WorldWideScience

Sample records for computer driven visual

  1. Science-Driven Computing: NERSC's Plan for 2006-2010

    Energy Technology Data Exchange (ETDEWEB)

    Simon, Horst D.; Kramer, William T.C.; Bailey, David H.; Banda,Michael J.; Bethel, E. Wes; Craw, James M.; Fortney, William J.; Hules,John A.; Meyer, Nancy L.; Meza, Juan C.; Ng, Esmond G.; Rippe, Lynn E.; Saphir, William C.; Verdier, Francesca; Walter, Howard A.; Yelick,Katherine A.

    2005-05-16

    NERSC has developed a five-year strategic plan focusing on three components: Science-Driven Systems, Science-Driven Services, and Science-Driven Analytics. (1) Science-Driven Systems: Balanced introduction of the best new technologies for complete computational systems--computing, storage, networking, visualization and analysis--coupled with the activities necessary to engage vendors in addressing the DOE computational science requirements in their future roadmaps. (2) Science-Driven Services: The entire range of support activities, from high-quality operations and user services to direct scientific support, that enable a broad range of scientists to effectively use NERSC systems in their research. NERSC will concentrate on resources needed to realize the promise of the new highly scalable architectures for scientific discovery in multidisciplinary computational science projects. (3) Science-Driven Analytics: The architectural and systems enhancements and services required to integrate NERSC's powerful computational and storage resources to provide scientists with new tools to effectively manipulate, visualize, and analyze the huge data sets derived from simulations and experiments.

  2. New tools to aid in scientific computing and visualization

    International Nuclear Information System (INIS)

    Wallace, M.G.; Christian-Frear, T.L.

    1992-01-01

    In this paper, two computer programs are described which aid in the pre- and post-processing of computer generated data. CoMeT (Computational Mechanics Toolkit) is a customizable, interactive, graphical, menu-driven program that provides the analyst with a consistent user-friendly interface to analysis codes. Trans Vol (Transparent Volume Visualization) is a specialized tool for the scientific three-dimensional visualization of complex solids by the technique of volume rendering. Both tools are described in basic detail along with an application example concerning the simulation of contaminant migration from an underground nuclear repository

  3. Large Field Visualization with Demand-Driven Calculation

    Science.gov (United States)

    Moran, Patrick J.; Henze, Chris

    1999-01-01

    We present a system designed for the interactive definition and visualization of fields derived from large data sets: the Demand-Driven Visualizer (DDV). The system allows the user to write arbitrary expressions to define new fields, and then apply a variety of visualization techniques to the result. Expressions can include differential operators and numerous other built-in functions, ail of which are evaluated at specific field locations completely on demand. The payoff of following a demand-driven design philosophy throughout becomes particularly evident when working with large time-series data, where the costs of eager evaluation alternatives can be prohibitive.

  4. Query-Driven Visualization and Analysis

    Energy Technology Data Exchange (ETDEWEB)

    Ruebel, Oliver; Bethel, E. Wes; Prabhat, Mr.; Wu, Kesheng

    2012-11-01

    This report focuses on an approach to high performance visualization and analysis, termed query-driven visualization and analysis (QDV). QDV aims to reduce the amount of data that needs to be processed by the visualization, analysis, and rendering pipelines. The goal of the data reduction process is to separate out data that is "scientifically interesting'' and to focus visualization, analysis, and rendering on that interesting subset. The premise is that for any given visualization or analysis task, the data subset of interest is much smaller than the larger, complete data set. This strategy---extracting smaller data subsets of interest and focusing of the visualization processing on these subsets---is complementary to the approach of increasing the capacity of the visualization, analysis, and rendering pipelines through parallelism. This report discusses the fundamental concepts in QDV, their relationship to different stages in the visualization and analysis pipelines, and presents QDV's application to problems in diverse areas, ranging from forensic cybersecurity to high energy physics.

  5. Visualization-based decision support for value-driven system design

    Science.gov (United States)

    Tibor, Elliott

    In the past 50 years, the military, communication, and transportation systems that permeate our world, have grown exponentially in size and complexity. The development and production of these systems has seen ballooning costs and increased risk. This is particularly critical for the aerospace industry. The inability to deal with growing system complexity is a crippling force in the advancement of engineered systems. Value-Driven Design represents a paradigm shift in the field of design engineering that has potential to help counteract this trend. The philosophy of Value-Driven Design places the desires of the stakeholder at the forefront of the design process to capture true preferences and reveal system alternatives that were never previously thought possible. Modern aerospace engineering design problems are large, complex, and involve multiple levels of decision-making. To find the best design, the decision-maker is often required to analyze hundreds or thousands of combinations of design variables and attributes. Visualization can be used to support these decisions, by communicating large amounts of data in a meaningful way. Understanding the design space, the subsystem relationships, and the design uncertainties is vital to the advancement of Value-Driven Design as an accepted process for the development of more effective, efficient, robust, and elegant aerospace systems. This research investigates the use of multi-dimensional data visualization tools to support decision-making under uncertainty during the Value-Driven Design process. A satellite design system comprising a satellite, ground station, and launch vehicle is used to demonstrate effectiveness of new visualization methods to aid in decision support during complex aerospace system design. These methods are used to facilitate the exploration of the feasible design space by representing the value impact of system attribute changes and comparing the results of multi-objective optimization formulations

  6. Activity-Centered Domain Characterization for Problem-Driven Scientific Visualization.

    Science.gov (United States)

    Marai, G Elisabeta

    2018-01-01

    Although visualization design models exist in the literature in the form of higher-level methodological frameworks, these models do not present a clear methodological prescription for the domain characterization step. This work presents a framework and end-to-end model for requirements engineering in problem-driven visualization application design. The framework and model are based on the activity-centered design paradigm, which is an enhancement of human-centered design. The proposed activity-centered approach focuses on user tasks and activities, and allows an explicit link between the requirements engineering process with the abstraction stage-and its evaluation-of existing, higher-level visualization design models. In a departure from existing visualization design models, the resulting model: assigns value to a visualization based on user activities; ranks user tasks before the user data; partitions requirements in activity-related capabilities and nonfunctional characteristics and constraints; and explicitly incorporates the user workflows into the requirements process. A further merit of this model is its explicit integration of functional specifications, a concept this work adapts from the software engineering literature, into the visualization design nested model. A quantitative evaluation using two sets of interdisciplinary projects supports the merits of the activity-centered model. The result is a practical roadmap to the domain characterization step of visualization design for problem-driven data visualization. Following this domain characterization model can help remove a number of pitfalls that have been identified multiple times in the visualization design literature.

  7. Consistent data-driven computational mechanics

    Science.gov (United States)

    González, D.; Chinesta, F.; Cueto, E.

    2018-05-01

    We present a novel method, within the realm of data-driven computational mechanics, to obtain reliable and thermodynamically sound simulation from experimental data. We thus avoid the need to fit any phenomenological model in the construction of the simulation model. This kind of techniques opens unprecedented possibilities in the framework of data-driven application systems and, particularly, in the paradigm of industry 4.0.

  8. User-driven sampling strategies in image exploitation

    Science.gov (United States)

    Harvey, Neal; Porter, Reid

    2013-12-01

    Visual analytics and interactive machine learning both try to leverage the complementary strengths of humans and machines to solve complex data exploitation tasks. These fields overlap most significantly when training is involved: the visualization or machine learning tool improves over time by exploiting observations of the human-computer interaction. This paper focuses on one aspect of the human-computer interaction that we call user-driven sampling strategies. Unlike relevance feedback and active learning sampling strategies, where the computer selects which data to label at each iteration, we investigate situations where the user selects which data is to be labeled at each iteration. User-driven sampling strategies can emerge in many visual analytics applications but they have not been fully developed in machine learning. User-driven sampling strategies suggest new theoretical and practical research questions for both visualization science and machine learning. In this paper we identify and quantify the potential benefits of these strategies in a practical image analysis application. We find user-driven sampling strategies can sometimes provide significant performance gains by steering tools towards local minima that have lower error than tools trained with all of the data. In preliminary experiments we find these performance gains are particularly pronounced when the user is experienced with the tool and application domain.

  9. Security and policy driven computing

    CERN Document Server

    Liu, Lei

    2010-01-01

    Security and Policy Driven Computing covers recent advances in security, storage, parallelization, and computing as well as applications. The author incorporates a wealth of analysis, including studies on intrusion detection and key management, computer storage policy, and transactional management.The book first describes multiple variables and index structure derivation for high dimensional data distribution and applies numeric methods to proposed search methods. It also focuses on discovering relations, logic, and knowledge for policy management. To manage performance, the text discusses con

  10. The Computational Anatomy of Visual Neglect.

    Science.gov (United States)

    Parr, Thomas; Friston, Karl J

    2018-02-01

    Visual neglect is a debilitating neuropsychological phenomenon that has many clinical implications and-in cognitive neuroscience-offers an important lesion deficit model. In this article, we describe a computational model of visual neglect based upon active inference. Our objective is to establish a computational and neurophysiological process theory that can be used to disambiguate among the various causes of this important syndrome; namely, a computational neuropsychology of visual neglect. We introduce a Bayes optimal model based upon Markov decision processes that reproduces the visual searches induced by the line cancellation task (used to characterize visual neglect at the bedside). We then consider 3 distinct ways in which the model could be lesioned to reproduce neuropsychological (visual search) deficits. Crucially, these 3 levels of pathology map nicely onto the neuroanatomy of saccadic eye movements and the systems implicated in visual neglect. © The Author 2017. Published by Oxford University Press.

  11. Integrated Optoelectronic Networks for Application-Driven Multicore Computing

    Science.gov (United States)

    2017-05-08

    AFRL-AFOSR-VA-TR-2017-0102 Integrated Optoelectronic Networks for Application- Driven Multicore Computing Sudeep Pasricha COLORADO STATE UNIVERSITY...AND SUBTITLE Integrated Optoelectronic Networks for Application-Driven Multicore Computing 5a.  CONTRACT NUMBER 5b.  GRANT NUMBER FA9550-13-1-0110 5c...and supportive materials with innovative architectural designs that integrate these components according to system-wide application needs. 15

  12. Visual ergonomics and computer work--is it all about computer glasses?

    Science.gov (United States)

    Jonsson, Christina

    2012-01-01

    The Swedish Provisions on Work with Display Screen Equipment and the EU Directive on the minimum safety and health requirements for work with display screen equipment cover several important visual ergonomics aspects. But a review of cases and questions to the Swedish Work Environment Authority clearly shows that most attention is given to the demands for eyesight tests and special computer glasses. Other important visual ergonomics factors are at risk of being neglected. Today computers are used everywhere, both at work and at home. Computers can be laptops, PDA's, tablet computers, smart phones, etc. The demands on eyesight tests and computer glasses still apply but the visual demands and the visual ergonomics conditions are quite different compared to the use of a stationary computer. Based on this review, we raise the question if the demand on the employer to provide the employees with computer glasses is outdated.

  13. A noninvasive brain computer interface using visually-induced near-infrared spectroscopy responses.

    Science.gov (United States)

    Chen, Cheng-Hsuan; Ho, Ming-Shan; Shyu, Kuo-Kai; Hsu, Kou-Cheng; Wang, Kuo-Wei; Lee, Po-Lei

    2014-09-19

    Visually-induced near-infrared spectroscopy (NIRS) response was utilized to design a brain computer interface (BCI) system. Four circular checkerboards driven by distinct flickering sequences were displayed on a LCD screen as visual stimuli to induce subjects' NIRS responses. Each flickering sequence was a concatenated sequence of alternative flickering segments and resting segments. The flickering segment was designed with fixed duration of 3s whereas the resting segment was chosen randomly within 15-20s to create the mutual independencies among different flickering sequences. Six subjects were recruited in this study and subjects were requested to gaze at the four visual stimuli one-after-one in a random order. Since visual responses in human brain are time-locked to the onsets of visual stimuli and the flicker sequences of distinct visual stimuli were designed mutually independent, the NIRS responses induced by user's gazed targets can be discerned from non-gazed targets by applying a simple averaging process. The accuracies for the six subjects were higher than 90% after 10 or more epochs being averaged. Copyright © 2014 Elsevier Ireland Ltd. All rights reserved.

  14. Visualizing the Computational Intelligence Field

    NARCIS (Netherlands)

    L. Waltman (Ludo); J.H. van den Berg (Jan); U. Kaymak (Uzay); N.J.P. van Eck (Nees Jan)

    2006-01-01

    textabstractIn this paper, we visualize the structure and the evolution of the computational intelligence (CI) field. Based on our visualizations, we analyze the way in which the CI field is divided into several subfields. The visualizations provide insight into the characteristics of each subfield

  15. Visualization Tools for Teaching Computer Security

    Science.gov (United States)

    Yuan, Xiaohong; Vega, Percy; Qadah, Yaseen; Archer, Ricky; Yu, Huiming; Xu, Jinsheng

    2010-01-01

    Using animated visualization tools has been an important teaching approach in computer science education. We have developed three visualization and animation tools that demonstrate various information security concepts and actively engage learners. The information security concepts illustrated include: packet sniffer and related computer network…

  16. An Application of Multivariate Statistical Analysis for Query-Driven Visualization

    Energy Technology Data Exchange (ETDEWEB)

    Gosink, Luke J. [Pacific Northwest National Lab. (PNNL), Richland, WA (United States); Garth, Christoph [Univ. of California, Davis, CA (United States); Anderson, John C. [Univ. of California, Davis, CA (United States); Bethel, E. Wes [Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States); Joy, Kenneth I. [Univ. of California, Davis, CA (United States)

    2011-03-01

    Driven by the ability to generate ever-larger, increasingly complex data, there is an urgent need in the scientific community for scalable analysis methods that can rapidly identify salient trends in scientific data. Query-Driven Visualization (QDV) strategies are among the small subset of techniques that can address both large and highly complex datasets. This paper extends the utility of QDV strategies with a statistics-based framework that integrates non-parametric distribution estimation techniques with a new segmentation strategy to visually identify statistically significant trends and features within the solution space of a query. In this framework, query distribution estimates help users to interactively explore their query's solution and visually identify the regions where the combined behavior of constrained variables is most important, statistically, to their inquiry. Our new segmentation strategy extends the distribution estimation analysis by visually conveying the individual importance of each variable to these regions of high statistical significance. We demonstrate the analysis benefits these two strategies provide and show how they may be used to facilitate the refinement of constraints over variables expressed in a user's query. We apply our method to datasets from two different scientific domains to demonstrate its broad applicability.

  17. VISUALIZATION METHODS OF VORTICAL FLOWS IN COMPUTATIONAL FLUID DYNAMICS AND THEIR APPLICATIONS

    Directory of Open Access Journals (Sweden)

    K. N. Volkov

    2014-05-01

    Full Text Available The paper deals with conceptions and methods for visual representation of research numerical results in the problems of fluid mechanics and gas. The three-dimensional nature of unsteady flow being simulated creates significant difficulties for the visual representation of results. It complicates control and understanding of numerical data, and exchange and processing of obtained information about the flow field. Approaches to vortical flows visualization with the usage of gradients of primary and secondary scalar and vector fields are discussed. An overview of visualization techniques for vortical flows using different definitions of the vortex and its identification criteria is given. Visualization examples for some solutions of gas dynamics problems related to calculations of jets and cavity flows are presented. Ideas of the vortical structure of the free non-isothermal jet and the formation of coherent vortex structures in the mixing layer are developed. Analysis of formation patterns for spatial flows inside large-scale vortical structures within the enclosed space of the cubic lid-driven cavity is performed. The singular points of the vortex flow in a cubic lid-driven cavity are found based on the results of numerical simulation; their type and location are identified depending on the Reynolds number. Calculations are performed with fine meshes and modern approaches to the simulation of vortical flows (direct numerical simulation and large-eddy simulation. Paradigm of graphical programming and COVISE virtual environment are used for the visual representation of computational results. Application that implements the visualization of the problem is represented as a network which links are modules and each of them is designed to solve a case-specific problem. Interaction between modules is carried out by the input and output ports (data receipt and data transfer giving the possibility to use various input and output devices.

  18. Efficient Feature-Driven Visualization of Large-Scale Scientific Data

    Energy Technology Data Exchange (ETDEWEB)

    Lu, Aidong

    2012-12-12

    Very large, complex scientific data acquired in many research areas creates critical challenges for scientists to understand, analyze, and organize their data. The objective of this project is to expand the feature extraction and analysis capabilities to develop powerful and accurate visualization tools that can assist domain scientists with their requirements in multiple phases of scientific discovery. We have recently developed several feature-driven visualization methods for extracting different data characteristics of volumetric datasets. Our results verify the hypothesis in the proposal and will be used to develop additional prototype systems.

  19. Parallel visualization on leadership computing resources

    Energy Technology Data Exchange (ETDEWEB)

    Peterka, T; Ross, R B [Mathematics and Computer Science Division, Argonne National Laboratory, Argonne, IL 60439 (United States); Shen, H-W [Department of Computer Science and Engineering, Ohio State University, Columbus, OH 43210 (United States); Ma, K-L [Department of Computer Science, University of California at Davis, Davis, CA 95616 (United States); Kendall, W [Department of Electrical Engineering and Computer Science, University of Tennessee at Knoxville, Knoxville, TN 37996 (United States); Yu, H, E-mail: tpeterka@mcs.anl.go [Sandia National Laboratories, California, Livermore, CA 94551 (United States)

    2009-07-01

    Changes are needed in the way that visualization is performed, if we expect the analysis of scientific data to be effective at the petascale and beyond. By using similar techniques as those used to parallelize simulations, such as parallel I/O, load balancing, and effective use of interprocess communication, the supercomputers that compute these datasets can also serve as analysis and visualization engines for them. Our team is assessing the feasibility of performing parallel scientific visualization on some of the most powerful computational resources of the U.S. Department of Energy's National Laboratories in order to pave the way for analyzing the next generation of computational results. This paper highlights some of the conclusions of that research.

  20. Parallel visualization on leadership computing resources

    International Nuclear Information System (INIS)

    Peterka, T; Ross, R B; Shen, H-W; Ma, K-L; Kendall, W; Yu, H

    2009-01-01

    Changes are needed in the way that visualization is performed, if we expect the analysis of scientific data to be effective at the petascale and beyond. By using similar techniques as those used to parallelize simulations, such as parallel I/O, load balancing, and effective use of interprocess communication, the supercomputers that compute these datasets can also serve as analysis and visualization engines for them. Our team is assessing the feasibility of performing parallel scientific visualization on some of the most powerful computational resources of the U.S. Department of Energy's National Laboratories in order to pave the way for analyzing the next generation of computational results. This paper highlights some of the conclusions of that research.

  1. SeeDB: Efficient Data-Driven Visualization Recommendations to Support Visual Analytics.

    Science.gov (United States)

    Vartak, Manasi; Rahman, Sajjadur; Madden, Samuel; Parameswaran, Aditya; Polyzotis, Neoklis

    2015-09-01

    Data analysts often build visualizations as the first step in their analytical workflow. However, when working with high-dimensional datasets, identifying visualizations that show relevant or desired trends in data can be laborious. We propose SeeDB, a visualization recommendation engine to facilitate fast visual analysis: given a subset of data to be studied, SeeDB intelligently explores the space of visualizations, evaluates promising visualizations for trends, and recommends those it deems most "useful" or "interesting". The two major obstacles in recommending interesting visualizations are (a) scale : evaluating a large number of candidate visualizations while responding within interactive time scales, and (b) utility : identifying an appropriate metric for assessing interestingness of visualizations. For the former, SeeDB introduces pruning optimizations to quickly identify high-utility visualizations and sharing optimizations to maximize sharing of computation across visualizations. For the latter, as a first step, we adopt a deviation-based metric for visualization utility, while indicating how we may be able to generalize it to other factors influencing utility. We implement SeeDB as a middleware layer that can run on top of any DBMS. Our experiments show that our framework can identify interesting visualizations with high accuracy. Our optimizations lead to multiple orders of magnitude speedup on relational row and column stores and provide recommendations at interactive time scales. Finally, we demonstrate via a user study the effectiveness of our deviation-based utility metric and the value of recommendations in supporting visual analytics.

  2. Data-Driven Visualization and Group Analysis of Multichannel EEG Coherence with Functional Units

    NARCIS (Netherlands)

    Caat, Michael ten; Maurits, Natasha M.; Roerdink, Jos B.T.M.

    2008-01-01

    A typical data- driven visualization of electroencephalography ( EEG) coherence is a graph layout, with vertices representing electrodes and edges representing significant coherences between electrode signals. A drawback of this layout is its visual clutter for multichannel EEG. To reduce clutter,

  3. Entanglement-fidelity relations for inaccurate ancilla-driven quantum computation

    International Nuclear Information System (INIS)

    Morimae, Tomoyuki; Kahn, Jonas

    2010-01-01

    It was shown by T. Morimae [Phys. Rev. A 81, 060307(R) (2010)] that the gate fidelity of an inaccurate one-way quantum computation is upper bounded by a decreasing function of the amount of entanglement in the register. This means that a strong entanglement causes the low gate fidelity in the one-way quantum computation with inaccurate measurements. In this paper, we derive similar entanglement-fidelity relations for the inaccurate ancilla-driven quantum computation. These relations again imply that a strong entanglement in the register causes the low gate fidelity in the ancilla-driven quantum computation if the measurements on the ancilla are inaccurate.

  4. Data-Driven Healthcare: Challenges and Opportunities for Interactive Visualization.

    Science.gov (United States)

    Gotz, David; Borland, David

    2016-01-01

    The healthcare industry's widespread digitization efforts are reshaping one of the largest sectors of the world's economy. This transformation is enabling systems that promise to use ever-improving data-driven evidence to help doctors make more precise diagnoses, institutions identify at risk patients for intervention, clinicians develop more personalized treatment plans, and researchers better understand medical outcomes within complex patient populations. Given the scale and complexity of the data required to achieve these goals, advanced data visualization tools have the potential to play a critical role. This article reviews a number of visualization challenges unique to the healthcare discipline.

  5. Interactive volume exploration of petascale microscopy data streams using a visualization-driven virtual memory approach

    KAUST Repository

    Hadwiger, Markus; Beyer, Johanna; Jeong, Wonki; Pfister, Hanspeter

    2012-01-01

    This paper presents the first volume visualization system that scales to petascale volumes imaged as a continuous stream of high-resolution electron microscopy images. Our architecture scales to dense, anisotropic petascale volumes because it: (1) decouples construction of the 3D multi-resolution representation required for visualization from data acquisition, and (2) decouples sample access time during ray-casting from the size of the multi-resolution hierarchy. Our system is designed around a scalable multi-resolution virtual memory architecture that handles missing data naturally, does not pre-compute any 3D multi-resolution representation such as an octree, and can accept a constant stream of 2D image tiles from the microscopes. A novelty of our system design is that it is visualization-driven: we restrict most computations to the visible volume data. Leveraging the virtual memory architecture, missing data are detected during volume ray-casting as cache misses, which are propagated backwards for on-demand out-of-core processing. 3D blocks of volume data are only constructed from 2D microscope image tiles when they have actually been accessed during ray-casting. We extensively evaluate our system design choices with respect to scalability and performance, compare to previous best-of-breed systems, and illustrate the effectiveness of our system for real microscopy data from neuroscience. © 1995-2012 IEEE.

  6. Interactive volume exploration of petascale microscopy data streams using a visualization-driven virtual memory approach

    KAUST Repository

    Hadwiger, Markus

    2012-12-01

    This paper presents the first volume visualization system that scales to petascale volumes imaged as a continuous stream of high-resolution electron microscopy images. Our architecture scales to dense, anisotropic petascale volumes because it: (1) decouples construction of the 3D multi-resolution representation required for visualization from data acquisition, and (2) decouples sample access time during ray-casting from the size of the multi-resolution hierarchy. Our system is designed around a scalable multi-resolution virtual memory architecture that handles missing data naturally, does not pre-compute any 3D multi-resolution representation such as an octree, and can accept a constant stream of 2D image tiles from the microscopes. A novelty of our system design is that it is visualization-driven: we restrict most computations to the visible volume data. Leveraging the virtual memory architecture, missing data are detected during volume ray-casting as cache misses, which are propagated backwards for on-demand out-of-core processing. 3D blocks of volume data are only constructed from 2D microscope image tiles when they have actually been accessed during ray-casting. We extensively evaluate our system design choices with respect to scalability and performance, compare to previous best-of-breed systems, and illustrate the effectiveness of our system for real microscopy data from neuroscience. © 1995-2012 IEEE.

  7. Locative media and data-driven computing experiments

    Directory of Open Access Journals (Sweden)

    Sung-Yueh Perng

    2016-06-01

    Full Text Available Over the past two decades urban social life has undergone a rapid and pervasive geocoding, becoming mediated, augmented and anticipated by location-sensitive technologies and services that generate and utilise big, personal, locative data. The production of these data has prompted the development of exploratory data-driven computing experiments that seek to find ways to extract value and insight from them. These projects often start from the data, rather than from a question or theory, and try to imagine and identify their potential utility. In this paper, we explore the desires and mechanics of data-driven computing experiments. We demonstrate how both locative media data and computing experiments are ‘staged’ to create new values and computing techniques, which in turn are used to try and derive possible futures that are ridden with unintended consequences. We argue that using computing experiments to imagine potential urban futures produces effects that often have little to do with creating new urban practices. Instead, these experiments promote Big Data science and the prospect that data produced for one purpose can be recast for another and act as alternative mechanisms of envisioning urban futures.

  8. Development of real-time visualization system for Computational Fluid Dynamics on parallel computers

    International Nuclear Information System (INIS)

    Muramatsu, Kazuhiro; Otani, Takayuki; Matsumoto, Hideki; Takei, Toshifumi; Doi, Shun

    1998-03-01

    A real-time visualization system for computational fluid dynamics in a network connecting between a parallel computing server and the client terminal was developed. Using the system, a user can visualize the results of a CFD (Computational Fluid Dynamics) simulation on the parallel computer as a client terminal during the actual computation on a server. Using GUI (Graphical User Interface) on the client terminal, to user is also able to change parameters of the analysis and visualization during the real-time of the calculation. The system carries out both of CFD simulation and generation of a pixel image data on the parallel computer, and compresses the data. Therefore, the amount of data from the parallel computer to the client is so small in comparison with no compression that the user can enjoy the swift image appearance comfortably. Parallelization of image data generation is based on Owner Computation Rule. GUI on the client is built on Java applet. A real-time visualization is thus possible on the client PC only if Web browser is implemented on it. (author)

  9. Eye structure, activity rhythms and visually-driven behavior are tuned to visual niche in ants

    Directory of Open Access Journals (Sweden)

    Ayse eYilmaz

    2014-06-01

    Full Text Available Insects have evolved physiological adaptations and behavioural strategies that allow them to cope with a broad spectrum of environmental challenges and contribute to their evolutionary success. Visual performance plays a key role in this success. Correlates between life style and eye organization have been reported in various insect species. Yet, if and how visual ecology translates effectively into different visual discrimination and learning capabilities has been less explored. Here we report results from optical and behavioural analyses performed in two sympatric ant species, Formica cunicularia and Camponotus aethiops. We show that the former are diurnal while the latter are cathemeral. Accordingly, F. cunicularia workers present compound eyes with higher resolution, while C. aethiops workers exhibit eyes with lower resolution but higher sensitivity. The discrimination and learning of visual stimuli differs significantly between these species in controlled dual-choice experiments: discrimination learning of small-field visual stimuli is achieved by F. cunicularia but not by C. aethiops, while both species master the discrimination of large-field visual stimuli. Our work thus provides a paradigmatic example about how timing of foraging activities and visual environment match the organization of compound eyes and visually-driven behaviour. This correspondence underlines the relevance of an ecological/evolutionary framework for analyses in behavioural neuroscience.

  10. Visual problems in young adults due to computer use.

    Science.gov (United States)

    Moschos, M M; Chatziralli, I P; Siasou, G; Papazisis, L

    2012-04-01

    Computer use can cause visual problems. The purpose of our study was to evaluate visual problems due to computer use in young adults. Participants in our study were 87 adults, 48 male and 39 female, mean aged 31.3 years old (SD 7.6). All the participants completed a questionnaire regarding visual problems detected after computer use. The mean daily use of computers was 3.2 hours (SD 2.7). 65.5 % of the participants complained for dry eye, mainly after more than 2.5 hours of computer use. 32 persons (36.8 %) had a foreign body sensation in their eyes, while 15 participants (17.2 %) complained for blurred vision which caused difficulties in driving, after 3.25 hours of continuous computer use. 10.3 % of the participants sought medical advice for their problem. There was a statistically significant correlation between the frequency of visual problems and the duration of computer use (p = 0.021). 79.3 % of the participants use artificial tears during or after long use of computers, so as not to feel any ocular discomfort. The main symptom after computer use in young adults was dry eye. All visual problems associated with the duration of computer use. Artificial tears play an important role in the treatment of ocular discomfort after computer use. © Georg Thieme Verlag KG Stuttgart · New York.

  11. Visualization of unsteady computational fluid dynamics

    Science.gov (United States)

    Haimes, Robert

    1994-11-01

    A brief summary of the computer environment used for calculating three dimensional unsteady Computational Fluid Dynamic (CFD) results is presented. This environment requires a super computer as well as massively parallel processors (MPP's) and clusters of workstations acting as a single MPP (by concurrently working on the same task) provide the required computational bandwidth for CFD calculations of transient problems. The cluster of reduced instruction set computers (RISC) is a recent advent based on the low cost and high performance that workstation vendors provide. The cluster, with the proper software can act as a multiple instruction/multiple data (MIMD) machine. A new set of software tools is being designed specifically to address visualizing 3D unsteady CFD results in these environments. Three user's manuals for the parallel version of Visual3, pV3, revision 1.00 make up the bulk of this report.

  12. Image Visual Realism: From Human Perception to Machine Computation.

    Science.gov (United States)

    Fan, Shaojing; Ng, Tian-Tsong; Koenig, Bryan L; Herberg, Jonathan S; Jiang, Ming; Shen, Zhiqi; Zhao, Qi

    2017-08-30

    Visual realism is defined as the extent to which an image appears to people as a photo rather than computer generated. Assessing visual realism is important in applications like computer graphics rendering and photo retouching. However, current realism evaluation approaches use either labor-intensive human judgments or automated algorithms largely dependent on comparing renderings to reference images. We develop a reference-free computational framework for visual realism prediction to overcome these constraints. First, we construct a benchmark dataset of 2520 images with comprehensive human annotated attributes. From statistical modeling on this data, we identify image attributes most relevant for visual realism. We propose both empirically-based (guided by our statistical modeling of human data) and CNN-learned features to predict visual realism of images. Our framework has the following advantages: (1) it creates an interpretable and concise empirical model that characterizes human perception of visual realism; (2) it links computational features to latent factors of human image perception.

  13. Visual computing scientific visualization and imaging systems

    CERN Document Server

    2014-01-01

    This volume aims to stimulate discussions on research involving the use of data and digital images as an understanding approach for analysis and visualization of phenomena and experiments. The emphasis is put not only on graphically representing data as a way of increasing its visual analysis, but also on the imaging systems which contribute greatly to the comprehension of real cases. Scientific Visualization and Imaging Systems encompass multidisciplinary areas, with applications in many knowledge fields such as Engineering, Medicine, Material Science, Physics, Geology, Geographic Information Systems, among others. This book is a selection of 13 revised and extended research papers presented in the International Conference on Advanced Computational Engineering and Experimenting -ACE-X conferences 2010 (Paris), 2011 (Algarve), 2012 (Istanbul) and 2013 (Madrid). The examples were particularly chosen from materials research, medical applications, general concepts applied in simulations and image analysis and ot...

  14. Modality-Driven Classification and Visualization of Ensemble Variance

    Energy Technology Data Exchange (ETDEWEB)

    Bensema, Kevin; Gosink, Luke; Obermaier, Harald; Joy, Kenneth I.

    2016-10-01

    Paper for the IEEE Visualization Conference Advances in computational power now enable domain scientists to address conceptual and parametric uncertainty by running simulations multiple times in order to sufficiently sample the uncertain input space.

  15. Neural computation of visual imaging based on Kronecker product in the primary visual cortex

    Directory of Open Access Journals (Sweden)

    Guozheng Yao

    2010-03-01

    Full Text Available Abstract Background What kind of neural computation is actually performed by the primary visual cortex and how is this represented mathematically at the system level? It is an important problem in the visual information processing, but has not been well answered. In this paper, according to our understanding of retinal organization and parallel multi-channel topographical mapping between retina and primary visual cortex V1, we divide an image into orthogonal and orderly array of image primitives (or patches, in which each patch will evoke activities of simple cells in V1. From viewpoint of information processing, this activated process, essentially, involves optimal detection and optimal matching of receptive fields of simple cells with features contained in image patches. For the reconstruction of the visual image in the visual cortex V1 based on the principle of minimum mean squares error, it is natural to use the inner product expression in neural computation, which then is transformed into matrix form. Results The inner product is carried out by using Kronecker product between patches and function architecture (or functional column in localized and oriented neural computing. Compared with Fourier Transform, the mathematical description of Kronecker product is simple and intuitive, so is the algorithm more suitable for neural computation of visual cortex V1. Results of computer simulation based on two-dimensional Gabor pyramid wavelets show that the theoretical analysis and the proposed model are reasonable. Conclusions Our results are: 1. The neural computation of the retinal image in cortex V1 can be expressed to Kronecker product operation and its matrix form, this algorithm is implemented by the inner operation between retinal image primitives and primary visual cortex's column. It has simple, efficient and robust features, which is, therefore, such a neural algorithm, which can be completed by biological vision. 2. It is more suitable

  16. Allen Brain Atlas-Driven Visualizations: a web-based gene expression energy visualization tool.

    Science.gov (United States)

    Zaldivar, Andrew; Krichmar, Jeffrey L

    2014-01-01

    The Allen Brain Atlas-Driven Visualizations (ABADV) is a publicly accessible web-based tool created to retrieve and visualize expression energy data from the Allen Brain Atlas (ABA) across multiple genes and brain structures. Though the ABA offers their own search engine and software for researchers to view their growing collection of online public data sets, including extensive gene expression and neuroanatomical data from human and mouse brain, many of their tools limit the amount of genes and brain structures researchers can view at once. To complement their work, ABADV generates multiple pie charts, bar charts and heat maps of expression energy values for any given set of genes and brain structures. Such a suite of free and easy-to-understand visualizations allows for easy comparison of gene expression across multiple brain areas. In addition, each visualization links back to the ABA so researchers may view a summary of the experimental detail. ABADV is currently supported on modern web browsers and is compatible with expression energy data from the Allen Mouse Brain Atlas in situ hybridization data. By creating this web application, researchers can immediately obtain and survey numerous amounts of expression energy data from the ABA, which they can then use to supplement their work or perform meta-analysis. In the future, we hope to enable ABADV across multiple data resources.

  17. Allen Brain Atlas-Driven Visualizations: A Web-Based Gene Expression Energy Visualization Tool

    Directory of Open Access Journals (Sweden)

    Andrew eZaldivar

    2014-05-01

    Full Text Available The Allen Brain Atlas-Driven Visualizations (ABADV is a publicly accessible web-based tool created to retrieve and visualize expression energy data from the Allen Brain Atlas (ABA across multiple genes and brain structures. Though the ABA offers their own search engine and software for researchers to view their growing collection of online public data sets, including extensive gene expression and neuroanatomical data from human and mouse brain, many of their tools limit the amount of genes and brain structures researchers can view at once. To complement their work, ABADV generates multiple pie charts, bar charts and heat maps of expression energy values for any given set of genes and brain structures. Such a suite of free and easy-to-understand visualizations allows for easy comparison of gene expression across multiple brain areas. In addition, each visualization links back to the ABA so researchers may view a summary of the experimental detail. ABADV is currently supported on modern web browsers and is compatible with expression energy data from the Allen Mouse Brain Atlas in situ hybridization data. By creating this web application, researchers can immediately obtain and survey numerous amounts of expression energy data from the ABA, which they can then use to supplement their work or perform meta-analysis. In the future, we hope to enable ABADV across multiple data resources.

  18. Computing and Visualizing Reachable Volumes for Maneuvering Satellites

    Science.gov (United States)

    Jiang, M.; de Vries, W.; Pertica, A.; Olivier, S.

    2011-09-01

    Detecting and predicting maneuvering satellites is an important problem for Space Situational Awareness. The spatial envelope of all possible locations within reach of such a maneuvering satellite is known as the Reachable Volume (RV). As soon as custody of a satellite is lost, calculating the RV and its subsequent time evolution is a critical component in the rapid recovery of the satellite. In this paper, we present a Monte Carlo approach to computing the RV for a given object. Essentially, our approach samples all possible trajectories by randomizing thrust-vectors, thrust magnitudes and time of burn. At any given instance, the distribution of the "point-cloud" of the virtual particles defines the RV. For short orbital time-scales, the temporal evolution of the point-cloud can result in complex, multi-reentrant manifolds. Visualization plays an important role in gaining insight and understanding into this complex and evolving manifold. In the second part of this paper, we focus on how to effectively visualize the large number of virtual trajectories and the computed RV. We present a real-time out-of-core rendering technique for visualizing the large number of virtual trajectories. We also examine different techniques for visualizing the computed volume of probability density distribution, including volume slicing, convex hull and isosurfacing. We compare and contrast these techniques in terms of computational cost and visualization effectiveness, and describe the main implementation issues encountered during our development process. Finally, we will present some of the results from our end-to-end system for computing and visualizing RVs using examples of maneuvering satellites.

  19. Computing and Visualizing Reachable Volumes for Maneuvering Satellites

    International Nuclear Information System (INIS)

    Jiang, M.; de Vries, W.H.; Pertica, A.J.; Olivier, S.S.

    2011-01-01

    Detecting and predicting maneuvering satellites is an important problem for Space Situational Awareness. The spatial envelope of all possible locations within reach of such a maneuvering satellite is known as the Reachable Volume (RV). As soon as custody of a satellite is lost, calculating the RV and its subsequent time evolution is a critical component in the rapid recovery of the satellite. In this paper, we present a Monte Carlo approach to computing the RV for a given object. Essentially, our approach samples all possible trajectories by randomizing thrust-vectors, thrust magnitudes and time of burn. At any given instance, the distribution of the 'point-cloud' of the virtual particles defines the RV. For short orbital time-scales, the temporal evolution of the point-cloud can result in complex, multi-reentrant manifolds. Visualization plays an important role in gaining insight and understanding into this complex and evolving manifold. In the second part of this paper, we focus on how to effectively visualize the large number of virtual trajectories and the computed RV. We present a real-time out-of-core rendering technique for visualizing the large number of virtual trajectories. We also examine different techniques for visualizing the computed volume of probability density distribution, including volume slicing, convex hull and isosurfacing. We compare and contrast these techniques in terms of computational cost and visualization effectiveness, and describe the main implementation issues encountered during our development process. Finally, we will present some of the results from our end-to-end system for computing and visualizing RVs using examples of maneuvering satellites.

  20. Visualization and Data Analysis for High-Performance Computing

    Energy Technology Data Exchange (ETDEWEB)

    Sewell, Christopher Meyer [Los Alamos National Lab. (LANL), Los Alamos, NM (United States)

    2016-09-27

    This is a set of slides from a guest lecture for a class at the University of Texas, El Paso on visualization and data analysis for high-performance computing. The topics covered are the following: trends in high-performance computing; scientific visualization, such as OpenGL, ray tracing and volume rendering, VTK, and ParaView; data science at scale, such as in-situ visualization, image databases, distributed memory parallelism, shared memory parallelism, VTK-m, "big data", and then an analysis example.

  1. Productivity associated with visual status of computer users.

    Science.gov (United States)

    Daum, Kent M; Clore, Katherine A; Simms, Suzanne S; Vesely, Jon W; Wilczek, Dawn D; Spittle, Brian M; Good, Greg W

    2004-01-01

    The aim of this project is to examine the potential connection between the astigmatic refractive corrections of subjects using computers and their productivity and comfort. We hypothesize that improving the visual status of subjects using computers results in greater productivity, as well as improved visual comfort. Inclusion criteria required subjects 19 to 30 years of age with complete vision examinations before being enrolled. Using a double-masked, placebo-controlled, randomized design, subjects completed three experimental tasks calculated to assess the effects of refractive error on productivity (time to completion and the number of errors) at a computer. The tasks resembled those commonly undertaken by computer users and involved visual search tasks of: (1) counties and populations; (2) nonsense word search; and (3) a modified text-editing task. Estimates of productivity for time to completion varied from a minimum of 2.5% upwards to 28.7% with 2 D cylinder miscorrection. Assuming a conservative estimate of an overall 2.5% increase in productivity with appropriate astigmatic refractive correction, our data suggest a favorable cost-benefit ratio of at least 2.3 for the visual correction of an employee (total cost 268 dollars) with a salary of 25,000 dollars per year. We conclude that astigmatic refractive error affected both productivity and visual comfort under the conditions of this experiment. These data also suggest a favorable cost-benefit ratio for employers who provide computer-specific eyewear to their employees.

  2. Research for the design of visual fatigue based on the computer visual communication

    Science.gov (United States)

    Deng, Hu-Bin; Ding, Bao-min

    2013-03-01

    With the era of rapid development of computer networks. The role of network communication in the social, economic, political, become more and more important and suggested their special role. The computer network communicat ion through the modern media and byway of the visual communication effect the public of the emotional, spiritual, career and other aspects of the life. While its rapid growth also brought some problems, It is that their message across to the public, its design did not pass a relat ively perfect manifestation to express the informat ion. So this not only leads to convey the error message, but also to cause the physical and psychological fatigue for the audiences. It is said that the visual fatigue. In order to reduce the fatigue when people obtain the useful information in using computer. Let the audience in a short time to obtain the most useful informat ion, this article gave a detailed account of its causes, and propose effective solutions and, through the specific examples to explain it, also in the future computer design visual communicat ion applications development prospect.

  3. Computer-Based Tutoring of Visual Concepts: From Novice to Experts.

    Science.gov (United States)

    Sharples, Mike

    1991-01-01

    Description of ways in which computers might be used to teach visual concepts discusses hypermedia systems; describes computer-generated tutorials; explains the use of computers to create learning aids such as concept maps, feature spaces, and structural models; and gives examples of visual concept teaching in medical education. (10 references)…

  4. Computational and Experimental Approaches to Visual Aesthetics

    Science.gov (United States)

    Brachmann, Anselm; Redies, Christoph

    2017-01-01

    Aesthetics has been the subject of long-standing debates by philosophers and psychologists alike. In psychology, it is generally agreed that aesthetic experience results from an interaction between perception, cognition, and emotion. By experimental means, this triad has been studied in the field of experimental aesthetics, which aims to gain a better understanding of how aesthetic experience relates to fundamental principles of human visual perception and brain processes. Recently, researchers in computer vision have also gained interest in the topic, giving rise to the field of computational aesthetics. With computing hardware and methodology developing at a high pace, the modeling of perceptually relevant aspect of aesthetic stimuli has a huge potential. In this review, we present an overview of recent developments in computational aesthetics and how they relate to experimental studies. In the first part, we cover topics such as the prediction of ratings, style and artist identification as well as computational methods in art history, such as the detection of influences among artists or forgeries. We also describe currently used computational algorithms, such as classifiers and deep neural networks. In the second part, we summarize results from the field of experimental aesthetics and cover several isolated image properties that are believed to have a effect on the aesthetic appeal of visual stimuli. Their relation to each other and to findings from computational aesthetics are discussed. Moreover, we compare the strategies in the two fields of research and suggest that both fields would greatly profit from a joined research effort. We hope to encourage researchers from both disciplines to work more closely together in order to understand visual aesthetics from an integrated point of view. PMID:29184491

  5. Three-dimensional computer visualization of forensic pathology data.

    Science.gov (United States)

    March, Jack; Schofield, Damian; Evison, Martin; Woodford, Noel

    2004-03-01

    Despite a decade of use in US courtrooms, it is only recently that forensic computer animations have become an increasingly important form of communication in legal spheres within the United Kingdom. Aims Research at the University of Nottingham has been influential in the critical investigation of forensic computer graphics reconstruction methodologies and techniques and in raising the profile of this novel form of data visualization within the United Kingdom. The case study presented demonstrates research undertaken by Aims Research and the Department of Forensic Pathology at the University of Sheffield, which aims to apply, evaluate, and develop novel 3-dimensional computer graphics (CG) visualization and virtual reality (VR) techniques in the presentation and investigation of forensic information concerning the human body. The inclusion of such visualizations within other CG or VR environments may ultimately provide the potential for alternative exploratory directions, processes, and results within forensic pathology investigations.

  6. Computationally efficient clustering of audio-visual meeting data

    NARCIS (Netherlands)

    Hung, H.; Friedland, G.; Yeo, C.; Shao, L.; Shan, C.; Luo, J.; Etoh, M.

    2010-01-01

    This chapter presents novel computationally efficient algorithms to extract semantically meaningful acoustic and visual events related to each of the participants in a group discussion using the example of business meeting recordings. The recording setup involves relatively few audio-visual sensors,

  7. Computational foundations of the visual number sense.

    Science.gov (United States)

    Stoianov, Ivilin Peev; Zorzi, Marco

    2017-01-01

    We provide an emergentist perspective on the computational mechanism underlying numerosity perception, its development, and the role of inhibition, based on our deep neural network model. We argue that the influence of continuous visual properties does not challenge the notion of number sense, but reveals limit conditions for the computation that yields invariance in numerosity perception. Alternative accounts should be formalized in a computational model.

  8. Exogenously-driven perceptual alternation of a bistable image: From the perspective of the visual change detection process.

    Science.gov (United States)

    Urakawa, Tomokazu; Aragaki, Tomoya; Araki, Osamu

    2017-07-13

    Based on the predictive coding framework, the present behavioral study focused on the automatic visual change detection process, which yields a concomitant prediction error, as one of the visual processes relevant to the exogenously-driven perceptual alternation of a bistable image. According to this perspective, we speculated that the automatic visual change detection process with an enhanced prediction error is relevant to the greater induction of exogenously-driven perceptual alternation and attempted to test this hypothesis. A modified version of the oddball paradigm was used based on previous electroencephalographic studies on visual change detection, in which the deviant and standard defined by the bar's orientation were symmetrically presented around a continuously presented Necker cube (a bistable image). By manipulating inter-stimulus intervals and the number of standard repetitions, we set three experimental blocks: HM, IM, and LM blocks, in which the strength of the prediction error to the deviant relative to the standard was expected to gradually decrease in that order. The results obtained showed that the deviant significantly increased perceptual alternation of the Necker cube over that by the standard from before to after the presentation of the deviant. Furthermore, the differential proportion of the deviant relative to the standard significantly decreased from the HM block to the IM and LM blocks. These results are consistent with our hypothesis, supporting the involvement of the automatic visual change detection process in the induction of exogenously-driven perceptual alternation. Copyright © 2017 Elsevier B.V. All rights reserved.

  9. Computationally Efficient Clustering of Audio-Visual Meeting Data

    Science.gov (United States)

    Hung, Hayley; Friedland, Gerald; Yeo, Chuohao

    This chapter presents novel computationally efficient algorithms to extract semantically meaningful acoustic and visual events related to each of the participants in a group discussion using the example of business meeting recordings. The recording setup involves relatively few audio-visual sensors, comprising a limited number of cameras and microphones. We first demonstrate computationally efficient algorithms that can identify who spoke and when, a problem in speech processing known as speaker diarization. We also extract visual activity features efficiently from MPEG4 video by taking advantage of the processing that was already done for video compression. Then, we present a method of associating the audio-visual data together so that the content of each participant can be managed individually. The methods presented in this article can be used as a principal component that enables many higher-level semantic analysis tasks needed in search, retrieval, and navigation.

  10. Study Of Visual Disorders In Egyptian Computer Operators

    International Nuclear Information System (INIS)

    Al-Awadi, M.Y.; Awad Allah, H.; Hegazy, M. T.; Naguib, N.; Akmal, M.

    2012-01-01

    The aim of the study was to evaluate the probable effects of exposure to electromagnetic waves radiated from visual display terminals on some of visual functions. 300 computer operators working in different institutes were selected randomly. They were asked to fill a pre-tested questionnaire (written in Arabic) after obtaining their verbal consent. Among them, one hundred fifty exposed to visual display terminals were selected for the clinical study (group I). The control group includes one hundred fifty participants (their age matched with group I) but working in a field that did not expose to visual display terminals (group II). All chosen individuals were not suffering from any apparent health problems or any apparent diseases that could affect their visual conditions. All exposed candidates were using a VDT of LCD type size 15 and 17 and larger. Data entry and analysis were done using the SPSS version 17.0 applying appropriate statistical methods. The results showed that among the 150 exposed studied subjects, high significant occurrence of dryness and high significant association between occurrence of asthenopia and background variables (working hours using computers) were observed. Exposed subjects showed that 92% complained of tired eyes and eye strain, 37.33% complained of dry or sore eyes, 68% complained of headache, 68% complained of blurred distant vision 45.33% complained of asthenopia and 89.33% complained of neck, shoulder and back aches. Meantime, the control group showed that 18% complained of tired eyes, 21.33% of dry eyes and 12.67% of neck, shoulder and back aches. It could be concluded that prevalence of computer vision syndrome was noted to be quite high among computer operators.

  11. Computational Model of Primary Visual Cortex Combining Visual Attention for Action Recognition.

    Directory of Open Access Journals (Sweden)

    Na Shu

    Full Text Available Humans can easily understand other people's actions through visual systems, while computers cannot. Therefore, a new bio-inspired computational model is proposed in this paper aiming for automatic action recognition. The model focuses on dynamic properties of neurons and neural networks in the primary visual cortex (V1, and simulates the procedure of information processing in V1, which consists of visual perception, visual attention and representation of human action. In our model, a family of the three-dimensional spatial-temporal correlative Gabor filters is used to model the dynamic properties of the classical receptive field of V1 simple cell tuned to different speeds and orientations in time for detection of spatiotemporal information from video sequences. Based on the inhibitory effect of stimuli outside the classical receptive field caused by lateral connections of spiking neuron networks in V1, we propose surround suppressive operator to further process spatiotemporal information. Visual attention model based on perceptual grouping is integrated into our model to filter and group different regions. Moreover, in order to represent the human action, we consider the characteristic of the neural code: mean motion map based on analysis of spike trains generated by spiking neurons. The experimental evaluation on some publicly available action datasets and comparison with the state-of-the-art approaches demonstrate the superior performance of the proposed model.

  12. Visualization of Minkowski operations by computer graphics techniques

    NARCIS (Netherlands)

    Roerdink, J.B.T.M.; Blaauwgeers, G.S.M.; Serra, J; Soille, P

    1994-01-01

    We consider the problem of visualizing 3D objects defined as a Minkowski addition or subtraction of elementary objects. It is shown that such visualizations can be obtained by using techniques from computer graphics such as ray tracing and Constructive Solid Geometry. Applications of the method are

  13. From humans to computers cognition through visual perception

    CERN Document Server

    Alexandrov, Viktor Vasilievitch

    1991-01-01

    This book considers computer vision to be an integral part of the artificial intelligence system. The core of the book is an analysis of possible approaches to the creation of artificial vision systems, which simulate human visual perception. Much attention is paid to the latest achievements in visual psychology and physiology, the description of the functional and structural organization of the human perception mechanism, the peculiarities of artistic perception and the expression of reality. Computer vision models based on these data are investigated. They include the processes of external d

  14. Image communication scheme based on dynamic visual cryptography and computer generated holography

    Science.gov (United States)

    Palevicius, Paulius; Ragulskis, Minvydas

    2015-01-01

    Computer generated holograms are often exploited to implement optical encryption schemes. This paper proposes the integration of dynamic visual cryptography (an optical technique based on the interplay of visual cryptography and time-averaging geometric moiré) with Gerchberg-Saxton algorithm. A stochastic moiré grating is used to embed the secret into a single cover image. The secret can be visually decoded by a naked eye if only the amplitude of harmonic oscillations corresponds to an accurately preselected value. The proposed visual image encryption scheme is based on computer generated holography, optical time-averaging moiré and principles of dynamic visual cryptography. Dynamic visual cryptography is used both for the initial encryption of the secret image and for the final decryption. Phase data of the encrypted image are computed by using Gerchberg-Saxton algorithm. The optical image is decrypted using the computationally reconstructed field of amplitudes.

  15. Computer and visual display terminals (VDT) vision syndrome (CVDTS).

    Science.gov (United States)

    Parihar, J K S; Jain, Vaibhav Kumar; Chaturvedi, Piyush; Kaushik, Jaya; Jain, Gunjan; Parihar, Ashwini K S

    2016-07-01

    Computer and visual display terminals have become an essential part of modern lifestyle. The use of these devices has made our life simple in household work as well as in offices. However the prolonged use of these devices is not without any complication. Computer and visual display terminals syndrome is a constellation of symptoms ocular as well as extraocular associated with prolonged use of visual display terminals. This syndrome is gaining importance in this modern era because of the widespread use of technologies in day-to-day life. It is associated with asthenopic symptoms, visual blurring, dry eyes, musculoskeletal symptoms such as neck pain, back pain, shoulder pain, carpal tunnel syndrome, psychosocial factors, venous thromboembolism, shoulder tendonitis, and elbow epicondylitis. Proper identification of symptoms and causative factors are necessary for the accurate diagnosis and management. This article focuses on the various aspects of the computer vision display terminals syndrome described in the previous literature. Further research is needed for the better understanding of the complex pathophysiology and management.

  16. Tactile Radar: experimenting a computer game with visually disabled.

    Science.gov (United States)

    Kastrup, Virgínia; Cassinelli, Alvaro; Quérette, Paulo; Bergstrom, Niklas; Sampaio, Eliana

    2017-09-18

    Visually disabled people increasingly use computers in everyday life, thanks to novel assistive technologies better tailored to their cognitive functioning. Like sighted people, many are interested in computer games - videogames and audio-games. Tactile-games are beginning to emerge. The Tactile Radar is a device through which a visually disabled person is able to detect distal obstacles. In this study, it is connected to a computer running a tactile-game. The game consists in finding and collecting randomly arranged coins in a virtual room. The study was conducted with nine congenital blind people including both sexes, aged 20-64 years old. Complementary methods of first and third person were used: the debriefing interview and the quasi-experimental design. The results indicate that the Tactile Radar is suitable for the creation of computer games specifically tailored for visually disabled people. Furthermore, the device seems capable of eliciting a powerful immersive experience. Methodologically speaking, this research contributes to the consolidation and development of first and third person complementary methods, particularly useful in disabled people research field, including the evaluation by users of the Tactile Radar effectiveness in a virtual reality context. Implications for rehabilitation Despite the growing interest in virtual games for visually disabled people, they still find barriers to access such games. Through the development of assistive technologies such as the Tactile Radar, applied in virtual games, we can create new opportunities for leisure, socialization and education for visually disabled people. The results of our study indicate that the Tactile Radar is adapted to the creation of video games for visually disabled people, providing a playful interaction with the players.

  17. Teach Yourself VISUALLY iPad

    CERN Document Server

    Watson, Lonzell

    2010-01-01

    An ideal, visual guide for the image-driven iPad. Whether your interests veer towards movies, games, books, or music—the iPad is the computing device for dazzling graphics, crisp and clear audio, and effortless portability. If ever there existed a device that demanded a reading companion for the visual learner, it's the iPad—and this resource is perfectly suited for the visual audience. Veteran VISUAL author Lonzell Watson walks you through all the features unique to the iPad and shows you how to download books, apps, music, and video content, as well as send photos and e-mails. Plus, you'll d

  18. Graphical Visualization on Computational Simulation Using Shared Memory

    International Nuclear Information System (INIS)

    Lima, A B; Correa, Eberth

    2014-01-01

    The Shared Memory technique is a powerful tool for parallelizing computer codes. In particular it can be used to visualize the results ''on the fly'' without stop running the simulation. In this presentation we discuss and show how to use the technique conjugated with a visualization code using openGL

  19. FAST: framework for heterogeneous medical image computing and visualization.

    Science.gov (United States)

    Smistad, Erik; Bozorgi, Mohammadmehdi; Lindseth, Frank

    2015-11-01

    Computer systems are becoming increasingly heterogeneous in the sense that they consist of different processors, such as multi-core CPUs and graphic processing units. As the amount of medical image data increases, it is crucial to exploit the computational power of these processors. However, this is currently difficult due to several factors, such as driver errors, processor differences, and the need for low-level memory handling. This paper presents a novel FrAmework for heterogeneouS medical image compuTing and visualization (FAST). The framework aims to make it easier to simultaneously process and visualize medical images efficiently on heterogeneous systems. FAST uses common image processing programming paradigms and hides the details of memory handling from the user, while enabling the use of all processors and cores on a system. The framework is open-source, cross-platform and available online. Code examples and performance measurements are presented to show the simplicity and efficiency of FAST. The results are compared to the insight toolkit (ITK) and the visualization toolkit (VTK) and show that the presented framework is faster with up to 20 times speedup on several common medical imaging algorithms. FAST enables efficient medical image computing and visualization on heterogeneous systems. Code examples and performance evaluations have demonstrated that the toolkit is both easy to use and performs better than existing frameworks, such as ITK and VTK.

  20. Visualizing water

    Science.gov (United States)

    Baart, F.; van Gils, A.; Hagenaars, G.; Donchyts, G.; Eisemann, E.; van Velzen, J. W.

    2016-12-01

    A compelling visualization is captivating, beautiful and narrative. Here we show how melding the skills of computer graphics, art, statistics, and environmental modeling can be used to generate innovative, attractive and very informative visualizations. We focus on the topic of visualizing forecasts and measurements of water (water level, waves, currents, density, and salinity). For the field of computer graphics and arts, water is an important topic because it occurs in many natural scenes. For environmental modeling and statistics, water is an important topic because the water is essential for transport, a healthy environment, fruitful agriculture, and a safe environment.The different disciplines take different approaches to visualizing water. In computer graphics, one focusses on creating water as realistic looking as possible. The focus on realistic perception (versus the focus on the physical balance pursued by environmental scientists) resulted in fascinating renderings, as seen in recent games and movies. Visualization techniques for statistical results have benefited from the advancement in design and journalism, resulting in enthralling infographics. The field of environmental modeling has absorbed advances in contemporary cartography as seen in the latest interactive data-driven maps. We systematically review the design emerging types of water visualizations. The examples that we analyze range from dynamically animated forecasts, interactive paintings, infographics, modern cartography to web-based photorealistic rendering. By characterizing the intended audience, the design choices, the scales (e.g. time, space), and the explorability we provide a set of guidelines and genres. The unique contributions of the different fields show how the innovations in the current state of the art of water visualization have benefited from inter-disciplinary collaborations.

  1. Enhancing Assisted Living Technology with Extended Visual Memory

    Directory of Open Access Journals (Sweden)

    Joo-Hwee Lim

    2011-05-01

    Full Text Available Human vision and memory are powerful cognitive faculties by which we understand the world. However, they are imperfect and further, subject to deterioration with age. We propose a cognitive-inspired computational model, Extended Visual Memory (EVM, within the Computer-Aided Vision (CAV framework, to assist human in vision-related tasks. We exploit wearable sensors such as cameras, GPS and ambient computing facilities to complement a user's vision and memory functions by answering four types of queries central to visual activities, namely, Retrieval, Understanding, Navigation and Search. Learning of EVM relies on both frequency-based and attention-driven mechanisms to store view-based visual fragments (VF, which are abstracted into high-level visual schemas (VS, both in the visual long-term memory. During inference, the visual short-term memory plays a key role in visual similarity computation between input (or its schematic representation and VF, exemplified from VS when necessary. We present an assisted living scenario, termed EViMAL (Extended Visual Memory for Assisted Living, targeted at mild dementia patients to provide novel functions such as hazard-warning, visual reminder, object look-up and event review. We envisage EVM having the potential benefits in alleviating memory loss, improving recall precision and enhancing memory capacity through external support.

  2. Computer-based visual communication in aphasia.

    Science.gov (United States)

    Steele, R D; Weinrich, M; Wertz, R T; Kleczewska, M K; Carlson, G S

    1989-01-01

    The authors describe their recently developed Computer-aided VIsual Communication (C-VIC) system, and report results of single-subject experimental designs probing its use with five chronic, severely impaired aphasic individuals. Studies replicate earlier results obtained with a non-computerized system, demonstrate patient competence with the computer implementation, extend the system's utility, and identify promising areas of application. Results of the single-subject experimental designs clarify patients' learning, generalization, and retention patterns, and highlight areas of performance difficulties. Future directions for the project are indicated.

  3. A computational approach for fluid queues driven by truncated birth-death processes.

    NARCIS (Netherlands)

    Lenin, R.B.; Parthasarathy, P.R.

    2000-01-01

    In this paper, we analyze fluid queues driven by truncated birth-death processes with general birth and death rates. We compute the equilibrium distribution of the content of the fluid buffer by providing efficient numerical procedures to compute the eigenvalues and the eigenvectors of the

  4. Computer assisted visualization of digital mammography images

    International Nuclear Information System (INIS)

    Funke, M.; Breiter, N.; Grabbe, E.; Netsch, T.; Biehl, M.; Peitgen, H.O.

    1999-01-01

    Purpose: In a clinical study, the feasibility of using a mammography workstation for the display and interpretation of digital mammography images was evaluated and the results were compared with the corresponding laser film hard copies. Materials and Methods: Digital phosphorous plate radiographs of the entire breast were obtained in 30 patients using a direct magnification mammography system. The images were displayed for interpretation on the computer monitor of a dedicated mammography workstation and also presented as laser film hard copies on a film view box for comparison. The images were evaluted with respect to the image handling, the image quality and the visualization of relevant structures by 3 readers. Results: Handling and contrast of the monitor displayed images were found to be superior compared with the film hard copies. Image noise was found in some cases but did not compromise the interpretation of the monitor images. The visualization of relevant structures was equal with both modalities. Altogether, image interpretation with the mammography workstation was considered to be easy, quick and confident. Conclusions: Computer-assisted visualization and interpretation of digital mammography images using a dedicated workstation can be performed with sufficiently high diagnostic accuracy. (orig.) [de

  5. Visual Analysis of Cloud Computing Performance Using Behavioral Lines.

    Science.gov (United States)

    Muelder, Chris; Zhu, Biao; Chen, Wei; Zhang, Hongxin; Ma, Kwan-Liu

    2016-02-29

    Cloud computing is an essential technology to Big Data analytics and services. A cloud computing system is often comprised of a large number of parallel computing and storage devices. Monitoring the usage and performance of such a system is important for efficient operations, maintenance, and security. Tracing every application on a large cloud system is untenable due to scale and privacy issues. But profile data can be collected relatively efficiently by regularly sampling the state of the system, including properties such as CPU load, memory usage, network usage, and others, creating a set of multivariate time series for each system. Adequate tools for studying such large-scale, multidimensional data are lacking. In this paper, we present a visual based analysis approach to understanding and analyzing the performance and behavior of cloud computing systems. Our design is based on similarity measures and a layout method to portray the behavior of each compute node over time. When visualizing a large number of behavioral lines together, distinct patterns often appear suggesting particular types of performance bottleneck. The resulting system provides multiple linked views, which allow the user to interactively explore the data by examining the data or a selected subset at different levels of detail. Our case studies, which use datasets collected from two different cloud systems, show that this visual based approach is effective in identifying trends and anomalies of the systems.

  6. Spatial analysis statistics, visualization, and computational methods

    CERN Document Server

    Oyana, Tonny J

    2015-01-01

    An introductory text for the next generation of geospatial analysts and data scientists, Spatial Analysis: Statistics, Visualization, and Computational Methods focuses on the fundamentals of spatial analysis using traditional, contemporary, and computational methods. Outlining both non-spatial and spatial statistical concepts, the authors present practical applications of geospatial data tools, techniques, and strategies in geographic studies. They offer a problem-based learning (PBL) approach to spatial analysis-containing hands-on problem-sets that can be worked out in MS Excel or ArcGIS-as well as detailed illustrations and numerous case studies. The book enables readers to: Identify types and characterize non-spatial and spatial data Demonstrate their competence to explore, visualize, summarize, analyze, optimize, and clearly present statistical data and results Construct testable hypotheses that require inferential statistical analysis Process spatial data, extract explanatory variables, conduct statisti...

