WorldWideScience

Sample records for digital educative objects

  1. Using digital educational objects to teach human body systems at a countryside school

    Directory of Open Access Journals (Sweden)

    Silvio Ferreira dos Santos

    2017-12-01

    Full Text Available The purpose of this study is to assess the use of educational software and mobile device applications to teach about the human body at a rural school. It is an action research, with a qualitative approach, developed in 2016 and involving 14 students from the 8th year Elementary Education at the Escola Estadual Sol Nascente in Confresa-MT. The chosen software and application was the Human Body Atlas and 3D Human Body Systems, emphasizing on the digestive and circulation systems. The results from the pre-and post-test, which comprised 20 questions together, corroborate the hypothesis that the use of digital educational objects benefits the education process. Students learned better the systems in comparison with when only traditional resources, such as a didactic book, was used. Such advancement could be harnessed to the fact that the resources make use of 3D images and point out each part of the body, besides providing important information and curiosities about the subject. It is therefore expected that digital technologies may be increasingly inserted and explored in pedagogical practices, since those resources allow for studying and solving queries, by broadening educational space and time.

  2. Storytelling in the digital world: achieving higher-level learning objectives.

    Science.gov (United States)

    Schwartz, Melissa R

    2012-01-01

    Nursing students are not passive media consumers but instead live in a technology ecosystem where digital is the language they speak. To prepare the next generation of nurses, educators must incorporate multiple technologies to improve higher-order learning. The author discusses the evolution and use of storytelling as part of the digital world and how digital stories can be aligned with Bloom's Taxonomy so that students achieve higher-level learning objectives.

  3. Mathematics Education ITE Students Examining the Value of Digital Learning Objects

    Science.gov (United States)

    Hawera Ngarewa; Wright, Noeline; Sharma, Sashi

    2017-01-01

    One issue in mathematics initial teacher education (ITE) is how to best support students to use digital technologies (DTs) to enhance their teaching of mathematics. While most ITE students are probably using DTs on a daily basis for personal use, they are often unfamiliar with using them for educative purposes in New Zealand primary school…

  4. Digital learning object for diagnostic reasoning in nursing applied to the integumentary system

    Directory of Open Access Journals (Sweden)

    Cecília Passos Vaz da Costa

    Full Text Available Objective: To describe the creation of a digital learning object for diagnostic reasoning in nursing applied to the integumentary system at a public university of Piaui. Method: A methodological study applied to technological production based on the pedagogical framework of problem-based learning. The methodology for creating the learning object observed the stages of analysis, design, development, implementation and evaluation recommended for contextualized instructional design. The revised taxonomy of Bloom was used to list the educational goals. Results: The four modules of the developed learning object were inserted into the educational platform Moodle. The theoretical assumptions allowed the design of an important online resource that promotes effective learning in the scope of nursing education. Conclusion: This study should add value to nursing teaching practices through the use of digital learning objects for teaching diagnostic reasoning applied to skin and skin appendages.

  5. [Digital learning object for diagnostic reasoning in nursing applied to the integumentary system].

    Science.gov (United States)

    da Costa, Cecília Passos Vaz; Luz, Maria Helena Barros Araújo

    2015-12-01

    To describe the creation of a digital learning object for diagnostic reasoning in nursing applied to the integumentary system at a public university of Piaui. A methodological study applied to technological production based on the pedagogical framework of problem-based learning. The methodology for creating the learning object observed the stages of analysis, design, development, implementation and evaluation recommended for contextualized instructional design. The revised taxonomy of Bloom was used to list the educational goals. The four modules of the developed learning object were inserted into the educational platform Moodle. The theoretical assumptions allowed the design of an important online resource that promotes effective learning in the scope of nursing education. This study should add value to nursing teaching practices through the use of digital learning objects for teaching diagnostic reasoning applied to skin and skin appendages.

  6. Designing Learning Object Repositories as Systems for Managing Educational Communities Knowledge

    Science.gov (United States)

    Sampson, Demetrios G.; Zervas, Panagiotis

    2013-01-01

    Over the past years, a number of international initiatives that recognize the importance of sharing and reusing digital educational resources among educational communities through the use of Learning Object Repositories (LORs) have emerged. Typically, these initiatives focus on collecting digital educational resources that are offered by their…

  7. Digital Immigrants and Digital Natives: Learning Business Informatics at Higher Educational Level

    OpenAIRE

    Suša, Dalia

    2014-01-01

    Background: The term digital natives refer to those born since the 1980s and have been growing up surrounded by technology. On the other hand, digital immigrants are born before 1980s and learned how to use technology later in life. Objectives: Goal of the paper is to explore attitudes of digital native students on the course of Business Informatics at higher educational institutions (HEIs), and to compare them with attitudes of digital immigrants. Methods/Approach: The survey was conducted i...

  8. The multiplicity of the digital textbook as design object

    DEFF Research Database (Denmark)

    Riis Ebbesen, Toke

    2015-01-01

    Building on a preliminary case study of the Danish educational publisher Systime A/S and its flagship product, the web-based ‘iBog’/‘iBook’, this article explores how digital textbooks can be understood as design. The shaping of digital books is seen as being intertwined in a wider circuit...... reorganization of the publishing company, web-based user interfaces, and ultimately the branding, which market these new digital objects, are building power- ful discourses around the product. Thus it is suggested that the design process of the iBog case can be understood in a model of database-based publishing...... with multiple levels. In the final analysis, the iBog is much more than a product and a technology. It is a brand that goes beyond what can be studied by looking at the digital textbook as a singular artefact....

  9. Smart Objects, Dumb Archives: A User-Centric, Layered Digital Library Framework

    Science.gov (United States)

    Maly, Kurt; Nelson, Michael L.; Zubair, Mohammad

    1999-01-01

    Currently, there exist a large number of superb digital libraries, all of which are, unfortunately, vertically integrated and all presenting a monolithic interface to their users. Ideally, a user would want to locate resources from a variety of digital libraries dealing only with one interface. A number of approaches exist to this interoperability issue exist including: defining a universal protocol for all libraries to adhere to; or developing mechanisms to translate between protocols. The approach we illustrate in this paper is to push down the level of universal protocols to one for digital object communication and for communication for simple archives. This approach creates the opportunity for digital library service providers to create digital libraries tailored to the needs of user communities drawing from available archives and individual publishers who adhere to this standard. We have created a reference implementation based on the hyper text transfer protocol (http) with the protocols being derived from the Dienst protocol. We have created a special class of digital objects called buckets and a number of archives based on a NASA collection and NSF funded projects. Starting from NCSTRL we have developed a set of digital library services called NCSTRL+ and have created digital libraries for researchers, educators and students that can each draw on all the archives and individually created buckets.

  10. Functions of the digital image in Education: A methodological proposal for reading and writing the digital image on instructional screens

    Directory of Open Access Journals (Sweden)

    Mariella Milagros Azzato

    2011-07-01

    Full Text Available This research goes through the instructional possibilities that reading and writing the digital image have in Education. Along these lines, we are presenting this research that looks for, on one hand, to develop a methodological proposal for reading and writing the digital image, and on the other, to implement these methodologies in a course used as a study case and whose objective was to evaluate students' performance when writing screens for a learning object using the methodologies for reading and writing the digital image. The process for compiling date was based on the questionnaire technique, individual interviews and the analysis of course proposed activities. The application of the first questionnaire allowed us to determine students' knowledge level about the digital image before starting the course. The individual interview allowed us to determine the students' reading criteria gained after using the reading methodology for the digital image to analyse educational materials (Galavis, 2008; Azzato, 2009. The proposed activities for the course permitted us to value students' performance when reading and writing the digital image of a learning object. Finally, after course completion, the second questionnaire was applied in order to determine the students' acquired knowledge level about reading and writing an image on digital screens. The results obtained in each of the analysis allowed us to establish that the proposed methodologies were highly useful to write the educational image for the screens of each one of the learning objects created in the course.

  11. Digital academia: How higher education is affected by digital technology

    OpenAIRE

    Eriksmo, Anton; Sundberg, Johan

    2016-01-01

    Digital technology in higher education is constantly evolving. Understanding the effects of digital technology is important for higher education institutions in order to make good investments of digital technology. Previous research has focused on learning, teaching or the organization and the relation between one of these aspects and digital technology, thereby missing a broader understanding of how materiality in digital technology affects higher education. In this study themed interviews w...

  12. Quality Assurance Model for Digital Adult Education Materials

    Science.gov (United States)

    Dimou, Helen; Kameas, Achilles

    2016-01-01

    Purpose: This paper aims to present a model for the quality assurance of digital educational material that is appropriate for adult education. The proposed model adopts the software quality standard ISO/IEC 9126 and takes into account adult learning theories, Bloom's taxonomy of learning objectives and two instructional design models: Kolb's model…

  13. Digital Citizenship Means Character Education for the Digital Age

    Science.gov (United States)

    Ohler, Jason

    2012-01-01

    The reality of students' cyber lives has thrust upon educators a new approach: creating character education programs tuned to digital youth that are proactive and aggressive. This will help integrate students' digital activities within the context of the communities in which they live, both local and digital. The digital age beckons a new era of…

  14. Digital fabrication of multi-material biomedical objects

    Energy Technology Data Exchange (ETDEWEB)

    Cheung, H H; Choi, S H, E-mail: shchoi@hku.h [Department of Industrial and Manufacturing Systems Engineering, University of Hong Kong, Pokfulam Road (Hong Kong)

    2009-12-15

    This paper describes a multi-material virtual prototyping (MMVP) system for modelling and digital fabrication of discrete and functionally graded multi-material objects for biomedical applications. The MMVP system consists of a DMMVP module, an FGMVP module and a virtual reality (VR) simulation module. The DMMVP module is used to model discrete multi-material (DMM) objects, while the FGMVP module is for functionally graded multi-material (FGM) objects. The VR simulation module integrates these two modules to perform digital fabrication of multi-material objects, which can be subsequently visualized and analysed in a virtual environment to optimize MMLM processes for fabrication of product prototypes. Using the MMVP system, two biomedical objects, including a DMM human spine and an FGM intervertebral disc spacer are modelled and digitally fabricated for visualization and analysis in a VR environment. These studies show that the MMVP system is a practical tool for modelling, visualization, and subsequent fabrication of biomedical objects of discrete and functionally graded multi-materials for biomedical applications. The system may be adapted to control MMLM machines with appropriate hardware for physical fabrication of biomedical objects.

  15. Digital fabrication of multi-material biomedical objects

    International Nuclear Information System (INIS)

    Cheung, H H; Choi, S H

    2009-01-01

    This paper describes a multi-material virtual prototyping (MMVP) system for modelling and digital fabrication of discrete and functionally graded multi-material objects for biomedical applications. The MMVP system consists of a DMMVP module, an FGMVP module and a virtual reality (VR) simulation module. The DMMVP module is used to model discrete multi-material (DMM) objects, while the FGMVP module is for functionally graded multi-material (FGM) objects. The VR simulation module integrates these two modules to perform digital fabrication of multi-material objects, which can be subsequently visualized and analysed in a virtual environment to optimize MMLM processes for fabrication of product prototypes. Using the MMVP system, two biomedical objects, including a DMM human spine and an FGM intervertebral disc spacer are modelled and digitally fabricated for visualization and analysis in a VR environment. These studies show that the MMVP system is a practical tool for modelling, visualization, and subsequent fabrication of biomedical objects of discrete and functionally graded multi-materials for biomedical applications. The system may be adapted to control MMLM machines with appropriate hardware for physical fabrication of biomedical objects.

  16. Digital curation: a proposal of a semi-automatic digital object selection-based model for digital curation in Big Data environments

    Directory of Open Access Journals (Sweden)

    Moisés Lima Dutra

    2016-08-01

    Full Text Available Introduction: This work presents a new approach for Digital Curations from a Big Data perspective. Objective: The objective is to propose techniques to digital curations for selecting and evaluating digital objects that take into account volume, velocity, variety, reality, and the value of the data collected from multiple knowledge domains. Methodology: This is an exploratory research of applied nature, which addresses the research problem in a qualitative way. Heuristics allow this semi-automatic process to be done either by human curators or by software agents. Results: As a result, it was proposed a model for searching, processing, evaluating and selecting digital objects to be processed by digital curations. Conclusions: It is possible to use Big Data environments as a source of information resources for Digital Curation; besides, Big Data techniques and tools can support the search and selection process of information resources by Digital Curations.

  17. Digital technologies in occupational therapy and physiotherapy undergraduate and postgraduate education: a scoping review protocol.

    Science.gov (United States)

    Olivier, Benita; Verdonck, Michele; Casteleijn, Daleen

    2017-11-01

    How have digital technologies been used in occupational therapy and physiotherapy undergraduate and postgraduate education?Specifically, the objective of this scoping review is to present an overview of research on the use of digital technologies in terms of type of digital technology used, pedagogy associated with the use of digital technology, subject/topic/area of application, experiences/perception of digital technology used, outcomes of the digital technology used and challenges to the use of digital technologies in occupational therapy and physiotherapy undergraduate and postgraduate education.

  18. Conceptualizing Digital Literacies and Digital Ethics for Sustainability Education

    Science.gov (United States)

    Brown, Susan A.

    2014-01-01

    Purpose: The purpose of this paper is to discuss the need for integrating a focus on digital literacies and digital ethics into sustainability education, proposing a conceptualization of these for sustainability education. Design/methodology/approach: The paper draws on relevant literature in the field of sustainability education and in the field…

  19. Digital Immigrants and Digital Natives: Learning Business Informatics at Higher Educational Level

    Directory of Open Access Journals (Sweden)

    Suša Dalia

    2014-09-01

    Full Text Available Background: The term digital natives refer to those born since the 1980s and have been growing up surrounded by technology. On the other hand, digital immigrants are born before 1980s and learned how to use technology later in life. Objectives: Goal of the paper is to explore attitudes of digital native students on the course of Business Informatics at higher educational institutions (HEIs, and to compare them with attitudes of digital immigrants. Methods/Approach: The survey was conducted in 2014 using the sample of first-year Business Informatics students from the Faculty of Economics and Business in Zagreb, Croatia. Results were compared with a research conducted in 1998. Results: In comparison to an earlier research, digital natives perceive their level of competency in the subject of Business Informatics before teaching practices much higher compared to digital immigrants. However, there is still an increase in digital native students’ level of competency in the subject before and after teaching practices. Conclusions: The research confirms a shift from digital immigrants to digital natives who show high level of interest for Business Informatics course topics and find its utility very high. However, constant improvement of delivering knowledge is needed in order to keep these high levels.

  20. A Survey of Complex Object Technologies for Digital Libraries

    Science.gov (United States)

    Nelson, Michael L.; Argue, Brad; Efron, Miles; Denn, Sheila; Pattuelli, Maria Cristina

    2001-01-01

    Many early web-based digital libraries (DLs) had implicit assumptions reflected in their architecture that the unit of focus in the DL (frequently "reports" or "e-prints") would only be manifested in a single, or at most a few, common file formats such as PDF or PostScript. DLs have now matured to the point where their contents are commonly no longer simple files. Complex objects in DLs have emerged from in response to various requirements, including: simple aggregation of formats and supporting files, bundling additional information to aid digital preservation, creating opaque digital objects for e-commerce applications, and the incorporation of dynamic services with the traditional data files. We examine a representative (but not necessarily exhaustive) number of current and recent historical web-based complex object technologies and projects that are applicable to DLs: Aurora, Buckets, ComMentor, Cryptolopes, Digibox, Document Management Alliance, FEDORA, Kahn-Wilensky Framework Digital Objects, Metadata Encoding & Transmission Standard, Multivalent Documents, Open eBooks, VERS Encapsulated Objects, and the Warwick Framework.

  1. The Inclusion Potential of Student Production of Digital Learning Objects

    DEFF Research Database (Denmark)

    Levinsen, Karin Tweddell; Sørensen, Birgitte Holm

    2016-01-01

    This account of the inclusion potential of students’ digital production is based on the large-scale research and development project Students’ Digital Production and Students as Learning Designers (2013–2015), funded by the Danish Ministry of Education. The target groups were primary and lower......-designed framework that accommodates and empowers students’ agency. The Danish parliament passed the Law of Inclusion In 2012 with the objective that by 2015, 96% of all students would be included in normal classes. Inclusion was not part of the initial research agenda, but this changed unexpectedly during...... the project. Specifically, students who did not participate or participated only sporadically in everyday school activities at the beginning of the project adopted new positions as participants and agents. We understand these changes as inclusive processes initiated by the combination of teacher...

  2. Surpassing digital holography limits by lensless object scanning holography.

    Science.gov (United States)

    Micó, Vicente; Ferreira, Carlos; García, Javier

    2012-04-23

    We present lensless object scanning holography (LOSH) as a fully lensless method, capable of improving image quality in reflective digital Fourier holography, by means of an extremely simplified experimental setup. LOSH is based on the recording and digital post-processing of a set of digital lensless holograms and results in a synthetic image with improved resolution, field of view (FOV), signal-to-noise ratio (SNR), and depth of field (DOF). The superresolution (SR) effect arises from the generation of a synthetic aperture (SA) based on the linear movement of the inspected object. The same scanning principle enlarges the object FOV. SNR enhancement is achieved by speckle suppression and coherent artifacts averaging due to the coherent addition of the multiple partially overlapping bandpass images. And DOF extension is performed by digital refocusing to different object's sections. Experimental results showing an impressive image quality improvement are reported for a one-dimensional reflective resolution test target. © 2012 Optical Society of America

  3. Educating Digital Citizens

    Science.gov (United States)

    Tan, Thomas

    2011-01-01

    Digital citizenship is how educators, citizens, and parents can teach where the lines of cyber safety and ethics are in the interconnected online world their students will inhabit. Aside from keeping technology users safe, digital citizenship also prepares students to survive and thrive in an environment embedded with information, communication,…

  4. Digital Technologies as Education Innovation at Universities

    Science.gov (United States)

    Kryukov, Vladimir; Gorin, Alexey

    2017-01-01

    This paper analyses the use of digital technology-based education innovations in higher education. It demonstrated that extensive implementation of digital technologies in universities is the main factor conditioning the acceleration of innovative changes in educational processes, while digital technologies themselves become one of the key…

  5. Impediments for Digital Fabrication in Education

    DEFF Research Database (Denmark)

    Smith, Rachel Charlotte; Iversen, Ole Sejer; Veerasawmy, Rune

    2016-01-01

    with eight primary and lower secondary teachers, the findings point to four central impediments for integrating digital fabrication and design into school environments. The findings extend current perceptions of digital technology in education towards exploratory processes of investigation in which......Digital fabrication technologies are increasingly integrated across subjects in primary and secondary education. Focus on the potentials of these technologies has mainly been on the support to STEM oriented learning goals, while emphasis on teachers' roles with the new learning processes...... of technology and design is largely absent. The paper addresses the experiences and challenges that digital fabrication technology present for teachers in educational environments, and the impediments that are linked to the teachers' roles in design processes of digital fabrication. Based on a research study...

  6. Design Thinking for Digital Fabrication in Education

    DEFF Research Database (Denmark)

    Smith, Rachel Charlotte; Iversen, Ole Sejer; Hjorth, Mikkel

    2015-01-01

    In this paper, we argue that digital fabrication in education may benefit from design thinking, to foster a more profound understanding of digital fabrication processes among students. Two related studies of digital fabrication in education are presented in the paper. In an observational study we...... found that students (eleven to fifteen) lacked an understanding of the complexity of the digital fabrication process impeding on the potentials of digital fabrication in education. In a second explorative research through design study, we investigated how a focus on design thinking affected the students...

  7. Digital Library Education: Global Trends and Issues

    Science.gov (United States)

    Shem, Magaji

    2015-01-01

    The paper examines trends and issues in digital education programmes globally, drawing examples of developmental growth of Library Information Science (LIS), schools and digital education courses in North America, Britain, and Southern Asia, the slow growth of LIS schools and digital education in Nigeria and some countries in Africa and India. The…

  8. Journalism and Communication Education in the Digital Age: Development and Challenges

    Directory of Open Access Journals (Sweden)

    Herng Su

    2018-01-01

    Full Text Available This is a roundtable attended by educators of the major journalism and communication schools in the Chinese societies of Taiwan and Hong Kong. The first set of topics pertains to the fast-changing digital media environment, including news media’s working process, gatekeeping function, status of journalists, and criteria for excellent news, as well as the impact of digital technologies on the media. Most universities have already adopted online and technology-enhanced courses in their programs. The objectives of the program design reflect different wisdom in how to combine academic and practical pursuits and whether they follow industries’ concerns. The inclusion of new technology is the newest trend, serving to enhance a university’s competitiveness as a venue for quality education. The second set of topics relates to the challenges facing journalism education sector, the trend of curricular innovation, and the changing roles of educators in the digital age. One common problem facing universities is the difficulty in the recruitment of young, aspiring students for future journalism. How emerging technologies can be integrated into communication curricula has become a challenge for current educators. Many educators agree that the conceptual and theoretical contributions of this new trend in education remain to be developed. Another concern is how educators and students should ride the digital tide so as to best infuse accessibility into their own curriculum and to significantly improve their understanding of the outcomes of education.

  9. Involving a young person in the development of a digital resource in nurse education.

    Science.gov (United States)

    Fenton, Gaynor

    2014-01-01

    Health policies across western societies have embedded the need for service user and carer perspectives in service design and delivery of educational programmes. There is a growing recognition of the need to include the perspectives of children and young people as service users in the design and delivery of child focused educational programmes. Digital storytelling provides a strategy for student nurses to gain insight into the lived experiences of children and young people. Engaging with these stories enables students to develop an understanding of a young persons' experience of healthcare. This paper outlines a project that developed a digital learning object based upon a young person's experience of cancer and student evaluations of the digital learning object as a teaching and learning strategy. Over 80% of students rated the digital learning object as interesting and were motivated to explore its content. In addition, the evaluation highlighted that listening to the young person's experiences of her treatment regimes was informative and assisted understanding of a patients' perspective of care delivery. Copyright © 2013 Elsevier Ltd. All rights reserved.

  10. Digital Literacy Learning in Higher Education through Digital Storytelling Approach

    Science.gov (United States)

    Chan, Banny S. K.; Churchill, Daniel; Chiu, Thomas K. F.

    2017-01-01

    It is necessary to develop digital literacy skills with which students can communicate and express their ideas effectively using digital media. The educational sectors around the world are beginning to incorporate digital literacy into the curriculum. Digital storytelling, one of the possible classroom activities, is an approach which may help…

  11. Global health education: a pilot in trans-disciplinary, digital instruction

    Science.gov (United States)

    Wipfli, Heather; Press, David J.; Kuhn, Virginia

    2013-01-01

    Background The development of new global health academic programs provides unique opportunities to create innovative educational approaches within and across universities. Recent evidence suggests that digital media technologies may provide feasible and cost-effective alternatives to traditional classroom instruction; yet, many emerging global health academic programs lag behind in the utilization of modern technologies. Objective We created an inter-departmental University of Southern California (USC) collaboration to develop and implement a course focused on digital media and global health. Design Course curriculum was based on core tenants of modern education: multi-disciplinary, technologically advanced, learner-centered, and professional application of knowledge. Student and university evaluations were reviewed to qualitatively assess course satisfaction and educational outcomes. Results ‘New Media for Global Health’ ran for 18 weeks in the Spring 2012 semester with N=41 students (56.1% global health and 43.9% digital studies students). The course resulted in a number of high quality global health-related digital media products available at http://iml420.wordpress.com/. Challenges confronted at USC included administrative challenges related to co-teaching and frustration from students conditioned to a rigid system of teacher-led learning within a specific discipline. Quantitative and qualitative course evaluations reflected positive feedback for the course instructors and mixed reviews for the organization of the course. Conclusion The development of innovative educational programs in global health requires on-going experimentation and information sharing across departments and universities. Digital media technologies may have implications for future efforts to improve global health education. PMID:23643297

  12. Global health education: a pilot in trans-disciplinary, digital instruction

    Directory of Open Access Journals (Sweden)

    Heather Wipfli

    2013-05-01

    Full Text Available Background: The development of new global health academic programs provides unique opportunities to create innovative educational approaches within and across universities. Recent evidence suggests that digital media technologies may provide feasible and cost-effective alternatives to traditional classroom instruction; yet, many emerging global health academic programs lag behind in the utilization of modern technologies. Objective: We created an inter-departmental University of Southern California (USC collaboration to develop and implement a course focused on digital media and global health. Design: Course curriculum was based on core tenants of modern education: multi-disciplinary, technologically advanced, learner-centered, and professional application of knowledge. Student and university evaluations were reviewed to qualitatively assess course satisfaction and educational outcomes. Results: ‘New Media for Global Health’ ran for 18 weeks in the Spring 2012 semester with N=41 students (56.1% global health and 43.9% digital studies students. The course resulted in a number of high quality global health-related digital media products available at http://iml420.wordpress.com/. Challenges confronted at USC included administrative challenges related to co-teaching and frustration from students conditioned to a rigid system of teacher-led learning within a specific discipline. Quantitative and qualitative course evaluations reflected positive feedback for the course instructors and mixed reviews for the organization of the course. Conclusion: The development of innovative educational programs in global health requires on-going experimentation and information sharing across departments and universities. Digital media technologies may have implications for future efforts to improve global health education.

  13. Situating Student Learning in Rich Contexts: A Constructionist Approach to Digital Archives Education

    OpenAIRE

    Anthony Cocciolo

    2011-01-01

    Objective - This paper sought to determine whether a constructionist pedagogical approach to digital archives education could positively influence student perceptions of their learning. Constructionism is a learning theory that places students in the role of designers and emphasizes creating tangible artifacts in a social environment. This theory was used in the instructional design of the Digital Archive Creation Project (DACP), a major component of a digital archives course offered to stude...

  14. Digital portfolio for learning: A new communication channel for education

    Directory of Open Access Journals (Sweden)

    Judit Coromina

    2011-04-01

    Full Text Available Purpose: The Catalonian Government has the intention of introducing the digital portfolio before 2017, an initiative related to new approaches for learning. Taking in consideration the increasing interest for digital portfolio as a new communication channel for education, the article aims are: on the one hand to describe how the digital portfolio works and on the other hand, to identify a list of criteria that should be useful for educative centers to select the best application to create the digital portfolio according to their needs.Design/methodology/approach: Firstly, a theoretical framework for portfolio functioning is described. After, applications to support the digital portfolio are classified. Next, a requirement analysis on an ideal application to support the portfolio is made, according to those phases for the portfolio creation identified in the theoretical framework. Lastly, a list of criteria is established to select the application for creating the digital portfolio.Findings and Originality/value: The article contributes to structure the portfolio creation process in some stages and phases in a wider way that it is described in the literature. In addition, a list of criteria is defined to help educative centers to select the application for managing the portfolio that fits better with their objectives. These criteria have been obtained with an exhaustive methodology.Research limitations/implications: In order to put in practice the identified criteria it is proposed to complete the multi-criteria decision model in a new study. It should include processes to weigh criteria and define normalizations. Afterwards it would be able to analyze the value of the model studying the satisfaction for using it by a sample of educative centers.Practical implications: The list of criteria identified should facilitate the selection of the more adequate application to create the learning portfolio to the educative centers, according to their

  15. Digital exclusion in higher education contexts

    DEFF Research Database (Denmark)

    Khalid, Md. Saifuddin; Pedersen, Mette Jun Lykkegaard

    2016-01-01

    The integration and adoption of digital technologies have enabled improvements in the quality of and inclusion in higher education. However, a significant proportion of the population has either remained or become digitally excluded. This systematic literature review elucidates the factors...... underlying the concepts of “digital exclusion” and the “digital divide” in higher education. The identified factors are grouped into three categories: social exclusion (i.e., low income, ICT-avoidance as the norm, lack of motivation and commitment, and physical or mental disability), digital exclusion (i.......e., lack of hardware devices and Internet services) and accessibility (which include the division between rural and urban areas, as well as disparities in ICT literacy and information literacy). These factors are multi-tiered and overlapping. Studies on the digital divide, digital exclusion, and barriers...

  16. Structured Course Objects in a Digital Library

    Science.gov (United States)

    Maly, K.; Zubair, M.; Liu, X.; Nelson, M.; Zeil, S.

    1999-01-01

    We are developing an Undergraduate Digital Library Framework (UDLF) that will support creation/archiving of courses and reuse of existing course material to evolve courses. UDLF supports the publication of course materials for later instantiation for a specific offering and allows the addition of time-dependent and student-specific information and structures. Instructors and, depending on permissions, students can access the general course materials or the materials for a specific offering. We are building a reference implementation based on NCSTRL+, a digital library derived from NCSTRL. Digital objects in NCSTRL+ are called buckets, self-contained entities that carry their own methods for access and display. Current bucket implementations have a two level structure of packages and elements. This is not a rich enough structure for course objects in UDLF. Typically, courses can only be modeled as a multilevel hierarchy and among different courses, both the syntax and semantics of terms may vary. Therefore, we need a mechanism to define, within a particular library, course models, their constituent objects, and the associated semantics in a flexible, extensible way. In this paper, we describe our approach to define and implement these multilayered course objects. We use XML technology to emulate complex data structures within the NCSTRL+ buckets. We have developed authoring and browsing tools to manipulate these course objects. In our current implementation a user downloading an XML based course bucket also downloads the XML-aware tools: an applet that enables the user to edit or browse the bucket. We claim that XML provides an effective means to represent multi-level structure of a course bucket.

  17. Analysis of Interactivity and Autonomy of Existing Digital Educational Resources: The Case of Life and Earth Sciences in Morocco

    Science.gov (United States)

    Ettazarini, Said

    2017-01-01

    The educational policy in Morocco is aimed at promoting the wide use of Information and Communication Technologies in Education and the adoption of interactive and autonomous digital resources for distance teaching and self-learning. The objective of this research is to evaluate the suitability of the existing digital educational resources for…

  18. INTERRELATED PROCESSES OF DIGITALIZATION OF THE MODERN RUSSIAN SCIENCE AND EDUCATION

    Directory of Open Access Journals (Sweden)

    S. I. Nekrasov

    2018-01-01

    Full Text Available Introduction. The article was prepared in continuation of the discussion of the topical aspects of the reform of science and education in the Russian Federation, considered in the article by Professor I. P. Smirnov [1].The aim of the publication is to express criticism about the management methods in the Russian science and education.Methodology and research methods. The methods involve comparative analysis, generalization and synthesis.Results.The background of the “digitized society” formation is considered from the positions of educational practice. On the basis of specific examples, the author confirms the conclusions drawn by I. P. Smirnov about inadequacy of administratively imposed formalized qualimetric apparatus for objective assessment of the work of scientists and teachers, and that “digital indicators” (first of all – number of publications and the index of citing set the false orientations which seriously prevent performance of scientific studies demanded by economy and society. The author provides a basis for a skeptical attitude towards the application of similar digitized technologies in education management. The possibility of operating with digital data at different levels does not enable to estimate the real educational results necessary for correction and planning of educational processes and, in general, for educational development. The consequences of introduction of quantitative criteria for measurement of scientific and pedagogical activity outcomes into science and education are shown. It is highlighted that it is important to take into account the opinions of scientists, teachers and the general public about the appropriateness of the commitment to the nationalization and administrative management of science and education.Practical significance. A number of proposals concerning the changes of existing approaches to the reform of science and education in the Russian Federation are brought forward: a revision of

  19. Digital competence in the Norwegian teacher education and schools

    Directory of Open Access Journals (Sweden)

    Rune Johan Krumsvik

    2011-03-01

    Full Text Available The purpose of this article is to examine how policy documents in Norway the last ten years have interpreted ICT and digital competence in teacher education and in school. Norway implemented in 2006 a new national curriculum which increased the status of digital competence to be the fifth basic skill in the Norwegian elementary school (stage 1-13. This was a historic event and never before has digital competence achieved such status in curricula, neither nationally nor internationally. The same has newly happened with the new General Plan for Teacher Education where digital competence has become the fifth basic skill in all subjects. However, both teacher educators and teachers lack sufficient digital competence to fulfil these ambiguous policy goals and therefore the article suggest how a model of digital competence can bridge some of the gap between the intentions in the policy documents and the teachers/teacher educators’ practise. At the same time the article attempts to elaborate our perception of the concept digital competence in an educational discourse and how one can define digital competence in light of a Scandinavian educational perspective. The research question in this article is: how can digital competence be defined and what are the foundations of digital competence in teacher education and schools in light of the policy documents in Norway?

  20. 76 FR 24914 - Digital River Education Services, Inc., a Division of Digital River, Inc., Including Workers...

    Science.gov (United States)

    2011-05-03

    ... Digital River Education Services acquired Journey Education Marketing (JEM) in August 2010. Some workers... DEPARTMENT OF LABOR Employment and Training Administration [TA-W-74,975] Digital River Education Services, Inc., a Division of Digital River, Inc., Including Workers Whose Unemployment Insurance (UI...

  1. Digital Microdroplet Ejection Technology-Based Heterogeneous Objects Prototyping

    OpenAIRE

    Li, Na; Yang, Jiquan; Feng, Chunmei; Yang, Jianfei; Zhu, Liya; Guo, Aiqing

    2016-01-01

    An integrate fabrication framework is presented to build heterogeneous objects (HEO) using digital microdroplets injecting technology and rapid prototyping. The heterogeneous materials part design and manufacturing method in structure and material was used to change the traditional process. The net node method was used for digital modeling that can configure multimaterials in time. The relationship of material, color, and jetting nozzle was built. The main important contributions are to combi...

  2. Artistic Education and social transformation in the context of Digital Humanities

    Directory of Open Access Journals (Sweden)

    Rafael Marfil-Carmona

    2018-05-01

    Full Text Available The visual and audiovisual arts have an important presence on the Internet. For this reason, it is currently impossible to develop an Arts Education that does not take into account the relevance of digital culture. In the 21st century, the didactic approach to art requires the implementation of media literacy, visual and audiovisual processes. Media and Artistic Education come together to ensure individual and social transformation. Digital Humanities has much to do with this purpose. They are centred on the empowerment of citizens, made possible through learning and creativity processes. There is an urgent need to adapt Arts Education to digital culture and innovation, artistic and educational, through technological media and screens. This text proposes some conceptual bases that, from an interdisciplinary point of view, allow artistic education that takes into account the characteristics of a prosumer society. This society is immersed in processes of active participation in Social Media, but also tends to info-xication that produces the mass creation and diffusion of images. The transition from an educational and artistic model, eminently manual, to a new reality based on technology and the relational factor, must be considered as a constructionist evolution that allows implementing an integrating approach of old and new approaches. The objective is to consolidate creativity and artistic understanding as a factor for human development and social transformation, essential factors for critical citizenship.

  3. Digital Education: Opportunities for Social Collaboration. Digital Education and Learning

    Science.gov (United States)

    Thomas, Michael, Ed.

    2011-01-01

    This timely collection of theoretical and applied studies examines the pedagogical potential and realities of digital technologies in a wide range of disciplinary contexts across the educational spectrum. By mixing content-based chapters with a theoretical perspective with case studies detailing actual teaching approaches utilizing digital…

  4. Digital Storytelling and Multimodal Literacy in Education

    OpenAIRE

    Gregori-Signes, Carmen

    2014-01-01

    This article argues in favour of using digital storytelling to encourage a critical socio-educational focus in education and include multimodal explicit teaching in the curriculum.The analysis of fifty digital stories indicates that the students developed a certain awareness of the issue chosen for their story (e.g. violence, racism, war) since the final product transmits a critical perspective on the topic itself. Further work, however, needs to be invested in the development of the digital ...

  5. [Review of digital ground object spectral library].

    Science.gov (United States)

    Zhou, Xiao-Hu; Zhou, Ding-Wu

    2009-06-01

    A higher spectral resolution is the main direction of developing remote sensing technology, and it is quite important to set up the digital ground object reflectance spectral database library, one of fundamental research fields in remote sensing application. Remote sensing application has been increasingly relying on ground object spectral characteristics, and quantitative analysis has been developed to a new stage. The present article summarized and systematically introduced the research status quo and development trend of digital ground object reflectance spectral libraries at home and in the world in recent years. Introducing the spectral libraries has been established, including desertification spectral database library, plants spectral database library, geological spectral database library, soil spectral database library, minerals spectral database library, cloud spectral database library, snow spectral database library, the atmosphere spectral database library, rocks spectral database library, water spectral database library, meteorites spectral database library, moon rock spectral database library, and man-made materials spectral database library, mixture spectral database library, volatile compounds spectral database library, and liquids spectral database library. In the process of establishing spectral database libraries, there have been some problems, such as the lack of uniform national spectral database standard and uniform standards for the ground object features as well as the comparability between different databases. In addition, data sharing mechanism can not be carried out, etc. This article also put forward some suggestions on those problems.

  6. The research of Digital Holographic Object Wave Field Reconstruction in Image and Object Space

    Institute of Scientific and Technical Information of China (English)

    LI Jun-Chang; PENG Zu-Jie; FU Yun-Chang

    2011-01-01

    @@ For conveniently detecting objects of different sizes using digital holography, usual measurements employ the object wave transformed by an optical system with different magnifications to fit charge coupled devices (CCDs), then the object field reconstruction involves the diffraction calculation of the optic wave passing through the optical system.We propose two methods to reconstruct the object field.The one is that, when the object is imaging in an image space in which we reconstruct the image of the object field, the object field can be expressed according to the object-image relationship.The other is that, when the object field reaching CCD is imaged in an object space in which we reconstruct the object field, the optical system is described by introducing matrix optics in this paper.The reconstruction formulae which easily use classic diffraction integral are derived.Finally, experimental verifications are also accomplished.%For conveniently detecting objects of different sizes using digital holography, usual measurements employ the object wave transformed by an optical system with different magnifications to fit charge coupled devices (CCDs), then the object Reid reconstruction involves the diffraction calculation of the optic wave passing through the optical system. We propose two methods to reconstruct the object field. The one is that, when the object is imaging in an image space in which we reconstruct the image of the object field, the object field can be expressed according to the object-image relationship. The other is that, when the object field reaching CCD is imaged in an object space in which we reconstruct the object field, the optical system is described by introducing matrix optics in this paper. The reconstruction formulae which easily use classic diffraction integral are derived. Finally, experimental verifications are also accomplished.

  7. Digital Microdroplet Ejection Technology-Based Heterogeneous Objects Prototyping

    Science.gov (United States)

    Yang, Jiquan; Feng, Chunmei; Yang, Jianfei; Zhu, Liya; Guo, Aiqing

    2016-01-01

    An integrate fabrication framework is presented to build heterogeneous objects (HEO) using digital microdroplets injecting technology and rapid prototyping. The heterogeneous materials part design and manufacturing method in structure and material was used to change the traditional process. The net node method was used for digital modeling that can configure multimaterials in time. The relationship of material, color, and jetting nozzle was built. The main important contributions are to combine the structure, material, and visualization in one process and give the digital model for manufacture. From the given model, it is concluded that the method is effective for HEO. Using microdroplet rapid prototyping and the model given in the paper HEO could be gotten basically. The model could be used in 3D biomanufacturing. PMID:26981110

  8. Digital Microdroplet Ejection Technology-Based Heterogeneous Objects Prototyping

    Directory of Open Access Journals (Sweden)

    Na Li

    2016-01-01

    Full Text Available An integrate fabrication framework is presented to build heterogeneous objects (HEO using digital microdroplets injecting technology and rapid prototyping. The heterogeneous materials part design and manufacturing method in structure and material was used to change the traditional process. The net node method was used for digital modeling that can configure multimaterials in time. The relationship of material, color, and jetting nozzle was built. The main important contributions are to combine the structure, material, and visualization in one process and give the digital model for manufacture. From the given model, it is concluded that the method is effective for HEO. Using microdroplet rapid prototyping and the model given in the paper HEO could be gotten basically. The model could be used in 3D biomanufacturing.

  9. Digital Microdroplet Ejection Technology-Based Heterogeneous Objects Prototyping.

    Science.gov (United States)

    Li, Na; Yang, Jiquan; Feng, Chunmei; Yang, Jianfei; Zhu, Liya; Guo, Aiqing

    2016-01-01

    An integrate fabrication framework is presented to build heterogeneous objects (HEO) using digital microdroplets injecting technology and rapid prototyping. The heterogeneous materials part design and manufacturing method in structure and material was used to change the traditional process. The net node method was used for digital modeling that can configure multimaterials in time. The relationship of material, color, and jetting nozzle was built. The main important contributions are to combine the structure, material, and visualization in one process and give the digital model for manufacture. From the given model, it is concluded that the method is effective for HEO. Using microdroplet rapid prototyping and the model given in the paper HEO could be gotten basically. The model could be used in 3D biomanufacturing.

  10. System for objective assessment of image differences in digital cinema

    Science.gov (United States)

    Fliegel, Karel; Krasula, Lukáš; Páta, Petr; Myslík, Jiří; Pecák, Josef; Jícha, Marek

    2014-09-01

    There is high demand for quick digitization and subsequent image restoration of archived film records. Digitization is very urgent in many cases because various invaluable pieces of cultural heritage are stored on aging media. Only selected records can be reconstructed perfectly using painstaking manual or semi-automatic procedures. This paper aims to answer the question what are the quality requirements on the restoration process in order to obtain acceptably close visual perception of the digitally restored film in comparison to the original analog film copy. This knowledge is very important to preserve the original artistic intention of the movie producers. Subjective experiment with artificially distorted images has been conducted in order to answer the question what is the visual impact of common image distortions in digital cinema. Typical color and contrast distortions were introduced and test images were presented to viewers using digital projector. Based on the outcome of this subjective evaluation a system for objective assessment of image distortions has been developed and its performance tested. The system utilizes calibrated digital single-lens reflex camera and subsequent analysis of suitable features of images captured from the projection screen. The evaluation of captured image data has been optimized in order to obtain predicted differences between the reference and distorted images while achieving high correlation with the results of subjective assessment. The system can be used to objectively determine the difference between analog film and digital cinema images on the projection screen.

  11. Digital game-based learning in secondary education

    NARCIS (Netherlands)

    Huizenga, J.C.

    2017-01-01

    This PhD thesis presents research on digital game-based learning in secondary education. The main research question is: How do digital games contribute to learning, engagement and motivation to learn? The thesis contains seven chapters. Chapter one is an introduction to digital game-based learning

  12. Youth Digital Cultural Consumption and Education

    Directory of Open Access Journals (Sweden)

    Mónica Pini

    2014-12-01

    Full Text Available Media and technological devices function as socializing agents during children’s leisure and entertainment time. Drawing from the theory of cultural consumption, a socio educational approach to students’ digital practices, and media literacy, this qualitative study seeks to explore and describe students’ cultural consumption profile. The authors explore the representations and meanings of digital practices of public school students of a predominately working class neighborhood situated in the periphery of Buenos Aires, Argentina. Findings highlight different aspects of youth cultural consumption profile. Two themes were identified: a children use computers for a multiplicity of different activities enacting multitasking practices; and b children develop new forms of digital practices for social digital interaction that are expressed in the “need” to be connected, the production and use of shared codes and the establishment of ambivalent relations with social media platforms. Implications for education are explored.''

  13. Advantages and disadvantages of digital education

    OpenAIRE

    Mąkosa, Paweł

    2013-01-01

    The digitization of education in Poland is spreading into more and more areas. Therefore, it becomes necessary to analyse all its aspects, both advantages and disadvantages. In the performed reflection, an attempt to present the current state of the access to computers, the Internet and e-course books in Polish schools has been made. On the basis of the secondary analysis of various recent studies as well as own research performed, it has been determined that the level of digitization of educ...

  14. Digital Culture, Education and Public Sphere

    Directory of Open Access Journals (Sweden)

    Luiz Roberto Gomes

    2016-02-01

    Full Text Available In the context of the so-called digital culture, this paper discusses the issue of education and the political implications of the distance learning expansion movement in Brazil. In addition to the advances in the democratization of the access to information through the mediation of information and communication technologies (ICTs, which should be recognized as an effort to spread a certain “political culture”, this does not necessarily mean, as Habermas (2003b recalls, that the effective political participation of citizens is assured, especially in light of recurrent dislocation between the political public sphere and civil society. What are the interests behind the phenomenon of digitization of culture? And what is the purpose of education in this new cultural context? As an expression of contemporary social life, digital culture generates structural changes, not only in the form of transmission and access to culture, but also in the very concept and attitude towards culture, with decisive political implications for education. That leads us to think, for example, about the differences between the concepts of education present in the classical Greek Paideia culture, in the modern culture of Bildung, and in the contemporary educational model increasingly subservient to the ICTs we now have.

  15. Buckets: Smart Objects for Digital Libraries

    Science.gov (United States)

    Nelson, Michael L.

    2001-01-01

    Current discussion of digital libraries (DLs) is often dominated by the merits of the respective storage, search and retrieval functionality of archives, repositories, search engines, search interfaces and database systems. While these technologies are necessary for information management, the information content is more important than the systems used for its storage and retrieval. Digital information should have the same long-term survivability prospects as traditional hardcopy information and should be protected to the extent possible from evolving search engine technologies and vendor vagaries in database management systems. Information content and information retrieval systems should progress on independent paths and make limited assumptions about the status or capabilities of the other. Digital information can achieve independence from archives and DL systems through the use of buckets. Buckets are an aggregative, intelligent construct for publishing in DLs. Buckets allow the decoupling of information content from information storage and retrieval. Buckets exist within the Smart Objects and Dumb Archives model for DLs in that many of the functionalities and responsibilities traditionally associated with archives are pushed down (making the archives dumber) into the buckets (making them smarter). Some of the responsibilities imbued to buckets are the enforcement of their terms and conditions, and maintenance and display of their contents.

  16. Constraints on reusability of learning objects

    DEFF Research Database (Denmark)

    May, Michael; Hussmann, Peter Munkebo; Jensen, Anne Skov

    2010-01-01

    It is the aim of this paper to discuss some didactic constraints on the use and reuse of digital modular learning objects. Engineering education is used as the specific context of use with examples from courses in introductory electronics and mathematics. Digital multimedia and modular learning....... Constraints on reuse arise from the nature of conceptual understanding in higher education and the functionality of learning objects within present technologies. We will need didactic as well as technical perspectives on learning objects in designing for understanding....

  17. Digital Media's Transformative Role in Education: Beyond Potential to Essential

    Science.gov (United States)

    Chien, Ming-tso

    2012-01-01

    Achieving effective learning via digital media continues to be a major concern in contemporary education. The daily use of all forms of digital media is part of our lives and therefore becomes a key component of education. Educators must consider the process of digital media curriculum as a learning model and form of experience adapted to…

  18. The Emperor’s New Augmented Clothes. Digital Objects as Part of the Every Day

    Directory of Open Access Journals (Sweden)

    Nicola Liberati

    2017-10-01

    Full Text Available The main aim of this work is to solve a problem that Augmented Reality is facing by using phenomenological and phenomenological analyses and projectors. Augmented reality seeks to merge the digital and real world by producing a mixed reality where the digital objects are usually visualised thanks to the head mounted or mobile devices. However, this technology is facing problems because the objects generated by the digital devices are existing merely inside the small group of people while using specific devices. Therefore, these objects look fictitious for the other members of the society who are not using them. In order to analyse the elements which make these objects fictitious for the other member of the society, we will take into account the story of The Emperor’s new clothes because, even in this story, there are fictional entities not perceivable by other members of the community. Thanks to this story, it will be possible to highlight some elements which make the objects part of the everyday world. Moreover, it will show how the intersubjectivity of these objects is directly related to their way of being perceived by the subjects and, in the case of augmented reality, to the devices used to make them perceivable. For this reason, it is possible to solve the problem Augmented Reality is facing by changing the devices used to produce these digital objects. At the end of the work, we will propose a project which can solve the problem by following the elements previously highlighted. We will show how, thanks to wearable projectors, it is possible to produce digital clothes as part of the everyday world of every subject. Thanks to these digital clothes people will be able to wear the digital objects as if they were common, usual objects without being naked.

  19. Computer Simulation and Digital Resources for Plastic Surgery Psychomotor Education.

    Science.gov (United States)

    Diaz-Siso, J Rodrigo; Plana, Natalie M; Stranix, John T; Cutting, Court B; McCarthy, Joseph G; Flores, Roberto L

    2016-10-01

    Contemporary plastic surgery residents are increasingly challenged to learn a greater number of complex surgical techniques within a limited period. Surgical simulation and digital education resources have the potential to address some limitations of the traditional training model, and have been shown to accelerate knowledge and skills acquisition. Although animal, cadaver, and bench models are widely used for skills and procedure-specific training, digital simulation has not been fully embraced within plastic surgery. Digital educational resources may play a future role in a multistage strategy for skills and procedures training. The authors present two virtual surgical simulators addressing procedural cognition for cleft repair and craniofacial surgery. Furthermore, the authors describe how partnerships among surgical educators, industry, and philanthropy can be a successful strategy for the development and maintenance of digital simulators and educational resources relevant to plastic surgery training. It is our responsibility as surgical educators not only to create these resources, but to demonstrate their utility for enhanced trainee knowledge and technical skills development. Currently available digital resources should be evaluated in partnership with plastic surgery educational societies to guide trainees and practitioners toward effective digital content.

  20. Twin-image reduction in inline digital holography using an object segmentation heuristic

    International Nuclear Information System (INIS)

    McElhinney, Conor P; Hennelly, Bryan M; Naughton, Thomas J

    2008-01-01

    We present a digital image processing heuristic for the removal of the twin-image in inline digital holograms. Typically, the unwanted twin manifests itself as visible corruptive noise in the reconstruction plane. We reconstruct the unwanted twin-image at its in-focus plane and suppress it by first finding the boundary of the object, and then removing the optical energy within this boundary. In this plane, the wanted twin-image optical energy is largely dispersed outside this boundary and so it is retained. The heuristic's effectiveness is demonstrated using a digital hologram of a real-world object.

  1. Twin-image reduction in inline digital holography using an object segmentation heuristic

    Energy Technology Data Exchange (ETDEWEB)

    McElhinney, Conor P; Hennelly, Bryan M [Department of Computer Science, National University of Ireland, Maynooth, County Kildare (Ireland); Naughton, Thomas J [University of Oulu, RFMedia Laboratory, Oulu Southern Institute, Vierimaantie 5, 84100 Ylivieska (Finland)], E-mail: conormce@cs.nuim.ie, E-mail: tomn@cs.nuim.ie

    2008-11-01

    We present a digital image processing heuristic for the removal of the twin-image in inline digital holograms. Typically, the unwanted twin manifests itself as visible corruptive noise in the reconstruction plane. We reconstruct the unwanted twin-image at its in-focus plane and suppress it by first finding the boundary of the object, and then removing the optical energy within this boundary. In this plane, the wanted twin-image optical energy is largely dispersed outside this boundary and so it is retained. The heuristic's effectiveness is demonstrated using a digital hologram of a real-world object.

