Sample records for american rendering processing

  1. North American Rendering: processing high quality protein and fats for feed North American Rendering: processamento de proteínas e gorduras de alta qualidade para alimentos para animais

    Directory of Open Access Journals (Sweden)

    David L. Meeker


    Full Text Available One third to one half of each animal produced for meat, milk, eggs, and fiber is not consumed by humans. These raw materials are subjected to rendering processes resulting in many useful products. Meat and bone meal, meat meal, poultry meal, hydrolyzed feather meal, blood meal, fish meal, and animal fats are the primary products resulting from the rendering process. The most important and valuable use for these animal by-products is as feed ingredients for livestock, poultry, aquaculture, and companion animals. There are volumes of scientific references validating the nutritional qualities of these products, and there are no scientific reasons for altering the practice of feeding rendered products to animals. Government agencies regulate the processing of food and feed, and the rendering industry is scrutinized often. In addition, industry programs include good manufacturing practices, HACCP, Codes of Practice, and third-party certification. The rendering industry clearly understands its role in the safe and nutritious production of animal feed ingredients and has done it very effectively for over 100 years. The availability of rendered products for animal feeds in the future depends on regulation and the market. Regulatory agencies will determine whether certain raw materials can be used for animal feed. The National Renderers Association (NRA supports the use of science as the basis for regulation while aesthetics, product specifications, and quality differences should be left to the market place. Without the rendering industry, the accumulation of unprocessed animal by-products would impede the meat industries and pose a serious potential hazard to animal and human health.De um terço a metade da produção animal para carne, leite, ovos e fibra, não são consumidos pelos seres humanos. Estes materiais não consumidos são sujeitos a processamento em graxarias e indústrias de alimentos de origem animal, resultando em uma série de produtos

  2. Capturing, processing, and rendering real-world scenes (United States)

    Nyland, Lars S.; Lastra, Anselmo A.; McAllister, David K.; Popescu, Voicu; McCue, Chris; Fuchs, Henry


    While photographs vividly capture a scene from a single viewpoint, it is our goal to capture a scene in such a way that a viewer can freely move to any viewpoint, just as he or she would in an actual scene. We have built a prototype system to quickly digitize a scene using a laser rangefinder and a high-resolution digital camera that accurately captures a panorama of high-resolution range and color information. With real-world scenes, we have provided data to fuel research in many area, including representation, registration, data fusion, polygonization, rendering, simplification, and reillumination. The real-world scene data can be used for many purposes, including immersive environments, immersive training, re-engineering and engineering verification, renovation, crime-scene and accident capture and reconstruction, archaeology and historic preservation, sports and entertainment, surveillance, remote tourism and remote sales. We will describe our acquisition system, the necessary processing to merge data from the multiple input devices and positions. We will also describe high quality rendering using the data we have collected. Issues about specific rendering accelerators and algorithms will also be presented. We will conclude by describing future uses and methods of collection for real- world scene data.

  3. 27 CFR 19.983 - Spirits rendered unfit for beverage use in the production process. (United States)


    ... beverage use in the production process. 19.983 Section 19.983 Alcohol, Tobacco Products and Firearms... the production process. Where spirits are rendered unfit for beverage use before removal from the production system, the proprietor shall enter into the production records, in addition to the quantity...

  4. Unconscious neural processing differs with method used to render stimuli invisible

    Directory of Open Access Journals (Sweden)

    Sergey Victor Fogelson


    Full Text Available Visual stimuli can be kept from awareness using various methods. The extent of processing that a given stimulus receives in the absence of awareness is typically used to make claims about the role of consciousness more generally. The neural processing elicited by a stimulus, however, may also depend on the method used to keep it from awareness, and not only on whether the stimulus reaches awareness. Here we report that the method used to render an image invisible has a dramatic effect on how category information about the unseen stimulus is encoded across the human brain. We collected fMRI data while subjects viewed images of faces and tools, that were rendered invisible using either continuous flash suppression (CFS or chromatic flicker fusion (CFF. In a third condition, we presented the same images under normal fully visible viewing conditions. We found that category information about visible images could be extracted from patterns of fMRI responses throughout areas of neocortex known to be involved in face or tool processing. However, category information about stimuli kept from awareness using CFS could be recovered exclusively within occipital cortex, whereas information about stimuli kept from awareness using CFF was also decodable within temporal and frontal regions. We conclude that unconsciously presented objects are processed differently depending on how they are rendered subjectively invisible. Caution should therefore be used in making generalizations on the basis of any one method about the neural basis of consciousness or the extent of information processing without consciousness.

  5. Detection of Prion Proteins and TSE Infectivity in the Rendering and Biodiesel Manufacture Processes

    Energy Technology Data Exchange (ETDEWEB)

    Brown, R.; Keller, B.; Oleschuk, R. [Queen' s University, Kingston, Ontario (Canada)


    This paper addresses emerging issues related to monitoring prion proteins and TSE infectivity in the products and waste streams of rendering and biodiesel manufacture processes. Monitoring is critical to addressing the knowledge gaps identified in 'Biodiesel from Specified Risk Material Tallow: An Appraisal of TSE Risks and their Reduction' (IEA's AMF Annex XXX, 2006) that prevent comprehensive risk assessment of TSE infectivity in products and waste. The most important challenge for monitoring TSE risk is the wide variety of sample types, which are generated at different points in the rendering/biodiesel production continuum. Conventional transmissible spongiform encephalopathy (TSE) assays were developed for specified risk material (SRM) and other biological tissues. These, however, are insufficient to address the diverse sample matrices produced in rendering and biodiesel manufacture. This paper examines the sample types expected in rendering and biodiesel manufacture and the implications of applying TSE assay methods to them. The authors then discuss a sample preparation filtration, which has not yet been applied to these sample types, but which has the potential to provide or significantly improve TSE monitoring. The main improvement will come from transfer of the prion proteins from the sample matrix to a matrix compatible with conventional and emerging bioassays. A second improvement will come from preconcentrating the prion proteins, which means transferring proteins from a larger sample volume into a smaller volume for analysis to provide greater detection sensitivity. This filtration method may also be useful for monitoring other samples, including wash waters and other waste streams, which may contain SRM, including those from abattoirs and on-farm operations. Finally, there is a discussion of emerging mass spectrometric methods, which Prusiner and others have shown to be suitable for detection and characterisation of prion proteins (Stahl

  6. Practical Parallel Rendering

    CERN Document Server

    Chalmers, Alan


    Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.

  7. Signal Processing Implementation and Comparison of Automotive Spatial Sound Rendering Strategies

    Directory of Open Access Journals (Sweden)

    Bai MingsianR


    Full Text Available Design and implementation strategies of spatial sound rendering are investigated in this paper for automotive scenarios. Six design methods are implemented for various rendering modes with different number of passengers. Specifically, the downmixing algorithms aimed at balancing the front and back reproductions are developed for the 5.1-channel input. Other five algorithms based on inverse filtering are implemented in two approaches. The first approach utilizes binaural (Head-Related Transfer Functions HRTFs measured in the car interior, whereas the second approach named the point-receiver model targets a point receiver positioned at the center of the passenger's head. The proposed processing algorithms were compared via objective and subjective experiments under various listening conditions. Test data were processed by the multivariate analysis of variance (MANOVA method and the least significant difference (Fisher's LSD method as a post hoc test to justify the statistical significance of the experimental data. The results indicate that inverse filtering algorithms are preferred for the single passenger mode. For the multipassenger mode, however, downmixing algorithms generally outperformed the other processing techniques.

  8. Post-processing methods of rendering and visualizing 3-D reconstructed tomographic images

    Energy Technology Data Exchange (ETDEWEB)

    Wong, S.T.C. [Univ. of California, San Francisco, CA (United States)


    The purpose of this presentation is to discuss the computer processing techniques of tomographic images, after they have been generated by imaging scanners, for volume visualization. Volume visualization is concerned with the representation, manipulation, and rendering of volumetric data. Since the first digital images were produced from computed tomography (CT) scanners in the mid 1970s, applications of visualization in medicine have expanded dramatically. Today, three-dimensional (3D) medical visualization has expanded from using CT data, the first inherently digital source of 3D medical data, to using data from various medical imaging modalities, including magnetic resonance scanners, positron emission scanners, digital ultrasound, electronic and confocal microscopy, and other medical imaging modalities. We have advanced from rendering anatomy to aid diagnosis and visualize complex anatomic structures to planning and assisting surgery and radiation treatment. New, more accurate and cost-effective procedures for clinical services and biomedical research have become possible by integrating computer graphics technology with medical images. This trend is particularly noticeable in current market-driven health care environment. For example, interventional imaging, image-guided surgery, and stereotactic and visualization techniques are now stemming into surgical practice. In this presentation, we discuss only computer-display-based approaches of volumetric medical visualization. That is, we assume that the display device available is two-dimensional (2D) in nature and all analysis of multidimensional image data is to be carried out via the 2D screen of the device. There are technologies such as holography and virtual reality that do provide a {open_quotes}true 3D screen{close_quotes}. To confine the scope, this presentation will not discuss such approaches.

  9. Using wesBench to Study the Rendering Performance of Graphics Processing Units

    Energy Technology Data Exchange (ETDEWEB)

    Bethel, Edward W


    Graphics operations consist of two broad operations. The first, which we refer to here as vertex operations, consists of transformation, lighting, primitive assembly, and so forth. The second, which we refer to as pixel or fragment operations, consist of rasterization, texturing, scissoring, blending, and fill. Overall GPU rendering performance is a function of throughput of both these interdependent stages: if one stage is slower than the other, the faster stage will be forced to run more slowly and overall rendering performance will be adversely affected. This relationship is commutative: if the later stage has a greater workload than the earlier stage, the earlier stage will be forced to 'slow down.' For example, a large triangle that covers many screen pixels will incur a very small amount of work in the vertex stage while at the same time incurring a relatively large amount of work in the fragment stage. Rendering performance of a scene consisting of many large-area triangles will be limited by throughput of the fragment stage, which will have relatively more work than the vertex stage. There are two main objectives for this document. First, we introduce a new graphics benchmark, wesBench, which is useful for measuring performance of both stages of the rendering pipeline under varying conditions. Second, we present its methodology for measuring performance and show results of several performance measurement studies aimed at producing better understanding of GPU rendering performance characteristics and limits under varying configurations. First, in Section 2, we explore the 'crossover' point between geometry and rasterization. Second, in Section 3, we explore additional performance characteristics, some of which are ill- or un-documented. Lastly, several appendices provide additional material concerning problems with the gfxbench benchmark, and details about the new wesBench graphics benchmark.

  10. Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies (United States)

    Bada, Adedayo; Alcaraz-Calero, Jose M.; Wang, Qi; Grecos, Christos


    This paper describes a comprehensive empirical performance evaluation of 3D video processing employing the physical/virtual architecture implemented in a cloud environment. Different virtualization technologies, virtual video cards and various 3D benchmarks tools have been utilized in order to analyse the optimal performance in the context of 3D online gaming applications. This study highlights 3D video rendering performance under each type of hypervisors, and other factors including network I/O, disk I/O and memory usage. Comparisons of these factors under well-known virtual display technologies such as VNC, Spice and Virtual 3D adaptors reveal the strengths and weaknesses of the various hypervisors with respect to 3D video rendering and streaming.

  11. Rendering mortars in Medina Azahara, Part I: Material characterization and alteration process

    Directory of Open Access Journals (Sweden)

    Blanco-Varela, M. T.


    Full Text Available Rendering mortars, which are still exposed to the open air on some of the walls of Medina Azahara, are studied and characterized in this work. Some repairing mortars used in different previous restorations are also characterized. Those rendering mortars are of different make considering the composition of their binder: lime, gypsum and mixed lime/ gypsum. Repairing mortars used in previous interventions are made of lime, excepting for a portland cement used by Félix Hernández in the restoration of one of the rooms back in the 50's. Biological colonization is the main cause of decay in lime mortars, while in mortars made of gypsum, decay is a result of the solubilizating action of rain water.

    En este trabajo se analizan y caracterizan los revocos que, todavía hoy, permanecen sobre algunos paramentos de los muros de la ciudad de Medina Azahara, expuestos a la intemperie. También se caracterizan algunos de los molleros de reparación aplicados en las distintas restauraciones de los revocos. Los revocos están formados por tres clase de morteros, atendiendo a la composición de su ligante: de cal, de yeso y bastardos de cal y yeso. Los morteros de reparación que se han utilizado son de cal, a excepción del utilizado en la restauración de Félix Hernández (década de 1950, en una de las salas, que es de cemento portland. La colonización biológica es la principal causa de deterioro de los morteros de cal, en tanto que la solubilización por las aguas de lluvia lo es en los morteros que contienen yeso.

  12. Video-based rendering

    CERN Document Server

    Magnor, Marcus A


    Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication en

  13. Parallel hierarchical radiosity rendering

    Energy Technology Data Exchange (ETDEWEB)

    Carter, M.


    In this dissertation, the step-by-step development of a scalable parallel hierarchical radiosity renderer is documented. First, a new look is taken at the traditional radiosity equation, and a new form is presented in which the matrix of linear system coefficients is transformed into a symmetric matrix, thereby simplifying the problem and enabling a new solution technique to be applied. Next, the state-of-the-art hierarchical radiosity methods are examined for their suitability to parallel implementation, and scalability. Significant enhancements are also discovered which both improve their theoretical foundations and improve the images they generate. The resultant hierarchical radiosity algorithm is then examined for sources of parallelism, and for an architectural mapping. Several architectural mappings are discussed. A few key algorithmic changes are suggested during the process of making the algorithm parallel. Next, the performance, efficiency, and scalability of the algorithm are analyzed. The dissertation closes with a discussion of several ideas which have the potential to further enhance the hierarchical radiosity method, or provide an entirely new forum for the application of hierarchical methods.

  14. Rendering the Topological Spines

    Energy Technology Data Exchange (ETDEWEB)

    Nieves-Rivera, D. [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States)


    Many tools to analyze and represent high dimensional data already exits yet most of them are not flexible, informative and intuitive enough to help the scientists make the corresponding analysis and predictions, understand the structure and complexity of scientific data, get a complete picture of it and explore a greater number of hypotheses. With this in mind, N-Dimensional Data Analysis and Visualization (ND²AV) is being developed to serve as an interactive visual analysis platform with the purpose of coupling together a number of these existing tools that range from statistics, machine learning, and data mining, with new techniques, in particular with new visualization approaches. My task is to create the rendering and implementation of a new concept called topological spines in order to extend ND²AV's scope. Other existing visualization tools create a representation preserving either the topological properties or the structural (geometric) ones because it is challenging to preserve them both simultaneously. Overcoming such challenge by creating a balance in between them, the topological spines are introduced as a new approach that aims to preserve them both. Its render using OpenGL and C++ and is currently being tested to further on be implemented on ND²AV. In this paper I will present what are the Topological Spines and how they are rendered.

  15. High Fidelity Haptic Rendering

    CERN Document Server

    Otaduy, Miguel A


    The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance t

  16. GPU Pro advanced rendering techniques

    CERN Document Server

    Engel, Wolfgang


    This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.Example programs and source code can be downloaded from the book's CRC Press web page. 

  17. ARE: Ada Rendering Engine

    Directory of Open Access Journals (Sweden)

    Stefano Penge


    Full Text Available E' ormai pratica diffusa, nello sviluppo di applicazioni web, l'utilizzo di template e di potenti template engine per automatizzare la generazione dei contenuti da presentare all'utente. Tuttavia a volte la potenza di tali engine è€ ottenuta mescolando logica e interfaccia, introducendo linguaggi diversi da quelli di descrizione della pagina, o addirittura inventando nuovi linguaggi dedicati.ARE (ADA Rendering Engine è€ pensato per gestire l'intero flusso di creazione del contenuto HTML/XHTML dinamico, la selezione del corretto template, CSS, JavaScript e la produzione dell'output separando completamente logica e interfaccia. I templates utilizzati sono puro HTML senza parti in altri linguaggi, e possono quindi essere gestiti e visualizzati autonomamente. Il codice HTML generato è€ uniforme e parametrizzato.E' composto da due moduli, CORE (Common Output Rendering Engine e ALE (ADA Layout Engine.Il primo (CORE viene utilizzato per la generazione OO degli elementi del DOM ed è pensato per aiutare lo sviluppatore nella produzione di codice valido rispetto al DTD utilizzato. CORE genera automaticamente gli elementi del DOM in base al DTD impostato nella configurazioneIl secondo (ALE viene utilizzato come template engine per selezionare automaticamente in base ad alcuni parametri (modulo, profilo utente, tipologia del nodo, del corso, preferenze di installazione il template HTML, i CSS e i file JavaScript appropriati. ALE permette di usare templates di default e microtemplates ricorsivi per semplificare il lavoro del grafico.I due moduli possono in ogni caso essere utilizzati indipendentemente l'uno dall'altro. E' possibile generare e renderizzare una pagina HTML utilizzando solo CORE oppure inviare gli oggetti CORE al template engine ALE che provvede a renderizzare la pagina HTML. Viceversa è possibile generare HTML senza utilizzare CORE ed inviarlo al template engine ALECORE è alla prima release ed è€ già utilizzato all

  18. Sea modeling and rendering (United States)

    Cathala, Thierry; Latger, Jean


    More and more defence and civil applications require simulation of marine synthetic environment. Currently, the "Future Anti-Surface-Guided-Weapon" (FASGW) or "anti-navire léger" (ANL) missile needs this kind of modelling. This paper presents a set of technical enhancement of the SE-Workbench that aim at better representing the sea profile and the interaction with targets. The operational scenario variability is a key criterion: the generic geographical area (e.g. Persian Gulf, coast of Somalia,...), the type of situation (e.g. peace keeping, peace enforcement, anti-piracy, drug interdiction,...)., the objectives (political, strategic, or military objectives), the description of the mission(s) (e.g. antipiracy) and operation(s) (e.g. surveillance and reconnaissance, escort, convoying) to achieve the objectives, the type of environment (Weather, Time of day, Geography [coastlines, islands, hills/mountains]). The paper insists on several points such as the dual rendering using either ray tracing [and the GP GPU optimization] or rasterization [and GPU shaders optimization], the modelling of sea-surface based on hypertextures and shaders, the wakes modelling, the buoyancy models for targets, the interaction of coast and littoral, the dielectric infrared modelling of water material.

  19. Certification renewal process of the American Board of Orthodontics. (United States)

    Castelein, Paul T; DeLeon, Eladio; Dugoni, Steven A; Chung, Chun-Hsi; Tadlock, Larry P; Barone, Nicholas D; Kulbersh, Valmy P; Sabott, David G; Kastrop, Marvin C


    The American Board of Orthodontics was established in 1929 and is the oldest specialty board in dentistry. Its goal is to protect the public by ensuring competency through the certification of eligible orthodontists. Originally, applicants for certification submitted a thesis, 5 case reports, and a set of casts with appliances. Once granted, the certification never expired. Requirements have changed over the years. In 1950, 15 cases were required, and then 10 in 1987. The Board has continued to refine and improve the certification process. In 1998, certification became time limited, and a renewal process was initiated. The Board continues to improve the recertification process.

  20. Brain Image Representation and Rendering: A Survey

    Directory of Open Access Journals (Sweden)

    Mudassar Raza


    Full Text Available Brain image representation and rendering processes are basically used for evaluation, development and investigation consent experimental examination and formation of brain images of a variety of modalities that includes the major brain types like MEG, EEG, PET, MRI, CT or microscopy. So, there is a need to conduct a study to review the existing work in this area. This paper provides a review of different existing techniques and methods regarding the brain image representation and rendering. Image Rendering is the method of generating an image by means of a model, through computer programs. The basic purpose of brain image representation and rendering processes is to analyze the brain images precisely in order to effectively diagnose and examine the diseases and problems. The basic objective of this study is to evaluate and discuss different techniques and approaches proposed in order to handle different brain imaging types. The paper provides a short overview of different methods, in the form of advantages and limitations, presented in the prospect of brain image representation and rendering along with their sub categories proposed by different authors.

  1. GPU Pro 5 advanced rendering techniques

    CERN Document Server

    Engel, Wolfgang


    In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light

  2. Entropy, color, and color rendering. (United States)

    Price, Luke L A


    The Shannon entropy [Bell Syst. Tech J.27, 379 (1948)] of spectral distributions is applied to the problem of color rendering. With this novel approach, calculations for visual white entropy, spectral entropy, and color rendering are proposed, indices that are unreliant on the subjectivity inherent in reference spectra and color samples. The indices are tested against real lamp spectra, showing a simple and robust system for color rendering assessment. The discussion considers potential roles for white entropy in several areas of color theory and psychophysics and nonextensive entropy generalizations of the entropy indices in mathematical color spaces.

  3. Exposure render: an interactive photo-realistic volume rendering framework.

    Directory of Open Access Journals (Sweden)

    Thomas Kroes

    Full Text Available The field of volume visualization has undergone rapid development during the past years, both due to advances in suitable computing hardware and due to the increasing availability of large volume datasets. Recent work has focused on increasing the visual realism in Direct Volume Rendering (DVR by integrating a number of visually plausible but often effect-specific rendering techniques, for instance modeling of light occlusion and depth of field. Besides yielding more attractive renderings, especially the more realistic lighting has a positive effect on perceptual tasks. Although these new rendering techniques yield impressive results, they exhibit limitations in terms of their exibility and their performance. Monte Carlo ray tracing (MCRT, coupled with physically based light transport, is the de-facto standard for synthesizing highly realistic images in the graphics domain, although usually not from volumetric data. Due to the stochastic sampling of MCRT algorithms, numerous effects can be achieved in a relatively straight-forward fashion. For this reason, we have developed a practical framework that applies MCRT techniques also to direct volume rendering (DVR. With this work, we demonstrate that a host of realistic effects, including physically based lighting, can be simulated in a generic and flexible fashion, leading to interactive DVR with improved realism. In the hope that this improved approach to DVR will see more use in practice, we have made available our framework under a permissive open source license.

  4. Heterogeneous profiles of a factor that renders neutrophils cytotoxic obtained from a concanavalin A-stimulated spleen cell culture in partial purification process

    Energy Technology Data Exchange (ETDEWEB)

    Fujii, Y.; Inoue, T.; Ito, M.; Kimura, S.; Fuyama, S.; Arai, S.; Naiki, M.; Sendo, F.


    Concanavalin A (Con A)-stimulated rat spleen cells were cultured in a serum-free conditioned medium. This culture supernatant contained a certain factor(s) that renders neutrophil cytotoxic for various tumor cells. The factor was tentatively termed neutrophil-activating factor (NAF). NAF activity was eluted in broad fractions by the ion exchange chromatography and the gel filtration. Moreover, on the Con A column, some NAF activities were bound to the column, but other activities passed through the column. These results showed the heterogeneity or polydispersity of NAF activity in both molecular size and charge-based separation properties. Monoclonal antibodies were produced by fusing BALB/c myeloma cells (P3-X63 Ag8.653) with spleen cells from syngeneic mice immunized with partially purified NAF (pNAF) obtained from the gel filtration. Absorbent beads which were linked with one monoclonal antibody (ANAF-10) partially absorbed NAF activity from supernatants of a Con A-stimulated spleen cell culture. By further purification of pNAF the NAF activity was concentrated about 10,000-fold. Heterogeneity of NAF activity, however, did not disappear in even this affinity chromatography. On the other hand, /sup 125/I-labeled material of the final product migrated to one major band corresponding with an m.w. of about 20,000 as determined by SDS-PAGE analysis, and NAF activity was detected in the same band.

  5. Fast combinative volume rendering by indexed data structure

    Institute of Scientific and Technical Information of China (English)

    孙文武; 王文成; 吴恩华


    It is beneficial to study the interesting contents in a data set by combining and rendering variouscontents of the data. In this regard, an indexed data structure is proposed to facilitate the reorganization of data so that the contents of the data can be combined conveniently and only the selected contents in the data are processed for rendering. Based on the structure, the cells of different contents can be queued up easily so that the volume rendering can be conducted more accurately and quickly. Experimental results show that the indexed data structure is very efficient in improving combinative volume rendering.

  6. RenderMan design principles (United States)

    Apodaca, Tony; Porter, Tom


    The two worlds of interactive graphics and realistic graphics have remained separate. Fast graphics hardware runs simple algorithms and generates simple looking images. Photorealistic image synthesis software runs slowly on large expensive computers. The time has come for these two branches of computer graphics to merge. The speed and expense of graphics hardware is no longer the barrier to the wide acceptance of photorealism. There is every reason to believe that high quality image synthesis will become a standard capability of every graphics machine, from superworkstation to personal computer. The significant barrier has been the lack of a common language, an agreed-upon set of terms and conditions, for 3-D modeling systems to talk to 3-D rendering systems for computing an accurate rendition of that scene. Pixar has introduced RenderMan to serve as that common language. RenderMan, specifically the extensibility it offers in shading calculations, is discussed.

  7. Exposure Render: An Interactive Photo-Realistic Volume Rendering Framework

    NARCIS (Netherlands)

    Kroes, T.; Post, F.H.; Botha, C.P.


    The field of volume visualization has undergone rapid development during the past years, both due to advances in suitable computing hardware and due to the increasing availability of large volume datasets. Recent work has focused on increasing the visual realism in Direct Volume Rendering (DVR) by i

  8. A Volume Rendering Algorithm for Sequential 2D Medical Images

    Institute of Scientific and Technical Information of China (English)

    吕忆松; 陈亚珠


    Volume rendering of 3D data sets composed of sequential 2D medical images has become an important branch in image processing and computer graphics.To help physicians fully understand deep-seated human organs and focuses(e.g.a tumour)as 3D this paper,we present a modified volume rendering algorithm to render volumetric data,Using this method.the projection images of structures of interest from different viewing directions can be obtained satisfactorily.By rotating the light source and the observer eyepoint,this method avoids rotates the whole volumetric data in main memory and thus reduces computational complexity and rendering time.Experiments on CT images suggest that the proposed method is useful and efficient for rendering 3D data sets.

  9. Perception-based transparency optimization for direct volume rendering. (United States)

    Chan, Ming-Yuen; Wu, Yingcai; Mak, Wai-Ho; Chen, Wei; Qu, Huamin


    The semi-transparent nature of direct volume rendered images is useful to depict layered structures in a volume. However, obtaining a semi-transparent result with the layers clearly revealed is difficult and may involve tedious adjustment on opacity and other rendering parameters. Furthermore, the visual quality of layers also depends on various perceptual factors. In this paper, we propose an auto-correction method for enhancing the perceived quality of the semi-transparent layers in direct volume rendered images. We introduce a suite of new measures based on psychological principles to evaluate the perceptual quality of transparent structures in the rendered images. By optimizing rendering parameters within an adaptive and intuitive user interaction process, the quality of the images is enhanced such that specific user requirements can be met. Experimental results on various datasets demonstrate the effectiveness and robustness of our method.

  10. Hydroclimatological Processes in the Central American Dry Corridor (United States)

    Hidalgo, H. G.; Duran-Quesada, A. M.; Amador, J. A.; Alfaro, E. J.; Mora, G.


    This work studies the hydroclimatological variability and the climatic precursors of drought in the Central American Dry Corridor (CADC), a subregion located in the Pacific coast of Southern Mexico and Central America. Droughts are frequent in the CADC, which is featured by a higher climatological aridity compared to the highlands and Caribbean coast of Central America. The CADC region presents large social vulnerability to hydroclimatological impacts originated from dry conditions, as there is a large part of population that depends on subsistance agriculture. The influence of large-scale climatic precursors such as ENSO, the Caribbean Low-Level Jet (CLLJ), low frequency signals from the Pacific and Caribbean and some intra-seasonal signals such as the MJO are evaluated. Previous work by the authors identified a connection between the CLLJ and CADC precipitation. This connection is more complex than a simple rain-shadow effect, and instead it was suggested that convection at the exit of the jet in the Costa-Rica and Nicaragua Caribbean coasts and consequent subsidence in the Pacific could be playing a role in this connection. During summer, when the CLLJ is stronger than normal, the Inter-Tropical Convergence Zone (located mainly in the Pacific) displaces to a more southern position, and vice-versa, suggesting a connection between these two processes that has not been fully explained yet. The role of the Western Hemisphere Warm Pool also needs more research. All this is important, as it suggest a working hypothesis that during summer, the effect of the Caribbean wind strength may be responsible for the dry climate of the CADC. Another previous analysis by the authors was based on downscaled precipitation and temperature from GCMs and the NCEP/NCAR reanalysis. The data was later used in a hydrological model. Results showed a negative trend in reanalysis' runoff for 1980-2012 in San José (Costa Rica) and Tegucigalpa (Honduras). This highly significant drying trend

  11. American Psychologist Task Force Report: Clarifying Mission, Coverage, Communication, and Review Process. (United States)

    Zimbardo, Philip G.


    An American Psychological Association task force reviewed the role and function of "American Psychologist," (AP) focusing on its coverage domain and issues related to its editorial review process. This report examines AP editorial domain, AP editorial instructions, AP editorship, communications within the AP editorial process, use of ad…

  12. Making Meaning of Urban American Indian Identity: A Multistage Integrative Process (United States)

    Lucero, Nancy M.


    The cultural identity and tribal connectedness of American Indians are commonly believed to have been negatively affected by the urbanization process in which American Indians have been involved during the past half century. This phenomenological study examined the processes through which cultural identity was formed and maintained by a group of…

  13. Family Structure and Family Processes in Mexican American Families


    Zeiders, Katharine H.; Roosa, Mark W.; Tein, Jenn-Yun


    Despite increases in single-parent families among Mexican Americans (MA), few studies have examined the association of family structure and family adjustment. Utilizing a diverse sample of 738 Mexican American families (21.7% single parent), the current study examined differences across family structure on early adolescent outcomes, family functioning, and parent-child relationship variables. Results revealed that early adolescents in single parent families reported greater school misconduct,...

  14. Parallel Implementation of Graphics Rendering and Image Processing Algorithm Based on PAAG%基于PAAG的图形图像算法的并行实现

    Institute of Scientific and Technical Information of China (English)

    孙建; 李涛; 李雪丹


    为了解决当前的CMOS技术遇到"功耗墙"和"散热墙"等问题导致的很难通过提高主频来提升芯片性能的问题,文中提出了一种新型多态同构阵列处理器—PAAG(Polymorphic Array Architecture for Graphics).该阵列机在一个芯片上集成了多个处理器,能够通过将各种高性能复杂的算法合理分解映射到该平台上实现并行计算.通过结合使用数据并行、操作并行的计算方法,对固定渲染管线的图形算法以及由国际标准组织Khronos提出的计算视觉标准OpenVX1.0中的Kernel函数图像算法进行了深入分析,并给出了基于这些算法在PAAG上的并行化设计.通过在PAAG硬件平台对应的仿真环境上进行各个算法的并行实现,得到了算法在多个处理单元上的运行时钟,由此计算出算法在多个处理单元上运行的加速比.实验结果表明,文中的并行化设计方法在PAAG上能够实现对图形图像算法的线性加速,与串行相比,效率更高.%In order to solve the problem that current CMOS technology has already met the"wall" of power and cooling which may cause the issue of improving the performance by improving the frequency of the chips,present a new polymorphic isomorphic array processor, called PAAG (Polymorphic Array Architecture for Graphics and image processing) . This array integrates multiple processing elements on a chip,it can realize parallel computing of the high-performance and complex algorithms by dividing and mapping them to the platform. By combining the data-level and the operation-level parallel calculation methods,the algorithms of the fixed rending pipeline and these of OpenVX1. 0,a standard of computer vision,proposed by the international standard organization Khronos,are in-depth analyzed in this paper. And the parallel design of these algorithms are proposed based on PAAG. The soft simulation platform of PAAG can give the result number of the running clock of the parallel

  15. GPU Pro 4 advanced rendering techniques

    CERN Document Server

    Engel, Wolfgang


    GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the abi

  16. Process Evaluation of a Store-Based Environmental Obesity Intervention on Two American Indian Reservations (United States)

    Curran, Sarah; Gittelsohn, Joel; Anliker, Jean; Ethelbah, Becky; Blake, Kelly; Sharma, Sangita; Caballero, Benjamin


    Obesity and other diet-related chronic diseases are widespread in American Indian communities. Inadequate access to healthy food on many reservations has led to a high-fat, high-sugar diet. The purpose of this paper is to report on the results of the process evaluation of a food store-based program to improve diet on two American Indian…

  17. View compensated compression of volume rendered images for remote visualization. (United States)

    Lalgudi, Hariharan G; Marcellin, Michael W; Bilgin, Ali; Oh, Han; Nadar, Mariappan S


    Remote visualization of volumetric images has gained importance over the past few years in medical and industrial applications. Volume visualization is a computationally intensive process, often requiring hardware acceleration to achieve a real time viewing experience. One remote visualization model that can accomplish this would transmit rendered images from a server, based on viewpoint requests from a client. For constrained server-client bandwidth, an efficient compression scheme is vital for transmitting high quality rendered images. In this paper, we present a new view compensation scheme that utilizes the geometric relationship between viewpoints to exploit the correlation between successive rendered images. The proposed method obviates motion estimation between rendered images, enabling significant reduction to the complexity of a compressor. Additionally, the view compensation scheme, in conjunction with JPEG2000 performs better than AVC, the state of the art video compression standard.

  18. Accelerating Monte Carlo Renderers by Ray Histogram Fusion

    Directory of Open Access Journals (Sweden)

    Mauricio Delbracio


    Full Text Available This paper details the recently introduced Ray Histogram Fusion (RHF filter for accelerating Monte Carlo renderers [M. Delbracio et al., Boosting Monte Carlo Rendering by Ray Histogram Fusion, ACM Transactions on Graphics, 33 (2014]. In this filter, each pixel in the image is characterized by the colors of the rays that reach its surface. Pixels are compared using a statistical distance on the associated ray color distributions. Based on this distance, it decides whether two pixels can share their rays or not. The RHF filter is consistent: as the number of samples increases, more evidence is required to average two pixels. The algorithm provides a significant gain in PSNR, or equivalently accelerates the rendering process by using many fewer Monte Carlo samples without observable bias. Since the RHF filter depends only on the Monte Carlo samples color values, it can be naturally combined with all rendering effects.

  19. Real-time graphics rendering engine

    CERN Document Server

    Bao, Hujun


    ""Real-Time Graphics Rendering Engine"" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors' experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of

  20. Hardware Accelerated Point Rendering of Isosurfaces

    DEFF Research Database (Denmark)

    Bærentzen, Jakob Andreas; Christensen, Niels Jørgen


    an approximate technique for point scaling using distance attenuation which makes it possible to render points stored in display lists or vertex arrays. This enables us to render points quickly using OpenGL. Our comparisons show that point generation is significantly faster than triangle generation...... and that the advantage of rendering points as opposed to triangles increases with the size and complexity of the volumes. To gauge the visual quality of future hardware accelerated point rendering schemes, we have implemented a software based point rendering method and compare the quality to both MC and our OpenGL based...

  1. Cluster parallel rendering based on encoded mesh

    Institute of Scientific and Technical Information of China (English)

    QIN Ai-hong; XIONG Hua; PENG Hao-yu; LIU Zhen; SHI Jiao-ying


    Use of compressed mesh in parallel rendering architecture is still an unexplored area, the main challenge of which is to partition and sort the encoded mesh in compression-domain. This paper presents a mesh compression scheme PRMC (Parallel Rendering based Mesh Compression) supplying encoded meshes that can be partitioned and sorted in parallel rendering system even in encoded-domain. First, we segment the mesh into submeshes and clip the submeshes' boundary into Runs, and then piecewise compress the submeshes and Runs respectively. With the help of several auxiliary index tables, compressed submeshes and Runs can serve as rendering primitives in parallel rendering system. Based on PRMC, we design and implement a parallel rendering architecture. Compared with uncompressed representation, experimental results showed that PRMC meshes applied in cluster parallel rendering system can dramatically reduce the communication requirement.

  2. Implicit motivational processes underlying smoking in American and Dutch adolescents

    Directory of Open Access Journals (Sweden)

    Helle eLarsen


    Full Text Available Research demonstrates that cognitive biases toward drug-related stimuli are correlated with substance use. This study aimed to investigate differences in cognitive biases (including approach bias, attentional bias and memory associations between smoking and non-smoking adolescents in the US and the Netherlands. Within the group of smokers, we examined the relative predictive value of the cognitive biases and impulsivity related constructs (i.e.,including inhibition skills, working memory and risk taking on daily smoking and nicotine dependence.Method: A total of 125 American and Dutch adolescent smokers (n = 67 and non-smokers (n = 58 between 13-18 years old participated. Participants completed the smoking Approach-Avoidance Task (S-AAT, the classical and emotional Stroop task, brief Implicit Associations Task (bIAT, Balloon Analogue Risk Taking (BART, the Self-Ordering Pointing Task (SOPT and a questionnaire assessing level of nicotine dependence and smoking behavior. Results: The analytical sample consisted of 56 Dutch adolescents (27 smokers and 29 non-smokers and 37 American adolescents (19 smokers and 18 non-smokers. No differences in cognitive biases between smokers and non-smokers were found. Generally, Dutch adolescents demonstrated an avoidance bias towards both smoking and neutral stimuli whereas the American adolescents did not demonstrate a bias. Within the group of smokers, regression analyses showed that stronger attentional bias and weaker inhibition skills predicted greater nicotine dependence while weak working memory predicted more daily cigarette use. Conclusion: Attentional bias, inhibition skills and working memory might be important factors explaining smoking in adolescence. Cultural differences in approach-avoidance bias should be considered in future research.

  3. A Multiresolution Image Cache for Volume Rendering

    Energy Technology Data Exchange (ETDEWEB)

    LaMar, E; Pascucci, V


    The authors discuss the techniques and implementation details of the shared-memory image caching system for volume visualization and iso-surface rendering. One of the goals of the system is to decouple image generation from image display. This is done by maintaining a set of impostors for interactive display while the production of the impostor imagery is performed by a set of parallel, background processes. The system introduces a caching basis that is free of the gap/overlap artifacts of earlier caching techniques. instead of placing impostors at fixed, pre-defined positions in world space, the technique is to adaptively place impostors relative to the camera viewpoint. The positions translate with the camera but stay aligned to the data; i.e., the positions translate, but do not rotate, with the camera. The viewing transformation is factored into a translation transformation and a rotation transformation. The impostor imagery is generated using just the translation transformation and visible impostors are displayed using just the rotation transformation. Displayed image quality is improved by increasing the number of impostors and the frequency that impostors are re-rendering is improved by decreasing the number of impostors.

  4. Binaural Rendering in MPEG Surround

    Directory of Open Access Journals (Sweden)

    Kristofer Kjörling


    Full Text Available This paper describes novel methods for evoking a multichannel audio experience over stereo headphones. In contrast to the conventional convolution-based approach where, for example, five input channels are filtered using ten head-related transfer functions, the current approach is based on a parametric representation of the multichannel signal, along with either a parametric representation of the head-related transfer functions or a reduced set of head-related transfer functions. An audio scene with multiple virtual sound sources is represented by a mono or a stereo downmix signal of all sound source signals, accompanied by certain statistical (spatial properties. These statistical properties of the sound sources are either combined with statistical properties of head-related transfer functions to estimate “binaural parameters” that represent the perceptually relevant aspects of the auditory scene or used to create a limited set of combined head-related transfer functions that can be applied directly on the downmix signal. Subsequently, a binaural rendering stage reinstates the statistical properties of the sound sources by applying the estimated binaural parameters or the reduced set of combined head-related transfer functions directly on the downmix. If combined with parametric multichannel audio coders such as MPEG Surround, the proposed methods are advantageous over conventional methods in terms of perceived quality and computational complexity.

  5. Therapist Multicultural Competence, Asian American Participants’ Cultural Values, and Counseling Process


    Wang, Shihwe; Kim, Bryan S. K.


    Asian Americans drop out of mental health treatment at a high rate. This problem could be addressed by enhancing therapists’ multicultural competence and by examining clients’ cultural attitudes that may affect the counseling process. In the present study, we used a video analogue design with a sample of 113 Asian American college students to examine these possibilities. The result from a t test showed that the session containing therapist multicultural competencies received higher ratings th...

  6. RenderToolbox3: MATLAB tools that facilitate physically based stimulus rendering for vision research. (United States)

    Heasly, Benjamin S; Cottaris, Nicolas P; Lichtman, Daniel P; Xiao, Bei; Brainard, David H


    RenderToolbox3 provides MATLAB utilities and prescribes a workflow that should be useful to researchers who want to employ graphics in the study of vision and perhaps in other endeavors as well. In particular, RenderToolbox3 facilitates rendering scene families in which various scene attributes and renderer behaviors are manipulated parametrically, enables spectral specification of object reflectance and illuminant spectra, enables the use of physically based material specifications, helps validate renderer output, and converts renderer output to physical units of radiance. This paper describes the design and functionality of the toolbox and discusses several examples that demonstrate its use. We have designed RenderToolbox3 to be portable across computer hardware and operating systems and to be free and open source (except for MATLAB itself). RenderToolbox3 is available at

  7. Image Based Rendering under Varying Illumination

    Institute of Scientific and Technical Information of China (English)

    Wang Chengfeng (王城峰); Hu Zhanyi


    A new approach for photorealistic rendering of a class of objects at arbitrary illumination is presented. The approach of the authors relies entirely on image based rendering techniques. A scheme is utilized for re-illumination of objects based on linear combination of low dimensional image representations. The minimum rendering condition of technique of the authors is three sample images under varying illumination of a reference object and a single input image of an interested object. Important properties of this approach are its simplicity, robustness and speediness. Experimental results validate the proposed rendering approach.

  8. [A hybrid volume rendering method using general hardware]. (United States)

    Li, Bin; Tian, Lianfang; Chen, Ping; Mao, Zongyuan


    In order to improve the effect and efficiency of the reconstructed image after hybrid volume rendering of different kinds of volume data from medical sequential slices or polygonal models, we propose a hybrid volume rendering method based on Shear-Warp with economical hardware. First, the hybrid volume data are pre-processed by Z-Buffer method and RLE (Run-Length Encoded) data structure. Then, during the process of compositing intermediate image, a resampling method based on the dual-interpolation and the intermediate slice interpolation methods is used to improve the efficiency and the effect. Finally, the reconstructed image is rendered by the texture-mapping technology of OpenGL. Experiments demonstrate the good performance of the proposed method.

  9. Image Based Rendering and Virtual Reality

    DEFF Research Database (Denmark)

    Livatino, Salvatore

    The Presentation concerns with an overview of Image Based Rendering approaches and their use on Virtual Reality, including Virtual Photography and Cinematography, and Mobile Robot Navigation.......The Presentation concerns with an overview of Image Based Rendering approaches and their use on Virtual Reality, including Virtual Photography and Cinematography, and Mobile Robot Navigation....

  10. Moisture movements in render on brick wall

    DEFF Research Database (Denmark)

    Hansen, Kurt Kielsgaard; Munch, Thomas Astrup; Thorsen, Peter Schjørmann


    A three-layer render on brick wall used for building facades is studied in the laboratory. The vertical render surface is held in contact with water for 24 hours simulating driving rain while it is measured with non-destructive X-ray equipment every hour in order to follow the moisture front...... through the render and into the brick. The test specimen is placed between the source and the detector. The test specimens are all scanned before they are exposed to water. In that way the loss of counts from the dry scan to the wet scan qualitatively shows the presence of water. The results show nearly...... no penetration of water through the render and into the brick, and the results are independent of the start condition of the test specimens. Also drying experiments are performed. The results show a small difference in the rate of drying, in favour of the bricks without render....

  11. Optimization-Based Wearable Tactile Rendering. (United States)

    Perez, Alvaro G; Lobo, Daniel; Chinello, Francesco; Cirio, Gabriel; Malvezzi, Monica; San Martin, Jose; Prattichizzo, Domenico; Otaduy, Miguel A


    Novel wearable tactile interfaces offer the possibility to simulate tactile interactions with virtual environments directly on our skin. But, unlike kinesthetic interfaces, for which haptic rendering is a well explored problem, they pose new questions about the formulation of the rendering problem. In this work, we propose a formulation of tactile rendering as an optimization problem, which is general for a large family of tactile interfaces. Based on an accurate simulation of contact between a finger model and the virtual environment, we pose tactile rendering as the optimization of the device configuration, such that the contact surface between the device and the actual finger matches as close as possible the contact surface in the virtual environment. We describe the optimization formulation in general terms, and we also demonstrate its implementation on a thimble-like wearable device. We validate the tactile rendering formulation by analyzing its force error, and we show that it outperforms other approaches.

  12. Physically based rendering from theory to implementation

    CERN Document Server

    Pharr, Matt


    "Physically Based Rendering, 2nd Edition" describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This book features new sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. It includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.

  13. Universal Rendering Mechanism Supporting Dual-Mode Presentation

    Institute of Scientific and Technical Information of China (English)

    徐鹏; 杨文军; 王克宏


    XML is a standard for the exchange of business data that is completely platform and vendor neutral. Because XML data comes in many forms, one of the most important technologies needed for XML applications is the ability to convert the data into visible renderings. This paper focuses on the rendering of XML/XSL documents into a readable and printable format by means of a platform-independent process that enables high-quality printing of the product. This paper introduces the core components in the data rendering engine, the X2P server and different levels of object abstraction. The design pattern and the complete formatting and representation of the XSL stylesheet into different types of output formats in the X2P server are also given. The results show that the X2P sever simultaneously constructs the formatting object tree and the area tree in a very efficient design that saves execution time and memory.

  14. North American Soil Degradation: Processes, Practices, and Mitigating Strategies

    Directory of Open Access Journals (Sweden)

    R. L. Baumhardt


    Full Text Available Soil can be degraded by several natural or human-mediated processes, including wind, water, or tillage erosion, and formation of undesirable physical, chemical, or biological properties due to industrialization or use of inappropriate farming practices. Soil degradation occurs whenever these processes supersede natural soil regeneration and, generally, reflects unsustainable resource management that is global in scope and compromises world food security. In North America, soil degradation preceded the catastrophic wind erosion associated with the dust bowl during the 1930s, but that event provided the impetus to improve management of soils degraded by both wind and water erosion. Chemical degradation due to site specific industrial processing and mine spoil contamination began to be addressed during the latter half of the 20th century primarily through point-source water quality concerns, but soil chemical degradation and contamination of surface and subsurface water due to on-farm non-point pesticide and nutrient management practices generally remains unresolved. Remediation or prevention of soil degradation requires integrated management solutions that, for agricultural soils, include using cover crops or crop residue management to reduce raindrop impact, maintain higher infiltration rates, increase soil water storage, and ultimately increase crop production. By increasing plant biomass, and potentially soil organic carbon (SOC concentrations, soil degradation can be mitigated by stabilizing soil aggregates, improving soil structure, enhancing air and water exchange, increasing nutrient cycling, and promoting greater soil biological activity.

  15. 7 CFR 54.1016 - Advance information concerning service rendered. (United States)


    ... 7 Agriculture 3 2010-01-01 2010-01-01 false Advance information concerning service rendered. 54..., Processing, and Packaging of Livestock and Poultry Products § 54.1016 Advance information concerning service... MARKETING SERVICE (Standards, Inspections, Marketing Practices), DEPARTMENT OF AGRICULTURE...

  16. 3D Rendering - Techniques and Challenges

    Directory of Open Access Journals (Sweden)

    Ekta Walia


    Full Text Available Computer generated images and animations are getting more and more common. They are used in many different contexts such as movies,mobiles, medical visualization, architectural visualization and CAD. Advanced ways of describing surface and light source properties are important to ensure that artists are able to create realistic and stylish looking images. Even when using advanced rendering algorithms such as ray tracing, time required for shading may contribute towards a large part of the image creation time. Therefore both performance and flexibility is important in a rendering system. This paper gives a comparative study of various 3D Rendering techniques and their challenges in a complete and systematic manner.

  17. Predictors of the Career Commitment Process in Mexican American College Students (United States)

    Leal-Muniz, Veronica; Constantine, Madonna G.


    This study explored the extent to which perceived parental support, perceived career barriers, and adherence to career myths would predict two specific dimensions of the commitment to career choices process (i.e., vocational exploration and commitment and tendency to foreclose) in a sample of Mexican American college students. Perceived parental…

  18. Information Processing Patterns of Postsecondary American Indian/Alaska Native Students (United States)

    Aragon, Steven R.


    In the last of a three-part series, this study examined the information processing patterns of postsecondary American Indian/Alaska Native students attending community and tribal colleges in the Southwest. Using a survey design, students completed the Kolb Learning Style Inventory, the Briggs and Myers Myers-Briggs Type Indicator, and the Oltman,…

  19. Kujichagalia! Self-Determination in Young African American Women with Disabilities during the Transition Process (United States)

    Gillis, La Tonya L.


    The purpose of this study was to examine the role that self-determination played in the transition process for young African American women with disabilities who exited high school with a special diploma and participated in a local transition program. Factors under study included the young women's autonomy, self-regulation, psychological…

  20. Methamphetamine Use among Rural White and Native American Adolescents: An Application of the Stress Process Model (United States)

    Eitle, David J.; Eitle, Tamela McNulty


    Methamphetamine use has been identified as having significant adverse health consequences, yet we know little about the correlates of its use. Additionally, research has found that Native Americans are at the highest risk for methamphetamine use. Our exploratory study, informed by the stress process model, examines stress and stress buffering…

  1. Visibility-Aware Direct Volume Rendering

    Institute of Scientific and Technical Information of China (English)

    Wai-Ho Mak; Yingcai Wu; Ming-Yuen Chan; Huamin Qu


    Direct volume rendering (DVR) is a powerful visualization technique which allows users to effectively explore and study volumetric datasets. Different transparency settings can be flexibly assigned to different structures such that some valuable information can be revealed in direct volume rendered images (DVRIs). However, end-users often feel that some risks are always associated with DVR because they do not know whether any important information is missing from the transparent regions of DVRIs. In this paper, we investigate how to semi-automatically generate a set of DVRIs and also an animation which can reveal information missed in the original DVRIs and meanwhile satisfy some image quality criteria such as coherence. A complete framework is developed to tackle various problems related to the generation and quality evaluation of visibility-aware DVRIs and animations. Our technique can reduce the risk of using direct volume rendering and thus boost the confidence of users in volume rendering systems.

  2. Composed Scattering Model for Direct Volume Rendering

    Institute of Scientific and Technical Information of China (English)

    蔡文立; 石教英


    Based on the equation of transfer in transport theory of optical physics,a new volume rendering model,called composed scattering model(CSM),is presented.In calculating the scattering term of the equation,it is decomposed into volume scattering intensity and surface scattering intensity,and they are composed with the boundary detection operator as the weight function.This proposed model differs from the most current volume rendering models in the aspect that in CSM segmentation and illumination intensity calculation are taken as two coherent parts while in existing models they are regarded as two separate ones.This model has been applied to the direct volume rendering of 3D data sets obtained by CT and MRI.The resultant images show not only rich details but also clear boundary surfaces.CSM is demonstrated to be an accurate volume rendering model suitable for CT and MRI data sets.

  3. ARC Code TI: SLAB Spatial Audio Renderer (United States)

    National Aeronautics and Space Administration — SLAB is a software-based, real-time virtual acoustic environment rendering system being developed as a tool for the study of spatial hearing. SLAB is designed to...

  4. Layered Textures for Image-Based Rendering

    Institute of Scientific and Technical Information of China (English)

    en-Cheng Wang; ui-Yu Li; in Zheng; n-Hua Wu


    An extension to texture mapping is given in this paper for improving the efficiency of image-based rendering. For a depth image with an orthogonal displacement at each pixel, it is decomposed by the displacement into a series of layered textures (LTs) with each one having the same displacement for all its texels. Meanwhile,some texels of the layered textures are interpolated for obtaining a continuous 3D approximation of the model represented in the depth image. Thus, the plane-to-plane texture mapping can be used to map these layered textures to produce novel views and the advantages can be obtained as follows: accelerating the rendering speed,supporting the 3D surface details and view motion parallax, and avoiding the expensive task of hole-filling in the rendering stage. Experimental results show the new method can produce high-quality images and run faster than many famous image-based rendering techniques.


    Directory of Open Access Journals (Sweden)

    Kaya OĞUZ


    Full Text Available Computer games, with the speed advancements of graphical processors, are coming closer to the quality of cinema industry. Contrary to offline rendering of the scenes in a motion picture, computer games should be able to render at 30 frames per second. Therefore, CPU and memory performance are sought by using various techniques. This paper is about using instancing feature of contemporary graphical processors along with level of detail techniques which has been in use for a very long time. Using instancing, 15,000 instances were successfully rendered at 30 frames per second using a very low %10 CPU usage. The application can render 40,000 instances at 13 frames per second.

  6. Therapist Multicultural Competence, Asian American Participants' Cultural Values, and Counseling Process. (United States)

    Wang, Shihwe; Kim, Bryan S K


    Asian Americans drop out of mental health treatment at a high rate. This problem could be addressed by enhancing therapists' multicultural competence and by examining clients' cultural attitudes that may affect the counseling process. In the present study, we used a video analogue design with a sample of 113 Asian American college students to examine these possibilities. The result from a t test showed that the session containing therapist multicultural competencies received higher ratings than the session without therapist multicultural competence. In addition, correlational analyses showed that participant values acculturation was positively associated with participant ratings of counseling process, while the value of emotional self-control was negatively correlated. The results of a hierarchical multiple regression analysis did not support any interaction effects among the independent variables on counseling process. All of these findings could contribute to the field of multicultural competence research and have implications for therapist practices and training.

  7. Rendering and Compositing Infrastructure Improvements to VisIt for Insitu Rendering

    Energy Technology Data Exchange (ETDEWEB)

    Loring, Burlen [Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States); Ruebel, Oliver [Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States)


    Compared to posthoc rendering, insitu rendering often generates larger numbers of images, as a result rendering performance and scalability are critical in the insitu setting. In this work we present improvements to VisIt's rendering and compositing infrastructure that deliver increased performance and scalability in both posthoc and insitu settings. We added the capability for alpha blend compositing and use it with ordered compositing when datasets have disjoint block domain decomposition to optimize the rendering of transparent geometry. We also made improvements that increase overall efficiency by reducing communication and data movement and have addressed a number of performance issues. We structured our code to take advantage of SIMD parallelization and use threads to overlap communication and compositing. We tested our improvements on a 20 core workstation using 8 cores to render geometry generated from a $256^3$ cosmology dataset and on a Cray XC31 using 512 cores to render geometry generated from a $2000^2 \\times 800$ plasma dataset. Our results show that ordered compositing provides a speed up of up to $4 \\times$ over the current sort first strategy. The other improvements resulted in modest speed up with one notable exception where we achieve up to $40 \\times$ speed up of rendering and compositing of opaque geometry when both opaque and transparent geometry are rendered together. We also investigated the use of depth peeling, but found that the implementation provided by VTK is substantially slower,both with and without GPU acceleration, than a local camera order sort.