  7. Computer systems and methods for the query and visualization of multidimensional databases

    Science.gov (United States)

    Stolte, Chris [Palo Alto, CA; Tang, Diane L [Palo Alto, CA; Hanrahan, Patrick [Portola Valley, CA

    2011-02-01

    In response to a user request, a computer generates a graphical user interface on a computer display. A schema information region of the graphical user interface includes multiple operand names, each operand name associated with one or more fields of a multi-dimensional database. A data visualization region of the graphical user interface includes multiple shelves. Upon detecting a user selection of the operand names and a user request to associate each user-selected operand name with a respective shelf in the data visualization region, the computer generates a visual table in the data visualization region in accordance with the associations between the operand names and the corresponding shelves. The visual table includes a plurality of panes, each pane having at least one axis defined based on data for the fields associated with a respective operand name.

  8. Towards The Deep Model : Understanding Visual Recognition Through Computational Models

    OpenAIRE

    Wang, Panqu

    2017-01-01

    Understanding how visual recognition is achieved in the human brain is one of the most fundamental questions in vision research. In this thesis I seek to tackle this problem from a neurocomputational modeling perspective. More specifically, I build machine learning-based models to simulate and explain cognitive phenomena related to human visual recognition, and I improve computational models using brain-inspired principles to excel at computer vision tasks.I first describe how a neurocomputat...

  9. Deep hierarchies in the primate visual cortex: what can we learn for computer vision?

    Science.gov (United States)

    Krüger, Norbert; Janssen, Peter; Kalkan, Sinan; Lappe, Markus; Leonardis, Ales; Piater, Justus; Rodríguez-Sánchez, Antonio J; Wiskott, Laurenz

    2013-08-01

    Computational modeling of the primate visual system yields insights of potential relevance to some of the challenges that computer vision is facing, such as object recognition and categorization, motion detection and activity recognition, or vision-based navigation and manipulation. This paper reviews some functional principles and structures that are generally thought to underlie the primate visual cortex, and attempts to extract biological principles that could further advance computer vision research. Organized for a computer vision audience, we present functional principles of the processing hierarchies present in the primate visual system considering recent discoveries in neurophysiology. The hierarchical processing in the primate visual system is characterized by a sequence of different levels of processing (on the order of 10) that constitute a deep hierarchy in contrast to the flat vision architectures predominantly used in today's mainstream computer vision. We hope that the functional description of the deep hierarchies realized in the primate visual system provides valuable insights for the design of computer vision algorithms, fostering increasingly productive interaction between biological and computer vision research.

  10. Specialized Computer Systems for Environment Visualization

    Science.gov (United States)

    Al-Oraiqat, Anas M.; Bashkov, Evgeniy A.; Zori, Sergii A.

    2018-06-01

    The need for real time image generation of landscapes arises in various fields as part of tasks solved by virtual and augmented reality systems, as well as geographic information systems. Such systems provide opportunities for collecting, storing, analyzing and graphically visualizing geographic data. Algorithmic and hardware software tools for increasing the realism and efficiency of the environment visualization in 3D visualization systems are proposed. This paper discusses a modified path tracing algorithm with a two-level hierarchy of bounding volumes and finding intersections with Axis-Aligned Bounding Box. The proposed algorithm eliminates the branching and hence makes the algorithm more suitable to be implemented on the multi-threaded CPU and GPU. A modified ROAM algorithm is used to solve the qualitative visualization of reliefs' problems and landscapes. The algorithm is implemented on parallel systems—cluster and Compute Unified Device Architecture-networks. Results show that the implementation on MPI clusters is more efficient than Graphics Processing Unit/Graphics Processing Clusters and allows real-time synthesis. The organization and algorithms of the parallel GPU system for the 3D pseudo stereo image/video synthesis are proposed. With realizing possibility analysis on a parallel GPU-architecture of each stage, 3D pseudo stereo synthesis is performed. An experimental prototype of a specialized hardware-software system 3D pseudo stereo imaging and video was developed on the CPU/GPU. The experimental results show that the proposed adaptation of 3D pseudo stereo imaging to the architecture of GPU-systems is efficient. Also it accelerates the computational procedures of 3D pseudo-stereo synthesis for the anaglyph and anamorphic formats of the 3D stereo frame without performing optimization procedures. The acceleration is on average 11 and 54 times for test GPUs.

  11. The Application of Visual Basic Computer Programming Language to Simulate Numerical Iterations

    Directory of Open Access Journals (Sweden)

    Abdulkadir Baba HASSAN

    2006-06-01

    Full Text Available This paper examines the application of Visual Basic Computer Programming Language to Simulate Numerical Iterations, the merit of Visual Basic as a Programming Language and the difficulties faced when solving numerical iterations analytically, this research paper encourage the uses of Computer Programming methods for the execution of numerical iterations and finally fashion out and develop a reliable solution using Visual Basic package to write a program for some selected iteration problems.

  12. Towards computer-based perception by modeling visual perception : A probalistic theory

    NARCIS (Netherlands)

    Ciftcioglu, O.; Bittermann, M.; Sariyildiz, S.

    2006-01-01

    Studies on computer-based perception by vision modelling are described. The visual perception is mathematically modelled where the model receives and interprets visual data from the environment. The perception is defined in probabilistic terms so that it is in the same way quantified. Human visual

  13. A visualization environment for supercomputing-based applications in computational mechanics

    Energy Technology Data Exchange (ETDEWEB)

    Pavlakos, C.J.; Schoof, L.A.; Mareda, J.F.

    1993-06-01

    In this paper, we characterize a visualization environment that has been designed and prototyped for a large community of scientists and engineers, with an emphasis in superconducting-based computational mechanics. The proposed environment makes use of a visualization server concept to provide effective, interactive visualization to the user`s desktop. Benefits of using the visualization server approach are discussed. Some thoughts regarding desirable features for visualization server hardware architectures are also addressed. A brief discussion of the software environment is included. The paper concludes by summarizing certain observations which we have made regarding the implementation of such visualization environments.

  14. Computer systems and methods for the query and visualization of multidimensional databases

    Science.gov (United States)

    Stolte, Chris; Tang, Diane L; Hanrahan, Patrick

    2015-03-03

    A computer displays a graphical user interface on its display. The graphical user interface includes a schema information region and a data visualization region. The schema information region includes multiple operand names, each operand corresponding to one or more fields of a multi-dimensional database that includes at least one data hierarchy. The data visualization region includes a columns shelf and a rows shelf. The computer detects user actions to associate one or more first operands with the columns shelf and to associate one or more second operands with the rows shelf. The computer generates a visual table in the data visualization region in accordance with the user actions. The visual table includes one or more panes. Each pane has an x-axis defined based on data for the one or more first operands, and each pane has a y-axis defined based on data for the one or more second operands.

  15. To be selected or not to be selected : a modeling and behavioral study of the mechanisms underlying stimulus-driven and top-down visual attention

    NARCIS (Netherlands)

    Voort van der Kleij, van der Gwendid T.

    2007-01-01

    This thesis investigates the mechanisms of stimulus-driven visual attention (global saliency), the mechanisms of top-down visual attention, and the interaction between these mechanisms, in visual search. Following the outline of an existing model of top-down visual attention, namely the Closed-Loop

  16. XVIS: Visualization for the Extreme-Scale Scientific-Computation Ecosystem Final Scientific/Technical Report

    Energy Technology Data Exchange (ETDEWEB)

    Geveci, Berk [Kitware, Inc., Clifton Park, NY (United States); Maynard, Robert [Kitware, Inc., Clifton Park, NY (United States)

    2017-10-27

    The XVis project brings together the key elements of research to enable scientific discovery at extreme scale. Scientific computing will no longer be purely about how fast computations can be performed. Energy constraints, processor changes, and I/O limitations necessitate significant changes in both the software applications used in scientific computation and the ways in which scientists use them. Components for modeling, simulation, analysis, and visualization must work together in a computational ecosystem, rather than working independently as they have in the past. The XVis project brought together collaborators from predominant DOE projects for visualization on accelerators and combining their respective features into a new visualization toolkit called VTK-m.

  17. The nature of the (visualization) game: Challenges and opportunities from computational geophysics

    Science.gov (United States)

    Kellogg, L. H.

    2016-12-01

    As the geosciences enters the era of big data, modeling and visualization become increasingly vital tools for discovery, understanding, education, and communication. Here, we focus on modeling and visualization of the structure and dynamics of the Earth's surface and interior. The past decade has seen accelerated data acquisition, including higher resolution imaging and modeling of Earth's deep interior, complex models of geodynamics, and high resolution topographic imaging of the changing surface, with an associated acceleration of computational modeling through better scientific software, increased computing capability, and the use of innovative methods of scientific visualization. The role of modeling is to describe a system, answer scientific questions, and test hypotheses; the term "model" encompasses mathematical models, computational models, physical models, conceptual models, statistical models, and visual models of a structure or process. These different uses of the term require thoughtful communication to avoid confusion. Scientific visualization is integral to every aspect of modeling. Not merely a means of communicating results, the best uses of visualization enable scientists to interact with their data, revealing the characteristics of the data and models to enable better interpretation and inform the direction of future investigation. Innovative immersive technologies like virtual reality, augmented reality, and remote collaboration techniques, are being adapted more widely and are a magnet for students. Time-varying or transient phenomena are especially challenging to model and to visualize; researchers and students may need to investigate the role of initial conditions in driving phenomena, while nonlinearities in the governing equations of many Earth systems make the computations and resulting visualization especially challenging. Training students how to use, design, build, and interpret scientific modeling and visualization tools prepares them

  18. Centrifuge in space fluid flow visualization experiment

    Science.gov (United States)

    Arnold, William A.; Wilcox, William R.; Regel, Liya L.; Dunbar, Bonnie J.

    1993-01-01

    A prototype flow visualization system is constructed to examine buoyancy driven flows during centrifugation in space. An axial density gradient is formed by imposing a thermal gradient between the two ends of the test cell. Numerical computations for this geometry showed that the Prandtl number plays a limited part in determining the flow.

  19. Spontaneous and visually-driven high-frequency oscillations in the occipital cortex: Intracranial recording in epileptic patients

    Science.gov (United States)

    Nagasawa, Tetsuro; Juhász, Csaba; Rothermel, Robert; Hoechstetter, Karsten; Sood, Sandeep; Asano, Eishi

    2011-01-01

    SUMMARY High-frequency oscillations (HFOs) at ≧80 Hz of nonepileptic nature spontaneously emerge from human cerebral cortex. In 10 patients with extra-occipital lobe epilepsy, we compared the spectral-spatial characteristics of HFOs spontaneously arising from the nonepileptic occipital cortex with those of HFOs driven by a visual task as well as epileptogenic HFOs arising from the extra-occipital seizure focus. We identified spontaneous HFOs at ≧80 Hz with a mean duration of 330 msec intermittently emerging from the occipital cortex during interictal slow-wave sleep. The spectral frequency band of spontaneous occipital HFOs was similar to that of visually-driven HFOs. Spontaneous occipital HFOs were spatially sparse and confined to smaller areas, whereas visually-driven HFOs involved the larger areas including the more rostral sites. Neither spectral frequency band nor amplitude of spontaneous occipital HFOs significantly differed from those of epileptogenic HFOs. Spontaneous occipital HFOs were strongly locked to the phase of delta activity, but the strength of delta-phase coupling decayed from 1 to 3 Hz. Conversely, epileptogenic extra-occipital HFOs were locked to the phase of delta activity about equally in the range from 1 to 3 Hz. The occipital cortex spontaneously generates physiological HFOs which may stand out on electrocorticography traces as prominently as pathological HFOs arising from elsewhere; this observation should be taken into consideration during presurgical evaluation. Coupling of spontaneous delta and HFOs may increase the understanding of significance of delta-oscillations during slow-wave sleep. Further studies are warranted to determine whether delta-phase coupling distinguishes physiological from pathological HFOs or simply differs across anatomical locations. PMID:21432945

  20. Fusion in computer vision understanding complex visual content

    CERN Document Server

    Ionescu, Bogdan; Piatrik, Tomas

    2014-01-01

    This book presents a thorough overview of fusion in computer vision, from an interdisciplinary and multi-application viewpoint, describing successful approaches, evaluated in the context of international benchmarks that model realistic use cases. Features: examines late fusion approaches for concept recognition in images and videos; describes the interpretation of visual content by incorporating models of the human visual system with content understanding methods; investigates the fusion of multi-modal features of different semantic levels, as well as results of semantic concept detections, fo

  1. Computer-generated video fly-through: an aid to visual impact assessment for windfarms

    International Nuclear Information System (INIS)

    Neilson, G.; Leeming, T.; Hall, S.

    1998-01-01

    Computer generated video fly-through provides a new method of assessing the visual impact of wind farms. With a PC, software and digital terrain model of the wind farm it is possible to produce videos ranging from wireframe to realistically shaded models. Using computer generated video fly-through visually sensitive corridors can be explored fully, wind turbine rotors can be seen in motion, critical viewpoints can be identified for photomontages and the context of the wind farm appreciated better. This paper describes the techniques of computer generated video fly through and examines its various applications in visual impact assessment of wind farms. (Author)

  2. Biomedical Visual Computing: Case Studies and Challenges

    KAUST Repository

    Johnson, Christopher

    2012-01-01

    Advances in computational geometric modeling, imaging, and simulation let researchers build and test models of increasing complexity, generating unprecedented amounts of data. As recent research in biomedical applications illustrates, visualization will be critical in making this vast amount of data usable; it's also fundamental to understanding models of complex phenomena. © 2012 IEEE.

  3. Ontology-driven data integration and visualization for exploring regional geologic time and paleontological information

    Science.gov (United States)

    Wang, Chengbin; Ma, Xiaogang; Chen, Jianguo

    2018-06-01

    Initiatives of open data promote the online publication and sharing of large amounts of geologic data. How to retrieve information and discover knowledge from the big data is an ongoing challenge. In this paper, we developed an ontology-driven data integration and visualization pilot system for exploring information of regional geologic time, paleontology, and fundamental geology. The pilot system (http://www2.cs.uidaho.edu/%7Emax/gts/)

  4. Dictionary learning in visual computing

    CERN Document Server

    Zhang, Qiang

    2015-01-01

    The last few years have witnessed fast development on dictionary learning approaches for a set of visual computing tasks, largely due to their utilization in developing new techniques based on sparse representation. Compared with conventional techniques employing manually defined dictionaries, such as Fourier Transform and Wavelet Transform, dictionary learning aims at obtaining a dictionary adaptively from the data so as to support optimal sparse representation of the data. In contrast to conventional clustering algorithms like K-means, where a data point is associated with only one cluster c

  5. A Visualization Review of Cloud Computing Algorithms in the Last Decade

    Directory of Open Access Journals (Sweden)

    Junhu Ruan

    2016-10-01

    Full Text Available Cloud computing has competitive advantages—such as on-demand self-service, rapid computing, cost reduction, and almost unlimited storage—that have attracted extensive attention from both academia and industry in recent years. Some review works have been reported to summarize extant studies related to cloud computing, but few analyze these studies based on the citations. Co-citation analysis can provide scholars a strong support to identify the intellectual bases and leading edges of a specific field. In addition, advanced algorithms, which can directly affect the availability, efficiency, and security of cloud computing, are the key to conducting computing across various clouds. Motivated by these observations, we conduct a specific visualization review of the studies related to cloud computing algorithms using one mainstream co-citation analysis tool—CiteSpace. The visualization results detect the most influential studies, journals, countries, institutions, and authors on cloud computing algorithms and reveal the intellectual bases and focuses of cloud computing algorithms in the literature, providing guidance for interested researchers to make further studies on cloud computing algorithms.

  6. Three-Dimensional Computer Visualization of Forensic Pathology Data

    OpenAIRE

    March, Jack; Schofield, Damian; Evison, Martin; Woodford, Noel

    2004-01-01

    Despite a decade of use in US courtrooms, it is only recently that forensic computer animations have become an increasingly important form of communication in legal spheres within the United Kingdom. Aims Research at the University of Nottingham has been influential in the critical investigation of forensic computer graphics reconstruction methodologies and techniques and in raising the profile of this novel form of data visualization within the United Kingdom. The case study presented demons...

  7. Effect of yoga on self-rated visual discomfort in computer users.

    Science.gov (United States)

    Telles, Shirley; Naveen, K V; Dash, Manoj; Deginal, Rajendra; Manjunath, N K

    2006-12-03

    'Dry eye' appears to be the main contributor to the symptoms of computer vision syndrome. Regular breaks and the use of artificial tears or certain eye drops are some of the options to reduce visual discomfort. A combination of yoga practices have been shown to reduce visual strain in persons with progressive myopia. The present randomized controlled trial was planned to evaluate the effect of a combination of yoga practices on self-rated symptoms of visual discomfort in professional computer users in Bangalore. Two hundred and ninety one professional computer users were randomly assigned to two groups, yoga (YG, n = 146) and wait list control (WL, n = 145). Both groups were assessed at baseline and after sixty days for self-rated visual discomfort using a standard questionnaire. During these 60 days the YG group practiced an hour of yoga daily for five days in a week and the WL group did their usual recreational activities also for an hour daily for the same duration. At 60 days there were 62 in the YG group and 55 in the WL group. While the scores for visual discomfort of both groups were comparable at baseline, after 60 days there was a significantly decreased score in the YG group, whereas the WL group showed significantly increased scores. The results suggest that the yoga practice appeared to reduce visual discomfort, while the group who had no yoga intervention (WL) showed an increase in discomfort at the end of sixty days.

  8. Biomedical Visual Computing: Case Studies and Challenges

    KAUST Repository

    Johnson, Christopher

    2012-01-01

    Advances in computational geometric modeling, imaging, and simulation let researchers build and test models of increasing complexity, generating unprecedented amounts of data. As recent research in biomedical applications illustrates, visualization will be critical in making this vast amount of data usable; it\\'s also fundamental to understanding models of complex phenomena. © 2012 IEEE.

  9. Public Computer Assisted Learning Facilities for Children with Visual Impairment: Universal Design for Inclusive Learning

    Science.gov (United States)

    Siu, Kin Wai Michael; Lam, Mei Seung

    2012-01-01

    Although computer assisted learning (CAL) is becoming increasingly popular, people with visual impairment face greater difficulty in accessing computer-assisted learning facilities. This is primarily because most of the current CAL facilities are not visually impaired friendly. People with visual impairment also do not normally have access to…

  10. Effect of yoga on self-rated visual discomfort in computer users

    Directory of Open Access Journals (Sweden)

    Deginal Rajendra

    2006-12-01

    Full Text Available Abstract Background 'Dry eye' appears to be the main contributor to the symptoms of computer vision syndrome. Regular breaks and the use of artificial tears or certain eye drops are some of the options to reduce visual discomfort. A combination of yoga practices have been shown to reduce visual strain in persons with progressive myopia. The present randomized controlled trial was planned to evaluate the effect of a combination of yoga practices on self-rated symptoms of visual discomfort in professional computer users in Bangalore. Methods Two hundred and ninety one professional computer users were randomly assigned to two groups, yoga (YG, n = 146 and wait list control (WL, n = 145. Both groups were assessed at baseline and after sixty days for self-rated visual discomfort using a standard questionnaire. During these 60 days the YG group practiced an hour of yoga daily for five days in a week and the WL group did their usual recreational activities also for an hour daily for the same duration. At 60 days there were 62 in the YG group and 55 in the WL group. Results While the scores for visual discomfort of both groups were comparable at baseline, after 60 days there was a significantly decreased score in the YG group, whereas the WL group showed significantly increased scores. Conclusion The results suggest that the yoga practice appeared to reduce visual discomfort, while the group who had no yoga intervention (WL showed an increase in discomfort at the end of sixty days.

  11. A computer graphics system for visualizing spacecraft in orbit

    Science.gov (United States)

    Eyles, Don E.

    1989-01-01

    To carry out unanticipated operations with resources already in space is part of the rationale for a permanently manned space station in Earth orbit. The astronauts aboard a space station will require an on-board, spatial display tool to assist the planning and rehearsal of upcoming operations. Such a tool can also help astronauts to monitor and control such operations as they occur, especially in cases where first-hand visibility is not possible. A computer graphics visualization system designed for such an application and currently implemented as part of a ground-based simulation is described. The visualization system presents to the user the spatial information available in the spacecraft's computers by drawing a dynamic picture containing the planet Earth, the Sun, a star field, and up to two spacecraft. The point of view within the picture can be controlled by the user to obtain a number of specific visualization functions. The elements of the display, the methods used to control the display's point of view, and some of the ways in which the system can be used are described.

  12. A Computer-Based Visual Analog Scale,

    Science.gov (United States)

    1992-06-01

    34 keys on the computer keyboard or other input device. The initial position of the arrow is always in the center of the scale to prevent biasing the...3 REFERENCES 1. Gift, A.G., "Visual Analogue Scales: Measurement of Subjective Phenomena." Nursing Research, Vol. 38, pp. 286-288, 1989. 2. Ltmdberg...3. Menkes, D.B., Howard, R.C., Spears, G.F., and Cairns, E.R., "Salivary THC Following Cannabis Smoking Correlates With Subjective Intoxication and

  13. Teaching ocean wave forecasting using computer-generated visualization and animation—Part 2: swell forecasting

    Science.gov (United States)

    Whitford, Dennis J.

    2002-05-01

    This paper, the second of a two-part series, introduces undergraduate students to ocean wave forecasting using interactive computer-generated visualization and animation. Verbal descriptions and two-dimensional illustrations are often insufficient for student comprehension. Fortunately, the introduction of computers in the geosciences provides a tool for addressing this problem. Computer-generated visualization and animation, accompanied by oral explanation, have been shown to be a pedagogical improvement to more traditional methods of instruction. Cartographic science and other disciplines using geographical information systems have been especially aggressive in pioneering the use of visualization and animation, whereas oceanography has not. This paper will focus on the teaching of ocean swell wave forecasting, often considered a difficult oceanographic topic due to the mathematics and physics required, as well as its interdependence on time and space. Several MATLAB ® software programs are described and offered to visualize and animate group speed, frequency dispersion, angular dispersion, propagation, and wave height forecasting of deep water ocean swell waves. Teachers may use these interactive visualizations and animations without requiring an extensive background in computer programming.

  14. Executive control of stimulus-driven and goal-directed attention in visual working memory.

    Science.gov (United States)

    Hu, Yanmei; Allen, Richard J; Baddeley, Alan D; Hitch, Graham J

    2016-10-01

    We examined the role of executive control in stimulus-driven and goal-directed attention in visual working memory using probed recall of a series of objects, a task that allows study of the dynamics of storage through analysis of serial position data. Experiment 1 examined whether executive control underlies goal-directed prioritization of certain items within the sequence. Instructing participants to prioritize either the first or final item resulted in improved recall for these items, and an increase in concurrent task difficulty reduced or abolished these gains, consistent with their dependence on executive control. Experiment 2 examined whether executive control is also involved in the disruption caused by a post-series visual distractor (suffix). A demanding concurrent task disrupted memory for all items except the most recent, whereas a suffix disrupted only the most recent items. There was no interaction when concurrent load and suffix were combined, suggesting that deploying selective attention to ignore the distractor did not draw upon executive resources. A final experiment replicated the independent interfering effects of suffix and concurrent load while ruling out possible artifacts. We discuss the results in terms of a domain-general episodic buffer in which information is retained in a transient, limited capacity privileged state, influenced by both stimulus-driven and goal-directed processes. The privileged state contains the most recent environmental input together with goal-relevant representations being actively maintained using executive resources.

  15. The Primary Visual Cortex Is Differentially Modulated by Stimulus-Driven and Top-Down Attention

    Science.gov (United States)

    Bekisz, Marek; Bogdan, Wojciech; Ghazaryan, Anaida; Waleszczyk, Wioletta J.; Kublik, Ewa; Wróbel, Andrzej

    2016-01-01

    Selective attention can be focused either volitionally, by top-down signals derived from task demands, or automatically, by bottom-up signals from salient stimuli. Because the brain mechanisms that underlie these two attention processes are poorly understood, we recorded local field potentials (LFPs) from primary visual cortical areas of cats as they performed stimulus-driven and anticipatory discrimination tasks. Consistent with our previous observations, in both tasks, we found enhanced beta activity, which we have postulated may serve as an attention carrier. We characterized the functional organization of task-related beta activity by (i) cortical responses (EPs) evoked by electrical stimulation of the optic chiasm and (ii) intracortical LFP correlations. During the anticipatory task, peripheral stimulation that was preceded by high-amplitude beta oscillations evoked large-amplitude EPs compared with EPs that followed low-amplitude beta. In contrast, during the stimulus-driven task, cortical EPs preceded by high-amplitude beta oscillations were, on average, smaller than those preceded by low-amplitude beta. Analysis of the correlations between the different recording sites revealed that beta activation maps were heterogeneous during the bottom-up task and homogeneous for the top-down task. We conclude that bottom-up attention activates cortical visual areas in a mosaic-like pattern, whereas top-down attentional modulation results in spatially homogeneous excitation. PMID:26730705

  16. A novel role for visual perspective cues in the neural computation of depth.

    Science.gov (United States)

    Kim, HyungGoo R; Angelaki, Dora E; DeAngelis, Gregory C

    2015-01-01

    As we explore a scene, our eye movements add global patterns of motion to the retinal image, complicating visual motion produced by self-motion or moving objects. Conventionally, it has been assumed that extraretinal signals, such as efference copy of smooth pursuit commands, are required to compensate for the visual consequences of eye rotations. We consider an alternative possibility: namely, that the visual system can infer eye rotations from global patterns of image motion. We visually simulated combinations of eye translation and rotation, including perspective distortions that change dynamically over time. We found that incorporating these 'dynamic perspective' cues allowed the visual system to generate selectivity for depth sign from motion parallax in macaque cortical area MT, a computation that was previously thought to require extraretinal signals regarding eye velocity. Our findings suggest neural mechanisms that analyze global patterns of visual motion to perform computations that require knowledge of eye rotations.

  17. Visual basic application in computer hardware control and data ...

    African Journals Online (AJOL)

    A ULN2003A Relay Driver which contains 7 separate Darlington pairs with common emitters and three modified Transistor- Transistor-Logic circuit (i.e. 74LS365) were used to interface an analog-to-digital converter and the parallel port of the computer. The seven light emitting diodes were driven by the ULN2003A with ...

  18. Deep Hierarchies in the Primate Visual Cortex: What Can We Learn for Computer Vision?

    OpenAIRE

    Kruger, Norbert; Janssen, Peter; Kalkan, Sinan; Lappe, Markus; Leonardis, Ales; Piater, Justus; Rodriguez-Sanchez, Antonio J.; Wiskott, Laurenz

    2013-01-01

    Computational modeling of the primate visual system yields insights of potential relevance to some of the challenges that computer vision is facing, such as object recognition and categorization, motion detection and activity recognition or vision-based navigation and manipulation. This article reviews some functional principles and structures that are generally thought to underlie the primate visual cortex, and attempts to extract biological principles that could further advance computer ...

  19. Visual and psychological stress during computer work in healthy, young females-physiological responses.

    Science.gov (United States)

    Mork, Randi; Falkenberg, Helle K; Fostervold, Knut Inge; Thorud, Hanne Mari S

    2018-05-30

    Among computer workers, visual complaints, and neck pain are highly prevalent. This study explores how occupational simulated stressors during computer work, like glare and psychosocial stress, affect physiological responses in young females with normal vision. The study was a within-subject laboratory experiment with a counterbalanced, repeated design. Forty-three females performed four 10-min computer-work sessions with different stress exposures: (1) minimal stress; (2) visual stress (direct glare); (3) psychological stress; and (4) combined visual and psychological stress. Muscle activity and muscle blood flow in trapezius, muscle blood flow in orbicularis oculi, heart rate, blood pressure, blink rate and postural angles were continuously recorded. Immediately after each computer-work session, fixation disparity was measured and a questionnaire regarding perceived workstation lighting and stress was completed. Exposure to direct glare resulted in increased trapezius muscle blood flow, increased blink rate, and forward bending of the head. Psychological stress induced a transient increase in trapezius muscle activity and a more forward-bent posture. Bending forward towards the computer screen was correlated with higher productivity (reading speed), indicating a concentration or stress response. Forward bent posture was also associated with changes in fixation disparity. Furthermore, during computer work per se, trapezius muscle activity and blood flow, orbicularis oculi muscle blood flow, and heart rate were increased compared to rest. Exposure to glare and psychological stress during computer work were shown to influence the trapezius muscle, posture, and blink rate in young, healthy females with normal binocular vision, but in different ways. Accordingly, both visual and psychological factors must be taken into account when optimizing computer workstations to reduce physiological responses that may cause excessive eyestrain and musculoskeletal load.

  20. Event Based Simulator for Parallel Computing over the Wide Area Network for Real Time Visualization

    Science.gov (United States)

    Sundararajan, Elankovan; Harwood, Aaron; Kotagiri, Ramamohanarao; Satria Prabuwono, Anton

    As the computational requirement of applications in computational science continues to grow tremendously, the use of computational resources distributed across the Wide Area Network (WAN) becomes advantageous. However, not all applications can be executed over the WAN due to communication overhead that can drastically slowdown the computation. In this paper, we introduce an event based simulator to investigate the performance of parallel algorithms executed over the WAN. The event based simulator known as SIMPAR (SIMulator for PARallel computation), simulates the actual computations and communications involved in parallel computation over the WAN using time stamps. Visualization of real time applications require steady stream of processed data flow for visualization purposes. Hence, SIMPAR may prove to be a valuable tool to investigate types of applications and computing resource requirements to provide uninterrupted flow of processed data for real time visualization purposes. The results obtained from the simulation show concurrence with the expected performance using the L-BSP model.

  1. Teaching ocean wave forecasting using computer-generated visualization and animation—Part 1: sea forecasting

    Science.gov (United States)

    Whitford, Dennis J.

    2002-05-01

    Ocean waves are the most recognized phenomena in oceanography. Unfortunately, undergraduate study of ocean wave dynamics and forecasting involves mathematics and physics and therefore can pose difficulties with some students because of the subject's interrelated dependence on time and space. Verbal descriptions and two-dimensional illustrations are often insufficient for student comprehension. Computer-generated visualization and animation offer a visually intuitive and pedagogically sound medium to present geoscience, yet there are very few oceanographic examples. A two-part article series is offered to explain ocean wave forecasting using computer-generated visualization and animation. This paper, Part 1, addresses forecasting of sea wave conditions and serves as the basis for the more difficult topic of swell wave forecasting addressed in Part 2. Computer-aided visualization and animation, accompanied by oral explanation, are a welcome pedagogical supplement to more traditional methods of instruction. In this article, several MATLAB ® software programs have been written to visualize and animate development and comparison of wave spectra, wave interference, and forecasting of sea conditions. These programs also set the stage for the more advanced and difficult animation topics in Part 2. The programs are user-friendly, interactive, easy to modify, and developed as instructional tools. By using these software programs, teachers can enhance their instruction of these topics with colorful visualizations and animation without requiring an extensive background in computer programming.

  2. Information visualization courses for students with a computer science background.

    Science.gov (United States)

    Kerren, Andreas

    2013-01-01

    Linnaeus University offers two master's courses in information visualization for computer science students with programming experience. This article briefly describes the syllabi, exercises, and practices developed for these courses.

  3. 38 CFR 4.76a - Computation of average concentric contraction of visual fields.

    Science.gov (United States)

    2010-07-01

    ... concentric contraction of visual fields. 4.76a Section 4.76a Pensions, Bonuses, and Veterans' Relief DEPARTMENT OF VETERANS AFFAIRS SCHEDULE FOR RATING DISABILITIES Disability Ratings The Organs of Special Sense § 4.76a Computation of average concentric contraction of visual fields. Table III—Normal Visual...

  4. On line and on paper: Visual representations, visual culture, and computer graphics in design engineering

    Energy Technology Data Exchange (ETDEWEB)

    Henderson, K.

    1991-01-01

    The research presented examines the visual communication practices of engineers and the impact of the implementation of computer graphics on their visual culture. The study is based on participant observation of day-to-day practices in two contemporary industrial settings among engineers engaged in the actual process of designing new pieces of technology. In addition, over thirty interviews were conducted at other industrial sites to confirm that the findings were not an isolated phenomenon. The data show that there is no one best way' to use a computer graphics system, but rather that use is site specific and firms and individuals engage in mixed paper and electronic practices as well as differential use of electronic options to get the job done. This research illustrates that rigid models which assume a linear theory of innovation, projecting a straight-forward process from idea, to drawing, to prototype, to production, are seriously misguided.

  5. Rethinking Visual Analytics for Streaming Data Applications

    Energy Technology Data Exchange (ETDEWEB)

    Crouser, R. Jordan; Franklin, Lyndsey; Cook, Kris

    2017-01-01

    In the age of data science, the use of interactive information visualization techniques has become increasingly ubiquitous. From online scientific journals to the New York Times graphics desk, the utility of interactive visualization for both storytelling and analysis has become ever more apparent. As these techniques have become more readily accessible, the appeal of combining interactive visualization with computational analysis continues to grow. Arising out of a need for scalable, human-driven analysis, primary objective of visual analytics systems is to capitalize on the complementary strengths of human and machine analysis, using interactive visualization as a medium for communication between the two. These systems leverage developments from the fields of information visualization, computer graphics, machine learning, and human-computer interaction to support insight generation in areas where purely computational analyses fall short. Over the past decade, visual analytics systems have generated remarkable advances in many historically challenging analytical contexts. These include areas such as modeling political systems [Crouser et al. 2012], detecting financial fraud [Chang et al. 2008], and cybersecurity [Harrison et al. 2012]. In each of these contexts, domain expertise and human intuition is a necessary component of the analysis. This intuition is essential to building trust in the analytical products, as well as supporting the translation of evidence into actionable insight. In addition, each of these examples also highlights the need for scalable analysis. In each case, it is infeasible for a human analyst to manually assess the raw information unaided, and the communication overhead to divide the task between a large number of analysts makes simple parallelism intractable. Regardless of the domain, visual analytics tools strive to optimize the allocation of human analytical resources, and to streamline the sensemaking process on data that is massive

  6. Graphics and Visualization: Breaking New Frontiers (Introduction to the Special Theme Section on "Computer Graphics and Visualization")

    OpenAIRE

    O'Sullivan, Carol; Scopigno, Roberto

    2001-01-01

    From the early graphical applications such as flight simulators, to today's stunning special effects in movies, computer graphics have had a significant impact upon the way computers have been used to represent and visualize the world. There are many big problems left to be solved, some of which are reflected in the following pages of this issue.

  7. Shaded computer graphic techniques for visualizing and interpreting analytic fluid flow models

    Science.gov (United States)

    Parke, F. I.

    1981-01-01

    Mathematical models which predict the behavior of fluid flow in different experiments are simulated using digital computers. The simulations predict values of parameters of the fluid flow (pressure, temperature and velocity vector) at many points in the fluid. Visualization of the spatial variation in the value of these parameters is important to comprehend and check the data generated, to identify the regions of interest in the flow, and for effectively communicating information about the flow to others. The state of the art imaging techniques developed in the field of three dimensional shaded computer graphics is applied to visualization of fluid flow. Use of an imaging technique known as 'SCAN' for visualizing fluid flow, is studied and the results are presented.

  8. The pedagogical toolbox: computer-generated visual displays, classroom demonstration, and lecture.

    Science.gov (United States)

    Bockoven, Jerry

    2004-06-01

    This analogue study compared the effectiveness of computer-generated visual displays, classroom demonstration, and traditional lecture as methods of instruction used to teach neuronal structure and processes. Randomly assigned 116 undergraduate students participated in 1 of 3 classrooms in which they experienced the same content but different teaching approaches presented by 3 different student-instructors. Then participants completed a survey of their subjective reactions and a measure of factual information designed to evaluate objective learning outcomes. Participants repeated this factual measure 5 wk. later. Results call into question the use of classroom demonstration methods as well as the trend towards devaluing traditional lecture in favor of computer-generated visual display.

  9. Control of a visual keyboard using an electrocorticographic brain-computer interface.

    Science.gov (United States)

    Krusienski, Dean J; Shih, Jerry J

    2011-05-01

    Brain-computer interfaces (BCIs) are devices that enable severely disabled people to communicate and interact with their environments using their brain waves. Most studies investigating BCI in humans have used scalp EEG as the source of electrical signals and focused on motor control of prostheses or computer cursors on a screen. The authors hypothesize that the use of brain signals obtained directly from the cortical surface will more effectively control a communication/spelling task compared to scalp EEG. A total of 6 patients with medically intractable epilepsy were tested for the ability to control a visual keyboard using electrocorticographic (ECOG) signals. ECOG data collected during a P300 visual task paradigm were preprocessed and used to train a linear classifier to subsequently predict the intended target letters. The classifier was able to predict the intended target character at or near 100% accuracy using fewer than 15 stimulation sequences in 5 of the 6 people tested. ECOG data from electrodes outside the language cortex contributed to the classifier and enabled participants to write words on a visual keyboard. This is a novel finding because previous invasive BCI research in humans used signals exclusively from the motor cortex to control a computer cursor or prosthetic device. These results demonstrate that ECOG signals from electrodes both overlying and outside the language cortex can reliably control a visual keyboard to generate language output without voice or limb movements.

  10. Visualization and computer graphics on isotropically emissive volumetric displays.

    Science.gov (United States)

    Mora, Benjamin; Maciejewski, Ross; Chen, Min; Ebert, David S

    2009-01-01

    The availability of commodity volumetric displays provides ordinary users with a new means of visualizing 3D data. Many of these displays are in the class of isotropically emissive light devices, which are designed to directly illuminate voxels in a 3D frame buffer, producing X-ray-like visualizations. While this technology can offer intuitive insight into a 3D object, the visualizations are perceptually different from what a computer graphics or visualization system would render on a 2D screen. This paper formalizes rendering on isotropically emissive displays and introduces a novel technique that emulates traditional rendering effects on isotropically emissive volumetric displays, delivering results that are much closer to what is traditionally rendered on regular 2D screens. Such a technique can significantly broaden the capability and usage of isotropically emissive volumetric displays. Our method takes a 3D dataset or object as the input, creates an intermediate light field, and outputs a special 3D volume dataset called a lumi-volume. This lumi-volume encodes approximated rendering effects in a form suitable for display with accumulative integrals along unobtrusive rays. When a lumi-volume is fed directly into an isotropically emissive volumetric display, it creates a 3D visualization with surface shading effects that are familiar to the users. The key to this technique is an algorithm for creating a 3D lumi-volume from a 4D light field. In this paper, we discuss a number of technical issues, including transparency effects due to the dimension reduction and sampling rates for light fields and lumi-volumes. We show the effectiveness and usability of this technique with a selection of experimental results captured from an isotropically emissive volumetric display, and we demonstrate its potential capability and scalability with computer-simulated high-resolution results.

  11. Attention and visual memory in visualization and computer graphics.

    Science.gov (United States)

    Healey, Christopher G; Enns, James T

    2012-07-01

    A fundamental goal of visualization is to produce images of data that support visual analysis, exploration, and discovery of novel insights. An important consideration during visualization design is the role of human visual perception. How we "see" details in an image can directly impact a viewer's efficiency and effectiveness. This paper surveys research on attention and visual perception, with a specific focus on results that have direct relevance to visualization and visual analytics. We discuss theories of low-level visual perception, then show how these findings form a foundation for more recent work on visual memory and visual attention. We conclude with a brief overview of how knowledge of visual attention and visual memory is being applied in visualization and graphics. We also discuss how challenges in visualization are motivating research in psychophysics.

  12. Modality-Driven Classification and Visualization of Ensemble Variance

    Energy Technology Data Exchange (ETDEWEB)

    Bensema, Kevin; Gosink, Luke; Obermaier, Harald; Joy, Kenneth I.

    2016-10-01

    Advances in computational power now enable domain scientists to address conceptual and parametric uncertainty by running simulations multiple times in order to sufficiently sample the uncertain input space. While this approach helps address conceptual and parametric uncertainties, the ensemble datasets produced by this technique present a special challenge to visualization researchers as the ensemble dataset records a distribution of possible values for each location in the domain. Contemporary visualization approaches that rely solely on summary statistics (e.g., mean and variance) cannot convey the detailed information encoded in ensemble distributions that are paramount to ensemble analysis; summary statistics provide no information about modality classification and modality persistence. To address this problem, we propose a novel technique that classifies high-variance locations based on the modality of the distribution of ensemble predictions. Additionally, we develop a set of confidence metrics to inform the end-user of the quality of fit between the distribution at a given location and its assigned class. We apply a similar method to time-varying ensembles to illustrate the relationship between peak variance and bimodal or multimodal behavior. These classification schemes enable a deeper understanding of the behavior of the ensemble members by distinguishing between distributions that can be described by a single tendency and distributions which reflect divergent trends in the ensemble.

  13. Big Data: An Opportunity for Collaboration with Computer Scientists on Data-Driven Science

    Science.gov (United States)

    Baru, C.

    2014-12-01

    Big data technologies are evolving rapidly, driven by the need to manage ever increasing amounts of historical data; process relentless streams of human and machine-generated data; and integrate data of heterogeneous structure from extremely heterogeneous sources of information. Big data is inherently an application-driven problem. Developing the right technologies requires an understanding of the applications domain. Though, an intriguing aspect of this phenomenon is that the availability of the data itself enables new applications not previously conceived of! In this talk, we will discuss how the big data phenomenon creates an imperative for collaboration among domain scientists (in this case, geoscientists) and computer scientists. Domain scientists provide the application requirements as well as insights about the data involved, while computer scientists help assess whether problems can be solved with currently available technologies or require adaptaion of existing technologies and/or development of new technologies. The synergy can create vibrant collaborations potentially leading to new science insights as well as development of new data technologies and systems. The area of interface between geosciences and computer science, also referred to as geoinformatics is, we believe, a fertile area for interdisciplinary research.

  14. A hybrid source-driven method to compute fast neutron fluence in reactor pressure vessel - 017

    International Nuclear Information System (INIS)

    Ren-Tai, Chiang

    2010-01-01

    A hybrid source-driven method is developed to compute fast neutron fluence with neutron energy greater than 1 MeV in nuclear reactor pressure vessel (RPV). The method determines neutron flux by solving a steady-state neutron transport equation with hybrid neutron sources composed of peripheral fixed fission neutron sources and interior chain-reacted fission neutron sources. The relative rod-by-rod power distribution of the peripheral assemblies in a nuclear reactor obtained from reactor core depletion calculations and subsequent rod-by-rod power reconstruction is employed as the relative rod-by-rod fixed fission neutron source distribution. All fissionable nuclides other than U-238 (such as U-234, U-235, U-236, Pu-239 etc) are replaced with U-238 to avoid counting the fission contribution twice and to preserve fast neutron attenuation for heavy nuclides in the peripheral assemblies. An example is provided to show the feasibility of the method. Since the interior fuels only have a marginal impact on RPV fluence results due to rapid attenuation of interior fast fission neutrons, a generic set or one of several generic sets of interior fuels can be used as the driver and only the neutron sources in the peripheral assemblies will be changed in subsequent hybrid source-driven fluence calculations. Consequently, this hybrid source-driven method can simplify and reduce cost for fast neutron fluence computations. This newly developed hybrid source-driven method should be a useful and simplified tool for computing fast neutron fluence at selected locations of interest in RPV of contemporary nuclear power reactors. (authors)

  15. ProteoLens: a visual analytic tool for multi-scale database-driven biological network data mining.

    Science.gov (United States)

    Huan, Tianxiao; Sivachenko, Andrey Y; Harrison, Scott H; Chen, Jake Y

    2008-08-12

    New systems biology studies require researchers to understand how interplay among myriads of biomolecular entities is orchestrated in order to achieve high-level cellular and physiological functions. Many software tools have been developed in the past decade to help researchers visually navigate large networks of biomolecular interactions with built-in template-based query capabilities. To further advance researchers' ability to interrogate global physiological states of cells through multi-scale visual network explorations, new visualization software tools still need to be developed to empower the analysis. A robust visual data analysis platform driven by database management systems to perform bi-directional data processing-to-visualizations with declarative querying capabilities is needed. We developed ProteoLens as a JAVA-based visual analytic software tool for creating, annotating and exploring multi-scale biological networks. It supports direct database connectivity to either Oracle or PostgreSQL database tables/views, on which SQL statements using both Data Definition Languages (DDL) and Data Manipulation languages (DML) may be specified. The robust query languages embedded directly within the visualization software help users to bring their network data into a visualization context for annotation and exploration. ProteoLens supports graph/network represented data in standard Graph Modeling Language (GML) formats, and this enables interoperation with a wide range of other visual layout tools. The architectural design of ProteoLens enables the de-coupling of complex network data visualization tasks into two distinct phases: 1) creating network data association rules, which are mapping rules between network node IDs or edge IDs and data attributes such as functional annotations, expression levels, scores, synonyms, descriptions etc; 2) applying network data association rules to build the network and perform the visual annotation of graph nodes and edges

  16. Urban camouflage assessment through visual search and computational saliency

    NARCIS (Netherlands)

    Toet, A.; Hogervorst, M.A.

    2013-01-01

    We present a new method to derive a multiscale urban camouflage pattern from a given set of background image samples. We applied this method to design a camouflage pattern for a given (semi-arid) urban environment. We performed a human visual search experiment and a computational evaluation study to

  17. Applications of the pipeline environment for visual informatics and genomics computations

    Directory of Open Access Journals (Sweden)

    Genco Alex

    2011-07-01

    Full Text Available Abstract Background Contemporary informatics and genomics research require efficient, flexible and robust management of large heterogeneous data, advanced computational tools, powerful visualization, reliable hardware infrastructure, interoperability of computational resources, and detailed data and analysis-protocol provenance. The Pipeline is a client-server distributed computational environment that facilitates the visual graphical construction, execution, monitoring, validation and dissemination of advanced data analysis protocols. Results This paper reports on the applications of the LONI Pipeline environment to address two informatics challenges - graphical management of diverse genomics tools, and the interoperability of informatics software. Specifically, this manuscript presents the concrete details of deploying general informatics suites and individual software tools to new hardware infrastructures, the design, validation and execution of new visual analysis protocols via the Pipeline graphical interface, and integration of diverse informatics tools via the Pipeline eXtensible Markup Language syntax. We demonstrate each of these processes using several established informatics packages (e.g., miBLAST, EMBOSS, mrFAST, GWASS, MAQ, SAMtools, Bowtie for basic local sequence alignment and search, molecular biology data analysis, and genome-wide association studies. These examples demonstrate the power of the Pipeline graphical workflow environment to enable integration of bioinformatics resources which provide a well-defined syntax for dynamic specification of the input/output parameters and the run-time execution controls. Conclusions The LONI Pipeline environment http://pipeline.loni.ucla.edu provides a flexible graphical infrastructure for efficient biomedical computing and distributed informatics research. The interactive Pipeline resource manager enables the utilization and interoperability of diverse types of informatics resources. The

  18. A result-driven minimum blocking method for PageRank parallel computing

    Science.gov (United States)

    Tao, Wan; Liu, Tao; Yu, Wei; Huang, Gan

    2017-01-01

    Matrix blocking is a common method for improving computational efficiency of PageRank, but the blocking rules are hard to be determined, and the following calculation is complicated. In tackling these problems, we propose a minimum blocking method driven by result needs to accomplish a parallel implementation of PageRank algorithm. The minimum blocking just stores the element which is necessary for the result matrix. In return, the following calculation becomes simple and the consumption of the I/O transmission is cut down. We do experiments on several matrixes of different data size and different sparsity degree. The results show that the proposed method has better computational efficiency than traditional blocking methods.

  19. Feature-Based Memory-Driven Attentional Capture: Visual Working Memory Content Affects Visual Attention

    Science.gov (United States)

    Olivers, Christian N. L.; Meijer, Frank; Theeuwes, Jan

    2006-01-01

    In 7 experiments, the authors explored whether visual attention (the ability to select relevant visual information) and visual working memory (the ability to retain relevant visual information) share the same content representations. The presence of singleton distractors interfered more strongly with a visual search task when it was accompanied by…

  20. A study of visual and musculoskeletal health disorders among computer professionals in NCR Delhi

    Directory of Open Access Journals (Sweden)

    Talwar Richa

    2009-01-01

    Full Text Available Objective: To study the prevalence of health disorders among computer professionals and its association with working environment conditions. Study design: Cross sectional. Materials and Methods: A sample size of 200 computer professionals, from Delhi and NCR which included software developers, call centre workers, and data entry workers. Result: The prevalence of visual problems in the study group was 76% (152/200, and musculoskeletal problems were reported by 76.5% (153/200. It was found that there was a gradual increase in visual complaints as the number of hours spent for working on computers daily increased and the same relation was found to be true for musculoskeletal problems as well. Visual problems were less in persons using antiglare screen, and those with adequate lighting in the room. Musculoskeletal problems were found to be significantly lesser among those using cushioned chairs and soft keypad. Conclusion: A significant proportion of the computer professionals were found to be having health problems and this denotes that the occupational health of the people working in the computer field needs to be emphasized as a field of concern in occupational health.

  1. Visual Attention Modeling for Stereoscopic Video: A Benchmark and Computational Model.

    Science.gov (United States)

    Fang, Yuming; Zhang, Chi; Li, Jing; Lei, Jianjun; Perreira Da Silva, Matthieu; Le Callet, Patrick

    2017-10-01

    In this paper, we investigate the visual attention modeling for stereoscopic video from the following two aspects. First, we build one large-scale eye tracking database as the benchmark of visual attention modeling for stereoscopic video. The database includes 47 video sequences and their corresponding eye fixation data. Second, we propose a novel computational model of visual attention for stereoscopic video based on Gestalt theory. In the proposed model, we extract the low-level features, including luminance, color, texture, and depth, from discrete cosine transform coefficients, which are used to calculate feature contrast for the spatial saliency computation. The temporal saliency is calculated by the motion contrast from the planar and depth motion features in the stereoscopic video sequences. The final saliency is estimated by fusing the spatial and temporal saliency with uncertainty weighting, which is estimated by the laws of proximity, continuity, and common fate in Gestalt theory. Experimental results show that the proposed method outperforms the state-of-the-art stereoscopic video saliency detection models on our built large-scale eye tracking database and one other database (DML-ITRACK-3D).

  2. Microcomputer-based artificial vision support system for real-time image processing for camera-driven visual prostheses

    Science.gov (United States)

    Fink, Wolfgang; You, Cindy X.; Tarbell, Mark A.

    2010-01-01

    It is difficult to predict exactly what blind subjects with camera-driven visual prostheses (e.g., retinal implants) can perceive. Thus, it is prudent to offer them a wide variety of image processing filters and the capability to engage these filters repeatedly in any user-defined order to enhance their visual perception. To attain true portability, we employ a commercial off-the-shelf battery-powered general purpose Linux microprocessor platform to create the microcomputer-based artificial vision support system (μAVS2) for real-time image processing. Truly standalone, μAVS2 is smaller than a deck of playing cards, lightweight, fast, and equipped with USB, RS-232 and Ethernet interfaces. Image processing filters on μAVS2 operate in a user-defined linear sequential-loop fashion, resulting in vastly reduced memory and CPU requirements during execution. μAVS2 imports raw video frames from a USB or IP camera, performs image processing, and issues the processed data over an outbound Internet TCP/IP or RS-232 connection to the visual prosthesis system. Hence, μAVS2 affords users of current and future visual prostheses independent mobility and the capability to customize the visual perception generated. Additionally, μAVS2 can easily be reconfigured for other prosthetic systems. Testing of μAVS2 with actual retinal implant carriers is envisioned in the near future.

  3. PC-based visualization of geographically referenced environmental data

    International Nuclear Information System (INIS)

    Galagan, C.; Howlett, E. Brown, A.J.

    1992-01-01

    Geographical information system (GIS) technology provides sophisticated data handling tools for use in oil spill response and contingency planning. ASAMAP is a software that employs a state-of-the-art graphical user interface to collect and display geographically referenced data on a personal computer. The program is easy to learn and simple to operate, facilitating data collection and visualization in an inexpensive decision support system suitable for oil spill response or any application requiring special data handling. The software can operate on a laptop computer for convenient use in the field and is mouse-driven, using buttons and screen icons to manipulate data interactively on color maps on the screen. During response to an oil spill, ASAMAP provides enhanced data capture and visualization, facilitating faster assimilation of information and a more efficient decision making process. 8 refs., 1 fig

  4. Feature-based memory-driven attentional capture: Visual working memory content affects visual attention.

    NARCIS (Netherlands)

    Olivers, C.N.L.; Meijer, F.; Theeuwes, J.

    2006-01-01

    In 7 experiments, the authors explored whether visual attention (the ability to select relevant visual information) and visual working memory (the ability to retain relevant visual information) share the same content representations. The presence of singleton distractors interfered more strongly

  5. Using 3D in Visualization

    DEFF Research Database (Denmark)

    Wood, Jo; Kirschenbauer, Sabine; Döllner, Jürgen

    2005-01-01

    to display 3D imagery. The extra cartographic degree of freedom offered by using 3D is explored and offered as a motivation for employing 3D in visualization. The use of VR and the construction of virtual environments exploit navigational and behavioral realism, but become most usefil when combined...... with abstracted representations embedded in a 3D space. The interactions between development of geovisualization, the technology used to implement it and the theory surrounding cartographic representation are explored. The dominance of computing technologies, driven particularly by the gaming industry...

  6. Bringing Legacy Visualization Software to Modern Computing Devices via Application Streaming

    Science.gov (United States)

    Fisher, Ward

    2014-05-01

    Planning software compatibility across forthcoming generations of computing platforms is a problem commonly encountered in software engineering and development. While this problem can affect any class of software, data analysis and visualization programs are particularly vulnerable. This is due in part to their inherent dependency on specialized hardware and computing environments. A number of strategies and tools have been designed to aid software engineers with this task. While generally embraced by developers at 'traditional' software companies, these methodologies are often dismissed by the scientific software community as unwieldy, inefficient and unnecessary. As a result, many important and storied scientific software packages can struggle to adapt to a new computing environment; for example, one in which much work is carried out on sub-laptop devices (such as tablets and smartphones). Rewriting these packages for a new platform often requires significant investment in terms of development time and developer expertise. In many cases, porting older software to modern devices is neither practical nor possible. As a result, replacement software must be developed from scratch, wasting resources better spent on other projects. Enabled largely by the rapid rise and adoption of cloud computing platforms, 'Application Streaming' technologies allow legacy visualization and analysis software to be operated wholly from a client device (be it laptop, tablet or smartphone) while retaining full functionality and interactivity. It mitigates much of the developer effort required by other more traditional methods while simultaneously reducing the time it takes to bring the software to a new platform. This work will provide an overview of Application Streaming and how it compares against other technologies which allow scientific visualization software to be executed from a remote computer. We will discuss the functionality and limitations of existing application streaming

  7. Psychological and Pedagogical Features of Teaching Students with Visual Deprivation in Training to Work on a Personal Computer

    Directory of Open Access Journals (Sweden)

    Sokolov V. V.

    2015-08-01

    Full Text Available This article discusses how children with profound sight impairment percieve visual information from a computer screen using synthesized speech and the tactile display system Braille. Describes research of characteristics of user skills development in children with visual deprivation. Illustrated are the main differences in the perception of information from the screen of the user's computer using a visual interface, and users forced to use special software to non-visual access. Provide the most significant results of research and a number of methodical recommendations on educating children of this category in work on the personal computer without visual control. The article may be interest to teachers of informatics, teaching students with profound visual impairment, for parents with children in this category, as well as for scientists, whose professional interests are in the area of pedagogy of the blind

  8. Multi-scale data visualization for computational astrophysics and climate dynamics at Oak Ridge National Laboratory

    International Nuclear Information System (INIS)

    Ahern, Sean; Daniel, Jamison R; Gao, Jinzhu; Ostrouchov, George; Toedte, Ross J; Wang, Chaoli

    2006-01-01

    Computational astrophysics and climate dynamics are two principal application foci at the Center for Computational Sciences (CCS) at Oak Ridge National Laboratory (ORNL). We identify a dataset frontier that is shared by several SciDAC computational science domains and present an exploration of traditional production visualization techniques enhanced with new enabling research technologies such as advanced parallel occlusion culling and high resolution small multiples statistical analysis. In collaboration with our research partners, these techniques will allow the visual exploration of a new generation of peta-scale datasets that cross this data frontier along all axes

  9. Simultaneous modeling of visual saliency and value computation improves predictions of economic choice.

    Science.gov (United States)

    Towal, R Blythe; Mormann, Milica; Koch, Christof

    2013-10-01

    Many decisions we make require visually identifying and evaluating numerous alternatives quickly. These usually vary in reward, or value, and in low-level visual properties, such as saliency. Both saliency and value influence the final decision. In particular, saliency affects fixation locations and durations, which are predictive of choices. However, it is unknown how saliency propagates to the final decision. Moreover, the relative influence of saliency and value is unclear. Here we address these questions with an integrated model that combines a perceptual decision process about where and when to look with an economic decision process about what to choose. The perceptual decision process is modeled as a drift-diffusion model (DDM) process for each alternative. Using psychophysical data from a multiple-alternative, forced-choice task, in which subjects have to pick one food item from a crowded display via eye movements, we test four models where each DDM process is driven by (i) saliency or (ii) value alone or (iii) an additive or (iv) a multiplicative combination of both. We find that models including both saliency and value weighted in a one-third to two-thirds ratio (saliency-to-value) significantly outperform models based on either quantity alone. These eye fixation patterns modulate an economic decision process, also described as a DDM process driven by value. Our combined model quantitatively explains fixation patterns and choices with similar or better accuracy than previous models, suggesting that visual saliency has a smaller, but significant, influence than value and that saliency affects choices indirectly through perceptual decisions that modulate economic decisions.

  10. Visual Benefits in Apparent Motion Displays: Automatically Driven Spatial and Temporal Anticipation Are Partially Dissociated.

    Directory of Open Access Journals (Sweden)

    Merle-Marie Ahrens

    Full Text Available Many behaviourally relevant sensory events such as motion stimuli and speech have an intrinsic spatio-temporal structure. This will engage intentional and most likely unintentional (automatic prediction mechanisms enhancing the perception of upcoming stimuli in the event stream. Here we sought to probe the anticipatory processes that are automatically driven by rhythmic input streams in terms of their spatial and temporal components. To this end, we employed an apparent visual motion paradigm testing the effects of pre-target motion on lateralized visual target discrimination. The motion stimuli either moved towards or away from peripheral target positions (valid vs. invalid spatial motion cueing at a rhythmic or arrhythmic pace (valid vs. invalid temporal motion cueing. Crucially, we emphasized automatic motion-induced anticipatory processes by rendering the motion stimuli non-predictive of upcoming target position (by design and task-irrelevant (by instruction, and by creating instead endogenous (orthogonal expectations using symbolic cueing. Our data revealed that the apparent motion cues automatically engaged both spatial and temporal anticipatory processes, but that these processes were dissociated. We further found evidence for lateralisation of anticipatory temporal but not spatial processes. This indicates that distinct mechanisms may drive automatic spatial and temporal extrapolation of upcoming events from rhythmic event streams. This contrasts with previous findings that instead suggest an interaction between spatial and temporal attention processes when endogenously driven. Our results further highlight the need for isolating intentional from unintentional processes for better understanding the various anticipatory mechanisms engaged in processing behaviourally relevant stimuli with predictable spatio-temporal structure such as motion and speech.

  11. A computational approach for a fluid queue driven by a truncated birth-death process

    NARCIS (Netherlands)

    Lenin, R.B.; Parthasarathy, P.R.

    1999-01-01

    In this paper, we consider a fluid queue driven by a truncated birth-death process with general birth and death rates. We find the equilibrium distribution of the content of the fluid buffer by computing the eigenvalues and eigenvectors of an associated real tridiagonal matrix. We provide efficient

  12. Visual analysis of inter-process communication for large-scale parallel computing.

    Science.gov (United States)

    Muelder, Chris; Gygi, Francois; Ma, Kwan-Liu

    2009-01-01

    In serial computation, program profiling is often helpful for optimization of key sections of code. When moving to parallel computation, not only does the code execution need to be considered but also communication between the different processes which can induce delays that are detrimental to performance. As the number of processes increases, so does the impact of the communication delays on performance. For large-scale parallel applications, it is critical to understand how the communication impacts performance in order to make the code more efficient. There are several tools available for visualizing program execution and communications on parallel systems. These tools generally provide either views which statistically summarize the entire program execution or process-centric views. However, process-centric visualizations do not scale well as the number of processes gets very large. In particular, the most common representation of parallel processes is a Gantt char t with a row for each process. As the number of processes increases, these charts can become difficult to work with and can even exceed screen resolution. We propose a new visualization approach that affords more scalability and then demonstrate it on systems running with up to 16,384 processes.

  13. Foundations of computer vision computational geometry, visual image structures and object shape detection

    CERN Document Server

    Peters, James F

    2017-01-01

    This book introduces the fundamentals of computer vision (CV), with a focus on extracting useful information from digital images and videos. Including a wealth of methods used in detecting and classifying image objects and their shapes, it is the first book to apply a trio of tools (computational geometry, topology and algorithms) in solving CV problems, shape tracking in image object recognition and detecting the repetition of shapes in single images and video frames. Computational geometry provides a visualization of topological structures such as neighborhoods of points embedded in images, while image topology supplies us with structures useful in the analysis and classification of image regions. Algorithms provide a practical, step-by-step means of viewing image structures. The implementations of CV methods in Matlab and Mathematica, classification of chapter problems with the symbols (easily solved) and (challenging) and its extensive glossary of key words, examples and connections with the fabric of C...

  14. Sunfall: a collaborative visual analytics system for astrophysics

    Energy Technology Data Exchange (ETDEWEB)

    Aragon, Cecilia R.; Aragon, Cecilia R.; Bailey, Stephen J.; Poon, Sarah; Runge, Karl; Thomas, Rollin C.

    2008-07-07

    Computational and experimental sciences produce and collect ever-larger and complex datasets, often in large-scale, multi-institution projects. The inability to gain insight into complex scientific phenomena using current software tools is a bottleneck facing virtually all endeavors of science. In this paper, we introduce Sunfall, a collaborative visual analytics system developed for the Nearby Supernova Factory, an international astrophysics experiment and the largest data volume supernova search currently in operation. Sunfall utilizes novel interactive visualization and analysis techniques to facilitate deeper scientific insight into complex, noisy, high-dimensional, high-volume, time-critical data. The system combines novel image processing algorithms, statistical analysis, and machine learning with highly interactive visual interfaces to enable collaborative, user-driven scientific exploration of supernova image and spectral data. Sunfall is currently in operation at the Nearby Supernova Factory; it is the first visual analytics system in production use at a major astrophysics project.

  15. Sunfall: a collaborative visual analytics system for astrophysics

    International Nuclear Information System (INIS)

    Aragon, C R; Bailey, S J; Poon, S; Runge, K; Thomas, R C

    2008-01-01

    Computational and experimental sciences produce and collect ever-larger and complex datasets, often in large-scale, multi-institution projects. The inability to gain insight into complex scientific phenomena using current software tools is a bottleneck facing virtually all endeavors of science. In this paper, we introduce Sunfall, a collaborative visual analytics system developed for the Nearby Supernova Factory, an international astrophysics experiment and the largest data volume supernova search currently in operation. Sunfall utilizes novel interactive visualization and analysis techniques to facilitate deeper scientific insight into complex, noisy, high-dimensional, high-volume, time-critical data. The system combines novel image processing algorithms, statistical analysis, and machine learning with highly interactive visual interfaces to enable collaborative, user-driven scientific exploration of supernova image and spectral data. Sunfall is currently in operation at the Nearby Supernova Factory; it is the first visual analytics system in production use at a major astrophysics project

  16. Sunfall: a collaborative visual analytics system for astrophysics

    Energy Technology Data Exchange (ETDEWEB)

    Aragon, C R; Bailey, S J; Poon, S; Runge, K; Thomas, R C [Lawrence Berkeley National Laboratory, Berkeley, CA 94720 (United States)], E-mail: CRAragon@lbl.gov

    2008-07-15

    Computational and experimental sciences produce and collect ever-larger and complex datasets, often in large-scale, multi-institution projects. The inability to gain insight into complex scientific phenomena using current software tools is a bottleneck facing virtually all endeavors of science. In this paper, we introduce Sunfall, a collaborative visual analytics system developed for the Nearby Supernova Factory, an international astrophysics experiment and the largest data volume supernova search currently in operation. Sunfall utilizes novel interactive visualization and analysis techniques to facilitate deeper scientific insight into complex, noisy, high-dimensional, high-volume, time-critical data. The system combines novel image processing algorithms, statistical analysis, and machine learning with highly interactive visual interfaces to enable collaborative, user-driven scientific exploration of supernova image and spectral data. Sunfall is currently in operation at the Nearby Supernova Factory; it is the first visual analytics system in production use at a major astrophysics project.

