WorldWideScience

Sample records for consumer graphics hardware

  1. Fast DRR splat rendering using common consumer graphics hardware

    International Nuclear Information System (INIS)

    Spoerk, Jakob; Bergmann, Helmar; Wanschitz, Felix; Dong, Shuo; Birkfellner, Wolfgang

    2007-01-01

    Digitally rendered radiographs (DRR) are a vital part of various medical image processing applications such as 2D/3D registration for patient pose determination in image-guided radiotherapy procedures. This paper presents a technique to accelerate DRR creation by using conventional graphics hardware for the rendering process. DRR computation itself is done by an efficient volume rendering method named wobbled splatting. For programming the graphics hardware, NVIDIAs C for Graphics (Cg) is used. The description of an algorithm used for rendering DRRs on the graphics hardware is presented, together with a benchmark comparing this technique to a CPU-based wobbled splatting program. Results show a reduction of rendering time by about 70%-90% depending on the amount of data. For instance, rendering a volume of 2x10 6 voxels is feasible at an update rate of 38 Hz compared to 6 Hz on a common Intel-based PC using the graphics processing unit (GPU) of a conventional graphics adapter. In addition, wobbled splatting using graphics hardware for DRR computation provides higher resolution DRRs with comparable image quality due to special processing characteristics of the GPU. We conclude that DRR generation on common graphics hardware using the freely available Cg environment is a major step toward 2D/3D registration in clinical routine

  2. Accelerating epistasis analysis in human genetics with consumer graphics hardware

    Directory of Open Access Journals (Sweden)

    Cancare Fabio

    2009-07-01

    Full Text Available Abstract Background Human geneticists are now capable of measuring more than one million DNA sequence variations from across the human genome. The new challenge is to develop computationally feasible methods capable of analyzing these data for associations with common human disease, particularly in the context of epistasis. Epistasis describes the situation where multiple genes interact in a complex non-linear manner to determine an individual's disease risk and is thought to be ubiquitous for common diseases. Multifactor Dimensionality Reduction (MDR is an algorithm capable of detecting epistasis. An exhaustive analysis with MDR is often computationally expensive, particularly for high order interactions. This challenge has previously been met with parallel computation and expensive hardware. The option we examine here exploits commodity hardware designed for computer graphics. In modern computers Graphics Processing Units (GPUs have more memory bandwidth and computational capability than Central Processing Units (CPUs and are well suited to this problem. Advances in the video game industry have led to an economy of scale creating a situation where these powerful components are readily available at very low cost. Here we implement and evaluate the performance of the MDR algorithm on GPUs. Of primary interest are the time required for an epistasis analysis and the price to performance ratio of available solutions. Findings We found that using MDR on GPUs consistently increased performance per machine over both a feature rich Java software package and a C++ cluster implementation. The performance of a GPU workstation running a GPU implementation reduces computation time by a factor of 160 compared to an 8-core workstation running the Java implementation on CPUs. This GPU workstation performs similarly to 150 cores running an optimized C++ implementation on a Beowulf cluster. Furthermore this GPU system provides extremely cost effective

  3. Accelerating epistasis analysis in human genetics with consumer graphics hardware.

    Science.gov (United States)

    Sinnott-Armstrong, Nicholas A; Greene, Casey S; Cancare, Fabio; Moore, Jason H

    2009-07-24

    Human geneticists are now capable of measuring more than one million DNA sequence variations from across the human genome. The new challenge is to develop computationally feasible methods capable of analyzing these data for associations with common human disease, particularly in the context of epistasis. Epistasis describes the situation where multiple genes interact in a complex non-linear manner to determine an individual's disease risk and is thought to be ubiquitous for common diseases. Multifactor Dimensionality Reduction (MDR) is an algorithm capable of detecting epistasis. An exhaustive analysis with MDR is often computationally expensive, particularly for high order interactions. This challenge has previously been met with parallel computation and expensive hardware. The option we examine here exploits commodity hardware designed for computer graphics. In modern computers Graphics Processing Units (GPUs) have more memory bandwidth and computational capability than Central Processing Units (CPUs) and are well suited to this problem. Advances in the video game industry have led to an economy of scale creating a situation where these powerful components are readily available at very low cost. Here we implement and evaluate the performance of the MDR algorithm on GPUs. Of primary interest are the time required for an epistasis analysis and the price to performance ratio of available solutions. We found that using MDR on GPUs consistently increased performance per machine over both a feature rich Java software package and a C++ cluster implementation. The performance of a GPU workstation running a GPU implementation reduces computation time by a factor of 160 compared to an 8-core workstation running the Java implementation on CPUs. This GPU workstation performs similarly to 150 cores running an optimized C++ implementation on a Beowulf cluster. Furthermore this GPU system provides extremely cost effective performance while leaving the CPU available for other

  4. [Hardware for graphics systems].

    Science.gov (United States)

    Goetz, C

    1991-02-01

    In all personal computer applications, be it for private or professional use, the decision of which "brand" of computer to buy is of central importance. In the USA Apple computers are mainly used in universities, while in Europe computers of the so-called "industry standard" by IBM (or clones thereof) have been increasingly used for many years. Independently of any brand name considerations, the computer components purchased must meet the current (and projected) needs of the user. Graphic capabilities and standards, processor speed, the use of co-processors, as well as input and output devices such as "mouse", printers and scanners are discussed. This overview is meant to serve as a decision aid. Potential users are given a short but detailed summary of current technical features.

  5. Fast Gridding on Commodity Graphics Hardware

    DEFF Research Database (Denmark)

    Sørensen, Thomas Sangild; Schaeffter, Tobias; Noe, Karsten Østergaard

    2007-01-01

    is the far most time consuming of the three steps (Table 1). Modern graphics cards (GPUs) can be utilised as a fast parallel processor provided that algorithms are reformulated in a parallel solution. The purpose of this work is to test the hypothesis, that a non-cartesian reconstruction can be efficiently...... implemented on graphics hardware giving a significant speedup compared to CPU based alternatives. We present a novel GPU implementation of the convolution step that overcomes the problems of memory bandwidth that has limited the speed of previous GPU gridding algorithms [2]....

  6. Acceleration of Meshfree Radial Point Interpolation Method on Graphics Hardware

    International Nuclear Information System (INIS)

    Nakata, Susumu

    2008-01-01

    This article describes a parallel computational technique to accelerate radial point interpolation method (RPIM)-based meshfree method using graphics hardware. RPIM is one of the meshfree partial differential equation solvers that do not require the mesh structure of the analysis targets. In this paper, a technique for accelerating RPIM using graphics hardware is presented. In the method, the computation process is divided into small processes suitable for processing on the parallel architecture of the graphics hardware in a single instruction multiple data manner.

  7. Fast Sparse Level Sets on Graphics Hardware

    NARCIS (Netherlands)

    Jalba, Andrei C.; Laan, Wladimir J. van der; Roerdink, Jos B.T.M.

    The level-set method is one of the most popular techniques for capturing and tracking deformable interfaces. Although level sets have demonstrated great potential in visualization and computer graphics applications, such as surface editing and physically based modeling, their use for interactive

  8. Rendering Falling Leaves on Graphics Hardware

    OpenAIRE

    Marcos Balsa; Pere-Pau Vázquez

    2008-01-01

    There is a growing interest in simulating natural phenomena in computer graphics applications. Animating natural scenes in real time is one of the most challenging problems due to the inherent complexity of their structure, formed by millions of geometric entities, and the interactions that happen within. An example of natural scenario that is needed for games or simulation programs are forests. Forests are difficult to render because the huge amount of geometric entities and the large amount...

  9. Accelerating the Non-equispaced Fast Fourier Transform on Commodity Graphics Hardware

    DEFF Research Database (Denmark)

    Sørensen, Thomas Sangild; Schaeffter, Tobias; Noe, Karsten Østergaard

    2008-01-01

    We present a fast parallel algorithm to compute the Non-equispaced fast Fourier transform on commodity graphics hardware (the GPU). We focus particularly on a novel implementation of the convolution step in the transform, which was previously its most time consuming part. We describe the performa......We present a fast parallel algorithm to compute the Non-equispaced fast Fourier transform on commodity graphics hardware (the GPU). We focus particularly on a novel implementation of the convolution step in the transform, which was previously its most time consuming part. We describe...

  10. Generalized Distance Transforms and Skeletons in Graphics Hardware

    NARCIS (Netherlands)

    Strzodka, R.; Telea, A.

    2004-01-01

    We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footprint splatting. Combining different splats produces weighted distance transforms for different metrics, as well as the

  11. Motion compensation in digital subtraction angiography using graphics hardware.

    Science.gov (United States)

    Deuerling-Zheng, Yu; Lell, Michael; Galant, Adam; Hornegger, Joachim

    2006-07-01

    An inherent disadvantage of digital subtraction angiography (DSA) is its sensitivity to patient motion which causes artifacts in the subtraction images. These artifacts could often reduce the diagnostic value of this technique. Automated, fast and accurate motion compensation is therefore required. To cope with this requirement, we first examine a method explicitly designed to detect local motions in DSA. Then, we implement a motion compensation algorithm by means of block matching on modern graphics hardware. Both methods search for maximal local similarity by evaluating a histogram-based measure. In this context, we are the first who have mapped an optimizing search strategy on graphics hardware while paralleling block matching. Moreover, we provide an innovative method for creating histograms on graphics hardware with vertex texturing and frame buffer blending. It turns out that both methods can effectively correct the artifacts in most case, as the hardware implementation of block matching performs much faster: the displacements of two 1024 x 1024 images can be calculated at 3 frames/s with integer precision or 2 frames/s with sub-pixel precision. Preliminary clinical evaluation indicates that the computation with integer precision could already be sufficient.

  12. Fast and Reliable Mouse Picking Using Graphics Hardware

    Directory of Open Access Journals (Sweden)

    Hanli Zhao

    2009-01-01

    Full Text Available Mouse picking is the most commonly used intuitive operation to interact with 3D scenes in a variety of 3D graphics applications. High performance for such operation is necessary in order to provide users with fast responses. This paper proposes a fast and reliable mouse picking algorithm using graphics hardware for 3D triangular scenes. Our approach uses a multi-layer rendering algorithm to perform the picking operation in linear time complexity. The objectspace based ray-triangle intersection test is implemented in a highly parallelized geometry shader. After applying the hardware-supported occlusion queries, only a small number of objects (or sub-objects are rendered in subsequent layers, which accelerates the picking efficiency. Experimental results demonstrate the high performance of our novel approach. Due to its simplicity, our algorithm can be easily integrated into existing real-time rendering systems.

  13. Fast image interpolation for motion estimation using graphics hardware

    Science.gov (United States)

    Kelly, Francis; Kokaram, Anil

    2004-05-01

    Motion estimation and compensation is the key to high quality video coding. Block matching motion estimation is used in most video codecs, including MPEG-2, MPEG-4, H.263 and H.26L. Motion estimation is also a key component in the digital restoration of archived video and for post-production and special effects in the movie industry. Sub-pixel accurate motion vectors can improve the quality of the vector field and lead to more efficient video coding. However sub-pixel accuracy requires interpolation of the image data. Image interpolation is a key requirement of many image processing algorithms. Often interpolation can be a bottleneck in these applications, especially in motion estimation due to the large number pixels involved. In this paper we propose using commodity computer graphics hardware for fast image interpolation. We use the full search block matching algorithm to illustrate the problems and limitations of using graphics hardware in this way.

  14. Implementing the lattice Boltzmann model on commodity graphics hardware

    International Nuclear Information System (INIS)

    Kaufman, Arie; Fan, Zhe; Petkov, Kaloian

    2009-01-01

    Modern graphics processing units (GPUs) can perform general-purpose computations in addition to the native specialized graphics operations. Due to the highly parallel nature of graphics processing, the GPU has evolved into a many-core coprocessor that supports high data parallelism. Its performance has been growing at a rate of squared Moore's law, and its peak floating point performance exceeds that of the CPU by an order of magnitude. Therefore, it is a viable platform for time-sensitive and computationally intensive applications. The lattice Boltzmann model (LBM) computations are carried out via linear operations at discrete lattice sites, which can be implemented efficiently using a GPU-based architecture. Our simulations produce results comparable to the CPU version while improving performance by an order of magnitude. We have demonstrated that the GPU is well suited for interactive simulations in many applications, including simulating fire, smoke, lightweight objects in wind, jellyfish swimming in water, and heat shimmering and mirage (using the hybrid thermal LBM). We further advocate the use of a GPU cluster for large scale LBM simulations and for high performance computing. The Stony Brook Visual Computing Cluster has been the platform for several applications, including simulations of real-time plume dispersion in complex urban environments and thermal fluid dynamics in a pressurized water reactor. Major GPU vendors have been targeting the high performance computing market with GPU hardware implementations. Software toolkits such as NVIDIA CUDA provide a convenient development platform that abstracts the GPU and allows access to its underlying stream computing architecture. However, software programming for a GPU cluster remains a challenging task. We have therefore developed the Zippy framework to simplify GPU cluster programming. Zippy is based on global arrays combined with the stream programming model and it hides the low-level details of the

  15. Rapid Material Appearance Acquisition Using Consumer Hardware

    Directory of Open Access Journals (Sweden)

    Jiří Filip

    2014-10-01

    Full Text Available A photo-realistic representation of material appearance can be achieved by means of bidirectional texture function (BTF capturing a material’s appearance for varying illumination, viewing directions, and spatial pixel coordinates. BTF captures many non-local effects in material structure such as inter-reflections, occlusions, shadowing, or scattering. The acquisition of BTF data is usually time and resource-intensive due to the high dimensionality of BTF data. This results in expensive, complex measurement setups and/or excessively long measurement times. We propose an approximate BTF acquisition setup based on a simple, affordable mechanical gantry containing a consumer camera and two LED lights. It captures a very limited subset of material surface images by shooting several video sequences. A psychophysical study comparing captured and reconstructed data with the reference BTFs of seven tested materials revealed that results of our method show a promising visual quality. Speed of the setup has been demonstrated on measurement of human skin and measurement and modeling of a glue dessication time-varying process. As it allows for fast, inexpensive, acquisition of approximate BTFs, this method can be beneficial to visualization applications demanding less accuracy, where BTF utilization has previously been limited.

  16. Evaluation of accelerated iterative x-ray CT image reconstruction using floating point graphics hardware

    International Nuclear Information System (INIS)

    Kole, J S; Beekman, F J

    2006-01-01

    Statistical reconstruction methods offer possibilities to improve image quality as compared with analytical methods, but current reconstruction times prohibit routine application in clinical and micro-CT. In particular, for cone-beam x-ray CT, the use of graphics hardware has been proposed to accelerate the forward and back-projection operations, in order to reduce reconstruction times. In the past, wide application of this texture hardware mapping approach was hampered owing to limited intrinsic accuracy. Recently, however, floating point precision has become available in the latest generation commodity graphics cards. In this paper, we utilize this feature to construct a graphics hardware accelerated version of the ordered subset convex reconstruction algorithm. The aims of this paper are (i) to study the impact of using graphics hardware acceleration for statistical reconstruction on the reconstructed image accuracy and (ii) to measure the speed increase one can obtain by using graphics hardware acceleration. We compare the unaccelerated algorithm with the graphics hardware accelerated version, and for the latter we consider two different interpolation techniques. A simulation study of a micro-CT scanner with a mathematical phantom shows that at almost preserved reconstructed image accuracy, speed-ups of a factor 40 to 222 can be achieved, compared with the unaccelerated algorithm, and depending on the phantom and detector sizes. Reconstruction from physical phantom data reconfirms the usability of the accelerated algorithm for practical cases

  17. Internet-based hardware/software co-design framework for embedded 3D graphics applications

    Directory of Open Access Journals (Sweden)

    Wong Weng-Fai

    2011-01-01

    Full Text Available Abstract Advances in technology are making it possible to run three-dimensional (3D graphics applications on embedded and handheld devices. In this article, we propose a hardware/software co-design environment for 3D graphics application development that includes the 3D graphics software, OpenGL ES application programming interface (API, device driver, and 3D graphics hardware simulators. We developed a 3D graphics system-on-a-chip (SoC accelerator using transaction-level modeling (TLM. This gives software designers early access to the hardware even before it is ready. On the other hand, hardware designers also stand to gain from the more complex test benches made available in the software for verification. A unique aspect of our framework is that it allows hardware and software designers from geographically dispersed areas to cooperate and work on the same framework. Designs can be entered and executed from anywhere in the world without full access to the entire framework, which may include proprietary components. This results in controlled and secure transparency and reproducibility, granting leveled access to users of various roles.

  18. Graphics hardware accelerated panorama builder for mobile phones

    Science.gov (United States)

    Bordallo López, Miguel; Hannuksela, Jari; Silvén, Olli; Vehviläinen, Markku

    2009-02-01

    Modern mobile communication devices frequently contain built-in cameras allowing users to capture highresolution still images, but at the same time the imaging applications are facing both usability and throughput bottlenecks. The difficulties in taking ad hoc pictures of printed paper documents with multi-megapixel cellular phone cameras on a common business use case, illustrate these problems for anyone. The result can be examined only after several seconds, and is often blurry, so a new picture is needed, although the view-finder image had looked good. The process can be a frustrating one with waits and the user not being able to predict the quality beforehand. The problems can be traced to the processor speed and camera resolution mismatch, and application interactivity demands. In this context we analyze building mosaic images of printed documents from frames selected from VGA resolution (640x480 pixel) video. High interactivity is achieved by providing real-time feedback on the quality, while simultaneously guiding the user actions. The graphics processing unit of the mobile device can be used to speed up the reconstruction computations. To demonstrate the viability of the concept, we present an interactive document scanning application implemented on a Nokia N95 mobile phone.

  19. Web-Compatible Graphics Visualization Framework for Online Instruction and Assessment of Hardware Concepts

    Science.gov (United States)

    Chandramouli, Magesh; Chittamuru, Siva-Teja

    2016-01-01

    This paper explains the design of a graphics-based virtual environment for instructing computer hardware concepts to students, especially those at the beginner level. Photorealistic visualizations and simulations are designed and programmed with interactive features allowing students to practice, explore, and test themselves on computer hardware…

  20. Exploiting current-generation graphics hardware for synthetic-scene generation

    Science.gov (United States)

    Tanner, Michael A.; Keen, Wayne A.

    2010-04-01

    Increasing seeker frame rate and pixel count, as well as the demand for higher levels of scene fidelity, have driven scene generation software for hardware-in-the-loop (HWIL) and software-in-the-loop (SWIL) testing to higher levels of parallelization. Because modern PC graphics cards provide multiple computational cores (240 shader cores for a current NVIDIA Corporation GeForce and Quadro cards), implementation of phenomenology codes on graphics processing units (GPUs) offers significant potential for simultaneous enhancement of simulation frame rate and fidelity. To take advantage of this potential requires algorithm implementation that is structured to minimize data transfers between the central processing unit (CPU) and the GPU. In this paper, preliminary methodologies developed at the Kinetic Hardware In-The-Loop Simulator (KHILS) will be presented. Included in this paper will be various language tradeoffs between conventional shader programming, Compute Unified Device Architecture (CUDA) and Open Computing Language (OpenCL), including performance trades and possible pathways for future tool development.

  1. A Parallel Implementation of a Smoothed Particle Hydrodynamics Method on Graphics Hardware Using the Compute Unified Device Architecture

    International Nuclear Information System (INIS)

    Wong Unhong; Wong Honcheng; Tang Zesheng

    2010-01-01

    The smoothed particle hydrodynamics (SPH), which is a class of meshfree particle methods (MPMs), has a wide range of applications from micro-scale to macro-scale as well as from discrete systems to continuum systems. Graphics hardware, originally designed for computer graphics, now provide unprecedented computational power for scientific computation. Particle system needs a huge amount of computations in physical simulation. In this paper, an efficient parallel implementation of a SPH method on graphics hardware using the Compute Unified Device Architecture is developed for fluid simulation. Comparing to the corresponding CPU implementation, our experimental results show that the new approach allows significant speedups of fluid simulation through handling huge amount of computations in parallel on graphics hardware.

  2. Quantum-Assisted Learning of Hardware-Embedded Probabilistic Graphical Models

    Science.gov (United States)

    Benedetti, Marcello; Realpe-Gómez, John; Biswas, Rupak; Perdomo-Ortiz, Alejandro

    2017-10-01

    Mainstream machine-learning techniques such as deep learning and probabilistic programming rely heavily on sampling from generally intractable probability distributions. There is increasing interest in the potential advantages of using quantum computing technologies as sampling engines to speed up these tasks or to make them more effective. However, some pressing challenges in state-of-the-art quantum annealers have to be overcome before we can assess their actual performance. The sparse connectivity, resulting from the local interaction between quantum bits in physical hardware implementations, is considered the most severe limitation to the quality of constructing powerful generative unsupervised machine-learning models. Here, we use embedding techniques to add redundancy to data sets, allowing us to increase the modeling capacity of quantum annealers. We illustrate our findings by training hardware-embedded graphical models on a binarized data set of handwritten digits and two synthetic data sets in experiments with up to 940 quantum bits. Our model can be trained in quantum hardware without full knowledge of the effective parameters specifying the corresponding quantum Gibbs-like distribution; therefore, this approach avoids the need to infer the effective temperature at each iteration, speeding up learning; it also mitigates the effect of noise in the control parameters, making it robust to deviations from the reference Gibbs distribution. Our approach demonstrates the feasibility of using quantum annealers for implementing generative models, and it provides a suitable framework for benchmarking these quantum technologies on machine-learning-related tasks.

  3. Quantum-Assisted Learning of Hardware-Embedded Probabilistic Graphical Models

    Directory of Open Access Journals (Sweden)

    Marcello Benedetti

    2017-11-01

    Full Text Available Mainstream machine-learning techniques such as deep learning and probabilistic programming rely heavily on sampling from generally intractable probability distributions. There is increasing interest in the potential advantages of using quantum computing technologies as sampling engines to speed up these tasks or to make them more effective. However, some pressing challenges in state-of-the-art quantum annealers have to be overcome before we can assess their actual performance. The sparse connectivity, resulting from the local interaction between quantum bits in physical hardware implementations, is considered the most severe limitation to the quality of constructing powerful generative unsupervised machine-learning models. Here, we use embedding techniques to add redundancy to data sets, allowing us to increase the modeling capacity of quantum annealers. We illustrate our findings by training hardware-embedded graphical models on a binarized data set of handwritten digits and two synthetic data sets in experiments with up to 940 quantum bits. Our model can be trained in quantum hardware without full knowledge of the effective parameters specifying the corresponding quantum Gibbs-like distribution; therefore, this approach avoids the need to infer the effective temperature at each iteration, speeding up learning; it also mitigates the effect of noise in the control parameters, making it robust to deviations from the reference Gibbs distribution. Our approach demonstrates the feasibility of using quantum annealers for implementing generative models, and it provides a suitable framework for benchmarking these quantum technologies on machine-learning-related tasks.

  4. Optimized Two-Party Video Chat with Restored Eye Contact Using Graphics Hardware

    Science.gov (United States)

    Dumont, Maarten; Rogmans, Sammy; Maesen, Steven; Bekaert, Philippe

    We present a practical system prototype to convincingly restore eye contact between two video chat participants, with a minimal amount of constraints. The proposed six-fold camera setup is easily integrated into the monitor frame, and is used to interpolate an image as if its virtual camera captured the image through a transparent screen. The peer user has a large freedom of movement, resulting in system specifications that enable genuine practical usage. Our software framework thereby harnesses the powerful computational resources inside graphics hardware, and maximizes arithmetic intensity to achieve over real-time performance up to 42 frames per second for 800 ×600 resolution images. Furthermore, an optimal set of fine tuned parameters are presented, that optimizes the end-to-end performance of the application to achieve high subjective visual quality, and still allows for further algorithmic advancement without loosing its real-time capabilities.

  5. Virtual reality hardware and graphic display options for brain-machine interfaces.

    Science.gov (United States)

    Marathe, Amar R; Carey, Holle L; Taylor, Dawn M

    2008-01-15

    Virtual reality hardware and graphic displays are reviewed here as a development environment for brain-machine interfaces (BMIs). Two desktop stereoscopic monitors and one 2D monitor were compared in a visual depth discrimination task and in a 3D target-matching task where able-bodied individuals used actual hand movements to match a virtual hand to different target hands. Three graphic representations of the hand were compared: a plain sphere, a sphere attached to the fingertip of a realistic hand and arm, and a stylized pacman-like hand. Several subjects had great difficulty using either stereo monitor for depth perception when perspective size cues were removed. A mismatch in stereo and size cues generated inappropriate depth illusions. This phenomenon has implications for choosing target and virtual hand sizes in BMI experiments. Target-matching accuracy was about as good with the 2D monitor as with either 3D monitor. However, users achieved this accuracy by exploring the boundaries of the hand in the target with carefully controlled movements. This method of determining relative depth may not be possible in BMI experiments if movement control is more limited. Intuitive depth cues, such as including a virtual arm, can significantly improve depth perception accuracy with or without stereo viewing.

  6. Interactive Adjustment of Regularization in SENSE and k-t SENSE Using Commodity Graphics Hardware

    DEFF Research Database (Denmark)

    Hansen, Michael Schacht; Atkinson, David; Sørensen, Thomas Sangild

    2008-01-01

    This project demonstrates that modern commodity graphics cards (GPUs) can be used to perform fast Cartesian SENSE and k-t SENSE reconstruction. Specifically, the SENSE inversion is accelerated by up to two orders of magnitude and is no longer the time-limiting step. The achieved reconstruction...

  7. Elastically deformable models based on the finite element method accelerated on graphics hardware using CUDA

    NARCIS (Netherlands)

    Verschoor, M.; Jalba, A.C.

    2012-01-01

    Elastically deformable models have found applications in various areas ranging from mechanical sciences and engineering to computer graphics. The method of Finite Elements has been the tool of choice for solving the underlying PDE, when accuracy and stability of the computations are more important

  8. Massive Parallelism of Monte-Carlo Simulation on Low-End Hardware using Graphic Processing Units

    Energy Technology Data Exchange (ETDEWEB)

    Mburu, Joe Mwangi; Hah, Chang Joo Hah [KEPCO International Nuclear Graduate School, Ulsan (Korea, Republic of)

    2014-05-15

    Within the past decade, research has been done on utilizing GPU massive parallelization in core simulation with impressive results but unfortunately, not much commercial application has been done in the nuclear field especially in reactor core simulation. The purpose of this paper is to give an introductory concept on the topic and illustrate the potential of exploiting the massive parallel nature of GPU computing on a simple monte-carlo simulation with very minimal hardware specifications. To do a comparative analysis, a simple two dimension monte-carlo simulation is implemented for both the CPU and GPU in order to evaluate performance gain based on the computing devices. The heterogeneous platform utilized in this analysis is done on a slow notebook with only 1GHz processor. The end results are quite surprising whereby high speedups obtained are almost a factor of 10. In this work, we have utilized heterogeneous computing in a GPU-based approach in applying potential high arithmetic intensive calculation. By applying a complex monte-carlo simulation on GPU platform, we have speed up the computational process by almost a factor of 10 based on one million neutrons. This shows how easy, cheap and efficient it is in using GPU in accelerating scientific computing and the results should encourage in exploring further this avenue especially in nuclear reactor physics simulation where deterministic and stochastic calculations are quite favourable in parallelization.

  9. Massive Parallelism of Monte-Carlo Simulation on Low-End Hardware using Graphic Processing Units

    International Nuclear Information System (INIS)

    Mburu, Joe Mwangi; Hah, Chang Joo Hah

    2014-01-01

    Within the past decade, research has been done on utilizing GPU massive parallelization in core simulation with impressive results but unfortunately, not much commercial application has been done in the nuclear field especially in reactor core simulation. The purpose of this paper is to give an introductory concept on the topic and illustrate the potential of exploiting the massive parallel nature of GPU computing on a simple monte-carlo simulation with very minimal hardware specifications. To do a comparative analysis, a simple two dimension monte-carlo simulation is implemented for both the CPU and GPU in order to evaluate performance gain based on the computing devices. The heterogeneous platform utilized in this analysis is done on a slow notebook with only 1GHz processor. The end results are quite surprising whereby high speedups obtained are almost a factor of 10. In this work, we have utilized heterogeneous computing in a GPU-based approach in applying potential high arithmetic intensive calculation. By applying a complex monte-carlo simulation on GPU platform, we have speed up the computational process by almost a factor of 10 based on one million neutrons. This shows how easy, cheap and efficient it is in using GPU in accelerating scientific computing and the results should encourage in exploring further this avenue especially in nuclear reactor physics simulation where deterministic and stochastic calculations are quite favourable in parallelization

  10. An optimised multi-baseline approach for on-line MR-temperature monitoring on commodity graphics hardware

    DEFF Research Database (Denmark)

    de Senneville, Baudouin Denis; Noe, Karsten Østergaard; Ries, Mario

    2008-01-01

    . They have required significant time to compute however, and have not been sufficiently fast for several real-time temperature mapping applications. This paper proposes to use modern graphics cards (GPUs) to assess on-line motion corrected thermal maps. The computation times obtained on the GPU are compared...

  11. A Photometric Technique for Determining Fluid Concentration using Consumer-Grade Hardware

    Science.gov (United States)

    Leslie, F.; Ramachandran, N.

    1999-01-01

    In support of a separate study to produce an exponential concentration gradient in a magnetic fluid, a noninvasive technique for determining, species concentration from off-the-shelf hardware has been developed. The approach uses a backlighted fluid test cell photographed with a commercial digital camcorder. Because the light extinction coefficient is wavelength dependent, tests were conducted to determine the best filter color to use, although some guidance was also provided using an absorption spectrophotometer. With the appropriate filter in place, the provide attenuation of the light passing, through the test cell was captured by the camcorder. The digital image was analyzed for intensity using, software from Scion Image Corp. downloaded from the Internet. The analysis provides a two-dimensional array of concentration with an average error of 0.0095 ml/ml. This technique is superior to invasive techniques, which require extraction of a sample that disturbs the concentration distribution in the test cell. Refinements of this technique using a true monochromatic laser light Source are also discussed.

  12. Justification and choice of hardware for automatic control system by technical means at the garage consumer cooperative

    Directory of Open Access Journals (Sweden)

    Krasnykh V.Yu.

    2017-06-01

    Full Text Available the article describes the main system requirements of software of finished products for implementation of an automatic control system by technical means at the garage consumer cooperative.

  13. Full-Screen Magnification on a Budget: Using a Hardware-Based Multi-Display Graphics Card as a Screen-Magnifier

    Science.gov (United States)

    Sales, Anthony; Evans, Shirley; Musgrove, Nick; Homfray, Richard

    2006-01-01

    Potentially, computers can balance some of the effects of visual impairment and provide equality of opportunity (Gerber, 2003). Students' individual needs entail that they and their teachers have access to a range of assistive technologies that may vary according to the task as well as to the learner. A dual output graphics card with a twin…

  14. PC Graphic file programing

    International Nuclear Information System (INIS)

    Yang, Jin Seok

    1993-04-01

    This book gives description of basic of graphic knowledge and understanding and realization of graphic file form. The first part deals with graphic with graphic data, store of graphic data and compress of data, programing language such as assembling, stack, compile and link of program and practice and debugging. The next part mentions graphic file form such as Mac paint file, GEM/IMG file, PCX file, GIF file, and TIFF file, consideration of hardware like mono screen driver and color screen driver in high speed, basic conception of dithering and conversion of formality.

  15. Creating state of the art, next-generation Virtual Reality exposure therapies for anxiety disorders using consumer hardware platforms: design considerations and future directions.

    Science.gov (United States)

    Lindner, Philip; Miloff, Alexander; Hamilton, William; Reuterskiöld, Lena; Andersson, Gerhard; Powers, Mark B; Carlbring, Per

    2017-09-01

    Decades of research and more than 20 randomized controlled trials show that Virtual Reality exposure therapy (VRET) is effective in reducing fear and anxiety. Unfortunately, few providers or patients have had access to the costly and technical equipment previously required. Recent technological advances in the form of consumer Virtual Reality (VR) systems (e.g. Oculus Rift and Samsung Gear), however, now make widespread use of VRET in clinical settings and as self-help applications possible. In this literature review, we detail the current state of VR technology and discuss important therapeutic considerations in designing self-help and clinician-led VRETs, such as platform choice, exposure progression design, inhibitory learning strategies, stimuli tailoring, gamification, virtual social learning and more. We illustrate how these therapeutic components can be incorporated and utilized in VRET applications, taking full advantage of the unique capabilities of virtual environments, and showcase some of these features by describing the development of a consumer-ready, gamified self-help VRET application for low-cost commercially available VR hardware. We also raise and discuss challenges in the planning, development, evaluation, and dissemination of VRET applications, including the need for more high-quality research. We conclude by discussing how new technology (e.g. eye-tracking) can be incorporated into future VRETs and how widespread use of VRET self-help applications will enable collection of naturalistic "Big Data" that promises to inform learning theory and behavioral therapy in general.

  16. Consumer response to packaging design: The role of packaging materials and graphics in sustainability perceptions and product evaluations

    NARCIS (Netherlands)

    Steenis, N.D.; Herpen, E. van; Lans, I.A. van der; Ligthart, T.N.; Trijp, H.C.M. van

    2017-01-01

    Building on theories of cue utilization, this paper investigates whether and how packaging sustainability influences consumer perceptions, inferences and attitudes towards packaged products. A framework is tested in an empirical study among 249 students using soup products varying in packaging

  17. Tomographic image reconstruction and rendering with texture-mapping hardware

    International Nuclear Information System (INIS)

    Azevedo, S.G.; Cabral, B.K.; Foran, J.

    1994-07-01

    The image reconstruction problem, also known as the inverse Radon transform, for x-ray computed tomography (CT) is found in numerous applications in medicine and industry. The most common algorithm used in these cases is filtered backprojection (FBP), which, while a simple procedure, is time-consuming for large images on any type of computational engine. Specially-designed, dedicated parallel processors are commonly used in medical CT scanners, whose results are then passed to graphics workstation for rendering and analysis. However, a fast direct FBP algorithm can be implemented on modern texture-mapping hardware in current high-end workstation platforms. This is done by casting the FBP algorithm as an image warping operation with summing. Texture-mapping hardware, such as that on the Silicon Graphics Reality Engine (TM), shows around 600 times speedup of backprojection over a CPU-based implementation (a 100 Mhz R4400 in this case). This technique has the further advantages of flexibility and rapid programming. In addition, the same hardware can be used for both image reconstruction and for volumetric rendering. The techniques can also be used to accelerate iterative reconstruction algorithms. The hardware architecture also allows more complex operations than straight-ray backprojection if they are required, including fan-beam, cone-beam, and curved ray paths, with little or no speed penalties

  18. Hardware-accelerated autostereogram rendering for interactive 3D visualization

    Science.gov (United States)

    Petz, Christoph; Goldluecke, Bastian; Magnor, Marcus

    2003-05-01

    Single Image Random Dot Stereograms (SIRDS) are an attractive way of depicting three-dimensional objects using conventional display technology. Once trained in decoupling the eyes' convergence and focusing, autostereograms of this kind are able to convey the three-dimensional impression of a scene. We present in this work an algorithm that generates SIRDS at interactive frame rates on a conventional PC. The presented system allows rotating a 3D geometry model and observing the object from arbitrary positions in real-time. Subjective tests show that the perception of a moving or rotating 3D scene presents no problem: The gaze remains focused onto the object. In contrast to conventional SIRDS algorithms, we render multiple pixels in a single step using a texture-based approach, exploiting the parallel-processing architecture of modern graphics hardware. A vertex program determines the parallax for each vertex of the geometry model, and the graphics hardware's texture unit is used to render the dot pattern. No data has to be transferred between main memory and the graphics card for generating the autostereograms, leaving CPU capacity available for other tasks. Frame rates of 25 fps are attained at a resolution of 1024x512 pixels on a standard PC using a consumer-grade nVidia GeForce4 graphics card, demonstrating the real-time capability of the system.

  19. Display hardware

    International Nuclear Information System (INIS)

    Myers, D.R.

    1983-01-01

    To appreciate the limitations and possibilities of computer graphics it is necessary to have some acquaintance with the available technology. The aim of this chapter is to mention briefly the different display types and their 'ball-park' price ranges. It must be stressed that prices change rapidly, and so those quoted here are only intended to give an idea of the cost at the time of writing.

  20. Hardware malware

    CERN Document Server

    Krieg, Christian

    2013-01-01

    In our digital world, integrated circuits are present in nearly every moment of our daily life. Even when using the coffee machine in the morning, or driving our car to work, we interact with integrated circuits. The increasing spread of information technology in virtually all areas of life in the industrialized world offers a broad range of attack vectors. So far, mainly software-based attacks have been considered and investigated, while hardware-based attacks have attracted comparatively little interest. The design and production process of integrated circuits is mostly decentralized due to

  1. Computer graphics and research projects

    International Nuclear Information System (INIS)

    Ingtrakul, P.

    1994-01-01

    This report was prepared as an account of scientific visualization tools and application tools for scientists and engineers. It is provided a set of tools to create pictures and to interact with them in natural ways. It applied many techniques of computer graphics and computer animation through a number of full-color presentations as computer animated commercials, 3D computer graphics, dynamic and environmental simulations, scientific modeling and visualization, physically based modelling, and beavioral, skelatal, dynamics, and particle animation. It took in depth at original hardware and limitations of existing PC graphics adapters contain syste m performance, especially with graphics intensive application programs and user interfaces

  2. R graphics

    CERN Document Server

    Murrell, Paul

    2005-01-01

    R is revolutionizing the world of statistical computing. Powerful, flexible, and best of all free, R is now the program of choice for tens of thousands of statisticians. Destined to become an instant classic, R Graphics presents the first complete, authoritative exposition on the R graphical system. Paul Murrell, widely known as the leading expert on R graphics, has developed an in-depth resource that takes nothing for granted and helps both neophyte and seasoned users master the intricacies of R graphics. After an introductory overview of R graphics facilities, the presentation first focuses

  3. Computer graphics from basic to application

    International Nuclear Information System (INIS)

    Kim, Do Hyeong; Mun, Sung Min

    1998-04-01

    This book mentions conception of computer graphics, background history, necessity and applied field like construction design, image processing, auto mobile design, fashion design and TV broadcast, basic principle of computer, computer graphics hardware, computer graphics software such as adobe illustrator tool box and adobe photo shop, quarkXpress like introduction, application and operating circumstance, 3D graphics with summary, difference of versions of 3D studio and system, and Auto CAD application.

  4. Computer graphics from basic to application

    Energy Technology Data Exchange (ETDEWEB)

    Kim, Do Hyeong; Mun, Sung Min

    1998-04-15

    This book mentions conception of computer graphics, background history, necessity and applied field like construction design, image processing, auto mobile design, fashion design and TV broadcast, basic principle of computer, computer graphics hardware, computer graphics software such as adobe illustrator tool box and adobe photo shop, quarkXpress like introduction, application and operating circumstance, 3D graphics with summary, difference of versions of 3D studio and system, and Auto CAD application.

  5. Graphic Storytelling

    Science.gov (United States)

    Thompson, John

    2009-01-01

    Graphic storytelling is a medium that allows students to make and share stories, while developing their art communication skills. American comics today are more varied in genre, approach, and audience than ever before. When considering the impact of Japanese manga on the youth, graphic storytelling emerges as a powerful player in pop culture. In…

  6. DDP-516 Computer Graphics System Capabilities

    Science.gov (United States)

    1972-06-01

    This report describes the capabilities of the DDP-516 Computer Graphics System. One objective of this report is to acquaint DOT management and project planners with the system's current capabilities, applications hardware and software. The Appendix i...

  7. Graphics gems

    CERN Document Server

    Glassner, Andrew S

    1993-01-01

    ""The GRAPHICS GEMS Series"" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.

  8. Graphic notation

    DEFF Research Database (Denmark)

    Bergstrøm-Nielsen, Carl

    1992-01-01

    Texbook to be used along with training the practise of graphic notation. Describes method; exercises; bibliography; collection of examples. If you can read Danish, please refer to that edition which is by far much more updated.......Texbook to be used along with training the practise of graphic notation. Describes method; exercises; bibliography; collection of examples. If you can read Danish, please refer to that edition which is by far much more updated....

  9. Rapid Material Appearance Acquisition Using Consumer Hardware

    Czech Academy of Sciences Publication Activity Database

    Filip, Jiří; Vávra, Radomír; Krupička, Mikuláš

    2014-01-01

    Roč. 14, č. 10 (2014), s. 19785-19805 ISSN 1424-8220 R&D Projects: GA ČR(CZ) GA14-02652S; GA ČR(CZ) GA14-10911S; GA ČR GAP103/11/0335 Grant - others:EC FP7, European Reintegration Grant(BE) 239294 Institutional support: RVO:67985556 Keywords : measurement setup * material appearance * BTF * ABRDF * visual psychophysics Subject RIV: BD - Theory of Information Impact factor: 2.245, year: 2014 http://library.utia.cas.cz/separaty/2014/RO/filip-0433583.pdf

  10. Graphic Ecologies

    Directory of Open Access Journals (Sweden)

    Brook Weld Muller

    2014-12-01

    Full Text Available This essay describes strategic approaches to graphic representation associated with critical environmental engagement and that build from the idea of works of architecture as stitches in the ecological fabric of the city. It focuses on the building up of partial or fragmented graphics in order to describe inclusive, open-ended possibilities for making architecture that marry rich experience and responsive performance. An aphoristic approach to crafting drawings involves complex layering, conscious absence and the embracing of tension. A self-critical attitude toward the generation of imagery characterized by the notion of ‘loose precision’ may lead to more transformative and environmentally responsive architectures.

  11. Graphics gems

    CERN Document Server

    Heckbert, Paul S

    1994-01-01

    Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Com

  12. Graphic notation

    DEFF Research Database (Denmark)

    Bergstrøm-Nielsen, Carl

    2010-01-01

    Graphic notation is taught to music therapy students at Aalborg University in both simple and elaborate forms. This is a method of depicting music visually, and notations may serve as memory aids, as aids for analysis and reflection, and for communication purposes such as supervision or within...

  13. The graphics future in scientific applications

    International Nuclear Information System (INIS)

    Enderle, G.

    1982-01-01

    Computer graphics methods and tools are being used to a great extent in scientific research. The future development in this area will be influenced both by new hardware developments and by software advances. On the hardware sector, the development of the raster technology will lead to the increased use of colour workstations with more local processing power. Colour hardcopy devices for creating plots, slides, or movies will be available at a lower price than today. The first real 3D-workstations appear on the marketplace. One of the main activities on the software sector is the standardization of computer graphics systems, graphical files, and device interfaces. This will lead to more portable graphical application programs and to a common base for computer graphics education. (orig.)

  14. Configurable software for satellite graphics

    Energy Technology Data Exchange (ETDEWEB)

    Hartzman, P D

    1977-12-01

    An important goal in interactive computer graphics is to provide users with both quick system responses for basic graphics functions and enough computing power for complex calculations. One solution is to have a distributed graphics system in which a minicomputer and a powerful large computer share the work. The most versatile type of distributed system is an intelligent satellite system in which the minicomputer is programmable by the application user and can do most of the work while the large remote machine is used for difficult computations. At New York University, the hardware was configured from available equipment. The level of system intelligence resulted almost completely from software development. Unlike previous work with intelligent satellites, the resulting system had system control centered in the satellite. It also had the ability to reconfigure software during realtime operation. The design of the system was done at a very high level using set theoretic language. The specification clearly illustrated processor boundaries and interfaces. The high-level specification also produced a compact, machine-independent virtual graphics data structure for picture representation. The software was written in a systems implementation language; thus, only one set of programs was needed for both machines. A user can program both machines in a single language. Tests of the system with an application program indicate that is has very high potential. A major result of this work is the demonstration that a gigantic investment in new hardware is not necessary for computing facilities interested in graphics.

  15. Basic Graphical Data Management System (BAGDAMS version 1.0)

    International Nuclear Information System (INIS)

    Weindorf, J.W.

    1979-06-01

    BAGDAMS (BAsic Graphical DAta Management System) is a set of FORTRAN callable subroutines which provides mass storage data structuring and manipulation capabilities. Although primarily designed to facilitate the handling of graphical data files (files containing information to be displayed upon graphical hardware devices), BAGDAMS can also be used in many other applications requiring complex mass storage resident data structures. (author)

  16. Computer Series, 3: Computer Graphics for Chemical Education.

    Science.gov (United States)

    Soltzberg, Leonard J.

    1979-01-01

    Surveys the current scene in computer graphics from the point of view of a chemistry educator. Discusses the scope of current applications of computer graphics in chemical education, and provides information about hardware and software systems to promote communication with vendors of computer graphics equipment. (HM)

  17. Programming Language Software For Graphics Applications

    Science.gov (United States)

    Beckman, Brian C.

