WorldWideScience

Sample records for based desktop environment

  1. Systems Engineering Model and Training Application for Desktop Environment

    Science.gov (United States)

    May, Jeffrey T.

    2010-01-01

    Provide a graphical user interface based simulator for desktop training, operations and procedure development and system reference. This simulator allows for engineers to train and further understand the dynamics of their system from their local desktops. It allows the users to train and evaluate their system at a pace and skill level based on the user's competency and from a perspective based on the user's need. The simulator will not require any special resources to execute and should generally be available for use. The interface is based on a concept of presenting the model of the system in ways that best suits the user's application or training needs. The three levels of views are Component View, the System View (overall system), and the Console View (monitor). These views are portals into a single model, so changing the model from one view or from a model manager Graphical User Interface will be reflected on all other views.

  2. Desktop multimedia environments to support collaborative distance learning

    NARCIS (Netherlands)

    Collis, Betty; Smith, Carmel

    1997-01-01

    Desktop multimedia conferencing, when two or more persons can communicate among themselves via personal computers with the opportunity to see and hear one another as well as communicate via text messages while working with commonly available stored resources, appears to have important applications t

  3. Applications and a three-dimensional desktop environment for an immersive virtual reality system

    International Nuclear Information System (INIS)

    We developed an application launcher called Multiverse for scientific visualizations in a CAVE-type virtual reality (VR) system. Multiverse can be regarded as a type of three-dimensional (3D) desktop environment. In Multiverse, a user in a CAVE room can browse multiple visualization applications with 3D icons and explore movies that float in the air. Touching one of the movies causes ''teleportation'' into the application's VR space. After analyzing the simulation data using the application, the user can jump back into Multiverse's VR desktop environment in the CAVE

  4. Applications and a Three-dimensional Desktop Environment for an Immersive Virtual Reality System

    CERN Document Server

    Kageyama, Akira

    2013-01-01

    We developed an application launcher called Multiverse for scientific visualizations in a CAVE-type virtual reality (VR) system. Multiverse can be regarded as a type of three-dimensional (3D) desktop environment. In Multiverse, a user in a CAVE room can browse multiple visualization applications with 3D icons and explore movies that float in the air. Touching one of the movies causes "teleportation" into the application's VR space. After analyzing the simulation data using the application, the user can jump back into Multiverse's VR desktop environment in the CAVE.

  5. Implement Method of Desktop Environment Supporting Multitask Based on Embedded System%一种支持多任务桌面环境的嵌入式系统解决方案

    Institute of Scientific and Technical Information of China (English)

    杨志义; 回永利; 李士宁; 李志刚

    2011-01-01

    无论是在个人消费电子,还是在车载娱乐系统中,对支持多任务的嵌入式桌面环境的需求越来越迫切.友好的多任务支持为用户提供易用、方便的操作体验.一个健壮的嵌入式生态系统不仅要为用户的日常应用提供基本的桌面功能和应用,还要为开发者提供为该系统编写应用所需的工具和文档.通过守护线程和知名管道机制实现支持多任务的嵌入式桌面系统,并介绍了交互平台开发包的搭建.%No matter personal consumer electronic products,or automobiles entertainment systems, they all cry for the desktop environment supporting multitask. User-friendly multitask support brings easy and convenient experience. A strong embedded ecosystem should provide basic desktop functions and applications for daily needs as well as tools and documentation for developers to write stand-alone applications for the system. With Daemon thread and well-known Pipe mechanism,a desktop environment supporting multitasks was implemented,and the paper introduced a method to develop the SDK for programmers.

  6. The use of the webcam for teaching a foreign language in a desktop videoconferencing environment

    OpenAIRE

    Develotte, Christine; Guichon, Nicolas; Vincent, Caroline

    2010-01-01

    International audience This paper explores how language teachers learn to teach with a synchronous multimodal setup (Skype), and it focuses on their use of the webcam during the pedagogical interaction. First, we analyze the ways that French graduate students learning to teach online use the multimodal resources available in a desktop videoconferencing (DVC) environment to monitor pedagogical interactions with intermediate level learners of French in a North-American university. Then, we e...

  7. No effect of ambient odor on the affective appraisal of a desktop virtual environment with signs of disorder.

    Directory of Open Access Journals (Sweden)

    Alexander Toet

    Full Text Available BACKGROUND: Desktop virtual environments (VEs are increasingly deployed to study the effects of environmental qualities and interventions on human behavior and safety related concerns in built environments. For these applications it is essential that users appraise the affective qualities of the VE similar to those of its real world counterpart. Previous studies have shown that factors like simulated lighting, sound and dynamic elements all contribute to the affective appraisal of a desktop VE. Since ambient odor is known to affect the affective appraisal of real environments, and has been shown to increase the sense of presence in immersive VEs, it may also be an effective tool to tune the affective appraisal of desktop VEs. This study investigated if exposure to ambient odor can modulate the affective appraisal of a desktop VE with signs of public disorder. METHOD: Participants explored a desktop VE representing a suburban neighborhood with signs of public disorder (neglect, vandalism and crime, while being exposed to either room air or subliminal levels of unpleasant (tar or pleasant (cut grass ambient odor. Whenever they encountered signs of disorder they reported their safety related concerns and associated affective feelings. RESULTS: Signs of crime in the desktop VE were associated with negative affective feelings and concerns for personal safety and personal property. However, there was no significant difference between reported safety related concerns and affective connotations in the control (no-odor and in each of the two ambient odor conditions. CONCLUSION: Ambient odor did not affect safety related concerns and affective connotations associated with signs of disorder in the desktop VE. Thus, semantic congruency between ambient odor and a desktop VE may not be sufficient to influence its affective appraisal, and a more realistic simulation in which simulated objects appear to emit scents may be required to achieve this goal.

  8. FEASIBILITY OF DESKTOP VIRTUALIZATION PER SOFTWARE SERVICES AND LOCAL HARDWARE BASED ON THE NETWORK THROUGHPUT

    Directory of Open Access Journals (Sweden)

    Vitor Chaves De Oliveira

    2013-01-01

    Full Text Available In recent years, virtualization computing has become a worldwide reality present in datacenters servers of most organizations. The motivations for the use of this solution are focused primarily on cost reduction and increases in availability, integrity and security of data. Based on these benefits, recently it was started the use of this technology for personal computers as well. That is, for desktops, giving birth to the so-called desktop virtualization. Given the technical advantages of the approach, its growth has been so significant that, before 2014, it is expected to be present in over 90% of organizations. However, this new method is completely based on a physical client-server architecture, which increases the importance of the communication network that makes this technique possible. Therefore, analyzing the network in order to investigate the effects according to the environment implemented becomes crucial. In this study it’s varied the local’s client hardware and the application, i.e., the service used. The purpose was to detail their effects on computer networks in a Quality of Service (QoS parameter, throughput. Secondarily are outlined perceptions regarding the Quality of Experience (QoE? This culminated in an assessment that traces the feasibility for applying this technology.

  9. Efficiency Sustainability Resource Visual Simulator for Clustered Desktop Virtualization Based on Cloud Infrastructure

    Directory of Open Access Journals (Sweden)

    Jong Hyuk Park

    2014-11-01

    Full Text Available Following IT innovations, manual operations have been automated, improving the overall quality of life. This has been possible because an organic topology has been formed among many diverse smart devices grafted onto real life. To provide services to these smart devices, enterprises or users use the cloud. Cloud services are divided into infrastructure as a service (IaaS, platform as a service (PaaS and software as a service (SaaS. SaaS is operated on PaaS, and PaaS is operated on IaaS. Since IaaS is the foundation of all services, algorithms for the efficient operation of virtualized resources are required. Among these algorithms, desktop resource virtualization is used for high resource availability when existing desktop PCs are unavailable. For this high resource availability, clustering for hierarchical structures is important. In addition, since many clustering algorithms show different percentages of the main resources depending on the desktop PC distribution rates and environments, selecting appropriate algorithms is very important. If diverse attempts are made to find algorithms suitable for the operating environments’ desktop resource virtualization, huge costs are incurred for the related power, time and labor. Therefore, in the present paper, a desktop resource virtualization clustering simulator (DRV-CS, a clustering simulator for selecting clusters of desktop virtualization clusters to be maintained sustainably, is proposed. The DRV-CS provides simulations, so that clustering algorithms can be selected and elements can be properly applied in different desktop PC environments through the DRV-CS.

  10. No effect of ambient odor on the affective appraisal of a desktop virtual environment with signs of disorder

    NARCIS (Netherlands)

    Toet, A.; Schaik, M.G. van; Theunissen, N.C.M.

    2013-01-01

    Background : Desktop virtual environments (VEs) are increasingly deployed to study the effects of environmental qualities and interventions on human behavior and safety related concerns in built environments. For these applications it is essential that users appraise the affective qualities of the V

  11. Economic analysis of cloud-based desktop virtualization implementation at a hospital

    Directory of Open Access Journals (Sweden)

    Yoo Sooyoung

    2012-10-01

    Full Text Available Abstract Background Cloud-based desktop virtualization infrastructure (VDI is known as providing simplified management of application and desktop, efficient management of physical resources, and rapid service deployment, as well as connection to the computer environment at anytime, anywhere with anydevice. However, the economic validity of investing in the adoption of the system at a hospital has not been established. Methods This study computed the actual investment cost of the hospital-wide VDI implementation at the 910-bed Seoul National University Bundang Hospital in Korea and the resulting effects (i.e., reductions in PC errors and difficulties, application and operating system update time, and account management time. Return on investment (ROI, net present value (NPV, and internal rate of return (IRR indexes used for corporate investment decision-making were used for the economic analysis of VDI implementation. Results The results of five-year cost-benefit analysis given for 400 Virtual Machines (VMs; i.e., 1,100 users in the case of SNUBH showed that the break-even point was reached in the fourth year of the investment. At that point, the ROI was 122.6%, the NPV was approximately US$192,000, and the IRR showed an investment validity of 10.8%. From our sensitivity analysis to changing the number of VMs (in terms of number of users, the greater the number of adopted VMs was the more investable the system was. Conclusions This study confirms that the emerging VDI can have an economic impact on hospital information system (HIS operation and utilization in a tertiary hospital setting.

  12. VMware Horizon 6 desktop virtualization solutions

    CERN Document Server

    Cartwright, Ryan; Langone, Jason; Leibovici, Andre

    2014-01-01

    If you are a desktop architect, solution provider, end-user consultant, virtualization engineer, or anyone who wants to learn how to plan and design the implementation of a virtual desktop solution based on Horizon 6, then this book is for you. An understanding of VMware vSphere fundamentals coupled with experience in the installation or administration of a VMware environment would be a plus during reading.

  13. The Use of the Webcam for Teaching a Foreign Language in a Desktop Videoconferencing Environment

    Science.gov (United States)

    Develotte, Christine; Guichon, Nicolas; Vincent, Caroline

    2010-01-01

    This paper explores how language teachers learn to teach with a synchronous multimodal setup ("Skype"), and it focuses on their use of the webcam during the pedagogical interaction. First, we analyze the ways that French graduate students learning to teach online use the multimodal resources available in a desktop videoconferencing (DVC)…

  14. An Android-based Remote Desktop for IOS Platforms

    Directory of Open Access Journals (Sweden)

    Siew-Chin Chong

    2013-09-01

    Full Text Available Thanks to globalization, mobile devices have become an inseparable entity of our daily life. We often expect our smart devices (mobile phone, tablet, portable media player to possess the functionalities of a personal computer. As the technology is getting cheaper, owning multiple mobile devices, each for a specific purpose, is becoming the current trend. For instance, an Android smartphone to fulfill a user’s communication needs on-the-go, an iPad could serve the user’s reading hobby, and lastly, a laptop for productivity activities. As such, to switch among different devices could be the emerging problem of the current generation. With our proposed Android based remote control app, a user does not only able to control his Windows based office laptop, but he could access to his IOS based devices too. Besides click event and text input, this application also supports panning and zooming gesture inputs.

  15. Agent-based modeling and simulation Part 3 : desktop ABMS.

    Energy Technology Data Exchange (ETDEWEB)

    Macal, C. M.; North, M. J.; Decision and Information Sciences

    2007-01-01

    Agent-based modeling and simulation (ABMS) is a new approach to modeling systems comprised of autonomous, interacting agents. ABMS promises to have far-reaching effects on the way that businesses use computers to support decision-making and researchers use electronic laboratories to support their research. Some have gone so far as to contend that ABMS 'is a third way of doing science,' in addition to traditional deductive and inductive reasoning (Axelrod 1997b). Computational advances have made possible a growing number of agent-based models across a variety of application domains. Applications range from modeling agent behavior in the stock market, supply chains, and consumer markets, to predicting the spread of epidemics, the threat of bio-warfare, and the factors responsible for the fall of ancient civilizations. This tutorial describes the theoretical and practical foundations of ABMS, identifies toolkits and methods for developing agent models, and illustrates the development of a simple agent-based model of shopper behavior using spreadsheets.

  16. [Teaching Desktop] Video Conferencing in a Collaborative and Problem Based Setting

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Mouritzen, Per

    2013-01-01

    This paper presents experiences from teaching video conferencing for learning and collaboration, and discusses the challenges and potentials of applying a collaborative and problem‐based learning (PBL) pedagogy. The research is an action research study, and we as researchers, educational planners...... shows that the students experiment with various pedagogical situations, and that during the process of design, teaching, and reflection they acquire experiences at both a concrete specific and a general abstract level. The desktop video conference system creates challenges, with technical issues......, teachers and assistant teachers wanted to find ways in the design for learning that enables the learners to acquire knowledge about the theories, models and concepts of the subject, as well as hands‐on competencies in a learning‐by‐doing manner. In particular we address the area of desktop video...

  17. Network Computer Technology. Phase I: Viability and Promise within NASA's Desktop Computing Environment

    Science.gov (United States)

    Paluzzi, Peter; Miller, Rosalind; Kurihara, West; Eskey, Megan

    1998-01-01

    Over the past several months, major industry vendors have made a business case for the network computer as a win-win solution toward lowering total cost of ownership. This report provides results from Phase I of the Ames Research Center network computer evaluation project. It identifies factors to be considered for determining cost of ownership; further, it examines where, when, and how network computer technology might fit in NASA's desktop computing architecture.

  18. Semantic Desktop

    Science.gov (United States)

    Sauermann, Leo; Kiesel, Malte; Schumacher, Kinga; Bernardi, Ansgar

    In diesem Beitrag wird gezeigt, wie der Arbeitsplatz der Zukunft aussehen könnte und wo das Semantic Web neue Möglichkeiten eröffnet. Dazu werden Ansätze aus dem Bereich Semantic Web, Knowledge Representation, Desktop-Anwendungen und Visualisierung vorgestellt, die es uns ermöglichen, die bestehenden Daten eines Benutzers neu zu interpretieren und zu verwenden. Dabei bringt die Kombination von Semantic Web und Desktop Computern besondere Vorteile - ein Paradigma, das unter dem Titel Semantic Desktop bekannt ist. Die beschriebenen Möglichkeiten der Applikationsintegration sind aber nicht auf den Desktop beschränkt, sondern können genauso in Web-Anwendungen Verwendung finden.

  19. Desk Congest Desktop Congesting Software for Desktop Clutter Congestion

    Directory of Open Access Journals (Sweden)

    Solomon A. Adepoju

    2015-06-01

    Full Text Available Abstract The computer desktop environment is a working environment which can be likened unto a users desk in homes and offices. Often times the computer desktop get cluttered with files either as shortcuts used for quick links files stored temporarily to be accessed later or just being dumped there for no vivid reasons. However previous researches have shown that cluttered desktop affects users productivity and getting these files organized is a laborious task for most users. To be able to conveniently alleviate the effect clutters have on users performances and productivity there is need for third party software that will help get the desktop environment organized in a logical and efficient manner. It is to this end that desktop decongesting software is being designed and implemented to help curb clutter problems which existing tools have only partially addressed. The system is designed using Visual Basic .Net and it proves to be effective in tackling desktop congestion problem.

  20. Modular Rapid E-Learning Framework (MORELFT) in Desktop Virtualization Environment: An Effective Hybrid Implementation in Nurse Education

    OpenAIRE

    Alaattin PARLAKKILIC

    2015-01-01

    Generally it is not easy for an instructor to prepare and deliver electronic courses via e-learning. Therefore it is necessary to work and develop an easy system. In this context module technology was used to for provide modularity in conducting educational development of e-learning course. Then, rapid e-learning was used for more quick and easy course development. In order to implement modular rapid e-learning, a desktop virtual environment was set up. Modular rapid e-learning was used by t...

  1. Design of cloud desktop virtualization Experiment based on KVM%基于KVM的云桌面虚拟化实验设计

    Institute of Scientific and Technical Information of China (English)

    温荷; 万里

    2016-01-01

    基于KVM的云桌面虚拟化技术包括 KVM的架构分析、qemu-kvm 和 libvirt工具的功能模型。给出了基于KVM技术的云桌面虚拟化实验的环境、实现过程和具体方案,从云服务器部署、虚拟化软件使用、云桌面融合等方面提出了后续研究的实验内容及考核点,构成云桌面虚拟化实验的完整体系。%On the basis of the research of cloud desktop and virtualization,KVM virtualization technology is introduced,including KVM's framework analysis,qemu-kvm and libvirt tools.A detailed plan of the cloud desktop virtualization experiment based on KVM technology is given,including the purpose,environment,and process of the experiment.Finally,this article puts forward the experimental content and assessment points from the cloud server deployment,the use of virtualization software,cloud desktop integration and other aspects,which form a complete system of cloud desktop virtualization experiments.

  2. CLOUD-BASED VS DESKTOP-BASED PROPERTY MANAGEMENT SYSTEMS IN HOTEL

    Directory of Open Access Journals (Sweden)

    Mustafa\tGULMEZ

    2015-06-01

    Full Text Available Even though keeping up with the modern developments in IT sector is crucial for the success and competitiveness of a hotel, it is usually very hard for new technologies to be accepted and implemented. This is the case with the cloud technology for which the opinions between hoteliers are divided on those who think that it is just another fashion trend, unnecessary to be taken into consideration and those that believe that it helps in performing daily operations more easily, leaving space for more interaction with guests both in virtual and real world. Usage of cloud technology in hotels is still in its beginning phase and hoteliers still have to learn more about its advantages and adequate usage for the benefit of overall hotel operating. On the example of hotel property management system (PMS and comparison between features of its older desktop-version and new web-based programs, this research aims at finding out at which stage and how effective is usage of cloud technology in hotels. For this, qualitative research with semi-structured interviews with hotel mangers that use one of these programs was conducted. Reasons for usage and advantages of each version are discussed.

  3. Cloud desktop virtualization environment Jiangjin power supply company based on electric power engineering management technology research%江津供电公司云桌面虚拟化环境下基于电力工程管理技术探索分析

    Institute of Scientific and Technical Information of China (English)

    郑小发; 杨丽; 龙平平

    2013-01-01

      随着江津供电公司云桌面虚拟化环境下电力网络信息工程工作中的特性是由多个单位工程、工种、平面穿插施工频繁呈现形成影响进度方案完成的要素。为确保平安高效地完成输电电网建设任务,必需认清云桌面虚拟化环境中的电网施工现场的平安管理现状及缺陷,并采取有效的措施进行工程管理。%  With the characteristics of Jiangjin power network information engineering cloud desktop virtualization environment work is composed of a plurality of unit project,types,plane alternate construction frequently present form factors affect the progress plan.To ensure the safe and efficient completion of the transmission grid construction task,essential safety management status and defect recognize the power grid construction site cloud desktop virtualization in the environment,and take effective measures for project management.

  4. Effects of Desktop Virtual Reality Environment Training on State Anxiety and Vocational Identity Scores among Persons with Disabilities during Job Placement

    Science.gov (United States)

    Washington, Andre Lamont

    2013-01-01

    This study examined how desktop virtual reality environment training (DVRET) affected state anxiety and vocational identity of vocational rehabilitation services consumers during job placement/job readiness activities. It utilized a quantitative research model with a quasi-experimental pretest-posttest design plus some qualitative descriptive…

  5. NASA Virtual Glovebox: An Immersive Virtual Desktop Environment for Training Astronauts in Life Science Experiments

    Science.gov (United States)

    Twombly, I. Alexander; Smith, Jeffrey; Bruyns, Cynthia; Montgomery, Kevin; Boyle, Richard

    2003-01-01

    The International Space Station will soon provide an unparalleled research facility for studying the near- and longer-term effects of microgravity on living systems. Using the Space Station Glovebox Facility - a compact, fully contained reach-in environment - astronauts will conduct technically challenging life sciences experiments. Virtual environment technologies are being developed at NASA Ames Research Center to help realize the scientific potential of this unique resource by facilitating the experimental hardware and protocol designs and by assisting the astronauts in training. The Virtual GloveboX (VGX) integrates high-fidelity graphics, force-feedback devices and real- time computer simulation engines to achieve an immersive training environment. Here, we describe the prototype VGX system, the distributed processing architecture used in the simulation environment, and modifications to the visualization pipeline required to accommodate the display configuration.

  6. Active and passive spatial learning from a desk-top virtual environment in male and female participants: a comparison with guessing controls

    OpenAIRE

    Sandamas, George; Foreman, Nigel

    2003-01-01

    Undergraduate students were asked to explore a single room virtual environment (VE) containing 6 objects at floor level, depicted on a desk-top monitor. Exploration was either active (using keyboard keys to control displacements) or passive (observing an active participant), with male-male or female-female active-passive pairings. Following exploration, all participants were asked to independently complete a map task, requiring them to indicate the positions of 5 of...

  7. Automatic Alignment of Tiled Displays for a Desktop Environment%桌面环境下拼贴显示的自动对准

    Institute of Scientific and Technical Information of China (English)

    Grant Wallace; Han Chen; Kai Li

    2004-01-01

    通过拼贴一组投影仪来构建高分辨率显示系统已成为现在一个较实际的办法.但是,这样的高分辨率显示系统用途有限,因为它们需要在定制的并行机或个人计算机集群上运行一些专门开发的并行形象化程序才能实现.针对个人计算机桌面环境下的任意拼贴显示给出了一种自动对准机制,使得桌面用户可以在其上运行普通的桌面应用软件.该系统包括3个步骤:检测投影仪对齐失准,计算出纠正所需之变换,对桌面环境进行实时的变形.这样就允许用户在运行任何2D,3D或视频程序时无须作任何修改,也无须使用专门的硬件支持.实验结果表明,系统能够获得亚像素级的精度,并且能在系统性能衰减最小的情况下达到实时变形.%Tiling an array of projectors has become a practical way to construct a high resolution display system.Unfortunately, such high-resolution display systems have limited use because they require specially developed parallel visualization programs that run on a custom-designed parallel machine or a PC cluster. This paper presents an automatic alignment mechanism for arbitrarily tiled displays running a desktop environment so that users can run ordinary applications developed for desktop PCs. The system consists of three primary procedures: detecting projector misalignment, calculating corrective transformations, and real-time warping for the desktop environment. This allows users to run any 2D, 3D or video applications without modifications or special hardware support. Our experiments indicate that the system is able to achieve sub-pixel accuracy and achieve real-time warping with minimum system performance degradation.

  8. ACID Astronomical and Physics Cloud Interactive Desktop: A Prototype of VUI for CTA Science Gateway

    Science.gov (United States)

    Massimino, P.; Costa, A.; Becciani, U.; Vuerli, C.; Bandieramonte, M.; Petta, C.; Riggi, S.; Sciacca, E.; Vitello, F.; Pistagna, C.

    2014-05-01

    The Astronomical & Physics Cloud Interactive Desktop, developed for the prototype of CTA Science Gateway in Catania, Italy, allows to use many software packages without any installation on the local desktop. The users will be able to exploit, if applicable, the native Graphical User Interface (GUI) of the programs that are available in the ACID environment. For using interactively the remote programs, ACID exploits an "ad hoc" VNC-based User Interface (VUI).

  9. A Guide to Desktop Videoconferencing.

    Science.gov (United States)

    Maring, Gerald H.; Levy, Erik W.

    This document presents a step-by-step guide to using three desktop videoconferencing applications: CU-SeeMe, iVisit, and NetMeeting. First, hardware and software recommendations for PC-based and Macintosh systems are provided. Illustrations of sample screens accompany the text for each application. The following additional considerations for…

  10. 基于桌面虚拟化技术的新型IT办公环境%New Style IT Workplace Based on Desktop Virtualization

    Institute of Scientific and Technical Information of China (English)

    尹勤

    2012-01-01

    基于桌面虚拟化技术在企业内部IT桌面工作环境应用的研究,从虚拟化技术的发展、分类和特点出发,分析了硬件虚拟化、桌面虚拟化和应用虚拟化等技术的优缺点.还分析了目前企业内部桌面系统管理和维护所存在的问题及挑战、桌面虚拟化技术对于传统企业IT桌面应用系统的改进以及企业内部IT管理和成本控制等方面带来的优势.%This paper is based on the research of solution to IT desktop applications in a company. It begins with the history and development of virtualization, and then analyzes advantage and disadvantage of hardware virtualization, desktop virtualization and application visualization. At the end it analyzes the challenges of traditional desktop system in the company and benefits of implementing desktop virtualization.

  11. Desktop grid computing

    CERN Document Server

    Cerin, Christophe

    2012-01-01

    Desktop Grid Computing presents common techniques used in numerous models, algorithms, and tools developed during the last decade to implement desktop grid computing. These techniques enable the solution of many important sub-problems for middleware design, including scheduling, data management, security, load balancing, result certification, and fault tolerance. The book's first part covers the initial ideas and basic concepts of desktop grid computing. The second part explores challenging current and future problems. Each chapter presents the sub-problems, discusses theoretical and practical

  12. Linux Desktop Pocket Guide

    CERN Document Server

    Brickner, David

    2005-01-01

    While Mac OS X garners all the praise from pundits, and Windows XP attracts all the viruses, Linux is quietly being installed on millions of desktops every year. For programmers and system administrators, business users, and educators, desktop Linux is a breath of fresh air and a needed alternative to other operating systems. The Linux Desktop Pocket Guide is your introduction to using Linux on five of the most popular distributions: Fedora, Gentoo, Mandriva, SUSE, and Ubuntu. Despite what you may have heard, using Linux is not all that hard. Firefox and Konqueror can handle all your web bro

  13. Using a multi-user desktop-based virtual reality system to recreate the São Miguel das Missões ruins.

    Science.gov (United States)

    dos Santos, Selan R; Fraga, Letícia S

    2002-10-01

    This paper presents a project initiated back in 1999, in which Virtual Reality is applied in order to create a virtual community over the Internet. The desktop-based multi-user virtual reality system recreates a three-dimensional environment based on photogrammetric maps from the São Miguel das Missões church ruins. The ruins correspond to one of the Jesuit Mission (settlement) which was active in the south of Brazil in the 17th and 18th centuries. It has a great importance to the local region in terms of cultural, historic, and tourist aspects. It has also been inscribed in the UNESCO's world heritage list since 1983. This electronic mock-up allows several interactive operations such as community chats, electronic message exchanging, message boards, walking-through, discussion groups, and embedding of other media such as movies, sound, and html pages. The only requirement necessary to access the community is a web browser powered with any Virtual Reality Modeling Language (VRML) plug-in freely available over the Internet. It is expected that such a solution improves the conservation and dissemination of the Brazilian historic patrimony, congregating history, art, and tourist information in one place on the Internet. PMID:12448784

  14. Desktop Manufacturing Technologies.

    Science.gov (United States)

    Snyder, Mark

    1991-01-01

    Desktop manufacturing is the use of data from a computer-assisted design system to construct actual models of an object. Emerging processes are stereolithography, laser sintering, ballistic particle manufacturing, laminated object manufacturing, and photochemical machining. (SK)

  15. Application of desktop computers in nuclear engineering education

    International Nuclear Information System (INIS)

    Utilization of desktop computers in the academic environment is based on the same objectives as in the industrial environment - increased quality and efficiency. Desktop computers can be extremely useful teaching tools in two general areas: classroom demonstrations and homework assignments. Although differences in emphasis exist, tutorial programs share many characteristics with interactive software developed for the industrial environment. In the Reactor Design and Fuel Management course at the University of Maryland, several interactive tutorial programs provided by Energy analysis Software Service have been utilized. These programs have been designed to be sufficiently structured to permit an orderly, disciplined solution to the problem being solved, and yet be flexible enough to accommodate most problem solution options

  16. RESEARCH ON KVM-BASED VIRTUAL DESKTOP INFRASTRUCTURE%基于KVM的桌面虚拟化架构的应用研究

    Institute of Scientific and Technical Information of China (English)

    王涛

    2016-01-01

    Based on server virtualization technology,this thesis proposes a virtual desktop infrastructure on KVM server virtualization technology. the thesis discusses in detail the desktop virtualization architecture system design and implementation process,and focuses on the KVM technology depends on principle of hardware virtualization technology. This architecture can be used as a desktop management solutions,and can be popularized and applied in the enterprise.%本文在服务器虚拟化技术的基础上,提出了一种基于KVM服务器虚拟化技术的桌面虚拟化架构,论文详细探讨了该桌面虚拟化架构系统的设计与实现过程,并重点研究了KVM所依赖的硬件辅助虚拟化技术的实现原理。该架构可作为桌面管理解决方案,在企业中推广应用。

  17. GREEN SUPERCOMPUTING IN A DESKTOP BOX

    Energy Technology Data Exchange (ETDEWEB)

    HSU, CHUNG-HSING [Los Alamos National Laboratory; FENG, WU-CHUN [NON LANL; CHING, AVERY [NON LANL

    2007-01-17

    The computer workstation, introduced by Sun Microsystems in 1982, was the tool of choice for scientists and engineers as an interactive computing environment for the development of scientific codes. However, by the mid-1990s, the performance of workstations began to lag behind high-end commodity PCs. This, coupled with the disappearance of BSD-based operating systems in workstations and the emergence of Linux as an open-source operating system for PCs, arguably led to the demise of the workstation as we knew it. Around the same time, computational scientists started to leverage PCs running Linux to create a commodity-based (Beowulf) cluster that provided dedicated computer cycles, i.e., supercomputing for the rest of us, as a cost-effective alternative to large supercomputers, i.e., supercomputing for the few. However, as the cluster movement has matured, with respect to cluster hardware and open-source software, these clusters have become much more like their large-scale supercomputing brethren - a shared (and power-hungry) datacenter resource that must reside in a machine-cooled room in order to operate properly. Consequently, the above observations, when coupled with the ever-increasing performance gap between the PC and cluster supercomputer, provide the motivation for a 'green' desktop supercomputer - a turnkey solution that provides an interactive and parallel computing environment with the approximate form factor of a Sun SPARCstation 1 'pizza box' workstation. In this paper, they present the hardware and software architecture of such a solution as well as its prowess as a developmental platform for parallel codes. In short, imagine a 12-node personal desktop supercomputer that achieves 14 Gflops on Linpack but sips only 185 watts of power at load, resulting in a performance-power ratio that is over 300% better than their reference SMP platform.

  18. Wireless Laser Desktop 6000

    Institute of Scientific and Technical Information of China (English)

    2006-01-01

    另一款无线套装Wireless Laser Desktop 6000采用了此前发布的Wireless Laser Mouse 6000鼠标,新的键盘也具有放大镜、“Gadgets”、”Live Call”等按键。今年9月上市,售价9995美元。

  19. Writing Essays on a Laptop or a Desktop Computer: Does It Matter?

    Science.gov (United States)

    Ling, Guangming; Bridgeman, Brent

    2013-01-01

    To explore the potential effect of computer type on the Test of English as a Foreign Language-Internet-Based Test (TOEFL iBT) Writing Test, a sample of 444 international students was used. The students were randomly assigned to either a laptop or a desktop computer to write two TOEFL iBT practice essays in a simulated testing environment, followed…

  20. Speed Improvement of Desktop 3D Printer Based on FDM%基于FDM的桌面型3D打印机速度提升技术

    Institute of Scientific and Technical Information of China (English)

    伍倪燕; 傅贵兴; 廖璘志

    2016-01-01

    由于桌面型3D打印机是一种以数字模型文件为基础的累积制造技术,容易受到打印速度的影响降低打印机工作效率,传统的桌面型3D打印机采用单路固定数据传输和逐层打印的方式,增加了打印时间,导致打印速度慢的问题。提出基于频分多路复用(FDM)的桌面型3D打印机速度提升算法。分析了桌面型3D打印机的工作原理,设计桌面型3D打印机的喷墨控制模型,采用打印效率和打印速度对偶分析方法,融入频分多路复用(FDM)方法实现桌面型3D打印机的多目标集优化控制,并对速度量化指标进行评估,根据不同频率传送各路打印请求消息,实现打印速度提升。仿真实验表明,该技术能有效降低各路打印输入信号的干扰频谱,实现3D打印机的喷墨准确控制,大幅降低打印时间和内存开销,提高打印速度。%Desktop 3 d printer is a kind of based on the digital model file, the accumulation of manufacturing technology of 3 d printers print speed is one of the important parameters reflect the printer work efficiency, the traditional desktop 3 d printer using single-channel fixed data transmission, affect the printing speed. Based on frequency division multiplexing (FDM) desktop 3 d printer faster algorithm. Desktop 3 d printer is analyzed the working principle of the design of a desktop 3 d printer ink jet control model, the printing and printing speed dual efficiency analysis method, integrated into the frequency division multiplexing (FDM) method implementation desktop 3 d printer set of multi-objective optimal control, and to evaluate speed quantitative indicators, according to the different frequency transfer print request message of all stripes, printing speed. Simulation experiments show that the technology can effectively reduce various print spectrum of input signal, realizes the 3 d printer inkjet accurate control, greatly reduce printing time and

  1. Scaling Critical Zone analysis tasks from desktop to the cloud utilizing contemporary distributed computing and data management approaches: A case study for project based learning of Cyberinfrastructure concepts

    Science.gov (United States)

    Swetnam, T. L.; Pelletier, J. D.; Merchant, N.; Callahan, N.; Lyons, E.

    2015-12-01

    Earth science is making rapid advances through effective utilization of large-scale data repositories such as aerial LiDAR and access to NSF-funded cyberinfrastructures (e.g. the OpenTopography.org data portal, iPlant Collaborative, and XSEDE). Scaling analysis tasks that are traditionally developed using desktops, laptops or computing clusters to effectively leverage national and regional scale cyberinfrastructure pose unique challenges and barriers to adoption. To address some of these challenges in Fall 2014 an 'Applied Cyberinfrastructure Concepts' a project-based learning course (ISTA 420/520) at the University of Arizona focused on developing scalable models of 'Effective Energy and Mass Transfer' (EEMT, MJ m-2 yr-1) for use by the NSF Critical Zone Observatories (CZO) project. EEMT is a quantitative measure of the flux of available energy to the critical zone, and its computation involves inputs that have broad applicability (e.g. solar insolation). The course comprised of 25 students with varying level of computational skills and with no prior domain background in the geosciences, collaborated with domain experts to develop the scalable workflow. The original workflow relying on open-source QGIS platform on a laptop was scaled to effectively utilize cloud environments (Openstack), UA Campus HPC systems, iRODS, and other XSEDE and OSG resources. The project utilizes public data, e.g. DEMs produced by OpenTopography.org and climate data from Daymet, which are processed using GDAL, GRASS and SAGA and the Makeflow and Work-queue task management software packages. Students were placed into collaborative groups to develop the separate aspects of the project. They were allowed to change teams, alter workflows, and design and develop novel code. The students were able to identify all necessary dependencies, recompile source onto the target execution platforms, and demonstrate a functional workflow, which was further improved upon by one of the group leaders over

  2. A web-based remote radiation treatment planning system using the remote desktop function of a computer operating system: a preliminary report.

    Science.gov (United States)

    Suzuki, Keishiro; Hirasawa, Yukinori; Yaegashi, Yuji; Miyamoto, Hideki; Shirato, Hiroki

    2009-01-01

    We developed a web-based, remote radiation treatment planning system which allowed staff at an affiliated hospital to obtain support from a fully staffed central institution. Network security was based on a firewall and a virtual private network (VPN). Client computers were installed at a cancer centre, at a university hospital and at a staff home. We remotely operated the treatment planning computer using the Remote Desktop function built in to the Windows operating system. Except for the initial setup of the VPN router, no special knowledge was needed to operate the remote radiation treatment planning system. There was a time lag that seemed to depend on the volume of data traffic on the Internet, but it did not affect smooth operation. The initial cost and running cost of the system were reasonable.

  3. Cloud Desktop Construction Based on Hyper-V Technology%基于Hyper-V技术的云桌面构建

    Institute of Scientific and Technical Information of China (English)

    卞昌军

    2016-01-01

    This paper,based on the analysis of the current situation and problems in the development of laboratory in vocational colle-ges,proposes a method using Hyper-V technology to virtualize server clusters,and constructs laboratory cloud desktop,which is realized in the laboratory by using the method above.%在分析现有高职院校实验室的发展现状与存在问题的基础上,给出一种利用Hyper-V技术对服务器群集进行虚拟化,从而构建实验室云桌面的方法,并已经在实验室中进行详细部署实现。

  4. Empirical Analysis of Server Consolidation and Desktop Virtualization in Cloud Computing

    Directory of Open Access Journals (Sweden)

    Bao Rong Chang

    2013-01-01

    Full Text Available Physical server transited to virtual server infrastructure (VSI and desktop device to virtual desktop infrastructure (VDI have the crucial problems of server consolidation, virtualization performance, virtual machine density, total cost of ownership (TCO, and return on investments (ROI. Besides, how to appropriately choose hypervisor for the desired server/desktop virtualization is really challenging, because a trade-off between virtualization performance and cost is a hard decision to make in the cloud. This paper introduces five hypervisors to establish the virtual environment and then gives a careful assessment based on C/P ratio that is derived from composite index, consolidation ratio, virtual machine density, TCO, and ROI. As a result, even though ESX server obtains the highest ROI and lowest TCO in server virtualization and Hyper-V R2 gains the best performance of virtual machine management; both of them however cost too much. Instead the best choice is Proxmox Virtual Environment (Proxmox VE because it not only saves the initial investment a lot to own a virtual server/desktop infrastructure, but also obtains the lowest C/P ratio.

  5. Implementation Issues of Virtual Desktop Infrastructure and Its Case Study for a Physician's Round at Seoul National University Bundang Hospital

    OpenAIRE

    Yoo, Sooyoung; Kim, Seok; Kim, Taegi; Kim, Jon Soo; Baek, Rong-Min; Suh, Chang Suk; Chung, Chin Youb; Hwang, Hee

    2012-01-01

    Objectives The cloud computing-based virtual desktop infrastructure (VDI) allows access to computing environments with no limitations in terms of time or place such that it can permit the rapid establishment of a mobile hospital environment. The objective of this study was to investigate the empirical issues to be considered when establishing a virtual mobile environment using VDI technology in a hospital setting and to examine the utility of the technology with an Apple iPad during a physici...

  6. THE EMPIRICAL STUDY OF DESKTOP VIRTUAL TEACHING EVALUATION BASED ON TELEPRESENCE%基于临场感的桌面虚拟现实教学评价实证研究

    Institute of Scientific and Technical Information of China (English)

    吴凤义; 程群群

    2014-01-01

    In order to evaluate the desktop virtual situational teaching, this paper, based on the social telepresence theory, adopts the method of the exploratory factor analysis to analyze the structure of the desktop virtual situational telepresence. On this ba-sis, this paper further studies the relativity between the desktop virtual situational telepresence and learning performance. The results show that the desktop virtual situational telepresence possesses the clear structure, including the four common factors, namely, the reality, interaction, and immersion, multi-sensation. There is a good correlation between the desktop virtual situa-tional telepresence and students’ learning satisfaction.%为对桌面虚拟现实情景教学进行评价。基于社会临场感理论,采用探索性因子分析法对桌面虚拟现实情境临场感结构进行分析。在此基础上,进一步研究了虚拟现实情境临场感与学习绩效相关性。研究表明:桌面虚拟现实情境临场感具有清晰结构特征,包括真实感、交互性、沉浸感、多感知性等四个公因子。桌面虚拟现实各临场感与学生学习满意度具有较好相关性。

  7. 双目视觉的台球桌面的三维重构%3D Reconstruction of Desktop of Table Tennis Based on the Binocular Vision

    Institute of Scientific and Technical Information of China (English)

    张旭飞; 王朝立; 袁伟

    2013-01-01

    At present, with the rapid development of the computer technologies which has grown dramatically, and there are more and more sports competition where some high and new technologies are emploited as the electronic referee to assist referee to do the decisions, in order to achieve the spirit of fair play which respected by Olympic. During this process, the camera plays an important role in computer vision. 3D reconstruction is a process based on a single view or multi-view images to obtain the 3D information in the field of computer vision. In this paper, in order to complete a task about three-dimensional reconstruction of desktop of Table tennis, we take 3D reconstruction technologies in computer vision as the mainly research object, including specific details about the theoretical knowledge on the binocular vision and the reconstruction algorithm provided by the computer vision library OpenCV. The 3D reconstruction of billiards desktop have strong practical significance, which laid a good foundation for the electronic referee to work in the billiards competition.%  随着计算机技术的迅猛发展,在越来越多的体育比赛中纷纷出现了电子裁判来辅助裁判进行判罚工作,以实现奥林匹克的公平竞赛精神。而在实现这种数字化裁判的过程中,摄像机在计算机视觉中起着重要的作用,三维重构就是根据单视图或者多视图的图像重建三维信息的过程。主要以计算机视觉中的三维重构技术作为研究对象,具体详述了有关双目视觉的一些理论知识,充分利用计算机视觉库OpenCV提供的重建算法,来完成对台球桌面的三维重构工作。台球桌面的三维重构具有很强的现实意义,为电子裁判进入桌球比赛打下了良好的基础。

  8. 3D Reconstruction of Desktop of Table Tennis Based on the Binocular Vision%双目视觉的台球桌面的三维重构

    Institute of Scientific and Technical Information of China (English)

    张旭飞; 王朝立; 袁伟

    2013-01-01

    At present, with the rapid development of the computer technologies which has grown dramatically, and there are more and more sports competition where some high and new technologies are emploited as the electronic referee to assist referee to do the decisions, in order to achieve the spirit of fair play which respected by Olympic. During this process, the camera plays an important role in computer vision. 3D reconstruction is a process based on a single view or multi-view images to obtain the 3D information in the field of computer vision. In this paper, in order to complete a task about three-dimensional reconstruction of desktop of Table tennis, we take 3D reconstruction technologies in computer vision as the mainly research object, including specific details about the theoretical knowledge on the binocular vision and the reconstruction algorithm provided by the computer vision library OpenCV. The 3D reconstruction of billiards desktop have strong practical significance, which laid a good foundation for the electronic referee to work in the billiards competition.%  随着计算机技术的迅猛发展,在越来越多的体育比赛中纷纷出现了电子裁判来辅助裁判进行判罚工作,以实现奥林匹克的公平竞赛精神。而在实现这种数字化裁判的过程中,摄像机在计算机视觉中起着重要的作用,三维重构就是根据单视图或者多视图的图像重建三维信息的过程。主要以计算机视觉中的三维重构技术作为研究对象,具体详述了有关双目视觉的一些理论知识,充分利用计算机视觉库OpenCV提供的重建算法,来完成对台球桌面的三维重构工作。台球桌面的三维重构具有很强的现实意义,为电子裁判进入桌球比赛打下了良好的基础。

  9. Virtual Desktop Infrastructures (VDIs) Supporting Agile Sea Basing A Study on Improving Embarkable Integration Onboard Amphibious Flagships

    OpenAIRE

    Matthias, Robert D.; Becker, John P.

    2012-01-01

    Given the deliberate planning and effective practice of seabasing in support of the DoDs broadening Range of Military Operations (ROMO), the U.S. Navy (USN) has found itself playing host to a litany of disparate organizations working together in highly dynamic environments. No USN platform is better suited to meet the challenge of organizational integration than our amphibious units. Designed for and well-practiced in the embarkation, deployment, and debarkation of a two-thousand-strong Marin...

  10. The Point Lepreau Desktop Simulator

    International Nuclear Information System (INIS)

    The Point Lepreau Desktop Simulator runs plant process modeling software on a 266 MHz single CPU DEC Alpha computer. This same Alpha also runs the plant control computer software on an SSCI 125 emulator. An adjacent Pentium PC runs the simulator's Instructor Facility software, and communicates with the Alpha through an Ethernet. The Point Lepreau Desktop simulator is constructed to be as similar as possible to the Point Lepreau full scope training simulator. This minimizes total maintenance costs and enhances the benefits of the desktop simulator. Both simulators have the same modeling running on a single CPU in the same schedule of calculations. Both simulators have the same Instructor Facility capable of developing and executing the same lesson plans, doing the same monitoring and control of simulations, inserting all the same malfunctions, performing all the same overrides, capable of making and restoring all the same storepoints. Both simulators run the same plant control computer software - the same assembly language control programs as the power plant uses for reactor control, heat transport control, annunciation, etc. This is a higher degree of similarity between a desktop simulator and a full scope training simulator than previously reported for a computer controlled nuclear plant. The large quantity of control room hardware missing from the desktop simulator is replaced by software. The Instructor Facility panel override software of the training simulator provides the means by which devices (switches, controllers, windows, etc.) on the control room panels can be controlled and monitored in the desktop simulator. The CRT of the Alpha provides a mouse operated DCC keyboard mimic for controlling the plant control computer emulation. Two emulated RAMTEK display channels appear as windows for monitoring anything of interest on plant DCC displays, including one channel for annunciation. (author)

  11. DESIGNING AN M-LEARNING APPLICATION FOR A UBIQUITOUS LEARNING ENVIRONMENT IN THE ANDROID BASED MOBILE DEVICES USING WEB SERVICES

    Directory of Open Access Journals (Sweden)

    SHANMUGAPRIYA M,

    2011-02-01

    Full Text Available Educational Technology is constantly evolving and growing, and this progression will continually offer new and interesting advances in our learning environment. Traditional E-Learning systems developed for laptop and desktop computers were based on stand-alone software application or through websites and lack the ability to provide a comprehensive ubiquitous learning environment. A ubiquitous learning environment based on early days mobile phones lack the processing power of notebooks or desktop computers, low data transfer speeds and capacity. However, the ability to provide a comprehensive ubiquitous learning environment on the 3G (3rd Generation mobile device will offer powerful collaborative and interactive learning opportunities.Thus the main objective of the research work is to develop an nteractive mobile learning application based on Web Services inAndroid base mobile devices to facilitate the ubiquitous learning. This paper deals with the prototype development of an MLearning application for mobile phones running with Android platform using Web services.

  12. A Course in Desktop Publishing.

    Science.gov (United States)

    Somerick, Nancy M.

    1992-01-01

    Describes "Promotional Publications," a required course for public relations majors, which teaches the basics of desktop publishing. Outlines how the course covers the preparation of publications used as communication tools in public relations, advertising, and organizations, with an emphasis upon design, layout, and technology. (MM)

  13. A visualization environment for supercomputing-based applications in computational mechanics

    Energy Technology Data Exchange (ETDEWEB)

    Pavlakos, C.J.; Schoof, L.A.; Mareda, J.F.

    1993-06-01

    In this paper, we characterize a visualization environment that has been designed and prototyped for a large community of scientists and engineers, with an emphasis in superconducting-based computational mechanics. The proposed environment makes use of a visualization server concept to provide effective, interactive visualization to the user`s desktop. Benefits of using the visualization server approach are discussed. Some thoughts regarding desirable features for visualization server hardware architectures are also addressed. A brief discussion of the software environment is included. The paper concludes by summarizing certain observations which we have made regarding the implementation of such visualization environments.

  14. Ultrafine particle emissions from desktop 3D printers

    Science.gov (United States)

    Stephens, Brent; Azimi, Parham; El Orch, Zeineb; Ramos, Tiffanie

    2013-11-01

    The development of low-cost desktop versions of three-dimensional (3D) printers has made these devices widely accessible for rapid prototyping and small-scale manufacturing in home and office settings. Many desktop 3D printers rely on heated thermoplastic extrusion and deposition, which is a process that has been shown to have significant aerosol emissions in industrial environments. However, we are not aware of any data on particle emissions from commercially available desktop 3D printers. Therefore, we report on measurements of size-resolved and total ultrafine particle (UFP) concentrations resulting from the operation of two types of commercially available desktop 3D printers inside a commercial office space. We also estimate size-resolved (11.5 nm-116 nm) and total UFP (PLA) feedstock to ˜1.9 × 1011 # min-1 for the same type of 3D printer utilizing a higher temperature acrylonitrile butadiene styrene (ABS) thermoplastic feedstock. Because most of these devices are currently sold as standalone devices without any exhaust ventilation or filtration accessories, results herein suggest caution should be used when operating in inadequately ventilated or unfiltered indoor environments. Additionally, these results suggest that more controlled experiments should be conducted to more fundamentally evaluate particle emissions from a wider arrange of desktop 3D printers.

  15. 基于KVM虚拟桌面的透明消息通道设计%Design of Transparent Message Channel Based on KVM Virtual Desktop

    Institute of Scientific and Technical Information of China (English)

    崔竞松; 何松; 郭迟; 贺汇林

    2014-01-01

    Cloud management platform and end-users of virtual machine generally use proxy software or plug-ins to communicate with each other,but the convenience and anti-jamming capabilities of this method is poor. Aiming at this problem ,this paper proposes a design scheme for transparent message channel between the node provided by cloud service ( the physical host that virtual machine lies in) and the end-user of virtual machine based on virtual desktop on Kernel-based Virtual Machine( KVM) . It builds message control terminal in cloud management platform to receive and process messages that service node sends to end-users of virtual machine, and transforms the messages into images, reads the content of images into specified file in the form of bitmap pixel data as the source of message sending module. It adds message sending module and feedback receiving module into source codes by modifying the source code of Virtual Network Computing ( VNC ) server-side integrated by Qemu-KVM of KVM virtualization platform, integrates the messages into desktop image of the virtual machine,and processes the feedback from the remote terminal of VCN client. Then it builds a two-way interactive message channel between the cloud platform and the end-users which is transparent for virtual machine itself. Experimental result verifies that this scheme is feasible.%云管理平台和虚拟机终端用户间的通信一般采用代理软件或插件,便捷性和抗干扰能力较低。针对该问题,利用基于内核的虚拟机( KVM)虚拟桌面,提出一种云服务提供节点(虚拟机所在物理主机)和虚拟机终端用户之间双向交互的透明消息通道设计方案。在云管理平台中建立消息控制端,用于接收和处理服务节点发往虚拟机终端用户的消息,并将消息转换为图像,使图像内容以位图像素数据格式的方式读出到特定文件中,作为消息发送模块的消息来源。通过修改KVM虚

  16. Ablation Modeling of Ares-I Upper State Thermal Protection System Using Thermal Desktop

    Science.gov (United States)

    Sharp, John R.; Page, Arthur T.