  17. Computer-graphic visualization of dynamics

    International Nuclear Information System (INIS)

    Stewart, H.B.

    1986-01-01

    As engineered systems become increasingly sophisticated and complex, questions of efficiency, reliability, and safety demand the application of more powerful methods of analysis. One indication of this is the accelerating trend away from purely static or quasi-steady system modeling toward models that include essentially dynamic behavior. It is here that the qualitative ideas of nonlinear dynamics, dealing as they do with the most typical behavior in real dynamical systems, can be expected to play an increasingly prominent role. As part of a continuing investigation of the most important low-order differential equations, an interactive computer graphics environment has been created for the study of systems in three-dimensional phase space. This environment makes available the basic control of both numerical simulation and graphic visualization by a specially designed menu system. A key ingredient in this environment is the possibility of graphic communication not only from machine to man, but also from man to machine. Thus to specify the starting point for a numerical integration, for example, the user points to a location in phase space on the screen of the graphics terminal (using crosshairs or a mouse and cursor), bypassing the necessity to give numerical values of the phase-space coordinates. By devising a flexible computer interface which implements conceptual approaches to phase-space analysis of dynamical systems, significant advances in understanding of prototypical differential equations have been achieved

  18. Development of High-speed Visualization System of Hypocenter Data Using CUDA-based GPU computing

    Science.gov (United States)

    Kumagai, T.; Okubo, K.; Uchida, N.; Matsuzawa, T.; Kawada, N.; Takeuchi, N.

    2014-12-01

    After the Great East Japan Earthquake on March 11, 2011, intelligent visualization of seismic information is becoming important to understand the earthquake phenomena. On the other hand, to date, the quantity of seismic data becomes enormous as a progress of high accuracy observation network; we need to treat many parameters (e.g., positional information, origin time, magnitude, etc.) to efficiently display the seismic information. Therefore, high-speed processing of data and image information is necessary to handle enormous amounts of seismic data. Recently, GPU (Graphic Processing Unit) is used as an acceleration tool for data processing and calculation in various study fields. This movement is called GPGPU (General Purpose computing on GPUs). In the last few years the performance of GPU keeps on improving rapidly. GPU computing gives us the high-performance computing environment at a lower cost than before. Moreover, use of GPU has an advantage of visualization of processed data, because GPU is originally architecture for graphics processing. In the GPU computing, the processed data is always stored in the video memory. Therefore, we can directly write drawing information to the VRAM on the video card by combining CUDA and the graphics API. In this study, we employ CUDA and OpenGL and/or DirectX to realize full-GPU implementation. This method makes it possible to write drawing information to the VRAM on the video card without PCIe bus data transfer: It enables the high-speed processing of seismic data. The present study examines the GPU computing-based high-speed visualization and the feasibility for high-speed visualization system of hypocenter data.

  19. [Ocular and visual alterations in computer workers contact lens wearers: scoping review].

    Science.gov (United States)

    Tauste Francés, Ana; Ronda-Pérez, Elena; Seguí Crespo, María del Mar

    2014-01-01

    The high number of computer workers wearing contact lenses raises the question whether the sum of these two risk factors for eye health may cause a worsening of Computer Vision Syndrome. The aim of this review is to synthesize the knowledge about ocular and visual alterations related with computer use in contact lens wearers. International review of scientific papers (2003-2013) in Spanish and English, using Scoping Review method, in Medline through PubMed and in Scopus. The initial search provided 114 references, after applying inclusion/exclusion criteria six of them were included. All of them reveal that symptoms when using computer are more prevalent in contact lens wearers, with values of symptoms presentation prevalence ranging from 95.0% to 16.9% in wearers and from 57.5% to 9.9% in non-wearers, and four times more likely to develop dry eye [OR: 4.07 (95% CI: 3.52 to 4.71)]. Computer workers suffer more ocular and visual disturbances if they also are contact lens users, but studies are few and non conclusive. Likewise, further research regarding contact lens type and their conditions of use, both in symptoms and tear quality and ocular surface are needed. Silicone hydrogel lenses are associated with more comfort.

  20. Center for computation and visualization of geometric structures. [Annual], Progress report

    Energy Technology Data Exchange (ETDEWEB)

    1993-02-12

    The mission of the Center is to establish a unified environment promoting research, education, and software and tool development. The work is centered on computing, interpreted in a broad sense to include the relevant theory, development of algorithms, and actual implementation. The research aspects of the Center are focused on geometry; correspondingly the computational aspects are focused on three (and higher) dimensional visualization. The educational aspects are likewise centered on computing and focused on geometry. A broader term than education is `communication` which encompasses the challenge of explaining to the world current research in mathematics, and specifically geometry.

  1. Open Source Next Generation Visualization Software for Interplanetary Missions

    Science.gov (United States)

    Trimble, Jay; Rinker, George

    2016-01-01

    Mission control is evolving quickly, driven by the requirements of new missions, and enabled by modern computing capabilities. Distributed operations, access to data anywhere, data visualization for spacecraft analysis that spans multiple data sources, flexible reconfiguration to support multiple missions, and operator use cases, are driving the need for new capabilities. NASA's Advanced Multi-Mission Operations System (AMMOS), Ames Research Center (ARC) and the Jet Propulsion Laboratory (JPL) are collaborating to build a new generation of mission operations software for visualization, to enable mission control anywhere, on the desktop, tablet and phone. The software is built on an open source platform that is open for contributions (http://nasa.github.io/openmct).

  2. Computer-Assisted Visual Search/Decision Aids as a Training Tool for Mammography

    National Research Council Canada - National Science Library

    Nodine, Calvin

    1999-01-01

    The primary goal of the project is to develop a computer-assisted visual search (CAVS) mammography training tool that will improve the perceptual and cognitive skills of trainees leading to mammographic expertise...

  3. Computer-Assisted Visual Search/Decision Aids as a Training Tool for Mammography

    National Research Council Canada - National Science Library

    Nodine, Calvin

    1998-01-01

    The primary goal of the project is to develop a computer-assisted visual search (CAVS) mammography training tool that will improve the perceptual and cognitive skills of trainees leading to mammographic expertise...

  4. Computer-Assisted Visual Search/Decision Aids as a Training Tool for Mammography

    National Research Council Canada - National Science Library

    Nodine, Calvin

    2000-01-01

    The primary goal of the project is to develop a computer-assisted visual search (CAVS) mammography training tool that will improve the perceptual and cognitive skills of trainees leading to mammographic expertise...

  5. Peripheral visual feedback: a powerful means of supporting effective attention allocation in event-driven, data-rich environments.

    Science.gov (United States)

    Nikolic, M I; Sarter, N B

    2001-01-01

    Breakdowns in human-automation coordination in data-rich, event-driven domains such as aviation can be explained in part by a mismatch between the high degree of autonomy yet low observability of modern technology. To some extent, the latter is the result of an increasing reliance in feedback design on foveal vision--an approach that fails to support pilots in tracking system-induced changes and events in parallel with performing concurrent flight-related tasks. One possible solution to the problem is the distribution of tasks and information across sensory modalities and processing channels. A simulator study is presented that compared the effectiveness of current foveal feedback and two implementations of peripheral visual feedback for keeping pilots informed about uncommanded changes in the status of an automated cockpit system. Both peripheral visual displays resulted in higher detection rates and faster response times, without interfering with the performance of concurrent visual tasks any more than does currently available automation feedback. Potential applications include improved display designs that support effective attention allocation in a variety of complex dynamic environments, such as aviation, process control, and medicine.

  6. Tools for 3D scientific visualization in computational aerodynamics at NASA Ames Research Center

    International Nuclear Information System (INIS)

    Bancroft, G.; Plessel, T.; Merritt, F.; Watson, V.

    1989-01-01

    Hardware, software, and techniques used by the Fluid Dynamics Division (NASA) for performing visualization of computational aerodynamics, which can be applied to the visualization of flow fields from computer simulations of fluid dynamics about the Space Shuttle, are discussed. Three visualization techniques applied, post-processing, tracking, and steering, are described, as well as the post-processing software packages used, PLOT3D, SURF (Surface Modeller), GAS (Graphical Animation System), and FAST (Flow Analysis software Toolkit). Using post-processing methods a flow simulation was executed on a supercomputer and, after the simulation was complete, the results were processed for viewing. It is shown that the high-resolution, high-performance three-dimensional workstation combined with specially developed display and animation software provides a good tool for analyzing flow field solutions obtained from supercomputers. 7 refs

  7. Trident: scalable compute archives: workflows, visualization, and analysis

    Science.gov (United States)

    Gopu, Arvind; Hayashi, Soichi; Young, Michael D.; Kotulla, Ralf; Henschel, Robert; Harbeck, Daniel

    2016-08-01

    The Astronomy scientific community has embraced Big Data processing challenges, e.g. associated with time-domain astronomy, and come up with a variety of novel and efficient data processing solutions. However, data processing is only a small part of the Big Data challenge. Efficient knowledge discovery and scientific advancement in the Big Data era requires new and equally efficient tools: modern user interfaces for searching, identifying and viewing data online without direct access to the data; tracking of data provenance; searching, plotting and analyzing metadata; interactive visual analysis, especially of (time-dependent) image data; and the ability to execute pipelines on supercomputing and cloud resources with minimal user overhead or expertise even to novice computing users. The Trident project at Indiana University offers a comprehensive web and cloud-based microservice software suite that enables the straight forward deployment of highly customized Scalable Compute Archive (SCA) systems; including extensive visualization and analysis capabilities, with minimal amount of additional coding. Trident seamlessly scales up or down in terms of data volumes and computational needs, and allows feature sets within a web user interface to be quickly adapted to meet individual project requirements. Domain experts only have to provide code or business logic about handling/visualizing their domain's data products and about executing their pipelines and application work flows. Trident's microservices architecture is made up of light-weight services connected by a REST API and/or a message bus; a web interface elements are built using NodeJS, AngularJS, and HighCharts JavaScript libraries among others while backend services are written in NodeJS, PHP/Zend, and Python. The software suite currently consists of (1) a simple work flow execution framework to integrate, deploy, and execute pipelines and applications (2) a progress service to monitor work flows and sub

  8. Perceptually-Inspired Computing

    Directory of Open Access Journals (Sweden)

    Ming Lin

    2015-08-01

    Full Text Available Human sensory systems allow individuals to see, hear, touch, and interact with the surrounding physical environment. Understanding human perception and its limit enables us to better exploit the psychophysics of human perceptual systems to design more efficient, adaptive algorithms and develop perceptually-inspired computational models. In this talk, I will survey some of recent efforts on perceptually-inspired computing with applications to crowd simulation and multimodal interaction. In particular, I will present data-driven personality modeling based on the results of user studies, example-guided physics-based sound synthesis using auditory perception, as well as perceptually-inspired simplification for multimodal interaction. These perceptually guided principles can be used to accelerating multi-modal interaction and visual computing, thereby creating more natural human-computer interaction and providing more immersive experiences. I will also present their use in interactive applications for entertainment, such as video games, computer animation, and shared social experience. I will conclude by discussing possible future research directions.

  9. Automated Quantitative Computed Tomography Versus Visual Computed Tomography Scoring in Idiopathic Pulmonary Fibrosis: Validation Against Pulmonary Function.

    Science.gov (United States)

    Jacob, Joseph; Bartholmai, Brian J; Rajagopalan, Srinivasan; Kokosi, Maria; Nair, Arjun; Karwoski, Ronald; Raghunath, Sushravya M; Walsh, Simon L F; Wells, Athol U; Hansell, David M

    2016-09-01

    The aim of the study was to determine whether a novel computed tomography (CT) postprocessing software technique (CALIPER) is superior to visual CT scoring as judged by functional correlations in idiopathic pulmonary fibrosis (IPF). A total of 283 consecutive patients with IPF had CT parenchymal patterns evaluated quantitatively with CALIPER and by visual scoring. These 2 techniques were evaluated against: forced expiratory volume in 1 second (FEV1), forced vital capacity (FVC), diffusing capacity for carbon monoxide (DLco), carbon monoxide transfer coefficient (Kco), and a composite physiological index (CPI), with regard to extent of interstitial lung disease (ILD), extent of emphysema, and pulmonary vascular abnormalities. CALIPER-derived estimates of ILD extent demonstrated stronger univariate correlations than visual scores for most pulmonary function tests (PFTs): (FEV1: CALIPER R=0.29, visual R=0.18; FVC: CALIPER R=0.41, visual R=0.27; DLco: CALIPER R=0.31, visual R=0.35; CPI: CALIPER R=0.48, visual R=0.44). Correlations between CT measures of emphysema extent and PFTs were weak and did not differ significantly between CALIPER and visual scoring. Intriguingly, the pulmonary vessel volume provided similar correlations to total ILD extent scored by CALIPER for FVC, DLco, and CPI (FVC: R=0.45; DLco: R=0.34; CPI: R=0.53). CALIPER was superior to visual scoring as validated by functional correlations with PFTs. The pulmonary vessel volume, a novel CALIPER CT parameter with no visual scoring equivalent, has the potential to be a CT feature in the assessment of patients with IPF and requires further exploration.

  10. Visual Reasoning in Computational Environment: A Case of Graph Sketching

    Science.gov (United States)

    Leung, Allen; Chan, King Wah

    2004-01-01

    This paper reports the case of a form six (grade 12) Hong Kong student's exploration of graph sketching in a computational environment. In particular, the student summarized his discovery in the form of two empirical laws. The student was interviewed and the interviewed data were used to map out a possible path of his visual reasoning. Critical…

  11. Target-nontarget similarity decreases search efficiency and increases stimulus-driven control in visual search.

    Science.gov (United States)

    Barras, Caroline; Kerzel, Dirk

    2017-10-01

    Some points of criticism against the idea that attentional selection is controlled by bottom-up processing were dispelled by the attentional window account. The attentional window account claims that saliency computations during visual search are only performed for stimuli inside the attentional window. Therefore, a small attentional window may avoid attentional capture by salient distractors because it is likely that the salient distractor is located outside the window. In contrast, a large attentional window increases the chances of attentional capture by a salient distractor. Large and small attentional windows have been associated with efficient (parallel) and inefficient (serial) search, respectively. We compared the effect of a salient color singleton on visual search for a shape singleton during efficient and inefficient search. To vary search efficiency, the nontarget shapes were either similar or dissimilar with respect to the shape singleton. We found that interference from the color singleton was larger with inefficient than efficient search, which contradicts the attentional window account. While inconsistent with the attentional window account, our results are predicted by computational models of visual search. Because of target-nontarget similarity, the target was less salient with inefficient than efficient search. Consequently, the relative saliency of the color distractor was higher with inefficient than with efficient search. Accordingly, stronger attentional capture resulted. Overall, the present results show that bottom-up control by stimulus saliency is stronger when search is difficult, which is inconsistent with the attentional window account.

  12. Computational intelligence in multi-feature visual pattern recognition hand posture and face recognition using biologically inspired approaches

    CERN Document Server

    Pisharady, Pramod Kumar; Poh, Loh Ai

    2014-01-01

    This book presents a collection of computational intelligence algorithms that addresses issues in visual pattern recognition such as high computational complexity, abundance of pattern features, sensitivity to size and shape variations and poor performance against complex backgrounds. The book has 3 parts. Part 1 describes various research issues in the field with a survey of the related literature. Part 2 presents computational intelligence based algorithms for feature selection and classification. The algorithms are discriminative and fast. The main application area considered is hand posture recognition. The book also discusses utility of these algorithms in other visual as well as non-visual pattern recognition tasks including face recognition, general object recognition and cancer / tumor classification. Part 3 presents biologically inspired algorithms for feature extraction. The visual cortex model based features discussed have invariance with respect to appearance and size of the hand, and provide good...

  13. Computer simulation as an operational and training aid

    International Nuclear Information System (INIS)

    Lee, D.J.; Tottman-Trayner, E.

    1995-01-01

    The paper describes how the rapid development of desktop computing power, the associated fall in prices, and the advancement of computer graphics technology driven by the entertainment industry has enabled the nuclear industry to achieve improvements in operation and training through the use of computer simulation. Applications are focused on the fuel handling operations at Torness Power Station where visualization through computer modelling is being used to enhance operator awareness and to assist in a number of operational scenarios. It is concluded that there are significant benefits to be gained from the introduction of the facility at Torness as well as other locations. (author)

  14. Visual and Computational Modelling of Minority Games

    Directory of Open Access Journals (Sweden)

    Robertas Damaševičius

    2017-02-01

    Full Text Available The paper analyses the Minority Game and focuses on analysis and computational modelling of several variants (variable payoff, coalition-based and ternary voting of Minority Game using UAREI (User-Action-Rule-Entities-Interface model. UAREI is a model for formal specification of software gamification, and the UAREI visual modelling language is a language used for graphical representation of game mechanics. The URAEI model also provides the embedded executable modelling framework to evaluate how the rules of the game will work for the players in practice. We demonstrate flexibility of UAREI model for modelling different variants of Minority Game rules for game design.

  15. Real-time tracking of visually attended objects in virtual environments and its application to LOD.

    Science.gov (United States)

    Lee, Sungkil; Kim, Gerard Jounghyun; Choi, Seungmoon

    2009-01-01

    This paper presents a real-time framework for computationally tracking objects visually attended by the user while navigating in interactive virtual environments. In addition to the conventional bottom-up (stimulus-driven) saliency map, the proposed framework uses top-down (goal-directed) contexts inferred from the user's spatial and temporal behaviors, and identifies the most plausibly attended objects among candidates in the object saliency map. The computational framework was implemented using GPU, exhibiting high computational performance adequate for interactive virtual environments. A user experiment was also conducted to evaluate the prediction accuracy of the tracking framework by comparing objects regarded as visually attended by the framework to actual human gaze collected with an eye tracker. The results indicated that the accuracy was in the level well supported by the theory of human cognition for visually identifying single and multiple attentive targets, especially owing to the addition of top-down contextual information. Finally, we demonstrate how the visual attention tracking framework can be applied to managing the level of details in virtual environments, without any hardware for head or eye tracking.

  16. Visual perception can account for the close relation between numerosity processing and computational fluency.

    Science.gov (United States)

    Zhou, Xinlin; Wei, Wei; Zhang, Yiyun; Cui, Jiaxin; Chen, Chuansheng

    2015-01-01

    Studies have shown that numerosity processing (e.g., comparison of numbers of dots in two dot arrays) is significantly correlated with arithmetic performance. Researchers have attributed this association to the fact that both tasks share magnitude processing. The current investigation tested an alternative hypothesis, which states that visual perceptual ability (as measured by a figure-matching task) can account for the close relation between numerosity processing and arithmetic performance (computational fluency). Four hundred and twenty four third- to fifth-grade children (220 boys and 204 girls, 8.0-11.0 years old; 120 third graders, 146 fourth graders, and 158 fifth graders) were recruited from two schools (one urban and one suburban) in Beijing, China. Six classes were randomly selected from each school, and all students in each selected class participated in the study. All children were given a series of cognitive and mathematical tests, including numerosity comparison, figure matching, forward verbal working memory, visual tracing, non-verbal matrices reasoning, mental rotation, choice reaction time, arithmetic tests and curriculum-based mathematical achievement test. Results showed that figure-matching ability had higher correlations with numerosity processing and computational fluency than did other cognitive factors (e.g., forward verbal working memory, visual tracing, non-verbal matrix reasoning, mental rotation, and choice reaction time). More important, hierarchical multiple regression showed that figure matching ability accounted for the well-established association between numerosity processing and computational fluency. In support of the visual perception hypothesis, the results suggest that visual perceptual ability, rather than magnitude processing, may be the shared component of numerosity processing and arithmetic performance.

  17. A Computer Supported Teamwork Project for People with a Visual Impairment.

    Science.gov (United States)

    Hale, Greg

    2000-01-01

    Discussion of the use of computer supported teamwork (CSTW) in team-based organizations focuses on problems that visually impaired people have reading graphical user interface software via screen reader software. Describes a project that successfully used email for CSTW, and suggests issues needing further research. (LRW)

  18. Visual Fatigue Induced by Viewing a Tablet Computer with a High-resolution Display.

    Science.gov (United States)

    Kim, Dong Ju; Lim, Chi Yeon; Gu, Namyi; Park, Choul Yong

    2017-10-01

    In the present study, the visual discomfort induced by smart mobile devices was assessed in normal and healthy adults. Fifty-nine volunteers (age, 38.16 ± 10.23 years; male : female = 19 : 40) were exposed to tablet computer screen stimuli (iPad Air, Apple Inc.) for 1 hour. Participants watched a movie or played a computer game on the tablet computer. Visual fatigue and discomfort were assessed using an asthenopia questionnaire, tear film break-up time, and total ocular wavefront aberration before and after viewing smart mobile devices. Based on the questionnaire, viewing smart mobile devices for 1 hour significantly increased mean total asthenopia score from 19.59 ± 8.58 to 22.68 ± 9.39 (p < 0.001). Specifically, the scores for five items (tired eyes, sore/aching eyes, irritated eyes, watery eyes, and hot/burning eye) were significantly increased by viewing smart mobile devices. Tear film break-up time significantly decreased from 5.09 ± 1.52 seconds to 4.63 ± 1.34 seconds (p = 0.003). However, total ocular wavefront aberration was unchanged. Visual fatigue and discomfort were significantly induced by viewing smart mobile devices, even though the devices were equipped with state-of-the-art display technology. © 2017 The Korean Ophthalmological Society

  19. Computer-assisted intraoperative visualization of dental implants. Augmented reality in medicine

    International Nuclear Information System (INIS)

    Ploder, O.; Wagner, A.; Enislidis, G.; Ewers, R.

    1995-01-01

    In this paper, a recently developed computer-based dental implant positioning system with an image-to-tissue interface is presented. On a computer monitor or in a head-up display, planned implant positions and the implant drill are graphically superimposed on the patient's anatomy. Electromagnetic 3D sensors track all skull and jaw movements; their signal feedback to the workstation induces permanent real-time updating of the virtual graphics' position. An experimental study and a clinical case demonstrates the concept of the augmented reality environment - the physician can see the operating field and superimposed virtual structures, such as dental implants and surgical instruments, without loosing visual control of the operating field. Therefore, the operation system allows visualization of CT planned implantposition and the implementation of important anatomical structures. The presented method for the first time links preoperatively acquired radiologic data, planned implant location and intraoperative navigation assistance for orthotopic positioning of dental implants. (orig.) [de

  20. Dye visualization near a three-dimensional stagnation point: application to the vortex breakdown bubble

    DEFF Research Database (Denmark)

    Brøns, Morten; Thompson, M. C.; Hourigan, K.

    2009-01-01

    flows are typically visualized. Predictions based on the model are made for the steady vortex breakdown bubble in a torsionally driven cylinder and compared with computational fluid dynamics predictions and experimental observations. Previous experimental observations using tracer visualization...... techniques have suggested that even for low-Reynolds-number flows, the steady vortex breakdown bubble in a torsionally driven cylinder is not axisymmetric and has an inflow/outflow asymmetry at its tail. Recent numerical and theoretical studies show that the asymmetry of the vortex breakdown bubble......, and consequently its open nature, can be explained by the very small imperfections that are present in any experimental rig. Distinct from this, here it is shown that even for a perfectly axisymmetric flow and breakdown bubble, the combined effect of dye diffusion and the inevitable small errors in the dye...

  1. An Interactive Platform to Visualize Data-Driven Clinical Pathways for the Management of Multiple Chronic Conditions.

    Science.gov (United States)

    Zhang, Yiye; Padman, Rema

    2017-01-01

    Patients with multiple chronic conditions (MCC) pose an increasingly complex health management challenge worldwide, particularly due to the significant gap in our understanding of how to provide coordinated care. Drawing on our prior research on learning data-driven clinical pathways from actual practice data, this paper describes a prototype, interactive platform for visualizing the pathways of MCC to support shared decision making. Created using Python web framework, JavaScript library and our clinical pathway learning algorithm, the visualization platform allows clinicians and patients to learn the dominant patterns of co-progression of multiple clinical events from their own data, and interactively explore and interpret the pathways. We demonstrate functionalities of the platform using a cluster of 36 patients, identified from a dataset of 1,084 patients, who are diagnosed with at least chronic kidney disease, hypertension, and diabetes. Future evaluation studies will explore the use of this platform to better understand and manage MCC.

  2. Final Report - A DEEPER LOOK AT THE VISUALIZATION OF SCIENTIFIC DISCOVERY IN THE FEDERAL CONTEXT

    Energy Technology Data Exchange (ETDEWEB)

    Cozzens, Susan; Lane, Julia

    2008-09-12

    The visualization of scientific discovery has reached an intriguing point of development. Researchers in the field are producing fascinating representations that are catching the attention of program officers and policymakers. The accomplishments are being driven by the availability of both large scale data sets and the computing power and algorithms to analyze them.

  3. Gaze strategies during visually-guided versus memory-guided grasping.

    Science.gov (United States)

    Prime, Steven L; Marotta, Jonathan J

    2013-03-01

    Vision plays a crucial role in guiding motor actions. But sometimes we cannot use vision and must rely on our memory to guide action-e.g. remembering where we placed our eyeglasses on the bedside table when reaching for them with the lights off. Recent studies show subjects look towards the index finger grasp position during visually-guided precision grasping. But, where do people look during memory-guided grasping? Here, we explored the gaze behaviour of subjects as they grasped a centrally placed symmetrical block under open- and closed-loop conditions. In Experiment 1, subjects performed grasps in either a visually-guided task or memory-guided task. The results show that during visually-guided grasping, gaze was first directed towards the index finger's grasp point on the block, suggesting gaze targets future grasp points during the planning of the grasp. Gaze during memory-guided grasping was aimed closer to the blocks' centre of mass from block presentation to the completion of the grasp. In Experiment 2, subjects performed an 'immediate grasping' task in which vision of the block was removed immediately at the onset of the reach. Similar to the visually-guided results from Experiment 1, gaze was primarily directed towards the index finger location. These results support the 2-stream theory of vision in that motor planning with visual feedback at the onset of the movement is driven primarily by real-time visuomotor computations of the dorsal stream, whereas grasping remembered objects without visual feedback is driven primarily by the perceptual memory representations mediated by the ventral stream.

  4. Scientific visualization in computational aerodynamics at NASA Ames Research Center

    Science.gov (United States)

    Bancroft, Gordon V.; Plessel, Todd; Merritt, Fergus; Walatka, Pamela P.; Watson, Val

    1989-01-01

    The visualization methods used in computational fluid dynamics research at the NASA-Ames Numerical Aerodynamic Simulation facility are examined, including postprocessing, tracking, and steering methods. The visualization requirements of the facility's three-dimensional graphical workstation are outlined and the types hardware and software used to meet these requirements are discussed. The main features of the facility's current and next-generation workstations are listed. Emphasis is given to postprocessing techniques, such as dynamic interactive viewing on the workstation and recording and playback on videodisk, tape, and 16-mm film. Postprocessing software packages are described, including a three-dimensional plotter, a surface modeler, a graphical animation system, a flow analysis software toolkit, and a real-time interactive particle-tracer.

  5. Model-Driven Study of Visual Memory

    National Research Council Canada - National Science Library

    Sekuler, Robert

    2004-01-01

    .... We synthesized concepts, insights, and methods from memory research, and from vision research, working within a coherent, quantitative framework for understanding episodic visual recognition memory...

  6. Temporal stability of visual search-driven biometrics

    Science.gov (United States)

    Yoon, Hong-Jun; Carmichael, Tandy R.; Tourassi, Georgia

    2015-03-01

    Previously, we have shown the potential of using an individual's visual search pattern as a possible biometric. That study focused on viewing images displaying dot-patterns with different spatial relationships to determine which pattern can be more effective in establishing the identity of an individual. In this follow-up study we investigated the temporal stability of this biometric. We performed an experiment with 16 individuals asked to search for a predetermined feature of a random-dot pattern as we tracked their eye movements. Each participant completed four testing sessions consisting of two dot patterns repeated twice. One dot pattern displayed concentric circles shifted to the left or right side of the screen overlaid with visual noise, and participants were asked which side the circles were centered on. The second dot-pattern displayed a number of circles (between 0 and 4) scattered on the screen overlaid with visual noise, and participants were asked how many circles they could identify. Each session contained 5 untracked tutorial questions and 50 tracked test questions (200 total tracked questions per participant). To create each participant's "fingerprint", we constructed a Hidden Markov Model (HMM) from the gaze data representing the underlying visual search and cognitive process. The accuracy of the derived HMM models was evaluated using cross-validation for various time-dependent train-test conditions. Subject identification accuracy ranged from 17.6% to 41.8% for all conditions, which is significantly higher than random guessing (1/16 = 6.25%). The results suggest that visual search pattern is a promising, temporally stable personalized fingerprint of perceptual organization.

  7. Temporal Stability of Visual Search-Driven Biometrics

    Energy Technology Data Exchange (ETDEWEB)

    Yoon, Hong-Jun [ORNL; Carmichael, Tandy [Tennessee Technological University; Tourassi, Georgia [ORNL

    2015-01-01

    Previously, we have shown the potential of using an individual s visual search pattern as a possible biometric. That study focused on viewing images displaying dot-patterns with different spatial relationships to determine which pattern can be more effective in establishing the identity of an individual. In this follow-up study we investigated the temporal stability of this biometric. We performed an experiment with 16 individuals asked to search for a predetermined feature of a random-dot pattern as we tracked their eye movements. Each participant completed four testing sessions consisting of two dot patterns repeated twice. One dot pattern displayed concentric circles shifted to the left or right side of the screen overlaid with visual noise, and participants were asked which side the circles were centered on. The second dot-pattern displayed a number of circles (between 0 and 4) scattered on the screen overlaid with visual noise, and participants were asked how many circles they could identify. Each session contained 5 untracked tutorial questions and 50 tracked test questions (200 total tracked questions per participant). To create each participant s "fingerprint", we constructed a Hidden Markov Model (HMM) from the gaze data representing the underlying visual search and cognitive process. The accuracy of the derived HMM models was evaluated using cross-validation for various time-dependent train-test conditions. Subject identification accuracy ranged from 17.6% to 41.8% for all conditions, which is significantly higher than random guessing (1/16 = 6.25%). The results suggest that visual search pattern is a promising, fairly stable personalized fingerprint of perceptual organization.

  8. Post-processing methods of rendering and visualizing 3-D reconstructed tomographic images

    Energy Technology Data Exchange (ETDEWEB)

    Wong, S.T.C. [Univ. of California, San Francisco, CA (United States)

    1997-02-01

    The purpose of this presentation is to discuss the computer processing techniques of tomographic images, after they have been generated by imaging scanners, for volume visualization. Volume visualization is concerned with the representation, manipulation, and rendering of volumetric data. Since the first digital images were produced from computed tomography (CT) scanners in the mid 1970s, applications of visualization in medicine have expanded dramatically. Today, three-dimensional (3D) medical visualization has expanded from using CT data, the first inherently digital source of 3D medical data, to using data from various medical imaging modalities, including magnetic resonance scanners, positron emission scanners, digital ultrasound, electronic and confocal microscopy, and other medical imaging modalities. We have advanced from rendering anatomy to aid diagnosis and visualize complex anatomic structures to planning and assisting surgery and radiation treatment. New, more accurate and cost-effective procedures for clinical services and biomedical research have become possible by integrating computer graphics technology with medical images. This trend is particularly noticeable in current market-driven health care environment. For example, interventional imaging, image-guided surgery, and stereotactic and visualization techniques are now stemming into surgical practice. In this presentation, we discuss only computer-display-based approaches of volumetric medical visualization. That is, we assume that the display device available is two-dimensional (2D) in nature and all analysis of multidimensional image data is to be carried out via the 2D screen of the device. There are technologies such as holography and virtual reality that do provide a {open_quotes}true 3D screen{close_quotes}. To confine the scope, this presentation will not discuss such approaches.

  9. Post-processing methods of rendering and visualizing 3-D reconstructed tomographic images

    International Nuclear Information System (INIS)

    Wong, S.T.C.

    1997-01-01

    The purpose of this presentation is to discuss the computer processing techniques of tomographic images, after they have been generated by imaging scanners, for volume visualization. Volume visualization is concerned with the representation, manipulation, and rendering of volumetric data. Since the first digital images were produced from computed tomography (CT) scanners in the mid 1970s, applications of visualization in medicine have expanded dramatically. Today, three-dimensional (3D) medical visualization has expanded from using CT data, the first inherently digital source of 3D medical data, to using data from various medical imaging modalities, including magnetic resonance scanners, positron emission scanners, digital ultrasound, electronic and confocal microscopy, and other medical imaging modalities. We have advanced from rendering anatomy to aid diagnosis and visualize complex anatomic structures to planning and assisting surgery and radiation treatment. New, more accurate and cost-effective procedures for clinical services and biomedical research have become possible by integrating computer graphics technology with medical images. This trend is particularly noticeable in current market-driven health care environment. For example, interventional imaging, image-guided surgery, and stereotactic and visualization techniques are now stemming into surgical practice. In this presentation, we discuss only computer-display-based approaches of volumetric medical visualization. That is, we assume that the display device available is two-dimensional (2D) in nature and all analysis of multidimensional image data is to be carried out via the 2D screen of the device. There are technologies such as holography and virtual reality that do provide a open-quotes true 3D screenclose quotes. To confine the scope, this presentation will not discuss such approaches

  10. A computational theory of visual receptive fields.

    Science.gov (United States)

    Lindeberg, Tony

    2013-12-01

    A receptive field constitutes a region in the visual field where a visual cell or a visual operator responds to visual stimuli. This paper presents a theory for what types of receptive field profiles can be regarded as natural for an idealized vision system, given a set of structural requirements on the first stages of visual processing that reflect symmetry properties of the surrounding world. These symmetry properties include (i) covariance properties under scale changes, affine image deformations, and Galilean transformations of space-time as occur for real-world image data as well as specific requirements of (ii) temporal causality implying that the future cannot be accessed and (iii) a time-recursive updating mechanism of a limited temporal buffer of the past as is necessary for a genuine real-time system. Fundamental structural requirements are also imposed to ensure (iv) mutual consistency and a proper handling of internal representations at different spatial and temporal scales. It is shown how a set of families of idealized receptive field profiles can be derived by necessity regarding spatial, spatio-chromatic, and spatio-temporal receptive fields in terms of Gaussian kernels, Gaussian derivatives, or closely related operators. Such image filters have been successfully used as a basis for expressing a large number of visual operations in computer vision, regarding feature detection, feature classification, motion estimation, object recognition, spatio-temporal recognition, and shape estimation. Hence, the associated so-called scale-space theory constitutes a both theoretically well-founded and general framework for expressing visual operations. There are very close similarities between receptive field profiles predicted from this scale-space theory and receptive field profiles found by cell recordings in biological vision. Among the family of receptive field profiles derived by necessity from the assumptions, idealized models with very good qualitative

  11. Natural Inspired Intelligent Visual Computing and Its Application to Viticulture.

    Science.gov (United States)

    Ang, Li Minn; Seng, Kah Phooi; Ge, Feng Lu

    2017-05-23

    This paper presents an investigation of natural inspired intelligent computing and its corresponding application towards visual information processing systems for viticulture. The paper has three contributions: (1) a review of visual information processing applications for viticulture; (2) the development of natural inspired computing algorithms based on artificial immune system (AIS) techniques for grape berry detection; and (3) the application of the developed algorithms towards real-world grape berry images captured in natural conditions from vineyards in Australia. The AIS algorithms in (2) were developed based on a nature-inspired clonal selection algorithm (CSA) which is able to detect the arcs in the berry images with precision, based on a fitness model. The arcs detected are then extended to perform the multiple arcs and ring detectors information processing for the berry detection application. The performance of the developed algorithms were compared with traditional image processing algorithms like the circular Hough transform (CHT) and other well-known circle detection methods. The proposed AIS approach gave a Fscore of 0.71 compared with Fscores of 0.28 and 0.30 for the CHT and a parameter-free circle detection technique (RPCD) respectively.

  12. GeoBuilder: a geometric algorithm visualization and debugging system for 2D and 3D geometric computing.

    Science.gov (United States)

    Wei, Jyh-Da; Tsai, Ming-Hung; Lee, Gen-Cher; Huang, Jeng-Hung; Lee, Der-Tsai

    2009-01-01

    Algorithm visualization is a unique research topic that integrates engineering skills such as computer graphics, system programming, database management, computer networks, etc., to facilitate algorithmic researchers in testing their ideas, demonstrating new findings, and teaching algorithm design in the classroom. Within the broad applications of algorithm visualization, there still remain performance issues that deserve further research, e.g., system portability, collaboration capability, and animation effect in 3D environments. Using modern technologies of Java programming, we develop an algorithm visualization and debugging system, dubbed GeoBuilder, for geometric computing. The GeoBuilder system features Java's promising portability, engagement of collaboration in algorithm development, and automatic camera positioning for tracking 3D geometric objects. In this paper, we describe the design of the GeoBuilder system and demonstrate its applications.

  13. Scientific visualization uncertainty, multifield, biomedical, and scalable visualization

    CERN Document Server

    Chen, Min; Johnson, Christopher; Kaufman, Arie; Hagen, Hans

    2014-01-01

    Based on the seminar that took place in Dagstuhl, Germany in June 2011, this contributed volume studies the four important topics within the scientific visualization field: uncertainty visualization, multifield visualization, biomedical visualization and scalable visualization. • Uncertainty visualization deals with uncertain data from simulations or sampled data, uncertainty due to the mathematical processes operating on the data, and uncertainty in the visual representation, • Multifield visualization addresses the need to depict multiple data at individual locations and the combination of multiple datasets, • Biomedical is a vast field with select subtopics addressed from scanning methodologies to structural applications to biological applications, • Scalability in scientific visualization is critical as data grows and computational devices range from hand-held mobile devices to exascale computational platforms. Scientific Visualization will be useful to practitioners of scientific visualization, ...

  14. Visualizing Gyrokinetic Turbulence in a Tokamak

    Science.gov (United States)

    Stantchev, George

    2005-10-01

    Multi-dimensional data output from gyrokinetic microturbulence codes are often difficult to visualize, in part due to the non-trivial geometry of the underlying grids, in part due to high irregularity of the relevant scalar field structures in turbulent regions. For instance, traditional isosurface extraction methods are likely to fail for the electrostatic potential field whose level sets may exhibit various geometric pathologies. To address these issues we develop an advanced interactive 3D gyrokinetic turbulence visualization framework which we apply in the study of microtearing instabilities calculated with GS2 in the MAST and NSTX geometries. In these simulations GS2 uses field-line-following coordinates such that the computational domain maps in physical space to a long, twisting flux tube with strong cross-sectional shear. Using statistical wavelet analysis we create a sparse multiple-scale volumetric representation of the relevant scalar fields, which we visualize via a variation of the so called splatting technique. To handle the problem of highly anisotropic flux tube configurations we adapt a geometry-driven surface illumination algorithm that places local light sources for effective feature-enhanced visualization.

  15. Addition of visual noise boosts evoked potential-based brain-computer interface.

    Science.gov (United States)

    Xie, Jun; Xu, Guanghua; Wang, Jing; Zhang, Sicong; Zhang, Feng; Li, Yeping; Han, Chengcheng; Li, Lili

    2014-05-14

    Although noise has a proven beneficial role in brain functions, there have not been any attempts on the dedication of stochastic resonance effect in neural engineering applications, especially in researches of brain-computer interfaces (BCIs). In our study, a steady-state motion visual evoked potential (SSMVEP)-based BCI with periodic visual stimulation plus moderate spatiotemporal noise can achieve better offline and online performance due to enhancement of periodic components in brain responses, which was accompanied by suppression of high harmonics. Offline results behaved with a bell-shaped resonance-like functionality and 7-36% online performance improvements can be achieved when identical visual noise was adopted for different stimulation frequencies. Using neural encoding modeling, these phenomena can be explained as noise-induced input-output synchronization in human sensory systems which commonly possess a low-pass property. Our work demonstrated that noise could boost BCIs in addressing human needs.

  16. Computer-Aided design of belt and pulley systems using Visual Basic

    African Journals Online (AJOL)

    A Visual Basic Code “DriveCad” was developed for analysis and design of flat and V-belt drives. The Code was used to solve design problems and the results compared favorably with data generated by manual computat-ions, with variation of less than 1.6 %. DriveCad was used to generate scaled 2-dimensional drawings ...

  17. Visual narratives : free-hand sketch for visual search and navigation of video.

    OpenAIRE

    James, Stuart

    2016-01-01

    Humans have an innate ability to communicate visually; the earliest forms of communication were cave drawings, and children can communicate visual descriptions of scenes through drawings well before they can write. Drawings and sketches offer an intuitive and efficient means for communicating visual concepts. Today, society faces a deluge of digital visual content driven by a surge in the generation of video on social media and the online availability of video archives. Mobile devices are...

  18. Perceptual category learning and visual processing: An exercise in computational cognitive neuroscience.

    Science.gov (United States)

    Cantwell, George; Riesenhuber, Maximilian; Roeder, Jessica L; Ashby, F Gregory

    2017-05-01

    The field of computational cognitive neuroscience (CCN) builds and tests neurobiologically detailed computational models that account for both behavioral and neuroscience data. This article leverages a key advantage of CCN-namely, that it should be possible to interface different CCN models in a plug-and-play fashion-to produce a new and biologically detailed model of perceptual category learning. The new model was created from two existing CCN models: the HMAX model of visual object processing and the COVIS model of category learning. Using bitmap images as inputs and by adjusting only a couple of learning-rate parameters, the new HMAX/COVIS model provides impressively good fits to human category-learning data from two qualitatively different experiments that used different types of category structures and different types of visual stimuli. Overall, the model provides a comprehensive neural and behavioral account of basal ganglia-mediated learning. Copyright © 2017 Elsevier Ltd. All rights reserved.

  19. Data-driven security analysis, visualization and dashboards

    CERN Document Server

    Jacobs, Jay

    2014-01-01

    Uncover hidden patterns of data and respond with countermeasures Security professionals need all the tools at their disposal to increase their visibility in order to prevent security breaches and attacks. This careful guide explores two of the most powerful ? data analysis and visualization. You'll soon understand how to harness and wield data, from collection and storage to management and analysis as well as visualization and presentation. Using a hands-on approach with real-world examples, this book shows you how to gather feedback, measure the effectiveness of your security methods, and ma

  20. Data-driven storytelling

    CERN Document Server

    Hurter, Christophe; Diakopoulos, Nicholas ed.; Carpendale, Sheelagh

    2018-01-01

    This book is an accessible introduction to data-driven storytelling, resulting from discussions between data visualization researchers and data journalists. This book will be the first to define the topic, present compelling examples and existing resources, as well as identify challenges and new opportunities for research.

  1. Emotion-prints: interaction-driven emotion visualization on multi-touch interfaces

    Science.gov (United States)

    Cernea, Daniel; Weber, Christopher; Ebert, Achim; Kerren, Andreas

    2015-01-01

    Emotions are one of the unique aspects of human nature, and sadly at the same time one of the elements that our technological world is failing to capture and consider due to their subtlety and inherent complexity. But with the current dawn of new technologies that enable the interpretation of emotional states based on techniques involving facial expressions, speech and intonation, electrodermal response (EDS) and brain-computer interfaces (BCIs), we are finally able to access real-time user emotions in various system interfaces. In this paper we introduce emotion-prints, an approach for visualizing user emotional valence and arousal in the context of multi-touch systems. Our goal is to offer a standardized technique for representing user affective states in the moment when and at the location where the interaction occurs in order to increase affective self-awareness, support awareness in collaborative and competitive scenarios, and offer a framework for aiding the evaluation of touch applications through emotion visualization. We show that emotion-prints are not only independent of the shape of the graphical objects on the touch display, but also that they can be applied regardless of the acquisition technique used for detecting and interpreting user emotions. Moreover, our representation can encode any affective information that can be decomposed or reduced to Russell's two-dimensional space of valence and arousal. Our approach is enforced by a BCI-based user study and a follow-up discussion of advantages and limitations.

  2. Working memory-driven attention improves spatial resolution: Support for perceptual enhancement.

    Science.gov (United States)

    Pan, Yi; Luo, Qianying; Cheng, Min

    2016-08-01

    Previous research has indicated that attention can be biased toward those stimuli matching the contents of working memory and thereby facilitates visual processing at the location of the memory-matching stimuli. However, whether this working memory-driven attentional modulation takes place on early perceptual processes remains unclear. Our present results showed that working memory-driven attention improved identification of a brief Landolt target presented alone in the visual field. Because the suprathreshold target appeared without any external noise added (i.e., no distractors or masks), the results suggest that working memory-driven attention enhances the target signal at early perceptual stages of visual processing. Furthermore, given that performance in the Landolt target identification task indexes spatial resolution, this attentional facilitation indicates that working memory-driven attention can boost early perceptual processing via enhancement of spatial resolution at the attended location.

  3. A novel brain-computer interface based on the rapid serial visual presentation paradigm.

    Science.gov (United States)

    Acqualagna, Laura; Treder, Matthias Sebastian; Schreuder, Martijn; Blankertz, Benjamin

    2010-01-01

    Most present-day visual brain computer interfaces (BCIs) suffer from the fact that they rely on eye movements, are slow-paced, or feature a small vocabulary. As a potential remedy, we explored a novel BCI paradigm consisting of a central rapid serial visual presentation (RSVP) of the stimuli. It has a large vocabulary and realizes a BCI system based on covert non-spatial selective visual attention. In an offline study, eight participants were presented sequences of rapid bursts of symbols. Two different speeds and two different color conditions were investigated. Robust early visual and P300 components were elicited time-locked to the presentation of the target. Offline classification revealed a mean accuracy of up to 90% for selecting the correct symbol out of 30 possibilities. The results suggest that RSVP-BCI is a promising new paradigm, also for patients with oculomotor impairments.

  4. Exploring the connectome: Petascale volume visualization of microscopy data streams

    KAUST Repository

    Beyer, Johanna; Hadwiger, Markus; Al-Awami, Ali K.; Jeong, Wonki; Kasthuri, Narayanan; Lichtman, Jeff W M D; Pfister, Hanspeter

    2013-01-01

    Recent advances in high-resolution microscopy let neuroscientists acquire neural-tissue volume data of extremely large sizes. However, the tremendous resolution and the high complexity of neural structures present big challenges to storage, processing, and visualization at interactive rates. A proposed system provides interactive exploration of petascale (petavoxel) volumes resulting from high-throughput electron microscopy data streams. The system can concurrently handle multiple volumes and can support the simultaneous visualization of high-resolution voxel segmentation data. Its visualization-driven design restricts most computations to a small subset of the data. It employs a multiresolution virtual-memory architecture for better scalability than previous approaches and for handling incomplete data. Researchers have employed it for a 1-teravoxel mouse cortex volume, of which several hundred axons and dendrites as well as synapses have been segmented and labeled. © 1981-2012 IEEE.

  5. Exploring the connectome: Petascale volume visualization of microscopy data streams

    KAUST Repository

    Beyer, Johanna

    2013-07-01

    Recent advances in high-resolution microscopy let neuroscientists acquire neural-tissue volume data of extremely large sizes. However, the tremendous resolution and the high complexity of neural structures present big challenges to storage, processing, and visualization at interactive rates. A proposed system provides interactive exploration of petascale (petavoxel) volumes resulting from high-throughput electron microscopy data streams. The system can concurrently handle multiple volumes and can support the simultaneous visualization of high-resolution voxel segmentation data. Its visualization-driven design restricts most computations to a small subset of the data. It employs a multiresolution virtual-memory architecture for better scalability than previous approaches and for handling incomplete data. Researchers have employed it for a 1-teravoxel mouse cortex volume, of which several hundred axons and dendrites as well as synapses have been segmented and labeled. © 1981-2012 IEEE.

  6. Task-Driven Optimization of Fluence Field and Regularization for Model-Based Iterative Reconstruction in Computed Tomography.

    Science.gov (United States)

    Gang, Grace J; Siewerdsen, Jeffrey H; Stayman, J Webster

    2017-12-01

    This paper presents a joint optimization of dynamic fluence field modulation (FFM) and regularization in quadratic penalized-likelihood reconstruction that maximizes a task-based imaging performance metric. We adopted a task-driven imaging framework for prospective designs of the imaging parameters. A maxi-min objective function was adopted to maximize the minimum detectability index ( ) throughout the image. The optimization algorithm alternates between FFM (represented by low-dimensional basis functions) and local regularization (including the regularization strength and directional penalty weights). The task-driven approach was compared with three FFM strategies commonly proposed for FBP reconstruction (as well as a task-driven TCM strategy) for a discrimination task in an abdomen phantom. The task-driven FFM assigned more fluence to less attenuating anteroposterior views and yielded approximately constant fluence behind the object. The optimal regularization was almost uniform throughout image. Furthermore, the task-driven FFM strategy redistribute fluence across detector elements in order to prescribe more fluence to the more attenuating central region of the phantom. Compared with all strategies, the task-driven FFM strategy not only improved minimum by at least 17.8%, but yielded higher over a large area inside the object. The optimal FFM was highly dependent on the amount of regularization, indicating the importance of a joint optimization. Sample reconstructions of simulated data generally support the performance estimates based on computed . The improvements in detectability show the potential of the task-driven imaging framework to improve imaging performance at a fixed dose, or, equivalently, to provide a similar level of performance at reduced dose.

  7. Ontology-Driven Search and Triage: Design of a Web-Based Visual Interface for MEDLINE.

    Science.gov (United States)

    Demelo, Jonathan; Parsons, Paul; Sedig, Kamran

    2017-02-02

    Diverse users need to search health and medical literature to satisfy open-ended goals such as making evidence-based decisions and updating their knowledge. However, doing so is challenging due to at least two major difficulties: (1) articulating information needs using accurate vocabulary and (2) dealing with large document sets returned from searches. Common search interfaces such as PubMed do not provide adequate support for exploratory search tasks. Our objective was to improve support for exploratory search tasks by combining two strategies in the design of an interactive visual interface by (1) using a formal ontology to help users build domain-specific knowledge and vocabulary and (2) providing multi-stage triaging support to help mitigate the information overload problem. We developed a Web-based tool, Ontology-Driven Visual Search and Triage Interface for MEDLINE (OVERT-MED), to test our design ideas. We implemented a custom searchable index of MEDLINE, which comprises approximately 25 million document citations. We chose a popular biomedical ontology, the Human Phenotype Ontology (HPO), to test our solution to the vocabulary problem. We implemented multistage triaging support in OVERT-MED, with the aid of interactive visualization techniques, to help users deal with large document sets returned from searches. Formative evaluation suggests that the design features in OVERT-MED are helpful in addressing the two major difficulties described above. Using a formal ontology seems to help users articulate their information needs with more accurate vocabulary. In addition, multistage triaging combined with interactive visualizations shows promise in mitigating the information overload problem. Our strategies appear to be valuable in addressing the two major problems in exploratory search. Although we tested OVERT-MED with a particular ontology and document collection, we anticipate that our strategies can be transferred successfully to other contexts.

  8. A video, text, and speech-driven realistic 3-d virtual head for human-machine interface.

    Science.gov (United States)

    Yu, Jun; Wang, Zeng-Fu

    2015-05-01

    A multiple inputs-driven realistic facial animation system based on 3-D virtual head for human-machine interface is proposed. The system can be driven independently by video, text, and speech, thus can interact with humans through diverse interfaces. The combination of parameterized model and muscular model is used to obtain a tradeoff between computational efficiency and high realism of 3-D facial animation. The online appearance model is used to track 3-D facial motion from video in the framework of particle filtering, and multiple measurements, i.e., pixel color value of input image and Gabor wavelet coefficient of illumination ratio image, are infused to reduce the influence of lighting and person dependence for the construction of online appearance model. The tri-phone model is used to reduce the computational consumption of visual co-articulation in speech synchronized viseme synthesis without sacrificing any performance. The objective and subjective experiments show that the system is suitable for human-machine interaction.

  9. Knowledge-driven computational modeling in Alzheimer's disease research: Current state and future trends.

    Science.gov (United States)

    Geerts, Hugo; Hofmann-Apitius, Martin; Anastasio, Thomas J

    2017-11-01

    Neurodegenerative diseases such as Alzheimer's disease (AD) follow a slowly progressing dysfunctional trajectory, with a large presymptomatic component and many comorbidities. Using preclinical models and large-scale omics studies ranging from genetics to imaging, a large number of processes that might be involved in AD pathology at different stages and levels have been identified. The sheer number of putative hypotheses makes it almost impossible to estimate their contribution to the clinical outcome and to develop a comprehensive view on the pathological processes driving the clinical phenotype. Traditionally, bioinformatics approaches have provided correlations and associations between processes and phenotypes. Focusing on causality, a new breed of advanced and more quantitative modeling approaches that use formalized domain expertise offer new opportunities to integrate these different modalities and outline possible paths toward new therapeutic interventions. This article reviews three different computational approaches and their possible complementarities. Process algebras, implemented using declarative programming languages such as Maude, facilitate simulation and analysis of complicated biological processes on a comprehensive but coarse-grained level. A model-driven Integration of Data and Knowledge, based on the OpenBEL platform and using reverse causative reasoning and network jump analysis, can generate mechanistic knowledge and a new, mechanism-based taxonomy of disease. Finally, Quantitative Systems Pharmacology is based on formalized implementation of domain expertise in a more fine-grained, mechanism-driven, quantitative, and predictive humanized computer model. We propose a strategy to combine the strengths of these individual approaches for developing powerful modeling methodologies that can provide actionable knowledge for rational development of preventive and therapeutic interventions. Development of these computational approaches is likely to

  10. Visualizing risks in cancer communication: A systematic review of computer-supported visual aids.

    Science.gov (United States)

    Stellamanns, Jan; Ruetters, Dana; Dahal, Keshav; Schillmoeller, Zita; Huebner, Jutta

    2017-08-01

    Health websites are becoming important sources for cancer information. Lay users, patients and carers seek support for critical decisions, but they are prone to common biases when quantitative information is presented. Graphical representations of risk data can facilitate comprehension, and interactive visualizations are popular. This review summarizes the evidence on computer-supported graphs that present risk data and their effects on various measures. The systematic literature search was conducted in several databases, including MEDLINE, EMBASE and CINAHL. Only studies with a controlled design were included. Relevant publications were carefully selected and critically appraised by two reviewers. Thirteen studies were included. Ten studies evaluated static graphs and three dynamic formats. Most decision scenarios were hypothetical. Static graphs could improve accuracy, comprehension, and behavioural intention. But the results were heterogeneous and inconsistent among the studies. Dynamic formats were not superior or even impaired performance compared to static formats. Static graphs show promising but inconsistent results, while research on dynamic visualizations is scarce and must be interpreted cautiously due to methodical limitations. Well-designed and context-specific static graphs can support web-based cancer risk communication in particular populations. The application of dynamic formats cannot be recommended and needs further research. Copyright © 2017 Elsevier B.V. All rights reserved.

  11. Using scattering theory to compute invariant manifolds and numerical results for the laser-driven Hénon-Heiles system.

    Science.gov (United States)

    Blazevski, Daniel; Franklin, Jennifer

    2012-12-01

    Scattering theory is a convenient way to describe systems that are subject to time-dependent perturbations which are localized in time. Using scattering theory, one can compute time-dependent invariant objects for the perturbed system knowing the invariant objects of the unperturbed system. In this paper, we use scattering theory to give numerical computations of invariant manifolds appearing in laser-driven reactions. In this setting, invariant manifolds separate regions of phase space that lead to different outcomes of the reaction and can be used to compute reaction rates.

  12. Visual Memories Bypass Normalization.

    Science.gov (United States)

    Bloem, Ilona M; Watanabe, Yurika L; Kibbe, Melissa M; Ling, Sam

    2018-05-01

    How distinct are visual memory representations from visual perception? Although evidence suggests that briefly remembered stimuli are represented within early visual cortices, the degree to which these memory traces resemble true visual representations remains something of a mystery. Here, we tested whether both visual memory and perception succumb to a seemingly ubiquitous neural computation: normalization. Observers were asked to remember the contrast of visual stimuli, which were pitted against each other to promote normalization either in perception or in visual memory. Our results revealed robust normalization between visual representations in perception, yet no signature of normalization occurring between working memory stores-neither between representations in memory nor between memory representations and visual inputs. These results provide unique insight into the nature of visual memory representations, illustrating that visual memory representations follow a different set of computational rules, bypassing normalization, a canonical visual computation.

  13. A Brain Computer Interface for Robust Wheelchair Control Application Based on Pseudorandom Code Modulated Visual Evoked Potential

    DEFF Research Database (Denmark)

    Mohebbi, Ali; Engelsholm, Signe K.D.; Puthusserypady, Sadasivan

    2015-01-01

    In this pilot study, a novel and minimalistic Brain Computer Interface (BCI) based wheelchair control application was developed. The system was based on pseudorandom code modulated Visual Evoked Potentials (c-VEPs). The visual stimuli in the scheme were generated based on the Gold code...

  14. Mixed Initiative Visual Analytics Using Task-Driven Recommendations

    Energy Technology Data Exchange (ETDEWEB)

    Cook, Kristin A.; Cramer, Nicholas O.; Israel, David; Wolverton, Michael J.; Bruce, Joseph R.; Burtner, Edwin R.; Endert, Alexander

    2015-12-07

    Visual data analysis is composed of a collection of cognitive actions and tasks to decompose, internalize, and recombine data to produce knowledge and insight. Visual analytic tools provide interactive visual interfaces to data to support tasks involved in discovery and sensemaking, including forming hypotheses, asking questions, and evaluating and organizing evidence. Myriad analytic models can be incorporated into visual analytic systems, at the cost of increasing complexity in the analytic discourse between user and system. Techniques exist to increase the usability of interacting with such analytic models, such as inferring data models from user interactions to steer the underlying models of the system via semantic interaction, shielding users from having to do so explicitly. Such approaches are often also referred to as mixed-initiative systems. Researchers studying the sensemaking process have called for development of tools that facilitate analytic sensemaking through a combination of human and automated activities. However, design guidelines do not exist for mixed-initiative visual analytic systems to support iterative sensemaking. In this paper, we present a candidate set of design guidelines and introduce the Active Data Environment (ADE) prototype, a spatial workspace supporting the analytic process via task recommendations invoked by inferences on user interactions within the workspace. ADE recommends data and relationships based on a task model, enabling users to co-reason with the system about their data in a single, spatial workspace. This paper provides an illustrative use case, a technical description of ADE, and a discussion of the strengths and limitations of the approach.

  15. Fast parallel algorithm for three-dimensional distance-driven model in iterative computed tomography reconstruction

    International Nuclear Information System (INIS)

    Chen Jian-Lin; Li Lei; Wang Lin-Yuan; Cai Ai-Long; Xi Xiao-Qi; Zhang Han-Ming; Li Jian-Xin; Yan Bin

    2015-01-01

    The projection matrix model is used to describe the physical relationship between reconstructed object and projection. Such a model has a strong influence on projection and backprojection, two vital operations in iterative computed tomographic reconstruction. The distance-driven model (DDM) is a state-of-the-art technology that simulates forward and back projections. This model has a low computational complexity and a relatively high spatial resolution; however, it includes only a few methods in a parallel operation with a matched model scheme. This study introduces a fast and parallelizable algorithm to improve the traditional DDM for computing the parallel projection and backprojection operations. Our proposed model has been implemented on a GPU (graphic processing unit) platform and has achieved satisfactory computational efficiency with no approximation. The runtime for the projection and backprojection operations with our model is approximately 4.5 s and 10.5 s per loop, respectively, with an image size of 256×256×256 and 360 projections with a size of 512×512. We compare several general algorithms that have been proposed for maximizing GPU efficiency by using the unmatched projection/backprojection models in a parallel computation. The imaging resolution is not sacrificed and remains accurate during computed tomographic reconstruction. (paper)

  16. XVis: Visualization for the Extreme-Scale Scientific-Computation Ecosystem: Year-end report FY17.

    Energy Technology Data Exchange (ETDEWEB)

    Moreland, Kenneth D. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Pugmire, David [Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States); Rogers, David [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Childs, Hank [Univ. of Oregon, Eugene, OR (United States); Ma, Kwan-Liu [Univ. of California, Davis, CA (United States); Geveci, Berk [Kitware, Inc., Clifton Park, NY (United States)

    2017-10-01

    The XVis project brings together the key elements of research to enable scientific discovery at extreme scale. Scientific computing will no longer be purely about how fast computations can be performed. Energy constraints, processor changes, and I/O limitations necessitate significant changes in both the software applications used in scientific computation and the ways in which scientists use them. Components for modeling, simulation, analysis, and visualization must work together in a computational ecosystem, rather than working independently as they have in the past. This project provides the necessary research and infrastructure for scientific discovery in this new computational ecosystem by addressing four interlocking challenges: emerging processor technology, in situ integration, usability, and proxy analysis.

  17. Visualizing Matrix Multiplication

    Science.gov (United States)

    Daugulis, Peteris; Sondore, Anita

    2018-01-01

    Efficient visualizations of computational algorithms are important tools for students, educators, and researchers. In this article, we point out an innovative visualization technique for matrix multiplication. This method differs from the standard, formal approach by using block matrices to make computations more visual. We find this method a…

  18. A visual interface to computer programs for linkage analysis.

    Science.gov (United States)

    Chapman, C J

    1990-06-01

    This paper describes a visual approach to the input of information about human families into computer data bases, making use of the GEM graphic interface on the Atari ST. Similar approaches could be used on the Apple Macintosh or on the IBM PC AT (to which it has been transferred). For occasional users of pedigree analysis programs, this approach has considerable advantages in ease of use and accessibility. An example of such use might be the analysis of risk in families with Huntington disease using linked RFLPs. However, graphic interfaces do make much greater demands on the programmers of these systems.

  19. Computer codes and methods for simulating accelerator driven systems

    International Nuclear Information System (INIS)

    Sartori, E.; Byung Chan Na

    2003-01-01

    A large set of computer codes and associated data libraries have been developed by nuclear research and industry over the past half century. A large number of them are in the public domain and can be obtained under agreed conditions from different Information Centres. The areas covered comprise: basic nuclear data and models, reactor spectra and cell calculations, static and dynamic reactor analysis, criticality, radiation shielding, dosimetry and material damage, fuel behaviour, safety and hazard analysis, heat conduction and fluid flow in reactor systems, spent fuel and waste management (handling, transportation, and storage), economics of fuel cycles, impact on the environment of nuclear activities etc. These codes and models have been developed mostly for critical systems used for research or power generation and other technological applications. Many of them have not been designed for accelerator driven systems (ADS), but with competent use, they can be used for studying such systems or can form the basis for adapting existing methods to the specific needs of ADS's. The present paper describes the types of methods, codes and associated data available and their role in the applications. It provides Web addresses for facilitating searches for such tools. Some indications are given on the effect of non appropriate or 'blind' use of existing tools to ADS. Reference is made to available experimental data that can be used for validating the methods use. Finally, some international activities linked to the different computational aspects are described briefly. (author)

  20. Visualizing uncertainties in a storm surge ensemble data assimilation and forecasting system

    KAUST Repository

    Hollt, Thomas

    2015-01-15

    We present a novel integrated visualization system that enables the interactive visual analysis of ensemble simulations and estimates of the sea surface height and other model variables that are used for storm surge prediction. Coastal inundation, caused by hurricanes and tropical storms, poses large risks for today\\'s societies. High-fidelity numerical models of water levels driven by hurricane-force winds are required to predict these events, posing a challenging computational problem, and even though computational models continue to improve, uncertainties in storm surge forecasts are inevitable. Today, this uncertainty is often exposed to the user by running the simulation many times with different parameters or inputs following a Monte-Carlo framework in which uncertainties are represented as stochastic quantities. This results in multidimensional, multivariate and multivalued data, so-called ensemble data. While the resulting datasets are very comprehensive, they are also huge in size and thus hard to visualize and interpret. In this paper, we tackle this problem by means of an interactive and integrated visual analysis system. By harnessing the power of modern graphics processing units for visualization as well as computation, our system allows the user to browse through the simulation ensembles in real time, view specific parameter settings or simulation models and move between different spatial and temporal regions without delay. In addition, our system provides advanced visualizations to highlight the uncertainty or show the complete distribution of the simulations at user-defined positions over the complete time series of the prediction. We highlight the benefits of our system by presenting its application in a real-world scenario using a simulation of Hurricane Ike.

