WorldWideScience

Sample records for adaptive user interfaces

  1. Adaptive user interfaces

    CERN Document Server

    1990-01-01

    This book describes techniques for designing and building adaptive user interfaces developed in the large AID project undertaken by the contributors.Key Features* Describes one of the few large-scale adaptive interface projects in the world* Outlines the principles of adaptivity in human-computer interaction

  2. On user behaviour adaptation under interface change

    CSIR Research Space (South Africa)

    Rosman, Benjamin S

    2014-02-01

    Full Text Available International Conference on Intelligent User Interfaces, Haifa, Israel, 24-27 February 2014 On User Behaviour Adaptation Under Interface Change Benjamin Rosman_ Subramanian Ramamoorthy M. M. Hassan Mahmud School of Informatics University of Edinburgh...

  3. A Model-Driven Approach to Graphical User Interface Runtime Adaptation

    OpenAIRE

    Criado, Javier; Vicente Chicote, Cristina; Iribarne, Luis; Padilla, Nicolás

    2010-01-01

    Graphical user interfaces play a key role in human-computer interaction, as they link the system with its end-users, allowing information exchange and improving communication. Nowadays, users increasingly demand applications with adaptive interfaces that dynamically evolve in response to their specific needs. Thus, providing graphical user interfaces with runtime adaptation capabilities is becoming more and more an important issue. To address this problem, this paper proposes a componen...

  4. Towards personalized adaptive user interfaces

    International Nuclear Information System (INIS)

    Kostov, Vlaho; Fukuda, Shuchi; Yanagisawa, Hideyoshi

    2002-01-01

    An approach towards standardization of the general rules for synthesis and design of man machine interfaces that include dynamic adaptive behavior is presented. The link between the personality type (Myers-Briggs or Kersey Temperament sorter) and the personal preferences of the users (Kansei) for the purpose of building Graphical User Interface (GU]) was investigated. The rules for a personalized el-notional GUI based on the subjective preferences of the users were defined. The results were tested on a modified TETRIS game that displayed background characters capable of emotional response. When the system responded to a user in a manner that is customized to his or her preferences, the reaction time was smaller and the information transfer was faster. Usability testing methods were used and it was shown that development of pleasant cartoon face GUI based on the users inborn personality tendencies was feasible. (Author)

  5. Developing adaptive user interfaces using a game-based simulation environment

    NARCIS (Netherlands)

    Brake, G.M. te; Greef, T.E. de; Lindenberg, J.; Rypkema, J.A.; Smets-Noor, N.J.J.M.

    2006-01-01

    In dynamic settings, user interfaces can provide more optimal support if they adapt to the context of use. Providing adaptive user interfaces to first responders may therefore be fruitful. A cognitive engineering method that incorporates development iterations in both a simulated and a real-world

  6. Experimental setup for evaluating an adaptive user interface for teleoperation control

    Science.gov (United States)

    Wijayasinghe, Indika B.; Peetha, Srikanth; Abubakar, Shamsudeen; Saadatzi, Mohammad Nasser; Cremer, Sven; Popa, Dan O.

    2017-05-01

    A vital part of human interactions with a machine is the control interface, which single-handedly could define the user satisfaction and the efficiency of performing a task. This paper elaborates the implementation of an experimental setup to study an adaptive algorithm that can help the user better tele-operate the robot. The formulation of the adaptive interface and associate learning algorithms are general enough to apply when the mapping between the user controls and the robot actuators is complex and/or ambiguous. The method uses a genetic algorithm to find the optimal parameters that produce the input-output mapping for teleoperation control. In this paper, we describe the experimental setup and associated results that was used to validate the adaptive interface to a differential drive robot from two different input devices; a joystick, and a Myo gesture control armband. Results show that after the learning phase, the interface converges to an intuitive mapping that can help even inexperienced users drive the system to a goal location.

  7. End-User Control over Physical User-Interfaces: From Digital Fabrication to Real-Time Adaptability

    OpenAIRE

    Ramakers, Raf

    2016-01-01

    Graphical user interfaces are at the core of the majority of computing devices, including WIMP (windows, icons, menus, pointer) interaction styles and touch interactions. The popularity of graphical user interfaces stems from their ability to adapt to a multitude of tasks, such as document editing, messaging, browsing, etc. New tools and technologies also enabled users without a technical background to author these kind of digital interfaces, for example, filters for quick photo editing, inte...

  8. The Morphing Waldo: An Adaptive User Interface.

    Science.gov (United States)

    Howell, Colby Chambers

    2001-01-01

    Performance Centered Design (PCD) offers an alternative to the old methodology of software development. The author suggests one design possibility that could be used to create a more universally satisfying interface for existing applications, an adaptive mini-program that "sits" between the larger application and the user. Potential…

  9. Detecting users handedness for ergonomic adaptation of mobile user interfaces

    DEFF Research Database (Denmark)

    Löchtefeld, Markus; Schardt, Phillip; Krüger, Antonio

    2015-01-01

    ) for users with average hand sizes. One solution is to offer adaptive user interfaces for such one-handed interactions. These modes have to be triggered manually and thus induce a critical overhead. They are further designed to bring all content closer, regardless of whether the phone is operated...... with the left or right hand. In this paper, we present an algorithm that allows determining the users' interacting hand from their unlocking behavior. Our algorithm correctly distinguishes one- and twohanded usage as well as left- and right handed unlocking in 98.51% of all cases. This is achieved through a k...

  10. Adapting the unified software development process for user interface development

    NARCIS (Netherlands)

    Obrenovic, Z.; Starcevic, D.

    2006-01-01

    In this paper we describe how existing software developing processes, such as Rational Unified Process, can be adapted in order to allow disciplined and more efficient development of user interfaces. The main objective of this paper is to demonstrate that standard modeling environments, based on the

  11. Transformable Menu Component for Mobile Device Applications: Working with both Adaptive and Adaptable User Interfaces

    Directory of Open Access Journals (Sweden)

    V. Glavinic

    2008-08-01

    Full Text Available Using a learning system in a mobile environmentis not effective if barriers are not overcome in theinteraction with targeted users. For that purpose all mobileservices, including m-learning ones, demand specialattention being paid to interaction with the user. Whilemobile device applications are becoming more powerful,their development process must utilize the concepts ofuniversal access and universal usability. This paperdescribes the model of both adaptable and adaptive mobileuser interface, through the introduction of a transformablemenu component capable to be personalized to eachindividual user with respect to her/his preferences andinteraction style. We discuss the use of customization andadaptation techniques, with the aim to both enhance mobileHCI and to increase user satisfaction, particularly whenworking with graphically rich m-learning applications.

  12. HCIDL: Human-computer interface description language for multi-target, multimodal, plastic user interfaces

    Directory of Open Access Journals (Sweden)

    Lamia Gaouar

    2018-06-01

    Full Text Available From the human-computer interface perspectives, the challenges to be faced are related to the consideration of new, multiple interactions, and the diversity of devices. The large panel of interactions (touching, shaking, voice dictation, positioning … and the diversification of interaction devices can be seen as a factor of flexibility albeit introducing incidental complexity. Our work is part of the field of user interface description languages. After an analysis of the scientific context of our work, this paper introduces HCIDL, a modelling language staged in a model-driven engineering approach. Among the properties related to human-computer interface, our proposition is intended for modelling multi-target, multimodal, plastic interaction interfaces using user interface description languages. By combining plasticity and multimodality, HCIDL improves usability of user interfaces through adaptive behaviour by providing end-users with an interaction-set adapted to input/output of terminals and, an optimum layout. Keywords: Model driven engineering, Human-computer interface, User interface description languages, Multimodal applications, Plastic user interfaces

  13. Dynamic Distribution and Layouting of Model-Based User Interfaces in Smart Environments

    Science.gov (United States)

    Roscher, Dirk; Lehmann, Grzegorz; Schwartze, Veit; Blumendorf, Marco; Albayrak, Sahin

    The developments in computer technology in the last decade change the ways of computer utilization. The emerging smart environments make it possible to build ubiquitous applications that assist users during their everyday life, at any time, in any context. But the variety of contexts-of-use (user, platform and environment) makes the development of such ubiquitous applications for smart environments and especially its user interfaces a challenging and time-consuming task. We propose a model-based approach, which allows adapting the user interface at runtime to numerous (also unknown) contexts-of-use. Based on a user interface modelling language, defining the fundamentals and constraints of the user interface, a runtime architecture exploits the description to adapt the user interface to the current context-of-use. The architecture provides automatic distribution and layout algorithms for adapting the applications also to contexts unforeseen at design time. Designers do not specify predefined adaptations for each specific situation, but adaptation constraints and guidelines. Furthermore, users are provided with a meta user interface to influence the adaptations according to their needs. A smart home energy management system serves as running example to illustrate the approach.

  14. Reasoning about Users' Actions in a Graphical User Interface.

    Science.gov (United States)

    Virvou, Maria; Kabassi, Katerina

    2002-01-01

    Describes a graphical user interface called IFM (Intelligent File Manipulator) that provides intelligent help to users. Explains two underlying reasoning mechanisms, one an adaptation of human plausible reasoning and one that performs goal recognition based on the effects of users' commands; and presents results of an empirical study that…

  15. The Rise of the Graphical User Interface.

    Science.gov (United States)

    Edwards, Alastair D. N.

    1996-01-01

    Discusses the history of the graphical user interface (GUI) and the growing realization that adaptations must be made to it lest its visual nature discriminate against nonsighted or sight-impaired users. One of the most popular commercially developed adaptations is to develop sounds that signal the location of icons or menus to mouse users.…

  16. AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time

    DEFF Research Database (Denmark)

    Park, Seonwook; Gebhardt, Christoph; Rädle, Roman

    2018-01-01

    and rule-based solutions are tedious to create and do not scale to larger problems nor do they adapt to dynamic changes, such as users leaving or joining an activity. In this paper, we cast the problem of UI distribution as an assignment problem and propose to solve it using combinatorial optimization. We...... present a mixed integer programming formulation which allows real-time applications in dynamically changing collaborative settings. It optimizes the allocation of UI elements based on device capabilities, user roles, preferences, and access rights. We present a proof-of-concept designer-in-the-loop tool......Developing cross-device multi-user interfaces (UIs) is a challenging problem. There are numerous ways in which content and interactivity can be distributed. However, good solutions must consider multiple users, their roles, their preferences and access rights, as well as device capabilities. Manual...

  17. Intelligent Context-Aware and Adaptive Interface for Mobile LBS.

    Science.gov (United States)

    Feng, Jiangfan; Liu, Yanhong

    2015-01-01

    Context-aware user interface plays an important role in many human-computer Interaction tasks of location based services. Although spatial models for context-aware systems have been studied extensively, how to locate specific spatial information for users is still not well resolved, which is important in the mobile environment where location based services users are impeded by device limitations. Better context-aware human-computer interaction models of mobile location based services are needed not just to predict performance outcomes, such as whether people will be able to find the information needed to complete a human-computer interaction task, but to understand human processes that interact in spatial query, which will in turn inform the detailed design of better user interfaces in mobile location based services. In this study, a context-aware adaptive model for mobile location based services interface is proposed, which contains three major sections: purpose, adjustment, and adaptation. Based on this model we try to describe the process of user operation and interface adaptation clearly through the dynamic interaction between users and the interface. Then we show how the model applies users' demands in a complicated environment and suggested the feasibility by the experimental results.

  18. User interface for a partially incompatible system software environment with non-ADP users

    Energy Technology Data Exchange (ETDEWEB)

    Loffman, R.S.

    1987-08-01

    Good user interfaces to computer systems and software applications are the result of combining an analysis of user needs with knowledge of interface design principles and techniques. This thesis reports on an interface for an environment: (a) that consists of users who are not computer science or data processing professionals; and (b) which is bound by predetermined software and hardware. The interface was designed which combined these considerations with user interface design principles. Current literature was investigated to establish a baseline of knowledge about user interface design. There are many techniques which can be used to implement a user interface, but all should have the same basic goal, which is to assist the user in the performance of a task. This can be accomplished by providing the user with consistent, well-structured interfaces which also provide flexibility to adapt to differences among users. The interface produced used menu selection and command language techniques to make two different operating system environments appear similar. Additional included features helped to address the needs of different users. The original goal was also to make the transition between the two systems transparent. This was not fully accomplished due to software and hardware limitations.

  19. User interface for a tele-operated robotic hand system

    Science.gov (United States)

    Crawford, Anthony L

    2015-03-24

    Disclosed here is a user interface for a robotic hand. The user interface anchors a user's palm in a relatively stationary position and determines various angles of interest necessary for a user's finger to achieve a specific fingertip location. The user interface additionally conducts a calibration procedure to determine the user's applicable physiological dimensions. The user interface uses the applicable physiological dimensions and the specific fingertip location, and treats the user's finger as a two link three degree-of-freedom serial linkage in order to determine the angles of interest. The user interface communicates the angles of interest to a gripping-type end effector which closely mimics the range of motion and proportions of a human hand. The user interface requires minimal contact with the operator and provides distinct advantages in terms of available dexterity, work space flexibility, and adaptability to different users.

  20. Representing Graphical User Interfaces with Sound: A Review of Approaches

    Science.gov (United States)

    Ratanasit, Dan; Moore, Melody M.

    2005-01-01

    The inability of computer users who are visually impaired to access graphical user interfaces (GUIs) has led researchers to propose approaches for adapting GUIs to auditory interfaces, with the goal of providing access for visually impaired people. This article outlines the issues involved in nonvisual access to graphical user interfaces, reviews…

  1. User interface for a tele-operated robotic hand system

    Energy Technology Data Exchange (ETDEWEB)

    Crawford, Anthony L

    2015-03-24

    Disclosed here is a user interface for a robotic hand. The user interface anchors a user's palm in a relatively stationary position and determines various angles of interest necessary for a user's finger to achieve a specific fingertip location. The user interface additionally conducts a calibration procedure to determine the user's applicable physiological dimensions. The user interface uses the applicable physiological dimensions and the specific fingertip location, and treats the user's finger as a two link three degree-of-freedom serial linkage in order to determine the angles of interest. The user interface communicates the angles of interest to a gripping-type end effector which closely mimics the range of motion and proportions of a human hand. The user interface requires minimal contact with the operator and provides distinct advantages in terms of available dexterity, work space flexibility, and adaptability to different users.

  2. On the role of individual human abilities in the design of adaptive user interfaces for scientific problem solving environments

    NARCIS (Netherlands)

    Zudilova-Seinstra, E.V.

    2007-01-01

    A scientific problem solving environment should be built in such a way that users (scientists) might exploit underlying technologies without a specialised knowledge about available tools and resources. An adaptive user interface can be considered as an opportunity in addressing this challenge. This

  3. Intelligent Context-Aware and Adaptive Interface for Mobile LBS

    Directory of Open Access Journals (Sweden)

    Jiangfan Feng

    2015-01-01

    Full Text Available Context-aware user interface plays an important role in many human-computer Interaction tasks of location based services. Although spatial models for context-aware systems have been studied extensively, how to locate specific spatial information for users is still not well resolved, which is important in the mobile environment where location based services users are impeded by device limitations. Better context-aware human-computer interaction models of mobile location based services are needed not just to predict performance outcomes, such as whether people will be able to find the information needed to complete a human-computer interaction task, but to understand human processes that interact in spatial query, which will in turn inform the detailed design of better user interfaces in mobile location based services. In this study, a context-aware adaptive model for mobile location based services interface is proposed, which contains three major sections: purpose, adjustment, and adaptation. Based on this model we try to describe the process of user operation and interface adaptation clearly through the dynamic interaction between users and the interface. Then we show how the model applies users’ demands in a complicated environment and suggested the feasibility by the experimental results.

  4. Projection Mapping User Interface for Disabled People.

    Science.gov (United States)

    Gelšvartas, Julius; Simutis, Rimvydas; Maskeliūnas, Rytis

    2018-01-01

    Difficulty in communicating is one of the key challenges for people suffering from severe motor and speech disabilities. Often such person can communicate and interact with the environment only using assistive technologies. This paper presents a multifunctional user interface designed to improve communication efficiency and person independence. The main component of this interface is a projection mapping technique used to highlight objects in the environment. Projection mapping makes it possible to create a natural augmented reality information presentation method. The user interface combines a depth sensor and a projector to create camera-projector system. We provide a detailed description of camera-projector system calibration procedure. The described system performs tabletop object detection and automatic projection mapping. Multiple user input modalities have been integrated into the multifunctional user interface. Such system can be adapted to the needs of people with various disabilities.

  5. Projection Mapping User Interface for Disabled People

    Science.gov (United States)

    Simutis, Rimvydas; Maskeliūnas, Rytis

    2018-01-01

    Difficulty in communicating is one of the key challenges for people suffering from severe motor and speech disabilities. Often such person can communicate and interact with the environment only using assistive technologies. This paper presents a multifunctional user interface designed to improve communication efficiency and person independence. The main component of this interface is a projection mapping technique used to highlight objects in the environment. Projection mapping makes it possible to create a natural augmented reality information presentation method. The user interface combines a depth sensor and a projector to create camera-projector system. We provide a detailed description of camera-projector system calibration procedure. The described system performs tabletop object detection and automatic projection mapping. Multiple user input modalities have been integrated into the multifunctional user interface. Such system can be adapted to the needs of people with various disabilities. PMID:29686827

  6. Projection Mapping User Interface for Disabled People

    Directory of Open Access Journals (Sweden)

    Julius Gelšvartas

    2018-01-01

    Full Text Available Difficulty in communicating is one of the key challenges for people suffering from severe motor and speech disabilities. Often such person can communicate and interact with the environment only using assistive technologies. This paper presents a multifunctional user interface designed to improve communication efficiency and person independence. The main component of this interface is a projection mapping technique used to highlight objects in the environment. Projection mapping makes it possible to create a natural augmented reality information presentation method. The user interface combines a depth sensor and a projector to create camera-projector system. We provide a detailed description of camera-projector system calibration procedure. The described system performs tabletop object detection and automatic projection mapping. Multiple user input modalities have been integrated into the multifunctional user interface. Such system can be adapted to the needs of people with various disabilities.

  7. Workshop AccessibleTV "Accessible User Interfaces for Future TV Applications"

    Science.gov (United States)

    Hahn, Volker; Hamisu, Pascal; Jung, Christopher; Heinrich, Gregor; Duarte, Carlos; Langdon, Pat

    Approximately half of the elderly people over 55 suffer from some type of typically mild visual, auditory, motor or cognitive impairment. For them interaction, especially with PCs and other complex devices is sometimes challenging, although accessible ICT applications could make much of a difference for their living quality. Basically they have the potential to enable or simplify participation and inclusion in their surrounding private and professional communities. However, the availability of accessible user interfaces being capable to adapt to the specific needs and requirements of users with individual impairments is very limited. Although there are a number of APIs [1, 2, 3, 4] available for various platforms that allow developers to provide accessibility features within their applications, today none of them provides features for the automatic adaptation of multimodal interfaces being capable to automatically fit the individual requirements of users with different kinds of impairments. Moreover, the provision of accessible user interfaces is still expensive and risky for application developers, as they need special experience and effort for user tests. Today many implementations simply neglect the needs of elderly people, thus locking out a large portion of their potential users. The workshop is organized as part of the dissemination activity for the European-funded project GUIDE "Gentle user interfaces for elderly people", which aims to address this situation with a comprehensive approach for the realization of multimodal user interfaces being capable to adapt to the needs of users with different kinds of mild impairments. As application platform, GUIDE will mainly target TVs and Set-Top Boxes, such as the emerging Connected-TV or WebTV platforms, as they have the potential to address the needs of the elderly users with applications such as for home automation, communication or continuing education.

  8. A Framework for the Development of Context-Adaptable User Interfaces for Ubiquitous Computing Systems

    Science.gov (United States)

    Varela, Gervasio; Paz-Lopez, Alejandro; Becerra, Jose A.; Duro, Richard

    2016-01-01

    This paper addresses the problem of developing user interfaces for Ubiquitous Computing (UC) and Ambient Intelligence (AmI) systems. These kind of systems are expected to provide a natural user experience, considering interaction modalities adapted to the user abilities and preferences and using whatever interaction devices are present in the environment. These interaction devices are not necessarily known at design time. The task is quite complicated due to the variety of devices and technologies, and the diversity of scenarios, and it usually burdens the developer with the need to create many different UIs in order to consider the foreseeable user-environment combinations. Here, we propose an UI abstraction framework for UC and AmI systems that effectively improves the portability of those systems between different environments and for different users. It allows developers to design and implement a single UI capable of being deployed with different devices and modalities regardless the physical location. PMID:27399711

  9. A Framework for the Development of Context-Adaptable User Interfaces for Ubiquitous Computing Systems

    Directory of Open Access Journals (Sweden)

    Gervasio Varela

    2016-07-01

    Full Text Available This paper addresses the problem of developing user interfaces for Ubiquitous Computing (UC and Ambient Intelligence (AmI systems. These kind of systems are expected to provide a natural user experience, considering interaction modalities adapted to the user abilities and preferences and using whatever interaction devices are present in the environment. These interaction devices are not necessarily known at design time. The task is quite complicated due to the variety of devices and technologies, and the diversity of scenarios, and it usually burdens the developer with the need to create many different UIs in order to consider the foreseeable user-environment combinations. Here, we propose an UI abstraction framework for UC and AmI systems that effectively improves the portability of those systems between different environments and for different users. It allows developers to design and implement a single UI capable of being deployed with different devices and modalities regardless the physical location.

  10. A Framework for the Development of Context-Adaptable User Interfaces for Ubiquitous Computing Systems.

    Science.gov (United States)

    Varela, Gervasio; Paz-Lopez, Alejandro; Becerra, Jose A; Duro, Richard

    2016-07-07

    This paper addresses the problem of developing user interfaces for Ubiquitous Computing (UC) and Ambient Intelligence (AmI) systems. These kind of systems are expected to provide a natural user experience, considering interaction modalities adapted to the user abilities and preferences and using whatever interaction devices are present in the environment. These interaction devices are not necessarily known at design time. The task is quite complicated due to the variety of devices and technologies, and the diversity of scenarios, and it usually burdens the developer with the need to create many different UIs in order to consider the foreseeable user-environment combinations. Here, we propose an UI abstraction framework for UC and AmI systems that effectively improves the portability of those systems between different environments and for different users. It allows developers to design and implement a single UI capable of being deployed with different devices and modalities regardless the physical location.

  11. BlindSense: An Accessibility-inclusive Universal User Interface for Blind People

    Directory of Open Access Journals (Sweden)

    A. Khan

    2018-04-01

    Full Text Available A large number of blind people use smartphone-based assistive technology to perform their common activities. In order to provide a better user experience the existing user interface paradigm needs to be revisited. A new user interface model has been proposed in this paper. A simplified, semantically consistent, and blind-friendly adaptive user interface is provided. The proposed solution is evaluated through an empirical study on 63 blind people leveraging an improved user experience in performing common activities on a smartphone.

  12. User interface support

    Science.gov (United States)

    Lewis, Clayton; Wilde, Nick

    1989-01-01

    Space construction will require heavy investment in the development of a wide variety of user interfaces for the computer-based tools that will be involved at every stage of construction operations. Using today's technology, user interface development is very expensive for two reasons: (1) specialized and scarce programming skills are required to implement the necessary graphical representations and complex control regimes for high-quality interfaces; (2) iteration on prototypes is required to meet user and task requirements, since these are difficult to anticipate with current (and foreseeable) design knowledge. We are attacking this problem by building a user interface development tool based on extensions to the spreadsheet model of computation. The tool provides high-level support for graphical user interfaces and permits dynamic modification of interfaces, without requiring conventional programming concepts and skills.

  13. Advances in the development of a cognitive user interface

    Directory of Open Access Journals (Sweden)

    Jokisch Oliver

    2018-01-01

    Full Text Available In this contribution, we want to summarize recent development steps of the embedded cognitive user interface UCUI, which enables a user-adaptive scenario in human-machine or even human-robot interactions by considering sophisticated cognitive and semantic modelling. The interface prototype is developed by different German institutes and companies with their steering teams at Fraunhofer IKTS and Brandenburg University of Technology. The interface prototype is able to communicate with users via speech and gesture recognition, speech synthesis and a touch display. The device includes an autarkic semantic processing and beyond a cognitive behavior control, which supports an intuitive interaction to control different kinds of electronic devices, e. g. in a smart home environment or in interactive respectively collaborative robotics. Contrary to available speech assistance systems such as Amazon Echo or Google Home, the introduced cognitive user interface UCUI ensures the user privacy by processing all necessary information without any network access of the interface device.

  14. Enabling Accessibility Through Model-Based User Interface Development.

    Science.gov (United States)

    Ziegler, Daniel; Peissner, Matthias

    2017-01-01

    Adaptive user interfaces (AUIs) can increase the accessibility of interactive systems. They provide personalized display and interaction modes to fit individual user needs. Most AUI approaches rely on model-based development, which is considered relatively demanding. This paper explores strategies to make model-based development more attractive for mainstream developers.

  15. Using Ontology to Drive an Adaptive Learning Interface

    Directory of Open Access Journals (Sweden)

    Andrew Crapo

    2004-10-01

    Full Text Available Intelligent, adaptive interfaces are a pre-requisite to elevating computer-based applications to the realm of collaborative decision support in complex, relatively open-ended domains such as logistics and planning. This is because the composition and effective presentation of even the most useful information must be tailored to constantly changing circumstances. Our objective is to not only achieve an adaptive human-machine interface, but to imbue the software with a significant portion of the responsibility for effectively controlling the adaptation, freeing the user from unnecessary distraction and making the human-machine relationship more collaborative in nature. The foundational concepts of interface adaptation are discussed and a specific logistics application is described as an example.

  16. Adapting interaction environments to diverse users through online action set selection

    CSIR Research Space (South Africa)

    Hassan Mahmud, MM

    2014-06-01

    Full Text Available their personal optimum. We introduce a new class of problem in interface personalization where the task of the adaptive interface is to choose the subset of actions of the full interface to present to the user. In formalizing this problem, we model the user as a...

  17. User Interface History

    DEFF Research Database (Denmark)

    Jørgensen, Anker Helms; Myers, Brad A

    2008-01-01

    User Interfaces have been around as long as computers have existed, even well before the field of Human-Computer Interaction was established. Over the years, some papers on the history of Human-Computer Interaction and User Interfaces have appeared, primarily focusing on the graphical interface e...

  18. User Interface Design in Medical Distributed Web Applications.

    Science.gov (United States)

    Serban, Alexandru; Crisan-Vida, Mihaela; Mada, Leonard; Stoicu-Tivadar, Lacramioara

    2016-01-01

    User interfaces are important to facilitate easy learning and operating with an IT application especially in the medical world. An easy to use interface has to be simple and to customize the user needs and mode of operation. The technology in the background is an important tool to accomplish this. The present work aims to creating a web interface using specific technology (HTML table design combined with CSS3) to provide an optimized responsive interface for a complex web application. In the first phase, the current icMED web medical application layout is analyzed, and its structure is designed using specific tools, on source files. In the second phase, a new graphic adaptable interface to different mobile terminals is proposed, (using HTML table design (TD) and CSS3 method) that uses no source files, just lines of code for layout design, improving the interaction in terms of speed and simplicity. For a complex medical software application a new prototype layout was designed and developed using HTML tables. The method uses a CSS code with only CSS classes applied to one or multiple HTML table elements, instead of CSS styles that can be applied to just one DIV tag at once. The technique has the advantage of a simplified CSS code, and a better adaptability to different media resolutions compared to DIV-CSS style method. The presented work is a proof that adaptive web interfaces can be developed just using and combining different types of design methods and technologies, using HTML table design, resulting in a simpler to learn and use interface, suitable for healthcare services.

  19. An adaptive interface (KNOWBOT) for nuclear power industry data bases

    International Nuclear Information System (INIS)

    Heger, A.S.

    1989-01-01

    An adaptive interface, KNOWBOT, has been designed to solve some of the problems that face the users of large centralized databases. The interface applies the neural network approach to information retrieval from a database. The database is a subset of the Nuclear Plant Reliability Data System (NPRDS). KNOWBOT preempts an existing database interface and works in conjunction with it. By design, KNOWBOT starts as a tabula rasa but acquires knowledge through its interactions with the user and the database. The interface uses its gained knowledge to personalize the database retrieval process and to induce new queries. In addition, the interface forgets the information that is no longer needed by the user. These self-organizing features of the interface reduce the scope of the database to the subsets that are highly relevant to the user needs. A proof-of-principle version of this interface has been implemented in Common LISP on a Texas Instruments Explorer I workstation. Experiments with KNOWBOT have successfully demonstrated the robustness of the model especially with induction and self-organization

  20. Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application

    Science.gov (United States)

    Malatesta, L.; Raouzaiou, A.; Pearce, L.; Karpouzis, K.

    The current work presents the affective interface adaptations in the Musickiosk application. Adaptive interaction poses several open questions since there is no unique way of mapping affective factors of user behaviour to the output of the system. Musickiosk uses a non-contact interface and implicit interaction through emotional affect rather than explicit interaction where a gesture, sound or other input directly maps to an output behaviour - as in traditional entertainment applications. PAD model is used for characterizing the different affective states and emotions.

  1. User interface inspection methods a user-centered design method

    CERN Document Server

    Wilson, Chauncey

    2014-01-01

    User Interface Inspection Methods succinctly covers five inspection methods: heuristic evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic walkthrough, and formal usability inspections. Heuristic evaluation is perhaps the best-known inspection method, requiring a group of evaluators to review a product against a set of general principles. The perspective-based user interface inspection is based on the principle that different perspectives will find different problems in a user interface. In the related persona-based inspection, colleagues assume the

  2. Bilinear modeling of EMG signals to extract user-independent features for multiuser myoelectric interface.

    Science.gov (United States)

    Matsubara, Takamitsu; Morimoto, Jun

    2013-08-01

    In this study, we propose a multiuser myoelectric interface that can easily adapt to novel users. When a user performs different motions (e.g., grasping and pinching), different electromyography (EMG) signals are measured. When different users perform the same motion (e.g., grasping), different EMG signals are also measured. Therefore, designing a myoelectric interface that can be used by multiple users to perform multiple motions is difficult. To cope with this problem, we propose for EMG signals a bilinear model that is composed of two linear factors: 1) user dependent and 2) motion dependent. By decomposing the EMG signals into these two factors, the extracted motion-dependent factors can be used as user-independent features. We can construct a motion classifier on the extracted feature space to develop the multiuser interface. For novel users, the proposed adaptation method estimates the user-dependent factor through only a few interactions. The bilinear EMG model with the estimated user-dependent factor can extract the user-independent features from the novel user data. We applied our proposed method to a recognition task of five hand gestures for robotic hand control using four-channel EMG signals measured from subject forearms. Our method resulted in 73% accuracy, which was statistically significantly different from the accuracy of standard nonmultiuser interfaces, as the result of a two-sample t -test at a significance level of 1%.

  3. Designing personal attentive user interfaces in the mobile public safety domain

    NARCIS (Netherlands)

    Streefkerk, J.W.; Esch van-Bussemakers, M.P.; Neerincx, M.A.

    2006-01-01

    In the mobile computing environment, there is a need to adapt the information and service provision to the momentary attentive state of the user, operational requirements and usage context. This paper proposes to design personal attentive user interfaces (PAUI) for which the content and style of

  4. User interface design considerations

    DEFF Research Database (Denmark)

    Andersen, Simon Engedal; Jakobsen, Arne; Rasmussen, Bjarne D.

    1999-01-01

    and output variables. This feature requires special attention when designing the user interface and a special approach for controlling the user selection of input and output variables are developed. To obtain a consistent system description the different input variables are grouped corresponding......When designing a user interface for a simulation model there are several important issues to consider: Who is the target user group, and which a priori information can be expected. What questions do the users want answers to and what questions are answered using a specific model?When developing...... the user interface of EESCoolTools these issues led to a series of simulation tools each with a specific purpose and a carefully selected set of input and output variables. To allow a more wide range of questions to be answered by the same model, the user can change between different sets of input...

  5. Search-User Interface Design

    CERN Document Server

    Wilson, Max

    2011-01-01

    Search User Interfaces (SUIs) represent the gateway between people who have a task to complete, and the repositories of information and data stored around the world. Not surprisingly, therefore, there are many communities who have a vested interest in the way SUIs are designed. There are people who study how humans search for information, and people who study how humans use computers. There are people who study good user interface design, and people who design aesthetically pleasing user interfaces. There are also people who curate and manage valuable information resources, and people who desi

  6. User interfaces of information retrieval systems and user friendliness

    Directory of Open Access Journals (Sweden)

    Polona Vilar

    2008-01-01

    Full Text Available The paper deals with the characteristics of user interfaces of information retrieval systems with the emphasis on design and evaluation. It presents users’ information retrieval tasks and the functions which are offered through interfaces. Design rules, guidelines and standards are presented, as well as criteria and methods for evaluation. Special emphasis is placed on the concept of user friendliness as one of the most important characteristic of the user interfaces. Various definitions of user friendliness are presented and their elements are also discussed. In the end, the paper shows how user interfaces should be designed, taken into consideration all these criteria.

  7. A Design Approach for Tangible User Interfaces

    Directory of Open Access Journals (Sweden)

    Bernard Champoux

    2004-05-01

    Full Text Available This paper proposes a mechanism to design Tangible User Interface (TUI based on Alexander’s (1964 design approach i.e. achieving fitness between the form and its context. Adapted to the design of TUIs, the fitness-of-use mechanism now takes into consideration the potential conflicts between the hardware of the artifact (electro-mechanical components and the form of the user’s control (Physical-ergonomics. The design problem is a search for an effortless co-existence (fitness-of-use between these two aspects. Tangible interface design differs from traditional graphical interface design as unsolved conflicts between hardware and ergonomics can deeply affect the desired interaction. Here we propose a mechanism (in the form of eight questions that support the design by defining the boundaries of the task, orienting the hardware (electro-mechanics and ergonomics of the design space for various sub-tasks and finally fitting the different components of the hardware and physical-ergonomics of the artefact to provide a component level fitness which will delineate the final tangible interfaces. We further evaluate the effectiveness and efficiency of our approach by quantitative user evaluation

  8. Generating User Interfaces with the FUSE-System

    OpenAIRE

    Frank Lonczewski; Siegfried Schreiber

    2017-01-01

    With the FUSE(Formal User interface Specification Environment)-System we present a methodology and a set of integrated tools for the automatic generation of graphical user interfaces. FUSE provides tool-based support for all phases (task-, user-, problem domain analysis, design of the logical user interface, design of user interface in a particular layout style) of the user interface development process. Based on a formal specification of dialogue- and layout guidelines, FUSE allows the autom...

  9. Natural user interfaces for multitouch devices

    OpenAIRE

    Bukovinski, Matej

    2010-01-01

    This thesis presents a new class of user interfaces, which a commonly referred to as natural user interfaces. It discusses their main characteristics, evolution and advantages over currently dominant graphical user interfaces. Special attention is devoted to the subgroup of natural user interfaces for multitouch devices. Multitouch technology is firstly presented from a technical point of view and afterwards also in practice in form of a comparative study of six popular multitouch platfo...

  10. DIRAC: Secure web user interface

    International Nuclear Information System (INIS)

    Casajus Ramo, A; Sapunov, M

    2010-01-01

    Traditionally the interaction between users and the Grid is done with command line tools. However, these tools are difficult to use by non-expert users providing minimal help and generating outputs not always easy to understand especially in case of errors. Graphical User Interfaces are typically limited to providing access to the monitoring or accounting information and concentrate on some particular aspects failing to cover the full spectrum of grid control tasks. To make the Grid more user friendly more complete graphical interfaces are needed. Within the DIRAC project we have attempted to construct a Web based User Interface that provides means not only for monitoring the system behavior but also allows to steer the main user activities on the grid. Using DIRAC's web interface a user can easily track jobs and data. It provides access to job information and allows performing actions on jobs such as killing or deleting. Data managers can define and monitor file transfer activity as well as check requests set by jobs. Production managers can define and follow large data productions and react if necessary by stopping or starting them. The Web Portal is build following all the grid security standards and using modern Web 2.0 technologies which allow to achieve the user experience similar to the desktop applications. Details of the DIRAC Web Portal architecture and User Interface will be presented and discussed.

  11. Planning and User Interface Affordances

    National Research Council Canada - National Science Library

    St. Amant, Robert

    1999-01-01

    .... We identify a number of similarities between executing plans and interacting with a graphical user interface, and argue that affordances for planning environments apply equally well to user interface environments...

  12. Natural User Interfaces

    OpenAIRE

    Câmara , António

    2011-01-01

    Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia da Universidade de Coimbra This project’s main subject are Natural User Interfaces. These interfaces’ main purpose is to allow the user to interact with computer systems in a more direct and natural way. The popularization of touch and gesture devices in the last few years has allowed for them to become increasingly common and today we are experiencing a transition of interface p...

  13. User interfaces of information retrieval systems and user friendliness

    OpenAIRE

    Polona Vilar; Maja Žumer

    2008-01-01

    The paper deals with the characteristics of user interfaces of information retrieval systems with the emphasis on design and evaluation. It presents users’ information retrieval tasks and the functions which are offered through interfaces. Design rules, guidelines and standards are presented, as well as criteria and methods for evaluation. Special emphasis is placed on the concept of user friendliness as one of the most important characteristic of the user interfaces. Various definitions of u...

  14. Goal-recognition-based adaptive brain-computer interface for navigating immersive robotic systems

    Science.gov (United States)

    Abu-Alqumsan, Mohammad; Ebert, Felix; Peer, Angelika

    2017-06-01

    Objective. This work proposes principled strategies for self-adaptations in EEG-based Brain-computer interfaces (BCIs) as a way out of the bandwidth bottleneck resulting from the considerable mismatch between the low-bandwidth interface and the bandwidth-hungry application, and a way to enable fluent and intuitive interaction in embodiment systems. The main focus is laid upon inferring the hidden target goals of users while navigating in a remote environment as a basis for possible adaptations. Approach. To reason about possible user goals, a general user-agnostic Bayesian update rule is devised to be recursively applied upon the arrival of evidences, i.e. user input and user gaze. Experiments were conducted with healthy subjects within robotic embodiment settings to evaluate the proposed method. These experiments varied along three factors: the type of the robot/environment (simulated and physical), the type of the interface (keyboard or BCI), and the way goal recognition (GR) is used to guide a simple shared control (SC) driving scheme. Main results. Our results show that the proposed GR algorithm is able to track and infer the hidden user goals with relatively high precision and recall. Further, the realized SC driving scheme benefits from the output of the GR system and is able to reduce the user effort needed to accomplish the assigned tasks. Despite the fact that the BCI requires higher effort compared to the keyboard conditions, most subjects were able to complete the assigned tasks, and the proposed GR system is additionally shown able to handle the uncertainty in user input during SSVEP-based interaction. The SC application of the belief vector indicates that the benefits of the GR module are more pronounced for BCIs, compared to the keyboard interface. Significance. Being based on intuitive heuristics that model the behavior of the general population during the execution of navigation tasks, the proposed GR method can be used without prior tuning for the

  15. Practical speech user interface design

    CERN Document Server

    Lewis, James R

    2010-01-01

    Although speech is the most natural form of communication between humans, most people find using speech to communicate with machines anything but natural. Drawing from psychology, human-computer interaction, linguistics, and communication theory, Practical Speech User Interface Design provides a comprehensive yet concise survey of practical speech user interface (SUI) design. It offers practice-based and research-based guidance on how to design effective, efficient, and pleasant speech applications that people can really use. Focusing on the design of speech user interfaces for IVR application

  16. User's Manual for the Object User Interface (OUI): An Environmental Resource Modeling Framework

    Science.gov (United States)

    Markstrom, Steven L.; Koczot, Kathryn M.

    2008-01-01

    The Object User Interface is a computer application that provides a framework for coupling environmental-resource models and for managing associated temporal and spatial data. The Object User Interface is designed to be easily extensible to incorporate models and data interfaces defined by the user. Additionally, the Object User Interface is highly configurable through the use of a user-modifiable, text-based control file that is written in the eXtensible Markup Language. The Object User Interface user's manual provides (1) installation instructions, (2) an overview of the graphical user interface, (3) a description of the software tools, (4) a project example, and (5) specifications for user configuration and extension.

  17. Automatic Generation of User Interface Layouts for Alternative Screen Orientations

    OpenAIRE

    Zeidler , Clemens; Weber , Gerald; Stuerzlinger , Wolfgang; Lutteroth , Christof

    2017-01-01

    Part 1: Adaptive Design and Mobile Applications; International audience; Creating multiple layout alternatives for graphical user interfaces to accommodate different screen orientations for mobile devices is labor intensive. Here, we investigate how such layout alternatives can be generated automatically from an initial layout. Providing good layout alternatives can inspire developers in their design work and support them to create adaptive layouts. We performed an analysis of layout alternat...

  18. User Interface Cultures of Mobile Knowledge Workers

    Directory of Open Access Journals (Sweden)

    Petri Mannonen

    2008-10-01

    Full Text Available Information and communication tools (ICTs have become a major influencer of how modern work is carried out. Methods of user-centered design do not however take into account the full complexity of technology and the user interface context the users live in. User interface culture analysis aims providing to designers new ways and strategies to better take into account the current user interface environment when designing new products. This paper describes the reasons behind user interface culture analysis and shows examples of its usage when studying mobile and distributed knowledge workers.

  19. Overview of Graphical User Interfaces.

    Science.gov (United States)

    Hulser, Richard P.

    1993-01-01

    Discussion of graphical user interfaces for online public access catalogs (OPACs) covers the history of OPACs; OPAC front-end design, including examples from Indiana University and the University of Illinois; and planning and implementation of a user interface. (10 references) (EA)

  20. Workflow User Interfaces Patterns

    Directory of Open Access Journals (Sweden)

    Jean Vanderdonckt

    2012-03-01

    Full Text Available Este trabajo presenta una colección de patrones de diseño de interfaces de usuario para sistemas de información para el flujo de trabajo; la colección incluye cuarenta y tres patrones clasificados en siete categorías identificados a partir de la lógica del ciclo de vida de la tarea sobre la base de la oferta y la asignación de tareas a los responsables de realizarlas (i. e. recursos humanos durante el flujo de trabajo. Cada patrón de la interfaz de usuario de flujo de trabajo (WUIP, por sus siglas en inglés se caracteriza por las propiedades expresadas en el lenguaje PLML para expresar patrones y complementado por otros atributos y modelos que se adjuntan a dicho modelo: la interfaz de usuario abstracta y el modelo de tareas correspondiente. Estos modelos se especifican en un lenguaje de descripción de interfaces de usuario. Todos los WUIPs se almacenan en una biblioteca y se pueden recuperar a través de un editor de flujo de trabajo que vincula a cada patrón de asignación de trabajo a su WUIP correspondiente.A collection of user interface design patterns for workflow information systems is presented that contains forty three resource patterns classified in seven categories. These categories and their corresponding patterns have been logically identified from the task life cycle based on offering and allocation operations. Each Workflow User Interface Pattern (WUIP is characterized by properties expressed in the PLML markup language for expressing patterns and augmented by additional attributes and models attached to the pattern: the abstract user interface and the corresponding task model. These models are specified in a User Interface Description Language. All WUIPs are stored in a library and can be retrieved within a workflow editor that links each workflow pattern to its corresponding WUIP, thus giving rise to a user interface for each workflow pattern.