    1993-01-01

    New approach reduces repetitive development of features common to different applications. High-level programming language and interactive environment with access to graphical hardware and software created by adding graphical commands and other constructs to standardized, general-purpose programming language, "Scheme". Designed for use in developing other software incorporating interactive computer-graphics capabilities into application programs. Provides alternative to programming entire applications in C or FORTRAN, specifically ameliorating design and implementation of complex control and data structures typifying applications with interactive graphics. Enables experimental programming and rapid development of prototype software, and yields high-level programs serving as executable versions of software-design documentation.

  18. Resurfacing Graphics

    Directory of Open Access Journals (Sweden)

    Prof. Patty K. Wongpakdee

    2013-06-01

    Full Text Available “Resurfacing Graphics” deals with the subject of unconventional design, with the purpose of engaging the viewer to experience the graphics beyond paper’s passive surface. Unconventional designs serve to reinvigorate people, whose senses are dulled by the typical, printed graphics, which bombard them each day. Today’s cutting-edge designers, illustrators and artists utilize graphics in a unique manner that allows for tactile interaction. Such works serve as valuable teaching models and encourage students to do the following: 1 investigate the trans-disciplines of art and technology; 2 appreciate that this approach can have a positive effect on the environment; 3 examine and research other approaches of design communications and 4 utilize new mediums to stretch the boundaries of artistic endeavor. This paper examines how visuals communicators are “Resurfacing Graphics” by using atypical surfaces and materials such as textile, wood, ceramics and even water. Such non-traditional transmissions of visual language serve to demonstrate student’s overreliance on paper as an outdated medium. With this exposure, students can become forward-thinking, eco-friendly, creative leaders by expanding their creative breadth and continuing the perpetual exploration for new ways to make their mark. 

  19. Resurfacing Graphics

    Directory of Open Access Journals (Sweden)

    Prof. Patty K. Wongpakdee

    2013-06-01

    Full Text Available “Resurfacing Graphics” deals with the subject of unconventional design, with the purpose of engaging the viewer to experience the graphics beyond paper’s passive surface. Unconventional designs serve to reinvigorate people, whose senses are dulled by the typical, printed graphics, which bombard them each day. Today’s cutting-edge designers, illustrators and artists utilize graphics in a unique manner that allows for tactile interaction. Such works serve as valuable teaching models and encourage students to do the following: 1 investigate the trans-disciplines of art and technology; 2 appreciate that this approach can have a positive effect on the environment; 3 examine and research other approaches of design communications and 4 utilize new mediums to stretch the boundaries of artistic endeavor. This paper examines how visuals communicators are “Resurfacing Graphics” by using atypical surfaces and materials such as textile, wood, ceramics and even water. Such non-traditional transmissions of visual language serve to demonstrate student’s overreliance on paper as an outdated medium. With this exposure, students can become forward-thinking, eco-friendly, creative leaders by expanding their creative breadth and continuing the perpetual exploration for new ways to make their mark.

  20. Introduction to Hardware Security

    Directory of Open Access Journals (Sweden)

    Yier Jin

    2015-10-01

    Full Text Available Hardware security has become a hot topic recently with more and more researchers from related research domains joining this area. However, the understanding of hardware security is often mixed with cybersecurity and cryptography, especially cryptographic hardware. For the same reason, the research scope of hardware security has never been clearly defined. To help researchers who have recently joined in this area better understand the challenges and tasks within the hardware security domain and to help both academia and industry investigate countermeasures and solutions to solve hardware security problems, we will introduce the key concepts of hardware security as well as its relations to related research topics in this survey paper. Emerging hardware security topics will also be clearly depicted through which the future trend will be elaborated, making this survey paper a good reference for the continuing research efforts in this area.

  1. Hardware Algorithms For Tile-Based Real-Time Rendering

    NARCIS (Netherlands)

    Crisu, D.

    2012-01-01

    In this dissertation, we present the GRAphics AcceLerator (GRAAL) framework for developing embedded tile-based rasterization hardware for mobile devices, meant to accelerate real-time 3-D graphics (OpenGL compliant) applications. The goal of the framework is a low-cost, low-power, high-performance

  2. A Linux Workstation for High Performance Graphics

    Science.gov (United States)

    Geist, Robert; Westall, James

    2000-01-01

    The primary goal of this effort was to provide a low-cost method of obtaining high-performance 3-D graphics using an industry standard library (OpenGL) on PC class computers. Previously, users interested in doing substantial visualization or graphical manipulation were constrained to using specialized, custom hardware most often found in computers from Silicon Graphics (SGI). We provided an alternative to expensive SGI hardware by taking advantage of third-party, 3-D graphics accelerators that have now become available at very affordable prices. To make use of this hardware our goal was to provide a free, redistributable, and fully-compatible OpenGL work-alike library so that existing bodies of code could simply be recompiled. for PC class machines running a free version of Unix. This should allow substantial cost savings while greatly expanding the population of people with access to a serious graphics development and viewing environment. This should offer a means for NASA to provide a spectrum of graphics performance to its scientists, supplying high-end specialized SGI hardware for high-performance visualization while fulfilling the requirements of medium and lower performance applications with generic, off-the-shelf components and still maintaining compatibility between the two.

  3. The graphics software of the Saclay linear accelerator control system

    International Nuclear Information System (INIS)

    Gournay, J.F.

    1987-06-01

    The Control system of the Saclay Linear Accelerator is based upon modern technology hardware. In the graphic software, pictures are created in exactly the same manner for all the graphic devices supported by the system. The informations used to draw a picture are stored in an array called a graphic segment. Three output primitives are used to add graphic material in a segment. Three coordinate systems are defined

  4. Hardware Implementation Of Line Clipping A lgorithm By Using FPGA

    Directory of Open Access Journals (Sweden)

    Amar Dawod

    2013-04-01

    Full Text Available The computer graphics system performance is increasing faster than any other computing application. Algorithms for line clipping against convex polygons and lines have been studied for a long time and many research papers have been published so far. In spite of the latest graphical hardware development and significant increase of performance the clipping is still a bottleneck of any graphical system. So its implementation in hardware is essential for real time applications. In this paper clipping operation is discussed and a hardware implementation of the line clipping algorithm is presented and finally formulated and tested using Field Programmable Gate Arrays (FPGA. The designed hardware unit consists of two parts : the first is positional code generator unit and the second is the clipping unit. Finally it is worth mentioning that the  designed unit is capable of clipping (232524 line segments per second.       

  5. The graphics future in scientific applications-trends and developments in computer graphics

    CERN Document Server

    Enderle, G

    1982-01-01

    Computer graphics methods and tools are being used to a great extent in scientific research. The future development in this area will be influenced both by new hardware developments and by software advances. On the hardware sector, the development of the raster technology will lead to the increased use of colour workstations with more local processing power. Colour hardcopy devices for creating plots, slides, or movies will be available at a lower price than today. The first real 3D-workstations will appear on the marketplace. One of the main activities on the software sector is the standardization of computer graphics systems, graphical files, and device interfaces. This will lead to more portable graphical application programs and to a common base for computer graphics education.

  6. Open Hardware Business Models

    Directory of Open Access Journals (Sweden)

    Edy Ferreira

    2008-04-01

    Full Text Available In the September issue of the Open Source Business Resource, Patrick McNamara, president of the Open Hardware Foundation, gave a comprehensive introduction to the concept of open hardware, including some insights about the potential benefits for both companies and users. In this article, we present the topic from a different perspective, providing a classification of market offers from companies that are making money with open hardware.

  7. Open Hardware Business Models

    OpenAIRE

    Edy Ferreira

    2008-01-01

    In the September issue of the Open Source Business Resource, Patrick McNamara, president of the Open Hardware Foundation, gave a comprehensive introduction to the concept of open hardware, including some insights about the potential benefits for both companies and users. In this article, we present the topic from a different perspective, providing a classification of market offers from companies that are making money with open hardware.

  8. The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware

    National Research Council Canada - National Science Library

    Sheaffer, Jeremy W; Luebke, David P; Skadron, Kevin

    2006-01-01

    ... fluctuations, crosstalk, and other random noise. Smaller transistor features require a lower critical charge to hold and change bits, which leads to faster microprocessors, but which also leads to higher transient fault rates...

  9. Accelerating wavelet lifting on graphics hardware using CUDA

    NARCIS (Netherlands)

    Laan, van der W.J.; Roerdink, J.B.T.M.; Jalba, A.C.

    2011-01-01

    The Discrete Wavelet Transform (DWT) has a wide range of applications from signal processing to video and image compression. We show that this transform, by means of the lifting scheme, can be performed in a memory and computation-efficient way on modern, programmable GPUs, which can be regarded as

  10. Accelerating Wavelet Lifting on Graphics Hardware Using CUDA

    NARCIS (Netherlands)

    Laan, Wladimir J. van der; Jalba, Andrei C.; Roerdink, Jos B.T.M.

    The Discrete Wavelet Transform (DWT) has a wide range of applications from signal processing to video and image compression. We show that this transform, by means of the lifting scheme, can be performed in a memory and computation-efficient way on modern, programmable GPUs, which can be regarded as

  11. Particle Transport Simulation on Heterogeneous Hardware

    CERN Multimedia

    CERN. Geneva

    2014-01-01

    CPUs and GPGPUs. About the speaker Vladimir Koylazov is CTO and founder of Chaos Software and one of the original developers of the V-Ray raytracing software. Passionate about 3D graphics and programming, Vlado is the driving force behind Chaos Group's software solutions. He participated in the implementation of algorithms for accurate light simulations and support for different hardware platforms, including CPU and GPGPU, as well as distributed calculat...

  12. Design Graphics

    Science.gov (United States)

    1990-01-01

    A mathematician, David R. Hedgley, Jr. developed a computer program that considers whether a line in a graphic model of a three-dimensional object should or should not be visible. Known as the Hidden Line Computer Code, the program automatically removes superfluous lines and displays an object from a specific viewpoint, just as the human eye would see it. An example of how one company uses the program is the experience of Birdair which specializes in production of fabric skylights and stadium covers. The fabric called SHEERFILL is a Teflon coated fiberglass material developed in cooperation with DuPont Company. SHEERFILL glazed structures are either tension structures or air-supported tension structures. Both are formed by patterned fabric sheets supported by a steel or aluminum frame or cable network. Birdair uses the Hidden Line Computer Code, to illustrate a prospective structure to an architect or owner. The program generates a three- dimensional perspective with the hidden lines removed. This program is still used by Birdair and continues to be commercially available to the public.

  13. Use of interactive graphics in bridge analysis and design.

    Science.gov (United States)

    1983-01-01

    This study evaluated the role of computer-aided design (CAD), including interactive graphics, in engineering design applications, especially in the design activities of the Virginia Department of Highways and Transportation. A review of the hardware ...

  14. Codesign Analysis of a Computer Graphics Application

    DEFF Research Database (Denmark)

    Madsen, Jan; Brage, Jens P.

    1996-01-01

    This paper describes a codesign case study where a computer graphics application is examined with the intention to speed up its execution. The application is specified as a C program, and is characterized by the lack of a simple compute-intensive kernel. The hardware/software partitioning is based...

  15. A Codesign Case Study in Computer Graphics

    DEFF Research Database (Denmark)

    Brage, Jens P.; Madsen, Jan

    1994-01-01

    The paper describes a codesign case study where a computer graphics application is examined with the intention to speed up its execution. The application is specified as a C program, and is characterized by the lack of a simple compute-intensive kernel. The hardware/software partitioning is based...

  16. Engineering graphics data entry for space station data base

    Science.gov (United States)

    Lacovara, R. C.

    1986-01-01

    The entry of graphical engineering data into the Space Station Data Base was examined. Discussed were: representation of graphics objects; representation of connectivity data; graphics capture hardware; graphics display hardware; site-wide distribution of graphics, and consolidation of tools and hardware. A fundamental assumption was that existing equipment such as IBM based graphics capture software and VAX networked facilities would be exploited. Defensible conclusions reached after study and simulations of use of these systems at the engineering level are: (1) existing IBM based graphics capture software is an adequate and economical means of entry of schematic and block diagram data for present and anticipated electronic systems for Space Station; (2) connectivity data from the aforementioned system may be incorporated into the envisioned Space Station Data Base with modest effort; (3) graphics and connectivity data captured on the IBM based system may be exported to the VAX network in a simple and direct fashion; (4) graphics data may be displayed site-wide on VT-125 terminals and lookalikes; (5) graphics hard-copy may be produced site-wide on various dot-matrix printers; and (6) the system may provide integrated engineering services at both the engineering and engineering management level.

  17. Printing--Graphic Arts--Graphic Communications

    Science.gov (United States)

    Hauenstein, A. Dean

    1975-01-01

    Recently, "graphic arts" has shifted from printing skills to a conceptual approach of production processes. "Graphic communications" must embrace the total system of communication through graphic media, to serve broad career education purposes; students taught concepts and principles can be flexible and adaptive. The author…

  18. Nuclear reactors; graphical symbols

    International Nuclear Information System (INIS)

    1987-11-01

    This standard contains graphical symbols that reveal the type of nuclear reactor and is used to design graphical and technical presentations. Distinguishing features for nuclear reactors are laid down in graphical symbols. (orig.) [de

  19. Open Hardware at CERN

    CERN Multimedia

    CERN Knowledge Transfer Group

    2015-01-01

    CERN is actively making its knowledge and technology available for the benefit of society and does so through a variety of different mechanisms. Open hardware has in recent years established itself as a very effective way for CERN to make electronics designs and in particular printed circuit board layouts, accessible to anyone, while also facilitating collaboration and design re-use. It is creating an impact on many levels, from companies producing and selling products based on hardware designed at CERN, to new projects being released under the CERN Open Hardware Licence. Today the open hardware community includes large research institutes, universities, individual enthusiasts and companies. Many of the companies are actively involved in the entire process from design to production, delivering services and consultancy and even making their own products available under open licences.

  20. Hardware description languages

    Science.gov (United States)

    Tucker, Jerry H.

    1994-01-01

    Hardware description languages are special purpose programming languages. They are primarily used to specify the behavior of digital systems and are rapidly replacing traditional digital system design techniques. This is because they allow the designer to concentrate on how the system should operate rather than on implementation details. Hardware description languages allow a digital system to be described with a wide range of abstraction, and they support top down design techniques. A key feature of any hardware description language environment is its ability to simulate the modeled system. The two most important hardware description languages are Verilog and VHDL. Verilog has been the dominant language for the design of application specific integrated circuits (ASIC's). However, VHDL is rapidly gaining in popularity.

  1. Hardware protection through obfuscation

    CERN Document Server

    Bhunia, Swarup; Tehranipoor, Mark

    2017-01-01

    This book introduces readers to various threats faced during design and fabrication by today’s integrated circuits (ICs) and systems. The authors discuss key issues, including illegal manufacturing of ICs or “IC Overproduction,” insertion of malicious circuits, referred as “Hardware Trojans”, which cause in-field chip/system malfunction, and reverse engineering and piracy of hardware intellectual property (IP). The authors provide a timely discussion of these threats, along with techniques for IC protection based on hardware obfuscation, which makes reverse-engineering an IC design infeasible for adversaries and untrusted parties with any reasonable amount of resources. This exhaustive study includes a review of the hardware obfuscation methods developed at each level of abstraction (RTL, gate, and layout) for conventional IC manufacturing, new forms of obfuscation for emerging integration strategies (split manufacturing, 2.5D ICs, and 3D ICs), and on-chip infrastructure needed for secure exchange o...

  2. ZEUS hardware control system

    Science.gov (United States)

    Loveless, R.; Erhard, P.; Ficenec, J.; Gather, K.; Heath, G.; Iacovacci, M.; Kehres, J.; Mobayyen, M.; Notz, D.; Orr, R.; Orr, R.; Sephton, A.; Stroili, R.; Tokushuku, K.; Vogel, W.; Whitmore, J.; Wiggers, L.

    1989-12-01

    The ZEUS collaboration is building a system to monitor, control and document the hardware of the ZEUS detector. This system is based on a network of VAX computers and microprocessors connected via ethernet. The database for the hardware values will be ADAMO tables; the ethernet connection will be DECNET, TCP/IP, or RPC. Most of the documentation will also be kept in ADAMO tables for easy access by users.

  3. ZEUS hardware control system

    International Nuclear Information System (INIS)

    Loveless, R.; Erhard, P.; Ficenec, J.; Gather, K.; Heath, G.; Iacovacci, M.; Kehres, J.; Mobayyen, M.; Notz, D.; Orr, R.; Sephton, A.; Stroili, R.; Tokushuku, K.; Vogel, W.; Whitmore, J.; Wiggers, L.

    1989-01-01

    The ZEUS collaboration is building a system to monitor, control and document the hardware of the ZEUS detector. This system is based on a network of VAX computers and microprocessors connected via ethernet. The database for the hardware values will be ADAMO tables; the ethernet connection will be DECNET, TCP/IP, or RPC. Most of the documentation will also be kept in ADAMO tables for easy access by users. (orig.)

  4. Advanced computer graphics techniques as applied to the nuclear industry

    International Nuclear Information System (INIS)

    Thomas, J.J.; Koontz, A.S.

    1985-08-01

    Computer graphics is a rapidly advancing technological area in computer science. This is being motivated by increased hardware capability coupled with reduced hardware costs. This paper will cover six topics in computer graphics, with examples forecasting how each of these capabilities could be used in the nuclear industry. These topics are: (1) Image Realism with Surfaces and Transparency; (2) Computer Graphics Motion; (3) Graphics Resolution Issues and Examples; (4) Iconic Interaction; (5) Graphic Workstations; and (6) Data Fusion - illustrating data coming from numerous sources, for display through high dimensional, greater than 3-D, graphics. All topics will be discussed using extensive examples with slides, video tapes, and movies. Illustrations have been omitted from the paper due to the complexity of color reproduction. 11 refs., 2 figs., 3 tabs

  5. Hardware Objects for Java

    DEFF Research Database (Denmark)

    Schoeberl, Martin; Thalinger, Christian; Korsholm, Stephan

    2008-01-01

    Java, as a safe and platform independent language, avoids access to low-level I/O devices or direct memory access. In standard Java, low-level I/O it not a concern; it is handled by the operating system. However, in the embedded domain resources are scarce and a Java virtual machine (JVM) without...... an underlying middleware is an attractive architecture. When running the JVM on bare metal, we need access to I/O devices from Java; therefore we investigate a safe and efficient mechanism to represent I/O devices as first class Java objects, where device registers are represented by object fields. Access...... to those registers is safe as Java’s type system regulates it. The access is also fast as it is directly performed by the bytecodes getfield and putfield. Hardware objects thus provide an object-oriented abstraction of low-level hardware devices. As a proof of concept, we have implemented hardware objects...

  6. Computer hardware fault administration

    Science.gov (United States)

    Archer, Charles J.; Megerian, Mark G.; Ratterman, Joseph D.; Smith, Brian E.

    2010-09-14

    Computer hardware fault administration carried out in a parallel computer, where the parallel computer includes a plurality of compute nodes. The compute nodes are coupled for data communications by at least two independent data communications networks, where each data communications network includes data communications links connected to the compute nodes. Typical embodiments carry out hardware fault administration by identifying a location of a defective link in the first data communications network of the parallel computer and routing communications data around the defective link through the second data communications network of the parallel computer.

  7. TEKLIB, Tektronix Graphics Subroutine Library

    International Nuclear Information System (INIS)

    Wolf, M.L.

    1987-01-01

    1 - Description of program or function: TEKLIB is a library of subroutines that produces graphical output on all Tektronix terminals with model numbers from 4010 through 4115. The application program identifies the model number in the initialization subroutine, GRSTRT, and then uses this number as a flag throughout the run to tailor the graphical output to that specific device. Output includes lines, markers, text, polygons, and panels. Graphic input is supported on all terminals. 2 - Method of solution: TEKLIB uses two coordinate systems, viewport and world, to generate graphic images on the screen. Viewport coordinates refer to an imaginary rectangular grid on the display screen surface. The world coordinate system is a rectangular grid on any x-y plane, defined by the application program. The rectangular portion of the x-y plane specified, termed a w indow , is projected onto a rectangular region of the screen, called a v iewport . In addition to 2-D graphics, TEKLIB also provides subroutines for drawing projections of 3-D objects. The application program first defines a point in space to look at the v iew point , and the direction and distance from that point to the observer's position. A viewing transformation is performed on each x,y,z point to project it onto a v iew plane , a plane perpendicular to the line of sight and passing through the view point. This view plane then becomes the x-y plane of the world window which is mapped into the viewport. 3 - Restrictions on the complexity of the problem: TEKLIB does not attempt to emulate attributes such as line style and marker type in software if the terminal does not support those attributes in hardware

  8. 2D to 3D conversion implemented in different hardware

    Science.gov (United States)

    Ramos-Diaz, Eduardo; Gonzalez-Huitron, Victor; Ponomaryov, Volodymyr I.; Hernandez-Fragoso, Araceli

    2015-02-01

    Conversion of available 2D data for release in 3D content is a hot topic for providers and for success of the 3D applications, in general. It naturally completely relies on virtual view synthesis of a second view given by original 2D video. Disparity map (DM) estimation is a central task in 3D generation but still follows a very difficult problem for rendering novel images precisely. There exist different approaches in DM reconstruction, among them manually and semiautomatic methods that can produce high quality DMs but they demonstrate hard time consuming and are computationally expensive. In this paper, several hardware implementations of designed frameworks for an automatic 3D color video generation based on 2D real video sequence are proposed. The novel framework includes simultaneous processing of stereo pairs using the following blocks: CIE L*a*b* color space conversions, stereo matching via pyramidal scheme, color segmentation by k-means on an a*b* color plane, and adaptive post-filtering, DM estimation using stereo matching between left and right images (or neighboring frames in a video), adaptive post-filtering, and finally, the anaglyph 3D scene generation. Novel technique has been implemented on DSP TMS320DM648, Matlab's Simulink module over a PC with Windows 7, and using graphic card (NVIDIA Quadro K2000) demonstrating that the proposed approach can be applied in real-time processing mode. The time values needed, mean Similarity Structural Index Measure (SSIM) and Bad Matching Pixels (B) values for different hardware implementations (GPU, Single CPU, and DSP) are exposed in this paper.

  9. The VMTG Hardware Description

    CERN Document Server

    Puccio, B

    1998-01-01

    The document describes the hardware features of the CERN Master Timing Generator. This board is the common platform for the transmission of General Timing Machine required by the CERN accelerators. In addition, the paper shows the various jumper options to customise the card which is compliant to the VMEbus standard.

  10. The LASS hardware processor

    International Nuclear Information System (INIS)

    Kunz, P.F.

    1976-01-01

    The problems of data analysis with hardware processors are reviewed and a description is given of a programmable processor. This processor, the 168/E, has been designed for use in the LASS multi-processor system; it has an execution speed comparable to the IBM 370/168 and uses the subset of IBM 370 instructions appropriate to the LASS analysis task. (Auth.)

  11. CERN Neutrino Platform Hardware

    CERN Document Server

    Nelson, Kevin

    2017-01-01

    My summer research was broadly in CERN's neutrino platform hardware efforts. This project had two main components: detector assembly and data analysis work for ICARUS. Specifically, I worked on assembly for the ProtoDUNE project and monitored the safety of ICARUS as it was transported to Fermilab by analyzing the accelerometer data from its move.

  12. RRFC hardware operation manual

    International Nuclear Information System (INIS)

    Abhold, M.E.; Hsue, S.T.; Menlove, H.O.; Walton, G.

    1996-05-01

    The Research Reactor Fuel Counter (RRFC) system was developed to assay the 235 U content in spent Material Test Reactor (MTR) type fuel elements underwater in a spent fuel pool. RRFC assays the 235 U content using active neutron coincidence counting and also incorporates an ion chamber for gross gamma-ray measurements. This manual describes RRFC hardware, including detectors, electronics, and performance characteristics

  13. Object-oriented graphics programming in C++

    CERN Document Server

    Stevens, Roger T

    2014-01-01

    Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen.The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing

  14. General aviation design synthesis utilizing interactive computer graphics

    Science.gov (United States)

    Galloway, T. L.; Smith, M. R.

    1976-01-01

    Interactive computer graphics is a fast growing area of computer application, due to such factors as substantial cost reductions in hardware, general availability of software, and expanded data communication networks. In addition to allowing faster and more meaningful input/output, computer graphics permits the use of data in graphic form to carry out parametric studies for configuration selection and for assessing the impact of advanced technologies on general aviation designs. The incorporation of interactive computer graphics into a NASA developed general aviation synthesis program is described, and the potential uses of the synthesis program in preliminary design are demonstrated.

  15. HEP graphics: Standards and portability versus performance and cost

    International Nuclear Information System (INIS)

    Myers, D.R.

    1989-01-01

    After mentioning the range of applications for which computer graphics is used in high energy physics, some of the characteristics required of graphics hardware are presented, along with a discussion of how well these requirements are likely to be met by the computer industry. Moving on to the topic of software, the status of the more important graphics standards is covered briefly, as well as their evolution in the medium term. The point will be made that HEP, perhaps even more than other areas, has conflicting requirements for graphics systems. The subject is manpower-intensive, and the physics community has to made a trade-off. (orig.)

  16. VEG-01: Veggie Hardware Verification Testing

    Science.gov (United States)

    Massa, Gioia; Newsham, Gary; Hummerick, Mary; Morrow, Robert; Wheeler, Raymond

    2013-01-01

    The Veggie plant/vegetable production system is scheduled to fly on ISS at the end of2013. Since much of the technology associated with Veggie has not been previously tested in microgravity, a hardware validation flight was initiated. This test will allow data to be collected about Veggie hardware functionality on ISS, allow crew interactions to be vetted for future improvements, validate the ability of the hardware to grow and sustain plants, and collect data that will be helpful to future Veggie investigators as they develop their payloads. Additionally, food safety data on the lettuce plants grown will be collected to help support the development of a pathway for the crew to safely consume produce grown on orbit. Significant background research has been performed on the Veggie plant growth system, with early tests focusing on the development of the rooting pillow concept, and the selection of fertilizer, rooting medium and plant species. More recent testing has been conducted to integrate the pillow concept into the Veggie hardware and to ensure that adequate water is provided throughout the growth cycle. Seed sanitation protocols have been established for flight, and hardware sanitation between experiments has been studied. Methods for shipping and storage of rooting pillows and the development of crew procedures and crew training videos for plant activities on-orbit have been established. Science verification testing was conducted and lettuce plants were successfully grown in prototype Veggie hardware, microbial samples were taken, plant were harvested, frozen, stored and later analyzed for microbial growth, nutrients, and A TP levels. An additional verification test, prior to the final payload verification testing, is desired to demonstrate similar growth in the flight hardware and also to test a second set of pillows containing zinnia seeds. Issues with root mat water supply are being resolved, with final testing and flight scheduled for later in 2013.

  17. Hardware Accelerated Simulated Radiography

    International Nuclear Information System (INIS)

    Laney, D; Callahan, S; Max, N; Silva, C; Langer, S; Frank, R

    2005-01-01

    We present the application of hardware accelerated volume rendering algorithms to the simulation of radiographs as an aid to scientists designing experiments, validating simulation codes, and understanding experimental data. The techniques presented take advantage of 32 bit floating point texture capabilities to obtain validated solutions to the radiative transport equation for X-rays. An unsorted hexahedron projection algorithm is presented for curvilinear hexahedra that produces simulated radiographs in the absorption-only regime. A sorted tetrahedral projection algorithm is presented that simulates radiographs of emissive materials. We apply the tetrahedral projection algorithm to the simulation of experimental diagnostics for inertial confinement fusion experiments on a laser at the University of Rochester. We show that the hardware accelerated solution is faster than the current technique used by scientists

  18. Sterilization of space hardware.

    Science.gov (United States)

    Pflug, I. J.

    1971-01-01

    Discussion of various techniques of sterilization of space flight hardware using either destructive heating or the action of chemicals. Factors considered in the dry-heat destruction of microorganisms include the effects of microbial water content, temperature, the physicochemical properties of the microorganism and adjacent support, and nature of the surrounding gas atmosphere. Dry-heat destruction rates of microorganisms on the surface, between mated surface areas, or buried in the solid material of space vehicle hardware are reviewed, along with alternative dry-heat sterilization cycles, thermodynamic considerations, and considerations of final sterilization-process design. Discussed sterilization chemicals include ethylene oxide, formaldehyde, methyl bromide, dimethyl sulfoxide, peracetic acid, and beta-propiolactone.

  19. Graphic Turbulence Guidance

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Forecast turbulence hazards identified by the Graphical Turbulence Guidance algorithm. The Graphical Turbulence Guidance product depicts mid-level and upper-level...

  20. Graphical Turbulence Guidance - Composite

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Forecast turbulence hazards identified by the Graphical Turbulence Guidance algorithm. The Graphical Turbulence Guidance product depicts mid-level and upper-level...

  1. Graphical Rasch models

    DEFF Research Database (Denmark)

    Kreiner, Svend; Christensen, Karl Bang

    Rasch models; Partial Credit models; Rating Scale models; Item bias; Differential item functioning; Local independence; Graphical models......Rasch models; Partial Credit models; Rating Scale models; Item bias; Differential item functioning; Local independence; Graphical models...

  2. Hardware characteristic and application

    International Nuclear Information System (INIS)

    Gu, Dong Hyeon

    1990-03-01

    The contents of this book are system board on memory, performance, system timer system click and specification, coprocessor such as programing interface and hardware interface, power supply on input and output, protection for DC output, Power Good signal, explanation on 84 keyboard and 101/102 keyboard,BIOS system, 80286 instruction set and 80287 coprocessor, characters, keystrokes and colors, communication and compatibility of IBM personal computer on application direction, multitasking and code for distinction of system.

  3. Graphics in DAQSIM

    International Nuclear Information System (INIS)

    Wang, C.C.; Booth, A.W.; Chen, Y.M.; Botlo, M.

    1993-06-01

    At the Superconducting Super Collider Laboratory (SSCL) a tool called DAQSIM has been developed to study the behavior of Data Acquisition (DAQ) systems. This paper reports and discusses the graphics used in DAQSIM. DAQSIM graphics includes graphical user interface (GUI), animation, debugging, and control facilities. DAQSIM graphics not only provides a convenient DAQ simulation environment, it also serves as an efficient manager in simulation development and verification

  4. Bayesian Graphical Models

    DEFF Research Database (Denmark)

    Jensen, Finn Verner; Nielsen, Thomas Dyhre

    2016-01-01

    Mathematically, a Bayesian graphical model is a compact representation of the joint probability distribution for a set of variables. The most frequently used type of Bayesian graphical models are Bayesian networks. The structural part of a Bayesian graphical model is a graph consisting of nodes...

  5. The PC graphics handbook

    CERN Document Server

    Sanchez, Julio

    2003-01-01

    Part I - Graphics Fundamentals PC GRAPHICS OVERVIEW History and Evolution Short History of PC Video PS/2 Video Systems SuperVGA Graphics Coprocessors and Accelerators Graphics Applications State-of-the-Art in PC Graphics 3D Application Programming Interfaces POLYGONAL MODELING Vector and Raster Data Coordinate Systems Modeling with Polygons IMAGE TRANSFORMATIONS Matrix-based Representations Matrix Arithmetic 3D Transformations PROGRAMMING MATRIX TRANSFORMATIONS Numeric Data in Matrix Form Array Processing PROJECTIONS AND RENDERING Perspective The Rendering Pipeline LIGHTING AND SHADING Lightin

  6. Graphics gems II

    CERN Document Server

    Arvo, James

    1991-01-01

    Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers.This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed.Graphics artists and comput

  7. Graphical Models with R

    DEFF Research Database (Denmark)

    Højsgaard, Søren; Edwards, David; Lauritzen, Steffen

    Graphical models in their modern form have been around since the late 1970s and appear today in many areas of the sciences. Along with the ongoing developments of graphical models, a number of different graphical modeling software programs have been written over the years. In recent years many...... of these software developments have taken place within the R community, either in the form of new packages or by providing an R ingerface to existing software. This book attempts to give the reader a gentle introduction to graphical modeling using R and the main features of some of these packages. In addition......, the book provides examples of how more advanced aspects of graphical modeling can be represented and handled within R. Topics covered in the seven chapters include graphical models for contingency tables, Gaussian and mixed graphical models, Bayesian networks and modeling high dimensional data...

  8. Engineering computer graphics in gas turbine engine design, analysis and manufacture

    Science.gov (United States)

    Lopatka, R. S.

    1975-01-01

    A time-sharing and computer graphics facility designed to provide effective interactive tools to a large number of engineering users with varied requirements was described. The application of computer graphics displays at several levels of hardware complexity and capability is discussed, with examples of graphics systems tracing gas turbine product development, beginning with preliminary design through manufacture. Highlights of an operating system stylized for interactive engineering graphics is described.

  9. Instrument hardware and software upgrades at IPNS

    International Nuclear Information System (INIS)

    Worlton, Thomas; Hammonds, John; Mikkelson, D.; Mikkelson, Ruth; Porter, Rodney; Tao, Julian; Chatterjee, Alok

    2006-01-01

    IPNS is in the process of upgrading their time-of-flight neutron scattering instruments with improved hardware and software. The hardware upgrades include replacing old VAX Qbus and Multibus-based data acquisition systems with new systems based on VXI and VME. Hardware upgrades also include expanded detector banks and new detector electronics. Old VAX Fortran-based data acquisition and analysis software is being replaced with new software as part of the ISAW project. ISAW is written in Java for ease of development and portability, and is now used routinely for data visualization, reduction, and analysis on all upgraded instruments. ISAW provides the ability to process and visualize the data from thousands of detector pixels, each having thousands of time channels. These operations can be done interactively through a familiar graphical user interface or automatically through simple scripts. Scripts and operators provided by end users are automatically included in the ISAW menu structure, along with those distributed with ISAW, when the application is started

  10. COMPUTER HARDWARE MARKING

    CERN Multimedia

    Groupe de protection des biens

    2000-01-01

    As part of the campaign to protect CERN property and for insurance reasons, all computer hardware belonging to the Organization must be marked with the words 'PROPRIETE CERN'.IT Division has recently introduced a new marking system that is both economical and easy to use. From now on all desktop hardware (PCs, Macintoshes, printers) issued by IT Division with a value equal to or exceeding 500 CHF will be marked using this new system.For equipment that is already installed but not yet marked, including UNIX workstations and X terminals, IT Division's Desktop Support Service offers the following services free of charge:Equipment-marking wherever the Service is called out to perform other work (please submit all work requests to the IT Helpdesk on 78888 or helpdesk@cern.ch; for unavoidable operational reasons, the Desktop Support Service will only respond to marking requests when these coincide with requests for other work such as repairs, system upgrades, etc.);Training of personnel designated by Division Leade...

  11. Heterogeneous Multicore Parallel Programming for Graphics Processing Units

    Directory of Open Access Journals (Sweden)

    Francois Bodin

    2009-01-01

    Full Text Available Hybrid parallel multicore architectures based on graphics processing units (GPUs can provide tremendous computing power. Current NVIDIA and AMD Graphics Product Group hardware display a peak performance of hundreds of gigaflops. However, exploiting GPUs from existing applications is a difficult task that requires non-portable rewriting of the code. In this paper, we present HMPP, a Heterogeneous Multicore Parallel Programming workbench with compilers, developed by CAPS entreprise, that allows the integration of heterogeneous hardware accelerators in a unintrusive manner while preserving the legacy code.

  12. Foundations of hardware IP protection

    CERN Document Server

    Torres, Lionel

    2017-01-01

    This book provides a comprehensive and up-to-date guide to the design of security-hardened, hardware intellectual property (IP). Readers will learn how IP can be threatened, as well as protected, by using means such as hardware obfuscation/camouflaging, watermarking, fingerprinting (PUF), functional locking, remote activation, hidden transmission of data, hardware Trojan detection, protection against hardware Trojan, use of secure element, ultra-lightweight cryptography, and digital rights management. This book serves as a single-source reference to design space exploration of hardware security and IP protection. · Provides readers with a comprehensive overview of hardware intellectual property (IP) security, describing threat models and presenting means of protection, from integrated circuit layout to digital rights management of IP; · Enables readers to transpose techniques fundamental to digital rights management (DRM) to the realm of hardware IP security; · Introduce designers to the concept of salutar...

  13. Open hardware for open science

    CERN Multimedia

    CERN Bulletin

    2011-01-01

    Inspired by the open source software movement, the Open Hardware Repository was created to enable hardware developers to share the results of their R&D activities. The recently published CERN Open Hardware Licence offers the legal framework to support this knowledge and technology exchange.   Two years ago, a group of electronics designers led by Javier Serrano, a CERN engineer, working in experimental physics laboratories created the Open Hardware Repository (OHR). This project was initiated in order to facilitate the exchange of hardware designs across the community in line with the ideals of “open science”. The main objectives include avoiding duplication of effort by sharing results across different teams that might be working on the same need. “For hardware developers, the advantages of open hardware are numerous. For example, it is a great learning tool for technologies some developers would not otherwise master, and it avoids unnecessary work if someone ha...

  14. Computer communications and graphics for clinical radiology

    International Nuclear Information System (INIS)

    Rhodes, M.L.; Azzawi, Y.; Tivattanasuk, E.S.; Pang, A.T.; Ly, K.; Panicker, H.

    1985-01-01

    Computer graphics has many forms. When applied in medicine, it can range from simple two dimensional charts and graphs to rendering of three-dimensional scenes. Computer graphic displays of molecular or large anatomic structures have been used to great advantage by numerous medical researchers. In addition, graphic presentations can be dynamic where displays are controlled by physician-user commands, or the presentations can be static, where views are recorded in discrete frames for later distribution or permanent archival. In medicine both interactive and static forms of computer graphics have their proper place in the effective delivery of health care. Computer graphics, however, changes constantly in the area of software techniques, hardware improvements and its clinical application. What may be medically appropriate today in the use of computer graphics can soon become inadequate and well behind the new advances that so quickly follow. In this paper the key feature of computer communication is discussed that aids in the clinical utility of computer graphics in medicine. It is distribution. Distribution in terms of instantaneous computer graphic software updates and more importantly, distribution of meaningful three-dimensional presentations to referring physicians. Physicians who, working in their private offices, have no routine access to medical work stations. In this environment three dimensional presentations of anatomy are static in nature, but must deliver realistic views of critical structures. This paper outlines how computer communication provides the essential ingredient to the provision of this service. As an illustration, the electronic distribution of software to generate three dimensional views of complex anatomoic structures is discussed. Sample views are included

  15. Application of computer graphics to regional trunk road network planning

    OpenAIRE

    M Odani

    1992-01-01

    The author attempts to demonstrate the use of computer graphics to provide an efficient and effective visual presentation method for tranbsprtation planning. First, the basic concept of the visual presentation method of planning is explained and the required hardware is introduced. The information presented graphically by the proposed method is then shown for each step in the process of regional trunk road network planning in the Keihanshin Metropolitan Area of Japan: analysis of the traffic-...

  16. Deterministic Graphical Games Revisited

    DEFF Research Database (Denmark)

    Andersson, Daniel; Hansen, Kristoffer Arnsfelt; Miltersen, Peter Bro

    2008-01-01

    We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity of solving deterministic graphical...... games and obtain an almost-linear time comparison-based algorithm for computing an equilibrium of such a game. The existence of a linear time comparison-based algorithm remains an open problem....

  17. EASI graphics - Version II

    International Nuclear Information System (INIS)

    Allensworth, J.A.

    1984-04-01

    EASI (Estimate of Adversary Sequence Interruption) is an analytical technique for measuring the effectiveness of physical protection systems. EASI Graphics is a computer graphics extension of EASI which provides a capability for performing sensitivity and trade-off analyses of the parameters of a physical protection system. This document reports on the implementation of the Version II of EASI Graphics and illustrates its application with some examples. 5 references, 15 figures, 6 tables

  18. Graphical Models with R

    CERN Document Server

    Højsgaard, Søren; Lauritzen, Steffen

    2012-01-01

    Graphical models in their modern form have been around since the late 1970s and appear today in many areas of the sciences. Along with the ongoing developments of graphical models, a number of different graphical modeling software programs have been written over the years. In recent years many of these software developments have taken place within the R community, either in the form of new packages or by providing an R interface to existing software. This book attempts to give the reader a gentle introduction to graphical modeling using R and the main features of some of these packages. In add

  19. The computer graphics metafile

    CERN Document Server

    Henderson, LR; Shepherd, B; Arnold, D B

    1990-01-01

    The Computer Graphics Metafile deals with the Computer Graphics Metafile (CGM) standard and covers topics ranging from the structure and contents of a metafile to CGM functionality, metafile elements, and real-world applications of CGM. Binary Encoding, Character Encoding, application profiles, and implementations are also discussed. This book is comprised of 18 chapters divided into five sections and begins with an overview of the CGM standard and how it can meet some of the requirements for storage of graphical data within a graphics system or application environment. The reader is then intr

  20. The computer graphics interface

    CERN Document Server

    Steinbrugge Chauveau, Karla; Niles Reed, Theodore; Shepherd, B

    2014-01-01

    The Computer Graphics Interface provides a concise discussion of computer graphics interface (CGI) standards. The title is comprised of seven chapters that cover the concepts of the CGI standard. Figures and examples are also included. The first chapter provides a general overview of CGI; this chapter covers graphics standards, functional specifications, and syntactic interfaces. Next, the book discusses the basic concepts of CGI, such as inquiry, profiles, and registration. The third chapter covers the CGI concepts and functions, while the fourth chapter deals with the concept of graphic obje

  1. Interactive Graphic Journalism

    NARCIS (Netherlands)

    Schlichting, Laura

    2016-01-01

    textabstractThis paper examines graphic journalism (GJ) in a transmedial context, and argues that transmedial graphic journalism (TMGJ) is an important and fruitful new form of visual storytelling, that will re-invigorate the field of journalism, as it steadily tests out and plays with new media,

  2. Mathematics for computer graphics

    CERN Document Server

    Vince, John

    2006-01-01

    Helps you understand the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. This work also helps you to rediscover the mathematical techniques required to solve problems and design computer programs for computer graphic applications

  3. Graphic Communications. Curriculum Guide.

    Science.gov (United States)

    North Dakota State Board for Vocational Education, Bismarck.

    This guide provides the basic foundation to develop a one-semester course based on the cluster concept, graphic communications. One of a set of six guides for an industrial arts curriculum at the junior high school level, it suggests exploratory experiences designed to (1) develop an awareness and understanding of the drafting and graphic arts…

  4. Hardware Support for Embedded Java

    DEFF Research Database (Denmark)

    Schoeberl, Martin

    2012-01-01

    The general Java runtime environment is resource hungry and unfriendly for real-time systems. To reduce the resource consumption of Java in embedded systems, direct hardware support of the language is a valuable option. Furthermore, an implementation of the Java virtual machine in hardware enables...... worst-case execution time analysis of Java programs. This chapter gives an overview of current approaches to hardware support for embedded and real-time Java....

  5. HARDWARE TROJAN IDENTIFICATION AND DETECTION

    OpenAIRE

    Samer Moein; Fayez Gebali; T. Aaron Gulliver; Abdulrahman Alkandari

    2017-01-01

    ABSTRACT The majority of techniques developed to detect hardware trojans are based on specific attributes. Further, the ad hoc approaches employed to design methods for trojan detection are largely ineffective. Hardware trojans have a number of attributes which can be used to systematically develop detection techniques. Based on this concept, a detailed examination of current trojan detection techniques and the characteristics of existing hardware trojans is presented. This is used to dev...

  6. Hardware assisted hypervisor introspection.

    Science.gov (United States)

    Shi, Jiangyong; Yang, Yuexiang; Tang, Chuan

    2016-01-01

    In this paper, we introduce hypervisor introspection, an out-of-box way to monitor the execution of hypervisors. Similar to virtual machine introspection which has been proposed to protect virtual machines in an out-of-box way over the past decade, hypervisor introspection can be used to protect hypervisors which are the basis of cloud security. Virtual machine introspection tools are usually deployed either in hypervisor or in privileged virtual machines, which might also be compromised. By utilizing hardware support including nested virtualization, EPT protection and #BP, we are able to monitor all hypercalls belongs to the virtual machines of one hypervisor, include that of privileged virtual machine and even when the hypervisor is compromised. What's more, hypercall injection method is used to simulate hypercall-based attacks and evaluate the performance of our method. Experiment results show that our method can effectively detect hypercall-based attacks with some performance cost. Lastly, we discuss our furture approaches of reducing the performance cost and preventing the compromised hypervisor from detecting the existence of our introspector, in addition with some new scenarios to apply our hypervisor introspection system.

