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Sample records for american rendering processing

  1. North American Rendering: processing high quality protein and fats for feed North American Rendering: processamento de proteínas e gorduras de alta qualidade para alimentos para animais

    Directory of Open Access Journals (Sweden)

    David L. Meeker

    2009-07-01

    Full Text Available One third to one half of each animal produced for meat, milk, eggs, and fiber is not consumed by humans. These raw materials are subjected to rendering processes resulting in many useful products. Meat and bone meal, meat meal, poultry meal, hydrolyzed feather meal, blood meal, fish meal, and animal fats are the primary products resulting from the rendering process. The most important and valuable use for these animal by-products is as feed ingredients for livestock, poultry, aquaculture, and companion animals. There are volumes of scientific references validating the nutritional qualities of these products, and there are no scientific reasons for altering the practice of feeding rendered products to animals. Government agencies regulate the processing of food and feed, and the rendering industry is scrutinized often. In addition, industry programs include good manufacturing practices, HACCP, Codes of Practice, and third-party certification. The rendering industry clearly understands its role in the safe and nutritious production of animal feed ingredients and has done it very effectively for over 100 years. The availability of rendered products for animal feeds in the future depends on regulation and the market. Regulatory agencies will determine whether certain raw materials can be used for animal feed. The National Renderers Association (NRA supports the use of science as the basis for regulation while aesthetics, product specifications, and quality differences should be left to the market place. Without the rendering industry, the accumulation of unprocessed animal by-products would impede the meat industries and pose a serious potential hazard to animal and human health.De um terço a metade da produção animal para carne, leite, ovos e fibra, não são consumidos pelos seres humanos. Estes materiais não consumidos são sujeitos a processamento em graxarias e indústrias de alimentos de origem animal, resultando em uma série de produtos

  2. Matching rendered and real world images by digital image processing

    Science.gov (United States)

    Mitjà, Carles; Bover, Toni; Bigas, Miquel; Escofet, Jaume

    2010-05-01

    Recent advances in computer-generated images (CGI) have been used in commercial and industrial photography providing a broad scope in product advertising. Mixing real world images with those rendered from virtual space software shows a more or less visible mismatching between corresponding image quality performance. Rendered images are produced by software which quality performance is only limited by the resolution output. Real world images are taken with cameras with some amount of image degradation factors as lens residual aberrations, diffraction, sensor low pass anti aliasing filters, color pattern demosaicing, etc. The effect of all those image quality degradation factors can be characterized by the system Point Spread Function (PSF). Because the image is the convolution of the object by the system PSF, its characterization shows the amount of image degradation added to any taken picture. This work explores the use of image processing to degrade the rendered images following the parameters indicated by the real system PSF, attempting to match both virtual and real world image qualities. The system MTF is determined by the slanted edge method both in laboratory conditions and in the real picture environment in order to compare the influence of the working conditions on the device performance; an approximation to the system PSF is derived from the two measurements. The rendered images are filtered through a Gaussian filter obtained from the taking system PSF. Results with and without filtering are shown and compared measuring the contrast achieved in different final image regions.

  3. Fast projective volume rendering: approximating the rendering process or simplifying the data ?

    OpenAIRE

    Cignoni, Paolo; Montani, Claudio; Sarti, D.; Scopigno, Roberto

    1995-01-01

    How to render very complex datasets, and yet maintain interactive response times, is a hot topic in volume rendering. In this paper we focus on projective visualization of datasets represented via tetrahedral tessellations. Direct projective visualization is performed by sorting tetrahedra with respect to view direction and then by projecting them onto the screen. Different sorting algorythms and "per tetrahedra" projection techniques are reviewed and evaluated. anew method fot tetrahedra pro...

  4. Capturing, processing, and rendering real-world scenes

    Science.gov (United States)

    Nyland, Lars S.; Lastra, Anselmo A.; McAllister, David K.; Popescu, Voicu; McCue, Chris; Fuchs, Henry

    2000-12-01

    While photographs vividly capture a scene from a single viewpoint, it is our goal to capture a scene in such a way that a viewer can freely move to any viewpoint, just as he or she would in an actual scene. We have built a prototype system to quickly digitize a scene using a laser rangefinder and a high-resolution digital camera that accurately captures a panorama of high-resolution range and color information. With real-world scenes, we have provided data to fuel research in many area, including representation, registration, data fusion, polygonization, rendering, simplification, and reillumination. The real-world scene data can be used for many purposes, including immersive environments, immersive training, re-engineering and engineering verification, renovation, crime-scene and accident capture and reconstruction, archaeology and historic preservation, sports and entertainment, surveillance, remote tourism and remote sales. We will describe our acquisition system, the necessary processing to merge data from the multiple input devices and positions. We will also describe high quality rendering using the data we have collected. Issues about specific rendering accelerators and algorithms will also be presented. We will conclude by describing future uses and methods of collection for real- world scene data.

  5. Real-Time Air Pollutants Rendering based on Image Processing

    Directory of Open Access Journals (Sweden)

    Demin Wang

    2011-11-01

    Full Text Available This paper presents a new method for realistic real-time rendering of air pollutants based on image processing. The air pollutants’ variable density can create many shapes of mist what can add a realistic environment to virtual scene. In order to achieve a realistic effect, we further enhance thus obtained air pollution data getting from monitor in spatial domain. In the proposed method we map the densities of air pollutants to different gray levels, and visualize them by blending those gray levels with background images. The proposed method can also visualize large-scale air pollution data from different viewpoints in real-time and provide the resulting image with any resolution theoretically, which is very important and favorable for the Internet transmission.

  6. Unconscious neural processing differs with method used to render stimuli invisible

    Directory of Open Access Journals (Sweden)

    Sergey Victor Fogelson

    2014-06-01

    Full Text Available Visual stimuli can be kept from awareness using various methods. The extent of processing that a given stimulus receives in the absence of awareness is typically used to make claims about the role of consciousness more generally. The neural processing elicited by a stimulus, however, may also depend on the method used to keep it from awareness, and not only on whether the stimulus reaches awareness. Here we report that the method used to render an image invisible has a dramatic effect on how category information about the unseen stimulus is encoded across the human brain. We collected fMRI data while subjects viewed images of faces and tools, that were rendered invisible using either continuous flash suppression (CFS or chromatic flicker fusion (CFF. In a third condition, we presented the same images under normal fully visible viewing conditions. We found that category information about visible images could be extracted from patterns of fMRI responses throughout areas of neocortex known to be involved in face or tool processing. However, category information about stimuli kept from awareness using CFS could be recovered exclusively within occipital cortex, whereas information about stimuli kept from awareness using CFF was also decodable within temporal and frontal regions. We conclude that unconsciously presented objects are processed differently depending on how they are rendered subjectively invisible. Caution should therefore be used in making generalizations on the basis of any one method about the neural basis of consciousness or the extent of information processing without consciousness.

  7. Detection of Prion Proteins and TSE Infectivity in the Rendering and Biodiesel Manufacture Processes

    Energy Technology Data Exchange (ETDEWEB)

    Brown, R.; Keller, B.; Oleschuk, R. [Queen' s University, Kingston, Ontario (Canada)

    2007-03-15

    This paper addresses emerging issues related to monitoring prion proteins and TSE infectivity in the products and waste streams of rendering and biodiesel manufacture processes. Monitoring is critical to addressing the knowledge gaps identified in 'Biodiesel from Specified Risk Material Tallow: An Appraisal of TSE Risks and their Reduction' (IEA's AMF Annex XXX, 2006) that prevent comprehensive risk assessment of TSE infectivity in products and waste. The most important challenge for monitoring TSE risk is the wide variety of sample types, which are generated at different points in the rendering/biodiesel production continuum. Conventional transmissible spongiform encephalopathy (TSE) assays were developed for specified risk material (SRM) and other biological tissues. These, however, are insufficient to address the diverse sample matrices produced in rendering and biodiesel manufacture. This paper examines the sample types expected in rendering and biodiesel manufacture and the implications of applying TSE assay methods to them. The authors then discuss a sample preparation filtration, which has not yet been applied to these sample types, but which has the potential to provide or significantly improve TSE monitoring. The main improvement will come from transfer of the prion proteins from the sample matrix to a matrix compatible with conventional and emerging bioassays. A second improvement will come from preconcentrating the prion proteins, which means transferring proteins from a larger sample volume into a smaller volume for analysis to provide greater detection sensitivity. This filtration method may also be useful for monitoring other samples, including wash waters and other waste streams, which may contain SRM, including those from abattoirs and on-farm operations. Finally, there is a discussion of emerging mass spectrometric methods, which Prusiner and others have shown to be suitable for detection and characterisation of prion proteins (Stahl

  8. Practical Parallel Rendering

    CERN Document Server

    Chalmers, Alan

    2002-01-01

    Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.

  9. Signal Processing Implementation and Comparison of Automotive Spatial Sound Rendering Strategies

    Directory of Open Access Journals (Sweden)

    Bai MingsianR

    2009-01-01

    Full Text Available Design and implementation strategies of spatial sound rendering are investigated in this paper for automotive scenarios. Six design methods are implemented for various rendering modes with different number of passengers. Specifically, the downmixing algorithms aimed at balancing the front and back reproductions are developed for the 5.1-channel input. Other five algorithms based on inverse filtering are implemented in two approaches. The first approach utilizes binaural (Head-Related Transfer Functions HRTFs measured in the car interior, whereas the second approach named the point-receiver model targets a point receiver positioned at the center of the passenger's head. The proposed processing algorithms were compared via objective and subjective experiments under various listening conditions. Test data were processed by the multivariate analysis of variance (MANOVA method and the least significant difference (Fisher's LSD method as a post hoc test to justify the statistical significance of the experimental data. The results indicate that inverse filtering algorithms are preferred for the single passenger mode. For the multipassenger mode, however, downmixing algorithms generally outperformed the other processing techniques.

  10. Chromium: A Stress-Processing Framework for Interactive Rendering on Clusters

    International Nuclear Information System (INIS)

    We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first and sort-last parallel graphics architectures that, in many cases, support the same applications while using only commodity graphics accelerators. In addition, these stream filters can be extended programmatically, allowing the user to customize the stream transformations performed by nodes in a cluster. Because our stream processing mechanism is completely general, any cluster-parallel rendering algorithm can be either implemented on top of or embedded in Chromium. In this paper, we give examples of real-world applications that use Chromium to achieve good scalability on clusters of workstations, and describe other potential uses of this stream processing technology. By completely abstracting the underlying graphics architecture, network topology, and API command processing semantics, we allow a variety of applications to run in different environments

  11. Stable Haptic Rendering for Physics Engines Using Inter-Process Communication and Remote Virtual Coupling

    OpenAIRE

    Xue-Jian He; Kup-Sze Choi

    2013-01-01

    Availability of physics engines has significantly reduced the effort required to develop interactive applications concerning the simulation of physical world. However, it becomes a problem when kinesthetic feedback is needed in the applications since the incorporation of haptic rendering is nontrivial, where fast haptic data update is demanded for stable rendering. In the regard, a framework for integrating haptic rendering into physics simulation engines is proposed. It mediates the update-...

  12. Post-processing methods of rendering and visualizing 3-D reconstructed tomographic images

    International Nuclear Information System (INIS)

    The purpose of this presentation is to discuss the computer processing techniques of tomographic images, after they have been generated by imaging scanners, for volume visualization. Volume visualization is concerned with the representation, manipulation, and rendering of volumetric data. Since the first digital images were produced from computed tomography (CT) scanners in the mid 1970s, applications of visualization in medicine have expanded dramatically. Today, three-dimensional (3D) medical visualization has expanded from using CT data, the first inherently digital source of 3D medical data, to using data from various medical imaging modalities, including magnetic resonance scanners, positron emission scanners, digital ultrasound, electronic and confocal microscopy, and other medical imaging modalities. We have advanced from rendering anatomy to aid diagnosis and visualize complex anatomic structures to planning and assisting surgery and radiation treatment. New, more accurate and cost-effective procedures for clinical services and biomedical research have become possible by integrating computer graphics technology with medical images. This trend is particularly noticeable in current market-driven health care environment. For example, interventional imaging, image-guided surgery, and stereotactic and visualization techniques are now stemming into surgical practice. In this presentation, we discuss only computer-display-based approaches of volumetric medical visualization. That is, we assume that the display device available is two-dimensional (2D) in nature and all analysis of multidimensional image data is to be carried out via the 2D screen of the device. There are technologies such as holography and virtual reality that do provide a open-quotes true 3D screenclose quotes. To confine the scope, this presentation will not discuss such approaches

  13. Post-processing methods of rendering and visualizing 3-D reconstructed tomographic images

    Energy Technology Data Exchange (ETDEWEB)

    Wong, S.T.C. [Univ. of California, San Francisco, CA (United States)

    1997-02-01

    The purpose of this presentation is to discuss the computer processing techniques of tomographic images, after they have been generated by imaging scanners, for volume visualization. Volume visualization is concerned with the representation, manipulation, and rendering of volumetric data. Since the first digital images were produced from computed tomography (CT) scanners in the mid 1970s, applications of visualization in medicine have expanded dramatically. Today, three-dimensional (3D) medical visualization has expanded from using CT data, the first inherently digital source of 3D medical data, to using data from various medical imaging modalities, including magnetic resonance scanners, positron emission scanners, digital ultrasound, electronic and confocal microscopy, and other medical imaging modalities. We have advanced from rendering anatomy to aid diagnosis and visualize complex anatomic structures to planning and assisting surgery and radiation treatment. New, more accurate and cost-effective procedures for clinical services and biomedical research have become possible by integrating computer graphics technology with medical images. This trend is particularly noticeable in current market-driven health care environment. For example, interventional imaging, image-guided surgery, and stereotactic and visualization techniques are now stemming into surgical practice. In this presentation, we discuss only computer-display-based approaches of volumetric medical visualization. That is, we assume that the display device available is two-dimensional (2D) in nature and all analysis of multidimensional image data is to be carried out via the 2D screen of the device. There are technologies such as holography and virtual reality that do provide a {open_quotes}true 3D screen{close_quotes}. To confine the scope, this presentation will not discuss such approaches.

  14. Rendering mortars in Medina Azahara, Part I: Material characterization and alteration process

    OpenAIRE

    Blanco-Varela, M. T.; Puertas, F.; Palomo, A.

    1997-01-01

    Rendering mortars, which are still exposed to the open air on some of the walls of Medina Azahara, are studied and characterized in this work. Some repairing mortars used in different previous restorations are also characterized. Those rendering mortars are of different make considering the composition of their binder: lime, gypsum and mixed lime/ gypsum. Repairing mortars used in previous interventions are made of lime, excepting for a portland cement used by Félix Hernández in the rest...

  15. Using wesBench to Study the Rendering Performance of Graphics Processing Units

    Energy Technology Data Exchange (ETDEWEB)

    Bethel, Edward W

    2010-01-08

    Graphics operations consist of two broad operations. The first, which we refer to here as vertex operations, consists of transformation, lighting, primitive assembly, and so forth. The second, which we refer to as pixel or fragment operations, consist of rasterization, texturing, scissoring, blending, and fill. Overall GPU rendering performance is a function of throughput of both these interdependent stages: if one stage is slower than the other, the faster stage will be forced to run more slowly and overall rendering performance will be adversely affected. This relationship is commutative: if the later stage has a greater workload than the earlier stage, the earlier stage will be forced to 'slow down.' For example, a large triangle that covers many screen pixels will incur a very small amount of work in the vertex stage while at the same time incurring a relatively large amount of work in the fragment stage. Rendering performance of a scene consisting of many large-area triangles will be limited by throughput of the fragment stage, which will have relatively more work than the vertex stage. There are two main objectives for this document. First, we introduce a new graphics benchmark, wesBench, which is useful for measuring performance of both stages of the rendering pipeline under varying conditions. Second, we present its methodology for measuring performance and show results of several performance measurement studies aimed at producing better understanding of GPU rendering performance characteristics and limits under varying configurations. First, in Section 2, we explore the 'crossover' point between geometry and rasterization. Second, in Section 3, we explore additional performance characteristics, some of which are ill- or un-documented. Lastly, several appendices provide additional material concerning problems with the gfxbench benchmark, and details about the new wesBench graphics benchmark.

  16. How Spanish in an American film is rendered in translation: dubbing Butch Cassidy and the Sundance Kid in Spain

    OpenAIRE

    Zabalbeascoa Terr??n, Patrick; Corrius, Montse

    2012-01-01

    This is a case study of the Spanish dubbed version of Butch Cassidy and the Sundance Kid (George Roy Hill, 1969) to illustrate and further develop the concept of L3 as a language that appears in source texts and their translations. L3 is distinguishable from the main language(s), L1 for the source text and L2 for the translation, based on a model proposed by Corrius and Zabalbeascoa (2011), and Corrius (2008). The study reveals various possible ways of rendering L3 in transl...

  17. Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies

    Science.gov (United States)

    Bada, Adedayo; Alcaraz-Calero, Jose M.; Wang, Qi; Grecos, Christos

    2014-05-01

    This paper describes a comprehensive empirical performance evaluation of 3D video processing employing the physical/virtual architecture implemented in a cloud environment. Different virtualization technologies, virtual video cards and various 3D benchmarks tools have been utilized in order to analyse the optimal performance in the context of 3D online gaming applications. This study highlights 3D video rendering performance under each type of hypervisors, and other factors including network I/O, disk I/O and memory usage. Comparisons of these factors under well-known virtual display technologies such as VNC, Spice and Virtual 3D adaptors reveal the strengths and weaknesses of the various hypervisors with respect to 3D video rendering and streaming.

  18. Rendering mortars in Medina Azahara, Part I: Material characterization and alteration process

    Directory of Open Access Journals (Sweden)

    Blanco-Varela, M. T.

    1997-03-01

    Full Text Available Rendering mortars, which are still exposed to the open air on some of the walls of Medina Azahara, are studied and characterized in this work. Some repairing mortars used in different previous restorations are also characterized. Those rendering mortars are of different make considering the composition of their binder: lime, gypsum and mixed lime/ gypsum. Repairing mortars used in previous interventions are made of lime, excepting for a portland cement used by Félix Hernández in the restoration of one of the rooms back in the 50's. Biological colonization is the main cause of decay in lime mortars, while in mortars made of gypsum, decay is a result of the solubilizating action of rain water.

    En este trabajo se analizan y caracterizan los revocos que, todavía hoy, permanecen sobre algunos paramentos de los muros de la ciudad de Medina Azahara, expuestos a la intemperie. También se caracterizan algunos de los molleros de reparación aplicados en las distintas restauraciones de los revocos. Los revocos están formados por tres clase de morteros, atendiendo a la composición de su ligante: de cal, de yeso y bastardos de cal y yeso. Los morteros de reparación que se han utilizado son de cal, a excepción del utilizado en la restauración de Félix Hernández (década de 1950, en una de las salas, que es de cemento portland. La colonización biológica es la principal causa de deterioro de los morteros de cal, en tanto que la solubilización por las aguas de lluvia lo es en los morteros que contienen yeso.

  19. Gradient-enhanced volume rendering: an image processing strategy to facilitate whole small bowel imaging with MRI

    Energy Technology Data Exchange (ETDEWEB)

    Wyss, Michael [Cantonal Hospital, Institute of Diagnostic Radiology, Winterthur (Switzerland); ETH and University of Zuerich, Institute of Biomedical Engineering, Zuerich (Switzerland); Froehlich, Johannes M.; Patak, Michael A.; Juli, Christoph F.; Zollikofer, Christoph L. [Cantonal Hospital, Institute of Diagnostic Radiology, Winterthur (Switzerland); Scheidegger, Markus B. [ETH and University of Zuerich, Institute of Biomedical Engineering, Zuerich (Switzerland); Wentz, Klaus U. [Cantonal Hospital, Institute of Diagnostic Radiology, Winterthur (Switzerland); University of Witten Herdecke, Herdecke (Germany)

    2007-04-15

    MRI of the small bowel with positive contrast from orally administered contrast agent is a promising non-invasive imaging method. The aim of our study was to introduce small bowel MRI in a display format that clinicians are accustomed to and that maximizes the amount of information visualized on a single image. Twelve healthy volunteers, median age 32 years (range 18-49 years) participated in the study. A mixture of 20 ml Gd-DOTA (Dotarem), 0.8 g/kg body weight psyllium fibre (Metamucil) and 1.2 l water were sequentially administered over a period of 4 h. Imaging was performed on a 1.5 T unit (Philips Gyroscan, Intera). Fat-saturated, 3D, gradient echo imaging was performed while the patient was in apnea (30 s). Bowel motion was reduced with 40 mg intravenously administered scopolamine (Buscopan). A 3D, gradient-enhanced, volume rendering technique was applied to the 3D data sets. Standard projections [left anterior oblique (LAO), right anterior oblique (RAO), supine and prone] resembling conventional enteroclysis were successfully generated within fewer than 10 min processing time. Reconstructions were reproducible and provided an entire overview of the small bowel. In addition thin-slab volume rendering allowed an overlap-free display of individual structures. Positive contrast from orally administered contrast agent, combined with a gradient enhanced volume rendering method, allows the reconstruction of the small bowel in a pattern resembling conventional double-contrast enteroclysis. Segmental display without overlay is possible. (orig.)

  20. Video-based rendering

    CERN Document Server

    Magnor, Marcus A

    2005-01-01

    Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication en

  1. Peculiarities of the Rendering Process of the Artistic Graphic Language in Fashion Design

    OpenAIRE

    Povshik, S.

    2016-01-01

    The article analyzes main peculiarities of project technologies and graphic modeling means in the modern process of design engineering. The tasks that are solved by fashion artists and design engineers on different stages of projecting are also highlighted. By this we state the necessity of the usage of differential graphic means according to the actual stages of the design process. Also we outline the key functions of the project and graphic language as an element of professional communicati...

  2. Vector quantization for volume rendering

    Science.gov (United States)

    Ning, Paul; Hesselink, Lambertus

    1992-01-01

    Volume rendering techniques typically process volumetric data in raw, uncompressed form. As algorithmic and architectural advances improve rendering speeds, however, larger data sets will be evaluated requiring consideration of data storage and transmission issues. In this paper, we analyze the data compression requirements for volume rendering applications and present a solution based on vector quantization. The proposed system compresses volumetric data and then renders images directly from the new data format. Tests on a fluid flow data set demonstrate that good image quality may be achieved at a compression ratio of 17:1 with only a 5 percent cost in additional rendering time.

  3. Robust processing of intracranial CT angiograms for 3D volume rendering

    International Nuclear Information System (INIS)

    The goal of this study was to develop a robust and simple technique for processing of cranial CT angiograms (CTA) in the clinical setting. The method described in this paper involves segmentation of the bone, then dilation of the skull by adding three or four layers of voxels. This dilated skull is subtracted from the vessels object on a voxel-by-voxel basis, allowing segmentation and subsequent display of the vessels only. For evaluation of the technique, three groups of operators processed one CTA, and the quality of the 3D views obtained and the times taken were compared. One group was given training by an expert and a ''recipe'' for guidance, the second was given only the ''recipe,'' and the third group consisted of expert operators. All operators were able to produce good or acceptable shaded-surface displays when compared with digital subtraction angiography, within 10 min for experienced users, an average of 17 min for trained operators and 26 min for those using only the recipe sheet. Using a simple scoring system for the appearance of feeding vessels and draining veins, no significant differences were found between the three levels of training and experience. This technique simplifies the processing of CTAs and is quick enough to make such examinations part of a routine clinical service. (orig.)

  4. Time-Critical Volume Rendering

    Science.gov (United States)

    Kaufman, Arie

    1998-01-01

    For the past twelve months, we have conducted and completed a joint research entitled "Time- Critical Volume Rendering" with NASA Ames. As expected, High performance volume rendering algorithms have been developed by exploring some new faster rendering techniques, including object presence acceleration, parallel processing, and hierarchical level-of-detail representation. Using our new techniques, initial experiments have achieved real-time rendering rates of more than 10 frames per second of various 3D data sets with highest resolution. A couple of joint papers and technique reports as well as an interactive real-time demo have been compiled as the result of this project.

  5. Topology-controlled volume rendering

    OpenAIRE

    Weber, Gunther H.; Dillard, Scott E.; Carr, Hamish; Pascucci, Valerio; Hamann, Bernd

    2007-01-01

    Topology provides a foundation for the development of mathematically sound tools for processing and exploration of scalar fields. Existing topology-based methods can be used to identify interesting features in volumetric data sets, to find seed sets for accelerated isosurface extraction, or to treat individual connected components as distinct entities for isosurfacing or interval volume rendering. We describe a framework for direct volume rendering based on segmenting ...

  6. Fast projective volume rendering : approximating the rendering

    OpenAIRE

    Cignoni, Paolo; Montani, Claudio; Sarti, Donatella; Scopigno, Roberto

    1995-01-01

    How to render very complex datasets, and yet maintain interactive response times, is a hot topic in volume rendering. In this paper we focus on projective visualization of datasets represented via tetrahedral tessellations. Direct projective visualization is performed by sorting tetrahedra with respect to view direction and then by projecting them onto the screen. Different sorting algorythms and "per tetrahedra" projection techniques are reviewed and evaluated. anew method fot tetrahedra pro...

  7. Ray coherence in parallel volume rendering

    OpenAIRE

    Moloney, Brendan

    2008-01-01

    Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in our parallel volume rendering environment by using a workload distribution scheme that divides the image space. This allows one to avoid the compositing stage when performing standard volume rendering in a parallel rendering pipeline. More importantly, there are a number of existing algorithms for volume rendering that either benefit from or require ray coherence when being adapted to a parallel ...

  8. Multivariate volume rendering

    Energy Technology Data Exchange (ETDEWEB)

    Crawfis, R.A.

    1996-03-01

    This paper presents a new technique for representing multivalued data sets defined on an integer lattice. It extends the state-of-the-art in volume rendering to include nonhomogeneous volume representations. That is, volume rendering of materials with very fine detail (e.g. translucent granite) within a voxel. Multivariate volume rendering is achieved by introducing controlled amounts of noise within the volume representation. Varying the local amount of noise within the volume is used to represent a separate scalar variable. The technique can also be used in image synthesis to create more realistic clouds and fog.

  9. School Boards and the Process of Native American Influence on the Education of Native American Children.

    Science.gov (United States)

    Lutz, Frank W.; Barlow, Donald A.

    1981-01-01

    Using Becker's sacred/secular community type continuum and Bailey's concepts of elite/arena council behavior, examined the educational decision making process on the Coeur d'Alene Indian reservation in Idaho. Discusses implications for American Indian education. (GC)

  10. Parallel hierarchical radiosity rendering

    Energy Technology Data Exchange (ETDEWEB)

    Carter, M.

    1993-07-01

    In this dissertation, the step-by-step development of a scalable parallel hierarchical radiosity renderer is documented. First, a new look is taken at the traditional radiosity equation, and a new form is presented in which the matrix of linear system coefficients is transformed into a symmetric matrix, thereby simplifying the problem and enabling a new solution technique to be applied. Next, the state-of-the-art hierarchical radiosity methods are examined for their suitability to parallel implementation, and scalability. Significant enhancements are also discovered which both improve their theoretical foundations and improve the images they generate. The resultant hierarchical radiosity algorithm is then examined for sources of parallelism, and for an architectural mapping. Several architectural mappings are discussed. A few key algorithmic changes are suggested during the process of making the algorithm parallel. Next, the performance, efficiency, and scalability of the algorithm are analyzed. The dissertation closes with a discussion of several ideas which have the potential to further enhance the hierarchical radiosity method, or provide an entirely new forum for the application of hierarchical methods.

  11. PROCESS-INTENSIFIED LOW-COST BIODIESEL PRODUCTION USING MEAT RENDERING WASTE, GREASES, AND FOOD WASTES - PHASE I

    Science.gov (United States)

    Biodesel is a fuel that is made from processing vegetable oil or animal fats into a liquid fuel that can be combusted in a standard diesel engine. Biodiesel is made from a renewable resource such as soybeans or tallow, does not contribute to global warming, and can be made fro...

  12. Electron beam irradiating process for rendering rough or topographically irregular surface substrates smooth; and coated substrates produced thereby

    International Nuclear Information System (INIS)

    This disclosure involves a novel process for instantaneous electron-beam curing of very thin low viscosity, solventless coating upon rough, irregular or textured surfaces of a substrate such as paper or the like. Through rather critical timing and energy adjustment procedures, the coating firmly adheres to the surface before the coating can conform to the roughness or texture contour or substantially penetrate into the surface. By this method a solidified very smooth outer surface is provided for the substrate that is particularly used for metalization and other finished layerings. (author)

  13. Colour Rendering Index and colour rendering of LEDs

    OpenAIRE

    Dangol, Rajendra

    2011-01-01

    The purpose of this study was to understand CIE (Commission Internationale del Eclairage) Colour Rendering Index (CRI) and its deficiencies. Another aim was to find out limitation of CIE CRI for LEDs. Finally, current works on colour rendering of LEDs was examined in the study. CIE (Commission Internationale del Eclairage) Colour Rendering Index (CRI) is the only internationally recognized colour rendering metric. This metric expresses the colour rendering properties of light sources bas...

  14. BTF Rendering in Blender

    Czech Academy of Sciences Publication Activity Database

    Hatka, Martin; Haindl, Michal

    New York, USA: The Association for Computing Machinery, Inc, 2011, s. 265-272. ISBN 978-1-4503-1060-4. [International Conference on Virtual Reality Continuum and Its Applications in Industry 2011 /10./. Hong Kong (CN), 11.12.2011-12.12.2011] R&D Projects: GA MŠk 1M0572; GA ČR GAP103/11/0335; GA ČR GA102/08/0593 Grant ostatní: CESNET(CZ) 387/2010 Institutional research plan: CEZ:AV0Z10750506 Keywords : rendering * biderectional texture function * Blender Subject RIV: BD - Theory of Information http://library.utia.cas.cz/separaty/2012/RO/hatka-btf rendering in blender.pdf

  15. Rendering the Topological Spines

    Energy Technology Data Exchange (ETDEWEB)

    Nieves-Rivera, D. [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States)

    2015-05-05

    Many tools to analyze and represent high dimensional data already exits yet most of them are not flexible, informative and intuitive enough to help the scientists make the corresponding analysis and predictions, understand the structure and complexity of scientific data, get a complete picture of it and explore a greater number of hypotheses. With this in mind, N-Dimensional Data Analysis and Visualization (ND²AV) is being developed to serve as an interactive visual analysis platform with the purpose of coupling together a number of these existing tools that range from statistics, machine learning, and data mining, with new techniques, in particular with new visualization approaches. My task is to create the rendering and implementation of a new concept called topological spines in order to extend ND²AV's scope. Other existing visualization tools create a representation preserving either the topological properties or the structural (geometric) ones because it is challenging to preserve them both simultaneously. Overcoming such challenge by creating a balance in between them, the topological spines are introduced as a new approach that aims to preserve them both. Its render using OpenGL and C++ and is currently being tested to further on be implemented on ND²AV. In this paper I will present what are the Topological Spines and how they are rendered.

  16. The Process of Internationalization of Latin American Higher Education

    Science.gov (United States)

    Avila, Jocelyne Gacel

    2007-01-01

    The purpose of this article is to analyze the present tendencies and characteristics, as well as the present and future perspectives of the process of internationalization in Latin American universities, in light of the results yielded by studies carried out in the region by the World Bank and the European Commission. Emphasis will be placed on…

  17. High Fidelity Haptic Rendering

    CERN Document Server

    Otaduy, Miguel A

    2006-01-01

    The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance t

  18. GPU Pro advanced rendering techniques

    CERN Document Server

    Engel, Wolfgang

    2010-01-01

    This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.Example programs and source code can be downloaded from the book's CRC Press web page. 

  19. Three architectures for volume rendering

    OpenAIRE

    Hesser, Jürgen; Männer, Reinhard; Knittel, Günter; Straßer, Wolfgang; Pfister, Hanspeter; Kaufman, Arie

    1995-01-01

    Volume rendering is a key technique in scientific visualization that lends itself to significant exploitable parallelism. The high computational demands of real-time volume rendering and continued technological advances in the area of VLSI give impetus to the development of special-purpose volume rendering architectures. This paper presents and characterizes three recently developed volume rendering engines which are based on the ray-casting method. A taxonomy of the algorithmic variants of r...

  20. X-Ray Volume Rendering through Two-Stage Splatting

    OpenAIRE

    Westenberg, Michel A.; Roerdink, Jos B. T. M.

    2000-01-01

    We consider the splatting method for X-ray rendering of volume data sets, and introduce two-stage splatting. This variant improves rendering speed by separating the splatting process in two stages: coefficient accumulation and convolution. We incorporate this variant into wavelet splatting, and obtain speedups in rendering time up to a factor of three for Haar and B-spline wavelets.

  1. ARE: Ada Rendering Engine

    Directory of Open Access Journals (Sweden)

    Stefano Penge

    2009-10-01

    Full Text Available E' ormai pratica diffusa, nello sviluppo di applicazioni web, l'utilizzo di template e di potenti template engine per automatizzare la generazione dei contenuti da presentare all'utente. Tuttavia a volte la potenza di tali engine è€ ottenuta mescolando logica e interfaccia, introducendo linguaggi diversi da quelli di descrizione della pagina, o addirittura inventando nuovi linguaggi dedicati.ARE (ADA Rendering Engine è€ pensato per gestire l'intero flusso di creazione del contenuto HTML/XHTML dinamico, la selezione del corretto template, CSS, JavaScript e la produzione dell'output separando completamente logica e interfaccia. I templates utilizzati sono puro HTML senza parti in altri linguaggi, e possono quindi essere gestiti e visualizzati autonomamente. Il codice HTML generato è€ uniforme e parametrizzato.E' composto da due moduli, CORE (Common Output Rendering Engine e ALE (ADA Layout Engine.Il primo (CORE viene utilizzato per la generazione OO degli elementi del DOM ed è pensato per aiutare lo sviluppatore nella produzione di codice valido rispetto al DTD utilizzato. CORE genera automaticamente gli elementi del DOM in base al DTD impostato nella configurazioneIl secondo (ALE viene utilizzato come template engine per selezionare automaticamente in base ad alcuni parametri (modulo, profilo utente, tipologia del nodo, del corso, preferenze di installazione il template HTML, i CSS e i file JavaScript appropriati. ALE permette di usare templates di default e microtemplates ricorsivi per semplificare il lavoro del grafico.I due moduli possono in ogni caso essere utilizzati indipendentemente l'uno dall'altro. E' possibile generare e renderizzare una pagina HTML utilizzando solo CORE oppure inviare gli oggetti CORE al template engine ALE che provvede a renderizzare la pagina HTML. Viceversa è possibile generare HTML senza utilizzare CORE ed inviarlo al template engine ALECORE è alla prima release ed è€ già utilizzato all

  2. Exposure Render: An Interactive Photo-Realistic Volume Rendering Framework

    OpenAIRE

    Kroes, T.; Post, F.H.; Botha, C.P.

    2012-01-01

    The field of volume visualization has undergone rapid development during the past years, both due to advances in suitable computing hardware and due to the increasing availability of large volume datasets. Recent work has focused on increasing the visual realism in Direct Volume Rendering (DVR) by integrating a number of visually plausible but often effect-specific rendering techniques, for instance modeling of light occlusion and depth of field. Besides yielding more attractive renderings, e...

  3. The physics of volume rendering

    OpenAIRE

    Peters, Thomas

    2014-01-01

    Radiation transfer is an important topic in several physical disciplines, probably most prominently in astrophysics. Computer scientists use radiation transfer, among other things, for the visualization of complex data sets with direct volume rendering. In this article, I point out the connection between physical radiation transfer and volume rendering, and I describe an implementation of direct volume rendering in the astrophysical radiation transfer code RADMC-3D. I show examples for the us...

  4. The physics of volume rendering

    Science.gov (United States)

    Peters, Thomas

    2014-11-01

    Radiation transfer is an important topic in several physical disciplines, probably most prominently in astrophysics. Computer scientists use radiation transfer, among other things, for the visualization of complex data sets with direct volume rendering. In this article, I point out the connection between physical radiation transfer and volume rendering, and I describe an implementation of direct volume rendering in the astrophysical radiation transfer code RADMC-3D. I show examples for the use of this module on analytical models and simulation data.

  5. The physics of volume rendering

    CERN Document Server

    Peters, Thomas

    2014-01-01

    Radiation transfer is an important topic in several physical disciplines, probably most prominently in astrophysics. Computer scientists use radiation transfer, among other things, for the visualisation of complex data sets with direct volume rendering. In this note, I point out the connection between physical radiation transfer and volume rendering, and I describe an implementation of direct volume rendering in the astrophysical radiation transfer code RADMC-3D. I show examples for the use of this module on analytical models and simulation data.

  6. Interactive High Performance Volume Rendering

    OpenAIRE

    Zellmann, Stefan

    2014-01-01

    This thesis is about Direct Volume Rendering on high performance computing systems. As direct rendering methods do not create a lower-dimensional geometric representation, the whole scientific dataset must be kept in memory. Thus, this family of algorithms has a tremendous resource demand. Direct Volume Rendering algorithms in general are well suited to be implemented for dedicated graphics hardware. Nevertheless, high performance computing systems often do not provide resources for hardwa...

  7. Use of GPU Functionality in Volume Rendering

    OpenAIRE

    Eide, Kristian Edvard Nigar

    2005-01-01

    Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data set. This field has a number of applications, most notably within medical imaging, where the output of CT and MRI scanners is a volume data set, as well as geology where seismic surveys are visualized as an aid when searching for oil & gas. Rendering a volume is a computationally intensive task due to the large amount of data that needs to be processed, and it is only recently, with the a...

  8. Optimized iPhone Real-TimeRendering

    OpenAIRE

    Hellstrand, Peter

    2011-01-01

    Rendering is the process of generating an image from a model. This process requires heavy computations. The iPhone has very limited hardware. The purpose of this project is to optimize the rendering process in the iPhone game "Top Gear, Stunt School" developed by Resolution Interactive AB. This thesis describes the evaluation and implementation of different optimizations used for the game.

  9. Standardized rendering from IR surveillance motion imagery

    Science.gov (United States)

    Prokoski, F. J.

    2014-06-01

    Government agencies, including defense and law enforcement, increasingly make use of video from surveillance systems and camera phones owned by non-government entities.Making advanced and standardized motion imaging technology available to private and commercial users at cost-effective prices would benefit all parties. In particular, incorporating thermal infrared into commercial surveillance systems offers substantial benefits beyond night vision capability. Face rendering is a process to facilitate exploitation of thermal infrared surveillance imagery from the general area of a crime scene, to assist investigations with and without cooperating eyewitnesses. Face rendering automatically generates greyscale representations similar to police artist sketches for faces in surveillance imagery collected from proximate locations and times to a crime under investigation. Near-realtime generation of face renderings can provide law enforcement with an investigation tool to assess witness memory and credibility, and integrate reports from multiple eyewitnesses, Renderings can be quickly disseminated through social media to warn of a person who may pose an immediate threat, and to solicit the public's help in identifying possible suspects and witnesses. Renderings are pose-standardized so as to not divulge the presence and location of eyewitnesses and surveillance cameras. Incorporation of thermal infrared imaging into commercial surveillance systems will significantly improve system performance, and reduce manual review times, at an incremental cost that will continue to decrease. Benefits to criminal justice would include improved reliability of eyewitness testimony and improved accuracy of distinguishing among minority groups in eyewitness and surveillance identifications.

  10. GPU Pro 5 advanced rendering techniques

    CERN Document Server

    Engel, Wolfgang

    2014-01-01

    In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light

  11. A model-free method for annotating on vascular structure in volume rendered images

    Science.gov (United States)

    He, Wei; Li, Yanfang; Shi, Weili; Miao, Yu; He, Fei; Yan, Fei; Yang, Huamin; Zhang, Huimao; Mori, Kensaku; Jiang, Zhengang

    2015-03-01

    The precise annotation of vessel is desired in computer-assisted systems to help surgeons identify each vessel branch. A method has been reported that annotates vessels on volume rendered images by rendering their names on them using a two-pass rendering process. In the reported method, however, cylinder surface models of the vessels should be generated for writing vessels names. In fact, vessels are not actual cylinders, so the surfaces of the vessels cannot be simulated by such models accurately. This paper presents a model-free method for annotating vessels on volume rendered images by rendering their names on them using the two-pass rendering process: surface rendering and volume rendering. In the surface rendering process, docking points of vessel names are estimated by using such properties as centerlines, running directions, and vessel regions which are obtained in preprocess. Then the vessel names are pasted on the vessel surfaces at the docking points. In the volume rendering process, volume image is rendered using a fast volume rendering algorithm with depth buffer of image rendered in the surface rendering process. Finally, those rendered images are blended into an image as a result. In order to confirm the proposed method, a visualizing system for the automated annotation of abdominal arteries is performed. The experimental results show that vessel names can be drawn on the corresponding vessel in the volume rendered images correctly. The proposed method has enormous potential to be adopted to annotate other organs which cannot be modeled using regular geometrical surface.

  12. Direct send compositing for parallel sort-last rendering

    OpenAIRE

    Eilemann, S; Pajarola, R.

    2007-01-01

    In contrast to sort-first, sort-last parallel rendering has the distinct advantage that the task division for parallel geometry processing and rasterization is simple, and can easily be incorporated into most visualization systems. However, the efficient final depth-compositing for polygonal data, or alpha-blending for volume data of partial rendering results is the key to achieve scalability in sort-last parallel rendering. In this paper, we demonstrate the efficiency as well as ...

  13. Large fused GPU volume rendering

    OpenAIRE

    Lindholm, Stefan

    2008-01-01

    This master thesis describes the underlying theory and implementation of a fused GPU volume rendering pipeline. The open source framework of XIP, largely developed at Siemens Corporate Research, is extended with fusion capabilities through a Binary Space Partitioning approach. Regions in the intersection pattern of multiple volumes are identified and subsequently rendered using either Texture Slicing or Raycasting in a cell based fashion. Results demonstrate interactive frame rates for reason...

  14. Fast combinative volume rendering by indexed data structure

    Institute of Scientific and Technical Information of China (English)

    孙文武; 王文成; 吴恩华

    2001-01-01

    It is beneficial to study the interesting contents in a data set by combining and rendering variouscontents of the data. In this regard, an indexed data structure is proposed to facilitate the reorganization of data so that the contents of the data can be combined conveniently and only the selected contents in the data are processed for rendering. Based on the structure, the cells of different contents can be queued up easily so that the volume rendering can be conducted more accurately and quickly. Experimental results show that the indexed data structure is very efficient in improving combinative volume rendering.

  15. Rapid Decimation for Direct Volume Rendering

    Science.gov (United States)

    Gibbs, Jonathan; VanGelder, Allen; Verma, Vivek; Wilhelms, Jane

    1997-01-01

    An approach for eliminating unnecessary portions of a volume when producing a direct volume rendering is described. This reduction in volume size sacrifices some image quality in the interest of rendering speed. Since volume visualization is often used as an exploratory visualization technique, it is important to reduce rendering times, so the user can effectively explore the volume. The methods presented can speed up rendering by factors of 2 to 3 with minor image degradation. A family of decimation algorithms to reduce the number of primitives in the volume without altering the volume's grid in any way is introduced. This allows the decimation to be computed rapidly, making it easier to change decimation levels on the fly. Further, because very little extra space is required, this method is suitable for the very large volumes that are becoming common. The method is also grid-independent, so it is suitable for multiple overlapping curvilinear and unstructured, as well as regular, grids. The decimation process can proceed automatically, or can be guided by the user so that important regions of the volume are decimated less than unimportant regions. A formal error measure is described based on a three-dimensional analog of the Radon transform. Decimation methods are evaluated based on this metric and on direct comparison with reference images.

  16. Remote rendering for ultrascale data

    International Nuclear Information System (INIS)

    The mission of the SciDAC Institute for Ultrascale Visualization is to address the upcoming petascale visualization challenges. As we move to petascale computation, we are seeing a trend not only in the growth but also in the consolidation of computing resources. As the distances between user and petascale visualization resources grow, the expected performance of the network degrades, especially with respect to latency. In this paper we will explore a technique for remote visualization that leverages unstructured lumigraph rendering. This technique will provide an interactive rendering experience regardless of the network performance to the remote visualization resource. The unstructured lumigraph rendering can also replace many of the other level-of-detail techniques currently used that have problems that are exasperated by petascale data

  17. Hydroclimatological Processes in the Central American Dry Corridor

    Science.gov (United States)

    Hidalgo, H. G.; Duran-Quesada, A. M.; Amador, J. A.; Alfaro, E. J.; Mora, G.

    2015-12-01

    This work studies the hydroclimatological variability and the climatic precursors of drought in the Central American Dry Corridor (CADC), a subregion located in the Pacific coast of Southern Mexico and Central America. Droughts are frequent in the CADC, which is featured by a higher climatological aridity compared to the highlands and Caribbean coast of Central America. The CADC region presents large social vulnerability to hydroclimatological impacts originated from dry conditions, as there is a large part of population that depends on subsistance agriculture. The influence of large-scale climatic precursors such as ENSO, the Caribbean Low-Level Jet (CLLJ), low frequency signals from the Pacific and Caribbean and some intra-seasonal signals such as the MJO are evaluated. Previous work by the authors identified a connection between the CLLJ and CADC precipitation. This connection is more complex than a simple rain-shadow effect, and instead it was suggested that convection at the exit of the jet in the Costa-Rica and Nicaragua Caribbean coasts and consequent subsidence in the Pacific could be playing a role in this connection. During summer, when the CLLJ is stronger than normal, the Inter-Tropical Convergence Zone (located mainly in the Pacific) displaces to a more southern position, and vice-versa, suggesting a connection between these two processes that has not been fully explained yet. The role of the Western Hemisphere Warm Pool also needs more research. All this is important, as it suggest a working hypothesis that during summer, the effect of the Caribbean wind strength may be responsible for the dry climate of the CADC. Another previous analysis by the authors was based on downscaled precipitation and temperature from GCMs and the NCEP/NCAR reanalysis. The data was later used in a hydrological model. Results showed a negative trend in reanalysis' runoff for 1980-2012 in San José (Costa Rica) and Tegucigalpa (Honduras). This highly significant drying trend

  18. Advanced Material Rendering in Blender

    Czech Academy of Sciences Publication Activity Database

    Hatka, Martin; Haindl, Michal

    2012-01-01

    Roč. 11, č. 2 (2012), s. 15-23. ISSN 1081-1451 R&D Projects: GA ČR GAP103/11/0335; GA ČR GA102/08/0593 Grant ostatní: CESNET(CZ) 387/2010; CESNET(CZ) 409/2011 Institutional support: RVO:67985556 Keywords : realistic material rendering * bidirectional texture function * Blender Subject RIV: BD - Theory of Information http://library.utia.cas.cz/separaty/2013/RO/haindl-advanced material rendering in blender.pdf

  19. American Psychologist Task Force Report: Clarifying Mission, Coverage, Communication, and Review Process.

    Science.gov (United States)

    Zimbardo, Philip G.

    2002-01-01

    An American Psychological Association task force reviewed the role and function of "American Psychologist," (AP) focusing on its coverage domain and issues related to its editorial review process. This report examines AP editorial domain, AP editorial instructions, AP editorship, communications within the AP editorial process, use of ad hoc action…

  20. Illustrative rendering of vortex cores

    Czech Academy of Sciences Publication Activity Database

    Shafii, S.; Obermaier, H.; Kolář, Václav; Hlawitschka, M.; Garth, C.; Hamann, B.; Joy, K. I.

    Leipzig: The Eurographics Association, 2013 - (Hlawitschka, M.; Weinkauf, T.) [Eurographics Conference on Visualization (EuroVis 2013). Leipzig (DE), 17.06.2013-21.06.2013] Institutional support: RVO:67985874 Keywords : flow visualization * vortices * illustrative rendering Subject RIV: BK - Fluid Dynamics http://graphics.cs.ucdavis.edu/~hamann/ShafiiObermaierKolarHlawitschkaGarthHamannJoyEurovis2013ShortPaperAsPublished06172013.pdf

  1. Super resolution volume rendering hardware

    OpenAIRE

    Bosma, Marco; Smit, Jaap; Terwisscha van Scheltinga, Jeroen

    1995-01-01

    The resolution obtained in volume rendering is greatly increased over known methods through the introduction of super resolution techniques which make it possible to enlarge the view o f the dataset without the introduction of unnecessary positional, gradient and opacity errors. In this paper our "Super Resolution" technique will be introduced along with a corresponding hardware design.

  2. Ethnic Differences in Family Stress Processes Among African-Americans and Black Caribbeans

    OpenAIRE

    Goosby, Bridget J; Caldwell, Cleopatra Howard; Bellatorre, Anna; Jackson, James S.

    2011-01-01

    Several theories of stress exposure, including the stress process and the family stress model for economically disadvantaged families, suggest that family processes work similarly across race/ethnic groups. Much of this research, however, treats African-Americans as a monolithic group and ignores potential differences in family stress processes within race that may emerge across ethnic groups. This study examines whether family stress processes differ intraracially in African-American and Bla...

  3. A Volume Rendering Algorithm for Sequential 2D Medical Images

    Institute of Scientific and Technical Information of China (English)

    吕忆松; 陈亚珠

    2002-01-01

    Volume rendering of 3D data sets composed of sequential 2D medical images has become an important branch in image processing and computer graphics.To help physicians fully understand deep-seated human organs and focuses(e.g.a tumour)as 3D structures.in this paper,we present a modified volume rendering algorithm to render volumetric data,Using this method.the projection images of structures of interest from different viewing directions can be obtained satisfactorily.By rotating the light source and the observer eyepoint,this method avoids rotates the whole volumetric data in main memory and thus reduces computational complexity and rendering time.Experiments on CT images suggest that the proposed method is useful and efficient for rendering 3D data sets.