  1. Designing end-user interfaces

    CERN Document Server

    Heaton, N

    1988-01-01

    Designing End-User Interfaces: State of the Art Report focuses on the field of human/computer interaction (HCI) that reviews the design of end-user interfaces.This compilation is divided into two parts. Part I examines specific aspects of the problem in HCI that range from basic definitions of the problem, evaluation of how to look at the problem domain, and fundamental work aimed at introducing human factors into all aspects of the design cycle. Part II consists of six main topics-definition of the problem, psychological and social factors, principles of interface design, computer intelligenc

  2. End User Development Toolkit for Developing Physical User Interface Applications

    OpenAIRE

    Abrahamsen, Daniel T; Palfi, Anders; Svendsen, Haakon Sønsteby

    2014-01-01

    BACKGROUND: Tangible user interfaces and end user development are two increasingresearch areas in software technology. Physical representation promoteopportunities to ease the use of technology and reinforce personality traits ascreativeness, collaboration and intuitive actions. However, designing tangibleuser interfaces are both cumbersome and require several layers of architecture.End user development allows users with no programming experience to createor customize their own applications. ...

  3. Spectrometer user interface to computer systems

    International Nuclear Information System (INIS)

    Salmon, L.; Davies, M.; Fry, F.A.; Venn, J.B.

    1979-01-01

    A computer system for use in radiation spectrometry should be designed around the needs and comprehension of the user and his operating environment. To this end, the functions of the system should be built in a modular and independent fashion such that they can be joined to the back end of an appropriate user interface. The point that this interface should be designed rather than just allowed to evolve is illustrated by reference to four related computer systems of differing complexity and function. The physical user interfaces in all cases are keyboard terminals, and the virtues and otherwise of these devices are discussed and compared with others. The language interface needs to satisfy a number of requirements, often conflicting. Among these, simplicity and speed of operation compete with flexibility and scope. Both experienced and novice users need to be considered, and any individual's needs may vary from naive to complex. To be efficient and resilient, the implementation must use an operating system, but the user needs to be protected from its complex and unfamiliar syntax. At the same time the interface must allow the user access to all services appropriate to his needs. The user must also receive an image of privacy in a multi-user system. The interface itself must be stable and exhibit continuity between implementations. Some of these conflicting needs have been overcome by the SABRE interface with languages operating at several levels. The foundation is a simple semimnemonic command language that activates indididual and independent functions. The commands can be used with positional parameters or in an interactive dialogue the precise nature of which depends upon the operating environment and the user's experience. A command procedure or macrolanguage allows combinations of commands with conditional branching and arithmetic features. Thus complex but repetitive operations are easily performed

  4. User Interface Technology for Formal Specification Development

    Science.gov (United States)

    Lowry, Michael; Philpot, Andrew; Pressburger, Thomas; Underwood, Ian; Lum, Henry, Jr. (Technical Monitor)

    1994-01-01

    Formal specification development and modification are an essential component of the knowledge-based software life cycle. User interface technology is needed to empower end-users to create their own formal specifications. This paper describes the advanced user interface for AMPHION1 a knowledge-based software engineering system that targets scientific subroutine libraries. AMPHION is a generic, domain-independent architecture that is specialized to an application domain through a declarative domain theory. Formal specification development and reuse is made accessible to end-users through an intuitive graphical interface that provides semantic guidance in creating diagrams denoting formal specifications in an application domain. The diagrams also serve to document the specifications. Automatic deductive program synthesis ensures that end-user specifications are correctly implemented. The tables that drive AMPHION's user interface are automatically compiled from a domain theory; portions of the interface can be customized by the end-user. The user interface facilitates formal specification development by hiding syntactic details, such as logical notation. It also turns some of the barriers for end-user specification development associated with strongly typed formal languages into active sources of guidance, without restricting advanced users. The interface is especially suited for specification modification. AMPHION has been applied to the domain of solar system kinematics through the development of a declarative domain theory. Testing over six months with planetary scientists indicates that AMPHION's interactive specification acquisition paradigm enables users to develop, modify, and reuse specifications at least an order of magnitude more rapidly than manual program development.

  5. User acquaintance with mobile interfaces.

    Science.gov (United States)

    Ehrler, Frederic; Walesa, Magali; Sarrey, Evelyne; Wipfli, Rolf; Lovis, Christian

    2013-01-01

    Handheld technology finds slowly its place in the healthcare world. Some clinicians already use intensively dedicated mobile applications to consult clinical references. However, handheld technology hasn't still broadly embraced to the core of the healthcare business, the hospitals. The weak penetration of handheld technology in the hospitals can be partly explained by the caution of stakeholders that must be convinced about the efficiency of these tools before going forward. In a domain where temporal constraints are increasingly strong, caregivers cannot loose time on playing with gadgets. All users are not comfortable with tactile manipulations and the lack of dedicated peripheral complicates entering data for novices. Stakeholders must be convinced that caregivers will be able to master handheld devices. In this paper, we make the assumption that the proper design of an interface may influence users' performances to record information. We are also interested to find out whether users increase their efficiency when using handheld tools repeatedly. To answer these questions, we have set up a field study to compare users' performances on three different user interfaces while recording vital signs. Some user interfaces were familiar to users, and others were totally innovative. Results showed that users' familiarity with smartphone influences their performances and that users improve their performances by repeating a task.

  6. Flippable User Interfaces for Internationalization

    OpenAIRE

    Khaddam, Iyad; Vanderdonckt, Jean; 3rd ACM Symposium on Engineering Interactive Computing Systems EICS’2011

    2011-01-01

    The language reading direction is probably one of the most determinant factors influencing the successful internationalization of graphical user interfaces, beyond their mere translation. Western languages are read from left to right and top to bottom, while Arabic languages and Hebrew are read from right to left and top to bottom, and Oriental languages are read from top to bottom. In order to address this challenge, we introduce flippable user interfaces that enable the end user to change t...

  7. Applying Cognitive Psychology to User Interfaces

    Science.gov (United States)

    Durrani, Sabeen; Durrani, Qaiser S.

    This paper explores some key aspects of cognitive psychology that may be mapped onto user interfaces. Major focus in existing user interface guidelines is on consistency, simplicity, feedback, system messages, display issues, navigation, colors, graphics, visibility and error prevention [8-10]. These guidelines are effective indesigning user interfaces. However, these guidelines do not handle the issues that may arise due to the innate structure of human brain and human limitations. For example, where to place graphics on the screen so that user can easily process them and what kind of background should be given on the screen according to the limitation of human motor system. In this paper we have collected some available guidelines from the area of cognitive psychology [1, 5, 7]. In addition, we have extracted few guidelines from theories and studies of cognitive psychology [3, 11] which may be mapped to user interfaces.

  8. Gestures in an Intelligent User Interface

    Science.gov (United States)

    Fikkert, Wim; van der Vet, Paul; Nijholt, Anton

    In this chapter we investigated which hand gestures are intuitive to control a large display multimedia interface from a user's perspective. Over the course of two sequential user evaluations, we defined a simple gesture set that allows users to fully control a large display multimedia interface, intuitively. First, we evaluated numerous gesture possibilities for a set of commands that can be issued to the interface. These gestures were selected from literature, science fiction movies, and a previous exploratory study. Second, we implemented a working prototype with which the users could interact with both hands and the preferred hand gestures with 2D and 3D visualizations of biochemical structures. We found that the gestures are influenced to significant extent by the fast paced developments in multimedia interfaces such as the Apple iPhone and the Nintendo Wii and to no lesser degree by decades of experience with the more traditional WIMP-based interfaces.

  9. Customization of user interfaces to reduce errors and enhance user acceptance.

    Science.gov (United States)

    Burkolter, Dina; Weyers, Benjamin; Kluge, Annette; Luther, Wolfram

    2014-03-01

    Customization is assumed to reduce error and increase user acceptance in the human-machine relation. Reconfiguration gives the operator the option to customize a user interface according to his or her own preferences. An experimental study with 72 computer science students using a simulated process control task was conducted. The reconfiguration group (RG) interactively reconfigured their user interfaces and used the reconfigured user interface in the subsequent test whereas the control group (CG) used a default user interface. Results showed significantly lower error rates and higher acceptance of the RG compared to the CG while there were no significant differences between the groups regarding situation awareness and mental workload. Reconfiguration seems to be promising and therefore warrants further exploration. Copyright © 2013 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  10. User interface and patient involvement.

    Science.gov (United States)

    Andreassen, Hege Kristin; Lundvoll Nilsen, Line

    2013-01-01

    Increased patient involvement is a goal in contemporary health care, and of importance to the development of patient oriented ICT. In this paper we discuss how the design of patient-user interfaces can affect patient involvement. Our discussion is based on 12 semi-structured interviews with patient users of a web-based solution for patient--doctor communication piloted in Norway. We argue ICT solutions offering a choice of user interfaces on the patient side are preferable to ensure individual accommodation and a high degree of patient involvement. When introducing web-based tools for patient--health professional communication a free-text option should be provided to the patient users.

  11. Distributed user interfaces for clinical ubiquitous computing applications.

    Science.gov (United States)

    Bång, Magnus; Larsson, Anders; Berglund, Erik; Eriksson, Henrik

    2005-08-01

    Ubiquitous computing with multiple interaction devices requires new interface models that support user-specific modifications to applications and facilitate the fast development of active workspaces. We have developed NOSTOS, a computer-augmented work environment for clinical personnel to explore new user interface paradigms for ubiquitous computing. NOSTOS uses several devices such as digital pens, an active desk, and walk-up displays that allow the system to track documents and activities in the workplace. We present the distributed user interface (DUI) model that allows standalone applications to distribute their user interface components to several devices dynamically at run-time. This mechanism permit clinicians to develop their own user interfaces and forms to clinical information systems to match their specific needs. We discuss the underlying technical concepts of DUIs and show how service discovery, component distribution, events and layout management are dealt with in the NOSTOS system. Our results suggest that DUIs--and similar network-based user interfaces--will be a prerequisite of future mobile user interfaces and essential to develop clinical multi-device environments.

  12. A Framework for Effective User Interface Design for Web-Based Electronic Commerce Applications

    Directory of Open Access Journals (Sweden)

    Justyna Burns

    2001-01-01

    Full Text Available Efficient delivery of relevant product information is increasingly becoming the central basis of competition between firms. The interface design represents the central component for successful information delivery to consumers. However, interface design for web-based information systems is probably more an art than a science at this point in time. Much research is needed to understand properties of an effective interface for electronic commerce. This paper develops a framework identifying the relationship between user factors, the role of the user interface and overall system success for web-based electronic commerce. The paper argues that web-based systems for electronic commerce have some similar properties to decision support systems (DSS and adapts an established DSS framework to the electronic commerce domain. Based on a limited amount of research studying web browser interface design, the framework identifies areas of research needed and outlines possible relationships between consumer characteristics, interface design attributes and measures of overall system success.

  13. User interface development

    Science.gov (United States)

    Aggrawal, Bharat

    1994-01-01

    This viewgraph presentation describes the development of user interfaces for OS/2 versions of computer codes for the analysis of seals. Current status, new features, work in progress, and future plans are discussed.

  14. A Neural Network Approach to Intention Modeling for User-Adapted Conversational Agents.

    Science.gov (United States)

    Griol, David; Callejas, Zoraida

    2016-01-01

    Spoken dialogue systems have been proposed to enable a more natural and intuitive interaction with the environment and human-computer interfaces. In this contribution, we present a framework based on neural networks that allows modeling of the user's intention during the dialogue and uses this prediction to dynamically adapt the dialogue model of the system taking into consideration the user's needs and preferences. We have evaluated our proposal to develop a user-adapted spoken dialogue system that facilitates tourist information and services and provide a detailed discussion of the positive influence of our proposal in the success of the interaction, the information and services provided, and the quality perceived by the users.

  15. Research and Development for an Operational Information Ecology: The User-System Interface Agent Project

    Science.gov (United States)

    Srivastava, Sadanand; deLamadrid, James

    1998-01-01

    The User System Interface Agent (USIA) is a special type of software agent which acts as the "middle man" between a human user and an information processing environment. USIA consists of a group of cooperating agents which are responsible for assisting users in obtaining information processing services intuitively and efficiently. Some of the main features of USIA include: (1) multiple interaction modes and (2) user-specific and stereotype modeling and adaptation. This prototype system provides us with a development platform towards the realization of an operational information ecology. In the first phase of this project we focus on the design and implementation of prototype system of the User-System Interface Agent (USIA). The second face of USIA allows user interaction via a restricted query language as well as through a taxonomy of windows. In third phase the USIA system architecture was revised.

  16. Graphical User Interface Programming in Introductory Computer Science.

    Science.gov (United States)

    Skolnick, Michael M.; Spooner, David L.

    Modern computing systems exploit graphical user interfaces for interaction with users; as a result, introductory computer science courses must begin to teach the principles underlying such interfaces. This paper presents an approach to graphical user interface (GUI) implementation that is simple enough for beginning students to understand, yet…

  17. Computer-Based Tools for Evaluating Graphical User Interfaces

    Science.gov (United States)

    Moore, Loretta A.

    1997-01-01

    The user interface is the component of a software system that connects two very complex system: humans and computers. Each of these two systems impose certain requirements on the final product. The user is the judge of the usability and utility of the system; the computer software and hardware are the tools with which the interface is constructed. Mistakes are sometimes made in designing and developing user interfaces because the designers and developers have limited knowledge about human performance (e.g., problem solving, decision making, planning, and reasoning). Even those trained in user interface design make mistakes because they are unable to address all of the known requirements and constraints on design. Evaluation of the user inter-face is therefore a critical phase of the user interface development process. Evaluation should not be considered the final phase of design; but it should be part of an iterative design cycle with the output of evaluation being feed back into design. The goal of this research was to develop a set of computer-based tools for objectively evaluating graphical user interfaces. The research was organized into three phases. The first phase resulted in the development of an embedded evaluation tool which evaluates the usability of a graphical user interface based on a user's performance. An expert system to assist in the design and evaluation of user interfaces based upon rules and guidelines was developed during the second phase. During the final phase of the research an automatic layout tool to be used in the initial design of graphical inter- faces was developed. The research was coordinated with NASA Marshall Space Flight Center's Mission Operations Laboratory's efforts in developing onboard payload display specifications for the Space Station.

  18. How to Develop a User Interface That Your Real Users Will Love

    Science.gov (United States)

    Phillips, Donald

    2012-01-01

    A "user interface" is the part of an interactive system that bridges the user and the underlying functionality of the system. But people sometimes forget that the best interfaces will provide a platform to optimize the users' interactions so that they support and extend the users' activities in effective, useful, and usable ways. To look at it…

  19. Standards for the user interface - Developing a user consensus. [for Space Station Information System

    Science.gov (United States)

    Moe, Karen L.; Perkins, Dorothy C.; Szczur, Martha R.

    1987-01-01

    The user support environment (USE) which is a set of software tools for a flexible standard interactive user interface to the Space Station systems, platforms, and payloads is described in detail. Included in the USE concept are a user interface language, a run time environment and user interface management system, support tools, and standards for human interaction methods. The goals and challenges of the USE are discussed as well as a methodology based on prototype demonstrations for involving users in the process of validating the USE concepts. By prototyping the key concepts and salient features of the proposed user interface standards, the user's ability to respond is greatly enhanced.

  20. Learning Analytics for Natural User Interfaces

    Science.gov (United States)

    Martinez-Maldonado, Roberto; Shum, Simon Buckingham; Schneider, Bertrand; Charleer, Sven; Klerkx, Joris; Duval, Erik

    2017-01-01

    The continuous advancement of natural user interfaces (NUIs) allows for the development\tof novel and creative ways to support collocated collaborative work in a wide range of areas, including teaching and learning. The use of NUIs, such as those based on interactive multi-touch surfaces and tangible user interfaces (TUIs), can offer unique…

  1. Playful user interfaces interfaces that invite social and physical interaction

    CERN Document Server

    2014-01-01

    The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation, and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

  2. More playful user interfaces: interfaces that invite social and physical interaction

    NARCIS (Netherlands)

    Nijholt, Antinus; Unknown, [Unknown

    2015-01-01

    This book covers the latest advances in playful user interfacesinterfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing

  3. Eliciting user-sourced interaction mappings for body-based interfaces

    OpenAIRE

    May, Aaron

    2015-01-01

    Thanks to technological advancements, whole-body natural user interfaces are becoming increasingly common in modern homes and public spaces. However, because whole-body natural user interfaces lack obvious affordances, users can be unsure how to control the interface. In this thesis, I report the findings of a study of novice and expert users mock controlling a balance-based whole-body natural user interface during a Think Aloud task. I compare the strategies demonstrated by participants whi...

  4. Language workbench user interfaces for data analysis

    Directory of Open Access Journals (Sweden)

    Victoria M. Benson

    2015-02-01

    Full Text Available Biological data analysis is frequently performed with command line software. While this practice provides considerable flexibility for computationally savy individuals, such as investigators trained in bioinformatics, this also creates a barrier to the widespread use of data analysis software by investigators trained as biologists and/or clinicians. Workflow systems such as Galaxy and Taverna have been developed to try and provide generic user interfaces that can wrap command line analysis software. These solutions are useful for problems that can be solved with workflows, and that do not require specialized user interfaces. However, some types of analyses can benefit from custom user interfaces. For instance, developing biomarker models from high-throughput data is a type of analysis that can be expressed more succinctly with specialized user interfaces. Here, we show how Language Workbench (LW technology can be used to model the biomarker development and validation process. We developed a language that models the concepts of Dataset, Endpoint, Feature Selection Method and Classifier. These high-level language concepts map directly to abstractions that analysts who develop biomarker models are familiar with. We found that user interfaces developed in the Meta-Programming System (MPS LW provide convenient means to configure a biomarker development project, to train models and view the validation statistics. We discuss several advantages of developing user interfaces for data analysis with a LW, including increased interface consistency, portability and extension by language composition. The language developed during this experiment is distributed as an MPS plugin (available at http://campagnelab.org/software/bdval-for-mps/.

  5. Language workbench user interfaces for data analysis

    Science.gov (United States)

    Benson, Victoria M.

    2015-01-01

    Biological data analysis is frequently performed with command line software. While this practice provides considerable flexibility for computationally savy individuals, such as investigators trained in bioinformatics, this also creates a barrier to the widespread use of data analysis software by investigators trained as biologists and/or clinicians. Workflow systems such as Galaxy and Taverna have been developed to try and provide generic user interfaces that can wrap command line analysis software. These solutions are useful for problems that can be solved with workflows, and that do not require specialized user interfaces. However, some types of analyses can benefit from custom user interfaces. For instance, developing biomarker models from high-throughput data is a type of analysis that can be expressed more succinctly with specialized user interfaces. Here, we show how Language Workbench (LW) technology can be used to model the biomarker development and validation process. We developed a language that models the concepts of Dataset, Endpoint, Feature Selection Method and Classifier. These high-level language concepts map directly to abstractions that analysts who develop biomarker models are familiar with. We found that user interfaces developed in the Meta-Programming System (MPS) LW provide convenient means to configure a biomarker development project, to train models and view the validation statistics. We discuss several advantages of developing user interfaces for data analysis with a LW, including increased interface consistency, portability and extension by language composition. The language developed during this experiment is distributed as an MPS plugin (available at http://campagnelab.org/software/bdval-for-mps/). PMID:25755929

  6. FGB: A Graphical and Haptic User Interface for Creating Graphical, Haptic User Interfaces

    International Nuclear Information System (INIS)

    ANDERSON, THOMAS G.; BRECKENRIDGE, ARTHURINE; DAVIDSON, GEORGE S.

    1999-01-01

    The emerging field of haptics represents a fundamental change in human-computer interaction (HCI), and presents solutions to problems that are difficult or impossible to solve with a two-dimensional, mouse-based interface. To take advantage of the potential of haptics, however, innovative interaction techniques and programming environments are needed. This paper describes FGB (FLIGHT GHUI Builder), a programming tool that can be used to create an application specific graphical and haptic user interface (GHUI). FGB is itself a graphical and haptic user interface with which a programmer can intuitively create and manipulate components of a GHUI in real time in a graphical environment through the use of a haptic device. The programmer can create a GHUI without writing any programming code. After a user interface is created, FGB writes the appropriate programming code to a file, using the FLIGHT API, to recreate what the programmer created in the FGB interface. FGB saves programming time and increases productivity, because a programmer can see the end result as it is created, and FGB does much of the programming itself. Interestingly, as FGB was created, it was used to help build itself. The further FGB was in its development, the more easily and quickly it could be used to create additional functionality and improve its own design. As a finished product, FGB can be used to recreate itself in much less time than it originally required, and with much less programming. This paper describes FGB's GHUI components, the techniques used in the interface, how the output code is created, where programming additions and modifications should be placed, and how it can be compared to and integrated with existing API's such as MFC and Visual C++, OpenGL, and GHOST

  7. Development of Web-Based Remote Desktop to Provide Adaptive User Interfaces in Cloud Platform

    OpenAIRE

    Shuen-Tai Wang; Hsi-Ya Chang

    2014-01-01

    Cloud virtualization technologies are becoming more and more prevalent, cloud users usually encounter the problem of how to access to the virtualized remote desktops easily over the web without requiring the installation of special clients. To resolve this issue, we took advantage of the HTML5 technology and developed web-based remote desktop. It permits users to access the terminal which running in our cloud platform from anywhere. We implemented a sketch of web interfac...

  8. Distributed user interfaces usability and collaboration

    CERN Document Server

    Lozano, María D; Tesoriero, Ricardo; Penichet, Victor MR

    2013-01-01

    Written by international researchers in the field of Distributed User Interfaces (DUIs), this book brings together important contributions regarding collaboration and usability in Distributed User Interface settings. Throughout the thirteen chapters authors address key questions concerning how collaboration can be improved by using DUIs, including: in which situations a DUI is suitable to ease the collaboration among users; how usability standards can be used to evaluate the usability of systems based on DUIs; and accurately describe case studies and prototypes implementing these concerns

  9. Business Performer-Centered Design of User Interfaces

    Science.gov (United States)

    Sousa, Kênia; Vanderdonckt, Jean

    Business Performer-Centered Design of User Interfaces is a new design methodology that adopts business process (BP) definition and a business performer perspective for managing the life cycle of user interfaces of enterprise systems. In this methodology, when the organization has a business process culture, the business processes of an organization are firstly defined according to a traditional methodology for this kind of artifact. These business processes are then transformed into a series of task models that represent the interactive parts of the business processes that will ultimately lead to interactive systems. When the organization has its enterprise systems, but not yet its business processes modeled, the user interfaces of the systems help derive tasks models, which are then used to derive the business processes. The double linking between a business process and a task model, and between a task model and a user interface model makes it possible to ensure traceability of the artifacts in multiple paths and enables a more active participation of business performers in analyzing the resulting user interfaces. In this paper, we outline how a human-perspective is used tied to a model-driven perspective.

  10. User Interaction with User-Adaptive Information Filters

    NARCIS (Netherlands)

    H. Cramer; V. Evers; M. van Someren; B. Wielinga; S. Besselink; L. Rutledge (Lloyd); N. Stash; L. Aroyo (Lora)

    2007-01-01

    htmlabstractUser-adaptive information filters can be a tool to achieve timely delivery of the right information to the right person, a feat critical in crisis management. This paper explores interaction issues that need to be taken into account when designing a user-adaptive information filter. Two

  11. Assessing the Usability of Gaze-Adapted Interface against Conventional Eye-based Input Emulation

    OpenAIRE

    Kumar, Chandan; Menges, Raphael; Staab, Steffen

    2017-01-01

    In recent years, eye tracking systems have greatly improved, beginning to play a promising role as an input medium. Eye trackers can be used for application control either by simply emulating the mouse and keyboard devices in the traditional graphical user interface, or by customized interfaces for eye gaze events. In this work, we evaluate these two approaches to assess their impact in usability. We present a gaze-adapted Twitter application interface with direct interaction of eye gaze inpu...

  12. A User Interface Toolkit for a Small Screen Device.

    OpenAIRE

    UOTILA, ALEKSI

    2000-01-01

    The appearance of different kinds of networked mobile devices and network appliances creates special requirements for user interfaces that are not met by existing widget based user interface creation toolkits. This thesis studies the problem domain of user interface creation toolkits for portable network connected devices. The portable nature of these devices places great restrictions on the user interface capabilities. One main characteristic of the devices is that they have small screens co...

  13. New User Interface Architecture for NetWiser Product with AngularJS

    OpenAIRE

    Johansson, Janne

    2015-01-01

    The topic of the thesis was to develop a new user interface for a product called NetWiser. The need for a new user interface originated from the problems experienced with the technology of the old user interface. A decision was made to replace the old Java applets based user interface with a new JavaScript based user interface. In practice, the technology switch meant a complete redevelopment of the user interface application component. A complete redesign of the user interface layout was exc...

  14. Visual Design of User Interfaces by (De)composition

    OpenAIRE

    Lepreux, Sophie; Michotte, Benjamin; Vanderdonckt, Jean; 13th Int. Workshop on Design, Specification, and Verification of Interactive Systems DSV-IS

    2006-01-01

    Most existing graphical user interfaces are usually designed for a fixed context of use, thus making them rather difficult to modify for other contexts of use, such as for other users, other platforms, and other environments. This paper addresses this problem by introducing a new visual design method for graphical users interfaces referred to as “visual design by (de)composition". In this method, any individual or composite component of a graphical user interface is submitted to a series of o...

  15. User interaction with user-adaptive information filters

    NARCIS (Netherlands)

    Cramer, H.S.M.; Evers, V.; Someren, van M.W.; Wielinga, B.J.; Besselink, S.; Rutledge, L.W.; Stash, N.; Aroyo, L.M.; Aykin, N.M.

    2007-01-01

    User-adaptive information filters can be a tool to achieve timely delivery of the right information to the right person, a feat critical in crisis management. This paper explores interaction issues that need to be taken into account when designing a user-adaptive information filter. Two case studies

  16. User Interface Design for Dynamic Geometry Software

    Science.gov (United States)

    Kortenkamp, Ulrich; Dohrmann, Christian

    2010-01-01

    In this article we describe long-standing user interface issues with Dynamic Geometry Software and common approaches to address them. We describe first prototypes of multi-touch-capable DGS. We also give some hints on the educational benefits of proper user interface design.

  17. VisTool: A user interface and visualization development system

    DEFF Research Database (Denmark)

    Xu, Shangjin

    system – to simplify user interface development. VisTool allows user interface development without real programming. With VisTool a designer assembles visual objects (e.g. textboxes, ellipse, etc.) to visualize database contents. In VisTool, visual properties (e.g. color, position, etc.) can be formulas...... programming. However, in Software Engineering, software engineers who develop user interfaces do not follow it. In many cases, it is desirable to use graphical presentations, because a graphical presentation gives a better overview than text forms, and can improve task efficiency and user satisfaction....... However, it is more difficult to follow the classical usability approach for graphical presentation development. These difficulties result from the fact that designers cannot implement user interface with interactions and real data. We developed VisTool – a user interface and visualization development...

  18. New ROOT Graphical User Interfaces for fitting

    International Nuclear Information System (INIS)

    Maline, D Gonzalez; Moneta, L; Antcheva, I

    2010-01-01

    ROOT, as a scientific data analysis framework, provides extensive capabilities via Graphical User Interfaces (GUI) for performing interactive analysis and visualizing data objects like histograms and graphs. A new interface for fitting has been developed for performing, exploring and comparing fits on data point sets such as histograms, multi-dimensional graphs or trees. With this new interface, users can build interactively the fit model function, set parameter values and constraints and select fit and minimization methods with their options. Functionality for visualizing the fit results is as well provided, with the possibility of drawing residuals or confidence intervals. Furthermore, the new fit panel reacts as a standalone application and it does not prevent users from interacting with other windows. We will describe in great detail the functionality of this user interface, covering as well new capabilities provided by the new fitting and minimization tools introduced recently in the ROOT framework.

  19. Beam modelling with a window-oriented user interface

    International Nuclear Information System (INIS)

    Raich, U.

    1990-01-01

    In the near future, graphic workstations will be used as replacements for the present operator consoles in the CERN PS accelerator complex. This implies a major change in the style of work for the operators and in the way programs have to be conceived by the programmers. ULTRIX-based (ULTRIX is Digital's version of UNIX) VAX workstations have been selected and DEC-Windows will be used to construct the user interfaces. As a first prototype application, TRACE3D, a beam-transport simulation program, has been adapted to the new environment. This program was an ideal candidate for tests because it needs a great deal of user interaction, while process access is not necessary, at least in a first implementation. This paper describes the different ways in which users interact in order to calculate the beam envelopes, to plot the results, to print out the beam or transport-line parameters, to modify the parameters and to get help. (orig.)

  20. Development of a User Interface for a Regression Analysis Software Tool

    Science.gov (United States)

    Ulbrich, Norbert Manfred; Volden, Thomas R.

    2010-01-01

    An easy-to -use user interface was implemented in a highly automated regression analysis tool. The user interface was developed from the start to run on computers that use the Windows, Macintosh, Linux, or UNIX operating system. Many user interface features were specifically designed such that a novice or inexperienced user can apply the regression analysis tool with confidence. Therefore, the user interface s design minimizes interactive input from the user. In addition, reasonable default combinations are assigned to those analysis settings that influence the outcome of the regression analysis. These default combinations will lead to a successful regression analysis result for most experimental data sets. The user interface comes in two versions. The text user interface version is used for the ongoing development of the regression analysis tool. The official release of the regression analysis tool, on the other hand, has a graphical user interface that is more efficient to use. This graphical user interface displays all input file names, output file names, and analysis settings for a specific software application mode on a single screen which makes it easier to generate reliable analysis results and to perform input parameter studies. An object-oriented approach was used for the development of the graphical user interface. This choice keeps future software maintenance costs to a reasonable limit. Examples of both the text user interface and graphical user interface are discussed in order to illustrate the user interface s overall design approach.

  1. User-Adapted Recommendation of Content on Mobile Devices Using Bayesian Networks

    Science.gov (United States)

    Iwasaki, Hirotoshi; Mizuno, Nobuhiro; Hara, Kousuke; Motomura, Yoichi

    Mobile devices, such as cellular phones and car navigation systems, are essential to daily life. People acquire necessary information and preferred content over communication networks anywhere, anytime. However, usability issues arise from the simplicity of user interfaces themselves. Thus, a recommendation of content that is adapted to a user's preference and situation will help the user select content. In this paper, we describe a method to realize such a system using Bayesian networks. This user-adapted mobile system is based on a user model that provides recommendation of content (i.e., restaurants, shops, and music that are suitable to the user and situation) and that learns incrementally based on accumulated usage history data. However, sufficient samples are not always guaranteed, since a user model would require combined dependency among users, situations, and contents. Therefore, we propose the LK method for modeling, which complements incomplete and insufficient samples using knowledge data, and CPT incremental learning for adaptation based on a small number of samples. In order to evaluate the methods proposed, we applied them to restaurant recommendations made on car navigation systems. The evaluation results confirmed that our model based on the LK method can be expected to provide better generalization performance than that of the conventional method. Furthermore, our system would require much less operation than current car navigation systems from the beginning of use. Our evaluation results also indicate that learning a user's individual preference through CPT incremental learning would be beneficial to many users, even with only a few samples. As a result, we have developed the technology of a system that becomes more adapted to a user the more it is used.

  2. Development of INFRA graphic user interface

    International Nuclear Information System (INIS)

    Yang, Y. S.; Lee, C. B.; Kim, Y. M.; Kim, D. H.; Kim, S. K.

    2004-01-01

    GUI(Graphic User Interface) has been developed for high burnup fuel performance code INFRA. Based upon FORTRAN program language, INFRA was developed by COMPAQ Visual FORTRAN 6.5. Graphic user input and output interface have been developed by using Visual Basic and MDB which are the most widely used program language and database for windows application development. Various input parameters, which are required for INFRA calculation, can be input more conveniently by newly developed input interface. Without any additional data handling, INFRA calculation results can be investigated intuitively by 2D or 3D graphs on screen and animation function

  3. NASA Access Mechanism - Graphical user interface information retrieval system

    Science.gov (United States)

    Hunter, Judy F.; Generous, Curtis; Duncan, Denise

    1993-01-01

    Access to online information sources of aerospace, scientific, and engineering data, a mission focus for NASA's Scientific and Technical Information Program, has always been limited by factors such as telecommunications, query language syntax, lack of standardization in the information, and the lack of adequate tools to assist in searching. Today, the NASA STI Program's NASA Access Mechanism (NAM) prototype offers a solution to these problems by providing the user with a set of tools that provide a graphical interface to remote, heterogeneous, and distributed information in a manner adaptable to both casual and expert users. Additionally, the NAM provides access to many Internet-based services such as Electronic Mail, the Wide Area Information Servers system, Peer Locating tools, and electronic bulletin boards.

  4. NASA access mechanism: Graphical user interface information retrieval system

    Science.gov (United States)

    Hunter, Judy; Generous, Curtis; Duncan, Denise

    1993-01-01

    Access to online information sources of aerospace, scientific, and engineering data, a mission focus for NASA's Scientific and Technical Information Program, has always been limited to factors such as telecommunications, query language syntax, lack of standardization in the information, and the lack of adequate tools to assist in searching. Today, the NASA STI Program's NASA Access Mechanism (NAM) prototype offers a solution to these problems by providing the user with a set of tools that provide a graphical interface to remote, heterogeneous, and distributed information in a manner adaptable to both casual and expert users. Additionally, the NAM provides access to many Internet-based services such as Electronic Mail, the Wide Area Information Servers system, Peer Locating tools, and electronic bulletin boards.

  5. Pen-and-Paper User Interfaces

    CERN Document Server

    Steimle, Jurgen

    2012-01-01

    Even at the beginning of the 21st century, we are far from becoming paperless. Pen and paper is still the only truly ubiquitous information processing technology. Pen-and-paper user interfaces bridge the gap between paper and the digital world. Rather than replacing paper with electronic media, they seamlessly integrate both worlds in a hybrid user interface. Classical paper documents become interactive. This opens up a huge field of novel computer applications at our workplaces and in our homes. This book provides readers with a broad and extensive overview of the field, so as to provide a fu

  6. The web based user interface of RODOS

    International Nuclear Information System (INIS)

    Raskob, W.; Mueller, A.; Munz, E.; Rafat, M.

    2003-01-01

    Full text: The interaction between the RODOS system and its users has three main objectives: (1) operation of the system in its automatic and interactive modes including the processing of meteorological and radiological on-line data, and the choice of module chains for performing the necessary calculations; (2) input of data defining the accident situation, such as source term information, intervention criteria and timing of emergency actions; (3) selection and presentation of results in the form of spatial and temporal distributions of activity concentrations, areas affected by emergency actions and countermeasures, and their radiological and economic consequences. Users of category A have direct access to the RODOS system via local or wide area networks through the client/server protocol Internet/X. Any internet connected X desktop machine, such as Unix workstations from different vendors, X- terminals, Linux PCs, and PCs with X-emulation can be used. A number of X-Windows based graphical user interfaces (GUIs) provide direct access to all functionalities of the RODOS system and allow for handling the various user interactions with the RODOS system described above. Among others, the user can trigger or interrupt the automatic processing mode, execute application programs simultaneously, modify and delete data, import data sets from databases, and change configuration files. As the user interacts directly with in-memory active processes, the system responses immediately after having performed the necessary calculations. For obtaining the requested results, the users must know, which chain of application software has to be selected, how to interact with their interfaces, which sort of initialization data have to be assigned, etc. This flexible interaction with RODOS implies that only experienced and well-trained users are able to operate the system and to obtain correct and sensible information. A new interface has been developed which is based an the commonly used

  7. Preface (to Playful User Interfaces)

    NARCIS (Netherlands)

    Unknown, [Unknown; Nijholt, A.; Nijholt, Antinus

    2014-01-01

    This book is about user interfaces to applications that can be considered as ‘playful’. The interfaces to such applications should be ‘playful’ as well. The application should be fun, and interacting with such an application should, of course, be fun as well. Maybe more. Why not expect that the

  8. User interface user's guide for HYPGEN

    Science.gov (United States)

    Chiu, Ing-Tsau

    1992-01-01

    The user interface (UI) of HYPGEN is developed using Panel Library to shorten the learning curve for new users and provide easier ways to run HYPGEN for casual users as well as for advanced users. Menus, buttons, sliders, and type-in fields are used extensively in UI to allow users to point and click with a mouse to choose various available options or to change values of parameters. On-line help is provided to give users information on using UI without consulting the manual. Default values are set for most parameters and boundary conditions are determined by UI to further reduce the effort needed to run HYPGEN; however, users are free to make any changes and save it in a file for later use. A hook to PLOT3D is built in to allow graphics manipulation. The viewpoint and min/max box for PLOT3D windows are computed by UI and saved in a PLOT3D journal file. For large grids which take a long time to generate on workstations, the grid generator (HYPGEN) can be run on faster computers such as Crays, while UI stays at the workstation.

  9. You make me happy : Using an adaptive affective interface to investigate the effect of social presence on positive emotion

    NARCIS (Netherlands)

    Shahid, S.; Krahmer, E.J.; Swerts, M.G.J.; Melder, W.; Neerincx, M.; Cohn, J.; Nijholt, A.; Pantic, P.

    2009-01-01

    Affective user interfaces are usually characterized as interfaces that try to recognize, interpret and respond to human emotions. In this paper, we take a different perspective and investigate if and how a digital, interactive adaptive mirror, which is a game-like affective interface, can induce

  10. AXAF user interfaces for heterogeneous analysis environments

    Science.gov (United States)

    Mandel, Eric; Roll, John; Ackerman, Mark S.

    1992-01-01

    The AXAF Science Center (ASC) will develop software to support all facets of data center activities and user research for the AXAF X-ray Observatory, scheduled for launch in 1999. The goal is to provide astronomers with the ability to utilize heterogeneous data analysis packages, that is, to allow astronomers to pick the best packages for doing their scientific analysis. For example, ASC software will be based on IRAF, but non-IRAF programs will be incorporated into the data system where appropriate. Additionally, it is desired to allow AXAF users to mix ASC software with their own local software. The need to support heterogeneous analysis environments is not special to the AXAF project, and therefore finding mechanisms for coordinating heterogeneous programs is an important problem for astronomical software today. The approach to solving this problem has been to develop two interfaces that allow the scientific user to run heterogeneous programs together. The first is an IRAF-compatible parameter interface that provides non-IRAF programs with IRAF's parameter handling capabilities. Included in the interface is an application programming interface to manipulate parameters from within programs, and also a set of host programs to manipulate parameters at the command line or from within scripts. The parameter interface has been implemented to support parameter storage formats other than IRAF parameter files, allowing one, for example, to access parameters that are stored in data bases. An X Windows graphical user interface called 'agcl' has been developed, layered on top of the IRAF-compatible parameter interface, that provides a standard graphical mechanism for interacting with IRAF and non-IRAF programs. Users can edit parameters and run programs for both non-IRAF programs and IRAF tasks. The agcl interface allows one to communicate with any command line environment in a transparent manner and without any changes to the original environment. For example, the authors

  11. Reflections on Andes' Goal-Free User Interface

    Science.gov (United States)

    VanLehn, Kurt

    2016-01-01

    Although the Andes project produced many results over its 18 years of activity, this commentary focuses on its contributions to understanding how a goal-free user interface impacts the overall design and performance of a step-based tutoring system. Whereas a goal-aligned user interface displays relevant goals as blank boxes or empty locations that…

  12. PULSim: User-Based Adaptable Simulation Tool for Railway Planning and Operations

    Directory of Open Access Journals (Sweden)

    Yong Cui

    2018-01-01

    Full Text Available Simulation methods are widely used in the field of railway planning and operations. Currently, several commercial software tools are available that not only provide functionality for railway simulation but also enable further evaluation and optimisation of the network for scheduling, dispatching, and capacity research. However, the various tools are all lacking with respect to the standards they utilise as well as their published interfaces. For an end-user, the basic mechanism and the assumptions built into a simulation tool are unknown, which means that the true potential of these software tools is limited. One of the most critical issues is the lack of the ability of users to define a sophisticated workflow, integrated in several rounds of simulation with adjustable parameters and settings. This paper develops and describes a user-based, customisable platform. As the preconditions of the platform, the design aspects for modelling the components of a railway system and building the workflow of railway simulation are elaborated in detail. Based on the model and the workflow, an integrated simulation platform with open interfaces is developed. Users and researchers gain the ability to rapidly develop their own algorithms, supported by the tailored simulation process in a flexible manner. The productivity of using simulation tools for further evaluation and optimisation will be significantly improved through the user-adaptable open interfaces.

  13. Supporting the Loewenstein occupational therapy cognitive assessment using distributed user interfaces.

    Science.gov (United States)

    Tesoriero, Ricardo; Gallud Lazaro, Jose A; Altalhi, Abdulrahman H

    2017-02-01

    Improve the quantity and quality of information obtained from traditional Loewenstein Occupational Therapy Cognitive Assessment Battery systems to monitor the evolution of patients' rehabilitation process as well as to compare different rehabilitation therapies. The system replaces traditional artefacts with virtual versions of them to take advantage of cutting edge interaction technology. The system is defined as a Distributed User Interface (DUI) supported by a display ecosystem, including mobile devices as well as multi-touch surfaces. Due to the heterogeneity of the devices involved in the system, the software technology is based on a client-server architecture using the Web as the software platform. The system provides therapists with information that is not available (or it is very difficult to gather) using traditional technologies (i.e. response time measurements, object tracking, information storage and retrieval facilities, etc.). The use of DUIs allows therapists to gather information that is unavailable using traditional assessment methods as well as adapt the system to patients' profile to increase the range of patients that are able to take this assessment. Implications for Rehabilitation Using a Distributed User Interface environment to carry out LOTCAs improves the quality of the information gathered during the rehabilitation assessment. This system captures physical data regarding patient's interaction during the assessment to improve the rehabilitation process analysis. Allows professionals to adapt the assessment procedure to create different versions according to patients' profile. Improves the availability of patients' profile information to therapists to adapt the assessment procedure.