  7. LHCb: Hardware Data Injector

    CERN Multimedia

    Delord, V; Neufeld, N

    2009-01-01

    The LHCb High Level Trigger and Data Acquisition system selects about 2 kHz of events out of the 1 MHz of events, which have been selected previously by the first-level hardware trigger. The selected events are consolidated into files and then sent to permanent storage for subsequent analysis on the Grid. The goal of the upgrade of the LHCb readout is to lift the limitation to 1 MHz. This means speeding up the DAQ to 40 MHz. Such a DAQ system will certainly employ 10 Gigabit or technologies and might also need new networking protocols: a customized TCP or proprietary solutions. A test module is being presented, which integrates in the existing LHCb infrastructure. It is a 10-Gigabit traffic generator, flexible enough to generate LHCb's raw data packets using dummy data or simulated data. These data are seen as real data coming from sub-detectors by the DAQ. The implementation is based on an FPGA using 10 Gigabit Ethernet interface. This module is integrated in the experiment control system. The architecture, ...

  8. List search hardware for interpretive software

    CERN Document Server

    Altaber, Jacques; Mears, B; Rausch, R

    1979-01-01

    Interpreted languages, e.g. BASIC, are simple to learn, easy to use, quick to modify and in general 'user-friendly'. However, a critically time consuming process during interpretation is that of list searching. A special microprogrammed device for fast list searching has therefore been developed at the SPS Division of CERN. It uses bit- sliced hardware. Fast algorithms perform search, insert and delete of a six-character name and its value in a list of up to 1000 pairs. The prototype shows retrieval times of the order of 10-30 microseconds. (11 refs).

  9. Hardware for soft computing and soft computing for hardware

    CERN Document Server

    Nedjah, Nadia

    2014-01-01

    Single and Multi-Objective Evolutionary Computation (MOEA),  Genetic Algorithms (GAs), Artificial Neural Networks (ANNs), Fuzzy Controllers (FCs), Particle Swarm Optimization (PSO) and Ant colony Optimization (ACO) are becoming omnipresent in almost every intelligent system design. Unfortunately, the application of the majority of these techniques is complex and so requires a huge computational effort to yield useful and practical results. Therefore, dedicated hardware for evolutionary, neural and fuzzy computation is a key issue for designers. With the spread of reconfigurable hardware such as FPGAs, digital as well as analog hardware implementations of such computation become cost-effective. The idea behind this book is to offer a variety of hardware designs for soft computing techniques that can be embedded in any final product. Also, to introduce the successful application of soft computing technique to solve many hard problem encountered during the design of embedded hardware designs. Reconfigurable em...

  10. FY1995 evolvable hardware chip; 1995 nendo shinkasuru hardware chip

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1997-03-01

    This project aims at the development of 'Evolvable Hardware' (EHW) which can adapt its hardware structure to the environment to attain better hardware performance, under the control of genetic algorithms. EHW is a key technology to explore the new application area requiring real-time performance and on-line adaptation. 1. Development of EHW-LSI for function level hardware evolution, which includes 15 DSPs in one chip. 2. Application of the EHW to the practical industrial applications such as data compression, ATM control, digital mobile communication. 3. Two patents : (1) the architecture and the processing method for programmable EHW-LSI. (2) The method of data compression for loss-less data, using EHW. 4. The first international conference for evolvable hardware was held by authors: Intl. Conf. on Evolvable Systems (ICES96). It was determined at ICES96 that ICES will be held every two years between Japan and Europe. So the new society has been established by us. (NEDO)

  11. Compiling graphical real-time specifications into silicon

    DEFF Research Database (Denmark)

    Fränzle, Martin; Lüth, Karsten

    1998-01-01

    The basic algorithms underlying an automatic hardware synthesis environment using fully formal graphical requirements specifications as source language are outlined. The source language is real-time symbolic timing diagrams [FeyerabendJosko97], which are a metric-time temporal logic such that hard...

  12. Design, testing, and delivery of an interactive graphics display subsystem

    Science.gov (United States)

    Holmes, B.

    1973-01-01

    An interactive graphics display system was designed to be used in locating components on a printed circuit card and outputting data concerning their thermal values. The manner in which this was accomplished in terms of both hardware and software is described. An analysis of the accuracy of this approach is also included.

  13. Perception in statistical graphics

    Science.gov (United States)

    VanderPlas, Susan Ruth

    There has been quite a bit of research on statistical graphics and visualization, generally focused on new types of graphics, new software to create graphics, interactivity, and usability studies. Our ability to interpret and use statistical graphics hinges on the interface between the graph itself and the brain that perceives and interprets it, and there is substantially less research on the interplay between graph, eye, brain, and mind than is sufficient to understand the nature of these relationships. The goal of the work presented here is to further explore the interplay between a static graph, the translation of that graph from paper to mental representation (the journey from eye to brain), and the mental processes that operate on that graph once it is transferred into memory (mind). Understanding the perception of statistical graphics should allow researchers to create more effective graphs which produce fewer distortions and viewer errors while reducing the cognitive load necessary to understand the information presented in the graph. Taken together, these experiments should lay a foundation for exploring the perception of statistical graphics. There has been considerable research into the accuracy of numerical judgments viewers make from graphs, and these studies are useful, but it is more effective to understand how errors in these judgments occur so that the root cause of the error can be addressed directly. Understanding how visual reasoning relates to the ability to make judgments from graphs allows us to tailor graphics to particular target audiences. In addition, understanding the hierarchy of salient features in statistical graphics allows us to clearly communicate the important message from data or statistical models by constructing graphics which are designed specifically for the perceptual system.

  14. Secure coupling of hardware components

    NARCIS (Netherlands)

    Hoepman, J.H.; Joosten, H.J.M.; Knobbe, J.W.

    2011-01-01

    A method and a system for securing communication between at least a first and a second hardware components of a mobile device is described. The method includes establishing a first shared secret between the first and the second hardware components during an initialization of the mobile device and,

  15. Computer graphics at VAX JINR

    International Nuclear Information System (INIS)

    Balashov, V.K.

    1991-01-01

    The structure of the software for computer graphics at VAX JINR is described. It consists of graphical packages GKS, WAND and a set graphicals packages for High Energy Physics application designed at CERN. 17 refs.; 1 tab

  16. Simulation Control Graphical User Interface Logging Report

    Science.gov (United States)

    Hewling, Karl B., Jr.

    2012-01-01

    One of the many tasks of my project was to revise the code of the Simulation Control Graphical User Interface (SIM GUI) to enable logging functionality to a file. I was also tasked with developing a script that directed the startup and initialization flow of the various LCS software components. This makes sure that a software component will not spin up until all the appropriate dependencies have been configured properly. Also I was able to assist hardware modelers in verifying the configuration of models after they have been upgraded to a new software version. I developed some code that analyzes the MDL files to determine if any error were generated due to the upgrade process. Another one of the projects assigned to me was supporting the End-to-End Hardware/Software Daily Tag-up meeting.

  17. Graphical symbol recognition

    OpenAIRE

    K.C. , Santosh; Wendling , Laurent

    2015-01-01

    International audience; The chapter focuses on one of the key issues in document image processing i.e., graphical symbol recognition. Graphical symbol recognition is a sub-field of a larger research domain: pattern recognition. The chapter covers several approaches (i.e., statistical, structural and syntactic) and specially designed symbol recognition techniques inspired by real-world industrial problems. It, in general, contains research problems, state-of-the-art methods that convey basic s...

  18. Flowfield computer graphics

    Science.gov (United States)

    Desautel, Richard

    1993-01-01

    The objectives of this research include supporting the Aerothermodynamics Branch's research by developing graphical visualization tools for both the branch's adaptive grid code and flow field ray tracing code. The completed research for the reporting period includes development of a graphical user interface (GUI) and its implementation into the NAS Flowfield Analysis Software Tool kit (FAST), for both the adaptive grid code (SAGE) and the flow field ray tracing code (CISS).

  19. Embedded 3D Graphics Core for FPGA-based System-on-Chip Applications

    DEFF Research Database (Denmark)

    Holten-Lund, Hans Erik

    2005-01-01

    This paper presents a 3D graphics accelerator core for an FPGA based system, and illustrates how to build a System-on-Chip containing a Xilinx MicroBlaze soft-core CPU and our 3D graphics accelerator core. The system is capable of running uClinux and hardware accelerated 3D graphics applications......, and the video display which periodically reads from memory to display the final rendered graphics. The graphics core uses internal scratch-pad memory to reduce its external bandwidth requirement, this is achieved by implementing a tile-based rendering algorithm. Reduced external bandwidth means that the power...

  20. Dumping Low and High Resolution Graphics on the Apple IIe Microcomputer System.

    Science.gov (United States)

    Fletcher, Richard K., Jr.; Ruckman, Frank, Jr.

    This paper discusses and outlines procedures for obtaining a hard copy of the graphic output of a microcomputer or "dumping a graphic" using the Apple Dot Matrix Printer with the Apple Parallel Interface Card, and the Imagewriter Printer with the Apple Super Serial Interface Card. Hardware configurations and instructions for high…

  1. The design of a graphics processor

    International Nuclear Information System (INIS)

    Holmes, M.; Thorne, A.R.

    1975-12-01

    The design of a graphics processor is described which takes into account known and anticipated user requirements, the availability of cheap minicomputers, the state of integrated circuit technology, and the overall need to minimise cost for a given performance. The main user needs are the ability to display large high resolution pictures, and to dynamically change the user's view in real time by means of fast coordinate processing hardware. The transformations that can be applied to 2D or 3D coordinates either singly or in combination are: translation, scaling, mirror imaging, rotation, and the ability to map the transformation origin on to any point on the screen. (author)

  2. Generation of Embedded Hardware/Software from SystemC

    Directory of Open Access Journals (Sweden)

    Dominique Houzet

    2006-08-01

    Full Text Available Designers increasingly rely on reusing intellectual property (IP and on raising the level of abstraction to respect system-on-chip (SoC market characteristics. However, most hardware and embedded software codes are recoded manually from system level. This recoding step often results in new coding errors that must be identified and debugged. Thus, shorter time-to-market requires automation of the system synthesis from high-level specifications. In this paper, we propose a design flow intended to reduce the SoC design cost. This design flow unifies hardware and software using a single high-level language. It integrates hardware/software (HW/SW generation tools and an automatic interface synthesis through a custom library of adapters. We have validated our interface synthesis approach on a hardware producer/consumer case study and on the design of a given software radiocommunication application.

  3. Generation of Embedded Hardware/Software from SystemC

    Directory of Open Access Journals (Sweden)

    Ouadjaout Salim

    2006-01-01

    Full Text Available Designers increasingly rely on reusing intellectual property (IP and on raising the level of abstraction to respect system-on-chip (SoC market characteristics. However, most hardware and embedded software codes are recoded manually from system level. This recoding step often results in new coding errors that must be identified and debugged. Thus, shorter time-to-market requires automation of the system synthesis from high-level specifications. In this paper, we propose a design flow intended to reduce the SoC design cost. This design flow unifies hardware and software using a single high-level language. It integrates hardware/software (HW/SW generation tools and an automatic interface synthesis through a custom library of adapters. We have validated our interface synthesis approach on a hardware producer/consumer case study and on the design of a given software radiocommunication application.

  4. Identification of computer graphics objects

    Directory of Open Access Journals (Sweden)

    Rossinskyi Yu.M.

    2016-04-01

    Full Text Available The article is devoted to the use of computer graphics methods in problems of creating drawings, charts, drafting, etc. The widespread use of these methods requires the development of efficient algorithms for the identification of objects of drawings. The article analyzes the model-making algorithms for this problem and considered the possibility of reducing the time using graphics editing operations. Editing results in such operations as copying, moving and deleting objects specified images. These operations allow the use of a reliable identification of images of objects methods. For information on the composition of the image of the object along with information about the identity and the color should include information about the spatial location and other characteristics of the object (the thickness and style of contour lines, fill style, and so on. In order to enable the pixel image analysis to structure the information it is necessary to enable the initial code image objects color. The article shows the results of the implementation of the algorithm of encoding object identifiers. To simplify the process of building drawings of any kind, and reduce time-consuming, method of drawing objects identification is proposed based on the use as the ID information of the object color.

  5. Using a graphical programming language to write CAMAC/GPIB instrument drivers

    Science.gov (United States)

    Zambrana, Horacio; Johanson, William

    1991-01-01

    To reduce the complexities of conventional programming, graphical software was used in the development of instrumentation drivers. The graphical software provides a standard set of tools (graphical subroutines) which are sufficient to program the most sophisticated CAMAC/GPIB drivers. These tools were used and instrumentation drivers were successfully developed for operating CAMAC/GPIB hardware from two different manufacturers: LeCroy and DSP. The use of these tools is presented for programming a LeCroy A/D Waveform Analyzer.

  6. NDAS Hardware Translation Layer Development

    Science.gov (United States)

    Nazaretian, Ryan N.; Holladay, Wendy T.

    2011-01-01

    The NASA Data Acquisition System (NDAS) project is aimed to replace all DAS software for NASA s Rocket Testing Facilities. There must be a software-hardware translation layer so the software can properly talk to the hardware. Since the hardware from each test stand varies, drivers for each stand have to be made. These drivers will act more like plugins for the software. If the software is being used in E3, then the software should point to the E3 driver package. If the software is being used at B2, then the software should point to the B2 driver package. The driver packages should also be filled with hardware drivers that are universal to the DAS system. For example, since A1, A2, and B2 all use the Preston 8300AU signal conditioners, then the driver for those three stands should be the same and updated collectively.

  7. Hardware for dynamic quantum computing.

    Science.gov (United States)

    Ryan, Colm A; Johnson, Blake R; Ristè, Diego; Donovan, Brian; Ohki, Thomas A

    2017-10-01

    We describe the hardware, gateware, and software developed at Raytheon BBN Technologies for dynamic quantum information processing experiments on superconducting qubits. In dynamic experiments, real-time qubit state information is fed back or fed forward within a fraction of the qubits' coherence time to dynamically change the implemented sequence. The hardware presented here covers both control and readout of superconducting qubits. For readout, we created a custom signal processing gateware and software stack on commercial hardware to convert pulses in a heterodyne receiver into qubit state assignments with minimal latency, alongside data taking capability. For control, we developed custom hardware with gateware and software for pulse sequencing and steering information distribution that is capable of arbitrary control flow in a fraction of superconducting qubit coherence times. Both readout and control platforms make extensive use of field programmable gate arrays to enable tailored qubit control systems in a reconfigurable fabric suitable for iterative development.

  8. Task-Analytic Design of Graphic Presentations

    Science.gov (United States)

    1990-05-18

    efficiency, and reliability of a set of available cars. (ConsumerReport (DOMAINSETS (VALUE (car NOMINAL 10) (make NOMINAL ( honda nissan toyota )) (model NOMINAL...important premise of Larkin and Simon’s work is that, when comparing alternative presentations, it is fruitful to characterize graphic-based problem solving...practical real-world tasks. Chapter 6 describes an experiment in which participants were asked to use a set of alternative presertations to compare

  9. FY1995 evolvable hardware chip; 1995 nendo shinkasuru hardware chip

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1997-03-01

    This project aims at the development of 'Evolvable Hardware' (EHW) which can adapt its hardware structure to the environment to attain better hardware performance, under the control of genetic algorithms. EHW is a key technology to explore the new application area requiring real-time performance and on-line adaptation. 1. Development of EHW-LSI for function level hardware evolution, which includes 15 DSPs in one chip. 2. Application of the EHW to the practical industrial applications such as data compression, ATM control, digital mobile communication. 3. Two patents : (1) the architecture and the processing method for programmable EHW-LSI. (2) The method of data compression for loss-less data, using EHW. 4. The first international conference for evolvable hardware was held by authors: Intl. Conf. on Evolvable Systems (ICES96). It was determined at ICES96 that ICES will be held every two years between Japan and Europe. So the new society has been established by us. (NEDO)

  10. Introduction to regression graphics

    CERN Document Server

    Cook, R Dennis

    2009-01-01

    Covers the use of dynamic and interactive computer graphics in linear regression analysis, focusing on analytical graphics. Features new techniques like plot rotation. The authors have composed their own regression code, using Xlisp-Stat language called R-code, which is a nearly complete system for linear regression analysis and can be utilized as the main computer program in a linear regression course. The accompanying disks, for both Macintosh and Windows computers, contain the R-code and Xlisp-Stat. An Instructor's Manual presenting detailed solutions to all the problems in the book is ava

  11. Mikado: A graphic program

    Science.gov (United States)

    Secretan, Y.

    A discussion of the modular program Mikado is presented. Mikado was developed with the goal of creating a flexible graphic tool to display and help analyze the results of finite element fluid flow computations. Mikado works on unstructured meshes, with elements of mixed geometric type, but also offers the possibility of using structured meshes. The program can be operated by both menu and mouse (interactive), or by command file (batch). Mikado is written in FORTRAN, except for a few system dependent subroutines which are in C. It runs presently on Silicon Graphics' workstations and could be easily ported to the IBM-RISC System/6000 family of workstations.

  12. Mathematical structures for computer graphics

    CERN Document Server

    Janke, Steven J

    2014-01-01

    A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes. Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant grap

  13. Computation of large covariance matrices by SAMMY on graphical processing units and multicore CPUs

    Energy Technology Data Exchange (ETDEWEB)

    Arbanas, G.; Dunn, M.E.; Wiarda, D., E-mail: arbanasg@ornl.gov, E-mail: dunnme@ornl.gov, E-mail: wiardada@ornl.gov [Oak Ridge National Laboratory, Oak Ridge, TN (United States)

    2011-07-01

    Computational power of Graphical Processing Units and multicore CPUs was harnessed by the nuclear data evaluation code SAMMY to speed up computations of large Resonance Parameter Covariance Matrices (RPCMs). This was accomplished by linking SAMMY to vendor-optimized implementations of the matrix-matrix multiplication subroutine of the Basic Linear Algebra Library to compute the most time-consuming step. The {sup 235}U RPCM computed previously using a triple-nested loop was re-computed using the NVIDIA implementation of the subroutine on a single Tesla Fermi Graphical Processing Unit, and also using the Intel's Math Kernel Library implementation on two different multicore CPU systems. A multiplication of two matrices of dimensions 16,000×20,000 that had previously taken days, took approximately one minute on the GPU. Comparable performance was achieved on a dual six-core CPU system. The magnitude of the speed-up suggests that these, or similar, combinations of hardware and libraries may be useful for large matrix operations in SAMMY. Uniform interfaces of standard linear algebra libraries make them a promising candidate for a programming framework of a new generation of SAMMY for the emerging heterogeneous computing platforms. (author)

  14. Computation of large covariance matrices by SAMMY on graphical processing units and multicore CPUs

    International Nuclear Information System (INIS)

    Arbanas, G.; Dunn, M.E.; Wiarda, D.

    2011-01-01

    Computational power of Graphical Processing Units and multicore CPUs was harnessed by the nuclear data evaluation code SAMMY to speed up computations of large Resonance Parameter Covariance Matrices (RPCMs). This was accomplished by linking SAMMY to vendor-optimized implementations of the matrix-matrix multiplication subroutine of the Basic Linear Algebra Library to compute the most time-consuming step. The 235 U RPCM computed previously using a triple-nested loop was re-computed using the NVIDIA implementation of the subroutine on a single Tesla Fermi Graphical Processing Unit, and also using the Intel's Math Kernel Library implementation on two different multicore CPU systems. A multiplication of two matrices of dimensions 16,000×20,000 that had previously taken days, took approximately one minute on the GPU. Comparable performance was achieved on a dual six-core CPU system. The magnitude of the speed-up suggests that these, or similar, combinations of hardware and libraries may be useful for large matrix operations in SAMMY. Uniform interfaces of standard linear algebra libraries make them a promising candidate for a programming framework of a new generation of SAMMY for the emerging heterogeneous computing platforms. (author)

  15. Fault tree graphics

    International Nuclear Information System (INIS)

    Bass, L.; Wynholds, H.W.; Porterfield, W.R.

    1975-01-01

    Described is an operational system that enables the user, through an intelligent graphics terminal, to construct, modify, analyze, and store fault trees. With this system, complex engineering designs can be analyzed. This paper discusses the system and its capabilities. Included is a brief discussion of fault tree analysis, which represents an aspect of reliability and safety modeling

  16. Mathematical Graphic Organizers

    Science.gov (United States)

    Zollman, Alan

    2009-01-01

    As part of a math-science partnership, a university mathematics educator and ten elementary school teachers developed a novel approach to mathematical problem solving derived from research on reading and writing pedagogy. Specifically, research indicates that students who use graphic organizers to arrange their ideas improve their comprehension…

  17. Graphical Interfaces for Simulation.

    Science.gov (United States)

    Hollan, J. D.; And Others

    This document presents a discussion of the development of a set of software tools to assist in the construction of interfaces to simulations and real-time systems. Presuppositions to the approach to interface design that was used are surveyed, the tools are described, and the conclusions drawn from these experiences in graphical interface design…

  18. Printer Graphics Package

    Science.gov (United States)

    Blanchard, D. C.

    1986-01-01

    Printer Graphics Package (PGP) is tool for making two-dimensional symbolic plots on line printer. PGP created to support development of Heads-Up Display (HUD) simulation. Standard symbols defined with HUD in mind. Available symbols include circle, triangle, quadrangle, window, line, numbers, and text. Additional symbols easily added or built up from available symbols.

  19. Comics & Graphic Novels

    Science.gov (United States)

    Cleaver, Samantha

    2008-01-01

    Not so many years ago, comic books in school were considered the enemy. Students caught sneaking comics between the pages of bulky--and less engaging--textbooks were likely sent to the principal. Today, however, comics, including classics such as "Superman" but also their generally more complex, nuanced cousins, graphic novels, are not only…

  20. Hardware dependencies of GPU-accelerated beamformer performances for microwave breast cancer detection

    Directory of Open Access Journals (Sweden)

    Salomon Christoph J.

    2016-09-01

    Full Text Available UWB microwave imaging has proven to be a promising technique for early-stage breast cancer detection. The extensive image reconstruction time can be accelerated by parallelizing the execution of the underlying beamforming algorithms. However, the efficiency of the parallelization will most likely depend on the grade of parallelism of the imaging algorithm and of the utilized hardware. This paper investigates the dependencies of two different beamforming algorithms on multiple hardware specification of several graphics boards. The parallel implementation is realized by using NVIDIA’s CUDA. Three conclusions are drawn about the behavior of the parallel implementation and how to efficiently use the accessible hardware.

  1. Raspberry Pi hardware projects 1

    CERN Document Server

    Robinson, Andrew

    2013-01-01

    Learn how to take full advantage of all of Raspberry Pi's amazing features and functions-and have a blast doing it! Congratulations on becoming a proud owner of a Raspberry Pi, the credit-card-sized computer! If you're ready to dive in and start finding out what this amazing little gizmo is really capable of, this ebook is for you. Taken from the forthcoming Raspberry Pi Projects, Raspberry Pi Hardware Projects 1 contains three cool hardware projects that let you have fun with the Raspberry Pi while developing your Raspberry Pi skills. The authors - PiFace inventor, Andrew Robinson and Rasp

  2. CONSUMER BEHAVIOR

    Directory of Open Access Journals (Sweden)

    Ilie BUDICA

    2010-03-01

    Full Text Available The study of consumers helps firms and organizations improve their marketing strategies by understanding issues such as: the psychology of how consumers think, feel, reason, and select between different alternatives; the psychology of how the consumer is influenced by his or her environment; the behavior of consumers while shopping or making other marketing decisions; limitations in consumer knowledge or information processing abilities influence decisions and marketing outcome; how consumer motivation and decision strategies differ between products that differ in their level of importance or interest that they entail for the consumer; and how marketers can adapt and improve their marketing campaigns and marketing strategies to more effectively reach the consumer.

  3. Graphics gems V (Macintosh version)

    CERN Document Server

    Paeth, Alan W

    1995-01-01

    Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field.Contains over 50 new gems displaying some of t

  4. Topographic Digital Raster Graphics - USGS DIGITAL RASTER GRAPHICS

    Data.gov (United States)

    NSGIC Local Govt | GIS Inventory — USGS Topographic Digital Raster Graphics downloaded from LABINS (http://data.labins.org/2003/MappingData/drg/drg_stpl83.cfm). A digital raster graphic (DRG) is a...

  5. The role of graphic design in marketing communications

    OpenAIRE

    Praznik, Daša

    2014-01-01

    Well designed visual image is the first step of advertising that has an impact on our business partners and consumers. According to Slovenian proverb that "clothes make the man" we could say the same for graphic design and marketing. Well executed graphic design and visual communications enable the communication of our product with a customer. This could be also a communication with artistic approach and a special connection. In order to obtain good results, advertisers use techniques to get...

  6. Interactive Graphic Journalism

    Directory of Open Access Journals (Sweden)

    Laura Schlichting

    2016-12-01

    Full Text Available This paper examines graphic journalism (GJ in a transmedial context, and argues that transmedial graphic journalism (TMGJ is an important and fruitful new form of visual storytelling, that will re-invigorate the field of journalism, as it steadily tests out and plays with new media, ultimately leading to new challenges in both the production and reception process. With TMGJ, linear narratives may be broken up and ethical issues concerning the emotional and entertainment value are raised when it comes to ‘playing the news’. The aesthetic characteristics of TMGJ will be described and interactivity’s influence on non-fiction storytelling will be explored in an analysis of The Nisoor Square Shooting (2011 and Ferguson Firsthand (2015.

  7. Professional WebGL Programming Developing 3D Graphics for the Web

    CERN Document Server

    Anyuru, Andreas

    2012-01-01

    Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of W

  8. Advanced diagnostic graphics

    International Nuclear Information System (INIS)

    Bray, M.A.; Petersen, R.J.; Clark, M.T.; Gertman, D.I.

    1981-01-01

    This paper reports US NRC-sponsored research at the Idaho National Engineering Laboratory (INEL) involving evaluation of computer-based diagnostic graphics. The specific targets of current evaluations are multivariate data display formats which may be used in Safety Parameter Display Systems (SPDS) being developed for nuclear power plant control rooms. The purpose of the work is to provide a basis for NRC action in regulating licensee SPDSs or later computer/cathode ray tube (CRT) applications in nuclear control rooms

  9. Graphic Grown Up

    Science.gov (United States)

    Kim, Ann

    2009-01-01

    It's no secret that children and YAs are clued in to graphic novels (GNs) and that comics-loving adults are positively giddy that this format is getting the recognition it deserves. Still, there is a whole swath of library card-carrying grown-up readers out there with no idea where to start. Splashy movies such as "300" and "Spider-Man" and their…

  10. Hardware standardization for embedded systems

    International Nuclear Information System (INIS)

    Sharma, M.K.; Kalra, Mohit; Patil, M.B.; Mohanty, Ashutos; Ganesh, G.; Biswas, B.B.

    2010-01-01

    Reactor Control Division (RCnD) has been one of the main designers of safety and safety related systems for power reactors. These systems have been built using in-house developed hardware. Since the present set of hardware was designed long ago, a need was felt to design a new family of hardware boards. A Working Group on Electronics Hardware Standardization (WG-EHS) was formed with an objective to develop a family of boards, which is general purpose enough to meet the requirements of the system designers/end users. RCnD undertook the responsibility of design, fabrication and testing of boards for embedded systems. VME and a proprietary I/O bus were selected as the two system buses. The boards have been designed based on present day technology and components. The intelligence of these boards has been implemented on FPGA/CPLD using VHDL. This paper outlines the various boards that have been developed with a brief description. (author)

  11. Commodity hardware and software summary

    International Nuclear Information System (INIS)

    Wolbers, S.

    1997-04-01

    A review is given of the talks and papers presented in the Commodity Hardware and Software Session at the CHEP97 conference. An examination of the trends leading to the consideration of PC's for HEP is given, and a status of the work that is being done at various HEP labs and Universities is given

  12. APRON: A Cellular Processor Array Simulation and Hardware Design Tool

    Science.gov (United States)

    Barr, David R. W.; Dudek, Piotr

    2009-12-01

    We present a software environment for the efficient simulation of cellular processor arrays (CPAs). This software (APRON) is used to explore algorithms that are designed for massively parallel fine-grained processor arrays, topographic multilayer neural networks, vision chips with SIMD processor arrays, and related architectures. The software uses a highly optimised core combined with a flexible compiler to provide the user with tools for the design of new processor array hardware architectures and the emulation of existing devices. We present performance benchmarks for the software processor array implemented on standard commodity microprocessors. APRON can be configured to use additional processing hardware if necessary and can be used as a complete graphical user interface and development environment for new or existing CPA systems, allowing more users to develop algorithms for CPA systems.

  13. APRON: A Cellular Processor Array Simulation and Hardware Design Tool

    Directory of Open Access Journals (Sweden)

    David R. W. Barr

    2009-01-01

    Full Text Available We present a software environment for the efficient simulation of cellular processor arrays (CPAs. This software (APRON is used to explore algorithms that are designed for massively parallel fine-grained processor arrays, topographic multilayer neural networks, vision chips with SIMD processor arrays, and related architectures. The software uses a highly optimised core combined with a flexible compiler to provide the user with tools for the design of new processor array hardware architectures and the emulation of existing devices. We present performance benchmarks for the software processor array implemented on standard commodity microprocessors. APRON can be configured to use additional processing hardware if necessary and can be used as a complete graphical user interface and development environment for new or existing CPA systems, allowing more users to develop algorithms for CPA systems.

  14. Career Opportunities in Computer Graphics.

    Science.gov (United States)

    Langer, Victor

    1983-01-01

    Reviews the impact of computer graphics on industrial productivity. Details the computer graphics technician curriculum at Milwaukee Area Technical College and the cooperative efforts of business and industry to fund and equip the program. (SK)

  15. Evaluation of state-of-the-art hardware architectures for fast cone-beam CT reconstruction

    CERN Document Server

    Scherl, Holger

    2011-01-01

    Holger Scherl introduces the reader to the reconstruction problem in computed tomography and its major scientific challenges that range from computational efficiency to the fulfillment of Tuy's sufficiency condition. The assessed hardware architectures include multi- and many-core systems, cell broadband engine architecture, graphics processing units, and field programmable gate arrays.

  16. Critical frameworks for graphic design: graphic design and visual culture

    OpenAIRE

    Dauppe, Michele-Anne

    2011-01-01

    The paper considers an approach to the study of graphic design which addresses the expanding nature of graphic design in the 21st century and the purposeful application of theory to the subject of graphic design. In recent years graphic design has expanded its domain from the world of print culture (e.g. books, posters) into what is sometimes called screen culture. Everything from a mobile phone to a display in an airport lounge to the A.T.M. carries graphic design. It has become ever more ub...

  17. CONSUMER BEHAVIOR

    OpenAIRE

    Ilie BUDICA; Silvia PUIU; Bogdan Andrei BUDICA

    2010-01-01

    The study of consumers helps firms and organizations improve their marketing strategies by understanding issues such as: the psychology of how consumers think, feel, reason, and select between different alternatives; the psychology of how the consumer is influenced by his or her environment; the behavior of consumers while shopping or making other marketing decisions; limitations in consumer knowledge or information processing abilities influence decisions and marke...

  18. 15 CFR 740.19 - Consumer Communications Devices (CCD).

    Science.gov (United States)

    2010-01-01

    ... 15 Commerce and Foreign Trade 2 2010-01-01 2010-01-01 false Consumer Communications Devices (CCD... EXCEPTIONS § 740.19 Consumer Communications Devices (CCD). (a) Authorization. This License Exception... controllers designed for chemical processing) designated EAR99; (4) Graphics accelerators and graphics...

  19. Reasoning with probabilistic and deterministic graphical models exact algorithms

    CERN Document Server

    Dechter, Rina

    2013-01-01

    Graphical models (e.g., Bayesian and constraint networks, influence diagrams, and Markov decision processes) have become a central paradigm for knowledge representation and reasoning in both artificial intelligence and computer science in general. These models are used to perform many reasoning tasks, such as scheduling, planning and learning, diagnosis and prediction, design, hardware and software verification, and bioinformatics. These problems can be stated as the formal tasks of constraint satisfaction and satisfiability, combinatorial optimization, and probabilistic inference. It is well

  20. A CAMAC display module for fast bit-mapped graphics

    International Nuclear Information System (INIS)

    Abdel-Aal, R.E.

    1992-01-01

    In many data acquisition and analysis facilities for nuclear physics research, utilities for the display of two-dimensional (2D) images and spectra on graphics terminals suffer from low speed, poor resolution, and limit accuracy. Developed of CAMAC bit-mapped graphics modules for this purpose has been discouraged in the past by the large device count needed and the long times required to load the image data from the host computer into the CAMAC hardware; particularly since many such facilities have been designed to support fast DMA block transfers only for data acquisition into the host. This paper describes the design and implementation of a prototype CAMAC graphics display module with a resolution of 256x256 pixels at eight colours for which all components can be easily accommodated in a single-width package. Employed is a hardware technique which reduces the number of programmed CAMAC data transfer operations needed for writing 2D images into the display memory by approximately an order of magnitude, with attendant improvements in the display speed and CPU time consumption. Hardware and software details are given together with sample results. Information on the performance of the module in a typical VAX/MBD data acquisition environment is presented, including data on the mutual effects of simultaneous data acquisition traffic. Suggestions are made for further improvements in performance. (orig.)

  1. The Case for Graphic Novels

    Directory of Open Access Journals (Sweden)

    Steven Hoover

    2012-04-01

    Full Text Available Many libraries and librarians have embraced graphic novels. A number of books, articles, and presentations have focused on the history of the medium and offered advice on building and maintaining collections, but very little attention has been given the question of how integrate graphic novels into a library’s instructional efforts. This paper will explore the characteristics of graphic novels that make them a valuable resource for librarians who focus on research and information literacy instruction, identify skills and competencies that can be taught by the study of graphic novels, and will provide specific examples of how to incorporate graphic novels into instruction.

  2. Graphics Gems III IBM version

    CERN Document Server

    Kirk, David

    1994-01-01

    This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a

  3. Deterministic Graphical Games Revisited

    DEFF Research Database (Denmark)

    Andersson, Klas Olof Daniel; Hansen, Kristoffer Arnsfelt; Miltersen, Peter Bro

    2012-01-01

    Starting from Zermelo’s classical formal treatment of chess, we trace through history the analysis of two-player win/lose/draw games with perfect information and potentially infinite play. Such chess-like games have appeared in many different research communities, and methods for solving them......, such as retrograde analysis, have been rediscovered independently. We then revisit Washburn’s deterministic graphical games (DGGs), a natural generalization of chess-like games to arbitrary zero-sum payoffs. We study the complexity of solving DGGs and obtain an almost-linear time comparison-based algorithm...

  4. BIOLOGICALLY INSPIRED HARDWARE CELL ARCHITECTURE

    DEFF Research Database (Denmark)

    2010-01-01

    Disclosed is a system comprising: - a reconfigurable hardware platform; - a plurality of hardware units defined as cells adapted to be programmed to provide self-organization and self-maintenance of the system by means of implementing a program expressed in a programming language defined as DNA...... language, where each cell is adapted to communicate with one or more other cells in the system, and where the system further comprises a converter program adapted to convert keywords from the DNA language to a binary DNA code; where the self-organisation comprises that the DNA code is transmitted to one...... or more of the cells, and each of the one or more cells is adapted to determine its function in the system; where if a fault occurs in a first cell and the first cell ceases to perform its function, self-maintenance is performed by that the system transmits information to the cells that the first cell has...

  5. Hardware-Accelerated Simulated Radiography

    International Nuclear Information System (INIS)

    Laney, D; Callahan, S; Max, N; Silva, C; Langer, S.; Frank, R

    2005-01-01

    We present the application of hardware accelerated volume rendering algorithms to the simulation of radiographs as an aid to scientists designing experiments, validating simulation codes, and understanding experimental data. The techniques presented take advantage of 32-bit floating point texture capabilities to obtain solutions to the radiative transport equation for X-rays. The hardware accelerated solutions are accurate enough to enable scientists to explore the experimental design space with greater efficiency than the methods currently in use. An unsorted hexahedron projection algorithm is presented for curvilinear hexahedral meshes that produces simulated radiographs in the absorption-only regime. A sorted tetrahedral projection algorithm is presented that simulates radiographs of emissive materials. We apply the tetrahedral projection algorithm to the simulation of experimental diagnostics for inertial confinement fusion experiments on a laser at the University of Rochester

  6. The principles of computer hardware

    CERN Document Server

    Clements, Alan

    2000-01-01

    Principles of Computer Hardware, now in its third edition, provides a first course in computer architecture or computer organization for undergraduates. The book covers the core topics of such a course, including Boolean algebra and logic design; number bases and binary arithmetic; the CPU; assembly language; memory systems; and input/output methods and devices. It then goes on to cover the related topics of computer peripherals such as printers; the hardware aspects of the operating system; and data communications, and hence provides a broader overview of the subject. Its readable, tutorial-based approach makes it an accessible introduction to the subject. The book has extensive in-depth coverage of two microprocessors, one of which (the 68000) is widely used in education. All chapters in the new edition have been updated. Major updates include: powerful software simulations of digital systems to accompany the chapters on digital design; a tutorial-based introduction to assembly language, including many exam...

  7. Hunting for hardware changes in data centres

    International Nuclear Information System (INIS)

    Coelho dos Santos, M; Steers, I; Szebenyi, I; Xafi, A; Barring, O; Bonfillou, E

    2012-01-01

    With many servers and server parts the environment of warehouse sized data centres is increasingly complex. Server life-cycle management and hardware failures are responsible for frequent changes that need to be managed. To manage these changes better a project codenamed “hardware hound” focusing on hardware failure trending and hardware inventory has been started at CERN. By creating and using a hardware oriented data set - the inventory - with detailed information on servers and their parts as well as tracking changes to this inventory, the project aims at, for example, being able to discover trends in hardware failure rates.

  8. Graphic Design for Researchers

    Science.gov (United States)

    Regional Educational Laboratory, 2014

    2014-01-01

    Technology continues to radically change how we create and consume information. Today, news, reports, and other material are often delivered quickly through pictures, colors, or other eye-catching visual elements. Words still matter, but they may be tweeted, viewed on a smartphone, or placed in a call-out box in a report. The design of these items…

  9. Can we be more Graphic about Graphic Design?

    OpenAIRE

    Vienne, Véronique

    2012-01-01

    Can you objectify a subjective notion? This is the question graphic designers must face when they talk about their work. Even though graphic design artifacts are omnipresent in our culture, graphic design is still an exceptionally ill-defined profession. This is one of the reasons design criticism is still a rudimentary discipline. No one knows for sure what is this thing we sometimes call “graphic communication” for lack of a better word–a technique my Webster’s dictionary describes as “the ...

  10. Safety Parameters Graphical Interface

    International Nuclear Information System (INIS)

    Canamero, B.

    1998-01-01

    Nuclear power plant data are received at the Operations Center of the Consejo de Seguridad Nuclear in emergency situations. In order to achieve the required interface and to prepare those data to perform simulation and forecasting with already existing computer codes a Safety Parameters Graphical Interface (IGPS) has been developed. The system runs in a UNIX environment and use the Xwindows capabilities. The received data are stored in such a way that it can be easily used for further analysis and training activities. The system consists of task-oriented modules (processes) which communicate each other using well known UNIX mechanisms (signals, sockets and shared memory segments). IGPS conceptually have two different parts: Data collection and preparation, and Data monitorization. (Author)

  11. Qualification of software and hardware

    International Nuclear Information System (INIS)

    Gossner, S.; Schueller, H.; Gloee, G.

    1987-01-01

    The qualification of on-line process control equipment is subdivided into three areas: 1) materials and structural elements; 2) on-line process-control components and devices; 3) electrical systems (reactor protection and confinement system). Microprocessor-aided process-control equipment are difficult to verify for failure-free function owing to the complexity of the functional structures of the hardware and to the variety of the software feasible for microprocessors. Hence, qualification will make great demands on the inspecting expert. (DG) [de

  12. Door Hardware and Installations; Carpentry: 901894.

    Science.gov (United States)

    Dade County Public Schools, Miami, FL.

    The curriculum guide outlines a course designed to provide instruction in the selection, preparation, and installation of hardware for door assemblies. The course is divided into five blocks of instruction (introduction to doors and hardware, door hardware, exterior doors and jambs, interior doors and jambs, and a quinmester post-test) totaling…

  13. Graphics and visualization principles & algorithms

    CERN Document Server

    Theoharis, T; Platis, Nikolaos; Patrikalakis, Nicholas M

    2008-01-01

    Computer and engineering collections strong in applied graphics and analysis of visual data via computer will find Graphics & Visualization: Principles and Algorithms makes an excellent classroom text as well as supplemental reading. It integrates coverage of computer graphics and other visualization topics, from shadow geneeration and particle tracing to spatial subdivision and vector data visualization, and it provides a thorough review of literature from multiple experts, making for a comprehensive review essential to any advanced computer study.-California Bookw

  14. The Case for Graphic Novels

    OpenAIRE

    Steven Hoover

    2012-01-01

    Many libraries and librarians have embraced graphic novels. A number of books, articles, and presentations have focused on the history of the medium and offered advice on building and maintaining collections, but very little attention has been given the question of how integrate graphic novels into a library’s instructional efforts. This paper will explore the characteristics of graphic novels that make them a valuable resource for librarians who focus on research and information literacy i...

  15. Graphical models for genetic analyses

    DEFF Research Database (Denmark)

    Lauritzen, Steffen Lilholt; Sheehan, Nuala A.

    2003-01-01

    This paper introduces graphical models as a natural environment in which to formulate and solve problems in genetics and related areas. Particular emphasis is given to the relationships among various local computation algorithms which have been developed within the hitherto mostly separate areas...... of graphical models and genetics. The potential of graphical models is explored and illustrated through a number of example applications where the genetic element is substantial or dominating....

  16. Reactions to Graphic Health Warnings in the United States

    Science.gov (United States)

    Nonnemaker, James M.; Choiniere, Conrad J.; Farrelly, Matthew C.; Kamyab, Kian; Davis, Kevin C.

    2015-01-01

    This study reports consumer reactions to the graphic health warnings selected by the Food and Drug Administration to be placed on cigarette packs in the United States. We recruited three sets of respondents for an experimental study from a national opt-in e-mail list sample: (i) current smokers aged 25 or older, (ii) young adult smokers aged 18-24…

  17. 78 FR 66698 - Pesticides; Repellency Awareness Graphic; Notice of Availability

    Science.gov (United States)

    2013-11-06

    ... information you consider to be Confidential Business Information (CBI) or other information whose disclosure... products for quick and easy identification by the consumer. Prototypes of this graphic were presented to... from several key stakeholder groups. Starting in May 2012, EPA presented the concept, draft guidance...

  18. 3D for Graphic Designers

    CERN Document Server

    Connell, Ellery

    2011-01-01

    Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, ani

  19. Computer graphics in engineering education

    CERN Document Server

    Rogers, David F

    2013-01-01

    Computer Graphics in Engineering Education discusses the use of Computer Aided Design (CAD) and Computer Aided Manufacturing (CAM) as an instructional material in engineering education. Each of the nine chapters of this book covers topics and cites examples that are relevant to the relationship of CAD-CAM with engineering education. The first chapter discusses the use of computer graphics in the U.S. Naval Academy, while Chapter 2 covers key issues in instructional computer graphics. This book then discusses low-cost computer graphics in engineering education. Chapter 4 discusses the uniform b

  20. Travel Software using GPU Hardware

    CERN Document Server

    Szalwinski, Chris M; Dimov, Veliko Atanasov; CERN. Geneva. ATS Department

    2015-01-01

    Travel is the main multi-particle tracking code being used at CERN for the beam dynamics calculations through hadron and ion linear accelerators. It uses two routines for the calculation of space charge forces, namely, rings of charges and point-to-point. This report presents the studies to improve the performance of Travel using GPU hardware. The studies showed that the performance of Travel with the point-to-point simulations of space-charge effects can be speeded up at least 72 times using current GPU hardware. Simple recompilation of the source code using an Intel compiler can improve performance at least 4 times without GPU support. The limited memory of the GPU is the bottleneck. Two algorithms were investigated on this point: repeated computation and tiling. The repeating computation algorithm is simpler and is the currently recommended solution. The tiling algorithm was more complicated and degraded performance. Both build and test instructions for the parallelized version of the software are inclu...

  1. Evaluating Texts for Graphical Literacy Instruction: The Graphic Rating Tool

    Science.gov (United States)

    Roberts, Kathryn L.; Brugar, Kristy A.; Norman, Rebecca R.