  4. Rendering methods for augmented reality

    OpenAIRE

    Fischer, Jan

    2006-01-01

    Augmented reality (AR) has become a promising and fast-growing application of computer graphics over the course of the last years. Augmented reality systems overlay computer-generated graphical information over the view of the real world. Several main research challenges can be identified in the field of augmented reality. These are the design of advanced display devices (e.g., head-mounted displays), camera tracking, system design, user interaction, and rendering. While a major part of the p...

  5. Implicit motivational processes underlying smoking in American and Dutch adolescents

    Directory of Open Access Journals (Sweden)

    HelleLarsen

    2014-05-01

    Method: A total of 125 American and Dutch adolescent smokers (n = 67 and non-smokers (n = 58 between 13-18 years old participated. Participants completed the smoking Approach-Avoidance Task (S-AAT, the classical and emotional Stroop task, brief Implicit Associations Task (bIAT, Balloon Analogue Risk Taking (BART, the Self-Ordering Pointing Task (SOPT and a questionnaire assessing level of nicotine dependence and smoking behavior. Results: The analytical sample consisted of 56 Dutch adolescents (27 smokers and 29 non-smokers and 37 American adolescents (19 smokers and 18 non-smokers. No differences in cognitive biases between smokers and non-smokers were found. Generally, Dutch adolescents demonstrated an avoidance bias towards both smoking and neutral stimuli whereas the American adolescents did not demonstrate a bias. Within the group of smokers, regression analyses showed that stronger attentional bias and weaker inhibition skills predicted greater nicotine dependence while weak working memory predicted more daily cigarette use. Conclusion: Attentional bias, inhibition skills and working memory might be important factors explaining smoking in adolescence. Cultural differences in approach-avoidance bias should be considered in future research.

  6. GPU Pro 4 advanced rendering techniques

    CERN Document Server

    Engel, Wolfgang

    2013-01-01

    GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the abi

  7. High Performance GPU-Based Fourier Volume Rendering

    OpenAIRE

    Marwan Abdellah; Ayman Eldeib; Amr Sharawi

    2015-01-01

    Fourier volume rendering (FVR) is a significant visualization technique that has been used widely in digital radiography. As a result of its (N 2log⁡N) time complexity, it provides a faster alternative to spatial domain volume rendering algorithms that are (N 3) computationally complex. Relying on the Fourier projection-slice theorem, this technique operates on the spectral representation of a 3D volume instead of processing its spatial representation to generate attenuation-only projection...

  8. Architectures for Real-Time Volume Rendering

    OpenAIRE

    Pfister, Hanspeter

    1999-01-01

    Over the last decade, volume rendering has become an invaluable visualization technique for a wide variety of applications. This paper reviews three special-purpose architectures for interactive volume rendering: texture mapping, VIRIM, and VolumePro. Commercial implementations of these architectures are available or underway. The discussion of each architecture will focus on the algorithm, system architecture, memory system, and volume rendering performance.

  9. Hardware Accelerated Point Rendering of Isosurfaces

    DEFF Research Database (Denmark)

    Bærentzen, Jakob Andreas; Christensen, Niels Jørgen

    2003-01-01

    advantage of rendering points as opposed to triangles increases with the size and complexity of the volumes. To gauge the visual quality of future hardware accelerated point rendering schemes, we have implemented a software based point rendering method and compare the quality to both MC and our OpenGL based...

  10. Real-time graphics rendering engine

    CERN Document Server

    Bao, Hujun

    2011-01-01

    ""Real-Time Graphics Rendering Engine"" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors' experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of

  11. The process of paradoxical autonomy and survival in the heroin careers of Mexican American women

    OpenAIRE

    Valdez, Avelardo; Kaplan, Charles D.; Cepeda, Alice

    2000-01-01

    This study focuses on the process of paradoxical autonomy and survival in the heroin careers of Mexican American women. We explore how gender roles among Mexican American female heroin users influence the emergence of a paradoxical autonomy. Five key subprocesses of this autonomy were identified from 14 life history narratives: sustaining employment, working the welfare system, illegal activities, emotional aloofness, and loss of family and children. Dependency on drugs did not lead simply to...

  12. A Multiresolution Image Cache for Volume Rendering

    Energy Technology Data Exchange (ETDEWEB)

    LaMar, E; Pascucci, V

    2003-02-27

    The authors discuss the techniques and implementation details of the shared-memory image caching system for volume visualization and iso-surface rendering. One of the goals of the system is to decouple image generation from image display. This is done by maintaining a set of impostors for interactive display while the production of the impostor imagery is performed by a set of parallel, background processes. The system introduces a caching basis that is free of the gap/overlap artifacts of earlier caching techniques. instead of placing impostors at fixed, pre-defined positions in world space, the technique is to adaptively place impostors relative to the camera viewpoint. The positions translate with the camera but stay aligned to the data; i.e., the positions translate, but do not rotate, with the camera. The viewing transformation is factored into a translation transformation and a rotation transformation. The impostor imagery is generated using just the translation transformation and visible impostors are displayed using just the rotation transformation. Displayed image quality is improved by increasing the number of impostors and the frequency that impostors are re-rendering is improved by decreasing the number of impostors.

  13. Remote visualization system based on particle based volume rendering

    Science.gov (United States)

    Kawamura, Takuma; Idomura, Yasuhiro; Miyamura, Hiroko; Takemiya, Hiroshi; Sakamoto, Naohisa; Koyamada, Koji

    2015-01-01

    In this paper, we propose a novel remote visualization system based on particle-based volume rendering (PBVR),1 which enables interactive analyses of extreme scale volume data located on remote computing systems. The re- mote PBVR system consists of Server, which generates particles for rendering, and Client, which processes volume rendering, and the particle data size becomes significantly smaller than the original volume data. Depending on network bandwidth, the level of detail of images is flexibly controlled to attain high frame rates. Server is highly parallelized on various parallel platforms with hybrid programing model. The mapping process is accelerated by two orders of magnitudes compared with a single CPU. The structured and unstructured volume data with ~108 cells is processed within a few seconds. Compared with commodity Client/Server visualization tools, the total processing cost is dramatically reduced by using proposed system.

  14. An Overview of Rendering from Volume Data --- including Surface and Volume Rendering

    OpenAIRE

    Jonathan C. Roberts

    1993-01-01

    Volume rendering is a title often ambiguously used in science. One meaning often quoted is: `to render any three volume dimensional data set'; however, within this categorisation `surface rendering'' is contained. Surface rendering is a technique for visualising a geometric representation of a surface from a three dimensional volume data set. A more correct definition of Volume Rendering would only incorporate the direct visualisation of volumes, without the use of intermediate surface geomet...

  15. High-fidelity real-time maritime scene rendering

    Science.gov (United States)

    Shyu, Hawjye; Taczak, Thomas M.; Cox, Kevin; Gover, Robert; Maraviglia, Carlos; Cahill, Colin

    2011-06-01

    The ability to simulate authentic engagements using real-world hardware is an increasingly important tool. For rendering maritime environments, scene generators must be capable of rendering radiometrically accurate scenes with correct temporal and spatial characteristics. When the simulation is used as input to real-world hardware or human observers, the scene generator must operate in real-time. This paper introduces a novel, real-time scene generation capability for rendering radiometrically accurate scenes of backgrounds and targets in maritime environments. The new model is an optimized and parallelized version of the US Navy CRUISE_Missiles rendering engine. It was designed to accept environmental descriptions and engagement geometry data from external sources, render a scene, transform the radiometric scene using the electro-optical response functions of a sensor under test, and output the resulting signal to real-world hardware. This paper reviews components of the scene rendering algorithm, and details the modifications required to run this code in real-time. A description of the simulation architecture and interfaces to external hardware and models is presented. Performance assessments of the frame rate and radiometric accuracy of the new code are summarized. This work was completed in FY10 under Office of Secretary of Defense (OSD) Central Test and Evaluation Investment Program (CTEIP) funding and will undergo a validation process in FY11.

  16. Board composition, process, and activism: evidence within American firms

    OpenAIRE

    Scott SCARBOROUGH; Jeffrey J. HAYNIE; Christopher SHOOK

    2010-01-01

    This study provided an empirical test of the effects of compositional and process variables on board activism. The attributes examined were functional area knowledge, independence, duality, and effort norms. The findings from this study provided support for the positive relationships between both functional area knowledge and effort norms and board activism. The strong relationship between effort norms and activism indicates the importance of process variables in board research and the need f...

  17. North American Soil Degradation: Processes, Practices, and Mitigating Strategies

    OpenAIRE

    Baumhardt, R.L.; Stewart, B.A.; U. M. Sainju

    2015-01-01

    Soil can be degraded by several natural or human-mediated processes, including wind, water, or tillage erosion, and formation of undesirable physical, chemical, or biological properties due to industrialization or use of inappropriate farming practices. Soil degradation occurs whenever these processes supersede natural soil regeneration and, generally, reflects unsustainable resource management that is global in scope and compromises world food security. In North America, soil degradation pre...

  18. Understanding the Stress Process of Chinese- and Korean-American Breast Cancer Survivors.

    Science.gov (United States)

    Paek, Min-So; Lim, Jung-Won

    2016-10-01

    Guided by the stress process model (SPM), this study investigated the direct and indirect pathways of primary (negative self-image and life stress), secondary stressors (family communication strain) and family coping (external and internal) on mental health outcomes among Chinese- and Korean-American breast cancer survivors (BCS). A total of 156 Chinese- and Korean-American BCS were surveyed. Results showed primary and secondary stressors had a negative effect on better mental health outcomes. External coping was associated with better mental health. Family communication strain mediated the relationship between life stress and mental health outcomes. External coping mediated the relationship between family communication strain and mental health outcomes. Multi-group analysis revealed the stress process did not differ across ethnic groups. Findings suggest the SPM may be applicable to understand the stress process of Chinese- and Korean-American BCS and provide valuable insight into the role of family communication and external coping on mental health outcomes. PMID:26223968

  19. ProteinShader: illustrative rendering of macromolecules

    OpenAIRE

    Weber Joseph R

    2009-01-01

    Abstract Background Cartoon-style illustrative renderings of proteins can help clarify structural features that are obscured by space filling or balls and sticks style models, and recent advances in programmable graphics cards offer many new opportunities for improving illustrative renderings. Results The ProteinShader program, a new tool for macromolecular visualization, uses information from Protein Data Bank files to produce illustrative renderings of proteins that approximate what an arti...

  20. Image Based Rendering under Varying Illumination

    Institute of Scientific and Technical Information of China (English)

    Wang Chengfeng (王城峰); Hu Zhanyi

    2003-01-01

    A new approach for photorealistic rendering of a class of objects at arbitrary illumination is presented. The approach of the authors relies entirely on image based rendering techniques. A scheme is utilized for re-illumination of objects based on linear combination of low dimensional image representations. The minimum rendering condition of technique of the authors is three sample images under varying illumination of a reference object and a single input image of an interested object. Important properties of this approach are its simplicity, robustness and speediness. Experimental results validate the proposed rendering approach.

  1. Direct Volume Rendering of Curvilinear Volumes

    Science.gov (United States)

    Vaziri, Arsi; Wilhelms, J.; Challinger, J.; Alper, N.; Ramamoorthy, S.; Kutler, Paul (Technical Monitor)

    1998-01-01

    Direct volume rendering can visualize sampled 3D scalar data as a continuous medium, or extract features. However, it is generally slow. Furthermore, most algorithms for direct volume rendering have assumed rectilinear gridded data. This paper discusses methods for using direct volume rendering when the original volume is curvilinear, i.e. is divided into six-sided cells which are not necessarily equilateral hexahedra. One approach is to ray-cast such volumes directly. An alternative approach is to interpolate the sample volumes to a rectilinear grid, and use this regular volume for rendering. Advantages and disadvantages of the two approaches in terms of speed and image quality are explored.

  2. North American Soil Degradation: Processes, Practices, and Mitigating Strategies

    Directory of Open Access Journals (Sweden)

    R. L. Baumhardt

    2015-03-01

    Full Text Available Soil can be degraded by several natural or human-mediated processes, including wind, water, or tillage erosion, and formation of undesirable physical, chemical, or biological properties due to industrialization or use of inappropriate farming practices. Soil degradation occurs whenever these processes supersede natural soil regeneration and, generally, reflects unsustainable resource management that is global in scope and compromises world food security. In North America, soil degradation preceded the catastrophic wind erosion associated with the dust bowl during the 1930s, but that event provided the impetus to improve management of soils degraded by both wind and water erosion. Chemical degradation due to site specific industrial processing and mine spoil contamination began to be addressed during the latter half of the 20th century primarily through point-source water quality concerns, but soil chemical degradation and contamination of surface and subsurface water due to on-farm non-point pesticide and nutrient management practices generally remains unresolved. Remediation or prevention of soil degradation requires integrated management solutions that, for agricultural soils, include using cover crops or crop residue management to reduce raindrop impact, maintain higher infiltration rates, increase soil water storage, and ultimately increase crop production. By increasing plant biomass, and potentially soil organic carbon (SOC concentrations, soil degradation can be mitigated by stabilizing soil aggregates, improving soil structure, enhancing air and water exchange, increasing nutrient cycling, and promoting greater soil biological activity.

  3. A Parallel Pipelined Renderer for the Time-Varying Volume Data

    Science.gov (United States)

    Chiueh, Tzi-Cker; Ma, Kwan-Liu

    1997-01-01

    This paper presents a strategy for efficiently rendering time-varying volume data sets on a distributed-memory parallel computer. Time-varying volume data take large storage space and visualizing them requires reading large files continuously or periodically throughout the course of the visualization process. Instead of using all the processors to collectively render one volume at a time, a pipelined rendering process is formed by partitioning processors into groups to render multiple volumes concurrently. In this way, the overall rendering time may be greatly reduced because the pipelined rendering tasks are overlapped with the I/O required to load each volume into a group of processors; moreover, parallelization overhead may be reduced as a result of partitioning the processors. We modify an existing parallel volume renderer to exploit various levels of rendering parallelism and to study how the partitioning of processors may lead to optimal rendering performance. Two factors which are important to the overall execution time are re-source utilization efficiency and pipeline startup latency. The optimal partitioning configuration is the one that balances these two factors. Tests on Intel Paragon computers show that in general optimal partitionings do exist for a given rendering task and result in 40-50% saving in overall rendering time.

  4. Latin American Universities and the Bologna Process: From Commercialisation to the "Tuning" Competencies Project

    Science.gov (United States)

    Aboites, Hugo

    2010-01-01

    Through the "Tuning-Latin America" competencies project, Latin American universities have been incorporated into the Bologna Process. In 2003 the European Commission approved an initiative of this project for Latin America and began to promote it among ministries, university presidents' organisations and other institutions in Latin America. This…

  5. Methamphetamine Use among Rural White and Native American Adolescents: An Application of the Stress Process Model

    Science.gov (United States)

    Eitle, David J.; Eitle, Tamela McNulty

    2013-01-01

    Methamphetamine use has been identified as having significant adverse health consequences, yet we know little about the correlates of its use. Additionally, research has found that Native Americans are at the highest risk for methamphetamine use. Our exploratory study, informed by the stress process model, examines stress and stress buffering…

  6. Image Based Rendering and Virtual Reality

    DEFF Research Database (Denmark)

    Livatino, Salvatore

    The Presentation concerns with an overview of Image Based Rendering approaches and their use on Virtual Reality, including Virtual Photography and Cinematography, and Mobile Robot Navigation.......The Presentation concerns with an overview of Image Based Rendering approaches and their use on Virtual Reality, including Virtual Photography and Cinematography, and Mobile Robot Navigation....

  7. Transactional Process of African American Adolescents' Family Conflict and Violent Behavior.

    Science.gov (United States)

    Choe, Daniel Ewon; Zimmerman, Marc A

    2014-12-01

    This is the first longitudinal study of urban African American adolescents that has examined bidirectional effects between their family conflict and violent behavior across all of high school. Structured interviews were administered to 681 students each year in high school at ages 15, 16 17, and 18 years. We used structural equation modeling to test a transactional model and found bidirectional effects between family conflict and violent behavior across the middle years of high school, while accounting for sex and socioeconomic status. Findings suggest a reciprocal process involving interpersonal conflict in African American families and adolescent engagement in youth violence. PMID:25400490

  8. Physically based rendering from theory to implementation

    CERN Document Server

    Pharr, Matt

    2010-01-01

    "Physically Based Rendering, 2nd Edition" describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This book features new sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. It includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.

  9. Moisture movements in render on brick wall

    DEFF Research Database (Denmark)

    Hansen, Kurt Kielsgaard; Munch, Thomas Astrup; Thorsen, Peter Schjørmann; Villumsen, Casper Rosengaard; Bentzon, Lars Chr.

    2003-01-01

    A three-layer render on brick wall used for building facades is studied in the laboratory. The vertical render surface is held in contact with water for 24 hours simulating driving rain while it is measured with non-destructive X-ray equipment every hour in order to follow the moisture front...... through the render and into the brick. The test specimen is placed between the source and the detector. The test specimens are all scanned before they are exposed to water. In that way the loss of counts from the dry scan to the wet scan qualitatively shows the presence of water. The results show nearly...... no penetration of water through the render and into the brick, and the results are independent of the start condition of the test specimens. Also drying experiments are performed. The results show a small difference in the rate of drying, in favour of the bricks without render....

  10. Application of Lean Focus onManufacturing Process : A Case Study of an American Furniture Company

    OpenAIRE

    Zhao, Qian; Zhou, Bowen

    2010-01-01

    Introduction: To improvement the target company’s manufacturing process by applyinglean principles, including using and analyzing the internal value stream mapping. Asmore and more companies have paid attention to implement lean thinking in theirmanufacturing process, the value stream mapping played an important role for manycompanies to make a transition from their traditional production systems to lean systems.The content and resources of this master thesis come from an American furnitureco...

  11. Distributed GPU Volume Rendering of ASKAP Spectral Data Cubes

    CERN Document Server

    Hassan, A H; Barnes, D G

    2010-01-01

    The Australian SKA Pathfinder (ASKAP) will be producing 2.2 terabyte HI spectral-line cubes for each 8 hours of observation by 2013. Global views of spectral data cubes are vital for the detection of instrumentation errors, the identification of data artefacts and noise characteristics, and the discovery of strange phenomena, unexpected relations, or unknown patterns. We have previously presented the first framework that can render ASKAP-sized cubes at interactive frame rates. The framework provides the user with a real-time interactive volume rendering by combining shared and distributed memory architectures, distributed CPUs and graphics processing units (GPUs), using the ray-casting algorithm. In this paper we present two main extensions of this framework which are: using a multi-panel display system to provide a high resolution rendering output, and the ability to integrate automated data analysis tools into the visualization output and to interact with its output in place.

  12. Visibility-Aware Direct Volume Rendering

    Institute of Scientific and Technical Information of China (English)

    Wai-Ho Mak; Yingcai Wu; Ming-Yuen Chan; Huamin Qu

    2011-01-01

    Direct volume rendering (DVR) is a powerful visualization technique which allows users to effectively explore and study volumetric datasets. Different transparency settings can be flexibly assigned to different structures such that some valuable information can be revealed in direct volume rendered images (DVRIs). However, end-users often feel that some risks are always associated with DVR because they do not know whether any important information is missing from the transparent regions of DVRIs. In this paper, we investigate how to semi-automatically generate a set of DVRIs and also an animation which can reveal information missed in the original DVRIs and meanwhile satisfy some image quality criteria such as coherence. A complete framework is developed to tackle various problems related to the generation and quality evaluation of visibility-aware DVRIs and animations. Our technique can reduce the risk of using direct volume rendering and thus boost the confidence of users in volume rendering systems.

  13. ARC Code TI: SLAB Spatial Audio Renderer

    Data.gov (United States)

    National Aeronautics and Space Administration — SLAB is a software-based, real-time virtual acoustic environment rendering system being developed as a tool for the study of spatial hearing. SLAB is designed to...

  14. A hybrid rendering algorithm for textile objects

    Institute of Scientific and Technical Information of China (English)

    ZHANG MingMin; PAN ZhiGeng; SHI JiaoYing; WANG Peng; MI QingFeng

    2009-01-01

    Although realistic texile rendering has been widely used in virtual garment and try-on systems,a robust method to simulate textile with a realistic appearance and high fidelity Is yet to be established.We propose to use a novel hybrid geometric-and image-based rendering (GIBR) method to achieve photo realistic representation of textile products.The image-based technique,with its radiance synthesis algorithm,enables us to recover the reflectance properties of textile in an environment photo,and thus can render the appearance of textile material.The geometry-based technique,with its traditional illumination model of assigning illumination parameters extracted from the original scene (such as radiance and chroma dispatch),makes it possible to interactively manipulate 3D virtual objects in the "real" environment.Our realistic textile rendering method has advantages over the traditional ones in its easiness to implement and its wide range of applications.

  15. Composed Scattering Model for Direct Volume Rendering

    Institute of Scientific and Technical Information of China (English)

    蔡文立; 石教英

    1996-01-01

    Based on the equation of transfer in transport theory of optical physics,a new volume rendering model,called composed scattering model(CSM),is presented.In calculating the scattering term of the equation,it is decomposed into volume scattering intensity and surface scattering intensity,and they are composed with the boundary detection operator as the weight function.This proposed model differs from the most current volume rendering models in the aspect that in CSM segmentation and illumination intensity calculation are taken as two coherent parts while in existing models they are regarded as two separate ones.This model has been applied to the direct volume rendering of 3D data sets obtained by CT and MRI.The resultant images show not only rich details but also clear boundary surfaces.CSM is demonstrated to be an accurate volume rendering model suitable for CT and MRI data sets.

  16. Implementing a Photorealistic Rendering System using GLSL

    OpenAIRE

    Hachisuka, Toshiya

    2015-01-01

    Ray tracing on GPUs is becoming quite common these days. There are many publicly available documents on how to implement basic ray tracing on GPUs for spheres and implicit surfaces. We even have some general frameworks for ray tracing on GPUs. We however hardly find details on how to implement more complex ray tracing algorithms themselves that are commonly used for photorealistic rendering. This paper explains an implementation of a stand-alone rendering system on GPUs which supports the bou...

  17. Fast Volume Rendering and Deformation Algorithms

    OpenAIRE

    Chen, Haixin

    2001-01-01

    Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of objects. However, the huge number of volume primitives (voxels) in a volume, leads to high computational cost. In this dissertation I developed two algorithms for the acceleration of volume rendering and volume deformation. The first algorithm accelerates the ray casting of volume. Previous ray casting acceleration techniques like space-leaping and early-ray-termination are only efficient when m...

  18. Foundations for Measuring Volume Rendering Quality

    Science.gov (United States)

    Williams, Peter L.; Uselton, Samuel P.; Chancellor, Marisa K. (Technical Monitor)

    1997-01-01

    The goal of this paper is to provide a foundation for objectively comparing volume rendered images. The key elements of the foundation are: (1) a rigorous specification of all the parameters that need to be specified to define the conditions under which a volume rendered image is generated; (2) a methodology for difference classification, including a suite of functions or metrics to quantify and classify the difference between two volume rendered images that will support an analysis of the relative importance of particular differences. The results of this method can be used to study the changes caused by modifying particular parameter values, to compare and quantify changes between images of similar data sets rendered in the same way, and even to detect errors in the design, implementation or modification of a volume rendering system. If one has a benchmark image, for example one created by a high accuracy volume rendering system, the method can be used to evaluate the accuracy of a given image.

  19. Non-Realistic Video Rendering

    OpenAIRE

    Johannesová, Daniela

    2012-01-01

    Práce se zabývá způsoby pro nerealistické zobrazení videa. Jsou zde shrnuty techniky pro zpracování videa, hlavní zaměření je na malířské techniky a zpracování videa těmito technikami. Pozornost je věnována jednotlivým operacím při zpracování snímku a způsobům pro zajištění koherence mezi snímky videa. Součástí práce je aplikace na zpracování videa, využívající knihovnu OpenCV. The thesis deals a with ways of non-realistic view of video. There are summarized video processing techniques in ...

  20. The Influence of Self-Esteem on the Mate Selection Process of African American Females: Implications for Counseling

    Science.gov (United States)

    Gibson-Bilton, Joya

    2009-01-01

    The purpose of this study was twofold. First, this study examined the influence of African American females' level of self-esteem on the mate-selection process. Secondly, this study was concerned with the influence of the level of self-esteem of African American females on valuing the mate-selection characteristics of interpersonal skills,…

  1. The Racial and Ethnic Identity Formation Process of Second-Generation Asian Indian Americans: A Phenomenological Study.

    Science.gov (United States)

    Iwamoto, Derek Kenji; Negi, Nalini Junko; Partiali, Rachel Negar; Creswell, John W

    2013-10-01

    This phenomenological study elucidates the identity development processes of 12 second-generation adult Asian Indian Americans. The results identify salient sociocultural factors and multidimensional processes of racial and ethnic identity development. Discrimination, parental, and community factors seemed to play a salient role in influencing participants' racial and ethnic identity development. The emergent Asian Indian American racial and ethnic identity model provides a contextualized overview of key developmental periods and turning points within the process of identity development. PMID:25298617

  2. The Racial and Ethnic Identity Formation Process of Second-Generation Asian Indian Americans: A Phenomenological Study

    Science.gov (United States)

    Iwamoto, Derek Kenji; Negi, Nalini Junko; Partiali, Rachel Negar; Creswell, John W.

    2014-01-01

    This phenomenological study elucidates the identity development processes of 12 second-generation adult Asian Indian Americans. The results identify salient sociocultural factors and multidimensional processes of racial and ethnic identity development. Discrimination, parental, and community factors seemed to play a salient role in influencing participants’ racial and ethnic identity development. The emergent Asian Indian American racial and ethnic identity model provides a contextualized overview of key developmental periods and turning points within the process of identity development. PMID:25298617

  3. Real Time Rendering of Deformable and Semi-Transparent Objects by Volume Rendering

    OpenAIRE

    Guetat, Amel

    2008-01-01

    Volume rendering is one of the key technique to display data from diverse application fields like medicine, industrial quality control, and numerical simulations in an appropriate way. The current main limitations are still the inadequate rendering speed and the limited flexibility of the most efficient algorithms. In this dissertation, we developed three new algorithms for the acceleration of direct volume rendering and volume deformation. The first algorithm consists on a first step, on the...

  4. Rendering and Compositing Infrastructure Improvements to VisIt for Insitu Rendering

    Energy Technology Data Exchange (ETDEWEB)

    Loring, Burlen [Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States); Ruebel, Oliver [Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States)

    2016-01-28

    Compared to posthoc rendering, insitu rendering often generates larger numbers of images, as a result rendering performance and scalability are critical in the insitu setting. In this work we present improvements to VisIt's rendering and compositing infrastructure that deliver increased performance and scalability in both posthoc and insitu settings. We added the capability for alpha blend compositing and use it with ordered compositing when datasets have disjoint block domain decomposition to optimize the rendering of transparent geometry. We also made improvements that increase overall efficiency by reducing communication and data movement and have addressed a number of performance issues. We structured our code to take advantage of SIMD parallelization and use threads to overlap communication and compositing. We tested our improvements on a 20 core workstation using 8 cores to render geometry generated from a $256^3$ cosmology dataset and on a Cray XC31 using 512 cores to render geometry generated from a $2000^2 \\times 800$ plasma dataset. Our results show that ordered compositing provides a speed up of up to $4 \\times$ over the current sort first strategy. The other improvements resulted in modest speed up with one notable exception where we achieve up to $40 \\times$ speed up of rendering and compositing of opaque geometry when both opaque and transparent geometry are rendered together. We also investigated the use of depth peeling, but found that the implementation provided by VTK is substantially slower,both with and without GPU acceleration, than a local camera order sort.

  5. GPU-Accelerated Direct Volume Rendering of Finite Element Data Sets

    OpenAIRE

    Liu, Bingchen; Bock, Alexander; Ropinski, Timo; Nash, Martyn,; Nielsen, Poul; Wünsche, Burkhard

    2012-01-01

    Direct Volume Rendering of Finite Element models is challengingsince the visualisation process is performed in worldcoordinates, whereas data fields are usually defined overthe elements’ material coordinate system. In this paper wepresent a framework for Direct Volume Rendering of FiniteElement models. We present several novel implementationsvisualising Finite Element data directly without requiring resamplinginto world coordinates. We evaluate the methodsusing several biomedical Finite Eleme...

  6. Collaborative Graphic Rendering for Improving Visual Experience

    Science.gov (United States)

    Wu, Xiaoxin; Pei, Guodong

    Handheld devices such as UMPC, though convenient, bear weakness of size constraint for display. To mitigate such a problem and enhance user experience for owners of small devices, in this paper we design a collaborative rendering platform. When running game graphic applications at a handheld, the generated OpenGL graphic commands are intercepted and then delivered to a device with a larger display. The graphics are rendered and displayed at that device. The performance of the collaborative rendering platform is determined by graphic computing resources and network bandwidth. Analysis and simulation prove that other than providing a better display, the collaborative system can improve game experience also by increasing frame rates. In particular, at a low computing cost, a further collaboration between GPUs of collaborators can improve frame rate by eliminating the negative impact from network delay on applications that require GPU feedback.

  7. Adaptive Rendering Based on Visual Acuity Equations

    Institute of Scientific and Technical Information of China (English)

    2001-01-01

    A new method of adaptable rendering for interaction in Virtual Environment(VE) through different visual acuity equations is proposed. An acuity factor equation of luminance vision is first given. Secondly, five equations which calculate the visual acuity through visual acuity factors are presented, and adaptive rendering strategy based on different visual acuity equations is given. The VE system may select one of them on the basis of the host's load, hereby select LOD for each model which would be rendered. A coarser LOD is selected where the visual acuity is lower, and a better LOD is used where it is higher. This method is tested through experiments and the experimental results show that it is effective.

  8. Rendering Falling Leaves on Graphics Hardware

    Directory of Open Access Journals (Sweden)

    Marcos Balsa

    2008-04-01

    Full Text Available There is a growing interest in simulating natural phenomena in computer graphics applications. Animating natural scenes in real time is one of the most challenging problems due to the inherent complexity of their structure, formed by millions of geometric entities, and the interactions that happen within. An example of natural scenario that is needed for games or simulation programs are forests. Forests are difficult to render because the huge amount of geometric entities and the large amount of detail to be represented. Moreover, the interactions between the objects (grass, leaves and external forces such as wind are complex to model. In this paper we concentrate in the rendering of falling leaves at low cost. We present a technique that exploits graphics hardware in order to render thousands of leaves with different falling paths in real time and low memory requirements.

  9. Mobile Volume Rendering: Past, Present and Future.

    Science.gov (United States)

    Noguera, José M; Jiménez, J Roberto

    2016-02-01

    Volume rendering has been a relevant topic in scientific visualization for the last decades. However, the exploration of reasonably big volume datasets requires considerable computing power, which has limited this field to the desktop scenario. But the recent advances in mobile graphics hardware have motivated the research community to overcome these restrictions and to bring volume graphics to these ubiquitous handheld platforms. This survey presents the past and present work on mobile volume rendering, and is meant to serve as an overview and introduction to the field. It proposes a classification of the current efforts and covers aspects such as advantages and issues of the mobile platforms, rendering strategies, performance and user interfaces. The paper ends by highlighting promising research directions to motivate the development of new and interesting mobile volume solutions. PMID:26731459

  10. Blender cycles lighting and rendering cookbook

    CERN Document Server

    Iraci, Bernardo

    2013-01-01

    An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease.If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.

  11. Haptic rendering for simulation of fine manipulation

    CERN Document Server

    Wang, Dangxiao; Zhang, Yuru

    2014-01-01

    This book introduces the latest progress in six degrees of freedom (6-DoF) haptic rendering with the focus on a new approach for simulating force/torque feedback in performing tasks that require dexterous manipulation skills. One of the major challenges in 6-DoF haptic rendering is to resolve the conflict between high speed and high fidelity requirements, especially in simulating a tool interacting with both rigid and deformable objects in a narrow space and with fine features. The book presents a configuration-based optimization approach to tackle this challenge. Addressing a key issue in man

  12. Valaisukartat reaaliaikaisessa renderöinnissä

    OpenAIRE

    Ylimäki, Juha

    2011-01-01

    Tässä toiminnallisessa opinnäytetyössä toteutettiin reaaliaikaisen ympäristön valaisu valaisukarttoja hyödyntäen. Tavoitteena oli tutkia, mitä kaikkea on otettava huomioon, kun renderöidään valaisukartoitus reaaliaikaiseen pelimoottoriin, joka tässä opinnäytetyössä on Unity. Ohjelmat, joita opinnäytetyössä käytettiin, olivat Autodesk 3ds Max mallintamiseen ja renderöintiin, Adobe Photoshop valaisukarttojen jälkikäsittelyyn ja Unity reaaliaikaisen sovelluksen toteuttamiseen. Opinnäytetyö...

  13. Digital color acquisition, perception, coding and rendering

    CERN Document Server

    Fernandez-Maloigne, Christine; Macaire, Ludovic

    2013-01-01

    In this book the authors identify the basic concepts and recent advances in the acquisition, perception, coding and rendering of color. The fundamental aspects related to the science of colorimetry in relation to physiology (the human visual system) are addressed, as are constancy and color appearance. It also addresses the more technical aspects related to sensors and the color management screen. Particular attention is paid to the notion of color rendering in computer graphics. Beyond color, the authors also look at coding, compression, protection and quality of color images and videos.

  14. The Racial and Ethnic Identity Formation Process of Second-Generation Asian Indian Americans: A Phenomenological Study

    OpenAIRE

    Iwamoto, Derek Kenji; Negi, Nalini Junko; Partiali, Rachel Negar; John W. Creswell

    2013-01-01

    This phenomenological study elucidates the identity development processes of 12 second-generation adult Asian Indian Americans. The results identify salient sociocultural factors and multidimensional processes of racial and ethnic identity development. Discrimination, parental, and community factors seemed to play a salient role in influencing participants’ racial and ethnic identity development. The emergent Asian Indian American racial and ethnic identity model provides a contextualized ove...

  15. Slab-Based Raycasting : Efficient Volume Rendering with CUDA

    OpenAIRE

    Mensmann, Jörg; Ropinski, Timo; Hinrichs, Klaus

    2009-01-01

    GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualization. The ray traversal is usually implemented in a fragment shader, utilizing the hardware in a way that was not originally intended. New programming interfaces for stream processing, such as CUDA, support a more general programming model and the use of additional device features, which are not accessible through traditional shader programming.We propose a slab-based raycasting technique that is ...

  16. Durability of renderings of historical buildings

    OpenAIRE

    Gomdenn, Prayash

    2016-01-01

    Historical, cultural and architectural values of historical buildings and structures signify the importance of their conservation. Several deterioration mechanisms associated with different environmental or weather conditions are responsible for damaging rendering mortars of historical buildings. These deterioration mechanisms may act individually or jointly, making it important to understand each deterioration mechanism and their coupled effects. This research investigated the deteriorati...

  17. Rendering Visible: Painting and Sexuate Subjectivity

    Science.gov (United States)

    Daley, Linda

    2015-01-01

    In this essay, I examine Luce Irigaray's aesthetic of sexual difference, which she develops by extrapolating from Paul Klee's idea that the role of painting is to render the non-visible rather than represent the visible. This idea is the premise of her analyses of phenomenology and psychoanalysis and their respective contributions to understanding…

  18. Haptic rendering for dental training system

    Institute of Scientific and Technical Information of China (English)

    WANG DangXiao; ZHANG YuRu; WANG Yong; L(U) PeiJun; ZHOU RenGe; ZHOU WanLin

    2009-01-01

    Immersion and Interaction are two key features of virtual reality systems,which are especially important for medical applications.Based on the requirement of motor skill training in dental surgery,haptic rendering method based on triangle model is investigated in this paper.Multi-rate haptic rendering architecture is proposed to solve the contradiction between fidelity and efficiency requirements.Realtime collision detection algorithm based on spatial partition and time coherence is utilized to enable fast contact determination.Proxy-based collision response algorithm is proposed to compute surface contact point.Cutting force model based on piecewise contact transition model is proposed for dental drilling simulation during tooth preparation.Velocity-driven levels of detail hapUc rendering algorithm is proposed to maintain high update rate for complex scenes with a large number of triangles.Hapticvisual collocated dental training prototype is established using half-mirror solution.Typical dental operations have been realized Including dental caries exploration,detection of boundary within dental crose-section plane,and dental drilling during tooth preparation.The haptic rendering method is a fundamental technology to improve Immersion and interaction of virtual reality training systems,which is useful not only in dental training,but also in other surgical training systems.

  19. Rendering Caustics on Non-Lambertian Surfaces

    DEFF Research Database (Denmark)

    Jensen, Henrik Wann

    1997-01-01

    This paper presents a new technique for rendering caustics on non-Lambertian surfaces. The method is based on an extension of the photon map which removes previous restrictions limiting the usage to Lambertian surfaces. We add information about the incoming direction to the photons and this allow...

  20. Color rendering indices in global illumination methods

    Science.gov (United States)

    Geisler-Moroder, David; Dür, Arne

    2009-02-01

    Human perception of material colors depends heavily on the nature of the light sources used for illumination. One and the same object can cause highly different color impressions when lit by a vapor lamp or by daylight, respectively. Based on state-of-the-art colorimetric methods we present a modern approach for calculating color rendering indices (CRI), which were defined by the International Commission on Illumination (CIE) to characterize color reproduction properties of illuminants. We update the standard CIE method in three main points: firstly, we use the CIELAB color space, secondly, we apply a Bradford transformation for chromatic adaptation, and finally, we evaluate color differences using the CIEDE2000 total color difference formula. Moreover, within a real-world scene, light incident on a measurement surface is composed of a direct and an indirect part. Neumann and Schanda1 have shown for the cube model that interreflections can influence the CRI of an illuminant. We analyze how color rendering indices vary in a real-world scene with mixed direct and indirect illumination and recommend the usage of a spectral rendering engine instead of an RGB based renderer for reasons of accuracy of CRI calculations.

  1. 3-D Volume Rendering of Sand Specimen

    Science.gov (United States)

    2004-01-01

    Computed tomography (CT) images of resin-impregnated Mechanics of Granular Materials (MGM) specimens are assembled to provide 3-D volume renderings of density patterns formed by dislocation under the external loading stress profile applied during the experiments. Experiments flown on STS-79 and STS-89. Principal Investigator: Dr. Stein Sture

  2. Occlusion Culling and Hardware Accelerated Volume Rendering

    OpenAIRE

    Meissner, Michael

    2000-01-01

    Within this dissertation, a set of algorithmic optimizations are developed, enabling significant performance improvements due to a much better utilization of the available bandwidth. Additionally, new architectural concepts circumventing the bottle-necks of currently available general purpose graphics hardware are presented. In the field of polygon rendering, a unique mechanism for hardware supported occlusion queries to cull geometry prior to geometry transformation --- sav...

  3. ProteinShader: illustrative rendering of macromolecules

    Directory of Open Access Journals (Sweden)

    Weber Joseph R

    2009-03-01

    Full Text Available Abstract Background Cartoon-style illustrative renderings of proteins can help clarify structural features that are obscured by space filling or balls and sticks style models, and recent advances in programmable graphics cards offer many new opportunities for improving illustrative renderings. Results The ProteinShader program, a new tool for macromolecular visualization, uses information from Protein Data Bank files to produce illustrative renderings of proteins that approximate what an artist might create by hand using pen and ink. A combination of Hermite and spherical linear interpolation is used to draw smooth, gradually rotating three-dimensional tubes and ribbons with a repeating pattern of texture coordinates, which allows the application of texture mapping, real-time halftoning, and smooth edge lines. This free platform-independent open-source program is written primarily in Java, but also makes extensive use of the OpenGL Shading Language to modify the graphics pipeline. Conclusion By programming to the graphics processor unit, ProteinShader is able to produce high quality images and illustrative rendering effects in real-time. The main feature that distinguishes ProteinShader from other free molecular visualization tools is its use of texture mapping techniques that allow two-dimensional images to be mapped onto the curved three-dimensional surfaces of ribbons and tubes with minimum distortion of the images.

  4. Shapes and textures for rendering coral

    Energy Technology Data Exchange (ETDEWEB)

    Max, N.L. (Lawrence Livermore National Lab., CA (USA)); Wyvill, G. (Otago Univ., Dunedin (New Zealand))

    1990-10-18

    A growth algorithm has been developed to build coral shapes out of a tree of spheres. A volume density defined by the spheres is contoured to give a soft object.'' The resulting contour surfaces are rendered by ray tracing, using a generalized volume texture to produce shading and bump mapped'' normal perturbations. 16 refs., 8 figs.

  5. Efficient Encoding and Rendering of Time-Varying Volume Data

    Science.gov (United States)

    Ma, Kwan-Liu; Smith, Diann; Shih, Ming-Yun; Shen, Han-Wei

    1998-01-01

    Visualization of time-varying volumetric data sets, which may be obtained from numerical simulations or sensing instruments, provides scientists insights into the detailed dynamics of the phenomenon under study. This paper describes a coherent solution based on quantization, coupled with octree and difference encoding for visualizing time-varying volumetric data. Quantization is used to attain voxel-level compression and may have a significant influence on the performance of the subsequent encoding and visualization steps. Octree encoding is used for spatial domain compression, and difference encoding for temporal domain compression. In essence, neighboring voxels may be fused into macro voxels if they have similar values, and subtrees at consecutive time steps may be merged if they are identical. The software rendering process is tailored according to the tree structures and the volume visualization process. With the tree representation, selective rendering may be performed very efficiently. Additionally, the I/O costs are reduced. With these combined savings, a higher level of user interactivity is achieved. We have studied a variety of time-varying volume datasets, performed encoding based on data statistics, and optimized the rendering calculations wherever possible. Preliminary tests on workstations have shown in many cases tremendous reduction by as high as 90% in both storage space and inter-frame delay.

  6. Remote interactive direct volume rendering of AMR data

    Energy Technology Data Exchange (ETDEWEB)

    Kreylos, Oliver; Weber, Gunther H.; Bethel, E. Wes; Shalf, John M.; Hamann, Bernd; Joy, Kenneth I.

    2002-03-28

    We describe a framework for direct volume rendering of adaptive mesh refinement (AMR) data that operates directly on the hierarchical grid structure, without the need to resample data onto a single, uniform rectilinear grid. The framework can be used for a range of renderers optimized for particular hardware architectures: a hardware-assisted renderer for single-processor graphics workstations, and a massively parallel software-only renderer for supercomputers. It is also possible to use the framework for distributed rendering servers. By exploiting the multiresolution structure of AMR data, the hardware-assisted renderers can render large AMR data sets at interactive rates, even if the data is stored remotely.

  7. Remote interactive direct volume rendering of AMR data

    International Nuclear Information System (INIS)

    We describe a framework for direct volume rendering of adaptive mesh refinement (AMR) data that operates directly on the hierarchical grid structure, without the need to resample data onto a single, uniform rectilinear grid. The framework can be used for a range of renderers optimized for particular hardware architectures: a hardware-assisted renderer for single-processor graphics workstations, and a massively parallel software-only renderer for supercomputers. It is also possible to use the framework for distributed rendering servers. By exploiting the multiresolution structure of AMR data, the hardware-assisted renderers can render large AMR data sets at interactive rates, even if the data is stored remotely

  8. An examination of gender differences in the American Fisheries Society peer-review process

    Science.gov (United States)

    Handley, Grace; Frantz, Cynthia M; Kocovsky, Patrick; DeVries, Dennis R.; Cooke, Steven J.; Claussen, Julie

    2015-01-01

    This study investigated the possibility of gender differences in outcomes throughout the peer review process of American Fisheries Society (AFS) journals. For each manuscript submitted to four AFS journals between January 2003 and December 2010, we collated information regarding the gender and nationality of authors, gender of associate editor, gender of reviewers, reviewer recommendations, associate editor's decision, and publication status of the manuscript. We used hierarchical linear modeling to test for differences in manuscript decision outcomes associated with author, reviewer, and associate editor gender. Gender differences were present at some but not every stage of the review process and were not equal among the four journals. Although there was a small gender difference in decision outcomes, we found no evidence of bias in editors’ and reviewers’ recommendations. Our results support the conclusion that the current single-blind review system does not result in bias against female authors within AFS journals.

  9. Souls in Extremis: Enacting Processes of Recovery from Homelessness Among Older African American Women.

    Science.gov (United States)

    Moxley, David P; Washington, Olivia G M

    2016-06-01

    In a midwestern city of the USA, the authors implemented the Leaving Homelessness Intervention Research Project-and its eight subprojects-to further understand homelessness as experienced by older minority women, develop intervention strategies to facilitate the movement of the participants out of homelessness, and illuminate the women's recovery process. After reviewing the social issue of homelessness among older African American women in the USA, and offering a framework on recovery and qualitative themes of recovery among participants involved in the Telling My Story subproject, the authors present a four-factor model of recovery-focused practice. The model reflects two recovery paradigms: one that is responsive to the negative consequences people experience as a result of their exposure to extreme situations, such as homelessness, and a proactive one in which assistance is designed to help people in recovery advance their own self-development and move forward their process of individuation. PMID:26781673

  10. Pipelined Sort-last Rendering: Scalability, Performance and Beyond

    OpenAIRE

    Cavin, Xavier; Mion, Christophe

    2006-01-01

    We present in this paper a theoretical and practical performance analysis of pipelined sort-last rendering for both polygonal and volume rendering. Theoretical peak performance and scalability are studied, exhibiting maximum attainable framerates of 19 fps (volume rendering with back-to-front alpha blending) and 11 fps (polygonal rendering with Z-buffer compositing) for a 1280×1024 display on a Gigabit Ethernet cluster. We show that our implementation of pipelined sort-last rendering on a 17-...

  11. Accelerated Volume Rendering Using Level-Of-Detail Technology

    OpenAIRE

    Xu, Qian

    2009-01-01

    Nowadays, more and more virtual manufacturing simulations use volume rendering technology to enhance the display results and effects. When using large volume data sets, normal rendering algorithms trade off image quality against rendering speed. However, it is often not necessary to render the whole data set at some particular observation angles. If the unnecessary data ( during a special defined condition) can be edited, the rendering time can be saved and the frame rate can be rais...

  12. Anti-Aliased Rendering of Water Surface

    Institute of Scientific and Technical Information of China (English)

    Xue-Ying Qin; Eihachiro Nakamae; Wei Hua; Yasuo Nagai; Qun-Sheng Peng

    2004-01-01

    Water surface is one of the most important components of landscape scenes. When rendering spacious far from the viewpoint. This is because water surface consists of stochastic water waves which are usually modeled by periodic bump mapping. The incident rays on the water surface are actually scattered by the bumped waves,pattern, we estimate this solid angle of reflected rays and trace these rays. An image-based accelerating method is adopted so that the contribution of each reflected ray can be quickly obtained without elaborate intersection calculation. We also demonstrate anti-aliased shadows of sunlight and skylight on the water surface. Both the rendered images and animations show excellent effects on the water surface of a reservoir.

  13. Defects of organization in rendering medical aid

    OpenAIRE

    Shavkat Islamov

    2010-01-01

    The defects of organization at the medical institution mean disturbance of rules, norms and order of rendering of medical aid. The number of organization defects in Uzbekistan increased from 20.42%, in 1999 to 25.46% in 2001 with gradual decrease to 19.9% in 2003 and 16.66%, in 2006 and gradual increase to 21.95% and 28.28% (P

  14. Rendering mortars with incorporation of ceramic aggregates

    OpenAIRE

    Mª Rosário Veiga; João Silva; Jorge Brito

    2008-01-01

    In this paper the experimental evaluation of the water-related performance of rendering mortars with incorporation of recycled products is presented, based on three different research vectors: addition of fine recycled aggregates; reduction of the cement content (with simultaneous addition of fines); and replacement of sand with recycled material, with the same overall grading curve. The material presented here as recyclable is brick waste from the ceramics and construction industries.

  15. Progressive Perceptual Audio Rendering of Complex Scenes

    OpenAIRE

    Moeck, Thomas; Bonneel, Nicolas; Tsingos, Nicolas; Drettakis, George; Viaud-Delmon, Isabelle; Aloza, David

    2007-01-01

    Despite recent advances, including sound source clustering and perceptual auditory masking, high quality rendering of complex virtual scenes with thousands of sound sources remains a challenge. Two major bottlenecks appear as the scene complexity increases: the cost of clustering itself, and the cost of pre-mixing source signals within each cluster. In this paper, we first propose an improved hierarchical clustering algorithm that remains efficient for large numbers of sources and clusters wh...

  16. 3D Rendering - Techniques and Challenges

    OpenAIRE

    Ekta Walia; Vishal Verma

    2010-01-01

    Computer generated images and animations are getting more and more common. They are used in many different contexts such as movies,mobiles, medical visualization, architectural visualization and CAD. Advanced ways of describing surface and light source properties are important to ensure that artists are able to create realistic and stylish looking images. Even when using advanced rendering algorithms such as ray tracing, time required for shading may contribute towards a large part of the ima...

  17. Obscurance-based Volume Rendering Framework

    OpenAIRE

    Ruiz, Marc; Boada, Imma; Viola, Ivan; Bruckner, Stefan; Feixas, Miquel; Sbert, Mateu

    2008-01-01

    lighting effects in a faster way than global illumination. Its application in volume visualization is of special interest since it permits us to generate a high quality rendering at a low cost. In this paper, we propose an obscurancebased framework that allows us to obtain realistic and illustrative volume visualizations in an interactive manner. Obscurances can include color bleeding effects without additional cost. Moreover, we obtain a saliency map from the gradient of obscuran...