  2. Patterns of Inclusion: Fostering Digital Citizenship through Hybrid Education

    Science.gov (United States)

    Pedersen, Alex Young; Nørgaard, Rikke Toft; Köppe, Christian

    2018-01-01

    Reconsidering the concept of digital citizenship and the essential component of education, the authors propose that the concept of Hybrid Education may serve both as a guideline for the utilization of digital technologies in education and as a methodology for fostering new forms of participation, inclusion and engagement in society. Following T.…

  3. Digitization of natural objects with micro CT and photographs.

    Science.gov (United States)

    Ijiri, Takashi; Todo, Hideki; Hirabayashi, Akira; Kohiyama, Kenji; Dobashi, Yoshinori

    2018-01-01

    In this paper, we present a three-dimensional (3D) digitization technique for natural objects, such as insects and plants. The key idea is to combine X-ray computed tomography (CT) and photographs to obtain both complicated 3D shapes and surface textures of target specimens. We measure a specimen by using an X-ray CT device and a digital camera to obtain a CT volumetric image (volume) and multiple photographs. We then reconstruct a 3D model by segmenting the CT volume and generate a texture by projecting the photographs onto the model. To achieve this reconstruction, we introduce a technique for estimating a camera position for each photograph. We also present techniques for merging multiple textures generated from multiple photographs and recovering missing texture areas caused by occlusion. We illustrate the feasibility of our 3D digitization technique by digitizing 3D textured models of insects and flowers. The combination of X-ray CT and a digital camera makes it possible to successfully digitize specimens with complicated 3D structures accurately and allows us to browse both surface colors and internal structures.

  4. DIGITAL “TSUNAMI” IN HIGHER EDUCATION: Democratisation Movement towards Open and Free Education

    Directory of Open Access Journals (Sweden)

    Jean D. COMEAU

    2013-07-01

    Full Text Available The result of the digital “Tsunami” changes in education in the 21st has been huge. Recall that in the year 2000 there was no such thing as internet broadband, Facebook or iTunes which is now a daily commodity. No doubt changes in technology will continue to accelerate. Education is about learning. Learning happens everywhere and technology creates a platform of almost limitless opportunities for better learning. With the recent digital development of Open Education Resources (OER and Massive Open Online Courses (MOOCs, these emergence towards free and open resources and courses has a tremendous potential to democratise education. There is no denying that it’s one of the biggest discussions being had in education and around the world. Will the digital ‘tsunami’ phenomenon revolutionise the landscape of education? Some believe that this new medium will revolutionise both online and conventional education. This paper attempts to explore the hype issues that surround the notion of democratisation movement that gears towards open and free education. This paper looks into the impact and the types of evidence that are being generated across initiatives, organisations and individuals in order to make a summative analysis and recommendations. Finally, this paper hopes to provide some insight into the dynamics of the evolution of digital ‘tsunami’ in present higher education.

  5. Storm Clouds on the Digital Education Horizon.

    Science.gov (United States)

    Reeves, Thomas C.

    2003-01-01

    Focuses on five unresolved challenges of digital education in higher education: faculty workload, continued dominance of traditional pedagogy, the state of assessment, flaws in the accreditation process, and the state of educational research in the area. (EV)

  6. Sketchtube; integrating digital media in the education of design skills

    NARCIS (Netherlands)

    Mulder-Nijkamp, Maaike; Eggink, Wouter

    2013-01-01

    In this paper we discuss the application of new opportunities and chances of digital learning in design education by means of the implementation of a digital sketching forum into a sketching course. The so called ‘blended learning’ method combines face to face education and a digital forum called

  7. A Framework for Evaluating Digital Library Services; Interdisciplinarity: The Road Ahead for Education in Digital Libraries; Federated Digital Rights Management: A Proposed DRM Solution for Research and Education; Learning Lessons Holistically in the Glasgow Digital Library.

    Science.gov (United States)

    Choudhury, Sayeed; Hobbs, Benjamin; Lorie, Mark; Flores, Nicholas; Coleman, Anita; Martin, Mairead; Kuhlman, David L.; McNair, John H.; Rhodes, William A.; Tipton, Ron; Agnew, Grace; Nicholson, Dennis; Macgregor, George

    2002-01-01

    Includes four articles that address issues related to digital libraries. Highlights include a framework for evaluating digital library services, particularly academic research libraries; interdisciplinary approaches to education about digital libraries that includes library and information science and computing; digital rights management; and the…

  8. Phase recovering algorithms for extended objects encoded in digitally recorded holograms

    Directory of Open Access Journals (Sweden)

    Peng Z.

    2010-06-01

    Full Text Available The paper presents algorithms to recover the optical phase of digitally encoded holograms. Algorithms are based on the use of a numerical spherical reconstructing wave. Proof of the validity of the concept is performed through an experimental off axis digital holographic set-up. Two-color digital holographic reconstruction is also investigated. Application of the color set-up and algorithms concerns the simultaneous two-dimensional deformation measurement of an object submitted to a mechanical loading.

  9. Digital technology in physical education: global perspectives

    NARCIS (Netherlands)

    Koekoek, Jeroen; van Hilvoorde, I.M.

    2018-01-01

    The rapid development of digital technologies has opened up new possibilities for how Physical Education is taught. This book offers a comprehensive, practice-oriented and critical exploration of the actual and potential applications of digital technologies in PE. It considers the opportunities that

  10. Thinning an object boundary on digital image using pipelined algorithm

    International Nuclear Information System (INIS)

    Dewanto, S.; Aliyanta, B.

    1997-01-01

    In digital image processing, the thinning process to an object boundary is required to analyze the image structure with a measurement of parameter such as area, circumference of the image object. The process needs a sufficient large memory and time consuming if all the image pixels stored in the memory and the following process is done after all the pixels has ben transformed. pipelined algorithm can reduce the time used in the process. This algorithm uses buffer memory where its size can be adjusted. the next thinning process doesn't need to wait all the transformation of pixels. This paper described pipelined algorithm with some result on the use of the algorithm to digital image

  11. The application of digital technology in community health education

    OpenAIRE

    Wen Ren; Conglin Huang; Ying Liu; Jingjing Ren

    2015-01-01

    With the rapid development of the internet and information technologies, coupled with a variety of digital media, the digital technology has become a conventional method of health education for the general public and has the potential to influence health behaviors. Our aim was to conduct a review of how digital technology projects have been used in the health education and health promotion, as well as the disadvantages and barriers in the process.

  12. What educators should know about teaching digital storytelling

    Directory of Open Access Journals (Sweden)

    Bernard R. Robin

    2012-12-01

    Full Text Available In this paper, the authors present some of the most important lessons they havelearned from teaching courses, conducting workshops, writing articles, andsupervising graduate student research on the educational uses of digitalstorytelling. The guidelines described here are categorized within the ADDIEinstructional design framework and are presented as starting points thateducators should consider when they begin to integrate digital storytelling in theirclassrooms. The guidelines provide useful information that will help educatorsteach students all phases of the digital storytelling process, including analysis,design, development, implementation and evaluation of digital storytellingprojects that focus on educationally meaningful topics.

  13. The Role of Reusable Learning Objects in Occupational Therapy Entry-Level Education

    Directory of Open Access Journals (Sweden)

    Bryan M. Gee

    2014-10-01

    Full Text Available Out of early research, Cisco Systems (1999 have built an impressive foundation that advocates for reusable learning objects (RLOs. As the need for online methods for delivering both formal and informal educational content has increased, the prospect of greater influence through carefully constructed RLOs has grown. RLOs are any digital resource that can be used and reused to enhance online learning. RLOs typically are small, discrete, self-contained digital objects that may be sequenced, combined, and used within a variety of instructional activities. RLOs have been implemented in nursing, pharmacy, and physician assistant programs. However, there is a lack of literature regarding RLOs in occupational therapy education. An attitudinal survey was administered to occupational therapy students after they had used an RLO focused on goal writing. Student preferences toward RLO content, instructional design, and eLearning were generally positive. Nearly three-quarters of the students who responded to the survey indicated that the RLO presented was beneficial. All respondents noted that they would use the RLO for future occupational therapy courses. It is argued that incorporating RLOs offers a cost-effective, efficient learning tool, and also adds credibility to the given curriculum program as being innovative with instructing occupational-therapy related concepts.

  14. Digital Badges in Education

    Science.gov (United States)

    Gibson, David; Ostashewski, Nathaniel; Flintoff, Kim; Grant, Sheryl; Knight, Erin

    2015-01-01

    Digital badges provide new affordances for online educational activities and experiences. When used with points and leaderboards, a badge can become a gamification element allowing learners to compete with themselves or others, and to know how close they are to accomplishing a goal and acquiring its accompanying reputation. In this role, badges…

  15. MODERN APPROACH TO DIGITAL LITERACY DEVELOPMENT IN EDUCATION

    Directory of Open Access Journals (Sweden)

    Sergey S. Khromov

    2016-01-01

    Full Text Available The article is dedicated to the necessity of formation and development of digital literacies for the professional, educational and personal purposes. The article also provides a detailed classification of digital literacies and competences.Rapid penetration of information technologies in almost all spheres of our life, including education, and the fact that most ordinary users received unlimited access to the Internet, has led to a rapid rise of the information volume or information explosion and massive changes in the way of communication between people in all spheres and also to forming the information society as one of the leading contemporary social processes. Such changes in socio-economic conditions modified the socio-psychological and psycho-pedagogical portrait of the students, the nature of their participation in educational, professional and social life, as well as the methods of teaching the humanities, computer and natural sciences.The basis of modern educational paradigm are such theoretical concepts as digital literacies, distance learning technologies, information and communication technologies, internet resources, multimedia electronic textbooks, online courses, social networks, Internet resources, individualization and differentiation of learning activities, Personal Learning Network, etc. The importance of improving the educational process through the methodical training of faculty members and tutors, the application of use new technologies in teaching, the formation and development of information and communication competences, digital literacies and knowledge is emphasized. 

  16. Student perceptions of digital versus traditional slide use in undergraduate education.

    Science.gov (United States)

    Solberg, Brooke L

    2012-01-01

    Digitized slides provide a number of intriguing benefits for educators. Before their implementation, however, educators should consider student opinion related to their use. This mixed-methods study directly compared Medical Laboratory Science (MLS) student perceptions of learning experiences in both digital and traditional slide laboratory settings. Results suggested that the majority of students preferred learning with digital slides, and numerous reasons for this preference were identified. Survey responses indicated that students using digital slides tended to view their performances, instructor feedback, and their learning environment more positively than students using traditional slides. Apprehensions about digital slide use were also detected from students preferring traditional slides. These findings provide a guide on how best to exploit both digital and traditional slides in an educational setting.

  17. Digital Storytelling for Transformative Global Citizenship Education

    Science.gov (United States)

    Truong-White, Hoa; McLean, Lorna

    2015-01-01

    This article explores how digital storytelling offers the potential to support transformative global citizenship education (TGCE) through a case study of the Bridges to Understanding program that connected middle and high school students globally using digital storytelling. Drawing on a TGCE framework, this research project probed the curriculum…

  18. Insights of School Head About Marketing Education Services Through Digital Media

    Directory of Open Access Journals (Sweden)

    Samer Iqbal

    2016-06-01

    Full Text Available This study mainly focuses on the insights of a private school’s head pertaining to the use of digital media in educational marketing. The qualitative research paradigm was chosen for this study and in depth phenomenological interview was conducted from a head of a private school. Two themes were extracted from the data: Marketing educational services through digital media and its challenges, and digital media tool for marketing education services. The study revealed that the school head perceived the digital media to be cost-effective marketing strategy that was multidimensional and value-driven, but due to lack of awareness, skills, attitude, and sense of maturity among stakeholders, digital media was ignored and was not much used as a cost-effective marketing tool. Nevertheless, it is proposed that by hiring marketing personnel to promote services professionally, by aligning their strategies according to the demands of their customers, and by inviting customers’ voice on digital platforms, digital media can become a cost-effective and a valuable tool for mercerization of education.

  19. Multimodal Discourse Strategies of Factuality and Subjectivity in Educational Digital Storytelling

    Directory of Open Access Journals (Sweden)

    Patricia Bou-Franch

    2012-12-01

    Full Text Available As new technologies continue to emerge, students and lecturers are provided with new educational tools. One such tool, which is increasingly used in higher education, is digital storytelling, i.e. multi-media digital narratives. Despite the increasing attention that education and media scholars have paid to digital storytelling, there is scant research examining digital narratives from a discourse-analytic perspective.This paper addresses this gap in the literature and, in line with the belief that individuals make meaning through a range of semiotic devices, including, among others, language, sound, graphics and text, it aims to examine discourse strategies of factuality and subjectivity in historical-cultural digital narratives and their multimodal realisations (Kress & Van Leeuwen 2001; Patrona 2005. To carry out this study a corpus of 16 digital stories was compiled and analysed from a multidisciplinary framework which draws from studies on digital storytelling, computer-mediated communication, media studies, and multimodal discourse analysis. Results show that students/digital story tellers resort to a number of varied multimodal discursive strategies which are constitutive of their identity as capable students in an educational setting.

  20. Measurement of curvature and twist of a deformed object using digital holography

    International Nuclear Information System (INIS)

    Chen Wen; Quan Chenggen; Cho Jui Tay

    2008-01-01

    Measurement of curvature and twist is an important aspect in the study of object deformation. In recent years, several methods have been proposed to determine curvature and twist of a deformed object using digital shearography. Here we propose a novel method to determine the curvature and twist of a deformed object using digital holography and a complex phasor. A sine/cosine transformation method and two-dimensional short time Fourier transform are proposed subsequently to process the wrapped phase maps. It is shown that high-quality phase maps corresponding to curvature and twist can be obtained. An experiment is conducted to demonstrate the validity of the proposed method

  1. Digital learning objects in nursing consultation: technology assessment by undergraduate students.

    Science.gov (United States)

    Silveira, DeniseTolfo; Catalan, Vanessa Menezes; Neutzling, Agnes Ludwig; Martinato, Luísa Helena Machado

    2010-01-01

    This study followed the teaching-learning process about the nursing consultation, based on digital learning objects developed through the active Problem Based Learning method. The goals were to evaluate the digital learning objects about nursing consultation, develop cognitive skills on the subject using problem based learning and identify the students' opinions on the use of technology. This is an exploratory and descriptive study with a quantitative approach. The sample consisted of 71 students in the sixth period of the nursing program at the Federal University of Rio Grande do Sul. The data was collected through a questionnaire to evaluate the learning objects. The results showed positive agreement (58%) on the content, usability and didactics of the proposed computer-mediated activity regarding the nursing consultation. The application of materials to the students is considered positive.

  2. Digital Literacy and Subject Matter Learning

    DEFF Research Database (Denmark)

    Levinsen, Karin; Sørensen, Birgitte Holm

    2015-01-01

    It is generally agreed that learners need to acquire digital literacy in order to be able to act as citizens, employees and entrepreneurs in an increasingly digitalized environment. It is also generally agreed that the educational system has to be responsible for educating towards digital literacy....... However, there is no shared conception of the scope and meaning of digital literacy. The overall picture shows two main approaches: The first aims at digital literacy in the sense of Buildung (general education) while the second addresses a wide range of specific skills and competences: From basic...... computer skills over multimodal analysis to social conventions for behavior in online environments. Consequently designs for teaching and learning that aim at learners acquiring digital literacy and the related learning objectives appear as weak defined. According to the Danish Ministry of Education Shared...

  3. Digital publics and participatory education

    Directory of Open Access Journals (Sweden)

    Brian J. McNely

    2010-10-01

    Full Text Available This article—a collaborative exploration between instructors, students, and members of the broader, digital classroom community—explores how the strategic incorporation of sociotechnical networks and digital technologies facilitates literate practices that extend the classroom in productive ways. The article builds toward coauthors’ reflective practices (Schön, 1983, or “participatory perspectives”, had during an undergraduate English Studies course at a mid-sized, public, American university. Specifically, participants argue that these literate practices afforded not just information sharing, but the opening up of a traditional classroom to include broader digital publics and collaborative knowledge work (Spinuzzi, 2006. Toward this end, we ground literate practice in scholarship that attends to public writing in online spaces, and theoretically frame our argument using Jenkins et al.’s (2006 principles of participatory education. We then detail the specific curricular approach deliberately designed to create digitally connected publics and end with generalizable significance of coauthors’ participatory perspectives.

  4. Situating Student Learning in Rich Contexts: A Constructionist Approach to Digital Archives Education

    Directory of Open Access Journals (Sweden)

    Anthony Cocciolo

    2011-09-01

    Full Text Available Objective - This paper sought to determine whether a constructionist pedagogical approach to digital archives education could positively influence student perceptions of their learning. Constructionism is a learning theory that places students in the role of designers and emphasizes creating tangible artifacts in a social environment. This theory was used in the instructional design of the Digital Archive Creation Project (DACP, a major component of a digital archives course offered to students enrolled in a Master’s program in library science at Pratt Institute School of Library and Information Science.Methods - Participants were the 31 students enrolled in the DACP during the fall and spring semesters of 2010. They were surveyed as to their perceived learning outcomes as a result of their engagement with the DACP. Results - Results indicated that students perceived strong increases in their learning following their engagement in the DACP, particularly in terms of their skills, confidence, understanding of topics covered in other courses, and overall understanding. Factors that influenced these increases include the collaborative teamwork, the role of the facilitator or instructor, and individual effort.Conclusion - The project demonstrated that a constructionist pedagogical approach to digital archives education positively impacted students’ perceptions of their learning.

  5. Insights of School Head About Marketing Education Services Through Digital Media

    OpenAIRE

    Samer Iqbal

    2016-01-01

    This study mainly focuses on the insights of a private school’s head pertaining to the use of digital media in educational marketing. The qualitative research paradigm was chosen for this study and in depth phenomenological interview was conducted from a head of a private school. Two themes were extracted from the data: Marketing educational services through digital media and its challenges, and digital media tool for marketing education services. The study revealed that the school head perce...

  6. Research challenges in digital education.

    Science.gov (United States)

    Norman, Geoff

    2014-09-01

    Simulation and other forms of digital learning will occupy a place of increasing prominence in medical education in the future. However, to maximally use the potential of these media, we must go beyond a research agenda dictated by a 'Does it work?' question to one driven by careful analysis of the nature of the task to be learned and its relation to the characteristics of the technology. Secondly, we must change the focus from the characteristics of individual devices to a broader approach to design of a digital curriculum based on current understanding of the nature of human learning.

  7. Multi-digit maximum voluntary torque production on a circular object

    Science.gov (United States)

    SHIM, JAE KUN; HUANG, JUNFENG; HOOKE, ALEXANDER W.; LATSH, MARK L.; ZATSIORSKY, VLADIMIR M.

    2010-01-01

    Individual digit-tip forces and moments during torque production on a mechanically fixed circular object were studied. During the experiments, subjects positioned each digit on a 6-dimensional force/moment sensor attached to a circular handle and produced a maximum voluntary torque on the handle. The torque direction and the orientation of the torque axis were varied. From this study, it is concluded that: (1) the maximum torque in the closing (clockwise) direction was larger than in the opening (counter clockwise) direction; (2) the thumb and little finger had the largest and the smallest share of both total normal force and total moment, respectively; (3) the sharing of total moment between individual digits was not affected by the orientation of the torque axis or by the torque direction, while the sharing of total normal force between the individual digit varied with torque direction; (4) the normal force safety margins were largest and smallest in the thumb and little finger, respectively. PMID:17454086

  8. Media and Education in the Digital Age: Concepts, Assessments, Subversions

    Science.gov (United States)

    Stocchetti, Matteo, Ed.

    2014-01-01

    This book is an invitation to informed and critical participation in the current debate on the role of digital technology in education and a comprehensive introduction to the most relevant issues in this debate. After an early wave of enthusiasm about the emancipative opportunities of the digital "revolution" in education, recent…

  9. Design Principles for the Information Architecture of a SMET Education Digital Library.

    Science.gov (United States)

    Dong, Andy; Agogino, Alice M.

    This implementation paper introduces principles for the information architecture of an educational digital library, principles that address the distinction between designing digital libraries for education and designing digital libraries for information retrieval in general. Design is a key element of any successful product. Good designers and…

  10. Meshing the Personal with the Professional: Digital Storytelling in Higher Education

    Directory of Open Access Journals (Sweden)

    Mary F. Wright

    2010-11-01

    Full Text Available This paper chronicles a yearlong journey of learning about digital storytelling and leading the creation of five digital stories within a higher education community. We bring two complementary perspectives to guide this inquiry: as a faculty member in teacher education and as the University of Wisconsin system representative for the Learning Technology Development Council as well as director of our educational technology center. Our passion for the arts, aesthetics and education bring us to extend an inquiry into teacher identity and reflection by connecting our colleagues’ stories with the art of digital storytelling. We see its place and value in an academic environment; although not always currently clear, the roots of personal insight permeate the lives of professionals within the academy. Digital storytelling spans the artificial divide between the experiences of the past and our professional identities. The myriad uses of digital storytelling in higher education are explored as a reflective tool for practice, to highlight academic projects, interests or initiatives, and most importantly, to simply reflect on how we are shaped by the stories we live and how we in turn share our diverse identities.

  11. Digital Education Governance: Data Visualization, Predictive Analytics, and "Real-Time" Policy Instruments

    Science.gov (United States)

    Williamson, Ben

    2016-01-01

    Educational institutions and governing practices are increasingly augmented with digital database technologies that function as new kinds of policy instruments. This article surveys and maps the landscape of digital policy instrumentation in education and provides two detailed case studies of new digital data systems. The Learning Curve is a…

  12. Crossref an update on article level linking and digital object identifiers

    CERN Multimedia

    2002-01-01

    Description of the CrossRef initiative, "an independent non-profit membership organization that was established by the publishing community to permit article linking based on digital object identifiers (DOIs)" (1 page).

  13. Separated reconstruction of images from ultrasonic holograms with tridimensional object by digital processing

    International Nuclear Information System (INIS)

    Son, J.H.

    1979-01-01

    Because of much attractiveness, digital reconstruction of image from ultrasonic hologram by computer has been widely studied in recent years. But the method of digital reconstruction of image is displayed in the plain only, so study is done mainly of the hologram obtained from bidimensional objects. Many applications of the ultrasonic holography such as the non-distructive testing and the ultrasonic diagnosis are mostly of the tridimensional object. In the ordinary digital reconstruction of the image from the hologram obtained from tridimensional object, a question of hidden-image problem arises, and the separated reconstruction of the image for the considered part of the object is required. In this paper, multi-diffraction by tridimensional object is assumed to have linearity, ie. superposition property by each diffraction of bidimensional objects. And a new algorithm is proposed here, namely reconstructed image for considered one of bidimensional objects in tridimensional object obtained by means of operation from the two holograms tilted in unequal angles. Such tilted holograms are obtained from the tilted linear array receivers by scanning method. That images can be reconstructed by the operation from two holograms means that the new algorithm is verified. And another new method of the transformation of hologram, that is, transformation of a hologram to arbitrarily tilted hologram, has been proved valid. The reconstructed images obtained with the method of transformation and the method of operation, are the images reconstructed from one hologram by the tridimensional object and more distinctly separated that any images mentioned above. (author)

  14. Dealing with Unseen Obstacles to Education in the Digital Age

    Science.gov (United States)

    Powell, Valerie J. H.; Sirinterlikci, Arif; Zomp, Christopher; Johnson, Randall S.; Miller, Phillip; Powell, James C.

    2013-01-01

    This paper updates the efforts to educate blind students in higher education in the digital age and describes how to support the development of mental models in learning through tactile learning and 3D-printing technology. It cites research documenting a drop in Braille literacy along with the growth in use of digital technologies by blind…

  15. Taxonomies of Educational Objective Domain

    OpenAIRE

    Eman Ghanem Nayef; Nik Rosila Nik Yaacob; Hairul Nizam Ismail

    2013-01-01

    This paper highlights an effort to study the educational objective domain taxonomies including Bloom’s taxonomy, Lorin Anderson’s taxonomy, and Wilson’s taxonomy. In this study a comparison among these three taxonomies have been done. Results show that Bloom’s taxonomy is more suitable as an analysis tool to Educational Objective domain.

  16. An object-based approach for tree species extraction from digital orthophoto maps

    Science.gov (United States)

    Jamil, Akhtar; Bayram, Bulent

    2018-05-01

    Tree segmentation is an active and ongoing research area in the field of photogrammetry and remote sensing. It is more challenging due to both intra-class and inter-class similarities among various tree species. In this study, we exploited various statistical features for extraction of hazelnut trees from 1 : 5000 scaled digital orthophoto maps. Initially, the non-vegetation areas were eliminated using traditional normalized difference vegetation index (NDVI) followed by application of mean shift segmentation for transforming the pixels into meaningful homogeneous objects. In order to eliminate false positives, morphological opening and closing was employed on candidate objects. A number of heuristics were also derived to eliminate unwanted effects such as shadow and bounding box aspect ratios, before passing them into the classification stage. Finally, a knowledge based decision tree was constructed to distinguish the hazelnut trees from rest of objects which include manmade objects and other type of vegetation. We evaluated the proposed methodology on 10 sample orthophoto maps obtained from Giresun province in Turkey. The manually digitized hazelnut tree boundaries were taken as reference data for accuracy assessment. Both manually digitized and segmented tree borders were converted into binary images and the differences were calculated. According to the obtained results, the proposed methodology obtained an overall accuracy of more than 85 % for all sample images.

  17. Global health education: a pilot in trans-disciplinary, digital instruction.

    Science.gov (United States)

    Wipfli, Heather; Press, David J; Kuhn, Virginia

    2013-05-02

    The development of new global health academic programs provides unique opportunities to create innovative educational approaches within and across universities. Recent evidence suggests that digital media technologies may provide feasible and cost-effective alternatives to traditional classroom instruction; yet, many emerging global health academic programs lag behind in the utilization of modern technologies. We created an inter-departmental University of Southern California (USC) collaboration to develop and implement a course focused on digital media and global health. Course curriculum was based on core tenants of modern education: multi-disciplinary, technologically advanced, learner-centered, and professional application of knowledge. Student and university evaluations were reviewed to qualitatively assess course satisfaction and educational outcomes. 'New Media for Global Health' ran for 18 weeks in the Spring 2012 semester with N=41 students (56.1% global health and 43.9% digital studies students). The course resulted in a number of high quality global health-related digital media products available at http://iml420.wordpress.com/. Challenges confronted at USC included administrative challenges related to co-teaching and frustration from students conditioned to a rigid system of teacher-led learning within a specific discipline. Quantitative and qualitative course evaluations reflected positive feedback for the course instructors and mixed reviews for the organization of the course. The development of innovative educational programs in global health requires on-going experimentation and information sharing across departments and universities. Digital media technologies may have implications for future efforts to improve global health education.

  18. Object-Oriented Wavelet-Layered Digital Watermarking Technique

    Institute of Scientific and Technical Information of China (English)

    LIU Xiao-yun; YU Jue-bang; LI Ming-yu

    2005-01-01

    In this paper, an object-oriented digital watermarking technique is proposed in the wavelet domain for still images. According to the difference of recognition degree of the human eye to the different region of the image, the image is divided into the interested region and uninterested region of human eye vision in this scheme. Using the relativity of position and the difference to ocular sensitivity of the multiresolution wavelet among each subband, the image is processed with layered watermarking append technique. Experimental results show that the proposed technique successfully survives image processing operations, additive noise and JPEG compression.

  19. Digital Immigrants in Distance Education

    Science.gov (United States)

    Salazar-Márquez, Roberto

    2017-01-01

    The constant growth of methods of education that incorporate the Internet into teaching-learning processes has opened up a wide range of opportunities for students across the world to gain entry to undergraduate or graduate degree programs. However, if the enrolling student is a digital immigrant, the chances of success may be limited by the…

  20. Digital ethnicity: discussion of a concept and implications for education

    Directory of Open Access Journals (Sweden)

    Nan B. Adams

    2011-09-01

    Full Text Available Interaction with the rapidly expanding digital technologies for education, work, and play has drastically changed the processes and practices of world populations. As societies evolve in response to these new communication and calculation tools, the need arises to understand the sometimes unique but increasingly common change in cultures. The Digital Ethnicity Scale (DES, utilizing Longstreet’s (1978, Aspects of Ethnicity (New York: Teachers College Press model of the Aspects of Ethnicity, was developed to describe the emergence of new cultural patterns of behavior that result from the influence of human interaction with digital communication technologies (Adams, DeVaney, and Longstreet (2010 Comput. Hum. Behav. 26(6: 1822–1830. Longstreet’s definition of ethnicity focuses on cultural development during the earliest stages of human development, prior to the onset of children’s abstract thinking. The ultimate goal for the development of the DES is to describe those aspects of digital ethnicity and collect these descriptions along with demographic data to achieve profiles of various digital ethnicities. A discussion of the guiding concept and overview of the development of the DES seeks to present a description of these digital ethnic profiles that may provide insight into the educational needs of rapidly changing societal groupings with hopes of providing guidance for educational practice.

  1. Representing Value as Digital Object: A Discussion of Transferability and Anonymity; Digital Library Initiatives of the Deutsche Forschungsgemeinschaft; CrossRef Turns One; Fermi National Accelerator Laboratory (Fermilab).

    Science.gov (United States)

    Kahn, Robert E.; Lyons, Patrice A.; Brahms, Ewald; Brand, Amy; van den Bergen, Mieke

    2001-01-01

    Includes four articles that discuss the use of digital objects to represent value in a network environment; digital library initiatives at the central public funding organization for academic research in Germany; an application of the Digital Object Identifier System; and the Web site of the Fermi National Accelerator Laboratory. (LRW)

  2. Curated Collections for Educators: Five Key Papers on Evaluating Digital Scholarship.

    Science.gov (United States)

    Quinn, Antonia; Chan, Teresa M; Sampson, Christopher; Grossman, Catherine; Butts, Christine; Casey, John; Caretta-Weyer, Holly; Gottlieb, Michael

    2018-01-03

    Traditionally, scholarship that was recognized for promotion and tenure consisted of clinical research, bench research, and grant funding. Recent trends have allowed for differing approaches to scholarship, including digital publication. As increasing numbers of trainees and faculty turn to online educational resources, it is imperative to critically evaluate these resources. This article summarizes five key papers that address the appraisal of digital scholarship and describes their relevance to junior clinician educators and faculty developers. In May 2017, the Academic Life in Emergency Medicine Faculty Incubator program focused on the topic of digital scholarship, providing and discussing papers relevant to the topic. We augmented this list of papers with further suggestions by guest experts and by an open call via Twitter for other important papers. Through this process, we created a list of 38 papers in total on the topic of evaluating digital scholarship. In order to determine which of these papers best describe how to evaluate digital scholarship, the authorship group assessed the papers using a modified Delphi approach to build consensus. In this paper we present the five most highly rated papers from our process about evaluating digital scholarship. We summarize each paper and discuss its specific relevance to junior faculty members and to faculty developers. These papers provide a framework for assessing the quality of digital scholarship, so that junior faculty can recommend high-quality educational resources to their trainees. These papers help guide educators on how to produce high quality digital scholarship and maximize recognition and credit in respect to receiving promotion and tenure.

  3. Digital Learning Resources and Ubiquitous Technologies in Education

    Science.gov (United States)

    Camilleri, Mark Anthony; Camilleri, Adriana Caterina

    2017-01-01

    This research explores the educators' attitudes and perceptions about their utilisation of digital learning technologies. The methodology integrates measures from "the pace of technological innovativeness" and the "technology acceptance model" to understand the rationale for further ICT investment in compulsory education. A…

  4. Simple educational tool for digital speckle shearography

    International Nuclear Information System (INIS)

    Schirripa Spagnolo, Giuseppe; Martocchia, Andrea; Papalillo, Donato; Cozzella, Lorenzo

    2012-01-01

    In this study, an educational tool has been prepared for obtaining short-term and more economic training on digital speckle shearography (DSS). Shearography non-destructive testing (NDT) has gained wide acceptance over the last decade, providing a number of important and exciting inspection solutions in aerospace, electronics and medical device manufacturing. For exploring these motivations, it is important to develop didactic tools to understand the potential of digital shearography through training and didactic courses in the field of NDT. In this paper we describe a simple tool for making one familiar with the potential of DSS in the area of education and training. The system is realized with a simple and economic optical setup and a virtual instrument based on the LabVIEW™ and DAQ. (paper)

  5. Web Usage Mining: Application to an Online Educational Digital Library Service

    Science.gov (United States)

    Palmer, Bart C.

    2012-01-01

    This dissertation was situated in the crossroads of educational data mining (EDM), educational digital libraries (such as the National Science Digital Library; http://nsdl.org), and examination of teacher behaviors while creating online learning resources in an end-user authoring system, the Instructional Architect (IA; http://ia.usu.edu). The…

  6. Impact of the digital divide on information literacy training in a higher education context

    Directory of Open Access Journals (Sweden)

    Segarani Naidoo

    2012-12-01

    Full Text Available This paper reports on a master’s study undertaken to investigate the impact of the digital divide on information literacy(IL training of Extended Curriculum Programme (ECP students at the Durban University of Technology (DUT. Since1994 the demographics of higher education institutions in South Africa have changed. Today these institutions compriseheterogeneous groups of students, by race, economic background, digital background, etc. and consequently with differentlevels of literacy, information and otherwise. The problem that this study addressed was the impact of having both digitallyadvantaged and digitally disadvantaged students in the same information literacy classroom, expecting them to reachlearning outcomes without frustrating students from either group. The objective of the study was to investigate the impactof the digital divide on IL training of ECP students at the DUT and to recommend guidelines for teaching and learning of ILthat would accommodate both digitally advantaged and digitally disadvantaged students. The study employed a mixedmethod approach in its research design. Data was collected from ECP students (of 2010 by means of a questionnaire; aninterview schedule was used to collect data from Subject Librarians involved in teaching the IL module to ECP students; aseparate interview schedule was used to collect data from the ECP Coordinator. Qualitative and quantitative datacollected were prepared for analysis by means of content analysis and numerical coding, respectively and then subjectedto statistical analysis via SPSS, which produced percentage and frequency distributions to ascertain findings. The findingsof the study revealed that the digital divide does impact on IL training in ways such as: slowing down the progress of ILlessons; basic computer skills need to be taught in the IL classroom; and that digitally disadvantaged students find itdifficult to follow online lessons while advantaged students already have the

  7. Paradox, Promise and Public Pedagogy: Implications of the Federal Government's Digital Education Revolution

    Science.gov (United States)

    Buchanan, Rachel

    2011-01-01

    The use of digital technology in the classroom is a significant issue for teachers as they are under increasing pressure to teach in technologically mediated ways. This "digital turn" in education has culminated in the Australian federal government's Digital Education Revolution, which represents a multi-billion dollar commitment to…

  8. Digital media and aesthetical learning in day care education

    DEFF Research Database (Denmark)

    Holm, Søren

    from a aesthetic view wherein the digital media can be used as a resource for the child to learn about body awareness and better understanding and remembrance of their own subjectivity, while still gaining the knowledge education the Danish system demands. In this paper I will use an existential...... that the child should no longer be seen as a user with an ipad, but instead should the ipad while in use be seen as an extension of the users subject. The importance comes in how the pedagog helps the user not to lose awareness of the body while this takes place, but instead let the user experience both the body......Digital media and aesthetical learning in day care education. The digital media is one of the major subjects that are to be included in everyday life in the Danish day care. This is a strategy from the Danish government, who view it as a necessary step in educating children for the future. In 2013...

  9. COMET Multimedia modules and objects in the digital library system

    Science.gov (United States)

    Spangler, T. C.; Lamos, J. P.

    2003-12-01

    Over the past ten years of developing Web- and CD-ROM-based training materials, the Cooperative Program for Operational Meteorology, Education and Training (COMET) has created a unique archive of almost 10,000 multimedia objects and some 50 web based interactive multimedia modules on various aspects of weather and weather forecasting. These objects and modules, containing illustrations, photographs, animations,video sequences, audio files, are potentially a valuable resource for university faculty and students, forecasters, emergency managers, public school educators, and other individuals and groups needing such materials for educational use. The COMET Modules are available on the COMET educational web site http://www.meted.ucar.edu, and the COMET Multimedia Database (MMDB) makes a collection of the multimedia objects available in a searchable online database for viewing and download over the Internet. Some 3200 objects are already available at the MMDB Website: http://archive.comet.ucar.edu/moria/

  10. EDUCATION IN TIMES NET GENERATION: HOW DIGITAL IMMIGRANTS CAN TEACH DIGITAL NATIVES

    Directory of Open Access Journals (Sweden)

    Hamilton Viana Chaves

    2016-04-01

    Full Text Available Members of the knowledge society, of the network society or of the informatics society are some names that seem to define the current generation. Net generation is a generic nomenclature which covers all the previous terms. Digital immigrants are the subjects whom were born before the advent of digital technologies and who joined to them. Digital natives are the subjects whom were born in the current generation and that would have special qualities, especially regarding the learning process. Considering all this context, a question arises: how the digital immigrants teach the digital natives? This item justifies itself because there is a meeting of generations, in theory, significantly differentiated. Due to this, it would be necessary to identify the appropriate educational forms according to the presented situation. Our teaching experience convinces us that, yes, we should valorize the information’s technologies and communication, understanding that these are means, not ends. It is important to highlight that any tool causes advances and regressions, a fact that serves to guide our teaching practice.

  11. Deconstructing the Education-Industrial Complex in the Digital Age

    Science.gov (United States)

    Loveless, Douglas, Ed.; Sullivan, Pamela, Ed.; Dredger, Katie, Ed.; Burns, Jim, Ed.

    2017-01-01

    Developments in the education field are affected by numerous, and often conflicting, social, cultural, and economic factors. With the increasing corporatization of education, teaching and learning paradigms are continuously altered. "Deconstructing the Education-Industrial Complex in the Digital Age" is an authoritative reference source…

  12. Effects of Carpal Tunnel Syndrome on adaptation of multi-digit forces to object mass distribution for whole-hand manipulation

    Directory of Open Access Journals (Sweden)

    Zhang Wei

    2012-11-01

    Full Text Available Abstract Background Carpal tunnel syndrome (CTS is a compression neuropathy of the median nerve that results in sensorimotor deficits in the hand. Until recently, the effects of CTS on hand function have been studied using mostly two-digit grip tasks. The purpose of this study was to investigate the coordination of multi-digit forces as a function of object center of mass (CM during whole-hand grasping. Methods Fourteen CTS patients and age- and gender-matched controls were instructed to grasp, lift, hold, and release a grip device with five digits for seven consecutive lifts while maintaining its vertical orientation. The object CM was changed by adding a mass at different locations at the base of the object. We measured forces and torques exerted by each digit and object kinematics and analyzed modulation of these variables to object CM at object lift onset and during object hold. Our task requires a modulation of digit forces at and after object lift onset to generate a compensatory moment to counteract the external moment caused by the added mass and to minimize object tilt. Results We found that CTS patients learned to generate a compensatory moment and minimized object roll to the same extent as controls. However, controls fully exploited the available degrees of freedom (DoF in coordinating their multi-digit forces to generate a compensatory moment, i.e., digit normal forces, tangential forces, and the net center of pressure on the finger side of the device at object lift onset and during object hold. In contrast, patients modulated only one of these DoFs (the net center of pressure to object CM by modulating individual normal forces at object lift onset. During object hold, however, CTS patients were able to modulate digit tangential force distribution to object CM. Conclusions Our findings suggest that, although CTS did not affect patients’ ability to perform our manipulation task, it interfered with the modulation of specific grasp

  13. Terrestrial scanning or digital images in inventory of monumental objects? - case study

    Science.gov (United States)

    Markiewicz, J. S.; Zawieska, D.

    2014-06-01

    Cultural heritage is the evidence of the past; monumental objects create the important part of the cultural heritage. Selection of a method to be applied depends on many factors, which include: the objectives of inventory, the object's volume, sumptuousness of architectural design, accessibility to the object, required terms and accuracy of works. The paper presents research and experimental works, which have been performed in the course of development of architectural documentation of elements of the external facades and interiors of the Wilanów Palace Museum in Warszawa. Point clouds, acquired from terrestrial laser scanning (Z+F 5003h) and digital images taken with Nikon D3X and Hasselblad H4D cameras were used. Advantages and disadvantages of utilisation of these technologies of measurements have been analysed with consideration of the influence of the structure and reflectance of investigated monumental surfaces on the quality of generation of photogrammetric products. The geometric quality of surfaces obtained from terrestrial laser scanning data and from point clouds resulting from digital images, have been compared.

  14. Pediatric digital radiography education for radiologic technologists: current state

    International Nuclear Information System (INIS)

    Morrison, Gregory; Culbertson, John; Carbonneau, Kira; John, Susan D.; Goske, Marilyn J.; Smith, Susan N.; Charkot, Ellen; Herrmann, Tracy

    2011-01-01

    Digital radiography (DR) is one of several new products that have changed our work processes from hard copy to digital formats. The transition from analog screen-film radiography to DR requires thorough user education because of differences in image production, processing, storage and evaluation between the forms of radiography. Without adequate education, radiologic technologists could unknowingly expose children to higher radiation doses than necessary for adequate radiograph quality. To evaluate knowledge about image quality and dose management in pediatric DR among radiologic technologists in the U.S. This communication describes a survey of 493 radiologic technologists who are members of the American Society of Radiologic Technologists (ASRT) and who evaluated the current state of radiological technologist education in image quality and dose management in pediatric DR. The survey included 23 survey questions regarding image acquisition issues, quality assurance, radiation exposure and education in DR of infants and children. Radiologic technologists express many needs in areas of training and education in pediatric DR. Suggested improvements include better tools for immediate feedback about image quality and exposure, more information about appropriate technique settings for pediatric patients, more user-friendly vendor manuals and educational materials, more reliable measures of radiation exposure to patients, and more regular and frequent follow-up by equipment vendors. There is a clear and widespread need for comprehensive and practical education in digital image technology for radiologic technologists, especially those engaged in pediatric radiography. The creation of better educational materials and training programs, and the continuation of educational opportunities will require a broad commitment from equipment manufacturers and vendors, educational institutions, pediatric radiology specialty organizations, and individual imaging specialists. (orig.)

  15. Multi-energy method of digital radiography for imaging of biological objects

    Science.gov (United States)

    Ryzhikov, V. D.; Naydenov, S. V.; Opolonin, O. D.; Volkov, V. G.; Smith, C. F.

    2016-03-01

    This work has been dedicated to the search for a new possibility to use multi-energy digital radiography (MER) for medical applications. Our work has included both theoretical and experimental investigations of 2-energy (2E) and 3- energy (3D) radiography for imaging the structure of biological objects. Using special simulation methods and digital analysis based on the X-ray interaction energy dependence for each element of importance to medical applications in the X-ray range of energy up to 150 keV, we have implemented a quasi-linear approximation for the energy dependence of the X-ray linear mass absorption coefficient μm (E) that permits us to determine the intrinsic structure of the biological objects. Our measurements utilize multiple X-ray tube voltages (50, 100, and 150 kV) with Al and Cu filters of different thicknesses to achieve 3-energy X-ray examination of objects. By doing so, we are able to achieve significantly improved imaging quality of the structure of the subject biological objects. To reconstruct and visualize the final images, we use both two-dimensional (2D) and three-dimensional (3D) palettes of identification. The result is a 2E and/or 3E representation of the object with color coding of each pixel according to the data outputs. Following the experimental measurements and post-processing, we produce a 3D image of the biological object - in the case of our trials, fragments or parts of chicken and turkey.

  16. Development of test objects for image quality evaluation of digital mammography

    International Nuclear Information System (INIS)

    Pinto, Vitor Nascimento de Carvalho

    2013-01-01

    Mammography is the image exam called 'gold standard' for early detection of breast cancer. 111 Brazil, more than eight million mammograms are carried out per year. With the advancement of technology, the digital systems CR and DR for this diagnostic modality have been increasingly implemented, replacing the conventional screen-film system, which brought environmental problems, like the disposal of chemical waste, and is also responsible for the rejection of radiographic films with processing artifacts. Digital systems, besides not experiencing the problem of environmental pollution, are still capable of image processing, allowing a much lower rejection rate when compared to the conventional system. Moreover, the determination of an accurate diagnosis is highly dependent on the image quality of the examination. To ensure the reliability of the images produced by these systems, it is necessary to evaluate them on a regular basis. Unfortunately, there is no regulation in Brazil about the Quality Assurance of these systems. The aim of this study was to develop a set of test objects that allow the evaluation of some parameters of image quality of these systems, such as field image uniformity, the linearity between the air Kerma incident on detector and the mean pixel value (MPV) of the image, the spatial resolution of the system through the modulation transfer function (MTF) and also to suggest an object to be applied in the evaluation of contrast-to-noise ratio (CNR) and signal-difference-to-noise ratio (SDNR). In order to test the objects. 10 mammography centers were evaluated, seven with CR systems and three with the DR systems. To evaluate the linearity, besides the test objects high sensitivity dosimeters were necessary to be used, namely LiF:Mg,Cu,P TL dosimeters. The use of these dosimeters was recommended in order to minimize the time required to perform the tests and to decrease the number of exposures needed. For evaluation of digital images in DICOM format

  17. Danish youth education en route to digital literacy

    DEFF Research Database (Denmark)

    Kaarsted, Thomas; Andersen, Knud Holch

    2013-01-01

    Denmark invests massivly in education and we pride ourselves on having a worldclass IT infrastructure. But at the same time our educational system and the libraries fail to examine the connection between information supply, learning and the new digital reality. A new strategy could be the first...

  18. Learning object repositories as knowledge management systems

    Directory of Open Access Journals (Sweden)

    Demetrios G. Sampson

    2013-06-01

    Full Text Available Over the past years, a number of international initiatives that recognize the importance of sharing and reusing digital educational resources among educational communities through the use of Learning Object Repositories (LORs have emerged. Typically, these initiatives focus on collecting digital educational resources that are offered by their creators for open access and potential reuse. Nevertheless, most of the existing LORs are designed more as digital repositories, rather than as Knowledge Management Systems (KMS. By exploiting KMSs functionalities in LORs would bare the potential to support the organization and sharing of educational communities’ explicit knowledge (depicted in digital educational resources constructed by teachers and/or instructional designers and tacit knowledge (depicted in teachers’ and students’ experiences and interactions of using digital educational resources available in LORs. Within this context, in this paper we study the design and the implementation of fourteen operating LORs from the KMSs’ perspective, so as to identify additional functionalities that can support the management of educational communities’ explicit and tacit knowledge. Thus, we propose a list of essential LORs’ functionalities, which aim to facilitate the organization and sharing of educational communities’ knowledge. Finally, we present the added value of these functionalities by identifying their importance towards addressing the current demands of web-facilitated educational communities, as well as the knowledge management activities that they execute.

  19. THEORETICAL APPROACH TO EDIXGAL. DIGITAL BOOK OF PHYSICAL EDUCATION

    Directory of Open Access Journals (Sweden)

    Eduardo Rafael Rodríguez Machado

    2014-12-01

    Full Text Available One of the great dilemmas in which the educational community is is the bet on electronic textbooks (aka eTextbook at the expense of textbooks printed in Galicia has been chosen in some centers to gradually introducing the book electronic text in classrooms 5th Primary Education.This article describes the characteristics that define the electronic textbook and make you be attractive and useful to the educational community are realized. First, it defines the digital book and materialize their characteristics and problems and drawbacks that we can find to use. Secondly, it states what the E-Dixgal and how it affects the introduction of the project in the classroom. Finally, we see how being the introduction of digital books in relation to the area of Physical Education

  20. Promoting Culturally Respectful Cancer Education Through Digital Storytelling.

    Science.gov (United States)

    Cueva, Melany; Kuhnley, Regina; Lanier, Anne; Dignan, Mark; Revels, Laura; Schoenberg, Nancy E; Cueva, Katie

    Cancer is the leading cause of mortality among Alaska Native people. Over half of Alaska Native people live in rural communities where specially trained community members called Community Health Aides/Practitioners (CHA/Ps) provide health care. In response to CHA/Ps' expressed desire to learn more about cancer, four 5-day cancer education and digital storytelling courses were provided in 2014. Throughout each course, participants explored cancer information, reflected on their personal experiences, and envisioned how they might apply their knowledge within their communities. Each course participant also created a personal and authentic digital story, a methodology increasingly embraced by Indigenous communities as a way to combine storytelling traditions with modern technology to promote both individual and community health. Opportunities to learn of CHA/Ps' experiences with cancer and digital storytelling included a 3-page end-of-course written evaluation, a weekly story-showing log kept for 4 weeks post-course, a group teleconference held 1-2 weeks post-course, and a survey administered 6 months post-course. Participants described digital storytelling as a culturally respectful way to support cancer awareness and education. Participants described the process of creating digital stories as supporting knowledge acquisition, encouraging personal reflection, and sparking a desire to engage in cancer risk reduction activities for themselves and with their families and patients. As a result of creating a personalized digital story, CHA/Ps reported feeling differently about cancer, noting an increase in cancer knowledge and comfort to talk about cancer with clients and family. Indigenous digital stories have potential for broad use as a culturally appropriate health messaging tool.

  1. Education remix: New media, literacies, and the emerging digital geographies

    Directory of Open Access Journals (Sweden)

    Lalitha Vasudevan

    2010-05-01

    Full Text Available This article explores instances of youth educating themselves beyond the boundaries of school through engagement with and production of “digital geographies,” or the emerging landscapes that are being produced through the confluence of new communicative practices and available media and technologies. A framework of digital geographies, which is grounded in theories of spatiality, literacies, and multimodality, is used to analyze the social media practices and multimedia artifacts produced by two court-involved youth, who are part of an ongoing, multi-year ethnography of an alternative to incarceration program. Attention to digital geographies, and attendant communicative practices, can yield important insights about education beyond the school walls. The conclusion addresses the implications of this research for meaningful educational contexts for adolescents’ literacies and how learning might be conceptualized and designed within school.

  2. A formal approach to organization of educational objectives

    Directory of Open Access Journals (Sweden)

    Segedinac Milan

    2011-01-01

    Full Text Available The organization of educational objectives plays an important role in curriculum development process, since it enables the sequencing of educational experiences. The main goal of this paper is to propose a framework for the formal representation of educational objectives, which enables the evaluation of organization of educational objectives. The model is based on domain ontology, Bloom’s taxonomy and objectives organization in the competence-based knowledge space. The model is verified on the case study that evaluates the students‘ achievements in Chemistry field Solutions by conducting an informal knowledge test on the group of 199 14-year-old students of primary schools in the Republic of Serbia. The results obtained from the case study clearly indicate the necessity for including assessment of students‘ achievements in the organization of educational objectives. The proposed model enables evaluation of organization of educational objectives which could be further used for an iterative refinement of the organization of educational objectives.