    2015-01-01

    In this article, we present the Graphical Rating Tool (GRT), which is designed to evaluate the graphical devices that are commonly found in content-area, non-fiction texts, in order to identify books that are well suited for teaching about those devices. We also present a "best of" list of science and social studies books, which includes…

  2. Hardware realization of an SVM algorithm implemented in FPGAs

    Science.gov (United States)

    Wiśniewski, Remigiusz; Bazydło, Grzegorz; Szcześniak, Paweł

    2017-08-01

    The paper proposes a technique of hardware realization of a space vector modulation (SVM) of state function switching in matrix converter (MC), oriented on the implementation in a single field programmable gate array (FPGA). In MC the SVM method is based on the instantaneous space-vector representation of input currents and output voltages. The traditional computation algorithms usually involve digital signal processors (DSPs) which consumes the large number of power transistors (18 transistors and 18 independent PWM outputs) and "non-standard positions of control pulses" during the switching sequence. Recently, hardware implementations become popular since computed operations may be executed much faster and efficient due to nature of the digital devices (especially concurrency). In the paper, we propose a hardware algorithm of SVM computation. In opposite to the existing techniques, the presented solution applies COordinate Rotation DIgital Computer (CORDIC) method to solve the trigonometric operations. Furthermore, adequate arithmetic modules (that is, sub-devices) used for intermediate calculations, such as code converters or proper sectors selectors (for output voltages and input current) are presented in detail. The proposed technique has been implemented as a design described with the use of Verilog hardware description language. The preliminary results of logic implementation oriented on the Xilinx FPGA (particularly, low-cost device from Artix-7 family from Xilinx was used) are also presented.

  3. Consumer Finance

    OpenAIRE

    Peter Tufano

    2009-01-01

    Although consumer finance is a substantial element of the economy, it has had a smaller footprint within financial economics. In this review, I suggest a functional definition of the subfield of consumer finance, focusing on four key functions: payments, risk management, moving funds from today to tomorrow (saving/investing), and from tomorrow to today (borrowing). I provide data showing the economic importance of consumer finance in the American economy. I propose a historical explanation fo...

  4. GRAPHIC ADVERTISING, SPECIALIZED COMMUNICATIONS MODEL THROUGH SYMBOLS, WORDS, IMAGES WORDS, IMAGES

    OpenAIRE

    ADRONACHI Maria

    2011-01-01

    The aim of the paper is to identify the graphic advertising components: symbol, text, colour, to illustrate how they cooperate in order to create the advertising message, and to analyze the corelation product – advertising – consumer.

  5. GRAPHIC ADVERTISING, SPECIALIZED COMMUNICATIONS MODEL THROUGH SYMBOLS, WORDS, IMAGES WORDS, IMAGES

    Directory of Open Access Journals (Sweden)

    ADRONACHI Maria

    2011-06-01

    Full Text Available The aim of the paper is to identify the graphic advertising components: symbol, text, colour, to illustrate how they cooperate in order to create the advertising message, and to analyze the corelation product – advertising – consumer.

  6. Oklahoma's Mobile Computer Graphics Laboratory.

    Science.gov (United States)

    McClain, Gerald R.

    This Computer Graphics Laboratory houses an IBM 1130 computer, U.C.C. plotter, printer, card reader, two key punch machines, and seminar-type classroom furniture. A "General Drafting Graphics System" (GDGS) is used, based on repetitive use of basic coordinate and plot generating commands. The system is used by 12 institutions of higher education…

  7. Software for graphic display systems

    International Nuclear Information System (INIS)

    Karlov, A.A.

    1978-01-01

    In this paper some aspects of graphic display systems are discussed. The design of a display subroutine library is described, with an example, and graphic dialogue software is considered primarily from the point of view of the programmer who uses a high-level language. (Auth.)

  8. Graphics Education Survey. Part II.

    Science.gov (United States)

    Ernst, Sandra B.

    After a 1977 survey reflected the importance of graphics education for news students, a study was developed to investigate the state of graphics education in the whole field of journalism. A questionnaire was sent to professors and administrators in four print-oriented professional fields of education: magazine, advertising, public relations, and…

  9. Hardware architecture design of image restoration based on time-frequency domain computation

    Science.gov (United States)

    Wen, Bo; Zhang, Jing; Jiao, Zipeng

    2013-10-01

    The image restoration algorithms based on time-frequency domain computation is high maturity and applied widely in engineering. To solve the high-speed implementation of these algorithms, the TFDC hardware architecture is proposed. Firstly, the main module is designed, by analyzing the common processing and numerical calculation. Then, to improve the commonality, the iteration control module is planed for iterative algorithms. In addition, to reduce the computational cost and memory requirements, the necessary optimizations are suggested for the time-consuming module, which include two-dimensional FFT/IFFT and the plural calculation. Eventually, the TFDC hardware architecture is adopted for hardware design of real-time image restoration system. The result proves that, the TFDC hardware architecture and its optimizations can be applied to image restoration algorithms based on TFDC, with good algorithm commonality, hardware realizability and high efficiency.

  10. Hardware Support for Dynamic Languages

    DEFF Research Database (Denmark)

    Schleuniger, Pascal; Karlsson, Sven; Probst, Christian W.

    2011-01-01

    In recent years, dynamic programming languages have enjoyed increasing popularity. For example, JavaScript has become one of the most popular programming languages on the web. As the complexity of web applications is growing, compute-intensive workloads are increasingly handed off to the client...... side. While a lot of effort is put in increasing the performance of web browsers, we aim for multicore systems with dedicated cores to effectively support dynamic languages. We have designed Tinuso, a highly flexible core for experimentation that is optimized for high performance when implemented...... on FPGA. We composed a scalable multicore configuration where we study how hardware support for software speculation can be used to increase the performance of dynamic languages....

  11. Area-delay trade-offs of texture decompressors for a graphics processing unit

    Science.gov (United States)

    Novoa Súñer, Emilio; Ituero, Pablo; López-Vallejo, Marisa

    2011-05-01

    Graphics Processing Units have become a booster for the microelectronics industry. However, due to intellectual property issues, there is a serious lack of information on implementation details of the hardware architecture that is behind GPUs. For instance, the way texture is handled and decompressed in a GPU to reduce bandwidth usage has never been dealt with in depth from a hardware point of view. This work addresses a comparative study on the hardware implementation of different texture decompression algorithms for both conventional (PCs and video game consoles) and mobile platforms. Circuit synthesis is performed targeting both a reconfigurable hardware platform and a 90nm standard cell library. Area-delay trade-offs have been extensively analyzed, which allows us to compare the complexity of decompressors and thus determine suitability of algorithms for systems with limited hardware resources.

  12. Consumer Fetish

    DEFF Research Database (Denmark)

    Arnould, Eric; Cayla, Julien

    2015-01-01

    in the organizational fetishization of consumers, that is, how in the process of understanding and managing markets, a quasimagical fascination with amalgams of consumer voices, images, and artefacts comes about. We offer several contributions. First, we demonstrate the pertinence of (primarily anthropological...

  13. Comparison Of Hybrid Sorting Algorithms Implemented On Different Parallel Hardware Platforms

    Directory of Open Access Journals (Sweden)

    Dominik Zurek

    2013-01-01

    Full Text Available Sorting is a common problem in computer science. There are lot of well-known sorting algorithms created for sequential execution on a single processor. Recently, hardware platforms enable to create wide parallel algorithms. We have standard processors consist of multiple cores and hardware accelerators like GPU. The graphic cards with their parallel architecture give new possibility to speed up many algorithms. In this paper we describe results of implementation of a few different sorting algorithms on GPU cards and multicore processors. Then hybrid algorithm will be presented which consists of parts executed on both platforms, standard CPU and GPU.

  14. A data acquisition computer for high energy physics applications DAFNE:- hardware manual

    International Nuclear Information System (INIS)

    Barlow, J.; Seller, P.; De-An, W.

    1983-07-01

    A high performance stand alone computer system based on the Motorola 68000 micro processor has been built at the Rutherford Appleton Laboratory. Although the design was strongly influenced by the requirement to provide a compact data acquisition computer for the high energy physics environment, the system is sufficiently general to find applications in a wider area. It provides colour graphics and tape and disc storage together with access to CAMAC systems. This report is the hardware manual of the data acquisition computer, DAFNE (Data Acquisition For Nuclear Experiments), and as such contains a full description of the hardware structure of the computer system. (author)

  15. ElectroEncephaloGraphics: Making waves in computer graphics research.

    Science.gov (United States)

    Mustafa, Maryam; Magnor, Marcus

    2014-01-01

    Electroencephalography (EEG) is a novel modality for investigating perceptual graphics problems. Until recently, EEG has predominantly been used for clinical diagnosis, in psychology, and by the brain-computer-interface community. Researchers are extending it to help understand the perception of visual output from graphics applications and to create approaches based on direct neural feedback. Researchers have applied EEG to graphics to determine perceived image and video quality by detecting typical rendering artifacts, to evaluate visualization effectiveness by calculating the cognitive load, and to automatically optimize rendering parameters for images and videos on the basis of implicit neural feedback.

  16. Accelerating Wavelet-Based Video Coding on Graphics Hardware using CUDA

    NARCIS (Netherlands)

    Laan, Wladimir J. van der; Roerdink, Jos B.T.M.; Jalba, Andrei C.; Zinterhof, P; Loncaric, S; Uhl, A; Carini, A

    2009-01-01

    The Discrete Wavelet Transform (DWT) has a wide range of applications from signal processing to video and image compression. This transform, by means of the lifting scheme, can be performed in a memory mid computation efficient way on modern, programmable GPUs, which can be regarded as massively

  17. Accelerating wavelet-based video coding on graphics hardware using CUDA

    NARCIS (Netherlands)

    Laan, van der W.J.; Roerdink, J.B.T.M.; Jalba, A.C.; Zinterhof, P.; Loncaric, S.; Uhl, A.; Carini, A.

    2009-01-01

    The DiscreteWavelet Transform (DWT) has a wide range of applications from signal processing to video and image compression. This transform, by means of the lifting scheme, can be performed in a memory and computation efficient way on modern, programmable GPUs, which can be regarded as massively

  18. Smoke simulation for fire engineering using a multigrid method on graphics hardware

    DEFF Research Database (Denmark)

    Glimberg, Stefan; Erleben, Kenny; Bennetsen, Jens

    2009-01-01

    interactive physical simulation for engineering purposes, has the benefit of reducing production turn-around time. We have measured speed-up improvements by a factor of up to 350, compared to existing CPU-based solvers. The present CUDA-based solver promises huge potential in economical benefits, as well...

  19. Creating, Storing, and Dumping Low and High Resolution Graphics on the Apple IIe Microcomputer System.

    Science.gov (United States)

    Fletcher, Richard K., Jr.

    This description of procedures for dumping high and low resolution graphics using the Apple IIe microcomputer system focuses on two special hardware configurations that are commonly used in schools--the Apple Dot Matrix Printer with the Apple Parallel Interface Card, and the Imagewriter Printer with the Apple Super Serial Interface Card. Special…

  20. Some research advances in computer graphics that will enhance applications to engineering design

    Science.gov (United States)

    Allan, J. J., III

    1975-01-01

    Research in man/machine interactions and graphics hardware/software that will enhance applications to engineering design was described. Research aspects of executive systems, command languages, and networking used in the computer applications laboratory are mentioned. Finally, a few areas where little or no research is being done were identified.

  1. Consumer perceptions

    DEFF Research Database (Denmark)

    Ngapo, T. M.; Dransfield, E.; Martin, J. F.

    2004-01-01

    Consumer focus groups in France, England, Sweden and Denmark were used to obtain insights into the decision-making involved in the choice of fresh pork and attitudes towards today's pig production systems. Many positive perceptions of pork meat were evoked. Negative images of the production systems...... that there was no link between the negative images of production methods and their purchase behaviour. The groups were clearly confused and mistrusted the limited information available at the point of purchase. Careful consideration should be given to meat labelling, in particular taking account of the evident consumer...... ethnocentrism, to assure that such information is targeted to enhance consumer confidence....

  2. Graphics on demand: the automatic data visualization on the WEB

    Directory of Open Access Journals (Sweden)

    Ramzi Guetari

    2017-06-01

    Full Text Available Data visualization is an effective tool for communicating the results of opinion surveys, epidemiological studies, statistics on consumer habits, etc. The graphical representation of data usually assists human information processing by reducing demands on attention, working memory, and long-term memory. It allows, among other things, a faster reading of the information (by acting on the forms, directions, colors…, the independence of the language (or culture, a better capture the attention of the audience, etc. Data that could be graphically represented may be structured or unstructured. The unstructured data, whose volume grows exponentially, often hide important and even vital information for society and companies. It, therefore, takes a lot of work to extract valuable information from unstructured data. If it is easier to understand a message through structured data, such as a table, than through a long narrative text, it is even easier to convey a message through a graphic than a table. In our opinion, it is often very useful to synthesize the unstructured data in the form of graphical representations. In this paper, we present an approach for processing unstructured data containing statistics in order to represent them graphically. This approach allows transforming the unstructured data into structured one which globally conveys the same countable information. The graphical representation of such a structured data is then obvious. This approach deals with both quantitative and qualitative data. It is based on Natural Language Processing Techniques and Text Mining. An application that implements this process is also presented in this paper.

  3. Constructing Hardware in a Scale Embedded Language

    Energy Technology Data Exchange (ETDEWEB)

    2014-08-21

    Chisel is a new open-source hardware construction language developed at UC Berkeley that supports advanced hardware design using highly parameterized generators and layered domain-specific hardware languages. Chisel is embedded in the Scala programming language, which raises the level of hardware design abstraction by providing concepts including object orientation, functional programming, parameterized types, and type inference. From the same source, Chisel can generate a high-speed C++-based cycle-accurate software simulator, or low-level Verilog designed to pass on to standard ASIC or FPGA tools for synthesis and place and route.

  4. Open-source hardware for medical devices.

    Science.gov (United States)

    Niezen, Gerrit; Eslambolchilar, Parisa; Thimbleby, Harold

    2016-04-01

    Open-source hardware is hardware whose design is made publicly available so anyone can study, modify, distribute, make and sell the design or the hardware based on that design. Some open-source hardware projects can potentially be used as active medical devices. The open-source approach offers a unique combination of advantages, including reducing costs and faster innovation. This article compares 10 of open-source healthcare projects in terms of how easy it is to obtain the required components and build the device.

  5. Hardware Resource Allocation for Hardware/Software Partitioning in the LYCOS System

    DEFF Research Database (Denmark)

    Grode, Jesper Nicolai Riis; Knudsen, Peter Voigt; Madsen, Jan

    1998-01-01

    as a designer's/design tool's aid to generate good hardware allocations for use in hardware/software partitioning. The algorithm has been implemented in a tool under the LYCOS system. The results show that the allocations produced by the algorithm come close to the best allocations obtained by exhaustive search.......This paper presents a novel hardware resource allocation technique for hardware/software partitioning. It allocates hardware resources to the hardware data-path using information such as data-dependencies between operations in the application, and profiling information. The algorithm is useful...

  6. Millisecond precision psychological research in a world of commodity computers: new hardware, new problems?

    Science.gov (United States)

    Plant, Richard R; Turner, Garry

    2009-08-01

    Since the publication of Plant, Hammond, and Turner (2004), which highlighted a pressing need for researchers to pay more attention to sources of error in computer-based experiments, the landscape has undoubtedly changed, but not necessarily for the better. Readily available hardware has improved in terms of raw speed; multi core processors abound; graphics cards now have hundreds of megabytes of RAM; main memory is measured in gigabytes; drive space is measured in terabytes; ever larger thin film transistor displays capable of single-digit response times, together with newer Digital Light Processing multimedia projectors, enable much greater graphic complexity; and new 64-bit operating systems, such as Microsoft Vista, are now commonplace. However, have millisecond-accurate presentation and response timing improved, and will they ever be available in commodity computers and peripherals? In the present article, we used a Black Box ToolKit to measure the variability in timing characteristics of hardware used commonly in psychological research.

  7. Interactive Computer Graphics

    Science.gov (United States)

    Kenwright, David

    2000-01-01

    Aerospace data analysis tools that significantly reduce the time and effort needed to analyze large-scale computational fluid dynamics simulations have emerged this year. The current approach for most postprocessing and visualization work is to explore the 3D flow simulations with one of a dozen or so interactive tools. While effective for analyzing small data sets, this approach becomes extremely time consuming when working with data sets larger than one gigabyte. An active area of research this year has been the development of data mining tools that automatically search through gigabyte data sets and extract the salient features with little or no human intervention. With these so-called feature extraction tools, engineers are spared the tedious task of manually exploring huge amounts of data to find the important flow phenomena. The software tools identify features such as vortex cores, shocks, separation and attachment lines, recirculation bubbles, and boundary layers. Some of these features can be extracted in a few seconds; others take minutes to hours on extremely large data sets. The analysis can be performed off-line in a batch process, either during or following the supercomputer simulations. These computations have to be performed only once, because the feature extraction programs search the entire data set and find every occurrence of the phenomena being sought. Because the important questions about the data are being answered automatically, interactivity is less critical than it is with traditional approaches.

  8. Consumer Neoteny

    Directory of Open Access Journals (Sweden)

    Mathieu Alemany Oliver

    2016-07-01

    Full Text Available This research explores childlike consumer behavior from an evolutionary perspective. More specifically, it uses the concept of neoteny to show that the retention of ancestors’ juvenile characteristics is related to specific behaviors. The results of factor analyses conducted on a UK sample (n = 499 and a French sample (n = 292 7 years later indicate four dimensions of childlike consumer behavior, namely, stimulus seeking, reality conflict, escapism, and control of aggression.

  9. Stereoscopic 3D graphics generation

    Science.gov (United States)

    Li, Zhi; Liu, Jianping; Zan, Y.

    1997-05-01

    Stereoscopic display technology is one of the key techniques of areas such as simulation, multimedia, entertainment, virtual reality, and so on. Moreover, stereoscopic 3D graphics generation is an important part of stereoscopic 3D display system. In this paper, at first, we describe the principle of stereoscopic display and summarize some methods to generate stereoscopic 3D graphics. Secondly, to overcome the problems which came from the methods of user defined models (such as inconvenience, long modifying period and so on), we put forward the vector graphics files defined method. Thus we can design more directly; modify the model simply and easily; generate more conveniently; furthermore, we can make full use of graphics accelerator card and so on. Finally, we discuss the problem of how to speed up the generation.

  10. EPA Communications Stylebook: Graphics Guide

    Science.gov (United States)

    Includes standards and guidance for graphics typography, layout, composition, color scheme, appropriate use of charts and graphs, logos and related symbols, and consistency with the message of accompanied content.

  11. IAU Graphics Extension - Gnu C

    DEFF Research Database (Denmark)

    Denver, Troelz; Jørgensen, John Leif; Riis, Troels

    1999-01-01

    This document contains a description of the library GrxIau (former UtilVesa and UTILLE). The library acts as shell to the graphics commands used at the exercises at the course 50240 Image Analysis with Microcomputers....

  12. Digital Raster Graphics (DRG) Lambert

    Data.gov (United States)

    Kansas Data Access and Support Center — The Digital Raster Graphic-Lambert (DRG-Lam) is a raster image of a scanned USGS topographic map with the collar information clipped out, georeferenced to the...

  13. Ice-sheet modelling accelerated by graphics cards

    Science.gov (United States)

    Brædstrup, Christian Fredborg; Damsgaard, Anders; Egholm, David Lundbek

    2014-11-01

    Studies of glaciers and ice sheets have increased the demand for high performance numerical ice flow models over the past decades. When exploring the highly non-linear dynamics of fast flowing glaciers and ice streams, or when coupling multiple flow processes for ice, water, and sediment, researchers are often forced to use super-computing clusters. As an alternative to conventional high-performance computing hardware, the Graphical Processing Unit (GPU) is capable of massively parallel computing while retaining a compact design and low cost. In this study, we present a strategy for accelerating a higher-order ice flow model using a GPU. By applying the newest GPU hardware, we achieve up to 180× speedup compared to a similar but serial CPU implementation. Our results suggest that GPU acceleration is a competitive option for ice-flow modelling when compared to CPU-optimised algorithms parallelised by the OpenMP or Message Passing Interface (MPI) protocols.

  14. Storyboard dalam Pembuatan Motion Graphic

    OpenAIRE

    Satrya Mahardhika; A.F. Choiril Anam Fathoni

    2013-01-01

    Motion graphics is one category in the animation that makes animation with lots of design elements in each component. Motion graphics needs long process including preproduction, production, and postproduction. Preproduction has an important role so that the next stage may provide guidance or instructions for the production process or the animation process. Preproduction includes research, making the story, script, screenplay, character, environment design and storyboards. The storyboard will ...

  15. The graphics editor in ROOT

    International Nuclear Information System (INIS)

    Antcheva, Ilka; Brun, Rene; Hof, Carsten; Rademakers, Fons

    2006-01-01

    A well-designed Graphical User Interface (GUI) has critical importance in any computer application. The user interface is where the end users and the complex system intersect. An effective interface design can make a powerful and complex system, such as ROOT, easy and intuitive to learn and operate. This paper describes the main goals we defined and the design solution we found developing the graphics editor in ROOT

  16. Randomness in Contemporary Graphic Art

    OpenAIRE

    Zavřelová, Veronika

    2016-01-01

    Veronika Zavřelová Bachelor thesis Charles University in Prague, Faculty of Education, Department of Art Education Randomness in contemporary graphic art imaginative picture card game ANNOTATION This (bachelor) thesis concerns itself with a connection between verbal and visual character system within the topic of Randomness in contemporary graphic art - imaginative picture card game. The thesis is mainly based on the practical part - exclusively created card game Piktim. The card game uses as...

  17. Graphic design of pinhole cameras

    Science.gov (United States)

    Edwards, H. B.; Chu, W. P.

    1979-01-01

    The paper describes a graphic technique for the analysis and optimization of pinhole size and focal length. The technique is based on the use of the transfer function of optical elements described by Scott (1959) to construct the transfer function of a circular pinhole camera. This transfer function is the response of a component or system to a pattern of lines having a sinusoidally varying radiance at varying spatial frequencies. Some specific examples of graphic design are presented.

  18. RUMD: A general purpose molecular dynamics package optimized to utilize GPU hardware down to a few thousand particles

    DEFF Research Database (Denmark)

    Bailey, Nicholas; Ingebrigtsen, Trond; Hansen, Jesper Schmidt

    2017-01-01

    RUMD is a general purpose, high-performance molecular dynamics (MD) simulation package running on graphical processing units (GPU’s). RUMD addresses the challenge of utilizing the many-core nature of modern GPU hardware when simulating small to medium system sizes (roughly from a few thousand up...

  19. Distributed interactive graphics applications in computational fluid dynamics

    International Nuclear Information System (INIS)

    Rogers, S.E.; Buning, P.G.; Merritt, F.J.

    1987-01-01

    Implementation of two distributed graphics programs used in computational fluid dynamics is discussed. Both programs are interactive in nature. They run on a CRAY-2 supercomputer and use a Silicon Graphics Iris workstation as the front-end machine. The hardware and supporting software are from the Numerical Aerodynamic Simulation project. The supercomputer does all numerically intensive work and the workstation, as the front-end machine, allows the user to perform real-time interactive transformations on the displayed data. The first program was written as a distributed program that computes particle traces for fluid flow solutions existing on the supercomputer. The second is an older post-processing and plotting program modified to run in a distributed mode. Both programs have realized a large increase in speed over that obtained using a single machine. By using these programs, one can learn quickly about complex features of a three-dimensional flow field. Some color results are presented

  20. Packaging printed circuit boards: A production application of interactive graphics

    Science.gov (United States)

    Perrill, W. A.

    1975-01-01

    The structure and use of an Interactive Graphics Packaging Program (IGPP), conceived to apply computer graphics to the design of packaging electronic circuits onto printed circuit boards (PCB), were described. The intent was to combine the data storage and manipulative power of the computer with the imaginative, intuitive power of a human designer. The hardware includes a CDC 6400 computer and two CDC 777 terminals with CRT screens, light pens, and keyboards. The program is written in FORTRAN 4 extended with the exception of a few functions coded in COMPASS (assembly language). The IGPP performs four major functions for the designer: (1) data input and display, (2) component placement (automatic or manual), (3) conductor path routing (automatic or manual), and (4) data output. The most complex PCB packaged to date measured 16.5 cm by 19 cm and contained 380 components, two layers of ground planes and four layers of conductors mixed with ground planes.

  1. High-performance dynamic quantum clustering on graphics processors

    Energy Technology Data Exchange (ETDEWEB)

    Wittek, Peter, E-mail: peterwittek@acm.org [Swedish School of Library and Information Science, University of Boras, Boras (Sweden)

    2013-01-15

    Clustering methods in machine learning may benefit from borrowing metaphors from physics. Dynamic quantum clustering associates a Gaussian wave packet with the multidimensional data points and regards them as eigenfunctions of the Schroedinger equation. The clustering structure emerges by letting the system evolve and the visual nature of the algorithm has been shown to be useful in a range of applications. Furthermore, the method only uses matrix operations, which readily lend themselves to parallelization. In this paper, we develop an implementation on graphics hardware and investigate how this approach can accelerate the computations. We achieve a speedup of up to two magnitudes over a multicore CPU implementation, which proves that quantum-like methods and acceleration by graphics processing units have a great relevance to machine learning.

  2. High-performance dynamic quantum clustering on graphics processors

    International Nuclear Information System (INIS)

    Wittek, Peter

    2013-01-01

    Clustering methods in machine learning may benefit from borrowing metaphors from physics. Dynamic quantum clustering associates a Gaussian wave packet with the multidimensional data points and regards them as eigenfunctions of the Schrödinger equation. The clustering structure emerges by letting the system evolve and the visual nature of the algorithm has been shown to be useful in a range of applications. Furthermore, the method only uses matrix operations, which readily lend themselves to parallelization. In this paper, we develop an implementation on graphics hardware and investigate how this approach can accelerate the computations. We achieve a speedup of up to two magnitudes over a multicore CPU implementation, which proves that quantum-like methods and acceleration by graphics processing units have a great relevance to machine learning.

  3. The ATLAS Trigger Algorithms for General Purpose Graphics Processor Units

    CERN Document Server

    Tavares Delgado, Ademar; The ATLAS collaboration

    2016-01-01

    The ATLAS Trigger Algorithms for General Purpose Graphics Processor Units Type: Talk Abstract: We present the ATLAS Trigger algorithms developed to exploit General­ Purpose Graphics Processor Units. ATLAS is a particle physics experiment located on the LHC collider at CERN. The ATLAS Trigger system has two levels, hardware-­based Level 1 and the High Level Trigger implemented in software running on a farm of commodity CPU. Performing the trigger event selection within the available farm resources presents a significant challenge that will increase future LHC upgrades. are being evaluated as a potential solution for trigger algorithms acceleration. Key factors determining the potential benefit of this new technology are the relative execution speedup, the number of GPUs required and the relative financial cost of the selected GPU. We have developed a trigger demonstrator which includes algorithms for reconstructing tracks in the Inner Detector and Muon Spectrometer and clusters of energy deposited in the Cal...

  4. Customizing graphical user interface technology for spacecraft control centers

    Science.gov (United States)

    Beach, Edward; Giancola, Peter; Gibson, Steven; Mahmot, Ronald

    1993-01-01

    The Transportable Payload Operations Control Center (TPOCC) project is applying the latest in graphical user interface technology to the spacecraft control center environment. This project of the Mission Operations Division's (MOD) Control Center Systems Branch (CCSB) at NASA Goddard Space Flight Center (GSFC) has developed an architecture for control centers which makes use of a distributed processing approach and the latest in Unix workstation technology. The TPOCC project is committed to following industry standards and using commercial off-the-shelf (COTS) hardware and software components wherever possible to reduce development costs and to improve operational support. TPOCC's most successful use of commercial software products and standards has been in the development of its graphical user interface. This paper describes TPOCC's successful use and customization of four separate layers of commercial software products to create a flexible and powerful user interface that is uniquely suited to spacecraft monitoring and control.

  5. Evaluating virtual hosted desktops for graphics-intensive astronomy

    Science.gov (United States)

    Meade, B. F.; Fluke, C. J.

    2018-04-01

    Visualisation of data is critical to understanding astronomical phenomena. Today, many instruments produce datasets that are too big to be downloaded to a local computer, yet many of the visualisation tools used by astronomers are deployed only on desktop computers. Cloud computing is increasingly used to provide a computation and simulation platform in astronomy, but it also offers great potential as a visualisation platform. Virtual hosted desktops, with graphics processing unit (GPU) acceleration, allow interactive, graphics-intensive desktop applications to operate co-located with astronomy datasets stored in remote data centres. By combining benchmarking and user experience testing, with a cohort of 20 astronomers, we investigate the viability of replacing physical desktop computers with virtual hosted desktops. In our work, we compare two Apple MacBook computers (one old and one new, representing hardware and opposite ends of the useful lifetime) with two virtual hosted desktops: one commercial (Amazon Web Services) and one in a private research cloud (the Australian NeCTAR Research Cloud). For two-dimensional image-based tasks and graphics-intensive three-dimensional operations - typical of astronomy visualisation workflows - we found that benchmarks do not necessarily provide the best indication of performance. When compared to typical laptop computers, virtual hosted desktops can provide a better user experience, even with lower performing graphics cards. We also found that virtual hosted desktops are equally simple to use, provide greater flexibility in choice of configuration, and may actually be a more cost-effective option for typical usage profiles.

  6. A graphical user-interface control system at SRRC

    International Nuclear Information System (INIS)

    Chen, J.S.; Wang, C.J.; Chen, S.J.; Jan, G.J.

    1993-01-01

    A graphical user interface control system of 1.3 GeV synchrotron radiation light source was designed and implemented for the beam transport line (BTL) and storage ring (SR). A modern control technique has been used to implement and control the third generation synchrotron light source. Two level computer hardware configuration, that includes process and console computers as a top level and VME based intelligent local controller as a bottom level, was setup and tested. Both level computers are linked by high speed Ethernet data communication network. A database includes static and dynamic databases as well as access routines were developed. In order to commission and operate the machine friendly, the graphical man machine interface was designed and coded. The graphical user interface (GUI) software was installed on VAX workstations for the BTL and SR at the Synchrotron Radiation Research Center (SRRC). The over all performance has been evaluated at 10Hz update rate. The results showed that the graphical operator interface control system is versatile system and can be implemented into the control system of the accelerator. It will provide the tool to control and monitor the equipments of the radiation light source especially for machine commissioning and operation

  7. Computer hardware description languages - A tutorial

    Science.gov (United States)

    Shiva, S. G.

    1979-01-01

    The paper introduces hardware description languages (HDL) as useful tools for hardware design and documentation. The capabilities and limitations of HDLs are discussed along with the guidelines needed in selecting an appropriate HDL. The directions for future work are provided and attention is given to the implementation of HDLs in microcomputers.

  8. MPGT - THE MISSION PLANNING GRAPHICAL TOOL

    Science.gov (United States)

    Jeletic, J. F.

    1994-01-01

    . The zoom feature is also available with the 2-dimensional map image. The program contains data files of world map continent coordinates, contour information, antenna mask coordinates, and a sample star catalog. Since the overlays are designed to be mission independent, no software modifications are required to satisfy the different requirements of various spacecraft. All overlays are generic with communication zone contours and spacecraft terminators generated analytically based on spacecraft altitude data. Interference zone contours are user-specified through text-edited data files. Spacecraft orbit tracks are specified via Keplerian, Cartesian, or DODS (Definitive Orbit Determination System) orbit vectors. Finally, all time-related overlays are based on a user-supplied epoch. A user interface subsystem allows the user to alter any system mission or graphics parameter through a series of pull-down menus and pop-up data entry panels. The user can specify, load, and save mission and graphic data files, control graphical presentation formats, enter a DOS shell, and terminate the system. The interface automatically performs error checking and data validation on all data input from either a file or the keyboard. A help facility is provided. MPGT also includes a software utility called ShowMPGT which displays screen images that were generated and saved with the MPGT system. Specific sequences of images can be recalled without having to reset graphics and mission related parameters. The MPGT system does not provide hardcopy capabilities; however this capability will be present in the next release. To obtain hardcopy graphical output, the PC must be configured with a printer that captures the video signal and copies it onto a hardcopy medium. MPGT is written in FORTRAN, C, and Macro Assembler for use on IBM PC compatibles running MS-DOS v3.3 or higher which are configured with the following hardware: an 80X87 math coprocessor, an EGA or VGA board, 1.3Mb of disk space and 620

  9. An evaluation of Skylab habitability hardware

    Science.gov (United States)

    Stokes, J.

    1974-01-01

    For effective mission performance, participants in space missions lasting 30-60 days or longer must be provided with hardware to accommodate their personal needs. Such habitability hardware was provided on Skylab. Equipment defined as habitability hardware was that equipment composing the food system, water system, sleep system, waste management system, personal hygiene system, trash management system, and entertainment equipment. Equipment not specifically defined as habitability hardware but which served that function were the Wardroom window, the exercise equipment, and the intercom system, which was occasionally used for private communications. All Skylab habitability hardware generally functioned as intended for the three missions, and most items could be considered as adequate concepts for future flights of similar duration. Specific components were criticized for their shortcomings.

  10. Comparative Modal Analysis of Sieve Hardware Designs

    Science.gov (United States)

    Thompson, Nathaniel

    2012-01-01

    The CMTB Thwacker hardware operates as a testbed analogue for the Flight Thwacker and Sieve components of CHIMRA, a device on the Curiosity Rover. The sieve separates particles with a diameter smaller than 150 microns for delivery to onboard science instruments. The sieving behavior of the testbed hardware should be similar to the Flight hardware for the results to be meaningful. The elastodynamic behavior of both sieves was studied analytically using the Rayleigh Ritz method in conjunction with classical plate theory. Finite element models were used to determine the mode shapes of both designs, and comparisons between the natural frequencies and mode shapes were made. The analysis predicts that the performance of the CMTB Thwacker will closely resemble the performance of the Flight Thwacker within the expected steady state operating regime. Excitations of the testbed hardware that will mimic the flight hardware were recommended, as were those that will improve the efficiency of the sieving process.

  11. Hardware Accelerators Targeting a Novel Group Based Packet Classification Algorithm

    Directory of Open Access Journals (Sweden)

    O. Ahmed

    2013-01-01

    Full Text Available Packet classification is a ubiquitous and key building block for many critical network devices. However, it remains as one of the main bottlenecks faced when designing fast network devices. In this paper, we propose a novel Group Based Search packet classification Algorithm (GBSA that is scalable, fast, and efficient. GBSA consumes an average of 0.4 megabytes of memory for a 10 k rule set. The worst-case classification time per packet is 2 microseconds, and the preprocessing speed is 3 M rules/second based on an Xeon processor operating at 3.4 GHz. When compared with other state-of-the-art classification techniques, the results showed that GBSA outperforms the competition with respect to speed, memory usage, and processing time. Moreover, GBSA is amenable to implementation in hardware. Three different hardware implementations are also presented in this paper including an Application Specific Instruction Set Processor (ASIP implementation and two pure Register-Transfer Level (RTL implementations based on Impulse-C and Handel-C flows, respectively. Speedups achieved with these hardware accelerators ranged from 9x to 18x compared with a pure software implementation running on an Xeon processor.

  12. OpenMM 4: A Reusable, Extensible, Hardware Independent Library for High Performance Molecular Simulation.

    Science.gov (United States)

    Eastman, Peter; Friedrichs, Mark S; Chodera, John D; Radmer, Randall J; Bruns, Christopher M; Ku, Joy P; Beauchamp, Kyle A; Lane, Thomas J; Wang, Lee-Ping; Shukla, Diwakar; Tye, Tony; Houston, Mike; Stich, Timo; Klein, Christoph; Shirts, Michael R; Pande, Vijay S

    2013-01-08

    OpenMM is a software toolkit for performing molecular simulations on a range of high performance computing architectures. It is based on a layered architecture: the lower layers function as a reusable library that can be invoked by any application, while the upper layers form a complete environment for running molecular simulations. The library API hides all hardware-specific dependencies and optimizations from the users and developers of simulation programs: they can be run without modification on any hardware on which the API has been implemented. The current implementations of OpenMM include support for graphics processing units using the OpenCL and CUDA frameworks. In addition, OpenMM was designed to be extensible, so new hardware architectures can be accommodated and new functionality (e.g., energy terms and integrators) can be easily added.

  13. Transform coding for hardware-accelerated volume rendering.

    Science.gov (United States)

    Fout, Nathaniel; Ma, Kwan-Liu

    2007-01-01

    Hardware-accelerated volume rendering using the GPU is now the standard approach for real-time volume rendering, although limited graphics memory can present a problem when rendering large volume data sets. Volumetric compression in which the decompression is coupled to rendering has been shown to be an effective solution to this problem; however, most existing techniques were developed in the context of software volume rendering, and all but the simplest approaches are prohibitive in a real-time hardware-accelerated volume rendering context. In this paper we present a novel block-based transform coding scheme designed specifically with real-time volume rendering in mind, such that the decompression is fast without sacrificing compression quality. This is made possible by consolidating the inverse transform with dequantization in such a way as to allow most of the reprojection to be precomputed. Furthermore, we take advantage of the freedom afforded by off-line compression in order to optimize the encoding as much as possible while hiding this complexity from the decoder. In this context we develop a new block classification scheme which allows us to preserve perceptually important features in the compression. The result of this work is an asymmetric transform coding scheme that allows very large volumes to be compressed and then decompressed in real-time while rendering on the GPU.

  14. GUIdock: Using Docker Containers with a Common Graphics User Interface to Address the Reproducibility of Research.

    Directory of Open Access Journals (Sweden)

    Ling-Hong Hung

    Full Text Available Reproducibility is vital in science. For complex computational methods, it is often necessary, not just to recreate the code, but also the software and hardware environment to reproduce results. Virtual machines, and container software such as Docker, make it possible to reproduce the exact environment regardless of the underlying hardware and operating system. However, workflows that use Graphical User Interfaces (GUIs remain difficult to replicate on different host systems as there is no high level graphical software layer common to all platforms. GUIdock allows for the facile distribution of a systems biology application along with its graphics environment. Complex graphics based workflows, ubiquitous in systems biology, can now be easily exported and reproduced on many different platforms. GUIdock uses Docker, an open source project that provides a container with only the absolutely necessary software dependencies and configures a common X Windows (X11 graphic interface on Linux, Macintosh and Windows platforms. As proof of concept, we present a Docker package that contains a Bioconductor application written in R and C++ called networkBMA for gene network inference. Our package also includes Cytoscape, a java-based platform with a graphical user interface for visualizing and analyzing gene networks, and the CyNetworkBMA app, a Cytoscape app that allows the use of networkBMA via the user-friendly Cytoscape interface.

  15. GUIdock: Using Docker Containers with a Common Graphics User Interface to Address the Reproducibility of Research.

    Science.gov (United States)

    Hung, Ling-Hong; Kristiyanto, Daniel; Lee, Sung Bong; Yeung, Ka Yee

    2016-01-01

    Reproducibility is vital in science. For complex computational methods, it is often necessary, not just to recreate the code, but also the software and hardware environment to reproduce results. Virtual machines, and container software such as Docker, make it possible to reproduce the exact environment regardless of the underlying hardware and operating system. However, workflows that use Graphical User Interfaces (GUIs) remain difficult to replicate on different host systems as there is no high level graphical software layer common to all platforms. GUIdock allows for the facile distribution of a systems biology application along with its graphics environment. Complex graphics based workflows, ubiquitous in systems biology, can now be easily exported and reproduced on many different platforms. GUIdock uses Docker, an open source project that provides a container with only the absolutely necessary software dependencies and configures a common X Windows (X11) graphic interface on Linux, Macintosh and Windows platforms. As proof of concept, we present a Docker package that contains a Bioconductor application written in R and C++ called networkBMA for gene network inference. Our package also includes Cytoscape, a java-based platform with a graphical user interface for visualizing and analyzing gene networks, and the CyNetworkBMA app, a Cytoscape app that allows the use of networkBMA via the user-friendly Cytoscape interface.

  16. Transforming Graphical System Models to Graphical Attack Models

    DEFF Research Database (Denmark)

    Ivanova, Marieta Georgieva; Probst, Christian W.; Hansen, Rene Rydhof

    2016-01-01

    Manually identifying possible attacks on an organisation is a complex undertaking; many different factors must be considered, and the resulting attack scenarios can be complex and hard to maintain as the organisation changes. System models provide a systematic representation of organisations...... approach to transforming graphical system models to graphical attack models in the form of attack trees. Based on an asset in the model, our transformations result in an attack tree that represents attacks by all possible actors in the model, after which the actor in question has obtained the asset....

  17. Consumer Behavior

    NARCIS (Netherlands)

    Hoyer, W.D.; MacInnis, D.J.; Pieters, R.

    2013-01-01

    CONSUMER BEHAVIOR combines a foundation in key concepts from marketing, psychology, sociology, and anthropology with a highly practical focus on real-world applications for today's business environment. The new edition of this popular, pioneering text incorporates the latest cutting-edge research

  18. VAX Professional Workstation goes graphic

    International Nuclear Information System (INIS)

    Downward, J.G.

    1984-01-01

    The VAX Professional Workstation (VPW) is a collection of programs and procedures designed to provide an integrated work-station environment for the staff at KMS Fusion's research laboratories. During the past year numerous capabilities have been added to VPW, including support for VT125/VT240/4014 graphic workstations, editing windows, and additional desk utilities. Graphics workstation support allows users to create, edit, and modify graph data files, enter the data via a graphic tablet, create simple plots with DATATRIEVE or DECgraph on ReGIS terminals, or elaborate plots with TEKGRAPH on ReGIS or Tektronix terminals. Users may assign display error bars to the data and interactively plot it in a variety of ways. Users also can create and display viewgraphs. Hard copy output for a large network of office terminals is obtained by multiplexing each terminal's video output into a recently developed video multiplexer front ending a single channel video hard copy unit

  19. Fractal geometry and computer graphics

    CERN Document Server

    Sakas, Georgios; Peitgen, Heinz-Otto; Englert, Gabriele

    1992-01-01

    Fractal geometry has become popular in the last 15 years, its applications can be found in technology, science, or even arts. Fractal methods and formalism are seen today as a general, abstract, but nevertheless practical instrument for the description of nature in a wide sense. But it was Computer Graphics which made possible the increasing popularity of fractals several years ago, and long after their mathematical formulation. The two disciplines are tightly linked. The book contains the scientificcontributions presented in an international workshop in the "Computer Graphics Center" in Darmstadt, Germany. The target of the workshop was to present the wide spectrum of interrelationships and interactions between Fractal Geometry and Computer Graphics. The topics vary from fundamentals and new theoretical results to various applications and systems development. All contributions are original, unpublished papers.The presentations have been discussed in two working groups; the discussion results, together with a...

  20. Graphical programming of telerobotic tasks

    International Nuclear Information System (INIS)

    Small, D.E.; McDonald, M.J.

    1997-01-01

    With a goal of producing faster, safer, and cheaper technologies for nuclear waste cleanup, Sandia is actively developing and extending intelligent systems technologies. Graphical Programming is a key technology for robotic waste cleanup that Sandia is developing for this goal. This paper describes Sancho, Sandia most advanced Graphical Programming supervisory software. Sancho, now operational on several robot systems, incorporates all of Sandia's recent advances in supervisory control. Sancho, developed to rapidly apply Graphical Programming on a diverse set of robot systems, uses a general set of tools to implement task and operational behavior. Sancho can be rapidly reconfigured for new tasks and operations without modifying the supervisory code. Other innovations include task-based interfaces, event-based sequencing, and sophisticated GUI design. These innovations have resulted in robot control programs and approaches that are easier and safer to use than teleoperation, off-line programming, or full automation

  1. Cartooning History: Canada's Stories in Graphic Novels

    Science.gov (United States)

    King, Alyson E.