  8. Equalizer: a scalable parallel rendering framework. (United States)

    Eilemann, Stefan; Makhinya, Maxim; Pajarola, Renato


    Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering solutions that can exploit multipipe hardware accelerated graphics. In fact, to achieve interactive visualization, scalable rendering systems are essential to cope with the rapid growth of data sets. However, parallel rendering systems are non-trivial to develop and often only application specific implementations have been proposed. The task of developing a scalable parallel rendering framework is even more difficult if it should be generic to support various types of data and visualization applications, and at the same time work efficiently on a cluster with distributed graphics cards. In this paper we introduce a novel system called Equalizer, a toolkit for scalable parallel rendering based on OpenGL which provides an application programming interface (API) to develop scalable graphics applications for a wide range of systems ranging from large distributed visualization clusters and multi-processor multipipe graphics systems to single-processor single-pipe desktop machines. We describe the system architecture, the basic API, discuss its advantages over previous approaches, present example configurations and usage scenarios as well as scalability results.

  9. Adaptive Rendering Based on Visual Acuity Equations

    Institute of Scientific and Technical Information of China (English)


    A new method of adaptable rendering for interaction in Virtual Environment(VE) through different visual acuity equations is proposed. An acuity factor equation of luminance vision is first given. Secondly, five equations which calculate the visual acuity through visual acuity factors are presented, and adaptive rendering strategy based on different visual acuity equations is given. The VE system may select one of them on the basis of the host's load, hereby select LOD for each model which would be rendered. A coarser LOD is selected where the visual acuity is lower, and a better LOD is used where it is higher. This method is tested through experiments and the experimental results show that it is effective.

  10. Rendering Falling Leaves on Graphics Hardware

    Directory of Open Access Journals (Sweden)

    Marcos Balsa


    Full Text Available There is a growing interest in simulating natural phenomena in computer graphics applications. Animating natural scenes in real time is one of the most challenging problems due to the inherent complexity of their structure, formed by millions of geometric entities, and the interactions that happen within. An example of natural scenario that is needed for games or simulation programs are forests. Forests are difficult to render because the huge amount of geometric entities and the large amount of detail to be represented. Moreover, the interactions between the objects (grass, leaves and external forces such as wind are complex to model. In this paper we concentrate in the rendering of falling leaves at low cost. We present a technique that exploits graphics hardware in order to render thousands of leaves with different falling paths in real time and low memory requirements.

  11. Digital color acquisition, perception, coding and rendering

    CERN Document Server

    Fernandez-Maloigne, Christine; Macaire, Ludovic


    In this book the authors identify the basic concepts and recent advances in the acquisition, perception, coding and rendering of color. The fundamental aspects related to the science of colorimetry in relation to physiology (the human visual system) are addressed, as are constancy and color appearance. It also addresses the more technical aspects related to sensors and the color management screen. Particular attention is paid to the notion of color rendering in computer graphics. Beyond color, the authors also look at coding, compression, protection and quality of color images and videos.

  12. Volume Rendering for Curvilinear and Unstructured Grids

    Energy Technology Data Exchange (ETDEWEB)

    Max, N; Williams, P; Silva, C; Cook, R


    We discuss two volume rendering methods developed at Lawrence Livermore National Laboratory. The first, cell projection, renders the polygons in the projection of each cell. It requires a global visibility sort in order to composite the cells in back to front order, and we discuss several different algorithms for this sort. The second method uses regularly spaced slice planes perpendicular to the X, Y, or Z axes, which slice the cells into polygons. Both methods are supplemented with anti-aliasing techniques to deal with small cells that might fall between pixel samples or slice planes, and both have been parallelized.

  13. Blender cycles lighting and rendering cookbook

    CERN Document Server

    Iraci, Bernardo


    An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease.If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.

  14. Haptic rendering for simulation of fine manipulation

    CERN Document Server

    Wang, Dangxiao; Zhang, Yuru


    This book introduces the latest progress in six degrees of freedom (6-DoF) haptic rendering with the focus on a new approach for simulating force/torque feedback in performing tasks that require dexterous manipulation skills. One of the major challenges in 6-DoF haptic rendering is to resolve the conflict between high speed and high fidelity requirements, especially in simulating a tool interacting with both rigid and deformable objects in a narrow space and with fine features. The book presents a configuration-based optimization approach to tackle this challenge. Addressing a key issue in man

  15. American option valuation under time changed tempered stable Lévy processes (United States)

    Gong, Xiaoli; Zhuang, Xintian


    Given that the underlying assets in financial markets exhibit stylized facts such as leptokurtosis, asymmetry, clustering properties and heteroskedasticity effect, this paper presents a novel model for pricing American option under the assumptions that the stock price processes are governed by time changed tempered stable Lévy process. As this model is constructed by introducing random time changes into tempered stable (TS) processes which specially refer to normal tempered stable (NTS) distribution as well as classical tempered stable (CTS) distribution, it permits infinite jumps as well as capturing random varying time in stochastic volatility, consequently taking into account the empirical facts such as leptokurtosis, skewness and volatility clustering behaviors. We employ the Fourier-cosine technique to calculate American option and propose the improved Particle Swarm optimization (IPSO) intelligent algorithm for model calibration. To demonstrate the advantage of the constructed model, we carry out empirical research on American index option in financial markets across wide ranges of models, with the time changing normal tempered stable distribution model yielding a superior performance than others.

  16. Pricing of American Put Option under a Jump Diffusion Process with Stochastic Volatility in an Incomplete Market

    Directory of Open Access Journals (Sweden)

    Shuang Li


    Full Text Available We study the pricing of American options in an incomplete market in which the dynamics of the underlying risky asset is driven by a jump diffusion process with stochastic volatility. By employing a risk-minimization criterion, we obtain the Radon-Nikodym derivative for the minimal martingale measure and consequently a linear complementarity problem (LCP for American option price. An iterative method is then established to solve the LCP problem for American put option price. Our numerical results show that the model and numerical scheme are robust in capturing the feature of incomplete finance market, particularly the influence of market volatility on the price of American options.

  17. The Racial and Ethnic Identity Formation Process of Second-Generation Asian Indian Americans: A Phenomenological Study. (United States)

    Iwamoto, Derek Kenji; Negi, Nalini Junko; Partiali, Rachel Negar; Creswell, John W


    This phenomenological study elucidates the identity development processes of 12 second-generation adult Asian Indian Americans. The results identify salient sociocultural factors and multidimensional processes of racial and ethnic identity development. Discrimination, parental, and community factors seemed to play a salient role in influencing participants' racial and ethnic identity development. The emergent Asian Indian American racial and ethnic identity model provides a contextualized overview of key developmental periods and turning points within the process of identity development.

  18. High Performance GPU-Based Fourier Volume Rendering. (United States)

    Abdellah, Marwan; Eldeib, Ayman; Sharawi, Amr


    Fourier volume rendering (FVR) is a significant visualization technique that has been used widely in digital radiography. As a result of its (N (2)log⁡N) time complexity, it provides a faster alternative to spatial domain volume rendering algorithms that are (N (3)) computationally complex. Relying on the Fourier projection-slice theorem, this technique operates on the spectral representation of a 3D volume instead of processing its spatial representation to generate attenuation-only projections that look like X-ray radiographs. Due to the rapid evolution of its underlying architecture, the graphics processing unit (GPU) became an attractive competent platform that can deliver giant computational raw power compared to the central processing unit (CPU) on a per-dollar-basis. The introduction of the compute unified device architecture (CUDA) technology enables embarrassingly-parallel algorithms to run efficiently on CUDA-capable GPU architectures. In this work, a high performance GPU-accelerated implementation of the FVR pipeline on CUDA-enabled GPUs is presented. This proposed implementation can achieve a speed-up of 117x compared to a single-threaded hybrid implementation that uses the CPU and GPU together by taking advantage of executing the rendering pipeline entirely on recent GPU architectures.

  19. High Performance GPU-Based Fourier Volume Rendering

    Directory of Open Access Journals (Sweden)

    Marwan Abdellah


    Full Text Available Fourier volume rendering (FVR is a significant visualization technique that has been used widely in digital radiography. As a result of its O(N2log⁡N time complexity, it provides a faster alternative to spatial domain volume rendering algorithms that are O(N3 computationally complex. Relying on the Fourier projection-slice theorem, this technique operates on the spectral representation of a 3D volume instead of processing its spatial representation to generate attenuation-only projections that look like X-ray radiographs. Due to the rapid evolution of its underlying architecture, the graphics processing unit (GPU became an attractive competent platform that can deliver giant computational raw power compared to the central processing unit (CPU on a per-dollar-basis. The introduction of the compute unified device architecture (CUDA technology enables embarrassingly-parallel algorithms to run efficiently on CUDA-capable GPU architectures. In this work, a high performance GPU-accelerated implementation of the FVR pipeline on CUDA-enabled GPUs is presented. This proposed implementation can achieve a speed-up of 117x compared to a single-threaded hybrid implementation that uses the CPU and GPU together by taking advantage of executing the rendering pipeline entirely on recent GPU architectures.

  20. ProteinShader: illustrative rendering of macromolecules

    Directory of Open Access Journals (Sweden)

    Weber Joseph R


    Full Text Available Abstract Background Cartoon-style illustrative renderings of proteins can help clarify structural features that are obscured by space filling or balls and sticks style models, and recent advances in programmable graphics cards offer many new opportunities for improving illustrative renderings. Results The ProteinShader program, a new tool for macromolecular visualization, uses information from Protein Data Bank files to produce illustrative renderings of proteins that approximate what an artist might create by hand using pen and ink. A combination of Hermite and spherical linear interpolation is used to draw smooth, gradually rotating three-dimensional tubes and ribbons with a repeating pattern of texture coordinates, which allows the application of texture mapping, real-time halftoning, and smooth edge lines. This free platform-independent open-source program is written primarily in Java, but also makes extensive use of the OpenGL Shading Language to modify the graphics pipeline. Conclusion By programming to the graphics processor unit, ProteinShader is able to produce high quality images and illustrative rendering effects in real-time. The main feature that distinguishes ProteinShader from other free molecular visualization tools is its use of texture mapping techniques that allow two-dimensional images to be mapped onto the curved three-dimensional surfaces of ribbons and tubes with minimum distortion of the images.

  1. Rendering Visible: Painting and Sexuate Subjectivity (United States)

    Daley, Linda


    In this essay, I examine Luce Irigaray's aesthetic of sexual difference, which she develops by extrapolating from Paul Klee's idea that the role of painting is to render the non-visible rather than represent the visible. This idea is the premise of her analyses of phenomenology and psychoanalysis and their respective contributions to understanding…

  2. Haptic rendering for dental training system

    Institute of Scientific and Technical Information of China (English)

    WANG DangXiao; ZHANG YuRu; WANG Yong; L(U) PeiJun; ZHOU RenGe; ZHOU WanLin


    Immersion and Interaction are two key features of virtual reality systems,which are especially important for medical applications.Based on the requirement of motor skill training in dental surgery,haptic rendering method based on triangle model is investigated in this paper.Multi-rate haptic rendering architecture is proposed to solve the contradiction between fidelity and efficiency requirements.Realtime collision detection algorithm based on spatial partition and time coherence is utilized to enable fast contact determination.Proxy-based collision response algorithm is proposed to compute surface contact point.Cutting force model based on piecewise contact transition model is proposed for dental drilling simulation during tooth preparation.Velocity-driven levels of detail hapUc rendering algorithm is proposed to maintain high update rate for complex scenes with a large number of triangles.Hapticvisual collocated dental training prototype is established using half-mirror solution.Typical dental operations have been realized Including dental caries exploration,detection of boundary within dental crose-section plane,and dental drilling during tooth preparation.The haptic rendering method is a fundamental technology to improve Immersion and interaction of virtual reality training systems,which is useful not only in dental training,but also in other surgical training systems.

  3. Tactile display for virtual 3D shape rendering

    CERN Document Server

    Mansutti, Alessandro; Bordegoni, Monica; Cugini, Umberto


    This book describes a novel system for the simultaneous visual and tactile rendering of product shapes which allows designers to simultaneously touch and see new product shapes during the conceptual phase of product development. This system offers important advantages, including potential cost and time savings, compared with the standard product design process in which digital 3D models and physical prototypes are often repeatedly modified until an optimal design is achieved. The system consists of a tactile display that is able to represent, within a real environment, the shape of a product. Designers can explore the rendered surface by touching curves lying on the product shape, selecting those curves that can be considered style features and evaluating their aesthetic quality. In order to physically represent these selected curves, a flexible surface is modeled by means of servo-actuated modules controlling a physical deforming strip. The tactile display is designed so as to be portable, low cost, modular,...

  4. Three-dimensional rendering of segmented object using matlab - biomed 2010. (United States)

    Anderson, Jeffrey R; Barrett, Steven F


    The three-dimensional rendering of microscopic objects is a difficult and challenging task that often requires specialized image processing techniques. Previous work has been described of a semi-automatic segmentation process of fluorescently stained neurons collected as a sequence of slice images with a confocal laser scanning microscope. Once properly segmented, each individual object can be rendered and studied as a three-dimensional virtual object. This paper describes the work associated with the design and development of Matlab files to create three-dimensional images from the segmented object data previously mentioned. Part of the motivation for this work is to integrate both the segmentation and rendering processes into one software application, providing a seamless transition from the segmentation tasks to the rendering and visualization tasks. Previously these tasks were accomplished on two different computer systems, windows and Linux. This transition basically limits the usefulness of the segmentation and rendering applications to those who have both computer systems readily available. The focus of this work is to create custom Matlab image processing algorithms for object rendering and visualization, and merge these capabilities to the Matlab files that were developed especially for the image segmentation task. The completed Matlab application will contain both the segmentation and rendering processes in a single graphical user interface, or GUI. This process for rendering three-dimensional images in Matlab requires that a sequence of two-dimensional binary images, representing a cross-sectional slice of the object, be reassembled in a 3D space, and covered with a surface. Additional segmented objects can be rendered in the same 3D space. The surface properties of each object can be varied by the user to aid in the study and analysis of the objects. This inter-active process becomes a powerful visual tool to study and understand microscopic objects.

  5. COMPANION ANIMALS SYMPOSIUM: Rendered ingredients significantly influence sustainability, quality, and safety of pet food. (United States)

    Meeker, D L; Meisinger, J L


    The rendering industry collects and safely processes approximately 25 million t of animal byproducts each year in the United States. Rendering plants process a variety of raw materials from food animal production, principally offal from slaughterhouses, but include whole animals that die on farms or in transit and other materials such as bone, feathers, and blood. By recycling these byproducts into various protein, fat, and mineral products, including meat and bone meal, hydrolyzed feather meal, blood meal, and various types of animal fats and greases, the sustainability of food animal production is greatly enhanced. The rendering industry is conscious of its role in the prevention of disease and microbiological control and providing safe feed ingredients for livestock, poultry, aquaculture, and pets. The processing of otherwise low-value OM from the livestock production and meat processing industries through rendering drastically reduces the amount of waste. If not rendered, biological materials would be deposited in landfills, burned, buried, or inappropriately dumped with large amounts of carbon dioxide, ammonia, and other compounds polluting air and water. The majority of rendered protein products are used as animal feed. Rendered products are especially valuable to the livestock and pet food industries because of their high protein content, digestible AA levels (especially lysine), mineral availability (especially calcium and phosphorous), and relatively low cost in relation to their nutrient value. The use of these reclaimed and recycled materials in pet food is a much more sustainable model than using human food for pets.

  6. Anti-Aliased Rendering of Water Surface

    Institute of Scientific and Technical Information of China (English)

    Xue-Ying Qin; Eihachiro Nakamae; Wei Hua; Yasuo Nagai; Qun-Sheng Peng


    Water surface is one of the most important components of landscape scenes. When rendering spacious far from the viewpoint. This is because water surface consists of stochastic water waves which are usually modeled by periodic bump mapping. The incident rays on the water surface are actually scattered by the bumped waves,pattern, we estimate this solid angle of reflected rays and trace these rays. An image-based accelerating method is adopted so that the contribution of each reflected ray can be quickly obtained without elaborate intersection calculation. We also demonstrate anti-aliased shadows of sunlight and skylight on the water surface. Both the rendered images and animations show excellent effects on the water surface of a reservoir.

  7. Automatic Image-Based Pencil Sketch Rendering

    Institute of Scientific and Technical Information of China (English)

    王进; 鲍虎军; 周伟华; 彭群生; 徐迎庆


    This paper presents an automatic image-based approach for converting greyscale images to pencil sketches, in which strokes follow the image features. The algorithm first extracts a dense direction field automatically using Logical/Linear operators which embody the drawing mechanism. Next, a reconstruction approach based on a sampling-and-interpolation scheme is introduced to generate stroke paths from the direction field. Finally, pencil strokes are rendered along the specified paths with consideration of image tone and artificial illumination.As an important application, the technique is applied to render portraits from images with little user interaction. The experimental results demonstrate that the approach can automatically achieve compelling pencil sketches from reference images.

  8. Visualization of Medpor implants using surface rendering

    Institute of Scientific and Technical Information of China (English)

    WANG Meng; GUI Lai; LIU Xiao-jing


    Background The Medpor surgical implant is one of the easiest implants in clinical practice, especially in craniomaxillofacial surgery. It is often used as a bone substitute material for the repair of skull defects and facial deformities. The Medpor implant has several advantages but its use is limited because it is radiolucent in both direct radiography and conventional computed tomography, causing serious problems with visualization.Methods In this study, a new technique for visualizing Medpor implants was evaluated in 10 patients who had undergone facial reconstruction using the material. Continuous volume scans were made using a 16-channel tomographic scanner and 3D reconstruction software was used to create surface renderings. The threshold values for surface renderings of the implant ranged from -70 HU to -20 HU, with bone as the default.Results The shape of the implants and the spatial relationship between bone and implant could both be displayed.Conclusion Surface rendering can allow successful visualization of Medpor implants in the body.

  9. An examination of gender differences in the American Fisheries Society peer-review process (United States)

    Handley, Grace; Frantz, Cynthia M; Kocovsky, Patrick; DeVries, Dennis R.; Cooke, Steven J.; Claussen, Julie


    This study investigated the possibility of gender differences in outcomes throughout the peer review process of American Fisheries Society (AFS) journals. For each manuscript submitted to four AFS journals between January 2003 and December 2010, we collated information regarding the gender and nationality of authors, gender of associate editor, gender of reviewers, reviewer recommendations, associate editor's decision, and publication status of the manuscript. We used hierarchical linear modeling to test for differences in manuscript decision outcomes associated with author, reviewer, and associate editor gender. Gender differences were present at some but not every stage of the review process and were not equal among the four journals. Although there was a small gender difference in decision outcomes, we found no evidence of bias in editors’ and reviewers’ recommendations. Our results support the conclusion that the current single-blind review system does not result in bias against female authors within AFS journals.

  10. Process evaluation and participatory methods in an obesity-prevention media campaign for Mexican Americans. (United States)

    Reininger, Belinda M; Barroso, Cristina S; Mitchell-Bennett, Lisa; Cantu, Ethel; Fernandez, Maria E; Gonzalez, Dora Alicia; Chavez, Marge; Freeberg, Diamantina; McAlister, Alfred


    To address obesity and related morbidities, community-based participatory research (CBPR) strategies were employed to design and evaluate a Spanish-language media campaign promoting physical activity and healthful food choices among Mexican Americans. Process evaluation including content analyses on types and focus of media messages was conducted. Focus groups assessed appeal and trustworthiness of messages. All media campaign products featured role models and experts. Campaign messages primarily (91%) appeared in TV morning show segments. Newsletters presented individual and family role model stories. A majority of newsletters (68%) were distributed through churches and "promotora" outreach efforts. CBPR lends itself to the selection and tailoring of evidence-based media campaigns. Moreover, CBPR guidance resulted in media messages that were credible and appealing to audience. Process evaluation strategies that gather information from the community provide solid evidence for how to modify the campaign to best meet audience expectations.

  11. GPU PRO 3 Advanced rendering techniques

    CERN Document Server

    Engel, Wolfgang


    GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic sha

  12. Haptic rendering foundations, algorithms, and applications

    CERN Document Server

    Lin, Ming C


    For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms and their applications. The authors examine various approaches and techniques for designing touch-enabled interfaces for a number of applications, including medical training, model design, and maintainability analysis for virtual prototyping, scienti

  13. Defects of organization in rendering medical aid

    Directory of Open Access Journals (Sweden)

    Shavkat Islamov


    Full Text Available The defects of organization at the medical institution mean disturbance of rules, norms and order of rendering of medical aid. The number of organization defects in Uzbekistan increased from 20.42%, in 1999 to 25.46% in 2001 with gradual decrease to 19.9% in 2003 and 16.66%, in 2006 and gradual increase to 21.95% and 28.28% (P<0.05 in 2005 and 2008. Among the groups of essential defects of organization there were following: disturbance of transportation rules, lack of dispensary care, shortcomings in keeping medical documentation.

  14. Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering. (United States)

    Hagedorn, John G; Terrill, Judith E; Peskin, Adele P; Filliben, James J


    We present methods for measuring errors in the rendering of three-dimensional points, line segments, and polygons in pixel-based computer graphics systems. We present error metrics for each of these three cases. These methods are applied to rendering with OpenGL on two common hardware platforms under several rendering conditions. Results are presented and differences in measured errors are analyzed and characterized. We discuss possible extensions of this error analysis approach to other aspects of the process of generating visual representations of synthetic scenes.

  15. Spatial sound rendering of a playing xylophone for the telepresence application

    DEFF Research Database (Denmark)

    Markovic, Milos; Madsen, Esben; Hoffmann, Pablo F.


    xylophone sound rendering is proposed. The recorded signal is processed in order to define multiple virtual sources which are spatially distributed for the auditory width representation of the virtual xylophone. The results of the analyzed recording and rendering techniques are compared in terms...... played at the student's location is required at the teacher’s site. This paper presents a comparison of different recording techniques for a spatial xylophone sound rendering, focusing on the horizontal width of the xylophone auditory image. The directivity pattern of the xylophone was measured...

  16. Software System for Vocal Rendering of Printed Documents

    Directory of Open Access Journals (Sweden)

    Marian DARDALA


    Full Text Available The objective of this paper is to present a software system architecture developed to render the printed documents in a vocal form. On the other hand, in the paper are described the software solutions that exist as software components and are necessary for documents processing as well as for multimedia device controlling used by the system. The usefulness of this system is for people with visual disabilities that can access the contents of documents without that they be printed in Braille system or to exist in an audio form.

  17. Racial group regard, barrier socialization, and African American adolescents' engagement: patterns and processes by gender. (United States)

    Smalls, Ciara; Cooper, Shauna M


    The current study examined gendered processes via 1) profiles of racial barrier socialization, regard for one's racial group (private regard), and behavioral engagement and grades and, 2) gender and private regard as a moderator in the link between barrier messages and academic engagement outcomes. One-hundred and twenty-five African American adolescents (ages 10-14, M = 12.39, SD = 1.07) completed measures of socialization, private regard, grades and behavioral engagement. Latent Profile Analysis revealed a 2-cluster solution fit the data best - 1) High Engagement-Race Salient (HERS) cluster and 2) Low Engagement-Non-Salient cluster (LENS). Girls had higher representation in the HERS cluster. When private regard was examined as a moderator, girls' grades were unrelated to barrier socialization and private regard. In contrast, barrier socialization was associated with lower grades for low private regard boys. Findings are discussed in the context of gendered racial school contexts that African American youth must navigate to be academically successful.

  18. Rendering of 3D Dynamic Virtual Environments

    CERN Document Server

    Catanese, Salvatore; Fiumara, Giacomo; Pagano, Francesco


    In this paper we present a framework for the rendering of dynamic 3D virtual environments which can be integrated in the development of videogames. It includes methods to manage sounds and particle effects, paged static geometries, the support of a physics engine and various input systems. It has been designed with a modular structure to allow future expansions. We exploited some open-source state-of-the-art components such as OGRE, PhysX, ParticleUniverse, etc.; all of them have been properly integrated to obtain peculiar physical and environmental effects. The stand-alone version of the application is fully compatible with Direct3D and OpenGL APIs and adopts OpenAL APIs to manage audio cards. Concluding, we devised a showcase demo which reproduces a dynamic 3D environment, including some particular effects: the alternation of day and night infuencing the lighting of the scene, the rendering of terrain, water and vegetation, the reproduction of sounds and atmospheric agents.

  19. Technologies Render Views of Earth for Virtual Navigation (United States)


    On a December night in 1995, 159 passengers and crewmembers died when American Airlines Flight 965 flew into the side of a mountain while in route to Cali, Colombia. A key factor in the tragedy: The pilots had lost situational awareness in the dark, unfamiliar terrain. They had no idea the plane was approaching a mountain until the ground proximity warning system sounded an alarm only seconds before impact. The accident was of the kind most common at the time CFIT, or controlled flight into terrain says Trey Arthur, research aerospace engineer in the Crew Systems and Aviation Operations Branch at NASA s Langley Research Center. In situations such as bad weather, fog, or nighttime flights, pilots would rely on airspeed, altitude, and other readings to get an accurate sense of location. Miscalculations and rapidly changing conditions could contribute to a fully functioning, in-control airplane flying into the ground. To improve aviation safety by enhancing pilots situational awareness even in poor visibility, NASA began exploring the possibilities of synthetic vision creating a graphical display of the outside terrain on a screen inside the cockpit. How do you display a mountain in the cockpit? You have to have a graphics-powered computer, a terrain database you can render, and an accurate navigation solution, says Arthur. In the mid-1990s, developing GPS technology offered a means for determining an aircraft s position in space with high accuracy, Arthur explains. As the necessary technologies to enable synthetic vision emerged, NASA turned to an industry partner to develop the terrain graphical engine and database for creating the virtual rendering of the outside environment.

  20. Non-Photorealistic Rendering in Chinese Painting of Animals

    Institute of Scientific and Technical Information of China (English)


    A set of algorithms is proposed in this paper to automatically transform 3D animal models to Chinese painting style. Inspired by real painting process in Chinese painting of animals, we divide the whole rendering process into two parts: borderline stroke making and interior shading. In borderline stroke making process we first find 3D model silhouettes in real-time depending on the viewing direction of a user. After retrieving silhouette information from all model edges, a stroke linking mechanism is applied to link these independent edges into a long stroke. Finally we grow a plain thin silhouette line to a stylus stroke with various widths at each control point and a 2D brush model is combined with it to simulate a Chinese painting stroke. In the interior shading pipeline, three stages are used to convert a Gouraud-shading image to a Chinese painting style image: color quantization, ink diffusion and box filtering. The color quantization stage assigns all pixels in an image into four color levels and each level represents a color layer in a Chinese painting. Ink diffusion stage is used to transfer inks and water between different levels and to grow areas in an irregular way. The box filtering stage blurs sharp borders between different levels to embellish the appearance of final interior shading image. In addition to automatic rendering, an interactive Chinese painting system which is equipped with friendly input devices can be also combined to generate more artistic Chinese painting images manually.

  1. The Racial and Ethnic Identity Formation Process of Second-Generation Asian Indian Americans: A Phenomenological Study (United States)

    Iwamoto, Derek Kenji; Negi, Nalini Junko; Partiali, Rachel Negar; Creswell, John W.


    This phenomenological study elucidates the identity development processes of 12 second-generation adult Asian Indian Americans. The results identify salient sociocultural factors and multidimensional processes of racial and ethnic identity development. Discrimination, parental, and community factors seemed to play a salient role in influencing…

  2. Historic American Engineering Record, Idaho National Laboratory, Idaho Chemical Processing Plant, Fuel Reprocessing Complex

    Energy Technology Data Exchange (ETDEWEB)

    Susan Stacy; Julie Braun


    Just as automobiles need fuel to operate, so do nuclear reactors. When fossil fuels such as gasoline are burned to power an automobile, they are consumed immediately and nearly completely in the process. When the fuel is gone, energy production stops. Nuclear reactors are incapable of achieving this near complete burn-up because as the fuel (uranium) that powers them is burned through the process of nuclear fission, a variety of other elements are also created and become intimately associated with the uranium. Because they absorb neutrons, which energize the fission process, these accumulating fission products eventually poison the fuel by stopping the production of energy from it. The fission products may also damage the structural integrity of the fuel elements. Even though the uranium fuel is still present, sometimes in significant quantities, it is unburnable and will not power a reactor unless it is separated from the neutron-absorbing fission products by a method called fuel reprocessing. Construction of the Fuel Reprocessing Complex at the Chem Plant started in 1950 with the Bechtel Corporation serving as construction contractor and American Cyanamid Company as operating contractor. Although the Foster Wheeler Corporation assumed responsibility for the detailed working design of the overall plant, scientists at Oak Ridge designed all of the equipment that would be employed in the uranium separations process. After three years of construction activity and extensive testing, the plant was ready to handle its first load of irradiated fuel.

  3. Event segmentation in a visual language: neural bases of processing American Sign Language predicates. (United States)

    Malaia, Evie; Ranaweera, Ruwan; Wilbur, Ronnie B; Talavage, Thomas M


    Motion capture studies show that American Sign Language (ASL) signers distinguish end-points in telic verb signs by means of marked hand articulator motion, which rapidly decelerates to a stop at the end of these signs, as compared to atelic signs (Malaia and Wilbur, in press). Non-signers also show sensitivity to velocity in deceleration cues for event segmentation in visual scenes (Zacks et al., 2010; Zacks et al., 2006), introducing the question of whether the neural regions used by ASL signers for sign language verb processing might be similar to those used by non-signers for event segmentation. The present study investigated the neural substrate of predicate perception and linguistic processing in ASL. Observed patterns of activation demonstrate that Deaf signers process telic verb signs as having higher phonological complexity as compared to atelic verb signs. These results, together with previous neuroimaging data on spoken and sign languages (Shetreet et al., 2010; Emmorey et al., 2009), illustrate a route for how a prominent perceptual-kinematic feature used for non-linguistic event segmentation might come to be processed as an abstract linguistic feature due to sign language exposure.

  4. Neural Language Processing in Adolescent First-Language Learners: Longitudinal Case Studies in American Sign Language. (United States)

    Ferjan Ramirez, Naja; Leonard, Matthew K; Davenport, Tristan S; Torres, Christina; Halgren, Eric; Mayberry, Rachel I


    One key question in neurolinguistics is the extent to which the neural processing system for language requires linguistic experience during early life to develop fully. We conducted a longitudinal anatomically constrained magnetoencephalography (aMEG) analysis of lexico-semantic processing in 2 deaf adolescents who had no sustained language input until 14 years of age, when they became fully immersed in American Sign Language. After 2 to 3 years of language, the adolescents' neural responses to signed words were highly atypical, localizing mainly to right dorsal frontoparietal regions and often responding more strongly to semantically primed words (Ferjan Ramirez N, Leonard MK, Torres C, Hatrak M, Halgren E, Mayberry RI. 2014. Neural language processing in adolescent first-language learners. Cereb Cortex. 24 (10): 2772-2783). Here, we show that after an additional 15 months of language experience, the adolescents' neural responses remained atypical in terms of polarity. While their responses to less familiar signed words still showed atypical localization patterns, the localization of responses to highly familiar signed words became more concentrated in the left perisylvian language network. Our findings suggest that the timing of language experience affects the organization of neural language processing; however, even in adolescence, language representation in the human brain continues to evolve with experience.

  5. Data Processing Procedures and Methodology for Estimating Trip Distances for the 1995 American Travel Survey (ATS)

    Energy Technology Data Exchange (ETDEWEB)

    Hwang, H.-L.; Rollow, J.


    The 1995 American Travel Survey (ATS) collected information from approximately 80,000 U.S. households about their long distance travel (one-way trips of 100 miles or more) during the year of 1995. It is the most comprehensive survey of where, why, and how U.S. residents travel since 1977. ATS is a joint effort by the U.S. Department of Transportation (DOT) Bureau of Transportation Statistics (BTS) and the U.S. Department of Commerce Bureau of Census (Census); BTS provided the funding and supervision of the project, and Census selected the samples, conducted interviews, and processed the data. This report documents the technical support for the ATS provided by the Center for Transportation Analysis (CTA) in Oak Ridge National Laboratory (ORNL), which included the estimation of trip distances as well as data quality editing and checking of variables required for the distance calculations.

  6. Immersive volume rendering of blood vessels (United States)

    Long, Gregory; Kim, Han Suk; Marsden, Alison; Bazilevs, Yuri; Schulze, Jürgen P.


    In this paper, we present a novel method of visualizing flow in blood vessels. Our approach reads unstructured tetrahedral data, resamples it, and uses slice based 3D texture volume rendering. Due to the sparse structure of blood vessels, we utilize an octree to efficiently store the resampled data by discarding empty regions of the volume. We use animation to convey time series data, wireframe surface to give structure, and utilize the StarCAVE, a 3D virtual reality environment, to add a fully immersive element to the visualization. Our tool has great value in interdisciplinary work, helping scientists collaborate with clinicians, by improving the understanding of blood flow simulations. Full immersion in the flow field allows for a more intuitive understanding of the flow phenomena, and can be a great help to medical experts for treatment planning.

  7. Constructing And Rendering Vectorised Photographic Images

    Directory of Open Access Journals (Sweden)

    P. J. Willis


    Full Text Available We address the problem of representing captured images in the continuous mathematical space more usually associated with certain forms of drawn ('vector' images. Such an image is resolution-independent so can be used as a master for varying resolution-specific formats. We briefly describe the main features of a vectorising codec for photographic images, whose significance is that drawing programs can access images and image components as first-class vector objects. This paper focuses on the problem of rendering from the isochromic contour form of a vectorised image and demonstrates a new fill algorithm which could also be used in drawing generally. The fill method is described in terms of level set diffusion equations for clarity. Finally we show that image warping is both simplified and enhanced in the vector form and that we can demonstrate real histogram equalisation with genuinely rectangular histograms straightforwardly.

  8. Photon Differential Splatting for Rendering Caustics

    DEFF Research Database (Denmark)

    Frisvad, Jeppe Revall; Schjøth, Lars; Erleben, Kenny;


    We present a photon splatting technique which reduces noise and blur in the rendering of caustics. Blurring of illumination edges is an inherent problem in photon splatting, as each photon is unaware of its neighbours when being splatted. This means that the splat size is usually based...... on heuristics rather than knowledge of the local flux density. We use photon differentials to determine the size and shape of the splats such that we achieve adaptive anisotropic flux density estimation in photon splatting. As compared to previous work that uses photon differentials, we present the first method...... where no photons or beams or differentials need to be stored in a map. We also present improvements in the theory of photon differentials, which give more accurate results and a faster implementation. Our technique has good potential for GPU acceleration, and we limit the number of parameters requiring...

  9. Making decisions: the process of HIV disclosure for rural African American men. (United States)

    Gaskins, Susan W; Payne Foster, Pamela; Sowell, Richard L; Lewis, Timothy L; Gardner, Antonio; Parton, Jason M


    The purpose of this study was to identify and describe the process of HIV disclosure for rural African American men-a population disproportionately affected by HIV/AIDS. Forty men were interviewed about their experience of making an HIV disclosure. Grounded theory methodology guided data collection and analysis. The core category or variable that emerged from the data was a process-Making Decisions: The Process of HIV Disclosure. Five categories accounted for variations in disclosures: (a) beliefs and knowledge about HIV/AIDS, (b) influencing factors, (c) disclosure decisions, (d) disclosure efficacy, and (e) outcomes of disclosure. Most of the men had disclosed to others; however, the disclosures were selective, and the decisions were iterative. The majority of the men did not disclose their diagnosis for several months to several years. The findings provide a framework of the many factors related to HIV disclosure that can guide health care providers in counseling persons living with HIV/AIDS in making disclosure decisions.

  10. Multi-Grained Level of Detail for Rendering Complex Meshes Using a Hierarchical Seamless Texture Atlas

    Energy Technology Data Exchange (ETDEWEB)

    Niski, K; Purnomo, B; Cohen, J


    Previous algorithms for view-dependent level of detail provide local mesh refinements either at the finest granularity or at a fixed, coarse granularity. The former provides triangle-level adaptation, often at the expense of heavy CPU usage and low triangle rendering throughput; the latter improves CPU usage and rendering throughput by operating on groups of triangles. We present a new multiresolution hierarchy and associated algorithms that provide adaptive granularity. This multi-grained hierarchy allows independent control of the number of hierarchy nodes processed on the CPU and the number of triangles to be rendered on the GPU. We employ a seamless texture atlas style of geometry image as a GPU-friendly data organization, enabling efficient rendering and GPU-based stitching of patch borders. We demonstrate our approach on both large triangle meshes and terrains with up to billions of vertices.

  11. Resolution-independent surface rendering using programmable graphics hardware (United States)

    Loop, Charles T.; Blinn, James Frederick


    Surfaces defined by a Bezier tetrahedron, and in particular quadric surfaces, are rendered on programmable graphics hardware. Pixels are rendered through triangular sides of the tetrahedra and locations on the shapes, as well as surface normals for lighting evaluations, are computed using pixel shader computations. Additionally, vertex shaders are used to aid interpolation over a small number of values as input to the pixel shaders. Through this, rendering of the surfaces is performed independently of viewing resolution, allowing for advanced level-of-detail management. By individually rendering tetrahedrally-defined surfaces which together form complex shapes, the complex shapes can be rendered in their entirety.

  12. Impact of land surface processes on the South American warm season climate

    Energy Technology Data Exchange (ETDEWEB)

    Ma, H.-Y.; Mechoso, C.R.; Xiao, H.; Wu, C.-M. [University of California Los Angeles, Department of Atmospheric and Oceanic Sciences, Los Angeles, CA (United States); Xue, Y. [University of California Los Angeles, Department of Atmospheric and Oceanic Sciences, Los Angeles, CA (United States); University of California Los Angeles, Department of Geography, Los Angeles, CA (United States); Li, J.-L. [California Institute of Technology, Jet Propulsion Laboratory, Pasadena, CA (United States); Sales, F.De [University of California Los Angeles, Department of Geography, Los Angeles, CA (United States)


    The present study demonstrates that (1) the simulation of the South American warm season (December-February) climate by an atmospheric general circulation model (AGCM) is sensitive to the representation of land surface processes, (2) the sensitivity is not confined to the ''hot spot'' in Amazonia, and (3) upgrading the representation of those processes can produce a significant improvement in AGCM performance. The reasons for sensitivity and higher success are investigated based on comparisons between observational datasets and simulations by the AGCM coupled to either a simple land scheme that specifies soil moisture availability or to the Simplified Simple Biosphere Model (SSiB) that allows for consideration of soil and vegetation biophysical process. The context for the study is the UCLA AGCM. The most notable simulation improvements are along the lee of the Andes in the lower troposphere, where poleward flow transports abundant moisture from the Amazon basin to high latitudes, and in the monsoon region where the intensity and pattern of precipitation and upper level ice water content are more realistic. It is argued that a better depiction of the Chaco Low, which is controlled by local effects of land surface processes, decisively contributes to the superior model performance with low-level flows in central South America. The better representation of the atmospheric column static stability and large-scale moisture convergence in tropical South America contribute to more realistic precipitation over the monsoon region. The overall simulation improvement is, therefore, due to a combination of different regional processes. This finding is supported by idealized AGCM experiments. (orig.)

  13. Efficient and Effective Volume Visualization with Enhanced Isosurface Rendering

    CERN Document Server

    Yang, Fei; Tian, Jie


    Compared with full volume rendering, isosurface rendering has several well recognized advantages in efficiency and accuracy. However, standard isosurface rendering has some limitations in effectiveness. First, it uses a monotone colored approach and can only visualize the geometry features of an isosurface. The lack of the capability to illustrate the material property and the internal structures behind an isosurface has been a big limitation of this method in applications. Another limitation of isosurface rendering is the difficulty to reveal physically meaningful structures, which are hidden in one or multiple isosurfaces. As such, the application requirements of extract and recombine structures of interest can not be implemented effectively with isosurface rendering. In this work, we develop an enhanced isosurface rendering technique to improve the effectiveness while maintaining the performance efficiency of the standard isosurface rendering. First, an isosurface color enhancement method is proposed to il...

  14. Financial strain, trajectories of marital processes, and African American newlyweds' marital instability. (United States)

    Barton, Allen W; Bryant, Chalandra M


    The present study examined the longitudinal associations among financial strain, trajectories of marital processes, and increases in marital instability concerns among a sample of 280 African American newlywed couples followed over the first 3 years of marriage. Results from dyadic structural equation modeling revealed that financial strain experienced during the early years of marriage was associated with increased marital instability concerns for both husbands and wives. Latent growth curves of marital processes revealed mean declines in appraisals of spousal warmth and increases in appraisals of spousal hostility, with variability between individuals in rates of decline in warmth; further, wives' appraisals of spousal warmth covaried with levels of financial strain, such that high levels of financial strain were associated with steeper declines in spousal warmth appraisals. For both husbands and wives, rates of change in spousal warmth appraisals had a greater influence on increases in marital instability concerns than either starting levels of spousal warmth appraisals or financial strain. Findings highlight the long-term associations between external stress and trajectories of marital appraisals as well as their relative effects on marital distress. (PsycINFO Database Record

  15. Real-time Flame Rendering with GPU and CUDA

    Directory of Open Access Journals (Sweden)

    Wei Wei


    Full Text Available This paper proposes a method of flame simulation based on Lagrange process and chemical composition, which was non-grid and the problems associated with there grids were overcome. The turbulence movement of flame was described by Lagrange process and chemical composition was added into flame simulation which increased the authenticity of flame. For real-time applications, this paper simplified the EMST model. GPU-based particle system combined with OpenGL VBO and PBO unique technology was used to accelerate finally, the speed of vertex and pixel data interaction between CPU and GPU increased two orders of magnitude, frame rate of rendering increased by 30%, which achieved fast dynamic flame real-time simulation. For further real-time applications, this paper presented a strategy to implement flame simulation with CUDA on GPU, which achieved a speed up to 2.5 times the previous implementation.

  16. Developmental Processes in African American Families: An Application of McLoyd's Theoretical Model (United States)

    Nievar, M. Angela; Luster, Tom


    In accordance with McLoyd's model of African American children's development, we examined the linkages among family income, maternal psychological distress, marital conflict, parenting, and children's outcomes in early and middle childhood, using a sample of 591 African American children from the National Longitudinal Survey of Youth. Income…

  17. Intercultural Communication and the Decision-Making Process: Americans and Malaysians in a Cooperative University Setting. (United States)

    Wilhelm, Kim Hughes

    A study investigated the application of Geert Hofstede's theory of cultural dimensions in management to the situation of Malaysian (n=8) and American (n=4) instructors in implementing a new English-as-a-Second-Language curriculum in Malaysia. American and Malaysian cultures are compared on four dimensions: social differentiation by gender; desire…

  18. Direct volume rendering methods for cell structures. (United States)

    Martišek, Dalibor; Martišek, Karel


    The study of the complicated architecture of cell space structures is an important problem in biology and medical research. Optical cuts of cells produced by confocal microscopes enable two-dimensional (2D) and three-dimensional (3D) reconstructions of observed cells. This paper discuses new possibilities for direct volume rendering of these data. We often encounter 16 or more bit images in confocal microscopy of cells. Most of the information contained in these images is unsubstantial for the human vision. Therefore, it is necessary to use mathematical algorithms for visualization of such images. Present software tools as OpenGL or DirectX run quickly in graphic station with special graphic cards, run very unsatisfactory on PC without these cards and outputs are usually poor for real data. These tools are black boxes for a common user and make it impossible to correct and improve them. With the method proposed, more parameters of the environment can be set, making it possible to apply 3D filters to set the output image sharpness in relation to the noise. The quality of the output is incomparable to the earlier described methods and is worth increasing the computing time. We would like to offer mathematical methods of 3D scalar data visualization describing new algorithms that run on standard PCs very well.

  19. On-the-fly generation and rendering of infinite cities on the GPU

    KAUST Repository

    Steinberger, Markus


    In this paper, we present a new approach for shape-grammar-based generation and rendering of huge cities in real-time on the graphics processing unit (GPU). Traditional approaches rely on evaluating a shape grammar and storing the geometry produced as a preprocessing step. During rendering, the pregenerated data is then streamed to the GPU. By interweaving generation and rendering, we overcome the problems and limitations of streaming pregenerated data. Using our methods of visibility pruning and adaptive level of detail, we are able to dynamically generate only the geometry needed to render the current view in real-time directly on the GPU. We also present a robust and efficient way to dynamically update a scene\\'s derivation tree and geometry, enabling us to exploit frame-to-frame coherence. Our combined generation and rendering is significantly faster than all previous work. For detailed scenes, we are capable of generating geometry more rapidly than even just copying pregenerated data from main memory, enabling us to render cities with thousands of buildings at up to 100 frames per second, even with the camera moving at supersonic speed. © 2014 The Author(s) Computer Graphics Forum © 2014 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.

  20. Greenhouse gas life cycle assessment of products arising from the rendering of mammalian animal byproducts in the UK. (United States)

    Ramirez, Angel D; Humphries, Andrea C; Woodgate, Stephen L; Wilkinson, Robert G


    Animal byproducts (ABP) are unavoidable byproduct of meat production that are categorized under EU legislation into category 1, 2, and 3 materials, which are normally treated by rendering. Rendering is a thermal process that produces rendered fat and protein. Heat is provided from the combustion of natural gas and self-produced rendered fat. The main objectives of the study were (i) to assess energy intensity in the UK rendering industry, and (ii) to quantify the greenhouse gas emissions associated with the production of mammalian rendered products using life cycle assessment. Thermal energy requirements were 2646 and 1357 kJ/kg, whereas electricity requirements were 260 and 375 kJ/kg for category 1 and 3 ABP respectively. Fossil CO(2) emissions were -0.77 and 0.15 kg CO(2)e/kg category 1 and 3 mammalian rendered fat respectively and 0.15 kg CO(2)e/kg processed animal protein. These were low relative to vegetable products such as palm oil and soya bean meal because (i) ABP were considered wastes that do not incur the environmental burden of their production, and (ii) the rendering process produces biofuels that can be used to generate energy that can be used to offset the use of fossil fuels in other systems.

  1. The Processing of Biologically Plausible and Implausible forms in American Sign Language: Evidence for Perceptual Tuning. (United States)

    Almeida, Diogo; Poeppel, David; Corina, David

    The human auditory system distinguishes speech-like information from general auditory signals in a remarkably fast and efficient way. Combining psychophysics and neurophysiology (MEG), we demonstrate a similar result for the processing of visual information used for language communication in users of sign languages. We demonstrate that the earliest visual cortical responses in deaf signers viewing American Sign Language (ASL) signs show specific modulations to violations of anatomic constraints that would make the sign either possible or impossible to articulate. These neural data are accompanied with a significantly increased perceptual sensitivity to the anatomical incongruity. The differential effects in the early visual evoked potentials arguably reflect an expectation-driven assessment of somatic representational integrity, suggesting that language experience and/or auditory deprivation may shape the neuronal mechanisms underlying the analysis of complex human form. The data demonstrate that the perceptual tuning that underlies the discrimination of language and non-language information is not limited to spoken languages but extends to languages expressed in the visual modality.

  2. Distributed Dimensonality-Based Rendering of LIDAR Point Clouds (United States)

    Brédif, M.; Vallet, B.; Ferrand, B.


    Mobile Mapping Systems (MMS) are now commonly acquiring lidar scans of urban environments for an increasing number of applications such as 3D reconstruction and mapping, urban planning, urban furniture monitoring, practicability assessment for persons with reduced mobility (PRM)... MMS acquisitions are usually huge enough to incur a usability bottleneck for the increasing number of non-expert user that are not trained to process and visualize these huge datasets through specific softwares. A vast majority of their current need is for a simple 2D visualization that is both legible on screen and printable on a static 2D medium, while still conveying the understanding of the 3D scene and minimizing the disturbance of the lidar acquisition geometry (such as lidar shadows). The users that motivated this research are, by law, bound to precisely georeference underground networks for which they currently have schematics with no or poor absolute georeferencing. A solution that may fit their needs is thus a 2D visualization of the MMS dataset that they could easily interpret and on which they could accurately match features with their user datasets they would like to georeference. Our main contribution is two-fold. First, we propose a 3D point cloud stylization for 2D static visualization that leverages a Principal Component Analysis (PCA)-like local geometry analysis. By skipping the usual and error-prone estimation of a ground elevation, this rendering is thus robust to non-flat areas and has no hard-to-tune parameters such as height thresholds. Second, we implemented the corresponding rendering pipeline so that it can scale up to arbitrary large datasets by leveraging the Spark framework and its Resilient Distributed Dataset (RDD) and Dataframe abstractions.

  3. Method of producing hydrogen, and rendering a contaminated biomass inert (United States)

    Bingham, Dennis N [Idaho Falls, ID; Klingler, Kerry M [Idaho Falls, ID; Wilding, Bruce M [Idaho Falls, ID


    A method for rendering a contaminated biomass inert includes providing a first composition, providing a second composition, reacting the first and second compositions together to form an alkaline hydroxide, providing a contaminated biomass feedstock and reacting the alkaline hydroxide with the contaminated biomass feedstock to render the contaminated biomass feedstock inert and further producing hydrogen gas, and a byproduct that includes the first composition.

  4. Realistic real-time outdoor rendering in augmented reality.

    Directory of Open Access Journals (Sweden)

    Hoshang Kolivand

    Full Text Available Realistic rendering techniques of outdoor Augmented Reality (AR has been an attractive topic since the last two decades considering the sizeable amount of publications in computer graphics. Realistic virtual objects in outdoor rendering AR systems require sophisticated effects such as: shadows, daylight and interactions between sky colours and virtual as well as real objects. A few realistic rendering techniques have been designed to overcome this obstacle, most of which are related to non real-time rendering. However, the problem still remains, especially in outdoor rendering. This paper proposed a much newer, unique technique to achieve realistic real-time outdoor rendering, while taking into account the interaction between sky colours and objects in AR systems with respect to shadows in any specific location, date and time. This approach involves three main phases, which cover different outdoor AR rendering requirements. Firstly, sky colour was generated with respect to the position of the sun. Second step involves the shadow generation algorithm, Z-Partitioning: Gaussian and Fog Shadow Maps (Z-GaF Shadow Maps. Lastly, a technique to integrate sky colours and shadows through its effects on virtual objects in the AR system, is introduced. The experimental results reveal that the proposed technique has significantly improved the realism of real-time outdoor AR rendering, thus solving the problem of realistic AR systems.

  5. 7 CFR 54.15 - Advance information concerning service rendered. (United States)


    ... 7 Agriculture 3 2010-01-01 2010-01-01 false Advance information concerning service rendered. 54.15... Service § 54.15 Advance information concerning service rendered. Upon request of any applicant, all or any... SERVICE (Standards, Inspections, Marketing Practices), DEPARTMENT OF AGRICULTURE (CONTINUED)...

  6. Local and Global Illumination in the Volume Rendering Integral

    Energy Technology Data Exchange (ETDEWEB)

    Max, N; Chen, M


    This article is intended as an update of the major survey by Max [1] on optical models for direct volume rendering. It provides a brief overview of the subject scope covered by [1], and brings recent developments, such as new shadow algorithms and refraction rendering, into the perspective. In particular, we examine three fundamentals aspects of direct volume rendering, namely the volume rendering integral, local illumination models and global illumination models, in a wavelength-independent manner. We review the developments on spectral volume rendering, in which visible light are considered as a form of electromagnetic radiation, optical models are implemented in conjunction with representations of spectral power distribution. This survey can provide a basis for, and encourage, new efforts for developing and using complex illumination models to achieve better realism and perception through optical correctness.

  7. Light Field Rendering for Head Mounted Displays using Pixel Reprojection

    DEFF Research Database (Denmark)

    Hansen, Anne Juhler; Kraus, Martin; Klein, Jákup


    Light field displays have advantages over traditional stereoscopic head mounted displays, for example, because they can overcome the vergence-accommodation conflict. However, rendering light fields can be a heavy task for computers due to the number of images that have to be rendered. Since much...... of the information of the different images is redundant, we use pixel reprojection from the corner cameras to compute the remaining images in the light field. We compare the reprojected images with directly rendered images in a user test. In most cases, the users were unable to distinguish the images. In extreme...... cases, the reprojection approach is not capable of creating the light field. We conclude that pixel reprojection is a feasible method for rendering light fields as far as quality of perspective and diffuse shading is concerned, but render time needs to be reduced to make the method practical....

  8. Research of global illumination algorithms rendering in glossy scene

    Institute of Scientific and Technical Information of China (English)

    BAI Shuangxue; ZHANG Qiang; ZHOU Dongsheng


    In computer graphic (CG), illumination rendering generated realistic effect at virtual scene is amazing. Not only plausible lighting effect is to show the relative position between of the objects, but also to reflect the material of visual appearance of the vir- tual objects. The diffuse-scene rendering reflectance credibility has gradually matured. Global illumination rendering method for the glossy material is still a challenge for the CG research. Because of the shiny materials is highly energy reflection between the com- plex light paths. Whether we trace glossy reflection paths, or use of one-reflection or multi-reflection approximate above complex il- lumination transmission is a difficult working. This paper we gather some commonly used global illumination algorithms recently year and its extension glossy scene improvements. And we introduce the limitation of classical algorithms rendering glossy scene and some extended solution. Finally, we will summarize the illumination rendering for specular scene, there are still some open prob- lems.

  9. Naturalness judgments by lay Americans: Process dominates content in judgments of food or water acceptability and naturalness



    This study directly tests the hypothesis that, at least within the domains of food and drink for Americans, the judgment of naturalness has more to do with the history of an object, that is the processes that it has undergone, as opposed to its material content. Individuals rate the naturalness and acceptability of a natural entity (water or tomato paste), that same entity with a first transformation in which a natural substance is added (or some part removed), and then a second transformatio...

  10. On-line Free-viewpoint Video: From Single to Multiple View Rendering

    Institute of Scientific and Technical Information of China (English)

    Vincent Nozick; Hideo Saito


    In recent years, many image-based rendering techniques have advanced from static to dynamic scenes and thus become video-based rendering (VBR) methods. But actually, only a few of them can render new views on-line. We present a new VBR system that creates new views of a live dynamic scene. This system provides high quality images and does not require any background subtraction. Our method follows a plane-sweep approach and reaches real-time rendering using consumer graphic hardware, graphics processing unit (GPU). Only one computer is used for both acquisition and rendering. The video stream acquisition is performed by at least 3 webcams. We propose an additional video stream management that extends the number of webcams to 10 or more. These considerations make our system low-cost and hence accessible for everyone. We also present an adaptation of our plane-sweep method to create simultaneously multiple views of the scene in real-time. Our system is especially designed for stereovision using autostereoscopic displays. The new views are computed from 4 webcams connected to a computer and are compressed in order to be transfered to a mobile phone. Using CPU programming, our method provides up to 16 images of the scene in real-time. The use of both GPU and CPU makes this method work on only one consumer grade computer.