  18. A Perceptive Evaluation of Volume Rendering Techniques

    OpenAIRE

    Boucheny, Christian; Bonneau, Georges-Pierre; Droulez, Jacques; Thibault, Guillaume; Ploix, Stéphane

    2007-01-01

    The display of space filling data is still a challenge for the community of visualization. Direct Volume Rendering (DVR) is one of the most important techniques developed to achieve direct perception of such volumetric data. It is based on semi-transparent representations, where the data are accumulated in a depth-dependent order. However, it produces images that may be difficult to understand, and thus several techniques have been proposed so as to improve its effectiveness, using for instan...

  19. Informatics in radiology: Render: an online searchable radiology study repository.

    Science.gov (United States)

    Dang, Pragya A; Kalra, Mannudeep K; Schultz, Thomas J; Graham, Steven A; Dreyer, Keith J

    2009-01-01

    Radiology departments are a rich source of information in the form of digital radiology reports and images obtained in patients with a wide spectrum of clinical conditions. A free text radiology report and image search application known as Render was created to allow users to find pertinent cases for a variety of purposes. Render is a radiology report and image repository that pools researchable information derived from multiple systems in near real time with use of (a) Health Level 7 links for radiology information system data, (b) periodic file transfers from the picture archiving and communication system, and (c) the results of natural language processing (NLP) analysis. Users can perform more structured and detailed searches with this application by combining different imaging and patient characteristics such as examination number; patient age, gender, and medical record number; and imaging modality. Use of NLP analysis allows a more effective search for reports with positive findings, resulting in the retrieval of more cases and terms having greater relevance. From the retrieved results, users can save images, bookmark examinations, and navigate to an external search engine such as Google. Render has applications in the fields of radiology education, research, and clinical decision support. PMID:19564253

  20. Influence of Surface Processes over Africa on the Atlantic Marine ITCZ and South American Precipitation.

    Science.gov (United States)

    Hagos, Samson M.; Cook, Kerry H.

    2005-12-01

    Previous studies show that the climatological precipitation over South America, particularly the Nordeste region, is influenced by the presence of the African continent. Here the influence of African topography and surface wetness on the Atlantic marine ITCZ (AMI) and South American precipitation are investigated.Cross-equatorial flow over the Atlantic Ocean introduced by north south asymmetry in surface conditions over Africa shifts the AMI in the direction of the flow. African topography, for example, introduces an anomalous high over the southern Atlantic Ocean and a low to the north. This results in a northward migration of the AMI and dry conditions over the Nordeste region.The implications of this process on variability are then studied by analyzing the response of the AMI to soil moisture anomalies over tropical Africa. Northerly flow induced by equatorially asymmetric perturbations in soil moisture over northern tropical Africa shifts the AMI southward, increasing the climatological precipitation over northeastern South America. Flow associated with an equatorially symmetric perturbation in soil moisture, however, has a very weak cross-equatorial component and very weak influence on the AMI and South American precipitation. The sensitivity of the AMI to soil moisture perturbations over certain regions of Africa can possibly improve the skill of prediction.

  1. Out-of-Core Multi-Resolution Volume Rendering of Large Data Sets

    OpenAIRE

    Lundell, Fredrik

    2011-01-01

    A modality device can today capture high resolution volumetric data sets and as the data resolutions increase so does the challenges of processing volumetric data through a visualization pipeline. Standard volume rendering pipelines often use a graphic processing unit (GPU) to accelerate rendering performance by taking beneficial use of the parallel architecture on such devices. Unfortunately, graphics cards have limited amounts of video memory (VRAM), causing a bottleneck in a standard pipel...

  2. VoxLink—Combining sparse volumetric data and geometry for efficient rendering

    OpenAIRE

    Kauker, Daniel; Falk, Martin; Reina, Guido; Ynnerman, Anders; Ertl, Thomas

    2016-01-01

    Processing and visualizing large scale volumetric and geometric datasets is mission critical in an increasing number of applications in academic research as well as in commercial enterprise. Often the datasets are, or can be processed to become, sparse. In this paper, we present VoxLink, a novel approach to render sparse volume data in a memory-efficient manner enabling interactive rendering on common, offthe- shelf graphics hardware. Our approach utilizes current GPU architectures for voxeli...

  3. The Racial and Ethnic Identity Formation Process of Second-Generation Asian Indian Americans: A Phenomenological Study

    Science.gov (United States)

    Iwamoto, Derek Kenji; Negi, Nalini Junko; Partiali, Rachel Negar; Creswell, John W.

    2013-01-01

    This phenomenological study elucidates the identity development processes of 12 second-generation adult Asian Indian Americans. The results identify salient sociocultural factors and multidimensional processes of racial and ethnic identity development. Discrimination, parental, and community factors seemed to play a salient role in influencing…

  4. Moving Heaven and Earth: Administrative Search and Selection Processes and the Experience of an African American Woman Senior Administrator

    Science.gov (United States)

    Barnett-Johnson, Kim R.

    2009-01-01

    The purpose of this case/phenomenological study was to examine a collegiate administrative search and selection process and the experience of an African American woman who was selected to the position of chancellor. A case concerning the search process of a regional campus of Ivy Tech Community College of Indiana was identified and chosen.…

  5. Irregular Morphing for Real-Time Rendering of Large Terrain

    Science.gov (United States)

    Kalem, Sid'Ali; Kourgli, Assia

    2016-06-01

    The following paper proposes an alternative approach to the real-time adaptive triangulation problem. A new region-based multi-resolution approach for terrain rendering is described which improves on-the-fly the distribution of the density of triangles inside the tile after selecting appropriate Level-Of-Detail by an adaptive sampling. This proposed approach organizes the heightmap into a QuadTree of tiles that are processed independently. This technique combines the benefits of both Triangular Irregular Network approach and region-based multi-resolution approach by improving the distribution of the density of triangles inside the tile. Our technique morphs the initial regular grid of the tile to deformed grid in order to minimize approximation error. The proposed technique strives to combine large tile size and real-time processing while guaranteeing an upper bound on the screen space error. Thus, this approach adapts terrain rendering process to local surface characteristics and enables on-the-fly handling of large amount of terrain data. Morphing is based-on the multi-resolution wavelet analysis. The use of the D2WT multi-resolution analysis of the terrain height-map speeds up processing and permits to satisfy an interactive terrain rendering. Tests and experiments demonstrate that Haar B-Spline wavelet, well known for its properties of localization and its compact support, is suitable for fast and accurate redistribution. Such technique could be exploited in client-server architecture for supporting interactive high-quality remote visualization of very large terrain.

  6. Neural Language Processing in Adolescent First-Language Learners: Longitudinal Case Studies in American Sign Language.

    Science.gov (United States)

    Ferjan Ramirez, Naja; Leonard, Matthew K; Davenport, Tristan S; Torres, Christina; Halgren, Eric; Mayberry, Rachel I

    2016-03-01

    One key question in neurolinguistics is the extent to which the neural processing system for language requires linguistic experience during early life to develop fully. We conducted a longitudinal anatomically constrained magnetoencephalography (aMEG) analysis of lexico-semantic processing in 2 deaf adolescents who had no sustained language input until 14 years of age, when they became fully immersed in American Sign Language. After 2 to 3 years of language, the adolescents' neural responses to signed words were highly atypical, localizing mainly to right dorsal frontoparietal regions and often responding more strongly to semantically primed words (Ferjan Ramirez N, Leonard MK, Torres C, Hatrak M, Halgren E, Mayberry RI. 2014. Neural language processing in adolescent first-language learners. Cereb Cortex. 24 (10): 2772-2783). Here, we show that after an additional 15 months of language experience, the adolescents' neural responses remained atypical in terms of polarity. While their responses to less familiar signed words still showed atypical localization patterns, the localization of responses to highly familiar signed words became more concentrated in the left perisylvian language network. Our findings suggest that the timing of language experience affects the organization of neural language processing; however, even in adolescence, language representation in the human brain continues to evolve with experience. PMID:25410427

  7. Historic American Engineering Record, Idaho National Laboratory, Idaho Chemical Processing Plant, Fuel Reprocessing Complex

    Energy Technology Data Exchange (ETDEWEB)

    Susan Stacy; Julie Braun

    2006-12-01

    Just as automobiles need fuel to operate, so do nuclear reactors. When fossil fuels such as gasoline are burned to power an automobile, they are consumed immediately and nearly completely in the process. When the fuel is gone, energy production stops. Nuclear reactors are incapable of achieving this near complete burn-up because as the fuel (uranium) that powers them is burned through the process of nuclear fission, a variety of other elements are also created and become intimately associated with the uranium. Because they absorb neutrons, which energize the fission process, these accumulating fission products eventually poison the fuel by stopping the production of energy from it. The fission products may also damage the structural integrity of the fuel elements. Even though the uranium fuel is still present, sometimes in significant quantities, it is unburnable and will not power a reactor unless it is separated from the neutron-absorbing fission products by a method called fuel reprocessing. Construction of the Fuel Reprocessing Complex at the Chem Plant started in 1950 with the Bechtel Corporation serving as construction contractor and American Cyanamid Company as operating contractor. Although the Foster Wheeler Corporation assumed responsibility for the detailed working design of the overall plant, scientists at Oak Ridge designed all of the equipment that would be employed in the uranium separations process. After three years of construction activity and extensive testing, the plant was ready to handle its first load of irradiated fuel.

  8. American commercial nuclear power industry programs, work processes, and organizational changes

    International Nuclear Information System (INIS)

    The American electric utility industry is undergoing a continuing series of regulatory and commercial changes unprecedented in the recent history of the industry. The changes are resulting in an industrywide examination of all facets of the business including the arena of operations and maintenance costs in conjunction with the nuclear facilities. The very viability of most nuclear facilities to a large extent depends on the effective implementation of program, process, and organizational reviews. These reviews, in one form or another, are under way at a number of facilities sometimes as a open-quotes stand-alone activityclose quotes and as often as not as a portion of a corporate and firmwide initiative. The impetus is coming from the marketplace, and both major challenges and opportunities are encompassed by the changes

  9. Data Processing Procedures and Methodology for Estimating Trip Distances for the 1995 American Travel Survey (ATS)

    Energy Technology Data Exchange (ETDEWEB)

    Hwang, H.-L.; Rollow, J.

    2000-05-01

    The 1995 American Travel Survey (ATS) collected information from approximately 80,000 U.S. households about their long distance travel (one-way trips of 100 miles or more) during the year of 1995. It is the most comprehensive survey of where, why, and how U.S. residents travel since 1977. ATS is a joint effort by the U.S. Department of Transportation (DOT) Bureau of Transportation Statistics (BTS) and the U.S. Department of Commerce Bureau of Census (Census); BTS provided the funding and supervision of the project, and Census selected the samples, conducted interviews, and processed the data. This report documents the technical support for the ATS provided by the Center for Transportation Analysis (CTA) in Oak Ridge National Laboratory (ORNL), which included the estimation of trip distances as well as data quality editing and checking of variables required for the distance calculations.

  10. Defects of organization in rendering medical aid

    Directory of Open Access Journals (Sweden)

    Shavkat Islamov

    2010-09-01

    Full Text Available The defects of organization at the medical institution mean disturbance of rules, norms and order of rendering of medical aid. The number of organization defects in Uzbekistan increased from 20.42%, in 1999 to 25.46% in 2001 with gradual decrease to 19.9% in 2003 and 16.66%, in 2006 and gradual increase to 21.95% and 28.28% (P<0.05 in 2005 and 2008. Among the groups of essential defects of organization there were following: disturbance of transportation rules, lack of dispensary care, shortcomings in keeping medical documentation.

  11. GPU PRO 3 Advanced rendering techniques

    CERN Document Server

    Engel, Wolfgang

    2012-01-01

    GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic sha

  12. Haptic rendering foundations, algorithms, and applications

    CERN Document Server

    Lin, Ming C

    2008-01-01

    For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms and their applications. The authors examine various approaches and techniques for designing touch-enabled interfaces for a number of applications, including medical training, model design, and maintainability analysis for virtual prototyping, scienti

  13. Technologies Render Views of Earth for Virtual Navigation

    Science.gov (United States)

    2012-01-01

    On a December night in 1995, 159 passengers and crewmembers died when American Airlines Flight 965 flew into the side of a mountain while in route to Cali, Colombia. A key factor in the tragedy: The pilots had lost situational awareness in the dark, unfamiliar terrain. They had no idea the plane was approaching a mountain until the ground proximity warning system sounded an alarm only seconds before impact. The accident was of the kind most common at the time CFIT, or controlled flight into terrain says Trey Arthur, research aerospace engineer in the Crew Systems and Aviation Operations Branch at NASA s Langley Research Center. In situations such as bad weather, fog, or nighttime flights, pilots would rely on airspeed, altitude, and other readings to get an accurate sense of location. Miscalculations and rapidly changing conditions could contribute to a fully functioning, in-control airplane flying into the ground. To improve aviation safety by enhancing pilots situational awareness even in poor visibility, NASA began exploring the possibilities of synthetic vision creating a graphical display of the outside terrain on a screen inside the cockpit. How do you display a mountain in the cockpit? You have to have a graphics-powered computer, a terrain database you can render, and an accurate navigation solution, says Arthur. In the mid-1990s, developing GPS technology offered a means for determining an aircraft s position in space with high accuracy, Arthur explains. As the necessary technologies to enable synthetic vision emerged, NASA turned to an industry partner to develop the terrain graphical engine and database for creating the virtual rendering of the outside environment.

  14. Rendering of 3D Dynamic Virtual Environments

    CERN Document Server

    Catanese, Salvatore; Fiumara, Giacomo; Pagano, Francesco

    2011-01-01

    In this paper we present a framework for the rendering of dynamic 3D virtual environments which can be integrated in the development of videogames. It includes methods to manage sounds and particle effects, paged static geometries, the support of a physics engine and various input systems. It has been designed with a modular structure to allow future expansions. We exploited some open-source state-of-the-art components such as OGRE, PhysX, ParticleUniverse, etc.; all of them have been properly integrated to obtain peculiar physical and environmental effects. The stand-alone version of the application is fully compatible with Direct3D and OpenGL APIs and adopts OpenAL APIs to manage audio cards. Concluding, we devised a showcase demo which reproduces a dynamic 3D environment, including some particular effects: the alternation of day and night infuencing the lighting of the scene, the rendering of terrain, water and vegetation, the reproduction of sounds and atmospheric agents.

  15. Non-Photorealistic Rendering in Chinese Painting of Animals

    Institute of Scientific and Technical Information of China (English)

    2002-01-01

    A set of algorithms is proposed in this paper to automatically transform 3D animal models to Chinese painting style. Inspired by real painting process in Chinese painting of animals, we divide the whole rendering process into two parts: borderline stroke making and interior shading. In borderline stroke making process we first find 3D model silhouettes in real-time depending on the viewing direction of a user. After retrieving silhouette information from all model edges, a stroke linking mechanism is applied to link these independent edges into a long stroke. Finally we grow a plain thin silhouette line to a stylus stroke with various widths at each control point and a 2D brush model is combined with it to simulate a Chinese painting stroke. In the interior shading pipeline, three stages are used to convert a Gouraud-shading image to a Chinese painting style image: color quantization, ink diffusion and box filtering. The color quantization stage assigns all pixels in an image into four color levels and each level represents a color layer in a Chinese painting. Ink diffusion stage is used to transfer inks and water between different levels and to grow areas in an irregular way. The box filtering stage blurs sharp borders between different levels to embellish the appearance of final interior shading image. In addition to automatic rendering, an interactive Chinese painting system which is equipped with friendly input devices can be also combined to generate more artistic Chinese painting images manually.

  16. Viewpoint Selection Using Hybrid Simplex Search and Particle Swarm Optimization for Volume Rendering

    OpenAIRE

    Zhang You-sai,,,; Dai Chang-jiang; Wang Bin; Zhu Zhi-yu

    2012-01-01

    In this paper we proposed a novel method of viewpoint selection using the hybrid Nelder-Mead (NM) simplex search and particle swarm optimization (PSO) to improve the efficiency and the intelligent level of volume rendering. This method constructed the viewpoint quality evaluation function in the form of entropy by utilizing the luminance and structure features of the two-dimensional projective image of volume data. During the process of volume rendering, the hybrid NM-PSO algorithm intended t...

  17. Efficiently rendering large volume data using texture mapping hardware

    OpenAIRE

    Tong, X; Tang, Z.; Tsang, WW; Wang, WP

    1999-01-01

    Volume rendering with texture mapping hardware is a fast volume rendering method available on high-end workstations. However, limited texture memory often prevents the method from being used to render large volume data efficiently. In this paper, we propose a new approach to fast rendering of large volume data with texture mapping hardware. Based on a new volume-loading pipeline, the volume data is preprocessed in such a way that only the volume data that contains object voxels are loaded int...

  18. Single-pass multi-view volume rendering

    OpenAIRE

    Hübner, T; Pajarola, R.

    2007-01-01

    In this paper, we introduce a new direct volume rendering (DVR) algorithm for multi-view auto-stereoscopic displays. Common multi-view methods perform multi-pass rendering (one pass for each view) and subsequent image compositing and masking for generating multiple views. The rendering time increases therefore linearly with the number of views, but sufficient frame-rates are achieved by sub-resolution rendering, at the expense of degraded image quality. To overcome these disadvantages for DVR...

  19. Validation of a colour rendering index based on memory colours

    OpenAIRE

    Smet, Kevin; Jost-Boissard, Sophie; Ryckaert, Wouter; Deconinck, Geert; Hanselaer, Peter

    2010-01-01

    In this paper the performance of a colour rendering index based on memory colours is investigated in comparison with the current CIE Colour Rendering Index, the NIST Colour Quality Scale and visual appreciation results obtained at CNRS at Lyon University for a set of 3000K and 4000K LED light sources. The Pearson and Spearman correlation coefficients between each colour rendering metric and the two sets of visual results were calculated. It was found that the memory colour based colour render...

  20. An Emergent Phenomenon of American Indian Secondary Students' Career Development Process

    Science.gov (United States)

    Flynn, Stephen V.; Duncan, Kelly J.; Evenson, Lori L.

    2013-01-01

    Nine single-race American Indian secondary students' career development experiences were examined through a phenomenological methodology. All 9 participants were in the transition period starting in late secondary school (age 18). Data sources included individual interviews and journal analysis. The phenomenon of American Indian secondary…

  1. Intercultural Communication and the Decision-Making Process: Americans and Malaysians in a Cooperative University Setting.

    Science.gov (United States)

    Wilhelm, Kim Hughes

    A study investigated the application of Geert Hofstede's theory of cultural dimensions in management to the situation of Malaysian (n=8) and American (n=4) instructors in implementing a new English-as-a-Second-Language curriculum in Malaysia. American and Malaysian cultures are compared on four dimensions: social differentiation by gender; desire…

  2. Career Path Processes as Perceived by African American Female School Principals

    Science.gov (United States)

    Leathers, Sonja

    2011-01-01

    This study sought to improve our understanding of factors that influence the career paths of African American female school principals in North Carolina. Three pertinent research questions were addressed in this study: (1) What formative experiences influence the career path decisions of African American females who want to become school…

  3. Photon Differential Splatting for Rendering Caustics

    DEFF Research Database (Denmark)

    Frisvad, Jeppe Revall; Schjøth, Lars; Erleben, Kenny;

    2014-01-01

    We present a photon splatting technique which reduces noise and blur in the rendering of caustics. Blurring of illumination edges is an inherent problem in photon splatting, as each photon is unaware of its neighbours when being splatted. This means that the splat size is usually based on...... heuristics rather than knowledge of the local flux density. We use photon differentials to determine the size and shape of the splats such that we achieve adaptive anisotropic flux density estimation in photon splatting. As compared to previous work that uses photon differentials, we present the first method...... where no photons or beams or differentials need to be stored in a map. We also present improvements in the theory of photon differentials, which give more accurate results and a faster implementation. Our technique has good potential for GPU acceleration, and we limit the number of parameters requiring...

  4. Constructing And Rendering Vectorised Photographic Images

    Directory of Open Access Journals (Sweden)

    P. J. Willis

    2013-06-01

    Full Text Available We address the problem of representing captured images in the continuous mathematical space more usually associated with certain forms of drawn ('vector' images. Such an image is resolution-independent so can be used as a master for varying resolution-specific formats. We briefly describe the main features of a vectorising codec for photographic images, whose significance is that drawing programs can access images and image components as first-class vector objects. This paper focuses on the problem of rendering from the isochromic contour form of a vectorised image and demonstrates a new fill algorithm which could also be used in drawing generally. The fill method is described in terms of level set diffusion equations for clarity. Finally we show that image warping is both simplified and enhanced in the vector form and that we can demonstrate real histogram equalisation with genuinely rectangular histograms straightforwardly.

  5. HIV prevention interventions to reduce sexual risk for African Americans: the influence of community-level stigma and psychological processes.

    Science.gov (United States)

    Reid, Allecia E; Dovidio, John F; Ballester, Estrellita; Johnson, Blair T

    2014-02-01

    Interventions to improve public health may benefit from consideration of how environmental contexts can facilitate or hinder their success. We examined the extent to which efficacy of interventions to improve African Americans' condom use practices was moderated by two indicators of structural stigma-Whites' attitudes toward African Americans and residential segregation in the communities where interventions occurred. A previously published meta-analytic database was re-analyzed to examine the interplay of community-level stigma with the psychological processes implied by intervention content in influencing intervention efficacy. All studies were conducted in the United States and included samples that were at least 50% African American. Whites' attitudes were drawn from the American National Election Studies, which collects data from nationally representative samples. Residential segregation was drawn from published reports. Results showed independent effects of Whites' attitudes and residential segregation on condom use effect sizes. Interventions were most successful when Whites' attitudes were more positive or when residential segregation was low. These two structural factors interacted: Interventions improved condom use only when communities had both relatively positive attitudes toward African Americans and lower levels of segregation. The effect of Whites' attitudes was more pronounced at longer follow-up intervals and for younger samples and those samples with more African Americans. Tailoring content to participants' values and needs, which may reduce African Americans' mistrust of intervention providers, buffered against the negative influence of Whites' attitudes on condom use. The structural factors uniquely accounted for variance in condom use effect sizes over and above intervention-level features and community-level education and poverty. Results highlight the interplay of social identity and environment in perpetuating intergroup disparities

  6. A data distributed parallel algorithm for ray-traced volume rendering

    Science.gov (United States)

    Ma, Kwan-Liu; Painter, James S.; Hansen, Charles D.; Krogh, Michael F.

    1993-01-01

    This paper presents a divide-and-conquer ray-traced volume rendering algorithm and a parallel image compositing method, along with their implementation and performance on the Connection Machine CM-5, and networked workstations. This algorithm distributes both the data and the computations to individual processing units to achieve fast, high-quality rendering of high-resolution data. The volume data, once distributed, is left intact. The processing nodes perform local ray tracing of their subvolume concurrently. No communication between processing units is needed during this locally ray-tracing process. A subimage is generated by each processing unit and the final image is obtained by compositing subimages in the proper order, which can be determined a priori. Test results on both the CM-5 and a group of networked workstations demonstrate the practicality of our rendering algorithm and compositing method.

  7. Rendering with mental ray and 3ds Max

    CERN Document Server

    van der Steen, Joep

    2009-01-01

    Create stunning renders of your 3ds Max models in mental ray with this concise guide. Learn all of the essential concepts such as indirect illumination, materials, render options, shaders, and lighting. Rendering with mental ray and 3ds Max, Second Edition is now revised to cover Autodesk Revit and special effects. The companion website includes all of the necessary project files from inside the book. *Render beautiful scenes with 3ds Max and the powerful mental ray application*Covers all aspects of rendering including materials, lighting, shaders, indirec

  8. Resolution-independent surface rendering using programmable graphics hardware

    Science.gov (United States)

    Loop, Charles T.; Blinn, James Frederick

    2008-12-16

    Surfaces defined by a Bezier tetrahedron, and in particular quadric surfaces, are rendered on programmable graphics hardware. Pixels are rendered through triangular sides of the tetrahedra and locations on the shapes, as well as surface normals for lighting evaluations, are computed using pixel shader computations. Additionally, vertex shaders are used to aid interpolation over a small number of values as input to the pixel shaders. Through this, rendering of the surfaces is performed independently of viewing resolution, allowing for advanced level-of-detail management. By individually rendering tetrahedrally-defined surfaces which together form complex shapes, the complex shapes can be rendered in their entirety.

  9. A learning-based approach for automated quality assessment of computer-rendered images

    Science.gov (United States)

    Zhang, Xi; Agam, Gady

    2012-01-01

    Computer generated images are common in numerous computer graphics applications such as games, modeling, and simulation. There is normally a tradeoff between the time allocated to the generation of each image frame and and the quality of the image, where better quality images require more processing time. Specifically, in the rendering of 3D objects, the surfaces of objects may be manipulated by subdividing them into smaller triangular patches and/or smoothing them so as to produce better looking renderings. Since unnecessary subdivision results in increased rendering time and unnecessary smoothing results in reduced details, there is a need to automatically determine the amount of necessary processing for producing good quality rendered images. In this paper we propose a novel supervised learning based methodology for automatically predicting the quality of rendered images of 3D objects. To perform the prediction we train on a data set which is labeled by human observers for quality. We are then able to predict the quality of renderings (not used in the training) with an average prediction error of roughly 20%. The proposed approach is compared to known techniques and is shown to produce better results.

  10. Efficient and Effective Volume Visualization with Enhanced Isosurface Rendering

    CERN Document Server

    Yang, Fei; Tian, Jie

    2012-01-01

    Compared with full volume rendering, isosurface rendering has several well recognized advantages in efficiency and accuracy. However, standard isosurface rendering has some limitations in effectiveness. First, it uses a monotone colored approach and can only visualize the geometry features of an isosurface. The lack of the capability to illustrate the material property and the internal structures behind an isosurface has been a big limitation of this method in applications. Another limitation of isosurface rendering is the difficulty to reveal physically meaningful structures, which are hidden in one or multiple isosurfaces. As such, the application requirements of extract and recombine structures of interest can not be implemented effectively with isosurface rendering. In this work, we develop an enhanced isosurface rendering technique to improve the effectiveness while maintaining the performance efficiency of the standard isosurface rendering. First, an isosurface color enhancement method is proposed to il...

  11. Haptic Rendering in Interactive Applications Developed with Commodity Physics Engine

    Directory of Open Access Journals (Sweden)

    Kup-Sze Choi

    2011-04-01

    Full Text Available Availability of commodity physics engines such as PhysX’s nVidia has significantly reduced the effort required for developing interactive applications concerning the simulation of the physical world. However, it becomes a problem when force feedback is needed since the addition of haptic rendering into these applications is non-trivial. The issues include the high haptic update rate and the inaccessibility of force data in the physics engine. In the paper, we tackle the first issue by mediating the update-rate disparity between haptic rendering and other processes by data buffering, and the second issue by calculating the force feedback indirectly using the engine’s collision geometry data. The major benefit of these techniques is that they enable a homogeneous development environment where the same engine can be used for both the physics and haptic simulation. Furthermore, integration of force feedback into physics-engine based applications would not introduce significant changes into developer’s codebase. The proposed techniques have potential to streamline the development of demanding applications such as virtual surgical simulation and immersive computer gaming.

  12. On-the-fly generation and rendering of infinite cities on the GPU

    KAUST Repository

    Steinberger, Markus

    2014-05-01

    In this paper, we present a new approach for shape-grammar-based generation and rendering of huge cities in real-time on the graphics processing unit (GPU). Traditional approaches rely on evaluating a shape grammar and storing the geometry produced as a preprocessing step. During rendering, the pregenerated data is then streamed to the GPU. By interweaving generation and rendering, we overcome the problems and limitations of streaming pregenerated data. Using our methods of visibility pruning and adaptive level of detail, we are able to dynamically generate only the geometry needed to render the current view in real-time directly on the GPU. We also present a robust and efficient way to dynamically update a scene\\'s derivation tree and geometry, enabling us to exploit frame-to-frame coherence. Our combined generation and rendering is significantly faster than all previous work. For detailed scenes, we are capable of generating geometry more rapidly than even just copying pregenerated data from main memory, enabling us to render cities with thousands of buildings at up to 100 frames per second, even with the camera moving at supersonic speed. © 2014 The Author(s) Computer Graphics Forum © 2014 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.

  13. Greenhouse gas life cycle assessment of products arising from the rendering of mammalian animal byproducts in the UK.

    Science.gov (United States)

    Ramirez, Angel D; Humphries, Andrea C; Woodgate, Stephen L; Wilkinson, Robert G

    2012-01-01

    Animal byproducts (ABP) are unavoidable byproduct of meat production that are categorized under EU legislation into category 1, 2, and 3 materials, which are normally treated by rendering. Rendering is a thermal process that produces rendered fat and protein. Heat is provided from the combustion of natural gas and self-produced rendered fat. The main objectives of the study were (i) to assess energy intensity in the UK rendering industry, and (ii) to quantify the greenhouse gas emissions associated with the production of mammalian rendered products using life cycle assessment. Thermal energy requirements were 2646 and 1357 kJ/kg, whereas electricity requirements were 260 and 375 kJ/kg for category 1 and 3 ABP respectively. Fossil CO(2) emissions were -0.77 and 0.15 kg CO(2)e/kg category 1 and 3 mammalian rendered fat respectively and 0.15 kg CO(2)e/kg processed animal protein. These were low relative to vegetable products such as palm oil and soya bean meal because (i) ABP were considered wastes that do not incur the environmental burden of their production, and (ii) the rendering process produces biofuels that can be used to generate energy that can be used to offset the use of fossil fuels in other systems. PMID:22129062

  14. Efficient and Effective Volume Visualization with Enhanced Isosurface Rendering

    OpenAIRE

    Yang, Fei; Cao, Yong; Tian, Jie

    2012-01-01

    Compared with full volume rendering, isosurface rendering has several well recognized advantages in efficiency and accuracy. However, standard isosurface rendering has some limitations in effectiveness. First, it uses a monotone colored approach and can only visualize the geometry features of an isosurface. The lack of the capability to illustrate the material property and the internal structures behind an isosurface has been a big limitation of this method in applications. Another limitation...

  15. Realistic Real-Time Rendering of Landscapes Using Billboard Clouds

    OpenAIRE

    Behrendt, Stephan; Colditz, Carsten; Franzke, Oliver; Kopf, Johannes; Deussen, Oliver

    2005-01-01

    We present techniques for realistic real-time rendering of complex landscapes that consist of many highly detailed plant models. The plants are approximated by dynamically changing sets of billboards. Realistic illumination is approximated using spherical harmonics. Since even the rendering of simple billboard cloud plants is too time consuming, the landscape in the background is approximated with shell textures. The combination of these techniques allows us to render large scenes in real-tim...

  16. Beyond the Renderer: Software Architecture for Parallel Graphics and Visualization

    Science.gov (United States)

    Crockett, Thomas W.

    1996-01-01

    As numerous implementations have demonstrated, software-based parallel rendering is an effective way to obtain the needed computational power for a variety of challenging applications in computer graphics and scientific visualization. To fully realize their potential, however, parallel renderers need to be integrated into a complete environment for generating, manipulating, and delivering visual data. We examine the structure and components of such an environment, including the programming and user interfaces, rendering engines, and image delivery systems. We consider some of the constraints imposed by real-world applications and discuss the problems and issues involved in bringing parallel rendering out of the lab and into production.

  17. A Sort-Last Rendering System over an Optical Backplane

    OpenAIRE

    Yasuhiro Kirihata; Jason Leigh; Chaoyue Xiong; Tadao Murata

    2005-01-01

    Sort-Last is a computer graphics technique for rendering extremely large data sets on clusters of computers. Sort-Last works by dividing the data set into even-sized chunks for parallel rendering and then composing the images to form the final result. Since sort-last rendering requires the movement of large amounts of image data among cluster nodes, the network interconnecting the nodes becomes a major bottleneck. In this paper, we describe a sort-last rendering system implemented on a cluste...

  18. Real-time rendering of very large 3D scenes using hierarchical mesh simplification

    OpenAIRE

    Jönsson, Daniel

    2009-01-01

    Captured and generated 3D data can be so large that it creates a problem for today's computers since they do not fit into the main or graphics card memory. Therefore methods for handling and rendering the data must be developed. This thesis presents a way to pre-process and render out-of-core height map data for real time use. The pre-processing uses a mesh decimation API called Simplygon developed by Donya Labs to optimize the geometry. From the height map a normal map can also be created an...

  19. Dissociating Linguistic and Non-Linguistic Gesture Processing: Electrophysiological Evidence from American Sign Language

    Science.gov (United States)

    Grosvald, Michael; Gutierrez, Eva; Hafer, Sarah; Corina, David

    2012-01-01

    A fundamental advance in our understanding of human language would come from a detailed account of how non-linguistic and linguistic manual actions are differentiated in real time by language users. To explore this issue, we targeted the N400, an ERP component known to be sensitive to semantic context. Deaf signers saw 120 American Sign Language…

  20. Budget Allocation for Community Mental Health Centers in Texas: Process and Reality Implications for Mexican Americans.

    Science.gov (United States)

    Brusco, Bernadette A.

    One of a series of studies, this monograph presents descriptive information to provide an understanding of the present budgetary system for Community Mental Health Centers (CMHCs) as it relates to Mexican Americans in Texas. The document: (1) provides a description of federal and state laws and their historical evolution germane to the funding of…

  1. African American Adolescents' Perceptions of Ethnic Socialization and Racial Socialization as Distinct Processes

    Science.gov (United States)

    Paasch-Anderson, Julie; Lamborn, Susie D.

    2014-01-01

    Ethnic socialization and racial socialization were examined as discrete concepts using a semistructured interview to assess message content for each form of socialization. We were interested in whether adolescents distinguished between these forms of socialization. Fifty-five African American 11th- and 12th-grade students were asked separate…

  2. 18 CFR 1308.17 - Failure to render timely decision.

    Science.gov (United States)

    2010-04-01

    ... 18 Conservation of Power and Water Resources 2 2010-04-01 2010-04-01 false Failure to render timely decision. 1308.17 Section 1308.17 Conservation of Power and Water Resources TENNESSEE VALLEY AUTHORITY CONTRACT DISPUTES Contracting Officers § 1308.17 Failure to render timely decision. Any failure...

  3. Method of producing hydrogen, and rendering a contaminated biomass inert

    Science.gov (United States)

    Bingham, Dennis N [Idaho Falls, ID; Klingler, Kerry M [Idaho Falls, ID; Wilding, Bruce M [Idaho Falls, ID

    2010-02-23

    A method for rendering a contaminated biomass inert includes providing a first composition, providing a second composition, reacting the first and second compositions together to form an alkaline hydroxide, providing a contaminated biomass feedstock and reacting the alkaline hydroxide with the contaminated biomass feedstock to render the contaminated biomass feedstock inert and further producing hydrogen gas, and a byproduct that includes the first composition.

  4. Media Presentation Synchronisation for Non-monolithic Rendering Architectures

    NARCIS (Netherlands)

    Vaishnavi, I.; Bulterman, D.C.A.; Cesar Garcia, P.S.; Gao, B.

    2007-01-01

    Non-monolithic renderers are physically distributed media playback engines. Non-monolithic renderers may use a number of different underlying network connection types to transmit media items belonging to a presentation. There is therefore a need for a media based and inter-network- type synchronizat

  5. Government scientists find new uses for rendered fat and protein

    Science.gov (United States)

    The rendering industry depends heavily on the utilization of their products in formulated animal feed; few other economically significant outlets for rendered fat and protein exist. The Fats Oils and Animal Coproducts Research Unit (FOAC), a group of scientists within the USDA’s Agricultural Resear...

  6. Research of global illumination algorithms rendering in glossy scene

    Institute of Scientific and Technical Information of China (English)

    BAI Shuangxue; ZHANG Qiang; ZHOU Dongsheng

    2012-01-01

    In computer graphic (CG), illumination rendering generated realistic effect at virtual scene is amazing. Not only plausible lighting effect is to show the relative position between of the objects, but also to reflect the material of visual appearance of the vir- tual objects. The diffuse-scene rendering reflectance credibility has gradually matured. Global illumination rendering method for the glossy material is still a challenge for the CG research. Because of the shiny materials is highly energy reflection between the com- plex light paths. Whether we trace glossy reflection paths, or use of one-reflection or multi-reflection approximate above complex il- lumination transmission is a difficult working. This paper we gather some commonly used global illumination algorithms recently year and its extension glossy scene improvements. And we introduce the limitation of classical algorithms rendering glossy scene and some extended solution. Finally, we will summarize the illumination rendering for specular scene, there are still some open prob- lems.

  7. Effects of display rendering on HDR image quality assessment

    Science.gov (United States)

    Zerman, Emin; Valenzise, Giuseppe; De Simone, Francesca; Banterle, Francesco; Dufaux, Frederic

    2015-09-01

    High dynamic range (HDR) displays use local backlight modulation to produce both high brightness levels and large contrast ratios. Thus, the display rendering algorithm and its parameters may greatly affect HDR visual experience. In this paper, we analyze the impact of display rendering on perceived quality for a specific display (SIM2 HDR47) and for a popular application scenario, i.e., HDR image compression. To this end, we assess whether significant differences exist between subjective quality of compressed images, when these are displayed using either the built-in rendering of the display, or a rendering algorithm developed by ourselves. As a second contribution of this paper, we investigate whether the possibility to estimate the true pixel-wise luminance emitted by the display, offered by our rendering approach, can improve the performance of HDR objective quality metrics that require true pixel-wise luminance as input.

  8. Processes Linking Social Class and Racial Socialization in African American Dual-Earner Families

    OpenAIRE

    Crouter, Ann C.; Baril, Megan E.; Davis, Kelly; McHale, Susan M.

    2008-01-01

    We examined the links between social class, occupational self-direction, self-efficacy, and racial socialization in a sample of 128 two-parent African American couples raising adolescents. A series of multivariate, multilevel models revealed that mothers’ SES was connected to self-efficacy via its association with occupational self-direction; in turn, self-efficacy partially explained the association between occupational self-direction and racial socialization. The link between maternal self-...

  9. Effects of contrastive intonation and grammatical aspect on processing coreference in Mainstream American English

    OpenAIRE

    Schafer, Amy; Takeda, Aya; Rohde, Hannah; Gruter, Theres

    2015-01-01

    Coreference choices are influenced by multiple factors, including information structural categories such as topic and focus. These information structural categories can be indicated by intonation, yet few studies have investigated how intonation affects subsequent choices for coreference. Using a story continuation experiment with aurally presented stimuli, we show that the location of contrastive focus in Mainstream American English significantly affects the preferred referent for the subjec...

  10. On-line Free-viewpoint Video: From Single to Multiple View Rendering

    Institute of Scientific and Technical Information of China (English)

    Vincent Nozick; Hideo Saito

    2008-01-01

    In recent years, many image-based rendering techniques have advanced from static to dynamic scenes and thus become video-based rendering (VBR) methods. But actually, only a few of them can render new views on-line. We present a new VBR system that creates new views of a live dynamic scene. This system provides high quality images and does not require any background subtraction. Our method follows a plane-sweep approach and reaches real-time rendering using consumer graphic hardware, graphics processing unit (GPU). Only one computer is used for both acquisition and rendering. The video stream acquisition is performed by at least 3 webcams. We propose an additional video stream management that extends the number of webcams to 10 or more. These considerations make our system low-cost and hence accessible for everyone. We also present an adaptation of our plane-sweep method to create simultaneously multiple views of the scene in real-time. Our system is especially designed for stereovision using autostereoscopic displays. The new views are computed from 4 webcams connected to a computer and are compressed in order to be transfered to a mobile phone. Using CPU programming, our method provides up to 16 images of the scene in real-time. The use of both GPU and CPU makes this method work on only one consumer grade computer.

  11. On the design of a real-time volume rendering engine

    OpenAIRE

    Smit, J.; Wessels, H.L.F.; Horst, van der, J.B.F.; Bentum, M. J.

    1995-01-01

    An architecture for a Real-Time Volume Rendering Engine (RT-VRE) is given, capable of computing 750 × 750 × 512 samples from a 3D dataset at a rate of 25 images per second. The RT-VRE uses for this purpose 64 dedicated rendering chips, cooperating with 16 RISC-processors. A plane interpolator circuit and a composition circuit, both capable to operate at very high speeds, have been designed for a 1.6 micron VLSI process. Both the interpolator and composition circuit are back from production. T...

  12. Research on transformation and optimization of large scale 3D modeling for real time rendering

    Science.gov (United States)

    Yan, Hu; Yang, Yongchao; Zhao, Gang; He, Bin; Shen, Guosheng

    2011-12-01

    During the simulation process of real-time three-dimensional scene, the popular modeling software and the real-time rendering platform are not compatible. The common solution is to create three-dimensional scene model by using modeling software and then transform the format supported by rendering platform. This paper takes digital campus scene simulation as an example, analyzes and solves the problems of surface loss; texture distortion and loss; model flicker and so on during the transformation from 3Ds Max to MultiGen Creator. Besides, it proposes the optimization strategy of model which is transformed. The operation results show that this strategy is a good solution to all kinds of problems existing in transformation and it can speed up the rendering speed of the model.

  13. ACCELERATION RENDERING METHOD ON RAY TRACING WITH ANGLE COMPARISON AND DISTANCE COMPARISON

    Directory of Open Access Journals (Sweden)

    Liliana liliana

    2007-01-01

    Full Text Available In computer graphics applications, to produce realistic images, a method that is often used is ray tracing. Ray tracing does not only model local illumination but also global illumination. Local illumination count ambient, diffuse and specular effects only, but global illumination also count mirroring and transparency. Local illumination count effects from the lamp(s but global illumination count effects from other object(s too. Objects that are usually modeled are primitive objects and mesh objects. The advantage of mesh modeling is various, interesting and real-like shape. Mesh contains many primitive objects like triangle or square (rare. A problem in mesh object modeling is long rendering time. It is because every ray must be checked with a lot of triangle of the mesh. Added by ray from other objects checking, the number of ray that traced will increase. It causes the increasing of rendering time. To solve this problem, in this research, new methods are developed to make the rendering process of mesh object faster. The new methods are angle comparison and distance comparison. These methods are used to reduce the number of ray checking. The rays predicted will not intersect with the mesh, are not checked weather the ray intersects the mesh. With angle comparison, if using small angle to compare, the rendering process will be fast. This method has disadvantage, if the shape of each triangle is big, some triangles will be corrupted. If the angle to compare is bigger, mesh corruption can be avoided but the rendering time will be longer than without comparison. With distance comparison, the rendering time is less than without comparison, and no triangle will be corrupted.

  14. Red American Ginseng: Ginsenoside Constituents and Antiproliferative Activities of Heat-Processed Panax quinquefolius Roots

    OpenAIRE

    Wang, Chong-Zhi; Aung, Han H.; Ni, Ming; Wu, Ji-An; Tong, Robin; Wicks, Sheila; He, Tong-Chuan; Yuan, Chun-Su

    2007-01-01

    Red Asian ginseng (Panax ginseng C. A. Meyer, Araliaceae) is used in many Oriental countries. In this study, the saponin constituents and anticancer activities of steamed American ginseng (Panax quinquefolius L.) roots were evaluated. The contents of 12 ginsenosides in the roots were determined using high performance liquid chromatography (HPLC). After the steaming treatment (100 – 120 °C for 1 h and 120 °C for 0.5 – 4 h), the quantity of 7 ginsenosides decreased and that of 5 others increase...

  15. The general solution to HDR rendering

    Science.gov (United States)

    McCann, John

    2012-03-01

    Our High-Dynamic-Range (HDR) world is the result of nonuniform illumination. We like to believe that 21st century technology makes it possible to accurately reproduce any scene. On further study, we find that scene rendition remains a best compromise. Despite all the remarkable accomplishments in digital imaging, we cannot capture and reproduce the light in the world exactly. With still further study, we find that accurate reproduction is not necessary. We need an interdisciplinary study of image making - painting, photography and image processing - to find the general solution. HDR imaging would be very confusing, without two observations that resolve many paradoxes. First, optical veiling glare, that depends on the scene content, severely limits the range of light on cameras' sensors, and on retinas. Second, the neural spatial image processing in human vision counteracts glare with variable scene dependent responses. The counter actions of these optical and neural processes shape the goals of HDR imaging. Successful HDR increases the apparent contrast of details lost in the shadows and highlights of conventional images. They change the spatial relationships by altering the local contrast of edges and gradients. The goal of HDR imaging is displaying calculated appearance, rather than accurate light reproduction. By using this strategy we can develop universal algorithms that process all images, LDR and HDR, achromatic and color, by mimicking human vision. The study of the general solution for HDR imaging incorporates painting photography, vision research, color constancy and digital image processing.

  16. Hardware Assisted Fast Volume Rendering with Boundary Enhancement

    Institute of Scientific and Technical Information of China (English)

    童欣; 唐泽圣

    1998-01-01

    In this paper,a new volume rendering method with boundary enhancement is presented.The boundary is extracted and represented by surfaces explicitly,Then,using 3D texture mapping and graphics acceleation hardware,the volume data can be rendered with controllable boundary shading effect almost in real time.Test shows that this method is 4-5 times faster than the previous methods.Moreover,it can also be extended to render the surfaces and the volumetric data together interactively.

  17. Local and Global Illumination in the Volume Rendering Integral

    OpenAIRE

    Max, Nelson; Chen, Min

    2010-01-01

    This article is intended as an update of the major survey by Max [Max, "Optical models for direct volume rendering.", IEEE Trans. on Visualization and Computer Graphics, 1(2):99–108, 1995] on optical models for direct volume rendering. It provides a brief overview of the subject scope covered by [Max, "Optical models for direct volume rendering.", IEEE Trans. on Visualization and Computer Graphics, 1(2):99–108, 1995], and brings recent developments, such as new shadow algorithms and refractio...

  18. Anisotropic 3D texture synthesis with application to volume rendering

    DEFF Research Database (Denmark)

    Laursen, Lasse Farnung; Ersbøll, Bjarne Kjær; Bærentzen, Jakob Andreas

    We present a novel approach to improving volume rendering by using synthesized textures in combination with a custom transfer function. First, we use existing knowledge to synthesize anisotropic solid textures to fit our volumetric data. As input to the synthesis method, we acquire high quality...... images using a 12.1 megapixel camera. Next, we extend the volume rendering pipeline by creating a transfer function which yields not only color and opacity from the input intensity, but also texture coordinates for our synthesized 3D texture. Thus, we add texture to the volume rendered images. This...

  19. Long-term thermophilic mono-digestion of rendering wastes and co-digestion with potato pulp

    Energy Technology Data Exchange (ETDEWEB)

    Bayr, S., E-mail: suvi.bayr@jyu.fi; Ojanperä, M.; Kaparaju, P.; Rintala, J.

    2014-10-15

    Highlights: • Rendering wastes’ mono-digestion and co-digestion with potato pulp were studied. • CSTR process with OLR of 1.5 kg VS/m{sup 3} d, HRT of 50 d was unstable in mono-digestion. • Free NH{sub 3} inhibited mono-digestion of rendering wastes. • CSTR process with OLR of 1.5 kg VS/m{sup 3} d, HRT of 50 d was stable in co-digestion. • Co-digestion increased methane yield somewhat compared to mono-digestion. - Abstract: In this study, mono-digestion of rendering wastes and co-digestion of rendering wastes with potato pulp were studied for the first time in continuous stirred tank reactor (CSTR) experiments at 55 °C. Rendering wastes have high protein and lipid contents and are considered good substrates for methane production. However, accumulation of digestion intermediate products viz., volatile fatty acids (VFAs), long chain fatty acids (LCFAs) and ammonia nitrogen (NH{sub 4}-N and/or free NH{sub 3}) can cause process imbalance during the digestion. Mono-digestion of rendering wastes at an organic loading rate (OLR) of 1.5 kg volatile solids (VS)/m{sup 3} d and hydraulic retention time (HRT) of 50 d was unstable and resulted in methane yields of 450 dm{sup 3}/kg VS{sub fed}. On the other hand, co-digestion of rendering wastes with potato pulp (60% wet weight, WW) at the same OLR and HRT improved the process stability and increased methane yields (500–680 dm{sup 3}/kg VS{sub fed}). Thus, it can be concluded that co-digestion of rendering wastes with potato pulp could improve the process stability and methane yields from these difficult to treat industrial waste materials.

  20. Process evaluation in a multisite, primary obesity-prevention trial in American Indian schoolchildren1–3

    Science.gov (United States)

    Helitzer, Deborah L; Davis, Sally M; Gittelsohn, Joel; Going, Scott B; Murray, David M; Snyder, Patricia; Steckler, Allan B

    2016-01-01

    We describe the development, implementation, and use of the process evaluation component of a multisite, primary obesity prevention trial for American Indian schoolchildren. We describe the development and pilot testing of the instruments, provide some examples of the criteria for instrument selection, and provide examples of how process evaluation results were used to document and refine intervention components. The theoretical and applied framework of the process evaluation was based on diffusion theory, social learning theory, and the desire for triangulation of multiple modes of data collection. The primary objectives of the process evaluation were to systematically document the training process, content, and implementation of 4 components of the intervention. The process evaluation was developed and implemented collaboratively so that it met the needs of both the evaluators and those who would be implementing the intervention components. Process evaluation results revealed that observation and structured interviews provided the most informative data; however, these methods were the most expensive and time consuming and required the highest level of skill to undertake. Although the literature is full of idealism regarding the uses of process evaluation for formative and summative purposes, in reality, many persons are sensitive to having their work evaluated in such an in-depth, context-based manner as is described. For this reason, use of structured, quantitative, highly objective tools may be more effective than qualitative methods, which appear to be more dependent on the skills and biases of the researcher and the context in which they are used. PMID:10195608

  1. The Process of Adaptation of a Community-Level, Evidence-Based Intervention for HIV-Positive African American Men Who Have Sex with Men in Two Cities

    Science.gov (United States)

    Robinson, Beatrice E.; Galbraith, Jennifer S.; Lund, Sharon M.; Hamilton, Autumn R.; Shankle, Michael D.