    2007-01-01

    The thermal protection system (TPS) for the Ares-I Upper Stage will be based on Space Transportation System External Tank (ET) and Solid Rocket Booster (SRB) heritage materials. These TPS materials were qualified via hot gas testing that simulated ascent and re-entry aerothermodynamic convective heating environments. From this data, the recession rates due to ablation were characterized and used in thermal modeling for sizing the thickness required to maintain structural substrate temperatures. At Marshall Space Flight Center (MSFC), the in-house code ABL is currently used to predict TPS ablation and substrate temperatures as a FORTRAN application integrated within SINDA/G. This paper describes a comparison of the new ablation utility in Thermal Desktop and SINDA/FLUINT with the heritage ABL code and empirical test data which serves as the validation of the Thermal Desktop software for use on the design of the Ares-I Upper Stage project.

  17. Dynamic Resource Allocation in Desktop Grids

    Directory of Open Access Journals (Sweden)

    Bismi A S,

    2010-08-01

    Full Text Available Grid computing (or the use of computational grids is the application of several computers to a single problem at the same time. In grid computing ,the computing becomes pervasive and individual users(or client applicationgain access to computing resources (processors ,storage ,data,applications,and so onas needed with little or noknowledge of where those resources are located or what the underlying technologies, hardware ,operating system and so on. This paper address the problem of resource scheduling ,and there are so many resource scheduling algorithms .Resource scheduling algorithm may be centralized one and distributed one. One of the latest one is the multi-variable best fit algorithm, which deals with storage systems, and it enhanced in this work. and this algorithm is dealing withdata grids for blade servers. so, this algorithm is modified for computational grids, especially with desktop systems with minimum spanning algorithm for node selection and it is giving good results. In desktop grid environment, dynamic scheduling becomes very important and globus like toolkits are not having the scheduler as its own, and it needs other schedulers are not specially for computational grids.

  18. Desktop calibration of automatic transmission for passenger vehicle

    Institute of Scientific and Technical Information of China (English)

    FANG Chi; SHI Jian-peng; WANG Jun

    2014-01-01

    Desktop calibration of automatic transmission (AT) is a method which can reduce cost, enhance efficiency and shorten the development periods of a vehicle effectively. We primary introduced the principle and approach of desktop calibration of AT based on the condition of coupling characteristics between engine and torque converter and obtained right point exactly. It is shown to agree with experimental measurements reasonably well. It was used in different applications abroad based on AT technology and achieved a good performance of the vehicle compared with traditional AT technology which primary focuses on the drivability, performance and fuel consumption.

  19. Three Dimensional Visualization of DWG Data Based on ArcGIS for Desktop%基于 ArcGIS for Desktop 的 DWG 数据三维可视化应用

    Institute of Scientific and Technical Information of China (English)

    陈晓辉; 马丽霞; 李丹丹

    2014-01-01

    ArcScene in ArcGIS can produce a better 3D effect in the application.With three-dimension-al visualization of DWG data based on ArcGIS,this paper focuses on the 3D visualization,and elaborate on the procedure and principle of 3D visualization system.%ArcGIS中ArcScene在应用中可更好地表达图形的3D效果,基于ArcGIS for Desktop的DWG数据三维可视化,对社会的发展具有重要的推动作用。文章针对三维可视化系统进行了分析和研究,阐述了其步骤和原理。

  20. Digital video for the desktop

    CERN Document Server

    Pender, Ken

    1999-01-01

    Practical introduction to creating and editing high quality video on the desktop. Using examples from a variety of video applications, benefit from a professional's experience, step-by-step, through a series of workshops demonstrating a wide variety of techniques. These include producing short films, multimedia and internet presentations, animated graphics and special effects.The opportunities for the independent videomaker have never been greater - make sure you bring your understanding fully up to date with this invaluable guide.No prior knowledge of the technology is assumed, with explanati

  1. 基于桌面虚拟技术的影视剪辑课程改革%The Course Reform of Film Editing Based on Desktop Virtual Technology

    Institute of Scientific and Technical Information of China (English)

    朱姝

    2014-01-01

    T he broadening of the digital technology area proposes the new requirements for the teaching of the film and television majors in institutions of higher learning .Desktop virtual reality technology can provide a convenient operational platform for the film and television professional teaching in institutions of higher learning .Desktop vir-tual reality technology is only used properly ,and the functions and modules adapted to the teaching environments are constantly developed .The independent application-oriented talents can be cultivated for the film and television industry .%数字技术应用领域的拓宽对高等院校的影视专业课程教学提出了新的要求。桌面虚拟现实技术可为我国高等院校的影视专业的教学提供便捷的操作平台,要在课程教学中合理使用,并不断开发出适应教学环境的功能和模块,才能为影视行业培养出具有独立创作精神的应用型人才。

  2. 基于桌面虚拟技术的影视剪辑课程改革%The Course Reform of Film Editing Based on Desktop Virtual Technology

    Institute of Scientific and Technical Information of China (English)

    朱姝

    2014-01-01

    数字技术应用领域的拓宽对高等院校的影视专业课程教学提出了新的要求。桌面虚拟现实技术可为我国高等院校的影视专业的教学提供便捷的操作平台,要在课程教学中合理使用,并不断开发出适应教学环境的功能和模块,才能为影视行业培养出具有独立创作精神的应用型人才。%T he broadening of the digital technology area proposes the new requirements for the teaching of the film and television majors in institutions of higher learning .Desktop virtual reality technology can provide a convenient operational platform for the film and television professional teaching in institutions of higher learning .Desktop vir-tual reality technology is only used properly ,and the functions and modules adapted to the teaching environments are constantly developed .T he independent application -oriented talents can be cultivated for the film and television industry .

  3. COMPUTER BASED ENVIRONMENT CONTROLS

    OpenAIRE

    Macoveiciuc Pastorel

    2011-01-01

    The aim of these notes is to give an overview of the main activities of computer based activities controls. The basic principles of computer controls should be common to all sectors and to most types of hardware and software. The absence of a common definition of computer control may, in part, be due to the relative newness of computer controls. A key feature of many organisations today is change. Although not necessarily the driver of change, IT is invariably an intrinsec component and much ...

  4. Instant Citrix XenDesktop 5 starter

    CERN Document Server

    Magdy, Mahmoud

    2013-01-01

    Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This easy-to-follow, hands-on guide shows you how to implement desktop virtualization with real life cases and step-by-step instructions. It is a tutorial with step-by-step instructions and adequate screenshots for the installation and administration of Citrix XenDesktop.If you are new to XenDesktop or are looking to build your skills in desktop virtualization, this is your step-by-step guide to learning Citrix XenDesktop. For those architects a

  5. Cloud Desktop Construction Based on Hyper-V Technology%基于Hyper-V技术的云桌面构建

    Institute of Scientific and Technical Information of China (English)

    卞昌军

    2015-01-01

    文章在分析现有高职院校实验室的发展现状与存在问题的基础上,给出一种利用Hyper-V技术对服务器群集进行虚拟化,从而构建实验室云桌面的方法,并已经在实验室中进行详细部署实现。%The paper proposes a method using Hyper-V technology to virtualize the server clusters,and constructs the laboratory cloud desktop after analyzing the current situation and problems in the development of laboratory of vocational colleges.And then it is realized in the laboratory by using the method above.

  6. Desktop Virtualization Solutions-A Comprehensive Survey

    Directory of Open Access Journals (Sweden)

    Vasuprada Vijayakumar

    2013-09-01

    Full Text Available Virtualization has become apparent in the 1960s as a practice to enhance the use of expensive computing hardware. Virtualization targets to reduce the complexity associated with deployment and maintenance of client devices, which eventually helps IT Companies to reduce system management costs. In this paper, we propose the virtualization concept expanding into many aspects of IT world. There are various virtualization technologies which include storage, desktop virtual platforms, server consolidation, virtual desktop infrastructure and application virtualization. This is the basic prerequisite for cloud computing and its applications. This paper highlights the benefits of virtualization and provides a comparative study on the various products that have been derived from it. This paper also describes how to create a virtualization strategy introducing comprehensive desktop-virtualization solutions, thereby providing a high-level guidance to help develop a desktop-virtualization strategy.

  7. Selecting the Right Camera for Your Desktop.

    Science.gov (United States)

    Rhodes, John

    1997-01-01

    Provides an overview of camera options and selection criteria for desktop videoconferencing. Key factors in image quality are discussed, including lighting, resolution, and signal-to-noise ratio; and steps to improve image quality are suggested. (LRW)

  8. 桌面虚拟现实技术在医学多媒体课件中的设计与应用%Design and application of desktop-based virtual reality technology in medical multimedia courseware

    Institute of Scientific and Technical Information of China (English)

    孙项洁; 卞亚红; 张力

    2011-01-01

    The paper introduces the design ideas and implementation of desktop-based virtual reality technology in courseware making. Combination of virtual reality technology with courseware teaching materials can reinforce independent learning of eourseware and knowledge interactivity, which leads to a significant improvement in learning efficiency and teaching quality.%介绍了桌面虚拟现实技术在课件制作中的设计思路及实现方法.指出将虚拟现实技术与课件教学内容的知识点相整合,可强化课件的学习自主性和知识交互性,从而提高学习效率和教学质量.

  9. A study of Desktop Virtualization construction scheme in the public computer rooms under the Cloud Computing environment%云计算环境下高校公共机房虚拟化桌面建设方案研究

    Institute of Scientific and Technical Information of China (English)

    崔茂应; 高春林; 杨莉; 李永强

    2015-01-01

    According to the status quo of the public computer rooms in the institutions of higher learning,a series of problems existing in the current construction and management of computer rooms have been analyzed.Educational informatization has entered the period of transition of application,so the reform of the public computer rooms in the universities is extremely urgent.From the perspective of an administrator,the functions of Desktop Virtualization in the public computer rooms under the Cloud Computing environment have been put forward with target.A series of benefits of Desktop Virtualization in the public computer rooms under the Cloud Computing environment have also been illustrated.Desktop Virtualization has more advantages over traditional PC,so virtualization is increasingly favored in the education industry.%根据高等院校公共机房现状,分析了当前机房建设与管理存在的一系列问题.而教育信息化已进入应用转型的时期,高校公共机房改革已经迫在眉睫,站在管理员的角度,有针对性的提出了在云计算环境下公共机房使用桌面虚拟化应该必备那些功能,并说明了云计算环境下公共机房使用虚拟化带来的一系列好处,相比传统PC 有更多的优势,所以在教育行业虚拟化越来越受青睐.

  10. Using Boinc Desktop Grid To Solve Large Scale Sat Problems

    Directory of Open Access Journals (Sweden)

    Mikhail Posypkin

    2012-01-01

    Full Text Available Many practically important combinatorial problems can be efficiently reducedto a problem of Boolean satisfiability (SAT. Therefore, the implementation ofdistributed algorithms for solving SAT problems is of great importance. In thisarticle we describe a technology for organizing desktop grid, which is meantfor solving SAT problems. This technology was implemented in the form ofa volunteer computing project SAT@home based on a popular BOINC platform.

  11. Introducing the CUAHSI Hydrologic Information System Desktop Application (HydroDesktop) and Open Development Community

    Science.gov (United States)

    Ames, D.; Kadlec, J.; Horsburgh, J. S.; Maidment, D. R.

    2009-12-01

    The Consortium of Universities for the Advancement of Hydrologic Sciences (CUAHSI) Hydrologic Information System (HIS) project includes extensive development of data storage and delivery tools and standards including WaterML (a language for sharing hydrologic data sets via web services); and HIS Server (a software tool set for delivering WaterML from a server); These and other CUASHI HIS tools have been under development and deployment for several years and together, present a relatively complete software “stack” to support the consistent storage and delivery of hydrologic and other environmental observation data. This presentation describes the development of a new HIS software tool called “HydroDesktop” and the development of an online open source software development community to update and maintain the software. HydroDesktop is a local (i.e. not server-based) client side software tool that ultimately will run on multiple operating systems and will provide a highly usable level of access to HIS services. The software provides many key capabilities including data query, map-based visualization, data download, local data maintenance, editing, graphing, data export to selected model-specific data formats, linkage with integrated modeling systems such as OpenMI, and ultimately upload to HIS servers from the local desktop software. As the software is presently in the early stages of development, this presentation will focus on design approach and paradigm and is viewed as an opportunity to encourage participation in the open development community. Indeed, recognizing the value of community based code development as a means of ensuring end-user adoption, this project has adopted an “iterative” or “spiral” software development approach which will be described in this presentation.

  12. Comparing Web Applications with Desktop Applications: An Empirical Study

    DEFF Research Database (Denmark)

    Pop, Paul

    2002-01-01

    In recent years, many desktop applications have been ported to the world wide web in order to reduce (multiplatform) development, distribution and maintenance costs. However, there is little data concerning the usability of web applications, and the impact of their usability on the total cost...... of developing and using such applications. In this paper we present a comparison of web and desktop applications from the usability point of view. The comparison is based on an empirical study that investigates the performance of a group of users on two calendaring applications: Yahoo!Calendar and Microsoft...... Calendar. The study shows that in the case of web applications the performance of the users is significantly reduced, mainly because of the restricted interaction mechanisms provided by current web browsers....

  13. Exploring Learner Acceptance of the Use of Virtual Reality in Medical Education: A Case Study of Desktop and Projection-Based Display Systems

    Science.gov (United States)

    Huang, Hsiu-Mei; Liaw, Shu-Sheng; Lai, Chung-Min

    2016-01-01

    Advanced technologies have been widely applied in medical education, including human-patient simulators, immersive virtual reality Cave Automatic Virtual Environment systems, and video conferencing. Evaluating learner acceptance of such virtual reality (VR) learning environments is a critical issue for ensuring that such technologies are used to…

  14. Architectural Desktop : release 3.3

    DEFF Research Database (Denmark)

    Skauge, Jørn

    2002-01-01

    Øvelser i ADT's mest grundlæggende dele på basis af modellering af et lille og simpelt hus. Der arbejdes primært med værktøjerne i designdelens menu. 1. udgave med titel: Architectural Desktop (Fiskers hus). 2002. 60 sider.......Øvelser i ADT's mest grundlæggende dele på basis af modellering af et lille og simpelt hus. Der arbejdes primært med værktøjerne i designdelens menu. 1. udgave med titel: Architectural Desktop (Fiskers hus). 2002. 60 sider....

  15. IMPACTS OF APPLICATION USAGE AND LOCAL HARDWARE ON THE THROUGHPUT OF COMPUTER NETWORKS WITH DESKTOP VIRTUALIZATION

    Directory of Open Access Journals (Sweden)

    Vitor Chaves De Oliveira

    2013-01-01

    Full Text Available Currently, virtualization solutions are employed in the vast majority of organizations around the world. The reasons for this are the benefits gained by the approach, focusing on increases in security, availability and data integrity. These privileges are also present in a new technique, which emerges from this same concept and is called desktop virtualization. This method, compelled by these advantages, has grown considerably and is likely to be implemented on more than three-quarters of organizations before 2014. As it is a technique based on physical client server architecture, it conducts all its actions on a local computer and responds to user interaction, through clients that are physically elsewhere. This means that the technique depends on the communication network which makes the interaction possible. Therefore, the importance of the network is increased and it is important to study its behavior compared to a traditional desktop solution, that is, a local solution. This article demonstrates the impact related to a Quality of Service (QoS parameter, throughput, which suffered great alterations depending on the implemented computational environment. Concomitantly, other results are expressed concerning the Quality of Experience (QoE decay with a thin client and a significant benefit of virtualization on the QoS, when remote access is required.

  16. The Nimrod computational workbench: a case study in desktop metacomputing

    Energy Technology Data Exchange (ETDEWEB)

    Abramson, D.; Sosic, R. [Griffith Univ., Brisbane, QLD (Australia); Foster, I. [Argonne National Lab., IL (United States); Giddy, J. [Queensland Univ., St. Lucia, QLD (Australia); Lewis, A. [Griffith Univ., Brisbane, QLD (Australia); White, N. [Queensland Univ., St. Lucia, QLD (Australia)

    1996-12-31

    The coordinated use of geographically distributed computers, or metacomputing, can in principle provide more accessible and cost- effective supercomputing than conventional high-performance systems. However, we lack evidence that metacomputing systems can be made easily usable, or that there exist large numbers of applications able to exploit metacomputing resources. In this paper, we present work that addresses both these concerns. The basis for this work is a system called Nimrod that provides a desktop problem-solving environment for parametric experiments. We describe how Nimrod has been extended to support the scheduling of computational resources located in a wide-area environment, and report on an experiment in which Nimrod was used to schedule a large parametric study across the Australian Internet. The experiment provided both new scientific results and insights into Nimrod capabilities. We relate the results of this experiment to lessons learned from the I-WAY distributed computing experiment, and draw conclusions as to how Nimrod and I-WAY- like computing environments should be developed to support desktop metacomputing.

  17. 基于 ARM 的桌面型3D打印机控制系统设计%Design of desktop 3D printer control system based on ARM

    Institute of Scientific and Technical Information of China (English)

    谭秀腾; 郭小定; 李小龙; 余亮

    2014-01-01

    针对基于单片机为控制器的桌面型3D打印机控制系统中存在的处理速度慢、片外芯片多、电路复杂、打印质量不高等问题,设计了基于ARM为控制器的桌面型3D打印机控制系统。系统采用了NXP公司推出的基于ARM Cortex-M3内核的LPC1768微控制器,用它进行与上位机通信、数据处理、模拟量采集与处理、信号控制,选用A4988专用两相步进电机驱动器实现步进电机细分驱动,简化步进电机细分驱动的设计,行程开关电路采用GK152红外光电传感器。软件采用了PID方式调节加热床、挤出机加热温度。文中论述了控制系统主要硬件电路设计和软件的实现流程,系统测试表明性能良好。%The desktop 3D printer control systems with a sigle-chip controller have problems of slow processing speed, more pieces of outside chips, circuit complexity and poor quality of printing.To solve these problems, a desktop 3D printer control system with an ARM controller is designed.The system employs the LPC1768 microcon-troller based on ARM Cortex-M3 core which is introduced by the NXP and used to communicate with the host com-puter, data processing, analog acquisition and processing, signal control, used A4988 special two-phase stepper motor driver to implement stepper motor subdivision drive and to simplify the drive design for stepping motor.The travel switch circuit adopts GK152 infrared photoelectric sensor.The software adopted PID method in order to adjust the heating temperature of heating bed and extruder.This paper discusses the main hardware circuit design and soft-ware realization process of the control system.The System testing shows good performance.

  18. Seamless Integration of Desktop and Mobile Learning Experience through an Ontology-Based Adaptation Engine: Report of a Pilot-Project

    Science.gov (United States)

    Mercurio, Marco; Torre, Ilaria; Torsani, Simone

    2014-01-01

    The paper describes a module within the distance language learning environment of the Language Centre at the Genoa University which adapts, through an ontology, learning activities to the device in use. Adaptation means not simply resizing a page but also the ability to transform the nature of a task so that it fits the device with the smallest…

  19. Design of Automatic LeveIing Device Based on MarIin Firmware Desktop 3D Printer%基于MarIin固件桌面级3D打印机自动调平装置设计

    Institute of Scientific and Technical Information of China (English)

    宗殿栋; 汪地; 李卫成; 姜海龙; 刘谋玉

    2016-01-01

    桌面级3D打印机第一层的打印质量对于打印的成败非常重要,自动调平装置可以保证打印第一层时的打印可靠性,同时可以降低桌面级3D打印机的使用难度。基于桌面级3D打印机使用广泛的开源MarIin固件,在主程序和运动控制方面进行分析,设计了一种新型桌面级3D打印机自动调平装置,与现有自动调平装置相比,具有结构简单、稳定性高,通用性好的优点。%This paper based on a wide range use of open source MarIin firmware,anaIysis this firmware in main program and motion controI.The design of a new type of desktop 3D printer automatic IeveIing device,compared with the existing au-tomatic IeveIing device,with the advantage of a simpIe structure, high stabiIity.

  20. SERVICE HANDBOOK FOR THE DESKTOP SUPPORT CONTRACT WIH IT DIVISION

    CERN Multimedia

    2000-01-01

    A Desktop Support Contract has been running since January 1999 to offer help to all users at CERN with problems that occur with their desktop computers. The contract is run conjointly by the Swedish Company WM-data and the Swiss company DCS.The contract is comprised of the Computing Helpdesk, a General Service for all parts of CERN and also Local Service for those divisions and groups that want faster response times and additional help with their specific computer environment.In order to describe what services are being offered, and also to give a better understanding of the structure of the contract, a Service Handbook has been created. The intended audience for the Service Handbook is everyone that is using the contract, i.e. users, managers and also the service staff inside the contract. In the handbook you will find what help you can get from the contract, how to get in touch with the contract, and also what response times you can expect. Since the computer environment at CERN is a never-changing entity, ...

  1. Experiments with microcomputer-based artificial intelligence environments

    Science.gov (United States)

    Summers, E.G.; MacDonald, R.A.

    1988-01-01

    The U.S. Geological Survey (USGS) has been experimenting with the use of relatively inexpensive microcomputers as artificial intelligence (AI) development environments. Several AI languages are available that perform fairly well on desk-top personal computers, as are low-to-medium cost expert system packages. Although performance of these systems is respectable, their speed and capacity limitations are questionable for serious earth science applications foreseen by the USGS. The most capable artificial intelligence applications currently are concentrated on what is known as the "artificial intelligence computer," and include Xerox D-series, Tektronix 4400 series, Symbolics 3600, VAX, LMI, and Texas Instruments Explorer. The artificial intelligence computer runs expert system shells and Lisp, Prolog, and Smalltalk programming languages. However, these AI environments are expensive. Recently, inexpensive 32-bit hardware has become available for the IBM/AT microcomputer. USGS has acquired and recently completed Beta-testing of the Gold Hill Systems 80386 Hummingboard, which runs Common Lisp on an IBM/AT microcomputer. Hummingboard appears to have the potential to overcome many of the speed/capacity limitations observed with AI-applications on standard personal computers. USGS is a Beta-test site for the Gold Hill Systems GoldWorks expert system. GoldWorks combines some high-end expert system shell capabilities in a medium-cost package. This shell is developed in Common Lisp, runs on the 80386 Hummingboard, and provides some expert system features formerly available only on AI-computers including frame and rule-based reasoning, on-line tutorial, multiple inheritance, and object-programming. ?? 1988 International Association for Mathematical Geology.

  2. Experiments with microcomputer-based artificial intelligence environments

    Energy Technology Data Exchange (ETDEWEB)

    Summers, E.G.; MacDonald, R.A.

    1988-11-01

    The US Geological Survey (USGS) has been experimenting with the use of relatively inexpensive microcomputers as artificial intelligence (AI) development environments. Several AI languages are available that perform fairly well on desk-top personal computers, as are low-to-medium cost expert system packages. Although performance of these systems is respectable, their speed and capacity limitations are questionable for serious earth science applications foreseen by the USGS. The most capable artificial intelligence applications currently are concentrated on what is known as the artificial intelligence computer, and include Xerox D-series, Tektronix 4400 series, Symbolics 3600, VAX, LMI, and Texas Instruments Explorer. The artificial intelligence computer runs expert system shells and Lisp, Prolog, and Smalltalk programming languages. However, these AI environments are expensive. Recently inexpensive 32-bit hardware has become available for the IBM/AT microcomputer. USGS has acquired and recently completed Beta-testing of the Golf Hill Systems 80386 Hummingboard, which runs Common Lisp on an IBM/AT microcomputer. Hummingboard appears to have the potential to overcome many of the speed/capacity limitations observed with AI-applications on standard personal computers. USGS is a Beta-test site for the Gold Hill Systems GoldWorks expert system. GoldWorks combines some high-end expert system shell capabilities in a medium-cost package. This shell is developed in Common Lisp, runs on the 80386 Hummingboard, and provides some expert system features formerly available only on AI-computers including frame and rule-based reasoning, on-line tutorial, multiple inheritance, and object-programming.

  3. Distributed open environment for data retrieval based on pattern recognition techniques

    International Nuclear Information System (INIS)

    Pattern recognition methods for data retrieval have been applied to fusion databases for the localization and extraction of similar waveforms within temporal evolution signals. In order to standardize the use of these methods, a distributed open environment has been designed. It is based on a client/server architecture that supports distribution, interoperability and portability between heterogeneous platforms. The server part is a single desktop application based on J2EE (Java 2 Enterprise Edition), which provides a mature standard framework and a modular architecture. It can handle transactions and concurrency of components that are deployed on JETTY, an embedded web container within the Java server application for providing HTTP services. The data management is based on Apache DERBY, a relational database engine also embedded on the same Java based solution. This encapsulation allows hiding of unnecessary details about the installation, distribution, and configuration of all these components but with the flexibility to create and allocate many databases on different servers. The DERBY network module increases the scope of the installed database engine by providing traditional Java database network connections (JDBC-TCP/IP). This avoids scattering several database engines (a unique embedded engine defines the rules for accessing the distributed data). Java thin clients (Java 5 or above is the unique requirement) can be executed in the same computer than the server program (for example a desktop computer) but also server and client software can be distributed in a remote participation environment (wide area networks). The thin client provides graphic user interface to look for patterns (entire waveforms or specific structural forms) and display the most similar ones. This is obtained with HTTP requests and by generating dynamic content (servlets) in response to these client requests.

  4. Distributed Open Environment for Data Retrieval based on Pattern Recognition Techniques

    International Nuclear Information System (INIS)

    Full text of publication follows: Pattern recognition methods for data retrieval have been applied to fusion databases for the localization and extraction of similar waveforms within temporal evolution signals. In order to standardize the use of these methods, a distributed open environment has been designed. It is based on a client/server architecture that supports distribution, inter-operability and portability between heterogeneous platforms. The server part is a single desktop application based on J2EE, which provides a mature standard framework and a modular architecture. It can handle transactions and competition of components that are deployed on JETTY, an embedded web container within the Java server application for providing HTTP services. The data management is based on Apache DERBY, a relational database engine also embedded on the same Java based solution. This encapsulation allows concealment of unnecessary details about the installation, distribution, and configuration of all these components but with the flexibility to create and allocate many databases on different servers. The DERBY network module increases the scope of the installed database engine by providing traditional Java database network connections (JDBC-TCP/IP). This avoids scattering several database engines (a unique embedded engine defines the rules for accessing the distributed data). Java thin clients (Java 5 or above is the unique requirement) can be executed in the same computer than the server program (for example a desktop computer) but also server and client software can be distributed in a remote participation environment (wide area networks). The thin client provides graphic user interface to look for patterns (entire waveforms or specific structural forms) and display the most similar ones. This is obtained with HTTP requests and by generating dynamic content (servlets) in response to these client requests. (authors)

  5. Microprocessors: from desktops to supercomputers.

    Science.gov (United States)

    Baskett, F; Hennessy, J L

    1993-08-13

    Continuing improvements in integrated circuit technology and computer architecture have driven microprocessors to performance levels that rival those of supercomputers-at a fraction of the price. The use of sophisticated memory hierarchies enables microprocessor-based machines to have very large memories built from commodity dynamic random access memory while retaining the high bandwidth and low access time needed in a high-performance machine. Parallel processors composed of these high-performance microprocessors are becoming the supercomputing technology of choice for scientific and engineering applications. The challenges for these new supercomputers have been in developing multiprocessor architectures that are easy to program and that deliver high performance without extraordinary programming efforts by users. Recent progress in multiprocessor architecture has led to ways to meet these challenges.

  6. HydroDesktop as a Community Designed and Developed Resource for Hydrologic Data Discovery and Analysis

    Science.gov (United States)

    Ames, D. P.

    2013-12-01

    As has been seen in other informatics fields, well-documented and appropriately licensed open source software tools have the potential to significantly increase both opportunities and motivation for inter-institutional science and technology collaboration. The CUAHSI HIS (and related HydroShare) projects have aimed to foster such activities in hydrology resulting in the development of many useful community software components including the HydroDesktop software application. HydroDesktop is an open source, GIS-based, scriptable software application for discovering data on the CUAHSI Hydrologic Information System and related resources. It includes a well-defined plugin architecture and interface to allow 3rd party developers to create extensions and add new functionality without requiring recompiling of the full source code. HydroDesktop is built in the C# programming language and uses the open source DotSpatial GIS engine for spatial data management. Capabilities include data search, discovery, download, visualization, and export. An extension that integrates the R programming language with HydroDesktop provides scripting and data automation capabilities and an OpenMI plugin provides the ability to link models. Current revision and updates to HydroDesktop include migration of core business logic to cross platform, scriptable Python code modules that can be executed in any operating system or linked into other software front-end applications.

  7. A Tablet Based Learning Environment

    OpenAIRE

    Cao, Hong

    2014-01-01

    Pen computing tools such as Tablet PC, Tablet Monitors and its various supporting software tool offer another dimension to enhance our today's digitally integrated and connected classroom learning environment. This paper first reviews the various state-of-the-art pen-computing hardware and software that have been applied in the classroom setting to introduce student-centric learning, collaboration and making annotations and designing classroom activities easier. We then propose a new classroo...

  8. Cloud Policy Model in the Desktop Management System

    Directory of Open Access Journals (Sweden)

    Fang Zhao

    2010-11-01

    Full Text Available By studying the policy and desktop management systems theories, referencing the Internet Engineering Task Force (IETF policy model and theories of cloud computing, this paper proposed a cloud policy model that can be applied in specific desktop management system. It mainly explains the whole system framework and its implementation mechanisms, and it discusses the problems and solutions that the cloud policy model uses in the desktop management system.

  9. Improvements in fast-response flood modeling: desktop parallel computing and domain tracking

    Energy Technology Data Exchange (ETDEWEB)

    Judi, David R [Los Alamos National Laboratory; Mcpherson, Timothy N [Los Alamos National Laboratory; Burian, Steven J [UNIV. OF UTAH

    2009-01-01

    It is becoming increasingly important to have the ability to accurately forecast flooding, as flooding accounts for the most losses due to natural disasters in the world and the United States. Flood inundation modeling has been dominated by one-dimensional approaches. These models are computationally efficient and are considered by many engineers to produce reasonably accurate water surface profiles. However, because the profiles estimated in these models must be superimposed on digital elevation data to create a two-dimensional map, the result may be sensitive to the ability of the elevation data to capture relevant features (e.g. dikes/levees, roads, walls, etc...). Moreover, one-dimensional models do not explicitly represent the complex flow processes present in floodplains and urban environments and because two-dimensional models based on the shallow water equations have significantly greater ability to determine flow velocity and direction, the National Research Council (NRC) has recommended that two-dimensional models be used over one-dimensional models for flood inundation studies. This paper has shown that two-dimensional flood modeling computational time can be greatly reduced through the use of Java multithreading on multi-core computers which effectively provides a means for parallel computing on a desktop computer. In addition, this paper has shown that when desktop parallel computing is coupled with a domain tracking algorithm, significant computation time can be eliminated when computations are completed only on inundated cells. The drastic reduction in computational time shown here enhances the ability of two-dimensional flood inundation models to be used as a near-real time flood forecasting tool, engineering, design tool, or planning tool. Perhaps even of greater significance, the reduction in computation time makes the incorporation of risk and uncertainty/ensemble forecasting more feasible for flood inundation modeling (NRC 2000; Sayers et al

  10. Desktop scanning to sRGB

    Science.gov (United States)

    Hardeberg, Jon Y.

    1999-12-01

    To achieve high image quality throughout a digital imaging system, the first requirement is to ensure the quality of the device that captures real-world physical images to digital images, for example a desktop scanner. Several factors have influence on this quality: optical resolution, bit depth, spectral sensitivities, and acquisition noise, to mention a few. In this study we focus on the colorimetric faculties of the scanner, that is, the scanner's ability to deliver quantitative device-independent digital information about the colors of the original document. We propose methods to convert from the scanner's device-dependent RGB color space to the standard device-independent color space sRGB. The methods have been evaluated using several different desktop scanners. Our results are very good: mean CIELAB (Delta) E*ab color errors as low as 1.4. We further discuss advantages and disadvantages of a digital color imaging system using the sRGB space for image exchange, compared to using other color architectures.

  11. Direct-write scanning probe lithography: towards a desktop fab

    Science.gov (United States)

    Giam, Louise R.; Senesi, Andrew J.; Liao, Xing; Wong, Lu Shin; Chai, Jinan; Eichelsdoerfer, Daniel J.; Shim, Wooyoung; Rasin, Boris; He, Shu; Mirkin, Chad A.

    2011-06-01

    Massively parallel scanning-probe based methods have been used to address the challenges of nanometer to millimeter scale printing for a variety of materials and mark a step towards the realization of a "desktop fab." Such tools enable simple, flexible, high-throughput, and low-cost nano- and microscale patterning, which allow researchers to rapidly synthesize and study systems ranging from nanoparticle synthesis to biological processes. We have developed a novel scanning probe-based cantilever-free printing method termed polymer pen lithography (PPL), which uses an array of elastomeric tips to transfer materials (e.g. alkanethiols, proteins, polymers) in a direct-write manner onto a variety of surfaces. This technique takes the best attributes of dip-pen nanolithography (DPN) and eliminates many of the disadvantages of contact printing. Various related techniques such as beam pen lithography (BPL), scanning probe block copolymer lithography (SPBCL), and hard-tip, soft spring lithography (HSL) are also discussed.

  12. Citrix XenApp 7.5 desktop virtualization solutions

    CERN Document Server

    Paul, Andy

    2014-01-01

    If you are a Citrix® engineer, a virtualization consultant, or an IT project manager with prior experience of using Citrix XenApp® and related technologies for desktop virtualization and want to further explore the power of XenApp® for flawless desktop virtualization, then this book is for you.

  13. 36 CFR 1194.26 - Desktop and portable computers.

    Science.gov (United States)

    2010-07-01

    ... 36 Parks, Forests, and Public Property 3 2010-07-01 2010-07-01 false Desktop and portable computers. 1194.26 Section 1194.26 Parks, Forests, and Public Property ARCHITECTURAL AND TRANSPORTATION... § 1194.26 Desktop and portable computers. (a) All mechanically operated controls and keys shall...

  14. Turbulence Visualization at the Terascale on Desktop PCs

    KAUST Repository

    Treib, M.

    2012-12-01

    Despite the ongoing efforts in turbulence research, the universal properties of the turbulence small-scale structure and the relationships between small-and large-scale turbulent motions are not yet fully understood. The visually guided exploration of turbulence features, including the interactive selection and simultaneous visualization of multiple features, can further progress our understanding of turbulence. Accomplishing this task for flow fields in which the full turbulence spectrum is well resolved is challenging on desktop computers. This is due to the extreme resolution of such fields, requiring memory and bandwidth capacities going beyond what is currently available. To overcome these limitations, we present a GPU system for feature-based turbulence visualization that works on a compressed flow field representation. We use a wavelet-based compression scheme including run-length and entropy encoding, which can be decoded on the GPU and embedded into brick-based volume ray-casting. This enables a drastic reduction of the data to be streamed from disk to GPU memory. Our system derives turbulence properties directly from the velocity gradient tensor, and it either renders these properties in turn or generates and renders scalar feature volumes. The quality and efficiency of the system is demonstrated in the visualization of two unsteady turbulence simulations, each comprising a spatio-temporal resolution of 10244. On a desktop computer, the system can visualize each time step in 5 seconds, and it achieves about three times this rate for the visualization of a scalar feature volume. © 1995-2012 IEEE.

  15. LCCP Desktop Application v1.0 Engineering Reference

    Energy Technology Data Exchange (ETDEWEB)

    Beshr, Mohamed [University of Maryland, College Park; Aute, Vikrant [University of Maryland, College Park

    2014-04-01

    This Life Cycle Climate Performance (LCCP) Desktop Application Engineering Reference is divided into three parts. The first part of the guide, consisting of the LCCP objective, literature review, and mathematical background, is presented in Sections 2-4. The second part of the guide (given in Sections 5-10) provides a description of the input data required by the LCCP desktop application, including each of the input pages (Application Information, Load Information, and Simulation Information) and details for interfacing the LCCP Desktop Application with the VapCyc and EnergyPlus simulation programs. The third part of the guide (given in Section 11) describes the various interfaces of the LCCP code.

  16. Mendeley Desktop-based Construction and Application of Bibliographic References Library%基于Mendeley Desktop的参考文献图书馆构建与应用

    Institute of Scientific and Technical Information of China (English)

    孙建虎; 储召军; 卢昊; 黄俊伟

    2013-01-01

    介绍免费参考文献管理软件Mendeley Desktop,以其1.5.1版为例,阐述如何利用它建立参考文献图书馆并对参考文献进行管理、阅读和引用.Mendeley Desktop可提供多种文献添加方式,PDF文档元数据自动提取功能最具特色;可提供多种图书馆和参考文献管理工具,方便文献阅读和管理;具有多种字处理软件插件,极大方便参考文献引用和写作.

  17. 基于桌面虚拟化技术的高校数字化教学资源整合方案--以阜阳职业技术学院为例%Integrated Program of University Digital Teaching Resources Based on Desktop Vi rtualization Technology---Taking Fuyang Vocational and Technical College as an Example

    Institute of Scientific and Technical Information of China (English)

    杨斐; 李平

    2015-01-01

    以阜阳职业技术学院为例分析了目前高校数字化教学资源使用的现状和面临的问题,介绍了桌面虚拟化的关键技术,基于Cit rix的桌面虚拟化软件设计了一种教学资源整合方案并给出了具体的实现过程,使用RA M分配法结合阜阳职业技术学院的实际进行了虚拟桌面密度的估算,方案能够满足目前数字化资源整合的需要。%Taking Fuyang Vocational and Technical College as an example ,this paper analyzes the present situation and problems of the use of digital teaching resources in colleges and universities .The key technology of desktop virtualization is introduced and a new teaching resource integration scheme is de‐signed based on Citrix .The RAM distribution method is used to estimate the virtual desktop density .The scheme can meet the needs of the integration of digital resources .

  18. A Proactive Fault Tolerant Strategy for Desktop Grid

    OpenAIRE

    Geeta Arora; Dr. Shaveta Rani; Dr. Paramjit Singh

    2015-01-01

    Desktop Grid resources are volatile, heterogeneous and geographically distributed in nature, so scheduling and fault tolerance become the important challenges for Desktop grid systems. In this paper a proactive fault tolerant strategy is developed which also considers the unwanted delays in association with speed and load of resources in the Grid while scheduling jobs on Grid resources. Simulation experiments are conducted by using GridSim toolkit 5.2. The experimental results obtained from a...

  19. Microsoft Virtualization Master Microsoft Server, Desktop, Application, and Presentation Virtualization

    CERN Document Server

    Olzak, Thomas; Boomer, Jason; Keefer, Robert M

    2010-01-01

    Microsoft Virtualization helps you understand and implement the latest virtualization strategies available with Microsoft products. This book focuses on: Server Virtualization, Desktop Virtualization, Application Virtualization, and Presentation Virtualization. Whether you are managing Hyper-V, implementing desktop virtualization, or even migrating virtual machines, this book is packed with coverage on all aspects of these processes. Written by a talented team of Microsoft MVPs, Microsoft Virtualization is the leading resource for a full installation, migration, or integration of virtual syste

  20. Barcode based localization system in indoor environment

    Directory of Open Access Journals (Sweden)

    Ľubica Ilkovičová

    2014-12-01

    Full Text Available Nowadays, in the era of intelligent buildings, there is a need to create indoornavigation systems, what is steadily a challenge. QR (Quick Response codesprovide accurate localization also in indoor environment, where other navigationtechniques (e.g. GPS are not available. The paper deals with the issues of posi-tioning using QR codes, solved at the Department of Surveying, Faculty of CivilEngineering SUT in Bratislava. Operating principle of QR codes, description ofthe application for positioning in indoor environment based on OS Android forsmartphones are described.

  1. Desktop Virtualization Applications in the Colleges and Universities Training Room%桌面虚拟化在高校实训机房应用探讨

    Institute of Scientific and Technical Information of China (English)

    任军; 社贾磊

    2012-01-01

    The departure from the main problems existing in the college training room applications,introduces the basic concepts of desktop virtualization technology.On this basis,the VMware View virtual desktop products,for example,desktop virtualization environment to build,as well as in colleges and universities training room desktop virtualization advantages.%文章从高校实训机房应用中现存的主要问题出发,介绍了桌面虚拟化技术的基本概念。并在此基础上以VMware View 4桌面虚拟产品为例,介绍了桌面虚拟化环境的搭建,以及在高校实训机房中应用桌面虚拟化的优势。

  2. vPresent: A cloud based 3D virtual presentation environment for interactive product customization

    Science.gov (United States)

    Nan, Xiaoming; Guo, Fei; He, Yifeng; Guan, Ling

    2013-09-01

    In modern society, many companies offer product customization services to their customers. There are two major issues in providing customized products. First, product manufacturers need to effectively present their products to the customers who may be located in any geographical area. Second, customers need to be able to provide their feedbacks on the product in real-time. However, the traditional presentation approaches cannot effectively convey sufficient information for the product or efficiently adjust product design according to customers' real-time feedbacks. In order to address these issues, we propose vPresent , a cloud based 3D virtual presentation environment, in this paper. In vPresent, the product expert can show the 3D virtual product to the remote customers and dynamically customize the product based on customers' feedbacks, while customers can provide their opinions in real time when they are viewing a vivid 3D visualization of the product. Since the proposed vPresent is a cloud based system, the customers are able to access the customized virtual products from anywhere at any time, via desktop, laptop, or even smart phone. The proposed vPresent is expected to effectively deliver 3D visual information to customers and provide an interactive design platform for the development of customized products.

  3. Realization of a Desktop Flight Simulation System for Motion-cueing Studies

    Directory of Open Access Journals (Sweden)

    Berkay Volkaner

    2016-05-01

    Full Text Available Parallel robotic mechanisms are generally used in flight simulators with a motion-cueing algorithm to create an unlimited motion feeling of a simulated medium in a bounded workspace of the simulator. A major problem in flight simulators is that the simulation has an unbounded space and the manipulator has a limited one. Using a washout filter in the motion-cueing algorithm overcomes this. In this study, a low-cost six degrees of freedom (DoF desktop parallel manipulator is used to test a classical motion-cueing algorithm; the algorithm’s functionality is confirmed with a Simulink real-time environment. Translational accelerations and angular velocities of the simulated medium obtained from FlightGear flight simulation software are processed through a generated washout filter algorithm and the simulated medium’s motion information is transmitted to the desktop parallel robotic mechanism as a set point for each leg. The major issues of this paper are designing a desktop simulation system, controlling the parallel manipulator, communicating between the flight simulation and the platform, designing a motion-cueing algorithm and determining the parameters of the washout filters.

  4. Reducing the Digital Divide among Children Who Received Desktop or Hybrid Computers for the Home

    Directory of Open Access Journals (Sweden)

    Gila Cohen Zilka

    2016-06-01

    Full Text Available Researchers and policy makers have been exploring ways to reduce the digital divide. Parameters commonly used to examine the digital divide worldwide, as well as in this study, are: (a the digital divide in the accessibility and mobility of the ICT infrastructure and of the content infrastructure (e.g., sites used in school; and (b the digital divide in literacy skills. In the present study we examined the degree of effectiveness of receiving a desktop or hybrid computer for the home in reducing the digital divide among children of low socio-economic status aged 8-12 from various localities across Israel. The sample consisted of 1,248 respondents assessed in two measurements. As part of the mixed-method study, 128 children were also interviewed. Findings indicate that after the children received desktop or hybrid computers, changes occurred in their frequency of access, mobility, and computer literacy. Differences were found between the groups: hybrid computers reduce disparities and promote work with the computer and surfing the Internet more than do desktop computers. Narrowing the digital divide for this age group has many implications for the acquisition of skills and study habits, and consequently, for the realization of individual potential. The children spoke about self improvement as a result of exposure to the digital environment, about a sense of empowerment and of improvement in their advantage in the social fabric. Many children expressed a desire to continue their education and expand their knowledge of computer applications, the use of software, of games, and more. Therefore, if there is no computer in the home and it is necessary to decide between a desktop and a hybrid computer, a hybrid computer is preferable.

  5. Innovative desktop learning tools. Implications for rural hospitals and physicians.

    Science.gov (United States)

    Oeffinger, J C; Hiebeler, L; Sherman, T; Gaskill, M; Portante, T; Polasek, J; Litterer, K

    1992-12-17

    Innovative methods of providing workplace education for health care professionals may be a key to the survival of rural hospitals in America. Such methods must overcome time, distance, cost and organizational constraints, and take into account the structure of the learning experience. The Texas Hospital Education and Research Foundation has recently been involved in two programs that tested new approaches to worker education using distance-learning strategies. The projects--resource sharing among rural directors of nursing and training for cancer tumor registrars--used computer-conferencing technology. A new model using existing satellite, audio-conferencing, and computer-based instruction augmented by computer conferencing is proposed. The Computer-Related Assisted Distance Learning Enhancement (CRADLE) model integrates existing technologies to provide education to health care workers at their desktop. The Cancer Learning Center (CLC) tested peer collaboration, the primary component of the model. The ultimate goal is to have the system available to all tumor registrars in Texas, and to secure funding to implement rural nursing and rural high-school health occupations education projects. Current projects from set-up through results are presented.

  6. Innovative desktop learning tools. Implications for rural hospitals and physicians.

    Science.gov (United States)

    Oeffinger, J C; Hiebeler, L; Sherman, T; Gaskill, M; Portante, T; Polasek, J; Litterer, K

    1992-12-17

    Innovative methods of providing workplace education for health care professionals may be a key to the survival of rural hospitals in America. Such methods must overcome time, distance, cost and organizational constraints, and take into account the structure of the learning experience. The Texas Hospital Education and Research Foundation has recently been involved in two programs that tested new approaches to worker education using distance-learning strategies. The projects--resource sharing among rural directors of nursing and training for cancer tumor registrars--used computer-conferencing technology. A new model using existing satellite, audio-conferencing, and computer-based instruction augmented by computer conferencing is proposed. The Computer-Related Assisted Distance Learning Enhancement (CRADLE) model integrates existing technologies to provide education to health care workers at their desktop. The Cancer Learning Center (CLC) tested peer collaboration, the primary component of the model. The ultimate goal is to have the system available to all tumor registrars in Texas, and to secure funding to implement rural nursing and rural high-school health occupations education projects. Current projects from set-up through results are presented. PMID:1309107

  7. Research and Design on Detection System for Secret Data based on Desktop Cloud%基于桌面云的涉密数据检测系统的研究与设计

    Institute of Scientific and Technical Information of China (English)

    洪明泉; 陈建华

    2013-01-01

    Currently, desktop virtualization technology is booming, it is dififcult to guarantee the security of business secret data because of the openness of network , business data of the financial industry may be sent by the network to an insecure area. This paper scans all the ifles need to be transferred by integrating with Symantec Data Loss Prevention Technology. If the system detects the ifle involving sensitive data, the system will intercept it, administrator then decides whether to release the ifle after examining it. By analyzing and testing,the solution can be proven feasible and the system can reach a predetermined level of security.%目前,桌面虚拟化技术正在蓬勃发展,其网络的开放性很难保障业务涉密数据的安全性,金融行业的业务数据可能通过网络发送到不安全区域。文章通过集成赛门铁克数据泄漏防护技术,对所有需要传输的文件进行数据安全扫描。倘若检测到传输的文件涉及敏感数据,系统先对其进行拦截,管理员再对拦截后的文件进行审批,最终决定是否放行文件。通过分析和测试,证实该方案是可行的,且系统达到了预定的安全等级。

  8. Based on WDS and MDT to Implement Fast Desktop Deployment in Enterprise%基于WDS和MDT实现企业客户端快速桌面部署

    Institute of Scientific and Technical Information of China (English)

    郑佳佳; 林泽; 陈宣

    2014-01-01

    Computer system deployment is an important and repetitive work in enterprise. It’s a direct impact on the efficiency of IT workers.. How to make computer work has become quick and easy to deploy and how to ensure that the computer can quickly be repaired after a failure is the key factor to improve productivity for IT departments in enterprise. Using WDS services and MDT tools to build a fast desktop deployment platform, forming a complete and effective program, can solve these problems. This platform can make system deployment rapid and in large scale, make system deployment easier, improve IT workers ’work-ing efficiency and reduce the cost of information department’s working and maintenance.%企业中计算机系统部署是一件重要但需不断重复的工作,直接影响IT人员的工作效率,如何使计算机部署工作变得快捷方便,如何确保计算机在发生故障后迅速被修复,成为提高企业IT部门工作效率非常重要的问题。利用WDS服务和MDT工具,搭建一个快速桌面部署平台,形成一套完成有效的支持方案,可以很好的解决该难题,使系统部署快速化、规模化,降低系统部署难度,提高工作效率,降低了信息部门的运维成本。

  9. The Firegoose: two-way integration of diverse data from different bioinformatics web resources with desktop applications

    Directory of Open Access Journals (Sweden)

    Schmid Amy K

    2007-11-01

    Full Text Available Abstract Background Information resources on the World Wide Web play an indispensable role in modern biology. But integrating data from multiple sources is often encumbered by the need to reformat data files, convert between naming systems, or perform ongoing maintenance of local copies of public databases. Opportunities for new ways of combining and re-using data are arising as a result of the increasing use of web protocols to transmit structured data. Results The Firegoose, an extension to the Mozilla Firefox web browser, enables data transfer between web sites and desktop tools. As a component of the Gaggle integration framework, Firegoose can also exchange data with Cytoscape, the R statistical package, Multiexperiment Viewer (MeV, and several other popular desktop software tools. Firegoose adds the capability to easily use local data to query KEGG, EMBL STRING, DAVID, and other widely-used bioinformatics web sites. Query results from these web sites can be transferred to desktop tools for further analysis with a few clicks. Firegoose acquires data from the web by screen scraping, microformats, embedded XML, or web services. We define a microformat, which allows structured information compatible with the Gaggle to be embedded in HTML documents. We demonstrate the capabilities of this software by performing an analysis of the genes activated in the microbe Halobacterium salinarum NRC-1 in response to anaerobic environments. Starting with microarray data, we explore functions of differentially expressed genes by combining data from several public web resources and construct an integrated view of the cellular processes involved. Conclusion The Firegoose incorporates Mozilla Firefox into the Gaggle environment and enables interactive sharing of data between diverse web resources and desktop software tools without maintaining local copies. Additional web sites can be incorporated easily into the framework using the scripting platform of the

  10. Collaborative environments for capability-based planning

    Science.gov (United States)

    McQuay, William K.

    2005-05-01

    Distributed collaboration is an emerging technology for the 21st century that will significantly change how business is conducted in the defense and commercial sectors. Collaboration involves two or more geographically dispersed entities working together to create a "product" by sharing and exchanging data, information, and knowledge. A product is defined broadly to include, for example, writing a report, creating software, designing hardware, or implementing robust systems engineering and capability planning processes in an organization. Collaborative environments provide the framework and integrate models, simulations, domain specific tools, and virtual test beds to facilitate collaboration between the multiple disciplines needed in the enterprise. The Air Force Research Laboratory (AFRL) is conducting a leading edge program in developing distributed collaborative technologies targeted to the Air Force's implementation of systems engineering for a simulation-aided acquisition and capability-based planning. The research is focusing on the open systems agent-based framework, product and process modeling, structural architecture, and the integration technologies - the glue to integrate the software components. In past four years, two live assessment events have been conducted to demonstrate the technology in support of research for the Air Force Agile Acquisition initiatives. The AFRL Collaborative Environment concept will foster a major cultural change in how the acquisition, training, and operational communities conduct business.

