WorldWideScience

Sample records for based desktop environment

  1. ANDROID BASED REMOTE DESKTOP CLIENT

    Directory of Open Access Journals (Sweden)

    AJIT KOTKAR

    2013-04-01

    Full Text Available Android based remote desktop client is a remote control system which allows you to view and interact with one computer (known as “server” to another computer or cellular phones (Android OS anywhere on the intranet. A viewer is provided on the cellular phone that enables the user to see and manipulate the desktop of remote systems such as MS Windows. The system to be accessed must be running a server and it must be attached to a network. A proxy is used to send the image of the desktop to the cellular phone, to convert different devices, to suppress network traffics, and to support recovery from an unscheduled disconnection. A prototype of the proposed system been implemented using Android and will be tested on a Android Virtual Device emulator. To reduce user effort and solve problems inherent to the cellular phone’s small screen, several functions are provided on the cellular viewer. Virtual Network Computing protocol is used to access Graphical User Interface of remote computer. It is based on the concept of a Remote Frame Buffer or RFB. The system will use Remote method invocation (RMI and screen image capturing techniques of API’s to implement VNC. All functions such mouse clicking, opening files, Playing media can be perform on server computer.

  2. The Grid Shared Desktop: a bootstrapping environment for collaboration

    OpenAIRE

    Dugénie, Pascal; Lemoisson, Philippe; Jonquet, Clement; Crubézy, Monica; Laurenço, Claude

    2006-01-01

    The paradigm shift from an information-sharing infrastructure (i.e., the Web) to a resource-sharing infrastructure (i.e., the Grid) has open new perspectives for CSCL (Computer Supported Collaborative Learning). With Grid, it is now possible to envisage a scalable infrastructure that offers live collaborative environments in a secure manner. The Grid Shared Desktop (GSD) is one such collaborative environment that inherits from the desktop as a natural human- machine interface to become a mult...

  3. An interactive physics-based unmanned ground vehicle simulator leveraging open source gaming technology: progress in the development and application of the virtual autonomous navigation environment (VANE) desktop

    Science.gov (United States)

    Rohde, Mitchell M.; Crawford, Justin; Toschlog, Matthew; Iagnemma, Karl D.; Kewlani, Guarav; Cummins, Christopher L.; Jones, Randolph A.; Horner, David A.

    2009-05-01

    It is widely recognized that simulation is pivotal to vehicle development, whether manned or unmanned. There are few dedicated choices, however, for those wishing to perform realistic, end-to-end simulations of unmanned ground vehicles (UGVs). The Virtual Autonomous Navigation Environment (VANE), under development by US Army Engineer Research and Development Center (ERDC), provides such capabilities but utilizes a High Performance Computing (HPC) Computational Testbed (CTB) and is not intended for on-line, real-time performance. A product of the VANE HPC research is a real-time desktop simulation application under development by the authors that provides a portal into the HPC environment as well as interaction with wider-scope semi-automated force simulations (e.g. OneSAF). This VANE desktop application, dubbed the Autonomous Navigation Virtual Environment Laboratory (ANVEL), enables analysis and testing of autonomous vehicle dynamics and terrain/obstacle interaction in real-time with the capability to interact within the HPC constructive geo-environmental CTB for high fidelity sensor evaluations. ANVEL leverages rigorous physics-based vehicle and vehicle-terrain interaction models in conjunction with high-quality, multimedia visualization techniques to form an intuitive, accurate engineering tool. The system provides an adaptable and customizable simulation platform that allows developers a controlled, repeatable testbed for advanced simulations. ANVEL leverages several key technologies not common to traditional engineering simulators, including techniques from the commercial video-game industry. These enable ANVEL to run on inexpensive commercial, off-the-shelf (COTS) hardware. In this paper, the authors describe key aspects of ANVEL and its development, as well as several initial applications of the system.

  4. Efficient Sustainable Operation Mechanism of Distributed Desktop Integration Storage Based on Virtualization with Ubiquitous Computing

    Directory of Open Access Journals (Sweden)

    Hyun-Woo Kim

    2015-06-01

    Full Text Available Following the rapid growth of ubiquitous computing, many jobs that were previously manual have now been automated. This automation has increased the amount of time available for leisure; diverse services are now being developed for this leisure time. In addition, the development of small and portable devices like smartphones, diverse Internet services can be used regardless of time and place. Studies regarding diverse virtualization are currently in progress. These studies aim to determine ways to efficiently store and process the big data generated by the multitude of devices and services in use. One topic of such studies is desktop storage virtualization, which integrates distributed desktop resources and provides these resources to users to integrate into distributed legacy desktops via virtualization. In the case of desktop storage virtualization, high availability of virtualization is necessary and important for providing reliability to users. Studies regarding hierarchical structures and resource integration are currently in progress. These studies aim to create efficient data distribution and storage for distributed desktops based on resource integration environments. However, studies regarding efficient responses to server faults occurring in desktop-based resource integration environments have been insufficient. This paper proposes a mechanism for the sustainable operation of desktop storage (SODS for high operational availability. It allows for the easy addition and removal of desktops in desktop-based integration environments. It also activates alternative servers when a fault occurs within a system.

  5. CHPS: An Environment for Collaborative Execution on Heterogeneous Desktop Systems

    Directory of Open Access Journals (Sweden)

    Aleksandar Ilić

    2011-01-01

    Full Text Available

    Modern commodity desktop computers equipped with multi-core Central Processing Units (CPUs and specialized but programmable co-processors are capable of providing a remarkable computational performance. However, approaching this performance is not a trivial task as it requires the coordination of architecturally different devices for cooperative execution. Coordinating the use of the full set of processing units demands careful coalescing of diverse programing models and addressing the challenges imposed by the overall system complexity.

    In order to exploit the computational power of a heterogeneous desktop system, such as a platform consisting of a multi-core CPU and a Graphics Processing Unit (GPU, we propose herein a collaborative execution environment that allows to cooperatively execute a single application by exploiting both task and data parallelism. In particular, the proposed environment is able to use the different native programming models according to the device type, e.g., the application processing interfaces such as OpenMP for the CPU and Compute Unified Device Architecture (CUDA for the GPU devices. The data and task level parallelism is exploited for both types of processors by relying on the task description scheme defined by the proposed environment.

    The relevance of the proposed approach is demonstrated in a heterogeneous system with a quad-core CPU and a GPU for linear algebra and digital signal processing applications. We obtain significant performance gains in comparison to both single core and multi-core executions when computing matrix multiplication and Fast Fourier Transform (FFT.

  6. Desktop multimedia environments to support collaborative distance learning

    NARCIS (Netherlands)

    Collis, Betty; Smith, Carmel

    1997-01-01

    Desktop multimedia conferencing, when two or more persons can communicate among themselves via personal computers with the opportunity to see and hear one another as well as communicate via text messages while working with commonly available stored resources, appears to have important applications t

  7. Research and implementation of a Web-based remote desktop image monitoring system

    International Nuclear Information System (INIS)

    It studied and implemented an ISS (Image Snapshot Server) system based on Web, using Java Web technology. The ISS system consisted of client web browser and server. The server part could be divided into three modules as the screen shots software, web server and Oracle database. Screen shots software intercepted the desktop environment of the remote monitored PC and sent these pictures to a Tomcat web server for displaying on the web at real time. At the same time, these pictures were also saved in an Oracle database. Through the web browser, monitor person can view the real-time and historical desktop pictures of the monitored PC during some period. It is very convenient for any user to monitor the desktop image of remote monitoring PC. (authors)

  8. Applications and a Three-dimensional Desktop Environment for an Immersive Virtual Reality System

    CERN Document Server

    Kageyama, Akira

    2013-01-01

    We developed an application launcher called Multiverse for scientific visualizations in a CAVE-type virtual reality (VR) system. Multiverse can be regarded as a type of three-dimensional (3D) desktop environment. In Multiverse, a user in a CAVE room can browse multiple visualization applications with 3D icons and explore movies that float in the air. Touching one of the movies causes "teleportation" into the application's VR space. After analyzing the simulation data using the application, the user can jump back into Multiverse's VR desktop environment in the CAVE.

  9. Applications and a three-dimensional desktop environment for an immersive virtual reality system

    International Nuclear Information System (INIS)

    We developed an application launcher called Multiverse for scientific visualizations in a CAVE-type virtual reality (VR) system. Multiverse can be regarded as a type of three-dimensional (3D) desktop environment. In Multiverse, a user in a CAVE room can browse multiple visualization applications with 3D icons and explore movies that float in the air. Touching one of the movies causes ''teleportation'' into the application's VR space. After analyzing the simulation data using the application, the user can jump back into Multiverse's VR desktop environment in the CAVE

  10. Laptops vs. Desktops in a Google Groups Environment: A Study on Collaborative Learning

    Directory of Open Access Journals (Sweden)

    Steven Lopes Abrantes

    2011-01-01

    Full Text Available Current literature on m-learning refers to the lack of studies on real use of m-learning applications and how they can compete with current desktop counterparts. The study consists of an experiment involving one hundred and twelve students of higher education and a set of learning activities that they have to accomplish. This study has the main objective to validate if the students that use laptops or desktops are in the flow experience and which of them are more in the flow experience, when using Google Groups. The used approach is based on the flow experience introduced by [1]. It was possible to conclude that students have experienced the flow state both by students using laptops or desktops, but having the laptop students a more positive effect in the flow experience.

  11. The use of the webcam for teaching a foreign language in a desktop videoconferencing environment

    OpenAIRE

    Develotte, Christine; Guichon, Nicolas; Vincent, Caroline

    2010-01-01

    International audience This paper explores how language teachers learn to teach with a synchronous multimodal setup (Skype), and it focuses on their use of the webcam during the pedagogical interaction. First, we analyze the ways that French graduate students learning to teach online use the multimodal resources available in a desktop videoconferencing (DVC) environment to monitor pedagogical interactions with intermediate level learners of French in a North-American university. Then, we e...

  12. No effect of ambient odor on the affective appraisal of a desktop virtual environment with signs of disorder.

    Directory of Open Access Journals (Sweden)

    Alexander Toet

    Full Text Available BACKGROUND: Desktop virtual environments (VEs are increasingly deployed to study the effects of environmental qualities and interventions on human behavior and safety related concerns in built environments. For these applications it is essential that users appraise the affective qualities of the VE similar to those of its real world counterpart. Previous studies have shown that factors like simulated lighting, sound and dynamic elements all contribute to the affective appraisal of a desktop VE. Since ambient odor is known to affect the affective appraisal of real environments, and has been shown to increase the sense of presence in immersive VEs, it may also be an effective tool to tune the affective appraisal of desktop VEs. This study investigated if exposure to ambient odor can modulate the affective appraisal of a desktop VE with signs of public disorder. METHOD: Participants explored a desktop VE representing a suburban neighborhood with signs of public disorder (neglect, vandalism and crime, while being exposed to either room air or subliminal levels of unpleasant (tar or pleasant (cut grass ambient odor. Whenever they encountered signs of disorder they reported their safety related concerns and associated affective feelings. RESULTS: Signs of crime in the desktop VE were associated with negative affective feelings and concerns for personal safety and personal property. However, there was no significant difference between reported safety related concerns and affective connotations in the control (no-odor and in each of the two ambient odor conditions. CONCLUSION: Ambient odor did not affect safety related concerns and affective connotations associated with signs of disorder in the desktop VE. Thus, semantic congruency between ambient odor and a desktop VE may not be sufficient to influence its affective appraisal, and a more realistic simulation in which simulated objects appear to emit scents may be required to achieve this goal.

  13. FEASIBILITY OF DESKTOP VIRTUALIZATION PER SOFTWARE SERVICES AND LOCAL HARDWARE BASED ON THE NETWORK THROUGHPUT

    Directory of Open Access Journals (Sweden)

    Vitor Chaves De Oliveira

    2013-01-01

    Full Text Available In recent years, virtualization computing has become a worldwide reality present in datacenters servers of most organizations. The motivations for the use of this solution are focused primarily on cost reduction and increases in availability, integrity and security of data. Based on these benefits, recently it was started the use of this technology for personal computers as well. That is, for desktops, giving birth to the so-called desktop virtualization. Given the technical advantages of the approach, its growth has been so significant that, before 2014, it is expected to be present in over 90% of organizations. However, this new method is completely based on a physical client-server architecture, which increases the importance of the communication network that makes this technique possible. Therefore, analyzing the network in order to investigate the effects according to the environment implemented becomes crucial. In this study it’s varied the local’s client hardware and the application, i.e., the service used. The purpose was to detail their effects on computer networks in a Quality of Service (QoS parameter, throughput. Secondarily are outlined perceptions regarding the Quality of Experience (QoE? This culminated in an assessment that traces the feasibility for applying this technology.

  14. Efficiency Sustainability Resource Visual Simulator for Clustered Desktop Virtualization Based on Cloud Infrastructure

    Directory of Open Access Journals (Sweden)

    Jong Hyuk Park

    2014-11-01

    Full Text Available Following IT innovations, manual operations have been automated, improving the overall quality of life. This has been possible because an organic topology has been formed among many diverse smart devices grafted onto real life. To provide services to these smart devices, enterprises or users use the cloud. Cloud services are divided into infrastructure as a service (IaaS, platform as a service (PaaS and software as a service (SaaS. SaaS is operated on PaaS, and PaaS is operated on IaaS. Since IaaS is the foundation of all services, algorithms for the efficient operation of virtualized resources are required. Among these algorithms, desktop resource virtualization is used for high resource availability when existing desktop PCs are unavailable. For this high resource availability, clustering for hierarchical structures is important. In addition, since many clustering algorithms show different percentages of the main resources depending on the desktop PC distribution rates and environments, selecting appropriate algorithms is very important. If diverse attempts are made to find algorithms suitable for the operating environments’ desktop resource virtualization, huge costs are incurred for the related power, time and labor. Therefore, in the present paper, a desktop resource virtualization clustering simulator (DRV-CS, a clustering simulator for selecting clusters of desktop virtualization clusters to be maintained sustainably, is proposed. The DRV-CS provides simulations, so that clustering algorithms can be selected and elements can be properly applied in different desktop PC environments through the DRV-CS.

  15. IMPACT OF NETWORK QUALITY DETERIORATION ON USER’S PERCEIVED OPERABILITY AND LIVE-MIGRATION OF VIRTUAL MACHINES IN REMOTE DESKTOP ENVIRONMENTS

    Directory of Open Access Journals (Sweden)

    Shin-ichi Kuribayashi1

    2014-12-01

    Full Text Available The remote desktop environment (Virtual Desktop Infrastructure is attracting interest as a way to strengthen security and support mobile access or telework. To realize the remote desktop environments, a remote desktop protocol is required to transfer information via a network about the user’s operations made on the keyboard and mouse on a terminal to the remote server. The growing popularity of remote desktop environments makes it important to determine the factors that govern the user’s perceived operability with a remote desktop protocol. It is also necessary important to find out the conditions for a wide-area live migration of virtual machines, to use resources efficiently in the remote desktop environments. This paper examines the impact of network quality deterioration (long network delay, high packet loss, small downlink bandwidth on a user’s perceived operability in remote desktop environments, assuming RDP, PCoIP and ICA as remote desktop protocol. Next, this paper studies the impact of network quality on the performance of a live-migration of virtual machines in remote desktop environments.

  16. No effect of ambient odor on the affective appraisal of a desktop virtual environment with signs of disorder

    NARCIS (Netherlands)

    Toet, A.; Schaik, M.G. van; Theunissen, N.C.M.

    2013-01-01

    Background : Desktop virtual environments (VEs) are increasingly deployed to study the effects of environmental qualities and interventions on human behavior and safety related concerns in built environments. For these applications it is essential that users appraise the affective qualities of the V

  17. The Learner Characteristics, Features of Desktop 3D Virtual Reality Environments, and College Chemistry Instruction: A Structural Equation Modeling Analysis

    Science.gov (United States)

    Merchant, Zahira; Goetz, Ernest T.; Keeney-Kennicutt, Wendy; Kwok, Oi-man; Cifuentes, Lauren; Davis, Trina J.

    2012-01-01

    We examined a model of the impact of a 3D desktop virtual reality environment on the learner characteristics (i.e. perceptual and psychological variables) that can enhance chemistry-related learning achievements in an introductory college chemistry class. The relationships between the 3D virtual reality features and the chemistry learning test as…

  18. Economic analysis of cloud-based desktop virtualization implementation at a hospital

    Directory of Open Access Journals (Sweden)

    Yoo Sooyoung

    2012-10-01

    Full Text Available Abstract Background Cloud-based desktop virtualization infrastructure (VDI is known as providing simplified management of application and desktop, efficient management of physical resources, and rapid service deployment, as well as connection to the computer environment at anytime, anywhere with anydevice. However, the economic validity of investing in the adoption of the system at a hospital has not been established. Methods This study computed the actual investment cost of the hospital-wide VDI implementation at the 910-bed Seoul National University Bundang Hospital in Korea and the resulting effects (i.e., reductions in PC errors and difficulties, application and operating system update time, and account management time. Return on investment (ROI, net present value (NPV, and internal rate of return (IRR indexes used for corporate investment decision-making were used for the economic analysis of VDI implementation. Results The results of five-year cost-benefit analysis given for 400 Virtual Machines (VMs; i.e., 1,100 users in the case of SNUBH showed that the break-even point was reached in the fourth year of the investment. At that point, the ROI was 122.6%, the NPV was approximately US$192,000, and the IRR showed an investment validity of 10.8%. From our sensitivity analysis to changing the number of VMs (in terms of number of users, the greater the number of adopted VMs was the more investable the system was. Conclusions This study confirms that the emerging VDI can have an economic impact on hospital information system (HIS operation and utilization in a tertiary hospital setting.

  19. VMware Horizon 6 desktop virtualization solutions

    CERN Document Server

    Cartwright, Ryan; Langone, Jason; Leibovici, Andre

    2014-01-01

    If you are a desktop architect, solution provider, end-user consultant, virtualization engineer, or anyone who wants to learn how to plan and design the implementation of a virtual desktop solution based on Horizon 6, then this book is for you. An understanding of VMware vSphere fundamentals coupled with experience in the installation or administration of a VMware environment would be a plus during reading.

  20. An Android-based Remote Desktop for IOS Platforms

    Directory of Open Access Journals (Sweden)

    Siew-Chin Chong

    2013-09-01

    Full Text Available Thanks to globalization, mobile devices have become an inseparable entity of our daily life. We often expect our smart devices (mobile phone, tablet, portable media player to possess the functionalities of a personal computer. As the technology is getting cheaper, owning multiple mobile devices, each for a specific purpose, is becoming the current trend. For instance, an Android smartphone to fulfill a user’s communication needs on-the-go, an iPad could serve the user’s reading hobby, and lastly, a laptop for productivity activities. As such, to switch among different devices could be the emerging problem of the current generation. With our proposed Android based remote control app, a user does not only able to control his Windows based office laptop, but he could access to his IOS based devices too. Besides click event and text input, this application also supports panning and zooming gesture inputs.

  1. The Use of the Webcam for Teaching a Foreign Language in a Desktop Videoconferencing Environment

    Science.gov (United States)

    Develotte, Christine; Guichon, Nicolas; Vincent, Caroline

    2010-01-01

    This paper explores how language teachers learn to teach with a synchronous multimodal setup ("Skype"), and it focuses on their use of the webcam during the pedagogical interaction. First, we analyze the ways that French graduate students learning to teach online use the multimodal resources available in a desktop videoconferencing (DVC)…

  2. Agent-based modeling and simulation Part 3 : desktop ABMS.

    Energy Technology Data Exchange (ETDEWEB)

    Macal, C. M.; North, M. J.; Decision and Information Sciences

    2007-01-01

    Agent-based modeling and simulation (ABMS) is a new approach to modeling systems comprised of autonomous, interacting agents. ABMS promises to have far-reaching effects on the way that businesses use computers to support decision-making and researchers use electronic laboratories to support their research. Some have gone so far as to contend that ABMS 'is a third way of doing science,' in addition to traditional deductive and inductive reasoning (Axelrod 1997b). Computational advances have made possible a growing number of agent-based models across a variety of application domains. Applications range from modeling agent behavior in the stock market, supply chains, and consumer markets, to predicting the spread of epidemics, the threat of bio-warfare, and the factors responsible for the fall of ancient civilizations. This tutorial describes the theoretical and practical foundations of ABMS, identifies toolkits and methods for developing agent models, and illustrates the development of a simple agent-based model of shopper behavior using spreadsheets.

  3. Network Computer Technology. Phase I: Viability and Promise within NASA's Desktop Computing Environment

    Science.gov (United States)

    Paluzzi, Peter; Miller, Rosalind; Kurihara, West; Eskey, Megan

    1998-01-01

    Over the past several months, major industry vendors have made a business case for the network computer as a win-win solution toward lowering total cost of ownership. This report provides results from Phase I of the Ames Research Center network computer evaluation project. It identifies factors to be considered for determining cost of ownership; further, it examines where, when, and how network computer technology might fit in NASA's desktop computing architecture.

  4. Desk Congest Desktop Congesting Software for Desktop Clutter Congestion

    Directory of Open Access Journals (Sweden)

    Solomon A. Adepoju

    2015-06-01

    Full Text Available Abstract The computer desktop environment is a working environment which can be likened unto a users desk in homes and offices. Often times the computer desktop get cluttered with files either as shortcuts used for quick links files stored temporarily to be accessed later or just being dumped there for no vivid reasons. However previous researches have shown that cluttered desktop affects users productivity and getting these files organized is a laborious task for most users. To be able to conveniently alleviate the effect clutters have on users performances and productivity there is need for third party software that will help get the desktop environment organized in a logical and efficient manner. It is to this end that desktop decongesting software is being designed and implemented to help curb clutter problems which existing tools have only partially addressed. The system is designed using Visual Basic .Net and it proves to be effective in tackling desktop congestion problem.

  5. Semantic Desktop

    Science.gov (United States)

    Sauermann, Leo; Kiesel, Malte; Schumacher, Kinga; Bernardi, Ansgar

    In diesem Beitrag wird gezeigt, wie der Arbeitsplatz der Zukunft aussehen könnte und wo das Semantic Web neue Möglichkeiten eröffnet. Dazu werden Ansätze aus dem Bereich Semantic Web, Knowledge Representation, Desktop-Anwendungen und Visualisierung vorgestellt, die es uns ermöglichen, die bestehenden Daten eines Benutzers neu zu interpretieren und zu verwenden. Dabei bringt die Kombination von Semantic Web und Desktop Computern besondere Vorteile - ein Paradigma, das unter dem Titel Semantic Desktop bekannt ist. Die beschriebenen Möglichkeiten der Applikationsintegration sind aber nicht auf den Desktop beschränkt, sondern können genauso in Web-Anwendungen Verwendung finden.

  6. Modular Rapid E-Learning Framework (MORELFT) in Desktop Virtualization Environment: An Effective Hybrid Implementation in Nurse Education

    OpenAIRE

    Alaattin PARLAKKILIC

    2015-01-01

    Generally it is not easy for an instructor to prepare and deliver electronic courses via e-learning. Therefore it is necessary to work and develop an easy system. In this context module technology was used to for provide modularity in conducting educational development of e-learning course. Then, rapid e-learning was used for more quick and easy course development. In order to implement modular rapid e-learning, a desktop virtual environment was set up. Modular rapid e-learning was used by t...

  7. CLOUD-BASED VS DESKTOP-BASED PROPERTY MANAGEMENT SYSTEMS IN HOTEL

    Directory of Open Access Journals (Sweden)

    Mustafa\tGULMEZ

    2015-06-01

    Full Text Available Even though keeping up with the modern developments in IT sector is crucial for the success and competitiveness of a hotel, it is usually very hard for new technologies to be accepted and implemented. This is the case with the cloud technology for which the opinions between hoteliers are divided on those who think that it is just another fashion trend, unnecessary to be taken into consideration and those that believe that it helps in performing daily operations more easily, leaving space for more interaction with guests both in virtual and real world. Usage of cloud technology in hotels is still in its beginning phase and hoteliers still have to learn more about its advantages and adequate usage for the benefit of overall hotel operating. On the example of hotel property management system (PMS and comparison between features of its older desktop-version and new web-based programs, this research aims at finding out at which stage and how effective is usage of cloud technology in hotels. For this, qualitative research with semi-structured interviews with hotel mangers that use one of these programs was conducted. Reasons for usage and advantages of each version are discussed.

  8. Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.

    Science.gov (United States)

    Tong, Xin; Gromala, Diane; Gupta, Dimple; Squire, Pam

    2016-01-01

    Researchers have shown that immersive Virtual Reality (VR) can serve as an unusually powerful pain control technique. However, research assessing the reported symptoms and negative effects of VR systems indicate that it is important to ascertain if these symptoms arise from the use of particular VR display devices, particularly for users who are deemed "at risk," such as chronic pain patients Moreover, these patients have specific and often complex needs and requirements, and because basic issues such as 'comfort' may trigger anxiety or panic attacks, it is important to examine basic questions of the feasibility of using VR displays. Therefore, this repeated-measured experiment was conducted with two VR displays: the Oculus Rift's head-mounted display (HMD) and Firsthand Technologies' immersive desktop display, DeepStream3D. The characteristics of these immersive desktop displays differ: one is worn, enabling patients to move their heads, while the other is peered into, allowing less head movement. To assess the severity of physical discomforts, 20 chronic pain patients tried both displays while watching a VR pain management demo in clinical settings. Results indicated that participants experienced higher levels of Simulator Sickness using the Oculus Rift HMD. However, results also indicated other preferences of the two VR displays among patients, including physical comfort levels and a sense of immersion. Few studies have been conducted that compare usability of specific VR devices specifically with chronic pain patients using a therapeutic virtual environment in pain clinics. Thus, the results may help clinicians and researchers to choose the most appropriate VR displays for chronic pain patients and guide VR designers to enhance the usability of VR displays for long-term pain management interventions. PMID:27046617

  9. Effects of Desktop Virtual Reality Environment Training on State Anxiety and Vocational Identity Scores among Persons with Disabilities during Job Placement

    Science.gov (United States)

    Washington, Andre Lamont

    2013-01-01

    This study examined how desktop virtual reality environment training (DVRET) affected state anxiety and vocational identity of vocational rehabilitation services consumers during job placement/job readiness activities. It utilized a quantitative research model with a quasi-experimental pretest-posttest design plus some qualitative descriptive…

  10. NASA Virtual Glovebox: An Immersive Virtual Desktop Environment for Training Astronauts in Life Science Experiments

    Science.gov (United States)

    Twombly, I. Alexander; Smith, Jeffrey; Bruyns, Cynthia; Montgomery, Kevin; Boyle, Richard

    2003-01-01

    The International Space Station will soon provide an unparalleled research facility for studying the near- and longer-term effects of microgravity on living systems. Using the Space Station Glovebox Facility - a compact, fully contained reach-in environment - astronauts will conduct technically challenging life sciences experiments. Virtual environment technologies are being developed at NASA Ames Research Center to help realize the scientific potential of this unique resource by facilitating the experimental hardware and protocol designs and by assisting the astronauts in training. The Virtual GloveboX (VGX) integrates high-fidelity graphics, force-feedback devices and real- time computer simulation engines to achieve an immersive training environment. Here, we describe the prototype VGX system, the distributed processing architecture used in the simulation environment, and modifications to the visualization pipeline required to accommodate the display configuration.

  11. Active and passive spatial learning from a desk-top virtual environment in male and female participants: a comparison with guessing controls

    OpenAIRE

    Sandamas, George; Foreman, Nigel

    2003-01-01

    Undergraduate students were asked to explore a single room virtual environment (VE) containing 6 objects at floor level, depicted on a desk-top monitor. Exploration was either active (using keyboard keys to control displacements) or passive (observing an active participant), with male-male or female-female active-passive pairings. Following exploration, all participants were asked to independently complete a map task, requiring them to indicate the positions of 5 of...

  12. [Teaching Desktop] Video Conferencing in a Collaborative and Problem Based Setting

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Mouritzen, Per

    2013-01-01

    , teachers and assistant teachers wanted to find ways in the design for learning that enables the learners to acquire knowledge about the theories, models and concepts of the subject, as well as hands‐on competencies in a learning‐by‐doing manner. In particular we address the area of desktop video...... their educational design and their role as teachers in this video conference setting. The students reflect on their experiences and designs in a blog and the group collaboratively hands in a reflection paper online. Both blog posts and reflection papers needs to relate to the literature of the module...

  13. Automatic Alignment of Tiled Displays for a Desktop Environment%桌面环境下拼贴显示的自动对准

    Institute of Scientific and Technical Information of China (English)

    Grant Wallace; Han Chen; Kai Li

    2004-01-01

    通过拼贴一组投影仪来构建高分辨率显示系统已成为现在一个较实际的办法.但是,这样的高分辨率显示系统用途有限,因为它们需要在定制的并行机或个人计算机集群上运行一些专门开发的并行形象化程序才能实现.针对个人计算机桌面环境下的任意拼贴显示给出了一种自动对准机制,使得桌面用户可以在其上运行普通的桌面应用软件.该系统包括3个步骤:检测投影仪对齐失准,计算出纠正所需之变换,对桌面环境进行实时的变形.这样就允许用户在运行任何2D,3D或视频程序时无须作任何修改,也无须使用专门的硬件支持.实验结果表明,系统能够获得亚像素级的精度,并且能在系统性能衰减最小的情况下达到实时变形.%Tiling an array of projectors has become a practical way to construct a high resolution display system.Unfortunately, such high-resolution display systems have limited use because they require specially developed parallel visualization programs that run on a custom-designed parallel machine or a PC cluster. This paper presents an automatic alignment mechanism for arbitrarily tiled displays running a desktop environment so that users can run ordinary applications developed for desktop PCs. The system consists of three primary procedures: detecting projector misalignment, calculating corrective transformations, and real-time warping for the desktop environment. This allows users to run any 2D, 3D or video applications without modifications or special hardware support. Our experiments indicate that the system is able to achieve sub-pixel accuracy and achieve real-time warping with minimum system performance degradation.

  14. ACID Astronomical and Physics Cloud Interactive Desktop: A Prototype of VUI for CTA Science Gateway

    Science.gov (United States)

    Massimino, P.; Costa, A.; Becciani, U.; Vuerli, C.; Bandieramonte, M.; Petta, C.; Riggi, S.; Sciacca, E.; Vitello, F.; Pistagna, C.

    2014-05-01

    The Astronomical & Physics Cloud Interactive Desktop, developed for the prototype of CTA Science Gateway in Catania, Italy, allows to use many software packages without any installation on the local desktop. The users will be able to exploit, if applicable, the native Graphical User Interface (GUI) of the programs that are available in the ACID environment. For using interactively the remote programs, ACID exploits an "ad hoc" VNC-based User Interface (VUI).

  15. How to Use a Desktop Version of a DBMS for Client-Server Applications

    OpenAIRE

    Julian VASILEV

    2008-01-01

    DBMS (Data base management systems) still have a very high price for small and middle enterprises in Bulgaria. Desktop versions are free but they cannot function in multi-user environment. We will try to make an application server which will make a Desktop version of a DBMS open to many users. Thus, this approach will be appropriate for client-server applications. The author of the article gives a concise observation of the problem and a possible way of solution.

  16. Hypervisor Side Cache for Virtual Desktop Infrastructure

    OpenAIRE

    Sakdeo, Sumedh Vivek

    2012-01-01

    Virtual Desktop Infrastructure (VDI) deployments run large numbers of desktops in a virtualized environment to increase flexibility and address cost. One of the major challenges VDI faces today is the cost of high bandwidth interconnection networks to shared storage. VDI storage workloads have a number of unique characteristics which make them a target for optimization. For example, VDI workloads exhibit high amount of redundant data transfers (from shared OS images), highly bursty behavior (...

  17. Using a multi-user desktop-based virtual reality system to recreate the São Miguel das Missões ruins.

    Science.gov (United States)

    dos Santos, Selan R; Fraga, Letícia S

    2002-10-01

    This paper presents a project initiated back in 1999, in which Virtual Reality is applied in order to create a virtual community over the Internet. The desktop-based multi-user virtual reality system recreates a three-dimensional environment based on photogrammetric maps from the São Miguel das Missões church ruins. The ruins correspond to one of the Jesuit Mission (settlement) which was active in the south of Brazil in the 17th and 18th centuries. It has a great importance to the local region in terms of cultural, historic, and tourist aspects. It has also been inscribed in the UNESCO's world heritage list since 1983. This electronic mock-up allows several interactive operations such as community chats, electronic message exchanging, message boards, walking-through, discussion groups, and embedding of other media such as movies, sound, and html pages. The only requirement necessary to access the community is a web browser powered with any Virtual Reality Modeling Language (VRML) plug-in freely available over the Internet. It is expected that such a solution improves the conservation and dissemination of the Brazilian historic patrimony, congregating history, art, and tourist information in one place on the Internet. PMID:12448784

  18. Desktop grid computing

    CERN Document Server

    Cerin, Christophe

    2012-01-01

    Desktop Grid Computing presents common techniques used in numerous models, algorithms, and tools developed during the last decade to implement desktop grid computing. These techniques enable the solution of many important sub-problems for middleware design, including scheduling, data management, security, load balancing, result certification, and fault tolerance. The book's first part covers the initial ideas and basic concepts of desktop grid computing. The second part explores challenging current and future problems. Each chapter presents the sub-problems, discusses theoretical and practical

  19. Linux Desktop Pocket Guide

    CERN Document Server

    Brickner, David

    2005-01-01

    While Mac OS X garners all the praise from pundits, and Windows XP attracts all the viruses, Linux is quietly being installed on millions of desktops every year. For programmers and system administrators, business users, and educators, desktop Linux is a breath of fresh air and a needed alternative to other operating systems. The Linux Desktop Pocket Guide is your introduction to using Linux on five of the most popular distributions: Fedora, Gentoo, Mandriva, SUSE, and Ubuntu. Despite what you may have heard, using Linux is not all that hard. Firefox and Konqueror can handle all your web bro

  20. Desktop Manufacturing Technologies.

    Science.gov (United States)

    Snyder, Mark

    1991-01-01

    Desktop manufacturing is the use of data from a computer-assisted design system to construct actual models of an object. Emerging processes are stereolithography, laser sintering, ballistic particle manufacturing, laminated object manufacturing, and photochemical machining. (SK)

  1. Application of desktop computers in nuclear engineering education

    International Nuclear Information System (INIS)

    Utilization of desktop computers in the academic environment is based on the same objectives as in the industrial environment - increased quality and efficiency. Desktop computers can be extremely useful teaching tools in two general areas: classroom demonstrations and homework assignments. Although differences in emphasis exist, tutorial programs share many characteristics with interactive software developed for the industrial environment. In the Reactor Design and Fuel Management course at the University of Maryland, several interactive tutorial programs provided by Energy analysis Software Service have been utilized. These programs have been designed to be sufficiently structured to permit an orderly, disciplined solution to the problem being solved, and yet be flexible enough to accommodate most problem solution options

  2. Virtual Network Computing- A Prodigious Technology For Remote Desktop Sharing

    Directory of Open Access Journals (Sweden)

    Harshita Tomar

    2013-11-01

    Full Text Available Virtual Network Computing abbreviated as V.N.C. is a stupendous technology adverted for remote desktop sharing. It is envisioned as an open source research project in the late 1990’s which was spawned at the Oracle Research Lab. It is an intelligible protocol, based on a graphic primitive. This efficacious application is mainly contemplated for triggering and controlling remote desktop with in a network. This protocol is intrinsically used for prospecting Graphical User Interface desktops on remote machines within a LAN or over a WAN and providing access to home computing environments. Usually applications on a network can be accessed and executed by users as per the permissions ascribed by the administrator but impotent to access the desktop. The "VNC" is one such application that helps in catering the imperative facilities for inducing specific applications on a remote machine. The ingenuousness and candor makes this protocol competent, robust and puissant. The VNC protocol is utterly independent of operating system, windowing system, and applications dissonant from other remote display protocols such as the XWindow System and Citrix's ICA.The VNC server is used for sharing and dispensing its screen where as, the VNC client ganders and collaborates with the server.

  3. ADAM (Affordable Desktop Application Manager): a Unix desktop application manager

    International Nuclear Information System (INIS)

    ADAM stands for Affordable Desktop Application Manager. It is a GUI developed at CERN with the aim to ease access to applications. The motivation to develop ADAM came from the unavailability of environments like COSE/CDE and their heavy resource consumption. ADAM has proven to be user friendly: new users are able to customize it to their needs in few minutes. Groups of users may share through ADAM a common application environment. ADAM also integrates the Unix and the PC world. PC users can excess Unix applications in the same way as their usual Windows applications. This paper describes all the ADAM features, how they are used at CERN Public Services, and the future plans for ADAM. (author)

  4. Desktop Virtualization in Action: Simplicity Is Power

    Science.gov (United States)

    Fennell, Dustin

    2010-01-01

    Discover how your institution can better manage and increase access to instructional applications and desktops while providing a blended learning environment. Receive practical insight into how academic computing virtualization can be leveraged to enhance education at your institution while lowering Total Cost of Ownership (TCO) and reducing the…

  5. Speed Improvement of Desktop 3D Printer Based on FDM%基于FDM的桌面型3D打印机速度提升技术

    Institute of Scientific and Technical Information of China (English)

    伍倪燕; 傅贵兴; 廖璘志

    2016-01-01

    由于桌面型3D打印机是一种以数字模型文件为基础的累积制造技术,容易受到打印速度的影响降低打印机工作效率,传统的桌面型3D打印机采用单路固定数据传输和逐层打印的方式,增加了打印时间,导致打印速度慢的问题。提出基于频分多路复用(FDM)的桌面型3D打印机速度提升算法。分析了桌面型3D打印机的工作原理,设计桌面型3D打印机的喷墨控制模型,采用打印效率和打印速度对偶分析方法,融入频分多路复用(FDM)方法实现桌面型3D打印机的多目标集优化控制,并对速度量化指标进行评估,根据不同频率传送各路打印请求消息,实现打印速度提升。仿真实验表明,该技术能有效降低各路打印输入信号的干扰频谱,实现3D打印机的喷墨准确控制,大幅降低打印时间和内存开销,提高打印速度。%Desktop 3 d printer is a kind of based on the digital model file, the accumulation of manufacturing technology of 3 d printers print speed is one of the important parameters reflect the printer work efficiency, the traditional desktop 3 d printer using single-channel fixed data transmission, affect the printing speed. Based on frequency division multiplexing (FDM) desktop 3 d printer faster algorithm. Desktop 3 d printer is analyzed the working principle of the design of a desktop 3 d printer ink jet control model, the printing and printing speed dual efficiency analysis method, integrated into the frequency division multiplexing (FDM) method implementation desktop 3 d printer set of multi-objective optimal control, and to evaluate speed quantitative indicators, according to the different frequency transfer print request message of all stripes, printing speed. Simulation experiments show that the technology can effectively reduce various print spectrum of input signal, realizes the 3 d printer inkjet accurate control, greatly reduce printing time and

  6. Wireless Laser Desktop 6000

    Institute of Scientific and Technical Information of China (English)

    2006-01-01

    另一款无线套装Wireless Laser Desktop 6000采用了此前发布的Wireless Laser Mouse 6000鼠标,新的键盘也具有放大镜、“Gadgets”、”Live Call”等按键。今年9月上市,售价9995美元。

  7. Writing Essays on a Laptop or a Desktop Computer: Does It Matter?

    Science.gov (United States)

    Ling, Guangming; Bridgeman, Brent

    2013-01-01

    To explore the potential effect of computer type on the Test of English as a Foreign Language-Internet-Based Test (TOEFL iBT) Writing Test, a sample of 444 international students was used. The students were randomly assigned to either a laptop or a desktop computer to write two TOEFL iBT practice essays in a simulated testing environment, followed…

  8. Scaling Critical Zone analysis tasks from desktop to the cloud utilizing contemporary distributed computing and data management approaches: A case study for project based learning of Cyberinfrastructure concepts

    Science.gov (United States)

    Swetnam, T. L.; Pelletier, J. D.; Merchant, N.; Callahan, N.; Lyons, E.

    2015-12-01

    Earth science is making rapid advances through effective utilization of large-scale data repositories such as aerial LiDAR and access to NSF-funded cyberinfrastructures (e.g. the OpenTopography.org data portal, iPlant Collaborative, and XSEDE). Scaling analysis tasks that are traditionally developed using desktops, laptops or computing clusters to effectively leverage national and regional scale cyberinfrastructure pose unique challenges and barriers to adoption. To address some of these challenges in Fall 2014 an 'Applied Cyberinfrastructure Concepts' a project-based learning course (ISTA 420/520) at the University of Arizona focused on developing scalable models of 'Effective Energy and Mass Transfer' (EEMT, MJ m-2 yr-1) for use by the NSF Critical Zone Observatories (CZO) project. EEMT is a quantitative measure of the flux of available energy to the critical zone, and its computation involves inputs that have broad applicability (e.g. solar insolation). The course comprised of 25 students with varying level of computational skills and with no prior domain background in the geosciences, collaborated with domain experts to develop the scalable workflow. The original workflow relying on open-source QGIS platform on a laptop was scaled to effectively utilize cloud environments (Openstack), UA Campus HPC systems, iRODS, and other XSEDE and OSG resources. The project utilizes public data, e.g. DEMs produced by OpenTopography.org and climate data from Daymet, which are processed using GDAL, GRASS and SAGA and the Makeflow and Work-queue task management software packages. Students were placed into collaborative groups to develop the separate aspects of the project. They were allowed to change teams, alter workflows, and design and develop novel code. The students were able to identify all necessary dependencies, recompile source onto the target execution platforms, and demonstrate a functional workflow, which was further improved upon by one of the group leaders over

  9. A web-based remote radiation treatment planning system using the remote desktop function of a computer operating system: a preliminary report.

    Science.gov (United States)

    Suzuki, Keishiro; Hirasawa, Yukinori; Yaegashi, Yuji; Miyamoto, Hideki; Shirato, Hiroki

    2009-01-01

    We developed a web-based, remote radiation treatment planning system which allowed staff at an affiliated hospital to obtain support from a fully staffed central institution. Network security was based on a firewall and a virtual private network (VPN). Client computers were installed at a cancer centre, at a university hospital and at a staff home. We remotely operated the treatment planning computer using the Remote Desktop function built in to the Windows operating system. Except for the initial setup of the VPN router, no special knowledge was needed to operate the remote radiation treatment planning system. There was a time lag that seemed to depend on the volume of data traffic on the Internet, but it did not affect smooth operation. The initial cost and running cost of the system were reasonable. PMID:19948709

  10. Organizing and Integrating Knowledge on the Desktop with Repositories

    OpenAIRE

    Mosweunyane, Gontlafetse; Carr, Les

    2008-01-01

    The institutional repository, as a collection of research knowledge, is being encouraged to integrate with the researcher?s desktop environment. However, the desktop metaphor used on personal computer systems provides only limited abilities to organize an individual?s information; the same is true for the digital library metaphor adopted by repositories. Neither environment provides many tools for relating its contents to external information sources. The need for automatically organizing inf...

  11. Loseless Image Compression For Remote Desktop Systems

    OpenAIRE

    Pronchev, V. V.; Tuzikov, A. V.

    2004-01-01

    Modern cell phones are used in a wide variety of applications. This paper presents a lossless image compression algorithm for remote desktop systems. The algorithm is simple, ef-ficient and suitable for using in cell phones. It uses two particular features of images generated by most applications running in windows environment: a large amount of rectangular areas with the same color and relatively a small amount of colors used at the same time.

  12. Memory support for desktop search

    OpenAIRE

    Chen, Yi; Kelly, Liadh; Jones, Gareth J.F.

    2010-01-01

    The user's memory plays a very important role in desktop search. A search query with insufficiently or inaccurately recalled information may make the search dramatically less effective. In this paper, we discuss three approaches to support user’s memory during desktop search. These include extended types of well remembered search options, the use of past search queries and results, and search from similar items. We will also introduce our search system which incorporates these featur...

  13. Implementation Issues of Virtual Desktop Infrastructure and Its Case Study for a Physician's Round at Seoul National University Bundang Hospital

    OpenAIRE

    Yoo, Sooyoung; Kim, Seok; Kim, Taegi; Kim, Jon Soo; Baek, Rong-Min; Suh, Chang Suk; Chung, Chin Youb; Hwang, Hee

    2012-01-01

    Objectives The cloud computing-based virtual desktop infrastructure (VDI) allows access to computing environments with no limitations in terms of time or place such that it can permit the rapid establishment of a mobile hospital environment. The objective of this study was to investigate the empirical issues to be considered when establishing a virtual mobile environment using VDI technology in a hospital setting and to examine the utility of the technology with an Apple iPad during a physici...

  14. THE EMPIRICAL STUDY OF DESKTOP VIRTUAL TEACHING EVALUATION BASED ON TELEPRESENCE%基于临场感的桌面虚拟现实教学评价实证研究

    Institute of Scientific and Technical Information of China (English)

    吴凤义; 程群群

    2014-01-01

    In order to evaluate the desktop virtual situational teaching, this paper, based on the social telepresence theory, adopts the method of the exploratory factor analysis to analyze the structure of the desktop virtual situational telepresence. On this ba-sis, this paper further studies the relativity between the desktop virtual situational telepresence and learning performance. The results show that the desktop virtual situational telepresence possesses the clear structure, including the four common factors, namely, the reality, interaction, and immersion, multi-sensation. There is a good correlation between the desktop virtual situa-tional telepresence and students’ learning satisfaction.%为对桌面虚拟现实情景教学进行评价。基于社会临场感理论,采用探索性因子分析法对桌面虚拟现实情境临场感结构进行分析。在此基础上,进一步研究了虚拟现实情境临场感与学习绩效相关性。研究表明:桌面虚拟现实情境临场感具有清晰结构特征,包括真实感、交互性、沉浸感、多感知性等四个公因子。桌面虚拟现实各临场感与学生学习满意度具有较好相关性。

  15. 双目视觉的台球桌面的三维重构%3D Reconstruction of Desktop of Table Tennis Based on the Binocular Vision

    Institute of Scientific and Technical Information of China (English)

    张旭飞; 王朝立; 袁伟

    2013-01-01

    At present, with the rapid development of the computer technologies which has grown dramatically, and there are more and more sports competition where some high and new technologies are emploited as the electronic referee to assist referee to do the decisions, in order to achieve the spirit of fair play which respected by Olympic. During this process, the camera plays an important role in computer vision. 3D reconstruction is a process based on a single view or multi-view images to obtain the 3D information in the field of computer vision. In this paper, in order to complete a task about three-dimensional reconstruction of desktop of Table tennis, we take 3D reconstruction technologies in computer vision as the mainly research object, including specific details about the theoretical knowledge on the binocular vision and the reconstruction algorithm provided by the computer vision library OpenCV. The 3D reconstruction of billiards desktop have strong practical significance, which laid a good foundation for the electronic referee to work in the billiards competition.%  随着计算机技术的迅猛发展,在越来越多的体育比赛中纷纷出现了电子裁判来辅助裁判进行判罚工作,以实现奥林匹克的公平竞赛精神。而在实现这种数字化裁判的过程中,摄像机在计算机视觉中起着重要的作用,三维重构就是根据单视图或者多视图的图像重建三维信息的过程。主要以计算机视觉中的三维重构技术作为研究对象,具体详述了有关双目视觉的一些理论知识,充分利用计算机视觉库OpenCV提供的重建算法,来完成对台球桌面的三维重构工作。台球桌面的三维重构具有很强的现实意义,为电子裁判进入桌球比赛打下了良好的基础。

  16. 3D Reconstruction of Desktop of Table Tennis Based on the Binocular Vision%双目视觉的台球桌面的三维重构

    Institute of Scientific and Technical Information of China (English)

    张旭飞; 王朝立; 袁伟

    2013-01-01

    At present, with the rapid development of the computer technologies which has grown dramatically, and there are more and more sports competition where some high and new technologies are emploited as the electronic referee to assist referee to do the decisions, in order to achieve the spirit of fair play which respected by Olympic. During this process, the camera plays an important role in computer vision. 3D reconstruction is a process based on a single view or multi-view images to obtain the 3D information in the field of computer vision. In this paper, in order to complete a task about three-dimensional reconstruction of desktop of Table tennis, we take 3D reconstruction technologies in computer vision as the mainly research object, including specific details about the theoretical knowledge on the binocular vision and the reconstruction algorithm provided by the computer vision library OpenCV. The 3D reconstruction of billiards desktop have strong practical significance, which laid a good foundation for the electronic referee to work in the billiards competition.%  随着计算机技术的迅猛发展,在越来越多的体育比赛中纷纷出现了电子裁判来辅助裁判进行判罚工作,以实现奥林匹克的公平竞赛精神。而在实现这种数字化裁判的过程中,摄像机在计算机视觉中起着重要的作用,三维重构就是根据单视图或者多视图的图像重建三维信息的过程。主要以计算机视觉中的三维重构技术作为研究对象,具体详述了有关双目视觉的一些理论知识,充分利用计算机视觉库OpenCV提供的重建算法,来完成对台球桌面的三维重构工作。台球桌面的三维重构具有很强的现实意义,为电子裁判进入桌球比赛打下了良好的基础。

  17. Virtual Desktop Infrastructures (VDIs) Supporting Agile Sea Basing A Study on Improving Embarkable Integration Onboard Amphibious Flagships

    OpenAIRE

    Matthias, Robert D.; Becker, John P.