  3. Exploring education for digital librarians meaning, modes and models

    CERN Document Server

    Myburgh, Sue

    2013-01-01

    Exploring Education for Digital Librarians provides a refreshing perspective on the discipline and profession of Library and Information Science (LIS), with a focus on preparing students for careers as librarians who can deal with present and future digital information environments. A re-examination of the knowledge base of the field, combined with a proposed theoretical structure for LIS, provide the basis for this work, which also examines competencies for practice as well as some of the international changes in the nature of higher education. The authors finally suggest a model that could b

  4. From Analog to Digital Medias in Early Childhood Education

    DEFF Research Database (Denmark)

    Brandt, Erika Zimmer

    2015-01-01

    Research aims: The aim of the study is to explore how the encounters between children and their educators alter when the media changes from analog to digital. Relationship to previous research works Tablets and other handheld, electronic devices has become part of everyday life in kindergartens....... Research shows that there are both potential pedagogical difficulties and possibilities connected to using digital media (ex. Thestrup 2015, Tække and Paulsen 2014) Theoretical and conceptual framework: The study is a single case study of an educational experiment (Flyvbjerg 2006). It is carried out...

  5. The Digital Divide in Health Education: Myth or Reality?

    Science.gov (United States)

    Stellefson, Michael; Chaney, Beth; Chaney, Don

    2008-01-01

    Although e-health interventions provide new opportunities for health education, there has been cause for concern regarding the purported information technology gap between those who have access to digital applications and those who do not--termed the "digital divide." The literature suggests, however, that this divide may now be illusory, driven…

  6. Design Principles of Next-Generation Digital Gaming for Education.

    Science.gov (United States)

    Squire, Kurt; Jenkins, Henry; Holland, Walter; Miller, Heather; O'Driscoll, Alice; Tan, Katie Philip; Todd, Katie.

    2003-01-01

    Discusses the rapid growth of digital games, describes research at MIT that is exploring the potential of digital games for supporting learning, and offers hypotheses about the design of next-generation educational video and computer games. Highlights include simulations and games; and design principles, including context and using information to…

  7. Comparison of In-Person vs. Digital Climate Education Program

    Science.gov (United States)

    Anderson, R. K.; Flora, J. A.; Saphir, M.

    2017-12-01

    In 2014, ACE (Alliance for Climate Education) evaluated the impact of its 45-minute live climate edutainment education program on the knowledge, attitudes and behavior of high school students with respect to climate change. The results showed gains in knowledge, increased engagement, as well as increased communication about climate change with number of students reporting talking about climate change with friends and family more than doubling. In 2016, ACE launched a digital version of its in-person edutainment education program, a 40-minute video version of the live program. This digital version, Our Climate Our Future (OCOF), has now been used by nearly 4,000 teachers nationwide and viewed by over 150,000 students. We experimentally tested the impact of the digital program (OCOF) compared to the live program and a control group. The experiment was conducted with 709 students in 27 classes at two North Carolina public high schools. Classes were assigned to one of three conditions: digital, live and control. In the digital version, students watched the 40-minute OCOF video featuring the same educator that presented the live program. In the live version, students received an identical 40-minute live presentation by an ACE staff educator The control group received neither treatment. When compared to controls, both programs were effective in positively increasing climate change knowledge, climate justice knowledge, perceived self-efficacy to make climate-friendly behavior changes, and beliefs about climate change (all statistically significant at or above P<.01). In the areas of hope that people can solve climate change and intent to change behavior, only the live program showed significant increases. In these two areas, it may be that an in-person experience is key to affecting change. In light of these positive results, ACE plans to increase the use of OCOF in schools across the country to assist teachers in their efforts to teach about climate change.

  8. A Semiotic Framework for the Semantics of Digital Multimedia Learning Objects

    DEFF Research Database (Denmark)

    May, Michael

    2007-01-01

    The relevance of semiotics for extending multimedia description schemes will be shown relative to existing strategies for indexing and retrieval. The semiotic framework presented is intended to support a compositional semantics of flexible digital multimedia objects. Besides semiotics insights fr...... Formal Concept Analysis is utilized....

  9. Shifting gears higher - digital slides in graduate education - 4 years experience at Semmelweis University

    Directory of Open Access Journals (Sweden)

    Molnár Béla

    2010-11-01

    Full Text Available Abstract Background The spreading of whole slide imaging or digital slide systems in pathology as an innovative technique seems to be unstoppable. Successful introduction of digital slides in education has played a crucial role to reach this level of acceptance. Practically speaking there is no university institute where digital materials are not built into pathology education. At the 1st. Department of Pathology and Experimental Cancer Research, Semmelweis University optical microscopes have been replaced and for four years only digital slides have been used in education. The aim of this paper is to summarize our experiences gathered with the installation of a fully digitized histology lab for graduate education. Methods We have installed a digital histology lab with 40 PCs, two slide servers - one for internal use and one with external internet access. We have digitized hundreds of slides and after 4 years we use a set of 126 slides during the pathology course. A Student satisfaction questionnaire and a Tutor satisfaction questionnaire have been designed, both to be completed voluntarily to have feed back from the users. The page load statistics of the external slide server were evaluated. Results The digital histology lab served ~900 students and ~1600 hours of histology practice. The questionnaires revealed high satisfaction with digital slides. The results also emphasize the importance of the tutors' attitude towards digital microscopy as a factor influencing the students' satisfaction. The constantly growing number of page downloads from the external server confirms this satisfaction and the acceptance of digital slides. Conclusions We are confident, and have showed as well, that digital slides have got numerous advantages over optical slides and are more suitable in education.

  10. Digital Signage: An Experience of Innovation in Higher Education

    Directory of Open Access Journals (Sweden)

    Vanessa Roger-Monzó

    2015-09-01

    Full Text Available This project on teaching innovation was developed in ESIC Business & Marketing School Valencia and is based on the educational opportunities provided by Digital Signage. This paper describes the different phases undertaken to implement a flexible teaching method that counted on the participation of 43 third-year undergraduate students of Communication and Public Relations during two consecutive academic years (2013-2015. The objectives of this project are to promote educational innovation through the creation of a work structure led by teachers and to encourage students´ independent learning in the process of constructing knowledge through the development of the most appropriate visual designs for the transmission of information and advertising messages from the school. To achieve this, students have used Photoshop, Flash and Premiere software. The obtained results show that this project helps to encourage assimilation and implementation of key concepts in the field of creativity, graphic design and content management. The project also supports that teachers involved in the project should improve education quality by pooling and making the most of the best practices they have implemented on new methodologies in teaching and the development of their subject matters.

  11. Digital Innovation and Nuclear Engineering Education in UNED: Challenges, Trends and Opportunities

    International Nuclear Information System (INIS)

    Alonso-Ramos, M.; Sánchez-Elvira Paniagua, Á.; Martín, S.; Castro Gil, M.; Sanz Gozalo, J.

    2016-01-01

    Full text: Innovation in nuclear engineering education should reflect the current challenges, trends and opportunities that digital technologies are promoting in the whole educational field. The European Commission has recently stressed that technology and open educational resources represent clear opportunities to reshape EU education, contributing to the necessary modernization of higher education in order to give response to XXI century challenges. In this paper, the innovations that the Spanish National Distance Education University (UNED) are making in the digital education domain, including open educational resources (OER) and massive open online courses (MOOCs) developments applied to science, technology, engineering and mathematics (STEM) and the nuclear engineering field, are presented. (author

  12. Object-oriented classification of drumlins from digital elevation models

    Science.gov (United States)

    Saha, Kakoli

    Drumlins are common elements of glaciated landscapes which are easily identified by their distinct morphometric characteristics including shape, length/width ratio, elongation ratio, and uniform direction. To date, most researchers have mapped drumlins by tracing contours on maps, or through on-screen digitization directly on top of hillshaded digital elevation models (DEMs). This paper seeks to utilize the unique morphometric characteristics of drumlins and investigates automated extraction of the landforms as objects from DEMs by Definiens Developer software (V.7), using the 30 m United States Geological Survey National Elevation Dataset DEM as input. The Chautauqua drumlin field in Pennsylvania and upstate New York, USA was chosen as a study area. As the study area is huge (approximately covers 2500 sq.km. of area), small test areas were selected for initial testing of the method. Individual polygons representing the drumlins were extracted from the elevation data set by automated recognition, using Definiens' Multiresolution Segmentation tool, followed by rule-based classification. Subsequently parameters such as length, width and length-width ratio, perimeter and area were measured automatically. To test the accuracy of the method, a second base map was produced by manual on-screen digitization of drumlins from topographic maps and the same morphometric parameters were extracted from the mapped landforms using Definiens Developer. Statistical comparison showed a high agreement between the two methods confirming that object-oriented classification for extraction of drumlins can be used for mapping these landforms. The proposed method represents an attempt to solve the problem by providing a generalized rule-set for mass extraction of drumlins. To check that the automated extraction process was next applied to a larger area. Results showed that the proposed method is as successful for the bigger area as it was for the smaller test areas.

  13. DIGITAL BROADCASTING and INTERACTIVE TELEVISION in DISTANCE EDUCATION: Digital And Interactive Television Infrastructure Proposol for Anadolu University Open Education Faculty

    Directory of Open Access Journals (Sweden)

    Reha Recep ERGUL

    2007-01-01

    Full Text Available Rapid changes and improvements in the communication and information technologies beginning from the midst of the 20th Century and continuing today require new methods, constructions, and arrangements in the production and distribution of information. While television having the ability of presenting complex or difficult to comprehend concepts, subjects, and experimental studies to learners from different points of view, supported by 2D or 3D graphics and animations with audio visual stimulators replaces its technology from analog to digital and towards digital-interactive, it has also begun to convert the broadcasting technology in Turkey in this direction. Therefore, television broadcast infrastructure of Anadolu University Open Education Faculty needs to be replaced with a digital and interactive one. This study contains basic concepts of digital and interactive broadcasting and the new improvements. Furthermore, it includes the approaches in the basis of why and how a digital television broadcasting infrastructure should be stablished.

  14. Gamification of Nursing Education With Digital Badges.

    Science.gov (United States)

    White, Meagan; Shellenbarger, Teresa

    Digital badges (DBs) serve as an innovative approach to gamifying nursing education by engaging socially connected, technologically savvy nursing students in learning. Because assessment and credentialing mechanisms are housed and managed online, DBs are designed as visible indicators of accomplishment and skill. This article describes important considerations for faculty when incorporating game-based pedagogies such as DB into nursing education and identifies potential pitfalls with DB use that faculty should consider.

  15. Digital Curriculum Resources in Mathematics Education: Foundations for Change

    Science.gov (United States)

    Pepin, Birgit; Choppin, Jeffrey; Ruthven, Kenneth; Sinclair, Nathalie

    2017-01-01

    In this conceptual review paper we draw on recent literature with respect to digital curriculum resources (DCR); we briefly outline and explain selected theoretical frames; and we discuss issues related to the design, and the use (by teachers and students) of digital curricula and e-textbooks in mathematics education. The results of our review…

  16. Mixed play spaces: Augmenting digital storytelling with tactile objects

    OpenAIRE

    Glowacki, B. R.

    2018-01-01

    In 2016, the U.K. media watchdog Ofcom published a report from a three-year study that focused on how children use media. Their findings suggest that younger children tend to use mobile devices for passive media consumption. We have identified two possibilities for exploring more social ways of engaging with digital media: creative play with stories and using media with tangible objects. In this project, we explored how the crossover of both tangible interaction and storytelling could scaffol...

  17. Steering of Educational Processes in a Digital Medium Environment

    DEFF Research Database (Denmark)

    Tække, Jesper; Paulsen, Michael

    2015-01-01

    by systems theory we outline a more adequate way of teaching in the new medium environment – a teaching that can manage the new situation and use the new possibilities provided by the digital media. The argumentation builds on empirical findings from the action research project Socio Media Education (SME......This paper is about challenges to steering and leadership of educational interaction in classrooms provided by the new medium environment that comes with digital media. In the new medium environment, the old way of steering what is going on in the classroom appears not to work since...

  18. THE CONCEPT OF «DIGITAL EARTH» IN EDUCATIONAL PROCESS

    Directory of Open Access Journals (Sweden)

    V. T. Dmitrieva

    2016-01-01

    Full Text Available The paper deals with the phenomenon of «Digital Earth» as a concept that can be used in teaching, and, on the other hand, as a fundamentally new phenomenon that needs special education to work with them. The article analyzes the experience of using «Digital Earth» in education. It considers the need for specialized training to work with raster images, collaborative creation of data, training in the use of diverse data sets and analysis of the dynamics of processes in time to ensure sustainable development.

  19. Pilot Use of Digital Educational Comics in Language Teaching

    Science.gov (United States)

    Vassilikopoulou, M.; Retalis, S.; Nezi, M.; Boloudakis, M.

    2011-01-01

    This paper presents a case study about the use of digital comics in teaching modern Greek in high schools (aged 12-13). The ultimate goal of the educational use of digital comics is to promote students' acquisition of language skills and to help them apply their imaginations and reuse their cultural experiences in creating multimodal comic-like…

  20. Digital Game-Based Learning for K-12 Mathematics Education: A Meta-Analysis

    Science.gov (United States)

    Byun, JaeHwan; Joung, Eunmi

    2018-01-01

    Digital games (e.g., video games or computer games) have been reported as an effective educational method that can improve students' motivation and performance in mathematics education. This meta-analysis study (a) investigates the current trend of digital game-based learning (DGBL) by reviewing the research studies on the use of DGBL for…

  1. A educação na era da TV digital: interfaces e conexões / Education in the age of digital TV: interfaces and connections

    Directory of Open Access Journals (Sweden)

    Simone de Lucena Ferreira

    2011-04-01

    .901 in 2003, digital tv researches started to build the Brazilian System for Digital Television (SBTVD which would promote social inclusion and create a distance education network among other objectives. Digital TV is considered by some authors a new media as it includes characteristics from the computer as much as from the television. This new media format may interchange new forms of communication, content production and interactivity and this is fundamental to education nowadays as the analogical television does not permit content production in a collaborative form as much as for the technological aspects or the centralizing political factor from available productions today. Here, in this paper, we analyze some aspects of the implementation of digital tv in Portugal and in Brazil as well as the possibilities of using the Supporting Service to Teachers in Classroom (SAPSA developed by the Telecommunication Development Research Center Foundation (CPqD. As a result of this work, we acknowledged the potential of digital tv on the formation of collaborative networks to develop education. That said, we realized that it is responsibility of the educational system as much as of the educators to install a digital tv that promotes the building of collaborative networks able to bring power to the interconnection of education, culture and knowledge.

  2. Long-Lived Digital Data Collections Enabling Research and Education in the 21st Century

    Science.gov (United States)

    2005-09-01

    Collections: Enabling Research and Education in the 21st Century40 LoNG-LiVED DiGiTAL DATA CoLLECTioNS AND LARGE FACiLiTiES Workshop participants drew...Long-Lived Digital Data Collections: Enabling Research and Education in the 21st Century NSB-05-40 Report Documentation Page Form...COVERED - 4. TITLE AND SUBTITLE Long-Lived Digital Data Collections Enabling Research and Education in the 21st Century 5a. CONTRACT NUMBER 5b

  3. Democracy, open source and music education? : A Deweyan investigation of music education in digital domains.

    OpenAIRE

    Thorgersen, Ketil

    2010-01-01

    Democracy, open source and music education? A Deweyan investigation of music education in digital domains.   Music has not been solely temporal for more than a century, and musical performance has not been created exclusively in real time by humans since the piano roll entered the stage in the late 19th century.  The mechanical, and later the digital, music industry has changed music as a social phenomena, increasing the availability of music to listen to, tools to create music with as well a...

  4. Objectives, Evaluation, and the Improvement of Education

    Science.gov (United States)

    Anderson, Lorin W.

    2005-01-01

    For five years, from 1995 until 2000, a group of eight educators and researchers met twice annually in Syracuse, NY, for the purpose of revising Bloom's Taxonomy. Based in part on the structure of educational objectives, in part on advances in cognitive psychology, and in part on numerous other attempts to classify educational objectives that were…

  5. Phenomenology, Pokémon Go, and Other Augmented Reality Games : A Study of a Life Among Digital Objects

    NARCIS (Netherlands)

    Liberati, Nicola

    2017-01-01

    The aim of this paper is to analyse the effects on the everyday world of actual Augmented Reality games which introduce digital objects in our surroundings from a phenomenological point of view. Augmented Reality is a new technology aiming to merge digital and real objects, and it is becoming

  6. Re-Mixing Multimodal Resources: Multiliteracies and Digital Production in Norwegian Media Education

    Science.gov (United States)

    Erstad, Ola; Gilje, Oystein; de Lange, Thomas

    2007-01-01

    Youngsters are increasingly using digital technologies through participation in informal settings. Schools, however, seem to be struggling with implementing digital technologies into formal school activities. With the impact of digital technologies, media education can be seen as an increasingly important "transactional learning space"…

  7. Common path in-line holography using enhanced joint object reference digital interferometers

    OpenAIRE

    Kelner, Roy; Katz, Barak; Rosen, Joseph

    2014-01-01

    Joint object reference digital interferometer (JORDI) is a recently developed system capable of recording holograms of various types [Opt. Lett. 22(5), 4719 (2013)]. Presented here is a new enhanced system design that is based on the previous JORDI. While the previous JORDI has been based purely on diffractive optical elements, displayed on spatial light modulators, the present design incorporates an additional refractive objective lens, thus enabling hologram recording with improved resoluti...

  8. Digital divide and e-education

    Directory of Open Access Journals (Sweden)

    Marko Radovan

    2012-12-01

    Full Text Available The use of Information and Communication Technologies (ICTs in widening access to adult learning in many directions. ICT, especially the Internet, is changing all aspects of life and functioning of the modern society. Online learning is expanding in the developed world and becoming an increasingly important way of teaching and learning. Nevertheless, the use of ICT in the learning processes is mostly still partial and incoherent. Qualitative changes in this domain (integration of the ICT-based forms of communication and interaction, and information sources outside the traditional educational environment have not yet been made. E-learning outside formal settings is mostly aimed at improving adult literacy and basic education. The new technology can make many learning programs accessible to the adults without direct access to education and can also become an important basis for provision of information guidance and counseling. Here, adult educators are still faced with several challenges, for instance, how to widen access to ICT in rural and less developed areas, how to improve digital skills and how to make e-learning more accessible to all learners.

  9. Students’ digital learning environments

    DEFF Research Database (Denmark)

    Caviglia, Francesco; Dalsgaard, Christian; Davidsen, Jacob

    2018-01-01

    of the study are 1) to provide an overview of tools for students’ study activities, 2) to identify the most used and most important tools for students and 3) to discover which activities the tools are used for. The empirical study reveals that the students have a varied use of digital media. Some of the most......, the study shows that most of the important tools are not related to the systems provided by the educational institutions. Based on the study, the paper concludes with a discussion of how institutional systems connect to the other tools in the students’ practices, and how we can qualify students’ digital......The objective of the paper is to examine the nature of students’ digital learning environments to understand the interplay of institutional systems and tools that are managed by the students themselves. The paper is based on a study of 128 students’ digital learning environments. The objectives...

  10. Digital holographic setups for phase object measurements in micro and macro scale

    Directory of Open Access Journals (Sweden)

    Lédl Vít

    2015-01-01

    Full Text Available The measurement of properties of so called phase objects is being solved for more than one Century starting probably with schlieren technique 1. Classical interferometry served as a great measurement tool for several decades and was replaced by holographic interferometry, which disposes with many benefits when compared to classical interferometry. Holographic interferometry undergone an enormous development in last decade when digital holography has been established as a standard technique and most of the drawbacks were solved. The paper deals with scope of the huge applicability of digital holographic interferometry in heat and mass transfer measurement from micro to macro scale and from simple 2D measurement up to complex tomographic techniques. Recently the very complex experimental setups are under development in our labs combining many techniques leading to digital holographic micro tomography methods.

  11. Proposal for Implementation of Technological Resources Digital Touchscreen in Educational Environment

    Directory of Open Access Journals (Sweden)

    Francisco Jorgan Cabral Clarindo

    2016-12-01

    Full Text Available Concerned with innovation in education and the development of knowledge, educational institutions invest in advanced technologies such as touchscreen. Thus the objective of the proposed research show that there is a great lack of these resources in formal education ahead of technological advances, their influence on current teaching methodologies, models of handsets available on the market, the advantages, forms of acquisition, costs, benefits, barriers to their use in the educational environment and the need for its implementation in the educational environment. The project work included the model of the Institutional Program Initiation in Technological Development and Innovation PIBIC/IFGOIANO- 2013/2014 and had as field research unit at the Federal Institute Goiano (IFGOIANO- Campus Urutaí. The research methodology was emphasized in theoretical interpretations based bibliographic and a case study. Through inductive and deductive methods in observing technologies in the current market and society with respect to those found in this unit. Which were registered with interviews, discussions and testimonials. Actual results suggests that there is a shortage of these technologies, which are directly linked to lack of Management and Governance of Information Technology tools. The conclusion shows that the use of these tools will result in greater participation, digital inclusion and improving learning.

  12. Using digital media to promote kidney disease education.

    Science.gov (United States)

    Goldstein, Karen; Briggs, Michael; Oleynik, Veronica; Cullen, Mac; Jones, Jewel; Newman, Eileen; Narva, Andrew

    2013-07-01

    Health-care providers and patients increasingly turn to the Internet-websites as well as social media platforms-for health-related information and support. Informed by research on audience behaviors and preferences related to digital health information, the National Kidney Disease Education Program (NKDEP) developed a comprehensive and user-friendly digital ecosystem featuring content and platforms relevant for each audience. NKDEP's analysis of website metrics and social media conversation mapping related to CKD revealed gaps and opportunities, informing the development of a digital strategy to position NKDEP as a trustworthy digital source for evidence-based kidney disease information. NKDEP launched a redesigned website (www.nkdep.nih.gov) with enhanced content for multiple audiences as well as a complementary social media presence on Twitter and Facebook serving to drive traffic to the website as well as actively engage target audiences in conversations about kidney disease. The results included improved website metrics and increasing social media engagement among consumers and health-care providers. NKDEP will continue to monitor trends, explore new directions, and work to improve communication across digital platforms. Published by Elsevier Inc.

  13. Digital Storytelling for Historical Understanding: Treaty Education for Reconciliation

    Science.gov (United States)

    Hildebrandt, Katia; Lewis, Patrick; Kreuger, Claire; Naytowhow, Joseph; Tupper, Jennifer; Couros, Alec; Montgomery, Ken

    2016-01-01

    This paper presents the findings of a research project that sought to interrogate the possibilities of digital storytelling as a pathway towards a more complete understanding of treaties and the treaty relationship in western Canada. This research is situated in the province of Saskatchewan, where treaty education (that is, education about the…

  14. A Prototype Semantic Web-Based Digital Content Exchange for Schools in Singapore

    Science.gov (United States)

    Shabajee, Paul; McBride, Brian; Steer, Damian; Reynolds, Dave

    2006-01-01

    Singapore has many large and educationally valuable digital collections and is planning the development of many more. These digital collections contain historical, cultural and scientific multimedia objects, along with learning objects. At present, school teachers and pupils find it hard to locate many of these resources using traditional search…

  15. A formação de educadores na era digital/Formation of educators in the digital age

    Directory of Open Access Journals (Sweden)

    Luciane Ribeiro Vilela

    2007-01-01

    Full Text Available Com o advento das tecnologias de comunicação e informação, vivemos na chamada “era digital”, e como não poderia deixar de ser, a educação faz parte desse novo cenário social. Existem inúmeras razões para a educação ser um referencial nesse novo paradigma, voltada para a formação de cidadãos capazes de integrarem-se à era digital, cujo princípio está embasado na capacidade intelectual de usar a informação transformando-a em conhecimento. Contudo, as políticas públicas voltadas para a formação de educadores na área tecnológica, não têm colaborado de forma efetiva para que estes se apropriem desses novos conhecimentos. As reflexões aqui apresentadas, pretendem enfocar a era digital e suas implicações para os educadores, destacando-se a importância da informação e do conhecimento como mediadores do processo de inovação e desenvolvimento social. Assim este artigo, sem intencionar o esgotamento do assunto, busca apresentar um breve panorama da tecnologia educacional no Brasil, suas perspectivas e possibilidades. With the advent of the technologies of communication and information, we live the called "digital age", and as it could not leave of being, the education is part of this new social scene. Innumerable reasons exist it education to be a referencial in this new paradigm, come back toward the formation of citizens capable to combine it the digital age, whose principle is based in the intellectual capacity to use the information transforming it into knowledge. However, the public politics directed toward the formation of educators in the technological area, have not collaborated of form accomplish so that these if appropriate of these new knowledge. The reflections presented here, intend to focus the digital age and its implications for the educators, being distinguished it importance of the information and the knowledge as mediating of the innovation process and social development. Thus this article, without

  16. Digital storytelling: an innovative tool for practice, education, and research.

    Science.gov (United States)

    Lal, Shalini; Donnelly, Catherine; Shin, Jennifer

    2015-01-01

    Digital storytelling is a method of using storytelling, group work, and modern technology to facilitate the creation of 2-3 minute multi-media video clips to convey personal or community stories. Digital storytelling is being used within the health care field; however, there has been limited documentation of its application within occupational therapy. This paper introduces digital storytelling and proposes how it can be applied in occupational therapy clinical practice, education, and research. The ethical and methodological challenges in relation to using the method are also discussed.

  17. Digital curriculum resources in mathematics education: foundations for change

    OpenAIRE

    Pepin, B.; Choppin, J.; Ruthven, K.; Sinclair, N.

    2017-01-01

    In this conceptual review paper we draw on recent literature with respect to digital curriculum resources (DCR); we briefly outline and explain selected theoretical frames; and we discuss issues related to the design, and the use (by teachers and students) of digital curricula and e-textbooks in mathematics education. The results of our review show the following. Firstly, whilst there are some contrasting tendencies between research on instructional technology and research on DCR, these studi...

  18. The Role of E-Vocabularies in the Description and Retrieval of Digital Educational Resources

    Directory of Open Access Journals (Sweden)

    Ana M. Fernández-Pampillón

    2017-03-01

    Full Text Available Vocabularies are linguistic resources that make it possible to access knowledge through words. They can constitute a mechanism to identify, describe, explore, and access all the digital resources with informational content pertaining to a specific knowledge domain. In this regard, they play a key role as systems for the representation and organization of knowledge in environments in which content is created and used in a collaborative and free manner, as is the case of social wikis and blogs on the Internet or educational content in e-learning environments. In e-learning environments, electronic vocabularies (e-vocabularies constitute a mechanism for conceptual representation of digital educational resources. They enable human and software agents either to locate and interpret resource content in large digital repositories, including the web, or to use them (vocabularies as an educational resource by itself to learn a discipline terminology. This review article describes what e-vocabularies are, what they are like, how they are used, how they work, and what they contribute to the retrieval of digital educational resources. The goal is to contribute to a clearer view of the concepts which we regard as crucial to understand e-vocabularies and their use in the field of e-learning to describe and retrieve digital educational resources.

  19. The Digital Library for Earth System Education: A Community Integrator

    Science.gov (United States)

    Marlino, M. R.; Pandya, R. E.

    2003-12-01

    The rapid changes in the geoscience research environment have prompted educators to request support for their efforts to reform geoscience educational practices. DLESE, the Digital Library for Earth System Education, responds to this request by providing a single point of access to high-quality educational resources for teaching about the Earth as a system. DLESE is supported by the National Science Foundation and is an operational library used by tens of thousands of educators every month. DLESE resources include a variety of media formats, from text-based lesson plans to highly-sophisticated tools for interactive three-dimensional visualization of authentic scientific data. The DLESE community is particularly interested in partnering with scientific researchers to ensure that the tools of practicing scientists become widely available to geoscience educators. Two emerging large-scale scientific efforts, the GEON project and EarthScope, provide compelling illustrations of the potential of these partnerships. Both are cutting-edge, cross-disciplinary projects that use digital tools in a distributed environment to support scientific investigation. Both have also made a deep commitment to use these same tools to support geoscience education, and both are including DLESE as part of that commitment. Our interactive presentation will allow users to discover a variety of educational resources and communication services within the library. We will highlight those library resources and services that take particular advantage of the digital media to support new modes of learning and teaching. For example, annotation tools allow educators to add tips on the most effective way to use a specific resource. Data services will help educators find and use real-time data to illustrate geoscience phenomena. Multi-dimensional visualization tools allow students to interact with authentic student data in inquiry-based learning environment. DLESE will continue to actively collaborate

  20. The Evolution of Research on Digital Education

    Science.gov (United States)

    Dillenbourg, Pierre

    2016-01-01

    How does AI&EdAIED today compare to 25 years ago? This paper addresses this evolution by identifying six trends. The trends are ongoing and will influence learning technologies going forward. First, the physicality of interactions and the physical space of the learner became genuine components of digital education. The frontier between the…

  1. Common path in-line holography using enhanced joint object reference digital interferometers

    Science.gov (United States)

    Kelner, Roy; Katz, Barak; Rosen, Joseph

    2014-01-01

    Joint object reference digital interferometer (JORDI) is a recently developed system capable of recording holograms of various types [Opt. Lett. 38(22), 4719 (2013)24322115]. Presented here is a new enhanced system design that is based on the previous JORDI. While the previous JORDI has been based purely on diffractive optical elements, displayed on spatial light modulators, the present design incorporates an additional refractive objective lens, thus enabling hologram recording with improved resolution and increased system applicability. Experimental results demonstrate successful hologram recording for various types of objects, including transmissive, reflective, three-dimensional, phase and highly scattering objects. The resolution limit of the system is analyzed and experimentally validated. Finally, the suitability of JORDI for microscopic applications is verified as a microscope objective based configuration of the system is demonstrated. PMID:24663838

  2. Common path in-line holography using enhanced joint object reference digital interferometers.

    Science.gov (United States)

    Kelner, Roy; Katz, Barak; Rosen, Joseph

    2014-03-10

    Joint object reference digital interferometer (JORDI) is a recently developed system capable of recording holograms of various types [Opt. Lett. 38(22), 4719 (2013)]. Presented here is a new enhanced system design that is based on the previous JORDI. While the previous JORDI has been based purely on diffractive optical elements, displayed on spatial light modulators, the present design incorporates an additional refractive objective lens, thus enabling hologram recording with improved resolution and increased system applicability. Experimental results demonstrate successful hologram recording for various types of objects, including transmissive, reflective, three-dimensional, phase and highly scattering objects. The resolution limit of the system is analyzed and experimentally validated. Finally, the suitability of JORDI for microscopic applications is verified as a microscope objective based configuration of the system is demonstrated.

  3. DIGITAL INCLUSION AND THE MAIN CHALLENGES IN THE BRAZILIAN EDUCATION

    Directory of Open Access Journals (Sweden)

    Claudia Prioste

    2017-10-01

    Full Text Available The access to Information and Communication Technologies (ICT has increased within the Brazilian population. However, according to the digital inclusion ranking established by ITU (2015, Brazil still presents important gaps in comparison to other evaluated countries. In view of this problem, the present article aims at analyzing the challenges of the digital inclusion in the Brazilian education, looking into understanding its obstacles. This study has grounds in a qualitative, exploratory research methodology, through which data of national and international researches were collected. The analysis was established based in seven indicators: connectivity, capability, content, confidence, continuity, literacy, and the inclusion of people with disabilities. The results suggest that the digital inclusion has been limited, mostly due to problems in the education quality. Without a consistent educational background, the use of ICTs is mostly directed to consumption and entertainment. It was concluded that Brazilian public schools face serious gaps of technological infrastructure and teacher support. In this context, the exclusion of people with disabilities also perpetuates. Problems in the basic literacy processes are important obstacles for proper technological resources appropriation in favor of better life conditions and social participation.

  4. Technological policies for education and digital literacy: the governmental program ‘e.escolinha’

    Directory of Open Access Journals (Sweden)

    Sara Pereira

    2012-12-01

    Full Text Available In 2008, the Portuguese government announced the initiative ’e.escolinha’ which included the distribution of computers ‘Magalhães’ to students of the 1st cycle of basic education for three consecutive school years. Currently suspended, the programme was a flagship of the XVII Constitutional Government, led by José Sócrates, but it was also subject of controversy from the opposition parties and from the school community, especially due to the apparent emphasis on access to technology rather than a greater concern with the training and pedagogical practices. Under the Technological Plan for Education, the ’e.escolinha’ initiative was part of a broader policy for the development of a competitive and dynamic economy, responding to the goals set by the EU in the Lisbon Strategy 2000. The initiative was presented to the country with ambitious goals regarding the expected changes to teachers’ pedagogical practices, the process of children’s learning and school success in general. However, the most visible face of the policy, although it may comprise other nuances, may have been reduced to the question of access, investing little in other dimensions of digital literacy. Based on interviews with key actors involved in the conception and implementation of the ’e.escolinha’ initiative, and on official programme documents, this paper intends to discuss how policy makers and companies set out and evaluate the objectives of this initiative. It is intended, in particular, to understand if they share the idea that this governmental measure follows a technological drift or if they discern any digital literacy objectives in it. This piece of work is part of a research project titled "Navigating with Magellan: Study on the Impact of Digital Media on Schoolchildren," that is being carried out at the Communication and Society Research Centre at the University of Minho, funded by the Portuguese Foundation for Science and Technology ((PTDC

  5. Aligning Digital Video Technology with Game Pedagogy in Physical Education

    Science.gov (United States)

    Koekoek, Jeroen; van der Mars, Hans; van der Kamp, John; Walinga, Wytse; van Hilvoorde, Ivo

    2018-01-01

    The rapid development of digital technology has expanded the prospects and promises for its application in physical education programs. Physical educators are becoming increasingly interested in technology but often remain inadequately equipped to effectively integrate these technological resources in their daily practice, and/or lack the…

  6. Data Entry: Towards the Critical Study of Digital Data and Education

    Science.gov (United States)

    Selwyn, Neil

    2015-01-01

    The generation and processing of data through digital technologies is an integral element of contemporary society, as reflected in recent debates over online data privacy, "Big Data" and the rise of data mining and analytics in business, science and government. This paper outlines the significance of digital data within education,…

  7. Gadgets in the Gymnasium: Physical Educators' Use of Digital Technologies

    Science.gov (United States)

    Robinson, Daniel B.; Randall, Lynn

    2017-01-01

    This article highlights results from a recent study that investigated Atlantic Canadian physical educators' adoption and implementation of various digital technologies. Employing a mixed-methods research design (survey participants, n = 206; focus group participants, n = 12), the research intended to provide a clear overview of physical educators'…

  8. Integration of Digital Technologies into Play-Based Pedagogy in Kuwaiti Early Childhood Education: Teachers' Views, Attitudes and Aptitudes

    Science.gov (United States)

    Aldhafeeri, Fayiz; Palaiologou, Ioanna; Folorunsho, Aderonke

    2016-01-01

    Scholars in the field of early childhood education are still debating the inclusion of digital technologies in play-based pedagogy and our understanding of digital play in early childhood education is still developing. This research paper examines early childhood education teachers' views, aptitudes and attitudes towards digital technologies in…

  9. A Study of Supplementing Conventional Business Education with Digital Games

    Science.gov (United States)

    Ellahi, Abida; Zaka, Bilal; Sultan, Fahd

    2017-01-01

    This paper documents how the adoption of digital games by academia reshapes the current worldview by bringing the potential answers for all learning issues. The central objective of this study is to investigate the extent to which digital games can impact learning effectiveness, and to what extent these games can be used as supplementary elements…

  10. Digital Learning Network Education Events of NASA's Extreme Environments Mission Operations

    Science.gov (United States)

    Paul, Heather; Guillory, Erika

    2007-01-01

    NASA's Digital Learning Network (DLN) reaches out to thousands of students each year through video conferencing and web casting. The DLN has created a series of live education videoconferences connecting NASA s Extreme Environment Missions Operations (NEEMO) team to students across the United States. The programs are also extended to students around the world live web casting. The primary focus of the events is the vision for space exploration. During the programs, NEEMO Crewmembers including NASA astronauts, engineers and scientists inform and inspire students about the importance of exploration and share the impact of the project as it correlates with plans to return to the moon and explore the planet Mars. These events highlight interactivity. Students talk live with the aquanauts in Aquarius, the National Oceanic and Atmospheric Administration s underwater laboratory. With this program, NASA continues the Agency s tradition of investing in the nation's education programs. It is directly tied to the Agency's major education goal of attracting and retaining students in science, technology, and engineering disciplines. Before connecting with the aquanauts, the students conduct experiments of their own designed to coincide with mission objectives. This paper describes the events that took place in September 2006.

  11. Digipreneur Education as the Solution for SMEs Competition in Digital Era

    Directory of Open Access Journals (Sweden)

    Aryan Eka Prastya Nugraha

    2016-12-01

    Full Text Available This research aims to create the digipreneur educational model for SMEs and analyze its relationship with developed digital business world.  The research used the descriptive analysis to explore and clarify a phenomenon. One of the analyses was SWOT analysis method which arrange a plan to achieve both short term goals and long term goals. Based on the constructed model of digipreneur educational model, it is emphasized on business skills aspects where modern financial skill components and all transactions today use e-banking. Digital marketing aspect should be given to SME owners since they need to know that today marketing does not just rely on the physical real world, but also in the fierce competition in digital media as the effective and efficient marketing means. SMEs were resilient business units in anything economic conditions because of their local resources. They had more significant marketing opportunity when their creative products or services were known through the information technology; thus, they need to get the information technology education.

  12. Optical encryption of multiple three-dimensional objects based on multiple interferences and single-pixel digital holography

    Science.gov (United States)

    Wang, Ying; Liu, Qi; Wang, Jun; Wang, Qiong-Hua

    2018-03-01

    We present an optical encryption method of multiple three-dimensional objects based on multiple interferences and single-pixel digital holography. By modifying the Mach–Zehnder interferometer, the interference of the multiple objects beams and the one reference beam is used to simultaneously encrypt multiple objects into a ciphertext. During decryption, each three-dimensional object can be decrypted independently without having to decrypt other objects. Since the single-pixel digital holography based on compressive sensing theory is introduced, the encrypted data of this method is effectively reduced. In addition, recording fewer encrypted data can greatly reduce the bandwidth of network transmission. Moreover, the compressive sensing essentially serves as a secret key that makes an intruder attack invalid, which means that the system is more secure than the conventional encryption method. Simulation results demonstrate the feasibility of the proposed method and show that the system has good security performance. Project supported by the National Natural Science Foundation of China (Grant Nos. 61405130 and 61320106015).

  13. Digital Object Identifier (DOI) – a must know for every author of ...

    African Journals Online (AJOL)

    It is a unique code preferred by publishers in the identification and exchange of the content of a digital object such as journal articles, web documents, or other intellectual property. This article is an eye opener to the features and benefits of DOI, anatomy of a DOI name, citing DOI in references and locating DOI of references.

  14. Can We Teach Digital Natives Digital Literacy?

    Science.gov (United States)

    Ng, Wan

    2012-01-01

    In recent years, there has been much debate about the concept of digital natives, in particular the differences between the digital natives' knowledge and adoption of digital technologies in informal versus formal educational contexts. This paper investigates the knowledge about educational technologies of a group of undergraduate students…

  15. Generation of a Skeleton Corpus of Digital Objects for the Validation and Evaluation of Format Identification Tools and Signatures

    Directory of Open Access Journals (Sweden)

    Ross Spencer

    2013-06-01

    Full Text Available To preserve digital information it is vital that the format of that information can be identified, in-perpetuity. This is the major focus of research within the field of Digital Preservation. The National Archives of the UK called for the Digital Preservation and Digital Curation communities to develop a test corpus of digital objects to help further develop tools to aid this purpose. Following that call, an attempt has been made to develop the suite.This paper initially outlines a methodology to generate a skeleton corpus using simple user-generated digital objects. It then explores the lessons learnt in the generation of a corpus using scripting language techniques from the file format signatures described in The National Archives PRONOM technical registry. It will also discuss the use of the digital signature for this purpose, the benefits of developing a test corpus using this technique. Finally, this paper will outline a methodology for future research before exploring how the community can best make use of the output of this project and how this project needs to be taken forward to completion.

  16. Digital story telling in social justice nursing education.

    Science.gov (United States)

    LeBlanc, Raeann G

    2017-07-01

    The purpose of this study was to explore and evaluate how digital stories integrated into public health nursing education can teach social justice concepts essential for nurse leadership. Four digital stories were selected and incorporated into a public health nursing course. Students were asked to reflect on these stories. A retrospective qualitative analysis was completed on the student narrative reflections and analyzed for themes. A total of 108 narrative reflections of public health nursing students were included from 2015 to 2016. Themes were identified based on analysis and include-Encountering Vulnerability, Questioning Systems and Choosing Moral Courage. Digital stories offer an innovative medium to convey the importance of story, advance social justice as an essential practice of nursing, and create opportunities that addresses social justice in nursing and in developing nursing leaders. © 2017 Wiley Periodicals, Inc.

  17. Distance Education in the Digital Age: Common Misconceptions and Challenging Tasks

    Science.gov (United States)

    Guri-Rosenblit, Sarah

    2009-01-01

    This article discusses in its first part three common misconceptions related to the operation of distance education providers in the digital age: The tendency to relate to e-learning as the new generation of distance education; the confusion between ends and means of distance education; and the absence of the teachers' crucial role in the…

  18. Bring Your Own Digital Device in Teacher Education

    Science.gov (United States)

    Newhouse, C. Paul; Cooper, Martin; Pagram, Jeremy

    2015-01-01

    This article reports on an investigation to advise a teacher education institution on the feasibility of having a "Bring Your Own Digital Device" policy for students. The investigation built on components of two research projects while adding the comprehensive testing of representative potential hardware and software platforms. The…

  19. What Educators Should Know about Teaching Digital Storytelling

    Science.gov (United States)

    Robin, Bernard R.; McNeil, Sara G.

    2012-01-01

    In this paper, the authors present some of the most important lessons they have learned from teaching courses, conducting workshops, writing articles, and supervising graduate student research on the educational uses of digital storytelling. The guidelines described here are categorized within the ADDIE instructional design framework and are…

  20. Traces of humanity: Echoes of social and cultural experience in physical objects and digital surrogates in the University of Victoria Libraries

    Directory of Open Access Journals (Sweden)

    Robbyn Gordon Lanning

    2016-12-01

    Full Text Available The relationships between primary source materials and their digital surrogates warrant consideration about how different materials translate into digitized forms. Physical primary source materials found in library special collections and archives and their digital surrogates challenge the viewer to consider what these objects are communicating through their materiality or lack thereof. For example, how does a clay tablet represent itself digitally, as compared to a parchment manuscript, or a paper accounts book? What qualities, stories or narratives do these resources communicate in their original forms, as digital surrogates, or when engaged with together, and how do these differ? How do both physical and digital resources serve as archival objects with the ability to reflect our social and cultural experiences—and indeed our humanity—back to us? As more and more library and museum resources are digitized and made open to researchers, such questions must be addressed as the use and reuse of digital surrogates becomes increasingly complex as digital scholarship evolves.

  1. DIGITAL SIMULATIONS FOR IMPROVING EDUCATION: Learning Through Artificial Teaching Environments

    OpenAIRE

    Reviewed by Özlem OZAN

    2009-01-01

    DIGITAL SIMULATIONS FOR IMPROVING EDUCATION:Learning Through Artificial Teaching EnvironmentsGibson, David, Ed.D.; Information Science Reference, Hershey, PA,SBN-10: 1605663239, ISBN-13: 9781605663234, p.514 Jan 2009Reviewed byÖzlem OZANFaculty of Education, Eskişehir Osmangazi University,Eskisehir-TURKEYSimulations in education, both for children and adults,become popular with the development of computer technology, because they are fun and engaging and allow learners to internalize knowledg...

  2. Digital Competence--An Emergent Boundary Concept for Policy and Educational Research

    Science.gov (United States)

    Ilomäki, Liisa; Paavola, Sami; Lakkala, Minna; Kantosalo, Anna

    2016-01-01

    Digital competence is an evolving concept related to the development of digital technology and the political aims and expectations of citizenship in a knowledge society. It is regarded as a core competence in policy papers; in educational research it is not yet a standardized concept. We suggest that it is a useful boundary concept, which can be…

  3. Training needs assessment of andalusian teachers in educational digital resources authoring for virtual learning environments

    Directory of Open Access Journals (Sweden)

    José Javier Romero Díaz de la Guardia

    2012-12-01

    Full Text Available This research work has been conducted within the teacher training plan known as “Escuela TIC 2.0”, implemented by the Spanish Junta de Andalucía. The main aim is to obtain objective data regarding training needs for teachers in the autonomous region of Andalusia in terms of educational digital content authoring. To that end, we carried out a descriptive survey study on Andalusian teachers participating in teacher training courses on e-learning strategies that took place during the 2011- 2012 academic year.

  4. Digital Game-Based Language Learning in Foreign Language Teacher Education

    Directory of Open Access Journals (Sweden)

    Yunus ALYAZ

    2016-10-01

    Full Text Available New technologies including digital game-based language learning have increasingly received attention. However, their implementation is far from expected and desired levels due to technical, instructional, financial and sociological barriers. Previous studies suggest that there is a strong need to establish courses in order to support adaptation of game-based learning pedagogy through helping teachers experience digital games themselves before they are expected to use them in teaching. This study was conducted to investigate educational digital games in foreign language teaching, to identify the determining reasons behind the pittfalls in applications and to explore the contribution of a serious game to the development of professional language skills of pre-service teachers. Pre- and post-tests were applied to measure the contribution of the game to the development of their language skills. In addition, a game diary and semi-structured interviews were used to elicit information about the problems pre-service teachers had and their perceptions on the whole process. The analysis of the data illustrated that there was great improvement in pre-service teachers’ professional language skills and attitudes towards using these games while teaching in the future. This is important in foreign language teacher education in terms of enhancing digital game-based language learning pedagogy for teachers.

  5. Digital x-ray tomosynthesis with interpolated projection data for thin slab objects

    Science.gov (United States)

    Ha, S.; Yun, J.; Kim, H. K.

    2017-11-01

    In relation with a thin slab-object inspection, we propose a digital tomosynthesis reconstruction with fewer numbers of measured projections in combinations with additional virtual projections, which are produced by interpolating the measured projections. Hence we can reconstruct tomographic images with less few-view artifacts. The projection interpolation assumes that variations in cone-beam ray path-lengths through an object are negligible and the object is rigid. The interpolation is performed in the projection-space domain. Pixel values in the interpolated projection are the weighted sum of pixel values of the measured projections considering their projection angles. The experimental simulation shows that the proposed method can enhance the contrast-to-noise performance in reconstructed images while sacrificing the spatial resolving power.

  6. Digital dermoscopy to determine skin melanin index as an objective indicator of skin pigmentation

    Directory of Open Access Journals (Sweden)

    Sara Majewski

    2016-04-01

    Full Text Available Clinical assessment of skin photosensitivity is subjectively determined by erythema and tanning responses to sunlight recalled by the subject, alternatively known as Fitzpatrick Skin Phototype (SPT. Responses may be unreliable due to recall bias, subjective bias by clinicians and subjects, and lack of cultural sensitivity of the questions. Analysis of red-green-blue (RGB color spacing of digital images may provide an objective determination of SPT. This paper presents the studies to assess the melanin index (MI, as determined by RGB images obtained by both standard digital camera as well as by videodermoscope, and to correlate the MI with SPT based upon subjects’ verbal responses to standardized questions administered by a dermatologist.A sample of subjects representing all SPTs I–VI was selected. Both the digital camera and videodermoscope were calibrated at standard illumination, light source and white balance. Images of constitutive skin of the upper ventral arm were taken of each subject using both instruments.The studies showed that 58 subjects (20 M, 38 F were enrolled in the study (mean age: 47 years; range: 20–89, stratified to skin phototype I–VI. MI obtained by using both digital camera and videodermoscope increased significantly as the SPT increased p = 0.004 and p < 0.0001, respectively and positively correlated with dermatologist-assessed SPT (Spearman correlation, r = 0.48 and r = 0.84, respectively.Digital imaging can quantify melanin content in order to quantitatively approximate skin pigmentation in all skin phototypes including Type VI skin. This methodology holds promise as a simple, non-invasive, rapid and objective approach to reliably determine skin phototype and, with further investigation, may prove to be both practical and useful in the prediction of skin cancer risk.

  7. West Virginia Digital Learning: Report to the Governor, Legislature, and West Virginia Board of Education

    Science.gov (United States)

    Alliance for Excellent Education, 2014

    2014-01-01

    Accomplishing personalized, deeper learning through anywhere, anytime digital learning requires a redesign of the K-12 education system. This report looks at readiness for digital learning at two levels in West Virginia: the district capacity building to ready the system for digital learning and school implementation of digital learning. The…

  8. Defining a Self-Evaluation Digital Literacy Framework for Secondary Educators: The DigiLit Leicester Project

    Science.gov (United States)

    Hall, Richard; Atkins, Lucy; Fraser, Josie

    2014-01-01

    Despite the growing interest in digital literacy within educational policy, guidance for secondary educators in terms of how digital literacy translates into the classroom is lacking. As a result, many teachers feel ill-prepared to support their learners in using technology effectively. The DigiLit Leicester project created an infrastructure for…

  9. Digital Curation as a Core Competency in Current Learning and Literacy: A Higher Education Perspective

    Science.gov (United States)

    Ungerer, Leona M.

    2016-01-01

    Digital curation may be regarded as a core competency in higher education since it contributes to establishing a sense of metaliteracy (an essential requirement for optimally functioning in a modern media environment) among students. Digital curation is gradually finding its way into higher education curricula aimed at fostering social media…

  10. Learning Clinical Procedures Through Internet Digital Objects: Experience of Undergraduate Students Across Clinical Faculties.

    Science.gov (United States)

    Li, Tse Yan; Gao, Xiaoli; Wong, Kin; Tse, Christine Shuk Kwan; Chan, Ying Yee

    2015-04-14

    Various digital learning objects (DLOs) are available via the World Wide Web, showing the flow of clinical procedures. It is unclear to what extent these freely accessible Internet DLOs facilitate or hamper students' acquisition of clinical competence. This study aimed to understand the experience of undergraduate students across clinical disciplines-medicine, dentistry, and nursing-in using openly accessible Internet DLOs, and to investigate the role of Internet DLOs in facilitating their clinical learning. Mid-year and final-year groups were selected from each undergraduate clinical degree program of the University of Hong Kong-Bachelor of Medicine and Bachelor of Surgery (MBBS), Bachelor of Dental Surgery (BDS), and Bachelor of Nursing (BNurs). All students were invited to complete a questionnaire on their personal and educational backgrounds, and their experiences and views on using Internet DLOs in learning clinical procedures. The questionnaire design was informed by the findings of six focus groups. Among 439 respondents, 97.5% (428/439) learned a variety of clinical procedures through Internet DLOs. Most nursing students (107/122, 87.7%) learned preventive measures through Internet DLOs, with a lower percentage of medical students (99/215, 46.0%) and dental students (43/96, 45%) having learned them this way (both Plearning in the planned curriculum. This trend calls for a transformation of the educator's role from dispensing knowledge to guidance and support.