  11. Rendering-oriented multiview video coding based on chrominance information reconstruction (United States)

    Shao, Feng; Yu, Mei; Jiang, Gangyi; Zhang, Zhaoyang


    Three-dimensional (3-D) video systems are expected to be a next-generation visual application. Since multiview video for 3-D video systems is composed of color and associated depth information, its huge requirement for data storage and transmission is an important problem. We propose a rendering-oriented multiview video coding (MVC) method based on chrominance information reconstruction that incorporates the rendering technique into the MVC process. The proposed method discards certain chrominance information to reduce bitrates, and performs reasonable bitrate allocation between color and depth videos. At the decoder, a chrominance reconstruction algorithm is presented to achieve accurate reconstruction by warping the neighboring views and colorizing the luminance-only pixels. Experimental results show that the proposed method can save nearly 20% on bitrates against the results without discarding the chrominance information. Moreover, under a fixed bitrate budget, the proposed method can greatly improve the rendering quality.

  12. Physics Based Modeling and Rendering of Vegetation in the Thermal Infrared (United States)

    Smith, J. A.; Ballard, J. R., Jr.


    We outline a procedure for rendering physically-based thermal infrared images of simple vegetation scenes. Our approach incorporates the biophysical processes that affect the temperature distribution of the elements within a scene. Computer graphics plays a key role in two respects. First, in computing the distribution of scene shaded and sunlit facets and, second, in the final image rendering once the temperatures of all the elements in the scene have been computed. We illustrate our approach for a simple corn scene where the three-dimensional geometry is constructed based on measured morphological attributes of the row crop. Statistical methods are used to construct a representation of the scene in agreement with the measured characteristics. Our results are quite good. The rendered images exhibit realistic behavior in directional properties as a function of view and sun angle. The root-mean-square error in measured versus predicted brightness temperatures for the scene was 2.1 deg C.

  13. African American Adolescents' Perceptions of Ethnic Socialization and Racial Socialization as Distinct Processes (United States)

    Paasch-Anderson, Julie; Lamborn, Susie D.


    Ethnic socialization and racial socialization were examined as discrete concepts using a semistructured interview to assess message content for each form of socialization. We were interested in whether adolescents distinguished between these forms of socialization. Fifty-five African American 11th- and 12th-grade students were asked separate…

  14. Genetic relationships among American donkey populations: insights into the process of colonization. (United States)

    Jordana, J; Ferrando, A; Miró, J; Goyache, F; Loarca, A; Martínez López, O R; Canelón, J L; Stemmer, A; Aguirre, L; Lara, M A C; Álvarez, L A; Llambí, S; Gómez, N; Gama, L T; Nóvoa, M F; Martínez, R D; Pérez, E; Sierra, A; Contreras, M A; Guastella, A M; Marletta, D; Arsenos, G; Curik, I; Landi, V; Martínez, A; Delgado, J V


    This study presents the first insights into the genetic diversity and structure of the American donkey metapopulation. The primary objectives were to detect the main structural features underlying variability among American donkey populations, identify boundaries between differentiated gene pools, and draw the main colonization pathways since the introduction of donkeys into America in the 15th century. A panel of 14 microsatellite markers was applied for genotyping 350 American donkeys from 13 countries. The genetic structure of this metapopulation was analysed using descriptive statistics and Bayesian model-based methods. These populations were then compared to a database containing information on 476 individuals from 11 European breeds to identify the most likely ancestral donor populations. Results showed the presence of two distinct genetic pools, with confluence of the two in Colombia. The southern pool showed a unique genetic signature subsequent to an older founder event, but lacked any significant influence of modern gene flow from Europe. The northern pool, conversely, may have retained more ancestral polymorphisms and/or have experienced modern gene flow from Spanish breeds. The Andalusian and, to a lesser extent, the Catalan breeds have left a more pronounced footprint in some of the American donkey populations analysed.


    Directory of Open Access Journals (Sweden)

    Liliana liliana


    Full Text Available In computer graphics applications, to produce realistic images, a method that is often used is ray tracing. Ray tracing does not only model local illumination but also global illumination. Local illumination count ambient, diffuse and specular effects only, but global illumination also count mirroring and transparency. Local illumination count effects from the lamp(s but global illumination count effects from other object(s too. Objects that are usually modeled are primitive objects and mesh objects. The advantage of mesh modeling is various, interesting and real-like shape. Mesh contains many primitive objects like triangle or square (rare. A problem in mesh object modeling is long rendering time. It is because every ray must be checked with a lot of triangle of the mesh. Added by ray from other objects checking, the number of ray that traced will increase. It causes the increasing of rendering time. To solve this problem, in this research, new methods are developed to make the rendering process of mesh object faster. The new methods are angle comparison and distance comparison. These methods are used to reduce the number of ray checking. The rays predicted will not intersect with the mesh, are not checked weather the ray intersects the mesh. With angle comparison, if using small angle to compare, the rendering process will be fast. This method has disadvantage, if the shape of each triangle is big, some triangles will be corrupted. If the angle to compare is bigger, mesh corruption can be avoided but the rendering time will be longer than without comparison. With distance comparison, the rendering time is less than without comparison, and no triangle will be corrupted.

  16. Biofuels. Altered sterol composition renders yeast thermotolerant

    DEFF Research Database (Denmark)

    Caspeta, Luis; Chen, Yun; Ghiaci, Payam;


    Ethanol production for use as a biofuel is mainly achieved through simultaneous saccharification and fermentation by yeast. Operating at ≥40°C would be beneficial in terms of increasing efficiency of the process and reducing costs, but yeast does not grow efficiently at those temperatures. We use...

  17. Long-term thermophilic mono-digestion of rendering wastes and co-digestion with potato pulp

    Energy Technology Data Exchange (ETDEWEB)

    Bayr, S., E-mail:; Ojanperä, M.; Kaparaju, P.; Rintala, J.


    Highlights: • Rendering wastes’ mono-digestion and co-digestion with potato pulp were studied. • CSTR process with OLR of 1.5 kg VS/m{sup 3} d, HRT of 50 d was unstable in mono-digestion. • Free NH{sub 3} inhibited mono-digestion of rendering wastes. • CSTR process with OLR of 1.5 kg VS/m{sup 3} d, HRT of 50 d was stable in co-digestion. • Co-digestion increased methane yield somewhat compared to mono-digestion. - Abstract: In this study, mono-digestion of rendering wastes and co-digestion of rendering wastes with potato pulp were studied for the first time in continuous stirred tank reactor (CSTR) experiments at 55 °C. Rendering wastes have high protein and lipid contents and are considered good substrates for methane production. However, accumulation of digestion intermediate products viz., volatile fatty acids (VFAs), long chain fatty acids (LCFAs) and ammonia nitrogen (NH{sub 4}-N and/or free NH{sub 3}) can cause process imbalance during the digestion. Mono-digestion of rendering wastes at an organic loading rate (OLR) of 1.5 kg volatile solids (VS)/m{sup 3} d and hydraulic retention time (HRT) of 50 d was unstable and resulted in methane yields of 450 dm{sup 3}/kg VS{sub fed}. On the other hand, co-digestion of rendering wastes with potato pulp (60% wet weight, WW) at the same OLR and HRT improved the process stability and increased methane yields (500–680 dm{sup 3}/kg VS{sub fed}). Thus, it can be concluded that co-digestion of rendering wastes with potato pulp could improve the process stability and methane yields from these difficult to treat industrial waste materials.

  18. Towards an American Model of Criminal Process: The Reform of the Polish Code of Criminal Procedure

    Directory of Open Access Journals (Sweden)

    Roclawska Monika


    Full Text Available In September 2013, the Polish Parliament passed an amendment to the Code of Criminal Procedure. The legislators decided to expand a number of adversarial elements present in current Polish criminal proceedings. When these changes come into effect (July 1, 2015, Polish criminal procedure will be similar to American regulations, in which the judge’s role is to be an impartial arbitrator, not an investigator.

  19. Processes Linking Social Class and Racial Socialization in African American Dual-Earner Families


    Crouter, Ann C.; Baril, Megan E.; Davis, Kelly; McHale, Susan M.


    We examined the links between social class, occupational self-direction, self-efficacy, and racial socialization in a sample of 128 two-parent African American couples raising adolescents. A series of multivariate, multilevel models revealed that mothers’ SES was connected to self-efficacy via its association with occupational self-direction; in turn, self-efficacy partially explained the association between occupational self-direction and racial socialization. The link between maternal self-...

  20. Foggy Scene Rendering Based on Transmission Map Estimation

    Directory of Open Access Journals (Sweden)

    Fan Guo


    Full Text Available Realistic rendering of foggy scene is important in game development and virtual reality. Traditional methods have many parameters to control or require a long time to compute, and they are usually limited to depicting a homogeneous fog without considering the foggy scene with heterogeneous fog. In this paper, a new rendering method based on transmission map estimation is proposed. We first generate perlin noise image as the density distribution texture of heterogeneous fog. Then we estimate the transmission map using the Markov random field (MRF model and the bilateral filter. Finally, virtual foggy scene is realistically rendered with the generated perlin noise image and the transmission map according to the atmospheric scattering model. Experimental results show that the rendered results of our approach are quite satisfactory.

  1. High-quality multi-resolution volume rendering in medicine

    Institute of Scientific and Technical Information of China (English)

    XIE Kai; YANG Jie; LI Xiao-liang


    In order to perform a high-quality interactive rendering of large medical data sets on a single off-theshelf PC, a LOD selection algorithm for multi-resolution volume rendering using 3D texture mapping is presented, which uses an adaptive scheme that renders the volume in a region-of-interest at a high resolution and the volume away from this region at lower resolutions. The algorithm is based on several important criteria, and rendering is done adaptively by selecting high-resolution cells close to a center of attention and low-resolution cells away from this area. In addition, our hierarchical level-of-detail representation guarantees consistent interpolation between different resolution levels. Experiments have been applied to a number of large medical data and have produced high quality images at interactive frame rates using standard PC hardware.

  2. Experiencing "Macbeth": From Text Rendering to Multicultural Performance. (United States)

    Reisin, Gail


    Shows how one teacher used innovative methods in teaching William Shakespeare's "Macbeth." Outlines student assignments including text renderings, rewriting a scene from the play, and creating a multicultural scrapbook for the play. (HB)

  3. Anisotropic 3D texture synthesis with application to volume rendering

    DEFF Research Database (Denmark)

    Laursen, Lasse Farnung; Ersbøll, Bjarne Kjær; Bærentzen, Jakob Andreas


    images using a 12.1 megapixel camera. Next, we extend the volume rendering pipeline by creating a transfer function which yields not only color and opacity from the input intensity, but also texture coordinates for our synthesized 3D texture. Thus, we add texture to the volume rendered images....... This method is applied to a high quality visualization of a pig carcass, where samples of meat, bone, and fat have been used to produce the anisotropic 3D textures....

  4. A parallel architecture for interactively rendering scattering and refraction effects. (United States)

    Bernabei, Daniele; Hakke-Patil, Ajit; Banterle, Francesco; Di Benedetto, Marco; Ganovelli, Fabio; Pattanaik, Sumanta; Scopigno, Roberto


    A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors' real-time algorithm rendering a variety of scenes.

  5. Wavelet subdivision methods gems for rendering curves and surfaces

    CERN Document Server

    Chui, Charles


    OVERVIEW Curve representation and drawing Free-form parametric curves From subdivision to basis functions Wavelet subdivision and editing Surface subdivision BASIS FUNCTIONS FOR CURVE REPRESENTATION Refinability and scaling functions Generation of smooth basis functions Cardinal B-splines Stable bases for integer-shift spaces Splines and polynomial reproduction CURVE SUBDIVISION SCHEMES Subdivision matrices and stencils B-spline subdivision schemes Closed curve rendering Open curve rendering BASIS FUNCTIONS GENERATED BY SUBDIVISION MATRICES Subdivision operators The up-sampling convolution ope

  6. Immersive Photography Renders 360 degree Views (United States)


    An SBIR contract through Langley Research Center helped Interactive Pictures Corporation, of Knoxville, Tennessee, create an innovative imaging technology. This technology is a video imaging process that allows real-time control of live video data and can provide users with interactive, panoramic 360 views. The camera system can see in multiple directions, provide up to four simultaneous views, each with its own tilt, rotation, and magnification, yet it has no moving parts, is noiseless, and can respond faster than the human eye. In addition, it eliminates the distortion caused by a fisheye lens, and provides a clear, flat view of each perspective.

  7. Remote volume rendering pipeline for mHealth applications (United States)

    Gutenko, Ievgeniia; Petkov, Kaloian; Papadopoulos, Charilaos; Zhao, Xin; Park, Ji Hwan; Kaufman, Arie; Cha, Ronald


    We introduce a novel remote volume rendering pipeline for medical visualization targeted for mHealth (mobile health) applications. The necessity of such a pipeline stems from the large size of the medical imaging data produced by current CT and MRI scanners with respect to the complexity of the volumetric rendering algorithms. For example, the resolution of typical CT Angiography (CTA) data easily reaches 512^3 voxels and can exceed 6 gigabytes in size by spanning over the time domain while capturing a beating heart. This explosion in data size makes data transfers to mobile devices challenging, and even when the transfer problem is resolved the rendering performance of the device still remains a bottleneck. To deal with this issue, we propose a thin-client architecture, where the entirety of the data resides on a remote server where the image is rendered and then streamed to the client mobile device. We utilize the display and interaction capabilities of the mobile device, while performing interactive volume rendering on a server capable of handling large datasets. Specifically, upon user interaction the volume is rendered on the server and encoded into an H.264 video stream. H.264 is ubiquitously hardware accelerated, resulting in faster compression and lower power requirements. The choice of low-latency CPU- and GPU-based encoders is particularly important in enabling the interactive nature of our system. We demonstrate a prototype of our framework using various medical datasets on commodity tablet devices.

  8. A Sort-Last Rendering System over an Optical Backplane

    Directory of Open Access Journals (Sweden)

    Yasuhiro Kirihata


    Full Text Available Sort-Last is a computer graphics technique for rendering extremely large data sets on clusters of computers. Sort-Last works by dividing the data set into even-sized chunks for parallel rendering and then composing the images to form the final result. Since sort-last rendering requires the movement of large amounts of image data among cluster nodes, the network interconnecting the nodes becomes a major bottleneck. In this paper, we describe a sort-last rendering system implemented on a cluster of computers whose nodes are connected by an all-optical switch. The rendering system introduces the notion of the Photonic Computing Engine, a computing system built dynamically by using the optical switch to create dedicated network connections among cluster nodes. The sort-last volume rendering algorithm was implemented on the Photonic Computing Engine, and its performance is evaluated. Prelimi- nary experiments show that performance is affected by the image composition time and average payload size. In an attempt to stabilize the performance of the system, we have designed a flow control mechanism that uses feedback messages to dynamically adjust the data flow rate within the computing engine.

  9. Temporally rendered automatic cloud extraction (TRACE) system (United States)

    Bodrero, Dennis M.; Yale, James G.; Davis, Roger E.; Rollins, John M.


    Smoke/obscurant testing requires that 2D cloud extent be extracted from visible and thermal imagery. These data are used alone or in combination with 2D data from other aspects to make 3D calculations of cloud properties, including dimensions, volume, centroid, travel, and uniformity. Determining cloud extent from imagery has historically been a time-consuming manual process. To reduce time and cost associated with smoke/obscurant data processing, automated methods to extract cloud extent from imagery were investigated. The TRACE system described in this paper was developed and implemented at U.S. Army Dugway Proving Ground, UT by the Science and Technology Corporation--Acuity Imaging Incorporated team with Small Business Innovation Research funding. TRACE uses dynamic background subtraction and 3D fast Fourier transform as primary methods to discriminate the smoke/obscurant cloud from the background. TRACE has been designed to run on a PC-based platform using Windows. The PC-Windows environment was chosen for portability, to give TRACE the maximum flexibility in terms of its interaction with peripheral hardware devices such as video capture boards, removable media drives, network cards, and digital video interfaces. Video for Windows provides all of the necessary tools for the development of the video capture utility in TRACE and allows for interchangeability of video capture boards without any software changes. TRACE is designed to take advantage of future upgrades in all aspects of its component hardware. A comparison of cloud extent determined by TRACE with manual method is included in this paper.

  10. Latin American Insurgencies, (United States)


    poses one of the great ironies of recent military history. In an era when rapid technological development can render state- of-the- art prototypes...linked to Sali a- dor-ati terrorist operat ik s m orking through lhe Re’ olutionar\\ [) art \\ of’ Central American Workers-1.1dOUNteL11 \\\\fillh Cuban- N...Revolutionary Army Frente Urbano Zapatista (FUZ). See Zapatista Urban Front FAR. See Rebel Armed Forces FSLN. See Sandinista National Farabundo Marti

  11. Dynamic Resolution in GPU-Accelerated Volume Rendering to Autostereoscopic Multiview Lenticular Displays

    Directory of Open Access Journals (Sweden)

    Daniel Ruijters


    Full Text Available The generation of multiview stereoscopic images of large volume rendered data demands an enormous amount of calculations. We propose a method for hardware accelerated volume rendering of medical data sets to multiview lenticular displays, offering interactive manipulation throughout. The method is based on buffering GPU-accelerated direct volume rendered visualizations of the individual views from their respective focal spot positions, and composing the output signal for the multiview lenticular screen in a second pass. This compositing phase is facilitated by the fact that the view assignment per subpixel is static, and therefore can be precomputed. We decoupled the resolution of the individual views from the resolution of the composited signal, and adjust the resolution on-the-fly, depending on the available processing resources, in order to maintain interactive refresh rates. The optimal resolution for the volume rendered views is determined by means of an analysis of the lattice of the output signal for the lenticular screen in the Fourier domain.

  12. Adaptive image contrast enhancement algorithm for point-based rendering (United States)

    Xu, Shaoping; Liu, Xiaoping P.


    Surgical simulation is a major application in computer graphics and virtual reality, and most of the existing work indicates that interactive real-time cutting simulation of soft tissue is a fundamental but challenging research problem in virtual surgery simulation systems. More specifically, it is difficult to achieve a fast enough graphic update rate (at least 30 Hz) on commodity PC hardware by utilizing traditional triangle-based rendering algorithms. In recent years, point-based rendering (PBR) has been shown to offer the potential to outperform the traditional triangle-based rendering in speed when it is applied to highly complex soft tissue cutting models. Nevertheless, the PBR algorithms are still limited in visual quality due to inherent contrast distortion. We propose an adaptive image contrast enhancement algorithm as a postprocessing module for PBR, providing high visual rendering quality as well as acceptable rendering efficiency. Our approach is based on a perceptible image quality technique with automatic parameter selection, resulting in a visual quality comparable to existing conventional PBR algorithms. Experimental results show that our adaptive image contrast enhancement algorithm produces encouraging results both visually and numerically compared to representative algorithms, and experiments conducted on the latest hardware demonstrate that the proposed PBR framework with the postprocessing module is superior to the conventional PBR algorithm and that the proposed contrast enhancement algorithm can be utilized in (or compatible with) various variants of the conventional PBR algorithm.


    Hunter, Teressa Sanders; Tilley, Donna Scott


    This review of the literature identifies themes, variable, goals, and gaps in the literature related to HIV and AIDS among African American women. Black Feminist Epistemology and symbolic interactionism are used as a theoretical perspective and philosophical framework to examine experiences and social behaviors of African-American women and to guide and framework to explain the findings from the literature. This theoretical perspective/philosophical framework can also be used in understanding processes used by African-American women in behavioral, social, and intimate interactions.

  14. Process-based characterization of evapotranspiration sources over the North American monsoon region (United States)

    Bohn, Theodore J.; Vivoni, Enrique R.


    Evapotranspiration (ET) is a poorly constrained flux in the North American monsoon (NAM) region, leading to potential errors in land-atmosphere feedbacks. We quantified the spatiotemporal variations of ET using the Variable Infiltration Capacity (VIC) model, modified to account for soil evaporation (Esoil), irrigated agriculture, and the variability of land surface properties derived from the Moderate Resolution Imaging Spectroradiometer during 2000-2012. Simulated ET patterns were compared to field observations at 59 eddy covariance towers, water balance estimates in nine basins, and six available gridded ET products. The modified VIC model performed well at eddy covariance towers representing the natural and agricultural land covers in the region. Simulations revealed that major sources of ET were forested mountain areas during the summer season and irrigated croplands at peak times of growth in the winter and summer, accounting for 22% and 9% of the annual ET, respectively. Over the NAM region, Esoil was the largest component (60%) of annual ET, followed by plant transpiration (T, 32%) and evaporation of canopy interception (8%). Esoil and T displayed different relationships with P in natural land covers, with Esoil tending to peak earlier than T by up to 1 month, while only a weak correlation between ET and P was found in irrigated croplands. Based on the model performance, the VIC-based estimates are the most realistic to date for this region. Furthermore, spatiotemporal patterns reveal new information on the magnitudes, locations, and timing of ET in the North American monsoon region with implications on land-atmosphere feedbacks.

  15. Clustered deep shadow maps for integrated polyhedral and volume rendering

    KAUST Repository

    Bornik, Alexander


    This paper presents a hardware-accelerated approach for shadow computation in scenes containing both complex volumetric objects and polyhedral models. Our system is the first hardware accelerated complete implementation of deep shadow maps, which unifies the computation of volumetric and geometric shadows. Up to now such unified computation was limited to software-only rendering . Previous hardware accelerated techniques can handle only geometric or only volumetric scenes - both resulting in the loss of important properties of the original concept. Our approach supports interactive rendering of polyhedrally bounded volumetric objects on the GPU based on ray casting. The ray casting can be conveniently used for both the shadow map computation and the rendering. We show how anti-aliased high-quality shadows are feasible in scenes composed of multiple overlapping translucent objects, and how sparse scenes can be handled efficiently using clustered deep shadow maps. © 2012 Springer-Verlag.

  16. Virtual try-on through image-based rendering. (United States)

    Hauswiesner, Stefan; Straka, Matthias; Reitmayr, Gerhard


    Virtual try-on applications have become popular because they allow users to watch themselves wearing different clothes without the effort of changing them physically. This helps users to make quick buying decisions and, thus, improves the sales efficiency of retailers. Previous solutions usually involve motion capture, 3D reconstruction or modeling, which are time consuming and not robust for all body poses. Our method avoids these steps by combining image-based renderings of the user and previously recorded garments. It transfers the appearance of a garment recorded from one user to another by matching input and recorded frames, image-based visual hull rendering, and online registration methods. Using images of real garments allows for a realistic rendering quality with high performance. It is suitable for a wide range of clothes and complex appearances, allows arbitrary viewing angles, and requires only little manual input. Our system is particularly useful for virtual try-on applications as well as interactive games.

  17. Real-Time Rendering of Teeth with No Preprocessing

    DEFF Research Database (Denmark)

    Larsen, Christian Thode; Frisvad, Jeppe Revall; Jensen, Peter Dahl Ejby


    We present a technique for real-time rendering of teeth with no need for computational or artistic preprocessing. Teeth constitute a translucent material consisting of several layers; a highly scattering material (dentine) beneath a semitransparent layer (enamel) with a transparent coating (saliva......). In this study we examine how light interacts with this multilayered structure. In the past, rendering of teeth has mostly been done using image-based texturing or volumetric scans. We work with surface scans and have therefore developed a simple way of estimating layer thicknesses. We use scattering properties...... based on measurements reported in the optics literature, and we compare rendered results qualitatively to images of ceramic teeth created by denturists....

  18. Efficient rendering of breaking waves using MPS method

    Institute of Scientific and Technical Information of China (English)

    WANG Qiang; ZHENG Yao; CHEN Chun; FUJIMOTO Tadahiro; CHIBA Norishige


    This paper proposes an approach for rendering breaking waves out of large-scale ofparticle-based simulation. Moving particle semi-implicit (MPS) is used to solve the governing equation, and 2D simulation is expanded to 3D representation by giving motion variation using fractional Brownian motion (fBm). The waterbody surface is reconstructed from the outlines of 2D simulation. The splashing effect is computed according to the properties of the particles. Realistic features of the wave are rendered on GPU, including the reflective and refractive effect and the effect of splash. Experiments showed that the proposed method can simulate large scale breaking waves efficiently.

  19. Chromium Renderserver: Scalable and Open Source Remote RenderingInfrastructure

    Energy Technology Data Exchange (ETDEWEB)

    Paul, Brian; Ahern, Sean; Bethel, E. Wes; Brugger, Eric; Cook,Rich; Daniel, Jamison; Lewis, Ken; Owen, Jens; Southard, Dale


    Chromium Renderserver (CRRS) is software infrastructure thatprovides the ability for one or more users to run and view image outputfrom unmodified, interactive OpenGL and X11 applications on a remote,parallel computational platform equipped with graphics hardwareaccelerators via industry-standard Layer 7 network protocolsand clientviewers. The new contributions of this work include a solution to theproblem of synchronizing X11 and OpenGL command streams, remote deliveryof parallel hardware-accelerated rendering, and a performance analysis ofseveral different optimizations that are generally applicable to avariety of rendering architectures. CRRSis fully operational, Open Sourcesoftware.

  20. Morphological study of transpterional-insula approach using volume rendering. (United States)

    Jia, Linpei; Su, Lue; Sun, Wei; Wang, Lina; Yao, Jihang; Li, Youqiong; Luo, Qi


    This study describes the measurements of inferior circular insular sulcus (ICIS) and the shortest distance from ICIS to the temporal horn and determines the position of the incision, which does less harm to the temporal stem in the transpterional-insula approach using volume-rendering technique. Results of the research showed that one-third point over the anterior side of ICIS may be the ideal penetration point during operation. And there is no difference between 2 hemispheres (P ICIS from other Chinese researches demonstrated that volume rendering is a reliable method in insular research that enables mass measurements.

  1. Depth of Field Effects for Interactive Direct Volume Rendering

    KAUST Repository

    Schott, Mathias


    In this paper, a method for interactive direct volume rendering is proposed for computing depth of field effects, which previously were shown to aid observers in depth and size perception of synthetically generated images. The presented technique extends those benefits to volume rendering visualizations of 3D scalar fields from CT/MRI scanners or numerical simulations. It is based on incremental filtering and as such does not depend on any precomputation, thus allowing interactive explorations of volumetric data sets via on-the-fly editing of the shading model parameters or (multi-dimensional) transfer functions. © 2011 The Author(s).

  2. Beaming teaching application: recording techniques for spatial xylophone sound rendering

    DEFF Research Database (Denmark)

    Markovic, Milos; Madsen, Esben; Olesen, Søren Krarup;


    BEAMING is a telepresence research project aiming at providing a multimodal interaction between two or more participants located at distant locations. One of the BEAMING applications allows a distant teacher to give a xylophone playing lecture to the students. Therefore, rendering of the xylophone...... played at student's location is required at teacher's site. This paper presents a comparison of different recording techniques for a spatial xylophone sound rendering. Directivity pattern of the xylophone was measured and spatial properties of the sound field created by a xylophone as a distributed sound...

  3. Congenital inner ear malformation: three dimensional volume rendering image using MR CISS sequence

    Energy Technology Data Exchange (ETDEWEB)

    Song, Jong Woon; Lee, In Sook; Kim, Hak Jin; Goh, Eui Kyung; Kim, Lee Suk [College of Medicine, Pusan National Univ., Pusan (Korea, Republic of)


    To evaluate three-dimensional volume-rendering of congenital inner-ear malformations using the MR CISS(Constructive Interference in Steady State) sequence. MR CISS images of 30 inner ears of 15 patients (M:F=10.5; mean age, 6.5years) in whom inner-ear malformation was suspected were obtained using a superconducting Magnetom Vision System (Simens, Erlangen, Germany), with TR/TE/FA parameters of 12.25 ms/5.9 ms/70.deg.. The images obtained were processed by means of the volume rendering technique at an advanced workstation (Voxtol 3.0.0; GE Systems, advanced workstation, volume analysis). The cochlea and three semicircular canals were morphologically evaluated. Volume-rendered images of 25 inner ears of 13 patients demonstrated cochlear anomalies in the form of incomplete partition (n=18), hypoplasia (n=2), and severe hypoplasia (n=5). For the superior semicircular canal, findings were normal in 15 ears, though common crus aplasia (n=6), hypoplasia (n=4), aplasia (n=3), and a short and broad shape (n=2) were also observed. The posterior semicircular canal of 13 ears was normal, but common crus aplasia (n=6), a short and broad shape (n=5), aplasia (n=4), hypoplasia (n=3) were also identified. Twelve lateral semicircular canals, were normal, but other images depicted a short and broad shape (n=7), a dilated crus (n=5), a broad shape (n=4), and aplasia (n=2). In 14 patients the anomalies were bilateral, and in seven, the same anomalies affected both ears. Three-dimensional volume rendering images of the inner ear depicted various morphological abnormalities of the cochlea and semicircular canals. At that locations, anomalies were more complicated and varied than in the cochlea. Three-dimensional volume rendering imaging using the MR CISS technique provides anatomical information regarding the membranous labyrinth, and we consider this useful in the evaluation of congenital inner ear malformations.

  4. Dissociating linguistic and non-linguistic gesture processing: electrophysiological evidence from American Sign Language. (United States)

    Grosvald, Michael; Gutierrez, Eva; Hafer, Sarah; Corina, David


    A fundamental advance in our understanding of human language would come from a detailed account of how non-linguistic and linguistic manual actions are differentiated in real time by language users. To explore this issue, we targeted the N400, an ERP component known to be sensitive to semantic context. Deaf signers saw 120 American Sign Language sentences, each consisting of a "frame" (a sentence without the last word; e.g. BOY SLEEP IN HIS) followed by a "last item" belonging to one of four categories: a high-close-probability sign (a "semantically reasonable" completion to the sentence; e.g. BED), a low-close-probability sign (a real sign that is nonetheless a "semantically odd" completion to the sentence; e.g. LEMON), a pseudo-sign (phonologically legal but non-lexical form), or a non-linguistic grooming gesture (e.g. the performer scratching her face). We found significant N400-like responses in the incongruent and pseudo-sign contexts, while the gestures elicited a large positivity.

  5. Procedural generation and real-time rendering of a marine ecosystem

    Institute of Scientific and Technical Information of China (English)

    Rong LI; Xin DING; Jun-hao YU; Tian-yi GAO; Wen-ting ZHENG; Rui WANG; Hu-jun BAO


    Underwater scene is one of the most marvelous environments in the world. In this study, we present an efficient procedural modeling and rendering system to generate marine ecosystems for swim-through graphic applications. To produce realistic and natural underwater scenes, several techniques and algorithms have been presented and introduced. First, to distribute sealife naturally on a seabed, we employ an ecosystem simulation that considers the infl uence of the underwater environment. Second, we propose a two-level procedural modeling system to generate sealife with unique biological features. At the base level, a series of grammars are designed to roughly represent underwater sealife on a central processing unit (CPU). Then at the fi ne level, additional details of the sealife are created and rendered using graphic processing units (GPUs). Such a hybrid CPU-GPU framework best adopts sequential and parallel computation in modeling a marine ecosystem, and achieves a high level of performance. Third, the proposed system integrates dynamic simulations in the proposed procedural modeling process to support dynamic interactions between sealife and the underwater environment, where interactions and physical factors of the environment are formulated into parameters and control the geometric generation at the fi ne level. Results demonstrate that this system is capable of generating and rendering scenes with massive corals and sealife in real time.

  6. Virtual Environment of Real Sport Hall and Analyzing Rendering Quality

    Directory of Open Access Journals (Sweden)

    Filip Popovski


    Full Text Available Here is presented virtual environment of a real sport hall created in Quest3D VR Edition. All analyzes of the rendering quality, techniques of interaction and performance of the system in real time are presented. We made critical analysis on all of these techniques on different machines and have excellent results.

  7. Democratizing rendering for multiple viewers in surround VR systems

    KAUST Repository

    Schulze, Jürgen P.


    We present a new approach for how multiple users\\' views can be rendered in a surround virtual environment without using special multi-view hardware. It is based on the idea that different parts of the screen are often viewed by different users, so that they can be rendered from their own view point, or at least from a point closer to their view point than traditionally expected. The vast majority of 3D virtual reality systems are designed for one head-tracked user, and a number of passive viewers. Only the head tracked user gets to see the correct view of the scene, everybody else sees a distorted image. We reduce this problem by algorithmically democratizing the rendering view point among all tracked users. Researchers have proposed solutions for multiple tracked users, but most of them require major changes to the display hardware of the VR system, such as additional projectors or custom VR glasses. Our approach does not require additional hardware, except the ability to track each participating user. We propose three versions of our multi-viewer algorithm. Each of them balances image distortion and frame rate in different ways, making them more or less suitable for certain application scenarios. Our most sophisticated algorithm renders each pixel from its own, optimized camera perspective, which depends on all tracked users\\' head positions and orientations. © 2012 IEEE.

  8. Partitioning of biocides between water and inorganic phases of render

    DEFF Research Database (Denmark)

    Urbanczyk, Michal; Bollmann, Ulla E.; Bester, Kai

    , and tebuconazole towards minerals were studied. A mixture of biocides listed above was used to estimate partitioning constants between water and five different minerals, commonly used as fillers in renders: barite, calcium carbonate, kaolinite, mica and talc. The resulting Kd values for all minerals analysed were...

  9. Interacting with Stroke-Based Rendering on a Wall Display

    NARCIS (Netherlands)

    Grubert, Jens; Hanckock, Mark; Carpendale, Sheelagh; Tse, Edward; Isenberg, Tobias


    We introduce two new interaction techniques for creating and interacting with non-photorealistic images using stroke-based rendering. We provide bimanual control of a large interactive canvas through both remote pointing and direct touch. Remote pointing allows people to sit and interact at a distan

  10. Depth-Dependent Halos : Illustrative Rendering of Dense Line Data

    NARCIS (Netherlands)

    Everts, Maarten H.; Bekker, Henk; Roerdink, Jos B.T.M.; Isenberg, Tobias


    We present a technique for the illustrative rendering of 3D line data at interactive frame rates. We create depth-dependent halos around lines to emphasize tight line bundles while less structured lines are de-emphasized. Moreover, the depth-dependent halos combined with depth cueing via line width

  11. An experiment on the color rendering of different light sources (United States)

    Fumagalli, Simonetta; Bonanomi, Cristian; Rizzi, Alessandro


    The color rendering index (CRI) of a light source attempts to measure how much the color appearance of objects is preserved when they are illuminated by the given light source. This problem is of great importance for various industrial and scientific fields, such as lighting architecture, design, ergonomics, etc. Usually a light source is specified through the Correlated Color Temperature or CCT. However two (or more) light sources with the same CCT but different spectral power distribution can exist. Therefore color samples viewed under two light sources with equal CCTs can appear different. Hence, the need for a method to assess the quality of a given illuminant in relation to color. Recently CRI has had a renewed interest because of the new LED-based lighting systems. They usually have a color rendering index rather low, but good preservation of color appearance and a pleasant visual appearance (visual appeal). Various attempts to develop a new color rendering index have been done so far, but still research is working for a better one. This article describes an experiment performed by human observers concerning the appearance preservation of color under some light sources, comparing it with a range of available color rendering indices.

  12. Fast Rendering of Realistic Virtual Character in Game Scene

    Directory of Open Access Journals (Sweden)

    Mengzhao Yang


    Full Text Available Human skin is made up of multiple translucent layers and rendering of skin appearance usually acquire complex modeling and massive calculation. In some practical applications such as 3D game development, we not only approximate the realistic looking skin but also develop efficient method to implement easily for meeting needs of real-time rendering. In this study, we solve the problem of wrap lighting and introduce a surface details approximation method to give realistic rendering of virtual character. Our method considers that different thicknesses of geometry on the skin surface can result in different scattering degree of incident light and so pre-calculate the diffuse falloff into a look-up texture. Also, we notice that scattering is strongly color dependent and small bumps are common on the skin surface and so pre-soften the finer details on the skin surface according to the R/G/B channel. At last, we linearly interpolate the diffuse lighting with different scattering degree from the look-up texture sampled with the curvature and NdotL. Experiment results show that the proposed approach yields realistic virtual character and obtains high frames per second in real-time rendering.

  13. Remote parallel rendering for high-resolution tiled display walls

    KAUST Repository

    Nachbaur, Daniel


    © 2014 IEEE. We present a complete, robust and simple to use hardware and software stack delivering remote parallel rendering of complex geometrical and volumetric models to high resolution tiled display walls in a production environment. We describe the setup and configuration, present preliminary benchmarks showing interactive framerates, and describe our contributions for a seamless integration of all the software components.

  14. 7 CFR 53.17 - Advance information concerning service rendered. (United States)


    ... 7 Agriculture 3 2010-01-01 2010-01-01 false Advance information concerning service rendered. 53.17... (CONTINUED) LIVESTOCK (GRADING, CERTIFICATION, AND STANDARDS) Regulations Service § 53.17 Advance information... SERVICE (Standards, Inspections, Marketing Practices), DEPARTMENT OF AGRICULTURE (CONTINUED)...

  15. “Vulnerability, Resiliency, and Adaptation: The Health of Latin Americans during the Migration Process to the United States”* (United States)

    Riosmena, Fernando; Jochem, Warren C.


    In this paper, we offer a general outlook of the health of Latin Americans (with a special emphasis on Mexicans) during the different stages of the migration process to the U.S. given the usefulness of the social vulnerability concept and given that said vulnerability varies conspicuously across the different stages of the migration process. Severe migrant vulnerability during the transit and crossing has serious negative health consequences. Yet, upon their arrival to the U.S., migrant health is favorable in outcomes such as mortality by many causes of death and in several chronic conditions and risk factors, though these apparent advantages seem to disappear during the process of adaptation to the host society. We discuss potential explanations for the initial health advantage and the sources of vulnerability that explain its erosion, with special emphasis in systematic timely access to health care. Given that migration can affect social vulnerability processes in sending areas, we discuss the potential health consequences for these places and conclude by considering the immigration and health policy implications of these issues for the United States and sending countries, with emphasis on Mexico. PMID:24660053

  16. Visions of architecture. Perspective and photographic manipulation from photomontage to rendering.

    Directory of Open Access Journals (Sweden)

    Marta Magagnini


    Full Text Available The submitted article investigates the existence of a philological and semantic continuity between contemporary perspectives made with photorealistic three-dimensional CG techniques and the analogical ones that use photography for the design process. The research, which moves from historical milestones, tracks the purposes of photomontage in architecture, form the first use in art and the in architecture, to the contemporary CG rendering. The goal is not to search for ways to construct architectural objects, but rather to use potential capability of digital design to realize the assertiveness of the image. Another issue is about the role of perspective (and the mastery of descriptive geometry nowadays. In support of the theoretical speculations, some unedited comments by the same authors to the photomontages of Superstudio and to the renderings of Giacomo Costa.

  17. Dominant processes controlling water chemistry of the Pecos River in American southwest (United States)

    Yuan, Fasong; Miyamoto, Seiichi


    Here we show an analysis of river flow and water chemistry data from eleven gauging stations along the Pecos River in eastern New Mexico and western Texas, with time spanning 1959-2002. Analysis of spatial relationship between the long-term average flow and total dissolved solids (TDS) concentration allows us to illuminate four major processes controlling river chemistry, namely saline water addition, evaporative concentration with salt gain or loss, dilution with salt gain or loss, and salt storage. Of the 10 river reaches studied, six reaches exhibit the process dominated by evaporative concentration or freshwater dilution with little change in salt load. Four reaches show considerable salt gains or losses that are induced by surface-ground water interactions. This analysis suggests that the evaporative concentration and freshwater dilution are the prevailing mechanisms, but local processes (e.g., variations in hydrologic flowpath and lithologic formation) also play an important role in regulating the hydrochemistry of the Pecos River.

  18. 9 CFR 315.1 - Carcasses and parts passed for cooking; rendering into lard or tallow. (United States)


    ...; rendering into lard or tallow. 315.1 Section 315.1 Animals and Animal Products FOOD SAFETY AND INSPECTION... PARTS PASSED FOR COOKING § 315.1 Carcasses and parts passed for cooking; rendering into lard or tallow... subchapter or rendered into tallow, provided such rendering is done in the following manner: (a) When...

  19. American Elementary Education Pre-Service Teachers' Attitudes towards Biotechnology Processes (United States)

    Chabalengula, Vivien Mweene; Mumba, Frackson; Chitiyo, Jonathan


    This study examined elementary education pre-service teachers' attitudes towards biotechnology processes. A sample comprised 88 elementary education pre-service teachers at a mid-sized university in the Midwest of the USA. Sixty and 28 of these pre-service teachers were enrolled in Introductory Science Methods course and Advance Science Methods…

  20. QTL mapping of parthenocarpic fruit set in North American processing cucumber (United States)

    Parthenocarpy is a desirable trait with potential for increasing yield and quality in US processing cucumber production. Many successful parthenocarpic fresh market cucumber varieties have been developed, but the genetic and molecular mechanisms for parthenocarpic expression in cucumber is largely u...

  1. A Volume Rendering Algorithm for Sequential 2D Medical Images%序列二维医学图象的体绘制法

    Institute of Scientific and Technical Information of China (English)

    吕忆松; 陈亚珠


    Volume rendering of 3D data sets composed of sequential 2D medical images has become an important branch in image processing and computer graphics. To help physicians fully understand deep-seated human organs and focuses (e. g. a tumnout) as 3D structures, in this paper, we present a modified volume rendering algorithm to render volumetric data. Using this method, the projection images of structures of interest from different viewing directions can be obtained satisfactorily. By rotating the light source and the observer eyepoint, this method avoids rotates the whole volumetric data in main memory and thus reduces computational complexity and rendering time. Experiments on CT images suggest that the proposed method is useful and efficient for rendering 3D data sets.

  2. Abnormal seismological and magmatic processes controlled by the tearing South American flat slabs (United States)

    Hu, Jiashun; Liu, Lijun


    The influence of flat slab subduction on the formation of intra-slab earthquakes, volcanic activities and mantle seismic velocity anomalies remains unclear. We attempt to better understand these processes by simulating the two flat slabs in Peru and Chile using data-orientated geodynamic models. Our results successfully reproduce the observed flat slabs as mainly due to two subducting aseismic ridges. In contrast to the traditional view of flat-slab subduction, we find that these slabs are internally torn, as is due to the 3D nature of the subducting buoyancy features. This broken slab configuration, confirmed by regional tomography, naturally explains the abnormal distribution of and stress regimes associated with the intermediate-depth earthquakes. We further show that the slab tearing process could also better explain the formation of adakitic and ore-forming magmatism, the evolution of the magmatic arc, and the enigmatic mantle seismic structures beneath these regions. We propose that slab tearing may represent a common result of buoyancy feature subduction and that the resulting mantle processes could affect the long-term geodynamic evolution of continents.

  3. Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments

    CERN Document Server

    Duriez, Christian; Kheddar, Abderrahmane; Andriot, Claude


    A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback computation often comes from contact forces. Subsequently, the fidelity of haptic rendering depends significantly on contact space modeling. Contact and friction laws between deformable models are often simplified in up to date methods. They do not allow a "realistic" rendering of the subtleties of contact space physical phenomena (such as slip and stick effects due to friction or mechanical coupling between contacts). In this paper, we use Signorini's contact law and Coulomb's friction law as a computer haptics basis. Real-time performance is made possible thanks to a linearization of the behavior in the contact space, formulated as the so-called Delassus operator, and iteratively solved by a Gauss-Seidel type algorithm. Dynamic deformation uses corotational global formulation to obtain the Delassus operator in which the mass and s...

  4. Chromium Renderserver: scalable and open remote rendering infrastructure. (United States)

    Paul, Brian; Ahern, Sean; Bethel, E Wes; Brugger, Eric; Cook, Rich; Daniel, Jamison; Lewis, Ken; Owen, Jens; Southard, Dale


    Chromium Renderserver (CRRS) is software infrastructure that provides the ability for one or more users to run and view image output from unmodified, interactive OpenGL and X11 applications on a remote, parallel computational platform equipped with graphics hardware accelerators via industry-standard Layer 7 network protocols and client viewers. The new contributions of this work include a solution to the problem of synchronizing X11 and OpenGL command streams, remote delivery of parallel hardware accelerated rendering, and a performance analysis of several different optimizations that are generally applicable to a variety of rendering architectures. CRRS is fully operational, Open Source software. imagery and sending it to a remote viewer.

  5. Hybrid fur rendering: combining volumetric fur with explicit hair strands

    DEFF Research Database (Denmark)

    Andersen, Tobias Grønbeck; Falster, Viggo; Frisvad, Jeppe Revall


    Hair is typically modeled and rendered using either explicitly defined hair strand geometry or a volume texture of hair densities. Taken each on their own, these two hair representations have difficulties in the case of animal fur as it consists of very dense and thin undercoat hairs in combination...... with coarse guard hairs. Explicit hair strand geometry is not well-suited for the undercoat hairs, while volume textures are not well-suited for the guard hairs. To efficiently model and render both guard hairs and undercoat hairs, we present a hybrid technique that combines rasterization of explicitly...... defined guard hairs with ray marching of a prismatic shell volume with dynamic resolution. The latter is the key to practical combination of the two techniques, and it also enables a high degree of detail in the undercoat. We demonstrate that our hybrid technique creates a more detailed and soft fur...

  6. American Connections

    DEFF Research Database (Denmark)

    Petersen, Anne Ring


    The Danish artist Thomas Bang spent his early years in the USA. The works he created in this formative period were thus profoundly shaped by the contemporary movements in American art of the 1960s and 1970s when sculpture, or to be more precise, three-dimensional work became a hotbed of expansive...... experiments. This article traces how Bang made a radical move from painting to sculpture, which was characteristic of that time, and how he developed his artistic idiom by taking an active part in some of the seminal new departures in American art, in particular process art and post-minimalism. By leaping...... to the lasting impact of Bang's American period, which remains the key to understanding his works....

  7. Partition of biocides between water and inorganic phases of renders with organic binder

    DEFF Research Database (Denmark)

    Urbanczyk, Michal M; Bollmann, Ulla E; Bester, Kai


    , the partition of biocides between water and inorganic phases of render with organic binder was investigated. The partition constants of carbendazim, diuron, iodocarb, isoproturon, cybutryn (irgarol), octylisothiazolinone, terbutryn, and tebuconazole towards minerals typically used in renders, e.g. barite...... with render-water distribution constants of two artificially made renders showed that the distribution constants can be estimated based on partition constants of compounds for individual components of the render....

  8. Binaural technology for e.g. rendering auditory virtual environments

    DEFF Research Database (Denmark)

    Hammershøi, Dorte


    , helped mediate the understanding that if the transfer functions could be mastered, then important dimensions of the auditory percept could also be controlled. He early understood the potential of using the HRTFs and numerical sound transmission analysis programs for rendering auditory virtual...... environments. Jens Blauert participated in many European cooperation projects exploring  this field (and others), among other the SCATIS project addressing the auditory-tactile dimensions in the absence of visual information....

  9. Rendering Optical Effects Based on Spectra Representation in Complex Scenes


    Dong, Weiming

    2006-01-01; Rendering the structural color of natural objects or modern industrial products in the 3D environment is not possible with RGB-based graphics platforms and software and very time consuming, even with the most efficient spectra representation based methods previously proposed. Our framework allows computing full spectra light object interactions only when it is needed, i.e. for the part of the scene that requires simulating special spectra sensitive phenomena. Ach...

  10. Real-time rendering of optical effects using spatial convolution (United States)

    Rokita, Przemyslaw


    Simulation of special effects such as: defocus effect, depth-of-field effect, raindrops or water film falling on the windshield, may be very useful in visual simulators and in all computer graphics applications that need realistic images of outdoor scenery. Those effects are especially important in rendering poor visibility conditions in flight and driving simulators, but can also be applied, for example, in composing computer graphics and video sequences- -i.e. in Augmented Reality systems. This paper proposes a new approach to the rendering of those optical effects by iterative adaptive filtering using spatial convolution. The advantage of this solution is that the adaptive convolution can be done in real-time by existing hardware. Optical effects mentioned above can be introduced into the image computed using conventional camera model by applying to the intensity of each pixel the convolution filter having an appropriate point spread function. The algorithms described in this paper can be easily implemented int the visualization pipeline--the final effect may be obtained by iterative filtering using a single hardware convolution filter or with the pipeline composed of identical 3 X 3 filters placed as the stages of this pipeline. Another advantage of the proposed solution is that the extension based on proposed algorithm can be added to the existing rendering systems as a final stage of the visualization pipeline.

  11. Viewpoint Selection Using Hybrid Simplex Search and Particle Swarm Optimization for Volume Rendering

    Directory of Open Access Journals (Sweden)

    Zhang You-sai,,,


    Full Text Available In this paper we proposed a novel method of viewpoint selection using the hybrid Nelder-Mead (NM simplex search and particle swarm optimization (PSO to improve the efficiency and the intelligent level of volume rendering. This method constructed the viewpoint quality evaluation function in the form of entropy by utilizing the luminance and structure features of the two-dimensional projective image of volume data. During the process of volume rendering, the hybrid NM-PSO algorithm intended to locate the globally optimal viewpoint or a set of the optimized viewpoints automatically and intelligently. Experimental results have shown that this method avoids redundant interactions and evidently improves the efficiency of volume rendering. The optimized viewpoints can focus on the important structural features or the region of interest in volume data and exhibit definite correlation with the perception character of human visual system. Compared with the methods based on PSO or NM simplex search, our method has the better performance of convergence rate, convergence accuracy and robustness.

  12. Fast Time-Varying Volume Rendering Using Time-Space Partition (TSP) Tree (United States)

    Shen, Han-Wei; Chiang, Ling-Jen; Ma, Kwan-Liu


    We present a new, algorithm for rapid rendering of time-varying volumes. A new hierarchical data structure that is capable of capturing both the temporal and the spatial coherence is proposed. Conventional hierarchical data structures such as octrees are effective in characterizing the homogeneity of the field values existing in the spatial domain. However, when treating time merely as another dimension for a time-varying field, difficulties frequently arise due to the discrepancy between the field's spatial and temporal resolutions. In addition, treating spatial and temporal dimensions equally often prevents the possibility of detecting the coherence that is unique in the temporal domain. Using the proposed data structure, our algorithm can meet the following goals. First, both spatial and temporal coherence are identified and exploited for accelerating the rendering process. Second, our algorithm allows the user to supply the desired error tolerances at run time for the purpose of image-quality/rendering-speed trade-off. Third, the amount of data that are required to be loaded into main memory is reduced, and thus the I/O overhead is minimized. This low I/O overhead makes our algorithm suitable for out-of-core applications.

  13. Stereospecific anticancer effects of ginsenoside Rg3 epimers isolated from heat-processed American ginseng on human gastric cancer cell

    Directory of Open Access Journals (Sweden)

    Eun-Hwa Park


    Results and Conclusion: HAG significantly reduced the cancer cell proliferation, and the contents of ginsenosides Rb1 and Re were markedly decreased, whereas the peaks of less-polar ginsenosides [20(S,R-Rg3, Rk1, and Rg5] were newly detected. Based on the activity-guided fractionation of HAG, ginsenoside 20(S-Rg3 played a key role in inducing apoptosis in human gastric cancer AGS cells, and it was generated mainly from ginsenoside Rb1. Ginsenoside 20(S-Rg3 induced apoptosis through activation of caspase-3, caspase-8, and caspase-9, as well as regulation of Bcl-2 and Bax expression. Taken together, these findings suggest that heat-processing serves as an increase in the antitumor activity of American ginseng in AGS cells, and ginsenoside 20(S-Rg3, the active component produced by heat-processing, induces the activation of caspase-3, caspase-8, and caspase-9, which contributes to the apoptotic cell death.

  14. Dynamic real-time 4D cardiac MDCT image display using GPU-accelerated volume rendering. (United States)

    Zhang, Qi; Eagleson, Roy; Peters, Terry M


    Intraoperative cardiac monitoring, accurate preoperative diagnosis, and surgical planning are important components of minimally-invasive cardiac therapy. Retrospective, electrocardiographically (ECG) gated, multidetector computed tomographical (MDCT), four-dimensional (3D + time), real-time, cardiac image visualization is an important tool for the surgeon in such procedure, particularly if the dynamic volumetric image can be registered to, and fused with the actual patient anatomy. The addition of stereoscopic imaging provides a more intuitive environment by adding binocular vision and depth cues to structures within the beating heart. In this paper, we describe the design and implementation of a comprehensive stereoscopic 4D cardiac image visualization and manipulation platform, based on the opacity density radiation model, which exploits the power of modern graphics processing units (GPUs) in the rendering pipeline. In addition, we present a new algorithm to synchronize the phases of the dynamic heart to clinical ECG signals, and to calculate and compensate for latencies in the visualization pipeline. A dynamic multiresolution display is implemented to enable the interactive selection and emphasis of volume of interest (VOI) within the entire contextual cardiac volume and to enhance performance, and a novel color and opacity adjustment algorithm is designed to increase the uniformity of the rendered multiresolution image of heart. Our system provides a visualization environment superior to noninteractive software-based implementations, but with a rendering speed that is comparable to traditional, but inferior quality, volume rendering approaches based on texture mapping. This retrospective ECG-gated dynamic cardiac display system can provide real-time feedback regarding the suspected pathology, function, and structural defects, as well as anatomical information such as chamber volume and morphology.

  15. The Effects of the Behavior Analysis Model of Follow Through to Increase Native American Involvement in the Classroom Educational Process. (United States)

    McLaughlin, T. F.; And Others


    The effects of the Behavior Analysis Model of Follow Through as to the percent of Native Americans in instructional roles were examined. Large percentage increases were found in the use of Native Americans in the classroom as a function of the adoption of the Behavior Analysis Model of Follow Through. (Author)

  16. Culturally Appropriate Photonovel Development and Process Evaluation for Hepatitis B Prevention in Chinese, Korean, and Vietnamese American Communities (United States)

    Lee, Sunmin; Yoon, Hyeyeon; Chen, Lu; Juon, Hee-Soon


    Asian Americans have disproportionately high prevalence of chronic hepatitis B virus infection in the United States and yet have low hepatitis B screening and vaccination rates. We developed three photonovels specifically designed for Chinese, Korean, and Vietnamese Americans and evaluated their cultural relevance and effectiveness in increasing…

  17. Cloud-based Monte Carlo modelling of BSSRDF for the rendering of human skin appearance (Conference Presentation) (United States)

    Doronin, Alexander; Rushmeier, Holly E.; Meglinski, Igor; Bykov, Alexander V.