    2012-01-01

    Given the deliberate planning and effective practice of seabasing in support of the DoDs broadening Range of Military Operations (ROMO), the U.S. Navy (USN) has found itself playing host to a litany of disparate organizations working together in highly dynamic environments. No USN platform is better suited to meet the challenge of organizational integration than our amphibious units. Designed for and well-practiced in the embarkation, deployment, and debarkation of a two-thousand-strong Marin...

  18. DESIGNING AN M-LEARNING APPLICATION FOR A UBIQUITOUS LEARNING ENVIRONMENT IN THE ANDROID BASED MOBILE DEVICES USING WEB SERVICES

    Directory of Open Access Journals (Sweden)

    SHANMUGAPRIYA M,

    2011-02-01

    Full Text Available Educational Technology is constantly evolving and growing, and this progression will continually offer new and interesting advances in our learning environment. Traditional E-Learning systems developed for laptop and desktop computers were based on stand-alone software application or through websites and lack the ability to provide a comprehensive ubiquitous learning environment. A ubiquitous learning environment based on early days mobile phones lack the processing power of notebooks or desktop computers, low data transfer speeds and capacity. However, the ability to provide a comprehensive ubiquitous learning environment on the 3G (3rd Generation mobile device will offer powerful collaborative and interactive learning opportunities.Thus the main objective of the research work is to develop an nteractive mobile learning application based on Web Services inAndroid base mobile devices to facilitate the ubiquitous learning. This paper deals with the prototype development of an MLearning application for mobile phones running with Android platform using Web services.

  19. The Point Lepreau Desktop Simulator

    International Nuclear Information System (INIS)

    The Point Lepreau Desktop Simulator runs plant process modeling software on a 266 MHz single CPU DEC Alpha computer. This same Alpha also runs the plant control computer software on an SSCI 125 emulator. An adjacent Pentium PC runs the simulator's Instructor Facility software, and communicates with the Alpha through an Ethernet. The Point Lepreau Desktop simulator is constructed to be as similar as possible to the Point Lepreau full scope training simulator. This minimizes total maintenance costs and enhances the benefits of the desktop simulator. Both simulators have the same modeling running on a single CPU in the same schedule of calculations. Both simulators have the same Instructor Facility capable of developing and executing the same lesson plans, doing the same monitoring and control of simulations, inserting all the same malfunctions, performing all the same overrides, capable of making and restoring all the same storepoints. Both simulators run the same plant control computer software - the same assembly language control programs as the power plant uses for reactor control, heat transport control, annunciation, etc. This is a higher degree of similarity between a desktop simulator and a full scope training simulator than previously reported for a computer controlled nuclear plant. The large quantity of control room hardware missing from the desktop simulator is replaced by software. The Instructor Facility panel override software of the training simulator provides the means by which devices (switches, controllers, windows, etc.) on the control room panels can be controlled and monitored in the desktop simulator. The CRT of the Alpha provides a mouse operated DCC keyboard mimic for controlling the plant control computer emulation. Two emulated RAMTEK display channels appear as windows for monitoring anything of interest on plant DCC displays, including one channel for annunciation. (author)

  20. Adaptive characterization method for desktop color printers

    Science.gov (United States)

    Shen, Hui-Liang; Zheng, Zhi-Huan; Jin, Chong-Chao; Du, Xin; Shao, Si-Jie; Xin, John H.

    2013-04-01

    With the rapid development of multispectral imaging technique, it is desired that the spectral color can be accurately reproduced using desktop color printers. However, due to the specific spectral gamuts determined by printer inks, it is almost impossible to exactly replicate the reflectance spectra in other media. In addition, as ink densities can not be individually controlled, desktop printers can only be regarded as red-green-blue devices, making physical models unfeasible. We propose a locally adaptive method, which consists of both forward and inverse models, for desktop printer characterization. In the forward model, we establish the adaptive transform between control values and reflectance spectrum on individual cellular subsets by using weighted polynomial regression. In the inverse model, we first determine the candidate space of the control values based on global inverse regression and then compute the optimal control values by minimizing the color difference between the actual spectrum and the predicted spectrum via forward transform. Experimental results show that the proposed method can reproduce colors accurately for different media under multiple illuminants.

  1. Cloud-Based Content Synchronization Method for Collaborative Learning Environment

    Directory of Open Access Journals (Sweden)

    Geunsik Lim

    2015-03-01

    Full Text Available Existing online education has moved from desktop environments to mobile environments due to the proliferation of smart devices. Online educational systems running on smart devices have the advantage of allowing users to learn online regardless of the location of the users. In particular, data synchronization enables users to cooperate on contents in real time anywhere by sharing their files via cloud storage. However, users cannot collaborate by simultaneously modifying files that are shared with one another. In this paper, we propose a content collaboration method and a history management technique that are based on distributed system structure and can synchronize data shared in the cloud for multiple users and multiple devices. Our proposed system helps users performing work on the collaborative content by automatically merging updated contents of cloud files among users.

  2. A Course in Desktop Publishing.

    Science.gov (United States)

    Somerick, Nancy M.

    1992-01-01

    Describes "Promotional Publications," a required course for public relations majors, which teaches the basics of desktop publishing. Outlines how the course covers the preparation of publications used as communication tools in public relations, advertising, and organizations, with an emphasis upon design, layout, and technology. (MM)

  3. Ultrafine particle emissions from desktop 3D printers

    Science.gov (United States)

    Stephens, Brent; Azimi, Parham; El Orch, Zeineb; Ramos, Tiffanie

    2013-11-01

    The development of low-cost desktop versions of three-dimensional (3D) printers has made these devices widely accessible for rapid prototyping and small-scale manufacturing in home and office settings. Many desktop 3D printers rely on heated thermoplastic extrusion and deposition, which is a process that has been shown to have significant aerosol emissions in industrial environments. However, we are not aware of any data on particle emissions from commercially available desktop 3D printers. Therefore, we report on measurements of size-resolved and total ultrafine particle (UFP) concentrations resulting from the operation of two types of commercially available desktop 3D printers inside a commercial office space. We also estimate size-resolved (11.5 nm-116 nm) and total UFP (PLA) feedstock to ˜1.9 × 1011 # min-1 for the same type of 3D printer utilizing a higher temperature acrylonitrile butadiene styrene (ABS) thermoplastic feedstock. Because most of these devices are currently sold as standalone devices without any exhaust ventilation or filtration accessories, results herein suggest caution should be used when operating in inadequately ventilated or unfiltered indoor environments. Additionally, these results suggest that more controlled experiments should be conducted to more fundamentally evaluate particle emissions from a wider arrange of desktop 3D printers.

  4. Ablation Modeling of Ares-I Upper State Thermal Protection System Using Thermal Desktop

    Science.gov (United States)

    Sharp, John R.; Page, Arthur T.

    2007-01-01

    The thermal protection system (TPS) for the Ares-I Upper Stage will be based on Space Transportation System External Tank (ET) and Solid Rocket Booster (SRB) heritage materials. These TPS materials were qualified via hot gas testing that simulated ascent and re-entry aerothermodynamic convective heating environments. From this data, the recession rates due to ablation were characterized and used in thermal modeling for sizing the thickness required to maintain structural substrate temperatures. At Marshall Space Flight Center (MSFC), the in-house code ABL is currently used to predict TPS ablation and substrate temperatures as a FORTRAN application integrated within SINDA/G. This paper describes a comparison of the new ablation utility in Thermal Desktop and SINDA/FLUINT with the heritage ABL code and empirical test data which serves as the validation of the Thermal Desktop software for use on the design of the Ares-I Upper Stage project.

  5. Dynamic Resource Allocation in Desktop Grids

    Directory of Open Access Journals (Sweden)

    Bismi A S,

    2010-08-01

    Full Text Available Grid computing (or the use of computational grids is the application of several computers to a single problem at the same time. In grid computing ,the computing becomes pervasive and individual users(or client applicationgain access to computing resources (processors ,storage ,data,applications,and so onas needed with little or noknowledge of where those resources are located or what the underlying technologies, hardware ,operating system and so on. This paper address the problem of resource scheduling ,and there are so many resource scheduling algorithms .Resource scheduling algorithm may be centralized one and distributed one. One of the latest one is the multi-variable best fit algorithm, which deals with storage systems, and it enhanced in this work. and this algorithm is dealing withdata grids for blade servers. so, this algorithm is modified for computational grids, especially with desktop systems with minimum spanning algorithm for node selection and it is giving good results. In desktop grid environment, dynamic scheduling becomes very important and globus like toolkits are not having the scheduler as its own, and it needs other schedulers are not specially for computational grids.

  6. COMPUTER BASED ENVIRONMENT CONTROLS

    OpenAIRE

    Macoveiciuc Pastorel

    2011-01-01

    The aim of these notes is to give an overview of the main activities of computer based activities controls. The basic principles of computer controls should be common to all sectors and to most types of hardware and software. The absence of a common definition of computer control may, in part, be due to the relative newness of computer controls. A key feature of many organisations today is change. Although not necessarily the driver of change, IT is invariably an intrinsec component and much ...

  7. 基于桌面虚拟技术的影视剪辑课程改革%The Course Reform of Film Editing Based on Desktop Virtual Technology

    Institute of Scientific and Technical Information of China (English)

    朱姝

    2014-01-01

    T he broadening of the digital technology area proposes the new requirements for the teaching of the film and television majors in institutions of higher learning .Desktop virtual reality technology can provide a convenient operational platform for the film and television professional teaching in institutions of higher learning .Desktop vir-tual reality technology is only used properly ,and the functions and modules adapted to the teaching environments are constantly developed .The independent application-oriented talents can be cultivated for the film and television industry .%数字技术应用领域的拓宽对高等院校的影视专业课程教学提出了新的要求。桌面虚拟现实技术可为我国高等院校的影视专业的教学提供便捷的操作平台,要在课程教学中合理使用,并不断开发出适应教学环境的功能和模块,才能为影视行业培养出具有独立创作精神的应用型人才。

  8. 基于桌面虚拟技术的影视剪辑课程改革%The Course Reform of Film Editing Based on Desktop Virtual Technology

    Institute of Scientific and Technical Information of China (English)

    朱姝

    2014-01-01

    数字技术应用领域的拓宽对高等院校的影视专业课程教学提出了新的要求。桌面虚拟现实技术可为我国高等院校的影视专业的教学提供便捷的操作平台,要在课程教学中合理使用,并不断开发出适应教学环境的功能和模块,才能为影视行业培养出具有独立创作精神的应用型人才。%T he broadening of the digital technology area proposes the new requirements for the teaching of the film and television majors in institutions of higher learning .Desktop virtual reality technology can provide a convenient operational platform for the film and television professional teaching in institutions of higher learning .Desktop vir-tual reality technology is only used properly ,and the functions and modules adapted to the teaching environments are constantly developed .T he independent application -oriented talents can be cultivated for the film and television industry .

  9. Digital video for the desktop

    CERN Document Server

    Pender, Ken

    1999-01-01

    Practical introduction to creating and editing high quality video on the desktop. Using examples from a variety of video applications, benefit from a professional's experience, step-by-step, through a series of workshops demonstrating a wide variety of techniques. These include producing short films, multimedia and internet presentations, animated graphics and special effects.The opportunities for the independent videomaker have never been greater - make sure you bring your understanding fully up to date with this invaluable guide.No prior knowledge of the technology is assumed, with explanati

  10. Cloud-Based Content Synchronization Method for Collaborative Learning Environment

    OpenAIRE

    Geunsik Lim; Donghwa Lee; Sang-bum Suh

    2015-01-01

    Existing online education has moved from desktop environments to mobile environments due to the proliferation of smart devices. Online educational systems running on smart devices have the advantage of allowing users to learn online regardless of the location of the users. In particular, data synchronization enables users to cooperate on contents in real time anywhere by sharing their files via cloud storage. However, users cannot collaborate by simultaneously modifying files that are shared ...

  11. Instant Citrix XenDesktop 5 starter

    CERN Document Server

    Magdy, Mahmoud

    2013-01-01

    Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This easy-to-follow, hands-on guide shows you how to implement desktop virtualization with real life cases and step-by-step instructions. It is a tutorial with step-by-step instructions and adequate screenshots for the installation and administration of Citrix XenDesktop.If you are new to XenDesktop or are looking to build your skills in desktop virtualization, this is your step-by-step guide to learning Citrix XenDesktop. For those architects a

  12. Desktop aligner for fabrication of multilayer microfluidic devices

    Science.gov (United States)

    Li, Xiang; Yu, Zeta Tak For; Geraldo, Dalton; Weng, Shinuo; Alve, Nitesh; Dun, Wu; Kini, Akshay; Patel, Karan; Shu, Roberto; Zhang, Feng; Li, Gang; Jin, Qinghui; Fu, Jianping

    2015-07-01

    Multilayer assembly is a commonly used technique to construct multilayer polydimethylsiloxane (PDMS)-based microfluidic devices with complex 3D architecture and connectivity for large-scale microfluidic integration. Accurate alignment of structure features on different PDMS layers before their permanent bonding is critical in determining the yield and quality of assembled multilayer microfluidic devices. Herein, we report a custom-built desktop aligner capable of both local and global alignments of PDMS layers covering a broad size range. Two digital microscopes were incorporated into the aligner design to allow accurate global alignment of PDMS structures up to 4 in. in diameter. Both local and global alignment accuracies of the desktop aligner were determined to be about 20 μm cm-1. To demonstrate its utility for fabrication of integrated multilayer PDMS microfluidic devices, we applied the desktop aligner to achieve accurate alignment of different functional PDMS layers in multilayer microfluidics including an organs-on-chips device as well as a microfluidic device integrated with vertical passages connecting channels located in different PDMS layers. Owing to its convenient operation, high accuracy, low cost, light weight, and portability, the desktop aligner is useful for microfluidic researchers to achieve rapid and accurate alignment for generating multilayer PDMS microfluidic devices.

  13. Desktop Virtualization Solutions-A Comprehensive Survey

    Directory of Open Access Journals (Sweden)

    Vasuprada Vijayakumar

    2013-09-01

    Full Text Available Virtualization has become apparent in the 1960s as a practice to enhance the use of expensive computing hardware. Virtualization targets to reduce the complexity associated with deployment and maintenance of client devices, which eventually helps IT Companies to reduce system management costs. In this paper, we propose the virtualization concept expanding into many aspects of IT world. There are various virtualization technologies which include storage, desktop virtual platforms, server consolidation, virtual desktop infrastructure and application virtualization. This is the basic prerequisite for cloud computing and its applications. This paper highlights the benefits of virtualization and provides a comparative study on the various products that have been derived from it. This paper also describes how to create a virtualization strategy introducing comprehensive desktop-virtualization solutions, thereby providing a high-level guidance to help develop a desktop-virtualization strategy.

  14. VirtuMob : Remote Desktop Virtualization Solution for Smarphones

    OpenAIRE

    2014-01-01

    Mobility is an important attribute in todays computing world. Mobile devices,smartphone and tablet PC are becoming an integral part of human life because they are most effective and convenient communication tools. This paper proposes a system to connect and access the desktops of remote computer systems using an android based Smartphone. Virtual Network Computing based architecture is used to develop the proposed system. Through a VirtuMob viewer provided on the users Smartphone, the user wil...

  15. A study of Desktop Virtualization construction scheme in the public computer rooms under the Cloud Computing environment%云计算环境下高校公共机房虚拟化桌面建设方案研究

    Institute of Scientific and Technical Information of China (English)

    崔茂应; 高春林; 杨莉; 李永强

    2015-01-01

    According to the status quo of the public computer rooms in the institutions of higher learning,a series of problems existing in the current construction and management of computer rooms have been analyzed.Educational informatization has entered the period of transition of application,so the reform of the public computer rooms in the universities is extremely urgent.From the perspective of an administrator,the functions of Desktop Virtualization in the public computer rooms under the Cloud Computing environment have been put forward with target.A series of benefits of Desktop Virtualization in the public computer rooms under the Cloud Computing environment have also been illustrated.Desktop Virtualization has more advantages over traditional PC,so virtualization is increasingly favored in the education industry.%根据高等院校公共机房现状,分析了当前机房建设与管理存在的一系列问题.而教育信息化已进入应用转型的时期,高校公共机房改革已经迫在眉睫,站在管理员的角度,有针对性的提出了在云计算环境下公共机房使用桌面虚拟化应该必备那些功能,并说明了云计算环境下公共机房使用虚拟化带来的一系列好处,相比传统PC 有更多的优势,所以在教育行业虚拟化越来越受青睐.

  16. Desktop microfactory for high precision assembly and machining

    OpenAIRE

    Zhakypov, Zhenishbek; Uzunovic, Tarik; Nergiz, Ahmet Özcan; Nergiz, Ahmet Ozcan; Baran, Eray Abdurrahman; Golubovic, Edin; Şabanoviç, Asif; Sabanovic, Asif

    2014-01-01

    This work presents a modular and reconfigurable desktop microfactory for high precision machining and assembly of micro mechanical parts. Miniature factory is inspired by the downsizing trend of the production tools. The system is constructed based on primary functional and performance requirements such as miniature size, operation with sub-millimeter precision, modular and reconfigurable structure, parallel processing capability, ease of transportation and integration. Proposed miniature fac...

  17. Using Boinc Desktop Grid To Solve Large Scale Sat Problems

    Directory of Open Access Journals (Sweden)

    Mikhail Posypkin

    2012-01-01

    Full Text Available Many practically important combinatorial problems can be efficiently reducedto a problem of Boolean satisfiability (SAT. Therefore, the implementation ofdistributed algorithms for solving SAT problems is of great importance. In thisarticle we describe a technology for organizing desktop grid, which is meantfor solving SAT problems. This technology was implemented in the form ofa volunteer computing project SAT@home based on a popular BOINC platform.

  18. Proof Pad: A New Development Environment for ACL2

    OpenAIRE

    Caleb Eggensperger

    2013-01-01

    Most software development projects rely on Integrated Development Environments (IDEs) based on the desktop paradigm, with an interactive, mouse-driven user interface. The standard installation of ACL2, on the other hand, is designed to work closely with Emacs. ACL2 experts, on the whole, like this mode of operation, but students and other new programmers who have learned to program with desktop IDEs often react negatively to the process of adapting to an unfamiliar form of interaction. This p...

  19. Introducing the CUAHSI Hydrologic Information System Desktop Application (HydroDesktop) and Open Development Community

    Science.gov (United States)

    Ames, D.; Kadlec, J.; Horsburgh, J. S.; Maidment, D. R.

    2009-12-01

    The Consortium of Universities for the Advancement of Hydrologic Sciences (CUAHSI) Hydrologic Information System (HIS) project includes extensive development of data storage and delivery tools and standards including WaterML (a language for sharing hydrologic data sets via web services); and HIS Server (a software tool set for delivering WaterML from a server); These and other CUASHI HIS tools have been under development and deployment for several years and together, present a relatively complete software “stack” to support the consistent storage and delivery of hydrologic and other environmental observation data. This presentation describes the development of a new HIS software tool called “HydroDesktop” and the development of an online open source software development community to update and maintain the software. HydroDesktop is a local (i.e. not server-based) client side software tool that ultimately will run on multiple operating systems and will provide a highly usable level of access to HIS services. The software provides many key capabilities including data query, map-based visualization, data download, local data maintenance, editing, graphing, data export to selected model-specific data formats, linkage with integrated modeling systems such as OpenMI, and ultimately upload to HIS servers from the local desktop software. As the software is presently in the early stages of development, this presentation will focus on design approach and paradigm and is viewed as an opportunity to encourage participation in the open development community. Indeed, recognizing the value of community based code development as a means of ensuring end-user adoption, this project has adopted an “iterative” or “spiral” software development approach which will be described in this presentation.

  20. Comparing Web Applications with Desktop Applications: An Empirical Study

    DEFF Research Database (Denmark)

    Pop, Paul

    2002-01-01

    In recent years, many desktop applications have been ported to the world wide web in order to reduce (multiplatform) development, distribution and maintenance costs. However, there is little data concerning the usability of web applications, and the impact of their usability on the total cost of...... developing and using such applications. In this paper we present a comparison of web and desktop applications from the usability point of view. The comparison is based on an empirical study that investigates the performance of a group of users on two calendaring applications: Yahoo!Calendar and Microsoft...... Calendar. The study shows that in the case of web applications the performance of the users is significantly reduced, mainly because of the restricted interaction mechanisms provided by current web browsers....

  1. Exploring Learner Acceptance of the Use of Virtual Reality in Medical Education: A Case Study of Desktop and Projection-Based Display Systems

    Science.gov (United States)

    Huang, Hsiu-Mei; Liaw, Shu-Sheng; Lai, Chung-Min

    2016-01-01

    Advanced technologies have been widely applied in medical education, including human-patient simulators, immersive virtual reality Cave Automatic Virtual Environment systems, and video conferencing. Evaluating learner acceptance of such virtual reality (VR) learning environments is a critical issue for ensuring that such technologies are used to…

  2. IMPACTS OF APPLICATION USAGE AND LOCAL HARDWARE ON THE THROUGHPUT OF COMPUTER NETWORKS WITH DESKTOP VIRTUALIZATION

    Directory of Open Access Journals (Sweden)

    Vitor Chaves De Oliveira

    2013-01-01

    Full Text Available Currently, virtualization solutions are employed in the vast majority of organizations around the world. The reasons for this are the benefits gained by the approach, focusing on increases in security, availability and data integrity. These privileges are also present in a new technique, which emerges from this same concept and is called desktop virtualization. This method, compelled by these advantages, has grown considerably and is likely to be implemented on more than three-quarters of organizations before 2014. As it is a technique based on physical client server architecture, it conducts all its actions on a local computer and responds to user interaction, through clients that are physically elsewhere. This means that the technique depends on the communication network which makes the interaction possible. Therefore, the importance of the network is increased and it is important to study its behavior compared to a traditional desktop solution, that is, a local solution. This article demonstrates the impact related to a Quality of Service (QoS parameter, throughput, which suffered great alterations depending on the implemented computational environment. Concomitantly, other results are expressed concerning the Quality of Experience (QoE decay with a thin client and a significant benefit of virtualization on the QoS, when remote access is required.

  3. 基于 ARM 的桌面型3D打印机控制系统设计%Design of desktop 3D printer control system based on ARM

    Institute of Scientific and Technical Information of China (English)

    谭秀腾; 郭小定; 李小龙; 余亮

    2014-01-01

    针对基于单片机为控制器的桌面型3D打印机控制系统中存在的处理速度慢、片外芯片多、电路复杂、打印质量不高等问题,设计了基于ARM为控制器的桌面型3D打印机控制系统。系统采用了NXP公司推出的基于ARM Cortex-M3内核的LPC1768微控制器,用它进行与上位机通信、数据处理、模拟量采集与处理、信号控制,选用A4988专用两相步进电机驱动器实现步进电机细分驱动,简化步进电机细分驱动的设计,行程开关电路采用GK152红外光电传感器。软件采用了PID方式调节加热床、挤出机加热温度。文中论述了控制系统主要硬件电路设计和软件的实现流程,系统测试表明性能良好。%The desktop 3D printer control systems with a sigle-chip controller have problems of slow processing speed, more pieces of outside chips, circuit complexity and poor quality of printing.To solve these problems, a desktop 3D printer control system with an ARM controller is designed.The system employs the LPC1768 microcon-troller based on ARM Cortex-M3 core which is introduced by the NXP and used to communicate with the host com-puter, data processing, analog acquisition and processing, signal control, used A4988 special two-phase stepper motor driver to implement stepper motor subdivision drive and to simplify the drive design for stepping motor.The travel switch circuit adopts GK152 infrared photoelectric sensor.The software adopted PID method in order to adjust the heating temperature of heating bed and extruder.This paper discusses the main hardware circuit design and soft-ware realization process of the control system.The System testing shows good performance.

  4. Experiments with microcomputer-based artificial intelligence environments

    Science.gov (United States)

    Summers, E.G.; MacDonald, R.A.

    1988-01-01

    The U.S. Geological Survey (USGS) has been experimenting with the use of relatively inexpensive microcomputers as artificial intelligence (AI) development environments. Several AI languages are available that perform fairly well on desk-top personal computers, as are low-to-medium cost expert system packages. Although performance of these systems is respectable, their speed and capacity limitations are questionable for serious earth science applications foreseen by the USGS. The most capable artificial intelligence applications currently are concentrated on what is known as the "artificial intelligence computer," and include Xerox D-series, Tektronix 4400 series, Symbolics 3600, VAX, LMI, and Texas Instruments Explorer. The artificial intelligence computer runs expert system shells and Lisp, Prolog, and Smalltalk programming languages. However, these AI environments are expensive. Recently, inexpensive 32-bit hardware has become available for the IBM/AT microcomputer. USGS has acquired and recently completed Beta-testing of the Gold Hill Systems 80386 Hummingboard, which runs Common Lisp on an IBM/AT microcomputer. Hummingboard appears to have the potential to overcome many of the speed/capacity limitations observed with AI-applications on standard personal computers. USGS is a Beta-test site for the Gold Hill Systems GoldWorks expert system. GoldWorks combines some high-end expert system shell capabilities in a medium-cost package. This shell is developed in Common Lisp, runs on the 80386 Hummingboard, and provides some expert system features formerly available only on AI-computers including frame and rule-based reasoning, on-line tutorial, multiple inheritance, and object-programming. ?? 1988 International Association for Mathematical Geology.

  5. Experiments with microcomputer-based artificial intelligence environments

    Energy Technology Data Exchange (ETDEWEB)

    Summers, E.G.; MacDonald, R.A.

    1988-11-01

    The US Geological Survey (USGS) has been experimenting with the use of relatively inexpensive microcomputers as artificial intelligence (AI) development environments. Several AI languages are available that perform fairly well on desk-top personal computers, as are low-to-medium cost expert system packages. Although performance of these systems is respectable, their speed and capacity limitations are questionable for serious earth science applications foreseen by the USGS. The most capable artificial intelligence applications currently are concentrated on what is known as the artificial intelligence computer, and include Xerox D-series, Tektronix 4400 series, Symbolics 3600, VAX, LMI, and Texas Instruments Explorer. The artificial intelligence computer runs expert system shells and Lisp, Prolog, and Smalltalk programming languages. However, these AI environments are expensive. Recently inexpensive 32-bit hardware has become available for the IBM/AT microcomputer. USGS has acquired and recently completed Beta-testing of the Golf Hill Systems 80386 Hummingboard, which runs Common Lisp on an IBM/AT microcomputer. Hummingboard appears to have the potential to overcome many of the speed/capacity limitations observed with AI-applications on standard personal computers. USGS is a Beta-test site for the Gold Hill Systems GoldWorks expert system. GoldWorks combines some high-end expert system shell capabilities in a medium-cost package. This shell is developed in Common Lisp, runs on the 80386 Hummingboard, and provides some expert system features formerly available only on AI-computers including frame and rule-based reasoning, on-line tutorial, multiple inheritance, and object-programming.

  6. Seamless Integration of Desktop and Mobile Learning Experience through an Ontology-Based Adaptation Engine: Report of a Pilot-Project

    Science.gov (United States)

    Mercurio, Marco; Torre, Ilaria; Torsani, Simone

    2014-01-01

    The paper describes a module within the distance language learning environment of the Language Centre at the Genoa University which adapts, through an ontology, learning activities to the device in use. Adaptation means not simply resizing a page but also the ability to transform the nature of a task so that it fits the device with the smallest…

  7. Architectural Desktop : release 3.3

    DEFF Research Database (Denmark)

    Skauge, Jørn

    2002-01-01

    Øvelser i ADT's mest grundlæggende dele på basis af modellering af et lille og simpelt hus. Der arbejdes primært med værktøjerne i designdelens menu. 1. udgave med titel: Architectural Desktop (Fiskers hus). 2002. 60 sider....

  8. Aquatic Habitats: Exploring Desktop Ponds. Teacher's Guide.

    Science.gov (United States)

    Barrett, Katharine; Willard, Carolyn

    This book, for grades 2-6, is designed to provide students with a highly motivating and unique opportunity to investigate an aquatic habitat. Students set up, observe, study, and reflect upon their own "desktop ponds." Accessible plants and small animals used in these activities include Elodea, Tubifex worms, snails, mosquito larvae, and fish.…

  9. Design of Automatic LeveIing Device Based on MarIin Firmware Desktop 3D Printer%基于MarIin固件桌面级3D打印机自动调平装置设计

    Institute of Scientific and Technical Information of China (English)

    宗殿栋; 汪地; 李卫成; 姜海龙; 刘谋玉

    2016-01-01

    桌面级3D打印机第一层的打印质量对于打印的成败非常重要,自动调平装置可以保证打印第一层时的打印可靠性,同时可以降低桌面级3D打印机的使用难度。基于桌面级3D打印机使用广泛的开源MarIin固件,在主程序和运动控制方面进行分析,设计了一种新型桌面级3D打印机自动调平装置,与现有自动调平装置相比,具有结构简单、稳定性高,通用性好的优点。%This paper based on a wide range use of open source MarIin firmware,anaIysis this firmware in main program and motion controI.The design of a new type of desktop 3D printer automatic IeveIing device,compared with the existing au-tomatic IeveIing device,with the advantage of a simpIe structure, high stabiIity.

  10. Performance of the Google Desktop, Arabic Google Desktop and Peer to Peer Application in Arabic Language

    OpenAIRE

    Abd El Salam Al Hajjar; Anis Ismail; Mohammad Hajjar; Mazen Elsayed

    2012-01-01

    The Arabic language is a complex language; it is different from Western languages especially at the morphological and spelling variations. Indeed, the performance of information retrieval systems in theArabic language is still a problem. For this reason, we are interested in studying the performance of the most famous search engine, which is a Google Desktop, while searching in Arabic language documents. Then, we propose an update to the Google Desktop to take into consideration in search th...

  11. Desktop Video Productions. ICEM Guidelines Publications No. 6.

    Science.gov (United States)

    Taufour, P. A.

    Desktop video consists of integrating the processing of the video signal in a microcomputer. This definition implies that desktop video can take multiple forms such as virtual editing or digital video. Desktop video, which does not imply any particular technology, has been approached in different ways in different technical fields. It remains a…

  12. Using Desk-Top Publishing to Develop Literacy.

    Science.gov (United States)

    Wray, David; Medwell, Jane

    1989-01-01

    Examines the learning benefits which may accrue from using desk-top publishing techniques with children, especially in terms of the development of literacy skills. Analyzes desk-top publishing as an extension of word processing and describes some ways of using desk-top publishing in the classroom. (RS)

  13. Distributed open environment for data retrieval based on pattern recognition techniques

    International Nuclear Information System (INIS)

    Pattern recognition methods for data retrieval have been applied to fusion databases for the localization and extraction of similar waveforms within temporal evolution signals. In order to standardize the use of these methods, a distributed open environment has been designed. It is based on a client/server architecture that supports distribution, interoperability and portability between heterogeneous platforms. The server part is a single desktop application based on J2EE (Java 2 Enterprise Edition), which provides a mature standard framework and a modular architecture. It can handle transactions and concurrency of components that are deployed on JETTY, an embedded web container within the Java server application for providing HTTP services. The data management is based on Apache DERBY, a relational database engine also embedded on the same Java based solution. This encapsulation allows hiding of unnecessary details about the installation, distribution, and configuration of all these components but with the flexibility to create and allocate many databases on different servers. The DERBY network module increases the scope of the installed database engine by providing traditional Java database network connections (JDBC-TCP/IP). This avoids scattering several database engines (a unique embedded engine defines the rules for accessing the distributed data). Java thin clients (Java 5 or above is the unique requirement) can be executed in the same computer than the server program (for example a desktop computer) but also server and client software can be distributed in a remote participation environment (wide area networks). The thin client provides graphic user interface to look for patterns (entire waveforms or specific structural forms) and display the most similar ones. This is obtained with HTTP requests and by generating dynamic content (servlets) in response to these client requests.

  14. Distributed Open Environment for Data Retrieval based on Pattern Recognition Techniques

    International Nuclear Information System (INIS)

    Full text of publication follows: Pattern recognition methods for data retrieval have been applied to fusion databases for the localization and extraction of similar waveforms within temporal evolution signals. In order to standardize the use of these methods, a distributed open environment has been designed. It is based on a client/server architecture that supports distribution, inter-operability and portability between heterogeneous platforms. The server part is a single desktop application based on J2EE, which provides a mature standard framework and a modular architecture. It can handle transactions and competition of components that are deployed on JETTY, an embedded web container within the Java server application for providing HTTP services. The data management is based on Apache DERBY, a relational database engine also embedded on the same Java based solution. This encapsulation allows concealment of unnecessary details about the installation, distribution, and configuration of all these components but with the flexibility to create and allocate many databases on different servers. The DERBY network module increases the scope of the installed database engine by providing traditional Java database network connections (JDBC-TCP/IP). This avoids scattering several database engines (a unique embedded engine defines the rules for accessing the distributed data). Java thin clients (Java 5 or above is the unique requirement) can be executed in the same computer than the server program (for example a desktop computer) but also server and client software can be distributed in a remote participation environment (wide area networks). The thin client provides graphic user interface to look for patterns (entire waveforms or specific structural forms) and display the most similar ones. This is obtained with HTTP requests and by generating dynamic content (servlets) in response to these client requests. (authors)

  15. SERVICE HANDBOOK FOR THE DESKTOP SUPPORT CONTRACT WIH IT DIVISION

    CERN Multimedia

    2000-01-01

    A Desktop Support Contract has been running since January 1999 to offer help to all users at CERN with problems that occur with their desktop computers. The contract is run conjointly by the Swedish Company WM-data and the Swiss company DCS.The contract is comprised of the Computing Helpdesk, a General Service for all parts of CERN and also Local Service for those divisions and groups that want faster response times and additional help with their specific computer environment.In order to describe what services are being offered, and also to give a better understanding of the structure of the contract, a Service Handbook has been created. The intended audience for the Service Handbook is everyone that is using the contract, i.e. users, managers and also the service staff inside the contract. In the handbook you will find what help you can get from the contract, how to get in touch with the contract, and also what response times you can expect. Since the computer environment at CERN is a never-changing entity, ...

  16. A Tablet Based Learning Environment

    OpenAIRE

    Cao, Hong

    2014-01-01

    Pen computing tools such as Tablet PC, Tablet Monitors and its various supporting software tool offer another dimension to enhance our today's digitally integrated and connected classroom learning environment. This paper first reviews the various state-of-the-art pen-computing hardware and software that have been applied in the classroom setting to introduce student-centric learning, collaboration and making annotations and designing classroom activities easier. We then propose a new classroo...

  17. Usability-Probleme bei Desktop-Suchmaschinen

    OpenAIRE

    Burghardt, Manuel; Reischer, Jürgen; Wolff, Christian

    2013-01-01

    Desktop-Suchmaschinen (DSM) unterscheiden sich in wesentlichen Punkten von Web-Suchmaschinen (WSM), weshalb ihr Interaktionsdesign anderen Anforderungen genüge leisten muss. Der Artikel stellt eine expertenbasierte Usability-Studie vor, bei der insgesamt acht DSM mithilfe eines ‚Heuristic Walkthrough’ untersucht wurden. Die dabei identifizierten Usability-Probleme werden beschrieben und mögliche Lösungsansätze diskutiert.

  18. An Inverse Modeling Plugin for HydroDesktop using the Method of Anchored Distributions (MAD)

    Science.gov (United States)

    Ames, D. P.; Osorio, C.; Over, M. W.; Rubin, Y.

    2011-12-01

    The CUAHSI Hydrologic Information System (HIS) software stack is based on an open and extensible architecture that facilitates the addition of new functions and capabilities at both the server side (using HydroServer) and the client side (using HydroDesktop). The HydroDesktop client plugin architecture is used here to expose a new scripting based plugin that makes use of the R statistics software as a means for conducting inverse modeling using the Method of Anchored Distributions (MAD). MAD is a Bayesian inversion technique for conditioning computational model parameters on relevant field observations yielding probabilistic distributions of the model parameters, related to the spatial random variable of interest, by assimilating multi-type and multi-scale data. The implementation of a desktop software tool for using the MAD technique is expected to significantly lower the barrier to use of inverse modeling in education, research, and resource management. The HydroDesktop MAD plugin is being developed following a community-based, open-source approach that will help both its adoption and long term sustainability as a user tool. This presentation will briefly introduce MAD, HydroDesktop, and the MAD plugin and software development effort.

  19. HydroDesktop as a Community Designed and Developed Resource for Hydrologic Data Discovery and Analysis

    Science.gov (United States)

    Ames, D. P.

    2013-12-01

    As has been seen in other informatics fields, well-documented and appropriately licensed open source software tools have the potential to significantly increase both opportunities and motivation for inter-institutional science and technology collaboration. The CUAHSI HIS (and related HydroShare) projects have aimed to foster such activities in hydrology resulting in the development of many useful community software components including the HydroDesktop software application. HydroDesktop is an open source, GIS-based, scriptable software application for discovering data on the CUAHSI Hydrologic Information System and related resources. It includes a well-defined plugin architecture and interface to allow 3rd party developers to create extensions and add new functionality without requiring recompiling of the full source code. HydroDesktop is built in the C# programming language and uses the open source DotSpatial GIS engine for spatial data management. Capabilities include data search, discovery, download, visualization, and export. An extension that integrates the R programming language with HydroDesktop provides scripting and data automation capabilities and an OpenMI plugin provides the ability to link models. Current revision and updates to HydroDesktop include migration of core business logic to cross platform, scriptable Python code modules that can be executed in any operating system or linked into other software front-end applications.

  20. Improvements in fast-response flood modeling: desktop parallel computing and domain tracking

    Energy Technology Data Exchange (ETDEWEB)

    Judi, David R [Los Alamos National Laboratory; Mcpherson, Timothy N [Los Alamos National Laboratory; Burian, Steven J [UNIV. OF UTAH

    2009-01-01

    It is becoming increasingly important to have the ability to accurately forecast flooding, as flooding accounts for the most losses due to natural disasters in the world and the United States. Flood inundation modeling has been dominated by one-dimensional approaches. These models are computationally efficient and are considered by many engineers to produce reasonably accurate water surface profiles. However, because the profiles estimated in these models must be superimposed on digital elevation data to create a two-dimensional map, the result may be sensitive to the ability of the elevation data to capture relevant features (e.g. dikes/levees, roads, walls, etc...). Moreover, one-dimensional models do not explicitly represent the complex flow processes present in floodplains and urban environments and because two-dimensional models based on the shallow water equations have significantly greater ability to determine flow velocity and direction, the National Research Council (NRC) has recommended that two-dimensional models be used over one-dimensional models for flood inundation studies. This paper has shown that two-dimensional flood modeling computational time can be greatly reduced through the use of Java multithreading on multi-core computers which effectively provides a means for parallel computing on a desktop computer. In addition, this paper has shown that when desktop parallel computing is coupled with a domain tracking algorithm, significant computation time can be eliminated when computations are completed only on inundated cells. The drastic reduction in computational time shown here enhances the ability of two-dimensional flood inundation models to be used as a near-real time flood forecasting tool, engineering, design tool, or planning tool. Perhaps even of greater significance, the reduction in computation time makes the incorporation of risk and uncertainty/ensemble forecasting more feasible for flood inundation modeling (NRC 2000; Sayers et al

  1. Desktop scanning to sRGB

    Science.gov (United States)

    Hardeberg, Jon Y.

    1999-12-01

    To achieve high image quality throughout a digital imaging system, the first requirement is to ensure the quality of the device that captures real-world physical images to digital images, for example a desktop scanner. Several factors have influence on this quality: optical resolution, bit depth, spectral sensitivities, and acquisition noise, to mention a few. In this study we focus on the colorimetric faculties of the scanner, that is, the scanner's ability to deliver quantitative device-independent digital information about the colors of the original document. We propose methods to convert from the scanner's device-dependent RGB color space to the standard device-independent color space sRGB. The methods have been evaluated using several different desktop scanners. Our results are very good: mean CIELAB (Delta) E*ab color errors as low as 1.4. We further discuss advantages and disadvantages of a digital color imaging system using the sRGB space for image exchange, compared to using other color architectures.

  2. Emissions of Ultrafine Particles and Volatile Organic Compounds from Commercially Available Desktop Three-Dimensional Printers with Multiple Filaments.

    Science.gov (United States)

    Azimi, Parham; Zhao, Dan; Pouzet, Claire; Crain, Neil E; Stephens, Brent

    2016-02-01

    Previous research has shown that desktop 3D printers can emit large numbers of ultrafine particles (UFPs, particles less than 100 nm) and some hazardous volatile organic compounds (VOCs) during printing, although very few filament and 3D printer combinations have been tested to date. Here we quantify emissions of UFPs and speciated VOCs from five commercially available filament extrusion desktop 3D printers utilizing up to nine different filaments by controlled experiments in a test chamber. Median estimates of time-varying UFP emission rates ranged from ∼10(8) to ∼10(11) min(-1) across all tested combinations, varying primarily by filament material and, to a lesser extent, bed temperature. The individual VOCs emitted in the largest quantities included caprolactam from nylon-based and imitation wood and brick filaments (ranging from ∼2 to ∼180 μg/min), styrene from acrylonitrile butadiene styrene (ABS) and high-impact polystyrene (HIPS) filaments (ranging from ∼10 to ∼110 μg/min), and lactide from polylactic acid (PLA) filaments (ranging from ∼4 to ∼5 μg/min). Results from a screening analysis of potential exposure to these products in a typical small office environment suggest caution should be used when operating many of the printer and filament combinations in poorly ventilated spaces or without the aid of combined gas and particle filtration systems. PMID:26741485

  3. Citrix XenApp 7.5 desktop virtualization solutions

    CERN Document Server

    Paul, Andy

    2014-01-01

    If you are a Citrix® engineer, a virtualization consultant, or an IT project manager with prior experience of using Citrix XenApp® and related technologies for desktop virtualization and want to further explore the power of XenApp® for flawless desktop virtualization, then this book is for you.

  4. 36 CFR 1194.26 - Desktop and portable computers.

    Science.gov (United States)

    2010-07-01

    ... 36 Parks, Forests, and Public Property 3 2010-07-01 2010-07-01 false Desktop and portable computers. 1194.26 Section 1194.26 Parks, Forests, and Public Property ARCHITECTURAL AND TRANSPORTATION... § 1194.26 Desktop and portable computers. (a) All mechanically operated controls and keys shall...

  5. Turbulence Visualization at the Terascale on Desktop PCs

    KAUST Repository

    Treib, M.

    2012-12-01

    Despite the ongoing efforts in turbulence research, the universal properties of the turbulence small-scale structure and the relationships between small-and large-scale turbulent motions are not yet fully understood. The visually guided exploration of turbulence features, including the interactive selection and simultaneous visualization of multiple features, can further progress our understanding of turbulence. Accomplishing this task for flow fields in which the full turbulence spectrum is well resolved is challenging on desktop computers. This is due to the extreme resolution of such fields, requiring memory and bandwidth capacities going beyond what is currently available. To overcome these limitations, we present a GPU system for feature-based turbulence visualization that works on a compressed flow field representation. We use a wavelet-based compression scheme including run-length and entropy encoding, which can be decoded on the GPU and embedded into brick-based volume ray-casting. This enables a drastic reduction of the data to be streamed from disk to GPU memory. Our system derives turbulence properties directly from the velocity gradient tensor, and it either renders these properties in turn or generates and renders scalar feature volumes. The quality and efficiency of the system is demonstrated in the visualization of two unsteady turbulence simulations, each comprising a spatio-temporal resolution of 10244. On a desktop computer, the system can visualize each time step in 5 seconds, and it achieves about three times this rate for the visualization of a scalar feature volume. © 1995-2012 IEEE.

  6. Performance of the Google Desktop, Arabic Google Desktop and Peer to Peer Application in Arabic Language

    CERN Document Server

    Hajjar, Abd El Salam Al; Hajjar, Mohammad; El-Sayed, Mazen

    2012-01-01

    The Arabic language is a complex language; it is different from Western languages especially at the morphological and spelling variations. Indeed, the performance of information retrieval systems in the Arabic language is still a problem. For this reason, we are interested in studying the performance of the most famous search engine, which is a Google Desktop, while searching in Arabic language documents. Then, we propose an update to the Google Desktop to take into consideration in search the Arabic words that have the same root. After that, we evaluate the performance of the Google Desktop in this context. Also, we are interested in evaluation the performance of peer-to-peer application in two ways. The first one uses a simple indexation that indexes Arabic documents without taking in consideration the root of words. The second way takes in consideration the roots in the indexation of Arabic documents. This evaluation is done by using a corpus of ten thousand documents and one hundred different queries.

  7. Barcode based localization system in indoor environment

    Directory of Open Access Journals (Sweden)

    Ľubica Ilkovičová

    2014-12-01

    Full Text Available Nowadays, in the era of intelligent buildings, there is a need to create indoornavigation systems, what is steadily a challenge. QR (Quick Response codesprovide accurate localization also in indoor environment, where other navigationtechniques (e.g. GPS are not available. The paper deals with the issues of posi-tioning using QR codes, solved at the Department of Surveying, Faculty of CivilEngineering SUT in Bratislava. Operating principle of QR codes, description ofthe application for positioning in indoor environment based on OS Android forsmartphones are described.

  8. LCCP Desktop Application v1.0 Engineering Reference

    Energy Technology Data Exchange (ETDEWEB)

    Beshr, Mohamed [University of Maryland, College Park; Aute, Vikrant [University of Maryland, College Park

    2014-04-01

    This Life Cycle Climate Performance (LCCP) Desktop Application Engineering Reference is divided into three parts. The first part of the guide, consisting of the LCCP objective, literature review, and mathematical background, is presented in Sections 2-4. The second part of the guide (given in Sections 5-10) provides a description of the input data required by the LCCP desktop application, including each of the input pages (Application Information, Load Information, and Simulation Information) and details for interfacing the LCCP Desktop Application with the VapCyc and EnergyPlus simulation programs. The third part of the guide (given in Section 11) describes the various interfaces of the LCCP code.

  9. MATLAB-Based VHDL Development Environment

    Energy Technology Data Exchange (ETDEWEB)

    Katko, K. K. (Kimberly K.); Robinson, S. H. (Scott H.)

    2002-01-01

    The Reconfigurable Computing program at Los Alamos National Laboratory (LANL) required synthesizable VHDL Fast Fourier Transform (FFT) designs that could be quickly implemented into FPGA-based high speed Digital Signal Processing architectures. Several different FFTs were needed for the different systems. As a result, the MATLAB-Based VHDL Development Environment was developed so that with a small amount of work and forethought, arbitrarily sized FFTs with different bit-width parameters could be produced quickly from one VHDL generating algorithm. The result is highly readable VHDL that can be modified quickly via the generating function to adapt to new algorithmic requirements. Several additional capabilities are integrated into the development environment. These capabilities include a bit-true parameterized mathematical model, fixed-point design validation, test vector generation, VHDL design verification, and chip resource use estimation. LANL needed the flexibility to build a wide variety of FFTs with a quick turn around time. It was important to have an effective way of trading off size, speed and precision. The FFTs also needed to be efficiently implemented into our existing FPGA-based architecture. Reconfigurable computing systems at LANL have been designed to accept two or four inputs on each clock. This allows the data processing rate to be reduced to a more manageable speed. This approach, however, limits us from using existing FFT cores. A MATLAB-Based VHDL Development Environment (MBVDE) was created in response to our FFT needs. MBVDE provides more flexibility than is available with VHDL. The technique allows new designs to be implemented and verified quickly. In addition, analysis tools are incorporated to evaluate trade-offs. MBVDE incorporates the performance of VHDL, the fast design time of core generation, and the benefit of not having to know VHDL available with C-tools into one environment. The MBVDE approach is not a comprehensive solution, but

  10. 基于桌面虚拟化技术的高校数字化教学资源整合方案--以阜阳职业技术学院为例%Integrated Program of University Digital Teaching Resources Based on Desktop Vi rtualization Technology---Taking Fuyang Vocational and Technical College as an Example

    Institute of Scientific and Technical Information of China (English)

    杨斐; 李平

    2015-01-01

    以阜阳职业技术学院为例分析了目前高校数字化教学资源使用的现状和面临的问题,介绍了桌面虚拟化的关键技术,基于Cit rix的桌面虚拟化软件设计了一种教学资源整合方案并给出了具体的实现过程,使用RA M分配法结合阜阳职业技术学院的实际进行了虚拟桌面密度的估算,方案能够满足目前数字化资源整合的需要。%Taking Fuyang Vocational and Technical College as an example ,this paper analyzes the present situation and problems of the use of digital teaching resources in colleges and universities .The key technology of desktop virtualization is introduced and a new teaching resource integration scheme is de‐signed based on Citrix .The RAM distribution method is used to estimate the virtual desktop density .The scheme can meet the needs of the integration of digital resources .