  11. Towards Emulation-as-a-Service: Cloud Services for Versatile Digital Object Access

    Directory of Open Access Journals (Sweden)

    Dirk von Suchodoletz

    2013-06-01

    Full Text Available The changing world of IT services opens the chance to more tightly integrate digital long-term preservation into systems, both for commercial and end users. The emergence of cloud offerings re-centralizes services, and end users interact with them remotely through standardized (web-client applications on their various devices. This offers the chance to use partially the same concepts and methods to access obsolete computer environments and allows for more sustainable business processes. In order to provide a large variety of user-friendly remote emulation services, especially in combination with authentic performance and user experience, a distributed system model and architecture is required, suitable to run as a cloud service, allowing for the specialization both of memory institutions and third party service providers.The shift of the usually non-trivial task of the emulation of obsolete software environments from the end user to specialized providers can help to simplify digital preservation and access strategies. Besides offering their users better access to their holdings, libraries and archives may gain new business opportunities to offer services to a third party, such as businesses requiring authentic reproduction of digital objects and processes for legal reasons. This paper discusses cloud concepts as the next logical step for accessing original digital material. Emulation-as-a-Service (EaaS fills the gap between the successful demonstration of emulation strategies as a long term access strategy and it’s perceived availability and usability. EaaS can build upon the ground of research and prototypical implementations of previous projects, and reuse well established remote access technology.In this article we develop requirements and a system model, suitable for a distributed environment. We will discuss the building blocks of the core services as well as requirements regarding access management. Finally, we will try to present a

  12. Introduction of Digital Storytelling in Preschool Education: A Case Study from Croatia

    Science.gov (United States)

    Preradovic, Nives Mikelic; Lesin, Gordana; Boras, Damir

    2016-01-01

    Our case study from Croatia showed the benefits of digital storytelling in a preschool as a basis for the formal ICT education. The statistical analysis revealed significant differences between children aged 6-7 who learned mathematics by traditional storytelling compared to those learning through digital storytelling. The experimental group that…

  13. The Impact of Digital Skills on Educational Outcomes: Evidence from Performance Tests

    Science.gov (United States)

    Pagani, Laura; Argentin, Gianluca; Gui, Marco; Stanca, Luca

    2016-01-01

    Digital skills are increasingly important for labour market outcomes and social participation. Do they also matter for academic performance? This paper investigates the effects of digital literacy on educational outcomes by merging data from the Italian National Assessment in secondary schools with an original data-set on performance tests of…

  14. Digital Education Research (DER as a theoretical/empirical bridge between research and training

    Directory of Open Access Journals (Sweden)

    Alberto Parola

    2016-07-01

    Full Text Available The article intends to propose an epistemological and methodological approach, called Digital Education Research (DER, which considers the “digital world” as the complexification of reality, suggesting inedited observation and assessment modality as part of educational research and teaching. This approach inevitably borrows issues, paradigms and methods of different disciplines (especially the intersubjectivity concept filtered from the psychological, anthropology and neuroscience theories lenses applying them to learning situations, which require the use of digital media. In this sense, teacher education needs a restructuration that guides design practices towards teaching to enable them to strengthen their capacity to formulate hypotheses and bring out evidences, in activities related to action research strategies that can accommodate mixed methods research, confirming scientific dignity to the various nature and origin data, unstructured, textual and audiovisual.La Digital Education Research (DER come ponte teorico/empirico tra ricerca e formazione L’articolo intende proporre un approccio epistemologico e metodologico, denominato digital education research, che considera il “mondo digitale” come una dimensione di complessificazione del reale, suggerendo modalità di osservazione e valutazione inedite nell’ambito della ricerca educativa e nell’insegnamento. Tale approccio inevitabilmente mutua temi, paradigmi e metodi di differenti discipline (in special modo il concetto di “intersoggettività” filtrata dalle lenti di teorie psicologiche, antropologiche e neuroscientifiche applicandoli ai contesti apprenditivi, che richiedono l’uso dei media digitali. In tal senso, la formazione degli insegnanti necessita di una ristrutturazione che orienta le pratiche progettuali verso una didattica che consenta loro di potenziare le capacità di formulare ipotesi e far emergere evidenze, in attività riferibili a strategie di ricerca

  15. MODELI: An Emotion-Based Software Engineering Methodology for the Development of Digital Learning Objects for the Preservation of the Mixtec Language

    Directory of Open Access Journals (Sweden)

    Olivia Allende-Hernández

    2015-07-01

    Full Text Available In this paper, a methodology termed MODELI (methodology for the design of educational digital objects for indigenous languages is presented for the development of digital learning objects (DLOs for the Mixtec language, which is an indigenous Mexican language. MODELI is based on the spiral model of software development and integrates three important aspects for the analysis and design of DLOs: pedagogical, affective-emotional and technological-functional. The premise of MODELI is that the emotional aspect with the inclusion of cultural factors has an important effect on the learning motivation of indigenous users when interacting with the DLO. Principles of the visual, auditory (or aural, read/write, kinesthetic (VARK model and Kansei engineering were considered for the inclusion of the pedagogical, emotional and technological-functional aspects within the spiral model for the development of MODELI. The methodology was validated with the development of a DLO for a previously unknown variant of the Mixtec language. Usability tests of the DLO built with MODELI evidenced an improvement on the learning motivation and the value of cultural identity of indigenous children. These results are important for the preservation of indigenous languages in Mexico, because most of them are partially documented, and there is social rejection of indigenous culture caused by discrimination of ethnic communities.

  16. Interviewing Objects: Including Educational Technologies as Qualitative Research Participants

    Science.gov (United States)

    Adams, Catherine A.; Thompson, Terrie Lynn

    2011-01-01

    This article argues the importance of including significant technologies-in-use as key qualitative research participants when studying today's digitally enhanced learning environments. We gather a set of eight heuristics to assist qualitative researchers in "interviewing" technologies-in-use (or other relevant objects), drawing on concrete…

  17. Theatrically Digital: Education and Online Identity

    Directory of Open Access Journals (Sweden)

    Nastaran Khoshsabk

    2017-08-01

    Full Text Available The dramaturgical aspects of using social media are applied in this study from a sociological perspective (Goffman, 1959 to describe the process of gaining a sense of self through learning in online-environments. The exploration of data in this qualitative case study sheds light on the theatrical dimension of virtual self-presentation which can encourage individuals to become engaged in interacting online and, in the process of doing so, learn actively though using social media via its unique audio-visual digital content. Social media tools provide a space for information sharing to fill the gaps when students are unwilling to communicate in face-to-face classrooms because of a particular socio-cultural context. The codes and themes from six months’ Facebook analysis of adult social media users were analysed based on the self-representation of the digital self with relation to their language and cultural background and its influence on the formation of identity. The ‘actual self’, as described in interviews, was being manipulated by individuals for different reasons such as its influence on their social/cultural identity and the development of the self-image. Increasingly, educators in all educational domains are using online social media platforms to support engagement in teaching and learning. It is hoped that this research, by offering increased understanding of the importance of online-communities, will have implications for learning from online contexts, particularly in contexts with socio-cultural boundaries.

  18. Computation of spatial significance of mountain objects extracted from multiscale digital elevation models

    International Nuclear Information System (INIS)

    Sathyamoorthy, Dinesh

    2014-01-01

    The derivation of spatial significance is an important aspect of geospatial analysis and hence, various methods have been proposed to compute the spatial significance of entities based on spatial distances with other entities within the cluster. This paper is aimed at studying the spatial significance of mountain objects extracted from multiscale digital elevation models (DEMs). At each scale, the value of spatial significance index SSI of a mountain object is the minimum number of morphological dilation iterations required to occupy all the other mountain objects in the terrain. The mountain object with the lowest value of SSI is the spatially most significant mountain object, indicating that it has the shortest distance to the other mountain objects. It is observed that as the area of the mountain objects reduce with increasing scale, the distances between the mountain objects increase, resulting in increasing values of SSI. The results obtained indicate that the strategic location of a mountain object at the centre of the terrain is more important than its size in determining its reach to other mountain objects and thus, its spatial significance

  19. Educate at Penn State: Preparing Beginning Teachers with Powerful Digital Tools

    Science.gov (United States)

    Murray, Orrin T.; Zembal-Saul, Carla

    2008-01-01

    University based teacher education programs are slowly beginning to catch up to other professional programs that use modern digital tools to prepare students to enter professional fields. This discussion looks at how one teacher education program reached the conclusion that students and faculty would use notebook computers. Frequently referred to…

  20. Digital Democracy and Global Citizenship Education: Mutually Compatible or Mutually Complicit?

    Science.gov (United States)

    de Oliveira Andreotti, Vanessa; Pashby, Karen

    2013-01-01

    This article uses a critique of modernity to examine the perceived relationship between global citizenship education (GCE) and digital democracy (DD). We review critiques of citizenship education in the global imperative and of the relationship of technology to democratic engagement. An analogy expresses the problematic way that GCE and DD are…

  1. Measuring the global information society - explaining digital inequality by economic level and education standard

    Science.gov (United States)

    Ünver, H.

    2017-02-01

    A main focus of this research paper is to investigate on the explanation of the ‘digital inequality’ or ‘digital divide’ by economic level and education standard of about 150 countries worldwide. Inequality regarding GDP per capita, literacy and the so-called UN Education Index seem to be important factors affecting ICT usage, in particular Internet penetration, mobile phone usage and also mobile Internet services. Empirical methods and (multivariate) regression analysis with linear and non-linear functions are useful methods to measure some crucial factors of a country or culture towards becoming information and knowledge based society. Overall, the study concludes that the convergence regarding ICT usage proceeds worldwide faster than the convergence in terms of economic wealth and education in general. The results based on a large data analysis show that the digital divide is declining over more than a decade between 2000 and 2013, since more people worldwide use mobile phones and the Internet. But a high digital inequality explained to a significant extent by the functional relation between technology penetration rates, education level and average income still exists. Furthermore it supports the actions of countries at UN/G20/OECD level for providing ICT access to all people for a more balanced world in context of sustainable development by postulating that policymakers need to promote comprehensive education worldwide by means of using ICT.

  2. The convergence of the aspects of digital inclusion: experience in the domain of a university

    Directory of Open Access Journals (Sweden)

    Barbara Coelho Neves

    2008-01-01

    Full Text Available This article brings results of a case study applied with survey, seeking to analyze the aspects of the digital inclusion through the users of Tabuleiro Digital public Internet access point of the College of Education of the Federal University of Bahia - FACED/ UFBA. The main objective study was intended to investigate the type of digital inclusion, promoted by this Project, in accordance with perspective of the literature present. The specific objectives indicate the characteristics of the profile from the users; types of applications used and purpose of the Internet confrontation with levels of education and social. In this way, the information society and digital inclusion are contextualized; also the aspects of the inclusion of the Tabuleiro are demonstrated and discussed. Finally, with the analysis, was evidenced that the type of digital inclusion of the Project is induced (technique.

  3. Review and comparison of non-conventional imaging systems for three-dimensional digitization of transparent objects

    Science.gov (United States)

    Mériaudeau, Fabrice; Rantoson, Rindra; Fofi, David; Stolz, Christophe

    2012-04-01

    Fashion and design greatly influence the conception of manufactured products which now exhibit complex forms and shapes. Two-dimensional quality control procedures (e.g., shape, textures, colors, and 2D geometry) are progressively being replaced by 3D inspection methods (e.g., 3D geometry, colors, and texture on the 3D shape) therefore requiring a digitization of the object surface. Three dimensional surface acquisition is a topic which has been studied to a large extent, and a significant number of techniques for acquiring 3D shapes has been proposed, leading to a wide range of commercial solutions available on the market. These systems cover a wide range from micro-scale objects such as shape from focus and shape from defocus techniques, to several meter sized objects (time of flight technique). Nevertheless, the use of such systems still encounters difficulties when dealing with non-diffuse (non Lambertian) surfaces as is the case for transparent, semi-transparent, or highly reflective materials (e.g., glass, crystals, plastics, and shiny metals). We review and compare various systems and approaches which were recently developed for 3D digitization of transparent objects.

  4. Digital Renegades in America: Changing Metaphors to Realize the Potential of Technology in Education

    Science.gov (United States)

    Smith, Thomas

    2013-01-01

    In 2001, Marc Prensky introduced a new metaphor to the educational landscape. He suggested that the rising generation were growing up in a time so filled with new media that they were "digital natives," while those born earlier were "digital immigrants." In this view, because the digital natives are growing up immersed in a sea…

  5. Materialising digital collecting: An extended view of digital materiality

    OpenAIRE

    Mardon, Rebecca; Belk, Russell

    2018-01-01

    If digital objects are abundant and ubiquitous, why should consumers pay for, much less collect them? The qualities of digital code present numerous challenges for collecting, yet digital collecting can and does occur. We explore the role of companies in constructing digital consumption objects that encourage and support collecting behaviours, identifying material configuration techniques that materialise these objects as elusive and authentic. Such techniques, we argue, may facilitate those ...

  6. A Synthesis on Digital Games in Education: What the Research Literature Says from 2000 to 2010

    Science.gov (United States)

    Ritzhaupt, Albert; Poling, Nathaniel; Frey, Christopher; Johnson, Margeaux

    2014-01-01

    This research reports the results of a literature synthesis conducted on digital gaming in education research literature. Seventy-three digital gaming research articles in education were identified through a systematic literature search and were coded across several relevant criteria. Our research indicates trends and patterns from empirical…

  7. Innovating Education and Educating for Innovation: The Power of Digital Technologies and Skills

    Science.gov (United States)

    OECD Publishing, 2016

    2016-01-01

    OECD's Innovation Strategy calls upon all sectors in the economy and society to innovate in order to foster productivity, growth and well-being. Education systems are critically important for innovation through the development of skills that nurture new ideas and technologies. However, whereas digital technologies are profoundly changing the way…

  8. The Digital Learning Imperative: How Technology and Teaching Meet Today's Education Challenges. Digital Learning Series

    Science.gov (United States)

    Schwartzbeck, Terri Duggan; Wolf, Mary Ann

    2012-01-01

    This report outlines how digital learning can connect middle and high school students with better teaching and learning experiences while also addressing three major challenges facing the nation's education system--access to good teaching, tight budgets, and boosting student achievement. But simply slapping a netbook on top of a textbook will not…

  9. Digital video applications in radiologic education: theory, technique, and applications.

    Science.gov (United States)

    Hennessey, J G; Fishman, E K; Ney, D R

    1994-05-01

    Computer-assisted instruction (CAI) has great potential in medical education. The recent explosion of multimedia platforms provides an environment for the seemless integration of text, images, and sound into a single program. This article discusses the role of digital video in the current educational environment as well as its future potential. An indepth review of the technical decisions of this new technology is also presented.

  10. Digital Repositories of Learning Material as a Support Tool for Knowledge Management and Capacity Building

    International Nuclear Information System (INIS)

    Marmonti, E.

    2016-01-01

    Full text: For some years, digital repositories are emerging as a de facto standard service for storing, preserving and disseminate knowledge: academic, scientific information and, more recently, primary research data of institutions. Some of the digital repositories host also collections of material classified as learning objects; some others are created to manage only learning objects (LO), as the Learning Objects Digital Repositories, or were built to function as learning objects aggregators. The term “learning object” itself is involving different types of structures, organization and complexity. This paper will show how digital repositories, metadata standards and semantic web technologies can be valuable tools for managing educational content, which can contribute to build a learning and knowledge driven organization. (author

  11. A Phenomenological Study: Teachers' Experiences of Using Digital Storytelling in Early Childhood Education

    Science.gov (United States)

    Yuksel-Arslan, Pelin; Yildirim, Soner; Robin, Bernard Ross

    2016-01-01

    This study investigates how early childhood education (ECE) teachers incorporated digital storytelling in their classrooms and the challenges and successes that they faced in the process. After the teachers attended a digital storytelling workshop, in-depth phenomenological interview, observation and focus group interviews were used to collect…

  12. Design patterns for digital item types in higher education

    NARCIS (Netherlands)

    Draaijer, S.; Hartog, R.J.M.

    2007-01-01

    A set of design patterns for digital item types has been developed in response to challenges identified in various projects by teachers in higher education. The goal of the projects in question was to design and develop formative and summative tests, and to develop interactive learning material in

  13. The Impact of Digital Mobile Devices in Higher Education

    Science.gov (United States)

    Sevillano-García, M.ª Luisa; Vázquez-Cano, Esteban

    2015-01-01

    This research examined the acceptance, incidence, and use of digital mobile devices (tablets and smartphones) among university students in the European Higher Education Area (EHEA). The research was contextualized in a sample of 419 students from three Spanish public universities. Through a quantitative methodology, we identified the factors and…

  14. Object-Based Teaching and Learning for a Critical Assessment of Digital Technologies in Arts and Cultural Heritage

    Science.gov (United States)

    Hess, M.; Garside, D.; Nelson, T.; Robson, S.; Weyrich, T.

    2017-08-01

    As cultural sector practice becomes increasingly dependent on digital technologies for the production, display, and dissemination of art and material heritage, it is important that those working in the sector understand the basic scientific principles underpinning these technologies and the social, political and economic implications of exploiting them. The understanding of issues in cultural heritage preservation and digital heritage begins in the education of the future stakeholders and the innovative integration of technologies into the curriculum. This paper gives an example of digital technology skills embedded into a module in the interdisciplinary UCL Bachelor of Arts and Sciences, named "Technologies in Arts and Cultural Heritage", at University College London.

  15. Design of an interactive digital nutritional education package for elderly people.

    Science.gov (United States)

    Ali, Nazlena Mohamad; Shahar, Suzana; Kee, You Lee; Norizan, Azir Rezha; Noah, Shahrul Azman Mohd

    2012-12-01

    Designing a system for the elderly is crucial, as aging is associated with physiological changes that may impair perception, cognition and other social aspects; therefore, many aspects need consideration, especially in interface design. This study was conducted to develop a digital nutritional education package (WE Sihat) by following appropriate guidelines for elderly people to achieve better design interface and interaction. Touch-screen technology was used as a platform for user interaction. The nutritional content was based on previous nutrition studies and a lifestyle education package on healthy aging, which contains four modules. The questionnaires were distributed to 31 Malay subjects aged 60-76 years old, containing an evaluation about the overall content, graphics, design layout, colour, font size, audio/video, user-perceived satisfaction and acceptance levels. The findings showed positive feedback and acceptance. Most subjects agreed that the digital nutritional education package can increase their nutritional knowledge for a healthy lifestyle and is easy to use. The touch-screen technology was also well accepted by elderly people and can be used as a kiosk for disseminating nutrition education for healthy aging.

  16. EDUCATING THE PEOPLE AS A DIGITAL PHOTOGRAPHER AND CAMERA OPERATOR VIA OPEN EDUCATION SYSTEM STUDIES FROM TURKEY: Anadolu University Open Education Faculty Case

    Directory of Open Access Journals (Sweden)

    Huseyin ERYILMAZ

    2010-04-01

    Full Text Available Today, Photography and visual arts are very important in our modern life. Especially for the mass communication, the visual images and visual arts have very big importance. In modern societies, people must have knowledge about the visual things, such as photographs, cartoons, drawings, typography, etc. Briefly, the people need education on visual literacy.In today’s world, most of the people in the world have a digital camera for photography or video image. But it is not possible to give people, visual literacy education in classic school system. But the camera users need a teaching medium for using their cameras effectively. So they are trying to use internet opportunities, some internet websites and pages as an information source. But as the well known problem, not all the websites give the correct learning or know-how on internet. There are a lot of mistakes and false information. Because of the reasons given above, Anadolu University Open Education Faculty is starting a new education system to educate people as a digital photographer and camera person in 2009. This program has very importance as a case study. The language of photography and digital technology is in English. Of course, not all the camera users understand English language. So, owing to this program, most of the camera users and especially people who is working as an operator in studios will learn a lot of things on photography, digital technology and camera systems. On the other hand, these people will learn about composition, visual image's history etc. Because of these reasons, this program is very important especially for developing countries. This paper will try to discuss this subject.

  17. Objective and Subjective Assessment of Digital Pathology Image Quality

    Directory of Open Access Journals (Sweden)

    Prarthana Shrestha

    2015-03-01

    Full Text Available The quality of an image produced by the Whole Slide Imaging (WSI scanners is of critical importance for using the image in clinical diagnosis. Therefore, it is very important to monitor and ensure the quality of images. Since subjective image quality assessments by pathologists are very time-consuming, expensive and difficult to reproduce, we propose a method for objective assessment based on clinically relevant and perceptual image parameters: sharpness, contrast, brightness, uniform illumination and color separation; derived from a survey of pathologists. We developed techniques to quantify the parameters based on content-dependent absolute pixel performance and to manipulate the parameters in a predefined range resulting in images with content-independent relative quality measures. The method does not require a prior reference model. A subjective assessment of the image quality is performed involving 69 pathologists and 372 images (including 12 optimal quality images and their distorted versions per parameter at 6 different levels. To address the inter-reader variability, a representative rating is determined as a one-tailed 95% confidence interval of the mean rating. The results of the subjective assessment support the validity of the proposed objective image quality assessment method to model the readers’ perception of image quality. The subjective assessment also provides thresholds for determining the acceptable level of objective quality per parameter. The images for both the subjective and objective quality assessment are based on the HercepTestTM slides scanned by the Philips Ultra Fast Scanners, developed at Philips Digital Pathology Solutions. However, the method is applicable also to other types of slides and scanners.

  18. The Digital Native Debate in Higher Education: A Comparative Analysis of Recent Literature

    Science.gov (United States)

    Smith, Erika E.

    2012-01-01

    More than a decade after Prensky's influential articulation of digital natives and immigrants, disagreement exists around these characterizations of students and the impact of such notions within higher education. Perceptions of today's undergraduate learners as tech-savvy "digital natives" (Prensky, 2001a), who both want and need the…

  19. Digital phonocardiographic experiments and signal processing in multidisciplinary fields of university education

    Science.gov (United States)

    Nagy, Tamás; Vadai, Gergely; Gingl, Zoltán

    2017-09-01

    Modern measurement of physical signals is based on the use of sensors, electronic signal conditioning, analog-to-digital conversion and digital signal processing carried out by dedicated software. The same signal chain is used in many devices such as home appliances, automotive electronics, medical instruments, and smartphones. Teaching the theoretical, experimental, and signal processing background must be an essential part of improving the standard of higher education, and it fits well to the increasingly multidisciplinary nature of physics and engineering too. In this paper, we show how digital phonocardiography can be used in university education as a universal, highly scalable, exciting, and inspiring laboratory practice and as a demonstration at various levels and complexity. We have developed open-source software templates in modern programming languages to support immediate use and to serve as a basis of further modifications using personal computers, tablets, and smartphones.

  20. Digital phonocardiographic experiments and signal processing in multidisciplinary fields of university education

    International Nuclear Information System (INIS)

    Nagy, Tamás; Vadai, Gergely; Gingl, Zoltán

    2017-01-01

    Modern measurement of physical signals is based on the use of sensors, electronic signal conditioning, analog-to-digital conversion and digital signal processing carried out by dedicated software. The same signal chain is used in many devices such as home appliances, automotive electronics, medical instruments, and smartphones. Teaching the theoretical, experimental, and signal processing background must be an essential part of improving the standard of higher education, and it fits well to the increasingly multidisciplinary nature of physics and engineering too. In this paper, we show how digital phonocardiography can be used in university education as a universal, highly scalable, exciting, and inspiring laboratory practice and as a demonstration at various levels and complexity. We have developed open-source software templates in modern programming languages to support immediate use and to serve as a basis of further modifications using personal computers, tablets, and smartphones. (paper)

  1. Dynamical Black Hole Masses of BL Lac Objects from the Sloan Digital Sky Survey

    NARCIS (Netherlands)

    Plotkin, Richard M.; Markoff, Sera; Trager, Scott C.; Anderson, Scott F.

    2012-01-01

    We measure black hole masses for 71 BL Lac objects from the Sloan Digital Sky Survey (SDSS) with redshifts out to z ∼ 0.4. We perform spectral decompositions of their nuclei from their host galaxies and measure their stellar velocity dispersions. Black hole masses are then derived from the black

  2. Study of key technology of ghost imaging via compressive sensing for a phase object based on phase-shifting digital holography

    International Nuclear Information System (INIS)

    Leihong, Zhang; Dong, Liang; Bei, Li; Zilan, Pan; Dawei, Zhang; Xiuhua, Ma

    2015-01-01

    In this article, the algorithm of compressing sensing is used to improve the imaging resolution and realize ghost imaging via compressive sensing for a phase object based on the theoretical analysis of the lensless Fourier imaging of the algorithm of ghost imaging based on phase-shifting digital holography. The algorithm of ghost imaging via compressive sensing based on phase-shifting digital holography uses the bucket detector to measure the total light intensity of the interference and the four-step phase-shifting method is used to obtain the total light intensity of differential interference light. The experimental platform is built based on the software simulation, and the experimental results show that the algorithm of ghost imaging via compressive sensing based on phase-shifting digital holography can obtain the high-resolution phase distribution figure of the phase object. With the same sampling times, the phase clarity of the phase distribution figure obtained by the algorithm of ghost imaging via compressive sensing based on phase-shifting digital holography is higher than that obtained by the algorithm of ghost imaging based on phase-shift digital holography. In this article, this study further extends the application range of ghost imaging and obtains the phase distribution of the phase object. (letter)

  3. The Role of Motive Objects in Early Childhood Teacher Development Concerning Children's Digital Play and Play-Based Learning in Early Childhood Curricula

    Science.gov (United States)

    Nuttall, Joce; Edwards, Susan; Mantilla, Ana; Grieshaber, Sue; Wood, Elizabeth

    2015-01-01

    Digital technologies are increasingly accepted as a viable aspect of early childhood curriculum. However, teacher uptake of digital technologies in early childhood education and their use with young children in play-based approaches to learning have not been strong. Traditional approaches to the problem of teacher uptake of digital technologies in…

  4. Identification of core objectives for teaching sustainable healthcare education.

    Science.gov (United States)

    Teherani, Arianne; Nishimura, Holly; Apatira, Latifat; Newman, Thomas; Ryan, Susan

    2017-01-01

    Physicians will be called upon to care for patients who bear the burden of disease from the impact of climate change and ecologically irresponsible practices which harm ecosystems and contribute to climate change. However, physicians must recognize the connection between the climate, ecosystems, sustainability, and health and their responsibility and capacity in changing the status quo. Sustainable healthcare education (SHE), defined as education about the impact of climate change and ecosystem alterations on health and the impact of the healthcare industry on the aforementioned, is vital to prevention of adverse health outcomes due to the changing climate and environment. To systematically determine which and when a set of SHE objectives should be included in the medical education continuum. Fifty-two SHE experts participated in a two-part modified-Delphi study. A survey was developed based on 21 SHE objectives. Respondents rated the importance of each objective and when each objective should be taught. Descriptive statistics and an item-level content validity index (CVI) were used to analyze data. Fifteen of the objectives achieved a content validity index of 78% or greater. The remaining objectives had content validity indices between 58% and 77%. The preclinical years of medical school were rated as the optimal time for introducing 13 and the clinical years for introducing six of the objectives. Respondents noted the definition of environmental sustainability should be learned prior to medical school and identifying ways to improve the environmental sustainability of health systems in post-graduate training. This study proposes SHE objectives for the continuum of medical education. These objectives ensure the identity of the physician includes the requisite awareness and competence to care for patients who experience the impact of climate and environment on health and advocate for sustainability of the health systems in which they work. CVI: Content validity

  5. Critical Perspectives on Youth Digital Media Production: "Voice" and Representation in Educational Contexts

    Science.gov (United States)

    Dahya, Negin

    2017-01-01

    This paper offers a critical discussion on voice and representation in youth digital media production in educational settings. The paper builds on existing calls from digital media and visual studies scholars to approach youth-made media with greater attention to context in production practices. In this discussion, the author addresses the…

  6. Comparison of analytic and iterative digital tomosynthesis reconstructions for thin slab objects

    Science.gov (United States)

    Yun, J.; Kim, D. W.; Ha, S.; Kim, H. K.

    2017-11-01

    For digital x-ray tomosynthesis of thin slab objects, we compare the tomographic imaging performances obtained from the filtered backprojection (FBP) and simultaneous algebraic reconstruction (SART) algorithms. The imaging performance includes the in-plane molulation-transfer function (MTF), the signal difference-to-noise ratio (SDNR), and the out-of-plane blur artifact or artifact-spread function (ASF). The MTF is measured using a thin tungsten-wire phantom, and the SDNR and the ASF are measured using a thin aluminum-disc phantom embedded in a plastic cylinder. The FBP shows a better MTF performance than the SART. On the contrary, the SART outperforms the FBP with regard to the SDNR and ASF performances. Detailed experimental results and their analysis results are described in this paper. For a more proper use of digital tomosynthesis technique, this study suggests to use a reconstuction algorithm suitable for application-specific purposes.

  7. Virtual microscopy and digital pathology in training and education.

    Science.gov (United States)

    Hamilton, Peter W; Wang, Yinhai; McCullough, Stephen J

    2012-04-01

    Traditionally, education and training in pathology has been delivered using textbooks, glass slides and conventional microscopy. Over the last two decades, the number of web-based pathology resources has expanded dramatically with centralized pathological resources being delivered to many students simultaneously. Recently, whole slide imaging technology allows glass slides to be scanned and viewed on a computer screen via dedicated software. This technology is referred to as virtual microscopy and has created enormous opportunities in pathological training and education. Students are able to learn key histopathological skills, e.g. to identify areas of diagnostic relevance from an entire slide, via a web-based computer environment. Students no longer need to be in the same room as the slides. New human-computer interfaces are also being developed using more natural touch technology to enhance the manipulation of digitized slides. Several major initiatives are also underway introducing online competency and diagnostic decision analysis using virtual microscopy and have important future roles in accreditation and recertification. Finally, researchers are investigating how pathological decision-making is achieved using virtual microscopy and modern eye-tracking devices. Virtual microscopy and digital pathology will continue to improve how pathology training and education is delivered. © 2012 The Authors APMIS © 2012 APMIS.

  8. Launching Discovery through a Digital Library Portal: SIOExplorer

    Science.gov (United States)

    Miller, S. P.; Staudigel, H.; Johnson, C.; McSherry, K.; Clark, D.; Peckman, U.; Helly, J.; Sutton, D.; Chase, A.; Schottlaender, B. E.; Day, D.; Helly, M.

    2003-12-01

    The launching of an oceanographic expedition has its own brand of excitement, with the sound of the main engines firing up, and the lifting of the gangway in a foreign port, as the team of scientists and crew sets out for a month at sea with only the resources they have aboard. Although this adventure is broadly appealing, very few have the privilege of actually joining an expedition. With the "SIOExplorer" family of projects we are now beginning to open this experience across cyberspace to a wide range of students and teachers. What began two years ago as an effort to stabilize the Scripps Institution of Oceanography (SIO) data archives from more than 700 cruises going back 50 years, has now become an operational component of the National Science Digital Library (NSDL; www.nsdl.org), complete with thousands of historic photographs, full text documents and 3D visualization experiences. Our initial emphasis has been on marine geology and geophysics, in particular multibeam seafloor mapping, including 2 terabytes of digital objects. The IT architecture implemented at the San Diego Supercomputer Center (SDSC) streamlines the integration of additional projects in other disciplines with a suite of metadata management and collection building tools for "arbitrary digital objects." The "CruiseViewer" Java application is the primary portal to the digital library, providing a graphical user and display interface, the interface with the metadata database, and the interface with the SDSC "Storage Resource Broker" for long-term bulk distributed data storage management. It presents the user with a view of the available objects, overlaid on a global topography map. Geospatial objects can be selected interactively, and searches can be constrained by keywords. Metadata can be browsed and objects can be viewed onscreen or downloaded for further analysis, with automatic proprietary-hold request management. These efforts will be put to the test with national teacher workshops in the

  9. From Procedures To Objects: A Research Agenda For The Psychology Of Object-oriented Programming Education

    Directory of Open Access Journals (Sweden)

    Jorma Sajaniemi

    2008-01-01

    Full Text Available Programming education has experienced a shift from imperative and procedural programming to object-orientation. This shift has been motivated by educators' desire to please the information technology industry and potential students; it is not motivated by research either in psychology of programming or in computer science education. There are practically no results that would indicate that such a shift is desirable, needed in the first place, or even effective for learning programming. Moreover, there has been an implicit assumption that classic results on imperative and procedural programming education and learning apply to object-oriented programming (OOP as well. We argue that this is not the case and call for systematic research into the fundamental cognitive and educational issues in learning and teaching OOP. We also present a research agenda intended to improve the understanding of OOP and OOP education.

  10. Design in the digital textbook

    DEFF Research Database (Denmark)

    Ebbesen, Toke Riis

    reorganization of the publishing company, web based user interfaces, and ultimately the branding, that market these new digital objects, are building powerful discourses around the product. Thus it is suggested that the design process of the iBog-case can be understood in a model of database-based publishing......Building on a preliminary case study of the Danish educational publisher, Systime A/S, and its flagship product, the web based ‘iBog’ {Systime 2014}, this paper explores how digital textbooks can be understood as design. The shaping of digital books is seen as intertwined in a wider circuit...... with multiple levels. In the final analysis, the iBog is much more than a product and a technology. It is a brand that goes beyond what can be studied by looking at the digital textbook as a singular artefact....

  11. ESDORA: A Data Archive Infrastructure Using Digital Object Model and Open Source Frameworks

    Science.gov (United States)

    Shrestha, Biva; Pan, Jerry; Green, Jim; Palanisamy, Giriprakash; Wei, Yaxing; Lenhardt, W.; Cook, R. Bob; Wilson, B. E.; Leggott, M.

    2011-12-01

    There are an array of challenges associated with preserving, managing, and using contemporary scientific data. Large volume, multiple formats and data services, and the lack of a coherent mechanism for metadata/data management are some of the common issues across data centers. It is often difficult to preserve the data history and lineage information, along with other descriptive metadata, hindering the true science value for the archived data products. In this project, we use digital object abstraction architecture as the information/knowledge framework to address these challenges. We have used the following open-source frameworks: Fedora-Commons Repository, Drupal Content Management System, Islandora (Drupal Module) and Apache Solr Search Engine. The system is an active archive infrastructure for Earth Science data resources, which include ingestion, archiving, distribution, and discovery functionalities. We use an ingestion workflow to ingest the data and metadata, where many different aspects of data descriptions (including structured and non-structured metadata) are reviewed. The data and metadata are published after reviewing multiple times. They are staged during the reviewing phase. Each digital object is encoded in XML for long-term preservation of the content and relations among the digital items. The software architecture provides a flexible, modularized framework for adding pluggable user-oriented functionality. Solr is used to enable word search as well as faceted search. A home grown spatial search module is plugged in to allow user to make a spatial selection in a map view. A RDF semantic store within the Fedora-Commons Repository is used for storing information on data lineage, dissemination services, and text-based metadata. We use the semantic notion "isViewerFor" to register internally or externally referenced URLs, which are rendered within the same web browser when possible. With appropriate mapping of content into digital objects, many

  12. Design of digital learning material for bioprocess-engineering-education

    NARCIS (Netherlands)

    Schaaf, van der H.

    2007-01-01

    With the advance of computers and the internet, new types of learning material can be developed: web-based digital learning material. Because many complex learning objectives in the food- and bioprocess technology domain are difficult to achieve in a traditional learning environment, a project was

  13. EDUCATION SYSTEM OF UKRAINE AS AN OBJECT OF INFORMATIZATION: STRUCTURE OF THE EDUCATION SYSTEM

    OpenAIRE

    Anatolii Yu. Pylypchuk

    2010-01-01

    The structure of an education system and kinds of activities which are being carried out in it, belongs to the major parameters of the education system characterizing it as an object of informatization. In the paper there is considered the structure of the education system in Ukraine, its components and their dependence. These researches as well as the researches of kinds of activity are necessary for the creation of effective systems of informatization both separate objects, and an education...

  14. DIGITAL TRANSFORMATION OF UNIVERSITY EDUCATION IN UKRAINE: TRAJECTORIES OF DEVELOPMENT IN THE CONDITIONS OF NEW TECHNOLOGICAL AND ECONOMIC ORDER

    OpenAIRE

    Oleg Ye. Kaminskyi; Yulia O. Yereshko; Sergii O. Kyrychenko

    2018-01-01

    The article substantiates the role of the digital transformation of higher education in Ukraine in the era of the fourth industrial revolution. There was proven the need to develop the strategy of the university education digital transformation, as well as the formation of new information and communication competencies. According to the authors, the strategy of digital transformation of the university education system has to include the modernization of corporate IT architecture management, w...

  15. iLOG: A Framework for Automatic Annotation of Learning Objects with Empirical Usage Metadata

    Science.gov (United States)

    Miller, L. D.; Soh, Leen-Kiat; Samal, Ashok; Nugent, Gwen

    2012-01-01

    Learning objects (LOs) are digital or non-digital entities used for learning, education or training commonly stored in repositories searchable by their associated metadata. Unfortunately, based on the current standards, such metadata is often missing or incorrectly entered making search difficult or impossible. In this paper, we investigate…

  16. Research on the digital education resources of sharing pattern in independent colleges based on cloud computing environment

    Science.gov (United States)

    Xiong, Ting; He, Zhiwen

    2017-06-01

    Cloud computing was first proposed by Google Company in the United States, which was based on the Internet center, providing a standard and open network sharing service approach. With the rapid development of the higher education in China, the educational resources provided by colleges and universities had greatly gap in the actual needs of teaching resources. therefore, Cloud computing of using the Internet technology to provide shared methods liked the timely rain, which had become an important means of the Digital Education on sharing applications in the current higher education. Based on Cloud computing environment, the paper analyzed the existing problems about the sharing of digital educational resources in Jiangxi Province Independent Colleges. According to the sharing characteristics of mass storage, efficient operation and low input about Cloud computing, the author explored and studied the design of the sharing model about the digital educational resources of higher education in Independent College. Finally, the design of the shared model was put into the practical applications.

  17. OBJECT-BASED TEACHING AND LEARNING FOR A CRITICAL ASSESSMENT OF DIGITAL TECHNOLOGIES IN ARTS AND CULTURAL HERITAGE

    Directory of Open Access Journals (Sweden)

    M. Hess

    2017-08-01

    Full Text Available As cultural sector practice becomes increasingly dependent on digital technologies for the production, display, and dissemination of art and material heritage, it is important that those working in the sector understand the basic scientific principles underpinning these technologies and the social, political and economic implications of exploiting them. The understanding of issues in cultural heritage preservation and digital heritage begins in the education of the future stakeholders and the innovative integration of technologies into the curriculum. This paper gives an example of digital technology skills embedded into a module in the interdisciplinary UCL Bachelor of Arts and Sciences, named “Technologies in Arts and Cultural Heritage”, at University College London.

  18. Astrophysical Information from Objective Prism Digitized Images: Classification with an Artificial Neural Network

    Directory of Open Access Journals (Sweden)

    Bratsolis Emmanuel

    2005-01-01

    Full Text Available Stellar spectral classification is not only a tool for labeling individual stars but is also useful in studies of stellar population synthesis. Extracting the physical quantities from the digitized spectral plates involves three main stages: detection, extraction, and classification of spectra. Low-dispersion objective prism images have been used and automated methods have been developed. The detection and extraction problems have been presented in previous works. In this paper, we present a classification method based on an artificial neural network (ANN. We make a brief presentation of the entire automated system and we compare the new classification method with the previously used method of maximum correlation coefficient (MCC. Digitized photographic material has been used here. The method can also be used on CCD spectral images.

  19. Virtualization of Universities Digital Media and the Organization of Higher Education Institutions

    CERN Document Server

    Pfeffer, Thomas

    2012-01-01

    The purpose of this volume is to shape conceptual tools to understand the impact of new information and communication technologies (ICTs) on the organization of universities. Traditional research-based universities, the most typical representatives of the higher education system, find themselves challenged by the speed and the wide range of technical innovations, but also by a vast array of implicit assumptions and explicit promises associated with the distribution of digital media.  The author observes that as universities increasingly use digital media (computers and the Internet) to accomplish their tasks, a transformation takes place in an evolutionary rather than in a revolutionary way.  Using the University of Klagenfurt as an in-depth case study, he explores such dynamic issues as how digital media affect the practice of research, the preservation and dissemination of knowledge (for example, through publishing and archiving), and delivery of education at universities.  More broadly, he considers iss...

  20. Designing for Dialogue and Digitality in Higher and Continuing Education

    DEFF Research Database (Denmark)

    Sorensen, Elsebeth Korsgaard; Kjærgaard, Thomas

    2016-01-01

    for studying these design aspects is constituted by learning designs from, both a University context and a University College context. The findings and discussion resulting from the analysis suggest that a meta-communicative learning-to-learn (L2L) approach to dialogue in the pedagogic aspects of the learning...... design may be fruitful in highlighting and promoting the establishment and maintenance of a collaborative digital dialogue that is conducive to deep learning in digital CoPs unfolding in VLEs. Consequently, we suggest development of hybrid designs that synthesise the dialogical advantages of online......This study investigates and contrasts three scenarios of further education; presence lessons and two types of blended learning. It addresses the conceptual challenge of creating learning designs for online learning communities of practice (COPs) with a focus on 'collaborative digital dialogue...

  1. Digital Technology in Education: Towards New Inclusive Practices

    DEFF Research Database (Denmark)

    Jönsson, Lise Høgh

    for new inclusive practices. The main theoretical argument derives from the work of French sociologist Pierre Bourdieu. Bourdieu argues that we act upon the world with our habitus, i.e. dispositions created due to previous experiences working as a matrix of perceptions, assumptions and actions....... Using Bourdieu’s theoretical framework, it becomes possible to explain how children and people with learning disabilities are able to strengthen their position by the use of digital technology. This theoretical framework is enhanced by theories of empowerment as any improvement in the participation...... and decision-making power, hold the potential to change opportunity structures in an inclusive direction . Research was carried out in kindergartens and special education facilities in Denmark. Building upon design-based research, the research aimed at testing and developing approaches to digital technology...

  2. DEVELOPMENT ACQUIREMENTS AND WORKING LIFE COLLABORATION OF INTERNATIONAL HIGHER EDUCATION STUDENTS : Case: Digital Business Development

    OpenAIRE

    Tuukkanen, Laura; Pudas, Sini

    2014-01-01

    This thesis is commissioned by Mikkeli University of Applied Sciences, Business Department. The research is a case study of an intensive study module Digital Business Development held in August 2014. The purpose of the thesis was to investigate international higher education students’ development acquirements during a three week Digital Business Development course. The research also investigated the success of partnership between Mamk, MPY and international higher education students in th...

  3. Digital Andragogy: A Richer Blend of Initial Teacher Education in the 21st Century

    Science.gov (United States)

    Blackley, Susan; Sheffield, Rachel

    2015-01-01

    This paper revisits the term "andragogy" (adult education) and develops a new concept based upon an analysis of the skills and dispositions of 21st century learners in initial teacher education through the lens of adult education: "digital andragogy." In order to engage and retain students and revitalise education courses by…

  4. RESEARCHING AND EVALUATING DIGITAL STORYTELLING AS A DISTANCE EDUCATION TOOL IN PHYSICS INSTRUCTION: AN APPLICATION WITH PRE-SERVICE PHYSICS TEACHERS

    Directory of Open Access Journals (Sweden)

    Nihat KOTLUK

    2016-01-01

    Full Text Available Advances in information and communication technology in 21st century have led to changes in education trends and today new concepts such as computer, multimedia, audio, video, animation and internet have become an indispensable part of life. The storytelling is the one of approach which is allowed to using technology in educational field. The aim of this study is to define the use of digital storytelling in physics instruction as a distance education tool. In this respect, the literature related to digital storytelling was analyzed and for applying it in practice, 13 pre-service teachers from department of physic education were trained on digital storytelling for 6 weeks in spring term of 2013- 2014 academic year. Following the process of instruction, pre-service teachers created and shared digital stories in YouTube and evaluated all of them. Furthermore, opinions of the pre-service teachers were asked on digital story telling As a result of the analysing the DST videos and opinions of pre-service teacher, it is expected that using digital storytelling as distance education tool will be efficacious.

  5. New methods for the investigation of phase objects by digital Speckle-pattern-interferometry

    International Nuclear Information System (INIS)

    Fliesser, W.

    1996-11-01

    This work shows new possibilities for spatially resolved interferometric investigations of transparent objects (phase-objects) applying the method of Digital-Speckle-Pattern-Interferometry (DSPI). A feedback-system using an additional MICHELSON-interferometer in the reference-arm of the Speckle-interferometer was installed for computer-controlled digitalization of the primary interferograms at defined phase-shifts. A special program for interferogram analysis allows the evaluation of two-dimensional phase distributions using different phase-stepping algorithms as 3-Frame-, 4-Frame-, CARRE-, 4+1-Frame- and 6+1-Frame technique. Special DSPI-setups with modified MACH-ZEHNDER-interferometers were used to check the system. In some basic experiments the temperature distribution in a cross section of convective heat-flows of air was measured. As an application on plasma-diagnostics the space-resolved electron density in a high pressure mercury lamp was determined using two-wavelength-DSPI. To increase the sensitivity of the method a Nd-YAG-laser at 1064 nm was employed in addition to an Ar + -laser at 488 Nm. The electron density in one cross-section of the lamp could be calculated by ABEL-inversion of the measured phase data. A multi-directional optical setup with a special mirror system was developed to investigate asymmetric phase-objects by DSPI. The setup allows to store six primary interferograms from different directions in one step, while using a single reference-beam only. Helium flows in air with different flow geometries were used as phase-objects. Tomographic reconstruction procedures such as the convolution-method yield the distributions of the refractive-index and the related helium concentrations in selected cross sections of the flow. (author)

  6. Developing the Digital Kyoto Collection in Education and Research.

    Science.gov (United States)

    Hill, Mark Anthony

    2018-04-16

    The Kyoto embryo collection was begun in 1961 by Dr. Hideo Nishimura. The collection has been continuously developed and currently contains over 44,000 human normal and abnormal specimens. Beginning online in 1997, the internet provided an opportunity to make embryos from the collection widely available for research and educational purposes (http://tiny.cc/Embryo). These embryonic development resources have been continuously published and available from that time until today. Published in Japanese as an Atlas of Embryonic Development. Published online as the Kyoto Human Embryo Visualization Project (http://atlas.cac.med.kyoto-u.ac.jp) and also as the Human Embryo Atlas (http://tiny.cc/Human_Embryo_Atlas). Published now electronically as a digital eBook (http://tiny.cc/Kyoto_Collection_eBook). This new digital format allows incorporation of whole embryo and histology manipulable images, labels, and a linked glossary. New imaging modalities of magnetic resonance imaging (MRI) and episcopic fluorescence image capture (EFIC) can also be easily displayed as animations. For research, the collection specimens and histological sections have been extensively studied and published in several hundred papers, discussed here and elsewhere in this special edition. I will also describe how the Kyoto collection will now form a major partner of a new international embryology research group, the Digital Embryology Consortium (https://human-embryology.org). The digital Kyoto collection will be made available for remote researcher access, analysis, and comparison with other collections allowing new research and educational applications. This work was presented at the 40th Anniversary Commemoration Symposium of the Congenital Anomaly Research Center, Graduate School of Medicine, Kyoto University, Japan, November, 2015. Anat Rec, 2018. © 2018 Wiley Periodicals, Inc. © 2018 Wiley Periodicals, Inc.

  7. ACTUALITY OF DIGITAL LIBRARIES CREATION IN THE HIGHER MEDICAL EDUCATIONAL INSTITUTIONS OF UKRAINE

    Directory of Open Access Journals (Sweden)

    Kateryna O. Zhuravska

    2015-06-01

    Full Text Available This article deals with an access to methodical materials from the sites of higher medical educational establishments of Ukraine. The tools that provide the process are analyzed. Particular attention is paid to the use of digital libraries in medical universities, the problem of open access to methodological information is considered. The prospects of the use of the latest information technologies in the medical education industry are highlighted. It is noted, that the use of digital libraries will allow medical students to acquire better knowledge and to be competitive specialists, as well as higher establishments will improve their rating.

  8. Digital game for education and dissemination of nuclear energy applications

    International Nuclear Information System (INIS)

    Legey, Ana Paula; Silva, Marcio H.; Machado, Daniel M.; Santo, Andre Cotelli E.; Lapa, Celso M.F.; Mol, Antonio C.A.

    2015-01-01

    Students are immersed in a society with many possibilities of interaction, either computer or smart phones. In addition, students demand more innovation, dynamism and interactivity in classrooms. The form of education that can motivate students to engage in the learning process can get them to be interested in the lessons and not prematurely abandon schools. On the other hand, educational materials based on Virtual Reality (VR), as computer games, have been considered an important educational tool for making dynamic, motivating, innovative, in addition to achieving those areas where traditional methods are not reaching its goal. Motivated by the above, and given the competence developed by the Virtual Reality Laboratory of the Instituto de Engenharia Nuclear / CNEN and the collaboration of the University Center UniCarioca, was developed a digital game based on virtual reality tools for the teaching of a subject of area of science that needs to be addressed to society more contextualized way: the different applications of nuclear energy. It is expected that this digital game is an important tool for the dissemination, teaching and learning the benefits of nuclear energy. (author)

  9. Digital game for education and dissemination of nuclear energy applications

    Energy Technology Data Exchange (ETDEWEB)

    Legey, Ana Paula; Silva, Marcio H.; Machado, Daniel M.; Santo, Andre Cotelli E.; Lapa, Celso M.F.; Mol, Antonio C.A., E-mail: analegey@hotmail.com, E-mail: machado.mol@gmail.com [Instituto de Engenharia Nuclear (IEN/CNEN-RJ), Rio de Janeiro, RJ (Brazil). Lab. de Realidade Virtual; Lima, Tiago Rocha; Paula, Vanessa M.; Junior, Israel L.; Augusto, Haline F., E-mail: tlrtiago@gmail.com, E-mail: vnspaula@hotmail.com, E-mail: halineffa@hotmail.com, E-mail: israel_plj@hotmail.com [Centro Universitario Carioca (UniCarioca), Rio de Janeiro, RJ (Brazil)

    2015-07-01

    Students are immersed in a society with many possibilities of interaction, either computer or smart phones. In addition, students demand more innovation, dynamism and interactivity in classrooms. The form of education that can motivate students to engage in the learning process can get them to be interested in the lessons and not prematurely abandon schools. On the other hand, educational materials based on Virtual Reality (VR), as computer games, have been considered an important educational tool for making dynamic, motivating, innovative, in addition to achieving those areas where traditional methods are not reaching its goal. Motivated by the above, and given the competence developed by the Virtual Reality Laboratory of the Instituto de Engenharia Nuclear / CNEN and the collaboration of the University Center UniCarioca, was developed a digital game based on virtual reality tools for the teaching of a subject of area of science that needs to be addressed to society more contextualized way: the different applications of nuclear energy. It is expected that this digital game is an important tool for the dissemination, teaching and learning the benefits of nuclear energy. (author)

  10. Iatrogenic Digital Compromise with Tubular Dressings

    Directory of Open Access Journals (Sweden)

    Corre, Kenneth A

    2009-08-01

    Full Text Available Objective: This case report describes a digit amputation resulting from an improperly applied tubular dressing. The safe application of digital tubular dressings, and the rationale behind it, is detailed to raise emergency physician (EP awareness.Methods: We present a case report of a recent iatrogenic-induced digit ischemia caused by improperly applied tube gauze. We review the literature on the subject and the likely sources of poor outcomes presented. The proper application of tubular gauze dressings is then outlined.Conclusion: EPs and emergency department personnel must be educated on the safe application of tubular gauze dressings to avoid dire outcomes associated with improper applications.[WestJEM. 2009;10:190-192.