    2012-01-01

    In recent years, historical events, issues, and characters have been portrayed in an increasing number of non-fiction graphic texts. Similar to comics and graphic novels, graphic texts are defined as fully developed, non-fiction narratives told through panels of sequential art. Such non-fiction graphic texts are being used to teach history in…

  2. An Opening: Graphic Design's Discursive Spaces.

    Science.gov (United States)

    Blauvelt, Andrew

    1994-01-01

    Introduces a special issue on critical histories of graphic design with a review of the particular problems identified with the history of graphic design as a field of study and the emerging discipline of graphic design history. Makes a case for the examination of graphic design through its relationships with larger discourses. (SR)

  3. Antinomies of Semiotics in Graphic Design

    Science.gov (United States)

    Storkerson, Peter

    2010-01-01

    The following paper assesses the roles played by semiotics in graphic design and in graphic design education, which both reflects and shapes practice. It identifies a series of factors; graphic design education methods and culture; semiotic theories themselves and their application to graphic design; the two wings of Peircian semiotics and…

  4. Graphic Design Career Guide 2. Revised Edition.

    Science.gov (United States)

    Craig, James

    The graphic design field is diverse and includes many areas of specialization. This guide introduces students to career opportunities in graphic design. The guide is organized in four parts. "Part One: Careers in Graphic Design" identifies and discusses the various segments of the graphic design industry, including: Advertising, Audio-Visual, Book…

  5. A distributed, graphical user interface based, computer control system for atomic physics experiments.

    Science.gov (United States)

    Keshet, Aviv; Ketterle, Wolfgang

    2013-01-01

    Atomic physics experiments often require a complex sequence of precisely timed computer controlled events. This paper describes a distributed graphical user interface-based control system designed with such experiments in mind, which makes use of off-the-shelf output hardware from National Instruments. The software makes use of a client-server separation between a user interface for sequence design and a set of output hardware servers. Output hardware servers are designed to use standard National Instruments output cards, but the client-server nature should allow this to be extended to other output hardware. Output sequences running on multiple servers and output cards can be synchronized using a shared clock. By using a field programmable gate array-generated variable frequency clock, redundant buffers can be dramatically shortened, and a time resolution of 100 ns achieved over effectively arbitrary sequence lengths.

  6. A distributed, graphical user interface based, computer control system for atomic physics experiments

    Science.gov (United States)

    Keshet, Aviv; Ketterle, Wolfgang

    2013-01-01

    Atomic physics experiments often require a complex sequence of precisely timed computer controlled events. This paper describes a distributed graphical user interface-based control system designed with such experiments in mind, which makes use of off-the-shelf output hardware from National Instruments. The software makes use of a client-server separation between a user interface for sequence design and a set of output hardware servers. Output hardware servers are designed to use standard National Instruments output cards, but the client-server nature should allow this to be extended to other output hardware. Output sequences running on multiple servers and output cards can be synchronized using a shared clock. By using a field programmable gate array-generated variable frequency clock, redundant buffers can be dramatically shortened, and a time resolution of 100 ns achieved over effectively arbitrary sequence lengths.

  7. pedigreejs: a web-based graphical pedigree editor.

    Science.gov (United States)

    Carver, Tim; Cunningham, Alex P; Babb de Villiers, Chantal; Lee, Andrew; Hartley, Simon; Tischkowitz, Marc; Walter, Fiona M; Easton, Douglas F; Antoniou, Antonis C

    2018-03-15

    The collection, management and visualization of clinical pedigree (family history) data is a core activity in clinical genetics centres. However, clinical pedigree datasets can be difficult to manage, as they are time consuming to capture, and can be difficult to build, manipulate and visualize graphically. Several standalone graphical pedigree editors and drawing applications exist but there are no freely available lightweight graphical pedigree editors that can be easily configured and incorporated into web applications. We developed 'pedigreejs', an interactive graphical pedigree editor written in JavaScript, which uses standard pedigree nomenclature. Pedigreejs provides an easily configurable, extensible and lightweight pedigree editor. It makes use of an open-source Javascript library to define a hierarchical layout and to produce images in scalable vector graphics (SVG) format that can be viewed and edited in web browsers. The software is freely available under GPL licence (https://ccge-boadicea.github.io/pedigreejs/). tjc29@cam.ac.uk. Supplementary data are available at Bioinformatics online.

  8. Transmission delays in hardware clock synchronization

    Science.gov (United States)

    Shin, Kang G.; Ramanathan, P.

    1988-01-01

    Various methods, both with software and hardware, have been proposed to synchronize a set of physical clocks in a system. Software methods are very flexible and economical but suffer an excessive time overhead, whereas hardware methods require no time overhead but are unable to handle transmission delays in clock signals. The effects of nonzero transmission delays in synchronization have been studied extensively in the communication area in the absence of malicious or Byzantine faults. The authors show that it is easy to incorporate the ideas from the communication area into the existing hardware clock synchronization algorithms to take into account the presence of both malicious faults and nonzero transmission delays.

  9. Graphic Journeys: Graphic Novels' Representations of Immigrant Experiences

    Science.gov (United States)

    Boatright, Michael D.

    2010-01-01

    This article explores how immigrant experiences are represented in the narratives of three graphic novels published in the last decade: Tan's (2007) "The Arrival," Kiyama's (1931/1999) "The Four Immigrants Manga: A Japanese Experience in San Francisco, 1904-1924," and Yang's (2006) "American Born Chinese." Through a theoretical lens informed by…

  10. Graphics Technology Study. Volume 1. State of Graphics Technology

    Science.gov (United States)

    1986-12-01

    reaction of special heat sensitive paper when exposed to the heated elements of a thermal print head. Copy quality was poor due to characteristics...Vendors are now attempting to offer smaller units aimed at applications such as typography , graphic arts, CAD, and office automation. The key element in

  11. Trend Monitoring System (TMS) graphics software

    Science.gov (United States)

    Brown, J. S.

    1979-01-01

    A prototype bus communications systems, which is being used to support the Trend Monitoring System (TMS) and to evaluate the bus concept is considered. A set of FORTRAN-callable graphics subroutines for the host MODCOMP comuter, and an approach to splitting graphics work between the host and the system's intelligent graphics terminals are described. The graphics software in the MODCOMP and the operating software package written for the graphics terminals are included.

  12. Collection Of Software For Computer Graphics

    Science.gov (United States)

    Hibbard, Eric A.; Makatura, George

    1990-01-01

    Ames Research Graphics System (ARCGRAPH) collection of software libraries and software utilities assisting researchers in generating, manipulating, and visualizing graphical data. Defines metafile format containing device-independent graphical data. File format used with various computer-graphics-manipulation and -animation software packages at Ames, including SURF (COSMIC Program ARC-12381) and GAS (COSMIC Program ARC-12379). Consists of two-stage "pipeline" used to put out graphical primitives. ARCGRAPH libraries developed on VAX computer running VMS.

  13. Analog-to-digital clinical data collection on networked workstations with graphic user interface.

    Science.gov (United States)

    Lunt, D

    1991-02-01

    An innovative respiratory examination system has been developed that combines physiological response measurement, real-time graphic displays, user-driven operating sequences, and networked file archiving and review into a scientific research and clinical diagnosis tool. This newly constructed computer network is being used to enhance the research center's ability to perform patient pulmonary function examinations. Respiratory data are simultaneously acquired and graphically presented during patient breathing maneuvers and rapidly transformed into graphic and numeric reports, suitable for statistical analysis or database access. The environment consists of the hardware (Macintosh computer, MacADIOS converters, analog amplifiers), the software (HyperCard v2.0, HyperTalk, XCMDs), and the network (AppleTalk, fileservers, printers) as building blocks for data acquisition, analysis, editing, and storage. System operation modules include: Calibration, Examination, Reports, On-line Help Library, Graphic/Data Editing, and Network Storage.

  14. Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail

    DEFF Research Database (Denmark)

    Larsen, Bent Dalgaard; Christensen, Niels Jørgen

    2003-01-01

    We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is used. The method is optimized for modern, low-end consumer 3D graphics cards. We avoid sudden changes of the geometry...

  15. Hardware-in-the-Loop Testing

    Data.gov (United States)

    Federal Laboratory Consortium — RTC has a suite of Hardware-in-the Loop facilities that include three operational facilities that provide performance assessment and production acceptance testing of...

  16. Hardware device binding and mutual authentication

    Science.gov (United States)

    Hamlet, Jason R; Pierson, Lyndon G

    2014-03-04

    Detection and deterrence of device tampering and subversion by substitution may be achieved by including a cryptographic unit within a computing device for binding multiple hardware devices and mutually authenticating the devices. The cryptographic unit includes a physically unclonable function ("PUF") circuit disposed in or on the hardware device, which generates a binding PUF value. The cryptographic unit uses the binding PUF value during an enrollment phase and subsequent authentication phases. During a subsequent authentication phase, the cryptographic unit uses the binding PUF values of the multiple hardware devices to generate a challenge to send to the other device, and to verify a challenge received from the other device to mutually authenticate the hardware devices.

  17. Implementation of Hardware Accelerators on Zynq

    DEFF Research Database (Denmark)

    Toft, Jakob Kenn

    of the ARM Cortex-9 processor featured on the Zynq SoC, with regard to execution time, power dissipation and energy consumption. The implementation of the hardware accelerators were successful. Use of the Monte Carlo processor resulted in a significant increase in performance. The Telco hardware accelerator......In the recent years it has become obvious that the performance of general purpose processors are having trouble meeting the requirements of high performance computing applications of today. This is partly due to the relatively high power consumption, compared to the performance, of general purpose...... processors, which has made hardware accelerators an essential part of several datacentres and the worlds fastest super-computers. In this work, two different hardware accelerators were implemented on a Xilinx Zynq SoC platform mounted on the ZedBoard platform. The two accelerators are based on two different...

  18. Cooperative communications hardware, channel and PHY

    CERN Document Server

    Dohler, Mischa

    2010-01-01

    Facilitating Cooperation for Wireless Systems Cooperative Communications: Hardware, Channel & PHY focuses on issues pertaining to the PHY layer of wireless communication networks, offering a rigorous taxonomy of this dispersed field, along with a range of application scenarios for cooperative and distributed schemes, demonstrating how these techniques can be employed. The authors discuss hardware, complexity and power consumption issues, which are vital for understanding what can be realized at the PHY layer, showing how wireless channel models differ from more traditional

  19. Designing Secure Systems on Reconfigurable Hardware

    OpenAIRE

    Huffmire, Ted; Brotherton, Brett; Callegari, Nick; Valamehr, Jonathan; White, Jeff; Kastner, Ryan; Sherwood, Ted

    2008-01-01

    The extremely high cost of custom ASIC fabrication makes FPGAs an attractive alternative for deployment of custom hardware. Embedded systems based on reconfigurable hardware integrate many functions onto a single device. Since embedded designers often have no choice but to use soft IP cores obtained from third parties, the cores operate at different trust levels, resulting in mixed trust designs. The goal of this project is to evaluate recently proposed security primitives for reconfigurab...

  20. IDD Archival Hardware Architecture and Workflow

    Energy Technology Data Exchange (ETDEWEB)

    Mendonsa, D; Nekoogar, F; Martz, H

    2008-10-09

    This document describes the functionality of every component in the DHS/IDD archival and storage hardware system shown in Fig. 1. The document describes steps by step process of image data being received at LLNL then being processed and made available to authorized personnel and collaborators. Throughout this document references will be made to one of two figures, Fig. 1 describing the elements of the architecture and the Fig. 2 describing the workflow and how the project utilizes the available hardware.

  1. Spectral-element Seismic Wave Propagation on CUDA/OpenCL Hardware Accelerators

    Science.gov (United States)

    Peter, D. B.; Videau, B.; Pouget, K.; Komatitsch, D.

    2015-12-01

    Seismic wave propagation codes are essential tools to investigate a variety of wave phenomena in the Earth. Furthermore, they can now be used for seismic full-waveform inversions in regional- and global-scale adjoint tomography. Although these seismic wave propagation solvers are crucial ingredients to improve the resolution of tomographic images to answer important questions about the nature of Earth's internal processes and subsurface structure, their practical application is often limited due to high computational costs. They thus need high-performance computing (HPC) facilities to improving the current state of knowledge. At present, numerous large HPC systems embed many-core architectures such as graphics processing units (GPUs) to enhance numerical performance. Such hardware accelerators can be programmed using either the CUDA programming environment or the OpenCL language standard. CUDA software development targets NVIDIA graphic cards while OpenCL was adopted by additional hardware accelerators, like e.g. AMD graphic cards, ARM-based processors as well as Intel Xeon Phi coprocessors. For seismic wave propagation simulations using the open-source spectral-element code package SPECFEM3D_GLOBE, we incorporated an automatic source-to-source code generation tool (BOAST) which allows us to use meta-programming of all computational kernels for forward and adjoint runs. Using our BOAST kernels, we generate optimized source code for both CUDA and OpenCL languages within the source code package. Thus, seismic wave simulations are able now to fully utilize CUDA and OpenCL hardware accelerators. We show benchmarks of forward seismic wave propagation simulations using SPECFEM3D_GLOBE on CUDA/OpenCL GPUs, validating results and comparing performances for different simulations and hardware usages.

  2. Fluid simulation for computer graphics

    CERN Document Server

    Bridson, Robert

    2008-01-01

    Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.

  3. Storyboard dalam Pembuatan Motion Graphic

    Directory of Open Access Journals (Sweden)

    Satrya Mahardhika

    2013-10-01

    Full Text Available Motion graphics is one category in the animation that makes animation with lots of design elements in each component. Motion graphics needs long process including preproduction, production, and postproduction. Preproduction has an important role so that the next stage may provide guidance or instructions for the production process or the animation process. Preproduction includes research, making the story, script, screenplay, character, environment design and storyboards. The storyboard will be determined through camera angles, blocking, sets, and many supporting roles involved in a scene. Storyboard is also useful as a production reference in recording or taping each scene in sequence or as an efficient priority. The example used is an ad creation using motion graphic animation storyboard which has an important role as a blueprint for every scene and giving instructions to make the transition movement, layout, blocking, and defining camera movement that everything should be done periodically in animation production. Planning before making the animation or motion graphic will make the job more organized, presentable, and more efficient in the process.  

  4. A Poetics of Graphic Design?

    Science.gov (United States)

    Baker, Steve

    1994-01-01

    Proposes that the work of the French feminist writers Helene Cixous and Luce Irigaray could serve as the basis for devising a more imaginative form of critical writing that might help to draw the history and practice of graphic design into a closer and more purposeful relation. (SR)

  5. Recorded Music and Graphic Design.

    Science.gov (United States)

    Osterer, Irv

    1998-01-01

    Reviews the history of art as an element of music-recording packaging. Describes a project in which students design a jacket for either cassette or CD using a combination of computerized and traditional rendering techniques. Reports that students have been inspired to look into careers in graphic design. (DSK)

  6. GRAPHIC INTERFACES FOR ENGINEERING APPLICATIONS

    Directory of Open Access Journals (Sweden)

    Ion PANA,

    2012-05-01

    Full Text Available Using effective the method of calculating Fitness for Service requires the achievement of graphical interfaces. This paper presents an example of such interfaces, made with Visual Basic program and used in the evaluation of pipelines in a research contract [4

  7. Overview of Graphical User Interfaces.

    Science.gov (United States)

    Hulser, Richard P.

    1993-01-01

    Discussion of graphical user interfaces for online public access catalogs (OPACs) covers the history of OPACs; OPAC front-end design, including examples from Indiana University and the University of Illinois; and planning and implementation of a user interface. (10 references) (EA)

  8. Software for Managing Inventory of Flight Hardware

    Science.gov (United States)

    Salisbury, John; Savage, Scott; Thomas, Shirman

    2003-01-01

    The Flight Hardware Support Request System (FHSRS) is a computer program that relieves engineers at Marshall Space Flight Center (MSFC) of most of the non-engineering administrative burden of managing an inventory of flight hardware. The FHSRS can also be adapted to perform similar functions for other organizations. The FHSRS affords a combination of capabilities, including those formerly provided by three separate programs in purchasing, inventorying, and inspecting hardware. The FHSRS provides a Web-based interface with a server computer that supports a relational database of inventory; electronic routing of requests and approvals; and electronic documentation from initial request through implementation of quality criteria, acquisition, receipt, inspection, storage, and final issue of flight materials and components. The database lists both hardware acquired for current projects and residual hardware from previous projects. The increased visibility of residual flight components provided by the FHSRS has dramatically improved the re-utilization of materials in lieu of new procurements, resulting in a cost savings of over $1.7 million. The FHSRS includes subprograms for manipulating the data in the database, informing of the status of a request or an item of hardware, and searching the database on any physical or other technical characteristic of a component or material. The software structure forces normalization of the data to facilitate inquiries and searches for which users have entered mixed or inconsistent values.

  9. Implementation of the Lattice Boltzmann Method on Heterogeneous Hardware and Platforms using OpenCL

    Directory of Open Access Journals (Sweden)

    TEKIC, P. M.

    2012-02-01

    Full Text Available The Lattice Boltzmann method (LBM has become an alternative method for computational fluid dynamics with a wide range of applications. Besides its numerical stability and accuracy, one of the major advantages of LBM is its relatively easy parallelization and, hence, it is especially well fitted to many-core hardware as graphics processing units (GPU. The majority of work concerning LBM implementation on GPU's has used the CUDA programming model, supported exclusively by NVIDIA. Recently, the open standard for parallel programming of heterogeneous systems (OpenCL has been introduced. OpenCL standard matures and is supported on processors from most vendors. In this paper, we make use of the OpenCL framework for the lattice Boltzmann method simulation, using hardware accelerators - AMD ATI Radeon GPU, AMD Dual-Core CPU and NVIDIA GeForce GPU's. Application has been developed using a combination of Java and OpenCL programming languages. Java bindings for OpenCL have been utilized. This approach offers the benefits of hardware and operating system independence, as well as speeding up of lattice Boltzmann algorithm. It has been showed that the developed lattice Boltzmann source code can be executed without modification on all of the used hardware accelerators. Performance results have been presented and compared for the hardware accelerators that have been utilized.

  10. Reverse-engineering graphical innovation: an introduction to graphical regimes

    Directory of Open Access Journals (Sweden)

    Dominic Arsenault

    2013-03-01

    Full Text Available Technological innovation in the video games industry is a rich area of research that has barely been explored as of yet. Gamers are always clamoring for novelty and a remedy to the oft-decried “sequelitis” that “plagues” the industry, while game publishers and platform holders secretly plan a next-gen platform to capture the ever-shifting market. In this light, the importance of graphics cannot be understated, as it is usually taken for granted in game historiography that “[g]ame graphics were, and to a large extent still are, the main criteria by which advancing video game technology is benchmarked” (Wolf, 2003, p.53.

  11. Design considerations and philosophy of a device-independent publications/graphics system

    International Nuclear Information System (INIS)

    Burt, J.S.

    1978-01-01

    Over a period of ten years the National Nuclear Data Center has implemented graphics systems to meet a broad range of user requirements in the areas of interactive graphics, publications, and, to a lesser extent, text-editing, graphical data interpretations, and on-line data evaluation. The systems have been designed to support varying levels of user sophistication with respect to programing ability and user knowledge of the hardware involved. An overview is presented of the NNDC's graphics system which is available to the user via a higher-level language, FORTRAN. The system was designed with layers of software between the user and the device-dependent code. One layer is dedicated to processing the incompatibilities and inconsistencies between such devices as paper plotter, interactive graphics, and FR-80 microfilm/microfiche hardware. Another handles the niceties necessary for finer-quality publications work, e.g., superscripting, subscripting, boldface, variable character/page sizing, rotation, the use of multiple character sets (e.g., mathematical, Greek, physics) as well as features to allow the user to design special characters. 12 figures

  12. Turtle Graphics implementation using a graphical dataflow programming approach

    OpenAIRE

    Lovejoy, Robert Steven

    1992-01-01

    Approved for public release; distribution is unlimited This thesis expands the concepts of object-oriented programming to implement a visual dataflow programming language. The main thrust of this research is to develop a functional prototype language, based upon the Turtle Graphics tool provided by LOGO programming language, for children to develop both their problem solving skills as well as their general programming skills. The language developed for this thesis was implemented in the...

  13. Consumer Behavior

    OpenAIRE

    Tatiana Bass

    2011-01-01

    This article reviews the role played by a producer of goods and services in consumer life. But because the manufacturer can achieve its purpose, to obtain profit and to attract more clients, he needs to know the consumer’s needs and preferences. Equally important for the producer is to find solutions for his products and services to be developed in conditions of maximum efficiency and become more aware of why they are buying, find out who, what, from where, when, how and how much to buy and h...

  14. A Case Study of a Hybrid Parallel 3D Surface Rendering Graphics Architecture

    DEFF Research Database (Denmark)

    Holten-Lund, Hans Erik; Madsen, Jan; Pedersen, Steen

    1997-01-01

    This paper presents a case study in the design strategy used inbuilding a graphics computer, for drawing very complex 3Dgeometric surfaces. The goal is to build a PC based computer systemcapable of handling surfaces built from about 2 million triangles, andto be able to render a perspective view...... of these on a computer displayat interactive frame rates, i.e. processing around 50 milliontriangles per second. The paper presents a hardware/softwarearchitecture called HPGA (Hybrid Parallel Graphics Architecture) whichis likely to be able to carry out this task. The case study focuses ontechniques to increase...

  15. Comparison between research data processing capabilities of AMD and NVIDIA architecture-based graphic processors

    International Nuclear Information System (INIS)

    Dudnik, V.A.; Kudryavtsev, V.I.; Us, S.A.; Shestakov, M.V.

    2015-01-01

    A comparative analysis has been made to describe the potentialities of hardware and software tools of two most widely used modern architectures of graphic processors (AMD and NVIDIA). Special features and differences of GPU architectures are exemplified by fragments of GPGPU programs. Time consumption for the program development has been estimated. Some pieces of advice are given as to the optimum choice of the GPU type for speeding up the processing of scientific research results. Recommendations are formulated for the use of software tools that reduce the time of GPGPU application programming for the given types of graphic processors

  16. From Open Source Software to Open Source Hardware

    OpenAIRE

    Viseur , Robert

    2012-01-01

    Part 2: Lightning Talks; International audience; The open source software principles progressively give rise to new initiatives for culture (free culture), data (open data) or hardware (open hardware). The open hardware is experiencing a significant growth but the business models and legal aspects are not well known. This paper is dedicated to the economics of open hardware. We define the open hardware concept and determine intellectual property tools we can apply to open hardware, with a str...

  17. Influence of bottled water packaging attributes on consumers ...

    African Journals Online (AJOL)

    The purpose of this study was to identify the influence of bottled water packaging attributes on consumers' purchase decision. The research focused in Addis Ababa (Ethiopia). The study used color, graphic design, size, printed information and shape of packaging as independent variables and consumers' purchase ...

  18. Flight Hardware Virtualization for On-Board Science Data Processing

    Data.gov (United States)

    National Aeronautics and Space Administration — Utilize Hardware Virtualization technology to benefit on-board science data processing by investigating new real time embedded Hardware Virtualization solutions and...

  19. Consumer Issues and Consumer Protection in Asia.

    Science.gov (United States)

    Widdows, Richard; And Others

    1995-01-01

    Looks at themes of consumer interests in Asia and comments on the directions consumer policy is taking in that region. Outlines issues facing the region's consumers, describes evolving consumer protection mechanisms, and presents a model for promoting consumer interests in the region. (JOW)

  20. Non-fuel bearing hardware melting technology

    International Nuclear Information System (INIS)

    Newman, D.F.

    1993-01-01

    Battelle has developed a portable hardware melter concept that would allow spent fuel rod consolidation operations at commercial nuclear power plants to provide significantly more storage space for other spent fuel assemblies in existing pool racks at lower cost. Using low pressure compaction, the non-fuel bearing hardware (NFBH) left over from the removal of spent fuel rods from the stainless steel end fittings and the Zircaloy guide tubes and grid spacers still occupies 1/3 to 2/5 of the volume of the consolidated fuel rod assemblies. Melting the non-fuel bearing hardware reduces its volume by a factor 4 from that achievable with low-pressure compaction. This paper describes: (1) the configuration and design features of Battelle's hardware melter system that permit its portability, (2) the system's throughput capacity, (3) the bases for capital and operating estimates, and (4) the status of NFBH melter demonstration to reduce technical risks for implementation of the concept. Since all NFBH handling and processing operations would be conducted at the reactor site, costs for shipping radioactive hardware to and from a stationary processing facility for volume reduction are avoided. Initial licensing, testing, and installation in the field would follow the successful pattern achieved with rod consolidation technology

  1. Intuitive Music and Graphic Notation

    DEFF Research Database (Denmark)

    Bergstrøm-Nielsen, Carl

    Describes subjects existing at Aalborg University since the middle eighties. "Intuitive Music" trains free improvisation through exercises including group-dynamic exercises, awareness exercises and parameter exercises. Students also create open compositions. "Graphic notation"concerns aural scores....... Students' works are quoted. The writer discusses the theoretical context and advocates for giving more attention to music as the medium in which music therapy takes place, referring to language theory and Jakobson. NB: the description of the two subjects are, at the present moment (2011) no longer up...... to date. Intuitive music stresses less making compositions and more using the main instrument intuitively. Graphic notation has been integrated into a larger subject (also taught by the present author) which also comprises other methods of description and interpretation of music....

  2. Integration of an open interface PC scene generator using COTS DVI converter hardware

    Science.gov (United States)

    Nordland, Todd; Lyles, Patrick; Schultz, Bret

    2006-05-01

    Commercial-Off-The-Shelf (COTS) personal computer (PC) hardware is increasingly capable of computing high dynamic range (HDR) scenes for military sensor testing at high frame rates. New electro-optical and infrared (EO/IR) scene projectors feature electrical interfaces that can accept the DVI output of these PC systems. However, military Hardware-in-the-loop (HWIL) facilities such as those at the US Army Aviation and Missile Research Development and Engineering Center (AMRDEC) utilize a sizeable inventory of existing projection systems that were designed to use the Silicon Graphics Incorporated (SGI) digital video port (DVP, also known as DVP2 or DD02) interface. To mate the new DVI-based scene generation systems to these legacy projection systems, CG2 Inc., a Quantum3D Company (CG2), has developed a DVI-to-DVP converter called Delta DVP. This device takes progressive scan DVI input, converts it to digital parallel data, and combines and routes color components to derive a 16-bit wide luminance channel replicated on a DVP output interface. The HWIL Functional Area of AMRDEC has developed a suite of modular software to perform deterministic real-time, wave band-specific rendering of sensor scenes, leveraging the features of commodity graphics hardware and open source software. Together, these technologies enable sensor simulation and test facilities to integrate scene generation and projection components with diverse pedigrees.

  3. Digital Hardware Realization of Forward and Inverse Kinematics for a Five-Axis Articulated Robot Arm

    Directory of Open Access Journals (Sweden)

    Bui Thi Hai Linh

    2015-01-01

    Full Text Available When robot arm performs a motion control, it needs to calculate a complicated algorithm of forward and inverse kinematics which consumes much CPU time and certainty slows down the motion speed of robot arm. Therefore, to solve this issue, the development of a hardware realization of forward and inverse kinematics for an articulated robot arm is investigated. In this paper, the formulation of the forward and inverse kinematics for a five-axis articulated robot arm is derived firstly. Then, the computations algorithm and its hardware implementation are described. Further, very high speed integrated circuits hardware description language (VHDL is applied to describe the overall hardware behavior of forward and inverse kinematics. Additionally, finite state machine (FSM is applied for reducing the hardware resource usage. Finally, for verifying the correctness of forward and inverse kinematics for the five-axis articulated robot arm, a cosimulation work is constructed by ModelSim and Simulink. The hardware of the forward and inverse kinematics is run by ModelSim and a test bench which generates stimulus to ModelSim and displays the output response is taken in Simulink. Under this design, the forward and inverse kinematics algorithms can be completed within one microsecond.

  4. CRYSNET manual. Informal report. [Hardware and software of crystallographic computing network

    Energy Technology Data Exchange (ETDEWEB)

    None,

    1976-07-01

    This manual describes the hardware and software which together make up the crystallographic computing network (CRYSNET). The manual is intended as a users' guide and also provides general information for persons without any experience with the system. CRYSNET is a network of intelligent remote graphics terminals that are used to communicate with the CDC Cyber 70/76 computing system at the Brookhaven National Laboratory (BNL) Central Scientific Computing Facility. Terminals are in active use by four research groups in the field of crystallography. A protein data bank has been established at BNL to store in machine-readable form atomic coordinates and other crystallographic data for macromolecules. The bank currently includes data for more than 20 proteins. This structural information can be accessed at BNL directly by the CRYSNET graphics terminals. More than two years of experience has been accumulated with CRYSNET. During this period, it has been demonstrated that the terminals, which provide access to a large, fast third-generation computer, plus stand-alone interactive graphics capability, are useful for computations in crystallography, and in a variety of other applications as well. The terminal hardware, the actual operations of the terminals, and the operations of the BNL Central Facility are described in some detail, and documentation of the terminal and central-site software is given. (RWR)

  5. Learning Graphical Models With Hubs.

    Science.gov (United States)

    Tan, Kean Ming; London, Palma; Mohan, Karthik; Lee, Su-In; Fazel, Maryam; Witten, Daniela

    2014-10-01

    We consider the problem of learning a high-dimensional graphical model in which there are a few hub nodes that are densely-connected to many other nodes. Many authors have studied the use of an ℓ 1 penalty in order to learn a sparse graph in the high-dimensional setting. However, the ℓ 1 penalty implicitly assumes that each edge is equally likely and independent of all other edges. We propose a general framework to accommodate more realistic networks with hub nodes, using a convex formulation that involves a row-column overlap norm penalty. We apply this general framework to three widely-used probabilistic graphical models: the Gaussian graphical model, the covariance graph model, and the binary Ising model. An alternating direction method of multipliers algorithm is used to solve the corresponding convex optimization problems. On synthetic data, we demonstrate that our proposed framework outperforms competitors that do not explicitly model hub nodes. We illustrate our proposal on a webpage data set and a gene expression data set.

  6. Graphical Classification of Entangled Qutrits

    Directory of Open Access Journals (Sweden)

    Kentaro Honda

    2012-10-01

    Full Text Available A multipartite quantum state is entangled if it is not separable. Quantum entanglement plays a fundamental role in many applications of quantum information theory, such as quantum teleportation. Stochastic local quantum operations and classical communication (SLOCC cannot essentially change quantum entanglement without destroying it. Therefore, entanglement can be classified by dividing quantum states into equivalence classes, where two states are equivalent if each can be converted into the other by SLOCC. Properties of this classification, especially in the case of non two-dimensional quantum systems, have not been well studied. Graphical representation is sometimes used to clarify the nature and structural features of entangled states. SLOCC equivalence of quantum bits (qubits has been described graphically via a connection between tripartite entangled qubit states and commutative Frobenius algebras (CFAs in monoidal categories. In this paper, we extend this method to qutrits, i.e., systems that have three basis states. We examine the correspondence between CFAs and tripartite entangled qutrits. Using the symmetry property, which is required by the definition of a CFA, we find that there are only three equivalence classes that correspond to CFAs. We represent qutrits graphically, using the connection to CFAs. We derive equations that characterize the three equivalence classes. Moreover, we show that any qutrit can be represented as a composite of three graphs that correspond to the three classes.

  7. TEK11 graphics user's guide

    International Nuclear Information System (INIS)

    Stewart, C.R. Jr.; Joubert, W.D.; Overbey, D.R.; Stewart, K.A.

    1978-10-01

    The TEK11 graphics library was written for use on PDP-11 minicomputers running the RT-11 operating system to drive Tektronix 4010 graphics display terminals. Library subroutines are coded in FORTRAN and assembly language. The library includes routines to draw axes, either linear or semilog, to plot data in terms of logical values without first scaling to screen coordinates, to label graphs, and to plot in a maximum of four regions on the screen. Modes of plotting may be point plot with any character at the point, vector plot, or bar plot. Two features, automatic scaling and windowing, permit the researcher to use computer graphics without spending time first to learn about scaling or ''Tek points'' and preparing long parameter lists for subroutines. Regions on the screen are defined by specifying minima and maxima logical coordinates, i.e., 0 K or milliseconds, and a region number. After definition, a region may be activated for plotting by calling REGN with the region number as an argument

  8. Graphical Language for Data Processing

    Science.gov (United States)

    Alphonso, Keith

    2011-01-01

    A graphical language for processing data allows processing elements to be connected with virtual wires that represent data flows between processing modules. The processing of complex data, such as lidar data, requires many different algorithms to be applied. The purpose of this innovation is to automate the processing of complex data, such as LIDAR, without the need for complex scripting and programming languages. The system consists of a set of user-interface components that allow the user to drag and drop various algorithmic and processing components onto a process graph. By working graphically, the user can completely visualize the process flow and create complex diagrams. This innovation supports the nesting of graphs, such that a graph can be included in another graph as a single step for processing. In addition to the user interface components, the system includes a set of .NET classes that represent the graph internally. These classes provide the internal system representation of the graphical user interface. The system includes a graph execution component that reads the internal representation of the graph (as described above) and executes that graph. The execution of the graph follows the interpreted model of execution in that each node is traversed and executed from the original internal representation. In addition, there are components that allow external code elements, such as algorithms, to be easily integrated into the system, thus making the system infinitely expandable.

  9. 3D Graphics with Spreadsheets

    Directory of Open Access Journals (Sweden)

    Jan Benacka

    2009-06-01

    Full Text Available In the article, the formulas for orthographic parallel projection of 3D bodies on computer screen are derived using secondary school vector algebra. The spreadsheet implementation is demonstrated in six applications that project bodies with increasing intricacy – a convex body (cube with non-solved visibility, convex bodies (cube, chapel with solved visibility, a coloured convex body (chapel with solved visibility, and a coloured non-convex body (church with solved visibility. The projections are revolvable in horizontal and vertical plane, and they are changeable in size. The examples show an unusual way of using spreadsheets as a 3D computer graphics tool. The applications can serve as a simple introduction to the general principles of computer graphics, to the graphics with spreadsheets, and as a tool for exercising stereoscopic vision. The presented approach is usable at visualising 3D scenes within some topics of secondary school curricula as solid geometry (angles and distances of lines and planes within simple bodies or analytic geometry in space (angles and distances of lines and planes in E3, and even at university level within calculus at visualising graphs of z = f(x,y functions. Examples are pictured.

  10. Graphics-oriented application language for LASNEX

    International Nuclear Information System (INIS)

    Stringer, L.M.

    1985-01-01

    GOAL, a graphics-oriented application language, was developed to help physicists understand the large amounts of data produced by LASNEX. GOAL combines many aspects of the old LASNEX language, computer graphics, and standard computer languages

  11. The influence of annotation in graphical organizers

    NARCIS (Netherlands)

    Bezdan, Eniko; Kester, Liesbeth; Kirschner, Paul A.

    2013-01-01

    Bezdan, E., Kester, L., & Kirschner, P. A. (2012, 29-31 August). The influence of annotation in graphical organizers. Poster presented at the biannual meeting of the EARLI Special Interest Group Comprehension of Text and Graphics, Grenoble, France.

  12. Microcomputer Simulated CAD for Engineering Graphics.

    Science.gov (United States)

    Huggins, David L.; Myers, Roy E.

    1983-01-01

    Describes a simulated computer-aided-graphics (CAD) program at The Pennsylvania State University. Rationale for the program, facilities, microcomputer equipment (Apple) used, and development of a software package for simulating applied engineering graphics are considered. (JN)

  13. Computer Graphics and Administrative Decision-Making.

    Science.gov (United States)

    Yost, Michael

    1984-01-01

    Reduction in prices now makes it possible for almost any institution to use computer graphics for administrative decision making and research. Current and potential uses of computer graphics in these two areas are discussed. (JN)

  14. Computer Graphics for Multimedia and Hypermedia Development.

    Science.gov (United States)

    Mohler, James L.

    1998-01-01

    Discusses several theoretical and technical aspects of computer-graphics development that are useful for creating hypermedia and multimedia materials. Topics addressed include primary bitmap attributes in computer graphics, the jigsaw principle, and raster layering. (MSE)

  15. A Hardware Abstraction Layer in Java

    DEFF Research Database (Denmark)

    Schoeberl, Martin; Korsholm, Stephan; Kalibera, Tomas

    2011-01-01

    Embedded systems use specialized hardware devices to interact with their environment, and since they have to be dependable, it is attractive to use a modern, type-safe programming language like Java to develop programs for them. Standard Java, as a platform-independent language, delegates access...... to devices, direct memory access, and interrupt handling to some underlying operating system or kernel, but in the embedded systems domain resources are scarce and a Java Virtual Machine (JVM) without an underlying middleware is an attractive architecture. The contribution of this article is a proposal...... for Java packages with hardware objects and interrupt handlers that interface to such a JVM. We provide implementations of the proposal directly in hardware, as extensions of standard interpreters, and finally with an operating system middleware. The latter solution is mainly seen as a migration path...

  16. Hardware Acceleration of Adaptive Neural Algorithms.

    Energy Technology Data Exchange (ETDEWEB)

    James, Conrad D. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States)

    2017-11-01

    As tradit ional numerical computing has faced challenges, researchers have turned towards alternative computing approaches to reduce power - per - computation metrics and improve algorithm performance. Here, we describe an approach towards non - conventional computing that strengthens the connection between machine learning and neuroscience concepts. The Hardware Acceleration of Adaptive Neural Algorithms (HAANA) project ha s develop ed neural machine learning algorithms and hardware for applications in image processing and cybersecurity. While machine learning methods are effective at extracting relevant features from many types of data, the effectiveness of these algorithms degrades when subjected to real - world conditions. Our team has generated novel neural - inspired approa ches to improve the resiliency and adaptability of machine learning algorithms. In addition, we have also designed and fabricated hardware architectures and microelectronic devices specifically tuned towards the training and inference operations of neural - inspired algorithms. Finally, our multi - scale simulation framework allows us to assess the impact of microelectronic device properties on algorithm performance.

  17. MFTF supervisory control and diagnostics system hardware

    International Nuclear Information System (INIS)

    Butner, D.N.

    1979-01-01

    The Supervisory Control and Diagnostics System (SCDS) for the Mirror Fusion Test Facility (MFTF) is a multiprocessor minicomputer system designed so that for most single-point failures, the hardware may be quickly reconfigured to provide continued operation of the experiment. The system is made up of nine Perkin-Elmer computers - a mixture of 8/32's and 7/32's. Each computer has ports on a shared memory system consisting of two independent shared memory modules. Each processor can signal other processors through hardware external to the shared memory. The system communicates with the Local Control and Instrumentation System, which consists of approximately 65 microprocessors. Each of the six system processors has facilities for communicating with a group of microprocessors; the groups consist of from four to 24 microprocessors. There are hardware switches so that if an SCDS processor communicating with a group of microprocessors fails, another SCDS processor takes over the communication

  18. Improvements in recall and food choices using a graphical method to deliver information of select nutrients.

    Science.gov (United States)

    Pratt, Nathan S; Ellison, Brenna D; Benjamin, Aaron S; Nakamura, Manabu T

    2016-01-01

    Consumers have difficulty using nutrition information. We hypothesized that graphically delivering information of select nutrients relative to a target would allow individuals to process information in time-constrained settings more effectively than numerical information. Objectives of the study were to determine the efficacy of the graphical method in (1) improving memory of nutrient information and (2) improving consumer purchasing behavior in a restaurant. Values of fiber and protein per calorie were 2-dimensionally plotted alongside a target box. First, a randomized cued recall experiment was conducted (n=63). Recall accuracy of nutrition information improved by up to 43% when shown graphically instead of numerically. Second, the impact of graphical nutrition signposting on diner choices was tested in a cafeteria. Saturated fat and sodium information was also presented using color coding. Nutrient content of meals (n=362) was compared between 3 signposting phases: graphical, nutrition facts panels (NFP), or no nutrition label. Graphical signposting improved nutrient content of purchases in the intended direction, whereas NFP had no effect compared with the baseline. Calories ordered from total meals, entrées, and sides were significantly less during graphical signposting than no-label and NFP periods. For total meal and entrées, protein per calorie purchased was significantly higher and saturated fat significantly lower during graphical signposting than the other phases. Graphical signposting remained a predictor of calories and protein per calorie purchased in regression modeling. These findings demonstrate that graphically presenting nutrition information makes that information more available for decision making and influences behavior change in a realistic setting. Copyright © 2016 Elsevier Inc. All rights reserved.

  19. Advancing satellite operations with intelligent graphical monitoring systems

    Science.gov (United States)

    Hughes, Peter M.; Shirah, Gregory W.; Luczak, Edward C.

    1993-01-01

    For nearly twenty-five years, spacecraft missions have been operated in essentially the same manner: human operators monitor displays filled with alphanumeric text watching for limit violations or other indicators that signal a problem. The task is performed predominately by humans. Only in recent years have graphical user interfaces and expert systems been accepted within the control center environment to help reduce operator workloads. Unfortunately, the development of these systems is often time consuming and costly. At the NASA Goddard Space Flight Center (GSFC), a new domain specific expert system development tool called the Generic Spacecraft Analyst Assistant (GenSAA) has been developed. Through the use of a highly graphical user interface and point-and-click operation, GenSAA facilitates the rapid, 'programming-free' construction of intelligent graphical monitoring systems to serve as real-time, fault-isolation assistants for spacecraft analysts. Although specifically developed to support real-time satellite monitoring, GenSAA can support the development of intelligent graphical monitoring systems in a variety of space and commercial applications.

  20. A novel hardware implementation for detecting respiration rate using photoplethysmography.

    Science.gov (United States)

    Prinable, Joseph; Jones, Peter; Thamrin, Cindy; McEwan, Alistair

    2017-07-01

    Asthma is a serious public health problem. Continuous monitoring of breathing may offer an alternative way to assess disease status. In this paper we present a novel hardware implementation for the capture and storage of a photoplethysmography (PPG) signal. The LED duty cycle was altered to determine the effect on respiratory rate accuracy. The oximeter was mounted to the left index finger of ten healthy volunteers. The breathing rate derived from the oximeter was validated against a nasal airflow sensor. The duty cycle of a pulse oximeter was changed between 5%, 10% and 25% at a sample rate of 500 Hz. A PPG signal and reference signal was captured for each duty cycle. The PPG signals were post processed in Matlab to derive a respiration rate using an existing Matlab toolbox. At a 25% duty cycle the RMSE was <;2 breaths per minute for the top performing algorithm. The RMSE increased to over 5 breaths per minute when the duty cycle was reduced to 5%. The power consumed by the hardware for a 5%, 10% and 25% duty cycle was 5.4 mW, 7.8 mW, and 15 mW respectively. For clinical assessment of respiratory rate, a RSME of <;2 breaths per minute is recommended. Further work is required to determine utility in asthma management. However for non-clinical applications such as fitness tracking, lower accuracy may be sufficient to allow a reduced duty cycle setting.

  1. Graphic filter library implemented in CUDA language

    OpenAIRE

    Peroutková, Hedvika

    2009-01-01

    This thesis deals with the problem of reducing computation time of raster image processing by parallel computing on graphics processing unit. Raster image processing thereby refers to the application of graphic filters, which can be applied in sequence with different settings. This thesis evaluates the suitability of using parallelization on graphic card for raster image adjustments based on multicriterial choice. Filters are implemented for graphics processing unit in CUDA language. Opacity ...

  2. Computer graphics in heat-transfer simulations

    International Nuclear Information System (INIS)

    Hamlin, G.A. Jr.

    1980-01-01

    Computer graphics can be very useful in the setup of heat transfer simulations and in the display of the results of such simulations. The potential use of recently available low-cost graphics devices in the setup of such simulations has not been fully exploited. Several types of graphics devices and their potential usefulness are discussed, and some configurations of graphics equipment are presented in the low-, medium-, and high-price ranges

  3. Hierarchical data structures for graphics program languages

    International Nuclear Information System (INIS)

    Gonauser, M.; Schinner, P.; Weiss, J.

    1978-01-01

    Graphic data processing with a computer makes exacting demands on the interactive capability of the program language and the management of the graphic data. A description of the structure of a graphics program language which has been shown by initial practical experiments to possess a particularly favorable interactive capability is followed by the evaluation of various data structures (list, tree, ring) with respect to their interactive capability in processing graphics. A practical structure is proposed. (orig.) [de

  4. Data structures, computer graphics, and pattern recognition

    CERN Document Server

    Klinger, A; Kunii, T L

    1977-01-01

    Data Structures, Computer Graphics, and Pattern Recognition focuses on the computer graphics and pattern recognition applications of data structures methodology.This book presents design related principles and research aspects of the computer graphics, system design, data management, and pattern recognition tasks. The topics include the data structure design, concise structuring of geometric data for computer aided design, and data structures for pattern recognition algorithms. The survey of data structures for computer graphics systems, application of relational data structures in computer gr

  5. Childhood trauma in the graphic memoir

    OpenAIRE

    Beskow, Sara H.

    2011-01-01

    In this thesis I examine why the graphic memoir has become such a popular platform for authors to explore their childhood, and how these authors use graphic memoirs in an attempt to understand any trauma that they experienced during their formative years. Graphic memoirs in this context allow for a dual outlet to express these complex traumatic events, both through vivid illustrations and descriptive text. To illustrate how graphic memoirs are used as an outlet for traumatic experiences I hav...

  6. Hardware Accelerated Sequence Alignment with Traceback

    Directory of Open Access Journals (Sweden)

    Scott Lloyd

    2009-01-01

    in a timely manner. Known methods to accelerate alignment on reconfigurable hardware only address sequence comparison, limit the sequence length, or exhibit memory and I/O bottlenecks. A space-efficient, global sequence alignment algorithm and architecture is presented that accelerates the forward scan and traceback in hardware without memory and I/O limitations. With 256 processing elements in FPGA technology, a performance gain over 300 times that of a desktop computer is demonstrated on sequence lengths of 16000. For greater performance, the architecture is scalable to more processing elements.