  11. Development, implementation, and analysis of desktop-scale model industrial equipment and a critical thinking rubric for use in chemical engineering education

    Science.gov (United States)

    Golter, Paul B.

    In order to address some of the challenges facing engineering education, namely the demand that students be better prepared to practice professional as well as technical skills, we have developed an intervention consisting of equipment, assessments and a novel pedagogy. The equipment consists of desktop-scale replicas of common industrial equipment. These are implemented in the form of modular cartridges that can be interchanged in a base unit containing water, power and instrumentation. These Desktop Learning Modules (DLMs) are effective at providing a hands on experience in most classroom environments without requiring either water or power hook-ups. Furthermore, the DLMs respond quickly enough that multiple experiments by multiple groups can be run in a single one hour class. We refined an existing critical thinking rubric to be more specific to the realm of engineering problem solving. By altering our pedagogy to a project based environment using the critical thinking rubric as a primary grading tool, we are able to observe and measure the critical thinking skills of student groups. This rubric is corroborated with an industrial perspective and measures constructs that are important to the students' future careers.

  12. Microsoft Virtualization Master Microsoft Server, Desktop, Application, and Presentation Virtualization

    CERN Document Server

    Olzak, Thomas; Boomer, Jason; Keefer, Robert M

    2010-01-01

    Microsoft Virtualization helps you understand and implement the latest virtualization strategies available with Microsoft products. This book focuses on: Server Virtualization, Desktop Virtualization, Application Virtualization, and Presentation Virtualization. Whether you are managing Hyper-V, implementing desktop virtualization, or even migrating virtual machines, this book is packed with coverage on all aspects of these processes. Written by a talented team of Microsoft MVPs, Microsoft Virtualization is the leading resource for a full installation, migration, or integration of virtual syste

  13. A Proactive Fault Tolerant Strategy for Desktop Grid

    OpenAIRE

    Geeta Arora; Dr. Shaveta Rani; Dr. Paramjit Singh

    2015-01-01

    Desktop Grid resources are volatile, heterogeneous and geographically distributed in nature, so scheduling and fault tolerance become the important challenges for Desktop grid systems. In this paper a proactive fault tolerant strategy is developed which also considers the unwanted delays in association with speed and load of resources in the Grid while scheduling jobs on Grid resources. Simulation experiments are conducted by using GridSim toolkit 5.2. The experimental results obtained from a...

  14. Realization of a Desktop Flight Simulation System for Motion-cueing Studies

    Directory of Open Access Journals (Sweden)

    Berkay Volkaner

    2016-05-01

    Full Text Available Parallel robotic mechanisms are generally used in flight simulators with a motion-cueing algorithm to create an unlimited motion feeling of a simulated medium in a bounded workspace of the simulator. A major problem in flight simulators is that the simulation has an unbounded space and the manipulator has a limited one. Using a washout filter in the motion-cueing algorithm overcomes this. In this study, a low-cost six degrees of freedom (DoF desktop parallel manipulator is used to test a classical motion-cueing algorithm; the algorithm’s functionality is confirmed with a Simulink real-time environment. Translational accelerations and angular velocities of the simulated medium obtained from FlightGear flight simulation software are processed through a generated washout filter algorithm and the simulated medium’s motion information is transmitted to the desktop parallel robotic mechanism as a set point for each leg. The major issues of this paper are designing a desktop simulation system, controlling the parallel manipulator, communicating between the flight simulation and the platform, designing a motion-cueing algorithm and determining the parameters of the washout filters.

  15. Collaborative environments for capability-based planning

    Science.gov (United States)

    McQuay, William K.

    2005-05-01

    Distributed collaboration is an emerging technology for the 21st century that will significantly change how business is conducted in the defense and commercial sectors. Collaboration involves two or more geographically dispersed entities working together to create a "product" by sharing and exchanging data, information, and knowledge. A product is defined broadly to include, for example, writing a report, creating software, designing hardware, or implementing robust systems engineering and capability planning processes in an organization. Collaborative environments provide the framework and integrate models, simulations, domain specific tools, and virtual test beds to facilitate collaboration between the multiple disciplines needed in the enterprise. The Air Force Research Laboratory (AFRL) is conducting a leading edge program in developing distributed collaborative technologies targeted to the Air Force's implementation of systems engineering for a simulation-aided acquisition and capability-based planning. The research is focusing on the open systems agent-based framework, product and process modeling, structural architecture, and the integration technologies - the glue to integrate the software components. In past four years, two live assessment events have been conducted to demonstrate the technology in support of research for the Air Force Agile Acquisition initiatives. The AFRL Collaborative Environment concept will foster a major cultural change in how the acquisition, training, and operational communities conduct business.

  16. Reducing the Digital Divide among Children Who Received Desktop or Hybrid Computers for the Home

    Directory of Open Access Journals (Sweden)

    Gila Cohen Zilka

    2016-06-01

    Full Text Available Researchers and policy makers have been exploring ways to reduce the digital divide. Parameters commonly used to examine the digital divide worldwide, as well as in this study, are: (a the digital divide in the accessibility and mobility of the ICT infrastructure and of the content infrastructure (e.g., sites used in school; and (b the digital divide in literacy skills. In the present study we examined the degree of effectiveness of receiving a desktop or hybrid computer for the home in reducing the digital divide among children of low socio-economic status aged 8-12 from various localities across Israel. The sample consisted of 1,248 respondents assessed in two measurements. As part of the mixed-method study, 128 children were also interviewed. Findings indicate that after the children received desktop or hybrid computers, changes occurred in their frequency of access, mobility, and computer literacy. Differences were found between the groups: hybrid computers reduce disparities and promote work with the computer and surfing the Internet more than do desktop computers. Narrowing the digital divide for this age group has many implications for the acquisition of skills and study habits, and consequently, for the realization of individual potential. The children spoke about self improvement as a result of exposure to the digital environment, about a sense of empowerment and of improvement in their advantage in the social fabric. Many children expressed a desire to continue their education and expand their knowledge of computer applications, the use of software, of games, and more. Therefore, if there is no computer in the home and it is necessary to decide between a desktop and a hybrid computer, a hybrid computer is preferable.

  17. VarSifter: Visualizing and analyzing exome-scale sequence variation data on a desktop computer

    OpenAIRE

    Teer, Jamie K.; Green, Eric D.; Mullikin, James C.; Biesecker, Leslie G.

    2011-01-01

    Summary: VarSifter is a graphical software tool for desktop computers that allows investigators of varying computational skills to easily and quickly sort, filter, and sift through sequence variation data. A variety of filters and a custom query framework allow filtering based on any combination of sample and annotation information. By simplifying visualization and analyses of exome-scale sequence variation data, this program will help bring the power and promise of massively-parallel DNA seq...

  18. Vision-based localization in urban environments

    Science.gov (United States)

    McHenry, Michael; Cheng, Yang; Matthies, Larry

    2005-05-01

    As part of DARPA's MARS2020 program, the Jet Propulsion Laboratory has developed a vision-based system for localization in urban environments that requires neither GPS nor active sensors. System hardware consists of a pair of small FireWire cameras and a standard Pentium-based computer. The inputs to the software system consist of: 1) a crude grid-based map describing the positions of buildings, 2) an initial estimate of robot location and 3) the video streams produced by the stereo pair. At each step during the traverse the system: captures new image data, finds image features hypothesized to lie on the outside of a building, computes the range to those features, determines an estimate of the robot's motion since the previous step and combines that data with the map to update a probabilistic representation of the robot's location. This probabilistic representation allows the system to simultaneously represent multiple possible locations. For our testing, we have derived the a priori map manually using non-orthorectified overhead imagery, although this process could be automated. The software system consists of three primary components. The first is a stereo-based visual odometry system that calculates the 6-degree of freedom camera motion between sequential frames. The second component uses a set of heuristics to identify straight-line segments that are likely to be part of a building exterior. Ranging to these straight-line features is computed using binocular or wide-baseline stereo. The resulting features and the associated range measurements are fed to the third software component, a particle-filter based localization system. This system uses the map and the most recent results from the first two to update the estimate of the robot's location. This report summarizes the design of both the hardware and software and describes the results of applying the system to the global localization of a camera system over an approximately half-kilometer traverse across JPL

  19. Mobile-first eller Desktop-first, en studie av utvecklingslösningar för responsiv web design

    OpenAIRE

    Castaneda, Eduardo

    2013-01-01

    The thesis analyzes two different approaches towards responsive web design, Mobile-first and Desktop-first. Responsive web design is a concept for websites whose design is customised based on the screen size. The analysis is performed by collecting views on the methods and also analyzing the usage of mobile and desktop internet to create a prototype of a responsive website where both methods are beeing used. The main difference between the methods is the foundation, where one is designed for ...

  20. Research and Design on Detection System for Secret Data based on Desktop Cloud%基于桌面云的涉密数据检测系统的研究与设计

    Institute of Scientific and Technical Information of China (English)

    洪明泉; 陈建华

    2013-01-01

    Currently, desktop virtualization technology is booming, it is dififcult to guarantee the security of business secret data because of the openness of network , business data of the financial industry may be sent by the network to an insecure area. This paper scans all the ifles need to be transferred by integrating with Symantec Data Loss Prevention Technology. If the system detects the ifle involving sensitive data, the system will intercept it, administrator then decides whether to release the ifle after examining it. By analyzing and testing,the solution can be proven feasible and the system can reach a predetermined level of security.%目前,桌面虚拟化技术正在蓬勃发展,其网络的开放性很难保障业务涉密数据的安全性,金融行业的业务数据可能通过网络发送到不安全区域。文章通过集成赛门铁克数据泄漏防护技术,对所有需要传输的文件进行数据安全扫描。倘若检测到传输的文件涉及敏感数据,系统先对其进行拦截,管理员再对拦截后的文件进行审批,最终决定是否放行文件。通过分析和测试,证实该方案是可行的,且系统达到了预定的安全等级。

  1. Based on WDS and MDT to Implement Fast Desktop Deployment in Enterprise%基于WDS和MDT实现企业客户端快速桌面部署

    Institute of Scientific and Technical Information of China (English)

    郑佳佳; 林泽; 陈宣

    2014-01-01

    Computer system deployment is an important and repetitive work in enterprise. It’s a direct impact on the efficiency of IT workers.. How to make computer work has become quick and easy to deploy and how to ensure that the computer can quickly be repaired after a failure is the key factor to improve productivity for IT departments in enterprise. Using WDS services and MDT tools to build a fast desktop deployment platform, forming a complete and effective program, can solve these problems. This platform can make system deployment rapid and in large scale, make system deployment easier, improve IT workers ’work-ing efficiency and reduce the cost of information department’s working and maintenance.%企业中计算机系统部署是一件重要但需不断重复的工作,直接影响IT人员的工作效率,如何使计算机部署工作变得快捷方便,如何确保计算机在发生故障后迅速被修复,成为提高企业IT部门工作效率非常重要的问题。利用WDS服务和MDT工具,搭建一个快速桌面部署平台,形成一套完成有效的支持方案,可以很好的解决该难题,使系统部署快速化、规模化,降低系统部署难度,提高工作效率,降低了信息部门的运维成本。

  2. Innovative desktop learning tools. Implications for rural hospitals and physicians.

    Science.gov (United States)

    Oeffinger, J C; Hiebeler, L; Sherman, T; Gaskill, M; Portante, T; Polasek, J; Litterer, K

    1992-12-17

    Innovative methods of providing workplace education for health care professionals may be a key to the survival of rural hospitals in America. Such methods must overcome time, distance, cost and organizational constraints, and take into account the structure of the learning experience. The Texas Hospital Education and Research Foundation has recently been involved in two programs that tested new approaches to worker education using distance-learning strategies. The projects--resource sharing among rural directors of nursing and training for cancer tumor registrars--used computer-conferencing technology. A new model using existing satellite, audio-conferencing, and computer-based instruction augmented by computer conferencing is proposed. The Computer-Related Assisted Distance Learning Enhancement (CRADLE) model integrates existing technologies to provide education to health care workers at their desktop. The Cancer Learning Center (CLC) tested peer collaboration, the primary component of the model. The ultimate goal is to have the system available to all tumor registrars in Texas, and to secure funding to implement rural nursing and rural high-school health occupations education projects. Current projects from set-up through results are presented. PMID:1309107

  3. Regulatory and Permitting Information Desktop (RAPID) Toolkit (Poster)

    Energy Technology Data Exchange (ETDEWEB)

    Young, K. R.; Levine, A.

    2014-09-01

    The Regulatory and Permitting Information Desktop (RAPID) Toolkit combines the former Geothermal Regulatory Roadmap, National Environmental Policy Act (NEPA) Database, and other resources into a Web-based tool that gives the regulatory and utility-scale geothermal developer communities rapid and easy access to permitting information. RAPID currently comprises five tools - Permitting Atlas, Regulatory Roadmap, Resource Library, NEPA Database, and Best Practices. A beta release of an additional tool, the Permitting Wizard, is scheduled for late 2014. Because of the huge amount of information involved, RAPID was developed in a wiki platform to allow industry and regulatory agencies to maintain the content in the future so that it continues to provide relevant and accurate information to users. In 2014, the content was expanded to include regulatory requirements for utility-scale solar and bulk transmission development projects. Going forward, development of the RAPID Toolkit will focus on expanding the capabilities of current tools, developing additional tools, including additional technologies, and continuing to increase stakeholder involvement.

  4. The Firegoose: two-way integration of diverse data from different bioinformatics web resources with desktop applications

    Directory of Open Access Journals (Sweden)

    Schmid Amy K

    2007-11-01

    Full Text Available Abstract Background Information resources on the World Wide Web play an indispensable role in modern biology. But integrating data from multiple sources is often encumbered by the need to reformat data files, convert between naming systems, or perform ongoing maintenance of local copies of public databases. Opportunities for new ways of combining and re-using data are arising as a result of the increasing use of web protocols to transmit structured data. Results The Firegoose, an extension to the Mozilla Firefox web browser, enables data transfer between web sites and desktop tools. As a component of the Gaggle integration framework, Firegoose can also exchange data with Cytoscape, the R statistical package, Multiexperiment Viewer (MeV, and several other popular desktop software tools. Firegoose adds the capability to easily use local data to query KEGG, EMBL STRING, DAVID, and other widely-used bioinformatics web sites. Query results from these web sites can be transferred to desktop tools for further analysis with a few clicks. Firegoose acquires data from the web by screen scraping, microformats, embedded XML, or web services. We define a microformat, which allows structured information compatible with the Gaggle to be embedded in HTML documents. We demonstrate the capabilities of this software by performing an analysis of the genes activated in the microbe Halobacterium salinarum NRC-1 in response to anaerobic environments. Starting with microarray data, we explore functions of differentially expressed genes by combining data from several public web resources and construct an integrated view of the cellular processes involved. Conclusion The Firegoose incorporates Mozilla Firefox into the Gaggle environment and enables interactive sharing of data between diverse web resources and desktop software tools without maintaining local copies. Additional web sites can be incorporated easily into the framework using the scripting platform of the

  5. Teaching Online or On-Campus? – What Students Say About Desktop Videoconferencing

    Directory of Open Access Journals (Sweden)

    Anders Grov Nilsen

    2013-06-01

    Full Text Available In order to refine online teaching environments, we ask: What do in-service student teachers (n=32 and master’s degree students (n=24 say about desktop videoconferencing (DVC, and how has DVC influenced online teaching and learning? 56 students have completed a survey. Focus group interviews (n=11 and recordings from lessons were also part of the data collected. Our students say that they can cope with the practical and technological issues. The responses indicate there are changes according to student attendance when using DVC.

  6. Design of a full-sized NFC Desktop Keyboard for Smart Devices

    OpenAIRE

    Castrup, Stefan

    2015-01-01

    The master´s thesis project was performed in collaboration with the design and engineering company Eker Design from Fredrikstad in Norway, who is designing and developing flip cover NFC keyboards for smartphones. The new product idea is the full-sized NFC desktop keyboard for public institutions to offer to pupils, students or business people for instance. The thesis project is examining how such a product can be designed and should be designed in order to fit into its market and environment ...

  7. Study on the Desktop Virtualization System Architecture of Kunming Power Supply Bureau%供电局桌面虚拟化系统架构研究

    Institute of Scientific and Technical Information of China (English)

    谢群

    2014-01-01

    This paper introduces in the context of cloud computing, Kunming power supply bureau with the help of IAAS ( infra-structure as a service,infrastructure as a service) based resource platform provides,perfect desktop virtualization and cloud platform integration,similar to the SAAS ( Software-as-a-service,software as a service) like DAAS ( Desktop As a Service, desktop as a service),the desktop as a service on demand,whenever and wherever possible,fast and safe delivery to any user complete desktop experience.%介绍了在云计算的背景下,某供电局借助于IAAS ( infrastructure as a service,基础设施即服务)提供的基础资源平台,桌面虚拟化和云平台的融合,实现类似于SAAS ( Software-as-a-service,软件即服务)一样的DAAS ( Desktop As a Service,桌面即服务),将桌面作为一种按需服务,安全快速地向任何用户提供服务。

  8. Converting Java desktop application into Android mobile application

    OpenAIRE

    Sečkár, Alois

    2016-01-01

    The thesis focus on conversion existing desktop Java application into mobile version for Android platform. The key part of the thesis is the sample application (Java app for teaching basics of OOP in Java), that is being converted step-by-step from Java to Android. During the migration process, significant differences are being identified, described and solved.

  9. Versatile Desktop Experiment Module (DEMo) on Heat Transfer

    Science.gov (United States)

    Minerick, Adrienne R.

    2010-01-01

    This paper outlines a new Desktop Experiment Module (DEMo) engineered for a chemical engineering junior-level Heat Transfer course. This new DEMo learning tool is versatile, fairly inexpensive, and portable such that it can be positioned on student desks throughout a classroom. The DEMo system can illustrate conduction of various materials,…

  10. A Desktop Virtual Reality Earth Motion System in Astronomy Education

    Science.gov (United States)

    Chen, Chih Hung; Yang, Jie Chi; Shen, Sarah; Jeng, Ming Chang

    2007-01-01

    In this study, a desktop virtual reality earth motion system (DVREMS) is designed and developed to be applied in the classroom. The system is implemented to assist elementary school students to clarify earth motion concepts using virtual reality principles. A study was conducted to observe the influences of the proposed system in learning.…

  11. Evaluation and Customization of Different Open Source Desktop GIS Software

    Institute of Scientific and Technical Information of China (English)

    QIU Ruqiong; LI Bing

    2012-01-01

    This paper gave a general evaluation on existing three popular free and open source desktop GIS projects,according to the selected evaluation criteria.To further the understanding of the open source software,this paper also presented a customization example of QGIS with python and PyQT.

  12. Mapping Students Use of Technologies in Problem Based Learning Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn; Khalid, Md. Saifuddin; Ryberg, Thomas

    2011-01-01

    This paper aims to understand how students use technology to enhance their learning in problem-based learning environments. The research methodology is based on both qualitative and quantitative studies. The results are based on students’ interviews, a survey and students’ reflections in course......-related blog posts; they show that students have positive perceptions toward using technologies in problem-based learning environments....

  13. Modeling Based Decision Support Environment Project

    Data.gov (United States)

    National Aeronautics and Space Administration — Phoenix Integration's vision is the creation of an intuitive human-in-the-loop engineering environment called Decision Navigator that leverages recent advances in...

  14. Plasmonics Based Harsh Environment Compatible Chemical Sensors

    Energy Technology Data Exchange (ETDEWEB)

    Michael Carpenter

    2012-01-15

    Au-YSZ, Au-TiO{sub 2} and Au-CeO{sub 2} nanocomposite films have been investigated as a potential sensing element for high-temperature plasmonic sensing of H{sub 2}, CO, and NO{sub 2} in an oxygen containing environment. The Au-YSZ and Au-TiO{sub 2} films were deposited using PVD methods, while the CeO{sub 2} thin film was deposited by molecular beam epitaxy (MBE) and Au was implanted into the as-grown film at an elevated temperature followed by high temperature annealing to form well-defined Au nanoclusters. Each of the films were characterized by x-ray diffraction (XRD) and Rutherford backscattering spectrometry (RBS). For the gas sensing experiments, separate exposures to varying concentrations of H{sub 2}, CO, and NO{sub 2} were performed at a temperature of 500°C in oxygen backgrounds of 5.0, 10, and ~21% O{sub 2}. Changes in the localized surface plasmon resonance (LSPR) absorption peak were monitored during gas exposures and are believed to be the result of oxidation-reduction processes that fill or create oxygen vacancies in the respective metal oxides. This process affects the LSPR peak position either by charge exchange with the Au nanoparticles or by changes in the dielectric constant surrounding the particles. Hyperspectral multivariate analysis was used to gauge the inherent selectivity of the film between the separate analytes. From principal component analysis (PCA), unique and identifiable responses were seen for each of the analytes. Linear discriminant analysis (LDA) was also used on the Au-CeO{sub 2} results and showed separation between analytes as well as trends in gas concentration. Results indicate that each of the films are is selective towards O{sub 2}, H{sub 2}, CO, and NO{sub 2} in separate exposures. However, when the films were analyzed in a sensor array based experiment, ie simultaneous exposures to the target gases, PCA analysis of the combined response showed an even greater selective character towards the target gases. Combined

  15. Softev: UML-Based PSEE Environment

    Institute of Scientific and Technical Information of China (English)

    2001-01-01

    Software development processes, as a mean to ensure softwarequali ty and productivity, have been widely accepted within the software development com munity. This research introduces how to assist developers to establish quality m anagement plan and monitor the implementation of software processes quantitative ly in a CASE environment. A PSEE (process-centered software engineering environ m ent) named Softev has been brought forward to provide developers the environment to define, execute and monitor their processes. As UML is becoming a standard d iagrammatic notation for object-oriented modeling and is spreading rapidly, it h as been chosen to express the artifacts developed during the requirement analysi s and system design stages. In the early products of software process engineerin g, most research mainly focus on the representations of complex organizational p rocesses and architectures for process-centered application support environment . However, the metrics of software processes and artifacts was not paid sufficien t attention to. This research proposes the attributes to be measured during the development period which enable managers to predict and supervise the software p roject more precisely.

  16. Full-scope nuclear training simulator -brought to the desktop

    International Nuclear Information System (INIS)

    RighTSTEP is a suite of simulation software which has been initially designed to facilitate upgrade of Ontario Hydro's full-scope simulators, but is also adaptable to a variety of other roles. it is presently being commissioned at Bruch A Training Simulator and has seen preliminary use in desktop and classroom roles. Because of the flexibility of the system, we anticipate it will see common use in the corporation for full-scope simulation roles. A key reason for developing RighTSTEP (Real Time Simulator Technology Extensible and Portable) was the need to modernize and upgrade the full-scope training simulator while protecting the investment in modelling code. This modelling code represents the end product of 18 years of evolution from the beginning of its development in 1979. Bringing this modelling code to a modern and more useful framework - the combination of simulator host, operating system, and simulator operating system - also could provide many spin-off benefits. The development (and first implementation) of the righTSTEP system was cited for saving the corporation 5.6M$ and was recognized by a corporate New Technology Award last year. The most important spin-off from this project has been the desktop version of the full-scope simulator. The desktop simulator uses essentially the same software as does its full-scope counterpart, and may be used for a variety of new purposes. Classroom and individual simulator training can now be easily accommodated since a desktop simulator is both affordable and relatively ease to use. Further, a wide group of people can be trained using the desktop simulator: by contrast the full-scope simulators were almost exclusively devoted to front-line operating staff. The desktop is finding increasing use in support of engineering applications, resulting from its easy accessibility, breadth of station systems represented, and tools for analysis and viewing. As further plant models are made available on the new simulator platform and

  17. WWW-based environments for collaborative group work

    NARCIS (Netherlands)

    Collis, Betty

    1998-01-01

    Since 1994, we have been involved in the design and use of a series of WWW-based environments to support collaborative group work for students in a technical university in The Netherlands. These environments, and the course re-design that accompanies each new environment, began in April 1994 and con

  18. Ragnarok: An Architecture Based Software Development Environment

    DEFF Research Database (Denmark)

    Christensen, Henrik Bærbak

    the development process and its associated data, and outlining how these solutions can be supported directly in a development environment. These hypotheses are all deeply rooted in the viewpoint that the logical software architecture forms a natural and powerful framework for handling essential...... aspects of the development process. The main contributions presented in the thesis have evolved from work with two of the hypotheses: These address the problems of management of evolution, and overview, comprehension and navigation respectively. The first main contribution is the Architectural Software......The Ragnarok project is an experimental computer science project within the field of software development environments. Taking current problems in software engineering as starting point, a small set of hypotheses are proposed, outlining plausible solutions for problems concerning the management of...

  19. Barcode based localization system in indoor environment

    OpenAIRE

    Ľubica Ilkovičová; Ján Erdélyi; Alojz Kopáčik

    2014-01-01

    Nowadays, in the era of intelligent buildings, there is a need to create indoornavigation systems, what is steadily a challenge. QR (Quick Response) codesprovide accurate localization also in indoor environment, where other navigationtechniques (e.g. GPS) are not available. The paper deals with the issues of posi-tioning using QR codes, solved at the Department of Surveying, Faculty of CivilEngineering SUT in Bratislava. Operating principle of QR codes, description ofthe application for posit...

  20. Metadata and API Based Environment Aware Content Delivery Architecture

    Institute of Scientific and Technical Information of China (English)

    2006-01-01

    One of the limitations of current content delivery networks is lack of support for environment aware content delivery. This paper first discusses the requirements of such support, and proposes a new metadata gateway based environment aware content delivery architecture. The paper discusses in some details key functions and technologies of environment aware content delivery architecture, including its APIs and control policies. Finally the paper presents an application to illustrate advantages of environment aware content delivery architecture in the context of next generation network.

  1. Navigation for the Blind through Audio-Based Virtual Environments

    OpenAIRE

    Sánchez, Jaime; Sáenz, Mauricio; Pascual-Leone, Alvaro; Merabet, Lotfi

    2010-01-01

    We present the design, development and an initial study changes and adaptations related to navigation that take place in the brain, by incorporating an Audio-Based Environments Simulator (AbES) within a neuroimaging environment. This virtual environment enables a blind user to navigate through a virtual representation of a real space in order to train his/her orientation and mobility skills. Our initial results suggest that this kind of virtual environment could be highly efficient as a testi...

  2. Desktop Tools for Offline Plagiarism Detection in Computer Programs

    OpenAIRE

    Maxim MOZGOVOY

    2006-01-01

    Plagiarism in universities has always been a difficult problem to overcome. Various tools have been developed over the past few years to help teachers detect plagiarism in students' work. By being able to categorize the multitude of plagiarism detection tools, it is possible to estimate their capabilities, advantages and disadvantages. In this article I consider modern plagiarism software solutions, paying attention mostly to desktop systems intended for plagiarism detection in program code. ...

  3. The transfer of desktop casino application to mobile platform

    OpenAIRE

    Kodre, Boštjan

    2009-01-01

    Knowing the importance of the players is very important in gambling industry. For this purpose was developed desktop application for tracking the game of guests on the gaming tables. This application was not sufficient for effective tracking due to lack of mobility, therefore was necessary to transfer it to the mobile platform. In the thesis I focused mainly on problems that have occurred during the transfer, I described them and their's solutions. They are mostly connected with making grap...

  4. Online behavior from desktop and mobile devices are connected

    OpenAIRE

    Nylander, Stina

    2010-01-01

    Cell phones and other mobile devices are used to access the Internet even at home and at work where computers are easily available. They are no longer a mere backup to the computer. This means that it makes little sense to study Internet access from mobile devices separate from other Internet access. We need new methods that encompass online behavior from desktop computers and mobile devices as well as stationary and mobile online behavior.

  5. MICA: desktop software for comprehensive searching of DNA databases

    OpenAIRE

    Glick Benjamin S; Stokes William A

    2006-01-01

    Abstract Background Molecular biologists work with DNA databases that often include entire genomes. A common requirement is to search a DNA database to find exact matches for a nondegenerate or partially degenerate query. The software programs available for such purposes are normally designed to run on remote servers, but an appealing alternative is to work with DNA databases stored on local computers. We describe a desktop software program termed MICA (K-Mer Indexing with Compact Arrays) tha...

  6. Workflow-Based Software Development Environment

    Science.gov (United States)

    Izygon, Michel E.

    2013-01-01

    The Software Developer's Assistant (SDA) helps software teams more efficiently and accurately conduct or execute software processes associated with NASA mission-critical software. SDA is a process enactment platform that guides software teams through project-specific standards, processes, and procedures. Software projects are decomposed into all of their required process steps or tasks, and each task is assigned to project personnel. SDA orchestrates the performance of work required to complete all process tasks in the correct sequence. The software then notifies team members when they may begin work on their assigned tasks and provides the tools, instructions, reference materials, and supportive artifacts that allow users to compliantly perform the work. A combination of technology components captures and enacts any software process use to support the software lifecycle. It creates an adaptive workflow environment that can be modified as needed. SDA achieves software process automation through a Business Process Management (BPM) approach to managing the software lifecycle for mission-critical projects. It contains five main parts: TieFlow (workflow engine), Business Rules (rules to alter process flow), Common Repository (storage for project artifacts, versions, history, schedules, etc.), SOA (interface to allow internal, GFE, or COTS tools integration), and the Web Portal Interface (collaborative web environment

  7. Workflow Based Software Development Environment Project

    Data.gov (United States)

    National Aeronautics and Space Administration — The goal of this proposed research is to investigate and develop a workflow based tool, the Software Developers Assistant, to facilitate the collaboration between...

  8. Benefits of Informal Learning Environments: A Focused Examination of STEM-Based Program Environments

    Science.gov (United States)

    Denson, Cameron D.; Austin Stallworth, Chandra; Hailey, Christine; Householder, Daniel L.

    2015-01-01

    This paper examines STEM-based informal learning environments for underrepresented students and reports on the aspects of these programs that are beneficial to students. This qualitative study provides a nuanced look into informal learning environments and determines what is unique about these experiences and makes them beneficial for students. We…

  9. A tunable focusing beamline for desktop x-ray microtomography

    Science.gov (United States)

    Gurker, N.; Nell, R.; Seiler, G.; Wallner, J.

    1999-07-01

    In this article a desktop x-ray microtomography (μXCT) instrument is presented, which utilizes conventional diffraction tubes and tunable focusing optics. The beamline is based on an elastically bent cylindrical multilayer mirror, given by a coated and rhombic shaped Si wafer, which is placed on bearings with two of its tips and is actuated by a single transverse center force to a desired curvature and herewith focal length. This optical element is used in a grazing incidence reflection geometry, demagnifying the tube focal spot into an image line with width (w) and position following from a classical imaging equation (magnification ratio M). While the tube and the image ("focal") position are kept fixed, the curvature and axial position of the mirror are adaptively controlled for different M values and Bragg angles θ¯ (i.e., pass-energies Ē), which results in a one-dimensional zoom-optical system. The specimen is placed in the high-depth focal region of the condensed beam for the CT-scanning procedure with the slice orientation given by the focusing direction. Minor modifications of the fundamental rhombic mirror shape also enable the establishment of imaging geometries with elliptical and parabolic cylindrical-type optical figures. Multilayer reflection inherently results in a small bandpass of photon energies (ΔE/Ē). Pass-energy Ē is preferably tuned to characteristic lines of the tubes in use (Cr, Cu, Mo target) with the option of also using the white x-ray spectrum. Numerical values of beamline specifications are characterized by: 0.1⩽M⩽1.0, 10⩽w⩽100 μm, 0.5⩽θ¯⩽2°, 5⩽Ē⩽30 keV, ΔE/Ē≲0.1. Photon intensity along the focal line is given by 106tube, mirror reflectivity and M setting. The fundamental principles, the experimental setup and major components of the beamline are described and the theoretical and experimental performance in terms of photon flux, pass-energy bandwidth and beam geometry are evaluated. Examples of

  10. Android Based Mobile Environment for Moodle Users

    Science.gov (United States)

    de Clunie, Gisela T.; Clunie, Clifton; Castillo, Aris; Rangel, Norman

    2013-01-01

    This paper is about the development of a platform that eases, throughout Android based mobile devices, mobility of users of virtual courses at Technological University of Panama. The platform deploys computational techniques such as "web services," design patterns, ontologies and mobile technologies to allow mobile devices communicate…

  11. Efficient Open Source Lidar for Desktop Users

    Science.gov (United States)

    Flanagan, Jacob P.

    implementing batch coding and processing time that could take months for a standard lidar dataset. This project attempts to build a software with the best approach for creating, importing and exporting, manipulating and processing lidar, especially in the environmental field. Development of this software is described in 3 sections - (1) explanation of the search methods for efficiently extracting the "area of interest" (AOI) data from disk (file space), (2) using file space (for storage), budgeting memory space (for efficient processing) and moving between the two, and (3) method development for creating lidar products (usually raster based) used in environmental modeling and analysis (i.e.: hydrology feature extraction, geomorphological studies, ecology modeling, etc.).

  12. Service-based Systems in Clinical Environments

    OpenAIRE

    Stantchev, Vladimir

    2008-01-01

    In this report we present an architectural approach to add quality-of-service (QoS) assurance and location awareness to service-based systems within existing clinical infrastructures. To address typical design requirements of such systems (e.g., cooperating services, performance and availability) the work proposes a service-oriented architecture (SOA) as architectural concept and architectural translucency to provide stable QoS. We evaluate position sensing systems, QoS assurance approaches a...

  13. Agent Based Process Management Environment – Mercury

    OpenAIRE

    Jeong Ah Kim; Seung Young Choi; Rhan Jung

    2007-01-01

    In this article, agent based process management model is proposed, which is for the process management of knowledge worker and service workers in order to establish the basis for the new knowledge management system. In this article, we applied several methods from 6-Sigma and personal software process for personal process definition, process execution and process measurement. This study attempts to improve the process execution accuracy through process visualisation and standardisation and to...

  14. Fostering an Entrepreneurial Team Based Learning Environment

    OpenAIRE

    Blackwood, Tony; Hatt, Lucy; Pugalis, Lee; Round, Anna

    2014-01-01

    Objectives – The purpose of this paper is to present some findings from a study exploring the introduction of an innovative experiential team based learning model in an entrepreneurial setting. Prior Work – This model was introduced at Newcastle Business School in September 2013 with a new programme intended to stimulate a flexible, experiential approach to entrepreneurial learning. It differs from extant educational programmes by placing greater emphasis on participants taking full resp...

  15. A Study of Knowledge Mining in Web Based Learning Environment

    Directory of Open Access Journals (Sweden)

    A.Nithya Rani,M.C.A.,M.Phil., M.B.A

    2012-01-01

    Full Text Available For the past several years data mining fields hasbeen rapidly increasing and attract many researchers andusers. This reason for such rapid growth is essential need toderive the useful knowledge automatically from volume of datawhich is accumulated and shared worldwide. From thatstorage education, a web based learning environment maydevelop to offer a practical tool for instructors and learners touse the knowledge for teaching and learning. Web based openand dynamic learning environment to be personalized supportfor learners. In this paper we give a study of knowledge miningin web based learning environments

  16. A knowledge based software engineering environment testbed

    Science.gov (United States)

    Gill, C.; Reedy, A.; Baker, L.

    1985-01-01

    The Carnegie Group Incorporated and Boeing Computer Services Company are developing a testbed which will provide a framework for integrating conventional software engineering tools with Artifical Intelligence (AI) tools to promote automation and productivity. The emphasis is on the transfer of AI technology to the software development process. Experiments relate to AI issues such as scaling up, inference, and knowledge representation. In its first year, the project has created a model of software development by representing software activities; developed a module representation formalism to specify the behavior and structure of software objects; integrated the model with the formalism to identify shared representation and inheritance mechanisms; demonstrated object programming by writing procedures and applying them to software objects; used data-directed and goal-directed reasoning to, respectively, infer the cause of bugs and evaluate the appropriateness of a configuration; and demonstrated knowledge-based graphics. Future plans include introduction of knowledge-based systems for rapid prototyping or rescheduling; natural language interfaces; blackboard architecture; and distributed processing

  17. Base metals in the new economic environment

    International Nuclear Information System (INIS)

    The focus of this paper was on the demand side of the base metals industry. It is expected that in the next decade more than 50 per cent of global demand growth will come from China and other countries of the former Eastern block. Following the large decline in base metals demand in 2001, it is expected that a large growth in metals supply will be needed over the next decade and there is a real possibility that the mining industry will struggle to meet demand growth. While industry performance is usually driven by economic growth and its impact on metals demand, analysts realize that every cycle is different and it can be easily affected by unpredicted, economic and geopolitical events. The author suggests that the while next few years will be a period of slower growth in the traditional consuming countries, this will be offset by the significant rise in the importance of China and the possible resurgence in demand growth in the Former Soviet Union and Eastern Europe. The paper presented a brief historical overview of the different growth phases for metals over the past 50 years. Strong metal demand in the 1990s was driven by the telecommunications and computer revolutions. Stainless steel/nickel, zinc/galvanized applications and aluminium were used to save on maintenance costs and to improve energy efficiency. The paper also discussed the shifting pattern of copper and aluminium demand by decade. 2 tabs., 7 figs

  18. Gigabits to the Desktop: Installing tomorrow`s networks today

    Energy Technology Data Exchange (ETDEWEB)

    Kuhfuss, T.C.; Phillips, P.T.

    1994-03-01

    Argonne is one of the US Department of Energy`s world class research institutions. Leading edge computing tools and networks allow Argonne to maintain and enhance this reputation. One current effort to deploy leading edge tools is the Argonne ``Gigabits to the Desktop`` project. While the delivering and using gigabits to the desktop is little more than a hope at this time, this paper will discuss the hurdles to achieving it and how to tear down as many hurdles as possible. Under this project, four distinct areas are being investigated and enhanced. This paper will discuss briefly the applications and tools that we see driving the requirement for gigabits to the desktop. It will touch on a functional description of our``ideal`` workstations, architectures and the candidates for the next generation network capable of delivering gigabits. Lastly, it will provide an in-depth analysis of physical layer options and attempt to prove that this area, while the least risky, must be done properly, with the proper media. This paper assumes one important point. It assumes that bandwidth is essentially free. We will discuss network architectures and physical installation recommendations which have a fixed cost. However on a campus, there is no marginal cost for additional packets on these networks once the network infrastructure is installed. This point is important when extrapolating our conclusions to the wide area. The marginal cost of a packet sent to a commercial network is usually non zero. This fact may prove to be a great hindrance in migrating the applications mentioned beyond the organizational boundaries.

  19. A Study of Knowledge Mining in Web Based Learning Environment

    OpenAIRE

    A.Nithya Rani,M.C.A.,M.Phil., M.B.A; Dr. Antony Selvdoss Davamani

    2012-01-01

    For the past several years data mining fields hasbeen rapidly increasing and attract many researchers andusers. This reason for such rapid growth is essential need toderive the useful knowledge automatically from volume of datawhich is accumulated and shared worldwide. From thatstorage education, a web based learning environment maydevelop to offer a practical tool for instructors and learners touse the knowledge for teaching and learning. Web based openand dynamic learning environment to be ...

  20. Effective Web and Desktop Retrieval with Enhanced Semantic Spaces

    Science.gov (United States)

    Daoud, Amjad M.

    We describe the design and implementation of the NETBOOK prototype system for collecting, structuring and efficiently creating semantic vectors for concepts, noun phrases, and documents from a corpus of free full text ebooks available on the World Wide Web. Automatic generation of concept maps from correlated index terms and extracted noun phrases are used to build a powerful conceptual index of individual pages. To ensure scalabilty of our system, dimension reduction is performed using Random Projection [13]. Furthermore, we present a complete evaluation of the relative effectiveness of the NETBOOK system versus the Google Desktop [8].

  1. Desktop computer graphics for RMS/payload handling flight design

    Science.gov (United States)

    Homan, D. J.

    1984-01-01

    A computer program, the Multi-Adaptive Drawings, Renderings and Similitudes (MADRAS) program, is discussed. The modeling program, written for a desktop computer system (the Hewlett-Packard 9845/C), is written in BASIC and uses modular construction of objects while generating both wire-frame and hidden-line drawings from any viewpoint. The dimensions and placement of objects are user definable. Once the hidden-line calculations are made for a particular viewpoint, the viewpoint may be rotated in pan, tilt, and roll without further hidden-line calculations. The use and results of this program are discussed.

  2. Desktop Tools for Offline Plagiarism Detection in Computer Programs

    Directory of Open Access Journals (Sweden)

    Maxim MOZGOVOY

    2006-04-01

    Full Text Available Plagiarism in universities has always been a difficult problem to overcome. Various tools have been developed over the past few years to help teachers detect plagiarism in students' work. By being able to categorize the multitude of plagiarism detection tools, it is possible to estimate their capabilities, advantages and disadvantages. In this article I consider modern plagiarism software solutions, paying attention mostly to desktop systems intended for plagiarism detection in program code. I also estimate the speed and reliability of different plagiarism detection systems that are currently available.

  3. TEACHING PHYSICS: A desktop apparatus for studying rolling motion

    Science.gov (United States)

    Basta, M.; Di Gennaro, M.; Picciarelli, V.

    1999-11-01

    We describe a simple desktop apparatus online with a PC which has been used in a physics laboratory for university mathematics students to study the rolling motion of a sphere down a grooved track under experimental conditions both with and without slipping. An efficient data reduction and interactive analysis performed with an electronic spreadsheet makes it possible to carry out appropriate tests on the theoretical model and to promote a more hands-on understanding among students of the role played by the frictional force.

  4. Implementing a Virtual Desktop Infrastructure at the District of North Vancouver

    OpenAIRE

    Shad, Ben

    2011-01-01

    The District of North Vancouver (DNV) will be undergoing a district-wide desktop replacement project in 2012. This paper describes the technological and functional details of a virtualized desktop infrastructure (VDI) at DNV and analyses the expected alignment of a VDI implementation with DNV organizational goals relative to other strategic alternatives. As VDI is found to be the most appropriate alternative for the desktop replacement project, VDI vendors and solutions available on the marke...

  5. Evaluation of usefulness and availability for orthopedic surgery using clavicle fracture model manufactured by desktop 3D printer

    Energy Technology Data Exchange (ETDEWEB)

    Oh, Wang Kyun [Dept. of Diagnostic Radiology, Cheongju Medical Center, Cheongju (Korea, Republic of)

    2014-09-15

    Usefulness and clinical availability for surgery efficiency were evaluated by conducting pre-operative planning with a model manufactured by desktop 3D printer by using clavicle CT image. The patient-customized clavicle fracture model was manufactured by desktop 3D printer of FDM wire laminated processing method by converting the CT image into STL file in Open Source DICOM Viewer Osirix. Also, the model of the original shape before damaged was restored and manufactured by Mirror technique based on STL file of not fractured clavicle of the other side by using the symmetry feature of the human body. For the model, the position and size, degree of the fracture was equally printed out. Using the clavicle model directly manufactured with low cost and less time in Department of Radiology is considered to be useful because it can reduce secondary damage during surgery and increase surgery efficiency with Minimal invasive percutaneous plate osteosynthesis(MIPO)

  6. Evaluation of usefulness and availability for orthopedic surgery using clavicle fracture model manufactured by desktop 3D printer

    International Nuclear Information System (INIS)

    Usefulness and clinical availability for surgery efficiency were evaluated by conducting pre-operative planning with a model manufactured by desktop 3D printer by using clavicle CT image. The patient-customized clavicle fracture model was manufactured by desktop 3D printer of FDM wire laminated processing method by converting the CT image into STL file in Open Source DICOM Viewer Osirix. Also, the model of the original shape before damaged was restored and manufactured by Mirror technique based on STL file of not fractured clavicle of the other side by using the symmetry feature of the human body. For the model, the position and size, degree of the fracture was equally printed out. Using the clavicle model directly manufactured with low cost and less time in Department of Radiology is considered to be useful because it can reduce secondary damage during surgery and increase surgery efficiency with Minimal invasive percutaneous plate osteosynthesis(MIPO)

  7. Desktop war - data suppliers competing for bigger market share

    International Nuclear Information System (INIS)

    The intense competition among suppliers of computerized data and computer software to the petroleum and natural gas industry in western Canada is discussed. It is estimated that the Canadian oil patch spends a large sum, about $ 400 million annually on geoscience information and related costs and industry is looking for ways to significantly reduce those costs. There is a need for integrated, desktop driven data sets. Sensing the determination of industry to reduce information acquisition costs, data providers are responding with major consolidation of data sets. The major evolution in the industry is on-line access to increase the speed of information delivery. Data vendors continue to integrate land, well, log, production and other data sets whether public or proprietary. The result is stronger foundations as platforms for interpretive software. Another development is the rise of the Internet and Intranets and the re-definition of the role of information technology departments in the industry as both of these are paving the way for electronic delivery of information and software tools to the desktop. Development of proprietary data sets, acquisition of competitors with complimentary data sets that enhances products and services are just some of the ways data vendors are using to get a bigger piece of the exploration and development pie

  8. Analysis of Navigation in a Problem-Based Learning Environment.

    Science.gov (United States)

    Williams, Douglas C.; Liu, Min; Benton, Denise

    Research has shown the potential of a problem-based approach to enhance students' learning. The interactive nature of hypermedia technology and its ability to deliver information in different media formats can provide unique capabilities for implementing problem-based learning (PBL) environments. Yet, little is known about the types of tools that…

  9. Personal Learning Environments for Inquiry-Based Learning

    OpenAIRE

    Mikroyannidis, Alexander; Okada, Alexandra; Scott, Peter

    2013-01-01

    Personal Learning Environments have recently emerged as a novel approach to learning, putting learners in the spotlight and providing them with the tools for building their own learning environments according to their specific learning needs and aspirations. This approach enables learners to take complete control over their learning, thus becoming self-regulated and independent. This paper introduces a new European initiative for supporting and enhancing inquiry-based learning through Persona...

  10. AGENT-BASED NEGOTIATION PLATFORM IN COLLABORATIVE NETWORKED ENVIRONMENT

    Directory of Open Access Journals (Sweden)

    Adina-Georgeta CREȚAN

    2014-05-01

    Full Text Available This paper proposes an agent-based platform to model and support parallel and concurrent negotiations among organizations acting in the same industrial market. The underlying complexity is to model the dynamic environment where multi-attribute and multi-participant negotiations are racing over a set of heterogeneous resources. The metaphor Interaction Abstract Machines (IAMs is used to model the parallelism and the non-deterministic aspects of the negotiation processes that occur in Collaborative Networked Environment.

  11. Detection of analyte binding to microarrays using gold nanoparticle labels and a desktop scanner

    DEFF Research Database (Denmark)

    Han, Anpan; Dufva, Martin; Belleville, Erik;

    2003-01-01

    on gold nanoparticle labeled antibodies visualized by a commercial, office desktop flatbed scanner. Scanning electron microscopy studies showed that the signal from the flatbed scanner was proportional to the surface density of the bound antibody-gold conjugates, and that the flatbed scanner could...... detect six attomoles of antibody-gold conjugates. This detection system was used in a competitive immunoassay to measure the concentration of the pesticide metabolite 2,6-dichlorobenzamide (BAM) in water samples. The results showed that the gold labeled antibodies functioned comparably with a fluorescent...... based immunoassay for detecting BAM in water. A qualitative immunoassay based on gold-labeled antibodies could determineif a water sample contained BAM above and below 60-70 ng L(-1), which is below the maximum allowed BAM concentration for drinking water (100 ng L(-1)) according to European Union...