    We present a new Monte Carlo based approach for the modelling of Bidirectional Scattering-Surface Reflectance Distribution Function (BSSRDF) for accurate rendering of human skin appearance. The variations of both skin tissues structure and the major chromophores are taken into account correspondingly to the different ethnic and age groups. The computational solution utilizes HTML5, accelerated by the graphics processing units (GPUs), and therefore is convenient for the practical use at the most of modern computer-based devices and operating systems. The results of imitation of human skin reflectance spectra, corresponding skin colours and examples of 3D faces rendering are presented and compared with the results of phantom studies.

  18. Mapping high-fidelity volume rendering for medical imaging to CPU, GPU and many-core architectures. (United States)

    Smelyanskiy, Mikhail; Holmes, David; Chhugani, Jatin; Larson, Alan; Carmean, Douglas M; Hanson, Dennis; Dubey, Pradeep; Augustine, Kurt; Kim, Daehyun; Kyker, Alan; Lee, Victor W; Nguyen, Anthony D; Seiler, Larry; Robb, Richard


    Medical volumetric imaging requires high fidelity, high performance rendering algorithms. We motivate and analyze new volumetric rendering algorithms that are suited to modern parallel processing architectures. First, we describe the three major categories of volume rendering algorithms and confirm through an imaging scientist-guided evaluation that ray-casting is the most acceptable. We describe a thread- and data-parallel implementation of ray-casting that makes it amenable to key architectural trends of three modern commodity parallel architectures: multi-core, GPU, and an upcoming many-core Intel architecture code-named Larrabee. We achieve more than an order of magnitude performance improvement on a number of large 3D medical datasets. We further describe a data compression scheme that significantly reduces data-transfer overhead. This allows our approach to scale well to large numbers of Larrabee cores.

  19. Horse-shoe lung-rediscovered via volume rendered images

    Directory of Open Access Journals (Sweden)

    Alpa Bharati


    Full Text Available Horseshoe lung, usually associated with pulmonary venolobar syndrome, is a rare congenital anomaly involving the fusion of the postero-basal segments of the right and left lungs across the midline. The fused segment or the isthmus lies posterior to the pericardium and anterior to the aorta.The associated pulmonary venolobar syndrome involves anomalous systemic arterial supply and anomlaous systemic venous drainage of the right lung. With the advent of MDCT imaging, we can diagnose this rare condition as well all its associated anomalies non-invasively. Volume-rendered techniques greatly simplify the complex anatomy and provide easy understanding of the same.

  20. An example of quantum imaging: rendering an object undetectable

    CERN Document Server

    Ataman, Stefan


    In this paper we propose and analyse a Gedankenexperiment involving three non-linear crystals and two objects inserted in the idler beams. We show that, besides the behaviour that can be extrapolated from previous experiments involving two crystals and one object, we are able to predict a new effect: under certain circumstances, one of the objects can be rendered undetectable to any single detection rate on the signal photons with discarded idler photons. This effect could find applications in future developments of quantum imaging techniques.

  1. An example of quantum imaging: rendering an object undetectable (United States)

    Ataman, Stefan


    In this paper we propose and analyse a Gedankenexperiment involving three non-linear crystals and two objects inserted in the idler beams. We show that, besides the behaviour that can be extrapolated from previous experiments involving two crystals and one object, we are able to predict a new effect: under certain circumstances, one of the objects can be rendered undetectable to any single detection rate on the signal photons with discarded idler photons. This effect could find applications in future developments of quantum imaging techniques.

  2. A survey on hair modeling: styling, simulation, and rendering. (United States)

    Ward, Kelly; Bertails, Florence; Kim, Tae-Yong; Marschner, Stephen R; Cani, Marie-Paule; Lin, Ming C


    Realistic hair modeling is a fundamental part of creating virtual humans in computer graphics. This paper surveys the state of the art in the major topics of hair modeling: hairstyling, hair simulation, and hair rendering. Because of the difficult, often unsolved problems that arise in all these areas, a broad diversity of approaches are used, each with strengths that make it appropriate for particular applications. We discuss each of these major topics in turn, presenting the unique challenges facing each area and describing solutions that have been presented over the years to handle these complex issues. Finally, we outline some of the remaining computational challenges in hair modeling.

  3. Process-based modeling of species' responses to climate change - a proof of concept using western North American trees (United States)

    Evans, M. E.; Merow, C.; Record, S.; Menlove, J.; Gray, A.; Cundiff, J.; McMahon, S.; Enquist, B. J.


    Current attempts to forecast how species' distributions will change in response to climate change suffer under a fundamental trade-off: between modeling many species superficially vs. few species in detail (between correlative vs. mechanistic models). The goals of this talk are two-fold: first, we present a Bayesian multilevel modeling framework, dynamic range modeling (DRM), for building process-based forecasts of many species' distributions at a time, designed to address the trade-off between detail and number of distribution forecasts. In contrast to 'species distribution modeling' or 'niche modeling', which uses only species' occurrence data and environmental data, DRMs draw upon demographic data, abundance data, trait data, occurrence data, and GIS layers of climate in a single framework to account for two processes known to influence range dynamics - demography and dispersal. The vision is to use extensive databases on plant demography, distributions, and traits - in the Botanical Information and Ecology Network, the Forest Inventory and Analysis database (FIA), and the International Tree Ring Data Bank - to develop DRMs for North American trees. Second, we present preliminary results from building the core submodel of a DRM - an integral projection model (IPM) - for a sample of dominant tree species in western North America. IPMs are used to infer demographic niches - i.e., the set of environmental conditions under which population growth rate is positive - and project population dynamics through time. Based on >550,000 data points derived from FIA for nine tree species in western North America, we show IPM-based models of their current and future distributions, and discuss how IPMs can be used to forecast future forest productivity, mortality patterns, and inform efforts at assisted migration.

  4. Sparse PDF Volumes for Consistent Multi-Resolution Volume Rendering

    KAUST Repository

    Sicat, Ronell Barrera


    This paper presents a new multi-resolution volume representation called sparse pdf volumes, which enables consistent multi-resolution volume rendering based on probability density functions (pdfs) of voxel neighborhoods. These pdfs are defined in the 4D domain jointly comprising the 3D volume and its 1D intensity range. Crucially, the computation of sparse pdf volumes exploits data coherence in 4D, resulting in a sparse representation with surprisingly low storage requirements. At run time, we dynamically apply transfer functions to the pdfs using simple and fast convolutions. Whereas standard low-pass filtering and down-sampling incur visible differences between resolution levels, the use of pdfs facilitates consistent results independent of the resolution level used. We describe the efficient out-of-core computation of large-scale sparse pdf volumes, using a novel iterative simplification procedure of a mixture of 4D Gaussians. Finally, our data structure is optimized to facilitate interactive multi-resolution volume rendering on GPUs.

  5. Protein and mineral characterisation of rendered meat and bone meal. (United States)

    Buckley, M; Penkman, K E H; Wess, T J; Reaney, S; Collins, M J


    We report the characterisation of meat and bone meal (MBM) standards (Set B-EFPRA) derived from cattle, sheep, pig and chicken, each rendered at four different temperatures (133, 137, 141 and 145 °C). The standards, prepared for an EU programme STRATFEED (to develop new methodologies for the detection and quantification of illegal addition of mammalian tissues in feeding stuffs), have been widely circulated and used to assess a range of methods for identification of the species composition of MBM. The overall state of mineral alteration and protein preservation as a function of temperature was monitored using small angle X-ray diffraction (SAXS), amino acid composition and racemization analyses. Progressive increases in protein damage and mineral alteration in chicken and cattle standards was observed. In the case of sheep and pig, there was greater damage to the proteins and alteration of the minerals at the lowest treatment temperature (133 °C), suggesting that the thermal treatments must have been compromised in some way. This problem has probably impacted upon the numerous studies which tested methods against these heat treatments. We use protein mass spectrometric methods to explore if thermostable proteins could be used to identify rendered MBM. In more thermally altered samples, so-called 'thermostable' proteins such as osteocalcin which has been proposed as a ideal target to speciate MBM were no longer detectable, but the structural protein type I collagen could be used to differentiate all four species, even in the most thermally altered samples.

  6. Wet scrubber analysis of volatile organic compound removal in the rendering industry. (United States)

    Kastner, James R; Das, K C


    The promulgation of odor control rules, increasing public concerns, and U.S. Environmental Protection Agency (EPA) air regulations in nonattainment zones necessitates the remediation of a wide range of volatile organic compounds (VOCs) generated by the rendering industry. Currently, wet scrubbers with oxidizing chemicals are used to treat VOCs; however, little information is available on scrubber efficiency for many of the VOCs generated within the rendering process. Portable gas chromatography/mass spectrometry (GC/MS) units were used to rapidly identify key VOCs on-site in process streams at two poultry byproduct rendering plants. On-site analysis was found to be important, given the significant reduction in peak areas if samples were held for 24 hr before analysis. Major compounds consistently identified in the emissions from the plant included dimethyl disulfide, methanethiol, octane, hexanal, 2-methylbutanal, and 3-methylbutanal. The two branched aldehydes, 2-methylbutanal and 3-methylbutanal, were by far the most consistent, appearing in every sample and typically the largest fraction of the VOC mixture. A chlorinated hydrocarbon, methanesulfonyl chloride, was identified in the outlet of a high-intensity wet scrubber, and several VOCs and chlorinated compounds were identified in the scrubbing solution, but not on a consistent basis. Total VOC concentrations in noncondensable gas streams ranged from 4 to 91 ppmv. At the two plants, the odor-causing compound methanethiol ranged from 25 to 33% and 9.6% of the total VOCs (v/v). In one plant, wet scrubber analysis using chlorine dioxide (ClO2) as the oxidizing agent indicated that close to 100% of the methanethiol was removed from the gas phase, but removal efficiencies ranged from 20 to 80% for the aldehydes and hydrocarbons and from 23 to 64% for total VOCs. In the second plant, conversion efficiencies were much lower in a packed-bed wet scrubber, with a measurable removal of only dimethyl sulfide (20-100%).

  7. American Religion

    Institute of Scientific and Technical Information of China (English)



    It is said that American religion,as a great part of American culture,plays an important role in American culture. It is hoped that some ideas can be obtained from this research paper,which focuses on analyzing the great impact is produced to American culture by American religion. Finally, this essay gives two useful standpoints to English learners:Understunding American religion will help understand the American history, culture and American people,and help you to communic.ate with them better. Understanding American religion will help you understand English better.

  8. 9 CFR 319.703 - Rendered animal fat or mixture thereof. (United States)


    ... 9 Animals and Animal Products 2 2010-01-01 2010-01-01 false Rendered animal fat or mixture thereof... INSPECTION AND CERTIFICATION DEFINITIONS AND STANDARDS OF IDENTITY OR COMPOSITION Fats, Oils, Shortenings § 319.703 Rendered animal fat or mixture thereof. “Rendered Animal Fat,” or any mixture of...

  9. Efficient Unbiased Rendering using Enlightened Local Path Sampling

    DEFF Research Database (Denmark)

    Kristensen, Anders Wang

    . The downside to using these algorithms is that they can be slow to converge. Due to the nature of Monte Carlo methods, the results are random variables subject to variance. This manifests itself as noise in the images, which can only be reduced by generating more samples. The reason these methods are slow...... is because of a lack of eeffective methods of importance sampling. Most global illumination algorithms are based on local path sampling, which is essentially a recipe for constructing random walks. Using this procedure paths are built based on information given explicitly as part of scene description......, such as the location of the light sources or cameras, or the re flection models at each point. In this work we explore new methods of importance sampling paths. Our idea is to analyze the scene before rendering and compute various statistics that we use to improve importance sampling. The first of these are adjoint...

  10. Latency in Distributed Acquisition and Rendering for Telepresence Systems. (United States)

    Ohl, Stephan; Willert, Malte; Staadt, Oliver


    Telepresence systems use 3D techniques to create a more natural human-centered communication over long distances. This work concentrates on the analysis of latency in telepresence systems where acquisition and rendering are distributed. Keeping latency low is important to immerse users in the virtual environment. To better understand latency problems and to identify the source of such latency, we focus on the decomposition of system latency into sub-latencies. We contribute a model of latency and show how it can be used to estimate latencies in a complex telepresence dataflow network. To compare the estimates with real latencies in our prototype, we modify two common latency measurement methods. This presented methodology enables the developer to optimize the design, find implementation issues and gain deeper knowledge about specific sources of latency.

  11. On-the-Fly Decompression and Rendering of Multiresolution Terrain

    Energy Technology Data Exchange (ETDEWEB)

    Lindstrom, P; Cohen, J D


    We present a streaming geometry compression codec for multiresolution, uniformly-gridded, triangular terrain patches that supports very fast decompression. Our method is based on linear prediction and residual coding for lossless compression of the full-resolution data. As simplified patches on coarser levels in the hierarchy already incur some data loss, we optionally allow further quantization for more lossy compression. The quantization levels are adaptive on a per-patch basis, while still permitting seamless, adaptive tessellations of the terrain. Our geometry compression on such a hierarchy achieves compression ratios of 3:1 to 12:1. Our scheme is not only suitable for fast decompression on the CPU, but also for parallel decoding on the GPU with peak throughput over 2 billion triangles per second. Each terrain patch is independently decompressed on the fly from a variable-rate bitstream by a GPU geometry program with no branches or conditionals. Thus we can store the geometry compressed on the GPU, reducing storage and bandwidth requirements throughout the system. In our rendering approach, only compressed bitstreams and the decoded height values in the view-dependent 'cut' are explicitly stored on the GPU. Normal vectors are computed in a streaming fashion, and remaining geometry and texture coordinates, as well as mesh connectivity, are shared and re-used for all patches. We demonstrate and evaluate our algorithms on a small prototype system in which all compressed geometry fits in the GPU memory and decompression occurs on the fly every rendering frame without any cache maintenance.

  12. Simultaneous visualization of anatomical and functional 3D data by combining volume rendering and flow visualization (United States)

    Schafhitzel, Tobias; Rößler, Friedemann; Weiskopf, Daniel; Ertl, Thomas


    Modern medical imaging provides a variety of techniques for the acquisition of multi-modality data. A typical example is the combination of functional and anatomical data from functional Magnetic Resonance Imaging (fMRI) and anatomical MRI measurements. Usually, the data resulting from each of these two methods is transformed to 3D scalar-field representations to facilitate visualization. A common method for the visualization of anatomical/functional multi-modalities combines semi-transparent isosurfaces (SSD, surface shaded display) with other scalar visualization techniques like direct volume rendering (DVR). However, partial occlusion and visual clutter that typically result from the overlay of these traditional 3D scalar-field visualization techniques make it difficult for the user to perceive and recognize visual structures. This paper addresses these perceptual issues by a new visualization approach for anatomical/functional multi-modalities. The idea is to reduce the occlusion effects of an isosurface by replacing its surface representation by a sparser line representation. Those lines are chosen along the principal curvature directions of the isosurface and rendered by a flow visualization method called line integral convolution (LIC). Applying the LIC algorithm results in fine line structures that improve the perception of the isosurface's shape in a way that it is possible to render it with small opacity values. An interactive visualization is achieved by executing the algorithm completely on the graphics processing unit (GPU) of modern graphics hardware. Furthermore, several illumination techniques and image compositing strategies are discussed for emphasizing the isosurface structure. We demonstrate our method for the example of fMRI/MRI measurements, visualizing the spatial relationship between brain activation and brain tissue.

  13. Eugenics as Indian removal: sociohistorical processes and the de(con)struction of American Indians in the southeast. (United States)

    Gonzales, Angela; Kertész, Judy; Tayac, Gabrielle


    Although research on the history of the eugenics movement in the United States is legion, its impact on state policies that identified and defined American Indians has yet to be fully addressed. The exhibit, Our Lives: Comtemporary Life and Identities (ongoing until September 21, 2014) at the National Museum of the American Indian provides a provocative vehicle for examining how eugenics-informed public policy during the first quarter of the twentieth century served to "remove" from official records Native peoples throughout the Southeast. One century after Indian Removal of the antebellum era, Native peoples in the American Southeast provide an important but often overlooked example of how racial policies, this time rooted in eugenics, effected a documentary erasure of Native peoples and communities.

  14. Efficient rendering and compression for full-parallax computer-generated holographic stereograms (United States)

    Kartch, Daniel Aaron


    . Holograms contain enormous amounts of data, which make storage and transmission cumbersome. We have derived new methods for efficiently compressing this data. Results compare favorably with existing techniques. Finally, we describe an algorithm for simulating a camera viewing a computed hologram from arbitrary positions. It uses wave optics to track the propagation of light from the hologram, through a lens, and onto a film plane. This enabled us to evaluate our rendering and compression methods in the absence of an electronic holographic display and without the lengthy processing time of hardcopy holographic printing.

  15. The Effects of the Behavior Analysis Model of Follow Through on Native American Participation in the Educational Process. (United States)

    McLaughlin, T. F.; And Others


    Adoption of the Behavior Analysis Model by the Northern Cheyenne Tribe led to dramatic gains for Native Americans in (1) frequency and percent of decision making at Policy Advisory Committee meetings and (2) school board membership. The effect of this involvement is discussed in terms of quality control. (DS)

  16. Cultural and Cognitive Predictors of Academic Motivation among Mexican American Adolescents: Caution against Discounting the Impact of Cultural Processes (United States)

    Piña-Watson, Brandy; López, Belem; Ojeda, Lizette; Rodriguez, Kimberly M.


    This study examined the role of cognitive (i.e., grit, hope, and academic skepticism) and cultural variables (i.e., generational status, familismo, ethnic identity, and bicultural stress) on academic motivation among 181 Mexican American adolescents. Results indicated that hope, grit, and familismo positively predicted academic motivation.…

  17. Using nanoimprint lithography to improve the light extraction efficiency and color rendering of dichromatic white light-emitting diodes (United States)

    Lee, Yang-Chun; Chen, Hsuen-Li; Lu, Chih-Yu; Wu, Hung-Sen; Chou, Yung-Fang; Chen, Szu-Huang


    Despite the efficiency of gallium nitride (GaN)-based blue light-emitting diodes (LEDs), the light extraction arising from the packaging of the phosphor remains an important issue when enhancing the performance of dichromatic white LEDs. In this study, we employed a simple, inexpensive nanoimprinting process to increase both the light extraction efficiency and color rendering of dichromatic white LEDs. We employed the rigorous coupled wave approach (RCWA) to optimize the light extraction efficiency of yellow and blue light. We found that the presence of the light extracting structures could also improve the color rendering of the dichromatic white LEDs, due to the different light extraction efficiencies of the textured structures at different wavelengths. After fabricating inverted pyramid structures on the surface of the encapsulation layer, the intensity of the blue light at 455 nm increased by 20%. When we further considered the color rendering and correlated color temperature (CCT), the enhancement of blue light was 15% and that of yellow light was 4%. Meanwhile, the light extraction of the intensity dip near 490 nm was enhanced significantly (by 25%), resulting in an increased dip-intensity of light at 490 nm relative to the intensities of the blue and yellow light. Accordingly, the color rendering index (CRI) of this dichromatic white LED increased from 69 to 73. Because it improved both the light extraction efficiency and color rendering of dichromatic white LEDs, this simple method should be very helpful for enhancing their applications in solid state illumination.Despite the efficiency of gallium nitride (GaN)-based blue light-emitting diodes (LEDs), the light extraction arising from the packaging of the phosphor remains an important issue when enhancing the performance of dichromatic white LEDs. In this study, we employed a simple, inexpensive nanoimprinting process to increase both the light extraction efficiency and color rendering of dichromatic white

  18. Rendering Intelligence at Physical Layer for Smart Addressing and Multiple Access

    DEFF Research Database (Denmark)

    Sanyal, Rajarshi; Prasad, Ramjee; Cianca, Ernestina


    The primary objective of this work is to propose a technique of wireless communication, where we render intelligence to the physical layer. We aim to realize a physical layer that can take part in some processes which is otherwise confined to higher layer signalling activities, like for example...... addressing of a node. For a typical closed user group type of network, we propose a multiple access mechanism and network topology which will not only eliminate the need of intelligent core network equipments in the network area , but to use this intelligent physical layer to directly reach any node over...... the air interface in the coverage area. This system is presence agnostic, hence the network is not aware of the exact location of the mobile node in the network area. So the mobility management process is not to be seen here. Also the network does not follow any cellular topology. This paper addresses...

  19. A Case Study of a Hybrid Parallel 3D Surface Rendering Graphics Architecture

    DEFF Research Database (Denmark)

    Holten-Lund, Hans Erik; Madsen, Jan; Pedersen, Steen


    This paper presents a case study in the design strategy used inbuilding a graphics computer, for drawing very complex 3Dgeometric surfaces. The goal is to build a PC based computer systemcapable of handling surfaces built from about 2 million triangles, andto be able to render a perspective view...... of these on a computer displayat interactive frame rates, i.e. processing around 50 milliontriangles per second. The paper presents a hardware/softwarearchitecture called HPGA (Hybrid Parallel Graphics Architecture) whichis likely to be able to carry out this task. The case study focuses ontechniques to increase...... the clock frequency as well as the parallelismof the system. This paper focuses on the back-end graphics pipeline,which is responsible for rasterizing triangles.%with a practically linear increase in performance. A pure software implementation of the proposed architecture iscurrently able to process 300...

  20. WikiPrints: rendering enterprise Wiki content for printing (United States)

    Berkner, Kathrin


    Wikis have become a tool of choice for collaborative, informative communication. In contrast to the immense Wikipedia, that serves as a reference web site and typically covers only one topic per web page, enterprise wikis are often used as project management tools and contain several closely related pages authored by members of one project. In that scenario it is useful to print closely related content for review or teaching purposes. In this paper we propose a novel technique for rendering enterprise wiki content for printing called WikiPrints, that creates a linearized version of wiki content formatted as a mixture between web layout and conventional document layout suitable for printing. Compared to existing print options for wiki content, Wikiprints automatically selects content from different wiki pages given user preferences and usage scenarios. Meta data such as content authors or time of content editing are considered. A preview of the linearized content is shown to the user and an interface for making manual formatting changes provided.

  1. Differentiation renders susceptibility to excitotoxicity in HT22 neurons

    Institute of Scientific and Technical Information of China (English)

    Minchao He; Jun Liu; Shaowu Cheng; Yigang Xing; William Z Suo


    HT22 is an immortalized mouse hippocampal neuronal cell line that does not express cholinergic and glutamate receptors like mature hippocampal neurons in vivo. This in part prevents its use as a model for mature hippocampal neurons in memory-related studies. We now report that HT22 cells were appropriately induced to differentiate and possess properties similar to those of mature hippocampal neurons in vivo, such as becoming more glutamate-receptive and excitatory. Results showed that sensitivity of HT22 cells to glutamate-induced toxicity changed dramatically when comparing undifferentiated with differentiated cells, with the half-effective concentration for differentiated cells reducing approximately two orders of magnitude. Moreover, glutamate-induced toxicity in differentiated cells, but not undifferentiated cells, was inhibited by the N-methyl-D- aspartate receptor antagonists MK-801 and memantine. Evidently, differentiated HT22 cells expressed N-methyl-D-aspartate receptors, while undifferentiated cells did not. Our experimental findings indicated that differentiation is important for immortalized cell lines to render post-mitotic neuronal properties, and that differentiated HT22 neurons represent a better model of hippocampal neurons than undifferentiated cells.

  2. VITRAIL: Acquisition, Modeling, and Rendering of Stained Glass. (United States)

    Thanikachalam, Niranjan; Baboulaz, Loic; Prandoni, Paolo; Trumpler, Stefan; Wolf, Sophie; Vetterli, Martin


    Stained glass windows are designed to reveal their powerful artistry under diverse and time-varying lighting conditions; virtual relighting of stained glass, therefore, represents an exceptional tool for the appreciation of this age old art form. However, as opposed to most other artifacts, stained glass windows are extremely difficult if not impossible to analyze using controlled illumination because of their size and position. In this paper, we present novel methods built upon image based priors to perform virtual relighting of stained glass artwork by acquiring the actual light transport properties of a given artifact. In a preprocessing step, we build a material-dependent dictionary for light transport by studying the scattering properties of glass samples in a laboratory setup. We can now use the dictionary to recover a light transport matrix in two ways: under controlled illuminations the dictionary constitutes a sparsifying basis for a compressive sensing acquisition, while in the case of uncontrolled illuminations the dictionary is used to perform sparse regularization. The proposed basis preserves volume impurities and we show that the retrieved light transport matrix is heterogeneous, as in the case of real world objects. We present the rendering results of several stained glass artifacts, including the Rose Window of the Cathedral of Lausanne, digitized using the presented methods.

  3. Age, Health and Attractiveness Perception of Virtual (Rendered) Human Hair (United States)

    Fink, Bernhard; Hufschmidt, Carla; Hirn, Thomas; Will, Susanne; McKelvey, Graham; Lankhof, John


    The social significance of physical appearance and beauty has been documented in many studies. It is known that even subtle manipulations of facial morphology and skin condition can alter people’s perception of a person’s age, health and attractiveness. While the variation in facial morphology and skin condition cues has been studied quite extensively, comparably little is known on the effect of hair on social perception. This has been partly caused by the technical difficulty of creating appropriate stimuli for investigations of people’s response to systematic variation of certain hair characteristics, such as color and style, while keeping other features constant. Here, we present a modeling approach to the investigation of human hair perception using computer-generated, virtual (rendered) human hair. In three experiments, we manipulated hair diameter (Experiment 1), hair density (Experiment 2), and hair style (Experiment 3) of human (female) head hair and studied perceptions of age, health and attractiveness. Our results show that even subtle changes in these features have an impact on hair perception. We discuss our findings with reference to previous studies on condition-dependent quality cues in women that influence human social perception, thereby suggesting that hair is a salient feature of human physical appearance, which contributes to the perception of beauty. PMID:28066276

  4. Moisture Transfer through Facades Covered with Organic Binder Renders

    Directory of Open Access Journals (Sweden)

    Carmen DICO


    Full Text Available Year after year we witness the negative effect of water over buildings, caused by direct or indirect actions. This situation is obvious in case of old, historical building, subjected to this aggression for a long period of time, but new buildings are also affected. Moisture in building materials causes not only structural damage, but also reduces the thermal insulation capacity of building components.Materials like plasters or paints have been used historically for a long period of time, fulfilling two basics functions: Decoration and Protection. The most acute demands are made on exterior plasters, as they, besides being an important decorative element for the facade, must perform two different functions simultaneously: protect the substrate against weathering and moisture without sealing, providing it a certain ability to “breathe” (Heilen, 2005. In order to accomplish this aim, the first step is to understand the hygrothermal behavior of coating and substrate and define the fundamental principles of moisture transfer; According to Künzel’s Facade Protection Theory, two material properties play the most important role: Water absorption and Vapor permeability.In the context of recently adoption (2009 of the “harmonized” European standard EN 15824 – „Specifications for external renders and internal plasters based on organic binders”, this paper deals extensively with the interaction of the two mentioned above properties for the coating materials, covered by EN 15824.

  5. Age, Health and Attractiveness Perception of Virtual (Rendered) Human Hair. (United States)

    Fink, Bernhard; Hufschmidt, Carla; Hirn, Thomas; Will, Susanne; McKelvey, Graham; Lankhof, John


    The social significance of physical appearance and beauty has been documented in many studies. It is known that even subtle manipulations of facial morphology and skin condition can alter people's perception of a person's age, health and attractiveness. While the variation in facial morphology and skin condition cues has been studied quite extensively, comparably little is known on the effect of hair on social perception. This has been partly caused by the technical difficulty of creating appropriate stimuli for investigations of people's response to systematic variation of certain hair characteristics, such as color and style, while keeping other features constant. Here, we present a modeling approach to the investigation of human hair perception using computer-generated, virtual (rendered) human hair. In three experiments, we manipulated hair diameter (Experiment 1), hair density (Experiment 2), and hair style (Experiment 3) of human (female) head hair and studied perceptions of age, health and attractiveness. Our results show that even subtle changes in these features have an impact on hair perception. We discuss our findings with reference to previous studies on condition-dependent quality cues in women that influence human social perception, thereby suggesting that hair is a salient feature of human physical appearance, which contributes to the perception of beauty.

  6. New light field camera based on physical based rendering tracing (United States)

    Chung, Ming-Han; Chang, Shan-Ching; Lee, Chih-Kung


    Even though light field technology was first invented more than 50 years ago, it did not gain popularity due to the limitation imposed by the computation technology. With the rapid advancement of computer technology over the last decade, the limitation has been uplifted and the light field technology quickly returns to the spotlight of the research stage. In this paper, PBRT (Physical Based Rendering Tracing) was introduced to overcome the limitation of using traditional optical simulation approach to study the light field camera technology. More specifically, traditional optical simulation approach can only present light energy distribution but typically lack the capability to present the pictures in realistic scenes. By using PBRT, which was developed to create virtual scenes, 4D light field information was obtained to conduct initial data analysis and calculation. This PBRT approach was also used to explore the light field data calculation potential in creating realistic photos. Furthermore, we integrated the optical experimental measurement results with PBRT in order to place the real measurement results into the virtually created scenes. In other words, our approach provided us with a way to establish a link of virtual scene with the real measurement results. Several images developed based on the above-mentioned approaches were analyzed and discussed to verify the pros and cons of the newly developed PBRT based light field camera technology. It will be shown that this newly developed light field camera approach can circumvent the loss of spatial resolution associated with adopting a micro-lens array in front of the image sensors. Detailed operational constraint, performance metrics, computation resources needed, etc. associated with this newly developed light field camera technique were presented in detail.

  7. Design and Implementation of an Application. Programming Interface for Volume Rendering


    Selldin, Håkan


    To efficiently examine volumetric data sets from CT or MRI scans good volume rendering applications are needed. This thesis describes the design and implementation of an application programming interface (API) to be used when developing volume-rendering applications. A complete application programming interface has been designed. The interface is designed so that it makes writing application programs containing volume rendering fast and easy. The interface also makes created application progr...

  8. GPU-Based Volume Rendering of Noisy Multi-Spectral Astronomical Data

    CERN Document Server

    Hassan, Amr H; Barnes, David G


    Traditional analysis techniques may not be sufficient for astronomers to make the best use of the data sets that current and future instruments, such as the Square Kilometre Array and its Pathfinders, will produce. By utilizing the incredible pattern-recognition ability of the human mind, scientific visualization provides an excellent opportunity for astronomers to gain valuable new insight and understanding of their data, particularly when used interactively in 3D. The goal of our work is to establish the feasibility of a real-time 3D monitoring system for data going into the Australian SKA Pathfinder archive. Based on CUDA, an increasingly popular development tool, our work utilizes the massively parallel architecture of modern graphics processing units (GPUs) to provide astronomers with an interactive 3D volume rendering for multi-spectral data sets. Unlike other approaches, we are targeting real time interactive visualization of datasets larger than GPU memory while giving special attention to data with l...

  9. Performance Assessment of Three Rendering Engines in 3D Computer Graphics Software

    Directory of Open Access Journals (Sweden)

    Žan Vidmar


    Full Text Available The aim of the research was the determination of testing conditions and visual and numerical evaluation of renderings made with three different rendering engines in Maya software, which is widely used for educational and computer art purposes. In the theoretical part the overview of light phenomena and their simulation in virtual space is presented. This is followed by a detailed presentation of the main rendering methods and the results and limitations of their applications to 3D objects. At the end of the theoretical part the importance of a proper testing scene and especially the role of Cornell box are explained. In the experimental part the terms and conditions as well as hardware and software used for the research are presented. This is followed by a description of the procedures, where we focused on the rendering quality and time, which enabled the comparison of settings of different render engines and determination of conditions for further rendering of testing scenes. The experimental part continued with rendering a variety of simple virtual scenes including Cornell box and virtual object with different materials and colours. Apart from visual evaluation, which was the starting point for comparison of renderings, a procedure for numerical estimation and colour deviations of renderings using the selected regions of interest in the final images is presented.

  10. Real-time volume rendering of digital medical images on an iOS device (United States)

    Noon, Christian; Holub, Joseph; Winer, Eliot


    Performing high quality 3D visualizations on mobile devices, while tantalizingly close in many areas, is still a quite difficult task. This is especially true for 3D volume rendering of digital medical images. Allowing this would empower medical personnel a powerful tool to diagnose and treat patients and train the next generation of physicians. This research focuses on performing real time volume rendering of digital medical images on iOS devices using custom developed GPU shaders for orthogonal texture slicing. An interactive volume renderer was designed and developed with several new features including dynamic modification of render resolutions, an incremental render loop, a shader-based clipping algorithm to support OpenGL ES 2.0, and an internal backface culling algorithm for properly sorting rendered geometry with alpha blending. The application was developed using several application programming interfaces (APIs) such as OpenSceneGraph (OSG) as the primary graphics renderer coupled with iOS Cocoa Touch for user interaction, and DCMTK for DICOM I/O. The developed application rendered volume datasets over 450 slices up to 50-60 frames per second, depending on the specific model of the iOS device. All rendering is done locally on the device so no Internet connection is required.

  11. Analysis of the medication-use process in North American hospital systems: underlining key points for adoption to improve patient safety in French hospitals. (United States)

    Brouard, Agnes; Fagon, Jean Yves; Daniels, Charles E


    This project was designed to underline any actions relative to medication error prevention and patient safety improvement setting up in North American hospitals which could be implemented in French Parisian hospitals. A literature research and analysis of medication-use process in the North American hospitals and a validation survey of hospital pharmacist managers in the San Diego area was performed to assess main points of hospital medication-use process. Literature analysis, survey analysis of respondents highlighted main differences between the two countries at three levels: nationwide, hospital level and pharmaceutical service level. According to this, proposal development to optimize medication-use process in the French system includes the following topics: implementation of an expanded use of information technology and robotics; increase pharmaceutical human resources allowing expansion of clinical pharmacy activities; focus on high-risk medications and high-risk patient populations; develop a collective sense of responsibility for medication error prevention in hospital settings, involving medical, pharmaceutical and administrative teams. Along with a strong emphasis that should be put on the identified topics to improve the quality and safety of hospital care in France, consideration of patient safety as a priority at a nationwide level needs to be reinforced.

  12. 快扩散过程下永久美式看跌期权的定价%Pricing of Perpetual American Put with Fast Diffusion Process

    Institute of Scientific and Technical Information of China (English)



    研究标的资产价格服从快扩散过程的永久美式看跌期权定价问题.首先,借助文献[3]给出标的资产价格服从快扩散过程的欧式看跌期权定价公式,然后,通过求解一个自由边界问题并利用二次逼近方法,对标的资产价格服从快扩散过程的永久美式看跌期权的价格以及实施该期权时的临界标的资产价格给出了显式解.所得结论是Black-Scholes市场中关于永久美式看跌期权定价的推广.%This paper studies the price of perpetual American put with fast diffusion process. Firstly, using literature [3], the price of European put option is given when the underlying asset follows fast diffusion process, then the closed-form solutions for pricing of perpetual American put and the critical asset price when the underlying asset's price follows fast diffusion process are obtained by solving a free boundary value problem. Results obtained here are the extension of the corresponding one in the Black-Scholes market.

  13. 3D Reconstruction from X-ray Fluoroscopy for Clinical Veterinary Medicine using Differential Volume Rendering (United States)

    Khongsomboon, Khamphong; Hamamoto, Kazuhiko; Kondo, Shozo

    3D reconstruction from ordinary X-ray equipment which is not CT or MRI is required in clinical veterinary medicine. Authors have already proposed a 3D reconstruction technique from X-ray photograph to present bone structure. Although the reconstruction is useful for veterinary medicine, the thechnique has two problems. One is about exposure of X-ray and the other is about data acquisition process. An x-ray equipment which is not special one but can solve the problems is X-ray fluoroscopy. Therefore, in this paper, we propose a method for 3D-reconstruction from X-ray fluoroscopy for clinical veterinary medicine. Fluoroscopy is usually used to observe a movement of organ or to identify a position of organ for surgery by weak X-ray intensity. Since fluoroscopy can output a observed result as movie, the previous two problems which are caused by use of X-ray photograph can be solved. However, a new problem arises due to weak X-ray intensity. Although fluoroscopy can present information of not only bone structure but soft tissues, the contrast is very low and it is very difficult to recognize some soft tissues. It is very useful to be able to observe not only bone structure but soft tissues clearly by ordinary X-ray equipment in the field of clinical veterinary medicine. To solve this problem, this paper proposes a new method to determine opacity in volume rendering process. The opacity is determined according to 3D differential coefficient of 3D reconstruction. This differential volume rendering can present a 3D structure image of multiple organs volumetrically and clearly for clinical veterinary medicine. This paper shows results of simulation and experimental investigation of small dog and evaluation by veterinarians.

  14. Eugenics ideals, racial hygiene, and the emigration process of German-American neurogeneticist Franz Josef Kallmann (1897-1965). (United States)

    Pow, Stephen; Stahnisch, Frank W


    Biological psychiatry in the early twentieth century was based on interrelated disciplines, such as neurology and experimental biology. Neuropsychiatrist Franz Josef Kallmann (1897-1965) was a product of this interdisciplinary background who showed an ability to adapt to different scientific contexts, first in the field of neuromorphology in Berlin, and later in New York. Nonetheless, having innovative ideas, as Kallmann did, could be an ambiguous advantage, since they could lead to incommensurable scientific views and marginalization in existing research programs. Kallmann followed his Dr. Med. degree (1919) with training periods at the Charité Medical School in Berlin under psychiatrist Karl Bonhoeffer (1868-1948). Subsequently, he collaborated with Ernst Ruedin (1874-1952), investigating sibling inheritance of schizophrenia and becoming a protagonist of genetic research on psychiatric conditions. In 1936, Kallmann was forced to immigrate to the USA where he published The Genetics of Schizophrenia (1938), based on data he had gathered from the district pathological institutes of Berlin's public health department. Kallmann resumed his role as an international player in biological psychiatry and genetics, becoming president (1952) of the American Society of Human Genetics and Director of the New York State Psychiatric Institute in 1955. While his work was well received by geneticists, the idea of genetic differences barely took hold in American psychiatry, largely because of émigré psychoanalysts who dominated American clinical psychiatry until the 1960s and established a philosophical direction in which genetics played no significant role, being regarded as dangerous in light of Nazi medical atrocities. After all, medical scientists in Nazi Germany had been among the social protagonists of racial hygiene which, under the aegis of Nazi philosophies, replaced medical genetics as the basis for the ideals and application of eugenics.

  15. Volumetric rendering and metrology of spherical gradient refractive index lens imaged by angular scan optical coherence tomography system. (United States)

    Yao, Jianing; Thompson, Kevin P; Ma, Bin; Ponting, Michael; Rolland, Jannick P


    In this paper, we develop the methodology, including the refraction correction, geometrical thickness correction, coordinate transformation, and layer segmentation algorithms, for 3D rendering and metrology of a layered spherical gradient refractive index (S-GRIN) lens based on the imaging data collected by an angular scan optical coherence tomography (OCT) system. The 3D mapping and rendering enables direct 3D visualization and internal defect inspection of the lens. The metrology provides assessment of the surface geometry, the lens thickness, the radii of curvature of the internal layer interfaces, and the misalignment of the internal S-GRIN distribution with respect to the lens surface. The OCT metrology results identify the manufacturing defects, and enable targeted process development for optimizing the manufacturing parameters. The newly fabricated S-GRIN lenses show up to a 7x spherical aberration reduction that allows a significantly increased utilizable effective aperture.

  16. Positioning actuators in efficient locations for rendering the desired sound field using inverse approach (United States)

    Cho, Wan-Ho; Ih, Jeong-Guon; Toi, Takeshi


    For rendering a desired characteristics of a sound field, a proper conditioning of acoustic actuators in an array are required, but the source condition depends strongly on its position. Actuators located at inefficient positions for control would consume the input power too much or become too much sensitive to disturbing noise. These actuators can be considered redundant, which should be sorted out as far as such elimination does not damage the whole control performance significantly. It is known that the inverse approach based on the acoustical holography concept, employing the transfer matrix between sources and field points as core element, is useful for rendering the desired sound field. By investigating the information indwelling in the transfer matrix between actuators and field points, the linear independency of an actuator from the others in the array can be evaluated. To this end, the square of the right singular vector, which means the radiation contribution from the source, can be used as an indicator. Inefficient position for fulfilling the desired sound field can be determined as one having smallest indicator value among all possible actuator positions. The elimination process continues one by one, or group by group, until the remaining number of actuators meets the preset number. Control examples of exterior and interior spaces are taken for the validation. The results reveal that the present method for choosing least dependent actuators, for a given number of actuators and field condition, is quite effective in realizing the desired sound field with a noisy input condition, and in minimizing the required input power.

  17. 31 CFR 515.548 - Services rendered by Cuba to United States aircraft. (United States)


    ... 31 Money and Finance: Treasury 3 2010-07-01 2010-07-01 false Services rendered by Cuba to United... REGULATIONS Licenses, Authorizations, and Statements of Licensing Policy § 515.548 Services rendered by Cuba to United States aircraft. Specific licenses are issued for payment to Cuba of charges for...

  18. Frequency domain volume rendering by the wavelet X-ray transform

    NARCIS (Netherlands)

    Westenberg, Michel A.; Roerdink, Jos B.T.M.


    We describe a wavelet-based X-ray rendering method in the frequency domain with a smaller time complexity than wavelet splatting. Standard Fourier volume rendering is summarized and interpolation and accuracy issues are briefly discussed. We review the implementation of the fast wavelet transform in

  19. Linking parental socialization to interpersonal protective processes, academic self-presentation, and expectations among rural African American youth. (United States)

    Murry, Velma McBride; Berkel, Cady; Brody, Gene H; Miller, Shannon J; Chen, Yi-Fu


    Data obtained from 2 waves of a longitudinal study of 671 rural African American families with an 11-year-old preadolescent were used to examine pathways through which racial and ethnic socialization influence youth self-presentation, academic expectations, and academic anticipation. Structural equation modeling analyses indicated that racial and ethnic socialization were linked with youth expectations for and anticipation of academic success through youth self-pride, which included racial identity and self-esteem, and through academic self-presentation. The results highlight the need to disaggregate racial and ethnic socialization to attain a better understanding of the ways in which these parenting domains uniquely forecast youth self-pride and academic orientation.

  20. Method and system for rendering and interacting with an adaptable computing environment (United States)

    Osbourn, Gordon Cecil [Albuquerque, NM; Bouchard, Ann Marie [Albuquerque, NM


    An adaptable computing environment is implemented with software entities termed "s-machines", which self-assemble into hierarchical data structures capable of rendering and interacting with the computing environment. A hierarchical data structure includes a first hierarchical s-machine bound to a second hierarchical s-machine. The first hierarchical s-machine is associated with a first layer of a rendering region on a display screen and the second hierarchical s-machine is associated with a second layer of the rendering region overlaying at least a portion of the first layer. A screen element s-machine is linked to the first hierarchical s-machine. The screen element s-machine manages data associated with a screen element rendered to the display screen within the rendering region at the first layer.

  1. Accelerating Time-Varying Hardware Volume Rendering Using TSP Trees and Color-Based Error Metrics (United States)

    Ellsworth, David; Chiang, Ling-Jen; Shen, Han-Wei; Kwak, Dochan (Technical Monitor)


    This paper describes a new hardware volume rendering algorithm for time-varying data. The algorithm uses the Time-Space Partitioning (TSP) tree data structure to identify regions within the data that have spatial or temporal coherence. By using this coherence, the rendering algorithm can improve performance when the volume data is larger than the texture memory capacity by decreasing the amount of textures required. This coherence can also allow improved speed by appropriately rendering flat-shaded polygons instead of textured polygons, and by not rendering transparent regions. To reduce the polygonization overhead caused by the use of the hierarchical data structure, we introduce an optimization method using polygon templates. The paper also introduces new color-based error metrics, which more accurately identify coherent regions compared to the earlier scalar-based metrics. By showing experimental results from runs using different data sets and error metrics, we demonstrate that the new methods give substantial improvements in volume rendering performance.

  2. Application of bacteriophages to reduce biofilms formed by hydrogen sulfide producing bacteria on surfaces in a rendering plant. (United States)

    Gong, Chao; Jiang, Xiuping


    Hydrogen sulfide producing bacteria (SPB) in raw animal by-products are likely to grow and form biofilms in the rendering processing environments, resulting in the release of harmful hydrogen sulfide (H2S) gas. The objective of this study was to reduce SPB biofilms formed on different surfaces typically found in rendering plants by applying a bacteriophage cocktail. Using a 96-well microplate method, we determined that 3 SPB strains of Citrobacter freundii and Hafnia alvei are strong biofilm formers. Application of 9 bacteriophages (10(7) PFU/mL) from families of Siphoviridae and Myoviridae resulted in a 33%-70% reduction of biofilm formation by each SPB strain. On stainless steel and plastic templates, phage treatment (10(8) PFU/mL) reduced the attached cells of a mixed SPB culture (no biofilm) by 2.3 and 2.7 log CFU/cm(2) within 6 h at 30 °C, respectively, as compared with 2 and 1.5 log CFU/cm(2) reductions of SPB biofilms within 6 h at 30 °C. Phage treatment was also applied to indigenous SPB biofilms formed on the environmental surface, stainless steel, high-density polyethylene plastic, and rubber templates in a rendering plant. With phage treatment (10(9) PFU/mL), SPB biofilms were reduced by 0.7-1.4, 0.3-0.6, and 0.2-0.6 log CFU/cm(2) in spring, summer, and fall trials, respectively. Our study demonstrated that bacteriophages could effectively reduce the selected SPB strains either attached to or in formed biofilms on various surfaces and could to some extent reduce the indigenous SPB biofilms on the surfaces in the rendering environment.

  3. FluoRender: An application of 2D image space methods for 3D and 4D confocal microscopy data visualization in neurobiology research

    KAUST Repository

    Wan, Yong


    2D image space methods are processing methods applied after the volumetric data are projected and rendered into the 2D image space, such as 2D filtering, tone mapping and compositing. In the application domain of volume visualization, most 2D image space methods can be carried out more efficiently than their 3D counterparts. Most importantly, 2D image space methods can be used to enhance volume visualization quality when applied together with volume rendering methods. In this paper, we present and discuss the applications of a series of 2D image space methods as enhancements to confocal microscopy visualizations, including 2D tone mapping, 2D compositing, and 2D color mapping. These methods are easily integrated with our existing confocal visualization tool, FluoRender, and the outcome is a full-featured visualization system that meets neurobiologists\\' demands for qualitative analysis of confocal microscopy data. © 2012 IEEE.

  4. Influence of Mandarin tone exposure on the processing of intonation by 14-year-old American adolescents: An fMRI study (United States)

    Lin, Jo-Fu Lotus; Imada, Toshiaki; Kuhl, Patricia; Wang, Yue


    This study investigated, for American adolescents, whether the learning of non-native speech contrasts in one prosodic domain (Mandarin Chinese tones) would influence the processing of non-native contrasts in another prosodic domain (Mandarin Chinese intonation). Two groups of 14-year-old American teenagers were tested using the functional magnetic resonance imaging (fMRI) technique, including eight who had received a two-week Mandarin tone training program and eight with no exposure to Mandarin. Subjects were scanned during identification tasks. Despite their similar behavioral performance on identification of Mandarin intonation, preliminary results showed different cortical activation patterns for the two groups. Teenagers exposed to Mandarin showed similar activation patterns for the Mandarin intonation and Mandarin tone task, with more right-hemisphere activation for intonation, which differed from activation for English intonation. Teenagers without exposure activated similar areas for Mandarin and English intonation. Familiarity with Mandarin tonal contrasts affects brain activation, not only for Mandarin tones but also for Mandarin intonation, suggesting that training effects may transcend levels. [Work supported by NIH (HD 37954) and the Talaris Research Institute.

  5. Is Kate Winslet more American than Lucy Liu? The impact of construal processes on the implicit ascription of a national identity


    Devos, Thierry; Ma, Debbie S.


    In four studies, we investigated the role of person construal on the implicit ascription of a national identity. Participants completed Implicit Association Tests (Studies 1 and 3) or Go/No-go Association Tasks (Studies 2 and 4) assessing the extent to which the concept American was linked to an Asian American celebrity (Lucy Liu) and to a White European celebrity (Kate Winslet). In contrast to explicit responses, the Asian American target was implicitly regarded as being less American than t...


    Institute of Scientific and Technical Information of China (English)

    韦娟; 黄舜


    The large scale colonization of America by British settlers took place in the seventeenth century.During the process,the immigrants brought English to America.They desert great influence to the development of American English.After the civil war,American got political independence,and then there arose a tendency to develop an American brand of English.Famous persons like Thomas Jeffe,Benjamin,Franklin,and Noah Webster began to consider that the country should have a language of its own.

  7. Photometric and Colorimeric Comparison of HDR and Spctrally Resolved Rendering Images

    DEFF Research Database (Denmark)

    Amdemeskel, Mekbib Wubishet; Soreze, Thierry Silvio Claude; Thorseth, Anders


    used a scene similar to the cornel box (CUPCG, 1998) but with a spectrally controllable LED light source, neutral grey walls and a colour checker board for colorimetric assessments. The luminance value and colour information of the HDR camera and rendering images are used for the comparison....... The spectral irradiances of the light source were measured for two lighting scenarios: low and high correlated colour temperature (CCT) white lighting conditions for the modelling of the light source. Based on these measurements, we have conducted spectrally resolved renderings with a spectral renderer, Ocean...

  8. TractRender: a new generalized 3D medical image visualization and output platform (United States)

    Hwang, Darryl H.; Tsao, Sinchai; Gajawelli, Niharika; Law, Meng; Lepore, Natasha


    Diffusion MRI allows us not only voxelized diffusion characteristics but also the potential to delineate neuronal fiber path through tractography. There is a dearth of flexible open source tractography software programs for visualizing these complicated 3D structures. Moreover, rendering these structures using various shading, lighting, and representations will result in vastly different graphical feel. In addition, the ability to output these objects in various formats increases the utility of this platform. We have created TractRender that leverages openGL features through Matlab, allowing for maximum ease of use but still maintain the flexibility of custom scene rendering.

  9. Optimized watermarking for light field rendering based free-view TV (United States)

    Apostolidis, Evlampios; Kounalakis, Tsampikos; Manifavas, Charalampos; Triantafyllidis, Georgios A.


    In Free-View Television the viewers select freely the viewing position and angle of the transmitted multiview video. It is apparent that copyright and copy protection problems exist, since a video of this arbitrarily selected view can be recorded and then misused. In this context, the watermark in FTV should not only be resistant to common video processing and multi-view video processing operations (as in 2D case), but it should also be extracted from a generated video of an arbitrary view. Based on this remark, this paper focuses on this problem by evaluating the functionality and the efficiency of the watermarks and their corresponding Mathematical Distributions, in terms of "robustness" and "successful detection" from new constructed views of FTV, using Light Field Rendering (LFR) techniques. We studied the values which characterize the watermark's performance and the parameters introduced by the watermark's insertion-extraction scheme. Therefore, we ended up to the best five Mathematical Distributions, and we concluded that the watermark's robustness in FTV case does not depend only on the FTV image's characteristics, but it also relies on the characteristics of the Mathematical Distribution that is used as watermark generator. [Figure not available: see fulltext.

  10. Joint Rendering and Segmentation of Free-Viewpoint Video

    Directory of Open Access Journals (Sweden)

    Ishii Masato


    Full Text Available Abstract This paper presents a method that jointly performs synthesis and object segmentation of free-viewpoint video using multiview video as the input. This method is designed to achieve robust segmentation from online video input without per-frame user interaction and precomputations. This method shares a calculation process between the synthesis and segmentation steps; the matching costs calculated through the synthesis step are adaptively fused with other cues depending on the reliability in the segmentation step. Since the segmentation is performed for arbitrary viewpoints directly, the extracted object can be superimposed onto another 3D scene with geometric consistency. We can observe that the object and new background move naturally along with the viewpoint change as if they existed together in the same space. In the experiments, our method can process online video input captured by a 25-camera array and show the result image at 4.55 fps.

  11. Flight-appropriate 3D Terrain-rendering Toolkit for Synthetic Vision Project (United States)

    National Aeronautics and Space Administration — The TerraBlocksTM 3D terrain data format and terrain-block-rendering methodology provides an enabling basis for successful commercial deployment of...

  12. Hybrid Rendering Architecture for Realtime and Photorealistic Simulation of Robot-Assisted Surgery. (United States)

    Müller, Sebastijan; Bihlmaier, Andreas; Irgenfried, Stephan; Wörn, Heinz


    In this paper we present a method for combining realtime and non-realtime (photorealistic) rendering with open source software. Realtime rendering provides sufficient realism and is a good choice for most simulation and regression testing purposes in robot-assisted surgery. However, for proper end-to-end testing of the system, some computer vision algorithms require high fidelity images that capture more minute details of the real scene. One of the central practical obstacles to combining both worlds in a uniform way is creating models that are suitable for both kinds of rendering paradigms. We build a modeling pipeline using open source tools that builds on established, open standards for data exchange. The result is demonstrated through a unified model of the medical OpenHELP phantom used in the Gazebo robotics simulator, which can at the same time be rendered with more visual fidelity in the Cycles raytracer.

  13. Flight-appropriate 3D Terrain-rendering Toolkit for Synthetic Vision Project (United States)

    National Aeronautics and Space Administration — TerraMetrics proposes an SBIR Phase I R/R&D effort to develop a key 3D terrain-rendering technology that provides the basis for successful commercial deployment...

  14. Three-dimensional CT angiography with volume rendering for the dignosis of multiple intracranial aneurysms

    Institute of Scientific and Technical Information of China (English)

    FANG Bing; LI Tie-lin; ZHANG Jian-min; DUAN Chuan-zhi; WANG Qiu-jing; ZAO Qing-ping


    Objective:To evaluate the importance of 3D-CTA with volume rendering for the diagnosis of multiple intracranial aneurysms. Methods: Axial source images were obtained by helical CT scanning and reconstruction of 3D-CTA images was done by volume rendering technique in conjunction with multiplanar reformation. Results: In the past one year,there were 10 patients diagnosed as having multiple intracranial aneurysms by 3D-CTA and altogether 24 aneurysms were visualized,including 10 small aneurysms(≤5mm.Three dimensional CT angiography with volume rendering demonstrated aneurysms very well and provided useful information concerning the site,shape,size and spatial relationship with the surrounding vessels and bone anatomy. Conclusion: Three-dimensional CT angiography with volume rendering is a quick,reliable,and relatively noninvasive method for diagnosing multiple intracranial aneurysms.It delineates detailed aneurysmal morphology,and provides useful information for planning microsurgical approaches.