  1. Data-driven system to predict academic grades and dropout

    Science.gov (United States)

    Rovira, Sergi; Puertas, Eloi

    2017-01-01

    Nowadays, the role of a tutor is more important than ever to prevent students dropout and improve their academic performance. This work proposes a data-driven system to extract relevant information hidden in the student academic data and, thus, help tutors to offer their pupils a more proactive personal guidance. In particular, our system, based on machine learning techniques, makes predictions of dropout intention and courses grades of students, as well as personalized course recommendations. Moreover, we present different visualizations which help in the interpretation of the results. In the experimental validation, we show that the system obtains promising results with data from the degree studies in Law, Computer Science and Mathematics of the Universitat de Barcelona. PMID:28196078

  2. Energy-Driven Image Interpolation Using Gaussian Process Regression

    Directory of Open Access Journals (Sweden)

    Lingling Zi

    2012-01-01

    Full Text Available Image interpolation, as a method of obtaining a high-resolution image from the corresponding low-resolution image, is a classical problem in image processing. In this paper, we propose a novel energy-driven interpolation algorithm employing Gaussian process regression. In our algorithm, each interpolated pixel is predicted by a combination of two information sources: first is a statistical model adopted to mine underlying information, and second is an energy computation technique used to acquire information on pixel properties. We further demonstrate that our algorithm can not only achieve image interpolation, but also reduce noise in the original image. Our experiments show that the proposed algorithm can achieve encouraging performance in terms of image visualization and quantitative measures.

  3. Graphics and visualization principles & algorithms

    CERN Document Server

    Theoharis, T; Platis, Nikolaos; Patrikalakis, Nicholas M

    2008-01-01

    Computer and engineering collections strong in applied graphics and analysis of visual data via computer will find Graphics & Visualization: Principles and Algorithms makes an excellent classroom text as well as supplemental reading. It integrates coverage of computer graphics and other visualization topics, from shadow geneeration and particle tracing to spatial subdivision and vector data visualization, and it provides a thorough review of literature from multiple experts, making for a comprehensive review essential to any advanced computer study.-California Bookw

  4. Object representations in visual memory: evidence from visual illusions.

    Science.gov (United States)

    Ben-Shalom, Asaf; Ganel, Tzvi

    2012-07-26

    Human visual memory is considered to contain different levels of object representations. Representations in visual working memory (VWM) are thought to contain relatively elaborated information about object structure. Conversely, representations in iconic memory are thought to be more perceptual in nature. In four experiments, we tested the effects of two different categories of visual illusions on representations in VWM and in iconic memory. Unlike VWM that was affected by both types of illusions, iconic memory was immune to the effects of within-object contextual illusions and was affected only by illusions driven by between-objects contextual properties. These results show that iconic and visual working memory contain dissociable representations of object shape. These findings suggest that the global properties of the visual scene are processed prior to the processing of specific elements.

  5. The Relationship between Perceived Computer Competence and the Employment Outcomes of Transition-Aged Youths with Visual Impairments

    Science.gov (United States)

    Zhou, Li; Smith, Derrick W.; Parker, Amy T.; Griffin-Shirley, Nora

    2013-01-01

    Introduction: The study reported here explored the relationship between the self-perceived computer competence and employment outcomes of transition-aged youths with visual impairments. Methods: Data on 200 in-school youths and 190 out-of-school youths with a primary disability of visual impairment were retrieved from the database of the first…

  6. Desiderata for computable representations of electronic health records-driven phenotype algorithms.

    Science.gov (United States)

    Mo, Huan; Thompson, William K; Rasmussen, Luke V; Pacheco, Jennifer A; Jiang, Guoqian; Kiefer, Richard; Zhu, Qian; Xu, Jie; Montague, Enid; Carrell, David S; Lingren, Todd; Mentch, Frank D; Ni, Yizhao; Wehbe, Firas H; Peissig, Peggy L; Tromp, Gerard; Larson, Eric B; Chute, Christopher G; Pathak, Jyotishman; Denny, Joshua C; Speltz, Peter; Kho, Abel N; Jarvik, Gail P; Bejan, Cosmin A; Williams, Marc S; Borthwick, Kenneth; Kitchner, Terrie E; Roden, Dan M; Harris, Paul A

    2015-11-01

    Electronic health records (EHRs) are increasingly used for clinical and translational research through the creation of phenotype algorithms. Currently, phenotype algorithms are most commonly represented as noncomputable descriptive documents and knowledge artifacts that detail the protocols for querying diagnoses, symptoms, procedures, medications, and/or text-driven medical concepts, and are primarily meant for human comprehension. We present desiderata for developing a computable phenotype representation model (PheRM). A team of clinicians and informaticians reviewed common features for multisite phenotype algorithms published in PheKB.org and existing phenotype representation platforms. We also evaluated well-known diagnostic criteria and clinical decision-making guidelines to encompass a broader category of algorithms. We propose 10 desired characteristics for a flexible, computable PheRM: (1) structure clinical data into queryable forms; (2) recommend use of a common data model, but also support customization for the variability and availability of EHR data among sites; (3) support both human-readable and computable representations of phenotype algorithms; (4) implement set operations and relational algebra for modeling phenotype algorithms; (5) represent phenotype criteria with structured rules; (6) support defining temporal relations between events; (7) use standardized terminologies and ontologies, and facilitate reuse of value sets; (8) define representations for text searching and natural language processing; (9) provide interfaces for external software algorithms; and (10) maintain backward compatibility. A computable PheRM is needed for true phenotype portability and reliability across different EHR products and healthcare systems. These desiderata are a guide to inform the establishment and evolution of EHR phenotype algorithm authoring platforms and languages. © The Author 2015. Published by Oxford University Press on behalf of the American Medical

  7. UpSet: Visualization of Intersecting Sets

    Science.gov (United States)

    Lex, Alexander; Gehlenborg, Nils; Strobelt, Hendrik; Vuillemot, Romain; Pfister, Hanspeter

    2016-01-01

    Understanding relationships between sets is an important analysis task that has received widespread attention in the visualization community. The major challenge in this context is the combinatorial explosion of the number of set intersections if the number of sets exceeds a trivial threshold. In this paper we introduce UpSet, a novel visualization technique for the quantitative analysis of sets, their intersections, and aggregates of intersections. UpSet is focused on creating task-driven aggregates, communicating the size and properties of aggregates and intersections, and a duality between the visualization of the elements in a dataset and their set membership. UpSet visualizes set intersections in a matrix layout and introduces aggregates based on groupings and queries. The matrix layout enables the effective representation of associated data, such as the number of elements in the aggregates and intersections, as well as additional summary statistics derived from subset or element attributes. Sorting according to various measures enables a task-driven analysis of relevant intersections and aggregates. The elements represented in the sets and their associated attributes are visualized in a separate view. Queries based on containment in specific intersections, aggregates or driven by attribute filters are propagated between both views. We also introduce several advanced visual encodings and interaction methods to overcome the problems of varying scales and to address scalability. UpSet is web-based and open source. We demonstrate its general utility in multiple use cases from various domains. PMID:26356912

  8. A computational model for knowledge-driven monitoring of nuclear power plant operators based on information theory

    International Nuclear Information System (INIS)

    Kim, Man Cheol; Seong, Poong Hyun

    2006-01-01

    To develop operator behavior models such as IDAC, quantitative models for the cognitive activities of nuclear power plant (NPP) operators in abnormal situations are essential. Among them, only few quantitative models for the monitoring and detection have been developed. In this paper, we propose a computational model for the knowledge-driven monitoring, which is also known as model-driven monitoring, of NPP operators in abnormal situations, based on the information theory. The basic assumption of the proposed model is that the probability that an operator shifts his or her attention to an information source is proportional to the expected information from the information source. A small experiment performed to evaluate the feasibility of the proposed model shows that the predictions made by the proposed model have high correlations with the experimental results. Even though it has been argued that heuristics might play an important role on human reasoning, we believe that the proposed model can provide part of the mathematical basis for developing quantitative models for knowledge-driven monitoring of NPP operators when NPP operators are assumed to behave very logically

  9. Computational Model of a Biomass Driven Absorption Refrigeration System

    Directory of Open Access Journals (Sweden)

    Munyeowaji Mbikan

    2017-02-01

    Full Text Available The impact of vapour compression refrigeration is the main push for scientists to find an alternative sustainable technology. Vapour absorption is an ideal technology which makes use of waste heat or renewable heat, such as biomass, to drive absorption chillers from medium to large applications. In this paper, the aim was to investigate the feasibility of a biomass driven aqua-ammonia absorption system. An estimation of the solid biomass fuel quantity required to provide heat for the operation of a vapour absorption refrigeration cycle (VARC is presented; the quantity of biomass required depends on the fuel density and the efficiency of the combustion and heat transfer systems. A single-stage aqua-ammonia refrigeration system analysis routine was developed to evaluate the system performance and ascertain the rate of energy transfer required to operate the system, and hence, the biomass quantity needed. In conclusion, this study demonstrated the results of the performance of a computational model of an aqua-ammonia system under a range of parameters. The model showed good agreement with published experimental data.

  10. APPLICATION OF COMPUTER-AIDED TOMOGRAPHY TO VISUALIZE AND QUANTIFY BIOGENIC STRUCTURES IN MARINE SEDIMENTS

    Science.gov (United States)

    We used computer-aided tomography (CT) for 3D visualization and 2D analysis ofmarine sediment cores from 3 stations (at 10, 75 and 118 m depths) with different environmentalimpact. Biogenic structures such as tubes and burrows were quantified and compared among st...

  11. Orientation-modulated attention effect on visual evoked potential: Application for PIN system using brain-computer interface.

    Science.gov (United States)

    Wilaiprasitporn, Theerawit; Yagi, Tohru

    2015-01-01

    This research demonstrates the orientation-modulated attention effect on visual evoked potential. We combined this finding with our previous findings about the motion-modulated attention effect and used the result to develop novel visual stimuli for a personal identification number (PIN) application based on a brain-computer interface (BCI) framework. An electroencephalography amplifier with a single electrode channel was sufficient for our application. A computationally inexpensive algorithm and small datasets were used in processing. Seven healthy volunteers participated in experiments to measure offline performance. Mean accuracy was 83.3% at 13.9 bits/min. Encouraged by these results, we plan to continue developing the BCI-based personal identification application toward real-time systems.

  12. The use of computer graphics in the visual analysis of the proposed Sunshine Ski Area expansion

    Science.gov (United States)

    Mark Angelo

    1979-01-01

    This paper describes the use of computer graphics in designing part of the Sunshine Ski Area in Banff National Park. The program used was capable of generating perspective landscape drawings from a number of different viewpoints. This allowed managers to predict, and subsequently reduce, the adverse visual impacts of ski-run development. Computer graphics have proven,...

  13. Visualization in scientific computing

    National Research Council Canada - National Science Library

    Nielson, Gregory M; Shriver, Bruce D; Rosenblum, Lawrence J

    1990-01-01

    The purpose of this text is to provide a reference source to scientists, engineers, and students who are new to scientific visualization or who are interested in expanding their knowledge in this subject...

  14. Visual Literacy Practices in Higher Education

    OpenAIRE

    Schellenberg, Julia

    2015-01-01

    Joint Master Degree in Digital Library Learning (DILL) In our media-driven age visuals are increasingly frequent and prominently present in society and their importance and influence across academic disciplines is growing. This makes it essential to enable learners to become visually literate and justifies the need for teaching visual literacy competencies. Yet, there has been little research on visual literacy practices undertaken across academic subjects and institutions in h...

  15. Activity-Driven Computing Infrastructure - Pervasive Computing in Healthcare

    DEFF Research Database (Denmark)

    Bardram, Jakob Eyvind; Christensen, Henrik Bærbak; Olesen, Anders Konring

    In many work settings, and especially in healthcare, work is distributed among many cooperating actors, who are constantly moving around and are frequently interrupted. In line with other researchers, we use the term pervasive computing to describe a computing infrastructure that supports work...

  16. VASCo: computation and visualization of annotated protein surface contacts

    Directory of Open Access Journals (Sweden)

    Thallinger Gerhard G

    2009-01-01

    Full Text Available Abstract Background Structural data from crystallographic analyses contain a vast amount of information on protein-protein contacts. Knowledge on protein-protein interactions is essential for understanding many processes in living cells. The methods to investigate these interactions range from genetics to biophysics, crystallography, bioinformatics and computer modeling. Also crystal contact information can be useful to understand biologically relevant protein oligomerisation as they rely in principle on the same physico-chemical interaction forces. Visualization of crystal and biological contact data including different surface properties can help to analyse protein-protein interactions. Results VASCo is a program package for the calculation of protein surface properties and the visualization of annotated surfaces. Special emphasis is laid on protein-protein interactions, which are calculated based on surface point distances. The same approach is used to compare surfaces of two aligned molecules. Molecular properties such as electrostatic potential or hydrophobicity are mapped onto these surface points. Molecular surfaces and the corresponding properties are calculated using well established programs integrated into the package, as well as using custom developed programs. The modular package can easily be extended to include new properties for annotation. The output of the program is most conveniently displayed in PyMOL using a custom-made plug-in. Conclusion VASCo supplements other available protein contact visualisation tools and provides additional information on biological interactions as well as on crystal contacts. The tool provides a unique feature to compare surfaces of two aligned molecules based on point distances and thereby facilitates the visualization and analysis of surface differences.

  17. Visual cortex activation recorded by dynamic emission computed tomography of inhaled xenon 133

    DEFF Research Database (Denmark)

    Henriksen, L; Paulson, O B; Lassen, N A

    1981-01-01

    to be well suited for detecting focal ischemia. In the present study its ability to detect focal hyperemia was investigated in 13 normal subjects studied during rest and during visual stimulation. A flickering light "seen' with eyes open and closed, increased blood flow in the visual cortex by 35% and 22......Regional cerebral blood flow (CBF) was studied tomographically with 133Xe administered by inhalation over a 1-min period at a concentration of 10 mCi/l. A fast rotating ("dynamic') single-photon emission computed tomograph with four detector heads was used, an instrument that has been found......% respectively. Looking at different pictures displayed on a screen raised regional CBF by 26%. The most complex task, reading and copying a text, increased blood flow by 45%. Averaging the different tasks resulted in a mean regional CBF increase in the visual cortex of 35%. The result is comparable...

  18. Stimulus specificity of a steady-state visual-evoked potential-based brain-computer interface

    Science.gov (United States)

    Ng, Kian B.; Bradley, Andrew P.; Cunnington, Ross

    2012-06-01

    The mechanisms of neural excitation and inhibition when given a visual stimulus are well studied. It has been established that changing stimulus specificity such as luminance contrast or spatial frequency can alter the neuronal activity and thus modulate the visual-evoked response. In this paper, we study the effect that stimulus specificity has on the classification performance of a steady-state visual-evoked potential-based brain-computer interface (SSVEP-BCI). For example, we investigate how closely two visual stimuli can be placed before they compete for neural representation in the cortex and thus influence BCI classification accuracy. We characterize stimulus specificity using the four stimulus parameters commonly encountered in SSVEP-BCI design: temporal frequency, spatial size, number of simultaneously displayed stimuli and their spatial proximity. By varying these quantities and measuring the SSVEP-BCI classification accuracy, we are able to determine the parameters that provide optimal performance. Our results show that superior SSVEP-BCI accuracy is attained when stimuli are placed spatially more than 5° apart, with size that subtends at least 2° of visual angle, when using a tagging frequency of between high alpha and beta band. These findings may assist in deciding the stimulus parameters for optimal SSVEP-BCI design.

  19. Optically Driven Spin Based Quantum Dots for Quantum Computing - Research Area 6 Physics 6.3.2

    Science.gov (United States)

    2015-12-15

    SECURITY CLASSIFICATION OF: This program conducted experimental and theoretical research aimed at developing an optically driven quantum dot quantum ...computer, where, the qubit is the spin of the electron trapped in a self-assembled quantum dot in InAs. Optical manipulation using the trion state...reports. In this reporting period, we discovered the nuclear spin quieting first discovered in 2008 is present in vertically coupled quantum dots but

  20. Multivariate Gradient Analysis for Evaluating and Visualizing a Learning System Platform for Computer Programming

    Science.gov (United States)

    Mather, Richard

    2015-01-01

    This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…

  1. Data-driven batch schuduling

    Energy Technology Data Exchange (ETDEWEB)

    Bent, John [Los Alamos National Laboratory; Denehy, Tim [GOOGLE; Arpaci - Dusseau, Remzi [UNIV OF WISCONSIN; Livny, Miron [UNIV OF WISCONSIN; Arpaci - Dusseau, Andrea C [NON LANL

    2009-01-01

    In this paper, we develop data-driven strategies for batch computing schedulers. Current CPU-centric batch schedulers ignore the data needs within workloads and execute them by linking them transparently and directly to their needed data. When scheduled on remote computational resources, this elegant solution of direct data access can incur an order of magnitude performance penalty for data-intensive workloads. Adding data-awareness to batch schedulers allows a careful coordination of data and CPU allocation thereby reducing the cost of remote execution. We offer here new techniques by which batch schedulers can become data-driven. Such systems can use our analytical predictive models to select one of the four data-driven scheduling policies that we have created. Through simulation, we demonstrate the accuracy of our predictive models and show how they can reduce time to completion for some workloads by as much as 80%.

  2. Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a Game.

    Science.gov (United States)

    Leite, Harlei Miguel de Arruda; de Carvalho, Sarah Negreiros; Costa, Thiago Bulhões da Silva; Attux, Romis; Hornung, Heiko Horst; Arantes, Dalton Soares

    2018-01-01

    This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) based on Steady-State Visually Evoked Potentials (SSVEP). The objective is to understand BCI systems from the Human-Computer Interface (HCI) point of view, by observing how the users interact with the game and evaluating how the interface elements influence the system performance. The interactions of 30 volunteers with our computer game, named "Get Coins," through a BCI based on SSVEP, have generated a database of brain signals and the corresponding responses to a questionnaire about various perceptual parameters, such as visual stimulation, acoustic feedback, background music, visual contrast, and visual fatigue. Each one of the volunteers played one match using the keyboard and four matches using the BCI, for comparison. In all matches using the BCI, the volunteers achieved the goals of the game. Eight of them achieved a perfect score in at least one of the four matches, showing the feasibility of the direct communication between the brain and the computer. Despite this successful experiment, adaptations and improvements should be implemented to make this innovative technology accessible to the end user.

  3. OpenDx programs for visualization of computational fluid dynamics (CFD) simulations

    International Nuclear Information System (INIS)

    Silva, Marcelo Mariano da

    2008-01-01

    The search for high performance and low cost hardware and software solutions always guides the developments performed at the IEN parallel computing laboratory. In this context, this dissertation about the building of programs for visualization of computational fluid dynamics (CFD) simulations using the open source software OpenDx was written. The programs developed are useful to produce videos and images in two or three dimensions. They are interactive, easily to use and were designed to serve fluid dynamics researchers. A detailed description about how this programs were developed and the complete instructions of how to use them was done. The use of OpenDx as development tool is also introduced. There are examples that help the reader to understand how programs can be useful for many applications. (author)

  4. A Gaze-Driven Evolutionary Algorithm to Study Aesthetic Evaluation of Visual Symmetry

    Directory of Open Access Journals (Sweden)

    Alexis D. J. Makin

    2016-03-01

    Full Text Available Empirical work has shown that people like visual symmetry. We used a gaze-driven evolutionary algorithm technique to answer three questions about symmetry preference. First, do people automatically evaluate symmetry without explicit instruction? Second, is perfect symmetry the best stimulus, or do people prefer a degree of imperfection? Third, does initial preference for symmetry diminish after familiarity sets in? Stimuli were generated as phenotypes from an algorithmic genotype, with genes for symmetry (coded as deviation from a symmetrical template, deviation–symmetry, DS gene and orientation (0° to 90°, orientation, ORI gene. An eye tracker identified phenotypes that were good at attracting and retaining the gaze of the observer. Resulting fitness scores determined the genotypes that passed to the next generation. We recorded changes to the distribution of DS and ORI genes over 20 generations. When participants looked for symmetry, there was an increase in high-symmetry genes. When participants looked for the patterns they preferred, there was a smaller increase in symmetry, indicating that people tolerated some imperfection. Conversely, there was no increase in symmetry during free viewing, and no effect of familiarity or orientation. This work demonstrates the viability of the evolutionary algorithm approach as a quantitative measure of aesthetic preference.

  5. Experience-driven formation of parts-based representations in a model of layered visual memory

    Directory of Open Access Journals (Sweden)

    Jenia Jitsev

    2009-09-01

    Full Text Available Growing neuropsychological and neurophysiological evidence suggests that the visual cortex uses parts-based representations to encode, store and retrieve relevant objects. In such a scheme, objects are represented as a set of spatially distributed local features, or parts, arranged in stereotypical fashion. To encode the local appearance and to represent the relations between the constituent parts, there has to be an appropriate memory structure formed by previous experience with visual objects. Here, we propose a model how a hierarchical memory structure supporting efficient storage and rapid recall of parts-based representations can be established by an experience-driven process of self-organization. The process is based on the collaboration of slow bidirectional synaptic plasticity and homeostatic unit activity regulation, both running at the top of fast activity dynamics with winner-take-all character modulated by an oscillatory rhythm. These neural mechanisms lay down the basis for cooperation and competition between the distributed units and their synaptic connections. Choosing human face recognition as a test task, we show that, under the condition of open-ended, unsupervised incremental learning, the system is able to form memory traces for individual faces in a parts-based fashion. On a lower memory layer the synaptic structure is developed to represent local facial features and their interrelations, while the identities of different persons are captured explicitly on a higher layer. An additional property of the resulting representations is the sparseness of both the activity during the recall and the synaptic patterns comprising the memory traces.

  6. The Study of Learners' Preference for Visual Complexity on Small Screens of Mobile Computers Using Neural Networks

    Science.gov (United States)

    Wang, Lan-Ting; Lee, Kun-Chou

    2014-01-01

    The vision plays an important role in educational technologies because it can produce and communicate quite important functions in teaching and learning. In this paper, learners' preference for the visual complexity on small screens of mobile computers is studied by neural networks. The visual complexity in this study is divided into five…

  7. Computer systems and methods for visualizing data

    Science.gov (United States)

    Stolte, Chris; Hanrahan, Patrick

    2013-01-29

    A method for forming a visual plot using a hierarchical structure of a dataset. The dataset comprises a measure and a dimension. The dimension consists of a plurality of levels. The plurality of levels form a dimension hierarchy. The visual plot is constructed based on a specification. A first level from the plurality of levels is represented by a first component of the visual plot. A second level from the plurality of levels is represented by a second component of the visual plot. The dataset is queried to retrieve data in accordance with the specification. The data includes all or a portion of the dimension and all or a portion of the measure. The visual plot is populated with the retrieved data in accordance with the specification.

  8. Qubus ancilla-driven quantum computation

    Energy Technology Data Exchange (ETDEWEB)

    Brown, Katherine Louise [School of Physics and Astronomy, Louisiana State University, Baton Rouge, LA 70808, United States and School of Physics and Astronomy, University of Leeds, LS2 9JT (United Kingdom); De, Suvabrata; Kendon, Viv [School of Physics and Astronomy, University of Leeds, LS2 9JT (United Kingdom); Munro, Bill [National Institute of Informatics, 2-1-2 Hitotsubashi, Chiyoda-ku, Tokyo 101-8430, Japan and NTT Basic Research Laboratories, 3-1, Morinosato Wakamiya Atsugi-shi, Kanagawa 243-0198 (Japan)

    2014-12-04

    Hybrid matter-optical systems offer a robust, scalable path to quantum computation. Such systems have an ancilla which acts as a bus connecting the qubits. We demonstrate how using a continuous variable qubus as the ancilla provides savings in the total number of operations required when computing with many qubits.

  9. Computational Modelling of the Neural Representation of Object Shape in the Primate Ventral Visual System

    Directory of Open Access Journals (Sweden)

    Akihiro eEguchi

    2015-08-01

    Full Text Available Neurons in successive stages of the primate ventral visual pathway encode the spatial structure of visual objects. In this paper, we investigate through computer simulation how these cell firing properties may develop through unsupervised visually-guided learning. Individual neurons in the model are shown to exploit statistical regularity and temporal continuity of the visual inputs during training to learn firing properties that are similar to neurons in V4 and TEO. Neurons in V4 encode the conformation of boundary contour elements at a particular position within an object regardless of the location of the object on the retina, while neurons in TEO integrate information from multiple boundary contour elements. This representation goes beyond mere object recognition, in which neurons simply respond to the presence of a whole object, but provides an essential foundation from which the brain is subsequently able to recognise the whole object.

  10. Contingency Analysis Post-Processing With Advanced Computing and Visualization

    Energy Technology Data Exchange (ETDEWEB)

    Chen, Yousu; Glaesemann, Kurt; Fitzhenry, Erin

    2017-07-01

    Contingency analysis is a critical function widely used in energy management systems to assess the impact of power system component failures. Its outputs are important for power system operation for improved situational awareness, power system planning studies, and power market operations. With the increased complexity of power system modeling and simulation caused by increased energy production and demand, the penetration of renewable energy and fast deployment of smart grid devices, and the trend of operating grids closer to their capacity for better efficiency, more and more contingencies must be executed and analyzed quickly in order to ensure grid reliability and accuracy for the power market. Currently, many researchers have proposed different techniques to accelerate the computational speed of contingency analysis, but not much work has been published on how to post-process the large amount of contingency outputs quickly. This paper proposes a parallel post-processing function that can analyze contingency analysis outputs faster and display them in a web-based visualization tool to help power engineers improve their work efficiency by fast information digestion. Case studies using an ESCA-60 bus system and a WECC planning system are presented to demonstrate the functionality of the parallel post-processing technique and the web-based visualization tool.

  11. Hand-held dynamic visual noise reduces naturally occurring food cravings and craving-related consumption.

    Science.gov (United States)

    Kemps, Eva; Tiggemann, Marika

    2013-09-01

    This study demonstrated the applicability of the well-established laboratory task, dynamic visual noise, as a technique for reducing naturally occurring food cravings and subsequent food intake. Dynamic visual noise was delivered on a hand-held computer device. Its effects were assessed within the context of a diary study. Over a 4-week period, 48 undergraduate women recorded their food cravings and consumption. Following a 2-week baseline, half the participants watched the dynamic visual noise display whenever they experienced a food craving. Compared to a control group, these participants reported less intense cravings. They were also less likely to eat following a craving and consequently consumed fewer total calories following craving. These findings hold promise for curbing unwanted food cravings and craving-driven consumption in real-world settings. Copyright © 2013 Elsevier Ltd. All rights reserved.

  12. Creating the computer player: an engaging and collaborative approach to introduce computational thinking by combining ‘unplugged’ activities with visual programming

    Directory of Open Access Journals (Sweden)

    Anna Gardeli

    2017-11-01

    Full Text Available Ongoing research is being conducted on appropriate course design, practices and teacher interventions for improving the efficiency of computer science and programming courses in K-12 education. The trend is towards a more constructivist problem-based learning approach. Computational thinking, which refers to formulating and solving problems in a form that can be efficiently processed by a computer, raises an important educational challenge. Our research aims to explore possible ways of enriching computer science teaching with a focus on development of computational thinking. We have prepared and evaluated a learning intervention for introducing computer programming to children between 10 and 14 years old; this involves students working in groups to program the behavior of the computer player of a well-known game. The programming process is split into two parts. First, students design a high-level version of their algorithm during an ‘unplugged’ pen & paper phase, and then they encode their solution as an executable program in a visual programming environment. Encouraging evaluation results have been achieved regarding the educational and motivational value of the proposed approach.

  13. Architecture for Teraflop Visualization

    Energy Technology Data Exchange (ETDEWEB)

    Breckenridge, A.R.; Haynes, R.A.

    1999-04-09

    Sandia Laboratories' computational scientists are addressing a very important question: How do we get insight from the human combined with the computer-generated information? The answer inevitably leads to using scientific visualization. Going one technology leap further is teraflop visualization, where the computing model and interactive graphics are an integral whole to provide computing for insight. In order to implement our teraflop visualization architecture, all hardware installed or software coded will be based on open modules and dynamic extensibility principles. We will illustrate these concepts with examples in our three main research areas: (1) authoring content (the computer), (2) enhancing precision and resolution (the human), and (3) adding behaviors (the physics).

  14. Semantic Web and Model-Driven Engineering

    CERN Document Server

    Parreiras, Fernando S

    2012-01-01

    The next enterprise computing era will rely on the synergy between both technologies: semantic web and model-driven software development (MDSD). The semantic web organizes system knowledge in conceptual domains according to its meaning. It addresses various enterprise computing needs by identifying, abstracting and rationalizing commonalities, and checking for inconsistencies across system specifications. On the other side, model-driven software development is closing the gap among business requirements, designs and executables by using domain-specific languages with custom-built syntax and se

  15. FaceWarehouse: a 3D facial expression database for visual computing.

    Science.gov (United States)

    Cao, Chen; Weng, Yanlin; Zhou, Shun; Tong, Yiying; Zhou, Kun

    2014-03-01

    We present FaceWarehouse, a database of 3D facial expressions for visual computing applications. We use Kinect, an off-the-shelf RGBD camera, to capture 150 individuals aged 7-80 from various ethnic backgrounds. For each person, we captured the RGBD data of her different expressions, including the neutral expression and 19 other expressions such as mouth-opening, smile, kiss, etc. For every RGBD raw data record, a set of facial feature points on the color image such as eye corners, mouth contour, and the nose tip are automatically localized, and manually adjusted if better accuracy is required. We then deform a template facial mesh to fit the depth data as closely as possible while matching the feature points on the color image to their corresponding points on the mesh. Starting from these fitted face meshes, we construct a set of individual-specific expression blendshapes for each person. These meshes with consistent topology are assembled as a rank-3 tensor to build a bilinear face model with two attributes: identity and expression. Compared with previous 3D facial databases, for every person in our database, there is a much richer matching collection of expressions, enabling depiction of most human facial actions. We demonstrate the potential of FaceWarehouse for visual computing with four applications: facial image manipulation, face component transfer, real-time performance-based facial image animation, and facial animation retargeting from video to image.

  16. The Use of Robotics to Promote Computing to Pre-College Students with Visual Impairments

    Science.gov (United States)

    Ludi, Stephanie; Reichlmayr, Tom

    2011-01-01

    This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…

  17. Driven-Walking for Visually Impaired/Blind People through WiMAX

    Directory of Open Access Journals (Sweden)

    Panagiotis GIOANNIS

    2010-03-01

    Full Text Available It is known that people who are blind/visually impaired find it difficult to move, especially in unknown places. Usually the only help they have is their walking stick (white cane, a guide dog and sometimes special warning sounds or road signals at specific positions. Material and Method: In this paper we are trying to find a solution on how to build an appropriate navigating system for blind people. Results: Based on benefits of powerful properties of mobile WiMAX standard we suggest an important navigate application which can translate a digital visual environment properly for blind/visually impaired users through a plethora of combinations such as voice, brain or tongue signals. Conclusions: We believe that such an idea will be an initial point for a plethora of applications which will eliminate walking disabilities of blind/visually people.

  18. Broad-Band Visually Evoked Potentials: Re(convolution in Brain-Computer Interfacing.

    Directory of Open Access Journals (Sweden)

    Jordy Thielen

    Full Text Available Brain-Computer Interfaces (BCIs allow users to control devices and communicate by using brain activity only. BCIs based on broad-band visual stimulation can outperform BCIs using other stimulation paradigms. Visual stimulation with pseudo-random bit-sequences evokes specific Broad-Band Visually Evoked Potentials (BBVEPs that can be reliably used in BCI for high-speed communication in speller applications. In this study, we report a novel paradigm for a BBVEP-based BCI that utilizes a generative framework to predict responses to broad-band stimulation sequences. In this study we designed a BBVEP-based BCI using modulated Gold codes to mark cells in a visual speller BCI. We defined a linear generative model that decomposes full responses into overlapping single-flash responses. These single-flash responses are used to predict responses to novel stimulation sequences, which in turn serve as templates for classification. The linear generative model explains on average 50% and up to 66% of the variance of responses to both seen and unseen sequences. In an online experiment, 12 participants tested a 6 × 6 matrix speller BCI. On average, an online accuracy of 86% was reached with trial lengths of 3.21 seconds. This corresponds to an Information Transfer Rate of 48 bits per minute (approximately 9 symbols per minute. This study indicates the potential to model and predict responses to broad-band stimulation. These predicted responses are proven to be well-suited as templates for a BBVEP-based BCI, thereby enabling communication and control by brain activity only.

  19. HIGH-FIDELITY SIMULATION-DRIVEN MODEL DEVELOPMENT FOR COARSE-GRAINED COMPUTATIONAL FLUID DYNAMICS

    Energy Technology Data Exchange (ETDEWEB)

    Hanna, Botros N.; Dinh, Nam T.; Bolotnov, Igor A.

    2016-06-01

    Nuclear reactor safety analysis requires identifying various credible accident scenarios and determining their consequences. For a full-scale nuclear power plant system behavior, it is impossible to obtain sufficient experimental data for a broad range of risk-significant accident scenarios. In single-phase flow convective problems, Direct Numerical Simulation (DNS) and Large Eddy Simulation (LES) can provide us with high fidelity results when physical data are unavailable. However, these methods are computationally expensive and cannot be afforded for simulation of long transient scenarios in nuclear accidents despite extraordinary advances in high performance scientific computing over the past decades. The major issue is the inability to make the transient computation parallel, thus making number of time steps required in high-fidelity methods unaffordable for long transients. In this work, we propose to apply a high fidelity simulation-driven approach to model sub-grid scale (SGS) effect in Coarse Grained Computational Fluid Dynamics CG-CFD. This approach aims to develop a statistical surrogate model instead of the deterministic SGS model. We chose to start with a turbulent natural convection case with volumetric heating in a horizontal fluid layer with a rigid, insulated lower boundary and isothermal (cold) upper boundary. This scenario of unstable stratification is relevant to turbulent natural convection in a molten corium pool during a severe nuclear reactor accident, as well as in containment mixing and passive cooling. The presented approach demonstrates how to create a correction for the CG-CFD solution by modifying the energy balance equation. A global correction for the temperature equation proves to achieve a significant improvement to the prediction of steady state temperature distribution through the fluid layer.

  20. XVis: Visualization for the Extreme-Scale Scientific-Computation Ecosystem: Year-end report FY15 Q4.

    Energy Technology Data Exchange (ETDEWEB)

    Moreland, Kenneth D. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Sewell, Christopher [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Childs, Hank [Univ. of Oregon, Eugene, OR (United States); Ma, Kwan-Liu [Univ. of California, Davis, CA (United States); Geveci, Berk [Kitware, Inc., Clifton Park, NY (United States); Meredith, Jeremy [Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States)

    2015-12-01

    The XVis project brings together the key elements of research to enable scientific discovery at extreme scale. Scientific computing will no longer be purely about how fast computations can be performed. Energy constraints, processor changes, and I/O limitations necessitate significant changes in both the software applications used in scientific computation and the ways in which scientists use them. Components for modeling, simulation, analysis, and visualization must work together in a computational ecosystem, rather than working independently as they have in the past. This project provides the necessary research and infrastructure for scientific discovery in this new computational ecosystem by addressing four interlocking challenges: emerging processor technology, in situ integration, usability, and proxy analysis.

  1. XVis: Visualization for the Extreme-Scale Scientific-Computation Ecosystem: Mid-year report FY17 Q2

    Energy Technology Data Exchange (ETDEWEB)

    Moreland, Kenneth D. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Pugmire, David [Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States); Rogers, David [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Childs, Hank [Univ. of Oregon, Eugene, OR (United States); Ma, Kwan-Liu [Univ. of California, Davis, CA (United States); Geveci, Berk [Kitware Inc., Clifton Park, NY (United States)

    2017-05-01

    The XVis project brings together the key elements of research to enable scientific discovery at extreme scale. Scientific computing will no longer be purely about how fast computations can be performed. Energy constraints, processor changes, and I/O limitations necessitate significant changes in both the software applications used in scientific computation and the ways in which scientists use them. Components for modeling, simulation, analysis, and visualization must work together in a computational ecosystem, rather than working independently as they have in the past. This project provides the necessary research and infrastructure for scientific discovery in this new computational ecosystem by addressing four interlocking challenges: emerging processor technology, in situ integration, usability, and proxy analysis.

  2. XVis: Visualization for the Extreme-Scale Scientific-Computation Ecosystem. Mid-year report FY16 Q2

    Energy Technology Data Exchange (ETDEWEB)

    Moreland, Kenneth D.; Sewell, Christopher (LANL); Childs, Hank (U of Oregon); Ma, Kwan-Liu (UC Davis); Geveci, Berk (Kitware); Meredith, Jeremy (ORNL)

    2016-05-01

    The XVis project brings together the key elements of research to enable scientific discovery at extreme scale. Scientific computing will no longer be purely about how fast computations can be performed. Energy constraints, processor changes, and I/O limitations necessitate significant changes in both the software applications used in scientific computation and the ways in which scientists use them. Components for modeling, simulation, analysis, and visualization must work together in a computational ecosystem, rather than working independently as they have in the past. This project provides the necessary research and infrastructure for scientific discovery in this new computational ecosystem by addressing four interlocking challenges: emerging processor technology, in situ integration, usability, and proxy analysis.

  3. An integrated theory of attention and decision making in visual signal detection.

    Science.gov (United States)

    Smith, Philip L; Ratcliff, Roger

    2009-04-01

    The simplest attentional task, detecting a cued stimulus in an otherwise empty visual field, produces complex patterns of performance. Attentional cues interact with backward masks and with spatial uncertainty, and there is a dissociation in the effects of these variables on accuracy and on response time. A computational theory of performance in this task is described. The theory links visual encoding, masking, spatial attention, visual short-term memory (VSTM), and perceptual decision making in an integrated dynamic framework. The theory assumes that decisions are made by a diffusion process driven by a neurally plausible, shunting VSTM. The VSTM trace encodes the transient outputs of early visual filters in a durable form that is preserved for the time needed to make a decision. Attention increases the efficiency of VSTM encoding, either by increasing the rate of trace formation or by reducing the delay before trace formation begins. The theory provides a detailed, quantitative account of attentional effects in spatial cuing tasks at the level of response accuracy and the response time distributions. (c) 2009 APA, all rights reserved

  4. Visual Soccer Analytics: Understanding the Characteristics of Collective Team Movement Based on Feature-Driven Analysis and Abstraction

    Directory of Open Access Journals (Sweden)

    Manuel Stein

    2015-10-01

    Full Text Available With recent advances in sensor technologies, large amounts of movement data have become available in many application areas. A novel, promising application is the data-driven analysis of team sport. Specifically, soccer matches comprise rich, multivariate movement data at high temporal and geospatial resolution. Capturing and analyzing complex movement patterns and interdependencies between the players with respect to various characteristics is challenging. So far, soccer experts manually post-analyze game situations and depict certain patterns with respect to their experience. We propose a visual analysis system for interactive identification of soccer patterns and situations being of interest to the analyst. Our approach builds on a preliminary system, which is enhanced by semantic features defined together with a soccer domain expert. The system includes a range of useful visualizations to show the ranking of features over time and plots the change of game play situations, both helping the analyst to interpret complex game situations. A novel workflow includes improving the analysis process by a learning stage, taking into account user feedback. We evaluate our approach by analyzing real-world soccer matches, illustrate several use cases and collect additional expert feedback. The resulting findings are discussed with subject matter experts.

  5. Efficacy of brain-computer interface-driven neuromuscular electrical stimulation for chronic paresis after stroke.

    Science.gov (United States)

    Mukaino, Masahiko; Ono, Takashi; Shindo, Keiichiro; Fujiwara, Toshiyuki; Ota, Tetsuo; Kimura, Akio; Liu, Meigen; Ushiba, Junichi

    2014-04-01

    Brain computer interface technology is of great interest to researchers as a potential therapeutic measure for people with severe neurological disorders. The aim of this study was to examine the efficacy of brain computer interface, by comparing conventional neuromuscular electrical stimulation and brain computer interface-driven neuromuscular electrical stimulation, using an A-B-A-B withdrawal single-subject design. A 38-year-old male with severe hemiplegia due to a putaminal haemorrhage participated in this study. The design involved 2 epochs. In epoch A, the patient attempted to open his fingers during the application of neuromuscular electrical stimulation, irrespective of his actual brain activity. In epoch B, neuromuscular electrical stimulation was applied only when a significant motor-related cortical potential was observed in the electroencephalogram. The subject initially showed diffuse functional magnetic resonance imaging activation and small electro-encephalogram responses while attempting finger movement. Epoch A was associated with few neurological or clinical signs of improvement. Epoch B, with a brain computer interface, was associated with marked lateralization of electroencephalogram (EEG) and blood oxygenation level dependent responses. Voluntary electromyogram (EMG) activity, with significant EEG-EMG coherence, was also prompted. Clinical improvement in upper-extremity function and muscle tone was observed. These results indicate that self-directed training with a brain computer interface may induce activity- dependent cortical plasticity and promote functional recovery. This preliminary clinical investigation encourages further research using a controlled design.

  6. qPortal: A platform for data-driven biomedical research.

    Science.gov (United States)

    Mohr, Christopher; Friedrich, Andreas; Wojnar, David; Kenar, Erhan; Polatkan, Aydin Can; Codrea, Marius Cosmin; Czemmel, Stefan; Kohlbacher, Oliver; Nahnsen, Sven

    2018-01-01

    Modern biomedical research aims at drawing biological conclusions from large, highly complex biological datasets. It has become common practice to make extensive use of high-throughput technologies that produce big amounts of heterogeneous data. In addition to the ever-improving accuracy, methods are getting faster and cheaper, resulting in a steadily increasing need for scalable data management and easily accessible means of analysis. We present qPortal, a platform providing users with an intuitive way to manage and analyze quantitative biological data. The backend leverages a variety of concepts and technologies, such as relational databases, data stores, data models and means of data transfer, as well as front-end solutions to give users access to data management and easy-to-use analysis options. Users are empowered to conduct their experiments from the experimental design to the visualization of their results through the platform. Here, we illustrate the feature-rich portal by simulating a biomedical study based on publically available data. We demonstrate the software's strength in supporting the entire project life cycle. The software supports the project design and registration, empowers users to do all-digital project management and finally provides means to perform analysis. We compare our approach to Galaxy, one of the most widely used scientific workflow and analysis platforms in computational biology. Application of both systems to a small case study shows the differences between a data-driven approach (qPortal) and a workflow-driven approach (Galaxy). qPortal, a one-stop-shop solution for biomedical projects offers up-to-date analysis pipelines, quality control workflows, and visualization tools. Through intensive user interactions, appropriate data models have been developed. These models build the foundation of our biological data management system and provide possibilities to annotate data, query metadata for statistics and future re-analysis on

  7. Reward processing in the value-driven attention network: reward signals tracking cue identity and location.

    Science.gov (United States)

    Anderson, Brian A

    2017-03-01

    Through associative reward learning, arbitrary cues acquire the ability to automatically capture visual attention. Previous studies have examined the neural correlates of value-driven attentional orienting, revealing elevated activity within a network of brain regions encompassing the visual corticostriatal loop [caudate tail, lateral occipital complex (LOC) and early visual cortex] and intraparietal sulcus (IPS). Such attentional priority signals raise a broader question concerning how visual signals are combined with reward signals during learning to create a representation that is sensitive to the confluence of the two. This study examines reward signals during the cued reward training phase commonly used to generate value-driven attentional biases. High, compared with low, reward feedback preferentially activated the value-driven attention network, in addition to regions typically implicated in reward processing. Further examination of these reward signals within the visual system revealed information about the identity of the preceding cue in the caudate tail and LOC, and information about the location of the preceding cue in IPS, while early visual cortex represented both location and identity. The results reveal teaching signals within the value-driven attention network during associative reward learning, and further suggest functional specialization within different regions of this network during the acquisition of an integrated representation of stimulus value. © The Author (2016). Published by Oxford University Press. For Permissions, please email: journals.permissions@oup.com.

  8. Understanding and Improving Blind Students' Access to Visual Information in Computer Science Education

    Science.gov (United States)

    Baker, Catherine M.

    2017-01-01

    Teaching people with disabilities tech skills empowers them to create solutions to problems they encounter and prepares them for careers. However, computer science is typically taught in a highly visual manner which can present barriers for people who are blind. The goal of this dissertation is to understand and decrease those barriers. The first…

  9. Regressive Imagery in Creative Problem-Solving: Comparing Verbal Protocols of Expert and Novice Visual Artists and Computer Programmers

    Science.gov (United States)

    Kozbelt, Aaron; Dexter, Scott; Dolese, Melissa; Meredith, Daniel; Ostrofsky, Justin

    2015-01-01

    We applied computer-based text analyses of regressive imagery to verbal protocols of individuals engaged in creative problem-solving in two domains: visual art (23 experts, 23 novices) and computer programming (14 experts, 14 novices). Percentages of words involving primary process and secondary process thought, plus emotion-related words, were…

  10. simEye: computer-based simulation of visual perception under various eye defects using Zernike polynomials

    OpenAIRE

    Fink, Wolfgang; Micol, Daniel

    2006-01-01

    We describe a computer eye model that allows for aspheric surfaces and a three-dimensional computer-based ray-tracing technique to simulate optical properties of the human eye and visual perception under various eye defects. Eye surfaces, such as the cornea, eye lens, and retina, are modeled or approximated by a set of Zernike polynomials that are fitted to input data for the respective surfaces. A ray-tracing procedure propagates light rays using Snell’s law of refraction from an input objec...

  11. Computational modeling of z-pinch-driven hohlraum experiments on Z

    International Nuclear Information System (INIS)

    Vesey, R.A.; Porter, J.L. Jr.; Cuneo, M.E.

    1999-01-01

    The high-yield inertial confinement fusion concept based on a double-ended z-pinch driven hohlraum tolerates the degree of spatial inhomogeneity present in z-pinch plasma radiation sources by utilizing a relatively large hohlraum wall surface to provide spatial smoothing of the radiation delivered to the fusion capsule. The z-pinch radiation sources are separated from the capsule by radial spoke arrays. Key physics issues for this concept are the behavior of the spoke array (effect on the z-pinch performance, x-ray transmission) and the uniformity of the radiation flux incident on the surface of the capsule. Experiments are underway on the Z accelerator at Sandia National laboratories to gain understanding of these issues in a single-sided drive geometry. These experiments seek to measure the radiation coupling among the z-pinch, source hohlraum, and secondary hohlraum, as well as the uniformity of the radiation flux striking a foam witness ball diagnostic positioned in the secondary hohlraum. This paper will present the results of computational modeling of various aspects of these experiments

  12. Visual cognition

    Energy Technology Data Exchange (ETDEWEB)

    Pinker, S.

    1985-01-01

    This book consists of essays covering issues in visual cognition presenting experimental techniques from cognitive psychology, methods of modeling cognitive processes on computers from artificial intelligence, and methods of studying brain organization from neuropsychology. Topics considered include: parts of recognition; visual routines; upward direction; mental rotation, and discrimination of left and right turns in maps; individual differences in mental imagery, computational analysis and the neurological basis of mental imagery: componental analysis.

  13. Examining sensory ability, feature matching and assessment-based adaptation for a brain-computer interface using the steady-state visually evoked potential.

    Science.gov (United States)

    Brumberg, Jonathan S; Nguyen, Anh; Pitt, Kevin M; Lorenz, Sean D

    2018-01-31

    We investigated how overt visual attention and oculomotor control influence successful use of a visual feedback brain-computer interface (BCI) for accessing augmentative and alternative communication (AAC) devices in a heterogeneous population of individuals with profound neuromotor impairments. BCIs are often tested within a single patient population limiting generalization of results. This study focuses on examining individual sensory abilities with an eye toward possible interface adaptations to improve device performance. Five individuals with a range of neuromotor disorders participated in four-choice BCI control task involving the steady state visually evoked potential. The BCI graphical interface was designed to simulate a commercial AAC device to examine whether an integrated device could be used successfully by individuals with neuromotor impairment. All participants were able to interact with the BCI and highest performance was found for participants able to employ an overt visual attention strategy. For participants with visual deficits to due to impaired oculomotor control, effective performance increased after accounting for mismatches between the graphical layout and participant visual capabilities. As BCIs are translated from research environments to clinical applications, the assessment of BCI-related skills will help facilitate proper device selection and provide individuals who use BCI the greatest likelihood of immediate and long term communicative success. Overall, our results indicate that adaptations can be an effective strategy to reduce barriers and increase access to BCI technology. These efforts should be directed by comprehensive assessments for matching individuals to the most appropriate device to support their complex communication needs. Implications for Rehabilitation Brain computer interfaces using the steady state visually evoked potential can be integrated with an augmentative and alternative communication device to provide access

  14. Selective visual attention to emotional words: Early parallel frontal and visual activations followed by interactive effects in visual cortex.

    Science.gov (United States)

    Schindler, Sebastian; Kissler, Johanna

    2016-10-01

    Human brains spontaneously differentiate between various emotional and neutral stimuli, including written words whose emotional quality is symbolic. In the electroencephalogram (EEG), emotional-neutral processing differences are typically reflected in the early posterior negativity (EPN, 200-300 ms) and the late positive potential (LPP, 400-700 ms). These components are also enlarged by task-driven visual attention, supporting the assumption that emotional content naturally drives attention. Still, the spatio-temporal dynamics of interactions between emotional stimulus content and task-driven attention remain to be specified. Here, we examine this issue in visual word processing. Participants attended to negative, neutral, or positive nouns while high-density EEG was recorded. Emotional content and top-down attention both amplified the EPN component in parallel. On the LPP, by contrast, emotion and attention interacted: Explicit attention to emotional words led to a substantially larger amplitude increase than did explicit attention to neutral words. Source analysis revealed early parallel effects of emotion and attention in bilateral visual cortex and a later interaction of both in right visual cortex. Distinct effects of attention were found in inferior, middle and superior frontal, paracentral, and parietal areas, as well as in the anterior cingulate cortex (ACC). Results specify separate and shared mechanisms of emotion and attention at distinct processing stages. Hum Brain Mapp 37:3575-3587, 2016. © 2016 Wiley Periodicals, Inc. © 2016 Wiley Periodicals, Inc.

  15. Visualization, Light Transport, and Big Data

    CERN Multimedia

    CERN. Geneva

    2014-01-01

    Scientific data treated by current peta-scale computers and coming exa-scale computers is quite huge and it is known as "Big Data". For a better understanding and analysis of this massive amount of information, visualization is an important task. Large scale, efficient, and visually compelling visualization has many challenges. In this talk, I will introduce the most promising visualization technique for big data. Namely, ray tracing method from Light Transport theory and image composition. I will also show some recent large scale visualization results using this technique on the K computer, a 10 peta-flops supercomputer with up to 65,536 computing nodes. About the speaker Please find the speaker's LinkedIn profile here.

  16. Heat-driven liquid metal cooling device for the thermal management of a computer chip

    Energy Technology Data Exchange (ETDEWEB)

    Ma Kunquan; Liu Jing [Cryogenic Laboratory, PO Box 2711, Technical Institute of Physics and Chemistry, Chinese Academy of Sciences, Beijing 100080 (China)

    2007-08-07

    The tremendous heat generated in a computer chip or very large scale integrated circuit raises many challenging issues to be solved. Recently, liquid metal with a low melting point was established as the most conductive coolant for efficiently cooling the computer chip. Here, by making full use of the double merits of the liquid metal, i.e. superior heat transfer performance and electromagnetically drivable ability, we demonstrate for the first time the liquid-cooling concept for the thermal management of a computer chip using waste heat to power the thermoelectric generator (TEG) and thus the flow of the liquid metal. Such a device consumes no external net energy, which warrants it a self-supporting and completely silent liquid-cooling module. Experiments on devices driven by one or two stage TEGs indicate that a dramatic temperature drop on the simulating chip has been realized without the aid of any fans. The higher the heat load, the larger will be the temperature decrease caused by the cooling device. Further, the two TEGs will generate a larger current if a copper plate is sandwiched between them to enhance heat dissipation there. This new method is expected to be significant in future thermal management of a desk or notebook computer, where both efficient cooling and extremely low energy consumption are of major concern.

  17. Heat-driven liquid metal cooling device for the thermal management of a computer chip

    International Nuclear Information System (INIS)

    Ma Kunquan; Liu Jing

    2007-01-01

    The tremendous heat generated in a computer chip or very large scale integrated circuit raises many challenging issues to be solved. Recently, liquid metal with a low melting point was established as the most conductive coolant for efficiently cooling the computer chip. Here, by making full use of the double merits of the liquid metal, i.e. superior heat transfer performance and electromagnetically drivable ability, we demonstrate for the first time the liquid-cooling concept for the thermal management of a computer chip using waste heat to power the thermoelectric generator (TEG) and thus the flow of the liquid metal. Such a device consumes no external net energy, which warrants it a self-supporting and completely silent liquid-cooling module. Experiments on devices driven by one or two stage TEGs indicate that a dramatic temperature drop on the simulating chip has been realized without the aid of any fans. The higher the heat load, the larger will be the temperature decrease caused by the cooling device. Further, the two TEGs will generate a larger current if a copper plate is sandwiched between them to enhance heat dissipation there. This new method is expected to be significant in future thermal management of a desk or notebook computer, where both efficient cooling and extremely low energy consumption are of major concern

  18. Visualizing histopathologic deep learning classification and anomaly detection using nonlinear feature space dimensionality reduction.

    Science.gov (United States)

    Faust, Kevin; Xie, Quin; Han, Dominick; Goyle, Kartikay; Volynskaya, Zoya; Djuric, Ugljesa; Diamandis, Phedias

    2018-05-16

    There is growing interest in utilizing artificial intelligence, and particularly deep learning, for computer vision in histopathology. While accumulating studies highlight expert-level performance of convolutional neural networks (CNNs) on focused classification tasks, most studies rely on probability distribution scores with empirically defined cutoff values based on post-hoc analysis. More generalizable tools that allow humans to visualize histology-based deep learning inferences and decision making are scarce. Here, we leverage t-distributed Stochastic Neighbor Embedding (t-SNE) to reduce dimensionality and depict how CNNs organize histomorphologic information. Unique to our workflow, we develop a quantitative and transparent approach to visualizing classification decisions prior to softmax compression. By discretizing the relationships between classes on the t-SNE plot, we show we can super-impose randomly sampled regions of test images and use their distribution to render statistically-driven classifications. Therefore, in addition to providing intuitive outputs for human review, this visual approach can carry out automated and objective multi-class classifications similar to more traditional and less-transparent categorical probability distribution scores. Importantly, this novel classification approach is driven by a priori statistically defined cutoffs. It therefore serves as a generalizable classification and anomaly detection tool less reliant on post-hoc tuning. Routine incorporation of this convenient approach for quantitative visualization and error reduction in histopathology aims to accelerate early adoption of CNNs into generalized real-world applications where unanticipated and previously untrained classes are often encountered.

  19. Data-driven workflows for microservices

    DEFF Research Database (Denmark)

    Safina, Larisa; Mazzara, Manuel; Montesi, Fabrizio

    2016-01-01

    Microservices is an architectural style inspired by service-oriented computing that has recently started gainingpopularity. Jolie is a programming language based on the microservices paradigm: the main building block of Jolie systems are services, in contrast to, e.g., functions or objects....... The primitives offered by the Jolie language elicit many of the recurring patterns found in microservices, like load balancers and structured processes. However, Jolie still lacks some useful constructs for dealing with message types and data manipulation that are present in service-oriented computing......). We show the impact of our implementation on some of the typical scenarios found in microservice systems. This shows how computation can move from a process-driven to a data-driven approach, and leads to the preliminary identification of recurring communication patterns that can be shaped as design...

  20. Large-scale visualization system for grid environment

    International Nuclear Information System (INIS)

    Suzuki, Yoshio

    2007-01-01

    Center for Computational Science and E-systems of Japan Atomic Energy Agency (CCSE/JAEA) has been conducting R and Ds of distributed computing (grid computing) environments: Seamless Thinking Aid (STA), Information Technology Based Laboratory (ITBL) and Atomic Energy Grid InfraStructure (AEGIS). In these R and Ds, we have developed the visualization technology suitable for the distributed computing environment. As one of the visualization tools, we have developed the Parallel Support Toolkit (PST) which can execute the visualization process parallely on a computer. Now, we improve PST to be executable simultaneously on multiple heterogeneous computers using Seamless Thinking Aid Message Passing Interface (STAMPI). STAMPI, we have developed in these R and Ds, is the MPI library executable on a heterogeneous computing environment. The improvement realizes the visualization of extremely large-scale data and enables more efficient visualization processes in a distributed computing environment. (author)

  1. Effects of Static Visuals and Computer-Generated Animations in Facilitating Immediate and Delayed Achievement in the EFL Classroom

    Science.gov (United States)

    Lin, Huifen; Chen, Tsuiping; Dwyer, Francis M.

    2006-01-01

    The purpose of this experimental study was to compare the effects of using static visuals versus computer-generated animation to enhance learners' comprehension and retention of a content-based lesson in a computer-based learning environment for learning English as a foreign language (EFL). Fifty-eight students from two EFL reading sections were…

  2. Size matters: large objects capture attention in visual search.

    Science.gov (United States)

    Proulx, Michael J

    2010-12-23

    Can objects or events ever capture one's attention in a purely stimulus-driven manner? A recent review of the literature set out the criteria required to find stimulus-driven attentional capture independent of goal-directed influences, and concluded that no published study has satisfied that criteria. Here visual search experiments assessed whether an irrelevantly large object can capture attention. Capture of attention by this static visual feature was found. The results suggest that a large object can indeed capture attention in a stimulus-driven manner and independent of displaywide features of the task that might encourage a goal-directed bias for large items. It is concluded that these results are either consistent with the stimulus-driven criteria published previously or alternatively consistent with a flexible, goal-directed mechanism of saliency detection.

  3. A Dataset for Visual Navigation with Neuromorphic Methods

    Directory of Open Access Journals (Sweden)

    Francisco eBarranco

    2016-02-01

    Full Text Available Standardized benchmarks in Computer Vision have greatly contributed to the advance of approaches to many problems in the field. If we want to enhance the visibility of event-driven vision and increase its impact, we will need benchmarks that allow comparison among different neuromorphic methods as well as comparison to Computer Vision conventional approaches. We present datasets to evaluate the accuracy of frame-free and frame-based approaches for tasks of visual navigation. Similar to conventional Computer Vision datasets, we provide synthetic and real scenes, with the synthetic data created with graphics packages, and the real data recorded using a mobile robotic platform carrying a dynamic and active pixel vision sensor (DAVIS and an RGB+Depth sensor. For both datasets the cameras move with a rigid motion in a static scene, and the data includes the images, events, optic flow, 3D camera motion, and the depth of the scene, along with calibration procedures. Finally, we also provide simulated event data generated synthetically from well-known frame-based optical flow datasets.

  4. Audio-visual perception of 3D cinematography: an fMRI study using condition-based and computation-based analyses.

    Directory of Open Access Journals (Sweden)

    Akitoshi Ogawa

    Full Text Available The use of naturalistic stimuli to probe sensory functions in the human brain is gaining increasing interest. Previous imaging studies examined brain activity associated with the processing of cinematographic material using both standard "condition-based" designs, as well as "computational" methods based on the extraction of time-varying features of the stimuli (e.g. motion. Here, we exploited both approaches to investigate the neural correlates of complex visual and auditory spatial signals in cinematography. In the first experiment, the participants watched a piece of a commercial movie presented in four blocked conditions: 3D vision with surround sounds (3D-Surround, 3D with monaural sound (3D-Mono, 2D-Surround, and 2D-Mono. In the second experiment, they watched two different segments of the movie both presented continuously in 3D-Surround. The blocked presentation served for standard condition-based analyses, while all datasets were submitted to computation-based analyses. The latter assessed where activity co-varied with visual disparity signals and the complexity of auditory multi-sources signals. The blocked analyses associated 3D viewing with the activation of the dorsal and lateral occipital cortex and superior parietal lobule, while the surround sounds activated the superior and middle temporal gyri (S/MTG. The computation-based analyses revealed the effects of absolute disparity in dorsal occipital and posterior parietal cortices and of disparity gradients in the posterior middle temporal gyrus plus the inferior frontal gyrus. The complexity of the surround sounds was associated with activity in specific sub-regions of S/MTG, even after accounting for changes of sound intensity. These results demonstrate that the processing of naturalistic audio-visual signals entails an extensive set of visual and auditory areas, and that computation-based analyses can track the contribution of complex spatial aspects characterizing such life

  5. Audio-visual perception of 3D cinematography: an fMRI study using condition-based and computation-based analyses.

    Science.gov (United States)

    Ogawa, Akitoshi; Bordier, Cecile; Macaluso, Emiliano

    2013-01-01

    The use of naturalistic stimuli to probe sensory functions in the human brain is gaining increasing interest. Previous imaging studies examined brain activity associated with the processing of cinematographic material using both standard "condition-based" designs, as well as "computational" methods based on the extraction of time-varying features of the stimuli (e.g. motion). Here, we exploited both approaches to investigate the neural correlates of complex visual and auditory spatial signals in cinematography. In the first experiment, the participants watched a piece of a commercial movie presented in four blocked conditions: 3D vision with surround sounds (3D-Surround), 3D with monaural sound (3D-Mono), 2D-Surround, and 2D-Mono. In the second experiment, they watched two different segments of the movie both presented continuously in 3D-Surround. The blocked presentation served for standard condition-based analyses, while all datasets were submitted to computation-based analyses. The latter assessed where activity co-varied with visual disparity signals and the complexity of auditory multi-sources signals. The blocked analyses associated 3D viewing with the activation of the dorsal and lateral occipital cortex and superior parietal lobule, while the surround sounds activated the superior and middle temporal gyri (S/MTG). The computation-based analyses revealed the effects of absolute disparity in dorsal occipital and posterior parietal cortices and of disparity gradients in the posterior middle temporal gyrus plus the inferior frontal gyrus. The complexity of the surround sounds was associated with activity in specific sub-regions of S/MTG, even after accounting for changes of sound intensity. These results demonstrate that the processing of naturalistic audio-visual signals entails an extensive set of visual and auditory areas, and that computation-based analyses can track the contribution of complex spatial aspects characterizing such life-like stimuli.

  6. Computational genetic neuroanatomy of the developing mouse brain: dimensionality reduction, visualization, and clustering

    Science.gov (United States)

    2013-01-01

    Background The structured organization of cells in the brain plays a key role in its functional efficiency. This delicate organization is the consequence of unique molecular identity of each cell gradually established by precise spatiotemporal gene expression control during development. Currently, studies on the molecular-structural association are beginning to reveal how the spatiotemporal gene expression patterns are related to cellular differentiation and structural development. Results In this article, we aim at a global, data-driven study of the relationship between gene expressions and neuroanatomy in the developing mouse brain. To enable visual explorations of the high-dimensional data, we map the in situ hybridization gene expression data to a two-dimensional space by preserving both the global and the local structures. Our results show that the developing brain anatomy is largely preserved in the reduced gene expression space. To provide a quantitative analysis, we cluster the reduced data into groups and measure the consistency with neuroanatomy at multiple levels. Our results show that the clusters in the low-dimensional space are more consistent with neuroanatomy than those in the original space. Conclusions Gene expression patterns and developing brain anatomy are closely related. Dimensionality reduction and visual exploration facilitate the study of this relationship. PMID:23845024

  7. The importance of visualization in cartographic communication

    Directory of Open Access Journals (Sweden)

    Ikonović Vesna

    2011-01-01

    Full Text Available Visualization is a field of computer graphics which explores the analytical and communication possibilities of visual presentation. Visualization explores the possibilities of using images, similar to three-dimensional world, as models so that analysis and communication can be improved. Visualization depends on new computer techniques of data analysis and presentation, as well as on the accuracy, exactness and form of said data. Visualization is a scientific tool, but its application demands art, imagination and intuition. Visualization demands the use of the latest and the best computer technology.