  12. Survey versus Route-Based Wayfinding in Unfamiliar Environments

    OpenAIRE

    Golledge, Reginald G; Dougherty, Valerie; Bell, Scott

    1993-01-01

    An interesting controversy has recently arisen regarding the relative effectiveness of map based versus route based environmental learning. Although spatial theory suggests that map based (survey) knowledge should be more effective, recent research shows some contrary results. In this paper we describe an experiment in which subjects learn either from a map or a computer simulation (pseudo-virtual reality) of an environment. Tests of route reproduction, cue location, orientation and direction...

  13. CONTEXT BASED ACCESS CONTROL MODEL FOR PROTECTING PERVASIVE ENVIRONMENT

    Directory of Open Access Journals (Sweden)

    V. Nirmalrani

    2014-04-01

    Full Text Available -In Pervasive Computing, access control is a critical issue which gives many opportunities for users to access and share the resources anytime and anywhere in a more easiest way. Pervasive Computing Environments are heterogeneous and dynamic sensor-rich environments characterized by frequent and unpredictable changes on users, resources, and environment situations. These environments call the access control solutions that allow dynamic adjustments of access permissions based on information describing the conditions of these entities (context, such as location and time. Some existing models attempt to identify context information which is used as an optional attribute for limiting the scope of access control permissions. However, these approaches normally exploit identities and roles dynamically assigned to the users in order to grant access permissions, which is an inappropriate solution for open and dynamic environments. Those environments cannot assume the existence of predefined roles and user-role associations. Hence the access permissions are claimed and assigned to the users only based on context information, which characterizing the three most important entities of any access control framework: owners, requestors, and resources. Thus, this paper proposes a generalized context-based access control model for making access control decisions completely based on context information, offering seven types of context-based access control policies. The proposed model also takes into account the privacy requirements when enforcing access control policies, such as the support to purposes and obligations. In addition this paper proposes the integration of mechanism to detect / resolve dynamic and static conflict on context-based access control policies.

  14. CMC-Based Projects and L2 Learning: Confirming the Importance of Nativisation

    Science.gov (United States)

    Grosbois, Muriel

    2011-01-01

    Despite the spread of reliable desktop audio and videoconferencing facilities, some CMC-based projects still rely on asynchronous written environments, if only because of the temporal constraints of synchronicity (Guichon, 2009; Develotte, Guichon & Vincent, 2010). Yet speaking is usually the skill students most need to improve when learning a…

  15. Laevo: A Temporal Desktop Interface for Integrated Knowledge Work

    DEFF Research Database (Denmark)

    Jeuris, Steven; Houben, Steven; Bardram, Jakob

    2014-01-01

    Prior studies show that knowledge work is characterized by highly interlinked practices, including task, file and window management. However, existing personal information management tools primarily focus on a limited subset of knowledge work, forcing users to perform additional manual...... configuration work to integrate the different tools they use. In order to understand tool usage, we review literature on how users' activities are created and evolve over time as part of knowledge worker practices. From this we derive the activity life cycle, a conceptual framework describing the different...... states and transitions of an activity. The life cycle is used to inform the design of Laevo, a temporal activity-centric desktop interface for personal knowledge work. Laevo allows users to structure work within dedicated workspaces, managed on a timeline. Through a centralized notification system which...

  16. GRID : unlimited computing power on your desktop Conference MT17

    CERN Multimedia

    2001-01-01

    The Computational GRID is an analogy to the electrical power grid for computing resources. It decouples the provision of computing, data, and networking from its use, it allows large-scale pooling and sharing of resources distributed world-wide. Every computer, from a desktop to a mainframe or supercomputer, can provide computing power or data for the GRID. The final objective is to plug your computer into the wall and have direct access to huge computing resources immediately, just like plugging-in a lamp to get instant light. The GRID will facilitate world-wide scientific collaborations on an unprecedented scale. It will provide transparent access to major distributed resources of computer power, data, information, and collaborations.

  17. A Distributed Feature-based Environment for Collaborative Design

    Directory of Open Access Journals (Sweden)

    Wei-Dong Li

    2003-02-01

    Full Text Available This paper presents a client/server design environment based on 3D feature-based modelling and Java technologies to enable design information to be shared efficiently among members within a design team. In this environment, design tasks and clients are organised through working sessions generated and maintained by a collaborative server. The information from an individual design client during a design process is updated and broadcast to other clients in the same session through an event-driven and call-back mechanism. The downstream manufacturing analysis modules can be wrapped as agents and plugged into the open environment to support the design activities. At the server side, a feature-feature relationship is established and maintained to filter the varied information of a working part, so as to facilitate efficient information update during the design process.

  18. Desktop Modeling and Simulation: Parsimonious, yet Effective Discrete-Event Simulation Analysis

    Science.gov (United States)

    Bradley, James R.

    2012-01-01

    This paper evaluates how quickly students can be trained to construct useful discrete-event simulation models using Excel The typical supply chain used by many large national retailers is described, and an Excel-based simulation model is constructed of it The set of programming and simulation skills required for development of that model are then determined we conclude that six hours of training are required to teach the skills to MBA students . The simulation presented here contains all fundamental functionallty of a simulation model, and so our result holds for any discrete-event simulation model. We argue therefore that Industry workers with the same technical skill set as students having completed one year in an MBA program can be quickly trained to construct simulation models. This result gives credence to the efficacy of Desktop Modeling and Simulation whereby simulation analyses can be quickly developed, run, and analyzed with widely available software, namely Excel.

  19. VRLane: a desktop virtual safety management program for underground coal mine

    Science.gov (United States)

    Li, Mei; Chen, Jingzhu; Xiong, Wei; Zhang, Pengpeng; Wu, Daozheng

    2008-10-01

    VR technologies, which generate immersive, interactive, and three-dimensional (3D) environments, are seldom applied to coal mine safety work management. In this paper, a new method that combined the VR technologies with underground mine safety management system was explored. A desktop virtual safety management program for underground coal mine, called VRLane, was developed. The paper mainly concerned about the current research advance in VR, system design, key techniques and system application. Two important techniques were introduced in the paper. Firstly, an algorithm was designed and implemented, with which the 3D laneway models and equipment models can be built on the basis of the latest mine 2D drawings automatically, whereas common VR programs established 3D environment by using 3DS Max or the other 3D modeling software packages with which laneway models were built manually and laboriously. Secondly, VRLane realized system integration with underground industrial automation. VRLane not only described a realistic 3D laneway environment, but also described the status of the coal mining, with functions of displaying the run states and related parameters of equipment, per-alarming the abnormal mining events, and animating mine cars, mine workers, or long-wall shearers. The system, with advantages of cheap, dynamic, easy to maintenance, provided a useful tool for safety production management in coal mine.

  20. PYTHON-based Physics Analysis Environment for LHCb

    CERN Document Server

    Belyaev, I; Mato, P; Barrand, G; Tsaregorodtsev, A; de Oliveira, E

    2004-01-01

    BENDER is the PYTHON based physics analysis application for LHCb. It combines the best features of the underlying GAUDI software architecture with the flexibility of the PYTHON scripting language and provides end-users with a friendly physics analysis oriented environment.

  1. Agent Based Trust Management in Distributed E-Business Environment

    Directory of Open Access Journals (Sweden)

    E.Sathiyamoorthy

    2010-02-01

    Full Text Available In e-business environment, Trust Management is an important factor that is necessary for alltransactions. The basic e-business requirements like non-reputation of both trustee and of trustier arefound to be problem arising due to lack of trust information. Many environments use relatively simplemechanism to calculate trust, for example, e-bay is a typical example for reputation based system built oncentralized model of trust. Several frameworks have been designed by researchers based on reputationmodels, but all these mechanisms failed in preventing users from producing false information whilemaking a reputation. Also sufficient information regarding the new users who have just started doingbusiness online is not available.To overcome the drawbacks of the existing system, a new trust management framework isproposed in this paper for a distributed e-business environment. The model offers the merits of previoustrust management systems based on Trusted third parties namely Policy-based and Reputation basedmodels. It also ensures trustworthy business transactions between the business entities and provides amore appropriate trust rating value calculated on the basis of mathematical model taking into accountthe feedback of peers and direct experience and access policy. The implementation using Agents is foundto be more efficient with respect to time and trust calculation when compared to the model which worksunder non Agent environment.

  2. Classification of Product Requirements Based on Product Environment

    OpenAIRE

    Chen, Zhen Yu; Zeng, Yong

    2006-01-01

    Abstract Effective management of product requirements is critical for designers to deliver a quality design solution in a reasonable range of cost and time. The management depends on a well-defined classification and a flexible representation of product requirements. This article proposes two classification criteria in terms of different partitions of product environment based on a formal structure of produ...

  3. The integrated and evidence-based design of healthcare environments.

    OpenAIRE

    van Hoof, J.; Rutten, P.G.S.; Struck, C.; Huisman, E.R.C.M.; Kort, H.S.M.

    2014-01-01

    van Hoof, J., Rutten, P.G.S., Struck, C., Huisman, E.R.C.M., Kort, H.S.M. (2014) The integrated and evidence-based design of healthcare environments. Architectural Engineering and Design Management doi:10.1080/17452007.2014.892471

  4. Designing a Virtual-Reality-Based, Gamelike Math Learning Environment

    Science.gov (United States)

    Xu, Xinhao; Ke, Fengfeng

    2016-01-01

    This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…

  5. Architecture of HLA Based Distributed Virtual Geographic Environment

    Institute of Scientific and Technical Information of China (English)

    XU Bingli; LIN Hui; GONG Jianhua

    2006-01-01

    Integrating the theory of distributed virtual geographic environment (DVGE) and high level architecture(HLA), the architecture of DVGE based on HLA is designed. The data flow and the object models of the architecture are also discussed. The architecture basically meets the need of DVGE in real-time communication, distribution, collaboration, reusing and interoperation, expansion, and standard.

  6. Model-based objects recognition in man-made environments

    OpenAIRE

    Martí Bonmatí, Joan; Casals, Alícia

    1996-01-01

    We describe a model-based objects recognition system which is part of an image interpretation system intended to assist autonomous vehicles navigation. The system is intended to operate in man-made environments. Behavior-based navigation of autonomous vehicles involves the recognition of navigable areas and the potential obstacles. The recognition system integrates color, shape and texture information together with the location of the vanishing point. The recognition process starts from some ...

  7. Explicit window-based transport control protocols in lossy environments

    OpenAIRE

    de Vleeschouwer, C.; Frossard, P.

    2004-01-01

    This paper addresses efficient packet loss recovery by retransmission in window-based congestion control protocols. It builds on explicit congestion control mechanisms to decouple the packet loss detection from the congestion feedback signals. Implicit algorithms alternatively infer congestion from losses (which yields to window size reduction), and therefore do not allow to evaluate the performance of window-based transmission algorithms in lossy environments. We first propose a simple modif...

  8. A Fault Injection Environment for Microprocessor-based Board

    OpenAIRE

    Sonza Reorda, Matteo; Rebaudengo, Maurizio; Benso, Alfredo; Prinetto, Paolo Ernesto

    1998-01-01

    Evaluating the faulty behaviour of low-cost microprocessor-based boards is an increasingly important issue, due to their usage in many safety critical systems. To address this issue, the paper describes a software-implemented fault injection system based on the trace exception mode available in most microprocessors. The architecture of the complete fault injection environment is proposed, integrating modules for generating a fault list, for performing their injection and for gathering the res...

  9. An approach to accidents modeling based on compounds road environments.

    Science.gov (United States)

    Fernandes, Ana; Neves, Jose

    2013-04-01

    The most common approach to study the influence of certain road features on accidents has been the consideration of uniform road segments characterized by a unique feature. However, when an accident is related to the road infrastructure, its cause is usually not a single characteristic but rather a complex combination of several characteristics. The main objective of this paper is to describe a methodology developed in order to consider the road as a complete environment by using compound road environments, overcoming the limitations inherented in considering only uniform road segments. The methodology consists of: dividing a sample of roads into segments; grouping them into quite homogeneous road environments using cluster analysis; and identifying the influence of skid resistance and texture depth on road accidents in each environment by using generalized linear models. The application of this methodology is demonstrated for eight roads. Based on real data from accidents and road characteristics, three compound road environments were established where the pavement surface properties significantly influence the occurrence of accidents. Results have showed clearly that road environments where braking maneuvers are more common or those with small radii of curvature and high speeds require higher skid resistance and texture depth as an important contribution to the accident prevention. PMID:23376544

  10. The data platform of national special environment and disaster field observation stations based on grid environment

    Institute of Scientific and Technical Information of China (English)

    2009-01-01

    The Data Platform of Resource and Environment-whose data mainly come from field observation stations,spatial observations,and internet service institutions-is the base of data analysis and model simulation in geoscience research in China.Among this integrated data platform,the tasks of the data platform of field observation stations are principally data collection,management,assimilation,and share service.Taking into consideration the distributing characteristics of the data sources and the service objects,the authors formulated the framework of the field observation stations’ data platform based on the grid technology and designed its operating processes.The authors have further defined and analyzed the key functions and implementing techniques for each module.In a Linux operating system,validation tests for the data platform’s function on data replication,data synchronization,and unified data service have been conducted under an environment that of the simulating field stations.

  11. Development of web-based environment for atmospheric dispersion modeling

    Czech Academy of Sciences Publication Activity Database

    Hofman, Radek; Pecha, Petr

    La Garde Park, Illinois, USA : American Nuclear Society, 2013. ISBN 978-0-89448-702-6. [International Topical Meeting on Probabilistic Safety Assessment and Analysis . Columbia, SC (US), 22.09.2013-27.09.2013] R&D Projects: GA MV(CZ) VG20102013018 Institutional support: RVO:67985556 Keywords : distributed computing * atmoshepric dispersion * web environment Subject RIV: DL - Nuclear Waste, Radioactive Pollution ; Quality http://library.utia.cas.cz/separaty/2013/AS/hofman-development of web -based environment for atmospheric dispersion modeling.pdf

  12. An Indoor Ubiquitous Computing Environment Based on Location awareness

    Institute of Scientific and Technical Information of China (English)

    PU Fang; SUN Dao-qing; CAO Qi-ying; CAI Hai-bin; LI Yong-ning

    2006-01-01

    To provide the right services or information to the right users, at the right time and in the right place in ubiquitous computing environment, an Indoor Ubiquitous Computing Environment based on Location-Awareness, IUCELA, is presented in this paper. A general architecture of IUCELA is designed to connect multiple sensing devices with locationaware applications. Then the function of location-aware middleware which is the core component of the proposed architecture is elaborated. Finally an indoor forum is taken as an example scenario to demonstrate the security,usefulness, flexibility and robustness of IUCELA.

  13. Product Modeling Based on Knowledge Fusion in Virtual Environment

    Institute of Scientific and Technical Information of China (English)

    邹湘军; 孙健; 何汉武

    2004-01-01

    Following researches on the knowledge-based product design, product modeling based on knowledge fusion is studied in a virtual environment. Knowledge fusion is the energy sources of product innovation designs. Because a knowledge representation method is the main content of knowledge fusion, production rule way, semantic network, predicate, object-oriented and case-based representations are discussed. Using agents with object-oriented method, the knowledge can be represented as a set. The product knowledge set is divided into two subset: text knowledge and knowledge of engineering graphics that is a different form. Manipulation of the subset knowledge and fusion method is described. The paper also describes a six-tuple function in an agent data structure. A virtual environment computation model is proposed, and a practical example given.

  14. Using Semantic Web to support Advanced Web-Based Environment

    Directory of Open Access Journals (Sweden)

    Khaled M. Fouad

    2011-12-01

    Full Text Available In the learning environments, users would be helpless without the assistance of powerful searching and browsing tools to find their way. Web-based e-learning systems are normally used by a wide variety of learners with different skills, background, preferences, and learning styles. In this paper, we perform the personalized semantic search and recommendation of learning contents on the learning Web-based environments to enhance the learning environment. Semantic and personalized search of learning content is based on a comparison of the learner profile, that is based on learning style, and the learning objects metadata. This approach needs to present both the learner profile and the learning object description as certain data structures. Personalized recommendation of learning objects uses an approach to determine a more suitable relationship between learning objects and learning profiles. Thus, it may advise a learner with most suitable learning objects. Semantic learning objects search is based on the query expansion of the user query and by using the semantic similarity to retrieve semantic matched learning objects.

  15. Considering Affective Responses towards Environments for Enhancing Location Based Services

    Science.gov (United States)

    Huang, H.; Gartner, G.; Klettner, S.; Schmidt, M.

    2014-04-01

    A number of studies in the field of environmental psychology show that humans perceive and evaluate their surroundings affectively. Some places are experienced as unsafe, while some others as attractive and interesting. Experiences from daily life show that many of our daily behaviours and decision-making are often influenced by this kind of affective responses towards environments. Location based services (LBS) are often designed to assist and support people's behaviours and decision-making in space. In order to provide services with high usefulness (usability and utility), LBS should consider these kinds of affective responses towards environments. This paper reports on the results of a research project, which studies how people's affective responses towards environments can be modelled and acquired, as well as how LBS can benefit by considering these affective responses. As one of the most popular LBS applications, mobile pedestrian navigation systems are used as an example for illustration.

  16. Development of Web-based Virtual Training Environment for Machining

    Science.gov (United States)

    Yang, Zhixin; Wong, S. F.

    2010-05-01

    With the booming in the manufacturing sector of shoe, garments and toy, etc. in pearl region, training the usage of various facilities and design the facility layout become crucial for the success of industry companies. There is evidence that the use of virtual training may provide benefits in improving the effect of learning and reducing risk in the physical work environment. This paper proposed an advanced web-based training environment that could demonstrate the usage of a CNC machine in terms of working condition and parameters selection. The developed virtual environment could provide training at junior level and advanced level. Junior level training is to explain machining knowledge including safety factors, machine parameters (ex. material, speed, feed rate). Advanced level training enables interactive programming of NG coding and effect simulation. Operation sequence was used to assist the user to choose the appropriate machining condition. Several case studies were also carried out with animation of milling and turning operations.

  17. NASA's Climate in a Box: Desktop Supercomputing for Open Scientific Model Development

    Science.gov (United States)

    Wojcik, G. S.; Seablom, M. S.; Lee, T. J.; McConaughy, G. R.; Syed, R.; Oloso, A.; Kemp, E. M.; Greenseid, J.; Smith, R.

    2009-12-01

    NASA's High Performance Computing Portfolio in cooperation with its Modeling, Analysis, and Prediction program intends to make its climate and earth science models more accessible to a larger community. A key goal of this effort is to open the model development and validation process to the scientific community at large such that a natural selection process is enabled and results in a more efficient scientific process. One obstacle to others using NASA models is the complexity of the models and the difficulty in learning how to use them. This situation applies not only to scientists who regularly use these models but also non-typical users who may want to use the models such as scientists from different domains, policy makers, and teachers. Another obstacle to the use of these models is that access to high performance computing (HPC) accounts, from which the models are implemented, can be restrictive with long wait times in job queues and delays caused by an arduous process of obtaining an account, especially for foreign nationals. This project explores the utility of using desktop supercomputers in providing a complete ready-to-use toolkit of climate research products to investigators and on demand access to an HPC system. One objective of this work is to pre-package NASA and NOAA models so that new users will not have to spend significant time porting the models. In addition, the prepackaged toolkit will include tools, such as workflow, visualization, social networking web sites, and analysis tools, to assist users in running the models and analyzing the data. The system architecture to be developed will allow for automatic code updates for each user and an effective means with which to deal with data that are generated. We plan to investigate several desktop systems, but our work to date has focused on a Cray CX1. Currently, we are investigating the potential capabilities of several non-traditional development environments. While most NASA and NOAA models are

  18. Environment

    DEFF Research Database (Denmark)

    Valentini, Chiara

    2016-01-01

    The term environment refers to the internal and external context in which organizations operate. For some scholars, environment is defined as an arrangement of political, economic, social and cultural factors existing in a given context that have an impact on organizational processes and structures....... For others, environment is a generic term describing a large variety of stakeholders and how these interact and act upon organizations. Organizations and their environment are mutually interdependent and organizational communications are highly affected by the environment. This entry examines the...... origin and development of organization-environment interdependence, the nature of the concept of environment and its relevance for communication scholarships and activities....

  19. Game-based training environment for nuclear plant control room

    International Nuclear Information System (INIS)

    Nuclear power plant's safety is very important problem. In this very conscientious environment if operator has a little mistake, they may threaten with many people influence their safety. Therefore, operating training of control room is very important. However, the operator training is in limited space and time. Each operator must go to simulative control room do some training. If we can let each trainee having more time to do training and does not go to simulative control room. It may have some advantages for trainee. Moreover, in the traditional training ways, each operator may through the video, teaching manual or through the experienced instructor to learn the knowledge. This training way may let operator feel bored and stressful. So, in this paper aims, we hope utilizing virtual reality technology developing a game-based virtual training environment of control room. Finally, we will use presence questionnaire evaluating realism and feasibility of our virtual training environment. Expecting this initial concept of game-based virtual training environment can attract trainees having more learning motivation to do training in off-hour. (author)

  20. Distance Based Asynchronous Recovery Approach In Mobile Computing Environment

    Directory of Open Access Journals (Sweden)

    Yogita Khatri,

    2012-06-01

    Full Text Available A mobile computing system is a distributed system in which at least one of the processes is mobile. They are constrained by lack of stable storage, low network bandwidth, mobility, frequent disconnection andlimited battery life. Checkpointing is one of the commonly used techniques to provide fault tolerance in mobile computing environment. In order to suit the mobile environment a distance based recovery schemeis proposed which is based on checkpointing and message logging. After the system recovers from failures, only the failed processes rollback and restart from their respective recent checkpoints, independent of the others. The salient feature of this scheme is to reduce the transfer and recovery cost. While the mobile host moves with in a specific range, recovery information is not moved and thus only be transferred nearby if the mobile host moves out of certain range.

  1. PERSONALIZED KNOWLEDGE MANAGEMENT IN ENVIRONMENTS OF WEB-BASED EDUCATION

    OpenAIRE

    RUBÉN PEREDO VALDERRAMA; ALEJANDRO CANALES CRUZ; ADRIANA N. RAMÍREZ SALAZAR; JUAN CARLOS CARAVANTES RAMÍREZ

    2013-01-01

    This paper is focused on the use of Knowledge Management techniques to develop environments of Web-Based Education to leverage the individual learning process for learners. Evolving use of Knowledge Management plays an important role to enhance problem solving skills. Recently, innovative approaches for integrating Knowledge Management into practical teaching activities have been ignored. The knowledge is defined as combination and organization of data and information in given context, and Kn...

  2. GENI: A graphical environment for model-based control

    International Nuclear Information System (INIS)

    A new method to operate machine and beam simulation programs for accelerator control has been developed. Existing methods, although cumbersome, have been used in control systems for commissioning and operation of many machines. We developed GENI, a generalized graphical interface to these programs for model-based control. This ''object-oriented''-like environment is described and some typical applications are presented. 4 refs., 5 figs

  3. Feature Learning for Fingerprint-Based Positioning in Indoor Environment

    OpenAIRE

    Zengwei Zheng; Yuanyi Chen; Tao He; Lin Sun; Dan Chen

    2015-01-01

    Recent years have witnessed a growing interest in using Wi-Fi received signal strength for indoor fingerprint-based positioning. However, previous study about this problem has primarily faced two main challenges. One is that positioning fingerprint feature using received signal strength is unstable due to heterogeneous devices and dynamic environment status, which will greatly degrade the positioning accuracy. Another is that some improved positioning fingerprint features will suffer the curs...

  4. Adaptive algorithm for mobile user positioning based on environment estimation

    Directory of Open Access Journals (Sweden)

    Grujović Darko

    2014-01-01

    Full Text Available This paper analyzes the challenges to realize an infrastructure independent and a low-cost positioning method in cellular networks based on RSS (Received Signal Strength parameter, auxiliary timing parameter and environment estimation. The proposed algorithm has been evaluated using field measurements collected from GSM (Global System for Mobile Communications network, but it is technology independent and can be applied in UMTS (Universal Mobile Telecommunication Systems and LTE (Long-Term Evolution networks, also.

  5. Energy-Based Voronoi Partition in Constant Flow Environments

    CERN Document Server

    Ru, Yu

    2011-01-01

    As is well known, energy cost can greatly impact the deployment of battery-powered sensor networks in remote environments such as rivers or oceans. Motivated by this, we propose here an energy-based metric and associate energy-based Voronoi partitions with mobile vehicles in constant flows. The metric corresponds to the minimum energy that a vehicle requires to move from one point to another in the flow environment, and the resulting partition can be used by the vehicles in cooperative control tasks such as task assignment and coverage. Based on disk-based and asymptote-based approximations of the Voronoi regions, we determine a subset (or lower bound) and superset (or upper bound) of an agent's Voronoi neighbors. We then show that, via simulations, the upper bound is tight and its cardinality remains bounded as the number of generators increases. Finally, we propose efficient algorithms to compute the upper bound (especially when the generators dynamically change), which enables the fast calculation of Voron...

  6. Analysis of Giga-size Earth Observation Data in Open Source GRASS GIS 7 - from Desktop to On-line Solutions.

    Science.gov (United States)

    Stepinski, T. F.; Mitasova, H.; Jasiewicz, J.; Neteler, M.; Gebbert, S.

    2014-12-01

    GRASS GIS is a leading open source GIS for geospatial analysis and modeling. In addition to being utilized as a desktop GIS it also serves as a processing engine for high performance geospatial computing for applications in diverse disciplines. The newly released GRASS GIS 7 supports big data analysis including temporal framework, image segmentation, watershed analysis, synchronized 2D/3D animations and many others. This presentation will focus on new GRASS GIS 7-powered tools for geoprocessing giga-size earth observation (EO) data using spatial pattern analysis. Pattern-based analysis connects to human visual perception of space as well as makes geoprocessing of giga-size EO data possible in an efficient and robust manner. GeoPAT is a collection of GRASS GIS 7 modules that fully integrates procedures for pattern representation of EO data and patterns similarity calculations with standard GIS tasks of mapping, maps overlay, segmentation, classification(Fig 1a), change detections etc. GeoPAT works very well on a desktop but it also underpins several GeoWeb applications (http://sil.uc.edu/ ) which allow users to do analysis on selected EO datasets without the need to download them. The GRASS GIS 7 temporal framework and high resolution visualizations will be illustrated using time series of giga-size, lidar-based digital elevation models representing the dynamics of North Carolina barrier islands over the past 15 years. The temporal framework supports efficient raster and vector data series analysis and simplifies data input for visual analysis of dynamic landscapes (Fig. 1b) allowing users to rapidly identify vulnerable locations, changes in built environment and eroding coastlines. Numerous improvements in GRASS GIS 7 were implemented to support terabyte size data processing for reconstruction of MODIS land surface temperature (LST) at 250m resolution using multiple regressions and PCA (Fig. 1c) . The new MODIS LST series (http://gis.cri.fmach.it/eurolst/) includes

  7. Changing the Environment Based on Empowerment as Intrinsic Motivation

    Science.gov (United States)

    Salge, Christoph; Glackin, Cornelius; Polani, Daniel

    2014-05-01

    One aspect of intelligence is the ability to restructure your own environment so that the world you live in becomes more beneficial to you. In this paper we investigate how the information-theoretic measure of agent empowerment can provide a task-independent, intrinsic motivation to restructure the world. We show how changes in embodiment and in the environment change the resulting behaviour of the agent and the artefacts left in the world. For this purpose, we introduce an approximation of the established empowerment formalism based on sparse sampling, which is simpler and significantly faster to compute for deterministic dynamics. Sparse sampling also introduces a degree of randomness into the decision making process, which turns out to beneficial for some cases. We then utilize the measure to generate agent behaviour for different agent embodiments in a Minecraft-inspired three dimensional block world. The paradigmatic results demonstrate that empowerment can be used as a suitable generic intrinsic motivation to not only generate actions in given static environments, as shown in the past, but also to modify existing environmental conditions. In doing so, the emerging strategies to modify an agent's environment turn out to be meaningful to the specific agent capabilities, i.e., de facto to its embodiment.

  8. Agent-based Market Research Learning Environment for New Entrepreneurs

    Directory of Open Access Journals (Sweden)

    Alejandro Valencia

    2012-01-01

    Full Text Available Due to the importance of creating alternative mechanisms to generate know-how on potential markets for new entrepreneurs this paper proposes an agent-based learning environment to help them learning market research strategies within new businesses. An instructor agent, serving as a learning assistant within the MAS environment guides new entrepreneurs to identify their most adequate market niche. The integration of MAS-CommonKADS and GAIA methodologies is used along with AUML diagrams in order to design and develop this agentbased learning environment, called MaREMAS. The paper thus describes all the stages concerning MaREMAS construction focusing on the conceptualization, analysis, design, prototype development, and validation. The tests developed in the MaREMAS learning environment were satisfactory, however, it is proposed as future work to provide the system a more robust statistical module that allows a better analysis of the research variables and hence be able to generate more useful suggestions to the entrepreneur.

  9. Changing the Environment Based on Empowerment as Intrinsic Motivation

    Directory of Open Access Journals (Sweden)

    Christoph Salge

    2014-05-01

    Full Text Available One aspect of intelligence is the ability to restructure your own environment so that the world you live in becomes more beneficial to you. In this paper we investigate how the information-theoretic measure of agent empowerment can provide a task-independent, intrinsic motivation to restructure the world. We show how changes in embodiment and in the environment change the resulting behaviour of the agent and the artefacts left in the world. For this purpose, we introduce an approximation of the established empowerment formalism based on sparse sampling, which is simpler and significantly faster to compute for deterministic dynamics. Sparse sampling also introduces a degree of randomness into the decision making process, which turns out to beneficial for some cases. We then utilize the measure to generate agent behaviour for different agent embodiments in a Minecraft-inspired three dimensional block world. The paradigmatic results demonstrate that empowerment can be used as a suitable generic intrinsic motivation to not only generate actions in given static environments, as shown in the past, but also to modify existing environmental conditions. In doing so, the emerging strategies to modify an agent’s environment turn out to be meaningful to the specific agent capabilities, i.e., de facto to its embodiment.

  10. Web-Based Environment for Maintaining Legacy Software

    Science.gov (United States)

    Tigges, Michael; Thompson, Nelson; Orr, Mark; Fox, Richard

    2007-01-01

    Advanced Tool Integration Environment (ATIE) is the name of both a software system and a Web-based environment created by the system for maintaining an archive of legacy software and expertise involved in developing the legacy software. ATIE can also be used in modifying legacy software and developing new software. The information that can be encapsulated in ATIE includes experts documentation, input and output data of tests cases, source code, and compilation scripts. All of this information is available within a common environment and retained in a database for ease of access and recovery by use of powerful search engines. ATIE also accommodates the embedment of supporting software that users require for their work, and even enables access to supporting commercial-off-the-shelf (COTS) software within the flow of the experts work. The flow of work can be captured by saving the sequence of computer programs that the expert uses. A user gains access to ATIE via a Web browser. A modern Web-based graphical user interface promotes efficiency in the retrieval, execution, and modification of legacy code. Thus, ATIE saves time and money in the support of new and pre-existing programs.

  11. BIM Based Virtual Environment for Fire Emergency Evacuation

    Directory of Open Access Journals (Sweden)

    Bin Wang

    2014-01-01

    Full Text Available Recent building emergency management research has highlighted the need for the effective utilization of dynamically changing building information. BIM (building information modelling can play a significant role in this process due to its comprehensive and standardized data format and integrated process. This paper introduces a BIM based virtual environment supported by virtual reality (VR and a serious game engine to address several key issues for building emergency management, for example, timely two-way information updating and better emergency awareness training. The focus of this paper lies on how to utilize BIM as a comprehensive building information provider to work with virtual reality technologies to build an adaptable immersive serious game environment to provide real-time fire evacuation guidance. The innovation lies on the seamless integration between BIM and a serious game based virtual reality (VR environment aiming at practical problem solving by leveraging state-of-the-art computing technologies. The system has been tested for its robustness and functionality against the development requirements, and the results showed promising potential to support more effective emergency management.

  12. Nielsen PrimeLocation Web/Desktop: Assessing and GIS Mapping Market Area

    Data.gov (United States)

    Social Security Administration — Nielsen PrimeLocation Web and Desktop Software Licensed for Internal Use only: Pop-Facts Demographics Database, Geographic Mapping Data Layers, Geo-Coding locations.

  13. Java-based communication in a High Performance Computing environment

    Science.gov (United States)

    Fries, A.; de Mora, J. Portell I.; Sirvent, R.

    2011-02-01

    Java is one of the most widely used computer programming languages, however its use in High Performance Computing (HPC) is relatively low. A typical HPC environment consists of a number of multi-core computing nodes, while a typical application running in such an environment will normally contain CPU intensive code that can be executed in parallel. Such an application may require inter-node as well as intra-node communication. Message Passing Interface (MPI) is a language independent specification of an API to allow such communication. MPJExpress (Baker et al. 2006) and F-MPJ (Taboada et al. 2009) are Java-based implementations of MPI, designed with the efficient performance of data transfers as a main objective. In this paper we discuss the scalability of one approach of distributing data to compute nodes in HPC and we propose the design of an alternative data transfer system, building upon MPI.

  14. 基于Flash Disk的便携式即插即用型开源桌面GIS环境构建%Research on developing portable plug-and-play open source desktop GIS environment based on Flash Disk

    Institute of Scientific and Technical Information of China (English)

    周狄波; 潘德炉; 傅俊

    2010-01-01

    为满足地理信息系统(GIS)时移动性的需求,提出了适用于便携式即插即用型计算的操作系统、应用软件、数据一体化存储技术框架.论证了利用Linux在Flash Disk上构建便携式即插即用型桌面GIS环境的可行性.针对Flash Disk在速度、容量和擦写次数方面的不足.给出了解决方案,阐述了其工作原理和关键技术.以QGIS为例,详细说明了基于Flash Disk的便携式即插即用型开源桌面GIS环境的构建.实际系统运行测试表明该技术有效.文章提出的技术框架,不仅可用于GIS领域,也可推广到其他即插即用型计算.在这一应用模式下,电脑成为信息基础设施,通过USB接口,由Flash Disk上的操作系统、应用程序和数据驱动,实现各类应用.这种普适性,时于未来的计算应用而言,具有深远的现实意义.

  15. The Nature and Extent of Desktop Graffiti Among U.S. College Students: An Exploratory Study

    OpenAIRE

    Ball, Daisy Barbara

    2004-01-01

    The Nature and Extent of Desktop Graffiti Among U.S. College Students: An Exploratory Study Daisy Barbara Ball Abstract This study investigates classroom graffiti by U.S. college students. The data analyzed were collected in nine classrooms randomly selected from two buildings at a major land grant university. In all, 1,758 examples of identifiable pieces of graffiti were collected and analyzed from 419 desktops. Using data supplied by the University Registrar, the t...

  16. QOS based user driven scheduler for grid environment

    CERN Document Server

    Patel, Sanjay

    2011-01-01

    As grids are in essence heterogeneous, dynamic, shared and distributed environments, managing these kinds of platforms efficiently is extremely complex. A promising scalable approach to deal with these intricacies is the design of self-managing of autonomic applications. Autonomic applications adapt their execution accordingly by considering knowledge about their own behaviour and environmental conditions.QoS based User Driven scheduling for grid that provides the self-optimizing ability in autonomic applications. Computational grids to provide a user to solve large scale problem by spreading a single large computation across multiple machines of physical location. QoS based User Driven scheduler for grid also provides reliability of the grid systems and increase the performance of the grid to reducing the execution time of job by applying scheduling policies defined by the user. The main aim of this paper is to distribute the computational load among the available grid nodes and to developed a QoS based sche...

  17. Life cycle assessment study of a Chinese desktop personal computer

    International Nuclear Information System (INIS)

    Associated with the tremendous prosperity in world electronic information and telecommunication industry, there continues to be an increasing awareness of the environmental impacts related to the accelerating mass production, electricity use, and waste management of electronic and electric products (e-products). China's importance as both a consumer and supplier of e-products has grown at an unprecedented pace in recent decade. Hence, this paper aims to describe the application of life cycle assessment (LCA) to investigate the environmental performance of Chinese e-products from a global level. A desktop personal computer system has been selected to carry out a detailed and modular LCA which follows the ISO 14040 series. The LCA is constructed by SimaPro software version 7.0 and expressed with the Eco-indicator'99 life cycle impact assessment method. For a sensitivity analysis of the overall LCA results, the so-called CML method is used in order to estimate the influence of the choice of the assessment method on the result. Life cycle inventory information is complied by ecoinvent 1.3 databases, combined with literature and field investigations on the present Chinese situation. The established LCA study shows that that the manufacturing and the use of such devices are of the highest environmental importance. In the manufacturing of such devices, the integrated circuits (ICs) and the Liquid Crystal Display (LCD) are those parts contributing most to the impact. As no other aspects are taken into account during the use phase, the impact is due to the way how the electricity is produced. The final process steps - i.e. the end of life phase - lead to a clear environmental benefit if a formal and modern, up-to-date technical system is assumed, like here in this study

  18. Collaborative Simulation Run-time Management Environment Based on HLA

    Institute of Scientific and Technical Information of China (English)

    王江云; 柴旭东; 王行仁

    2002-01-01

    The Collaborative Simulation Run-time Management Environment based on HLA (CSRME) mainly focuses on simulation problems for the system design of the complex distributed simulation. CSRME can integrate all the simulation tools and simulation applications that comply with the well-documented interface standards defined by CSRME. CSRME supports both the interoperability of different simulations and the integration of simulation tools, as well as provides simulation run-time management, simulation time management and simulation data management. Finally, the distributed command training system is analyzed and realized to validate the theories of CSRME.

  19. An Approach for Composing Services Based on Environment Ontology

    Directory of Open Access Journals (Sweden)

    Guangjun Cai

    2013-01-01

    Full Text Available Service-oriented computing is revolutionizing the modern computing paradigms with its aim to boost software reuse and enable business agility. Under this paradigm, new services are fabricated by composing available services. The problem arises as how to effectively and efficiently compose heterogeneous services facing the high complexity of service composition. Based on environment ontology, this paper introduces a requirement-driven service composition approach. We propose the algorithms to decompose the requirement, the rules to deduct the relation between services, and the algorithm for composing service. The empirical results and the comparison with other services’ composition methodologies show that this approach is feasible and efficient.

  20. Updatable Queue Protocol Based On TCP For Virtual Reality Environment

    CERN Document Server

    Al-Howaide, Ala'a Z; Salhieh, Ayad M

    2011-01-01

    The variance in number and types of tasks required to be implemented within Distributed Virtual Environments (DVE) highlights the needs for communication protocols can achieve consistency. In addition, these applications have to handle an increasing number of participants and deal with the difficult problem of scalability. Moreover, the real-time requirements of these applications make the scalability problem more difficult to solve. In this paper, we have implemented Updatable Queue Abstraction protocol (UQA) on TCP (TCP-UQA) and compared it with original TCP, UDP, and Updatable Queue Abstraction based on UDP (UDP-UQA) protocols. Results showed that TCP-UQA was the best in queue management.

  1. Network-based collaborative research environment LDRD final report

    Energy Technology Data Exchange (ETDEWEB)

    Davies, B.R.; McDonald, M.J.

    1997-09-01

    The Virtual Collaborative Environment (VCE) and Distributed Collaborative Workbench (DCW) are new technologies that make it possible for diverse users to synthesize and share mechatronic, sensor, and information resources. Using these technologies, university researchers, manufacturers, design firms, and others can directly access and reconfigure systems located throughout the world. The architecture for implementing VCE and DCW has been developed based on the proposed National Information Infrastructure or Information Highway and a tool kit of Sandia-developed software. Further enhancements to the VCE and DCW technologies will facilitate access to other mechatronic resources. This report describes characteristics of VCE and DCW and also includes background information about the evolution of these technologies.

  2. Robot path planning in dynamic environment based on reinforcement learning

    Institute of Scientific and Technical Information of China (English)

    2001-01-01

    Proposes an adaptive learning method based on reinforcement learning for robot path planning prob lem, which enables the robot to adaptively learn and perform effective path planning, to avoid the moving obsta cles and reach the target. Thereby achieving automatic construction of path planning strategy and making the system adaptive to multi-robots system dynamic environments, and concludes from computer simulation experi ment that the method is powerful to solve the problem of multi-robot path planning, and it is a meaningful try to apply reinforcement learning techniques in multi-robot systems to develop the system's intelligence degree.

  3. Designing Collaborative Learning Environments Using Educational Scenarios Based on SR

    Directory of Open Access Journals (Sweden)

    Fotini Paraskeva

    2009-01-01

    Full Text Available As more and more studies acknowledge that students are basic contributors to the learning process, factors such as self concept, (computer self-efficacy and self-regulation are important in enhancing human performance. Nevertheless, these learner characteristics have received little attention in the e-learning environment. This paper presents the results of a study indicating significant positive relationships between learner characteristics, such as self-concept (academic achievement and job achievement, Computer Self Efficacy (CSE and Self-Regulation (SR constructs. Acknowledging the requirement for a strong shift of students towards developing self-regulated scenarios and strategies, we suggest that collaborative e-learning environments should be designed according to the self-regulated theory and self-beliefs. As a result, in this study we present a model examining how we can design educational scenarios based on self-regulation theory in a collaborative e-learning environment. This model is a tool for conducting experiments in e-learning university courses, studying the design, development and evaluation of the collaborative learning process.

  4. Thermal environment analysis of mountainous towns based on GIS

    Institute of Scientific and Technical Information of China (English)

    高亚锋; 李百战; 王志浩; 杨玉兰

    2009-01-01

    Outdoor thermal environment prediction and evaluation system was established based on a geographic information system. The system uses digital elevation model data and satellite imagery of mountainous towns. The system can conveniently provide a three-dimensional view of a town as well as predict the urbanization rate and urban heat island intensity. In addition,the system also permits quick inquiry and analysis of the temperature field,moisture field,and wind field tendency and current conditions of towns. The system was tested using the town of Yunyang,Chongqing Municipality,China,as a case study. The system was used to analyze and predict the climate comfort of the entire town and the outdoor thermal environment comfort of certain town districts,squares and streets. The results are in accordance with the measured data. This outdoor thermal environment prediction and evaluation method thus can provide a feasible reference for the general plan of mountainous town and promote the sustainable development of mountainous towns.

  5. A similarity-based data warehousing environment for medical images.

    Science.gov (United States)

    Teixeira, Jefferson William; Annibal, Luana Peixoto; Felipe, Joaquim Cezar; Ciferri, Ricardo Rodrigues; Ciferri, Cristina Dutra de Aguiar

    2015-11-01

    A core issue of the decision-making process in the medical field is to support the execution of analytical (OLAP) similarity queries over images in data warehousing environments. In this paper, we focus on this issue. We propose imageDWE, a non-conventional data warehousing environment that enables the storage of intrinsic features taken from medical images in a data warehouse and supports OLAP similarity queries over them. To comply with this goal, we introduce the concept of perceptual layer, which is an abstraction used to represent an image dataset according to a given feature descriptor in order to enable similarity search. Based on this concept, we propose the imageDW, an extended data warehouse with dimension tables specifically designed to support one or more perceptual layers. We also detail how to build an imageDW and how to load image data into it. Furthermore, we show how to process OLAP similarity queries composed of a conventional predicate and a similarity search predicate that encompasses the specification of one or more perceptual layers. Moreover, we introduce an index technique to improve the OLAP query processing over images. We carried out performance tests over a data warehouse environment that consolidated medical images from exams of several modalities. The results demonstrated the feasibility and efficiency of our proposed imageDWE to manage images and to process OLAP similarity queries. The results also demonstrated that the use of the proposed index technique guaranteed a great improvement in query processing. PMID:26414378

  6. Distributed collaborative environments for virtual capability-based planning

    Science.gov (United States)

    McQuay, William K.

    2003-09-01

    Distributed collaboration is an emerging technology that will significantly change how decisions are made in the 21st century. Collaboration involves two or more geographically dispersed individuals working together to share and exchange data, information, knowledge, and actions. The marriage of information, collaboration, and simulation technologies provides the decision maker with a collaborative virtual environment for planning and decision support. This paper reviews research that is focusing on the applying open standards agent-based framework with integrated modeling and simulation to a new Air Force initiative in capability-based planning and the ability to implement it in a distributed virtual environment. Virtual Capability Planning effort will provide decision-quality knowledge for Air Force resource allocation and investment planning including examining proposed capabilities and cost of alternative approaches, the impact of technologies, identification of primary risk drivers, and creation of executable acquisition strategies. The transformed Air Force business processes are enabled by iterative use of constructive and virtual modeling, simulation, and analysis together with information technology. These tools are applied collaboratively via a technical framework by all the affected stakeholders - warfighter, laboratory, product center, logistics center, test center, and primary contractor.

  7. Two RFID standard-based security protocols for healthcare environments.

    Science.gov (United States)

    Picazo-Sanchez, Pablo; Bagheri, Nasour; Peris-Lopez, Pedro; Tapiador, Juan E

    2013-10-01

    Radio Frequency Identification (RFID) systems are widely used in access control, transportation, real-time inventory and asset management, automated payment systems, etc. Nevertheless, the use of this technology is almost unexplored in healthcare environments, where potential applications include patient monitoring, asset traceability and drug administration systems, to mention just a few. RFID technology can offer more intelligent systems and applications, but privacy and security issues have to be addressed before its adoption. This is even more dramatical in healthcare applications where very sensitive information is at stake and patient safety is paramount. In Wu et al. (J. Med. Syst. 37:19, 43) recently proposed a new RFID authentication protocol for healthcare environments. In this paper we show that this protocol puts location privacy of tag holders at risk, which is a matter of gravest concern and ruins the security of this proposal. To facilitate the implementation of secure RFID-based solutions in the medical sector, we suggest two new applications (authentication and secure messaging) and propose solutions that, in contrast to previous proposals in this field, are fully based on ISO Standards and NIST Security Recommendations. PMID:23949845

  8. Conceptual framework for knowledge-based learning environments

    Institute of Scientific and Technical Information of China (English)

    Mustafa Alshawi

    2004-01-01

    The traditional concept of "one-size-fits-all" educational and training programmes is no more fully adequate to meet the increasing demand worldwide. E-learning, as an alternative approach to traditional face-toface education, is creating immense challenges for educational institutions to develop new approaches for the production and delivery of cost effective and efficient e-contents. Although, there have been many developments in web-based programmes, they have not fully attained their potential due to a variety of factors. These include:1 ) lack of exchangeability between learning materials, 2) delivery mechanisms incompatible with the pedagogical design, 3) low student interaction and insensitive learning processes, 4) absence of intelligent online programme advice and guidance, 5) inflexibility in meeting diverse needs, and 6) institutionally centred ineffective implementation strategies. This paper addresses the critical elements for successful delivery of e-learning environments and then focuses on proposing a framework for the development of an integrated knowledge-based learning environment which has the potential to producer cost effective and personalised training programmes.

  9. Fabrication of Diamond Based Sensors for Use in Extreme Environments

    Directory of Open Access Journals (Sweden)

    Gopi K. Samudrala

    2015-04-01

    Full Text Available Electrical and magnetic sensors can be lithographically fabricated on top of diamond substrates and encapsulated in a protective layer of chemical vapor deposited single crystalline diamond. This process when carried out on single crystal diamond anvils employed in high pressure research is termed as designer diamond anvil fabrication. These designer diamond anvils allow researchers to study electrical and magnetic properties of materials under extreme conditions without any possibility of damaging the sensing elements. We describe a novel method for the fabrication of designer diamond anvils with the use of maskless lithography and chemical vapor deposition in this paper. This method can be utilized to produce diamond based sensors which can function in extreme environments of high pressures, high and low temperatures, corrosive and high radiation conditions. We demonstrate applicability of these diamonds under extreme environments by performing electrical resistance measurements during superconducting transition in rare earth doped iron-based compounds under high pressures to 12 GPa and low temperatures to 10 K.