  11. Teaching Online or On-Campus? – What Students Say About Desktop Videoconferencing

    Directory of Open Access Journals (Sweden)

    Anders Grov Nilsen

    2013-06-01

    Full Text Available In order to refine online teaching environments, we ask: What do in-service student teachers (n=32 and master’s degree students (n=24 say about desktop videoconferencing (DVC, and how has DVC influenced online teaching and learning? 56 students have completed a survey. Focus group interviews (n=11 and recordings from lessons were also part of the data collected. Our students say that they can cope with the practical and technological issues. The responses indicate there are changes according to student attendance when using DVC.

  12. Evaluation and Customization of Different Open Source Desktop GIS Software

    Institute of Scientific and Technical Information of China (English)

    QIU Ruqiong; LI Bing

    2012-01-01

    This paper gave a general evaluation on existing three popular free and open source desktop GIS projects,according to the selected evaluation criteria.To further the understanding of the open source software,this paper also presented a customization example of QGIS with python and PyQT.

  13. A Desktop Virtual Reality Earth Motion System in Astronomy Education

    Science.gov (United States)

    Chen, Chih Hung; Yang, Jie Chi; Shen, Sarah; Jeng, Ming Chang

    2007-01-01

    In this study, a desktop virtual reality earth motion system (DVREMS) is designed and developed to be applied in the classroom. The system is implemented to assist elementary school students to clarify earth motion concepts using virtual reality principles. A study was conducted to observe the influences of the proposed system in learning.…

  14. Going Global: Desktop Video Conferencing with CU-SeeMe.

    Science.gov (United States)

    Todd, Sandy

    1996-01-01

    Students and teachers at Rocky Run Middle School (Virginia) use CU-SeeMe, a desktop video conferencing program providing real-time audio and visual, to communicate with educational communities in New Zealand and other international sites. Activities include helping foreign students adjust to American culture, teaching health education with expert…

  15. Versatile Desktop Experiment Module (DEMo) on Heat Transfer

    Science.gov (United States)

    Minerick, Adrienne R.

    2010-01-01

    This paper outlines a new Desktop Experiment Module (DEMo) engineered for a chemical engineering junior-level Heat Transfer course. This new DEMo learning tool is versatile, fairly inexpensive, and portable such that it can be positioned on student desks throughout a classroom. The DEMo system can illustrate conduction of various materials,…

  16. Creative Computer Detective: The Basics of Teaching Desktop Publishing.

    Science.gov (United States)

    Slothower, Jodie

    Teaching desktop publishing (dtp) in college journalism classes is most effective when the instructor integrates into specific courses four types of software--a word processor, a draw program, a paint program and a layout program. In a course on design and layout, the instructor can demonstrate with the computer how good design can be created and…

  17. Converting Java desktop application into Android mobile application

    OpenAIRE

    Sečkár, Alois

    2016-01-01

    The thesis focus on conversion existing desktop Java application into mobile version for Android platform. The key part of the thesis is the sample application (Java app for teaching basics of OOP in Java), that is being converted step-by-step from Java to Android. During the migration process, significant differences are being identified, described and solved.

  18. A Problem Solving Environment Based on CORBA

    Directory of Open Access Journals (Sweden)

    David Lancaster

    2001-01-01

    Full Text Available We have investigated aspects of the design of Problem Solving Environments (PSE by constructing a prototype using CORBA as middleware. The two issues we are mainly concerned with are the use of non-trivial (containing more than just a start method CORBA interfaces for the computational components, and the provision of interactivity using the same mechanisms used for flow control. After describing the design decisions that allow us to investigate these issues, and contrasting them with alternatives, we describe the architecture of the prototype and its use in the context of a study of photonic materials. We argue that having several methods on a component interface can be used to mitigate performance problems that may arise when trying to solve problems in PSE's based on small components. We describe how our mechanism allows a high degree of computational steering over all components.

  19. Study on the Desktop Virtualization System Architecture of Kunming Power Supply Bureau%供电局桌面虚拟化系统架构研究

    Institute of Scientific and Technical Information of China (English)

    谢群

    2014-01-01

    This paper introduces in the context of cloud computing, Kunming power supply bureau with the help of IAAS ( infra-structure as a service,infrastructure as a service) based resource platform provides,perfect desktop virtualization and cloud platform integration,similar to the SAAS ( Software-as-a-service,software as a service) like DAAS ( Desktop As a Service, desktop as a service),the desktop as a service on demand,whenever and wherever possible,fast and safe delivery to any user complete desktop experience.%介绍了在云计算的背景下,某供电局借助于IAAS ( infrastructure as a service,基础设施即服务)提供的基础资源平台,桌面虚拟化和云平台的融合,实现类似于SAAS ( Software-as-a-service,软件即服务)一样的DAAS ( Desktop As a Service,桌面即服务),将桌面作为一种按需服务,安全快速地向任何用户提供服务。

  20. Vision-based localization in urban environments

    Science.gov (United States)

    McHenry, Michael; Cheng, Yang; Matthies, Larry

    2005-05-01

    As part of DARPA's MARS2020 program, the Jet Propulsion Laboratory has developed a vision-based system for localization in urban environments that requires neither GPS nor active sensors. System hardware consists of a pair of small FireWire cameras and a standard Pentium-based computer. The inputs to the software system consist of: 1) a crude grid-based map describing the positions of buildings, 2) an initial estimate of robot location and 3) the video streams produced by the stereo pair. At each step during the traverse the system: captures new image data, finds image features hypothesized to lie on the outside of a building, computes the range to those features, determines an estimate of the robot's motion since the previous step and combines that data with the map to update a probabilistic representation of the robot's location. This probabilistic representation allows the system to simultaneously represent multiple possible locations. For our testing, we have derived the a priori map manually using non-orthorectified overhead imagery, although this process could be automated. The software system consists of three primary components. The first is a stereo-based visual odometry system that calculates the 6-degree of freedom camera motion between sequential frames. The second component uses a set of heuristics to identify straight-line segments that are likely to be part of a building exterior. Ranging to these straight-line features is computed using binocular or wide-baseline stereo. The resulting features and the associated range measurements are fed to the third software component, a particle-filter based localization system. This system uses the map and the most recent results from the first two to update the estimate of the robot's location. This report summarizes the design of both the hardware and software and describes the results of applying the system to the global localization of a camera system over an approximately half-kilometer traverse across JPL

  1. Full-scope nuclear training simulator -brought to the desktop

    International Nuclear Information System (INIS)

    RighTSTEP is a suite of simulation software which has been initially designed to facilitate upgrade of Ontario Hydro's full-scope simulators, but is also adaptable to a variety of other roles. it is presently being commissioned at Bruch A Training Simulator and has seen preliminary use in desktop and classroom roles. Because of the flexibility of the system, we anticipate it will see common use in the corporation for full-scope simulation roles. A key reason for developing RighTSTEP (Real Time Simulator Technology Extensible and Portable) was the need to modernize and upgrade the full-scope training simulator while protecting the investment in modelling code. This modelling code represents the end product of 18 years of evolution from the beginning of its development in 1979. Bringing this modelling code to a modern and more useful framework - the combination of simulator host, operating system, and simulator operating system - also could provide many spin-off benefits. The development (and first implementation) of the righTSTEP system was cited for saving the corporation 5.6M$ and was recognized by a corporate New Technology Award last year. The most important spin-off from this project has been the desktop version of the full-scope simulator. The desktop simulator uses essentially the same software as does its full-scope counterpart, and may be used for a variety of new purposes. Classroom and individual simulator training can now be easily accommodated since a desktop simulator is both affordable and relatively ease to use. Further, a wide group of people can be trained using the desktop simulator: by contrast the full-scope simulators were almost exclusively devoted to front-line operating staff. The desktop is finding increasing use in support of engineering applications, resulting from its easy accessibility, breadth of station systems represented, and tools for analysis and viewing. As further plant models are made available on the new simulator platform and

  2. The transfer of desktop casino application to mobile platform

    OpenAIRE

    Kodre, Boštjan

    2009-01-01

    Knowing the importance of the players is very important in gambling industry. For this purpose was developed desktop application for tracking the game of guests on the gaming tables. This application was not sufficient for effective tracking due to lack of mobility, therefore was necessary to transfer it to the mobile platform. In the thesis I focused mainly on problems that have occurred during the transfer, I described them and their's solutions. They are mostly connected with making grap...

  3. Modeling Based Decision Support Environment Project

    Data.gov (United States)

    National Aeronautics and Space Administration — Phoenix Integration's vision is the creation of an intuitive human-in-the-loop engineering environment called Decision Navigator that leverages recent advances in...

  4. Plasmonics Based Harsh Environment Compatible Chemical Sensors

    Energy Technology Data Exchange (ETDEWEB)

    Michael Carpenter

    2012-01-15

    Au-YSZ, Au-TiO{sub 2} and Au-CeO{sub 2} nanocomposite films have been investigated as a potential sensing element for high-temperature plasmonic sensing of H{sub 2}, CO, and NO{sub 2} in an oxygen containing environment. The Au-YSZ and Au-TiO{sub 2} films were deposited using PVD methods, while the CeO{sub 2} thin film was deposited by molecular beam epitaxy (MBE) and Au was implanted into the as-grown film at an elevated temperature followed by high temperature annealing to form well-defined Au nanoclusters. Each of the films were characterized by x-ray diffraction (XRD) and Rutherford backscattering spectrometry (RBS). For the gas sensing experiments, separate exposures to varying concentrations of H{sub 2}, CO, and NO{sub 2} were performed at a temperature of 500°C in oxygen backgrounds of 5.0, 10, and ~21% O{sub 2}. Changes in the localized surface plasmon resonance (LSPR) absorption peak were monitored during gas exposures and are believed to be the result of oxidation-reduction processes that fill or create oxygen vacancies in the respective metal oxides. This process affects the LSPR peak position either by charge exchange with the Au nanoparticles or by changes in the dielectric constant surrounding the particles. Hyperspectral multivariate analysis was used to gauge the inherent selectivity of the film between the separate analytes. From principal component analysis (PCA), unique and identifiable responses were seen for each of the analytes. Linear discriminant analysis (LDA) was also used on the Au-CeO{sub 2} results and showed separation between analytes as well as trends in gas concentration. Results indicate that each of the films are is selective towards O{sub 2}, H{sub 2}, CO, and NO{sub 2} in separate exposures. However, when the films were analyzed in a sensor array based experiment, ie simultaneous exposures to the target gases, PCA analysis of the combined response showed an even greater selective character towards the target gases. Combined

  5. Ragnarok: An Architecture Based Software Development Environment

    DEFF Research Database (Denmark)

    Christensen, Henrik Bærbak

    The Ragnarok project is an experimental computer science project within the field of software development environments. Taking current problems in software engineering as starting point, a small set of hypotheses are proposed, outlining plausible solutions for problems concerning the management...... entities. A major effort has been invested in the design, development and deployment of a prototype software development environment, Ragnarok, that implements the core of these models. The Ragnarok prototype has been used in three, small- to medium-sized, real development projects for nearly three years...

  6. Efficient Open Source Lidar for Desktop Users

    Science.gov (United States)

    Flanagan, Jacob P.

    implementing batch coding and processing time that could take months for a standard lidar dataset. This project attempts to build a software with the best approach for creating, importing and exporting, manipulating and processing lidar, especially in the environmental field. Development of this software is described in 3 sections - (1) explanation of the search methods for efficiently extracting the "area of interest" (AOI) data from disk (file space), (2) using file space (for storage), budgeting memory space (for efficient processing) and moving between the two, and (3) method development for creating lidar products (usually raster based) used in environmental modeling and analysis (i.e.: hydrology feature extraction, geomorphological studies, ecology modeling, etc.).

  7. Softev: UML-Based PSEE Environment

    Institute of Scientific and Technical Information of China (English)

    2001-01-01

    Software development processes, as a mean to ensure softwarequali ty and productivity, have been widely accepted within the software development com munity. This research introduces how to assist developers to establish quality m anagement plan and monitor the implementation of software processes quantitative ly in a CASE environment. A PSEE (process-centered software engineering environ m ent) named Softev has been brought forward to provide developers the environment to define, execute and monitor their processes. As UML is becoming a standard d iagrammatic notation for object-oriented modeling and is spreading rapidly, it h as been chosen to express the artifacts developed during the requirement analysi s and system design stages. In the early products of software process engineerin g, most research mainly focus on the representations of complex organizational p rocesses and architectures for process-centered application support environment . However, the metrics of software processes and artifacts was not paid sufficien t attention to. This research proposes the attributes to be measured during the development period which enable managers to predict and supervise the software p roject more precisely.

  8. WWW-based environments for collaborative group work

    NARCIS (Netherlands)

    Collis, Betty

    1998-01-01

    Since 1994, we have been involved in the design and use of a series of WWW-based environments to support collaborative group work for students in a technical university in The Netherlands. These environments, and the course re-design that accompanies each new environment, began in April 1994 and con

  9. Barcode based localization system in indoor environment

    OpenAIRE

    Ľubica Ilkovičová; Ján Erdélyi; Alojz Kopáčik

    2014-01-01

    Nowadays, in the era of intelligent buildings, there is a need to create indoornavigation systems, what is steadily a challenge. QR (Quick Response) codesprovide accurate localization also in indoor environment, where other navigationtechniques (e.g. GPS) are not available. The paper deals with the issues of posi-tioning using QR codes, solved at the Department of Surveying, Faculty of CivilEngineering SUT in Bratislava. Operating principle of QR codes, description ofthe application for posit...

  10. Metadata and API Based Environment Aware Content Delivery Architecture

    Institute of Scientific and Technical Information of China (English)

    2006-01-01

    One of the limitations of current content delivery networks is lack of support for environment aware content delivery. This paper first discusses the requirements of such support, and proposes a new metadata gateway based environment aware content delivery architecture. The paper discusses in some details key functions and technologies of environment aware content delivery architecture, including its APIs and control policies. Finally the paper presents an application to illustrate advantages of environment aware content delivery architecture in the context of next generation network.

  11. Navigation for the Blind through Audio-Based Virtual Environments

    OpenAIRE

    Sánchez, Jaime; Sáenz, Mauricio; Pascual-Leone, Alvaro; Merabet, Lotfi

    2010-01-01

    We present the design, development and an initial study changes and adaptations related to navigation that take place in the brain, by incorporating an Audio-Based Environments Simulator (AbES) within a neuroimaging environment. This virtual environment enables a blind user to navigate through a virtual representation of a real space in order to train his/her orientation and mobility skills. Our initial results suggest that this kind of virtual environment could be highly efficient as a testi...

  12. Gigabits to the Desktop: Installing tomorrow`s networks today

    Energy Technology Data Exchange (ETDEWEB)

    Kuhfuss, T.C.; Phillips, P.T.

    1994-03-01

    Argonne is one of the US Department of Energy`s world class research institutions. Leading edge computing tools and networks allow Argonne to maintain and enhance this reputation. One current effort to deploy leading edge tools is the Argonne ``Gigabits to the Desktop`` project. While the delivering and using gigabits to the desktop is little more than a hope at this time, this paper will discuss the hurdles to achieving it and how to tear down as many hurdles as possible. Under this project, four distinct areas are being investigated and enhanced. This paper will discuss briefly the applications and tools that we see driving the requirement for gigabits to the desktop. It will touch on a functional description of our``ideal`` workstations, architectures and the candidates for the next generation network capable of delivering gigabits. Lastly, it will provide an in-depth analysis of physical layer options and attempt to prove that this area, while the least risky, must be done properly, with the proper media. This paper assumes one important point. It assumes that bandwidth is essentially free. We will discuss network architectures and physical installation recommendations which have a fixed cost. However on a campus, there is no marginal cost for additional packets on these networks once the network infrastructure is installed. This point is important when extrapolating our conclusions to the wide area. The marginal cost of a packet sent to a commercial network is usually non zero. This fact may prove to be a great hindrance in migrating the applications mentioned beyond the organizational boundaries.

  13. Workflow-Based Software Development Environment

    Science.gov (United States)

    Izygon, Michel E.

    2013-01-01

    The Software Developer's Assistant (SDA) helps software teams more efficiently and accurately conduct or execute software processes associated with NASA mission-critical software. SDA is a process enactment platform that guides software teams through project-specific standards, processes, and procedures. Software projects are decomposed into all of their required process steps or tasks, and each task is assigned to project personnel. SDA orchestrates the performance of work required to complete all process tasks in the correct sequence. The software then notifies team members when they may begin work on their assigned tasks and provides the tools, instructions, reference materials, and supportive artifacts that allow users to compliantly perform the work. A combination of technology components captures and enacts any software process use to support the software lifecycle. It creates an adaptive workflow environment that can be modified as needed. SDA achieves software process automation through a Business Process Management (BPM) approach to managing the software lifecycle for mission-critical projects. It contains five main parts: TieFlow (workflow engine), Business Rules (rules to alter process flow), Common Repository (storage for project artifacts, versions, history, schedules, etc.), SOA (interface to allow internal, GFE, or COTS tools integration), and the Web Portal Interface (collaborative web environment

  14. Desktop computer graphics for RMS/payload handling flight design

    Science.gov (United States)

    Homan, D. J.

    1984-01-01

    A computer program, the Multi-Adaptive Drawings, Renderings and Similitudes (MADRAS) program, is discussed. The modeling program, written for a desktop computer system (the Hewlett-Packard 9845/C), is written in BASIC and uses modular construction of objects while generating both wire-frame and hidden-line drawings from any viewpoint. The dimensions and placement of objects are user definable. Once the hidden-line calculations are made for a particular viewpoint, the viewpoint may be rotated in pan, tilt, and roll without further hidden-line calculations. The use and results of this program are discussed.

  15. TEACHING PHYSICS: A desktop apparatus for studying rolling motion

    Science.gov (United States)

    Basta, M.; Di Gennaro, M.; Picciarelli, V.

    1999-11-01

    We describe a simple desktop apparatus online with a PC which has been used in a physics laboratory for university mathematics students to study the rolling motion of a sphere down a grooved track under experimental conditions both with and without slipping. An efficient data reduction and interactive analysis performed with an electronic spreadsheet makes it possible to carry out appropriate tests on the theoretical model and to promote a more hands-on understanding among students of the role played by the frictional force.

  16. Effective Web and Desktop Retrieval with Enhanced Semantic Spaces

    Science.gov (United States)

    Daoud, Amjad M.

    We describe the design and implementation of the NETBOOK prototype system for collecting, structuring and efficiently creating semantic vectors for concepts, noun phrases, and documents from a corpus of free full text ebooks available on the World Wide Web. Automatic generation of concept maps from correlated index terms and extracted noun phrases are used to build a powerful conceptual index of individual pages. To ensure scalabilty of our system, dimension reduction is performed using Random Projection [13]. Furthermore, we present a complete evaluation of the relative effectiveness of the NETBOOK system versus the Google Desktop [8].

  17. Mapping Students Use of Technologies in Problem Based Learning Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn; Khalid, Md. Saifuddin; Ryberg, Thomas

    2011-01-01

    This paper aims to understand how students use technology to enhance their learning in problem-based learning environments. The research methodology is based on both qualitative and quantitative studies. The results are based on students’ interviews, a survey and students’ reflections in course-r......-related blog posts; they show that students have positive perceptions toward using technologies in problem-based learning environments....

  18. Workflow Based Software Development Environment Project

    Data.gov (United States)

    National Aeronautics and Space Administration — The goal of this proposed research is to investigate and develop a workflow based tool, the Software Developers Assistant, to facilitate the collaboration between...

  19. Benefits of Informal Learning Environments: A Focused Examination of STEM-Based Program Environments

    Science.gov (United States)

    Denson, Cameron D.; Austin Stallworth, Chandra; Hailey, Christine; Householder, Daniel L.

    2015-01-01

    This paper examines STEM-based informal learning environments for underrepresented students and reports on the aspects of these programs that are beneficial to students. This qualitative study provides a nuanced look into informal learning environments and determines what is unique about these experiences and makes them beneficial for students. We…

  20. Evaluation of usefulness and availability for orthopedic surgery using clavicle fracture model manufactured by desktop 3D printer

    Energy Technology Data Exchange (ETDEWEB)

    Oh, Wang Kyun [Dept. of Diagnostic Radiology, Cheongju Medical Center, Cheongju (Korea, Republic of)

    2014-09-15

    Usefulness and clinical availability for surgery efficiency were evaluated by conducting pre-operative planning with a model manufactured by desktop 3D printer by using clavicle CT image. The patient-customized clavicle fracture model was manufactured by desktop 3D printer of FDM wire laminated processing method by converting the CT image into STL file in Open Source DICOM Viewer Osirix. Also, the model of the original shape before damaged was restored and manufactured by Mirror technique based on STL file of not fractured clavicle of the other side by using the symmetry feature of the human body. For the model, the position and size, degree of the fracture was equally printed out. Using the clavicle model directly manufactured with low cost and less time in Department of Radiology is considered to be useful because it can reduce secondary damage during surgery and increase surgery efficiency with Minimal invasive percutaneous plate osteosynthesis(MIPO)

  1. Evaluation of usefulness and availability for orthopedic surgery using clavicle fracture model manufactured by desktop 3D printer

    International Nuclear Information System (INIS)

    Usefulness and clinical availability for surgery efficiency were evaluated by conducting pre-operative planning with a model manufactured by desktop 3D printer by using clavicle CT image. The patient-customized clavicle fracture model was manufactured by desktop 3D printer of FDM wire laminated processing method by converting the CT image into STL file in Open Source DICOM Viewer Osirix. Also, the model of the original shape before damaged was restored and manufactured by Mirror technique based on STL file of not fractured clavicle of the other side by using the symmetry feature of the human body. For the model, the position and size, degree of the fracture was equally printed out. Using the clavicle model directly manufactured with low cost and less time in Department of Radiology is considered to be useful because it can reduce secondary damage during surgery and increase surgery efficiency with Minimal invasive percutaneous plate osteosynthesis(MIPO)

  2. MICA: desktop software for comprehensive searching of DNA databases

    Directory of Open Access Journals (Sweden)

    Glick Benjamin S

    2006-10-01

    Full Text Available Abstract Background Molecular biologists work with DNA databases that often include entire genomes. A common requirement is to search a DNA database to find exact matches for a nondegenerate or partially degenerate query. The software programs available for such purposes are normally designed to run on remote servers, but an appealing alternative is to work with DNA databases stored on local computers. We describe a desktop software program termed MICA (K-Mer Indexing with Compact Arrays that allows large DNA databases to be searched efficiently using very little memory. Results MICA rapidly indexes a DNA database. On a Macintosh G5 computer, the complete human genome could be indexed in about 5 minutes. The indexing algorithm recognizes all 15 characters of the DNA alphabet and fully captures the information in any DNA sequence, yet for a typical sequence of length L, the index occupies only about 2L bytes. The index can be searched to return a complete list of exact matches for a nondegenerate or partially degenerate query of any length. A typical search of a long DNA sequence involves reading only a small fraction of the index into memory. As a result, searches are fast even when the available RAM is limited. Conclusion MICA is suitable as a search engine for desktop DNA analysis software.

  3. Multimedia architectures: from desktop systems to portable appliances

    Science.gov (United States)

    Bhaskaran, Vasudev; Konstantinides, Konstantinos; Natarajan, Balas R.

    1997-01-01

    Future desktop and portable computing systems will have as their core an integrated multimedia system. Such a system will seamlessly combine digital video, digital audio, computer animation, text, and graphics. Furthermore, such a system will allow for mixed-media creation, dissemination, and interactive access in real time. Multimedia architectures that need to support these functions have traditionally required special display and processing units for the different media types. This approach tends to be expensive and is inefficient in its use of silicon. Furthermore, such media-specific processing units are unable to cope with the fluid nature of the multimedia market wherein the needs and standards are changing and system manufacturers may demand a single component media engine across a range of products. This constraint has led to a shift towards providing a single-component multimedia specific computing engine that can be integrated easily within desktop systems, tethered consumer appliances, or portable appliances. In this paper, we review some of the recent architectural efforts in developing integrated media systems. We primarily focus on two efforts, namely the evolution of multimedia-capable general purpose processors and a more recent effort in developing single component mixed media co-processors. Design considerations that could facilitate the migration of these technologies to a portable integrated media system also are presented.

  4. Desktop war - data suppliers competing for bigger market share

    International Nuclear Information System (INIS)

    The intense competition among suppliers of computerized data and computer software to the petroleum and natural gas industry in western Canada is discussed. It is estimated that the Canadian oil patch spends a large sum, about $ 400 million annually on geoscience information and related costs and industry is looking for ways to significantly reduce those costs. There is a need for integrated, desktop driven data sets. Sensing the determination of industry to reduce information acquisition costs, data providers are responding with major consolidation of data sets. The major evolution in the industry is on-line access to increase the speed of information delivery. Data vendors continue to integrate land, well, log, production and other data sets whether public or proprietary. The result is stronger foundations as platforms for interpretive software. Another development is the rise of the Internet and Intranets and the re-definition of the role of information technology departments in the industry as both of these are paving the way for electronic delivery of information and software tools to the desktop. Development of proprietary data sets, acquisition of competitors with complimentary data sets that enhances products and services are just some of the ways data vendors are using to get a bigger piece of the exploration and development pie

  5. Android Based Mobile Environment for Moodle Users

    Science.gov (United States)

    de Clunie, Gisela T.; Clunie, Clifton; Castillo, Aris; Rangel, Norman

    2013-01-01

    This paper is about the development of a platform that eases, throughout Android based mobile devices, mobility of users of virtual courses at Technological University of Panama. The platform deploys computational techniques such as "web services," design patterns, ontologies and mobile technologies to allow mobile devices communicate…

  6. Service-based Systems in Clinical Environments

    OpenAIRE

    Stantchev, Vladimir

    2008-01-01

    In this report we present an architectural approach to add quality-of-service (QoS) assurance and location awareness to service-based systems within existing clinical infrastructures. To address typical design requirements of such systems (e.g., cooperating services, performance and availability) the work proposes a service-oriented architecture (SOA) as architectural concept and architectural translucency to provide stable QoS. We evaluate position sensing systems, QoS assurance approaches a...

  7. A Study of Knowledge Mining in Web Based Learning Environment

    Directory of Open Access Journals (Sweden)

    A.Nithya Rani,M.C.A.,M.Phil., M.B.A

    2012-01-01

    Full Text Available For the past several years data mining fields hasbeen rapidly increasing and attract many researchers andusers. This reason for such rapid growth is essential need toderive the useful knowledge automatically from volume of datawhich is accumulated and shared worldwide. From thatstorage education, a web based learning environment maydevelop to offer a practical tool for instructors and learners touse the knowledge for teaching and learning. Web based openand dynamic learning environment to be personalized supportfor learners. In this paper we give a study of knowledge miningin web based learning environments

  8. Simulation based virtual learning environment in medical genetics counseling

    DEFF Research Database (Denmark)

    Makransky, Guido; Bonde, Mads T; Wulff, Julie S G;

    2016-01-01

    in medicine, received a 2-h training session in a simulation based learning environment. The main outcomes were pre- to post- changes in knowledge, intrinsic motivation, and self-efficacy, together with post-intervention evaluation of the effect of the simulation on student understanding of everyday clinical...... that they would feel more confident counseling a patient after the simulation. CONCLUSIONS: The simulation based learning environment increased students' learning, intrinsic motivation, and self-efficacy (although the strength of these effects differed depending on their pre-test knowledge), and increased......BACKGROUND: Simulation based learning environments are designed to improve the quality of medical education by allowing students to interact with patients, diagnostic laboratory procedures, and patient data in a virtual environment. However, few studies have evaluated whether simulation based...

  9. Emission of particulate matter from a desktop three-dimensional (3D) printer.

    Science.gov (United States)

    Yi, Jinghai; LeBouf, Ryan F; Duling, Matthew G; Nurkiewicz, Timothy; Chen, Bean T; Schwegler-Berry, Diane; Virji, M Abbas; Stefaniak, Aleksandr B

    2016-01-01

    Desktop three-dimensional (3D) printers are becoming commonplace in business offices, public libraries, university labs and classrooms, and even private homes; however, these settings are generally not designed for exposure control. Prior experience with a variety of office equipment devices such as laser printers that emit ultrafine particles (UFP) suggests the need to characterize 3D printer emissions to enable reliable risk assessment. The aim of this study was to examine factors that influence particulate emissions from 3D printers and characterize their physical properties to inform risk assessment. Emissions were evaluated in a 0.5-m(3) chamber and in a small room (32.7 m(3)) using real-time instrumentation to measure particle number, size distribution, mass, and surface area. Factors evaluated included filament composition and color, as well as the manufacturer-provided printer emissions control technologies while printing an object. Filament type significantly influenced emissions, with acrylonitrile butadiene styrene (ABS) emitting larger particles than polylactic acid (PLA), which may have been the result of agglomeration. Geometric mean particle sizes and total particle (TP) number and mass emissions differed significantly among colors of a given filament type. Use of a cover on the printer reduced TP emissions by a factor of 2. Lung deposition calculations indicated a threefold higher PLA particle deposition in alveoli compared to ABS. Desktop 3D printers emit high levels of UFP, which are released into indoor environments where adequate ventilation may not be present to control emissions. Emissions in nonindustrial settings need to be reduced through the use of a hierarchy of controls, beginning with device design, followed by engineering controls (ventilation) and administrative controls such as choice of filament composition and color. PMID:27196745

  10. Emission of particulate matter from a desktop three-dimensional (3D) printer

    Science.gov (United States)

    Yi, Jinghai; LeBouf, Ryan F.; Duling, Matthew G.; Nurkiewicz, Timothy; Chen, Bean T.; Schwegler-Berry, Diane; Virji, M. Abbas; Stefaniak, Aleksandr B.

    2016-01-01

    ABSTRACT Desktop three-dimensional (3D) printers are becoming commonplace in business offices, public libraries, university labs and classrooms, and even private homes; however, these settings are generally not designed for exposure control. Prior experience with a variety of office equipment devices such as laser printers that emit ultrafine particles (UFP) suggests the need to characterize 3D printer emissions to enable reliable risk assessment. The aim of this study was to examine factors that influence particulate emissions from 3D printers and characterize their physical properties to inform risk assessment. Emissions were evaluated in a 0.5-m3 chamber and in a small room (32.7 m3) using real-time instrumentation to measure particle number, size distribution, mass, and surface area. Factors evaluated included filament composition and color, as well as the manufacturer-provided printer emissions control technologies while printing an object. Filament type significantly influenced emissions, with acrylonitrile butadiene styrene (ABS) emitting larger particles than polylactic acid (PLA), which may have been the result of agglomeration. Geometric mean particle sizes and total particle (TP) number and mass emissions differed significantly among colors of a given filament type. Use of a cover on the printer reduced TP emissions by a factor of 2. Lung deposition calculations indicated a threefold higher PLA particle deposition in alveoli compared to ABS. Desktop 3D printers emit high levels of UFP, which are released into indoor environments where adequate ventilation may not be present to control emissions. Emissions in nonindustrial settings need to be reduced through the use of a hierarchy of controls, beginning with device design, followed by engineering controls (ventilation) and administrative controls such as choice of filament composition and color. PMID:27196745

  11. A Study of Knowledge Mining in Web Based Learning Environment

    OpenAIRE

    A.Nithya Rani,M.C.A.,M.Phil., M.B.A; Dr. Antony Selvdoss Davamani

    2012-01-01

    For the past several years data mining fields hasbeen rapidly increasing and attract many researchers andusers. This reason for such rapid growth is essential need toderive the useful knowledge automatically from volume of datawhich is accumulated and shared worldwide. From thatstorage education, a web based learning environment maydevelop to offer a practical tool for instructors and learners touse the knowledge for teaching and learning. Web based openand dynamic learning environment to be ...

  12. Compositional Encounters: Evolvement of Secondary Students' Narratives While Making Historical Desktop Documentaries

    Science.gov (United States)

    Schul, James E.

    2012-01-01

    The increased popularity of desktop documentary making among both teachers and students in history classrooms warrants an examination of its integration into classroom instruction. This multiple case study focused on two secondary students in an AP European History course during a unit that featured desktop documentary making. Employing Cultural…

  13. A Knowledge-based and Extensible Aircraft Conceptual Design Environment

    Institute of Scientific and Technical Information of China (English)

    FENG Haocheng; LUO Mingqiang; LIU Hu; WU Zhe

    2011-01-01

    Design knowledge and experience are the bases to carry out aircraft conceptual design tasks due to the high complexity and integration of the tasks during this phase.When carrying out the same task,different designers may need individual strategies to fulfill their own demands.A knowledge-based and extensible method in building aircraft conceptual design systems is studied considering the above requirements.Based on the theory,a knowledge-based aircraft conceptual design environment,called knowledge-based and extensible aircraft conceptual design environment (KEACDE) with open architecture,is built as to enable designers to wrap add-on extensions and make their own aircraft conceptual design systems.The architecture,characteristics and other design and development aspects of KEACDE are discussed.A civil airplane conceptual design system (CACDS) is achieved using KEACDE.Finally,a civil airplane design case is presented to demonstrate the usability and effectiveness of this environment.

  14. Detection of analyte binding to microarrays using gold nanoparticle labels and a desktop scanner

    DEFF Research Database (Denmark)

    Han, Anpan; Dufva, Martin; Belleville, Erik;

    2003-01-01

    on gold nanoparticle labeled antibodies visualized by a commercial, office desktop flatbed scanner. Scanning electron microscopy studies showed that the signal from the flatbed scanner was proportional to the surface density of the bound antibody-gold conjugates, and that the flatbed scanner could detect...... six attomoles of antibody-gold conjugates. This detection system was used in a competitive immunoassay to measure the concentration of the pesticide metabolite 2,6-dichlorobenzamide (BAM) in water samples. The results showed that the gold labeled antibodies functioned comparably with a fluorescent......Microarray hybridization or antibody binding can be detected by many techniques, however, only a few are suitable for widespread use since many of these detection techniques rely on bulky and expensive instruments. Here, we describe the usefulness of a simple and inexpensive detection method based...

  15. Desktop Modeling and Simulation: Parsimonious, yet Effective Discrete-Event Simulation Analysis

    Science.gov (United States)

    Bradley, James R.

    2012-01-01

    This paper evaluates how quickly students can be trained to construct useful discrete-event simulation models using Excel The typical supply chain used by many large national retailers is described, and an Excel-based simulation model is constructed of it The set of programming and simulation skills required for development of that model are then determined we conclude that six hours of training are required to teach the skills to MBA students . The simulation presented here contains all fundamental functionallty of a simulation model, and so our result holds for any discrete-event simulation model. We argue therefore that Industry workers with the same technical skill set as students having completed one year in an MBA program can be quickly trained to construct simulation models. This result gives credence to the efficacy of Desktop Modeling and Simulation whereby simulation analyses can be quickly developed, run, and analyzed with widely available software, namely Excel.

  16. VRLane: a desktop virtual safety management program for underground coal mine

    Science.gov (United States)

    Li, Mei; Chen, Jingzhu; Xiong, Wei; Zhang, Pengpeng; Wu, Daozheng

    2008-10-01

    VR technologies, which generate immersive, interactive, and three-dimensional (3D) environments, are seldom applied to coal mine safety work management. In this paper, a new method that combined the VR technologies with underground mine safety management system was explored. A desktop virtual safety management program for underground coal mine, called VRLane, was developed. The paper mainly concerned about the current research advance in VR, system design, key techniques and system application. Two important techniques were introduced in the paper. Firstly, an algorithm was designed and implemented, with which the 3D laneway models and equipment models can be built on the basis of the latest mine 2D drawings automatically, whereas common VR programs established 3D environment by using 3DS Max or the other 3D modeling software packages with which laneway models were built manually and laboriously. Secondly, VRLane realized system integration with underground industrial automation. VRLane not only described a realistic 3D laneway environment, but also described the status of the coal mining, with functions of displaying the run states and related parameters of equipment, per-alarming the abnormal mining events, and animating mine cars, mine workers, or long-wall shearers. The system, with advantages of cheap, dynamic, easy to maintenance, provided a useful tool for safety production management in coal mine.

  17. Analysis of Navigation in a Problem-Based Learning Environment.

    Science.gov (United States)

    Williams, Douglas C.; Liu, Min; Benton, Denise

    Research has shown the potential of a problem-based approach to enhance students' learning. The interactive nature of hypermedia technology and its ability to deliver information in different media formats can provide unique capabilities for implementing problem-based learning (PBL) environments. Yet, little is known about the types of tools that…

  18. CMC-Based Projects and L2 Learning: Confirming the Importance of Nativisation

    Science.gov (United States)

    Grosbois, Muriel

    2011-01-01

    Despite the spread of reliable desktop audio and videoconferencing facilities, some CMC-based projects still rely on asynchronous written environments, if only because of the temporal constraints of synchronicity (Guichon, 2009; Develotte, Guichon & Vincent, 2010). Yet speaking is usually the skill students most need to improve when learning a…

  19. Personal Learning Environments for Inquiry-Based Learning

    OpenAIRE

    Mikroyannidis, Alexander; Okada, Alexandra; Scott, Peter

    2013-01-01

    Personal Learning Environments have recently emerged as a novel approach to learning, putting learners in the spotlight and providing them with the tools for building their own learning environments according to their specific learning needs and aspirations. This approach enables learners to take complete control over their learning, thus becoming self-regulated and independent. This paper introduces a new European initiative for supporting and enhancing inquiry-based learning through Persona...

  20. NASA's Climate in a Box: Desktop Supercomputing for Open Scientific Model Development

    Science.gov (United States)

    Wojcik, G. S.; Seablom, M. S.; Lee, T. J.; McConaughy, G. R.; Syed, R.; Oloso, A.; Kemp, E. M.; Greenseid, J.; Smith, R.

    2009-12-01

    NASA's High Performance Computing Portfolio in cooperation with its Modeling, Analysis, and Prediction program intends to make its climate and earth science models more accessible to a larger community. A key goal of this effort is to open the model development and validation process to the scientific community at large such that a natural selection process is enabled and results in a more efficient scientific process. One obstacle to others using NASA models is the complexity of the models and the difficulty in learning how to use them. This situation applies not only to scientists who regularly use these models but also non-typical users who may want to use the models such as scientists from different domains, policy makers, and teachers. Another obstacle to the use of these models is that access to high performance computing (HPC) accounts, from which the models are implemented, can be restrictive with long wait times in job queues and delays caused by an arduous process of obtaining an account, especially for foreign nationals. This project explores the utility of using desktop supercomputers in providing a complete ready-to-use toolkit of climate research products to investigators and on demand access to an HPC system. One objective of this work is to pre-package NASA and NOAA models so that new users will not have to spend significant time porting the models. In addition, the prepackaged toolkit will include tools, such as workflow, visualization, social networking web sites, and analysis tools, to assist users in running the models and analyzing the data. The system architecture to be developed will allow for automatic code updates for each user and an effective means with which to deal with data that are generated. We plan to investigate several desktop systems, but our work to date has focused on a Cray CX1. Currently, we are investigating the potential capabilities of several non-traditional development environments. While most NASA and NOAA models are

  1. Effects of Local-Lag Mechanism on Task Performance in a Desktop CVE System

    Institute of Scientific and Technical Information of China (English)

    Hong Chen; Ling Chen; Gen-Cai Chen

    2005-01-01

    Consistency maintenance is a kernel problem in Collaborative Virtual Environment (CVE) research. The approaches used in Networked Virtual Environments (e.g., DR algorithm) could not be used in CVEs, for they could not prevent short-term inconsistency. Therefore, local-lag mechanism has been proposed to eliminate short-term inconsistency in CVEs. Choosing a proper lag value is a key problem in local-lag mechanism. This paper studied the effects of lag value (0ms-900ms) on task performance in a desktop CVE system. Experimental results indicate that the effect of lag value on task performance is not linear. The effect could be separated into four segments by three dividing points: 150ms, 300ms and 600ms. Lag has no effect on task performance while ranging from 0ms to 150ms. From 150ms to 300ms, lag slightly affects task performance. Lag deteriorates task performance seriously while ranging from 300ms to 600ms. When lag is longer than 600ms, the task cannot be accomplished sometimes.

  2. PYTHON-based Physics Analysis Environment for LHCb

    CERN Document Server

    Belyaev, I; Mato, P; Barrand, G; Tsaregorodtsev, A; de Oliveira, E

    2004-01-01

    BENDER is the PYTHON based physics analysis application for LHCb. It combines the best features of the underlying GAUDI software architecture with the flexibility of the PYTHON scripting language and provides end-users with a friendly physics analysis oriented environment.

  3. The integrated and evidence-based design of healthcare environments.

    NARCIS (Netherlands)

    van Hoof, J.; Rutten, P.G.S.; Struck, C.; Huisman, E.R.C.M.; Kort, H.S.M.

    2014-01-01

    van Hoof, J., Rutten, P.G.S., Struck, C., Huisman, E.R.C.M., Kort, H.S.M. (2014) The integrated and evidence-based design of healthcare environments. Architectural Engineering and Design Management doi:10.1080/17452007.2014.892471

  4. Architecture of HLA Based Distributed Virtual Geographic Environment

    Institute of Scientific and Technical Information of China (English)

    XU Bingli; LIN Hui; GONG Jianhua

    2006-01-01

    Integrating the theory of distributed virtual geographic environment (DVGE) and high level architecture(HLA), the architecture of DVGE based on HLA is designed. The data flow and the object models of the architecture are also discussed. The architecture basically meets the need of DVGE in real-time communication, distribution, collaboration, reusing and interoperation, expansion, and standard.

  5. Designing a Virtual-Reality-Based, Gamelike Math Learning Environment

    Science.gov (United States)

    Xu, Xinhao; Ke, Fengfeng

    2016-01-01

    This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…

  6. An Intelligent Agent Based on Virtual Geographic Environment System

    Institute of Scientific and Technical Information of China (English)

    SHEN Dayong; LIN Hui; GONG Jianhua; ZHAO Yibin; FANG Zhaobao; GUO Zhongyang

    2004-01-01

    On the basis of previous work, this paper designs an intelligent agent based on virtual geographic environment (VGE) system that is characterized by huge data, rapid computation, multi-user, multi-thread and intelligence and issues challenges to traditional GIS models and algorithms. The new advances in software and hardware technology lay a reliable basis for system design, development and application.

  7. Explicit window-based transport control protocols in lossy environments

    OpenAIRE

    de Vleeschouwer, C.; Frossard, P.

    2004-01-01

    This paper addresses efficient packet loss recovery by retransmission in window-based congestion control protocols. It builds on explicit congestion control mechanisms to decouple the packet loss detection from the congestion feedback signals. Implicit algorithms alternatively infer congestion from losses (which yields to window size reduction), and therefore do not allow to evaluate the performance of window-based transmission algorithms in lossy environments. We first propose a simple modif...

  8. A secure environment for grid-based supply chains

    OpenAIRE

    Blasi, L.; Arenas, A.; Aziz, Benjamin; P. De Mori; Rovati, U.; Crispo, B.; Martinelli, F.; Massonet, P.

    2008-01-01

    This paper introduces a transportation supply chain which exploits Grid services for optimizing both the delivery and cost of each customer order. The proposed case study focuses on an auction-based model to select transporters for given transportation tasks in a generic supply chain. Each transporter uses a Grid-based computing service to re-optimize the routes of its vehicles after the addition of each new transportation task. The main objective of this paper is to describe a secure environ...

  9. The data platform of national special environment and disaster field observation stations based on grid environment

    Institute of Scientific and Technical Information of China (English)

    2009-01-01

    The Data Platform of Resource and Environment-whose data mainly come from field observation stations,spatial observations,and internet service institutions-is the base of data analysis and model simulation in geoscience research in China.Among this integrated data platform,the tasks of the data platform of field observation stations are principally data collection,management,assimilation,and share service.Taking into consideration the distributing characteristics of the data sources and the service objects,the authors formulated the framework of the field observation stations’ data platform based on the grid technology and designed its operating processes.The authors have further defined and analyzed the key functions and implementing techniques for each module.In a Linux operating system,validation tests for the data platform’s function on data replication,data synchronization,and unified data service have been conducted under an environment that of the simulating field stations.

  10. An approach to accidents modeling based on compounds road environments.

    Science.gov (United States)

    Fernandes, Ana; Neves, Jose

    2013-04-01

    The most common approach to study the influence of certain road features on accidents has been the consideration of uniform road segments characterized by a unique feature. However, when an accident is related to the road infrastructure, its cause is usually not a single characteristic but rather a complex combination of several characteristics. The main objective of this paper is to describe a methodology developed in order to consider the road as a complete environment by using compound road environments, overcoming the limitations inherented in considering only uniform road segments. The methodology consists of: dividing a sample of roads into segments; grouping them into quite homogeneous road environments using cluster analysis; and identifying the influence of skid resistance and texture depth on road accidents in each environment by using generalized linear models. The application of this methodology is demonstrated for eight roads. Based on real data from accidents and road characteristics, three compound road environments were established where the pavement surface properties significantly influence the occurrence of accidents. Results have showed clearly that road environments where braking maneuvers are more common or those with small radii of curvature and high speeds require higher skid resistance and texture depth as an important contribution to the accident prevention. PMID:23376544

  11. Analysis of Giga-size Earth Observation Data in Open Source GRASS GIS 7 - from Desktop to On-line Solutions.

    Science.gov (United States)

    Stepinski, T. F.; Mitasova, H.; Jasiewicz, J.; Neteler, M.; Gebbert, S.

    2014-12-01

    GRASS GIS is a leading open source GIS for geospatial analysis and modeling. In addition to being utilized as a desktop GIS it also serves as a processing engine for high performance geospatial computing for applications in diverse disciplines. The newly released GRASS GIS 7 supports big data analysis including temporal framework, image segmentation, watershed analysis, synchronized 2D/3D animations and many others. This presentation will focus on new GRASS GIS 7-powered tools for geoprocessing giga-size earth observation (EO) data using spatial pattern analysis. Pattern-based analysis connects to human visual perception of space as well as makes geoprocessing of giga-size EO data possible in an efficient and robust manner. GeoPAT is a collection of GRASS GIS 7 modules that fully integrates procedures for pattern representation of EO data and patterns similarity calculations with standard GIS tasks of mapping, maps overlay, segmentation, classification(Fig 1a), change detections etc. GeoPAT works very well on a desktop but it also underpins several GeoWeb applications (http://sil.uc.edu/ ) which allow users to do analysis on selected EO datasets without the need to download them. The GRASS GIS 7 temporal framework and high resolution visualizations will be illustrated using time series of giga-size, lidar-based digital elevation models representing the dynamics of North Carolina barrier islands over the past 15 years. The temporal framework supports efficient raster and vector data series analysis and simplifies data input for visual analysis of dynamic landscapes (Fig. 1b) allowing users to rapidly identify vulnerable locations, changes in built environment and eroding coastlines. Numerous improvements in GRASS GIS 7 were implemented to support terabyte size data processing for reconstruction of MODIS land surface temperature (LST) at 250m resolution using multiple regressions and PCA (Fig. 1c) . The new MODIS LST series (http://gis.cri.fmach.it/eurolst/) includes

  12. Nielsen PrimeLocation Web/Desktop: Assessing and GIS Mapping Market Area

    Data.gov (United States)

    Social Security Administration — Nielsen PrimeLocation Web and Desktop Software Licensed for Internal Use only: Pop-Facts Demographics Database, Geographic Mapping Data Layers, Geo-Coding locations.

  13. Environment

    DEFF Research Database (Denmark)

    Valentini, Chiara

    2016-01-01

    The term environment refers to the internal and external context in which organizations operate. For some scholars, environment is defined as an arrangement of political, economic, social and cultural factors existing in a given context that have an impact on organizational processes and structures....... For others, environment is a generic term describing a large variety of stakeholders and how these interact and act upon organizations. Organizations and their environment are mutually interdependent and organizational communications are highly affected by the environment. This entry examines the origin...... and development of organization-environment interdependence, the nature of the concept of environment and its relevance for communication scholarships and activities....

  14. An Indoor Ubiquitous Computing Environment Based on Location awareness

    Institute of Scientific and Technical Information of China (English)

    PU Fang; SUN Dao-qing; CAO Qi-ying; CAI Hai-bin; LI Yong-ning

    2006-01-01

    To provide the right services or information to the right users, at the right time and in the right place in ubiquitous computing environment, an Indoor Ubiquitous Computing Environment based on Location-Awareness, IUCELA, is presented in this paper. A general architecture of IUCELA is designed to connect multiple sensing devices with locationaware applications. Then the function of location-aware middleware which is the core component of the proposed architecture is elaborated. Finally an indoor forum is taken as an example scenario to demonstrate the security,usefulness, flexibility and robustness of IUCELA.

  15. The Nature and Extent of Desktop Graffiti Among U.S. College Students: An Exploratory Study

    OpenAIRE

    Ball, Daisy Barbara

    2004-01-01

    The Nature and Extent of Desktop Graffiti Among U.S. College Students: An Exploratory Study Daisy Barbara Ball Abstract This study investigates classroom graffiti by U.S. college students. The data analyzed were collected in nine classrooms randomly selected from two buildings at a major land grant university. In all, 1,758 examples of identifiable pieces of graffiti were collected and analyzed from 419 desktops. Using data supplied by the University Registrar, the t...

  16. Product Modeling Based on Knowledge Fusion in Virtual Environment

    Institute of Scientific and Technical Information of China (English)

    邹湘军; 孙健; 何汉武

    2004-01-01

    Following researches on the knowledge-based product design, product modeling based on knowledge fusion is studied in a virtual environment. Knowledge fusion is the energy sources of product innovation designs. Because a knowledge representation method is the main content of knowledge fusion, production rule way, semantic network, predicate, object-oriented and case-based representations are discussed. Using agents with object-oriented method, the knowledge can be represented as a set. The product knowledge set is divided into two subset: text knowledge and knowledge of engineering graphics that is a different form. Manipulation of the subset knowledge and fusion method is described. The paper also describes a six-tuple function in an agent data structure. A virtual environment computation model is proposed, and a practical example given.

  17. WAVE: Interactive Wave-based Sound Propagation for Virtual Environments.

    Science.gov (United States)

    Mehra, Ravish; Rungta, Atul; Golas, Abhinav; Ming Lin; Manocha, Dinesh

    2015-04-01

    We present an interactive wave-based sound propagation system that generates accurate, realistic sound in virtual environments for dynamic (moving) sources and listeners. We propose a novel algorithm to accurately solve the wave equation for dynamic sources and listeners using a combination of precomputation techniques and GPU-based runtime evaluation. Our system can handle large environments typically used in VR applications, compute spatial sound corresponding to listener's motion (including head tracking) and handle both omnidirectional and directional sources, all at interactive rates. As compared to prior wave-based techniques applied to large scenes with moving sources, we observe significant improvement in runtime memory. The overall sound-propagation and rendering system has been integrated with the Half-Life 2 game engine, Oculus-Rift head-mounted display, and the Xbox game controller to enable users to experience high-quality acoustic effects (e.g., amplification, diffraction low-passing, high-order scattering) and spatial audio, based on their interactions in the VR application. We provide the results of preliminary user evaluations, conducted to study the impact of wave-based acoustic effects and spatial audio on users' navigation performance in virtual environments.