  8. Visual Communication as an Information Activity

    Science.gov (United States)

    Benoît, Gerald

    2015-01-01

    Visual literacy discussions and guidelines in LIS practice tend to be principle-driven concepts but are limited to an LIS discourse. In a casual tone, this paper reviews other expressions of what it means to be "informed" through visual means by using examples from literature, philosophy, and how end-users may think about visual…

  9. Visualizing a silicon quantum computer

    International Nuclear Information System (INIS)

    Sanders, Barry C; Hollenberg, Lloyd C L; Edmundson, Darran; Edmundson, Andrew

    2008-01-01

    Quantum computation is a fast-growing, multi-disciplinary research field. The purpose of a quantum computer is to execute quantum algorithms that efficiently solve computational problems intractable within the existing paradigm of 'classical' computing built on bits and Boolean gates. While collaboration between computer scientists, physicists, chemists, engineers, mathematicians and others is essential to the project's success, traditional disciplinary boundaries can hinder progress and make communicating the aims of quantum computing and future technologies difficult. We have developed a four minute animation as a tool for representing, understanding and communicating a silicon-based solid-state quantum computer to a variety of audiences, either as a stand-alone animation to be used by expert presenters or embedded into a longer movie as short animated sequences. The paper includes a generally applicable recipe for successful scientific animation production.

  10. Visualizing a silicon quantum computer

    Science.gov (United States)

    Sanders, Barry C.; Hollenberg, Lloyd C. L.; Edmundson, Darran; Edmundson, Andrew

    2008-12-01

    Quantum computation is a fast-growing, multi-disciplinary research field. The purpose of a quantum computer is to execute quantum algorithms that efficiently solve computational problems intractable within the existing paradigm of 'classical' computing built on bits and Boolean gates. While collaboration between computer scientists, physicists, chemists, engineers, mathematicians and others is essential to the project's success, traditional disciplinary boundaries can hinder progress and make communicating the aims of quantum computing and future technologies difficult. We have developed a four minute animation as a tool for representing, understanding and communicating a silicon-based solid-state quantum computer to a variety of audiences, either as a stand-alone animation to be used by expert presenters or embedded into a longer movie as short animated sequences. The paper includes a generally applicable recipe for successful scientific animation production.

  11. Visualizing a silicon quantum computer

    Energy Technology Data Exchange (ETDEWEB)

    Sanders, Barry C [Institute for Quantum Information Science, University of Calgary, Calgary, Alberta T2N 1N4 (Canada); Hollenberg, Lloyd C L [ARC Centre of Excellence for Quantum Computer Technology, School of Physics, University of Melbourne, Victoria 3010 (Australia); Edmundson, Darran; Edmundson, Andrew [EDM Studio Inc., Level 2, 850 16 Avenue SW, Calgary, Alberta T2R 0S9 (Canada)], E-mail: bsanders@qis.ucalgary.ca, E-mail: lloydch@unimelb.edu.au, E-mail: darran@edmstudio.com

    2008-12-15

    Quantum computation is a fast-growing, multi-disciplinary research field. The purpose of a quantum computer is to execute quantum algorithms that efficiently solve computational problems intractable within the existing paradigm of 'classical' computing built on bits and Boolean gates. While collaboration between computer scientists, physicists, chemists, engineers, mathematicians and others is essential to the project's success, traditional disciplinary boundaries can hinder progress and make communicating the aims of quantum computing and future technologies difficult. We have developed a four minute animation as a tool for representing, understanding and communicating a silicon-based solid-state quantum computer to a variety of audiences, either as a stand-alone animation to be used by expert presenters or embedded into a longer movie as short animated sequences. The paper includes a generally applicable recipe for successful scientific animation production.

  12. Computational Topology Counterexamples with 3D Visualization of Bézier Curves

    Directory of Open Access Journals (Sweden)

    J. Li

    2012-10-01

    Full Text Available For applications in computing, Bézier curves are pervasive and are defined by a piecewise linear curve L which is embedded in R3 and yields a smooth polynomial curve C embedded in R3. It is of interest to understand when L and C have the same embeddings. One class ofc ounterexamples is shown for L being unknotted, while C is knotted. Another class of counterexamples is created where L is equilateral and simple, while C is self-intersecting. These counterexamples were discovered using curve visualizing software and numerical algorithms that produce general procedures to create more examples.

  13. Building Data-Driven Pathways From Routinely Collected Hospital Data: A Case Study on Prostate Cancer

    Science.gov (United States)

    Clark, Jeremy; Cooper, Colin S; Mills, Robert; Rayward-Smith, Victor J; de la Iglesia, Beatriz

    2015-01-01

    computation of quality indicators and dimensions. A novel graphical representation of the pathways allows the synthesis of such information. Conclusions Clinical pathways built from routinely collected hospital data can unearth information about patients and diseases that may otherwise be unavailable or overlooked in hospitals. Data-driven clinical pathways allow for heterogeneous data (ie, semistructured and unstructured data) to be collated over a unified data model and for data quality dimensions to be assessed. This work has enabled further research on prostate cancer and its biomarkers, and on the development and application of methods to mine, compare, analyze, and visualize pathways constructed from routine data. This is an important development for the reuse of big data in hospitals. PMID:26162314

  14. Introduction of computing in physics learning visual programing

    International Nuclear Information System (INIS)

    Kim, Cheung Seop

    1999-12-01

    This book introduces physics and programing, foundation of visual basic, grammar of visual basic, visual programing, solution of equation, calculation of matrix, solution of simultaneous equation, differentiation, differential equation, simultaneous differential equation and second-order differential equation, integration and solution of partial differential equation. It also covers basic language, terms of visual basic, usage of method, graphic method, step by step method, fails-position method, Gauss elimination method, difference method and Euler method.

  15. Computer Vision Syndrome.

    Science.gov (United States)

    Randolph, Susan A

    2017-07-01

    With the increased use of electronic devices with visual displays, computer vision syndrome is becoming a major public health issue. Improving the visual status of workers using computers results in greater productivity in the workplace and improved visual comfort.

  16. Computer aided system for segmentation and visualization of microcalcifications in digital mammograms

    International Nuclear Information System (INIS)

    Reljin, B.; Reljin, I.; Milosevic, Z.; Stojic, T.

    2009-01-01

    Two methods for segmentation and visualization of microcalcifications in digital or digitized mammograms are described. First method is based on modern mathematical morphology, while the second one uses the multifractal approach. In the first method, by using an appropriate combination of some morphological operations, high local contrast enhancement, followed by significant suppression of background tissue, irrespective of its radiology density, is obtained. By iterative procedure, this method highly emphasizes only small bright details, possible microcalcifications. In a multifractal approach, from initial mammogram image, a corresponding multifractal 'images' are created, from which a radiologist has a freedom to change the level of segmentation. An appropriate user friendly computer aided visualization (CAV) system with embedded two methods is realized. The interactive approach enables the physician to control the level and the quality of segmentation. Suggested methods were tested through mammograms from MIAS database as a gold standard, and from clinical praxis, using digitized films and digital images from full field digital mammograph. (authors)

  17. A computer-assisted test for the electrophysiological and psychophysical measurement of dynamic visual function based on motion contrast.

    Science.gov (United States)

    Wist, E R; Ehrenstein, W H; Schrauf, M; Schraus, M

    1998-03-13

    A new test is described that allows for electrophysiological and psychophysical measurement of visual function based on motion contrast. In a computer-generated random-dot display, completely camouflaged Landolt rings become visible only when dots within the target area are moved briefly while those of the background remain stationary. Thus, detection of contours and the location of the gap in the ring rely on motion contrast (form-from-motion) instead of luminance contrast. A standard version of this test has been used to assess visual performance in relation to age, in screening professional groups (truck drivers) and in clinical groups (glaucoma patients). Aside from this standard version, the computer program easily allows for various modifications. These include the option of a synchronizing trigger signal to allow for recording of time-locked motion-onset visual-evoked responses, the reversal of target and background motion, and the displacement of random-dot targets across stationary backgrounds. In all instances, task difficulty is manipulated by changing the percentage of moving dots within the target (or background). The present test offers a short, convenient method to probe dynamic visual functions relying on surprathreshold motion-contrast stimuli and complements other routine tests of form, contrast, depth, and color vision.

  18. From Computational Photobiology to the Design of Vibrationally Coherent Molecular Devices and Motors

    Science.gov (United States)

    Olivucci, Massimo

    2014-03-01

    In the past multi-configurational quantum chemical computations coupled with molecular mechanics force fields have been employed to investigate spectroscopic, thermal and photochemical properties of visual pigments. Here we show how the same computational technology can nowadays be used to design, characterize and ultimately, prepare light-driven molecular switches which mimics the photophysics of the visual pigment bovine rhodopsin (Rh). When embedded in the protein cavity the chromophore of Rh undergoes an ultrafast and coherent photoisomerization. In order to design a synthetic chromophore displaying similar properties in common solvents, we recently focused on indanylidene-pyrroline (NAIP) systems. We found that these systems display light-induced ground state coherent vibrational motion similar to the one detected in Rh. Semi-classical trajectories provide a mechanistic description of the structural changes associated to the observed coherent motion which is shown to be ultimately due to periodic changes in the π-conjugation.

  19. Feature and Pose Constrained Visual Aided Inertial Navigation for Computationally Constrained Aerial Vehicles

    Science.gov (United States)

    Williams, Brian; Hudson, Nicolas; Tweddle, Brent; Brockers, Roland; Matthies, Larry

    2011-01-01

    A Feature and Pose Constrained Extended Kalman Filter (FPC-EKF) is developed for highly dynamic computationally constrained micro aerial vehicles. Vehicle localization is achieved using only a low performance inertial measurement unit and a single camera. The FPC-EKF framework augments the vehicle's state with both previous vehicle poses and critical environmental features, including vertical edges. This filter framework efficiently incorporates measurements from hundreds of opportunistic visual features to constrain the motion estimate, while allowing navigating and sustained tracking with respect to a few persistent features. In addition, vertical features in the environment are opportunistically used to provide global attitude references. Accurate pose estimation is demonstrated on a sequence including fast traversing, where visual features enter and exit the field-of-view quickly, as well as hover and ingress maneuvers where drift free navigation is achieved with respect to the environment.

  20. Persistence of Value-Driven Attentional Capture

    Science.gov (United States)

    Anderson, Brian A.; Yantis, Steven

    2013-01-01

    Stimuli that have previously been associated with the delivery of reward involuntarily capture attention when presented as unrewarded and task-irrelevant distractors in a subsequent visual search task. It is unknown how long such effects of reward learning on attention persist. One possibility is that value-driven attentional biases are plastic…

  1. [A wireless smart home system based on brain-computer interface of steady state visual evoked potential].

    Science.gov (United States)

    Zhao, Li; Xing, Xiao; Guo, Xuhong; Liu, Zehua; He, Yang

    2014-10-01

    Brain-computer interface (BCI) system is a system that achieves communication and control among humans and computers and other electronic equipment with the electroencephalogram (EEG) signals. This paper describes the working theory of the wireless smart home system based on the BCI technology. We started to get the steady-state visual evoked potential (SSVEP) using the single chip microcomputer and the visual stimulation which composed by LED lamp to stimulate human eyes. Then, through building the power spectral transformation on the LabVIEW platform, we processed timely those EEG signals under different frequency stimulation so as to transfer them to different instructions. Those instructions could be received by the wireless transceiver equipment to control the household appliances and to achieve the intelligent control towards the specified devices. The experimental results showed that the correct rate for the 10 subjects reached 100%, and the control time of average single device was 4 seconds, thus this design could totally achieve the original purpose of smart home system.

  2. Visualization of flaws within heavy section ultrasonic test blocks using high energy computed tomography

    International Nuclear Information System (INIS)

    House, M.B.; Ross, D.M.; Janucik, F.X.; Friedman, W.D.; Yancey, R.N.

    1996-05-01

    The feasibility of high energy computed tomography (9 MeV) to detect volumetric and planar discontinuities in large pressure vessel mock-up blocks was studied. The data supplied by the manufacturer of the test blocks on the intended flaw geometry were compared to manual, contact ultrasonic test and computed tomography test data. Subsequently, a visualization program was used to construct fully three-dimensional morphological information enabling interactive data analysis on the detected flaws. Density isosurfaces show the relative shape and location of the volumetric defects within the mock-up blocks. Such a technique may be used to qualify personnel or newly developed ultrasonic test methods without the associated high cost of destructive evaluation. Data is presented showing the capability of the volumetric data analysis program to overlay the computed tomography and destructive evaluation (serial metallography) data for a direct, three-dimensional comparison

  3. Identifying the computational requirements of an integrated top-down-bottom-up model for overt visual attention within an active vision system.

    Science.gov (United States)

    McBride, Sebastian; Huelse, Martin; Lee, Mark

    2013-01-01

    Computational visual attention systems have been constructed in order for robots and other devices to detect and locate regions of interest in their visual world. Such systems often attempt to take account of what is known of the human visual system and employ concepts, such as 'active vision', to gain various perceived advantages. However, despite the potential for gaining insights from such experiments, the computational requirements for visual attention processing are often not clearly presented from a biological perspective. This was the primary objective of this study, attained through two specific phases of investigation: 1) conceptual modeling of a top-down-bottom-up framework through critical analysis of the psychophysical and neurophysiological literature, 2) implementation and validation of the model into robotic hardware (as a representative of an active vision system). Seven computational requirements were identified: 1) transformation of retinotopic to egocentric mappings, 2) spatial memory for the purposes of medium-term inhibition of return, 3) synchronization of 'where' and 'what' information from the two visual streams, 4) convergence of top-down and bottom-up information to a centralized point of information processing, 5) a threshold function to elicit saccade action, 6) a function to represent task relevance as a ratio of excitation and inhibition, and 7) derivation of excitation and inhibition values from object-associated feature classes. The model provides further insight into the nature of data representation and transfer between brain regions associated with the vertebrate 'active' visual attention system. In particular, the model lends strong support to the functional role of the lateral intraparietal region of the brain as a primary area of information consolidation that directs putative action through the use of a 'priority map'.

  4. Understanding and Improving Blind Students' Access to Visual Information in Computer Science Education

    Science.gov (United States)

    Baker, Catherine M.

    Teaching people with disabilities tech skills empowers them to create solutions to problems they encounter and prepares them for careers. However, computer science is typically taught in a highly visual manner which can present barriers for people who are blind. The goal of this dissertation is to understand and decrease those barriers. The first projects I present looked at the barriers that blind students face. I first present the results of my survey and interviews with blind students with degrees in computer science or related fields. This work highlighted the many barriers that these blind students faced. I then followed-up on one of the barriers mentioned, access to technology, by doing a preliminary accessibility evaluation of six popular integrated development environments (IDEs) and code editors. I found that half were unusable and all had some inaccessible portions. As access to visual information is a barrier in computer science education, I present three projects I have done to decrease this barrier. The first project is Tactile Graphics with a Voice (TGV). This project investigated an alternative to Braille labels for those who do not know Braille and showed that TGV was a potential alternative. The next project was StructJumper, which created a modified abstract syntax tree that blind programmers could use to navigate through code with their screen reader. The evaluation showed that users could navigate more quickly and easily determine the relationships of lines of code when they were using StructJumper compared to when they were not. Finally, I present a tool for dynamic graphs (the type with nodes and edges) which had two different modes for handling focus changes when moving between graphs. I found that the modes support different approaches for exploring the graphs and therefore preferences are mixed based on the user's preferred approach. However, both modes had similar accuracy in completing the tasks. These projects are a first step towards

  5. An evaluation of data-driven motion estimation in comparison to the usage of external-surrogates in cardiac SPECT imaging

    International Nuclear Information System (INIS)

    Mukherjee, Joyeeta Mitra; Johnson, Karen L; Pretorius, P Hendrik; King, Michael A; Hutton, Brian F

    2013-01-01

    Motion estimation methods in single photon emission computed tomography (SPECT) can be classified into methods which depend on just the emission data (data-driven), or those that use some other source of information such as an external surrogate. The surrogate-based methods estimate the motion exhibited externally which may not correlate exactly with the movement of organs inside the body. The accuracy of data-driven strategies on the other hand is affected by the type and timing of motion occurrence during acquisition, the source distribution, and various degrading factors such as attenuation, scatter, and system spatial resolution. The goal of this paper is to investigate the performance of two data-driven motion estimation schemes based on the rigid-body registration of projections of motion-transformed source distributions to the acquired projection data for cardiac SPECT studies. Comparison is also made of six intensity based registration metrics to an external surrogate-based method. In the data-driven schemes, a partially reconstructed heart is used as the initial source distribution. The partially-reconstructed heart has inaccuracies due to limited angle artifacts resulting from using only a part of the SPECT projections acquired while the patient maintained the same pose. The performance of different cost functions in quantifying consistency with the SPECT projection data in the data-driven schemes was compared for clinically realistic patient motion occurring as discrete pose changes, one or two times during acquisition. The six intensity-based metrics studied were mean-squared difference, mutual information, normalized mutual information (NMI), pattern intensity (PI), normalized cross-correlation and entropy of the difference. Quantitative and qualitative analysis of the performance is reported using Monte-Carlo simulations of a realistic heart phantom including degradation factors such as attenuation, scatter and system spatial resolution. Further the

  6. HI-VISUAL: A language supporting visual interaction in programming

    International Nuclear Information System (INIS)

    Monden, N.; Yoshino, Y.; Hirakawa, M.; Tanaka, M.; Ichikawa, T.

    1984-01-01

    This paper presents a language named HI-VISUAL which supports visual interaction in programming. Following a brief description of the language concept, the icon semantics and language primitives characterizing HI-VISUAL are extensively discussed. HI-VISUAL also shows a system extensively discussed. HI-VISUAL also shows a system extendability providing the possibility of organizing a high level application system as an integration of several existing subsystems, and will serve to developing systems in various fields of applications supporting simple and efficient interactions between programmer and computer. In this paper, the authors have presented a language named HI-VISUAL. Following a brief description of the language concept, the icon semantics and language primitives characterizing HI-VISUAL were extensively discussed

  7. Lack of the sodium-driven chloride bicarbonate exchanger NCBE impairs visual function in the mouse retina.

    Directory of Open Access Journals (Sweden)

    Gerrit Hilgen

    Full Text Available Regulation of ion and pH homeostasis is essential for normal neuronal function. The sodium-driven chloride bicarbonate exchanger NCBE (Slc4a10, a member of the SLC4 family of bicarbonate transporters, uses the transmembrane gradient of sodium to drive cellular net uptake of bicarbonate and to extrude chloride, thereby modulating both intracellular pH (pH(i and chloride concentration ([Cl(-](i in neurons. Here we show that NCBE is strongly expressed in the retina. As GABA(A receptors conduct both chloride and bicarbonate, we hypothesized that NCBE may be relevant for GABAergic transmission in the retina. Importantly, we found a differential expression of NCBE in bipolar cells: whereas NCBE was expressed on ON and OFF bipolar cell axon terminals, it only localized to dendrites of OFF bipolar cells. On these compartments, NCBE colocalized with the main neuronal chloride extruder KCC2, which renders GABA hyperpolarizing. NCBE was also expressed in starburst amacrine cells, but was absent from neurons known to depolarize in response to GABA, like horizontal cells. Mice lacking NCBE showed decreased visual acuity and contrast sensitivity in behavioral experiments and smaller b-wave amplitudes and longer latencies in electroretinograms. Ganglion cells from NCBE-deficient mice also showed altered temporal response properties. In summary, our data suggest that NCBE may serve to maintain intracellular chloride and bicarbonate concentration in retinal neurons. Consequently, lack of NCBE in the retina may result in changes in pH(i regulation and chloride-dependent inhibition, leading to altered signal transmission and impaired visual function.

  8. Visual recognition and inference using dynamic overcomplete sparse learning.

    Science.gov (United States)

    Murray, Joseph F; Kreutz-Delgado, Kenneth

    2007-09-01

    We present a hierarchical architecture and learning algorithm for visual recognition and other visual inference tasks such as imagination, reconstruction of occluded images, and expectation-driven segmentation. Using properties of biological vision for guidance, we posit a stochastic generative world model and from it develop a simplified world model (SWM) based on a tractable variational approximation that is designed to enforce sparse coding. Recent developments in computational methods for learning overcomplete representations (Lewicki & Sejnowski, 2000; Teh, Welling, Osindero, & Hinton, 2003) suggest that overcompleteness can be useful for visual tasks, and we use an overcomplete dictionary learning algorithm (Kreutz-Delgado, et al., 2003) as a preprocessing stage to produce accurate, sparse codings of images. Inference is performed by constructing a dynamic multilayer network with feedforward, feedback, and lateral connections, which is trained to approximate the SWM. Learning is done with a variant of the back-propagation-through-time algorithm, which encourages convergence to desired states within a fixed number of iterations. Vision tasks require large networks, and to make learning efficient, we take advantage of the sparsity of each layer to update only a small subset of elements in a large weight matrix at each iteration. Experiments on a set of rotated objects demonstrate various types of visual inference and show that increasing the degree of overcompleteness improves recognition performance in difficult scenes with occluded objects in clutter.

  9. [Computer-assisted operational planning for pediatric abdominal surgery. 3D-visualized MRI with volume rendering].

    Science.gov (United States)

    Günther, P; Tröger, J; Holland-Cunz, S; Waag, K L; Schenk, J P

    2006-08-01

    Exact surgical planning is necessary for complex operations of pathological changes in anatomical structures of the pediatric abdomen. 3D visualization and computer-assisted operational planning based on CT data are being increasingly used for difficult operations in adults. To minimize radiation exposure and for better soft tissue contrast, sonography and MRI are the preferred diagnostic methods in pediatric patients. Because of manifold difficulties 3D visualization of these MRI data has not been realized so far, even though the field of embryonal malformations and tumors could benefit from this.A newly developed and modified raycasting-based powerful 3D volume rendering software (VG Studio Max 1.2) for the planning of pediatric abdominal surgery is presented. With the help of specifically developed algorithms, a useful surgical planning system is demonstrated. Thanks to the easy handling and high-quality visualization with enormous gain of information, the presented system is now an established part of routine surgical planning.

  10. Computer-assisted operational planning for pediatric abdominal surgery. 3D-visualized MRI with volume rendering

    International Nuclear Information System (INIS)

    Guenther, P.; Holland-Cunz, S.; Waag, K.L.

    2006-01-01

    Exact surgical planning is necessary for complex operations of pathological changes in anatomical structures of the pediatric abdomen. 3D visualization and computer-assisted operational planning based on CT data are being increasingly used for difficult operations in adults. To minimize radiation exposure and for better soft tissue contrast, sonography and MRI are the preferred diagnostic methods in pediatric patients. Because of manifold difficulties 3D visualization of these MRI data has not been realized so far, even though the field of embryonal malformations and tumors could benefit from this. A newly developed and modified raycasting-based powerful 3D volume rendering software (VG Studio Max 1.2) for the planning of pediatric abdominal surgery is presented. With the help of specifically developed algorithms, a useful surgical planning system is demonstrated. Thanks to the easy handling and high-quality visualization with enormous gain of information, the presented system is now an established part of routine surgical planning. (orig.) [de

  11. Real time unsupervised learning of visual stimuli in neuromorphic VLSI systems

    Science.gov (United States)

    Giulioni, Massimiliano; Corradi, Federico; Dante, Vittorio; Del Giudice, Paolo

    2015-10-01

    Neuromorphic chips embody computational principles operating in the nervous system, into microelectronic devices. In this domain it is important to identify computational primitives that theory and experiments suggest as generic and reusable cognitive elements. One such element is provided by attractor dynamics in recurrent networks. Point attractors are equilibrium states of the dynamics (up to fluctuations), determined by the synaptic structure of the network; a ‘basin’ of attraction comprises all initial states leading to a given attractor upon relaxation, hence making attractor dynamics suitable to implement robust associative memory. The initial network state is dictated by the stimulus, and relaxation to the attractor state implements the retrieval of the corresponding memorized prototypical pattern. In a previous work we demonstrated that a neuromorphic recurrent network of spiking neurons and suitably chosen, fixed synapses supports attractor dynamics. Here we focus on learning: activating on-chip synaptic plasticity and using a theory-driven strategy for choosing network parameters, we show that autonomous learning, following repeated presentation of simple visual stimuli, shapes a synaptic connectivity supporting stimulus-selective attractors. Associative memory develops on chip as the result of the coupled stimulus-driven neural activity and ensuing synaptic dynamics, with no artificial separation between learning and retrieval phases.

  12. Visual memory and visual perception: when memory improves visual search.

    Science.gov (United States)

    Riou, Benoit; Lesourd, Mathieu; Brunel, Lionel; Versace, Rémy

    2011-08-01

    This study examined the relationship between memory and perception in order to identify the influence of a memory dimension in perceptual processing. Our aim was to determine whether the variation of typical size between items (i.e., the size in real life) affects visual search. In two experiments, the congruency between typical size difference and perceptual size difference was manipulated in a visual search task. We observed that congruency between the typical and perceptual size differences decreased reaction times in the visual search (Exp. 1), and noncongruency between these two differences increased reaction times in the visual search (Exp. 2). We argue that these results highlight that memory and perception share some resources and reveal the intervention of typical size difference on the computation of the perceptual size difference.

  13. Modification to the Monte Carlo N-Particle (MCNP) Visual Editor (MCNPVised) to Read in Computer Aided Design (CAD) Files

    International Nuclear Information System (INIS)

    Randolph Schwarz; Leland L. Carter; Alysia Schwarz

    2005-01-01

    Monte Carlo N-Particle Transport Code (MCNP) is the code of choice for doing complex neutron/photon/electron transport calculations for the nuclear industry and research institutions. The Visual Editor for Monte Carlo N-Particle is internationally recognized as the best code for visually creating and graphically displaying input files for MCNP. The work performed in this grant was used to enhance the capabilities of the MCNP Visual Editor to allow it to read in both 2D and 3D Computer Aided Design (CAD) files, allowing the user to electronically generate a valid MCNP input geometry

  14. X-ray phase-contrast computed tomography visualizes the microstructure and degradation profile of implanted biodegradable scaffolds after spinal cord injury

    Energy Technology Data Exchange (ETDEWEB)

    Takashima, Kenta, E-mail: takashima-k@med.tohoku.ac.jp [Tohoku University Graduate School of Medicine, Sendai (Japan); University of Tokyo, Tokyo (Japan); Hoshino, Masato; Uesugi, Kentaro; Yagi, Naoto [SPring-8, Hyogo (Japan); Matsuda, Shojiro [Gunze Limited, Shiga (Japan); Nakahira, Atsushi [Osaka Prefecture University, Osaka (Japan); Osumi, Noriko; Kohzuki, Masahiro [Tohoku University Graduate School of Medicine, Sendai (Japan); Onodera, Hiroshi [University of Tokyo, Tokyo (Japan)

    2015-01-01

    X-ray phase-contrast computed tomography imaging based on the Talbot grating interferometer is described, and the way it can visualize the polyglycolic acid scaffold, including its microfibres, after implantation into the injured spinal cord is shown. Tissue engineering strategies for spinal cord repair are a primary focus of translational medicine after spinal cord injury (SCI). Many tissue engineering strategies employ three-dimensional scaffolds, which are made of biodegradable materials and have microstructure incorporated with viable cells and bioactive molecules to promote new tissue generation and functional recovery after SCI. It is therefore important to develop an imaging system that visualizes both the microstructure of three-dimensional scaffolds and their degradation process after SCI. Here, X-ray phase-contrast computed tomography imaging based on the Talbot grating interferometer is described and it is shown how it can visualize the polyglycolic acid scaffold, including its microfibres, after implantation into the injured spinal cord. Furthermore, X-ray phase-contrast computed tomography images revealed that degradation occurred from the end to the centre of the braided scaffold in the 28 days after implantation into the injured spinal cord. The present report provides the first demonstration of an imaging technique that visualizes both the microstructure and degradation of biodegradable scaffolds in SCI research. X-ray phase-contrast imaging based on the Talbot grating interferometer is a versatile technique that can be used for a broad range of preclinical applications in tissue engineering strategies.

  15. Computer vision syndrome-A common cause of unexplained visual symptoms in the modern era.

    Science.gov (United States)

    Munshi, Sunil; Varghese, Ashley; Dhar-Munshi, Sushma

    2017-07-01

    The aim of this study was to assess the evidence and available literature on the clinical, pathogenetic, prognostic and therapeutic aspects of Computer vision syndrome. Information was collected from Medline, Embase & National Library of Medicine over the last 30 years up to March 2016. The bibliographies of relevant articles were searched for additional references. Patients with Computer vision syndrome present to a variety of different specialists, including General Practitioners, Neurologists, Stroke physicians and Ophthalmologists. While the condition is common, there is a poor awareness in the public and among health professionals. Recognising this condition in the clinic or in emergency situations like the TIA clinic is crucial. The implications are potentially huge in view of the extensive and widespread use of computers and visual display units. Greater public awareness of Computer vision syndrome and education of health professionals is vital. Preventive strategies should form part of work place ergonomics routinely. Prompt and correct recognition is important to allow management and avoid unnecessary treatments. © 2017 John Wiley & Sons Ltd.

  16. Scientific visualization - past, present and future

    International Nuclear Information System (INIS)

    Brodlie, K.

    1995-01-01

    This paper presents a general overview of scientific visualization from a historical orientation. It looks first at visualization before the advent of computers, and then goes on to describe the development of early visualization tools in the 'computer age'. There was a surge of interest in visualization in the latter part of the 1980s, following the publication of an NSF report. This sparked the development of a number of major visualization software systems such as AVS and IRIS Explorer. These are described, and the paper concludes with a look at future developments. ((orig.))

  17. Software applications to three-dimensional visualization of forest landscapes -- A case study demontrating the use of visual nature studio (VNS) in visualizing fire spread in forest landscapes

    Science.gov (United States)

    Brian J. Williams; Bo Song; Chou Chiao-Ying; Thomas M. Williams; John Hom

    2010-01-01

    Three-dimensional (3D) visualization is a useful tool that depicts virtual forest landscapes on computer. Previous studies in visualization have required high end computer hardware and specialized technical skills. A virtual forest landscape can be used to show different effects of disturbances and management scenarios on a computer, which allows observation of forest...

  18. Distributed GPU Computing in GIScience

    Science.gov (United States)

    Jiang, Y.; Yang, C.; Huang, Q.; Li, J.; Sun, M.

    2013-12-01

    Geoscientists strived to discover potential principles and patterns hidden inside ever-growing Big Data for scientific discoveries. To better achieve this objective, more capable computing resources are required to process, analyze and visualize Big Data (Ferreira et al., 2003; Li et al., 2013). Current CPU-based computing techniques cannot promptly meet the computing challenges caused by increasing amount of datasets from different domains, such as social media, earth observation, environmental sensing (Li et al., 2013). Meanwhile CPU-based computing resources structured as cluster or supercomputer is costly. In the past several years with GPU-based technology matured in both the capability and performance, GPU-based computing has emerged as a new computing paradigm. Compare to traditional computing microprocessor, the modern GPU, as a compelling alternative microprocessor, has outstanding high parallel processing capability with cost-effectiveness and efficiency(Owens et al., 2008), although it is initially designed for graphical rendering in visualization pipe. This presentation reports a distributed GPU computing framework for integrating GPU-based computing within distributed environment. Within this framework, 1) for each single computer, computing resources of both GPU-based and CPU-based can be fully utilized to improve the performance of visualizing and processing Big Data; 2) within a network environment, a variety of computers can be used to build up a virtual super computer to support CPU-based and GPU-based computing in distributed computing environment; 3) GPUs, as a specific graphic targeted device, are used to greatly improve the rendering efficiency in distributed geo-visualization, especially for 3D/4D visualization. Key words: Geovisualization, GIScience, Spatiotemporal Studies Reference : 1. Ferreira de Oliveira, M. C., & Levkowitz, H. (2003). From visual data exploration to visual data mining: A survey. Visualization and Computer Graphics, IEEE

  19. Verification of Scientific Simulations via Hypothesis-Driven Comparative and Quantitative Visualization

    Energy Technology Data Exchange (ETDEWEB)

    Ahrens, James P [ORNL; Heitmann, Katrin [ORNL; Petersen, Mark R [ORNL; Woodring, Jonathan [Los Alamos National Laboratory (LANL); Williams, Sean [Los Alamos National Laboratory (LANL); Fasel, Patricia [Los Alamos National Laboratory (LANL); Ahrens, Christine [Los Alamos National Laboratory (LANL); Hsu, Chung-Hsing [ORNL; Geveci, Berk [ORNL

    2010-11-01

    This article presents a visualization-assisted process that verifies scientific-simulation codes. Code verification is necessary because scientists require accurate predictions to interpret data confidently. This verification process integrates iterative hypothesis verification with comparative, feature, and quantitative visualization. Following this process can help identify differences in cosmological and oceanographic simulations.

  20. Identifying the computational requirements of an integrated top-down-bottom-up model for overt visual attention within an active vision system.

    Directory of Open Access Journals (Sweden)

    Sebastian McBride

    Full Text Available Computational visual attention systems have been constructed in order for robots and other devices to detect and locate regions of interest in their visual world. Such systems often attempt to take account of what is known of the human visual system and employ concepts, such as 'active vision', to gain various perceived advantages. However, despite the potential for gaining insights from such experiments, the computational requirements for visual attention processing are often not clearly presented from a biological perspective. This was the primary objective of this study, attained through two specific phases of investigation: 1 conceptual modeling of a top-down-bottom-up framework through critical analysis of the psychophysical and neurophysiological literature, 2 implementation and validation of the model into robotic hardware (as a representative of an active vision system. Seven computational requirements were identified: 1 transformation of retinotopic to egocentric mappings, 2 spatial memory for the purposes of medium-term inhibition of return, 3 synchronization of 'where' and 'what' information from the two visual streams, 4 convergence of top-down and bottom-up information to a centralized point of information processing, 5 a threshold function to elicit saccade action, 6 a function to represent task relevance as a ratio of excitation and inhibition, and 7 derivation of excitation and inhibition values from object-associated feature classes. The model provides further insight into the nature of data representation and transfer between brain regions associated with the vertebrate 'active' visual attention system. In particular, the model lends strong support to the functional role of the lateral intraparietal region of the brain as a primary area of information consolidation that directs putative action through the use of a 'priority map'.

  1. Construction of Blaze at the University of Illinois at Chicago: A Shared, High-Performance, Visual Computer for Next-Generation Cyberinfrastructure-Accelerated Scientific, Engineering, Medical and Public Policy Research

    Energy Technology Data Exchange (ETDEWEB)

    Brown, Maxine D. [Acting Director, EVL; Leigh, Jason [PI

    2014-02-17

    The Blaze high-performance visual computing system serves the high-performance computing research and education needs of University of Illinois at Chicago (UIC). Blaze consists of a state-of-the-art, networked, computer cluster and ultra-high-resolution visualization system called CAVE2(TM) that is currently not available anywhere in Illinois. This system is connected via a high-speed 100-Gigabit network to the State of Illinois' I-WIRE optical network, as well as to national and international high speed networks, such as the Internet2, and the Global Lambda Integrated Facility. This enables Blaze to serve as an on-ramp to national cyberinfrastructure, such as the National Science Foundation’s Blue Waters petascale computer at the National Center for Supercomputing Applications at the University of Illinois at Chicago and the Department of Energy’s Argonne Leadership Computing Facility (ALCF) at Argonne National Laboratory. DOE award # DE-SC005067, leveraged with NSF award #CNS-0959053 for “Development of the Next-Generation CAVE Virtual Environment (NG-CAVE),” enabled us to create a first-of-its-kind high-performance visual computing system. The UIC Electronic Visualization Laboratory (EVL) worked with two U.S. companies to advance their commercial products and maintain U.S. leadership in the global information technology economy. New applications are being enabled with the CAVE2/Blaze visual computing system that is advancing scientific research and education in the U.S. and globally, and help train the next-generation workforce.

  2. Human body segmentation via data-driven graph cut.

    Science.gov (United States)

    Li, Shifeng; Lu, Huchuan; Shao, Xingqing

    2014-11-01

    Human body segmentation is a challenging and important problem in computer vision. Existing methods usually entail a time-consuming training phase for prior knowledge learning with complex shape matching for body segmentation. In this paper, we propose a data-driven method that integrates top-down body pose information and bottom-up low-level visual cues for segmenting humans in static images within the graph cut framework. The key idea of our approach is first to exploit human kinematics to search for body part candidates via dynamic programming for high-level evidence. Then, by using the body parts classifiers, obtaining bottom-up cues of human body distribution for low-level evidence. All the evidence collected from top-down and bottom-up procedures are integrated in a graph cut framework for human body segmentation. Qualitative and quantitative experiment results demonstrate the merits of the proposed method in segmenting human bodies with arbitrary poses from cluttered backgrounds.

  3. Cardiac-driven Pulsatile Motion of Intracranial Cerebrospinal Fluid Visualized Based on a Correlation Mapping Technique.

    Science.gov (United States)

    Yatsushiro, Satoshi; Sunohara, Saeko; Hayashi, Naokazu; Hirayama, Akihiro; Matsumae, Mitsunori; Atsumi, Hideki; Kuroda, Kagayaki

    2018-04-10

    A correlation mapping technique delineating delay time and maximum correlation for characterizing pulsatile cerebrospinal fluid (CSF) propagation was proposed. After proofing its technical concept, this technique was applied to healthy volunteers and idiopathic normal pressure hydrocephalus (iNPH) patients. A time-resolved three dimensional-phase contrast (3D-PC) sampled the cardiac-driven CSF velocity at 32 temporal points per cardiac period at each spatial location using retrospective cardiac gating. The proposed technique visualized distributions of propagation delay and correlation coefficient of the PC-based CSF velocity waveform with reference to a waveform at a particular point in the CSF space. The delay time was obtained as the amount of time-shift, giving the maximum correlation for the velocity waveform at an arbitrary location with that at the reference location. The validity and accuracy of the technique were confirmed in a flow phantom equipped with a cardiovascular pump. The technique was then applied to evaluate the intracranial CSF motions in young, healthy (N = 13), and elderly, healthy (N = 13) volunteers and iNPH patients (N = 13). The phantom study demonstrated that root mean square error of the delay time was 2.27%, which was less than the temporal resolution of PC measurement used in this study (3.13% of a cardiac cycle). The human studies showed a significant difference (P correlation coefficient between the young, healthy group and the other two groups. A significant difference (P correlation coefficients in intracranial CSF space among all groups. The result suggests that the CSF space compliance of iNPH patients was lower than that of healthy volunteers. The correlation mapping technique allowed us to visualize pulsatile CSF velocity wave propagations as still images. The technique may help to classify diseases related to CSF dynamics, such as iNPH.

  4. Immersive visualization of dynamic CFD model results

    International Nuclear Information System (INIS)

    Comparato, J.R.; Ringel, K.L.; Heath, D.J.

    2004-01-01

    With immersive visualization the engineer has the means for vividly understanding problem causes and discovering opportunities to improve design. Software can generate an interactive world in which collaborators experience the results of complex mathematical simulations such as computational fluid dynamic (CFD) modeling. Such software, while providing unique benefits over traditional visualization techniques, presents special development challenges. The visualization of large quantities of data interactively requires both significant computational power and shrewd data management. On the computational front, commodity hardware is outperforming large workstations in graphical quality and frame rates. Also, 64-bit commodity computing shows promise in enabling interactive visualization of large datasets. Initial interactive transient visualization methods and examples are presented, as well as development trends in commodity hardware and clustering. Interactive, immersive visualization relies on relevant data being stored in active memory for fast response to user requests. For large or transient datasets, data management becomes a key issue. Techniques for dynamic data loading and data reduction are presented as means to increase visualization performance. (author)

  5. Modification to the Monte N-Particle (MCNP) Visual Editor (MCNPVised) to read in Computer Aided Design (CAD) files

    International Nuclear Information System (INIS)

    Schwarz, Randy A.; Carter, Leeland L.

    2004-01-01

    Monte Carlo N-Particle Transport Code (MCNP) (Reference 1) is the code of choice for doing complex neutron/photon/electron transport calculations for the nuclear industry and research institutions. The Visual Editor for Monte Carlo N-Particle (References 2 to 11) is recognized internationally as the best code for visually creating and graphically displaying input files for MCNP. The work performed in this grant enhanced the capabilities of the MCNP Visual Editor to allow it to read in a 2D Computer Aided Design (CAD) file, allowing the user to modify and view the 2D CAD file and then electronically generate a valid MCNP input geometry with a user specified axial extent

  6. Network Traffic Analysis With Query Driven VisualizationSC 2005HPC Analytics Results

    Energy Technology Data Exchange (ETDEWEB)

    Stockinger, Kurt; Wu, Kesheng; Campbell, Scott; Lau, Stephen; Fisk, Mike; Gavrilov, Eugene; Kent, Alex; Davis, Christopher E.; Olinger,Rick; Young, Rob; Prewett, Jim; Weber, Paul; Caudell, Thomas P.; Bethel,E. Wes; Smith, Steve

    2005-09-01

    Our analytics challenge is to identify, characterize, and visualize anomalous subsets of large collections of network connection data. We use a combination of HPC resources, advanced algorithms, and visualization techniques. To effectively and efficiently identify the salient portions of the data, we rely on a multi-stage workflow that includes data acquisition, summarization (feature extraction), novelty detection, and classification. Once these subsets of interest have been identified and automatically characterized, we use a state-of-the-art-high-dimensional query system to extract data subsets for interactive visualization. Our approach is equally useful for other large-data analysis problems where it is more practical to identify interesting subsets of the data for visualization than to render all data elements. By reducing the size of the rendering workload, we enable highly interactive and useful visualizations. As a result of this work we were able to analyze six months worth of data interactively with response times two orders of magnitude shorter than with conventional methods.

  7. Visual ergonomic aspects of glare on computer displays: glossy screens and angular dependence

    Science.gov (United States)

    Brunnström, Kjell; Andrén, Börje; Konstantinides, Zacharias; Nordström, Lukas

    2007-02-01

    Recently flat panel computer displays and notebook computer are designed with a so called glare panel i.e. highly glossy screens, have emerged on the market. The shiny look of the display appeals to the costumers, also there are arguments that the contrast, colour saturation etc improves by using a glare panel. LCD displays suffer often from angular dependent picture quality. This has been even more pronounced by the introduction of Prism Light Guide plates into displays for notebook computers. The TCO label is the leading labelling system for computer displays. Currently about 50% of all computer displays on the market are certified according to the TCO requirements. The requirements are periodically updated to keep up with the technical development and the latest research in e.g. visual ergonomics. The gloss level of the screen and the angular dependence has recently been investigated by conducting user studies. A study of the effect of highly glossy screens compared to matt screens has been performed. The results show a slight advantage for the glossy screen when no disturbing reflexes are present, however the difference was not statistically significant. When disturbing reflexes are present the advantage is changed into a larger disadvantage and this difference is statistically significant. Another study of angular dependence has also been performed. The results indicates a linear relationship between the picture quality and the centre luminance of the screen.

  8. Invariant Visual Object and Face Recognition: Neural and Computational Bases, and a Model, VisNet.

    Science.gov (United States)

    Rolls, Edmund T

    2012-01-01

    Neurophysiological evidence for invariant representations of objects and faces in the primate inferior temporal visual cortex is described. Then a computational approach to how invariant representations are formed in the brain is described that builds on the neurophysiology. A feature hierarchy model in which invariant representations can be built by self-organizing learning based on the temporal and spatial statistics of the visual input produced by objects as they transform in the world is described. VisNet can use temporal continuity in an associative synaptic learning rule with a short-term memory trace, and/or it can use spatial continuity in continuous spatial transformation learning which does not require a temporal trace. The model of visual processing in the ventral cortical stream can build representations of objects that are invariant with respect to translation, view, size, and also lighting. The model has been extended to provide an account of invariant representations in the dorsal visual system of the global motion produced by objects such as looming, rotation, and object-based movement. The model has been extended to incorporate top-down feedback connections to model the control of attention by biased competition in, for example, spatial and object search tasks. The approach has also been extended to account for how the visual system can select single objects in complex visual scenes, and how multiple objects can be represented in a scene. The approach has also been extended to provide, with an additional layer, for the development of representations of spatial scenes of the type found in the hippocampus.

  9. The Effect of Visual Cueing and Control Design on Children's Reading Achievement of Audio E-Books with Tablet Computers

    Science.gov (United States)

    Wang, Pei-Yu; Huang, Chung-Kai

    2015-01-01

    This study aims to explore the impact of learner grade, visual cueing, and control design on children's reading achievement of audio e-books with tablet computers. This research was a three-way factorial design where the first factor was learner grade (grade four and six), the second factor was e-book visual cueing (word-based, line-based, and…

  10. Efficient visualization of high-throughput targeted proteomics experiments: TAPIR.

    Science.gov (United States)

    Röst, Hannes L; Rosenberger, George; Aebersold, Ruedi; Malmström, Lars

    2015-07-15

    Targeted mass spectrometry comprises a set of powerful methods to obtain accurate and consistent protein quantification in complex samples. To fully exploit these techniques, a cross-platform and open-source software stack based on standardized data exchange formats is required. We present TAPIR, a fast and efficient Python visualization software for chromatograms and peaks identified in targeted proteomics experiments. The input formats are open, community-driven standardized data formats (mzML for raw data storage and TraML encoding the hierarchical relationships between transitions, peptides and proteins). TAPIR is scalable to proteome-wide targeted proteomics studies (as enabled by SWATH-MS), allowing researchers to visualize high-throughput datasets. The framework integrates well with existing automated analysis pipelines and can be extended beyond targeted proteomics to other types of analyses. TAPIR is available for all computing platforms under the 3-clause BSD license at https://github.com/msproteomicstools/msproteomicstools. © The Author 2015. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com.

  11. Visual implementation of computer communication

    OpenAIRE

    Gunnarsson, Tobias; Johansson, Hans

    2010-01-01

    Communication is a fundamental part of life and during the 20th century several new ways for communication has been developed and created. From the first telegraph which made it possible to send messages over long distances to radio communication and the telephone. In the last decades, computer to computer communication at high speed has become increasingly important, and so also the need for understanding computer communication. Since data communication today works in speeds that are so high...

  12. The history of visual magic in computers how beautiful images are made in CAD, 3D, VR and AR

    CERN Document Server

    Peddie, Jon

    2013-01-01

    If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, ""How do they do that?"",  then you've experienced the magic of 3D worlds generated by a computer.3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graph

  13. Writing through Big Data: New Challenges and Possibilities for Data-Driven Arguments

    Science.gov (United States)

    Beveridge, Aaron

    2017-01-01

    As multimodal writing continues to shift and expand in the era of Big Data, writing studies must confront the new challenges and possibilities emerging from data mining, data visualization, and data-driven arguments. Often collected under the broad banner of "data literacy," students' experiences of data visualization and data-driven…

  14. A Visual Formalism for Interacting Systems

    Directory of Open Access Journals (Sweden)

    Paul C. Jorgensen

    2015-04-01

    Full Text Available Interacting systems are increasingly common. Many examples pervade our everyday lives: automobiles, aircraft, defense systems, telephone switching systems, financial systems, national governments, and so on. Closer to computer science, embedded systems and Systems of Systems are further examples of interacting systems. Common to all of these is that some "whole" is made up of constituent parts, and these parts interact with each other. By design, these interactions are intentional, but it is the unintended interactions that are problematic. The Systems of Systems literature uses the terms "constituent systems" and "constituents" to refer to systems that interact with each other. That practice is followed here. This paper presents a visual formalism, Swim Lane Event-Driven Petri Nets, that is proposed as a basis for Model-Based Testing (MBT of interacting systems. In the absence of available tools, this model can only support the offline form of Model-Based Testing.

  15. DOE High Performance Computing Operational Review (HPCOR): Enabling Data-Driven Scientific Discovery at HPC Facilities

    Energy Technology Data Exchange (ETDEWEB)

    Gerber, Richard; Allcock, William; Beggio, Chris; Campbell, Stuart; Cherry, Andrew; Cholia, Shreyas; Dart, Eli; England, Clay; Fahey, Tim; Foertter, Fernanda; Goldstone, Robin; Hick, Jason; Karelitz, David; Kelly, Kaki; Monroe, Laura; Prabhat,; Skinner, David; White, Julia

    2014-10-17

    U.S. Department of Energy (DOE) High Performance Computing (HPC) facilities are on the verge of a paradigm shift in the way they deliver systems and services to science and engineering teams. Research projects are producing a wide variety of data at unprecedented scale and level of complexity, with community-specific services that are part of the data collection and analysis workflow. On June 18-19, 2014 representatives from six DOE HPC centers met in Oakland, CA at the DOE High Performance Operational Review (HPCOR) to discuss how they can best provide facilities and services to enable large-scale data-driven scientific discovery at the DOE national laboratories. The report contains findings from that review.

  16. The Uses of Literacy in Studying Computer Games: Comparing Students' Oral and Visual Representations of Games

    Science.gov (United States)

    Pelletier, Caroline

    2005-01-01

    This paper compares the oral and visual representations which 12 to 13-year-old students produced in studying computer games as part of an English and Media course. It presents the arguments for studying multimodal texts as part of a literacy curriculum and then provides an overview of the games course devised by teachers and researchers. The…

  17. A computational model of fMRI activity in the intraparietal sulcus that supports visual working memory.

    Science.gov (United States)

    Domijan, Dražen

    2011-12-01

    A computational model was developed to explain a pattern of results of fMRI activation in the intraparietal sulcus (IPS) supporting visual working memory for multiobject scenes. The model is based on the hypothesis that dendrites of excitatory neurons are major computational elements in the cortical circuit. Dendrites enable formation of a competitive queue that exhibits a gradient of activity values for nodes encoding different objects, and this pattern is stored in working memory. In the model, brain imaging data are interpreted as a consequence of blood flow arising from dendritic processing. Computer simulations showed that the model successfully simulates data showing the involvement of inferior IPS in object individuation and spatial grouping through representation of objects' locations in space, along with the involvement of superior IPS in object identification through representation of a set of objects' features. The model exhibits a capacity limit due to the limited dynamic range for nodes and the operation of lateral inhibition among them. The capacity limit is fixed in the inferior IPS regardless of the objects' complexity, due to the normalization of lateral inhibition, and variable in the superior IPS, due to the different encoding demands for simple and complex shapes. Systematic variation in the strength of self-excitation enables an understanding of the individual differences in working memory capacity. The model offers several testable predictions regarding the neural basis of visual working memory.

  18. Valence, Not Utility, Underlies Reward-Driven Prioritization in Human Vision.

    Science.gov (United States)

    Barbaro, Ludwig; Peelen, Marius V; Hickey, Clayton

    2017-10-25

    Objects associated with reward draw attention and evoke enhanced activity in visual cortex. What is the underlying mechanism? One possibility is that reward's impact on vision is mediated by unique circuitry that modulates sensory processing, selectively increasing the salience of reward-associated stimuli. Alternatively, effects of reward may be part of a more general mechanism that prioritizes the processing of any beneficial object, importantly including stimuli that are associated with the evasion of loss. Here, we test these competing hypotheses by having male and female humans detect naturalistic objects associated with monetary reward, the evasion of equivalent loss, or neither of these. If vision is economically normative, processing of objects associated with reward and evasion of loss should be prioritized relative to neutral stimuli. Results from fMRI and behavioral experiments show that this is not the case: whereas objects associated with reward were better detected and represented in ventral visual cortex, detection and representation of stimuli associated with the evasion of loss were degraded. Representations in parietal cortex reveal a notable exception to this pattern, showing enhanced encoding of both reward- and loss-associated stimuli. Experience-driven visual prioritization can thus be economically irrational, driven by valence rather than objective utility. SIGNIFICANCE STATEMENT Normative economic models propose that gain should have the same value as evasion of equivalent loss. Is human vision rational in this way? Objects associated with reward draw attention and are well represented in visual cortex. This is thought to have evolutionary origins, highlighting objects likely to provide benefit in the future. But benefit can be conferred not only through gain, but also through evasion of loss. Here we demonstrate that the visual system prioritizes real-world objects presented in images of natural scenes only when these objects have been

  19. Localization Framework for Real-Time UAV Autonomous Landing: An On-Ground Deployed Visual Approach.

    Science.gov (United States)

    Kong, Weiwei; Hu, Tianjiang; Zhang, Daibing; Shen, Lincheng; Zhang, Jianwei

    2017-06-19

    [-5]One of the greatest challenges for fixed-wing unmanned aircraft vehicles (UAVs) is safe landing. Hereafter, an on-ground deployed visual approach is developed in this paper. This approach is definitely suitable for landing within the global navigation satellite system (GNSS)-denied environments. As for applications, the deployed guidance system makes full use of the ground computing resource and feedbacks the aircraft's real-time localization to its on-board autopilot. Under such circumstances, a separate long baseline stereo architecture is proposed to possess an extendable baseline and wide-angle field of view (FOV) against the traditional fixed baseline schemes. Furthermore, accuracy evaluation of the new type of architecture is conducted by theoretical modeling and computational analysis. Dataset-driven experimental results demonstrate the feasibility and effectiveness of the developed approach.

  20. Localization Framework for Real-Time UAV Autonomous Landing: An On-Ground Deployed Visual Approach

    Directory of Open Access Journals (Sweden)

    Weiwei Kong

    2017-06-01

    Full Text Available [-5]One of the greatest challenges for fixed-wing unmanned aircraft vehicles (UAVs is safe landing. Hereafter, an on-ground deployed visual approach is developed in this paper. This approach is definitely suitable for landing within the global navigation satellite system (GNSS-denied environments. As for applications, the deployed guidance system makes full use of the ground computing resource and feedbacks the aircraft’s real-time localization to its on-board autopilot. Under such circumstances, a separate long baseline stereo architecture is proposed to possess an extendable baseline and wide-angle field of view (FOV against the traditional fixed baseline schemes. Furthermore, accuracy evaluation of the new type of architecture is conducted by theoretical modeling and computational analysis. Dataset-driven experimental results demonstrate the feasibility and effectiveness of the developed approach.

  1. Embolic intracranial arterial occlusion visualized by non-enhanced computed tomography

    Energy Technology Data Exchange (ETDEWEB)

    Tomita, Masaaki; Minematsu, Kazuo; Choki, Junichiro; Yamaguchi, Takenori [National Cardiovascular Center, Suita, Osaka (Japan)

    1984-12-01

    A 77-year-old woman with a history of valvular heart disease, atrial fibrillation and a massive infarction in the right cerebral hemisphere developed contralateral infarction due to occlusion of the internal carotid artery. A string-like structure with higher density than normal brain was demonstrated on non-enhanced computed tomography that was performed in the acute stage. This abnormal structure seen in the left hemisphere was thought to be consistent with the middle cerebral artery trunk of the affected side. Seventeen days after the onset, the abnormal structure was no more visualized on non-enhanced CT. These findings suggested that the abnormal structure with increased density was compatible with thromboembolus or intraluminal clot formed in the distal part of the occluded internal carotid artery. The importance of this finding as a diagnostic sign of the cerebral arterial occlusion was discussed.

  2. Embolic intracranial arterial occlusion visualized by non-enhanced computed tomography

    International Nuclear Information System (INIS)

    Tomita, Masaaki; Minematsu, Kazuo; Choki, Junichiro; Yamaguchi, Takenori

    1984-01-01

    A 77-year-old woman with a history of valvular heart disease, atrial fibrillation and a massive infarction in the right cerebral hemisphere developed contralateral infarction due to occlusion of the internal carotid artery. A string-like structure with higher density than normal brain was demonstrated on non-enhanced computed tomography that was performed in the acute stage. This abnormal structure seen in the left hemisphere was thought to be consistent with the middle cerebral artery trunk of the affected side. Seventeen days after the onset, the abnormal structure was no more visualized on non-enhanced CT. These findings suggested that the abnormal structure with increased density was compatible with thromboembolus or intraluminal clot formed in the distal part of the occluded internal ca rotid artery. An importance of this finding as a diagnostic sign of the cerebral arterial occlusion was discussed. (author)

  3. Invariant visual object and face recognition: neural and computational bases, and a model, VisNet

    Directory of Open Access Journals (Sweden)

    Edmund T eRolls

    2012-06-01

    Full Text Available Neurophysiological evidence for invariant representations of objects and faces in the primate inferior temporal visual cortex is described. Then a computational approach to how invariant representations are formed in the brain is described that builds on the neurophysiology. A feature hierarchy modelin which invariant representations can be built by self-organizing learning based on the temporal and spatialstatistics of the visual input produced by objects as they transform in the world is described. VisNet can use temporal continuity in an associativesynaptic learning rule with a short term memory trace, and/or it can use spatialcontinuity in Continuous Spatial Transformation learning which does not require a temporal trace. The model of visual processing in theventral cortical stream can build representations of objects that are invariant withrespect to translation, view, size, and also lighting. The modelhas been extended to provide an account of invariant representations in the dorsal visualsystem of the global motion produced by objects such as looming, rotation, and objectbased movement. The model has been extended to incorporate top-down feedback connectionsto model the control of attention by biased competition in for example spatial and objectsearch tasks. The model has also been extended to account for how the visual system canselect single objects in complex visual scenes, and how multiple objects can berepresented in a scene. The model has also been extended to provide, with an additional layer, for the development of representations of spatial scenes of the type found in the hippocampus.

  4. Visual Motion Perception and Visual Attentive Processes.

    Science.gov (United States)

    1988-04-01

    88-0551 Visual Motion Perception and Visual Attentive Processes George Spering , New YorkUnivesity A -cesson For DTIC TAB rant AFOSR 85-0364... Spering . HIPSt: A Unix-based image processing syslem. Computer Vision, Graphics, and Image Processing, 1984,25. 331-347. ’HIPS is the Human Information...Processing Laboratory’s Image Processing System. 1985 van Santen, Jan P. It, and George Spering . Elaborated Reichardt detectors. Journal of the Optical

  5. Idiopathic Pulmonary Fibrosis: Data-driven Textural Analysis of Extent of Fibrosis at Baseline and 15-Month Follow-up.

    Science.gov (United States)

    Humphries, Stephen M; Yagihashi, Kunihiro; Huckleberry, Jason; Rho, Byung-Hak; Schroeder, Joyce D; Strand, Matthew; Schwarz, Marvin I; Flaherty, Kevin R; Kazerooni, Ella A; van Beek, Edwin J R; Lynch, David A

    2017-10-01

    Purpose To evaluate associations between pulmonary function and both quantitative analysis and visual assessment of thin-section computed tomography (CT) images at baseline and at 15-month follow-up in subjects with idiopathic pulmonary fibrosis (IPF). Materials and Methods This retrospective analysis of preexisting anonymized data, collected prospectively between 2007 and 2013 in a HIPAA-compliant study, was exempt from additional institutional review board approval. The extent of lung fibrosis at baseline inspiratory chest CT in 280 subjects enrolled in the IPF Network was evaluated. Visual analysis was performed by using a semiquantitative scoring system. Computer-based quantitative analysis included CT histogram-based measurements and a data-driven textural analysis (DTA). Follow-up CT images in 72 of these subjects were also analyzed. Univariate comparisons were performed by using Spearman rank correlation. Multivariate and longitudinal analyses were performed by using a linear mixed model approach, in which models were compared by using asymptotic χ 2 tests. Results At baseline, all CT-derived measures showed moderate significant correlation (P pulmonary function. At follow-up CT, changes in DTA scores showed significant correlation with changes in both forced vital capacity percentage predicted (ρ = -0.41, P pulmonary function (P fibrosis at CT yields an index of severity that correlates with visual assessment and functional change in subjects with IPF. © RSNA, 2017.

  6. Detecting and visualizing internal 3D oleoresin in agarwood by means of micro-computed tomography

    International Nuclear Information System (INIS)

    Khairiah Yazid; Roslan Yahya; Mat Rosol Awang

    2012-01-01

    Detection and analysis of oleoresin is particularly significant since the commercial value of agarwood is related to the quantity of oleoresins that are present. A modern technique of non-destructive may reach the interior region of the wood. Currently, tomographic image data in particular is most commonly visualized in three dimensions using volume rendering. The aim of this paper is to explore the potential of high resolution non-destructive 3D visualization technique, X-ray micro-computed tomography, as imaging tools to visualize micro-structure oleoresin in agarwood. Investigations involving desktop X-ray micro-tomography system on high grade agarwood sample, performed at the Centre of Tomography in Nuclear Malaysia, demonstrate the applicability of the method. Prior to experiments, a reference test was conducted to stimulate the attenuation of oleoresin in agarwood. Based on the experiment results, micro-CT imaging with voxel size 7.0 μm is capable to of detecting oleoresin and pores in agarwood. This imaging technique, although sophisticated can be used for standard development especially in grading of agarwood for commercial activities. (author)

  7. Visualizing Infrared (IR) Spectroscopy with Computer Animation

    Science.gov (United States)

    Abrams, Charles B.; Fine, Leonard W.

    1996-01-01

    IR Tutor, an interactive, animated infrared (IR) spectroscopy tutorial has been developed for Macintosh and IBM-compatible computers. Using unique color animation, complicated vibrational modes can be introduced to beginning students. Rules governing the appearance of IR absorption bands become obvious because the vibrational modes can be visualized. Each peak in the IR spectrum is highlighted, and the animation of the corresponding normal mode can be shown. Students can study each spectrum stepwise, or click on any individual peak to see its assignment. Important regions of each spectrum can be expanded and spectra can be overlaid for comparison. An introduction to the theory of IR spectroscopy is included, making the program a complete instructional package. Our own success in using this software for teaching and research in both academic and industrial environments will be described. IR Tutor consists of three sections: (1) The 'Introduction' is a review of basic principles of spectroscopy. (2) 'Theory' begins with the classical model of a simple diatomic molecule and is expanded to include larger molecules by introducing normal modes and group frequencies. (3) 'Interpretation' is the heart of the tutorial. Thirteen IR spectra are analyzed in detail, covering the most important functional groups. This section features color animation of each normal mode, full interactivity, overlay of related spectra, and expansion of important regions. This section can also be used as a reference.

  8. Visual short-term memory load suppresses temporo-parietal junction activity and induces inattentional blindness.

    Science.gov (United States)

    Todd, J Jay; Fougnie, Daryl; Marois, René

    2005-12-01

    The right temporo-parietal junction (TPJ) is critical for stimulus-driven attention and visual awareness. Here we show that as the visual short-term memory (VSTM) load of a task increases, activity in this region is increasingly suppressed. Correspondingly, increasing VSTM load impairs the ability of subjects to consciously detect the presence of a novel, unexpected object in the visual field. These results not only demonstrate that VSTM load suppresses TPJ activity and induces inattentional blindness, but also offer a plausible neural mechanism for this perceptual deficit: suppression of the stimulus-driven attentional network.

  9. Electromagnetic Computation and Visualization of Transmission Particle Model and Its Simulation Based on GPU

    Directory of Open Access Journals (Sweden)

    Yingnian Wu

    2014-01-01

    Full Text Available Electromagnetic calculation plays an important role in both military and civic fields. Some methods and models proposed for calculation of electromagnetic wave propagation in a large range bring heavy burden in CPU computation and also require huge amount of memory. Using the GPU to accelerate computation and visualization can reduce the computational burden on the CPU. Based on forward ray-tracing method, a transmission particle model (TPM for calculating electromagnetic field is presented to combine the particle method. The movement of a particle obeys the principle of the propagation of electromagnetic wave, and then the particle distribution density in space reflects the electromagnetic distribution status. The algorithm with particle transmission, movement, reflection, and diffraction is described in detail. Since the particles in TPM are completely independent, it is very suitable for the parallel computing based on GPU. Deduction verification of TPM with the electric dipole antenna as the transmission source is conducted to prove that the particle movement itself represents the variation of electromagnetic field intensity caused by diffusion. Finally, the simulation comparisons are made against the forward and backward ray-tracing methods. The simulation results verified the effectiveness of the proposed method.