  7. Quantum neuromorphic hardware for quantum artificial intelligence

    Science.gov (United States)

    Prati, Enrico

    2017-08-01

    The development of machine learning methods based on deep learning boosted the field of artificial intelligence towards unprecedented achievements and application in several fields. Such prominent results were made in parallel with the first successful demonstrations of fault tolerant hardware for quantum information processing. To which extent deep learning can take advantage of the existence of a hardware based on qubits behaving as a universal quantum computer is an open question under investigation. Here I review the convergence between the two fields towards implementation of advanced quantum algorithms, including quantum deep learning.

  8. Human Centered Hardware Modeling and Collaboration

    Science.gov (United States)

    Stambolian Damon; Lawrence, Brad; Stelges, Katrine; Henderson, Gena

    2013-01-01

    In order to collaborate engineering designs among NASA Centers and customers, to in clude hardware and human activities from multiple remote locations, live human-centered modeling and collaboration across several sites has been successfully facilitated by Kennedy Space Center. The focus of this paper includes innovative a pproaches to engineering design analyses and training, along with research being conducted to apply new technologies for tracking, immersing, and evaluating humans as well as rocket, vehic le, component, or faci lity hardware utilizing high resolution cameras, motion tracking, ergonomic analysis, biomedical monitoring, wor k instruction integration, head-mounted displays, and other innovative human-system integration modeling, simulation, and collaboration applications.

  9. Narrative Problems of Graphic Design History.

    Science.gov (United States)

    Margolin, Victor

    1994-01-01

    Discusses three major accounts (by Philip Meggs, Enric Satue and Richard Hollis) of graphic design history. Notes that these texts address the history of graphic design, but each raises questions about what material to include, as well as how graphic design is both related to and distinct from other visual practices such as typography, art…

  10. Graphical interpretation of numerical model results

    International Nuclear Information System (INIS)

    Drewes, D.R.

    1979-01-01

    Computer software has been developed to produce high quality graphical displays of data from a numerical grid model. The code uses an existing graphical display package (DISSPLA) and overcomes some of the problems of both line-printer output and traditional graphics. The software has been designed to be flexible enough to handle arbitrarily placed computation grids and a variety of display requirements

  11. Western aeronautical test range real-time graphics software package MAGIC

    Science.gov (United States)

    Malone, Jacqueline C.; Moore, Archie L.

    1988-01-01

    The master graphics interactive console (MAGIC) software package used on the Western Aeronautical Test Range (WATR) of the NASA Ames Research Center is described. MAGIC is a resident real-time research tool available to flight researchers-scientists in the NASA mission control centers of the WATR at the Dryden Flight Research Facility at Edwards, California. The hardware configuration and capabilities of the real-time software package are also discussed.

  12. Introducing novel graphical techniques to assess gasification

    Energy Technology Data Exchange (ETDEWEB)

    Ngubevana, Lwazi; Hildebrandt, Diane; Glasser, David [Center Of Material and Process Synthesis (COMPS), University of the Witwatersrand, Johannesburg 2000 (South Africa)

    2011-01-15

    Due to its complexity, coal gasification is perhaps one industry's least understood processes. This is despite the fact that this process is critical to countries such as South Africa, as it is responsible for producing a large portion of the country's fuel needs through the Fischer-Tropsch process. Worldwide, this process has also become critical for applications such as IGCC, for the production of electricity. It is because of this importance that it is necessary to better understand this process. Another motivating factor is that gasifiers are very expensive and are big energy consumers as well as being large carbon dioxide producers. Much experimental work has been done in the area of gasification, but this can be very expensive and is time consuming. It is with this in mind, that we have developed a quick, relatively simple and yet very powerful graphical tool to assess and better understand gasification and to use this tool to look for opportunities to improve efficiencies of process and to reduce carbon dioxide emissions. The approach used here is to make a few reasonable assumptions to set up mass balances; the energy balance and reaction equilibria around a coal gasifier. This paper deals with how these balances can be set up; it also looks at what effect the feed composition and choice of reaction conditions (temperature and pressure), may have on the possible gasifier product. The result of this approach shows that we can work in a stoichiometric subspace defined by the energy and mass balance. Furthermore we can show that gasification is energy and not work limited which has implications for the design and operation of these units. (author)

  13. Graphic Presentation: An Empirical Examination of the Graphic Novel Approach to Communicate Business Concepts

    Science.gov (United States)

    Short, Jeremy C.; Randolph-Seng, Brandon; McKenny, Aaron F.

    2013-01-01

    Graphic novels have been increasingly incorporated into business communication forums. Despite potential benefits, little research has examined the merits of the graphic novel approach. In response, we engage in a two-study approach. Study 1 explores the potential of graphic novels to affect learning outcomes and finds that the graphic novel was…

  14. Measuring Cognitive Load in Test Items: Static Graphics versus Animated Graphics

    Science.gov (United States)

    Dindar, M.; Kabakçi Yurdakul, I.; Inan Dönmez, F.

    2015-01-01

    The majority of multimedia learning studies focus on the use of graphics in learning process but very few of them examine the role of graphics in testing students' knowledge. This study investigates the use of static graphics versus animated graphics in a computer-based English achievement test from a cognitive load theory perspective. Three…

  15. A handbook of statistical graphics using SAS ODS

    CERN Document Server

    Der, Geoff

    2014-01-01

    An Introduction to Graphics: Good Graphics, Bad Graphics, Catastrophic Graphics and Statistical GraphicsThe Challenger DisasterGraphical DisplaysA Little History and Some Early Graphical DisplaysGraphical DeceptionAn Introduction to ODS GraphicsGenerating ODS GraphsODS DestinationsStatistical Graphics ProceduresODS Graphs from Statistical ProceduresControlling ODS GraphicsControlling Labelling in GraphsODS Graphics EditorGraphs for Displaying the Characteristics of Univariate Data: Horse Racing, Mortality Rates, Forearm Lengths, Survival Times and Geyser EruptionsIntroductionPie Chart, Bar Cha

  16. Enabling Open Hardware through FOSS tools

    CERN Multimedia

    CERN. Geneva

    2016-01-01

    Software developers often take open file formats and tools for granted. When you publish code on github, you do not ask yourself if somebody will be able to open it and modify it. We need the same freedom in the open hardware world, to make it truly accessible for everyone.

  17. Hardware and layout aspects affecting maintainability

    International Nuclear Information System (INIS)

    Jayaraman, V.N.; Surendar, Ch.

    1977-01-01

    It has been found from maintenance experience at the Rajasthan Atomic Power Station that proper hardware and instrumentation layout can reduce maintenance and down-time on the related equipment. The problems faced in this connection and how they were solved is narrated. (M.G.B.)

  18. CAMAC high energy physics electronics hardware

    International Nuclear Information System (INIS)

    Kolpakov, I.F.

    1977-01-01

    CAMAC hardware for high energy physics large spectrometers and control systems is reviewed as is the development of CAMAC modules at the High Energy Laboratory, JINR (Dubna). The total number of crates used at the Laboratory is 179. The number of CAMAC modules of 120 different types exceeds 1700. The principles of organization and the structure of developed CAMAC systems are described. (author)

  19. Design of hardware accelerators for demanding applications.

    NARCIS (Netherlands)

    Jozwiak, L.; Jan, Y.

    2010-01-01

    This paper focuses on mastering the architecture development of hardware accelerators. It presents the results of our analysis of the main issues that have to be addressed when designing accelerators for modern demanding applications, when using as an example the accelerator design for LDPC decoding

  20. Building Correlators with Many-Core Hardware

    NARCIS (Netherlands)

    van Nieuwpoort, R.V.

    2010-01-01

    Radio telescopes typically consist of multiple receivers whose signals are cross-correlated to filter out noise. A recent trend is to correlate in software instead of custom-built hardware, taking advantage of the flexibility that software solutions offer. Examples include e-VLBI and LOFAR. However,

  1. Computer hardware for radiologists: Part I

    Directory of Open Access Journals (Sweden)

    Indrajit I

    2010-01-01

    Full Text Available Computers are an integral part of modern radiology practice. They are used in different radiology modalities to acquire, process, and postprocess imaging data. They have had a dramatic influence on contemporary radiology practice. Their impact has extended further with the emergence of Digital Imaging and Communications in Medicine (DICOM, Picture Archiving and Communication System (PACS, Radiology information system (RIS technology, and Teleradiology. A basic overview of computer hardware relevant to radiology practice is presented here. The key hardware components in a computer are the motherboard, central processor unit (CPU, the chipset, the random access memory (RAM, the memory modules, bus, storage drives, and ports. The personnel computer (PC has a rectangular case that contains important components called hardware, many of which are integrated circuits (ICs. The fiberglass motherboard is the main printed circuit board and has a variety of important hardware mounted on it, which are connected by electrical pathways called "buses". The CPU is the largest IC on the motherboard and contains millions of transistors. Its principal function is to execute "programs". A Pentium® 4 CPU has transistors that execute a billion instructions per second. The chipset is completely different from the CPU in design and function; it controls data and interaction of buses between the motherboard and the CPU. Memory (RAM is fundamentally semiconductor chips storing data and instructions for access by a CPU. RAM is classified by storage capacity, access speed, data rate, and configuration.

  2. Computer hardware for radiologists: Part I

    International Nuclear Information System (INIS)

    Indrajit, IK; Alam, A

    2010-01-01

    Computers are an integral part of modern radiology practice. They are used in different radiology modalities to acquire, process, and postprocess imaging data. They have had a dramatic influence on contemporary radiology practice. Their impact has extended further with the emergence of Digital Imaging and Communications in Medicine (DICOM), Picture Archiving and Communication System (PACS), Radiology information system (RIS) technology, and Teleradiology. A basic overview of computer hardware relevant to radiology practice is presented here. The key hardware components in a computer are the motherboard, central processor unit (CPU), the chipset, the random access memory (RAM), the memory modules, bus, storage drives, and ports. The personnel computer (PC) has a rectangular case that contains important components called hardware, many of which are integrated circuits (ICs). The fiberglass motherboard is the main printed circuit board and has a variety of important hardware mounted on it, which are connected by electrical pathways called “buses”. The CPU is the largest IC on the motherboard and contains millions of transistors. Its principal function is to execute “programs”. A Pentium ® 4 CPU has transistors that execute a billion instructions per second. The chipset is completely different from the CPU in design and function; it controls data and interaction of buses between the motherboard and the CPU. Memory (RAM) is fundamentally semiconductor chips storing data and instructions for access by a CPU. RAM is classified by storage capacity, access speed, data rate, and configuration

  3. Environmental Control System Software & Hardware Development

    Science.gov (United States)

    Vargas, Daniel Eduardo

    2017-01-01

    ECS hardware: (1) Provides controlled purge to SLS Rocket and Orion spacecraft. (2) Provide mission-focused engineering products and services. ECS software: (1) NASA requires Compact Unique Identifiers (CUIs); fixed-length identifier used to identify information items. (2) CUI structure; composed of nine semantic fields that aid the user in recognizing its purpose.

  4. Digital Hardware Design Teaching: An Alternative Approach

    Science.gov (United States)

    Benkrid, Khaled; Clayton, Thomas

    2012-01-01

    This article presents the design and implementation of a complete review of undergraduate digital hardware design teaching in the School of Engineering at the University of Edinburgh. Four guiding principles have been used in this exercise: learning-outcome driven teaching, deep learning, affordability, and flexibility. This has identified…

  5. The fast Amsterdam multiprocessor (FAMP) system hardware

    International Nuclear Information System (INIS)

    Hertzberger, L.O.; Kieft, G.; Kisielewski, B.; Wiggers, L.W.; Engster, C.; Koningsveld, L. van

    1981-01-01

    The architecture of a multiprocessor system is described that will be used for on-line filter and second stage trigger applications. The system is based on the MC 68000 microprocessor from Motorola. Emphasis is paid to hardware aspects, in particular the modularity, processor communication and interfacing, whereas the system software and the applications will be described in separate articles. (orig.)

  6. Remote hardware-reconfigurable robotic camera

    Science.gov (United States)

    Arias-Estrada, Miguel; Torres-Huitzil, Cesar; Maya-Rueda, Selene E.

    2001-10-01

    In this work, a camera with integrated image processing capabilities is discussed. The camera is based on an imager coupled to an FPGA device (Field Programmable Gate Array) which contains an architecture for real-time computer vision low-level processing. The architecture can be reprogrammed remotely for application specific purposes. The system is intended for rapid modification and adaptation for inspection and recognition applications, with the flexibility of hardware and software reprogrammability. FPGA reconfiguration allows the same ease of upgrade in hardware as a software upgrade process. The camera is composed of a digital imager coupled to an FPGA device, two memory banks, and a microcontroller. The microcontroller is used for communication tasks and FPGA programming. The system implements a software architecture to handle multiple FPGA architectures in the device, and the possibility to download a software/hardware object from the host computer into its internal context memory. System advantages are: small size, low power consumption, and a library of hardware/software functionalities that can be exchanged during run time. The system has been validated with an edge detection and a motion processing architecture, which will be presented in the paper. Applications targeted are in robotics, mobile robotics, and vision based quality control.

  7. Some Thoughts on Contemporary Graphic Print

    Directory of Open Access Journals (Sweden)

    Stefan Skiba

    2016-09-01

    Full Text Available The production requirements of original graphic works of art have changed since 1980. The development of digital printing using lightfast colors now rivals traditional techniques such as wood cut, screen print, lithography, etching etc. Today, with respect to artistic legitimacy, original graphics using traditional printing techniques compete with original graphics produced by digital printing techniques on the art market. What criteria distinguish traditional printing techniques from those of digital printing in the production and acquisition of original graphics? What consequences is the serious artist faced with when deciding to implement digital print production? How does digital print change original graphic acquisition decisions?

  8. Forward and adjoint spectral-element simulations of seismic wave propagation using hardware accelerators

    Science.gov (United States)

    Peter, Daniel; Videau, Brice; Pouget, Kevin; Komatitsch, Dimitri

    2015-04-01

    Improving the resolution of tomographic images is crucial to answer important questions on the nature of Earth's subsurface structure and internal processes. Seismic tomography is the most prominent approach where seismic signals from ground-motion records are used to infer physical properties of internal structures such as compressional- and shear-wave speeds, anisotropy and attenuation. Recent advances in regional- and global-scale seismic inversions move towards full-waveform inversions which require accurate simulations of seismic wave propagation in complex 3D media, providing access to the full 3D seismic wavefields. However, these numerical simulations are computationally very expensive and need high-performance computing (HPC) facilities for further improving the current state of knowledge. During recent years, many-core architectures such as graphics processing units (GPUs) have been added to available large HPC systems. Such GPU-accelerated computing together with advances in multi-core central processing units (CPUs) can greatly accelerate scientific applications. There are mainly two possible choices of language support for GPU cards, the CUDA programming environment and OpenCL language standard. CUDA software development targets NVIDIA graphic cards while OpenCL was adopted mainly by AMD graphic cards. In order to employ such hardware accelerators for seismic wave propagation simulations, we incorporated a code generation tool BOAST into an existing spectral-element code package SPECFEM3D_GLOBE. This allows us to use meta-programming of computational kernels and generate optimized source code for both CUDA and OpenCL languages, running simulations on either CUDA or OpenCL hardware accelerators. We show here applications of forward and adjoint seismic wave propagation on CUDA/OpenCL GPUs, validating results and comparing performances for different simulations and hardware usages.

  9. ANNarchy: a code generation approach to neural simulations on parallel hardware

    Science.gov (United States)

    Vitay, Julien; Dinkelbach, Helge Ü.; Hamker, Fred H.

    2015-01-01

    Many modern neural simulators focus on the simulation of networks of spiking neurons on parallel hardware. Another important framework in computational neuroscience, rate-coded neural networks, is mostly difficult or impossible to implement using these simulators. We present here the ANNarchy (Artificial Neural Networks architect) neural simulator, which allows to easily define and simulate rate-coded and spiking networks, as well as combinations of both. The interface in Python has been designed to be close to the PyNN interface, while the definition of neuron and synapse models can be specified using an equation-oriented mathematical description similar to the Brian neural simulator. This information is used to generate C++ code that will efficiently perform the simulation on the chosen parallel hardware (multi-core system or graphical processing unit). Several numerical methods are available to transform ordinary differential equations into an efficient C++code. We compare the parallel performance of the simulator to existing solutions. PMID:26283957

  10. Graphical debugging of combinational geometry

    International Nuclear Information System (INIS)

    Burns, T.J.; Smith, M.S.

    1992-01-01

    A graphical debugger for combinatorial geometry being developed at Oak Ridge National Laboratory is described. The prototype debugger consists of two parts: a FORTRAN-based ''view'' generator and a Microsoft Windows application for displaying the geometry. Options and features of both modules are discussed. Examples illustrating the various options available are presented. The potential for utilizing the images produced using the debugger as a visualization tool for the output of the radiation transport codes is discussed as is the future direction of the development

  11. HISPLT: A history graphics postprocessor

    International Nuclear Information System (INIS)

    Thompson, S.L.; Kmetyk, L.N.

    1991-09-01

    HISPLT is a graphics postprocessor designed to plot time histories for wave propagation codes. HISPLT is available for CRAY UNICOS, CRAY CTSS, VAX VMS computer systems, and a variety of UNIX workstations. The original HISPLT code employs a database structure that allows the program to be used without modification to process data generated by many wave propagation codes. HISPLT has recently been modified to process time histories for the reactor safety analysis code, MELCOR. This report provides a complete set of input instructions for HISPLT and provides examples of the types of plotted output that can be generated using HISPLT. 6 refs., 8 figs., 5 tabs

  12. Wang Tiles in Computer Graphics

    CERN Document Server

    Lagae, Ares

    2009-01-01

    Many complex signals in computer graphics, such as point distributions and textures, cannot be efficiently synthesized and stored. This book presents tile-based methods based on Wang tiles and corner tiles to solve both these problems. Instead of synthesizing a complex signal when needed, the signal is synthesized beforehand over a small set of Wang tiles or corner tiles. Arbitrary large amounts of that signal can then efficiently be generated when needed by generating a stochastic tiling, and storing only a small set of tiles reduces storage requirements. A tile-based method for generating a

  13. Graphical presentation of participants' results

    International Nuclear Information System (INIS)

    Anon.

    1991-01-01

    The results obtained by 19 participating dosimetry systems are presented in this section. Section 3 of the preceding report, ''Evaluation of the Results of the First IAEA Coordinated Research Program on Intercomparison for Individual Monitoring'', explains the format and conventions used for the graphical presentation. The system number appearing in the upper left hand corner of each page can be used to correlate the dosimeter design information found in Table 2 of the preceding report with the results. However, care should be used in drawing inferences from this correlation, since system performance depends on a number of factors other than detector selection and design characteristics. (orig.)

  14. Visual gut punch: persuasion, emotion, and the constitutional meaning of graphic disclosure.

    Science.gov (United States)

    Goodman, Ellen P

    2014-01-01

    The ability of government to "nudge" with information mandates, or merely to inform consumers of risks, is circumscribed by First Amendment interests that have been poorly articulated. New graphic cigarette warning labels supplied courts with the first opportunity to assess the informational interests attending novel forms of product disclosures. The D.C. Circuit enjoined them as unconstitutional, compelled by a narrative that the graphic labels converted government from objective informer to ideological persuader, shouting its warning to manipulate consumer decisions. This interpretation will leave little room for graphic disclosure and is already being used to challenge textual disclosure requirements (such as county-of-origin labeling) as unconstitutional. Graphic warning and the increasing reliance on regulation-by-disclosure present new free speech quandaries related to consumer autonomy, state normativity, and speaker liberty. This Article examines the distinct goals of product disclosure requirements and how those goals may serve to vindicate, or to frustrate, listener interests. I argue that many disclosures, and especially warnings, are necessarily both normative and informative, expressing value along with fact. It is not the existence of a norm that raises constitutional concern but rather the insistence on a controversial norm. Turning to the means of disclosure, this Article examines how emotional and graphic communication might change the constitutional calculus. Using autonomy theory and the communications research on speech processing, I conclude that disclosures do not bypass reason simply by reaching for the heart. If large graphic labels are unconstitutional, it will be because of undue burden on the speaker, not because they are emotionally powerful. This Article makes the following distinct contributions to the compelled commercial speech literature: critiques the leading precedent, Zauderer v. Office of Disciplinary Counsel, from a consumer

  15. ATLAS TileCal LVPS Upgrade Hardware and Testing

    CERN Document Server

    Hibbard, Michael James; The ATLAS collaboration; Hadavand, Haleh Khani

    2018-01-01

    UTA (University of Texas at Arlington) has been designing and producing new testing stations to ensure the reliability and quality of new TileLVPS (Low Voltage Power Supplies), also produced at UTA, which will power the next generation of upgraded hardware in the TileCal (Tile Calorimeter) system of ATLAS at CERN. UTA has produced two new types of testing stations, which build upon the previous generation of testing stations used in the initial production of the TileCal system. The first station is the Initial Test Station, and quickly quantifies a multitude of performance metrics of a LVPS. We have developed our own PC based program which graphically display and records onto file these metrics. A few notable metrics we are measuring are the system clock and its jitter. Excessive clock jitter in LVPS can affect system stability and derate the working range of the system duty cycle. This station also verifies protection circuitry of LVPS, which protects it from over temperature, current and voltage. The second...

  16. Hardware-accelerated Point Generation and Rendering of Point-based Impostors

    DEFF Research Database (Denmark)

    Bærentzen, Jakob Andreas

    2005-01-01

    This paper presents a novel scheme for generating points from triangle models. The method is fast and lends itself well to implementation using graphics hardware. The triangle to point conversion is done by rendering the models, and the rendering may be performed procedurally or by a black box API....... I describe the technique in detail and discuss how the generated point sets can easily be used as impostors for the original triangle models used to create the points. Since the points reside solely in GPU memory, these impostors are fairly efficient. Source code is available online....

  17. Graphics workflow optimization when editing standard tasks using modern graphics editing programs

    OpenAIRE

    Khabirova, Maja

    2012-01-01

    This work focuses on the description and characteristics of common problems which graphic designers face daily when working for advertising agencies. This work describes tasks and organises them according to the type of graphic being processed and the types of output. In addition, this work describes the ways these common tasks can be completed using modern graphics editing software. It also provides a practical definition of a graphic designer and graphic agency. The aim of this work is to m...

  18. Graphical programming at Sandia National Laboratories

    International Nuclear Information System (INIS)

    McDonald, M.J.; Palmquist, R.D.; Desjarlais, L.

    1993-09-01

    Sandia has developed an advanced operational control system approach, called Graphical Programming, to design, program, and operate robotic systems. The Graphical Programming approach produces robot systems that are faster to develop and use, safer in operation, and cheaper overall than altemative teleoperation or autonomous robot control systems. Graphical Programming also provides an efficient and easy-to-use interface to traditional robot systems for use in setup and programming tasks. This paper provides an overview of the Graphical Programming approach and lists key features of Graphical Programming systems. Graphical Programming uses 3-D visualization and simulation software with intuitive operator interfaces for the programming and control of complex robotic systems. Graphical Programming Supervisor software modules allow an operator to command and simulate complex tasks in a graphic preview mode and, when acceptable, command the actual robots and monitor their motions with the graphic system. Graphical Programming Supervisors maintain registration with the real world and allow the robot to perform tasks that cannot be accurately represented with models alone by using a combination of model and sensor-based control

  19. Current trends in hardware and software for brain-computer interfaces (BCIs).

    Science.gov (United States)

    Brunner, P; Bianchi, L; Guger, C; Cincotti, F; Schalk, G

    2011-04-01

    A brain-computer interface (BCI) provides a non-muscular communication channel to people with and without disabilities. BCI devices consist of hardware and software. BCI hardware records signals from the brain, either invasively or non-invasively, using a series of device components. BCI software then translates these signals into device output commands and provides feedback. One may categorize different types of BCI applications into the following four categories: basic research, clinical/translational research, consumer products, and emerging applications. These four categories use BCI hardware and software, but have different sets of requirements. For example, while basic research needs to explore a wide range of system configurations, and thus requires a wide range of hardware and software capabilities, applications in the other three categories may be designed for relatively narrow purposes and thus may only need a very limited subset of capabilities. This paper summarizes technical aspects for each of these four categories of BCI applications. The results indicate that BCI technology is in transition from isolated demonstrations to systematic research and commercial development. This process requires several multidisciplinary efforts, including the development of better integrated and more robust BCI hardware and software, the definition of standardized interfaces, and the development of certification, dissemination and reimbursement procedures.

  20. Hardware-in-the-Loop Simulation for the Automatic Power Control System of Research Reactors

    International Nuclear Information System (INIS)

    Fikry, R.M.; Shehata, S.A.; Elaraby, S.M.; Mahmoud, M.I.; Elbardini, M.M.

    2009-01-01

    Designing and testing digital control system for any nuclear research reactor can be costly and time consuming. In this paper, a rapid, low-cost proto typing and testing procedure for digital controller design is proposed using the concept of Hardware-In- The-Loop (HIL). Some of the control loop components are real hardware components and thc others are simulated. First, the whole system is modeled and tested by Real- Time Simulation (RTS) using conventional simulation techniques such as MATLAB / SIMULINK. Second the Hardware-in-the-Ioop simulation is tested using Real-Time Windows Target in MATLAB and Visual C++. The control parts are included as hardware components which are the reactor control rod and its drivers. Two kinds of controllers are studied, Proportional derivative (PD) and Fuzzy controller, An experimental setup for the hardware used in HIL concept for the control of the nuclear research reactor has been realized. Experimental results are obtained and compared with the simulation results. The experimental results indicate the validation of HIL method in this domain

  1. Current trends in hardware and software for brain-computer interfaces (BCIs)

    Science.gov (United States)

    Brunner, P.; Bianchi, L.; Guger, C.; Cincotti, F.; Schalk, G.

    2011-04-01

    A brain-computer interface (BCI) provides a non-muscular communication channel to people with and without disabilities. BCI devices consist of hardware and software. BCI hardware records signals from the brain, either invasively or non-invasively, using a series of device components. BCI software then translates these signals into device output commands and provides feedback. One may categorize different types of BCI applications into the following four categories: basic research, clinical/translational research, consumer products, and emerging applications. These four categories use BCI hardware and software, but have different sets of requirements. For example, while basic research needs to explore a wide range of system configurations, and thus requires a wide range of hardware and software capabilities, applications in the other three categories may be designed for relatively narrow purposes and thus may only need a very limited subset of capabilities. This paper summarizes technical aspects for each of these four categories of BCI applications. The results indicate that BCI technology is in transition from isolated demonstrations to systematic research and commercial development. This process requires several multidisciplinary efforts, including the development of better integrated and more robust BCI hardware and software, the definition of standardized interfaces, and the development of certification, dissemination and reimbursement procedures.

  2. Interplay between requirements, software architecture, and hardware constraints in the development of a home control user interface

    DEFF Research Database (Denmark)

    Loft, M.S.; Nielsen, S.S.; Nørskov, Kim

    2012-01-01

    is to propose the hardware platform as a third Twin Peaks element that must be given attention in projects such as the one described in this paper. Specifically, we discuss how the presence of severe hardware constraints exacerbates making trade-offs between requirements and architecture.......We have developed a new graphical user interface for a home control device for a large industrial customer. In this industrial case study, we first present our approaches to requirements engineering and to software architecture; we also describe the given hardware platform. Then we make two...... contributions. Our first contribution is to provide a specific example of a real-world project in which a Twin Peaks-compliant approach to software development has been used, and to describe and discuss three examples of interplay between requirements and software architecture decisions. Our second contribution...

  3. Fuel cell hardware-in-loop

    Energy Technology Data Exchange (ETDEWEB)

    Moore, R.M.; Randolf, G.; Virji, M. [University of Hawaii, Hawaii Natural Energy Institute (United States); Hauer, K.H. [Xcellvision (Germany)

    2006-11-08

    Hardware-in-loop (HiL) methodology is well established in the automotive industry. One typical application is the development and validation of control algorithms for drive systems by simulating the vehicle plus the vehicle environment in combination with specific control hardware as the HiL component. This paper introduces the use of a fuel cell HiL methodology for fuel cell and fuel cell system design and evaluation-where the fuel cell (or stack) is the unique HiL component that requires evaluation and development within the context of a fuel cell system designed for a specific application (e.g., a fuel cell vehicle) in a typical use pattern (e.g., a standard drive cycle). Initial experimental results are presented for the example of a fuel cell within a fuel cell vehicle simulation under a dynamic drive cycle. (author)

  4. Hardware and software status of QCDOC

    International Nuclear Information System (INIS)

    Boyle, P.A.; Chen, D.; Christ, N.H.; Clark, M.; Cohen, S.D.; Cristian, C.; Dong, Z.; Gara, A.; Joo, B.; Jung, C.; Kim, C.; Levkova, L.; Liao, X.; Liu, G.; Mawhinney, R.D.; Ohta, S.; Petrov, K.; Wettig, T.; Yamaguchi, A.

    2004-01-01

    QCDOC is a massively parallel supercomputer whose processing nodes are based on an application-specific integrated circuit (ASIC). This ASIC was custom-designed so that crucial lattice QCD kernels achieve an overall sustained performance of 50% on machines with several 10,000 nodes. This strong scalability, together with low power consumption and a price/performance ratio of $1 per sustained MFlops, enable QCDOC to attack the most demanding lattice QCD problems. The first ASICs became available in June of 2003, and the testing performed so far has shown all systems functioning according to specification. We review the hardware and software status of QCDOC and present performance figures obtained in real hardware as well as in simulation

  5. Advanced hardware design for error correcting codes

    CERN Document Server

    Coussy, Philippe

    2015-01-01

    This book provides thorough coverage of error correcting techniques. It includes essential basic concepts and the latest advances on key topics in design, implementation, and optimization of hardware/software systems for error correction. The book’s chapters are written by internationally recognized experts in this field. Topics include evolution of error correction techniques, industrial user needs, architectures, and design approaches for the most advanced error correcting codes (Polar Codes, Non-Binary LDPC, Product Codes, etc). This book provides access to recent results, and is suitable for graduate students and researchers of mathematics, computer science, and engineering. • Examines how to optimize the architecture of hardware design for error correcting codes; • Presents error correction codes from theory to optimized architecture for the current and the next generation standards; • Provides coverage of industrial user needs advanced error correcting techniques.

  6. A Scalable Approach for Hardware Semiformal Verification

    OpenAIRE

    Grimm, Tomas; Lettnin, Djones; Hübner, Michael

    2018-01-01

    The current verification flow of complex systems uses different engines synergistically: virtual prototyping, formal verification, simulation, emulation and FPGA prototyping. However, none is able to verify a complete architecture. Furthermore, hybrid approaches aiming at complete verification use techniques that lower the overall complexity by increasing the abstraction level. This work focuses on the verification of complex systems at the RT level to handle the hardware peculiarities. Our r...

  7. Hardware Design of a Smart Meter

    OpenAIRE

    Ganiyu A. Ajenikoko; Anthony A. Olaomi

    2014-01-01

    Smart meters are electronic measurement devices used by utilities to communicate information for billing customers and operating their electric systems. This paper presents the hardware design of a smart meter. Sensing and circuit protection circuits are included in the design of the smart meter in which resistors are naturally a fundamental part of the electronic design. Smart meters provides a route for energy savings, real-time pricing, automated data collection and elimina...

  8. Optimization Strategies for Hardware-Based Cofactorization

    Science.gov (United States)

    Loebenberger, Daniel; Putzka, Jens

    We use the specific structure of the inputs to the cofactorization step in the general number field sieve (GNFS) in order to optimize the runtime for the cofactorization step on a hardware cluster. An optimal distribution of bitlength-specific ECM modules is proposed and compared to existing ones. With our optimizations we obtain a speedup between 17% and 33% of the cofactorization step of the GNFS when compared to the runtime of an unoptimized cluster.

  9. High exposure rate hardware ALARA plan

    International Nuclear Information System (INIS)

    Nellesen, A.L.

    1996-10-01

    This as low as reasonably achievable review provides a description of the engineering and administrative controls used to manage personnel exposure and to control contamination levels and airborne radioactivity concentrations. HERH waste is hardware found in the N-Fuel Storage Basin, which has a contact dose rate greater than 1 R/hr and used filters. This waste will be collected in the fuel baskets at various locations in the basins

  10. Spectra processing with computer graphics

    International Nuclear Information System (INIS)

    Kruse, H.

    1979-01-01

    A program of processng gamma-ray spectra in rock analysis is described. The peak search was performed by applying a cross-correlation function. The experimental data were approximated by an analytical function represented by the sum of a polynomial and a multiple peak function. The latter is Gaussian, joined with the low-energy side by an exponential. A modified Gauss-Newton algorithm is applied for the purpose of fitting the data to the function. The processing of the values derived from a lunar sample demonstrates the effect of different choices of polynomial orders for approximating the background for various fitting intervals. Observations on applications of interactive graphics are presented. 3 figures, 1 table

  11. The HEASARC graphical user interface

    Science.gov (United States)

    White, N.; Barrett, P.; Jacobs, P.; Oneel, B.

    1992-01-01

    An OSF/Motif-based graphical user interface has been developed to facilitate the use of the database and data analysis software packages available from the High Energy Astrophysics Science Archive Research Center (HEASARC). It can also be used as an interface to other, similar, routines. A small number of tables are constructed to specify the possible commands and command parameters for a given set of analysis routines. These tables can be modified by a designer to affect the appearance of the interface screens. They can also be dynamically changed in response to parameter adjustments made while the underlying program is running. Additionally, a communication protocol has been designed so that the interface can operate locally or across a network. It is intended that this software be able to run on a variety of workstations and X terminals.

  12. Trends in computer hardware and software.

    Science.gov (United States)

    Frankenfeld, F M

    1993-04-01

    Previously identified and current trends in the development of computer systems and in the use of computers for health care applications are reviewed. Trends identified in a 1982 article were increasing miniaturization and archival ability, increasing software costs, increasing software independence, user empowerment through new software technologies, shorter computer-system life cycles, and more rapid development and support of pharmaceutical services. Most of these trends continue today. Current trends in hardware and software include the increasing use of reduced instruction-set computing, migration to the UNIX operating system, the development of large software libraries, microprocessor-based smart terminals that allow remote validation of data, speech synthesis and recognition, application generators, fourth-generation languages, computer-aided software engineering, object-oriented technologies, and artificial intelligence. Current trends specific to pharmacy and hospitals are the withdrawal of vendors of hospital information systems from the pharmacy market, improved linkage of information systems within hospitals, and increased regulation by government. The computer industry and its products continue to undergo dynamic change. Software development continues to lag behind hardware, and its high cost is offsetting the savings provided by hardware.

  13. Software error masking effect on hardware faults

    International Nuclear Information System (INIS)

    Choi, Jong Gyun; Seong, Poong Hyun

    1999-01-01

    Based on the Very High Speed Integrated Circuit (VHSIC) Hardware Description Language (VHDL), in this work, a simulation model for fault injection is developed to estimate the dependability of the digital system in operational phase. We investigated the software masking effect on hardware faults through the single bit-flip and stuck-at-x fault injection into the internal registers of the processor and memory cells. The fault location reaches all registers and memory cells. Fault distribution over locations is randomly chosen based on a uniform probability distribution. Using this model, we have predicted the reliability and masking effect of an application software in a digital system-Interposing Logic System (ILS) in a nuclear power plant. We have considered four the software operational profiles. From the results it was found that the software masking effect on hardware faults should be properly considered for predicting the system dependability accurately in operation phase. It is because the masking effect was formed to have different values according to the operational profile

  14. A Hardware Lab Anywhere At Any Time

    Directory of Open Access Journals (Sweden)

    Tobias Schubert

    2004-12-01

    Full Text Available Scientific technical courses are an important component in any student's education. These courses are usually characterised by the fact that the students execute experiments in special laboratories. This leads to extremely high costs and a reduction in the maximum number of possible participants. From this traditional point of view, it doesn't seem possible to realise the concepts of a Virtual University in the context of sophisticated technical courses since the students must be "on the spot". In this paper we introduce the so-called Mobile Hardware Lab which makes student participation possible at any time and from any place. This lab nevertheless transfers a feeling of being present in a laboratory. This is accomplished with a special Learning Management System in combination with hardware components which correspond to a fully equipped laboratory workstation that are lent out to the students for the duration of the lab. The experiments are performed and solved at home, then handed in electronically. Judging and marking are also both performed electronically. Since 2003 the Mobile Hardware Lab is now offered in a completely web based form.

  15. Exploiting graphics processing units for computational biology and bioinformatics.

    Science.gov (United States)

    Payne, Joshua L; Sinnott-Armstrong, Nicholas A; Moore, Jason H

    2010-09-01

    Advances in the video gaming industry have led to the production of low-cost, high-performance graphics processing units (GPUs) that possess more memory bandwidth and computational capability than central processing units (CPUs), the standard workhorses of scientific computing. With the recent release of generalpurpose GPUs and NVIDIA's GPU programming language, CUDA, graphics engines are being adopted widely in scientific computing applications, particularly in the fields of computational biology and bioinformatics. The goal of this article is to concisely present an introduction to GPU hardware and programming, aimed at the computational biologist or bioinformaticist. To this end, we discuss the primary differences between GPU and CPU architecture, introduce the basics of the CUDA programming language, and discuss important CUDA programming practices, such as the proper use of coalesced reads, data types, and memory hierarchies. We highlight each of these topics in the context of computing the all-pairs distance between instances in a dataset, a common procedure in numerous disciplines of scientific computing. We conclude with a runtime analysis of the GPU and CPU implementations of the all-pairs distance calculation. We show our final GPU implementation to outperform the CPU implementation by a factor of 1700.

  16. Contributions to the integrated graphical user interface

    International Nuclear Information System (INIS)

    Badescu, E.; Caprini, M.

    2003-01-01

    The Online Software is part of the distributed Data Acquisition System (DAQ) for the ATLAS experiment that will start taking data in 2007 at the Large Hadron Collider at CERN. The Online Software system is responsible for overall experiment control, including run control, configuration and monitoring of Trigger and Data Acquisition System (TDAQ) and management of data-taking partitions. The system encompasses all the software dealing with configuring, controlling and monitoring the data acquisition system but excludes anything dealing with the management, processing or transportation of physics data. In other words, the Online Software is supposed to act as the 'glue' to a quantity of heterogeneous sub-system, providing not only a uniform control interface, but also the possibility of easily abstracting the specificities of those subsystems in order to provide them with control services. The component model architecture has been adopted for the system, each component being developed as an individual package. All the hardware and software configurations of the data taking partitions are stored in configuration databases. The Process Manager component performs the basic job control of the software components. The Integrated Graphical User Interface (IGUI) is one of the integration components of the Online Software, allowing the operator to control and monitor the status of the current data taking run in terms of its main parameters, detector configuration, trigger rate, buffer occupancy and state of the subsystems. The component has been designed as a Java application, having defined some specialized panels for allowing the user to send the main DAQ commands and displaying messages, state or run specific parameters of the whole system or related to all the other components (Run Control, Run Parameters, DAQ Supervisor, Process Manager, Message Reporting, Monitoring or Data Flow). The design of this component allows the users to develop their own panel to be displayed

  17. CONSIDERATIONS ABOUT APPLICATION OF GRAPHICAL CALCULUS

    Directory of Open Access Journals (Sweden)

    Anghel Alina Angelica

    2015-06-01

    Full Text Available Some typical engineering problems can be solved using graphical methods in an integrated way for knowledge of design, mathematics, mechanics and physics. This paper presents some graphical methods which improve student’s performances on streigth of intuitive interpretation, visualization and understanding solutions of engineering problems. The increased use of graphical methods adds another layer of interpretation to a given task requiring the coordination of different knowledge, in order to produce a correct solution and to improve the product design.

  18. Computer-Based Tools for Evaluating Graphical User Interfaces

    Science.gov (United States)

    Moore, Loretta A.

    1997-01-01

    The user interface is the component of a software system that connects two very complex system: humans and computers. Each of these two systems impose certain requirements on the final product. The user is the judge of the usability and utility of the system; the computer software and hardware are the tools with which the interface is constructed. Mistakes are sometimes made in designing and developing user interfaces because the designers and developers have limited knowledge about human performance (e.g., problem solving, decision making, planning, and reasoning). Even those trained in user interface design make mistakes because they are unable to address all of the known requirements and constraints on design. Evaluation of the user inter-face is therefore a critical phase of the user interface development process. Evaluation should not be considered the final phase of design; but it should be part of an iterative design cycle with the output of evaluation being feed back into design. The goal of this research was to develop a set of computer-based tools for objectively evaluating graphical user interfaces. The research was organized into three phases. The first phase resulted in the development of an embedded evaluation tool which evaluates the usability of a graphical user interface based on a user's performance. An expert system to assist in the design and evaluation of user interfaces based upon rules and guidelines was developed during the second phase. During the final phase of the research an automatic layout tool to be used in the initial design of graphical inter- faces was developed. The research was coordinated with NASA Marshall Space Flight Center's Mission Operations Laboratory's efforts in developing onboard payload display specifications for the Space Station.

  19. Geometrical and Graphical Solutions of Quadratic Equations.

    Science.gov (United States)

    Hornsby, E. John, Jr.

    1990-01-01

    Presented are several geometrical and graphical methods of solving quadratic equations. Discussed are Greek origins, Carlyle's method, von Staudt's method, fixed graph methods and imaginary solutions. (CW)

  20. Software and Hardware Infrastructure for Research in Electrophysiology

    Directory of Open Access Journals (Sweden)

    Roman eMouček

    2014-03-01

    Full Text Available As in other areas of experimental science, operation of electrophysiological laboratory, design and performance of electrophysiological experiments, collection, storage and sharing of experimental data and metadata, analysis and interpretation of these data, and publication of results are time consuming activities. If these activities are well organized and supported by a suitable infrastructure, work efficiency of researchers increases significantly.This article deals with the main concepts, design, and development of software and hardware infrastructure for research in electrophysiology. The described infrastructure has been primarily developed for the needs of neuroinformatics laboratory at the University of West Bohemia, the Czech Republic. However, from the beginning it has been also designed and developed to be open and applicable in laboratories that do similar research.After introducing the laboratory and the whole architectural concept the individual parts of the infrastructure are described. The central element of the software infrastructure is a web-based portal that enables community researchers to store, share, download and search data and metadata from electrophysiological experiments. The data model, domain ontology and usage of semantic web languages and technologies are described. Current data publication policy used in the portal is briefly introduced. The registration of the portal within Neuroscience Information Framework is described. Then the methods used for processing of electrophysiological signals are presented. The specific modifications of these methods introduced by laboratory researches are summarized; the methods are organized into a laboratory workflow. Other parts of the software infrastructure include mobile and offline solutions for data/metadata storing and a hardware stimulator communicating with an EEG amplifier and recording software.

  1. Software and hardware infrastructure for research in electrophysiology.

    Science.gov (United States)

    Mouček, Roman; Ježek, Petr; Vařeka, Lukáš; Rondík, Tomáš; Brůha, Petr; Papež, Václav; Mautner, Pavel; Novotný, Jiří; Prokop, Tomáš; Stěbeták, Jan

    2014-01-01

    As in other areas of experimental science, operation of electrophysiological laboratory, design and performance of electrophysiological experiments, collection, storage and sharing of experimental data and metadata, analysis and interpretation of these data, and publication of results are time consuming activities. If these activities are well organized and supported by a suitable infrastructure, work efficiency of researchers increases significantly. This article deals with the main concepts, design, and development of software and hardware infrastructure for research in electrophysiology. The described infrastructure has been primarily developed for the needs of neuroinformatics laboratory at the University of West Bohemia, the Czech Republic. However, from the beginning it has been also designed and developed to be open and applicable in laboratories that do similar research. After introducing the laboratory and the whole architectural concept the individual parts of the infrastructure are described. The central element of the software infrastructure is a web-based portal that enables community researchers to store, share, download and search data and metadata from electrophysiological experiments. The data model, domain ontology and usage of semantic web languages and technologies are described. Current data publication policy used in the portal is briefly introduced. The registration of the portal within Neuroscience Information Framework is described. Then the methods used for processing of electrophysiological signals are presented. The specific modifications of these methods introduced by laboratory researches are summarized; the methods are organized into a laboratory workflow. Other parts of the software infrastructure include mobile and offline solutions for data/metadata storing and a hardware stimulator communicating with an EEG amplifier and recording software.