  10. Attribute association based privacy preservation for multi trust level environment

    Indian Academy of Sciences (India)

    R Praveena Priyadarsini; M L Valarmathi; S Sivakumari

    2015-09-01

    Enormous amount of e-data is collected world-wide by organizations for the purpose of their research and decision making. The availability of this heterogeneous, sensitive information in e-databases poses a threat to the privacy of the individual or organization on which the data is collected. Privacy Preserving Data Mining [PPDM] is a field of research which concentrates on preserving data privacy during the process of data mining. This paper proposes a two level partition and perturbation frame work to release multiple copies of privacy preserved datasets in Multi Trust Level [MTL] scenario that can prevent linking and diversity attack. The framework proposes two methods namely, Entropy based Attribute Privacy Preservation [EAPP] and Information Gain based Attribute Privacy Preservation [IGAPP] for privacy preservation in MTL environment. The two methods perform vertical and horizontal partitioning of data for privacy preservation. Simple K-Means clustering algorithm with cluster size 2 using both Euclidean and Manhattan distance functions are used for horizontal partitioning. The vertical partitioning of attributes within the cluster is performed based on their entropy value that indicates its one way association with its class in EAPP method and Information Gain [IG] value of the attributes that indicates the two way associations with class in IGAPP method. The attributes in the clusters are subjected to privacy preservation technique based on their entropy and IG values in EAPP and IGAPP methods, respectively. The effect of distance in clustering the data points on privacy preservation and the ability of the privacy preserved datasets generated using the proposed methods to prevent privacy attacks are studied using variance, rank distortion and utility metrics. Real life medical and bench mark adult data sets have been used here for experimentation. The results show that the generated datasets exhibit good variance and rank distortion values and hence can

  11. Image-Based Localization for Indoor Environment Using Mobile Phone

    Science.gov (United States)

    Huang, Y.; Wang, H.; Zhan, K.; Zhao, J.; Gui, P.; Feng, T.

    2015-05-01

    Real-time indoor localization based on supporting infrastructures like wireless devices and QR codes are usually costly and labor intensive to implement. In this study, we explored a cheap alternative approach based on images for indoor localization. A user can localize him/herself by just shooting a photo of the surrounding indoor environment using the mobile phone. No any other equipment is required. This is achieved by employing image-matching and searching techniques with a dataset of pre-captured indoor images. In the beginning, a database of structured images of the indoor environment is constructed by using image matching and the bundle adjustment algorithm. Then each image's relative pose (its position and orientation) is estimated and the semantic locations of images are tagged. A user's location can then be determined by comparing a photo taken by the mobile phone to the database. This is done by combining quick image searching, matching and the relative orientation. This study also try to explore image acquisition plans and the processing capacity of off-the-shell mobile phones. During the whole pipeline, a collection of indoor images with both rich and poor textures are examined. Several feature detectors are used and compared. Pre-processing of complex indoor photo is also implemented on the mobile phone. The preliminary experimental results prove the feasibility of this method. In the future, we are trying to raise the efficiency of matching between indoor images and explore the fast 4G wireless communication to ensure the speed and accuracy of the localization based on a client-server framework.

  12. Navigation in GPS Challenged Environments Based Upon Ranging Imagery

    Science.gov (United States)

    Markiel, J. N. Nikki

    The ability of living creatures to navigate their environment is one of the great mysteries of life. Humans, even from an early age, can acquire data about their surroundings, determine whether objects are movable or fixed, and identify open space, separate static and non-static objects, and move towards another location with minimal effort, in infinitesimal time spans. Over extended time periods humans can recall the location of objects and duplicate navigation tasks based purely on relative positioning of landmarks. Our ability to emulate this complex process in autonomous vehicles remains incomplete, despite significant research efforts over the past half century. Autonomous vehicles rely on a variety of electronic sensors to acquire data about their environment; the challenge is to transform that data into information supporting the objective of navigation. Historically, much of the sensor data was limited to the two dimensional (2D) instance; recent technological developments such as Laser Ranging and 3D Sonar are extending data collection to full three dimensional (3D) acquisition. The objective of this dissertation is the development of an algorithm to support the transformation of 3D ranging data into a navigation solution within unknown environments, and in the presence of dynamically moving objects. The algorithm reflects one of the very first attempts to leverage the 3D ranging technology for the purpose of autonomous navigation, and provides a system which enables the ability to complete the following objectives: • Separation of static and non-static elements in the environment. • Navigation based upon the range measurements of static elements. This research extends the body of knowledge in three primary topics. 1) The first is the development of a general method to identify n features in an initial data set from m features in a subsequent data set, given that both data sets are acquired via 3D ranging sensors. Accomplishing this objective

  13. Environment-based selection effects of Planck clusters

    CERN Document Server

    Kosyra, Ralf; Seitz, Stella; Mana, Annalisa; Rozo, Eduardo; Rykoff, Eli; Sanchez, Ariel; Bender, Ralf

    2015-01-01

    We investigate whether the large scale structure environment of galaxy clusters imprints a selection bias on Sunyaev Zel'dovich (SZ) catalogs. Such a selection effect might be caused by line of sight (LoS) structures that add to the SZ signal or contain point sources that disturb the signal extraction in the SZ survey. We use the Planck PSZ1 union catalog (Planck Collab- oration et al. 2013a) in the SDSS region as our sample of SZ selected clusters. We calculate the angular two-point correlation function (2pcf) for physically correlated, foreground and background structure in the RedMaPPer SDSS DR8 catalog with respect to each cluster. We compare our results with an optically selected comparison cluster sample and with theoretical predictions. In contrast to the hypothesis of no environment-based selection, we find a mean 2pcf for background structures of -0.049 on scales of $\\lesssim 40'$, significantly non-zero at $\\sim 4 \\sigma$, which means that Planck clusters are more likely to be detected in regions of...

  14. An Electronic Library-Based Learning Environment for Supporting Web-Based Problem-Solving Activities

    Science.gov (United States)

    Tsai, Pei-Shan; Hwang, Gwo-Jen; Tsai, Chin-Chung; Hung, Chun-Ming; Huang, Iwen

    2012-01-01

    This study aims to develop an electronic library-based learning environment to support teachers in developing web-based problem-solving activities and analyzing the online problem-solving behaviors of students. Two experiments were performed in this study. In study 1, an experiment on 103 elementary and high school teachers (the learning activity…

  15. The Taverna workflow suite: designing and executing workflows of Web Services on the desktop, web or in the cloud.

    Science.gov (United States)

    Wolstencroft, Katherine; Haines, Robert; Fellows, Donal; Williams, Alan; Withers, David; Owen, Stuart; Soiland-Reyes, Stian; Dunlop, Ian; Nenadic, Aleksandra; Fisher, Paul; Bhagat, Jiten; Belhajjame, Khalid; Bacall, Finn; Hardisty, Alex; Nieva de la Hidalga, Abraham; Balcazar Vargas, Maria P; Sufi, Shoaib; Goble, Carole

    2013-07-01

    The Taverna workflow tool suite (http://www.taverna.org.uk) is designed to combine distributed Web Services and/or local tools into complex analysis pipelines. These pipelines can be executed on local desktop machines or through larger infrastructure (such as supercomputers, Grids or cloud environments), using the Taverna Server. In bioinformatics, Taverna workflows are typically used in the areas of high-throughput omics analyses (for example, proteomics or transcriptomics), or for evidence gathering methods involving text mining or data mining. Through Taverna, scientists have access to several thousand different tools and resources that are freely available from a large range of life science institutions. Once constructed, the workflows are reusable, executable bioinformatics protocols that can be shared, reused and repurposed. A repository of public workflows is available at http://www.myexperiment.org. This article provides an update to the Taverna tool suite, highlighting new features and developments in the workbench and the Taverna Server. PMID:23640334

  16. Surveillance monitoring of Qinshan nuclear power base external environment

    International Nuclear Information System (INIS)

    The practice of surveillance monitoring in the recent 18 years for Qinshan Nuclear Power Base external environment was mainly introduced in the article, including the monitoring of the real-time γ radiation level around Qinshan NPP, the available gathering of all kinds of environmental medium samples, and the analysis of the radionuclide in the samples. The monitoring results of the changing trends of the environmental radiation around Qinshan NPP were also introduced in the sequence of the γ environmental radiation dose rates, the radionuclide in the air, water, soil, soil of tideland and the radionuclide in the biology samples, then the suggestions were advanced to strengthen the supervisory monitoring about the effluent of the nuclear power plant, and make a regulations of surveillance monitoring for environmental nuclear radiation as soon as possible. (authors)

  17. Head Tracking Based Avatar Control for Virtual Environment Teamwork Training

    Directory of Open Access Journals (Sweden)

    Stefan Marks

    2012-12-01

    Full Text Available Virtual environments (VE are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome.

  18. A Clustering-Based Approach to Enriching Code Foraging Environment.

    Science.gov (United States)

    Niu, Nan; Jin, Xiaoyu; Niu, Zhendong; Cheng, Jing-Ru C; Li, Ling; Kataev, Mikhail Yu

    2016-09-01

    Developers often spend valuable time navigating and seeking relevant code in software maintenance. Currently, there is a lack of theoretical foundations to guide tool design and evaluation to best shape the code base to developers. This paper contributes a unified code navigation theory in light of the optimal food-foraging principles. We further develop a novel framework for automatically assessing the foraging mechanisms in the context of program investigation. We use the framework to examine to what extent the clustering of software entities affects code foraging. Our quantitative analysis of long-lived open-source projects suggests that clustering enriches the software environment and improves foraging efficiency. Our qualitative inquiry reveals concrete insights into real developer's behavior. Our research opens the avenue toward building a new set of ecologically valid code navigation tools. PMID:25910273

  19. Structured Development Environment Based on the Object—Oriented Comcepts

    Institute of Scientific and Technical Information of China (English)

    费翔林; 廖雷; 等

    1992-01-01

    The object-oriented software development is a kind of promising software methodology and leading to a wholly new way for solving problems.In the research on the rapid construction of Structured Development Environment(SDE)that supports detailed design and coding in software development,a generator that can generate the SE has been applied as a metatool.The kernel of SDE is a syntax-directed editor based on the object-oriented concepts.The key issue in the design of SDE is how to represent the elements of target language with the class concept and a program internally.In this paper,the key concepts and design of the SDE and its generator as well as the implementation of a prototype are to be discussed.

  20. A Web Based Collaborative Design Environment for Spacecraft

    Science.gov (United States)

    Dunphy, Julia

    1998-01-01

    In this era of shrinking federal budgets in the USA we need to dramatically improve our efficiency in the spacecraft engineering design process. We have come up with a method which captures much of the experts' expertise in a dataflow design graph: Seamlessly connectable set of local and remote design tools; Seamlessly connectable web based design tools; and Web browser interface to the developing spacecraft design. We have recently completed our first web browser interface and demonstrated its utility in the design of an aeroshell using design tools located at web sites at three NASA facilities. Multiple design engineers and managers are now able to interrogate the design engine simultaneously and find out what the design looks like at any point in the design cycle, what its parameters are, and how it reacts to adverse space environments.

  1. QoS Based User Driven Scheduler for Grid Environment

    Directory of Open Access Journals (Sweden)

    Sanjay Patel

    2011-05-01

    Full Text Available As grids are in essence heterogeneous, dynamic, shared and distributed environments, managing thesekinds of platforms efficiently is extremely complex. A promising scalable approach to deal with theseintricacies is the design of self-managing of autonomic applications. Autonomic applications adapt theirexecution accordingly by considering knowledge about their own behaviour and environmentalconditions.QoS based User Driven scheduling for grid that provides the self-optimizing ability inautonomic applications. Computational grids to provide a user to solve large scale problem by spreadinga single large computation across multiple machines of physical location.QoS based User Driven scheduler for grid also provides reliability of the grid systems and increase theperformance of the grid to reducing the execution time of job by applying scheduling policies defined bythe user. The main aim of this paper is to distribute the computational load among the available gridnodes and to developed a QoS based scheduling algorithm for grid and making grid more reliable.Gridcomputing system is different from conventional distributed computing systems by its focus on large scaleresource sharing, where processors and communication have significant inuence on Grid computingreliability. Reliability capabilities initiated by end users from within applications they submit to the gridfor execution. Reliability of infrastructure and management services that perform essential functionsnecessary for grid systems to operate, such as resource allocation and scheduling.

  2. Testing the quality of images for permanent magnet desktop MRI systems using specially designed phantoms

    International Nuclear Information System (INIS)

    Our aim was to measure the performance of desktop magnetic resonance imaging (MRI) systems using specially designed phantoms, by testing imaging parameters and analysing the imaging quality. We designed multifunction phantoms with diameters of 18 and 60 mm for desktop MRI scanners in accordance with the American Association of Physicists in Medicine (AAPM) report no. 28. We scanned the phantoms with three permanent magnet 0.5 T desktop MRI systems, measured the MRI image parameters, and analysed imaging quality by comparing the data with the AAPM criteria and Chinese national standards. Image parameters included: resonance frequency, high contrast spatial resolution, low contrast object detectability, slice thickness, geometrical distortion, signal-to-noise ratio (SNR), and image uniformity. The image parameters of three desktop MRI machines could be measured using our specially designed phantoms, and most parameters were in line with MRI quality control criterion, including: resonance frequency, high contrast spatial resolution, low contrast object detectability, slice thickness, geometrical distortion, image uniformity and slice position accuracy. However, SNR was significantly lower than in some references. The imaging test and quality control are necessary for desktop MRI systems, and should be performed with the applicable phantom and corresponding standards. (paper)

  3. Desktop exposure system and dosimetry for small scale in vivo radiofrequency exposure experiments.

    Science.gov (United States)

    Gong, Yijian; Capstick, Myles; Tillmann, Thomas; Dasenbrock, Clemens; Samaras, Theodoros; Kuster, Niels

    2016-01-01

    This paper describes a new approach to the risk assessment of exposure from wireless network devices, including an exposure setup and dosimetric assessment for in vivo studies. A novel desktop reverberation chamber has been developed for well-controlled exposure of mice for up to 24 h per day to address the biological impact of human exposure scenarios by wireless networks. The carrier frequency of 2.45 GHz corresponds to one of the major bands used in data communication networks and is modulated by various modulation schemes, including Global System for Mobile Communications (GSM), Universal Mobile Telecommunications System (UMTS), Radio Frequency Identification (RFID), and wireless local area network, etc. The system has been designed to enable exposures of whole-body averaged specific absorption rate (SAR) of up to 15 W/kg for six mice of an average weight of 25 g or of up to 320 V/m incident time-averaged fields under loaded conditions without distortion of the signal. The dosimetry for whole-body SAR and organ-averaged SAR of the exposed mice, with analysis of uncertainty and variation analysis, is assessed. The experimental dosimetry based on temperature measurement agrees well with the numerical dosimetry, with a very good SAR uniformity of 0.4 dB in the chamber. Furthermore, a thermal analysis and measurements were performed to provide better understanding of the temperature load and distribution in the mice during exposure. PMID:26769169

  4. H-Trust:A Group Trust Management System for Peer-to-Peer Desktop Grid

    Institute of Scientific and Technical Information of China (English)

    Huanyu Zhao; Xiaolin Li

    2009-01-01

    Peer-to-Peer Desktop Grid(P2PDG)has emerged as a pervasive cyber-infrastructure tackling many largescale applications with high impacts.As a burgeoning research area,P2PDG can support numerous applications,including scientific computing,file sharing,web services,and virtual organization for collaborative activities and projects.To handle trustworthiness issues of these services.trust and reputation schemes are proposed to establish trust among peers in P2PDG.In this paper,we propose a robust group trust management system,called H-Trust,inspired by the H-index aggregation technique.Leveraging the robustness of the H-index algorithm under incomplete and uncertain circumstances.H-Trust offers a robust personalized reputation evaluation mechanism for both individual and group trusts with minimal communication and computation overheads.We present the H-Trust scheme in five phases,including trust recording,local trust evaluation,trust query phase,spatiai-temporal update phase,and group reputation evaluation phases.The rationale for its design,the analysis of the algorithm are further investigated.To validate the performance of H-Trust scheme.we designed the H-Trust simulator HTrust-Sim to conduct multi-agent-based simulations.Simulation results demonstrate that H-Trust is robust and can identify and isolate malicious peers in large scale systems even when a large portion of peers are malicious.

  5. A simple software environment based on objects and relations / [by] Bruce J. MacLennan.

    OpenAIRE

    MacLennan, Bruce J.

    1985-01-01

    Author(s) key words: Object-oriented programming, programming environments, software engineering environments, production rules, production systems, entity-relationship approach, software prototyping, knowledge representation, logic programming, simulation languages, rule-based systems, knowledge base fifth generation languages, classification

  6. Environment

    Czech Academy of Sciences Publication Activity Database

    Tošovská, Eva

    Prague: Charles University in Prague, Center for Economic Research and Graduate Education , 2006 - (Zemčík, P.; Žigić, K.), s. 62-66 ISBN 80-7343-110-6 Institutional research plan: CEZ:AV0Z70850503 Keywords : environment * Czech Republic Subject RIV: AH - Economics http://www.cerge-ei.cz/publications/books/

  7. Color variance in PDF-based production workflow environments

    Science.gov (United States)

    Riordan, Michael

    2006-02-01

    Based on the production practices of a representative sampling of graphic arts professionals, a series of tests were conducted to determine the potential color variance incurred during specific production-based PDF workflows. The impact of key production variables--including the use of ICC profiles, methods and settings used for PDF distillation, and printer/RIP color management handling for PDF rendering--were examined for RGB, CMYK and select spot colors to determine the potential magnitude of color variation under normal production conditions. The results of the study, quantified via paired comparison and delta E, showed that, while color variance could be kept to a minimum using very specific workflow configurations, significant color variation was incurred in many of the common workflow configurations representative of the production environments observed from the sample population. Further, even compliance to PDF-X1a and PDF-X3 specifications allowed for unwanted variation depending on specific production activities that preceded or followed the creation of the PDF-X file.

  8. Environment-based selection effects of Planck clusters

    Science.gov (United States)

    Kosyra, R.; Gruen, D.; Seitz, S.; Mana, A.; Rozo, E.; Rykoff, E.; Sanchez, A.; Bender, R.

    2015-09-01

    We investigate whether the large-scale structure environment of galaxy clusters imprints a selection bias on Sunyaev-Zel'dovich (SZ) catalogues. Such a selection effect might be caused by line of sight (LoS) structures that add to the SZ signal or contain point sources that disturb the signal extraction in the SZ survey. We use the Planck PSZ1 union catalogue in the Sloan Digital Sky Survey (SDSS) region as our sample of SZ-selected clusters. We calculate the angular two-point correlation function (2pcf) for physically correlated, foreground and background structure in the RedMaPPer SDSS DR8 catalogue with respect to each cluster. We compare our results with an optically selected comparison cluster sample and with theoretical predictions. In contrast to the hypothesis of no environment-based selection, we find a mean 2pcf for background structures of -0.049 on scales of ≲40 arcmin, significantly non-zero at ˜4σ, which means that Planck clusters are more likely to be detected in regions of low background density. We hypothesize this effect arises either from background estimation in the SZ survey or from radio sources in the background. We estimate the defect in SZ signal caused by this effect to be negligibly small, of the order of ˜10-4 of the signal of a typical Planck detection. Analogously, there are no implications on X-ray mass measurements. However, the environmental dependence has important consequences for weak lensing follow up of Planck galaxy clusters: we predict that projection effects account for half of the mass contained within a 15 arcmin radius of Planck galaxy clusters. We did not detect a background underdensity of CMASS LRGs, which also leaves a spatially varying redshift dependence of the Planck SZ selection function as a possible cause for our findings.

  9. A computer-based building design support environment

    Energy Technology Data Exchange (ETDEWEB)

    Papamichael, K.; Selkowitz, S.E.

    1991-06-01

    Continuously decreasing cost has brought computers into most architectural and engineering offices, most commonly for activities such as drafting, accounting and word processing. Computers are used less often to predict the performance of design solutions. However, most performance simulation software packages are simplified versions of main-frame analytical tools, originally developed for research. Such software packages focus on specific design issues according to the research needs. Also, the data input requirements are complicated and incompatible with each other, and the output data are usually specialized and difficult to interpret. It is yet to be seen how the increasing memory and processing speed of computers, the two main advantages that computers have over the human brain, can be used to assist designers throughout the design process, allowing them to organize design projects electronically. We describe the design and initial implementation of a computer-based Building Design Support Environment whose structure and operation are derived from a detailed theoretical analysis of the design process, into the iterative and interactive activities that contribute towards the formulation of design criteria, the generation of potential solutions, and their evaluation. The identified design activities are characterized with respect to the nature of knowledge requirements and the degree to which they can be specified and delegated to computers. The results are considered as criteria to determine the level of automation and the interaction between designers and computers, to model the delegateable and non-delegateable activities, respectively. We believe this approach, when fully implemented, has a good chance of providing building designers with a powerful environment to enhance building design.

  10. Developing a Process Model for the Forensic Extraction of Information from Desktop Search Applications

    Directory of Open Access Journals (Sweden)

    Timothy Pavlic

    2008-03-01

    Full Text Available Desktop search applications can contain cached copies of files that were deleted from the file system. Forensic investigators see this as a potential source of evidence, as documents deleted by suspects may still exist in the cache. Whilst there have been attempts at recovering data collected by desktop search applications, there is no methodology governing the process, nor discussion on the most appropriate means to do so. This article seeks to address this issue by developing a process model that can be applied when developing an information extraction application for desktop search applications, discussing preferred methods and the limitations of each. This work represents a more structured approach than other forms of current research.

  11. Effect of keyswitch design of desktop and notebook keyboards related to key stiffness and typing force.

    Science.gov (United States)

    Bufton, Marcia J; Marklin, Richard W; Nagurka, Mark L; Simoneau, Guy G

    2006-08-15

    This study aimed to compare and analyse rubber-dome desktop, spring-column desktop and notebook keyboards in terms of key stiffness and fingertip typing force. The spring-column keyboard resulted in the highest mean peak contact force (0.86N), followed by the rubber dome desktop (0.68N) and the notebook (0.59N). All these differences were statistically significant. Likewise, the spring-column keyboard registered the highest fingertip typing force and the notebook keyboard the lowest. A comparison of forces showed the notebook (rubber dome) keyboard had the highest fingertip-to-peak contact force ratio (overstrike force), and the spring-column generated the least excess force (as a ratio of peak contact force). The results of this study could aid in optimizing computer key design that could possibly reduce subject discomfort and fatigue. PMID:16803729

  12. Verification Mechanism For Lightweight Componenent-Based Environment Based On Ioc Container

    Directory of Open Access Journals (Sweden)

    Rafal Leszko

    2013-01-01

    Full Text Available The paper presents a concept of component verification framework dedicated to a particular lightweight component  environment. A starting point of the paper constitutes a discussion about significance of  verification process of syntax inconsistencies in the software development. Next, the need of verification in service-oriented and component-based  systems are presented and various approaches of verification in existing component environments are explained. The  main part of the paper introduces a concept of a functional integrity of component-based systems that utilize  verification mechanisms checking components consistency. The proposed solution is built on fine-grained component environment  (close to classes similarly to the Spring Framework realized in AgE platform. Selected technical aspects of the framework design  illustrate the considerations of the paper.

  13. Space Launch System Base Heating Test: Environments and Base Flow Physics

    Science.gov (United States)

    Mehta, Manish; Knox, Kyle S.; Seaford, C. Mark; Dufrene, Aaron T.

    2016-01-01

    The NASA Space Launch System (SLS) vehicle is composed of four RS-25 liquid oxygen-hydrogen rocket engines in the core-stage and two 5-segment solid rocket boosters and as a result six hot supersonic plumes interact within the aft section of the vehicle during flight. Due to the complex nature of rocket plume-induced flows within the launch vehicle base during ascent and a new vehicle configuration, sub-scale wind tunnel testing is required to reduce SLS base convective environment uncertainty and design risk levels. This hot-fire test program was conducted at the CUBRC Large Energy National Shock (LENS) II short-duration test facility to simulate flight from altitudes of 50 kft to 210 kft. The test program is a challenging and innovative effort that has not been attempted in 40+ years for a NASA vehicle. This paper discusses the various trends of base convective heat flux and pressure as a function of altitude at various locations within the core-stage and booster base regions of the two-percent SLS wind tunnel model. In-depth understanding of the base flow physics is presented using the test data, infrared high-speed imaging and theory. The normalized test design environments are compared to various NASA semi-empirical numerical models to determine exceedance and conservatism of the flight scaled test-derived base design environments. Brief discussion of thermal impact to the launch vehicle base components is also presented.

  14. Proposal for the award of a contract for printing work and desktop publishing at CERN

    CERN Document Server

    2004-01-01

    This document concerns the award of a contract for printing work and desktop publishing at CERN. The Finance Committee is invited to agree to the negotiation of a contract with the consortium DCS (CH) â?" AV + ASTORIA (AT), the lowest bidder after alignment, for printing work and desktop publishing at CERN for a total amount not exceeding 2 256 030 Swiss francs for an initial period of three years starting on 1 April 2005, not subject to revision. The contract will include options for two one-year extensions beyond the initial three-year period.

  15. Epigenetics—DNA-Based Mirror of our Environment?

    OpenAIRE

    Cooney, Craig A.

    2007-01-01

    Epigenetics affects health, appearance and behavior and propagates mammalian phenotypes across generations. Nutrients, drugs and behavior can all direct changes in epigenetics. In at least some cases, these directed changes are propagated across generations. This range of influences on epigenetics suggests that epigenetics is highly interactive with the environment. Changes in the environment may regularly change epigenetics and influence our future responses to the environment. The current r...

  16. Planning roads on the base of vulnerability of the environment

    OpenAIRE

    Radakovič, Mojca

    2005-01-01

    Building roads and other traffic connections interfere with the environment because it changes the natural and building environment. It is very important to design roads with the best interest to reduce any influence on the environment. The technical method for planning complicated traffic connections has its origins in traffic-technical causes for a definition of course and forms of the roads. Later on we judge technical solutions that have already been done, which direct the ...

  17. Advance Reservation based DAG Application Scheduling Simulator for Grid Environment

    OpenAIRE

    Prajapati, Harshad B.; Shah, Vipul A.

    2012-01-01

    In the last decade, scheduling of Directed Acyclic Graph (DAG) application in the context of Grid environment has attracted attention of many researchers. However, deployment of Grid environment requires skills, efforts, budget, and time. Although various simulation toolkits or frameworks are available for simulating Grid environment, either they support different possible studies in Grid computing area or takes lot of efforts in molding them to make them suitable for scheduling of DAG applic...

  18. Designing a Web-Based Science Learning Environment for Model-Based Collaborative Inquiry

    Science.gov (United States)

    Sun, Daner; Looi, Chee-Kit

    2013-01-01

    The paper traces a research process in the design and development of a science learning environment called WiMVT (web-based inquirer with modeling and visualization technology). The WiMVT system is designed to help secondary school students build a sophisticated understanding of scientific conceptions, and the science inquiry process, as well as…

  19. A Web-Based Development Environment for Collaborative Data Analysis

    CERN Document Server

    Erdmann, M; Glaser, C; Klingebiel, D; Komm, M; Müller, G; Rieger, M; Steggemann, J; Urban, M; Winchen, T

    2014-01-01

    Visual Physics Analysis (VISPA) is a web-based development environment addressing high energy and astroparticle physics. It covers the entire analysis spectrum from the design and validation phase to the execution of analyses and the visualization of results. VISPA provides a graphical steering of the analysis ow, which consists of self-written, re-usable Python and C++ modules for more demanding tasks. All common operating systems are supported since a standard internet browser is the only software requirement for users. Even access via mobile and touch-compatible devices is possible. In this contribution, we present the most recent developments of our web application concerning technical, state-of-the-art approaches as well as practical experiences. One of the key features is the use of workspaces, i.e. user-congurable connections to remote machines supplying resources and local le access. Thereby, workspaces enable the management of data, computing resources (e.g. remote clusters or computing grids), and a...

  20. A Web-Based Development Environment for Collaborative Data Analysis

    International Nuclear Information System (INIS)

    Visual Physics Analysis (VISPA) is a web-based development environment addressing high energy and astroparticle physics. It covers the entire analysis spectrum from the design and validation phase to the execution of analyses and the visualization of results. VISPA provides a graphical steering of the analysis flow, which consists of self-written, re-usable Python and C++ modules for more demanding tasks. All common operating systems are supported since a standard internet browser is the only software requirement for users. Even access via mobile and touch-compatible devices is possible. In this contribution, we present the most recent developments of our web application concerning technical, state-of-the-art approaches as well as practical experiences. One of the key features is the use of workspaces, i.e. user-configurable connections to remote machines supplying resources and local file access. Thereby, workspaces enable the management of data, computing resources (e.g. remote clusters or computing grids), and additional software either centralized or individually. We further report on the results of an application with more than 100 third-year students using VISPA for their regular particle physics exercises during the winter term 2012/13. Besides the ambition to support and simplify the development cycle of physics analyses, new use cases such as fast, location-independent status queries, the validation of results, and the ability to share analyses within worldwide collaborations with a single click become conceivable

  1. Web based remote monitoring and controlling system for vulnerable environments

    Science.gov (United States)

    Thomas, Aparna; George, Minu

    2016-03-01

    The two major areas of concern in industrial establishments are monitoring and security. The remote monitoring and controlling can be established with the help of Web technology. Managers can monitor and control the equipment in the remote area through a web browser. The targeted area includes all type of susceptible environment like gas filling station, research and development laboratories. The environmental parameters like temperature, light intensity, gas etc. can be monitored. Security is a very important factor in an industrial setup. So motion detection feature is added to the system to ensure the security. The remote monitoring and controlling system makes use of the latest, less power consumptive and fast working microcontroller like S3C2440. This system is based on ARM9 and Linux operating system. The ARM9 will collect the sensor data and establish real time video monitoring along with motion detection feature. These captured video data as well as environmental data is transmitted over internet using embedded web server which is integrated within the ARM9 board.

  2. A Web-Based Development Environment for Collaborative Data Analysis

    Science.gov (United States)

    Erdmann, M.; Fischer, R.; Glaser, C.; Klingebiel, D.; Komm, M.; Müller, G.; Rieger, M.; Steggemann, J.; Urban, M.; Winchen, T.

    2014-06-01

    Visual Physics Analysis (VISPA) is a web-based development environment addressing high energy and astroparticle physics. It covers the entire analysis spectrum from the design and validation phase to the execution of analyses and the visualization of results. VISPA provides a graphical steering of the analysis flow, which consists of self-written, re-usable Python and C++ modules for more demanding tasks. All common operating systems are supported since a standard internet browser is the only software requirement for users. Even access via mobile and touch-compatible devices is possible. In this contribution, we present the most recent developments of our web application concerning technical, state-of-the-art approaches as well as practical experiences. One of the key features is the use of workspaces, i.e. user-configurable connections to remote machines supplying resources and local file access. Thereby, workspaces enable the management of data, computing resources (e.g. remote clusters or computing grids), and additional software either centralized or individually. We further report on the results of an application with more than 100 third-year students using VISPA for their regular particle physics exercises during the winter term 2012/13. Besides the ambition to support and simplify the development cycle of physics analyses, new use cases such as fast, location-independent status queries, the validation of results, and the ability to share analyses within worldwide collaborations with a single click become conceivable.

  3. Construction of a Digital Learning Environment Based on Cloud Computing

    Science.gov (United States)

    Ding, Jihong; Xiong, Caiping; Liu, Huazhong

    2015-01-01

    Constructing the digital learning environment for ubiquitous learning and asynchronous distributed learning has opened up immense amounts of concrete research. However, current digital learning environments do not fully fulfill the expectations on supporting interactive group learning, shared understanding and social construction of knowledge.…

  4. The development of ecological environment in China based on the system dynamics method from the society, economy and environment perspective.

    Science.gov (United States)

    Guang, Yang; Ge, Song; Han, Liu

    2016-01-01

    The harmonious development in society, economy and environment are crucial to regional sustained boom. However, the society, economy and environment are not respectively independent, but both mutually promotes one which, or restrict mutually complex to have the long-enduring overall process. The present study is an attempt to investigate the relationship and interaction of society, economy and environment in China based on the data from 2004 to 2013. The principal component analysis (PCA) model was employed to identify the main factors effecting the society, economy and environment subsystems, and SD (system dynamics) method used to carry out dynamic assessment for future state of sustainability from society, economy and environment perspective with future indicator values. Sustainable development in China was divided in the study into three phase from 2004 to 2013 based competitive values of these three subsystems. According to the results of PCA model, China is in third phase, and the economy growth is faster than the environment development, while the social development still maintained a steady and rapid growth, implying that the next step for sustainable development in China should focus on society development, especially the environment development. PMID:26930874

  5. Using Wikis as a Support and Assessment Tool in Collaborative Digital Game-Based Learning Environments

    Science.gov (United States)

    Samur, Yavuz

    2011-01-01

    In computer-supported collaborative learning (CSCL) environments, there are many researches done on collaborative learning activities; however, in game-based learning environments, more research and literature on collaborative learning activities are required. Actually, both game-based learning environments and wikis enable us to use new chances…

  6. Sampling Based Trajectory Planning for Robots in Dynamic Human Environments

    DEFF Research Database (Denmark)

    Svenstrup, Mikael

    2010-01-01

    Open-ended human environments, such as pedestrian streets, hospital corridors, train stations etc., are places where robots start to emerge. Hence, being able to plan safe and natural trajectories in these dynamic environments is an important skill for future generations of robots. In this work...... the problem is formulated as planning a minimal cost trajectory through a potential field, defined from the perceived position and motion of persons in the environment. A modified Rapidlyexploring Random Tree (RRT) algorithm is proposed as a solution to the planning problem. The algorithm implements a new...

  7. Students' Beliefs about Mobile Devices vs. Desktop Computers in South Korea and the United States

    Science.gov (United States)

    Sung, Eunmo; Mayer, Richard E.

    2012-01-01

    College students in the United States and in South Korea completed a 28-item multidimensional scaling (MDS) questionnaire in which they rated the similarity of 28 pairs of multimedia learning materials on a 10-point scale (e.g., narrated animation on a mobile device Vs. movie clip on a desktop computer) and a 56-item semantic differential…

  8. Use of Signaling to Integrate Desktop Virtual Reality and Online Learning Management Systems

    Science.gov (United States)

    Dodd, Bucky J.; Antonenko, Pavlo D.

    2012-01-01

    Desktop virtual reality is an emerging educational technology that offers many potential benefits for learners in online learning contexts; however, a limited body of research is available that connects current multimedia learning techniques with these new forms of media. Because most formal online learning is delivered using learning management…

  9. Campus Computing 1991. The EDUCOM-USC Survey of Desktop Computing in Higher Education.

    Science.gov (United States)

    Green, Kenneth C.; Eastman, Skip

    A national survey of desktop computing in higher education was conducted in 1991 of 2500 institutions. Data were responses from public and private research universities, public and private four-year colleges, and community colleges. Respondents (N=1099) were individuals specifically responsible for the operation and future direction of academic…

  10. Campus Computing 1993. The USC National Survey of Desktop Computing in Higher Education.

    Science.gov (United States)

    Green, Kenneth C.; Eastman, Skip

    A national survey of desktop computing in higher education was conducted in spring and summer 1993 at over 2500 institutions. Data were responses from public and private research universities, public and private four-year colleges and community colleges. Respondents (N=1011) were individuals specifically responsible for the operation and future…

  11. Campus Computing 1992. The EDUCOM-USC Survey of Desktop Computing in Higher Education.

    Science.gov (United States)

    Green, Kenneth C.; Eastman, Skip

    A national survey of desktop computing in higher education was conducted in 1992 of 2500 institutions. Data were responses from public and private research universities, public and private four-year colleges, and community colleges. Respondents (N=970) were individuals specifically responsible for the operation and future direction of academic…

  12. Allergens on desktop surfaces in preschools and elementary schools of urban children with asthma.

    Science.gov (United States)

    Kanchongkittiphon, W; Sheehan, W J; Friedlander, J; Chapman, M D; King, E-M; Martirosyan, K; Baxi, S N; Permaul, P; Gaffin, J M; Kopel, L; Bailey, A; Fu, C; Petty, C R; Gold, D R; Phipatanakul, W

    2014-07-01

    Desktop dust has been studied as a source of food allergen, but not as a source of potential aeroallergen exposure. Thirty-six wiped samples from desktop surfaces were collected from preschools and schools. Samples were analyzed for detectable levels of common aeroallergens including Alternaria, cockroach, dog, dust mite, cat, mouse, and rat allergens by immunoassay. Mouse allergen was the most prevalent, detectable in 97.2% of samples. Cat allergen was detectable in 80.6% of samples, and dog allergen was detectable in 77.8% of samples. Other allergens were not as prevalent. Mouse was the only allergen that was highly correlated with settled floor dust collected from the same rooms (r = 0.721, P < 0.001). This is the first study to detect aeroallergens on desktop surfaces by using moist wipes. Allergens for mouse, cat, and dog were highly detectable in wipes with mouse desktop surface levels correlating with levels in vacuumed floor dust. PMID:24750034

  13. Film Pedagogy in the History Classroom: Desktop Documentary-Making Skills for History Teachers and Students

    Science.gov (United States)

    Schul, James E.

    2014-01-01

    The emergence of digital technology provides new opportunities for teaching and learning in the history classroom. However, these new opportunities often require new skills to be learned by teachers and students alike. This article focuses on one such digitally oriented strategy, desktop documentary making, which empowers students to easily make…

  14. Generating Alternative Engineering Designs by Integrating Desktop VR with Genetic Algorithms

    Science.gov (United States)

    Chandramouli, Magesh; Bertoline, Gary; Connolly, Patrick

    2009-01-01

    This study proposes an innovative solution to the problem of multiobjective engineering design optimization by integrating desktop VR with genetic computing. Although, this study considers the case of construction design as an example to illustrate the framework, this method can very much be extended to other engineering design problems as well.…

  15. Free Molecular Heat Transfer Programs for Setup and Dynamic Updating the Conductors in Thermal Desktop

    Science.gov (United States)

    Malroy, Eric T.

    2007-01-01

    The programs, arrays and logic structure were developed to enable the dynamic update of conductors in thermal desktop. The MatLab program FMHTPRE.m processes the Thermal Desktop conductors and sets up the arrays. The user needs to manually copy portions of the output to different input regions in Thermal Desktop. Also, Fortran subroutines are provided that perform the actual updates to the conductors. The subroutines are setup for helium gas, but the equations can be modified for other gases. The maximum number of free molecular conductors allowed is 10,000 for a given radiation task. Additional radiation tasks for FMHT can be generated to account for more conductors. Modifications to the Fortran subroutines may be warranted, when the mode of heat transfer is in the mixed or continuum mode. The FMHT Thermal Desktop model should be activated by using the "Case Set Manager" once the model is setup. Careful setup of the model is needed to avoid excessive solve times.

  16. Prototype of a Desk-top WiTricity System for Powering House-hold Utility Equipments

    Directory of Open Access Journals (Sweden)

    Hema Ramachandran

    2012-01-01

    Full Text Available Magnetic resonant coupling systems have been in vogue for some years after it was demonstrated for mid-range power transfer in 2007. This paper proposes a prototype desk-top Witricity system for powering house-hold utility equipments. The system uses the phenomena of near-field resonance coupling achieved at 400 kHz using a transmission coil wound around rim of a table and a receiver coil wound around the base of a white-LED lit table lamp. The parasitic capacitance of coils are calculated and augmented with external capacitance to achieve resonance. Distance does not come into play in this system while the system is of great practical use for household utility equipments such as table lamps mobile phones etc.

  17. New Desktop Virtual Reality Technology in Technical Education

    Science.gov (United States)

    Ausburn, Lynna J.; Ausburn, Floyd B.

    2008-01-01

    Virtual reality (VR) that immerses users in a 3D environment through use of headwear, body suits, and data gloves has demonstrated effectiveness in technical and professional education. Immersive VR is highly engaging and appealing to technically skilled young Net Generation learners. However, technical difficulty and very high costs have kept…

  18. Learners’ Evaluation Based on Data Mining in a Web Based Learning Environment

    Directory of Open Access Journals (Sweden)

    İdris GÖKSU

    2015-06-01

    Full Text Available This study has been done in order to determine the efficiency level in the extend of learners’ evaluation by means of comparing the Web Based Learning (WBL with traditional face to face learning. In this respect, the effect of WBL and traditional environment has been analyzed in the class of Visual Programming I, and the learners have been evaluated with the rule based data mining method in a WBL environment. The study has been conducted according to experimental design with pre-test and post-test groups. Experimental group has attended the class in WBL environment, and the control group in a traditional class environment. In accordance with the pre-test and post-test scores of experimental and control groups, both methods have been proved to be effective. According the average scores of post-test, the learners in experimental groups have been more successful than the ones in the control group. The guiding of WBL system prepared for the study has been found to be significant in terms of both underlining the points in which the learners are unsuccessful in a short time and having trust in the system technically.

  19. Scheduling algorithm based on critical tasks in heterogeneous environments

    Institute of Scientific and Technical Information of China (English)

    Lan Zhou; Sun Shixin

    2008-01-01

    Heterogeneous computing is one effective method of high performance computing with many advan-tages. Task scheduling is a critical issue in heterogeneous environments as well as in homogeneous environments.A number of task scheduling algorithms for homogeneous environments have been proposed, whereas, a few for heterogeneous environments can be found in the literature. A novel task scheduling algorithm for heterogeneous environments, called the heterogeneous critical task (HCT) scheduling algorithm is presented. By means of the directed acyclic graph and the gantt graph, the HCT algorithm defines the critical task and the idle time slot. After determining the critical tasks of a given task, the HCT algorithm tentatively duplicates the critical tasks onto the processor that has the given task in the idle time slot, to reduce the start time of the given task. To compare the performance of the HCT algorithm with several recently proposed algorithms, a large set of randomly generated applications and the Gaussian elimination application are randomly generated. The experimental result has shown that the HCT algorithm outperforms the other algorithm.

  20. Robotic Vision-Based Localization in an Urban Environment

    Science.gov (United States)

    Mchenry, Michael; Cheng, Yang; Matthies

    2007-01-01

    A system of electronic hardware and software, now undergoing development, automatically estimates the location of a robotic land vehicle in an urban environment using a somewhat imprecise map, which has been generated in advance from aerial imagery. This system does not utilize the Global Positioning System and does not include any odometry, inertial measurement units, or any other sensors except a stereoscopic pair of black-and-white digital video cameras mounted on the vehicle. Of course, the system also includes a computer running software that processes the video image data. The software consists mostly of three components corresponding to the three major image-data-processing functions: Visual Odometry This component automatically tracks point features in the imagery and computes the relative motion of the cameras between sequential image frames. This component incorporates a modified version of a visual-odometry algorithm originally published in 1989. The algorithm selects point features, performs multiresolution area-correlation computations to match the features in stereoscopic images, tracks the features through the sequence of images, and uses the tracking results to estimate the six-degree-of-freedom motion of the camera between consecutive stereoscopic pairs of images (see figure). Urban Feature Detection and Ranging Using the same data as those processed by the visual-odometry component, this component strives to determine the three-dimensional (3D) coordinates of vertical and horizontal lines that are likely to be parts of, or close to, the exterior surfaces of buildings. The basic sequence of processes performed by this component is the following: 1. An edge-detection algorithm is applied, yielding a set of linked lists of edge pixels, a horizontal-gradient image, and a vertical-gradient image. 2. Straight-line segments of edges are extracted from the linked lists generated in step 1. Any straight-line segments longer than an arbitrary threshold (e

  1. Characterization of emissions from a desktop 3D printer and indoor air measurements in office settings.

    Science.gov (United States)

    Steinle, Patrick

    2016-01-01

    Emissions from a desktop 3D printer based on fused deposition modeling (FDM) technology were measured in a test chamber and indoor air was monitored in office settings. Ultrafine aerosol (UFA) emissions were higher while printing a standard object with polylactic acid (PLA) than with acrylonitrile butadiene styrene (ABS) polymer (2.1 × 10(9) vs. 2.4 × 10(8) particles/min). Prolonged use of the printer led to higher emission rates (factor 2 with PLA and 4 with ABS, measured after seven months of occasional use). UFA consisted mainly of volatile droplets, and some small (100-300 nm diameter) iron containing and soot-like particles were found. Emissions of inhalable and respirable dust were below the limit of detection (LOD) when measured gravimetrically, and only slightly higher than background when measured with an aerosol spectrometer. Emissions of volatile organic compounds (VOC) were in the range of 10 µg/min. Styrene accounted for more than 50% of total VOC emitted when printing with ABS; for PLA, methyl methacrylate (MMA, 37% of TVOC) was detected as the predominant compound. Two polycyclic aromatic hydrocarbons (PAH), fluoranthene and pyrene, were observed in very low amounts. All other analyzed PAH, as well as inorganic gases and metal emissions except iron (Fe) and zinc (Zn), were below the LOD or did not differ from background without printing. A single 3D print (165 min) in a large, well-ventilated office did not significantly increase the UFA and VOC concentrations, whereas these were readily detectable in a small, unventilated room, with UFA concentrations increasing by 2,000 particles/cm(3) and MMA reaching a peak of 21 µg/m(3) and still being detectable in the room even 20 hr after printing. PMID:26550911

  2. A Virtual Environment based Serious Game to Support Health Education

    Directory of Open Access Journals (Sweden)

    Tiago Gomes

    2014-03-01

    Full Text Available APEX was developed as a framework for ubiquitous computing (ubicomp prototyping through virtual environments. In this paper the framework is used as a platform for developing a serious game designed to instruct and to inform. The paper describes the Asthma game, a game aimed at raising awareness among children of asthma triggers in the home. It is designed to stimulate a healthier life-style for those with asthma and respiratory problems. The game was developed as the gamification of a checklist for the home environment of asthma patients.

  3. Geographical information systems for map based navigation in urban environments

    OpenAIRE

    Mirats-Tur, Josep M.; Zinggerling, Claudio; Corominas Murtra, Andreu

    2009-01-01

    In order to solve most of the existing mobile robotics applications, the robot needs some information about its spatial environment encoded in what it has been commonly called a map. The knowledge contained in such a map, whatever approach is used to obtain it, will mainly be used by the robot to gain the ability to navigate in a given environment. We are describing in this paper, a method that allows a robot or team of robots to navigate in large urban areas for which an existing map in a st...

  4. Space Launch System Base Heating Test: Environments and Base Flow Physics

    Science.gov (United States)

    Mehta, Manish; Knox, Kyle; Seaford, Mark; Dufrene, Aaron

    2016-01-01

    NASA MSFC and CUBRC designed and developed a 2% scale SLS propulsive wind tunnel test program to investigate base flow effects during flight from lift-off to MECO. This type of test program has not been conducted in 40+ years during the NASA Shuttle Program. Dufrene et al paper described the operation, instrumentation type and layout, facility and propulsion performance, test matrix and conditions and some raw results. This paper will focus on the SLS base flow physics and the generation and results of the design environments being used to design the thermal protection system.

  5. Proof Pad: A New Development Environment for ACL2

    Directory of Open Access Journals (Sweden)

    Caleb Eggensperger

    2013-04-01

    Full Text Available Most software development projects rely on Integrated Development Environments (IDEs based on the desktop paradigm, with an interactive, mouse-driven user interface. The standard installation of ACL2, on the other hand, is designed to work closely with Emacs. ACL2 experts, on the whole, like this mode of operation, but students and other new programmers who have learned to program with desktop IDEs often react negatively to the process of adapting to an unfamiliar form of interaction. This paper discusses Proof Pad, a new IDE for ACL2. Proof Pad is not the only attempt to provide ACL2 IDEs catering to students and beginning programmers. The ACL2 Sedan and DrACuLa systems arose from similar motivations. Proof Pad builds on the work of those systems, while also taking into account the unique workflow of the ACL2 theorem proving system. The design of Proof Pad incorporated user feedback from the outset, and that process continued through all stages of development. Feedback took the form of direct observation of users interacting with the IDE as well as questionnaires completed by users of Proof Pad and other ACL2 IDEs. The result is a streamlined interface and fast, responsive system that supports using ACL2 as a programming language and a theorem proving system. Proof Pad also provides a property-based testing environment with random data generation and automated interpretation of properties as ACL2 theorem definitions.

  6. Simulation based virtual learning environment in medical genetics counseling

    DEFF Research Database (Denmark)

    Makransky, Guido; Bonde, Mads T; Wulff, Julie S G;

    2016-01-01

    learning environments increase students' knowledge, intrinsic motivation, and self-efficacy, and help them generalize from laboratory analyses to clinical practice and health decision-making. METHODS: An entire class of 300 University of Copenhagen first-year undergraduate students, most with a major in...

  7. Model-based description of environment interaction for mobile robots

    Science.gov (United States)

    Borghi, Giuseppe; Ferrari, Carlo; Pagello, Enrico; Vianello, Marco

    1999-01-01

    We consider a mobile robot that attempts to accomplish a task by reaching a given goal, and interacts with its environment through a finite set of actions and observations. The interaction between robot and environment is modeled by Partially Observable Markov Decision Processes (POMDP). The robot takes its decisions in presence of uncertainty about the current state, by maximizing its reward gained during interactions with the environment. It is able to self-locate into the environment by collecting actions and perception histories during the navigation. To make the state estimation more reliable, we introduce an additional information in the model without adding new states and without discretizing the considered measures. Thus, we associate to the state transition probabilities also a continuous metric given through the mean and the variance of some significant sensor measurements suitable to be kept under continuous form, such as odometric measurements, showing that also such unreliable data can supply a great deal of information to the robot. The overall control system of the robot is structured as a two-levels layered architecture, where the low level implements several collision avoidance algorithms, while the upper level takes care of the navigation problem. In this paper, we concentrate on how to use POMDP models at the upper level.