    2012-01-01

    We describe the process of adapting a community-level, evidence-based behavioral intervention (EBI), Community PROMISE, for HIV-positive African American men who have sex with men (AAMSM). The Centers for Disease Control and Prevention (CDC) Map of the Adaptation Process (MAP) guided the adaptation process for this new target population by two…

  2. Partitioning of biocides between water and inorganic phases of render

    DEFF Research Database (Denmark)

    Urbanczyk, Michal; Bollmann, Ulla E.; Bester, Kai

    , the partitioning of biocides between water and inorganic phases of render was studied. In this study the partitioning constants of benzoisothiazolinone, carbendazim, dichlorooctylisothiazolinone, diuron, iodocarb, isoproturon, irgarol, mecoprop, methylisothiazolinone, octylisothiazolinone, terbutryn...

  3. Hybrid fur rendering: combining volumetric fur with explicit hair strands

    DEFF Research Database (Denmark)

    Andersen, Tobias Grønbeck; Falster, Viggo; Frisvad, Jeppe Revall;

    2016-01-01

    Hair is typically modeled and rendered using either explicitly defined hair strand geometry or a volume texture of hair densities. Taken each on their own, these two hair representations have difficulties in the case of animal fur as it consists of very dense and thin undercoat hairs in combination...... with coarse guard hairs. Explicit hair strand geometry is not well-suited for the undercoat hairs, while volume textures are not well-suited for the guard hairs. To efficiently model and render both guard hairs and undercoat hairs, we present a hybrid technique that combines rasterization of explicitly...... appearance as compared with renderings that only use explicitly defined hair strands. Finally, our rasterization approach is based on order-independent transparency and renders high-quality fur images in seconds....

  4. Interactive Depth-of-Field Rendering with Secondary Rays

    Institute of Scientific and Technical Information of China (English)

    Guo-Fu Xie; Xin Sun; Wen-Cheng Wang

    2013-01-01

    This paper presents an efficient method to trace secondary rays in depth-of-field (DOF) rendering,which significantly enhances realism.Till now,the effects by secondary rays have been little addressed in real-time/interactive DOF rendering,because secondary rays have less coherence than primary rays,making them very difficult to handle.We propose novel measures to cluster secondary rays,and take a virtual viewpoint to construct a layered image-based representation for the objects that would be intersected by a cluster of secondary rays respectively.Therefore,we can exploit coherence of secondary rays in the clusters to speed up tracing secondary rays in DOF rendering.Results show that we can interactively achieve DOF rendering effects with reflections or refractions on a commodity graphics card.

  5. GPU-accelerated volume rendering to 3D lenticular displays

    OpenAIRE

    Ruijters, Daniel

    2006-01-01

    Ruijters D., ''GPU-accelerated volume rendering to 3D lenticular displays'', Proceedings IEEE workshop on content generation and coding for 3D-television, IEEE Benelux chapter on consumer electronics, 3 pp., June 2, 2006, Eindhoven, The Netherlands.

  6. Multiresolution maximum intensity volume rendering by morphological adjunction pyramids

    NARCIS (Netherlands)

    Roerdink, Jos B.T.M.

    2003-01-01

    We describe a multiresolution extension to maximum intensity projection (MIP) volume rendering, allowing progressive refinement and perfect reconstruction. The method makes use of morphological adjunction pyramids. The pyramidal analysis and synthesis operators are composed of morphological 3-D eros

  7. Ionomycin Treatment Renders NK Cells Hyporesponsive

    OpenAIRE

    Gema Romera-Cárdenas; L Michael Thomas; Sheila Lopez-Cobo; Eva M García-Cuesta; Eric O Long; Reyburn, Hugh T.

    2016-01-01

    Natural killer cells are cytotoxic lymphocytes important in immune responses to cancer and multiple pathogens. However, chronic activation of NK cells can induce a hyporesponsive state. The molecular basis of the mechanisms underlying the generation and maintenance of this hyporesponsive condition are unknown, thus an easy and reproducible mechanism able to induce hyporesponsiveness on human NK cells would be very useful to gain understanding of this process. Human NK cells treated with ionom...

  8. Wire bonded 3D coils render air core microtransformers competitive

    International Nuclear Information System (INIS)

    We present a novel wafer-level fabrication method for 3D solenoidal microtransformers using an automatic wire bonder for chip-scale, very high frequency regime applications. Using standard microelectromechanical systems fabrication processes for the manufacturing of supporting structures, together with ultra-fast wire bonding for the fabrication of solenoids, enables the flexible and repeatable fabrication, at high throughput, of high performance air core microtransformers. The primary and secondary solenoids are wound one on top of the other in the lateral direction, using a 25 µm thick insulated wire. Besides commonly available gold wire, we also introduce insulated copper wire to our coil winding process. The influence of copper on the transformer properties is explored and compared to gold. A simulation model based on the solenoids’ wire bonding trajectories has been defined using the FastHenry software to accurately predict and optimize the transformer's inductive properties. The transformer chips are encapsulated in polydimethylsiloxane in order to protect the coils from environmental influences and mechanical damage. Meanwhile, the effect of the increase in the internal capacitance of the chips as a result of the encapsulation is analyzed. A fabricated transformer with 20 windings in both the primary and the secondary coils, and a footprint of 1 mm2, yields an inductance of 490 nH, a maximum efficiency of 68%, and a coupling factor of 94%. The repeatability of the coil winding process was investigated by comparing the data of 25 identically processed devices. Finally, the microtransformers are benchmarked to underline the potential of the technology in rendering air core transformers competitive. (paper)

  9. Sorting and hardware assisted rendering for volume visualization

    Energy Technology Data Exchange (ETDEWEB)

    Stein, C.; Becker, B.; Max, N.

    1994-03-01

    We present some techniques for volume rendering unstructured data. Interpolation between vertex colors and opacities is performed using hardware assisted texture mapping, and color is integrated for use with a volume rendering system. We also present an O(n{sup 2}) method for sorting n arbitrarily shaped convex polyhedra prior to visualization. It generalizes the Newell, Newell and Sancha sort for polygons to 3-D volume elements.

  10. User-guided scene stylization using efficient rendering techniques

    OpenAIRE

    Klehm, Oliver

    2015-01-01

    In this dissertation, we propose new techniques to display and manipulate virtual worlds to support visual design. The real-time constraint of applications such as games limits the accuracy at which rendering algorithms can simulate light transport. Our first method focuses on the efficient rendering of surfaces under natural illumination, extending previous work that ignores directionally-dependent effects in the lighting. In a second work, we present an approach for the efficient computatio...

  11. Wavelet subdivision methods gems for rendering curves and surfaces

    CERN Document Server

    Chui, Charles

    2010-01-01

    OVERVIEW Curve representation and drawing Free-form parametric curves From subdivision to basis functions Wavelet subdivision and editing Surface subdivision BASIS FUNCTIONS FOR CURVE REPRESENTATION Refinability and scaling functions Generation of smooth basis functions Cardinal B-splines Stable bases for integer-shift spaces Splines and polynomial reproduction CURVE SUBDIVISION SCHEMES Subdivision matrices and stencils B-spline subdivision schemes Closed curve rendering Open curve rendering BASIS FUNCTIONS GENERATED BY SUBDIVISION MATRICES Subdivision operators The up-sampling convolution ope

  12. Anisotropic 3D texture synthesis with application to volume rendering

    OpenAIRE

    Laursen, Lasse Farnung; Ersbøll, Bjarne Kjær; Bærentzen, Jakob Andreas

    2011-01-01

    We present a novel approach to improving volume rendering by using synthesized textures in combination with a custom transfer function. First, we use existing knowledge to synthesize anisotropic solid textures to fit our volumetric data. As input to the synthesis method, we acquire high quality images using a 12.1 megapixel camera. Next, we extend the volume rendering pipeline by creating a transfer function which yields not only color and opacity from the input intensity, but also texture co...

  13. Multidimensional Transfer Functions in Volume Rendering of Medical Datasets

    OpenAIRE

    2006-01-01

    In volume rendering, transfer functions are used to map voxel property into color and opacity. The most common voxel property used in transfer functions is the voxel intensity. Multiple voxel properties can also be used, and we then get a multidimensional transfer function. In this thesis, we want to test how well a two-dimensional transfer function performs, compared to a transfer function of just one dimension. To test this, we have implemented a fast volume rendering application using G...

  14. User Interface for Volume Rendering in Virtual Reality Environments

    OpenAIRE

    Klein, Jonathan; Reuling, Dennis; Grimm, Jan; Pfau, Andreas; Lefloch, Damien; Lambers, Martin; Kolb, Andreas

    2013-01-01

    Volume Rendering applications require sophisticated user interaction for the definition and refinement of transfer functions. Traditional 2D desktop user interface elements have been developed to solve this task, but such concepts do not map well to the interaction devices available in Virtual Reality environments. In this paper, we propose an intuitive user interface for Volume Rendering specifically designed for Virtual Reality environments. The proposed interface allows transfer function d...

  15. Planet Rendering Using Online High-Resolution Datasets

    OpenAIRE

    Östergaard, Johan

    2008-01-01

    A large amount of image datasets are publicly available online through the web map service standard. The contents of the datasets span from satellite imagery of the earth and other planets of our solar system to various scientific data. This thesis presents an implementation of a planet renderer streaming high resolution image and height data from online datasets. The planet renderer uses a level of detail technique based on nodes connected by a quad tree data structure. The level of detail i...

  16. Evaluation of Mastoid Process as Sex Indicator in Modern White Americans using Geometric Morphometrics.

    Science.gov (United States)

    Jung, Hyunwoo; Woo, Eun Jin

    2016-07-01

    Conventional methods for evaluating the mastoid as a sex indicator cannot determine whether mastoid shape is an independent and reliable sex indicator. Here, shape differences between the mastoids of 100 male and 100 female modern white Americans were statistically analyzed and visualized using the geometric morphometric method. Discriminant analysis was performed on mastoid size and shape. The relation between size and shape was analyzed to examine the effect of size on shape. In the results, mastoid size and shape were statistically significant sex indicators, while size factor explained 87.3% of the total variance of the shape variables. Nevertheless, females had relatively broader and shorter mastoid shape than males regardless of size, reflecting 12.7% of the total variance of the shape variables. In conclusion, mastoid size and shape were statistically significant sex indicators, while size may matter more in the mastoid than in other cranial parts in terms of sexual dimorphism. PMID:27364284

  17. Light Space Cascaded Shadow Maps Algorithm for Real Time Rendering

    Institute of Scientific and Technical Information of China (English)

    Xiao-Hui Liang; Shang Ma; Li-Xia Cen; Zhuo Yu

    2011-01-01

    Owing to its generality and efficiency, Cascaded Shadow Maps (CSMs) has an important role in real-time shadow rendering in large scale and complex virtual environments. However, CSMs suffers from redundant rendering problem --objects are rendered undesirably to different shadow map textures when view direction and light direction are not perpendicular. In this paper, we present a light space cascaded shadow maps algorithm. The algorithm splits a scene into non-intersecting layers in light space, and generates one shadow map for each layer through irregular frustum clipping and scene organization, ensuring that any shadow sample point never appears in multiple shadow maps. A succinct shadow determination method is given to choose the optimal shadow map when rendering scenes. We also combine the algorithm with stable cascaded shadow maps and soft shadow algorithm to avoid shadow flicking and produce soft shadows. The results show that the algorithm effectively improves the efficiency and shadow quality of CSMs by avoiding redundant rendering, and can produce high-quality shadow rendering in large scale dynamic environments with real-time performance.

  18. Desorption of biocides from renders modified with acrylate and silicone.

    Science.gov (United States)

    Styszko, Katarzyna; Bollmann, Ulla E; Wangler, Timothy P; Bester, Kai

    2014-01-01

    Biocides are used in the building industry to prevent algal, bacterial and fungal growth on polymericrenders and thus to protect buildings. However, these biocides are leached into the environment. To better understand this leaching, the sorption/desorption of biocides in polymeric renders was assessed. In this study the desorption constants of cybutryn, carbendazim, iodocarb, isoproturon, diuron, dichloro-N-octylisothiazolinone and tebuconazole towards acrylate and silicone based renders were assessed at different pH values. At pH 9.5 (porewater) the constants for an acrylate based render varied between 8 (isoproturon) and 9634 (iodocarb) and 3750 (dichloro-N-octylisothiazolinone), respectively. The values changed drastically with pH value. The results for the silicone based renders were in a similar range and usually the compounds with high sorption constants for one polymer also had high values for the other polymer. Comparison of the octanol water partitioning constants (Kow) with the render/water partitioning constants (Kd) revealed similarities, but no strong correlation. Adding higher amounts of polymer to the render material changed the equilibria for dichloro-N-octylisothiazolinone, tebuconazole, cybutryn, carbendazim but not for isoproturon and diuron. PMID:24059976

  19. Parallel Rendering of Large Time-Varying Volume Data

    Science.gov (United States)

    Garbutt, Alexander E.

    2005-01-01

    Interactive visualization of large time-varying 3D volume datasets has been and still is a great challenge to the modem computational world. It stretches the limits of the memory capacity, the disk space, the network bandwidth and the CPU speed of a conventional computer. In this SURF project, we propose to develop a parallel volume rendering program on SGI's Prism, a cluster computer equipped with state-of-the-art graphic hardware. The proposed program combines both parallel computing and hardware rendering in order to achieve an interactive rendering rate. We use 3D texture mapping and a hardware shader to implement 3D volume rendering on each workstation. We use SGI's VisServer to enable remote rendering using Prism's graphic hardware. And last, we will integrate this new program with ParVox, a parallel distributed visualization system developed at JPL. At the end of the project, we Will demonstrate remote interactive visualization using this new hardware volume renderer on JPL's Prism System using a time-varying dataset from selected JPL applications.

  20. Immersive Photography Renders 360 degree Views

    Science.gov (United States)

    2008-01-01

    An SBIR contract through Langley Research Center helped Interactive Pictures Corporation, of Knoxville, Tennessee, create an innovative imaging technology. This technology is a video imaging process that allows real-time control of live video data and can provide users with interactive, panoramic 360 views. The camera system can see in multiple directions, provide up to four simultaneous views, each with its own tilt, rotation, and magnification, yet it has no moving parts, is noiseless, and can respond faster than the human eye. In addition, it eliminates the distortion caused by a fisheye lens, and provides a clear, flat view of each perspective.

  1. Biofuels. Altered sterol composition renders yeast thermotolerant

    DEFF Research Database (Denmark)

    Caspeta, Luis; Chen, Yun; Ghiaci, Payam;

    2014-01-01

    Ethanol production for use as a biofuel is mainly achieved through simultaneous saccharification and fermentation by yeast. Operating at ≥40°C would be beneficial in terms of increasing efficiency of the process and reducing costs, but yeast does not grow efficiently at those temperatures. We used...... adaptive laboratory evolution to select yeast strains with improved growth and ethanol production at ≥40°C. Sequencing of the whole genome, genome-wide gene expression, and metabolic-flux analyses revealed a change in sterol composition, from ergosterol to fecosterol, caused by mutations in the C-5 sterol...

  2. Process-based characterization of evapotranspiration sources over the North American monsoon region

    Science.gov (United States)

    Bohn, Theodore J.; Vivoni, Enrique R.

    2016-01-01

    Evapotranspiration (ET) is a poorly constrained flux in the North American monsoon (NAM) region, leading to potential errors in land-atmosphere feedbacks. We quantified the spatiotemporal variations of ET using the Variable Infiltration Capacity (VIC) model, modified to account for soil evaporation (Esoil), irrigated agriculture, and the variability of land surface properties derived from the Moderate Resolution Imaging Spectroradiometer during 2000-2012. Simulated ET patterns were compared to field observations at 59 eddy covariance towers, water balance estimates in nine basins, and six available gridded ET products. The modified VIC model performed well at eddy covariance towers representing the natural and agricultural land covers in the region. Simulations revealed that major sources of ET were forested mountain areas during the summer season and irrigated croplands at peak times of growth in the winter and summer, accounting for 22% and 9% of the annual ET, respectively. Over the NAM region, Esoil was the largest component (60%) of annual ET, followed by plant transpiration (T, 32%) and evaporation of canopy interception (8%). Esoil and T displayed different relationships with P in natural land covers, with Esoil tending to peak earlier than T by up to 1 month, while only a weak correlation between ET and P was found in irrigated croplands. Based on the model performance, the VIC-based estimates are the most realistic to date for this region. Furthermore, spatiotemporal patterns reveal new information on the magnitudes, locations, and timing of ET in the North American monsoon region with implications on land-atmosphere feedbacks.

  3. Usefulness of volume rendering stereo-movie in neurosurgical craniotomies

    International Nuclear Information System (INIS)

    In recent years, the advancements in MR technology combined with the development of the multi-channel coil have resulted in substantially shortened inspection times. In addition, rapid improvement in functional performance in the workstation has produced a more simplified imaging-making process. Consequently, graphical images of intra-cranial lesions can be easily created. For example, the use of three-dimensional spoiled gradient echo (3D-SPGR) volume rendering (VR) after injection of a contrast medium is applied clinically as a preoperative reference image. Recently, improvements in 3D-SPGR VR high-resolution have enabled accurate surface images of the brain to be obtained. We used stereo-imaging created by weighted maximum intensity projection (Weighted MIP) to determine the skin incision line. Furthermore, the stereo imaging technique utilizing 3D-SPGR VR was actually used in cases presented here. The techniques we report here seemed to be very useful in the pre-operative simulation of neurosurgical craniotomy. (author)

  4. Ionomycin Treatment Renders NK Cells Hyporesponsive.

    Directory of Open Access Journals (Sweden)

    Gema Romera-Cárdenas

    Full Text Available Natural killer cells are cytotoxic lymphocytes important in immune responses to cancer and multiple pathogens. However, chronic activation of NK cells can induce a hyporesponsive state. The molecular basis of the mechanisms underlying the generation and maintenance of this hyporesponsive condition are unknown, thus an easy and reproducible mechanism able to induce hyporesponsiveness on human NK cells would be very useful to gain understanding of this process. Human NK cells treated with ionomycin lose their ability to degranulate and secrete IFN-γ in response to a variety of stimuli, but IL-2 stimulation can compensate these defects. Apart from reductions in the expression of CD11a/CD18, no great changes were observed in the activating and inhibitory receptors expressed by these NK cells, however their transcriptional signature is different to that described for other hyporesponsive lymphocytes.

  5. Ionomycin Treatment Renders NK Cells Hyporesponsive.

    Science.gov (United States)

    Romera-Cárdenas, Gema; Thomas, L Michael; Lopez-Cobo, Sheila; García-Cuesta, Eva M; Long, Eric O; Reyburn, Hugh T

    2016-01-01

    Natural killer cells are cytotoxic lymphocytes important in immune responses to cancer and multiple pathogens. However, chronic activation of NK cells can induce a hyporesponsive state. The molecular basis of the mechanisms underlying the generation and maintenance of this hyporesponsive condition are unknown, thus an easy and reproducible mechanism able to induce hyporesponsiveness on human NK cells would be very useful to gain understanding of this process. Human NK cells treated with ionomycin lose their ability to degranulate and secrete IFN-γ in response to a variety of stimuli, but IL-2 stimulation can compensate these defects. Apart from reductions in the expression of CD11a/CD18, no great changes were observed in the activating and inhibitory receptors expressed by these NK cells, however their transcriptional signature is different to that described for other hyporesponsive lymphocytes. PMID:27007115

  6. The ethics of interrogation and the American Psychological Association: A critique of policy and process

    Directory of Open Access Journals (Sweden)

    Davis Martha

    2008-01-01

    Full Text Available Abstract The Psychological Ethics and National Security (PENS task force was assembled by the American Psychological Association (APA to guide policy on the role of psychologists in interrogations at foreign detention centers for the purpose of U.S. national security. The task force met briefly in 2005, and its report was quickly accepted by the APA Board of Directors and deemed consistent with the APA Ethics Code by the APA Ethics Committee. This rapid acceptance was unusual for a number of reasons but primarily because of the APA's long-standing tradition of taking great care in developing ethical policies that protected anyone who might be impacted by the work of psychologists. Many psychological and non-governmental organizations (NGOs, as well as reputable journalists, believed the risk of harm associated with psychologist participation in interrogations at these detention centers was not adequately addressed by the report. The present critique analyzes the assumptions of the PENS report and its interpretations of the APA Ethics Code. We demonstrate that it presents only one (and not particularly representative side of a complex set of ethical issues. We conclude with a discussion of more appropriate psychological contributions to national security and world peace that better respect and preserve human rights.

  7. The ethics of interrogation and the American Psychological Association: a critique of policy and process.

    Science.gov (United States)

    Olson, Brad; Soldz, Stephen; Davis, Martha

    2008-01-01

    The Psychological Ethics and National Security (PENS) task force was assembled by the American Psychological Association (APA) to guide policy on the role of psychologists in interrogations at foreign detention centers for the purpose of U.S. national security. The task force met briefly in 2005, and its report was quickly accepted by the APA Board of Directors and deemed consistent with the APA Ethics Code by the APA Ethics Committee. This rapid acceptance was unusual for a number of reasons but primarily because of the APA's long-standing tradition of taking great care in developing ethical policies that protected anyone who might be impacted by the work of psychologists. Many psychological and non-governmental organizations (NGOs), as well as reputable journalists, believed the risk of harm associated with psychologist participation in interrogations at these detention centers was not adequately addressed by the report. The present critique analyzes the assumptions of the PENS report and its interpretations of the APA Ethics Code. We demonstrate that it presents only one (and not particularly representative) side of a complex set of ethical issues. We conclude with a discussion of more appropriate psychological contributions to national security and world peace that better respect and preserve human rights. PMID:18230171

  8. Hierarchical and Parallelizable Direct Volume Rendering for Irregular and Multiple Grids

    Science.gov (United States)

    Wilhelms, Jane; VanGelder, Allen; Tarantino, Paul; Gibbs, Jonathan

    1996-01-01

    A general volume rendering technique is described that efficiently produces images of excellent quality from data defined over irregular grids having a wide variety of formats. Rendering is done in software, eliminating the need for special graphics hardware, as well as any artifacts associated with graphics hardware. Images of volumes with about one million cells can be produced in one to several minutes on a workstation with a 150 MHz processor. A significant advantage of this method for applications such as computational fluid dynamics is that it can process multiple intersecting grids. Such grids present problems for most current volume rendering techniques. Also, the wide range of cell sizes (by a factor of 10,000 or more), which is typical of such applications, does not present difficulties, as it does for many techniques. A spatial hierarchical organization makes it possible to access data from a restricted region efficiently. The tree has greater depth in regions of greater detail, determined by the number of cells in the region. It also makes it possible to render useful 'preview' images very quickly (about one second for one-million-cell grids) by displaying each region associated with a tree node as one cell. Previews show enough detail to navigate effectively in very large data sets. The algorithmic techniques include use of a kappa-d tree, with prefix-order partitioning of triangles, to reduce the number of primitives that must be processed for one rendering, coarse-grain parallelism for a shared-memory MIMD architecture, a new perspective transformation that achieves greater numerical accuracy, and a scanline algorithm with depth sorting and a new clipping technique.

  9. Exploratory nuclear microprobe data visualisation using 3- and 4-dimensional biological volume rendering tools

    International Nuclear Information System (INIS)

    The emergence of Confocal Microscopy (CM) and Atomic Force Microscopy (AFM) as everyday tools in cellular level biology has stimulated development of 3D data visualisation software. Conventional 2-dimensional images of cell (optical) sections obtained in a transmission electron or optical microscopes and more sophisticated multidimensional imaging methods require processing software capable of 3D rendering and mathematically transforming data in 3-, 4-, or more dimensions. The richness of data obtained from the different nuclear microscopy imaging techniques and often parallel information channels (X-ray, secondary electron, Scanning Transmission Ion Microscopy) is often not obvious because subtleties and interrelations in the data could not be rendered in a human interpretable way. In this exploratory study we have applied the BioImageXD software, originally developed for rendering of multidimensional CM data, to some different nuclear microscopy data. Cells-on-Silicon STIM data from a human breast cancer cell line and elemental maps from lesions on rabbit aorta have been visualised. Mathematical filtering and averaging combined with hardware accelerated 3D rendering enabled dramatically clear visualisation of inter-cellular regions comprising extra cellular matrix proteins that were otherwise difficult to visualise, and also sub cellular structures. For elemental mapping, the use of filtered correlation surfaces and colour channels clearly revealed the interrelations in the data structures that are not easily discernible in the PIXE elemental maps

  10. Exploratory nuclear microprobe data visualisation using 3- and 4-dimensional biological volume rendering tools

    Energy Technology Data Exchange (ETDEWEB)

    Whitlow, Harry J. [Department of Physics, University of Jyvaeskylae, PO Box 35 (YFL), FIN-40014 (Finland)]. E-mail: Harry_J.Whitlow@phys.jyu.fi; Ren, Minqin [Centre for Ion Beam Applications, National University of Singapore (Singapore); Kan, Jeroen A. van [Centre for Ion Beam Applications, National University of Singapore (Singapore); Watt, Frank [Centre for Ion Beam Applications, National University of Singapore (Singapore); White, Dan [Department of Biological and Environmental Sciences and the Nanoscience Centre, University of Jyvaeskylae, Jyvaeskylae (Finland)

    2007-07-15

    The emergence of Confocal Microscopy (CM) and Atomic Force Microscopy (AFM) as everyday tools in cellular level biology has stimulated development of 3D data visualisation software. Conventional 2-dimensional images of cell (optical) sections obtained in a transmission electron or optical microscopes and more sophisticated multidimensional imaging methods require processing software capable of 3D rendering and mathematically transforming data in 3-, 4-, or more dimensions. The richness of data obtained from the different nuclear microscopy imaging techniques and often parallel information channels (X-ray, secondary electron, Scanning Transmission Ion Microscopy) is often not obvious because subtleties and interrelations in the data could not be rendered in a human interpretable way. In this exploratory study we have applied the BioImageXD software, originally developed for rendering of multidimensional CM data, to some different nuclear microscopy data. Cells-on-Silicon STIM data from a human breast cancer cell line and elemental maps from lesions on rabbit aorta have been visualised. Mathematical filtering and averaging combined with hardware accelerated 3D rendering enabled dramatically clear visualisation of inter-cellular regions comprising extra cellular matrix proteins that were otherwise difficult to visualise, and also sub cellular structures. For elemental mapping, the use of filtered correlation surfaces and colour channels clearly revealed the interrelations in the data structures that are not easily discernible in the PIXE elemental maps.

  11. Dynamic Resolution in GPU-Accelerated Volume Rendering to Autostereoscopic Multiview Lenticular Displays

    Directory of Open Access Journals (Sweden)

    Daniel Ruijters

    2008-09-01

    Full Text Available The generation of multiview stereoscopic images of large volume rendered data demands an enormous amount of calculations. We propose a method for hardware accelerated volume rendering of medical data sets to multiview lenticular displays, offering interactive manipulation throughout. The method is based on buffering GPU-accelerated direct volume rendered visualizations of the individual views from their respective focal spot positions, and composing the output signal for the multiview lenticular screen in a second pass. This compositing phase is facilitated by the fact that the view assignment per subpixel is static, and therefore can be precomputed. We decoupled the resolution of the individual views from the resolution of the composited signal, and adjust the resolution on-the-fly, depending on the available processing resources, in order to maintain interactive refresh rates. The optimal resolution for the volume rendered views is determined by means of an analysis of the lattice of the output signal for the lenticular screen in the Fourier domain.

  12. Volume rendering in treatment planning for moving targets

    International Nuclear Information System (INIS)

    Advances in computer technologies have facilitated the development of tools for 3-dimensional visualization of CT-data sets with volume rendering. The company Fovia has introduced a high definition volume rendering engine (HDVR trademark by Fovia Inc., Palo Alto, USA) that is capable of representing large CT data sets with high user interactivity even on standard PCs. Fovia provides a software development kit (SDK) that offers control of all the features of the rendering engine. We extended the SDK by functionalities specific to the task of treatment planning for moving tumors. This included navigation of the patient's anatomy in beam's eye view, fast point-and-click measurement of lung tumor trajectories as well as estimation of range perturbations due to motion by calculation of (differential) water equivalent path lengths for protons and carbon ions on 4D-CT data sets. We present patient examples to demonstrate the advantages and disadvantages of volume rendered images as compared to standard 2-dimensional axial plane images. Furthermore, we show an example of a range perturbation analysis. We conclude that volume rendering is a powerful technique for the representation and analysis of large time resolved data sets in treatment planning

  13. Architecture for high performance stereoscopic game rendering on Android

    Science.gov (United States)

    Flack, Julien; Sanderson, Hugh; Shetty, Sampath

    2014-03-01

    Stereoscopic gaming is a popular source of content for consumer 3D display systems. There has been a significant shift in the gaming industry towards casual games for mobile devices running on the Android™ Operating System and driven by ARM™ and other low power processors. Such systems are now being integrated directly into the next generation of 3D TVs potentially removing the requirement for an external games console. Although native stereo support has been integrated into some high profile titles on established platforms like Windows PC and PS3 there is a lack of GPU independent 3D support for the emerging Android platform. We describe a framework for enabling stereoscopic 3D gaming on Android for applications on mobile devices, set top boxes and TVs. A core component of the architecture is a 3D game driver, which is integrated into the Android OpenGL™ ES graphics stack to convert existing 2D graphics applications into stereoscopic 3D in real-time. The architecture includes a method of analyzing 2D games and using rule based Artificial Intelligence (AI) to position separate objects in 3D space. We describe an innovative stereo 3D rendering technique to separate the views in the depth domain and render directly into the display buffer. The advantages of the stereo renderer are demonstrated by characterizing the performance in comparison to more traditional render techniques, including depth based image rendering, both in terms of frame rates and impact on battery consumption.

  14. “Vulnerability, Resiliency, and Adaptation: The Health of Latin Americans during the Migration Process to the United States”*

    Science.gov (United States)

    Riosmena, Fernando; Jochem, Warren C.

    2013-01-01

    In this paper, we offer a general outlook of the health of Latin Americans (with a special emphasis on Mexicans) during the different stages of the migration process to the U.S. given the usefulness of the social vulnerability concept and given that said vulnerability varies conspicuously across the different stages of the migration process. Severe migrant vulnerability during the transit and crossing has serious negative health consequences. Yet, upon their arrival to the U.S., migrant health is favorable in outcomes such as mortality by many causes of death and in several chronic conditions and risk factors, though these apparent advantages seem to disappear during the process of adaptation to the host society. We discuss potential explanations for the initial health advantage and the sources of vulnerability that explain its erosion, with special emphasis in systematic timely access to health care. Given that migration can affect social vulnerability processes in sending areas, we discuss the potential health consequences for these places and conclude by considering the immigration and health policy implications of these issues for the United States and sending countries, with emphasis on Mexico. PMID:24660053

  15. Real-Time Rendering of Teeth with No Preprocessing

    DEFF Research Database (Denmark)

    Larsen, Christian Thode; Frisvad, Jeppe Revall; Jensen, Peter Dahl Ejby;

    2012-01-01

    We present a technique for real-time rendering of teeth with no need for computational or artistic preprocessing. Teeth constitute a translucent material consisting of several layers; a highly scattering material (dentine) beneath a semitransparent layer (enamel) with a transparent coating (saliva......). In this study we examine how light interacts with this multilayered structure. In the past, rendering of teeth has mostly been done using image-based texturing or volumetric scans. We work with surface scans and have therefore developed a simple way of estimating layer thicknesses. We use scattering...... properties based on measurements reported in the optics literature, and we compare rendered results qualitatively to images of ceramic teeth created by denturists....

  16. Algorithms for Haptic Rendering of 3D Objects

    Science.gov (United States)

    Basdogan, Cagatay; Ho, Chih-Hao; Srinavasan, Mandayam

    2003-01-01

    Algorithms have been developed to provide haptic rendering of three-dimensional (3D) objects in virtual (that is, computationally simulated) environments. The goal of haptic rendering is to generate tactual displays of the shapes, hardnesses, surface textures, and frictional properties of 3D objects in real time. Haptic rendering is a major element of the emerging field of computer haptics, which invites comparison with computer graphics. We have already seen various applications of computer haptics in the areas of medicine (surgical simulation, telemedicine, haptic user interfaces for blind people, and rehabilitation of patients with neurological disorders), entertainment (3D painting, character animation, morphing, and sculpting), mechanical design (path planning and assembly sequencing), and scientific visualization (geophysical data analysis and molecular manipulation).

  17. Clustered deep shadow maps for integrated polyhedral and volume rendering

    KAUST Repository

    Bornik, Alexander

    2012-01-01

    This paper presents a hardware-accelerated approach for shadow computation in scenes containing both complex volumetric objects and polyhedral models. Our system is the first hardware accelerated complete implementation of deep shadow maps, which unifies the computation of volumetric and geometric shadows. Up to now such unified computation was limited to software-only rendering . Previous hardware accelerated techniques can handle only geometric or only volumetric scenes - both resulting in the loss of important properties of the original concept. Our approach supports interactive rendering of polyhedrally bounded volumetric objects on the GPU based on ray casting. The ray casting can be conveniently used for both the shadow map computation and the rendering. We show how anti-aliased high-quality shadows are feasible in scenes composed of multiple overlapping translucent objects, and how sparse scenes can be handled efficiently using clustered deep shadow maps. © 2012 Springer-Verlag.

  18. Dominant processes controlling water chemistry of the Pecos River in American southwest

    Science.gov (United States)

    Yuan, Fasong; Miyamoto, Seiichi

    2005-09-01

    Here we show an analysis of river flow and water chemistry data from eleven gauging stations along the Pecos River in eastern New Mexico and western Texas, with time spanning 1959-2002. Analysis of spatial relationship between the long-term average flow and total dissolved solids (TDS) concentration allows us to illuminate four major processes controlling river chemistry, namely saline water addition, evaporative concentration with salt gain or loss, dilution with salt gain or loss, and salt storage. Of the 10 river reaches studied, six reaches exhibit the process dominated by evaporative concentration or freshwater dilution with little change in salt load. Four reaches show considerable salt gains or losses that are induced by surface-ground water interactions. This analysis suggests that the evaporative concentration and freshwater dilution are the prevailing mechanisms, but local processes (e.g., variations in hydrologic flowpath and lithologic formation) also play an important role in regulating the hydrochemistry of the Pecos River.

  19. Emotion rendering in auditory simulations of imagined walking styles

    DEFF Research Database (Denmark)

    Turchet, Luca; Rodá, Antonio

    2016-01-01

    This paper investigated how different emotional states of a walker can be rendered and recognized by means of footstep sounds synthesis algorithms. In a first experiment, participants were asked to render, according to imagined walking scenarios, five emotions (aggressive, happy, neutral, sad, and...... tender) by manipulating the parameters of synthetic footstep sounds simulating various combinations of surface materials and shoes types. Results allowed to identify, for the involved emotions and sound conditions, the mean values and ranges of variation of two parameters, sound level and temporal...

  20. Chromium Renderserver: Scalable and Open Source Remote RenderingInfrastructure

    Energy Technology Data Exchange (ETDEWEB)

    Paul, Brian; Ahern, Sean; Bethel, E. Wes; Brugger, Eric; Cook,Rich; Daniel, Jamison; Lewis, Ken; Owen, Jens; Southard, Dale

    2007-12-01

    Chromium Renderserver (CRRS) is software infrastructure thatprovides the ability for one or more users to run and view image outputfrom unmodified, interactive OpenGL and X11 applications on a remote,parallel computational platform equipped with graphics hardwareaccelerators via industry-standard Layer 7 network protocolsand clientviewers. The new contributions of this work include a solution to theproblem of synchronizing X11 and OpenGL command streams, remote deliveryof parallel hardware-accelerated rendering, and a performance analysis ofseveral different optimizations that are generally applicable to avariety of rendering architectures. CRRSis fully operational, Open Sourcesoftware.

  1. Depth of Field Effects for Interactive Direct Volume Rendering

    KAUST Repository

    Schott, Mathias

    2011-06-01

    In this paper, a method for interactive direct volume rendering is proposed for computing depth of field effects, which previously were shown to aid observers in depth and size perception of synthetically generated images. The presented technique extends those benefits to volume rendering visualizations of 3D scalar fields from CT/MRI scanners or numerical simulations. It is based on incremental filtering and as such does not depend on any precomputation, thus allowing interactive explorations of volumetric data sets via on-the-fly editing of the shading model parameters or (multi-dimensional) transfer functions. © 2011 The Author(s).

  2. American Elementary Education Pre-Service Teachers' Attitudes towards Biotechnology Processes

    Science.gov (United States)

    Chabalengula, Vivien Mweene; Mumba, Frackson; Chitiyo, Jonathan

    2011-01-01

    This study examined elementary education pre-service teachers' attitudes towards biotechnology processes. A sample comprised 88 elementary education pre-service teachers at a mid-sized university in the Midwest of the USA. Sixty and 28 of these pre-service teachers were enrolled in Introductory Science Methods course and Advance Science Methods…

  3. Accurate Evaluation of European and American Options Under the CGMY Process

    NARCIS (Netherlands)

    Almendral, A.; Oosterlee, C.W.

    2007-01-01

    A finite‐difference method for integro‐differential equations arising from Lévy driven asset processes in finance is discussed. The equations are discretized in space by the collocation method and in time by an explicit backward differentiation formula. The discretization is shown to be second‐order

  4. Abnormal seismological and magmatic processes controlled by the tearing South American flat slabs

    Science.gov (United States)

    Hu, Jiashun; Liu, Lijun

    2016-09-01

    The influence of flat slab subduction on the formation of intra-slab earthquakes, volcanic activities and mantle seismic velocity anomalies remains unclear. We attempt to better understand these processes by simulating the two flat slabs in Peru and Chile using data-orientated geodynamic models. Our results successfully reproduce the observed flat slabs as mainly due to two subducting aseismic ridges. In contrast to the traditional view of flat-slab subduction, we find that these slabs are internally torn, as is due to the 3D nature of the subducting buoyancy features. This broken slab configuration, confirmed by regional tomography, naturally explains the abnormal distribution of and stress regimes associated with the intermediate-depth earthquakes. We further show that the slab tearing process could also better explain the formation of adakitic and ore-forming magmatism, the evolution of the magmatic arc, and the enigmatic mantle seismic structures beneath these regions. We propose that slab tearing may represent a common result of buoyancy feature subduction and that the resulting mantle processes could affect the long-term geodynamic evolution of continents.

  5. 17 CFR 256.457 - Services rendered to associate companies.

    Science.gov (United States)

    2010-04-01

    ... companies. 256.457 Section 256.457 Commodity and Securities Exchanges SECURITIES AND EXCHANGE COMMISSION (CONTINUED) UNIFORM SYSTEM OF ACCOUNTS FOR MUTUAL SERVICE COMPANIES AND SUBSIDIARY SERVICE COMPANIES, PUBLIC UTILITY HOLDING COMPANY ACT OF 1935 Income and Expense Accounts § 256.457 Services rendered to...

  6. An experiment on the color rendering of different light sources

    Science.gov (United States)

    Fumagalli, Simonetta; Bonanomi, Cristian; Rizzi, Alessandro

    2013-02-01

    The color rendering index (CRI) of a light source attempts to measure how much the color appearance of objects is preserved when they are illuminated by the given light source. This problem is of great importance for various industrial and scientific fields, such as lighting architecture, design, ergonomics, etc. Usually a light source is specified through the Correlated Color Temperature or CCT. However two (or more) light sources with the same CCT but different spectral power distribution can exist. Therefore color samples viewed under two light sources with equal CCTs can appear different. Hence, the need for a method to assess the quality of a given illuminant in relation to color. Recently CRI has had a renewed interest because of the new LED-based lighting systems. They usually have a color rendering index rather low, but good preservation of color appearance and a pleasant visual appearance (visual appeal). Various attempts to develop a new color rendering index have been done so far, but still research is working for a better one. This article describes an experiment performed by human observers concerning the appearance preservation of color under some light sources, comparing it with a range of available color rendering indices.

  7. Remote parallel rendering for high-resolution tiled display walls

    KAUST Repository

    Nachbaur, Daniel

    2014-11-01

    © 2014 IEEE. We present a complete, robust and simple to use hardware and software stack delivering remote parallel rendering of complex geometrical and volumetric models to high resolution tiled display walls in a production environment. We describe the setup and configuration, present preliminary benchmarks showing interactive framerates, and describe our contributions for a seamless integration of all the software components.

  8. Democratizing rendering for multiple viewers in surround VR systems

    KAUST Repository

    Schulze, Jürgen P.

    2012-03-01

    We present a new approach for how multiple users\\' views can be rendered in a surround virtual environment without using special multi-view hardware. It is based on the idea that different parts of the screen are often viewed by different users, so that they can be rendered from their own view point, or at least from a point closer to their view point than traditionally expected. The vast majority of 3D virtual reality systems are designed for one head-tracked user, and a number of passive viewers. Only the head tracked user gets to see the correct view of the scene, everybody else sees a distorted image. We reduce this problem by algorithmically democratizing the rendering view point among all tracked users. Researchers have proposed solutions for multiple tracked users, but most of them require major changes to the display hardware of the VR system, such as additional projectors or custom VR glasses. Our approach does not require additional hardware, except the ability to track each participating user. We propose three versions of our multi-viewer algorithm. Each of them balances image distortion and frame rate in different ways, making them more or less suitable for certain application scenarios. Our most sophisticated algorithm renders each pixel from its own, optimized camera perspective, which depends on all tracked users\\' head positions and orientations. © 2012 IEEE.

  9. Color-rendering indices in global illumination methods

    Science.gov (United States)

    Geisler-Moroder, David; Dür, Arne

    2009-10-01

    Human perception of material colors depends heavily on the nature of the light sources that are used for illumination. One and the same object can cause highly different color impressions when lit by a vapor lamp or by daylight, respectively. On the basis of state-of-the-art colorimetric methods, we present a modern approach for the calculation of color-rendering indices (CRI), which were defined by the International Commission on Illumination (CIE) to characterize color reproduction properties of illuminants. We update the standard CIE method in three main points: first, we use the CIELAB color space; second, we apply a linearized Bradford transformation for chromatic adaptation; and finally, we evaluate color differences using the CIEDE2000 total color difference formula. Moreover, within a real-world scene, light incident on a measurement surface is composed of a direct and an indirect part. Neumann and Schanda [Proc. CGIV'06 Conf., Leeds, UK, pp. 283-286 (2006)] have shown for the cube model that diffuse interreflections can influence the CRI of a light source. We analyze how color-rendering indices vary in a real-world scene with mixed direct and indirect illumination and recommend the usage of a spectral rendering engine instead of an RGB-based renderer for reasons of accuracy of CRI calculations.

  10. Diffusion tensor visualization using random field correlation and volume rendering

    OpenAIRE

    Sigfridsson, Andreas; Estepar, R.; Wigström, Lars; Alberola, C; Westin, C-F

    2003-01-01

    The visualization of diffusion tensor fields remains a challenging topic. A representation based on volume rendering of a scalar field is presented. The method uses the tensor to correlate a noise field in the direction of greater diffusivity while preserving the high frequency components of the noise field in transversal diffusion directions.

  11. Interacting with Stroke-Based Rendering on a Wall Display

    NARCIS (Netherlands)

    Grubert, Jens; Hanckock, Mark; Carpendale, Sheelagh; Tse, Edward; Isenberg, Tobias

    2007-01-01

    We introduce two new interaction techniques for creating and interacting with non-photorealistic images using stroke-based rendering. We provide bimanual control of a large interactive canvas through both remote pointing and direct touch. Remote pointing allows people to sit and interact at a distan

  12. Accurate Evaluation of European and American Options Under the CGMY Process

    OpenAIRE

    Almendral, A.; Oosterlee, C.W.

    2007-01-01

    A finite‐difference method for integro‐differential equations arising from Lévy driven asset processes in finance is discussed. The equations are discretized in space by the collocation method and in time by an explicit backward differentiation formula. The discretization is shown to be second‐order accurate for a relevant parameter range determining the degree of the singularity in the Lévy measure. The singularity is dealt with by means of an integration by parts technique. An application o...

  13. Visions of architecture. Perspective and photographic manipulation from photomontage to rendering.

    Directory of Open Access Journals (Sweden)

    Marta Magagnini

    2013-10-01

    Full Text Available The submitted article investigates the existence of a philological and semantic continuity between contemporary perspectives made with photorealistic three-dimensional CG techniques and the analogical ones that use photography for the design process. The research, which moves from historical milestones, tracks the purposes of photomontage in architecture, form the first use in art and the in architecture, to the contemporary CG rendering. The goal is not to search for ways to construct architectural objects, but rather to use potential capability of digital design to realize the assertiveness of the image. Another issue is about the role of perspective (and the mastery of descriptive geometry nowadays. In support of the theoretical speculations, some unedited comments by the same authors to the photomontages of Superstudio and to the renderings of Giacomo Costa.

  14. Brought Up to Be American: The Assimilation Process of Children and Teenage Refugees from Germany in the 1930s and 1940s in New York

    OpenAIRE

    Susemihl, Geneviève

    2000-01-01

    The paper discusses the immigration and assimilation experiences of German refugees toNew York in the 1930s and 40s, specifically the experiences of children and teenagers. Itillustrates their integration process, focussing on various aspects of assimilation such aslanguage, friendships, social life and school, investigates into consequences and effects ofAmericanization and examines the immigrants’ own evaluation of adjustment.

  15. Exploring Resilience in African American Single Mothers of Children with Disabilities and Its Impact on Their Engagement in the IEP Process

    Science.gov (United States)

    Temple-Journiette, Cheryl Elaine

    2011-01-01

    The construct of resilience has been defined in the research in various ways and in specific and broad terms. In this qualitative study, the resilience process was specifically explored in African American single mothers of children with disabilities as they developed their capacity to rebound from adversity, adapted to having a child with a…

  16. Culturally Appropriate Photonovel Development and Process Evaluation for Hepatitis B Prevention in Chinese, Korean, and Vietnamese American Communities

    Science.gov (United States)

    Lee, Sunmin; Yoon, Hyeyeon; Chen, Lu; Juon, Hee-Soon

    2013-01-01

    Asian Americans have disproportionately high prevalence of chronic hepatitis B virus infection in the United States and yet have low hepatitis B screening and vaccination rates. We developed three photonovels specifically designed for Chinese, Korean, and Vietnamese Americans and evaluated their cultural relevance and effectiveness in increasing…

  17. A Volume Rendering Algorithm for Sequential 2D Medical Images%序列二维医学图象的体绘制法

    Institute of Scientific and Technical Information of China (English)

    吕忆松; 陈亚珠

    2002-01-01

    Volume rendering of 3D data sets composed of sequential 2D medical images has become an important branch in image processing and computer graphics. To help physicians fully understand deep-seated human organs and focuses (e. g. a tumnout) as 3D structures, in this paper, we present a modified volume rendering algorithm to render volumetric data. Using this method, the projection images of structures of interest from different viewing directions can be obtained satisfactorily. By rotating the light source and the observer eyepoint, this method avoids rotates the whole volumetric data in main memory and thus reduces computational complexity and rendering time. Experiments on CT images suggest that the proposed method is useful and efficient for rendering 3D data sets.

  18. Incongruent gene trees, complex evolutionary processes, and the phylogeny of a group of North American minnows (Hybognathus Agassiz 1855).

    Science.gov (United States)

    Moyer, G R; Remington, R K; Turner, T F

    2009-03-01

    Hybognathus is a putatively monophyletic group of North American minnows containing seven extant species. Although much is known about the taxonomy, biology, and life history of Hybognathus species, their phylogenetic relations with each other remain unclear. We address this problem with partial sequences of mitochondrial cytochrome-b, 16S rRNA, and ND4 mtDNA genes and nuclear growth hormone (GH) and S7 introns from representatives of all Hybognathus species and four outgroup taxa. Phylogenetic analyses of these data corroborated previous studies on the monophyly of seven recognized species of Hybognathus, and indicated weak support for monophyly of the genus. Topological tests, however, revealed significant (all P<0.001) conflict among molecular data sets. Ad hoc removal of taxa from topologies and subsequent testing indicated that incongruence was localized to two specific ingroup taxa (H. hayi and H. regius) and suggested that the conflict is a function of underlying processes that have generated the observed phylogenetic patterns. Hybridization (ancestral), which is commonplace in cyprinids, may best explain topological disagreements among datasets; however, retention of ancestral polymorphism and natural selection remain as alternative hypotheses. Our results highlight methodological and topological problems associated with estimating interspecific phylogenies from multiple genes. PMID:19041406

  19. Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments

    CERN Document Server

    Duriez, Christian; Kheddar, Abderrahmane; Andriot, Claude

    2008-01-01

    A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback computation often comes from contact forces. Subsequently, the fidelity of haptic rendering depends significantly on contact space modeling. Contact and friction laws between deformable models are often simplified in up to date methods. They do not allow a "realistic" rendering of the subtleties of contact space physical phenomena (such as slip and stick effects due to friction or mechanical coupling between contacts). In this paper, we use Signorini's contact law and Coulomb's friction law as a computer haptics basis. Real-time performance is made possible thanks to a linearization of the behavior in the contact space, formulated as the so-called Delassus operator, and iteratively solved by a Gauss-Seidel type algorithm. Dynamic deformation uses corotational global formulation to obtain the Delassus operator in which the mass and s...