  18. Development of Web-based Virtual Training Environment for Machining

    Science.gov (United States)

    Yang, Zhixin; Wong, S. F.

    2010-05-01

    With the booming in the manufacturing sector of shoe, garments and toy, etc. in pearl region, training the usage of various facilities and design the facility layout become crucial for the success of industry companies. There is evidence that the use of virtual training may provide benefits in improving the effect of learning and reducing risk in the physical work environment. This paper proposed an advanced web-based training environment that could demonstrate the usage of a CNC machine in terms of working condition and parameters selection. The developed virtual environment could provide training at junior level and advanced level. Junior level training is to explain machining knowledge including safety factors, machine parameters (ex. material, speed, feed rate). Advanced level training enables interactive programming of NG coding and effect simulation. Operation sequence was used to assist the user to choose the appropriate machining condition. Several case studies were also carried out with animation of milling and turning operations.

  19. Considering Affective Responses towards Environments for Enhancing Location Based Services

    Science.gov (United States)

    Huang, H.; Gartner, G.; Klettner, S.; Schmidt, M.

    2014-04-01

    A number of studies in the field of environmental psychology show that humans perceive and evaluate their surroundings affectively. Some places are experienced as unsafe, while some others as attractive and interesting. Experiences from daily life show that many of our daily behaviours and decision-making are often influenced by this kind of affective responses towards environments. Location based services (LBS) are often designed to assist and support people's behaviours and decision-making in space. In order to provide services with high usefulness (usability and utility), LBS should consider these kinds of affective responses towards environments. This paper reports on the results of a research project, which studies how people's affective responses towards environments can be modelled and acquired, as well as how LBS can benefit by considering these affective responses. As one of the most popular LBS applications, mobile pedestrian navigation systems are used as an example for illustration.

  20. Life cycle assessment study of a Chinese desktop personal computer

    International Nuclear Information System (INIS)

    Associated with the tremendous prosperity in world electronic information and telecommunication industry, there continues to be an increasing awareness of the environmental impacts related to the accelerating mass production, electricity use, and waste management of electronic and electric products (e-products). China's importance as both a consumer and supplier of e-products has grown at an unprecedented pace in recent decade. Hence, this paper aims to describe the application of life cycle assessment (LCA) to investigate the environmental performance of Chinese e-products from a global level. A desktop personal computer system has been selected to carry out a detailed and modular LCA which follows the ISO 14040 series. The LCA is constructed by SimaPro software version 7.0 and expressed with the Eco-indicator'99 life cycle impact assessment method. For a sensitivity analysis of the overall LCA results, the so-called CML method is used in order to estimate the influence of the choice of the assessment method on the result. Life cycle inventory information is complied by ecoinvent 1.3 databases, combined with literature and field investigations on the present Chinese situation. The established LCA study shows that that the manufacturing and the use of such devices are of the highest environmental importance. In the manufacturing of such devices, the integrated circuits (ICs) and the Liquid Crystal Display (LCD) are those parts contributing most to the impact. As no other aspects are taken into account during the use phase, the impact is due to the way how the electricity is produced. The final process steps - i.e. the end of life phase - lead to a clear environmental benefit if a formal and modern, up-to-date technical system is assumed, like here in this study

  1. From cleanroom to desktop: emerging micro-nanofabrication technology for biomedical applications.

    Science.gov (United States)

    Pan, Tingrui; Wang, Wei

    2011-02-01

    This review is motivated by the growing demand for low-cost, easy-to-use, compact-size yet powerful micro-nanofabrication technology to address emerging challenges of fundamental biology and translational medicine in regular laboratory settings. Recent advancements in the field benefit considerably from rapidly expanding material selections, ranging from inorganics to organics and from nanoparticles to self-assembled molecules. Meanwhile a great number of novel methodologies, employing off-the-shelf consumer electronics, intriguing interfacial phenomena, bottom-up self-assembly principles, etc., have been implemented to transit micro-nanofabrication from a cleanroom environment to a desktop setup. Furthermore, the latest application of micro-nanofabrication to emerging biomedical research will be presented in detail, which includes point-of-care diagnostics, on-chip cell culture as well as bio-manipulation. While significant progresses have been made in the rapidly growing field, both apparent and unrevealed roadblocks will need to be addressed in the future. We conclude this review by offering our perspectives on the current technical challenges and future research opportunities.

  2. 基于Flash Disk的便携式即插即用型开源桌面GIS环境构建%Research on developing portable plug-and-play open source desktop GIS environment based on Flash Disk

    Institute of Scientific and Technical Information of China (English)

    周狄波; 潘德炉; 傅俊

    2010-01-01

    为满足地理信息系统(GIS)时移动性的需求,提出了适用于便携式即插即用型计算的操作系统、应用软件、数据一体化存储技术框架.论证了利用Linux在Flash Disk上构建便携式即插即用型桌面GIS环境的可行性.针对Flash Disk在速度、容量和擦写次数方面的不足.给出了解决方案,阐述了其工作原理和关键技术.以QGIS为例,详细说明了基于Flash Disk的便携式即插即用型开源桌面GIS环境的构建.实际系统运行测试表明该技术有效.文章提出的技术框架,不仅可用于GIS领域,也可推广到其他即插即用型计算.在这一应用模式下,电脑成为信息基础设施,通过USB接口,由Flash Disk上的操作系统、应用程序和数据驱动,实现各类应用.这种普适性,时于未来的计算应用而言,具有深远的现实意义.

  3. Game-based training environment for nuclear plant control room

    International Nuclear Information System (INIS)

    Nuclear power plant's safety is very important problem. In this very conscientious environment if operator has a little mistake, they may threaten with many people influence their safety. Therefore, operating training of control room is very important. However, the operator training is in limited space and time. Each operator must go to simulative control room do some training. If we can let each trainee having more time to do training and does not go to simulative control room. It may have some advantages for trainee. Moreover, in the traditional training ways, each operator may through the video, teaching manual or through the experienced instructor to learn the knowledge. This training way may let operator feel bored and stressful. So, in this paper aims, we hope utilizing virtual reality technology developing a game-based virtual training environment of control room. Finally, we will use presence questionnaire evaluating realism and feasibility of our virtual training environment. Expecting this initial concept of game-based virtual training environment can attract trainees having more learning motivation to do training in off-hour. (author)

  4. Distance Based Asynchronous Recovery Approach In Mobile Computing Environment

    Directory of Open Access Journals (Sweden)

    Yogita Khatri,

    2012-06-01

    Full Text Available A mobile computing system is a distributed system in which at least one of the processes is mobile. They are constrained by lack of stable storage, low network bandwidth, mobility, frequent disconnection andlimited battery life. Checkpointing is one of the commonly used techniques to provide fault tolerance in mobile computing environment. In order to suit the mobile environment a distance based recovery schemeis proposed which is based on checkpointing and message logging. After the system recovers from failures, only the failed processes rollback and restart from their respective recent checkpoints, independent of the others. The salient feature of this scheme is to reduce the transfer and recovery cost. While the mobile host moves with in a specific range, recovery information is not moved and thus only be transferred nearby if the mobile host moves out of certain range.

  5. Feature Learning for Fingerprint-Based Positioning in Indoor Environment

    OpenAIRE

    Zengwei Zheng; Yuanyi Chen; Tao He; Lin Sun; Dan Chen

    2015-01-01

    Recent years have witnessed a growing interest in using Wi-Fi received signal strength for indoor fingerprint-based positioning. However, previous study about this problem has primarily faced two main challenges. One is that positioning fingerprint feature using received signal strength is unstable due to heterogeneous devices and dynamic environment status, which will greatly degrade the positioning accuracy. Another is that some improved positioning fingerprint features will suffer the curs...

  6. Adaptive algorithm for mobile user positioning based on environment estimation

    Directory of Open Access Journals (Sweden)

    Grujović Darko

    2014-01-01

    Full Text Available This paper analyzes the challenges to realize an infrastructure independent and a low-cost positioning method in cellular networks based on RSS (Received Signal Strength parameter, auxiliary timing parameter and environment estimation. The proposed algorithm has been evaluated using field measurements collected from GSM (Global System for Mobile Communications network, but it is technology independent and can be applied in UMTS (Universal Mobile Telecommunication Systems and LTE (Long-Term Evolution networks, also.

  7. PERSONALIZED KNOWLEDGE MANAGEMENT IN ENVIRONMENTS OF WEB-BASED EDUCATION

    OpenAIRE

    RUBÉN PEREDO VALDERRAMA; ALEJANDRO CANALES CRUZ; ADRIANA N. RAMÍREZ SALAZAR; JUAN CARLOS CARAVANTES RAMÍREZ

    2013-01-01

    This paper is focused on the use of Knowledge Management techniques to develop environments of Web-Based Education to leverage the individual learning process for learners. Evolving use of Knowledge Management plays an important role to enhance problem solving skills. Recently, innovative approaches for integrating Knowledge Management into practical teaching activities have been ignored. The knowledge is defined as combination and organization of data and information in given context, and Kn...

  8. Model-Based Detection in a Shallow Water Ocean Environment

    Energy Technology Data Exchange (ETDEWEB)

    Candy, J V

    2001-07-30

    A model-based detector is developed to process shallow water ocean acoustic data. The function of the detector is to adaptively monitor the environment and decide whether or not a change from normal has occurred. Here we develop a processor incorporating both a normal-mode ocean acoustic model and a vertical hydrophone array. The detector is applied to data acquired from the Hudson Canyon experiments at various ranges and its performance is evaluated.

  9. Process competencies in a problem and project based learning environment

    DEFF Research Database (Denmark)

    Du, Xiangyun; Kolmos, Anette

    2006-01-01

    Future engineers are not only required to master technological competencies concerning solving problems, producing and innovating technology, they are also expected to have capabilities of cooperation, communication, and project management in diverse social context, which are referred to as process...... with the expected professional competencies. Based on the educational practice of PBL Aalborg Model, which is characterized by problem-orientation, project-organization and team work, this paper examines the process of developing process competencies through studying engineering in a PBL environment from...... process competencies through doing problem and project based work in teams? 2) How do students perceive their achievement of these process competencies?...

  10. Changing the Environment Based on Empowerment as Intrinsic Motivation

    Directory of Open Access Journals (Sweden)

    Christoph Salge

    2014-05-01

    Full Text Available One aspect of intelligence is the ability to restructure your own environment so that the world you live in becomes more beneficial to you. In this paper we investigate how the information-theoretic measure of agent empowerment can provide a task-independent, intrinsic motivation to restructure the world. We show how changes in embodiment and in the environment change the resulting behaviour of the agent and the artefacts left in the world. For this purpose, we introduce an approximation of the established empowerment formalism based on sparse sampling, which is simpler and significantly faster to compute for deterministic dynamics. Sparse sampling also introduces a degree of randomness into the decision making process, which turns out to beneficial for some cases. We then utilize the measure to generate agent behaviour for different agent embodiments in a Minecraft-inspired three dimensional block world. The paradigmatic results demonstrate that empowerment can be used as a suitable generic intrinsic motivation to not only generate actions in given static environments, as shown in the past, but also to modify existing environmental conditions. In doing so, the emerging strategies to modify an agent’s environment turn out to be meaningful to the specific agent capabilities, i.e., de facto to its embodiment.

  11. Changing the Environment Based on Empowerment as Intrinsic Motivation

    Science.gov (United States)

    Salge, Christoph; Glackin, Cornelius; Polani, Daniel

    2014-05-01

    One aspect of intelligence is the ability to restructure your own environment so that the world you live in becomes more beneficial to you. In this paper we investigate how the information-theoretic measure of agent empowerment can provide a task-independent, intrinsic motivation to restructure the world. We show how changes in embodiment and in the environment change the resulting behaviour of the agent and the artefacts left in the world. For this purpose, we introduce an approximation of the established empowerment formalism based on sparse sampling, which is simpler and significantly faster to compute for deterministic dynamics. Sparse sampling also introduces a degree of randomness into the decision making process, which turns out to beneficial for some cases. We then utilize the measure to generate agent behaviour for different agent embodiments in a Minecraft-inspired three dimensional block world. The paradigmatic results demonstrate that empowerment can be used as a suitable generic intrinsic motivation to not only generate actions in given static environments, as shown in the past, but also to modify existing environmental conditions. In doing so, the emerging strategies to modify an agent's environment turn out to be meaningful to the specific agent capabilities, i.e., de facto to its embodiment.

  12. Agent-based Market Research Learning Environment for New Entrepreneurs

    Directory of Open Access Journals (Sweden)

    Alejandro Valencia

    2012-01-01

    Full Text Available Due to the importance of creating alternative mechanisms to generate know-how on potential markets for new entrepreneurs this paper proposes an agent-based learning environment to help them learning market research strategies within new businesses. An instructor agent, serving as a learning assistant within the MAS environment guides new entrepreneurs to identify their most adequate market niche. The integration of MAS-CommonKADS and GAIA methodologies is used along with AUML diagrams in order to design and develop this agentbased learning environment, called MaREMAS. The paper thus describes all the stages concerning MaREMAS construction focusing on the conceptualization, analysis, design, prototype development, and validation. The tests developed in the MaREMAS learning environment were satisfactory, however, it is proposed as future work to provide the system a more robust statistical module that allows a better analysis of the research variables and hence be able to generate more useful suggestions to the entrepreneur.

  13. BIM Based Virtual Environment for Fire Emergency Evacuation

    Directory of Open Access Journals (Sweden)

    Bin Wang

    2014-01-01

    Full Text Available Recent building emergency management research has highlighted the need for the effective utilization of dynamically changing building information. BIM (building information modelling can play a significant role in this process due to its comprehensive and standardized data format and integrated process. This paper introduces a BIM based virtual environment supported by virtual reality (VR and a serious game engine to address several key issues for building emergency management, for example, timely two-way information updating and better emergency awareness training. The focus of this paper lies on how to utilize BIM as a comprehensive building information provider to work with virtual reality technologies to build an adaptable immersive serious game environment to provide real-time fire evacuation guidance. The innovation lies on the seamless integration between BIM and a serious game based virtual reality (VR environment aiming at practical problem solving by leveraging state-of-the-art computing technologies. The system has been tested for its robustness and functionality against the development requirements, and the results showed promising potential to support more effective emergency management.

  14. Exploring Children's Requirements for Game-Based Learning Environments

    Directory of Open Access Journals (Sweden)

    Marja Kankaanranta

    2008-08-01

    Full Text Available End users' expertise in the development of new applications is acknowledged in user-centered and participatory design. Similarly, children's experience of what they find enjoyable and how they learn is a valuable source of inspiration for the design of products intended for them. In this paper, we explore experiences obtained from collaboration with elementary school children in the design of learning environments, based on three projects and three requirements gathering techniques. We also discuss how the children experienced the participation. The children's contribution yielded useful, both expected and unanticipated, outcomes in regard to the user interface and contents of the learning environments under development. Moreover, we present issues related to design collaboration with children, especially in terms of the children's feeling of ownership over the final outcome.

  15. Cooperative environment scans based on a multi-robot system.

    Science.gov (United States)

    Kwon, Ji-Wook

    2015-01-01

    This paper proposes a cooperative environment scan system (CESS) using multiple robots, where each robot has low-cost range finders and low processing power. To organize and maintain the CESS, a base robot monitors the positions of the child robots, controls them, and builds a map of the unknown environment, while the child robots with low performance range finders provide obstacle information. Even though each child robot provides approximated and limited information of the obstacles, CESS replaces the single LRF, which has a high cost, because much of the information is acquired and accumulated by a number of the child robots. Moreover, the proposed CESS extends the measurement boundaries and detects obstacles hidden behind others. To show the performance of the proposed system and compare this with the numerical models of the commercialized 2D and 3D laser scanners, simulation results are included. PMID:25789491

  16. Java-based communication in a High Performance Computing environment

    Science.gov (United States)

    Fries, A.; de Mora, J. Portell I.; Sirvent, R.

    2011-02-01

    Java is one of the most widely used computer programming languages, however its use in High Performance Computing (HPC) is relatively low. A typical HPC environment consists of a number of multi-core computing nodes, while a typical application running in such an environment will normally contain CPU intensive code that can be executed in parallel. Such an application may require inter-node as well as intra-node communication. Message Passing Interface (MPI) is a language independent specification of an API to allow such communication. MPJExpress (Baker et al. 2006) and F-MPJ (Taboada et al. 2009) are Java-based implementations of MPI, designed with the efficient performance of data transfers as a main objective. In this paper we discuss the scalability of one approach of distributing data to compute nodes in HPC and we propose the design of an alternative data transfer system, building upon MPI.

  17. Design of content detection system integrated desktop search engine%集成桌面搜索引擎的内容检测系统设计

    Institute of Scientific and Technical Information of China (English)

    贾默; 陈梅

    2013-01-01

    To meet the demand of real time monitoring internal information for enterprise,model of integrated desktop search engine as important functional unit in the content detection system is proposed.By studying the framework model of traditional desktop search engine,a special desktop search engine is designed to adapt actual demand.This desktop search engine based on document conversion and content crawling indexed for the searching keywords instead of the full-text indexing policy,which effectively avoids the disadvantages of spending a long time for Full-text indexing and improves the pertinence of the index.Lastly,a matching algorithm is discussed,which is selected to increase system performance.Experimental results proved that this design of content detection system by integrating desktop search engine manages and tests content from disks,ensure the security of desktop content.%针对企业需要对内部PC的磁盘信息进行实时监控的需求,提出了将桌面搜索引擎作为重要功能单元集成在检测系统中的设计模型.通过研究传统桌面搜索引擎的框架模型,设计出适应实际需求的特殊桌面搜索引擎.在文档转换和内容抓取的基础上为被搜索关键字建立索引,以此取代全文索引的策略,有效避免了建立全文索引用时较长的弊端,提高了建立索引的针对性.讨论了为提高系统性能而选择的匹配算法.实验结果表明,设计的内容检测系统通过集成桌面搜索引擎,能够高效地管理和检测桌面内容.

  18. QOS based user driven scheduler for grid environment

    CERN Document Server

    Patel, Sanjay

    2011-01-01

    As grids are in essence heterogeneous, dynamic, shared and distributed environments, managing these kinds of platforms efficiently is extremely complex. A promising scalable approach to deal with these intricacies is the design of self-managing of autonomic applications. Autonomic applications adapt their execution accordingly by considering knowledge about their own behaviour and environmental conditions.QoS based User Driven scheduling for grid that provides the self-optimizing ability in autonomic applications. Computational grids to provide a user to solve large scale problem by spreading a single large computation across multiple machines of physical location. QoS based User Driven scheduler for grid also provides reliability of the grid systems and increase the performance of the grid to reducing the execution time of job by applying scheduling policies defined by the user. The main aim of this paper is to distribute the computational load among the available grid nodes and to developed a QoS based sche...

  19. Network-based collaborative research environment LDRD final report

    Energy Technology Data Exchange (ETDEWEB)

    Davies, B.R.; McDonald, M.J.

    1997-09-01

    The Virtual Collaborative Environment (VCE) and Distributed Collaborative Workbench (DCW) are new technologies that make it possible for diverse users to synthesize and share mechatronic, sensor, and information resources. Using these technologies, university researchers, manufacturers, design firms, and others can directly access and reconfigure systems located throughout the world. The architecture for implementing VCE and DCW has been developed based on the proposed National Information Infrastructure or Information Highway and a tool kit of Sandia-developed software. Further enhancements to the VCE and DCW technologies will facilitate access to other mechatronic resources. This report describes characteristics of VCE and DCW and also includes background information about the evolution of these technologies.

  20. Updatable Queue Protocol Based On TCP For Virtual Reality Environment

    CERN Document Server

    Al-Howaide, Ala'a Z; Salhieh, Ayad M

    2011-01-01

    The variance in number and types of tasks required to be implemented within Distributed Virtual Environments (DVE) highlights the needs for communication protocols can achieve consistency. In addition, these applications have to handle an increasing number of participants and deal with the difficult problem of scalability. Moreover, the real-time requirements of these applications make the scalability problem more difficult to solve. In this paper, we have implemented Updatable Queue Abstraction protocol (UQA) on TCP (TCP-UQA) and compared it with original TCP, UDP, and Updatable Queue Abstraction based on UDP (UDP-UQA) protocols. Results showed that TCP-UQA was the best in queue management.

  1. Collaborative Simulation Run-time Management Environment Based on HLA

    Institute of Scientific and Technical Information of China (English)

    王江云; 柴旭东; 王行仁

    2002-01-01

    The Collaborative Simulation Run-time Management Environment based on HLA (CSRME) mainly focuses on simulation problems for the system design of the complex distributed simulation. CSRME can integrate all the simulation tools and simulation applications that comply with the well-documented interface standards defined by CSRME. CSRME supports both the interoperability of different simulations and the integration of simulation tools, as well as provides simulation run-time management, simulation time management and simulation data management. Finally, the distributed command training system is analyzed and realized to validate the theories of CSRME.

  2. Robot path planning in dynamic environment based on reinforcement learning

    Institute of Scientific and Technical Information of China (English)

    2001-01-01

    Proposes an adaptive learning method based on reinforcement learning for robot path planning prob lem, which enables the robot to adaptively learn and perform effective path planning, to avoid the moving obsta cles and reach the target. Thereby achieving automatic construction of path planning strategy and making the system adaptive to multi-robots system dynamic environments, and concludes from computer simulation experi ment that the method is powerful to solve the problem of multi-robot path planning, and it is a meaningful try to apply reinforcement learning techniques in multi-robot systems to develop the system's intelligence degree.

  3. An Approach for Composing Services Based on Environment Ontology

    Directory of Open Access Journals (Sweden)

    Guangjun Cai

    2013-01-01

    Full Text Available Service-oriented computing is revolutionizing the modern computing paradigms with its aim to boost software reuse and enable business agility. Under this paradigm, new services are fabricated by composing available services. The problem arises as how to effectively and efficiently compose heterogeneous services facing the high complexity of service composition. Based on environment ontology, this paper introduces a requirement-driven service composition approach. We propose the algorithms to decompose the requirement, the rules to deduct the relation between services, and the algorithm for composing service. The empirical results and the comparison with other services’ composition methodologies show that this approach is feasible and efficient.

  4. Trust Metric based Soft Security in Mobile Pervasive Environment

    Directory of Open Access Journals (Sweden)

    Madhu Sharma Gaur

    2014-09-01

    Full Text Available In the decentralized and highly dynamic environment like Mobile Pervasive Environments (MPE trust and security measurement are two major challenging issues for community researchers. So far primarily many of architectural frameworks and models developed and being used. In the vision of pervasive computing where mobile applications are growing immensely with the potential of low cost, high performance, and user centric solutions. This paradigm is highly dynamic and heterogeneous and brings along trust and security challenges regarding vulnerabilities and threats due to inherent open connectivity. Despite advances in the technology, there is still a lack of methods to measure the security and level of trust and framework for the assessment and calculation of the degree of the trustworthiness. In this paper, we explore security and trust metrics concerns requirement and challenges to decide the trust computations metric parameters for a self-adaptive self-monitoring trust based security assurance in mobile pervasive environment. The objective is to identify the trust parameters while routing and determine the node behavior for soft security trust metric. In winding up, we put our efforts to set up security assurance model to deal with attacks and vulnerabilities requirements of system under exploration.

  5. Virtual environment assessment for laser-based vision surface profiling

    Science.gov (United States)

    ElSoussi, Adnane; Al Alami, Abed ElRahman; Abu-Nabah, Bassam A.

    2015-03-01

    Oil and gas businesses have been raising the demand from original equipment manufacturers (OEMs) to implement a reliable metrology method in assessing surface profiles of welds before and after grinding. This certainly mandates the deviation from the commonly used surface measurement gauges, which are not only operator dependent, but also limited to discrete measurements along the weld. Due to its potential accuracy and speed, the use of laser-based vision surface profiling systems have been progressively rising as part of manufacturing quality control. This effort presents a virtual environment that lends itself for developing and evaluating existing laser vision sensor (LVS) calibration and measurement techniques. A combination of two known calibration techniques is implemented to deliver a calibrated LVS system. System calibration is implemented virtually and experimentally to scan simulated and 3D printed features of known profiles, respectively. Scanned data is inverted and compared with the input profiles to validate the virtual environment capability for LVS surface profiling and preliminary assess the measurement technique for weld profiling applications. Moreover, this effort brings 3D scanning capability a step closer towards robust quality control applications in a manufacturing environment.

  6. A similarity-based data warehousing environment for medical images.

    Science.gov (United States)

    Teixeira, Jefferson William; Annibal, Luana Peixoto; Felipe, Joaquim Cezar; Ciferri, Ricardo Rodrigues; Ciferri, Cristina Dutra de Aguiar

    2015-11-01

    A core issue of the decision-making process in the medical field is to support the execution of analytical (OLAP) similarity queries over images in data warehousing environments. In this paper, we focus on this issue. We propose imageDWE, a non-conventional data warehousing environment that enables the storage of intrinsic features taken from medical images in a data warehouse and supports OLAP similarity queries over them. To comply with this goal, we introduce the concept of perceptual layer, which is an abstraction used to represent an image dataset according to a given feature descriptor in order to enable similarity search. Based on this concept, we propose the imageDW, an extended data warehouse with dimension tables specifically designed to support one or more perceptual layers. We also detail how to build an imageDW and how to load image data into it. Furthermore, we show how to process OLAP similarity queries composed of a conventional predicate and a similarity search predicate that encompasses the specification of one or more perceptual layers. Moreover, we introduce an index technique to improve the OLAP query processing over images. We carried out performance tests over a data warehouse environment that consolidated medical images from exams of several modalities. The results demonstrated the feasibility and efficiency of our proposed imageDWE to manage images and to process OLAP similarity queries. The results also demonstrated that the use of the proposed index technique guaranteed a great improvement in query processing.

  7. Designing Collaborative Learning Environments Using Educational Scenarios Based on SR

    Directory of Open Access Journals (Sweden)

    Fotini Paraskeva

    2009-01-01

    Full Text Available As more and more studies acknowledge that students are basic contributors to the learning process, factors such as self concept, (computer self-efficacy and self-regulation are important in enhancing human performance. Nevertheless, these learner characteristics have received little attention in the e-learning environment. This paper presents the results of a study indicating significant positive relationships between learner characteristics, such as self-concept (academic achievement and job achievement, Computer Self Efficacy (CSE and Self-Regulation (SR constructs. Acknowledging the requirement for a strong shift of students towards developing self-regulated scenarios and strategies, we suggest that collaborative e-learning environments should be designed according to the self-regulated theory and self-beliefs. As a result, in this study we present a model examining how we can design educational scenarios based on self-regulation theory in a collaborative e-learning environment. This model is a tool for conducting experiments in e-learning university courses, studying the design, development and evaluation of the collaborative learning process.

  8. Thermal environment analysis of mountainous towns based on GIS

    Institute of Scientific and Technical Information of China (English)

    高亚锋; 李百战; 王志浩; 杨玉兰

    2009-01-01

    Outdoor thermal environment prediction and evaluation system was established based on a geographic information system. The system uses digital elevation model data and satellite imagery of mountainous towns. The system can conveniently provide a three-dimensional view of a town as well as predict the urbanization rate and urban heat island intensity. In addition,the system also permits quick inquiry and analysis of the temperature field,moisture field,and wind field tendency and current conditions of towns. The system was tested using the town of Yunyang,Chongqing Municipality,China,as a case study. The system was used to analyze and predict the climate comfort of the entire town and the outdoor thermal environment comfort of certain town districts,squares and streets. The results are in accordance with the measured data. This outdoor thermal environment prediction and evaluation method thus can provide a feasible reference for the general plan of mountainous town and promote the sustainable development of mountainous towns.

  9. H-Trust:A Group Trust Management System for Peer-to-Peer Desktop Grid

    Institute of Scientific and Technical Information of China (English)

    Huanyu Zhao; Xiaolin Li

    2009-01-01

    Peer-to-Peer Desktop Grid(P2PDG)has emerged as a pervasive cyber-infrastructure tackling many largescale applications with high impacts.As a burgeoning research area,P2PDG can support numerous applications,including scientific computing,file sharing,web services,and virtual organization for collaborative activities and projects.To handle trustworthiness issues of these services.trust and reputation schemes are proposed to establish trust among peers in P2PDG.In this paper,we propose a robust group trust management system,called H-Trust,inspired by the H-index aggregation technique.Leveraging the robustness of the H-index algorithm under incomplete and uncertain circumstances.H-Trust offers a robust personalized reputation evaluation mechanism for both individual and group trusts with minimal communication and computation overheads.We present the H-Trust scheme in five phases,including trust recording,local trust evaluation,trust query phase,spatiai-temporal update phase,and group reputation evaluation phases.The rationale for its design,the analysis of the algorithm are further investigated.To validate the performance of H-Trust scheme.we designed the H-Trust simulator HTrust-Sim to conduct multi-agent-based simulations.Simulation results demonstrate that H-Trust is robust and can identify and isolate malicious peers in large scale systems even when a large portion of peers are malicious.

  10. Learning in constructivist environments: a research based on the acid-base subject

    Directory of Open Access Journals (Sweden)

    Vera Gouveia

    2004-08-01

    Full Text Available This communication intends to show as a constructivist environment permits a better learning of some concepts related to the acid-base subject, where generally students have some misconceptions at the beginning, as many researches had proved. Based on a long epistemological, psychological and educational reflection, supported by a wide bibliographical research and our own experience, we make some considerations about learning constructivist environments in the classroom, emphasising the cooperative work of students. In the second part, the effects produced in the teaching of the acid-base by such kind of environment are described, according a quasi-experimental study involving 52 students in their 10th year of education, distributed by two equivalent groups, taught by the same teacher. The results indicate clearly that the constructivist environment promoted a better learning of the acid-base subject, as well as improved the educational relationship in the classroom. Furthermore, the students developed positive attitudes regarding themselves and the others.

  11. CoP Sensing Framework on Web-Based Environment

    Science.gov (United States)

    Mustapha, S. M. F. D. Syed

    The Web technologies and Web applications have shown similar high growth rate in terms of daily usages and user acceptance. The Web applications have not only penetrated in the traditional domains such as education and business but have also encroached into areas such as politics, social, lifestyle, and culture. The emergence of Web technologies has enabled Web access even to the person on the move through PDAs or mobile phones that are connected using Wi-Fi, HSDPA, or other communication protocols. These two phenomena are the inducement factors toward the need of building Web-based systems as the supporting tools in fulfilling many mundane activities. In doing this, one of the many focuses in research has been to look at the implementation challenges in building Web-based support systems in different types of environment. This chapter describes the implementation issues in building the community learning framework that can be supported on the Web-based platform. The Community of Practice (CoP) has been chosen as the community learning theory to be the case study and analysis as it challenges the creativity of the architectural design of the Web system in order to capture the presence of learning activities. The details of this chapter describe the characteristics of the CoP to understand the inherent intricacies in modeling in the Web-based environment, the evidences of CoP that need to be traced automatically in a slick manner such that the evidence-capturing process is unobtrusive, and the technologies needed to embrace a full adoption of Web-based support system for the community learning framework.

  12. Developing a Process Model for the Forensic Extraction of Information from Desktop Search Applications

    Directory of Open Access Journals (Sweden)

    Timothy Pavlic

    2008-03-01

    Full Text Available Desktop search applications can contain cached copies of files that were deleted from the file system. Forensic investigators see this as a potential source of evidence, as documents deleted by suspects may still exist in the cache. Whilst there have been attempts at recovering data collected by desktop search applications, there is no methodology governing the process, nor discussion on the most appropriate means to do so. This article seeks to address this issue by developing a process model that can be applied when developing an information extraction application for desktop search applications, discussing preferred methods and the limitations of each. This work represents a more structured approach than other forms of current research.

  13. Analysis of Desktop Cloud System%桌面云系统浅析

    Institute of Scientific and Technical Information of China (English)

    李春生

    2013-01-01

    As an important developing direction of cloud computing, the desktop cloud system would provide a revolutionary solution for IT management of all sizes of businesses. In this paper, we introduce the desktop cloud system from its architecture, client access methods, security and typical solutions. Users would fully understand the benefits of desktop cloud system.%作为云计算领域一个重要的发展方向,桌面云将会为不同规模的企业提供一种革命性的 IT管理解决方案。本文从体系结构、客户端接入方式、安全性和典型的解决方案四个方面对桌面云进行介绍,让用户充分了解桌面云系统。

  14. Two RFID standard-based security protocols for healthcare environments.

    Science.gov (United States)

    Picazo-Sanchez, Pablo; Bagheri, Nasour; Peris-Lopez, Pedro; Tapiador, Juan E

    2013-10-01

    Radio Frequency Identification (RFID) systems are widely used in access control, transportation, real-time inventory and asset management, automated payment systems, etc. Nevertheless, the use of this technology is almost unexplored in healthcare environments, where potential applications include patient monitoring, asset traceability and drug administration systems, to mention just a few. RFID technology can offer more intelligent systems and applications, but privacy and security issues have to be addressed before its adoption. This is even more dramatical in healthcare applications where very sensitive information is at stake and patient safety is paramount. In Wu et al. (J. Med. Syst. 37:19, 43) recently proposed a new RFID authentication protocol for healthcare environments. In this paper we show that this protocol puts location privacy of tag holders at risk, which is a matter of gravest concern and ruins the security of this proposal. To facilitate the implementation of secure RFID-based solutions in the medical sector, we suggest two new applications (authentication and secure messaging) and propose solutions that, in contrast to previous proposals in this field, are fully based on ISO Standards and NIST Security Recommendations.

  15. Fabrication of Diamond Based Sensors for Use in Extreme Environments

    Directory of Open Access Journals (Sweden)

    Gopi K. Samudrala

    2015-04-01

    Full Text Available Electrical and magnetic sensors can be lithographically fabricated on top of diamond substrates and encapsulated in a protective layer of chemical vapor deposited single crystalline diamond. This process when carried out on single crystal diamond anvils employed in high pressure research is termed as designer diamond anvil fabrication. These designer diamond anvils allow researchers to study electrical and magnetic properties of materials under extreme conditions without any possibility of damaging the sensing elements. We describe a novel method for the fabrication of designer diamond anvils with the use of maskless lithography and chemical vapor deposition in this paper. This method can be utilized to produce diamond based sensors which can function in extreme environments of high pressures, high and low temperatures, corrosive and high radiation conditions. We demonstrate applicability of these diamonds under extreme environments by performing electrical resistance measurements during superconducting transition in rare earth doped iron-based compounds under high pressures to 12 GPa and low temperatures to 10 K.

  16. Distributed collaborative environments for virtual capability-based planning

    Science.gov (United States)

    McQuay, William K.

    2003-09-01

    Distributed collaboration is an emerging technology that will significantly change how decisions are made in the 21st century. Collaboration involves two or more geographically dispersed individuals working together to share and exchange data, information, knowledge, and actions. The marriage of information, collaboration, and simulation technologies provides the decision maker with a collaborative virtual environment for planning and decision support. This paper reviews research that is focusing on the applying open standards agent-based framework with integrated modeling and simulation to a new Air Force initiative in capability-based planning and the ability to implement it in a distributed virtual environment. Virtual Capability Planning effort will provide decision-quality knowledge for Air Force resource allocation and investment planning including examining proposed capabilities and cost of alternative approaches, the impact of technologies, identification of primary risk drivers, and creation of executable acquisition strategies. The transformed Air Force business processes are enabled by iterative use of constructive and virtual modeling, simulation, and analysis together with information technology. These tools are applied collaboratively via a technical framework by all the affected stakeholders - warfighter, laboratory, product center, logistics center, test center, and primary contractor.

  17. Conceptual framework for knowledge-based learning environments

    Institute of Scientific and Technical Information of China (English)

    Mustafa Alshawi

    2004-01-01

    The traditional concept of "one-size-fits-all" educational and training programmes is no more fully adequate to meet the increasing demand worldwide. E-learning, as an alternative approach to traditional face-toface education, is creating immense challenges for educational institutions to develop new approaches for the production and delivery of cost effective and efficient e-contents. Although, there have been many developments in web-based programmes, they have not fully attained their potential due to a variety of factors. These include:1 ) lack of exchangeability between learning materials, 2) delivery mechanisms incompatible with the pedagogical design, 3) low student interaction and insensitive learning processes, 4) absence of intelligent online programme advice and guidance, 5) inflexibility in meeting diverse needs, and 6) institutionally centred ineffective implementation strategies. This paper addresses the critical elements for successful delivery of e-learning environments and then focuses on proposing a framework for the development of an integrated knowledge-based learning environment which has the potential to producer cost effective and personalised training programmes.

  18. Attribute association based privacy preservation for multi trust level environment

    Indian Academy of Sciences (India)

    R Praveena Priyadarsini; M L Valarmathi; S Sivakumari

    2015-09-01

    Enormous amount of e-data is collected world-wide by organizations for the purpose of their research and decision making. The availability of this heterogeneous, sensitive information in e-databases poses a threat to the privacy of the individual or organization on which the data is collected. Privacy Preserving Data Mining [PPDM] is a field of research which concentrates on preserving data privacy during the process of data mining. This paper proposes a two level partition and perturbation frame work to release multiple copies of privacy preserved datasets in Multi Trust Level [MTL] scenario that can prevent linking and diversity attack. The framework proposes two methods namely, Entropy based Attribute Privacy Preservation [EAPP] and Information Gain based Attribute Privacy Preservation [IGAPP] for privacy preservation in MTL environment. The two methods perform vertical and horizontal partitioning of data for privacy preservation. Simple K-Means clustering algorithm with cluster size 2 using both Euclidean and Manhattan distance functions are used for horizontal partitioning. The vertical partitioning of attributes within the cluster is performed based on their entropy value that indicates its one way association with its class in EAPP method and Information Gain [IG] value of the attributes that indicates the two way associations with class in IGAPP method. The attributes in the clusters are subjected to privacy preservation technique based on their entropy and IG values in EAPP and IGAPP methods, respectively. The effect of distance in clustering the data points on privacy preservation and the ability of the privacy preserved datasets generated using the proposed methods to prevent privacy attacks are studied using variance, rank distortion and utility metrics. Real life medical and bench mark adult data sets have been used here for experimentation. The results show that the generated datasets exhibit good variance and rank distortion values and hence can

  19. Navigation in GPS Challenged Environments Based Upon Ranging Imagery

    Science.gov (United States)

    Markiel, J. N. Nikki

    The ability of living creatures to navigate their environment is one of the great mysteries of life. Humans, even from an early age, can acquire data about their surroundings, determine whether objects are movable or fixed, and identify open space, separate static and non-static objects, and move towards another location with minimal effort, in infinitesimal time spans. Over extended time periods humans can recall the location of objects and duplicate navigation tasks based purely on relative positioning of landmarks. Our ability to emulate this complex process in autonomous vehicles remains incomplete, despite significant research efforts over the past half century. Autonomous vehicles rely on a variety of electronic sensors to acquire data about their environment; the challenge is to transform that data into information supporting the objective of navigation. Historically, much of the sensor data was limited to the two dimensional (2D) instance; recent technological developments such as Laser Ranging and 3D Sonar are extending data collection to full three dimensional (3D) acquisition. The objective of this dissertation is the development of an algorithm to support the transformation of 3D ranging data into a navigation solution within unknown environments, and in the presence of dynamically moving objects. The algorithm reflects one of the very first attempts to leverage the 3D ranging technology for the purpose of autonomous navigation, and provides a system which enables the ability to complete the following objectives: • Separation of static and non-static elements in the environment. • Navigation based upon the range measurements of static elements. This research extends the body of knowledge in three primary topics. 1) The first is the development of a general method to identify n features in an initial data set from m features in a subsequent data set, given that both data sets are acquired via 3D ranging sensors. Accomplishing this objective

  20. Enabling Desktop Nanofabrication with the Targeted Use of Soft Materials

    Science.gov (United States)

    Eichelsdoerfer, Daniel James

    This thesis focuses on the application of soft materials to scanning probe-based molecular printing techniques, such as dip-pen nanolithography (DPN). The selective incorporation of soft materials in place of hard materials in traditional cantilever-based scanning probe lithography (SPL) systems not only enables the deposition of a broader range of materials, but also dramatically lowers the cost while simultaneously increasing the throughput of SPL. Chapter 1 introduces SPL and DPN, and highlights a few recent advances in using DPN to control surface chemical functionality at the nanoscale. In addition to introducing the material deposition capabilities of DPN, Chapter 1 introduces the development of the cantilever-free architecture, a relatively recent paradigm shift in high-throughput SPL. Furthermore, an in-depth synthetic methodology for making the most widely used cantilever-free tip arrays, consisting of elastomeric nanoscale pens adhered to an elastomeric backing layer on a glass slide, is included as an appendix. Chapter 2 discusses the synthesis of metal and metal oxide nanoparticles at specified locations by using DPN to deposit the precursors dispersed in a polymer matrix; after deposition, the precursors are annealed to form single nanoparticles. This work builds on previous soft material-based advances in DPN by utilizing the polymer as a "nanoreactor" to synthesize the desired nanoparticles, where the precursors can diffuse and coalesce into a single nanoparticle within each spot. The process of precursor aggregation and single nanoparticle formation is studied, and it is found that metal precursors follow one of three pathways based upon their reduction potential. Chapter 3 is the first of three chapters that highlights the power of soft materials in the cantilever-free architecture. In particular, Chapter 3 examines the role of the elastomeric backing layer as a compliant spring whose stiffness (as measured by the spring constant, k) can be tuned

  1. Environment-based selection effects of Planck clusters

    CERN Document Server

    Kosyra, Ralf; Seitz, Stella; Mana, Annalisa; Rozo, Eduardo; Rykoff, Eli; Sanchez, Ariel; Bender, Ralf

    2015-01-01

    We investigate whether the large scale structure environment of galaxy clusters imprints a selection bias on Sunyaev Zel'dovich (SZ) catalogs. Such a selection effect might be caused by line of sight (LoS) structures that add to the SZ signal or contain point sources that disturb the signal extraction in the SZ survey. We use the Planck PSZ1 union catalog (Planck Collab- oration et al. 2013a) in the SDSS region as our sample of SZ selected clusters. We calculate the angular two-point correlation function (2pcf) for physically correlated, foreground and background structure in the RedMaPPer SDSS DR8 catalog with respect to each cluster. We compare our results with an optically selected comparison cluster sample and with theoretical predictions. In contrast to the hypothesis of no environment-based selection, we find a mean 2pcf for background structures of -0.049 on scales of $\\lesssim 40'$, significantly non-zero at $\\sim 4 \\sigma$, which means that Planck clusters are more likely to be detected in regions of...

  2. Learning styles: individualizing computer-based learning environments

    Directory of Open Access Journals (Sweden)

    Tim Musson

    1995-12-01

    Full Text Available While the need to adapt teaching to the needs of a student is generally acknowledged (see Corno and Snow, 1986, for a wide review of the literature, little is known about the impact of individual learner-differences on the quality of learning attained within computer-based learning environments (CBLEs. What evidence there is appears to support the notion that individual differences have implications for the degree of success or failure experienced by students (Ford and Ford, 1992 and by trainee end-users of software packages (Bostrom et al, 1990. The problem is to identify the way in which specific individual characteristics of a student interact with particular features of a CBLE, and how the interaction affects the quality of the resultant learning. Teaching in a CBLE is likely to require a subset of teaching strategies different from that subset appropriate to more traditional environments, and the use of a machine may elicit different behaviours from those normally arising in a classroom context.

  3. An Electronic Library-Based Learning Environment for Supporting Web-Based Problem-Solving Activities

    Science.gov (United States)

    Tsai, Pei-Shan; Hwang, Gwo-Jen; Tsai, Chin-Chung; Hung, Chun-Ming; Huang, Iwen

    2012-01-01

    This study aims to develop an electronic library-based learning environment to support teachers in developing web-based problem-solving activities and analyzing the online problem-solving behaviors of students. Two experiments were performed in this study. In study 1, an experiment on 103 elementary and high school teachers (the learning activity…

  4. Surveillance monitoring of Qinshan nuclear power base external environment

    International Nuclear Information System (INIS)

    The practice of surveillance monitoring in the recent 18 years for Qinshan Nuclear Power Base external environment was mainly introduced in the article, including the monitoring of the real-time γ radiation level around Qinshan NPP, the available gathering of all kinds of environmental medium samples, and the analysis of the radionuclide in the samples. The monitoring results of the changing trends of the environmental radiation around Qinshan NPP were also introduced in the sequence of the γ environmental radiation dose rates, the radionuclide in the air, water, soil, soil of tideland and the radionuclide in the biology samples, then the suggestions were advanced to strengthen the supervisory monitoring about the effluent of the nuclear power plant, and make a regulations of surveillance monitoring for environmental nuclear radiation as soon as possible. (authors)

  5. A Web Based Collaborative Design Environment for Spacecraft

    Science.gov (United States)

    Dunphy, Julia

    1998-01-01

    In this era of shrinking federal budgets in the USA we need to dramatically improve our efficiency in the spacecraft engineering design process. We have come up with a method which captures much of the experts' expertise in a dataflow design graph: Seamlessly connectable set of local and remote design tools; Seamlessly connectable web based design tools; and Web browser interface to the developing spacecraft design. We have recently completed our first web browser interface and demonstrated its utility in the design of an aeroshell using design tools located at web sites at three NASA facilities. Multiple design engineers and managers are now able to interrogate the design engine simultaneously and find out what the design looks like at any point in the design cycle, what its parameters are, and how it reacts to adverse space environments.

  6. Game Theory Based Trust Model for Cloud Environment.

    Science.gov (United States)

    Gokulnath, K; Uthariaraj, Rhymend

    2015-01-01

    The aim of this work is to propose a method to establish trust at bootload level in cloud computing environment. This work proposes a game theoretic based approach for achieving trust at bootload level of both resources and users perception. Nash equilibrium (NE) enhances the trust evaluation of the first-time users and providers. It also restricts the service providers and the users to violate service level agreement (SLA). Significantly, the problem of cold start and whitewashing issues are addressed by the proposed method. In addition appropriate mapping of cloud user's application to cloud service provider for segregating trust level is achieved as a part of mapping. Thus, time complexity and space complexity are handled efficiently. Experiments were carried out to compare and contrast the performance of the conventional methods and the proposed method. Several metrics like execution time, accuracy, error identification, and undecidability of the resources were considered.

  7. Head Tracking Based Avatar Control for Virtual Environment Teamwork Training

    Directory of Open Access Journals (Sweden)

    Stefan Marks

    2012-12-01

    Full Text Available Virtual environments (VE are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome.

  8. An Interactive Web-based Environment using Human Companion

    Directory of Open Access Journals (Sweden)

    Tahar Bouhadada

    2006-01-01

    Full Text Available This paper describes the architecture of an Interactive Learning Environment (ILE on internet using companions, one of which is a human and geographically distant from the learning site. The achieved system rests on a 3-tier customer/server architecture (customer, web server, data and applications server where human and software actors can communicate via the internet and use the DTL learning strategy. It contains five main actors: a tutor actor in charge to guide the learner; a system actor whose role is to manage and to control the accesses to the system; a teacher actor in charge of the management and the updating of the different bases; a learner actor who represents the main actor of the system for whom is dedicated the teaching. Also, a learning companion actor whose role can be sometimes as an assistant, and other times as a troublemaker.

  9. A Clustering-Based Approach to Enriching Code Foraging Environment.

    Science.gov (United States)

    Niu, Nan; Jin, Xiaoyu; Niu, Zhendong; Cheng, Jing-Ru C; Li, Ling; Kataev, Mikhail Yu

    2016-09-01

    Developers often spend valuable time navigating and seeking relevant code in software maintenance. Currently, there is a lack of theoretical foundations to guide tool design and evaluation to best shape the code base to developers. This paper contributes a unified code navigation theory in light of the optimal food-foraging principles. We further develop a novel framework for automatically assessing the foraging mechanisms in the context of program investigation. We use the framework to examine to what extent the clustering of software entities affects code foraging. Our quantitative analysis of long-lived open-source projects suggests that clustering enriches the software environment and improves foraging efficiency. Our qualitative inquiry reveals concrete insights into real developer's behavior. Our research opens the avenue toward building a new set of ecologically valid code navigation tools. PMID:25910273

  10. Structured Development Environment Based on the Object—Oriented Comcepts

    Institute of Scientific and Technical Information of China (English)

    费翔林; 廖雷; 等

    1992-01-01

    The object-oriented software development is a kind of promising software methodology and leading to a wholly new way for solving problems.In the research on the rapid construction of Structured Development Environment(SDE)that supports detailed design and coding in software development,a generator that can generate the SE has been applied as a metatool.The kernel of SDE is a syntax-directed editor based on the object-oriented concepts.The key issue in the design of SDE is how to represent the elements of target language with the class concept and a program internally.In this paper,the key concepts and design of the SDE and its generator as well as the implementation of a prototype are to be discussed.

  11. QoS Based User Driven Scheduler for Grid Environment

    Directory of Open Access Journals (Sweden)

    Sanjay Patel

    2011-05-01

    Full Text Available As grids are in essence heterogeneous, dynamic, shared and distributed environments, managing thesekinds of platforms efficiently is extremely complex. A promising scalable approach to deal with theseintricacies is the design of self-managing of autonomic applications. Autonomic applications adapt theirexecution accordingly by considering knowledge about their own behaviour and environmentalconditions.QoS based User Driven scheduling for grid that provides the self-optimizing ability inautonomic applications. Computational grids to provide a user to solve large scale problem by spreadinga single large computation across multiple machines of physical location.QoS based User Driven scheduler for grid also provides reliability of the grid systems and increase theperformance of the grid to reducing the execution time of job by applying scheduling policies defined bythe user. The main aim of this paper is to distribute the computational load among the available gridnodes and to developed a QoS based scheduling algorithm for grid and making grid more reliable.Gridcomputing system is different from conventional distributed computing systems by its focus on large scaleresource sharing, where processors and communication have significant inuence on Grid computingreliability. Reliability capabilities initiated by end users from within applications they submit to the gridfor execution. Reliability of infrastructure and management services that perform essential functionsnecessary for grid systems to operate, such as resource allocation and scheduling.

  12. Use of Signaling to Integrate Desktop Virtual Reality and Online Learning Management Systems

    Science.gov (United States)

    Dodd, Bucky J.; Antonenko, Pavlo D.

    2012-01-01

    Desktop virtual reality is an emerging educational technology that offers many potential benefits for learners in online learning contexts; however, a limited body of research is available that connects current multimedia learning techniques with these new forms of media. Because most formal online learning is delivered using learning management…

  13. MedlinePlus® Everywhere: Access from Your Phone, Tablet or Desktop

    Science.gov (United States)

    ... redirected to the new version of MedlinePlus.gov. Features of the New Design MedlinePlus users will notice ... try out MedlinePlus's full responsive design on your smartphone, tablet or desktop at https://medlineplus.gov/ . Take ...