  8. Self-regulated Learning in Technology Enhanced Learning Environments: A European Review

    OpenAIRE

    Bartolomé, Antonio; Beishuizen, Jos; Carneiro, Roberto; Hansen, Cecilie; Lefrere, Paul; Lenné, Dominique; Persico, Donatella; Steffens, Karl

    2007-01-01

    The study was carried out in the KALEIDOSCOPE seed project "Self-regulated Learning in Technology Enhanced Learning Environments" and reports the results of desktop studies carried out by KALEIDOSCOPE members from eight European countries.

  9. How to Quickly Import CAD Geometry into Thermal Desktop

    Science.gov (United States)

    Wright, Shonte; Beltran, Emilio

    2002-07-01

    There are several groups at JPL (Jet Propulsion Laboratory) that are committed to concurrent design efforts, two are featured here. Center for Space Mission Architecture and Design (CSMAD) enables the practical application of advanced process technologies in JPL's mission architecture process. Team I functions as an incubator for projects that are in the Discovery, and even pre-Discovery proposal stages. JPL's concurrent design environment is to a large extent centered on the CAD (Computer Aided Design) file. During concurrent design sessions CAD geometry is ported to other more specialized engineering design packages.

  10. Correlation between National Influenza Surveillance Data and Search Queries from Mobile Devices and Desktops in South Korea

    Science.gov (United States)

    Seo, Dong-Woo; Sohn, Chang Hwan; Kim, Sung-Hoon; Ryoo, Seung Mok; Lee, Yoon-Seon; Lee, Jae Ho; Kim, Won Young; Lim, Kyoung Soo

    2016-01-01

    Background Digital surveillance using internet search queries can improve both the sensitivity and timeliness of the detection of a health event, such as an influenza outbreak. While it has recently been estimated that the mobile search volume surpasses the desktop search volume and mobile search patterns differ from desktop search patterns, the previous digital surveillance systems did not distinguish mobile and desktop search queries. The purpose of this study was to compare the performance of mobile and desktop search queries in terms of digital influenza surveillance. Methods and Results The study period was from September 6, 2010 through August 30, 2014, which consisted of four epidemiological years. Influenza-like illness (ILI) and virologic surveillance data from the Korea Centers for Disease Control and Prevention were used. A total of 210 combined queries from our previous survey work were used for this study. Mobile and desktop weekly search data were extracted from Naver, which is the largest search engine in Korea. Spearman’s correlation analysis was used to examine the correlation of the mobile and desktop data with ILI and virologic data in Korea. We also performed lag correlation analysis. We observed that the influenza surveillance performance of mobile search queries matched or exceeded that of desktop search queries over time. The mean correlation coefficients of mobile search queries and the number of queries with an r-value of ≥ 0.7 equaled or became greater than those of desktop searches over the four epidemiological years. A lag correlation analysis of up to two weeks showed similar trends. Conclusion Our study shows that mobile search queries for influenza surveillance have equaled or even become greater than desktop search queries over time. In the future development of influenza surveillance using search queries, the recognition of changing trend of mobile search data could be necessary. PMID:27391028

  11. Mobile robot teleoperation system for plant inspection based on collecting and utilizing environment data

    International Nuclear Information System (INIS)

    This paper describes about development of a mobile robot teleoperation system for plant inspection. In our system, the robot is an agent for collecting the environment data and is also teleoperated by the operator utilizing such accumulated environment data which is displayed on the operation interface. The robot equips many sensors for detecting the state of the robot and the environment. Such redundant sensory system can be also utilized to collect the working environment data on-site while the robot is patrolling. Here, proposed system introduces the framework of collecting and utilizing environment data for adaptive plant inspection using the teleoperated robot. A view simulator is primarily aiming to facilitate evaluation of the visual sensors and algorithms and is also extended as the Environment Server, which is the core technology of the digital maintenance field for the plant inspection. In order to construct detailed seamless digital maintenance field mobile robotic technology is utilized to supply environment data to the server. The sensory system on the robot collect the environment data on-site and such collected data is uploaded to the Environment Server for compiling accurate digital environment data base. The robot operator also can utilize accumulated environment data by referring to the Environment Server. In this paper, we explain the concept of our teleoperation system based on collecting and utilizing environment data. Using developed system, inspection patrol experiments were attempted in the plant mock-up. Experimental results are shown by using an omnidirectional mobile robot with sensory system and the Environment Server. (author)

  12. Tone-Mapped Mean-Shift Based Environment Map Sampling.

    Science.gov (United States)

    Feng, Wei; Yang, Ying; Wan, Liang; Yu, Changguo

    2016-09-01

    In this paper, we present a novel approach for environment map sampling, which is an effective and pragmatic technique to reduce the computational cost of realistic rendering and get plausible rendering images. The proposed approach exploits the advantage of adaptive mean-shift image clustering with aid of tone-mapping, yielding oversegmented strata that have uniform intensities and capture shapes of light regions. The resulted strata, however, have unbalanced importance metric values for rendering, and the strata number is not user-controlled. To handle these issues, we develop an adaptive split-and-merge scheme that refines the strata and obtains a better balanced strata distribution. Compared to the state-of-the-art methods, our approach achieves comparable and even better rendering quality in terms of SSIM, RMSE and HDRVDP2 image quality metrics. Experimental results further show that our approach is more robust to the variation of viewpoint, environment rotation, and sample number. PMID:26584494

  13. Mobile gaze-based screen interaction in 3D environments

    DEFF Research Database (Denmark)

    Mardanbeigi, Diako; Witzner Hansen, Dan

    2011-01-01

    Head-mounted eye trackers can be used for mobile interaction as well as gaze estimation purposes. This paper presents a method that enables the user to interact with any planar digital display in a 3D environment using a head-mounted eye tracker. An effective method for identifying the screens in...... the field of view of the user is also presented which can be applied in a general scenario in which multiple users can interact with multiple screens. A particular application of using this technique is implemented in a home environment with two big screens and a mobile phone. In this application a...... user was able to interact with these screens using a wireless head-mounted eye tracker....

  14. Attacking Cloud through cache based side channel in virtualized environment

    OpenAIRE

    G.Sri Teja, Deepa G.M, Prof. S. Venkateswarlu

    2013-01-01

    Emerging trends in computation such as cloud computing require that computation be carried out in remote and hostile environments, where attackers have unlimited access to the devices, the data and the programs. Recent exploration into the unique security challenges of cloud computing have shown that when virtual machines belonging to different customers share the same physical machine, new forms of side channel communication appears. The flexibility of virtual machines running on a cloud ser...

  15. A Virtualized SGE-based Computational Cluster for Heterogeneous Environments

    OpenAIRE

    Asif, M.

    2009-01-01

    The computing and modeling environment of IIASA was studied in the context of computation-intensive ad resource-demanding applications/models which are being developed and used by the researchers/scientists of IIASA. High Performance Computing applicatins can be classified into two broad computing fields; sequential distributed and parallel distributed applications and these applications has been developed for heterogeneous operating system architectures such as Linux, Windows and Solaris etc...

  16. Vision-based Recognition of Human Behaviour for Intelligent Environments

    OpenAIRE

    Chaaraoui, Alexandros Andre

    2014-01-01

    A critical requirement for achieving ubiquity of artificial intelligence is to provide intelligent environments with the ability to recognize and understand human behaviour. If this is achieved, proactive interaction can occur and, more interestingly, a great variety of services can be developed. In this thesis we aim to support the development of ambient-assisted living services with advances in human behaviour analysis. Specifically, visual data analysis is considered in order to detect and...

  17. Ergodesk-desktop Ergonomics Using the New Quadratic Search Algorithm

    Directory of Open Access Journals (Sweden)

    A. Baskar

    2014-10-01

    Full Text Available Ergonomics is nothing but the rules governing the workplace. ErgoDesk is the ultimate drug-free way to look after your spine and health. This research provides an interesting and realistic solution towards achieving the goal maintaining good health. Physical stress at the work environment can reduce efficiency of the individuals at work. Ergonomics is described as the rules to be adapted by one, at work environment. The main focus of ergonomics is to reduce the physical stress caused by factors like improper body mechanics, repetitive motor movements, static positions, vibrations, lighting and impact or contact with objects. Henceforth, through this paper, we present a distinct tool called the “ERGODESK”, which could be useful for monitoring a computer user’s posture and activities. In this study, we present a real time feedback system for detecting people and their postures and generating summaries of postures and activities over a specified period of time. The system runs reliably on different people and under any lighting. The fundamental challenge, to detect the change in user’s posture most accurately in the least time, has been analysed and a solution in form of new Quadratic Search Algorithm has been proposed. The system captures an image of the user at regular intervals of time, carries out certain pre-processing steps and then checks for a change in user’s posture by comparing it with a reference image acquired previously in series of steps as per the New Quadratic Search algorithm. Then the user is notified about the change of his ergonomic posture.

  18. FLARE: A design environment for FLASH-based space applications

    OpenAIRE

    Fabiano, Michele; Prinetto, Paolo Ernesto; Di Carlo, Stefano

    2009-01-01

    Designing a mass-memory device (i.e., a solid-state recorder) is one of the typical issues of mission-critical space system applications. Flash-memories could be used for this goal: a huge number of parameters and trade-offs need to be explored. Flash-memories are nonvolatile, shock-resistant and power-economic, but in turn have different drawback: e.g., their cost is higher than normal hard disk and the number of erasure cycles is bounded. Moreover space environment presents various issues e...

  19. BCI-Based Navigation in Virtual and Real Environments

    OpenAIRE

    Velasco-Alvarez, Francisco; Ron-Angevin, Ricardo; López-Gordo, Miguel Ángel

    2013-01-01

    A Brain-Computer Interface (BCI) is a system that enables people to control an external device with their brain activity, without the need of any muscular activity. Researchers in the BCI field aim to develop applications to improve the quality of life of severely disabled patients, for whom a BCI can be a useful channel for interaction with their environment. Some of these systems are intended to control a mobile device (e. g. a wheelchair). Virtual Reality is a powerful tool that can provid...

  20. A model for hypermedia learning environments based on electronic books

    Directory of Open Access Journals (Sweden)

    Ignacio Aedo

    1997-12-01

    Full Text Available Current hypermedia learning environments do not have a common development basis. Their designers have often used ad-hoc solutions to solve the learning problems they have encountered. However, hypermedia technology can take advantage of employing a theoretical scheme - a model - which takes into account various kinds of learning activities, and solves some of the problems associated with its use in the learning process. The model can provide designers with the tools for creating a hypermedia learning system, by allowing the elements and functions involved in the definition of a specific application to be formally represented.

  1. Corrosion of Silicon-Based Ceramics in Combustion Environments

    Science.gov (United States)

    Jacobson, Nathan S.

    1993-01-01

    The processes of passive oxidation, deposit-induced corrosion, active oxidation, scale/substance interactions, and scale volatility are presently studied in the case of high-purity SiC and Si3N4 in pure oxygen, giving attention to such secondary elements in the ceramics as water and CO2 oxidants, combustion environment impurities, and thermal cycling. Deposit-induced corrosion is discussed for the cases of NaSO4 as well as vanadate and oxide-slag deposits; issues associated with the active-to-passive oxidation transition are noted.

  2. A Five-Year Hedonic Price Breakdown for Desktop Personal Computer Attributes in Brazil

    Directory of Open Access Journals (Sweden)

    Nuno Manoel Martins Dias Fouto

    2009-07-01

    Full Text Available The purpose of this article is to identify the attributes that discriminate the prices of personal desktop computers. We employ the hedonic price method in evaluating such characteristics. This approach allows market prices to be expressed as a function, a set of attributes present in the products and services offered. Prices and characteristics of up to 3,779 desktop personal computers offered in the IT pages of one of the main Brazilian newspapers were collected from January 2003 to December 2007. Several specifications for the hedonic (multivariate linear regression were tested. In this particular study, the main attributes were found to be hard drive capacity, screen technology, main board brand, random memory size, microprocessor brand, video board memory, digital video and compact disk recording devices, screen size and microprocessor speed. These results highlight the novel contribution of this study: the manner and means in which hedonic price indexes may be estimated in Brazil.

  3. Nuclear Plant Analyzer desktop workstation: An integrated interactive simulation, visualization and analysis tool

    International Nuclear Information System (INIS)

    The advanced, best-estimate, reactor thermal-hydraulic codes were originally developed as mainframe computer applications because of speed, precision, memory and mass storage requirements. However, the productivity of numerical reactor safety analysts has historically been hampered by mainframe dependence due to limited mainframe CPU allocation, accessibility and availability, poor mainframe job throughput, and delays in obtaining and difficulty comprehending printed numerical results. The Nuclear Plant Analyzer (NPA) was originally developed as a mainframe computer-graphics aid for reactor safety analysts in addressing the latter consideration. Rapid advances in microcomputer technology have since enabled the installation and execution of these reactor safety codes on desktop computers thereby eliminating mainframe dependence. The need for a complementary desktop graphics display generation and presentation capability, coupled with the need for software standardization and portability, has motivated the redesign of the NPA as a UNIX/X-Windows application suitable for both mainframe and microcomputer

  4. Learning Computer Hardware by Doing: Are Tablets Better than Desktops?

    Science.gov (United States)

    Raven, John; Qalawee, Mohamed; Atroshi, Hanar

    2016-01-01

    In this world of rapidly evolving technologies, educational institutions often struggle to keep up with change. Change often requires a state of readiness at both the micro and macro levels. This paper looks at a tertiary institution that undertook a significant technology change initiative by introducing tablet based components for teaching a…

  5. Scale Development of a Measure to Assess Community-Based and Clinical Intervention Group Environments

    Science.gov (United States)

    Wilson, Patrick A.; Hansen, Nathan B.; Tarakeshwar, Nalini; Neufeld, Sharon; Kochman, Arlene; Sikkema, Kathleen J.

    2008-01-01

    Though group interventions are widely used in community-based and clinical settings, there are few brief instruments for assessing the group environment. Two studies on the development of a brief measure to assess intervention group environments are described, and psychometric properties of the new scale are presented. The new measure is based on…

  6. Study on the Teaching Model Based on Multimedia and Network Environment

    Science.gov (United States)

    Zhang, Deju

    2010-01-01

    Based on the analysis of the advantages of teaching model in the network environment, three teaching models based on multimedia and network environment, i.e. the teaching model of giving priority of lecturing, the teaching model of giving priority of independent learning and the teaching model of group learning, are discussed in the article, and…

  7. The Design of an Analogical Encoding Tool for Game-Based Virtual Learning Environments

    Science.gov (United States)

    Williams, Douglas; Ma, Yuxin; Feist, Steven; Richard, Charles E.; Prejean, Louise

    2007-01-01

    Game-based virtual learning environments have the potential to provide opportunities for engagement in authentic contexts while completing authentic tasks such as problem solving. However, research in problem-based learning indicates that scaffolding should be provided for learners to benefit from such learning environments. This paper describes…

  8. Medium-Based Design: Extending a Medium to Create an Exploratory Learning Environment

    Science.gov (United States)

    Rick, Jochen; Lamberty, K. K.

    2005-01-01

    This article introduces "medium-based" design -- an approach to creating "exploratory learning environments" using the method of "extending a medium". First, the characteristics of exploratory learning environments and medium-based design are described and grounded in related work. Particular attention is given to "extending a medium" --…

  9. GTfold: Enabling parallel RNA secondary structure prediction on multi-core desktops

    DEFF Research Database (Denmark)

    Swenson, M Shel; Anderson, Joshua; Ash, Andrew; Gaurav, Prashant; Sükösd, Zsuzsanna; Bader, David A; Harvey, Stephen C; Heitsch, Christine E

    2012-01-01

    Accurate and efficient RNA secondary structure prediction remains an important open problem in computational molecular biology. Historically, advances in computing technology have enabled faster and more accurate RNA secondary structure predictions. Previous parallelized prediction programs...... achieved significant improvements in runtime, but their implementations were not portable from niche high-performance computers or easily accessible to most RNA researchers. With the increasing prevalence of multi-core desktop machines, a new parallel prediction program is needed to take full advantage of...

  10. Investigation Methodology of a Virtual Desktop Infrastructure for IoT

    OpenAIRE

    2015-01-01

    Cloud computing for IoT (Internet of Things) has exhibited the greatest growth in the IT market in the recent past and this trend is expected to continue. Many companies are adopting a virtual desktop infrastructure (VDI) for private cloud computing to reduce costs and enhance the efficiency of their servers. As a VDI is widely used, threats of cyber terror and invasion are also increasing. To minimize the damage, response procedure for cyber intrusion on a VDI should be systematized. Therefo...

  11. Fab the coming revolution on you desktop : from personal computers to personal fabrication

    CERN Document Server

    Gershenfeld, Neil

    2005-01-01

    What if you could someday put the manufacturing power of an automobile plant on your desktop? According to Neil Gershenfeld, the renowned MIT scientist and inventor, the next big thing is personal fabrication-the ability to design and produce your own products, in your own home, with a machine that combines consumer electronics and industrial tools. Personal fabricators are about to revolutionize the world just as personal computers did a generation ago, and Fab shows us how.

  12. In and out the frame: teacher gestures during desktop videoconferencing interactions

    OpenAIRE

    Wigham, Ciara R.; Guichon, Nicolas

    2014-01-01

    This presentation will focus on the production of gestures by teacher trainees when they are interacting online with distant language learners during a desktop videoconferencing interaction. Previous research has provided a mixed picture of the use of the webcam in pedagogical situations: while it is seen as a useful medium to provide complementary information in communicative breakdown (Buckett, Stringer and Datta, 1999), the limited access to visual cues provided by the webcam is felt as li...

  13. Collaborative Tasks using Metadata Conglomerates - The Social Part of the Semantic Desktop

    OpenAIRE

    Grebner, Olaf; Ebner, Hannes

    2008-01-01

    This paper presents an application that enables loose and ad-hoc task collaboration for knowledge work and explicitly integrates task metadata into the collaboration process. With the increasing availability of semantic desktop technology, knowledge workers (KWers) can organize their personal information in a formalized way, including tasks. In an organization, KWers need to collaboratively access task-related information and to collaboratively work on it. In such a scenario, today’s availabl...

  14. The rapid reduction of gamma-ray spectra with a desk-top calculator

    International Nuclear Information System (INIS)

    A programme has been written for a desk-top programmable calculator, so that gamma-ray spectra can be processed immediately after the counting of active samples. The programme has some unusual features, among them automatic boundary selection and rejection of insignificant peaks. Operation is quick and simple, and the results agree well with those obtained from an I.B.M. computer, Model 370/158

  15. Efficient Implementation Of Branch-And-Bound Method On Desktop Grids

    Directory of Open Access Journals (Sweden)

    Bo Tian

    2014-01-01

    Full Text Available The Berkeley Open Infrastructure for Network Computing (BOINC is an opensource middleware system for volunteer and desktop grid computing. In this paper we propose BNBTEST, a BOINC version of distributed branch and bound method. The crucial issues of distributed branch-and-bound method are traversing the search tree and loading balance. We developed subtaskspackaging method and three dierent subtasks' distribution strategies to solve these.

  16. Efficient Implementation Of Branch-And-Bound Method On Desktop Grids

    OpenAIRE

    Bo Tian; Mikhail Posypkin

    2014-01-01

    The Berkeley Open Infrastructure for Network Computing (BOINC) is an opensource middleware system for volunteer and desktop grid computing. In this paper we propose BNBTEST, a BOINC version of distributed branch and bound method. The crucial issues of distributed branch-and-bound method are traversing the search tree and loading balance. We developed subtaskspackaging method and three dierent subtasks' distribution strategies to solve these.

  17. Efficient use of Multi-core Technology in Interactive Desktop Applications

    OpenAIRE

    Karlsson, Johan

    2015-01-01

    The emergence of multi-core processors has successfully ended the era where applications could enjoy free and regular performance improvements without source code modifications. This thesis aims to gather experiences from the work of retrofitting parallelism into a desktop application originally written for sequential execution. The main contribution is the underlying theory and the performance evaluation, experiments and tests of the parallel software regions compared to its sequential count...

  18. Social Media Integration in Video Games GameNshare: A Social Overlay for Desktop Games

    OpenAIRE

    Osório, Joana Sofia Sampaio

    2015-01-01

    The ever increasing popularity of social media makes it a promising source for the personalization of gameplay experiences. Furthermore, involving social network friends in a game can greatly enrich the satisfaction of the player and also attract potential novel players to a game. This master thesis describes a social overlay designed for desktop games, called GameNshare. It allows players to easily capture and share with multiple social networks game-related screenshots, vi...

  19. Social Media Integration in Video Games: A Social Overlay for Desktop Games

    OpenAIRE

    Osório, Joana; Pacheco, Filipe

    2015-01-01

    The ever increasing popularity of social media makes them a promising source for the personalization of gameplay experiences. Furthermore, involving social network friends in a game can greatly enrich the satisfaction of the player and also attract potential novel players to a game. This paper describes a social overlay designed for desktop games. It allows players to easily capture and share on multiple social networks screenshots, videos and even game-related stories. Unlike most social sha...

  20. Secure Co-processor and Billboard Manager Based Architecture Help to Protect & Store the Citrix Xenserver Based Virtual Data.

    Directory of Open Access Journals (Sweden)

    Debabrata Sarddar

    2014-01-01

    Full Text Available Any discussion of Cloud computing typically begins with virtualization. Virtualization is critical to cloud computing because it simplifies the delivery of services by providing a platform for optimizing complex IT resources in a scalable manner, which is what makes cloud computing so cost effective. Desktop virtualization, often called client virtualization, is a virtualization technology used to separate a computer desktop environment from the physical computer. Desktop virtualization is considered a type of client-server computing model because the "virtualized" desktop is stored on a centralized, or remote, server and not the physical machine being virtualized. Desktop virtualization "virtualizes desktop computers" and these virtual desktop environments are "served" to users on the network. In this paper, we proposed a secure cloud data center architecture that made by an application virtualization product like citrix xenapp/citrix xen desktop and with a proposed model that help us to encrypt and store the data like virtualized desktop or virtualized application in a suitable storage area.

  1. Interactive Multi-Submission Deposit Workflows for Desktop Applications

    OpenAIRE

    Tarrant, David; Carr, Les; Wade, Alex; Warner, Simeon

    2010-01-01

    Online submission and publishing is the norm for academic researchers. With the pressure on these authors to submit their work to conferences, journals and Institutional Repositories, this leads to de- mands on the author to go through multiple web based interfaces, filling in forms with the same information multiple times before they can sub- mit. At the same time, each of these services in turn will have made pol- icy decisions on what types of format they allow and what templates the conte...

  2. Investigation Methodology of a Virtual Desktop Infrastructure for IoT

    Directory of Open Access Journals (Sweden)

    Doowon Jeong

    2015-01-01

    Full Text Available Cloud computing for IoT (Internet of Things has exhibited the greatest growth in the IT market in the recent past and this trend is expected to continue. Many companies are adopting a virtual desktop infrastructure (VDI for private cloud computing to reduce costs and enhance the efficiency of their servers. As a VDI is widely used, threats of cyber terror and invasion are also increasing. To minimize the damage, response procedure for cyber intrusion on a VDI should be systematized. Therefore, we propose an investigation methodology for VDI solutions in this paper. Here we focus on a virtual desktop infrastructure and introduce various desktop virtualization solutions that are widely used, such as VMware, Citrix, and Microsoft. In addition, we verify the integrity of the data acquired in order that the result of our proposed methodology is acceptable as evidence in a court of law. During the experiment, we observed an error: one of the commonly used digital forensic tools failed to mount a dynamically allocated virtual disk properly.

  3. omniClassifier: a Desktop Grid Computing System for Big Data Prediction Modeling

    Science.gov (United States)

    Phan, John H.; Kothari, Sonal; Wang, May D.

    2016-01-01

    Robust prediction models are important for numerous science, engineering, and biomedical applications. However, best-practice procedures for optimizing prediction models can be computationally complex, especially when choosing models from among hundreds or thousands of parameter choices. Computational complexity has further increased with the growth of data in these fields, concurrent with the era of “Big Data”. Grid computing is a potential solution to the computational challenges of Big Data. Desktop grid computing, which uses idle CPU cycles of commodity desktop machines, coupled with commercial cloud computing resources can enable research labs to gain easier and more cost effective access to vast computing resources. We have developed omniClassifier, a multi-purpose prediction modeling application that provides researchers with a tool for conducting machine learning research within the guidelines of recommended best-practices. omniClassifier is implemented as a desktop grid computing system using the Berkeley Open Infrastructure for Network Computing (BOINC) middleware. In addition to describing implementation details, we use various gene expression datasets to demonstrate the potential scalability of omniClassifier for efficient and robust Big Data prediction modeling. A prototype of omniClassifier can be accessed at http://omniclassifier.bme.gatech.edu/.

  4. An Ontology-Based Service Matching Strategy in Grid Environments

    Institute of Scientific and Technical Information of China (English)

    YIN Nan; SHEN De-rong; YU Ge; KOU Yue; NIE Tie-zheng; CAO Yu

    2004-01-01

    An efficient ontology-based service searching scheme is put forward in this paper by introducing semantic information into grid systems.The ideas of ontology and OWL (Web ontology language) are applied to establish a uniform abstract concept model and standardization for grid services.We propose a general framework of ontology-based service discovery sub-system, which includes ontology storage module, context-based domain selection module and specific service matching module.Implementation policies are also presented in this paper.

  5. Acoustic Environments: Applying Evolutionary Algorithms for Sound based Morphogenesis

    DEFF Research Database (Denmark)

    Foged, Isak Worre; Pasold, Anke; Jensen, Mads Brath;

    2012-01-01

    The research investigates the application of evolutionary computation in relation to sound based morphogenesis. It does so by using the Sabine equation for performance benchmark in the development of the spatial volume and refl ectors, effectively creating the architectural expression as a whole....... Additional algorithms are created and used to organise the entire set of 200 refl ector components and manufacturing constraints based upon the GA studies. An architectural pavilion is created based upon the studies illustrating the applicability of both developed methods and techniques....

  6. Machining process model based on virtual reality environment

    Institute of Scientific and Technical Information of China (English)

    WANG Tai-yong; WANG Wen-jin; WANG Wen-ying; FAN Sheng-bo; LUO Jun

    2005-01-01

    Virtual manufacturing is fast becoming an affordable technology with wide-ranging applications in mod ern manufacturing. Its advantages over existing technology are primarily that users can visualize, feel involvement and interact with virtual representations of real world activities in real time. In this paper, a virtual cutting system isbuilt which can simulate turning process, estimate tool wear and cutting force using artificial neural network etc. Using the simulated machining environment in virtual reality (VR), the user can practise and preview the operations for possible problems that might occur during implementation. This approach enables designers to evaluate and design feasible machining processes in a consistent manner as early as possible during the development process.

  7. A Model of Cloud Based Application Environment for Software Testing

    CERN Document Server

    Vengattaraman, T; Baskaran, R

    2010-01-01

    Cloud computing is an emerging platform of service computing designed for swift and dynamic delivery of assured computing resources. Cloud computing provide Service-Level Agreements (SLAs) for guaranteed uptime availability for enabling convenient and on-demand network access to the distributed and shared computing resources. Though the cloud computing paradigm holds its potential status in the field of distributed computing, cloud platforms are not yet to the attention of majority of the researchers and practitioners. More specifically, still the researchers and practitioners community has fragmented and imperfect knowledge on cloud computing principles and techniques. In this context, one of the primary motivations of the work presented in this paper is to reveal the versatile merits of cloud computing paradigm and hence the objective of this work is defined to bring out the remarkable significances of cloud computing paradigm through an application environment. In this work, a cloud computing model for sof...

  8. Striction-based Power Monitoring in Space Environment Project

    Data.gov (United States)

    National Aeronautics and Space Administration — The program delivers a completely new technology solution to isolation and sensing of power flow (current and voltage). Based on striction materials technology,...

  9. Knowledge-based Expressive Technologies within Cloud Computing Environments

    OpenAIRE

    Sergey V. Kovalchuk; Smirnov, Pavel A.; Knyazkov, Konstantin V.; Zagarskikh, Alexander S.; Boukhanovsky, Alexander V.

    2013-01-01

    Presented paper describes the development of comprehensive approach for knowledge processing within e-Sceince tasks. Considering the task solving within a simulation-driven approach a set of knowledge-based procedures for task definition and composite application processing can be identified. This procedures could be supported by the use of domain-specific knowledge being formalized and used for automation purpose. Within this work the developed conceptual and technological knowledge-based to...

  10. RSSI-Based Smooth Localization for Indoor Environment

    OpenAIRE

    Yujian Wang; Bin Zhao; Zhaohui Jiang

    2014-01-01

    Radio frequency (RF) technique, for its better penetrability over traditional techniques such as infrared or ultrasound, is widely used for indoor localization and tracking. In this paper, three novel measurements, point decision accuracy, path matching error and wrong jumping ratio, are firstly defined to express the localization efficiency. Then, a novel RSSI-based smooth localization (RSL) algorithm is designed, implemented, and evaluated on the WiFi networks. The tree-based mechanism dete...

  11. The Potential of Utilizing BIM Models With the WebGL Technology for Building Virtual Environments - A Web-Based Prototype Within the Virtual Hospital Field

    OpenAIRE

    Hestman, Lars Madsen

    2015-01-01

    In 2011 a standard for 3D rendering in web browsers saw the light of day. The WebGL technology allows the browsers to utilize the hardware on the device to accomplish hardware accelerated graphics. As GPUs are constantly getting more powerful, both on desktops and mobile devices, this opens up a whole new world of possibilities for developing complex web based 3D application. A large increase in the adoption of Building Information Modeling (BIM) in the construction industry over the last dec...

  12. Outline of the Desktop Severe Accident Graphic Simulator Module for OPR-1000

    International Nuclear Information System (INIS)

    This paper introduce the desktop severe accident graphic simulator module (VMAAP) which is a window-based severe accident simulator using MAAP as its engine. The VMAAP is one of the submodules in SAMEX system (Severe Accident Management Support Expert System) which is a decision support system for use in a severe accident management following an incident at a nuclear power plant. The SAMEX system consists of four major modules as sub-systems: (a) Severe accident risk data base module (SARDB): stores the data of integrated severe accident analysis code results like MAAP and MELCOR for hundreds of high frequency scenarios for the reference plant; (b) Risk-informed severe accident risk data base management module (RI-SARD): provides a platform to identify the initiating event, determine plant status and equipment availability, diagnoses the status of the reactor core, reactor vessel and containment building, and predicts the plant behaviors; (c) Severe accident management simulator module (VMAAP): runs the MAAP4 code with user friendly graphic interface for input deck and output display; (d) On-line severe accident management guidance module (On-line SAMG); provides available accident management strategies with an electronic format. The role of VMAAP in SAMEX can be described as followings. SARDB contains the most of high frequency scenarios based on a level 2 probabilistic safety analysis. Therefore, there is good chance that a real accident sequence is similar to one of the data base cases. In such a case, RI-SARD can predict an accident progression by a scenario-base or symptom-base search depends on the available plant parameter information. Nevertheless, there still may be deviations or variations between the actual scenario and the data base scenario. The deviations can be decreased by using a real-time graphic accident simulator, VMAAP.. VMAAP is a MAAP4-based severe accident simulation model for OPR-1000 plant. It can simulate spectrum of physical processes

  13. Outline of the Desktop Severe Accident Graphic Simulator Module for OPR-1000

    Energy Technology Data Exchange (ETDEWEB)

    Park, S. Y.; Ahn, K. I. [KAERI, Daejeon (Korea, Republic of)

    2015-05-15

    This paper introduce the desktop severe accident graphic simulator module (VMAAP) which is a window-based severe accident simulator using MAAP as its engine. The VMAAP is one of the submodules in SAMEX system (Severe Accident Management Support Expert System) which is a decision support system for use in a severe accident management following an incident at a nuclear power plant. The SAMEX system consists of four major modules as sub-systems: (a) Severe accident risk data base module (SARDB): stores the data of integrated severe accident analysis code results like MAAP and MELCOR for hundreds of high frequency scenarios for the reference plant; (b) Risk-informed severe accident risk data base management module (RI-SARD): provides a platform to identify the initiating event, determine plant status and equipment availability, diagnoses the status of the reactor core, reactor vessel and containment building, and predicts the plant behaviors; (c) Severe accident management simulator module (VMAAP): runs the MAAP4 code with user friendly graphic interface for input deck and output display; (d) On-line severe accident management guidance module (On-line SAMG); provides available accident management strategies with an electronic format. The role of VMAAP in SAMEX can be described as followings. SARDB contains the most of high frequency scenarios based on a level 2 probabilistic safety analysis. Therefore, there is good chance that a real accident sequence is similar to one of the data base cases. In such a case, RI-SARD can predict an accident progression by a scenario-base or symptom-base search depends on the available plant parameter information. Nevertheless, there still may be deviations or variations between the actual scenario and the data base scenario. The deviations can be decreased by using a real-time graphic accident simulator, VMAAP.. VMAAP is a MAAP4-based severe accident simulation model for OPR-1000 plant. It can simulate spectrum of physical processes

  14. G-fire station : fire simulation from desktop to grid

    OpenAIRE

    Pina, António Manuel Silva; Marques, Ricardo; De Oliveira, Bruno,

    2009-01-01

    CROSS-Fire is a research project, funded by the Portuguese NGI and led by UMinho, and focused on topics related to decision making to control forest fires and on the porting to the grid of FireStation - a fire growth simulation application. G-FireStation exploits Grid capabilities in order to have a faster execution, to manage large data input/output files, to create a large data base of simulation results and to allow the interactive control of the simulations through a g...

  15. Virtualization, virtual environments, and content-based retrieval of three-dimensional information for cultural applications

    Science.gov (United States)

    Paquet, Eric; Peters, Shawn; Beraldin, J. A.; Valzano, Virginia; Bandiera, Adriana

    2003-01-01

    The present paper proposes a virtual environment for visualizing virtualized cultural and historical sites. The proposed environment is based on a distributed asynchronous architecture and supports stereo vision and tiled wall display. The system is mobile and can run from two laptops. This virtual environment addresses the problems of intellectual property protection and multimedia information retrieval through encryptation and content-based management respectively. Experimental results with a fully textured 3D model of the Crypt of Santa Cristina in Italy are presented, evaluating the performances of the proposed virtual environment.

  16. Six scenarios of exploiting an ontology based, mobilized learning environment

    NARCIS (Netherlands)

    G. Kismihók; I. Szabó; R. Vas

    2012-01-01

    In this article, six different exploitation possibilities of an educational ontology based, mobilized learning management system are presented. The focal point of this system is the educational ontology model. The first version of this educational ontology model serves as a foundation for curriculum

  17. Incorporating Computer-Based Learning in a Medical School Environment.

    Science.gov (United States)

    Evans, Leonard,; And Others

    1994-01-01

    Presents the history and background for the use of computers in medical education at the Norris Medical School at the University of Southern California. Describes the current computer facilities and how computer-based learning is incorporated into the curriculum. (PR)

  18. Leveraging Web-Based Environments for Mass Atrocity Prevention

    Science.gov (United States)

    Harding, Tucker B.; Whitlock, Mark A.

    2013-01-01

    A growing literature exploring large-scale, identity-based political violence, including mass killing and genocide, debates the plausibility of, and prospects for, early warning and prevention. An extension of the debate involves the prospects for creating educational experiences that result in more sophisticated analytical products that enhance…

  19. Collaborative Tasks in Wiki-Based Environment in EFL Learning

    Science.gov (United States)

    Zou, Bin; Wang, Dongshuo; Xing, Minjie

    2016-01-01

    Wikis provide users with opportunities to post and edit messages to collaborate in the language learning process. Many studies have offered findings to show positive impact of Wiki-based language learning for learners. This paper explores the effect of collaborative task in error correction for English as a Foreign Language learning in an online…

  20. Problem-Based Learning in Formal and Informal Learning Environments

    Science.gov (United States)

    Shimic, Goran; Jevremovic, Aleksandar

    2012-01-01

    Problem-based learning (PBL) is a student-centered instructional strategy in which students solve problems and reflect on their experiences. Different domains need different approaches in the design of PBL systems. Therefore, we present one case study in this article: A Java Programming PBL. The application is developed as an additional module for…

  1. A Microflown based sound pressure microphone suitable for harsh environments

    NARCIS (Netherlands)

    Yntema, Doekle R.; Bree, de Hans-Elias

    2005-01-01

    There are several cases where a sound field reconstruction or prediction is required under harsh conditions such as high temperature, humidity or chemical attack. A regular pressure microphone won't last long under these conditions. Electret based pressure microphones stop working well above 70 degr

  2. A microflown based sound presure microphone suitable for harsh environments

    NARCIS (Netherlands)

    Yntema, Doekle R.; Bree, de Hans-Elias

    2005-01-01

    There are several cases where a sound field reconstruction or prediction is required under harsh conditions such as high temperature, humidity or chemical attack. A regular pressure microphone will not last long under these conditions. Electret based pressure microphones stop working well above 70 d

  3. Desktop Application Program to Simulate Cargo-Air-Drop Tests

    Science.gov (United States)

    Cuthbert, Peter

    2009-01-01

    The DSS Application is a computer program comprising a Windows version of the UNIX-based Decelerator System Simulation (DSS) coupled with an Excel front end. The DSS is an executable code that simulates the dynamics of airdropped cargo from first motion in an aircraft through landing. The bare DSS is difficult to use; the front end makes it easy to use. All inputs to the DSS, control of execution of the DSS, and postprocessing and plotting of outputs are handled in the front end. The front end is graphics-intensive. The Excel software provides the graphical elements without need for additional programming. Categories of input parameters are divided into separate tabbed windows. Pop-up comments describe each parameter. An error-checking software component evaluates combinations of parameters and alerts the user if an error results. Case files can be created from inputs, making it possible to build cases from previous ones. Simulation output is plotted in 16 charts displayed on a separate worksheet, enabling plotting of multiple DSS cases with flight-test data. Variables assigned to each plot can be changed. Selected input parameters can be edited from the plot sheet for quick sensitivity studies.

  4. Peer Feedback to Facilitate Project-Based Learning in an Online Environment

    OpenAIRE

    Yu-Hui Ching; Yu-Chang Hsu

    2013-01-01

    There has been limited research examining the pedagogical benefits of peer feedback for facilitating project-based learning in an online environment. Using a mixed method approach, this paper examines graduate students’ participation and perceptions of peer feedback activity that supports project-based learning in an online instructional design course. Our findings indicate that peer feedback can be implemented in an online learning environment to effectively support project-based learning. S...

  5. Capability-based task allocation in emergency-response environments: a coalition-formation approach

    OpenAIRE

    FATEMI, Afsaneh; Zamanifar, Kamran; NEMATBAKHSH, Naser

    2013-01-01

    This paper addresses coalition formation, based on agent capabilities, centered on task allocation in emergency-response environments (EREs). EREs are environments that need fast task completion as their main requirement. We propose a team-based organization model, based on an existing organization model for adaptive complex systems. The model has some key characteristics that are beneficial for EREs: agents act in dynamic, open domains; agents collaborate in completing group tasks;...

  6. RSSI-based smooth localization for indoor environment.

    Science.gov (United States)

    Wang, Yujian; Zhao, Bin; Jiang, Zhaohui

    2014-01-01

    Radio frequency (RF) technique, for its better penetrability over traditional techniques such as infrared or ultrasound, is widely used for indoor localization and tracking. In this paper, three novel measurements, point decision accuracy, path matching error and wrong jumping ratio, are firstly defined to express the localization efficiency. Then, a novel RSSI-based smooth localization (RSL) algorithm is designed, implemented, and evaluated on the WiFi networks. The tree-based mechanism determines the current position and track of the entity by assigning the weights and accumulative weights for all collected RSSI information of reference points so as to make the localization smooth. The evaluation results indicate that the proposed algorithm brings better localization smoothness of reducing 10% path matching error and 30% wrong jumping ratio over the RADAR system. PMID:25143988

  7. Consumer Acceptance of Location Based Services in the Retail Environment

    Directory of Open Access Journals (Sweden)

    Iris Uitz

    2013-01-01

    Full Text Available Smartphones have become a commodity item. In combination with their seemingly infinite extensions through mobile applications, they hold great economic potential for businesses. Location Based Services (LBS take advantage of their portability by providing relevant information to the user regarding their location. Utilizing the user’s position to create personalized location-specific marketing messages enables businesses to yield value for their customers. The main objective of this paper is to identify factors, which influence the acceptance of LBS apps in the context of retail since there is a lack of research in this field. A qualitative research approach was chosen to investigate the relevant variables. Based on the conducted interviews, theories were derived and verified against further data retrievals. Similar to findings of previous research the factors ease of use (usability and usefulness were confirmed as being crucial in forming consumers’ attitudes.

  8. Redesigning Computer-based Learning Environments: Evaluation as Communication

    CERN Document Server

    Brust, Matthias R; Ricarte, Ivan M L

    2007-01-01

    In the field of evaluation research, computer scientists live constantly upon dilemmas and conflicting theories. As evaluation is differently perceived and modeled among educational areas, it is not difficult to become trapped in dilemmas, which reflects an epistemological weakness. Additionally, designing and developing a computer-based learning scenario is not an easy task. Advancing further, with end-users probing the system in realistic settings, is even harder. Computer science research in evaluation faces an immense challenge, having to cope with contributions from several conflicting and controversial research fields. We believe that deep changes must be made in our field if we are to advance beyond the CBT (computer-based training) learning model and to build an adequate epistemology for this challenge. The first task is to relocate our field by building upon recent results from philosophy, psychology, social sciences, and engineering. In this article we locate evaluation in respect to communication s...

  9. Intelligent Agent Based Semantic Web in Cloud Computing Environment

    OpenAIRE

    Mukhopadhyay, Debajyoti; Sharma, Manoj; Joshi, Gajanan; Pagare, Trupti; Palwe, Adarsha

    2013-01-01

    Considering today's web scenario, there is a need of effective and meaningful search over the web which is provided by Semantic Web. Existing search engines are keyword based. They are vulnerable in answering intelligent queries from the user due to the dependence of their results on information available in web pages. While semantic search engines provides efficient and relevant results as the semantic web is an extension of the current web in which information is given well defined meaning....

  10. Process competencies in a problem and project based learning environment

    DEFF Research Database (Denmark)

    Du, Xiangyun; Kolmos, Anette

    2006-01-01

    Future engineers are not only required to master technological competencies concerning solving problems, producing and innovating technology, they are also expected to have capabilities of cooperation, communication, and project management in diverse social context, which are referred to as process...... competencies. Consequently, engineering education is facing challenges regarding how to facilitate students with scientific-technological competencies as well as process competencies. Problem based learning (PBL) as an educational model is regarded as an effective example regarding preparing students...

  11. Vision-based interest point extraction evaluation in multiple environments

    OpenAIRE

    McKeehan, Zachary D.

    2008-01-01

    Computer-based vision is becoming a primary sensor mechanism in many facets of real world 2-D and 3-D applications, including autonomous robotics, augmented reality, object recognition, motion tracking, and biometrics. Vision's ability to utilize non-volatile features to serve as permanent landmarks in motion tracking provides a superior basis for applications such as initial self-localization, future re-localization, and 3-D scene reconstruction and mapping. Furthermore, the increased ...

  12. Smart Agent Learning based Hotel Search System- Android Environment

    Directory of Open Access Journals (Sweden)

    Wayne Lawrence

    2012-08-01

    Full Text Available The process of finding the finest hotel in central location is time consuming, information overload and overwhelming and in some cases poses a security risk to the client. Over time with competition in the market among travel agents and hotels, the process of hotel search and booking has improved with the advances in technology. Various web sites allow a user to select a destination from a pull-down list along with several categories to suit one’s preference.. Some of the more advanced web sites allow for a search of the destination via a map for example hotelguidge.com and jamaica.hotels.hu. Recently good amount of work been carried in the use of Intelligent agents towards hotel search on J2ME based mobile handset which still has some weakness. The proposed system so developed uses smart software agents that overcomes the weakness in the previous system by collaborating among themselves and search Google map based on criteria selected by the user and return results to the client that is precise and best suit the user requirements. In addition, the agent possesses learning capability of searching the hotels too which is based on past search experience. The booking of hotel involving cryptography has not been incorporated in this research paper and been published elsewhere. This will be facilitated on Android 2.2-enabled mobile phone using JADE-LEAP Agent development kit.

  13. Testing gene-environment interactions in family-based association studies using trait-based ascertained samples

    OpenAIRE

    Zhang, Weiming; Langefeld, Carl D.; Grunwald, Gary K; Fingerlin, Tasha E

    2013-01-01

    The study of gene-environment interactions is an increasingly important aspect of genetic epidemiological investigation. Historically, it has been difficult to study gene-environment interactions using a family-based design for quantitative traits or when parent-offspring trios were incomplete. The QBAT-I[1] provides researchers a tool to estimate and test for a gene-environment interaction in families of arbitrary structure that are sampled without regard to the phenotype of interest, but is...

  14. Ground-based Measurement Of Saharan Dust In Marine Environment

    Science.gov (United States)

    Jeong, M. J.; Ji, Q.; Tsay, S.; Hsu, C.; Hansell, R. A.; Augustine, D.

    2007-12-01

    An extensive field experiment, named NASA African Monsoon Multidisciplinary Analyses (NAMMA) was conducted during August-September of 2006 to investigate the genesis and development of hurricanes. Two ground-based mobile laboratories, Surface-sensing Measurements for Atmospheric Radiative Transfer (SMART) and Chemical, Optical, Microphysical Measurements of In-situ Troposphere (COMMIT), were deployed at Sal Island, Cape Verde to continuously monitor the structure and composition of the atmosphere in the major path of the Saharan Air Layer and the African Easterly Waves. A Micro-Pulse Lidar in SMART, which measures the vertical profiles of backscatter from the atmospheric particulates continuously, caught several episodes of Saharan dust layers reached the surface site. Simultaneously, physical and optical properties of aerosols (e.g., mixture of the Saharan dust and maritime aerosols) were captured by several instruments in COMMIT. In this study, we propose a novel method to separate dust properties from those of marine background aerosols by utilizing the synergy of a suite of in-situ measurements. Derived parameters are mass scattering coefficients and single scattering albedo (SSA) for dust near the surface (~10m). As a crosscheck, the SSA based on the surface measurements is compared with the result of Deep Blue satellite-based aerosol retrievals, which is now incorporated in the operational MODIS aerosol product. The presented preliminary results will be useful in studying the properties of Saharan dust originated from various source regions, which, in turns, can be used as inputs to aerosol transport models to help better understand the interactions between aerosol and cloud water cycle.

  15. Inference-Based Surface Reconstruction of Cluttered Environments

    KAUST Repository

    Biggers, K.

    2012-08-01

    We present an inference-based surface reconstruction algorithm that is capable of identifying objects of interest among a cluttered scene, and reconstructing solid model representations even in the presence of occluded surfaces. Our proposed approach incorporates a predictive modeling framework that uses a set of user-provided models for prior knowledge, and applies this knowledge to the iterative identification and construction process. Our approach uses a local to global construction process guided by rules for fitting high-quality surface patches obtained from these prior models. We demonstrate the application of this algorithm on several example data sets containing heavy clutter and occlusion. © 2012 IEEE.

  16. Cloud Aggregation and Bursting for Object Based Sharable Environment

    Directory of Open Access Journals (Sweden)

    Mr. Pradeep Kumar Tripathi

    2011-09-01

    Full Text Available Cloud computing promises innate scalability and high availability at low cost. So far cloud storage deployments were subject to big companies but an increasing amount of available open-source systems allow also smaller private cloud installations. In this paper we discuss cloud aggregation and cloud bursting with their empirical review. Based on the review we map class and object in the sharable small clouds for making clouds more efficient. We also consider some of the security concern for the cloud computing for authorized data sharing between clouds.