  20. Color Rendering Plasmonic Aluminum Substrates with Angular Symmetry Breaking.

    Science.gov (United States)

    Duempelmann, Luc; Casari, Daniele; Luu-Dinh, Angélique; Gallinet, Benjamin; Novotny, Lukas

    2015-12-22

    We fabricate and characterize large-area plasmonic substrates that feature asymmetric periodic nanostructures made of aluminum. Strong coupling between localized and propagating plasmon resonances leads to characteristic Fano line shapes with tunable spectral positions and widths. Distinctive colors spanning the entire visible spectrum are generated by tuning the system parameters, such as the period and the length of the aluminum structures. Moreover, the asymmetry of the aluminum structures gives rise to a strong symmetry broken color rendering effect, for which colors are observed only from one side of the surface normal. Using a combination of immersed laser interference lithography and nanoimprint lithography, our color rendering structures can be fabricated on areas many inches in size. We foresee applications in anticounterfeiting, photovoltaics, sensing, displays, and optical security. PMID:26498131

  1. Rapid exploration of curvilinear grids using direct volume rendering

    Science.gov (United States)

    Vangelder, Allen; Wilhelms, Jane

    1993-01-01

    Fast techniques for direct volume rendering over curvilinear grids of hexahedral cells are developed. This type of 3D grid is common in computational fluid dynamics and finite element analysis. Four new projection methods are presented and compared with each other and with previous methods for tetrahedral grids and rectilinear grids. All four methods use polygon-rendering hardware for speed. A simplified algorithm for visibility ordering, which is based on a combination of breadth-first and depth-first searches, is described. A new multi-pass blending method is described that reduces visual artifacts that are introduced by linear interpolation in hardware where exponential interpolation is needed. Multi-pass blending is of equal interest to hardware-oriented projection methods used on rectilinear grids. Visualization tools that permit rapid data banding and cycling through transfer functions, as well as region restrictions, are described.

  2. The shock response of a rendered porcine fat

    Science.gov (United States)

    Wilgeroth, J. M.; Hazell, P. J.; Appleby-Thomas, G. J.

    2010-11-01

    Characterization of the shock response of biological materials is required in order to develop an understanding of how such materials behave under high strain-rate loading. In this work, a predominately linear Us-up Hugoniot relationship for a rendered porcine fat has been established using the plate-impact technique. This has been shown to take the form Us=1.58+2.47up (ρ0=0.945 g/cc) and comparison has been made between the dynamic behavior of the adipose material and both 20 wt % ballistic gelatin and water. The adipose material has been shown to behave in likeness with simple polymers such as polyethylene and to strengthen under shock loading, unlike ballistic gelatin, which has been shown to behave hydrodynamically. An experimental design incorporating direct insertion of lateral stress gauges within the rendered fat has given insight into both the behavior of lateral gauges and the lateral stress response of the material under dynamic loading.

  3. Navigating in Virtual Environments with 360o Omnidirectional Rendering

    OpenAIRE

    Ardouin, Jérôme; Lécuyer, Anatole; Marchal, Maud; Marchand, Eric

    2013-01-01

    Typical field-of-view (fov) of visual feedback in virtual reality applications is generally limited. In some cases, e.g. in videogames, the provided fov can be artificially increased, using simple perspective projection methods. In this paper, we design and evaluate different visualization techniques, inspired by the cartography domain, for navigating in virtual environments (VE) with a 360° horizontal fov of the scene. We have conducted an evaluation of different methods compared to a render...

  4. Volume Visual Attention Maps (VVAM) in ray-casting rendering.

    Science.gov (United States)

    Beristain, Andoni; Congote, John; Ruiz, Oscar

    2012-01-01

    This paper presents an extension visual attention maps for volume data visualization, where eye fixation points become rays in the 3D space, and the visual attention map becomes a volume. This Volume Visual Attention Map (VVAM) is used to interactively enhance a ray-casting based direct volume rendering (DVR) visualization. The practical application of this idea into the biomedical image visualization field is explored for interactive visualization. PMID:22356956

  5. Fostering energy efficiency in buildings through aerogel-based renders

    OpenAIRE

    Ibrahim, Mohamad; Wurtz, Etienne; Achard, Patrick; Biwole, Pascal Henry

    2015-01-01

    In France, the building sector is the largest consumer of energy and accounts for about 43% of the total energy consumption and 25% of the CO2 emissions. In this study, we present a recently developed insulating rendering based on silica-aerogels. It is mainly developed for exterior thermal insulation applications. In addition to new buildings, it can be used for retrofitting existing ones since it has a high insulation performance and its application is compatible with the traditional masonr...

  6. On Rendering Synthetic Images for Training an Object Detector

    OpenAIRE

    Rozantsev, Artem; Lepetit, Vincent; Fua, Pascal

    2014-01-01

    We propose a novel approach to synthesizing images that are effective for training object detectors. Starting from a small set of real images, our algorithm estimates the rendering parameters required to synthesize similar images given a coarse 3D model of the target object. These parameters can then be reused to generate an unlimited number of training images of the object of interest in arbitrary 3D poses, which can then be used to increase classification performances. A key insight of our...

  7. Multiresolution maximum intensity volume rendering by morphological adjunction pyramids

    OpenAIRE

    Roerdink, Jos B. T. M.

    2003-01-01

    We describe a multiresolution extension to maximum intensity projection (MIP) volume rendering, allowing progressive refinement and perfect reconstruction. The method makes use of morphological adjunction pyramids. The pyramidal analysis and synthesis operators are composed of morphological 3-D erosion and dilation, combined with dyadic downsampling for analysis and dyadic upsampling for synthesis. In this case the MIP operator can be interchanged with the synthesis operator. This fact is the...

  8. Comparison of Morphological Pyramids for Multiresolution MIP Volume Rendering

    OpenAIRE

    Roerdink, Jos B. T. M.

    2002-01-01

    We recently proposed a multiresolution representation for maximum intensity projection (MIP) volume rendering based on morphological adjunction pyramids which allow progressive refinement and have the property of perfect reconstruction. In this algorithm the pyramidal analysis and synthesis operators are composed of morphological erosion and dilation, combined with dyadic downsampling for analysis and dyadic upsampling for synthesis. Here we introduce an alternative pyramid scheme in which a ...

  9. Multiresolution Maximum Intensity Volume Rendering by Morphological Pyramids

    OpenAIRE

    Roerdink, Jos B. T. M.; Ebert, D.; Favre, JM; Peikert, R.

    2001-01-01

    We propose a multiresolution representation for maximum intensity projection (MIP) volume rendering, based on morphological pyramids which allow progressive refinement and have the property of perfect reconstruction. The pyramidal analysis and synthesis operators are composed of morphological erosion and dilation, combined with dyadic downsampling for analysis and dyadic upsampling for synthesis. The structure of the multiresolution MIP representation is very similar to wavelet splatting, the...

  10. A fast way to visualize the brain surface with volume rendering of MRI data.

    Science.gov (United States)

    Matsumoto, S; Asato, R; Konishi, J

    1999-11-01

    The preprocessing of 3-dimensional (3D) MRI data constitutes a bottleneck in the process of visualizing the brain surface with volume rendering. As a fast way to achieve this preprocessing, the authors propose a simple pipeline based on an algorithm of seed-growing type, for approximate segmentation of the intradural space in T1-weighted 3D MRI data. Except for the setting of a seed and four parameters, this pipeline proceeds in an unsupervised manner; no interactive intermediate step is involved. It was tested with 15 datasets from normal adults. The result was reproducible in that as long as the seed was located within the cerebral white matter, identical segmentation was achieved for each dataset. Although the pipeline ran with gross segmentation error along the floor of the cranial cavity, it performed well along the cranial vault so that subsequent volume rendering permitted the observation of the sulco-gyral pattern over cerebral convexities. Use of this pipeline followed by volume rendering is a handy approach to the visualization of the brain surface from 3D MRI data. PMID:10587913

  11. Evaluation of MRI coronary bypass graft patency using the volume-rendering method

    International Nuclear Information System (INIS)

    In this study we selected two-dimensional and volume-rendering three-dimensional MR images to evaluate the patency of coronary artery bypass graft (CABG) in comparison with angiography. Twenty-six patients were included in the study (19 men and 7 women, aged 49-85 years, mean age 70.4 years). The total number of bypassed coronary arteries was 62. The MR apparatus used was a Siemens MAGNETOM VISION (1.5 T); the pulse sequence employed was FISP 3D with TR 5 msec, TE 2 msec, FA 15 degrees, and fat saturation. Slice thickness was 4.27 mm, slab thickness 111 mm, and matrix 128 x 256. A body array coil was used, and coronal images were obtained during a 20-second breath-hold and ECG gating. Scanning was initiated 13 seconds after the injection of contrast medium (Gd-DTPA 10 ml+20 ml saline, 3 ml/sec.). Data sets were post-processed to obtain MIP images and volume-rendering 3D images. The MR images were equal to those of angiography in the evaluation of patency of the CABG. Volume rendering had more liberal parameter settings and could be used to observe the vessels under ideal conditions. 3D images enabled observation from multiple angles and were useful in evaluating overlapping vessels. (author)

  12. Fast Time-Varying Volume Rendering Using Time-Space Partition (TSP) Tree

    Science.gov (United States)

    Shen, Han-Wei; Chiang, Ling-Jen; Ma, Kwan-Liu

    1999-01-01

    We present a new, algorithm for rapid rendering of time-varying volumes. A new hierarchical data structure that is capable of capturing both the temporal and the spatial coherence is proposed. Conventional hierarchical data structures such as octrees are effective in characterizing the homogeneity of the field values existing in the spatial domain. However, when treating time merely as another dimension for a time-varying field, difficulties frequently arise due to the discrepancy between the field's spatial and temporal resolutions. In addition, treating spatial and temporal dimensions equally often prevents the possibility of detecting the coherence that is unique in the temporal domain. Using the proposed data structure, our algorithm can meet the following goals. First, both spatial and temporal coherence are identified and exploited for accelerating the rendering process. Second, our algorithm allows the user to supply the desired error tolerances at run time for the purpose of image-quality/rendering-speed trade-off. Third, the amount of data that are required to be loaded into main memory is reduced, and thus the I/O overhead is minimized. This low I/O overhead makes our algorithm suitable for out-of-core applications.

  13. Viewpoint Selection Using Hybrid Simplex Search and Particle Swarm Optimization for Volume Rendering

    Directory of Open Access Journals (Sweden)

    Zhang You-sai,,,

    2012-09-01

    Full Text Available In this paper we proposed a novel method of viewpoint selection using the hybrid Nelder-Mead (NM simplex search and particle swarm optimization (PSO to improve the efficiency and the intelligent level of volume rendering. This method constructed the viewpoint quality evaluation function in the form of entropy by utilizing the luminance and structure features of the two-dimensional projective image of volume data. During the process of volume rendering, the hybrid NM-PSO algorithm intended to locate the globally optimal viewpoint or a set of the optimized viewpoints automatically and intelligently. Experimental results have shown that this method avoids redundant interactions and evidently improves the efficiency of volume rendering. The optimized viewpoints can focus on the important structural features or the region of interest in volume data and exhibit definite correlation with the perception character of human visual system. Compared with the methods based on PSO or NM simplex search, our method has the better performance of convergence rate, convergence accuracy and robustness.

  14. American Religion

    Institute of Scientific and Technical Information of China (English)

    田甜

    2008-01-01

    It is said that American religion,as a great part of American culture,plays an important role in American culture. It is hoped that some ideas can be obtained from this research paper,which focuses on analyzing the great impact is produced to American culture by American religion. Finally, this essay gives two useful standpoints to English learners:Understunding American religion will help understand the American history, culture and American people,and help you to communic.ate with them better. Understanding American religion will help you understand English better.

  15. Cloud-based Monte Carlo modelling of BSSRDF for the rendering of human skin appearance (Conference Presentation)

    Science.gov (United States)

    Doronin, Alexander; Rushmeier, Holly E.; Meglinski, Igor; Bykov, Alexander V.

    2016-03-01

    We present a new Monte Carlo based approach for the modelling of Bidirectional Scattering-Surface Reflectance Distribution Function (BSSRDF) for accurate rendering of human skin appearance. The variations of both skin tissues structure and the major chromophores are taken into account correspondingly to the different ethnic and age groups. The computational solution utilizes HTML5, accelerated by the graphics processing units (GPUs), and therefore is convenient for the practical use at the most of modern computer-based devices and operating systems. The results of imitation of human skin reflectance spectra, corresponding skin colours and examples of 3D faces rendering are presented and compared with the results of phantom studies.

  16. Three-dimensional ultrasonography by means of HDlive rendering in the first trimester of pregnancy: A pictorial review

    Science.gov (United States)

    Tonni, Gabriele; Castigliego, Anna Pia; Grisolia, Gianpaolo; Lituania, Mario; Meagher, Simon; Da Silva Costa, Fabrício; Araujo, Edward

    2016-01-01

    Our objective was to describe early embryo/fetus anatomy and abnormalities provided by three and four-dimensional (3D/4D) ultrasound using HDlive rendering technology in the first trimester of pregnancy. Normal and pathologic embryonic and fetal volume data set with postprocessing using HDlive rendering mode. Virtual fetoscopic imaging of the normal and pathologic fetus even at early stage of development with increasing maternal-fetal bonding process. HDlive represents a novel and valuable lightening system for 3D/4D ultrasound application that may aid the prenatal interpretation of early congenital malformations although limitations and cautions are still needed for inclusion in obstetric clinical practice.

  17. Practical rendering and computation with Direct3D 11

    CERN Document Server

    Zink, Jason; Hoxley, Jack

    2011-01-01

    Practical Rendering and Computation with Direct3D 11 packs in documentation and in-depth coverage of basic and high-level concepts related to using Direct 3D 11 and is a top pick for any serious programming collection. … perfect for a wide range of users. Any interested in computation and multicore models will find this packed with examples and technical applications.-Midwest Book Review, October 2011The authors have generously provided us with an optimal blend of concepts and philosophy, illustrative figures to clarify the more difficult points, and source code fragments to make the ideas con

  18. Horse-shoe lung-rediscovered via volume rendered images

    Directory of Open Access Journals (Sweden)

    Alpa Bharati

    2013-01-01

    Full Text Available Horseshoe lung, usually associated with pulmonary venolobar syndrome, is a rare congenital anomaly involving the fusion of the postero-basal segments of the right and left lungs across the midline. The fused segment or the isthmus lies posterior to the pericardium and anterior to the aorta.The associated pulmonary venolobar syndrome involves anomalous systemic arterial supply and anomlaous systemic venous drainage of the right lung. With the advent of MDCT imaging, we can diagnose this rare condition as well all its associated anomalies non-invasively. Volume-rendered techniques greatly simplify the complex anatomy and provide easy understanding of the same.

  19. Beaming teaching application: recording techniques for spatial xylophone sound rendering

    DEFF Research Database (Denmark)

    Markovic, Milos; Madsen, Esben; Olesen, Søren Krarup; Hoffmann, Pablo F.; Hammershøi, Dorte

    played at student's location is required at teacher's site. This paper presents a comparison of different recording techniques for a spatial xylophone sound rendering. Directivity pattern of the xylophone was measured and spatial properties of the sound field created by a xylophone as a distributed sound...... source were analyzed. Xylophone recordings were performed using different microphone configurations: one and two-channel recording setups are implemented. Recordings were carried out in standard listening room and in an anechoic chamber. Differences between anechoic and reverberant xylophone sound for...

  20. An example of quantum imaging: rendering an object undetectable

    CERN Document Server

    Ataman, Stefan

    2016-01-01

    In this paper we propose and analyse a Gedankenexperiment involving three non-linear crystals and two objects inserted in the idler beams. We show that, besides the behaviour that can be extrapolated from previous experiments involving two crystals and one object, we are able to predict a new effect: under certain circumstances, one of the objects can be rendered undetectable to any single detection rate on the signal photons with discarded idler photons. This effect could find applications in future developments of quantum imaging techniques.

  1. Distributed virtual reality system based on hybrid rendering

    Institute of Scientific and Technical Information of China (English)

    2000-01-01

    A distributed virtual reality system is presented based on a hybrid rendering scheme. This system first predicts the camera position of the next key frame in real-time according to the tendency of the current camera movement. The predicted key frame is then generated using a geometry-based algorithm. Finally, a real-time backward image warping algorithm is employed to create a smooth transition between the two adjacent key frames. Since the ren dering procedure can be divided into two independent steps, this system can be efficiently implemented in distributed mode.

  2. Brought Up to Be American: The Assimilation Process of Children and Teenage Refugees from Germany in the 1930s and 1940s in New York

    Directory of Open Access Journals (Sweden)

    Susemihl, Geneviève

    2000-01-01

    Full Text Available The paper discusses the immigration and assimilation experiences of German refugees toNew York in the 1930s and 40s, specifically the experiences of children and teenagers. Itillustrates their integration process, focussing on various aspects of assimilation such aslanguage, friendships, social life and school, investigates into consequences and effects ofAmericanization and examines the immigrants’ own evaluation of adjustment.

  3. Rendering Intelligence at Physical Layer for Smart Addressing and Multiple Access

    DEFF Research Database (Denmark)

    Sanyal, Rajarshi; Prasad, Ramjee; Cianca, Ernestina

    2010-01-01

    addressing of a node. For a typical closed user group type of network, we propose a multiple access mechanism and network topology which will not only eliminate the need of intelligent core network equipments in the network area , but to use this intelligent physical layer to directly reach any node over......The primary objective of this work is to propose a technique of wireless communication, where we render intelligence to the physical layer. We aim to realize a physical layer that can take part in some processes which is otherwise confined to higher layer signalling activities, like for example...

  4. Characterization of antibiotic-resistant bacteria in rendered animal products.

    Science.gov (United States)

    Hofacre, C L; White, D G; Maurer, J J; Morales, C; Lobsinger, C; Hudson, C

    2001-01-01

    Antibiotics are used in food animal production to treat diseases and also to improve performance. Antibiotics are not used on all farms, and antibiotic resistance is occasionally found on farms that do not use antibiotics. Rendered animal protein products are often included in poultry feeds and could potentially serve as a source of antibiotic-resistant bacteria. One hundred sixty-five rendered animal protein products from cattle, poultry, and fish were aseptically collected from poultry feed mills. Fifty-five percent of the poultry meal samples had detectable levels of gram-negative bacteria ranging from 40 to 10,440 colony-forming units/g of sample. Poultry meal and meat and bone meal had the greatest number of samples with bacteria resistant to five or more antibiotics. A high percentage of feed samples (85%) contained bacteria resistant to amoxicillin, ampicillin, clavulanic acid, or cephalothin, whereas few samples contained bacteria resistant to ciprofloxacin, kanamycin, or trimethoprim/sulfamethoxazole. Acinetobacter calcoaceticus, Citrobacter freundii, and Enterobacter cloacae were the most commonly isolated antibiotic-resistant bacteria. Isolation for Salmonella was also performed, with 14% of the meat and bone meal samples containing Salmonella sp. Only one of the meat and bone meal isolates, Salmonella livingstone, was resistant to five or more antibiotics. Many of the antibiotic-resistant bacteria contained integrons, genetic elements that mediate multiple drug resistance. PMID:11785899

  5. Sparse PDF Volumes for Consistent Multi-Resolution Volume Rendering

    KAUST Repository

    Sicat, Ronell

    2014-12-31

    This paper presents a new multi-resolution volume representation called sparse pdf volumes, which enables consistent multi-resolution volume rendering based on probability density functions (pdfs) of voxel neighborhoods. These pdfs are defined in the 4D domain jointly comprising the 3D volume and its 1D intensity range. Crucially, the computation of sparse pdf volumes exploits data coherence in 4D, resulting in a sparse representation with surprisingly low storage requirements. At run time, we dynamically apply transfer functions to the pdfs using simple and fast convolutions. Whereas standard low-pass filtering and down-sampling incur visible differences between resolution levels, the use of pdfs facilitates consistent results independent of the resolution level used. We describe the efficient out-of-core computation of large-scale sparse pdf volumes, using a novel iterative simplification procedure of a mixture of 4D Gaussians. Finally, our data structure is optimized to facilitate interactive multi-resolution volume rendering on GPUs.

  6. Direct Volume Rendering with Shading via Three-Dimensional Textures

    Science.gov (United States)

    Van Gelder, Allen; Kim, Kwansik

    1996-01-01

    A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation, called Voltx, produces high-quality images at nearly interactive speeds on workstations with hardware support for three-dimensional texture maps. Previously reported methods did not incorporate a light model, and did not address issues of multiple texture maps for large volumes. Our research shows that these extensions impact performance by about a factor of ten. Voltx supports orthographic, perspective, and stereo views. This paper describes the theory and implementation of this technique, and compares it to the shear-warp factorization approach. A rectilinear data set is converted into a three-dimensional texture map containing color and opacity information. Quantized normal vectors and a lookup table provide efficiency. A new tesselation of the sphere is described, which serves as the basis for normal-vector quantization. A new gradient-based shading criterion is described, in which the gradient magnitude is interpreted in the context of the field-data value and the material classification parameters, and not in isolation. In the rendering phase, the texture map is applied to a stack of parallel planes, which effectively cut the texture into many slabs. The slabs are composited to form an image.

  7. Physically Based Rendering in the Nightshade NG Visualization Platform

    Science.gov (United States)

    Berglund, Karrie; Larey-Williams, Trystan; Spearman, Rob; Bogard, Arthur

    2015-01-01

    This poster describes our work on creating a physically based rendering model in Nightshade NG planetarium simulation and visualization software (project website: NightshadeSoftware.org). We discuss techniques used for rendering realistic scenes in the universe and dealing with astronomical distances in real time on consumer hardware. We also discuss some of the challenges of rewriting the software from scratch, a project which began in 2011.Nightshade NG can be a powerful tool for sharing data and visualizations. The desktop version of the software is free for anyone to download, use, and modify; it runs on Windows and Linux (and eventually Mac). If you are looking to disseminate your data or models, please stop by to discuss how we can work together.Nightshade software is used in literally hundreds of digital planetarium systems worldwide. Countless teachers and astronomy education groups run the software on flat screens. This wide use makes Nightshade an effective tool for dissemination to educators and the public.Nightshade NG is an especially powerful visualization tool when projected on a dome. We invite everyone to enter our inflatable dome in the exhibit hall to see this software in a 3D environment.

  8. Fast polyhedral cell sorting for interactive rendering of unstructured grids

    Energy Technology Data Exchange (ETDEWEB)

    Combra, J; Klosowski, J T; Max, N; Silva, C T; Williams, P L

    1998-10-30

    Direct volume rendering based on projective methods works by projecting, in visibility order, the polyhedral cells of a mesh onto the image plane, and incrementally compositing the cell's color and opacity into the final image. Crucial to this method is the computation of a visibility ordering of the cells. If the mesh is ''well-behaved'' (acyclic and convex), then the MPVO method of Williams provides a very fast sorting algorithm; however, this method only computes an approximate ordering in general datasets, resulting in visual artifacts when rendered. A recent method of Silva et al. removed the assumption that the mesh is convex, by means of a sweep algorithm used in conjunction with the MPVO method; their algorithm is substantially faster than previous exact methods for general meshes. In this paper we propose a new technique, which we call BSP-XMPVO, which is based on a fast and simple way of using binary space partitions on the boundary elements of the mesh to augment the ordering produced by MPVO. Our results are shown to be orders of magnitude better than previous exact methods of sorting cells.

  9. Unique and protective contributions of parenting and classroom processes to the adjustment of African American children living in single-parent families.

    Science.gov (United States)

    Brody, Gene H; Dorsey, Shannon; Forehand, Rex; Armistead, Lisa

    2002-01-01

    The unique contributions that parenting processes (high levels of monitoring with a supportive, involved mother-child relationship) and classroom processes (high levels of organization, rule clarity, and student involvement) make to children's self-regulation and adjustment were examined with a sample of 277 single-parent African American families. A multi-informant design involving mothers, teachers, and 7- to 15-year-old children was used. Structural equation modeling indicated that parenting and classroom processes contributed uniquely to children's adjustment through the children's development of self-regulation. Additional analyses suggested that classroom processes can serve a protective-stabilizing function when parenting processes are compromised, and vice versa. Further research is needed to examine processes in both family and school contexts that promote child competence and resilience. PMID:14717257

  10. Morphological pyramids in multiresolution MIP rendering of large volume data : Survey and new results

    NARCIS (Netherlands)

    Roerdink, Jos B.T.M.

    2005-01-01

    We survey and extend nonlinear signal decompositions based on morphological pyramids, and their application to multiresolution maximum intensity projection (MIP) volume rendering with progressive refinement and perfect reconstruction. The structure of the resulting multiresolution rendering algorith

  11. Cultural and Cognitive Predictors of Academic Motivation among Mexican American Adolescents: Caution against Discounting the Impact of Cultural Processes

    Science.gov (United States)

    Piña-Watson, Brandy; López, Belem; Ojeda, Lizette; Rodriguez, Kimberly M.

    2015-01-01

    This study examined the role of cognitive (i.e., grit, hope, and academic skepticism) and cultural variables (i.e., generational status, familismo, ethnic identity, and bicultural stress) on academic motivation among 181 Mexican American adolescents. Results indicated that hope, grit, and familismo positively predicted academic motivation.…

  12. Volume rendering: application in static field conformal radiosurgery

    Science.gov (United States)

    Bourland, J. Daniel; Camp, Jon J.; Robb, Richard A.

    1992-09-01

    Lesions in the head which are large or irregularly shaped present challenges for radiosurgical treatment by linear accelerator or other radiosurgery modalities. To treat these lesions we are developing static field, conformal stereotactic radiosurgery. In this procedure seven to eleven megavoltage x-ray beams are aimed at the target volume. Each beam is designed from the beam's-eye view, and has its own unique geometry: gantry angle, table angle, and shape which conforms to the projected cross-section of the target. A difficulty with this and other 3- D treatment plans is the visualization of the treatment geometry and proposed treatment plan. Is the target volume geometrically covered by the arrangement of beams, and is the dose distribution adequate? To answer these questions we have been investigating the use of ANALYZETM volume rendering to display the target anatomy and the resultant dose distribution.

  13. Depth remapping using seam carving for depth image based rendering

    Science.gov (United States)

    Tsubaki, Ikuko; Iwauchi, Kenichi

    2015-03-01

    Depth remapping is a technique to control depth range of stereo images. Conventional remapping which uses a transform function in the whole image has a stable characteristic, however it sometimes reduces the 3D appearance too much. To cope with this problem, a depth remapping method which preserves the details of depth structure is proposed. We apply seam carving, which is an effective technique for image retargeting, to depth remapping. An extended depth map is defined as a space-depth volume, and a seam surface which is a 2D monotonic and connected manifold is introduced. The depth range is reduced by removing depth values on the seam surface from the space-depth volume. Finally a stereo image pair is synthesized from the corrected depth map and an input color image by depth image based rendering.

  14. Linking Parental Socialization to Interpersonal Protective Processes, Academic Self-Presentation, and Expectations among Rural African American Youth

    OpenAIRE

    Murry, Velma McBride; Berkel, Cady; Brody, Gene H.; Miller, Shannon J.; Chen, Yi-fu

    2009-01-01

    Data obtained from two waves of a longitudinal study of 671 rural African American families, with an 11-year-old preadolescent, were examined to test pathways through which racial and ethnic socialization influence youth's self-presentation and academic expectation and anticipation through the enhancement of youth self-pride. Structural equation modeling analyses indicated that racial and ethnic socialization was linked with youth's expectation and anticipation for academic success, through y...

  15. A Distributed GPU-based Framework for real-time 3D Volume Rendering of Large Astronomical Data Cubes

    CERN Document Server

    Hassan, A H; Barnes, D G

    2012-01-01

    We present a framework to interactively volume-render three-dimensional data cubes using distributed ray-casting and volume bricking over a cluster of workstations powered by one or more graphics processing units (GPUs) and a multi-core CPU. The main design target for this framework is to provide an in-core visualization solution able to provide three-dimensional interactive views of terabyte-sized data cubes. We tested the presented framework using a computing cluster comprising 64 nodes with a total of 128 GPUs. The framework proved to be scalable to render a 204 GB data cube with an average of 30 frames per second. Our performance analyses also compare between using NVIDIA Tesla 1060 and 2050 GPU architectures and the effect of increasing the visualization output resolution on the rendering performance. Although our initial focus, and the examples presented in this work, is volume rendering of spectral data cubes from radio astronomy, we contend that our approach has applicability to other disciplines wher...

  16. American Indian Perspectives of Euro-American Counseling Behavior

    Science.gov (United States)

    Lokken, Jayne M.; Twohey, Denise

    2004-01-01

    Thirteen American Indians participated in 17 counseling interviews with Euro-American counselors. The study analyzed interviews of American Indian participants using Interpersonal Process Recall (IPR). Counselor trustworthiness, which was increased by counselor empathy, genuineness, concern, self-disclosure, and slow pace of problem…

  17. Three-dimensional reconstructions of carotid bifurcation from CT images: evaluation of different rendering methods

    International Nuclear Information System (INIS)

    Three-dimensional computed tomographic angiography (3D-CTA) and digital subtraction angiography of the cervical carotid artery were performed bilaterally in 15 patients with suspected stenoses. A new semi-automatic segmentation and new rendering methods were used. The degree of stenosis of internal carotid arteries, as determined both by axial slices and 3D images (surface, integral, maximum-intensity-projection, and raysum-rendered images), was compared qualitatively and quantitatively to angiographic findings. In correlation to angiography, the accuracy in determining the stenosis classification of internal carotid arteries was of 97% for axial slices and 59-90% for 3D images, respectively. Raysum (pseudoradiograph) rendering was found to be the most reliable rendering method and gave the most similar results to angiography. The accuracy of all rendering methods was improved by applying calcification removing algorithm, with a statistically significant difference between surface rendering without plaque removal and raysum rendering using the removing algorithm. (orig.)

  18. Three-dimensional reconstructions of carotid bifurcation from CT images: evaluation of different rendering methods

    Energy Technology Data Exchange (ETDEWEB)

    Tarjan, Z. [Dept. of Radiology, Univ. Hospital of Trieste, Ospedale di Cattinara, Trieste (Italy); Pozzi Mucelli, F. [Dept. of Radiology, Univ. Hospital of Trieste, Ospedale di Cattinara, Trieste (Italy); Frezza, F. [Dept. of Radiology, Univ. Hospital of Trieste, Ospedale di Cattinara, Trieste (Italy); Pozzi Mucelli, R. [Dept. of Radiology, Univ. Hospital of Trieste, Ospedale di Cattinara, Trieste (Italy)

    1996-06-01

    Three-dimensional computed tomographic angiography (3D-CTA) and digital subtraction angiography of the cervical carotid artery were performed bilaterally in 15 patients with suspected stenoses. A new semi-automatic segmentation and new rendering methods were used. The degree of stenosis of internal carotid arteries, as determined both by axial slices and 3D images (surface, integral, maximum-intensity-projection, and raysum-rendered images), was compared qualitatively and quantitatively to angiographic findings. In correlation to angiography, the accuracy in determining the stenosis classification of internal carotid arteries was of 97% for axial slices and 59-90% for 3D images, respectively. Raysum (pseudoradiograph) rendering was found to be the most reliable rendering method and gave the most similar results to angiography. The accuracy of all rendering methods was improved by applying calcification removing algorithm, with a statistically significant difference between surface rendering without plaque removal and raysum rendering using the removing algorithm. (orig.)

  19. Using nanoimprint lithography to improve the light extraction efficiency and color rendering of dichromatic white light-emitting diodes

    Science.gov (United States)

    Lee, Yang-Chun; Chen, Hsuen-Li; Lu, Chih-Yu; Wu, Hung-Sen; Chou, Yung-Fang; Chen, Szu-Huang

    2015-10-01

    Despite the efficiency of gallium nitride (GaN)-based blue light-emitting diodes (LEDs), the light extraction arising from the packaging of the phosphor remains an important issue when enhancing the performance of dichromatic white LEDs. In this study, we employed a simple, inexpensive nanoimprinting process to increase both the light extraction efficiency and color rendering of dichromatic white LEDs. We employed the rigorous coupled wave approach (RCWA) to optimize the light extraction efficiency of yellow and blue light. We found that the presence of the light extracting structures could also improve the color rendering of the dichromatic white LEDs, due to the different light extraction efficiencies of the textured structures at different wavelengths. After fabricating inverted pyramid structures on the surface of the encapsulation layer, the intensity of the blue light at 455 nm increased by 20%. When we further considered the color rendering and correlated color temperature (CCT), the enhancement of blue light was 15% and that of yellow light was 4%. Meanwhile, the light extraction of the intensity dip near 490 nm was enhanced significantly (by 25%), resulting in an increased dip-intensity of light at 490 nm relative to the intensities of the blue and yellow light. Accordingly, the color rendering index (CRI) of this dichromatic white LED increased from 69 to 73. Because it improved both the light extraction efficiency and color rendering of dichromatic white LEDs, this simple method should be very helpful for enhancing their applications in solid state illumination.Despite the efficiency of gallium nitride (GaN)-based blue light-emitting diodes (LEDs), the light extraction arising from the packaging of the phosphor remains an important issue when enhancing the performance of dichromatic white LEDs. In this study, we employed a simple, inexpensive nanoimprinting process to increase both the light extraction efficiency and color rendering of dichromatic white

  20. A Case Study of a Hybrid Parallel 3D Surface Rendering Graphics Architecture

    DEFF Research Database (Denmark)

    Holten-Lund, Hans Erik; Madsen, Jan; Pedersen, Steen

    1997-01-01

    This paper presents a case study in the design strategy used inbuilding a graphics computer, for drawing very complex 3Dgeometric surfaces. The goal is to build a PC based computer systemcapable of handling surfaces built from about 2 million triangles, andto be able to render a perspective view...... of these on a computer displayat interactive frame rates, i.e. processing around 50 milliontriangles per second. The paper presents a hardware/softwarearchitecture called HPGA (Hybrid Parallel Graphics Architecture) whichis likely to be able to carry out this task. The case study focuses ontechniques to increase...... the clock frequency as well as the parallelismof the system. This paper focuses on the back-end graphics pipeline,which is responsible for rasterizing triangles.%with a practically linear increase in performance. A pure software implementation of the proposed architecture iscurrently able to process 300...

  1. On-the-sphere block-based 3D terrain rendering using a wavelet-encoded terrain database for SVS

    Science.gov (United States)

    Baxes, Gregory A.; Linger, Tim

    2006-05-01

    Successful integration and the ultimate adoption of 3D Synthetic Vision (SV) systems into the flight environment as a cockpit aid to pilot situational awareness (SA) depends highly on overcoming two primary engineering obstacles: 1) storing on-board terrain databases with sufficient accuracy, resolution and coverage areas; and 2) achieving real-time, deterministic, accurate and artifact-free 3D terrain rendering. These combined elements create a significant, inversely-compatible challenge to deployable SV systems that has not been adequately addressed in the realm of proliferous VisSim terrain-rendering approaches. Safety-critical SV systems for flight-deployed use, ground-control of flight systems such as UAVs and accurate mission rehearsal systems require a solution to these challenges. This paper describes the TerraMetrics TerraBlocks method of storing wavelet-encoded terrain datasets and a tightly-coupled 3D terrain-block rendering approach. Large-area terrain datasets are encoded using a wavelet transform, producing a hierarchical quadtree, powers-of-2 structure of the original terrain data at numerous levels of detail (LODs). The entire original raster terrain mesh (e.g., DTED) is transformed using either lossless or lossy wavelet transformation and is maintained in an equirectangular projection. The lossless form retains all original terrain mesh data integrity in the flight dataset. A side-effect benefit of terrain data compression is also achieved. The TerraBlocks run-time 3D terrain-block renderer accesses arbitrary, uniform-sized blocks of terrain data at varying LODs, depending on scene composition, from the wavelet-transformed terrain dataset. Terrain data blocks retain a spatially-filtered depiction of the original mesh data at the retrieved LOD. Terrain data blocks are processed as discrete objects and placed into spherical world space, relative to the viewpoint. Rendering determinacy is achieved through terrain-block LOD management and spherical

  2. Eugenics ideals, racial hygiene, and the emigration process of German-American neurogeneticist Franz Josef Kallmann (1897-1965).

    Science.gov (United States)

    Pow, Stephen; Stahnisch, Frank W

    2016-01-01

    Biological psychiatry in the early twentieth century was based on interrelated disciplines, such as neurology and experimental biology. Neuropsychiatrist Franz Josef Kallmann (1897-1965) was a product of this interdisciplinary background who showed an ability to adapt to different scientific contexts, first in the field of neuromorphology in Berlin, and later in New York. Nonetheless, having innovative ideas, as Kallmann did, could be an ambiguous advantage, since they could lead to incommensurable scientific views and marginalization in existing research programs. Kallmann followed his Dr. Med. degree (1919) with training periods at the Charité Medical School in Berlin under psychiatrist Karl Bonhoeffer (1868-1948). Subsequently, he collaborated with Ernst Ruedin (1874-1952), investigating sibling inheritance of schizophrenia and becoming a protagonist of genetic research on psychiatric conditions. In 1936, Kallmann was forced to immigrate to the USA where he published The Genetics of Schizophrenia (1938), based on data he had gathered from the district pathological institutes of Berlin's public health department. Kallmann resumed his role as an international player in biological psychiatry and genetics, becoming president (1952) of the American Society of Human Genetics and Director of the New York State Psychiatric Institute in 1955. While his work was well received by geneticists, the idea of genetic differences barely took hold in American psychiatry, largely because of émigré psychoanalysts who dominated American clinical psychiatry until the 1960s and established a philosophical direction in which genetics played no significant role, being regarded as dangerous in light of Nazi medical atrocities. After all, medical scientists in Nazi Germany had been among the social protagonists of racial hygiene which, under the aegis of Nazi philosophies, replaced medical genetics as the basis for the ideals and application of eugenics. PMID:27388255

  3. Moisture Transfer through Facades Covered with Organic Binder Renders

    Directory of Open Access Journals (Sweden)

    Carmen DICO

    2013-07-01

    Full Text Available Year after year we witness the negative effect of water over buildings, caused by direct or indirect actions. This situation is obvious in case of old, historical building, subjected to this aggression for a long period of time, but new buildings are also affected. Moisture in building materials causes not only structural damage, but also reduces the thermal insulation capacity of building components.Materials like plasters or paints have been used historically for a long period of time, fulfilling two basics functions: Decoration and Protection. The most acute demands are made on exterior plasters, as they, besides being an important decorative element for the facade, must perform two different functions simultaneously: protect the substrate against weathering and moisture without sealing, providing it a certain ability to “breathe” (Heilen, 2005. In order to accomplish this aim, the first step is to understand the hygrothermal behavior of coating and substrate and define the fundamental principles of moisture transfer; According to Künzel’s Facade Protection Theory, two material properties play the most important role: Water absorption and Vapor permeability.In the context of recently adoption (2009 of the “harmonized” European standard EN 15824 – „Specifications for external renders and internal plasters based on organic binders”, this paper deals extensively with the interaction of the two mentioned above properties for the coating materials, covered by EN 15824.

  4. Differentiation renders susceptibility to excitotoxicity in HT22 neurons

    Institute of Scientific and Technical Information of China (English)

    Minchao He; Jun Liu; Shaowu Cheng; Yigang Xing; William Z Suo

    2013-01-01

    HT22 is an immortalized mouse hippocampal neuronal cell line that does not express cholinergic and glutamate receptors like mature hippocampal neurons in vivo. This in part prevents its use as a model for mature hippocampal neurons in memory-related studies. We now report that HT22 cells were appropriately induced to differentiate and possess properties similar to those of mature hippocampal neurons in vivo, such as becoming more glutamate-receptive and excitatory. Results showed that sensitivity of HT22 cells to glutamate-induced toxicity changed dramatically when comparing undifferentiated with differentiated cells, with the half-effective concentration for differentiated cells reducing approximately two orders of magnitude. Moreover, glutamate-induced toxicity in differentiated cells, but not undifferentiated cells, was inhibited by the N-methyl-D- aspartate receptor antagonists MK-801 and memantine. Evidently, differentiated HT22 cells expressed N-methyl-D-aspartate receptors, while undifferentiated cells did not. Our experimental findings indicated that differentiation is important for immortalized cell lines to render post-mitotic neuronal properties, and that differentiated HT22 neurons represent a better model of hippocampal neurons than undifferentiated cells.

  5. Rendering log aesthetic curves via Runge-Kutta method

    Science.gov (United States)

    Gobithaasan, R. U.; Meng, T. Y.; Piah, A. R. M.; Miura, K. T.

    2014-07-01

    Log Aesthetic Curves (LAC) are visually pleasing curves which has been developed using monotonic curvature profile. Hence, it can be easily implemented in product design environment, e.g, Rhino 3D CAD systems. LAC is generally represented in an integral form of its turning angle. Traditionally, Gaussian-Kronrod method has been used to render this curve which consumes less than one second for a given interval. Recently, Incomplete Gamma Function was proposed to represent LAC analytically which decreases the computation time up to 13 times. However, only certain value of shape parameters (denoted as α) which dictates the types of curves generated for LAC, can be used to compute LAC. In this paper, the classical Runge-Kutta (RK4) method is proposed to evaluate LAC numerically to reduce the LAC computation time for arbitrary, α. The preliminary result looks promising where the evaluation time is decreased tremendously. This paper also demonstrates the accuracy control of LAC by reducing the stepsize of RK4. The computation time and the accuracy for various α, are also illustrated in the last section of this paper.

  6. Changing the color of textiles with realistic visual rendering

    Science.gov (United States)

    Hébert, Mathieu; Henckens, Lambert; Barbier, Justine; Leboulleux, Lucie; Page, Marine; Roujas, Lucie; Cazier, Anthony

    2015-03-01

    Fast and easy preview of a fabric without having to produce samples would be very profitable for textile designers, but remains a technological challenge. As a first step towards this objective, we study the possibility of making images of a real sample, and changing virtually the colors of its yarns while preserving the shine and shadow texture. We consider two types of fabrics: Jacquard weave fabrics made of polyester warp and weft yarns of different colors, and satin ribbons made of polyester and metallic yarns. For the Jacquard fabric, we make a color picture with a scanner on a sample in which the yarns have contrasted colors, threshold this image in order to distinguish the pixels corresponding to each yarn, and accordingly modify their hue and chroma values. This method is simple to operate but do not enable to simulate the angle-dependent shine. A second method, tested on the satin ribbon made of black polyester and achromatic metallic yarns, is based on polarized imaging. We analyze the polarization state of the reflected light which is different for dielectric and metallic materials illuminated by polarized light. We then add a fixed color value to the pixels representing the polyester yarns and modify the hue and chroma of the pixels representing the metallic yarns. This was performed for many incident angles of light, in order to render the twinkling effect displayed by these ribbons. We could verify through a few samples that the simulated previews reproduce real pictures with visually acceptable accuracy.

  7. Grayscale performance enhancement for time-multiplexing light field rendering.

    Science.gov (United States)

    Su, Chen; Zhong, Qing; Peng, Yifan; Xu, Liang; Wang, Rui; Li, Haifeng; Liu, Xu

    2015-12-14

    One of the common approaches to compensate for the grayscale performance limitation in time-multiplexing light field displays is to employ a halftone technique. We propose an ordered-dithering halftone algorithm based on a 3-dimension super-mask to increase the gray levels of the time-multiplexing light field display. Our method makes full use of the overlapping perceived pixels which are caused by the time-multiplexing design, such that effectively trading-off the spatial resolution and color performance. A real-time rendering time-multiplexing display prototype is built to validate the proposed halftone algorithm. We conducted a user study to evaluate the quality of display scenes dithered by different super-mask configuration, which showed the consistency with the parameters we pre-calculated. The 3D ordered-dithering algorithm is able to present better visual perception than the conventional halftone algorithms with respect to grayscale representation, and flexible to be applied in different time-multiplexing light field display systems. PMID:26699051

  8. VITRAIL: Acquisition, Modeling, and Rendering of Stained Glass.

    Science.gov (United States)

    Thanikachalam, Niranjan; Baboulaz, Loic; Prandoni, Paolo; Trumpler, Stefan; Wolf, Sophie; Vetterli, Martin

    2016-10-01

    Stained glass windows are designed to reveal their powerful artistry under diverse and time-varying lighting conditions; virtual relighting of stained glass, therefore, represents an exceptional tool for the appreciation of this age old art form. However, as opposed to most other artifacts, stained glass windows are extremely difficult if not impossible to analyze using controlled illumination because of their size and position. In this paper, we present novel methods built upon image based priors to perform virtual relighting of stained glass artwork by acquiring the actual light transport properties of a given artifact. In a preprocessing step, we build a material-dependent dictionary for light transport by studying the scattering properties of glass samples in a laboratory setup. We can now use the dictionary to recover a light transport matrix in two ways: under controlled illuminations the dictionary constitutes a sparsifying basis for a compressive sensing acquisition, while in the case of uncontrolled illuminations the dictionary is used to perform sparse regularization. The proposed basis preserves volume impurities and we show that the retrieved light transport matrix is heterogeneous, as in the case of real world objects. We present the rendering results of several stained glass artifacts, including the Rose Window of the Cathedral of Lausanne, digitized using the presented methods. PMID:27416590

  9. High-performance GPU-based rendering for real-time, rigid 2D/3D-image registration and motion prediction in radiation oncology

    International Nuclear Information System (INIS)

    A common problem in image-guided radiation therapy (IGRT) of lung cancer as well as other malignant diseases is the compensation of periodic and aperiodic motion during dose delivery. Modern systems for image-guided radiation oncology allow for the acquisition of cone-beam computed tomography data in the treatment room as well as the acquisition of planar radiographs during the treatment. A mid-term research goal is the compensation of tumor target volume motion by 2D/3D Registration. In 2D/3D registration, spatial information on organ location is derived by an iterative comparison of perspective volume renderings, so-called digitally rendered radiographs (DRR) from computed tomography volume data, and planar reference X-rays. Currently, this rendering process is very time consuming, and real-time registration, which should at least provide data on organ position in less than a second, has not come into existence. We present two GPU-based rendering algorithms which generate a DRR of 512 x 512 pixels size from a CT dataset of 53 MB size at a pace of almost 100 Hz. This rendering rate is feasible by applying a number of algorithmic simplifications which range from alternative volume-driven rendering approaches - namely so-called wobbled splatting - to sub-sampling of the DRR-image by means of specialized raycasting techniques. Furthermore, general purpose graphics processing unit (GPGPU) programming paradigms were consequently utilized. Rendering quality and performance as well as the influence on the quality and performance of the overall registration process were measured and analyzed in detail. The results show that both methods are competitive and pave the way for fast motion compensation by rigid and possibly even non-rigid 2D/3D registration and, beyond that, adaptive filtering of motion models in IGRT. (orig.)

  10. Efficient and Accurate Volume Rendering on Face-Centered and Body-Centered Cubic Grids

    OpenAIRE

    Smed, Karl-Oskar

    2015-01-01

    The body centered cubic grid (BCC) and face centered cubic grid (FCC) offer improved sampling properties when compared to the cartesian grid. Despite this there is little software and hardware support for volume rendering of data stored in one of these grids. This project is a continuation of a project adding support for such grids to the volume rendering engine Voreen. This project has three aims. Firstly, to implement new interpolation methods capable of rendering at interactive frame rates...

  11. Dynamic resolution in GPU-accelerated volume rendering to autostereoscopic multiview lenticular displays

    OpenAIRE

    Daniel Ruijters

    2009-01-01

    The generation of multiview stereoscopic images of large volume rendered data demands an enormous amount of calculations. We propose a method for hardware accelerated volume rendering of medical data sets to multiview lenticular displays, offering interactive manipulation throughout. The method is based on buffering GPU-accelerated direct volume rendered visualizations of the individual views from their respective focal spot positions, and composing the output signal for the multiview lenticu...

  12. Design and Implementation of an Application. Programming Interface for Volume Rendering

    OpenAIRE

    Selldin, Håkan

    2002-01-01

    To efficiently examine volumetric data sets from CT or MRI scans good volume rendering applications are needed. This thesis describes the design and implementation of an application programming interface (API) to be used when developing volume-rendering applications. A complete application programming interface has been designed. The interface is designed so that it makes writing application programs containing volume rendering fast and easy. The interface also makes created application progr...

  13. Frequency domain volume rendering by the wavelet X-ray transform

    OpenAIRE

    Westenberg, Michel A.; Roerdink, Jos B. T. M.

    2000-01-01

    We describe a wavelet-based X-ray rendering method in the frequency domain with a smaller time complexity than wavelet splatting. Standard Fourier volume rendering is summarized and interpolation and accuracy issues are briefly discussed. We review the implementation of the fast wavelet transform in the frequency domain. The wavelet X-ray transform is derived, and the corresponding Fourier-wavelet volume rendering algorithm (FWVR) is introduced. FWVR uses Haar or B-spline wavelets and linear ...