  11. Bridging storytelling traditions with digital technology

    Directory of Open Access Journals (Sweden)

    Melany Cueva

    2013-08-01

    Full Text Available Objective. The purpose of this project was to learn how Community Health Workers (CHWs in Alaska perceived digital storytelling as a component of the “Path to Understanding Cancer” curriculum and as a culturally respectful tool for sharing cancer-related health messages. Design. A pre-course written application, end-of-course written evaluation, and internet survey informed this project. Methods. Digital storytelling was included in seven 5-day cancer education courses (May 2009–2012 in which 67 CHWs each created a personal 2–3 minute cancer-related digital story. Participant-chosen digital story topics included tobacco cessation, the importance of recommended cancer screening exams, cancer survivorship, loss, grief and end-of-life comfort care, and self-care as patient care providers. All participants completed an end-of-course written evaluation. In July 2012, contact information was available for 48 participants, of whom 24 completed an internet survey. Results. All 67 participants successfully completed a digital story which they shared and discussed with course members. On the written post-course evaluation, all participants reported that combining digital storytelling with cancer education supported their learning and was a culturally respectful way to provide health messages. Additionally, 62 of 67 CHWs reported that the course increased their confidence to share cancer information with their communities. Up to 3 years post-course, all 24 CHW survey respondents reported they had shown their digital story. Of note, 23 of 24 CHWs also reported change in their own behaviour as a result of the experience. Conclusions. All CHWs, regardless of computer skills, successfully created a digital story as part of the cancer education course. CHWs reported that digital stories enhanced their learning and were a culturally respectful way to share cancer-related information. Digital storytelling gave the power of the media into the hands of CHWs

  12. The Digital Learning Transition MOOC for Educators: Exploring a Scalable Approach to Professional Development

    Science.gov (United States)

    Kleiman, Glenn M.; Wolf, Mary Ann; Frye, David

    2013-01-01

    In conjunction with the relaunch of the Digital Learning Transition (DLT) Massive Open Online Course for Educatos (MOOC-Ed) in September 2013, the Alliance and the Friday Institute released "The Digital Learning Transition MOOC for Educators: Exploring a Scalable Approach to Professional Development", a new paper that describes the…

  13. [Medicine in the digital age : Telemedicine in medical school education].

    Science.gov (United States)

    Kuhn, S; Jungmann, F

    2018-03-01

    The increasing digitization of our lives and work has also reached medicine and is changing the profession of medical doctors. The modern forms of communication and cooperation in everyday medical practice demand new skills and qualifications. To enable future doctors to comply with this digitally competent profile, an innovative blended learning curriculum was developed and first implemented at the University Medical Center Mainz in summer semester 2017-Medicine in the Digital Age. The teaching concept encompasses five modules, each consisting of an e‑learning unit and a 3-hour classroom course. This publication presents the teaching concept, the initial implementation and evaluation of the module "Telemedicine". The competency development in the field of telemedicine showed a significant increase for the subcomponents "knowledge" and "skills". The neutral attitude towards telemedicine at the beginning of the module could be changed to a positive opinion after the session. The teaching of digital skills is a relevant component of future curriculum development in medical studies and also a challenge for continuing medical education.

  14. Teachers' Dispositions towards the Role of Digital Devices in Play-Based Pedagogy in Early Childhood Education

    Science.gov (United States)

    Palaiologou, Ioanna

    2016-01-01

    A body of research is emerging on early childhood education teachers' views on the integration of digital technologies in their practice. Despite evidence of the digitalisation of homes in affluent societies and children's interactions in highly mediated digital environments, few teachers so far have integrated digital devices into a play-based…

  15. An Object-Oriented Simulator for 3D Digital Breast Tomosynthesis Imaging System

    Directory of Open Access Journals (Sweden)

    Saeed Seyyedi

    2013-01-01

    Full Text Available Digital breast tomosynthesis (DBT is an innovative imaging modality that provides 3D reconstructed images of breast to detect the breast cancer. Projections obtained with an X-ray source moving in a limited angle interval are used to reconstruct 3D image of breast. Several reconstruction algorithms are available for DBT imaging. Filtered back projection algorithm has traditionally been used to reconstruct images from projections. Iterative reconstruction algorithms such as algebraic reconstruction technique (ART were later developed. Recently, compressed sensing based methods have been proposed in tomosynthesis imaging problem. We have developed an object-oriented simulator for 3D digital breast tomosynthesis (DBT imaging system using C++ programming language. The simulator is capable of implementing different iterative and compressed sensing based reconstruction methods on 3D digital tomosynthesis data sets and phantom models. A user friendly graphical user interface (GUI helps users to select and run the desired methods on the designed phantom models or real data sets. The simulator has been tested on a phantom study that simulates breast tomosynthesis imaging problem. Results obtained with various methods including algebraic reconstruction technique (ART and total variation regularized reconstruction techniques (ART+TV are presented. Reconstruction results of the methods are compared both visually and quantitatively by evaluating performances of the methods using mean structural similarity (MSSIM values.

  16. An object-oriented simulator for 3D digital breast tomosynthesis imaging system.

    Science.gov (United States)

    Seyyedi, Saeed; Cengiz, Kubra; Kamasak, Mustafa; Yildirim, Isa

    2013-01-01

    Digital breast tomosynthesis (DBT) is an innovative imaging modality that provides 3D reconstructed images of breast to detect the breast cancer. Projections obtained with an X-ray source moving in a limited angle interval are used to reconstruct 3D image of breast. Several reconstruction algorithms are available for DBT imaging. Filtered back projection algorithm has traditionally been used to reconstruct images from projections. Iterative reconstruction algorithms such as algebraic reconstruction technique (ART) were later developed. Recently, compressed sensing based methods have been proposed in tomosynthesis imaging problem. We have developed an object-oriented simulator for 3D digital breast tomosynthesis (DBT) imaging system using C++ programming language. The simulator is capable of implementing different iterative and compressed sensing based reconstruction methods on 3D digital tomosynthesis data sets and phantom models. A user friendly graphical user interface (GUI) helps users to select and run the desired methods on the designed phantom models or real data sets. The simulator has been tested on a phantom study that simulates breast tomosynthesis imaging problem. Results obtained with various methods including algebraic reconstruction technique (ART) and total variation regularized reconstruction techniques (ART+TV) are presented. Reconstruction results of the methods are compared both visually and quantitatively by evaluating performances of the methods using mean structural similarity (MSSIM) values.

  17. Digital technologies and their impact on Higher Education. The new mediations

    Directory of Open Access Journals (Sweden)

    Juan de Pablos Pons

    2018-03-01

    Full Text Available This work proposes a reflection on the evolution of media in the digital age, requires us to advance in knowledge about mediation and remediation processes, favored by technologies, differentiating them from those generated so far by traditional analogue media (printed book, film, television. Digitization has given rise to new realities and proposals, such as video games, social networks or augmented reality applications. The next step in our media culture is the multiplication and continuous diversification of formats, but also new forms of mediated interaction. The mediation processes generated contribute to the modification of communication models and teaching methods. And this has an impact on educational institutions, and also on higher education. As a contribution to its analysis, the concept of technological remediation is provided and defined. The new information and communication technologies (ICT represent, under the considerations formulated here, an opportunity for change some forms and procedures of main areas of the higher education: teaching, research and management. Being proactive in this new reality is relevant, since the adaptation effort is linked to the survival of the university itself.

  18. How Digital Technologies, Blended Learning and MOOCs Will Impact the Future of Higher Education

    Science.gov (United States)

    Morris, Neil P.

    2014-01-01

    Digital technologies are revolutionizing all parts of society, including higher education. Universities are rapidly adapting to the prevalence of staff and student mobile devices, digital tools and services on campus, and are developing strategies to harness these technologies to enhance student learning. In this paper, I explore the use of…

  19. Examining the Relationship between the Levels of Digital Citizenship and Social Presence for the Graduate Students Having Online Education

    Directory of Open Access Journals (Sweden)

    Mithat ELCICEK

    2018-01-01

    Full Text Available The aim of this study is to determine the levels of digital citizenship and social presence of the graduate students having distance education and to reveal the relationship between these two variables. The research was carried out with 50 women (35% and 93 men (65% graduate students enrolled in distance education master programs of Karadeniz Technical University. Individual Information Form, Social Presence Scale and Digital Citizenship Scale were used to collect data. Descriptive statistics were used in the study to determine the levels of digital citizenship and social presence of the students. Correlation analysis for the relationship between variables and linear regression for the predictive power were used. The results indicated that graduate students enrolled in distance education master programs had high levels in digital citizenship and social presence. Furthermore, the mentioned levels were comprehended to have significant and positive relationship among themselves. While the levels of digital citizenship and social presence didn’t differentiate significantly in terms of gender, social presence levels differentiated in favour of Educational Sciences Insitute. Also the level of social presence for the graduate students was concluded to be significantly predictive for digital citizenship level.

  20. Pricing Strategies and Models for the Provision of Digitized Texts in Higher Education.

    Science.gov (United States)

    Hardy, Rachel; Oppenheim, Charles; Rubbert, Iris

    2002-01-01

    Describes research into charging mechanisms for the delivery of digitized texts to higher education students in the United Kingdom and discusses the need for a satisfactory pricing model. Explains the HERON (Higher Education Resources On-Demand) and PELICAN (Pricing Experiment Library Information Cooperative Network) projects and considers…

  1. Learning Analytics and Digital Badges: Potential Impact on Student Retention in Higher Education

    Science.gov (United States)

    Mah, Dana-Kristin

    2016-01-01

    Learning analytics and digital badges are emerging research fields in educational science. They both show promise for enhancing student retention in higher education, where withdrawals prior to degree completion remain at about 30% in Organisation for Economic Cooperation and Development member countries. This integrative review provides an…

  2. Using Video Games to Enhance Motivation States in Online Education: Protocol for a Team-Based Digital Game.

    Science.gov (United States)

    Janssen, Anna; Shaw, Tim; Goodyear, Peter

    2015-09-28

    Video and computer games for education have been of interest to researchers for several decades. Over the last half decade, researchers in the health sector have also begun exploring the value of this medium. However, there are still many gaps in the literature regarding the effective use of video and computer games in medical education, particularly in relation to how learners interact with the platform, and how the games can be used to enhance collaboration. The objective of the study is to evaluate a team-based digital game as an educational tool for engaging learners and supporting knowledge consolidation in postgraduate medical education. A mixed methodology will be used in order to establish efficacy and level of motivation provided by a team-based digital game. Second-year medical students will be recruited as participants to complete 3 matches of the game at spaced intervals, in 2 evenly distributed teams. Prior to playing the game, participants will complete an Internet survey to establish baseline data. After playing the game, participants will voluntarily complete a semistructured interview to establish motivation and player engagement. Additionally, metrics collected from the game platform will be analyzed to determine efficacy. The research is in the preliminary stages, but thus far a total of 54 participants have been recruited into the study. Additionally, a content development group has been convened to develop appropriate content for the platform. Video and computer games have been demonstrated to have value for educational purposes. Significantly less research has addressed how the medium can be effectively utilized in the health sector. Preliminary data from this study would suggest there is an interest in games for learning in the medical student body. As such, it is beneficial to undertake further research into how these games teach and engage learners in order to evaluate their role in tertiary and postgraduate medical education in the future.

  3. DIGITAL TRANSFORMATION OF UNIVERSITY EDUCATION IN UKRAINE: TRAJECTORIES OF DEVELOPMENT IN THE CONDITIONS OF NEW TECHNOLOGICAL AND ECONOMIC ORDER

    Directory of Open Access Journals (Sweden)

    Oleg Ye. Kaminskyi

    2018-04-01

    Full Text Available The article substantiates the role of the digital transformation of higher education in Ukraine in the era of the fourth industrial revolution. There was proven the need to develop the strategy of the university education digital transformation, as well as the formation of new information and communication competencies. According to the authors, the strategy of digital transformation of the university education system has to include the modernization of corporate IT architecture management, which should be implemented as a cloud-based platform. The authors analysed the main possible directions of the educational services transformation and the accompanying business processes. The use of blockchain technology for the educational content management module construction is proposed. The integration of the educational content management modules of different Ukrainian universities should become the basis for creating a global cloud-based platform for higher education.

  4. Parental education and children's online health information seeking: beyond the digital divide debate.

    Science.gov (United States)

    Zhao, Shanyang

    2009-11-01

    Research has shown that increasing numbers of teenagers are going online to find health information, but it is unclear whether there are disparities in the prevalence of online health seeking among young Internet users associated with social and economic conditions. Existing literature on Internet uses by adults indicates that low income, less educated, and minority individuals are less likely to be online health seekers. Based on the analysis of data from the Pew Internet and American Life Project for the US, this study finds that teens of low education parents are either as likely as or even more likely than teens of high education parents to seek online health information. Multiple regression analysis shows that the higher engagement in health seeking by teens of low education parents is related to a lower prevalence of parental Internet use, suggesting that some of these teens may be seeking online health information on behalf of their low education parents. Implications of these findings are discussed in relation to the issues of the digital divide and digital empowerment.

  5. The Subject of Culture Within the Objective Scope of the Philosophy of Education

    Directory of Open Access Journals (Sweden)

    Svitlana Cherepanova

    2017-09-01

    Full Text Available In the article it is pointed out that European and worldwide integration processes, the informatization and the competitive character of all the spheres of social life require the overcoming of the tendency of “catching up” that is characteristic of Ukraine — in favour of leaving behind the transformation of the educational sphere, especially the pedagogical one. The attitude of a human being to the world contains theoretical (knowledge and ideas and practical aspects. Created in the process of social development new establishments, things, technologies have a human content; implement human subjectivity — knowledge, intellect, feelings, thinking, volition, convictions, objectives etc. Under discordant challenges of globalization, the philosophy of education can provide an adequate answer, approaches and objectives. The philosophy of education functions as a combination of world view theories (ideas, scientific, cultural, value, moral and ethical principles that predetermine not only the content of education but also a certain type of personality… This takes into account the peculiarities of technogenic (western and traditional (eastern cultures, that is the type of personality: individualistic (the West, collectivistic (the East. The methodological prospects are determined by the correlation of humanitarian, dialogical, synergetic paradigms, the philosophic anthropology and ontology with the accent on culture creation as overcoming the boundaries of the possible (cognition, activity creation of the being by means of culture. The humanitarian and culture creating strategies of the philosophy of education are grounded as conceptually reasonable: integrity and interaction of basic being and value concepts (man-science-culture-art-the style of thinking and objectives — the formation of a personality as a subject of culture. The formation of the subject of culture takes place in a certain social community, among moral rules, customs and

  6. Use of digital applications in the medicament calculation education for nursing

    Directory of Open Access Journals (Sweden)

    Francisco Gilberto Fernandes Pereira

    Full Text Available Objective.To evaluate the influence of the use of digital applications in medicament calculation education for nursing students. Methods. An experimental study was developed with a sample of 100 nursing students, who were divided randomly into two groups (use of the Calculation Medicines - CalcMed application - available free on the Internet, n=50 and control (conventional method of the calculator use and pre-math skills, n=50. Both groups were assessed before and after the application of the teaching strategy through a test with ten specific questions of medicament calculations. Results. The study group showed a mean score of 8.14 versus an average of 5.02 in the control group. The average time of test execution was faster in the study group compared to the control group (15.7 versus 38.9 minutes. Conclusion. The strategy of using this application positively influences learning and enables greater security in the implementation of medicament calculations.

  7. JCE Digital Library Grand Opening

    Science.gov (United States)

    Journal of Chemical Education, 2004

    2004-01-01

    The National Science, Technology, Engineering and Mathematical Education Digital Library (NSDL), inaugurated in December 2002, is developed to promote science education on a comprehensive scale. The Journal of Chemical, Education (JCE) Digital Library, incorporated into NSDL, contains its own collections of digital resources for chemistry…

  8. CREATION OF PUBLIC DIGITAL EDUCATIONAL RESOURCES FOR SECONDARY SCHOOLS AS AN IMPORTANT FACTOR FOR IMPROVING OF GENERAL EDUCATION QUALITY

    Directory of Open Access Journals (Sweden)

    Anatolii Yu. Pylypchuk

    2010-08-01

    Full Text Available The article deals with the problems that must be addressed for digital educational resources to meet current requirements and to ensure their general education, analyzed ways to solve these problems abroad, particularly in the Russian Federation, and suggested possible ways to address them in Ukraine.

  9. Virtually Dead: Digital Public Mortuary Archaeology

    Directory of Open Access Journals (Sweden)

    Howard Williams

    2015-12-01

    Full Text Available Over recent decades, the ethics, politics and public engagements of mortuary archaeology have received sustained scrutiny, including how we handle, write about and display the archaeological dead. Yet the burgeoning use of digital media to engage different audiences in the archaeology of death and burial have so far escaped attention. This article explores categories and strategies by which digital media create virtual communities engaging with mortuary archaeology. Considering digital public mortuary archaeology (DPMA as a distinctive theme linking archaeology, mortality and material culture, we discuss blogs, vlogs and Twitter as case studies to illustrate the variety of strategies by which digital media can promote, educate and engage public audiences with archaeological projects and research relating to death and the dead in the human past. The article then explores a selection of key critical concerns regarding how the digital dead are currently portrayed, identifying the need for further investigation and critical reflection on DPMA’s aims, objectives and aspired outcomes.

  10. Obtaining digital files from radiographic films

    International Nuclear Information System (INIS)

    Lavena, Leonardo B; Romero, Amanda G; Paul, Anibal de; Rocha, Luis A; Rotger, Viviana I; Olivera, Juan M

    2007-01-01

    Digitizing images with low cost off-the-shelf technology arises as an alternative to storage films in developing countries. The objective of this work is to determine a low-cost method to digitize Rx films for educative and remote-consult purposes. To this aim, different ways of digitizing were compared against conventional methods to determine the feasibility to have a simple-low cost method that is quality independent from facilities and operator. Different images from digital photo cameras and scanners (with or without transparency adapter at different resolutions and color depth) were analyzed. We present preliminary results for digitizing Rx films with a fast and simple inexpensive system that capture quality images, and optimal sizes for storage in basic PCs in hospitals, with the possibility of asking for a second opinion via e-mail or through a web-based service. It must be noted that in many cases the only way of communication is via dial-up telephone line

  11. Digital Invasions: from Point Clouds to Historical Building Object Modeling H-Bom of a Unesco Whl Site

    Science.gov (United States)

    Chiabrando, F.; Lo Turco, M.; Santagati, C.

    2017-02-01

    The paper here presented shows the outcomes of a research/didactic activity carried out within a workshop titled "Digital Invasions. From point cloud to Heritage Building Information Modeling" held at Politecnico di Torino (29th September-5th October 2016). The term digital invasions refers to an Italian bottom up project born in the 2013 with the aim of promoting innovative digital ways for the enhancement of Cultural Heritage by the co-creation of cultural contents and its sharing through social media platforms. At this regard, we have worked with students of Architectural Master of Science degree, training them with a multidisciplinary teaching team (Architectural Representation, History of Architecture, Restoration, Digital Communication and Geomatics). The aim was also to test if our students could be involved in a sort of niche crowdsourcing for the creation of a library of H-BOMS (Historical-Building Object Modeling) of architectural elements.

  12. DIGITAL INVASIONS: FROM POINT CLOUDS TO HISTORICAL BUILDING OBJECT MODELING (H-BOM OF A UNESCO WHL SITE

    Directory of Open Access Journals (Sweden)

    F. Chiabrando

    2017-02-01

    Full Text Available The paper here presented shows the outcomes of a research/didactic activity carried out within a workshop titled "Digital Invasions. From point cloud to Heritage Building Information Modeling" held at Politecnico di Torino (29th September–5th October 2016. The term digital invasions refers to an Italian bottom up project born in the 2013 with the aim of promoting innovative digital ways for the enhancement of Cultural Heritage by the co-creation of cultural contents and its sharing through social media platforms. At this regard, we have worked with students of Architectural Master of Science degree, training them with a multidisciplinary teaching team (Architectural Representation, History of Architecture, Restoration, Digital Communication and Geomatics. The aim was also to test if our students could be involved in a sort of niche crowdsourcing for the creation of a library of H-BOMS (Historical-Building Object Modeling of architectural elements.

  13. Development of test objects for image quality evaluation of digital mammography; Desenvolvimento de objetos de teste para avaliacao da qualidade da imagem em mamografia digital

    Energy Technology Data Exchange (ETDEWEB)

    Pinto, Vitor Nascimento de Carvalho

    2013-07-01

    Mammography is the image exam called 'gold standard' for early detection of breast cancer. 111 Brazil, more than eight million mammograms are carried out per year. With the advancement of technology, the digital systems CR and DR for this diagnostic modality have been increasingly implemented, replacing the conventional screen-film system, which brought environmental problems, like the disposal of chemical waste, and is also responsible for the rejection of radiographic films with processing artifacts. Digital systems, besides not experiencing the problem of environmental pollution, are still capable of image processing, allowing a much lower rejection rate when compared to the conventional system. Moreover, the determination of an accurate diagnosis is highly dependent on the image quality of the examination. To ensure the reliability of the images produced by these systems, it is necessary to evaluate them on a regular basis. Unfortunately, there is no regulation in Brazil about the Quality Assurance of these systems. The aim of this study was to develop a set of test objects that allow the evaluation of some parameters of image quality of these systems, such as field image uniformity, the linearity between the air Kerma incident on detector and the mean pixel value (MPV) of the image, the spatial resolution of the system through the modulation transfer function (MTF) and also to suggest an object to be applied in the evaluation of contrast-to-noise ratio (CNR) and signal-difference-to-noise ratio (SDNR). In order to test the objects. 10 mammography centers were evaluated, seven with CR systems and three with the DR systems. To evaluate the linearity, besides the test objects high sensitivity dosimeters were necessary to be used, namely LiF:Mg,Cu,P TL dosimeters. The use of these dosimeters was recommended in order to minimize the time required to perform the tests and to decrease the number of exposures needed. For evaluation of digital images in DICOM

  14. Confrontation and Alienation: Education's Flawed Response to Religious Textbook Objections.

    Science.gov (United States)

    Balajthy, Ernest

    Recent controversies over textbooks illustrate objections held by Evangelicals to "secular humanism" in the schools. Educators automatically tend to assume that all religious objections to curricula are clear-cut attempts at censorship. This confrontational attitude on the part of educators can lead to alienation of minority religious…

  15. A Teoria Crítica e a sociedade da cultura digital

    Directory of Open Access Journals (Sweden)

    Antonio Zuin

    2017-05-01

    Full Text Available The objective of this article is to address, within the scope of its research trajectory, the insertion of the "Critical Theory and Education Research Group" in the PPGE/UFSCar Research Line "Education, Culture and Subjectivity". In order to do it, the article presents some considerations about the theoretical-methodological framework of the Critical Theory of Society, a brief history of the 25 years of the research group and the current emphasis, in the context of the dilemmas of the digital culture society, about the revitalization of the concepts of cultural industry, formation and semiformation, which are increasingly present in the work of its researchers. Currently, several researchers of the Group, under the guidance of Professor Antônio A. S. Zuin, are studying the way in which the concepts of formation and semiformation are reinvigorated in the society of the digital culture by means of objects, such as: cyberbullying of students against teachers, university and digital culture, education and television, education and social networks, distance education, education and information and communication technologies, public sphere and digital society, among others. The specific analyzes of the classroom, through the empirical reconstruction of the pedagogical sense of education, according to the theoretical-epistemological contribution of the Objective Hermeneutics, stand out in the current research projects led by professor Luiz Roberto Gomes and help the process of interpretation of the impact of digital culture in education. O objetivo desse artigo é abordar, no âmbito da sua trajetória de pesquisa, a inserção do "Grupo de Pesquisa Teoria Crítica e Educação" na Linha de Pesquisa "Educação, Cultura e Subjetividade" do PPGE/ UFSCar. Para tanto, apresenta algumas considerações sobre o referencial teórico-metodológico da Teoria Crítica da Sociedade, um breve histórico dos 25 anos do Grupo de Pesquisa e a ênfase atual, no

  16. Digital Sketch Modelling: Integrating Digital Sketching as a Transition between Sketching and CAD in Industrial Design Education

    Science.gov (United States)

    Ranscombe, Charlie; Bissett-Johnson, Katherine

    2017-01-01

    Literature on the use of design tools in educational settings notes an uneasy relationship between student use of traditional hand sketching and digital modelling tools (CAD) during the industrial design process. This is often manifested in the transition from sketching to CAD and exacerbated by a preference of current students to use CAD. In this…

  17. Harmonized Spaces, Dissonant Objects, Inventing Europe? Mobilizing Digital Heritage

    NARCIS (Netherlands)

    Badenoch, A.W.|info:eu-repo/dai/nl/298400715

    2011-01-01

    Technology, particularly digitization and the online availability of cultural heritage collections, provides new possibilities for creating new forms of ‘European cultural heritage’. This essay analyzes the emerging sphere of European digital heritage as a project of technological harmonization.

  18. The Digital Future of Education--The Cloud or the Matrix?

    Science.gov (United States)

    Saltinski, Ronald

    2013-01-01

    Across the next 10 to 15 years, education, especially instructional pedagogies, and curriculum design, will be deeply impacted, as will all global society, by emerging technology. The most intense component of this emerging technology will be the cloud. An evolving and self-sustaining digital entity, the cloud provides a ubiquitous access to…

  19. DIGITAL HUMANISTIC PEDAGOGY: RELEVANT PROBLEMS OF SCIENTIFIC RESEARCH IN THE FIELD OF USING ICT IN EDUCATION

    Directory of Open Access Journals (Sweden)

    Valeriy Yu. Bykov

    2016-07-01

    Full Text Available In the article theoretical and methodological principles of digital humanistic pedagogy – the science about the laws of creating a positive integrated educational reality as a result of the convergence of physical and virtual (created using ICT training spaces (environments are determined. Based on the use of modern ICT learning activity (formal, nonformal and informal is at the intersection of two worlds: the real and the virtual. Methodology and research methods of classical pedagogy require review and improvement in the context of current realities of the educational process, needs and interests of all its subjects. The development of digital humanities in the international educational space is analyzed; the content of the new field of pedagogical knowledge as part of digital humanistic is outlined; research methods and directions of current scientific research are defined.

  20. Mitigation and Adaptation: Critical Perspectives toward Digital Technologies in Place-Conscious Environmental Education

    Science.gov (United States)

    Greenwood, David A.; Hougham, R. Justin

    2015-01-01

    This paper explores the tension for educators between the proliferation of mobile, digital technologies, and the widely held belief that environmental learning is best nurtured through place-based approaches that emphasize direct experience. We begin by offering a general critique of technology in culture and education, emphasizing what is at…

  1. Steering of Educational Processes in a Digital Medium Environment

    DEFF Research Database (Denmark)

    Tække, Jesper; Paulsen, Michael Eric

    2016-01-01

    We are living in a period when new social structures arise in the communicative space and wake of digital media. This means that we must respond to a changing social world within all social spheres, including economy, work life, love relations and, last but not least, education. The issue we...... are dealing with in this article is how one should respond educationally to the new media situation. Or more precisely: What should or could Bildung (edification) be within the current environment of new media. It draws on Luhmann (2006), Biesta (2006), Klafki (2014) and Kant (1784), describing what Bildung...... is, seen from the point of view of the enlightenment tradition, and sets out to discuss and analyse how ideas of Bildung could be used in education today and tomorrow. The paper draws on empirical findings from the Socio Media Education Experiment, a Danish action research project in an upper...

  2. Educación para los medios, alfabetización mediática y competencia digital Media Education, Media Literacy and Digital Competence

    Directory of Open Access Journals (Sweden)

    Alfonso Gutiérrez Martín

    2012-03-01

    Full Text Available El presente trabajo aborda las posibles relaciones entre educación y medios en la sociedad actual, y el papel que le corresponde a la educación formal tanto en la integración curricular de los medios como en la alfabetización digital necesaria para el siglo XXI. Se parte de distintas concepciones y enfoques que en las últimas décadas han predominado en el estudio de los medios y en la educación y alfabetización mediáticas en el panorama internacional; se intentan subsanar algunos problemas terminológicos derivados de la riqueza idiomática del mundo global e intercultural en el que nos movemos; se buscan posturas integradoras y se propone una alfabetización para el siglo XXI que se caracteriza por ser mediática, digital, multimodal, crítica y funcional. Se analizan posibles interpretaciones de educación mediática y competencia digital prestando especial atención al actual marco normativo europeo y se advierte de dos posibles peligros: reducir la educación mediática al desarrollo de la competencia digital, y reducir la competencia digital a su dimensión más tecnológica e instrumental: centrarse en los conocimientos técnicos, en los procedimientos de uso y manejo de dispositivos y programas, olvidando las actitudes y los valores. Para evitar el reduccionismo y el sesgo tecnológico se recomienda recuperar para el desarrollo de la alfabetización mediática y de la competencia digital los enfoques más críticos e ideológicos de la educación para los medios.This article addresses some possible relationship between education and media in contemporary society and explores the role that formal education should play in both the integration of media in the curriculum and the digital literacy skills necessary for the 21st century. The authors discuss here different theories and approaches that have dominated international media studies, media education and media literacy in recent decades. Confusion and misunderstandings in

  3. Educación y ágora digital: retos y horizontes para la formación humanística (education and digital agora: challenges and horizons for humanistic training

    Directory of Open Access Journals (Sweden)

    Hernando Barrios Tao

    2015-01-01

    Full Text Available Resumen: El artículo de revisión, se orienta a las humanidades en la educación superior, en la era digital. A partir de la misión de la educación, con su compromiso de la formación humana y profesional, el ágora digital es considerada tanto escenario como mediación para las humanidades en la educación superior. La sociedad tecnológica plantea unos retos que se pueden examinar en estudios de finales del siglo XX e inicios del XXI. Asimismo, la situación de la educación y la formación humanística en este nuevo escenario abre unos senderos que se determinan como horizontes para su caminar en este nuevo hábitat digital. Aprendizaje autónomo y colaborativo, multiculturalismo, pensamiento crítico, responsabilidad planetaria, son saberes que pueden fortalecerse con la mediación de las TIC Abstract: The review article focuses on the humanities in higher education in the digital age. From the mission of education, with its commitment to the professional and human formation, the digital agora is considered to be both a scenario and a mediation for the humanities in higher education. The technological society poses a few challenges that can be examined in studies of the end of the 20th century and early 21st century. In addition, the situation of education and humanistic education in this new scenario opens some paths, which are determined as horizons for their walk in this new digital habitat. Autonomous and collaborative learning,multiculturalism, critical thinking, and planetary responsibility, is a piece of knowledge that can be strengthened with the mediation of ICT

  4. Does Digital Video Advertising Increase Population-Level Reach of Multimedia Campaigns? Evidence From the 2013 Tips From Former Smokers Campaign

    OpenAIRE

    Davis, Kevin C; Shafer, Paul R; Rodes, Robert; Kim, Annice; Hansen, Heather; Patel, Deesha; Coln, Caryn; Beistle, Diane

    2016-01-01

    Background Federal and state public health agencies in the United States are increasingly using digital advertising and social media to promote messages from broader multimedia campaigns. However, little evidence exists on population-level campaign awareness and relative cost efficiencies of digital advertising in the context of a comprehensive public health education campaign. Objective Our objective was to compare the impact of increased doses of digital video and television advertising fro...

  5. Beyond Digital Natives: European Research on Media Education; Challenges of Technology and Pedagogical Issues

    Science.gov (United States)

    Rivoltella, Pier Cesare

    2012-01-01

    This article aims to map issues of Media Education currently under debate in Europe. It points out three main research trends. The first one concerns digital natives and their skills in media and technologies. Here we have quite a dialectic situation: on the one hand, a lot of scholars and policymakers are sure that digital natives exist, that…

  6. An analysis of United States K-12 stem education versus STEM workforce at the dawn of the digital revolution

    Science.gov (United States)

    Cataldo, Franca

    The world is at the dawn of a third industrial revolution, the digital revolution, that brings great changes the world over. Today, computing devices, the Internet, and the World Wide Web are vital technology tools that affect every aspect of everyday life and success. While computing technologies offer enormous benefits, there are equally enormous safety and security risks that have been growing exponentially since they became widely available to the public in 1994. Cybercriminals are increasingly implementing sophisticated and serious hack attacks and breaches upon our nation's government, financial institutions, organizations, communities, and private citizens. There is a great need for computer scientists to carry America's innovation and economic growth forward and for cybersecurity professionals to keep our nation safe from criminal hacking. In this digital age, computer science and cybersecurity are essential foundational ingredients of technological innovation, economic growth, and cybersecurity that span all industries. Yet, America's K-12 education institutions are not teaching the computer science and cybersecurity skills required to produce a technologically-savvy 21st century workforce. Education is the key to preparing students to enter the workforce and, therefore, American K-12 STEM education must be reformed to accommodate the teachings required in the digital age. Keywords: Cybersecurity Education, Cybersecurity Education Initiatives, Computer Science Education, Computer Science Education Initiatives, 21 st Century K-12 STEM Education Reform, 21st Century Digital Literacies, High-Tech Innovative Problem-Solving Skills, 21st Century Digital Workforce, Standardized Testing, Foreign Language and Culture Studies, Utica College, Professor Chris Riddell.

  7. Distributed Repositories for Educational Content - Part 1: Information Management for Educational Content

    Directory of Open Access Journals (Sweden)

    Bernd J. Krämer

    2011-07-01

    Full Text Available As education providers increasingly integrate digital learning media into their education processes, the need for the systematic management of learning materials and learning arrangements becomes clearer. Digital repositories, often called Learning Object Repositories (LOR, promise to provide an answer to this challenge. This article is composed of two parts. In this part, we derive technological and pedagogical requirements for LORs from a concretization of information quality criteria for e-learning technology. We review the evolution of learning object repositories and discuss their core features in the context of pedagogical requirements, information quality demands, and e-learning technology standards. We conclude with an outlook in Part 2, which presents concrete technical solutions, in particular networked repository architectures.

  8. Digital assessment in higher education: Promoting universal usability through requirements specification and universal design quality (UD-Q) reviews

    OpenAIRE

    Begnum, Miriam E. Nes; Foss-Pedersen, Rikke Julie

    2017-01-01

    Statistics show there is a clear relationship between higher education and employment in Norway, especially for people with disabilities. The use of digital assessment solutions is increasing in Norwegian higher education. The overall goal of this study is therefore to highlight the potential for improvement of current practices related to universal design, both for providers of digital assessment solutions and for higher education institutions. Based on a case study of practices in Norwegian...

  9. Investigating Elementary School Students' Technology Acceptance by Applying Digital Game-Based Learning to Environmental Education

    Science.gov (United States)

    Cheng, Yuh-Ming; Lou, Shi-Jer; Kuo, Sheng-Huang; Shih, Ru-Chu

    2013-01-01

    In order to improve and promote students' environmental knowledge, attitudes, and behaviour, integrating environmental education into the primary education curriculum has become a key issue for environmental education. For this reason, this study aimed to investigate elementary school students' acceptance of technology applying digital game-based…

  10. Gateway or Gatekeeper: The Implications of Copyright and Digitalization on Education.

    Science.gov (United States)

    Maxwell, Leigh; McCain, Thomas A.

    1997-01-01

    Offers a conceptual framework to consider the issues surrounding copyright, education, and the digitalization of society. Traces the history of copyright through the evolution of communication media--its role in creating and distributing knowledge. Considers the dialectical relationship between communication as transmission and communication as…

  11. Digital technology in mathematics education : Why it works (or doesn't)

    NARCIS (Netherlands)

    Drijvers, P.H.M.

    2015-01-01

    The integration of digital technology confronts teachers, educators and researchers with many questions. What is the potential of ICT for learning and teaching, and which factors are decisive in making it work in the mathematics classroom? To investigate these questions, six cases from leading

  12. Kinetic Digitally-Driven Architectural Structures as ‘Marginal’ Objects – a Conceptual Framework

    Directory of Open Access Journals (Sweden)

    Sokratis Yiannoudes

    2014-07-01

    Full Text Available Although the most important reasons for designing digitally-driven kinetic architectural structures seem to be practical ones, namely functional flexibility and adaptation to changing conditions and needs, this paper argues that there is possibly an additional socio-cultural aspect driving their design and construction. Through this argument, the paper attempts to debate their status and question their concepts and practices.Looking at the design explorations and discourses of real or visionary technologically-augmented architecture since the 1960s, one cannot fail to notice the use of biological metaphors and concepts to describe them – an attempt to ‘naturalise’ them which culminates today in the conception of kinetic structures and intelligent environments as literally ‘alive’. Examining these attitudes in contemporary examples, the paper demonstrates that digitally-driven kinetic structures can be conceived as artificial ‘living’ machines that undermine the boundary between the natural and the artificial. It argues that by ‘humanising’ these structures, attributing biological characteristics such as self-initiated motion, intelligence and reactivity, their designers are ‘trying’ to subvert and blur the human-machine (-architecture discontinuity.The argument is developed by building a conceptual framework which is based on evidence from the social studies of science and technology, in particular their critique in modern nature-culture and human-machine distinctions, as well as the history and theory of artificial life which discuss the cultural significance and sociology of ‘living’ objects. In particular, the paper looks into the techno-scientific discourses and practices which, since the 18th century, have been exploring the creation of ‘marginal’ objects, i.e. seemingly alive objects made to challenge the nature-artifice boundary.

  13. e-Labs and Work Objects: Towards Digital Health Economies

    Science.gov (United States)

    Ainsworth, John D.; Buchan, Iain E.

    The optimal provision of healthcare and public health services requires the synthesis of evidence from multiple disciplines. It is necessary to understand the genetic, environmental, behavioural and social determinants of disease and health-related states; to balance the effectiveness of interventions with their costs; to ensure the maximum safety and acceptability of interventions; and to provide fair access to care services for given populations. Ever expanding databases of knowledge and local health information, and the ability to employ computationally expensive methods, promises much for decisions to be both supported by best evidence and locally relevant. This promise will, however, not be realised without providing health professionals with the tools to make sense of this information rich environment and to collaborate across disciplines. We propose, as a solution to this problem, the e-Lab and Work Objects model as a sense-making platform for digital health economies - bringing together data, methods and people for timely health intelligence.

  14. Mobile devices, Virtual Reality, Augmented Reality, and Digital Geoscience Education.

    Science.gov (United States)

    Crompton, H.; De Paor, D. G.; Whitmeyer, S. J.; Bentley, C.

    2016-12-01

    Mobile devices are playing an increasing role in geoscience education. Affordances include instructor-student communication and class management in large classrooms, virtual and augmented reality applications, digital mapping, and crowd-sourcing. Mobile technologies have spawned the sub field of mobile learning or m-learning, which is defined as learning across multiple contexts, through social and content interactions. Geoscientists have traditionally engaged in non-digital mobile learning via fieldwork, but digital devices are greatly extending the possibilities, especially for non-traditional students. Smartphones and tablets are the most common devices but smart glasses such as Pivothead enable live streaming of a first-person view (see for example, https://youtu.be/gWrDaYP5w58). Virtual reality headsets such as Google Cardboard create an immersive virtual field experience and digital imagery such as GigaPan and Structure from Motion enables instructors and/or students to create virtual specimens and outcrops that are sharable across the globe. Whereas virtual reality (VR) replaces the real world with a virtual representation, augmented reality (AR) overlays digital data on the live scene visible to the user in real time. We have previously reported on our use of the AR application called FreshAiR for geoscientific "egg hunts." The popularity of Pokémon Go demonstrates the potential of AR for mobile learning in the geosciences.

  15. Digipreneur Education as the Solution for SMEs Competition in Digital Era

    OpenAIRE

    Nugraha, Aryan Eka Prastya

    2016-01-01

    This research aims to create the digipreneur educational model for SMEs and analyze its relationship with developed digital business world.  The research used the descriptive analysis to explore and clarify a phenomenon. One of the analyses was SWOT analysis method which arrange a plan to achieve both short term goals and long term goals. Based on the constructed model of digipreneur educational model, it is emphasized on business skills aspects where modern financial skill components and all...

  16. Developing Data Citations from Digital Object Identifier Metadata

    Science.gov (United States)

    Wanchoo, L.; James, N.

    2015-12-01

    NASA's Earth Science Data and Information System (ESDIS) Project has been processing information for the registration of Digital Object Identifiers (DOI) for the last five years of which an automated system has been in operation for the last two years. The ESDIS DOI registration system has registered over 2000 DOIs with over 1000 DOIs held in reserve until all required information has been collected. By working towards the goal of assigning DOIs to the 8000+ data collections under its management, ESDIS has taken the first step towards facilitating the use of data citations with those products. When registering DOIs, ESDIS requires certain DOI elements be collected for the DOI landing page as recommended by NASA's Earth Science Data System Working Group (ESDSWG). The landing page provides sufficient information to 1) identify NASA data as referenced in a science publication, 2) credit data creators and distributors, and 3) access the data itself enabling the trace-ability and reproducibility of the data. However, the required elements for this DOI landing page are also the core required elements for forming an Earth science data citation. Data citations are getting significant attention from the scientific community and data centers alike. So to encourage the citing of Earth science data products, each product DOI landing page displays a sample data citation and makes the required citation elements available to DataCite for use in its Data Citation generation tool. This paper will describe that process. ESDIS data centers are constantly developing technologies to better serve the Earth science user community such as Geospatial Interactive Online Visualization ANd aNalysis Infrastructure (GIOVANNI), Land and Atmospheric Near Real-Time Capability for EOS (LANCE), and advanced tools that support virtual data collections, and virtual data products. These all provide easier access to data and make possible the creation of data products with user specified parameters

  17. Access to Digital Communication Technology and Perceptions of Telemedicine for Patient Education among American Indian Patients with Diabetes.

    Science.gov (United States)

    Mathieson, Kathleen; Leafman, Joan S; Horton, Mark B

    2017-01-01

    Health care access for medically underserved patients managing chronic conditions is challenging. While telemedicine can support patient education and engagement, the "digital divide" may be particularly problematic among the medically underserved. This study evaluated physical access to digital devices, use of e-mail and social media tools, and perceptions of telemedicine among American Indian (AI) patients with diabetes mellitus (DM). Survey data were collected from AI patients with DM during teleophthalmology exams. Eighty-eight percent of patients had access to digital device(s), 70% used e-mail, and 56% used social media. Younger age and greater education were positively associated with e-mail and social media use (p < .05). Most (60%) considered telemedicine an excellent medium for health-related patient education. American Indian patients with DM had access enabling patient education via telemedicine. Future work should examine patient technology preferences and effectiveness of technology-based education in improving outcomes among medically underserved populations.

  18. Orientations in adolescent use of information and communication technology: a digital divide by sociodemographic background, educational career, and health.

    Science.gov (United States)

    Koivusilta, Leena K; Lintonen, Tomi P; Rimpelä, Arja H

    2007-01-01

    The role of information and communication technology (ICT) in adolescents' lives was studied, with emphasis on whether there exists a digital divide based on sociodemographic background, educational career, and health. The assumption was that some groups of adolescents use ICT more so that their information utilization skills improve (computer use), while others use it primarily for entertainment (digital gaming, contacting friends by mobile phone). Data were collected by mailed survey from a nationally representative sample of 12- to 18-year-olds (n=7,292; response 70%) in 2001 and analysed using ANOVA. Computer use was most frequent among adolescents whose fathers had higher education or socioeconomic status, who came from nuclear families, and who continued studies after compulsory education. Digital gaming was associated with poor school achievement and attending vocational rather than upper secondary school. Mobile phone use was frequent among adolescents whose fathers had lower education or socioeconomic status, who came from non-nuclear families, and whose educational prospects were poor. Intensive use of each ICT form, especially of mobile phones, was associated with health problems. High social position, nuclear family, and a successful educational career signified good health in general, independently of the diverse usage of ICT. There exists a digital divide among adolescents: orientation to computer use is more common in educated well-off families while digital gaming and mobile phone use accumulate at the opposite end of the spectrum. Poorest health was reported by mobile phone users. High social background and success at school signify better health, independently of the ways of using ICT.

  19. Youth-Driven Information Privacy Education Campaign 2015-16: Digital Trust Foundation Final Grant Report

    Science.gov (United States)

    Walker, Kristen L.; Kiesler, Tina; Malone, Summer

    2016-01-01

    This project involved the development of a comprehensive and educational social marketing communications plan designed to help educate middle-school-aged youth about information use and abuse online. We achieved our goal of enhancing digital information literacy while developing critical thinking and creative communication skills for…

  20. Digital Natives and Digital Immigrants: Teaching with Technology

    Science.gov (United States)

    Martin, Ellen Marie Peterson

    2011-01-01

    Education is witnessing an increasing demand for technology use in the classroom. At the same time, new teachers are entering the profession in high numbers, some being labeled as "Digital Natives" while others are labeled "Digital Immigrants". This qualitative case study investigated the technology practices of Digital Native and Digital…

  1. SLOAN DIGITAL SKY SURVEY OBSERVATIONS OF KUIPER BELT OBJECTS: COLORS AND VARIABILITY

    International Nuclear Information System (INIS)

    Ofek, Eran O.

    2012-01-01

    Colors of trans-Neptunian objects (TNOs) are used to study the evolutionary processes of bodies in the outskirts of the solar system and to test theories regarding their origin. Here I describe a search for serendipitous Sloan Digital Sky Survey (SDSS) observations of known TNOs and Centaurs. I present a catalog of SDSS photometry, colors, and astrometry of 388 measurements of 42 outer solar system objects. I find weak evidence, at the ≈ 2σ level (per trial), for a correlation between the g – r color and inclination of scattered disk objects and hot classical Kuiper Belt objects. I find a correlation between the g – r color and the angular momentum in the z direction of all the objects in this sample. These findings should be verified using larger samples of TNOs. Light curves as a function of phase angle are constructed for 13 objects. The steepness of the slopes of these light curves suggests that the coherent backscatter mechanism plays a major role in the reflectivity of outer solar system small objects at small phase angles. I find weak evidence for an anticorrelation, significant at the 2σ confidence level (per trial), between the g-band phase-angle slope parameter and the semimajor axis, as well as the aphelion distance, of these objects (i.e., they show a more prominent 'opposition effect' at smaller distances from the Sun). However, this plausible correlation should be verified using a larger sample. I discuss the origin of this possible correlation and argue that if this correlation is real it probably indicates that 'Sedna'-like objects have a different origin than other classes of TNOs. Finally, I identify several objects with large variability amplitudes.

  2. Objective assessment in digital images of skin erythema caused by radiotherapy

    International Nuclear Information System (INIS)

    Matsubara, H.; Matsufuji, N.; Tsuji, H.; Yamamoto, N.; Karasawa, K.; Nakajima, M.; Karube, M.; Takahashi, W.

    2015-01-01

    Purpose: Skin toxicity caused by radiotherapy has been visually classified into discrete grades. The present study proposes an objective and continuous assessment method of skin erythema in digital images taken under arbitrary lighting conditions, which is the case for most clinical environments. The purpose of this paper is to show the feasibility of the proposed method. Methods: Clinical data were gathered from six patients who received carbon beam therapy for lung cancer. Skin condition was recorded using an ordinary compact digital camera under unfixed lighting conditions; a laser Doppler flowmeter was used to measure blood flow in the skin. The photos and measurements were taken at 3 h, 30, and 90 days after irradiation. Images were decomposed into hemoglobin and melanin colors using independent component analysis. Pixel values in hemoglobin color images were compared with skin dose and skin blood flow. The uncertainty of the practical photographic method was also studied in nonclinical experiments. Results: The clinical data showed good linearity between skin dose, skin blood flow, and pixel value in the hemoglobin color images; their correlation coefficients were larger than 0.7. It was deduced from the nonclinical that the uncertainty due to the proposed method with photography was 15%; such an uncertainty was not critical for assessment of skin erythema in practical use. Conclusions: Feasibility of the proposed method for assessment of skin erythema using digital images was demonstrated. The numerical relationship obtained helped to predict skin erythema by artificial processing of skin images. Although the proposed method using photographs taken under unfixed lighting conditions increased the uncertainty of skin information in the images, it was shown to be powerful for the assessment of skin conditions because of its flexibility and adaptability

  3. Objective assessment in digital images of skin erythema caused by radiotherapy

    Energy Technology Data Exchange (ETDEWEB)

    Matsubara, H., E-mail: matubara@nirs.go.jp; Matsufuji, N.; Tsuji, H.; Yamamoto, N.; Karasawa, K.; Nakajima, M.; Karube, M. [National Institute of Radiological Sciences (NIRS), Chiba 263-8555 (Japan); Takahashi, W. [Department of Radiology, University of Tokyo Hospital, Tokyo 113-8655 (Japan)

    2015-09-15

    Purpose: Skin toxicity caused by radiotherapy has been visually classified into discrete grades. The present study proposes an objective and continuous assessment method of skin erythema in digital images taken under arbitrary lighting conditions, which is the case for most clinical environments. The purpose of this paper is to show the feasibility of the proposed method. Methods: Clinical data were gathered from six patients who received carbon beam therapy for lung cancer. Skin condition was recorded using an ordinary compact digital camera under unfixed lighting conditions; a laser Doppler flowmeter was used to measure blood flow in the skin. The photos and measurements were taken at 3 h, 30, and 90 days after irradiation. Images were decomposed into hemoglobin and melanin colors using independent component analysis. Pixel values in hemoglobin color images were compared with skin dose and skin blood flow. The uncertainty of the practical photographic method was also studied in nonclinical experiments. Results: The clinical data showed good linearity between skin dose, skin blood flow, and pixel value in the hemoglobin color images; their correlation coefficients were larger than 0.7. It was deduced from the nonclinical that the uncertainty due to the proposed method with photography was 15%; such an uncertainty was not critical for assessment of skin erythema in practical use. Conclusions: Feasibility of the proposed method for assessment of skin erythema using digital images was demonstrated. The numerical relationship obtained helped to predict skin erythema by artificial processing of skin images. Although the proposed method using photographs taken under unfixed lighting conditions increased the uncertainty of skin information in the images, it was shown to be powerful for the assessment of skin conditions because of its flexibility and adaptability.