  14. Generating Alternative Engineering Designs by Integrating Desktop VR with Genetic Algorithms

    Science.gov (United States)

    Chandramouli, Magesh; Bertoline, Gary; Connolly, Patrick

    2009-01-01

    This study proposes an innovative solution to the problem of multiobjective engineering design optimization by integrating desktop VR with genetic computing. Although, this study considers the case of construction design as an example to illustrate the framework, this method can very much be extended to other engineering design problems as well.…

  15. Film Pedagogy in the History Classroom: Desktop Documentary-Making Skills for History Teachers and Students

    Science.gov (United States)

    Schul, James E.

    2014-01-01

    The emergence of digital technology provides new opportunities for teaching and learning in the history classroom. However, these new opportunities often require new skills to be learned by teachers and students alike. This article focuses on one such digitally oriented strategy, desktop documentary making, which empowers students to easily make…

  16. Data Classification Based on Confidentiality in Virtual Cloud Environment

    Directory of Open Access Journals (Sweden)

    Munwar Ali Zardari

    2014-10-01

    Full Text Available The aim of this study is to provide suitable security to data based on the security needs of data. It is very difficult to decide (in cloud which data need what security and which data do not need security. However it will be easy to decide the security level for data after data classification according to their security level based on the characteristics of the data. In this study, we have proposed a data classification cloud model to solve data confidentiality issue in cloud computing environment. The data are classified into two major classes: sensitive and non-sensitive. The K-Nearest Neighbour (K-NN classifier is used for data classification and the Rivest, Shamir and Adelman (RSA algorithm is used to encrypt sensitive data. After implementing the proposed model, it is found that the confidentiality level of data is increased and this model is proved to be more cost and memory friendly for the users as well as for the cloud services providers. The data storage service is one of the cloud services where data servers are virtualized of all users. In a cloud server, the data are stored in two ways. First encrypt the received data and store on cloud servers. Second store data on the cloud servers without encryption. Both of these data storage methods can face data confidentiality issue, because the data have different values and characteristics that must be identified before sending to cloud severs.

  17. Implementation of CCNUGrid-based Computational Environment for Molecular Modeling

    Science.gov (United States)

    Liu, Kai; Luo, Changhua; Ren, Yanliang; Wan, Jian; Xu, Xin

    2007-12-01

    Grid computing technology has being regarded as one of the most promising solutions for the tremendous requirement of computing resources in the field of molecular modeling up to date. Contrast to building a more and more powerful super-computer with novel hardware in a local network, grid technology enable us, in principle, to integrate various previous and present computing resources located in different location into a computing platform as a whole. As a case demonstration, we reported herein that a campus grid entitled CCNUGrid was implemented with grid middleware, consisting of four local computing networks distributed in College of Chemistry, College of Physics, Center for Network, and Center for Education Information Technology and Engineering, respectively, at Central China Normal University. Visualization functions of monitoring computer machines in each local network, monitoring job processing flow, and monitoring computational results were realized in this campus grid-based computational environment, in addition to the conventional components of grid architecture: universal portal, task management, computing node and security. In the last section of this paper, a molecular docking-based virtual screening study was performed at the CCNUGrid, as one example of CCNUGrid applications.

  18. New Desktop Virtual Reality Technology in Technical Education

    Science.gov (United States)

    Ausburn, Lynna J.; Ausburn, Floyd B.

    2008-01-01

    Virtual reality (VR) that immerses users in a 3D environment through use of headwear, body suits, and data gloves has demonstrated effectiveness in technical and professional education. Immersive VR is highly engaging and appealing to technically skilled young Net Generation learners. However, technical difficulty and very high costs have kept…

  19. A computer-based building design support environment

    Energy Technology Data Exchange (ETDEWEB)

    Papamichael, K.; Selkowitz, S.E.

    1991-06-01

    Continuously decreasing cost has brought computers into most architectural and engineering offices, most commonly for activities such as drafting, accounting and word processing. Computers are used less often to predict the performance of design solutions. However, most performance simulation software packages are simplified versions of main-frame analytical tools, originally developed for research. Such software packages focus on specific design issues according to the research needs. Also, the data input requirements are complicated and incompatible with each other, and the output data are usually specialized and difficult to interpret. It is yet to be seen how the increasing memory and processing speed of computers, the two main advantages that computers have over the human brain, can be used to assist designers throughout the design process, allowing them to organize design projects electronically. We describe the design and initial implementation of a computer-based Building Design Support Environment whose structure and operation are derived from a detailed theoretical analysis of the design process, into the iterative and interactive activities that contribute towards the formulation of design criteria, the generation of potential solutions, and their evaluation. The identified design activities are characterized with respect to the nature of knowledge requirements and the degree to which they can be specified and delegated to computers. The results are considered as criteria to determine the level of automation and the interaction between designers and computers, to model the delegateable and non-delegateable activities, respectively. We believe this approach, when fully implemented, has a good chance of providing building designers with a powerful environment to enhance building design.

  20. Preservation and Repacking of Lantern Slides within a Desktop Digital Imaging Environment.

    Science.gov (United States)

    O'Connor, Brian C.

    1992-01-01

    Discusses the process and demonstrates the utility of repackaging lantern slides (i.e., photographs printed on glass or film sandwiched between glass) as digital images. A prototype community memory interface for access to the images is described, and photographs of the visual index to stored images are included. (seven references) (KRN)

  1. Work-based learning in health care environments.

    Science.gov (United States)

    Spouse, J

    2001-03-01

    In reviewing contemporary literature and theories about work-based learning, this paper explores recent trends promoting life-long learning. In the process the paper reviews and discusses some implications of implementing recent policies and fostering le arning in health care practice settings. Recent Government policies designed to provide quality health care services and to improve staffing levels in the nursing workforce, have emphasized the importance of life-long learning whilst learning-on-the-job and the need to recognize and credit experiential learning. Such calls include negotiation of personal development plans tailored to individual educational need and context-sensitive learning activities. To be implemented effectively, this policy cann ot be seen as a cheap option but requires considerable financial resourcing for preparation of staff and the conduct of such activities. Successful work-based learning requires investment in staff at all levels as well as changes to staffing structures in organizations and trusts; changes designed to free people up to work and learn collaboratively. Creating an organizational environment where learning is prized depends upon a climate of trust; a climate where investigation and speculation are fostered and where time is protected for engaging in discussions about practice. Such a change may be radical for many health care organizations and may require a review of current policies and practices ensuring that they include education at all levels. The nature of such education also requires reconceptualizing. In the past, learning in practice settings was seen as formal lecturing or demonstration, and relied upon behaviourist principles of learning. Contemporary thinking suggests effective learning in work-settings is multi-faceted and draws on previously acquired formal knowledge, contextualizes it and moulds it according to situations at hand. Thinking about work-based learning in this way raises questions about how such

  2. Characterization of emissions from a desktop 3D printer and indoor air measurements in office settings.

    Science.gov (United States)

    Steinle, Patrick

    2016-01-01

    Emissions from a desktop 3D printer based on fused deposition modeling (FDM) technology were measured in a test chamber and indoor air was monitored in office settings. Ultrafine aerosol (UFA) emissions were higher while printing a standard object with polylactic acid (PLA) than with acrylonitrile butadiene styrene (ABS) polymer (2.1 × 10(9) vs. 2.4 × 10(8) particles/min). Prolonged use of the printer led to higher emission rates (factor 2 with PLA and 4 with ABS, measured after seven months of occasional use). UFA consisted mainly of volatile droplets, and some small (100-300 nm diameter) iron containing and soot-like particles were found. Emissions of inhalable and respirable dust were below the limit of detection (LOD) when measured gravimetrically, and only slightly higher than background when measured with an aerosol spectrometer. Emissions of volatile organic compounds (VOC) were in the range of 10 µg/min. Styrene accounted for more than 50% of total VOC emitted when printing with ABS; for PLA, methyl methacrylate (MMA, 37% of TVOC) was detected as the predominant compound. Two polycyclic aromatic hydrocarbons (PAH), fluoranthene and pyrene, were observed in very low amounts. All other analyzed PAH, as well as inorganic gases and metal emissions except iron (Fe) and zinc (Zn), were below the LOD or did not differ from background without printing. A single 3D print (165 min) in a large, well-ventilated office did not significantly increase the UFA and VOC concentrations, whereas these were readily detectable in a small, unventilated room, with UFA concentrations increasing by 2,000 particles/cm(3) and MMA reaching a peak of 21 µg/m(3) and still being detectable in the room even 20 hr after printing. PMID:26550911

  3. Epigenetics—DNA-Based Mirror of our Environment?

    OpenAIRE

    Cooney, Craig A.

    2007-01-01

    Epigenetics affects health, appearance and behavior and propagates mammalian phenotypes across generations. Nutrients, drugs and behavior can all direct changes in epigenetics. In at least some cases, these directed changes are propagated across generations. This range of influences on epigenetics suggests that epigenetics is highly interactive with the environment. Changes in the environment may regularly change epigenetics and influence our future responses to the environment. The current r...

  4. Planning roads on the base of vulnerability of the environment

    OpenAIRE

    Radakovič, Mojca

    2005-01-01

    Building roads and other traffic connections interfere with the environment because it changes the natural and building environment. It is very important to design roads with the best interest to reduce any influence on the environment. The technical method for planning complicated traffic connections has its origins in traffic-technical causes for a definition of course and forms of the roads. Later on we judge technical solutions that have already been done, which direct the ...

  5. Verification Mechanism For Lightweight Componenent-Based Environment Based On Ioc Container

    Directory of Open Access Journals (Sweden)

    Rafal Leszko

    2013-01-01

    Full Text Available The paper presents a concept of component verification framework dedicated to a particular lightweight component  environment. A starting point of the paper constitutes a discussion about significance of  verification process of syntax inconsistencies in the software development. Next, the need of verification in service-oriented and component-based  systems are presented and various approaches of verification in existing component environments are explained. The  main part of the paper introduces a concept of a functional integrity of component-based systems that utilize  verification mechanisms checking components consistency. The proposed solution is built on fine-grained component environment  (close to classes similarly to the Spring Framework realized in AgE platform. Selected technical aspects of the framework design  illustrate the considerations of the paper.

  6. Space Launch System Base Heating Test: Environments and Base Flow Physics

    Science.gov (United States)

    Mehta, Manish; Knox, Kyle S.; Seaford, C. Mark; Dufrene, Aaron T.

    2016-01-01

    The NASA Space Launch System (SLS) vehicle is composed of four RS-25 liquid oxygen-hydrogen rocket engines in the core-stage and two 5-segment solid rocket boosters and as a result six hot supersonic plumes interact within the aft section of the vehicle during flight. Due to the complex nature of rocket plume-induced flows within the launch vehicle base during ascent and a new vehicle configuration, sub-scale wind tunnel testing is required to reduce SLS base convective environment uncertainty and design risk levels. This hot-fire test program was conducted at the CUBRC Large Energy National Shock (LENS) II short-duration test facility to simulate flight from altitudes of 50 kft to 210 kft. The test program is a challenging and innovative effort that has not been attempted in 40+ years for a NASA vehicle. This paper discusses the various trends of base convective heat flux and pressure as a function of altitude at various locations within the core-stage and booster base regions of the two-percent SLS wind tunnel model. In-depth understanding of the base flow physics is presented using the test data, infrared high-speed imaging and theory. The normalized test design environments are compared to various NASA semi-empirical numerical models to determine exceedance and conservatism of the flight scaled test-derived base design environments. Brief discussion of thermal impact to the launch vehicle base components is also presented.

  7. A Web-Based Development Environment for Collaborative Data Analysis

    International Nuclear Information System (INIS)

    Visual Physics Analysis (VISPA) is a web-based development environment addressing high energy and astroparticle physics. It covers the entire analysis spectrum from the design and validation phase to the execution of analyses and the visualization of results. VISPA provides a graphical steering of the analysis flow, which consists of self-written, re-usable Python and C++ modules for more demanding tasks. All common operating systems are supported since a standard internet browser is the only software requirement for users. Even access via mobile and touch-compatible devices is possible. In this contribution, we present the most recent developments of our web application concerning technical, state-of-the-art approaches as well as practical experiences. One of the key features is the use of workspaces, i.e. user-configurable connections to remote machines supplying resources and local file access. Thereby, workspaces enable the management of data, computing resources (e.g. remote clusters or computing grids), and additional software either centralized or individually. We further report on the results of an application with more than 100 third-year students using VISPA for their regular particle physics exercises during the winter term 2012/13. Besides the ambition to support and simplify the development cycle of physics analyses, new use cases such as fast, location-independent status queries, the validation of results, and the ability to share analyses within worldwide collaborations with a single click become conceivable

  8. Web based remote monitoring and controlling system for vulnerable environments

    Science.gov (United States)

    Thomas, Aparna; George, Minu

    2016-03-01

    The two major areas of concern in industrial establishments are monitoring and security. The remote monitoring and controlling can be established with the help of Web technology. Managers can monitor and control the equipment in the remote area through a web browser. The targeted area includes all type of susceptible environment like gas filling station, research and development laboratories. The environmental parameters like temperature, light intensity, gas etc. can be monitored. Security is a very important factor in an industrial setup. So motion detection feature is added to the system to ensure the security. The remote monitoring and controlling system makes use of the latest, less power consumptive and fast working microcontroller like S3C2440. This system is based on ARM9 and Linux operating system. The ARM9 will collect the sensor data and establish real time video monitoring along with motion detection feature. These captured video data as well as environmental data is transmitted over internet using embedded web server which is integrated within the ARM9 board.

  9. A Web-Based Development Environment for Collaborative Data Analysis

    CERN Document Server

    Erdmann, M; Glaser, C; Klingebiel, D; Komm, M; Müller, G; Rieger, M; Steggemann, J; Urban, M; Winchen, T

    2014-01-01

    Visual Physics Analysis (VISPA) is a web-based development environment addressing high energy and astroparticle physics. It covers the entire analysis spectrum from the design and validation phase to the execution of analyses and the visualization of results. VISPA provides a graphical steering of the analysis ow, which consists of self-written, re-usable Python and C++ modules for more demanding tasks. All common operating systems are supported since a standard internet browser is the only software requirement for users. Even access via mobile and touch-compatible devices is possible. In this contribution, we present the most recent developments of our web application concerning technical, state-of-the-art approaches as well as practical experiences. One of the key features is the use of workspaces, i.e. user-congurable connections to remote machines supplying resources and local le access. Thereby, workspaces enable the management of data, computing resources (e.g. remote clusters or computing grids), and a...

  10. Designing a Web-Based Science Learning Environment for Model-Based Collaborative Inquiry

    Science.gov (United States)

    Sun, Daner; Looi, Chee-Kit

    2013-01-01

    The paper traces a research process in the design and development of a science learning environment called WiMVT (web-based inquirer with modeling and visualization technology). The WiMVT system is designed to help secondary school students build a sophisticated understanding of scientific conceptions, and the science inquiry process, as well as…

  11. Construction of a Digital Learning Environment Based on Cloud Computing

    Science.gov (United States)

    Ding, Jihong; Xiong, Caiping; Liu, Huazhong

    2015-01-01

    Constructing the digital learning environment for ubiquitous learning and asynchronous distributed learning has opened up immense amounts of concrete research. However, current digital learning environments do not fully fulfill the expectations on supporting interactive group learning, shared understanding and social construction of knowledge.…

  12. The development of ecological environment in China based on the system dynamics method from the society, economy and environment perspective.

    Science.gov (United States)

    Guang, Yang; Ge, Song; Han, Liu

    2016-01-01

    The harmonious development in society, economy and environment are crucial to regional sustained boom. However, the society, economy and environment are not respectively independent, but both mutually promotes one which, or restrict mutually complex to have the long-enduring overall process. The present study is an attempt to investigate the relationship and interaction of society, economy and environment in China based on the data from 2004 to 2013. The principal component analysis (PCA) model was employed to identify the main factors effecting the society, economy and environment subsystems, and SD (system dynamics) method used to carry out dynamic assessment for future state of sustainability from society, economy and environment perspective with future indicator values. Sustainable development in China was divided in the study into three phase from 2004 to 2013 based competitive values of these three subsystems. According to the results of PCA model, China is in third phase, and the economy growth is faster than the environment development, while the social development still maintained a steady and rapid growth, implying that the next step for sustainable development in China should focus on society development, especially the environment development. PMID:26930874

  13. The development of ecological environment in China based on the system dynamics method from the society, economy and environment perspective.

    Science.gov (United States)

    Guang, Yang; Ge, Song; Han, Liu

    2016-01-01

    The harmonious development in society, economy and environment are crucial to regional sustained boom. However, the society, economy and environment are not respectively independent, but both mutually promotes one which, or restrict mutually complex to have the long-enduring overall process. The present study is an attempt to investigate the relationship and interaction of society, economy and environment in China based on the data from 2004 to 2013. The principal component analysis (PCA) model was employed to identify the main factors effecting the society, economy and environment subsystems, and SD (system dynamics) method used to carry out dynamic assessment for future state of sustainability from society, economy and environment perspective with future indicator values. Sustainable development in China was divided in the study into three phase from 2004 to 2013 based competitive values of these three subsystems. According to the results of PCA model, China is in third phase, and the economy growth is faster than the environment development, while the social development still maintained a steady and rapid growth, implying that the next step for sustainable development in China should focus on society development, especially the environment development.

  14. Correlation between National Influenza Surveillance Data and Search Queries from Mobile Devices and Desktops in South Korea

    Science.gov (United States)

    Seo, Dong-Woo; Sohn, Chang Hwan; Kim, Sung-Hoon; Ryoo, Seung Mok; Lee, Yoon-Seon; Lee, Jae Ho; Kim, Won Young; Lim, Kyoung Soo

    2016-01-01

    Background Digital surveillance using internet search queries can improve both the sensitivity and timeliness of the detection of a health event, such as an influenza outbreak. While it has recently been estimated that the mobile search volume surpasses the desktop search volume and mobile search patterns differ from desktop search patterns, the previous digital surveillance systems did not distinguish mobile and desktop search queries. The purpose of this study was to compare the performance of mobile and desktop search queries in terms of digital influenza surveillance. Methods and Results The study period was from September 6, 2010 through August 30, 2014, which consisted of four epidemiological years. Influenza-like illness (ILI) and virologic surveillance data from the Korea Centers for Disease Control and Prevention were used. A total of 210 combined queries from our previous survey work were used for this study. Mobile and desktop weekly search data were extracted from Naver, which is the largest search engine in Korea. Spearman’s correlation analysis was used to examine the correlation of the mobile and desktop data with ILI and virologic data in Korea. We also performed lag correlation analysis. We observed that the influenza surveillance performance of mobile search queries matched or exceeded that of desktop search queries over time. The mean correlation coefficients of mobile search queries and the number of queries with an r-value of ≥ 0.7 equaled or became greater than those of desktop searches over the four epidemiological years. A lag correlation analysis of up to two weeks showed similar trends. Conclusion Our study shows that mobile search queries for influenza surveillance have equaled or even become greater than desktop search queries over time. In the future development of influenza surveillance using search queries, the recognition of changing trend of mobile search data could be necessary. PMID:27391028

  15. Using Wikis as a Support and Assessment Tool in Collaborative Digital Game-Based Learning Environments

    Science.gov (United States)

    Samur, Yavuz

    2011-01-01

    In computer-supported collaborative learning (CSCL) environments, there are many researches done on collaborative learning activities; however, in game-based learning environments, more research and literature on collaborative learning activities are required. Actually, both game-based learning environments and wikis enable us to use new chances…

  16. Proof Pad: A New Development Environment for ACL2

    Directory of Open Access Journals (Sweden)

    Caleb Eggensperger

    2013-04-01

    Full Text Available Most software development projects rely on Integrated Development Environments (IDEs based on the desktop paradigm, with an interactive, mouse-driven user interface. The standard installation of ACL2, on the other hand, is designed to work closely with Emacs. ACL2 experts, on the whole, like this mode of operation, but students and other new programmers who have learned to program with desktop IDEs often react negatively to the process of adapting to an unfamiliar form of interaction. This paper discusses Proof Pad, a new IDE for ACL2. Proof Pad is not the only attempt to provide ACL2 IDEs catering to students and beginning programmers. The ACL2 Sedan and DrACuLa systems arose from similar motivations. Proof Pad builds on the work of those systems, while also taking into account the unique workflow of the ACL2 theorem proving system. The design of Proof Pad incorporated user feedback from the outset, and that process continued through all stages of development. Feedback took the form of direct observation of users interacting with the IDE as well as questionnaires completed by users of Proof Pad and other ACL2 IDEs. The result is a streamlined interface and fast, responsive system that supports using ACL2 as a programming language and a theorem proving system. Proof Pad also provides a property-based testing environment with random data generation and automated interpretation of properties as ACL2 theorem definitions.

  17. Personalized learning Ecologies in Problem and Project Based Learning Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn; Ryberg, Thomas; Zander, Pär-Ola

    2012-01-01

    education, institutions leverage learning by providing courses, learning spaces and also different ICT systems as tools to support students’ learning (Virtual learning environments). However, courses, physical learning environments, and Virtual Learning Environments are just temporary learning scaffoldings.......0 tools in their academic life. As such students’ engagements with technology are composed of formal administrative systems, virtual learning environments, various other learning technologies and also a range of ‘life’-technologies, such as Facebook, Youtube and many other services which form important...... parts of students everyday lives. It is important to investigate how students construct their knowledge with support from these tools. Pedagogy is a key factor that influences learning experiences because it is the main framework that allows students to interact with teachers. The way they interact...

  18. Real-time Desktop Flying Qualities Evaluation Simulator

    Directory of Open Access Journals (Sweden)

    Kamali C.

    2014-01-01

    Full Text Available This paper presents the application of model based design for the development of a real-time flying quality evaluation simulator named NALSim, built around Windows platform. NALSim is a novel rapid prototyping system based on MatlabR, SimulinkR and the Real-Time-Windows TargetR, applicable for fighter, transport and unmanned air vehicles/micro air vehicles simulations. The simulator uses state of the art modeling and simulation technologies to validate various design and flying quality concepts. NALSim is developed such that it is scalable and low cost. The paper presents the simulator architecture and its application for flying qualities. A novel non linear Least Squares optimization based methodology is proposed for efficient handling quality studies.Defence Science Journal, Vol. 64, No. 1, January 2014, DOI:10.14429/dsj.64.4961

  19. A Five-Year Hedonic Price Breakdown for Desktop Personal Computer Attributes in Brazil

    Directory of Open Access Journals (Sweden)

    Nuno Manoel Martins Dias Fouto

    2009-07-01

    Full Text Available The purpose of this article is to identify the attributes that discriminate the prices of personal desktop computers. We employ the hedonic price method in evaluating such characteristics. This approach allows market prices to be expressed as a function, a set of attributes present in the products and services offered. Prices and characteristics of up to 3,779 desktop personal computers offered in the IT pages of one of the main Brazilian newspapers were collected from January 2003 to December 2007. Several specifications for the hedonic (multivariate linear regression were tested. In this particular study, the main attributes were found to be hard drive capacity, screen technology, main board brand, random memory size, microprocessor brand, video board memory, digital video and compact disk recording devices, screen size and microprocessor speed. These results highlight the novel contribution of this study: the manner and means in which hedonic price indexes may be estimated in Brazil.

  20. Nuclear Plant Analyzer desktop workstation: An integrated interactive simulation, visualization and analysis tool

    International Nuclear Information System (INIS)

    The advanced, best-estimate, reactor thermal-hydraulic codes were originally developed as mainframe computer applications because of speed, precision, memory and mass storage requirements. However, the productivity of numerical reactor safety analysts has historically been hampered by mainframe dependence due to limited mainframe CPU allocation, accessibility and availability, poor mainframe job throughput, and delays in obtaining and difficulty comprehending printed numerical results. The Nuclear Plant Analyzer (NPA) was originally developed as a mainframe computer-graphics aid for reactor safety analysts in addressing the latter consideration. Rapid advances in microcomputer technology have since enabled the installation and execution of these reactor safety codes on desktop computers thereby eliminating mainframe dependence. The need for a complementary desktop graphics display generation and presentation capability, coupled with the need for software standardization and portability, has motivated the redesign of the NPA as a UNIX/X-Windows application suitable for both mainframe and microcomputer

  1. Learners’ Evaluation Based on Data Mining in a Web Based Learning Environment

    Directory of Open Access Journals (Sweden)

    İdris GÖKSU

    2015-06-01

    Full Text Available This study has been done in order to determine the efficiency level in the extend of learners’ evaluation by means of comparing the Web Based Learning (WBL with traditional face to face learning. In this respect, the effect of WBL and traditional environment has been analyzed in the class of Visual Programming I, and the learners have been evaluated with the rule based data mining method in a WBL environment. The study has been conducted according to experimental design with pre-test and post-test groups. Experimental group has attended the class in WBL environment, and the control group in a traditional class environment. In accordance with the pre-test and post-test scores of experimental and control groups, both methods have been proved to be effective. According the average scores of post-test, the learners in experimental groups have been more successful than the ones in the control group. The guiding of WBL system prepared for the study has been found to be significant in terms of both underlining the points in which the learners are unsuccessful in a short time and having trust in the system technically.

  2. Learning Computer Hardware by Doing: Are Tablets Better than Desktops?

    Science.gov (United States)

    Raven, John; Qalawee, Mohamed; Atroshi, Hanar

    2016-01-01

    In this world of rapidly evolving technologies, educational institutions often struggle to keep up with change. Change often requires a state of readiness at both the micro and macro levels. This paper looks at a tertiary institution that undertook a significant technology change initiative by introducing tablet based components for teaching a…

  3. Investigation Methodology of a Virtual Desktop Infrastructure for IoT

    OpenAIRE

    2015-01-01

    Cloud computing for IoT (Internet of Things) has exhibited the greatest growth in the IT market in the recent past and this trend is expected to continue. Many companies are adopting a virtual desktop infrastructure (VDI) for private cloud computing to reduce costs and enhance the efficiency of their servers. As a VDI is widely used, threats of cyber terror and invasion are also increasing. To minimize the damage, response procedure for cyber intrusion on a VDI should be systematized. Therefo...

  4. Desktop system for accounting, audit, and research in A&E.

    Science.gov (United States)

    Taylor, C J; Brain, S G; Bull, F; Crosby, A C; Ferguson, D G

    1997-03-01

    The development of a database for audit, research, and accounting in accident and emergency (A&E) is described. The system uses a desktop computer, an optical scanner, sophisticated optical mark reader software, and workload management data. The system is highly flexible, easy to use, and at a cost of around 16,000 pounds affordable for larger departments wishing to move towards accounting. For smaller departments, it may be an alternative to full computerisation.

  5. Efficient use of Multi-core Technology in Interactive Desktop Applications

    OpenAIRE

    Karlsson, Johan

    2015-01-01

    The emergence of multi-core processors has successfully ended the era where applications could enjoy free and regular performance improvements without source code modifications. This thesis aims to gather experiences from the work of retrofitting parallelism into a desktop application originally written for sequential execution. The main contribution is the underlying theory and the performance evaluation, experiments and tests of the parallel software regions compared to its sequential count...

  6. In and out the frame: teacher gestures during desktop videoconferencing interactions

    OpenAIRE

    Wigham, Ciara R.; Guichon, Nicolas

    2014-01-01

    This presentation will focus on the production of gestures by teacher trainees when they are interacting online with distant language learners during a desktop videoconferencing interaction. Previous research has provided a mixed picture of the use of the webcam in pedagogical situations: while it is seen as a useful medium to provide complementary information in communicative breakdown (Buckett, Stringer and Datta, 1999), the limited access to visual cues provided by the webcam is felt as li...

  7. The rapid reduction of gamma-ray spectra with a desk-top calculator

    International Nuclear Information System (INIS)

    A programme has been written for a desk-top programmable calculator, so that gamma-ray spectra can be processed immediately after the counting of active samples. The programme has some unusual features, among them automatic boundary selection and rejection of insignificant peaks. Operation is quick and simple, and the results agree well with those obtained from an I.B.M. computer, Model 370/158

  8. Fab the coming revolution on you desktop : from personal computers to personal fabrication

    CERN Document Server

    Gershenfeld, Neil

    2005-01-01

    What if you could someday put the manufacturing power of an automobile plant on your desktop? According to Neil Gershenfeld, the renowned MIT scientist and inventor, the next big thing is personal fabrication-the ability to design and produce your own products, in your own home, with a machine that combines consumer electronics and industrial tools. Personal fabricators are about to revolutionize the world just as personal computers did a generation ago, and Fab shows us how.

  9. Scheduling algorithm based on critical tasks in heterogeneous environments

    Institute of Scientific and Technical Information of China (English)

    Lan Zhou; Sun Shixin

    2008-01-01

    Heterogeneous computing is one effective method of high performance computing with many advan-tages. Task scheduling is a critical issue in heterogeneous environments as well as in homogeneous environments.A number of task scheduling algorithms for homogeneous environments have been proposed, whereas, a few for heterogeneous environments can be found in the literature. A novel task scheduling algorithm for heterogeneous environments, called the heterogeneous critical task (HCT) scheduling algorithm is presented. By means of the directed acyclic graph and the gantt graph, the HCT algorithm defines the critical task and the idle time slot. After determining the critical tasks of a given task, the HCT algorithm tentatively duplicates the critical tasks onto the processor that has the given task in the idle time slot, to reduce the start time of the given task. To compare the performance of the HCT algorithm with several recently proposed algorithms, a large set of randomly generated applications and the Gaussian elimination application are randomly generated. The experimental result has shown that the HCT algorithm outperforms the other algorithm.

  10. Interactive Multi-Submission Deposit Workflows for Desktop Applications

    OpenAIRE

    Tarrant, David; Carr, Les; Wade, Alex; Warner, Simeon

    2010-01-01

    Online submission and publishing is the norm for academic researchers. With the pressure on these authors to submit their work to conferences, journals and Institutional Repositories, this leads to de- mands on the author to go through multiple web based interfaces, filling in forms with the same information multiple times before they can sub- mit. At the same time, each of these services in turn will have made pol- icy decisions on what types of format they allow and what templates the conte...

  11. omniClassifier: a Desktop Grid Computing System for Big Data Prediction Modeling

    Science.gov (United States)

    Phan, John H.; Kothari, Sonal; Wang, May D.

    2016-01-01

    Robust prediction models are important for numerous science, engineering, and biomedical applications. However, best-practice procedures for optimizing prediction models can be computationally complex, especially when choosing models from among hundreds or thousands of parameter choices. Computational complexity has further increased with the growth of data in these fields, concurrent with the era of “Big Data”. Grid computing is a potential solution to the computational challenges of Big Data. Desktop grid computing, which uses idle CPU cycles of commodity desktop machines, coupled with commercial cloud computing resources can enable research labs to gain easier and more cost effective access to vast computing resources. We have developed omniClassifier, a multi-purpose prediction modeling application that provides researchers with a tool for conducting machine learning research within the guidelines of recommended best-practices. omniClassifier is implemented as a desktop grid computing system using the Berkeley Open Infrastructure for Network Computing (BOINC) middleware. In addition to describing implementation details, we use various gene expression datasets to demonstrate the potential scalability of omniClassifier for efficient and robust Big Data prediction modeling. A prototype of omniClassifier can be accessed at http://omniclassifier.bme.gatech.edu/.

  12. Investigation Methodology of a Virtual Desktop Infrastructure for IoT

    Directory of Open Access Journals (Sweden)

    Doowon Jeong

    2015-01-01

    Full Text Available Cloud computing for IoT (Internet of Things has exhibited the greatest growth in the IT market in the recent past and this trend is expected to continue. Many companies are adopting a virtual desktop infrastructure (VDI for private cloud computing to reduce costs and enhance the efficiency of their servers. As a VDI is widely used, threats of cyber terror and invasion are also increasing. To minimize the damage, response procedure for cyber intrusion on a VDI should be systematized. Therefore, we propose an investigation methodology for VDI solutions in this paper. Here we focus on a virtual desktop infrastructure and introduce various desktop virtualization solutions that are widely used, such as VMware, Citrix, and Microsoft. In addition, we verify the integrity of the data acquired in order that the result of our proposed methodology is acceptable as evidence in a court of law. During the experiment, we observed an error: one of the commonly used digital forensic tools failed to mount a dynamically allocated virtual disk properly.

  13. Sampling Based Trajectory Planning for Robots in Dynamic Human Environments

    DEFF Research Database (Denmark)

    Svenstrup, Mikael

    2010-01-01

    the problem is formulated as planning a minimal cost trajectory through a potential field, defined from the perceived position and motion of persons in the environment. A modified Rapidlyexploring Random Tree (RRT) algorithm is proposed as a solution to the planning problem. The algorithm implements a new......Open-ended human environments, such as pedestrian streets, hospital corridors, train stations etc., are places where robots start to emerge. Hence, being able to plan safe and natural trajectories in these dynamic environments is an important skill for future generations of robots. In this work...... method for selecting the best trajectory in the RRT, according to the cost of traversing a potential field. Furthermore the RRT expansion is enhanced to direct the search and account for the kinodynamic robot constraints. A model predictive control (MPC) approach is taken to accommodate...

  14. Geographical information systems for map based navigation in urban environments

    OpenAIRE

    Mirats-Tur, Josep M.; Zinggerling, Claudio; Corominas Murtra, Andreu

    2009-01-01

    In order to solve most of the existing mobile robotics applications, the robot needs some information about its spatial environment encoded in what it has been commonly called a map. The knowledge contained in such a map, whatever approach is used to obtain it, will mainly be used by the robot to gain the ability to navigate in a given environment. We are describing in this paper, a method that allows a robot or team of robots to navigate in large urban areas for which an existing map in a st...

  15. A Virtual Environment based Serious Game to Support Health Education

    Directory of Open Access Journals (Sweden)

    Tiago Gomes

    2014-03-01

    Full Text Available APEX was developed as a framework for ubiquitous computing (ubicomp prototyping through virtual environments. In this paper the framework is used as a platform for developing a serious game designed to instruct and to inform. The paper describes the Asthma game, a game aimed at raising awareness among children of asthma triggers in the home. It is designed to stimulate a healthier life-style for those with asthma and respiratory problems. The game was developed as the gamification of a checklist for the home environment of asthma patients.

  16. Mobile gaze-based screen interaction in 3D environments

    DEFF Research Database (Denmark)

    Mardanbeigi, Diako; Witzner Hansen, Dan

    2011-01-01

    in the field of view of the user is also presented which can be applied in a general scenario in which multiple users can interact with multiple screens. A particular application of using this technique is implemented in a home environment with two big screens and a mobile phone. In this application a user......Head-mounted eye trackers can be used for mobile interaction as well as gaze estimation purposes. This paper presents a method that enables the user to interact with any planar digital display in a 3D environment using a head-mounted eye tracker. An effective method for identifying the screens...

  17. Environmental Effects of Hydrokinetic Turbines on Fish: Desktop and Laboratory Flume Studies

    Energy Technology Data Exchange (ETDEWEB)

    Jacobson, Paul T. [Electric Power Research Institute; Amaral, Stephen V. [Alden Research Laboratory; Castro-Santos, Theodore [U.S. Geological Survey; Giza, Dan [Alden Research Laboratory; Haro, Alexander J. [U.S. Geological Survey; Hecker, George [Alden Research Laboratory; McMahon, Brian [Alden Research Laboratory; Perkins, Norman [Alden Research Laboratory; Pioppi, Nick [Alden Research Laboratory

    2012-12-31

    This collection of three reports describes desktop and laboratory flume studies that provide information to support assessment of the potential for injury and mortality of fish that encounter hydrokinetic turbines of various designs installed in tidal and river environments. Behavioral responses to turbine exposure also are investigated to support assessment of the potential for disruptions to upstream and downstream movements of fish. The studies: (1) conducted an assessment of potential injury mechanisms using available data from studies with conventional hydro turbines; (2) developed theoretical models for predicting blade strike probabilities and mortality rates; and (3) performed flume testing with three turbine designs and several fish species and size groups in two laboratory flumes to estimate survival rates and document fish behavior. The project yielded three reports which this document comprises. The three constituent documents are addressed individually below Fish Passage Through Turbines: Application of Conventional Hydropower Data to Hydrokinetic Technologies Fish passing through the blade sweep of a hydrokinetic turbine experience a much less harsh physical environment than do fish entrained through conventional hydro turbines. The design and operation of conventional turbines results in high flow velocities, abrupt changes in flow direction, relatively high runner rotational and blade speeds, rapid and significant changes in pressure, and the need for various structures throughout the turbine passageway that can be impacted by fish. These conditions generally do not occur or are not significant factors for hydrokinetic turbines. Furthermore, compared to conventional hydro turbines, hydrokinetic turbines typically produce relatively minor changes in shear, turbulence, and pressure levels from ambient conditions in the surrounding environment. Injuries and mortality from mechanical injuries will be less as well, mainly due to low rotational speeds and

  18. Outline of the Desktop Severe Accident Graphic Simulator Module for OPR-1000

    Energy Technology Data Exchange (ETDEWEB)

    Park, S. Y.; Ahn, K. I. [KAERI, Daejeon (Korea, Republic of)

    2015-05-15

    This paper introduce the desktop severe accident graphic simulator module (VMAAP) which is a window-based severe accident simulator using MAAP as its engine. The VMAAP is one of the submodules in SAMEX system (Severe Accident Management Support Expert System) which is a decision support system for use in a severe accident management following an incident at a nuclear power plant. The SAMEX system consists of four major modules as sub-systems: (a) Severe accident risk data base module (SARDB): stores the data of integrated severe accident analysis code results like MAAP and MELCOR for hundreds of high frequency scenarios for the reference plant; (b) Risk-informed severe accident risk data base management module (RI-SARD): provides a platform to identify the initiating event, determine plant status and equipment availability, diagnoses the status of the reactor core, reactor vessel and containment building, and predicts the plant behaviors; (c) Severe accident management simulator module (VMAAP): runs the MAAP4 code with user friendly graphic interface for input deck and output display; (d) On-line severe accident management guidance module (On-line SAMG); provides available accident management strategies with an electronic format. The role of VMAAP in SAMEX can be described as followings. SARDB contains the most of high frequency scenarios based on a level 2 probabilistic safety analysis. Therefore, there is good chance that a real accident sequence is similar to one of the data base cases. In such a case, RI-SARD can predict an accident progression by a scenario-base or symptom-base search depends on the available plant parameter information. Nevertheless, there still may be deviations or variations between the actual scenario and the data base scenario. The deviations can be decreased by using a real-time graphic accident simulator, VMAAP.. VMAAP is a MAAP4-based severe accident simulation model for OPR-1000 plant. It can simulate spectrum of physical processes

  19. Space Launch System Base Heating Test: Environments and Base Flow Physics

    Science.gov (United States)

    Mehta, Manish; Knox, Kyle; Seaford, Mark; Dufrene, Aaron

    2016-01-01

    NASA MSFC and CUBRC designed and developed a 2% scale SLS propulsive wind tunnel test program to investigate base flow effects during flight from lift-off to MECO. This type of test program has not been conducted in 40+ years during the NASA Shuttle Program. Dufrene et al paper described the operation, instrumentation type and layout, facility and propulsion performance, test matrix and conditions and some raw results. This paper will focus on the SLS base flow physics and the generation and results of the design environments being used to design the thermal protection system.

  20. Agent-Based Learning Environments as a Research Tool for Investigating Teaching and Learning.

    Science.gov (United States)

    Baylor, Amy L.

    2002-01-01

    Discusses intelligent learning environments for computer-based learning, such as agent-based learning environments, and their advantages over human-based instruction. Considers the effects of multiple agents; agents and research design; the use of Multiple Intelligent Mentors Instructing Collaboratively (MIMIC) for instructional design for…

  1. Model-based description of environment interaction for mobile robots

    Science.gov (United States)

    Borghi, Giuseppe; Ferrari, Carlo; Pagello, Enrico; Vianello, Marco

    1999-01-01

    We consider a mobile robot that attempts to accomplish a task by reaching a given goal, and interacts with its environment through a finite set of actions and observations. The interaction between robot and environment is modeled by Partially Observable Markov Decision Processes (POMDP). The robot takes its decisions in presence of uncertainty about the current state, by maximizing its reward gained during interactions with the environment. It is able to self-locate into the environment by collecting actions and perception histories during the navigation. To make the state estimation more reliable, we introduce an additional information in the model without adding new states and without discretizing the considered measures. Thus, we associate to the state transition probabilities also a continuous metric given through the mean and the variance of some significant sensor measurements suitable to be kept under continuous form, such as odometric measurements, showing that also such unreliable data can supply a great deal of information to the robot. The overall control system of the robot is structured as a two-levels layered architecture, where the low level implements several collision avoidance algorithms, while the upper level takes care of the navigation problem. In this paper, we concentrate on how to use POMDP models at the upper level.

  2. Desktop Severe Accident Graphic Simulator Module for CANDU6 : PSAIS

    Energy Technology Data Exchange (ETDEWEB)

    Park, S. Y.; Song, Y. M. [Korea Atomic Energy Research Institute, Daejeon (Korea, Republic of)

    2015-10-15

    The ISAAC ((Integrated Severe Accident Analysis Code for CANDU Plant) code is a system level computer code capable of performing integral analyses of potential severe accident progressions in nuclear power plants, whose main purpose is to support a Level 2 probabilistic safety assessment or severe accident management strategy developments. The code has the capability to predict a severe accident progression by modeling the CANDU6- specific systems and the expected physical phenomena based on the current understanding of the unique accident progressions. The code models the sequence of accident progressions from a core heatup, pressure tube/calandria tube rupture after an uncovery from inside and outside, a relocation of the damaged fuel to the bottom of the calandria, debris behavior in the calandria, corium quenching after a debris relocation from the calandria to the calandria vault and an erosion of the calandria vault concrete floor, a hydrogen burn, and a reactor building failure. Along with the thermal hydraulics, the fission product behavior is also considered in the primary system as well as in the reactor building.

  3. The Research and Application of Cloud Desktop Virtualization Architecture to Explore%云桌面虚拟化架构的研究与应用探索

    Institute of Scientific and Technical Information of China (English)

    赵峰

    2015-01-01

    with the continuous development of science and technology, and society in various fields have more development oppor⁃tunities, virtualization technology as a new technology, people gradually permeate into work and life, prompted by the age of the In⁃ternet to cloud computing, virtualization technology is used to establish the desktop cloud server, not only can realize the effective data processing and preservation, also can improve the work efficiency. The article will analyze the virtualization technology and desktop virtualization architecture and research, and put forward based on KVM desktop virtualization architecture machine and its application, and thus provide more support and reference for the development of related fields.%随着科学技术不断发展,社会各领域迎来了更多发展机遇,虚拟化技术作为一项新型技术,逐渐渗透至人们工作、生活当中,促使人们由互联网时代迈向云计算时代,利用虚拟化技术建立桌面云服务器,不仅能够实现对数据的有效处理及保存,还能够提高工作效率。文章将对虚拟化技术及桌面虚拟化架构进行分析和研究,并提出基于KVM桌面虚拟化架构机及其应用,从而为相关领域发展提供更多支持和参考。

  4. Tone-Mapped Mean-Shift Based Environment Map Sampling.

    Science.gov (United States)

    Feng, Wei; Yang, Ying; Wan, Liang; Yu, Changguo

    2016-09-01

    In this paper, we present a novel approach for environment map sampling, which is an effective and pragmatic technique to reduce the computational cost of realistic rendering and get plausible rendering images. The proposed approach exploits the advantage of adaptive mean-shift image clustering with aid of tone-mapping, yielding oversegmented strata that have uniform intensities and capture shapes of light regions. The resulted strata, however, have unbalanced importance metric values for rendering, and the strata number is not user-controlled. To handle these issues, we develop an adaptive split-and-merge scheme that refines the strata and obtains a better balanced strata distribution. Compared to the state-of-the-art methods, our approach achieves comparable and even better rendering quality in terms of SSIM, RMSE and HDRVDP2 image quality metrics. Experimental results further show that our approach is more robust to the variation of viewpoint, environment rotation, and sample number. PMID:26584494

  5. Mobile gaze-based screen interaction in 3D environments

    DEFF Research Database (Denmark)

    Mardanbeigi, Diako; Witzner Hansen, Dan

    2011-01-01

    Head-mounted eye trackers can be used for mobile interaction as well as gaze estimation purposes. This paper presents a method that enables the user to interact with any planar digital display in a 3D environment using a head-mounted eye tracker. An effective method for identifying the screens in...... the field of view of the user is also presented which can be applied in a general scenario in which multiple users can interact with multiple screens. A particular application of using this technique is implemented in a home environment with two big screens and a mobile phone. In this application a...... user was able to interact with these screens using a wireless head-mounted eye tracker....

  6. Vision-based Recognition of Human Behaviour for Intelligent Environments

    OpenAIRE

    Chaaraoui, Alexandros Andre

    2014-01-01

    A critical requirement for achieving ubiquity of artificial intelligence is to provide intelligent environments with the ability to recognize and understand human behaviour. If this is achieved, proactive interaction can occur and, more interestingly, a great variety of services can be developed. In this thesis we aim to support the development of ambient-assisted living services with advances in human behaviour analysis. Specifically, visual data analysis is considered in order to detect and...

  7. FLARE: A design environment for FLASH-based space applications

    OpenAIRE

    Fabiano, Michele; Prinetto, Paolo Ernesto; Di Carlo, Stefano

    2009-01-01

    Designing a mass-memory device (i.e., a solid-state recorder) is one of the typical issues of mission-critical space system applications. Flash-memories could be used for this goal: a huge number of parameters and trade-offs need to be explored. Flash-memories are nonvolatile, shock-resistant and power-economic, but in turn have different drawback: e.g., their cost is higher than normal hard disk and the number of erasure cycles is bounded. Moreover space environment presents various issues e...

  8. A model for hypermedia learning environments based on electronic books

    Directory of Open Access Journals (Sweden)

    Ignacio Aedo

    1997-12-01

    Full Text Available Current hypermedia learning environments do not have a common development basis. Their designers have often used ad-hoc solutions to solve the learning problems they have encountered. However, hypermedia technology can take advantage of employing a theoretical scheme - a model - which takes into account various kinds of learning activities, and solves some of the problems associated with its use in the learning process. The model can provide designers with the tools for creating a hypermedia learning system, by allowing the elements and functions involved in the definition of a specific application to be formally represented.

  9. Scale Development of a Measure to Assess Community-Based and Clinical Intervention Group Environments

    Science.gov (United States)

    Wilson, Patrick A.; Hansen, Nathan B.; Tarakeshwar, Nalini; Neufeld, Sharon; Kochman, Arlene; Sikkema, Kathleen J.

    2008-01-01

    Though group interventions are widely used in community-based and clinical settings, there are few brief instruments for assessing the group environment. Two studies on the development of a brief measure to assess intervention group environments are described, and psychometric properties of the new scale are presented. The new measure is based on…

  10. Medium-Based Design: Extending a Medium to Create an Exploratory Learning Environment

    Science.gov (United States)

    Rick, Jochen; Lamberty, K. K.

    2005-01-01

    This article introduces "medium-based" design -- an approach to creating "exploratory learning environments" using the method of "extending a medium". First, the characteristics of exploratory learning environments and medium-based design are described and grounded in related work. Particular attention is given to "extending a medium" --…

  11. Study on the Teaching Model Based on Multimedia and Network Environment

    Science.gov (United States)

    Zhang, Deju

    2010-01-01

    Based on the analysis of the advantages of teaching model in the network environment, three teaching models based on multimedia and network environment, i.e. the teaching model of giving priority of lecturing, the teaching model of giving priority of independent learning and the teaching model of group learning, are discussed in the article, and…

  12. The Design of an Analogical Encoding Tool for Game-Based Virtual Learning Environments

    Science.gov (United States)

    Williams, Douglas; Ma, Yuxin; Feist, Steven; Richard, Charles E.; Prejean, Louise

    2007-01-01

    Game-based virtual learning environments have the potential to provide opportunities for engagement in authentic contexts while completing authentic tasks such as problem solving. However, research in problem-based learning indicates that scaffolding should be provided for learners to benefit from such learning environments. This paper describes…

  13. Influences on and Obstacles to K-12 Administrators' Support for Environment-Based Education

    Science.gov (United States)

    Ernst, Julie

    2012-01-01

    The term environment-based education (EBE) describes a form of school-based environmental education that uses the environment as a context for integrating subjects and a source of real-world learning experiences. Because of the importance of administrator support in teachers' use of EBE (Ernst, 2009), survey research was conducted to explore…

  14. Influences on US Middle School Teachers' Use of Environment-Based Education

    Science.gov (United States)

    Ernst, Julie

    2009-01-01

    The term environment-based education (EBE) describes a form of school-based environmental education in which an instructor uses the environment as a context for integrating subjects and a source of real world learning experiences. Despite the growing body of evidence that supports the educational efficacy of this instructional approach and its…

  15. Acoustic Environments: Applying Evolutionary Algorithms for Sound based Morphogenesis

    DEFF Research Database (Denmark)

    Foged, Isak Worre; Pasold, Anke; Jensen, Mads Brath;

    2012-01-01

    The research investigates the application of evolutionary computation in relation to sound based morphogenesis. It does so by using the Sabine equation for performance benchmark in the development of the spatial volume and refl ectors, effectively creating the architectural expression as a whole....... Additional algorithms are created and used to organise the entire set of 200 refl ector components and manufacturing constraints based upon the GA studies. An architectural pavilion is created based upon the studies illustrating the applicability of both developed methods and techniques....

  16. An Ontology-Based Service Matching Strategy in Grid Environments

    Institute of Scientific and Technical Information of China (English)

    YIN Nan; SHEN De-rong; YU Ge; KOU Yue; NIE Tie-zheng; CAO Yu

    2004-01-01

    An efficient ontology-based service searching scheme is put forward in this paper by introducing semantic information into grid systems.The ideas of ontology and OWL (Web ontology language) are applied to establish a uniform abstract concept model and standardization for grid services.We propose a general framework of ontology-based service discovery sub-system, which includes ontology storage module, context-based domain selection module and specific service matching module.Implementation policies are also presented in this paper.

  17. Machining process model based on virtual reality environment

    Institute of Scientific and Technical Information of China (English)

    WANG Tai-yong; WANG Wen-jin; WANG Wen-ying; FAN Sheng-bo; LUO Jun

    2005-01-01

    Virtual manufacturing is fast becoming an affordable technology with wide-ranging applications in mod ern manufacturing. Its advantages over existing technology are primarily that users can visualize, feel involvement and interact with virtual representations of real world activities in real time. In this paper, a virtual cutting system isbuilt which can simulate turning process, estimate tool wear and cutting force using artificial neural network etc. Using the simulated machining environment in virtual reality (VR), the user can practise and preview the operations for possible problems that might occur during implementation. This approach enables designers to evaluate and design feasible machining processes in a consistent manner as early as possible during the development process.