  14. Volume-Rendering-Based Interactive 3D Measurement for Quantitative Analysis of 3D Medical Images

    OpenAIRE

    Yakang Dai; Jian Zheng; Yuetao Yang; Duojie Kuai; Xiaodong Yang

    2013-01-01

    3D medical images are widely used to assist diagnosis and surgical planning in clinical applications, where quantitative measurement of interesting objects in the image is of great importance. Volume rendering is widely used for qualitative visualization of 3D medical images. In this paper, we introduce a volume-rendering-based interactive 3D measurement framework for quantitative analysis of 3D medical images. In the framework, 3D widgets and volume clipping are integrated with volume render...

  15. The problem of modern poetic rendering and editing of “The Tale of Igor's Campaign”

    Directory of Open Access Journals (Sweden)

    Temnuhin Valery

    2013-06-01

    Full Text Available The article is dedicated to the existing approaches to modern poetic rendering of the epic poem “The Tale of Igor's Campaign” (Slovo o polku Igoreve, misinterpretations of the original text in poetic translations, and requirements to be met in modern rendering of the epic poem intended for the rising generation in view of modern socio-political realities. The author presents his poem named “The Kayala” as a version of such modern rendering

  16. Feed-forward volume rendering algorithm for moderately parallel MIMD machines

    Science.gov (United States)

    Yagel, Roni

    1993-01-01

    Algorithms for direct volume rendering on parallel and vector processors are investigated. Volumes are transformed efficiently on parallel processors by dividing the data into slices and beams of voxels. Equal sized sets of slices along one axis are distributed to processors. Parallelism is achieved at two levels. Because each slice can be transformed independently of others, processors transform their assigned slices with no communication, thus providing maximum possible parallelism at the first level. Within each slice, consecutive beams are incrementally transformed using coherency in the transformation computation. Also, coherency across slices can be exploited to further enhance performance. This coherency yields the second level of parallelism through the use of the vector processing or pipelining. Other ongoing efforts include investigations into image reconstruction techniques, load balancing strategies, and improving performance.

  17. Performance Assessment of Three Rendering Engines in 3D Computer Graphics Software

    Directory of Open Access Journals (Sweden)

    Žan Vidmar

    2015-03-01

    Full Text Available The aim of the research was the determination of testing conditions and visual and numerical evaluation of renderings made with three different rendering engines in Maya software, which is widely used for educational and computer art purposes. In the theoretical part the overview of light phenomena and their simulation in virtual space is presented. This is followed by a detailed presentation of the main rendering methods and the results and limitations of their applications to 3D objects. At the end of the theoretical part the importance of a proper testing scene and especially the role of Cornell box are explained. In the experimental part the terms and conditions as well as hardware and software used for the research are presented. This is followed by a description of the procedures, where we focused on the rendering quality and time, which enabled the comparison of settings of different render engines and determination of conditions for further rendering of testing scenes. The experimental part continued with rendering a variety of simple virtual scenes including Cornell box and virtual object with different materials and colours. Apart from visual evaluation, which was the starting point for comparison of renderings, a procedure for numerical estimation and colour deviations of renderings using the selected regions of interest in the final images is presented.

  18. Per-pixel opacity modulation for feature enhancement in volume rendering.

    Science.gov (United States)

    Marchesin, Stéphane; Dischler, Jean-Michel; Mongenet, Catherine

    2010-01-01

    Classical direct volume rendering techniques accumulate color and opacity contributions using the standard volume rendering equation approximated by alpha blending. However, such standard rendering techniques, often also aiming at visual realism, are not always adequate for efficient data exploration, especially when large opaque areas are present in a data set, since such areas can occlude important features and make them invisible. On the other hand, the use of highly transparent transfer functions allows viewing all the features at once, but often makes these features barely visible. In order to enhance feature visibility, we present in this paper a straightforward rendering technique that consists of modifying the traditional volume rendering equation. Our approach does not require an opacity transfer function, and instead is based on a function quantifying the relative importance of each voxel in the final rendering called relevance function. This function is subsequently used to dynamically adjust the opacity of the contributions per pixel. We conduct experiments with a number of possible relevance functions in order to show the influence of this parameter. As will be shown by our comparative study, our rendering method is much more suitable than standard volume rendering for interactive data exploration at a low extra cost. Thereby, our method avoids feature visibility restrictions without relying on a transfer function and yet maintains a visual similarity with standard volume rendering. PMID:20467055

  19. Real-time volume rendering of digital medical images on an iOS device

    Science.gov (United States)

    Noon, Christian; Holub, Joseph; Winer, Eliot

    2013-03-01

    Performing high quality 3D visualizations on mobile devices, while tantalizingly close in many areas, is still a quite difficult task. This is especially true for 3D volume rendering of digital medical images. Allowing this would empower medical personnel a powerful tool to diagnose and treat patients and train the next generation of physicians. This research focuses on performing real time volume rendering of digital medical images on iOS devices using custom developed GPU shaders for orthogonal texture slicing. An interactive volume renderer was designed and developed with several new features including dynamic modification of render resolutions, an incremental render loop, a shader-based clipping algorithm to support OpenGL ES 2.0, and an internal backface culling algorithm for properly sorting rendered geometry with alpha blending. The application was developed using several application programming interfaces (APIs) such as OpenSceneGraph (OSG) as the primary graphics renderer coupled with iOS Cocoa Touch for user interaction, and DCMTK for DICOM I/O. The developed application rendered volume datasets over 450 slices up to 50-60 frames per second, depending on the specific model of the iOS device. All rendering is done locally on the device so no Internet connection is required.

  20. Evaluation of voxel-based rendering of high resolution surface descriptions

    DEFF Research Database (Denmark)

    Hammershøi, Dorte; Olesen, Søren Krarup; Markovic, Milos

    2014-01-01

    The auditory rendering in a VR system either entail real, acoustical measurements of the room, or – more commonly – a model of the room rendered. The models are usually based on relatively coarse approximations of the geometry, and the calculated room impulse responses deviate from measured impulse...... responses by having more “distinct” representations of the individual reflections. When rendered audible, such descriptions will lead to a sound quality that can best be described as “canned”. For the rendering of real rooms, as e.g. in "teletransporting", this problem may be addressed by using high...

  1. 3D Reconstruction from X-ray Fluoroscopy for Clinical Veterinary Medicine using Differential Volume Rendering

    Science.gov (United States)

    Khongsomboon, Khamphong; Hamamoto, Kazuhiko; Kondo, Shozo

    3D reconstruction from ordinary X-ray equipment which is not CT or MRI is required in clinical veterinary medicine. Authors have already proposed a 3D reconstruction technique from X-ray photograph to present bone structure. Although the reconstruction is useful for veterinary medicine, the thechnique has two problems. One is about exposure of X-ray and the other is about data acquisition process. An x-ray equipment which is not special one but can solve the problems is X-ray fluoroscopy. Therefore, in this paper, we propose a method for 3D-reconstruction from X-ray fluoroscopy for clinical veterinary medicine. Fluoroscopy is usually used to observe a movement of organ or to identify a position of organ for surgery by weak X-ray intensity. Since fluoroscopy can output a observed result as movie, the previous two problems which are caused by use of X-ray photograph can be solved. However, a new problem arises due to weak X-ray intensity. Although fluoroscopy can present information of not only bone structure but soft tissues, the contrast is very low and it is very difficult to recognize some soft tissues. It is very useful to be able to observe not only bone structure but soft tissues clearly by ordinary X-ray equipment in the field of clinical veterinary medicine. To solve this problem, this paper proposes a new method to determine opacity in volume rendering process. The opacity is determined according to 3D differential coefficient of 3D reconstruction. This differential volume rendering can present a 3D structure image of multiple organs volumetrically and clearly for clinical veterinary medicine. This paper shows results of simulation and experimental investigation of small dog and evaluation by veterinarians.

  2. 3D reconstruction from X-ray fluoroscopy for clinical veterinary medicine using differential volume rendering

    International Nuclear Information System (INIS)

    3D reconstruction from ordinary X-ray equipment which is not CT or MRI is required in clinical veterinary medicine. Authors have already proposed a 3D reconstruction technique from X-ray photograph to present bone structure. Although the reconstruction is useful for veterinary medicine, the technique has two problems. One is about exposure of X-ray and the other is about data acquisition process. An x-ray equipment which is not special one but can solve the problems is X-ray fluoroscopy. Therefore, in this paper, we propose a method for 3D-reconstruction from X-ray fluoroscopy for clinical veterinary medicine. Fluoroscopy is usually used to observe a movement of organ or to identify a position of organ for surgery by weak X-ray intensity. Since fluoroscopy can output a observed result as movie, the previous two problems which are caused by use of X-ray photograph can be solved. However, a new problem arises due to weak X-ray intensity. Although fluoroscopy can present information of not only bone structure but soft tissues, the contrast is very low and it is very difficult to recognize some soft tissues. It is very useful to be able to observe not only bone structure but soft tissues clearly by ordinary X-ray equipment in the field of clinical veterinary medicine. To solve this problem, this paper proposes a new method to determine opacity in volume rendering process. The opacity is determined according to 3D differential coefficient of 3D reconstruction. This differential volume rendering can present a 3D structure image of multiple organs volumetrically and clearly for clinical veterinary medicine. This paper shows results of simulation and experimental investigation of small dog and evaluation by veterinarians. (author)

  3. CHARACTERISTICS OF AMERICAN ENGLISH

    Institute of Scientific and Technical Information of China (English)

    韦娟; 黄舜

    2007-01-01

    The large scale colonization of America by British settlers took place in the seventeenth century.During the process,the immigrants brought English to America.They desert great influence to the development of American English.After the civil war,American got political independence,and then there arose a tendency to develop an American brand of English.Famous persons like Thomas Jeffe,Benjamin,Franklin,and Noah Webster began to consider that the country should have a language of its own.

  4. Influence of Mandarin tone exposure on the processing of intonation by 14-year-old American adolescents: An fMRI study

    Science.gov (United States)

    Lin, Jo-Fu Lotus; Imada, Toshiaki; Kuhl, Patricia; Wang, Yue

    2001-05-01

    This study investigated, for American adolescents, whether the learning of non-native speech contrasts in one prosodic domain (Mandarin Chinese tones) would influence the processing of non-native contrasts in another prosodic domain (Mandarin Chinese intonation). Two groups of 14-year-old American teenagers were tested using the functional magnetic resonance imaging (fMRI) technique, including eight who had received a two-week Mandarin tone training program and eight with no exposure to Mandarin. Subjects were scanned during identification tasks. Despite their similar behavioral performance on identification of Mandarin intonation, preliminary results showed different cortical activation patterns for the two groups. Teenagers exposed to Mandarin showed similar activation patterns for the Mandarin intonation and Mandarin tone task, with more right-hemisphere activation for intonation, which differed from activation for English intonation. Teenagers without exposure activated similar areas for Mandarin and English intonation. Familiarity with Mandarin tonal contrasts affects brain activation, not only for Mandarin tones but also for Mandarin intonation, suggesting that training effects may transcend levels. [Work supported by NIH (HD 37954) and the Talaris Research Institute.

  5. Optimization of Ultrasonic-Assisted Extraction Process of Polysaccharides from American Ginseng and Evaluation of Its Immunostimulating Activity

    Institute of Scientific and Technical Information of China (English)

    YANG Xiu-shi; WANG Li-jun; DONG Chuan; Edmund Man King Lui; REN Gui-xing

    2014-01-01

    Ultrasonic-assisted extraction (UAE) of American ginseng polysaccharides (AGP) was investigated using response surface methodology. Three-factor-three-level Box-Behnken design was employed to optimize the ultrasonic power, extraction time and ratio of water to raw material to obtain a high AGP yield. The analysis of variance and response surface plots indicated that ultrasonic power was the most important factor affecting the extraction yield. The optimal conditions were ultrasonic power 400 W, extraction time 71 min, and ratio of water to raw material 33 mL g-1. Under these conditions, the yield of AGP was 8.09%, which was agreed closely to the predicted value. Gas chromatography (GC) analysis showed that AGP was composed of arabinose, rhamnose, galactose, glucose, and galacturonic acid. Fourier transform infrared spectra revealed the general characteristic absorption peaks of AGP. In addition, AGP exhibited good immunostimulating activities by up-regulating the production of nitric oxide and cytokines. Compared with hot water extraction, UAE required shorter extraction time and gave a higher extraction yield, without changing the structure and immunostimulating activity of AGP. The results indicated that UAE could be an effective and advisable technique for the large scale production of plant polysaccharides.

  6. Positioning actuators in efficient locations for rendering the desired sound field using inverse approach

    Science.gov (United States)

    Cho, Wan-Ho; Ih, Jeong-Guon; Toi, Takeshi

    2015-12-01

    For rendering a desired characteristics of a sound field, a proper conditioning of acoustic actuators in an array are required, but the source condition depends strongly on its position. Actuators located at inefficient positions for control would consume the input power too much or become too much sensitive to disturbing noise. These actuators can be considered redundant, which should be sorted out as far as such elimination does not damage the whole control performance significantly. It is known that the inverse approach based on the acoustical holography concept, employing the transfer matrix between sources and field points as core element, is useful for rendering the desired sound field. By investigating the information indwelling in the transfer matrix between actuators and field points, the linear independency of an actuator from the others in the array can be evaluated. To this end, the square of the right singular vector, which means the radiation contribution from the source, can be used as an indicator. Inefficient position for fulfilling the desired sound field can be determined as one having smallest indicator value among all possible actuator positions. The elimination process continues one by one, or group by group, until the remaining number of actuators meets the preset number. Control examples of exterior and interior spaces are taken for the validation. The results reveal that the present method for choosing least dependent actuators, for a given number of actuators and field condition, is quite effective in realizing the desired sound field with a noisy input condition, and in minimizing the required input power.

  7. Frequency domain volume rendering by the wavelet X-ray transform

    NARCIS (Netherlands)

    Westenberg, Michel A.; Roerdink, Jos B.T.M.

    2000-01-01

    We describe a wavelet-based X-ray rendering method in the frequency domain with a smaller time complexity than wavelet splatting. Standard Fourier volume rendering is summarized and interpolation and accuracy issues are briefly discussed. We review the implementation of the fast wavelet transform in

  8. 49 CFR Schedule F to Subpart B of... - Affiliate Revenue Data for Services Rendered

    Science.gov (United States)

    2010-10-01

    ... 49 Transportation 8 2010-10-01 2010-10-01 false Affiliate Revenue Data for Services Rendered F... REVENUE PROCEEDINGS Intercity Bus Industry Pt. 1139, Subpt. B, Sch. F Schedule F to Subpart B of Part 1139—Affiliate Revenue Data for Services Rendered () Greyhound Lines, Inc. () Trailways combined () All...

  9. Hardware-accelerated Point Generation and Rendering of Point-based Impostors

    DEFF Research Database (Denmark)

    Bærentzen, Jakob Andreas

    2005-01-01

    This paper presents a novel scheme for generating points from triangle models. The method is fast and lends itself well to implementation using graphics hardware. The triangle to point conversion is done by rendering the models, and the rendering may be performed procedurally or by a black box API...

  10. Morphological pyramids in multiresolution MIP rendering of large volume data: Survey and new results

    OpenAIRE

    Roerdink, J. B. T. M.

    2005-01-01

    We survey and extend nonlinear signal decompositions based on morphological pyramids, and their application to multiresolution maximum intensity projection (MIP) volume rendering with progressive refinement and perfect reconstruction. The structure of the resulting multiresolution rendering algorithm is very similar to wavelet splatting. Several existing classes of pyramids are discussed, and their limitations indicated. To enhance the approximation quality of visualizations from reduced data...

  11. 29 CFR 784.151 - Operations performed after product is rendered nonperishable.

    Science.gov (United States)

    2010-07-01

    ... 29 Labor 3 2010-07-01 2010-07-01 false Operations performed after product is rendered... Operations performed after product is rendered nonperishable. As indicated in § 784.138, after the character of the aquatic products as taken from nature has been altered by the performance of the...

  12. Real-time volume rendering of four-dimensional images based on three-dimensional texture mapping

    OpenAIRE

    Hwang, Jinwoo; Kim, June Sic; Kim, Jae Seok; Kim, In Young; Kim, Sun I.

    2001-01-01

    A four-dimensional (4-D) image consists of three-dimensional (3-D) volume data that varies with time. It is used to express a deforming or moving object in virtual surgery or 4-D ultrasound. It is difficult to obtain 4-D images by conventional ray-casting or shear-warp factorization methods because of their time-consuming rendering process and the pre-processing stage necessary whenever the volume data are changed. Even when 3-D texture mapping is used, repeated volume loading is time-consumi...

  13. Study of threshold and opacity in three-dimensional CT volume rendering of oral and maxillofacial area

    International Nuclear Information System (INIS)

    This study was designed to determine a proper threshold value and opacity in three-dimensional CT volume rendering of oral and maxillofacial area. Three-dimensional CT data obtained from 50 persons who were done orthognatic surgery in department of oral and maxillofacial radiology of Seoul National University retrospectively. 12 volume rendering post-processing protocols of combination of threshold (100 HU, 150 HU, 221 HU, 270 HU) and opacity (58%, 80%, 90%) were applied. Five observers independently evaluated image quality using a five-point range scale. The results were analyzed by receiver operating characteristic curves, ANOVA and Kappa value. And three oromaxillofacial surgeons chose the all images that they thought proper clinically in the all of images. Analysis using ROC curves revealed the area under each curve which indicated a diagnostic accuracy. The highest diagnostic accuracy appear with 100 HU and 58% opacity. and the lowest diagnostic accuracy appear with 221 HU and 58% opacity that are being used protocol in department of oral and maxillofacial radiology of Seoul National University. But, no statistically significant difference was noted between any of the protocols. And the number of proper images clinically that chosen by three oromaxillofacial surgeons is the largest in the cases of protocol 8 (221 HU, opacity 80%) and protocol 11 (270 HU, opacity 80%) in one after the other. Threshold and opacity in volume rendering can be controlled easily and these can be causes of making an diagnostic accuracy. So we need to select proper values of these factors.

  14. Spatial 3D infrastructure: display-independent software framework, high-speed rendering electronics, and several new displays

    Science.gov (United States)

    Chun, Won-Suk; Napoli, Joshua; Cossairt, Oliver S.; Dorval, Rick K.; Hall, Deirdre M.; Purtell, Thomas J., II; Schooler, James F.; Banker, Yigal; Favalora, Gregg E.

    2005-03-01

    We present a software and hardware foundation to enable the rapid adoption of 3-D displays. Different 3-D displays - such as multiplanar, multiview, and electroholographic displays - naturally require different rendering methods. The adoption of these displays in the marketplace will be accelerated by a common software framework. The authors designed the SpatialGL API, a new rendering framework that unifies these display methods under one interface. SpatialGL enables complementary visualization assets to coexist through a uniform infrastructure. Also, SpatialGL supports legacy interfaces such as the OpenGL API. The authors" first implementation of SpatialGL uses multiview and multislice rendering algorithms to exploit the performance of modern graphics processing units (GPUs) to enable real-time visualization of 3-D graphics from medical imaging, oil & gas exploration, and homeland security. At the time of writing, SpatialGL runs on COTS workstations (both Windows and Linux) and on Actuality"s high-performance embedded computational engine that couples an NVIDIA GeForce 6800 Ultra GPU, an AMD Athlon 64 processor, and a proprietary, high-speed, programmable volumetric frame buffer that interfaces to a 1024 x 768 x 3 digital projector. Progress is illustrated using an off-the-shelf multiview display, Actuality"s multiplanar Perspecta Spatial 3D System, and an experimental multiview display. The experimental display is a quasi-holographic view-sequential system that generates aerial imagery measuring 30 mm x 25 mm x 25 mm, providing 198 horizontal views.

  15. Spatio-temporal visualization of air-sea CO2 flux and carbon budget using volume rendering

    Science.gov (United States)

    Du, Zhenhong; Fang, Lei; Bai, Yan; Zhang, Feng; Liu, Renyi

    2015-04-01

    This paper presents a novel visualization method to show the spatio-temporal dynamics of carbon sinks and sources, and carbon fluxes in the ocean carbon cycle. The air-sea carbon budget and its process of accumulation are demonstrated in the spatial dimension, while the distribution pattern and variation of CO2 flux are expressed by color changes. In this way, we unite spatial and temporal characteristics of satellite data through visualization. A GPU-based direct volume rendering technique using half-angle slicing is adopted to dynamically visualize the released or absorbed CO2 gas with shadow effects. A data model is designed to generate four-dimensional (4D) data from satellite-derived air-sea CO2 flux products, and an out-of-core scheduling strategy is also proposed for on-the-fly rendering of time series of satellite data. The presented 4D visualization method is implemented on graphics cards with vertex, geometry and fragment shaders. It provides a visually realistic simulation and user interaction for real-time rendering. This approach has been integrated into the Information System of Ocean Satellite Monitoring for Air-sea CO2 Flux (IssCO2) for the research and assessment of air-sea CO2 flux in the China Seas.

  16. Figuring Futures: Early Asian American Mixed-Race Literature

    OpenAIRE

    Poulsen, Melissa Eriko

    2015-01-01

    This dissertation examines figurations of Asian mixed race during the long period of Asian exclusion and enforced anti-miscegenation in the United States, when racial mixing was legally proscribed. During this time of U.S. expansion into Asia, and of unprecedented Asian immigration into the United States, such proscription helped maintain normative white identity while rendering the Asian American mixed-race body illegible, making cultural production one of the few sites where Asian American ...

  17. Application of bacteriophages to reduce biofilms formed by hydrogen sulfide producing bacteria on surfaces in a rendering plant.

    Science.gov (United States)

    Gong, Chao; Jiang, Xiuping

    2015-08-01

    Hydrogen sulfide producing bacteria (SPB) in raw animal by-products are likely to grow and form biofilms in the rendering processing environments, resulting in the release of harmful hydrogen sulfide (H2S) gas. The objective of this study was to reduce SPB biofilms formed on different surfaces typically found in rendering plants by applying a bacteriophage cocktail. Using a 96-well microplate method, we determined that 3 SPB strains of Citrobacter freundii and Hafnia alvei are strong biofilm formers. Application of 9 bacteriophages (10(7) PFU/mL) from families of Siphoviridae and Myoviridae resulted in a 33%-70% reduction of biofilm formation by each SPB strain. On stainless steel and plastic templates, phage treatment (10(8) PFU/mL) reduced the attached cells of a mixed SPB culture (no biofilm) by 2.3 and 2.7 log CFU/cm(2) within 6 h at 30 °C, respectively, as compared with 2 and 1.5 log CFU/cm(2) reductions of SPB biofilms within 6 h at 30 °C. Phage treatment was also applied to indigenous SPB biofilms formed on the environmental surface, stainless steel, high-density polyethylene plastic, and rubber templates in a rendering plant. With phage treatment (10(9) PFU/mL), SPB biofilms were reduced by 0.7-1.4, 0.3-0.6, and 0.2-0.6 log CFU/cm(2) in spring, summer, and fall trials, respectively. Our study demonstrated that bacteriophages could effectively reduce the selected SPB strains either attached to or in formed biofilms on various surfaces and could to some extent reduce the indigenous SPB biofilms on the surfaces in the rendering environment. PMID:26102989

  18. Sisätilan renderöinnin optimointi animaatiota varten 3ds Max -ohjelmassa

    OpenAIRE

    Ketonen, Timo

    2013-01-01

    Tämän opinnäytetyön tavoitteena on esitellä 3ds Max -ohjelman eri renderöintimoottorien ominaisuuksia niiden tehokkaan hyödyntämisen ja optimoinnin näkökulmasta. Työ käsittelee aluksi 3ds Maxin yleisiä renderöintiin liittyviä asioita, kuten renderöintimoottorien ominaisuuksia. Tämän jälkeen työ perehtyy renderöinnin optimointiin vaikuttaviin osa-alueisiin, kuten valaistukseen, materiaaleihin sekä renderöintiasetuksiin. Lähteinä on käytetty kirjoja sekä internet-sivuja jotka käsittelev...

  19. Accelerating Time-Varying Hardware Volume Rendering Using TSP Trees and Color-Based Error Metrics

    Science.gov (United States)

    Ellsworth, David; Chiang, Ling-Jen; Shen, Han-Wei; Kwak, Dochan (Technical Monitor)

    2000-01-01

    This paper describes a new hardware volume rendering algorithm for time-varying data. The algorithm uses the Time-Space Partitioning (TSP) tree data structure to identify regions within the data that have spatial or temporal coherence. By using this coherence, the rendering algorithm can improve performance when the volume data is larger than the texture memory capacity by decreasing the amount of textures required. This coherence can also allow improved speed by appropriately rendering flat-shaded polygons instead of textured polygons, and by not rendering transparent regions. To reduce the polygonization overhead caused by the use of the hierarchical data structure, we introduce an optimization method using polygon templates. The paper also introduces new color-based error metrics, which more accurately identify coherent regions compared to the earlier scalar-based metrics. By showing experimental results from runs using different data sets and error metrics, we demonstrate that the new methods give substantial improvements in volume rendering performance.

  20. Method and system for rendering and interacting with an adaptable computing environment

    Science.gov (United States)

    Osbourn, Gordon Cecil; Bouchard, Ann Marie

    2012-06-12

    An adaptable computing environment is implemented with software entities termed "s-machines", which self-assemble into hierarchical data structures capable of rendering and interacting with the computing environment. A hierarchical data structure includes a first hierarchical s-machine bound to a second hierarchical s-machine. The first hierarchical s-machine is associated with a first layer of a rendering region on a display screen and the second hierarchical s-machine is associated with a second layer of the rendering region overlaying at least a portion of the first layer. A screen element s-machine is linked to the first hierarchical s-machine. The screen element s-machine manages data associated with a screen element rendered to the display screen within the rendering region at the first layer.

  1. American ginseng

    Science.gov (United States)

    ... Some research suggests that taking a specific American ginseng extract called CVT-E002 (Cold-FX, Afexa Life Sciences, ... AD-fX, Afexa Life Sciences, Canada) containing American ginseng extract in combination with ginkgo leaf extract might help ...

  2. FluoRender: An application of 2D image space methods for 3D and 4D confocal microscopy data visualization in neurobiology research

    KAUST Repository

    Wan, Yong

    2012-02-01

    2D image space methods are processing methods applied after the volumetric data are projected and rendered into the 2D image space, such as 2D filtering, tone mapping and compositing. In the application domain of volume visualization, most 2D image space methods can be carried out more efficiently than their 3D counterparts. Most importantly, 2D image space methods can be used to enhance volume visualization quality when applied together with volume rendering methods. In this paper, we present and discuss the applications of a series of 2D image space methods as enhancements to confocal microscopy visualizations, including 2D tone mapping, 2D compositing, and 2D color mapping. These methods are easily integrated with our existing confocal visualization tool, FluoRender, and the outcome is a full-featured visualization system that meets neurobiologists\\' demands for qualitative analysis of confocal microscopy data. © 2012 IEEE.

  3. Process Evaluation of the Project SHINE Intervention for African American Families: An Integrated Positive Parenting and Peer Monitoring Approach to Health Promotion.

    Science.gov (United States)

    St George, Sara M; Wilson, Dawn K; McDaniel, Tyler; Alia, Kassandra A

    2016-07-01

    This study describes the process evaluation of Project SHINE, a randomized family-based health promotion intervention that integrated parenting and peer monitoring for improving sedentary behavior, physical activity, and diet in African American families. Adolescent-parent dyads (n = 89) were randomized to a 6-week behavioral, positive parenting, and peer monitoring skills intervention or a general health education comparison condition. Process evaluation included observational ratings of fidelity, attendance records, psychosocial measures, and qualitative interviews. Results indicated that the intervention was delivered with high fidelity based on facilitator adherence (>98% of content delivered) and competent use of theoretically based behavior change and positive parenting skills (100% of ratings >3 on a 1-4 scale). Although only 43% of peers attended the "bring a friend" session, overall attendance was high (4.39 ± 1.51 sessions) as was the retention rate (88%). Parents in the intervention condition reported significant improvements in communication related to adolescents' engagement in health behaviors both on their own and with peers. These findings were supported by qualitative themes related to improvements in family communication and connectedness. This study provides an innovative example of how future family-based health promotion trials can expand their process evaluation approaches by assessing theoretically relevant positive parenting variables as part of ongoing monitoring. PMID:27084025

  4. Optimal Stochastic Restart Renders Fluctuations in First Passage Times Universal

    Science.gov (United States)

    Reuveni, Shlomi

    2016-04-01

    Stochastic restart may drastically reduce the expected run time of a computer algorithm, expedite the completion of a complex search process, or increase the turnover rate of an enzymatic reaction. These diverse first-passage-time (FPT) processes seem to have very little in common but it is actually quite the other way around. Here we show that the relative standard deviation associated with the FPT of an optimally restarted process, i.e., one that is restarted at a constant (nonzero) rate which brings the mean FPT to a minimum, is always unity. We interpret, further generalize, and discuss this finding and the implications arising from it.

  5. General Color Rendering Index of Wall-stabilized Arc of Water-cooled Vortex Type

    Science.gov (United States)

    Nakamura, Takaya; Yanagi, Kentaro; Yamamoto, Shinji; Iwao, Toru

    2015-11-01

    The arc lighting to obtain the environment to evacuate, save the life, keep the safety and be comfortable are focus on. The lack of radiation intensity and color rendering is problem because of inappropriate energy balance. Some researchers have researched the high-intensity discharge (HID) lamp which is one of the arc lamp with metal vapor, and the line spectrum emitted from the metal vapor is used for improvement of color rendering spectrum. The broad spectrum emitted from continuous spectrum is needed for improvement of color rendering spectrum. It is necessary to perform the calculation using the wall-stabilized arc to equalize the contribution to the temperature distribution which the convection gives it to bell-shaped form in the gas flow-stabilized arc for the axial distance. This research elucidates the development of the argon wall-stabilized arc in order to control the spectrum for improvement of color rendering spectrum with controlling the current and radius. The color rendering is measured by the general color rendering index. As a result, the general color rendering index increases with increasing the current and radius of the wall-stabilized arc in the case of simulation. However, it doesn't change so much in the case of experiment. Therefore, the radius, i.e. the arc temperature distribution, is more important factor.

  6. Decision Making and the Adoption Process for American Families of Chinese Children: An Application of Rational Choice Theory

    OpenAIRE

    Bryant, Monica Raye

    2001-01-01

    Interviews were conducted with 20 parents in the US who have adopted one or more children from China. The study focuses on the motivation to adopt, decision making regarding adoption and the process in relation to rational choice theory. The interviews also inquired about their required adoption trip to China and the post-adoption adjustment phase including bonding and developmental delays, as well as about why families chose to adopt from China, how they learned about the adoption agency t...

  7. The middle schooling process: influences on science and mathematics achievement from the longitudinal study of American youth.

    Science.gov (United States)

    Reynolds, A J

    1991-01-01

    The purpose of this longitudinal study was to develop and test a model of middle school science and mathematics achievement with a national probability sample of 3,116 seventh-grade public school students. Eighth-grade achievement was viewed as a function of readiness attributes on entry into seventh grade and intervening parent, peer, self, and classroom affective and behavioral measures. Data were collected from students and parents over three time periods in seventh and eighth grade. Results of a revised structural model showed that prior achievement in science and math was a strong mediator of effects in the process of schooling. Grades in sixth grade, parental expectations, parent educational attainment, and motivation had moderately strong indirect effects on eighth-grade achievements. Also notable was the positive direct influence of perceptions of classroom context on science and math achievement growth and the negative direct influence of sex (in favor of girls) on science achievement growth. Cross-validation on a split-half sample did not disconfirm the model. It was concluded that while prior achievement had a dominant influence in the schooling process, other variables including parental expectations, motivation, and classroom context do contribute to the schooling process and can be a focal point for improving school success. These and other factors, though helpful, may be most effective well before the middle school years. PMID:2048469

  8. The process associated with motivation of a home-based Wii Fit exercise program among sedentary African American women with systemic lupus erythematosus

    Science.gov (United States)

    Yuen, Hon K.; Breland, Hazel L.; Vogtle, Laura K.; Holthaus, Katy; Kamen, Diane L.; Sword, David

    2012-01-01

    Objective To explore the process associated with the motivation for playing Wii Fit among patients with systemic lupus erythematosus (SLE). Methods Individual in-depth semi-structured telephone interviews were conducted with 14 sedentary African American women with SLE to explore their experiences and reflect on their motivation for playing Wii Fit after completing a 10-week home-based Wii Fit exercise program. Interviews were audio-recorded, transcribed verbatim, and analyzed using the constant comparative method to identify categories related to participants’ motivation. Three authors independently sorted, organized and coded transcript text into categories, then combined the categories into themes and subthemes. Results In addition to the two themes (Ethical principal of keeping a commitment, and Don’t want to let anyone down) generic to home-based exercise trials, we identified five themes (Enjoyment, Health Benefits, Sense of Accomplishment, Convenience, and Personalized) that revealed why the participants were motivated to play the Wii Fit. Enjoyment had three subthemes: Interactive, Challenging, and Competitive with an embedded social element. However, several participants commented they were not able to do many activities, master certain games, or figure out how to play some; as a result, they were bored with the limited selection of activities that they could do. Conclusions The motivational elements of the Wii Fit may contribute to improved exercise motivation and adherence in select sedentary African American women with SLE. Results provide a better understanding on the important elements to incorporate in the development of sustainable home-based exercise programs with interactive health video games for this population. PMID:23260612

  9. The diagnostic contribution of CT volumetric rendering techniques in routine practice

    International Nuclear Information System (INIS)

    Computed tomography (CT) volumetric rendering techniques such as maximum intensity projection (MIP), minimum intensity projection (MinIP), shaded surface display (SSD), volume rendering (VR), and virtual endoscopy (VE) provide added diagnostic capabilities. The diagnostic value of such reconstruction techniques is well documented in literature. These techniques permit the exploration of fine anatomical detail that would be difficult to evaluate using axial reconstructions alone. Although these techniques are now widely available, many radiologists are either unfamiliar with them or do not fully utilize their potential in daily clinical practice. This paper is intended to provide an overview of the most common CT volumetric rendering techniques and their practical use in everyday diagnostics

  10. EM-Cube: An Architecture for Low-Cost Real-Time Volume Rendering

    OpenAIRE

    Osborne, Rändy; Pfister, Hanspeter; Lauer, Hugh; Ohkami, Takahide; McKenzie, Neil; Gibson, Sarah; Hiatt, Wally

    1997-01-01

    EM-Cube is a VLSI architecture for low-cost, high quality volume rendering at full video frame rates. Derived from the Cube-4 architecture developed at SUNY at Stony Brook, EM-Cube computes sample points and gradients on-the-fly to project 3-dimensional volume data onto 2-dimensional images with realistic lighting and shading. A modest rendering system based on EM-Cube consists of a PCI card with four rendering chips (ASICs), four 64Mbit SDRAMs to hold the volume data, and four SRAMs to captu...

  11. A CACHE DESIGN METHOD FOR SPATIAL INFORMATION VISUALIZATION IN 3D REAL-TIME RENDERING ENGINE

    OpenAIRE

    Dai, X.; Xiong, H; Zheng, X

    2012-01-01

    A well-designed cache system has positive impacts on the 3D real-time rendering engine. As the amount of visualization data getting larger, the effects become more obvious. They are the base of the 3D real-time rendering engine to smoothly browsing through the data, which is out of the core memory, or from the internet. In this article, a new kind of caches which are based on multi threads and large file are introduced. The memory cache consists of three parts, the rendering cache, t...

  12. Multi-stage absorption of rendering plant odours using sodium hypochlorite and other reagents

    Science.gov (United States)

    Pope, D.; Davis, B. J.; Moss, R. L.

    Conditions for using sodium hypochlorite solution as the main component of a multi-stage absorption system for the treatment of malodorous process emissions were studied, together with the additional reagents needed for effective odour control. In laboratory experiments, mixtures containing vpm levels in air of trimethylamine, hydrogen sulphide, methyl mercaptan, dimethyl disulphide, n-butanal and sometimes ammonia were passed through three bubble-plate columns containing some of the following: water, dilute sulphuric acid, sodium hypochlorite solutions (varying in pH and available chlorine content) sodium hydroxide and sodium hydrogen sulphite. Odour removal was monitored by Chromatographic and sensory methods. Conclusions from laboratory experiments were supported by field-tests at four rendering plants in the U.K., treating both ventilation and process gases. Alkaline hypochlorite with considerable excess available chlorine removes many sulphur-compounds and aldehydes but effective odour control requires an acid pre-wash to prevent the generation of odorous chlorinated compounds from ammonia and amines. Acidic hypochlorite solution followed by sodium hydrogen sulphite (to remove aldehyde) and sodium hydroxide was a most effective combination in both laboratory and field tests. Odour generated in chlorination reactions involving acidic hypochlorite solution was analysed by GC-MS and GC-MPD-odour-port and the odour key compounds identified.

  13. A Distributed GPU-based Framework for real-time 3D Volume Rendering of Large Astronomical Data Cubes

    OpenAIRE

    Hassan, A. H.; Fluke, C. J.; Barnes, D. G.

    2012-01-01

    We present a framework to interactively volume-render three-dimensional data cubes using distributed ray-casting and volume bricking over a cluster of workstations powered by one or more graphics processing units (GPUs) and a multi-core CPU. The main design target for this framework is to provide an in-core visualization solution able to provide three-dimensional interactive views of terabyte-sized data cubes. We tested the presented framework using a computing cluster comprising 64 nodes wit...

  14. [Between theory and interpretation of the hereditary transmission process of mental disease. The introduction of Mendelism in German and North American psychiatry, 1911-1930].

    Science.gov (United States)

    Cottebrune, Anne

    2009-01-01

    1911 saw the beginning of decisive developments in psychiatric genetic research. During that year, two expert papers dealing with the application of the Mendelian Theory were published in Germany and in the United States. Only a decade after the "rediscovery" of the Mendelian Laws simultaneous efforts were being made to better understand the hereditary transmission process of mental diseases by means of the Mendelian Theory. The results of these efforts were disparate. While in the United States, the Mendelian theory was used to support the polymorphous theory of the hereditary transmission process of mental diseases, by which a common hereditary origin of mental diseases was assumed, the introduction of Mendelism in psychiatry in Germany focused on corroborating Emil Kraepelin's concept of a disease entity. The Mendelian Theory especially helps to underpin the idea of a specific genetic origin of the clinical diseases described by Kraepelin. AS German and North American psychiatric genetics were inspired by diverse disease and genetic concepts, so too was their use of the Mendelian Theory very divergent. Research linked to the use of the Mendelian Theory was both dissimilar and hotly contested. This was due to the fact that it was difficult, if not impossible to identify Mendelian patterns by studying the hereditary transmission profess. As a result, the approach of studying the genetic basis of mental diseases was further developed in Germany. PMID:19831248

  15. Infographics as a way of rendering educational information

    OpenAIRE

    Jannetta Ermolaeva; Irina Gerasimova; Oksana Lapyhova

    2014-01-01

    The paper is devoted to the use of infographics as one of the visualization methods of educational material in the learning process. The paper considers types of infographics and the examples of thier application in the classroom. There is the analysis of tools for creating high-quality infographics in preparation for training.

  16. Infographics as a way of rendering educational information

    Directory of Open Access Journals (Sweden)

    Jannetta Ermolaeva

    2014-10-01

    Full Text Available The paper is devoted to the use of infographics as one of the visualization methods of educational material in the learning process. The paper considers types of infographics and the examples of thier application in the classroom. There is the analysis of tools for creating high-quality infographics in preparation for training.

  17. Joint Rendering and Segmentation of Free-Viewpoint Video

    Directory of Open Access Journals (Sweden)

    Ishii Masato

    2010-01-01

    Full Text Available Abstract This paper presents a method that jointly performs synthesis and object segmentation of free-viewpoint video using multiview video as the input. This method is designed to achieve robust segmentation from online video input without per-frame user interaction and precomputations. This method shares a calculation process between the synthesis and segmentation steps; the matching costs calculated through the synthesis step are adaptively fused with other cues depending on the reliability in the segmentation step. Since the segmentation is performed for arbitrary viewpoints directly, the extracted object can be superimposed onto another 3D scene with geometric consistency. We can observe that the object and new background move naturally along with the viewpoint change as if they existed together in the same space. In the experiments, our method can process online video input captured by a 25-camera array and show the result image at 4.55 fps.

  18. Repair mortars for historic masonry Performance requirements for renders and plasters

    Czech Academy of Sciences Publication Activity Database

    Groot, C.; van Balen, K.; Bicer-Simsir, B.; Binda, L.; Elsen, J.; van Hees, R.; von Konow, T.; Lindqvist, JE.; Mauerbrecher, P.; Papayanni, I.; Subercaseaux, M.; Tedeschi, C.; Toumbakari, E.; Thompson, M.; Válek, Jan; Veiga, R.

    2012-01-01

    Roč. 45, č. 9 (2012), s. 1277-1285. ISSN 1359-5997 Institutional support: RVO:68378297 Keywords : renders * requirements * repair Subject RIV: JN - Civil Engineering Impact factor: 1.184, year: 2012

  19. Flight-appropriate 3D Terrain-rendering Toolkit for Synthetic Vision Project

    Data.gov (United States)

    National Aeronautics and Space Administration — TerraMetrics proposes an SBIR Phase I R/R&D effort to develop a key 3D terrain-rendering technology that provides the basis for successful commercial deployment...

  20. Flight-appropriate 3D Terrain-rendering Toolkit for Synthetic Vision Project

    Data.gov (United States)

    National Aeronautics and Space Administration — The TerraBlocksTM 3D terrain data format and terrain-block-rendering methodology provides an enabling basis for successful commercial deployment of...

  1. Hybrid Rendering Architecture for Realtime and Photorealistic Simulation of Robot-Assisted Surgery.

    Science.gov (United States)

    Müller, Sebastijan; Bihlmaier, Andreas; Irgenfried, Stephan; Wörn, Heinz

    2016-01-01

    In this paper we present a method for combining realtime and non-realtime (photorealistic) rendering with open source software. Realtime rendering provides sufficient realism and is a good choice for most simulation and regression testing purposes in robot-assisted surgery. However, for proper end-to-end testing of the system, some computer vision algorithms require high fidelity images that capture more minute details of the real scene. One of the central practical obstacles to combining both worlds in a uniform way is creating models that are suitable for both kinds of rendering paradigms. We build a modeling pipeline using open source tools that builds on established, open standards for data exchange. The result is demonstrated through a unified model of the medical OpenHELP phantom used in the Gazebo robotics simulator, which can at the same time be rendered with more visual fidelity in the Cycles raytracer. PMID:27046586

  2. A point-based rendering approach for real-time interaction on mobile devices

    Institute of Scientific and Technical Information of China (English)

    LIANG XiaoHui; ZHAO QinPing; HE ZhiYing; XIE Ke; LIU YuBo

    2009-01-01

    Mobile device is an Important interactive platform. Due to the limitation of computation, memory, display area and energy, how to realize the efficient and real-time interaction of 3D models based on mobile devices is an important research topic. Considering features of mobile devices, this paper adopts remote rendering mode and point models, and then, proposes a transmission and rendering approach that could interact in real time. First, improved simplification algorithm based on MLS and display resolution of mobile devices is proposed. Then, a hierarchy selection of point models and a QoS transmission control strategy are given based on interest area of operator, interest degree of object in the virtual environment and rendering error. They can save the energy consumption. Finally, the rendering and interaction of point models are completed on mobile devices. The experiments show that our method is efficient.

  3. Visual Important-Driven Interactive Rendering of 3D Geometry Model over Lossy WLAN

    Directory of Open Access Journals (Sweden)

    Bailin Yang

    2011-11-01

    Full Text Available In this paper, we propose a visual important-driven interactive rendering method for 3D model over 802.11 WLAN for overcoming the shortcomings of wireless network’s narrow bandwidth, high transmission error rates and mobile devices’ low power supply. This paper first proposes an efficient simplification method based on an improved visual important region detection technique. Then, we develop an efficient hybrid FEC and MAC-Lite model transmission protocol which will transmit the model data by their importance respectively. Finally, we propose a real-time interactive rendering method by an efficient model coding. Experimental results demonstrate that we can obtain better rendering result among lossy environment and gain real-time interactive rendering result.

  4. Functionality and Performance Visualization of the Distributed High Quality Volume Renderer (HVR)

    KAUST Repository

    Shaheen, Sara

    2012-07-01

    Volume rendering systems are designed to provide means to enable scientists and a variety of experts to interactively explore volume data through 3D views of the volume. However, volume rendering techniques are computationally intensive tasks. Moreover, parallel distributed volume rendering systems and multi-threading architectures were suggested as natural solutions to provide an acceptable volume rendering performance for very large volume data sizes, such as Electron Microscopy data (EM). This in turn adds another level of complexity when developing and manipulating volume rendering systems. Given that distributed parallel volume rendering systems are among the most complex systems to develop, trace and debug, it is obvious that traditional debugging tools do not provide enough support. As a consequence, there is a great demand to provide tools that are able to facilitate the manipulation of such systems. This can be achieved by utilizing the power of compute graphics in designing visual representations that reflect how the system works and that visualize the current performance state of the system.The work presented is categorized within the field of software Visualization, where Visualization is used to serve visualizing and understanding various software. In this thesis, a number of visual representations that reflect a number of functionality and performance aspects of the distributed HVR, a high quality volume renderer system that uses various techniques to visualize large volume sizes interactively. This work is provided to visualize different stages of the parallel volume rendering pipeline of HVR. This is along with means of performance analysis through a number of flexible and dynamic visualizations that reflect the current state of the system and enables manipulation of them at runtime. Those visualization are aimed to facilitate debugging, understanding and analyzing the distributed HVR.

  5. Smooth, Interactive Rendering Techniques on Large-Scale, Geospatial Data in Flood Visualizations

    OpenAIRE

    Kehl, C.; Tutenel, T.; Eisemann, E.

    2013-01-01

    Visualising large-scale geospatial data is a demanding challenge that finds applications in many fields, including climatology and hydrology. Due to the enormous data size, it is currently not possible to render full datasets interactively without significantly compromising quality (especially not when information changes over time). In this paper, we present new approaches to render and interact with detail-varying Light Detection and Range (LiDAR) point sets. Furthermore, our approach allow...

  6. A Framework for Creating a Distributed Rendering Environment on the Compute Clusters

    OpenAIRE

    Ali Sheharyar; Othmane Bouhali

    2014-01-01

    This paper discusses the deployment of existing render farm manager in a typical compute cluster environment such as a university. Usually, both a render farm and a compute cluster use different queue managers and assume total control over the physical resources. But, taking out the physical resources from an existing compute cluster in a university-like environment whose primary use of the cluster is to run numerical simulations may not be possible. It can potentially reduce the overall reso...

  7. Color rendering ability and luminous efficacy enhancements in white light-emitting diodes

    Science.gov (United States)

    Mirhosseini, Roya; Schubert, Martin; Chhajed, Sameer; Cho, Jaehee; Kim, Jong Kyu; Schubert, E. Fred

    2009-08-01

    There exists a fundamental trade-off relation between color rendering index (CRI) and luminous efficacy; in other words, improvements in one are generally detrimental to the other. We analyze and demonstrate through simulation that phosphor-converted white LEDs with dual-blue emitting active regions, as opposed to single-blue emitting active regions, significantly enhance color rendering ability while maximizing the output luminous flux. The improvements are achieved over a broad range of correlated color temperatures.

  8. Volume rendering using grid computing for large-scale volume data

    OpenAIRE

    Nishihashi, Kunihiko; Higaki, Toru; Okabe, Kenji; Raytchev, Bisser; Tamaki, Toru; Kaneda, Kazufumi

    2009-01-01

    In this paper, we propose a volume rendering method using grid computing for large-scale volume data. Grid computing is attractive because medical institutions and research facilities often have a large number of idle computers. A large-scale volume data is divided into sub-volumes and the sub-volumes are rendered using grid computing. When using grid computing, different computers rarely have the same processor speeds. Thus the return order of results rarely matches the sending order. Howeve...

  9. Enhanced Volume Rendering Techniques for High-Resolution Color Cryo-Imaging Data

    OpenAIRE

    Gargesha, Madhusudhana; Qutaish, Mohammed; Roy, Debashish; Steyer, Grant; Bartsch, Hauke; Wilson, David L.

    2009-01-01

    We are developing enhanced volume rendering techniques for color image data. One target application is cryo-imaging, which provides whole-mouse, micron-scale, anatomical color, and molecular fluorescence image volumes by alternatively sectioning and imaging the frozen tissue block face. With the rich color images provided by cryo-imaging, we use true-color volume rendering and visually enhance anatomical regions by proper selection of voxel opacity. To compute opacity, we use color and/or gra...

  10. An Analysis of Scalable GPU-Based Ray-Guided Volume Rendering

    OpenAIRE

    Fogal, Thomas; Schiewe, Alexander; Krüger, Jens

    2013-01-01

    Volume rendering continues to be a critical method for analyzing large-scale scalar fields, in disciplines as diverse as biomedical engineering and computational fluid dynamics. Commodity desktop hardware has struggled to keep pace with data size increases, challenging modern visualization software to deliver responsive interactions for O(N3) algorithms such as volume rendering. We target the data type common in these domains: regularly-structured data.

  11. A Hybrid Rendering Framework for the Real-time Manipulation of Volume and Surface Models

    OpenAIRE

    Xu, Qian; Xu, Zhijie

    2009-01-01

    Stemmed from classical computer graphics research, volume visualization has been steadily growing into an important research field in the last 2 decades. This paper presents a hybrid rendering framework which integrates volume and surface models for real-time simulation. It focuses on improving the flexibility of the classic Scene Graph structure and the interactive rate of the Direct Volume Rendering (DVR)-based programming paradigm to enable the visualization of different type of models and...