  4. Barriers and Facilitators to Using Digital Technologies in the Cooperative Learning Model in Physical Education

    Science.gov (United States)

    Bodsworth, Hannah; Goodyear, Victoria A.

    2017-01-01

    Background: The influence of technology on children's everyday lives is significant in today's society, with children described as digital natives and/or the iGeneration. There are also a range of digital technologies available for use in education and a number of pedagogical approaches reported to support technology integration and pupil learning…

  5. Solution of the problem of superposing image and digital map for detection of new objects

    Science.gov (United States)

    Rizaev, I. S.; Miftakhutdinov, D. I.; Takhavova, E. G.

    2018-01-01

    The problem of superposing the map of the terrain with the image of the terrain is considered. The image of the terrain may be represented in different frequency bands. Further analysis of the results of collation the digital map with the image of the appropriate terrain is described. Also the approach to detection of differences between information represented on the digital map and information of the image of the appropriate area is offered. The algorithm for calculating the values of brightness of the converted image area on the original picture is offered. The calculation is based on using information about the navigation parameters and information according to arranged bench marks. For solving the posed problem the experiments were performed. The results of the experiments are shown in this paper. The presented algorithms are applicable to the ground complex of remote sensing data to assess differences between resulting images and accurate geopositional data. They are also suitable for detecting new objects in the image, based on the analysis of the matching the digital map and the image of corresponding locality.

  6. Using a digital marketing platform for the promotion of an internet based health encyclopedia in saudi arabia.

    Science.gov (United States)

    Al Ateeq, Asma; Al Moamary, Eman; Daghestani, Tahani; Al Muallem, Yahya; Al Dogether, Majed; Alsughayr, Abdulrahman; Altuwaijri, Majid; Househ, Mowafa

    2015-01-01

    The objective of this paper is to investigate the experiences of using a digital marketing platform to promote the use of an internet based health encyclopedia in Saudi Arabia. Key informant interviews, meeting documentation, and Google Analytics were the data collection sources used in the study. Findings show that using a digital marketing platform led to a significant increase in the number of visitors to the health encyclopedia. The results demonstrate that digital marketing platforms are effective tools to be used for promoting internet based health education interventions. Future work will examine long-term educational impacts and costs in using digital marketing platforms to promote online healthcare sites in Saudi Arabia.

  7. Making Sense of Young People, Education and Digital Technology: The Role of Sociological Theory

    Science.gov (United States)

    Selwyn, Neil

    2012-01-01

    This paper considers the contribution of sociological theory to the academic study of young people, education and digital technology. First it discusses the shortcomings of the technological and socially determinist views of technology and education that prevail in current academic and policy discussions. Against this background the paper outlines…

  8. Digital education reform for improving interaction between students and instructors

    Science.gov (United States)

    Deng, Qiansong; Li, Yuanjie; Zheng, Lixin

    2017-08-01

    Nowadays it is difficult to attract undergraduate students' interesting to put sufficient time to learn major courses in China, which are too hard for them to quick grasp and fully understanding. Here we report a digital education reform for improving interactions between students and instructors, in which we transform the abstract, obscure and boring knowledge, such as physical, mathematical, electronic or optical concepts into direct and dynamic 3-D model and flash. Therefore, this method can convert theoretical concepts into easy understanding pictures. Our several years' experience shows that this education mode can make students' willing to think and practice, then it is helpful for attracting their learning interests. Most students benefit from this education mode which can greatly enhance their understanding abilities.

  9. The Journal of Earth System Science Education: Peer Review for Digital Earth and Digital Library Content

    Science.gov (United States)

    Johnson, D.; Ruzek, M.; Weatherley, J.

    2001-05-01

    The Journal of Earth System Science Education is a new interdisciplinary electronic journal aiming to foster the study of the Earth as a system and promote the development and exchange of interdisciplinary learning resources for formal and informal education. JESSE will serve educators and students by publishing and providing ready electronic access to Earth system and global change science learning resources for the classroom and will provide authors and creators with professional recognition through publication in a peer reviewed journal. JESSE resources foster a world perspective by emphasizing interdisciplinary studies and bridging disciplines in the context of the Earth system. The Journal will publish a wide ranging variety of electronic content, with minimal constraints on format, targeting undergraduate educators and students as the principal readership, expanding to a middle and high school audience as the journal matures. JESSE aims for rapid review and turn-around of resources to be published, with a goal of 12 weeks from submission to publication for resources requiring few changes. Initial publication will be on a quarterly basis until a flow of resource submissions is established to warrant continuous electronic publication. JESSE employs an open peer review process in which authors and reviewers discuss directly the acceptability of a resource for publication using a software tool called the Digital Document Discourse Environment. Reviewer comments and attribution will be available with the resource upon acceptance for publication. JESSE will also implement a moderated peer commentary capability where readers can comment on the use of a resource or make suggestions. In the development phase, JESSE will also conduct a parallel anonymous review of content to validate and ensure credibility of the open review approach. Copyright of materials submitted remains with the author, granting JESSE the non-exclusive right to maintain a copy of the resource

  10. A Multi-Discipline, Multi-Genre Digital Library for Research and Education

    Science.gov (United States)

    Nelson, Michael L.; Maly, Kurt; Shen, Stewart N. T.

    2004-01-01

    We describe NCSTRL+, a unified, canonical digital library for educational and scientific and technical information (STI). NCSTRL+ is based on the Networked Computer Science Technical Report Library (NCSTRL), a World Wide Web (WWW) accessible digital library (DL) that provides access to over 100 university departments and laboratories. NCSTRL+ implements two new technologies: cluster functionality and publishing "buckets". We have extended the Dienst protocol, the protocol underlying NCSTRL, to provide the ability to "cluster" independent collections into a logically centralized digital library based upon subject category classification, type of organization, and genres of material. The concept of "buckets" provides a mechanism for publishing and managing logically linked entities with multiple data formats. The NCSTRL+ prototype DL contains the holdings of NCSTRL and the NASA Technical Report Server (NTRS). The prototype demonstrates the feasibility of publishing into a multi-cluster DL, searching across clusters, and storing and presenting buckets of information.

  11. Attitudes towards digital gap among university students, and its relationship with educational progress and socioeconomic status

    Directory of Open Access Journals (Sweden)

    Z Derikvandi

    2017-03-01

    Full Text Available Introduction: Digital gap may exist in national scale, among organizations and other groups of society, since it is an indicative of inequality in information technology ground and communication. This study aims to investigate the attitude towards digital gap among students, and its relationship with educational progress and socio-economic  status (SES of university students at Alborz University of Medical Sciences. Methods: This was a cross sectional analytic study. students were randomly selected according to multistage cluster method. The tools for collecting data were Davis (1989 questionnaire on attitude towards internet, and  a researcher made questionnaire. The formal validity of the questionnaires is confirmed by a panel of experts, Cronbach's alpha's coefficient was also calculated. Pearson coefficient were calculated andindependent T- test was used for analyzing the data. Result: The analysis of data indicates that there is a meaningful relationship between the attitude towards digital gap and educational progress, and also SES of the students. Furthermore, there was adifferences between the attitudes of males (48.7 and felames (46.5 toward digital gap (p=0.01. Conclusion:There is an attitude towards digital gap in university students. Interventions are needed to close the digital gaps in studnets.

  12. Personal Digital Assistant-Based Self-Work Sampling Study of Pediatric Interns Quantifies Workday and Educational Value.

    Science.gov (United States)

    Campbell, Joyce K; Ortiz, Michael V; Ottolini, Mary C; Birch, Sarah; Agrawal, Dewesh

    2017-04-01

    Optimizing clinical proficiency and education of residents has become more important with restricted residency duty hours. Our objective was to investigate how interns spend their time on inpatient rotations and the perceived educational value of workday activities. We performed a descriptive self-work sampling study using a personal digital assistant (PDA) to randomly query interns on inpatient rotations in real time regarding their activity and the perceived educational value of that activity on a 4-point Likert scale. A total of 31 interns participated on 88 workdays over a 5-month period, generating 2082 samples from which the average workday was modeled. Time spent using the electronic health record (EHR) accounted for 33% of intern time, communicating with the health care team 23%, educational activities 17%, and time with patients and families 12%. Time with patients and families was perceived to be the most educational part of clinical service. Time spent using the EHR was perceived as the least educational. Interns perceived clinical service as excellent or good 37% of the time, while planned educational activities were perceived as excellent or good 81% of the time. Interns spend the majority of their time using the EHR and communicating with the health care team. Interns perceive time spent in planned educational activities has more educational value than time spent in clinical service. The distribution of daily activities is discordant with the perceived educational value of those activities. Copyright © 2016 Academic Pediatric Association. Published by Elsevier Inc. All rights reserved.

  13. The Digital Library for Earth System Education (DLESE): Progress and Opportunities for Engagement

    Science.gov (United States)

    Marlino, M. R.; Pandya, R. E.

    2003-12-01

    The Digital Library for Earth System Education (DLESE) is a community-led, NSF-funded effort to promote access to high-quality digital resources for teaching and learning about the Earth. Now in its fourth year of development, DLESE is used by tens of thousands of educators and learners a month, and provides access to over 5000 educational resources. These resources include a variety of media formats, from text-based lesson plans to sophisticated tools for interactive three-dimensional visualization of authentic scientific data. In August of 2003, DLESE introduced Version 2.0 of the library. The new version features enhanced educational services including: the ability to search by National Science and Geography Standards, the ability to search over multiple, discrete collections, and annotation services that allow educators to evaluate resources and supply tips for their effective use. With version 2.0, DLESE can better provide services to support researchers through the entire cycle of their educational and outreach efforts. These services are of particular value to researchers when developing, disseminating, and evaluating educational materials in their efforts to meet the National Science Foundation's Criteria Two, for proposals. To support development efforts, we have published best-practices guides for developing resources; we actively broker relationships between the scientific community, instructional designers, and educational researchers; and we are leading efforts to integrate data into educational materials. The DLESE Evaluation Services offers broad support to a variety of research efforts. The DLESE Program Center provides technology integration and operational systems to support partnerships with the research community.

  14. Features of the choice of object of management and object of research in socially-educational systems

    Directory of Open Access Journals (Sweden)

    O G Fedorov

    2009-12-01

    Full Text Available In work features of modeling and research of socially-educational systems are analyzed, principles of a choice of objects of management and objects of research, and also definition of factors of the importance of subsystems are considered.

  15. Impact of the digital divide on information literacy training in a higher education context

    OpenAIRE

    Segarani Naidoo; Jaya Raju

    2012-01-01

    This paper reports on a master’s study undertaken to investigate the impact of the digital divide on information literacy(IL) training of Extended Curriculum Programme (ECP) students at the Durban University of Technology (DUT). Since1994 the demographics of higher education institutions in South Africa have changed. Today these institutions compriseheterogeneous groups of students, by race, economic background, digital background, etc. and consequently with differentlevels of literacy, infor...

  16. The Sloan Digital Sky Survey Science Archive: Migrating a Multi-Terabyte Astronomical Archive from Object to Relational DBMS

    CERN Document Server

    Thakar, A R; Kunszt, Peter Z; Gray, J; Thakar, Aniruddha R.; Szalay, Alexander S.; Kunszt, Peter Z.; Gray, Jim

    2004-01-01

    The Sloan Digital Sky Survey Science Archive is the first in a series of multi-Terabyte digital archives in Astronomy and other data-intensive sciences. To facilitate data mining in the SDSS archive, we adapted a commercial database engine and built specialized tools on top of it. Originally we chose an object-oriented database management system due to its data organization capabilities, platform independence, query performance and conceptual fit to the data. However, after using the object database for the first couple of years of the project, it soon began to fall short in terms of its query support and data mining performance. This was as much due to the inability of the database vendor to respond our demands for features and bug fixes as it was due to their failure to keep up with the rapid improvements in hardware performance, particularly faster RAID disk systems. In the end, we were forced to abandon the object database and migrate our data to a relational database. We describe below the technical issu...

  17. Brazilian preliminary norms and investigation of age and education effects on the Modified Wisconsin Card Sorting Test, Stroop Color and Word test and Digit Span test in adults

    Science.gov (United States)

    Zimmermann, Nicolle; Cardoso, Caroline de Oliveira; Trentini, Clarissa Marceli; Grassi-Oliveira, Rodrigo; Fonseca, Rochele Paz

    2015-01-01

    Executive functions are involved in a series of human neurological and psychiatric disorders. For this reason, appropriate assessment tools with age and education adjusted norms for symptom diagnosis are necessary. Objective To present normative data for adults (19-75 year-olds; with five years of education or more) on the Modified Wisconsin Card Sorting Test (MWCST), Stroop color and word test and Digit Span test. Age and education effects were investigated. Methods Three samples were formed after inclusion criteria and data analysis: MWCST (n=124); Digit Span (n=123), and Stroop test (n=158). Groups were divided into young (19-39), middle-aged (40-59) and older (60-75) participants with five to eight years of education and nine years of education or more. Two-way ANOVA and ANCOVA analyses were used. Results Education effects were found in most variables of the three tasks. An age effect was only found on color naming and color-word naming speed from the Stroop test. No interactions were detected. Conclusion In countries with heterogeneous educational backgrounds, the use of stratified norms by education to assess at least some components of executive functions is essential for an ethical and accurate cognitive diagnosis. PMID:29213953

  18. Whole slide images and digital media in pathology education, testing, and practice: the Oklahoma experience.

    Science.gov (United States)

    Fung, Kar-Ming; Hassell, Lewis A; Talbert, Michael L; Wiechmann, Allan F; Chaser, Brad E; Ramey, Joel

    2012-01-01

    Examination of glass slides is of paramount importance in pathology training. Until the introduction of digitized whole slide images that could be accessed through computer networks, the sharing of pathology slides was a major logistic issue in pathology education and practice. With the help of whole slide images, our department has developed several online pathology education websites. Based on a modular architecture, this program provides online access to whole slide images, still images, case studies, quizzes and didactic text at different levels. Together with traditional lectures and hands-on experiences, it forms the back bone of our histology and pathology education system for residents and medical students. The use of digitized whole slide images has a.lso greatly improved the communication between clinicians and pathologist in our institute.

  19. SCRAN, Archaeology and Education: Realising the potential of digital resources

    Directory of Open Access Journals (Sweden)

    Elaine Mowat

    2002-08-01

    Full Text Available The many digitisation initiatives over the last ten years have made available thousands of new resources for learning and teaching. Students of archaeology now have unprecedented access to detailed views of delicate artefacts, remote landscapes and rare maps, as well as virtual reality reconstructions, interactive panoramas, and all kinds of online archives, databases and tutorials. But does this increased access to information automatically lead to improved learning? Some of the emerging problems of this new learning landscape include information overload, poorly understood and badly implemented technologies and a lack of time and skills among educators to explore properly what's newly available. On the other hand, one of the most interesting outcomes of the introduction of the new educational technologies has been a renewed and lively debate as to what learning involves and how exactly it takes place. This article will discuss the potential of digital resources to add value to learning. It will consider current ideas about learning in order to identify some of the key ingredients of a good learning experience. It will then identify the different ways in which a digital resource base can contribute to such an experience. Specifically, it will discuss how the resources contained within SCRAN, an online multimedia resource base for education, can be used in the context of learning and teaching in archaeology. There is evidence that electronic resources are not yet being fully exploited by the current generation of educators and students. By grounding this discussion of their potential within a sound pedagogic rationale, this paper aims to promote informed use and properly placed enthusiasm for these resources.

  20. The Contributions of Digital Communications Technology to Human Rights Education: A Case Study of Amnesty International

    Science.gov (United States)

    Norlander, Rebecca Joy

    2013-01-01

    This dissertation addresses the need for critical assessment and evaluation of human rights education (HRE) programs and activities, especially newer initiatives that incorporate the use of digital information and communications technology (ICT). It provides an in-depth case study of the use of digital ICT in Amnesty International's HRE efforts,…

  1. Enhancing Vocabulary and Writing Skills through Digital Storytelling in Higher Education

    Science.gov (United States)

    Tajeri, Mojtaba; Syal, Pushpinder; Marzban, Sanaz

    2017-01-01

    The purpose of this study was to examine the benefits of using Digital Storytelling (DST) in language classes in higher education. The study also aims to explore the appropriate classroom activities which assist language teaching and learning. The thirteen-week study adopted a pretest and posttest quasi-experimental design involving a group of 20…

  2. Insights of School Head about Marketing Education Services through Digital Media

    Science.gov (United States)

    Iqbal, Samer

    2016-01-01

    This study mainly focuses on the insights of a private school's head pertaining to the use of digital media in educational marketing. The qualitative research paradigm was chosen for this study and in depth phenomenological interview was conducted from a head of a private school. Two themes were extracted from the data: Marketing educational…

  3. Effects of mobile and digital support for a structured, competency-based curriculum in neurosurgery residency education.

    Science.gov (United States)

    Gonzalez, Nestor R; Dusick, Joshua R; Martin, Neil A

    2012-07-01

    Changes in neurosurgical practice and graduate medical education impose new challenges for training programs. We present our experience providing neurosurgical residents with digital and mobile educational resources in support of the departmental academic activities. A weekly mandatory conference program for all clinical residents based on the Accreditation Council for Graduate Medical Education competencies, held in protected time, was introduced. Topics were taught through didactic sessions and case discussions. Faculty and residents prepare high-quality presentations, equivalent to peer-review leading papers or case reports. Presentations are videorecorded, stored in a digital library, and broadcasted through our Website and iTunes U. Residents received mobile tablet devices with remote access to the digital library, applications for document/video management, and interactive teaching tools. Residents responded to an anonymous survey, and performances on the Self-Assessment in Neurological Surgery examination before and after the intervention were compared. Ninety-two percent reported increased time used to study outside the hospital and attributed the habit change to the introduction of mobile devices; 67% used the electronic tablets as the primary tool to access the digital library, followed by 17% hospital computers, 8% home computers, and 8% personal laptops. Forty-two percent have submitted operative videos, cases, and documents to the library. One year after introducing the program, results of the Congress of Neurological Surgeons-Self-Assessment in Neurological Surgery examination showed a statistically significant improvement in global scoring and improvement in 16 of the 18 individual areas evaluated, 6 of which reached statistical significance. A structured, competency-based neurosurgical education program supported with digital and mobile resources improved reading habits among residents and performance on the Congress of Neurological Surgeons

  4. How can the digital library contribute to employability?

    Directory of Open Access Journals (Sweden)

    Karen Harbo

    2016-12-01

    Full Text Available The DEFF project, E-learning, Information literacy and Library services, supports the education policy ambition of enhancing links between education and employment. The project consortium includes libraries from all Danish universities, university colleges and one business academy. Timeframe for the project is 2014-16. The project understands employability as: In close cooperation with study programmes libraries will strengthen students’ ability to perform independently and critically in a professional context by being able to identify, collect, evaluate, organize and present information via digital platforms. A partnership is made between the digital library (partner libraries involved and the virtual learning environment (educational institutions, based on the above definition of employability. This is done within the framework of Learning Management Systems (LMS and Massive Open Online Courses (MOOCs. The libraries and academic programmes will collaborate to create e-learning objects based on the relevant digital library systems and information resources. Departments from three Danish universities will contribute by strengthening the project participants’ skills in e-didactics and the development of e-learning objects (SDUUP, University of Southern Denmark, developing a range of flexible concepts for the integration of the virtual library into learning environments (IVA, Copenhagen University and evaluating the project’s activities (E-Learning Lab, Aalborg University. Sustainable results include the training of library staff to work together with academic programmes via the virtual learning environments, the development of flexible concepts for integrating the virtual library with study environments and knowledge on how inputs, created by the project for each study programme, should function.

  5. Fueling a Third Paradigm of Education: The Pedagogical Implications of Digital, Social and Mobile Media

    Science.gov (United States)

    Pavlik, John V.

    2015-01-01

    Emerging technologies are fueling a third paradigm of education. Digital, networked and mobile media are enabling a disruptive transformation of the teaching and learning process. This paradigm challenges traditional assumptions that have long characterized educational institutions and processes, including basic notions of space, time, content,…

  6. Educational laptops in public schools: digital literacy and possibilities of transforming pedagogical practices

    Directory of Open Access Journals (Sweden)

    Carla Beatris Valentini

    2013-01-01

    Full Text Available The presence of educational laptops in the routine of students and teachers might contribute for the construction of innovative alternatives for the teaching practice. With that in mind, this paper starts with the idea that the insertion of educational laptops in 1:1 model might be a disturbing element, triggering a process of reflection and awareness of the teaching practice on teachers themselves. That could lead to redimensioning the pedagogical practice in a movement towards including the laptop significantly in the school routine. We present a case study from an exploratory perspective about the insertion of laptops in a public school (from elementary to junior high, analyzing the process of digital literacy taking place in that school community. In that sense, digital literacy implies on the interaction in social networks that allow exploration and research, teaching and criticizing in a construction process of learning and knowing mediated by digital technologies. To do so, from the non-linearity that accompanies the communication flows emerging from these technologies, students and teachers are instigated to find new meanings, where reading and writing consist in sharing knowledge and opinions and not only an assignment to hand in.

  7. The Sociology of Education and Digital Technology: Past, Present and Future

    Science.gov (United States)

    Selwyn, Neil; Facer, Keri

    2014-01-01

    During the past 15 years of his career, John Furlong's research and writing has focused--in part--on digital technologies and people's everyday experiences of education. While hardly a technology expert, his work has shown an acute awareness of the significance of computers, the internet and mobile telephony in making sociological sense…

  8. Escaping the Real: Baudrillards Object in Education Research

    DEFF Research Database (Denmark)

    Madsen, Ulla Ambrosius

    2017-01-01

    A certain persistent assumption rules the field of education –and can be summarized more or less like this: Education research is and should be about the real, representing the real and for the development and improvement of the real - more reality, better reality to still more children and young...... (Marcus and Clifford), it is a relatively new discussion in education research informed not least by (often a mixture) of social constructivism, poststructuralism and lately posthumanism and new materialism.(Lather, St. Pierre, Maclure). In this article I aim at transgressing modernist and poststructural...... discourses on representation opening up trajectories for education research methodology working with Baudrillard’s concepts related to the object, the real and its disappearance....

  9. Exploring digital professionalism.

    Science.gov (United States)

    Ellaway, Rachel H; Coral, Janet; Topps, David; Topps, Maureen

    2015-01-01

    The widespread use of digital media (both computing devices and the services they access) has blurred the boundaries between our personal and professional lives. Contemporary students are the last to remember a time before the widespread use of the Internet and they will be the first to practice in a largely e-health environment. This article explores concepts of digital professionalism and their place in contemporary medical education, and proposes a series of principles of digital professionalism to guide teaching, learning and practice in the healthcare professions. Despite the many risks and fears surrounding their use, digital media are not an intrinsic threat to medical professionalism. Professionals should maintain the capacity for deliberate, ethical, and accountable practice when using digital media. The authors describe a digital professionalism framework structured around concepts of proficiency, reputation, and responsibility. Digital professionalism can be integrated into medical education using strategies based on awareness, alignment, assessment, and accountability. These principles of digital professionalism provide a way for medical students and medical practitioners to embrace the positive aspects of digital media use while being mindful and deliberate in its use to avoid or minimize any negative consequences.

  10. How to Steer and Lead Educational Processes in a Digital Medium Environment?

    DEFF Research Database (Denmark)

    Tække, Jesper

    This paper is about challenges to steering and leadership of educational interaction in classrooms provided by the new medium environment that comes with digital media. In the new medium environment, the old way of steering what is going on in the classroom appears not to work any more since...

  11. Objective structured clinical examination (OSCE in pharmacy education - a trend

    Directory of Open Access Journals (Sweden)

    Shirwaikar A

    2015-12-01

    Full Text Available Pharmacy education has undergone a radical change as it evolves towards becoming a more patient oriented profession. With a greater emphasis on problem based teaching and competency, the Objective Structured Clinical Examination (OSCE, supported by its reliability and validity became the gold standard for the evaluation of clinical skills of undergraduate students of medicine and pharmacy worldwide. Core competency evaluation has become a mandatory and critical norm for accountability of educational objectives as the traditional testing tools cannot evaluate clinical competence. Interpersonal and communication skills, professional judgment, skills of resolution etc., may be best assessed through a well- structured OSCE in comparison to oral examinations, multiple choice tests and other methods of assessment. Though OSCEs as an objective method of evaluation offer several advantages to both students and teachers, it also has disadvantages and pitfalls in implementation. This article reviews the OSCE as a trend in pharmacy education.

  12. Educational Rationale Metadata for Learning Objects

    Directory of Open Access Journals (Sweden)

    Tom Carey

    2002-10-01

    Full Text Available Instructors searching for learning objects in online repositories will be guided in their choices by the content of the object, the characteristics of the learners addressed, and the learning process embodied in the object. We report here on a feasibility study for metadata to record process-oriented information about instructional approaches for learning objects, though a set of Educational Rationale [ER] tags which would allow authors to describe the critical elements in their design intent. The prototype ER tags describe activities which have been demonstrated to be of value in learning, and authors select the activities whose support was critical in their design decisions. The prototype ER tag set consists descriptors of the instructional approach used in the design, plus optional sub-elements for Comments, Importance and Features which implement the design intent. The tag set was tested by creators of four learning object modules, three intended for post-secondary learners and one for K-12 students and their families. In each case the creators reported that the ER tag set allowed them to express succinctly the key instructional approaches embedded in their designs. These results confirmed the overall feasibility of the ER tag approach as a means of capturing design intent from creators of learning objects. Much work remains to be done before a usable ER tag set could be specified, including evaluating the impact of ER tags during design to improve instructional quality of learning objects.

  13. Pedagogical Praxis Surrounding the Integration of Photography, Visual Literacy, Digital Literacy, and Educational Technology into Business Education Classrooms: A Focus Group Study

    Science.gov (United States)

    Schlosser, Peter Allen

    2010-01-01

    This paper reports on an investigation into how Marketing and Business Education Teachers utilize and integrate educational technology into curriculum through the use of photography. The ontology of this visual, technological, and language interface is explored with an eye toward visual literacy, digital literacy, and pedagogical praxis, focusing…

  14. Writing Useful Instructional Objectives in Physical Education

    Science.gov (United States)

    Young, Shawna

    2016-01-01

    Within a physical education curriculum, and presented in individual lesson plans, instructional objectives serve several important purposes: they provide a direct link between the curriculum content and procedures for students to master that content; they provide a clear path for assessment--a way to determine whether students have indeed learned…

  15. The Effectiveness of Teaching Methods Used in Graphic Design Pedagogy in Both Analogue and Digital Education Systems

    Science.gov (United States)

    Alhajri, Salman

    2016-01-01

    Purpose: this paper investigates the effectiveness of teaching methods used in graphic design pedagogy in both analogue and digital education systems. Methodology and approach: the paper is based on theoretical study using a qualitative, case study approach. Comparison between the digital teaching methods and traditional teaching methods was…

  16. Attributes of Digital Natives as Predictors of Information Literacy in Higher Education

    Science.gov (United States)

    Šorgo, Andrej; Bartol, Tomaž; Dolnicar, Danica; Boh Podgornik, Bojana

    2017-01-01

    Digital natives are assumed to possess knowledge and skills that allow them to handle information and communication technologies (ICT) tools in a "natural" way. Accordingly, this calls for the application of different teaching/learning strategies in education. The purpose of the study was to test the predictive strength of some…

  17. Satisfaction and Dissatisfaction: Formulating Digital Marketing Strategy for Online Faith-Based Education

    Science.gov (United States)

    Price, Kelly; Price, Julia

    2016-01-01

    When digitally marketing an online educational program, degree or course, an institution must realize the target market which it is trying to reach. However, the demographics of the online student is extremely diverse, making marketing efforts difficult. With such a demographically diverse online student population to attract, it is important to…

  18. The Digital Divide in Developing Countries: A Case for Distance Education

    Directory of Open Access Journals (Sweden)

    Kenneth E. Paprock

    2006-12-01

    Full Text Available Although distance education is catching up in almost all countries in the world, it is still little known and less studied in many of the developing countries. Given such a lack of coverage even in the Western educational literature, the possibilities of finding in-depth exchanges concerning distance education in developing countries are very limited. This presentation presents the existing 'digital gap' in the world, and focuses on three important barriers to distance education or learning are: 1 the lack of resources 2 lack of infrastructures, and 3 lack of recurrent funding necessary to acquire or develop appropriate software and courseware on a continuous basis, and maintain, service and replace the equipment. Technologists and educators need to enter the developing world, study the market and then modify their wares according to local needs with the help of local industry and labor-force. This is one important way of building meaningful collaborations and partnerships between the developed and developing countries.

  19. Digital Disturbances, Disorders, and Pathologies: A Discussion of Some Unintended Consequences of Technology in Higher Education

    Science.gov (United States)

    Haughton, Noela A.; Yeh, Kuo-Chuan; Nworie, John; Romero, Liz

    2013-01-01

    As with any innovation, the adoption and diffusion of digital technologies in higher education have also brought unintended consequences. This article discusses the unintended misuse of these technologies in the higher education setting. Depending upon severity, these consequences discussed--distraction, addiction, academic dishonesty, and…

  20. Developing Canadian oncology education goals and objectives for medical students: a national modified Delphi study.

    Science.gov (United States)

    Tam, Vincent C; Ingledew, Paris-Ann; Berry, Scott; Verma, Sunil; Giuliani, Meredith E

    2016-01-01

    Studies have shown that there is a deficiency in focused oncology teaching during medical school in Canada. This study aimed to develop oncology education goals and objectives for medical students through consensus of oncology educators from across Canada. In 2014 we created a comprehensive list of oncology education objectives using existing resources. Experts in oncology education and undergraduate medical education from all 17 Canadian medical schools were invited to participate in a 3-round modified Delphi process. In round 1, the participants scored the objectives on a 9-point Likert scale according to the degree to which they agreed an objective should be taught to medical students. Objectives with a mean score of 7.0 or greater were retained, those with a mean score of 1.0-3.9 were excluded, and those with a mean score of 4.0-6.9 were discussed at a round 2 Web meeting. In round 3, the participants voted on inclusion and exclusion of the round 2 objectives. Thirty-four (92%) of the 37 invited oncology educators, representing 14 medical schools, participated in the study. They included oncologists, family physicians, members of undergraduate medical education curriculum committees and a psychologist. Of the 214 objectives reviewed in round 1, 146 received a mean score of 7.0 or greater, and 68 were scored 4.0-6.9; no objective received a mean score below 4.0. Nine new objectives were suggested. The main themes of participants' comments were to minimize the number of objectives and to aim objectives at the knowledge level required for family physicians. In round 2, the participants were able to combine 28 of the objectives with other existing objectives. In round 3, 7 of the 49 objectives received consensus of at least 75% for inclusion. The final Canadian Oncology Goals and Objectives for Medical Students contained 10 goals and 153 objectives. Through a systematic process, we created a comprehensive, consensus-based set of oncology goals and objectives to

  1. A Spectrum of Interoperability: The Site for Science Prototype for the NSDL; Re-Inventing the Wheel? Standards, Interoperability and Digital Cultural Content; Preservation Risk Management for Web Resources: Virtual Remote Control in Cornell's Project Prism; Safekeeping: A Cooperative Approach to Building a Digital Preservation Resource; Object Persistence and Availability in Digital Libraries; Illinois Digital Cultural Heritage Community-Collaborative Interactions among Libraries, Museums and Elementary Schools.

    Science.gov (United States)

    Arms, William Y.; Hillmann, Diane; Lagoze, Carl; Krafft, Dean; Marisa, Richard; Saylor, John; Terizzi, Carol; Van de Sompel, Herbert; Gill, Tony; Miller, Paul; Kenney, Anne R.; McGovern, Nancy Y.; Botticelli, Peter; Entlich, Richard; Payette, Sandra; Berthon, Hilary; Thomas, Susan; Webb, Colin; Nelson, Michael L.; Allen, B. Danette; Bennett, Nuala A.; Sandore, Beth; Pianfetti, Evangeline S.

    2002-01-01

    Discusses digital libraries, including interoperability, metadata, and international standards; Web resource preservation efforts at Cornell University; digital preservation at the National Library of Australia; object persistence and availability; collaboration among libraries, museums and elementary schools; Asian digital libraries; and a Web…

  2. Teacher Motivations for Digital and Media Literacy: An Examination of Turkish Educators

    Science.gov (United States)

    Hobbs, Renee; Tuzel, Sait

    2017-01-01

    Educators have a variety of beliefs and attitudes about the best ways to support students' critical thinking, creativity, communication and collaboration skills by connecting the classroom to contemporary society, mass media and popular culture. Teachers who advance digital and media literacy may have a complex set of attitudes and habits of mind…

  3. Engineering Ethics Education : Its Necessity, Objectives, Methods, Current State, and Challenges

    Science.gov (United States)

    Fudano, Jun

    The importance of engineering ethics education has become widely recognized in the industrialized countries including Japan. This paper examines the background against which engineering ethics education is required, and reviews its objectives, methods, and challenges, as well as its current state. In pointing out important issues associated with the apparent acceptance and quantitative development of ethics education, especially after the establishment of the Japan Accreditation Board for Engineering Education in 1999, the author stresses that the most serious problem is the lack of common understanding on the objectives of engineering ethics education. As a strategy to improve the situation, the so-called “Ethics-across-the-Curriculum” approach is introduced. The author also claims that business/organization ethics which is consistent with engineering ethics should be promoted in Japan.

  4. Research-informed strategies to address educational challenges in a digitally networked world: the EDUsummIT 2013 action agenda

    NARCIS (Netherlands)

    Voogt, J.; Knezek, G.; Searson, M.; Lai, K.W.; Gibson, D.; Khaddage, F.; Mishra, P.; Laferriere, T.; Resta, P.; Fisser, P.; Albion, P.; Searson, M.; Ochoa, M.

    2014-01-01

    EduSummIT is a global community of policy-makers, researchers, and educators working together to move education into the digital age. EDUsummIT 2013 took place in Washington DC and resulted in an action agenda for researchers, policy makers and educators to take concrete steps to move education in

  5. Utility of Objective Chest Tube Management After Pulmonary Resection Using a Digital Drainage System.

    Science.gov (United States)

    Takamochi, Kazuya; Imashimizu, Kota; Fukui, Mariko; Maeyashiki, Tatsuo; Suzuki, Mikiko; Ueda, Takuya; Matsuzawa, Hironori; Hirayama, Shunki; Matsunaga, Takeshi; Oh, Shiaki; Suzuki, Kenji

    2017-07-01

    We sought to evaluate the clinical utility of chest tube management after pulmonary resection based on objective digital monitoring of pleural pressure and digital surveillance for air leaks. We prospectively recorded the perioperative data of 308 patients who underwent pulmonary resection between December 2013 and January 2016. We used information from a digital monitoring thoracic drainage system to measure peak air leakage during the first 24 hours after the operation, patterns of air leakage over the first 72 hours, and patterns of pleural pressure changes until the chest tubes were removed. There were 240 patients with lung cancer and 68 patients with other diseases. The operations included 49 wedge resections, 58 segmentectomies, and 201 lobectomies. A postoperative air leak was observed in 61 patients (20%). A prolonged air leak exceeding 20 mL/min lasting 5 days or more was observed in 18 patients (5.8%). Multivariate analysis of various perioperative factors showed forced expiratory volume in 1 second below 70%, patterns of air leakage, defined as exacerbating and remitting or without a trend toward improvement, and peak air leakage of 100 mL/min or more were significant positive predictors of prolonged air leak. Fluctuations in pleural pressure occurred just after the air leakage rate decreased to less than 20 mL/min. Digital monitoring of peak air leakage and patterns of air leakage were useful for predicting prolonged air leak after pulmonary resection. Information on the disappearance of air leak could be derived from the change in the rate of air leakage and from the increase in fluctuation of pleural pressure. Copyright © 2017 The Society of Thoracic Surgeons. Published by Elsevier Inc. All rights reserved.

  6. Algorithmic Skin: Health-Tracking Technologies, Personal Analytics and the Biopedagogies of Digitized Health and Physical Education

    Science.gov (United States)

    Williamson, Ben

    2015-01-01

    The emergence of digitized health and physical education, or "eHPE", embeds software algorithms in the organization of health and physical education pedagogies. Particularly with the emergence of wearable and mobile activity trackers, biosensors and personal analytics apps, algorithmic processes have an increasingly powerful part to play…

  7. Examining the Relationship between the Levels of Digital Citizenship and Social Presence for the Graduate Students Having Online Education

    OpenAIRE

    Mithat ELCICEK; Hüsamettin ERDEMCİ; Hasan KARAL

    2018-01-01

    The aim of this study is to determine the levels of digital citizenship and social presence of the graduate students having distance education and to reveal the relationship between these two variables. The research was carried out with 50 women (35%) and 93 men (65%) graduate students enrolled in distance education master programs of Karadeniz Technical University. Individual Information Form, Social Presence Scale and Digital Citizenship Scale were used to collect data. Descriptive statisti...

  8. PSYCHE: An Object-Oriented Approach to Simulating Medical Education

    Science.gov (United States)

    Mullen, Jamie A.

    1990-01-01

    Traditional approaches to computer-assisted instruction (CAI) do not provide realistic simulations of medical education, in part because they do not utilize heterogeneous knowledge bases for their source of domain knowledge. PSYCHE, a CAI program designed to teach hypothetico-deductive psychiatric decision-making to medical students, uses an object-oriented implementation of an intelligent tutoring system (ITS) to model the student, domain expert, and tutor. It models the transactions between the participants in complex transaction chains, and uses heterogeneous knowledge bases to represent both domain and procedural knowledge in clinical medicine. This object-oriented approach is a flexible and dynamic approach to modeling, and represents a potentially valuable tool for the investigation of medical education and decision-making.

  9. Long-Lived Digital Data Collections Enabling Research and Education in the 21st Century

    National Research Council Canada - National Science Library

    2005-01-01

    .... Through their very size and complexity, such digital collections provide new phenomena for study. At the same time, such collections are a powerful force for inclusion, removing barriers to participation at all ages and levels of education...

  10. Using SecondLife Online Virtual World Technology to Introduce Educators to the Digital Culture

    Science.gov (United States)

    Jamison, John

    2008-01-01

    The rapidly changing culture resulting from new technologies and digital gaming has created an increasing language gap between traditional educators and today's learners (Natkin, 2006; Seely-Brown, 2000). This study seeks to use the online virtual world of SecondLife.com as a tool to introduce educators to this new environment for learning. This study observes the activities and perceptions of a group of educators given unscripted access to this virtual environment. The results 'suggest that although serious technology limitations do currently exist, the potential of this virtual world environment as a learning experience for educators is strong.

  11. [Evaluation of digital educational student-technology interaction in neonatal nursing].

    Science.gov (United States)

    Castro, Fernanda Salim Ferreira de; Dias, Danielle Monteiro Vilela; Higarashi, Ieda Harumi; Scochi, Carmen Gracinda Silvan; Fonseca, Luciana Mara Monti

    2015-02-01

    To assess the digital educational technology interface Caring for the sensory environment in the neonatal unit: noise, lighting and handling based on ergonomic criteria. Descriptive study, in which we used the guidelines and ergonomic criteria established by ISO 9241-11 and an online Likert scale instrument to identify problems and interface qualities. The instrument was built based on Ergolist, which follows the criteria of ISO 9141-11. There were 58 undergraduate study participants from the School of Nursing of Ribeirao Preto, University of Sao Paulo, who attended the classes about neonatal nursing content. All items were positively evaluated by more than 70% of the sample. Educational technology is appropriate according to the ergonomic criteria and can be made available for teaching nursing students.

  12. Predictors of perceived importance and acceptance of digital delivery modes in higher education

    Directory of Open Access Journals (Sweden)

    Anne Mertens

    2014-04-01

    Full Text Available Teaching and assessment in higher education institutions are increasingly supported by digital tools and services. Students, however, perceive and value the importance of such e-learning offerings in very diverse ways. The goal of this article is to examine which predictors significantly influence students’ perceptions of the value of digital learning formats. Based on Küpper's acceptance model, we generate hypotheses that are subsequently tested using data from a German student survey. The results show that individual-related characteristics, especially motivation and orientation patterns of students, have a high impact on the perceived importance of digital learning formats. Our analyses indicate that besides individual performance and motivation, the practical orientation of a student is also a key predictor for a high rating of the importance of digital learning formats. An analysis of characteristics regarding the field of study shows that students who major in economic sciences, especially those who frequently work with digital learning formats in their classes, find them significantly more important than students who major in social science. Regarding innovation-based characteristics, students who express a need for flexible course offerings rate the use of digital learning formats as particularly important. The discussion provides an evaluation of the results of the student study based on the hypotheses and presents further implications.

  13. Collaborative learning model inquiring based on digital game

    Science.gov (United States)

    Yuan, Jiugen; Xing, Ruonan

    2012-04-01

    With the development of computer education software, digital educational game has become an important part in our life, entertainment and education. Therefore how to make full use of digital game's teaching functions and educate through entertainment has become the focus of current research. The thesis make a connection between educational game and collaborative learning, the current popular teaching model, and concludes digital game-based collaborative learning model combined with teaching practice.

  14. Medication calculation: the potential role of digital game-based learning in nurse education.

    Science.gov (United States)

    Foss, Brynjar; Mordt Ba, Petter; Oftedal, Bjørg F; Løkken, Atle

    2013-12-01

    Medication dose calculation is one of several medication-related activities that are conducted by nurses daily. However, medication calculation skills appear to be an area of global concern, possibly because of low numeracy skills, test anxiety, low self-confidence, and low self-efficacy among student nurses. Various didactic strategies have been developed for student nurses who still lack basic mathematical competence. However, we suggest that the critical nature of these skills demands the investigation of alternative and/or supplementary didactic approaches to improve medication calculation skills and to reduce failure rates. Digital game-based learning is a possible solution because of the following reasons. First, mathematical drills may improve medication calculation skills. Second, games are known to be useful during nursing education. Finally, mathematical drill games appear to improve the attitudes of students toward mathematics. The aim of this article was to discuss common challenges of medication calculation skills in nurse education, and we highlight the potential role of digital game-based learning in this area.

  15. The challenges and opportunities in medical education for digital 'natives' and 'immigrants' in Scotland and abroad.

    Science.gov (United States)

    de Wet, Carl; Yelland, Michael

    2015-11-01

    Although the digital revolution only started towards the end of the twentieth century, it has already dramatically shifted our world away from traditional industries and ushered in a new age of information. Virtually every aspect of our modern lives has either been transformed or challenged, including medical education. This article describes three of the important factors that are causing seismic changes in medical education in Scotland and abroad. The first is the new generation of 'digital natives' that are arriving in medical schools. In response, faculty members have had to become 'digital immigrants' and adapt their pedagogies. Second, the rise of social media has allowed the creation of virtual learning environments and communities that augment but also compete with traditional brick-and-mortar institutions. Finally, an ever-increasing range of e-learning resources promise freely accessible and up-to-date evidence, but their sheer volume and lack of standardisation will require careful curation. © The Author(s) 2015.

  16. Epistemological tensions in prospective history teachers’ beliefs about the objectives of secondary education

    NARCIS (Netherlands)

    Wansink, B.G.J.; Akkerman, S.F.; Haenen, J.P.P.; Vermunt, Jan; Wubbels, T.

    2017-01-01

    In recent decades we witnessed ongoing debates about the objectives of history education, with different underlying epistemological perspectives. This qualitative study explored prospective history teachers’ beliefs about these objectives of history education. Prospective history teachers of six

  17. Cost Model for Digital Curation: Cost of Digital Migration

    DEFF Research Database (Denmark)

    Kejser, Ulla Bøgvad; Nielsen, Anders Bo; Thirifays, Alex

    2009-01-01

    The Danish Ministry of Culture is currently funding a project to set up a model for costing preservation of digital materials held by national cultural heritage institutions. The overall objective of the project is to provide a basis for comparing and estimating future financial requirements...... for digital preservation and to increase cost effectiveness of digital preservation activities. In this study we describe an activity based costing methodology for digital preservation based on the OAIS Reference Model. In order to estimate the cost of digital migrations we have identified cost critical...

  18. Developing Digital Simulations and its Impact on Physical Education of Pre-Service Teachers

    Directory of Open Access Journals (Sweden)

    Esther Zaretsky

    2006-08-01

    Full Text Available The creation of digital simulations through the use of computers improved physical education of pre-service teachers. The method which was based on up-to-date studies focuses on the visualization of the body's movements in space. The main program of the research concentrated on building curriculum for teaching physical education through computerized presentations. The pre-service teachers reported about their progress in a variety of physical skills and their motivation in both kinds of learning was enhanced.

  19. Problem Solving in the Digital Age: New Ideas for Secondary Mathematics Teacher Education

    Science.gov (United States)

    Abramovich, Sergei; Connell, Michael

    2017-01-01

    The paper reflects on an earlier research on the use of technology in secondary mathematics teacher education through the lenses of newer digital tools (Wolfram Alpha, Maple), most recent standards for teaching mathematics, and recommendations for the preparation of schoolteachers. New ideas of technology integration into mathematics education…

  20. Perceptions and Uses of Digital Badges for Professional Learning Development in Higher Education

    Science.gov (United States)

    Dyjur, Patti; Lindstrom, Gabrielle

    2017-01-01

    Few instructors in higher education have completed a formal teaching program and, therefore, rely on informal professional development opportunities to enhance their teaching practice. Micro-credentialing in the form of digital badges is one way in which instructors can document their non-credit learning and accomplishments. This mixed methods…

  1. Inferring a Learner's Cognitive, Motivational and Emotional State in a Digital Educational Game

    Science.gov (United States)

    Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich

    2012-01-01

    Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being…

  2. Digital Materialisms: Frameworks for Digital Media Studies

    OpenAIRE

    Casemajor, Nathalie

    2015-01-01

    Since the 1980s, digital materialism has received increasing interest in the field of media studies. Materialism as a theoretical paradigm assumes that all things in the world are tied to physical processes and matter. Yet within digital media studies, the understanding of what should be the core object of a materialist analysis is debated. This paper proposes to untangle some of the principal theoretical propositions that compose the field of digital materialism. It outlines six frameworks t...

  3. THE TEACHER AND THE DIGITAL CULTURE: A THEORETICAL REFLECTION ABOUT THE NEW CHALLENGES IN EDUCATION PRACTICE FOR OUR

    Directory of Open Access Journals (Sweden)

    Nuria Pons Vilardell Camas

    2013-12-01

    Full Text Available This article has its origin in the discussions promoted by the members of the Interinstitutional Study Group of Digital Culture and Education (Federal University of Paraná, University of Ceará and Catholic University of São Paulo (Núcleo de Estudos Interinstitucional da Cultura Digital e Educação (NEICDE – UFPR/ UNICE - Universidade Ceará e a PUC-SP.The goal of this work is to understand, analyze and examine the theoretical basis and the reflections necessary regarding the complexity and the challenges of education for the use of technologies in our century; in the rupture of the fragmentation paradigms that the use of information and communication technologies demand of education.

  4. Digital fabrication as an instructional technology for supporting upper elementary and middle school science and mathematics education

    Science.gov (United States)

    Tillman, Daniel

    The purpose of this three-paper manuscript dissertation was to study digital fabrication as an instructional technology for supporting elementary and middle school science and mathematics education. Article one analyzed the effects of digital fabrication activities that were designed to contextualize mathematics education at a summer mathematics enrichment program for upper elementary and middle school students. The primary dependent variables studied were the participants' knowledge of mathematics and science content, attitudes towards STEM (science, technology, engineering, and mathematics) and STEM-related careers. Based upon the data collected, three results were presented as having justifiable supporting empirical evidence: (1) The digital fabrication activities, combined with the other mathematics activities at the enrichment program, resulted in non-significant overall gains in students' mathematics test scores and attitudes towards STEM. (2) The digital fabrication activities, combined with the other mathematics activities at the enrichment program, resulted in noteworthy gains on the "Probability & Statistics" questions. (3) Some students who did poorly on the scored paper test on mathematics and science content were nonetheless nominated by their teachers as demonstrating meritorious distinction during the digital fabrication activities (termed "Great Thinkers" by the 5th-grade teachers). Article two focused on how an instructional technology course featuring digital fabrication activities impacted (1) preservice elementary teachers' efficacy beliefs about teaching science, and (2) their attitudes and understanding of how to include instructional technology and digital fabrication activities into teaching science. The research design compared two sections of a teaching with technology course featuring digital fabrication activities to another section of the same course that utilized a media cycle framework (Bull & Bell, 2005) that did not feature digital

  5. Digital literacies

    CERN Document Server

    Hockly, Nicky; Pegrum, Mark

    2014-01-01

    Dramatic shifts in our communication landscape have made it crucial for language teaching to go beyond print literacy and encompass the digital literacies which are increasingly central to learners' personal, social, educational and professional lives. By situating these digital literacies within a clear theoretical framework, this book provides educators and students alike with not just the background for a deeper understanding of these key 21st-century skills, but also the rationale for integrating these skills into classroom practice. This is the first methodology book to address not jus

  6. Need Assessment of the Digital Archives Industry Human Resources in Taiwan

    Directory of Open Access Journals (Sweden)

    Hsueh-Hua Chen

    2005-03-01

    Full Text Available For an industry to develop successfully, one of the most important factors is to have sufficient and high quality human resources. Digital archives industry will be one of the major industries in Taiwan. We need sufficient human resources in different areas, therefore the job categories, job descriptions, and core technologies of these human resources shall be closely tightened to the need of digital content industry in different development stages. The purpose of this study is to investigate the present status and issues of human resource development of the digital archives industry. It then will study the planning of learning map of the digital archives industry to serve as guideline for Digital Content Institute, educational training and enterprise personnel recruitment. To achieve the above objectives, the method of depth interview is used in this study. We also try to design modular training courses for human resource development of the digital archives industry. [Article Content in Chinese

  7. Digital networks to aid research and education in Africa

    CERN Multimedia

    2005-01-01

    Around 120 participants were assembled over two days at CERN to discuss ways to bridge the digital divide with Africa. As part of efforts to implement the outcome of the first World Summit on the Information Society (WSIS), held in Geneva in 2003, CERN held the international workshop on Research and Education Networks in Africa, from 25 to 27 September. Organized by the United Nations University (UNU) in collaboration with the International Telecommunications Union (ITU) and CERN, this meeting was designed to promote scientific cooperation with and within Africa, through the development of networking infrastructure. Faster, reliable and more affordable Internet access is widely recognized as one of the key factors for enhancing research and education efforts in African academic and research institutions. For the first time, this workshop brought together representatives of all the key stakeholders: African academic and research institutions, international coordinators, funding agencies, grass-roots imple...