  15. A point-based rendering approach for real-time interaction on mobile devices

    Institute of Scientific and Technical Information of China (English)

    LIANG XiaoHui; ZHAO QinPing; HE ZhiYing; XIE Ke; LIU YuBo


    Mobile device is an Important interactive platform. Due to the limitation of computation, memory, display area and energy, how to realize the efficient and real-time interaction of 3D models based on mobile devices is an important research topic. Considering features of mobile devices, this paper adopts remote rendering mode and point models, and then, proposes a transmission and rendering approach that could interact in real time. First, improved simplification algorithm based on MLS and display resolution of mobile devices is proposed. Then, a hierarchy selection of point models and a QoS transmission control strategy are given based on interest area of operator, interest degree of object in the virtual environment and rendering error. They can save the energy consumption. Finally, the rendering and interaction of point models are completed on mobile devices. The experiments show that our method is efficient.

  16. Process Evaluation of the Project SHINE Intervention for African American Families: An Integrated Positive Parenting and Peer Monitoring Approach to Health Promotion. (United States)

    St George, Sara M; Wilson, Dawn K; McDaniel, Tyler; Alia, Kassandra A


    This study describes the process evaluation of Project SHINE, a randomized family-based health promotion intervention that integrated parenting and peer monitoring for improving sedentary behavior, physical activity, and diet in African American families. Adolescent-parent dyads (n = 89) were randomized to a 6-week behavioral, positive parenting, and peer monitoring skills intervention or a general health education comparison condition. Process evaluation included observational ratings of fidelity, attendance records, psychosocial measures, and qualitative interviews. Results indicated that the intervention was delivered with high fidelity based on facilitator adherence (>98% of content delivered) and competent use of theoretically based behavior change and positive parenting skills (100% of ratings >3 on a 1-4 scale). Although only 43% of peers attended the "bring a friend" session, overall attendance was high (4.39 ± 1.51 sessions) as was the retention rate (88%). Parents in the intervention condition reported significant improvements in communication related to adolescents' engagement in health behaviors both on their own and with peers. These findings were supported by qualitative themes related to improvements in family communication and connectedness. This study provides an innovative example of how future family-based health promotion trials can expand their process evaluation approaches by assessing theoretically relevant positive parenting variables as part of ongoing monitoring.

  17. Functionality and Performance Visualization of the Distributed High Quality Volume Renderer (HVR)

    KAUST Repository

    Shaheen, Sara


    Volume rendering systems are designed to provide means to enable scientists and a variety of experts to interactively explore volume data through 3D views of the volume. However, volume rendering techniques are computationally intensive tasks. Moreover, parallel distributed volume rendering systems and multi-threading architectures were suggested as natural solutions to provide an acceptable volume rendering performance for very large volume data sizes, such as Electron Microscopy data (EM). This in turn adds another level of complexity when developing and manipulating volume rendering systems. Given that distributed parallel volume rendering systems are among the most complex systems to develop, trace and debug, it is obvious that traditional debugging tools do not provide enough support. As a consequence, there is a great demand to provide tools that are able to facilitate the manipulation of such systems. This can be achieved by utilizing the power of compute graphics in designing visual representations that reflect how the system works and that visualize the current performance state of the system.The work presented is categorized within the field of software Visualization, where Visualization is used to serve visualizing and understanding various software. In this thesis, a number of visual representations that reflect a number of functionality and performance aspects of the distributed HVR, a high quality volume renderer system that uses various techniques to visualize large volume sizes interactively. This work is provided to visualize different stages of the parallel volume rendering pipeline of HVR. This is along with means of performance analysis through a number of flexible and dynamic visualizations that reflect the current state of the system and enables manipulation of them at runtime. Those visualization are aimed to facilitate debugging, understanding and analyzing the distributed HVR.

  18. Impact of land surface conditions on the predictability of hydrologic processes and mountain-valley circulations in the North American Monsoon region (United States)

    Xiang, T.; Vivoni, E. R.; Gochis, D. J.; Mascaro, G.


    Heterogeneous land surface conditions are essential components of land-atmosphere interactions in regions of complex terrain and have the potential to affect convective precipitation formation. Yet, due to their high complexity, hydrologic processes over mountainous regions are not well understood, and are usually parameterized in simple ways within coupled land-atmosphere modeling frameworks. With the improving model physics and spatial resolution of numerical weather prediction models, there is an urgent need to understand how land surface processes affect local and regional meteorological processes. In the North American Monsoon (NAM) region, the summer rainy season is accompanied by a dramatic greening of mountain ecosystems that adds spatiotemporal variability in vegetation which is anticipated to impact the conditions leading to convection, mountain-valley circulations and mesoscale organization. In this study, we present results from a detailed analysis of a high-resolution (1 km) land surface model, Noah-MP, in a large, mountainous watershed of the NAM region - the Rio Sonora (21,264 km2) in Mexico. In addition to capturing the spatial variations in terrain and soil distributions, recently-developed features in Noah-MP allow the model to read time-varying vegetation parameters derived from remotely-sensed vegetation indices; however, this new implementation has not been fully evaluated. Therefore, we assess the simulated spatiotemporal fields of soil moisture, surface temperature and surface energy fluxes through comparisons to remote sensing products and results from coarser land surface models obtained from the North American Land Data Assimilation System. We focus attention on the impact of vegetation changes along different elevation bands on the diurnal cycle of surface energy fluxes to provide a baseline for future analyses of mountain-valley circulations using a coupled land-atmosphere modeling system. Our study also compares limited streamflow

  19. DNA rendering of polyhedral meshes at the nanoscale (United States)

    Benson, Erik; Mohammed, Abdulmelik; Gardell, Johan; Masich, Sergej; Czeizler, Eugen; Orponen, Pekka; Högberg, Björn


    It was suggested more than thirty years ago that Watson-Crick base pairing might be used for the rational design of nanometre-scale structures from nucleic acids. Since then, and especially since the introduction of the origami technique, DNA nanotechnology has enabled increasingly more complex structures. But although general approaches for creating DNA origami polygonal meshes and design software are available, there are still important constraints arising from DNA geometry and sense/antisense pairing, necessitating some manual adjustment during the design process. Here we present a general method of folding arbitrary polygonal digital meshes in DNA that readily produces structures that would be very difficult to realize using previous approaches. The design process is highly automated, using a routeing algorithm based on graph theory and a relaxation simulation that traces scaffold strands through the target structures. Moreover, unlike conventional origami designs built from close-packed helices, our structures have a more open conformation with one helix per edge and are therefore stable under the ionic conditions usually used in biological assays.

  20. Metals for bone implants. Part 1. Powder metallurgy and implant rendering. (United States)

    Andani, Mohsen Taheri; Shayesteh Moghaddam, Narges; Haberland, Christoph; Dean, David; Miller, Michael J; Elahinia, Mohammad


    New metal alloys and metal fabrication strategies are likely to benefit future skeletal implant strategies. These metals and fabrication strategies were looked at from the point of view of standard-of-care implants for the mandible. These implants are used as part of the treatment for segmental resection due to oropharyngeal cancer, injury or correction of deformity due to pathology or congenital defect. The focus of this two-part review is the issues associated with the failure of existing mandibular implants that are due to mismatched material properties. Potential directions for future research are also studied. To mitigate these issues, the use of low-stiffness metallic alloys has been highlighted. To this end, the development, processing and biocompatibility of superelastic NiTi as well as resorbable magnesium-based alloys are discussed. Additionally, engineered porosity is reviewed as it can be an effective way of matching the stiffness of an implant with the surrounding tissue. These porosities and the overall geometry of the implant can be optimized for strain transduction and with a tailored stiffness profile. Rendering patient-specific, site-specific, morphology-specific and function-specific implants can now be achieved using these and other metals with bone-like material properties by additive manufacturing. The biocompatibility of implants prepared from superelastic and resorbable alloys is also reviewed.

  1. Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization

    Institute of Scientific and Technical Information of China (English)

    CHEN Wei (陈为); HUA Wei (华炜); BAO HuJun (鲍虎军); PENG QunSheng (彭群生)


    This paper presents a real-time ray casting rendering algorithm for “volume clip ping plane” as an extension of the conventional ray casting technique. For each viewing direction a (moderate) pre-processing step is performed: the ray traverses the entire volume data (no early ray termination). Its intensity and opacity contributions are divided into several segments which are then sorted and stored by depth. At each sampling position along a segment, accumulated trans parency and color are stored at a moderate memory overhead. For visualizing real-time volume clipping, only relevant segment contributions (maximum two) at the location of the clipping plane are considered, thus reducing the calculation to meet real-time requirements. Compared with the previous work that involves time-consuming re-clipping, re-traversing and re-shading, the proposed method achieves quality identical to ray casting at real-time speed. The performance is indepen dent of the volume resolution and/or the number of clipping planes along a given viewing direction. Therefore it is suitable for real-time “internal volume inspections”, involving one or several cutting planes, typically applied e.g., in medical visualization and material testing applications.

  2. Hardware Implementation of an Automatic Rendering Tone Mapping Algorithm for a Wide Dynamic Range Display

    Directory of Open Access Journals (Sweden)

    Orly Yadid-Pecht


    Full Text Available Tone mapping algorithms are used to adapt captured wide dynamic range (WDR scenes to the limited dynamic range of available display devices. Although there are several tone mapping algorithms available, most of them require manual tuning of their rendering parameters. In addition, the high complexities of some of these algorithms make it difficult to implement efficient real-time hardware systems. In this work, a real-time hardware implementation of an exponent-based tone mapping algorithm is presented. The algorithm performs a mixture of both global and local compression on colored WDR images. An automatic parameter selector has been proposed for the tone mapping algorithm in order to achieve good tone-mapped images without manual reconfiguration of the algorithm for each WDR image. Both algorithms are described in Verilog and synthesized for a field programmable gate array (FPGA. The hardware architecture employs a combination of parallelism and system pipelining, so as to achieve a high performance in power consumption, hardware resources usage and processing speed. Results show that the hardware architecture produces images of good visual quality that can be compared to software-based tone mapping algorithms. High peak signal-to-noise ratio (PSNR and structural similarity (SSIM scores were obtained when the results were compared with output images obtained from software simulations using MATLAB.

  3. The process associated with motivation of a home-based Wii Fit exercise program among sedentary African American women with systemic lupus erythematosus (United States)

    Yuen, Hon K.; Breland, Hazel L.; Vogtle, Laura K.; Holthaus, Katy; Kamen, Diane L.; Sword, David


    Objective To explore the process associated with the motivation for playing Wii Fit among patients with systemic lupus erythematosus (SLE). Methods Individual in-depth semi-structured telephone interviews were conducted with 14 sedentary African American women with SLE to explore their experiences and reflect on their motivation for playing Wii Fit after completing a 10-week home-based Wii Fit exercise program. Interviews were audio-recorded, transcribed verbatim, and analyzed using the constant comparative method to identify categories related to participants’ motivation. Three authors independently sorted, organized and coded transcript text into categories, then combined the categories into themes and subthemes. Results In addition to the two themes (Ethical principal of keeping a commitment, and Don’t want to let anyone down) generic to home-based exercise trials, we identified five themes (Enjoyment, Health Benefits, Sense of Accomplishment, Convenience, and Personalized) that revealed why the participants were motivated to play the Wii Fit. Enjoyment had three subthemes: Interactive, Challenging, and Competitive with an embedded social element. However, several participants commented they were not able to do many activities, master certain games, or figure out how to play some; as a result, they were bored with the limited selection of activities that they could do. Conclusions The motivational elements of the Wii Fit may contribute to improved exercise motivation and adherence in select sedentary African American women with SLE. Results provide a better understanding on the important elements to incorporate in the development of sustainable home-based exercise programs with interactive health video games for this population. PMID:23260612

  4. Informativity renders a referent more accessible: Evidence from eyetracking. (United States)

    Karimi, Hossein; Ferreira, Fernanda


    The amount of information attached to a noun phrase (henceforth, NP) has been shown to enhance accessibility and increase pronominal reference in language production. However, both the effect of information quantity on the comprehension of ambiguous pronouns and the time course of any informativity effect have been left unexplored. In two eyetracking experiments, we investigated how additional information on the part of NP referents influenced the resolution of following ambiguous pronouns. The results of the first experiment revealed an informativity effect, with more looks to the informationally richer referent than to the competitor. However, the effect of additional information emerged late in time when the referent was the object of the verb. The second experiment replicated the results of the first and also showed that, consistent with the online results, an ambiguous pronoun is interpreted as referring to the informationally richer NP in an offline, explicit pronoun resolution task. The results lend support to theories of language processing that assume that explicit information increases the accessibility of the associated concept, in contrast to approaches that assume that accessibility is associated with givenness.

  5. A visual graphic/haptic rendering model for hysteroscopic procedures. (United States)

    Lim, Fabian; Brown, Ian; McColl, Ryan; Seligman, Cory; Alsaraira, Amer


    Hysteroscopy is an extensively popular option in evaluating and treating women with infertility. The procedure utilises an endoscope, inserted through the vagina and cervix to examine the intra-uterine cavity via a monitor. The difficulty of hysteroscopy from the surgeon's perspective is the visual spatial perception of interpreting 3D images on a 2D monitor, and the associated psychomotor skills in overcoming the fulcrum-effect. Despite the widespread use of this procedure, current qualified hysteroscopy surgeons have not been trained the fundamentals through an organised curriculum. The emergence of virtual reality as an educational tool for this procedure, and for other endoscopic procedures, has undoubtedly raised interests. The ultimate objective is for the inclusion of virtual reality training as a mandatory component for gynaecologic endoscopy training. Part of this process involves the design of a simulator, encompassing the technical difficulties and complications associated with the procedure. The proposed research examines fundamental hysteroscopy factors, current training and accreditation, and proposes a hysteroscopic simulator design that is suitable for educating and training.

  6. Repercussion of geometric and dynamic constraints on the 3D rendering quality in structurally adaptive multi-view shooting systems (United States)

    Ali-Bey, Mohamed; Moughamir, Saïd; Manamanni, Noureddine


    in this paper a simulator of a multi-view shooting system with parallel optical axes and structurally variable configuration is proposed. The considered system is dedicated to the production of 3D contents for auto-stereoscopic visualization. The global shooting/viewing geometrical process, which is the kernel of this shooting system, is detailed and the different viewing, transformation and capture parameters are then defined. An appropriate perspective projection model is afterward derived to work out a simulator. At first, this latter is used to validate the global geometrical process in the case of a static configuration. Next, the simulator is used to show the limitations of a static configuration of this shooting system type by considering the case of dynamic scenes and then a dynamic scheme is achieved to allow a correct capture of this kind of scenes. After that, the effect of the different geometrical capture parameters on the 3D rendering quality and the necessity or not of their adaptation is studied. Finally, some dynamic effects and their repercussions on the 3D rendering quality of dynamic scenes are analyzed using error images and some image quantization tools. Simulation and experimental results are presented throughout this paper to illustrate the different studied points. Some conclusions and perspectives end the paper. [Figure not available: see fulltext.

  7. 3DScene Global Illumination Rendering Research%3D场景全局光照研究与实现

    Institute of Scientific and Technical Information of China (English)

    王芳; 王天顺


    With the high development of network technology, 3D scene is more and more applied in people's lives, the demand of experience increases.A real 3D scene rendering requires the establishment of corresponding physical illumination model, con-sidering the multiple reflection and refraction of light in the process ofLight propagation. According to the characteristic of the ob-ject surface reflection of light, can establish physical model, focuses on the Phong model. The true light rendering algorithm main-ly have two kinds, raytracing and radiosity algorithms, respectively, analyzed two kinds of algorithm principle and implementation details, and use two kinds of algorithms achieve rendering 3D scenes, and the experimental results are analyzed and compared.%随着科技的发展网络的提速,人们对于3D场景的应用越来越多,体验需求不断提高。3D场景的真实感绘制需要建立相应的物理光照模型,考虑光线传播过程中的多次反射折射现象。根据物体表面对光线的反射特性,可以建立物理模型,重点介绍了Phong模型。真实感光照绘制算法主要有两种,光线追踪和辐射度算法,分别分析了两种算法实现原理和实现细节,并分别使用两种算法实现3D场景的绘制,对实验结果进行了分析比较。

  8. A longitudinal process analysis of mother-child emotional relationships in a rural Appalachian European American community. (United States)

    Bornstein, Marc H; Putnick, Diane L; Suwalsky, Joan T D


    This prospective longitudinal study examines emotional relationships in 58 Appalachian mother-child dyads observed at home at 5 and 20 months. Between infancy and toddlerhood, 3 of 4 dimensions of dyadic emotional relationships were stable, and three remained continuous in their mean level. Increasing maternal age was associated with greater maternal sensitivity and structuring and with more responsive and involving children. Marital status and father presence in the home as well as maternal openness, parenting knowledge, investment, and satisfaction accounted for effects of maternal age on dyadic emotional relationships. This longitudinal process analysis provides unique insights into temporal dynamics of mother-child emotional relationships and their determinants in an underserved and underresearched US community. Implications for community-specific interventions are discussed.

  9. 3-D volume rendering visualization for calculated distributions of diesel spray; Diesel funmu kyodo suchi keisan kekka no sanjigen volume rendering hyoji

    Energy Technology Data Exchange (ETDEWEB)

    Yoshizaki, T.; Imanishi, H.; Nishida, K.; Yamashita, H.; Hiroyasu, H.; Kaneda, K. [Hiroshima University, Hiroshima (Japan)


    Three dimensional visualization technique based on volume rendering method has been developed in order to translate calculated results of diesel combustion simulation into realistically spray and flame images. This paper presents an overview of diesel combustion model which has been developed at Hiroshima University, a description of the three dimensional visualization technique, and some examples of spray and flame image generated by this visualization technique. 8 refs., 8 figs., 1 tab.

  10. American ginseng (United States)

    ... and inflammation of the lining of the stomach (gastritis). American ginseng is also used for low iron ... Dizziness. Pregnancy and childbirth complications. Stress. Anemia. Insomnia. Gastritis. Impotence. Fever. Hangover symptoms. Headaches. Swine flu. Aging. ...

  11. Generic Rendering Algorithm for Autostereoscopic Displays Using GPU%基于GPU的自由立体显示器通用渲染算法

    Institute of Scientific and Technical Information of China (English)

    丁剑飞; 徐昆; 胡国桥


    As a kind of 3D displayers, autostereoscopic displays can create 3D images in the space. Since autostereoscopic displays need to render multi-view images, and thus naive rendering approaches would slow down the rendering process by rendering and transporting much more data. A method was proposed that significantly speeded up the rendering process by transporting data into texture memory instead of system memory. Using new OpenGL Extension, scene data was rendered into 3D texture directly. These measures help us to improve the efficiency of texture transporting and multi-texture blending. In addition, the algorithm maintains rendering every view independently, so it possesses favorable commonality. Finally, it is demonstrated that the proposed method can achieve real-time frame rates.%自由立体显示器作为三维显示器中的一种,能够产生具有空间感的三维映像,但在显示虚拟的三维场景时,需要对场景进行多视角渲染,渲染和数据传输次数都数倍增加,因而实时渲染成为难题。与传统的多视角渲染方法不同,提出的加速算法改变了渲染流程,把每个视角渲染后用于合成的子图像不再存回系统主存中,而是将这些子图像传入纹理内存。同时程序中采用了多处最新的OpenGL扩展功能,通过FBO将场景直接渲染到三维纹理,极大提高了纹理传输和多层纹理混合的效率,从而加速了整个渲染过程。另外,由于本方法保留了对各视角图像的独立渲染运算,对渲染场景具有很强的通用性。通过与其他算法的实验比较,证明了提出方法的通用性和稳定性,达到了实时显示的要求。

  12. Feature-Adaptive Rendering of Loop Subdivision Surfaces on Modern GPUs

    Institute of Scientific and Technical Information of China (English)

    黄韵岑; 冯结青; 崔元敏; 杨宝光


    We present a novel approach for real-time rendering Loop subdivision surfaces on modern graphics hardware. Our algorithm evaluates both positions and normals accurately, thus providing the true Loop subdivision surface. The core idea is to recursively refine irregular patches using a GPU compute kernel. All generated regular patches are then directly evaluated and rendered using the hardware tessellation unit. Our approach handles triangular control meshes of arbitrary topologies and incorporates common subdivision surface features such as semi-sharp creases and hierarchical edits. While surface rendering is accurate up to machine precision, we also enforce a consistent bitwise evaluation of positions and normals at patch boundaries. This is particularly useful in the context of displacement mapping which strictly requires matching surface normals. Furthermore, we incorporate efficient level-of-detail rendering where subdivision depth and tessellation density can be adjusted on-the-fly. Overall, our algorithm provides high-quality results at real-time frame rates, thus being ideally suited to interactive rendering applications such as video games or authoring tools.


    Directory of Open Access Journals (Sweden)

    Balayan A. V.


    Full Text Available The phenomenon of the special relationship in BritishAmerican politics of the second part of the XX century also received intensive development in the early XXI century. In fact, according to conditions of modern processes of globalization, cooperation between the United States and Great Britain, as within framework of NATO and in other international organizations, became increasingly close. Both States played a significant role in the international policy, working on various issues of economy, politics, environment, culture, etc. Attention is drawn to the forms of cooperation between the studied States in the implementation of military initiatives in the Balkans (1998 and Iraq (2003. These events allowed characterizing the first and final stages of the development of relations between the United States and Britain in the form of «special» in the period of late XX – early XXI centuries. In the beginning of XXI century the cooperation between the U.S. and the UK in reforming NATO, taking into account national foreign policy strategy of the USA, was an example of favorable development of bilateral “special relationship”. For London, the following external course of the US has remained a higher priority than for Washington

  14. Associations Between Long-Term Gang Membership and Informal Social Control Processes, Drug Use, and Delinquent Behavior Among Mexican American Youth. (United States)

    Cepeda, Alice; Saint Onge, Jarron M; Nowotny, Kathryn M; Valdez, Avelardo


    Research has found that among juveniles weak ties to informal social control entities such as parents, school, and conventional peers increase the probability of the initiation and continuation of deviant behaviors such as drug use and crime. Given the weak ties of formal social control mechanisms in highly disadvantaged communities, informal social control mechanisms are often an important deterrent that reduce or moderate engagement in deviant behaviors among serious and persistent offenders. This analysis examines the association between long-term gang membership and adolescent informal social control processes, drug use, and delinquency. This research is based on data from a study of 160 Mexican American male gang members between the ages of 16 and 20. Findings suggest that among gang members in this context, commonly studied informal control mechanisms such as the family and schools do not function to deter long-term gang membership that is associated with serious criminal and violent behavior and drug use. The implications for future research on desistance or continuation of antisocial behavior across the life course are discussed.

  15. Evaluation and Improvement of the CIE Metameric and Colour Rendering Index

    Directory of Open Access Journals (Sweden)

    Radovan Slavuj


    Full Text Available All artificial light sources are intended to simulate daylight and its properties of color rendering or ability of colour discrimination. Two indices, defined by the CIE, are used to quantify quality of the artificial light sources. First is Color Rendering Index which quantifies ability of light sources to render colours and other is the Metemerism Index which describes metamerism potential of given light source. Calculation of both indices are defined by CIE and has been a subject of discussion and change in past. In this work particularly, the problem of sample number and type used in calculation is addressed here and evaluated. It is noticed that both indices depends on the choice and sample number and that they should be determined based on application.

  16. 3-D wavelet compression and progressive inverse wavelet synthesis rendering of concentric mosaic. (United States)

    Luo, Lin; Wu, Yunnan; Li, Jin; Zhang, Ya-Qin


    Using an array of photo shots, the concentric mosaic offers a quick way to capture and model a realistic three-dimensional (3-D) environment. We compress the concentric mosaic image array with a 3-D wavelet transform and coding scheme. Our compression algorithm and bitstream syntax are designed to ensure that a local view rendering of the environment requires only a partial bitstream, thereby eliminating the need to decompress the entire compressed bitstream before rendering. By exploiting the ladder-like structure of the wavelet lifting scheme, the progressive inverse wavelet synthesis (PIWS) algorithm is proposed to maximally reduce the computational cost of selective data accesses on such wavelet compressed datasets. Experimental results show that the 3-D wavelet coder achieves high-compression performance. With the PIWS algorithm, a 3-D environment can be rendered in real time from a compressed dataset.

  17. Frequency domain volume rendering by the wavelet X-ray transform. (United States)

    Westenberg, M A; Roerdink, J M


    We describe a wavelet based X-ray rendering method in the frequency domain with a smaller time complexity than wavelet splatting. Standard Fourier volume rendering is summarized and interpolation and accuracy issues are briefly discussed. We review the implementation of the fast wavelet transform in the frequency domain. The wavelet X-ray transform is derived, and the corresponding Fourier-wavelet volume rendering algorithm (FWVR) is introduced, FWVR uses Haar or B-spline wavelets and linear or cubic spline interpolation. Various combinations are tested and compared with wavelet splatting (WS). We use medical MR and CT scan data, as well as a 3-D analytical phantom to assess the accuracy, time complexity, and memory cost of both FWVR and WS. The differences between both methods are enumerated.

  18. A real-time photo-realistic rendering algorithm of ocean color based on bio-optical model (United States)

    Ma, Chunyong; Xu, Shu; Wang, Hongsong; Tian, Fenglin; Chen, Ge


    A real-time photo-realistic rendering algorithm of ocean color is introduced in the paper, which considers the impact of ocean bio-optical model. The ocean bio-optical model mainly involves the phytoplankton, colored dissolved organic material (CDOM), inorganic suspended particle, etc., which have different contributions to absorption and scattering of light. We decompose the emergent light of the ocean surface into the reflected light from the sun and the sky, and the subsurface scattering light. We establish an ocean surface transmission model based on ocean bidirectional reflectance distribution function (BRDF) and the Fresnel law, and this model's outputs would be the incident light parameters of subsurface scattering. Using ocean subsurface scattering algorithm combined with bio-optical model, we compute the scattering light emergent radiation in different directions. Then, we blend the reflection of sunlight and sky light to implement the real-time ocean color rendering in graphics processing unit (GPU). Finally, we use two kinds of radiance reflectance calculated by Hydrolight radiative transfer model and our algorithm to validate the physical reality of our method, and the results show that our algorithm can achieve real-time highly realistic ocean color scenes.

  19. A Real-Time Photo-Realistic Rendering Algorithm of Ocean Color Based on Bio-Optical Model

    Institute of Scientific and Technical Information of China (English)

    MA Chunyong; XU Shu; WANG Hongsong; TIAN Fenglin; CHEN Ge


    A real-time photo-realistic rendering algorithm of ocean color is introduced in the paper, which considers the impact of ocean bio-optical model. The ocean bio-optical model mainly involves the phytoplankton, colored dissolved organic material (CDOM), inorganic suspended particle,etc., which have different contributions to absorption and scattering of light. We decompose the emergent light of the ocean surface into the reflected light from the sun and the sky, and the subsurface scattering light. We estab-lish an ocean surface transmission model based on ocean bidirectional reflectance distribution function (BRDF) and the Fresnel law, and this model’s outputs would be the incident light parameters of subsurface scattering. Using ocean subsurface scattering algorithm combined with bio-optical model, we compute the scattering light emergent radiation in different directions. Then, we blend the re-flection of sunlight and sky light to implement the real-time ocean color rendering in graphics processing unit (GPU). Finally, we use two kinds of radiance reflectance calculated by Hydrolight radiative transfer model and our algorithm to validate the physical reality of our method, and the results show that our algorithm can achieve real-time highly realistic ocean color scenes.

  20. American Dream in Early American Literatuer

    Institute of Scientific and Technical Information of China (English)

    屈彩娥; 李小玺


    American dream has often been closely rehted to American literature.Many say that the American literary history can be seen as the history of American dreams.In most periods in history,writers,whose dreams have been infused in a variety of characters create the American literature.While in Early American literature,American dream had been presented in a dif-ferent way.

  1. Showing their true colors: a practical approach to volume rendering from serial sections

    Directory of Open Access Journals (Sweden)

    Metscher Brian D


    Full Text Available Abstract Background In comparison to more modern imaging methods, conventional light microscopy still offers a range of substantial advantages with regard to contrast options, accessible specimen size, and resolution. Currently, tomographic image data in particular is most commonly visualized in three dimensions using volume rendering. To date, this method has only very rarely been applied to image stacks taken from serial sections, whereas surface rendering is still the most prevalent method for presenting such data sets three-dimensionally. The aim of this study was to develop standard protocols for volume rendering of image stacks of serial sections, while retaining the benefits of light microscopy such as resolution and color information. Results Here we provide a set of protocols for acquiring high-resolution 3D images of diverse microscopic samples through volume rendering based on serial light microscopical sections using the 3D reconstruction software Amira (Visage Imaging Inc.. We overcome several technical obstacles and show that these renderings are comparable in quality and resolution to 3D visualizations using other methods. This practical approach for visualizing 3D micro-morphology in full color takes advantage of both the sub-micron resolution of light microscopy and the specificity of histological stains, by combining conventional histological sectioning techniques, digital image acquisition, three-dimensional image filtering, and 3D image manipulation and visualization technologies. Conclusions We show that this method can yield "true"-colored high-resolution 3D views of tissues as well as cellular and sub-cellular structures and thus represents a powerful tool for morphological, developmental, and comparative investigations. We conclude that the presented approach fills an important gap in the field of micro-anatomical 3D imaging and visualization methods by combining histological resolution and differentiation of details with

  2. Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR. (United States)

    Friston, Sebastian; Steed, Anthony; Tilbury, Simon; Gaydadjiev, Georgi


    Latency - the delay between a user's action and the response to this action - is known to be detrimental to virtual reality. Latency is typically considered to be a discrete value characterising a delay, constant in time and space - but this characterisation is incomplete. Latency changes across the display during scan-out, and how it does so is dependent on the rendering approach used. In this study, we present an ultra-low latency real-time ray-casting renderer for virtual reality, implemented on an FPGA. Our renderer has a latency of ~1 ms from 'tracker to pixel'. Its frameless nature means that the region of the display with the lowest latency immediately follows the scan-beam. This is in contrast to frame-based systems such as those using typical GPUs, for which the latency increases as scan-out proceeds. Using a series of high and low speed videos of our system in use, we confirm its latency of ~1 ms. We examine how the renderer performs when driving a traditional sequential scan-out display on a readily available HMO, the Oculus Rift OK2. We contrast this with an equivalent apparatus built using a GPU. Using captured human head motion and a set of image quality measures, we assess the ability of these systems to faithfully recreate the stimuli of an ideal virtual reality system - one with a zero latency tracker, renderer and display running at 1 kHz. Finally, we examine the results of these quality measures, and how each rendering approach is affected by velocity of movement and display persistence. We find that our system, with a lower average latency, can more faithfully draw what the ideal virtual reality system would. Further, we find that with low display persistence, the sensitivity to velocity of both systems is lowered, but that it is much lower for ours.

  3. Color Temperature Tunable White-Light LED Cluster with Extrahigh Color Rendering Index


    Minhao Zhang; Yu Chen; Guoxing He


    The correlated color temperature (CCT) tunable white-light LED cluster with extrahigh color rendering property has been found by simulation and fabricated, which consists of three WW LEDs (CCT = 3183 K), one red LED (634.1 nm), one green LED (513.9 nm), and one blue LED (456.2 nm). The experimental results show that this cluster can realize the CCT tunable white-lights with a color rendering index (CRI) above 93, special CRI R9 for strong red above 90, average value of the special CRIs of R9...

  4. Mastering Mental Ray Rendering Techniques for 3D and CAD Professionals

    CERN Document Server

    O'Connor, Jennifer


    Proven techniques for using mental ray effectively. If you're a busy artist seeking high-end results for your 3D, design, or architecture renders using mental ray, this is the perfect book for you. It distills the highly technical nature of rendering into easy-to-follow steps and tutorials that you can apply immediately to your own projects. The book uses 3ds Max and 3ds Max Design to show the integration with mental ray, but users of any 3D or CAD software can learn valuable techniques for incorporating mental ray into their pipelines.: Takes you under the hood of mental ray, a stand-alone or

  5. Digital representations of the real world how to capture, model, and render visual reality

    CERN Document Server

    Magnor, Marcus A; Sorkine-Hornung, Olga; Theobalt, Christian


    Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and ApplicationsThe book covers sensors fo


    DEFF Research Database (Denmark)

    Markvart, Jakob; Iversen, Anne; Logadóttir, Ásta;


    In this study we evaluated the influence of the special colour rendering index R9 on subjective red colour perception and Caucasian skin appearance among untrained test subjects. The light sources tested are commercially available LED based light sources with similar correlated colour temperature...... and general colour rendering index, but with varying R9. It was found that the test subjects in general are more positive towards light sources with higher R9. The shift from a majority of negative responses to a majority of positive responses is found to occur at R9 values of ~20....

  7. User evaluation of eight led light sources with different special colour rendering indices R9

    DEFF Research Database (Denmark)

    Markvart, Jakob; Iversen, Anne; Logadottir, Asta;


    In this study we evaluated the influence of the special colour rendering index R9 on subjective red colour perception and Caucasian skin appearance among untrained test subjects. The light sources tested are commercially available LED based light sources with similar correlated colour temperature...... and general colour rendering index, but with varying R9. It was found that the test subjects in general are more positive towards light sources with higher R9. The shift from a majority of negative responses to a majority of positive responses is found to occur at R9 values of ~20....

  8. Direct volumetric rendering based on point primitives in OpenGL. (United States)

    da Rosa, André Luiz Miranda; de Almeida Souza, Ilana; Yuuji Hira, Adilson; Zuffo, Marcelo Knörich


    The aim of this project is to present a renderization by software algorithm of acquired volumetric data. The algorithm was implemented in Java language and the LWJGL graphical library was used, allowing the volume renderization by software and thus preventing the necessity to acquire specific graphical boards for the 3D reconstruction. The considered algorithm creates a model in OpenGL, through point primitives, where each voxel becomes a point with the color values related to this pixel position in the corresponding images.


    Institute of Scientific and Technical Information of China (English)

    吕忆松; 陈亚珠; 郭玉红


    The volumetric rendering of 3-D medical image data is very effective method for communication about radiological studies to clinicians. Algorithms that produce images with artifacts and inaccuracies are not clinically useful. This paper proposed a direct voxel-projection algorithm to implement volumetric data rendering. Using this algorithm, arbitrary volume rotation, transparent and cutaway views are generated satisfactorily. Compared with the existing raytracing methods, it improves the projection image quality greatly. Some experimental results about real medical CT image data demonstrate the advantages and fidelity of the proposed algorithm.

  10. Acoustic Holographic Rendering with Two-dimensional Metamaterial-based Passive Phased Array (United States)

    Xie, Yangbo; Shen, Chen; Wang, Wenqi; Li, Junfei; Suo, Dingjie; Popa, Bogdan-Ioan; Jing, Yun; Cummer, Steven A.


    Acoustic holographic rendering in complete analogy with optical holography are useful for various applications, ranging from multi-focal lensing, multiplexed sensing and synthesizing three-dimensional complex sound fields. Conventional approaches rely on a large number of active transducers and phase shifting circuits. In this paper we show that by using passive metamaterials as subwavelength pixels, holographic rendering can be achieved without cumbersome circuitry and with only a single transducer, thus significantly reducing system complexity. Such metamaterial-based holograms can serve as versatile platforms for various advanced acoustic wave manipulation and signal modulation, leading to new possibilities in acoustic sensing, energy deposition and medical diagnostic imaging. PMID:27739472

  11. Towards the Availability of the Distributed Cluster Rendering System: Automatic Modeling and Verification

    DEFF Research Database (Denmark)

    Wang, Kemin; Jiang, Zhengtao; Wang, Yongbin;


    , whenever the number of node-n and related parameters vary, we can create the PRISM model file rapidly and then we can use PRISM model checker to verify ralated system properties. At the end of this study, we analyzed and verified the availability distributions of the Distributed Cluster Rendering System......In this study, we proposed a Continuous Time Markov Chain Model towards the availability of n-node clusters of Distributed Rendering System. It's an infinite one, we formalized it, based on the model, we implemented a software, which can automatically model with PRISM language. With the tool...

  12. A graphics pipeline for directtly rendering 3D scenes on web browsers


    Pinto, Edgar Marchiel


    In this dissertation we propose a graphics pipeline, in the form of aWeb3D graphics library, for directly rendering 3D scenes on web browsers. This open sourceWeb3D graphics library is called Glypher3D. It is entirely written in JavaScript (together with the HTML5 canvas element) and aims at enabling the creation, manipulation and rendering of 3D contents within a browser, without the need of installing any type of web browser plug-ins or add-ons (i.e. it does not take advantag...

  13. NOL11, implicated in the pathogenesis of North American Indian childhood cirrhosis, is required for pre-rRNA transcription and processing.

    Directory of Open Access Journals (Sweden)

    Emily F Freed

    Full Text Available The fundamental process of ribosome biogenesis requires hundreds of factors and takes place in the nucleolus. This process has been most thoroughly characterized in baker's yeast and is generally well conserved from yeast to humans. However, some of the required proteins in yeast are not found in humans, raising the possibility that they have been replaced by functional analogs. Our objective was to identify non-conserved interaction partners for the human ribosome biogenesis factor, hUTP4/Cirhin, since the R565W mutation in the C-terminus of hUTP4/Cirhin was reported to cause North American Indian childhood cirrhosis (NAIC. By screening a yeast two-hybrid cDNA library derived from human liver, and through affinity purification followed by mass spectrometry, we identified an uncharacterized nucleolar protein, NOL11, as an interaction partner for hUTP4/Cirhin. Bioinformatic analysis revealed that NOL11 is conserved throughout metazoans and their immediate ancestors but is not found in any other phylogenetic groups. Co-immunoprecipitation experiments show that NOL11 is a component of the human ribosomal small subunit (SSU processome. siRNA knockdown of NOL11 revealed that it is involved in the cleavage steps required to generate the mature 18S rRNA and is required for optimal rDNA transcription. Furthermore, abnormal nucleolar morphology results from the absence of NOL11. Finally, yeast two-hybrid analysis shows that NOL11 interacts with the C-terminus of hUTP4/Cirhin and that the R565W mutation partially disrupts this interaction. We have therefore identified NOL11 as a novel protein required for the early stages of ribosome biogenesis in humans. Our results further implicate a role for NOL11 in the pathogenesis of NAIC.

  14. Are sports overemphasized in the socialization process of African American males? A qualitative analysis of former collegiate athletes' perception of sport socialization . (United States)

    Beamon, Krystal K


    Scholars have noted that an elevated level of sports socialization in the family, neighborhood, and media exists within the African American community, creating an overrepresentation of African American males in certain sports. As a result, African American males may face consequences that are distinctly different from the consequences of those who are not socialized as intensively toward athletics, such as lower levels of academic achievement, higher expectations for professional sports careers as a means to upward mobility, and lower levels of career maturity. This study examines the sport socialization of African American male former collegiate athletes through in-depth ethnographic interviews. The results show that the respondents' perceptions were that their socializing agents and socializing environment emphasized athletics above other roles, other talents, and the development of other skills.

  15. American Culture Reflected in American English

    Institute of Scientific and Technical Information of China (English)



    Language is a vehicle for culture. It is also a key component of culture. It not only reflects culture but also influences culture. As a variety of British English, American English, especially American words and expressions can reflect American culture from many aspects. This paper studies some typical traits of American culture reflected in words and expressions of American Eng-lish.

  16. 3D-TV Rendering on a Multiprocessor System on a Chip

    NARCIS (Netherlands)

    Van Eijndhoven, J.T.J.; Li, X.


    This thesis focuses on the issue of mapping 3D-TV rendering applications to a multiprocessor platform. The target platform aims to address tomorrow's multi-media consumer market. The prototype chip, called Wasabi, contains a set of TriMedia processors that communicate viaa shared memory, fast messag

  17. Smooth, Interactive Rendering Techniques on Large-Scale, Geospatial Data in Flood Visualizations

    NARCIS (Netherlands)

    Kehl, C.; Tutenel, T.; Eisemann, E.


    Visualising large-scale geospatial data is a demanding challenge that finds applications in many fields, including climatology and hydrology. Due to the enormous data size, it is currently not possible to render full datasets interactively without significantly compromising quality (especially not w

  18. Compression, Modeling, and Real-Time Rendering of Realistic Materials and Objects


    Menzel, Nicolas


    The realism of a scene basically depends on the quality of the geometry, the illumination and the materials that are used. Whereas many sources for the creation of three-dimensional geometry exist and numerous algorithms for the approximation of global illumination were presented, the acquisition and rendering of realistic materials remains a challenging problem. Realistic materials are very important in computer graphics, because...

  19. Using Opaque Image Blur for Real-Time Depth-of-Field Rendering

    DEFF Research Database (Denmark)

    Kraus, Martin


    the opacity of all pixels to avoid artifacts at the cost of physically less accurate but still plausible rendering results. The proposed filter is named “opaque image blur” and is based on a glow filter that is applied to the alpha channel. We present a highly efficient GPU-based pyramid algorithm...

  20. Optimized Watermarking for Light Field Rendering based Free-View TV

    DEFF Research Database (Denmark)

    Apostolidis, Evlampios; Kounalakis, Tsampikos; Manifavas, Charalampos


    and the efficiency of the watermarks and their corresponding Mathematical Distributions, in terms of “robustness” and “successful detection” from new constructed views of FTV, using Light Field Rendering (LFR) techniques. We studied the values which characterize the watermark’s performance and the parameters...

  1. 3D colour visualization of label images using volume rendering techniques. (United States)

    Vandenhouten, R; Kottenhoff, R; Grebe, R


    Volume rendering methods for the visualization of 3D image data sets have been developed and collected in a C library. The core algorithm consists of a perspective ray casting technique for a natural and realistic view of the 3D scene. New edge operator shading methods are employed for a fast and information preserving representation of surfaces. Control parameters of the algorithm can be tuned to have either smoothed surfaces or a very detailed rendering of the geometrical structure. Different objects can be distinguished by different colours. Shadow ray tracing has been implemented to improve the realistic impression of the 3D image. For a simultaneous representation of objects in different depths, hiding each other, two types of transparency mode are used (wireframe and glass transparency). Single objects or groups of objects can be excluded from the rendering (peeling). Three orthogonal cutting planes or one arbitrarily placed cutting plane can be applied to the rendered objects in order to get additional information about inner structures, contours, and relative positions.


    Directory of Open Access Journals (Sweden)

    Valeria V. Lich


    Full Text Available The article studies the place of administrative regulation in rendering civil service in the hierarchy of the Russian laws and regulations. The problem whether to consider administrative regulation in civil service as a departmental law, issued by federal authorities, or as a clarification to federal laws and an instruction on its execution, is discussed in the article.

  3. An improved scheduling algorithm for 3D cluster rendering with platform LSF (United States)

    Xu, Wenli; Zhu, Yi; Zhang, Liping


    High-quality photorealistic rendering of 3D modeling needs powerful computing systems. On this demand highly efficient management of cluster resources develops fast to exert advantages. This paper is absorbed in the aim of how to improve the efficiency of 3D rendering tasks in cluster. It focuses research on a dynamic feedback load balance (DFLB) algorithm, the work principle of load sharing facility (LSF) and optimization of external scheduler plug-in. The algorithm can be applied into match and allocation phase of a scheduling cycle. Candidate hosts is prepared in sequence in match phase. And the scheduler makes allocation decisions for each job in allocation phase. With the dynamic mechanism, new weight is assigned to each candidate host for rearrangement. The most suitable one will be dispatched for rendering. A new plugin module of this algorithm has been designed and integrated into the internal scheduler. Simulation experiments demonstrate the ability of improved plugin module is superior to the default one for rendering tasks. It can help avoid load imbalance among servers, increase system throughput and improve system utilization.

  4. Moisture transport properties of brick – comparison of exposed, impregnated and rendered brick

    DEFF Research Database (Denmark)

    Hansen, Tessa Kvist; Bjarløv, Søren Peter; Peuhkuri, Ruut


    In regards to internal insulation of preservation worthy brick façades, external moisture sources, such as wind-driven rain exposure, inevitably has an impact on moisture conditions within the masonry construction. Surface treatments, such as hydrophobation or render, may remedy the impacts...

  5. American Houses

    Institute of Scientific and Technical Information of China (English)



    American houses usually have private kitchens,a living room and sometimes separate areas for eating and watching television,A house usually has its own mailbox,a yard with plants or perhaps a lawn,and a place to store garbage out of sight.

  6. Rendering-based video-CT registration with physical constraints for image-guided endoscopic sinus surgery (United States)

    Otake, Y.; Leonard, S.; Reiter, A.; Rajan, P.; Siewerdsen, J. H.; Ishii, M.; Taylor, R. H.; Hager, G. D.


    We present a system for registering the coordinate frame of an endoscope to pre- or intra- operatively acquired CT data based on optimizing the similarity metric between an endoscopic image and an image predicted via rendering of CT. Our method is robust and semi-automatic because it takes account of physical constraints, specifically, collisions between the endoscope and the anatomy, to initialize and constrain the search. The proposed optimization method is based on a stochastic optimization algorithm that evaluates a large number of similarity metric functions in parallel on a graphics processing unit. Images from a cadaver and a patient were used for evaluation. The registration error was 0.83 mm and 1.97 mm for cadaver and patient images respectively. The average registration time for 60 trials was 4.4 seconds. The patient study demonstrated robustness of the proposed algorithm against a moderate anatomical deformation.

  7. Geothermal energy for American Samoa

    Energy Technology Data Exchange (ETDEWEB)


    The geothermal commercialization potential in American Samoa was investigated. With geothermal energy harnessed in American Samoa, a myriad of possibilities would arise. Existing residential and business consumers would benefit from reduced electricity costs. The tuna canneries, demanding about 76% of the island's process heat requirements, may be able to use process heat from a geothermal source. Potential new industries include health spas, aquaculture, wood products, large domestic and transhipment refrigerated warehouses, electric cars, ocean nodule processing, and a hydrogen economy. There are no territorial statutory laws of American Samoa claiming or reserving any special rights (including mineral rights) to the territorial government, or other interests adverse to a land owner, for subsurface content of real property. Technically, an investigation has revealed that American Samoa does possess a geological environment conducive to geothermal energy development. Further studies and test holes are warranted.

  8. Holocene sea level history, modern-day vertical uplift and forebulge evolution: further constraints on the GIA process over the North American continent (United States)

    Roy, K.


    The intense cycles of glaciation and deglaciation that have characterized Earth's climate over the past 900,000 years have had a profound impact on the Earth system. The significant imprints that the related variations in surface mass load have had on sea level history and the Earth's shape can be employed to constrain models of the glacial isostatic adjustment (GIA) process. These models rely on two fundamental inputs, namely a history of ice-sheet loading and a representation of the variation of viscosity in the lithosphere and in the mantle. Especially important GIA related observables include Global Positioning System (GPS) observations of the movement of the solid Earth's surface and inferences of past relative sea level evolution. Depending on the region from which they originate, these data provide information on different model characteristics. In particular, while the relative sea level constrained relaxation occurring near former centers of glaciation can be relatively easily parametrized to facilitate an inversion for mantle viscosity, the same process in the regions of forebulge collapse is much more complex but nevertheless provides essential further constraints upon mantle viscosity. In this paper, we examine how recently available high-quality datasets of relative sea level evolution from the U.S. East coast (Engelhart et al., Geology, 2011) and the North American Pacific coast (Engelhart et al., QSR, 2015) can be employed, together with an extensive dataset of space-geodetic observations of present-day vertical uplift of the crust over North America (Peltier et al., JGR - Solid Earth, 2015), to further improve the latest state-of-the-art ICE-6G_C (VM5a) model (Peltier et al., JGR - Solid Earth, 2015). It will be demonstrated that the high quality of the data does not only provide further constraints on radial variations of viscosity in the mantle, but also on the history of the deglaciation that occurred over North America after the Last Glacial

  9. Concentration of key elements in North American meat and bone meal

    Energy Technology Data Exchange (ETDEWEB)

    Garcia, Rafael A. [USDA-ARS, Eastern Regional Research Center, Fats, Oils and Animal Coproducts Research Unit, 600 E. Mermaid Lane Wyndmoor, PA 19038 (United States); Rosentrater, Kurt A. [USDA-ARS, North Central Agricultural Research Laboratory, Integrated Cropping Systems Research Unit, 2923 Medary Avenue, Brookings, SD 57006 (United States)


    Meat and bone meal (MBM) and related rendered protein commodities have potential for use in applications other than animal feed, including use as a fuel or a phosphorus fertilizer. In order to develop these applications, data on the elemental composition are required; the currently available elemental composition data have important limitations. To generate more appropriate and reliable data, MBM samples were collected from 17 North American rendering plants, carefully prepared and analyzed for 20 elements. Preliminary studies showed that the sample preparation process artificially increased levels of sulfur and nickel in a manner that was correctable. Concentrations of many elements were found to agree with previously published values, but concentrations of potassium, magnesium and copper were significantly different from the most authoritative reference. Concentrations of heavy metals tested for were low, and arsenic and cadmium were not detected in any sample. Among the elements tested, there were a number of pairs of elements whose concentration was correlated with high significance, which in some cases was due to the varying proportions of soft tissue and bone in the MBM. The data presented should allow the development of non-feed applications for MBM to proceed with increased confidence. (author)

  10. ClipCard: Sharable, Searchable Visual Metadata Summaries on the Cloud to Render Big Data Actionable (United States)

    Saripalli, P.; Davis, D.; Cunningham, R.


    Research firm IDC estimates that approximately 90 percent of the Enterprise Big Data go un-analyzed, as 'dark data' - an enormous corpus of undiscovered, untagged information residing on data warehouses, servers and Storage Area Networks (SAN). In the geosciences, these data range from unpublished model runs to vast survey data assets to raw sensor data. Many of these are now being collected instantaneously, at a greater volume and in new data formats. Not all of these data can be analyzed, nor processed in real time, and their features may not be well described at the time of collection. These dark data are a serious data management problem for science organizations of all types, especially ones with mandated or required data reporting and compliance requirements. Additionally, data curators and scientists are encouraged to quantify the impact of their data holdings as a way to measure research success. Deriving actionable insights is the foremost goal of Big Data Analytics (BDA), which is especially true with geoscience, given its direct impact on most of the pressing global issues. Clearly, there is a pressing need for innovative approaches to making dark data discoverable, measurable, and actionable. We report on ClipCard, a Cloud-based SaaS analytic platform for instant summarization, quick search, visualization and easy sharing of metadata summaries form the Dark Data at hierarchical levels of detail, thus rendering it 'white', i.e., actionable. We present a use case of the ClipCard platform, a cloud-based application which helps generate (abstracted) visual metadata summaries and meta-analytics for environmental data at hierarchical scales within and across big data containers. These summaries and analyses provide important new tools for managing big data and simplifying collaboration through easy to deploy sharing APIs. The ClipCard application solves a growing data management bottleneck by helping enterprises and large organizations to summarize, search

  11. Rendering mortars in Medina Azahara, Part II: Material characterization and alteration causes

    Directory of Open Access Journals (Sweden)

    Blanco-Varela, M. T.


    Full Text Available In the present work, the depicted coat that covers some of the mortars exposed to weathering in the Medina Azahara archaeological site is .studied. That coat is characterized from the compositional and physical viewpoint and the main causes for its decay are determined. The depicted coat is formed by cal cite and iron oxides. It is quite compact and homogeneous. It is approximately 0.1 to 1 mm thick. The depicted coats supposed by lime mortars have CaCO3 deposits over polychromy rests. Depicted coats supported by gypsum mortars or mixed lime and gypsum mortars have gypsum deposits over polychromy rests. The processes of rendering mortars dissolution and the later crystallization of salts on their surface, together with biological growth, are the main causes of the decay of the depicted coats.

    En el presente trabajo se estudia la capa de policromía que recubre algunos de los morteros conservados a la intemperie en la ciudad de Medina Azahara. Dicha capa se caracteriza desde el punto de vista composicional y físico, determinándose las principales causas de su deterioro. La capa de policromía está formada por calcita y óxidos de hierro. Dicha capa es bastante homogénea y compacta. Su espesor es de 0,1 a 1 mm aproximadamente. Las capas de pintura sustentadas por morteros de cal tienen un depósito de CaCO sobre los restos de policromía. Las capas de pintura sustentadas por morteros de yeso o bastardos de cal y yeso tienen depósitos de yeso sobre los restos de policromía. Los procesos de disolución de los revocos y la posterior cristalización de las sales en su superficie, junto con la colonización biológica, son las principales causas de deterioro de la capa de policromía de su superficie.

  12. Color Temperature Tunable White-Light LED Cluster with Extrahigh Color Rendering Index

    Directory of Open Access Journals (Sweden)

    Minhao Zhang


    Full Text Available The correlated color temperature (CCT tunable white-light LED cluster with extrahigh color rendering property has been found by simulation and fabricated, which consists of three WW LEDs (CCT = 3183 K, one red LED (634.1 nm, one green LED (513.9 nm, and one blue LED (456.2 nm. The experimental results show that this cluster can realize the CCT tunable white-lights with a color rendering index (CRI above 93, special CRI R9 for strong red above 90, average value of the special CRIs of R9 to R12 for the four saturated colors (red, yellow, green, and blue above 83, and luminous efficacies above 70 lm/W at CCTs of 2719 K to 6497 K.

  13. Color temperature tunable white-light LED cluster with extrahigh color rendering index. (United States)

    Zhang, Minhao; Chen, Yu; He, Guoxing


    The correlated color temperature (CCT) tunable white-light LED cluster with extrahigh color rendering property has been found by simulation and fabricated, which consists of three WW LEDs (CCT = 3183 K), one red LED (634.1 nm), one green LED (513.9 nm), and one blue LED (456.2 nm). The experimental results show that this cluster can realize the CCT tunable white-lights with a color rendering index (CRI) above 93, special CRI R9 for strong red above 90, average value of the special CRIs of R9 to R12 for the four saturated colors (red, yellow, green, and blue) above 83, and luminous efficacies above 70 lm/W at CCTs of 2719 K to 6497 K.

  14. Morpes: A Model for Personalized Rendering of Web Content on Mobile Devices

    CERN Document Server

    Kuppusamy, K S; 10.5121/ijfcst.2012.2204


    With the tremendous growth in the information communication sector, the mobile phones have become the prime information communication devices. The convergence of traditional telephony with the modern web enabled communication in the mobile devices has made the communication much effective and simpler. As mobile phones are becoming the crucial source of accessing the contents of the World Wide Web which was originally designed for personal computers, has opened up a new challenge of accommodating the web contents in to the smaller mobile devices. This paper proposes an approach towards building a model for rendering the web pages in mobile devices. The proposed model is based on a multi-dimensional web page segment evaluation model. The incorporation of personalization in the proposed model makes the rendering user-centric. The proposed model is validated with a prototype implementation.