  18. A Model of Cloud Based Application Environment for Software Testing

    CERN Document Server

    Vengattaraman, T; Baskaran, R

    2010-01-01

    Cloud computing is an emerging platform of service computing designed for swift and dynamic delivery of assured computing resources. Cloud computing provide Service-Level Agreements (SLAs) for guaranteed uptime availability for enabling convenient and on-demand network access to the distributed and shared computing resources. Though the cloud computing paradigm holds its potential status in the field of distributed computing, cloud platforms are not yet to the attention of majority of the researchers and practitioners. More specifically, still the researchers and practitioners community has fragmented and imperfect knowledge on cloud computing principles and techniques. In this context, one of the primary motivations of the work presented in this paper is to reveal the versatile merits of cloud computing paradigm and hence the objective of this work is defined to bring out the remarkable significances of cloud computing paradigm through an application environment. In this work, a cloud computing model for sof...

  19. Enhancing Student Adaption to a Case Based Learning Environment

    DEFF Research Database (Denmark)

    Jensen, Lars Peter

    2010-01-01

    ) in groups. It appeared to be difficult for the students to adapt to two different PBL approaches at the same time, and with the project being the most popular the learning outcome of the case studies was not satisfactory after the first semester, but improved on the following semesters. In 2009...... it was decided only to use the case model the first semester and then add a small project on the second semester, to be expanded on the following semesters. The hope was that the students would then adapt satisfactory (learning outcome) to the case model in only one semester. This adaption should be helped...... by a small course, using lectures and reflections to raise the students’ awareness on how to learn in the new learning environment. To keep the individual student’s focus on his/her own learning process, they were forced to write a personal portfolio on their behaviour and learning in the cases, every week...

  20. Optimization Based Blended Learning Framework for Constrained Bandwidth Environment

    Directory of Open Access Journals (Sweden)

    Nazir Ahmad Suhail

    Full Text Available Adoption of multimedia based e-learning approach in higher education institutions is becoming a key and effective component for curriculum delivery. Additionally, multimedia teaching and learning approach is a powerful tool to increase the perceived level ...

  1. Striction-based Power Monitoring in Space Environment Project

    Data.gov (United States)

    National Aeronautics and Space Administration — The program delivers a completely new technology solution to isolation and sensing of power flow (current and voltage). Based on striction materials technology,...

  2. Knowledge-based Expressive Technologies within Cloud Computing Environments

    OpenAIRE

    Sergey V. Kovalchuk; Smirnov, Pavel A.; Knyazkov, Konstantin V.; Zagarskikh, Alexander S.; Boukhanovsky, Alexander V.

    2013-01-01

    Presented paper describes the development of comprehensive approach for knowledge processing within e-Sceince tasks. Considering the task solving within a simulation-driven approach a set of knowledge-based procedures for task definition and composite application processing can be identified. This procedures could be supported by the use of domain-specific knowledge being formalized and used for automation purpose. Within this work the developed conceptual and technological knowledge-based to...

  3. AN QUALITY BASED ENHANCEMENT OF USER DATA PROTECTION VIA FUZZY RULE BASED SYSTEMS IN CLOUD ENVIRONMENT

    Directory of Open Access Journals (Sweden)

    R Poorva Devi

    2016-04-01

    Full Text Available So far, in cloud computing distinct customer is accessed and consumed enormous amount of services through web, offered by cloud service provider (CSP. However cloud is providing one of the services is, security-as-a-service to its clients, still people are terrified to use the service from cloud vendor. Number of solutions, security components and measurements are coming with the new scope for the cloud security issue, but 79.2% security outcome only obtained from the different scientists, researchers and other cloud based academy community. To overcome the problem of cloud security the proposed model that is, “Quality based Enhancing the user data protection via fuzzy rule based systems in cloud environment”, will helps to the cloud clients by the way of accessing the cloud resources through remote monitoring management (RMMM and what are all the services are currently requesting and consuming by the cloud users that can be well analyzed with Managed service provider (MSP rather than a traditional CSP. Normally, people are trying to secure their own private data by applying some key management and cryptographic based computations again it will direct to the security problem. In order to provide good quality of security target result by making use of fuzzy rule based systems (Constraint & Conclusion segments in cloud environment. By using this technique, users may obtain an efficient security outcome through the cloud simulation tool of Apache cloud stack simulator.

  4. Prototype Implementation of Web and Desktop Applications for ALMA Science Verification Data and the Lessons Learned

    OpenAIRE

    Eguchi, Satoshi; Kawasaki, Wataru; Shirasaki, Yuji; Komiya, Yutaka; Kosugi, George; Ohishi, Masatoshi; Mizumoto, Yoshihiko

    2012-01-01

    ALMA is estimated to generate TB scale data during only one observation; astronomers manage to identify which part of the data they are really interested in. Now we have been developing new GUI software for this purpose utilizing the VO interface: ALMA Web Quick Look System (ALMAWebQL) and ALMA Desktop Application (Vissage). The former is written in JavaScript and HTML5 generated from Java codes by Google Web Toolkit, and the latter is in pure Java. An essential point of our approach is how t...

  5. Collection and analysis of environmental radiation data using a desktop computer

    International Nuclear Information System (INIS)

    A portable instrumentation sytem using a Hewlett-Packard HP-9825 desktop computer for the collection and analysis of environmental radiation data is described. Procedures for the transmission of data between the HP-9825 and various nuclear counters are given together with a description of the necessary hardware and software. Complete programs for the analysis of Ge(Li) and NaI(Tl) gamma-ray spectra, high pressure ionization chamber monitor data, 86Kr monitor data and air filter sample alpha particle activity measurements are presented. Some utility programs, intended to increase system flexibility, are included

  6. Development of a low cost, 3-DOF desktop laser cutter using 3D printer hardware

    Science.gov (United States)

    Jivraj, Jamil; Huang, Yize; Wong, Ronnie; Lu, Yi; Vuong, Barry; Ramjist, Joel; Gu, Xijia; Yang, Victor X. D.

    2015-03-01

    This paper presents the development of a compact, desktop laser-cutting system capable of cutting materials such as wood, metal and plastic. A re-commissioned beheaded MakerBot® Replicator 2X is turned into a 3-DOF laser cutter by way of integration with 800W (peak power) fiber laser. Special attention is paid to tear-down, modification and integration of the objective lens in place of the print head. Example cuts in wood and metal will be presented, as well as design of an exhaust system.

  7. Low-cost rapid prototyping of flexible microfluidic devices using a desktop digital craft cutter.

    Science.gov (United States)

    Yuen, Po Ki; Goral, Vasiliy N

    2010-02-01

    Low-cost and straight forward rapid prototyping of flexible microfluidic devices using a desktop digital craft cutter is presented. This rapid prototyping method can consistently achieve microchannels as thin as 200 microm in width and can be used to fabricate three-dimensional (3D) microfluidic devices using only double-sided pressure sensitive adhesive (PSA) tape and laser printer transparency film. Various functional microfluidic devices are demonstrated with this rapid prototyping method. The complete fabrication process from device design concept to working device can be completed in minutes without the need of expensive equipment. PMID:20091012

  8. Non-Grey Radiation Modeling using Thermal Desktop/Sindaworks TFAWS06-1009

    Science.gov (United States)

    Anderson, Kevin R.; Paine, Chris

    2006-01-01

    This paper provides an overview of the non-grey radiation modeling capabilities of Cullimore and Ring's Thermal Desktop(Registered TradeMark) Version 4.8 SindaWorks software. The non-grey radiation analysis theory implemented by Sindaworks and the methodology used by the software are outlined. Representative results from a parametric trade study of a radiation shield comprised of a series of v-grooved shaped deployable panels is used to illustrate the capabilities of the SindaWorks non-grey radiation thermal analysis software using emissivities with temperature and wavelength dependency modeled via a Hagen-Rubens relationship.

  9. Dynamic tracking of elementary preservice teachers' experiences with computer-based mathematics learning environments

    Science.gov (United States)

    Campbell, Stephen R.

    2003-05-01

    A challenging task in educational research today is to understand the implications of recent developments in computer-based learning environments. On the other hand, questions regarding learning and mathematical cognition have long been a central focus of research in mathematics education. Adding technology compounds an already complex problematic. Fortunately, computer-based technology also provides researchers with new ways of studying cognition and instruction. This paper introduces a new method for dynamically tracking learners' experiences in computer-based learning environments. Dynamic tracking is illustrated in both a classroom and a clinical setting by drawing on two studies with elementary preservice teachers working in computer-based mathematics learning environments.

  10. Design and implementation of personalized desktop for enterprise portal%个性化定制企业门户桌面系统的设计与实现

    Institute of Scientific and Technical Information of China (English)

    蒲菊华; 刘伟; 熊璋

    2011-01-01

    提出了一种为用户提供个性化定制功能的企业门户桌面系统PD4EP(Personalized Desktop for Enterprise Portal).PD4EP划分了门户频道类别并对各类频道需提供的个-性化功能进行了约束,实现了同类别的不同门户频道个性化定制方式的一致化,从而允许用户同时对多个门户频道批量个性化操作.采用了与企业门户具体业务和资源相分离的模块化系统结构,有效降低了门户桌面系统与其他组成单元间的耦合程度,提高了通用性;因此,PD4EP可用于新建企业门户桌面系统,还可以个性化功能插件的形式扩展现有企业门户桌面系统.PD4EP设计了基于控制反转思想的个性化功能操作流程,增强了门户桌面系统对不同开发者开发的门户频道的兼容性.%Personalized desktop for enterprise portal (PD4EP) was presented, which provided personalized customization to every personal user. PD4EP classifies portal channels to some categories and constrains the personalization for each category. Thus personalization for portal channels belonging to the same category can be uniformed and users can customize multiple portal channels in batch at the same time. The modular system structure was used in PD4EP to separate specific enterprise portal business from portal resources, which reduced the coupling between portal desktop system and other portal components while increased the generality of the system. With above characteristics, PD4EP can be used to design a new enterprise portal desktop system, and to expand an existing enterprise portal desktop by plug-in personalized portal channel. Personalization operation processes in PD4EP were based on inversion of control, which enhanced the compatibility between portal desktop system and portal channels which may be developed by different developers.

  11. Computing environment for the ASSIST data warehouse at Lawrence Livermore National Laboratory

    Energy Technology Data Exchange (ETDEWEB)

    Shuk, K.

    1995-11-01

    The current computing environment for the ASSIST data warehouse at Lawrence Livermore National Laboratory is that of a central server that is accessed by a terminal or terminal emulator. The initiative to move to a client/server environment is strong, backed by desktop machines becoming more and more powerful. The desktop machines can now take on parts of tasks once run entirely on the central server, making the whole environment computationally more efficient as a result. Services are tasks that are repeated throughout the environment such that it makes sense to share them; tasks such as email, user authentication and file transfer are services. The new client/;server environment needs to determine which services must be included in the environment for basic functionality. These services then unify the computing environment, not only for the forthcoming ASSIST+, but for Administrative Information Systems as a whole, joining various server platforms with heterogeneous desktop computing platforms.

  12. NFC-Based User Interface for Smart Environments

    Directory of Open Access Journals (Sweden)

    Susanna Spinsante

    2015-01-01

    Full Text Available The physical support of a home automation system, joined with a simplified user-system interaction modality, may allow people affected by motor impairments or limitations, such as elderly and disabled people, to live safely and comfortably at home, by improving their autonomy and facilitating the execution of daily life tasks. The proposed solution takes advantage of the Near Field Communications technology, which is simple and intuitive to use, to enable advanced user interaction. The user can perform normal daily activities, such as lifting a gate or closing a window, through a device enabled to read NFC tags containing the commands for the home automation system. A passive Smart Panel is implemented, composed of multiple Near Field Communications tags properly programmed, to enable the execution of both individual commands and so-called scenarios. The work compares several versions of the proposed Smart Panel, differing for interrogation and composition of the single command, number of tags, and dynamic user interaction model, at a parity of the number of commands to issue. Main conclusions are drawn from the experimental results, about the effective adoption of Near Field Communications in smart assistive environments.

  13. Secure chip based encrypted search protocol in mobile office environments

    Directory of Open Access Journals (Sweden)

    Hyun-A Park

    2016-05-01

    Full Text Available This paper deals with largely two security problems between the cloud computing service and trusted platform module (TPM chip as a mobile convergent technology. At first, we solve the social issues from inside attackers, which is caused by that we regard server managers as trustworthy. In order to solve this problem, we propose encrypted DB retrieval system whose server manager cannot access on real data (plaintexts in mobile office environments of the cloud datacenter. The other problem is that cloud computing has limitless computing resources; however, it faces with the vulnerability of security. On the other hand, the TPM technology has been known as a symbol of physical security; however, it has the severe limitation of use such as hardware constraints or limited amount of non-volatile memory. To overcome the weakness and produce synergic effects between the two technologies, we combine two applications (cloud datacenter service, TPM chip as a mobile convergent technology. The main methods are TPM-security-client and masked keys. With these methods, the real keys are stored in TPM and the faked keys (masked keys are implemented for computations instead of real keys. Thus, the result of the faked keys is the same as the real keys. Consequently, this system is secure against both of the insiders and outsiders, the cloud computing service can improve security weaknesses.

  14. 计算机教学中的桌面虚拟化应用技巧%Desktop Virtualization Application Skills in Teaching Computer

    Institute of Scientific and Technical Information of China (English)

    王佳

    2011-01-01

    Desktop virtualization technology application in the computer teaching more convenience and to give instruction to improve teaching effectiveness.This paper summarizes the application and summarized in 10 skills and experience,which is a virtual environment to enhance the management of storage systems,virtualized systems to support the whole operation has a very good practical significance.%桌面虚拟化技术在计算机教学中应用较多,能给教学带来便利与提高教学效果。本文总结和归纳了10条运用技巧和经验,这对加强虚拟环境下的存储系统的管理,支撑整个虚拟化系统良好运行有着十分重要的现实意义。

  15. A Microflown based sound pressure microphone suitable for harsh environments

    NARCIS (Netherlands)

    Yntema, Doekle R.; Bree, de Hans-Elias

    2005-01-01

    There are several cases where a sound field reconstruction or prediction is required under harsh conditions such as high temperature, humidity or chemical attack. A regular pressure microphone won't last long under these conditions. Electret based pressure microphones stop working well above 70 degr

  16. A microflown based sound presure microphone suitable for harsh environments

    NARCIS (Netherlands)

    Yntema, Doekle R.; Bree, de Hans-Elias

    2005-01-01

    There are several cases where a sound field reconstruction or prediction is required under harsh conditions such as high temperature, humidity or chemical attack. A regular pressure microphone will not last long under these conditions. Electret based pressure microphones stop working well above 70 d

  17. Six scenarios of exploiting an ontology based, mobilized learning environment

    NARCIS (Netherlands)

    G. Kismihók; I. Szabó; R. Vas

    2012-01-01

    In this article, six different exploitation possibilities of an educational ontology based, mobilized learning management system are presented. The focal point of this system is the educational ontology model. The first version of this educational ontology model serves as a foundation for curriculum

  18. Leveraging Web-Based Environments for Mass Atrocity Prevention

    Science.gov (United States)

    Harding, Tucker B.; Whitlock, Mark A.

    2013-01-01

    A growing literature exploring large-scale, identity-based political violence, including mass killing and genocide, debates the plausibility of, and prospects for, early warning and prevention. An extension of the debate involves the prospects for creating educational experiences that result in more sophisticated analytical products that enhance…

  19. Problem-Based Learning in Formal and Informal Learning Environments

    Science.gov (United States)

    Shimic, Goran; Jevremovic, Aleksandar

    2012-01-01

    Problem-based learning (PBL) is a student-centered instructional strategy in which students solve problems and reflect on their experiences. Different domains need different approaches in the design of PBL systems. Therefore, we present one case study in this article: A Java Programming PBL. The application is developed as an additional module for…

  20. Collaborative Tasks in Wiki-Based Environment in EFL Learning

    Science.gov (United States)

    Zou, Bin; Wang, Dongshuo; Xing, Minjie

    2016-01-01

    Wikis provide users with opportunities to post and edit messages to collaborate in the language learning process. Many studies have offered findings to show positive impact of Wiki-based language learning for learners. This paper explores the effect of collaborative task in error correction for English as a Foreign Language learning in an online…

  1. Peer Feedback to Facilitate Project-Based Learning in an Online Environment

    OpenAIRE

    Yu-Hui Ching; Yu-Chang Hsu

    2013-01-01

    There has been limited research examining the pedagogical benefits of peer feedback for facilitating project-based learning in an online environment. Using a mixed method approach, this paper examines graduate students’ participation and perceptions of peer feedback activity that supports project-based learning in an online instructional design course. Our findings indicate that peer feedback can be implemented in an online learning environment to effectively support project-based learning. S...

  2. Capability-based task allocation in emergency-response environments: a coalition-formation approach

    OpenAIRE

    FATEMI, Afsaneh; Zamanifar, Kamran; NEMATBAKHSH, Naser

    2013-01-01

    This paper addresses coalition formation, based on agent capabilities, centered on task allocation in emergency-response environments (EREs). EREs are environments that need fast task completion as their main requirement. We propose a team-based organization model, based on an existing organization model for adaptive complex systems. The model has some key characteristics that are beneficial for EREs: agents act in dynamic, open domains; agents collaborate in completing group tasks;...

  3. RSSI-based smooth localization for indoor environment.

    Science.gov (United States)

    Wang, Yujian; Zhao, Bin; Jiang, Zhaohui

    2014-01-01

    Radio frequency (RF) technique, for its better penetrability over traditional techniques such as infrared or ultrasound, is widely used for indoor localization and tracking. In this paper, three novel measurements, point decision accuracy, path matching error and wrong jumping ratio, are firstly defined to express the localization efficiency. Then, a novel RSSI-based smooth localization (RSL) algorithm is designed, implemented, and evaluated on the WiFi networks. The tree-based mechanism determines the current position and track of the entity by assigning the weights and accumulative weights for all collected RSSI information of reference points so as to make the localization smooth. The evaluation results indicate that the proposed algorithm brings better localization smoothness of reducing 10% path matching error and 30% wrong jumping ratio over the RADAR system. PMID:25143988

  4. Consumer Acceptance of Location Based Services in the Retail Environment

    Directory of Open Access Journals (Sweden)

    Iris Uitz

    2013-01-01

    Full Text Available Smartphones have become a commodity item. In combination with their seemingly infinite extensions through mobile applications, they hold great economic potential for businesses. Location Based Services (LBS take advantage of their portability by providing relevant information to the user regarding their location. Utilizing the user’s position to create personalized location-specific marketing messages enables businesses to yield value for their customers. The main objective of this paper is to identify factors, which influence the acceptance of LBS apps in the context of retail since there is a lack of research in this field. A qualitative research approach was chosen to investigate the relevant variables. Based on the conducted interviews, theories were derived and verified against further data retrievals. Similar to findings of previous research the factors ease of use (usability and usefulness were confirmed as being crucial in forming consumers’ attitudes.

  5. Redesigning Computer-based Learning Environments: Evaluation as Communication

    CERN Document Server

    Brust, Matthias R; Ricarte, Ivan M L

    2007-01-01

    In the field of evaluation research, computer scientists live constantly upon dilemmas and conflicting theories. As evaluation is differently perceived and modeled among educational areas, it is not difficult to become trapped in dilemmas, which reflects an epistemological weakness. Additionally, designing and developing a computer-based learning scenario is not an easy task. Advancing further, with end-users probing the system in realistic settings, is even harder. Computer science research in evaluation faces an immense challenge, having to cope with contributions from several conflicting and controversial research fields. We believe that deep changes must be made in our field if we are to advance beyond the CBT (computer-based training) learning model and to build an adequate epistemology for this challenge. The first task is to relocate our field by building upon recent results from philosophy, psychology, social sciences, and engineering. In this article we locate evaluation in respect to communication s...

  6. Intelligent Agent Based Semantic Web in Cloud Computing Environment

    OpenAIRE

    Mukhopadhyay, Debajyoti; Sharma, Manoj; Joshi, Gajanan; Pagare, Trupti; Palwe, Adarsha

    2013-01-01

    Considering today's web scenario, there is a need of effective and meaningful search over the web which is provided by Semantic Web. Existing search engines are keyword based. They are vulnerable in answering intelligent queries from the user due to the dependence of their results on information available in web pages. While semantic search engines provides efficient and relevant results as the semantic web is an extension of the current web in which information is given well defined meaning....

  7. Vision-based interest point extraction evaluation in multiple environments

    OpenAIRE

    McKeehan, Zachary D.

    2008-01-01

    Computer-based vision is becoming a primary sensor mechanism in many facets of real world 2-D and 3-D applications, including autonomous robotics, augmented reality, object recognition, motion tracking, and biometrics. Vision's ability to utilize non-volatile features to serve as permanent landmarks in motion tracking provides a superior basis for applications such as initial self-localization, future re-localization, and 3-D scene reconstruction and mapping. Furthermore, the increased ...

  8. Metadata Wizard: an easy-to-use tool for creating FGDC-CSDGM metadata for geospatial datasets in ESRI ArcGIS Desktop

    Science.gov (United States)

    Ignizio, Drew A.; O'Donnell, Michael S.; Talbert, Colin B.

    2014-01-01

    Creating compliant metadata for scientific data products is mandated for all federal Geographic Information Systems professionals and is a best practice for members of the geospatial data community. However, the complexity of the The Federal Geographic Data Committee’s Content Standards for Digital Geospatial Metadata, the limited availability of easy-to-use tools, and recent changes in the ESRI software environment continue to make metadata creation a challenge. Staff at the U.S. Geological Survey Fort Collins Science Center have developed a Python toolbox for ESRI ArcDesktop to facilitate a semi-automated workflow to create and update metadata records in ESRI’s 10.x software. The U.S. Geological Survey Metadata Wizard tool automatically populates several metadata elements: the spatial reference, spatial extent, geospatial presentation format, vector feature count or raster column/row count, native system/processing environment, and the metadata creation date. Once the software auto-populates these elements, users can easily add attribute definitions and other relevant information in a simple Graphical User Interface. The tool, which offers a simple design free of esoteric metadata language, has the potential to save many government and non-government organizations a significant amount of time and costs by facilitating the development of The Federal Geographic Data Committee’s Content Standards for Digital Geospatial Metadata compliant metadata for ESRI software users. A working version of the tool is now available for ESRI ArcDesktop, version 10.0, 10.1, and 10.2 (downloadable at http:/www.sciencebase.gov/metadatawizard).

  9. Full Immersive Virtual Environment Cave[TM] in Chemistry Education

    Science.gov (United States)

    Limniou, M.; Roberts, D.; Papadopoulos, N.

    2008-01-01

    By comparing two-dimensional (2D) chemical animations designed for computer's desktop with three-dimensional (3D) chemical animations designed for the full immersive virtual reality environment CAVE[TM] we studied how virtual reality environments could raise student's interest and motivation for learning. By using the 3ds max[TM], we can visualize…

  10. College students' self-discrepancy on the Internet, from the perspectives of desktop practices, self-control, and academic training.

    Science.gov (United States)

    Tzeng, Jeng-Yi

    2010-10-01

    The self-discrepancy theory argues that perceived discrepancy between one's actual self and ideal self may induce anxiety, and that this in turn may motivate people to reduce or eliminate this perceived discrepancy by changing their behaviors. Based on this theory, this study investigated how college students perceived discrepancies between their actual and their reported ideal uses of the Internet. Their Internet use was examined on three levels: the grand level (i.e., hours spent online per week), the activity level (i.e., hours spent engaging in certain online activities per week), and the tool level (i.e., hours spent using certain Internet tools per week). Three particular factors were also selected for investigation: the participants' different desktop practices, levels of academic training, and exertions of self-control. The results indicate that the participants' perceptions of actual versus ideal discrepancies were shaped by the different levels (i.e., grand, activity, tool) of their Internet use. Additionally, this study shows that perceived self-discrepancy relating to the time that college students spend on the Internet may not be a problem in itself, but it may symbolize more profound psychological or behavioral factors that need to be addressed.

  11. AstroCloud, a Cyber-Infrastructure for Astronomy Research: Cloud Computing Environments

    Science.gov (United States)

    Li, C.; Wang, J.; Cui, C.; He, B.; Fan, D.; Yang, Y.; Chen, J.; Zhang, H.; Yu, C.; Xiao, J.; Wang, C.; Cao, Z.; Fan, Y.; Hong, Z.; Li, S.; Mi, L.; Wan, W.; Wang, J.; Yin, S.

    2015-09-01

    AstroCloud is a cyber-Infrastructure for Astronomy Research initiated by Chinese Virtual Observatory (China-VO) under funding support from NDRC (National Development and Reform commission) and CAS (Chinese Academy of Sciences). Based on CloudStack, an open source software, we set up the cloud computing environment for AstroCloud Project. It consists of five distributed nodes across the mainland of China. Users can use and analysis data in this cloud computing environment. Based on GlusterFS, we built a scalable cloud storage system. Each user has a private space, which can be shared among different virtual machines and desktop systems. With this environments, astronomer can access to astronomical data collected by different telescopes and data centers easily, and data producers can archive their datasets safely.

  12. Environmental Effects of Hydrokinetic Turbines on Fish: Desktop and Laboratory Flume Studies

    Energy Technology Data Exchange (ETDEWEB)

    Jacobson, Paul T. [Electric Power Research Institute; Amaral, Stephen V. [Alden Research Laboratory; Castro-Santos, Theodore [U.S. Geological Survey; Giza, Dan [Alden Research Laboratory; Haro, Alexander J. [U.S. Geological Survey; Hecker, George [Alden Research Laboratory; McMahon, Brian [Alden Research Laboratory; Perkins, Norman [Alden Research Laboratory; Pioppi, Nick [Alden Research Laboratory

    2012-12-31

    This collection of three reports describes desktop and laboratory flume studies that provide information to support assessment of the potential for injury and mortality of fish that encounter hydrokinetic turbines of various designs installed in tidal and river environments. Behavioral responses to turbine exposure also are investigated to support assessment of the potential for disruptions to upstream and downstream movements of fish. The studies: (1) conducted an assessment of potential injury mechanisms using available data from studies with conventional hydro turbines; (2) developed theoretical models for predicting blade strike probabilities and mortality rates; and (3) performed flume testing with three turbine designs and several fish species and size groups in two laboratory flumes to estimate survival rates and document fish behavior. The project yielded three reports which this document comprises. The three constituent documents are addressed individually below Fish Passage Through Turbines: Application of Conventional Hydropower Data to Hydrokinetic Technologies Fish passing through the blade sweep of a hydrokinetic turbine experience a much less harsh physical environment than do fish entrained through conventional hydro turbines. The design and operation of conventional turbines results in high flow velocities, abrupt changes in flow direction, relatively high runner rotational and blade speeds, rapid and significant changes in pressure, and the need for various structures throughout the turbine passageway that can be impacted by fish. These conditions generally do not occur or are not significant factors for hydrokinetic turbines. Furthermore, compared to conventional hydro turbines, hydrokinetic turbines typically produce relatively minor changes in shear, turbulence, and pressure levels from ambient conditions in the surrounding environment. Injuries and mortality from mechanical injuries will be less as well, mainly due to low rotational speeds and

  13. A semantic knowledge base for personal learning and cloud learning environments

    OpenAIRE

    Mikroyannidis, Alexander; Lefrere, Paul; Scott, Peter

    2010-01-01

    Personal Learning Environments (PLEs) and Cloud Learning Environments (CLEs) have recently encountered a rapid growth, as a response to the rising demand of learners for multi-sourced content and environments targeting their needs and preferences. This paper introduces a semantic knowledge base that utilises a multi-layered architecture consisting of learning ontologies customized for certain aspects of PLEs and CLEs. A number of stakeholder clusters, including learners, educators, and domain...

  14. Provincial-level Land Consolidation and Ecological Environment Protection Based on the Perspective of Planning

    OpenAIRE

    Li, Chen; Liu, Xin-feng; Peng, Zhe; Si, Tao; Yang, Lin-li

    2012-01-01

    Based on the understanding of current land ecological environment in Anhui Province, we mainly analyze the relationship between land consolidation planning and ecological environment, and point out the problems concerning ecological environment, such as great soil erosion, serious soil pollution, frequent geological disasters in local areas, and forest vegetation destruction. We divide the key ecological function conservation areas into the following areas: River Source Area, River and Flood ...

  15. Comprehensive Assessment of Eco-environment Vulnerability in Hebei Province Based on ArcGIS

    Institute of Scientific and Technical Information of China (English)

    2011-01-01

    [Objective] This study aimed to assess the vulnerability of ecological environment in Hebei Province.[Method] Based on ArcGIS,by using the dominant factor and maximum limits factor method,we established the sensitivity-reality indicator system and assessment model of the eco-environment vulnerability in Hebei Province to quantitatively evaluate its eco-environment vulnerability,and analyzed its spatial distribution.[Result] The status quo of environmental degradation was inconsistent with the sensitivity of...

  16. Ground-based Measurement Of Saharan Dust In Marine Environment

    Science.gov (United States)

    Jeong, M. J.; Ji, Q.; Tsay, S.; Hsu, C.; Hansell, R. A.; Augustine, D.

    2007-12-01

    An extensive field experiment, named NASA African Monsoon Multidisciplinary Analyses (NAMMA) was conducted during August-September of 2006 to investigate the genesis and development of hurricanes. Two ground-based mobile laboratories, Surface-sensing Measurements for Atmospheric Radiative Transfer (SMART) and Chemical, Optical, Microphysical Measurements of In-situ Troposphere (COMMIT), were deployed at Sal Island, Cape Verde to continuously monitor the structure and composition of the atmosphere in the major path of the Saharan Air Layer and the African Easterly Waves. A Micro-Pulse Lidar in SMART, which measures the vertical profiles of backscatter from the atmospheric particulates continuously, caught several episodes of Saharan dust layers reached the surface site. Simultaneously, physical and optical properties of aerosols (e.g., mixture of the Saharan dust and maritime aerosols) were captured by several instruments in COMMIT. In this study, we propose a novel method to separate dust properties from those of marine background aerosols by utilizing the synergy of a suite of in-situ measurements. Derived parameters are mass scattering coefficients and single scattering albedo (SSA) for dust near the surface (~10m). As a crosscheck, the SSA based on the surface measurements is compared with the result of Deep Blue satellite-based aerosol retrievals, which is now incorporated in the operational MODIS aerosol product. The presented preliminary results will be useful in studying the properties of Saharan dust originated from various source regions, which, in turns, can be used as inputs to aerosol transport models to help better understand the interactions between aerosol and cloud water cycle.

  17. Cloud Aggregation and Bursting for Object Based Sharable Environment

    Directory of Open Access Journals (Sweden)

    Mr. Pradeep Kumar Tripathi

    2011-09-01

    Full Text Available Cloud computing promises innate scalability and high availability at low cost. So far cloud storage deployments were subject to big companies but an increasing amount of available open-source systems allow also smaller private cloud installations. In this paper we discuss cloud aggregation and cloud bursting with their empirical review. Based on the review we map class and object in the sharable small clouds for making clouds more efficient. We also consider some of the security concern for the cloud computing for authorized data sharing between clouds.

  18. Inference-Based Surface Reconstruction of Cluttered Environments

    KAUST Repository

    Biggers, K.

    2012-08-01

    We present an inference-based surface reconstruction algorithm that is capable of identifying objects of interest among a cluttered scene, and reconstructing solid model representations even in the presence of occluded surfaces. Our proposed approach incorporates a predictive modeling framework that uses a set of user-provided models for prior knowledge, and applies this knowledge to the iterative identification and construction process. Our approach uses a local to global construction process guided by rules for fitting high-quality surface patches obtained from these prior models. We demonstrate the application of this algorithm on several example data sets containing heavy clutter and occlusion. © 2012 IEEE.

  19. USING WIKIS AS A SUPPORT AND ASSESSMENT TOOL IN COLLABORATIVE DIGITAL GAME-BASED LEARNING ENVIRONMENTS

    Directory of Open Access Journals (Sweden)

    Yavuz SAMUR

    2011-04-01

    Full Text Available In computer-supported collaborative learning (CSCL environments, there are many researches done on collaborative learning activities; however, in game-based learning environments, more research and literature on collaborative learning activities are required. Actually, both game-based learning environments and wikis enable us to use new chances for learning, especially in collaborative learning activities. Therefore, in this paper, related literature on wikis and how game & instructional designers can leverage from wikis in game-based learning settings for enhancing students’ collaborative learning activities are examined. Based on the reviewed literature, two main suggestions are given in this paper with their underlying reasons. First, using wikis as a support tool for enhancing collaboration in digital game-based learning (DGBL environments, and second using wikis as an assessment tool in DGBL are suggested.

  20. Desktop MRI as a promising tool for mapping intra-aneurismal flow.

    Science.gov (United States)

    Perlo, Josefina; Silletta, Emilia V; Danieli, Ernesto; Cattaneo, Giorgio; Acosta, Rodolfo H; Blümich, Bernhard; Casanova, Federico

    2015-04-01

    In this work we evaluate the performance of a 40-mm diameter bore 0.2T desktop Halbach tomograph to obtain 2D and 3D velocity maps for studying intra-aneurismal flow in the presence or absence of nitinol meshed implants with the aim of optimizing the flow diverter efficacy. Phantoms with known spatial velocity distribution were used to determine the performance of the MRI system. Maximum velocities of about 200mm/s could be measured with a precision of 1% at a spatial resolution of 0.5×0.5×1mm(3). This accuracy is suitable to evaluate in vitro intra-aneurismal flow under different conditions such as variable flow rates, different vessel-aneurysm geometry, as well as the influence of metallic flow diverters on the intra-aneurismal flow distribution. The information obtained non-invasively with desktop tomographs can be used to complement in vivo studies in order to decide the optimum flow diverter. PMID:25527392

  1. Effects of boundary-layer separation controllers on a desktop fume hood.

    Science.gov (United States)

    Huang, Rong Fung; Chen, Jia-Kun; Hsu, Ching Min; Hung, Shuo-Fu

    2016-10-01

    A desktop fume hood installed with an innovative design of flow boundary-layer separation controllers on the leading edges of the side plates, work surface, and corners was developed and characterized for its flow and containment leakage characteristics. The geometric features of the developed desktop fume hood included a rearward offset suction slot, two side plates, two side-plate boundary-layer separation controllers on the leading edges of the side plates, a slanted surface on the leading edge of the work surface, and two small triangular plates on the upper left and right corners of the hood face. The flow characteristics were examined using the laser-assisted smoke flow visualization technique. The containment leakages were measured by the tracer gas (sulphur hexafluoride) detection method on the hood face plane with a mannequin installed in front of the hood. The results of flow visualization showed that the smoke dispersions induced by the boundary-layer separations on the leading edges of the side plates and work surface, as well as the three-dimensional complex flows on the upper-left and -right corners of the hood face, were effectively alleviated by the boundary-layer separation controllers. The results of the tracer gas detection method with a mannequin standing in front of the hood showed that the leakage levels were negligibly small (≤0.003 ppm) at low face velocities (≥0.19 m/s). PMID:27104797

  2. Fabrication of low cost soft tissue prostheses with the desktop 3D printer

    Science.gov (United States)

    He, Yong; Xue, Guang-Huai; Fu, Jian-Zhong

    2014-11-01

    Soft tissue prostheses such as artificial ear, eye and nose are widely used in the maxillofacial rehabilitation. In this report we demonstrate how to fabricate soft prostheses mold with a low cost desktop 3D printer. The fabrication method used is referred to as Scanning Printing Polishing Casting (SPPC). Firstly the anatomy is scanned with a 3D scanner, then a tissue casting mold is designed on computer and printed with a desktop 3D printer. Subsequently, a chemical polishing method is used to polish the casting mold by removing the staircase effect and acquiring a smooth surface. Finally, the last step is to cast medical grade silicone into the mold. After the silicone is cured, the fine soft prostheses can be removed from the mold. Utilizing the SPPC method, soft prostheses with smooth surface and complicated structure can be fabricated at a low cost. Accordingly, the total cost of fabricating ear prosthesis is about $30, which is much lower than the current soft prostheses fabrication methods.

  3. LEARNING REPOSITORY ADAPTABILITY IN AN AGENT-BASED UNIVERSITY ENVIRONMENT

    Directory of Open Access Journals (Sweden)

    Vanco Cabukovski

    2016-06-01

    Full Text Available Automated e-Learning Systems (AeLS are fundamental to contemporary educational concepts worldwide.It has become a standard not only in support to the formal curriculum, but containing social platform capabilities, gamification elements and functionalities fostering communities of experts, also for faster knowledge dissemination. Additionally, AeLSs support internal communications and customizable analytics and methodologies to quickly identify learning performance, which in turn can be used as feedback to implement adaptability in tailoring the content management to meet specific individual needs. The volume of fast growing AeLS content of supplement material and exchanged communication combined with the already huge material archived in the university libraries is enormous and needs sophisticated managing through electronic repositories. Such integration of content management systems (CMS present challenges which can be solved optimally with the use of distributed management implemented through agent-based systems. This paper depicts a successful implementation of an Integrated Intelligent Agent Based UniversityInformation System (IABUIS.

  4. A Virtual Mission Operations Center: Collaborative Environment

    Science.gov (United States)

    Medina, Barbara; Bussman, Marie; Obenschain, Arthur F. (Technical Monitor)

    2002-01-01

    The Virtual Mission Operations Center - Collaborative Environment (VMOC-CE) intent is to have a central access point for all the resources used in a collaborative mission operations environment to assist mission operators in communicating on-site and off-site in the investigation and resolution of anomalies. It is a framework that as a minimum incorporates online chat, realtime file sharing and remote application sharing components in one central location. The use of a collaborative environment in mission operations opens up the possibilities for a central framework for other project members to access and interact with mission operations staff remotely. The goal of the Virtual Mission Operations Center (VMOC) Project is to identify, develop, and infuse technology to enable mission control by on-call personnel in geographically dispersed locations. In order to achieve this goal, the following capabilities are needed: Autonomous mission control systems Automated systems to contact on-call personnel Synthesis and presentation of mission control status and history information Desktop tools for data and situation analysis Secure mechanism for remote collaboration commanding Collaborative environment for remote cooperative work The VMOC-CE is a collaborative environment that facilitates remote cooperative work. It is an application instance of the Virtual System Design Environment (VSDE), developed by NASA Goddard Space Flight Center's (GSFC) Systems Engineering Services & Advanced Concepts (SESAC) Branch. The VSDE is a web-based portal that includes a knowledge repository and collaborative environment to serve science and engineering teams in product development. It is a "one stop shop" for product design, providing users real-time access to product development data, engineering and management tools, and relevant design specifications and resources through the Internet. The initial focus of the VSDE has been to serve teams working in the early portion of the system

  5. Permutation based decision making under fuzzy environment using Tabu search

    Directory of Open Access Journals (Sweden)

    Mahdi Bashiri

    2012-04-01

    Full Text Available One of the techniques, which are used for Multiple Criteria Decision Making (MCDM is the permutation. In the classical form of permutation, it is assumed that weights and decision matrix components are crisp. However, when group decision making is under consideration and decision makers could not agree on a crisp value for weights and decision matrix components, fuzzy numbers should be used. In this article, the fuzzy permutation technique for MCDM problems has been explained. The main deficiency of permutation is its big computational time, so a Tabu Search (TS based algorithm has been proposed to reduce the computational time. A numerical example has illustrated the proposed approach clearly. Then, some benchmark instances extracted from literature are solved by proposed TS. The analyses of the results show the proper performance of the proposed method.

  6. Developing Personal Learning Environments Based on Calm Technologies

    Science.gov (United States)

    Fiaidhi, Jinan

    Educational technology is constantly evolving and growing, and it is inevitable that this progression will continually offer new and interesting advances in our world. The instigation of calm technologies for the delivery of education is another new approach now emerging. Calm technology aims to reduce the "excitement" of information overload by letting the learner select what information is at the center of their attention and what information need to be at the peripheral. In this paper we report on the adaptation of calm technologies in an educational setting with emphasis on the needs to cater the preferences of the individual learner to respond to the challenge of providing truly learner-centered, accessible, personalized and flexible learning. Central to calm computing vision is the notion of representing learning objects as widgets, harvesting widgets from the periphery based on semantic wikis as well as widgets garbage collection from the virtual/central learning memory.

  7. Homeostasis lighting control based on relationship between lighting environment and human behavior

    Science.gov (United States)

    Ueda, Risa; Mita, Akira

    2015-03-01

    Although each person has own preferences, living spaces which can respond to various preferences and needs have not become reality. Focusing on the lighting environments which influence on the impression of living spaces, this research aims to offer comfortable lighting environments for each resident by a flexible control. This research examines the relationship between lighting environments and human behaviors considering colored lights. In accord with the relationship, this research proposes an illuminance-color control system which flexibly changes spatial environments responding to human conditions. Firstly, the psychological evaluation was conducted in order to build human models for various environments. As a result, preferred lighting environments for each examinee were determined for particular behaviors. Moreover, satisfaction levels of lighting environments were calculated by using seven types of impression of the environments as parameters. The results were summarized as human models. Secondly, this research proposed "Homeostasis Lighting Control System", which employs the human models. Homeostasis lighting control system embodies the algorithm of homeostasis, which is one of the functions of the physiological adaptation. Human discomfort feelings are obtained automatically by the sensor agent robot. The system can offer comfortable lighting environments without controlling environments by residents autonomously based on the information from the robot. This research takes into accounts both illuminance and color. The robot communicates with the server which contains human models, then the system corresponds to individuals. Combining these three systems, the proposed system can effectively control the lighting environment. At last, the feasibility of the proposed system was verified by simulation experiments.

  8. Using a Cloud-Based Computing Environment to Support Teacher Training on Common Core Implementation

    Science.gov (United States)

    Robertson, Cory

    2013-01-01

    A cloud-based computing environment, Google Apps for Education (GAFE), has provided the Anaheim City School District (ACSD) a comprehensive and collaborative avenue for creating, sharing, and editing documents, calendars, and social networking communities. With this environment, teachers and district staff at ACSD are able to utilize the deep…

  9. Investigating Learners' Attitudes toward Virtual Reality Learning Environments: Based on a Constructivist Approach

    Science.gov (United States)

    Huang, Hsiu-Mei; Rauch, Ulrich; Liaw, Shu-Sheng

    2010-01-01

    The use of animation and multimedia for learning is now further extended by the provision of entire Virtual Reality Learning Environments (VRLE). This highlights a shift in Web-based learning from a conventional multimedia to a more immersive, interactive, intuitive and exciting VR learning environment. VRLEs simulate the real world through the…

  10. Distributing vs. Blocking Learning Questions in a Web-Based Learning Environment

    Science.gov (United States)

    Kapp, Felix; Proske, Antje; Narciss, Susanne; Körndle, Hermann

    2015-01-01

    Effective studying in web-based learning environments (web-LEs) requires cognitive engagement and demands learners to regulate their learning activities. One way to support learners in web-LEs is to provide interactive learning questions within the learning environment. Even though research on learning questions has a long tradition, there are…

  11. Sustaining Teacher Control in a Blog-Based Personal Learning Environment

    Science.gov (United States)

    Tomberg, Vladimir; Laanpere, Mart; Ley, Tobias; Normak, Peeter

    2013-01-01

    Various tools and services based on Web 2.0 (mainly blogs, wikis, social networking tools) are increasingly used in formal education to create personal learning environments, providing self-directed learners with more freedom, choice, and control over their learning. In such distributed and personalized learning environments, the traditional role…

  12. Educational Game Design. Bridging the gab between computer based learning and experimental learning environments

    DEFF Research Database (Denmark)

    Andersen, Kristine

    2007-01-01

    Considering the rapidly growing amount of digital educational materials only few of them bridge the gab between experimental learning environments and computer based learning environments (Gardner, 1991). Observations from two cases in primary school and lower secondary school in the subject...

  13. Web Environments for Group-Based Project Work in Higher Education

    NARCIS (Netherlands)

    Diepen, van Nico; Collis, Betty; Andernach, Toine

    1997-01-01

    We discuss problems confronting the use of group-based project work as an instructional strategy in higher education and describe two courses in which course-specific World Wide Web (Web) environments have evolved over a series of course sequences and are used both as tool environments for group-pro

  14. School-Level Environment and Outcomes-Based Education in South Africa

    Science.gov (United States)

    Aldridge, Jill M.; Laugksch, Rudiger C.; Fraser, Barry J.

    2006-01-01

    In this study, we developed and validated a questionnaire to assess teachers' perceptions of their actual and preferred school-level environment, investigated whether teachers involved with Outcomes-Based Education (OBE) perceive the school-level environment differently from those who are not, and investigated factors in the school-level…

  15. Tls Field Data Based Intensity Correction for Forest Environments

    Science.gov (United States)

    Heinzel, J.; Huber, M. O.

    2016-06-01

    Terrestrial laser scanning (TLS) is increasingly used for forestry applications. Besides the three dimensional point coordinates, the 'intensity' of the reflected signal plays an important role in forestry and vegetation studies. The benefit of the signal intensity is caused by the wavelength of the laser that is within the near infrared (NIR) for most scanners. The NIR is highly indicative for various vegetation characteristics. However, the intensity as recorded by most terrestrial scanners is distorted by both external and scanner specific factors. Since details about system internal alteration of the signal are often unknown to the user, model driven approaches are impractical. On the other hand, existing data driven calibration procedures require laborious acquisition of separate reference datasets or areas of homogenous reflection characteristics from the field data. In order to fill this gap, the present study introduces an approach to correct unwanted intensity variations directly from the point cloud of the field data. The focus is on the variation over range and sensor specific distortions. Instead of an absolute calibration of the values, a relative correction within the dataset is sufficient for most forestry applications. Finally, a method similar to time series detrending is presented with the only pre-condition of a relative equal distribution of forest objects and materials over range. Our test data covers 50 terrestrial scans captured with a FARO Focus 3D S120 scanner using a laser wavelength of 905 nm. Practical tests demonstrate that our correction method removes range and scanner based alterations of the intensity.

  16. Simulation Platform: a cloud-based online simulation environment.

    Science.gov (United States)

    Yamazaki, Tadashi; Ikeno, Hidetoshi; Okumura, Yoshihiro; Satoh, Shunji; Kamiyama, Yoshimi; Hirata, Yutaka; Inagaki, Keiichiro; Ishihara, Akito; Kannon, Takayuki; Usui, Shiro

    2011-09-01

    For multi-scale and multi-modal neural modeling, it is needed to handle multiple neural models described at different levels seamlessly. Database technology will become more important for these studies, specifically for downloading and handling the neural models seamlessly and effortlessly. To date, conventional neuroinformatics databases have solely been designed to archive model files, but the databases should provide a chance for users to validate the models before downloading them. In this paper, we report our on-going project to develop a cloud-based web service for online simulation called "Simulation Platform". Simulation Platform is a cloud of virtual machines running GNU/Linux. On a virtual machine, various software including developer tools such as compilers and libraries, popular neural simulators such as GENESIS, NEURON and NEST, and scientific software such as Gnuplot, R and Octave, are pre-installed. When a user posts a request, a virtual machine is assigned to the user, and the simulation starts on that machine. The user remotely accesses to the machine through a web browser and carries out the simulation, without the need to install any software but a web browser on the user's own computer. Therefore, Simulation Platform is expected to eliminate impediments to handle multiple neural models that require multiple software.

  17. Simulation Platform: a cloud-based online simulation environment.

    Science.gov (United States)

    Yamazaki, Tadashi; Ikeno, Hidetoshi; Okumura, Yoshihiro; Satoh, Shunji; Kamiyama, Yoshimi; Hirata, Yutaka; Inagaki, Keiichiro; Ishihara, Akito; Kannon, Takayuki; Usui, Shiro

    2011-09-01

    For multi-scale and multi-modal neural modeling, it is needed to handle multiple neural models described at different levels seamlessly. Database technology will become more important for these studies, specifically for downloading and handling the neural models seamlessly and effortlessly. To date, conventional neuroinformatics databases have solely been designed to archive model files, but the databases should provide a chance for users to validate the models before downloading them. In this paper, we report our on-going project to develop a cloud-based web service for online simulation called "Simulation Platform". Simulation Platform is a cloud of virtual machines running GNU/Linux. On a virtual machine, various software including developer tools such as compilers and libraries, popular neural simulators such as GENESIS, NEURON and NEST, and scientific software such as Gnuplot, R and Octave, are pre-installed. When a user posts a request, a virtual machine is assigned to the user, and the simulation starts on that machine. The user remotely accesses to the machine through a web browser and carries out the simulation, without the need to install any software but a web browser on the user's own computer. Therefore, Simulation Platform is expected to eliminate impediments to handle multiple neural models that require multiple software. PMID:21741207

  18. Smartphone-Based Hearing Screening in Noisy Environments

    Directory of Open Access Journals (Sweden)

    Youngmin Na

    2014-06-01

    Full Text Available It is important and recommended to detect hearing loss as soon as possible. If it is found early, proper treatment may help improve hearing and reduce the negative consequences of hearing loss. In this study, we developed smartphone-based hearing screening methods that can ubiquitously test hearing. However, environmental noise generally results in the loss of ear sensitivity, which causes a hearing threshold shift (HTS. To overcome this limitation in the hearing screening location, we developed a correction algorithm to reduce the HTS effect. A built-in microphone and headphone were calibrated to provide the standard units of measure. The HTSs in the presence of either white or babble noise were systematically investigated to determine the mean HTS as a function of noise level. When the hearing screening application runs, the smartphone automatically measures the environmental noise and provides the HTS value to correct the hearing threshold. A comparison to pure tone audiometry shows that this hearing screening method in the presence of noise could closely estimate the hearing threshold. We expect that the proposed ubiquitous hearing test method could be used as a simple hearing screening tool and could alert the user if they suffer from hearing loss.

  19. Aircraft Based Imaging Probe for the Study of Icing Environments Project

    Data.gov (United States)

    National Aeronautics and Space Administration — Icing environments are of great concern in commercial and military aviation. An aircraft-based, imaging probe is being proposed for the reliable and accurate...

  20. Sunlight-induced Transformations of Graphene-based Nanomaterials in Aquatic Environments

    Science.gov (United States)

    Graphene-based nanomaterials and other related carbon nanomaterials (CNMs) can be released from products during their life cycles. Upon entry into aquatic environments, they are potentially transformed by photochemical reactions, oxidation reactions and biological processes, all ...

  1. A Framework-Based Environment for Object-Oriented Scientific Codes

    Directory of Open Access Journals (Sweden)

    Robert A. Ballance

    1993-01-01

    Full Text Available Frameworks are reusable object-oriented designs for domain-specific programs. In our estimation, frameworks are the key to productivity and reuse. However, frameworks require increased support from the programming environment. A framework-based environment must include design aides and project browsers that can mediate between the user and the framework. A framework-based approach also places new requirements on conventional tools such as compilers. This article explores the impact of object-oriented frameworks upon a programming environment, in the context of object-oriented finite element and finite difference codes. The role of tools such as design aides and project browsers is discussed, and the impact of a framework-based approach upon compilers is examined. Examples are drawn from our prototype C++ based environment.