  17. A semantic knowledge base for personal learning and cloud learning environments

    OpenAIRE

    Mikroyannidis, Alexander; Lefrere, Paul; Scott, Peter

    2010-01-01

    Personal Learning Environments (PLEs) and Cloud Learning Environments (CLEs) have recently encountered a rapid growth, as a response to the rising demand of learners for multi-sourced content and environments targeting their needs and preferences. This paper introduces a semantic knowledge base that utilises a multi-layered architecture consisting of learning ontologies customized for certain aspects of PLEs and CLEs. A number of stakeholder clusters, including learners, educators, and domain...

  18. Provincial-level Land Consolidation and Ecological Environment Protection Based on the Perspective of Planning

    OpenAIRE

    Li, Chen; Liu, Xin-feng; Peng, Zhe; Si, Tao; Yang, Lin-li

    2012-01-01

    Based on the understanding of current land ecological environment in Anhui Province, we mainly analyze the relationship between land consolidation planning and ecological environment, and point out the problems concerning ecological environment, such as great soil erosion, serious soil pollution, frequent geological disasters in local areas, and forest vegetation destruction. We divide the key ecological function conservation areas into the following areas: River Source Area, River and Flood ...

  19. Toward Project-based Learning and Team Formation in Open Learning Environments

    OpenAIRE

    Spoelstra, Howard; Van Rosmalen, Peter; Sloep, Peter

    2014-01-01

    Open Learning Environments, MOOCs, as well as Social Learning Networks, embody a new approach to learning. Although both emphasise interactive participation, somewhat surprisingly, they do not readily support bond creating and motivating collaborative learning opportunities. Providing project-based learning and team formation services in Open Learning Environment can overcome these shortcomings. The differences between Open Learning Environments and formal learning settings, in particular wit...

  20. Comprehensive Assessment of Eco-environment Vulnerability in Hebei Province Based on ArcGIS

    Institute of Scientific and Technical Information of China (English)

    2011-01-01

    [Objective] This study aimed to assess the vulnerability of ecological environment in Hebei Province.[Method] Based on ArcGIS,by using the dominant factor and maximum limits factor method,we established the sensitivity-reality indicator system and assessment model of the eco-environment vulnerability in Hebei Province to quantitatively evaluate its eco-environment vulnerability,and analyzed its spatial distribution.[Result] The status quo of environmental degradation was inconsistent with the sensitivity of...

  1. LEARNING REPOSITORY ADAPTABILITY IN AN AGENT-BASED UNIVERSITY ENVIRONMENT

    Directory of Open Access Journals (Sweden)

    Vanco Cabukovski

    2016-06-01

    Full Text Available Automated e-Learning Systems (AeLS are fundamental to contemporary educational concepts worldwide.It has become a standard not only in support to the formal curriculum, but containing social platform capabilities, gamification elements and functionalities fostering communities of experts, also for faster knowledge dissemination. Additionally, AeLSs support internal communications and customizable analytics and methodologies to quickly identify learning performance, which in turn can be used as feedback to implement adaptability in tailoring the content management to meet specific individual needs. The volume of fast growing AeLS content of supplement material and exchanged communication combined with the already huge material archived in the university libraries is enormous and needs sophisticated managing through electronic repositories. Such integration of content management systems (CMS present challenges which can be solved optimally with the use of distributed management implemented through agent-based systems. This paper depicts a successful implementation of an Integrated Intelligent Agent Based UniversityInformation System (IABUIS.

  2. USING WIKIS AS A SUPPORT AND ASSESSMENT TOOL IN COLLABORATIVE DIGITAL GAME-BASED LEARNING ENVIRONMENTS

    Directory of Open Access Journals (Sweden)

    Yavuz SAMUR

    2011-04-01

    Full Text Available In computer-supported collaborative learning (CSCL environments, there are many researches done on collaborative learning activities; however, in game-based learning environments, more research and literature on collaborative learning activities are required. Actually, both game-based learning environments and wikis enable us to use new chances for learning, especially in collaborative learning activities. Therefore, in this paper, related literature on wikis and how game & instructional designers can leverage from wikis in game-based learning settings for enhancing students’ collaborative learning activities are examined. Based on the reviewed literature, two main suggestions are given in this paper with their underlying reasons. First, using wikis as a support tool for enhancing collaboration in digital game-based learning (DGBL environments, and second using wikis as an assessment tool in DGBL are suggested.

  3. Enhancing Student Adaption to a Case Based Learning Environment

    DEFF Research Database (Denmark)

    Jensen, Lars Peter

    2010-01-01

    designed to help the students adapt to the case model. It deals with subjects like learning theory and learning styles, communication and problem solving, organisation and management of cases and a lot of experience and best praxis exchange. The subjects are presented in a combination of short lectures......INTRODUCTION Since Aalborg University (AAU) was started it has been using an educational model, where Problem Based Learning is the turning point. Each semester the students on the Engineering Educations form groups of 3-6 persons, which uses half of the study time within the semester to solve and...... groups. It appeared to be difficult for the students to adapt to two different PBL approaches at the same time, and with the project being the most popular the learning outcome of the case studies was not satisfactory after the first semester, but improved on the following semesters. In 2009 it was...

  4. Permutation based decision making under fuzzy environment using Tabu search

    Directory of Open Access Journals (Sweden)

    Mahdi Bashiri

    2012-04-01

    Full Text Available One of the techniques, which are used for Multiple Criteria Decision Making (MCDM is the permutation. In the classical form of permutation, it is assumed that weights and decision matrix components are crisp. However, when group decision making is under consideration and decision makers could not agree on a crisp value for weights and decision matrix components, fuzzy numbers should be used. In this article, the fuzzy permutation technique for MCDM problems has been explained. The main deficiency of permutation is its big computational time, so a Tabu Search (TS based algorithm has been proposed to reduce the computational time. A numerical example has illustrated the proposed approach clearly. Then, some benchmark instances extracted from literature are solved by proposed TS. The analyses of the results show the proper performance of the proposed method.

  5. Developing Personal Learning Environments Based on Calm Technologies

    Science.gov (United States)

    Fiaidhi, Jinan

    Educational technology is constantly evolving and growing, and it is inevitable that this progression will continually offer new and interesting advances in our world. The instigation of calm technologies for the delivery of education is another new approach now emerging. Calm technology aims to reduce the "excitement" of information overload by letting the learner select what information is at the center of their attention and what information need to be at the peripheral. In this paper we report on the adaptation of calm technologies in an educational setting with emphasis on the needs to cater the preferences of the individual learner to respond to the challenge of providing truly learner-centered, accessible, personalized and flexible learning. Central to calm computing vision is the notion of representing learning objects as widgets, harvesting widgets from the periphery based on semantic wikis as well as widgets garbage collection from the virtual/central learning memory.

  6. Zigbee Based Real - Time Monitoring System of Agricultural Environment

    Directory of Open Access Journals (Sweden)

    Sumit P. Goyal

    2014-02-01

    Full Text Available Irrigation System is required to be automize in the area of agricultural field. Presently automatic systems have few manual operations, insufficient flexibility and accuracy. Therefore agricultural field prefer automatic control system and provide adequate irrigation to specific area. Proposed system is primarily designed for wide range control applications and to replace the existing non-standard technologies. Current system control parameter like temperature and soil moisture however present of toxic gas in atmosphere and water level of well plays an important role in cultivation of crops. Proposed system is designed to control water level monitor, presence of toxic gas, temperature variation and moisture content of soil. The proposed system is based on microcontroller for the control of various parameters of irrigation system. In addition to the proposed system uses zigbee technology for the long distance communication.

  7. Homeostasis lighting control based on relationship between lighting environment and human behavior

    Science.gov (United States)

    Ueda, Risa; Mita, Akira

    2015-03-01

    Although each person has own preferences, living spaces which can respond to various preferences and needs have not become reality. Focusing on the lighting environments which influence on the impression of living spaces, this research aims to offer comfortable lighting environments for each resident by a flexible control. This research examines the relationship between lighting environments and human behaviors considering colored lights. In accord with the relationship, this research proposes an illuminance-color control system which flexibly changes spatial environments responding to human conditions. Firstly, the psychological evaluation was conducted in order to build human models for various environments. As a result, preferred lighting environments for each examinee were determined for particular behaviors. Moreover, satisfaction levels of lighting environments were calculated by using seven types of impression of the environments as parameters. The results were summarized as human models. Secondly, this research proposed "Homeostasis Lighting Control System", which employs the human models. Homeostasis lighting control system embodies the algorithm of homeostasis, which is one of the functions of the physiological adaptation. Human discomfort feelings are obtained automatically by the sensor agent robot. The system can offer comfortable lighting environments without controlling environments by residents autonomously based on the information from the robot. This research takes into accounts both illuminance and color. The robot communicates with the server which contains human models, then the system corresponds to individuals. Combining these three systems, the proposed system can effectively control the lighting environment. At last, the feasibility of the proposed system was verified by simulation experiments.

  8. DEVELOPMENT AND APPLICATIONS OF THE UAL BASED SNS RING SIMULATION ENVIRONMENT

    International Nuclear Information System (INIS)

    The SNS Ring off-line parallel simulation environment based on the Unified Accelerator Libraries (UAL) has en implemented and used for extensive full-scale beam dynamics studies arising in high-intensity ring. The paper describes the structure of this environment and its application to various high-intensity topics and diagnostics modeling

  9. Distributing vs. Blocking Learning Questions in a Web-Based Learning Environment

    Science.gov (United States)

    Kapp, Felix; Proske, Antje; Narciss, Susanne; Körndle, Hermann

    2015-01-01

    Effective studying in web-based learning environments (web-LEs) requires cognitive engagement and demands learners to regulate their learning activities. One way to support learners in web-LEs is to provide interactive learning questions within the learning environment. Even though research on learning questions has a long tradition, there are…

  10. School-Level Environment and Outcomes-Based Education in South Africa

    Science.gov (United States)

    Aldridge, Jill M.; Laugksch, Rudiger C.; Fraser, Barry J.

    2006-01-01

    In this study, we developed and validated a questionnaire to assess teachers' perceptions of their actual and preferred school-level environment, investigated whether teachers involved with Outcomes-Based Education (OBE) perceive the school-level environment differently from those who are not, and investigated factors in the school-level…

  11. Learning How to Design a Technology Supported Inquiry-Based Learning Environment

    Science.gov (United States)

    Hakverdi-Can, Meral; Sonmez, Duygu

    2012-01-01

    This paper describes a study focusing on pre-service teachers' experience of learning how to design a technology supported inquiry-based learning environment using the Internet. As part of their elective course, pre-service science teachers were asked to develop a WebQuest environment targeting middle school students. A WebQuest is an…

  12. Using a Cloud-Based Computing Environment to Support Teacher Training on Common Core Implementation

    Science.gov (United States)

    Robertson, Cory

    2013-01-01

    A cloud-based computing environment, Google Apps for Education (GAFE), has provided the Anaheim City School District (ACSD) a comprehensive and collaborative avenue for creating, sharing, and editing documents, calendars, and social networking communities. With this environment, teachers and district staff at ACSD are able to utilize the deep…

  13. Sustaining Teacher Control in a Blog-Based Personal Learning Environment

    Science.gov (United States)

    Tomberg, Vladimir; Laanpere, Mart; Ley, Tobias; Normak, Peeter

    2013-01-01

    Various tools and services based on Web 2.0 (mainly blogs, wikis, social networking tools) are increasingly used in formal education to create personal learning environments, providing self-directed learners with more freedom, choice, and control over their learning. In such distributed and personalized learning environments, the traditional role…

  14. Investigating Learners' Attitudes toward Virtual Reality Learning Environments: Based on a Constructivist Approach

    Science.gov (United States)

    Huang, Hsiu-Mei; Rauch, Ulrich; Liaw, Shu-Sheng

    2010-01-01

    The use of animation and multimedia for learning is now further extended by the provision of entire Virtual Reality Learning Environments (VRLE). This highlights a shift in Web-based learning from a conventional multimedia to a more immersive, interactive, intuitive and exciting VR learning environment. VRLEs simulate the real world through the…

  15. Computing environment for the ASSIST data warehouse at Lawrence Livermore National Laboratory

    Energy Technology Data Exchange (ETDEWEB)

    Shuk, K.

    1995-11-01

    The current computing environment for the ASSIST data warehouse at Lawrence Livermore National Laboratory is that of a central server that is accessed by a terminal or terminal emulator. The initiative to move to a client/server environment is strong, backed by desktop machines becoming more and more powerful. The desktop machines can now take on parts of tasks once run entirely on the central server, making the whole environment computationally more efficient as a result. Services are tasks that are repeated throughout the environment such that it makes sense to share them; tasks such as email, user authentication and file transfer are services. The new client/;server environment needs to determine which services must be included in the environment for basic functionality. These services then unify the computing environment, not only for the forthcoming ASSIST+, but for Administrative Information Systems as a whole, joining various server platforms with heterogeneous desktop computing platforms.

  16. Tls Field Data Based Intensity Correction for Forest Environments

    Science.gov (United States)

    Heinzel, J.; Huber, M. O.

    2016-06-01

    Terrestrial laser scanning (TLS) is increasingly used for forestry applications. Besides the three dimensional point coordinates, the 'intensity' of the reflected signal plays an important role in forestry and vegetation studies. The benefit of the signal intensity is caused by the wavelength of the laser that is within the near infrared (NIR) for most scanners. The NIR is highly indicative for various vegetation characteristics. However, the intensity as recorded by most terrestrial scanners is distorted by both external and scanner specific factors. Since details about system internal alteration of the signal are often unknown to the user, model driven approaches are impractical. On the other hand, existing data driven calibration procedures require laborious acquisition of separate reference datasets or areas of homogenous reflection characteristics from the field data. In order to fill this gap, the present study introduces an approach to correct unwanted intensity variations directly from the point cloud of the field data. The focus is on the variation over range and sensor specific distortions. Instead of an absolute calibration of the values, a relative correction within the dataset is sufficient for most forestry applications. Finally, a method similar to time series detrending is presented with the only pre-condition of a relative equal distribution of forest objects and materials over range. Our test data covers 50 terrestrial scans captured with a FARO Focus 3D S120 scanner using a laser wavelength of 905 nm. Practical tests demonstrate that our correction method removes range and scanner based alterations of the intensity.

  17. Smartphone-Based Hearing Screening in Noisy Environments

    Directory of Open Access Journals (Sweden)

    Youngmin Na

    2014-06-01

    Full Text Available It is important and recommended to detect hearing loss as soon as possible. If it is found early, proper treatment may help improve hearing and reduce the negative consequences of hearing loss. In this study, we developed smartphone-based hearing screening methods that can ubiquitously test hearing. However, environmental noise generally results in the loss of ear sensitivity, which causes a hearing threshold shift (HTS. To overcome this limitation in the hearing screening location, we developed a correction algorithm to reduce the HTS effect. A built-in microphone and headphone were calibrated to provide the standard units of measure. The HTSs in the presence of either white or babble noise were systematically investigated to determine the mean HTS as a function of noise level. When the hearing screening application runs, the smartphone automatically measures the environmental noise and provides the HTS value to correct the hearing threshold. A comparison to pure tone audiometry shows that this hearing screening method in the presence of noise could closely estimate the hearing threshold. We expect that the proposed ubiquitous hearing test method could be used as a simple hearing screening tool and could alert the user if they suffer from hearing loss.

  18. Toward Project-based Learning and Team Formation in Open Learning Environments

    NARCIS (Netherlands)

    Spoelstra, Howard; Van Rosmalen, Peter; Sloep, Peter

    2014-01-01

    Open Learning Environments, MOOCs, as well as Social Learning Networks, embody a new approach to learning. Although both emphasise interactive participation, somewhat surprisingly, they do not readily support bond creating and motivating collaborative learning opportunities. Providing project-based

  19. Sunlight-induced Transformations of Graphene-based Nanomaterials in Aquatic Environments

    Science.gov (United States)

    Graphene-based nanomaterials and other related carbon nanomaterials (CNMs) can be released from products during their life cycles. Upon entry into aquatic environments, they are potentially transformed by photochemical reactions, oxidation reactions and biological processes, all ...

  20. Aircraft Based Imaging Probe for the Study of Icing Environments Project

    Data.gov (United States)

    National Aeronautics and Space Administration — Icing environments are of great concern in commercial and military aviation. An aircraft-based, imaging probe is being proposed for the reliable and accurate...

  1. Model-Based Reinforcement Learning in Continuous Environments Using Real-Time Constrained Optimization

    OpenAIRE

    Andersson, Olov; Heintz, Fredrik; Doherty, Patrick

    2015-01-01

    Reinforcement learning for robot control tasks in continuous environments is a challenging problem due to the dimensionality of the state and action spaces, time and resource costs for learning with a real robot as well as constraints imposed for its safe operation. In this paper we propose a model-based reinforcement learning approach for continuous environments with constraints. The approach combines model-based reinforcement learning with recent advances in approximate optimal control. Thi...

  2. Full Immersive Virtual Environment Cave[TM] in Chemistry Education

    Science.gov (United States)

    Limniou, M.; Roberts, D.; Papadopoulos, N.

    2008-01-01

    By comparing two-dimensional (2D) chemical animations designed for computer's desktop with three-dimensional (3D) chemical animations designed for the full immersive virtual reality environment CAVE[TM] we studied how virtual reality environments could raise student's interest and motivation for learning. By using the 3ds max[TM], we can visualize…

  3. CLOUD-BASED VS DESKTOP-BASED PROPERTY MANAGEMENT SYSTEMS IN HOTEL

    OpenAIRE

    Mustafa GULMEZ; Edina AJANOVIC; Ismail KARAYUN

    2015-01-01

    Even though keeping up with the modern developments in IT sector is crucial for the success and competitiveness of a hotel, it is usually very hard for new technologies to be accepted and implemented. This is the case with the cloud technology for which the opinions between hoteliers are divided on those who think that it is just another fashion trend, unnecessary to be taken into consideration and those that believe that it helps in performing daily operations more easily, leaving space for ...

  4. Prototype Implementation of Web and Desktop Applications for ALMA Science Verification Data and the Lessons Learned

    OpenAIRE

    Eguchi, Satoshi; Kawasaki, Wataru; Shirasaki, Yuji; Komiya, Yutaka; Kosugi, George; Ohishi, Masatoshi; Mizumoto, Yoshihiko

    2012-01-01

    ALMA is estimated to generate TB scale data during only one observation; astronomers manage to identify which part of the data they are really interested in. Now we have been developing new GUI software for this purpose utilizing the VO interface: ALMA Web Quick Look System (ALMAWebQL) and ALMA Desktop Application (Vissage). The former is written in JavaScript and HTML5 generated from Java codes by Google Web Toolkit, and the latter is in pure Java. An essential point of our approach is how t...

  5. Collection and analysis of environmental radiation data using a desktop computer

    International Nuclear Information System (INIS)

    A portable instrumentation sytem using a Hewlett-Packard HP-9825 desktop computer for the collection and analysis of environmental radiation data is described. Procedures for the transmission of data between the HP-9825 and various nuclear counters are given together with a description of the necessary hardware and software. Complete programs for the analysis of Ge(Li) and NaI(Tl) gamma-ray spectra, high pressure ionization chamber monitor data, 86Kr monitor data and air filter sample alpha particle activity measurements are presented. Some utility programs, intended to increase system flexibility, are included

  6. Non-Grey Radiation Modeling using Thermal Desktop/Sindaworks TFAWS06-1009

    Science.gov (United States)

    Anderson, Kevin R.; Paine, Chris

    2006-01-01

    This paper provides an overview of the non-grey radiation modeling capabilities of Cullimore and Ring's Thermal Desktop(Registered TradeMark) Version 4.8 SindaWorks software. The non-grey radiation analysis theory implemented by Sindaworks and the methodology used by the software are outlined. Representative results from a parametric trade study of a radiation shield comprised of a series of v-grooved shaped deployable panels is used to illustrate the capabilities of the SindaWorks non-grey radiation thermal analysis software using emissivities with temperature and wavelength dependency modeled via a Hagen-Rubens relationship.

  7. Desktop exposure system and dosimetry for small scale in vivo radiofrequency exposure experiments

    OpenAIRE

    Gong, Y.J.; Capstick, M.; Tillmann, T; Dasenbrock, C.; Samaras, T; Kuster, N.

    2016-01-01

    This paper describes a new approach to the risk assessment of exposure from wireless network devices, including an exposure setup and dosimetric assessment for in vivo studies. A novel desktop reverberation chamber has been developed for well-controlled exposure of mice for up to 24h per day to address the biological impact of human exposure scenarios by wireless networks. The carrier frequency of 2.45GHz corresponds to one of the major bands used in data communication networks and is modulat...

  8. Collection and analysis of environmental radiation data using a desktop computer

    Energy Technology Data Exchange (ETDEWEB)

    Gogolak, C V

    1982-04-01

    A portable instrumentation sytem using a Hewlett-Packard HP-9825 desktop computer for the collection and analysis of environmental radiation data is described. Procedures for the transmission of data between the HP-9825 and various nuclear counters are given together with a description of the necessary hardware and software. Complete programs for the analysis of Ge(Li) and NaI(Tl) gamma-ray spectra, high pressure ionization chamber monitor data, /sup 86/Kr monitor data and air filter sample alpha particle activity measurements are presented. Some utility programs, intended to increase system flexibility, are included.

  9. 计算机教学中的桌面虚拟化应用技巧%Desktop Virtualization Application Skills in Teaching Computer

    Institute of Scientific and Technical Information of China (English)

    王佳

    2011-01-01

    Desktop virtualization technology application in the computer teaching more convenience and to give instruction to improve teaching effectiveness.This paper summarizes the application and summarized in 10 skills and experience,which is a virtual environment to enhance the management of storage systems,virtualized systems to support the whole operation has a very good practical significance.%桌面虚拟化技术在计算机教学中应用较多,能给教学带来便利与提高教学效果。本文总结和归纳了10条运用技巧和经验,这对加强虚拟环境下的存储系统的管理,支撑整个虚拟化系统良好运行有着十分重要的现实意义。

  10. The MacNuclide nuclear data environment

    International Nuclear Information System (INIS)

    Advance in technology have produced intriguing tools that can be applied to problems in nuclear science. Information management in nuclear science is an example of how technology is not quickly exploited. The U.S. Department of Energy supports an extensive program to evaluate published nuclear properties and store them in an electronic data base. Much of the evaluation effort has focused on producing the journal Nuclear Data Sheets and the publication Table of Isotopes. Although the electronic data base can itself be a valuable source of information, the software used to access is was designed using decades-old technologies. The authors of this paper have developed a novel data-base management system for nuclear properties. The application is known as MacNuclide. It is a nuclear data-base environment that uses the highly interactive and intuitive windowing environmentsof desk-top computers. The environment is designed around that image of the chart of nuclides. Questions are posed to the data base by placing constraints on properties and defining collections of nuclides to be used in data-base seraches. Results are displayed either as a simple list of nuclides that meet the imposed constraints or as a color chart of nuclides

  11. Metadata Wizard: an easy-to-use tool for creating FGDC-CSDGM metadata for geospatial datasets in ESRI ArcGIS Desktop

    Science.gov (United States)

    Ignizio, Drew A.; O'Donnell, Michael S.; Talbert, Colin B.

    2014-01-01

    Creating compliant metadata for scientific data products is mandated for all federal Geographic Information Systems professionals and is a best practice for members of the geospatial data community. However, the complexity of the The Federal Geographic Data Committee’s Content Standards for Digital Geospatial Metadata, the limited availability of easy-to-use tools, and recent changes in the ESRI software environment continue to make metadata creation a challenge. Staff at the U.S. Geological Survey Fort Collins Science Center have developed a Python toolbox for ESRI ArcDesktop to facilitate a semi-automated workflow to create and update metadata records in ESRI’s 10.x software. The U.S. Geological Survey Metadata Wizard tool automatically populates several metadata elements: the spatial reference, spatial extent, geospatial presentation format, vector feature count or raster column/row count, native system/processing environment, and the metadata creation date. Once the software auto-populates these elements, users can easily add attribute definitions and other relevant information in a simple Graphical User Interface. The tool, which offers a simple design free of esoteric metadata language, has the potential to save many government and non-government organizations a significant amount of time and costs by facilitating the development of The Federal Geographic Data Committee’s Content Standards for Digital Geospatial Metadata compliant metadata for ESRI software users. A working version of the tool is now available for ESRI ArcDesktop, version 10.0, 10.1, and 10.2 (downloadable at http:/www.sciencebase.gov/metadatawizard).

  12. Switching the JLab Accelerator Operations Environment from an HP-UX Unix-based to a PC/Linux-based environment

    International Nuclear Information System (INIS)

    The Jefferson Lab Accelerator Controls Environment (ACE) was predominantly based on the HP-UX Unix platform from 1987 through the summer of 2004. During this period the Accelerator Machine Control Center (MCC) underwent a major renovation which included introducing Redhat Enterprise Linux machines, first as specialized process servers and then gradually as general login servers. As computer programs and scripts required to run the accelerator were modified, and inherent problems with the HP-UX platform compounded, more development tools became available for use with Linux and the MCC began to be converted over. In May 2008 the last HP-UX Unix login machine was removed from the MCC, leaving only a few Unix-based remote-login servers still available. This presentation will explore the process of converting an operational Control Room environment from the HP-UX to Linux platform as well as the many hurdles that had to be overcome throughout the transition period

  13. Environmental Effects of Hydrokinetic Turbines on Fish: Desktop and Laboratory Flume Studies

    Energy Technology Data Exchange (ETDEWEB)

    Jacobson, Paul T. [Electric Power Research Institute; Amaral, Stephen V. [Alden Research Laboratory; Castro-Santos, Theodore [U.S. Geological Survey; Giza, Dan [Alden Research Laboratory; Haro, Alexander J. [U.S. Geological Survey; Hecker, George [Alden Research Laboratory; McMahon, Brian [Alden Research Laboratory; Perkins, Norman [Alden Research Laboratory; Pioppi, Nick [Alden Research Laboratory

    2012-12-31

    This collection of three reports describes desktop and laboratory flume studies that provide information to support assessment of the potential for injury and mortality of fish that encounter hydrokinetic turbines of various designs installed in tidal and river environments. Behavioral responses to turbine exposure also are investigated to support assessment of the potential for disruptions to upstream and downstream movements of fish. The studies: (1) conducted an assessment of potential injury mechanisms using available data from studies with conventional hydro turbines; (2) developed theoretical models for predicting blade strike probabilities and mortality rates; and (3) performed flume testing with three turbine designs and several fish species and size groups in two laboratory flumes to estimate survival rates and document fish behavior. The project yielded three reports which this document comprises. The three constituent documents are addressed individually below Fish Passage Through Turbines: Application of Conventional Hydropower Data to Hydrokinetic Technologies Fish passing through the blade sweep of a hydrokinetic turbine experience a much less harsh physical environment than do fish entrained through conventional hydro turbines. The design and operation of conventional turbines results in high flow velocities, abrupt changes in flow direction, relatively high runner rotational and blade speeds, rapid and significant changes in pressure, and the need for various structures throughout the turbine passageway that can be impacted by fish. These conditions generally do not occur or are not significant factors for hydrokinetic turbines. Furthermore, compared to conventional hydro turbines, hydrokinetic turbines typically produce relatively minor changes in shear, turbulence, and pressure levels from ambient conditions in the surrounding environment. Injuries and mortality from mechanical injuries will be less as well, mainly due to low rotational speeds and

  14. Desktop MRI as a promising tool for mapping intra-aneurismal flow.

    Science.gov (United States)

    Perlo, Josefina; Silletta, Emilia V; Danieli, Ernesto; Cattaneo, Giorgio; Acosta, Rodolfo H; Blümich, Bernhard; Casanova, Federico

    2015-04-01

    In this work we evaluate the performance of a 40-mm diameter bore 0.2T desktop Halbach tomograph to obtain 2D and 3D velocity maps for studying intra-aneurismal flow in the presence or absence of nitinol meshed implants with the aim of optimizing the flow diverter efficacy. Phantoms with known spatial velocity distribution were used to determine the performance of the MRI system. Maximum velocities of about 200mm/s could be measured with a precision of 1% at a spatial resolution of 0.5×0.5×1mm(3). This accuracy is suitable to evaluate in vitro intra-aneurismal flow under different conditions such as variable flow rates, different vessel-aneurysm geometry, as well as the influence of metallic flow diverters on the intra-aneurismal flow distribution. The information obtained non-invasively with desktop tomographs can be used to complement in vivo studies in order to decide the optimum flow diverter. PMID:25527392

  15. A Neuro-Fuzzy System for Extracting Environment Features Based on Ultrasonic Sensors

    Directory of Open Access Journals (Sweden)

    Evelio José González

    2009-12-01

    Full Text Available In this paper, a method to extract features of the environment based on ultrasonic sensors is presented. A 3D model of a set of sonar systems and a workplace has been developed. The target of this approach is to extract in a short time, while the vehicle is moving, features of the environment. Particularly, the approach shown in this paper has been focused on determining walls and corners, which are very common environment features. In order to prove the viability of the devised approach, a 3D simulated environment has been built. A Neuro-Fuzzy strategy has been used in order to extract environment features from this simulated model. Several trials have been carried out, obtaining satisfactory results in this context. After that, some experimental tests have been conducted using a real vehicle with a set of sonar systems. The obtained results reveal the satisfactory generalization properties of the approach in this case.

  16. Generation of 3D Virtual Geographic Environment Based on Laser Scanning Technique

    Institute of Scientific and Technical Information of China (English)

    DU Jie; CHEN Xiaoyong; FumioYamazaki

    2003-01-01

    This paper demonstrates an experiment on the generation of 3D virtual geographic environment on the basis of experimental flight laser scanning data by a set of algorithms and methods that were developed to automatically interpret range images for extracting geo-spatial features and then to reconstruct geo-objects. The algorithms and methods for the interpretation and modeling of laser scanner data include triangulated-irregular-network (TIN)-based range image interpolation ; mathematical-morphology(MM)-based range image filtering,feature extraction and range image segmentation, feature generalization and optimization, 3D objects reconstruction and modeling; computergraphics (CG)-based visualization and animation of geographic virtual reality environment.

  17. A Project Based CS/IS-1 Course with an Active Learning Environment

    Directory of Open Access Journals (Sweden)

    Dr. Suvineetha Herath

    2013-04-01

    Full Text Available High level programming languages use system defined data types and the user defined data types in computations. We have developed a project-based CS/IS-1 course to substitute the traditional lecture based classroom to help students design and use at least two user defined data types in their computations to solve real world problems. Abstract data types and basic programming constructs are introduced efficiently to the students in an active learning environment using games. To assess and evaluate the changes made we distributed the course module among our students and other instructors. This paper describes our experience in developing the project based active learning environment.

  18. Student learning in interprofessional practice-based environments: what does theory say?

    Science.gov (United States)

    Roberts, Chris; Kumar, Koshila

    2015-01-01

    Student learning in interprofessional practice-based environments has garnered significant attention in the last decade, and is reflected in a corresponding increase in published literature on the topic. We review the current empirical literature with specific attention to the theoretical frameworks that have been used to illustrate how and why student learning occurs in interprofessional practice-based environments. Our findings show there are relatively few theoretical-based studies available to guide educators and researchers alike. We recommend a more considered and consistent use of theory and suggest that professional identity and socio-cultural frameworks offer promising avenues for advancing understandings of student learning and professional identity development within interprofessional practice-based environments. PMID:26611786

  19. Structuring Narrative in 3D Digital Game-Based Learning Environments to Support Second Language Acquisition

    Science.gov (United States)

    Neville, David O.

    2010-01-01

    The essay is a conceptual analysis from an instructional design perspective exploring the feasibility of using three-dimensional digital game-based learning (3D-DGBL) environments to assist in second language acquisition (SLA). It examines the shared characteristics of narrative within theories of situated cognition, context-based approaches to…

  20. Mapping Context-Based Learning Environments: The Construction of an Instrument

    Science.gov (United States)

    de Putter-Smits, L. G. A.; Taconis, R.; Jochems, W. M. G.

    2013-01-01

    The current trend in science curricula is to adopt a context-based pedagogical approach to teaching. New study materials for this innovation are often designed by teachers working with university experts. In this article, it is proposed that teachers need to acquire corresponding teaching competences to create a context-based learning environment.…

  1. Peer Feedback to Facilitate Project-Based Learning in an Online Environment

    Science.gov (United States)

    Ching, Yu-Hui; Hsu, Yu-Chang

    2013-01-01

    There has been limited research examining the pedagogical benefits of peer feedback for facilitating project-based learning in an online environment. Using a mixed method approach, this paper examines graduate students' participation and perceptions of peer feedback activity that supports project-based learning in an online instructional…

  2. Development and Evaluation of Mechatronics Learning System in a Web-Based Environment

    Science.gov (United States)

    Shyr, Wen-Jye

    2011-01-01

    The development of remote laboratory suitable for the reinforcement of undergraduate level teaching of mechatronics is important. For the reason, a Web-based mechatronics learning system, called the RECOLAB (REmote COntrol LABoratory), for remote learning in engineering education has been developed in this study. The web-based environment is an…

  3. Students' Self-Confidence and Learning through Dialogues in a Net-Based Environment

    Science.gov (United States)

    Jakobsson, Anders

    2006-01-01

    The study describes the factors that render possible and restrain students' learning when they try to develop new knowledge through collaboration in a net-based learning environment. The pedagogical platform takes as its starting point a framework of socio-cultural theories of learning and is based on dialogues and collaborative situations in…

  4. Self-Efficacy in Internet-Based Learning Environments: A Literature Review

    Science.gov (United States)

    Tsai, Chin-Chung; Chuang, Shih-Chyueh; Liang, Jyh-Chong; Tsai, Meng-Jung

    2011-01-01

    This paper reviews 46 papers from 1999 to 2009 regarding self-efficacy in Internet-based learning environments, and discusses three major categories of research: (1) learners' Internet self-efficacy, assessing learners' confidence in their skills or knowledge of operating general Internet functions or applications in Internet-based learning; (2)…

  5. When Creative Problem Solving Strategy Meets Web-Based Cooperative Learning Environment in Accounting Education

    Science.gov (United States)

    Cheng, Kai Wen

    2011-01-01

    Background: Facing highly competitive and changing environment, cultivating citizens with problem-solving attitudes is one critical vision of education. In brief, the importance of education is to cultivate students with practical abilities. Realizing the advantages of web-based cooperative learning (web-based CL) and creative problem solving…

  6. Creating a Project-Based Learning Environment to Improve Project Management Skills of Graduate Students

    Science.gov (United States)

    Arantes do Amaral, Joao Alberto; Gonçalves, Paulo; Hess, Aurélio

    2015-01-01

    This article describes the project-based learning environment created to support project management graduate courses. The paper will focus on the learning context and procedures followed for 13 years, in 47 project-based learning MBA courses, involving approximately 1,400 students and 34 community partners.

  7. School-Level Environment and the Implementation of Outcomes-Based Education in South Africa.

    Science.gov (United States)

    Mailula, Esrom M.; Laugksch, Rudiger C.; Aldridge, Jill M.; Fraser, Barry J.

    This study examined secondary school teachers' perceptions of their school-level environment and its influence on implementation of outcomes-based education (OBE). Participating schools were in South Africa's Limpopo Province (one of its poorest rural provinces) and were implementing Curriculum 2005, a new outcomes-based approach to teaching and…

  8. Web-Based History Learning Environments: Helping All Students Learn and Like History

    Science.gov (United States)

    Okolo, Cynthia M.; Englert, Carol Sue; Bouck, Emily C.; Heutsche, Anne M.

    2007-01-01

    This article explores the benefits of the Internet to enhance history instruction for all learners. The authors describe a Web-based learning environment, the Virtual History Museum (VHM), that helps teachers create motivating, inquiry-based history units. VHM also allows teachers to build supports for learners with disabilities or other learning…

  9. Problem-Based Educational Game Becomes Student-Centered Learning Environment

    Science.gov (United States)

    Rodkroh, Pornpimon; Suwannatthachote, Praweenya; Kaemkate, Wannee

    2013-01-01

    Problem-based educational games are able to provide a fun and motivating environment for teaching and learning of certain subjects. However, most educational game models do not address the learning elements of problem-based educational games. This study aims to synthesize and to propose the important elements to facilitate the learning process and…

  10. Introducing SCADE Model–Based Development into a Safety-Critical System Environment

    OpenAIRE

    Birkin, Philip; Brown, Duncan

    2016-01-01

    With the publishing of ED-12C and ED-218, an opportunity has been created in which Model-Based Development is better defined for a Safety Critical System Environment. This positioning paper describes the approach and methodology applied to move from a conventional development, to a Model-Based Development. The major issue of how to integrate the two development methodologies is discussed.

  11. a Framework of Cognitive Indoor Navigation Based on Characteristics of Indoor Spatial Environment

    Science.gov (United States)

    Si, R.; Arikawa, M.

    2015-05-01

    People are easy to get confused in indoor spatial environment. Thus, indoor navigation systems on mobile devices are expected in a wide variety of application domains. Limited by the accuracy of indoor positioning, indoor navigating systems are not common in our society. However, automatic positioning is not all about location-based services (LBS), other factors, such as good map design and user interfaces, are also important to satisfy users of LBS. Indoor spatial environment and people's indoor spatial cognition are different than those in outdoor environment, which asks for different design of LBS. This paper introduces our design methods of indoor navigation system based on the characteristics of indoor spatial environment and indoor spatial cognition.

  12. Clearing your Desk! Software and Data Services for Collaborative Web Based GIS Analysis

    Science.gov (United States)

    Tarboton, D. G.; Idaszak, R.; Horsburgh, J. S.; Ames, D. P.; Goodall, J. L.; Band, L. E.; Merwade, V.; Couch, A.; Hooper, R. P.; Maidment, D. R.; Dash, P. K.; Stealey, M.; Yi, H.; Gan, T.; Gichamo, T.; Yildirim, A. A.; Liu, Y.

    2015-12-01

    Can your desktop computer crunch the large GIS datasets that are becoming increasingly common across the geosciences? Do you have access to or the know-how to take advantage of advanced high performance computing (HPC) capability? Web based cyberinfrastructure takes work off your desk or laptop computer and onto infrastructure or "cloud" based data and processing servers. This talk will describe the HydroShare collaborative environment and web based services being developed to support the sharing and processing of hydrologic data and models. HydroShare supports the upload, storage, and sharing of a broad class of hydrologic data including time series, geographic features and raster datasets, multidimensional space-time data, and other structured collections of data. Web service tools and a Python client library provide researchers with access to HPC resources without requiring them to become HPC experts. This reduces the time and effort spent in finding and organizing the data required to prepare the inputs for hydrologic models and facilitates the management of online data and execution of models on HPC systems. This presentation will illustrate the use of web based data and computation services from both the browser and desktop client software. These web-based services implement the Terrain Analysis Using Digital Elevation Model (TauDEM) tools for watershed delineation, generation of hydrology-based terrain information, and preparation of hydrologic model inputs. They allow users to develop scripts on their desktop computer that call analytical functions that are executed completely in the cloud, on HPC resources using input datasets stored in the cloud, without installing specialized software, learning how to use HPC, or transferring large datasets back to the user's desktop. These cases serve as examples for how this approach can be extended to other models to enhance the use of web and data services in the geosciences.

  13. Building Environment Analysis Based on Temperature and Humidity for Smart Energy Systems

    Directory of Open Access Journals (Sweden)

    Kwang-Ho Won

    2012-10-01

    Full Text Available In this paper, we propose a new HVAC (heating, ventilation, and air conditioning control strategy as part of the smart energy system that can balance occupant comfort against building energy consumption using ubiquitous sensing and machine learning technology. We have developed ZigBee-based wireless sensor nodes and collected realistic temperature and humidity data during one month from a laboratory environment. With the collected data, we have established a building environment model using machine learning algorithms, which can be used to assess occupant comfort level. We expect the proposed HVAC control strategy will be able to provide occupants with a consistently comfortable working or home environment.

  14. Building Environment Analysis based on Temperature and Humidity for Smart Energy Systems

    Science.gov (United States)

    Yun, Jaeseok; Won, Kwang-Ho

    2012-01-01

    In this paper, we propose a new HVAC (heating, ventilation, and air conditioning) control strategy as part of the smart energy system that can balance occupant comfort against building energy consumption using ubiquitous sensing and machine learning technology. We have developed ZigBee-based wireless sensor nodes and collected realistic temperature and humidity data during one month from a laboratory environment. With the collected data, we have established a building environment model using machine learning algorithms, which can be used to assess occupant comfort level. We expect the proposed HVAC control strategy will be able to provide occupants with a consistently comfortable working or home environment. PMID:23202004

  15. Virtual age model for equipment aging plant based on operation environment and service state

    International Nuclear Information System (INIS)

    The accelerated life model based on the operation environment and service state was established by taking the virtual age as the equipment aging indices. The effect of different operation environments and service states on the reliability and virtual age under the continuum operation conditions and cycle operation conditions were analyzed, and the sensitivities of virtual age on operational environments and service states were studied. The results of the example application show that the effect of NPP equipment lifetime and the key parameters related to the reliability can be quantified by this model, and the result is in accordance with the reality.(authors)

  16. Information Collection System of Crop Growth Environment Based on the Internet of Things

    Institute of Scientific and Technical Information of China (English)

    Hua; YU; Guangyu; ZHANG; Ningbo; LU

    2013-01-01

    Based on the technology of Internet of things, for the issues of large amount data acquisition and difficult real time transport in the data acquisition of crop growth environment, this paper designs one information collection system for crop growth environment. Utilizing the range free location mechanism which defines the node position and GEAR routing mechanism give solutions to the problems of node location, routing protocol applications and so on. This system can realize accurate and automatic real time collection, aggregation and transmission of crop growth environment information, and can achieve the automation of agricultural production, to the maximum extent.

  17. Math Play : growing and developing mathematics understanding in an emergent play-based environment

    OpenAIRE

    DeGroot, Kendra

    2012-01-01

    This project explores how mathematics growth and development can be supported, documented and assessed in an emergent play-based early childhood education environment inspired by the practices and principles of Reggio Emilia. Using the California Preschool Learning Foundations as a framework, Math Play includes developmentally appropriate activities and environments that support cognitive development within the mathematics domain. This curriculum documents how a classroom's emergent themes we...

  18. Building Environment Analysis Based on Temperature and Humidity for Smart Energy Systems

    OpenAIRE

    Kwang-Ho Won; Jaeseok Yun

    2012-01-01

    In this paper, we propose a new HVAC (heating, ventilation, and air conditioning) control strategy as part of the smart energy system that can balance occupant comfort against building energy consumption using ubiquitous sensing and machine learning technology. We have developed ZigBee-based wireless sensor nodes and collected realistic temperature and humidity data during one month from a laboratory environment. With the collected data, we have established a building environment model using ...

  19. USING PCU-CAMEL, A WEB-BASED LEARNING ENVIRONMENT, IN EVALUATING TEACHING-LEARNING PROCESS

    OpenAIRE

    Arlinah Imam Rahardjo

    2008-01-01

    PCU-CAMEL (Petra Christian University-Computer Aided Mechanical Engineering Department Learning Environment) has been developed to integrate the use of this web-based learning environment into the traditional, face-to-face setting of class activities. This integrated learning method is designed as an effort to enrich and improve the teaching-learning process at Petra Christian University. A study was conducted to introduce the use of PCU-CAMEL as a tool in evaluating teaching learning process...

  20. Personal and organisational vision supporting leadership in a team-based transport environment

    OpenAIRE

    Theuns F.J. Oosthuizen

    2012-01-01

    Leadership in an operational environment requires operational employees to take on responsibility as leaders. This leadership role could vary from self-leadership to team leadership with personal and organisational vision as key drivers for operational leadership performance. The research population included operational employees working in a transport environment who attended a leadership development seminar. A census was conducted using a questionnaire-based empirical research approach. Dat...

  1. Probability-based durability analysis of concrete structures in marine environment

    OpenAIRE

    Ferreira, Rui Miguel, ed. lit.

    2004-01-01

    A majority of concrete structures in marine environment shows signs of degradation due to the corrosion of the reinforcement in the presence of chlorides. In some cases, the degradation is visible within a few years of construction completion. Despite the fact that the marine environment is particularly sever, other factors affect the premature degradation due to corrosion, such as: poor construction quality as a result of poor workmanship; inadequate standards based on prescriptive measures;...

  2. A Multi-Swarm Cellular PSO based on Clonal Selection Algorithm in Dynamic Environments

    OpenAIRE

    Nabizadeh, Somayeh; Rezvanian, Alireza; Meybodi, Mohammd Reza

    2013-01-01

    Many real-world problems are dynamic optimization problems. In this case, the optima in the environment change dynamically. Therefore, traditional optimization algorithms disable to track and find optima. In this paper, a new multi-swarm cellular particle swarm optimization based on clonal selection algorithm (CPSOC) is proposed for dynamic environments. In the proposed algorithm, the search space is partitioned into cells by a cellular automaton. Clustered particles in each cell, which make ...

  3. An image based dynamic window approach for local navigation of an autonomous vehicle in urban environments

    OpenAIRE

    Alves De Lima, Danilo; Corrêa Victorino, Alessandro

    2014-01-01

    This paper presents a local navigation strategy for autonomous vehicles in urban environments with an Image Based Dynamic Window Approach (IDWA). Differently from the global navigation techniques, which requires the vehicle localization to perform its movement, the focus here was to solve the navigation problem in local navigation steps. For that, the environment features will be used, performing the road lane following e.g. The DWA performs a reactive obstacle avoidance while trying to reach...

  4. Genisa: A web-based interactive learning environment for teaching simulation modelling

    OpenAIRE

    Atolagbe, TA; Hlupic, V.; Taylor, SJE

    2001-01-01

    Intelligent Tutoring Systems (ITS) provide students with adaptive instruction and can facilitate the acquisition of problem solving skills in an interactive environment. This paper discusses the role of pedagogical strategies that have been implemented to facilitate the development of simulation modelling knowledge. The learning environment integrates case-based reasoning with interactive tools to guide tutorial remediation. The evaluation of the system shows that the model for pedagogical ac...

  5. Asynchronous and Synchronous Communication in College English Writing in Web-based Learning Environment

    Institute of Scientific and Technical Information of China (English)

    丁洁

    2009-01-01

    In web-based learning environment,College English writing has always been a thorny issue.Here both asynchronous and synchronous communications in college English writing mean the new interactive teaching belief. This paper attempts to do the blending of two in the traditional writing learning and teaching in college English in order to promote a more flexible, efficient and interactive learning environment in accordance with students' interests and needs.

  6. Asynchronous and Synchronous Communication in College English Writing in Web-based Learning Environment

    Institute of Scientific and Technical Information of China (English)

    丁洁

    2009-01-01

    In web-based learning environment,College English writing has always been a thorny issue.Here both asynchronous and synchronous communications in college English writing mean the new interactive teaching belief. This paper attempts to do the blending of two in the traditional writing learning and teaching in college English in order to promote a more flexible,efficient and interactive learning environment in accordance with students' interests and needs.

  7. Information Collection System of Crop Growth Environment Based on the Internet of Things

    OpenAIRE

    Yu, Hua; Zhang, Guangyu; Lu, Ningbo

    2013-01-01

    Based on the technology of Internet of things, for the issues of large amount data acquisition and difficult real time transport in the data acquisition of crop growth environment, this paper designs one information collection system for crop growth environment. Utilizing the range free location mechanism which defines the node position and GEAR routing mechanism give solutions to the problems of node location, routing protocol applications and so on. This system can realize accurate and auto...

  8. A Model for Urban Environment and Resource Planning Based on Green GDP Accounting System

    OpenAIRE

    Linyu Xu; Bing Yu; Wencong Yue; Xiaodong Xie

    2013-01-01

    The urban environment and resources are currently on course that is unsustainable in the long run due to excessive human pursuit of economic goals. Thus, it is very important to develop a model to analyse the relationship between urban economic development and environmental resource protection during the process of rapid urbanisation. This paper proposed a model to identify the key factors in urban environment and resource regulation based on a green GDP accounting system, which consisted of ...

  9. Construction Site Environment Temperature Monitoring System Based on ZigBee and Virtual Instrument

    OpenAIRE

    Shaohua Jiang; Xia Hua

    2013-01-01

    Temperature is one of the important factors that ensure the quality and safety of construction. According to the characteristics of construction site environment, an automatic multi-channel real-time monitoring system of construction site environment temperature is developed based on virtual instrument technology. Combined with ZigBee wireless transmission technology, this system can realize remote real-time temperature monitoring for construction site. The system hardware consists of main co...

  10. A Java-based Smart Object Model for use in Digital Learning Environments

    OpenAIRE

    Pushpagiri, Vara Prashanth

    2003-01-01

    The last decade has seen the scope of digital library usage extend from data warehousing and other common library services to building quality collections of electronic resources and providing web-based information retrieval mechanisms for distributed learning. This is clear from the number of ongoing research initiatives aiming to provide dynamic learning environments. A major task in providing learning environments is to define a resource model (learning object). The flexibility of the ...