  10. Auditory Motion Elicits a Visual Motion Aftereffect.

    Science.gov (United States)

    Berger, Christopher C; Ehrsson, H Henrik

    2016-01-01

    The visual motion aftereffect is a visual illusion in which exposure to continuous motion in one direction leads to a subsequent illusion of visual motion in the opposite direction. Previous findings have been mixed with regard to whether this visual illusion can be induced cross-modally by auditory stimuli. Based on research on multisensory perception demonstrating the profound influence auditory perception can have on the interpretation and perceived motion of visual stimuli, we hypothesized that exposure to auditory stimuli with strong directional motion cues should induce a visual motion aftereffect. Here, we demonstrate that horizontally moving auditory stimuli induced a significant visual motion aftereffect-an effect that was driven primarily by a change in visual motion perception following exposure to leftward moving auditory stimuli. This finding is consistent with the notion that visual and auditory motion perception rely on at least partially overlapping neural substrates.

  11. Auditory Motion Elicits a Visual Motion Aftereffect

    Directory of Open Access Journals (Sweden)

    Christopher C. Berger

    2016-12-01

    Full Text Available The visual motion aftereffect is a visual illusion in which exposure to continuous motion in one direction leads to a subsequent illusion of visual motion in the opposite direction. Previous findings have been mixed with regard to whether this visual illusion can be induced cross-modally by auditory stimuli. Based on research on multisensory perception demonstrating the profound influence auditory perception can have on the interpretation and perceived motion of visual stimuli, we hypothesized that exposure to auditory stimuli with strong directional motion cues should induce a visual motion aftereffect. Here, we demonstrate that horizontally moving auditory stimuli induced a significant visual motion aftereffect—an effect that was driven primarily by a change in visual motion perception following exposure to leftward moving auditory stimuli. This finding is consistent with the notion that visual and auditory motion perception rely on at least partially overlapping neural substrates.

  12. EDITORIAL: Focus on Visualization in Physics FOCUS ON VISUALIZATION IN PHYSICS

    Science.gov (United States)

    Sanders, Barry C.; Senden, Tim; Springel, Volker

    2008-12-01

    Advances in physics are intimately connected with developments in a new technology, the telescope, precision clocks, even the computer all have heralded a shift in thinking. These landmark developments open new opportunities accelerating research and in turn new scientific directions. These technological drivers often correspond to new instruments, but equally might just as well flag a new mathematical tool, an algorithm or even means to visualize physics in a new way. Early on in this twenty-first century, scientific communities are just starting to explore the potential of digital visualization. Whether visualization is used to represent and communicate complex concepts, or to understand and interpret experimental data, or to visualize solutions to complex dynamical equations, the basic tools of visualization are shared in each of these applications and implementations. High-performance computing exemplifies the integration of visualization with leading research. Visualization is an indispensable tool for analyzing and interpreting complex three-dimensional dynamics as well as to diagnose numerical problems in intricate parallel calculation algorithms. The effectiveness of visualization arises by exploiting the unmatched capability of the human eye and visual cortex to process the large information content of images. In a brief glance, we recognize patterns or identify subtle features even in noisy data, something that is difficult or impossible to achieve with more traditional forms of data analysis. Importantly, visualizations guide the intuition of researchers and help to comprehend physical phenomena that lie far outside of direct experience. In fact, visualizations literally allow us to see what would otherwise remain completely invisible. For example, artificial imagery created to visualize the distribution of dark matter in the Universe has been instrumental to develop the notion of a cosmic web, and for helping to establish the current standard model of

  13. Distribution of attention modulates salience signals in early visual cortex

    NARCIS (Netherlands)

    Mulckhuyse, M.; Belopolsky, A.V.; Heslenfeld, D.J.; Talsma, D.; Theeuwes, J.

    2011-01-01

    Previous research has shown that the extent to which people spread attention across the visual field plays a crucial role in visual selection and the occurrence of bottom-up driven attentional capture. Consistent with previous findings, we show that when attention was diffusely distributed across

  14. Learning sorting algorithms through visualization construction

    Science.gov (United States)

    Cetin, Ibrahim; Andrews-Larson, Christine

    2016-01-01

    Recent increased interest in computational thinking poses an important question to researchers: What are the best ways to teach fundamental computing concepts to students? Visualization is suggested as one way of supporting student learning. This mixed-method study aimed to (i) examine the effect of instruction in which students constructed visualizations on students' programming achievement and students' attitudes toward computer programming, and (ii) explore how this kind of instruction supports students' learning according to their self-reported experiences in the course. The study was conducted with 58 pre-service teachers who were enrolled in their second programming class. They expect to teach information technology and computing-related courses at the primary and secondary levels. An embedded experimental model was utilized as a research design. Students in the experimental group were given instruction that required students to construct visualizations related to sorting, whereas students in the control group viewed pre-made visualizations. After the instructional intervention, eight students from each group were selected for semi-structured interviews. The results showed that the intervention based on visualization construction resulted in significantly better acquisition of sorting concepts. However, there was no significant difference between the groups with respect to students' attitudes toward computer programming. Qualitative data analysis indicated that students in the experimental group constructed necessary abstractions through their engagement in visualization construction activities. The authors of this study argue that the students' active engagement in the visualization construction activities explains only one side of students' success. The other side can be explained through the instructional approach, constructionism in this case, used to design instruction. The conclusions and implications of this study can be used by researchers and

  15. Future Directions in Computer Graphics and Visualization: From CG&A's Editorial Board

    Energy Technology Data Exchange (ETDEWEB)

    Encarnacao, L. M.; Chuang, Yung-Yu; Stork, Andre; Kasik, David; Rhyne, Theresa-Marie; Avila, Lisa; Kohlhammer, Jorn; LaViola, Joseph; Tory, Melanie; Dill, John; Domik, Gitta; Owen, G. Scott; Wong, Pak C.

    2015-01-01

    With many new members joining the CG&A editorial board over the past year, and with a renewed commitment to not only document the state of the art in computer graphics research and applications but to anticipate and where possible foster future areas of scientific discourse and industrial practice, we asked editorial and advisory council members about where they see their fields of expertise going. The answers compiled here aren’t meant to be all encompassing or deterministic when it comes to the opportunities computer graphics and interactive visualization hold for the future. Instead, we aim to accomplish two things: give a more in-depth introduction of members of the editorial board to the CG&A readership and encourage cross-disciplinary discourse toward approaching, complementing, or disputing the visions laid out in this compilation.

  16. Radiosity methods driven by human perception

    International Nuclear Information System (INIS)

    Prikryl, J.

    2001-05-01

    Despite its popularity among researchers the radiosity method still suffers some disadvantage over other global illumination methods. Usual implementations of the radiosity method use criteria based on radiometric values to drive the computation and to decide about sufficient mesh quality or to estimate the error of the simulation process and to decide when the simulation can be safely terminated. This is absolutely correct for the case of radiometric simulation, when the user is interested in actual values of radiometric quantities. On the other hand, the radiosity method is very often used just to generate pictures for the human observer and those pictures are not required to be the results of correct physical simulations, they just have to look the same. The results of research on human visual performance and visual signal processing can be built into the image synthesis algorithm itself under some circumstances and guarantee that no effort will be spent on computing changes that are only marginally important for the human observer. In the area of image processing, perceptual error metrics are used for image comparison and image coding that enable to better predict the differences between two images as opposed to the perceptually inappropriate and widely used mean-squared error metrics. Tone reproduction operators known from image synthesis make it possible to map a bright scale of image luminance onto a narrow scale of CRT luminance in such a way that the perceived CRT image produces the same mental image as the original image. Perceptually-driven radiosity algorithms exist, which use various methods to control the optimum density of the finite-element mesh defining the scene that is being rendered, to include only visible discontinuity lines into this mesh, and to predict the convergence of the method. We will describe an hierarchical extension to the Monte Carlo radiosity that keeps the accuracy of the solution high only in the area immediately visible from

  17. Evaluation of visual and computer-based CT analysis for the identification of functional patterns of obstruction and restriction in hypersensitivity pneumonitis.

    Science.gov (United States)

    Jacob, Joseph; Bartholmai, Brian J; Brun, Anne Laure; Egashira, Ryoko; Rajagopalan, Srinivasan; Karwoski, Ronald; Kouranos, Vasileios; Kokosi, Maria; Hansell, David M; Wells, Athol U

    2017-11-01

    To determine whether computer-based quantification (CALIPER software) is superior to visual computed tomography (CT) scoring in the identification of CT patterns indicative of restrictive and obstructive functional indices in hypersensitivity pneumonitis (HP). A total of 135 consecutive HP patients had CT parenchymal patterns evaluated quantitatively by both visual scoring and CALIPER. Results were evaluated against: forced vital capacity (FVC), total lung capacity (TLC), diffusing capacity for carbon monoxide (DL CO ) and a composite physiological index (CPI) to identify which CT scoring method better correlated with functional indices. CALIPER-derived scores of total interstitial lung disease extent correlated more strongly than visual scores: FVC (CALIPER R = 0.73, visual R = 0.51); DL CO (CALIPER R = 0.61, visual R = 0.48); and CPI (CALIPER R = 0·70, visual R = 0·55). The CT variable that correlated most strongly with restrictive functional indices was CALIPER pulmonary vessel volume (PVV): FVC R = 0.75, DL CO R = 0.68 and CPI R = 0.76. Ground-glass opacity quantified by CALIPER alone demonstrated strong associations with restrictive functional indices: CALIPER FVC R = 0.65; DL CO R = 0.59; CPI R = 0.64; and visual = not significant. Decreased attenuation lung quantified by CALIPER was a better morphological measure of obstructive lung disease than equivalent visual scores as judged by relationships with TLC (CALIPER R = 0.63 and visual R = 0.12). All results were maintained on multivariate analysis. CALIPER improved on visual scoring in HP as judged by restrictive and obstructive functional correlations. Decreased attenuation regions of the lung quantified by CALIPER demonstrated better linkages to obstructive lung physiology than visually quantified CT scores. A novel CALIPER variable, the PVV, demonstrated the strongest linkages with restrictive functional indices and could represent a new

  18. Flow visualization in science and mathematics

    Energy Technology Data Exchange (ETDEWEB)

    Max, Nelson; Correa, Carlos; Muelder, Chris; Yan Shi; Chen, Cheng-Kai; Ma, Kwan-Liu, E-mail: max@cs.ucdavis.ed [Department of Computer Science, University of California, Davis 1 Shields Ave., Davis California, 95616 (United States)

    2009-07-01

    We present several methods for visualizing motion, vector fields, and flows, including polygonal surface advection, visibility driven transfer functions, feature extraction and tracking, and motion frequency analysis and enhancement. They are applied to chaotic attractors, turbulent vortices, supernovae, and seismic data.

  19. The advanced role of computational mechanics and visualization in science and technology: analysis of the Germanwings Flight 9525 crash

    International Nuclear Information System (INIS)

    Chen, Goong; Wang, Yi-Ching; Gu, Cong; Perronnet, Alain; Yao, Pengfei; Bin-Mohsin, Bandar; Hajaiej, Hichem; Scully, Marlan O

    2017-01-01

    Computational mathematics, physics and engineering form a major constituent of modern computational science, which now stands on an equal footing with the established branches of theoretical and experimental sciences. Computational mechanics solves problems in science and engineering based upon mathematical modeling and computing, bypassing the need for expensive and time-consuming laboratory setups and experimental measurements. Furthermore, it allows the numerical simulations of large scale systems, such as the formation of galaxies that could not be done in any earth bound laboratories. This article is written as part of the 21st Century Frontiers Series to illustrate some state-of-the-art computational science. We emphasize how to do numerical modeling and visualization in the study of a contemporary event, the pulverizing crash of the Germanwings Flight 9525 on March 24, 2015, as a showcase. Such numerical modeling and the ensuing simulation of aircraft crashes into land or mountain are complex tasks as they involve both theoretical study and supercomputing of a complex physical system. The most tragic type of crash involves ‘pulverization’ such as the one suffered by this Germanwings flight. Here, we show pulverizing airliner crashes by visualization through video animations from supercomputer applications of the numerical modeling tool LS-DYNA. A sound validation process is challenging but essential for any sophisticated calculations. We achieve this by validation against the experimental data from a crash test done in 1993 of an F4 Phantom II fighter jet into a wall. We have developed a method by hybridizing two primary methods: finite element analysis and smoothed particle hydrodynamics . This hybrid method also enhances visualization by showing a ‘debris cloud’. Based on our supercomputer simulations and the visualization, we point out that prior works on this topic based on ‘hollow interior’ modeling can be quite problematic and, thus, not

  20. The advanced role of computational mechanics and visualization in science and technology: analysis of the Germanwings Flight 9525 crash

    Science.gov (United States)

    Chen, Goong; Wang, Yi-Ching; Perronnet, Alain; Gu, Cong; Yao, Pengfei; Bin-Mohsin, Bandar; Hajaiej, Hichem; Scully, Marlan O.

    2017-03-01

    Computational mathematics, physics and engineering form a major constituent of modern computational science, which now stands on an equal footing with the established branches of theoretical and experimental sciences. Computational mechanics solves problems in science and engineering based upon mathematical modeling and computing, bypassing the need for expensive and time-consuming laboratory setups and experimental measurements. Furthermore, it allows the numerical simulations of large scale systems, such as the formation of galaxies that could not be done in any earth bound laboratories. This article is written as part of the 21st Century Frontiers Series to illustrate some state-of-the-art computational science. We emphasize how to do numerical modeling and visualization in the study of a contemporary event, the pulverizing crash of the Germanwings Flight 9525 on March 24, 2015, as a showcase. Such numerical modeling and the ensuing simulation of aircraft crashes into land or mountain are complex tasks as they involve both theoretical study and supercomputing of a complex physical system. The most tragic type of crash involves ‘pulverization’ such as the one suffered by this Germanwings flight. Here, we show pulverizing airliner crashes by visualization through video animations from supercomputer applications of the numerical modeling tool LS-DYNA. A sound validation process is challenging but essential for any sophisticated calculations. We achieve this by validation against the experimental data from a crash test done in 1993 of an F4 Phantom II fighter jet into a wall. We have developed a method by hybridizing two primary methods: finite element analysis and smoothed particle hydrodynamics. This hybrid method also enhances visualization by showing a ‘debris cloud’. Based on our supercomputer simulations and the visualization, we point out that prior works on this topic based on ‘hollow interior’ modeling can be quite problematic and, thus, not

  1. State-of-the-Art in GPU-Based Large-Scale Volume Visualization

    KAUST Repository

    Beyer, Johanna

    2015-05-01

    This survey gives an overview of the current state of the art in GPU techniques for interactive large-scale volume visualization. Modern techniques in this field have brought about a sea change in how interactive visualization and analysis of giga-, tera- and petabytes of volume data can be enabled on GPUs. In addition to combining the parallel processing power of GPUs with out-of-core methods and data streaming, a major enabler for interactivity is making both the computational and the visualization effort proportional to the amount and resolution of data that is actually visible on screen, i.e. \\'output-sensitive\\' algorithms and system designs. This leads to recent output-sensitive approaches that are \\'ray-guided\\', \\'visualization-driven\\' or \\'display-aware\\'. In this survey, we focus on these characteristics and propose a new categorization of GPU-based large-scale volume visualization techniques based on the notions of actual output-resolution visibility and the current working set of volume bricks-the current subset of data that is minimally required to produce an output image of the desired display resolution. Furthermore, we discuss the differences and similarities of different rendering and data traversal strategies in volume rendering by putting them into a common context-the notion of address translation. For our purposes here, we view parallel (distributed) visualization using clusters as an orthogonal set of techniques that we do not discuss in detail but that can be used in conjunction with what we present in this survey. © 2015 The Eurographics Association and John Wiley & Sons Ltd.

  2. State-of-the-Art in GPU-Based Large-Scale Volume Visualization

    KAUST Repository

    Beyer, Johanna; Hadwiger, Markus; Pfister, Hanspeter

    2015-01-01

    This survey gives an overview of the current state of the art in GPU techniques for interactive large-scale volume visualization. Modern techniques in this field have brought about a sea change in how interactive visualization and analysis of giga-, tera- and petabytes of volume data can be enabled on GPUs. In addition to combining the parallel processing power of GPUs with out-of-core methods and data streaming, a major enabler for interactivity is making both the computational and the visualization effort proportional to the amount and resolution of data that is actually visible on screen, i.e. 'output-sensitive' algorithms and system designs. This leads to recent output-sensitive approaches that are 'ray-guided', 'visualization-driven' or 'display-aware'. In this survey, we focus on these characteristics and propose a new categorization of GPU-based large-scale volume visualization techniques based on the notions of actual output-resolution visibility and the current working set of volume bricks-the current subset of data that is minimally required to produce an output image of the desired display resolution. Furthermore, we discuss the differences and similarities of different rendering and data traversal strategies in volume rendering by putting them into a common context-the notion of address translation. For our purposes here, we view parallel (distributed) visualization using clusters as an orthogonal set of techniques that we do not discuss in detail but that can be used in conjunction with what we present in this survey. © 2015 The Eurographics Association and John Wiley & Sons Ltd.

  3. Visualization-by-Sketching: An Artist's Interface for Creating Multivariate Time-Varying Data Visualizations.

    Science.gov (United States)

    Schroeder, David; Keefe, Daniel F

    2016-01-01

    We present Visualization-by-Sketching, a direct-manipulation user interface for designing new data visualizations. The goals are twofold: First, make the process of creating real, animated, data-driven visualizations of complex information more accessible to artists, graphic designers, and other visual experts with traditional, non-technical training. Second, support and enhance the role of human creativity in visualization design, enabling visual experimentation and workflows similar to what is possible with traditional artistic media. The approach is to conceive of visualization design as a combination of processes that are already closely linked with visual creativity: sketching, digital painting, image editing, and reacting to exemplars. Rather than studying and tweaking low-level algorithms and their parameters, designers create new visualizations by painting directly on top of a digital data canvas, sketching data glyphs, and arranging and blending together multiple layers of animated 2D graphics. This requires new algorithms and techniques to interpret painterly user input relative to data "under" the canvas, balance artistic freedom with the need to produce accurate data visualizations, and interactively explore large (e.g., terabyte-sized) multivariate datasets. Results demonstrate a variety of multivariate data visualization techniques can be rapidly recreated using the interface. More importantly, results and feedback from artists support the potential for interfaces in this style to attract new, creative users to the challenging task of designing more effective data visualizations and to help these users stay "in the creative zone" as they work.

  4. Extended Kalman filter-based methods for pose estimation using visual, inertial and magnetic sensors: comparative analysis and performance evaluation.

    Science.gov (United States)

    Ligorio, Gabriele; Sabatini, Angelo Maria

    2013-02-04

    In this paper measurements from a monocular vision system are fused with inertial/magnetic measurements from an Inertial Measurement Unit (IMU) rigidly connected to the camera. Two Extended Kalman filters (EKFs) were developed to estimate the pose of the IMU/camera sensor moving relative to a rigid scene (ego-motion), based on a set of fiducials. The two filters were identical as for the state equation and the measurement equations of the inertial/magnetic sensors. The DLT-based EKF exploited visual estimates of the ego-motion using a variant of the Direct Linear Transformation (DLT) method; the error-driven EKF exploited pseudo-measurements based on the projection errors from measured two-dimensional point features to the corresponding three-dimensional fiducials. The two filters were off-line analyzed in different experimental conditions and compared to a purely IMU-based EKF used for estimating the orientation of the IMU/camera sensor. The DLT-based EKF was more accurate than the error-driven EKF, less robust against loss of visual features, and equivalent in terms of computational complexity. Orientation root mean square errors (RMSEs) of 1° (1.5°), and position RMSEs of 3.5 mm (10 mm) were achieved in our experiments by the DLT-based EKF (error-driven EKF); by contrast, orientation RMSEs of 1.6° were achieved by the purely IMU-based EKF.

  5. Noninvasive coronary angioscopy using electron beam computed tomography and multidetector computed tomography

    NARCIS (Netherlands)

    van Ooijen, PMA; Nieman, K; de Feyter, PJ; Oudkerk, M

    2002-01-01

    With the advent of noninvasive coronary imaging techniques like multidetector computed tomography and electron beam computed tomography, new representation methods such as intracoronary visualization. have been introduced. We explore the possibilities of these novel visualization techniques and

  6. Design and Implementation of Cancellation Tasks for Visual Search Strategies and Visual Attention in School Children

    Science.gov (United States)

    Wang, Tsui-Ying; Huang, Ho-Chuan; Huang, Hsiu-Shuang

    2006-01-01

    We propose a computer-assisted cancellation test system (CACTS) to understand the visual attention performance and visual search strategies in school children. The main aim of this paper is to present our design and development of the CACTS and demonstrate some ways in which computer techniques can allow the educator not only to obtain more…

  7. Task-Driven Dictionary Learning Based on Mutual Information for Medical Image Classification.

    Science.gov (United States)

    Diamant, Idit; Klang, Eyal; Amitai, Michal; Konen, Eli; Goldberger, Jacob; Greenspan, Hayit

    2017-06-01

    We present a novel variant of the bag-of-visual-words (BoVW) method for automated medical image classification. Our approach improves the BoVW model by learning a task-driven dictionary of the most relevant visual words per task using a mutual information-based criterion. Additionally, we generate relevance maps to visualize and localize the decision of the automatic classification algorithm. These maps demonstrate how the algorithm works and show the spatial layout of the most relevant words. We applied our algorithm to three different tasks: chest x-ray pathology identification (of four pathologies: cardiomegaly, enlarged mediastinum, right consolidation, and left consolidation), liver lesion classification into four categories in computed tomography (CT) images and benign/malignant clusters of microcalcifications (MCs) classification in breast mammograms. Validation was conducted on three datasets: 443 chest x-rays, 118 portal phase CT images of liver lesions, and 260 mammography MCs. The proposed method improves the classical BoVW method for all tested applications. For chest x-ray, area under curve of 0.876 was obtained for enlarged mediastinum identification compared to 0.855 using classical BoVW (with p-value 0.01). For MC classification, a significant improvement of 4% was achieved using our new approach (with p-value = 0.03). For liver lesion classification, an improvement of 6% in sensitivity and 2% in specificity were obtained (with p-value 0.001). We demonstrated that classification based on informative selected set of words results in significant improvement. Our new BoVW approach shows promising results in clinically important domains. Additionally, it can discover relevant parts of images for the task at hand without explicit annotations for training data. This can provide computer-aided support for medical experts in challenging image analysis tasks.

  8. Visualization of haemophilic arthropathy in F8(-/-) rats by ultrasonography and micro-computed tomography

    DEFF Research Database (Denmark)

    Christensen, K R; Roepstorff, K; Petersen, M

    2017-01-01

    opportunities. Recently, a F8(-/-) rat model of HA was developed. The size of the rat allows for convenient and high resolution imaging of the joints, which could enable in vivo studies of HA development. AIM: To determine whether HA in the F8(-/-) rat can be visualized using ultrasonography (US) and micro......-computed tomography (μCT). METHODS: Sixty F8(-/-) and 20 wild-type rats were subjected to a single or two induced knee bleeds. F8(-/-) rats were treated with either recombinant human FVIII (rhFVIII) or vehicle before the induction of knee bleeds. Haemophilic arthropathy was visualized using in vivo US and ex vivo μCT......, and the observations correlated with histological evaluation. RESULTS: US and μCT detected pathologies in the knee related to HA. There was a strong correlation between disease severity determined by μCT and histopathology. rhFVIII treatment reduced the pathology identified with both imaging techniques. CONCLUSION: US...

  9. Visualization and analysis of flow patterns of human carotid bifurcation by computational fluid dynamics

    International Nuclear Information System (INIS)

    Xue Yunjing; Gao Peiyi; Lin Yan

    2007-01-01

    Objective: To investigate flow patterns at carotid bifurcation in vivo by combining computational fluid dynamics (CFD)and MR angiography imaging. Methods: Seven subjects underwent contrast-enhanced MR angiography of carotid artery in Siemens 3.0 T MR. Flow patterns of the carotid artery bifurcation were calculated and visualized by combining MR vascular imaging post-processing and CFD. Results: The flow patterns of the carotid bifurcations in 7 subjects were varied with different phases of a cardiac cycle. The turbulent flow and back flow occurred at bifurcation and proximal of internal carotid artery (ICA) and external carotid artery (ECA), their occurrence and conformation were varied with different phase of a cardiac cycle. The turbulent flow and back flow faded out quickly when the blood flow to the distal of ICA and ECA. Conclusion: CFD combined with MR angiography can be utilized to visualize the cyclical change of flow patterns of carotid bifurcation with different phases of a cardiac cycle. (authors)

  10. The development of an oscilloscope visualization system for the hybrid computer E.A.I. 8900

    International Nuclear Information System (INIS)

    Djukanovic, Radojka

    1970-01-01

    This report was the first subject of a thesis submitted to the Faculte des Sciences in Paris, on the 30 of June 1970 by Mistress Radojka Djukanovic-Remsak, in order to obtain the grade of doctor engineer. A visualization system was studied and developed, whereby various figures could be displayed on an oscilloscope screen without a memory by means of points and segments. This system was realized by the utilisation of the analog and logic elements of an analog computer E.A.I. 8800 and a series of programs intended to be used in conjunction with the E.A.I. 8400 digital computer. The second subject: 'The evolution of multiprogramming' was dealt with in a note CEA-N-1346. (author) [fr

  11. Enhancing Nuclear Training with 3D Visualization

    International Nuclear Information System (INIS)

    Gagnon, V.; Gagnon, B.

    2016-01-01

    Full text: While the nuclear power industry is trying to reinforce its safety and regain public support post-Fukushima, it is also faced with a very real challenge that affects its day-to-day activities: a rapidly aging workforce. Statistics show that close to 40% of the current nuclear power industry workforce will retire within the next five years. For newcomer countries, the challenge is even greater, having to develop a completely new workforce. The workforce replacement effort introduces nuclear newcomers of a new generation with different backgrounds and affinities. Major lifestyle differences between the two generations of workers result, amongst other things, in different learning habits and needs for this new breed of learners. Interactivity, high visual content and quick access to information are now necessary to achieve a high level of retention. To enhance existing training programmes or to support the establishment of new training programmes for newcomer countries, L-3 MAPPS has devised learning tools to enhance these training programmes focused on the “Practice-by-Doing” principle. L-3 MAPPS has coupled 3D computer visualization with high-fidelity simulation to bring real-time, simulation-driven animated components and systems allowing immersive and participatory, individual or classroom learning. (author

  12. Data management, code deployment, and scientific visualization to enhance scientific discovery in fusion research through advanced computing

    International Nuclear Information System (INIS)

    Schissel, D.P.; Finkelstein, A.; Foster, I.T.; Fredian, T.W.; Greenwald, M.J.; Hansen, C.D.; Johnson, C.R.; Keahey, K.; Klasky, S.A.; Li, K.; McCune, D.C.; Peng, Q.; Stevens, R.; Thompson, M.R.

    2002-01-01

    The long-term vision of the Fusion Collaboratory described in this paper is to transform fusion research and accelerate scientific understanding and innovation so as to revolutionize the design of a fusion energy source. The Collaboratory will create and deploy collaborative software tools that will enable more efficient utilization of existing experimental facilities and more effective integration of experiment, theory, and modeling. The computer science research necessary to create the Collaboratory is centered on three activities: security, remote and distributed computing, and scientific visualization. It is anticipated that the presently envisioned Fusion Collaboratory software tools will require 3 years to complete

  13. Enabling Seamless Access to Digital Graphical Contents for Visually Impaired Individuals via Semantic-Aware Processing

    Directory of Open Access Journals (Sweden)

    Baoxin Li

    2007-11-01

    Full Text Available Vision is one of the main sources through which people obtain information from the world, but unfortunately, visually-impaired people are partially or completely deprived of this type of information. With the help of computer technologies, people with visual impairment can independently access digital textual information by using text-to-speech and text-to-Braille software. However, in general, there still exists a major barrier for people who are blind to access the graphical information independently in real-time without the help of sighted people. In this paper, we propose a novel multi-level and multi-modal approach aiming at addressing this challenging and practical problem, with the key idea being semantic-aware visual-to-tactile conversion through semantic image categorization and segmentation, and semantic-driven image simplification. An end-to-end prototype system was built based on the approach. We present the details of the approach and the system, report sample experimental results with realistic data, and compare our approach with current typical practice.

  14. Enabling Seamless Access to Digital Graphical Contents for Visually Impaired Individuals via Semantic-Aware Processing

    Directory of Open Access Journals (Sweden)

    Wang Zheshen

    2007-01-01

    Full Text Available Vision is one of the main sources through which people obtain information from the world, but unfortunately, visually-impaired people are partially or completely deprived of this type of information. With the help of computer technologies, people with visual impairment can independently access digital textual information by using text-to-speech and text-to-Braille software. However, in general, there still exists a major barrier for people who are blind to access the graphical information independently in real-time without the help of sighted people. In this paper, we propose a novel multi-level and multi-modal approach aiming at addressing this challenging and practical problem, with the key idea being semantic-aware visual-to-tactile conversion through semantic image categorization and segmentation, and semantic-driven image simplification. An end-to-end prototype system was built based on the approach. We present the details of the approach and the system, report sample experimental results with realistic data, and compare our approach with current typical practice.

  15. Burnup calculations for KIPT accelerator driven subcritical facility using Monte Carlo computer codes-MCB and MCNPX

    International Nuclear Information System (INIS)

    Gohar, Y.; Zhong, Z.; Talamo, A.

    2009-01-01

    Argonne National Laboratory (ANL) of USA and Kharkov Institute of Physics and Technology (KIPT) of Ukraine have been collaborating on the conceptual design development of an electron accelerator driven subcritical (ADS) facility, using the KIPT electron accelerator. The neutron source of the subcritical assembly is generated from the interaction of 100 KW electron beam with a natural uranium target. The electron beam has a uniform spatial distribution and electron energy in the range of 100 to 200 MeV. The main functions of the subcritical assembly are the production of medical isotopes and the support of the Ukraine nuclear power industry. Neutron physics experiments and material structure analyses are planned using this facility. With the 100 KW electron beam power, the total thermal power of the facility is ∼375 kW including the fission power of ∼260 kW. The burnup of the fissile materials and the buildup of fission products reduce continuously the reactivity during the operation, which reduces the neutron flux level and consequently the facility performance. To preserve the neutron flux level during the operation, fuel assemblies should be added after long operating periods to compensate for the lost reactivity. This process requires accurate prediction of the fuel burnup, the decay behavior of the fission produces, and the introduced reactivity from adding fresh fuel assemblies. The recent developments of the Monte Carlo computer codes, the high speed capability of the computer processors, and the parallel computation techniques made it possible to perform three-dimensional detailed burnup simulations. A full detailed three-dimensional geometrical model is used for the burnup simulations with continuous energy nuclear data libraries for the transport calculations and 63-multigroup or one group cross sections libraries for the depletion calculations. Monte Carlo Computer code MCNPX and MCB are utilized for this study. MCNPX transports the electrons and the

  16. Initial experience with visualizing hand and foot tendons by dual-energy computed tomography.

    Science.gov (United States)

    Deng, Kai; Sun, Cong; Liu, Cheng; Ma, Rui

    2009-01-01

    To assess the feasibility of visualizing hand and foot tendons by dual-energy computed tomography (CT). Twenty patients who suffered from hand or feet pains were scanned on dual-source CT (Definition, Forchheim, Germany) with dual-energy mode at tube voltages of 140 and 80 kV and a corresponding ratio of 1:4 between tube currents. The reconstructed images were postprocessed by volume rendering techniques (VRT) and multiplanar reconstruction (MPR). All of the suspected lesions were confirmed by surgery or follow-up studies. Twelve patients (total of 24 hands and feet, respectively) were found to be normal and the other eight patients (total of nine hands and feet, respectively) were found abnormal. Dual-energy techniques are very useful in visualizing tendons of the hands and feet, such as flexor pollicis longus tendon, flexor digitorum superficialis/profundus tendon, Achilles tendon, extensor hallucis longus tendon, and extensor digitorum longus tendon, etc. It can depict the whole shape of the tendons and their fixation points clearly. Peroneus longus tendon in the sole of the foot was not displayed very well. The distal ends of metacarpophalangeal joints with extensor digitoium tendon and extensor pollicis longus tendon were poorly shown. The lesions of tendons such as the circuitry, thickening, and adherence were also shown clearly. Dual-energy CT offers a new method to visualize tendons of the hand and foot. It could clearly display both anatomical structures and pathologic changes of hand and foot tendons.

  17. Long-Lasting Crossmodal Cortical Reorganization Triggered by Brief Postnatal Visual Deprivation.

    Science.gov (United States)

    Collignon, Olivier; Dormal, Giulia; de Heering, Adelaide; Lepore, Franco; Lewis, Terri L; Maurer, Daphne

    2015-09-21

    Animal and human studies have demonstrated that transient visual deprivation early in life, even for a very short period, permanently alters the response properties of neurons in the visual cortex and leads to corresponding behavioral visual deficits. While it is acknowledged that early-onset and longstanding blindness leads the occipital cortex to respond to non-visual stimulation, it remains unknown whether a short and transient period of postnatal visual deprivation is sufficient to trigger crossmodal reorganization that persists after years of visual experience. In the present study, we characterized brain responses to auditory stimuli in 11 adults who had been deprived of all patterned vision at birth by congenital cataracts in both eyes until they were treated at 9 to 238 days of age. When compared to controls with typical visual experience, the cataract-reversal group showed enhanced auditory-driven activity in focal visual regions. A combination of dynamic causal modeling with Bayesian model selection indicated that this auditory-driven activity in the occipital cortex was better explained by direct cortico-cortical connections with the primary auditory cortex than by subcortical connections. Thus, a short and transient period of visual deprivation early in life leads to enduring large-scale crossmodal reorganization of the brain circuitry typically dedicated to vision. Copyright © 2015 Elsevier Ltd. All rights reserved.

  18. Encoding model of temporal processing in human visual cortex.

    Science.gov (United States)

    Stigliani, Anthony; Jeska, Brianna; Grill-Spector, Kalanit

    2017-12-19

    How is temporal information processed in human visual cortex? Visual input is relayed to V1 through segregated transient and sustained channels in the retina and lateral geniculate nucleus (LGN). However, there is intense debate as to how sustained and transient temporal channels contribute to visual processing beyond V1. The prevailing view associates transient processing predominately with motion-sensitive regions and sustained processing with ventral stream regions, while the opposing view suggests that both temporal channels contribute to neural processing beyond V1. Using fMRI, we measured cortical responses to time-varying stimuli and then implemented a two temporal channel-encoding model to evaluate the contributions of each channel. Different from the general linear model of fMRI that predicts responses directly from the stimulus, the encoding approach first models neural responses to the stimulus from which fMRI responses are derived. This encoding approach not only predicts cortical responses to time-varying stimuli from milliseconds to seconds but also, reveals differential contributions of temporal channels across visual cortex. Consistent with the prevailing view, motion-sensitive regions and adjacent lateral occipitotemporal regions are dominated by transient responses. However, ventral occipitotemporal regions are driven by both sustained and transient channels, with transient responses exceeding the sustained. These findings propose a rethinking of temporal processing in the ventral stream and suggest that transient processing may contribute to rapid extraction of the content of the visual input. Importantly, our encoding approach has vast implications, because it can be applied with fMRI to decipher neural computations in millisecond resolution in any part of the brain. Copyright © 2017 the Author(s). Published by PNAS.

  19. High End Visualization of Geophysical Datasets Using Immersive Technology: The SIO Visualization Center.

    Science.gov (United States)

    Newman, R. L.

    2002-12-01

    How many images can you display at one time with Power Point without getting "postage stamps"? Do you have fantastic datasets that you cannot view because your computer is too slow/small? Do you assume a few 2-D images of a 3-D picture are sufficient? High-end visualization centers can minimize and often eliminate these problems. The new visualization center [http://siovizcenter.ucsd.edu] at Scripps Institution of Oceanography [SIO] immerses users into a virtual world by projecting 3-D images onto a Panoram GVR-120E wall-sized floor-to-ceiling curved screen [7' x 23'] that has 3.2 mega-pixels of resolution. The Infinite Reality graphics subsystem is driven by a single-pipe SGI Onyx 3400 with a system bandwidth of 44 Gbps. The Onyx is powered by 16 MIPS R12K processors and 16 GB of addressable memory. The system is also equipped with transmitters and LCD shutter glasses which permit stereographic 3-D viewing of high-resolution images. This center is ideal for groups of up to 60 people who can simultaneously view these large-format images. A wide range of hardware and software is available, giving the users a totally immersive working environment in which to display, analyze, and discuss large datasets. The system enables simultaneous display of video and audio streams from sources such as SGI megadesktop and stereo megadesktop, S-VHS video, DVD video, and video from a Macintosh or PC. For instance, one-third of the screen might be displaying S-VHS video from a remotely-operated-vehicle [ROV], while the remaining portion of the screen might be used for an interactive 3-D flight over the same parcel of seafloor. The video and audio combinations using this system are numerous, allowing users to combine and explore data and images in innovative ways, greatly enhancing scientists' ability to visualize, understand and collaborate on complex datasets. In the not-distant future, with the rapid growth in networking speeds in the US, it will be possible for Earth Sciences

  20. Modification of visual function by early visual experience.

    Science.gov (United States)

    Blakemore, C

    1976-07-01

    Physiological experiments, involving recording from the visual cortex in young kittens and monkeys, have given new insight into human developmental disorders. In the visual cortex of normal cats and monkeys most neurones are selectively sensitive to the orientation of moving edges and they receive very similar signals from both eyes. Even in very young kittens without visual experience, most neurones are binocularly driven and a small proportion of them are genuinely orientation selective. There is no passive maturation of the system in the absence of visual experience, but even very brief exposure to patterned images produces rapid emergence of the adult organization. These results are compared to observations on humans who have "recovered" from early blindness. Covering one eye in a kitten or a monkey, during a sensitive period early in life, produces a virtually complete loss of input from that eye in the cortex. These results can be correlated with the production of "stimulus deprivation amblyopia" in infants who have had one eye patched. Induction of a strabismus causes a loss of binocularity in the visual cortex, and in humans it leads to a loss of stereoscopic vision and binocular fusion. Exposing kittens to lines of one orientation modifies the preferred orientations of cortical cells and there is an analogous "meridional amblyopia" in astigmatic humans. The existence of a sensitive period in human vision is discussed, as well as the possibility of designing remedial and preventive treatments for human developmental disorders.

  1. A single photon emission computed tomograph based on a limited dumber of detectors for fluid flow visualization

    International Nuclear Information System (INIS)

    Legoupil, S.

    1999-01-01

    We present in this work a method for fluid flow visualization in a system using radioactive tracers. The method is based on single photon emission computed tomography techniques, applied to a limited number of discrete detectors. We propose in this work a method for the estimation of the transport matrix of photons, associated to the acquisition system. This method is based on the modelization of profiles acquired for a set of point sources located in the imaged volume. Monte Carlo simulations allow to separate scattered photons from those directly collected by the system. The influence of the energy tracer is exposed. The reconstruction method is based on the maximum likelihood - expectation maximization algorithm. An experimental device, based on 36 detectors was realised for the visualization of water circulation in a vessel. A video monitoring allows to visualize the dye water tracer. Dye and radioactive tracers are injected simultaneously in a water flow circulating in the vessel. Reconstructed and video images are compared. Quantitative and qualitative analysis show that fluid flow visualization is feasible with a limited number of detectors. This method can be applied for system involving circulations of fluids. (author)

  2. KNMI DataLab experiences in serving data-driven innovations

    Science.gov (United States)

    Noteboom, Jan Willem; Sluiter, Raymond

    2016-04-01

    Climate change research and innovations in weather forecasting rely more and more on (Big) data. Besides increasing data from traditional sources (such as observation networks, radars and satellites), the use of open data, crowd sourced data and the Internet of Things (IoT) is emerging. To deploy these sources of data optimally in our services and products, KNMI has established a DataLab to serve data-driven innovations in collaboration with public and private sector partners. Big data management, data integration, data analytics including machine learning and data visualization techniques are playing an important role in the DataLab. Cross-domain data-driven innovations that arise from public-private collaborative projects and research programmes can be explored, experimented and/or piloted by the KNMI DataLab. Furthermore, advice can be requested on (Big) data techniques and data sources. In support of collaborative (Big) data science activities, scalable environments are offered with facilities for data integration, data analysis and visualization. In addition, Data Science expertise is provided directly or from a pool of internal and external experts. At the EGU conference, gained experiences and best practices are presented in operating the KNMI DataLab to serve data-driven innovations for weather and climate applications optimally.

  3. Ontology Driven Meta-Modeling of Service Oriented Architecture

    African Journals Online (AJOL)

    pc

    2018-03-05

    Mar 5, 2018 ... #Department of Computer Applications, National Institute of ... *5Department of Computer Science, Winona State University, MN, USA ..... Further, it has aided in service .... Software: A Research Roadmap”, Workshop on the Future of ... and A. Solberg, “Model-driven service engineering with SoaML”, in.

  4. Instrumentation in Support of Interactive Visualization, Computation and Simulation

    National Research Council Canada - National Science Library

    Wegman, Edward

    1997-01-01

    ... and related spatial and volumetric visualization problems. By virtual environments, we meant an immersive visual and audio technology such that experimenter has little or no awareness of the real environment...

  5. Cross-Dataset Analysis and Visualization Driven by Expressive Web Services

    Science.gov (United States)

    Alexandru Dumitru, Mircea; Catalin Merticariu, Vlad

    2015-04-01

    The deluge of data that is hitting us every day from satellite and airborne sensors is changing the workflow of environmental data analysts and modelers. Web geo-services play now a fundamental role, and are no longer needed to preliminary download and store the data, but rather they interact in real-time with GIS applications. Due to the very large amount of data that is curated and made available by web services, it is crucial to deploy smart solutions for optimizing network bandwidth, reducing duplication of data and moving the processing closer to the data. In this context we have created a visualization application for analysis and cross-comparison of aerosol optical thickness datasets. The application aims to help researchers identify and visualize discrepancies between datasets coming from various sources, having different spatial and time resolutions. It also acts as a proof of concept for integration of OGC Web Services under a user-friendly interface that provides beautiful visualizations of the explored data. The tool was built on top of the World Wind engine, a Java based virtual globe built by NASA and the open source community. For data retrieval and processing we exploited the OGC Web Coverage Service potential: the most exciting aspect being its processing extension, a.k.a. the OGC Web Coverage Processing Service (WCPS) standard. A WCPS-compliant service allows a client to execute a processing query on any coverage offered by the server. By exploiting a full grammar, several different kinds of information can be retrieved from one or more datasets together: scalar condensers, cross-sectional profiles, comparison maps and plots, etc. This combination of technology made the application versatile and portable. As the processing is done on the server-side, we ensured that the minimal amount of data is transferred and that the processing is done on a fully-capable server, leaving the client hardware resources to be used for rendering the visualization

  6. An independent brain-computer interface using covert non-spatial visual selective attention

    Science.gov (United States)

    Zhang, Dan; Maye, Alexander; Gao, Xiaorong; Hong, Bo; Engel, Andreas K.; Gao, Shangkai

    2010-02-01

    In this paper, a novel independent brain-computer interface (BCI) system based on covert non-spatial visual selective attention of two superimposed illusory surfaces is described. Perception of two superimposed surfaces was induced by two sets of dots with different colors rotating in opposite directions. The surfaces flickered at different frequencies and elicited distinguishable steady-state visual evoked potentials (SSVEPs) over parietal and occipital areas of the brain. By selectively attending to one of the two surfaces, the SSVEP amplitude at the corresponding frequency was enhanced. An online BCI system utilizing the attentional modulation of SSVEP was implemented and a 3-day online training program with healthy subjects was carried out. The study was conducted with Chinese subjects at Tsinghua University, and German subjects at University Medical Center Hamburg-Eppendorf (UKE) using identical stimulation software and equivalent technical setup. A general improvement of control accuracy with training was observed in 8 out of 18 subjects. An averaged online classification accuracy of 72.6 ± 16.1% was achieved on the last training day. The system renders SSVEP-based BCI paradigms possible for paralyzed patients with substantial head or ocular motor impairments by employing covert attention shifts instead of changing gaze direction.

  7. GPU-based Branchless Distance-Driven Projection and Backprojection.

    Science.gov (United States)

    Liu, Rui; Fu, Lin; De Man, Bruno; Yu, Hengyong

    2017-12-01

    Projection and backprojection operations are essential in a variety of image reconstruction and physical correction algorithms in CT. The distance-driven (DD) projection and backprojection are widely used for their highly sequential memory access pattern and low arithmetic cost. However, a typical DD implementation has an inner loop that adjusts the calculation depending on the relative position between voxel and detector cell boundaries. The irregularity of the branch behavior makes it inefficient to be implemented on massively parallel computing devices such as graphics processing units (GPUs). Such irregular branch behaviors can be eliminated by factorizing the DD operation as three branchless steps: integration, linear interpolation, and differentiation, all of which are highly amenable to massive vectorization. In this paper, we implement and evaluate a highly parallel branchless DD algorithm for 3D cone beam CT. The algorithm utilizes the texture memory and hardware interpolation on GPUs to achieve fast computational speed. The developed branchless DD algorithm achieved 137-fold speedup for forward projection and 188-fold speedup for backprojection relative to a single-thread CPU implementation. Compared with a state-of-the-art 32-thread CPU implementation, the proposed branchless DD achieved 8-fold acceleration for forward projection and 10-fold acceleration for backprojection. GPU based branchless DD method was evaluated by iterative reconstruction algorithms with both simulation and real datasets. It obtained visually identical images as the CPU reference algorithm.

  8. DeDaL: Cytoscape 3 app for producing and morphing data-driven and structure-driven network layouts.

    Science.gov (United States)

    Czerwinska, Urszula; Calzone, Laurence; Barillot, Emmanuel; Zinovyev, Andrei

    2015-08-14

    Visualization and analysis of molecular profiling data together with biological networks are able to provide new mechanistic insights into biological functions. Currently, it is possible to visualize high-throughput data on top of pre-defined network layouts, but they are not always adapted to a given data analysis task. A network layout based simultaneously on the network structure and the associated multidimensional data might be advantageous for data visualization and analysis in some cases. We developed a Cytoscape app, which allows constructing biological network layouts based on the data from molecular profiles imported as values of node attributes. DeDaL is a Cytoscape 3 app, which uses linear and non-linear algorithms of dimension reduction to produce data-driven network layouts based on multidimensional data (typically gene expression). DeDaL implements several data pre-processing and layout post-processing steps such as continuous morphing between two arbitrary network layouts and aligning one network layout with respect to another one by rotating and mirroring. The combination of all these functionalities facilitates the creation of insightful network layouts representing both structural network features and correlation patterns in multivariate data. We demonstrate the added value of applying DeDaL in several practical applications, including an example of a large protein-protein interaction network. DeDaL is a convenient tool for applying data dimensionality reduction methods and for designing insightful data displays based on data-driven layouts of biological networks, built within Cytoscape environment. DeDaL is freely available for downloading at http://bioinfo-out.curie.fr/projects/dedal/.

  9. Brain circuits underlying visual stability across eye movements - converging evidence for a neuro-computational model of area LIP

    Directory of Open Access Journals (Sweden)

    Arnold eZiesche

    2014-03-01

    Full Text Available The understanding of the subjective experience of a visually stable world despite the occurrence of an observer's eye movements has been the focus of extensive research for over 20 years. These studies have revealed fundamental mechanisms such as anticipatory receptive field shifts and the saccadic suppression of stimulus displacements, yet there currently exists no single explanatory framework for these observations. We show that a previously presented neuro-computational model of peri-saccadic mislocalization accounts for the phenomenon of predictive remapping and for the observation of saccadic suppression of displacement (SSD. This converging evidence allows us to identify the potential ingredients of perceptual stability that generalize beyond different data sets in a formal physiology-based model. In particular we propose that predictive remapping stabilizes the visual world across saccades by introducing a feedback loop and, as an emergent result, small displacements of stimuli are not noticed by the visual system. The model provides a link from neural dynamics, to neural mechanism and finally to behavior, and thus offers a testable comprehensive framework of visual stability.

  10. Recent Advances in Immersive Visualization of Ocean Data: Virtual Reality Through the Web on Your Laptop Computer

    Science.gov (United States)

    Hermann, A. J.; Moore, C.; Soreide, N. N.

    2002-12-01

    Ocean circulation is irrefutably three dimensional, and powerful new measurement technologies and numerical models promise to expand our three-dimensional knowledge of the dynamics further each year. Yet, most ocean data and model output is still viewed using two-dimensional maps. Immersive visualization techniques allow the investigator to view their data as a three dimensional world of surfaces and vectors which evolves through time. The experience is not unlike holding a part of the ocean basin in one's hand, turning and examining it from different angles. While immersive, three dimensional visualization has been possible for at least a decade, the technology was until recently inaccessible (both physically and financially) for most researchers. It is not yet fully appreciated by practicing oceanographers how new, inexpensive computing hardware and software (e.g. graphics cards and controllers designed for the huge PC gaming market) can be employed for immersive, three dimensional, color visualization of their increasingly huge datasets and model output. In fact, the latest developments allow immersive visualization through web servers, giving scientists the ability to "fly through" three-dimensional data stored half a world away. Here we explore what additional insight is gained through immersive visualization, describe how scientists of very modest means can easily avail themselves of the latest technology, and demonstrate its implementation on a web server for Pacific Ocean model output.

  11. Visualization system for grid environment in the nuclear field

    International Nuclear Information System (INIS)

    Suzuki, Yoshio; Matsumoto, Nobuko; Idomura, Yasuhiro; Tani, Masayuki

    2006-01-01

    An innovative scientific visualization system is needed to integratedly visualize large amount of data which are distributedly generated in remote locations as a result of a large-scale numerical simulation using a grid environment. One of the important functions in such a visualization system is a parallel visualization which enables to visualize data using multiple CPUs of a supercomputer. The other is a distributed visualization which enables to execute visualization processes using a local client computer and remote computers. We have developed a toolkit including these functions in cooperation with the commercial visualization software AVS/Express, called Parallel Support Toolkit (PST). PST can execute visualization processes with three kinds of parallelism (data parallelism, task parallelism and pipeline parallelism) using local and remote computers. We have evaluated PST for large amount of data generated by a nuclear fusion simulation. Here, two supercomputers Altix3700Bx2 and Prism installed in JAEA are used. From the evaluation, it can be seen that PST has a potential to efficiently visualize large amount of data in a grid environment. (author)

  12. Simultaneous detection of P300 and steady-state visually evoked potentials for hybrid brain-computer interface.

    Science.gov (United States)

    Combaz, Adrien; Van Hulle, Marc M

    2015-01-01

    We study the feasibility of a hybrid Brain-Computer Interface (BCI) combining simultaneous visual oddball and Steady-State Visually Evoked Potential (SSVEP) paradigms, where both types of stimuli are superimposed on a computer screen. Potentially, such a combination could result in a system being able to operate faster than a purely P300-based BCI and encode more targets than a purely SSVEP-based BCI. We analyse the interactions between the brain responses of the two paradigms, and assess the possibility to detect simultaneously the brain activity evoked by both paradigms, in a series of 3 experiments where EEG data are analysed offline. Despite differences in the shape of the P300 response between pure oddball and hybrid condition, we observe that the classification accuracy of this P300 response is not affected by the SSVEP stimulation. We do not observe either any effect of the oddball stimulation on the power of the SSVEP response in the frequency of stimulation. Finally results from the last experiment show the possibility of detecting both types of brain responses simultaneously and suggest not only the feasibility of such hybrid BCI but also a gain over pure oddball- and pure SSVEP-based BCIs in terms of communication rate.

  13. Visualization in modern cartography

    CERN Document Server

    MacEachren, AM

    1994-01-01

    Visualization in Modern Cartography explores links between the centuries-old discipline of cartography and today's revolutionary developments in scientific visualization. The book has three main goals: (1) to pass on design and symbolization expertise to the scientific visualization community - information that comes from centuries of pre-computer visualization by cartographers, and their more recent experiences with computerizing the discipline; (2) to help cartographers cope with the dramatic shift from print cartography to a dynamic virtual cartography for which their role is changing from

  14. Live-cell visualization of gasdermin D-driven pyroptotic cell death.

    Science.gov (United States)

    Rathkey, Joseph K; Benson, Bryan L; Chirieleison, Steven M; Yang, Jie; Xiao, Tsan S; Dubyak, George R; Huang, Alex Y; Abbott, Derek W

    2017-09-01

    Pyroptosis is a form of cell death important in defenses against pathogens that can also result in a potent and sometimes pathological inflammatory response. During pyroptosis, GSDMD (gasdermin D), the pore-forming effector protein, is cleaved, forms oligomers, and inserts into the membranes of the cell, resulting in rapid cell death. However, the potent cell death induction caused by GSDMD has complicated our ability to understand the biology of this protein. Studies aimed at visualizing GSDMD have relied on expression of GSDMD fragments in epithelial cell lines that naturally lack GSDMD expression and also lack the proteases necessary to cleave GSDMD. In this work, we performed mutagenesis and molecular modeling to strategically place tags and fluorescent proteins within GSDMD that support native pyroptosis and facilitate live-cell imaging of pyroptotic cell death. Here, we demonstrate that these fusion proteins are cleaved by caspases-1 and -11 at Asp-276. Mutations that disrupted the predicted p30-p20 autoinhibitory interface resulted in GSDMD aggregation, supporting the oligomerizing activity of these mutations. Furthermore, we show that these novel GSDMD fusions execute inflammasome-dependent pyroptotic cell death in response to multiple stimuli and allow for visualization of the morphological changes associated with pyroptotic cell death in real time. This work therefore provides new tools that not only expand the molecular understanding of pyroptosis but also enable its direct visualization. © 2017 by The American Society for Biochemistry and Molecular Biology, Inc.

  15. Working memory biasing of visual perception without awareness.

    Science.gov (United States)

    Pan, Yi; Lin, Bingyuan; Zhao, Yajun; Soto, David

    2014-10-01

    Previous research has demonstrated that the contents of visual working memory can bias visual processing in favor of matching stimuli in the scene. However, the extent to which such top-down, memory-driven biasing of visual perception is contingent on conscious awareness remains unknown. Here we showed that conscious awareness of critical visual cues is dispensable for working memory to bias perceptual selection mechanisms. Using the procedure of continuous flash suppression, we demonstrated that "unseen" visual stimuli during interocular suppression can gain preferential access to awareness if they match the contents of visual working memory. Strikingly, the very same effect occurred even when the visual cue to be held in memory was rendered nonconscious by masking. Control experiments ruled out the alternative accounts of repetition priming and different detection criteria. We conclude that working memory biases of visual perception can operate in the absence of conscious awareness.

  16. Stability and economy analysis based on computational fluid dynamics and field testing of hybrid-driven underwater glider with the water quality sensor in Danjiangkou Reservoir

    Directory of Open Access Journals (Sweden)

    Chao Li

    2015-12-01

    Full Text Available Hybrid-driven underwater glider is a new kind of unmanned platform for water quality monitoring. It has advantages such as high controllability and maneuverability, low cost, easy operation, and ability to carry multiple sensors. This article develops a hybrid-driven underwater glider, PETRELII, and integrates a water quality monitoring sensor. Considering stability and economy, an optimal layout scheme is selected from four candidates by simulation using computational fluid dynamics method. Trials were carried out in Danjiangkou Reservoir—important headwaters of the Middle Route of the South-to-North Water Diversion Project. In the trials, a monitoring strategy with polygonal mixed-motion was adopted to make full use of the advantages of the unmanned platform. The measuring data, including temperature, dissolved oxygen, conductivity, pH, turbidity, chlorophyll, and ammonia nitrogen, are obtained. These data validate the practicability of the theoretical layout obtained using computational fluid dynamics method and the practical performance of PETRELII with sensor.

  17. Distance-driven projection and backprojection in three dimensions

    International Nuclear Information System (INIS)

    De Man, Bruno; Basu, Samit

    2004-01-01

    Projection and backprojection are operations that arise frequently in tomographic imaging. Recently, we proposed a new method for projection and backprojection, which we call distance-driven, and that offers low arithmetic cost and a highly sequential memory access pattern. Furthermore, distance-driven projection and backprojection avoid several artefact-inducing approximations characteristic of some other methods. We have previously demonstrated the application of this method to parallel and fan beam geometries. In this paper, we extend the distance-driven framework to three dimensions and demonstrate its application to cone beam reconstruction. We also present experimental results to demonstrate the computational performance, the artefact characteristics and the noise-resolution characteristics of the distance-driven method in three dimensions

  18. CRALBP supports the mammalian retinal visual cycle and cone vision.

    Science.gov (United States)

    Xue, Yunlu; Shen, Susan Q; Jui, Jonathan; Rupp, Alan C; Byrne, Leah C; Hattar, Samer; Flannery, John G; Corbo, Joseph C; Kefalov, Vladimir J

    2015-02-01

    Mutations in the cellular retinaldehyde-binding protein (CRALBP, encoded by RLBP1) can lead to severe cone photoreceptor-mediated vision loss in patients. It is not known how CRALBP supports cone function or how altered CRALBP leads to cone dysfunction. Here, we determined that deletion of Rlbp1 in mice impairs the retinal visual cycle. Mice lacking CRALBP exhibited M-opsin mislocalization, M-cone loss, and impaired cone-driven visual behavior and light responses. Additionally, M-cone dark adaptation was largely suppressed in CRALBP-deficient animals. While rearing CRALBP-deficient mice in the dark prevented the deterioration of cone function, it did not rescue cone dark adaptation. Adeno-associated virus-mediated restoration of CRALBP expression specifically in Müller cells, but not retinal pigment epithelial (RPE) cells, rescued the retinal visual cycle and M-cone sensitivity in knockout mice. Our results identify Müller cell CRALBP as a key component of the retinal visual cycle and demonstrate that this pathway is important for maintaining normal cone-driven vision and accelerating cone dark adaptation.

  19. Light-driven solute transport in Halobacterium halobium

    Science.gov (United States)

    Lanyi, J. K.

    1979-01-01

    The cell membrane of Halobacterium halobium exhibits differential regions which contain crystalline arrays of a single kind of protein, termed bacteriorhodopsin. This bacterial retinal-protein complex resembles the visual pigment and, after the absorption of protons, translocates H(+) across the cell membrane, leading to an electrochemical gradient for protons between the inside and the outside of the cell. Thus, light is an alternate source of energy in these bacteria, in addition to terminal oxidation. The paper deals with work on light-driven transport in H. halobium with cell envelope vesicles. The discussion covers light-driven movements of H(+), Na(+), and K(+); light-driven amino acid transport; and apparent allosteric control of amino acid transport. The scheme of energy coupling in H. halobium vesicles appears simple, its quantitative details are quite complex and reveal regulatory phenomena. More knowledge is required of the way the coupling components are regulated by the ion gradients present.

  20. Continued use of an interactive computer game-based visual perception learning system in children with developmental delay.

    Science.gov (United States)

    Lin, Hsien-Cheng; Chiu, Yu-Hsien; Chen, Yenming J; Wuang, Yee-Pay; Chen, Chiu-Ping; Wang, Chih-Chung; Huang, Chien-Ling; Wu, Tang-Meng; Ho, Wen-Hsien

    2017-11-01

    This study developed an interactive computer game-based visual perception learning system for special education children with developmental delay. To investigate whether perceived interactivity affects continued use of the system, this study developed a theoretical model of the process in which learners decide whether to continue using an interactive computer game-based visual perception learning system. The technology acceptance model, which considers perceived ease of use, perceived usefulness, and perceived playfulness, was extended by integrating perceived interaction (i.e., learner-instructor interaction and learner-system interaction) and then analyzing the effects of these perceptions on satisfaction and continued use. Data were collected from 150 participants (rehabilitation therapists, medical paraprofessionals, and parents of children with developmental delay) recruited from a single medical center in Taiwan. Structural equation modeling and partial-least-squares techniques were used to evaluate relationships within the model. The modeling results indicated that both perceived ease of use and perceived usefulness were positively associated with both learner-instructor interaction and learner-system interaction. However, perceived playfulness only had a positive association with learner-system interaction and not with learner-instructor interaction. Moreover, satisfaction was positively affected by perceived ease of use, perceived usefulness, and perceived playfulness. Thus, satisfaction positively affects continued use of the system. The data obtained by this study can be applied by researchers, designers of computer game-based learning systems, special education workers, and medical professionals. Copyright © 2017 Elsevier B.V. All rights reserved.

  1. United we sense, divided we fail: context-driven perception of ambiguous visual stimuli.

    NARCIS (Netherlands)

    Klink, P.C.; van Wezel, R.J.A.; van Ee, R.

    2012-01-01

    Ambiguous visual stimuli provide the brain with sensory information that contains conflicting evidence for multiple mutually exclusive interpretations. Two distinct aspects of the phenomenological experience associated with viewing ambiguous visual stimuli are the apparent stability of perception

  2. United we sense, divided we fail: context-driven perception of ambiguous visual stimuli

    NARCIS (Netherlands)

    Klink, P. C; van Wezel, Richard Jack Anton; van Ee, R.

    2012-01-01

    Ambiguous visual stimuli provide the brain with sensory information that contains conflicting evidence for multiple mutually exclusive interpretations. Two distinct aspects of the phenomenological experience associated with viewing ambiguous visual stimuli are the apparent stability of perception

  3. Molecular dynamics for irradiation driven chemistry

    DEFF Research Database (Denmark)

    Sushko, Gennady B.; Solov'yov, Ilia A.; Solov'yov, Andrey V.

    2016-01-01

    A new molecular dynamics (MD) approach for computer simulations of irradiation driven chemical transformations of complex molecular systems is suggested. The approach is based on the fact that irradiation induced quantum transformations can often be treated as random, fast and local processes...... that describe the classical MD of complex molecular systems under irradiation. The proposed irradiation driven molecular dynamics (IDMD) methodology is designed for the molecular level description of the irradiation driven chemistry. The IDMD approach is implemented into the MBN Explorer software package...... involving small molecules or molecular fragments. We advocate that the quantum transformations, such as molecular bond breaks, creation and annihilation of dangling bonds, electronic charge redistributions, changes in molecular topologies, etc., could be incorporated locally into the molecular force fields...

  4. Evaluation of the Effectiveness of a Tablet Computer Application (App) in Helping Students with Visual Impairments Solve Mathematics Problems

    Science.gov (United States)

    Beal, Carole R.; Rosenblum, L. Penny

    2018-01-01

    Introduction: The authors examined a tablet computer application (iPad app) for its effectiveness in helping students studying prealgebra to solve mathematical word problems. Methods: Forty-three visually impaired students (that is, those who are blind or have low vision) completed eight alternating mathematics units presented using their…

  5. The Relationship between Computer and Internet Use and Performance on Standardized Tests by Secondary School Students with Visual Impairments

    Science.gov (United States)

    Zhou, Li; Griffin-Shirley, Nora; Kelley, Pat; Banda, Devender R.; Lan, William Y.; Parker, Amy T.; Smith, Derrick W.