  14. Comparative performance analysis of M-IMU/EMG and voice user interfaces for assistive robots.

    Science.gov (United States)

    Laureiti, Clemente; Cordella, Francesca; di Luzio, Francesco Scotto; Saccucci, Stefano; Davalli, Angelo; Sacchetti, Rinaldo; Zollo, Loredana

    2017-07-01

    People with a high level of disability experience great difficulties to perform activities of daily living and resort to their residual motor functions in order to operate assistive devices. The commercially available interfaces used to control assistive manipulators are typically based on joysticks and can be used only by subjects with upper-limb residual mobilities. Many other solutions can be found in the literature, based on the use of multiple sensory systems for detecting the human motion intention and state. Some of them require a high cognitive workload for the user. Some others are more intuitive and easy to use but have not been widely investigated in terms of usability and user acceptance. The objective of this work is to propose an intuitive and robust user interface for assistive robots, not obtrusive for the user and easily adaptable for subjects with different levels of disability. The proposed user interface is based on the combination of M-IMU and EMG for the continuous control of an arm-hand robotic system by means of M-IMUs. The system has been experimentally validated and compared to a standard voice interface. Sixteen healthy subjects volunteered to participate in the study: 8 subjects used the combined M-IMU/EMG robot control, and 8 subjects used the voice control. The arm-hand robotic system made of the KUKA LWR 4+ and the IH2 Azzurra hand was controlled to accomplish the daily living task of drinking. Performance indices and evaluation scales were adopted to assess performance of the two interfaces.

  15. User Interface Framework for the National Ignition Facility (NIF)

    International Nuclear Information System (INIS)

    Fisher, J M; Bowers, G A; Carey, R W; Daveler, S A; Herndon Ford, K B; Ho, J C; Lagin, L J; Lambert, C J; Mauvais, J; Stout, E A; West, S L

    2007-01-01

    A user interface (UI) framework supports the development of user interfaces to operate the National Ignition Facility (NIF) using the Integrated Computer Control System (ICCS). [1] This framework simplifies UI development and ensures consistency for NIF operators. A comprehensive, layered collection of UIs in ICCS provides interaction with system-level processes, shot automation, and subsystem-specific devices. All user interfaces are written in Java, employing CORBA to interact with other ICCS components. ICCS developers use these frameworks to compose two major types of user interfaces: broadviews and control panels. Broadviews provide a visual representation of the NIF beamlines through interactive schematic drawings. Control panels provide status and control at a device level. The UI framework includes a suite of display components to standardize user interaction through data entry behaviors, common connection and threading mechanisms, and a common appearance. With these components, ICCS developers can more efficiently address usability issues in the facility when needed. The ICCS UI framework helps developers create consistent and easy-to-understand user interfaces for NIF operators

  16. You make me happy: Using an adaptive affective interface to investigate the effect of social presence on positive emotion induction

    NARCIS (Netherlands)

    Shahid, S.; Krahmer, E.; Swerts, M.; Melder, W.A.; Neerincx, M.A.

    2009-01-01

    Affective user interfaces are usually characterized as interfaces that try to recognize, interpret and respond to human emotions. In this paper, we take a different perspective and investigate if and how a digital, interactive adaptive mirror, which is a game-like affective interface, can induce

  17. Graphical User Interfaces and Library Systems: End-User Reactions.

    Science.gov (United States)

    Zorn, Margaret; Marshall, Lucy

    1995-01-01

    Describes a study by Parke-Davis Pharmaceutical Research Library to determine user satisfaction with the graphical user interface-based (GUI) Dynix Marquis compared with the text-based Dynix Classic Online Public Access Catalog (OPAC). Results show that the GUI-based OPAC was preferred by endusers over the text-based OPAC. (eight references) (DGM)

  18. An Object-Oriented Architecture for User Interface Management in Distributed Applications

    OpenAIRE

    Denzer, Ralf

    2017-01-01

    User interfaces for large distributed applications have to handle specific problems: the complexity of the application itself and the integration of online-data into the user interface. A main task of the user interface architecture is to provide powerful tools to design and augment the end-user system easily, hence giving the designer more time to focus on user requirements. Our experiences developing a user interface system for a process control room showed that a lot of time during the dev...

  19. User interface issues in supporting human-computer integrated scheduling

    Science.gov (United States)

    Cooper, Lynne P.; Biefeld, Eric W.

    1991-01-01

    The topics are presented in view graph form and include the following: characteristics of Operations Mission Planner (OMP) schedule domain; OMP architecture; definition of a schedule; user interface dimensions; functional distribution; types of users; interpreting user interaction; dynamic overlays; reactive scheduling; and transitioning the interface.

  20. Exploring Interaction Space as Abstraction Mechanism for Task-Based User Interface Design

    DEFF Research Database (Denmark)

    Nielsen, C. M.; Overgaard, M.; Pedersen, M. B.

    2007-01-01

    Designing a user interface is often a complex undertaking. Model-based user interface design is an approach where models and mappings between them form the basis for creating and specifying the design of a user interface. Such models usually include descriptions of the tasks of the prospective user......, but there is considerable variation in the other models that are employed. This paper explores the extent to which the notion of interaction space is useful as an abstraction mechanism to reduce the complexity of creating and specifying a user interface design. We present how we designed a specific user interface through...... mechanism that can help user interface designers exploit object-oriented analysis results and reduce the complexity of designing a user interface....

  1. The Graphical User Interface: Crisis, Danger, and Opportunity.

    Science.gov (United States)

    Boyd, L. H.; And Others

    1990-01-01

    This article describes differences between the graphical user interface and traditional character-based interface systems, identifies potential problems posed by graphic computing environments for blind computer users, and describes some programs and strategies that are being developed to provide access to those environments. (Author/JDD)

  2. Demonstrator 1: User Interface and User Functions

    DEFF Research Database (Denmark)

    Gram, Christian

    1999-01-01

    Describes the user interface and its functionality in a prototype system used for a virtual seminar session. The functionality is restricted to what is needed for a distributed seminar discussion among not too many people. The system is designed to work with the participants distributed at several...

  3. Squidy : a Zoomable Design Environment for Natural User Interfaces

    OpenAIRE

    König, Werner A.; Rädle, Roman; Reiterer, Harald

    2009-01-01

    We introduce the interaction library Squidy, which eases the design of natural user interfaces by unifying relevant frameworks and toolkits in a common library. Squidy provides a central design environment based on high-level visual data flow programming combined with zoomable user interface concepts. The user interface offers a Simple visual language and a collection of ready-to-use devices, filters and interaction techniques. The concept of semantic zooming enables nevertheless access to mo...

  4. A Neural Network Approach to Intention Modeling for User-Adapted Conversational Agents

    Directory of Open Access Journals (Sweden)

    David Griol

    2016-01-01

    Full Text Available Spoken dialogue systems have been proposed to enable a more natural and intuitive interaction with the environment and human-computer interfaces. In this contribution, we present a framework based on neural networks that allows modeling of the user’s intention during the dialogue and uses this prediction to dynamically adapt the dialogue model of the system taking into consideration the user’s needs and preferences. We have evaluated our proposal to develop a user-adapted spoken dialogue system that facilitates tourist information and services and provide a detailed discussion of the positive influence of our proposal in the success of the interaction, the information and services provided, and the quality perceived by the users.

  5. The web-based user interface for EAST plasma control system

    Energy Technology Data Exchange (ETDEWEB)

    Zhang, R.R., E-mail: rrzhang@ipp.ac.cn [Institute of Plasma Physics, Chinese Academy of Sciences, Anhui (China); Xiao, B.J. [Institute of Plasma Physics, Chinese Academy of Sciences, Anhui (China); School of Nuclear Science and Technology, University of Science and Technology of China, Anhui (China); Yuan, Q.P. [Institute of Plasma Physics, Chinese Academy of Sciences, Anhui (China); Yang, F. [Institute of Plasma Physics, Chinese Academy of Sciences, Anhui (China); Department of Computer Science, Anhui Medical University, Anhui (China); Zhang, Y. [Institute of Plasma Physics, Chinese Academy of Sciences, Anhui (China); Johnson, R.D.; Penaflor, B.G. [General Atomics, DIII-D National Fusion Facility, San Diego, CA (United States)

    2014-05-15

    The plasma control system (PCS) plays a vital role at EAST for fusion science experiments. Its software application consists of two main parts: an IDL graphical user interface for setting a large number of plasma parameters to specify each discharge, several programs for performing the real-time feedback control and managing the whole control system. The PCS user interface can be used from any X11 Windows client with privileged access to the PCS computer system. However, remote access to the PCS system via the IDL user interface becomes an extreme inconvenience due to the high network latency to draw or operate the interfaces. In order to realize lower latency for remote access to the PCS system, a web-based system has been developed for EAST recently. The setup data are retrieved from the PCS system and client-side JavaScript draws the interfaces into the user's browser. The user settings are also sent back to the PCS system for controlling discharges. These technologies allow the web-based user interface to be viewed by authorized users with a web browser and have it communicate with PCS server processes directly. It works together with the IDL interface and provides a new way to aid remote participation.

  6. The web-based user interface for EAST plasma control system

    International Nuclear Information System (INIS)

    Zhang, R.R.; Xiao, B.J.; Yuan, Q.P.; Yang, F.; Zhang, Y.; Johnson, R.D.; Penaflor, B.G.

    2014-01-01

    The plasma control system (PCS) plays a vital role at EAST for fusion science experiments. Its software application consists of two main parts: an IDL graphical user interface for setting a large number of plasma parameters to specify each discharge, several programs for performing the real-time feedback control and managing the whole control system. The PCS user interface can be used from any X11 Windows client with privileged access to the PCS computer system. However, remote access to the PCS system via the IDL user interface becomes an extreme inconvenience due to the high network latency to draw or operate the interfaces. In order to realize lower latency for remote access to the PCS system, a web-based system has been developed for EAST recently. The setup data are retrieved from the PCS system and client-side JavaScript draws the interfaces into the user's browser. The user settings are also sent back to the PCS system for controlling discharges. These technologies allow the web-based user interface to be viewed by authorized users with a web browser and have it communicate with PCS server processes directly. It works together with the IDL interface and provides a new way to aid remote participation

  7. Earthdata User Interface Patterns: Building Usable Web Interfaces Through a Shared UI Pattern Library

    Science.gov (United States)

    Siarto, J.

    2014-12-01

    As more Earth science software tools and services move to the web--the design and usability of those tools become ever more important. A good user interface is becoming expected and users are becoming increasingly intolerant of websites and web applications that work against them. The Earthdata UI Pattern Library attempts to give these scientists and developers the design tools they need to make usable, compelling user interfaces without the associated overhead of using a full design team. Patterns are tested and functional user interface elements targeted specifically at the Earth science community and will include web layouts, buttons, tables, typography, iconography, mapping and visualization/graphing widgets. These UI elements have emerged as the result of extensive user testing, research and software development within the NASA Earthdata team over the past year.

  8. Playful User Interfaces. Interfaces that Invite Social and Physical Interaction.

    NARCIS (Netherlands)

    Nijholt, Antinus; Unknown, [Unknown

    2014-01-01

    This book is about user interfaces to applications that can be considered as ‘playful’. The interfaces to such applications should be ‘playful’ as well. The application should be fun, and interacting with such an application should, of course, be fun as well. Maybe more. Why not expect that the

  9. Exploring distributed user interfaces in ambient intelligent environments

    NARCIS (Netherlands)

    Dadlani Mahtani, P.M.; Peregrin Emparanza, J.; Markopoulos, P.; Gallud, J.A.; Tesoriero, R.; Penichet, V.M.R.

    2011-01-01

    In this paper we explore the use of Distributed User Interfaces (DUIs) in the field of Ambient Intelligence (AmI). We first introduce the emerging area of AmI, followed by describing three case studies where user interfaces or ambient displays are distributed and blending in the user’s environments.

  10. Object-oriented user interfaces for personalized mobile learning

    CERN Document Server

    Alepis, Efthimios

    2014-01-01

    This book presents recent research in mobile learning and advanced user interfaces. It is shown how the combination of this fields can result in personalized educational software that meets the requirements of state-of-the-art mobile learning software. This book provides a framework that is capable of incorporating the software technologies, exploiting a wide range of their current advances and additionally investigating ways to go even further by providing potential solutions to future challenges. The presented approach uses the well-known Object-Oriented method in order to address these challenges. Throughout this book, a general model is constructed using Object-Oriented Architecture. Each chapter focuses on the construction of a specific part of this model, while in the conclusion these parts are unified. This book will help software engineers build more sophisticated personalized software that targets in mobile education, while at the same time retaining a high level of adaptivity and user-friendliness w...

  11. Interfaces for End-User Information Seeking.

    Science.gov (United States)

    Marchionini, Gary

    1992-01-01

    Discusses essential features of interfaces to support end-user information seeking. Highlights include cognitive engineering; task models and task analysis; the problem-solving nature of information seeking; examples of systems for end-users, including online public access catalogs (OPACs), hypertext, and help systems; and suggested research…

  12. Liferay 6.2 user interface development

    CERN Document Server

    Chen, Xinsheng

    2013-01-01

    A step-by-step tutorial, targeting the Liferay 6.2 version. This book takes a step-by-step approach to customizing the look and feel of your website, and shows you how to build a great looking user interface as well.""Liferay 6.2 User Interface Development"" is for anyone who is interested in the Liferay Portal. It contains text that explicitly introduces you to the Liferay Portal. You will benefit most from this book if you have Java programming experience and have coded servlets or JavaServer Pages before. Experienced Liferay portal developers will also find this book useful because it expla

  13. Programming Graphical User Interfaces in R

    CERN Document Server

    Verzani, John

    2012-01-01

    Programming Graphical User Interfaces with R introduces each of the major R packages for GUI programming: RGtk2, qtbase, Tcl/Tk, and gWidgets. With examples woven through the text as well as stand-alone demonstrations of simple yet reasonably complete applications, the book features topics especially relevant to statisticians who aim to provide a practical interface to functionality implemented in R. The book offers: A how-to guide for developing GUIs within R The fundamentals for users with limited knowledge of programming within R and other languages GUI design for specific functions or as l

  14. Comparing two anesthesia information management system user interfaces: a usability evaluation.

    Science.gov (United States)

    Wanderer, Jonathan P; Rao, Anoop V; Rothwell, Sarah H; Ehrenfeld, Jesse M

    2012-11-01

    Anesthesia information management systems (AIMS) have been developed by multiple vendors and are deployed in thousands of operating rooms around the world, yet not much is known about measuring and improving AIMS usability. We developed a methodology for evaluating AIMS usability in a low-fidelity simulated clinical environment and used it to compare an existing user interface with a revised version. We hypothesized that the revised user interface would be more useable. In a low-fidelity simulated clinical environment, twenty anesthesia providers documented essential anesthetic information for the start of the case using both an existing and a revised user interface. Participants had not used the revised user interface previously and completed a brief training exercise prior to the study task. All participants completed a workload assessment and a satisfaction survey. All sessions were recorded. Multiple usability metrics were measured. The primary outcome was documentation accuracy. Secondary outcomes were perceived workload, number of documentation steps, number of user interactions, and documentation time. The interfaces were compared and design problems were identified by analyzing recorded sessions and survey results. Use of the revised user interface was shown to improve documentation accuracy from 85.1% to 92.4%, a difference of 7.3% (95% confidence interval [CI] for the difference 1.8 to 12.7). The revised user interface decreased the number of user interactions by 6.5 for intravenous documentation (95% CI 2.9 to 10.1) and by 16.1 for airway documentation (95% CI 11.1 to 21.1). The revised user interface required 3.8 fewer documentation steps (95% CI 2.3 to 5.4). Airway documentation time was reduced by 30.5 seconds with the revised workflow (95% CI 8.5 to 52.4). There were no significant time differences noted in intravenous documentation or in total task time. No difference in perceived workload was found between the user interfaces. Two user interface

  15. An Accessible User Interface for Geoscience and Programming

    Science.gov (United States)

    Sevre, E. O.; Lee, S.

    2012-12-01

    The goal of this research is to develop an interface that will simplify user interaction with software for scientists. The motivating factor of the research is to develop tools that assist scientists with limited motor skills with the efficient generation and use of software tools. Reliance on computers and programming is increasing in the world of geology, and it is increasingly important for geologists and geophysicists to have the computational resources to use advanced software and edit programs for their research. I have developed a prototype of a program to help geophysicists write programs using a simple interface that requires only simple single-mouse-clicks to input code. It is my goal to minimize the amount of typing necessary to create simple programs and scripts to increase accessibility for people with disabilities limiting fine motor skills. This interface can be adapted for various programming and scripting languages. Using this interface will simplify development of code for C/C++, Java, and GMT, and can be expanded to support any other text based programming language. The interface is designed around the concept of maximizing the amount of code that can be written using a minimum number of clicks and typing. The screen is split into two sections: a list of click-commands is on the left hand side, and a text area is on the right hand side. When the user clicks on a command on the left hand side the applicable code is automatically inserted at the insertion point in the text area. Currently in the C/C++ interface, there are commands for common code segments that are often used, such as for loops, comments, print statements, and structured code creation. The primary goal is to provide an interface that will work across many devices for developing code. A simple prototype has been developed for the iPad. Due to the limited number of devices that an iOS application can be used with, the code has been re-written in Java to run on a wider range of devices

  16. Disjoint forms in graphical user interfaces

    NARCIS (Netherlands)

    Evers, S.; Achten, P.M.; Plasmeijer, M.J.; Loidl, H.W.

    Forms are parts of a graphical user interface (GUI) that show a set of values and allow the user to update them. The declarative form construction library FunctionalForms is extended with disjoint form combinators to capture some common patterns in which the form structure expresses a choice. We

  17. Nurses perceptions of a user friendly interface

    OpenAIRE

    Alshafai, Fatimah

    2017-01-01

    Introduction: The successful implementation of clinical information systems depends to a large extent on its usability. Usability can be achieved by a strong focus on interface quality. With a focus on improving the quality of patient care, growing numbers of clinical information systems have been advertised as being "user-friendly". However, the term "user-friendly" may not be quite accurate and in some circumstances could be misleading. Within a clinical setting, an interface designed as ea...

  18. Power User Interface

    Science.gov (United States)

    Pfister, Robin; McMahon, Joe

    2006-01-01

    Power User Interface 5.0 (PUI) is a system of middleware, written for expert users in the Earth-science community, PUI enables expedited ordering of data granules on the basis of specific granule-identifying information that the users already know or can assemble. PUI also enables expert users to perform quick searches for orderablegranule information for use in preparing orders. PUI 5.0 is available in two versions (note: PUI 6.0 has command-line mode only): a Web-based application program and a UNIX command-line- mode client program. Both versions include modules that perform data-granule-ordering functions in conjunction with external systems. The Web-based version works with Earth Observing System Clearing House (ECHO) metadata catalog and order-entry services and with an open-source order-service broker server component, called the Mercury Shopping Cart, that is provided separately by Oak Ridge National Laboratory through the Department of Energy. The command-line version works with the ECHO metadata and order-entry process service. Both versions of PUI ultimately use ECHO to process an order to be sent to a data provider. Ordered data are provided through means outside the PUI software system.

  19. Use of force feedback to enhance graphical user interfaces

    Science.gov (United States)

    Rosenberg, Louis B.; Brave, Scott

    1996-04-01

    This project focuses on the use of force feedback sensations to enhance user interaction with standard graphical user interface paradigms. While typical joystick and mouse devices are input-only, force feedback controllers allow physical sensations to be reflected to a user. Tasks that require users to position a cursor on a given target can be enhanced by applying physical forces to the user that aid in targeting. For example, an attractive force field implemented at the location of a graphical icon can greatly facilitate target acquisition and selection of the icon. It has been shown that force feedback can enhance a users ability to perform basic functions within graphical user interfaces.

  20. Developing A Web-based User Interface for Semantic Information Retrieval

    Science.gov (United States)

    Berrios, Daniel C.; Keller, Richard M.

    2003-01-01

    While there are now a number of languages and frameworks that enable computer-based systems to search stored data semantically, the optimal design for effective user interfaces for such systems is still uncle ar. Such interfaces should mask unnecessary query detail from users, yet still allow them to build queries of arbitrary complexity without significant restrictions. We developed a user interface supporting s emantic query generation for Semanticorganizer, a tool used by scient ists and engineers at NASA to construct networks of knowledge and dat a. Through this interface users can select node types, node attribute s and node links to build ad-hoc semantic queries for searching the S emanticOrganizer network.

  1. ON THE EFFECT OF ADAPTIVE USER INTERFACES ON RELIABILITY AND EFFICIENCY OF THE AUTOMATED SYSTEMS

    Directory of Open Access Journals (Sweden)

    Yu. O. Furtat

    2014-01-01

    Full Text Available In modern automated systems users often have to face the information overload problem because of ever increasing volumes of information with short time processing requirements. Working in such conditions affects the system operator’s work quality and the systems reliability. One possible approach to solving the information overload problem is to create personalized interfaces that take into account the user’s information management particularities. System operator’s features, which determine the shape and pace of information representation preferred by him, form the user’s cognitive portrait. To determine the values of portrait characteristics professional testing with the assistance of psychologists or operational testing at the user’s workplace is performed. The second option is more preferable for use in automated systems, since it has no issue with lack of psychologists. Cognitive portrait is then built as a result of user interaction with the software diagnostic tools that are based on the cognitive psychology methods. The effect of personalized user interface application in an automated system can be estimated by quantifying how the reduction in user’s response time to critical events affects the system reliability and efficiency. For this purpose, the formulae of reliability theory for complex automated systems are used, showing the dependence between the system reliability and user’s response time to critical event.

  2. Mobile Phone User Interfaces in Multiplayer Games

    OpenAIRE

    NURMINEN, MINNA

    2007-01-01

    This study focuses on the user interface elements of mobile phones and their qualities in multiplayer games. Mobile phone is not intended as a gaming device. Therefore its technology has many shortcomings when it comes to playing mobile games on the device. One of those is the non-standardized user interface design. However, it has also some strengths, such as the portability and networked nature. In addition, many mobile phone models today have a camera, a feature only few gaming devices hav...

  3. User interface design principles for the SSM/PMAD automated power system

    International Nuclear Information System (INIS)

    Jakstas, L.M.; Myers, C.J.

    1991-01-01

    Computer-human interfaces are an integral part of developing software for spacecraft power systems. A well designed and efficient user interface enables an engineer to effectively operate the system, while it concurrently prevents the user from entering data which is beyond boundary conditions or performing operations which are out of context. A user interface should also be designed to ensure that the engineer easily obtains all useful and critical data for operating the system and is aware of all faults and states in the system. Martin Marietta, under contract to NASA George C. Marshall Space Flight Center, has developed a user interface for the Space Station Module Power Management and Distribution (SSM/PMAD) automated power system testbed which provides human access to the functionality of the power system, as well as exemplifying current techniques in user interface design. The testbed user interface was designed to enable an engineer to operate the system easily without having significant knowledge of computer systems, as well as provide an environment in which the engineer can monitor and interact with the SSM/PMAD system hardware. The design of the interface supports a global view of the most important data form the various hardware and software components, as well as enabling the user to obtain additional or more detailed data when needed. The components and representations of the SSM/PMAD testbed user interface are examined in this paper. An engineer's interactions with the system are also described

  4. a mobile user interface for low-literacy users in rural south africa

    African Journals Online (AJOL)

    Information and Communication Technology services for socio-economic ... was conducted to design a mobile user interface to enable low-literacy users in Dwesa ..... common social and religious groups ... layout, buttons and menu.

  5. Assessing the Depth of Cognitive Processing as the Basis for Potential User-State Adaptation

    Directory of Open Access Journals (Sweden)

    Irina-Emilia Nicolae

    2017-10-01

    Full Text Available Objective: Decoding neurocognitive processes on a single-trial basis with Brain-Computer Interface (BCI techniques can reveal the user's internal interpretation of the current situation. Such information can potentially be exploited to make devices and interfaces more user aware. In this line of research, we took a further step by studying neural correlates of different levels of cognitive processes and developing a method that allows to quantify how deeply presented information is processed in the brain.Methods/Approach: Seventeen participants took part in an EEG study in which we evaluated different levels of cognitive processing (no processing, shallow, and deep processing within three distinct domains (memory, language, and visual imagination. Our investigations showed gradual differences in the amplitudes of event-related potentials (ERPs and in the extend and duration of event-related desynchronization (ERD which both correlate with task difficulty. We performed multi-modal classification to map the measured correlates of neurocognitive processing to the corresponding level of processing.Results: Successful classification of the neural components was achieved, which reflects the level of cognitive processing performed by the participants. The results show performances above chance level for each participant and a mean performance of 70–90% for all conditions and classification pairs.Significance: The successful estimation of the level of cognition on a single-trial basis supports the feasibility of user-state adaptation based on ongoing neural activity. There is a variety of potential use cases such as: a user-friendly adaptive design of an interface or the development of assistance systems in safety critical workplaces.

  6. Assessing the Depth of Cognitive Processing as the Basis for Potential User-State Adaptation

    Science.gov (United States)

    Nicolae, Irina-Emilia; Acqualagna, Laura; Blankertz, Benjamin

    2017-01-01

    Objective: Decoding neurocognitive processes on a single-trial basis with Brain-Computer Interface (BCI) techniques can reveal the user's internal interpretation of the current situation. Such information can potentially be exploited to make devices and interfaces more user aware. In this line of research, we took a further step by studying neural correlates of different levels of cognitive processes and developing a method that allows to quantify how deeply presented information is processed in the brain. Methods/Approach: Seventeen participants took part in an EEG study in which we evaluated different levels of cognitive processing (no processing, shallow, and deep processing) within three distinct domains (memory, language, and visual imagination). Our investigations showed gradual differences in the amplitudes of event-related potentials (ERPs) and in the extend and duration of event-related desynchronization (ERD) which both correlate with task difficulty. We performed multi-modal classification to map the measured correlates of neurocognitive processing to the corresponding level of processing. Results: Successful classification of the neural components was achieved, which reflects the level of cognitive processing performed by the participants. The results show performances above chance level for each participant and a mean performance of 70–90% for all conditions and classification pairs. Significance: The successful estimation of the level of cognition on a single-trial basis supports the feasibility of user-state adaptation based on ongoing neural activity. There is a variety of potential use cases such as: a user-friendly adaptive design of an interface or the development of assistance systems in safety critical workplaces. PMID:29046625

  7. Assessing the Depth of Cognitive Processing as the Basis for Potential User-State Adaptation.

    Science.gov (United States)

    Nicolae, Irina-Emilia; Acqualagna, Laura; Blankertz, Benjamin

    2017-01-01

    Objective: Decoding neurocognitive processes on a single-trial basis with Brain-Computer Interface (BCI) techniques can reveal the user's internal interpretation of the current situation. Such information can potentially be exploited to make devices and interfaces more user aware. In this line of research, we took a further step by studying neural correlates of different levels of cognitive processes and developing a method that allows to quantify how deeply presented information is processed in the brain. Methods/Approach: Seventeen participants took part in an EEG study in which we evaluated different levels of cognitive processing (no processing, shallow, and deep processing) within three distinct domains (memory, language, and visual imagination). Our investigations showed gradual differences in the amplitudes of event-related potentials (ERPs) and in the extend and duration of event-related desynchronization (ERD) which both correlate with task difficulty. We performed multi-modal classification to map the measured correlates of neurocognitive processing to the corresponding level of processing. Results: Successful classification of the neural components was achieved, which reflects the level of cognitive processing performed by the participants. The results show performances above chance level for each participant and a mean performance of 70-90% for all conditions and classification pairs. Significance: The successful estimation of the level of cognition on a single-trial basis supports the feasibility of user-state adaptation based on ongoing neural activity. There is a variety of potential use cases such as: a user-friendly adaptive design of an interface or the development of assistance systems in safety critical workplaces.

  8. Users expect interfaces to behave like the physical world

    DEFF Research Database (Denmark)

    Nørager, Rune

    2006-01-01

    Navigation in folder structures is an essential part of most window based user interfaces. Basic human navigation strategies rely on stable properties of the physical world, which are not by default present in windows style user interfaces. According to the theoretical framework Ecological Cognit...

  9. Network and user interface for PAT DOME virtual motion environment system

    Science.gov (United States)

    Worthington, J. W.; Duncan, K. M.; Crosier, W. G.

    1993-01-01

    The Device for Orientation and Motion Environments Preflight Adaptation Trainer (DOME PAT) provides astronauts a virtual microgravity sensory environment designed to help alleviate tye symptoms of space motion sickness (SMS). The system consists of four microcomputers networked to provide real time control, and an image generator (IG) driving a wide angle video display inside a dome structure. The spherical display demands distortion correction. The system is currently being modified with a new graphical user interface (GUI) and a new Silicon Graphics IG. This paper will concentrate on the new GUI and the networking scheme. The new GUI eliminates proprietary graphics hardware and software, and instead makes use of standard and low cost PC video (CGA) and off the shelf software (Microsoft's Quick C). Mouse selection for user input is supported. The new Silicon Graphics IG requires an Ethernet interface. The microcomputer known as the Real Time Controller (RTC), which has overall control of the system and is written in Ada, was modified to use the free public domain NCSA Telnet software for Ethernet communications with the Silicon Graphics IG. The RTC also maintains the original ARCNET communications through Novell Netware IPX with the rest of the system. The Telnet TCP/IP protocol was first used for real-time communication, but because of buffering problems the Telnet datagram (UDP) protocol needed to be implemented. Since the Telnet modules are written in C, the Adap pragma 'Interface' was used to interface with the network calls.

  10. Individually adapted imagery improves brain-computer interface performance in end-users with disability.

    Science.gov (United States)

    Scherer, Reinhold; Faller, Josef; Friedrich, Elisabeth V C; Opisso, Eloy; Costa, Ursula; Kübler, Andrea; Müller-Putz, Gernot R

    2015-01-01

    Brain-computer interfaces (BCIs) translate oscillatory electroencephalogram (EEG) patterns into action. Different mental activities modulate spontaneous EEG rhythms in various ways. Non-stationarity and inherent variability of EEG signals, however, make reliable recognition of modulated EEG patterns challenging. Able-bodied individuals who use a BCI for the first time achieve - on average - binary classification performance of about 75%. Performance in users with central nervous system (CNS) tissue damage is typically lower. User training generally enhances reliability of EEG pattern generation and thus also robustness of pattern recognition. In this study, we investigated the impact of mental tasks on binary classification performance in BCI users with central nervous system (CNS) tissue damage such as persons with stroke or spinal cord injury (SCI). Motor imagery (MI), that is the kinesthetic imagination of movement (e.g. squeezing a rubber ball with the right hand), is the "gold standard" and mainly used to modulate EEG patterns. Based on our recent results in able-bodied users, we hypothesized that pair-wise combination of "brain-teaser" (e.g. mental subtraction and mental word association) and "dynamic imagery" (e.g. hand and feet MI) tasks significantly increases classification performance of induced EEG patterns in the selected end-user group. Within-day (How stable is the classification within a day?) and between-day (How well does a model trained on day one perform on unseen data of day two?) analysis of variability of mental task pair classification in nine individuals confirmed the hypothesis. We found that the use of the classical MI task pair hand vs. feed leads to significantly lower classification accuracy - in average up to 15% less - in most users with stroke or SCI. User-specific selection of task pairs was again essential to enhance performance. We expect that the gained evidence will significantly contribute to make imagery-based BCI technology

  11. Individually adapted imagery improves brain-computer interface performance in end-users with disability.

    Directory of Open Access Journals (Sweden)

    Reinhold Scherer

    Full Text Available Brain-computer interfaces (BCIs translate oscillatory electroencephalogram (EEG patterns into action. Different mental activities modulate spontaneous EEG rhythms in various ways. Non-stationarity and inherent variability of EEG signals, however, make reliable recognition of modulated EEG patterns challenging. Able-bodied individuals who use a BCI for the first time achieve - on average - binary classification performance of about 75%. Performance in users with central nervous system (CNS tissue damage is typically lower. User training generally enhances reliability of EEG pattern generation and thus also robustness of pattern recognition. In this study, we investigated the impact of mental tasks on binary classification performance in BCI users with central nervous system (CNS tissue damage such as persons with stroke or spinal cord injury (SCI. Motor imagery (MI, that is the kinesthetic imagination of movement (e.g. squeezing a rubber ball with the right hand, is the "gold standard" and mainly used to modulate EEG patterns. Based on our recent results in able-bodied users, we hypothesized that pair-wise combination of "brain-teaser" (e.g. mental subtraction and mental word association and "dynamic imagery" (e.g. hand and feet MI tasks significantly increases classification performance of induced EEG patterns in the selected end-user group. Within-day (How stable is the classification within a day? and between-day (How well does a model trained on day one perform on unseen data of day two? analysis of variability of mental task pair classification in nine individuals confirmed the hypothesis. We found that the use of the classical MI task pair hand vs. feed leads to significantly lower classification accuracy - in average up to 15% less - in most users with stroke or SCI. User-specific selection of task pairs was again essential to enhance performance. We expect that the gained evidence will significantly contribute to make imagery-based BCI

  12. Guidelines for the integration of audio cues into computer user interfaces

    Energy Technology Data Exchange (ETDEWEB)

    Sumikawa, D.A.

    1985-06-01

    Throughout the history of computers, vision has been the main channel through which information is conveyed to the computer user. As the complexities of man-machine interactions increase, more and more information must be transferred from the computer to the user and then successfully interpreted by the user. A logical next step in the evolution of the computer-user interface is the incorporation of sound and thereby using the sense of ''hearing'' in the computer experience. This allows our visual and auditory capabilities to work naturally together in unison leading to more effective and efficient interpretation of all information received by the user from the computer. This thesis presents an initial set of guidelines to assist interface developers in designing an effective sight and sound user interface. This study is a synthesis of various aspects of sound, human communication, computer-user interfaces, and psychoacoustics. We introduce the notion of an earcon. Earcons are audio cues used in the computer-user interface to provide information and feedback to the user about some computer object, operation, or interaction. A possible construction technique for earcons, the use of earcons in the interface, how earcons are learned and remembered, and the affects of earcons on their users are investigated. This study takes the point of view that earcons are a language and human/computer communication issue and are therefore analyzed according to the three dimensions of linguistics; syntactics, semantics, and pragmatics.

  13. Risk Issues in Developing Novel User Interfaces for Human-Computer Interaction

    KAUST Repository

    Klinker, Gudrun; Huber, Manuel; Tö nnis, Marcus

    2014-01-01

    © 2014 Springer International Publishing Switzerland. All rights are reserved. When new user interfaces or information visualization schemes are developed for complex information processing systems, it is not readily clear how much they do, in fact, support and improve users' understanding and use of such systems. Is a new interface better than an older one? In what respect, and in which situations? To provide answers to such questions, user testing schemes are employed. This chapter reports on a range of risks pertaining to the design and implementation of user interfaces in general, and to newly emerging interfaces (3-dimensionally, immersive, mobile) in particular.

  14. Risk Issues in Developing Novel User Interfaces for Human-Computer Interaction

    KAUST Repository

    Klinker, Gudrun

    2014-01-01

    © 2014 Springer International Publishing Switzerland. All rights are reserved. When new user interfaces or information visualization schemes are developed for complex information processing systems, it is not readily clear how much they do, in fact, support and improve users\\' understanding and use of such systems. Is a new interface better than an older one? In what respect, and in which situations? To provide answers to such questions, user testing schemes are employed. This chapter reports on a range of risks pertaining to the design and implementation of user interfaces in general, and to newly emerging interfaces (3-dimensionally, immersive, mobile) in particular.

  15. Examining the Relationships of Different Cognitive Load Types Related to User Interface in Web-Based Instruction

    Science.gov (United States)

    Cheon, Jongpil; Grant, Michael

    2012-01-01

    This study proposes a new instrument to measure cognitive load types related to user interface and demonstrates theoretical assumptions about different load types. In reconsidering established cognitive load theory, the inadequacies of the theory are criticized in terms of the adaption of learning efficiency score and distinction of cognitive load…

  16. Developing a Graphical User Interface for the ALSS Crop Planning Tool

    Science.gov (United States)

    Koehlert, Erik

    1997-01-01

    The goal of my project was to create a graphical user interface for a prototype crop scheduler. The crop scheduler was developed by Dr. Jorge Leon and Laura Whitaker for the ALSS (Advanced Life Support System) program. The addition of a system-independent graphical user interface to the crop planning tool will make the application more accessible to a wider range of users and enhance its value as an analysis, design, and planning tool. My presentation will demonstrate the form and functionality of this interface. This graphical user interface allows users to edit system parameters stored in the file system. Data on the interaction of the crew, crops, and waste processing system with the available system resources is organized and labeled. Program output, which is stored in the file system, is also presented to the user in performance-time plots and organized charts. The menu system is designed to guide the user through analysis and decision making tasks, providing some help if necessary. The Java programming language was used to develop this interface in hopes of providing portability and remote operation.

  17. User interface design principles for the SSM/PMAD automated power system

    Science.gov (United States)

    Jakstas, Laura M.; Myers, Chris J.

    1991-01-01

    Martin Marietta has developed a user interface for the space station module power management and distribution (SSM/PMAD) automated power system testbed which provides human access to the functionality of the power system, as well as exemplifying current techniques in user interface design. The testbed user interface was designed to enable an engineer to operate the system easily without having significant knowledge of computer systems, as well as provide an environment in which the engineer can monitor and interact with the SSM/PMAD system hardware. The design of the interface supports a global view of the most important data from the various hardware and software components, as well as enabling the user to obtain additional or more detailed data when needed. The components and representations of the SSM/PMAD testbed user interface are examined. An engineer's interactions with the system are also described.

  18. On user-friendly interface construction for CACSD packages

    DEFF Research Database (Denmark)

    Ravn, Ole

    1989-01-01

    Some ideas that are used in the development of user-friendly interface for a computer-aided control system design (CACSD) package are presented. The concepts presented are integration and extensibility through the use of object-oriented programming, man-machine interface and user support using...... direct manipulation, and multiple views and multiple actions on objects in different domains. The use of multiple views and actions in combination with graphics enhances the user's ability to get an overview of the system to be designed. Good support for iteration is provided, and the short time between...... action and presentation allows the user to evaluate actions quickly. Object-oriented programming has been used to provide modularity and encapsulation...

  19. Generating Graphical User Interfaces from Precise Domain Specifications

    OpenAIRE

    Kamil Rybiński; Norbert Jarzębowski; Michał Śmiałek; Wiktor Nowakowski; Lucyna Skrzypek; Piotr Łabęcki

    2014-01-01

    Turning requirements into working systems is the essence of software engineering. This paper proposes automation of one of the aspects of this vast problem: generating user interfaces directly from requirements models. It presents syntax and semantics of a comprehensible yet precise domain specification language. For this language, the paper presents the process of generating code for the user interface elements. This includes model transformation procedures to generate window initiation code...

  20. A VR-User Interface for Design by Features

    NARCIS (Netherlands)

    Coomans, M.K.D.; Timmermans, H.J.P.

    1998-01-01

    We present the design of a Virtual Reality based user interface (VR-UI). It is the interface for the VR-DIS system, a design application for the Building and Construction industry (VRDIS stands for Virtual Reality - Design Information System). The interface is characterised by a mixed representation

  1. The HEASARC graphical user interface

    Science.gov (United States)

    White, N.; Barrett, P.; Jacobs, P.; Oneel, B.

    1992-01-01

    An OSF/Motif-based graphical user interface has been developed to facilitate the use of the database and data analysis software packages available from the High Energy Astrophysics Science Archive Research Center (HEASARC). It can also be used as an interface to other, similar, routines. A small number of tables are constructed to specify the possible commands and command parameters for a given set of analysis routines. These tables can be modified by a designer to affect the appearance of the interface screens. They can also be dynamically changed in response to parameter adjustments made while the underlying program is running. Additionally, a communication protocol has been designed so that the interface can operate locally or across a network. It is intended that this software be able to run on a variety of workstations and X terminals.

  2. MuSim, a Graphical User Interface for Multiple Simulation Programs

    Energy Technology Data Exchange (ETDEWEB)

    Roberts, Thomas [MUONS Inc., Batavia; Cummings, Mary Anne [MUONS Inc., Batavia; Johnson, Rolland [MUONS Inc., Batavia; Neuffer, David [Fermilab

    2016-06-01

    MuSim is a new user-friendly program designed to interface to many different particle simulation codes, regardless of their data formats or geometry descriptions. It presents the user with a compelling graphical user interface that includes a flexible 3-D view of the simulated world plus powerful editing and drag-and-drop capabilities. All aspects of the design can be parametrized so that parameter scans and optimizations are easy. It is simple to create plots and display events in the 3-D viewer (with a slider to vary the transparency of solids), allowing for an effortless comparison of different simulation codes. Simulation codes: G4beamline, MAD-X, and MCNP; more coming. Many accelerator design tools and beam optics codes were written long ago, with primitive user interfaces by today's standards. MuSim is specifically designed to make it easy to interface to such codes, providing a common user experience for all, and permitting the construction and exploration of models with very little overhead. For today's technology-driven students, graphical interfaces meet their expectations far better than text-based tools, and education in accelerator physics is one of our primary goals.

  3. Unobtrusive user modeling for adaptive hypermedia

    NARCIS (Netherlands)

    Holz, H.J.; Hofmann, K.; Reed, C.; Uchyigit, G.; Ma, M.Y.

    2008-01-01

    We propose a technique for user modeling in Adaptive Hypermedia (AH) that is unobtrusive at both the level of observable behavior and that of cognition. Unobtrusive user modeling is complementary to transparent user modeling. Unobtrusive user modeling induces user models appropriate for Educational

  4. Coordinating user interfaces for consistency

    CERN Document Server

    Nielsen, Jakob

    2001-01-01

    In the years since Jakob Nielsen's classic collection on interface consistency first appeared, much has changed, and much has stayed the same. On the one hand, there's been exponential growth in the opportunities for following or disregarding the principles of interface consistency-more computers, more applications, more users, and of course the vast expanse of the Web. On the other, there are the principles themselves, as persistent and as valuable as ever. In these contributed chapters, you'll find details on many methods for seeking and enforcing consistency, along with bottom-line analys

  5. More playful user interfaces interfaces that invite social and physical interaction

    CERN Document Server

    2015-01-01

    This book covers the latest advances in playful user interfacesinterfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implement...

  6. User-interface aspects in recognizing connected-cursive handwriting

    NARCIS (Netherlands)

    Schomaker, L

    1994-01-01

    There are at least two major stumbling blocks for user acceptance of pen-based computers: the recognition performance is not good enough, especially on cursive handwriting; and the user interface technology has not reached a mature stage. The initial reaction of product reviewers and potential user

  7. Pemrograman Graphical User Interface (GUI) Dengan Matlab Untuk Mendesain Alat Bantu Opersai Matematika

    OpenAIRE

    Butar Butar, Ronisah Putra

    2011-01-01

    Graphical User Interface ( GUI) is a application program orient visual which woke up with graphical obyek in the place of comand of text for the user interaction. Graphical User Interface ( GUI) in MATLAB embraced in a application of GUIDE ( Graphical User Interface Builder). In this paper will be discuss about how disagning a appliance assist mathematics operation with program of Graphical User Interface ( GUI) with MATLAB with aim to as one of the appliance alternative assist...