  8. Clustering Educational Digital Library Usage Data: A Comparison of Latent Class Analysis and K-Means Algorithms

    Science.gov (United States)

    Xu, Beijie; Recker, Mimi; Qi, Xiaojun; Flann, Nicholas; Ye, Lei

    2013-01-01

    This article examines clustering as an educational data mining method. In particular, two clustering algorithms, the widely used K-means and the model-based Latent Class Analysis, are compared, using usage data from an educational digital library service, the Instructional Architect (IA.usu.edu). Using a multi-faceted approach and multiple data…

  9. USNA DIGITAL FORENSICS LAB

    Data.gov (United States)

    Federal Laboratory Consortium — To enable Digital Forensics and Computer Security research and educational opportunities across majors and departments. Lab MissionEstablish and maintain a Digital...

  10. Communicative, Educational, Pedagogical Objectives and Planning in Russian Language Teaching

    Science.gov (United States)

    Evtyugina, Alla A.; Hasanova, Irina I.; Kotova, Svetlana S.; Sokolova, Anastasia N.; Svetkina, Irina A.

    2016-01-01

    The relevance of the problem stems from the necessity to distinctly plan educational process and set the goals for successful mastering of Russian language by foreign students in Russian higher educational institutions. The article is aimed at defining the foreign students' objectives for Russian language training, allowing them to get involved…

  11. Learning Clinical Procedures Through Internet Digital Objects: Experience of Undergraduate Students Across Clinical Faculties

    Science.gov (United States)

    Li, Tse Yan; Wong, Kin; Tse, Christine Shuk Kwan; Chan, Ying Yee

    2015-01-01

    Background Various digital learning objects (DLOs) are available via the World Wide Web, showing the flow of clinical procedures. It is unclear to what extent these freely accessible Internet DLOs facilitate or hamper students’ acquisition of clinical competence. Objective This study aimed to understand the experience of undergraduate students across clinical disciplines—medicine, dentistry, and nursing—in using openly accessible Internet DLOs, and to investigate the role of Internet DLOs in facilitating their clinical learning. Methods Mid-year and final-year groups were selected from each undergraduate clinical degree program of the University of Hong Kong—Bachelor of Medicine and Bachelor of Surgery (MBBS), Bachelor of Dental Surgery (BDS), and Bachelor of Nursing (BNurs). All students were invited to complete a questionnaire on their personal and educational backgrounds, and their experiences and views on using Internet DLOs in learning clinical procedures. The questionnaire design was informed by the findings of six focus groups. Results Among 439 respondents, 97.5% (428/439) learned a variety of clinical procedures through Internet DLOs. Most nursing students (107/122, 87.7%) learned preventive measures through Internet DLOs, with a lower percentage of medical students (99/215, 46.0%) and dental students (43/96, 45%) having learned them this way (both Pstudents accessed DLOs through public search engines, whereas 93.2% (409/439) accessed them by watching YouTube videos. Students often shared DLOs with classmates (277/435, 63.7%), but rarely discussed them with teachers (54/436, 12.4%). The accuracy, usefulness, and importance of Internet DLOs were rated as 6.85 (SD 1.48), 7.27 (SD 1.53), and 7.13 (SD 1.72), respectively, out of a high score of 10. Conclusions Self-exploration of DLOs in the unrestricted Internet environment is extremely common among current e-generation learners and was regarded by students across clinical faculties as an important

  12. Design of Multimedia-based Digital Storybooks for Preschool Education

    Directory of Open Access Journals (Sweden)

    Didik Dwi Prasetya

    2018-02-01

    Full Text Available Storytelling is one of the suitable approaches to deliver the right information and build the character education of young children. The story content presented by utilizing multimedia elements is able to offer more attractive and increase interest for children. This paper proposes an ICT approach through multimedia-based digital storybook design with an EPUB reflowable format that can be accessed using various electronic devices, whether desktop, laptop, or mobile. The research subjects are limited to 4-5-year-old preschool children. The research reveals that children were very enthusiastic about storybooks, with or without supports from teachers

  13. Students’ Views on Different Learning Objects Types

    DEFF Research Database (Denmark)

    Natsis, Antonios; Hormova, Hara; Mikropoulos, Tassos

    2014-01-01

    of different type: an educational game, a dynamic simulation and a digital concept map. The basic difference among these three LOs is the fact that both dynamic simulation and concept map are lacking game-like characteristics. The educational game has as a learning goal to familiarize students......The paper attempts to compare students’ views on three different Learning Objects (LOs), also known as Web-Based Learning Tools (WBLTs), which are used for educational purposes aiming at natural disaster readiness. Following an iterative development process, 100 LOs of various types are being...... they will be protected during the earthquake. The educational game comprises of 9 levels of ascending difficulty that have to be completed so as the game to be ended. The dynamic simulation aims to familiarize students with the causes of fog. In that context, they move temperature, wind and humidity bars and thus...

  14. Device for direct digitized radiology of small objects

    International Nuclear Information System (INIS)

    Thomas, G.; Favier, C.; Brebant, C.; Mogavero, R.

    1983-06-01

    A radiological device has been developed to obtain direct digitized views with a large integration time. A micro computer system with programs specially developed for the automatic materials defects evaluation is used. Some results concerning the weldings of electro-nuclear fuel pins are presented here [fr

  15. The use of digital games and simulators in veterinary education: an overview with examples

    NARCIS (Netherlands)

    de Bie, M.; Lipman, L.J.A.

    2012-01-01

    In view of current technological possibilities and the popularity of games, the interest in games for educational purposes is remarkably on the rise. This article outlines the (future) use of (digital) games and simulators in several disciplines, especially in the veterinary curriculum. The

  16. Quasiinvariant Automatic Control Digital Systems of Inertia Objects

    OpenAIRE

    Lvov, Volodymyr; Andrieiev, Anatoliy

    2010-01-01

    The two-connected automatic control digital system (ACDS) and system of ACDS with combined control are examined. The two-connected and combined system of ACDS with work in the mode of tracking and stabilizing are analyzed. The discrete transfer function of two-connected and combined systems are obtained.

  17. Engaging Digital Natives through Social Learning

    Directory of Open Access Journals (Sweden)

    Nina Sarkar

    2017-04-01

    Full Text Available Digital natives account for a substantial portion of the total enrollment in higher education. This calls for significant educational reforms because traditional education systems do not cater to the needs and interests of digital natives. The most effective way that both students and instructors can benefit from this paradigm shift is to integrate technology that is appropriate to the cognitive learning patterns of the digital natives into the curriculum. This paper builds upon previous research in technology/personality theory and specifically attempts to provide examples of technology that will address the instructional needs of digital natives. Further this paper provides empirical evidence of the impact of technology integration on the learning outcomes of digital natives. In this study, the authors explored the impact of targeted technology on academic performance in three businesses courses. Three functional technologies were used by the authors to build engaging course content, efficiently manage course content, and to interact with digital native students. This study found that these technologies can assist digital natives in the learning process and lead to better academic performance.

  18. The fluidities of digital learning environments and resources

    DEFF Research Database (Denmark)

    Hansbøl, Mikala

    2012-01-01

    The research project “Educational cultures and serious games on a global market place” (2009-2011) dealt with the challenge of the digital learning environment and hence it’s educational development space always existing outside the present space and hence scope of activities. With a reference...... and establishments of the virtual universe called Mingoville.com, the research shows a need to include in researchers’ conceptualizations of digital learning environments and resources, their shifting materialities and platformations and hence emerging (often unpredictable) agencies and educational development...... spaces. Keywords: Fluidity, digital learning environment, digital learning resource, educational development space...

  19. Special Aspects of Learning Objectives Design for Disciplines in Engineering Education

    Directory of Open Access Journals (Sweden)

    Yu. B. Tsvetkov

    2015-01-01

    Full Text Available The article is devoted to a problem of learning objectives design for disciplines in engineering education. It is shown that the system of well defined objectives can form a basis of discipline content analysis, acquisition control and improvement.The detailed defining of clear objectives and designing forms and content of objectives which allow to estimate their achievement are considered.For this purpose the objectives should consider the level of learners, to designate result which they will be able to show after training, conditions and how well they will be able to make it.Some examples of objective formulations are provided which allow to show in an explicit form the results reached by a learner.It is shown that cognitive process dimension can be divided into groups of initial level of thinking (to remember, understand, apply and thinking of high level (to analyze, estimate, create.Thus knowledge dimension include the factual, conceptual, procedural and metacognitive knowledges.On the basis of cognitive process dimension and knowledge dimension in engineering education it is offered to form system of learning objectives on the basis of their twodimensional classification - taxonomy.Objectives examples for engineering discipline are given. They consider conditions of their achievement and criteria of execution for various combinations of cognitive process dimension and levels of knowledge dimension.For some engineering disciplines examples of learning objectives are formulated including their achievement and criterion of execution of the corresponding actions.The given results can form a basis for design of learning objectives at realization of a competence approach in modern engineering education.Further work in this direction preplan the analysis and approbation of two-dimensional matrix applicability for objectives design on examples of various engineering disciplines.It is of profound importance to use matrixes of well defined

  20. Evidence-Centered Design for Diagnostic Assessment within Digital Learning Environments: Integrating Modern Psychometrics and Educational Data Mining

    Science.gov (United States)

    Rupp, André A.; Nugent, Rebecca; Nelson, Brian

    2012-01-01

    In recent years the educational community has increasingly embraced digital technologies for the purposes of developing alternative learning environments, providing diagnostic feedback, and fostering the development of so-called 21st-century skills. This special issue is dedicated to bridging recent work from the disciplines of educational and…

  1. Advanced Digital Preservation

    CERN Document Server

    Giaretta, David

    2011-01-01

    There is growing recognition of the need to address the fragility of digital information, on which our society heavily depends for smooth operation in all aspects of daily life. This has been discussed in many books and articles on digital preservation, so why is there a need for yet one more? Because, for the most part, those other publications focus on documents, images and webpages -- objects that are normally rendered to be simply displayed by software to a human viewer. Yet there are clearly many more types of digital objects that may need to be preserved, such as databases, scientific da

  2. Digital natives revisited: the need to reorganize academic institutions and conceptual categories in a digital world

    DEFF Research Database (Denmark)

    Jensen, Tine Wirenfeldt; Albrechtsen, Charlotte; Pedersen, Nicholai Friis

    with students. Digital technology and modern students’ use of it means that Higher Education is faced with new expectations from young people regarding what digital possibilities are available to them to engage in as students of modern universities. With the recent rise of smartphones young people are becoming...... of Higher Education. But the structure of today’s universities are poorly suited to meet this demand for new digital technologies that can easily be incorporated in the everyday lives of modern students, and as a consequence there is what has been aptly named an app gap in Higher Education (Prensky, 2012......The highly influential concept of ”digital natives” (Prensky, 2001) has been challenged by recent research (e.g. Margaryan et al (2012), Hargittai (2010) whose findings does not support the notion of all modern students being users of digital media. However, this research does not build on data...

  3. Confronting the challenges of digital media and learning: Advancing the debate on education, youth and citizenship

    Directory of Open Access Journals (Sweden)

    Wellington de Oliveira

    2016-01-01

    Full Text Available Our discussion in this paper is focused on digital media and education as powerful means for creating more opportunities for more youth to engage in learning that is relevant to their lives and prepares them for success and good life in school, the workplace, and their community. We will discuss how new media builds up a new social reality at school and how new media influences the configuration of the subjectivity of students and the implications of learning and development in newer forms of digital environments for issues like democracy, citizenship and ethics as debated in the DIGIT-M-ED Project.

  4. Using Digital Comics to Develop Digital Literacy: Fostering Functionally, Critically, and Rhetorically Literate Students

    Science.gov (United States)

    Kirchoff, Jeff

    2017-01-01

    Literacy scholarship has established the importance of teaching, supporting, and facilitating digital literacy education for 21st century students. Stuart Selber goes a step further, arguing that students must be functionally (using digital technology), critically (questioning digital technology), and rhetorically (producing effective digital…

  5. What Is "Enterprise Education?" An Analysis of the Objectives and Methods of Enterprise Education Programmes in Four European Countries

    Science.gov (United States)

    Hytti, Ulla; O'Gorman, Colm

    2004-01-01

    This paper explores what constitutes "enterprise education" in four European countries. It proposes a conceptual schema for capturing the various objectives of enterprise education programmes and initiatives. This conceptual schema is then used to categorise the objectives of 50 enterprise programmes from Austria, Finland, Ireland, and…

  6. Education by Objectives: Putting Teacher Accountability into Perspective

    Science.gov (United States)

    Valentine, Ivan E.; Larson, Milton E.

    1976-01-01

    If education by objectives is to be firmly established as an instructional approach, teachers must insist on a validated curriculum that truly prepares students to secure employment and to function effectively in society. This means members of the community responsible for fund allocation and resource selection must also be accountable. (Author/BP)

  7. Administration by Objectives: A Systematic Approach to Educational Planning in Virginia. Report of a Study.

    Science.gov (United States)

    Holmes, George W., III; Seawell, William H.

    This report presents (1) details of a program for educational administration by objectives and (2) the results of such a program developed by the Virginia State Department of Education to upgrade the quality of education in the public schools of that State. Administration by objectives is a systematic approach to education planning using…

  8. The Effects of Digital Learning Material on Students' Mathematics Learning in Vocational Education

    Science.gov (United States)

    Zwart, Diana P.; Van Luit, Johannes E. H.; Noroozi, Omid; Goei, Sui Lin

    2017-01-01

    This study investigates the effects of Digital Learning Material (DLM) including instructional clips, online guidance, structuring of content, and a collaboration tool on students' mathematics learning in Dutch vocational education. A pretest-posttest design was used. Apprenticeship students were asked to complete assignments and to discuss them…

  9. Quality of university education – starting points and objectives

    Directory of Open Access Journals (Sweden)

    Floreková ¼ubica

    2002-12-01

    Full Text Available Quality of university education as a service for clients (students, potential employers, and society is presently a very important goal for university and their faculties.International agreements (Bologna appeal of Ministries of Education from 1998, international institutions (OECD– a list of internationally validated universities and study branches, and the Slovak legislation (Act No 131/2002 on universities, Act No 132/2002 on scientist and techniques must be implemented in the context of the self–evaluation process of educational institutions and of the European Foundation Quality Model of Excellence (EFQM.The given documents allow making an internal analysis by any university oriented to the process and consumer approach and to the objectives, forms, content and organization of university education.The quality of education is a subsystem of the quality of the educational institution. This quality determines the competitive status of this institution on the market of postsecondary and part-time education.The quality of university education is however connected not only with the material and information sources, but also especially with the human factor. Ethos, pathos and logos, i.e. the soft factors of universities as providers of education are necessary part of every Alma Mater.

  10. On the Development of Digital Forensics Curriculum

    Directory of Open Access Journals (Sweden)

    Manghui Tu

    2012-09-01

    Full Text Available Computer Crime and computer related incidents continue their prevalence and frequency and result in loss of billions of dollars. To fight against those crimes and frauds, it is urgent to develop digital forensics education programs to train a suitable workforce to efficiently and effectively investigate crimes and frauds. However, there is no standard to guide the design of digital forensics curriculum for an academic program. In this research, we investigate the research works on digital forensics curriculum design and existing education programs.  Both digital forensics educators and practitioners were surveyed and the results are analyzed to determine what industry and law enforcement need. Based on the survey results and what the industry certificate programs cover, we identified topics that are desired to be covered in digital forensics courses. Finally, we propose six digital forensics courses and their topics that can be offered in both undergraduate and graduate digital forensics programs.

  11. The AAPT/ComPADRE Digital Library: Supporting Physics Education at All Levels

    Science.gov (United States)

    Mason, Bruce

    For more than a decade, the AAPT/ComPADRE Digital Library has been providing online resources, tools, and services that support broad communities of physics faculty and physics education researchers. This online library provides vetted resources for teachers and students, an environment for authors and developers to share their work, and the collaboration tools for a diverse set of users. This talk will focus on the recent collaborations and developments being hosted on or developed with ComPADRE. Examples include PhysPort, making the tools and resources developed by physics education researchers more accessible, the Open Source Physics project, expanding the use of numerical modeling at all levels of physics education, and PICUP, a community for those promoting computation in the physics curriculum. NSF-0435336, 0532798, 0840768, 0937836.

  12. Beyond Digital Citizenship

    Science.gov (United States)

    Mitchell, Lynn

    2016-01-01

    Conversations in middle school about digital citizenship tend to focus on the responsibilities of citizenship and the issues of surveillance, safety, cyberbullying, and internet etiquette. While these are important and essential conversations, digital citizenship education needs to consider youth political identity and democratic participation in…

  13. Stereo perception of reconstructions of digital holograms of real-world objects

    Energy Technology Data Exchange (ETDEWEB)

    Lehtimaeki, Taina M; Saeaeskilahti, Kirsti; Naesaenen, Risto [University of Oulu, Oulu Southern Institute, Ylivieska (Finland); Naughton, Thomas J, E-mail: taina.lehtimaki@oulu.f [Department of Computer Science, National University of Ireland Maynooth (Ireland)

    2010-02-01

    In digital holography a 3D scene is captured optically and often the perspectives are reconstructed numerically. In this study we digitally process the holograms to allow them to be displayed on autostereoscopic displays. This study is conducted by subjective visual perception experiments comparing single reconstructed images from left and right perspective to the resulting stereo image.

  14. Stereo perception of reconstructions of digital holograms of real-world objects

    International Nuclear Information System (INIS)

    Lehtimaeki, Taina M; Saeaeskilahti, Kirsti; Naesaenen, Risto; Naughton, Thomas J

    2010-01-01

    In digital holography a 3D scene is captured optically and often the perspectives are reconstructed numerically. In this study we digitally process the holograms to allow them to be displayed on autostereoscopic displays. This study is conducted by subjective visual perception experiments comparing single reconstructed images from left and right perspective to the resulting stereo image.

  15. Educación para la ciudadanía democrática en la cultura digital Education for Democratic Citizenship in a Digital Culture

    Directory of Open Access Journals (Sweden)

    Vicent Gozálvez Pérez

    2011-03-01

    Full Text Available Asumiendo la importancia de las nuevas tecnologías en las aulas, especialmente en las actuales sociedades de la información y la comunicación, y siguiendo las recomendaciones de la Unión Europea a favor de la alfabetización mediática, el presente trabajo reflexiona acerca de la necesidad de educar no solo en los usos técnicos y eficientes de las tecnologías comunicativas, sino también en el uso responsable y cívico de las mismas, favoreciendo así los procesos participativos y deliberativos que son el sustento de una democracia viva. El sueño griego de la «isegoría», del igual derecho de todos al uso de la palabra, puede hacerse realidad en la cultura digital, si bien es cierto que un uso hiperselectivo de la tecnología comunicativa puede producir un efecto contrario: las nuevas formas de socialización pueden contribuir a la expansión de «cámaras de eco» o «nichos digitales», es decir, espacios discursivos cada vez más reducidos en donde el derecho a decir se desvincula de la responsabilidad de escuchar críticamente lo que procede de un espacio público más abierto y plural. Una de las metas de la educación en la cultura digital es precisamente frenar esta tendencia, detectada en los últimos años por autores como Sunstein, Wolton o Cortina. En el presente artículo se proponen orientaciones educativas para evitar estos sesgos y para fomentar, mediante la tecnología comunicativa, la ciudadanía digital y los valores éticos propios de sociedades democráticas.Given the importance of new technologies in the classroom, especially in today’s information and communication societies, and following European Union recommendations to promote media literacy, this article reflects the need to educate not only in technical and efficient applications of communication technologies but also in their civic and responsible use, thus promoting participatory and deliberative processes which are the lifeline of a functioning democracy

  16. Disruptive Technology Enhanced Learning: The Use and Misuse of Digital Technologies in Higher Education

    Science.gov (United States)

    Flavin, Michael

    2017-01-01

    This book is about how technologies are used in practice to support learning and teaching in higher education. Despite digitization and e-learning becoming ever-increasingly popular in university teaching settings, this book convincingly argues instead in favour of simple and convenient technologies, thus disrupting traditional patterns of…

  17. Digital Storytelling as Poetic Reflection in Occupational Therapy Education: An Empirical Study

    Directory of Open Access Journals (Sweden)

    Lisebet S. Skarpaas

    2016-07-01

    Full Text Available Stories are powerful aids to reflection. Thus, the use of stories may be a pathway to enhanced reflective practice and clinical reasoning skills. The aim of this study was to evaluate whether and how digital storytelling can contribute to occupational therapy (OT students’ learning through reflections on experiences from placement education. A cohort of OT students (n = 57 participated in a 2-day workshop to create digital stories. Data were generated through a questionnaire with a response rate of 100% of students who completed the workshop (n = 34. Quantitative analysis methods were used to reveal a level of agreement in the questionnaire statements, and qualitative content analysis was performed for the open-ended questions. The results show that the students learned through reflection on placement experiences in the digital storytelling process as they emphasized reflection as a main outcome. They highlighted the importance of sharing thoughts and reflections with peers. The students confirmed that this happens through the creative process and the use of multimodality in poetic reflection, but they were less convinced by the use of the narrative approach as a dramatic structure. The students experienced reflection and sharing as important elements in the digital storytelling process. However, investigations are needed into the use of a narrative approach to enhance reflection with larger cohorts as well as more thematic analyses.

  18. Digital Natives Revisited: Developing Digital Wisdom in the Modern University

    Science.gov (United States)

    Harris, David

    2012-01-01

    The seminal work of Prensky on "digital natives" and "digital wisdom" is used to launch a broader discussion on the relations between electronic communication, higher education, and popular and elite culture. Prensky's critics commonly contrast his polarisations and generational divisions with a more complex picture of types of engagement with…

  19. EDUCATIONAL OBJECTIVES IN INTELLIGENT TUTORS FOR COMMUNICATION SKILLS

    Directory of Open Access Journals (Sweden)

    CIPRIAN CUCU

    2015-10-01

    Full Text Available Intelligent Tutoring Systems have been successfully used to simulate human tutoring in various fields such as mathematics, physics or computer programming. The current paper discusses some of the particularities of designing such systems for the education of communication skills, specifically in a business setting (customer relations, employee communications etc. Since communication is an ill-defined domain (i.e. does not provide a systematic method to obtain a solution, various challenges arise. One of these challenges is the design of educational objectives – the module built on top of the system that would check the users' actions against predefined patterns and would provide the users with feed-back accordingly.

  20. Children, Extracurricular Activities, and Digital Media: The Process of Displacement and School Performance

    Science.gov (United States)

    Mourgela, Vasiliki; Pacurar, Ecaterina

    2018-01-01

    This work, situated in the Greek sociocultural context, attempts to analyze the time spent by primary school students on digital and traditional extracurricular activities and the impact of these activities on the educational outcome. The first objective was to determine, by means of a quantitative survey, if the children as "digital…

  1. Becoming digital

    DEFF Research Database (Denmark)

    Pors, Anja Svejgaard

    2015-01-01

    . An ethnographic account of how digital reforms are implemented in practice shows how street-level bureaucrat’s classic tasks such as specialized casework are being reconfigured into educational tasks that promote the idea of “becoming digital”. In the paper, the author argues that the work of “becoming digital....... Originality/value: The study contributes to ethnographic research in public administration by combining two separate subfields, e-government and street-level bureaucracy, to discern recent transformations in public service delivery. In the digital era, tasks, control and equality are distributed in ways...

  2. Digital building planning - digital construction; Digitale Gebaeudeplanung - digitales Bauen

    Energy Technology Data Exchange (ETDEWEB)

    Friedrichs, K. [Karlsruhe Univ. (T.H.) (Germany). Fakultaet fuer Architektur

    1995-12-31

    In chapter 3 of the anthology about building control the following aspects are discussed: digital building planning and digital construction, which are characterised by an increasing complexity of planning, buildings, construction technology and construction processes. In this respect the digital-technical scenarios, passive and active objects as well as digital construction are described. (BWI) [Deutsch] Kapitel 3 des Sammelbandes ueber Building Control ist den Themen Digitale Gebaeudeplanung und Digitales Bauen gewidmet, die durch die zunehmende Komplexitaet von Planung, Gebaeuden, Bautechnologien und -prozessen bedingt sind. In diesem Zusammenhang werden folgende Themen angesprochen: Digitale technische Szenarien, passive und aktive Objekte sowie digitales Bauen. (BWI)

  3. Digital Skills Development and ICT in Inclusive Education: Experiences from Cyprus Schools.

    Science.gov (United States)

    Mavrou, Katerina; Loizou-Raouna, Maria

    2017-01-01

    This qualitative research has been a pilot implementation of the ENTELS self-assessment framework for schools on digital skills development and Information and Communication Technologies (ICT) in inclusive education, in Cyprus. Results suggest that participant schools overall identified themselves as "getting started" to "some progress" in all areas with the highest evaluation in the one corresponding to "school commitment in the integration of ICT skills of all students, including those with disabilities". The planned and implemented actions which followed have taken into consideration the rating of each school and the theoretical background, aimed at reinforcing the participation of the diverse students and students with disabilities and other educational needs. Final analysis of the actions' effectiveness is planned whereas future tool implementation could concentrate on how to overcome barriers and concerns related to ICT integration for promoting inclusive education.

  4. Digital and Collaborative Technologies for Smarter Distance Education

    Directory of Open Access Journals (Sweden)

    OLIVEIRA, E. A

    2014-12-01

    Full Text Available With the integration of web 2.0 and social technologies into educational practices, researchers have been faced with the challenge of providing better online virtual learning environments, that engage students in the learning processes. This challenge entails using the massive amounts of knowledge we generate in our digital footprints to provide personalized learning contents. In our research group, we have tried to tackle this challenge by answering two questions: (i How to share, at the same time, the knowledge of a virtual course in a decentralized way in Social Networks, MOOC, VLE and others? (ii How to provide pedagogical practices in virtual learning environments that allow students to build their knowledge in an autonomous and reflective way? In this article we present the work we have carried out to answer both questions.

  5. A Study on Teachers’ Digital Empowerment

    Directory of Open Access Journals (Sweden)

    Buket Akkoyunlu

    2010-12-01

    Full Text Available Technological development has flourished lately and its role in education might play a key role in young people’s social, educational, and professional life. Educators must teach young people relevant information and skills not only to give them a chance to explore and understand the world around them but also to familiarize them with digital technologies. But before we can educate young people we must empower teachers using digital technology. Because teachers who use digital technologies appropriately are not only good models but also help students develop positive attitudes towards such technologies. Considering that, the purpose of this study is to determine the levels of teachers’ digital enpowerment. Descriptive methods were used in this study to determine current level of teachers’ digital empowerment. It was found that teachers have average levels of digital enpowerment. Looking closer at sub-categories, it was found that their awareness and motivation levels were higher, however, technical access and empowerment levels were average. Comparing males and females showed that both teachers had high scores on awareness and technical access but motivation, empowerment, and over all males and females were roughly average. When sub­categories of digital empowerment was analyzed according to teachers’ specialties, it showed that Computer and Science teachers’ had high scores on awareness, motivation, technical access empowerment and overall average. However, Social Science, Turkish and Language teachers had high scores on awareness and motivation, but technical access, empowerment and overall average were average.

  6. The NCI Digital Divide Pilot Projects: implications for cancer education.

    Science.gov (United States)

    Kreps, Gary L; Gustafson, David; Salovey, Peter; Perocchia, Rosemarie Slevin; Wilbright, Wayne; Bright, Mary Anne; Muha, Cathy

    2007-01-01

    The National Cancer Institute (NCI) supported four innovative demonstration research projects, "The Digital Divide Pilot Projects," to test new strategies for disseminating health information via computer to vulnerable consumers. These projects involved active research collaborations between the NCI's Cancer Information Service (CIS) and regional cancer control researchers to field test new approaches for enhancing cancer communication in vulnerable communities. The projects were able to use computers to successfully disseminate relevant cancer information to vulnerable populations. These demonstration research projects suggested effective new strategies for using communication technologies to educate underserved populations about cancer prevention, control, and care.

  7. Digitized Educational Technology: A Learning Tool Using Remotely Sensed Data

    Science.gov (United States)

    Love, Gloria Carter

    1999-01-01

    Digitized Educational software for different levels of instruction were developed and placed on the web (geocities). Students attending the Pre-Engineering Summer 1998 Camp at Dillard University explored the use of the software which included presentations, applications, and special exercises. Student comments were received and considered for adjustments. The second outreach program included students from Colton Junior High School and Natural Science Majors at Dillard University. The Natural Majors completed a second survey concerning reasons why students selected majors in the Sciences and Mathematics. Two student research assistants (DU) and faculty members/parents of Colton Junior High assisted.

  8. Digital Story Mapping to Advance Educational Atlas Design and Enable Student Engagement

    OpenAIRE

    Margo E. Berendsen; Jeffrey D. Hamerlinck; Gerald R. Webster

    2018-01-01

    Storytelling is recognized as a valid and important method of communicating information and knowledge gleaned from volumes of ever-accumulating data. Practices of data-driven storytelling in journalism and geovisual analytics have contributed to the development of geovisual stories; also called story maps. The benefits of student-focused multi-thematic atlases and digital storytelling methods in education can also be realized in story maps. An online, interactive version of the original paper...

  9. ORIENTATION ON STAKEHOLDERS’ OBJECTIVES AS A KEY COMPETENCE OF IMAGE FORMATION OF THE EDUCATIONAL INSTITUTIONS OF HIGHER EDUCATION (GERMAN EXPERIENCE

    Directory of Open Access Journals (Sweden)

    E. N. Kovaleva

    2015-01-01

    Full Text Available Summary. Creating relevant targets activities of marketing model of image formation of the educational organization of higher education is not possible without a systematic approach to understanding the purpose of the key stakeholder organizations that are not only state controls system (one of the stakeholders, but also a number of other, no less important: applicants, students, alumni, members of the business community. In Russia, the opinion of stakeholders in the organization of the learning process is not widely used in the practice of evaluation of educational institutions of higher education, with the exception of the activities implemented in some universities of quality management systems. The article explains the need to reorient the objectives and criteria for measuring the efficiency of the educational institutions of higher education in the target key stakeholder groups. The author has made a comparative analysis of the basic regulations of Russia and Germany in the field of higher education to establish the objectives of the universities and their orientation to target stakeholders. It revealed a possible mechanism for measuring the satisfaction of the stakeholders of the educational activities of the organization on the basis of benchmarking analysis of multi-dimensional ranking higher education programs in Germany. The activities of the state and the public in Germany shows that the estimate legitimate stakeholder groups can be used to assess the activity of educational institutions, the formation of a rational demand for educational services, improve the activities of universities and the formation of objective information field of competitive relations of universities. Focusing on the needs of the stakeholders may not be manifested hypothetical task of universities and law enshrined in the form of goals and objectives of universities imperative to correlate with national interests, the interests of the professional community as

  10. Pedagogical reforms of digital signal processing education

    Science.gov (United States)

    Christensen, Michael

    The future of the engineering discipline is arguably predicated heavily upon appealing to the future generation, in all its sensibilities. The greatest burden in doing so, one might rightly believe, lies on the shoulders of the educators. In examining the causal means by which the profession arrived at such a state, one finds that the technical revolution, precipitated by global war, had, as its catalyst, institutions as expansive as the government itself to satisfy the demand for engineers, who, as a result of such an existential crisis, were taught predominantly theoretical underpinnings to address a finite purpose. By contrast, the modern engineer, having expanded upon this vision and adapted to an evolving society, is increasingly placed in the proverbial role of the worker who must don many hats: not solely a scientist, yet often an artist; not a businessperson alone, but neither financially naive; not always a representative, though frequently a collaborator. Inasmuch as change then serves as the only constancy in a global climate, therefore, the educational system - if it is to mimic the demands of the industry - is left with an inherent need for perpetual revitalization to remain relevant. This work aims to serve that end. Motivated by existing research in engineering education, an epistemological challenge is molded into the framework of the electrical engineer with emphasis on digital signal processing. In particular, it is investigated whether students are better served by a learning paradigm that tolerates and, when feasible, encourages error via a medium free of traditional adjudication. Through the creation of learning modules using the Adobe Captivate environment, a wide range of fundamental knowledge in signal processing is challenged within the confines of existing undergraduate courses. It is found that such an approach not only conforms to the research agenda outlined for the engineering educator, but also reflects an often neglected reality

  11. A Digital App to Aid Detection, Monitoring, and Management of Dyslexia in Young Children (DIMMAND): Protocol for a Digital Health and Education Solution.

    Science.gov (United States)

    Sood, Mariam R; Toornstra, Annet; Sereno, Martin I; Boland, Mark; Filaretti, Daniele; Sood, Anuj

    2018-05-17

    Dyslexia, a specific learning difficulty and a disability as defined in the Equality Act 2010, is a lifelong condition that affects a child from the start of education. Dyslexia is characterized by difficulties in language processing (reading, spelling, and writing) which do not correspond with the child's general intellectual abilities. Although dyslexia cannot be cured, there is a consensus that interventions are more effective and have greater impact the earlier they are administered. Effective interventions start with diagnosis. Currently, formal diagnosis requires an assessment by a dyslexia specialist or educational psychologist. These assessments are expensive and are not easy for a non-specialist teacher or parent to interpret. Consequently, formal assessments are normally performed at a much later age, when interventions are less likely to be effective. Combining the latest in scientific research, expertise of dyslexia practitioners and real-time interactivity facilitated by digital technologies, we aim to provide a cost-effective and convenient solution that focuses on early dyslexia detection and management. We discuss the rationale and protocol for the design and development of a digital health solution aimed at improving the early detection, monitoring and management of dyslexia (DIMMAND) in young children (4-8 years). The primary objective is to create a game-based digital solution aimed at children, parents, and teachers that firstly assesses, then monitors and manages progress in a convenient, cost-effective and private environment. The proposed solution will be designed and developed in phases. In the initial phase, the full functional specification of the games that constitute the app will be designed, together with the overall architecture of the solution. Prototype proof-of-concept implementation for few of these games, and commercialization strategies will also be developed. The follow-on phases will see the design implemented into a validated

  12. Digital stereoscopic imaging

    Science.gov (United States)

    Rao, A. Ravishankar; Jaimes, Alejandro

    1999-05-01

    The convergence of inexpensive digital cameras and cheap hardware for displaying stereoscopic images has created the right conditions for the proliferation of stereoscopic imagin applications. One application, which is of growing importance to museums and cultural institutions, consists of capturing and displaying 3D images of objects at multiple orientations. In this paper, we present our stereoscopic imaging system and methodology for semi-automatically capturing multiple orientation stereo views of objects in a studio setting, and demonstrate the superiority of using a high resolution, high fidelity digital color camera for stereoscopic object photography. We show the superior performance achieved with the IBM TDI-Pro 3000 digital camera developed at IBM Research. We examine various choices related to the camera parameters, image capture geometry, and suggest a range of optimum values that work well in practice. We also examine the effect of scene composition and background selection on the quality of the stereoscopic image display. We will demonstrate our technique with turntable views of objects from the IBM Corporate Archive.

  13. Digital Tectonic Tools

    DEFF Research Database (Denmark)

    Schmidt, Anne Marie Due

    2005-01-01

    Tectonics has been an inherent part of the architectural field since the Greek temples while the digital media is new to the field. This paper is built on the assumption that in the intermediate zone between the two there is a lot to be learned about architecture in general and the digital media...... in particular. A model of the aspects in the term tectonics – epresentation, ontology and culture – will be presented and used to discuss the current digital tools’ ability in tectonics. Furthermore it will be discussed what a digital tectonic tool is and could be and how a connection between the digital...... and tectonic could become a part of the architectural education....

  14. Developing digital educational materials for nursing and sustainability: The results of an observational study.

    Science.gov (United States)

    Álvarez-Nieto, Carmen; Richardson, Janet; Parra-Anguita, Gema; Linares-Abad, Manuel; Huss, Norma; Grande-Gascón, M Luisa; Grose, Jane; Huynen, Maud; López-Medina, Isabel M

    2018-01-01

    There is limited European literature on nursing and sustainability; nursing students are poorly prepared on the connections between resources, climate change, sustainability, and health, so they must acquire knowledge and develop skills and competencies in this field. The use of digital technologies and teaching via E-learning has grown, and has been widely adopted as a learning method for nursing. The aim of the current study was to test and evaluate digital educational materials on environmental sustainability and health, in the context of university nursing education in different European countries. An observational cross-sectional design. University of Plymouth, University of Jaén, and University of Esslingen for Nursing Degree Studies. 299 nursing students: 161 students from University of Jaén; 106 from Plymouth; and 32 from Esslingen. 22 professional evaluators with different profiles were recruited: Teachers, Clinical professionals, Delphi Experts, and Technical Experts. We conducted a piloting and validation process. The materials were designed and adapted to the NurSusTOOLKIT Sustainability Literacy and Competency framework. Evaluation was developed by professionals and students. We used the Spanish Standard for the assessment of Digital Educational Material Quality at University level questionnaire. All students provided informed consent prior to taking part in the learning and evaluation. The overall evaluations of materials by students and professionals were 7.98±1.28 and 8.50±1.17, respectively. The Ability to generate learning was scored higher among students (mean difference: 0.84; 0.22-1.47; p=0.008). In the overall assessment by students, statistically significant differences were found between the three universities (Welch: 11.69, pdesign. For students, these materials can generate reflection and learning regarding environmental and health issues during nursing training. Copyright © 2017 Elsevier Ltd. All rights reserved.

  15. Debunking the "Digital Native": Beyond Digital Apartheid, towards Digital Democracy

    Science.gov (United States)

    Brown, C.; Czerniewicz, L.

    2010-01-01

    This paper interrogates the currently pervasive discourse of the "net generation" finding the concept of the "digital native" especially problematic, both empirically and conceptually. We draw on a research project of South African higher education students' access to and use of Information and Communication Technologies (ICTs)…

  16. How teacher education institutions cope with challenges of teaching and learning in the digital age

    NARCIS (Netherlands)

    Voogt, J.; Schols, M.; Bottema, J.; van Bergen, H.; van der Stap, N.; Tomson, A.; Nieweg, M.; Doornenbal, J.W.; Bakker, B.; Smits, A.; Thompson, A.; Searson, M.; Ochoa, M.

    2014-01-01

    The assumption underlying the symposium is that teacher education institutions have a dual challenge. At the one hand they need to prepare pre-service students for teaching and facilitating learning in the digital age, including the use of technology in teaching and learning. At the other hand

  17. Assessing the Impact of CAAD Design Tool on Architectural Design Education

    Science.gov (United States)

    Al-Matarneh, Rana; Fethi, Ihsan

    2017-01-01

    The current concept of architectural design education in most schools of architecture in Jordan is a blend between manual and digital approaches. However, the disconnection between these two methods has resulted in the students' failure to transfer skills learnt through traditional methods to the digital method of CAAD. The objective of this study…

  18. Digital Learning in the Wild: Re-Imagining New Ruralism, Digital Equity, and Deficit Discourses through the Thirdspace

    Science.gov (United States)

    Cirell, Anna Montana

    2017-01-01

    Digital media is becoming increasingly important to learning in today's changing times. At the same time, digital technologies and related digital skills are unevenly distributed. Further, deficit-based notions of this digital divide define the public's educational paradigm. Against this backdrop, I forayed into the social reality of one rural…

  19. Three-Dimensional Interpretation of Sculptural Heritage with Digital and Tangible 3D Printed Replicas

    Science.gov (United States)

    Saorin, José Luis; Carbonell-Carrera, Carlos; Cantero, Jorge de la Torre; Meier, Cecile; Aleman, Drago Diaz

    2017-01-01

    Spatial interpretation features as a skill to acquire in the educational curricula. The visualization and interpretation of three-dimensional objects in tactile devices and the possibility of digital manufacturing with 3D printers, offers an opportunity to include replicas of sculptures in teaching and, thus, facilitate the 3D interpretation of…

  20. Quick Prototyping of Educational Software: An Object-Oriented Approach.

    Science.gov (United States)

    Wong, Simon C-H

    1994-01-01

    Introduces and demonstrates a quick-prototyping model for educational software development that can be used by teachers developing their own courseware using an object-oriented programming system. Development of a courseware package called "The Match-Maker" is explained as an example that uses HyperCard for quick prototyping. (Contains…

  1. Cost Model for Digital Preservation: Cost of Digital Migration

    DEFF Research Database (Denmark)

    Kejser, Ulla Bøgvad; Nielsen, Anders Bo; Thirifays, Alex

    2011-01-01

    The Danish Ministry of Culture has funded a project to set up a model for costing preservation of digital materials held by national cultural heritage institutions. The overall objective of the project was to increase cost effectiveness of digital preservation activities and to provide a basis...... for comparing and estimating future cost requirements for digital preservation. In this study we describe an activity-based costing methodology for digital preservation based on the Open Archice Information System (OAIS) Reference Model. Within this framework, which we denote the Cost Model for Digital...... Preservation (CMDP), the focus is on costing the functional entity Preservation Planning from the OAIS and digital migration activities. In order to estimate these costs we have identified cost-critical activities by analysing the functions in the OAIS model and the flows between them. The analysis has been...

  2. Transcoding the digital : how metaphors matter in new media

    NARCIS (Netherlands)

    van den Boomen, M.V.T.

    2014-01-01

    This study traces the role of metaphors in digital praxis. Digital praxis refers to a more or less coherent set of everyday practices – acts, habits, routines – that involve the manipulation, modification, and construction of digital-symbolical objects. Examples of these digital-symbolical objects

  3. GPU acceleration for digitally reconstructed radiographs using bindless texture objects and CUDA/OpenGL interoperability.

    Science.gov (United States)

    Abdellah, Marwan; Eldeib, Ayman; Owis, Mohamed I

    2015-01-01

    This paper features an advanced implementation of the X-ray rendering algorithm that harnesses the giant computing power of the current commodity graphics processors to accelerate the generation of high resolution digitally reconstructed radiographs (DRRs). The presented pipeline exploits the latest features of NVIDIA Graphics Processing Unit (GPU) architectures, mainly bindless texture objects and dynamic parallelism. The rendering throughput is substantially improved by exploiting the interoperability mechanisms between CUDA and OpenGL. The benchmarks of our optimized rendering pipeline reflect its capability of generating DRRs with resolutions of 2048(2) and 4096(2) at interactive and semi interactive frame-rates using an NVIDIA GeForce 970 GTX device.

  4. Peer-Review of Digital Educational Resources--A Rigorous Review Process Developed by the Climate Literacy and Energy Awareness Network (CLEAN)

    Science.gov (United States)

    Gold, Anne U.; Ledley, Tamara Shapiro; Buhr, Susan M.; Fox, Sean; McCaffrey, Mark; Niepold, Frank; Manduca, Cathy; Lynds, Susan E.

    2012-01-01

    Educators seek to develop 21st century skills in the classroom by incorporating educational materials other than textbooks into their lessons, such as digitally available activities, videos, and visualizations. A problem that educators face is that no review process similar to the formal adoption processes used for K-12 textbooks or the…

  5. Digital Storytelling in Adult Education and Family Literacy: A Case Study from Rural Ireland

    Science.gov (United States)

    Prins, Esther

    2017-01-01

    Previous research on digital storytelling (DST) has focused chiefly on children and youth, but we know little about how it is used in non-formal adult education. This article analyzes a DST class in rural Ireland, which was organized by a family literacy program and offered for parents at an elementary school. Data sources included fieldnotes,…

  6. A Generalizable Framework for Multi-Scale Auditing of Digital Learning Provision in Higher Education

    Science.gov (United States)

    Ross, Samuel R. P-J.; Volz, Veronica; Lancaster, Matthew K.; Divan, Aysha

    2018-01-01

    It is increasingly important that higher education institutions be able to audit and evaluate the scope and efficacy of their digital learning resources across various scales. To date there has been little effort to address this need for a validated, appropriate, and simple-to-execute method that will facilitate such an audit, whether it be at the…

  7. Development and Factor Analysis of an Instrument to Measure Preservice Teachers' Perceptions of Learning Objects

    Science.gov (United States)

    Sahin, Sami

    2010-01-01

    The purpose of this study was to develop a questionnaire to measure student teachers' perception of digital learning objects. The participants included 308 voluntary senior students attending courses in a college of education of a public university in Turkey. The items were extracted to their related factors by the principal axis factoring method.…

  8. CONTEMPORARY DIGITAL TECHNOLOGIES AND INNOVATIONS IN HUMAN INTELLIGENCE

    Directory of Open Access Journals (Sweden)

    Riabtseva, N.K.

    2017-09-01

    Full Text Available New digital technologies not only “change language” (David Cristal, but also “upgrade” human intelligence making it perform new and uncommon operations. The present paper is an analysis and a survey of most prominent innovations in human intelligence, which are instigated by the latest digital information technologies. These innovations include, according to the point of view of outstanding specialists in contemporary digital technologies, such operations as multitasking, serendipity, connectivity, hypermodality, visuality, and cybersemiotic convergence of objective and virtual reality. The paper is based on the data presented in the publications of such outstanding “digital” specialists as Larry Rosen, Jay David Bolter, Steven Downes, Jay Lemke, Gunther Kress, Soren Brier, etc. In their works they particularly stress the impact of digital technologies and internet communication on all spheres of human activities, their role in the inner psychological and mental states, in professional and educational domain, as well as the importance of their investigation and a gap between the intensive development of digital technologies and their insufficient usage in scientific, didactic, social and cultural life. Special attention in the paper focuses on the tendency towards visualization in the global information flows and its role in information processing and knowledge transfer. The paper particularly stresses the fact that the impact of contemporary digital technologies on all spheres of human activities, including the intellectual one, needs further and profound investigation.

  9. Digital Technologies and performative pedagogies: Repositioning the visual

    Directory of Open Access Journals (Sweden)

    Kathryn Grushka

    2010-05-01

    Full Text Available Images are becoming a primary means of information presentation in the digitized global media and digital technologies have emancipated and democratized the image. This allows for the reproduction and manipulation of images on a scale never seen before and opens new possibilities for teachers schooled in critical visuality. This paper reports on an innovative pre-service teacher training course in which a cross-curricula cohort of secondary teachers employed visual performative competencies to produce a series of learning objects on a digital platform. The resulting intertextual narratives demonstrate that the manipulation of image and text offered by digital technologies create a powerful vehicle for investigating knowledge and understandings, evolving new meaning and awakening latent creativity in the use of images for meaning making. This research informs the New Literacies and multimodal fields of enquiry and argues that visuality is integral to any pedagogy that purports to be relevant to the contemporary learner. It argues that the visual has been significantly under-valued as a conduit for knowledge acquisition and meaning making in the digital environment and supports the claim that critical literacy, interactivity, experimentation and production are vital to attaining the tenets of transformative education (Buckingham, 2007; Walsh, 2007; Cope & Kalantzis, 2008.

  10. Game-Based Learning in Teacher Education: A Strategy to Integrate Digital Games into Secondary Schools

    Science.gov (United States)

    Charlier, Nathalie; De Fraine, Biecke

    2012-01-01

    As educational technology is rapidly changing, greater emphasis has been placed on preparing the next generation of teachers for effective technology integration into the classrooms. In this article, the authors describe the design, implementation, and evaluation of a course on digital game-based learning (DGBL) developed for the preservice…

  11. Digital Games as Educational Technology: Promise and Challenges in the Use of Games to Teach

    Science.gov (United States)

    Tobias, Sigmund; Fletcher, J. Dexter; Chen, Fei

    2015-01-01

    Digital games were reviewed as an emerging tool in educational technology. Factors such as instructional effectiveness, time on task, relationship to curricula, student socio-economic status, violence in games, and game mechanics were considered. Despite considerable variability among studies, larger overall effect sizes for the impact of games on…

  12. Progress in digital radiography

    International Nuclear Information System (INIS)

    Cappelle, A.

    2016-01-01

    Because of its practical aspect digital radiography is more and more used in the industrial sector. There are 2 kinds of digital radiography. First, the 'computed radiography' that uses a photon-stimulated screen, and after radiation exposure this screen must be read by an analyser to get a digit image. The second type is the 'direct radiography' that allows one to get a digit radiograph of the object directly. Digital radiography uses the same radioactive nuclides as radiography with silver films: cobalt, iridium or selenium. The spatial resolution of digital radiography is less good than with classical silver film radiography but digital radiography offers a better visual contrast. (A.C.)

  13. Serious games for global education digital game-based learning in the english as a foreign language (EFL) classroom

    CERN Document Server

    Müller, Claudia

    2017-01-01

    The author of this book conducted different studies to investigate the potential of serious games for global education when used in EFL classrooms. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.

  14. Exploring the Divides among Students, Educators, and Practitioners in the Use of Digital Media as a Pedagogical Tool

    Science.gov (United States)

    Duffy, Katherine; Ney, Jillian

    2015-01-01

    Digital technologies pervade the higher education landscape as a way to build student engagement and enhance student learning and teaching. In practice, however, the ways in which these tools are implemented in marketing education appear to be ad hoc, rather than using a systematic approach to build engagement and provide students with the skill…

  15. Book Review of The New Digital Shoreline: How Web 2.0 and Millennials are Revolutionizing Higher Education

    Directory of Open Access Journals (Sweden)

    Dana Bodewes

    2016-03-01

    Full Text Available In higher education, the integration of new technologies and pedagogies of instruction is often a source of apprehension. The New Digital Shoreline, written by Roger McHaney of Kansas State University, is a guide for understanding millennial learners along with current technologies and strategies used in college classrooms. The audience for this book would likely be faculty and administrators with limited knowledge of the shifting expectations for technology in higher education. On the spectrum of technology adoption ranging from innovators to laggards, The New Digital Shoreline is best suited for late majority adopters. The book is organized around the metaphor of exploring a new world, one with an unfamiliar population, landscape, and culture; the author is your guide on a journey to successfully adapt to the realities of this new world.