  15. Introduction to the special section on 3D representation, compression, and rendering. (United States)

    Vetro, Anthony; Frossard, Pascal; Lee, Sanghoon; Mueller, Karsten; Ohm, Jens-Rainer; Sullivan, Gary


    A new set of three-dimensional (3D) data formats and associated compression technologies are emerging with the aim to achieve more flexible representation and higher compression of 3D and multiview video content. These new tools will facilitate the generation of multiview output (e.g., as needed for multiview auto-stereoscopic displays), provide richer immersive multimedia experiences, and allow new interactive applications. This special section includes a timely set of papers covering the most recent technical developments in this area with papers covering topics in the different aspects of 3D systems, from representation and compression algorithms to rendering techniques and quality assessment. This special section includes a good balance on topics that are of interest to academic, industrial, and standardization communities. We believe that this collection of papers represent the most recent advances in representation, compression, rendering, and quality assessment of 3D scenes.

  16. 3D virtual rendering in thoracoscopic treatment of congenital malformation of the lung

    Directory of Open Access Journals (Sweden)

    Destro F.


    Full Text Available Introduction: Congenital malformations of the lung (CML are rare but potentially dangerous congenital malformations. Their identification is important in order to define the most appropriate management. Materials and methods: We retrospectively reviewed data from 37 patients affected by CML treated in our Pediatric Surgery Unit in the last four years with minimally invasive surgery (MIS. Results: Prenatal diagnosis was possible in 26/37 patients. Surgery was performed in the first month of life in 3 symptomatic patients and between 6 and 12 months in the others. All patients underwent radiological evaluation prior to thoracoscopic surgery. Images collected were reconstructed using the VR render software. Discussion and conclusions: Volume rendering gives high anatomical resolution and it can be useful to guide the surgical procedure. Thoracoscopy should be the technique of choice because it is safe, effective and feasible. Furthermore it has the benefit of a minimal access technique and it can be easily performed in children.

  17. 3D chromosome rendering from Hi-C data using virtual reality (United States)

    Zhu, Yixin; Selvaraj, Siddarth; Weber, Philip; Fang, Jennifer; Schulze, Jürgen P.; Ren, Bing


    Most genome browsers display DNA linearly, using single-dimensional depictions that are useful to examine certain epigenetic mechanisms such as DNA methylation. However, these representations are insufficient to visualize intrachromosomal interactions and relationships between distal genome features. Relationships between DNA regions may be difficult to decipher or missed entirely if those regions are distant in one dimension but could be spatially proximal when mapped to three-dimensional space. For example, the visualization of enhancers folding over genes is only fully expressed in three-dimensional space. Thus, to accurately understand DNA behavior during gene expression, a means to model chromosomes is essential. Using coordinates generated from Hi-C interaction frequency data, we have created interactive 3D models of whole chromosome structures and its respective domains. We have also rendered information on genomic features such as genes, CTCF binding sites, and enhancers. The goal of this article is to present the procedure, findings, and conclusions of our models and renderings.

  18. Apparatus for rendering at least a portion of a device inoperable and related methods

    Energy Technology Data Exchange (ETDEWEB)

    Daniels, Michael A.; Steffler, Eric D.; Hartenstein, Steven D.; Wallace, Ronald S.


    Apparatus for rendering at least a portion of a device inoperable may include a containment structure having a first compartment that is configured to receive a device therein and a movable member configured to receive a cartridge having reactant material therein. The movable member is configured to be inserted into the first compartment of the containment structure and to ignite the reactant material within the cartridge. Methods of rendering at least a portion of a device inoperable may include disposing the device into the first compartment of the containment structure, inserting the movable member into the first compartment of the containment structure, igniting the reactant material in the cartridge, and expelling molten metal onto the device.

  19. A Practical Framework for Sharing and Rendering Real-World Bidirectional Scattering Distribution Functions

    Energy Technology Data Exchange (ETDEWEB)

    Ward, Greg [Anywhere Software, Albany, CA (United States); Kurt, Murat [International Computer Institute, Ege University (Turkey); Bonneel, Nicolas [Harvard Univ., Cambridge, MA (United States)


    The utilization of real-world materials has been hindered by a lack of standards for sharing and interpreting measured data. This paper presents an XML representation and an Open Source C library to support bidirectional scattering distribution functions (BSDFs) in data-driven lighting simulation and rendering applications.The library provides for the efficient representation, query, and Monte Carlo sampling of arbitrary BSDFs in amodel-free framework. Currently, we support two BSDF data representations: one using a fixed subdivision of thehemisphere, and one with adaptive density. The fixed type has advantages for certain matrix operations, while theadaptive type can more accurately represent highly peaked data. We discuss advanced methods for data-drivenBSDF rendering for both types, including the proxy of detailed geometry to enhance appearance and accuracy.We also present an advanced interpolation method to reduce measured data into these standard representations.We end with our plan for future extensions and sharing of BSDF data.

  20. Mineralogical characterization of rendering mortars from decorative details of a baroque building in Kozuchow (SW Poland)

    Energy Technology Data Exchange (ETDEWEB)

    Bartz, W., E-mail: [Institute of Geological Sciences, University of Wroclaw, ul. Cybulskiego 30, 50-205 Wroclaw (Poland); Filar, T. [Fil-Art, ul.Technologow 13/8, 65-424 Zielona Gora (Poland)


    Optical microscopic observations, scanning electron microscopy and microprobe with energy dispersive X-ray analysis, X-ray diffraction and differential thermal/thermogravimetric analysis allowed detailed characterization of rendering mortars from decorative details (figures of Saints) of a baroque building in Kozuchow (Lubuskie Voivodship, Western Poland). Two separate coats of rendering mortars have been distinguished, differing in composition of their filler. The under coat mortar has filler composed of coarse-grained siliceous sand, whereas the finishing one has much finer grained filler, dominated by a mixture of charcoal and Fe-smelting slag, with minor amounts of quartz grains. Both mortars have air-hardening binder composed of gypsum and micritic calcite, exhibiting microcrystalline structure.

  1. An innovative calibration based integral photography rendering algorithm for medical application and its evaluation. (United States)

    Chen, Guowen; Zhang, Xinran; Fan, Zhencheng; Liao, Hongen


    Autostereoscopic has long been proposed to fulfill medical display in image-guided surgery and clinical education to provide more intuitive position information of clinical interest zone thus improving surgery safety and accuracy. As one category of flexible autostereoscopic 3D display, computer generated integral photography (CGIP) has been studied in medical application by many researches for its convenience and cost-efficiency. However, IP still suffers from inaccurate light field reconstruction, which limits its practicality in surgery. In this paper, we propose and apply a flexible fish-eye model based micro lens array (MLA) distortion calibration method and pre-distorted retracing rendering algorithm to render elemental image array (EIA) of CGIP. Furthermore, we also evaluate light field of the proposed algorithm in depth cue, and signal noise ratio of IP images by phantom experiment.

  2. Formulating CdSe quantum dots for white light-emitting diodes with high color rendering index

    Energy Technology Data Exchange (ETDEWEB)

    Li, Fei [Technical Institute of Physics and Chemistry, Chinese Academy of Sciences, Beijing 100190 (China); University of Chinese Academy of Sciences, Beijing 100190 (China); Li, Wan-Nan [Technical Institute of Physics and Chemistry, Chinese Academy of Sciences, Beijing 100190 (China); Fu, Shao-Yun, E-mail: [Technical Institute of Physics and Chemistry, Chinese Academy of Sciences, Beijing 100190 (China); Xiao, Hong-Mei [Technical Institute of Physics and Chemistry, Chinese Academy of Sciences, Beijing 100190 (China)


    Generation of white light using CdSe quantum dots (QDs) alone presents exciting possibilities for solid state lighting technology. In this work, Cd(Ac){sub 2}·2H{sub 2}O and Na{sub 2}SeSO{sub 3} are used as precursors to synthesize CdSe-QDs with an average diameter ranging from 2.77 to 4.65 nm at the low temperature from 60 to 180 °C. Smaller CdSe-QDs with an average diameter of 2.29 nm are got by an oxidation etching process using H{sub 2}O{sub 2} as oxidant. The structural and optical properties of these QDs are investigated and proper formulation of CdSe QDs with various sizes is carefully designed to achieve white light with a high color rendering index (CRI). It is observed for the first time that the as-prepared white light-emitting diodes from single CdSe-QDs show the Commission Inernationale del’Eclairage coordinate (CIE) of (0.30,0.34) very close to that (0.33,0.33) of pure white light and a high CRI of 84. Owing to these advantages, the as-prepared white light-emitting diodes from a single compound are promising for lighting applications. - Highlights: • CdSe-quantum dots (QDs) with a continuously changing size from 2.31 to 4.74 nm are prepared. • The obtained CdSe-QDs emit lights with tunable colors in the whole visible range. • The obtained mixture sample generates white light with a high color rendering index of 84. • The sample yields white light with the CIE coordinate (0.30, 0.34) very close to that of pure white light.

  3. A Netnographic Analysis of Prospective International Students' Decision-Making Process: Implications for Institutional Branding of American Universities in the Emerging Markets (United States)

    Gai, Lili; Xu, Chunhao; Pelton, Lou E.


    The enrollment of international students (e.g. students admitted using a F-1 visa into the U.S.) has been increasing continually for the past six academic years in American higher educational institutions. This article explores how Chinese applicants make decisions during their application journey for Master's degree programs in business schools.…

  4. Technical analysis of volume-rendering algorithms: application in low-contrast structures using liver vascularisation as a model; Analisi tecnica degli algoritmi di volume rendering: applicazione alle strutture a basso contrsto usando come modello la vascolarizzazione epatica

    Energy Technology Data Exchange (ETDEWEB)

    Cademartiri, Filippo [Erasmus Medical Center, Rotterdam (Netherlands); Luccichenti, Giacomo [Fondazione Biomedica Europea ONLUS, Roma (Italy); Runza, Giuseppe; Bartolotta, Tommaso Vincenzo; Midiri, Massimo [Palermo Univ., Palermo (Italy). Sezione di scienze radiologiche; Gualerzi, Massimo; Brambilla, Lorenzo; Coruzzi, Paolo [Parma Univ., Parma (Italy). UO di prevenzione e riabilitazione vascolare, Fondazione Don C. Gnocchi ONLUS; Soliani, Paolo; Sianesi, Mario [Parma Univ., Parma (Italy). Dipartimento di chirurgia


    Purpose: To assess the influence of pre-set volume rendering opacity curves (OC) on image quality and to identify which absolute parameters (density of aorta, hepatic parenchyma and portal vein) affect visualization of portal vascular structures (low-contrast structures). Materials and methods: Twenty-two patients underwent a dual-phase spiral CT with the following parameters: collimation 3 mm, pitch 2, increment 1 mm. Three scans were performed: one without contrast medium and the latter two after the injection of contrast material (conventionally identified as 'arterial' and 'portal'). The images were sent to a workstation running on an NT platform equipped with post-processing software allowing three-dimensional (3D) reconstructions to generate volume-rendered images of the vascular supply to the liver. Correlation between the absolute values of aorta, liver and portal vein density, OC parameters, and image quality were assessed. Results: 3D images generated using pre-set OC obtained a much mower overall quality score than those produced with OC set by the operator. High contrast between the liver and the portal vein, for example during the portal vascular phase, allows wider windows, thus improving image quality. Conversely, the OC in the parenchymal phase scans must have a high gradient in order to better differentiate between the vascular structures and the surrounding hepatic parenchyma. Conclusions: Image features considered to be of interest by the operator cannot be simplified by the mean of pre-set OC. Due to their strong individual variability automatic 3D algorithms cannot be universally applied: they should be adapted to both image and patient characteristics. [Italian] Scopo: Valutare l'influenza delle curve di opacit� (CO) preimpostate del volume-rendering sulla qualit� delle immagini, ed identificare quali parametri assoluti (attenzione dell'aorta, del parenchima epatico e della vena porta) influenzano la

  5. Hardware Implementation of an Automatic Rendering Tone Mapping Algorithm for a Wide Dynamic Range Display



    Tone mapping algorithms are used to adapt captured wide dynamic range (WDR) scenes to the limited dynamic range of available display devices. Although there are several tone mapping algorithms available, most of them require manual tuning of their rendering parameters. In addition, the high complexities of some of these algorithms make it difficult to implement efficient real-time hardware systems. In this work, a real-time hardware implementation of an exponent-based tone mapping algorithm i...

  6. Ozone inactivation of infectious prions in rendering plant and municipal wastewaters. (United States)

    Ding, Ning; Neumann, Norman F; Price, Luke M; Braithwaite, Shannon L; Balachandran, Aru; Belosevic, Miodrag; Gamal El-Din, Mohamed


    Disposal of tissues and organs associated with prion accumulation and infectivity in infected animals (designated as Specified Risk Materials [SRM]) is strictly regulated by the Canadian Food Inspection Agency (CFIA); however, the contamination of wastewater from slaughterhouses that handle SRM still poses public concern. In this study, we examined for the first time the partitioning of infectious prions in rendering plant wastewater and found that a large proportion of infectious prions were partitioned into the scum layer formed at the top after gravity separation, while quite a few infectious prions still remained in the wastewater. Subsequently, we assessed the ozone inactivation of infectious prions in the raw, natural gravity-separated and dissolved air flotation (DAF)-treated (i.e., primary-treated) rendering plant wastewater, and in a municipal final effluent (i.e., secondary-treated municipal wastewater). At applied ozone doses of 43.4-44.6 mg/L, ozone was instantaneously depleted in the raw rendering plant wastewater, while a greater than 4-log10 inactivation was achieved at a 5 min exposure in the DAF-treated rendering plant wastewater. Prion inactivation in the municipal final effluent was conducted with two levels of applied ozone doses of 13.4 and 22.5mg/L, and a greater than 4-log10 inactivation was achieved at a 5 min exposure with the higher ozone dose. Efficiency factor Hom (EFH) models were used to model (i.e., fit) the experimental data. The CT (disinfectant concentration multiplied by contact time) values were determined for 2- and 3-log10 inactivation in the municipal final effluent treated with an ozone dose of 13.4 mg/L. Our results indicate that ozone could serve as a final barrier for prion inactivation in primary- and/or secondary-treated wastewaters.

  7. LOD 1 VS. LOD 2 - Preliminary Investigations Into Differences in Mobile Rendering Performance (United States)

    Ellul, C.; Altenbuchner, J.


    The increasing availability, size and detail of 3D City Model datasets has led to a challenge when rendering such data on mobile devices. Understanding the limitations to the usability of such models on these devices is particularly important given the broadening range of applications - such as pollution or noise modelling, tourism, planning, solar potential - for which these datasets and resulting visualisations can be utilized. Much 3D City Model data is created by extrusion of 2D topographic datasets, resulting in what is known as Level of Detail (LoD) 1 buildings - with flat roofs. However, in the UK the National Mapping Agency (the Ordnance Survey, OS) is now releasing test datasets to Level of Detail (LoD) 2 - i.e. including roof structures. These datasets are designed to integrate with the LoD 1 datasets provided by the OS, and provide additional detail in particular on larger buildings and in town centres. The availability of such integrated datasets at two different Levels of Detail permits investigation into the impact of the additional roof structures (and hence the display of a more realistic 3D City Model) on rendering performance on a mobile device. This paper describes preliminary work carried out to investigate this issue, for the test area of the city of Sheffield (in the UK Midlands). The data is stored in a 3D spatial database as triangles and then extracted and served as a web-based data stream which is queried by an App developed on the mobile device (using the Android environment, Java and OpenGL for graphics). Initial tests have been carried out on two dataset sizes, for the city centre and a larger area, rendering the data onto a tablet to compare results. Results of 52 seconds for rendering LoD 1 data, and 72 seconds for LoD 1 mixed with LoD 2 data, show that the impact of LoD 2 is significant.

  8. Considerations about the use of lime-cement mortars for render conservation purposes


    Torgal, Fernando Pacheco; Faria, Joana; Shasavandi, Arman; Jalali, Said


    Some investigations about conservation renders points out that Portland cement based mortars should be avoided and should be replaced by lime-pozzolan mortars. However, this type of mortar is still under investigation and the majority of Portuguese construction enterprises operating in the field of building conservation do not possess enough know-how about them. Besides the absolute rejection of the use of Portland cement based mortars even with just a minimum amount appears to be a dogmat...

  9. ROOT OO model to render multi-level 3-D geometrical objects via an OpenGL (United States)

    Brun, Rene; Fine, Valeri; Rademakers, Fons


    This paper presents a set of C++ low-level classes to render 3D objects within ROOT-based frameworks. This allows developing a set of viewers with different properties the user can choose from to render one and the same 3D objects.

  10. Hesse Rendering for Computer Aided Visualization and Analysis (CAVA) of Anomalies in Chest CT and Breast MRI

    NARCIS (Netherlands)

    Wiemker, R.; Dharaiya, E.D.; Buelow, T.


    As a complement to maximum intensity projection (MIP) and direct volume rendering of the Hounsfield densities, a Hesse rendering can show the local curvature of structures rather than the densities. Color coding of the local curvatures, or simply of the eigenvalues of the local second derivatives,

  11. Valorization of rendering industry wastes and co-products for industrial chemicals, materials and energy: review. (United States)

    Mekonnen, Tizazu; Mussone, Paolo; Bressler, David


    Over the past decades, strong global demand for industrial chemicals, raw materials and energy has been driven by rapid industrialization and population growth across the world. In this context, long-term environmental sustainability demands the development of sustainable strategies of resource utilization. The agricultural sector is a major source of underutilized or low-value streams that accompany the production of food and other biomass commodities. Animal agriculture in particular constitutes a substantial portion of the overall agricultural sector, with wastes being generated along the supply chain of slaughtering, handling, catering and rendering. The recent emergence of bovine spongiform encephalopathy (BSE) resulted in the elimination of most of the traditional uses of rendered animal meals such as blood meal, meat and bone meal (MBM) as animal feed with significant economic losses for the entire sector. The focus of this review is on the valorization progress achieved on converting protein feedstock into bio-based plastics, flocculants, surfactants and adhesives. The utilization of other rendering streams such as fat and ash rich biomass for the production of renewable fuels, solvents, drop-in chemicals, minerals and fertilizers is also critically reviewed.

  12. Color rendering of art paintings under CIE illuminants for normal and color deficient observers. (United States)

    Maciel Linhares, João Manuel; Araújo Pinto, Paulo Daniel; Cardoso Nascimento, Sérgio Miguel


    Color rendering indices are used to access the quality of lighting but, in addition to other well-known limitations, are not defined for color deficient observers. We evaluated the quality of lighting for normal and color deficient observers in the context of art paintings by estimating the number of colors they perceive when looking at the paintings. Hyperspectral data from 11 oil paintings were analyzed to compute the number of discernible colors when the paintings were assumed rendered under 55 CIE illuminants. Models of color perception for normal and color deficient observers were applied in the estimates. It was found that the number of discernible colors for normal and color deficient observers had low correlation with traditional color rendering indices and that some three-band illuminants, like HP4, were found to be good for most cases, except for tritanopes. These results suggest that it may be possible to obtain good lighting conditions for normal and color deficient observers with an appropriate choice of the light source.

  13. Approach for optimization of the color rendering index of light mixtures. (United States)

    Lin, Ku Chin


    The general CIE color rendering index (CRI) of light is an important index to evaluate the quality of illumination. However, because of the complexity in measurement of the rendering ability under designated constraints, an approach for general mathematical formulation and global optimization of the rendering ability of light emitting diode (LED) light mixtures is difficult to develop. This study is mainly devoted to developing mathematical formulation and a numerical method for the CRI optimization. The method is developed based on the so-called complex method [Computer J.8, 42 (1965); G. V. Reklaitis et al., Engineering Optimization-Methods and Applications (Wiley, 1983)] with modifications. It is first applicable to 3-color light mixtures and then extended to a hierarchical and iterative structure for higher-order light mixtures. The optimization is studied under the constraints of bounded relative intensities of the light mixture, designated correlated color temperature (CCT), and the required approximate white of the light mixture. The problems of inconsistent constraints and solutions are addressed. The CRI is a complicated function of the relative intensities of the compound illuminators of the mixture. The proposed method requires taking no derivatives of the function and is very adequate for the optimization. This is demonstrated by simulation for RGBW LED light mixtures. The results show that global and unique convergence to the optimal within required tolerances for CRI and spatial dispersivity is always achieved.

  14. A Fast Ambient Occlusion Method for Real-Time Plant Rendering

    Institute of Scientific and Technical Information of China (English)

    Jun Teng; Marc Jaeger; Bao-Gang HU


    Global illumination effects are crucial for virtual plant rendering. Whereas real-time global illumination rendering of plants is impractical, ambient occlusion is an efficient alternative approximation. A tree model with millions of triangles is common, and the triangles can be considered as randomly distributed. The existing ambient occlusion methods fail to apply on such a type of object. In this paper, we present a new ambient occlusion method dedicated to real time plant rendering with limited user interaction. This method is a three-step ambient occlusion calculation framework which is suitable for a huge number of geometry objects distributed randomly in space. The complexity of the proposed algorithm is O(n), compared to the conventional methods with complexities of O(n2). Furthermore, parameters in this method can be easily adjusted to achieve flexible ambient occlusion effects. With this ambient occlusion calculation method, we can manipulate plant models with millions of organs, as well as geometry objects with large number of randomly distributed components with affordable time, and with perceptual quality comparable to the previous ambient occlusion methods.

  15. One-Dimensional Haptic Rendering Using Audio Speaker with Displacement Determined by Inductance

    Directory of Open Access Journals (Sweden)

    Avin Khera


    Full Text Available We report overall design considerations and preliminary results for a new haptic rendering device based on an audio loudspeaker. Our application models tissue properties during microsurgery. For example, the device could respond to the tip of a tool by simulating a particular tissue, displaying a desired compressibility and viscosity, giving way as the tissue is disrupted, or exhibiting independent motion, such as that caused by pulsations in blood pressure. Although limited to one degree of freedom and with a relatively small range of displacement compared to other available haptic rendering devices, our design exhibits high bandwidth, low friction, low hysteresis, and low mass. These features are consistent with modeling interactions with delicate tissues during microsurgery. In addition, our haptic rendering device is designed to be simple and inexpensive to manufacture, in part through an innovative method of measuring displacement by existing variations in the speaker’s inductance as the voice coil moves over the permanent magnet. Low latency and jitter are achieved by running the real-time simulation models on a dedicated microprocessor, while maintaining bidirectional communication with a standard laptop computer for user controls and data logging.

  16. A proxy method for real-time 3-DOF haptic rendering of streaming point cloud data. (United States)

    Rydén, Fredrik; Chizeck, Howard Jay


    This paper presents a new haptic rendering method for streaming point cloud data. It provides haptic rendering of moving physical objects using data obtained from RGB-D cameras. Thus, real-time haptic interaction with moving objects can be achieved using noncontact sensors. This method extends "virtual coupling"-based proxy methods in a way that does not require preprocessing of points and allows for spatial point cloud discontinuities. The key ideas of the algorithm are iterative motion of the proxy with respect to the points, and the use of a variable proxy step size that results in better accuracy for short proxy movements and faster convergence for longer movements. This method provides highly accurate haptic interaction for geometries in which the proxy can physically fit. Another advantage is a significant reduction in the risk of "pop through" during haptic interaction with dynamic point clouds, even in the presence of noise. This haptic rendering method is computationally efficient; it can run in real time on available personal computers without the need for downsampling of point clouds from commercially available depth cameras.

  17. Potential, Implications and Solutions Regarding the Use of Rendered Animal Fats in Aquafeeds

    Directory of Open Access Journals (Sweden)

    Jesse T. Trushenski


    Full Text Available Problem statement: In the past, aquafeeds were comprised largely of fish meal and fish oil derived from marine reduction fisheries. In addition to being highly palatable and readily digested by cultured fishes, these feedstuffs were historically inexpensive sources of protein, energy and essential nutrients. However, increasing cost and concerns over safety and sustainability have greatly incentivized the transition from fish meal and oil to alternative sources of protein and lipid for aquafeed formulation. Fish oil replacement is proving more difficult than originally anticipated, particularly for marine carnivorous species. Approach: If complete fish oil replacement is not a viable goal for fish nutritionists and aquafeed manufacturers, at a minimum, we must strive for judicious use of limited marine-derived resources. In the present review, we explore the opportunities of using rendered fats as alternatives to marine-derived fish oils in aquaculture feeds, beginning with a discussion of the products themselves before reviewing the most recent literature and concluding with a discussion of the future of these products in aquafeed formulations. Results: Rendered fats have not been as intensively evaluated in aquaculture nutrition as grain and oilseed-derived lipids, although a number of recent publications on the subject suggest increasing interest in the use of rendered products in aquafeeds. Conclusion: Poultry fat, beef tallow, pork lard and to a lesser extent, yellow/restaurant grease and catfish oil, have been investigated individually or in combination with other lipids in feeds for a broad range of cultured taxa with generally acceptable results.

  18. Simulation and training of lumbar punctures using haptic volume rendering and a 6DOF haptic device (United States)

    Färber, Matthias; Heller, Julika; Handels, Heinz


    The lumbar puncture is performed by inserting a needle into the spinal chord of the patient to inject medicaments or to extract liquor. The training of this procedure is usually done on the patient guided by experienced supervisors. A virtual reality lumbar puncture simulator has been developed in order to minimize the training costs and the patient's risk. We use a haptic device with six degrees of freedom (6DOF) to feedback forces that resist needle insertion and rotation. An improved haptic volume rendering approach is used to calculate the forces. This approach makes use of label data of relevant structures like skin, bone, muscles or fat and original CT data that contributes information about image structures that can not be segmented. A real-time 3D visualization with optional stereo view shows the punctured region. 2D visualizations of orthogonal slices enable a detailed impression of the anatomical context. The input data consisting of CT and label data and surface models of relevant structures is defined in an XML file together with haptic rendering and visualization parameters. In a first evaluation the visible human male data has been used to generate a virtual training body. Several users with different medical experience tested the lumbar puncture trainer. The simulator gives a good haptic and visual impression of the needle insertion and the haptic volume rendering technique enables the feeling of unsegmented structures. Especially, the restriction of transversal needle movement together with rotation constraints enabled by the 6DOF device facilitate a realistic puncture simulation.

  19. CT portography by multidetector helical CT. Comparison of three rendering models

    Energy Technology Data Exchange (ETDEWEB)

    Nakayama, Yoshiharu; Imuta, Masanori; Funama, Yoshinori; Kadota, Masataka; Utsunomiya, Daisuke; Shiraishi, Shinya; Hayashida, Yoshiko; Yamashita, Yasuyuki [Kumamoto Univ. (Japan). School of Medicine


    The purpose of this study was to assess the value of multidetector CT portography in visualizing varices and portosystemic collaterals in comparison with conventional portography, and to compare the visualizations obtained by three rendering models (volume rendering, VR; minimum intensity projection, MIP; and shaded surface display, SSD). A total of 46 patients with portal hypertension were examined by CT and conventional portography for evaluation of portosystemic collaterals. CT portography was performed by multidetector CT (MD-CT) scanner with a slice thickness of 2.5 mm and table feed of 7.5 mm. Three types of CT portographic models were generated and compared with transarterial portography. Among 46 patients, 48 collaterals were identified on CT transverse images, while 38 collaterals were detected on transarterial portography. Forty-four of 48 collaterals identified on CT transverse images were visualized with the MIP model, while 34 and 29 collaterals were visualized by the VR and SSD methods, respectively. The average CT value for the portal vein and varices was 198 HU with data acquisition of 50 sec after contrast material injection. CT portography by multidetector CT provides excellent images in the visualization of portosystemic collaterals. The images of collaterals produced by MD-CT are superior to those of transarterial portography. Among the three rendering techniques, MIP provides the best visualization of portosystemic collaterals. (author)

  20. See-Through Imaging of Laser-Scanned 3d Cultural Heritage Objects Based on Stochastic Rendering of Large-Scale Point Clouds (United States)

    Tanaka, S.; Hasegawa, K.; Okamoto, N.; Umegaki, R.; Wang, S.; Uemura, M.; Okamoto, A.; Koyamada, K.


    We propose a method for the precise 3D see-through imaging, or transparent visualization, of the large-scale and complex point clouds acquired via the laser scanning of 3D cultural heritage objects. Our method is based on a stochastic algorithm and directly uses the 3D points, which are acquired using a laser scanner, as the rendering primitives. This method achieves the correct depth feel without requiring depth sorting of the rendering primitives along the line of sight. Eliminating this need allows us to avoid long computation times when creating natural and precise 3D see-through views of laser-scanned cultural heritage objects. The opacity of each laser-scanned object is also flexibly controllable. For a laser-scanned point cloud consisting of more than 107 or 108 3D points, the pre-processing requires only a few minutes, and the rendering can be executed at interactive frame rates. Our method enables the creation of cumulative 3D see-through images of time-series laser-scanned data. It also offers the possibility of fused visualization for observing a laser-scanned object behind a transparent high-quality photographic image placed in the 3D scene. We demonstrate the effectiveness of our method by applying it to festival floats of high cultural value. These festival floats have complex outer and inner 3D structures and are suitable for see-through imaging.

  1. The lime renderings from plaza de la Corredera, Córdoba

    Directory of Open Access Journals (Sweden)

    González, T.


    Full Text Available The causes of the pathologies found on the lime renderings from Plaza de la Corredera façades are analysed in this study. For this purpose, the mineralogical and chemical analyses of the building materials -brickwork and rendering mortar- has been carried out, as well as their physical, hydric and mechanical properties have been determined. The obtained results from both unaltered and altered materials, and the analysis of the rendering's raw materials, have allowed us to establish that rendering deterioration is connected to the presence of saline compounds (gypsum, halite, which existing in the brickwork substratum, have been removed due to the water saturation of such brickwork. The main cause responsible of the alteration forms - efflorescence, crusts, grain-disintegration, bulging, flaking found on the renderings, has been the salts precipitation (halite, hexahydrite, epsomite in their way towards the external surface.

    En este estudio se analizan las causas de las patologías de los revocos de cal de las fachadas de la Plaza de la Corredera. Para ello se ha realizado el análisis mineralógico y químico de los materiales de construcción - fábrica de ladrillo y mortero de revestimiento- y se han determinado sus propiedades físicas, hídricas y mecánicas. Mediante la comparación de los resultados obtenidos en los materiales inalterados y en los alterados, así como una vez analizadas las materias primas utilizadas en la realización del revoco, se ha podido establecer que la alteración de este último está relacionada con la existencia de compuestos salinos (yeso, halita que, presentes en el substrato de fábrica de ladrillo, se han exudado por saturación de agua de la misma. La precipitación de las sales (halita, hexahidrita, epsomita en su migración hacia el exterior ha sido la principal responsable de las formas de alteración -eflorescencias, costras, arenización, abombamientos, descamaciones- que aparecen sobre los

  2. Domestic Dramas: Mexican American Music as an Archive of Immigrant Women's Experiences, 1920s-1950s (United States)

    Barrera, Magdalena L.


    Mexican women's working and romantic lives were frequent subject matter in early-twentieth-century Mexican American music. Surprisingly, this trend is rendered nearly invisible by the corpus of scholarly work that focuses on the male-centered "heroic corrido," particularly the class and race conflicts represented in that "masculine" genre. This…

  3. Native Americans with Diabetes (United States)

    ... Read the MMWR Science Clips Native Americans with Diabetes Better diabetes care can decrease kidney failure Language: ... between 1996 and 2013. Problem Kidney failure from diabetes was highest among Native Americans. Native Americans are ...

  4. Obesity and African Americans (United States)

    ... Data > Minority Population Profiles > Black/African American > Obesity Obesity and African Americans African American women have the ... ss6304.pdf [PDF | 3.38MB] HEALTH IMPACT OF OBESITY More than 80 percent of people with type ...

  5. Use of Poultry Collagen Coating and Antioxidants as Flavor Protection for Cat Foods Made with Rendered Poultry Fat


    Greene, Donna Mechelle


    Poultry skins and rendered poultry fat are by-products produced in excess at rendering plants. The use of low value by-products such as poultry collagen, from poultry skins, and fat to improve flavor and quality in dry pet food could be economically attractive. This study examined a poultry collagen coating as a protective barrier against oxidation in dry cat food made with rendered poultry fat. Collagen was extracted from chicken skins, dissolved in an acidic solution, applied to dry cat foo...

  6. Advantages and disadvantages of 3D ultrasound of thyroid nodules including thin slice volume rendering

    Directory of Open Access Journals (Sweden)

    Slapa Rafal


    Full Text Available Abstract Background The purpose of this study was to assess the advantages and disadvantages of 3D gray-scale and power Doppler ultrasound, including thin slice volume rendering (TSVR, applied for evaluation of thyroid nodules. Methods The retrospective evaluation by two observers of volumes of 71 thyroid nodules (55 benign, 16 cancers was performed using a new TSVR technique. Dedicated 4D ultrasound scanner with an automatic 6-12 MHz 4D probe was used. Statistical analysis was performed with Stata v. 8.2. Results Multiple logistic regression analysis demonstrated that independent risk factors of thyroid cancers identified by 3D ultrasound include: (a ill-defined borders of the nodule on MPR presentation, (b a lobulated shape of the nodule in the c-plane and (c a density of central vessels in the nodule within the minimal or maximal ranges. Combination of features provided sensitivity 100% and specificity 60-69% for thyroid cancer. Calcification/microcalcification-like echogenic foci on 3D ultrasound proved not to be a risk factor of thyroid cancer. Storage of the 3D data of the whole nodules enabled subsequent evaluation of new parameters and with new rendering algorithms. Conclusions Our results indicate that 3D ultrasound is a practical and reproducible method for the evaluation of thyroid nodules. 3D ultrasound stores volumes comprising the whole lesion or organ. Future detailed evaluations of the data are possible, looking for features that were not fully appreciated at the time of collection or applying new algorithms for volume rendering in order to gain important information. Three-dimensional ultrasound data could be included in thyroid cancer databases. Further multicenter large scale studies are warranted.

  7. An Architecture For Shared Multi-User Client Rendering Of Massive Geodatasets (United States)

    Al-Naser, A.; Brooke, J.; Rasheed, M.; Irving, D. H.


    We are developing a novel data-centric visualization architecture to allow interactive exploration of geophysical data. Our method allows multiple users to collaborate in a lightweight, loosely-coupled and highly scalable environment. We choose 3D seismic data for our case study. Existing visualization solutions for data exploratory tasks are mainly application-centric rather than data-centric. They typically store large datasets on users' local machines for fast access. Additionally, data objects that are the focus of study, e.g. seismic surveys and interpreted geological features, are managed as objects that are independent of the primary data. Thus multi-user collaborations where different users visually share their geological interpretations are handled inefficiently since objects from each interpretation are stored as independent discrete objects. These objects may be stored separately from the primary data, e.g. on local disks, ensuring a coherent multi-user view is difficult. Our visual analytic method places a central data structure built on a Massively Parallel Processing (MPP) relational database at the heart of the visualization architecture. This structure allows us to develop the following efficient methods for data retrieval and display: -global hashing for spatial reference on all datasets -interpretation tagging which accumulate user interpretation into the database -multi-user concurrent access allowing parallel multi-threading queries In our data structure, data elements are indexed on their geolocations by a hashing algorithm. The hashing algorithm determines the location of the required row through hashing functions without a construction or any storage complexity. This is unlike other conventional indexing algorithms such as bitmapping or tree-based methods where construction and storage (of the index table) complexity varies between O(n) and O(n log n) where n is the size of the dataset. Also, we replace the geometric objects formed as a

  8. PH-spline approximation for Bézier curve and rendering offset

    Institute of Scientific and Technical Information of China (English)

    郑志浩; 汪国昭


    In this paper,a G1, C1, C2 PH-spline is employed as an approximation for a given Bézier curve within error bound and further renders offset which can be regarded as an approximate offset to the Bézier curve. The errors between PH-spline and the Bézier curve, the offset to PH-spline and the offset to the given Bézier curve are also estimated. A new algorithm for constructing offset to the Bézier curve is proposed.

  9. prM-antibody renders immature West Nile virus infectious in vivo. (United States)

    Colpitts, Tonya M; Rodenhuis-Zybert, Izabela; Moesker, Bastiaan; Wang, Penghua; Fikrig, Erol; Smit, Jolanda M


    West Nile virus (WNV) is a member of the family Flaviviridae and is a neurotropic pathogen responsible for severe human disease. Flavivirus-infected cells release virus particles that contain variable numbers of precursor membrane (prM) protein molecules at the viral surface. Consequently, antibodies are produced against the prM protein. These antibodies have been shown to activate the infectious potential of fully immature flavivirus particles in vitro. Here, we provide in vivo proof that prM antibodies render immature WNV infectious. Infection with antibody-opsonized immature WNV particles caused disease and death of mice, and infectious WNV was found in the brains and sera.

  10. Some improvements of the marching cubes algorithm for the rendering of an orebody

    Institute of Scientific and Technical Information of China (English)

    LI Chun-min; LI Zhong-xue; WANG Yun-hai; HAO Xiu-qiang


    Orebody-rendering techniques are developed using the marching cubes (MC) algorithm. The shape of an orebody is vi- vidly displayed in real time and can be used to guide mining design as well. The MC algorithm has been improved in two aspects. By analyzing the principles of the MC algorithm, as well as the features of the specific application, improvements were developed to: eliminate ambiguities by using a unified isosurface constructing method in the voxels, and improve the operating efficiency of the MC algorithm by incorporating an octree structure. The analytical results of the examples demonstrate the effectiveness of our proposal.

  11. Finite Element Analysis of External Thermal Insulation Composite System: Thin Rendered Expanded Polystyrene Board

    Institute of Scientific and Technical Information of China (English)

    BO Hai-tao; LI Hui-qiang; YIN Xiu-qin


    The finite element model of an external thermal composite insulation system, thin rendered expanded polystyrene (EPS) board, was built with ANSYS 1.0, which had two forms: one with window and one without window. The finite element analysis results show that the EPS board had very good insulation capacity at both high or low temperature, stress concentration was produced in the center of wall and around window, and the maximum deformation was observed at the edge of board and the minimum deformation was in the center.

  12. Emerging technologies for 3D video creation, coding, transmission and rendering

    CERN Document Server

    Dufaux, Frederic; Cagnazzo, Marco


    With the expectation of greatly enhanced user experience, 3D video is widely perceived as the next major advancement in video technology. In order to fulfil the expectation of enhanced user experience, 3D video calls for new technologies addressing efficient content creation, representation/coding, transmission and display. Emerging Technologies for 3D Video will deal with all aspects involved in 3D video systems and services, including content acquisition and creation, data representation and coding, transmission, view synthesis, rendering, display technologies, human percepti

  13. Three-dimensional rendering of computer-generated holograms acquired from point-clouds on light field displays (United States)

    Symeonidou, Athanasia; Blinder, David; Ceulemans, Beerend; Munteanu, Adrian; Schelkens, Peter


    Holograms, either optically acquired or simulated numerically from 3D datasets, such as point clouds, have special rendering requirements for display. Evaluating the quality of hologram generation techniques is not straightforward, since high-quality holographic display technologies are still immature, In this paper we present a framework for three-dimensional rendering of colour computer-generated holograms (CGHs) acquired from point-clouds, on high-end light field displays. This allows for the rendering of holographic content with horizontal parallax and wide viewing angle. We deploy prior work, namely a fast CGH method that inherently handles occlusion problems to acquire high quality colour holograms from point clouds. Our experiments showed that rendering holograms with the proposed framework provides 3D effect with depth disparity and horizontal-only with wide viewing angle. Therefore, it allows for the evaluation of CGH techniques regarding functional properties such as depth cues and efficient occlusion handling.

  14. Stereoscopic imaging: filling disoccluded areas in depth image-based rendering (United States)

    Vázquez, Carlos; Tam, Wa James; Speranza, Filippo


    Depth image based rendering (DIBR) is a method for converting 2D material to stereoscopic 3D. With DIBR, information contained in a gray-level (luminance intensity) depth map is used to shift pixels in the 2D image to generate a new image as if it were captured from a new viewpoint. The larger the shift (binocular parallax), the larger is the perceived depth of the generated stereoscopic pair. However, a major problem with DIBR is that the shifted pixels now occupy new positions and leave areas that they originally occupied "empty." These disoccluded regions have to be filled properly, otherwise they can degrade image quality. In this study we investigated different methods for filling these disoccluded regions: (a) Filling regions with a constant color, (b) filling regions with horizontal linear interpolation of values on the hole border, (c) solving the Laplace equation on the hole boundary and propagate the values inside the region, (d) horizontal extrapolation with depth information taken into account, (e) variational inpainting with depth information taken into account, and (f) preprocessing of the depth map to prevent disoccluded regions from appearing. The methods differed in the time required for computing and filling, and the appearance of the filled-in regions. We assessed the subjective image quality outcome for several stereoscopic test images in which the left-eye view was the source and the right-eye view was a rendered view, in line with suggestions in the literature for the asymmetrical coding of stereoscopic images.

  15. High resolution renderings and interactive visualization of the 2006 Huntington Beach experiment (United States)

    Im, T.; Nayak, A.; Keen, C.; Samilo, D.; Matthews, J.


    The Visualization Center at the Scripps Institution of Oceanography investigates innovative ways to represent graphically interactive 3D virtual landscapes and to produce high resolution, high quality renderings of Earth sciences data and the sensors and instruments used to collect the data . Among the Visualization Center's most recent work is the visualization of the Huntington Beach experiment, a study launched in July 2006 by the Southern California Ocean Observing System ( to record and synthesize data of the Huntington Beach coastal region. Researchers and students at the Visualization Center created visual presentations that combine bathymetric data provided by SCCOOS with USGS aerial photography and with 3D polygonal models of sensors created in Maya into an interactive 3D scene using the Fledermaus suite of visualization tools ( In addition, the Visualization Center has produced high definition (HD) animations of SCCOOS sensor instruments (e.g. REMUS, drifters, spray glider, nearshore mooring, OCSD/USGS mooring and CDIP mooring) using the Maya modeling and animation software and rendered over multiple nodes of the OptIPuter Visualization Cluster at Scripps. These visualizations are aimed at providing researchers with a broader context of sensor locations relative to geologic characteristics, to promote their use as an educational resource for informal education settings and increasing public awareness, and also as an aid for researchers' proposals and presentations. These visualizations are available for download on the Visualization Center website at

  16. 3D-TV System with Depth-Image-Based Rendering Architectures, Techniques and Challenges

    CERN Document Server

    Zhao, Yin; Yu, Lu; Tanimoto, Masayuki


    Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image.   The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D V...

  17. State of the Art in Transfer Functions for Direct Volume Rendering

    KAUST Repository

    Ljung, Patric


    A central topic in scientific visualization is the transfer function (TF) for volume rendering. The TF serves a fundamental role in translating scalar and multivariate data into color and opacity to express and reveal the relevant features present in the data studied. Beyond this core functionality, TFs also serve as a tool for encoding and utilizing domain knowledge and as an expression for visual design of material appearances. TFs also enable interactive volumetric exploration of complex data. The purpose of this state-of-the-art report (STAR) is to provide an overview of research into the various aspects of TFs, which lead to interpretation of the underlying data through the use of meaningful visual representations. The STAR classifies TF research into the following aspects: dimensionality, derived attributes, aggregated attributes, rendering aspects, automation, and user interfaces. The STAR concludes with some interesting research challenges that form the basis of an agenda for the development of next generation TF tools and methodologies. © 2016 The Author(s) Computer Graphics Forum © 2016 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.

  18. Addition of Grape Seed Extract Renders Phosphoric Acid a Collagen-stabilizing Etchant. (United States)

    Liu, Y; Dusevich, V; Wang, Y


    Previous studies found that grape seed extract (GSE), which is rich in proanthocyanidins, could protect demineralized dentin collagen from collagenolytic activities following clinically relevant treatment. Because of proanthocyanidin's adverse interference to resin polymerization, it was believed that GSE should be applied and then rinsed off in a separate step, which in effect increases the complexity of the bonding procedure. The present study aimed to investigate the feasibility of combining GSE treatment with phosphoric acid etching to address the issue. It is also the first attempt to formulate collagen-cross-linking dental etchants. Based on Fourier-transformed infrared spectroscopy and digestion assay, it was established that in the presence of 20% to 5% phosphoric acid, 30 sec of GSE treatment rendered demineralized dentin collagen inert to bacterial collagenase digestion. Based on this positive result, the simultaneous dentin etching and collagen protecting of GSE-containing phosphoric acid was evaluated on the premise of a 30-second etching time. According to micro-Raman spectroscopy, the formulation containing 20% phosphoric acid was found to lead to overetching. Based on scanning and transmission electronic microscopy, this same formulation exhibited unsynchronized phosphoric acid and GSE penetration. Therefore, addition of GSE did render phosphoric acid a collagen-stabilizing etchant, but the preferable phosphoric acid concentration should be <20%.

  19. 基于云计算的动漫渲染实验平台研究与实现%Research and Implement on Cloud Computing-based Animation Rendering Experimental Platform

    Institute of Scientific and Technical Information of China (English)

    廖宏建; 杨玉宝; 唐连章; 卫建安


    Hardware resource constraint of animation rendering is a bottleneck of animation teaching and research in universities. Cloud computing has such features such as high performance computing, mass storage, intelligent deployment etc. And the cloud renders based on cloud computing platform provides the solution to the bottleneck. The rendering nodes made by virtualization technology, cloud storage, service interface, and rendering task management form a core of the cloud rendering experimental platform. The user could complete the rendering process of submitting task, reserving resource, setting parameter, detecting scene, and viewing effect with the remote desktop or web self-service system. It has been proved that the platform is the advanced, economic and easy to management.%动漫渲染的硬件资源限制是目前高校动漫专业教学和科研的一个瓶颈,云计算具有高性能计算、海量存储、智能化部署等特征,架构于云计算平台的云渲染为这一问题提供了解决方案.虚拟化的渲染节点、渲染任务管理、云存储、服务接口是构成云渲染实验平台的核心,用户通过远程Web自助系统或桌面云端完成任务提交、资源预约、参数设置、场景检测、效果查看等渲染过程.实践证明,该平台具有先进性、经济性和易管理等优势.

  20. Multidetector CT angiography with volumetric three-dimentional rendering to evaluate bronchial arteries in primary lung cancer

    Institute of Scientific and Technical Information of China (English)

    YU Hong; LI Hui-min; LIU Shi-yuan; XIAO Xiang-sheng; TAO Xiao-feng


    Objective:To evaluate the imageologic characteristics of the bronchial arteries (BAs) in primary lung cancer (PLC) with multidetector CT (MDCT) angiography. Methods: Thin-section enhanced CT scanning (with an Toshiba Aquilion 16 scanner) was performed in 164 PLC patients, of whom 123were confirmed by pathology and the remaining 41 were confirmed by typical radiological and clinical findings. Another 46 patients with normal thoracic CT presentations were served as control. Three-dimensional (3D) images of the BAs were processed at workstation (Vitrea 2, Vital Corp, USA). Spatial anatomical characters of the BAs were observed using volume rendering (VR) and multiplanar reconstruction (MPR) or maximum intensity projection (MIP). Results: At least one bronchial artery was displayed clearly on VR in 152 (92.7%) of the 164 PLC patients and 32 (69.6%) of the 46 controls. There were 48. 92% of the right BAs originating from the descending aorta and 46. 24% from the right intercostal artery. 97.53% of the left BAs originated from the descending aorta, and 94.87% of the common trunk from the descending aorta. There were 10 distribution patterns of the BAs, with one on the right and one on the left predominating (48. 68%). More BA branches were found to reach far from the segmental bronchi or enter into the lesions in the PLC group than those in the control group (25.8% vs 1.7%), and also the ipsilateral side of the PLC than the contralateral side (40% vs 8.8% ). The diameter and the total transaxial areas of the BAs on the ipsilateral side of the PLC lesions were significantly larger than those on the contralateral side or those of the control group (P<0.05). Conclusion:The anatomic characters and pathologic changes can be depicted in vivo stereographically and clearly by CTA with volumetric 3D rendering. Dilation of the BAs and increase of total blood flow in patients with PLC can be evaluated quantitatively, which may be useful in the diagnosis and assessment of PLC, and

  1. The Impact of Rendered Protein Meal Oxidation Level on Shelf-Life, Sensory Characteristics, and Acceptability in Extruded Pet Food (United States)

    Chanadang, Sirichat; Koppel, Kadri; Aldrich, Greg


    Simple Summary Sensory analysis was used to determine the changes due to the storage time on extruded pet food prepared from two different rendered protein meals: (i) beef meat and bone meal (BMBM); (ii) chicken byproduct meal (CPBM). Extrusion is a process where feed is pressed through a die in order to create shapes and increase digestibility. Descriptive sensory analysis using a human panel found an increase in undesirable sensory attributes (e.g., oxidized oil, rancid) in extruded pet food over storage time, especially the one prepared from chicken by product meal without antioxidants. The small increase in oxidized and rancid aromas of BMBM samples did not affect pet owners’ acceptability of the products. CPBM samples without antioxidants showed a notable increase in oxidized and rancid aroma over storage time and, thus, affected product acceptability negatively. This finding indicated that human sensory analysis can be used as a tool to track the changes of pet food characteristics due to storage, as well as estimate the shelf-life of the products. Abstract Pet foods are expected to have a shelf-life for 12 months or more. Sensory analysis can be used to determine changes in products and to estimate products’ shelf-life. The objectives of this study were to (1) investigate how increasing levels of oxidation in rendered protein meals used to produce extruded pet food affected the sensory properties and (2) determine the effect of shelf-life on pet owners’ acceptability of extruded pet food diet formulated without the use of preservative. Pet food diets contained beef meat bone meal (BMBM) and chicken byproduct meal (CBPM) in which the oxidation was retarded with ethoxyquin, mixed tocopherols, or none at all, and then extruded into dry pet foods. These samples represented low, medium, and high oxidation levels, respectively. Samples were stored for 0, 3, 6, 9, and 12 months at ambient temperature. Each time point, samples were evaluated by six highly

  2. Realistic Rendering of the Evolution of Universe%宇宙演化的真实感绘制

    Institute of Scientific and Technical Information of China (English)



    Millennium-2是目前规模最大的宇宙演化数值模拟项目.用光滑粒子动力学描述粒子对空间的影响,并用辐射传输方程构建光照模型,可绘制宇宙演化的真实感图像.由算法的能量合成保持线性形式的特点得到一种粒子并行的并行办法.将粒子足迹沿扫描线细分,可缓解程序分支扩散和粒度不均匀的问题,使该办法可以在CUDA平台上实现.测试数据证明本文的方法是有效的.%Millennium—2 is so far the largest simulation for the evolution of universe. Realistic image can be generated with smooth particle hydrodynamics describing the influence of particles to space and radiative transfer equation as lighting model. From the linear form by which particles' energy accumulated a particle—based parallel processing method is implemented. To implement parallel rendering on CUDA platform, footprints of particles are split by scan lines to alleviate program branch spreading and imbalance of paralleling granularity. Test results show the methods presented are effective.

  3. Introduction: Latin American gentrifications


    López-Morales, E.; Shin, H.B; Lees, L.


    Currently, Latin American cities are seeing simultaneous processes of reinvestment and redevelopment in their historic central areas. These are not just mega-scale interventions like Porto Maravilha in Rio or Puerto Madero in Buenos Aires or the luxury renovations seen in Santa Fé or Nueva Polanco in Mexico City, they also include state-led, piecemeal, high-rise interventions in Santiago, Buenos Aires, Rio de Janeiro, Panamá and Bogotá, all of which are causing the displacement of original po...

  4. African-American Biography. (United States)

    Martin, Ron


    Suggests sources of information for African American History Month for library media specialists who work with students in grades four through eight. Gale Research's "African-American Reference Library," which includes "African-America Biography,""African-American Chronology," and "African-American Almanac,"…

  5. The Study of Three-dimensional Product Rendering Based on the Photography Studio Model%基于摄影棚模式的计算机三维产品渲染研究

    Institute of Scientific and Technical Information of China (English)



    通过对产品摄影的评价因素和对摄影棚拍摄特点的分析,分别以白色和黑色为渲染背景,建立了基于摄影棚模式的三维产品渲染流程。在虚拟摄影棚左侧、右侧和顶部建立三盏不同的矩形灯光,并结合材质设置和渲染参数设置,就能够渲染出白色背景的精美产品效果图;黑色背景的渲染是以一盏背景灯将产品从黑色背景中烘托出来,并利用模糊倒影来增强产品的立体感;还分析了产品渲染中实景匹配的两种方式,并提出透明材质物体渲染的注意事项。以渲染器Vray为实验平台,渲染结果真实度高。%Through the analysis of the evaluation factors of the products ’ photographs and the characteristics of the photography studio ,this pa-per has established three-dimensional product rendering process based on the photography studio model with white and black background re-spectively .With three different rectangular lights on the left ,the right and the top of the virtual photography studio and combined with material settings and rendering parameters settings ,beautiful product renderings with white background can be rendered .Black background rendering is to heighten products of black background with the background light and to enhance the three -dimensional effects of the products using fuzzy inverted image .This paper has analyzed 2 methods of virtual match of rendering and proposed some precautions of the renderings of objects with transparent materials .The experiments are based on Vray with vivid and real rendering effect .

  6. 10 CFR Appendix R to Subpart B of... - Uniform Test Method for Measuring Average Lamp Efficacy (LE), Color Rendering Index (CRI), and... (United States)


    ... Color Rendering Index 4.5.1The CRI shall be determined in accordance with the method specified in CIE... (LE), Color Rendering Index (CRI), and Correlated Color Temperature (CCT) of Electric Lamps R Appendix... 430—Uniform Test Method for Measuring Average Lamp Efficacy (LE), Color Rendering Index (CRI),...

  7. A Brief Analysis to Modern American Slang

    Institute of Scientific and Technical Information of China (English)

    肖煜晨; 李洋


    Modern American slang has a unique display of feelings and ideas and a long history. It has become a language used widely in every field of work, and it continues to appear in newspapers, TVs, reports, and even election speeches. Modern American slang has gained importance over the years, During its development process, American slang has formed its own unique characteristics: it is humorous, vivid, easy to express feelings, and updates fast. Although scholars’ opinions toward slang have a wide discrepancy, it is undeniable that the emergence and development of modern American slang has conformed to the needs of the society and times.

  8. Archipelagic American Studies and the Caribbean

    Directory of Open Access Journals (Sweden)

    Brian Russell Roberts


    Full Text Available This article, as part of the “American Studies: Caribbean Edition” Special Forum, brings specific focus to the ways in which the Caribbean and the field of Caribbean Studies insists upon a version of American Studies that sheds its post-exceptionalist anti-insularity and, in the process, emerges as transregional and archipelagic.