  8. User Interface Aspects of a Human-Hand Simulation System

    Directory of Open Access Journals (Sweden)

    Beifang Yi

    2005-10-01

    Full Text Available This paper describes the user interface design for a human-hand simulation system, a virtual environment that produces ground truth data (life-like human hand gestures and animations and provides visualization support for experiments on computer vision-based hand pose estimation and tracking. The system allows users to save time in data generation and easily create any hand gestures. We have designed and implemented this user interface with the consideration of usability goals and software engineering issues.

  9. Detection of User Independent Single Trial ERPs in Brain Computer Interfaces: An Adaptive Spatial Filtering Approach

    DEFF Research Database (Denmark)

    Leza, Cristina; Puthusserypady, Sadasivan

    2017-01-01

    Brain Computer Interfaces (BCIs) use brain signals to communicate with the external world. The main challenges to address are speed, accuracy and adaptability. Here, a novel algorithm for P300 based BCI spelling system is presented, specifically suited for single-trial detection of Event...

  10. Automatic User Interface Generation for Visualizing Big Geoscience Data

    Science.gov (United States)

    Yu, H.; Wu, J.; Zhou, Y.; Tang, Z.; Kuo, K. S.

    2016-12-01

    Along with advanced computing and observation technologies, geoscience and its related fields have been generating a large amount of data at an unprecedented growth rate. Visualization becomes an increasingly attractive and feasible means for researchers to effectively and efficiently access and explore data to gain new understandings and discoveries. However, visualization has been challenging due to a lack of effective data models and visual representations to tackle the heterogeneity of geoscience data. We propose a new geoscience data visualization framework by leveraging the interface automata theory to automatically generate user interface (UI). Our study has the following three main contributions. First, geoscience data has its unique hierarchy data structure and complex formats, and therefore it is relatively easy for users to get lost or confused during their exploration of the data. By applying interface automata model to the UI design, users can be clearly guided to find the exact visualization and analysis that they want. In addition, from a development perspective, interface automaton is also easier to understand than conditional statements, which can simplify the development process. Second, it is common that geoscience data has discontinuity in its hierarchy structure. The application of interface automata can prevent users from suffering automation surprises, and enhance user experience. Third, for supporting a variety of different data visualization and analysis, our design with interface automata could also make applications become extendable in that a new visualization function or a new data group could be easily added to an existing application, which reduces the overhead of maintenance significantly. We demonstrate the effectiveness of our framework using real-world applications.

  11. Development and evaluation of nursing user interface screens using multiple methods.

    Science.gov (United States)

    Hyun, Sookyung; Johnson, Stephen B; Stetson, Peter D; Bakken, Suzanne

    2009-12-01

    Building upon the foundation of the Structured Narrative Electronic Health Record (EHR) model, we applied theory-based (combined Technology Acceptance Model and Task-Technology Fit Model) and user-centered methods to explore nurses' perceptions of functional requirements for an electronic nursing documentation system, design user interface screens reflective of the nurses' perspectives, and assess nurses' perceptions of the usability of the prototype user interface screens. The methods resulted in user interface screens that were perceived to be easy to use, potentially useful, and well-matched to nursing documentation tasks associated with Nursing Admission Assessment, Blood Administration, and Nursing Discharge Summary. The methods applied in this research may serve as a guide for others wishing to implement user-centered processes to develop or extend EHR systems. In addition, some of the insights obtained in this study may be informative to the development of safe and efficient user interface screens for nursing document templates in EHRs.

  12. Investigating the Possibility of Adaptation and Personalization in Virtual Environments

    OpenAIRE

    Octavia, Johanna Renny; RAYMAEKERS, Chris; CONINX, Karin

    2009-01-01

    The complex nature of virtual environments customarily hinders users to interact in a natural, intuitive and optimal way. Different user characteristics are hardly taken into account when designing 3D user interfaces for virtual environments. We envision that user interaction in virtual environments can be enhanced by integrating adaptation and personalization into 3D user interfaces. Through our research, we aim to provide adaptive and personalized 3D user interfaces for enhancing user inter...

  13. TaskMaster: a prototype graphical user interface to a schedule optimization model

    OpenAIRE

    Banham, Stephen R.

    1990-01-01

    Approved for public release, distribution is unlimited This thesis investigates the use of current graphical interface techniques to build more effective computer-user interfaces to Operations Research (OR) schedule optimization models. The design is directed at the scheduling decision maker who possesses limited OR experience. The feasibility and validity of building an interface for this kind of user is demonstrated in the development of a prototype graphical user interface called TaskMa...

  14. Concepts of analytical user interface evaluation method for continuous work in NPP main control room

    International Nuclear Information System (INIS)

    Lee, S. J.; Heo, G. Y.; Jang, S. H.

    2003-01-01

    This paper describes a conceptual study of analytical evaluation method for computer-based user interface in the main control room of advanced nuclear power plant. User interfaces can classify them into two groups as static interface and dynamic interface. Existing evaluation and design methods of user interface have been mainly performed for the static user interface. But, it is useful for the dynamic user interface to control the complex system, and proper evaluation method for this is seldom. Therefore an evaluation method for dynamic user interface is proper for continuous works by standards of the load of cognition and the similarity of an interface

  15. Spatial issues in user interface design from a graphic design perspective

    Science.gov (United States)

    Marcus, Aaron

    1989-01-01

    The user interface of a computer system is a visual display that provides information about the status of operations on data within the computer and control options to the user that enable adjustments to these operations. From the very beginning of computer technology the user interface was a spatial display, although its spatial features were not necessarily complex or explicitly recognized by the users. All text and nonverbal signs appeared in a virtual space generally thought of as a single flat plane of symbols. Current technology of high performance workstations permits any element of the display to appear as dynamic, multicolor, 3-D signs in a virtual 3-D space. The complexity of appearance and the user's interaction with the display provide significant challenges to the graphic designer of current and future user interfaces. In particular, spatial depiction provides many opportunities for effective communication of objects, structures, processes, navigation, selection, and manipulation. Issues are presented that are relevant to the graphic designer seeking to optimize the user interface's spatial attributes for effective visual communication.

  16. Impact of English Regional Accents on User Acceptance of Voice User Interfaces

    NARCIS (Netherlands)

    Niculescu, A.I.; White, G.M.; Lan, S.S.; Waloejo, R.U.; Kawaguchi, Y.

    2008-01-01

    In this paper we present an experiment addressing a critical issue in Voice User Interface (VUI) design, namely whether the user acceptance can be improved by having recorded voice prompts imitate his/her regional dialect. The claim was tested within a project aiming to develop voice animated

  17. Gromita: a fully integrated graphical user interface to gromacs 4.

    Science.gov (United States)

    Sellis, Diamantis; Vlachakis, Dimitrios; Vlassi, Metaxia

    2009-09-07

    Gromita is a fully integrated and efficient graphical user interface (GUI) to the recently updated molecular dynamics suite Gromacs, version 4. Gromita is a cross-platform, perl/tcl-tk based, interactive front end designed to break the command line barrier and introduce a new user-friendly environment to run molecular dynamics simulations through Gromacs. Our GUI features a novel workflow interface that guides the user through each logical step of the molecular dynamics setup process, making it accessible to both advanced and novice users. This tool provides a seamless interface to the Gromacs package, while providing enhanced functionality by speeding up and simplifying the task of setting up molecular dynamics simulations of biological systems. Gromita can be freely downloaded from http://bio.demokritos.gr/gromita/.

  18. Save medical personnel's time by improved user interfaces.

    Science.gov (United States)

    Kindler, H

    1997-01-01

    Common objectives in the industrial countries are the improvement of quality of care, clinical effectiveness, and cost control. Cost control, in particular, has been addressed through the introduction of case mix systems for reimbursement by social-security institutions. More data is required to enable quality improvement, increases in clinical effectiveness and for juridical reasons. At first glance, this documentation effort is contradictory to cost reduction. However, integrated services for resource management based on better documentation should help to reduce costs. The clerical effort for documentation should be decreased by providing a co-operative working environment for healthcare professionals applying sophisticated human-computer interface technology. Additional services, e.g., automatic report generation, increase the efficiency of healthcare personnel. Modelling the medical work flow forms an essential prerequisite for integrated resource management services and for co-operative user interfaces. A user interface aware of the work flow provides intelligent assistance by offering the appropriate tools at the right moment. Nowadays there is a trend to client/server systems with relational databases or object-oriented databases as repository. The work flows used for controlling purposes and to steer the user interfaces must be represented in the repository.

  19. NLEdit: A generic graphical user interface for Fortran programs

    Science.gov (United States)

    Curlett, Brian P.

    1994-01-01

    NLEdit is a generic graphical user interface for the preprocessing of Fortran namelist input files. The interface consists of a menu system, a message window, a help system, and data entry forms. A form is generated for each namelist. The form has an input field for each namelist variable along with a one-line description of that variable. Detailed help information, default values, and minimum and maximum allowable values can all be displayed via menu picks. Inputs are processed through a scientific calculator program that allows complex equations to be used instead of simple numeric inputs. A custom user interface is generated simply by entering information about the namelist input variables into an ASCII file. There is no need to learn a new graphics system or programming language. NLEdit can be used as a stand-alone program or as part of a larger graphical user interface. Although NLEdit is intended for files using namelist format, it can be easily modified to handle other file formats.

  20. A Hybrid 2D/3D User Interface for Radiological Diagnosis.

    Science.gov (United States)

    Mandalika, Veera Bhadra Harish; Chernoglazov, Alexander I; Billinghurst, Mark; Bartneck, Christoph; Hurrell, Michael A; Ruiter, Niels de; Butler, Anthony P H; Butler, Philip H

    2018-02-01

    This paper presents a novel 2D/3D desktop virtual reality hybrid user interface for radiology that focuses on improving 3D manipulation required in some diagnostic tasks. An evaluation of our system revealed that our hybrid interface is more efficient for novice users and more accurate for both novice and experienced users when compared to traditional 2D only interfaces. This is a significant finding because it indicates, as the techniques mature, that hybrid interfaces can provide significant benefit to image evaluation. Our hybrid system combines a zSpace stereoscopic display with 2D displays, and mouse and keyboard input. It allows the use of 2D and 3D components interchangeably, or simultaneously. The system was evaluated against a 2D only interface with a user study that involved performing a scoliosis diagnosis task. There were two user groups: medical students and radiology residents. We found improvements in completion time for medical students, and in accuracy for both groups. In particular, the accuracy of medical students improved to match that of the residents.

  1. Nonspeech audio in user interfaces for TV

    NARCIS (Netherlands)

    Sluis, van de Richard; Eggen, J.H.; Rypkema, J.A.

    1997-01-01

    This study explores the end-user benefits of using nonspeech audio in television user interfaces. A prototype of an Electronic Programme Guide (EPG) served as a carrier for the research. One of the features of this EPG is the possibility to search for TV programmes in a category-based way. The EPG

  2. Through the Interface - a human activity approach to user interfaces

    DEFF Research Database (Denmark)

    Bødker, Susanne

    In providing a theoretical framework for understanding human- computer interaction as well as design of user interfaces, this book combines elements of anthropology, psychology, cognitive science, software engineering, and computer science. The framework examines the everyday work practices of us...

  3. The crustal dynamics intelligent user interface anthology

    Science.gov (United States)

    Short, Nicholas M., Jr.; Campbell, William J.; Roelofs, Larry H.; Wattawa, Scott L.

    1987-01-01

    The National Space Science Data Center (NSSDC) has initiated an Intelligent Data Management (IDM) research effort which has, as one of its components, the development of an Intelligent User Interface (IUI). The intent of the IUI is to develop a friendly and intelligent user interface service based on expert systems and natural language processing technologies. The purpose of such a service is to support the large number of potential scientific and engineering users that have need of space and land-related research and technical data, but have little or no experience in query languages or understanding of the information content or architecture of the databases of interest. This document presents the design concepts, development approach and evaluation of the performance of a prototype IUI system for the Crustal Dynamics Project Database, which was developed using a microcomputer-based expert system tool (M. 1), the natural language query processor THEMIS, and the graphics software system GSS. The IUI design is based on a multiple view representation of a database from both the user and database perspective, with intelligent processes to translate between the views.

  4. Information visualization to user-friendly interface construction for information retrieval systems

    Directory of Open Access Journals (Sweden)

    Jessica Monique de Lira Vieira

    2011-10-01

    Full Text Available The information presented through visualization help the Information Retrieval System (IRS to reach its main goal: to retrieve relevant information that meets the informational needs of its users. The objective of this article is to describe and analyze techniques proposed by the Information Visualization area and interface models discussed in Information Science Literature, which applied to graphical interface construction would facilitate the appropriation of information by the users of IRS and would help them to search, browse and retrieve information. The methodology consists of a literature review focusing on the potential contribution of the visual representation of information in the development of user-friendly interfaces to IRS, as well as identification and analyses of visualizations used as interfaces by IRS. The use of visualizations is of great importance in the communication between SRI and users, because the information presented through visual representation are better understood by user and allow the discovery of new knowledge.

  5. Implementation of graphical user interfaces in nuclear applications

    International Nuclear Information System (INIS)

    Barmsnes, K.A.; Johnsen, T.; Sundling, C.-V.

    1997-01-01

    During recent years a demand has formed for systems that support design and implementation of graphical user interfaces (GUIs) in the control rooms of nuclear power plants. Picasso-3 is a user interface management system supporting object oriented definition of GUIs in a distributed computing environment. The system is currently being used in a number of different application areas within the nuclear industry, such as retrofitting of display systems in simulators and control rooms, education and training applications, etc. Some examples are given of nuclear applications where the Picasso-3 system has been used

  6. Towards a taxonomy of virtual reality user interfaces

    NARCIS (Netherlands)

    Coomans, M.K.D.; Timmermans, H.J.P.

    1997-01-01

    Virtual Reality-based user interfaces (VRUIs) are expected to bring about a revolution in computing. VR can potentially communicate large amounts of data in an easily understandable format. VR looks very promising, but it is still a very new interface technology for which very little

  7. A Graphical User Interface for the Computational Fluid Dynamics Software OpenFOAM

    OpenAIRE

    Melbø, Henrik Kaald

    2014-01-01

    A graphical user interface for the computational fluid dynamics software OpenFOAM has been constructed. OpenFOAM is a open source and powerful numerical software, but has much to be wanted in the field of user friendliness. In this thesis the basic operation of OpenFOAM will be introduced and the thesis will emerge in a graphical user interface written in PyQt. The graphical user interface will make the use of OpenFOAM simpler, and hopefully make this powerful tool more available for the gene...

  8. The Visual Web User Interface Design in Augmented Reality Technology

    OpenAIRE

    Chouyin Hsu; Haui-Chih Shiau

    2013-01-01

    Upon the popularity of 3C devices, the visual creatures are all around us, such the online game, touch pad, video and animation. Therefore, the text-based web page will no longer satisfy users. With the popularity of webcam, digital camera, stereoscopic glasses, or head-mounted display, the user interface becomes more visual and multi-dimensional. For the consideration of 3D and visual display in the research of web user interface design, Augmented Reality technology providing the convenient ...

  9. User productivity as a function of AutoCAD interface design.

    Science.gov (United States)

    Mitta, D A; Flores, P L

    1995-12-01

    Increased operator productivity is a desired outcome of user-CAD interaction scenarios. Two objectives of this research were to (1) define a measure of operator productivity and (2) empirically investigate the potential effects of CAD interface design on operator productivity, where productivity is defined as the percentage of a drawing session correctly completed per unit time. Here, AutoCAD provides the CAD environment of interest. Productivity with respect to two AutoCAD interface designs (menu, template) and three task types (draw, dimension, display) was investigated. Analysis of user productivity data revealed significantly higher productivity under the menu interface condition than under the template interface condition. A significant effect of task type was also discovered, where user productivity under display tasks was higher than productivity under the draw and dimension tasks. Implications of these results are presented.

  10. Development of a Mobile User Interface for Image-based Dietary Assessment.

    Science.gov (United States)

    Kim, Sungye; Schap, Tusarebecca; Bosch, Marc; Maciejewski, Ross; Delp, Edward J; Ebert, David S; Boushey, Carol J

    2010-12-31

    In this paper, we present a mobile user interface for image-based dietary assessment. The mobile user interface provides a front end to a client-server image recognition and portion estimation software. In the client-server configuration, the user interactively records a series of food images using a built-in camera on the mobile device. Images are sent from the mobile device to the server, and the calorie content of the meal is estimated. In this paper, we describe and discuss the design and development of our mobile user interface features. We discuss the design concepts, through initial ideas and implementations. For each concept, we discuss qualitative user feedback from participants using the mobile client application. We then discuss future designs, including work on design considerations for the mobile application to allow the user to interactively correct errors in the automatic processing while reducing the user burden associated with classical pen-and-paper dietary records.

  11. A Mobile Phone User Interface for Image-Based Dietary Assessment.

    Science.gov (United States)

    Ahmad, Ziad; Khanna, Nitin; Kerr, Deborah A; Boushey, Carol J; Delp, Edward J

    2014-02-02

    Many chronic diseases, including obesity and cancer, are related to diet. Such diseases may be prevented and/or successfully treated by accurately monitoring and assessing food and beverage intakes. Existing dietary assessment methods such as the 24-hour dietary recall and the food frequency questionnaire, are burdensome and not generally accurate. In this paper, we present a user interface for a mobile telephone food record that relies on taking images, using the built-in camera, as the primary method of recording. We describe the design and implementation of this user interface while stressing the solutions we devised to meet the requirements imposed by the image analysis process, yet keeping the user interface easy to use.

  12. A mobile phone user interface for image-based dietary assessment

    Science.gov (United States)

    Ahmad, Ziad; Khanna, Nitin; Kerr, Deborah A.; Boushey, Carol J.; Delp, Edward J.

    2014-02-01

    Many chronic diseases, including obesity and cancer, are related to diet. Such diseases may be prevented and/or successfully treated by accurately monitoring and assessing food and beverage intakes. Existing dietary assessment methods such as the 24-hour dietary recall and the food frequency questionnaire, are burdensome and not generally accurate. In this paper, we present a user interface for a mobile telephone food record that relies on taking images, using the built-in camera, as the primary method of recording. We describe the design and implementation of this user interface while stressing the solutions we devised to meet the requirements imposed by the image analysis process, yet keeping the user interface easy to use.

  13. Java graphical user interface for the supervision of Tore Supra

    International Nuclear Information System (INIS)

    Utzel, Nadine; Guillerminet, Bernard; Leluyer, Mireille; Moulin, Daniele

    2002-01-01

    The graphical user interface (GUI) for the supervision of Tore Supra is intended to supervise the start-up and the shut-down of the installation, to control general state (state of all diagnostics, state of the system and network) and to follow the pulse sequence. Implementation of a new multi-platform, modular GUI for Tore Supra is in progress. This provides not only a simpler, more structured view for the non-specialist user, but also is open-ended and adaptable to a wide variety of uses. The actual implementation of a GUI is a question of user-ergonomics. Hence, a user-directed study in 2000 produced a specification for the interface. The information is treated with a hierarchical order. At the top level, only the global state of the supervised elements appears, i.e. the general state of every diagnostics, the pulse sequence, the safety systems. If a problem occurs, the operator has access to the lower level detailed state of the concerned element, simply with a double-click. An event log also helps the operator to analyse the chronology of the alarms arising during the pulse. Although the GUI is mainly used in the control room on X terminals under Unix, it should also be accessible via a portable PC for the purpose of maintenance, or directly from any office to see how the physics program is progressing. The choice of Java, multi-platform object programming language was thus adopted with access via any web browser. The modularity of the GUI is made possible by a distributed architecture (remote method invocation) between the graphic client and different servers: one for the diagnostics and the sequence, one for the system and the network and one for the configuration database. All the components interact with each other in a very simple and standard way. This distributed architecture allows the progressive set up of the new interface. The first step, being produced for mid-2001 is the GUI for the supervision of diagnostics. This prototype will help us to

  14. Java graphical user interface for the supervision of Tore Supra

    Energy Technology Data Exchange (ETDEWEB)

    Utzel, Nadine E-mail: nutzel@cea.fr; Guillerminet, Bernard; Leluyer, Mireille; Moulin, Daniele

    2002-06-01

    The graphical user interface (GUI) for the supervision of Tore Supra is intended to supervise the start-up and the shut-down of the installation, to control general state (state of all diagnostics, state of the system and network) and to follow the pulse sequence. Implementation of a new multi-platform, modular GUI for Tore Supra is in progress. This provides not only a simpler, more structured view for the non-specialist user, but also is open-ended and adaptable to a wide variety of uses. The actual implementation of a GUI is a question of user-ergonomics. Hence, a user-directed study in 2000 produced a specification for the interface. The information is treated with a hierarchical order. At the top level, only the global state of the supervised elements appears, i.e. the general state of every diagnostics, the pulse sequence, the safety systems. If a problem occurs, the operator has access to the lower level detailed state of the concerned element, simply with a double-click. An event log also helps the operator to analyse the chronology of the alarms arising during the pulse. Although the GUI is mainly used in the control room on X terminals under Unix, it should also be accessible via a portable PC for the purpose of maintenance, or directly from any office to see how the physics program is progressing. The choice of Java, multi-platform object programming language was thus adopted with access via any web browser. The modularity of the GUI is made possible by a distributed architecture (remote method invocation) between the graphic client and different servers: one for the diagnostics and the sequence, one for the system and the network and one for the configuration database. All the components interact with each other in a very simple and standard way. This distributed architecture allows the progressive set up of the new interface. The first step, being produced for mid-2001 is the GUI for the supervision of diagnostics. This prototype will help us to

  15. EPICS system: system structure and user interface

    International Nuclear Information System (INIS)

    West, R.E.; Bartlett, J.F.; Bobbitt, J.S.; Lahey, T.E.; Kramper, B.J.; MacKinnon, B.A.

    1984-02-01

    This paper present the user's view of and the general organization of the EPICS control system at Fermilab. Various subsystems of the EPICS control system are discussed. These include the user command language, software protection, the device database, remote computer interfaces, and several application utilities. This paper is related to two other papers on EPICS: an overview paper and a detailed implementation paper

  16. Study on user interface of pathology picture archiving and communication system.

    Science.gov (United States)

    Kim, Dasueran; Kang, Peter; Yun, Jungmin; Park, Sung-Hye; Seo, Jeong-Wook; Park, Peom

    2014-01-01

    It is necessary to improve the pathology workflow. A workflow task analysis was performed using a pathology picture archiving and communication system (pathology PACS) in order to propose a user interface for the Pathology PACS considering user experience. An interface analysis of the Pathology PACS in Seoul National University Hospital and a task analysis of the pathology workflow were performed by observing recorded video. Based on obtained results, a user interface for the Pathology PACS was proposed. Hierarchical task analysis of Pathology PACS was classified into 17 tasks including 1) pre-operation, 2) text, 3) images, 4) medical record viewer, 5) screen transition, 6) pathology identification number input, 7) admission date input, 8) diagnosis doctor, 9) diagnosis code, 10) diagnosis, 11) pathology identification number check box, 12) presence or absence of images, 13) search, 14) clear, 15) Excel save, 16) search results, and 17) re-search. And frequently used menu items were identified and schematized. A user interface for the Pathology PACS considering user experience could be proposed as a preliminary step, and this study may contribute to the development of medical information systems based on user experience and usability.

  17. User interface design of electronic appliances

    CERN Document Server

    Baumann, Konrad

    2002-01-01

    Foreword by Brenda Laurel. Part One: Introduction 1. Background, Bruce Thomas 2. Introduction, Konrad Baumann 3. The Interaction Design Process, Georg Rakers Part Two: User Interface Design 4. Creativity Techniques, Irene Mavrommati 5. Design Principals, Irene Mavrommati and Adrian Martel 6. Design of On-Screen Interfaces, Irene Mavrommati Part Three: Input Devices 7. Controls, Konrad Baumann 8. Keyboards, Konrad Baumann 9. Advanced Interaction Techniques, Christopher Baber and Konrad Baumann 10. Speech Control, Christopher Baber and Jan Noyes 11. Wearable Computers, Christopher Baber Part Fou

  18. Customizing graphical user interface technology for spacecraft control centers

    Science.gov (United States)

    Beach, Edward; Giancola, Peter; Gibson, Steven; Mahmot, Ronald

    1993-01-01

    The Transportable Payload Operations Control Center (TPOCC) project is applying the latest in graphical user interface technology to the spacecraft control center environment. This project of the Mission Operations Division's (MOD) Control Center Systems Branch (CCSB) at NASA Goddard Space Flight Center (GSFC) has developed an architecture for control centers which makes use of a distributed processing approach and the latest in Unix workstation technology. The TPOCC project is committed to following industry standards and using commercial off-the-shelf (COTS) hardware and software components wherever possible to reduce development costs and to improve operational support. TPOCC's most successful use of commercial software products and standards has been in the development of its graphical user interface. This paper describes TPOCC's successful use and customization of four separate layers of commercial software products to create a flexible and powerful user interface that is uniquely suited to spacecraft monitoring and control.

  19. Exploring the potential of neurophysiological measures for user-adaptive visualization

    OpenAIRE

    Tak, S.; Brouwer, A.M.; Toet, A.; Erp, J.B.F. van

    2013-01-01

    User-adaptive visualization aims to adapt visualized information to the needs and characteristics of the individual user. Current approaches deploy user personality factors, user behavior and preferences, and visual scanning behavior to achieve this goal. We argue that neurophysiological data provide valuable additional input for user-adaptive visualization systems since they contain a wealth of objective information about user characteristics. The combination of neurophysiological data with ...

  20. Flash Builder customizing the user interface

    CERN Document Server

    Rocchi, Cesare

    2010-01-01

    Personalize user interface components of your projects. Example projects are grouped together in an AIR application and the appearance is totally customized. Learn how to change visual properties by means of style directives or create brand new skins by knowing and exploiting their internal architecture.

  1. More playful user interfaces: an introduction

    NARCIS (Netherlands)

    Unknown, [Unknown; Nijholt, A.; Nijholt, Antinus

    2015-01-01

    In this chapter we embed recent research advances in creating playful user interfaces in a historical context. We have observations on spending leisure time, in particular predictions from previous decades and views expressed in Science Fiction novels. We confront these views and predictions with

  2. WIFIP: a web-based user interface for automated synchrotron beamlines.

    Science.gov (United States)

    Sallaz-Damaz, Yoann; Ferrer, Jean Luc

    2017-09-01

    The beamline control software, through the associated graphical user interface (GUI), is the user access point to the experiment, interacting with synchrotron beamline components and providing automated routines. FIP, the French beamline for the Investigation of Proteins, is a highly automatized macromolecular crystallography (MX) beamline at the European Synchrotron Radiation Facility. On such a beamline, a significant number of users choose to control their experiment remotely. This is often performed with a limited bandwidth and from a large choice of computers and operating systems. Furthermore, this has to be possible in a rapidly evolving experimental environment, where new developments have to be easily integrated. To face these challenges, a light, platform-independent, control software and associated GUI are required. Here, WIFIP, a web-based user interface developed at FIP, is described. Further than being the present FIP control interface, WIFIP is also a proof of concept for future MX control software.

  3. User-centered design with illiterate persons : The case of the ATM user interface

    NARCIS (Netherlands)

    Cremers, A.H.M.; Jong, J.G.M. de; Balken, J.S. van

    2008-01-01

    One of the major challenges in current user interface research and development is the accommodation of diversity in users and contexts of use in order to improve the self-efficacy of citizens. A common banking service, which should be designed for diversity, is the Automated Teller Machine (ATM).

  4. After Rigid Interfaces

    DEFF Research Database (Denmark)

    Troiano, Giovanni Maria

    (1) a user study with a prototype of an elastic, deformable display, and (2) a user study of deformable interfaces for performing music. The first study reports a guessability study with an elastic, deformable display where 17 participants suggested fitting gestures for 29 tasks, including navigation......, Transformation, Adaptation and Physicalization. In synthesis, the work presented in this thesis shows (1) implications of usefulness for deformable interfaces and how their new input modalities can redefine the way users interact with computers, and (2) how a systematic understanding of conventional design...

  5. Finding and Exploring Health Information with a Slider-Based User Interface.

    Science.gov (United States)

    Pang, Patrick Cheong-Iao; Verspoor, Karin; Pearce, Jon; Chang, Shanton

    2016-01-01

    Despite the fact that search engines are the primary channel to access online health information, there are better ways to find and explore health information on the web. Search engines are prone to problems when they are used to find health information. For instance, users have difficulties in expressing health scenarios with appropriate search keywords, search results are not optimised for medical queries, and the search process does not account for users' literacy levels and reading preferences. In this paper, we describe our approach to addressing these problems by introducing a novel design using a slider-based user interface for discovering health information without the need for precise search keywords. The user evaluation suggests that the interface is easy to use and able to assist users in the process of discovering new information. This study demonstrates the potential value of adopting slider controls in the user interface of health websites for navigation and information discovery.

  6. Graphic user interface for COSMOS code

    International Nuclear Information System (INIS)

    Oh, Je Yong; Koo, Yang Hyun; Lee, Byung Ho; Cheon, Jin Sik; Sohn, Dong Seong

    2003-06-01

    The Graphic User Interface (GUI) - which consisted of graphical elements such as windows, menu, button, icon, and so on - made it possible that the computer could be easily used for common users. Hence, the GUI was introduced to improve the efficiency to input parameters in COSMOS code. The functions to output graphs on the screen and postscript files were also added. And the graph library can be applied to the other codes. The details of principles of GUI and graphic library were described in the report

  7. Glotaran: A Java-Based Graphical User Interface for the R Package TIMP

    Directory of Open Access Journals (Sweden)

    Katharine M. Mullen

    2012-06-01

    Full Text Available In this work the software application called Glotaran is introduced as a Java-based graphical user interface to the R package TIMP, a problem solving environment for fitting superposition models to multi-dimensional data. TIMP uses a command-line user interface for the interaction with data, the specification of models and viewing of analysis results. Instead, Glotaran provides a graphical user interface which features interactive and dynamic data inspection, easier -- assisted by the user interface -- model specification and interactive viewing of results. The interactivity component is especially helpful when working with large, multi-dimensional datasets as often result from time-resolved spectroscopy measurements, allowing the user to easily pre-select and manipulate data before analysis and to quickly zoom in to regions of interest in the analysis results. Glotaran has been developed on top of the NetBeans rich client platform and communicates with R through the Java-to-R interface Rserve. The background and the functionality of the application are described here. In addition, the design, development and implementation process of Glotaran is documented in a generic way.

  8. Realism is not all! User engagement with task-related interface characters

    NARCIS (Netherlands)

    van Vugt, H.C.; Konijn, E.A.; Hoorn, J.F.; Eliëns, A.P.W.; Keur, I.

    2007-01-01

    Human-like characters in the interface may evoke social responses in users, and literature suggests that realism is the most important factor herein. However, the effects of interface characters on the user are not well understood. We developed an integrative framework, called I-PEFiC, to explain

  9. SWATMOD-PREP: Graphical user interface for preparing coupled SWAT-modflow simulations

    Science.gov (United States)

    This paper presents SWATMOD-Prep, a graphical user interface that couples a SWAT watershed model with a MODFLOW groundwater flow model. The interface is based on a recently published SWAT-MODFLOW code that couples the models via mapping schemes. The spatial layout of SWATMOD-Prep guides the user t...

  10. MOO in Your Face: Researching, Designing, and Programming a User-Friendly Interface.

    Science.gov (United States)

    Haas, Mark; Gardner, Clinton

    1999-01-01

    Suggests the learning curve of a multi-user, object-oriented domain (MOO) blockades effective use. Discusses use of an IBM/PC-compatible interface that allows developers to modify the interface to provide a sense of presence for the user. Concludes that work in programming a variety of interfaces has led to a more intuitive environment for…

  11. Welborix, a Novel Approach Towards User-Interface Technology in Well-Performance Simulation WELBORIX, une approche originale de l'interface utilisateur en simulation de tests de puits

    Directory of Open Access Journals (Sweden)

    Overboom G. R.

    2006-11-01

    Full Text Available Shell Research has developed an integrated well-performance simulation tool that is widely used throughout the Shell Group. However, users do not fully appreciate its advanced functionality because of the cumbersome way in which relevant input data have to be composed. To alleviate this hindrance, the WELBORIX project was initiated, the aim of which was to build an adaptive human-computer interface for an existing wellbore simulator. The main aim of the research demonstrator WELBORIX, however, was to identify general requirements for a system designed to simplify a complex interaction between human and computer. When an experienced user of the simulator models a problem, he or she draws on an extensive body of knowledge. Applying knowledge-engineering techniques, the WELBORIX interface helps a less experienced user to work with the simulator by dealing with the complexity of the input. The compositon of a valid set of input parameters is described in a knowledge base, and the process of the human-computer interaction is controlled by an inference engine that is based on backward chaining. Moreover, facts derived during the computer's reasoning process determine the composition of the output and the sequence in which it is presented to the user. A special mechanism has been designed to obtain any needed factual information that cannot be derived from rules; it consists of a transparent layer connecting the missing facts with user-interface components. The adaptative human-computer interface of WELBORIX enables occasional users to interact with the wellbore simulator in a natural way, calling objects by their common name. The experienced user, on the other hand, does not have to sacrifice any of the system's flexibility; he or she is free to take short cuts. The user controls a session through a direct-manipulation, graphic user interface, which offers combined text and graphics, context-dependent help and multiple representations of data. Object

  12. Zoomable User Interfaces for the Semantic WEB

    National Research Council Canada - National Science Library

    Gorniak, Mark

    2004-01-01

    .... The University of Maryland, College Park (UMCP) developed an interface, to visualize the taxonomic hierarchy of data, and applied integrated searching and browsing so that users need not have complete knowledge either of appropriate keyword...

  13. Short report on the evaluation of a graphical user interface for radiation therapy planning systems

    International Nuclear Information System (INIS)

    Martin, M.B.

    1993-01-01

    Since their introduction graphical user interfaces for computing applications have generally appealed more to users than command-line or menu interfaces. Benefits from using a graphical interface include ease-of-use, ease-of-under-standing and increased productivity. For a radiation therapy planning application, an additional potential benefit is that the user regards the planning activity as a closer simulation of the real world situation. A prototype radiation therapy planning system incorporating a graphical user interface was developed on an Apple Macintosh microcomputer. Its graphic interface was then evaluated by twenty-six participants. The results showed markedly that the features associated with a graphic user interface were preferred. 6 refs., 3 figs., 1 tab

  14. Graphical user interface simplifies infusion pump programming and enhances the ability to detect pump-related faults.

    Science.gov (United States)

    Syroid, Noah; Liu, David; Albert, Robert; Agutter, James; Egan, Talmage D; Pace, Nathan L; Johnson, Ken B; Dowdle, Michael R; Pulsipher, Daniel; Westenskow, Dwayne R

    2012-11-01

    Drug administration errors are frequent and are often associated with the misuse of IV infusion pumps. One source of these errors may be the infusion pump's user interface. We used failure modes-and-effects analyses to identify programming errors and to guide the design of a new syringe pump user interface. We designed the new user interface to clearly show the pump's operating state simultaneously in more than 1 monitoring location. We evaluated anesthesia residents in laboratory and simulated environments on programming accuracy and error detection between the new user interface and the user interface of a commercially available infusion pump. With the new user interface, we observed the number of programming errors reduced by 81%, the number of keystrokes per task reduced from 9.2 ± 5.0 to 7.5 ± 5.5 (mean ± SD), the time required per task reduced from 18.1 ± 14.1 seconds to 10.9 ± 9.5 seconds and significantly less perceived workload. Residents detected 38 of 70 (54%) of the events with the new user interface and 37 of 70 (53%) with the existing user interface, despite no experience with the new user interface and extensive experience with the existing interface. The number of programming errors and workload were reduced partly because it took less time and fewer keystrokes to program the pump when using the new user interface. Despite minimal training, residents quickly identified preexisting infusion pump problems with the new user interface. Intuitive and easy-to-program infusion pump interfaces may reduce drug administration errors and infusion pump-related adverse events.

  15. A case study on better iconographic design in electronic medical records' user interface.

    Science.gov (United States)

    Tasa, Umut Burcu; Ozcan, Oguzhan; Yantac, Asim Evren; Unluer, Ayca

    2008-06-01

    It is a known fact that there is a conflict between what users expect and what user interface designers create in the field of medical informatics along with other fields of interface design. The objective of the study is to suggest, from the 'design art' perspective, a method for improving the usability of an electronic medical record (EMR) interface. The suggestion is based on the hypothesis that the user interface of an EMR should be iconographic. The proposed three-step method consists of a questionnaire survey on how hospital users perceive concepts/terms that are going to be used in the EMR user interface. Then icons associated with the terms are designed by a designer, following a guideline which is prepared according to the results of the first questionnaire. Finally the icons are asked back to the target group for proof. A case study was conducted with 64 medical staff and 30 professional designers for the first questionnaire, and with 30 medical staff for the second. In the second questionnaire 7.53 icons out of 10 were matched correctly with a standard deviation of 0.98. Also, all icons except three were matched correctly in at least 83.3% of the forms. The proposed new method differs from the majority of previous studies which are based on user requirements by leaning on user experiments instead. The study demonstrated that the user interface of EMRs should be designed according to a guideline that results from a survey on users' experiences on metaphoric perception of the terms.

  16. Development of graphical user interface for EGS

    International Nuclear Information System (INIS)

    Jin Gang; Liu Liye; Li Junli; Cheng Jianping

    2002-01-01

    In order to make it more convenient for the engineers to use EGS, explored a new type of procedure under the utility of the VC ++ , this procedure which is named of EGS Win can run under the Windows system. This procedure consists of graphical user interface. Through this procedure, the user have to input the simple and intuitionistic geometric entity for getting the definition of the region. This procedure greatly improves the efficiency of EGS

  17. Portraying User Interface History

    DEFF Research Database (Denmark)

    Jørgensen, Anker Helms

    2008-01-01

    history. Next the paper analyses a selected sample of papers on UI history at large. The analysis shows that the current state-of-art is featured by three aspects: Firstly internalism, in that the papers adress the tech­nologies in their own right with little con­text­ualization, secondly whiggism...... in that they largely address prevailing UI techno­logies, and thirdly history from above in that they focus on the great deeds of the visionaries. The paper then compares this state-of-art in UI history to the much more mature fields history of computing and history of technology. Based hereon, some speculations......The user interface is coming of age. Papers adressing UI history have appeared in fair amounts in the last 25 years. Most of them address particular aspects such as an in­novative interface paradigm or the contribution of a visionary or a research lab. Contrasting this, papers addres­sing UI...

  18. The graphical user interface for CRISTAL V1

    International Nuclear Information System (INIS)

    Heulers, L.; Courtois, G.; Fernex, F.; Gomit, J.M.; Letang, E.

    2003-01-01

    This paper deals with the new Graphical User Interface (GUI) of the CRISTAL V1 package devoted to criticality studies including burn up calculations. The aim of this GUI is to offer users a high level of user-friendliness and flexibility in the data description and the results analysis of codes of the package. The three main components of the GUI (CIGAIES, EJM and OPOSSUM) are presented. The different functionalities of the tools are explained through some applications. (author)

  19. Encoder-decoder optimization for brain-computer interfaces.

    Science.gov (United States)

    Merel, Josh; Pianto, Donald M; Cunningham, John P; Paninski, Liam

    2015-06-01

    Neuroprosthetic brain-computer interfaces are systems that decode neural activity into useful control signals for effectors, such as a cursor on a computer screen. It has long been recognized that both the user and decoding system can adapt to increase the accuracy of the end effector. Co-adaptation is the process whereby a user learns to control the system in conjunction with the decoder adapting to learn the user's neural patterns. We provide a mathematical framework for co-adaptation and relate co-adaptation to the joint optimization of the user's control scheme ("encoding model") and the decoding algorithm's parameters. When the assumptions of that framework are respected, co-adaptation cannot yield better performance than that obtainable by an optimal initial choice of fixed decoder, coupled with optimal user learning. For a specific case, we provide numerical methods to obtain such an optimized decoder. We demonstrate our approach in a model brain-computer interface system using an online prosthesis simulator, a simple human-in-the-loop pyschophysics setup which provides a non-invasive simulation of the BCI setting. These experiments support two claims: that users can learn encoders matched to fixed, optimal decoders and that, once learned, our approach yields expected performance advantages.

  20. Encoder-decoder optimization for brain-computer interfaces.

    Directory of Open Access Journals (Sweden)

    Josh Merel

    2015-06-01

    Full Text Available Neuroprosthetic brain-computer interfaces are systems that decode neural activity into useful control signals for effectors, such as a cursor on a computer screen. It has long been recognized that both the user and decoding system can adapt to increase the accuracy of the end effector. Co-adaptation is the process whereby a user learns to control the system in conjunction with the decoder adapting to learn the user's neural patterns. We provide a mathematical framework for co-adaptation and relate co-adaptation to the joint optimization of the user's control scheme ("encoding model" and the decoding algorithm's parameters. When the assumptions of that framework are respected, co-adaptation cannot yield better performance than that obtainable by an optimal initial choice of fixed decoder, coupled with optimal user learning. For a specific case, we provide numerical methods to obtain such an optimized decoder. We demonstrate our approach in a model brain-computer interface system using an online prosthesis simulator, a simple human-in-the-loop pyschophysics setup which provides a non-invasive simulation of the BCI setting. These experiments support two claims: that users can learn encoders matched to fixed, optimal decoders and that, once learned, our approach yields expected performance advantages.

  1. INTERNET CONNECTIVITY FOR MASS PRODUCED UNITS WITHOUT USER INTERFACE

    DEFF Research Database (Denmark)

    2000-01-01

    To the manufacturer of mass produced units without a user interface, typically field level units, connection of these units to a communications network for enabling servicing, control and trackability is of interest. To provide this connection, a solution is described in which an interface...