  11. Fluorescence-Based Quasicontinuous and In Situ Monitoring of Biofilm Formation Dynamics in Natural Marine Environments

    OpenAIRE

    Fischer, Matthias; Friedrichs, Gernot; Lachnit, Tim

    2014-01-01

    Analyzing the dynamics of biofilm formation helps to deepen our understanding of surface colonization in natural environments. While methods for screening biofilm formation in the laboratory are well established, studies in marine environments have so far been based upon destructive analysis of individual samples and provide only discontinuous snapshots of biofilm establishment. In order to explore the development of biofilm over time and under various biotic and abiotic conditions, we applie...

  12. 桌面3D打印机结构分析及机体设计研究%RESEARCH AND ANALYSIS ON THE BODY STRUCTURE DESIGN OF DESKTOP 3D PRINTER

    Institute of Scientific and Technical Information of China (English)

    牛晰

    2015-01-01

    3D打印技术作为个性化商品定制的重要生产手段,其自身的结构和机体的设计代表着该项技术的发展程度,本文基于对开放式桌面3D打印机结构以及封闭式桌面3D打印机结构进行整体分析的前提下,对桌面3D打印机机体外观造型进行了整体的设计,并同时从桌面3D打印机的应用材料、应用软件及打印效果和未来发展趋势上进行了综述。%3D printing technology serves as an important means of production of personalized customization of goods. Its own structure and the design of engine body represent the degree of development of the technology. Based on the premise of the overal analysis of the open desktop 3D printer structure and closed desktop 3D printer structure, this paper generaly designs the body appearance of desktop 3D printer, and at the same time carries out a review from the point of the applied material, application software and the printing effect and the future development trend.

  13. Comparative Analysis of Virtual Desktops in Cloud : Performance of VMware Horizon View and OpenStack VDI

    OpenAIRE

    Malkannagari, Akash Reddy

    2015-01-01

    Context. With the evolvement of cloud computing in recent years many companies have stated providing various services using it. Desktop as a Service, DaaS is one of services in the cloud computing in which the backend of Virtual Desktop Infrastructure, VDI is hosted by a cloud service provider. Although in SaaS, Software as a Service Web applications are used, all kinds of applications can be used in DaaS. There are many companies which provide VDI for private cloud and they are VMware Horizo...

  14. ABrIL - Advanced Brain Imaging Lab : a cloud based computation environment for cooperative neuroimaging projects.

    Science.gov (United States)

    Neves Tafula, Sérgio M; Moreira da Silva, Nádia; Rozanski, Verena E; Silva Cunha, João Paulo

    2014-01-01

    Neuroscience is an increasingly multidisciplinary and highly cooperative field where neuroimaging plays an important role. Neuroimaging rapid evolution is demanding for a growing number of computing resources and skills that need to be put in place at every lab. Typically each group tries to setup their own servers and workstations to support their neuroimaging needs, having to learn from Operating System management to specific neuroscience software tools details before any results can be obtained from each setup. This setup and learning process is replicated in every lab, even if a strong collaboration among several groups is going on. In this paper we present a new cloud service model - Brain Imaging Application as a Service (BiAaaS) - and one of its implementation - Advanced Brain Imaging Lab (ABrIL) - in the form of an ubiquitous virtual desktop remote infrastructure that offers a set of neuroimaging computational services in an interactive neuroscientist-friendly graphical user interface (GUI). This remote desktop has been used for several multi-institution cooperative projects with different neuroscience objectives that already achieved important results, such as the contribution to a high impact paper published in the January issue of the Neuroimage journal. The ABrIL system has shown its applicability in several neuroscience projects with a relatively low-cost, promoting truly collaborative actions and speeding up project results and their clinical applicability. PMID:25570014

  15. Examining How Middle School Science Teachers Implement a Multimedia-enriched Problem-based Learning Environment

    OpenAIRE

    Liu, Min; Wivagg, Jennifer; Geurtz, Renata; Lee, Shih-Ting; Chang, Hyeseung Maria

    2012-01-01

    This study examined how a group of ten middle school teachers implemented a technology enriched problem-based learning (PBL) environment. The goal was to understand their motivation, document their implementation techniques, and identify factors that teachers considered important in using technology-based PBL tools in their teaching. The analysis identified four factors that provided the impetus for teachers to consider the adoption of technology-based PBL instruction. These factors are (1) t...

  16. Virtual Learning Environments and Learning Forms -experiments in ICT-based learning

    OpenAIRE

    Helbo, Jan; Knudsen, Morten

    2004-01-01

    This paper report the main results of a three year experiment in ICT-based distance learning. The results are based on a full scale experiment in the education, Master of Industrial Information Technology (MII) and is one of many projects deeply rooted in the project Virtual Learning Environments and Learning forms (ViLL). The experiment was to transfer a well functioning on-campus engineering program based on project organized collaborative learning to a technology supported distance educati...

  17. The rationale, design, and implementation of a web-based inquiry learning environment

    OpenAIRE

    Kyza, Eleni A.; Michael, Georgia; Constantinou, Constantinos P.

    2007-01-01

    It is reported that, without appropriate support, students might face several difficulties when engaging in highlevel reasoning in science. This paper discusses the design of a software-based tool to support students’ inquiry. This scaffolding is provided through the use of STOCHASMOS, a web-based platform designed to support teachers’ authoring of inquiry-based learning environments and students’ reflective inquiry practices. In this paper, we present the theoretical background s...

  18. Laser-Based Trespassing Prediction in Restrictive Environments: A Linear Approach

    OpenAIRE

    Gustavo Scaglia; Fernando Auat Cheein

    2012-01-01

    Stationary range laser sensors for intruder monitoring, restricted space violation detections and workspace determination are extensively used in risky environments. In this work we present a linear based approach for predicting the presence of moving agents before they trespass a laser-based restricted space. Our approach is based on the Taylor's series expansion of the detected objects' movements. The latter makes our proposal suitable for embedded applications. In the experimental results ...

  19. Efficient Kinect Sensor-Based Reactive Path Planning Method for Autonomous Mobile Robots in Dynamic Environments

    Energy Technology Data Exchange (ETDEWEB)

    Tuvshinjargal, Doopalam; Lee, Deok Jin [Kunsan National University, Gunsan (Korea, Republic of)

    2015-06-15

    In this paper, an efficient dynamic reactive motion planning method for an autonomous vehicle in a dynamic environment is proposed. The purpose of the proposed method is to improve the robustness of autonomous robot motion planning capabilities within dynamic, uncertain environments by integrating a virtual plane-based reactive motion planning technique with a sensor fusion-based obstacle detection approach. The dynamic reactive motion planning method assumes a local observer in the virtual plane, which allows the effective transformation of complex dynamic planning problems into simple stationary ones proving the speed and orientation information between the robot and obstacles. In addition, the sensor fusion-based obstacle detection technique allows the pose estimation of moving obstacles using a Kinect sensor and sonar sensors, thus improving the accuracy and robustness of the reactive motion planning approach. The performance of the proposed method was demonstrated through not only simulation studies but also field experiments using multiple moving obstacles in hostile dynamic environments.

  20. Efficient Kinect Sensor-Based Reactive Path Planning Method for Autonomous Mobile Robots in Dynamic Environments

    International Nuclear Information System (INIS)

    In this paper, an efficient dynamic reactive motion planning method for an autonomous vehicle in a dynamic environment is proposed. The purpose of the proposed method is to improve the robustness of autonomous robot motion planning capabilities within dynamic, uncertain environments by integrating a virtual plane-based reactive motion planning technique with a sensor fusion-based obstacle detection approach. The dynamic reactive motion planning method assumes a local observer in the virtual plane, which allows the effective transformation of complex dynamic planning problems into simple stationary ones proving the speed and orientation information between the robot and obstacles. In addition, the sensor fusion-based obstacle detection technique allows the pose estimation of moving obstacles using a Kinect sensor and sonar sensors, thus improving the accuracy and robustness of the reactive motion planning approach. The performance of the proposed method was demonstrated through not only simulation studies but also field experiments using multiple moving obstacles in hostile dynamic environments

  1. Physics-based statistical model and simulation method of RF propagation in urban environments

    Science.gov (United States)

    Pao, Hsueh-Yuan; Dvorak, Steven L.

    2010-09-14

    A physics-based statistical model and simulation/modeling method and system of electromagnetic wave propagation (wireless communication) in urban environments. In particular, the model is a computationally efficient close-formed parametric model of RF propagation in an urban environment which is extracted from a physics-based statistical wireless channel simulation method and system. The simulation divides the complex urban environment into a network of interconnected urban canyon waveguides which can be analyzed individually; calculates spectral coefficients of modal fields in the waveguides excited by the propagation using a database of statistical impedance boundary conditions which incorporates the complexity of building walls in the propagation model; determines statistical parameters of the calculated modal fields; and determines a parametric propagation model based on the statistical parameters of the calculated modal fields from which predictions of communications capability may be made.

  2. Desktop analysis of potential impacts of visitor use: a case study for the highest park in the Southern Hemisphere.

    Science.gov (United States)

    Barros, Agustina; Pickering, Catherine; Gudes, Ori

    2015-03-01

    Nature-based tourism and recreation activities have a range of environmental impacts, but most protected area agencies have limited capacity to assess them. To prioritise where and what impacts to monitor and manage, we conducted a desktop assessment using Geographical Information Systems (GIS) by combining recreation ecology research with data on visitor usage and key environmental features for a popular protected area used for mountaineering and trekking, Aconcagua Provincial Park (2400-6962 m a.s.l.) in the Andes of Argentina. First, we integrated visitor data from permits with environmental data using GIS. We then identified key impact indicators for different activities based on the recreation ecology literature. Finally, we integrated this data to identify likely ecological impacts based on the types of activities, amount of use and altitudinal zones. Visitors only used 2% of the Park, but use was concentrated in areas of high conservation value including in alpine meadows and glacier lakes. Impacts on water resources were likely to be concentrated in campsites from the intermediate to the nival/glacial zones of the Park while impacts on terrestrial biodiversity were likely to be more severe in the low and intermediate alpine zones (2400-3800 m a.s.l.). These results highlight how visitor data can be used to identify priority areas for on-ground assessment of impacts in key locations. Improvements to the management of visitors in this Park involves more effective ways of dealing with water extraction and human waste in high altitude campsites and the impacts of hikers and pack animals in the low and intermediate alpine zones. PMID:25500135

  3. A framework for mechanism-based risk-informed management of environment assisted cracking of Ni-base components in PWR environments

    International Nuclear Information System (INIS)

    Material aging is a principle cause for the aging of engineering systems that can lead to reduction in reliability and continued safety and increase in the cost of operation and maintenance. As the nuclear power plants get older, aging becomes an issue, because aging degradation can affect the structural integrity of systems and components in the same manner. To ensure the safe operation of nuclear power plants, it is essential to assess the effects of age-related degradation of plant structures, systems, and components. In this paper, a mechanistically based probabilistic approach is reviewed as a framework for this material aging degradation of NPPs. For the first level modeling of this process, the EAC-induced failure process, is one of the main degradation processes of nickel-based alloys in the pressurized water reactor environments, has examined the effect of uncertainties in key parameters in models for EAC, fracture and inspection, based on a sensitivity study. (author)

  4. A Unidirectional Split-key Based Signature Protocol with Encrypted Function in Mobile Code Environment

    Institute of Scientific and Technical Information of China (English)

    MIAOFuyou; YANGShoubao; XIONGYan; HUABei; WANGXingfu

    2005-01-01

    In mobile code environment, signing private keys are liable to be exposed; visited hosts are susceptible to be attacked by all kinds of vicious mobile codes, therefore a signer often sends remote nodes mobile codes containing an encrypted signature function to complete a signature. The paper first presents a unidirectional split-key scheme for private key protection based on RSA, which is more simple and secure than secret sharing; and then proposes a split-key based signature protocol with encrypted function, which is traceable, undeniable and malignance resistant. Security analysis shows that the protocol can effectively protect the signing private key and complete secure signatures in mobile code environment.

  5. High temperature oxidation and corrosion behavior of Ni-base superalloy in He environment

    International Nuclear Information System (INIS)

    Ni-base superalloy is considered as a IHX (Intermediate Heat Exchanger) material for VHTR (Very High Temperature Gas-Cooled Reactor). The helium environment in VHTR contains small amounts of impure gases, which cause oxidation, carburization, and decarburization. In this report, we conducted the literature survey about the high temperature behavior of Ni-base superalloys in air and He environments. The basic information of Ni-base superalloy and the basic metal-oxidation theory were briefly stated. The He effect on the corrosion of Ni-base superalloy was also summarized. This works would provide a brief suggestion for the next research topic for the application of Ni-base superalloy to VHTR

  6. Organizational Strategy and Business Environment Effects Based on a Computation Method

    Science.gov (United States)

    Reklitis, Panagiotis; Konstantopoulos, Nikolaos; Trivellas, Panagiotis

    2007-12-01

    According to many researchers of organizational theory, a great number of problems encountered by the manufacturing firms are due to their ineffectiveness to respond to significant changes of their external environment and align their competitive strategy accordingly. From this point of view, the pursuit of the appropriate generic strategy is vital for firms facing a dynamic and highly competitive environment. In the present paper, we adopt Porter's typology to operationalise organizational strategy (cost leadership, innovative and marketing differentiation, and focus) considering changes in the external business environment (dynamism, complexity and munificence). Although simulation of social events is a quite difficult task, since there are so many considerations (not all well understood) involved, in the present study we developed a dynamic system based on the conceptual framework of strategy-environment associations.

  7. Agent-Based Data Mining Framework for the High-Dimensional Environment

    Institute of Scientific and Technical Information of China (English)

    LI Kan; LIU Yu-shu

    2005-01-01

    An agent-based data mining framework for the high-dimensional environment is built instead of the style of classical structural programming or the object-oriented programming. The framework supports the whole process of data mining of the high-dimensional environment. Belief-desire-joint intention agents are designed to fit the characteristic of the high-dimensional environment. At the same time, the syntax, semantics and reasoning rules of the agents are given. In the data mining system of the high-dimensional environment,agents need exchange messages. The cooperation behavior mechanism is adopted to complete the communication through the three-level pattern among agents that have their own fixed roles.

  8. A Model of Smart Environment for E-learning Based on Crowdsourcing

    Directory of Open Access Journals (Sweden)

    Konstantin Simić

    2015-03-01

    Full Text Available This paper deals with the application of the concepts of Internet of Things and its application in creating smart environments. The specific goal is to design a smart environment for enhancing the teaching and learning processes at universities. The environment should integrate adequate concepts of smart buildings and smart classrooms with e-learning systems, in order to provide students with advanced e-learning services and services that improve the overall quality of students' experience. In addition, the model is based on the concept of crowdsourcing, where students actively participate in gathering the information, designing and implementing the e-services. Finally, the paper describes a prototype of the designed smart environment implemented at the Department for e-Business, at University of Belgrade.

  9. Discussion on constructing technique of virtual geological environment based on Multigen software platform

    International Nuclear Information System (INIS)

    The constructing technique of virtual geological environment is an important technology for changing traditional exploration method of mineral resources and realizing virtual exploration and survey. In this article, the method and flow of constructing virtual geological environment based on Multigen virtual reality software platform is discussed from the technical characteristics of Multigen. The technical steps, such as conversion and import of elevation data, feature data, texture data, and driving technology for virtual geological environment are illustrated in detail. Finally, a virtual geological environment for a uranium ore region is primarily achieved. The above technical achievements pave a primary way for constructing a digital exploration region of uranium resources and realizing the 'dream' of virtual exploration on uranium resource at last. (authors)

  10. Control Systems application in Java based Enterprise and Cloud Environments – A Survey

    Directory of Open Access Journals (Sweden)

    Ravi Kumar Gullapalli

    2011-08-01

    Full Text Available The classical feedback control systems has been a successful theory in many engineering applications like electrical power, process, and manufacturing industries. For more than a decade there is active research in exploring feedback control systems applications in computing and some of the results are applied to the commercial software products. There are good number of research review papers on this subject exist, giving high level overview, explaining specific applications like load balancing or CPU utilization power management in data centers. We observe that majority of the control system applications are in Web and Application Server environments. We attempt to discuss on how control systems is applied to Web and Application(JEE Servers that are deployed in Enterprise and cloud environments. Our paper presents this review with a specific emphasis on Java based Web, Application and Enterprise Server Bus environments. We conclude with the future reserach in applying control systems to Enterprise and Cloud environments.

  11. A study on the steam generator data base and the evaluation of chemical environment

    International Nuclear Information System (INIS)

    In order to make steam generator data base, the basic plant information and water quality control data on the steam generators of the PWR nuclear power plant operating in the world have been collected by EPRI. In this project, the basic information and water quality control data of the domestic PWR nuclear power plants were collected to make steam generator data base on the basic of the EPRI format table, and the computerization of them was performed. Also, the technical evaluation of chemical environments on steam generator of the Kori 2 plant chemists. Workers and researchers working at the research institute and universities and so on. Especially, it is able to be used as a basic plant information in order to develop an artificial intellegence development system in the field on the technical development of the chemical environment. The scope and content of the project are following. The data base on the basic information data in domestic PWR plant. The steam generator data base on water quality control data. The evaluation on the chemical environment in the steam generators of the Kori 2 plant. From previous data, it is concluded as follows. The basic plant information on the domestic PWR power plant were computerized. The steam generator data base were made on the basis of EPRI format table. The chemical environment of the internal steam generators could be estimated from the analytical evaluation of water quality control data of the steam generator blowdown. (author)

  12. IoT-Based User-Driven Service Modeling Environment for a Smart Space Management System

    Directory of Open Access Journals (Sweden)

    Hoan-Suk Choi

    2014-11-01

    Full Text Available The existing Internet environment has been extended to the Internet of Things (IoT as an emerging new paradigm. The IoT connects various physical entities. These entities have communication capability and deploy the observed information to various service areas such as building management, energy-saving systems, surveillance services, and smart homes. These services are designed and developed by professional service providers. Moreover, users’ needs have become more complicated and personalized with the spread of user-participation services such as social media and blogging. Therefore, some active users want to create their own services to satisfy their needs, but the existing IoT service-creation environment is difficult for the non-technical user because it requires a programming capability to create a service. To solve this problem, we propose the IoT-based user-driven service modeling environment to provide an easy way to create IoT services. Also, the proposed environment deploys the defined service to another user. Through the personalization and customization of the defined service, the value and dissemination of the service is increased. This environment also provides the ontology-based context-information processing that produces and describes the context information for the IoT-based user-driven service.

  13. IoT-based user-driven service modeling environment for a smart space management system.

    Science.gov (United States)

    Choi, Hoan-Suk; Rhee, Woo-Seop

    2014-01-01

    The existing Internet environment has been extended to the Internet of Things (IoT) as an emerging new paradigm. The IoT connects various physical entities. These entities have communication capability and deploy the observed information to various service areas such as building management, energy-saving systems, surveillance services, and smart homes. These services are designed and developed by professional service providers. Moreover, users' needs have become more complicated and personalized with the spread of user-participation services such as social media and blogging. Therefore, some active users want to create their own services to satisfy their needs, but the existing IoT service-creation environment is difficult for the non-technical user because it requires a programming capability to create a service. To solve this problem, we propose the IoT-based user-driven service modeling environment to provide an easy way to create IoT services. Also, the proposed environment deploys the defined service to another user. Through the personalization and customization of the defined service, the value and dissemination of the service is increased. This environment also provides the ontology-based context-information processing that produces and describes the context information for the IoT-based user-driven service. PMID:25420153

  14. Thermoelectric cooling of microelectronic circuits and waste heat electrical power generation in a desktop personal computer

    International Nuclear Information System (INIS)

    Thermoelectric cooling and micro-power generation from waste heat within a standard desktop computer has been demonstrated. A thermoelectric test system has been designed and constructed, with typical test results presented for thermoelectric cooling and micro-power generation when the computer is executing a number of different applications. A thermoelectric module, operating as a heat pump, can lower the operating temperature of the computer's microprocessor and graphics processor to temperatures below ambient conditions. A small amount of electrical power, typically in the micro-watt or milli-watt range, can be generated by a thermoelectric module attached to the outside of the computer's standard heat sink assembly, when a secondary heat sink is attached to the other side of the thermoelectric module. Maximum electrical power can be generated by the thermoelectric module when a water cooled heat sink is used as the secondary heat sink, as this produces the greatest temperature difference between both sides of the module.

  15. Working Inside The Box: An Example Of Google Desktop Search in a Forensic Examination

    Directory of Open Access Journals (Sweden)

    Timothy James LaTulippe

    2011-12-01

    Full Text Available Information and the technological advancements for which mankind develops with regards to its storage has increased tremendously over the past few decades. As the total amount of data stored rapidly increases in conjunction with the amount of widely available computer-driven devices being used, solutions are being developed to better harness this data. These types of advancements are continually assisting investigators and computer forensic examiners. One such application which houses copious amounts of fruitful data is the Google Desktop Search program. Coupled with tested and verified techniques, examiners can exploit the power of this application to cater to their investigative needs. Please find within a real world case example of these techniques and its subsequent outcome.

  16. Characterization of focused beam of desktop 10-Hz capillary-discharge 46.9-nm laser

    Science.gov (United States)

    Vyšin, Ludek; Burian, Tomás; Chalupský, Jaromír; Grisham, Michael; Hájková, Vera; Heinbuch, Scott; Jakubczak, Krzysztof; Martz, Dale; Mocek, Tomás; Pira, Peter; Polan, Jirí; Rocca, Jorge J.; Rus, Bedrich; Sobota, Jaroslav; Juha, Libor

    2009-05-01

    The desktop capillary-discharge Ne-like Ar laser (CDL) providing 10-μJ nanosecond pulses of coherent 46.9-nm radiation with a repetition rate up to 12 Hz was developed and built at the Colorado State University in Fort Collins and then installed in Prague. The beam of the laser was focused by a spherical mirror covered with Si/Sc multilayer coating onto the surface of poly(methyl methacrylate) - PMMA. Interaction parameters vary by changing the distance between sample surface and beam focus. The samples were exposed to various numbers of shots. Analysis of damaged PMMA by atomic force (AFM) and Nomarski (DIC - differential interference contrast) microscopes allows not only to determine the key characteristics of the focused beam (e.g. Rayleigh's parameter, focal spot diameter, tight focus position, etc.) but also to investigate mechanisms of the radiation-induced erosion processes.

  17. High-performance image reconstruction in fluorescence tomography on desktop computers and graphics hardware.

    Science.gov (United States)

    Freiberger, Manuel; Egger, Herbert; Liebmann, Manfred; Scharfetter, Hermann

    2011-11-01

    Image reconstruction in fluorescence optical tomography is a three-dimensional nonlinear ill-posed problem governed by a system of partial differential equations. In this paper we demonstrate that a combination of state of the art numerical algorithms and a careful hardware optimized implementation allows to solve this large-scale inverse problem in a few seconds on standard desktop PCs with modern graphics hardware. In particular, we present methods to solve not only the forward but also the non-linear inverse problem by massively parallel programming on graphics processors. A comparison of optimized CPU and GPU implementations shows that the reconstruction can be accelerated by factors of about 15 through the use of the graphics hardware without compromising the accuracy in the reconstructed images. PMID:22076279

  18. Policy Based Access Control in Dynamic Grid-based Collaborative Environment

    NARCIS (Netherlands)

    Y. Demchenko; L. Gommans; A. Tokmakoff; R. van Buuren

    2006-01-01

    This paper describes the design and development of a flexible, customer-driven, security infrastructure for Gridbased Collaborative Environments. The paper proposes further development of the access control model built around a service or resource provisioning agreement (e.g., an experiment or proje

  19. Environment map building and localization for robot navigation based on image sequences

    Institute of Scientific and Technical Information of China (English)

    Ye-hu SHEN; Ji-lin LIU; Xin DU

    2008-01-01

    SLAM is one of the most important components in robot navigation. A SLAM algorithm based on image sequences captured by a single digital camera is proposed in this paper. By this algorithm, SIFT feature points are selected and matched between image pairs sequentially. After three images have been captured, the environment's 3D map and the camera's positions are initialized based on matched feature points and intrinsic parameters of the camera. A robust method is applied to estimate the position and orientation of the camera in the forthcoming images. Finally, a robust adaptive bundle adjustment algorithm is adopted to optimize the environment's 3D map and the camera's positions simultaneously. Results of quantitative and qualitative experiments show that our algorithm can reconstruct the environment and localize the camera accurately and efficiently.

  20. A Conceptual Generalized Nets Immunological Model for Agent based Exploration of Unknown Environment

    Directory of Open Access Journals (Sweden)

    Zlatogor Minchev

    2010-04-01

    Full Text Available Exploration of unknown environment in general is a very broad area, which in the current paper is addressed more to the agent based idea and robotics. As far as the agent and its further development - multiagent modus resembles real social systems the interaction between agents could benefit from the natural mechanisms like immune system. The paper presents a conceptual model for exploration of unknown environment, which extends the immune networks' idea with some self-immunization by means of dynamic anti-body generation with application both in mobile and i-mobile robotics (Smart Homes modeling and control, maintaining practical benefits like energy saving. The model is described in terms of the Generalized Nets Theory, thus providing a convenient and natural environment for agent-based modeling.

  1. Multi-AUV Hunting Algorithm Based on Bio-inspired Neural Network in Unknown Environments

    Directory of Open Access Journals (Sweden)

    Daqi Zhu

    2015-11-01

    Full Text Available The multi-AUV hunting problem is one of the key issues in multi-robot system research. In order to hunt the target efficiently, a new hunting algorithm based on a bio-inspired neural network has been proposed in this paper. Firstly, the AUV’s working environment can be represented, based on the biological-inspired neural network model. There is one-to-one correspondence between each neuron in the neural network and the position of the grid map in the underwater environment. The activity values of biological neurons then guide the AUV’s sailing path and finally the target is surrounded by AUVs. In addition, a method called negotiation is used to solve the AUV’s allocation of hunting points. The simulation results show that the algorithm used in the paper can provide rapid and highly efficient path planning in the unknown environment with obstacles and non-obstacles.

  2. Fuzzy force control of constrained robot manipulators based on impedance model in an unknown environment

    Institute of Scientific and Technical Information of China (English)

    LIU Hongyi; WANG Lei; WANG Fei

    2007-01-01

    To precisely implement the force control of robot manipulators in an unknown environment,a control strategy based on fuzzy prediction of the reference trajectory in the impedance model is developed.The force tracking experiments are executed in an open-architecture control system with different tracking velocities,different desired forces,different contact stiffnesses and different surface figurations.The corresponding force control results are compared and analyzed.The influences of unknown parameters of the environment on the contact force are analyzed based on experimental data,and the tunings of predictive scale factors are illustrated.The experimental results show that the desired trajectory in the impedance model is predicted exactly and rapidly in the cases that the contact surface is unknown,the contact stiffness changes,and the fuzzy force control algorithm has high adaptability to the unknown environment.

  3. A Social Contract for University-Industry Collaboration: A Case of Project-Based Learning Environment

    Science.gov (United States)

    Vartiainen, Tero

    This study determines a social contract for a form of university-industry collaboration to a project-based learning environment in close collaboration with industry. The author's previous studies on moral conflicts in a project-based learning (PjBL) environment and his 5-year engagement in the PjBL environment are used as background knowledge, and John Rawls' veil of ignorance is used as a method in the contract formulation. Fair and impartial treatment of actors is strived for with the contract which constitutes of sets of obligations for each party, students, clients, and university (instructors) in the chosen project course. With the contract fair and impartial treatment of actors is strived for and the most dilemmatic moral conflicts are tried to be avoided. The forming of the social contract is evaluated, and implications for research and collaborations in practice are offered.

  4. A fuzzy expert system to Trust-Based Access Control in crowdsourcing environments

    Directory of Open Access Journals (Sweden)

    Olusegun Folorunso

    2015-07-01

    Full Text Available Crowdsourcing has been widely accepted across a broad range of application areas. In crowdsourcing environments, the possibility of performing human computation is characterized with risks due to the openness of their web-based platforms where each crowd worker joins and participates in the process at any time, causing serious effect on the quality of its computation. In this paper, a combination of Trust-Based Access Control (TBAC strategy and fuzzy-expert systems was used to enhance the quality of human computation in crowdsourcing environment. A TBAC-fuzzy algorithm was developed and implemented using MATLAB 7.6.0 to compute trust value (Tvalue, priority value as evaluated by fuzzy inference system (FIS and finally generate access decision to each crowd-worker. In conclusion, the use of TBAC is feasible in improving quality of human computation in crowdsourcing environments.

  5. A Collaborative Digital Pathology System for Multi-Touch Mobile and Desktop Computing Platforms

    KAUST Repository

    Jeong, W.

    2013-06-13

    Collaborative slide image viewing systems are becoming increasingly important in pathology applications such as telepathology and E-learning. Despite rapid advances in computing and imaging technology, current digital pathology systems have limited performance with respect to remote viewing of whole slide images on desktop or mobile computing devices. In this paper we present a novel digital pathology client-server system that supports collaborative viewing of multi-plane whole slide images over standard networks using multi-touch-enabled clients. Our system is built upon a standard HTTP web server and a MySQL database to allow multiple clients to exchange image and metadata concurrently. We introduce a domain-specific image-stack compression method that leverages real-time hardware decoding on mobile devices. It adaptively encodes image stacks in a decorrelated colour space to achieve extremely low bitrates (0.8 bpp) with very low loss of image quality. We evaluate the image quality of our compression method and the performance of our system for diagnosis with an in-depth user study. Collaborative slide image viewing systems are becoming increasingly important in pathology applications such as telepathology and E-learning. Despite rapid advances in computing and imaging technology, current digital pathology systems have limited performance with respect to remote viewing of whole slide images on desktop or mobile computing devices. In this paper we present a novel digital pathology client-server systems that supports collaborative viewing of multi-plane whole slide images over standard networks using multi-touch enabled clients. Our system is built upon a standard HTTP web server and a MySQL database to allow multiple clients to exchange image and metadata concurrently. © 2013 The Eurographics Association and John Wiley & Sons Ltd.

  6. Assessing soil erosion risk using RUSLE through a GIS open source desktop and web application.

    Science.gov (United States)

    Duarte, L; Teodoro, A C; Gonçalves, J A; Soares, D; Cunha, M

    2016-06-01

    Soil erosion is a serious environmental problem. An estimation of the expected soil loss by water-caused erosion can be calculated considering the Revised Universal Soil Loss Equation (RUSLE). Geographical Information Systems (GIS) provide different tools to create categorical maps of soil erosion risk which help to study the risk assessment of soil loss. The objective of this study was to develop a GIS open source application (in QGIS), using the RUSLE methodology for estimating erosion rate at the watershed scale (desktop application) and provide the same application via web access (web application). The applications developed allow one to generate all the maps necessary to evaluate the soil erosion risk. Several libraries and algorithms from SEXTANTE were used to develop these applications. These applications were tested in Montalegre municipality (Portugal). The maps involved in RUSLE method-soil erosivity factor, soil erodibility factor, topographic factor, cover management factor, and support practices-were created. The estimated mean value of the soil loss obtained was 220 ton km(-2) year(-1) ranged from 0.27 to 1283 ton km(-2) year(-1). The results indicated that most of the study area (80 %) is characterized by very low soil erosion level (<321 ton km(-2) year(-1)) and in 4 % of the studied area the soil erosion was higher than 962 ton km(-2) year(-1). It was also concluded that areas with high slope values and bare soil are related with high level of erosion and the higher the P and C values, the higher the soil erosion percentage. The RUSLE web and the desktop application are freely available. PMID:27184749

  7. Additive Manufacturing by selective laser melting the realizer desktop machine and its application for the dental industry

    Science.gov (United States)

    Gebhardt, Andreas; Schmidt, Frank-Michael; Hötter, Jan-Steffen; Sokalla, Wolfgang; Sokalla, Patrick

    Additive Manufacturing of metal parts by Selective Laser Melting has become a powerful tool for the direct manufacturing of complex parts mainly for the aerospace and medical industry. With the introduction of its desktop machine, Realizer targeted the dental market. The contribution describes the special features of the machine, discusses details of the process and shows manufacturing results focused on metal dental devices.

  8. Coal-seismic, desktop computer programs in BASIC; Part 7, Display and compute shear-pair seismograms

    Science.gov (United States)

    Hasbrouck, W.P.

    1983-01-01

    Processing of geophysical data taken with the U.S. Geological Survey's coal-seismic system is done with a desk-top, stand-alone computer. Programs for this computer are written in the extended BASIC language utilized by the Tektronix 4051 Graphic System. This report discusses and presents five computer pro grams used to display and compute shear-pair seismograms.

  9. Coal-seismic, desktop computer programs in BASIC; Part 6, Develop rms velocity functions and apply mute and normal movement

    Science.gov (United States)

    Hasbrouck, W.P.

    1983-01-01

    Processing of data taken with the U.S. Geological Survey's coal-seismic system is done with a desktop, stand-alone computer. Programs for this computer are written in the extended BASIC language utilized by the Tektronix 4051 Graphic System. This report presents computer programs used to develop rms velocity functions and apply mute and normal moveout to a 12-trace seismogram.

  10. Analysis of Computational Complexity for HT-Based Fingerprint Alignment Algorithms on Java Card Environment

    Directory of Open Access Journals (Sweden)

    Cynthia S. Mlambo

    2015-01-01

    Full Text Available In this paper, implementations of three Hough Trans form based fingerprint alignment algorithms are analyzed with respect to time comple xity on Java Card environment. Three algorithms are: Local Match Based Approach (LMBA, Discretized Rotation Based Approach (DRBA, and All Possible to Match Based Approach (A PMBA. The aim of this paper is to present the complexity and implementations of exist ing work of one of the mostly used method of fingerprint alignment, in order that the complexity can be simplified or find the best algorithm with efficient complexity and implementation that c an be easily implemented on Java Card environment for match on card. Efficiency involves the accuracy of the implementation, time taken to perform fingerprint alignment, memory requ ired by the implementation and instruction operations required and used

  11. NOSTOS: a paper-based ubiquitous computing healthcare environment to support data capture and collaboration.

    Science.gov (United States)

    Bång, Magnus; Larsson, Anders; Eriksson, Henrik

    2003-01-01

    In this paper, we present a new approach to clinical workplace computerization that departs from the window-based user interface paradigm. NOSTOS is an experimental computer-augmented work environment designed to support data capture and teamwork in an emergency room. NOSTOS combines multiple technologies, such as digital pens, walk-up displays, headsets, a smart desk, and sensors to enhance an existing paper-based practice with computer power. The physical interfaces allow clinicians to retain mobile paper-based collaborative routines and still benefit from computer technology. The requirements for the system were elicited from situated workplace studies. We discuss the advantages and disadvantages of augmenting a paper-based clinical work environment. PMID:14728131

  12. Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments

    Science.gov (United States)

    Sabourin, Jennifer L.; Shores, Lucy R.; Mott, Bradford W.; Lester, James C.

    2013-01-01

    Self-regulated learning behaviors such as goal setting and monitoring have been found to be crucial to students' success in computer-based learning environments. Consequently, understanding students' self-regulated learning behavior has been the subject of increasing attention. Unfortunately, monitoring these behaviors in real-time has…

  13. Mobile Learning for Higher Education in Problem-Based Learning Environments

    OpenAIRE

    Rongbutsri, Nikorn

    2011-01-01

    This paper describes the PhD project on Mobile Learning for Higher Education in Problem-Based Learning Environment which aims to understand how students gain benefit from using mobile devices in the aspect of project work collaboration. It demonstrates research questions, theoretical perspective, research methodology, and current progression.

  14. Teachers' Conceptions and Their Approaches to Teaching in Virtual Reality and Simulation-Based Learning Environments

    Science.gov (United States)

    Keskitalo, Tuulikki

    2011-01-01

    This research article focuses on virtual reality (VR) and simulation-based training, with a special focus on the pedagogical use of the Virtual Centre of Wellness Campus known as ENVI (Rovaniemi, Finland). In order to clearly understand how teachers perceive teaching and learning in such environments, this research examines the concepts of…

  15. Perceptions of the Effectiveness of System Dynamics-Based Interactive Learning Environments: An Empirical Study

    Science.gov (United States)

    Qudrat-Ullah, Hassan

    2010-01-01

    The use of simulations in general and of system dynamics simulation based interactive learning environments (SDILEs) in particular is well recognized as an effective way of improving users' decision making and learning in complex, dynamic tasks. However, the effectiveness of SDILEs in classrooms has rarely been evaluated. This article describes…

  16. Effects of Conceptual Change Text Based Instruction on Ecology, Attitudes toward Biology and Environment

    Science.gov (United States)

    Çetin, Gülcan; Ertepinar, Hamide; Geban, Ömer

    2015-01-01

    The purpose of this study is to investigate the effects of the conceptual change text based instruction on ninth grade students' understanding of ecological concepts, and attitudes toward biology and environment. Participants were 82 ninth grade students in a public high school in the Northwestern Turkey. A treatment was employed over a…

  17. Corpora Processing and Computational Scaffolding for a Web-Based English Learning Environment: The CANDLE Project

    Science.gov (United States)

    Liou, Hsien-Chin; Chang, Jason S; Chen, Hao-Jan; Lin, Chih-Cheng; Liaw, Meei-Ling; Gao, Zhao-Ming; Jang, Jyh-Shing Roger; Yeh, Yuli; Chuang, Thomas C.; You, Geeng-Neng

    2006-01-01

    This paper describes the development of an innovative web-based environment for English language learning with advanced data-driven and statistical approaches. The project uses various corpora, including a Chinese-English parallel corpus ("Sinorama") and various natural language processing (NLP) tools to construct effective English learning tasks…

  18. Development and Evaluation of an RFID-Based Ubiquitous Learning Environment for Outdoor Learning

    Science.gov (United States)

    Tan, Tan-Hsu; Liu, Tsung-Yu; Chang, Chi-Cheng

    2007-01-01

    Many issues have been identified in outdoor teaching, especially in places that lack the capacity to effectively present information about such subjects as historical relics, rare animals, and geological landscapes. This study proposes an Environment of Ubiquitous Learning with Educational Resources (EULER) based on radio frequency identification…

  19. Students' Expectations of the Learning Process in Virtual Reality and Simulation-Based Learning Environments

    Science.gov (United States)

    Keskitalo, Tuulikki

    2012-01-01

    Expectations for simulations in healthcare education are high; however, little is known about healthcare students' expectations of the learning process in virtual reality (VR) and simulation-based learning environments (SBLEs). This research aims to describe first-year healthcare students' (N=97) expectations regarding teaching, studying, and…

  20. Comparative Evaluation of a CORE Based Learning Environment for Nuclear Medicine.

    Science.gov (United States)

    Hogg, Peter; Boyle, Tom; Lawson, Richard

    1999-01-01

    Reports on a comparative assessment of a multimedia learning environment based on a guided discovery approach called CORE (Concept Object Refinement Expression) with two control conditions, lecture and electronic book, in an undergraduate radiography course. Discusses results of qualitative and quantitative measures of effectiveness, pretests and…

  1. Information Commitments: Evaluative Standards and Information Searching Strategies in Web-Based Learning Environments

    Science.gov (United States)

    Wu, Ying-Tien; Tsai, Chin-Chung

    2005-01-01

    "Information commitments" include both a set of evaluative standards that Web users utilize to assess the accuracy and usefulness of information in Web-based learning environments (implicit component), and the information searching strategies that Web users use on the Internet (explicit component). An "Information Commitment Survey" (ICS),…

  2. Learning in Virtual Forest: A Forest Ecosystem in the Web-Based Learning Environment

    Science.gov (United States)

    Jussila, Terttu; Virtanen, Viivi

    2014-01-01

    Virtual Forest is a web-based, open-access learning environment about forests designed for primary-school pupils between the ages of 10 and 13 years. It is pedagogically designed to develop an understanding of ecology, to enhance conceptual development and to give a holistic view of forest ecosystems. Various learning tools, such as concept maps,…

  3. Pupils' Views on an ICT-Based Learning Environment in Health Learning

    Science.gov (United States)

    Räihä, Teija; Tossavainen, Kerttu; Enkenberg, Jorma; Turunen, Hannele

    2014-01-01

    This paper presents a study that examined pupils' views on an ICT-based learning environment in health learning. The study was a part of the wider European Network of Health Promoting Schools programme (ENHPS; since 2008, Schools for Health in Europe, SHE) in Finland, and particularly its sub-project, From Puijo to the World with Health…

  4. A Web-Based Environment for Facilitating Reflective Self Assessment of Choral Conducting Students

    Science.gov (United States)

    Yoo, Hyesoo

    2016-01-01

    This case study explores ten undergraduate music education students' experiences with reflective self-assessment using web-hosted materials in a choral conducting course. To provide participants with opportunities to engage in reflective self-assessment in a web-based environment, these participants were given web-hosted materials in order for…

  5. Fifth Graders' Flow Experience in a Digital Game-Based Science Learning Environment

    Science.gov (United States)

    Zheng, Meixun

    2012-01-01

    This mixed methods study examined the flow experience of 5th graders in the CRYSTAL ISLAND game-based science learning environment. Participants were 73 5th graders from a suburban public school in the southeastern US. Quantitative data about students' science content learning and attitudes towards science was collected via pre-and post…

  6. Evaluating a Prototype Approach to Validating a DDS-based System Architecture for Automated Manufacturing Environments

    NARCIS (Netherlands)

    Essers, M.S.; Vaneker, T.H.J.

    2014-01-01

    Data Distribution Services (DDS) are emerging as communication systems in manufacturing environments. One of the key features of a DDS based system is the ability to regain performance levels after the introduction or removal of a DDS participant. In implementing a DDS participant to an existing sys

  7. The Virtual Company: Toward a Self-Directed, Competence-Based Learning Environment in Distance Education.

    Science.gov (United States)

    Westera, Wim; Sloep, Peter B.

    1998-01-01

    Discusses the concept of a Virtual Company--a collaborative, distributed learning environment built on the notions of competence-based, constructivist, open learning, and distance education. It features an authentic, role-playing game that is strongly modeled upon the functional structures of real-life companies. Outlines the set-up of a Virtual…

  8. Simple Multiple Interference Direction-Finding Based on CMA under Severe Environment

    Institute of Scientific and Technical Information of China (English)

    GUO Yan; FANG Dagang; LIANG Changhong

    2001-01-01

    A novel method based on the Con-stant Modulus Algorithm (CMA) is proposed in thispaper to adaptively determine the angle-of-arrival(AOA) of the multiple co-channel interference signalsunder severe environment. It is fast-convergent andcomputationally-simple with only one snapshot. Sim-ulation results verify its accuracy and efficiency.

  9. Understanding Player Activity in a Game-Based Virtual Learning Environment

    Science.gov (United States)

    Boyer, David Matthew

    2011-01-01

    This study examines player activity in a game-based virtual learning environment as a means toward evaluating instructional and game design. By determining the goals embedded in project development and the availability and structure of in-game activities, the first part of this research highlights opportunities for players to engage with learning…

  10. Designing Collaborative E-Learning Environments Based upon Semantic Wiki: From Design Models to Application Scenarios

    Science.gov (United States)

    Li, Yanyan; Dong, Mingkai; Huang, Ronghuai

    2011-01-01

    The knowledge society requires life-long learning and flexible learning environment that enables fast, just-in-time and relevant learning, aiding the development of communities of knowledge, linking learners and practitioners with experts. Based upon semantic wiki, a combination of wiki and Semantic Web technology, this paper designs and develops…

  11. Implementation of an ICT-Based Learning Environment in a Nutrition Health Project

    Science.gov (United States)

    Raiha, Teija; Tossavainen, Kerttu; Enkenberg, Jorma; Turunen, Hannele

    2012-01-01

    Purpose: The purpose of this study was to investigate the views of school staff on a nutrition health project implemented via an ICT-based learning environment in a secondary school (7th to 9th grades). Design/methodology/approach: The study was a part of the wider European Network for Health Promoting Schools programme (ENHPS; since 2008, Schools…

  12. Mobile Learning for Higher Education in Problem-Based Learning Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn

    2011-01-01

    This paper describes the PhD project on Mobile Learning for Higher Education in Problem-Based Learning Environment which aims to understand how students gain benefit from using mobile devices in the aspect of project work collaboration. It demonstrates research questions, theoretical perspective...

  13. The Development of a Web-Based Virtual Environment for Teaching Qualitative Analysis of Structures

    Science.gov (United States)

    O'Dwyer, D. W.; Logan-Phelan, T. M.; O'Neill, E. A.

    2007-01-01

    The current paper describes the design and development of a qualitative analysis course and an interactive web-based teaching and assessment tool called VSE (virtual structural environment). The widespread reliance on structural analysis programs requires engineers to be able to verify computer output by carrying out qualitative analyses.…

  14. Understanding the Effects of Databases as Cognitive Tools in a Problem-Based Multimedia Learning Environment

    Science.gov (United States)

    Li, Rui; Liu, Min

    2007-01-01

    The purpose of this study is to examine the potential of using computer databases as cognitive tools to share learners' cognitive load and facilitate learning in a multimedia problem-based learning (PBL) environment designed for sixth graders. Two research questions were: (a) can the computer database tool share sixth-graders' cognitive load? and…

  15. Family-based Gene-by-Environment Interaction Studies: Revelations and Remedies

    OpenAIRE

    Shi, Min; Umbach, David M; Weinberg, Clarice R

    2011-01-01

    Bias can arise in case-control studies of genotype effects if the underlying population is structured (genetically stratified or admixed). Nuclear-family-based studies enjoy robustness against such bias, provided that inference conditions properly on the parents. Investigators have extended family-based methods to study gene-by-environment interactions, regarding such extensions as retaining robustness. We demonstrate via simulations that, if population structure involves the exposure, nuclea...

  16. Knowledge based restructuring in transition economies: The role of business environment, competition and ICT

    OpenAIRE

    Radulovic, Branko

    2004-01-01

    The knowledge based restructuring is taking into account the fact that after the inclusion of new entrants, ICT based changes are not solely related to the concept of the strategic restructuring of already existing companies. Using the BEEPS 2 data, we find that new firms and exporters are driving the innovation process in the transition economies and that both the availability of ICT and the existence of competitive pressure raise innovation. In addition, favourable business environment is a...

  17. Innovative teaching: Using multimedia in a problem-based learning environment

    OpenAIRE

    Mai Neo; Ken T. K. Neo

    2001-01-01

    Presently, traditional educational approaches have resulted in a mismatch between what is taught to the students and what the industry needs. As such, many institutions are moving towards problem-based learning as a solution to producing graduates who are creative, can think critically and analytically, and are able to solve problems. In this paper, we focus on using multimedia technology as an innovative teaching and learning strategy in a problem-based learning environment by giving the stu...

  18. NOSTOS: A Paper–Based Ubiquitous Computing Healthcare Environment to Support Data Capture and Collaboration

    OpenAIRE

    Bång, Magnus; Larsson, Anders; Eriksson, Henrik

    2003-01-01

    In this paper, we present a new approach to clinical workplace computerization that departs from the window–based user interface paradigm. NOSTOS is an experimental computer–augmented work environment designed to support data capture and teamwork in an emergency room. NOSTOS combines multiple technologies, such as digital pens, walk–up displays, headsets, a smart desk, and sensors to enhance an existing paper–based practice with computer power. The physical interfaces allow clinicians to reta...

  19. Gearsketch: An Adaptive Drawing-Based Learning Environment for the Gears Domain

    Science.gov (United States)

    Leenaars, Frank A.; Joolingen, Wouter R.; Gijlers, Hannie; Bollen, Lars

    2014-01-01

    GearSketch is a learning environment for the gears domain, aimed at students in the final years of primary school. It is designed for use with a touchscreen device and is based on ideas from drawing-based learning and research on cognitive tutors. At the heart of GearSketch is a domain model that is used to transform learners' strokes into…

  20. A Novel Vision-based Location Authentication Approach in a Ubiquitous Camera Environment

    OpenAIRE

    Hsien-Chou Liao; Po-Ching Lee

    2010-01-01

    Location-based services (LBSs) have been emerging in recent years. Mobile devices with built-in GPS receiver (Global Positioning System), called GPS-enabled mobile devices, will also become an important trend in the near future. Location information and authentication of mobile clients are critical for accessing desired LBSs. In this study, a novel vision-based approach, called VLocAuth, is proposed to incorporate a ubiquitous camera (UbiCam) environment for location authentication. The opera...