  9. 基于GPU的实时素描风格渲染算法%Real-time sketch style rendering algorithm based on GPU

    Institute of Scientific and Technical Information of China (English)

    高山晓; 吴献


    To simulate lines and shades in sketch style better, this paper presented an improved technique for rendering 3D meshes in the pencil drawing style. The algorithm divided the rendering process into three processes - contour drawing, texture drawing and tone adjustment. For contour drawing, this paper used multi-sampling to detect object contours and proposed chi-square distribution and trigonometric function to imitate the pencil line drawing. For texture drawing, this paper used the tangent and binormal of the model to generate integration directions. Then a pencil drawing texture was generated by using Liner Integral Convolution ( LIC) technology. As the result of the blend of multiple rendering may lead the tone to gray, this paper added the tone drawing before the final output. Through the Newton interpolation method to calculate the output curve, the final color distribution results were more like pencil drawing style. Experiments show that the work is more efficient and has a better performance. This algorithm can better simulate the hand-painted style lines and be applied to video game rendering.%为了更好地模拟素描画中线条的轻重变化和明暗变化,提出了一种改进的素描风格渲染算法。将渲染过程分为轮廓线绘制、纹理绘制和色调调整三个部分;在轮廓线染绘制过程中采用多重采样来辨识轮廓线,利用卡方分布和紊乱场来模拟生成素描化线条绘制;在纹理渲染绘制中,利用模型的切线和副法线生成多个方向场,通过对白噪声纹理的线性卷积( LIC)生成素描化纹理;通过牛顿插值法重新计算了输出曲线解决多重渲染混合后绘制效果偏灰问题。实验结果显示改进后素描风格渲染算法具有更高的渲染效率和更好的渲染效果。算法能够较好地实现素描风格的渲染效果,并可广泛适用于影视游戏开发中。

  10. Three-dimensional volume-rendered multidetector CT imaging of the posterior inferior pancreaticoduodenal artery: its anatomy and role in diagnosing extrapancreatic perineural invasion (United States)

    Giacomini, Craig; Brooke Jeffrey, R.; Willmann, Juergen K.; Olcott, Eric


    Abstract Extrapancreatic perineural spread in pancreatic adenocarcinoma contributes to poor outcomes, as it is known to be a major contributor to positive surgical margins and disease recurrence. However, current staging classifications have not yet taken extrapancreatic perineural spread into account. Four pathways of extrapancreatic perineural spread have been described that conveniently follow small defined arterial pathways. Small field of view three-dimensional (3D) volume-rendered multidetector computed tomography (MDCT) images allow visualization of small peripancreatic vessels and thus perineural invasion that may be associated with them. One such vessel, the posterior inferior pancreaticoduodenal artery (PIPDA), serves as a surrogate for extrapancreatic perineural spread by pancreatic adenocarcinoma arising in the uncinate process. This pictorial review presents the normal and variant anatomy of the PIPDA with 3D volume-rendered MDCT imaging, and emphasizes its role as a vascular landmark for the diagnosis of extrapancreatic perineural invasion from uncinate adenocarcinomas. Familiarity with the anatomy of PIPDA will allow accurate detection of extrapancreatic perineural spread by pancreatic adenocarcinoma involving the uncinate process, and may potentially have important staging implications as neoadjuvant therapy improves. PMID:24434918

  11. MaterialVis: material visualization tool using direct volume and surface rendering techniques. (United States)

    Okuyan, Erhan; Güdükbay, Uğur; Bulutay, Ceyhun; Heinig, Karl-Heinz


    Visualization of the materials is an indispensable part of their structural analysis. We developed a visualization tool for amorphous as well as crystalline structures, called MaterialVis. Unlike the existing tools, MaterialVis represents material structures as a volume and a surface manifold, in addition to plain atomic coordinates. Both amorphous and crystalline structures exhibit topological features as well as various defects. MaterialVis provides a wide range of functionality to visualize such topological structures and crystal defects interactively. Direct volume rendering techniques are used to visualize the volumetric features of materials, such as crystal defects, which are responsible for the distinct fingerprints of a specific sample. In addition, the tool provides surface visualization to extract hidden topological features within the material. Together with the rich set of parameters and options to control the visualization, MaterialVis allows users to visualize various aspects of materials very efficiently as generated by modern analytical techniques such as the Atom Probe Tomography.

  12. MPI-hybrid Parallelism for Volume Rendering on Large, Multi-core Systems

    Energy Technology Data Exchange (ETDEWEB)

    Howison, Mark; Bethel, E. Wes; Childs, Hank


    This work studies the performance and scalability characteristics of"hybrid'" parallel programming and execution as applied to raycasting volume rendering -- a staple visualization algorithm -- on a large, multi-core platform. Historically, the Message Passing Interface (MPI) has become the de-facto standard for parallel programming and execution on modern parallel systems. As the computing industry trends towards multi-core processors, with four- and six-core chips common today and 128-core chips coming soon, we wish to better understand how algorithmic and parallel programming choices impact performance and scalability on large, distributed-memory multi-core systems. Our findings indicate that the hybrid-parallel implementation, at levels of concurrency ranging from 1,728 to 216,000, performs better, uses a smaller absolute memory footprint, and consumes less communication bandwidth than the traditional, MPI-only implementation.

  13. Hybrid Parallelism for Volume Rendering on Large, Multi- and Many-core Systems

    Energy Technology Data Exchange (ETDEWEB)

    Howison, Mark; Bethel, E. Wes; Childs, Hank


    With the computing industry trending towards multi- and many-core processors, we study how a standard visualization algorithm, ray-casting volume rendering, can benefit from a hybrid parallelism approach. Hybrid parallelism provides the best of both worlds: using distributed-memory parallelism across a large numbers of nodes increases available FLOPs and memory, while exploiting shared-memory parallelism among the cores within each node ensures that each node performs its portion of the larger calculation as efficiently as possible. We demonstrate results from weak and strong scaling studies, at levels of concurrency ranging up to 216,000, and with datasets as large as 12.2 trillion cells. The greatest benefit from hybrid parallelism lies in the communication portion of the algorithm, the dominant cost at higher levels of concurrency. We show that reducing the number of participants with a hybrid approach significantly improves performance.

  14. A Screen Space GPGPU Surface LIC Algorithm for Distributed Memory Data Parallel Sort Last Rendering Infrastructures

    Energy Technology Data Exchange (ETDEWEB)

    Loring, Burlen; Karimabadi, Homa; Rortershteyn, Vadim


    The surface line integral convolution(LIC) visualization technique produces dense visualization of vector fields on arbitrary surfaces. We present a screen space surface LIC algorithm for use in distributed memory data parallel sort last rendering infrastructures. The motivations for our work are to support analysis of datasets that are too large to fit in the main memory of a single computer and compatibility with prevalent parallel scientific visualization tools such as ParaView and VisIt. By working in screen space using OpenGL we can leverage the computational power of GPUs when they are available and run without them when they are not. We address efficiency and performance issues that arise from the transformation of data from physical to screen space by selecting an alternate screen space domain decomposition. We analyze the algorithm's scaling behavior with and without GPUs on two high performance computing systems using data from turbulent plasma simulations.

  15. Memory-hazard-aware k-buffer algorithm for order-independent transparency rendering. (United States)

    Zhang, Nan


    The (k)-buffer algorithm is an efficient GPU-based fragment level sorting algorithm for rendering transparent surfaces. Because of the inherent massive parallelism of GPU stream processors, this algorithm suffers serious read-after-write memory hazards now. In this paper, we introduce an improved (k)-buffer algorithm with error correction coding to combat memory hazards. Our algorithm results in significantly reduced artifacts. While preserving all the merits of the original algorithm, it requires merely OpenGL 3.x support from the GPU, instead of the atomic operations appearing only in the latest OpenGL 4.2 standard. Our algorithm is simple to implement and efficient in performance. Future GPU support for improving this algorithm is also proposed.

  16. Topological Galleries: A High Level User Interface for Topology Controlled Volume Rendering

    Energy Technology Data Exchange (ETDEWEB)

    MacCarthy, Brian; Carr, Hamish; Weber, Gunther H.


    Existing topological interfaces to volume rendering are limited by their reliance on sophisticated knowledge of topology by the user. We extend previous work by describing topological galleries, an interface for novice users that is based on the design galleries approach. We report three contributions: an interface based on hierarchical thumbnail galleries to display the containment relationships between topologically identifiable features, the use of the pruning hierarchy instead of branch decomposition for contour tree simplification, and drag-and-drop transfer function assignment for individual components. Initial results suggest that this approach suffers from limitations due to rapid drop-off of feature size in the pruning hierarchy. We explore these limitations by providing statistics of feature size as function of depth in the pruning hierarchy of the contour tree.

  17. The medical care rendering to the infective patients in Afghanistan (1979 – 1989

    Directory of Open Access Journals (Sweden)

    K. S. Ivanov


    Full Text Available This article presents the author’s own experience of medical care rendered to the infective patients of the limited contingent of the Soviet troops in Afghanistan is generalized (1979 – 1989. According to factual evidence it is clear that during different periods of time, the percentage of the infective patients averages till 45,2 up to 67, 8% from the general number of the sanitary detachments. The most actual illnesses were typhoid fever, amebiasis, viral hepatitis, malaria and mixt-infections. In the article also covered the main steps of the formation and organization of the hospital base for the infective patients. Special attention is paid to the emergency aid implementation during so-called pre-admission period, realization of the medical grading and prevention of the intensive therapy in the hospitals.  

  18. Vibrotactile Rendering of Human Emotions on the Manifold of Facial Expressions

    Directory of Open Access Journals (Sweden)

    Shafiq ur Réhman


    Full Text Available Facial expressions play an important role in every day social interaction. To enhance the daily life experience for the visually impaired, we present the Facial Expression Appearance vibroTactile System (FEATS, which uses a vibrotactile chair as the social interface for the visually impaired. An array of vibrating motors are mounted spatially on the back of an office chair. The Locally Linear Embedding (LLE algorithm is extended to compute the manifold of facial expressions, which is used to control vibration of motors to render emotions. Thus, the chair could provide the visually impaired with on-line dynamic emotion information about the person he/she is communicating with. Usability evaluation of the system is carried out. The results are encouraging and demonstrate usability for the visually impaired. The user studies show that perfect recognition accuracy of emotion type is achieved by the FEATS.

  19. Rendering justice in witch trials: the case of the val de Lièpvre. (United States)

    Simon, Maryse


    The borderland of the val de Lièpvre, with lands in Alsace and in the Duchy of Lorraine, and divided by religion and language, offers a rich collection of sources for the history of witchcraft persecution. The territory sharply reveals what was undoubtedly characteristic of witchcraft trials more widely. The crime of witchcraft was considered abominable before the Christian community and God, and its prosecution justified abandoning many of the safeguards and constraints in legal procedure, whether restrictions on the use of torture, the reliance on dubious testimony or even denial of advocacy to the witches. The action of the judges was nonetheless, as they understood it, the rendering of true justice, by punishing the culprits with a harshness that would expiate their crimes before the community and preserve them from damnation in the face of God's judgment.

  20. Water transfer properties and shrinkage in lime-based rendering mortars (United States)

    Arizzi, A.; Cultrone, G.


    Rendering is the practice of covering a wall or a building façade with one or more layers of mortar, with the main aim to protect the masonry structure against weathering. The render applied must show high flexibility, good adhesion and compatibility with the support (i.e. stone, brick) and, overall, it should be characterised by low water absorption and high water vapour permeability. Water (in the solid, liquid and vapour state) is one of the main factors that drive construction materials to deterioration. Therefore, to evaluate the quality and durability of a rendering mortar, thus ensuring its protective function in the masonry structure, it is fundamental to assess the behaviour of this mortar towards water. Mortars were elaborated with a calcitic dry hydrated lime, a calcareous aggregate, a pozzolan, a lightweight aggregate, a water-retaining agent and a plasticiser. Four types of lime mortars were prepared, in which the binder-to-aggregate ratios were 1:3, 1:4, 1:6 and 1:9 by weight, whilst the pozzolan was kept at 10% of the lime (by mass) and the total admixtures proportion was less than 2% of the total mass. The influence of the characteristics of mortars pore system on the amount of water absorbed and the kinetics of absorption was investigated by means of: free water absorption and drying; capillary uptake; water permeability; water vapour permeability. Interesting deductions can be made from the values of water and water vapour permeability found for mortars: the former increases exponentially with the sand volume of the mortar, whilst the latter increases almost exponentially with the initial water content added to the mortar mixes during their elaboration. However, the relationship obtained between porosity of mortars and permeability values is not really clear. This finding suggests that the permeability of a material cannot be estimated on the basis of its porosity as it can be made for the capillary uptake and free water absorption. Another

  1. Rendering graphene supports hydrophilic with non-covalent aromatic functionalization for transmission electron microscopy

    CERN Document Server

    Pantelic, Radosav S; Schoenenberger, Christian; Stahlberg, Henning


    Amorphous carbon films have been routinely used to enhance the preparation of frozen-hydrated transmission electron microscopy (TEM) samples, either in retaining protein concentration, providing mechanical stability or dissipating sample charge. However, strong background signal from the amorphous carbon support obstructs that of the sample, and the insulating properties of amorphous carbon films preclude any efficiency in dispersing charge. Graphene addresses the limitations of amorphous carbon. Graphene is a crystalline material with virtually no phase or amplitude contrast and unparalleled, high electrical carrier mobility. However, the hydrophobic properties of graphene have prevented its routine application in Cryo-TEM. This letter reports a method for rendering graphene TEM supports hydrophilic - a convenient approach maintaining graphene's structural and electrical properties based on non-covalent, aromatic functionalization.

  2. Unique and Protective Contributions of Parenting and Classroom Processes to the Adjustment of African American Children Living in Single-Parent Families. (United States)

    Brody, Gene H.; Dorsey, Shannon; Forehand, Rex; Armistead, Lisa


    Examined contributions parenting and classroom processes make to 7- to 15-year-olds' self-regulation and adjustment among single-parent Black families. Found that parenting and classroom processes contributed uniquely to children's adjustment through the development of self-regulation, and that each process could serve a protective or stabilizing…

  3. Digital forensic osteology: morphological sexing of skeletal remains using volume-rendered cranial CT scans. (United States)

    Ramsthaler, Frank; Kettner, Mattias; Gehl, Axel; Verhoff, M A


    Because of the increasing lack of recent bone collections, ethical issues concerning maceration procedures, and progress in radiological imaging techniques, computed tomography (CT) scans offer an alternative to traditional anthropological bone collection. The present study examined volume-rendered cranial CT (CCT) scans from 50 crania to morphologically evaluate sex characteristics. CCT scans were performed and scored by two teams (Teams A and B) of two examiners each (2x50=100 examinations) to evaluate the occurrence and/or absence of morphological traits. Altogether, 60 of 100 crania (31 Team A+29 Team B) crania were determined to be male, and 40 (19 Team A+21 Team B) were determined to be female when using the scoring system adapted from Knussmann. These results imply a sex determination accuracy rate of 96%. Only in one case was recalculation of weighting factors necessary to determine one additional correct classification. As a single parameter, arcus superciliaris evaluation permitted the most accurate sex determination (female, 84.2%; male, 85.5%). No significant difference in accuracy rates was observed between the two sexes (p<0.65, chi(2)=0.39, Fisher's exact test). Interobserver bias rates for both teams were very low (kappa=0.83). The present study shows that volume-rendered CCT images are suitable for the collection of data concerning morphologic sex determination of skulls. Thus, this method may be helpful in both actual forensic casework and the systematic reevaluation and improvement of classical anthropological methods and their adaptation to changing populations.

  4. 3D-shaded surface rendering of gadolinium-enhanced MR angiography in congenital heart disease

    Energy Technology Data Exchange (ETDEWEB)

    Okuda, S.; Kikinis, R.; Dumanli, H. [Surgical Planning Laboratory, Department of Radiology, Brigham and Women' s Hospital, Boston, MA (United States); Department of Radiology, Harvard Medical School, Boston, MA (United States); Geva, T.; Powell, A.J. [Department of Cardiology, Children' s Hospital, Boston, MA (United States); Department of Pediatrics, Harvard Medical School, Boston, MA (United States); Chung, T. [Department of Radiology, Children' s Hospital, Boston, MA (United States)


    Background. Gadolinium-enhanced three-dimensional (3D) MR angiography is a useful imaging technique for patients with congenital heart disease. Objective. This study sought to determine the added value of creating 3D shaded surface displays compared to standard maximal intensity projection (MIP) and multiplanar reformatting (MPR) techniques when analyzing 3D MR angiography data. Materials and methods. Seventeen patients (range, 3 months to 51 years old) with a variety of congenital cardiovascular defects underwent gadolinium-enhanced 3D MR angiography of the thorax. Color-coded 3D shaded surface models were rendered from the image data using manual segmentation and computer-based algorithms. Models could be rotated, translocated, or zoomed interactively by the viewer. Information available from the 3D models was compared to analysis based on viewing standard MIP/MPR displays. Results. Median postprocessing time for the 3D models was 6 h (range, 3-25 h) compared to approximately 20 min for MIP/MPR viewing. No additional diagnostic information was gained from 3D model analysis. All major findings with MIP/MPR postprocessing were also apparent on the 3D models. Qualitatively, the 3D models were more easily interpreted and enabled adjacent vessels to be distinguished more readily. Conclusion. Routine use of 3D shaded surface reconstructions for visualization of contrast enhanced MR angiography in congenital heart disease cannot be recommended. 3D surface rendering may be more useful for presenting complex anatomy to an audience unfamiliar with congenital heart disease and as an educational tool. (orig.)

  5. Predicting the long-term durability of hemp-lime renders in inland and coastal areas using Mediterranean, Tropical and Semi-arid climatic simulations. (United States)

    Arizzi, Anna; Viles, Heather; Martín-Sanchez, Inés; Cultrone, Giuseppe


    Hemp-based composites are eco-friendly building materials as they improve energy efficiency in buildings and entail low waste production and pollutant emissions during their manufacturing process. Nevertheless, the organic nature of hemp enhances the bio-receptivity of the material, with likely negative consequences for its long-term performance in the building. The main purpose of this study was to study the response at macro- and micro-scale of hemp-lime renders subjected to weathering simulations in an environmental cabinet (one year was condensed in twelve days), so as to predict their long-term durability in coastal and inland areas with Mediterranean, Tropical and Semi-arid climates, also in relation with the lime type used. The simulated climatic conditions caused almost unnoticeable mass, volume and colour changes in hemp-lime renders. No efflorescence or physical breakdown was detected in samples subjected to NaCl, because the salt mainly precipitates on the surface of samples and is washed away by the rain. Although there was no visible microbial colonisation, alkaliphilic fungi (mainly Penicillium and Aspergillus) and bacteria (mainly Bacillus and Micrococcus) were isolated in all samples. Microbial growth and diversification were higher under Tropical climate, due to heavier rainfall. The influence of the bacterial activity on the hardening of samples has also been discussed here and related with the formation and stabilisation of vaterite in hemp-lime mixes. This study has demonstrated that hemp-lime renders show good durability towards a wide range of environmental conditions and factors. However, it might be useful to take some specific preventive and maintenance measures to reduce the bio-receptivity of this material, thus ensuring a longer durability on site.

  6. The Permanent American Capped Option Pricing Based on Lévy Process%基于 Lévy 过程的永久美式封顶期权定价

    Institute of Scientific and Technical Information of China (English)

    舒展; 赵联文


    对于永久美式封顶看跌期权,就是在永久美式期权的基础上加上了如下条件:当标的资产的价格达到合约规定的下限时,期权的出售方有权按执行价格与合约下限价格的差价来回购。本文将在标的资产价格的对数收益率遵从 Lévy 过程的条件下,对永久美式封顶期权进行定价研究。主要的思路是:将这个期权定价问题转化成为最优停止问题,运用 Wiener - Hopf 因子分解来寻找最优停止规则,进而得到该期权的定价结论。%For permanent American Capped put option,it is added the following conditions based on a perma-nent American option:when the price of the underlying asset reaches the minimum price specified in the contract, the seller can buy - back option by the difference between executive price and the minimum price. This article studies the pricing problem of permanent American Capped put option in condition that logarithm returns of the underlying asset price complied with Lévy processes. The main idea is to transform this option pricing problem into an optimal stopping problem,and to apply Wiener - Hopf factorization in finding the optimal stopping rule,then conclusions of the option pricing problem can be obtained.

  7. Improvisation in Latin American Musics. (United States)

    Behague, Gerard


    Improvisation implies a relative freedom to choose elements within stylistic norms of rules proper to a given culture. Improvisatory processes for music from several cultures are described. These cultures are: Indian, Spanish, African, and Afro-Cuban (rumba). A few resources focusing on improvisation in Latin American music are presented. (KC)

  8. FMRI-adaptation to highly-rendered color photographs of animals and manipulable artifacts during a classification task. (United States)

    Chouinard, Philippe A; Goodale, Melvyn A


    We used fMRI to identify brain areas that adapted to either animals or manipulable artifacts while participants classified highly-rendered color photographs into subcategories. Several key brain areas adapted more strongly to one class of objects compared to the other. Namely, we observed stronger adaptation for animals in the lingual gyrus bilaterally, which are known to analyze the color of objects, and in the right frontal operculum and in the anterior insular cortex bilaterally, which are known to process emotional content. In contrast, the left anterior intraparietal sulcus, which is important for configuring the hand to match the three-dimensional structure of objects during grasping, adapted more strongly to manipulable artifacts. Contrary to what a previous study has found using gray-scale photographs, we did not replicate categorical-specific adaptation in the lateral fusiform gyrus for animals and categorical-specific adaptation in the medial fusiform gyrus for manipulable artifacts. Both categories of objects adapted strongly in the fusiform gyrus without any clear preference in location along its medial-lateral axis. We think that this is because the fusiform gyrus has an important role to play in color processing and hence its responsiveness to color stimuli could be very different than its responsiveness to gray-scale photographs. Nevertheless, on the basis of what we found, we propose that the recognition and subsequent classification of animals may depend primarily on perceptual properties, such as their color, and on their emotional content whereas other factors, such as their function, may play a greater role for classifying manipulable artifacts.

  9. 基于 GPU 的集群渲染管理系统设计与实现%Design and Implementation of Rendering Management System Based on GPU

    Institute of Scientific and Technical Information of China (English)



      分析了计算机图形处理器(Graphics Processing Unit)GPU原理及特性,渲染的关键技术、流程,以及当前渲染软件存在的问题,设计了一个基于GUP的集群渲染管理系统框架,并探讨了CU-DA环境下主要模块的实现方法,对于开发新型的集群渲染系统具有一定的指导意义。%This paper designs a framework of a rendering management system based on GPU after analyzing the characteristics of GPU, the key technologies of rendering and the main problems of current rendering software;and discusses the methods of implementing the main modules on CUDA , which will have some guiding significance for developing a new type of cluster rendering system .

  10. Using the Analytic Network Process (ANP) to assess the distribution of pharmaceuticals in hospitals – a comparative case study of a Danish and American hospital

    DEFF Research Database (Denmark)

    Feibert, Diana Cordes; Sørup, Christian Michel; Jacobsen, Peter


    Pharmaceuticals are a vital part of patient treatment and the timely delivery of pharmaceuticals to patients is therefore important. Hospitals are complex systems that provide a challenging environment for decision making. Implementing process changes and technologies to improve the pharmaceutical...... distribution process can therefore be a complex and challenging undertaking. A comparative case study was conducted benchmarking the pharmaceutical distribution process at a Danish and US hospital to identify best practices. Using the ANP method, taking tangible and intangible aspects into consideration...

  11. Predicting the long-term durability of hemp–lime renders in inland and coastal areas using Mediterranean, Tropical and Semi-arid climatic simulations

    Energy Technology Data Exchange (ETDEWEB)

    Arizzi, Anna, E-mail: [School of Geography and the Environment, University of Oxford, Dyson Perrins Building, South Parks Road, Oxford OX1 3QY (United Kingdom); Viles, Heather [School of Geography and the Environment, University of Oxford, Dyson Perrins Building, South Parks Road, Oxford OX1 3QY (United Kingdom); Martín-Sanchez, Inés [Departamento de Microbiología, Universidad de Granada, Avda. Fuentenueva s/n, 18002 Granada (Spain); Cultrone, Giuseppe [Departamento de Mineralogía y Petrología, Universidad de Granada, Avda. Fuentenueva s/n, 18002 Granada (Spain)


    Hemp-based composites are eco-friendly building materials as they improve energy efficiency in buildings and entail low waste production and pollutant emissions during their manufacturing process. Nevertheless, the organic nature of hemp enhances the bio-receptivity of the material, with likely negative consequences for its long-term performance in the building. The main purpose of this study was to study the response at macro- and micro-scale of hemp–lime renders subjected to weathering simulations in an environmental cabinet (one year was condensed in twelve days), so as to predict their long-term durability in coastal and inland areas with Mediterranean, Tropical and Semi-arid climates, also in relation with the lime type used. The simulated climatic conditions caused almost unnoticeable mass, volume and colour changes in hemp–lime renders. No efflorescence or physical breakdown was detected in samples subjected to NaCl, because the salt mainly precipitates on the surface of samples and is washed away by the rain. Although there was no visible microbial colonisation, alkaliphilic fungi (mainly Penicillium and Aspergillus) and bacteria (mainly Bacillus and Micrococcus) were isolated in all samples. Microbial growth and diversification were higher under Tropical climate, due to heavier rainfall. The influence of the bacterial activity on the hardening of samples has also been discussed here and related with the formation and stabilisation of vaterite in hemp–lime mixes. This study has demonstrated that hemp–lime renders show good durability towards a wide range of environmental conditions and factors. However, it might be useful to take some specific preventive and maintenance measures to reduce the bio-receptivity of this material, thus ensuring a longer durability on site. - Highlights: • Realistic simulations in the cabinet of one-year exposure to environmental conditions • Influence of the lime type on the durability of hemp–lime renders

  12. Informatics in radiology: Hesse rendering for computer-aided visualization and analysis of anomalies at chest CT and breast MR imaging. (United States)

    Wiemker, Rafael; Dharaiya, Ekta D; Bülow, Thomas


    A volume-rendering (VR) technique known as Hesse rendering applies image-enhancement filters to three-dimensional imaging volumes and depicts the filter responses in a color-coded fashion. Unlike direct VR, which makes use of intensities, Hesse rendering operates on the basis of shape properties, such that nodular structures in the resulting renderings have different colors than do tubular structures and thus are easily visualized. The renderings are mouse-click sensitive and can be used to navigate to locations of possible anomalies in the original images. Hesse rendering is meant to complement rather than replace conventional section-by-section viewing or VR. Although it is a pure visualization technique that involves no internal segmentation or explicit object detection, Hesse rendering, like computer-aided detection, may be effective for quickly calling attention to points of interest in large stacks of images and for helping radiologists to avoid oversights.

  13. Object Lessons: A Cultural Genealogy of the Dunce Cap and the Apple as Visual Tropes of American Education (United States)

    Weaver, Heather A.


    When we look in depth at how the experience of education was represented in American culture, we find evidence of visual tropes representing evolving but persistent aspects of the experience of schooling, such as the performance of judgement, and the desire to know the world. These tropes were rendered in terms of pictorial conventions that went…

  14. Translating African-American Vernacular English into German: The Problem of "Jim" in Mark Twain's Huckleberry Finn. (United States)

    Berthele, Raphael


    Focuses on the most important problem translators are faced with when translating Mark Twain's "Huckleberry Finn" into German: how can the speech of The African-American Jim be rendered? Examines both orthographic and other linguistic strategies that have been used to differentiate Jim's voice over the last hundred years. (Author/VWL)

  15. [GaN-based white-light-emitting diodes with low color temperature and high color rendering index]. (United States)

    Wang, Feng; Huang, Xiao-Hui; Wang, Huai-Bing; Liu, Jian-Ping; Fan, Ya-Ming; Zhu, Yun-Zhi; Jin, Zheng


    The luminescence properties of high color rendering white LED depending on the proportions of mixed phosphor powders were investigated by adopting green and red phosphors stimulated by a 440 nm InGaN/GaN based blue LED. The results show that when the proportion of A/B type silica gels and green/red phosphor powders is 0.5 : 0.5 : 0.2 : 0.03, two luminance bands are stimulated and their wavelength peaks are 535 and 643 nm, respectively. The minimum color temperature can reach 3 251 K, while the color rendering is as high as 88. 8. Compared with the traditional white LED fabricated by yellow YAG-phosphors-coated high efficiency 460 nm blue LED, the color temperature is lower and the color rendering index can be increased by almost 26%.

  16. 海面连续溢油的三维实时绘制%3D Real-Time Rendering of Continuous Oil Spill on Simulated Ocean

    Institute of Scientific and Technical Information of China (English)

    任鸿翔; 张新宇; 尹勇


    对短时间尺度内的连续溢油进行研究.海面采用同心圆网格模型模拟,海浪高度图采用快速傅立叶变换方法生成.提出利用平面折射技术实现海面油膜的绘制,采用粒子系统实现油粒子模型,粒子所在位置的潮流速度采用分区方法高效计算.模拟试验表明,该方法可实现海面连续溢油的逼真、快速模拟.%The short-time processes of continuous oil spill were analyzed. To render the ocean, the ocean surface was represented with the grid model of concentric circles, and the height map was generated using the fast Fourier transform method. The technique of planar refraction map was used to render the oil slick on the simulated ocean. The particle system was adopted to implement the oil particle model. The current velocity of particle position was effectively calculated. The simulation test shows that the method developed can be used to realize the real-time and reality simulation of continuous oil spill.

  17. Need for liquid-crystal display monitors having the capability of rendering higher than 8 bits in display-bit depth. (United States)

    Hiwasa, Takeshi; Morishita, Junji; Hatanaka, Shiro; Ohki, Masafumi; Toyofuku, Fukai; Higashida, Yoshiharu


    Our purpose in this study was to examine the potential usefulness of liquid-crystal display (LCD) monitors having the capability of rendering higher than 8 bits in display-bit depth. An LCD monitor having the capability of rendering 8, 10, and 12 bits was used. It was calibrated to the grayscale standard display function with a maximum luminance of 450 cd/m(2) and a minimum of 0.75 cd/m(2). For examining the grayscale resolution reported by ten observers, various simple test patterns having two different combinations of luminance in 8, 10, and 12 bits were randomly displayed on the LCD monitor. These patterns were placed on different uniform background luminance levels, such as 0, 50, and 100%, for maximum luminance. All observers participating in this study distinguished a smaller difference in luminance than one gray level in 8 bits irrespective of background luminance levels. As a result of the adaptation processes of the human visual system, observers distinguished a smaller difference in luminance as the luminance level of the test pattern was closer to the background. The smallest difference in luminance that observers distinguished was four gray levels in 12 bits, i.e., one gray level in 10 bits. Considering the results obtained by use of simple test patterns, medical images should ideally be displayed on LCD monitors having 10 bits or greater so that low-contrast objects with small differences in luminance can be detected and for providing a smooth gradation of grayscale.

  18. Very-High Color Rendering Index Hybrid White Organic Light-Emitting Diodes with Double Emitting Nanolayers

    Institute of Scientific and Technical Information of China (English)

    Baiquan Liu; Miao Xu; Lei Wang; Hong Tao; Yueju Su; Dongyu Gao; Linfeng Lan; Jianhua Zou; Junbiao Peng


    A very-high color rendering index white organic light-emitting diode (WOLED) based on a simple structure was successfully fabricated. The optimized device exhibits a maximum total efficiency of 13.1 and 5.4 lm/W at 1,000 cd/m2. A peak color rendering index of 90 and a relatively stable color during a wide range of luminance were obtained. In addition, it was demonstrated that the 4,40,40-tri(9-carbazoyl) triphenylamine host influenced strongly the performance of this WOLED. These results may be beneficial to the design of both material and device architecture for high-performance WOLED.

  19. [Multiple hepatic cysts in rat rendered diabetic by streptozotocin and treated by islets of Langerhans grafts: the role of streptozotocin]. (United States)

    Viatettes, B; Barrat, E; Lassmann, V; Guidon, J; Altomare, E; Simon, C; Vague, P


    This study is based on the investigation by light and electron microscopy of hepatic biopsies from 14 rats rendered diabetic by streptozotocin and treated by portal embolization of islets of Langerhans. Macroscopically, voluminous projecting cysts were observed, sometimes occupying a whole lobe. By light microscopy, the cysts were lined with canalicular-type epithelium. Ultrastructural studies confirmed the canalicular nature of these cells and cilia were frequently observed. The presence of identical cysts in rats rendered diabetic by streptozotocin but not treated by embolization proves that this product is the agent responsible for the induction of this adenomatosis.

  20. Low dose four-dimensional computerized tomography with volume rendering reconstruction for primary hyperparathyroidism: How I do it?

    Institute of Scientific and Technical Information of China (English)

    Timothy; A; Platz; Moshim; Kukar; Rania; Elmarzouky; William; Cance; Ahmed; Abdelhalim


    Abstract Modification of 4-dimensional computed tomography(4D-CT)technique with volume rendering reconstruc-tions and significant dose reduction is a safe and ac-curate method of pre-operative localization for primary hyperparathyroidism.Modified low dose 4D-CT with volume rendering reconstructions provides precise preoperative localization and is associated with a sig-nificant reduction in radiation exposure compared to classic preoperative localizing techniques.It should be considered the preoperative localization study of choice for primary hyperparathyroidism.

  1. Is Asian American Parenting Controlling and Harsh? Empirical Testing of Relationships between Korean American and Western Parenting Measures



    Asian American parenting is often portrayed as highly controlling and even harsh. This study empirically tested the associations between a set of recently developed Korean ga-jung-kyo-yuk measures and several commonly used Western parenting measures to accurately describe Asian American family processes, specifically those of Korean Americans. The results show a much nuanced and detailed picture of Korean American parenting as a blend of Western authoritative and authoritarian styles with pos...

  2. Multi-core and Many-core Shared-memory Parallel Raycasting Volume Rendering Optimization and Tuning

    Energy Technology Data Exchange (ETDEWEB)

    Howison, Mark


    Given the computing industry trend of increasing processing capacity by adding more cores to a chip, the focus of this work is tuning the performance of a staple visualization algorithm, raycasting volume rendering, for shared-memory parallelism on multi-core CPUs and many-core GPUs. Our approach is to vary tunable algorithmic settings, along with known algorithmic optimizations and two different memory layouts, and measure performance in terms of absolute runtime and L2 memory cache misses. Our results indicate there is a wide variation in runtime performance on all platforms, as much as 254% for the tunable parameters we test on multi-core CPUs and 265% on many-core GPUs, and the optimal configurations vary across platforms, often in a non-obvious way. For example, our results indicate the optimal configurations on the GPU occur at a crossover point between those that maintain good cache utilization and those that saturate computational throughput. This result is likely to be extremely difficult to predict with an empirical performance model for this particular algorithm because it has an unstructured memory access pattern that varies locally for individual rays and globally for the selected viewpoint. Our results also show that optimal parameters on modern architectures are markedly different from those in previous studies run on older architectures. And, given the dramatic performance variation across platforms for both optimal algorithm settings and performance results, there is a clear benefit for production visualization and analysis codes to adopt a strategy for performance optimization through auto-tuning. These benefits will likely become more pronounced in the future as the number of cores per chip and the cost of moving data through the memory hierarchy both increase.

  3. Acute dyskerin depletion triggers cellular senescence and renders osteosarcoma cells resistant to genotoxic stress-induced apoptosis

    Energy Technology Data Exchange (ETDEWEB)

    Lin, Ping; Mobasher, Maral E.; Alawi, Faizan, E-mail:


    Highlights: • Dyskerin depletion triggers cellular senescence in U2OS osteosarcoma cells. • Dyskerin-depleted cells are resistant to apoptosis induced by genotoxic stress. • Chromatin relaxation sensitizes dyskerin-depleted cells to apoptosis. - Abstract: Dyskerin is a conserved, nucleolar RNA-binding protein implicated in an increasing array of fundamental cellular processes. Germline mutation in the dyskerin gene (DKC1) is the cause of X-linked dyskeratosis congenita (DC). Conversely, wild-type dyskerin is overexpressed in sporadic cancers, and high-levels may be associated with poor prognosis. It was previously reported that acute loss of dyskerin function via siRNA-mediated depletion slowed the proliferation of transformed cell lines. However, the mechanisms remained unclear. Using human U2OS osteosarcoma cells, we show that siRNA-mediated dyskerin depletion induced cellular senescence as evidenced by proliferative arrest, senescence-associated heterochromatinization and a senescence-associated molecular profile. Senescence can render cells resistant to apoptosis. Conversely, chromatin relaxation can reverse the repressive effects of senescence-associated heterochromatinization on apoptosis. To this end, genotoxic stress-induced apoptosis was suppressed in dyskerin-depleted cells. In contrast, agents that induce chromatin relaxation, including histone deacetylase inhibitors and the DNA intercalator chloroquine, sensitized dyskerin-depleted cells to apoptosis. Dyskerin is a core component of the telomerase complex and plays an important role in telomere homeostasis. Defective telomere maintenance resulting in premature senescence is thought to primarily underlie the pathogenesis of X-linked DC. Since U2OS cells are telomerase-negative, this leads us to conclude that loss of dyskerin function can also induce cellular senescence via mechanisms independent of telomere shortening.

  4. American Vitiligo Research Foundation (United States)

    ... life can acquire vitiligo Welcome to The American Vitiligo Foundation 2017 AVRF Calendars Order your calendar with ... animal testing. Please Visit Our Donations Page American Vitiligo Research Foundation "We Walk By Faith, Not By ...

  5. Depression and African Americans (United States)

    ... You are here Home » Depression And African Americans Depression And African Americans Not “Just the Blues” Clinical ... or spiritual communities. Commonly Asked Questions about Clinical Depression How do I get help for clinical depression? ...

  6. American Hospice Foundation (United States)

    American Hospice Foundation Skip to content Home Caregiving Learning About Hospice Grief Grieving Children Grief at School Grief at ... for all who come after us. The American Hospice Foundation (AHF) closed its doors in June 2014. ...

  7. Obesity and Hispanic Americans (United States)

    ... and Data > Minority Population Profiles > Hispanic/Latino > Obesity Obesity and Hispanic Americans Among Mexican American women, 77 ... ss6304.pdf [PDF | 3.38MB] HEALTH IMPACT OF OBESITY More than 80 percent of people with type ...

  8. Obesity and Asian Americans (United States)

    ... and Data > Minority Population Profiles > Asian American > Obesity Obesity and Asian Americans Non-Hispanic whites are 60% ... youthonline . [Accessed 05/25/2016] HEALTH IMPACT OF OBESITY More than 80 percent of people with type ...

  9. American Society of Echocardiography (United States)

    American Society of Echocardiography Join Ase Member Portal Log In Membership Member Portal Log In Join ASE Renew Benefits Rates FASE – Fellow of the American Society of Echocardiography Member Referral Program FAQs Initiatives Advocacy ...

  10. American Urogynecologic Society (United States)

    ... Patient Site » PFD Registry » Contact Us American Urogynecologic Society 1100 Wayne Avenue, Suite 670 Silver Spring, MD ... Us | Privacy Policy | HONcode Accredited © 2016 American Urogynecologic Society. All rights reserved.

  11. Asthma and Hispanic Americans (United States)

    ... and Data > Minority Population Profiles > Hispanic/Latino > Asthma Asthma and Hispanic Americans In 2014, 2.1 million Hispanics reported that they currently have asthma. Puerto Rican Americans have almost twice the asthma ...

  12. 计算机辅助绘制工笔人物画效果%Computer-Aided Rendering of Chinese Meticulous Figure Paintings

    Institute of Scientific and Technical Information of China (English)

    丁孝强; 胡桃成; 彭韧; 于金辉


    工笔画是我国传统绘画艺术,画面工整细致,但物体的渲染费工费时。为此提出一种计算机辅助绘制算法来加速物体渲染并保持工笔画的渲染视觉特征。该算法对工笔人物画的线描画稿图像提取轮廓,通过交互得到绘画人物的脸部、头发、四肢、衣服所在区域。对于脸部,先交互指定简单的辅助线定义明暗特征位置,再根据一个阻尼弹簧扩散模型进行扩散,生成整个区域的明暗变化灰度图;对于四肢和衣服,提出一种自动确定其明暗关系的算法;对于头发,将线描画稿图像的线条细节作为头发的高频分量,然后对高频分量进行高斯模糊,得到头发的低频分量,再将两者融合得到最终的头发渲染效果;对于其他如头饰等小的部位,采用简单交互实现绘制。将采用文中方法得到的渲染结果与人工渲染作品相比较,效果令人满意。%Meticulous figure painting is a traditional Chinese art form in which objects are depicted with fine details. Coloring objects in meticulous figure painting by hand is however tedious and time consuming. This paper presents a rendering algorithm to speed up this coloring process and the resulting renders still retain the style of Chinese meticulous figure paintings. We first extract the contour line and obtain regions for the face, hair, limbs and clothes of painted figures interactively. For the face region, we add simple auxiliary lines interactively to specify the light and dark areas, and then use a simple iterative dampened-spring dif-fuser to generate the gray scale shading of the whole area. For the regions of limbs and clothes, an automatic method is proposed to render their shadings. For the hair region, we take the hand drawn hair lines as the high frequency components, and then smooth it with a Gaussian filter to obtain the low frequency compo-nents, and blend them to get the final rendered hair. For

  13. Bleed-through correction for rendering and correlation analysis in multi-colour localization microscopy. (United States)

    Kim, Dahan; Curthoys, Nikki M; Parent, Matthew T; Hess, Samuel T


    Multi-colour localization microscopy has enabled sub-diffraction studies of colocalization between multiple biological species and quantification of their correlation at length scales previously inaccessible with conventional fluorescence microscopy. However, bleed-through, or misidentification of probe species, creates false colocalization and artificially increases certain types of correlation between two imaged species, affecting the reliability of information provided by colocalization and quantified correlation. Despite the potential risk of these artefacts of bleed-through, neither the effect of bleed-through on correlation nor methods of its correction in correlation analyses has been systematically studied at typical rates of bleed-through reported to affect multi-colour imaging. Here, we present a reliable method of bleed-through correction applicable to image rendering and correlation analysis of multi-colour localization microscopy. Application of our bleed-through correction shows our method accurately corrects the artificial increase in both types of correlations studied (Pearson coefficient and pair correlation), at all rates of bleed-through tested, in all types of correlations examined. In particular, anti-correlation could not be quantified without our bleed-through correction, even at rates of bleed-through as low as 2%. Demonstrated with dichroic-based multi-colour FPALM here, our presented method of bleed-through correction can be applied to all types of localization microscopy (PALM, STORM, dSTORM, GSDIM, etc.), including both simultaneous and sequential multi-colour modalities, provided the rate of bleed-through can be reliably determined.

  14. Exposure to chlorine dioxide gas for 4 hours renders Syphacia ova nonviable. (United States)

    Czarra, Jane A; Adams, Joleen K; Carter, Christopher L; Hill, William A; Coan, Patricia N


    The purpose of our study was to evaluate the efficacy of chlorine dioxide gas for environmental decontamination of Syphacia spp. ova. We collected Syphacia ova by perianal cellophane tape impression of pinworm-infected mice. Tapes with attached ova were exposed to chlorine dioxide gas for 1, 2, 3, or 4 h. After gas exposure, ova were incubated in hatching medium for 6 h to promote hatching. For controls, tapes with attached ova were maintained at room temperature for 1, 2, 3, and 4 h without exposure to chlorine dioxide gas and similarly incubated in hatch medium for 6 h. Ova viability after incubation was assessed by microscopic examination. Exposure to chlorine dioxide gas for 4 h rendered 100% of Syphacia spp. ova nonviable. Conversely, only 17% of ova on the 4-h control slide were nonviable. Other times of exposure to chlorine dioxide gas resulted in variable effectiveness. These data suggest that exposure to chlorine dioxide gas for at least 4 h is effective for surface decontamination of Syphacia spp. ova.

  15. 3D Web-based HMI with WebGL Rendering Performance

    Directory of Open Access Journals (Sweden)

    Muennoi Atitayaporn


    Full Text Available An HMI, or Human-Machine Interface, is a software allowing users to communicate with a machine or automation system. It usually serves as a display section in SCADA (Supervisory Control and Data Acquisition system for device monitoring and control. In this papper, a 3D Web-based HMI with WebGL (Web-based Graphics Library rendering performance is presented. The main purpose of this work is to attempt to reduce the limitations of traditional 3D web HMI using the advantage of WebGL. To evaluate the performance, frame rate and frame time metrics were used. The results showed 3D Web-based HMI can maintain the frame rate 60FPS for #cube=0.5K/0.8K, 30FPS for #cube=1.1K/1.6K when it was run on Internet Explorer and Chrome respectively. Moreover, the study found that 3D Web-based HMI using WebGL contains similar frame time in each frame even though the numbers of cubes are up to 5K. This indicated stuttering incurred less in the proposed 3D Web-based HMI compared to the chosen commercial HMI product.

  16. Rendering poly(amidoamine) or poly(propylenimine) dendrimers temperature sensitive. (United States)

    Haba, Yasuhiro; Harada, Atsushi; Takagishi, Toru; Kono, Kenji


    The poly(amidoamine) dendrimers having terminal isobutyramide (IBAM) groups were prepared by the reaction of isobutyric acid and the amine-terminated poly(amidoamine) dendrimers with generations (G) of 2 to 5 by using a condensing agent, 1,3-dicyclohexylcarbodiimide. 1H and 13C NMR revealed that an IBAM group was attached to essentially every chain end of the dendrimers. While the IBAM-terminated G2 dendrimer was soluble in water, the IBAM-terminated G3, G4, and G5 dendrimers exhibited the lower critical solution temperatures (LCSTs) at 75, 61, and 43 degrees C, respectively. Because the density of the terminal IBAM groups in the periphery of the dendrimer progressively increases with increasing dendrimer generation, the interaction of the IBAM groups might take place more efficiently, resulting in a remarkable decrease in the LCST. In addition, attachment of IBAM groups to poly(propylenimine) dendrimers could give the temperature-sensitive property, indicating that this is an efficient method to render dendrimers temperature sensitive.

  17. In-Situ Three-Dimensional Shape Rendering from Strain Values Obtained Through Optical Fiber Sensors (United States)

    Chan, Hon Man (Inventor); Parker, Jr., Allen R. (Inventor)


    A method and system for rendering the shape of a multi-core optical fiber or multi-fiber bundle in three-dimensional space in real time based on measured fiber strain data. Three optical fiber cores arc arranged in parallel at intervals about a central axis. A series of longitudinally co-located strain sensor triplets, typically fiber Bragg gratings, are positioned along the length of each fiber at known intervals. A tunable laser interrogates the sensors to detect strain on the fiber cores. Software determines the strain magnitude (.DELTA.L/L) for each fiber at a given triplet, but then applies beam theory to calculate curvature, beading angle and torsion of the fiber bundle, and from there it determines the shape of the fiber in s Cartesian coordinate system by solving a series of ordinary differential equations expanded from the Frenet-Serrat equations. This approach eliminates the need for computationally time-intensive curve-tilting and allows the three-dimensional shape of the optical fiber assembly to be displayed in real-time.

  18. Three-dimensional MRA study of the normal canine thorax: MIP sections and volume rendering. (United States)

    Contreras, S; Vázquez, J M; Morales, M; Rivero, M A; Gil, F; Latorre, R; Arencibia, A


    The purpose of this study was to investigate the feasibility of three-dimensional contrast-enhanced magnetic resonance angiography (3D-CE-MRA) for the non-invasive anatomical evaluation of the thoracic vasculature in five normal Beagles. After intravenous gadolinium administration and a cardio-respiratory gating protocol, fast 3D gradient echo pulse sequence MRA was performed employing a 1.5 Tesla magnet and a human thorax coil. Three-dimensional vascular software was applied. Sagittal, transverse and dorsal maximum intensity projection (MIP) sections and volume rendering (VR) images were obtained and labelled. Anatomical literature, dissections and gross sections were employed to assist the identification of the vascular structures. With improvements in scanner technology, MIP sections and VR images are a promising, non-invasive and accurate method of evaluating the canine thoracic vasculature. Images provide a reference material for clinical studies of the canine thorax for radiologist-surgeon teamwork assessment and also encourage the development of this technique in veterinary medicine.

  19. A Study of Layout, Rendering, and Interaction Methods for Immersive Graph Visualization. (United States)

    Kwon, Oh-Hyun; Muelder, Chris; Lee, Kyungwon; Ma, Kwan-Liu


    Information visualization has traditionally limited itself to 2D representations, primarily due to the prevalence of 2D displays and report formats. However, there has been a recent surge in popularity of consumer grade 3D displays and immersive head-mounted displays (HMDs). The ubiquity of such displays enables the possibility of immersive, stereoscopic visualization environments. While techniques that utilize such immersive environments have been explored extensively for spatial and scientific visualizations, contrastingly very little has been explored for information visualization. In this paper, we present our considerations of layout, rendering, and interaction methods for visualizing graphs in an immersive environment. We conducted a user study to evaluate our techniques compared to traditional 2D graph visualization. The results show that participants answered significantly faster with a fewer number of interactions using our techniques, especially for more difficult tasks. While the overall correctness rates are not significantly different, we found that participants gave significantly more correct answers using our techniques for larger graphs.

  20. Prevalence and Characterization of Salmonella in Animal Meals Collected from Rendering Operations. (United States)

    Jiang, Xiuping


    As part of the Salmonella Education Reduction Program, the Animal Protein Producers Industry initiated a yearlong microbiological survey of animal meals from 1 January to 31 December 2010. The types of animal meals included poultry meal, pork and beef crax, meat meal, meat and bone meal, feather meal, blood meal, and fish meal from a variety of rendering operations (n = 65). Salmonella was positive in 731 (8.3%) of 8,783 analyzed samples, with contamination rates as 1.0, 33.2, and 21.3% from samples collected right after press, being loaded out, or unidentified, respectively. The randomly selected positive Salmonella samples (n = 100) representing 1.1% of the total samples tested were enumerated by the most-probable-number (MPN) method. The Salmonella contamination level ranged from meals declined compared with previous surveys, and none of the Salmonella serotypes concerning target animal health were isolated. In addition, most Salmonella isolates remained susceptible to the majority of the 15 most commonly used antibiotics.

  1. Heart Disease and African Americans (United States)

    ... Minority Population Profiles > Black/African American > Heart Disease Heart Disease and African Americans Although African American adults are ... were 30 percent more likely to die from heart disease than non-Hispanic whites. African American women are ...


    Directory of Open Access Journals (Sweden)

    Mihaela Onica


    Full Text Available The international Accounting Standards already contribute to the generation of better and more easily comparable financial information on an international level, supporting thus a more effective allocationof the investments resources in the world. Under the circumstances, there occurs the necessity of a consistent application of the standards on a global level. The financial statements are part of thefinancial reporting process. A set of complete financial statements usually includes a balance sheet,a profit and loss account, a report of the financial item change (which can be presented in various ways, for example as a status of the treasury flows and of the funds flows and those notes, as well as those explanatory situations and materials which are part of the financial statements.

  3. Non-feed application of rendered animal proteins for microbial production of eicosapentaenoic acid by the fungus Pythium irregulare (United States)

    Rendered animal proteins are well suited for animal nutrition applications, but the market is maturing, and there is a need to develop new uses for these products. The objective of this study is to explore the possibility of using animal proteins as a nutrient source for industrial microorganism fe...

  4. 3D in the Fast Lane: Render as You Go with the Latest OpenGL Boards. (United States)

    Sauer, Jeff; Murphy, Sam


    NT OpenGL hardware allows modelers and animators to work at relatively inexpensive NT workstations in their own offices or homes previous to shared space and workstation time in expensive studios. Rates seven OpenGL boards and two QuickDraw 3D accelerator boards for Mac users on overall value, wireframe and texture rendering, 2D acceleration, and…


    Popova, I I; Orlov, O I; Matsnev, E I; Revyakin, Yu G


    The paper reports the results of testing some diagnostic video systems enabling digital rendering of TNT teeth and jaws. The authors substantiate the criteria of choosing and integration of imaging systems in future on Russian segment of the International space station kit LOR developed for examination and download of high-quality images of cosmonauts' TNT, parodentium and teeth.


    Directory of Open Access Journals (Sweden)

    T.A. Shulgina


    Full Text Available The article is devoted to the peculiarities of organization of high technology medical aid rendering at Saratov Scientific Research Institute of Traumatology and Orthopedics. Profiles and volumes of high technology medical aid and its order during 2006-2007 are presented.

  7. Polyacrylate-water partitioning of biocidal compounds: enhancing the understanding of biocide partitioning between render and water. (United States)

    Bollmann, Ulla E; Ou, Yi; Mayer, Philipp; Trapp, Stefan; Bester, Kai


    In recent years, the application of polymer-based renders and paints for façade coatings of buildings has risen enormously due to the increased mounting of thermal insulation systems. These materials are commonly equipped with biocides - algaecides, fungicides, and bactericides - to protect the materials from biological deterioration. However, the biocides need to be present in the water phase in order to be active and, hence, they are flushed of the material by rain water. In order to increase the knowledge about the partitioning of biocides from render into the water phase, partition constants between the polymer - in this case polyacrylate - and water were studied using glass fibre filters coated with polyacrylate. The polyacrylate-water partition constants (logKAcW) of ten biocides used in construction material varied between 1.66 (isoproturon) and 3.57 (dichloro-N-octylisothiazolinone). The correlation of the polyacrylate-water partition constants with the octanol-water partition constants is significant, but the polyacrylate-water partition constants were predominantly below octanol-water partition constants (Kow). The comparison with render-water distribution constants showed that estimating the leaching of biocides from render based on polymer-water partitioning is a useful and practical tool.

  8. Performing Arabness in Arab American Stand-up Comedy

    Directory of Open Access Journals (Sweden)

    Fouad Selim Yasser


    Full Text Available This article deals with the dramatic art of stand-up comedy. It locates Arab American stand-up comedy within a broader American humorous tradition and investigates the way Arab American performers use this art to negotiate and (reconstruct their identity. The main question in this article is the way Arab American stand-up comedians define their relationship to the Arab and the western worlds in the process of establishing their Arab American identity. Three humor theories - the relief theory, the incongruity theory, and the superiority theory - are deployed in the study to examine the representation of Arabness in selected Arab American performances. The study argues that Arab American comics minstrelize their own diasporic origin through reinscribing a range of orientalizing practices in order to claim their Americanness.