  2. The use of Graphic User Interface for development of a user-friendly CRS-Stack software

    Science.gov (United States)

    Sule, Rachmat; Prayudhatama, Dythia; Perkasa, Muhammad D.; Hendriyana, Andri; Fatkhan; Sardjito; Adriansyah

    2017-04-01

    The development of a user-friendly Common Reflection Surface (CRS) Stack software that has been built by implementing Graphical User Interface (GUI) is described in this paper. The original CRS-Stack software developed by WIT Consortium is compiled in the unix/linux environment, which is not a user-friendly software, so that a user must write the commands and parameters manually in a script file. Due to this limitation, the CRS-Stack become a non popular method, although applying this method is actually a promising way in order to obtain better seismic sections, which have better reflector continuity and S/N ratio. After obtaining successful results that have been tested by using several seismic data belong to oil companies in Indonesia, it comes to an idea to develop a user-friendly software in our own laboratory. Graphical User Interface (GUI) is a type of user interface that allows people to interact with computer programs in a better way. Rather than typing commands and module parameters, GUI allows the users to use computer programs in much simple and easy. Thus, GUI can transform the text-based interface into graphical icons and visual indicators. The use of complicated seismic unix shell script can be avoided. The Java Swing GUI library is used to develop this CRS-Stack GUI. Every shell script that represents each seismic process is invoked from Java environment. Besides developing interactive GUI to perform CRS-Stack processing, this CRS-Stack GUI is design to help geophysicists to manage a project with complex seismic processing procedures. The CRS-Stack GUI software is composed by input directory, operators, and output directory, which are defined as a seismic data processing workflow. The CRS-Stack processing workflow involves four steps; i.e. automatic CMP stack, initial CRS-Stack, optimized CRS-Stack, and CRS-Stack Supergather. Those operations are visualized in an informative flowchart with self explanatory system to guide the user inputting the

  3. EPICS-QT based graphical user interface for accelerator control

    International Nuclear Information System (INIS)

    Basu, A.; Singh, S.K.; Rosily, Sherry; Bhagwat, P.V.

    2016-01-01

    Particle accelerators and many industrial complex systems, require a robust and efficient control for its proper operation to achieve required beam quality, safety of its sub component and all working personnel. This control is executed via a graphical user interface through which an operator interacts with the accelerator to achieve the desired state of the machine and its output. Experimental Physics and Industrial Control System (EPICS) is a widely used control system framework in the field of accelerator control. It acts as a middle layer between field devices and graphic user interface used by the operator. Field devices can also be made EPICS compliant by using EPICS based software in that. On the other hand Qt is a C++ framework which is widely used for creating very professional looking and user friendly graphical component. In Low Energy High Intensity Proton Accelerator (LEHIPA), which is the first stage of the three stage Accelerator Driven System (ADS) program taken by Bhabha Atomic Research Centre (BARC), it is decided that EPICS will be used for controlling the accelerator and Qt will be used for developing the various Graphic User Interface (GUI) for operation and diagnostics. This paper discuss the work carried out to achieve this goal in LEHIPA

  4. User-Centered Design, Experience, and Usability of an Electronic Consent User Interface to Facilitate Informed Decision-Making in an HIV Clinic.

    Science.gov (United States)

    Ramos, S Raquel

    2017-11-01

    Health information exchange is the electronic accessibility and transferability of patient medical records across various healthcare settings and providers. In some states, patients have to formally give consent to allow their medical records to be electronically shared. The purpose of this study was to apply a novel user-centered, multistep, multiframework approach to design and test an electronic consent user interface, so patients with HIV can make more informed decisions about electronically sharing their health information. This study consisted of two steps. Step 1 was a cross-sectional, descriptive, qualitative study that used user-centric design interviews to create the user interface. This informed Step 2. Step 2 consisted of a one group posttest to examine perceptions of usefulness, ease of use, preference, and comprehension of a health information exchange electronic consent user interface. More than half of the study population had college experience, but challenges remained with overall comprehension regarding consent. The user interface was not independently successful, suggesting that in addition to an electronic consent user interface, human interaction may also be necessary to address the complexities associated with consenting to electronically share health information. Comprehension is key factor in the ability to make informed decisions.

  5. Exploring the potential of neurophysiological measures for user-adaptive visualization

    NARCIS (Netherlands)

    Tak, S.; Brouwer, A.M.; Toet, A.; Erp, J.B.F. van

    2013-01-01

    User-adaptive visualization aims to adapt visualized information to the needs and characteristics of the individual user. Current approaches deploy user personality factors, user behavior and preferences, and visual scanning behavior to achieve this goal. We argue that neurophysiological data

  6. Model-driven Instrumentation of graphical user interfaces.

    OpenAIRE

    Funk, M.; Hoyer, P.; Link, S.

    2009-01-01

    In today's continuously changing markets newly developed products often do not meet the demands and expectations of customers. Research on this problem identified a large gap between developer and user expectations. Approaches to bridge this gap are to provide the developers with better information on product usage and to create a fast feedback cycle that helps tackling usage problems. Therefore, the user interface of the product, the central point of human-computer interaction, has to be ins...

  7. A novel graphical user interface for ultrasound-guided shoulder arthroscopic surgery

    Science.gov (United States)

    Tyryshkin, K.; Mousavi, P.; Beek, M.; Pichora, D.; Abolmaesumi, P.

    2007-03-01

    This paper presents a novel graphical user interface developed for a navigation system for ultrasound-guided computer-assisted shoulder arthroscopic surgery. The envisioned purpose of the interface is to assist the surgeon in determining the position and orientation of the arthroscopic camera and other surgical tools within the anatomy of the patient. The user interface features real time position tracking of the arthroscopic instruments with an optical tracking system, and visualization of their graphical representations relative to a three-dimensional shoulder surface model of the patient, created from computed tomography images. In addition, the developed graphical interface facilitates fast and user-friendly intra-operative calibration of the arthroscope and the arthroscopic burr, capture and segmentation of ultrasound images, and intra-operative registration. A pilot study simulating the computer-aided shoulder arthroscopic procedure on a shoulder phantom demonstrated the speed, efficiency and ease-of-use of the system.

  8. Adaptive and Optimized RDF Query Interface for Distributed WFS Data

    Directory of Open Access Journals (Sweden)

    Tian Zhao

    2017-04-01

    Full Text Available Web Feature Service (WFS is a protocol for accessing geospatial data stores such as databases and Shapefiles over the Web. However, WFS does not provide direct access to data distributed in multiple servers. In addition, WFS features extracted from their original sources are not convenient for user access due to the lack of connection to high-level concepts. Users are facing the choices of either querying each WFS server first and then integrating the results, or converting the data from all WFS servers to a more expressive format such as RDF (Resource Description Framework and then querying the integrated data. The first choice requires additional programming while the second choice is not practical for large or frequently updated datasets. The new contribution of this paper is that we propose a novel adaptive and optimized RDF query interface to overcome the aforementioned limitation. Specifically, in this paper, we propose a novel algorithm to query and synthesize distributed WFS data through an RDF query interface, where users can specify data requests to multiple WFS servers using a single RDF query. Users can also define a simple configuration to associate WFS feature types, attributes, and values with RDF classes, properties, and values so that user queries can be written using a more uniform and informative vocabulary. The algorithm translates each RDF query written in SPARQL-like syntax to multiple WFS GetFeature requests, and then converts and integrates the multiple WFS results to get the answers to the original query. The generated GetFeature requests are sent asynchronously and simultaneously to WFS servers to take advantage of the server parallelism. The results of each GetFeature request are cached to improve query response time for subsequent queries that involve one or more of the cached requests. A JavaScript-based prototype is implemented and experimental results show that the query response time can be greatly reduced through

  9. AutoCAD platform customization user interface and beyond

    CERN Document Server

    Ambrosius, Lee

    2014-01-01

    Make AutoCAD your own with powerful personalization options Options for AutoCAD customization are typically the domain of administrators, but savvy users can perform their own customizations to personalize AutoCAD. Until recently, most users never thought to customize the AutoCAD platform to meet their specific needs, instead leaving it to administrators. If you are an AutoCAD user who wants to ramp up personalization options in your favorite software, AutoCAD Platform Customization: User Interface and Beyond is the perfect resource for you. Author Lee Ambrosius is recognized as a leader in Au

  10. Use of natural user interfaces in water simulations

    Science.gov (United States)

    Donchyts, G.; Baart, F.; van Dam, A.; Jagers, B.

    2013-12-01

    Conventional graphical user interfaces, used to edit input and present results of earth science models, have seen little innovation for the past two decades. In most cases model data is presented and edited using 2D projections even when working with 3D data. The emergence of 3D motion sensing technologies, such as Microsoft Kinect and LEAP Motion, opens new possibilities for user interaction by adding more degrees of freedom compared to a classical way using mouse and keyboard. Here we investigate how interaction with hydrodynamic numerical models can be improved using these new technologies. Our research hypothesis (H1) states that properly designed 3D graphical user interface paired with the 3D motion sensor can significantly reduce the time required to setup and use numerical models. In this work we have used a LEAP motion controller combined with a shallow water flow model engine D-Flow Flexible Mesh. Interacting with numerical model using hands

  11. Tangible User Interface and Mu Rhythm Suppression: The Effect of User Interface on the Brain Activity in Its Operator and Observer

    Directory of Open Access Journals (Sweden)

    Kazuo Isoda

    2017-03-01

    Full Text Available The intuitiveness of tangible user interface (TUI is not only for its operator. It is quite possible that this type of user interface (UI can also have an effect on the experience and learning of observers who are just watching the operator using it. To understand the possible effect of TUI, the present study focused on the mu rhythm suppression in the sensorimotor area reflecting execution and observation of action, and investigated the brain activity both in its operator and observer. In the observer experiment, the effect of TUI on its observers was demonstrated through the brain activity. Although the effect of the grasping action itself was uncertain, the unpredictability of the result of the action seemed to have some effect on the mirror neuron system (MNS-related brain activity. In the operator experiment, in spite of the same grasping action, the brain activity was activated in the sensorimotor area when UI functions were included (TUI. Such activation of the brain activity was not found with a graphical user interface (GUI that has UI functions without grasping action. These results suggest that the MNS-related brain activity is involved in the effect of TUI, indicating the possibility of UI evaluation based on brain activity.

  12. The Promise of Zoomable User Interfaces

    Science.gov (United States)

    Bederson, Benjamin B.

    2011-01-01

    Zoomable user interfaces (ZUIs) have received a significant amount of attention in the 18 years since they were introduced. They have enjoyed some success, and elements of ZUIs are widely used in computers today, although the grand vision of a zoomable desktop has not materialised. This paper describes the premise and promise of ZUIs along with…

  13. Glotaran: A Java-Based Graphical User Interface for the R Package TIMP

    NARCIS (Netherlands)

    Snellenburg, J.J.; Laptenok, S.; Seger, R.; Mullen, K.M.; van Stokkum, I.H.M.

    2012-01-01

    In this work the software application called Glotaran is introduced as a Java-based graphical user interface to the R package TIMP, a problem solving environment for fitting superposition models to multi-dimensional data. TIMP uses a command-line user interface for the interaction with data, the

  14. Interfacing ANSYS to user's programs using UNIX shell program

    Energy Technology Data Exchange (ETDEWEB)

    Kim, In Yong; Kim, Beom Shig [Korea Atomic Energy Research Institute, Taejon (Korea, Republic of)

    1994-01-01

    It has been considered to be impossible to interface the ANSYS, which is the commercial finite element code and whose program is not open to public, to the other user's program. When the analysis need to be iterated, the user should wait until the analysis is finished and read the ANSYS result to make the input data for every iteration. In this report the direct interfacing techniques between the ANSYS and the other program using UNIX shell programming are proposed. The detail program lists and the application example are also provided. (Author) 19 refs., 6 figs., 7 tabs.

  15. The phenomenological experience of dementia and user interface development

    DEFF Research Database (Denmark)

    Peterson, Carrie Beth; Mitseva, Anelia; Mihovska, Albena D.

    2009-01-01

    This study follows the project ISISEMD through a phenomenological approach of investigating the experience of the Human Computer Interaction (HCI) for someone with dementia. The aim is to accentuate the Assistive Technology (AT) from the end user perspective. It proposes that older adults and those...... with dementia should no longer be an overlooked population, and how the HCI community can learn from their experiences to develop methods and design interfaces which truly benefit these individuals. Guidelines from previous research are incorporated along with eclectic, user-centered strategies as the interface...... designers for ISISEMD develop an appropriate and effective modality. The paper outlines the interconnected difficulties associated with the characteristics of older adults with mild dementia, which are important to be considered when introducing AT to that group of end users. It further presents clear...

  16. Flexible software architecture for user-interface and machine control in laboratory automation.

    Science.gov (United States)

    Arutunian, E B; Meldrum, D R; Friedman, N A; Moody, S E

    1998-10-01

    We describe a modular, layered software architecture for automated laboratory instruments. The design consists of a sophisticated user interface, a machine controller and multiple individual hardware subsystems, each interacting through a client-server architecture built entirely on top of open Internet standards. In our implementation, the user-interface components are built as Java applets that are downloaded from a server integrated into the machine controller. The user-interface client can thereby provide laboratory personnel with a familiar environment for experiment design through a standard World Wide Web browser. Data management and security are seamlessly integrated at the machine-controller layer using QNX, a real-time operating system. This layer also controls hardware subsystems through a second client-server interface. This architecture has proven flexible and relatively easy to implement and allows users to operate laboratory automation instruments remotely through an Internet connection. The software architecture was implemented and demonstrated on the Acapella, an automated fluid-sample-processing system that is under development at the University of Washington.

  17. Eye gaze in intelligent user interfaces gaze-based analyses, models and applications

    CERN Document Server

    Nakano, Yukiko I; Bader, Thomas

    2013-01-01

    Remarkable progress in eye-tracking technologies opened the way to design novel attention-based intelligent user interfaces, and highlighted the importance of better understanding of eye-gaze in human-computer interaction and human-human communication. For instance, a user's focus of attention is useful in interpreting the user's intentions, their understanding of the conversation, and their attitude towards the conversation. In human face-to-face communication, eye gaze plays an important role in floor management, grounding, and engagement in conversation.Eye Gaze in Intelligent User Interfac

  18. A user interface development tool for space science systems Transportable Applications Environment (TAE) Plus

    Science.gov (United States)

    Szczur, Martha R.

    1990-01-01

    The Transportable Applications Environment Plus (TAE PLUS), developed at NASA's Goddard Space Flight Center, is a portable What You See Is What You Get (WYSIWYG) user interface development and management system. Its primary objective is to provide an integrated software environment that allows interactive prototyping and development that of user interfaces, as well as management of the user interface within the operational domain. Although TAE Plus is applicable to many types of applications, its focus is supporting user interfaces for space applications. This paper discusses what TAE Plus provides and how the implementation has utilized state-of-the-art technologies within graphic workstations, windowing systems and object-oriented programming languages.

  19. User's manual for the HYPGEN hyperbolic grid generator and the HGUI graphical user interface

    Science.gov (United States)

    Chan, William M.; Chiu, Ing-Tsau; Buning, Pieter G.

    1993-01-01

    The HYPGEN program is used to generate a 3-D volume grid over a user-supplied single-block surface grid. This is accomplished by solving the 3-D hyperbolic grid generation equations consisting of two orthogonality relations and one cell volume constraint. In this user manual, the required input files and parameters and output files are described. Guidelines on how to select the input parameters are given. Illustrated examples are provided showing a variety of topologies and geometries that can be treated. HYPGEN can be used in stand-alone mode as a batch program or it can be called from within a graphical user interface HGUI that runs on Silicon Graphics workstations. This user manual provides a description of the menus, buttons, sliders, and typein fields in HGUI for users to enter the parameters needed to run HYPGEN. Instructions are given on how to configure the interface to allow HYPGEN to run either locally or on a faster remote machine through the use of shell scripts on UNIX operating systems. The volume grid generated is copied back to the local machine for visualization using a built-in hook to PLOT3D.

  20. Influence of Learning Styles on Graphical User Interface Preferences for e-Learners

    Science.gov (United States)

    Dedic, Velimir; Markovic, Suzana

    2012-01-01

    Implementing Web-based educational environment requires not only developing appropriate architectures, but also incorporating human factors considerations. User interface becomes the major channel to convey information in e-learning context: a well-designed and friendly enough interface is thus the key element in helping users to get the best…

  1. Applying machine learning to build a website interface adaptation system

    OpenAIRE

    MATESHUK EGOR; CHERNYSHEV ALEXANDER

    2015-01-01

    In this article we present the architecture and model of a website interface optimization system. We describe how we use clustering and genetic algorithms to automatically select a website interface with the highest conversion from website visitor to website user. In particular, we describe an algorithm for streamed clustering, which allows for real-time analysis of high traffic website users.

  2. Spelling Correction in User Interfaces.

    Science.gov (United States)

    1982-12-20

    conventional typescript -oriented command language, where most com- mands consist of a verb followed by a sequence of arguments. Most user terminals are...and explanations. not part of the typescripts . 2 SPFE.LING CORRLC1iON IN USR IN"RFAC’S 2. Design Issues We were prompted to look for a new correction...remaining 73% led us to wonder what other mechanisms might permit further corrections while retaining the typescript -style interface. Most of the other

  3. The intelligent user interface for NASA's advanced information management systems

    Science.gov (United States)

    Campbell, William J.; Short, Nicholas, Jr.; Rolofs, Larry H.; Wattawa, Scott L.

    1987-01-01

    NASA has initiated the Intelligent Data Management Project to design and develop advanced information management systems. The project's primary goal is to formulate, design and develop advanced information systems that are capable of supporting the agency's future space research and operational information management needs. The first effort of the project was the development of a prototype Intelligent User Interface to an operational scientific database, using expert systems and natural language processing technologies. An overview of Intelligent User Interface formulation and development is given.

  4. X-windows-based user interface for data acquisition and display

    International Nuclear Information System (INIS)

    Fredian, T.W.; Stillerman, J.A.

    1990-01-01

    A Macintosh-like user interface for the MDS-Plus data acquisition system is being implemented using the DECwindows MIT/X interface. MDS-Plus is a model driven general purpose data acquisition system being developed collaboratively by the CMOD group at MIT Plasma Fusion Center, the RFX group at IGI-Padua, and the ZTH group at Los Alamos National Laboratory. The model is a hierarchical description of an experiment, including all of the tasks to be performed and the results of having performed them. The inherent complexity of this experimental model requires the users to specify fairly complicated descriptions of what they want the system to do. A ''Point and Click'' interface simplifies this by presenting to the user a coherent set of choices which are valid in the current context. We are implementing a set of tools for data acquisition and data analysis which use DECwindows to this end. They include a data displayer (Scope Replacement), an experiment model editor (Tree Editor), a timing system, and a waveform editor. These tools provide an easy to use interface to the MDS-Plus data acquisition system

  5. A visual Fortran user interface for CITATION code

    International Nuclear Information System (INIS)

    Albarhoum, M.; Zaidan, N.

    2006-11-01

    A user interface is designed to enable running the CITATION code under Windows. Four sections of CITATION input file are arranged in the form of 4 interfaces, in which all the parameters of the section can be modified dynamically. The help for each parameter (item) can be read from a general help for the section which, in turn, can be visualized upon selecting the section from the program general menu. (author)

  6. Feedback from Usability Evaluation to User Interface Design

    DEFF Research Database (Denmark)

    Nielsen, C. M.; Overgaard, M.; Pedersen, M. B.

    2005-01-01

    This paper reports from an exploratory study of means for providing feedback from a usability evaluation to the user interface designers. In this study, we conducted a usability evaluation of a mobile system that is used by craftsmen to register use of time and materials. The results...... and weaknesses of the system. The findings indicate that detailed descriptions of problems and log descriptions of the user's interaction with the system and of system interaction are useful for the designers when trying to understand the usability problems that the users have encountered....

  7. A Prototype Graphical User Interface for Co-op: A Group Decision Support System.

    Science.gov (United States)

    1992-03-01

    achieve their potential to communicate. Information-oriented, systematic graphic design is the use of typography , symbols, color, and other static and...apphcuittin by reducig Uber ellurt anid enhuncizig Iliteracti. ’Iliis thesis designs and de% elupht Itrututylle Graphical User Interface iGUl i fui Cu f...ORGANIZATION.... .. .. ............ II. INTERFACE DESIGN PRINCIPLES. .............. 7 A. GRAPHICAL USER INTERFACES.............7 1. Design Principles

  8. A graphical user-interface control system at SRRC

    International Nuclear Information System (INIS)

    Chen, J.S.; Wang, C.J.; Chen, S.J.; Jan, G.J.

    1993-01-01

    A graphical user interface control system of 1.3 GeV synchrotron radiation light source was designed and implemented for the beam transport line (BTL) and storage ring (SR). A modern control technique has been used to implement and control the third generation synchrotron light source. Two level computer hardware configuration, that includes process and console computers as a top level and VME based intelligent local controller as a bottom level, was setup and tested. Both level computers are linked by high speed Ethernet data communication network. A database includes static and dynamic databases as well as access routines were developed. In order to commission and operate the machine friendly, the graphical man machine interface was designed and coded. The graphical user interface (GUI) software was installed on VAX workstations for the BTL and SR at the Synchrotron Radiation Research Center (SRRC). The over all performance has been evaluated at 10Hz update rate. The results showed that the graphical operator interface control system is versatile system and can be implemented into the control system of the accelerator. It will provide the tool to control and monitor the equipments of the radiation light source especially for machine commissioning and operation

  9. Prototyping of user interfaces for mobile applications

    CERN Document Server

    Bähr, Benjamin

    2017-01-01

    This book investigates processes for the prototyping of user interfaces for mobile apps, and describes the development of new concepts and tools that can improve the prototype driven app development in the early stages. It presents the development and evaluation of a new requirements catalogue for prototyping mobile app tools that identifies the most important criteria such tools should meet at different prototype-development stages. This catalogue is not just a good point of orientation for designing new prototyping approaches, but also provides a set of metrics for a comparing the performance of alternative prototyping tools. In addition, the book discusses the development of Blended Prototyping, a new approach for prototyping user interfaces for mobile applications in the early and middle development stages, and presents the results of an evaluation of its performance, showing that it provides a tool for teamwork-oriented, creative prototyping of mobile apps in the early design stages.

  10. Advanced Displays and Natural User Interfaces to Support Learning

    Science.gov (United States)

    Martin-SanJose, Juan-Fernando; Juan, M. -Carmen; Mollá, Ramón; Vivó, Roberto

    2017-01-01

    Advanced displays and natural user interfaces (NUI) are a very suitable combination for developing systems to provide an enhanced and richer user experience. This combination can be appropriate in several fields and has not been extensively exploited. One of the fields that this combination is especially suitable for is education. Nowadays,…

  11. ADELA - user interface for fuel charge design

    International Nuclear Information System (INIS)

    Havluj, Frantisek

    2010-01-01

    ADELA is a supporting computer code - ANDREA code add-on - for fuel batch designing and optimization. It facilitates fuel batch planning, evaluation and archival by using graphical user interface. ADELA simplifies and automates the design process and is closely linked to the QUADRIGA system for data library creation. (author)

  12. Using Vim as User Interface for Your Applications

    CERN Multimedia

    CERN. Geneva

    2017-01-01

    The Vim editor offers one of the cleverest user interfaces. It's why many developers write programs with vi keyboard bindings. Now, imagine how powerful it gets to build applications literally on top of Vim itself.

  13. The Philosophy of User Interfaces in HELIO and the Importance of CASSIS

    Science.gov (United States)

    Bonnin, X.; Aboudarham, J.; Renié, C.; Csillaghy, A.; Messerotti, M.; Bentley, R. D.

    2012-09-01

    HELIO is a European project funded under FP7 (Project No. 238969). One of its goals as a Heliospheric Virtual Observatory is to provide an easy access to many datasets scattered all over the world, in the fields of Solar physics, Heliophysics, and Planetary magnetospheres. The efficiency of such a tool is very much related to the quality of the user interface. HELIO infrastructure is based on a Service Oriented Architecture (SOA), regrouping a network of standalone components, which allows four main types of interfaces: - HELIO Front End (HFE) is a browser-based user interface, which offers a centralized access to the HELIO main functionalities. Especially, it provides the possibility to reach data directly, or to refine selection by determination of observing characteristics, such as which instrument was observing at that time, which instrument was at this location, etc. - Many services/components provide their own standalone graphical user interface. While one can directly access individually each of these interfaces, they can also be connected together. - Most services also provide direct access for any tools through a public interface. A small java library, called Java API, simplifies this access by providing client stubs for services and shields the user from security, discovery and failover issues. - Workflows capabilities are available in HELIO, allowing complex combination of queries over several services. We want the user to be able to navigate easily, at his needs, through the various interfaces, and possibly use a specific one in order to make much-dedicated queries. We will also emphasize the importance of the CASSIS project (Coordination Action for the integration of Solar System Infrastructure and Science) in encouraging the interoperability necessary to undertake scientific studies that span disciplinary boundaries. If related projects follow the guidelines being developed by CASSIS then using external resources with HELIO will be greatly simplified.

  14. User Interface Technology Transfer to NASA's Virtual Wind Tunnel System

    Science.gov (United States)

    vanDam, Andries

    1998-01-01

    Funded by NASA grants for four years, the Brown Computer Graphics Group has developed novel 3D user interfaces for desktop and immersive scientific visualization applications. This past grant period supported the design and development of a software library, the 3D Widget Library, which supports the construction and run-time management of 3D widgets. The 3D Widget Library is a mechanism for transferring user interface technology from the Brown Graphics Group to the Virtual Wind Tunnel system at NASA Ames as well as the public domain.

  15. UsiGesture: Test and Evaluation of an Environment for Integrating Gestures in User Interfaces

    OpenAIRE

    Beuvens, François; Vanderdonckt, Jean

    2014-01-01

    User interfaces allowing gesture recognition and manipulation are becoming more and more popular these last years. It however remains a hard task for programmers to developer such interfaces : some knowledge of recognition systems is required, along with user experience and user interface management knowledge. It is often difficult for only one developer to handle all this knowledge by itself and it is why a team gathering different skills is most of the time needed. We previously presented a...

  16. Designing distributed user interfaces for ambient intelligent environments using models and simulations

    OpenAIRE

    LUYTEN, Kris; VAN DEN BERGH, Jan; VANDERVELPEN, Chris; CONINX, Karin

    2006-01-01

    There is a growing demand for design support to create interactive systems that are deployed in ambient intelligent environments. Unlike traditional interactive systems, the wide diversity of situations these type of user interfaces need to work in require tool support that is close to the environment of the end-user on the one hand and provide a smooth integration with the application logic on the other hand. This paper shows how the model-based user interface development methodology can be ...

  17. M-Adapting Low Order Mimetic Finite Differences for Dielectric Interface Problems

    Energy Technology Data Exchange (ETDEWEB)

    McGregor, Duncan A. [Oregon State Univ., Corvallis, OR (United States); Gyrya, Vitaliy [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Manzini, Gianmarco [Los Alamos National Lab. (LANL), Los Alamos, NM (United States)

    2016-03-07

    We consider a problem of reducing numerical dispersion for electromagnetic wave in the domain with two materials separated by a at interface in 2D with a factor of two di erence in wave speed. The computational mesh in the homogeneous parts of the domain away from the interface consists of square elements. Here the method construction is based on m-adaptation construction in homogeneous domain that leads to fourth-order numerical dispersion (vs. second order in non-optimized method). The size of the elements in two domains also di ers by a factor of two, so as to preserve the same value of Courant number in each. Near the interface where two meshes merge the mesh with larger elements consists of degenerate pentagons. We demonstrate that prior to m-adaptation the accuracy of the method falls from second to rst due to breaking of symmetry in the mesh. Next we develop m-adaptation framework for the interface region and devise an optimization criteria. We prove that for the interface problem m-adaptation cannot produce increase in method accuracy. This is in contrast to homogeneous medium where m-adaptation can increase accuracy by two orders.

  18. User Interface of MUDR Electronic Health Record

    Czech Academy of Sciences Publication Activity Database

    Hanzlíček, Petr; Špidlen, Josef; Heroutová, Helena; Nagy, Miroslav

    2005-01-01

    Roč. 74, - (2005), s. 221-227 ISSN 1386-5056 R&D Projects: GA MŠk LN00B107 Institutional research plan: CEZ:AV0Z10300504 Keywords : electronic health record * user interface * data entry * knowledge base Subject RIV: BB - Applied Statistics, Operational Research Impact factor: 1.374, year: 2005

  19. User interface development and metadata considerations for the Atmospheric Radiation Measurement (ARM) archive

    Science.gov (United States)

    Singley, P. T.; Bell, J. D.; Daugherty, P. F.; Hubbs, C. A.; Tuggle, J. G.

    1993-01-01

    This paper will discuss user interface development and the structure and use of metadata for the Atmospheric Radiation Measurement (ARM) Archive. The ARM Archive, located at Oak Ridge National Laboratory (ORNL) in Oak Ridge, Tennessee, is the data repository for the U.S. Department of Energy's (DOE's) ARM Project. After a short description of the ARM Project and the ARM Archive's role, we will consider the philosophy and goals, constraints, and prototype implementation of the user interface for the archive. We will also describe the metadata that are stored at the archive and support the user interface.

  20. A graphical user-interface for propulsion system analysis

    Science.gov (United States)

    Curlett, Brian P.; Ryall, Kathleen

    1993-01-01

    NASA LeRC uses a series of computer codes to calculate installed propulsion system performance and weight. The need to evaluate more advanced engine concepts with a greater degree of accuracy has resulted in an increase in complexity of this analysis system. Therefore, a graphical user interface was developed to allow the analyst to more quickly and easily apply these codes. The development of this interface and the rationale for the approach taken are described. The interface consists of a method of pictorially representing and editing the propulsion system configuration, forms for entering numerical data, on-line help and documentation, post processing of data, and a menu system to control execution.

  1. A human activity approach to User Interfaces

    DEFF Research Database (Denmark)

    Bødker, Susanne

    1989-01-01

    the work situations in which computer-based artifacts are used: The framework deals with the role of the user interface in purposeful human work. Human activity theory is used in this analysis. The purpose of this article is to make the reader curious and hopefully open his or her eyes to a somewhat...

  2. Layout design of user interface components with multiple objectives

    Directory of Open Access Journals (Sweden)

    Peer S.K.

    2004-01-01

    Full Text Available A multi-goal layout problem may be formulated as a Quadratic Assignment model, considering multiple goals (or factors, both qualitative and quantitative in the objective function. The facilities layout problem, in general, varies from the location and layout of facilities in manufacturing plant to the location and layout of textual and graphical user interface components in the human–computer interface. In this paper, we propose two alternate mathematical approaches to the single-objective layout model. The first one presents a multi-goal user interface component layout problem, considering the distance-weighted sum of congruent objectives of closeness relationships and the interactions. The second one considers the distance-weighted sum of congruent objectives of normalized weighted closeness relationships and normalized weighted interactions. The results of first approach are compared with that of an existing single objective model for example task under consideration. Then, the results of first approach and second approach of the proposed model are compared for the example task under consideration.

  3. Helping Students Test Programs That Have Graphical User Interfaces

    Directory of Open Access Journals (Sweden)

    Matthew Thornton

    2008-08-01

    Full Text Available Within computer science education, many educators are incorporating software testing activities into regular programming assignments. Tools like JUnit and its relatives make software testing tasks much easier, bringing them into the realm of even introductory students. At the same time, many introductory programming courses are now including graphical interfaces as part of student assignments to improve student interest and engagement. Unfortunately, writing software tests for programs that have significant graphical user interfaces is beyond the skills of typical students (and many educators. This paper presents initial work at combining educationally oriented and open-source tools to create an infrastructure for writing tests for Java programs that have graphical user interfaces. Critically, these tools are intended to be appropriate for introductory (CS1/CS2 student use, and to dovetail with current teaching approaches that incorporate software testing in programming assignments. We also include in our findings our proposed approach to evaluating our techniques.

  4. Classification of user interfaces for graph-based online analytical processing

    Science.gov (United States)

    Michaelis, James R.

    2016-05-01

    In the domain of business intelligence, user-oriented software for conducting multidimensional analysis via Online- Analytical Processing (OLAP) is now commonplace. In this setting, datasets commonly have well-defined sets of dimensions and measures around which analysis tasks can be conducted. However, many forms of data used in intelligence operations - deriving from social networks, online communications, and text corpora - will consist of graphs with varying forms of potential dimensional structure. Hence, enabling OLAP over such data collections requires explicit definition and extraction of supporting dimensions and measures. Further, as Graph OLAP remains an emerging technique, limited research has been done on its user interface requirements. Namely, on effective pairing of interface designs to different types of graph-derived dimensions and measures. This paper presents a novel technique for pairing of user interface designs to Graph OLAP datasets, rooted in Analytic Hierarchy Process (AHP) driven comparisons. Attributes of the classification strategy are encoded through an AHP ontology, developed in our alternate work and extended to support pairwise comparison of interfaces. Specifically, according to their ability, as perceived by Subject Matter Experts, to support dimensions and measures corresponding to Graph OLAP dataset attributes. To frame this discussion, a survey is provided both on existing variations of Graph OLAP, as well as existing interface designs previously applied in multidimensional analysis settings. Following this, a review of our AHP ontology is provided, along with a listing of corresponding dataset and interface attributes applicable toward SME recommendation structuring. A walkthrough of AHP-based recommendation encoding via the ontology-based approach is then provided. The paper concludes with a short summary of proposed future directions seen as essential for this research area.

  5. WASAT. A graphical user interface for visualization of wave spectrograms

    Energy Technology Data Exchange (ETDEWEB)

    Joergensen, R

    1996-12-01

    The report describes a technique for the decoding and visualization of sounding rocket data sets. A specific application for the visualization of three dimensional wave HF FFT spectra obtained from the SCIFER sounding rocket launched January 25, 1995, is made. The data set was decoded from its original data format which was the NASA DITES I/II format. A graphical user interface, WASAT (WAve Spectrogram Analysis Tool), using the Interactive Data Language was created. The data set was visualized using IDL image tools overlayed with contour routines. The user interface was based on the IDL widget concept. 9 refs., 7 figs.

  6. WASAT. A graphical user interface for visualization of wave spectrograms

    International Nuclear Information System (INIS)

    Joergensen, R.

    1996-12-01

    The report describes a technique for the decoding and visualization of sounding rocket data sets. A specific application for the visualization of three dimensional wave HF FFT spectra obtained from the SCIFER sounding rocket launched January 25, 1995, is made. The data set was decoded from its original data format which was the NASA DITES I/II format. A graphical user interface, WASAT (WAve Spectrogram Analysis Tool), using the Interactive Data Language was created. The data set was visualized using IDL image tools overlayed with contour routines. The user interface was based on the IDL widget concept. 9 refs., 7 figs

  7. Four Principles for User Interface Design of Computerised Clinical Decision Support Systems

    DEFF Research Database (Denmark)

    Kanstrup, Anne Marie; Christiansen, Marion Berg; Nøhr, Christian

    2011-01-01

    emphasises a focus on how users interact with the system, a focus on how information is provided by the system, and four principles of interaction. The four principles for design of user interfaces for CDSS are summarised as four A’s: All in one, At a glance, At hand and Attention. It is recommended that all...... four interaction principles are integrated in the design of user interfaces for CDSS, i.e. the model is an integrated model which we suggest as a guide for interaction design when working with preventing medication errors....

  8. CATO--A General User Interface for CAS

    Science.gov (United States)

    Janetzko, Hans-Dieter

    2015-01-01

    CATO is a new user interface, developed by the author as a response to the significant difficulties faced by scientists, engineers, and students in their usage of computer algebra (CA) systems. Their tendency to use CA systems only occasionally means that they are unfamiliar with requisite grammar and syntax these systems require. The author…

  9. TmoleX--a graphical user interface for TURBOMOLE.

    Science.gov (United States)

    Steffen, Claudia; Thomas, Klaus; Huniar, Uwe; Hellweg, Arnim; Rubner, Oliver; Schroer, Alexander

    2010-12-01

    We herein present the graphical user interface (GUI) TmoleX for the quantum chemical program package TURBOMOLE. TmoleX allows users to execute the complete workflow of a quantum chemical investigation from the initial building of a structure to the visualization of the results in a user friendly graphical front end. The purpose of TmoleX is to make TURBOMOLE easy to use and to provide a high degree of flexibility. Hence, it should be a valuable tool for most users from beginners to experts. The program is developed in Java and runs on Linux, Windows, and Mac platforms. It can be used to run calculations on local desktops as well as on remote computers. © 2010 Wiley Periodicals, Inc.

  10. The design and evaluation of an activity monitoring user interface for people with stroke.

    Science.gov (United States)

    Hart, Phil; Bierwirth, Rebekah; Fulk, George; Sazonov, Edward

    2014-01-01

    Usability is an important topic in the field of telerehabilitation research. Older users with disabilities in particular, present age-related and disability-related challenges that should be accommodated for in the design of a user interface for a telerehabilitation system. This paper describes the design, implementation, and assessment of a telerehabilitation system user interface that tries to maximize usability for an elderly user who has experienced a stroke. An Internet-connected Nintendo(®) Wii™ gaming system is selected as a hardware platform, and a server and website are implemented to process and display the feedback information. The usability of the interface is assessed with a trial consisting of 18 subjects: 10 healthy Doctor of Physical Therapy students and 8 people with a stroke. Results show similar levels of usability and high satisfaction with the gaming system interface from both groups of subjects.

  11. U-Net/SLE: A Java-Based User-Customizable Virtual Network Interface

    Directory of Open Access Journals (Sweden)

    Matt Welsh

    1999-01-01

    Full Text Available We describe U‐Net/SLE (Safe Language Extensions, a user‐level network interface architecture which enables per‐application customization of communication semantics through downloading of user extension applets, implemented as Java classfiles, to the network interface. This architecture permits applications to safely specify code to be executed within the NI on message transmission and reception. By leveraging the existing U‐Net model, applications may implement protocol code at the user level, within the NI, or using some combination of the two. Our current implementation, using the Myricom Myrinet interface and a small Java Virtual Machine subset, allows host communication overhead to be reduced and improves the overlap of communication and computation during protocol processing.

  12. Knowledge-based critiquing of graphical user interfaces with CHIMES

    Science.gov (United States)

    Jiang, Jianping; Murphy, Elizabeth D.; Carter, Leslie E.; Truszkowski, Walter F.

    1994-01-01

    CHIMES is a critiquing tool that automates the process of checking graphical user interface (GUI) designs for compliance with human factors design guidelines and toolkit style guides. The current prototype identifies instances of non-compliance and presents problem statements, advice, and tips to the GUI designer. Changes requested by the designer are made automatically, and the revised GUI is re-evaluated. A case study conducted at NASA-Goddard showed that CHIMES has the potential for dramatically reducing the time formerly spent in hands-on consistency checking. Capabilities recently added to CHIMES include exception handling and rule building. CHIMES is intended for use prior to usability testing as a means, for example, of catching and correcting syntactic inconsistencies in a larger user interface.

  13. ModelMate - A graphical user interface for model analysis

    Science.gov (United States)

    Banta, Edward R.

    2011-01-01

    ModelMate is a graphical user interface designed to facilitate use of model-analysis programs with models. This initial version of ModelMate supports one model-analysis program, UCODE_2005, and one model software program, MODFLOW-2005. ModelMate can be used to prepare input files for UCODE_2005, run UCODE_2005, and display analysis results. A link to the GW_Chart graphing program facilitates visual interpretation of results. ModelMate includes capabilities for organizing directories used with the parallel-processing capabilities of UCODE_2005 and for maintaining files in those directories to be identical to a set of files in a master directory. ModelMate can be used on its own or in conjunction with ModelMuse, a graphical user interface for MODFLOW-2005 and PHAST.

  14. An user-interface for retrieval of nuclear data

    International Nuclear Information System (INIS)

    Utsumi, Misako; Fujita, Mitsutane; Noda, Tetsuji

    1996-01-01

    A database storing the data on nuclear reaction was built to calculate for simulating transmutation behaviors of materials. In order to retrieve and maintain the database, the user interface for the data retrieval was developed where special knowledge on handling of the database or the machine structure is not required for end-user. It is indicated that using the database, the possibility of He formation and radioactivity in a material can be easily retrieved though the evaluation is qualitatively. (author)

  15. Determining the user profile for an adaptable training platform

    CSIR Research Space (South Africa)

    Helbig, M

    2010-10-01

    Full Text Available learning, from learning styles to physical abilities; and the proliferation of human-computer interface modalities - proves difficult for a system to fully determine when modelling diverse user profiles. Therefore most research has only focussed on the user...

  16. PAMLX: a graphical user interface for PAML.

    Science.gov (United States)

    Xu, Bo; Yang, Ziheng

    2013-12-01

    This note announces pamlX, a graphical user interface/front end for the paml (for Phylogenetic Analysis by Maximum Likelihood) program package (Yang Z. 1997. PAML: a program package for phylogenetic analysis by maximum likelihood. Comput Appl Biosci. 13:555-556; Yang Z. 2007. PAML 4: Phylogenetic analysis by maximum likelihood. Mol Biol Evol. 24:1586-1591). pamlX is written in C++ using the Qt library and communicates with paml programs through files. It can be used to create, edit, and print control files for paml programs and to launch paml runs. The interface is available for free download at http://abacus.gene.ucl.ac.uk/software/paml.html.

  17. Asynchronous P300-based brain-computer interface to control a virtual environment: initial tests on end users.

    Science.gov (United States)

    Aloise, Fabio; Schettini, Francesca; Aricò, Pietro; Salinari, Serenella; Guger, Christoph; Rinsma, Johanna; Aiello, Marco; Mattia, Donatella; Cincotti, Febo

    2011-10-01

    Motor disability and/or ageing can prevent individuals from fully enjoying home facilities, thus worsening their quality of life. Advances in the field of accessible user interfaces for domotic appliances can represent a valuable way to improve the independence of these persons. An asynchronous P300-based Brain-Computer Interface (BCI) system was recently validated with the participation of healthy young volunteers for environmental control. In this study, the asynchronous P300-based BCI for the interaction with a virtual home environment was tested with the participation of potential end-users (clients of a Frisian home care organization) with limited autonomy due to ageing and/or motor disabilities. System testing revealed that the minimum number of stimulation sequences needed to achieve correct classification had a higher intra-subject variability in potential end-users with respect to what was previously observed in young controls. Here we show that the asynchronous modality performed significantly better as compared to the synchronous mode in continuously adapting its speed to the users' state. Furthermore, the asynchronous system modality confirmed its reliability in avoiding misclassifications and false positives, as previously shown in young healthy subjects. The asynchronous modality may contribute to filling the usability gap between BCI systems and traditional input devices, representing an important step towards their use in the activities of daily living.

  18. Adaptive Training and Collective Decision Support Based on Man-Machine Interface

    Science.gov (United States)

    2016-03-02

    Based on Man -machine Interface The views, opinions and/or findings contained in this report are those of the author(s) and should not contrued as an...ADDRESS (ES) U.S. Army Research Office P.O. Box 12211 Research Triangle Park, NC 27709-2211 adaptive training, EEG, man -machine interface...non peer-reviewed journals: Final Report: Adaptive Training and Collective Decision Support Based on Man -machine Interface Report Title The existence of

  19. Version I of the users manual for the Tuff Data Base Interface

    International Nuclear Information System (INIS)

    Langkopf, B.S.; Satter, B.J.; Welch, E.P.