    2012-01-01

    Introduction: The study presented here explored the relationship between computer and Internet use and the performance on standardized tests by secondary school students with visual impairments. Methods: With data retrieved from the first three waves (2001-05) of the National Longitudinal Transition Study-2, the correlational study focused on…

  6. Visualization system on ITBL

    International Nuclear Information System (INIS)

    Suzuki, Yoshio

    2004-01-01

    Visualization systems PATRAS/ITBL and AVS/ITBL, which are based on visualization software PATRAS and AVS/Express respectively, have been developed on a global, heterogeneous computing environment, Information Technology Based Laboratory (ITBL). PATRAS/ITBL allows for real-time visualization of the numerical results acquired from coupled multi-physics numerical simulations, executed on different hosts situated in remote locations. AVS/ITBL allow for post processing visualization. The scientific data located in remote sites may be selected and visualized on a web browser installed in a user terminal. The global structure and main functions of these systems are presented. (author)

  7. (Covert attention and visual speller design in an ERP-based brain-computer interface

    Directory of Open Access Journals (Sweden)

    Treder Matthias S

    2010-05-01

    Full Text Available Abstract Background In a visual oddball paradigm, attention to an event usually modulates the event-related potential (ERP. An ERP-based brain-computer interface (BCI exploits this neural mechanism for communication. Hitherto, it was unclear to what extent the accuracy of such a BCI requires eye movements (overt attention or whether it is also feasible for targets in the visual periphery (covert attention. Also unclear was how the visual design of the BCI can be improved to meet peculiarities of peripheral vision such as low spatial acuity and crowding. Method Healthy participants (N = 13 performed a copy-spelling task wherein they had to count target intensifications. EEG and eye movements were recorded concurrently. First, (covert attention was investigated by way of a target fixation condition and a central fixation condition. In the latter, participants had to fixate a dot in the center of the screen and allocate their attention to a target in the visual periphery. Second, the effect of visual speller layout was investigated by comparing the symbol Matrix to an ERP-based Hex-o-Spell, a two-levels speller consisting of six discs arranged on an invisible hexagon. Results We assessed counting errors, ERP amplitudes, and offline classification performance. There is an advantage (i.e., less errors, larger ERP amplitude modulation, better classification of overt attention over covert attention, and there is also an advantage of the Hex-o-Spell over the Matrix. Using overt attention, P1, N1, P2, N2, and P3 components are enhanced by attention. Using covert attention, only N2 and P3 are enhanced for both spellers, and N1 and P2 are modulated when using the Hex-o-Spell but not when using the Matrix. Consequently, classifiers rely mainly on early evoked potentials in overt attention and on later cognitive components in covert attention. Conclusions Both overt and covert attention can be used to drive an ERP-based BCI, but performance is markedly lower

  8. SPATIOTEMPORAL VISUALIZATION OF TIME-SERIES SATELLITE-DERIVED CO2 FLUX DATA USING VOLUME RENDERING AND GPU-BASED INTERPOLATION ON A CLOUD-DRIVEN DIGITAL EARTH

    Directory of Open Access Journals (Sweden)

    S. Wu

    2017-10-01

    Full Text Available The ocean carbon cycle has a significant influence on global climate, and is commonly evaluated using time-series satellite-derived CO2 flux data. Location-aware and globe-based visualization is an important technique for analyzing and presenting the evolution of climate change. To achieve realistic simulation of the spatiotemporal dynamics of ocean carbon, a cloud-driven digital earth platform is developed to support the interactive analysis and display of multi-geospatial data, and an original visualization method based on our digital earth is proposed to demonstrate the spatiotemporal variations of carbon sinks and sources using time-series satellite data. Specifically, a volume rendering technique using half-angle slicing and particle system is implemented to dynamically display the released or absorbed CO2 gas. To enable location-aware visualization within the virtual globe, we present a 3D particlemapping algorithm to render particle-slicing textures onto geospace. In addition, a GPU-based interpolation framework using CUDA during real-time rendering is designed to obtain smooth effects in both spatial and temporal dimensions. To demonstrate the capabilities of the proposed method, a series of satellite data is applied to simulate the air-sea carbon cycle in the China Sea. The results show that the suggested strategies provide realistic simulation effects and acceptable interactive performance on the digital earth.

  9. How do field of view and resolution affect the information content of panoramic scenes for visual navigation? A computational investigation.

    Science.gov (United States)

    Wystrach, Antoine; Dewar, Alex; Philippides, Andrew; Graham, Paul

    2016-02-01

    The visual systems of animals have to provide information to guide behaviour and the informational requirements of an animal's behavioural repertoire are often reflected in its sensory system. For insects, this is often evident in the optical array of the compound eye. One behaviour that insects share with many animals is the use of learnt visual information for navigation. As ants are expert visual navigators it may be that their vision is optimised for navigation. Here we take a computational approach in asking how the details of the optical array influence the informational content of scenes used in simple view matching strategies for orientation. We find that robust orientation is best achieved with low-resolution visual information and a large field of view, similar to the optical properties seen for many ant species. A lower resolution allows for a trade-off between specificity and generalisation for stored views. Additionally, our simulations show that orientation performance increases if different portions of the visual field are considered as discrete visual sensors, each giving an independent directional estimate. This suggests that ants might benefit by processing information from their two eyes independently.

  10. The Computable Catchment: An executable document for model-data software sharing, reproducibility and interactive visualization

    Science.gov (United States)

    Gil, Y.; Duffy, C.

    2015-12-01

    This paper proposes the concept of a "Computable Catchment" which is used to develop a collaborative platform for watershed modeling and data analysis. The object of the research is a sharable, executable document similar to a pdf, but one that includes documentation of the underlying theoretical concepts, interactive computational/numerical resources, linkage to essential data repositories and the ability for interactive model-data visualization and analysis. The executable document for each catchment is stored in the cloud with automatic provisioning and a unique identifier allowing collaborative model and data enhancements for historical hydroclimatic reconstruction and/or future landuse or climate change scenarios to be easily reconstructed or extended. The Computable Catchment adopts metadata standards for naming all variables in the model and the data. The a-priori or initial data is derived from national data sources for soils, hydrogeology, climate, and land cover available from the www.hydroterre.psu.edu data service (Leonard and Duffy, 2015). The executable document is based on Wolfram CDF or Computable Document Format with an interactive open-source reader accessible by any modern computing platform. The CDF file and contents can be uploaded to a website or simply shared as a normal document maintaining all interactive features of the model and data. The Computable Catchment concept represents one application for Geoscience Papers of the Future representing an extensible document that combines theory, models, data and analysis that are digitally shared, documented and reused among research collaborators, students, educators and decision makers.

  11. Final Report. Institute for Ultralscale Visualization

    Energy Technology Data Exchange (ETDEWEB)

    Ma, Kwan-Liu [Univ. of California, Davis, CA (United States); Galli, Giulia [Univ. of California, Davis, CA (United States); Gygi, Francois [Univ. of California, Davis, CA (United States); Max, Nelson [Univ. of California, Davis, CA (United States); Owens, John [Univ. of California, Davis, CA (United States); Pickett, Warren [Univ. of California, Davis, CA (United States); Huang, Jian [Univ. of Tennessee, Knoxville, TN (United States); Humphreys, Gregory [NVIDIA Corp., Santa Clara, CA (United States); Moreland, Kenneth [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Ross, Rob [Argonne National Lab. (ANL), Argonne, IL (United States); Shen, Han-Wei [The Ohio State Univ., Columbus, OH (United States); Silver, Deborah [Rutgers Univ., New Brunswick, NJ (United States)

    2015-03-01

    The SciDAC Institute for Ultrascale Visualization brought together leading experts from visualization, high-performance computing, and science application areas to make advanced visualization solutions for SciDAC scientists and the broader community. Over the five-year project, the Institute introduced many new enabling visualization techniques, which have significantly enhanced scientists’ ability to validate their simulations, interpret their data, and communicate with others about their work and findings. This Institute project involved a large number of junior and student researchers, who received the opportunities to work on some of the most challenging science applications and gain access to the most powerful high-performance computing facilities in the world. They were readily trained and prepared for facing the greater challenges presented by extreme-scale computing. The Institute’s outreach efforts, through publications, workshops and tutorials, successfully disseminated the new knowledge and technologies to the SciDAC and the broader scientific communities. The scientific findings and experience of the Institute team helped plan the SciDAC3 program.

  12. Design and Programming for Cable-Driven Parallel Robots in the German Pavilion at the EXPO 2015

    Directory of Open Access Journals (Sweden)

    Philipp Tempel

    2015-08-01

    Full Text Available In the German Pavilion at the EXPO 2015, two large cable-driven parallel robots are flying over the heads of the visitors representing two bees flying over Germany and displaying everyday life in Germany. Each robot consists of a mobile platform and eight cables suspended by winches and follows a desired trajectory, which needs to be computed in advance taking technical limitations, safety considerations and visual aspects into account. In this paper, a path planning software is presented, which includes the design process from developing a robot design and workspace estimation via planning complex trajectories considering technical limitations through to exporting a complete show. For a test trajectory, simulation results are given, which display the relevant trajectories and cable force distributions.

  13. Distributed simulation a model driven engineering approach

    CERN Document Server

    Topçu, Okan; Oğuztüzün, Halit; Yilmaz, Levent

    2016-01-01

    Backed by substantive case studies, the novel approach to software engineering for distributed simulation outlined in this text demonstrates the potent synergies between model-driven techniques, simulation, intelligent agents, and computer systems development.

  14. Consumer Driven Computer Game Design

    OpenAIRE

    Trappey, Charles

    2005-01-01

    The Critical Incident Techniques (CIT) is widely used to study customer satisfaction and dissatisfaction in the service industry. CIT provides questionnaire respondents with an open format to describe in their own words incidents that create lasting impressions. The purpose of this research is to develop a methodology for computer game design with the goal and intent of creating games that increase the consumer’s satisfaction through play. Too often game designers, either with or without inte...

  15. Visual ergonomics in the workplace.

    Science.gov (United States)

    Anshel, Jeffrey R

    2007-10-01

    This article provides information about visual function and its role in workplace productivity. By understanding the connection among comfort, health, and productivity and knowing the many options for effective ergonomic workplace lighting, the occupational health nurse can be sensitive to potential visual stress that can affect all areas of performance. Computer vision syndrome-the eye and vision problems associated with near work experienced during or related to computer use-is defined and solutions to it are discussed.

  16. Effectiveness of the use of question-driven levels of inquiry based instruction (QD-LOIBI) assisted visual multimedia supported teaching material on enhancing scientific explanation ability senior high school students

    Science.gov (United States)

    Suhandi, A.; Muslim; Samsudin, A.; Hermita, N.; Supriyatman

    2018-05-01

    In this study, the effectiveness of the use of Question-Driven Levels of Inquiry Based Instruction (QD-LOIBI) assisted visual multimedia supported teaching materials on enhancing senior high school students scientific explanation ability has been studied. QD-LOIBI was designed by following five-levels of inquiry proposed by Wenning. Visual multimedia used in teaching materials included image (photo), virtual simulation and video phenomena. QD-LOIBI assisted teaching materials supported by visual multimedia were tried out on senior high school students at one high school in one district in West Java. A quasi-experiment method with design one experiment group (n = 31) and one control group (n = 32) were used. Experimental group were given QD-LOIBI assisted teaching material supported by visual multimedia, whereas the control group were given QD-LOIBI assisted teaching materials not supported visual multimedia. Data on the ability of scientific explanation in both groups were collected by scientific explanation ability test in essay form concerning kinetic gas theory concept. The results showed that the number of students in the experimental class that has increased the category and quality of scientific explanation is greater than in the control class. These results indicate that the use of multimedia supported instructional materials developed for implementation of QD-LOIBI can improve students’ ability to provide explanations supported by scientific evidence gained from practicum activities and applicable concepts, laws, principles or theories.

  17. Comparison of onboard low-field magnetic resonance imaging versus onboard computed tomography for anatomy visualization in radiotherapy.

    Science.gov (United States)

    Noel, Camille E; Parikh, Parag J; Spencer, Christopher R; Green, Olga L; Hu, Yanle; Mutic, Sasa; Olsen, Jeffrey R

    2015-01-01

    Onboard magnetic resonance imaging (OB-MRI) for daily localization and adaptive radiotherapy has been under development by several groups. However, no clinical studies have evaluated whether OB-MRI improves visualization of the target and organs at risk (OARs) compared to standard onboard computed tomography (OB-CT). This study compared visualization of patient anatomy on images acquired on the MRI-(60)Co ViewRay system to those acquired with OB-CT. Fourteen patients enrolled on a protocol approved by the Institutional Review Board (IRB) and undergoing image-guided radiotherapy for cancer in the thorax (n = 2), pelvis (n = 6), abdomen (n = 3) or head and neck (n = 3) were imaged with OB-MRI and OB-CT. For each of the 14 patients, the OB-MRI and OB-CT datasets were displayed side-by-side and independently reviewed by three radiation oncologists. Each physician was asked to evaluate which dataset offered better visualization of the target and OARs. A quantitative contouring study was performed on two abdominal patients to assess if OB-MRI could offer improved inter-observer segmentation agreement for adaptive planning. In total 221 OARs and 10 targets were compared for visualization on OB-MRI and OB-CT by each of the three physicians. The majority of physicians (two or more) evaluated visualization on MRI as better for 71% of structures, worse for 10% of structures, and equivalent for 14% of structures. 5% of structures were not visible on either. Physicians agreed unanimously for 74% and in majority for > 99% of structures. Targets were better visualized on MRI in 4/10 cases, and never on OB-CT. Low-field MR provides better anatomic visualization of many radiotherapy targets and most OARs as compared to OB-CT. Further studies with OB-MRI should be pursued.

  18. Cortical basis of communication: local computation, coordination, attention.

    Science.gov (United States)

    Alexandre, Frederic

    2009-03-01

    Human communication emerges from cortical processing, known to be implemented on a regular repetitive neuronal substratum. The supposed genericity of cortical processing has elicited a series of modeling works in computational neuroscience that underline the information flows driven by the cortical circuitry. In the minimalist framework underlying the current theories for the embodiment of cognition, such a generic cortical processing is exploited for the coordination of poles of representation, as is reported in this paper for the case of visual attention. Interestingly, this case emphasizes how abstract internal referents are built to conform to memory requirements. This paper proposes that these referents are the basis for communication in humans, which is firstly a coordination and an attentional procedure with regard to their congeners.

  19. IPython interactive computing and visualization cookbook

    CERN Document Server

    Rossant, Cyrille

    2014-01-01

    Intended to anyone interested in numerical computing and data science: students, researchers, teachers, engineers, analysts, hobbyists... Basic knowledge of Python/NumPy is recommended. Some skills in mathematics will help you understand the theory behind the computational methods.

  20. Community-driven development for computational biology at Sprints, Hackathons and Codefests.

    Science.gov (United States)

    Möller, Steffen; Afgan, Enis; Banck, Michael; Bonnal, Raoul J P; Booth, Timothy; Chilton, John; Cock, Peter J A; Gumbel, Markus; Harris, Nomi; Holland, Richard; Kalaš, Matúš; Kaján, László; Kibukawa, Eri; Powel, David R; Prins, Pjotr; Quinn, Jacqueline; Sallou, Olivier; Strozzi, Francesco; Seemann, Torsten; Sloggett, Clare; Soiland-Reyes, Stian; Spooner, William; Steinbiss, Sascha; Tille, Andreas; Travis, Anthony J; Guimera, Roman; Katayama, Toshiaki; Chapman, Brad A

    2014-01-01

    Computational biology comprises a wide range of technologies and approaches. Multiple technologies can be combined to create more powerful workflows if the individuals contributing the data or providing tools for its interpretation can find mutual understanding and consensus. Much conversation and joint investigation are required in order to identify and implement the best approaches. Traditionally, scientific conferences feature talks presenting novel technologies or insights, followed up by informal discussions during coffee breaks. In multi-institution collaborations, in order to reach agreement on implementation details or to transfer deeper insights in a technology and practical skills, a representative of one group typically visits the other. However, this does not scale well when the number of technologies or research groups is large. Conferences have responded to this issue by introducing Birds-of-a-Feather (BoF) sessions, which offer an opportunity for individuals with common interests to intensify their interaction. However, parallel BoF sessions often make it hard for participants to join multiple BoFs and find common ground between the different technologies, and BoFs are generally too short to allow time for participants to program together. This report summarises our experience with computational biology Codefests, Hackathons and Sprints, which are interactive developer meetings. They are structured to reduce the limitations of traditional scientific meetings described above by strengthening the interaction among peers and letting the participants determine the schedule and topics. These meetings are commonly run as loosely scheduled "unconferences" (self-organized identification of participants and topics for meetings) over at least two days, with early introductory talks to welcome and organize contributors, followed by intensive collaborative coding sessions. We summarise some prominent achievements of those meetings and describe differences in how

  1. Visual languages and applications

    CERN Document Server

    Zhang, Kang

    2010-01-01

    Visual languages have long been a pursuit of effective communication between human and machine. With rapid advances of the Internet and Web technology, human-human communication through the Web or electronic mobile devices is becoming more and more prevalent. Visual Languages and Applications is a comprehensive introduction to diagrammatical visual languages. This book discusses what visual programming languages are, and how such languages and their underlying foundations can be usefully applied to other fields in computer science. It also covers a broad range of contents from the underlying t

  2. Neutron visual sensing techniques making good use of computer science

    International Nuclear Information System (INIS)

    Kureta, Masatoshi

    2009-01-01

    Neutron visual sensing technique is one of the nondestructive visualization and image-sensing techniques. In this article, some advanced neutron visual sensing techniques are introduced. The most up-to-date high-speed neutron radiography, neutron 3D CT, high-speed scanning neutron 3D/4D CT and multi-beam neutron 4D CT techniques are included with some fundamental application results. Oil flow in a car engine was visualized by high-speed neutron radiography technique to make clear the unknown phenomena. 4D visualization of pained sand in the sand glass was reported as the demonstration of the high-speed scanning neutron 4D CT technique. The purposes of the development of these techniques are to make clear the unknown phenomena and to measure the void fraction, velocity etc. with high-speed or 3D/4D for many industrial applications. (author)

  3. Reaction time for processing visual stimulus in a computer-assisted rehabilitation environment.

    Science.gov (United States)

    Sanchez, Yerly; Pinzon, David; Zheng, Bin

    2017-10-01

    To examine the reaction time when human subjects process information presented in the visual channel under both a direct vision and a virtual rehabilitation environment when walking was performed. Visual stimulus included eight math problems displayed on the peripheral vision to seven healthy human subjects in a virtual rehabilitation training (computer-assisted rehabilitation environment (CAREN)) and a direct vision environment. Subjects were required to verbally report the results of these math calculations in a short period of time. Reaction time measured by Tobii Eye tracker and calculation accuracy were recorded and compared between the direct vision and virtual rehabilitation environment. Performance outcomes measured for both groups included reaction time, reading time, answering time and the verbal answer score. A significant difference between the groups was only found for the reaction time (p = .004). Participants had more difficulty recognizing the first equation of the virtual environment. Participants reaction time was faster in the direct vision environment. This reaction time delay should be kept in mind when designing skill training scenarios in virtual environments. This was a pilot project to a series of studies assessing cognition ability of stroke patients who are undertaking a rehabilitation program with a virtual training environment. Implications for rehabilitation Eye tracking is a reliable tool that can be employed in rehabilitation virtual environments. Reaction time changes between direct vision and virtual environment.

  4. Modelling individual difference in visual categorization.

    Science.gov (United States)

    Shen, Jianhong; Palmeri, Thomas J

    Recent years has seen growing interest in understanding, characterizing, and explaining individual differences in visual cognition. We focus here on individual differences in visual categorization. Categorization is the fundamental visual ability to group different objects together as the same kind of thing. Research on visual categorization and category learning has been significantly informed by computational modeling, so our review will focus both on how formal models of visual categorization have captured individual differences and how individual difference have informed the development of formal models. We first examine the potential sources of individual differences in leading models of visual categorization, providing a brief review of a range of different models. We then describe several examples of how computational models have captured individual differences in visual categorization. This review also provides a bit of an historical perspective, starting with models that predicted no individual differences, to those that captured group differences, to those that predict true individual differences, and to more recent hierarchical approaches that can simultaneously capture both group and individual differences in visual categorization. Via this selective review, we see how considerations of individual differences can lead to important theoretical insights into how people visually categorize objects in the world around them. We also consider new directions for work examining individual differences in visual categorization.

  5. Data-Driven Model Order Reduction for Bayesian Inverse Problems

    KAUST Repository

    Cui, Tiangang

    2014-01-06

    One of the major challenges in using MCMC for the solution of inverse problems is the repeated evaluation of computationally expensive numerical models. We develop a data-driven projection- based model order reduction technique to reduce the computational cost of numerical PDE evaluations in this context.

  6. Topologically-based visualization of large-scale volume data

    International Nuclear Information System (INIS)

    Takeshima, Y.; Tokunaga, M.; Fujishiro, I.; Takahashi, S.

    2004-01-01

    Due to the recent progress in the performance of computing/measurement environments and the advent of ITBL environments, volume datasets have become larger and more complicated. Although computer visualization is one of the tools to analyze such datasets effectively, it is almost impossible to adjust the visualization parameter value by trial and error without taking the feature of a given volume dataset into consideration. In this article, we introduce a scheme of topologically-based volume visualization, which is intended to choose appropriate visualization parameter values automatically through topological volume skeletonization. (author)

  7. Computation as Medium

    DEFF Research Database (Denmark)

    Jochum, Elizabeth Ann; Putnam, Lance

    2017-01-01

    Artists increasingly utilize computational tools to generate art works. Computational approaches to art making open up new ways of thinking about agency in interactive art because they invite participation and allow for unpredictable outcomes. Computational art is closely linked...... to the participatory turn in visual art, wherein spectators physically participate in visual art works. Unlike purely physical methods of interaction, computer assisted interactivity affords artists and spectators more nuanced control of artistic outcomes. Interactive art brings together human bodies, computer code......, and nonliving objects to create emergent art works. Computation is more than just a tool for artists, it is a medium for investigating new aesthetic possibilities for choreography and composition. We illustrate this potential through two artistic projects: an improvisational dance performance between a human...

  8. NeuroDebian Virtual Machine Deployment Facilitates Trainee-Driven Bedside Neuroimaging Research.

    Science.gov (United States)

    Cohen, Alexander; Kenney-Jung, Daniel; Botha, Hugo; Tillema, Jan-Mendelt

    2017-01-01

    Freely available software, derived from the past 2 decades of neuroimaging research, is significantly more flexible for research purposes than presently available clinical tools. Here, we describe and demonstrate the utility of rapidly deployable analysis software to facilitate trainee-driven translational neuroimaging research. A recipe and video tutorial were created to guide the creation of a NeuroDebian-based virtual computer that conforms to current neuroimaging research standards and can exist within a HIPAA-compliant system. This allows for retrieval of clinical imaging data, conversion to standard file formats, and rapid visualization and quantification of individual patients' cortical and subcortical anatomy. As an example, we apply this pipeline to a pediatric patient's data to illustrate the advantages of research-derived neuroimaging tools in asking quantitative questions "at the bedside." Our goal is to provide a path of entry for trainees to become familiar with common neuroimaging tools and foster an increased interest in translational research.

  9. Data Driven - Android based displays on data acquisition and system status

    CERN Document Server

    Canilho, Paulo

    2014-01-01

    For years, both hardware and software engineers have struggled with the acquisition of device information in a flexible and fast perspective, numerous devices cannot have their status quickly tested due to time limitation associated with the travelling to a computer terminal. For instance, in order to test a scintillator status, one has to inject beam into the device and quickly return to a terminal to see the results, this is not only time demanding but extremely inconvenient for the person responsible, it consumes time that would be used in more pressing matters. In this train of thoughts, the proposal of creating an interface to bring a stable, flexible, user friendly and data driven solution to this problem was created. Being the most common operative system for mobile display, the Android API proved to have the best efficient in financing, since it is based on an open source software, and in implementation difficulty since it’s backend development resides in JAVA calls and XML for visual representation...

  10. SOCR: Statistics Online Computational Resource

    Directory of Open Access Journals (Sweden)

    Ivo D. Dinov

    2006-10-01

    Full Text Available The need for hands-on computer laboratory experience in undergraduate and graduate statistics education has been firmly established in the past decade. As a result a number of attempts have been undertaken to develop novel approaches for problem-driven statistical thinking, data analysis and result interpretation. In this paper we describe an integrated educational web-based framework for: interactive distribution modeling, virtual online probability experimentation, statistical data analysis, visualization and integration. Following years of experience in statistical teaching at all college levels using established licensed statistical software packages, like STATA, S-PLUS, R, SPSS, SAS, Systat, etc., we have attempted to engineer a new statistics education environment, the Statistics Online Computational Resource (SOCR. This resource performs many of the standard types of statistical analysis, much like other classical tools. In addition, it is designed in a plug-in object-oriented architecture and is completely platform independent, web-based, interactive, extensible and secure. Over the past 4 years we have tested, fine-tuned and reanalyzed the SOCR framework in many of our undergraduate and graduate probability and statistics courses and have evidence that SOCR resources build student's intuition and enhance their learning.

  11. Analysis of directly driven ICF targets

    International Nuclear Information System (INIS)

    Velarde, G.; Aragones, J.M.; Gago, J.A.

    1986-01-01

    The current capabilities at DENIM for the analysis of directly driven targets are presented. These include theoretical, computational and applied physical studies and developments of detailed simulation models for the most relevant processes in ICF. The simulation of directly driven ICF targets is carried out with the one-dimensional NORCLA code developed at DENIM. This code contains two main segments: NORMA and CLARA, able to work fully coupled and in an iterative manner. NORMA solves the hydrodynamic equations in a lagrangian mesh. It has modular programs couple to it to treat the laser or particle beam interaction with matter. Equations of state, opacities and conductivities are taken from a DENIM atomic data library, generated externally with other codes that will also be explained in this work. CLARA solves the transport equation for neutrons, as well as for charged particles, and suprathermal electrons using discrete ordinates and finite element methods in the computational procedure. Parametric calculations of multilayered single-shell targets driven by heavy ion beams are also analyzed. Finally, conclusions are focused on the ongoing developments in the areas of interest such as: radiation transport, atomic physics, particle in cell method, charged particle transport, two-dimensional calculations and instabilities. (author)

  12. Realistic tissue visualization using photoacoustic image

    Science.gov (United States)

    Cho, Seonghee; Managuli, Ravi; Jeon, Seungwan; Kim, Jeesu; Kim, Chulhong

    2018-02-01

    Visualization methods are very important in biomedical imaging. As a technology that understands life, biomedical imaging has the unique advantage of providing the most intuitive information in the image. This advantage of biomedical imaging can be greatly improved by choosing a special visualization method. This is more complicated in volumetric data. Volume data has the advantage of containing 3D spatial information. Unfortunately, the data itself cannot directly represent the potential value. Because images are always displayed in 2D space, visualization is the key and creates the real value of volume data. However, image processing of 3D data requires complicated algorithms for visualization and high computational burden. Therefore, specialized algorithms and computing optimization are important issues in volume data. Photoacoustic-imaging is a unique imaging modality that can visualize the optical properties of deep tissue. Because the color of the organism is mainly determined by its light absorbing component, photoacoustic data can provide color information of tissue, which is closer to real tissue color. In this research, we developed realistic tissue visualization using acoustic-resolution photoacoustic volume data. To achieve realistic visualization, we designed specialized color transfer function, which depends on the depth of the tissue from the skin. We used direct ray casting method and processed color during computing shader parameter. In the rendering results, we succeeded in obtaining similar texture results from photoacoustic data. The surface reflected rays were visualized in white, and the reflected color from the deep tissue was visualized red like skin tissue. We also implemented the CUDA algorithm in an OpenGL environment for real-time interactive imaging.

  13. The effect of computer-aided detection markers on visual search and reader performance during concurrent reading of CT colonography

    International Nuclear Information System (INIS)

    Helbren, Emma; Taylor, Stuart A.; Fanshawe, Thomas R.; Mallett, Susan; Phillips, Peter; Boone, Darren; Gale, Alastair; Altman, Douglas G.; Manning, David; Halligan, Steve

    2015-01-01

    We aimed to identify the effect of computer-aided detection (CAD) on visual search and performance in CT Colonography (CTC) of inexperienced and experienced readers. Fifteen endoluminal CTC examinations were recorded, each with one polyp, and two videos were generated, one with and one without a CAD mark. Forty-two readers (17 experienced, 25 inexperienced) interpreted the videos during infrared visual search recording. CAD markers and polyps were treated as regions of interest in data processing. This multi-reader, multi-case study was analysed using multilevel modelling. CAD drew readers' attention to polyps faster, accelerating identification times: median 'time to first pursuit' was 0.48 s (IQR 0.27 to 0.87 s) with CAD, versus 0.58 s (IQR 0.35 to 1.06 s) without. For inexperienced readers, CAD also held visual attention for longer. All visual search metrics used to assess visual gaze behaviour demonstrated statistically significant differences when ''with'' and ''without'' CAD were compared. A significant increase in the number of correct polyp identifications across all readers was seen with CAD (74 % without CAD, 87 % with CAD; p < 0.001). CAD significantly alters visual search and polyp identification in readers viewing three-dimensional endoluminal CTC. For polyp and CAD marker pursuit times, CAD generally exerted a larger effect on inexperienced readers. (orig.)

  14. The effect of computer-aided detection markers on visual search and reader performance during concurrent reading of CT colonography

    Energy Technology Data Exchange (ETDEWEB)

    Helbren, Emma; Taylor, Stuart A. [University College London, Centre for Medical Imaging, London (United Kingdom); Fanshawe, Thomas R.; Mallett, Susan [University of Oxford, Nuffield Department of Primary Care Health Sciences, Oxford (United Kingdom); Phillips, Peter [University of Cumbria, Health and Medical Sciences Group, Lancaster (United Kingdom); Boone, Darren [Colchester Hospital University NHS Foundation Trust and Anglia University, Colchester (United Kingdom); Gale, Alastair [Loughborough University, Applied Vision Research Centre, Loughborough (United Kingdom); Altman, Douglas G. [University of Oxford, Centre for Statistics in Medicine, Oxford (United Kingdom); Manning, David [Lancaster University, Lancaster Medical School, Faculty of Health and Medicine, Lancaster (United Kingdom); Halligan, Steve [University College London, Centre for Medical Imaging, London (United Kingdom); University College Hospital, Gastrointestinal Radiology, University College London, Centre for Medical Imaging, Podium Level 2, London, NW1 2BU (United Kingdom)

    2015-06-01

    We aimed to identify the effect of computer-aided detection (CAD) on visual search and performance in CT Colonography (CTC) of inexperienced and experienced readers. Fifteen endoluminal CTC examinations were recorded, each with one polyp, and two videos were generated, one with and one without a CAD mark. Forty-two readers (17 experienced, 25 inexperienced) interpreted the videos during infrared visual search recording. CAD markers and polyps were treated as regions of interest in data processing. This multi-reader, multi-case study was analysed using multilevel modelling. CAD drew readers' attention to polyps faster, accelerating identification times: median 'time to first pursuit' was 0.48 s (IQR 0.27 to 0.87 s) with CAD, versus 0.58 s (IQR 0.35 to 1.06 s) without. For inexperienced readers, CAD also held visual attention for longer. All visual search metrics used to assess visual gaze behaviour demonstrated statistically significant differences when ''with'' and ''without'' CAD were compared. A significant increase in the number of correct polyp identifications across all readers was seen with CAD (74 % without CAD, 87 % with CAD; p < 0.001). CAD significantly alters visual search and polyp identification in readers viewing three-dimensional endoluminal CTC. For polyp and CAD marker pursuit times, CAD generally exerted a larger effect on inexperienced readers. (orig.)

  15. Evaluation of a subject-specific, torque-driven computer simulation model of one-handed tennis backhand groundstrokes.

    Science.gov (United States)

    Kentel, Behzat B; King, Mark A; Mitchell, Sean R

    2011-11-01

    A torque-driven, subject-specific 3-D computer simulation model of the impact phase of one-handed tennis backhand strokes was evaluated by comparing performance and simulation results. Backhand strokes of an elite subject were recorded on an artificial tennis court. Over the 50-ms period after impact, good agreement was found with an overall RMS difference of 3.3° between matching simulation and performance in terms of joint and racket angles. Consistent with previous experimental research, the evaluation process showed that grip tightness and ball impact location are important factors that affect postimpact racket and arm kinematics. Associated with these factors, the model can be used for a better understanding of the eccentric contraction of the wrist extensors during one-handed backhand ground strokes, a hypothesized mechanism of tennis elbow.

  16. Detecting Distributed Scans Using High-Performance Query-DrivenVisualization

    Energy Technology Data Exchange (ETDEWEB)

    Stockinger, Kurt; Bethel, E. Wes; Campbell, Scott; Dart, Eli; Wu,Kesheng

    2006-09-01

    Modern forensic analytics applications, like network trafficanalysis, perform high-performance hypothesis testing, knowledgediscovery and data mining on very large datasets. One essential strategyto reduce the time required for these operations is to select only themost relevant data records for a given computation. In this paper, wepresent a set of parallel algorithms that demonstrate how an efficientselection mechanism -- bitmap indexing -- significantly speeds up acommon analysist ask, namely, computing conditional histogram on verylarge datasets. We present a thorough study of the performancecharacteristics of the parallel conditional histogram algorithms. Asacase study, we compute conditional histograms for detecting distributedscans hidden in a dataset consisting of approximately 2.5 billion networkconnection records. We show that these conditional histograms can becomputed on interactive timescale (i.e., in seconds). We also show how toprogressively modify the selection criteria to narrow the analysis andfind the sources of the distributed scans.

  17. The Perspective Structure of Visual Space

    Science.gov (United States)

    2015-01-01

    Luneburg’s model has been the reference for experimental studies of visual space for almost seventy years. His claim for a curved visual space has been a source of inspiration for visual scientists as well as philosophers. The conclusion of many experimental studies has been that Luneburg’s model does not describe visual space in various tasks and conditions. Remarkably, no alternative model has been suggested. The current study explores perspective transformations of Euclidean space as a model for visual space. Computations show that the geometry of perspective spaces is considerably different from that of Euclidean space. Collinearity but not parallelism is preserved in perspective space and angles are not invariant under translation and rotation. Similar relationships have shown to be properties of visual space. Alley experiments performed early in the nineteenth century have been instrumental in hypothesizing curved visual spaces. Alleys were computed in perspective space and compared with reconstructed alleys of Blumenfeld. Parallel alleys were accurately described by perspective geometry. Accurate distance alleys were derived from parallel alleys by adjusting the interstimulus distances according to the size-distance invariance hypothesis. Agreement between computed and experimental alleys and accommodation of experimental results that rejected Luneburg’s model show that perspective space is an appropriate model for how we perceive orientations and angles. The model is also appropriate for perceived distance ratios between stimuli but fails to predict perceived distances. PMID:27648222

  18. A malaria diagnostic tool based on computer vision screening and visualization of Plasmodium falciparum candidate areas in digitized blood smears.

    Directory of Open Access Journals (Sweden)

    Nina Linder

    Full Text Available INTRODUCTION: Microscopy is the gold standard for diagnosis of malaria, however, manual evaluation of blood films is highly dependent on skilled personnel in a time-consuming, error-prone and repetitive process. In this study we propose a method using computer vision detection and visualization of only the diagnostically most relevant sample regions in digitized blood smears. METHODS: Giemsa-stained thin blood films with P. falciparum ring-stage trophozoites (n = 27 and uninfected controls (n = 20 were digitally scanned with an oil immersion objective (0.1 µm/pixel to capture approximately 50,000 erythrocytes per sample. Parasite candidate regions were identified based on color and object size, followed by extraction of image features (local binary patterns, local contrast and Scale-invariant feature transform descriptors used as input to a support vector machine classifier. The classifier was trained on digital slides from ten patients and validated on six samples. RESULTS: The diagnostic accuracy was tested on 31 samples (19 infected and 12 controls. From each digitized area of a blood smear, a panel with the 128 most probable parasite candidate regions was generated. Two expert microscopists were asked to visually inspect the panel on a tablet computer and to judge whether the patient was infected with P. falciparum. The method achieved a diagnostic sensitivity and specificity of 95% and 100% as well as 90% and 100% for the two readers respectively using the diagnostic tool. Parasitemia was separately calculated by the automated system and the correlation coefficient between manual and automated parasitemia counts was 0.97. CONCLUSION: We developed a decision support system for detecting malaria parasites using a computer vision algorithm combined with visualization of sample areas with the highest probability of malaria infection. The system provides a novel method for blood smear screening with a significantly reduced need for

  19. A New Generation of Brain-Computer Interfaces Driven by Discovery of Latent EEG-fMRI Linkages Using Tensor Decomposition.

    Science.gov (United States)

    Deshpande, Gopikrishna; Rangaprakash, D; Oeding, Luke; Cichocki, Andrzej; Hu, Xiaoping P

    2017-01-01

    A Brain-Computer Interface (BCI) is a setup permitting the control of external devices by decoding brain activity. Electroencephalography (EEG) has been extensively used for decoding brain activity since it is non-invasive, cheap, portable, and has high temporal resolution to allow real-time operation. Due to its poor spatial specificity, BCIs based on EEG can require extensive training and multiple trials to decode brain activity (consequently slowing down the operation of the BCI). On the other hand, BCIs based on functional magnetic resonance imaging (fMRI) are more accurate owing to its superior spatial resolution and sensitivity to underlying neuronal processes which are functionally localized. However, due to its relatively low temporal resolution, high cost, and lack of portability, fMRI is unlikely to be used for routine BCI. We propose a new approach for transferring the capabilities of fMRI to EEG, which includes simultaneous EEG/fMRI sessions for finding a mapping from EEG to fMRI, followed by a BCI run from only EEG data, but driven by fMRI-like features obtained from the mapping identified previously. Our novel data-driven method is likely to discover latent linkages between electrical and hemodynamic signatures of neural activity hitherto unexplored using model-driven methods, and is likely to serve as a template for a novel multi-modal strategy wherein cross-modal EEG-fMRI interactions are exploited for the operation of a unimodal EEG system, leading to a new generation of EEG-based BCIs.

  20. Equipment of visualization environment of a large-scale structural analysis system. Visualization using AVS/Express of an ADVENTURE system

    International Nuclear Information System (INIS)

    Miyazaki, Mikiya

    2004-02-01

    The data display work of visualization is done in many research fields, and a lot of special softwares for the specific purposes exist today. But such softwares have an interface to only a small number of solvers. In many simulations, data conversion for visualization software is required between analysis and visualization for the practical use. This report describes the equipment work of the data visualization environment where AVS/Express was installed in corresponding to many requests from the users of the large-scale structural analysis system which is prepared as an ITBL community software. This environment enables to use the ITBL visualization server as a visualization device after the computation on the ITBL computer. Moreover, a lot of use will be expected within the community in the ITBL environment by merging it into ITBL/AVS environment in the future. (author)

  1. A Real-Time Magnetoencephalography Brain-Computer Interface Using Interactive 3D Visualization and the Hadoop Ecosystem

    Directory of Open Access Journals (Sweden)

    Wilbert A. McClay

    2015-09-01

    Full Text Available Ecumenically, the fastest growing segment of Big Data is human biology-related data and the annual data creation is on the order of zetabytes. The implications are global across industries, of which the treatment of brain related illnesses and trauma could see the most significant and immediate effects. The next generation of health care IT and sensory devices are acquiring and storing massive amounts of patient related data. An innovative Brain-Computer Interface (BCI for interactive 3D visualization is presented utilizing the Hadoop Ecosystem for data analysis and storage. The BCI is an implementation of Bayesian factor analysis algorithms that can distinguish distinct thought actions using magneto encephalographic (MEG brain signals. We have collected data on five subjects yielding 90% positive performance in MEG mid- and post-movement activity. We describe a driver that substitutes the actions of the BCI as mouse button presses for real-time use in visual simulations. This process has been added into a flight visualization demonstration. By thinking left or right, the user experiences the aircraft turning in the chosen direction. The driver components of the BCI can be compiled into any software and substitute a user’s intent for specific keyboard strikes or mouse button presses. The BCI’s data analytics OPEN ACCESS Brain. Sci. 2015, 5 420 of a subject’s MEG brainwaves and flight visualization performance are stored and analyzed using the Hadoop Ecosystem as a quick retrieval data warehouse.

  2. Large Data Visualization with Open-Source Tools

    CERN Multimedia

    CERN. Geneva

    2015-01-01

    Visualization and post-processing of large data have become increasingly challenging and require more and more tools to support the diversity of data to process. In this seminar, we will present a suite of open-source tools supported and developed by Kitware to perform large-scale data visualization and analysis. In particular, we will present ParaView, an open-source tool for parallel visualization of massive datasets, the Visualization Toolkit (VTK), an open-source toolkit for scientific visualization, and Tangelohub, a suite of tools for large data analytics. About the speaker Julien Jomier is directing Kitware's European subsidiary in Lyon, France, where he focuses on European business development. Julien works on a variety of projects in the areas of parallel and distributed computing, mobile computing, image processing, and visualization. He is one of the developers of the Insight Toolkit (ITK), the Visualization Toolkit (VTK), and ParaView. Julien is also leading the CDash project, an open-source co...

  3. Micro-computed tomography visualization of the vestigial alimentary canal in adult oestrid flies.

    Science.gov (United States)

    Martín-Vega, D; Garbout, A; Ahmed, F; Ferrer, L M; Lucientes, J; Colwell, D D; Hall, M J R

    2018-02-16

    Oestrid flies (Diptera: Oestridae) do not feed during the adult stage as they acquire all necessary nutrients during the parasitic larval stage. The adult mouthparts and digestive tract are therefore frequently vestigial; however, morphological data on the alimentary canal in adult oestrid flies are scarce and a proper visualization of this organ system within the adult body is lacking. The present work visualizes the morphology of the alimentary canal in adults of two oestrid species, Oestrus ovis L. and Hypoderma lineatum (de Villiers), with the use of non-invasive micro-computed tomography (micro-CT) and compares it with the highly developed alimentary canal of the blow fly Calliphora vicina Robineau-Desvoidy (Diptera: Calliphoridae). Both O. ovis and H. lineatum adults showed significant reductions of the cardia and the diameter of the digestive tract, an absence of the helicoidal portion of the midgut typical of other cyclorrhaphous flies, and a lack of crop and salivary glands. Given the current interest in the alimentary canal in adult dipterans in biomedical and developmental biology studies, further understanding of the morphology and development of this organ system in adult oestrids may provide valuable new insights in several areas of research. © 2018 The Royal Entomological Society.

  4. Visualization program development using Java

    International Nuclear Information System (INIS)

    Sasaki, Akira; Suto, Keiko

    2002-03-01

    Method of visualization programs using Java for the PC with the graphical user interface (GUI) is discussed, and applied to the visualization and analysis of 1D and 2D data from experiments and numerical simulations. Based on an investigation of programming techniques such as drawing graphics and event driven program, example codes are provided in which GUI is implemented using the Abstract Window Toolkit (AWT). The marked advantage of Java comes from the inclusion of library routines for graphics and networking as its language specification, which enables ordinary scientific programmers to make interactive visualization a part of their simulation codes. Moreover, the Java programs are machine independent at the source level. Object oriented programming (OOP) methods used in Java programming will be useful for developing large scientific codes which includes number of modules with better maintenance ability. (author)

  5. Affective salience can reverse the effects of stimulus-driven salience on eye movements in complex scenes

    Directory of Open Access Journals (Sweden)

    Yaqing eNiu

    2012-09-01

    Full Text Available In natural vision both stimulus features and cognitive/affective factors influence an observer's attention. However, the relationship between stimulus-driven (bottom-up and cognitive/affective (top-down factors remains controversial: Can affective salience counteract strong visual stimulus signals and shift attention allocation irrespective of bottom-up features? Is there any difference between negative and positive scenes in terms of their influence on attention deployment? Here we examined the impact of affective factors on eye movement behavior, to understand the competition between visual stimulus-driven salience and affective salience and how they affect gaze allocation in complex scene viewing. Building on our previous research, we compared predictions generated by a visual salience model with measures indexing participant-identified emotionally meaningful regions of each image. To examine how eye movement behaviour differs for negative, positive, and neutral scenes, we examined the influence of affective salience in capturing attention according to emotional valence. Taken together, our results show that affective salience can override stimulus-driven salience and overall emotional valence can determine attention allocation in complex scenes. These findings are consistent with the hypothesis that cognitive/affective factors play a dominant role in active gaze control.

  6. Scripted Bodies and Spline Driven Animation

    DEFF Research Database (Denmark)

    Erleben, Kenny; Henriksen, Knud

    2002-01-01

    In this paper we will take a close look at the details and technicalities in applying spline driven animation to scripted bodies in the context of dynamic simulation. The main contributions presented in this paper are methods for computing velocities and accelerations in the time domain...

  7. Linked exploratory visualizations for uncertain MR spectroscopy data

    Science.gov (United States)

    Feng, David; Kwock, Lester; Lee, Yueh; Taylor, Russell M., II

    2010-01-01

    We present a system for visualizing magnetic resonance spectroscopy (MRS) data sets. Using MRS, radiologists generate multiple 3D scalar fields of metabolite concentrations within the brain and compare them to anatomical magnetic resonance imaging. By understanding the relationship between metabolic makeup and anatomical structure, radiologists hope to better diagnose and treat tumors and lesions. Our system consists of three linked visualizations: a spatial glyph-based technique we call Scaled Data-Driven Spheres, a parallel coordinates visualization augmented to incorporate uncertainty in the data, and a slice plane for accurate data value extraction. The parallel coordinates visualization uses specialized brush interactions designed to help users identify nontrivial linear relationships between scalar fields. We describe two novel contributions to parallel coordinates visualizations: linear function brushing and new axis construction. Users have discovered significant relationships among metabolites and anatomy by linking interactions between the three visualizations.

  8. Ground-based PIV and numerical flow visualization results from the Surface Tension Driven Convection Experiment

    Science.gov (United States)

    Pline, Alexander D.; Werner, Mark P.; Hsieh, Kwang-Chung

    1991-01-01

    The Surface Tension Driven Convection Experiment (STDCE) is a Space Transportation System flight experiment to study both transient and steady thermocapillary fluid flows aboard the United States Microgravity Laboratory-1 (USML-1) Spacelab mission planned for June, 1992. One of the components of data collected during the experiment is a video record of the flow field. This qualitative data is then quantified using an all electric, two dimensional Particle Image Velocimetry (PIV) technique called Particle Displacement Tracking (PDT), which uses a simple space domain particle tracking algorithm. Results using the ground based STDCE hardware, with a radiant flux heating mode, and the PDT system are compared to numerical solutions obtained by solving the axisymmetric Navier Stokes equations with a deformable free surface. The PDT technique is successful in producing a velocity vector field and corresponding stream function from the raw video data which satisfactorily represents the physical flow. A numerical program is used to compute the velocity field and corresponding stream function under identical conditions. Both the PDT system and numerical results were compared to a streak photograph, used as a benchmark, with good correlation.

  9. Visualization needs and techniques for astrophysical simulations

    International Nuclear Information System (INIS)

    Kapferer, W; Riser, T

    2008-01-01

    Numerical simulations have evolved continuously towards being an important field in astrophysics, equivalent to theory and observation. Due to the enormous developments in computer sciences, both hardware- and software-architecture, state-of-the-art simulations produce huge amounts of raw data with increasing complexity. In this paper some aspects of problems in the field of visualization in numerical astrophysics in combination with possible solutions are given. Commonly used visualization packages along with a newly developed approach to real-time visualization, incorporating shader programming to uncover the computational power of modern graphics cards, are presented. With these techniques at hand, real-time visualizations help scientists to understand the coherences in the results of their numerical simulations. Furthermore a fundamental problem in data analysis, i.e. coverage of metadata on how a visualization was created, is highlighted.

  10. Immersive Algorithms: Better Visualization with Less Information

    DEFF Research Database (Denmark)

    Bille, Philip; Gørtz, Inge Li

    2017-01-01

    Visualizing algorithms, such as drawings, slideshow presentations, animations, videos, and software tools, is a key concept to enhance and support student learning. A typical visualization of an algorithm show the data and then perform computation on the data. For instance, a standard visualization...

  11. PC driven integrated vacuum system

    International Nuclear Information System (INIS)

    Curuia, M.; Culcer, M.; Brandea, I.; Anghel, M.

    2001-01-01

    The paper presents a integrated vacuum system which was designed and manufactured in our institute. The main parts of this system are the power supply unit for turbo-melecular pumps and the vacuummeter. Both parts of the system are driven by means of a personal computer using a serial communication, according to the RS 232 hardware standard.(author)

  12. Community-driven computational biology with Debian Linux.

    Science.gov (United States)

    Möller, Steffen; Krabbenhöft, Hajo Nils; Tille, Andreas; Paleino, David; Williams, Alan; Wolstencroft, Katy; Goble, Carole; Holland, Richard; Belhachemi, Dominique; Plessy, Charles

    2010-12-21

    The Open Source movement and its technologies are popular in the bioinformatics community because they provide freely available tools and resources for research. In order to feed the steady demand for updates on software and associated data, a service infrastructure is required for sharing and providing these tools to heterogeneous computing environments. The Debian Med initiative provides ready and coherent software packages for medical informatics and bioinformatics. These packages can be used together in Taverna workflows via the UseCase plugin to manage execution on local or remote machines. If such packages are available in cloud computing environments, the underlying hardware and the analysis pipelines can be shared along with the software. Debian Med closes the gap between developers and users. It provides a simple method for offering new releases of software and data resources, thus provisioning a local infrastructure for computational biology. For geographically distributed teams it can ensure they are working on the same versions of tools, in the same conditions. This contributes to the world-wide networking of researchers.

  13. Visual Navigation of Complex Information Spaces

    Directory of Open Access Journals (Sweden)

    Sarah North

    1995-11-01

    Full Text Available The authors lay the foundation for the introduction of visual navigation aid to assist computer users in direct manipulation of the complex information spaces. By exploring present research on scientific data visualisation and creating a case for improved information visualisation tools, they introduce the design of an improved information visualisation interface utilizing dynamic slider, called Visual-X, incorporating icons with bindable attributes (glyphs. Exploring the improvement that these data visualisations, make to a computing environment, the authors conduct an experiment to compare the performance of subjects who use traditional interfaces and Visual-X. Methodology is presented and conclusions reveal that the use of Visual-X appears to be a promising approach in providing users with a navigation tool that does not overload their cognitive processes.

  14. Low-rank and sparse modeling for visual analysis

    CERN Document Server

    Fu, Yun

    2014-01-01

    This book provides a view of low-rank and sparse computing, especially approximation, recovery, representation, scaling, coding, embedding and learning among unconstrained visual data. The book includes chapters covering multiple emerging topics in this new field. It links multiple popular research fields in Human-Centered Computing, Social Media, Image Classification, Pattern Recognition, Computer Vision, Big Data, and Human-Computer Interaction. Contains an overview of the low-rank and sparse modeling techniques for visual analysis by examining both theoretical analysis and real-world applic

  15. Distributed dendritic processing facilitates object detection: a computational analysis on the visual system of the fly.

    Science.gov (United States)

    Hennig, Patrick; Möller, Ralf; Egelhaaf, Martin

    2008-08-28

    Detecting objects is an important task when moving through a natural environment. Flies, for example, may land on salient objects or may avoid collisions with them. The neuronal ensemble of Figure Detection cells (FD-cells) in the visual system of the fly is likely to be involved in controlling these behaviours, as these cells are more sensitive to objects than to extended background structures. Until now the computations in the presynaptic neuronal network of FD-cells and, in particular, the functional significance of the experimentally established distributed dendritic processing of excitatory and inhibitory inputs is not understood. We use model simulations to analyse the neuronal computations responsible for the preference of FD-cells for small objects. We employed a new modelling approach which allowed us to account for the spatial spread of electrical signals in the dendrites while avoiding detailed compartmental modelling. The models are based on available physiological and anatomical data. Three models were tested each implementing an inhibitory neural circuit, but differing by the spatial arrangement of the inhibitory interaction. Parameter optimisation with an evolutionary algorithm revealed that only distributed dendritic processing satisfies the constraints arising from electrophysiological experiments. In contrast to a direct dendro-dendritic inhibition of the FD-cell (Direct Distributed Inhibition model), an inhibition of its presynaptic retinotopic elements (Indirect Distributed Inhibition model) requires smaller changes in input resistance in the inhibited neurons during visual stimulation. Distributed dendritic inhibition of retinotopic elements as implemented in our Indirect Distributed Inhibition model is the most plausible wiring scheme for the neuronal circuit of FD-cells. This microcircuit is computationally similar to lateral inhibition between the retinotopic elements. Hence, distributed inhibition might be an alternative explanation of

  16. Decrease in Ground-Run Distance of Small Airplanes by Applying Electrically-Driven Wheels

    Science.gov (United States)

    Kobayashi, Hiroshi; Nishizawa, Akira

    A new takeoff method for small airplanes was proposed. Ground-roll performance of an airplane driven by electrically-powered wheels was experimentally and computationally studied. The experiments verified that the ground-run distance was decreased by half with a combination of the powered driven wheels and propeller without increase of energy consumption during the ground-roll. The computational analysis showed the ground-run distance of the wheel-driven aircraft was independent of the motor power when the motor capability exceeded the friction between tires and ground. Furthermore, the distance was minimized when the angle of attack was set to the value so that the wing generated negative lift.

  17. Visual search, visual streams, and visual architectures.

    Science.gov (United States)

    Green, M

    1991-10-01

    Most psychological, physiological, and computational models of early vision suggest that retinal information is divided into a parallel set of feature modules. The dominant theories of visual search assume that these modules form a "blackboard" architecture: a set of independent representations that communicate only through a central processor. A review of research shows that blackboard-based theories, such as feature-integration theory, cannot easily explain the existing data. The experimental evidence is more consistent with a "network" architecture, which stresses that: (1) feature modules are directly connected to one another, (2) features and their locations are represented together, (3) feature detection and integration are not distinct processing stages, and (4) no executive control process, such as focal attention, is needed to integrate features. Attention is not a spotlight that synthesizes objects from raw features. Instead, it is better to conceptualize attention as an aperture which masks irrelevant visual information.

  18. WIFIRE: A Scalable Data-Driven Monitoring, Dynamic Prediction and Resilience Cyberinfrastructure for Wildfires

    Science.gov (United States)

    Altintas, I.; Block, J.; Braun, H.; de Callafon, R. A.; Gollner, M. J.; Smarr, L.; Trouve, A.

    2013-12-01

    Recent studies confirm that climate change will cause wildfires to increase in frequency and severity in the coming decades especially for California and in much of the North American West. The most critical sustainability issue in the midst of these ever-changing dynamics is how to achieve a new social-ecological equilibrium of this fire ecology. Wildfire wind speeds and directions change in an instant, and first responders can only be effective when they take action as quickly as the conditions change. To deliver information needed for sustainable policy and management in this dynamically changing fire regime, we must capture these details to understand the environmental processes. We are building an end-to-end cyberinfrastructure (CI), called WIFIRE, for real-time and data-driven simulation, prediction and visualization of wildfire behavior. The WIFIRE integrated CI system supports social-ecological resilience to the changing fire ecology regime in the face of urban dynamics and climate change. Networked observations, e.g., heterogeneous satellite data and real-time remote sensor data is integrated with computational techniques in signal processing, visualization, modeling and data assimilation to provide a scalable, technological, and educational solution to monitor weather patterns to predict a wildfire's Rate of Spread. Our collaborative WIFIRE team of scientists, engineers, technologists, government policy managers, private industry, and firefighters architects implement CI pathways that enable joint innovation for wildfire management. Scientific workflows are used as an integrative distributed programming model and simplify the implementation of engineering modules for data-driven simulation, prediction and visualization while allowing integration with large-scale computing facilities. WIFIRE will be scalable to users with different skill-levels via specialized web interfaces and user-specified alerts for environmental events broadcasted to receivers before

  19. A refinement driven component-based design

    DEFF Research Database (Denmark)

    Chen, Zhenbang; Liu, Zhiming; Ravn, Anders Peter

    2007-01-01

    the work on the Common Component Modelling Example (CoCoME). This gives evidence that the formal techniques developed in rCOS can be integrated into a model-driven development process and shows where it may be integrated in computer-aided software engineering (CASE) tools for adding formally supported...

  20. Visual interaction: models, systems, prototypes. The Pictorial Computing Laboratory at the University of Rome La Sapienza.

    Science.gov (United States)

    Bottoni, Paolo; Cinque, Luigi; De Marsico, Maria; Levialdi, Stefano; Panizzi, Emanuele

    2006-06-01

    This paper reports on the research activities performed by the Pictorial Computing Laboratory at the University of Rome, La Sapienza, during the last 5 years. Such work, essentially is based on the study of humancomputer interaction, spans from metamodels of interaction down to prototypes of interactive systems for both synchronous multimedia communication and groupwork, annotation systems for web pages, also encompassing theoretical and practical issues of visual languages and environments also including pattern recognition algorithms. Some applications are also considered like e-learning and collaborative work.

  1. (C)overt attention and visual speller design in an ERP-based brain-computer interface.

    Science.gov (United States)

    Treder, Matthias S; Blankertz, Benjamin

    2010-05-28

    In a visual oddball paradigm, attention to an event usually modulates the event-related potential (ERP). An ERP-based brain-computer interface (BCI) exploits this neural mechanism for communication. Hitherto, it was unclear to what extent the accuracy of such a BCI requires eye movements (overt attention) or whether it is also feasible for targets in the visual periphery (covert attention). Also unclear was how the visual design of the BCI can be improved to meet peculiarities of peripheral vision such as low spatial acuity and crowding. Healthy participants (N = 13) performed a copy-spelling task wherein they had to count target intensifications. EEG and eye movements were recorded concurrently. First, (c)overt attention was investigated by way of a target fixation condition and a central fixation condition. In the latter, participants had to fixate a dot in the center of the screen and allocate their attention to a target in the visual periphery. Second, the effect of visual speller layout was investigated by comparing the symbol Matrix to an ERP-based Hex-o-Spell, a two-levels speller consisting of six discs arranged on an invisible hexagon. We assessed counting errors, ERP amplitudes, and offline classification performance. There is an advantage (i.e., less errors, larger ERP amplitude modulation, better classification) of overt attention over covert attention, and there is also an advantage of the Hex-o-Spell over the Matrix. Using overt attention, P1, N1, P2, N2, and P3 components are enhanced by attention. Using covert attention, only N2 and P3 are enhanced for both spellers, and N1 and P2 are modulated when using the Hex-o-Spell but not when using the Matrix. Consequently, classifiers rely mainly on early evoked potentials in overt attention and on later cognitive components in covert attention. Both overt and covert attention can be used to drive an ERP-based BCI, but performance is markedly lower for covert attention. The Hex-o-Spell outperforms the

  2. Visual dictionaries as intermediate features in the human brain

    Directory of Open Access Journals (Sweden)

    Kandan eRamakrishnan

    2015-01-01

    Full Text Available The human visual system is assumed to transform low level visual features to object and scene representations via features of intermediate complexity. How the brain computationally represents intermediate features is still unclear. To further elucidate this, we compared the biologically plausible HMAX model and Bag of Words (BoW model from computer vision. Both these computational models use visual dictionaries, candidate features of intermediate complexity, to represent visual scenes, and the models have been proven effective in automatic object and scene recognition. These models however differ in the computation of visual dictionaries and pooling techniques. We investigated where in the brain and to what extent human fMRI responses to short video can be accounted for by multiple hierarchical levels of the HMAX and BoW models. Brain activity of 20 subjects obtained while viewing a short video clip was analyzed voxel-wise using a distance-based variation partitioning method. Results revealed that both HMAX and BoW explain a significant amount of brain activity in early visual regions V1, V2 and V3. However BoW exhibits more consistency across subjects in accounting for brain activity compared to HMAX. Furthermore, visual dictionary representations by HMAX and BoW explain significantly some brain activity in higher areas which are believed to process intermediate features. Overall our results indicate that, although both HMAX and BoW account for activity in the human visual system, the BoW seems to more faithfully represent neural responses in low and intermediate level visual areas of the brain.

  3. Distributed computing strategies for processing of FT-ICR MS imaging datasets for continuous mode data visualization

    Energy Technology Data Exchange (ETDEWEB)

    Smith, Donald F.; Schulz, Carl; Konijnenburg, Marco; Kilic, Mehmet; Heeren, Ronald M.

    2015-03-01

    High-resolution Fourier transform ion cyclotron resonance (FT-ICR) mass spectrometry imaging enables the spatial mapping and identification of biomolecules from complex surfaces. The need for long time-domain transients, and thus large raw file sizes, results in a large amount of raw data (“big data”) that must be processed efficiently and rapidly. This can be compounded by largearea imaging and/or high spatial resolution imaging. For FT-ICR, data processing and data reduction must not compromise the high mass resolution afforded by the mass spectrometer. The continuous mode “Mosaic Datacube” approach allows high mass resolution visualization (0.001 Da) of mass spectrometry imaging data, but requires additional processing as compared to featurebased processing. We describe the use of distributed computing for processing of FT-ICR MS imaging datasets with generation of continuous mode Mosaic Datacubes for high mass resolution visualization. An eight-fold improvement in processing time is demonstrated using a Dutch nationally available cloud service.

  4. Visualization of Pulsar Search Data

    Science.gov (United States)

    Foster, R. S.; Wolszczan, A.

    1993-05-01

    The search for periodic signals from rotating neutron stars or pulsars has been a computationally taxing problem to astronomers for more than twenty-five years. Over this time interval, increases in computational capability have allowed ever more sensitive searches, covering a larger parameter space. The volume of input data and the general presence of radio frequency interference typically produce numerous spurious signals. Visualization of the search output and enhanced real-time processing of significant candidate events allow the pulsar searcher to optimally processes and search for new radio pulsars. The pulsar search algorithm and visualization system presented in this paper currently runs on serial RISC based workstations, a traditional vector based super computer, and a massively parallel computer. A description of the serial software algorithm and its modifications for massively parallel computing are describe. The results of four successive searches for millisecond period radio pulsars using the Arecibo telescope at 430 MHz have resulted in the successful detection of new long-period and millisecond period radio pulsars.

  5. Evolution of attention mechanisms for early visual processing

    Science.gov (United States)

    Müller, Thomas; Knoll, Alois

    2011-03-01

    Early visual processing as a method to speed up computations on visual input data has long been discussed in the computer vision community. The general target of a such approaches is to filter nonrelevant information from the costly higher-level visual processing algorithms. By insertion of this additional filter layer the overall approach can be speeded up without actually changing the visual processing methodology. Being inspired by the layered architecture of the human visual processing apparatus, several approaches for early visual processing have been recently proposed. Most promising in this field is the extraction of a saliency map to determine regions of current attention in the visual field. Such saliency can be computed in a bottom-up manner, i.e. the theory claims that static regions of attention emerge from a certain color footprint, and dynamic regions of attention emerge from connected blobs of textures moving in a uniform way in the visual field. Top-down saliency effects are either unconscious through inherent mechanisms like inhibition-of-return, i.e. within a period of time the attention level paid to a certain region automatically decreases if the properties of that region do not change, or volitional through cognitive feedback, e.g. if an object moves consistently in the visual field. These bottom-up and top-down saliency effects have been implemented and evaluated in a previous computer vision system for the project JAST. In this paper an extension applying evolutionary processes is proposed. The prior vision system utilized multiple threads to analyze the regions of attention delivered from the early processing mechanism. Here, in addition, multiple saliency units are used to produce these regions of attention. All of these saliency units have different parameter-sets. The idea is to let the population of saliency units create regions of attention, then evaluate the results with cognitive feedback and finally apply the genetic mechanism

  6. Stimulus- and goal-driven control of eye movements: action videogame players are faster but not better.

    Science.gov (United States)

    Heimler, Benedetta; Pavani, Francesco; Donk, Mieke; van Zoest, Wieske

    2014-11-01

    Action videogame players (AVGPs) have been shown to outperform nongamers (NVGPs) in covert visual attention tasks. These advantages have been attributed to improved top-down control in this population. The time course of visual selection, which permits researchers to highlight when top-down strategies start to control performance, has rarely been investigated in AVGPs. Here, we addressed specifically this issue through an oculomotor additional-singleton paradigm. Participants were instructed to make a saccadic eye movement to a unique orientation singleton. The target was presented among homogeneous nontargets and one additional orientation singleton that was more, equally, or less salient than the target. Saliency was manipulated in the color dimension. Our results showed similar patterns of performance for both AVGPs and NVGPs: Fast-initiated saccades were saliency-driven, whereas later-initiated saccades were more goal-driven. However, although AVGPs were faster than NVGPs, they were also less accurate. Importantly, a multinomial model applied to the data revealed comparable underlying saliency-driven and goal-driven functions for the two groups. Taken together, the observed differences in performance are compatible with the presence of a lower decision bound for releasing saccades in AVGPs than in NVGPs, in the context of comparable temporal interplay between the underlying attentional mechanisms. In sum, the present findings show that in both AVGPs and NVGPs, the implementation of top-down control in visual selection takes time to come about, and they argue against the idea of a general enhancement of top-down control in AVGPs.