  9. Recovery of DNA and fingermarks following deployment of render-safe tools for vehicle-borne improvised explosive devices (VBIED). (United States)

    Ramasamy, S; Houspian, A; Knott, F


    Improvised explosive devices (IED) are responsible for a significant proportion of combat and civilian deaths around the world. Given the ease with which IEDs can be made, the large quantity of explosive which can be contained within or on a vehicle, and the use of VBIED in the past (for example the 2002 Bali bombing) in terrorist activities, VBIED are an ongoing concern for Defence and law enforcement agencies. Fingermark and DNA analyses are routinely used by police and forensic analysts to identify suspects involved in illegal activities. There is limited information available on the feasibility of obtaining fingermarks, fibres, hair and DNA samples following an explosive incident, or a situation whereby an IED has been rendered safe following the utilisation of an appropriate defeat or render-safe tool. The main objective of this study was to determine if fingermarks and/or DNA (from saliva and hair samples) placed on the interior and exterior of road vehicles, and on inanimate objects (such as plastic or glass bottles), are able to be obtained and analysed following the use of a vehicle-borne IED (VBIED) render-safe tool on a vehicle containing simulated explosives. The identification of fingermarks on the exterior (67.2±8.5%) and interior (43.8±17.8%) of the vehicles was possible following the use of the render-safe tool, though this was more challenging in the latter than the former. Fingermarks were also able to be identified from both plastic and glass bottles placed inside the vehicles. Polymerase chain reaction (PCR) techniques yielded DNA profiles that were able to be identified from saliva and hair samples. These preliminary results suggest that both fingermarks and DNA profiles, obtained from vehicles that have been subjected to a VBIED render-safe tool, may be used to identify persons of interest.

  10. Inhibition of c-Abl kinase activity renders cancer cells highly sensitive to mitoxantrone.

    Directory of Open Access Journals (Sweden)

    Kemal Alpay

    Full Text Available Although c-Abl has increasingly emerged as a key player in the DNA damage response, its role in this context is far from clear. We studied the effect of inhibition of c-Abl kinase activity by imatinib with chemotherapy drugs and found a striking difference in cell survival after combined mitoxantrone (MX and imatinib treatment compared to a panel of other chemotherapy drugs. The combinatory treatment induced apoptosis in HeLa cells and other cancer cell lines but not in primary fibroblasts. The difference in MX and doxorubicin was related to significant augmentation of DNA damage. Transcriptionally active p53 accumulated in cells in which human papillomavirus E6 normally degrades p53. The combination treatment resulted in caspase activation and apoptosis, but this effect did not depend on either p53 or p73 activity. Despite increased p53 activity, the cells arrested in G2 phase became defective in this checkpoint, allowing cell cycle progression. The effect after MX treatment depended partially on c-Abl: Short interfering RNA knockdown of c-Abl rendered HeLa cells less sensitive to MX. The effect of imatinib was decreased by c-Abl siRNA suggesting a role for catalytically inactive c-Abl in the death cascade. These findings indicate that MX has a unique cytotoxic effect when the kinase activity of c-Abl is inhibited. The treatment results in increased DNA damage and c-Abl-dependent apoptosis, which may offer new possibilities for potentiation of cancer chemotherapy.

  11. Random forest classification of large volume structures for visuo-haptic rendering in CT images (United States)

    Mastmeyer, Andre; Fortmeier, Dirk; Handels, Heinz


    For patient-specific voxel-based visuo-haptic rendering of CT scans of the liver area, the fully automatic segmentation of large volume structures such as skin, soft tissue, lungs and intestine (risk structures) is important. Using a machine learning based approach, several existing segmentations from 10 segmented gold-standard patients are learned by random decision forests individually and collectively. The core of this paper is feature selection and the application of the learned classifiers to a new patient data set. In a leave-some-out cross-validation, the obtained full volume segmentations are compared to the gold-standard segmentations of the untrained patients. The proposed classifiers use a multi-dimensional feature space to estimate the hidden truth, instead of relying on clinical standard threshold and connectivity based methods. The result of our efficient whole-body section classification are multi-label maps with the considered tissues. For visuo-haptic simulation, other small volume structures would have to be segmented additionally. We also take a look into these structures (liver vessels). For an experimental leave-some-out study consisting of 10 patients, the proposed method performs much more efficiently compared to state of the art methods. In two variants of leave-some-out experiments we obtain best mean DICE ratios of 0.79, 0.97, 0.63 and 0.83 for skin, soft tissue, hard bone and risk structures. Liver structures are segmented with DICE 0.93 for the liver, 0.43 for blood vessels and 0.39 for bile vessels.

  12. Standardized Volume Rendering for Magnetic Resonance Angiography Measurements in the Abdominal Aorta

    Energy Technology Data Exchange (ETDEWEB)

    Persson, A.; Brismar, T.B.; Lundstroem, C.; Dahlstroem, N.; Othberg, F.; Smedby, Oe. [Linkoeping Univ. Hospital (Sweden). Center for Medical Image Science and Visualization (CMIV)


    Purpose: To compare three methods for standardizing volume rendering technique (VRT) protocols by studying aortic diameter measurements in magnetic resonance angiography (MRA) datasets. Material and Methods: Datasets from 20 patients previously examined with gadolinium-enhanced MRA and with digital subtraction angiography (DSA) for abdominal aortic aneurysm were retrospectively evaluated by three independent readers. The MRA datasets were viewed using VRT with three different standardized transfer functions: the percentile method (Pc-VRT), the maximum-likelihood method (ML-VRT), and the partial range histogram method (PRH-VRT). The aortic diameters obtained with these three methods were compared with freely chosen VRT parameters (F-VRT) and with maximum intensity projection (MIP) concerning inter-reader variability and agreement with the reference method DSA. Results: F-VRT parameters and PRH-VRT gave significantly higher diameter values than DSA, whereas Pc-VRT gave significantly lower values than DSA. The highest interobserver variability was found for F-VRT parameters and MIP, and the lowest for Pc-VRT and PRH-VRT. All standardized VRT methods were significantly superior to both MIP and F-VRT in this respect. The agreement with DSA was best for PRH-VRT, which was the only method with a mean error below 1 mm and which also had the narrowest limits of agreement (95% of cases between 2.1 mm below and 3.1 mm above DSA). Conclusion: All the standardized VRT methods compare favorably with MIP and VRT with freely selected parameters as regards interobserver variability. The partial range histogram method, although systematically overestimating vessel diameters, gives results closest to those of DSA.

  13. Performing Arabness in Arab American Stand-up Comedy


    Fouad Selim Yasser


    This article deals with the dramatic art of stand-up comedy. It locates Arab American stand-up comedy within a broader American humorous tradition and investigates the way Arab American performers use this art to negotiate and (re)construct their identity. The main question in this article is the way Arab American stand-up comedians define their relationship to the Arab and the western worlds in the process of establishing their Arab American identity. Three humor theories - the relief theory...

  14. Close relationships between Asian American and European American college students. (United States)

    Chen, C; Edwards, K; Young, B; Greenberger, E


    The authors examined attitudes and behaviors regarding close relationships between European and Asian Americans, with a particular emphasis on 5 major subgroups of Asian Americans (Chinese, Japanese, Korean, Vietnamese, and Filipino Americans). Participants were 218 Asian American college students and 171 European American college students attending a culturally diverse university. The European Americans did not differentiate among the various subgroups of Asian Americans. Their attitudes regarding close relationships were less positive toward Asian Americans than toward Mexican and African Americans, a finding contrary to the prediction of social exchange theory (H. Tajfel, 1975). In contrast to the European Americans' view of homogeneity among Asian Americans, the 5 major subgroups of Asian Americans expressed a distinctive hierarchy of social preference among themselves. Results are discussed in terms of their implications for future research on interethnic relations involving Asian Americans.

  15. 基于BRDF和GPU并行计算的全局光照实时渲染%Global Illumination Real-Time Rendering Based on BRDF and GPU Parallel Computing

    Institute of Scientific and Technical Information of China (English)

    王芳; 秦磊华


    While raytracing, the screen image pixel is decomposed into the combination of radiance and texture of the patches, created as scene objects intersect with the casting ray. The radiance of each patch is calculated at the linear combination of the bases of bi-directional reflectance distribution function (BRDF), and able to be accelerated by graphics processing unit (GPU) parallel rendering. This paper presents a global illumination rendering algorithm based on BRDF and GPU parallel computation. With GPU parallel acceleration, through improving the efficiency of rendering, the algorithm achieves global illumination real-time rendering of the scene including dynamic interactive material. The key research: object surface’s multiple reflection characteristic is represented by linear combination of the basis of BRDF, so transforming the nonlinear problem to a linear one, thus improve the rendering efficiency. With GPU parallel acceleration, the algorithm calculates the object surface’s radiation energy and texture mapping and their linear combination, further improving the efficiency of rendering to meet the requirement of real-time.%基于光线追踪,将屏幕图像像素分解为投射光线与场景对象交点面片辐射亮度和纹理贴图的合成,每个面片的辐射亮度计算基于双向反射分布函数(BRDF)基的线性组合,并通过图形处理器(GPU)处理核心并行绘制进行加速,最后与并行计算的纹理映射结果进行合成。提出了一种基于BRDF和GPU 并行计算的全局光照实时渲染算法,利用GPU并行加速,在提高绘制效率的前提下,实现动态交互材质的全局光照实时渲染。重点研究:对象表面对光线的多次反射用BRDF基的线性组合来表示,将非线性问题转换为线性问题,从而提高绘制效率;利用GPU并行加速,分别计算对象表面光辐射能量和纹理映射及其线性组合,进一步提高计算效率满足实时绘制需求。

  16. Role of volume rendered 3-D computed tomography in conservative management of trauma-related thoracic injuries.

    LENUS (Irish Health Repository)

    OʼLeary, Donal Peter


    Pneumatic nail guns are a tool used commonly in the construction industry and are widely available. Accidental injuries from nail guns are common, and several cases of suicide using a nail gun have been reported. Computed tomographic (CT) imaging, together with echocardiography, has been shown to be the gold standard for investigation of these cases. We present a case of a 55-year-old man who presented to the accident and emergency unit of a community hospital following an accidental pneumatic nail gun injury to his thorax. Volume-rendered CT of the thorax allowed an accurate assessment of the thoracic injuries sustained by this patient. As there was no evidence of any acute life-threatening injury, a sternotomy was avoided and the patient was observed closely until discharge. In conclusion, volume-rendered 3-dimensional CT can greatly help in the decision to avoid an unnecessary sternotomy in patients with a thoracic nail gun injury.

  17. White polymer light-emitting diodes co-doped with three phosphorescent iridium(III) complexes aimed at improvement of color rendering properties

    Energy Technology Data Exchange (ETDEWEB)

    Ikawa, Shigeru [Department of Applied Chemistry, Graduate School of Engineering, Osaka Prefecture University, 1-1 Gakuen-cho, Naka-ku, Sakai, Osaka 599-8531 (Japan); Yagi, Shigeyuki, E-mail: [Department of Applied Chemistry, Graduate School of Engineering, Osaka Prefecture University, 1-1 Gakuen-cho, Naka-ku, Sakai, Osaka 599-8531 (Japan); Maeda, Takeshi; Nakazumi, Hiroyuki [Department of Applied Chemistry, Graduate School of Engineering, Osaka Prefecture University, 1-1 Gakuen-cho, Naka-ku, Sakai, Osaka 599-8531 (Japan); Sakurai, Yoshiaki [Textile and Polymer Section, Technology Research Institute of Osaka Prefecture, 2-7-1 Ayumino, Izumi, Osaka 594-1157 (Japan)


    To obtain white electroluminescence (EL) with a high color rendering index (CRI), we fabricated polymer light-emitting diodes (PLEDs) co-doped with high-efficiency blue-, yellow- and red-phosphorescent bis-cyclometalated iridium(III) complexes (Ir-1, Ir-2, and Ir-3, respectively) in a single emitting layer based on a PVCz-OXD-7 blended film (PVCz, poly(9-vinylcarbazole); OXD-7, 1,3-bis[5-(4-tert-butylphenyl)-1,3,4-oxadiazol-2-yl]benzene). When the constituent ratio of the emitting layer (PVCz:OXD-7:Ir-1:Ir-2:Ir-3) was adjusted to 10:3.0:1.2:0.060:0.036 in weight ratio, an approximately white PLED (WPLED) was obtained showing a Commission Internationale de l'Eclairage (CIE) chromaticity coordinate of (0.38, 0.44) and a CRI of 83 at 1000 cd m{sup −2}. To elucidate the energy transfer among the phosphorescent emitters, we also investigated the photophysical properties of the PVCz-based thin film whose constituent ratio is the same as the emitting layer of the WPLED, and it was found that a cascade of the energy transfer from the blue to the red via the yellow emitter considerably contributes to the emission process along with the direct energy transfer from the blue to the red and yellow emitters. - Highlights: • PLEDs co-doped with three phosphorescent emitters were fabricated. • Approximately white EL with a color rendering index of 83 was obtained. • The energy transfer mechanism among the phosphorescent emitters was elucidated.

  18. A predictive control approach and interactive GUI to enhance distal environment rendering during robotized tele-echograph


    Vieyres, Pierre; Josserand, Laurence; Chiccoli, Marco; Sandoval, Juan; Morette, Nicolas; Novales, Cyril; Fonte, Aïcha; Avgousti, Soteris; Voskarides, Sotos; Kasparis, Takis


    International audience; Performing a robotized telemedicine act via specific networks brings forth two issues. One is transparency in order to enable the operator, e.g. the medical ultrasound specialist, to safely and precisely perform bilateral tele-operation tasks despite the long time delays inherent to the chosen communication link. To counter these effects, two strategies are combined to improve at the operator site the rendering of the interactions of the remote robotic systems with its...

  19. Non-photorealistic rendering of virtual implant models for computer-assisted fluoroscopy-based surgical procedures (United States)

    Zheng, Guoyan


    Surgical navigation systems visualize the positions and orientations of surgical instruments and implants as graphical overlays onto a medical image of the operated anatomy on a computer monitor. The orthopaedic surgical navigation systems could be categorized according to the image modalities that are used for the visualization of surgical action. In the so-called CT-based systems or 'surgeon-defined anatomy' based systems, where a 3D volume or surface representation of the operated anatomy could be constructed from the preoperatively acquired tomographic data or through intraoperatively digitized anatomy landmarks, a photorealistic rendering of the surgical action has been identified to greatly improve usability of these navigation systems. However, this may not hold true when the virtual representation of surgical instruments and implants is superimposed onto 2D projection images in a fluoroscopy-based navigation system due to the so-called image occlusion problem. Image occlusion occurs when the field of view of the fluoroscopic image is occupied by the virtual representation of surgical implants or instruments. In these situations, the surgeon may miss part of the image details, even if transparency and/or wire-frame rendering is used. In this paper, we propose to use non-photorealistic rendering to overcome this difficulty. Laboratory testing results on foamed plastic bones during various computer-assisted fluoroscopybased surgical procedures including total hip arthroplasty and long bone fracture reduction and osteosynthesis are shown.

  20. Domino Tiling: A New Method of Real-Time Conforming Mesh Construction for Rendering Changeable Height Fields

    Institute of Scientific and Technical Information of China (English)

    Dorde M. Durdevié; Igor I. Tartalja


    In this paper we present a novel GPU-oriented method of creating an inherently continuous triangular mesh for tile-based rendering of regular height fields.The method is based on tiling data-independent semi-regular meshes of non-uniform structure,a technique that is quite different from other mesh tiling approaches.A complete,memory efficient set of mesh patterns is created by an off-line procedure and stored into the graphics adapter's memory at runtime.At rendering time,for each tile,one of the precomputed mesh patterns is selected for rendering.The selected mesh pattern fits the required level of details of the tile and ensures seamless connection with other adjacent mesh patterns,like in a game of dominoes.The scalability potential of the proposed method is demonstrated through quadtree hierarchical grouping of tiles.The efficiency is verified by experimental results on height fields for terrain representation,where the method achieves high frame rates and sustained triangle throughput on high resolution viewports with sub-pixel error tolerance.Frame rate sensitivity to real-time modifications of the height field is measured,and it is shown that the method is very tolerant and consequently well tailored for applications dealing with rapidly changeable phenomena represented by height fields.

  1. 一种以GPU编程实现快速体绘制的三维超声可视化方法%A 3D Ultrasound Visualization Method to Realize Fast Volume Rendering based on GPU Programming

    Institute of Scientific and Technical Information of China (English)

    郭境峰; 廖晓燕; 李德来


    3D ultrasound features advantages such as intuitive images, precise measurement, accurate spatial positioning, multi-angle view and efficient data collection. 3D ultrasound visualization, mainly achieved through surface rendering and volume rendering, is the fundamental technology of 3D ultrasonic imaging. In recent years, many graphic hardware manufacturers have released graphic processing units (GPU) containing a large number of programmable lfow processors, as a result achieving fast 3D volume rendering based on GPU’s powerful paralel capability becomes possible.%三维超声具有图像形象直观、测量精确、空间定位准确、多角度观察、数据采集效率高等优点。超声三维可视化是三维超声成像中的关键核心技术。超声三维可视化目前主要通过面绘制和体绘制这两大类方法。近几年来,许多图形硬件厂商都推出了包含大量可编程流处理器的图形处理器(G P U),使得借助G P U强大的并行能力实现快速的三维体绘制成为可能。

  2. American Studies in Transition

    DEFF Research Database (Denmark)

    Nye, David

    Papers first given at a conference the previous year in Fåborg, Denmark, with a dual focus on 20th century America and new methods in American Studies.......Papers first given at a conference the previous year in Fåborg, Denmark, with a dual focus on 20th century America and new methods in American Studies....

  3. Writing American Indian History (United States)

    Noley, Grayson B.


    The purpose of this paper is to critique the manner in which history about American Indians has been written and propose a rationale for the rethinking of what we know about this subject. In particular, histories of education as regards the participation of American Indians is a subject that has been given scant attention over the years and when…

  4. African American Suicide (United States)

    African American Suicide Fact Sheet Based on 2012 Data (2014) Overview • In 2012, 2,357 African Americans completed suicide in the U.S. Of these, 1,908 (80. ... rate of 9.23 per 100,000). The suicide rate for females was 1.99 per 100, ...

  5. Teaching American Indian Architecture. (United States)

    Winchell, Dick


    Reviews "Native American Architecture," by Nabokov and Easton, an encyclopedic work that examines technology, climate, social structure, economics, religion, and history in relation to house design and the "meaning" of space among tribes of nine regions. Describes this book's use in a college course on Native American architecture. (SV)

  6. The Japanese American Story. (United States)

    Fukei, Budd

    This book presents a view of the Japanese American experience from the time of their immigration to this country in the 1800s to their acculturation into American society in the 1970s. Topics dealt with include the prejudice and mistrust experienced by the Japanese immigrants in this country, particularly their evacuation and internment in…

  7. African-Americans and Alzheimer's (United States)

    ... Share Plus on Google Plus African-Americans and Alzheimer's | IHaveAlz Introduction 10 Warning Signs Brain ... African-Americans are at a higher risk for Alzheimer's disease. Many Americans dismiss the warning signs of ...

  8. NRDA-processed CTD data from the American Diver in the Gulf of Mexico, Cruise 2 Leg 1, collected on 2010-08-31, associated with the Deepwater Horizon Oil Spill event (NCEI Accession 0127969) (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Conductivity Temperature and Depth (CTD) measurements were collected aboard the R/V American Diver, Cruise 02, to determine physical oceanographic parameters of the...

  9. NRDA-processed CTD data from the American Diver in the Gulf of Mexico, Cruise 1 Leg 1, collected from 2010-07-21 to 2010-08-04, associated with the Deepwater Horizon Oil Spill event (NCEI Accession 0130007) (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Conductivity Temperature and Depth (CTD) measurements were collected aboard the R/V American Diver, Cruise 01, to determine physical oceanographic parameters of the...

  10. The species description process of North and Central American Geotrupinae (Coleoptera: Scarabaeoidea: Geotrupidae Proceso de descripción de especies de Geotrupinae norte y centroamericanos (Coleoptera: Scarabaeoidea: Geotrupidae

    Directory of Open Access Journals (Sweden)

    Nuria Trotta-Moreu


    Full Text Available The description process for North and Central American species of Geotrupinae was analyzed and compared with that of Western Palaearctic species. This process was fitted to an asymptotic function to explore when the curve stabilized. By means of GLMs, the influence of some variables from 3 different groups (body size, geographic range and location was examined, taking into account both pure and combined effects on the development of the process of species description. The accumulation curve of North and Central American Geotrupinae showed that probably 84-91% of the total number of species is already known and 10-20 species remain yet to be described. Body size has not shown any influence on Geotrupinae species description for either region. The most influential elements were the pure effect of the geographic range, followed by the pure effect of the geographic location, and their combined effect. These same variables were also the most influential in the Western Palaearctic region, although with a different significance. As this species inventory remains yet to be completed, it is possible that some factors, such as distribution, could become progressively more important, as for the Geotrupinae species in the Western Palaearctic region.Se analizó el proceso de descripción de especies de Geotrupinae de América del Norte y Central y se comparó con el de las especies del Paleártico Occidental. Este proceso se ajustó a una función asintótica para explorar cuándo la curva terminaba estabilizándose. A través de GLMs, se examinó la influencia de 3 tipos diferentes de variables (tamaño corporal, rango geográfico y localización en el proceso de descripción, teniendo en cuenta sus efectos puros y combinados. La curva de acumulación de Geotrupinae de América del Norte y Central mostró que probablemente se conoce un 84-91% del número total de especies y que quedarían 10-20 especies por describir. El tamaño corporal no mostró ninguna

  11. Midcontinental Native American population dynamics and late Holocene hydroclimate extremes (United States)

    Bird, Broxton W.; Wilson, Jeremy J.; Gilhooly, William P., III; Steinman, Byron A.; Stamps, Lucas


    Climate’s influence on late Pre-Columbian (pre-1492 CE), maize-dependent Native American populations in the midcontinental United States (US) is poorly understood as regional paleoclimate records are sparse and/or provide conflicting perspectives. Here, we reconstruct regional changes in precipitation source and seasonality and local changes in warm-season duration and rainstorm events related to the Pacific North American pattern (PNA) using a 2100-year-long multi-proxy lake-sediment record from the midcontinental US. Wet midcontinental climate reflecting negative PNA-like conditions occurred during the Medieval Climate Anomaly (950–1250 CE) as Native American populations adopted intensive maize agriculture, facilitating population aggregation and the development of urban centers between 1000–1200 CE. Intensifying midcontinental socio-political instability and warfare between 1250–1350 CE corresponded with drier positive PNA-like conditions, culminating in the staggered abandonment of many major Native American river valley settlements and large urban centers between 1350–1450 CE during an especially severe warm-season drought. We hypothesize that this sustained drought interval rendered it difficult to support dense populations and large urban centers in the midcontinental US by destabilizing regional agricultural systems, thereby contributing to the host of socio-political factors that led to population reorganization and migration in the midcontinent and neighboring regions shortly before European contact.

  12. Midcontinental Native American population dynamics and late Holocene hydroclimate extremes (United States)

    Bird, Broxton W.; Wilson, Jeremy J.; Gilhooly III, William P.; Steinman, Byron A.; Stamps, Lucas


    Climate’s influence on late Pre-Columbian (pre-1492 CE), maize-dependent Native American populations in the midcontinental United States (US) is poorly understood as regional paleoclimate records are sparse and/or provide conflicting perspectives. Here, we reconstruct regional changes in precipitation source and seasonality and local changes in warm-season duration and rainstorm events related to the Pacific North American pattern (PNA) using a 2100-year-long multi-proxy lake-sediment record from the midcontinental US. Wet midcontinental climate reflecting negative PNA-like conditions occurred during the Medieval Climate Anomaly (950–1250 CE) as Native American populations adopted intensive maize agriculture, facilitating population aggregation and the development of urban centers between 1000–1200 CE. Intensifying midcontinental socio-political instability and warfare between 1250–1350 CE corresponded with drier positive PNA-like conditions, culminating in the staggered abandonment of many major Native American river valley settlements and large urban centers between 1350–1450 CE during an especially severe warm-season drought. We hypothesize that this sustained drought interval rendered it difficult to support dense populations and large urban centers in the midcontinental US by destabilizing regional agricultural systems, thereby contributing to the host of socio-political factors that led to population reorganization and migration in the midcontinent and neighboring regions shortly before European contact. PMID:28139698

  13. American Studies in Romania

    Directory of Open Access Journals (Sweden)

    Ioana Luca


    Full Text Available American Studies at the University of BucharestThe idea of teaching American Studies and founding a program in American Studies was first voiced in the long meetings of faculty and students held at the University of Bucharest soon after the collapse of the communist regime. The proposal was one of many that reflected the spirit of reform and hope for radical changes at the outset of Romania’s transition to democracy. The absence of institutional structures other than English departments and t...

  14. The Roots of Disillusioned American Dream in Typical American

    Institute of Scientific and Technical Information of China (English)



    Typical American is one of Gish Jen’s notable novels catching attention of the American literary circle. The motif of disillusioned American dream can be seen clearly through the experiences of three main characters. From perspectives of the consumer culture and cultural conflicts, this paper analyzes the roots of the disillusioned American dream in the novel.

  15. A Pixel Moving Voxel Surface Rendering Algorithm%像素的移动体素面绘制算法

    Institute of Scientific and Technical Information of China (English)

    郑丽萍; 李光耀; 李寰


    移动立方体算法是最具影响力的等值面构造算法.本文以移动立方体算法为基础,提出了像素点移动体素面绘制算法.根据物体表面的显示特性和体素特点,利用像素点组成的边界体素绘制物体的等值面,实现物体表面的三维重建.在实验中,对一组CT图像中的骨骼组织进行三维表面重建和显示,并与用Matlab绘制函数重建的三维结果进行比较.实验分析表明,该算法能对物体进行三维重建,避免了二义性问题,但重建表面不光滑,重建花费的时间较长.%The marching cubes algorithm is the most influential isosurface construction algorithm. In this paper, a moving pixel-voxel surface rendering algorithm is proposed. According to the marching cubes algorithm, the display properties of object surface and voxel characteristics, we render the object isosurface with boundary voxel and reconstruct the 3D surface. In the experiments, reconstruct the bone tissue with the proposed algorithm and the Matlab rendering function. Finally, by comparing two experimental results, we show that this algorithm can reconstruct an object 3D surface and avoid ambiguity. But the reconstructed 3D surface is not smooth and the reconstructed time is long.

  16. GenExp: an interactive web-based genomic DAS client with client-side data rendering.

    Directory of Open Access Journals (Sweden)

    Bernat Gel Moreno

    Full Text Available BACKGROUND: The Distributed Annotation System (DAS offers a standard protocol for sharing and integrating annotations on biological sequences. There are more than 1000 DAS sources available and the number is steadily increasing. Clients are an essential part of the DAS system and integrate data from several independent sources in order to create a useful representation to the user. While web-based DAS clients exist, most of them do not have direct interaction capabilities such as dragging and zooming with the mouse. RESULTS: Here we present GenExp, a web based and fully interactive visual DAS client. GenExp is a genome oriented DAS client capable of creating informative representations of genomic data zooming out from base level to complete chromosomes. It proposes a novel approach to genomic data rendering and uses the latest HTML5 web technologies to create the data representation inside the client browser. Thanks to client-side rendering most position changes do not need a network request to the server and so responses to zooming and panning are almost immediate. In GenExp it is possible to explore the genome intuitively moving it with the mouse just like geographical map applications. Additionally, in GenExp it is possible to have more than one data viewer at the same time and to save the current state of the application to revisit it later on. CONCLUSIONS: GenExp is a new interactive web-based client for DAS and addresses some of the short-comings of the existing clients. It uses client-side data rendering techniques resulting in easier genome browsing and exploration. GenExp is open source under the GPL license and it is freely available at

  17. Partial nephroureterectomy in duplex renal system: preoperative 3D virtual rendering and retroperitoneal laparoscopic approach in children

    Directory of Open Access Journals (Sweden)

    Molinaro F.


    Full Text Available Introduction: the aim of this study is to presents the results of our preliminary series of 8 partial nephroureterectomy performed by retroperitoneoscopy using harmonic scalpel with a preoperative 3D virtual reconstruction of bidimensional magnetic resonance images in children affected by duplication of the renal system. Materials and methods: We perform a retrospective study in our Pediatric Surgery Unit from January 2007 to January 2012 of all children affected by duplication of the renal system treated by retroperitoneal laparoscopic approach. Images collected were reconstructed using IRCAD VR render software. Data include: sex, age at surgery, clinical and radiological features, surgical procedure, follow-up and complications. Results: retroperitoneal laparoscopic partial nephroureterectomy was performed in 8 children (6 males and 2 females. All patients had a non-functioning moiety of a duplex kidney and in addition recurrent urinary tract infections. Two cases were associated with ureterocele; of them in one case we performed a previous endoscopic incision of the obstructing ureterocele. All patients underwent radiological evaluation prior to surgery, by ultrasound, voididng cystourethrography, renal scintigraphy and contrast-enhanced MRI evaluations. Images collected were reconstructed using IRCAD VR render software. Patients were treated by a 3-4 trocars technique and parenchymal section was performed using harmonic scalpel. The mean operative time was 180 minutes; no cases required open conversion. The mean hospital stay was 5 days. The mean follow-up was 38 months. No cases of secondary atrophy of the lower pole were observed. Discussion: Volume rendering gives high anatomical resolution and it can be useful to guide the surgical procedure. Laparoscopic retroperitoneal partial nephrectomy is a safe and feasible procedure in children for experienced pediatric laparoscopic surgeons.

  18. Competence, Self-Esteem, and Coping Efficacy as Mediators of Ecological Risk and Depressive Symptoms in Urban African American and European American Youth (United States)

    Prelow, Hazel M.; Weaver, Scott R.; Swenson, Rebecca R.


    Structural equation modeling was used to test [Sandler, "American Journal of Community Psychology" 29: 19-61.] a theoretical model of risk and resilience in an urban sample of African American and European American adolescents. The aims of the present study were to examine whether self-system processes (i.e., competence, self-esteem, and coping…

  19. Visualization of inner ear dysplasias in patients with sensorineural hearing loss. High-resolution MR imaging and volume-rendered reconstructions

    Energy Technology Data Exchange (ETDEWEB)

    Klingebiel, R.; Bockmuehl, U. [Charite CM, Humboldt Univ., Berlin (Germany). Dept. of Radiology; Werbs, M. [Charite CM, Humboldt Univ., Berlin (Germany). ENT Dept.; Freigang, B. [O. von Guericke Univ., Magdeburg (Germany). ENT Dept.; Vorwerk, W. [St. Salvator Krankenhaus, Halberstadt (Germany). ENT Dept.; Thieme, N.; Lehmann, R. [Charite CM, Humboldt Univ., Berlin (Germany). Dept. of Radiology


    Purpose: We evaluated a data acquisition and post-processing protocol for inner ear (IE) assessment by MR imaging in patients, suffering from various labyrinth malformations. Material and Methods: MR IE studies of 158 consecutive patients (316 IEs) suffering from sensorineural hearing loss without evidence of an acoustic neurinoma were reviewed for pathologies of the IE and internal acoustic meatus. High-resolution MR data of all abnormal IE studies (n=45) were post-processed to previously standardized 3D volume rendered (VR) reconstructions. Results: In 9 patients (5.7%) the following IE dysplasias were detected: malformation of the cochlea (6 IEs), vestibulum (4 IEs), semicircular canals (12 IEs) and vestibular aqueduct/endolymphatic sac (10 IEs). One patient showed evidence of an aplasia of the vestibulocochlear nerve. In 4 patients multiple IE dysplasias were encountered. Comprehensive 3D visualization of all labyrinthine dysplasias was achieved by the use of two VR reconstructions. The overall time for bilateral IE assessment amounted to 30-35 min. Conclusion: The imaging protocol allows for rapid and comprehensive visualization of various IE dysplasias, based on a limited number of VR reconstructions.

  20. Enhancement of Color Rendering Index for White Light LED Lamps by Red Y2O3:EU3+ Phosphor

    Directory of Open Access Journals (Sweden)

    Tran Hoang Quang Minh


    Full Text Available We present an application of the red Y2O3:Eu3+ dopant phosphor compound for reaching the color rendering index as high as 86. The Multi-Chip White LED lamps (MCW-LEDs with high Correlated Color Temperatures (CCTs including 7000 K and 8500 K are employed in this study. Besides, the impacts of the Y2O3:Eu3+ phosphor on the attenuation of light through phosphor layers of the various packages is also demonstrated based on the Beer-Lambert law. Simulation results provide important conclusion for selecting and developing the phosphor materials in MCW-LEDs manufacturing.

  1. White emitting polyfluorene functionalized with azide hybridized on near-UV light emitting diode for high color rendering index. (United States)

    Huyal, Ilkem Ozge; Ozel, Tuncay; Koldemir, Unsal; Nizamoglu, Sedat; Tuncel, Donus; Demir, Hilmi Volkan


    We develop and demonstrate high-quality white light generation that relies on the use of a single-type simple conjugated polymer of polyfluorene functionalized with azide groups (PFA) integrated on a near-UV LED platform. The high-quality white emission from the polyfluorene is achieved by using the azide functionalization to facilitate cross-linking intentionally when cast into solid-state form. Hybridized on n-UV InGaN/GaN LED at 378 nm, the PFA emitters collectively generate a very broad down-converting photoluminescence at longer wavelengths across the entirety of the visible spectrum, yielding high color rendering indices up to 91.

  2. Polyacrylate–water partitioning of biocidal compounds: Enhancing the understanding of biocide partitioning between render and water

    DEFF Research Database (Denmark)

    Bollmann, Ulla E.; Ou, Yi; Mayer, Philipp


    In recent years, the application of polymer-based renders and paints for façade coatings of buildings has risen enormously due to the increased mounting of thermal insulation systems. These materials are commonly equipped with biocides - algaecides, fungicides, and bactericides - to protect...... between the polymer - in this case polyacrylate - and water were studied using glass fibre filters coated with polyacrylate. The polyacrylate-water partition constants (logKAcW) of ten biocides used in construction material varied between 1.66 (isoproturon) and 3.57 (dichloro...

  3. Translating the Essence of Dance: Rendering Meaning in Artistic Inquiry of the Creative Arts Therapies (United States)

    Manders, Elizabeth; Chilton, Gioia


    The authors used artistic inquiry to study intersubjectivity in a weekly, stimulated creative arts therapy studio experience for one year. They found that the conversion of meaning from the meta-verbal, imaginal, aesthetic language of dance and visual art into verbal and textual discourse required complex translational processes. Personal…

  4. Rilem TC 203-RHM: repair mortars for historic masonry. Performance requirements for renders and plasters

    NARCIS (Netherlands)

    Hees, R.P.J. van; Hughes, J.J.; Balen, K. van; Bicer-Simsir, B.; Binda, L.; Elsen, J.; Konow, T. von; Lindqvist, J.E.; Maurenbrecher, P.; Papayanni, I.; Subercaseaux, M.; Tedeschi, C.; Toumbakari, E.E.; Thompson, M.


    This article focuses on repair or replacement mortars for historical buildings. Both the decision process and questions arising are dealt with, in order to better define and illustrate technical requirements for mortars to be used for the repair or restoration of monuments and historic buildings (ma

  5. Americanization of Non-American Storiesin Disney Films


    Beta Setiawati


    The study is intended to know the Disney’s animation films characteristics which are adapted from non American stories that contain Americanization in order to be American popular culture products. This qualitative and library research is carried out within the field of American Studies. Disney’s animated films which are regarded as artifacts in order to identify American society and culture is used as her primary data. She then compares those Disney films with the original stories to discove...

  6. American Nephrology Nurses' Association (United States)

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  7. American Academy of Audiology (United States)

    ... Tools Publications Audiology Today Journal of the American Academy of Audiology Books Brochures Multimedia Guidelines and Standards ... INVEST IN YOUR FUTURE Registration and housing for Academy members is OPEN NOW. SUBMIT YOUR POSTER IDEA ...

  8. American Behcet's Disease Association (United States)

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  9. American Migraine Foundation (United States)

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  10. American Lung Association (United States)

    ... Latest News American Lung Association Pledges to Fight Trump Administration Assault on Clean Air and Climate Protections March 28, 2017 In response to President Trump's announcement on climate change, Harold P. Wimmer, National ...

  11. American Association of Orthodontists (United States)

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  14. American Geriatrics Society (United States)

    ... Travel Award for Research Symposium on Pharmacotherapy and Older Adults with CVD November 10th, 2016 Need Help Understanding MACRA? Check Out this Free Toolkit ... © 2016 The American Geriatrics Society. All rights reserved. Privacy Policy . Copyright & Permissions . Disclaimer .

  15. General American: An Ambiguity (United States)

    Van Riper, William R.


    Disputes use of the term General American'' because of the excessive breadth of its scope and its indefiniteness; article is part of Lexicography and Dialect Geography, Festgabe for Hans Kurath''. (DD)

  16. American Samoa Longline Logbook (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This data system contains the logbook data of vessels unloading in American Samoa. In 1992, the logbooks of three longline trips conducting an experiment to test the...

  17. Pan American Health Organization (United States)

    Google Tag Pan American Health Organization | Organización Panamericana de la Salud Skip to content English Español Menu Home Health Topics Programs Media Center Publications Data Countries and Centers About PAHO question  ...

  18. American Sleep Association (United States)

    ... Sleep Disorders Book Join ASA Press Room American Sleep Association Improving public health by increasing awareness about ... Members Username or Email Password Remember Me Register Sleep Blog Changing Bad Sleep Habits Asthma and Sleep ...

  19. African Americans and Glaucoma (United States)

    ... Us Donate In This Section African Americans and Glaucoma email Send this article to a friend by ... and eventually, in developing more effective treatments. Does glaucoma treatment differ? Although treatment varies for all individuals, ...

  20. On American Individualism

    Institute of Scientific and Technical Information of China (English)



    Among those American symbols like multiculturalism, hi-tech and its powerful status in the world, an important representative one is its individualism. This paper will briefly discuss it based on daily matters.

  1. Pneumatization of the temporal portion of the zygomatic arch: The contribution of computed tomography to the reconstruction in volumetric two-dimensional and three-dimensional, with the aid of image rendering protocols

    Directory of Open Access Journals (Sweden)

    C M Romano-Sousa


    Full Text Available Pneumatization refers to the asymptomatic development of cavities containing air within them. There is great variability in the extent of temporal bone pneumatization. Nevertheless, in a few cases it extends to the zygomatic process. Images are presented in which the panoramic radiograph and hypocycloidal tomography reveal this variation from the norm, to which professionals must be alert, since the images may simulate the presence of pathology. In this case report we describe the presence of pneumatization of the petrous and zygomatic portions of the temporal bone, demonstrating the contribution of CT to reconstruction in volumetric 2D and 3D, with the aid of image rendering protocols.

  2. The Formation of American Hegemonism

    Institute of Scientific and Technical Information of China (English)



    Nowadays, American culture permeates in our life. It seems that all the things in the world are in relation to the United States. This thesis discusses hegemonism in America from three aspects: the definition of hegemony, the origin of American hegemony and the interaction between American values. The purpose of this thesis is to get a comprehensive understanding of American hegemonism,

  3. American Pet Culture

    Institute of Scientific and Technical Information of China (English)



    In America you can find dogs,cats, horses,monkeys, snakes and even pigs in almost every family.They are their pets.Americans love pets and look on them as a part of the family.Sometimes pet owners dress their pets in fashionable clothes.They even buy toys for their pets.Americans love their pets as their children, sometimes even better.

  4. American Outlaws in Australia



    An aspect of the diffusion of American popular culture is examined in this research drawing upon national survey data. Measuring Australians¡¯ knowledge of American and Australian outlaws, we found that Jesse James and Billy the Kid are better known in Australia than any of the local outlaws, or bushrangers, with the exception of Ned Kelly. While a relatively large proportion of Australians identified Ned Kelly, Ben Hall, Jesse James and Billy the Kid as outlaws, few identified other Australi...

  5. Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail

    DEFF Research Database (Denmark)

    Larsen, Bent Dalgaard; Christensen, Niels Jørgen


    We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is used. The method is optimized for modern, low-end consumer 3D graphics cards. We avoid sudden changes of the geometry...... minimal pre-processing. We believe that this is the first time that a smooth level of detail has been implemented in commodity hardware....

  6. An Architecture Approach for 3D Render Distribution using Mobile Devices in Real Time

    Directory of Open Access Journals (Sweden)

    Holman Bolivar-Baron


    Full Text Available Nowadays, video games such as Massively Multiplayer Online Game (MMOG have become cultural mediators. Mobile games contribute to a large number of downloads and potential benefits in the applications market. Although processing power of mobile devices increases the bandwidth transmission, a poor network connectivity may bottleneck Gaming as a Service (GaaS. In order to enhance performance in digital ecosystem, processing tasks are distributed among thin client devices and robust servers. This research is based on the method ‘divide and rule’, that is, volumetric surfaces are subdivided using a tree-KD of sequence of scenes in a game, so reducing the surface into small sets of points. Reconstruction efficiency is improved, because the search of data is performed in local and small regions. Processes are modeled through a finite set of states that are built using Hidden Markov Models with domains configured by heuristics. Six test that control the states of each heuristic, including the number of intervals are carried out to validate the proposed model. This validation concludes that the proposed model optimizes response frames per second, in a sequence of interactions.

  7. Contemporary American Chinese Studies

    Institute of Scientific and Technical Information of China (English)

    Qiu Huafei


    The rise of modern American scholarship on China was largely attributed to the establishment of the American Joint Committee on Contemporary China (JCCC) in 1959 which sponsored all kinds of activities to promote Chinese studies, ranging from institutional support and financial resources to training courses. Since then, American study of China has entered into a period of sustainability that features academic and group-oriented research. It has become a mainstream discipline in American social science studies.1 There are some distinctive differences between early sinology and modern Chinese Studies: the latter is much more concentrated on the study of issues, comparative historical studies, and contemporary Chinese society. American Chinese studies stresses empirical research, textual data, and the application of theory to practice.Shanghai. He was a Fulbright visiting professor at State University of New York at Geneseo from 2006-2007. This treatise is one of a series of studies for China's National Research Foundation of Philosophy and Social Science (05BGJ012), "American Chinese Studies."

  8. The Disillusion of American Dream in Sister Carrie

    Institute of Scientific and Technical Information of China (English)



    Dreiser is a generally acknowledged writer as one of American's literary naturalists. In Sister Carrie, the author skillfully used the naturalistic writing style which incisively and vividly showed the society environment at that time. The paper states the process that how the American dream in Sister Carrie disillusioned gradually.

  9. Ammonium hydroxide modulated synthesis of high-quality fluorescent carbon dots for white LEDs with excellent color rendering properties (United States)

    Wang, Shengda; Zhu, Zhifeng; Chang, Yajing; Wang, Hui; Yuan, Nan; Li, Guopeng; Yu, Dabin; Jiang, Yang


    A novel type of aqueous fluorescent carbon dot (CD) was synthesized using citric acid as the only carbon source via an ammonium hydroxide modulated method, providing a blue color gamut. The amino group is considered to be the key factor in the high fluorescence of CDs and a model is established to investigate the mechanism of fluorescence. In addition, white light-emitting diodes (WLEDs) are fabricated by utilizing the prepared CDs and rare earth luminescent materials (SrSi2O2N2:Eu and Sr2Si5N8:Eu) as color conversion layers and UV-LED chips as the excitation light source. The WLEDs produce bright white light with attractive color rendering properties including a color rendering index of up to 95.1, a CIE coordinate of (0.33, 0.37), and a T c of 5447 K under a 100 mA driven current, indicating that the CDs are promising in the field of optoelectronic devices.

  10. Comparison of linear and angular measurements in CBCT scans using 2D and 3D rendering software

    Directory of Open Access Journals (Sweden)

    Secil Aksoy


    Full Text Available The aim of this study was to compare the reliability of both linear and angular measurements conducted on two-dimensional (2D lateral cephalometric images and three-dimensional (3D cone-beam computed tomography-generated cephalograms derived from various rendering software. Pre-treatment cephalometric digital radiographs of 15 patients and their corresponding cone beam computed tomographic images were randomly selected. Vista Dent OC as 2D, In vivo 5.1.2, Maxilim and Romexis software were used to generate cephalograms from the CBCT scans (NewTom 3G, QR Verona, Italy. In total, 19 cephalometric landmarks were identified and 18 widely used (11 linear, 7 angular measurements were performed by an independent observer. Mann–Whitney and Kruskall–Wallis H tests were also used to compare the four methods (p 0.05. The ICCs for Vista Dent OC (2D measurements indicated high reproducibility (p < 0.05. The 2D and 3D generated cephalograms from various rendering software were found to be similar; however, measurements on curved surfaces are not easily reproducible for 3D software.

  11. Spectral broadening of Cu–In–Zn–S quantum dot color converters for high color rendering white lighting device

    Energy Technology Data Exchange (ETDEWEB)

    Jo, Dae-Yeon; Yang, Heesun, E-mail:


    We report the synthesis of quaternay Cu–In–Zn–S (CIZS) core/ZnS shell quantum dots (QDs) that possess the emission wavelengths suitable as color converters for white light-emitting diode (LED) fabrication. For the demonstration of high color rendering white QD-LEDs enabled by a more complete white spectral coverage, the synthetic effort on CIZS QDs exhibiting the photoluminescence (PL) as broad as possible is made. The amount of 1-dodecanethiol (DDT) used in CIZS core synthesis is found to critically affect the spectral shape and consequent bandwidth of QD emission. The QD PL is systematically, progressively broadened with increasing DDT amount, achieving an unprecedented bandwidth up to ~240 nm. The CIZS/ZnS QDs that are synthesized with different DDT amounts are indiviually tested as color converters for the fabrication of white QD-LEDs and thier performance is compared. The resulting devices exhibit color rendering index (CRI) values in the range of 74–95, depending on CIZS/ZnS QDs used. This exceptional CRI of 95 is a record quantitiy obtainable by use of a single QD color converter. - Highlights: • Emission of quaternay CIZS/ZnS QDs was systematically broadened. • CIZS/ZnS QD color converters were utilized for white QD-LED fabrication. • An exceptionally high CRI of 95 was obtainable by use of a single QD color converter.

  12. A Virtual Reality System for PTCD Simulation Using Direct Visuo-Haptic Rendering of Partially Segmented Image Data. (United States)

    Fortmeier, Dirk; Mastmeyer, Andre; Schröder, Julian; Handels, Heinz


    This study presents a new visuo-haptic virtual reality (VR) training and planning system for percutaneous transhepatic cholangio-drainage (PTCD) based on partially segmented virtual patient models. We only use partially segmented image data instead of a full segmentation and circumvent the necessity of surface or volume mesh models. Haptic interaction with the virtual patient during virtual palpation, ultrasound probing and needle insertion is provided. Furthermore, the VR simulator includes X-ray and ultrasound simulation for image-guided training. The visualization techniques are GPU-accelerated by implementation in Cuda and include real-time volume deformations computed on the grid of the image data. Computation on the image grid enables straightforward integration of the deformed image data into the visualization components. To provide shorter rendering times, the performance of the volume deformation algorithm is improved by a multigrid approach. To evaluate the VR training system, a user evaluation has been performed and deformation algorithms are analyzed in terms of convergence speed with respect to a fully converged solution. The user evaluation shows positive results with increased user confidence after a training session. It is shown that using partially segmented patient data and direct volume rendering is suitable for the simulation of needle insertion procedures such as PTCD.

  13. The D-FCM partitioned D-BSP tree for massive point cloud data access and rendering (United States)

    Zhang, Yi


    The spatial partitioning of massive point cloud data involves dividing the space into a multi-tree structure step by step, so as to achieve the purpose of fast access and to render the point cloud. The current methods are based on spatial regularity and equal division, which is not consistent with the irregular and non-uniform distribution of most point clouds. This paper presents a directional fuzzy c-means (D-FCM) method for irregular spatial partitioning. The distance metric is weighted by a direction coefficient, which is determined by the eigenvalue of the point cloud. The orientation of each node is adaptively calculated by principal component analysis of the point cloud, and Karhunen-Loeve (KL) transform is applied to the points coordinates in node. A binary space partitioning (BSP) tree structure is used to partition the point cloud data node by node, and a directional BSP (D-BSP) tree is formed. The D-BSP tree structure was tested with point clouds of 0.1 million to over 2 billion points (up to 60 GB). The experimental results showed that the D-BSP tree can ensure that the bounding boxes are close to the actual spatial distribution of the point cloud, it can completely expand along the spatial configuration of the point cloud without generating unnecessary partitioning, and it can achieve a higher rendering speed with less memory requirement.

  14. Usage of data-encoded web maps with client side color rendering for combined data access, visualization, and modeling purposes (United States)

    Pliutau, Denis; Prasad, Narasimha S.


    Current approaches to satellite observation data storage and distribution implement separate visualization and data access methodologies which often leads to the need in time consuming data ordering and coding for applications requiring both visual representation as well as data handling and modeling capabilities. We describe an approach we implemented for a data-encoded web map service based on storing numerical data within server map tiles and subsequent client side data manipulation and map color rendering. The approach relies on storing data using the lossless compression Portable Network Graphics (PNG) image data format which is natively supported by web-browsers allowing on-the-fly browser rendering and modification of the map tiles. The method is easy to implement using existing software libraries and has the advantage of easy client side map color modifications, as well as spatial subsetting with physical parameter range filtering. This method is demonstrated for the ASTER-GDEM elevation model and selected MODIS data products and represents an alternative to the currently used storage and data access methods. One additional benefit includes providing multiple levels of averaging due to the need in generating map tiles at varying resolutions for various map magnification levels. We suggest that such merged data and mapping approach may be a viable alternative to existing static storage and data access methods for a wide array of combined simulation, data access and visualization purposes.

  15. Characterization of a smartphone size haptic rendering system based on thin-film AlN actuators on glass substrates (United States)

    Bernard, F.; Casset, F.; Danel, J. S.; Chappaz, C.; Basrour, S.


    This paper presents for the first time the characterization of a smartphone-size haptic rendering system based on the friction modulation effect. According to previous work and finite element modeling, the homogeneous flexural modes are needed to get the haptic feedback effect. The device studied consists of a thin film AlN transducers deposited on an 110  ×  65 mm2 glass substrate. The transducer’s localization on the glass plate allows a transparent central area of 90  ×  49 mm2. Electrical and mechanical parameters of the system are extracted from measurement. From this extraction, the electrical impedance matching reduced the applied voltage to 17.5 V AC and the power consumption to 1.53 W at the resonance frequency of the vibrating system to reach the haptic rendering specification. Transient characterizations of the actuation highlight a delay under the dynamic tactile detection. The characterization of the AlN transducers used as sensors, including the noise rejection, the delay or the output charge amplitude allows detections with high accuracy of any variation due to external influences. Those specifications are the first step to a low-power-consumption feedback-looped system.

  16. Spectral optimization based simultaneously on color-rendering index and color quality scale for white LED illumination (United States)

    Zhang, J. J.; Hu, R.; Yu, X. J.; Xie, B.; Luo, X. B.


    Color performance is an important parameter for high-quality light-emitting diode (LED) lighting. Color-rendering index (CRI) and color quality scale (CQS) are two independent parameters to assess the color performance, but high CRI does not correspond to high CQS, and vice versa. Therefore, it's urgent to find a comprehensive and effective metric for assessing the color performance of LEDs that can simultaneously exhibit high color-rendering index (CRI) and high color quality scale (CQS) values. In this study, a genetic algorithm with a penalty function was proposed for realizing spectral optimization by boosting the maximum attainable luminous efficacy of radiation (LER) of spectra while constraining both high CRI and CQS. By simulations, white spectra from LEDs with CRI≥95 and CQS≥95 were achieved at different correlated color temperatures (CCTs) from 2020 K to 7929 K. Further, a real spectra-tunable LED module consisting of four LEDs is fabricated, and high LER (344 lm/W) and color performance (CRI≥90, CQS=90) was realized by tuning driving currents.

  17. The LLNL High Accuracy Volume Renderer for Unstructured Data: Capabilities, Current Limits, and Potential for ASCI/VIEWS Deployment

    Energy Technology Data Exchange (ETDEWEB)

    Williams, P L; Max, N L


    This report describes a volume rendering system for unstructured data, especially finite element data, that creates images with very high accuracy. The system will currently handle meshes whose cells are either linear or quadratic tetrahedra, or meshes with mixed cell types: tetrahedra, bricks, prisms, and pyramids. The cells may have nonplanar facets. Whenever possible, exact mathematical solutions for the radiance integrals and for interpolation are used. Accurate semitransparent shaded isosurfaces may be embedded in the volume rendering. For very small cells, subpixel accumulation by splatting is used to avoid sampling error. A new exact and efficient visibility ordering algorithm is described. The most accurate images are generated in software, however, more efficient algorithms utilizing graphics hardware may also be selected. The report describes the parallelization of the system for a distributed-shared memory multiprocessor machine, and concludes by discussing the system's limits, desirable future work, and ways to extend the system so as to be compatible with projected ASCI/VIEWS architectures.

  18. Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields

    CERN Document Server

    Ochiai, Yoichi; Hoshi, Takayuki; Rekimoto, Jun; Hasegawa, Satoshi; Hayasaki, Yoshio


    We present a method of rendering aerial and volumetric graphics using femtosecond lasers. A high-intensity laser excites a physical matter to emit light at an arbitrary 3D position. Popular applications can then be explored especially since plasma induced by a femtosecond laser is safer than that generated by a nanosecond laser. There are two methods of rendering graphics with a femtosecond laser in air: Producing holograms using spatial light modulation technology, and scanning of a laser beam by a galvano mirror. The holograms and workspace of the system proposed here occupy a volume of up to 1 cm^3; however, this size is scalable depending on the optical devices and their setup. This paper provides details of the principles, system setup, and experimental evaluation, and discussions on scalability, design space, and applications of this system. We tested two laser sources: an adjustable (30-100 fs) laser which projects up to 1,000 pulses per second at energy up to 7 mJ per pulse, and a 269-fs laser which p...

  19. Changing PLA Processes, Not PLA (United States)

    Suopis, Cynthia A.


    Margaret J. Wheatley, the organizational consultant who wrote the 1999 classic, "Leadership and the New Science: Discovering Order in a Chaotic World," laments about the rigid structures and processes that often strangle organizations rendering them incapable of change. Wheatley asserts that organizations lack faith that their purpose…



    Tanaka, S.; Hasegawa, K.; Okamoto, N.; R. Umegaki; Wang, S; M. Uemura(Hiroshima Astrophysical Science Center, Hiroshima University); Okamoto, A; Koyamada, K.


    We propose a method for the precise 3D see-through imaging, or transparent visualization, of the large-scale and complex point clouds acquired via the laser scanning of 3D cultural heritage objects. Our method is based on a stochastic algorithm and directly uses the 3D points, which are acquired using a laser scanner, as the rendering primitives. This method achieves the correct depth feel without requiring depth sorting of the rendering primitives along the line of sight. Eliminatin...