    1985-04-01

    The Nevada Nuclear Waste Storage Investigations (NNWSI) project, managed by the Nevada Operations Office of the US Department of Energy, is investigating the feasibility of locating a repository at Yucca Mountain on and adjacent to the Nevada Test Site (NTS) in southern Nevada. A part of this investigation includes obtaining physical properties from laboratory tests on samples from Yucca Mountain and field tests of the in situ tuffs at Yucca Mountain. A computerized data base has been developed to store this data in a centralized location. The data base is stored on the Cyber 170/855 computer at Sandia using the System 2000 Data Base Management software. A user-friendly interface, the Tuff Data Base Interface, is being developed to allow NNWSI participants to retrieve information from the Tuff Data Base directly. The Interface gives NNWSI users a great deal of flexibility in retrieving portions of the Data Base. This report is an interim users manual for the Tuff Data Base Interface, as of August 1984. It gives basic instructions on accessing the Sandia computing system and explains the Interface on a question-by-question basis

  20. A graphical user interface (gui) matlab program Synthetic_Ves For ...

    African Journals Online (AJOL)

    An interactive and robust computer program for 1D forward modeling of Schlumberger Vertical Electrical Sounding (VES) curves for multilayered earth models is presented. The Graphical User Interface (GUI) enabled software, written in MATLAB v.7.12.0.635 (R2011a), accepts user-defined geologic model parameters (i.e. ...

  1. A Functional Programming Technique for Forms in Graphical User Interfaces

    NARCIS (Netherlands)

    Evers, S.; Kuper, Jan; Achten, P.M.; Grelck, G.; Huch, F.; Michaelson, G.; Trinder, Ph.W.

    2005-01-01

    This paper presents FunctionalForms, a new combinator library for constructing fully functioning forms in a concise and flexible way. A form is a part of a graphical user interface (GUI) restricted to displaying a value and allowing the user to modify it. The library is built on top of the

  2. Automatic figure ranking and user interfacing for intelligent figure search.

    Directory of Open Access Journals (Sweden)

    Hong Yu

    2010-10-01

    Full Text Available Figures are important experimental results that are typically reported in full-text bioscience articles. Bioscience researchers need to access figures to validate research facts and to formulate or to test novel research hypotheses. On the other hand, the sheer volume of bioscience literature has made it difficult to access figures. Therefore, we are developing an intelligent figure search engine (http://figuresearch.askhermes.org. Existing research in figure search treats each figure equally, but we introduce a novel concept of "figure ranking": figures appearing in a full-text biomedical article can be ranked by their contribution to the knowledge discovery.We empirically validated the hypothesis of figure ranking with over 100 bioscience researchers, and then developed unsupervised natural language processing (NLP approaches to automatically rank figures. Evaluating on a collection of 202 full-text articles in which authors have ranked the figures based on importance, our best system achieved a weighted error rate of 0.2, which is significantly better than several other baseline systems we explored. We further explored a user interfacing application in which we built novel user interfaces (UIs incorporating figure ranking, allowing bioscience researchers to efficiently access important figures. Our evaluation results show that 92% of the bioscience researchers prefer as the top two choices the user interfaces in which the most important figures are enlarged. With our automatic figure ranking NLP system, bioscience researchers preferred the UIs in which the most important figures were predicted by our NLP system than the UIs in which the most important figures were randomly assigned. In addition, our results show that there was no statistical difference in bioscience researchers' preference in the UIs generated by automatic figure ranking and UIs by human ranking annotation.The evaluation results conclude that automatic figure ranking and user

  3. Monitoring and controlling ATLAS data management: The Rucio web user interface

    OpenAIRE

    Lassnig, Mario; Beermann, Thomas Alfons; Vigne, Ralph; Barisits, Martin-Stefan; Garonne, Vincent; Serfon, Cedric

    2015-01-01

    The monitoring and controlling interfaces of the previous data management system DQ2 followed the evolutionary requirements and needs of the ATLAS collaboration. The new data management system, Rucio, has put in place a redesigned web-based interface based upon the lessons learnt from DQ2, and the increased volume of managed information. This interface encompasses both a monitoring and controlling component, and allows easy integration for user-generated views. The interface follows three des...

  4. User and Device Adaptation in Summarizing Sports Videos

    Science.gov (United States)

    Nitta, Naoko; Babaguchi, Noboru

    Video summarization is defined as creating a video summary which includes only important scenes in the original video streams. In order to realize automatic video summarization, the significance of each scene needs to be determined. When targeted especially on broadcast sports videos, a play scene, which corresponds to a play, can be considered as a scene unit. The significance of every play scene can generally be determined based on the importance of the play in the game. Furthermore, the following two issues should be considered: 1) what is important depends on each user's preferences, and 2) the summaries should be tailored for media devices that each user has. Considering the above issues, this paper proposes a unified framework for user and device adaptation in summarizing broadcast sports videos. The proposed framework summarizes sports videos by selecting play scenes based on not only the importance of each play itself but also the users' preferences by using the metadata, which describes the semantic content of videos with keywords, and user profiles, which describe users' preference degrees for the keywords. The selected scenes are then presented in a proper way using various types of media such as video, image, or text according to device profiles which describe the device type. We experimentally verified the effectiveness of user adaptation by examining how the generated summaries are changed by different preference degrees and by comparing our results with/without using user profiles. The validity of device adaptation is also evaluated by conducting questionnaires using PCs and mobile phones as the media devices.

  5. Examination of Color-Lighting Control System Using Colored Paper User Interface

    Directory of Open Access Journals (Sweden)

    Aida Hiroto

    2016-01-01

    Full Text Available In recent year, Full-Color LED Lighting that can be changed to various color such as red, green, blue has been appeared with development of LED Lighting. By Color-Lighting control, users affected such as concentrating and relaxing. Therefore, Color-lighting control will spread to various place such as home, offices, stations. However color-lighting control affected some disturbance such as daylight, display when Full-Color LED controlled indoors. Also, information devices control get difficult with information technology develop. I propose Color-Lighting Control System using Colored Paper User Interface(CLC/CPUI. The purpose of CLC/CPUI is that anyone can intuitively control Full-Color LED Lighting. CLC/CPUI uses colored paper as user interface by sensing the paper. CLC/CPUI realizes lighting color that user demanded to do feedback control. I conduct accuracy verification experiment of CLC/CPUI.

  6. Open|SpeedShop Graphical User Interface Technology, Phase I

    Data.gov (United States)

    National Aeronautics and Space Administration — We propose to create a new graphical user interface (GUI) for an existing parallel application performance and profiling tool, Open|SpeedShop. The current GUI has...

  7. Adaptive and Adaptable Automation Design: A Critical Review of the Literature and Recommendations for Future Research

    Science.gov (United States)

    Prinzel, Lawrence J., III; Kaber, David B.

    2006-01-01

    This report presents a review of literature on approaches to adaptive and adaptable task/function allocation and adaptive interface technologies for effective human management of complex systems that are likely to be issues for the Next Generation Air Transportation System, and a focus of research under the Aviation Safety Program, Integrated Intelligent Flight Deck Project. Contemporary literature retrieved from an online database search is summarized and integrated. The major topics include the effects of delegation-type, adaptable automation on human performance, workload and situation awareness, the effectiveness of various automation invocation philosophies and strategies to function allocation in adaptive systems, and the role of user modeling in adaptive interface design and the performance implications of adaptive interface technology.

  8. An Object-Oriented Graphical User Interface for a Reusable Rocket Engine Intelligent Control System

    Science.gov (United States)

    Litt, Jonathan S.; Musgrave, Jeffrey L.; Guo, Ten-Huei; Paxson, Daniel E.; Wong, Edmond; Saus, Joseph R.; Merrill, Walter C.

    1994-01-01

    An intelligent control system for reusable rocket engines under development at NASA Lewis Research Center requires a graphical user interface to allow observation of the closed-loop system in operation. The simulation testbed consists of a real-time engine simulation computer, a controls computer, and several auxiliary computers for diagnostics and coordination. The system is set up so that the simulation computer could be replaced by the real engine and the change would be transparent to the control system. Because of the hard real-time requirement of the control computer, putting a graphical user interface on it was not an option. Thus, a separate computer used strictly for the graphical user interface was warranted. An object-oriented LISP-based graphical user interface has been developed on a Texas Instruments Explorer 2+ to indicate the condition of the engine to the observer through plots, animation, interactive graphics, and text.

  9. Evaluation of the user interface simplicity in the modern generation of mechanical ventilators.

    Science.gov (United States)

    Uzawa, Yoshihiro; Yamada, Yoshitsugu; Suzukawa, Masayuki

    2008-03-01

    We designed this study to evaluate the simplicity of the user interface in modern-generation mechanical ventilators. We hypothesized that different designs in the user interface could result in different rates of operational failures. A laboratory in a tertiary teaching hospital. Crossover design. Twenty-one medical resident physicians who did not possess operating experience with any of the selected ventilators. Four modern mechanical ventilators were selected: Dräger Evita XL, Maquet Servo-i, Newport e500, and Puritan Bennett 840. Each subject was requested to perform 8 tasks on each ventilator. Two objective variables (the number of successfully completed tasks without operational failures and the operational time) and the overall subjective rating of the ease of use, measured with a 100-mm visual analog scale were recorded. The total percentage of operational failures made for all subjects, for all tasks, was 23%. There were significant differences in the rates of operational failures and operational time among the 4 ventilators. Subjects made more operational failures in setting up the ventilators and in making ventilator-setting changes than in reacting to alarms. The subjective feeling of the ease of use was also significantly different among the ventilators. The design of the user interface is relevant to the occurrence of operational failures. Our data indicate that ventilator designers could optimize the user-interface design to reduce the operational failures; therefore, basic user interface should be standardized among the clinically used mechanical ventilators.

  10. User Interface Program for secure electronic tags

    International Nuclear Information System (INIS)

    Cai, Y.; Koehl, E.R.; Carlson, R.D.; Raptis, A.C.

    1995-05-01

    This report summarizes and documents the efforts of Argonne National Laboratory (ANL) in developing a secure tag communication user interface program comprising a tag monitor and a communication tool. This program can perform the same functions as the software that was developed at the Lawrence Livermore National Laboratory (LLNL), but it is enhanced with a user-friendly screen. It represents the first step in updating the TRANSCOM Tracking System (TRANSCOM) by incorporating a tag communication screen menu into the main menu of the TRANSCOM user program. A working version of TRANSCOM, enhanced with ANL secure-tag graphics, will strongly support the Department of Energy Warhead Dismantlement/Special Nuclear Materials Control initiatives. It will allow commercial satellite tracking of the movements and operational activities of treaty-limited items and transportation vehicles throughout Europe and the former USSR, as well as the continental US

  11. Designing Tangible User Interfaces for NFC Phones

    Directory of Open Access Journals (Sweden)

    Mikko Pyykkönen

    2012-01-01

    Full Text Available The increasing amount of NFC phones is attracting application developers to utilize NFC functionality. We can hence soon expect a large amount of mobile applications that users command by touching NFC tags in their environment with their NFC phones. The communication technology and the data formats have been standardized by the NFC Forum, but there are no conventions for advertising to the users NFC tags and the functionality touching the tags triggers. Only individual graphical symbols have been suggested when guidelines for advertising a rich variety of functionality are called for. In this paper, we identify the main challenges and present our proposal, a set of design guidelines based on more than twenty application prototypes we have built. We hope to initiate discussion and research resulting in uniform user interfaces for NFC-based services.

  12. US NDC Modernization Iteration E2 Prototyping Report: User Interface Framework

    Energy Technology Data Exchange (ETDEWEB)

    Lewis, Jennifer E. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Palmer, Melanie A. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Vickers, James Wallace [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Voegtli, Ellen M. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States)

    2014-12-01

    During the second iteration of the US NDC Modernization Elaboration phase (E2), the SNL US NDC Modernization project team completed follow-on Rich Client Platform (RCP) exploratory prototyping related to the User Interface Framework (UIF). The team also developed a survey of browser-based User Interface solutions and completed exploratory prototyping for selected solutions. This report presents the results of the browser-based UI survey, summarizes the E2 browser-based UI and RCP prototyping work, and outlines a path forward for the third iteration of the Elaboration phase (E3).

  13. A User-Centered Approach to Adaptive Hypertext Based on an Information Relevance Model

    Science.gov (United States)

    Mathe, Nathalie; Chen, James

    1994-01-01

    Rapid and effective to information in large electronic documentation systems can be facilitated if information relevant in an individual user's content can be automatically supplied to this user. However most of this knowledge on contextual relevance is not found within the contents of documents, it is rather established incrementally by users during information access. We propose a new model for interactively learning contextual relevance during information retrieval, and incrementally adapting retrieved information to individual user profiles. The model, called a relevance network, records the relevance of references based on user feedback for specific queries and user profiles. It also generalizes such knowledge to later derive relevant references for similar queries and profiles. The relevance network lets users filter information by context of relevance. Compared to other approaches, it does not require any prior knowledge nor training. More importantly, our approach to adaptivity is user-centered. It facilitates acceptance and understanding by users by giving them shared control over the adaptation without disturbing their primary task. Users easily control when to adapt and when to use the adapted system. Lastly, the model is independent of the particular application used to access information, and supports sharing of adaptations among users.

  14. A graphical user interface for infant ERP analysis.

    Science.gov (United States)

    Kaatiala, Jussi; Yrttiaho, Santeri; Forssman, Linda; Perdue, Katherine; Leppänen, Jukka

    2014-09-01

    Recording of event-related potentials (ERPs) is one of the best-suited technologies for examining brain function in human infants. Yet the existing software packages are not optimized for the unique requirements of analyzing artifact-prone ERP data from infants. We developed a new graphical user interface that enables an efficient implementation of a two-stage approach to the analysis of infant ERPs. In the first stage, video records of infant behavior are synchronized with ERPs at the level of individual trials to reject epochs with noncompliant behavior and other artifacts. In the second stage, the interface calls MATLAB and EEGLAB (Delorme & Makeig, Journal of Neuroscience Methods 134(1):9-21, 2004) functions for further preprocessing of the ERP signal itself (i.e., filtering, artifact removal, interpolation, and rereferencing). Finally, methods are included for data visualization and analysis by using bootstrapped group averages. Analyses of simulated and real EEG data demonstrated that the proposed approach can be effectively used to establish task compliance, remove various types of artifacts, and perform representative visualizations and statistical comparisons of ERPs. The interface is available for download from http://www.uta.fi/med/icl/methods/eeg.html in a format that is widely applicable to ERP studies with special populations and open for further editing by users.

  15. The Impact of User Interface on Young Children’s Computational Thinking

    Directory of Open Access Journals (Sweden)

    Amanda Sullivan

    2017-07-01

    Full Text Available Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children’s mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching computational thinking at a young age. This study explores the affordances of two very different programming interfaces for teaching computational thinking: a graphical coding application on the iPad (ScratchJr and tangible programmable robotics kit (KIBO. Methodology\t: This study used a mixed-method approach to explore the learning experiences that young children have with tangible and graphical coding interfaces. A sample of children ages four to seven (N = 28 participated. Findings: Results suggest that type of user interface does have an impact on children’s learning, but is only one of many factors that affect positive academic and socio-emotional experiences. Tangible and graphical interfaces each have qualities that foster different types of learning

  16. User interface for MAWST limit of error program

    International Nuclear Information System (INIS)

    Crain, B. Jr.

    1991-01-01

    This paper reports on a user-friendly interface which is being developed to aid in preparation of input data for the Los Alamos National Laboratory software module MAWST (Materials Accounting With Sequential Testing) used at Savannah River Site to propagate limits of error for facility material balances. The forms-based interface is being designed using traditional software project management tools and using the Ingres family of database management and application development products (products of Relational Technology, Inc.). The software will run on VAX computers (products of Digital Equipment Corporation) on which the VMS operating system and Ingres database management software are installed. Use of the interface software will reduce time required to prepare input data for calculations and also reduce errors associated with data preparation

  17. Visual design for the user interface, Part 1: Design fundamentals.

    Science.gov (United States)

    Lynch, P J

    1994-01-01

    Digital audiovisual media and computer-based documents will be the dominant forms of professional communication in both clinical medicine and the biomedical sciences. The design of highly interactive multimedia systems will shortly become a major activity for biocommunications professionals. The problems of human-computer interface design are intimately linked with graphic design for multimedia presentations and on-line document systems. This article outlines the history of graphic interface design and the theories that have influenced the development of today's major graphic user interfaces.

  18. INTERFACING GOOGLE SEARCH ENGINE TO CAPTURE USER WEB SEARCH BEHAVIOR

    OpenAIRE

    Fadhilah Mat Yamin; T. Ramayah

    2013-01-01

    The behaviour of the searcher when using the search engine especially during the query formulation is crucial. Search engines capture users’ activities in the search log, which is stored at the search engine server. Due to the difficulty of obtaining this search log, this paper proposed and develops an interface framework to interface a Google search engine. This interface will capture users’ queries before redirect them to Google. The analysis of the search log will show that users are utili...

  19. Lessons learned from the design and implementation of distributed post-WIMP user interfaces

    OpenAIRE

    Seifried, Thomas; Jetter, Hans-Christian; Haller, Michael; Reiterer, Harald

    2011-01-01

    Creating novel user interfaces that are “natural” and distributed is challenging for designers and developers. “Natural” interaction techniques are barely standardized and in combination with distributed UIs additional technical difficulties arise. In this paper we present the lessons we have learned in developing several natural and distributed user interfaces and propose design patterns to support development of such applications.

  20. A user-friendly, graphical interface for the Monte Carlo neutron optics code MCLIB

    International Nuclear Information System (INIS)

    Thelliez, T.; Daemen, L.; Hjelm, R.P.; Seeger, P.A.

    1995-01-01

    The authors describe a prototype of a new user interface for the Monte Carlo neutron optics simulation program MCLIB. At this point in its development the interface allows the user to define an instrument as a set of predefined instrument elements. The user can specify the intrinsic parameters of each element, its position and orientation. The interface then writes output to the MCLIB package and starts the simulation. The present prototype is an early development stage of a comprehensive Monte Carlo simulations package that will serve as a tool for the design, optimization and assessment of performance of new neutron scattering instruments. It will be an important tool for understanding the efficacy of new source designs in meeting the needs of these instruments

  1. Adaptive support for user interface customization : a study in radiology

    NARCIS (Netherlands)

    Jorritsma, Wiard; Cnossen, Fokie; van Ooijen, Peter M. A.

    Objectives: This study aimed to evaluate the usefulness of adaptive customization support in a natural work environment: the Picture Archiving and Communication System (PACS) in radiology. Methods: Adaptive support was given in the form of customization suggestions, generated based on behavioral

  2. LTCP 2D Graphical User Interface. Application Description and User's Guide

    Science.gov (United States)

    Ball, Robert; Navaz, Homayun K.

    1996-01-01

    A graphical user interface (GUI) written for NASA's LTCP (Liquid Thrust Chamber Performance) 2 dimensional computational fluid dynamic code is described. The GUI is written in C++ for a desktop personal computer running under a Microsoft Windows operating environment. Through the use of common and familiar dialog boxes, features, and tools, the user can easily and quickly create and modify input files for the LTCP code. In addition, old input files used with the LTCP code can be opened and modified using the GUI. The application is written in C++ for a desktop personal computer running under a Microsoft Windows operating environment. The program and its capabilities are presented, followed by a detailed description of each menu selection and the method of creating an input file for LTCP. A cross reference is included to help experienced users quickly find the variables which commonly need changes. Finally, the system requirements and installation instructions are provided.

  3. Graphics server and action language interpreter greatly simplify the composition of a graphical user interface

    International Nuclear Information System (INIS)

    Mueller, R.

    1992-01-01

    A new control system based on a distributed computing environment is gradually installed at BESSY, a 800 MeV storage ring dedicated to the generation of synchrotron light in the VUV and soft X-ray region. The new operator consoles are large high resolution, bitmap oriented color graphic screens with mouse and keyboard. A new graphical user interface has been developed with a user interface management system. A graphics server encapsulates completely representational aspects, mediates between user interactions and application variables and takes care of a consistent state of graphical and applicational objects. Graphical representations, semantics of user interactions and interpreter instructions are defined in a database written in a simple and comprehensible user interface definition language. (R.P.) 7 refs.; 5 figs

  4. Shortening User Interface Design Iterations through Realtime Visualisation of Design Actions on the Target Device

    OpenAIRE

    MESKENS, Jan; LUYTEN, Kris; CONINX, Karin

    2009-01-01

    In current mobile user interface design tools, it is time consuming to export a design to the target device. This makes it hard for designers to iterate over the user interfaces they are creating. We propose Gummy-live, a GUI builder for mobile devices allowing designers to test and observe immediately on the target device each step they take in the GUI builder. This way, designers are stimulated to iteratively test and refine user interface prototypes in order to take the target device charac...

  5. fgui: A Method for Automatically Creating Graphical User Interfaces for Command-Line R Packages

    Science.gov (United States)

    Hoffmann, Thomas J.; Laird, Nan M.

    2009-01-01

    The fgui R package is designed for developers of R packages, to help rapidly, and sometimes fully automatically, create a graphical user interface for a command line R package. The interface is built upon the Tcl/Tk graphical interface included in R. The package further facilitates the developer by loading in the help files from the command line functions to provide context sensitive help to the user with no additional effort from the developer. Passing a function as the argument to the routines in the fgui package creates a graphical interface for the function, and further options are available to tweak this interface for those who want more flexibility. PMID:21625291

  6. Ecological user interface for emergency management decision support systems

    DEFF Research Database (Denmark)

    Andersen, V.

    2003-01-01

    The user interface for decision support systems is normally structured for presenting relevant data for the skilled user in order to allow fast assessment and action of the hazardous situation, or for more complex situations to present the relevant rules and procedures to be followed in order to ...... of this paper is to discuss the possibility of using the same principles for emergency management with the aim of improved performance in complex and unanticipated situations....

  7. Toward a Reconfigurable MIMO Downlink Air Interface and Radio Resource Management

    DEFF Research Database (Denmark)

    Kovacs, Istvan Zsolt; Luis, Garcia Ordonez; Ferrández, Miguel Navarro

    2010-01-01

    This article presents a reconfigurable multiple-input multiple-output air interface design combined with radio resource management algorithms applicable to multi-user MIMO transmission in downlink orthogonal frequency-division multiple access systems. A low-complexity, adaptive, and channel...... scheduling. System-level performance analysis, including the effects of limited and imperfect feedback from the terminals, shows that the SURFACE air interface provides an attractive practical solution for operations with high-rate adaptive MIMO transmission schemes in the context of next-generation wireless......-aware single-user and multi-user MIMO transmission solution is proposed based on the findings of the SURFACE European Commission funded research project. The resulting cross-layer design covers the reconfigurable air interface, and practical layer 1 and layer 2 RRM mechanisms for time-frequency packet...

  8. The missing graphical user interface for genomics.

    Science.gov (United States)

    Schatz, Michael C

    2010-01-01

    The Galaxy package empowers regular users to perform rich DNA sequence analysis through a much-needed and user-friendly graphical web interface. See research article http://genomebiology.com/2010/11/8/R86 RESEARCH HIGHLIGHT: With the advent of affordable and high-throughput DNA sequencing, sequencing is becoming an essential component in nearly every genetics lab. These data are being generated to probe sequence variations, to understand transcribed, regulated or methylated DNA elements, and to explore a host of other biological features across the tree of life and across a range of environments and conditions. Given this deluge of data, novices and experts alike are facing the daunting challenge of trying to analyze the raw sequence data computationally. With so many tools available and so many assays to analyze, how can one be expected to stay current with the state of the art? How can one be expected to learn to use each tool and construct robust end-to-end analysis pipelines, all while ensuring that input formats, command-line options, sequence databases and program libraries are set correctly? Finally, once the analysis is complete, how does one ensure the results are reproducible and transparent for others to scrutinize and study?In an article published in Genome Biology, Jeremy Goecks, Anton Nekrutenko, James Taylor and the rest of the Galaxy Team (Goecks et al. 1) make a great advance towards resolving these critical questions with the latest update to their Galaxy Project. The ambitious goal of Galaxy is to empower regular users to carry out their own computational analysis without having to be an expert in computational biology or computer science. Galaxy adds a desperately needed graphical user interface to genomics research, making data analysis universally accessible in a web browser, and freeing users from the minutiae of archaic command-line parameters, data formats and scripting languages. Data inputs and computational steps are selected from

  9. Development of a user interface style guide for the reactor protection system cabinet operator module

    International Nuclear Information System (INIS)

    Lee, Hyun-Chul; Lee, Dong-Young; Lee, Jung-Woon

    2004-01-01

    The reactor protection system (RPS) plays the roles of generating the reactor trip signal and the engineered safety features (ESF) actuation signal when the monitored plant processes reach the predefined limits. A Korean project group is developing a new digitalized RPS and the Cabinet Operator Module (COM) of the RPS is used for the RPS integrity testing and monitoring by an equipment operator. A flat panel display (FPD) with a touch screen capability is provided as a main user interface for the RPS operation. To support the RPS COM user interface design, actually the FPD screen design, we developed a user interface style guide because the system designer could not properly deal with the many general human factors design guidelines. To develop the user interface style guide, various design guideline gatherings, a walk-though with a video recorder, guideline selection with respect to user interface design elements, determination of the properties of the design elements, discussion with system designers, and a conversion of the properties into the screen design were carried out. This paper describes the process details and the findings in the course of the style guide development. (Author)

  10. The Graphical User Interface Crisis: Danger and Opportunity.

    Science.gov (United States)

    Boyd, Lawrence H.; And Others

    This paper examines graphic computing environments, identifies potential problems in providing access to blind people, and describes programs and strategies being developed to provide this access. The paper begins with an explanation of how graphic user interfaces differ from character-based systems in their use of pixels, visual metaphors such as…

  11. Glenn Reconfigurable User-interface and Virtual reality Exploration (GURVE) Laboratory

    Data.gov (United States)

    Federal Laboratory Consortium — The GRUVE (Glenn Reconfigurable User-interface and Virtual reality Exploration) Lab is a reconfigurable, large screen display facility at Nasa Glenn Research Center....

  12. Benefits of the use of natural user interfaces in water simulations

    NARCIS (Netherlands)

    Donchyts, G.; Baart, F.; Van Dam, A.; Jagers, B.

    2014-01-01

    The use of natural user interfaces instead of conventional ones has become a reality with the emergence of 3D motion sensing technologies. However, some problems are still unsolved (for example, no haptic or tactile feedback); so this technology requires careful evaluation before the users can

  13. Version II of the users manual for the Tuff Data Base Interface

    International Nuclear Information System (INIS)

    Welch, E.P.; Satter, B.J.; Langkopf, B.S.; Zeuch, D.H.

    1987-05-01

    The Nevada Nuclear Waste Storage Investigations (NNWSI) Project, managed by the Nevada Operations Office of the US Department of Energy, is investigating the feasibility of locating a repository at Yucca Mountain on and adjacent to the Nevada Test Site (NTS) in southern Nevada. A part of this investigation includes obtaining physical properties from laboratory tests on samples from Yucca Mountain and from field tests at Yucca Mountain. A computerized data base has been developed to store this data in a centralized location. The data base is stored on the Cyber 170/855 computer at Sandia using the System 2000 Data Base Management software. A user-friendly interface, the Tuff Data Base Interface (the Interface), allows NNWSI participants to retrieve data from the Tuff Data Base. The Interface gives users flexibility to retrieve portions of the Data Base related to their interests. This report gives basic instructions on accessing the Sandia computing system and explains how to use the Interface. 18 figs., 5 tabs

  14. Mechanisms for collaboration: a design and evaluation framework for multi-user interfaces

    OpenAIRE

    Yuill, Nicola; Rogers, Yvonne

    2012-01-01

    Multi-user interfaces are said to provide “natural” interaction in supporting collaboration, compared to individual and noncolocated technologies. We identify three mechanisms accounting for the success of such interfaces: high awareness of others' actions and intentions, high control over the interface, and high availability of background information. We challenge the idea that interaction over such interfaces is necessarily “natural” and argue that everyday interaction involves constraints ...

  15. Towards Linking User Interface Translation Needs to Lexicographic ...

    African Journals Online (AJOL)

    In a time of proliferating electronic devices such as smartphones, translators of user interfaces are faced with new challenges, such as the use of existing words in new contexts or in their obtaining new meanings. In this article, three lexicographic reference works available to translators in this field are compared: the ...

  16. Theorema 2.0: A Graphical User Interface for a Mathematical Assistant System

    Directory of Open Access Journals (Sweden)

    Wolfgang Windsteiger

    2013-07-01

    Full Text Available Theorema 2.0 stands for a re-design including a complete re-implementation of the Theorema system, which was originally designed, developed, and implemented by Bruno Buchberger and his Theorema group at RISC. In this paper, we present the first prototype of a graphical user interface (GUI for the new system. It heavily relies on powerful interactive capabilities introduced in recent releases of the underlying Mathematica system, most importantly the possibility of having dynamic objects connected to interface elements like sliders, menus, check-boxes, radio-buttons and the like. All these features are fully integrated into the Mathematica programming environment and allow the implementation of a modern user interface.

  17. DEBUGGER: Developing a graphical user interface to debug FPGAs

    CERN Document Server

    AUTHOR|(SzGeCERN)773309

    2015-01-01

    As part of the summer student projects, an FPGA debugger was designed using Qt- framework. The aim of this project is to help Data Acquisition System (DAQ) experts of COMPASS experiment to easily monitor the state of each FPGA being used. It is needful to continually monitor their state. A Graphical User Interface (GUI) has then been designed to aid experts to do so. Via IP-Bus, the content of the FPGA under investigation is displayed to the user.

  18. Optimizing virtual reality for all users through gaze-contingent and adaptive focus displays.

    Science.gov (United States)

    Padmanaban, Nitish; Konrad, Robert; Stramer, Tal; Cooper, Emily A; Wetzstein, Gordon

    2017-02-28

    From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. Moving forward, wearable computing is widely expected to be integral to consumer electronics and beyond. The primary interface between a wearable computer and a user is often a near-eye display. However, current generation near-eye displays suffer from multiple limitations: they are unable to provide fully natural visual cues and comfortable viewing experiences for all users. At their core, many of the issues with near-eye displays are caused by limitations in conventional optics. Current displays cannot reproduce the changes in focus that accompany natural vision, and they cannot support users with uncorrected refractive errors. With two prototype near-eye displays, we show how these issues can be overcome using display modes that adapt to the user via computational optics. By using focus-tunable lenses, mechanically actuated displays, and mobile gaze-tracking technology, these displays can be tailored to correct common refractive errors and provide natural focus cues by dynamically updating the system based on where a user looks in a virtual scene. Indeed, the opportunities afforded by recent advances in computational optics open up the possibility of creating a computing platform in which some users may experience better quality vision in the virtual world than in the real one.

  19. Optimizing virtual reality for all users through gaze-contingent and adaptive focus displays

    Science.gov (United States)

    Padmanaban, Nitish; Konrad, Robert; Stramer, Tal; Cooper, Emily A.; Wetzstein, Gordon

    2017-02-01

    From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. Moving forward, wearable computing is widely expected to be integral to consumer electronics and beyond. The primary interface between a wearable computer and a user is often a near-eye display. However, current generation near-eye displays suffer from multiple limitations: they are unable to provide fully natural visual cues and comfortable viewing experiences for all users. At their core, many of the issues with near-eye displays are caused by limitations in conventional optics. Current displays cannot reproduce the changes in focus that accompany natural vision, and they cannot support users with uncorrected refractive errors. With two prototype near-eye displays, we show how these issues can be overcome using display modes that adapt to the user via computational optics. By using focus-tunable lenses, mechanically actuated displays, and mobile gaze-tracking technology, these displays can be tailored to correct common refractive errors and provide natural focus cues by dynamically updating the system based on where a user looks in a virtual scene. Indeed, the opportunities afforded by recent advances in computational optics open up the possibility of creating a computing platform in which some users may experience better quality vision in the virtual world than in the real one.

  20. Graphical user interfaces for McCellan Nuclear Radiation Center (MNRC)

    International Nuclear Information System (INIS)

    Brown-VanHoozer, S. A.

    1998-01-01

    McClellan's Nuclear Radiation Center (MNRC) control console is in the process of being replaced due to spurious scrams, outdated software, and obsolete parts. The intent of the new control console is to eliminate the existing problems by installing a UNIX-based computer system with industry-standard interface software and incorporating human factors during all stages of the graphical user interface (GUI) development and control console design

  1. An Efficient User Interface Design for Nursing Information System Based on Integrated Patient Order Information.

    Science.gov (United States)

    Chu, Chia-Hui; Kuo, Ming-Chuan; Weng, Shu-Hui; Lee, Ting-Ting

    2016-01-01

    A user friendly interface can enhance the efficiency of data entry, which is crucial for building a complete database. In this study, two user interfaces (traditional pull-down menu vs. check boxes) are proposed and evaluated based on medical records with fever medication orders by measuring the time for data entry, steps for each data entry record, and the complete rate of each medical record. The result revealed that the time for data entry is reduced from 22.8 sec/record to 3.2 sec/record. The data entry procedures also have reduced from 9 steps in the traditional one to 3 steps in the new one. In addition, the completeness of medical records is increased from 20.2% to 98%. All these results indicate that the new user interface provides a more user friendly and efficient approach for data entry than the traditional interface.

  2. A visual user interface program, EGSWIN, for EGS4

    International Nuclear Information System (INIS)

    Qiu Rui; Li Junli; Wu Zhen

    2005-01-01

    To overcome the inconvenience and difficulty in using the EGS4 code by novice users, a visual user interface program, called the EGSWIN system, has been developed by the Monte Carlo Research Center of Tsinghua University in China. EGSWIN allows users to run EGS4 for many applications without any user coding. A mixed-language programming technique with Visual C++ and Visual Fortran is used in order to embed both EGS4 and PEGS4 into EGSWIN. The system has the features of visual geometry input, geometry processing, visual definitions of source, scoring and computing parameters, and particle trajectories display. Comparison between the calculated results with EGS4 and EGSWIN, as well as with FLUKA and GEANT, has been made to validate EGSWIN. (author)

  3. Bed occupancy monitoring: data processing and clinician user interface design.

    Science.gov (United States)

    Pouliot, Melanie; Joshi, Vilas; Goubran, Rafik; Knoefel, Frank

    2012-01-01

    Unobtrusive and continuous monitoring of patients, especially at their place of residence, is becoming a significant part of the healthcare model. A variety of sensors are being used to monitor different patient conditions. Bed occupancy monitoring provides clinicians a quantitative measure of bed entry/exit patterns and may provide information relating to sleep quality. This paper presents a bed occupancy monitoring system using a bed pressure mat sensor. A clinical trial was performed involving 8 patients to collect bed occupancy data. The trial period for each patient ranged from 5-10 weeks. This data was analyzed using a participatory design methodology incorporating clinician feedback to obtain bed occupancy parameters. The parameters extracted include the number of bed exits per night, the bed exit weekly average (including minimum and maximum), the time of day of a particular exit, and the amount of uninterrupted bed occupancy per night. The design of a clinical user interface plays a significant role in the acceptance of such patient monitoring systems by clinicians. The clinician user interface proposed in this paper was designed to be intuitive, easy to navigate and not cause information overload. An iterative design methodology was used for the interface design. The interface design is extendible to incorporate data from multiple sensors. This allows the interface to be part of a comprehensive remote patient monitoring system.

  4. CATO--A Guided User Interface for Different CAS

    Science.gov (United States)

    Janetzko, Hans-Dieter

    2017-01-01

    CATO is a new user interface, written in Java and developed by the author as a response to the significant difficulties faced by students who only sporadically use computer algebra systems (CAS). The usage of CAS in mathematical lectures should be an integral part of mathematical instruction. However, difficulties arise for those students who have…

  5. Software Graphical User Interface For Analysis Of Images

    Science.gov (United States)

    Leonard, Desiree M.; Nolf, Scott R.; Avis, Elizabeth L.; Stacy, Kathryn

    1992-01-01

    CAMTOOL software provides graphical interface between Sun Microsystems workstation and Eikonix Model 1412 digitizing camera system. Camera scans and digitizes images, halftones, reflectives, transmissives, rigid or flexible flat material, or three-dimensional objects. Users digitize images and select from three destinations: work-station display screen, magnetic-tape drive, or hard disk. Written in C.

  6. QE::GUI – A Graphical User Interface for Quality Estimation

    Directory of Open Access Journals (Sweden)

    Avramidis Eleftherios

    2017-10-01

    Full Text Available Despite its wide applicability, Quality Estimation (QE of Machine Translation (MT poses a difficult entry barrier since there are no open source tools with a graphical user interface (GUI. Here we present a tool in this direction by connecting the back-end of the QE decision-making mechanism with a web-based GUI. The interface allows the user to post requests to the QE engine and get a visual response with the results. Additionally we provide pre-trained QE models for easier launching of the app. The tool is written in Python so that it can leverage the rich natural language processing capabilities of the popular dynamic programming language, which is at the same time supported by top web-server environments.

  7. Adaptive eye-gaze tracking using neural-network-based user profiles to assist people with motor disability.

    Science.gov (United States)

    Sesin, Anaelis; Adjouadi, Malek; Cabrerizo, Mercedes; Ayala, Melvin; Barreto, Armando

    2008-01-01

    This study developed an adaptive real-time human-computer interface (HCI) that serves as an assistive technology tool for people with severe motor disability. The proposed HCI design uses eye gaze as the primary computer input device. Controlling the mouse cursor with raw eye coordinates results in sporadic motion of the pointer because of the saccadic nature of the eye. Even though eye movements are subtle and completely imperceptible under normal circumstances, they considerably affect the accuracy of an eye-gaze-based HCI. The proposed HCI system is novel because it adapts to each specific user's different and potentially changing jitter characteristics through the configuration and training of an artificial neural network (ANN) that is structured to minimize the mouse jitter. This task is based on feeding the ANN a user's initially recorded eye-gaze behavior through a short training session. The ANN finds the relationship between the gaze coordinates and the mouse cursor position based on the multilayer perceptron model. An embedded graphical interface is used during the training session to generate user profiles that make up these unique ANN configurations. The results with 12 subjects in test 1, which involved following a moving target, showed an average jitter reduction of 35%; the results with 9 subjects in test 2, which involved following the contour of a square object, showed an average jitter reduction of 53%. For both results, the outcomes led to trajectories that were significantly smoother and apt at reaching fixed or moving targets with relative ease and within a 5% error margin or deviation from desired trajectories. The positive effects of such jitter reduction are presented graphically for visual appreciation.

  8. Visibility Aspects Importance of User Interface Reception in Cloud Computing Applications with Increased Automation

    OpenAIRE

    Haxhixhemajli, Denis

    2012-01-01

    Visibility aspects of User Interfaces are important; they deal with the crucial phase of human-computer interaction. They allow users to perform and at the same time hide the complexity of the system. Acceptance of new systems depends on how visibility aspects of the User Interfaces are presented. Human eyes make the first contact with the appearance of any system by so it generates the very beginning of the human – application interaction. In this study it is enforced that visibility aspects...

  9. User Interface for the SMAC Traffic Accident Reconstruction Program

    Directory of Open Access Journals (Sweden)

    Rok Krulec

    2003-11-01

    Full Text Available This paper describes the development of the user interfacefor the traffic accident reconstruction program SMAC. Threebasic modules of software will be presented. Initial parametersinput and visualization, using graphics library for simulation of3D space, which form a graphical user interface, will be explainedin more detail. The modules have been developed usingdifferent technologies and programming approaches to increaseflexibility in further development and to take maximumadvantage of the currently accessible computer hardware, sothat module to module communication is also mentioned.

  10. VOILA 2015 Visualizations and User Interfaces for Ontologies and Linked Data : Proceedings of the International Workshop on Visualizations and User Interfaces for Ontologies and Linked Data

    OpenAIRE

    2015-01-01

    A picture is worth a thousand words, we often say, yet many areas are in demand of sophisticated visualization techniques, and the Semantic Web is not an exception. The size and complexity of ontologies and Linked Data in the Semantic Web constantly grow and the diverse backgrounds of the users and application areas multiply at the same time. Providing users with visual representations and intuitive user interfaces can significantly aid the understanding of the domains and knowledge represent...

  11. Large-Scale Assessment of a Fully Automatic Co-Adaptive Motor Imagery-Based Brain Computer Interface.

    Directory of Open Access Journals (Sweden)

    Laura Acqualagna

    Full Text Available In the last years Brain Computer Interface (BCI technology has benefited from the development of sophisticated machine leaning methods that let the user operate the BCI after a few trials of calibration. One remarkable example is the recent development of co-adaptive techniques that proved to extend the use of BCIs also to people not able to achieve successful control with the standard BCI procedure. Especially for BCIs based on the modulation of the Sensorimotor Rhythm (SMR these improvements are essential, since a not negligible percentage of users is unable to operate SMR-BCIs efficiently. In this study we evaluated for the first time a fully automatic co-adaptive BCI system on a large scale. A pool of 168 participants naive to BCIs operated the co-adaptive SMR-BCI in one single session. Different psychological interventions were performed prior the BCI session in order to investigate how motor coordination training and relaxation could influence BCI performance. A neurophysiological indicator based on the Power Spectral Density (PSD was extracted by the recording of few minutes of resting state brain activity and tested as predictor of BCI performances. Results show that high accuracies in operating the BCI could be reached by the majority of the participants before the end of the session. BCI performances could be significantly predicted by the neurophysiological indicator, consolidating the validity of the model previously developed. Anyway, we still found about 22% of users with performance significantly lower than the threshold of efficient BCI control at the end of the session. Being the inter-subject variability still the major problem of BCI technology, we pointed out crucial issues for those who did not achieve sufficient control. Finally, we propose valid developments to move a step forward to the applicability of the promising co-adaptive methods.

  12. Graphical User Interface in Art

    Science.gov (United States)

    Gwilt, Ian

    This essay discusses the use of the Graphical User Interface (GUI) as a site of creative practice. By creatively repositioning the GUI as a work of art it is possible to challenge our understanding and expectations of the conventional computer interface wherein the icons and navigational architecture of the GUI no longer function as a technological tool. These artistic recontextualizations are often used to question our engagement with technology and to highlight the pivotal place that the domestic computer has taken in our everyday social, cultural and (increasingly), creative domains. Through these works the media specificity of the screen-based GUI can broken by dramatic changes in scale, form and configuration. This can be seen through the work of new media artists who have re-imagined the GUI in a number of creative forms both, within the digital, as image, animation, net and interactive art, and in the analogue, as print, painting, sculpture, installation and performative event. Furthermore as a creative work, the GUI can also be utilized as a visual way-finder to explore the relationship between the dynamic potentials of the digital and the concretized qualities of the material artifact.