  12. The diagnostic contribution of CT volumetric rendering techniques in routine practice

    OpenAIRE

    Perandini Simone; Faccioli N; Zaccarella A; Re T; Mucelli R

    2010-01-01

    Computed tomography (CT) volumetric rendering techniques such as maximum intensity projection (MIP), minimum intensity projection (MinIP), shaded surface display (SSD), volume rendering (VR), and virtual endoscopy (VE) provide added diagnostic capabilities. The diagnostic value of such reconstruction techniques is well documented in literature. These techniques permit the exploration of fine anatomical detail that would be difficult to evaluate using axial reconstructions alone. Although thes...

  13. Predicting specific gravity and viscosity of level-of-detail control in hybrid rendering application.

    OpenAIRE

    Xu, Qian; Xu, Zhijie; Holder, Marcus

    2009-01-01

    This paper presents the hybrid rendering-based Level-of-Detail (LOD) node which aims to simplify the volume visualization workload to improve the interactive rate of the hybrid rendering programming paradigm. This node utilizes a replacement to provide object-level optimization in between volume and surface models. The indicator for the replacement in the node is based on the distance between viewpoint and the object, or based on the various interaction types in the simulation. Conclusions in...

  14. Fast Re-Rendering of Volume and Surface Graphics by Depth, Color, and Opacity Buffering

    OpenAIRE

    Bhalerao, Abhir; Pfister, Hanspeter; Halle, Michael; Kikinis, Ron

    2000-01-01

    A method for quickly re-rendering volume data consisting of several distinct materials and intermixed with moving geometry is presented. The technique works by storing depth, color and opacity information, to a given approximation, which facilitates accelerated rendering of fixed views at moderate storage overhead without re-scanning the entire volume. Storage information in the ray direction (what we have called super-z depth buffering), allows rapid transparency and color changes of materi...

  15. Adaptive B-spline volume representation of measured BRDF data for photorealistic rendering

    OpenAIRE

    Hyungjun Park; Joo-Haeng Lee

    2015-01-01

    Measured bidirectional reflectance distribution function (BRDF) data have been used to represent complex interaction between lights and surface materials for photorealistic rendering. However, their massive size makes it hard to adopt them in practical rendering applications. In this paper, we propose an adaptive method for B-spline volume representation of measured BRDF data. It basically performs approximate B-spline volume lofting, which decomposes the problem into three sub-problems of mu...

  16. American Dream in Early American Literatuer

    Institute of Scientific and Technical Information of China (English)

    屈彩娥; 李小玺

    2008-01-01

    American dream has often been closely rehted to American literature.Many say that the American literary history can be seen as the history of American dreams.In most periods in history,writers,whose dreams have been infused in a variety of characters create the American literature.While in Early American literature,American dream had been presented in a dif-ferent way.

  17. Metals for bone implants. Part 1. Powder metallurgy and implant rendering.

    Science.gov (United States)

    Andani, Mohsen Taheri; Shayesteh Moghaddam, Narges; Haberland, Christoph; Dean, David; Miller, Michael J; Elahinia, Mohammad

    2014-10-01

    New metal alloys and metal fabrication strategies are likely to benefit future skeletal implant strategies. These metals and fabrication strategies were looked at from the point of view of standard-of-care implants for the mandible. These implants are used as part of the treatment for segmental resection due to oropharyngeal cancer, injury or correction of deformity due to pathology or congenital defect. The focus of this two-part review is the issues associated with the failure of existing mandibular implants that are due to mismatched material properties. Potential directions for future research are also studied. To mitigate these issues, the use of low-stiffness metallic alloys has been highlighted. To this end, the development, processing and biocompatibility of superelastic NiTi as well as resorbable magnesium-based alloys are discussed. Additionally, engineered porosity is reviewed as it can be an effective way of matching the stiffness of an implant with the surrounding tissue. These porosities and the overall geometry of the implant can be optimized for strain transduction and with a tailored stiffness profile. Rendering patient-specific, site-specific, morphology-specific and function-specific implants can now be achieved using these and other metals with bone-like material properties by additive manufacturing. The biocompatibility of implants prepared from superelastic and resorbable alloys is also reviewed. PMID:24956564

  18. Hardware Implementation of an Automatic Rendering Tone Mapping Algorithm for a Wide Dynamic Range Display

    Directory of Open Access Journals (Sweden)

    Orly Yadid-Pecht

    2013-10-01

    Full Text Available Tone mapping algorithms are used to adapt captured wide dynamic range (WDR scenes to the limited dynamic range of available display devices. Although there are several tone mapping algorithms available, most of them require manual tuning of their rendering parameters. In addition, the high complexities of some of these algorithms make it difficult to implement efficient real-time hardware systems. In this work, a real-time hardware implementation of an exponent-based tone mapping algorithm is presented. The algorithm performs a mixture of both global and local compression on colored WDR images. An automatic parameter selector has been proposed for the tone mapping algorithm in order to achieve good tone-mapped images without manual reconfiguration of the algorithm for each WDR image. Both algorithms are described in Verilog and synthesized for a field programmable gate array (FPGA. The hardware architecture employs a combination of parallelism and system pipelining, so as to achieve a high performance in power consumption, hardware resources usage and processing speed. Results show that the hardware architecture produces images of good visual quality that can be compared to software-based tone mapping algorithms. High peak signal-to-noise ratio (PSNR and structural similarity (SSIM scores were obtained when the results were compared with output images obtained from software simulations using MATLAB.

  19. Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization

    Institute of Scientific and Technical Information of China (English)

    CHEN Wei (陈为); HUA Wei (华炜); BAO HuJun (鲍虎军); PENG QunSheng (彭群生)

    2003-01-01

    This paper presents a real-time ray casting rendering algorithm for “volume clip ping plane” as an extension of the conventional ray casting technique. For each viewing direction a (moderate) pre-processing step is performed: the ray traverses the entire volume data (no early ray termination). Its intensity and opacity contributions are divided into several segments which are then sorted and stored by depth. At each sampling position along a segment, accumulated trans parency and color are stored at a moderate memory overhead. For visualizing real-time volume clipping, only relevant segment contributions (maximum two) at the location of the clipping plane are considered, thus reducing the calculation to meet real-time requirements. Compared with the previous work that involves time-consuming re-clipping, re-traversing and re-shading, the proposed method achieves quality identical to ray casting at real-time speed. The performance is indepen dent of the volume resolution and/or the number of clipping planes along a given viewing direction. Therefore it is suitable for real-time “internal volume inspections”, involving one or several cutting planes, typically applied e.g., in medical visualization and material testing applications.

  20. Development of an Innovative Process Evaluation Approach for the Families Improving Together (FIT) for Weight Loss Trial in African American Adolescents

    Science.gov (United States)

    Alia, Kassandra; Wilson, Dawn K.; McDaniel, Tyler; St. George, Sara M.; Kitzman-Ulrich, Heather; Smith, Kelsey; Heatley, VaShawn; Wise, Courtney

    2015-01-01

    This study demonstrates how a multi-theoretical, multilevel process evaluation was used to assess implementation of Families Improving Together (FIT) for weight loss intervention. FIT is a randomized controlled trial evaluating a culturally tailored, motivational plus family-based program on weight loss in African American adolescents and their parents. Social Cognitive, Self Determination, Family Systems theories and cultural tailoring principles guided the conceptualization of essential elements across individual/family, facilitator, and group levels. Data collection included an observational rating tool, attendance records, and a validated psychosocial measure. Results. Attendance records (0=absent, 1=present, criteria=≥70%) indicated that 71.5% of families attended each session. The survey (1=false, 6=true, criteria=≥4.5) indicated that participants perceived a positive group climate (M=5.16, SD=.69). A trained evaluator reported that facilitator dose delivered (0=no, 1=yes, criteria=≥75%) was high (99.6%), and fidelity (1=none to 4=all, criteria=≥3) was adequate at facilitator (M=3.63, SD=.41) and group levels (M=3.35, SD=.49). Five cultural topics were raised by participants related to eating (n=3) and physical activity (n=2) behaviors and were integrated as part of the final curriculum. Discussion. Results identify areas for program improvement related to delivery of multi-theoretical and cultural tailoring elements. Findings may inform future strategies for implementing effective weight loss programs for ethnic minority families. PMID:25614139

  1. Feature-Based Image Processing for Rendering, Compression, and Visual Search

    OpenAIRE

    Li, Haopeng

    2015-01-01

    Visual communication, vivid, meaningful, and creative, permits a way to express information visually. The communication media, by images, graphs and videos, passes informative color and shape to human perception sensors. But when we look close, we wonder: are we merely a passive receiver? Or can we actively select what we would like? Can our eyes only sense the visual images? Or can we enjoy a comprehensive immersive experience of the real world? To discover wonders, we have to explore the es...

  2. Analisis Penggunaan Teknik Post Processing Volume Rendering (Vr) Pada Ct Angiografi Arteri Abdominalis Dengan Msct

    OpenAIRE

    Turnip, Alfian

    2015-01-01

    Along with the times , the medical world is also increasingly demand technology that can support any actions undertaken by the doctors both invasive and non -invasive . Therefore, prior to a physician prior treatment measures should be able to know what action will do. Therefore we need a tool that can help paramedics for estabilished diagnose and radiografi is one that can do it. Computed Tomography Scan (CT scan) is a diagnostic tool that has very high information. CT scan image is t...

  3. High Color-Rendering-index Hybrid White LEDs Employing CdSe/ZnS Core/Shell Quantum Dots.

    Science.gov (United States)

    Chang, Yajing; Sun, Dapeng; Zhang, Zhongping; Zhang, Yugang; Yao, Xudong; Jiang, Danlu; Yu, Yalan; Mi, Longfei; Chen, Lei; Zhong, Honghai; Jiang, Yang

    2016-01-01

    Hybrid white LEDs were constructed by leveraging a combination of CdSe/ZnS core/shell QDs and YAG: Ce³⁺ phosphors. The CdSe/ZnS core/shell QDs were synthesized by a two-step process in which CdSe QDs were first prepared via a hot-injection method, followed by ZnS coating through a facile single-molecular precursor approach. The resultant red-emitting CdSe/ZnS QDs showed decent fluorescent quantum yielding (36%). The resultant hybrid white LEDs--that based on CdSe/ZnS QDs and solid-state-reaction-processed YAG: Ce³⁺ phosphors--showed good luminescence properties, including bright warm light, a high color rendering index of 91.3, a low color temperature of 4965 K and a luminous efficiency of 44.22 lm/W. Moreover, increased luminous intensity has been observed in the presence of increased forward current without luminescence saturation, promising an ideal approach to construct warm-white LEDs with excellent color rendering properties. PMID:27398506

  4. Informativity renders a referent more accessible: Evidence from eyetracking.

    Science.gov (United States)

    Karimi, Hossein; Ferreira, Fernanda

    2016-04-01

    The amount of information attached to a noun phrase (henceforth, NP) has been shown to enhance accessibility and increase pronominal reference in language production. However, both the effect of information quantity on the comprehension of ambiguous pronouns and the time course of any informativity effect have been left unexplored. In two eyetracking experiments, we investigated how additional information on the part of NP referents influenced the resolution of following ambiguous pronouns. The results of the first experiment revealed an informativity effect, with more looks to the informationally richer referent than to the competitor. However, the effect of additional information emerged late in time when the referent was the object of the verb. The second experiment replicated the results of the first and also showed that, consistent with the online results, an ambiguous pronoun is interpreted as referring to the informationally richer NP in an offline, explicit pronoun resolution task. The results lend support to theories of language processing that assume that explicit information increases the accessibility of the associated concept, in contrast to approaches that assume that accessibility is associated with givenness. PMID:26260676

  5. American Culture Reflected in American English

    Institute of Scientific and Technical Information of China (English)

    李华芳

    2013-01-01

    Language is a vehicle for culture. It is also a key component of culture. It not only reflects culture but also influences culture. As a variety of British English, American English, especially American words and expressions can reflect American culture from many aspects. This paper studies some typical traits of American culture reflected in words and expressions of American Eng-lish.

  6. a Cache Design Method for Spatial Information Visualization in 3d Real-Time Rendering Engine

    Science.gov (United States)

    Dai, X.; Xiong, H.; Zheng, X.

    2012-07-01

    A well-designed cache system has positive impacts on the 3D real-time rendering engine. As the amount of visualization data getting larger, the effects become more obvious. They are the base of the 3D real-time rendering engine to smoothly browsing through the data, which is out of the core memory, or from the internet. In this article, a new kind of caches which are based on multi threads and large file are introduced. The memory cache consists of three parts, the rendering cache, the pre-rendering cache and the elimination cache. The rendering cache stores the data that is rendering in the engine; the data that is dispatched according to the position of the view point in the horizontal and vertical directions is stored in the pre-rendering cache; the data that is eliminated from the previous cache is stored in the eliminate cache and is going to write to the disk cache. Multi large files are used in the disk cache. When a disk cache file size reaches the limit length(128M is the top in the experiment), no item will be eliminated from the file, but a new large cache file will be created. If the large file number is greater than the maximum number that is pre-set, the earliest file will be deleted from the disk. In this way, only one file is opened for writing and reading, and the rest are read-only so the disk cache can be used in a high asynchronous way. The size of the large file is limited in order to map to the core memory to save loading time. Multi-thread is used to update the cache data. The threads are used to load data to the rendering cache as soon as possible for rendering, to load data to the pre-rendering cache for rendering next few frames, and to load data to the elimination cache which is not necessary for the moment. In our experiment, two threads are designed. The first thread is to organize the memory cache according to the view point, and created two threads: the adding list and the deleting list, the adding list index the data that should be

  7. 3DScene Global Illumination Rendering Research%3D场景全局光照研究与实现

    Institute of Scientific and Technical Information of China (English)

    王芳; 王天顺

    2014-01-01

    With the high development of network technology, 3D scene is more and more applied in people's lives, the demand of experience increases.A real 3D scene rendering requires the establishment of corresponding physical illumination model, con-sidering the multiple reflection and refraction of light in the process ofLight propagation. According to the characteristic of the ob-ject surface reflection of light, can establish physical model, focuses on the Phong model. The true light rendering algorithm main-ly have two kinds, raytracing and radiosity algorithms, respectively, analyzed two kinds of algorithm principle and implementation details, and use two kinds of algorithms achieve rendering 3D scenes, and the experimental results are analyzed and compared.%随着科技的发展网络的提速,人们对于3D场景的应用越来越多,体验需求不断提高。3D场景的真实感绘制需要建立相应的物理光照模型,考虑光线传播过程中的多次反射折射现象。根据物体表面对光线的反射特性,可以建立物理模型,重点介绍了Phong模型。真实感光照绘制算法主要有两种,光线追踪和辐射度算法,分别分析了两种算法实现原理和实现细节,并分别使用两种算法实现3D场景的绘制,对实验结果进行了分析比较。

  8. 3D Game Engine with Advanced Rendering Technology in DX 11%DX 11高级渲染技术下3D游戏引擎

    Institute of Scientific and Technical Information of China (English)

    袁琼; 刘立

    2016-01-01

    研究了DirectX 11高级渲染技术并成功应用于3D游戏引擎中.DirectX 11高级渲染技术包括MultiTex、CubeMap、NormalMap、ShadowMap等.引擎运用了MultiTex技术绘制3D地形;使用了CubeMap技术进行环境贴图渲染;使用了NormalMap技术进行特殊纹理处理;使用了ShadowMap技术实现了成熟逼真的阴影效果.文中还详细给出了引擎的解释器框架和多分支渲染核心框架设计,并对引擎完成了相关技术用例测试,结果表明了其逼真的图形效果.%The advanced rendering technologies of DirectX 11 were studied and applied to the 3D game engine. Advanced rendering technologies of DirectX 11 included MultiTex, CubeMap, NormalMap and ShadowMap, etc.. MultiTex was used to implement 3D terrain rendering, CubeMap was used to do environment map rendering, NormalMap was used to do special texture processing and ShadowMap is used to achieve the effect of mature realistic shadow. The paper also gave a detailed framework of interpreter and multi-branch of rendering core framework design, and completed the related technical cases to test on the engine. The result showed that the engine was true to life and effective in processing graphics.

  9. 3-D volume rendering visualization for calculated distributions of diesel spray; Diesel funmu kyodo suchi keisan kekka no sanjigen volume rendering hyoji

    Energy Technology Data Exchange (ETDEWEB)

    Yoshizaki, T.; Imanishi, H.; Nishida, K.; Yamashita, H.; Hiroyasu, H.; Kaneda, K. [Hiroshima University, Hiroshima (Japan)

    1997-10-01

    Three dimensional visualization technique based on volume rendering method has been developed in order to translate calculated results of diesel combustion simulation into realistically spray and flame images. This paper presents an overview of diesel combustion model which has been developed at Hiroshima University, a description of the three dimensional visualization technique, and some examples of spray and flame image generated by this visualization technique. 8 refs., 8 figs., 1 tab.

  10. American Houses

    Institute of Scientific and Technical Information of China (English)

    张梦华

    2004-01-01

    American houses usually have private kitchens,a living room and sometimes separate areas for eating and watching television,A house usually has its own mailbox,a yard with plants or perhaps a lawn,and a place to store garbage out of sight.

  11. Feature-Adaptive Rendering of Loop Subdivision Surfaces on Modern GPUs

    Institute of Scientific and Technical Information of China (English)

    黄韵岑; 冯结青; 崔元敏; 杨宝光

    2014-01-01

    We present a novel approach for real-time rendering Loop subdivision surfaces on modern graphics hardware. Our algorithm evaluates both positions and normals accurately, thus providing the true Loop subdivision surface. The core idea is to recursively refine irregular patches using a GPU compute kernel. All generated regular patches are then directly evaluated and rendered using the hardware tessellation unit. Our approach handles triangular control meshes of arbitrary topologies and incorporates common subdivision surface features such as semi-sharp creases and hierarchical edits. While surface rendering is accurate up to machine precision, we also enforce a consistent bitwise evaluation of positions and normals at patch boundaries. This is particularly useful in the context of displacement mapping which strictly requires matching surface normals. Furthermore, we incorporate efficient level-of-detail rendering where subdivision depth and tessellation density can be adjusted on-the-fly. Overall, our algorithm provides high-quality results at real-time frame rates, thus being ideally suited to interactive rendering applications such as video games or authoring tools.

  12. American Headache Society

    Science.gov (United States)

    ... Us American Migraine Foundation Login THE AMERICAN Headache Society is a professional society of health care providers dedicated to the study ... MIGRAINE MOMENT” FILM CONTEST WINNERS The American Headache Society and American Migraine Foundation, the AHS’s charitable division, ...

  13. Cancer and African Americans

    Science.gov (United States)

    ... Population Profiles > Black/African American > Cancer Cancer and African Americans African Americans have the highest mortality rate ... 65MB] At a glance – Top Cancer Sites for African Americans (2008-2012) Cancer Incidence Rates per 100, ...

  14. American Sign Language

    Science.gov (United States)

    ... Health Info » Voice, Speech, and Language American Sign Language On this page: What is American Sign Language? ... signs "I love you." What is American Sign Language? American Sign Language (ASL) is a complete, complex ...

  15. Evaluation and Improvement of the CIE Metameric and Colour Rendering Index

    Directory of Open Access Journals (Sweden)

    Radovan Slavuj

    2015-12-01

    Full Text Available All artificial light sources are intended to simulate daylight and its properties of color rendering or ability of colour discrimination. Two indices, defined by the CIE, are used to quantify quality of the artificial light sources. First is Color Rendering Index which quantifies ability of light sources to render colours and other is the Metemerism Index which describes metamerism potential of given light source. Calculation of both indices are defined by CIE and has been a subject of discussion and change in past. In this work particularly, the problem of sample number and type used in calculation is addressed here and evaluated. It is noticed that both indices depends on the choice and sample number and that they should be determined based on application.

  16. The diagnostic contribution of CT volumetric rendering techniques in routine practice

    Directory of Open Access Journals (Sweden)

    Perandini Simone

    2010-01-01

    Full Text Available Computed tomography (CT volumetric rendering techniques such as maximum intensity projection (MIP, minimum intensity projection (MinIP, shaded surface display (SSD, volume rendering (VR, and virtual endoscopy (VE provide added diagnostic capabilities. The diagnostic value of such reconstruction techniques is well documented in literature. These techniques permit the exploration of fine anatomical detail that would be difficult to evaluate using axial reconstructions alone. Although these techniques are now widely available, many radiologists are either unfamiliar with them or do not fully utilize their potential in daily clinical practice. This paper is intended to provide an overview of the most common CT volumetric rendering techniques and their practical use in everyday diagnostics.

  17. Geothermal energy for American Samoa

    Energy Technology Data Exchange (ETDEWEB)

    1980-03-01

    The geothermal commercialization potential in American Samoa was investigated. With geothermal energy harnessed in American Samoa, a myriad of possibilities would arise. Existing residential and business consumers would benefit from reduced electricity costs. The tuna canneries, demanding about 76% of the island's process heat requirements, may be able to use process heat from a geothermal source. Potential new industries include health spas, aquaculture, wood products, large domestic and transhipment refrigerated warehouses, electric cars, ocean nodule processing, and a hydrogen economy. There are no territorial statutory laws of American Samoa claiming or reserving any special rights (including mineral rights) to the territorial government, or other interests adverse to a land owner, for subsurface content of real property. Technically, an investigation has revealed that American Samoa does possess a geological environment conducive to geothermal energy development. Further studies and test holes are warranted.

  18. A graphics pipeline for directtly rendering 3D scenes on web browsers

    OpenAIRE

    Pinto, Edgar Marchiel

    2009-01-01

    In this dissertation we propose a graphics pipeline, in the form of aWeb3D graphics library, for directly rendering 3D scenes on web browsers. This open sourceWeb3D graphics library is called Glypher3D. It is entirely written in JavaScript (together with the HTML5 canvas element) and aims at enabling the creation, manipulation and rendering of 3D contents within a browser, without the need of installing any type of web browser plug-ins or add-ons (i.e. it does not take advantag...

  19. DIRECT VOXEL-PROJECTION FOR VOLUMETRIC DATA RENDERING IN MEDICAL IMAGERY

    Institute of Scientific and Technical Information of China (English)

    吕忆松; 陈亚珠; 郭玉红

    2002-01-01

    The volumetric rendering of 3-D medical image data is very effective method for communication about radiological studies to clinicians. Algorithms that produce images with artifacts and inaccuracies are not clinically useful. This paper proposed a direct voxel-projection algorithm to implement volumetric data rendering. Using this algorithm, arbitrary volume rotation, transparent and cutaway views are generated satisfactorily. Compared with the existing raytracing methods, it improves the projection image quality greatly. Some experimental results about real medical CT image data demonstrate the advantages and fidelity of the proposed algorithm.

  20. Mastering Mental Ray Rendering Techniques for 3D and CAD Professionals

    CERN Document Server

    O'Connor, Jennifer

    2010-01-01

    Proven techniques for using mental ray effectively. If you're a busy artist seeking high-end results for your 3D, design, or architecture renders using mental ray, this is the perfect book for you. It distills the highly technical nature of rendering into easy-to-follow steps and tutorials that you can apply immediately to your own projects. The book uses 3ds Max and 3ds Max Design to show the integration with mental ray, but users of any 3D or CAD software can learn valuable techniques for incorporating mental ray into their pipelines.: Takes you under the hood of mental ray, a stand-alone or

  1. A Scalable Data-Distributed Algorithm for Volume Rendering on Parallel Virtual Machines

    Institute of Scientific and Technical Information of China (English)

    邓俊辉; 唐泽圣

    2001-01-01

    An algorithm is presented for volume rendering in environments of parallel virtual machines. Toreduce the communication cost, as well as to guarantee the locality of all subtasks, the volume data is dividedinto and organized as a series of slices. The task subdivision algorithm produces acceptable load balancing bymaintaining and employing a database of performance indices. An asynchronous binary method merges allpartial images in O(Iogn) time. An efficient development platform based on TCP/IP and Socket standards canhelp parallelize various rendering algorithms on virtual machines. Our algorithm was implemented on thisplatform using the classical client/server paradigm. The scalabilities of both task size and host number weretested experimentally.``

  2. Color Temperature Tunable White-Light LED Cluster with Extrahigh Color Rendering Index

    OpenAIRE

    Minhao Zhang; Yu Chen; Guoxing He

    2014-01-01

    The correlated color temperature (CCT) tunable white-light LED cluster with extrahigh color rendering property has been found by simulation and fabricated, which consists of three WW LEDs (CCT = 3183 K), one red LED (634.1 nm), one green LED (513.9 nm), and one blue LED (456.2 nm). The experimental results show that this cluster can realize the CCT tunable white-lights with a color rendering index (CRI) above 93, special CRI R9 for strong red above 90, average value of the special CRIs of R9...

  3. Digital representations of the real world how to capture, model, and render visual reality

    CERN Document Server

    Magnor, Marcus A; Sorkine-Hornung, Olga; Theobalt, Christian

    2015-01-01

    Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and ApplicationsThe book covers sensors fo

  4. Broken formations, melanges and olistostromes in Puerto Plata area (Northern Dominican Republic) as a record of subduction and collisional processes between the Caribbean and North-American plates

    Science.gov (United States)

    Hernaiz Huerta, Pedro Pablo; Valera Fernando, Pérez; de Los Santos Manuel, Abad; Jacques, Monthel; de Neira Alberto, Díaz

    2010-05-01

    The Northern Cordillera of the Dominican Republic records the (oblique) subduction and collisional processes occurred between the Caribbean and North-American plates during Upper Cretaceous to Lower Paleogene times. The boundary between these two plates can be traced within this range disrupted by an Upper Paleogene to present intense left-lateral strike-slip tectonism, onset after collision. In the western part of the range this boundary might be defined by the Camu fault. In the coastal area of Puerto Plata, located on the northern block of the Camu fault, basement rocks belonging to the subducting plate (the Puerto Plata Basement Complex) and several related units probably formed in an accretionary prism, preserve in a large (300 km2) outcrop of chaotic formations presumably formed (and exhumed) during collision. They include from broken formations and tectonic melanges to olistostromes and other coeval sedimentary deposits. The Puerto Plata Basement Complex (PPBC) consists of highly faulted and dismembered blocks formed by discontinuous but sometimes coherent outcrops of serpentinized or massive peridotite, pods of ultramafic cumulates, massive or banded gabbros and Los Caños Fm, a thick sequence of gross bedded volcaniclastic material with interbedded basaltic (sometimes pillowed) or andesitic flows. All these rocks bear low grade metamorphism and lack a general deformation fabric apart from occasional transformation to mylonites due to localized shearing. The PPBC has been interpreted as a fragment of oceanic crust, belonging to the subducting (North-American) slab that has been exhumed as a tectonic melange or a broken complex. The Imbert Fm, of Palaeocene-Eocene age, is formed by a well bedded succession of white very fine grained porcelaneous tuffs, with eventual intercalations of cherts, limestones and marls that, towards the lower part, is interbedded with volcanic-derived graywackes and limolites, and more occasionally, thick beds of conglomerates and

  5. Modeling American Marriage Patterns

    OpenAIRE

    Bloom, David E.; Neil G. Bennett

    1990-01-01

    This paper investigates the application of the three-parameter, Coale-McNeil marriage model and some related hyper-parameterized specifications to data on the first marriage patterns of American women. Because the model is parametric, it can be used to estimate the parameters of the marriage process, free of censoring bias, for cohorts that have yet to complete their first marriage experience. Empirical evidence from three surveys is reported on the ability of the model to replicate and proje...

  6. Leveraging Disturbance Observer Based Torque Control for Improved Impedance Rendering with Series Elastic Actuators

    Science.gov (United States)

    Mehling, Joshua S.; Holley, James; O'Malley, Marcia K.

    2015-01-01

    The fidelity with which series elastic actuators (SEAs) render desired impedances is important. Numerous approaches to SEA impedance control have been developed under the premise that high-precision actuator torque control is a prerequisite. Indeed, the design of an inner torque compensator has a significant impact on actuator impedance rendering. The disturbance observer (DOB) based torque control implemented in NASA's Valkyrie robot is considered here and a mathematical model of this torque control, cascaded with an outer impedance compensator, is constructed. While previous work has examined the impact a disturbance observer has on torque control performance, little has been done regarding DOBs and impedance rendering accuracy. Both simulation and a series of experiments are used to demonstrate the significant improvements possible in an SEA's ability to render desired dynamic behaviors when utilizing a DOB. Actuator transparency at low impedances is improved, closed loop hysteresis is reduced, and the actuator's dynamic response to both commands and interaction torques more faithfully matches that of the desired model. All of this is achieved by leveraging DOB based control rather than increasing compensator gains, thus making improved SEA impedance control easier to achieve in practice.

  7. Using Opaque Image Blur for Real-Time Depth-of-Field Rendering

    DEFF Research Database (Denmark)

    Kraus, Martin

    2011-01-01

    opacity of all pixels to avoid artifacts at the cost of physically less accurate but still plausible rendering results. The proposed filter is named “opaque image blur” and is based on a glow filter that is applied to the alpha channel. We present a highly efficient GPU-based pyramid algorithm that...

  8. Preparing the nurse to render a service to the mentally retarded

    Directory of Open Access Journals (Sweden)

    M.M.W. Faurie

    1980-09-01

    Full Text Available Preparation for a specific responsibility requires an answer to the following question: Who is being prepared to do what with whom and in what location? The answer to this question will serve as a basis for setting forth certain guidelines for the educational preparation for nurses to render a service to the mentally retarded.

  9. METRO-APEX Volume 15.1: Industrialist's Manual No. 5, Caesar's Rendering Plant. Revised.

    Science.gov (United States)

    University of Southern California, Los Angeles. COMEX Research Project.

    The Industrialist's Manual No. 5 (Caesar's Rendering Plant) is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an expansion of…

  10. APEX (Air Pollution Exercise) Volume 9: Industrialist's Manual No. 5, Caesar's Rendering Plant.

    Science.gov (United States)

    Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development.

    The Industrialist's Manual No. 5, Caesar's Rendering Plant is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections,…

  11. Visual Quality Adjustment for Volume Rendering in a Head-Tracked Virtual Environment.

    Science.gov (United States)

    Hanel, Claudia; Weyers, Benjamin; Hentschel, Bernd; Kuhlen, Torsten W

    2016-04-01

    To avoid simulator sickness and improve presence in immersive virtual environments (IVEs), high frame rates and low latency are required. In contrast, volume rendering applications typically strive for high visual quality that induces high computational load and, thus, leads to low frame rates. To evaluate this trade-off in IVEs, we conducted a controlled user study with 53 participants. Search and count tasks were performed in a CAVE with varying volume rendering conditions which are applied according to viewer position updates corresponding to head tracking. The results of our study indicate that participants preferred the rendering condition with continuous adjustment of the visual quality over an instantaneous adjustment which guaranteed for low latency and over no adjustment providing constant high visual quality but rather low frame rates. Within the continuous condition, the participants showed best task performance and felt less disturbed by effects of the visualization during movements. Our findings provide a good basis for further evaluations of how to accelerate volume rendering in IVEs according to user's preferences. PMID:26780811

  12. Towards the Availability of the Distributed Cluster Rendering System: Automatic Modeling and Verification

    DEFF Research Database (Denmark)

    Wang, Kemin; Jiang, Zhengtao; Wang, Yongbin;

    2012-01-01

    In this study, we proposed a Continuous Time Markov Chain Model towards the availability of n-node clusters of Distributed Rendering System. It's an infinite one, we formalized it, based on the model, we implemented a software, which can automatically model with PRISM language. With the tool, whe...

  13. 22 CFR 102.10 - Rendering assistance at the scene of the accident.

    Science.gov (United States)

    2010-04-01

    ... accident. 102.10 Section 102.10 Foreign Relations DEPARTMENT OF STATE ECONOMIC AND OTHER FUNCTIONS CIVIL AVIATION United States Aircraft Accidents Abroad § 102.10 Rendering assistance at the scene of the accident... the scene of the accident in order to insure that proper protection is afforded United States...

  14. Parallelizing a High Accuracy Hardware-Assisted Volume Renderer for Meshes with Arbitrary Polyhedra

    Energy Technology Data Exchange (ETDEWEB)

    Bennett,J; Cook,R; Max,N; May,D; Williams,P

    2001-07-23

    This paper discusses our efforts to improve the performance of the high-accuracy (HIAC) volume rendering system, based on cell projection, which is used to display unstructured, scientific data sets for analysis. The parallelization of HIAC, using the pthreads and MPI API's, resulted in significant speedup, but interactive frame rates are not yet attainable for very large data sets.

  15. Parallelizing a High Accuracy Hardware-Assisted Volume Renderer for Meshes with Arbitrary Polyhedra

    Energy Technology Data Exchange (ETDEWEB)

    Bennett, J; Cook, R; Max, N; May, D; Williams, P

    2001-03-26

    This paper discusses the authors efforts to improve the performance of the high-accuracy (HIAC) volume rendering system, based on cell projection, which is used to display unstructured, scientific data sets for analysis. The parallelization of HIAC, using the pthreads and MPI API's, resulted in significant speedup, but interactive frame rates are not yet attainable for very large data sets.

  16. An Optical Model for Translucent Volume Rendering and Its Implementation Using the Preintegrated Shear-Warp Algorithm

    Directory of Open Access Journals (Sweden)

    Shanxing Ou

    2010-01-01

    Full Text Available In order to efficiently and effectively reconstruct 3D medical images and clearly display the detailed information of inner structures and the inner hidden interfaces between different media, an Improved Volume Rendering Optical Model (IVROM for medical translucent volume rendering and its implementation using the preintegrated Shear-Warp Volume Rendering algorithm are proposed in this paper, which can be readily applied on a commodity PC. Based on the classical absorption and emission model, effects of volumetric shadows and direct and indirect scattering are also considered in the proposed model IVROM. Moreover, the implementation of the Improved Translucent Volume Rendering Method (ITVRM integrating the IVROM model, Shear-Warp and preintegrated volume rendering algorithm is described, in which the aliasing and staircase effects resulting from under-sampling in Shear-Warp, are avoided by the preintegrated volume rendering technique. This study demonstrates the superiority of the proposed method.

  17. Contributions of family environment and parenting processes to sexual risk and substance use of rural African American males: a 4-year longitudinal analysis.

    Science.gov (United States)

    Murry, Velma M; Simons, Ronald L; Simons, Leslie G; Gibbons, Frederick X

    2013-01-01

    This study sought to identify factors that forecast sexual risk and alcohol or other substance use patterns among 411 rural African American males as they transitioned from middle childhood to late adolescence. In addition, an exploration was undertaken to examine the contribution of both risk and protective factors in distinguishing rural African American males at highest risk for engaging in risky sexual behavior and elevated substance use from those with relatively low risk of engaging in these behaviors. Findings revealed that exposure to negative life events during middle childhood has prognostic significance for rural African American males' susceptibility to engaging in HIV-related risk behaviors as they transition into adolescence and young adulthood. High-risk engaging males had significantly higher means on susceptibility to risk and marginally significantly higher means on substance-using peer affiliation. High-risk rural African American males also reported lower means on involved-vigilant parent than the normative group (low-risk group). However, economic hardship, family stress, parental psychological functioning, and harsh and inconsistent parenting did not emerge as significant predictors of high- or low-risk group membership. The implication for future research and preventive interventions is discussed. PMID:23889021

  18. Screen-Space Subsurface Scattering, A Real-time Implementation Using Direct3D 11.1 Rendering API

    OpenAIRE

    Andersen, Dennis

    2015-01-01

    Context Subsurface scattering - the effect of light scattering within a material. Lots of materials on earth possess translucent properties. It is therefore an important factor to consider when trying to render realistic images. Historically the effect has been used for offline rendering with ray tracers, but is now considered a real-time rendering technique and is done based on approximations off previous models. Early real-time methods approximates the effect in object texture space which d...

  19. An Optical Model for Translucent Volume Rendering and Its Implementation Using the Preintegrated Shear-Warp Algorithm

    OpenAIRE

    Shanxing Ou; Lianfang Tian; Bin Li

    2010-01-01

    In order to efficiently and effectively reconstruct 3D medical images and clearly display the detailed information of inner structures and the inner hidden interfaces between different media, an Improved Volume Rendering Optical Model (IVROM) for medical translucent volume rendering and its implementation using the preintegrated Shear-Warp Volume Rendering algorithm are proposed in this paper, which can be readily applied on a commodity PC. Based on the classical absorption and emission model...

  20. Rapid hologram generation utilizing layer-based approach and graphic rendering for realistic three-dimensional image reconstruction by angular tiling

    Science.gov (United States)

    Chen, Jhen-Si; Chu, Daping; Smithwick, Quinn

    2014-03-01

    An approach of rapid hologram generation for the realistic three-dimensional (3-D) image reconstruction based on the angular tiling concept is proposed, using a new graphic rendering approach integrated with a previously developed layer-based method for hologram calculation. A 3-D object is simplified as layered cross-sectional images perpendicular to a chosen viewing direction, and our graphics rendering approach allows the incorporation of clear depth cues, occlusion, and shading in the generated holograms for angular tiling. The combination of these techniques together with parallel computing reduces the computation time of a single-view hologram for a 3-D image of extended graphics array resolution to 176 ms using a single consumer graphics processing unit card.

  1. The border as a marker of territoriality : multi-scalar perspectives and multi-agent processes in a south american borderland region

    OpenAIRE

    Perrier Bruslé, Laetitia

    2013-01-01

    The ambivalence of borders, as both bridges and barriers, is analysed in the South American borderlands, in the cross-border region between Bolivia, Peru and Brazil. The main hypothesis behind this work is that borders not only refer to the state but they are also a result of a social construction. Through their practices and narratives, the actors involved shape the border configuration. Through a multi-scalar approach (from a continental to a local level) and by collating practices and repr...

  2. Obesity and African Americans

    Science.gov (United States)

    ... Data > Minority Population Profiles > Black/African American > Obesity Obesity and African Americans African American women have the ... ss6304.pdf [PDF | 3.38MB] HEALTH IMPACT OF OBESITY More than 80 percent of people with type ...

  3. Formulating CdSe quantum dots for white light-emitting diodes with high color rendering index

    Energy Technology Data Exchange (ETDEWEB)

    Li, Fei [Technical Institute of Physics and Chemistry, Chinese Academy of Sciences, Beijing 100190 (China); University of Chinese Academy of Sciences, Beijing 100190 (China); Li, Wan-Nan [Technical Institute of Physics and Chemistry, Chinese Academy of Sciences, Beijing 100190 (China); Fu, Shao-Yun, E-mail: syfu@mail.ipc.ac.cn [Technical Institute of Physics and Chemistry, Chinese Academy of Sciences, Beijing 100190 (China); Xiao, Hong-Mei [Technical Institute of Physics and Chemistry, Chinese Academy of Sciences, Beijing 100190 (China)

    2015-10-25

    Generation of white light using CdSe quantum dots (QDs) alone presents exciting possibilities for solid state lighting technology. In this work, Cd(Ac){sub 2}·2H{sub 2}O and Na{sub 2}SeSO{sub 3} are used as precursors to synthesize CdSe-QDs with an average diameter ranging from 2.77 to 4.65 nm at the low temperature from 60 to 180 °C. Smaller CdSe-QDs with an average diameter of 2.29 nm are got by an oxidation etching process using H{sub 2}O{sub 2} as oxidant. The structural and optical properties of these QDs are investigated and proper formulation of CdSe QDs with various sizes is carefully designed to achieve white light with a high color rendering index (CRI). It is observed for the first time that the as-prepared white light-emitting diodes from single CdSe-QDs show the Commission Inernationale del’Eclairage coordinate (CIE) of (0.30,0.34) very close to that (0.33,0.33) of pure white light and a high CRI of 84. Owing to these advantages, the as-prepared white light-emitting diodes from a single compound are promising for lighting applications. - Highlights: • CdSe-quantum dots (QDs) with a continuously changing size from 2.31 to 4.74 nm are prepared. • The obtained CdSe-QDs emit lights with tunable colors in the whole visible range. • The obtained mixture sample generates white light with a high color rendering index of 84. • The sample yields white light with the CIE coordinate (0.30, 0.34) very close to that of pure white light.

  4. Formulating CdSe quantum dots for white light-emitting diodes with high color rendering index

    International Nuclear Information System (INIS)

    Generation of white light using CdSe quantum dots (QDs) alone presents exciting possibilities for solid state lighting technology. In this work, Cd(Ac)2·2H2O and Na2SeSO3 are used as precursors to synthesize CdSe-QDs with an average diameter ranging from 2.77 to 4.65 nm at the low temperature from 60 to 180 °C. Smaller CdSe-QDs with an average diameter of 2.29 nm are got by an oxidation etching process using H2O2 as oxidant. The structural and optical properties of these QDs are investigated and proper formulation of CdSe QDs with various sizes is carefully designed to achieve white light with a high color rendering index (CRI). It is observed for the first time that the as-prepared white light-emitting diodes from single CdSe-QDs show the Commission Inernationale del’Eclairage coordinate (CIE) of (0.30,0.34) very close to that (0.33,0.33) of pure white light and a high CRI of 84. Owing to these advantages, the as-prepared white light-emitting diodes from a single compound are promising for lighting applications. - Highlights: • CdSe-quantum dots (QDs) with a continuously changing size from 2.31 to 4.74 nm are prepared. • The obtained CdSe-QDs emit lights with tunable colors in the whole visible range. • The obtained mixture sample generates white light with a high color rendering index of 84. • The sample yields white light with the CIE coordinate (0.30, 0.34) very close to that of pure white light

  5. Morpes: A Model for Personalized Rendering of Web Content on Mobile Devices

    CERN Document Server

    Kuppusamy, K S; 10.5121/ijfcst.2012.2204

    2012-01-01

    With the tremendous growth in the information communication sector, the mobile phones have become the prime information communication devices. The convergence of traditional telephony with the modern web enabled communication in the mobile devices has made the communication much effective and simpler. As mobile phones are becoming the crucial source of accessing the contents of the World Wide Web which was originally designed for personal computers, has opened up a new challenge of accommodating the web contents in to the smaller mobile devices. This paper proposes an approach towards building a model for rendering the web pages in mobile devices. The proposed model is based on a multi-dimensional web page segment evaluation model. The incorporation of personalization in the proposed model makes the rendering user-centric. The proposed model is validated with a prototype implementation.

  6. An innovative calibration based integral photography rendering algorithm for medical application and its evaluation.

    Science.gov (United States)

    Chen, Guowen; Zhang, Xinran; Fan, Zhencheng; Liao, Hongen

    2015-08-01

    Autostereoscopic has long been proposed to fulfill medical display in image-guided surgery and clinical education to provide more intuitive position information of clinical interest zone thus improving surgery safety and accuracy. As one category of flexible autostereoscopic 3D display, computer generated integral photography (CGIP) has been studied in medical application by many researches for its convenience and cost-efficiency. However, IP still suffers from inaccurate light field reconstruction, which limits its practicality in surgery. In this paper, we propose and apply a flexible fish-eye model based micro lens array (MLA) distortion calibration method and pre-distorted retracing rendering algorithm to render elemental image array (EIA) of CGIP. Furthermore, we also evaluate light field of the proposed algorithm in depth cue, and signal noise ratio of IP images by phantom experiment. PMID:26737227

  7. Custom OpenStreetMap Rendering – OpenTrackMap Experience

    Directory of Open Access Journals (Sweden)

    Radek Bartoň

    2010-02-01

    Full Text Available After 5 years of its existence, the OpenSteetMap [1] is becoming to be an important and valuable source of a geographic data for all people on the world. Although initially targeted to provide a map of cities for routing services, it can be exploited to other and often unexpected purposes. Such an utilization is an effort to map a network of hiking tracks of the Czech Tourist Club [2].  To support and apply this endeavour, the OpenTrackMap [3] project was started. Its aim is to primarily provide a customized rendering style for Mapnik renderer which emphasizes map features important to tourists and displays a layer with hiking tracks. This article presents obstacles which such project must face and it can be used as a tutorial for other projects of similar type.

  8. Color temperature tunable white-light LED cluster with extrahigh color rendering index.

    Science.gov (United States)

    Zhang, Minhao; Chen, Yu; He, Guoxing

    2014-01-01

    The correlated color temperature (CCT) tunable white-light LED cluster with extrahigh color rendering property has been found by simulation and fabricated, which consists of three WW LEDs (CCT = 3183 K), one red LED (634.1 nm), one green LED (513.9 nm), and one blue LED (456.2 nm). The experimental results show that this cluster can realize the CCT tunable white-lights with a color rendering index (CRI) above 93, special CRI R9 for strong red above 90, average value of the special CRIs of R9 to R12 for the four saturated colors (red, yellow, green, and blue) above 83, and luminous efficacies above 70 lm/W at CCTs of 2719 K to 6497 K. PMID:24578665

  9. Case Study on Combination of Fluorescent Materials for White LED to Obtain High Color Rendering Indexes

    Science.gov (United States)

    Nayama, Shunsuke; Itoh, Kunio

    This letter reports on white-LED with high color rendering property. We realized the white-LED whose average Color Rendering Index (CRI) is as high as 94.2 by applying the commercial Red, Yellow, Green and Blue phosphors to near ultraviolet-LED. So far as we know, this value is the highest ever attained in white-LED around the color temperature of 5500[K]. In order to realize the good Ra (average CRI), we made a CRI simulator and simulated the spectrum distribution of white-LED with good Ra. The spectrum distribution obtained by this simulation was proved to be very useful as a landmark for realizing a prototype white-LED with good Ra.

  10. Two-Dimensional Beam Tracing from Visibility Diagrams for Real-Time Acoustic Rendering

    Directory of Open Access Journals (Sweden)

    Antonacci F

    2010-01-01

    Full Text Available We present an extension of the fast beam-tracing method presented in the work of Antonacci et al. (2008 for the simulation of acoustic propagation in reverberant environments that accounts for diffraction and diffusion. More specifically, we show how visibility maps are suitable for modeling propagation phenomena more complex than specular reflections. We also show how the beam-tree lookup for path tracing can be entirely performed on visibility maps as well. We then contextualize such method to the two different cases of channel (point-to-point rendering using a headset, and the rendering of a wave field based on arrays of speakers. Finally, we provide some experimental results and comparisons with real data to show the effectiveness and the accuracy of the approach in simulating the soundfield in an environment.

  11. A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics

    CERN Document Server

    Darles, Emmanuelle; Ghazanfarpour, Djamchid; Gonzato, Jean-Christophe; 10.1111/j.1467-8659.2010.01828.x

    2011-01-01

    This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean's surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ocean dynamics with parametric, spectral or hybrid models and use empirical laws from oceanographic research. We will see that this type of methods essentially allows the simulation of ocean scenes in the deep water domain, without breaking waves. On the other hand, physically-based methods use Navier-Stokes Equations (NSE) to represent breaking waves and more generally ocean surface near the shore. We also describe ocean rendering methods in computer graphics, with a special interest in the simulation of phenomena such as foam and spray, and light's interaction with the ocean surface.

  12. Two-Dimensional Beam Tracing from Visibility Diagrams for Real-Time Acoustic Rendering

    Science.gov (United States)

    Antonacci (Eurasip Member), F.; Sarti (Eurasip Member), A.; Tubaro (Eurasip Member), S.

    2010-12-01

    We present an extension of the fast beam-tracing method presented in the work of Antonacci et al. (2008) for the simulation of acoustic propagation in reverberant environments that accounts for diffraction and diffusion. More specifically, we show how visibility maps are suitable for modeling propagation phenomena more complex than specular reflections. We also show how the beam-tree lookup for path tracing can be entirely performed on visibility maps as well. We then contextualize such method to the two different cases of channel (point-to-point) rendering using a headset, and the rendering of a wave field based on arrays of speakers. Finally, we provide some experimental results and comparisons with real data to show the effectiveness and the accuracy of the approach in simulating the soundfield in an environment.

  13. Color Temperature Tunable White-Light LED Cluster with Extrahigh Color Rendering Index

    Directory of Open Access Journals (Sweden)

    Minhao Zhang

    2014-01-01

    Full Text Available The correlated color temperature (CCT tunable white-light LED cluster with extrahigh color rendering property has been found by simulation and fabricated, which consists of three WW LEDs (CCT = 3183 K, one red LED (634.1 nm, one green LED (513.9 nm, and one blue LED (456.2 nm. The experimental results show that this cluster can realize the CCT tunable white-lights with a color rendering index (CRI above 93, special CRI R9 for strong red above 90, average value of the special CRIs of R9 to R12 for the four saturated colors (red, yellow, green, and blue above 83, and luminous efficacies above 70 lm/W at CCTs of 2719 K to 6497 K.

  14. Using Opaque Image Blur for Real-Time Depth-of-Field Rendering and Image-Based Motion Blur

    DEFF Research Database (Denmark)

    Kraus, Martin

    2013-01-01

    accurate but still plausible rendering results. The proposed filter is named "opaque image blur" and is based on a glowfilter that is applied to the alpha channel. We present a highly efficient GPU-based pyramid algorithm that implements this filter for depth-of-field rendering. Moreover, we demonstrate...

  15. Calibration Method for Measuring the Color Rendering Index (CRI) using RGB Sensor

    OpenAIRE

    Juan S. Botero-Valencia; Francisco E. López-Giraldo; Jesús F. Vargas-Bonilla

    2013-01-01

    Color is a perceptual characteristic, derived from the light reflected on the object and as such does not represent a physical property. However, progress has been made in building mathematical models to define it more clearly. Light sources play a key role in color perception, and one of the measures to characterize the effect is the Color Rendering Index (CRI). The CRI is a measure used to characterize the color reproduction ability of a light source in particular in comparison with ideal l...