  2. Accelerating VASP electronic structure calculations using graphic processing units

    KAUST Repository

    Hacene, Mohamed

    2012-08-20

    We present a way to improve the performance of the electronic structure Vienna Ab initio Simulation Package (VASP) program. We show that high-performance computers equipped with graphics processing units (GPUs) as accelerators may reduce drastically the computation time when offloading these sections to the graphic chips. The procedure consists of (i) profiling the performance of the code to isolate the time-consuming parts, (ii) rewriting these so that the algorithms become better-suited for the chosen graphic accelerator, and (iii) optimizing memory traffic between the host computer and the GPU accelerator. We chose to accelerate VASP with NVIDIA GPU using CUDA. We compare the GPU and original versions of VASP by evaluating the Davidson and RMM-DIIS algorithms on chemical systems of up to 1100 atoms. In these tests, the total time is reduced by a factor between 3 and 8 when running on n (CPU core + GPU) compared to n CPU cores only, without any accuracy loss. © 2012 Wiley Periodicals, Inc.

  3. Accelerating VASP electronic structure calculations using graphic processing units

    KAUST Repository

    Hacene, Mohamed; Anciaux-Sedrakian, Ani; Rozanska, Xavier; Klahr, Diego; Guignon, Thomas; Fleurat-Lessard, Paul

    2012-01-01

    We present a way to improve the performance of the electronic structure Vienna Ab initio Simulation Package (VASP) program. We show that high-performance computers equipped with graphics processing units (GPUs) as accelerators may reduce drastically the computation time when offloading these sections to the graphic chips. The procedure consists of (i) profiling the performance of the code to isolate the time-consuming parts, (ii) rewriting these so that the algorithms become better-suited for the chosen graphic accelerator, and (iii) optimizing memory traffic between the host computer and the GPU accelerator. We chose to accelerate VASP with NVIDIA GPU using CUDA. We compare the GPU and original versions of VASP by evaluating the Davidson and RMM-DIIS algorithms on chemical systems of up to 1100 atoms. In these tests, the total time is reduced by a factor between 3 and 8 when running on n (CPU core + GPU) compared to n CPU cores only, without any accuracy loss. © 2012 Wiley Periodicals, Inc.

  4. Marketing strategies - consumers

    International Nuclear Information System (INIS)

    Campbell, C.

    1985-01-01

    As Australia's largest consumer organisation, the Australian Consumers' Association (ACA) has a vital role in providing information, so consumers can make an informed choice, as well as participating in formulation of standards to increase the quality of products, including foods. The consumer movement is marketing the process of irradiation and will continue to give consumers information that allows them to make an informed choice

  5. Consumer Economics and Consumer Mathematics Textbooks.

    Science.gov (United States)

    Eastern Michigan Univ., Ypsilanti. National Inst. for Consumer Education.

    This publication lists a selection of consumer economics and consumer mathematics textbooks available for review from the National Institute for Consumer Education. Twenty-six textbooks for the secondary level are cited. Nine advanced level texts are also listed. These texts are generally considered college level texts but could be adapted for…

  6. Online Consumer Ethnocentrism of Danish Consumers

    DEFF Research Database (Denmark)

    Bujac, Andreea Ioana

    2017-01-01

    No doubt that consumer ethnocentrism is an important phenomenon in international marketing. However, not much attention has been paid to consumer ethnocentrism in an online context. The current study aims to fill in this gap. Specifically, the ethnocentric tendency of Danish online consumers...

  7. Hardware implementation of a GFSR pseudo-random number generator

    Science.gov (United States)

    Aiello, G. R.; Budinich, M.; Milotti, E.

    1989-12-01

    We describe the hardware implementation of a pseudo-random number generator of the "Generalized Feedback Shift Register" (GFSR) type. After brief theoretical considerations we describe two versions of the hardware, the tests done and the performances achieved.

  8. THE USING OF GRAPHICAL EDITOR IN THE ENGINEERING GRAPHICS AND THE COURSE DESIGNING

    Directory of Open Access Journals (Sweden)

    KARPYUK L. V.

    2016-08-01

    Full Text Available The problems of learning students of the engineering and computer graphics of the course on the base of computer-aided design (CAD were described in the article. The examples of training tasks for acquiring knowledge of work in the environment of graphical editor of AutoCAD were shown. These examples are needed to perform drawings on The Engineering Graphics, and also for a graphic part of Course Projects for students of mechanical specialties.

  9. Real-time graphics for the Space Station Freedom cupola, developed in the Systems Engineering Simulator

    Science.gov (United States)

    Red, Michael T.; Hess, Philip W.

    1989-01-01

    Among the Lyndon B. Johnson Space Center's responsibilities for Space Station Freedom is the cupola. Attached to the resource node, the cupola is a windowed structure that will serve as the space station's secondary control center. From the cupola, operations involving the mobile service center and orbital maneuvering vehicle will be conducted. The Systems Engineering Simulator (SES), located in building 16, activated a real-time man-in-the-loop cupola simulator in November 1987. The SES cupola is an engineering tool with the flexibility to evolve in both hardware and software as the final cupola design matures. Two workstations are simulated with closed-circuit television monitors, rotational and translational hand controllers, programmable display pushbuttons, and graphics display with trackball and keyboard. The displays and controls of the SES cupola are driven by a Silicon Graphics Integrated Raster Imaging System (IRIS) 4D/70 GT computer. Through the use of an interactive display builder program, SES, cupola display pages consisting of two dimensional and three dimensional graphics are constructed. These display pages interact with the SES via the IRIS real-time graphics interface. The focus is on the real-time graphics interface applications software developed on the IRIS.

  10. Open Source Hardware for DIY Environmental Sensing

    Science.gov (United States)

    Aufdenkampe, A. K.; Hicks, S. D.; Damiano, S. G.; Montgomery, D. S.

    2014-12-01

    The Arduino open source electronics platform has been very popular within the DIY (Do It Yourself) community for several years, and it is now providing environmental science researchers with an inexpensive alternative to commercial data logging and transmission hardware. Here we present the designs for our latest series of custom Arduino-based dataloggers, which include wireless communication options like self-meshing radio networks and cellular phone modules. The main Arduino board uses a custom interface board to connect to various research-grade sensors to take readings of turbidity, dissolved oxygen, water depth and conductivity, soil moisture, solar radiation, and other parameters. Sensors with SDI-12 communications can be directly interfaced to the logger using our open Arduino-SDI-12 software library (https://github.com/StroudCenter/Arduino-SDI-12). Different deployment options are shown, like rugged enclosures to house the loggers and rigs for mounting the sensors in both fresh water and marine environments. After the data has been collected and transmitted by the logger, the data is received by a mySQL-PHP stack running on a web server that can be accessed from anywhere in the world. Once there, the data can be visualized on web pages or served though REST requests and Water One Flow (WOF) services. Since one of the main benefits of using open source hardware is the easy collaboration between users, we are introducing a new web platform for discussion and sharing of ideas and plans for hardware and software designs used with DIY environmental sensors and data loggers.

  11. Computer hardware for radiologists: Part 2

    Directory of Open Access Journals (Sweden)

    Indrajit I

    2010-01-01

    Full Text Available Computers are an integral part of modern radiology equipment. In the first half of this two-part article, we dwelt upon some fundamental concepts regarding computer hardware, covering components like motherboard, central processing unit (CPU, chipset, random access memory (RAM, and memory modules. In this article, we describe the remaining computer hardware components that are of relevance to radiology. "Storage drive" is a term describing a "memory" hardware used to store data for later retrieval. Commonly used storage drives are hard drives, floppy drives, optical drives, flash drives, and network drives. The capacity of a hard drive is dependent on many factors, including the number of disk sides, number of tracks per side, number of sectors on each track, and the amount of data that can be stored in each sector. "Drive interfaces" connect hard drives and optical drives to a computer. The connections of such drives require both a power cable and a data cable. The four most popular "input/output devices" used commonly with computers are the printer, monitor, mouse, and keyboard. The "bus" is a built-in electronic signal pathway in the motherboard to permit efficient and uninterrupted data transfer. A motherboard can have several buses, including the system bus, the PCI express bus, the PCI bus, the AGP bus, and the (outdated ISA bus. "Ports" are the location at which external devices are connected to a computer motherboard. All commonly used peripheral devices, such as printers, scanners, and portable drives, need ports. A working knowledge of computers is necessary for the radiologist if the workflow is to realize its full potential and, besides, this knowledge will prepare the radiologist for the coming innovations in the ′ever increasing′ digital future.

  12. Computer hardware for radiologists: Part 2

    International Nuclear Information System (INIS)

    Indrajit, IK; Alam, A

    2010-01-01

    Computers are an integral part of modern radiology equipment. In the first half of this two-part article, we dwelt upon some fundamental concepts regarding computer hardware, covering components like motherboard, central processing unit (CPU), chipset, random access memory (RAM), and memory modules. In this article, we describe the remaining computer hardware components that are of relevance to radiology. “Storage drive” is a term describing a “memory” hardware used to store data for later retrieval. Commonly used storage drives are hard drives, floppy drives, optical drives, flash drives, and network drives. The capacity of a hard drive is dependent on many factors, including the number of disk sides, number of tracks per side, number of sectors on each track, and the amount of data that can be stored in each sector. “Drive interfaces” connect hard drives and optical drives to a computer. The connections of such drives require both a power cable and a data cable. The four most popular “input/output devices” used commonly with computers are the printer, monitor, mouse, and keyboard. The “bus” is a built-in electronic signal pathway in the motherboard to permit efficient and uninterrupted data transfer. A motherboard can have several buses, including the system bus, the PCI express bus, the PCI bus, the AGP bus, and the (outdated) ISA bus. “Ports” are the location at which external devices are connected to a computer motherboard. All commonly used peripheral devices, such as printers, scanners, and portable drives, need ports. A working knowledge of computers is necessary for the radiologist if the workflow is to realize its full potential and, besides, this knowledge will prepare the radiologist for the coming innovations in the ‘ever increasing’ digital future

  13. The Impact of Flight Hardware Scavenging on Space Logistics

    Science.gov (United States)

    Oeftering, Richard C.

    2011-01-01

    For a given fixed launch vehicle capacity the logistics payload delivered to the moon may be only roughly 20 percent of the payload delivered to the International Space Station (ISS). This is compounded by the much lower flight frequency to the moon and thus low availability of spares for maintenance. This implies that lunar hardware is much more scarce and more costly per kilogram than ISS and thus there is much more incentive to preserve hardware. The Constellation Lunar Surface System (LSS) program is considering ways of utilizing hardware scavenged from vehicles including the Altair lunar lander. In general, the hardware will have only had a matter of hours of operation yet there may be years of operational life remaining. By scavenging this hardware the program, in effect, is treating vehicle hardware as part of the payload. Flight hardware may provide logistics spares for system maintenance and reduce the overall logistics footprint. This hardware has a wide array of potential applications including expanding the power infrastructure, and exploiting in-situ resources. Scavenging can also be seen as a way of recovering the value of, literally, billions of dollars worth of hardware that would normally be discarded. Scavenging flight hardware adds operational complexity and steps must be taken to augment the crew s capability with robotics, capabilities embedded in flight hardware itself, and external processes. New embedded technologies are needed to make hardware more serviceable and scavengable. Process technologies are needed to extract hardware, evaluate hardware, reconfigure or repair hardware, and reintegrate it into new applications. This paper also illustrates how scavenging can be used to drive down the cost of the overall program by exploiting the intrinsic value of otherwise discarded flight hardware.

  14. Management of cladding hulls and fuel hardware

    International Nuclear Information System (INIS)

    1985-01-01

    The reprocessing of spent fuel from power reactors based on chop-leach technology produces a solid waste product of cladding hulls and other metallic residues. This report describes the current situation in the management of fuel cladding hulls and hardware. Information is presented on the material composition of such waste together with the heating effects due to neutron-induced activation products and fuel contamination. As no country has established a final disposal route and the corresponding repository, this report also discusses possible disposal routes and various disposal options under consideration at present

  15. Open Hardware for CERN's accelerator control systems

    International Nuclear Information System (INIS)

    Bij, E van der; Serrano, J; Wlostowski, T; Cattin, M; Gousiou, E; Sanchez, P Alvarez; Boccardi, A; Voumard, N; Penacoba, G

    2012-01-01

    The accelerator control systems at CERN will be upgraded and many electronics modules such as analog and digital I/O, level converters and repeaters, serial links and timing modules are being redesigned. The new developments are based on the FPGA Mezzanine Card, PCI Express and VME64x standards while the Wishbone specification is used as a system on a chip bus. To attract partners, the projects are developed in an 'Open' fashion. Within this Open Hardware project new ways of working with industry are being evaluated and it has been proven that industry can be involved at all stages, from design to production and support.

  16. Hardware for computing the integral image

    OpenAIRE

    Fernández-Berni, J.; Rodríguez-Vázquez, Ángel; Río, Rocío del; Carmona-Galán, R.

    2015-01-01

    La presente invención, según se expresa en el enunciado de esta memoria descriptiva, consiste en hardware de señal mixta para cómputo de la imagen integral en el plano focal mediante una agrupación de celdas básicas de sensado-procesamiento cuya interconexión puede ser reconfigurada mediante circuitería periférica que hace posible una implementación muy eficiente de una tarea de procesamiento muy útil en visión artificial como es el cálculo de la imagen integral en escenarios tales como monit...

  17. Development of Hardware Dual Modality Tomography System

    Directory of Open Access Journals (Sweden)

    R. M. Zain

    2009-06-01

    Full Text Available The paper describes the hardware development and performance of the Dual Modality Tomography (DMT system. DMT consists of optical and capacitance sensors. The optical sensors consist of 16 LEDs and 16 photodiodes. The Electrical Capacitance Tomography (ECT electrode design use eight electrode plates as the detecting sensor. The digital timing and the control unit have been developing in order to control the light projection of optical emitters, switching the capacitance electrodes and to synchronize the operation of data acquisition. As a result, the developed system is able to provide a maximum 529 set data per second received from the signal conditioning circuit to the computer.

  18. Reconfigurable Hardware for Compressing Hyperspectral Image Data

    Science.gov (United States)

    Aranki, Nazeeh; Namkung, Jeffrey; Villapando, Carlos; Kiely, Aaron; Klimesh, Matthew; Xie, Hua

    2010-01-01

    High-speed, low-power, reconfigurable electronic hardware has been developed to implement ICER-3D, an algorithm for compressing hyperspectral-image data. The algorithm and parts thereof have been the topics of several NASA Tech Briefs articles, including Context Modeler for Wavelet Compression of Hyperspectral Images (NPO-43239) and ICER-3D Hyperspectral Image Compression Software (NPO-43238), which appear elsewhere in this issue of NASA Tech Briefs. As described in more detail in those articles, the algorithm includes three main subalgorithms: one for computing wavelet transforms, one for context modeling, and one for entropy encoding. For the purpose of designing the hardware, these subalgorithms are treated as modules to be implemented efficiently in field-programmable gate arrays (FPGAs). The design takes advantage of industry- standard, commercially available FPGAs. The implementation targets the Xilinx Virtex II pro architecture, which has embedded PowerPC processor cores with flexible on-chip bus architecture. It incorporates an efficient parallel and pipelined architecture to compress the three-dimensional image data. The design provides for internal buffering to minimize intensive input/output operations while making efficient use of offchip memory. The design is scalable in that the subalgorithms are implemented as independent hardware modules that can be combined in parallel to increase throughput. The on-chip processor manages the overall operation of the compression system, including execution of the top-level control functions as well as scheduling, initiating, and monitoring processes. The design prototype has been demonstrated to be capable of compressing hyperspectral data at a rate of 4.5 megasamples per second at a conservative clock frequency of 50 MHz, with a potential for substantially greater throughput at a higher clock frequency. The power consumption of the prototype is less than 6.5 W. The reconfigurability (by means of reprogramming) of

  19. Hardware trigger processor for the MDT system

    CERN Document Server

    AUTHOR|(SzGeCERN)757787; The ATLAS collaboration; Hazen, Eric; Butler, John; Black, Kevin; Gastler, Daniel Edward; Ntekas, Konstantinos; Taffard, Anyes; Martinez Outschoorn, Verena; Ishino, Masaya; Okumura, Yasuyuki

    2017-01-01

    We are developing a low-latency hardware trigger processor for the Monitored Drift Tube system in the Muon spectrometer. The processor will fit candidate Muon tracks in the drift tubes in real time, improving significantly the momentum resolution provided by the dedicated trigger chambers. We present a novel pure-FPGA implementation of a Legendre transform segment finder, an associative-memory alternative implementation, an ARM (Zynq) processor-based track fitter, and compact ATCA carrier board architecture. The ATCA architecture is designed to allow a modular, staged approach to deployment of the system and exploration of alternative technologies.

  20. Graphical User Interface in Art

    Science.gov (United States)

    Gwilt, Ian

    This essay discusses the use of the Graphical User Interface (GUI) as a site of creative practice. By creatively repositioning the GUI as a work of art it is possible to challenge our understanding and expectations of the conventional computer interface wherein the icons and navigational architecture of the GUI no longer function as a technological tool. These artistic recontextualizations are often used to question our engagement with technology and to highlight the pivotal place that the domestic computer has taken in our everyday social, cultural and (increasingly), creative domains. Through these works the media specificity of the screen-based GUI can broken by dramatic changes in scale, form and configuration. This can be seen through the work of new media artists who have re-imagined the GUI in a number of creative forms both, within the digital, as image, animation, net and interactive art, and in the analogue, as print, painting, sculpture, installation and performative event. Furthermore as a creative work, the GUI can also be utilized as a visual way-finder to explore the relationship between the dynamic potentials of the digital and the concretized qualities of the material artifact.

  1. A Theoretical Analysis of Learning with Graphics--Implications for Computer Graphics Design.

    Science.gov (United States)

    ChanLin, Lih-Juan

    This paper reviews the literature pertinent to learning with graphics. The dual coding theory provides explanation about how graphics are stored and precessed in semantic memory. The level of processing theory suggests how graphics can be employed in learning to encourage deeper processing. In addition to dual coding theory and level of processing…

  2. On the Role of Computer Graphics in Engineering Design Graphics Courses.

    Science.gov (United States)

    Pleck, Michael H.

    The implementation of two- and three-dimensional computer graphics in a freshmen engineering design course at the university level is described. An assessment of the capabilities and limitations of computer graphics is made, along with a presentation of the fundamental role which computer graphics plays in engineering design instruction.…

  3. Q-Technique and Graphics Research.

    Science.gov (United States)

    Kahle, Roger R.

    Because Q-technique is as appropriate for use with visual and design items as for use with words, it is not stymied by the topics one is likely to encounter in graphics research. In particular Q-technique is suitable for studying the so-called "congeniality" of typography, for various copytesting usages, and for multivariate graphics research. The…

  4. Graphic Organizers: Outlets for Your Thoughts.

    Science.gov (United States)

    Ekhaml, Leticia

    1998-01-01

    Graphs, bars, charts, and diagrams have been used by designers, writers, and scientists to communicate. Now, research suggests that graphic organizers benefit teaching and learning. This article describes graphic organizers: sequential, conceptual, hierarchical, cyclical, Venn, fishbone or Ishikawa, squeeze and stretch, why-why, t-chart, KWL…

  5. Deconstruction and Graphic Design: History Meets Theory.

    Science.gov (United States)

    Lupton, Ellen; Miller, J. Abbott

    1994-01-01

    Considers the reception and use of deconstruction in the recent history of graphic design. Considers the place of graphics within the theory of deconstruction in the work of philosopher Jacques Derrida. Argues that deconstruction is not a style but a mode of questioning through and about the technologies, formal devices, social institutions and…

  6. Introduction to Graphics Programming in Java

    DEFF Research Database (Denmark)

    Rosendahl, Mads

    Writing graphics applications in Java using Swing can be quite a daunting experience which requires understanding of some large libraries, and fairly advanced aspects of Java. In these notes we will show that by using a small subset of the Swing package we can write a write range of graphics...

  7. A Laboratory Application of Microcomputer Graphics.

    Science.gov (United States)

    Gehring, Kalle B.; Moore, John W.

    1983-01-01

    A PASCAL graphics and instrument interface program for a Z80/S-100 based microcomputer was developed. The computer interfaces to a stopped-flow spectrophotometer replacing a storage oscilloscope and polaroid camera. Applications of this system are discussed, indicating that graphics and analog-to-digital boards have transformed the computer into…

  8. Using Graphic Organizers in Intercultural Education

    Science.gov (United States)

    Ciascai, Liliana

    2009-01-01

    Graphic organizers are instruments of representation, illustration and modeling of information. In the educational practice they are used for building, and systematization of knowledge. Graphic organizers are instruments that addressed mostly visual learning style, but their use is beneficial to all learners. In this paper we illustrate the use of…

  9. Making Art Connections with Graphic Organizers

    Science.gov (United States)

    Stephens, Pam; Hermus, Cindy

    2007-01-01

    Posters, slide shows, videos, diagrams, charts, written or illustrated class notes, daily logs, to do lists, and written instructions are all helpful modes of teaching for visual learners. Another form of instruction that is helpful for visual learners is the graphic organizers. Sometimes called "mind maps", graphic organizers are illustrative…

  10. Spatial Ability through Engineering Graphics Education

    Science.gov (United States)

    Marunic, Gordana; Glazar, Vladimir

    2013-01-01

    Spatial ability has been confirmed to be of particular importance for successful engineering graphics education and to be a component of human intelligence that can be improved through instruction and training. Consequently, the creation and communication by means of graphics demand careful development of spatial skills provided by the balanced…

  11. Graphics with Special Interfaces for Disabled People.

    Science.gov (United States)

    Tronconi, A.; And Others

    The paper describes new software and special input devices to allow physically impaired children to utilize the graphic capabilities of personal computers. Special input devices for computer graphics access--the voice recognition card, the single switch, or the mouse emulator--can be used either singly or in combination by the disabled to control…

  12. Standards of Multimedia Graphic Design in Education

    Science.gov (United States)

    Aldalalah, Osamah Ahmad; Ababneh, Ziad Waleed Mohamed

    2015-01-01

    This study aims to determine Standards of Multimedia Graphic Design in Education through the analysis of the theoretical basis and previous studies related to this subject. This study has identified the list of standards of Multimedia, Graphic Design, each of which has a set indicator through which the quality of Multimedia can be evaluated in…

  13. Determining Normal-Distribution Tolerance Bounds Graphically

    Science.gov (United States)

    Mezzacappa, M. A.

    1983-01-01

    Graphical method requires calculations and table lookup. Distribution established from only three points: mean upper and lower confidence bounds and lower confidence bound of standard deviation. Method requires only few calculations with simple equations. Graphical procedure establishes best-fit line for measured data and bounds for selected confidence level and any distribution percentile.

  14. ABOUT THE ROMANIAN SOCIETY FOR ENGINEERING GRAPHICS

    Directory of Open Access Journals (Sweden)

    SIMION Ionel

    2015-06-01

    Full Text Available SORGING is a non-profit, non-governmental society, opened to all professionals interested in Engineering Graphics and Design. It aims to promote the research, development and innovation activities, together with the dissemination of best practices and assistance for educational purposes. In this paper the research and educational activities of the Romanian Society for Engineering Graphics will be briefly reviewed.

  15. Teaching Graphics in Technical Communication Classes.

    Science.gov (United States)

    Spurgeon, Kristene C.

    Perhaps because the United States is undergoing a video revolution, perhaps because of its increasing sales of goods to non-English speaking markets where graphics can help explain the products, perhaps because of the decreasing communication skills of the work force, graphic aids are becoming more and more widely used and more and more important.…

  16. Graphic Design in Libraries: A Conceptual Process

    Science.gov (United States)

    Ruiz, Miguel

    2014-01-01

    Providing successful library services requires efficient and effective communication with users; therefore, it is important that content creators who develop visual materials understand key components of design and, specifically, develop a holistic graphic design process. Graphic design, as a form of visual communication, is the process of…

  17. User-Extensible Graphics Using Abstract Structure,

    Science.gov (United States)

    1987-08-01

    Flex 6 The Algol68 model of the graphical abstract structure 5 The creation of a PictureDefinition 6 The making of a picture from a PictureDefinition 7...data together with the operations that can be performed on that data. i 7! ś I _ § 4, The Alqol68 model of the graphical abstract structure Every

  18. Collaborating on a Graphic Medicine Novel

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2018-01-01

    The presentation centers on establishing creative collaborations to support the production of my graphic novel (Family Anecdotes) about mourning and mental health. I explore various challenges of authoring an “autobiofictional" graphic medicine novel – as an arts-based communication researcher, a...

  19. Adolescents' Motivations for Viewing Graphic Horror.

    Science.gov (United States)

    Johnston, Deirdre D.

    1995-01-01

    Identifies four motivations adolescents report for viewing graphic horror films: gore watching, thrill watching, independent watching, and problem watching. Argues that viewing motivations are predictors of responses to graphic horror. Finds that viewing motivations were related to viewers' cognitive and affective responses and a tendency to…

  20. A study of perceptions of graphical passwords

    CSIR Research Space (South Africa)

    Vorster, JS

    2015-10-01

    Full Text Available Depending on the graphical password schema, the key-space can be even bigger than alpha-numeric passwords. However, in conventional passwords, users will re-use letters within a password. This study investigates graphical passwords for symbol...

  1. Mastering probabilistic graphical models using Python

    CERN Document Server

    Ankan, Ankur

    2015-01-01

    If you are a researcher or a machine learning enthusiast, or are working in the data science field and have a basic idea of Bayesian learning or probabilistic graphical models, this book will help you to understand the details of graphical models and use them in your data science problems.

  2. Static Scheduling of Periodic Hardware Tasks with Precedence and Deadline Constraints on Reconfigurable Hardware Devices

    Directory of Open Access Journals (Sweden)

    Ikbel Belaid

    2011-01-01

    Full Text Available Task graph scheduling for reconfigurable hardware devices can be defined as finding a schedule for a set of periodic tasks with precedence, dependence, and deadline constraints as well as their optimal allocations on the available heterogeneous hardware resources. This paper proposes a new methodology comprising three main stages. Using these three main stages, dynamic partial reconfiguration and mixed integer programming, pipelined scheduling and efficient placement are achieved and enable parallel computing of the task graph on the reconfigurable devices by optimizing placement/scheduling quality. Experiments on an application of heterogeneous hardware tasks demonstrate an improvement of resource utilization of 12.45% of the available reconfigurable resources corresponding to a resource gain of 17.3% compared to a static design. The configuration overhead is reduced to 2% of the total running time. Due to pipelined scheduling, the task graph spanning is minimized by 4% compared to sequential execution of the graph.

  3. Is Hardware Removal Recommended after Ankle Fracture Repair?

    Directory of Open Access Journals (Sweden)

    Hong-Geun Jung

    2016-01-01

    Full Text Available The indications and clinical necessity for routine hardware removal after treating ankle or distal tibia fracture with open reduction and internal fixation are disputed even when hardware-related pain is insignificant. Thus, we determined the clinical effects of routine hardware removal irrespective of the degree of hardware-related pain, especially in the perspective of patients’ daily activities. This study was conducted on 80 consecutive cases (78 patients treated by surgery and hardware removal after bony union. There were 56 ankle and 24 distal tibia fractures. The hardware-related pain, ankle joint stiffness, discomfort on ambulation, and patient satisfaction were evaluated before and at least 6 months after hardware removal. Pain score before hardware removal was 3.4 (range 0 to 6 and decreased to 1.3 (range 0 to 6 after removal. 58 (72.5% patients experienced improved ankle stiffness and 65 (81.3% less discomfort while walking on uneven ground and 63 (80.8% patients were satisfied with hardware removal. These results suggest that routine hardware removal after ankle or distal tibia fracture could ameliorate hardware-related pain and improves daily activities and patient satisfaction even when the hardware-related pain is minimal.

  4. Animated GIFs as vernacular graphic design

    DEFF Research Database (Denmark)

    Gürsimsek, Ödül Akyapi

    2016-01-01

    and often a mix of some of these modes, seem to enable participatory conversations by the audience communities that continue over a period of time. One example of such multimodal digital content is the graphic format called the animated GIF (graphics interchange format). This article focuses on content......Online television audiences create a variety of digital content on the internet. Fans of television production design produce and share such content to express themselves and engage with the objects of their interest. These digital expressions, which exist in the form of graphics, text, videos...... as design, both in the sense that multimodal meaning making is an act of design and in the sense that web-based graphics are designed graphics that are created through a design process. She specifically focuses on the transmedia television production entitled Lost and analyzes the design of animated GIFs...

  5. Use of a graphical user interface approach for digital and physical simulation in power systems control education

    International Nuclear Information System (INIS)

    Shoults, R.R.; Barrera-Cardiel, E.

    1992-01-01

    This paper presents the design of a laboratory with software and hardware structures for digital and physical simulation in the area of Power Systems Control Education. The hardware structure includes a special man-machine interface designed with a graphical user interface approach. This interface allows the user full control over the simulation and provides facilities for the study of the response of the simulated system. This approach is illustrated with the design of a control system for a physically based HVDC transmission system model

  6. CGB - Consumer Complaints Data

    Data.gov (United States)

    Federal Communications Commission — Individual informal consumer complaint data detailing complaints filed with the Consumer Help Center beginning October 31, 2014. This data represents information...

  7. ISS Logistics Hardware Disposition and Metrics Validation

    Science.gov (United States)

    Rogers, Toneka R.

    2010-01-01

    I was assigned to the Logistics Division of the International Space Station (ISS)/Spacecraft Processing Directorate. The Division consists of eight NASA engineers and specialists that oversee the logistics portion of the Checkout, Assembly, and Payload Processing Services (CAPPS) contract. Boeing, their sub-contractors and the Boeing Prime contract out of Johnson Space Center, provide the Integrated Logistics Support for the ISS activities at Kennedy Space Center. Essentially they ensure that spares are available to support flight hardware processing and the associated ground support equipment (GSE). Boeing maintains a Depot for electrical, mechanical and structural modifications and/or repair capability as required. My assigned task was to learn project management techniques utilized by NASA and its' contractors to provide an efficient and effective logistics support infrastructure to the ISS program. Within the Space Station Processing Facility (SSPF) I was exposed to Logistics support components, such as, the NASA Spacecraft Services Depot (NSSD) capabilities, Mission Processing tools, techniques and Warehouse support issues, required for integrating Space Station elements at the Kennedy Space Center. I also supported the identification of near-term ISS Hardware and Ground Support Equipment (GSE) candidates for excessing/disposition prior to October 2010; and the validation of several Logistics Metrics used by the contractor to measure logistics support effectiveness.

  8. CASIS Fact Sheet: Hardware and Facilities

    Science.gov (United States)

    Solomon, Michael R.; Romero, Vergel

    2016-01-01

    Vencore is a proven information solutions, engineering, and analytics company that helps our customers solve their most complex challenges. For more than 40 years, we have designed, developed and delivered mission-critical solutions as our customers' trusted partner. The Engineering Services Contract, or ESC, provides engineering and design services to the NASA organizations engaged in development of new technologies at the Kennedy Space Center. Vencore is the ESC prime contractor, with teammates that include Stinger Ghaffarian Technologies, Sierra Lobo, Nelson Engineering, EASi, and Craig Technologies. The Vencore team designs and develops systems and equipment to be used for the processing of space launch vehicles, spacecraft, and payloads. We perform flight systems engineering for spaceflight hardware and software; develop technologies that serve NASA's mission requirements and operations needs for the future. Our Flight Payload Support (FPS) team at Kennedy Space Center (KSC) provides engineering, development, and certification services as well as payload integration and management services to NASA and commercial customers. Our main objective is to assist principal investigators (PIs) integrate their science experiments into payload hardware for research aboard the International Space Station (ISS), commercial spacecraft, suborbital vehicles, parabolic flight aircrafts, and ground-based studies. Vencore's FPS team is AS9100 certified and a recognized implementation partner for the Center for Advancement of Science in Space (CASIS

  9. ARM assembly language with hardware experiments

    CERN Document Server

    Elahi, Ata

    2015-01-01

    This book provides a hands-on approach to learning ARM assembly language with the use of a TI microcontroller. The book starts with an introduction to computer architecture and then discusses number systems and digital logic. The text covers ARM Assembly Language, ARM Cortex Architecture and its components, and Hardware Experiments using TILM3S1968. Written for those interested in learning embedded programming using an ARM Microcontroller. ·         Introduces number systems and signal transmission methods   ·         Reviews logic gates, registers, multiplexers, decoders and memory   ·         Provides an overview and examples of ARM instruction set   ·         Uses using Keil development tools for writing and debugging ARM assembly language Programs   ·         Hardware experiments using a Mbed NXP LPC1768 microcontroller; including General Purpose Input/Output (GPIO) configuration, real time clock configuration, binary input to 7-segment display, creating ...

  10. Introduction to Hardware Security and Trust

    CERN Document Server

    Wang, Cliff

    2012-01-01

    The emergence of a globalized, horizontal semiconductor business model raises a set of concerns involving the security and trust of the information systems on which modern society is increasingly reliant for mission-critical functionality. Hardware-oriented security and trust issues span a broad range including threats related to the malicious insertion of Trojan circuits designed, e.g.,to act as a ‘kill switch’ to disable a chip, to integrated circuit (IC) piracy,and to attacks designed to extract encryption keys and IP from a chip. This book provides the foundations for understanding hardware security and trust, which have become major concerns for national security over the past decade.  Coverage includes security and trust issues in all types of electronic devices and systems such as ASICs, COTS, FPGAs, microprocessors/DSPs, and embedded systems.  This serves as an invaluable reference to the state-of-the-art research that is of critical significance to the security of,and trust in, modern society�...

  11. Fast image processing on parallel hardware

    International Nuclear Information System (INIS)

    Bittner, U.

    1988-01-01

    Current digital imaging modalities in the medical field incorporate parallel hardware which is heavily used in the stage of image formation like the CT/MR image reconstruction or in the DSA real time subtraction. In order to image post-processing as efficient as image acquisition, new software approaches have to be found which take full advantage of the parallel hardware architecture. This paper describes the implementation of two-dimensional median filter which can serve as an example for the development of such an algorithm. The algorithm is analyzed by viewing it as a complete parallel sort of the k pixel values in the chosen window which leads to a generalization to rank order operators and other closely related filters reported in literature. A section about the theoretical base of the algorithm gives hints for how to characterize operations suitable for implementations on pipeline processors and the way to find the appropriate algorithms. Finally some results that computation time and usefulness of medial filtering in radiographic imaging are given

  12. Inventory of data bases, graphics packages, and models in Department of Energy laboratories

    International Nuclear Information System (INIS)

    Shriner, C.R.; Peck, L.J.

    1978-11-01

    A central inventory of energy-related environmental bibliographic and numeric data bases, graphics packages, integrated hardware/software systems, and models was established at Oak Ridge National Laboratory in an effort to make these resources at Department of Energy (DOE) laboratories better known and available to researchers and managers. This inventory will also serve to identify and avoid duplication among laboratories. The data were collected at each DOE laboratory, then sent to ORNL and merged into a single file. This document contains the data from the merged file. The data descriptions are organized under major data types: data bases, graphics packages, integrated hardware/software systems, and models. The data include descriptions of subject content, documentation, and contact persons. Also provided are computer data such as media on which the item is available, size of the item, computer on which the item executes, minimum hardware configuration necessary to execute the item, software language(s) and/or data base management system utilized, and character set used. For the models, additional data are provided to define the model more accurately. These data include a general statement of algorithms, computational methods, and theories used by the model; organizations currently using the model; the general application area of the model; sources of data utilized by the model; model validation methods, sensitivity analysis, and procedures; and general model classification. Data in this inventory will be available for on-line data retrieval on the DOE/RECON system

  13. Journal of Consumer Sciences

    African Journals Online (AJOL)

    The Journal of Consumer Sciences is an official publication of the South African Association of Family Ecology and Consumer Sciences (SAAFECS). The Journal of Consumer Sciences (JCS) publishes articles that focus on consumer experiences in different places and from different perspectives and methodological ...

  14. Graphic user interface for COSMOS code

    International Nuclear Information System (INIS)

    Oh, Je Yong; Koo, Yang Hyun; Lee, Byung Ho; Cheon, Jin Sik; Sohn, Dong Seong

    2003-06-01

    The Graphic User Interface (GUI) - which consisted of graphical elements such as windows, menu, button, icon, and so on - made it possible that the computer could be easily used for common users. Hence, the GUI was introduced to improve the efficiency to input parameters in COSMOS code. The functions to output graphs on the screen and postscript files were also added. And the graph library can be applied to the other codes. The details of principles of GUI and graphic library were described in the report

  15. Practical Implementation of a Graphics Turing Test

    DEFF Research Database (Denmark)

    Borg, Mathias; Johansen, Stine Schmieg; Thomsen, Dennis Lundgaard

    2012-01-01

    We present a practical implementation of a variation of the Turing Test for realistic computer graphics. The test determines whether virtual representations of objects appear as real as genuine objects. Two experiments were conducted wherein a real object and a similar virtual object is presented...... graphics. Based on the results from these experiments, future versions of the Graphics Turing Test could ease the restrictions currently necessary in order to test object telepresence under more general conditions. Furthermore, the test could be used to determine the minimum requirements to achieve object...

  16. Future of motion graphics and particle systems

    OpenAIRE

    Warambo, Bryan

    2012-01-01

    The purpose of this research is to study the use of particle systems in motion graphics, which is known to be the most popular graphics tool for multiple animated elements. It is known to be a procedural animation because as the emitter builds up more particles are formed to create a motion effect. At the same time exploring the future of motion graphics and Particle systems connection and the relevance it has in terms of longevity in being a major post-production element in digital media. Th...

  17. OAP- OFFICE AUTOMATION PILOT GRAPHICS DATABASE SYSTEM

    Science.gov (United States)

    Ackerson, T.

    1994-01-01

    The Office Automation Pilot (OAP) Graphics Database system offers the IBM PC user assistance in producing a wide variety of graphs and charts. OAP uses a convenient database system, called a chartbase, for creating and maintaining data associated with the charts, and twelve different graphics packages are available to the OAP user. Each of the graphics capabilities is accessed in a similar manner. The user chooses creation, revision, or chartbase/slide show maintenance options from an initial menu. The user may then enter or modify data displayed on a graphic chart. The cursor moves through the chart in a "circular" fashion to facilitate data entries and changes. Various "help" functions and on-screen instructions are available to aid the user. The user data is used to generate the graphics portion of the chart. Completed charts may be displayed in monotone or color, printed, plotted, or stored in the chartbase on the IBM PC. Once completed, the charts may be put in a vector format and plotted for color viewgraphs. The twelve graphics capabilities are divided into three groups: Forms, Structured Charts, and Block Diagrams. There are eight Forms available: 1) Bar/Line Charts, 2) Pie Charts, 3) Milestone Charts, 4) Resources Charts, 5) Earned Value Analysis Charts, 6) Progress/Effort Charts, 7) Travel/Training Charts, and 8) Trend Analysis Charts. There are three Structured Charts available: 1) Bullet Charts, 2) Organization Charts, and 3) Work Breakdown Structure (WBS) Charts. The Block Diagram available is an N x N Chart. Each graphics capability supports a chartbase. The OAP graphics database system provides the IBM PC user with an effective means of managing data which is best interpreted as a graphic display. The OAP graphics database system is written in IBM PASCAL 2.0 and assembler for interactive execution on an IBM PC or XT with at least 384K of memory, and a color graphics adapter and monitor. Printed charts require an Epson, IBM, OKIDATA, or HP Laser

  18. Handbook of hardware/software codesign

    CERN Document Server

    Teich, Jürgen

    2017-01-01

    This handbook presents fundamental knowledge on the hardware/software (HW/SW) codesign methodology. Contributing expert authors look at key techniques in the design flow as well as selected codesign tools and design environments, building on basic knowledge to consider the latest techniques. The book enables readers to gain real benefits from the HW/SW codesign methodology through explanations and case studies which demonstrate its usefulness. Readers are invited to follow the progress of design techniques through this work, which assists readers in following current research directions and learning about state-of-the-art techniques. Students and researchers will appreciate the wide spectrum of subjects that belong to the design methodology from this handbook. .

  19. Battery Management System Hardware Concepts: An Overview

    Directory of Open Access Journals (Sweden)

    Markus Lelie

    2018-03-01

    Full Text Available This paper focuses on the hardware aspects of battery management systems (BMS for electric vehicle and stationary applications. The purpose is giving an overview on existing concepts in state-of-the-art systems and enabling the reader to estimate what has to be considered when designing a BMS for a given application. After a short analysis of general requirements, several possible topologies for battery packs and their consequences for the BMS’ complexity are examined. Four battery packs that were taken from commercially available electric vehicles are shown as examples. Later, implementation aspects regarding measurement of needed physical variables (voltage, current, temperature, etc. are discussed, as well as balancing issues and strategies. Finally, safety considerations and reliability aspects are investigated.

  20. EPICS: Allen-Bradley hardware reference manual

    International Nuclear Information System (INIS)

    Nawrocki, G.

    1993-01-01

    This manual covers the following hardware: Allen-Bradley 6008 -- SV VMEbus I/O scanner; Allen-Bradley universal I/O chassis 1771-A1B, -A2B, -A3B, and -A4B; Allen-Bradley power supply module 1771-P4S; Allen-Bradley 1771-ASB remote I/O adapter module; Allen-Bradley 1771-IFE analog input module; Allen-Bradley 1771-OFE analog output module; Allen-Bradley 1771-IG(D) TTL input module; Allen-Bradley 1771-OG(d) TTL output; Allen-Bradley 1771-IQ DC selectable input module; Allen-Bradley 1771-OW contact output module; Allen-Bradley 1771-IBD DC (10--30V) input module; Allen-Bradley 1771-OBD DC (10--60V) output module; Allen-Bradley 1771-IXE thermocouple/millivolt input module; and the Allen-Bradley 2705 RediPANEL push button module

  1. Locating hardware faults in a parallel computer

    Science.gov (United States)

    Archer, Charles J.; Megerian, Mark G.; Ratterman, Joseph D.; Smith, Brian E.

    2010-04-13

    Locating hardware faults in a parallel computer, including defining within a tree network of the parallel computer two or more sets of non-overlapping test levels of compute nodes of the network that together include all the data communications links of the network, each non-overlapping test level comprising two or more adjacent tiers of the tree; defining test cells within each non-overlapping test level, each test cell comprising a subtree of the tree including a subtree root compute node and all descendant compute nodes of the subtree root compute node within a non-overlapping test level; performing, separately on each set of non-overlapping test levels, an uplink test on all test cells in a set of non-overlapping test levels; and performing, separately from the uplink tests and separately on each set of non-overlapping test levels, a downlink test on all test cells in a set of non-overlapping test levels.

  2. Theorem Proving in Intel Hardware Design

    Science.gov (United States)

    O'Leary, John

    2009-01-01

    For the past decade, a framework combining model checking (symbolic trajectory evaluation) and higher-order logic theorem proving has been in production use at Intel. Our tools and methodology have been used to formally verify execution cluster functionality (including floating-point operations) for a number of Intel products, including the Pentium(Registered TradeMark)4 and Core(TradeMark)i7 processors. Hardware verification in 2009 is much more challenging than it was in 1999 - today s CPU chip designs contain many processor cores and significant firmware content. This talk will attempt to distill the lessons learned over the past ten years, discuss how they apply to today s problems, outline some future directions.

  3. Hardware implementation of stochastic spiking neural networks.

    Science.gov (United States)

    Rosselló, Josep L; Canals, Vincent; Morro, Antoni; Oliver, Antoni

    2012-08-01

    Spiking Neural Networks, the last generation of Artificial Neural Networks, are characterized by its bio-inspired nature and by a higher computational capacity with respect to other neural models. In real biological neurons, stochastic processes represent an important mechanism of neural behavior and are responsible of its special arithmetic capabilities. In this work we present a simple hardware implementation of spiking neurons that considers this probabilistic nature. The advantage of the proposed implementation is that it is fully digital and therefore can be massively implemented in Field Programmable Gate Arrays. The high computational capabilities of the proposed model are demonstrated by the study of both feed-forward and recurrent networks that are able to implement high-speed signal filtering and to solve complex systems of linear equations.

  4. Communication Estimation for Hardware/Software Codesign

    DEFF Research Database (Denmark)

    Knudsen, Peter Voigt; Madsen, Jan

    1998-01-01

    This paper presents a general high level estimation model of communication throughput for the implementation of a given communication protocol. The model, which is part of a larger model that includes component price, software driver object code size and hardware driver area, is intended...... to be general enough to be able to capture the characteristics of a wide range of communication protocols and yet to be sufficiently detailed as to allow the designer or design tool to efficiently explore tradeoffs between throughput, bus widths, burst/non-burst transfers and data packing strategies. Thus...... it provides a basis for decision making with respect to communication protocols/components and communication driver design in the initial design space exploration phase of a co-synthesis process where a large number of possibilities must be examined and where fast estimators are therefore necessary. The fill...