  13. Adaptive User Profiles in Pervasive Advertising Environments

    Science.gov (United States)

    Alt, Florian; Balz, Moritz; Kristes, Stefanie; Shirazi, Alireza Sahami; Mennenöh, Julian; Schmidt, Albrecht; Schröder, Hendrik; Goedicke, Michael

    Nowadays modern advertising environments try to provide more efficient ads by targeting costumers based on their interests. Various approaches exist today as to how information about the users' interests can be gathered. Users can deliberately and explicitly provide this information or user's shopping behaviors can be analyzed implicitly. We implemented an advertising platform to simulate an advertising environment and present adaptive profiles, which let users setup profiles based on a self-assessment, and enhance those profiles with information about their real shopping behavior as well as about their activity intensity. Additionally, we explain how pervasive technologies such as Bluetooth can be used to create a profile anonymously and unobtrusively.

  14. Flair: A powerful but user friendly graphical interface for FLUKA

    International Nuclear Information System (INIS)

    Vlachoudis, V.

    2009-01-01

    FLAIR is an advanced user graphical interface for FLUKA, to enable the user to start and control FLUKA jobs completely from a GUI environment without the need for command-line interactions. It is written entirely with python and Tkinter allowing easier portability across various operating systems and great programming flexibility with focus to be used as an Application Programming Interface (API) for FLUKA. FLAIR is an integrated development environment (IDE) for FLUKA, it does not only provide means for the post processing of the output but a big emphasis has been set on the creation and checking of error free input files. It contains a fully featured editor for editing the input files in a human readable way with syntax highlighting, without hiding the inner functionality of FLUKA from the users. It provides also means for building the executable, debugging the geometry, running the code, monitoring the status of one or many runs, inspection of the output files, post processing of the binary files (data merging) and interface to plotting utilities like gnuplot and PovRay for high quality plots or photo-realistic images. The program includes also a database of selected properties of all known nuclides and their known isotopic composition as well a reference database of ∼ 300 predefined materials together with their Sterheimer parameters. (authors)

  15. Design of Electronic Medical Record User Interfaces: A Matrix-Based Method for Improving Usability

    Directory of Open Access Journals (Sweden)

    Kushtrim Kuqi

    2013-01-01

    Full Text Available This study examines a new approach of using the Design Structure Matrix (DSM modeling technique to improve the design of Electronic Medical Record (EMR user interfaces. The usability of an EMR medication dosage calculator used for placing orders in an academic hospital setting was investigated. The proposed method captures and analyzes the interactions between user interface elements of the EMR system and groups elements based on information exchange, spatial adjacency, and similarity to improve screen density and time-on-task. Medication dose adjustment task time was recorded for the existing and new designs using a cognitive simulation model that predicts user performance. We estimate that the design improvement could reduce time-on-task by saving an average of 21 hours of hospital physicians’ time over the course of a month. The study suggests that the application of DSM can improve the usability of an EMR user interface.

  16. Draft User Functionalities and Interfaces of PN Services (Low-Fi Prototyping)

    DEFF Research Database (Denmark)

    Karamolegkos, P.; Larsen, J. E.; Larsen, Lars Bo

    2006-01-01

    Internal report of WP1 Task 4 activities from January 2006 to August 2006. This report describes the draft user functionalities and coming user interfaces for PN services. It is a working document to be handed over to WP1 Task1 and Task3 for guidelines on specification. State of the art usability...... and user experience, conceptual design work on the two pilot services, MAGNET.CARE and Nomadic@Work, is described....

  17. Evaluating The Role Of Empathy In Crowdsourcing User Interfaces

    NARCIS (Netherlands)

    Khan, J.V.; Dey, D.; Buchina, N.

    2016-01-01

    Empathy induced altruism is believed to motivate people in a crowdsourcing environment to produce better quality work. However, there hasn’t been any considerable investigation regarding how empathy can be effectively conveyed through user interfaces (UI). We conducted a study to find the effects of

  18. Determinants of user acceptance of a specific social platform for older adults: An empirical examination of user interface characteristics and behavioral intention.

    Directory of Open Access Journals (Sweden)

    Tsai-Hsuan Tsai

    Full Text Available The use of the Internet and social applications has many benefits for the elderly, but numerous investigations have shown that the elderly do not perceive online social networks as a friendly social environment. Therefore, TreeIt, a social application specifically designed for the elderly, was developed for this study. In the TreeIt application, seven mechanisms promoting social interaction were designed to allow older adults to use social networking sites (SNSs to increase social connection, maintain the intensity of social connections and strengthen social experience. This study's main objective was to investigate how user interface design affects older people's intention and attitude related to using SNSs. Fourteen user interface evaluation heuristics proposed by Zhang et al. were adopted as the criteria to assess user interface usability and further grouped into three categories: system support, user interface design and navigation. The technology acceptance model was adopted to assess older people's intention and attitude related to using SNSs. One hundred and one elderly persons were enrolled in this study as subjects, and the results showed that all of the hypotheses proposed in this study were valid: system support and perceived usefulness had a significant effect on behavioral intention; user interface design and perceived ease of use were positively correlated with perceived usefulness; and navigation exerted an influence on perceived ease of use. The results of this study are valuable for the future development of social applications for the elderly.

  19. Determinants of user acceptance of a specific social platform for older adults: An empirical examination of user interface characteristics and behavioral intention.

    Science.gov (United States)

    Tsai, Tsai-Hsuan; Chang, Hsien-Tsung; Chen, Yan-Jiun; Chang, Yung-Sheng

    2017-01-01

    The use of the Internet and social applications has many benefits for the elderly, but numerous investigations have shown that the elderly do not perceive online social networks as a friendly social environment. Therefore, TreeIt, a social application specifically designed for the elderly, was developed for this study. In the TreeIt application, seven mechanisms promoting social interaction were designed to allow older adults to use social networking sites (SNSs) to increase social connection, maintain the intensity of social connections and strengthen social experience. This study's main objective was to investigate how user interface design affects older people's intention and attitude related to using SNSs. Fourteen user interface evaluation heuristics proposed by Zhang et al. were adopted as the criteria to assess user interface usability and further grouped into three categories: system support, user interface design and navigation. The technology acceptance model was adopted to assess older people's intention and attitude related to using SNSs. One hundred and one elderly persons were enrolled in this study as subjects, and the results showed that all of the hypotheses proposed in this study were valid: system support and perceived usefulness had a significant effect on behavioral intention; user interface design and perceived ease of use were positively correlated with perceived usefulness; and navigation exerted an influence on perceived ease of use. The results of this study are valuable for the future development of social applications for the elderly.

  20. Determinants of user acceptance of a specific social platform for older adults: An empirical examination of user interface characteristics and behavioral intention

    Science.gov (United States)

    Chang, Hsien-Tsung; Chen, Yan-Jiun; Chang, Yung-Sheng

    2017-01-01

    The use of the Internet and social applications has many benefits for the elderly, but numerous investigations have shown that the elderly do not perceive online social networks as a friendly social environment. Therefore, TreeIt, a social application specifically designed for the elderly, was developed for this study. In the TreeIt application, seven mechanisms promoting social interaction were designed to allow older adults to use social networking sites (SNSs) to increase social connection, maintain the intensity of social connections and strengthen social experience. This study’s main objective was to investigate how user interface design affects older people’s intention and attitude related to using SNSs. Fourteen user interface evaluation heuristics proposed by Zhang et al. were adopted as the criteria to assess user interface usability and further grouped into three categories: system support, user interface design and navigation. The technology acceptance model was adopted to assess older people’s intention and attitude related to using SNSs. One hundred and one elderly persons were enrolled in this study as subjects, and the results showed that all of the hypotheses proposed in this study were valid: system support and perceived usefulness had a significant effect on behavioral intention; user interface design and perceived ease of use were positively correlated with perceived usefulness; and navigation exerted an influence on perceived ease of use. The results of this study are valuable for the future development of social applications for the elderly. PMID:28837566

  1. Training leads to increased auditory brain-computer interface performance of end-users with motor impairments.

    Science.gov (United States)

    Halder, S; Käthner, I; Kübler, A

    2016-02-01

    Auditory brain-computer interfaces are an assistive technology that can restore communication for motor impaired end-users. Such non-visual brain-computer interface paradigms are of particular importance for end-users that may lose or have lost gaze control. We attempted to show that motor impaired end-users can learn to control an auditory speller on the basis of event-related potentials. Five end-users with motor impairments, two of whom with additional visual impairments, participated in five sessions. We applied a newly developed auditory brain-computer interface paradigm with natural sounds and directional cues. Three of five end-users learned to select symbols using this method. Averaged over all five end-users the information transfer rate increased by more than 1800% from the first session (0.17 bits/min) to the last session (3.08 bits/min). The two best end-users achieved information transfer rates of 5.78 bits/min and accuracies of 92%. Our results show that an auditory BCI with a combination of natural sounds and directional cues, can be controlled by end-users with motor impairment. Training improves the performance of end-users to the level of healthy controls. To our knowledge, this is the first time end-users with motor impairments controlled an auditory brain-computer interface speller with such high accuracy and information transfer rates. Further, our results demonstrate that operating a BCI with event-related potentials benefits from training and specifically end-users may require more than one session to develop their full potential. Copyright © 2015 International Federation of Clinical Neurophysiology. Published by Elsevier Ireland Ltd. All rights reserved.

  2. Integrating User Interface and Personal Innovativeness into the TAM for Mobile Learning in Cyber University

    Science.gov (United States)

    Joo, Young Ju; Lee, Hyeon Woo; Ham, Yookyoung

    2014-01-01

    This study aims to add new variables, namely user interface, personal innovativeness, and satisfaction in learning, to Davis's technology acceptance model and also examine whether learners are willing to adopt mobile learning. Thus, this study attempted to explain the structural causal relationships among user interface, personal…

  3. Design and Evaluation of the User-Adapted Program Scheduling system based on Bayesian Network and Constraint Satisfaction

    Science.gov (United States)

    Iwasaki, Hirotoshi; Sega, Shinichiro; Hiraishi, Hironori; Mizoguchi, Fumio

    In recent years, lots of music content can be stored in mobile computing devices, such as a portable digital music player and a car navigation system. Moreover, various information content like news or traffic information can be acquired always anywhere by a cellular communication and a wireless LAN. However, usability issues arise from the simple interfaces of mobile computing devices. Moreover, retrieving and selecting such content poses safety issues, especially while driving. Thus, it is important for the mobile system to recommend content automatically adapted to user's preference and situation. In this paper, we present the user-adapted program scheduling that generates sequences of content (Program) suiting user's preference and situation based on the Bayesian network and the Constraint Satisfaction Problem (CSP) technique. We also describe the design and evaluation of its realization system, the Personal Program Producer (P3). First, preference such as a genre ratio of content in a program is learned as a Bayesian network model using simple operations such as a skip behavior. A model including each content tends to become large-scale. In order to make it small, we present the model separation method that carries out losslessly compression of the model. Using the model, probabilistic distributions of preference to generate constraints are inferred. Finally satisfying the constraints, a program is produced. This kind of CSP has an issue of which the number of variables is not fixedness. In order to make it variable, we propose a method using metavariables. To evaluate the above methods, we applied them to P3 on a car navigation system. User evaluations helped us clarify that the P3 can produce the program that a user prefers and adapt it to the user.

  4. Advanced Display Interface Technology, Phase I

    Data.gov (United States)

    National Aeronautics and Space Administration — CMC proposes, along with our collaborator, Dr. Mica Endlsey of SA Technologies, to produce a framework from which an Adaptive User Interface (AUI) can be modeled and...

  5. User-centered design in brain-computer interfaces-a case study.

    Science.gov (United States)

    Schreuder, Martijn; Riccio, Angela; Risetti, Monica; Dähne, Sven; Ramsay, Andrew; Williamson, John; Mattia, Donatella; Tangermann, Michael

    2013-10-01

    The array of available brain-computer interface (BCI) paradigms has continued to grow, and so has the corresponding set of machine learning methods which are at the core of BCI systems. The latter have evolved to provide more robust data analysis solutions, and as a consequence the proportion of healthy BCI users who can use a BCI successfully is growing. With this development the chances have increased that the needs and abilities of specific patients, the end-users, can be covered by an existing BCI approach. However, most end-users who have experienced the use of a BCI system at all have encountered a single paradigm only. This paradigm is typically the one that is being tested in the study that the end-user happens to be enrolled in, along with other end-users. Though this corresponds to the preferred study arrangement for basic research, it does not ensure that the end-user experiences a working BCI. In this study, a different approach was taken; that of a user-centered design. It is the prevailing process in traditional assistive technology. Given an individual user with a particular clinical profile, several available BCI approaches are tested and - if necessary - adapted to him/her until a suitable BCI system is found. Described is the case of a 48-year-old woman who suffered from an ischemic brain stem stroke, leading to a severe motor- and communication deficit. She was enrolled in studies with two different BCI systems before a suitable system was found. The first was an auditory event-related potential (ERP) paradigm and the second a visual ERP paradigm, both of which are established in literature. The auditory paradigm did not work successfully, despite favorable preconditions. The visual paradigm worked flawlessly, as found over several sessions. This discrepancy in performance can possibly be explained by the user's clinical deficit in several key neuropsychological indicators, such as attention and working memory. While the auditory paradigm relies

  6. SimHap GUI: an intuitive graphical user interface for genetic association analysis.

    Science.gov (United States)

    Carter, Kim W; McCaskie, Pamela A; Palmer, Lyle J

    2008-12-25

    Researchers wishing to conduct genetic association analysis involving single nucleotide polymorphisms (SNPs) or haplotypes are often confronted with the lack of user-friendly graphical analysis tools, requiring sophisticated statistical and informatics expertise to perform relatively straightforward tasks. Tools, such as the SimHap package for the R statistics language, provide the necessary statistical operations to conduct sophisticated genetic analysis, but lacks a graphical user interface that allows anyone but a professional statistician to effectively utilise the tool. We have developed SimHap GUI, a cross-platform integrated graphical analysis tool for conducting epidemiological, single SNP and haplotype-based association analysis. SimHap GUI features a novel workflow interface that guides the user through each logical step of the analysis process, making it accessible to both novice and advanced users. This tool provides a seamless interface to the SimHap R package, while providing enhanced functionality such as sophisticated data checking, automated data conversion, and real-time estimations of haplotype simulation progress. SimHap GUI provides a novel, easy-to-use, cross-platform solution for conducting a range of genetic and non-genetic association analyses. This provides a free alternative to commercial statistics packages that is specifically designed for genetic association analysis.

  7. Iterative User Interface Design for Automated Sequential Organ Failure Assessment Score Calculator in Sepsis Detection.

    Science.gov (United States)

    Aakre, Christopher Ansel; Kitson, Jaben E; Li, Man; Herasevich, Vitaly

    2017-05-18

    The new sepsis definition has increased the need for frequent sequential organ failure assessment (SOFA) score recalculation and the clerical burden of information retrieval makes this score ideal for automated calculation. The aim of this study was to (1) estimate the clerical workload of manual SOFA score calculation through a time-motion analysis and (2) describe a user-centered design process for an electronic medical record (EMR) integrated, automated SOFA score calculator with subsequent usability evaluation study. First, we performed a time-motion analysis by recording time-to-task-completion for the manual calculation of 35 baseline and 35 current SOFA scores by 14 internal medicine residents over a 2-month period. Next, we used an agile development process to create a user interface for a previously developed automated SOFA score calculator. The final user interface usability was evaluated by clinician end users with the Computer Systems Usability Questionnaire. The overall mean (standard deviation, SD) time-to-complete manual SOFA score calculation time was 61.6 s (33). Among the 24% (12/50) usability survey respondents, our user-centered user interface design process resulted in >75% favorability of survey items in the domains of system usability, information quality, and interface quality. Early stakeholder engagement in our agile design process resulted in a user interface for an automated SOFA score calculator that reduced clinician workload and met clinicians' needs at the point of care. Emerging interoperable platforms may facilitate dissemination of similarly useful clinical score calculators and decision support algorithms as "apps." A user-centered design process and usability evaluation should be considered during creation of these tools. ©Christopher Ansel Aakre, Jaben E Kitson, Man Li, Vitaly Herasevich. Originally published in JMIR Human Factors (http://humanfactors.jmir.org), 18.05.2017.

  8. Innovative User Interfaces in the Industrial Domain

    OpenAIRE

    Jutterström, Jenny

    2010-01-01

    The goal of this thesis is to explore how the HMI of a process control system can be improved by applying modern interaction technologies. Many new interaction possibilities are arising on the market, while the interaction in the industrial domain still is quite conservative, with computer mouse and keyboard as the central method of interaction. It is believed that by making use of technology available today, the user interface can provide further assistance to the process control operators a...

  9. A development of user-friendly graphical interface for a blanket simulator

    International Nuclear Information System (INIS)

    Lee, Young-Seok; Yoon, Seok-Heun; Han, Jung-Hoon

    2010-01-01

    A web-based user-friendly graphical interface (GUI) system, named GUMBIS (Graphical User-friendly Monte-Carlo-Application Blanket-Design Interface System), was developed to cut down the efforts of the researchers and practitioners who study tokamak blanket designs with the Monte Carlo MCNP/MCNPX codes. GUMBIS was also aimed at supporting them to use the codes for their study without having through understanding on the complex menus and commands of the codes. Developed on the web-based environment, GUMBIS provides task sharing capability on a network. GUMBIS, applicable for both blanket design and neutronics analysis, could facilitate not only advanced blanket R and D but also the education and training of the researchers in the R and D.

  10. The high level programmer and user interface of the NSLS control system

    International Nuclear Information System (INIS)

    Tang, Y.N.; Smith, J.D.; Sathe, S.

    1993-01-01

    This paper presents the major components of the high level software in the NSLS upgraded control system. Both programmer and user interfaces are discussed. The use of the high-speed work stations, fast network communications, UNIX system, X-window and Motif have greatly changed and improved these interfaces

  11. A graphical user interface for RAId, a knowledge integrated proteomics analysis suite with accurate statistics.

    Science.gov (United States)

    Joyce, Brendan; Lee, Danny; Rubio, Alex; Ogurtsov, Aleksey; Alves, Gelio; Yu, Yi-Kuo

    2018-03-15

    RAId is a software package that has been actively developed for the past 10 years for computationally and visually analyzing MS/MS data. Founded on rigorous statistical methods, RAId's core program computes accurate E-values for peptides and proteins identified during database searches. Making this robust tool readily accessible for the proteomics community by developing a graphical user interface (GUI) is our main goal here. We have constructed a graphical user interface to facilitate the use of RAId on users' local machines. Written in Java, RAId_GUI not only makes easy executions of RAId but also provides tools for data/spectra visualization, MS-product analysis, molecular isotopic distribution analysis, and graphing the retrieval versus the proportion of false discoveries. The results viewer displays and allows the users to download the analyses results. Both the knowledge-integrated organismal databases and the code package (containing source code, the graphical user interface, and a user manual) are available for download at https://www.ncbi.nlm.nih.gov/CBBresearch/Yu/downloads/raid.html .

  12. Social Circles: A 3D User Interface for Facebook

    Science.gov (United States)

    Rodrigues, Diego; Oakley, Ian

    Online social network services are increasingly popular web applications which display large amounts of rich multimedia content: contacts, status updates, photos and event information. Arguing that this quantity of information overwhelms conventional user interfaces, this paper presents Social Circles, a rich interactive visualization designed to support real world users of social network services in everyday tasks such as keeping up with friends and organizing their network. It achieves this by using 3D UIs, fluid animations and a spatial metaphor to enable direct manipulation of a social network.

  13. AutoNUI:2nd Workshop on Automotive Natural User Interfaces

    OpenAIRE

    Pflegling, Bastian; Döring, Tanja; Alvarez, Ignacio; Kranz, Matthias; Weinberg, Garrett; Healey, Jennifer

    2012-01-01

    Natural user interfaces—generally based on gesture and speech interaction—are an increasingly hot topic in research and are already being applied in a multitude of commercial products. Most use cases currently involve consumer electronics devices like smart phones, tablets, TV sets, game consoles, or large-screen tabletop computers.Motivated by the latest results in those areas, our vision is to apply natural user interfaces, for example gesture and conversational speech interaction, to the a...

  14. Graphical User Interface for the NASA FLOPS Aircraft Performance and Sizing Code

    Science.gov (United States)

    Lavelle, Thomas M.; Curlett, Brian P.

    1994-01-01

    XFLOPS is an X-Windows/Motif graphical user interface for the aircraft performance and sizing code FLOPS. This new interface simplifies entering data and analyzing results, thereby reducing analysis time and errors. Data entry is simpler because input windows are used for each of the FLOPS namelists. These windows contain fields to input the variable's values along with help information describing the variable's function. Analyzing results is simpler because output data are displayed rapidly. This is accomplished in two ways. First, because the output file has been indexed, users can view particular sections with the click of a mouse button. Second, because menu picks have been created, users can plot engine and aircraft performance data. In addition, XFLOPS has a built-in help system and complete on-line documentation for FLOPS.

  15. StarTrax --- The Next Generation User Interface

    Science.gov (United States)

    Richmond, Alan; White, Nick

    StarTrax is a software package to be distributed to end users for installation on their local computing infrastructure. It will provide access to many services of the HEASARC, i.e. bulletins, catalogs, proposal and analysis tools, initially for the ROSAT MIPS (Mission Information and Planning System), later for the Next Generation Browse. A user activating the GUI will reach all HEASARC capabilities through a uniform view of the system, independent of the local computing environment and of the networking method of accessing StarTrax. Use it if you prefer the point-and-click metaphor of modern GUI technology, to the classical command-line interfaces (CLI). Notable strengths include: easy to use; excellent portability; very robust server support; feedback button on every dialog; painstakingly crafted User Guide. It is designed to support a large number of input devices including terminals, workstations and personal computers. XVT's Portability Toolkit is used to build the GUI in C/C++ to run on: OSF/Motif (UNIX or VMS), OPEN LOOK (UNIX), or Macintosh, or MS-Windows (DOS), or character systems.

  16. Transportable Applications Environment (TAE) Plus - A NASA productivity tool used to develop graphical user interfaces

    Science.gov (United States)

    Szczur, Martha R.

    1991-01-01

    The Transportable Applications Environment (TAE) Plus, developed at NASA's Goddard Space Flight Center, is an advanced portable user interface development environment which simplifies the process of creating and managing complex application graphical user interfaces (GUIs), supports prototyping, allows applications to be oported easily between different platforms, and encourages appropriate levels of user interface consistency between applications. This paper discusses the capabilities of the TAE Plus tool, and how it makes the job of designing and developing GUIs easier for the application developers. The paper also explains how tools like TAE Plus provide for reusability and ensure reliability of UI software components, as well as how they aid in the reduction of development and maintenance costs.

  17. Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a Game.

    Science.gov (United States)

    Leite, Harlei Miguel de Arruda; de Carvalho, Sarah Negreiros; Costa, Thiago Bulhões da Silva; Attux, Romis; Hornung, Heiko Horst; Arantes, Dalton Soares

    2018-01-01

    This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) based on Steady-State Visually Evoked Potentials (SSVEP). The objective is to understand BCI systems from the Human-Computer Interface (HCI) point of view, by observing how the users interact with the game and evaluating how the interface elements influence the system performance. The interactions of 30 volunteers with our computer game, named "Get Coins," through a BCI based on SSVEP, have generated a database of brain signals and the corresponding responses to a questionnaire about various perceptual parameters, such as visual stimulation, acoustic feedback, background music, visual contrast, and visual fatigue. Each one of the volunteers played one match using the keyboard and four matches using the BCI, for comparison. In all matches using the BCI, the volunteers achieved the goals of the game. Eight of them achieved a perfect score in at least one of the four matches, showing the feasibility of the direct communication between the brain and the computer. Despite this successful experiment, adaptations and improvements should be implemented to make this innovative technology accessible to the end user.

  18. Robotic and user interface solutions for hazardous and remote applications

    International Nuclear Information System (INIS)

    Schempf, H.

    1997-01-01

    Carnegie Mellon University (CMU) is developing novel robotic and user interface systems to assist in the cleanup activities undertaken by the U.S. Department of Energy (DOE). Under DOE's EM-50 funding and administered by the Federal Energy Technology Center (FETC), CMU has developed a novel asbestos pipe-insulation abatement robot system, called BOA, and a novel generic user interface control and training console, dubbed RoboCon. The use of BOA will allow the speedier abatement of the vast DOE piping networks clad with hazardous and contaminated asbestos insulation by which overall job costs can be reduced by as much as 50%. RoboCon will allow the DOE to evaluate different remote and robotic system technologies from the overall man-machine performance standpoint, as well as provide a standardized training platform for training site operators in the operation of remote and robotic equipment

  19. Graphical user interface development for the MARS code

    International Nuclear Information System (INIS)

    Jeong, J.-J.; Hwang, M.; Lee, Y.J.; Kim, K.D.; Chung, B.D.

    2003-01-01

    KAERI has developed the best-estimate thermal-hydraulic system code MARS using the RELAP5/MOD3 and COBRA-TF codes. To exploit the excellent features of the two codes, we consolidated the two codes. Then, to improve the readability, maintainability, and portability of the consolidated code, all the subroutines were completely restructured by employing a modular data structure. At present, a major part of the MARS code development program is underway to improve the existing capabilities. The code couplings with three-dimensional neutron kinetics, containment analysis, and transient critical heat flux calculations have also been carried out. At the same time, graphical user interface (GUI) tools have been developed for user friendliness. This paper presents the main features of the MARS GUI. The primary objective of the GUI development was to provide a valuable aid for all levels of MARS users in their output interpretation and interactive controls. Especially, an interactive control function was designed to allow operator actions during simulation so that users can utilize the MARS code like conventional nuclear plant analyzers (NPAs). (author)

  20. Use of Design Patterns According to Hand Dominance in a Mobile User Interface

    Science.gov (United States)

    Al-Samarraie, Hosam; Ahmad, Yusof

    2016-01-01

    User interface (UI) design patterns for mobile applications provide a solution to design problems and can improve the usage experience for users. However, there is a lack of research categorizing the uses of design patterns according to users' hand dominance in a learning-based mobile UI. We classified the main design patterns for mobile…

  1. Graphical user interfaces for McClellan Nuclear Radiation Center

    International Nuclear Information System (INIS)

    Brown-VanHoozer, S.A.; Power, M.; Forsmann, H.

    1998-01-01

    The control console of the TRIGA reactor at McClellan's Nuclear Radiation Center (MNRC) is in the process of being replaced because of spurious scrams, outdated software, and obsolete parts. The intent of the new control console is to eliminate the existing problems by installing a UNIX-based computer system with industry-standard interface software and by incorporating human factors during all stages of the graphical user interface (GUI) development and control console design. This paper gives a brief description of some of the guidelines used in developing the MNRC's GUIs as continuous, real-time displays

  2. Graphical User Interfaces for Volume Rendering Applications in Medical Imaging

    OpenAIRE

    Lindfors, Lisa; Lindmark, Hanna

    2002-01-01

    Volume rendering applications are used in medical imaging in order to facilitate the analysis of three-dimensional image data. This study focuses on how to improve the usability of graphical user interfaces of these systems, by gathering user requirements. This is achieved by evaluations of existing systems, together with interviews and observations at clinics in Sweden that use volume rendering to some extent. The usability of the applications of today is not sufficient, according to the use...

  3. Introducing a new open source GIS user interface for the SWAT model

    Science.gov (United States)

    The Soil and Water Assessment Tool (SWAT) model is a robust watershed modelling tool. It typically uses the ArcSWAT interface to create its inputs. ArcSWAT is public domain software which works in the licensed ArcGIS environment. The aim of this paper was to develop an open source user interface ...

  4. Circumventing Graphical User Interfaces in Chemical Engineering Plant Design

    Science.gov (United States)

    Romey, Noel; Schwartz, Rachel M.; Behrend, Douglas; Miao, Peter; Cheung, H. Michael; Beitle, Robert

    2007-01-01

    Graphical User Interfaces (GUIs) are pervasive elements of most modern technical software and represent a convenient tool for student instruction. For example, GUIs are used for [chemical] process design software (e.g., CHEMCAD, PRO/II and ASPEN) typically encountered in the senior capstone course. Drag and drop aspects of GUIs are challenging for…

  5. Adaptive scheduling with postexamining user selection under nonidentical fading

    KAUST Repository

    Gaaloul, Fakhreddine

    2012-11-01

    This paper investigates an adaptive scheduling algorithm for multiuser environments with statistically independent but nonidentically distributed (i.n.d.) channel conditions. The algorithm aims to reduce feedback load by sequentially and arbitrarily examining the user channels. It also provides improved performance by realizing postexamining best user selection. The first part of the paper presents new formulations for the statistics of the signal-to-noise ratio (SNR) of the scheduled user under i.n.d. channel conditions. The second part capitalizes on the findings in the first part and presents various performance and processing complexity measures for adaptive discrete-time transmission. The results are then extended to investigate the effect of outdated channel estimates on the statistics of the scheduled user SNR, as well as some performance measures. Numerical results are provided to clarify the usefulness of the scheduling algorithm under perfect or outdated channel estimates. © 1967-2012 IEEE.

  6. A mobile user-interface for elderly care from the perspective of relatives.

    Science.gov (United States)

    Warpenius, Erika; Alasaarela, Esko; Sorvoja, Hannu; Kinnunen, Matti

    2015-03-01

    As the number of elderly people rises, relatives' care-taking responsibilities increase accordingly. This creates a need for developing new systems that enable relatives to keep track of aged family members. To develop new mobile services for elderly healthcare we tried to identify the most wanted features of a mobile user-interface from the perspective of relatives. Feature mapping was based on two online surveys: one administered to the relatives (N = 32) and nurses (N = 3) of senior citizens and the other to nursing students (N = 18). Results of the surveys, confirmed by face-to-face interviews of the relatives (N = 8), indicated that the most valued features of the mobile user-interface are Accident Reporting (e.g. falling), Alarms (e.g. fire-alarm), Doctor Visits and evaluation of the General Condition of the Senior. The averaged importance ratings of these features were 9.2, 9.0, 8.6 and 8.5, respectively (on a scale from 0 to 10). Other important considerations for the user-interface development are aspiration to simplicity and ease-of-use. We recommend that the results are taken into account, when designing and implementing mobile services for elderly healthcare.

  7. Graphical User Interface Tool Kit for Path-Based Network Policy Language

    National Research Council Canada - National Science Library

    Ekin, Tufan

    2002-01-01

    .... Two of the changes are related to the semantics of the language. A graphical user interface tool kit for creating, validating, archiving and compiling policies represented in PPL has been developed...

  8. Understanding real-life website adaptations by investigating the relations between user behavior and user experience

    NARCIS (Netherlands)

    Graus, M.P.; Willemsen, M.C.; Swelsen, K.J.M.; Ricci, F.; Bontcheva, K.; Conlan, O; Lawless, S

    2015-01-01

    We study how a website adaptation based on segment predictions from click streams affects visitor behavior and user experience. Through statistical analysis we investigate how the adaptation changed actual behavior. Through structural equation modeling of subjective experience we answer why the

  9. How to Apply the User Profile Usability Technique in the User Modelling Activity for an Adaptive Food Recommendation System for People on Special Diets

    Directory of Open Access Journals (Sweden)

    Lucrecia Llerena

    2017-10-01

    Full Text Available Interest among software professionals in the possibility of adapting software to user requirements has grown as a result of the evolution of software analysis, design and implementation thinking and the growth in the number of software systems users. Moving away from the traditional approach where the user has to settle for the options offered by software systems, different factors (e.g. user needs, aspirations, preferences, knowledge level, goals have to be taken into account for this purpose. Technically, this possibility is referred to as adaptiveness, and it requires user data. It is these data (user model that determine the adaptiveness conditions. Our aim is to build a user model for adaptive systems applied to nutritional requirements, modelling user characteristics that affect their diets and help to improve their health. To build the user model, we apply the user profile usability technique. In order to validate our proposal, we analyse and design a preliminary prototype of an adaptive system capable of making food recommendations to satisfy specific user needs. This study revealed that diet is a propitious field for the development of adaptive systems and that user modelling is a good choice for design of this type of systems.

  10. Comparison and Evaluation of End-User Interfaces for Online Public Access Catalogs.

    Science.gov (United States)

    Zumer, Maja

    End-user interfaces for the online public access catalogs (OPACs) of OhioLINK, a system linking major university and research libraries in Ohio, and its 16 member libraries, accessible through the Internet, are compared and evaluated from the user-oriented perspective. A common, systematic framework was used for the scientific observation of the…

  11. Knowledge-based control of an adaptive interface

    Science.gov (United States)

    Lachman, Roy

    1989-01-01

    The analysis, development strategy, and preliminary design for an intelligent, adaptive interface is reported. The design philosophy couples knowledge-based system technology with standard human factors approaches to interface development for computer workstations. An expert system has been designed to drive the interface for application software. The intelligent interface will be linked to application packages, one at a time, that are planned for multiple-application workstations aboard Space Station Freedom. Current requirements call for most Space Station activities to be conducted at the workstation consoles. One set of activities will consist of standard data management services (DMS). DMS software includes text processing, spreadsheets, data base management, etc. Text processing was selected for the first intelligent interface prototype because text-processing software can be developed initially as fully functional but limited with a small set of commands. The program's complexity then can be increased incrementally. The intelligent interface includes the operator's behavior and three types of instructions to the underlying application software are included in the rule base. A conventional expert-system inference engine searches the data base for antecedents to rules and sends the consequents of fired rules as commands to the underlying software. Plans for putting the expert system on top of a second application, a database management system, will be carried out following behavioral research on the first application. The intelligent interface design is suitable for use with ground-based workstations now common in government, industrial, and educational organizations.

  12. Designing a Facebook interface for senior users.

    Science.gov (United States)

    Gomes, Gonçalo; Duarte, Carlos; Coelho, José; Matos, Eduardo

    2014-01-01

    The adoption of social networks by older adults has increased in recent years. However, many still cannot make use of social networks as these are simply not adapted to them. Through a series of direct observations, interviews, and focus groups, we identified recommendations for the design of social networks targeting seniors. Based on these, we developed a prototype for tablet devices, supporting sharing and viewing Facebook content. We then conducted a user study comparing our prototype with Facebook's native mobile application. We have found that Facebook's native application does not meet senior users concerns, like privacy and family focus, while our prototype, designed in accordance with the collected recommendations, supported relevant use cases in a usable and accessible manner.

  13. AGUIA: autonomous graphical user interface assembly for clinical trials semantic data services.

    Science.gov (United States)

    Correa, Miria C; Deus, Helena F; Vasconcelos, Ana T; Hayashi, Yuki; Ajani, Jaffer A; Patnana, Srikrishna V; Almeida, Jonas S

    2010-10-26

    AGUIA is a front-end web application originally developed to manage clinical, demographic and biomolecular patient data collected during clinical trials at MD Anderson Cancer Center. The diversity of methods involved in patient screening and sample processing generates a variety of data types that require a resource-oriented architecture to capture the associations between the heterogeneous data elements. AGUIA uses a semantic web formalism, resource description framework (RDF), and a bottom-up design of knowledge bases that employ the S3DB tool as the starting point for the client's interface assembly. The data web service, S3DB, meets the necessary requirements of generating the RDF and of explicitly distinguishing the description of the domain from its instantiation, while allowing for continuous editing of both. Furthermore, it uses an HTTP-REST protocol, has a SPARQL endpoint, and has open source availability in the public domain, which facilitates the development and dissemination of this application. However, S3DB alone does not address the issue of representing content in a form that makes sense for domain experts. We identified an autonomous set of descriptors, the GBox, that provides user and domain specifications for the graphical user interface. This was achieved by identifying a formalism that makes use of an RDF schema to enable the automatic assembly of graphical user interfaces in a meaningful manner while using only resources native to the client web browser (JavaScript interpreter, document object model). We defined a generalized RDF model such that changes in the graphic descriptors are automatically and immediately (locally) reflected into the configuration of the client's interface application. The design patterns identified for the GBox benefit from and reflect the specific requirements of interacting with data generated by clinical trials, and they contain clues for a general purpose solution to the challenge of having interfaces

  14. AGUIA: autonomous graphical user interface assembly for clinical trials semantic data services

    Directory of Open Access Journals (Sweden)

    Hayashi Yuki

    2010-10-01

    Full Text Available Abstract Background AGUIA is a front-end web application originally developed to manage clinical, demographic and biomolecular patient data collected during clinical trials at MD Anderson Cancer Center. The diversity of methods involved in patient screening and sample processing generates a variety of data types that require a resource-oriented architecture to capture the associations between the heterogeneous data elements. AGUIA uses a semantic web formalism, resource description framework (RDF, and a bottom-up design of knowledge bases that employ the S3DB tool as the starting point for the client's interface assembly. Methods The data web service, S3DB, meets the necessary requirements of generating the RDF and of explicitly distinguishing the description of the domain from its instantiation, while allowing for continuous editing of both. Furthermore, it uses an HTTP-REST protocol, has a SPARQL endpoint, and has open source availability in the public domain, which facilitates the development and dissemination of this application. However, S3DB alone does not address the issue of representing content in a form that makes sense for domain experts. Results We identified an autonomous set of descriptors, the GBox, that provides user and domain specifications for the graphical user interface. This was achieved by identifying a formalism that makes use of an RDF schema to enable the automatic assembly of graphical user interfaces in a meaningful manner while using only resources native to the client web browser (JavaScript interpreter, document object model. We defined a generalized RDF model such that changes in the graphic descriptors are automatically and immediately (locally reflected into the configuration of the client's interface application. Conclusions The design patterns identified for the GBox benefit from and reflect the specific requirements of interacting with data generated by clinical trials, and they contain clues for a general

  15. Enhancing the Gaming Experience Using 3D Spatial User Interface Technologies.

    Science.gov (United States)

    Kulshreshth, Arun; Pfeil, Kevin; LaViola, Joseph J

    2017-01-01

    Three-dimensional (3D) spatial user interface technologies have the potential to make games more immersive and engaging and thus provide a better user experience. Although technologies such as stereoscopic 3D display, head tracking, and gesture-based control are available for games, it is still unclear how their use affects gameplay and if there are any user performance benefits. The authors have conducted several experiments on these technologies in game environments to understand how they affect gameplay and how we can use them to optimize the gameplay experience.

  16. An Integrated User Interface Style Guide for the ESF-CCS, RPS and CPCS display design

    International Nuclear Information System (INIS)

    Park, Jae Kyu; Lee, Hyun Chul; Hwang, Seong Hwan; Jang, Tong Il; Kang, Suk Ho; Lee, Jung Woon; Lee, Yong Hee

    2009-01-01

    The human machine interface (HMI) design process is important to enhance the safety and reliability of a Nuclear Power Plant (NPP) operation. Various MMI activities are achieved with progress of MMI and environment of NPP. These activities are impossible to utilize when upgrade of environment because most of these activities emphasize hardware aspect. Also, the human factors guidelines mostly describe the human factors principles so the designer has to adapt them to apply them to his design. The design-specific guideline that is specially dedicated to a unique system and derived from the general guidelines is called style guide. The style guide provides easy to use templates to help the user interface design, and these templates help ensure a consistent look and behavior throughout the design products. However, it could be difficult for a designer to select the human factors guideline items related to a target system and to derive a style guide from the items. This paper describes human factors activities carried out to develop a style guide for the ESF-CCS, RPS and CPCS system

  17. Adaptive Reactive Rich Internet Applications

    Science.gov (United States)

    Schmidt, Kay-Uwe; Stühmer, Roland; Dörflinger, Jörg; Rahmani, Tirdad; Thomas, Susan; Stojanovic, Ljiljana

    Rich Internet Applications significantly raise the user experience compared with legacy page-based Web applications because of their highly responsive user interfaces. Although this is a tremendous advance, it does not solve the problem of the one-size-fits-all approach1 of current Web applications. So although Rich Internet Applications put the user in a position to interact seamlessly with the Web application, they do not adapt to the context in which the user is currently working. In this paper we address the on-the-fly personalization of Rich Internet Applications. We introduce the concept of ARRIAs: Adaptive Reactive Rich Internet Applications and elaborate on how they are able to adapt to the current working context the user is engaged in. An architecture for the ad hoc adaptation of Rich Internet Applications is presented as well as a holistic framework and tools for the realization of our on-the-fly personalization approach. We divided both the architecture and the framework into two levels: offline/design-time and online/run-time. For design-time we explain how to use ontologies in order to annotate Rich Internet Applications and how to use these annotations for conceptual Web usage mining. Furthermore, we describe how to create client-side executable rules from the semantic data mining results. We present our declarative lightweight rule language tailored to the needs of being executed directly on the client. Because of the event-driven nature of the user interfaces of Rich Internet Applications, we designed a lightweight rule language based on the event-condition-action paradigm.2 At run-time the interactions of a user are tracked directly on the client and in real-time a user model is built up. The user model then acts as input to and is evaluated by our client-side complex event processing and rule engine.

  18. A Conceptual Architecture for Adaptive Human-Computer Interface of a PT Operation Platform Based on Context-Awareness

    Directory of Open Access Journals (Sweden)

    Qing Xue

    2014-01-01

    Full Text Available We present a conceptual architecture for adaptive human-computer interface of a PT operation platform based on context-awareness. This architecture will form the basis of design for such an interface. This paper describes components, key technologies, and working principles of the architecture. The critical contents covered context information modeling, processing, relationship establishing between contexts and interface design knowledge by use of adaptive knowledge reasoning, and visualization implementing of adaptive interface with the aid of interface tools technology.

  19. PHREEQCI; a graphical user interface for the geochemical computer program PHREEQC

    Science.gov (United States)

    Charlton, Scott R.; Macklin, Clifford L.; Parkhurst, David L.

    1997-01-01

    PhreeqcI is a Windows-based graphical user interface for the geochemical computer program PHREEQC. PhreeqcI provides the capability to generate and edit input data files, run simulations, and view text files containing simulation results, all within the framework of a single interface. PHREEQC is a multipurpose geochemical program that can perform speciation, inverse, reaction-path, and 1D advective reaction-transport modeling. Interactive access to all of the capabilities of PHREEQC is available with PhreeqcI. The interface is written in Visual Basic and will run on personal computers under the Windows(3.1), Windows95, and WindowsNT operating systems.