  16. Script Towards Research 2.0: The Influence of Digital and Online Tools in Academic Research

    Directory of Open Access Journals (Sweden)

    Gabriela Grosseck

    2016-07-01

    Full Text Available The new Internet technologies have infiltrated in a stunning way the academic environment, both at individual and at institutional level. Therefore, more and more teachers have started educational blogs, librarians are active on Twitter, other educational actors curate web content, students post on Instagram or Flickr, and university departments have Facebook pages and/or YouTube accounts etc. Today, the use of web technology has become “a legitimate activity in many areas of higher education” (Waycott, 2010 and a considerable shift to digital academic research has gradually occurred. Teachers are encouraging students to take up digital tools for research and writing, thus revealing new ways of using information and communication technologies for academic purposes and not just for socializing. The main objective of this paper is to investigate the effects of integrating diverse digital, Web 2.0 tools and resources and OERs/MOOCs in research and in the construction of students’ academic texts. We aim to stress the increasing influence of digital and online tools in academic research and writing. Teachers, specialists, and students alike are affected by this process. In order to show how, we explore the following issues: What is Research 2.0? Which digital/online tools have we used to assist our students? What are the challenges for academic research using digital / web 2.0 tools? And how do digital tools shape academic research?

  17. Transitioning towards the Digital Native: Examining Digital Technologies, Video Games, and Learning

    Science.gov (United States)

    Salomon, John

    2010-01-01

    Although digital technologies have become commonplace among people who grew up around them, little is known about the effect that such technology will have on learners or its impact on traditional methods of educational delivery. This dissertation examines how certain technologies affect digital natives and seeks to understand specific…

  18. Digital Humanities

    DEFF Research Database (Denmark)

    Brügger, Niels

    2016-01-01

    , and preserving material to study, as an object of study in its own right, as an analytical tool, or for collaborating, and for disseminating results. The term "digital humanities" was coined around 2001, and gained currency within academia in the following years. However, computers had been used within......Digital humanities is an umbrella term for theories, methodologies, and practices related to humanities scholarship that use the digital computer as an integrated and essential part of its research and teaching activities. The computer can be used for establishing, finding, collecting...

  19. The Path of New Information Technology Affecting Educational Equality in the New Digital Divide--Based on Information System Success Model

    Science.gov (United States)

    Zheng, Qian; Liang, Chang-Yong

    2017-01-01

    New information technology (new IT) plays an increasingly important role in the field of education, which greatly enriches the teaching means and promotes the sharing of education resources. However, because of the New Digital Divide existing, the impact of new IT on educational equality has yet to be discussed. Based on Information System Success…

  20. The digital object identifier (DOI in electronic scientific journals of communication and information

    Directory of Open Access Journals (Sweden)

    Erik André de Nazaré Pires

    2017-06-01

    Full Text Available The present study seeks to investigate the use of the Digital Object Identifier (DOI in the scientific journals of Communication and Information and, providing new integration utilities with the Lattes Platform. In this sense, it aims to inform the existing titles in Communication Information in electronic format, demonstrate the importance of DOI in the integration with the Lattes Platform in order to guarantee author credibility and analyze the characteristics of publications that have DOI. The methodology used for the development of this study is bibliographic, research with descriptive-descriptive characteristics. From the development of the research, it is inferred that of all the analyzed journals (33 journals, 10 titles in the evaluation of 2013 and 06 titles of the evaluation of 2014 present DOI in their publications, all have WebQualis classification, Qualis A1 in the area Communication and Information. Most publications are international and only 3 titles are national. It is necessary that journals, principally national ones, accompany new technologies such as DOI for objects and ORCID for the identification of people, bringing more mechanisms that guarantee authors 'credibility and to bring the researchers' connection, and both can already be adopted in the Platform Lattes.

  1. Herschel Observations of Protostellar and Young Stellar Objects in Nearby Molecular Clouds: The DIGIT Open Time Key Project

    Science.gov (United States)

    Green, Joel D.; DIGIT OTKP Team

    2010-01-01

    The DIGIT (Dust, Ice, and Gas In Time) Open Time Key Project utilizes the PACS spectrometer (57-210 um) onboard the Herschel Space Observatory to study the colder regions of young stellar objects and protostellar cores, complementary to recent observations from Spitzer and ground-based observatories. DIGIT focuses on 30 embedded sources and 64 disk sources, and includes supporting photometry from PACS and SPIRE, as well as spectroscopy from HIFI, selected from nearby molecular clouds. For the embedded sources, PACS spectroscopy will allow us to address the origin of [CI] and high-J CO lines observed with ISO-LWS. Our observations are sensitive to the presence of cold crystalline water ice, diopside, and carbonates. Additionally, PACS scans are 5x5 maps of the embedded sources and their outflows. Observations of more evolved disk sources will sample low and intermediate mass objects as well as a variety of spectral types from A to M. Many of these sources are extremely rich in mid-IR crystalline dust features, enabling us to test whether similar features can be detected at larger radii, via colder dust emission at longer wavelengths. If processed grains are present only in the inner disk (in the case of full disks) or from the emitting wall surface which marks the outer edge of the gap (in the case of transitional disks), there must be short timescales for dust processing; if processed grains are detected in the outer disk, radial transport must be rapid and efficient. Weak bands of forsterite and clino- and ortho-enstatite in the 60-75 um range provide information about the conditions under which these materials were formed. For the Science Demonstration Phase we are observing an embedded protostar (DK Cha) and a Herbig Ae/Be star (HD 100546), exemplars of the kind of science that DIGIT will achieve over the full program.

  2. Graph comprehension in science and mathematics education: Objects and categories

    DEFF Research Database (Denmark)

    Voetmann Christiansen, Frederik; May, Michael

    types of registers. In the second part of the paper, we consider how diagrams in science are often composites of iconic and indexical elements, and how this fact may lead to confusion for students. In the discussion the utility of the Peircian semiotic framework for educational studies......, the typological mistake of considering graphs as images is discussed related to litterature, and two examples from engineering education are given. The educational implications for science and engineering are discussed, with emphasis on the need for students to work explicitly with conversions between different...... of representational forms in science is discussed, and how the objects of mathematics and science relate to their semiotic representations....

  3. Digital Citizenship in K-12: It Takes a Village

    Science.gov (United States)

    Hollandsworth, Randy; Dowdy, Lena; Donovan, Judy

    2011-01-01

    Digital citizenship encompasses a wide range of behaviors with varying degrees of risk and possible negative consequences. Lack of digital citizenship awareness and education can, and has, led to problematic, even dangerous student conduct. If our educational village does not address these issues, the digital culture establishes its own direction,…

  4. MULTI/NOVOS LETRAMENTOS EM AMBIENTE DIGITAL: UMA ANÁLISE DO GOOGLE SEARCH EDUCATION

    Directory of Open Access Journals (Sweden)

    Cláudia Gomes

    2015-09-01

    Full Text Available Resumo: Este artigo objetiva analisar o conteúdo relativo ao Google Search Education – material digital de cunho pedagógico –, tendo em vista a possibilidade de publicação e republicação de informações por qualquer usuário da web e o uso de ferramentas e estratégias de busca na internet, um dos aspectos da leitura em ambiente digital. Como aporte teórico, este trabalho se baseia nos estudos dos novos e multiletramentos, relacionando as quatro dimensões do New London Group (1996 – Prática Situada, Instrução Explícita, Concepção Crítica e Prática Transformada – aos processos de conhecimento Experienciando, Conceitualizando, Analisando e Aplicando, propostos por Kalantzis & Cope (2011. O Google Search Education consiste em cinco Planos de Aula que tratam do uso de operadores, filtros, fontes, páginas e tipos de arquivo para viabilizar escolhas de termos apropriados, compreensão e análise de resultados e avaliação crítica de conteúdos de pesquisa. Este conteúdo foi descrito e analisado de acordo com a categorização adotada, considerando seu potencial para a pesquisa online. Em caráter complementar ao apresentado no material digital, apresenta-se uma proposta de atividade com vistas a contemplar a Prática Transformada, a fim de que os alunos possam transitar por todas as dimensões idealizadas pela teoria dos multiletramentos.   Este obra está licenciado com uma Licença Creative Commons Atribuição-NãoComercial 4.0 Internacional.

  5. Process Architecture for Managing Digital Object Identifiers

    Science.gov (United States)

    Wanchoo, L.; James, N.; Stolte, E.

    2014-12-01

    In 2010, NASA's Earth Science Data and Information System (ESDIS) Project implemented a process for registering Digital Object Identifiers (DOIs) for data products distributed by Earth Observing System Data and Information System (EOSDIS). For the first 3 years, ESDIS evolved the process involving the data provider community in the development of processes for creating and assigning DOIs, and guidelines for the landing page. To accomplish this, ESDIS established two DOI User Working Groups: one for reviewing the DOI process whose recommendations were submitted to ESDIS in February 2014; and the other recently tasked to review and further develop DOI landing page guidelines for ESDIS approval by end of 2014. ESDIS has recently upgraded the DOI system from a manually-driven system to one that largely automates the DOI process. The new automated feature include: a) reviewing the DOI metadata, b) assigning of opaque DOI name if data provider chooses, and c) reserving, registering, and updating the DOIs. The flexibility of reserving the DOI allows data providers to embed and test the DOI in the data product metadata before formally registering with EZID. The DOI update process allows the changing of any DOI metadata except the DOI name unless the name has not been registered. Currently, ESDIS has processed a total of 557 DOIs of which 379 DOIs are registered with EZID and 178 are reserved with ESDIS. The DOI incorporates several metadata elements that effectively identify the data product and the source of availability. Of these elements, the Uniform Resource Locator (URL) attribute has the very important function of identifying the landing page which describes the data product. ESDIS in consultation with data providers in the Earth Science community is currently developing landing page guidelines that specify the key data product descriptive elements to be included on each data product's landing page. This poster will describe in detail the unique automated process and

  6. Quality Parameterization of Educational Resources from the Perspective of a Teacher

    Science.gov (United States)

    Karolcík, Štefan; Cipková, Elena; Veselský, Milan; Hrubišková, Helena; Matulcíková, Mária

    2017-01-01

    Objective assessment of the quality of available educational resources presupposes the existence of specific quality standards and specific evaluation tools which consider the specificities of digital products with educational ambitions. The study presents the results of research conducted on a representative sample of teachers who commented on…

  7. An Integrated Decision Model for Evaluating Educational Web Sites from the Fuzzy Subjective and Objective Perspectives

    Science.gov (United States)

    Huang, Tony Cheng-Kui; Huang, Chih-Hong

    2010-01-01

    With advances in information and network technologies, lots of data have been digitized to reveal information for users by the construction of Web sites. Unfortunately, they are both overloading and overlapping in Internet so that users cannot distinguish their quality. To address this issue in education, Hwang, Huang, and Tseng proposed a group…

  8. Values Education as Perceived by Social Studies Teachers in Objective and Practice Dimensions

    Science.gov (United States)

    Katilmis, Ahmet

    2017-01-01

    The purpose of this study was to reveal the objectives of values education in Turkey, values education-related activities performed in schools, and preferred approaches to values education according to the opinions of social studies teachers. This qualitative study used a phenomenological pattern. The participants of the study were selected from…

  9. #Eduresistance: A Critical Analysis of the Role of Digital Media in Collective Struggles for Public Education in the Usa

    Science.gov (United States)

    Thapliyal, Nisha

    2018-01-01

    From Facebook-coordinated high-school walkouts to compelling Internet-based protest art that has accompanied recent teacher strikes, grassroots education activism in the USA has gone digital. Despite the proliferation of research on the mediatisation of education policy, few studies have explored the ways in which activists for public education…

  10. [Learning objectives achievement in ethics education for medical school students].

    Science.gov (United States)

    Chae, Sujin; Lim, Kiyoung

    2015-06-01

    This study aimed to examine the necessity for research ethics and learning objectives in ethics education at the undergraduate level. A total of 393 fourth-year students, selected from nine medical schools, participated in a survey about learning achievement and the necessity for it. It was found that the students had very few chances to receive systematic education in research ethics and that they assumed that research ethics education was provided during graduate school or residency programs. Moreover, the students showed a relatively high learning performance in life ethics, while learning achievement was low in research ethics. Medical school students revealed low interest in and expectations of research ethics in general; therefore, it is necessary to develop guidelines for research ethics in the present situation, in which medical education mainly focuses on life ethics.

  11. Between Assessments, Digital Technologies and Big Data: The Growing Influence of "Hidden" Data Mediators in Education

    Science.gov (United States)

    Hartong, Sigrid

    2016-01-01

    The past few decades have witnessed a global enforcement of "governance by data" in education policy, including a significant increase of assessments and quantified evaluation. Within this context, this article focuses particularly on the intensifying evolvement of new (digital) information technologies and "mediated"…

  12. Cirip.Eu – An educational microblogging platform around objects 2.0

    Directory of Open Access Journals (Sweden)

    Carmen Holotescu

    2013-03-01

    Full Text Available In recent years, the most daring player in the social media arena proved to be the microblogging technology, the most energetic in this field being Twitter, raising the interest of the educational actors. A number of microblogging platforms dedicated to education were implemented, such as Edmodo, Plurk, Cirip.eu or Twiducate. In this context, the paper aims to provide an overall analysis of the microblogging platform Cirip.eu for educational directions such as: information and knowledge management, courses enhancement, delivering online courses, collaborative projects, communities of practice, hosting different workshops, conferences or scientific events, building e- portfolios, etc. Thus, the main aspects of the paper will regard the following: 1. The facilities offered by Cirip.eu recommend it as a modern and flexible mobile Social Learning Management System (mSLMS, integrating users' Personal Learning Environments; 2. How microblogging can be integrated with other Web2.0 technologies, and into the Open Educational Resources movement; 3. How the experience and the new pedagogical approach in using microblogging can be captured and formally represented as learning design objects; 4. How learning design objects can be shared, discussed, improved, reused on the microblogging platform.

  13. ARTEMIS: Reinvigorating History and Theory in Art and Design Education

    Science.gov (United States)

    Janet, Jeff; Miles, Melissa

    2009-01-01

    ARTEMIS (Art Educational Multiplayer Interactive Space) is an online multi-user virtual environment that is designed around the objects, artefacts, philosophies, personalities and critical discourses of the histories and theories of art and design. Conceived as a means of reinvigorating art history and theory education in the digital age, ARTEMIS…

  14. Smart learning objects for smart education in computer science theory, methodology and robot-based implementation

    CERN Document Server

    Stuikys, Vytautas

    2015-01-01

    This monograph presents the challenges, vision and context to design smart learning objects (SLOs) through Computer Science (CS) education modelling and feature model transformations. It presents the latest research on the meta-programming-based generative learning objects (the latter with advanced features are treated as SLOs) and the use of educational robots in teaching CS topics. The introduced methodology includes the overall processes to develop SLO and smart educational environment (SEE) and integrates both into the real education setting to provide teaching in CS using constructivist a

  15. Michigan State University Extension Educators' Perceptions of the Use of Digital Technology in Their Work

    Science.gov (United States)

    Wells, Elizabeth Chase

    2009-01-01

    This research study examined Michigan State University Extension educators' perceptions of the use of digital technology in their work. It used a mixed method of research which included a mailed survey and interviews of selected respondents. A census survey using Dillman's Total Design method was sent to 290 field staff of Michigan State…

  16. Evolution of NASA's Earth Science Digital Object Identifier Registration System

    Science.gov (United States)

    Wanchoo, Lalit; James, Nathan

    2017-01-01

    NASA's Earth Science Data and Information System (ESDIS) Project has implemented a fully automated system for assigning Digital Object Identifiers (DOIs) to Earth Science data products being managed by its network of 12 distributed active archive centers (DAACs). A key factor in the successful evolution of the DOI registration system over last 7 years has been the incorporation of community input from three focus groups under the NASA's Earth Science Data System Working Group (ESDSWG). These groups were largely composed of DOI submitters and data curators from the 12 data centers serving the user communities of various science disciplines. The suggestions from these groups were formulated into recommendations for ESDIS consideration and implementation. The ESDIS DOI registration system has evolved to be fully functional with over 5,000 publicly accessible DOIs and over 200 DOIs being held in reserve status until the information required for registration is obtained. The goal is to assign DOIs to the entire 8000+ data collections under ESDIS management via its network of discipline-oriented data centers. DOIs make it easier for researchers to discover and use earth science data and they enable users to provide valid citations for the data they use in research. Also for the researcher wishing to reproduce the results presented in science publications, the DOI can be used to locate the exact data or data products being cited.

  17. The effect of graphic organizers on subjective and objective comprehension of a health education text.

    Science.gov (United States)

    Kools, Marieke; van de Wiel, Margaretha W J; Ruiter, Robert A C; Crüts, Anica; Kok, Gerjo

    2006-12-01

    This study examined the effect of graphic organizers on the comprehension of a health education brochure text and compared subjective with objective comprehension measures. Graphic organizers are graphical depictions of relations among concepts in a text. Participants read a brochure text about asthma with and without these organizers, and subjective and objective text comprehension was measured. It was found that graphic organizers had effects on four levels of objective comprehension as indicated by open comprehension questions. However, on the subjective comprehension measure using Likert-type scales, the groups with and without graphic organizers did not differ from each other. It is concluded that health education texts could benefit from relatively simple techniques to increase comprehension. Furthermore, in developing health education materials, comprehension should be measured objectively.

  18. Access to digital library databases in higher education: design problems and infrastructural gaps.

    Science.gov (United States)

    Oswal, Sushil K

    2014-01-01

    After defining accessibility and usability, the author offers a broad survey of the research studies on digital content databases which have thus far primarily depended on data drawn from studies conducted by sighted researchers with non-disabled users employing screen readers and low vision devices. This article aims at producing a detailed description of the difficulties confronted by blind screen reader users with online library databases which now hold most of the academic, peer-reviewed journal and periodical content essential for research and teaching in higher education. The approach taken here is borrowed from descriptive ethnography which allows the author to create a complete picture of the accessibility and usability problems faced by an experienced academic user of digital library databases and screen readers. The author provides a detailed analysis of the different aspects of accessibility issues in digital databases under several headers with a special focus on full-text PDF files. The author emphasizes that long-term studies with actual, blind screen reader users employing both qualitative and computerized research tools can yield meaningful data for the designers and developers to improve these databases to a level that they begin to provide an equal access to the blind.

  19. Three-dimensional digital projection in neurosurgical education: technical note.

    Science.gov (United States)

    Martins, Carolina; Ribas, Eduardo Carvalhal; Rhoton, Albert L; Ribas, Guilherme Carvalhal

    2015-10-01

    Three-dimensional images have become an important tool in teaching surgical anatomy, and its didactic power is enhanced when combined with 3D surgical images and videos. This paper describes the method used by the last author (G.C.R.) since 2002 to project 3D anatomical and surgical images using a computer source. Projecting 3D images requires the superposition of 2 similar but slightly different images of the same object. The set of images, one mimicking the view of the left eye and the other mimicking the view of the right eye, constitute the stereoscopic pair and can be processed using anaglyphic or horizontal-vertical polarization of light for individual use or presentation to larger audiences. Classically, 3D projection could be obtained by using a double set of slides, projected through 2 slide projectors, each of them equipped with complementary filters, shooting over a medium that keeps light polarized (a silver screen) and having the audience wear appropriate glasses. More recently, a digital method of 3D projection has been perfected. In this method, a personal computer is used as the source of the images, which are arranged in a Microsoft PowerPoint presentation. A beam splitter device is used to connect the computer source to 2 digital, portable projectors. Filters, a silver screen, and glasses are used, similar to the classic method. Among other advantages, this method brings flexibility to 3D presentations by allowing the combination of 3D anatomical and surgical still images and videos. It eliminates the need for using film and film developing, lowering the costs of the process. In using small, powerful digital projectors, this method substitutes for the previous technology, without incurring a loss of quality, and enhances portability.

  20. The Digital Microscope and Its Image Processing Utility

    Directory of Open Access Journals (Sweden)

    Tri Wahyu Supardi

    2011-12-01

    Full Text Available Many institutions, including high schools, own a large number of analog or ordinary microscopes. These microscopes are used to observe small objects. Unfortunately, object observations on the ordinary microscope require precision and visual acuity of the user. This paper discusses the development of a high-resolution digital microscope from an analog microscope, including the image processing utility, which allows the digital microscope users to capture, store and process the digital images of the object being observed. The proposed microscope is constructed from hardware components that can be easily found in Indonesia. The image processing software is capable of performing brightness adjustment, contrast enhancement, histogram equalization, scaling and cropping. The proposed digital microscope has a maximum magnification of 1600x, and image resolution can be varied from 320x240 pixels up to 2592x1944 pixels. The microscope was tested with various objects with a variety of magnification, and image processing was carried out on the image of the object. The results showed that the digital microscope and its image processing system were capable of enhancing the observed object and other operations in accordance with the user need. The digital microscope has eliminated the need for direct observation by human eye as with the traditional microscope.

  1. Preparing Teachers to Teach Digital Citizenship

    NARCIS (Netherlands)

    Searson, Michael; Voogt, Joke; Whittier, David; Plants, Robert; Gibson, David; Sutton, Bonnie; Ochoa, Marilyn; Sutton, Vic; McBride, Ron; Searson, Michael

    2013-01-01

    A team of SITE leaders was awarded a highly competitive “Digital Citizenship Award” from Facebook to explore the role of digital citizenship in teacher education. The focus of the SITE “Preparing Teachers to Teach Digital Citizenship” project is the development of a college based course, available

  2. Picture Books in the Digital Age

    Science.gov (United States)

    Serafini, Frank; Kachorsky, Danielle; Aguilera, Earl

    2016-01-01

    The design, publication, and features of contemporary narrative picturebooks have been impacted by the digital revolution and the emerging popularity of digital reading devices. Considering both the affordances and the limitations of digital picturebook apps can help readers, teachers, parents, and other educators make better decisions about the…

  3. Ontological Modeling of Educational Resources: A Proposed Implementation for Greek Schools

    Science.gov (United States)

    Poulakakis, Yannis; Vassilakis, Kostas; Kalogiannakis, Michail; Panagiotakis, Spyros

    2017-01-01

    In eLearning context searching for suitable educational material is still a challenging issue. During the last two decades, various digital repositories, such as Learning Object Repositories, institutional repositories and latterly Open Educational Resources, have been developed to accommodate collections of learning material that can be used for…

  4. Characteristics of Using Digital Media as Predictors of Constructivist Teaching in Lower Secondary Education in Croatia

    Science.gov (United States)

    Topolovcan, Tomislav; Matijevic, Milan

    2016-01-01

    The aim of this research was to investigate whether particular socio-demographic characteristics of pupils in lower secondary education, their level of computer selfefficacy and motivation for using digital media in class are considered significant predictors of constructivist learning. Furthermore, the aim was to investigate the characteristics…

  5. Bridging storytelling traditions with digital technology.

    Science.gov (United States)

    Cueva, Melany; Kuhnley, Regina; Revels, Laura J; Cueva, Katie; Dignan, Mark; Lanier, Anne P

    2013-01-01

    The purpose of this project was to learn how Community Health Workers (CHWs) in Alaska perceived digital storytelling as a component of the "Path to Understanding Cancer" curriculum and as a culturally respectful tool for sharing cancer-related health messages. A pre-course written application, end-of-course written evaluation, and internet survey informed this project. Digital storytelling was included in seven 5-day cancer education courses (May 2009-2012) in which 67 CHWs each created a personal 2-3 minute cancer-related digital story. Participant-chosen digital story topics included tobacco cessation, the importance of recommended cancer screening exams, cancer survivorship, loss, grief and end-of-life comfort care, and self-care as patient care providers. All participants completed an end-of-course written evaluation. In July 2012, contact information was available for 48 participants, of whom 24 completed an internet survey. All 67 participants successfully completed a digital story which they shared and discussed with course members. On the written post-course evaluation, all participants reported that combining digital storytelling with cancer education supported their learning and was a culturally respectful way to provide health messages. Additionally, 62 of 67 CHWs reported that the course increased their confidence to share cancer information with their communities. Up to 3 years post-course, all 24 CHW survey respondents reported they had shown their digital story. Of note, 23 of 24 CHWs also reported change in their own behavior as a result of the experience. All CHWs, regardless of computer skills, successfully created a digital story as part of the cancer education course. CHWs reported that digital stories enhanced their learning and were a culturally respectful way to share cancer-related information. Digital storytelling gave the power of the media into the hands of CHWs to increase their cancer knowledge, facilitate patient and community cancer

  6. Disrupting Educational Inequalities through Youth Digital Activism

    Science.gov (United States)

    Stornaiuolo, Amy; Thomas, Ebony Elizabeth

    2017-01-01

    This article reviews scholarship on youth and young adult activism in digital spaces, as young users of participatory media sites are engaging in political, civic, social, or cultural action and advocacy online to create social change. The authors argue that youth's digital activism serves as a central mechanism to disrupt inequality, and that…

  7. Heidegger, Digital Technology, and Postmodern Education: From Being in Cyberspace to Meeting on MySpace

    Science.gov (United States)

    Walters, Patrick; Kop, Rita

    2009-01-01

    Digital technology is transforming life and is beginning to have a profound effect on individual psychic life and the wider social milieu. This article seeks to understand the nature of the new technology and its implications for personal life, culture, and education. The scene is set by comparing the introduction of printing to the revolution…

  8. The Role(s of the Digital Genre Educational Discussion Forum in Pre-Service Education of Teachers of English

    Directory of Open Access Journals (Sweden)

    Lucas Moreira dos Anjos-Santos

    2014-05-01

    Full Text Available The education of teachers of English may be perceived from the perspective of the engagement of the future professionals with different literacy practices which they have to face in their daily activities. Information and communication digital technologies (ICDT are part of several social practices which are constitutive of a new generation and at the same time exclude others who still do not have effective access to them (CGI.BR, 2011. Current paper analyzes the role(s of educational discussion forum as a professional formation instrument for future teachers of English based on the engagement of one pre-service teacher in an elective unit course in Foreign Modern Languages – English, at a government-run university in the north of the state of Parana, Brazil. Results show the (ressignification of the future teacher within the space provided by the educational discussion forum and indicate the dynamics of the (reconstruction of professional knowledge based on the use of the above-mentioned tool.

  9. Digital resources and low cost of teaching materials for astronomical education

    Science.gov (United States)

    Paladino, L.; Voelzke, M. R.

    2017-12-01

    This work presents the results of the application of two questionnaires about Astronomical concepts in three classes in the first year High School of a public school in the periphery of São Paulo. In the first questionnaire was verified the prior knowledge of students. Then the intervention strategies were carried out: use of digital resources of the school, construction of mock-ups using low cost materials and the use of educational books, such as Couper & Henbest (1997), Horvath (2008). After four months, the second questionnaire was applied to verify the occurence of meaningful learning.

  10. Personal Digital Branding as a Professional Asset in the Digital Age.

    Science.gov (United States)

    Kleppinger, Courtney A; Cain, Jeff

    2015-08-25

    In recent years, society's rapid adoption of social media has made the boundary between professional and private life nearly indistinguishable. The literature provides guidance on how to demonstrate professionalism via social media platforms. Social media policies within health professions education tend to be legalistic in nature, serving primarily to highlight behaviors students should avoid. One missing element in social media literature is the concept of online invisibility. In this paper, we define personal digital branding, discuss the professional implications of choosing to abstain from social media use, and urge educators to recognize that the personal digital branding may be an emerging asset for young professionals in the twenty-first century.

  11. The digital melting pot: Bridging the digital native-immigrant divide

    OpenAIRE

    Stoerger, Sharon

    2009-01-01

    Educational technology advocates claim today’s students are technologically savvy content creators and consumers whose mindset differs from previous generations. The digital native-digital immigrant metaphor has been used to make a distinction between those with technology skills and those without. Metaphors such as this one are useful when having initial conversations about an emerging phenomenon, but over time, they become inaccurate and dangerous. Thus, this paper proposes a new metaphor, ...

  12. Storytelling and professional learning: a phenomenographic study of students' experience of patient digital stories in nurse education.

    Science.gov (United States)

    Christiansen, Angela

    2011-04-01

    This paper reports the findings of a phenomenographic study which sought to identify the different ways in which patient digital stories influence students' professional learning. Patient digital stories are short multimedia presentations that combine personal narratives, images and music to create a unique and often emotional story of a patients' experience of health care. While these are increasingly used in professional education little is known about how and what students learn through engagement with patient digital stories. Drawing upon interviews with 20 students within a pre-registration nursing programme in the UK, the study identifies four qualitatively different ways in which students approach and make sense of patient digital stories with implications for learning and professional identity development. Through an identification of the critical aspects of this variation valuable insights are generated into the pedagogic principles likely to engender transformational learning and patient centred practice. Copyright © 2010 Elsevier Ltd. All rights reserved.

  13. Examining the Relationship between the Levels of Digital Citizenship and Social Presence for the Graduate Students Having Online Education

    Science.gov (United States)

    Elcicek, Mithat; Erdemci, Husamettin; Karal, Hasan

    2018-01-01

    The aim of this study is to determine the levels of digital citizenship and social presence of the graduate students having distance education and to reveal the relationship between these two variables. The research was carried out with 50 women (35%) and 93 men (65%) graduate students enrolled in distance education master programs of Karadeniz…

  14. From digital earth to digital neighbourhood: A study of subjective measures of walkability attributes in objectively assessed digital neighbourhood

    International Nuclear Information System (INIS)

    Qureshi, S; Ho, C S

    2014-01-01

    According to IEA report (2011), about 23% of the World's CO 2 emissions result from transport and this is one of the few areas where emissions are still rapidly increasing. The use of private vehicles is one of the principle contributors to green house gas emissions from transport sector. Therefore this paper focuses on the shift to more sustainable and low carbon forms of transportation mode such as walking. Neighbourhood built environment attributes may influence walkability. For this study, the author used a modified version of the ''Neighbourhood Environment Walkability Scale'' to make comparison between respondents' perceptions regarding attributes of two neighborhoods of Putrajaya. The 21st Century really needs planners to use the Digital Earth Concept, to go from global to regional to national to very local issues, using integrated, advanced technologies such as earth observation, GIS, virtual reality, etc. For this research, two (2) neighborhoods of different densities (High and Low density) were selected. A sample total of 381(195 and 186) between 7 to 65 years old participants were selected For subjective measures we used 54 questions questionnaire survey where as for the objective measures we used desktop 9.3 version of Arc GIS soft ware. Our results shows that respondents who reside in high-walkable neighbourhood precinct 9 in Putrajaya rated factors such as residential density, land use mix, proximity to destination and street connectivity, consistently higher then did respondents of the low walkable neighbourhood precinct 8 in Putrajaya

  15. Digital Resource Use and Non‐Use in the Humanities and Social Sciences Academic Settings is Multifaceted. A review of: Harley, Diane. “Why Study Users? An Environmental Scan of Use and Users of Digital Resources in Humanities and Social Sciences Undergraduate Education.” First Monday 12.1 (Jan. 2007. 7 May 2007 .

    Directory of Open Access Journals (Sweden)

    Lotta Haglund

    2007-06-01

    Full Text Available Objective – (1 To map the digital resources available to undergraduate educators in the humanities and the social sciences, (2 to survey faculty about their use of digital resources, and (3 to examine how understanding use and users can benefit the integration of resources into teaching.Design – A mixed‐methods approach, which included a survey, conducting discussion groups, and in‐depth interviews.Setting – Academic institutions in the United States.Subjects – (1 “Various stakeholders”; (2 31 instructors from three institutions, and 4500 full‐time and part‐time faculty and graduate students (at California public research universities, liberal arts colleges and community colleges; and (3 13 digital resource providers and two other stakeholders, and 16 site owners or user researchers.Methods – (1 A literature review, combined with discussions with various stakeholders. (2 Four sessions of discussion groups with 31 instructors from three institutions formed the basis for developing a faculty surveyi nstrument. The survey was distributed both on paper and online. (3 Collection of data on cost and collaborative development strategies, in‐depth interviews with 13 digital resource providers and two other stakeholders, combined with a two day workshop with 16 experts, both on the subject of online educational resources.Main results – (1 Concerning the humanities and social sciences digital resource landscape, the main results of the literature study were the conclusions that the field of online education studies is complicated by a lack of common vocabulary, definitions, and analyses; and that different stakeholder interests and agendas also influence the understanding of how digital resources are used. With the help of discussion groups, an attempt at creating a typology for digital resources available to undergraduates was made, looking at type of resource, origin, and typeo f role of the provider or site owner. From the

  16. Mirror Neurons, the Development of Empathy, and Digital Story Telling

    Science.gov (United States)

    Hess, Mary

    2012-01-01

    This article explores the intersection of work in media education, religious education, concerns about digital cultures' impact on human relationality, and the possible role that mirror neurons might play in the development of empathy. Digital story telling--particularly as embodied in the work of the Center for Digital Storytelling…

  17. Educational Impact of Digital Visualization Tools on Digital Character Production Computer Science Courses

    Science.gov (United States)

    van Langeveld, Mark Christensen

    2009-01-01

    Digital character production courses have traditionally been taught in art departments. The digital character production course at the University of Utah is centered, drawing uniformly from art and engineering disciplines. Its design has evolved to include a synergy of computer science, functional art and human anatomy. It gives students an…

  18. Investigating the Learning Challenges Presented by Digital Technologies to the College of Education in Kuwait University

    Science.gov (United States)

    Aldhafeeri, Fayiz; Male, Trevor

    2016-01-01

    There is now widespread recognition that digital technologies, particularly portable hand held devices capable of Internet connection, present opportunities and challenges to the way in which student learning is organized in schools, colleges and institutions of higher education in the 21st Century. Traxler, "Journal of the Research Centre…

  19. Digital Learning: Reforming Teacher Education to Promote Access, Equity and Quality in Sub-Saharan Africa

    Science.gov (United States)

    Moon, Bob; Villet, Charmaine

    2016-01-01

    The purpose of this report is to provide an overview of the present and future impact of digital learning on teacher education in Sub-Saharan Africa. The focus of the report is student-teachers and teachers, and its central argument is that existing institutional structures will be insufficient to meet the scale of demand for well-prepared,…

  20. Application of Digital Object Identifiers to data sets at the NASA Goddard Earth Sciences Data and Information Services Center (GES DISC)

    Science.gov (United States)

    Vollmer, B.; Ostrenga, D.; Johnson, J. E.; Savtchenko, A. K.; Shen, S.; Teng, W. L.; Wei, J. C.

    2013-12-01

    Digital Object Identifiers (DOIs) are applied to selected data sets at the NASA Goddard Earth Sciences Data and Information Services Center (GES DISC). The DOI system provides an Internet resolution service for unique and persistent identifiers of digital objects. Products assigned DOIs include data from the NASA MEaSUREs Program, the Earth Observing System (EOS) Aqua Atmospheric Infrared Sounder (AIRS) and EOS Aura High Resolution Dynamics Limb Sounder (HIRDLS). DOIs are acquired and registered through EZID, California Digital Library and DataCite. GES DISC hosts a data set landing page associated with each DOI containing information on and access to the data including a recommended data citation when using the product in research or applications. This work includes participation with the earth science community (e.g., Earth Science Information Partners (ESIP) Federation) and the NASA Earth Science Data and Information System (ESDIS) Project to identify, establish and implement best practices for assigning DOIs and managing supporting information, including metadata, for earth science data sets. Future work includes (1) coordination with NASA mission Science Teams and other data providers on the assignment of DOIs for other GES DISC data holdings, particularly for future missions such as Orbiting Carbon Observatory -2 and -3 (OCO-2, OCO-3) and projects (MEaSUREs 2012), (2) construction of landing pages that are both human and machine readable, and (3) pursuing the linking of data and publications with tools such as the Thomson Reuters Data Citation Index.

  1. Students’ digital learning environments

    DEFF Research Database (Denmark)

    Caviglia, Francesco; Dalsgaard, Christian; Davidsen, Jacob

    2018-01-01

    The objective of the paper is to examine the nature of students’ digital learning environments to understand the interplay of institutional systems and tools that are managed by the students themselves. The paper is based on a study of 128 students’ digital learning environments. The objectives...... used tools in the students’ digital learning environments are Facebook, Google Drive, tools for taking notes, and institutional systems. Additionally, the study shows that the tools meet some very basic demands of the students in relation to collaboration, communication, and feedback. Finally...... of the study are 1) to provide an overview of tools for students’ study activities, 2) to identify the most used and most important tools for students and 3) to discover which activities the tools are used for. The empirical study reveals that the students have a varied use of digital media. Some of the most...

  2. Simulation and Digitization of a Gas Electron Multiplier Detector Using Geant4 and an Object-Oriented Digitization Program

    Science.gov (United States)

    McMullen, Timothy; Liyanage, Nilanga; Xiong, Weizhi; Zhao, Zhiwen

    2017-01-01

    Our research has focused on simulating the response of a Gas Electron Multiplier (GEM) detector using computational methods. GEM detectors provide a cost effective solution for radiation detection in high rate environments. A detailed simulation of GEM detector response to radiation is essential for the successful adaption of these detectors to different applications. Using Geant4 Monte Carlo (GEMC), a wrapper around Geant4 which has been successfully used to simulate the Solenoidal Large Intensity Device (SoLID) at Jefferson Lab, we are developing a simulation of a GEM chamber similar to the detectors currently used in our lab. We are also refining an object-oriented digitization program, which translates energy deposition information from GEMC into electronic readout which resembles the readout from our physical detectors. We have run the simulation with beta particles produced by the simulated decay of a 90Sr source, as well as with a simulated bremsstrahlung spectrum. Comparing the simulation data with real GEM data taken under similar conditions is used to refine the simulation parameters. Comparisons between results from the simulations and results from detector tests will be presented.

  3. Automated analysis of art object surfaces using time-averaged digital speckle pattern interferometry

    Science.gov (United States)

    Lukomski, Michal; Krzemien, Leszek

    2013-05-01

    Technical development and practical evaluation of a laboratory built, out-of-plane digital speckle pattern interferometer (DSPI) are reported. The instrument was used for non-invasive, non-contact detection and characterization of early-stage damage, like fracturing and layer separation, of painted objects of art. A fully automated algorithm was developed for recording and analysis of vibrating objects utilizing continuous-wave laser light. The algorithm uses direct, numerical fitting or Hilbert transformation for an independent, quantitative evaluation of the Bessel function at every point of the investigated surface. The procedure does not require phase modulation and thus can be implemented within any, even the simplest, DSPI apparatus. The proposed deformation analysis is fast and computationally inexpensive. Diagnosis of physical state of the surface of a panel painting attributed to Nicolaus Haberschrack (a late-mediaeval painter active in Krakow) from the collection of the National Museum in Krakow is presented as an example of an in situ application of the developed methodology. It has allowed the effectiveness of the deformation analysis to be evaluated for the surface of a real painting (heterogeneous colour and texture) in a conservation studio where vibration level was considerably higher than in the laboratory. It has been established that the methodology, which offers automatic analysis of the interferometric fringe patterns, has a considerable potential to facilitate and render more precise the condition surveys of works of art.

  4. Digital Literacy: A Palestinian Refugee Perspective

    Science.gov (United States)

    Traxler, John

    2018-01-01

    This paper is the first attempt to explore digital literacy in the specific context of the Palestinian refugee community in the Middle East by looking at the cultural specificity of digital literacy theorising and practice, by analysing current digital education policy in the countries hosting the Palestinian refugee community and by documenting…

  5. The use of digital games and simulators in veterinary education: an overview with examples.

    Science.gov (United States)

    de Bie, M H; Lipman, L J A

    2012-01-01

    In view of current technological possibilities and the popularity of games, the interest in games for educational purposes is remarkably on the rise. This article outlines the (future) use of (digital) games and simulators in several disciplines, especially in the veterinary curriculum. The different types of game-based learning (GBL)-varying from simple interactive computer board games to more complex virtual simulation strategies-will be discussed as well as the benefits, possibilities, and limitations of the educational use of games. The real breakthrough seems to be a few years away. Technological developments in the future might diminish the limitations and stumbling blocks that currently exist. Consequently, educational games will play a new and increasingly important role in the future veterinary curriculum, providing an attractive and useful way of learning.

  6. Book Review of The New Digital Shoreline: How Web 2.0 and Millennials are Revolutionizing Higher Education

    OpenAIRE

    Bodewes, Dana

    2016-01-01

    In higher education, the integration of new technologies and pedagogies of instruction is often a source of apprehension. The New Digital Shoreline, written by Roger McHaney of Kansas State University, is a guide for understanding millennial learners along with current technologies and strategies used in college classrooms. The audience for this book would likely be faculty and administrators with limited knowledge of the shifting expectations for technology in higher education. On the spectr...

  7. The Effects of Activities for Digital Citizenship on Students’ Attitudes toward Digital Citizenship and Their Reflections on Students’ Understanding about Digital Citizenship

    Directory of Open Access Journals (Sweden)

    Hıdır KARADUMAN

    2014-05-01

    Full Text Available Advances in info-communication technologies have brought many social, cultural, and economic changes along across the world. Recent reflections of these changes over citizenship studies are noteworthy. One of the relevant concepts, digital citizenship can be defined as applying and advocating behaviors necessary for legal, ethical, safe, and responsible use of info-communication technologies in online settings (ISTE, 2007. Day by day, individuals are becoming more and more digital citizens with the spread of the Internet and digital communication devices. However, this gives rise to discussions about problems related with ethics, privacy and security, health, communication, and etc. (Symantec, 2010; Deniz, 2010; Kadll, Kumba & Kanamad, 2010; Gunduz & Ozdinc, 2008; Kabakci & Can, 2009. All these hot issues, debates, and current technological competence standards point that teachers should teach this concept to their students as efficiently as possible by adopting digital citizenship (Greenhow, 2010. Ribble (2006 states that this education can be carried out through 9 dimensions such as digital ethics, digital communication, digital literacy, digital access, digital commerce, digital rights and law, digital privacy and security, digital responsibility, and digital health & wellness.

  8. Mewujudkan Sekolah atau Kampus Digital

    Directory of Open Access Journals (Sweden)

    M. Eka Mahmud

    2011-06-01

    Full Text Available The information age is supported by the power of information and communication technology, known as ICT (information communication and technology, has a great influence in the lives of everyday people, such as ways of working and managing organizations (including educational institutions as well as the perception of the outside world. Thus, interactions between individuals, organizations, communities and countries can be carried out unimpeded by space, time and integrated into the global communications network. Management of the school/university-based digital is managing cultural change, values, and ways to communicate and interact in the education building. Strategic steps undertaken to get to school / university digital is the establishment of an agency that works to provide accelerated programs school/university digital works; work easier for the technical operational issues related to the digital world, he worked his support to all operational difficulties be easy.

  9. Black Men and the Digital Divide

    Science.gov (United States)

    Conceição, Simone C. O.; Martin, Larry G.

    2016-01-01

    This chapter focuses on the role adult educators can play in assisting Black men to overcome the challenges faced in accessing and using digital technology and acquiring appropriate skills in a digital society.

  10. Commentary: The relationship status of digital media and professionalism: it's complicated.

    Science.gov (United States)

    Farnan, Jeanne M; Paro, John A M; Higa, Jennifer T; Reddy, Shalini T; Humphrey, Holly J; Arora, Vineet M

    2009-11-01

    The rising popularity of digital applications, such as social networking, media share sites, and blogging, has significantly affected how medical trainees interact with educators, colleagues, and the public. Despite the increased popularity and use of such applications amongst the current generation of trainees, medical educators have little evidence or guidance about preventing misuse and ensuring standards for professional conduct. As trainees become more technologically savvy, it is the responsibility of medical educators to familiarize themselves not only with the advantages of this technology but also with the potential negative effects of its misuse. Professionalism, appropriateness for public consumption, and individual or institutional representation in digital media content are just some of the salient issues that arise when considering the ramifications of trainees' digital behavior in the absence of established policies or education on risk. In this commentary the authors explore the rising use of digital media and its reflection of medical trainees' professionalism. To address possible issues related to professionalism in digital media, the authors hypothesize potential solutions, including exploring faculty familiarity with digital media and policy development, educating students on the potential risks of misuse, and modeling professionalism in this new digital age.

  11. An objective protocol for comparing the noise performance of silver halide film and digital sensor

    Science.gov (United States)

    Cao, Frédéric; Guichard, Frédéric; Hornung, Hervé; Tessière, Régis

    2012-01-01

    Digital sensors have obviously invaded the photography mass market. However, some photographers with very high expectancy still use silver halide film. Are they only nostalgic reluctant to technology or is there more than meets the eye? The answer is not so easy if we remark that, at the end of the golden age, films were actually scanned before development. Nowadays film users have adopted digital technology and scan their film to take advantage from digital processing afterwards. Therefore, it is legitimate to evaluate silver halide film "with a digital eye", with the assumption that processing can be applied as for a digital camera. The article will describe in details the operations we need to consider the film as a RAW digital sensor. In particular, we have to account for the film characteristic curve, the autocorrelation of the noise (related to film grain) and the sampling of the digital sensor (related to Bayer filter array). We also describe the protocol that was set, from shooting to scanning. We then present and interpret the results of sensor response, signal to noise ratio and dynamic range.

  12. Exploring Adult Digital Literacy Using Learners' and Educators' Perceptions and Experiences: The Case of the Second Chance Schools in Greece

    Science.gov (United States)

    Jimoyiannis, Athanassios; Gravani, Maria

    2011-01-01

    The research reported in this paper aspires to shed light into adult digital literacy using learners' and educators' experiences and perceptions at Second Chance Schools, a project in Greece aiming at combating social exclusion through education. In exploring the above, this investigation uses a case-study approach within a qualitative paradigm…

  13. Mining Contextual Information for Ephemeral Digital Video Preservation

    Directory of Open Access Journals (Sweden)

    Chirag Shah

    2009-06-01

    Full Text Available Normal 0 For centuries the archival community has understood and practiced the art of adding contextual information while preserving an artifact. The question now is how these practices can be transferred to the digital domain. With the growing expansion of production and consumption of digital objects (documents, audio, video, etc. it has become essential to identify and study issues related to their representation. A cura­tor in the digital realm may be said to have the same responsibilities as one in a traditional archival domain. However, with the mass production and spread of digital objects, it may be difficult to do all the work manually. In the present article this problem is considered in the area of digital video preservation. We show how this problem can be formulated and propose a framework for capturing contextual infor­mation for ephemeral digital video preservation. This proposal is realized in a system called ContextMiner, which allows us to cater to a digital curator's needs with its four components: digital video curation, collection visualization, browsing interfaces, and video harvesting and monitoring. While the issues and systems described here are geared toward digital videos, they can easily be applied to other kinds of digital objects.

  14. Cooperative Learning within Educational Networks: Perspectives for Good Educational Governance in Modern Reading Education

    Directory of Open Access Journals (Sweden)

    Gudrun Marci-Boehncke

    2017-10-01

    Full Text Available German schools, universities, and libraries haven’t established a teaching and cooperation practice that uses the potential of a convergent and participatory culture (Jenkins 2006, 2009. Schools and libraries have to collaborate more closely using the digital networks and language of the students of today. Although official references, such as the report of the EU High-Level Group of Experts on Literacy (2012, postulate joint efforts with the objective of promoting reading and media education by different educational and non-educational institutions, at least in Germany this is currently still not a collaborative educational practice. One reason for this might be a missing link in local educational governance. Furthermore, the professional self-image of teachers and librarians, as well as the image of the cooperation partner, may limit effective public cooperation. This contribution starts (1 with an outline of the demands in the field of digital literacy and participatory culture, followed by (2 a discussion about the chances and potentials of partnerships between schools and public libraries, their specific interests, and potential. Finally, (3 problems and principles of good educational governance within those networks are identified and developed to excavate the potential, especially for academic teaching and students’ practice. The article is based on empirical data as well as participatory observation of the three-years teacher training and the seven years of on-the-job-training of librarians of public libraries (“Experten für das Lesen”.

  15. From Digital Disruption to Educational Excellence: Teaching and Learning in the Knowledge Economy

    Directory of Open Access Journals (Sweden)

    Tara Brabazon

    2017-04-01

    Full Text Available Three cultural forces have shaped and framed higher education in the last twenty years: economic changes, technological changes and the increased speed and mobility of people, goods, money and ideas. Public institutions have managed a decline in public funding, requiring commercialization and private partnerships, alongside changes in the labour force through casualization and short term contracts. Digitization has enabled disintermediation and deterritorialization. The power relationships in knowledge dissemination have flattened through the changes to publishing and social media. Traditional, industrial supply chains have collapsed. There is little need for middlemen and agents. This article reflects on the changes to higher education in the last twenty years and how they provide exemplars, warnings and beacons for the radical transformations in the post fordist, post-Global Financial Crisis economy. Policy development is often disconnected from the social reality of working in – and gaining services from – the health and education industries. This article contributes to a free and robust dialogue, enabling collaboration and debate about what went right and wrong in higher education in the last two decades.

  16. Digital Library Collaboration: A Service-Oriented Perspective

    Science.gov (United States)

    Buchanan, Steven; Gibb, Forbes; Simmons, Susan; McMenemy, David

    2012-01-01

    Collaboration in the digital domain offers an opportunity to provide enhanced digital services and extended reach to the community. This article adopts a service-oriented perspective through which it considers environmental drivers for digital library collaboration; discusses emergent collaborative partnerships across UK educational institutions,…

  17. Digital Media Stories for Persuasion

    Science.gov (United States)

    Leopold, Lisa

    2010-01-01

    Digital media story-telling (which enhances traditional oral story-telling with images, music, and text) has been a focus of recent scholarship for its potential to produce numerous educational benefits. Through digital media storytelling, students' imagination, creativity, critical thinking, writing, public speaking, and organizational or…

  18. Implementation of Digital Watermarking Using MATLAB Software

    OpenAIRE

    Karnpriya Vyas; Kirti Sethiya; Sonu Jain

    2012-01-01

    Digital watermarking holds significant promise as one of the keys to protecting proprietary digital content in the coming years. It focuses on embedding information inside a digital object such that the embedded information is in separable bound to the object. The proposed scheme has been implemented on MATLAB, as it is a high level technical computing language and interactive environment for algorithm development, data visualization, data analysis, and numerical computation. We w...

  19. Object based classification of high resolution data in urban areas considering digital surface models

    OpenAIRE

    Oczipka, Martin Eckhard

    2010-01-01

    Over the last couple of years more and more analogue airborne cameras were replaced by digital cameras. Digitally recorded image data have significant advantages to film based data. Digital aerial photographs have a much better radiometric resolution. Image information can be acquired in shaded areas too. This information is essential for a stable and continuous classification, because no data or unclassified areas should be as small as possible. Considering this technological progress, on...

  20. Personal Digital Branding as a Professional Asset in the Digital Age

    Science.gov (United States)

    Kleppinger, Courtney A.

    2015-01-01

    In recent years, society’s rapid adoption of social media has made the boundary between professional and private life nearly indistinguishable. The literature provides guidance on how to demonstrate professionalism via social media platforms. Social media policies within health professions education tend to be legalistic in nature, serving primarily to highlight behaviors students should avoid. One missing element in social media literature is the concept of online invisibility. In this paper, we define personal digital branding, discuss the professional implications of choosing to abstain from social media use, and urge educators to recognize that the personal digital branding may be an emerging asset for young professionals in the twenty-first century. PMID:26430266