  5. The double Chooz hardware trigger system

    Energy Technology Data Exchange (ETDEWEB)

    Cucoanes, Andi; Beissel, Franz; Reinhold, Bernd; Roth, Stefan; Stahl, Achim; Wiebusch, Christopher [RWTH Aachen (Germany)

    2008-07-01

    The double Chooz neutrino experiment aims to improve the present knowledge on {theta}{sub 13} mixing angle using two similar detectors placed at {proportional_to}280 m and respectively 1 km from the Chooz power plant reactor cores. The detectors measure the disappearance of reactor antineutrinos. The hardware trigger has to be very efficient for antineutrinos as well as for various types of background events. The triggering condition is based on discriminated PMT sum signals and the multiplicity of groups of PMTs. The talk gives an outlook to the double Chooz experiment and explains the requirements of the trigger system. The resulting concept and its performance is shown as well as first results from a prototype system.

  6. Design of microprocessor-based hardware for number theoretic transform implementation

    Energy Technology Data Exchange (ETDEWEB)

    Anwar Ahmed Shamim

    1985-01-01

    The Winograd (1976) Fourier Transform algorithm (WFTA) was implemented on a TMS9900 microprocessor to compute NTTs. Since multiplication conducted modulo m is very time consuming a special purpose external hardware modular multiplier was designed, constructed and interfaced with the TMS9900 microprocessor. This external hardware modular multiplier allowed an improvement in the transform execution time. Computation time may further be reduced by employing several microprocessors. Taking advantage of the inherent parallelism of the WFTA, a dedicated parallel microprocessor system was designed and constructed to implement a 15-point WFTA in parallel. Benchmark programs were written to choose a suitable microprocessor for the parallel microprocessor system. A master or a host microprocessor is used to control the parallel microprocessor system and provides an interface to the outside world. An analogue to digital (a/d) and a digital to analogue (d/a) converter allows real time digital signal processing.

  7. Statistical analysis of the profile of consumer Internet services

    Directory of Open Access Journals (Sweden)

    Arzhenovskii Sergei Valentinovich

    2014-09-01

    Full Text Available Article is devoted to the construction of the Russian Internet user profile. Statistical methods of summary, grouping and the graphical representation of information about Internet consumer by socio-demographic characteristics and settlement are used. RLMS at 2005-2012 years are the information base.

  8. Infographics: An Innovative Tool to Capture Consumers' Attention

    Science.gov (United States)

    Niebaum, Kelly; Cunningham-Sabo, Leslie; Carroll, Jan; Bellows, Laura

    2015-01-01

    Using infographics as educational tools has emerged as a strategy to reach consumers in today's information-saturated environment. Through the use of engaging and informative graphics, educators can deliver meaningful messages tailored to targeted audiences. Varying types of effectively designed infographics can be used to capture the attention of…

  9. Group Design Problems in Engineering Design Graphics.

    Science.gov (United States)

    Kelley, David

    2001-01-01

    Describes group design techniques used within the engineering design graphics sequence at Western Washington University. Engineering and design philosophies such as concurrent engineering place an emphasis on group collaboration for the solving of design problems. (Author/DDR)

  10. The Visual Communication or Graphic Communication Dilemma

    Science.gov (United States)

    Fecik, John T.

    1975-01-01

    The author reviews the history of communication and communications technology, considers differences between "visual communication" and "graphic communication," and comments on "seeds of revolution" in the industry. He offers four components of an educational structure or organization titled "graphic…

  11. Heuristic attacks against graphical password generators

    CSIR Research Space (South Africa)

    Peach, S

    2010-05-01

    Full Text Available In this paper the authors explore heuristic attacks against graphical password generators. A new trend is emerging to use user clickable pictures to generate passwords. This technique of authentication can be successfully used for - for example...

  12. Toolkit Design for Interactive Structured Graphics

    National Research Council Canada - National Science Library

    Bederson, Benjamin B; Grosjean, Jesse; Meyer, Jon

    2003-01-01

    .... We describe Jazz (a polylithic toolkit) and Piccolo (a monolithic toolkit), each of which we built to support interactive 2D structured graphics applications in general, and Zoomable User Interface applications in particular...

  13. Graphical modelling software in R - status

    DEFF Research Database (Denmark)

    Detlefsen, Claus; Højsgaard, Søren; Lauritzen, Steffen L

    2007-01-01

    Graphical models in their modern form have been around for nearly a quarter of a century.  Various computer programs for inference in graphical models have been developed over that period. Some examples of free software programs are BUGS (Thomas 1994), CoCo (Badsberg2001), Digram (Klein, Keiding......, and Kreiner 1995), MIM (Edwards  2000), and Tetrad (Glymour, Scheines, Spirtes, and Kelley 1987). The gR initiative (Lauritzen 2002) aims at making graphical models available in R (R Development Core Team 2006). A small grant from the Danish Science Foundation supported this initiative. We will summarize...... the results of the initiative so far. Specifically we will illustrate some of the R packages for graphical modelling currently on CRAN and discuss their strengths and weaknesses....

  14. Graphic Designer/Production Coordinator | IDRC - International ...

    International Development Research Centre (IDRC) Digital Library (Canada)

    Provides design and graphic services for print- and Web-based publishing;; Initiates designs and carries out ... process, ensuring that such suppliers meet appropriate standards of quality and service at reasonable cost; ... Internal Services.

  15. Full Plant STWAVE: SMS Graphical Interface

    National Research Council Canada - National Science Library

    McKee Smith, Jane; Zundel, Alan

    2006-01-01

    The purpose of this Coastal and Hydraulics Engineering Technical Note (CHETN) is to describe the graphical interface for the full-plane version of the wave model STWAVE (Smith et al. 2001; Smith 2001...

  16. Graphical passwords: a qualitative study of password patterns

    CSIR Research Space (South Africa)

    Vorster, J

    2015-03-01

    Full Text Available Graphical passwords schemas are becoming more main-stream. There are many different approaches to graphical passwords, each with its own drawbacks and advantages. There has been many studies to suggest that graphical passwords should be stronger...

  17. High performance graphics processor based computed tomography reconstruction algorithms for nuclear and other large scale applications.

    Energy Technology Data Exchange (ETDEWEB)

    Jimenez, Edward S. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Orr, Laurel J. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Thompson, Kyle R. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States)

    2013-09-01

    The goal of this work is to develop a fast computed tomography (CT) reconstruction algorithm based on graphics processing units (GPU) that achieves significant improvement over traditional central processing unit (CPU) based implementations. The main challenge in developing a CT algorithm that is capable of handling very large datasets is parallelizing the algorithm in such a way that data transfer does not hinder performance of the reconstruction algorithm. General Purpose Graphics Processing (GPGPU) is a new technology that the Science and Technology (S&T) community is starting to adopt in many fields where CPU-based computing is the norm. GPGPU programming requires a new approach to algorithm development that utilizes massively multi-threaded environments. Multi-threaded algorithms in general are difficult to optimize since performance bottlenecks occur that are non-existent in single-threaded algorithms such as memory latencies. If an efficient GPU-based CT reconstruction algorithm can be developed; computational times could be improved by a factor of 20. Additionally, cost benefits will be realized as commodity graphics hardware could potentially replace expensive supercomputers and high-end workstations. This project will take advantage of the CUDA programming environment and attempt to parallelize the task in such a way that multiple slices of the reconstruction volume are computed simultaneously. This work will also take advantage of the GPU memory by utilizing asynchronous memory transfers, GPU texture memory, and (when possible) pinned host memory so that the memory transfer bottleneck inherent to GPGPU is amortized. Additionally, this work will take advantage of GPU-specific hardware (i.e. fast texture memory, pixel-pipelines, hardware interpolators, and varying memory hierarchy) that will allow for additional performance improvements.

  18. Reactor FaceMap Tool: A modern graphics tool for displaying reactor data

    International Nuclear Information System (INIS)

    Roberts, J.C.

    1991-01-01

    A prominent graphical user interface in reactor physics applications at the Savannah River Site is the reactor facemap display. This is a two dimensional view of a cross section of a reactor. In the past each application which needed a facemap implemented its own version. Thus, none of the code was reused, the facemap implementation was hardware dependent and the user interface was different for each facemap. The Reactor FaceMap Tool was built to solve these problems. Through the use of modern computing technologies such as X Windows, object-oriented programming and client/server technology the Reactor FaceMap Tool has the flexibility to work in many diverse applications and the portability to run on numerous types of hardware

  19. History And Importance Of Graphic Design

    OpenAIRE

    Lyallya, Kirill

    2016-01-01

    This thesis is about history and importance of graphic design in different periods, from ancient times until today. The features inherent in different countries are considered. The techniques, basic methods for creating projects and computer software that designers have used are mentioned. In order to understand the importance of graphic design in our lives, it is considered from the side of ordinary people, how it manifests itself in daily lives and how it affects business. The thesis provid...

  20. Rough surface scattering simulations using graphics cards

    International Nuclear Information System (INIS)

    Klapetek, Petr; Valtr, Miroslav; Poruba, Ales; Necas, David; Ohlidal, Miloslav

    2010-01-01

    In this article we present results of rough surface scattering calculations using a graphical processing unit implementation of the Finite Difference in Time Domain algorithm. Numerical results are compared to real measurements and computational performance is compared to computer processor implementation of the same algorithm. As a basis for computations, atomic force microscope measurements of surface morphology are used. It is shown that the graphical processing unit capabilities can be used to speedup presented computationally demanding algorithms without loss of precision.

  1. Computer graphics in reactor safety analysis

    International Nuclear Information System (INIS)

    Fiala, C.; Kulak, R.F.

    1989-01-01

    This paper describes a family of three computer graphics codes designed to assist the analyst in three areas: the modelling of complex three-dimensional finite element models of reactor structures; the interpretation of computational results; and the reporting of the results of numerical simulations. The purpose and key features of each code are presented. The graphics output used in actual safety analysis are used to illustrate the capabilities of each code. 5 refs., 10 figs

  2. Light reflection models for computer graphics.

    Science.gov (United States)

    Greenberg, D P

    1989-04-14

    During the past 20 years, computer graphic techniques for simulating the reflection of light have progressed so that today images of photorealistic quality can be produced. Early algorithms considered direct lighting only, but global illumination phenomena with indirect lighting, surface interreflections, and shadows can now be modeled with ray tracing, radiosity, and Monte Carlo simulations. This article describes the historical development of computer graphic algorithms for light reflection and pictorially illustrates what will be commonly available in the near future.

  3. Hardware Acceleration of Sparse Cognitive Algorithms

    Science.gov (United States)

    2016-05-01

    3 Figure 2: Kernel Run Times on an NVidia GTX750 Using the NVidia Profiler .......................... 5 Figure 3: 2D Implementation...Demonstrated Results Notes: (1) Server class GPU, NVidia Tesla K20c. (2) Consumer grade GPU, GeForce GT 640. Factor GPU Baseline SIMD with PiM ASIC...times on an NVidia GTX750 using the NVidia profiler. Figure 2: Kernel Run Times on an NVidia GTX750 Using the NVidia Profiler In this example

  4. Anthroposcenes: Towards an Environmental Graphic Novel

    Directory of Open Access Journals (Sweden)

    Laura Perry

    2018-02-01

    Full Text Available In this article, I consider how two contemporary graphic novels, Richard McGuire’s 'Here' (2015 and Lauren Redniss’s 'Radioactive' (2010, take up the challenge posed by the Anthropocene to represent both geologic and human scales. I argue that graphic novels prove a fruitful site for investigating the capacities of both visual art and literature to respond to such a refiguring of the boundaries of the human subject and narrative. While the most commercially popular and frequently studied texts in climate fiction tend to be novels or films, I turn from considering the patterns of genre fiction to the affordances of form. I explore how the conceptual and aesthetic frameworks of the graphic novel form encompass environmental phenomena that are often difficult to visualize elsewhere, stretching beyond human perspectives. In particular, I show how the aesthetics of temporality, or visual time, in graphic novels encourages readings that take notice of the nonhuman presence in plots and narrative events. In arguing for the environmental, more-than-human implications of visual time in the graphic novel form, I focus on how representations of domestic habits and daily routines in 'Here' and 'Radioactive' are articulated within and implicated by unruly scales of time and space (too small and too large to contain. I argue that the aesthetics of time in the form of the graphic novel address representational challenges central to the Anthropocene, environmental justice, and slow violence, in particular, the mediation between the planetary and the domestic.

  5. Picturing Illness: History, Poetics, and Graphic Medicine

    Directory of Open Access Journals (Sweden)

    Raghavi Ravi Kasthuri

    2015-05-01

    Full Text Available Comics have often been treated as a juvenile and sub-literary art form; however, taking cues from the new-found cultural acceptance of comics, particularly with the publication of Art Spiegelman’s Maus (1986, Chris Ware’s Jimmy Corrigan: The Smartest Kid on Earth (2000, and Alison Bechdel’s Fun Home: A Family Tragedy (2006, there have emerged, over the past decade, a new breed of comics dealing with the patient/caregivers’ experiences, perspectives and identities. Christened as graphic medicine, these illness narratives use comics as a medium to address wide ranging disease/illness related issues. The present review examines the following issues: What is graphic medicine? Is there a tangible relationship between underground comics and graphic medicine? If so, can we regard underground comics as historical precedent to graphic medicine? What are the uses of comics in medicine? Broadly put, drawing examples from various graphic medical narratives, the paper seeks to trace the history and poetics of graphic medicine.

  6. Performance evaluation of throughput computing workloads using multi-core processors and graphics processors

    Science.gov (United States)

    Dave, Gaurav P.; Sureshkumar, N.; Blessy Trencia Lincy, S. S.

    2017-11-01

    Current trend in processor manufacturing focuses on multi-core architectures rather than increasing the clock speed for performance improvement. Graphic processors have become as commodity hardware for providing fast co-processing in computer systems. Developments in IoT, social networking web applications, big data created huge demand for data processing activities and such kind of throughput intensive applications inherently contains data level parallelism which is more suited for SIMD architecture based GPU. This paper reviews the architectural aspects of multi/many core processors and graphics processors. Different case studies are taken to compare performance of throughput computing applications using shared memory programming in OpenMP and CUDA API based programming.

  7. Impact of memory bottleneck on the performance of graphics processing units

    Science.gov (United States)

    Son, Dong Oh; Choi, Hong Jun; Kim, Jong Myon; Kim, Cheol Hong

    2015-12-01

    Recent graphics processing units (GPUs) can process general-purpose applications as well as graphics applications with the help of various user-friendly application programming interfaces (APIs) supported by GPU vendors. Unfortunately, utilizing the hardware resource in the GPU efficiently is a challenging problem, since the GPU architecture is totally different to the traditional CPU architecture. To solve this problem, many studies have focused on the techniques for improving the system performance using GPUs. In this work, we analyze the GPU performance varying GPU parameters such as the number of cores and clock frequency. According to our simulations, the GPU performance can be improved by 125.8% and 16.2% on average as the number of cores and clock frequency increase, respectively. However, the performance is saturated when memory bottleneck problems incur due to huge data requests to the memory. The performance of GPUs can be improved as the memory bottleneck is reduced by changing GPU parameters dynamically.

  8. PC Software graphics tool for conceptual design of space/planetary electrical power systems

    Science.gov (United States)

    Truong, Long V.

    1995-01-01

    This paper describes the Decision Support System (DSS), a personal computer software graphics tool for designing conceptual space and/or planetary electrical power systems. By using the DSS, users can obtain desirable system design and operating parameters, such as system weight, electrical distribution efficiency, and bus power. With this tool, a large-scale specific power system was designed in a matter of days. It is an excellent tool to help designers make tradeoffs between system components, hardware architectures, and operation parameters in the early stages of the design cycle. The DSS is a user-friendly, menu-driven tool with online help and a custom graphical user interface. An example design and results are illustrated for a typical space power system with multiple types of power sources, frequencies, energy storage systems, and loads.

  9. MGUPGMA: A Fast UPGMA Algorithm With Multiple Graphics Processing Units Using NCCL.

    Science.gov (United States)

    Hua, Guan-Jie; Hung, Che-Lun; Lin, Chun-Yuan; Wu, Fu-Che; Chan, Yu-Wei; Tang, Chuan Yi

    2017-01-01

    A phylogenetic tree is a visual diagram of the relationship between a set of biological species. The scientists usually use it to analyze many characteristics of the species. The distance-matrix methods, such as Unweighted Pair Group Method with Arithmetic Mean and Neighbor Joining, construct a phylogenetic tree by calculating pairwise genetic distances between taxa. These methods have the computational performance issue. Although several new methods with high-performance hardware and frameworks have been proposed, the issue still exists. In this work, a novel parallel Unweighted Pair Group Method with Arithmetic Mean approach on multiple Graphics Processing Units is proposed to construct a phylogenetic tree from extremely large set of sequences. The experimental results present that the proposed approach on a DGX-1 server with 8 NVIDIA P100 graphic cards achieves approximately 3-fold to 7-fold speedup over the implementation of Unweighted Pair Group Method with Arithmetic Mean on a modern CPU and a single GPU, respectively.

  10. SpineCreator: a Graphical User Interface for the Creation of Layered Neural Models.

    Science.gov (United States)

    Cope, A J; Richmond, P; James, S S; Gurney, K; Allerton, D J

    2017-01-01

    There is a growing requirement in computational neuroscience for tools that permit collaborative model building, model sharing, combining existing models into a larger system (multi-scale model integration), and are able to simulate models using a variety of simulation engines and hardware platforms. Layered XML model specification formats solve many of these problems, however they are difficult to write and visualise without tools. Here we describe a new graphical software tool, SpineCreator, which facilitates the creation and visualisation of layered models of point spiking neurons or rate coded neurons without requiring the need for programming. We demonstrate the tool through the reproduction and visualisation of published models and show simulation results using code generation interfaced directly into SpineCreator. As a unique application for the graphical creation of neural networks, SpineCreator represents an important step forward for neuronal modelling.

  11. High-throughput sequence alignment using Graphics Processing Units

    Directory of Open Access Journals (Sweden)

    Trapnell Cole

    2007-12-01

    Full Text Available Abstract Background The recent availability of new, less expensive high-throughput DNA sequencing technologies has yielded a dramatic increase in the volume of sequence data that must be analyzed. These data are being generated for several purposes, including genotyping, genome resequencing, metagenomics, and de novo genome assembly projects. Sequence alignment programs such as MUMmer have proven essential for analysis of these data, but researchers will need ever faster, high-throughput alignment tools running on inexpensive hardware to keep up with new sequence technologies. Results This paper describes MUMmerGPU, an open-source high-throughput parallel pairwise local sequence alignment program that runs on commodity Graphics Processing Units (GPUs in common workstations. MUMmerGPU uses the new Compute Unified Device Architecture (CUDA from nVidia to align multiple query sequences against a single reference sequence stored as a suffix tree. By processing the queries in parallel on the highly parallel graphics card, MUMmerGPU achieves more than a 10-fold speedup over a serial CPU version of the sequence alignment kernel, and outperforms the exact alignment component of MUMmer on a high end CPU by 3.5-fold in total application time when aligning reads from recent sequencing projects using Solexa/Illumina, 454, and Sanger sequencing technologies. Conclusion MUMmerGPU is a low cost, ultra-fast sequence alignment program designed to handle the increasing volume of data produced by new, high-throughput sequencing technologies. MUMmerGPU demonstrates that even memory-intensive applications can run significantly faster on the relatively low-cost GPU than on the CPU.

  12. General purpose graphics-processing-unit implementation of cosmological domain wall network evolution.

    Science.gov (United States)

    Correia, J R C C C; Martins, C J A P

    2017-10-01

    Topological defects unavoidably form at symmetry breaking phase transitions in the early universe. To probe the parameter space of theoretical models and set tighter experimental constraints (exploiting the recent advances in astrophysical observations), one requires more and more demanding simulations, and therefore more hardware resources and computation time. Improving the speed and efficiency of existing codes is essential. Here we present a general purpose graphics-processing-unit implementation of the canonical Press-Ryden-Spergel algorithm for the evolution of cosmological domain wall networks. This is ported to the Open Computing Language standard, and as a consequence significant speedups are achieved both in two-dimensional (2D) and 3D simulations.

  13. Graphic Interface for the Gearhart-Owen 3500 Uranium Logging System

    International Nuclear Information System (INIS)

    Haller, I; Mendieta, C; Tenzi, A

    2000-01-01

    This work presents the design and development of a computing graphic interface in order to modernize the data acquisition of an old Gearhart-Owen uranium logging system.The paper describes the different items involved in the project: the system hardware developed to carry out the signal conditioning and data digitization the system software, which performs the monitoring and storing of the updated information.Finally, we compare the results of de recent field measurements with the previous one obtained with the original equipment and show the feasibility of the project

  14. General purpose graphics-processing-unit implementation of cosmological domain wall network evolution

    Science.gov (United States)

    Correia, J. R. C. C. C.; Martins, C. J. A. P.

    2017-10-01

    Topological defects unavoidably form at symmetry breaking phase transitions in the early universe. To probe the parameter space of theoretical models and set tighter experimental constraints (exploiting the recent advances in astrophysical observations), one requires more and more demanding simulations, and therefore more hardware resources and computation time. Improving the speed and efficiency of existing codes is essential. Here we present a general purpose graphics-processing-unit implementation of the canonical Press-Ryden-Spergel algorithm for the evolution of cosmological domain wall networks. This is ported to the Open Computing Language standard, and as a consequence significant speedups are achieved both in two-dimensional (2D) and 3D simulations.

  15. Hardware descriptions of the I and C systems for NPP

    International Nuclear Information System (INIS)

    Lee, Cheol Kwon; Oh, In Suk; Park, Joo Hyun; Kim, Dong Hoon; Han, Jae Bok; Shin, Jae Whal; Kim, Young Bak

    2003-09-01

    The hardware specifications for I and C Systems of SNPP(Standard Nuclear Power Plant) are reviewed in order to acquire the hardware requirement and specification of KNICS (Korea Nuclear Instrumentation and Control System). In the study, we investigated hardware requirements, hardware configuration, hardware specifications, man-machine hardware requirements, interface requirements with the other system, and data communication requirements that are applicable to SNP. We reviewed those things of control systems, protection systems, monitoring systems, information systems, and process instrumentation systems. Through the study, we described the requirements and specifications of digital systems focusing on a microprocessor and a communication interface, and repeated it for analog systems focusing on the manufacturing companies. It is expected that the experience acquired from this research will provide vital input for the development of the KNICS

  16. Expert System analysis of non-fuel assembly hardware and spent fuel disassembly hardware: Its generation and recommended disposal

    International Nuclear Information System (INIS)

    Williamson, D.A.

    1991-01-01

    Almost all of the effort being expended on radioactive waste disposal in the United States is being focused on the disposal of spent Nuclear Fuel, with little consideration for other areas that will have to be disposed of in the same facilities. one area of radioactive waste that has not been addressed adequately because it is considered a secondary part of the waste issue is the disposal of the various Non-Fuel Bearing Components of the reactor core. These hardware components fall somewhat arbitrarily into two categories: Non-Fuel Assembly (NFA) hardware and Spent Fuel Disassembly (SFD) hardware. This work provides a detailed examination of the generation and disposal of NFA hardware and SFD hardware by the nuclear utilities of the United States as it relates to the Civilian Radioactive Waste Management Program. All available sources of data on NFA and SFD hardware are analyzed with particular emphasis given to the Characteristics Data Base developed by Oak Ridge National Laboratory and the characterization work performed by Pacific Northwest Laboratories and Rochester Gas ampersand Electric. An Expert System developed as a portion of this work is used to assist in the prediction of quantities of NFA hardware and SFD hardware that will be generated by the United States' utilities. Finally, the hardware waste management practices of the United Kingdom, France, Germany, Sweden, and Japan are studied for possible application to the disposal of domestic hardware wastes. As a result of this work, a general classification scheme for NFA and SFD hardware was developed. Only NFA and SFD hardware constructed of zircaloy and experiencing a burnup of less than 70,000 MWD/MTIHM and PWR control rods constructed of stainless steel are considered Low-Level Waste. All other hardware is classified as Greater-ThanClass-C waste

  17. LCFM - LIVING COLOR FRAME MAKER: PC GRAPHICS GENERATION AND MANAGEMENT TOOL FOR REAL-TIME APPLICATIONS

    Science.gov (United States)

    Truong, L. V.

    1994-01-01

    Computer graphics are often applied for better understanding and interpretation of data under observation. These graphics become more complicated when animation is required during "run-time", as found in many typical modern artificial intelligence and expert systems. Living Color Frame Maker is a solution to many of these real-time graphics problems. Living Color Frame Maker (LCFM) is a graphics generation and management tool for IBM or IBM compatible personal computers. To eliminate graphics programming, the graphic designer can use LCFM to generate computer graphics frames. The graphical frames are then saved as text files, in a readable and disclosed format, which can be easily accessed and manipulated by user programs for a wide range of "real-time" visual information applications. For example, LCFM can be implemented in a frame-based expert system for visual aids in management of systems. For monitoring, diagnosis, and/or controlling purposes, circuit or systems diagrams can be brought to "life" by using designated video colors and intensities to symbolize the status of hardware components (via real-time feedback from sensors). Thus status of the system itself can be displayed. The Living Color Frame Maker is user friendly with graphical interfaces, and provides on-line help instructions. All options are executed using mouse commands and are displayed on a single menu for fast and easy operation. LCFM is written in C++ using the Borland C++ 2.0 compiler for IBM PC series computers and compatible computers running MS-DOS. The program requires a mouse and an EGA/VGA display. A minimum of 77K of RAM is also required for execution. The documentation is provided in electronic form on the distribution medium in WordPerfect format. A sample MS-DOS executable is provided on the distribution medium. The standard distribution medium for this program is one 5.25 inch 360K MS-DOS format diskette. The contents of the diskette are compressed using the PKWARE archiving tools

  18. Why Open Source Hardware matters and why you should care

    OpenAIRE

    Gürkaynak, Frank K.

    2017-01-01

    Open source hardware is currently where open source software was about 30 years ago. The idea is well received by enthusiasts, there is interest and the open source hardware has gained visible momentum recently, with several well-known universities including UC Berkeley, Cambridge and ETH Zürich actively working on large projects involving open source hardware, attracting the attention of companies big and small. But it is still not quite there yet. In this talk, based on my experience on the...

  19. Support for NUMA hardware in HelenOS

    OpenAIRE

    Horký, Vojtěch

    2011-01-01

    The goal of this master thesis is to extend HelenOS operating system with the support for ccNUMA hardware. The text of the thesis contains a brief introduction to ccNUMA hardware, an overview of NUMA features and relevant features of HelenOS (memory management, scheduling, etc.). The thesis analyses various design decisions of the implementation of NUMA support -- introducing the hardware topology into the kernel data structures, propagating this information to user space, thread affinity to ...

  20. Real-time autocorrelator for fluorescence correlation spectroscopy based on graphical-processor-unit architecture: method, implementation, and comparative studies

    Science.gov (United States)

    Laracuente, Nicholas; Grossman, Carl

    2013-03-01

    We developed an algorithm and software to calculate autocorrelation functions from real-time photon-counting data using the fast, parallel capabilities of graphical processor units (GPUs). Recent developments in hardware and software have allowed for general purpose computing with inexpensive GPU hardware. These devices are more suited for emulating hardware autocorrelators than traditional CPU-based software applications by emphasizing parallel throughput over sequential speed. Incoming data are binned in a standard multi-tau scheme with configurable points-per-bin size and are mapped into a GPU memory pattern to reduce time-expensive memory access. Applications include dynamic light scattering (DLS) and fluorescence correlation spectroscopy (FCS) experiments. We ran the software on a 64-core graphics pci card in a 3.2 GHz Intel i5 CPU based computer running Linux. FCS measurements were made on Alexa-546 and Texas Red dyes in a standard buffer (PBS). Software correlations were compared to hardware correlator measurements on the same signals. Supported by HHMI and Swarthmore College

  1. Optimized Laplacian image sharpening algorithm based on graphic processing unit

    Science.gov (United States)

    Ma, Tinghuai; Li, Lu; Ji, Sai; Wang, Xin; Tian, Yuan; Al-Dhelaan, Abdullah; Al-Rodhaan, Mznah

    2014-12-01

    In classical Laplacian image sharpening, all pixels are processed one by one, which leads to large amount of computation. Traditional Laplacian sharpening processed on CPU is considerably time-consuming especially for those large pictures. In this paper, we propose a parallel implementation of Laplacian sharpening based on Compute Unified Device Architecture (CUDA), which is a computing platform of Graphic Processing Units (GPU), and analyze the impact of picture size on performance and the relationship between the processing time of between data transfer time and parallel computing time. Further, according to different features of different memory, an improved scheme of our method is developed, which exploits shared memory in GPU instead of global memory and further increases the efficiency. Experimental results prove that two novel algorithms outperform traditional consequentially method based on OpenCV in the aspect of computing speed.

  2. Reliable software for unreliable hardware a cross layer perspective

    CERN Document Server

    Rehman, Semeen; Henkel, Jörg

    2016-01-01

    This book describes novel software concepts to increase reliability under user-defined constraints. The authors’ approach bridges, for the first time, the reliability gap between hardware and software. Readers will learn how to achieve increased soft error resilience on unreliable hardware, while exploiting the inherent error masking characteristics and error (stemming from soft errors, aging, and process variations) mitigations potential at different software layers. · Provides a comprehensive overview of reliability modeling and optimization techniques at different hardware and software levels; · Describes novel optimization techniques for software cross-layer reliability, targeting unreliable hardware.

  3. Environmental Friendly Coatings and Corrosion Prevention For Flight Hardware Project

    Science.gov (United States)

    Calle, Luz

    2014-01-01

    Identify, test and develop qualification criteria for environmentally friendly corrosion protective coatings and corrosion preventative compounds (CPC's) for flight hardware an ground support equipment.

  4. Smoldyn on graphics processing units: massively parallel Brownian dynamics simulations.

    Science.gov (United States)

    Dematté, Lorenzo

    2012-01-01

    Space is a very important aspect in the simulation of biochemical systems; recently, the need for simulation algorithms able to cope with space is becoming more and more compelling. Complex and detailed models of biochemical systems need to deal with the movement of single molecules and particles, taking into consideration localized fluctuations, transportation phenomena, and diffusion. A common drawback of spatial models lies in their complexity: models can become very large, and their simulation could be time consuming, especially if we want to capture the systems behavior in a reliable way using stochastic methods in conjunction with a high spatial resolution. In order to deliver the promise done by systems biology to be able to understand a system as whole, we need to scale up the size of models we are able to simulate, moving from sequential to parallel simulation algorithms. In this paper, we analyze Smoldyn, a widely diffused algorithm for stochastic simulation of chemical reactions with spatial resolution and single molecule detail, and we propose an alternative, innovative implementation that exploits the parallelism of Graphics Processing Units (GPUs). The implementation executes the most computational demanding steps (computation of diffusion, unimolecular, and bimolecular reaction, as well as the most common cases of molecule-surface interaction) on the GPU, computing them in parallel on each molecule of the system. The implementation offers good speed-ups and real time, high quality graphics output

  5. Open Hardware For CERN's Accelerator Control Systems

    CERN Document Server

    van der Bij, E; Ayass, M; Boccardi, A; Cattin, M; Gil Soriano, C; Gousiou, E; Iglesias Gonsálvez, S; Penacoba Fernandez, G; Serrano, J; Voumard, N; Wlostowski, T

    2011-01-01

    The accelerator control systems at CERN will be renovated and many electronics modules will be redesigned as the modules they will replace cannot be bought anymore or use obsolete components. The modules used in the control systems are diverse: analog and digital I/O, level converters and repeaters, serial links and timing modules. Overall around 120 modules are supported that are used in systems such as beam instrumentation, cryogenics and power converters. Only a small percentage of the currently used modules are commercially available, while most of them had been specifically designed at CERN. The new developments are based on VITA and PCI-SIG standards such as FMC (FPGA Mezzanine Card), PCI Express and VME64x using transition modules. As system-on-chip interconnect, the public domain Wishbone specification is used. For the renovation, it is considered imperative to have for each board access to the full hardware design and its firmware so that problems could quickly be resolved by CERN engineers or its ...

  6. Magnetic qubits as hardware for quantum computers

    International Nuclear Information System (INIS)

    Tejada, J.; Chudnovsky, E.; Barco, E. del

    2000-01-01

    We propose two potential realisations for quantum bits based on nanometre scale magnetic particles of large spin S and high anisotropy molecular clusters. In case (1) the bit-value basis states vertical bar-0> and vertical bar-1> are the ground and first excited spin states S z = S and S-1, separated by an energy gap given by the ferromagnetic resonance (FMR) frequency. In case (2), when there is significant tunnelling through the anisotropy barrier, the qubit states correspond to the symmetric, vertical bar-0>, and antisymmetric, vertical bar-1>, combinations of the two-fold degenerate ground state S z = ± S. In each case the temperature of operation must be low compared to the energy gap, Δ, between the states vertical bar-0> and vertical bar-1>. The gap Δ in case (2) can be controlled with an external magnetic field perpendicular to the easy axis of the molecular cluster. The states of different molecular clusters and magnetic particles may be entangled by connecting them by superconducting lines with Josephson switches, leading to the potential for quantum computing hardware. (author)

  7. Magnetic qubits as hardware for quantum computers

    Energy Technology Data Exchange (ETDEWEB)

    Tejada, J.; Chudnovsky, E.; Barco, E. del [and others

    2000-07-01

    We propose two potential realisations for quantum bits based on nanometre scale magnetic particles of large spin S and high anisotropy molecular clusters. In case (1) the bit-value basis states vertical bar-0> and vertical bar-1> are the ground and first excited spin states S{sub z} = S and S-1, separated by an energy gap given by the ferromagnetic resonance (FMR) frequency. In case (2), when there is significant tunnelling through the anisotropy barrier, the qubit states correspond to the symmetric, vertical bar-0>, and antisymmetric, vertical bar-1>, combinations of the two-fold degenerate ground state S{sub z} = {+-} S. In each case the temperature of operation must be low compared to the energy gap, {delta}, between the states vertical bar-0> and vertical bar-1>. The gap {delta} in case (2) can be controlled with an external magnetic field perpendicular to the easy axis of the molecular cluster. The states of different molecular clusters and magnetic particles may be entangled by connecting them by superconducting lines with Josephson switches, leading to the potential for quantum computing hardware. (author)

  8. Nanorobot Hardware Architecture for Medical Defense

    Directory of Open Access Journals (Sweden)

    Luiz C. Kretly

    2008-05-01

    Full Text Available This work presents a new approach with details on the integrated platform and hardware architecture for nanorobots application in epidemic control, which should enable real time in vivo prognosis of biohazard infection. The recent developments in the field of nanoelectronics, with transducers progressively shrinking down to smaller sizes through nanotechnology and carbon nanotubes, are expected to result in innovative biomedical instrumentation possibilities, with new therapies and efficient diagnosis methodologies. The use of integrated systems, smart biosensors, and programmable nanodevices are advancing nanoelectronics, enabling the progressive research and development of molecular machines. It should provide high precision pervasive biomedical monitoring with real time data transmission. The use of nanobioelectronics as embedded systems is the natural pathway towards manufacturing methodology to achieve nanorobot applications out of laboratories sooner as possible. To demonstrate the practical application of medical nanorobotics, a 3D simulation based on clinical data addresses how to integrate communication with nanorobots using RFID, mobile phones, and satellites, applied to long distance ubiquitous surveillance and health monitoring for troops in conflict zones. Therefore, the current model can also be used to prevent and save a population against the case of some targeted epidemic disease.

  9. Hardware upgrade for A2 data acquisition

    Energy Technology Data Exchange (ETDEWEB)

    Ostrick, Michael; Gradl, Wolfgang; Otte, Peter-Bernd; Neiser, Andreas; Steffen, Oliver; Wolfes, Martin; Koerner, Tito [Institut fuer Kernphysik, Mainz (Germany); Collaboration: A2-Collaboration

    2014-07-01

    The A2 Collaboration uses an energy tagged photon beam which is produced via bremsstrahlung off the MAMI electron beam. The detector system consists of Crystal Ball and TAPS and covers almost the whole solid angle. A frozen-spin polarized target allows to perform high precision measurements of polarization observables in meson photo-production. During the last summer, a major upgrade of the data acquisition system was performed, both on the hardware and the software side. The goal of this upgrade was increased reliability of the system and an improvement in the data rate to disk. By doubling the number of readout CPUs and employing special VME crates with a split backplane, the number of bus accesses per readout cycle and crate was cut by a factor of two, giving almost a factor of two gain in the readout rate. In the course of the upgrade, we also switched most of the detector control system to using the distributed control system EPICS. For the upgraded control system, some new tools were developed to make full use of the capabilities of this decentralised slow control and monitoring system. The poster presents some of the major contributions to this project.

  10. Consumer Empowerment in Dermatology

    Science.gov (United States)

    Hoch, Heather E.; Busse, Kristine L.; Dellavalle, Robert P.

    2009-01-01

    Summary Health care consumers increasingly confront and collaborate with their medical providers. We describe consumer success in other medical fields and in dermatology, especially dermatologic disease advocacy and improving dermatologist-patient interactions. PMID:19254661

  11. Into beef consumers' mind

    DEFF Research Database (Denmark)

    de Barcellos, Marcia Dutra; Brei, Vinicius A.

    indicated similarities amongst Brazilian and Australian consumers regarding their positive attitude towards beef and main concerns regarding its consumption. Dutch consumers, although presented negative attitudes, considered beef consumption as important. In general respondents presented a high degree...

  12. Development of Hardware-in-the-Loop Simulation Based on Gazebo and Pixhawk for Unmanned Aerial Vehicles

    Science.gov (United States)

    Nguyen, Khoa Dang; Ha, Cheolkeun

    2018-04-01

    Hardware-in-the-loop simulation (HILS) is well known as an effective approach in the design of unmanned aerial vehicles (UAV) systems, enabling engineers to test the control algorithm on a hardware board with a UAV model on the software. Performance of HILS is determined by performances of the control algorithm, the developed model, and the signal transfer between the hardware and software. The result of HILS is degraded if any signal could not be transferred to the correct destination. Therefore, this paper aims to develop a middleware software to secure communications in HILS system for testing the operation of a quad-rotor UAV. In our HILS, the Gazebo software is used to generate a nonlinear six-degrees-of-freedom (6DOF) model, sensor model, and 3D visualization for the quad-rotor UAV. Meanwhile, the flight control algorithm is designed and implemented on the Pixhawk hardware. New middleware software, referred to as the control application software (CAS), is proposed to ensure the connection and data transfer between Gazebo and Pixhawk using the multithread structure in Qt Creator. The CAS provides a graphical user interface (GUI), allowing the user to monitor the status of packet transfer, and perform the flight control commands and the real-time tuning parameters for the quad-rotor UAV. Numerical implementations have been performed to prove the effectiveness of the middleware software CAS suggested in this paper.

  13. Constructive Consumer Choice Processes.

    OpenAIRE

    Bettman, James R; Luce, Mary Frances; Payne, John W

    1998-01-01

    Consumer decision making has been a focal interest in consumer research, and consideration of current marketplace trends ( e.g., technological change, an information explosion) indicates that this topic will continue to be critically important. We argue that consumer choice is inherently constructive. Due to limited processing capacity, consumers often do not have well-defined existing preferences, but construct them using a variety of strategies contingent on task demands. After describing c...

  14. Impulsive consumer behavior

    OpenAIRE

    Kovač Žnideršić, Ružica; Grubor, Aleksandar; Marić, Dražen

    2014-01-01

    Research into consumer behaviour features as the foundation of all the planned and implemented marketing activities of a company. Consumer behaviour is determined by numerous factors, and is therefore characterised as highly complex and difficult to predict. A particular challenge for marketing science and practice is to research impulse consumer behaviour in shopping – a behaviour that occurs when consumers experience a sudden, powerful and persistent urge to buy something immediately. This ...

  15. Ordered Consumer Search

    OpenAIRE

    Armstrong, Mark

    2016-01-01

    The paper discusses situations in which consumers search through their options in a deliberate order, in contrast to more familiar models with random search. Topics include: network effects (consumers may be better off following the same search order as other consumers); the use of price and non-price advertising to direct search; the impact of consumers starting a new search with their previous supplier; the incentive sellers have to merge or co-locate with other sellers; and the incentive a...

  16. Shyness in consumer behavior

    OpenAIRE

    Kusterer, Sandra

    2017-01-01

    Shyness is widespread among the population and affects a large group of consumers. Companies, however, have barely knowledge about this kind of consumers and their behavior. Particularly in the field of complaint management the barriers which prevent consumers of voicing a complaint are largely unknown and quite often companies are not aware of the dissatisfaction among their customers. Thus, this paper aims to analyze the impact of shyness on consumer complaint behavior. A survey-based appro...

  17. Consumer Directed Health Care

    OpenAIRE

    John Goodman

    2006-01-01

    Consumer driven health care (CDHC) is a potential solution to two perplexing problems: (1) How to choose between health care and other uses of money, and (2) how to allocate resources in an industry where normal market forces have been systemically suppressed. In the consumer-driven model, consumers occupy the primary decision-making role regarding the health care that they receive. From an employee benefits perspective, consumer driven health care in the broadest sense may refer to limited e...

  18. Brain inspired hardware architectures - Can they be used for particle physics ?

    CERN Multimedia

    CERN. Geneva

    2016-01-01

    After their inception in the 1940s and several decades of moderate success, artificial neural networks have recently demonstrated impressive achievements in analysing big data volumes. Wide and deep network architectures can now be trained using high performance computing systems, graphics card clusters in particular. Despite their successes these state-of-the-art approaches suffer from very long training times and huge energy consumption, in particular during the training phase. The biological brain can perform similar and superior classification tasks in the space and time domains, but at the same time exhibits very low power consumption, rapid unsupervised learning capabilities and fault tolerance. In the talk the differences between classical neural networks and neural circuits in the brain will be presented. Recent hardware implementations of neuromorphic computing systems and their applications will be shown. Finally, some initial ideas to use accelerated neural architectures as trigger processors i...

  19. Open ISEmeter: An open hardware high-impedance interface for potentiometric detection

    Energy Technology Data Exchange (ETDEWEB)

    Salvador, C.; Carbajo, J.; Mozo, J. D., E-mail: jdaniel.mozo@diq.uhu.es [Applied Electrochemistry Laboratory, Faculty of Experimental Sciences, University of Huelva, Av. 3 de Marzo s/n., 21007 Huelva (Spain); Mesa, M. S.; Durán, E. [Department of Electronics Engineering, Computers and Automatic, ETSI, University of Huelva, Campus de La Rabida, 21810 Huelva (Spain); Alvarez, J. L. [Department of Information Technologies, ETSI, University of Huelva, Campus de La Rabida, 21810 Huelva (Spain)

    2016-05-15

    In this work, a new open hardware interface based on Arduino to read electromotive force (emf) from potentiometric detectors is presented. The interface has been fully designed with the open code philosophy and all documentation will be accessible on web. The paper describes a comprehensive project including the electronic design, the firmware loaded on Arduino, and the Java-coded graphical user interface to load data in a computer (PC or Mac) for processing. The prototype was tested by measuring the calibration curve of a detector. As detection element, an active poly(vinyl chloride)-based membrane was used, doped with cetyltrimethylammonium dodecylsulphate (CTA{sup +}-DS{sup −}). The experimental measures of emf indicate Nernstian behaviour with the CTA{sup +} content of test solutions, as it was described in the literature, proving the validity of the developed prototype. A comparative analysis of performance was made by using the same chemical detector but changing the measurement instrumentation.

  20. An Efficient Technique for Hardware/Software Partitioning Process in Codesign

    Directory of Open Access Journals (Sweden)

    Imene Mhadhbi

    2016-01-01

    Full Text Available Codesign methodology deals with the problem of designing complex embedded systems, where automatic hardware/software partitioning is one key issue. The research efforts in this issue are focused on exploring new automatic partitioning methods which consider only binary or extended partitioning problems. The main contribution of this paper is to propose a hybrid FCMPSO partitioning technique, based on Fuzzy C-Means (FCM and Particle Swarm Optimization (PSO algorithms suitable for mapping embedded applications for both binary and multicores target architecture. Our FCMPSO optimization technique has been compared using different graphical models with a large number of instances. Performance analysis reveals that FCMPSO outperforms PSO algorithm as well as the Genetic Algorithm (GA, Simulated Annealing (SA, Ant Colony Optimization (ACO, and FCM standard metaheuristic based techniques and also hybrid solutions including PSO then GA, GA then SA, GA then ACO, ACO then SA, FCM then GA, FCM then SA, and finally ACO followed by FCM.