  2. Toward Project-based Learning and Team Formation in Open Learning Environments

    NARCIS (Netherlands)

    Spoelstra, Howard; Van Rosmalen, Peter; Sloep, Peter

    2014-01-01

    Open Learning Environments, MOOCs, as well as Social Learning Networks, embody a new approach to learning. Although both emphasise interactive participation, somewhat surprisingly, they do not readily support bond creating and motivating collaborative learning opportunities. Providing project-based

  3. Design of a Problem-Based Online Learning Environment and Evaluation of Its Effectiveness

    Science.gov (United States)

    Gündüz, Abdullah Yasin; Alemdag, Ecenaz; Yasar, Sevil; Erdem, Mukaddes

    2016-01-01

    Problem-based learning approach presents several advantages such as improving students' engagement in learning and fostering their higher-order thinking skills. Although there is a plethora of research regarding implementation of problem-based learning in classrooms, its design and application process for web-based environments need further…

  4. The Research and Design of the Android-Based Facilities Environment Multifunction Remote Monitoring System

    OpenAIRE

    Gao, Lutao; Yang, Linnan; Peng, Lin; Chen, Yingjie; Yu, Yongzhou

    2012-01-01

    International audience; For the actual demand of national facilities environment remote monitoring system combined with mobile Internet technology is cheaper, simpler to operate and better performance of mobility management. This article describes the research of the Android-based facilities environment multifunction remote monitoring system that based on the Android Smartphone as the terminal, was combined with wireless camera, relay group, wireless AP + temperature and humidity (light inten...

  5. 桌面3D打印机结构分析及机体设计研究%RESEARCH AND ANALYSIS ON THE BODY STRUCTURE DESIGN OF DESKTOP 3D PRINTER

    Institute of Scientific and Technical Information of China (English)

    牛晰

    2015-01-01

    3D打印技术作为个性化商品定制的重要生产手段,其自身的结构和机体的设计代表着该项技术的发展程度,本文基于对开放式桌面3D打印机结构以及封闭式桌面3D打印机结构进行整体分析的前提下,对桌面3D打印机机体外观造型进行了整体的设计,并同时从桌面3D打印机的应用材料、应用软件及打印效果和未来发展趋势上进行了综述。%3D printing technology serves as an important means of production of personalized customization of goods. Its own structure and the design of engine body represent the degree of development of the technology. Based on the premise of the overal analysis of the open desktop 3D printer structure and closed desktop 3D printer structure, this paper generaly designs the body appearance of desktop 3D printer, and at the same time carries out a review from the point of the applied material, application software and the printing effect and the future development trend.

  6. Desktop analysis of potential impacts of visitor use: a case study for the highest park in the Southern Hemisphere.

    Science.gov (United States)

    Barros, Agustina; Pickering, Catherine; Gudes, Ori

    2015-03-01

    Nature-based tourism and recreation activities have a range of environmental impacts, but most protected area agencies have limited capacity to assess them. To prioritise where and what impacts to monitor and manage, we conducted a desktop assessment using Geographical Information Systems (GIS) by combining recreation ecology research with data on visitor usage and key environmental features for a popular protected area used for mountaineering and trekking, Aconcagua Provincial Park (2400-6962 m a.s.l.) in the Andes of Argentina. First, we integrated visitor data from permits with environmental data using GIS. We then identified key impact indicators for different activities based on the recreation ecology literature. Finally, we integrated this data to identify likely ecological impacts based on the types of activities, amount of use and altitudinal zones. Visitors only used 2% of the Park, but use was concentrated in areas of high conservation value including in alpine meadows and glacier lakes. Impacts on water resources were likely to be concentrated in campsites from the intermediate to the nival/glacial zones of the Park while impacts on terrestrial biodiversity were likely to be more severe in the low and intermediate alpine zones (2400-3800 m a.s.l.). These results highlight how visitor data can be used to identify priority areas for on-ground assessment of impacts in key locations. Improvements to the management of visitors in this Park involves more effective ways of dealing with water extraction and human waste in high altitude campsites and the impacts of hikers and pack animals in the low and intermediate alpine zones.

  7. The use of computer vision techniques to augment home based sensorised environments.

    Science.gov (United States)

    Uhríková, Zdenka; Nugent, Chris D; Hlavác, Václav

    2008-01-01

    Technology within the home environment is becoming widely accepted as a means to facilitate independent living. Nevertheless, practical issues of detecting different tasks between multiple persons within the same environment along with managing instances of uncertainty associated with recorded sensor data are two key challenges yet to be fully solved. This work presents details of how computer vision techniques can be used as both alternative and complementary means in the assessment of behaviour in home based sensorised environments. Within our work we assessed the ability of vision processing techniques in conjunction with sensor based data to deal with instances of multiple occupancy. Our Results indicate that the inclusion of the video data improved the overall process of task identification by detecting and recognizing multiple people in the environment using color based tracking algorithm.

  8. Clearing your Desk! Software and Data Services for Collaborative Web Based GIS Analysis

    Science.gov (United States)

    Tarboton, D. G.; Idaszak, R.; Horsburgh, J. S.; Ames, D. P.; Goodall, J. L.; Band, L. E.; Merwade, V.; Couch, A.; Hooper, R. P.; Maidment, D. R.; Dash, P. K.; Stealey, M.; Yi, H.; Gan, T.; Gichamo, T.; Yildirim, A. A.; Liu, Y.

    2015-12-01

    Can your desktop computer crunch the large GIS datasets that are becoming increasingly common across the geosciences? Do you have access to or the know-how to take advantage of advanced high performance computing (HPC) capability? Web based cyberinfrastructure takes work off your desk or laptop computer and onto infrastructure or "cloud" based data and processing servers. This talk will describe the HydroShare collaborative environment and web based services being developed to support the sharing and processing of hydrologic data and models. HydroShare supports the upload, storage, and sharing of a broad class of hydrologic data including time series, geographic features and raster datasets, multidimensional space-time data, and other structured collections of data. Web service tools and a Python client library provide researchers with access to HPC resources without requiring them to become HPC experts. This reduces the time and effort spent in finding and organizing the data required to prepare the inputs for hydrologic models and facilitates the management of online data and execution of models on HPC systems. This presentation will illustrate the use of web based data and computation services from both the browser and desktop client software. These web-based services implement the Terrain Analysis Using Digital Elevation Model (TauDEM) tools for watershed delineation, generation of hydrology-based terrain information, and preparation of hydrologic model inputs. They allow users to develop scripts on their desktop computer that call analytical functions that are executed completely in the cloud, on HPC resources using input datasets stored in the cloud, without installing specialized software, learning how to use HPC, or transferring large datasets back to the user's desktop. These cases serve as examples for how this approach can be extended to other models to enhance the use of web and data services in the geosciences.

  9. Working Inside The Box: An Example Of Google Desktop Search in a Forensic Examination

    Directory of Open Access Journals (Sweden)

    Timothy James LaTulippe

    2011-12-01

    Full Text Available Information and the technological advancements for which mankind develops with regards to its storage has increased tremendously over the past few decades. As the total amount of data stored rapidly increases in conjunction with the amount of widely available computer-driven devices being used, solutions are being developed to better harness this data. These types of advancements are continually assisting investigators and computer forensic examiners. One such application which houses copious amounts of fruitful data is the Google Desktop Search program. Coupled with tested and verified techniques, examiners can exploit the power of this application to cater to their investigative needs. Please find within a real world case example of these techniques and its subsequent outcome.

  10. Using the rear projection of the Socibot Desktop robot for creation of applications with facial expressions

    Science.gov (United States)

    Gîlcă, G.; Bîzdoacă, N. G.; Diaconu, I.

    2016-08-01

    This article aims to implement some practical applications using the Socibot Desktop social robot. We mean to realize three applications: creating a speech sequence using the Kiosk menu of the browser interface, creating a program in the Virtual Robot browser interface and making a new guise to be loaded into the robot's memory in order to be projected onto it face. The first application is actually created in the Compose submenu that contains 5 file categories: audio, eyes, face, head, mood, this being helpful in the creation of the projected sequence. The second application is more complex, the completed program containing: audio files, speeches (can be created in over 20 languages), head movements, the robot's facial parameters function of each action units (AUs) of the facial muscles, its expressions and its line of sight. Last application aims to change the robot's appearance with the guise created by us. The guise was created in Adobe Photoshop and then loaded into the robot's memory.

  11. Characterization of focused beam of desktop 10-Hz capillary-discharge 46.9-nm laser

    Science.gov (United States)

    Vyšin, Ludek; Burian, Tomás; Chalupský, Jaromír; Grisham, Michael; Hájková, Vera; Heinbuch, Scott; Jakubczak, Krzysztof; Martz, Dale; Mocek, Tomás; Pira, Peter; Polan, Jirí; Rocca, Jorge J.; Rus, Bedrich; Sobota, Jaroslav; Juha, Libor

    2009-05-01

    The desktop capillary-discharge Ne-like Ar laser (CDL) providing 10-μJ nanosecond pulses of coherent 46.9-nm radiation with a repetition rate up to 12 Hz was developed and built at the Colorado State University in Fort Collins and then installed in Prague. The beam of the laser was focused by a spherical mirror covered with Si/Sc multilayer coating onto the surface of poly(methyl methacrylate) - PMMA. Interaction parameters vary by changing the distance between sample surface and beam focus. The samples were exposed to various numbers of shots. Analysis of damaged PMMA by atomic force (AFM) and Nomarski (DIC - differential interference contrast) microscopes allows not only to determine the key characteristics of the focused beam (e.g. Rayleigh's parameter, focal spot diameter, tight focus position, etc.) but also to investigate mechanisms of the radiation-induced erosion processes.

  12. A Collaborative Digital Pathology System for Multi-Touch Mobile and Desktop Computing Platforms

    KAUST Repository

    Jeong, W.

    2013-06-13

    Collaborative slide image viewing systems are becoming increasingly important in pathology applications such as telepathology and E-learning. Despite rapid advances in computing and imaging technology, current digital pathology systems have limited performance with respect to remote viewing of whole slide images on desktop or mobile computing devices. In this paper we present a novel digital pathology client-server system that supports collaborative viewing of multi-plane whole slide images over standard networks using multi-touch-enabled clients. Our system is built upon a standard HTTP web server and a MySQL database to allow multiple clients to exchange image and metadata concurrently. We introduce a domain-specific image-stack compression method that leverages real-time hardware decoding on mobile devices. It adaptively encodes image stacks in a decorrelated colour space to achieve extremely low bitrates (0.8 bpp) with very low loss of image quality. We evaluate the image quality of our compression method and the performance of our system for diagnosis with an in-depth user study. Collaborative slide image viewing systems are becoming increasingly important in pathology applications such as telepathology and E-learning. Despite rapid advances in computing and imaging technology, current digital pathology systems have limited performance with respect to remote viewing of whole slide images on desktop or mobile computing devices. In this paper we present a novel digital pathology client-server systems that supports collaborative viewing of multi-plane whole slide images over standard networks using multi-touch enabled clients. Our system is built upon a standard HTTP web server and a MySQL database to allow multiple clients to exchange image and metadata concurrently. © 2013 The Eurographics Association and John Wiley & Sons Ltd.

  13. Assessing soil erosion risk using RUSLE through a GIS open source desktop and web application.

    Science.gov (United States)

    Duarte, L; Teodoro, A C; Gonçalves, J A; Soares, D; Cunha, M

    2016-06-01

    Soil erosion is a serious environmental problem. An estimation of the expected soil loss by water-caused erosion can be calculated considering the Revised Universal Soil Loss Equation (RUSLE). Geographical Information Systems (GIS) provide different tools to create categorical maps of soil erosion risk which help to study the risk assessment of soil loss. The objective of this study was to develop a GIS open source application (in QGIS), using the RUSLE methodology for estimating erosion rate at the watershed scale (desktop application) and provide the same application via web access (web application). The applications developed allow one to generate all the maps necessary to evaluate the soil erosion risk. Several libraries and algorithms from SEXTANTE were used to develop these applications. These applications were tested in Montalegre municipality (Portugal). The maps involved in RUSLE method-soil erosivity factor, soil erodibility factor, topographic factor, cover management factor, and support practices-were created. The estimated mean value of the soil loss obtained was 220 ton km(-2) year(-1) ranged from 0.27 to 1283 ton km(-2) year(-1). The results indicated that most of the study area (80 %) is characterized by very low soil erosion level (<321 ton km(-2) year(-1)) and in 4 % of the studied area the soil erosion was higher than 962 ton km(-2) year(-1). It was also concluded that areas with high slope values and bare soil are related with high level of erosion and the higher the P and C values, the higher the soil erosion percentage. The RUSLE web and the desktop application are freely available.

  14. Assessing soil erosion risk using RUSLE through a GIS open source desktop and web application.

    Science.gov (United States)

    Duarte, L; Teodoro, A C; Gonçalves, J A; Soares, D; Cunha, M

    2016-06-01

    Soil erosion is a serious environmental problem. An estimation of the expected soil loss by water-caused erosion can be calculated considering the Revised Universal Soil Loss Equation (RUSLE). Geographical Information Systems (GIS) provide different tools to create categorical maps of soil erosion risk which help to study the risk assessment of soil loss. The objective of this study was to develop a GIS open source application (in QGIS), using the RUSLE methodology for estimating erosion rate at the watershed scale (desktop application) and provide the same application via web access (web application). The applications developed allow one to generate all the maps necessary to evaluate the soil erosion risk. Several libraries and algorithms from SEXTANTE were used to develop these applications. These applications were tested in Montalegre municipality (Portugal). The maps involved in RUSLE method-soil erosivity factor, soil erodibility factor, topographic factor, cover management factor, and support practices-were created. The estimated mean value of the soil loss obtained was 220 ton km(-2) year(-1) ranged from 0.27 to 1283 ton km(-2) year(-1). The results indicated that most of the study area (80 %) is characterized by very low soil erosion level (<321 ton km(-2) year(-1)) and in 4 % of the studied area the soil erosion was higher than 962 ton km(-2) year(-1). It was also concluded that areas with high slope values and bare soil are related with high level of erosion and the higher the P and C values, the higher the soil erosion percentage. The RUSLE web and the desktop application are freely available. PMID:27184749

  15. Reach a New Threshold of Freedom and Control with Dell's Flexible Computing Solution: On-Demand Desktop Streaming

    Science.gov (United States)

    Technology & Learning, 2008

    2008-01-01

    When it comes to IT, there has always been an important link between data center control and client flexibility. As computing power increases, so do the potentially crippling threats to security, productivity and financial stability. This article talks about Dell's On-Demand Desktop Streaming solution which is designed to centralize complete…

  16. Additive Manufacturing by selective laser melting the realizer desktop machine and its application for the dental industry

    Science.gov (United States)

    Gebhardt, Andreas; Schmidt, Frank-Michael; Hötter, Jan-Steffen; Sokalla, Wolfgang; Sokalla, Patrick

    Additive Manufacturing of metal parts by Selective Laser Melting has become a powerful tool for the direct manufacturing of complex parts mainly for the aerospace and medical industry. With the introduction of its desktop machine, Realizer targeted the dental market. The contribution describes the special features of the machine, discusses details of the process and shows manufacturing results focused on metal dental devices.

  17. Coal-seismic, desktop computer programs in BASIC; Part 7, Display and compute shear-pair seismograms

    Science.gov (United States)

    Hasbrouck, W.P.

    1983-01-01

    Processing of geophysical data taken with the U.S. Geological Survey's coal-seismic system is done with a desk-top, stand-alone computer. Programs for this computer are written in the extended BASIC language utilized by the Tektronix 4051 Graphic System. This report discusses and presents five computer pro grams used to display and compute shear-pair seismograms.

  18. Coal-seismic, desktop computer programs in BASIC; Part 6, Develop rms velocity functions and apply mute and normal movement

    Science.gov (United States)

    Hasbrouck, W.P.

    1983-01-01

    Processing of data taken with the U.S. Geological Survey's coal-seismic system is done with a desktop, stand-alone computer. Programs for this computer are written in the extended BASIC language utilized by the Tektronix 4051 Graphic System. This report presents computer programs used to develop rms velocity functions and apply mute and normal moveout to a 12-trace seismogram.

  19. Generation of 3D Virtual Geographic Environment Based on Laser Scanning Technique

    Institute of Scientific and Technical Information of China (English)

    DU Jie; CHEN Xiaoyong; FumioYamazaki

    2003-01-01

    This paper demonstrates an experiment on the generation of 3D virtual geographic environment on the basis of experimental flight laser scanning data by a set of algorithms and methods that were developed to automatically interpret range images for extracting geo-spatial features and then to reconstruct geo-objects. The algorithms and methods for the interpretation and modeling of laser scanner data include triangulated-irregular-network (TIN)-based range image interpolation ; mathematical-morphology(MM)-based range image filtering,feature extraction and range image segmentation, feature generalization and optimization, 3D objects reconstruction and modeling; computergraphics (CG)-based visualization and animation of geographic virtual reality environment.

  20. A Project Based CS/IS-1 Course with an Active Learning Environment

    Directory of Open Access Journals (Sweden)

    Dr. Suvineetha Herath

    2013-04-01

    Full Text Available High level programming languages use system defined data types and the user defined data types in computations. We have developed a project-based CS/IS-1 course to substitute the traditional lecture based classroom to help students design and use at least two user defined data types in their computations to solve real world problems. Abstract data types and basic programming constructs are introduced efficiently to the students in an active learning environment using games. To assess and evaluate the changes made we distributed the course module among our students and other instructors. This paper describes our experience in developing the project based active learning environment.

  1. Development and Evaluation of Mechatronics Learning System in a Web-Based Environment

    Science.gov (United States)

    Shyr, Wen-Jye

    2011-01-01

    The development of remote laboratory suitable for the reinforcement of undergraduate level teaching of mechatronics is important. For the reason, a Web-based mechatronics learning system, called the RECOLAB (REmote COntrol LABoratory), for remote learning in engineering education has been developed in this study. The web-based environment is an…

  2. Encountering the Expertise Reversal Effect with a Computer-Based Environment on Electrical Circuit Analysis

    Science.gov (United States)

    Reisslein, Jana; Atkinson, Robert K.; Seeling, Patrick; Reisslein, Martin

    2006-01-01

    This study examined the effectiveness of a computer-based environment employing three example-based instructional procedures (example-problem, problem-example, and fading) to teach series and parallel electrical circuit analysis to learners classified by two levels of prior knowledge (low and high). Although no differences between the…

  3. Evaluation of Intelligent Grouping Based on Learners' Collaboration Competence Level in Online Collaborative Learning Environment

    Science.gov (United States)

    Muuro, Maina Elizaphan; Oboko, Robert; Wagacha, Waiganjo Peter

    2016-01-01

    In this paper we explore the impact of an intelligent grouping algorithm based on learners' collaborative competency when compared with (a) instructor based Grade Point Average (GPA) method level and (b) random method, on group outcomes and group collaboration problems in an online collaborative learning environment. An intelligent grouping…

  4. Managing Evolution and Change in Web-Based Teaching and Learning Environments.

    Science.gov (United States)

    Pahl, Claus

    2003-01-01

    Discusses the design and maintenance of computer-based teaching and learning environments and illustrates consequences of evolution and change in Web-based courses. Focuses on changes in content; format of the course; infrastructure, including hardware, systems, and software; and pedagogy, or instructional design, including knowledge modeling,…

  5. Structuring Narrative in 3D Digital Game-Based Learning Environments to Support Second Language Acquisition

    Science.gov (United States)

    Neville, David O.

    2010-01-01

    The essay is a conceptual analysis from an instructional design perspective exploring the feasibility of using three-dimensional digital game-based learning (3D-DGBL) environments to assist in second language acquisition (SLA). It examines the shared characteristics of narrative within theories of situated cognition, context-based approaches to…

  6. Creating a Project-Based Learning Environment to Improve Project Management Skills of Graduate Students

    Science.gov (United States)

    Arantes do Amaral, Joao Alberto; Gonçalves, Paulo; Hess, Aurélio

    2015-01-01

    This article describes the project-based learning environment created to support project management graduate courses. The paper will focus on the learning context and procedures followed for 13 years, in 47 project-based learning MBA courses, involving approximately 1,400 students and 34 community partners.

  7. Problem-Based Educational Game Becomes Student-Centered Learning Environment

    Science.gov (United States)

    Rodkroh, Pornpimon; Suwannatthachote, Praweenya; Kaemkate, Wannee

    2013-01-01

    Problem-based educational games are able to provide a fun and motivating environment for teaching and learning of certain subjects. However, most educational game models do not address the learning elements of problem-based educational games. This study aims to synthesize and to propose the important elements to facilitate the learning process and…

  8. When Creative Problem Solving Strategy Meets Web-Based Cooperative Learning Environment in Accounting Education

    Science.gov (United States)

    Cheng, Kai Wen

    2011-01-01

    Background: Facing highly competitive and changing environment, cultivating citizens with problem-solving attitudes is one critical vision of education. In brief, the importance of education is to cultivate students with practical abilities. Realizing the advantages of web-based cooperative learning (web-based CL) and creative problem solving…

  9. Mapping Context-Based Learning Environments: The Construction of an Instrument

    Science.gov (United States)

    de Putter-Smits, L. G. A.; Taconis, R.; Jochems, W. M. G.

    2013-01-01

    The current trend in science curricula is to adopt a context-based pedagogical approach to teaching. New study materials for this innovation are often designed by teachers working with university experts. In this article, it is proposed that teachers need to acquire corresponding teaching competences to create a context-based learning environment.…

  10. School-Level Environment and the Implementation of Outcomes-Based Education in South Africa.

    Science.gov (United States)

    Mailula, Esrom M.; Laugksch, Rudiger C.; Aldridge, Jill M.; Fraser, Barry J.

    This study examined secondary school teachers' perceptions of their school-level environment and its influence on implementation of outcomes-based education (OBE). Participating schools were in South Africa's Limpopo Province (one of its poorest rural provinces) and were implementing Curriculum 2005, a new outcomes-based approach to teaching and…

  11. Learning Tools for Knowledge Nomads: Using Personal Digital Assistants (PDAs) in Web-based Learning Environments.

    Science.gov (United States)

    Loh, Christian Sebastian

    2001-01-01

    Examines how mobile computers, or personal digital assistants (PDAs), can be used in a Web-based learning environment. Topics include wireless networks on college campuses; online learning; Web-based learning technologies; synchronous and asynchronous communication via the Web; content resources; Web connections; and collaborative learning. (LRW)

  12. Web-Based History Learning Environments: Helping All Students Learn and Like History

    Science.gov (United States)

    Okolo, Cynthia M.; Englert, Carol Sue; Bouck, Emily C.; Heutsche, Anne M.

    2007-01-01

    This article explores the benefits of the Internet to enhance history instruction for all learners. The authors describe a Web-based learning environment, the Virtual History Museum (VHM), that helps teachers create motivating, inquiry-based history units. VHM also allows teachers to build supports for learners with disabilities or other learning…

  13. Gendered Practices of Constructing an Engineering Identity in a Problem-Based Learning Environment

    Science.gov (United States)

    Du, Xiang-Yun

    2006-01-01

    This article examines the learning experiences of engineering students of both genders in a problem-based and project-organized learning environment (PBL) at a Danish university. This study relates an amalgam of theories on learning and gender to the context of engineering education. Based on data from a qualitative study of an electrical and…

  14. Design and Implementation of desktop Application for distribution of Poor Households Using Flash (Actionscript 2.0 and visual basic (Case Of Study : Denpasar City

    Directory of Open Access Journals (Sweden)

    Indra Dwi Cahya Setyawan

    2015-10-01

    Full Text Available The application window poor households ( RTM Denpasar used to visualize web-based deployment RTM . In addition, this application also visualize health centers , rural credit institutions , and markets in the city of Denpasar . The application must be run with an internet connection . It discusses the studies on the implementation of flash , visual basic and xml to visualize the spread of the RTM in Denpasar . The test results of the application indicates that the flash and visual basic can be implemented to the spread of the RTM in Denpasar . So it becomes a desktop application that has some animation that is characteristic of the application. In addition it can serve as an xml file data storage so that applications are dynamic

  15. Bilateral Teleoperation Method Using an Autonomous Control Based on Information on Contact Environment

    Science.gov (United States)

    Taguchi, Keiichi; Ohnishi, Kouhei

    In procedures that involve remote control, such as remote surgery, it is necessary to operate a robot in a remote location in a sensitive environment; the treatment of internal organs is an example of such a procedure. In this paper, we propose a method for autonomous hazard avoidance control that is based on information on the contact environment. The proposed method involves the use of bilateral control. During safe operations, systems are controlled by bilateral control. During dangerous operations, a slave system is controlled autonomously so as to avoid dangerous operations. In order to determine the degree of operation risk, fuzzy set theory is applied to the force exerted on the environment. Further, variable compliance control based on the force exerted on the environment is utilized to avoid the risk. The effectiveness of the proposed method is confirmed by experimental results.

  16. Information Collection System of Crop Growth Environment Based on the Internet of Things

    Institute of Scientific and Technical Information of China (English)

    Hua; YU; Guangyu; ZHANG; Ningbo; LU

    2013-01-01

    Based on the technology of Internet of things, for the issues of large amount data acquisition and difficult real time transport in the data acquisition of crop growth environment, this paper designs one information collection system for crop growth environment. Utilizing the range free location mechanism which defines the node position and GEAR routing mechanism give solutions to the problems of node location, routing protocol applications and so on. This system can realize accurate and automatic real time collection, aggregation and transmission of crop growth environment information, and can achieve the automation of agricultural production, to the maximum extent.

  17. Building Environment Analysis Based on Temperature and Humidity for Smart Energy Systems

    Directory of Open Access Journals (Sweden)

    Kwang-Ho Won

    2012-10-01

    Full Text Available In this paper, we propose a new HVAC (heating, ventilation, and air conditioning control strategy as part of the smart energy system that can balance occupant comfort against building energy consumption using ubiquitous sensing and machine learning technology. We have developed ZigBee-based wireless sensor nodes and collected realistic temperature and humidity data during one month from a laboratory environment. With the collected data, we have established a building environment model using machine learning algorithms, which can be used to assess occupant comfort level. We expect the proposed HVAC control strategy will be able to provide occupants with a consistently comfortable working or home environment.

  18. Building Environment Analysis based on Temperature and Humidity for Smart Energy Systems

    Science.gov (United States)

    Yun, Jaeseok; Won, Kwang-Ho

    2012-01-01

    In this paper, we propose a new HVAC (heating, ventilation, and air conditioning) control strategy as part of the smart energy system that can balance occupant comfort against building energy consumption using ubiquitous sensing and machine learning technology. We have developed ZigBee-based wireless sensor nodes and collected realistic temperature and humidity data during one month from a laboratory environment. With the collected data, we have established a building environment model using machine learning algorithms, which can be used to assess occupant comfort level. We expect the proposed HVAC control strategy will be able to provide occupants with a consistently comfortable working or home environment. PMID:23202004

  19. Math Play : growing and developing mathematics understanding in an emergent play-based environment

    OpenAIRE

    DeGroot, Kendra

    2012-01-01

    This project explores how mathematics growth and development can be supported, documented and assessed in an emergent play-based early childhood education environment inspired by the practices and principles of Reggio Emilia. Using the California Preschool Learning Foundations as a framework, Math Play includes developmentally appropriate activities and environments that support cognitive development within the mathematics domain. This curriculum documents how a classroom's emergent themes we...

  20. Asynchronous and Synchronous Communication in College English Writing in Web-based Learning Environment

    Institute of Scientific and Technical Information of China (English)

    丁洁

    2009-01-01

    In web-based learning environment,College English writing has always been a thorny issue.Here both asynchronous and synchronous communications in college English writing mean the new interactive teaching belief. This paper attempts to do the blending of two in the traditional writing learning and teaching in college English in order to promote a more flexible,efficient and interactive learning environment in accordance with students' interests and needs.

  1. Asynchronous and Synchronous Communication in College English Writing in Web-based Learning Environment

    Institute of Scientific and Technical Information of China (English)

    丁洁

    2009-01-01

    In web-based learning environment,College English writing has always been a thorny issue.Here both asynchronous and synchronous communications in college English writing mean the new interactive teaching belief. This paper attempts to do the blending of two in the traditional writing learning and teaching in college English in order to promote a more flexible, efficient and interactive learning environment in accordance with students' interests and needs.

  2. A Java-based Smart Object Model for use in Digital Learning Environments

    OpenAIRE

    Pushpagiri, Vara Prashanth

    2003-01-01

    The last decade has seen the scope of digital library usage extend from data warehousing and other common library services to building quality collections of electronic resources and providing web-based information retrieval mechanisms for distributed learning. This is clear from the number of ongoing research initiatives aiming to provide dynamic learning environments. A major task in providing learning environments is to define a resource model (learning object). The flexibility of the ...

  3. USING PCU-CAMEL, A WEB-BASED LEARNING ENVIRONMENT, IN EVALUATING TEACHING-LEARNING PROCESS

    OpenAIRE

    Arlinah Imam Rahardjo

    2008-01-01

    PCU-CAMEL (Petra Christian University-Computer Aided Mechanical Engineering Department Learning Environment) has been developed to integrate the use of this web-based learning environment into the traditional, face-to-face setting of class activities. This integrated learning method is designed as an effort to enrich and improve the teaching-learning process at Petra Christian University. A study was conducted to introduce the use of PCU-CAMEL as a tool in evaluating teaching learning process...

  4. Genisa: A web-based interactive learning environment for teaching simulation modelling

    OpenAIRE

    Atolagbe, TA; Hlupic, V.; Taylor, SJE

    2001-01-01

    Intelligent Tutoring Systems (ITS) provide students with adaptive instruction and can facilitate the acquisition of problem solving skills in an interactive environment. This paper discusses the role of pedagogical strategies that have been implemented to facilitate the development of simulation modelling knowledge. The learning environment integrates case-based reasoning with interactive tools to guide tutorial remediation. The evaluation of the system shows that the model for pedagogical ac...

  5. Construction Site Environment Temperature Monitoring System Based on ZigBee and Virtual Instrument

    OpenAIRE

    Shaohua Jiang; Xia Hua

    2013-01-01

    Temperature is one of the important factors that ensure the quality and safety of construction. According to the characteristics of construction site environment, an automatic multi-channel real-time monitoring system of construction site environment temperature is developed based on virtual instrument technology. Combined with ZigBee wireless transmission technology, this system can realize remote real-time temperature monitoring for construction site. The system hardware consists of main co...

  6. A Model for Urban Environment and Resource Planning Based on Green GDP Accounting System

    OpenAIRE

    Linyu Xu; Bing Yu; Wencong Yue; Xiaodong Xie

    2013-01-01

    The urban environment and resources are currently on course that is unsustainable in the long run due to excessive human pursuit of economic goals. Thus, it is very important to develop a model to analyse the relationship between urban economic development and environmental resource protection during the process of rapid urbanisation. This paper proposed a model to identify the key factors in urban environment and resource regulation based on a green GDP accounting system, which consisted of ...

  7. ABrIL - Advanced Brain Imaging Lab : a cloud based computation environment for cooperative neuroimaging projects.

    Science.gov (United States)

    Neves Tafula, Sérgio M; Moreira da Silva, Nádia; Rozanski, Verena E; Silva Cunha, João Paulo

    2014-01-01

    Neuroscience is an increasingly multidisciplinary and highly cooperative field where neuroimaging plays an important role. Neuroimaging rapid evolution is demanding for a growing number of computing resources and skills that need to be put in place at every lab. Typically each group tries to setup their own servers and workstations to support their neuroimaging needs, having to learn from Operating System management to specific neuroscience software tools details before any results can be obtained from each setup. This setup and learning process is replicated in every lab, even if a strong collaboration among several groups is going on. In this paper we present a new cloud service model - Brain Imaging Application as a Service (BiAaaS) - and one of its implementation - Advanced Brain Imaging Lab (ABrIL) - in the form of an ubiquitous virtual desktop remote infrastructure that offers a set of neuroimaging computational services in an interactive neuroscientist-friendly graphical user interface (GUI). This remote desktop has been used for several multi-institution cooperative projects with different neuroscience objectives that already achieved important results, such as the contribution to a high impact paper published in the January issue of the Neuroimage journal. The ABrIL system has shown its applicability in several neuroscience projects with a relatively low-cost, promoting truly collaborative actions and speeding up project results and their clinical applicability.

  8. Virtual Learning Environments and Learning Forms -experiments in ICT-based learning

    OpenAIRE

    Helbo, Jan; Knudsen, Morten

    2004-01-01

    This paper report the main results of a three year experiment in ICT-based distance learning. The results are based on a full scale experiment in the education, Master of Industrial Information Technology (MII) and is one of many projects deeply rooted in the project Virtual Learning Environments and Learning forms (ViLL). The experiment was to transfer a well functioning on-campus engineering program based on project organized collaborative learning to a technology supported distance educati...

  9. Laser-Based Trespassing Prediction in Restrictive Environments: A Linear Approach

    OpenAIRE

    Gustavo Scaglia; Fernando Auat Cheein

    2012-01-01

    Stationary range laser sensors for intruder monitoring, restricted space violation detections and workspace determination are extensively used in risky environments. In this work we present a linear based approach for predicting the presence of moving agents before they trespass a laser-based restricted space. Our approach is based on the Taylor's series expansion of the detected objects' movements. The latter makes our proposal suitable for embedded applications. In the experimental results ...

  10. The rationale, design, and implementation of a web-based inquiry learning environment

    OpenAIRE

    Kyza, Eleni A.; Michael, Georgia; Constantinou, Constantinos P.

    2007-01-01

    It is reported that, without appropriate support, students might face several difficulties when engaging in highlevel reasoning in science. This paper discusses the design of a software-based tool to support students’ inquiry. This scaffolding is provided through the use of STOCHASMOS, a web-based platform designed to support teachers’ authoring of inquiry-based learning environments and students’ reflective inquiry practices. In this paper, we present the theoretical background s...

  11. Efficient Kinect Sensor-Based Reactive Path Planning Method for Autonomous Mobile Robots in Dynamic Environments

    Energy Technology Data Exchange (ETDEWEB)

    Tuvshinjargal, Doopalam; Lee, Deok Jin [Kunsan National University, Gunsan (Korea, Republic of)

    2015-06-15

    In this paper, an efficient dynamic reactive motion planning method for an autonomous vehicle in a dynamic environment is proposed. The purpose of the proposed method is to improve the robustness of autonomous robot motion planning capabilities within dynamic, uncertain environments by integrating a virtual plane-based reactive motion planning technique with a sensor fusion-based obstacle detection approach. The dynamic reactive motion planning method assumes a local observer in the virtual plane, which allows the effective transformation of complex dynamic planning problems into simple stationary ones proving the speed and orientation information between the robot and obstacles. In addition, the sensor fusion-based obstacle detection technique allows the pose estimation of moving obstacles using a Kinect sensor and sonar sensors, thus improving the accuracy and robustness of the reactive motion planning approach. The performance of the proposed method was demonstrated through not only simulation studies but also field experiments using multiple moving obstacles in hostile dynamic environments.

  12. Adaptive Practice: Next Generation Evidence-Based Practice in Digital Environments.

    Science.gov (United States)

    Kennedy, Margaret Ann

    2016-01-01

    Evidence-based practice in nursing is considered foundational to safe, competent care. To date, rigid traditional perceptions of what constitutes 'evidence' have constrained the recognition and use of practice-based evidence and the exploitation of novel forms of evidence from data rich environments. Advancements such as the conceptualization of clinical intelligence, the prevalence of increasingly sophisticated digital health information systems, and the advancement of the Big Data phenomenon have converged to generate a new contemporary context. In today's dynamic data-rich environments, clinicians have new sources of valid evidence, and need a new paradigm supporting clinical practice that is adaptive to information generated by diverse electronic sources. This opinion paper presents adaptive practice as the next generation of evidence-based practice in contemporary evidence-rich environments and provides recommendations for the next phase of evolution.

  13. Physics-based statistical model and simulation method of RF propagation in urban environments

    Science.gov (United States)

    Pao, Hsueh-Yuan; Dvorak, Steven L.

    2010-09-14

    A physics-based statistical model and simulation/modeling method and system of electromagnetic wave propagation (wireless communication) in urban environments. In particular, the model is a computationally efficient close-formed parametric model of RF propagation in an urban environment which is extracted from a physics-based statistical wireless channel simulation method and system. The simulation divides the complex urban environment into a network of interconnected urban canyon waveguides which can be analyzed individually; calculates spectral coefficients of modal fields in the waveguides excited by the propagation using a database of statistical impedance boundary conditions which incorporates the complexity of building walls in the propagation model; determines statistical parameters of the calculated modal fields; and determines a parametric propagation model based on the statistical parameters of the calculated modal fields from which predictions of communications capability may be made.

  14. A framework for mechanism-based risk-informed management of environment assisted cracking of Ni-base components in PWR environments

    International Nuclear Information System (INIS)

    Material aging is a principle cause for the aging of engineering systems that can lead to reduction in reliability and continued safety and increase in the cost of operation and maintenance. As the nuclear power plants get older, aging becomes an issue, because aging degradation can affect the structural integrity of systems and components in the same manner. To ensure the safe operation of nuclear power plants, it is essential to assess the effects of age-related degradation of plant structures, systems, and components. In this paper, a mechanistically based probabilistic approach is reviewed as a framework for this material aging degradation of NPPs. For the first level modeling of this process, the EAC-induced failure process, is one of the main degradation processes of nickel-based alloys in the pressurized water reactor environments, has examined the effect of uncertainties in key parameters in models for EAC, fracture and inspection, based on a sensitivity study. (author)

  15. A Unidirectional Split-key Based Signature Protocol with Encrypted Function in Mobile Code Environment

    Institute of Scientific and Technical Information of China (English)

    MIAOFuyou; YANGShoubao; XIONGYan; HUABei; WANGXingfu

    2005-01-01

    In mobile code environment, signing private keys are liable to be exposed; visited hosts are susceptible to be attacked by all kinds of vicious mobile codes, therefore a signer often sends remote nodes mobile codes containing an encrypted signature function to complete a signature. The paper first presents a unidirectional split-key scheme for private key protection based on RSA, which is more simple and secure than secret sharing; and then proposes a split-key based signature protocol with encrypted function, which is traceable, undeniable and malignance resistant. Security analysis shows that the protocol can effectively protect the signing private key and complete secure signatures in mobile code environment.

  16. High temperature oxidation and corrosion behavior of Ni-base superalloy in He environment

    International Nuclear Information System (INIS)

    Ni-base superalloy is considered as a IHX (Intermediate Heat Exchanger) material for VHTR (Very High Temperature Gas-Cooled Reactor). The helium environment in VHTR contains small amounts of impure gases, which cause oxidation, carburization, and decarburization. In this report, we conducted the literature survey about the high temperature behavior of Ni-base superalloys in air and He environments. The basic information of Ni-base superalloy and the basic metal-oxidation theory were briefly stated. The He effect on the corrosion of Ni-base superalloy was also summarized. This works would provide a brief suggestion for the next research topic for the application of Ni-base superalloy to VHTR

  17. 3D visualization of the Letournel-Judet clssification of acetabular fractures based on a desktop virtual reality%基于桌面虚拟现实技术实现髋臼骨折Letournel-Judet分类的三维浏览

    Institute of Scientific and Technical Information of China (English)

    苏秀云; 刘蜀彬; 裴国献

    2011-01-01

    目的 介绍使用HTML和虚拟现实建模语言(VRML)建立通过Web远程访问的髋臼骨折Letournel-Judet分类三维数字化浏览. 方法 首先,根据髋臼骨折Letounel-Judet分型,将重建的1例女性志愿者髋部骨骼模型通过Mimics软件的仿真模块切割模拟每一种骨折类型,将每一种骨折类型的骨折块以虚拟现实建模语言的格式.wrl导出.其次,编辑html网页,为每个骨折块建一个主菜单,每个主菜单设立调整透明度(透明、恢复、隐藏和显示)的子菜单.最后,编辑VRML文件,基于JavaScript语言建立 HTML与 VRML的通迅,实现各种骨折类型骨折块不同透明度的任意组合显示.结果 建立了髋臼骨折Letournel-Judet三维数字化分类系统(它分为5个部分),可以方便的通过远程网络访问.结论 该方法可以方便地应用于临床,提供对髋臼骨折的诊断与分析功能,使临床医生在极短的时间内可以对各类骨折的发生状况做出正确诊断.%Objective To establish a 3D atlas of Letournel-Judet classifications of acetabular fractures which provides remote access on the web through hypertext markup language (HTML) and virtual reality modeling language (VRML) for efficient remote diagnosis. Methods Firstly,different Letournel-Judet classifications of acetabular fracture were simulated based on 3D reconstruction models of healthy volunteers via Mimics software.The files of VRML format were exported after geometry modeling.Secondly,The.wrl files were edited by adding nodes of Sensor,Route,and Script to the files to make the static scene respond to users' interaction.Finally,the homepage of 3D atlas was established with the Dreamweaver software.Results The 3D atlas of Letournel-Judet classifications of acetabular fractures was established which can be accessed online.These virtual worlds can be browsed via the Internet and hyperlinked with the World Wide Web. Conclusion The 3D atlas of Letournel-Judet classifications of

  18. Geometry Services Construction Based on Ontology towards Cooperative Design in Cloud Environment%Geometry Services Construction Based on Ontology towards Cooperative Design in Cloud Environment

    Institute of Scientific and Technical Information of China (English)

    CAI Hong-ming; BU Feng-lin; HE Yuan-jun

    2011-01-01

    APIs of CAD system could be encapsulated to construct web services so as to provide standard access interfaces for web-based cooperative design. However, lack of semantic supporting make integration of heterogeneous modelling system limited to operational level. On the purpose of carrying out cooperative design in a flexible cloud environment, an intelligent and effective support mechanism is needed for mass and complex interaction in cooperative work. Therefore, Ontology-based Geometry Modeling Services Environment (OGMSE) is provided to realize a knowledge-level geometry modeling so as to supported semantic 3D model management and intelligent operation support. First, CAD APIs are encapsulated into web service for web invocation. Then, ontology contained structural semantic and operational semantic is built for management of models and modeling process. Lastly, conception-driven modeling mechanism is built to invocate service according to interaction requirement, thus to realize conception-level cooperative design. Based on an open geometry engine, a prototype system has been developed. The result shows that the approach provides a reference direction for large-scale application on the network.

  19. Agent-Based Data Mining Framework for the High-Dimensional Environment

    Institute of Scientific and Technical Information of China (English)

    LI Kan; LIU Yu-shu

    2005-01-01

    An agent-based data mining framework for the high-dimensional environment is built instead of the style of classical structural programming or the object-oriented programming. The framework supports the whole process of data mining of the high-dimensional environment. Belief-desire-joint intention agents are designed to fit the characteristic of the high-dimensional environment. At the same time, the syntax, semantics and reasoning rules of the agents are given. In the data mining system of the high-dimensional environment,agents need exchange messages. The cooperation behavior mechanism is adopted to complete the communication through the three-level pattern among agents that have their own fixed roles.

  20. A Model of Smart Environment for E-learning Based on Crowdsourcing

    Directory of Open Access Journals (Sweden)

    Konstantin Simić

    2015-03-01

    Full Text Available This paper deals with the application of the concepts of Internet of Things and its application in creating smart environments. The specific goal is to design a smart environment for enhancing the teaching and learning processes at universities. The environment should integrate adequate concepts of smart buildings and smart classrooms with e-learning systems, in order to provide students with advanced e-learning services and services that improve the overall quality of students' experience. In addition, the model is based on the concept of crowdsourcing, where students actively participate in gathering the information, designing and implementing the e-services. Finally, the paper describes a prototype of the designed smart environment implemented at the Department for e-Business, at University of Belgrade.

  1. Organizational Strategy and Business Environment Effects Based on a Computation Method

    Science.gov (United States)

    Reklitis, Panagiotis; Konstantopoulos, Nikolaos; Trivellas, Panagiotis

    2007-12-01

    According to many researchers of organizational theory, a great number of problems encountered by the manufacturing firms are due to their ineffectiveness to respond to significant changes of their external environment and align their competitive strategy accordingly. From this point of view, the pursuit of the appropriate generic strategy is vital for firms facing a dynamic and highly competitive environment. In the present paper, we adopt Porter's typology to operationalise organizational strategy (cost leadership, innovative and marketing differentiation, and focus) considering changes in the external business environment (dynamism, complexity and munificence). Although simulation of social events is a quite difficult task, since there are so many considerations (not all well understood) involved, in the present study we developed a dynamic system based on the conceptual framework of strategy-environment associations.

  2. Control Systems application in Java based Enterprise and Cloud Environments – A Survey

    Directory of Open Access Journals (Sweden)

    Ravi Kumar Gullapalli

    2011-08-01

    Full Text Available The classical feedback control systems has been a successful theory in many engineering applications like electrical power, process, and manufacturing industries. For more than a decade there is active research in exploring feedback control systems applications in computing and some of the results are applied to the commercial software products. There are good number of research review papers on this subject exist, giving high level overview, explaining specific applications like load balancing or CPU utilization power management in data centers. We observe that majority of the control system applications are in Web and Application Server environments. We attempt to discuss on how control systems is applied to Web and Application(JEE Servers that are deployed in Enterprise and cloud environments. Our paper presents this review with a specific emphasis on Java based Web, Application and Enterprise Server Bus environments. We conclude with the future reserach in applying control systems to Enterprise and Cloud environments.

  3. Comprehensive Assessment on Tourism Eco-environment of Gansu Province Based on Spatial Data

    Institute of Scientific and Technical Information of China (English)

    Wang Lili; Dong Suocheng; Li Yu; Wang Peixian; Qi Xiaoming

    2009-01-01

    The article studies tourism eco-environment of 14 cit-ies of Gangsu Province, China, based on GIS with many kinds of multi-subject spatial database, such as remote sensing data, obser-vation data and literature data. The research results were as fol-lows. First, spatial features of ]4 cities' tourism eco-environment are displayed with five levels of vulnerability respectively. The vulnerability in Gansu becomes worse from Gannan City, located in southern Gansu to Hexi Corridor which lies in northwestern Gansu. Second, the areas of above the middle vulnerability level make up 75% of the total areas of Gansu Province. Third, more than 70% of high-level human and natural tourism resources are in the areas with high vulnerability eco-environment. Fourth, it is crucial to develop comprehensive tourism industry in order to im-prove the harmonious development between tourism industry and eco-environment in Gansu Province.

  4. Base-Bleed Effect on X-33 Aerospike Plume Induced Base-Heating Environment During Power-Pack Out

    Science.gov (United States)

    Wang, Tee-See; Droege, Alan; D'Agostino, Mark; Lee, Young-Ching; Williams, Robert

    2003-01-01

    A computational heat transfer methodology was developed to study the dual-engine linear aerospike plume induced base-heating environment during one power-pack out, in ascent flight. One power-pack out results in reduction of power levels for both engines. That, in turn, reduces the amount of base-bleed and changes the distribution of base-bleed on the two pillows. Hence, the concern of increased base-heating during power-pack out. The thermo-flowfield of the entire vehicle was computed. The computational methodology for the convective heating is based on a three-dimensional, finite-volume, viscous, chemically reacting, and pressure-based computational fluid dynamics formulation. The computational methodology for the radiative heating is based on a three-dimensional, finite-volume, and spectral-line-based weighted-sum-of-gray-gases absorption computational radiation heat transfer formulation. A separate radiation model was used for diagnostic purposes. The computational methodology was systematically benchmarked. In this study, near-base radiative heat fluxes were computed and they compared well with those measured from an installed linear aerospike engine tests. The base-heating environment of 18 trajectory points selected from three power-pack out ascent scenarios was computed and is presented here. The power-pack out condition has the most impact on convective base-heating when it happens early in flight. The some of its impact comes from the asymmetric and reduced base-bleed.

  5. A study on the steam generator data base and the evaluation of chemical environment

    International Nuclear Information System (INIS)

    In order to make steam generator data base, the basic plant information and water quality control data on the steam generators of the PWR nuclear power plant operating in the world have been collected by EPRI. In this project, the basic information and water quality control data of the domestic PWR nuclear power plants were collected to make steam generator data base on the basic of the EPRI format table, and the computerization of them was performed. Also, the technical evaluation of chemical environments on steam generator of the Kori 2 plant chemists. Workers and researchers working at the research institute and universities and so on. Especially, it is able to be used as a basic plant information in order to develop an artificial intellegence development system in the field on the technical development of the chemical environment. The scope and content of the project are following. The data base on the basic information data in domestic PWR plant. The steam generator data base on water quality control data. The evaluation on the chemical environment in the steam generators of the Kori 2 plant. From previous data, it is concluded as follows. The basic plant information on the domestic PWR power plant were computerized. The steam generator data base were made on the basis of EPRI format table. The chemical environment of the internal steam generators could be estimated from the analytical evaluation of water quality control data of the steam generator blowdown. (author)

  6. IoT-based user-driven service modeling environment for a smart space management system.

    Science.gov (United States)

    Choi, Hoan-Suk; Rhee, Woo-Seop

    2014-11-20

    The existing Internet environment has been extended to the Internet of Things (IoT) as an emerging new paradigm. The IoT connects various physical entities. These entities have communication capability and deploy the observed information to various service areas such as building management, energy-saving systems, surveillance services, and smart homes. These services are designed and developed by professional service providers. Moreover, users' needs have become more complicated and personalized with the spread of user-participation services such as social media and blogging. Therefore, some active users want to create their own services to satisfy their needs, but the existing IoT service-creation environment is difficult for the non-technical user because it requires a programming capability to create a service. To solve this problem, we propose the IoT-based user-driven service modeling environment to provide an easy way to create IoT services. Also, the proposed environment deploys the defined service to another user. Through the personalization and customization of the defined service, the value and dissemination of the service is increased. This environment also provides the ontology-based context-information processing that produces and describes the context information for the IoT-based user-driven service.

  7. 基于云平台的机房教学环境建设%Construction of Computer Classroom Teaching Environment Based on Cloud Platform

    Institute of Scientific and Technical Information of China (English)

    吴建善

    2013-01-01

    Computer classroom teaching is an important form of college and university education, but the existing computer classroom environment and mode seriously restrict the effective development of teaching activities. Therefore, it is necessary to build a new type of computer classroom teaching environment to reduce the construction and maintenance cost of computer classroom and the work of computer classroom management staff and at the same time improve the teaching effect. Through the cloud desktop technology, the system resources, teaching resources and office environment can be put on the cloud platform so that teachers and students can get the resources through various terminals, thus the time and space environment, equipment environment, interpersonal environment, information organization environment and emotional environment of computer classroom teaching can be effectively improved and promoting teaching as a result.%机房教学是高校教学的重要形式,但现有的机房环境和模式严重制约着教学活动的有效开展,亟需构建一种全新的机房教学环境,在降低机房建设、维护成本,减轻机房管理人员工作量的同时,提高教学效果。通过云桌面技术把系统资源、教学资源、办公环境放到云平台上,师生通过多样的终端设备读取桌面和资源,可有效改善机房教学的时空环境、设施环境、人际环境、信息环境、组织环境和情感环境等,促进教学。

  8. A fuzzy expert system to Trust-Based Access Control in crowdsourcing environments

    Directory of Open Access Journals (Sweden)

    Olusegun Folorunso

    2015-07-01

    Full Text Available Crowdsourcing has been widely accepted across a broad range of application areas. In crowdsourcing environments, the possibility of performing human computation is characterized with risks due to the openness of their web-based platforms where each crowd worker joins and participates in the process at any time, causing serious effect on the quality of its computation. In this paper, a combination of Trust-Based Access Control (TBAC strategy and fuzzy-expert systems was used to enhance the quality of human computation in crowdsourcing environment. A TBAC-fuzzy algorithm was developed and implemented using MATLAB 7.6.0 to compute trust value (Tvalue, priority value as evaluated by fuzzy inference system (FIS and finally generate access decision to each crowd-worker. In conclusion, the use of TBAC is feasible in improving quality of human computation in crowdsourcing environments.