  16. Out-of-plane behavior of masonry walls with imperfect reinforced rendering

    Czech Academy of Sciences Publication Activity Database

    Drdácký, Miloš; Urushadze, Shota; Papadopoulou, K.

    Bhaktapur: Khwopa Engineering College & Khwopa College of Engineering, 2016 - (Maka, S.; Duwal, S.), s. 314-322 ISSN 2505-0737. [International conference on Earthquake Engineering and Post Disaster Reconstruction Planning. Bhaktapur (NP), 24.04.2016-26.04.2016] R&D Projects: GA ČR(CZ) GBP105/12/G059 Institutional support: RVO:68378297 Keywords : adobe masonry * reinforced render * polyethylene net * fibres Subject RIV: JM - Building Engineering

  17. CaRo 2.0: An Interactive System for Expressive Music Rendering

    OpenAIRE

    Sergio Canazza; Giovanni De Poli; Antonio Rodà

    2015-01-01

    In several application contexts in multimedia field (educational, extreme gaming), the interaction with the user requests that system is able to render music in expressive way. The expressiveness is the added value of a performance and is part of the reason that music is interesting to listen. Understanding and modeling expressive content communication is important for many engineering applications in information technology (e.g., Music Information Retrieval, as well as s...

  18. Image-based rendering method for mapping endoscopic video onto CT-based endoluminal views

    Science.gov (United States)

    Rai, Lav; Higgins, William E.

    2006-03-01

    One of the indicators of early lung cancer is a color change in airway mucosa. Bronchoscopy of the major airways can provide high-resolution color video of the airway tree's mucosal surfaces. In addition, 3D MDCT chest images provide 3D structural information of the airways. Unfortunately, the bronchoscopic video contains no explicit 3D structural and position information, and the 3D MDCT data captures no color or textural information of the mucosa. A fusion of the topographical information from the 3D CT data and the color information from the bronchoscopic video, however, enables realistic 3D visualization, navigation, localization, and quantitative color-topographic analysis of the airways. This paper presents a method for topographic airway-mucosal surface mapping from bronchoscopic video onto 3D MDCT endoluminal views. The method uses registered video images and CT-based virtual endoscopic renderings of the airways. The visibility and depth data are also generated by the renderings. Uniform sampling and over-scanning of the visible triangles are done before they are packed into a texture space. The texels are then re-projected onto video images and assigned color values based on depth and illumination data obtained from renderings. The texture map is loaded into the rendering engine to enable real-time navigation through the combined 3D CT surface and bronchoscopic video data. Tests were performed on pre-recorded bronchoscopy patient video and associated 3D MDCT scans. Results show that we can effectively accomplish mapping over a continuous sequence of airway images spanning several generations of airways.

  19. Evaluating Web browser graphics rendering system performance by using dynamically generated SVG

    OpenAIRE

    Gojko Vladić; Neda Milić; Željko Zeljković; Darko Avramović

    2012-01-01

    This paper evaluates common web browsers graphics rendering system performance by using SVG on Windowsplatform. Performance was measured using two extreme case applications: application which generates simple SVGobjects (called “simple application”) and application which generates complex SVG objects (called “complex application”)based on random data often used for science purposes. Both simple and complex applications were hostedon local web server. Performance tests were performed using ded...

  20. Playing with Cases: Rendering Expressive Music with Case-Based Reasoning

    OpenAIRE

    López de Mántaras, Ramon; Spanish National Research Council (CSIC)

    2012-01-01

    This paper surveys significant research on the problem of rendering expressive music by means of AI techniques with an emphasis on Case-Based Reasoning. Following a brief overview discussing why we prefer listening to expressive music instead of lifeless synthesized music, we examine a representative selection of well-known approaches to expressive computer music performance with an emphasis on AI-related approaches. In the main part of the paper we focus on the existing CBR approaches to the...

  1. Integrating open source distributed rendering solutions in public and closed networking environments

    OpenAIRE

    Seppälä, Heikki; Suomalainen, Niko

    2010-01-01

    Modern scientific research relies heavily on computers and scavenging computing cycles. Projects have become larger and resource requirements have grown respectively, increasing the total costs. Scientists have addressed this problem by developing distributed computing systems that offer an alternative to expensive supercomputers. Instead, computer resources are donated by volunteers who are interested in these research projects. Open Rendering Environment is a project initiated by Laurea...

  2. Three-dimensional rendering of otolith growth using phase contrast synchrotron tomography.

    Science.gov (United States)

    Mapp, J J I; Fisher, M H; Atwood, R C; Bell, G D; Greco, M K; Songer, S; Hunter, E

    2016-05-01

    A three-dimensional computer reconstruction of a plaice Pleuronectes platessa otolith is presented from data acquired by the Diamond Light synchrotron, beamline I12, X-ray source, a high energy (53-150 keV) source particularly well suited to the study of dense objects. The data allowed non-destructive rendering of otolith structure, and for the first time allows otolith annuli (internal ring structures) to be analysed in X-ray tomographic images. PMID:27071346

  3. Online volume rendering of incrementally accumulated LSCEM images for superficial oral cancer detection

    OpenAIRE

    Chiew, Wei Ming; Lin, Feng; Qian, Kemao; Seah, Hock Soon

    2011-01-01

    Laser scanning confocal endomicroscope (LSCEM) has emerged as an imaging modality which provides non-invasive, in vivo imaging of biological tissue on a microscopic scale. Scientific visualizations for LSCEM datasets captured by current imaging systems require these datasets to be fully acquired and brought to a separate rendering machine. To extend the features and capabilities of this modality, we propose a system which is capable of performing realtime visualization of LSCEM datasets. Usin...

  4. LOD 1 VS. LOD 2 – PRELIMINARY INVESTIGATIONS INTO DIFFERENCES IN MOBILE RENDERING PERFORMANCE

    OpenAIRE

    Ellul, C.; Altenbuchner, J

    2013-01-01

    The increasing availability, size and detail of 3D City Model datasets has led to a challenge when rendering such data on mobile devices. Understanding the limitations to the usability of such models on these devices is particularly important given the broadening range of applications – such as pollution or noise modelling, tourism, planning, solar potential – for which these datasets and resulting visualisations can be utilized. Much 3D City Model data is created by extr...

  5. MPI-hybrid Parallelism for Volume Rendering on Large, Multi-core Systems

    OpenAIRE

    Howison, Mark

    2010-01-01

    This work studies the performance and scalability characteristics of "hybrid'" parallel programming and execution as applied to raycasting volume rendering -- a staple visualization algorithm -- on a large, multi-core platform. Historically, the Message Passing Interface (MPI) has become the de-facto standard for parallel programming and execution on modern parallel systems. As the computing industry trends towards multi-core processors, with four- and six-core chips common today and 128-core...

  6. Visual Important-Driven Interactive Rendering of 3D Geometry Model over Lossy WLAN

    OpenAIRE

    Bailin Yang; Zhiyong Zhang; Xun Wang

    2011-01-01

    In this paper, we propose a visual important-driven interactive rendering method for 3D model over 802.11 WLAN for overcoming the shortcomings of wireless network’s narrow bandwidth, high transmission error rates and mobile devices’ low power supply. This paper first proposes an efficient simplification method based on an improved visual important region detection technique. Then, we develop an efficient hybrid FEC and MAC-Lite model transmission protocol which will transmit the m...

  7. LOD 1 VS. LOD 2 - Preliminary Investigations Into Differences in Mobile Rendering Performance

    Science.gov (United States)

    Ellul, C.; Altenbuchner, J.

    2013-09-01

    The increasing availability, size and detail of 3D City Model datasets has led to a challenge when rendering such data on mobile devices. Understanding the limitations to the usability of such models on these devices is particularly important given the broadening range of applications - such as pollution or noise modelling, tourism, planning, solar potential - for which these datasets and resulting visualisations can be utilized. Much 3D City Model data is created by extrusion of 2D topographic datasets, resulting in what is known as Level of Detail (LoD) 1 buildings - with flat roofs. However, in the UK the National Mapping Agency (the Ordnance Survey, OS) is now releasing test datasets to Level of Detail (LoD) 2 - i.e. including roof structures. These datasets are designed to integrate with the LoD 1 datasets provided by the OS, and provide additional detail in particular on larger buildings and in town centres. The availability of such integrated datasets at two different Levels of Detail permits investigation into the impact of the additional roof structures (and hence the display of a more realistic 3D City Model) on rendering performance on a mobile device. This paper describes preliminary work carried out to investigate this issue, for the test area of the city of Sheffield (in the UK Midlands). The data is stored in a 3D spatial database as triangles and then extracted and served as a web-based data stream which is queried by an App developed on the mobile device (using the Android environment, Java and OpenGL for graphics). Initial tests have been carried out on two dataset sizes, for the city centre and a larger area, rendering the data onto a tablet to compare results. Results of 52 seconds for rendering LoD 1 data, and 72 seconds for LoD 1 mixed with LoD 2 data, show that the impact of LoD 2 is significant.

  8. Comparing the Legibility and Comprehension of Type Size, Font Selection and Rendering Technology of Onscreen Type

    OpenAIRE

    Chandler, Scott Bondurant

    2001-01-01

    This experimental study investigated the relationship between the independent measures of font selection, type size, and type rendering technology and the dependent measures of legibility, as measured by the Chapman-Cook speed of reading test, as well as comprehension, as measured by a series of questions from the verbal comprehension section of the Graduate Record Exam. An electronic instrument presented test items in 12 different typographic styles. The study tested 117 college students ...

  9. See-Through Imaging of Laser-Scanned 3d Cultural Heritage Objects Based on Stochastic Rendering of Large-Scale Point Clouds

    Science.gov (United States)

    Tanaka, S.; Hasegawa, K.; Okamoto, N.; Umegaki, R.; Wang, S.; Uemura, M.; Okamoto, A.; Koyamada, K.

    2016-06-01

    We propose a method for the precise 3D see-through imaging, or transparent visualization, of the large-scale and complex point clouds acquired via the laser scanning of 3D cultural heritage objects. Our method is based on a stochastic algorithm and directly uses the 3D points, which are acquired using a laser scanner, as the rendering primitives. This method achieves the correct depth feel without requiring depth sorting of the rendering primitives along the line of sight. Eliminating this need allows us to avoid long computation times when creating natural and precise 3D see-through views of laser-scanned cultural heritage objects. The opacity of each laser-scanned object is also flexibly controllable. For a laser-scanned point cloud consisting of more than 107 or 108 3D points, the pre-processing requires only a few minutes, and the rendering can be executed at interactive frame rates. Our method enables the creation of cumulative 3D see-through images of time-series laser-scanned data. It also offers the possibility of fused visualization for observing a laser-scanned object behind a transparent high-quality photographic image placed in the 3D scene. We demonstrate the effectiveness of our method by applying it to festival floats of high cultural value. These festival floats have complex outer and inner 3D structures and are suitable for see-through imaging.

  10. Simulation and training of lumbar punctures using haptic volume rendering and a 6DOF haptic device

    Science.gov (United States)

    Färber, Matthias; Heller, Julika; Handels, Heinz

    2007-03-01

    The lumbar puncture is performed by inserting a needle into the spinal chord of the patient to inject medicaments or to extract liquor. The training of this procedure is usually done on the patient guided by experienced supervisors. A virtual reality lumbar puncture simulator has been developed in order to minimize the training costs and the patient's risk. We use a haptic device with six degrees of freedom (6DOF) to feedback forces that resist needle insertion and rotation. An improved haptic volume rendering approach is used to calculate the forces. This approach makes use of label data of relevant structures like skin, bone, muscles or fat and original CT data that contributes information about image structures that can not be segmented. A real-time 3D visualization with optional stereo view shows the punctured region. 2D visualizations of orthogonal slices enable a detailed impression of the anatomical context. The input data consisting of CT and label data and surface models of relevant structures is defined in an XML file together with haptic rendering and visualization parameters. In a first evaluation the visible human male data has been used to generate a virtual training body. Several users with different medical experience tested the lumbar puncture trainer. The simulator gives a good haptic and visual impression of the needle insertion and the haptic volume rendering technique enables the feeling of unsegmented structures. Especially, the restriction of transversal needle movement together with rotation constraints enabled by the 6DOF device facilitate a realistic puncture simulation.

  11. A Fast Ambient Occlusion Method for Real-Time Plant Rendering

    Institute of Scientific and Technical Information of China (English)

    Jun Teng; Marc Jaeger; Bao-Gang HU

    2007-01-01

    Global illumination effects are crucial for virtual plant rendering. Whereas real-time global illumination rendering of plants is impractical, ambient occlusion is an efficient alternative approximation. A tree model with millions of triangles is common, and the triangles can be considered as randomly distributed. The existing ambient occlusion methods fail to apply on such a type of object. In this paper, we present a new ambient occlusion method dedicated to real time plant rendering with limited user interaction. This method is a three-step ambient occlusion calculation framework which is suitable for a huge number of geometry objects distributed randomly in space. The complexity of the proposed algorithm is O(n), compared to the conventional methods with complexities of O(n2). Furthermore, parameters in this method can be easily adjusted to achieve flexible ambient occlusion effects. With this ambient occlusion calculation method, we can manipulate plant models with millions of organs, as well as geometry objects with large number of randomly distributed components with affordable time, and with perceptual quality comparable to the previous ambient occlusion methods.

  12. Potential, Implications and Solutions Regarding the Use of Rendered Animal Fats in Aquafeeds

    Directory of Open Access Journals (Sweden)

    Jesse T. Trushenski

    2009-01-01

    Full Text Available Problem statement: In the past, aquafeeds were comprised largely of fish meal and fish oil derived from marine reduction fisheries. In addition to being highly palatable and readily digested by cultured fishes, these feedstuffs were historically inexpensive sources of protein, energy and essential nutrients. However, increasing cost and concerns over safety and sustainability have greatly incentivized the transition from fish meal and oil to alternative sources of protein and lipid for aquafeed formulation. Fish oil replacement is proving more difficult than originally anticipated, particularly for marine carnivorous species. Approach: If complete fish oil replacement is not a viable goal for fish nutritionists and aquafeed manufacturers, at a minimum, we must strive for judicious use of limited marine-derived resources. In the present review, we explore the opportunities of using rendered fats as alternatives to marine-derived fish oils in aquaculture feeds, beginning with a discussion of the products themselves before reviewing the most recent literature and concluding with a discussion of the future of these products in aquafeed formulations. Results: Rendered fats have not been as intensively evaluated in aquaculture nutrition as grain and oilseed-derived lipids, although a number of recent publications on the subject suggest increasing interest in the use of rendered products in aquafeeds. Conclusion: Poultry fat, beef tallow, pork lard and to a lesser extent, yellow/restaurant grease and catfish oil, have been investigated individually or in combination with other lipids in feeds for a broad range of cultured taxa with generally acceptable results.

  13. Emission Characteristics of High Color Rendering Index Low-Pressure Xe and CO ICP's Light Source

    Science.gov (United States)

    Nazri, Ahmad; Kondo, Akira; Motomura, Hideki; Jinno, Masafumi

    High color rendering index (CRI) has been obtained from mercury-free ICP’s lamp. Due to the strong demand on the development of mercury-free light sources, the authors investigated xenon and CO as an alternative element. These rare (Xe) and molecule (CO) gases have been used as a substitute for mercury as the environmental problems related necessitate the development of new type of light sources. The target of this study is to develop a new type of mercury-free lamp without using a phosphor where the authors concentrate on how to obtain a strong visible light instead of UV. In this paper, the colors, luminance and emission characteristics of these types of mercury-free ICP’s lamp is discussed. Without the use of phosphor, the authors obtained a good color rendering from xenon and CO ICP’s lamp where their CRI’s above 90. A strong continuum emission in visible region is obtained where luminance are ranged from 2000 to 25000 cd/m2 at 100 W of input power. Spectral distribution shows the continuum emissions are similar to the daylight distribution and chromaticity diagrams shows they are close to white region in color coordinates and color temperatures bringing a high index of the lamp’s color rendering.

  14. Approach for optimization of the color rendering index of light mixtures.

    Science.gov (United States)

    Lin, Ku Chin

    2010-07-01

    The general CIE color rendering index (CRI) of light is an important index to evaluate the quality of illumination. However, because of the complexity in measurement of the rendering ability under designated constraints, an approach for general mathematical formulation and global optimization of the rendering ability of light emitting diode (LED) light mixtures is difficult to develop. This study is mainly devoted to developing mathematical formulation and a numerical method for the CRI optimization. The method is developed based on the so-called complex method [Computer J.8, 42 (1965); G. V. Reklaitis et al., Engineering Optimization-Methods and Applications (Wiley, 1983)] with modifications. It is first applicable to 3-color light mixtures and then extended to a hierarchical and iterative structure for higher-order light mixtures. The optimization is studied under the constraints of bounded relative intensities of the light mixture, designated correlated color temperature (CCT), and the required approximate white of the light mixture. The problems of inconsistent constraints and solutions are addressed. The CRI is a complicated function of the relative intensities of the compound illuminators of the mixture. The proposed method requires taking no derivatives of the function and is very adequate for the optimization. This is demonstrated by simulation for RGBW LED light mixtures. The results show that global and unique convergence to the optimal within required tolerances for CRI and spatial dispersivity is always achieved. PMID:20596135

  15. Valorization of rendering industry wastes and co-products for industrial chemicals, materials and energy: review.

    Science.gov (United States)

    Mekonnen, Tizazu; Mussone, Paolo; Bressler, David

    2016-01-01

    Over the past decades, strong global demand for industrial chemicals, raw materials and energy has been driven by rapid industrialization and population growth across the world. In this context, long-term environmental sustainability demands the development of sustainable strategies of resource utilization. The agricultural sector is a major source of underutilized or low-value streams that accompany the production of food and other biomass commodities. Animal agriculture in particular constitutes a substantial portion of the overall agricultural sector, with wastes being generated along the supply chain of slaughtering, handling, catering and rendering. The recent emergence of bovine spongiform encephalopathy (BSE) resulted in the elimination of most of the traditional uses of rendered animal meals such as blood meal, meat and bone meal (MBM) as animal feed with significant economic losses for the entire sector. The focus of this review is on the valorization progress achieved on converting protein feedstock into bio-based plastics, flocculants, surfactants and adhesives. The utilization of other rendering streams such as fat and ash rich biomass for the production of renewable fuels, solvents, drop-in chemicals, minerals and fertilizers is also critically reviewed. PMID:25163531

  16. Adaptive B-spline volume representation of measured BRDF data for photorealistic rendering

    Directory of Open Access Journals (Sweden)

    Hyungjun Park

    2015-01-01

    Full Text Available Measured bidirectional reflectance distribution function (BRDF data have been used to represent complex interaction between lights and surface materials for photorealistic rendering. However, their massive size makes it hard to adopt them in practical rendering applications. In this paper, we propose an adaptive method for B-spline volume representation of measured BRDF data. It basically performs approximate B-spline volume lofting, which decomposes the problem into three sub-problems of multiple B-spline curve fitting along u-, v-, and w-parametric directions. Especially, it makes the efficient use of knots in the multiple B-spline curve fitting and thereby accomplishes adaptive knot placement along each parametric direction of a resulting B-spline volume. The proposed method is quite useful to realize efficient data reduction while smoothing out the noises and keeping the overall features of BRDF data well. By applying the B-spline volume models of real materials for rendering, we show that the B-spline volume models are effective in preserving the features of material appearance and are suitable for representing BRDF data.

  17. Historiography, American Theatre, and the First Americans.

    Science.gov (United States)

    Jenkins, Linda Walsh

    American theatre history should include a study of Native American performances, since these performances are rich with "American" symbolic materials such as imagery, symbols, and heraldic visions of animals and landscapes. Indian cultures understood the importance of performance for both the visionary and the community at large. Even the pow-wow…

  18. A Brief Analysis to Modern American Slang

    Institute of Scientific and Technical Information of China (English)

    肖煜晨; 李洋

    2014-01-01

    Modern American slang has a unique display of feelings and ideas and a long history. It has become a language used widely in every field of work, and it continues to appear in newspapers, TVs, reports, and even election speeches. Modern American slang has gained importance over the years, During its development process, American slang has formed its own unique characteristics: it is humorous, vivid, easy to express feelings, and updates fast. Although scholars’ opinions toward slang have a wide discrepancy, it is undeniable that the emergence and development of modern American slang has conformed to the needs of the society and times.

  19. Archipelagic American Studies and the Caribbean

    Directory of Open Access Journals (Sweden)

    Brian Russell Roberts

    2013-09-01

    Full Text Available This article, as part of the “American Studies: Caribbean Edition” Special Forum, brings specific focus to the ways in which the Caribbean and the field of Caribbean Studies insists upon a version of American Studies that sheds its post-exceptionalist anti-insularity and, in the process, emerges as transregional and archipelagic.

  20. Use of Poultry Collagen Coating and Antioxidants as Flavor Protection for Cat Foods Made with Rendered Poultry Fat

    OpenAIRE

    Greene, Donna Mechelle

    2003-01-01

    Poultry skins and rendered poultry fat are by-products produced in excess at rendering plants. The use of low value by-products such as poultry collagen, from poultry skins, and fat to improve flavor and quality in dry pet food could be economically attractive. This study examined a poultry collagen coating as a protective barrier against oxidation in dry cat food made with rendered poultry fat. Collagen was extracted from chicken skins, dissolved in an acidic solution, applied to dry cat foo...

  1. Analysis on the Developing Processes and Features of the American Community Colleges%美国社区学院发展历程及特点对高职教育的启示

    Institute of Scientific and Technical Information of China (English)

    董园飞; 陈琳; 吴阳非

    2012-01-01

    美国社区学院的办学宗旨是立足于社区,服务于社区。其办学具有社区服务性、管理灵活性、教育全民性,以及校企/校校的合作性等特点,在推动美国高等教育,特别是职业教育的快速发展过程中起到了重要作用。探究其发展历程及特色,可以为我国高职教育的发展提供很多宝贵经验。%This article sums up several school running characteristics of the American Community College, which are imitated by other nations. For example, the governments" great attention and sponsorship plays an important role in its developing process. The open resource, the universal education, and the cooperative education are involved as well. And with the developing process of the American Community College, this article also puts forward several pieces of suggestion to China's higher vocational education development.

  2. Kinome Render: a stand-alone and web-accessible tool to annotate the human protein kinome tree

    Directory of Open Access Journals (Sweden)

    Matthieu Chartier

    2013-08-01

    Full Text Available Human protein kinases play fundamental roles mediating the majority of signal transduction pathways in eukaryotic cells as well as a multitude of other processes involved in metabolism, cell-cycle regulation, cellular shape, motility, differentiation and apoptosis. The human protein kinome contains 518 members. Most studies that focus on the human kinome require, at some point, the visualization of large amounts of data. The visualization of such data within the framework of a phylogenetic tree may help identify key relationships between different protein kinases in view of their evolutionary distance and the information used to annotate the kinome tree. For example, studies that focus on the promiscuity of kinase inhibitors can benefit from the annotations to depict binding affinities across kinase groups. Images involving the mapping of information into the kinome tree are common. However, producing such figures manually can be a long arduous process prone to errors. To circumvent this issue, we have developed a web-based tool called Kinome Render (KR that produces customized annotations on the human kinome tree. KR allows the creation and automatic overlay of customizable text or shape-based annotations of different sizes and colors on the human kinome tree. The web interface can be accessed at: http://bcb.med.usherbrooke.ca/kinomerender. A stand-alone version is also available and can be run locally.

  3. Vibration rendering on a thin plate with actuator array at the periphery

    Science.gov (United States)

    Woo, Jung-Han; Ih, Jeong-Guon

    2015-08-01

    Vibrations are rendered on the display panel of a mobile electronic device to transfer a tactile sensation to users. Because important electronic components are usually positioned in the central part of the devices, the only practical choice for actuator location is the periphery of the panel although the periphery is not the advantageous position for the excitation. As the basic principle to generate a rendered vibration pattern, two methods to determine the contributions of modes, viz., eigenfunction superposition or traveling wave control method, are implemented individually. The purpose is to generate a pattern of vibration amplitudes that can be felt by fingertip in the hot zone but not in the cold zone, which is outside the hot zone. General inverse methods are applied to obtain the actuator weightings for achieving the target pattern. Proper weighting for both amplitude and phase for each actuator in the array is determined by the relationship between modes or velocity responses and input signals of actuators. Two methods are implemented individually on the display panel of a commercial tablet computer using an array of moving-coil actuators, and the responses on the panel are measured. Performance index referred to as success ratio for evaluating satisfaction of target field constraints is proposed considering the different thresholds of vibration sensation. Reasonable fulfillment of achieving the target vibration pattern is observed experimentally. The success ratio is more than 86% by using the eigenfunction superposition, and more than 97% by using the traveling wave control for rendering 2×2 and 3×3 section.

  4. Advantages and disadvantages of 3D ultrasound of thyroid nodules including thin slice volume rendering

    Directory of Open Access Journals (Sweden)

    Slapa Rafal

    2011-01-01

    Full Text Available Abstract Background The purpose of this study was to assess the advantages and disadvantages of 3D gray-scale and power Doppler ultrasound, including thin slice volume rendering (TSVR, applied for evaluation of thyroid nodules. Methods The retrospective evaluation by two observers of volumes of 71 thyroid nodules (55 benign, 16 cancers was performed using a new TSVR technique. Dedicated 4D ultrasound scanner with an automatic 6-12 MHz 4D probe was used. Statistical analysis was performed with Stata v. 8.2. Results Multiple logistic regression analysis demonstrated that independent risk factors of thyroid cancers identified by 3D ultrasound include: (a ill-defined borders of the nodule on MPR presentation, (b a lobulated shape of the nodule in the c-plane and (c a density of central vessels in the nodule within the minimal or maximal ranges. Combination of features provided sensitivity 100% and specificity 60-69% for thyroid cancer. Calcification/microcalcification-like echogenic foci on 3D ultrasound proved not to be a risk factor of thyroid cancer. Storage of the 3D data of the whole nodules enabled subsequent evaluation of new parameters and with new rendering algorithms. Conclusions Our results indicate that 3D ultrasound is a practical and reproducible method for the evaluation of thyroid nodules. 3D ultrasound stores volumes comprising the whole lesion or organ. Future detailed evaluations of the data are possible, looking for features that were not fully appreciated at the time of collection or applying new algorithms for volume rendering in order to gain important information. Three-dimensional ultrasound data could be included in thyroid cancer databases. Further multicenter large scale studies are warranted.

  5. Emerging technologies for 3D video creation, coding, transmission and rendering

    CERN Document Server

    Dufaux, Frederic; Cagnazzo, Marco

    2013-01-01

    With the expectation of greatly enhanced user experience, 3D video is widely perceived as the next major advancement in video technology. In order to fulfil the expectation of enhanced user experience, 3D video calls for new technologies addressing efficient content creation, representation/coding, transmission and display. Emerging Technologies for 3D Video will deal with all aspects involved in 3D video systems and services, including content acquisition and creation, data representation and coding, transmission, view synthesis, rendering, display technologies, human percepti

  6. Luminous efficacy and color rendering index of high power white LEDs packaged by using red phosphor

    International Nuclear Information System (INIS)

    We packaged a series of high power white LEDs by covering the blue LED chips with yellow phosphor, red phosphor and the two phosphors mixed by appropriate mass ratio, respectively, and discussed the excitation and emission spectrum of yellow phosphor and red phosphor and the characteristics of the LEDs. We found that the luminous efficacy of the white LEDs covered with the two phosphors mixed by appropriate mass ratio was lower than that of the white LEDs covered with yellow phosphor, but the color rendering index was improved observably. (semiconductor devices)

  7. Luminous efficacy and color rendering index of high power white LEDs packaged by using red phosphor*

    Institute of Scientific and Technical Information of China (English)

    Lu Pengzhi; Yang Hua; Wang Guohong

    2011-01-01

    We packaged a series of high power white LEDs by covering the blue LED chips with yellow phosphor,red phosphor and the two phosphors mixed by appropriate mass ratio, respectively, and discussed the excitation and emission spectrum of yellow phosphor and red phosphor and the characteristics of the LEDs. We found that the luminous efficacy of the white LEDs covered with the two phosphors mixed by appropriate mass ratio was lower than that of the white LEDs covered with yellow phosphor, but the color rendering index was improved observably.

  8. Spatial sound rendering of a playing xylophone for the telepresence application

    DEFF Research Database (Denmark)

    Markovic, Milos; Madsen, Esben; Hoffmann, Pablo F.; Olesen, Søren Krarup; Hammershøi, Dorte

    2013-01-01

    played at the student's location is required at the teacher’s site. This paper presents a comparison of different recording techniques for a spatial xylophone sound rendering, focusing on the horizontal width of the xylophone auditory image. The directivity pattern of the xylophone was measured and...... spatial properties of the sound field created by a xylophone as a distributed sound source were analyzed. Xylophone recordings were performed using different microphone configurations: one and two-channel recording setups are implemented. One-channel recording technique with binaural synthesis for spatial...

  9. Use of multidetector row CT with volume renderings in right lobe living liver transplantation

    International Nuclear Information System (INIS)

    Multidetector row CT is a feasible diagnostic tool in pre- and postoperative liver partial transplantation. We can assess vascular anatomy and liver parenchyma as well as volumetry, which provide useful information for both donor selection and surgical planning. Disorders of the vascular and biliary systems are carefully observed in recipients. In addition, we evaluate liver regeneration of both the donor and the recipient by serial volumetry. We present how multidetector row CT with state-of-the-art three-dimensional volume renderings may be used in right lobe liver transplantation. (orig.)

  10. Peeling tests for assessing the cohesion and consolidation characteristics of mortar and render surfaces

    Czech Academy of Sciences Publication Activity Database

    Drdácký, Miloš; Lesák, Jaroslav; Niedoba, Krzysztof; Valach, Jaroslav

    2015-01-01

    Roč. 48, č. 6 (2015), s. 1947-1963. ISSN 1359-5997 R&D Projects: GA ČR(CZ) GBP105/12/G059; GA MŠk(CZ) ED1.1.00/02.0060 Institutional support: RVO:68378297 Keywords : peeling test * rendered surface * surface consolidation * cohesion * non-destructive testing Subject RIV: AL - Art, Architecture, Cultural Heritage Impact factor: 1.714, year: 2014 http://link.springer.com/article/10.1617/s11527-014-0285-8

  11. Strengthening of weak historic renders with traditional and innovated consolidation treatment

    Czech Academy of Sciences Publication Activity Database

    Slížková, Zuzana; Frankeová, Dita

    Prague: Institute of theoretical and applied mechanics, Academy of Sciences of the Czech Republic, v. v. i., 2015 - (Náprstek, J.; Fischer, C.), s. 282-283 ISBN 978-80-86246-42-0. ISSN 1805-8248. [Engineering mechanics 2015 /21./. Svratka (CZ), 11.05.2015-14.05.2015] R&D Projects: GA MK(CZ) DF11P01OVV012 Keywords : lime mortar * lime render * consolidating products * lime water * nanolime * consolidation * strengthening Subject RIV: AL - Art, Architecture, Cultural Heritage http://1url.cz/18pc

  12. Properties of commercially available, ready-to-use mortars for restoration of historic renders and masonry

    Czech Academy of Sciences Publication Activity Database

    Janotová, Dana; Niedoba, Krzysztof; Gláser, Petr; Šašek, Petr; Fabeš, Roman

    Prague : Institute of theoretical and applied mechanics , Academy of Sciences of the Czech Republic, v. v. i., 2015 - (Náprstek, J.; Fischer, C.), s. 116-117 ISBN 978-80-86246-42-0. ISSN 1805-8248. [Engineering mechanics 2015 /21./. Svratka (CZ), 11.05.2015-14.05.2015] R&D Projects: GA MK(CZ) DF12P01OVV018 Keywords : renovation plasters * renders * compatibility * mechanical properties * water/vapour transport properties * thermal properties Subject RIV: AL - Art, Architecture, Cultural Heritage

  13. Asian American-Pacific American Relations: The Asian American Perspective.

    Science.gov (United States)

    Chan, Sucheng

    This paper examines the migration and settlement history of Asians into the United States and the interaction of the major Asian immigrants with each other and with American society. An important thesis is that, because the differences between Asian Americans and Pacific Islanders are much greater than the similarities between them, they should no…

  14. /S/ in Central American Spanish.

    Science.gov (United States)

    Lipski, John M.

    1985-01-01

    Describes the behavior of the phoneme /s/ in Central American Spanish by comparing the speech patterns of residents of Guatemala City, San Salvador, Tegucigalpa, San Jose, and Managua. Considers the possible diachronic processes which could have given rise to the current configurations and the theoretical consequences implied by the…

  15. Unique and Protective Contributions of Parenting and Classroom Processes to the Adjustment of African American Children Living in Single-Parent Families.

    Science.gov (United States)

    Brody, Gene H.; Dorsey, Shannon; Forehand, Rex; Armistead, Lisa

    2002-01-01

    Examined contributions parenting and classroom processes make to 7- to 15-year-olds' self-regulation and adjustment among single-parent Black families. Found that parenting and classroom processes contributed uniquely to children's adjustment through the development of self-regulation, and that each process could serve a protective or stabilizing…

  16. 3D-TV System with Depth-Image-Based Rendering Architectures, Techniques and Challenges

    CERN Document Server

    Zhao, Yin; Yu, Lu; Tanimoto, Masayuki

    2013-01-01

    Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image.   The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D V...

  17. High resolution renderings and interactive visualization of the 2006 Huntington Beach experiment

    Science.gov (United States)

    Im, T.; Nayak, A.; Keen, C.; Samilo, D.; Matthews, J.

    2006-12-01

    The Visualization Center at the Scripps Institution of Oceanography investigates innovative ways to represent graphically interactive 3D virtual landscapes and to produce high resolution, high quality renderings of Earth sciences data and the sensors and instruments used to collect the data . Among the Visualization Center's most recent work is the visualization of the Huntington Beach experiment, a study launched in July 2006 by the Southern California Ocean Observing System (http://www.sccoos.org/) to record and synthesize data of the Huntington Beach coastal region. Researchers and students at the Visualization Center created visual presentations that combine bathymetric data provided by SCCOOS with USGS aerial photography and with 3D polygonal models of sensors created in Maya into an interactive 3D scene using the Fledermaus suite of visualization tools (http://www.ivs3d.com). In addition, the Visualization Center has produced high definition (HD) animations of SCCOOS sensor instruments (e.g. REMUS, drifters, spray glider, nearshore mooring, OCSD/USGS mooring and CDIP mooring) using the Maya modeling and animation software and rendered over multiple nodes of the OptIPuter Visualization Cluster at Scripps. These visualizations are aimed at providing researchers with a broader context of sensor locations relative to geologic characteristics, to promote their use as an educational resource for informal education settings and increasing public awareness, and also as an aid for researchers' proposals and presentations. These visualizations are available for download on the Visualization Center website at http://siovizcenter.ucsd.edu/sccoos/hb2006.php.

  18. Color temperature tunable white-light light-emitting diode clusters with high color rendering index.

    Science.gov (United States)

    He, Guoxing; Zheng, Lihong

    2010-08-20

    A model for LED spectra at different drive currents is established. The simulation program of color rendering of a white-light LED cluster is developed according to the principle of additive color mixtures. The program can predict not only the spectral power distribution, chromaticity coordinates, correlated color temperature (CCT), and color rendering index (CRI), but also the drive currents of LEDs, luminous flux, input power, and luminous efficacy of white-light LED clusters. Three types of CCT tunable white-light LED clusters [warm-white/red/green/blue (WW/R/G/B), neutral-white (NW)/R/G/B, and cool-white/R/amber/G clusters] with high CRI are found by simulation analysis and realized in our laboratory. The experimental results show that the WW/R/G/B cluster can realize CCT tunable white light with high CRIs (above 90) but lower luminous efficacies (below 65 lm/W), and that the NW/R/G/B cluster can realize CCT tunable white light with high CRIs (above 86), as well as high luminous efficacies (above 64 lm/W). PMID:20733639

  19. Accurate chromatic control and color rendering optimization in LED lighting systems using junction temperature feedback

    Science.gov (United States)

    Sisto, Marco Michele; Gauvin, Jonny

    2014-09-01

    Accurate color control of LED lighting systems is a challenging task: noticeable chromaticity shifts are commonly observed in mixed-color and phosphor converted LEDs due to intensity dimming. Furthermore, the emitted color varies with the LED temperature. We present a novel color control method for tri-chromatic and tetra-chromatic LEDs, which enable to set and maintain the LED emission at a target color, or combination of correlated color temperature (CCT) and intensity. The LED color point is maintained over variations in the LED junctions' temperatures and intensity dimming levels. The method does not require color feedback sensors, so to minimize system complexity and cost, but relies on estimation of the LED junctions' temperatures from the junction voltages. If operated with tetra-chromatic LEDs, the method allows meeting an additional optimization criterion: for example, the maximization of a color rendering metric like the Color Rendering Index (CRI) or the Color Quality Scale (CQS), thus providing a high quality and clarity of colors on the surface illuminated by the LED. We demonstrate the control of a RGBW LED at target D65 white point with CIELAB color difference metric triangle;a,bE temperature from 25°C to 58°C. In the same conditions, we demonstrate a CCT error <1%. Furthermore, the method allows varying the LED CCT from 5500K to 8000K while maintaining luminance within 1% of target. Further work is ongoing to evaluate the stability of the method over LED aging.

  20. Standardized Volume-Rendering of Contrast-Enhanced Renal Magnetic Resonance Angiography

    International Nuclear Information System (INIS)

    PURPOSE: To propose a technique for standardizing volume-rendering technique (VRT) protocols and to compare this with maximum intensity projection (MIP) in regard to image quality and diagnostic confidence in stenosis diagnosis with magnetic resonance angiography (MRA). MATERIAL AND METHODS: Twenty patients were examined with MRA under suspicion of renal artery stenosis. Using the histogram function in the volume-rendering software, the 95th and 99th percentiles of the 3D data set were identified and used to define the VRT transfer function. Two radiologists assessed the stenosis pathology and image quality from rotational sequences of MIP and VRT images. RESULTS: Good overall agreement (mean kappa=0.72) was found between MIP and VRT diagnoses. The agreement between MIP and VRT was considerably better than that between observers (mean kappa=0.43). One of the observers judged VRT images as having higher image quality than MIP images. CONCLUSION: Presenting renal MRA images with VRT gave results in good agreement with MIP. With VRT protocols defined from the histogram of the image, the lack of an absolute gray scale in MRI need not be a major problem

  1. Substituting depth for intensity and real-time phosphene rendering: visual navigation under low vision conditions.

    Science.gov (United States)

    Lieby, Paulette; Barnes, Nick; McCarthy, Chris; Liu, Nianjun; Dennett, Hugh; Walker, Janine G; Botea, Viorica; Scott, Adele F

    2011-01-01

    Navigation and way finding including obstacle avoidance is difficult when visual perception is limited to low resolution, such as is currently available on a bionic eye. Depth visualisation may be a suitable alternative. Such an approach can be evaluated using simulated phosphenes with a wearable mobile virtual reality kit. In this paper, we present two novel approaches: (i) an implementation of depth visualisation; and, (ii) novel methods for rapid rendering of simulated phosphenes with an empirical comparison between them. Our new software-based method for simulated phosphene rendering shows large speed improvements, facilitating the display in real-time of a large number of phosphenes with size and brightness dependent on pixel intensity, and with customised output dynamic range. Further, we describe the protocol, navigation environment and system used for visual navigation experiments to evaluate the use of depth on low resolution simulations of a bionic eye perceptual experience. Results for these experiments show that a depth-based representation is effective for navigation, and shows significant advantages over intensity-based approaches when overhanging obstacles are present. The results of the experiments were reported in [1], [2]. PMID:22256201

  2. Method for 3D Rendering Based on Intersection Image Display Which Allows Representation of Internal Structure of 3D objects

    OpenAIRE

    Kohei Arai

    2013-01-01

    Method for 3D rendering based on intersection image display which allows representation of internal structure is proposed. The proposed method is essentially different from the conventional volume rendering based on solid model which allows representation of just surface of the 3D objects. By using afterimage, internal structure can be displayed through exchanging the intersection images with internal structure for the proposed method. Through experiments with CT scan images, the proposed met...

  3. Low dose four-dimensional computerized tomography with volume rendering reconstruction for primary hyperparathyroidism: How I do it?

    OpenAIRE

    Platz, Timothy A.; Kukar, Moshim; Elmarzouky, Rania; Cance, William; Abdelhalim, Ahmed

    2014-01-01

    Modification of 4-dimensional computed tomography (4D-CT) technique with volume rendering reconstructions and significant dose reduction is a safe and accurate method of pre-operative localization for primary hyperparathyroidism. Modified low dose 4D-CT with volume rendering reconstructions provides precise preoperative localization and is associated with a significant reduction in radiation exposure compared to classic preoperative localizing techniques. It should be considered the preoperat...

  4. 10 CFR Appendix R to Subpart B of... - Uniform Test Method for Measuring Average Lamp Efficacy (LE), Color Rendering Index (CRI), and...

    Science.gov (United States)

    2010-01-01

    ... (LE), Color Rendering Index (CRI), and Correlated Color Temperature (CCT) of Electric Lamps R Appendix...; see § 430.3). 4.4Determination of Color Rendering Index and Correlated Color Temperature 4.4.1The CRI... 430—Uniform Test Method for Measuring Average Lamp Efficacy (LE), Color Rendering Index (CRI),...

  5. American Society of Echocardiography

    Science.gov (United States)

    American Society of Echocardiography Join Ase Member Portal Log In Membership Member Portal Log In Join ASE Renew Benefits Rates FASE – Fellow of the American Society of Echocardiography Member Referral Program FAQs Initiatives Advocacy ...

  6. American Urogynecologic Society

    Science.gov (United States)

    ... Patient Site » PFD Registry » Contact Us American Urogynecologic Society 1100 Wayne Avenue, Suite 670 Silver Spring, MD ... Us | Privacy Policy | HONcode Accredited © 2016 American Urogynecologic Society. All rights reserved.

  7. North American Spine Society

    Science.gov (United States)

    ... Coverage Recommendations SpineLine Renew Membership NORTH AMERICAN SPINE SOCIETY BURR RIDGE, IL 7075 Veterans Blvd. Burr Ridge, ... NASS Contact Us © Copyright 2016 North American Spine Society | Terms Of Use | Privacy Statement

  8. American Epilepsy Society

    Science.gov (United States)

    ... a Doctor | Donate main search Search American Epilepsy Society CLINICAL RESOURCES FAQs GUIDELINES IOM EPILEPSY MEDICAL MARIJUANA ... RENEW VOLUNTEER FAES: FELLOW OF THE AMERICAN EPILEPSY SOCIETY MAILING LIST PURCHASE FOR PATIENTS EPILEPSY BENEFIT INTERNATIONAL ...

  9. American Society of Transplantation

    Science.gov (United States)

    ... Trials in Transplantation September 13, 2016 The American Society of Transplantation and its Transplantation & Immunology Research Network ... Learn More Donate Donate Donate to the American Society of Transplantation Advertisement member spotlight View all Joanna ...

  10. American Cancer Society

    Science.gov (United States)

    ... Involved Find Local ACS How the American Cancer Society Fights Childhood Cancer Advances in treatment have improved ... long lasting consequences. Learn how the American Cancer Society is working to save more lives from cancer ...

  11. African Americans and Glaucoma

    Science.gov (United States)

    ... Involved News About Us Donate In This Section African Americans and Glaucoma email Send this article to ... glaucoma is the leading cause of blindness in African Americans. Half of those with glaucoma don't ...

  12. American Vitiligo Research Foundation

    Science.gov (United States)

    ... testing. Please Visit Our Donations Page American Vitiligo Research Foundation "We Walk By Faith, Not By Sight" PO ... by Using GoodSearch Copyright 2005 - 2014 American Vitiligo Research Foundation Inc. Disclaimer: Information provided on this website is ...

  13. Obesity and Hispanic Americans

    Science.gov (United States)

    ... and Data > Minority Population Profiles > Hispanic/Latino > Obesity Obesity and Hispanic Americans Among Mexican American women, 77 ... ss6304.pdf [PDF | 3.38MB] HEALTH IMPACT OF OBESITY More than 80 percent of people with type ...

  14. Obesity and Asian Americans

    Science.gov (United States)

    ... and Data > Minority Population Profiles > Asian American > Obesity Obesity and Asian Americans Non-Hispanic whites are 60% ... youthonline . [Accessed 05/25/2016] HEALTH IMPACT OF OBESITY More than 80 percent of people with type ...

  15. Culture and Personality Among European American and Asian American Men

    OpenAIRE

    Eap, Sopagna; DeGarmo, David S.; Kawakami, Ayaka; Hara, Shelley N.; Hall, Gordon C.N.; Teten, Andra L.

    2008-01-01

    Personality differences between Asian American (N = 320) and European American men (N = 242) and also among Asian American ethnic groups (Korean, Chinese, Japanese, Filipino, and mixed Asian) are examined on the Big Five personality dimension. Personality structures for Asian Americans and European Americans closely replicate established norms. However, congruence is greater for European American and highly acculturated Asian American men than for low acculturated Asian American men. Similar ...

  16. Object Lessons: A Cultural Genealogy of the Dunce Cap and the Apple as Visual Tropes of American Education

    Science.gov (United States)

    Weaver, Heather A.

    2012-01-01

    When we look in depth at how the experience of education was represented in American culture, we find evidence of visual tropes representing evolving but persistent aspects of the experience of schooling, such as the performance of judgement, and the desire to know the world. These tropes were rendered in terms of pictorial conventions that went…

  17. AMERICAN ACCOUNTING

    Directory of Open Access Journals (Sweden)

    Mihaela Onica

    2005-01-01

    Full Text Available The international Accounting Standards already contribute to the generation of better and more easily comparable financial information on an international level, supporting thus a more effective allocationof the investments resources in the world. Under the circumstances, there occurs the necessity of a consistent application of the standards on a global level. The financial statements are part of thefinancial reporting process. A set of complete financial statements usually includes a balance sheet,a profit and loss account, a report of the financial item change (which can be presented in various ways, for example as a status of the treasury flows and of the funds flows and those notes, as well as those explanatory situations and materials which are part of the financial statements.

  18. Diabetes in African Americans

    OpenAIRE

    Marshall, M.

    2005-01-01

    African Americans have a high risk for type 2 diabetes. Genetic traits, the prevalence of obesity, and insulin resistance all contribute to the risk of diabetes in the African American community. African Americans have a high rate of diabetic complications, because of poor glycaemic control and racial disparities in health care in the USA. African Americans with diabetes may have an atypical presentation that simulates type 1 diabetes, but then their subsequent clinical course is typical of t...

  19. Predicting the long-term durability of hemp-lime renders in inland and coastal areas using Mediterranean, Tropical and Semi-arid climatic simulations.

    Science.gov (United States)

    Arizzi, Anna; Viles, Heather; Martín-Sanchez, Inés; Cultrone, Giuseppe

    2016-01-15

    Hemp-based composites are eco-friendly building materials as they improve energy efficiency in buildings and entail low waste production and pollutant emissions during their manufacturing process. Nevertheless, the organic nature of hemp enhances the bio-receptivity of the material, with likely negative consequences for its long-term performance in the building. The main purpose of this study was to study the response at macro- and micro-scale of hemp-lime renders subjected to weathering simulations in an environmental cabinet (one year was condensed in twelve days), so as to predict their long-term durability in coastal and inland areas with Mediterranean, Tropical and Semi-arid climates, also in relation with the lime type used. The simulated climatic conditions caused almost unnoticeable mass, volume and colour changes in hemp-lime renders. No efflorescence or physical breakdown was detected in samples subjected to NaCl, because the salt mainly precipitates on the surface of samples and is washed away by the rain. Although there was no visible microbial colonisation, alkaliphilic fungi (mainly Penicillium and Aspergillus) and bacteria (mainly Bacillus and Micrococcus) were isolated in all samples. Microbial growth and diversification were higher under Tropical climate, due to heavier rainfall. The influence of the bacterial activity on the hardening of samples has also been discussed here and related with the formation and stabilisation of vaterite in hemp-lime mixes. This study has demonstrated that hemp-lime renders show good durability towards a wide range of environmental conditions and factors. However, it might be useful to take some specific preventive and maintenance measures to reduce the bio-receptivity of this material, thus ensuring a longer durability on site. PMID:26551276

  20. Viewpoint optimization based on ant colony algorithm for volume rendering%基于蚁群算法的体绘制视点优化

    Institute of Scientific and Technical Information of China (English)

    张尤赛; 辛莉

    2013-01-01

    针对体绘制的最佳视点问题,提出了一种基于蚁群算法的体绘制视点优化方法。该方法利用信息熵的形式,构造了一种基于体数据2维投影图像的不透明度及其结构信息的视点评价函数作为视点优化的依据;在体绘制的进程中,应用蚁群算法进行视点优化,自动、智能地实现全局最佳视点的选择。实验结果表明:应用该方法进行体绘制的视点优化,具有收敛速度快、精度高和性能稳定的特点,可以显著提高体绘制的效率。%In this paper , we presented a method of viewpoint optimization using ant colony algorithm for the opti-mal viewpoint of volume rendering .Utilizing the opacity and structure features of the two-dimensional projected image of volume data , a viewpoint evaluation function was constructed in the form of information-theoretic entropy and regarded as the criterion for optimizing viewpoint .During the process of volume rendering , ant colony algo-rithm was introduced to select the optimal viewpoint automatically and intelligently .Experimental results have shown this method can increase the convergence rate , accuracy and stability in viewpoint optimization , and sig-nificantly improve the efficiency of volume rendering .