  7. Advances in visual representation of molecular potentials.

    Science.gov (United States)

    Du, Qi-Shi; Huang, Ri-Bo; Chou, Kuo-Chen

    2010-06-01

    The recent advances in visual representations of molecular properties in 3D space are summarized, and their applications in molecular modeling study and rational drug design are introduced. The visual representation methods provide us with detailed insights into protein-ligand interactions, and hence can play a major role in elucidating the structure or reactivity of a biomolecular system. Three newly developed computation and visualization methods for studying the physical and chemical properties of molecules are introduced, including their electrostatic potential, lipophilicity potential and excess chemical potential. The newest application examples of visual representations in structure-based rational drug are presented. The 3D electrostatic potentials, calculated using the empirical method (EM-ESP), in which the classical Coulomb equation and traditional atomic partial changes are discarded, are highly consistent with the results by the higher level quantum chemical method. The 3D lipophilicity potentials, computed by the heuristic molecular lipophilicity potential method based on the principles of quantum mechanics and statistical mechanics, are more accurate and reliable than those by using the traditional empirical methods. The 3D excess chemical potentials, derived by the reference interaction site model-hypernetted chain theory, provide a new tool for computational chemistry and molecular modeling. For structure-based drug design, the visual representations of molecular properties will play a significant role in practical applications. It is anticipated that the new advances in computational chemistry will stimulate the development of molecular modeling methods, further enriching the visual representation techniques for rational drug design, as well as other relevant fields in life science.

  8. Learners' perceived information overload in online learning via computer-mediated communication

    Directory of Open Access Journals (Sweden)

    Karen L. Murphy

    2011-12-01

    Full Text Available Many studies report information overload as one of the main problems that students encounter in online learning via computer-mediated communication. This study aimed to explore the sources of online students' information overload and offer suggestions for increasing students' cognitive resources for learning. Participants were 12 graduate students from two online courses in the United States. Their learning experiences in both online discussions and on the course website were explored through semi-structured interviews. They also completed a background questionnaire that assessed three constructs that limit learner readiness and are likely to lead to online students' perceived information overload: inadequate prior knowledge, inadequate English proficiency, and lack of technical skills for participating in computer-mediated communications. The findings suggest that varied learner characteristics led some students to be more susceptible than others to information overload. Emerging data-driven risk factors were: lack of efficiency in reading from computer screens, visual and auditory learning preferences, and time constraints. Difficulties associated with students' perceptions of information overload are addressed and implications for course design are offered.

  9. A survey of computational physics introductory computational science

    CERN Document Server

    Landau, Rubin H; Bordeianu, Cristian C

    2008-01-01

    Computational physics is a rapidly growing subfield of computational science, in large part because computers can solve previously intractable problems or simulate natural processes that do not have analytic solutions. The next step beyond Landau's First Course in Scientific Computing and a follow-up to Landau and Páez's Computational Physics, this text presents a broad survey of key topics in computational physics for advanced undergraduates and beginning graduate students, including new discussions of visualization tools, wavelet analysis, molecular dynamics, and computational fluid dynamics

  10. High-frequency combination coding-based steady-state visual evoked potential for brain computer interface

    Energy Technology Data Exchange (ETDEWEB)

    Zhang, Feng; Zhang, Xin; Xie, Jun; Li, Yeping; Han, Chengcheng; Lili, Li; Wang, Jing [School of Mechanical Engineering, Xi’an Jiaotong University, Xi’an 710049 (China); Xu, Guang-Hua [School of Mechanical Engineering, Xi’an Jiaotong University, Xi’an 710049 (China); State Key Laboratory for Manufacturing Systems Engineering, Xi’an Jiaotong University, Xi’an 710054 (China)

    2015-03-10

    This study presents a new steady-state visual evoked potential (SSVEP) paradigm for brain computer interface (BCI) systems. The goal of this study is to increase the number of targets using fewer stimulation high frequencies, with diminishing subject’s fatigue and reducing the risk of photosensitive epileptic seizures. The new paradigm is High-Frequency Combination Coding-Based High-Frequency Steady-State Visual Evoked Potential (HFCC-SSVEP).Firstly, we studied SSVEP high frequency(beyond 25 Hz)response of SSVEP, whose paradigm is presented on the LED. The SNR (Signal to Noise Ratio) of high frequency(beyond 40 Hz) response is very low, which is been unable to be distinguished through the traditional analysis method; Secondly we investigated the HFCC-SSVEP response (beyond 25 Hz) for 3 frequencies (25Hz, 33.33Hz, and 40Hz), HFCC-SSVEP produces n{sup n} with n high stimulation frequencies through Frequence Combination Code. Further, Animproved Hilbert-huang transform (IHHT)-based variable frequency EEG feature extraction method and a local spectrum extreme target identification algorithmare adopted to extract time-frequency feature of the proposed HFCC-SSVEP response.Linear predictions and fixed sifting (iterating) 10 time is used to overcome the shortage of end effect and stopping criterion,generalized zero-crossing (GZC) is used to compute the instantaneous frequency of the proposed SSVEP respondent signals, the improved HHT-based feature extraction method for the proposed SSVEP paradigm in this study increases recognition efficiency, so as to improve ITR and to increase the stability of the BCI system. what is more, SSVEPs evoked by high-frequency stimuli (beyond 25Hz) minimally diminish subject’s fatigue and prevent safety hazards linked to photo-induced epileptic seizures, So as to ensure the system efficiency and undamaging.This study tests three subjects in order to verify the feasibility of the proposed method.

  11. High-frequency combination coding-based steady-state visual evoked potential for brain computer interface

    International Nuclear Information System (INIS)

    Zhang, Feng; Zhang, Xin; Xie, Jun; Li, Yeping; Han, Chengcheng; Lili, Li; Wang, Jing; Xu, Guang-Hua

    2015-01-01

    This study presents a new steady-state visual evoked potential (SSVEP) paradigm for brain computer interface (BCI) systems. The goal of this study is to increase the number of targets using fewer stimulation high frequencies, with diminishing subject’s fatigue and reducing the risk of photosensitive epileptic seizures. The new paradigm is High-Frequency Combination Coding-Based High-Frequency Steady-State Visual Evoked Potential (HFCC-SSVEP).Firstly, we studied SSVEP high frequency(beyond 25 Hz)response of SSVEP, whose paradigm is presented on the LED. The SNR (Signal to Noise Ratio) of high frequency(beyond 40 Hz) response is very low, which is been unable to be distinguished through the traditional analysis method; Secondly we investigated the HFCC-SSVEP response (beyond 25 Hz) for 3 frequencies (25Hz, 33.33Hz, and 40Hz), HFCC-SSVEP produces n n with n high stimulation frequencies through Frequence Combination Code. Further, Animproved Hilbert-huang transform (IHHT)-based variable frequency EEG feature extraction method and a local spectrum extreme target identification algorithmare adopted to extract time-frequency feature of the proposed HFCC-SSVEP response.Linear predictions and fixed sifting (iterating) 10 time is used to overcome the shortage of end effect and stopping criterion,generalized zero-crossing (GZC) is used to compute the instantaneous frequency of the proposed SSVEP respondent signals, the improved HHT-based feature extraction method for the proposed SSVEP paradigm in this study increases recognition efficiency, so as to improve ITR and to increase the stability of the BCI system. what is more, SSVEPs evoked by high-frequency stimuli (beyond 25Hz) minimally diminish subject’s fatigue and prevent safety hazards linked to photo-induced epileptic seizures, So as to ensure the system efficiency and undamaging.This study tests three subjects in order to verify the feasibility of the proposed method

  12. Exploring combinations of auditory and visual stimuli for gaze-independent brain-computer interfaces.

    Directory of Open Access Journals (Sweden)

    Xingwei An

    Full Text Available For Brain-Computer Interface (BCI systems that are designed for users with severe impairments of the oculomotor system, an appropriate mode of presenting stimuli to the user is crucial. To investigate whether multi-sensory integration can be exploited in the gaze-independent event-related potentials (ERP speller and to enhance BCI performance, we designed a visual-auditory speller. We investigate the possibility to enhance stimulus presentation by combining visual and auditory stimuli within gaze-independent spellers. In this study with N = 15 healthy users, two different ways of combining the two sensory modalities are proposed: simultaneous redundant streams (Combined-Speller and interleaved independent streams (Parallel-Speller. Unimodal stimuli were applied as control conditions. The workload, ERP components, classification accuracy and resulting spelling speed were analyzed for each condition. The Combined-speller showed a lower workload than uni-modal paradigms, without the sacrifice of spelling performance. Besides, shorter latencies, lower amplitudes, as well as a shift of the temporal and spatial distribution of discriminative information were observed for Combined-speller. These results are important and are inspirations for future studies to search the reason for these differences. For the more innovative and demanding Parallel-Speller, where the auditory and visual domains are independent from each other, a proof of concept was obtained: fifteen users could spell online with a mean accuracy of 87.7% (chance level <3% showing a competitive average speed of 1.65 symbols per minute. The fact that it requires only one selection period per symbol makes it a good candidate for a fast communication channel. It brings a new insight into the true multisensory stimuli paradigms. Novel approaches for combining two sensory modalities were designed here, which are valuable for the development of ERP-based BCI paradigms.

  13. Teach yourself visually iPad

    CERN Document Server

    Hart-Davis, Guy

    2013-01-01

    Fully updated coverage on the latest iPad and iPad mini! As the amazing iPad continues to evolve, so does this invaluable visual guide. Bestselling veteran author Guy Hart-Davis gets you up to date on the latest generation of the iPad, the new iPad Air, as well as the iPad mini with his clear step-by-step, image-driven guidance that is perfectly geared towards those who learn best with visual assistance. You'll get all the latest information for accessing and downloading books, apps, music, and video content as well as sending photos and e-mails, syncing with other devices and services, and

  14. Characterizing the effects of feature salience and top-down attention in the early visual system.

    Science.gov (United States)

    Poltoratski, Sonia; Ling, Sam; McCormack, Devin; Tong, Frank

    2017-07-01

    The visual system employs a sophisticated balance of attentional mechanisms: salient stimuli are prioritized for visual processing, yet observers can also ignore such stimuli when their goals require directing attention elsewhere. A powerful determinant of visual salience is local feature contrast: if a local region differs from its immediate surround along one or more feature dimensions, it will appear more salient. We used high-resolution functional MRI (fMRI) at 7T to characterize the modulatory effects of bottom-up salience and top-down voluntary attention within multiple sites along the early visual pathway, including visual areas V1-V4 and the lateral geniculate nucleus (LGN). Observers viewed arrays of spatially distributed gratings, where one of the gratings immediately to the left or right of fixation differed from all other items in orientation or motion direction, making it salient. To investigate the effects of directed attention, observers were cued to attend to the grating to the left or right of fixation, which was either salient or nonsalient. Results revealed reliable additive effects of top-down attention and stimulus-driven salience throughout visual areas V1-hV4. In comparison, the LGN exhibited significant attentional enhancement but was not reliably modulated by orientation- or motion-defined salience. Our findings indicate that top-down effects of spatial attention can influence visual processing at the earliest possible site along the visual pathway, including the LGN, whereas the processing of orientation- and motion-driven salience primarily involves feature-selective interactions that take place in early cortical visual areas. NEW & NOTEWORTHY While spatial attention allows for specific, goal-driven enhancement of stimuli, salient items outside of the current focus of attention must also be prioritized. We used 7T fMRI to compare salience and spatial attentional enhancement along the early visual hierarchy. We report additive effects of

  15. A New Generation of Brain-Computer Interfaces Driven by Discovery of Latent EEG-fMRI Linkages Using Tensor Decomposition

    Directory of Open Access Journals (Sweden)

    Gopikrishna Deshpande

    2017-06-01

    Full Text Available A Brain-Computer Interface (BCI is a setup permitting the control of external devices by decoding brain activity. Electroencephalography (EEG has been extensively used for decoding brain activity since it is non-invasive, cheap, portable, and has high temporal resolution to allow real-time operation. Due to its poor spatial specificity, BCIs based on EEG can require extensive training and multiple trials to decode brain activity (consequently slowing down the operation of the BCI. On the other hand, BCIs based on functional magnetic resonance imaging (fMRI are more accurate owing to its superior spatial resolution and sensitivity to underlying neuronal processes which are functionally localized. However, due to its relatively low temporal resolution, high cost, and lack of portability, fMRI is unlikely to be used for routine BCI. We propose a new approach for transferring the capabilities of fMRI to EEG, which includes simultaneous EEG/fMRI sessions for finding a mapping from EEG to fMRI, followed by a BCI run from only EEG data, but driven by fMRI-like features obtained from the mapping identified previously. Our novel data-driven method is likely to discover latent linkages between electrical and hemodynamic signatures of neural activity hitherto unexplored using model-driven methods, and is likely to serve as a template for a novel multi-modal strategy wherein cross-modal EEG-fMRI interactions are exploited for the operation of a unimodal EEG system, leading to a new generation of EEG-based BCIs.

  16. A New Visual Stimulation Program for Improving Visual Acuity in Children with Visual Impairment: A Pilot Study

    Science.gov (United States)

    Tsai, Li-Ting; Hsu, Jung-Lung; Wu, Chien-Te; Chen, Chia-Ching; Su, Yu-Chin

    2016-01-01

    The purpose of this study was to investigate the effectiveness of visual rehabilitation of a computer-based visual stimulation (VS) program combining checkerboard pattern reversal (passive stimulation) with oddball stimuli (attentional modulation) for improving the visual acuity (VA) of visually impaired (VI) children and children with amblyopia and additional developmental problems. Six children (three females, three males; mean age = 3.9 ± 2.3 years) with impaired VA caused by deficits along the anterior and/or posterior visual pathways were recruited. Participants received eight rounds of VS training (two rounds per week) of at least eight sessions per round. Each session consisted of stimulation with 200 or 300 pattern reversals. Assessments of VA (assessed with the Lea symbol VA test or Teller VA cards), visual evoked potential (VEP), and functional vision (assessed with the Chinese-version Functional Vision Questionnaire, FVQ) were carried out before and after the VS program. Significant gains in VA were found after the VS training [VA = 1.05 logMAR ± 0.80 to 0.61 logMAR ± 0.53, Z = –2.20, asymptotic significance (2-tailed) = 0.028]. No significant changes were observed in the FVQ assessment [92.8 ± 12.6 to 100.8 ±SD = 15.4, Z = –1.46, asymptotic significance (2-tailed) = 0.144]. VEP measurement showed improvement in P100 latency and amplitude or integration of the waveform in two participants. Our results indicate that a computer-based VS program with passive checkerboard stimulation, oddball stimulus design, and interesting auditory feedback could be considered as a potential intervention option to improve the VA of a wide age range of VI children and children with impaired VA combined with other neurological disorders. PMID:27148014

  17. A New Visual Stimulation Program for Improving Visual Acuity in Children with Visual Impairment: A Pilot Study.

    Science.gov (United States)

    Tsai, Li-Ting; Hsu, Jung-Lung; Wu, Chien-Te; Chen, Chia-Ching; Su, Yu-Chin

    2016-01-01

    The purpose of this study was to investigate the effectiveness of visual rehabilitation of a computer-based visual stimulation (VS) program combining checkerboard pattern reversal (passive stimulation) with oddball stimuli (attentional modulation) for improving the visual acuity (VA) of visually impaired (VI) children and children with amblyopia and additional developmental problems. Six children (three females, three males; mean age = 3.9 ± 2.3 years) with impaired VA caused by deficits along the anterior and/or posterior visual pathways were recruited. Participants received eight rounds of VS training (two rounds per week) of at least eight sessions per round. Each session consisted of stimulation with 200 or 300 pattern reversals. Assessments of VA (assessed with the Lea symbol VA test or Teller VA cards), visual evoked potential (VEP), and functional vision (assessed with the Chinese-version Functional Vision Questionnaire, FVQ) were carried out before and after the VS program. Significant gains in VA were found after the VS training [VA = 1.05 logMAR ± 0.80 to 0.61 logMAR ± 0.53, Z = -2.20, asymptotic significance (2-tailed) = 0.028]. No significant changes were observed in the FVQ assessment [92.8 ± 12.6 to 100.8 ±SD = 15.4, Z = -1.46, asymptotic significance (2-tailed) = 0.144]. VEP measurement showed improvement in P100 latency and amplitude or integration of the waveform in two participants. Our results indicate that a computer-based VS program with passive checkerboard stimulation, oddball stimulus design, and interesting auditory feedback could be considered as a potential intervention option to improve the VA of a wide age range of VI children and children with impaired VA combined with other neurological disorders.

  18. A new visual stimulation program for improving visual acuity in children with visual impairment: a pilot study

    Directory of Open Access Journals (Sweden)

    Li-Ting eTsai

    2016-04-01

    Full Text Available The purpose of this study was to investigate the effectiveness of visual rehabilitation of a computer-based visual stimulation (VS program combining checkerboard pattern reversal (passive stimulation with oddball stimuli (attentional modulation for improving the visual acuity (VA of visually impaired (VI children and children with amblyopia and additional developmental problems. Six children (3 females, 3 males; mean age = 3.9 ± 2.3 years with impaired VA caused by deficits along the anterior and/or posterior visual pathways were recruited. Participants received eight rounds of VS training (two rounds per week of at least 8 sessions per round. Each session consisted of stimulation with 200 or 300 pattern reversals. Assessments of VA (assessed with the Lea symbol VA test or Teller VA cards, visual evoked potential (VEP, and functional vision (assessed with the Chinese-version Functional Vision Questionnaire, FVQ were carried out before and after the VS program. Significant gains in VA were found after the VS training (VA=1.05 logMAR ± 0.80 to 0.61 logMAR ± 0.53, Z=-2.20, asymptotic significance (2-tailed =0.028. No significant changes were observed in the FVQ assessment (92.8 ± 12.6 to 100.8 ± SD=15.4, Z=-1.46, asymptotic significance (2-tailed = 0.144. VEP measurement showed improvement in P100 latency and amplitude or integration of the waveform in two participants. Our results indicate that a computer-based VS program with passive checkerboard stimulation, oddball stimulus design, and interesting auditory feedback could be considered as a potential intervention option to improve the VA of a wide age range of VI children and children with impaired VA combined with other neurological disorders.

  19. Thoracoscopic anatomical lung segmentectomy using 3D computed tomography simulation without tumour markings for non-palpable and non-visualized small lung nodules.

    Science.gov (United States)

    Kato, Hirohisa; Oizumi, Hiroyuki; Suzuki, Jun; Hamada, Akira; Watarai, Hikaru; Sadahiro, Mitsuaki

    2017-09-01

    Although wedge resection can be curative for small lung tumours, tumour marking is sometimes required for resection of non-palpable or visually undetectable lung nodules as a method for identification of tumours. Tumour marking sometimes fails and occasionally causes serious complications. We have performed many thoracoscopic segmentectomies using 3D computed tomography simulation for undetectable small lung tumours without any tumour markings. The aim of this study was to investigate whether thoracoscopic segmentectomy planned with 3D computed tomography simulation could precisely remove non-palpable and visually undetectable tumours. Between January 2012 and March 2016, 58 patients underwent thoracoscopic segmentectomy using 3D computed tomography simulation for non-palpable, visually undetectable tumours. Surgical outcomes were evaluated. A total of 35, 14 and 9 patients underwent segmentectomy, subsegmentectomy and segmentectomy combined with adjacent subsegmentectomy, respectively. All tumours were correctly resected without tumour marking. The median tumour size and distance from the visceral pleura was 14 ± 5.2 mm (range 5-27 mm) and 11.6 mm (range 1-38.8 mm), respectively. Median values related to the procedures were operative time, 176 min (range 83-370 min); blood loss, 43 ml (range 0-419 ml); duration of chest tube placement, 1 day (range 1-8 days); and postoperative hospital stay, 5 days (range 3-12 days). Two cases were converted to open thoracotomy due to bleeding. Three cases required pleurodesis for pleural fistula. No recurrences occurred during the mean follow-up period of 44.4 months (range 5-53 months). Thoracoscopic segmentectomy using 3D computed tomography simulation was feasible and could be performed to resect undetectable tumours with no tumour markings. © The Author 2017. Published by Oxford University Press on behalf of the European Association for Cardio-Thoracic Surgery. All rights reserved.

  20. Visual Representation Determines Search Difficulty: Explaining Visual Search Asymmetries

    Directory of Open Access Journals (Sweden)

    Neil eBruce

    2011-07-01

    Full Text Available In visual search experiments there exist a variety of experimental paradigms in which a symmetric set of experimental conditions yields asymmetric corresponding task performance. There are a variety of examples of this that currently lack a satisfactory explanation. In this paper, we demonstrate that distinct classes of asymmetries may be explained by virtue of a few simple conditions that are consistent with current thinking surrounding computational modeling of visual search and coding in the primate brain. This includes a detailed look at the role that stimulus familiarity plays in the determination of search performance. Overall, we demonstrate that all of these asymmetries have a common origin, namely, they are a consequence of the encoding that appears in the visual cortex. The analysis associated with these cases yields insight into the problem of visual search in general and predictions of novel search asymmetries.

  1. 3D computer visualization and animation of CANDU reactor core

    International Nuclear Information System (INIS)

    Qian, T.; Echlin, M.; Tonner, P.; Sur, B.

    1999-01-01

    Three-dimensional (3D) computer visualization and animation models of typical CANDU reactor cores (Darlington, Point Lepreau) have been developed using world-wide-web (WWW) browser based tools: JavaScript, hyper-text-markup language (HTML) and virtual reality modeling language (VRML). The 3D models provide three-dimensional views of internal control and monitoring structures in the reactor core, such as fuel channels, flux detectors, liquid zone controllers, zone boundaries, shutoff rods, poison injection tubes, ion chambers. Animations have been developed based on real in-core flux detector responses and rod position data from reactor shutdown. The animations show flux changing inside the reactor core with the drop of shutoff rods and/or the injection of liquid poison. The 3D models also provide hypertext links to documents giving specifications and historical data for particular components. Data in HTML format (or other format such as PDF, etc.) can be shown in text, tables, plots, drawings, etc., and further links to other sources of data can also be embedded. This paper summarizes the use of these WWW browser based tools, and describes the resulting 3D reactor core static and dynamic models. Potential applications of the models are discussed. (author)

  2. Visual coherence for large-scale line-plot visualizations

    KAUST Repository

    Muigg, Philipp

    2011-06-01

    Displaying a large number of lines within a limited amount of screen space is a task that is common to many different classes of visualization techniques such as time-series visualizations, parallel coordinates, link-node diagrams, and phase-space diagrams. This paper addresses the challenging problems of cluttering and overdraw inherent to such visualizations. We generate a 2x2 tensor field during line rasterization that encodes the distribution of line orientations through each image pixel. Anisotropic diffusion of a noise texture is then used to generate a dense, coherent visualization of line orientation. In order to represent features of different scales, we employ a multi-resolution representation of the tensor field. The resulting technique can easily be applied to a wide variety of line-based visualizations. We demonstrate this for parallel coordinates, a time-series visualization, and a phase-space diagram. Furthermore, we demonstrate how to integrate a focus+context approach by incorporating a second tensor field. Our approach achieves interactive rendering performance for large data sets containing millions of data items, due to its image-based nature and ease of implementation on GPUs. Simulation results from computational fluid dynamics are used to evaluate the performance and usefulness of the proposed method. © 2011 The Author(s).

  3. Visual coherence for large-scale line-plot visualizations

    KAUST Repository

    Muigg, Philipp; Hadwiger, Markus; Doleisch, Helmut; Grö ller, Eduard M.

    2011-01-01

    Displaying a large number of lines within a limited amount of screen space is a task that is common to many different classes of visualization techniques such as time-series visualizations, parallel coordinates, link-node diagrams, and phase-space diagrams. This paper addresses the challenging problems of cluttering and overdraw inherent to such visualizations. We generate a 2x2 tensor field during line rasterization that encodes the distribution of line orientations through each image pixel. Anisotropic diffusion of a noise texture is then used to generate a dense, coherent visualization of line orientation. In order to represent features of different scales, we employ a multi-resolution representation of the tensor field. The resulting technique can easily be applied to a wide variety of line-based visualizations. We demonstrate this for parallel coordinates, a time-series visualization, and a phase-space diagram. Furthermore, we demonstrate how to integrate a focus+context approach by incorporating a second tensor field. Our approach achieves interactive rendering performance for large data sets containing millions of data items, due to its image-based nature and ease of implementation on GPUs. Simulation results from computational fluid dynamics are used to evaluate the performance and usefulness of the proposed method. © 2011 The Author(s).

  4. Digital representations of the real world how to capture, model, and render visual reality

    CERN Document Server

    Magnor, Marcus A; Sorkine-Hornung, Olga; Theobalt, Christian

    2015-01-01

    Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and ApplicationsThe book covers sensors fo

  5. A synthetic visual plane algorithm for visibility computation in consideration of accuracy and efficiency

    Science.gov (United States)

    Yu, Jieqing; Wu, Lixin; Hu, Qingsong; Yan, Zhigang; Zhang, Shaoliang

    2017-12-01

    Visibility computation is of great interest to location optimization, environmental planning, ecology, and tourism. Many algorithms have been developed for visibility computation. In this paper, we propose a novel method of visibility computation, called synthetic visual plane (SVP), to achieve better performance with respect to efficiency, accuracy, or both. The method uses a global horizon, which is a synthesis of line-of-sight information of all nearer points, to determine the visibility of a point, which makes it an accurate visibility method. We used discretization of horizon to gain a good performance in efficiency. After discretization, the accuracy and efficiency of SVP depends on the scale of discretization (i.e., zone width). The method is more accurate at smaller zone widths, but this requires a longer operating time. Users must strike a balance between accuracy and efficiency at their discretion. According to our experiments, SVP is less accurate but more efficient than R2 if the zone width is set to one grid. However, SVP becomes more accurate than R2 when the zone width is set to 1/24 grid, while it continues to perform as fast or faster than R2. Although SVP performs worse than reference plane and depth map with respect to efficiency, it is superior in accuracy to these other two algorithms.

  6. Image-based computational quantification and visualization of genetic alterations and tumour heterogeneity.

    Science.gov (United States)

    Zhong, Qing; Rüschoff, Jan H; Guo, Tiannan; Gabrani, Maria; Schüffler, Peter J; Rechsteiner, Markus; Liu, Yansheng; Fuchs, Thomas J; Rupp, Niels J; Fankhauser, Christian; Buhmann, Joachim M; Perner, Sven; Poyet, Cédric; Blattner, Miriam; Soldini, Davide; Moch, Holger; Rubin, Mark A; Noske, Aurelia; Rüschoff, Josef; Haffner, Michael C; Jochum, Wolfram; Wild, Peter J

    2016-04-07

    Recent large-scale genome analyses of human tissue samples have uncovered a high degree of genetic alterations and tumour heterogeneity in most tumour entities, independent of morphological phenotypes and histopathological characteristics. Assessment of genetic copy-number variation (CNV) and tumour heterogeneity by fluorescence in situ hybridization (ISH) provides additional tissue morphology at single-cell resolution, but it is labour intensive with limited throughput and high inter-observer variability. We present an integrative method combining bright-field dual-colour chromogenic and silver ISH assays with an image-based computational workflow (ISHProfiler), for accurate detection of molecular signals, high-throughput evaluation of CNV, expressive visualization of multi-level heterogeneity (cellular, inter- and intra-tumour heterogeneity), and objective quantification of heterogeneous genetic deletions (PTEN) and amplifications (19q12, HER2) in diverse human tumours (prostate, endometrial, ovarian and gastric), using various tissue sizes and different scanners, with unprecedented throughput and reproducibility.

  7. Steady State Visual Evoked Potential Based Brain-Computer Interface for Cognitive Assessment

    DEFF Research Database (Denmark)

    Westergren, Nicolai; Bendtsen, Rasmus L.; Kjær, Troels W.

    2016-01-01

    decline is important. Cognitive decline may be detected using fullyautomated computerized assessment. Such systems will provide inexpensive and widely available screenings of cognitive ability. The aim of this pilot study is to develop a real time steady state visual evoked potential (SSVEP) based brain-computer...... interface (BCI) for neurological cognitive assessment. It is intended for use by patients who suffer from diseases impairing their motor skills, but are still able to control their gaze. Results are based on 11 healthy test subjects. The system performance have an average accuracy of 100% ± 0%. The test...... subjects achieved an information transfer rate (ITR) of 14:64 bits/min ± 7:63 bits=min and a subject test performance of 47:22% ± 34:10%. This study suggests that BCI may be applicable in practice as a computerized cognitive assessment tool. However, many improvements are required for the system...

  8. Arena3D: visualizing time-driven phenotypic differences in biological systems

    Directory of Open Access Journals (Sweden)

    Secrier Maria

    2012-03-01

    Full Text Available Abstract Background Elucidating the genotype-phenotype connection is one of the big challenges of modern molecular biology. To fully understand this connection, it is necessary to consider the underlying networks and the time factor. In this context of data deluge and heterogeneous information, visualization plays an essential role in interpreting complex and dynamic topologies. Thus, software that is able to bring the network, phenotypic and temporal information together is needed. Arena3D has been previously introduced as a tool that facilitates link discovery between processes. It uses a layered display to separate different levels of information while emphasizing the connections between them. We present novel developments of the tool for the visualization and analysis of dynamic genotype-phenotype landscapes. Results Version 2.0 introduces novel features that allow handling time course data in a phenotypic context. Gene expression levels or other measures can be loaded and visualized at different time points and phenotypic comparison is facilitated through clustering and correlation display or highlighting of impacting changes through time. Similarity scoring allows the identification of global patterns in dynamic heterogeneous data. In this paper we demonstrate the utility of the tool on two distinct biological problems of different scales. First, we analyze a medium scale dataset that looks at perturbation effects of the pluripotency regulator Nanog in murine embryonic stem cells. Dynamic cluster analysis suggests alternative indirect links between Nanog and other proteins in the core stem cell network. Moreover, recurrent correlations from the epigenetic to the translational level are identified. Second, we investigate a large scale dataset consisting of genome-wide knockdown screens for human genes essential in the mitotic process. Here, a potential new role for the gene lsm14a in cytokinesis is suggested. We also show how phenotypic

  9. Model-Driven Development of Safety Architectures

    Science.gov (United States)

    Denney, Ewen; Pai, Ganesh; Whiteside, Iain

    2017-01-01

    We describe the use of model-driven development for safety assurance of a pioneering NASA flight operation involving a fleet of small unmanned aircraft systems (sUAS) flying beyond visual line of sight. The central idea is to develop a safety architecture that provides the basis for risk assessment and visualization within a safety case, the formal justification of acceptable safety required by the aviation regulatory authority. A safety architecture is composed from a collection of bow tie diagrams (BTDs), a practical approach to manage safety risk by linking the identified hazards to the appropriate mitigation measures. The safety justification for a given unmanned aircraft system (UAS) operation can have many related BTDs. In practice, however, each BTD is independently developed, which poses challenges with respect to incremental development, maintaining consistency across different safety artifacts when changes occur, and in extracting and presenting stakeholder specific information relevant for decision making. We show how a safety architecture reconciles the various BTDs of a system, and, collectively, provide an overarching picture of system safety, by considering them as views of a unified model. We also show how it enables model-driven development of BTDs, replete with validations, transformations, and a range of views. Our approach, which we have implemented in our toolset, AdvoCATE, is illustrated with a running example drawn from a real UAS safety case. The models and some of the innovations described here were instrumental in successfully obtaining regulatory flight approval.

  10. Recommended practice for the design of a computer driven Alarm Display Facility for central control rooms of nuclear power generating stations

    International Nuclear Information System (INIS)

    Ben-Yaacov, G.

    1984-01-01

    This paper's objective is to explain the process by which design can prevent human errors in nuclear plant operation. Human factor engineering principles, data, and methods used in the design of computer driven alarm display facilities are discussed. A ''generic'', advanced Alarm Display Facility is described. It considers operator capabilities and limitations in decision-making processes, response dynamics, and human memory limitations. Highlighted are considerations of human factor criteria in the designing and layout of alarm displays. Alarm data sources are described, and their use within the Alarm Display Facility are illustrated

  11. Visual computed tomographic scoring of emphysema and its correlation with its diagnostic electrocardiographic sign: the frontal P vector.

    Science.gov (United States)

    Chhabra, Lovely; Sareen, Pooja; Gandagule, Amit; Spodick, David H

    2012-03-01

    Verticalization of the frontal P vector in patients older than 45 years is virtually diagnostic of pulmonary emphysema (sensitivity, 96%; specificity, 87%). We investigated the correlation of P vector and the computed tomographic visual score of emphysema (VSE) in patients with established diagnosis of chronic obstructive pulmonary disease/emphysema. High-resolution computed tomographic scans of 26 patients with emphysema (age, >45 years) were reviewed to assess the type and extent of emphysema using the subjective visual scoring. Electrocardiograms were independently reviewed to determine the frontal P vector. The P vector and VSE were compared for statistical correlation. Both P vector and VSE were also directly compared with the forced expiratory volume at 1 second. The VSE and the orientation of the P vector (ÂP) had an overall significant positive correlation (r = +0.68; P = .0001) in all patients, but the correlation was very strong in patients with predominant lower-lobe emphysema (r = +0.88; P = .0004). Forced expiratory volume at 1 second and ÂP had almost a linear inverse correlation in predominant lower-lobe emphysema (r = -0.92; P vertical ÂP and predominant lower-lobe emphysema reflects severe obstructive lung dysfunction. Copyright © 2012 Elsevier Inc. All rights reserved.

  12. Interactive Computer Visualization in the Introductory Chemistry Curriculum

    Science.gov (United States)

    Bragin, Victoria M.

    1996-08-01

    Increasingly, chemistry instructors, especially in two-year colleges, find themselves teaching classes where there is great disparity in the academic preparation of the students and where even those students with good mathematics and basic science backgrounds have poor English language and communication skills. This project explores the use of technological innovations to facilitate learning in introductory chemistry courses by those with a poor academic background, while also challenging those prepared to master the curriculum. An additional objective is to improve the communication skills of all students. Material is presented visually and in as engaging a fashion as possible, students are provided ready access to relevant information about the course content in ways that are adapted to their individual learning styles, and collaborative learning is encouraged, especially among those who work and live at a distance from campus. The chief tactics employed are: Development of software that can be customized to meet the varying needs of individual students, courses, and instructors. Use of simulations that, while not replacing laboratory bench experiments, allow students to practice important laboratory techniques and observe the physical behavior of chemical systems. Use of software that allows students to explore the molecular basis of chemical phenomena. Use of software that allows students to display and analyze data in ways that facilitate drawing general conclusions about the quantitative relationships between observable properties. Use of the computer as a communications device. The ability to customize software is important in adapting to different learning styles and in encouraging students to learn by discovery. For example, TitrationLab was developed so that the material may merely be presented empirically or in ways in which the principles of equilibrium are demonstrated. At the advanced level, automatically generated titration curves are used to

  13. Learning about Locomotion Patterns from Visualizations: Effects of Presentation Format and Realism

    Science.gov (United States)

    Imhof, Birgit; Scheiter, Katharina; Gerjets, Peter

    2011-01-01

    The rapid development of computer graphics technology has made possible an easy integration of dynamic visualizations into computer-based learning environments. This study examines the relative effectiveness of dynamic visualizations, compared either to sequentially or simultaneously presented static visualizations. Moreover, the degree of realism…

  14. Computer tomography in otolaryngology

    International Nuclear Information System (INIS)

    Gradzki, J.

    1981-01-01

    The principles of design and the action of computer tomography which was applied also for the diagnosis of nose, ear and throat diseases are discussed. Computer tomography makes possible visualization of the structures of the nose, nasal sinuses and facial skeleton in transverse and eoronal planes. The method enables an accurate evaluation of the position and size of neoplasms in these regions and differentiation of inflammatory exudates against malignant masses. In otology computer tomography is used particularly in the diagnosis of pontocerebellar angle tumours and otogenic brain abscesses. Computer tomography of the larynx and pharynx provides new diagnostic data owing to the possibility of obtaining transverse sections and visualization of cartilage. Computer tomograms of some cases are presented. (author)

  15. Scalable data-driven short-term traffic prediction

    NARCIS (Netherlands)

    Friso, K.; Wismans, L. J.J.; Tijink, M. B.

    2017-01-01

    Short-term traffic prediction has a lot of potential for traffic management. However, most research has traditionally focused on either traffic models-which do not scale very well to large networks, computationally-or on data-driven methods for freeways, leaving out urban arterials completely. Urban

  16. Visualization Design Environment

    Energy Technology Data Exchange (ETDEWEB)

    Pomplun, A.R.; Templet, G.J.; Jortner, J.N.; Friesen, J.A.; Schwegel, J.; Hughes, K.R.

    1999-02-01

    Improvements in the performance and capabilities of computer software and hardware system, combined with advances in Internet technologies, have spurred innovative developments in the area of modeling, simulation and visualization. These developments combine to make it possible to create an environment where engineers can design, prototype, analyze, and visualize components in virtual space, saving the time and expenses incurred during numerous design and prototyping iterations. The Visualization Design Centers located at Sandia National Laboratories are facilities built specifically to promote the ''design by team'' concept. This report focuses on designing, developing and deploying this environment by detailing the design of the facility, software infrastructure and hardware systems that comprise this new visualization design environment and describes case studies that document successful application of this environment.

  17. Computational Diagnostic: A Novel Approach to View Medical Data.

    Energy Technology Data Exchange (ETDEWEB)

    Mane, K. K. (Ketan Kirtiraj); Börner, K. (Katy)

    2007-01-01

    A transition from traditional paper-based medical records to electronic health record is largely underway. The use of electronic records offers tremendous potential to personalize patient diagnosis and treatment. In this paper, we discuss a computational diagnostic tool that uses digital medical records to help doctors gain better insight about a patient's medical condition. The paper details different interactive features of the tool which offer potential to practice evidence-based medicine and advance patient diagnosis practices. The healthcare industry is a constantly evolving domain. Research from this domain is often translated into better understanding of different medical conditions. This new knowledge often contributes towards improved diagnosis and treatment solutions for patients. But the healthcare industry lags behind to seek immediate benefits of the new knowledge as it still adheres to the traditional paper-based approach to keep track of medical records. However recently we notice a drive that promotes a transition towards electronic health record (EHR). An EHR stores patient medical records in digital format and offers potential to replace the paper health records. Earlier attempts of an EHR replicated the paper layout on the screen, representation of medical history of a patient in a graphical time-series format, interactive visualization with 2D/3D generated images from an imaging device. But an EHR can be much more than just an 'electronic view' of the paper record or a collection of images from an imaging device. In this paper, we present an EHR called 'Computational Diagnostic Tool', that provides a novel computational approach to look at patient medical data. The developed EHR system is knowledge driven and acts as clinical decision support tool. The EHR tool provides two visual views of the medical data. Dynamic interaction with data is supported to help doctors practice evidence-based decisions and make judicious

  18. SciDAC visualization and analytics center for enabling technology

    International Nuclear Information System (INIS)

    Bethel, E Wes; Johnson, Chris; Joy, Ken; Ahern, Sean; Pascucci, Valerio; Childs, Hank; Cohen, Jonathan; Duchaineau, Mark; Hamann, Bernd; Hansen, Charles; Laney, Dan; Lindstrom, Peter; Meredith, Jeremy; Ostrouchov, George; Parker, Steven; Silva, Claudio; Sanderson, Allen; Tricoche, Xavier

    2007-01-01

    The Visualization and Analytics Center for Enabling Technologies (VACET) focuses on leveraging scientific visualization and analytics software technology as an enabling technology for increasing scientific productivity and insight. Advances in computational technology have resulted in an 'information big bang,' which in turn has created a significant data understanding challenge. This challenge is widely acknowledged to be one of the primary bottlenecks in contemporary science. The vision of VACET is to adapt, extend, create when necessary, and deploy visual data analysis solutions that are responsive to the needs of DOE's computational and experimental scientists. Our center is engineered to be directly responsive to those needs and to deliver solutions for use in DOE's large open computing facilities. The research and development directly target data understanding problems provided by our scientific application stakeholders. VACET draws from a diverse set of visualization technology ranging from production quality applications and application frameworks to state-of-the-art algorithms for visualization, analysis, analytics, data manipulation, and data management

  19. Visual Climate Knowledge Discovery within a Grid Environment

    Science.gov (United States)

    Heitzler, Magnus; Kiertscher, Simon; Lang, Ulrich; Nocke, Thomas; Wahnes, Jens; Winkelmann, Volker

    2013-04-01

    The C3Grid-INAD project aims to provide a common grid infrastructure for the climate science community to improve access to climate related data and domain workflows via the Internet. To make sense of the heterogeneous, often large-sized or even dynamically generated and modified files originating from C3Grid, a highly flexible and user-friendly analysis software is needed to run on different high-performance computing nodes within the grid environment, when requested by a user. Because visual analysis tools directly address human visual perception and therefore are being considered to be highly intuitive, two distinct visualization workflows have been integrated in C3Grid-INAD, targeting different application backgrounds. First, a GrADS-based workflow enables the ad-hoc visualization of selected datasets in respect to data source, temporal and spatial extent, as well as variables of interest. Being low in resource demands, this workflow allows for users to gain fast insights through basic spatial visualization. For more advanced visual analysis purposes, a second workflow enables the user to start a visualization session via Virtual Network Computing (VNC) and VirtualGL to access high-performance computing nodes on which a wide variety of different visual analysis tools are provided. These are made available using the easy-to-use software system SimEnvVis. Considering metadata as well as user preferences and analysis goals, SimEnvVis evaluates the attached tools and launches the selected visual analysis tool by providing a dynamically parameterized template. This approach facilitates the selection of the most suitable tools, and at the same time eases the process of familiarization with them. Because of a higher demand for computational resources, SimEnvVis-sessions are restricted to a smaller set of users at a time. This architecture enables climate scientists not only to remotely access, but also to visually analyze highly heterogeneous data originating from C3

  20. Pemanfaatan Pemrograman Visual Sebagai Sarana Pengenalan Pemrograman Komputer Untuk Pembuatan Game Edukasi

    Directory of Open Access Journals (Sweden)

    Dedi Gunawan

    2015-09-01

    Full Text Available Visual programming is a tools in computer programming which aims to give easy understanding in writing code program. The main users of visual programming are students and people who have no experiences in making computer code and lack of computer programming language.             Visual programming gives advantages to develop any kind of application software such as game and application related to education that are the most common applications. This research was conducted to the teachers who teach Al-Quran for children learning in order to know the benefit of using visual programming in terms of creating an animation and game education.             Several approach has been conducted in this research. The first is surveying the knowledge in computer programming of the research object by using questioners. Following that, we provide a training of using visual programming and the last is conduction survey in order to know the progress of study. Based on the questioners data, it can be found that visual programming is very useful to introduce computer programming for people who have limited computer background. The data shows that 60% respondent believe that the visual programming is easy to follow, while the rest says it is hard to do.

  1. Enhancing Nuclear Newcomer Training with 3D Visualization Learning Tools

    International Nuclear Information System (INIS)

    Gagnon, V.

    2016-01-01

    Full text: While the nuclear power industry is trying to reinforce its safety and regain public support post-Fukushima, it is also faced with a very real challenge that affects its day-to-day activities: a rapidly aging workforce. Statistics show that close to 40% of the current nuclear power industry workforce will retire within the next five years. For newcomer countries, the challenge is even greater, having to develop a completely new workforce. The workforce replacement effort introduces nuclear newcomers of a new generation with different backgrounds and affinities. Major lifestyle differences between the two generations of workers result, amongst other things, in different learning habits and needs for this new breed of learners. Interactivity, high visual content and quick access to information are now necessary to achieve a high level of retention. To enhance existing training programmes or to support the establishment of new training programmes for newcomer countries, L-3 MAPPS has devised learning tools to enhance these training programmes focused on the “Practice-by-Doing” principle. L-3 MAPPS has coupled 3D computer visualization with high-fidelity simulation to bring real-time, simulation-driven animated components and systems allowing immersive and participatory, individual or classroom learning. (author

  2. Visualizing stressful aspects of repetitive motion tasks and opportunities for ergonomic improvements using computer vision.

    Science.gov (United States)

    Greene, Runyu L; Azari, David P; Hu, Yu Hen; Radwin, Robert G

    2017-11-01

    Patterns of physical stress exposure are often difficult to measure, and the metrics of variation and techniques for identifying them is underdeveloped in the practice of occupational ergonomics. Computer vision has previously been used for evaluating repetitive motion tasks for hand activity level (HAL) utilizing conventional 2D videos. The approach was made practical by relaxing the need for high precision, and by adopting a semi-automatic approach for measuring spatiotemporal characteristics of the repetitive task. In this paper, a new method for visualizing task factors, using this computer vision approach, is demonstrated. After videos are made, the analyst selects a region of interest on the hand to track and the hand location and its associated kinematics are measured for every frame. The visualization method spatially deconstructs and displays the frequency, speed and duty cycle components of tasks that are part of the threshold limit value for hand activity for the purpose of identifying patterns of exposure associated with the specific job factors, as well as for suggesting task improvements. The localized variables are plotted as a heat map superimposed over the video, and displayed in the context of the task being performed. Based on the intensity of the specific variables used to calculate HAL, we can determine which task factors most contribute to HAL, and readily identify those work elements in the task that contribute more to increased risk for an injury. Work simulations and actual industrial examples are described. This method should help practitioners more readily measure and interpret temporal exposure patterns and identify potential task improvements. Copyright © 2017. Published by Elsevier Ltd.

  3. Interactive visualization of Earth and Space Science computations

    Science.gov (United States)

    Hibbard, William L.; Paul, Brian E.; Santek, David A.; Dyer, Charles R.; Battaiola, Andre L.; Voidrot-Martinez, Marie-Francoise

    1994-01-01

    Computers have become essential tools for scientists simulating and observing nature. Simulations are formulated as mathematical models but are implemented as computer algorithms to simulate complex events. Observations are also analyzed and understood in terms of mathematical models, but the number of these observations usually dictates that we automate analyses with computer algorithms. In spite of their essential role, computers are also barriers to scientific understanding. Unlike hand calculations, automated computations are invisible and, because of the enormous numbers of individual operations in automated computations, the relation between an algorithm's input and output is often not intuitive. This problem is illustrated by the behavior of meteorologists responsible for forecasting weather. Even in this age of computers, many meteorologists manually plot weather observations on maps, then draw isolines of temperature, pressure, and other fields by hand (special pads of maps are printed for just this purpose). Similarly, radiologists use computers to collect medical data but are notoriously reluctant to apply image-processing algorithms to that data. To these scientists with life-and-death responsibilities, computer algorithms are black boxes that increase rather than reduce risk. The barrier between scientists and their computations can be bridged by techniques that make the internal workings of algorithms visible and that allow scientists to experiment with their computations. Here we describe two interactive systems developed at the University of Wisconsin-Madison Space Science and Engineering Center (SSEC) that provide these capabilities to Earth and space scientists.

  4. Molecular simulations and visualization: introduction and overview.

    Science.gov (United States)

    Hirst, Jonathan D; Glowacki, David R; Baaden, Marc

    2014-01-01

    Here we provide an introduction and overview of current progress in the field of molecular simulation and visualization, touching on the following topics: (1) virtual and augmented reality for immersive molecular simulations; (2) advanced visualization and visual analytic techniques; (3) new developments in high performance computing; and (4) applications and model building.

  5. The primary visual cortex in the neural circuit for visual orienting

    Science.gov (United States)

    Zhaoping, Li

    The primary visual cortex (V1) is traditionally viewed as remote from influencing brain's motor outputs. However, V1 provides the most abundant cortical inputs directly to the sensory layers of superior colliculus (SC), a midbrain structure to command visual orienting such as shifting gaze and turning heads. I will show physiological, anatomical, and behavioral data suggesting that V1 transforms visual input into a saliency map to guide a class of visual orienting that is reflexive or involuntary. In particular, V1 receives a retinotopic map of visual features, such as orientation, color, and motion direction of local visual inputs; local interactions between V1 neurons perform a local-to-global computation to arrive at a saliency map that highlights conspicuous visual locations by higher V1 responses. The conspicuous location are usually, but not always, where visual input statistics changes. The population V1 outputs to SC, which is also retinotopic, enables SC to locate, by lateral inhibition between SC neurons, the most salient location as the saccadic target. Experimental tests of this hypothesis will be shown. Variations of the neural circuit for visual orienting across animal species, with more or less V1 involvement, will be discussed. Supported by the Gatsby Charitable Foundation.

  6. The role of visualization in learning from computer-based images

    Science.gov (United States)

    Piburn, Michael D.; Reynolds, Stephen J.; McAuliffe, Carla; Leedy, Debra E.; Birk, James P.; Johnson, Julia K.

    2005-05-01

    Among the sciences, the practice of geology is especially visual. To assess the role of spatial ability in learning geology, we designed an experiment using: (1) web-based versions of spatial visualization tests, (2) a geospatial test, and (3) multimedia instructional modules built around QuickTime Virtual Reality movies. Students in control and experimental sections were administered measures of spatial orientation and visualization, as well as a content-based geospatial examination. All subjects improved significantly in their scores on spatial visualization and the geospatial examination. There was no change in their scores on spatial orientation. A three-way analysis of variance, with the geospatial examination as the dependent variable, revealed significant main effects favoring the experimental group and a significant interaction between treatment and gender. These results demonstrate that spatial ability can be improved through instruction, that learning of geological content will improve as a result, and that differences in performance between the genders can be eliminated.

  7. Improving visual skills: II-remote assessment via Internet.

    Science.gov (United States)

    Powers, Maureen K; Grisham, J David; Wurm, Janice K; Wurm, William C

    2009-02-01

    Even though poor readers often have poor visual skills, such as binocular coordination and oculomotor control, students' visual skills are rarely assessed. Computer assessments have the potential to assist in identifying students whose visual skills are deficient. This study compared assessments made by an Internet-based computer orthoptics program with those of an on-site vision therapist. Students (N = 41) in grades 1 through 8, reading at least 2 levels below grade, were assessed for visual skill dysfunction (including binocular fusion and tracking ability) by a vision therapist at their school in Wisconsin. The therapist determined whether the student had adequate visual skills based on clinical and behavioral observations. A "remote" investigator located in California determined the adequacy of accommodative facility, tracking, and vergence skills in the same students, based on quantitative progress through the modules of an Internet-based computer orthoptics training program during 3 assessment sessions. The on-site therapist made 33 referrals for possible visual skills training (80%). The remote investigator made 25 referrals (61%), all of which were consistent with referrals made by the on-site therapist; thus, no false-positives occurred when using the remote assessment technique. The 8 additional referrals by the therapist were attributed to the ability to observe student behavior during assessment. Remote assessment of visual skills via an Internet orthoptics program may provide a simple means to detect visual skill problems experienced by poor readers.

  8. Visualization and mathematics III

    CERN Document Server

    Polthier, Konrad

    2003-01-01

    This research book on Mathematical Visualization contains state of the art presentations on visualization problems in mathematics, on fundamental mathematical research in computer graphics, and on software frameworks for the application of visualization to real-world problems. All contributions were written by leading experts in the field and peer-refereed by an international editorial team. The book grew out of the third international workshop "Visualization and Mathematics", which was held from May 22-25, 2002 in Berlin. The themes of the book cover important recent developments on - Geometry and Combinatorics of Meshes - Discrete Vector Fields and Topology - Geometric Modelling - Image Based Visualization - Software Environments and Applications - Education and Communication The variety of topics makes the book a suitable resource for researchers, lecturers, and practitioners; http://www-sfb288.math.tu-berlin.de/vismath/

  9. Event- and Time-Driven Techniques Using Parallel CPU-GPU Co-processing for Spiking Neural Networks.

    Science.gov (United States)

    Naveros, Francisco; Garrido, Jesus A; Carrillo, Richard R; Ros, Eduardo; Luque, Niceto R

    2017-01-01

    Modeling and simulating the neural structures which make up our central neural system is instrumental for deciphering the computational neural cues beneath. Higher levels of biological plausibility usually impose higher levels of complexity in mathematical modeling, from neural to behavioral levels. This paper focuses on overcoming the simulation problems (accuracy and performance) derived from using higher levels of mathematical complexity at a neural level. This study proposes different techniques for simulating neural models that hold incremental levels of mathematical complexity: leaky integrate-and-fire (LIF), adaptive exponential integrate-and-fire (AdEx), and Hodgkin-Huxley (HH) neural models (ranged from low to high neural complexity). The studied techniques are classified into two main families depending on how the neural-model dynamic evaluation is computed: the event-driven or the time-driven families. Whilst event-driven techniques pre-compile and store the neural dynamics within look-up tables, time-driven techniques compute the neural dynamics iteratively during the simulation time. We propose two modifications for the event-driven family: a look-up table recombination to better cope with the incremental neural complexity together with a better handling of the synchronous input activity. Regarding the time-driven family, we propose a modification in computing the neural dynamics: the bi-fixed-step integration method. This method automatically adjusts the simulation step size to better cope with the stiffness of the neural model dynamics running in CPU platforms. One version of this method is also implemented for hybrid CPU-GPU platforms. Finally, we analyze how the performance and accuracy of these modifications evolve with increasing levels of neural complexity. We also demonstrate how the proposed modifications which constitute the main contribution of this study systematically outperform the traditional event- and time-driven techniques under

  10. Teach yourself visually Adobe Dreamweaver CS6

    CERN Document Server

    Warner, Janine

    2012-01-01

    Learn to design and maintain content-rich websites the Visual way With more than 90 percent market share, Dreamweaver is the preferred tool for professional website design and production. For those who learn best visually, this colorful, step-by-step guide is the perfect way to learn the program and start building websites with "wow". Numbered steps and full-color screen shots show you just how to navigate the program, format and style text, create web-based forms and pages, build data-driven sites, and maintain a fully functioning website. All the enhancements of the newest version are cover

  11. Quantum work distribution for a driven diatomic molecule

    International Nuclear Information System (INIS)

    Leonard, Alison; Deffner, Sebastian

    2015-01-01

    Highlights: • A method for calculating the time-dependent solution for a driven system is proposed. • These solutions are used to compute the quantum work distribution. • This distribution is calculated for the Morse potential mimicking a diatomic molecule. • Due to bound and scattering states distribution exhibits continuous and discrete part. • Result is compared with that of a harmonic approximation. - Abstract: We compute the quantum work distribution for a driven Morse oscillator. To this end, we solve the time-dependent dynamics for a scale-invariant process, from which the exact expressions for the transition probabilities are found. Special emphasis is put on the contributions to the work distribution from discrete (bound) and continuous (scattering) parts of the spectrum. The analysis is concluded by comparing the work distribution for the exact Morse potential and the one resulting from a harmonic approximation

  12. Visualization of numerically simulated aerodynamic flow fields

    International Nuclear Information System (INIS)

    Hian, Q.L.; Damodaran, M.

    1991-01-01

    The focus of this paper is to describe the development and the application of an interactive integrated software to visualize numerically simulated aerodynamic flow fields so as to enable the practitioner of computational fluid dynamics to diagnose the numerical simulation and to elucidate essential flow physics from the simulation. The input to the software is the numerical database crunched by a supercomputer and typically consists of flow variables and computational grid geometry. This flow visualization system (FVS), written in C language is targetted at the Personal IRIS Workstations. In order to demonstrate the various visualization modules, the paper also describes the application of this software to visualize two- and three-dimensional flow fields past aerodynamic configurations which have been numerically simulated on the NEC-SXIA Supercomputer. 6 refs

  13. A novel thermally driven rotor-vane/pressure-exchange ejector refrigeration system with environmental benefits and energy efficiency

    International Nuclear Information System (INIS)

    Hong, W.J.; Alhussan, Khaled; Zhang Hongfang; Garris, Charles A.

    2004-01-01

    The latest results of an ongoing coordinated experimental and computational program on the design and performance of a novel supersonic rotor-vane/pressure-exchange ejector for thermally driven ejector refrigeration systems are presented. For the supersonic rotor-vane/pressure-exchange ejector, careful management of the entropy rise through the oblique shocks and boundary layers is required for obtaining an advance in ejector performance. Since the invention of this new ejector is quite recent, understanding its aerodynamics, with the consequent optimization of performance, is in the formative stage. This paper shows how the supersonic aerodynamics is managed to provide the desirable flow induction characteristics through computational study and, in parallel, experimental results including flow visualization showing actual behavior with different-shaped rotor vanes. The importance of the existence of the tail part with a long expansion ramp, the sharp leading edge such as knife-edge, the proper height of leading edges, for the overall shape of rotor vane, were observed. Also the larger spin-angle rotor vane produces better flow induction and mixing between primary flow and secondary flow

  14. Augmented Reality Prototype for Visualizing Large Sensors’ Datasets

    Directory of Open Access Journals (Sweden)

    Folorunso Olufemi A.

    2011-04-01

    Full Text Available This paper addressed the development of an augmented reality (AR based scientific visualization system prototype that supports identification, localisation, and 3D visualisation of oil leakages sensors datasets. Sensors generates significant amount of multivariate datasets during normal and leak situations which made data exploration and visualisation daunting tasks. Therefore a model to manage such data and enhance computational support needed for effective explorations are developed in this paper. A challenge of this approach is to reduce the data inefficiency. This paper presented a model for computing information gain for each data attributes and determine a lead attribute.The computed lead attribute is then used for the development of an AR-based scientific visualization interface which automatically identifies, localises and visualizes all necessary data relevant to a particularly selected region of interest (ROI on the network. Necessary architectural system supports and the interface requirements for such visualizations are also presented.

  15. Building effective learning experiences around visualizations: NASA Eyes on the Solar System and Infiniscope

    Science.gov (United States)

    Tamer, A. J. J.; Anbar, A. D.; Elkins-Tanton, L. T.; Klug Boonstra, S.; Mead, C.; Swann, J. L.; Hunsley, D.

    2017-12-01

    Advances in scientific visualization and public access to data have transformed science outreach and communication, but have yet to realize their potential impacts in the realm of education. Computer-based learning is a clear bridge between visualization and education, but creating high-quality learning experiences that leverage existing visualizations requires close partnerships among scientists, technologists, and educators. The Infiniscope project is working to foster such partnerships in order to produce exploration-driven learning experiences around NASA SMD data and images, leveraging the principles of ETX (Education Through eXploration). The visualizations inspire curiosity, while the learning design promotes improved reasoning skills and increases understanding of space science concepts. Infiniscope includes both a web portal to host these digital learning experiences, as well as a teaching network of educators using and modifying these experiences. Our initial efforts to enable student discovery through active exploration of the concepts associated with Small Worlds, Kepler's Laws, and Exoplanets led us to develop our own visualizations at Arizona State University. Other projects focused on Astrobiology and Mars geology led us to incorporate an immersive Virtual Field Trip platform into the Infiniscope portal in support of virtual exploration of scientifically significant locations. Looking to apply ETX design practices with other visualizations, our team at Arizona State partnered with the Jet Propulsion Lab to integrate the web-based version of NASA Eyes on the Eclipse within Smart Sparrow's digital learning platform in a proof-of-concept focused on the 2017 Eclipse. This goes a step beyond the standard features of "Eyes" by wrapping guided exploration, focused on a specific learning goal into standards-aligned lesson built around the visualization, as well as its distribution through Infiniscope and it's digital teaching network. Experience from this

  16. SciDAC Visualization and Analytics Center for Enabling Technologies

    Energy Technology Data Exchange (ETDEWEB)

    Joy, Kenneth I. [Univ. of California, Davis, CA (United States)

    2014-09-14

    This project focuses on leveraging scientific visualization and analytics software technology as an enabling technology for increasing scientific productivity and insight. Advances in computational technology have resulted in an "information big bang," which in turn has created a significant data understanding challenge. This challenge is widely acknowledged to be one of the primary bottlenecks in contemporary science. The vision for our Center is to respond directly to that challenge by adapting, extending, creating when necessary and deploying visualization and data understanding technologies for our science stakeholders. Using an organizational model as a Visualization and Analytics Center for Enabling Technologies (VACET), we are well positioned to be responsive to the needs of a diverse set of scientific stakeholders in a coordinated fashion using a range of visualization, mathematics, statistics, computer and computational science and data management technologies.

  17. Boxes of Model Building and Visualization.

    Science.gov (United States)

    Turk, Dušan

    2017-01-01

    Macromolecular crystallography and electron microscopy (single-particle and in situ tomography) are merging into a single approach used by the two coalescing scientific communities. The merger is a consequence of technical developments that enabled determination of atomic structures of macromolecules by electron microscopy. Technological progress in experimental methods of macromolecular structure determination, computer hardware, and software changed and continues to change the nature of model building and visualization of molecular structures. However, the increase in automation and availability of structure validation are reducing interactive manual model building to fiddling with details. On the other hand, interactive modeling tools increasingly rely on search and complex energy calculation procedures, which make manually driven changes in geometry increasingly powerful and at the same time less demanding. Thus, the need for accurate manual positioning of a model is decreasing. The user's push only needs to be sufficient to bring the model within the increasing convergence radius of the computing tools. It seems that we can now better than ever determine an average single structure. The tools work better, requirements for engagement of human brain are lowered, and the frontier of intellectual and scientific challenges has moved on. The quest for resolution of new challenges requires out-of-the-box thinking. A few issues such as model bias and correctness of structure, ongoing developments in parameters defining geometric restraints, limitations of the ideal average single structure, and limitations of Bragg spot data are discussed here, together with the challenges that lie ahead.

  18. Adiabatic graph-state quantum computation

    International Nuclear Information System (INIS)

    Antonio, B; Anders, J; Markham, D

    2014-01-01

    Measurement-based quantum computation (MBQC) and holonomic quantum computation (HQC) are two very different computational methods. The computation in MBQC is driven by adaptive measurements executed in a particular order on a large entangled state. In contrast in HQC the system starts in the ground subspace of a Hamiltonian which is slowly changed such that a transformation occurs within the subspace. Following the approach of Bacon and Flammia, we show that any MBQC on a graph state with generalized flow (gflow) can be converted into an adiabatically driven holonomic computation, which we call adiabatic graph-state quantum computation (AGQC). We then investigate how properties of AGQC relate to the properties of MBQC, such as computational depth. We identify a trade-off that can be made between the number of adiabatic steps in AGQC and the norm of H-dot as well as the degree of H, in analogy to the trade-off between the number of measurements and classical post-processing seen in MBQC. Finally the effects of performing AGQC with orderings that differ from standard MBQC are investigated. (paper)

  19. NUMERICAL SIMULATIONS OF FLOW BEHAVIOR IN DRIVEN CAVITY AT HIGH REYNOLDS NUMBERS

    Directory of Open Access Journals (Sweden)

    Fudhail Bin Abdul Munir

    2012-02-01

    Full Text Available In recent years, due to rapidly increasing computational power, computational methods have become the essential tools to conduct researches in various engineering fields.  In parallel to the development of ultra high speed digital computers, computational fluid dynamics (CFD has become the new third approach apart from theory and experiment in the philosophical study and development of fluid dynamics.  Lattice Boltzmann method (LBM is an alternative method to conventional CFD.  LBM is relatively new approach that uses simple microscopic models to simulate complicated microscopic behavior of transport phenomena.  In this paper, fluid flow behaviors of steady incompressible flow inside lid driven square cavity are studied.  Numerical calculations are conducted for different Reynolds numbers by using Lattice Boltzmann scheme.  The objective of the paper is to demonstrate the capability of this lattice Boltzmann scheme for engineering applications particularly in fluid transport phenomena. Keywords-component; lattice Boltzmann method, lid driven cavity, computational fluid dynamics.

  20. Imaging visual function of the human brain

    International Nuclear Information System (INIS)

    Marg, E.

    1988-01-01

    Imaging of human brain structure and activity with particular reference to visual function is reviewed along with methods of obtaining the data including computed tomographic (CT) scan, magnetic resonance imaging (MRI), magnetic resonance spectroscopy (MRS), and positron emission tomography (PET). The literature is reviewed and the potential for a new understanding of brain visual function is discussed. PET is reviewed from basic physical principles to the most recent visual brain findings with oxygen-15. It is shown that there is a potential for submillimeter localization of visual functions with sequentially different visual stimuli designed for the temporal separation of the responses. Single photon emission computed tomography (SPECT), a less expensive substitute for PET, is also discussed. MRS is covered from basic physical principles to the current state of the art of in vivo biochemical analysis. Future possible clinical applications are discussed. Improved understanding of the functional neural organization of vision and brain will open a window to maps and circuits of human brain function.119 references