  9. A Cluster-Based Framework for the Security of Medical Sensor Environments

    Science.gov (United States)

    Klaoudatou, Eleni; Konstantinou, Elisavet; Kambourakis, Georgios; Gritzalis, Stefanos

    The adoption of Wireless Sensor Networks (WSNs) in the healthcare sector poses many security issues, mainly because medical information is considered particularly sensitive. The security mechanisms employed are expected to be more efficient in terms of energy consumption and scalability in order to cope with the constrained capabilities of WSNs and patients’ mobility. Towards this goal, cluster-based medical WSNs can substantially improve efficiency and scalability. In this context, we have proposed a general framework for cluster-based medical environments on top of which security mechanisms can rely. This framework fully covers the varying needs of both in-hospital environments and environments formed ad hoc for medical emergencies. In this paper, we further elaborate on the security of our proposed solution. We specifically focus on key establishment mechanisms and investigate the group key agreement protocols that can best fit in our framework.

  10. Assessment Model for Education in Health, based on Games and Virtual Environments.

    Directory of Open Access Journals (Sweden)

    Thaíse Kelly de Lima Costa

    2016-07-01

    Full Text Available This paper presents a study of decision models in portals of games and virtual environments, and it shows a new decision model that analyzes the performance of students, considering the cognitive, affective and psychomotor domains. From the research, this study reveals that portals of games and virtual environments for health can include assessment processes, to monitor activities for health education. Understanding that the planning of these activities must be oriented by educational objectives, this work considers these objectives in the assessment process in health and presents a decision model based in the Taxonomy of Educational Objectives. This model can be considered as an alternative to performance assessment based on objective measures of performance in the portals of games and virtual environments.

  11. Fuzzy force control of constrained robot manipulators based on impedance model in an unknown environment

    Institute of Scientific and Technical Information of China (English)

    LIU Hongyi; WANG Lei; WANG Fei

    2007-01-01

    To precisely implement the force control of robot manipulators in an unknown environment,a control strategy based on fuzzy prediction of the reference trajectory in the impedance model is developed.The force tracking experiments are executed in an open-architecture control system with different tracking velocities,different desired forces,different contact stiffnesses and different surface figurations.The corresponding force control results are compared and analyzed.The influences of unknown parameters of the environment on the contact force are analyzed based on experimental data,and the tunings of predictive scale factors are illustrated.The experimental results show that the desired trajectory in the impedance model is predicted exactly and rapidly in the cases that the contact surface is unknown,the contact stiffness changes,and the fuzzy force control algorithm has high adaptability to the unknown environment.

  12. Environment map building and localization for robot navigation based on image sequences

    Institute of Scientific and Technical Information of China (English)

    Ye-hu SHEN; Ji-lin LIU; Xin DU

    2008-01-01

    SLAM is one of the most important components in robot navigation. A SLAM algorithm based on image sequences captured by a single digital camera is proposed in this paper. By this algorithm, SIFT feature points are selected and matched between image pairs sequentially. After three images have been captured, the environment's 3D map and the camera's positions are initialized based on matched feature points and intrinsic parameters of the camera. A robust method is applied to estimate the position and orientation of the camera in the forthcoming images. Finally, a robust adaptive bundle adjustment algorithm is adopted to optimize the environment's 3D map and the camera's positions simultaneously. Results of quantitative and qualitative experiments show that our algorithm can reconstruct the environment and localize the camera accurately and efficiently.

  13. A Social Contract for University-Industry Collaboration: A Case of Project-Based Learning Environment

    Science.gov (United States)

    Vartiainen, Tero

    This study determines a social contract for a form of university-industry collaboration to a project-based learning environment in close collaboration with industry. The author's previous studies on moral conflicts in a project-based learning (PjBL) environment and his 5-year engagement in the PjBL environment are used as background knowledge, and John Rawls' veil of ignorance is used as a method in the contract formulation. Fair and impartial treatment of actors is strived for with the contract which constitutes of sets of obligations for each party, students, clients, and university (instructors) in the chosen project course. With the contract fair and impartial treatment of actors is strived for and the most dilemmatic moral conflicts are tried to be avoided. The forming of the social contract is evaluated, and implications for research and collaborations in practice are offered.

  14. Multi-AUV Hunting Algorithm Based on Bio-inspired Neural Network in Unknown Environments

    Directory of Open Access Journals (Sweden)

    Daqi Zhu

    2015-11-01

    Full Text Available The multi-AUV hunting problem is one of the key issues in multi-robot system research. In order to hunt the target efficiently, a new hunting algorithm based on a bio-inspired neural network has been proposed in this paper. Firstly, the AUV’s working environment can be represented, based on the biological-inspired neural network model. There is one-to-one correspondence between each neuron in the neural network and the position of the grid map in the underwater environment. The activity values of biological neurons then guide the AUV’s sailing path and finally the target is surrounded by AUVs. In addition, a method called negotiation is used to solve the AUV’s allocation of hunting points. The simulation results show that the algorithm used in the paper can provide rapid and highly efficient path planning in the unknown environment with obstacles and non-obstacles.

  15. Policy Based Access Control in Dynamic Grid-based Collaborative Environment

    NARCIS (Netherlands)

    Y. Demchenko; L. Gommans; A. Tokmakoff; R. van Buuren

    2006-01-01

    This paper describes the design and development of a flexible, customer-driven, security infrastructure for Gridbased Collaborative Environments. The paper proposes further development of the access control model built around a service or resource provisioning agreement (e.g., an experiment or proje

  16. Analysis of Computational Complexity for HT-Based Fingerprint Alignment Algorithms on Java Card Environment

    Directory of Open Access Journals (Sweden)

    Cynthia S. Mlambo

    2015-01-01

    Full Text Available In this paper, implementations of three Hough Trans form based fingerprint alignment algorithms are analyzed with respect to time comple xity on Java Card environment. Three algorithms are: Local Match Based Approach (LMBA, Discretized Rotation Based Approach (DRBA, and All Possible to Match Based Approach (A PMBA. The aim of this paper is to present the complexity and implementations of exist ing work of one of the mostly used method of fingerprint alignment, in order that the complexity can be simplified or find the best algorithm with efficient complexity and implementation that c an be easily implemented on Java Card environment for match on card. Efficiency involves the accuracy of the implementation, time taken to perform fingerprint alignment, memory requ ired by the implementation and instruction operations required and used

  17. NOSTOS: a paper-based ubiquitous computing healthcare environment to support data capture and collaboration.

    Science.gov (United States)

    Bång, Magnus; Larsson, Anders; Eriksson, Henrik

    2003-01-01

    In this paper, we present a new approach to clinical workplace computerization that departs from the window-based user interface paradigm. NOSTOS is an experimental computer-augmented work environment designed to support data capture and teamwork in an emergency room. NOSTOS combines multiple technologies, such as digital pens, walk-up displays, headsets, a smart desk, and sensors to enhance an existing paper-based practice with computer power. The physical interfaces allow clinicians to retain mobile paper-based collaborative routines and still benefit from computer technology. The requirements for the system were elicited from situated workplace studies. We discuss the advantages and disadvantages of augmenting a paper-based clinical work environment. PMID:14728131

  18. On the virtual desktop in the College of Architecture and applications%浅谈虚拟化桌面在高校的架构和应用

    Institute of Scientific and Technical Information of China (English)

    刘剑锋

    2012-01-01

    在云计算时代,虚拟化桌面是必然趋势。本文介绍了虚拟化桌面的相关技术。分析了虚拟化桌面应用于高校的益处并比较两种虚拟化方案的利弊。%In the era of cloud computing,virtualization desktop is an inevitable trend.This paper introduces a desktop virtualization technology.Analysis of the pros and cons of the benefits of virtualized desktops used in colleges and universities and compare the two virtualization programs.

  19. Mobile Learning for Higher Education in Problem-Based Learning Environments

    OpenAIRE

    Rongbutsri, Nikorn

    2011-01-01

    This paper describes the PhD project on Mobile Learning for Higher Education in Problem-Based Learning Environment which aims to understand how students gain benefit from using mobile devices in the aspect of project work collaboration. It demonstrates research questions, theoretical perspective, research methodology, and current progression.

  20. An Adaptive Approach to Managing Knowledge Development in a Project-Based Learning Environment

    Science.gov (United States)

    Tilchin, Oleg; Kittany, Mohamed

    2016-01-01

    In this paper we propose an adaptive approach to managing the development of students' knowledge in the comprehensive project-based learning (PBL) environment. Subject study is realized by two-stage PBL. It shapes adaptive knowledge management (KM) process and promotes the correct balance between personalized and collaborative learning. The…

  1. Development and Evaluation of an RFID-Based Ubiquitous Learning Environment for Outdoor Learning

    Science.gov (United States)

    Tan, Tan-Hsu; Liu, Tsung-Yu; Chang, Chi-Cheng

    2007-01-01

    Many issues have been identified in outdoor teaching, especially in places that lack the capacity to effectively present information about such subjects as historical relics, rare animals, and geological landscapes. This study proposes an Environment of Ubiquitous Learning with Educational Resources (EULER) based on radio frequency identification…

  2. Supporting students' learning with multiple representations in a dynamic simulation-based learning environment

    NARCIS (Netherlands)

    Meij, van der Jan; Jong, de Ton

    2006-01-01

    In this study, the effects of different types of support for learning from multiple representations in a simulation-based learning environment were examined. The study extends known research by examining the use of dynamic representations instead of static representations and it examines the role of

  3. Collaborative Spaces for GIS-Based Multimedia Cartography in Blended Environments

    Science.gov (United States)

    Balram, Shivanand; Dragicevic, Suzana

    2008-01-01

    The interaction spaces between instructors and learners in the traditional face-to-face classroom environment are being changed by the diffusion and adoption of many forms of computer-based pedagogy. An integrated understanding of these evolving interaction spaces together with how they interconnect and leverage learning are needed to develop…

  4. Perceptions of the Effectiveness of System Dynamics-Based Interactive Learning Environments: An Empirical Study

    Science.gov (United States)

    Qudrat-Ullah, Hassan

    2010-01-01

    The use of simulations in general and of system dynamics simulation based interactive learning environments (SDILEs) in particular is well recognized as an effective way of improving users' decision making and learning in complex, dynamic tasks. However, the effectiveness of SDILEs in classrooms has rarely been evaluated. This article describes…

  5. Flexibility in use: Switching behaviour and satisfaction in activity-based work environments

    NARCIS (Netherlands)

    Hoendervanger, Jan Gerard; De Been, Iris; Van Yperen, Nico W.; Mobach, Mark P.; Albers, Casper J.

    2016-01-01

    Purpose – Despite their growing popularity among organisations, satisfaction with Activity-Based Work (ABW) environments is found to be below expectations. Research also suggests that workers typically do not switch frequently, or not at all, between different activity settings. Hence, in the presen

  6. Information Commitments: Evaluative Standards and Information Searching Strategies in Web-Based Learning Environments

    Science.gov (United States)

    Wu, Ying-Tien; Tsai, Chin-Chung

    2005-01-01

    "Information commitments" include both a set of evaluative standards that Web users utilize to assess the accuracy and usefulness of information in Web-based learning environments (implicit component), and the information searching strategies that Web users use on the Internet (explicit component). An "Information Commitment Survey" (ICS),…

  7. Pupils' Views on an ICT-Based Learning Environment in Health Learning

    Science.gov (United States)

    Räihä, Teija; Tossavainen, Kerttu; Enkenberg, Jorma; Turunen, Hannele

    2014-01-01

    This paper presents a study that examined pupils' views on an ICT-based learning environment in health learning. The study was a part of the wider European Network of Health Promoting Schools programme (ENHPS; since 2008, Schools for Health in Europe, SHE) in Finland, and particularly its sub-project, From Puijo to the World with Health…

  8. Implementation of an ICT-Based Learning Environment in a Nutrition Health Project

    Science.gov (United States)

    Raiha, Teija; Tossavainen, Kerttu; Enkenberg, Jorma; Turunen, Hannele

    2012-01-01

    Purpose: The purpose of this study was to investigate the views of school staff on a nutrition health project implemented via an ICT-based learning environment in a secondary school (7th to 9th grades). Design/methodology/approach: The study was a part of the wider European Network for Health Promoting Schools programme (ENHPS; since 2008, Schools…

  9. Students' Expectations of the Learning Process in Virtual Reality and Simulation-Based Learning Environments

    Science.gov (United States)

    Keskitalo, Tuulikki

    2012-01-01

    Expectations for simulations in healthcare education are high; however, little is known about healthcare students' expectations of the learning process in virtual reality (VR) and simulation-based learning environments (SBLEs). This research aims to describe first-year healthcare students' (N=97) expectations regarding teaching, studying, and…

  10. Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments

    Science.gov (United States)

    Sabourin, Jennifer L.; Shores, Lucy R.; Mott, Bradford W.; Lester, James C.

    2013-01-01

    Self-regulated learning behaviors such as goal setting and monitoring have been found to be crucial to students' success in computer-based learning environments. Consequently, understanding students' self-regulated learning behavior has been the subject of increasing attention. Unfortunately, monitoring these behaviors in real-time has…

  11. Fifth Graders' Flow Experience in a Digital Game-Based Science Learning Environment

    Science.gov (United States)

    Zheng, Meixun

    2012-01-01

    This mixed methods study examined the flow experience of 5th graders in the CRYSTAL ISLAND game-based science learning environment. Participants were 73 5th graders from a suburban public school in the southeastern US. Quantitative data about students' science content learning and attitudes towards science was collected via pre-and post…

  12. Evaluating a Prototype Approach to Validating a DDS-based System Architecture for Automated Manufacturing Environments

    NARCIS (Netherlands)

    Essers, M.S.; Vaneker, T.H.J.

    2014-01-01

    Data Distribution Services (DDS) are emerging as communication systems in manufacturing environments. One of the key features of a DDS based system is the ability to regain performance levels after the introduction or removal of a DDS participant. In implementing a DDS participant to an existing sys

  13. Learning in Virtual Forest: A Forest Ecosystem in the Web-Based Learning Environment

    Science.gov (United States)

    Jussila, Terttu; Virtanen, Viivi

    2014-01-01

    Virtual Forest is a web-based, open-access learning environment about forests designed for primary-school pupils between the ages of 10 and 13 years. It is pedagogically designed to develop an understanding of ecology, to enhance conceptual development and to give a holistic view of forest ecosystems. Various learning tools, such as concept maps,…

  14. A FAQ-Based e-Learning Environment to Support Japanese Language Learning

    Science.gov (United States)

    Liu, Yuqin; Yin, Chengjiu; Ogata, Hiroaki; Qiao, Guojun; Yano, Yoneo

    2011-01-01

    In traditional classes, having many questions from learners is important because these questions indicate difficult points for learners and for teachers. This paper proposes a FAQ-based e-Learning environment to support Japanese language learning that focuses on learner questions. This knowledge sharing system enables learners to interact and…

  15. Supporting Students' Learning with Multiple Representations in a Dynamic Simulation-Based Learning Environment

    Science.gov (United States)

    van der Meij, Jan; de Jong, Ton

    2006-01-01

    In this study, the effects of different types of support for learning from multiple representations in a simulation-based learning environment were examined. The study extends known research by examining the use of dynamic representations instead of static representations and it examines the role of the complexity of the domain and the learning…

  16. Effects of Conceptual Change Text Based Instruction on Ecology, Attitudes toward Biology and Environment

    Science.gov (United States)

    Çetin, Gülcan; Ertepinar, Hamide; Geban, Ömer

    2015-01-01

    The purpose of this study is to investigate the effects of the conceptual change text based instruction on ninth grade students' understanding of ecological concepts, and attitudes toward biology and environment. Participants were 82 ninth grade students in a public high school in the Northwestern Turkey. A treatment was employed over a…

  17. Corpora Processing and Computational Scaffolding for a Web-Based English Learning Environment: The CANDLE Project

    Science.gov (United States)

    Liou, Hsien-Chin; Chang, Jason S; Chen, Hao-Jan; Lin, Chih-Cheng; Liaw, Meei-Ling; Gao, Zhao-Ming; Jang, Jyh-Shing Roger; Yeh, Yuli; Chuang, Thomas C.; You, Geeng-Neng

    2006-01-01

    This paper describes the development of an innovative web-based environment for English language learning with advanced data-driven and statistical approaches. The project uses various corpora, including a Chinese-English parallel corpus ("Sinorama") and various natural language processing (NLP) tools to construct effective English learning tasks…

  18. Improving the use of interorganisational ICT in a project-based environment

    NARCIS (Netherlands)

    Adriaanse, Arjen; Voordijk, Hans; Dewulf, Geert

    2011-01-01

    The objective of this study is to provide insights in current barriers to the intended use of interorganisational ICT in a project-based environment and to formulate strategies for change to eliminate these barriers. Habermas' critical social theory, in particular his concepts of system and lifeworl

  19. Simple Multiple Interference Direction-Finding Based on CMA under Severe Environment

    Institute of Scientific and Technical Information of China (English)

    GUO Yan; FANG Dagang; LIANG Changhong

    2001-01-01

    A novel method based on the Con-stant Modulus Algorithm (CMA) is proposed in thispaper to adaptively determine the angle-of-arrival(AOA) of the multiple co-channel interference signalsunder severe environment. It is fast-convergent andcomputationally-simple with only one snapshot. Sim-ulation results verify its accuracy and efficiency.

  20. Understanding Player Activity in a Game-Based Virtual Learning Environment

    Science.gov (United States)

    Boyer, David Matthew

    2011-01-01

    This study examines player activity in a game-based virtual learning environment as a means toward evaluating instructional and game design. By determining the goals embedded in project development and the availability and structure of in-game activities, the first part of this research highlights opportunities for players to engage with learning…

  1. Study of Failure Management System of Enterprise Equipment Based on Web Environment

    Institute of Scientific and Technical Information of China (English)

    2001-01-01

    This paper discusses the new thought about failure management system of enterprise equipment based on Web Environment. That is how to utilize the Web technology to make a diagnosis and provide maintenance service rapidly for normal operation of enterprises production when some equipment is out of order. Besides, an application example is introduced.``

  2. Designing Collaborative E-Learning Environments Based upon Semantic Wiki: From Design Models to Application Scenarios

    Science.gov (United States)

    Li, Yanyan; Dong, Mingkai; Huang, Ronghuai

    2011-01-01

    The knowledge society requires life-long learning and flexible learning environment that enables fast, just-in-time and relevant learning, aiding the development of communities of knowledge, linking learners and practitioners with experts. Based upon semantic wiki, a combination of wiki and Semantic Web technology, this paper designs and develops…

  3. Mobile Learning for Higher Education in Problem-Based Learning Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn

    2011-01-01

    This paper describes the PhD project on Mobile Learning for Higher Education in Problem-Based Learning Environment which aims to understand how students gain benefit from using mobile devices in the aspect of project work collaboration. It demonstrates research questions, theoretical perspective...

  4. A Web-Based Environment for Facilitating Reflective Self Assessment of Choral Conducting Students

    Science.gov (United States)

    Yoo, Hyesoo

    2016-01-01

    This case study explores ten undergraduate music education students' experiences with reflective self-assessment using web-hosted materials in a choral conducting course. To provide participants with opportunities to engage in reflective self-assessment in a web-based environment, these participants were given web-hosted materials in order for…

  5. Gearsketch: An Adaptive Drawing-Based Learning Environment for the Gears Domain

    Science.gov (United States)

    Leenaars, Frank A.; Joolingen, Wouter R.; Gijlers, Hannie; Bollen, Lars

    2014-01-01

    GearSketch is a learning environment for the gears domain, aimed at students in the final years of primary school. It is designed for use with a touchscreen device and is based on ideas from drawing-based learning and research on cognitive tutors. At the heart of GearSketch is a domain model that is used to transform learners' strokes into…

  6. Innovative teaching: Using multimedia in a problem-based learning environment

    OpenAIRE

    Mai Neo; Ken T. K. Neo

    2001-01-01

    Presently, traditional educational approaches have resulted in a mismatch between what is taught to the students and what the industry needs. As such, many institutions are moving towards problem-based learning as a solution to producing graduates who are creative, can think critically and analytically, and are able to solve problems. In this paper, we focus on using multimedia technology as an innovative teaching and learning strategy in a problem-based learning environment by giving the stu...

  7. A fuzzy expert system to Trust-Based Access Control in crowdsourcing environments

    OpenAIRE

    Olusegun Folorunso; Olusegun Afeez Mustapha

    2015-01-01

    Crowdsourcing has been widely accepted across a broad range of application areas. In crowdsourcing environments, the possibility of performing human computation is characterized with risks due to the openness of their web-based platforms where each crowd worker joins and participates in the process at any time, causing serious effect on the quality of its computation. In this paper, a combination of Trust-Based Access Control (TBAC) strategy and fuzzy-expert systems was used to enhance the qu...

  8. NOSTOS: A Paper–Based Ubiquitous Computing Healthcare Environment to Support Data Capture and Collaboration

    OpenAIRE

    Bång, Magnus; Larsson, Anders; Eriksson, Henrik

    2003-01-01

    In this paper, we present a new approach to clinical workplace computerization that departs from the window–based user interface paradigm. NOSTOS is an experimental computer–augmented work environment designed to support data capture and teamwork in an emergency room. NOSTOS combines multiple technologies, such as digital pens, walk–up displays, headsets, a smart desk, and sensors to enhance an existing paper–based practice with computer power. The physical interfaces allow clinicians to reta...

  9. The application of experimental design in an activity-based environment

    OpenAIRE

    Ellis, Graham R.

    1993-01-01

    The aim of this thesis is to carry out research into the application of experimental design in an activity-based environment; specifically into the methodology and potential application of experimental design and analysis as an activity-based management decision support tool in the general manufacturing, systems engineering and logistics engineering fields. This thesis will detail the author's research into the decision support framework that will be introduced in Chapte...

  10. Helping Teachers Create a Dynamic Learning Environment Using Pen-Based Technology

    OpenAIRE

    Benlloch-Dualde, José Vicente; Buendía García, Félix; Cano, Juan Carlos; Blanc Clavero, Sara; Lemus Zúñiga, Lenin Guillermo

    2013-01-01

    There is evidence that Pen-based Technologies (PBTs) can facilitate radical changes that would make it possible to address problems typically associated with lecture-based pedagogical models. In the context of universitylevel Computer Science studies, there is widespread consensus that PBTs—and tablet PCs, in particular—are tools that have great potential for encouraging interaction in the classroom and promoting a far more dynamic learning environment. In view off the complexity ...

  11. Chloride binding of cement-based materials subjected to external chloride environment - A review

    OpenAIRE

    Yuan, Q.; Shi, C; Schutter, G. de; Audenaert, K.; Deng, D.

    2009-01-01

    This paper reviews the chloride binding of cement-based materials subjected to external chloride environments. Chloride ion exist either in the pore solution, chemically bound to the hydration products, or physically held to the surface of the hydration products. Chloride binding of cement-based material is very complicated and influenced by many factors, such as chloride concentration, cement composition, hydroxyl concentration, cation of chloride salt, temperature, supplementary cementing m...

  12. A Unified Algorithm for Virtual Desktops Placement in Distributed Cloud Computing

    Directory of Open Access Journals (Sweden)

    Jiangtao Zhang

    2016-01-01

    Full Text Available Distributed cloud has been widely adopted to support service requests from dispersed regions, especially for large enterprise which requests virtual desktops for multiple geodistributed branch companies. The cloud service provider (CSP aims to deliver satisfactory services at the least cost. CSP selects proper data centers (DCs closer to the branch companies so as to shorten the response time to user request. At the same time, it also strives to cut cost considering both DC level and server level. At DC level, the expensive long distance inter-DC bandwidth consumption should be reduced and lower electricity price is sought. Inside each tree-like DC, servers are trying to be used as little as possible so as to save equipment cost and power. In nature, there is a noncooperative relation between the DC level and server level in the selection. To attain these objectives and capture the noncooperative relation, multiobjective bilevel programming is used to formulate the problem. Then a unified genetic algorithm is proposed to solve the problem which realizes the selection of DC and server simultaneously. The extensive simulation shows that the proposed algorithm outperforms baseline algorithm in both quality of service guaranteeing and cost saving.

  13. Deep Unsupervised Learning on a Desktop PC: A Primer for Cognitive Scientists.

    Science.gov (United States)

    Testolin, Alberto; Stoianov, Ivilin; De Filippo De Grazia, Michele; Zorzi, Marco

    2013-01-01

    Deep belief networks hold great promise for the simulation of human cognition because they show how structured and abstract representations may emerge from probabilistic unsupervised learning. These networks build a hierarchy of progressively more complex distributed representations of the sensory data by fitting a hierarchical generative model. However, learning in deep networks typically requires big datasets and it can involve millions of connection weights, which implies that simulations on standard computers are unfeasible. Developing realistic, medium-to-large-scale learning models of cognition would therefore seem to require expertise in programing parallel-computing hardware, and this might explain why the use of this promising approach is still largely confined to the machine learning community. Here we show how simulations of deep unsupervised learning can be easily performed on a desktop PC by exploiting the processors of low cost graphic cards (graphic processor units) without any specific programing effort, thanks to the use of high-level programming routines (available in MATLAB or Python). We also show that even an entry-level graphic card can outperform a small high-performance computing cluster in terms of learning time and with no loss of learning quality. We therefore conclude that graphic card implementations pave the way for a widespread use of deep learning among cognitive scientists for modeling cognition and behavior.

  14. Desktop Software for Patch-Clamp Raw Binary Data Conversion and Preprocessing

    Directory of Open Access Journals (Sweden)

    Ning Zhang

    2011-01-01

    Full Text Available Since raw data recorded by patch-clamp systems are always stored in binary format, electrophysiologists may experience difficulties with patch clamp data preprocessing especially when they want to analyze by custom-designed algorithms. In this study, we present desktop software, called PCDReader, which could be an effective and convenient solution for patch clamp data preprocessing for daily laboratory use. We designed a novel class module, called clsPulseData, to directly read the raw data along with the parameters recorded from HEKA instruments without any other program support. By a graphical user interface, raw binary data files can be converted into several kinds of ASCII text files for further analysis, with several preprocessing options. And the parameters can also be viewed, modified and exported into ASCII files by a user-friendly Explorer style window. The real-time data loading technique and optimized memory management programming makes PCDReader a fast and efficient tool. The compiled software along with the source code of the clsPulseData class module is freely available to academic and nonprofit users.

  15. AS COMPOSIÇÕES DA ESCUTA E A INTERNET: OS DJ'S DE DESKTOP

    Directory of Open Access Journals (Sweden)

    Rodrigo Fonseca e Rodrigues

    2006-12-01

    Full Text Available O texto aborda questões emergentes das ocasiões de experiência que, ativadas pelo uso idiossincrático das máquinas em rede, passam a contagiar circunstâncias e práticas genuínas de composição musical, bem como de outras disposições da escuta. Isto se passa quando os "dj's produtores de desktop" remodulam forças latentes nos enunciados musicais da cultura corporativa para revelarem, a partir da prática do remix, outros eventos, instaurando regimes singulares para a sensação. Seria preciso pensar tais poéticas da escuta em rede como implicações conjuntas de conexões não apenas de materiais musicais, mas também de universos incorporais, de forças insonoras, amparando-se, para tanto, nas direções conceituais deleuzianas acerca das questões do virtual e do acontecimento na sensação musical.

  16. Prototype Implementation of Web and Desktop Applications for ALMA Science Verification Data and the Lessons Learned

    Science.gov (United States)

    Eguchi, S.; Kawasaki, W.; Shirasaki, Y.; Komiya, Y.; Kosugi, G.; Ohishi, M.; Mizumoto, Y.

    2013-10-01

    ALMA is estimated to generate TB scale data during only one observation; astronomers need to identify which part of the data they are really interested in. We have been developing new GUI software for this purpose utilizing the VO interface: ALMA Web Quick Look System (ALMAWebQL) and ALMA Desktop Application (Vissage). The former is written in JavaScript and HTML5 generated from Java code by the Google Web Toolkit, and the latter is in pure Java. An essential point of our approach is how to reduce network traffic: we prepare, in advance, “compressed” FITS files of 2x2x1 (horizontal, vertical, and spectral directions, respectively) binning, 2 x 2 x 2 binning, 4 x 4 x 2 binning data, and so on. These files are hidden from users, and Web QL automatically chooses the proper one for each user operation. Through this work, we find that network traffic in our system is still a bottleneck towards TB scale data distribution. Hence we have to develop alternative data containers for much faster data processing. In this paper, we introduce our data analysis systems, and describe what we learned through the development.

  17. Deep unsupervised learning on a desktop PC: A primer for cognitive scientists

    Directory of Open Access Journals (Sweden)

    Alberto eTestolin

    2013-05-01

    Full Text Available Deep belief networks hold great promise for the simulation of human cognition because they show how structured and abstract representations may emerge from probabilistic unsupervised learning. These networks build a hierarchy of progressively more complex distributed representations of the sensory data by fitting a hierarchical generative model. However, learning in deep networks typically requires big datasets and it can involve millions of connection weights, which implies that simulations on standard computers are unfeasible. Developing realistic, medium-to-large-scale learning models of cognition would therefore seem to require expertise in programming parallel-computing hardware, and this might explain why the use of this promising approach is still largely confined to the machine learning community. Here we show how simulations of deep unsupervised learning can be easily performed on a desktop PC by exploiting the processors of low-cost graphic cards (GPUs without any specific programming effort, thanks to the use of high-level programming routines (available in MATLAB or Python. We also show that even an entry-level graphic card can outperform a small high-performance computing cluster in terms of learning time and with no loss of learning quality. We therefore conclude that graphic card implementations pave the way for a widespread use of deep learning among cognitive scientists for modeling cognition and behavior.

  18. Deep Unsupervised Learning on a Desktop PC: A Primer for Cognitive Scientists

    Science.gov (United States)

    Testolin, Alberto; Stoianov, Ivilin; De Filippo De Grazia, Michele; Zorzi, Marco

    2013-01-01

    Deep belief networks hold great promise for the simulation of human cognition because they show how structured and abstract representations may emerge from probabilistic unsupervised learning. These networks build a hierarchy of progressively more complex distributed representations of the sensory data by fitting a hierarchical generative model. However, learning in deep networks typically requires big datasets and it can involve millions of connection weights, which implies that simulations on standard computers are unfeasible. Developing realistic, medium-to-large-scale learning models of cognition would therefore seem to require expertise in programing parallel-computing hardware, and this might explain why the use of this promising approach is still largely confined to the machine learning community. Here we show how simulations of deep unsupervised learning can be easily performed on a desktop PC by exploiting the processors of low cost graphic cards (graphic processor units) without any specific programing effort, thanks to the use of high-level programming routines (available in MATLAB or Python). We also show that even an entry-level graphic card can outperform a small high-performance computing cluster in terms of learning time and with no loss of learning quality. We therefore conclude that graphic card implementations pave the way for a widespread use of deep learning among cognitive scientists for modeling cognition and behavior. PMID:23653617

  19. Development and deployment of a Desktop and Mobile application on grid for GPS studie

    Science.gov (United States)

    Ntumba, Patient; Lotoy, Vianney; Djungu, Saint Jean; Fleury, Rolland; Petitdidier, Monique; Gemünd, André; Schwichtenberg, Horst

    2013-04-01

    GPS networks for scientific studies are developed all other the world and large databases, regularly updated, like IGS are also available. Many GPS have been installed in West and Central Africa during AMMA (African Monsoon Multiplidisciplinary Analysis), IHY (International heliophysical Year)and many other projects since 2005. African scientists have been educated to use those data especially for meteorological and ionospheric studies. The annual variations of ionospheric parameters for a given station or map of a given region are very intensive computing. Then grid or cloud computing may be a solution to obtain results in a relatively short time. Real time At the University of Kinshasa the chosen solution is a grid of several PCs. It has been deployed by using Globus Toolkit on a Condor pool in order to support the processing of GPS data for ionospheric studies. To be user-friendly, graphical user interfaces(GUI) have been developed to help the user to prepare and submit jobs. One is a java GUI for desktop client, the other is an Android GUI for mobile client. The interest of a grid is the possibility to send a bunch of jobs with an adequate agent control in order to survey the job execution and result storage. After the feasibility study the grid will be extended to a larger number of PCs. Other solutions will be in parallel explored.

  20. Deep Unsupervised Learning on a Desktop PC: A Primer for Cognitive Scientists.

    Science.gov (United States)

    Testolin, Alberto; Stoianov, Ivilin; De Filippo De Grazia, Michele; Zorzi, Marco

    2013-01-01

    Deep belief networks hold great promise for the simulation of human cognition because they show how structured and abstract representations may emerge from probabilistic unsupervised learning. These networks build a hierarchy of progressively more complex distributed representations of the sensory data by fitting a hierarchical generative model. However, learning in deep networks typically requires big datasets and it can involve millions of connection weights, which implies that simulations on standard computers are unfeasible. Developing realistic, medium-to-large-scale learning models of cognition would therefore seem to require expertise in programing parallel-computing hardware, and this might explain why the use of this promising approach is still largely confined to the machine learning community. Here we show how simulations of deep unsupervised learning can be easily performed on a desktop PC by exploiting the processors of low cost graphic cards (graphic processor units) without any specific programing effort, thanks to the use of high-level programming routines (available in MATLAB or Python). We also show that even an entry-level graphic card can outperform a small high-performance computing cluster in terms of learning time and with no loss of learning quality. We therefore conclude that graphic card implementations pave the way for a widespread use of deep learning among cognitive scientists for modeling cognition and behavior. PMID:23653617

  1. Asymmetric Base-Bleed Effect on Aerospike Plume-Induced Base-Heating Environment During Power-Pack Out

    Science.gov (United States)

    Wang, Ten-See; Droege, Alan; D'Agostino, Mark; Lee, Young-Ching; Williams, Robert

    2003-01-01

    A computational heat transfer design methodology was developed to study tbe dual-engine linear aerospike plume-induced base-heating environment during one power-pack out, in ascent flight. It includes a three-dimensional, finite volume, viscous, chemically reacting, and pressure-based computational fluid dynamics formulation, a special base-bleed boundary condition, and a three-dimensional, finite volume, and spectral-line-based weighted-sum-of-gray-gases absorption computational radiation heat transfer formulation. A separate radiation model was used for diagnostic purposes. The computational methodology was systematically benchmarked. in this study, near-base radiative heat fluxes were computed, and they compared well with those measured during static linear aerospike engine tests. The base-heating environment of 18 trajectory points secected from three power-pack out scenarios was computed. The computed asymmetric base-heating physics were analyzed. The power-pack out condition has the most impact on convective base heating when it happens early in flight. The soume of its impact comes from the asymmetric and reduced base bleed.

  2. Haptic devices and objects, robots and mannequin simulation in a CAD-CAM software: eM-Virtual Desktop

    CERN Document Server

    Chablat, Damien; Hoessler, Bernard; Guibert, Matthieu

    2011-01-01

    This paper presents the development of a new software in order to manage objects, robots and mannequins in using the possibilities given by the haptic feedback of the Phantom desktop devices. The haptic device provides 6 positional degrees of freedom sensing but three degrees force feedback. This software called eM-Virtual Desktop is integrated in the Tecnomatix's solution called eM-Workplace. The eM-Workplace provides powerful solutions for planning and designing of complex assembly facilities, lines and workplaces. In the digital mockup context, the haptic interfaces can be used to reduce the development cycle of products. Three different loops are used to manage the graphic, the collision detection and the haptic feedback according to theirs own frequencies. The developed software is currently tested in industrial context by a European automotive constructor.

  3. Motivating Students to Develop Satellites in a Problem and Project-Based Learning Environment

    DEFF Research Database (Denmark)

    Larsen, Jesper Abildgaard; Nielsen, Jens Frederik Dalsgaard; Zhou, Chunfang

    2013-01-01

    During the last decade, a total of three student satellites have been developed by engineering students in a Problem and Project-Based Learning (PBL) environment at Aalborg University (AAU), Denmark. As solving such a complex project, we emphasize that a high level of motivation is needed...... for the students. Thus some efforts have been done on project management style with this aim. However, it is necessary continuous to discuss this issue from the students’ perspective for a better PBL environment. This leads to the research question of how the students perceive their motivation in developing...

  4. Research and design on a kind of CASE environment architectural style based on ToolBus

    Institute of Scientific and Technical Information of China (English)

    Guo Bing; Shen Yan; Xie Jun; Wang Yong; Xiong Guangze

    2005-01-01

    Because CASE (computer aided software engineering) environment is a kind of complex system software, its software architecture is very important. From the viewpoint of software architecture, this paper first presents TBus architectural style, which is a kind of CASE environment architectural style based on ToolBus, then describes the architectural model and system's behavior in formal method, researches and analyzes the corresponding tool structural model. Last the paper implements a TBus architectural instance-LambdaBridge, which proves the validity of ToolBus and TBus architectural styles.

  5. Attaining High Learning Performers in Social Groups using Web-Based Cooperative Learning Environment

    Directory of Open Access Journals (Sweden)

    L Venkateswara Reddy

    2011-05-01

    Full Text Available Social groups are considered as a group of people, an organization or social individuals which are connected by social relations such as friendships, cooperative relations or informative exchange In web based cooperative environment, peer to peer inter action often suffers from difficulty due to lack of exploring useful social interaction information, so that peers cannot find appropriate learning between learners. Because of this, it can lead to poor interaction information and achievement but also lose the meaning of corporation learning. Finally, we improve the learners learning interaction and learning performance in cooperative learning environment.

  6. RSSI BASED LOCATION ESTIMATION IN A WI-FI ENVIRONMENT: AN EXPERIMENTAL STUDY

    Directory of Open Access Journals (Sweden)

    M. Ganesh Madhan

    2014-12-01

    Full Text Available In real life situations, location estimation of moving objects, armed personnel are of great importance. In this paper, we have attempted to locate targets which are mobile in a Wi-Fi environment. Radio Frequency (RF localization techniques based on Received Signal Strength Indication (RSSI algorithms are used. This study utilises Wireless Mon tool, software to provide complete technical information regarding received signal strength obtained from different wireless access points available in a campus Wi-Fi environment, considered for the study. All simulations have been done in MATLAB. The target location estimated by this approach agrees well with the actual GPS data.

  7. Virtual Learning Environments and Distance Education. Psycho-pedagogical Bases in Higher Education

    Directory of Open Access Journals (Sweden)

    Raúl López Fernández

    2014-04-01

    Full Text Available Advances in information and communication technologies bring about a development in the teaching-learning process, particularly in universities. This paper aims at establishing the psycho-pedagogical bases of using virtual learning environments for distance education in higher education. The psycho-pedagogical postulates that must be considered in courses on management platforms designed for distance education in higher education are formulated and analyzed. In conclusion, it may be said that the psycho-pedagogical aspects that support the use of virtual learning environments for distance education in the context of universities were established.

  8. Data sharing and Management based on RC4 in User Cloud Environment

    Directory of Open Access Journals (Sweden)

    Sanjay Kumar Brahman

    2013-09-01

    Full Text Available There is vast demand of cloud computing are increases in the today’s era because of the on demand service of cloud computing. Our paper main direction is to make data communication better in the cloud environment. It means secure communication will be provided for preventing unauthorized access. We proposed an efficient approach by using RC4 mechanism to support encrypted data transmission in cloud environment. We also test our results based on the software measures like F-Measure (FM, Odd Ratio OR and Power (PO which emphasize on the effectiveness of our approach.

  9. Design and Evaluation of a Web based Environment for Teaching and Learning

    CERN Document Server

    Pettenati, M C

    1999-01-01

    This thesis concerns the Design and Evaluation of a Web Based Environment for Teaching and Learning.The research aim is to give contribution to four conceptual critical issues in Web Based Training.The first issue treated is the development of an instructional design mode for the World Wide Web to promote instructional strategies fostering an effective use of this environment in education.The second issue is the design and realization of an interactive course environment, based on the instructional design model previously defined, in terms of services and functionalities available for an effective use of the Web as a cognitive learning environment. This approach is implemented and evaluated for the teaching of technical disciplines.The third issue is the model for the development of professionals and faculty which are going to work in the educational technology field, addressing the problems of changing of roles and duties.The last issue is the development of a model for the hypermedia representation of a cou...

  10. Agreement Maintenance Based on Schema and Ontology Change in P2P Environment

    CERN Document Server

    Banowosari, L Y; Mutiara, A B

    2010-01-01

    This paper is concern about developing a semantic agreement maintenance method based on semantic distance by calculating the change of local schema or ontology. This approach is important in dynamic and autonomous environment, in which the current approach assumed that agreement or mapping in static environment. The contribution of this research is to develop a framework based on semantic agreement maintenance approach for P2P environment. This framework based on two level hybrid P2P model architecture, which consist of two peer type: (1) super peer that use to register and manage the other peers, and (2) simple peer, as a simple peer, it exports and shares its contents with others. This research develop a model to maintain the semantic agreement in P2P environment, so the current approach which does not have the mechanism to know the change, since it assumed that ontology and local schema are in the static condition, and it is different in dynamic condition. The main issues are how to calculate the change of...

  11. The Design, Implementation and Evaluation of a Desktop Virtual Reality for Teaching Numeracy Concepts via Virtual Manipulatives

    OpenAIRE

    Daghestani, L.

    2013-01-01

    Virtual reality offers new possibilities and new challenges for teaching and learning. For students in elementary mathematics, it has been suggested that virtual reality offers new ways of representing numeracy concepts in the form of virtual reality manipulatives. The main goal of this thesis is to investigate the effectiveness of using desktop virtual reality as a cognitive tool to enhance the conceptual understanding of numeracy concepts by elementary school children, specifically addition...

  12. The Desktop Muon Detector: A simple, physics-motivated machine- and electronics-shop project for university students

    CERN Document Server

    Axani, Spencer N; Kirby, Conor

    2016-01-01

    This paper describes an undergraduate-level physics project that incorporates various aspects of machine- and electronics-shop technical development. The desktop muon detector is a self-contained apparatus that employs plastic scintillator as a detection medium and a silicon photomultiplier for light collection. These detectors can be used in conjunction with the provided software to make interesting physics measurements. The total cost of each counter is approximately $100.

  13. A Model of Generating Visual Place Cells Based on Environment Perception and Similar Measure

    Science.gov (United States)

    2016-01-01

    It is an important content to generate visual place cells (VPCs) in the field of bioinspired navigation. By analyzing the firing characteristic of biological place cells and the existing methods for generating VPCs, a model of generating visual place cells based on environment perception and similar measure is abstracted in this paper. VPCs' generation process is divided into three phases, including environment perception, similar measure, and recruiting of a new place cell. According to this process, a specific method for generating VPCs is presented. External reference landmarks are obtained based on local invariant characteristics of image and a similar measure function is designed based on Euclidean distance and Gaussian function. Simulation validates the proposed method is available. The firing characteristic of the generated VPCs is similar to that of biological place cells, and VPCs' firing fields can be adjusted flexibly by changing the adjustment factor of firing field (AFFF) and firing rate's threshold (FRT). PMID:27597859

  14. Effectiveness of environment-based interventions for people with Alzheimer's disease and related dementias.

    Science.gov (United States)

    Padilla, René

    2011-01-01

    A systematic review of evidence for the efficacy of environment-based interventions on the affect, behavior, and performance of people with Alzheimer's disease and related dementias was conducted as part of the American Occupational Therapy Association's Evidence-Based Literature Review Project. Thirty-three reports met inclusion criteria. Results suggest that ambient music, aromatherapy, and Snoezelen are modestly effective in reducingagitation but do not consistently have long-term effects. Visually complex environments that give the illusion of barriers deter people from wandering to unsafe places but do not reduce the urge to wander. Evidence that bright light therapy can aid in regulating mood and the sleep-wake cycle and thus help people remain awake during the day is preliminary. Montessori-based programming can be useful in matching activities to the person's remaining skills. Further research is needed to evaluate the long-term effect, contraindications, and best dosages of these interventions. PMID:22026319

  15. A Model of Generating Visual Place Cells Based on Environment Perception and Similar Measure

    Directory of Open Access Journals (Sweden)

    Yang Zhou

    2016-01-01

    Full Text Available It is an important content to generate visual place cells (VPCs in the field of bioinspired navigation. By analyzing the firing characteristic of biological place cells and the existing methods for generating VPCs, a model of generating visual place cells based on environment perception and similar measure is abstracted in this paper. VPCs’ generation process is divided into three phases, including environment perception, similar measure, and recruiting of a new place cell. According to this process, a specific method for generating VPCs is presented. External reference landmarks are obtained based on local invariant characteristics of image and a similar measure function is designed based on Euclidean distance and Gaussian function. Simulation validates the proposed method is available. The firing characteristic of the generated VPCs is similar to that of biological place cells, and VPCs’ firing fields can be adjusted flexibly by changing the adjustment factor of firing field (AFFF and firing rate’s threshold (FRT.

  16. A Model of Generating Visual Place Cells Based on Environment Perception and Similar Measure.

    Science.gov (United States)

    Zhou, Yang; Wu, Dewei

    2016-01-01

    It is an important content to generate visual place cells (VPCs) in the field of bioinspired navigation. By analyzing the firing characteristic of biological place cells and the existing methods for generating VPCs, a model of generating visual place cells based on environment perception and similar measure is abstracted in this paper. VPCs' generation process is divided into three phases, including environment perception, similar measure, and recruiting of a new place cell. According to this process, a specific method for generating VPCs is presented. External reference landmarks are obtained based on local invariant characteristics of image and a similar measure function is designed based on Euclidean distance and Gaussian function. Simulation validates the proposed method is available. The firing characteristic of the generated VPCs is similar to that of biological place cells, and VPCs' firing fields can be adjusted flexibly by changing the adjustment factor of firing field (AFFF) and firing rate's threshold (FRT). PMID:27597859

  17. A distributed computing environment with support for constraint-based task scheduling and scientific experimentation

    Energy Technology Data Exchange (ETDEWEB)

    Ahrens, J.P.; Shapiro, L.G.; Tanimoto, S.L. [Univ. of Washington, Seattle, WA (United States). Dept. of Computer Science and Engineering

    1997-04-01

    This paper describes a computing environment which supports computer-based scientific research work. Key features include support for automatic distributed scheduling and execution and computer-based scientific experimentation. A new flexible and extensible scheduling technique that is responsive to a user`s scheduling constraints, such as the ordering of program results and the specification of task assignments and processor utilization levels, is presented. An easy-to-use constraint language for specifying scheduling constraints, based on the relational database query language SQL, is described along with a search-based algorithm for fulfilling these constraints. A set of performance studies show that the environment can schedule and execute program graphs on a network of workstations as the user requests. A method for automatically generating computer-based scientific experiments is described. Experiments provide a concise method of specifying a large collection of parameterized program executions. The environment achieved significant speedups when executing experiments; for a large collection of scientific experiments an average speedup of 3.4 on an average of 5.5 scheduled processors was obtained.

  18. PREFERENCES ON INTERNET BASED LEARNING ENVIRONMENTS IN STUDENT-CENTERED EDUCATION

    Directory of Open Access Journals (Sweden)

    Zuhal CUBUKCU

    2008-10-01

    Full Text Available Nowadays, educational systems are being questionned to find effective solutions to problems that are being encountered, and discussions are centered around the ways of restructuring systems so as to overcome difficulties. As the consequences of the traditional teaching approach, we can indicate that the taught material is not long-lasting but easily forgotten, that students do not sufficiently acquire the knowledge and skills that are aimed at developing, and that students lack transferring their knowledge to real life. In our current situation, individuals prefer to use educational resources where and when they want, based on their individual skills and abilities. Throughout the world, because the internet infrastructure has developed quite rapidly, it has been offered as an alternative way for a rich learning and teaching environment. This study aims at determining teacher candidates’ preferences regarding internet-based learning environments in student-centered education by involving the teacher candidates enrolled at Osmangazi University, Faculty of Education, Primary School Teaching, Mathematics Teaching and Computer and Educational Technologies Education programmes. This study is a descriptive study. The data collection scale consists of the “Constructivist Internet-based Education of Science Scale (CILES-S”. The sample group of teacher candidates in the study showed differences with respect to their preferences regarding internet-based learning in student-centered education. The candidates scored higher in the internet-based learning environments of Cognitive Development and Critical Judgement. The lowest average scores of the sample group were observed in the internet-based learning environment of Episthemologic awareness.

  19. Provincial-level Land Consolidation and Ecological Environment Protection Based on the Perspective of Planning

    Institute of Scientific and Technical Information of China (English)

    LI Chen; LIU Xin-feng; PENG Zhe; SI Tao; YANG Lin-li

    2012-01-01

    Based on the understanding of current land ecological environment in Anhui Province,we mainly analyze the relationship between land consolidation planning and ecological environment,and point out the problems concerning ecological environment,such as great soil erosion,serious soil pollution,frequent geological disasters in local areas,and forest vegetation destruction.We divide the key ecological function conservation areas into the following areas:River Source Area,River and Flood Regulation and Storage Area,Key Water Conservation Area,Wind-preventing and Sand-fixing Area,Soil and Water Conservation Area.Finally we put forth the ecological security strategy for promoting land consolidation and ecological environmental protection.

  20. Virtual Environment: assistance in nursing care for the deaf based on the protocol of Primary Care

    Directory of Open Access Journals (Sweden)

    Silvia Cristina Martini Rodrigues

    2014-08-01

    Full Text Available Objective: Presenting a Virtual Environment (VE based on the Protocol of Treatment of Hypertension and Diabetes Mellitus type 2, used in Primary Care for evaluation of dietary habits in nursing consultations. Method: An experimental study applied by two nurses and a nurse manager, in a sample of 30 deaf patients aged between 30 and 60 years. The environment was built in Visual Basic NET and offered eight screens about feeding containing food pictures, videos in Libras (Brazilian sign language and audio. The analysis of the VE was done through questionnaires applied to patients and professionals by the Poisson statistical test. Results: The VE shows the possible diagnostics in red, yellow, green and blue colors, depending on the degree of patients’ need. Conclusion: The environment obtained excellent acceptance by patients and nurses, allowing great interaction between them, even without an interpreter. The time in consultation was reduced to 15 minutes, with the preservation of patient privacy.