  20. Formal Modeling and Reconfiguration of User Interfaces for Reduction of Errors in Failure Handling of Complex Systems

    NARCIS (Netherlands)

    Weyers, Benjamin; Burkolter, Dina; Luther, Wolfram; Kluge, Annette

    2012-01-01

    Controlling and observing complex systems is central to the study of human-machine interaction. In our understanding, there is much to be gained from integrating formal modeling and analysis, including the reconfiguration of user interfaces, with the development of user interfaces with high

  1. Dynamic User Interfaces for Service Oriented Architectures in Healthcare.

    Science.gov (United States)

    Schweitzer, Marco; Hoerbst, Alexander

    2016-01-01

    Electronic Health Records (EHRs) play a crucial role in healthcare today. Considering a data-centric view, EHRs are very advanced as they provide and share healthcare data in a cross-institutional and patient-centered way adhering to high syntactic and semantic interoperability. However, the EHR functionalities available for the end users are rare and hence often limited to basic document query functions. Future EHR use necessitates the ability to let the users define their needed data according to a certain situation and how this data should be processed. Workflow and semantic modelling approaches as well as Web services provide means to fulfil such a goal. This thesis develops concepts for dynamic interfaces between EHR end users and a service oriented eHealth infrastructure, which allow the users to design their flexible EHR needs, modeled in a dynamic and formal way. These are used to discover, compose and execute the right Semantic Web services.

  2. Make E-Learning Effortless! Impact of a Redesigned User Interface on Usability through the Application of an Affordance Design Approach

    Science.gov (United States)

    Park, Hyungjoo; Song, Hae-Deok

    2015-01-01

    Given that a user interface interacts with users, a critical factor to be considered in improving the usability of an e-learning user interface is user-friendliness. Affordances enable users to more easily approach and engage in learning tasks because they strengthen positive, activating emotions. However, most studies on affordances limit…

  3. Profex: a graphical user interface for the Rietveld refinement program BGMN

    OpenAIRE

    Doebelin, Nicola; Kleeberg, Reinhard

    2015-01-01

    Profex is a graphical user interface for the Rietveld refinement program BGMN. Its interface focuses on preserving BGMN’s powerful and flexible scripting features by giving direct access to BGMN input files. Very efficient workflows for single or batch refinements are achieved by managing refinement control files and structure files, by providing dialogues and shortcuts for many operations, by performing operations in the background, and by providing import filters for CIF and XML crystal str...

  4. A Graphical User Interface to Generalized Linear Models in MATLAB

    Directory of Open Access Journals (Sweden)

    Peter Dunn

    1999-07-01

    Full Text Available Generalized linear models unite a wide variety of statistical models in a common theoretical framework. This paper discusses GLMLAB-software that enables such models to be fitted in the popular mathematical package MATLAB. It provides a graphical user interface to the powerful MATLAB computational engine to produce a program that is easy to use but with many features, including offsets, prior weights and user-defined distributions and link functions. MATLAB's graphical capacities are also utilized in providing a number of simple residual diagnostic plots.

  5. Simulated breeding with QU-GENE graphical user interface.

    Science.gov (United States)

    Hathorn, Adrian; Chapman, Scott; Dieters, Mark

    2014-01-01

    Comparing the efficiencies of breeding methods with field experiments is a costly, long-term process. QU-GENE is a highly flexible genetic and breeding simulation platform capable of simulating the performance of a range of different breeding strategies and for a continuum of genetic models ranging from simple to complex. In this chapter we describe some of the basic mechanics behind the QU-GENE user interface and give a simplified example of how it works.

  6. Interface support of fault diagnosis strategies : a user-driven approach

    NARCIS (Netherlands)

    Schaaf, van der T.W.; Brinkman, J.A.

    1993-01-01

    In this paper an overview is presented of a research program to provide interface designers with guidelines to support process control- and fault diagnosis tasks by control-room operators. Different methods of eliciting information needs of end-users had to be developed, as explained by an

  7. XUIMS the X-Window User Interface Management System at CERN

    CERN Document Server

    Van den Eynden, M

    1995-01-01

    The CERN X-Window User Interface Management System (XUIMS) is a modular and highly configurable software development environment allowing the interactive design, prototyping, and production of OSF/Motif Human Computer Interfaces (HCI). Fully compliant with the X11R5 and OSF/Motif industry standards, XUIMS covers complex software areas like the development of schematics, the visualization and on-line interactions with 2D and 3D scientific data, the display of relational database data, and the direct access to CERN SPS and LEP accelerators equipment. The guarantee of consistency across the applications and the encapsulation of complex functionality in re-usable and user-friendly components has also been implemented through the development of home made graphical objects (widgets) and templates. The XUIMS environment is built with commercial software products integrated in the CERN SPS and LEP controls infrastructure with a very limited home-made effort. Productivity and quality have been improved through less co...

  8. Novel user interface design for medication reconciliation: an evaluation of Twinlist.

    Science.gov (United States)

    Plaisant, Catherine; Wu, Johnny; Hettinger, A Zach; Powsner, Seth; Shneiderman, Ben

    2015-03-01

    The primary objective was to evaluate time, number of interface actions, and accuracy on medication reconciliation tasks using a novel user interface (Twinlist, which lays out the medications in five columns based on similarity and uses animation to introduce the grouping - www.cs.umd.edu/hcil/sharp/twinlist) compared to a Control interface (where medications are presented side by side in two columns). A secondary objective was to assess participant agreement with statements regarding clarity and utility and to elicit comparisons. A 1 × 2 within-subjects experimental design was used with interface (Twinlist or Control) as an independent variable; time, number of clicks, scrolls, and errors were used as dependent variables. Participants were practicing medical providers with experience performing medication reconciliation but no experience with Twinlist. They reconciled two cases in each interface (in a counterbalanced order), then provided feedback on the design of the interface. Twenty medical providers participated in the study for a total of 80 trials. The trials using Twinlist were statistically significantly faster (18%), with fewer clicks (40%) and scrolls (60%). Serious errors were noted 12 and 31 times in Twinlist and Control trials, respectively. Trials using Twinlist were faster and more accurate. Subjectively, participants rated Twinlist more favorably than Control. They valued the novel layout of the drugs, but indicated that the included animation would be valuable for novices, but not necessarily for advanced users. Additional feedback from participants provides guidance for further development and clinical implementations. Cognitive support of medication reconciliation through interface design can significantly improve performance and safety. © The Author 2015. Published by Oxford University Press on behalf of the American Medical Informatics Association. All rights reserved. For Permissions, please email: journals.permissions@oup.com.

  9. A Proposed Intelligent Policy-Based Interface for a Mobile eHealth Environment

    Science.gov (United States)

    Tavasoli, Amir; Archer, Norm

    Users of mobile eHealth systems are often novices, and the learning process for them may be very time consuming. In order for systems to be attractive to potential adopters, it is important that the interface should be very convenient and easy to learn. However, the community of potential users of a mobile eHealth system may be quite varied in their requirements, so the system must be able to adapt easily to suit user preferences. One way to accomplish this is to have the interface driven by intelligent policies. These policies can be refined gradually, using inputs from potential users, through intelligent agents. This paper develops a framework for policy refinement for eHealth mobile interfaces, based on dynamic learning from user interactions.

  10. Users Engage More with Interface than Materials at Welsh Newspapers Online Website

    Directory of Open Access Journals (Sweden)

    Kathleen Reed

    2016-09-01

    frequently accessed newspapers from the 1840s and 1850s. They viewed the title page much more frequently than any other page in the newspapers, likely reflecting that the title page is default when users access a paper via browsing. A correlation between time spent on the site and searching versus engaging with content was found: the longer a visitor was on WNO, the less time they spent searching, and the more time spent engaging with content. Still, as Gooding reports, “over half of all pageviews are dedicated to interacting with the web interface rather than the historical sources” (p. 240. Conclusion – WNO visitors spend more of their time interacting with the site’s interface than with digitized content, making it important that interface design be a high priority when designing online archives. Gooding concludes that despite a focus on interface, visitors are still engaged in a research process similar to that found in an offline archive and that “a differently remediated experience is not necessarily any less rich” (p. 242.

  11. Wheelchair users' experience of non-adapted and adapted clothes during sailing, quad rugby or wheel-walking.

    Science.gov (United States)

    Kratz, G; Söderback, I; Guidetti, S; Hultling, C; Rykatkin, T; Söderström, M

    1997-01-01

    The purpose of the present quasi-experimental post-test-design study was to compare 32 wheelchair users' (mostly para/tetraplegics) experience of wearing specially adapted clothes and non-adapted clothes for sailing, quad rugby or wheel-walking. Four existing assessment instruments were used: the Klein-Bell Activities of Daily Living Scale; a two-part Basic Information Questionnaire eliciting experience of effort, comfort and feeling of physical condition; the Experience Sampling Form for investigating the individuals' attitudes in terms of involvement and affective and activity mood states, and the Occupational Therapy Assessment of Leisure Time interview framework for collecting data about experience of leisure time. The wheelchair users all associated significantly greater comfort with use of the adapted clothes and, particularly the 'sailors', better physical condition. Overall, significantly greater involvement and more positive affect states were associated with the adapted clothes than with conventional garments, and mood state changed for the better. The wheelchair users set a higher priority upon work or leisure activities than upon independence in activities of daily living, and for this reason the Klein-Bell ratings showed great variation between the 'sailors' and the 'quad rugby players' (range 57%-93%), though these groups demonstrated more independence than the 'wheel-walkers'. The results of the study confirm the value of adapting sportswear for handicapped people. Such adaptations should also be of benefit for other activities than those studied.

  12. Designing a Facebook Interface for Senior Users

    Directory of Open Access Journals (Sweden)

    Gonçalo Gomes

    2014-01-01

    Full Text Available The adoption of social networks by older adults has increased in recent years. However, many still cannot make use of social networks as these are simply not adapted to them. Through a series of direct observations, interviews, and focus groups, we identified recommendations for the design of social networks targeting seniors. Based on these, we developed a prototype for tablet devices, supporting sharing and viewing Facebook content. We then conducted a user study comparing our prototype with Facebook's native mobile application. We have found that Facebook's native application does not meet senior users concerns, like privacy and family focus, while our prototype, designed in accordance with the collected recommendations, supported relevant use cases in a usable and accessible manner.

  13. Formal Analysis and Design of Supervisor and User Interface Allowing for Non-Deterministic Choices Using Weak Bi-Simulation

    Directory of Open Access Journals (Sweden)

    Shazada Muhammad Umair Khan

    2018-01-01

    Full Text Available In human machine systems, a user display should contain sufficient information to encapsulate expressive and normative human operator behavior. Failure in such system that is commanded by supervisor can be difficult to anticipate because of unexpected interactions between the different users and machines. Currently, most interfaces have non-deterministic choices at state of machine. Inspired by the theories of single user of an interface established on discrete event system, we present a formal model of multiple users, multiple machines, a supervisor and a supervisor machine. The syntax and semantics of these models are based on the system specification using timed automata that adheres to desirable specification properties conducive to solving the non-deterministic choices for usability properties of the supervisor and user interface. Further, the succinct interface developed by applying the weak bi-simulation relation, where large classes of potentially equivalent states are refined into a smaller one, enables the supervisor and user to perform specified task correctly. Finally, the proposed approach is applied to a model of a manufacturing system with several users interacting with their machines, a supervisor with several users and a supervisor with a supervisor machine to illustrate the design procedure of human–machine systems. The formal specification is validated by z-eves toolset.

  14. Responsive Graphical User Interface (ReGUI) and its Implementation in MATLAB

    OpenAIRE

    Mikulszky, Matej; Pocsova, Jana; Mojzisova, Andrea; Podlubny, Igor

    2017-01-01

    In this paper we introduce the responsive graphical user interface (ReGUI) approach to creating applications, and demonstrate how this approach can be implemented in MATLAB. The same general technique can be used in other programming languages.

  15. RGtk2: A Graphical User Interface Toolkit for R

    Directory of Open Access Journals (Sweden)

    Duncan Temple Lang

    2011-01-01

    Full Text Available Graphical user interfaces (GUIs are growing in popularity as a complement or alternative to the traditional command line interfaces to R. RGtk2 is an R package for creating GUIs in R. The package provides programmatic access to GTK+ 2.0, an open-source GUI toolkit written in C. To construct a GUI, the R programmer calls RGtk2 functions that map to functions in the underlying GTK+ library. This paper introduces the basic concepts underlying GTK+ and explains how to use RGtk2 to construct GUIs from R. The tutorial is based on simple and pratical programming examples. We also provide more complex examples illustrating the advanced features of the package. The design of the RGtk2 API and the low-level interface from R to GTK+ are discussed at length. We compare RGtk2 to alternative GUI toolkits for R.

  16. User-friendly interfaces for control of crystallographic experiments at CHESS

    International Nuclear Information System (INIS)

    Szebenyi, D. M. E.; Deacon, A.; Ealick, S. E.; LaIuppa, J. M.; Thiel, D. J.

    1997-01-01

    In designing a system to collect high quality diffraction data in an efficient manner, both hardware and software must be considered. This work focuses on the data collection software used at CHESS, the Cornell High Energy Synchrotron source, with emphasis on the interface between the user and the experimental components. For each type of detector used at CHESS, there is a graphical user interface (GUI) enabling the user to easily set up and run an experiment. For the CCD detector from Area Detector Systems Corp., this is a commercial product from ADSC, customized for CHESS. For the Princeton CCD detectors, a GUI has recently been developed to streamline communication between the user and the TV6 program which controls the detector. For Fuji imaging plates, a new GUI controls operation of the oscillation camera, including the imaging plate carousel; scanning of plates is done using the software provided by Fuji. Although these GUI's are not identical, they have numerous similarities, making it easier for users to learn operation of a new detector. They also incorporate error-checking to avoid problems such as overwriting data files or collecting data with no x-rays. Common to experiments with all detectors is a GUI used for operations such as alignment of the optical table on which the oscillation camera is mounted. Integral to a good data collection system is the capability to process diffraction images, for evaluation of crystal quality, determination of data collection strategy, screening of potential derivatives, and so forth. The mccview graphical front-end has been developed to conveniently initiate processing programs, including preliminary routines (correct, getbeam), main analysis routines (xdisp, denzo, scalepack), and the strategy routine m.simulate

  17. The Impact of User Interface on Young Children's Computational Thinking

    Science.gov (United States)

    Pugnali, Alex; Sullivan, Amanda; Bers, Marina Umaschi

    2017-01-01

    Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children's mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching…

  18. Cognition-based development and evaluation of ergonomic user interfaces for medical image processing and archiving systems.

    Science.gov (United States)

    Demiris, A M; Meinzer, H P

    1997-01-01

    Whether or not a computerized system enhances the conditions of work in the application domain, very much demands on the user interface. Graphical user interfaces seem to attract the interest of the users but mostly ignore some basic rules of visual information processing thus leading to systems which are difficult to use, lowering productivity and increasing working stress (cognitive and work load). In this work we present some fundamental ergonomic considerations and their application to the medical image processing and archiving domain. We introduce the extensions to an existing concept needed to control and guide the development of GUIs with respect to domain specific ergonomics. The suggested concept, called Model-View-Controller Constraints (MVCC), can be used to programmatically implement ergonomic constraints, and thus has some advantages over written style guides. We conclude with the presentation of existing norms and methods to evaluate user interfaces.

  19. A New Layout Method for Graphical User Interfaces

    OpenAIRE

    Scoditti , Adriano; Stuerzlinger , Wolfgang

    2010-01-01

    International audience; The layout mechanisms for many GUI toolkits are hard to understand, the associated tools and API's often difficult to use. This work investigates new, easy-to-understand layout mechanisms and evaluates its implementation. We will analyze the requirements for the definition of layouts of a graphical user interface. Part of the issue is that several aspects need to be considered simultaneously while laying-out a component: the alignment with other components as well as i...

  20. User Experience May be Producing Greater Heart Rate Variability than Motor Imagery Related Control Tasks during the User-System Adaptation in Brain-Computer Interfaces

    Science.gov (United States)

    Alonso-Valerdi, Luz M.; Gutiérrez-Begovich, David A.; Argüello-García, Janet; Sepulveda, Francisco; Ramírez-Mendoza, Ricardo A.

    2016-01-01

    Brain-computer interface (BCI) is technology that is developing fast, but it remains inaccurate, unreliable and slow due to the difficulty to obtain precise information from the brain. Consequently, the involvement of other biosignals to decode the user control tasks has risen in importance. A traditional way to operate a BCI system is via motor imagery (MI) tasks. As imaginary movements activate similar cortical structures and vegetative mechanisms as a voluntary movement does, heart rate variability (HRV) has been proposed as a parameter to improve the detection of MI related control tasks. However, HR is very susceptible to body needs and environmental demands, and as BCI systems require high levels of attention, perceptual processing and mental workload, it is important to assess the practical effectiveness of HRV. The present study aimed to determine if brain and heart electrical signals (HRV) are modulated by MI activity used to control a BCI system, or if HRV is modulated by the user perceptions and responses that result from the operation of a BCI system (i.e., user experience). For this purpose, a database of 11 participants who were exposed to eight different situations was used. The sensory-cognitive load (intake and rejection tasks) was controlled in those situations. Two electrophysiological signals were utilized: electroencephalography and electrocardiography. From those biosignals, event-related (de-)synchronization maps and event-related HR changes were respectively estimated. The maps and the HR changes were cross-correlated in order to verify if both biosignals were modulated due to MI activity. The results suggest that HR varies according to the experience undergone by the user in a BCI working environment, and not because of the MI activity used to operate the system. PMID:27458384

  1. Design and validation of an improved graphical user interface with the 'Tool ball'.

    Science.gov (United States)

    Lee, Kuo-Wei; Lee, Ying-Chu

    2012-01-01

    The purpose of this research is introduce the design of an improved graphical user interface (GUI) and verifies the operational efficiency of the proposed interface. Until now, clicking the toolbar with the mouse is the usual way to operate software functions. In our research, we designed an improved graphical user interface - a tool ball that is operated by a mouse wheel to perform software functions. Several experiments are conducted to measure the time needed to operate certain software functions with the traditional combination of "mouse click + tool button" and the proposed integration of "mouse wheel + tool ball". The results indicate that the tool ball design can accelerate the speed of operating software functions, decrease the number of icons on the screen, and enlarge the applications of the mouse wheel. Copyright © 2011 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  2. User Adapted Motor-Imaginary Brain-Computer Interface by means of EEG Channel Selection Based on Estimation of Distributed Algorithms

    Directory of Open Access Journals (Sweden)

    Aitzol Astigarraga

    2016-01-01

    Full Text Available Brain-Computer Interfaces (BCIs have become a research field with interesting applications, and it can be inferred from published papers that different persons activate different parts of the brain to perform the same action. This paper presents a personalized interface design method, for electroencephalogram- (EEG- based BCIs, based on channel selection. We describe a novel two-step method in which firstly a computationally inexpensive greedy algorithm finds an adequate search range; and, then, an Estimation of Distribution Algorithm (EDA is applied in the reduced range to obtain the optimal channel subset. The use of the EDA allows us to select the most interacting channels subset, removing the irrelevant and noisy ones, thus selecting the most discriminative subset of channels for each user improving accuracy. The method is tested on the IIIa dataset from the BCI competition III. Experimental results show that the resulting channel subset is consistent with motor-imaginary-related neurophysiological principles and, on the other hand, optimizes performance reducing the number of channels.

  3. Improving the Interplay between Usability Evaluation and User Interface Design

    DEFF Research Database (Denmark)

    Hornbæk, K.; Stage, Jan

    2004-01-01

    of the workshop are motivated and an outline of the contents of the papers that were presented in the workshop is given. In addition we summarize some challenges to the interplay between usability evaluation and user interface design agreed upon at the workshop, as well as some solutions that were debated....

  4. Renewable Electric Plant Information System user interface manual: Paradox 7 Runtime for Windows

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1996-11-01

    The Renewable Electric Plant Information System (REPiS) is a comprehensive database with detailed information on grid-connected renewable electric plants in the US. The current version, REPiS3 beta, was developed in Paradox for Windows. The user interface (UI) was developed to facilitate easy access to information in the database, without the need to have, or know how to use, Paradox for Windows. The UI is designed to provide quick responses to commonly requested sorts of the database. A quick perusal of this manual will familiarize one with the functions of the UI and will make use of the system easier. There are six parts to this manual: (1) Quick Start: Instructions for Users Familiar with Database Applications; (2) Getting Started: The Installation Process; (3) Choosing the Appropriate Report; (4) Using the User Interface; (5) Troubleshooting; (6) Appendices A and B.

  5. Secure Web-based Ground System User Interfaces over the Open Internet

    Science.gov (United States)

    Langston, James H.; Murray, Henry L.; Hunt, Gary R.

    1998-01-01

    A prototype has been developed which makes use of commercially available products in conjunction with the Java programming language to provide a secure user interface for command and control over the open Internet. This paper reports successful demonstration of: (1) Security over the Internet, including encryption and certification; (2) Integration of Java applets with a COTS command and control product; (3) Remote spacecraft commanding using the Internet. The Java-based Spacecraft Web Interface to Telemetry and Command Handling (Jswitch) ground system prototype provides these capabilities. This activity demonstrates the use and integration of current technologies to enable a spacecraft engineer or flight operator to monitor and control a spacecraft from a user interface communicating over the open Internet using standard World Wide Web (WWW) protocols and commercial off-the-shelf (COTS) products. The core command and control functions are provided by the COTS Epoch 2000 product. The standard WWW tools and browsers are used in conjunction with the Java programming technology. Security is provided with the current encryption and certification technology. This system prototype is a step in the direction of giving scientist and flight operators Web-based access to instrument, payload, and spacecraft data.

  6. Graphical user interface for image acquisition and processing

    Science.gov (United States)

    Goldberg, Kenneth A.

    2002-01-01

    An event-driven GUI-based image acquisition interface for the IDL programming environment designed for CCD camera control and image acquisition directly into the IDL environment where image manipulation and data analysis can be performed, and a toolbox of real-time analysis applications. Running the image acquisition hardware directly from IDL removes the necessity of first saving images in one program and then importing the data into IDL for analysis in a second step. Bringing the data directly into IDL creates an opportunity for the implementation of IDL image processing and display functions in real-time. program allows control over the available charge coupled device (CCD) detector parameters, data acquisition, file saving and loading, and image manipulation and processing, all from within IDL. The program is built using IDL's widget libraries to control the on-screen display and user interface.

  7. An approach to developing user interfaces for space systems

    Science.gov (United States)

    Shackelford, Keith; McKinney, Karen

    1993-08-01

    Inherent weakness in the traditional waterfall model of software development has led to the definition of the spiral model. The spiral model software development lifecycle model, however, has not been applied to NASA projects. This paper describes its use in developing real time user interface software for an Environmental Control and Life Support System (ECLSS) Process Control Prototype at NASA's Marshall Space Flight Center.

  8. Preparing for Future Learning with a Tangible User Interface: The Case of Neuroscience

    Science.gov (United States)

    Schneider, B.; Wallace, J.; Blikstein, P.; Pea, R.

    2013-01-01

    In this paper, we describe the development and evaluation of a microworld-based learning environment for neuroscience. Our system, BrainExplorer, allows students to discover the way neural pathways work by interacting with a tangible user interface. By severing and reconfiguring connections, users can observe how the visual field is impaired and,…

  9. A Prototype Lisp-Based Soft Real-Time Object-Oriented Graphical User Interface for Control System Development

    Science.gov (United States)

    Litt, Jonathan; Wong, Edmond; Simon, Donald L.

    1994-01-01

    A prototype Lisp-based soft real-time object-oriented Graphical User Interface for control system development is presented. The Graphical User Interface executes alongside a test system in laboratory conditions to permit observation of the closed loop operation through animation, graphics, and text. Since it must perform interactive graphics while updating the screen in real time, techniques are discussed which allow quick, efficient data processing and animation. Examples from an implementation are included to demonstrate some typical functionalities which allow the user to follow the control system's operation.

  10. Multi-Touch Collaborative Gesture Recognition Based User Interfaces as Behavioral Interventions for Children with Autistic Spectrum Disorder: A Review

    International Nuclear Information System (INIS)

    Hassan, A.; Shafi, M.; Khattak, M.

    2016-01-01

    This paper addresses UI (User Interface) designing based on multi-touch collaborative gesture recognition meant for ASD (Autism Spectrum Disorder) - affected children. The present user interfaces (in the context of behavioral interventions for Autism Spectrum disorder) are investigated in detail. Thorough comparison has been made among various groups of these UIs. Advantages and limitations of these interfaces are discussed and future directions for the design of such interfaces are suggested. (author)

  11. Designing the OPAC User Interface to Improve Access and Retrieval.

    Science.gov (United States)

    Basista, Thomas; And Others

    1991-01-01

    Discussion of problems with retrieval of records in library online public access catalogs (OPACs) focuses on an ongoing research project at the Indiana University of Pennsylvania (IUP) that has been trying to improve subject retrieval vocabulary control using natural and thesaural language and on the design of a good graphical user interface.…

  12. Applying Minimal Manual Principles for Documentation of Graphical User Interfaces.

    Science.gov (United States)

    Nowaczyk, Ronald H.; James, E. Christopher

    1993-01-01

    Investigates the need to include computer screens in documentation for software using a graphical user interface. Describes the uses and purposes of "minimal manuals" and their principles. Studies student reaction to their use of one of three on-screen manuals: screens, icon, and button. Finds some benefit for including icon and button…

  13. Comparison of Automated Graphical User Interface Testing Tools

    OpenAIRE

    Gaber, Domen

    2018-01-01

    The thesis presents the analysis of modern tools for automated testing of various web based user interfaces. The purpose of the work is to compare specific test automation solutions and point out the most suitable test automation tool amongst them. One of the main goals of test automation is to gain faster execution when compared to manual testing and overall cost deduction. There are multiple test automation solutions available on the market, which differ in complexity of use, type of o...

  14. User Manual for Graphical User Interface Version 2.4 with Fire and Smoke Simulation Model (FSSIM) Version 1.2

    National Research Council Canada - National Science Library

    Haupt, Tomasz A; Henley, Greg; Sura, Bhargavi; Kirkland, Robert; Floyd, Jason; Scheffey, Joseph; Tatem, Patricia A; Williams, Frederick W

    2006-01-01

    The collaborative work of Hughes Associates, Inc., the Naval Research Laboratory, and a group at Mississippi State University resulted in development of a simulation system including a Graphical User Interface (GUI...

  15. A MATLAB Graphical User Interface Dedicated to the Optimal Design of the High Power Induction Motor with Heavy Starting Conditions

    Directory of Open Access Journals (Sweden)

    Maria Brojboiu

    2014-09-01

    Full Text Available In this paper, a Matlab graphical user interface dedicated to the optimal design of the high power induction motor with heavy starting conditions is presented. This graphical user interface allows to input the rated parameters, the selection of the induction motor type and the optimization criterion of the induction motor design also. For the squirrel cage induction motor the graphical user interface allows the selection of the rotor bar geometry, the material of the rotor bar as well as the fastening technology of the shorting ring on the rotor bar. The Matlab graphical user interface is developed and applied to the general optimal design program of the induction motor described in [1], [2].

  16. The Design and Evaluation of a Front-End User Interface for Energy Researchers.

    Science.gov (United States)

    Borgman, Christine L.; And Others

    1989-01-01

    Reports on the Online Access to Knowledge (OAK) Project, which developed software to support end user access to a Department of Energy database based on the skill levels and needs of energy researchers. The discussion covers issues in development, evaluation, and the study of user behavior in designing an interface tailored to a special…

  17. User interface design and system integration aspects of core monitoring systems

    International Nuclear Information System (INIS)

    Berg, O.; Bodal, T.; Hornaes, A.; Porsmyr, J.

    2000-01-01

    The present paper describes our experience with the SCORPIO core monitoring system using generic building blocks for the MMI and system integration. In this context the different layers of the software system are discussed starting with the communication system, interfacing of various modules (e.g. physics codes), administration of several modules and generation of graphical user interfaces for different categories of end-users. A method by which re-use of software components can make the system development and maintenance more efficient is described. Examples are given from different system installation projects. The methodology adopted is considered particularly important in the future, as it is anticipated that core monitoring systems will be expanded with new functions (e.g. information from technical specifications, procedures, noise analysis, etc). Further, efficient coupling of off-line tools for core physics calculations and on-line modules in core monitoring can pave the way for cost savings. (authors)

  18. Incorporating Speech Recognition into a Natural User Interface

    Science.gov (United States)

    Chapa, Nicholas

    2017-01-01

    The Augmented/ Virtual Reality (AVR) Lab has been working to study the applicability of recent virtual and augmented reality hardware and software to KSC operations. This includes the Oculus Rift, HTC Vive, Microsoft HoloLens, and Unity game engine. My project in this lab is to integrate voice recognition and voice commands into an easy to modify system that can be added to an existing portion of a Natural User Interface (NUI). A NUI is an intuitive and simple to use interface incorporating visual, touch, and speech recognition. The inclusion of speech recognition capability will allow users to perform actions or make inquiries using only their voice. The simplicity of needing only to speak to control an on-screen object or enact some digital action means that any user can quickly become accustomed to using this system. Multiple programs were tested for use in a speech command and recognition system. Sphinx4 translates speech to text using a Hidden Markov Model (HMM) based Language Model, an Acoustic Model, and a word Dictionary running on Java. PocketSphinx had similar functionality to Sphinx4 but instead ran on C. However, neither of these programs were ideal as building a Java or C wrapper slowed performance. The most ideal speech recognition system tested was the Unity Engine Grammar Recognizer. A Context Free Grammar (CFG) structure is written in an XML file to specify the structure of phrases and words that will be recognized by Unity Grammar Recognizer. Using Speech Recognition Grammar Specification (SRGS) 1.0 makes modifying the recognized combinations of words and phrases very simple and quick to do. With SRGS 1.0, semantic information can also be added to the XML file, which allows for even more control over how spoken words and phrases are interpreted by Unity. Additionally, using a CFG with SRGS 1.0 produces a Finite State Machine (FSM) functionality limiting the potential for incorrectly heard words or phrases. The purpose of my project was to

  19. Brave NUI World Designing Natural User Interfaces for Touch and Gesture

    CERN Document Server

    Wigdor, Daniel

    2011-01-01

    Touch and gestural devices have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in new technology and this new aspect to user experience design. Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity.

  20. Multi-Touch Collaborative Gesture Recognition Based User Interfaces as Behavioral Interventions for Children with Autistic Spectrum Disorder: A Review

    Directory of Open Access Journals (Sweden)

    AHMED HASSAN

    2016-10-01

    Full Text Available This paper addresses UI (User Interface designing based on multi-touch collaborative gesture recognition meant for ASD (Autism Spectrum Disorder - affected children. The present user interfaces (in the context of behavioral interventions for Autism Spectrum disorder are investigated in detail. Thorough comparison has been made among various groups of these UIs. Advantages and limitations of these interfaces are discussed and future directions for the design of such interfaces are suggested.

  1. The ganga user interface for physics analysis and distributed resources

    CERN Document Server

    Soroko, A; Adams, D; Harrison, K; Charpentier, P; Maier, A; Mato, P; Moscicki, J T; Egede, U; Martyniak, J; Jones, R; Patrick, G N

    2004-01-01

    A physicist analysing data from the LHC experiments will have to deal with data and computing resources that are distributed across multiple locations and have different access methods. Ganga helps by providing a uniform high-level interface to the different low-level solutions for the required tasks, ranging from the specification of input data to the retrieval and post-processing of the output. For LHCb and ATLAS the goal is to assist in running jobs based on the Gaudi/Athena C++ framework. Ganga is written in python and presents the user with a single GUI rather than a set of different applications. It uses pluggable modules to interact with external tools for operations such as querying metadata catalogues, job configuration and job submission. At start-up, the user is presented with a list of templates for common analysis tasks, and information about ongoing tasks is stored from one invocation to the next. Ganga can also be used through a command line interface. This closely mirrors the functionality of ...

  2. The Role of Perceived User-Interface Design in Continued Usage Intention of Self-Paced E-Learning Tools

    Science.gov (United States)

    Cho, Vincent; Cheng, T. C. Edwin; Lai, W. M. Jennifer

    2009-01-01

    While past studies on user-interface design focused on a particular system or application using the experimental approach, we propose a theoretical model to assess the impact of perceived user-interface design (PUID) on continued usage intention (CUI) of self-paced e-learning tools in general. We argue that the impact of PUID is mediated by two…

  3. Face-to-Face With your Assistant. Realization Issues of Animated User Interface Agents for Home Appliances

    OpenAIRE

    Alexa, M.; Müller, W.; Spierling, U.; Rieger, T.

    2000-01-01

    With the introduction of software agents and assistants, the concept of so-called social user interfaces evolved, incorporating natural language interaction, context awareness and anthropomorphic representations of visuals, scales, and degrees of freedom for interactions. Today s challenge is to build a suitable visualization architecture for anthropomorphic conversational user interfaces, and to design for the believable and appropriate inclusion of human attributes (such as emotions) in a f...

  4. Frequency Adaptability of Harmonics Controllers for Grid-Interfaced Converters

    DEFF Research Database (Denmark)

    Yang, Yongheng; Zhou, Keliang; Blaabjerg, Frede

    2017-01-01

    sensitivity of the most popular harmonic controllers for grid-interfaced converters. The frequency adaptability of these harmonic controllers is evaluated in the presence of a variable grid frequency within a specified reasonable range, e.g., +-1% of the nominal grid frequency (50 Hz). Solutions...

  5. Development of a Common User Interface for the Launch Decision Support System

    Science.gov (United States)

    Scholtz, Jean C.

    1991-01-01

    The Launch Decision Support System (LDSS) is software to be used by the NASA Test Director (NTD) in the firing room during countdown. This software is designed to assist the NTD with time management, that is, when to resume from a hold condition. This software will assist the NTD in making and evaluating alternate plans and will keep him advised of the existing situation. As such, the interface to this software must be designed to provide the maximum amount of information in the clearest fashion and in a timely manner. This research involves applying user interface guidelines to a mature prototype of LDSS and developing displays that will enable the users to easily and efficiently obtain information from the LDSS displays. This research also extends previous work on organizing and prioritizing human-computer interaction knowledge.

  6. A graphical user interface for diagnostic radiology dosimetry using Monte Carlo (MCNP) simulation

    International Nuclear Information System (INIS)

    Collins, P.J.; Gorbatkov, D.; Schultz, F.W.

    2000-01-01

    Monte Carlo methods (for example, MCNP, EGGS4) are the 'gold standard' for both external and internal dosimetry in humans. These powerful simulation tools are, however, general-purpose codes and consequently do not provide a simple user interface for specific dosimetry tasks. We have developed a graphical user interface, for external radiation dosimetry (diagnostic radiology) using MCNP and an anthropomorphic mathematical phantom (Adam/Eva), which enables convenient modification and processing of the MCNP input and output files. The input form displays a colour coded, 3D representation of the phantom with a superimposed 'beam' for the required x-ray projection. The phantom can be rotated through 360 degrees and a transverse section at the level of the mid-point of the beam is also displayed. Text fields enable entry of input data (beam dimensions, source position, kVp, total filtration, focus-to-skin distance). A pull-down menu enables the user to select from 22 standard radiographic views. A standard projection can be modified, or new projection data entered if required. The input program modifies the MCNP input file and initiates processing. An output form displays the organ doses, normalised to unit skin entrance dose (with backscatter) (SED). The user can also enter the SED (calculated or measured) for a particular machine, to obtain the effective dose. To validate the program, the results for a PA Chest study (80 kVp, 2.5 mm Al total filtration) were compared with NRPB data (Jones and Wall, 1985). In conclusion, a convenient and reliable graphical user interface has been developed for MCNP, which enables dosimetry calculation for a full range of diagnostic radiological studies. (author)

  7. Use of a graphical user interface approach for digital and physical simulation in power systems control education

    International Nuclear Information System (INIS)

    Shoults, R.R.; Barrera-Cardiel, E.

    1992-01-01

    This paper presents the design of a laboratory with software and hardware structures for digital and physical simulation in the area of Power Systems Control Education. The hardware structure includes a special man-machine interface designed with a graphical user interface approach. This interface allows the user full control over the simulation and provides facilities for the study of the response of the simulated system. This approach is illustrated with the design of a control system for a physically based HVDC transmission system model

  8. Usability evaluation of user interface of thesis title review system

    Science.gov (United States)

    Tri, Y.; Erna, A.; Gellysa, U.

    2018-03-01

    Presentation of programs with user interface that can be accessed online through the website of course greatly provide user benefits. User can easily access the program they need. There are usability values that serve as a benchmark for the success of a user accessible program, ie efficiency, effectiveness, and convenience. These usability values also determine the development of the program for the better use. Therefore, on the review title thesis program that will be implemented in STT Dumai was measured usability evaluation. It aims to see which sides are not yet perfect and need to be improved to improve the performance and utilization of the program. Usability evaluation was measured by using smartPLS software. Database used was the result of respondent questionnaires that include questions about the experience when they used program. The result of a review of thesis title program implemented in STT Dumai has an efficiency value of 22.615, the effectiveness of 20.612, and satisfaction of 33.177.

  9. A novel asynchronous access method with binary interfaces

    Directory of Open Access Journals (Sweden)

    Torres-Solis Jorge

    2008-10-01

    Full Text Available Abstract Background Traditionally synchronous access strategies require users to comply with one or more time constraints in order to communicate intent with a binary human-machine interface (e.g., mechanical, gestural or neural switches. Asynchronous access methods are preferable, but have not been used with binary interfaces in the control of devices that require more than two commands to be successfully operated. Methods We present the mathematical development and evaluation of a novel asynchronous access method that may be used to translate sporadic activations of binary interfaces into distinct outcomes for the control of devices requiring an arbitrary number of commands to be controlled. With this method, users are required to activate their interfaces only when the device under control behaves erroneously. Then, a recursive algorithm, incorporating contextual assumptions relevant to all possible outcomes, is used to obtain an informed estimate of user intention. We evaluate this method by simulating a control task requiring a series of target commands to be tracked by a model user. Results When compared to a random selection, the proposed asynchronous access method offers a significant reduction in the number of interface activations required from the user. Conclusion This novel access method offers a variety of advantages over traditionally synchronous access strategies and may be adapted to a wide variety of contexts, with primary relevance to applications involving direct object manipulation.

  10. Lung Segmentation Refinement based on Optimal Surface Finding Utilizing a Hybrid Desktop/Virtual Reality User Interface

    Science.gov (United States)

    Sun, Shanhui; Sonka, Milan; Beichel, Reinhard R.

    2013-01-01

    Recently, the optimal surface finding (OSF) and layered optimal graph image segmentation of multiple objects and surfaces (LOGISMOS) approaches have been reported with applications to medical image segmentation tasks. While providing high levels of performance, these approaches may locally fail in the presence of pathology or other local challenges. Due to the image data variability, finding a suitable cost function that would be applicable to all image locations may not be feasible. This paper presents a new interactive refinement approach for correcting local segmentation errors in the automated OSF-based segmentation. A hybrid desktop/virtual reality user interface was developed for efficient interaction with the segmentations utilizing state-of-the-art stereoscopic visualization technology and advanced interaction techniques. The user interface allows a natural and interactive manipulation on 3-D surfaces. The approach was evaluated on 30 test cases from 18 CT lung datasets, which showed local segmentation errors after employing an automated OSF-based lung segmentation. The performed experiments exhibited significant increase in performance in terms of mean absolute surface distance errors (2.54 ± 0.75 mm prior to refinement vs. 1.11 ± 0.43 mm post-refinement, p ≪ 0.001). Speed of the interactions is one of the most important aspects leading to the acceptance or rejection of the approach by users expecting real-time interaction experience. The average algorithm computing time per refinement iteration was 150 ms, and the average total user interaction time required for reaching complete operator satisfaction per case was about 2 min. This time was mostly spent on human-controlled manipulation of the object to identify whether additional refinement was necessary and to approve the final segmentation result. The reported principle is generally applicable to segmentation problems beyond lung segmentation in CT scans as long as the underlying segmentation

  11. Lung segmentation refinement based on optimal surface finding utilizing a hybrid desktop/virtual reality user interface.

    Science.gov (United States)

    Sun, Shanhui; Sonka, Milan; Beichel, Reinhard R

    2013-01-01

    Recently, the optimal surface finding (OSF) and layered optimal graph image segmentation of multiple objects and surfaces (LOGISMOS) approaches have been reported with applications to medical image segmentation tasks. While providing high levels of performance, these approaches may locally fail in the presence of pathology or other local challenges. Due to the image data variability, finding a suitable cost function that would be applicable to all image locations may not be feasible. This paper presents a new interactive refinement approach for correcting local segmentation errors in the automated OSF-based segmentation. A hybrid desktop/virtual reality user interface was developed for efficient interaction with the segmentations utilizing state-of-the-art stereoscopic visualization technology and advanced interaction techniques. The user interface allows a natural and interactive manipulation of 3-D surfaces. The approach was evaluated on 30 test cases from 18 CT lung datasets, which showed local segmentation errors after employing an automated OSF-based lung segmentation. The performed experiments exhibited significant increase in performance in terms of mean absolute surface distance errors (2.54±0.75 mm prior to refinement vs. 1.11±0.43 mm post-refinement, p≪0.001). Speed of the interactions is one of the most important aspects leading to the acceptance or rejection of the approach by users expecting real-time interaction experience. The average algorithm computing time per refinement iteration was 150 ms, and the average total user interaction time required for reaching complete operator satisfaction was about 2 min per case. This time was mostly spent on human-controlled manipulation of the object to identify whether additional refinement was necessary and to approve the final segmentation result. The reported principle is generally applicable to segmentation problems beyond lung segmentation in CT scans as long as the underlying segmentation utilizes the

  12. UIMX: A User Interface Management System For Scientific Computing With X Windows

    Science.gov (United States)

    Foody, Michael

    1989-09-01

    Applications with iconic user interfaces, (for example, interfaces with pulldown menus, radio buttons, and scroll bars), such as those found on Apple's Macintosh computer and the IBM PC under Microsoft's Presentation Manager, have become very popular, and for good reason. They are much easier to use than applications with traditional keyboard-oriented interfaces, so training costs are much lower and just about anyone can use them. They are standardized between applications, so once you learn one application you are well along the way to learning another. The use of one reinforces the common elements between applications of the interface, and, as a result, you remember how to use them longer. Finally, for the developer, their support costs can be much lower because of their ease of use.

  13. Creating adaptive web recommendation system based on user behavior

    Science.gov (United States)

    Walek, Bogdan

    2018-01-01

    The paper proposes adaptive web recommendation system based on user behavior. The proposed system uses expert system to evaluating and recommending suitable items of content. Relevant items are subsequently evaluated and filtered based on history of visited items and user´s preferred categories of items. Main parts of the proposed system are presented and described. The proposed recommendation system is verified on specific example.

  14. Equivalent Representations of Multi-Modal User Interfaces Through Parallel Rendering (Equivalente representaties van multi-modale gebruikersomgevingen via parallele weergave)

    OpenAIRE

    Van Hees, Kris

    2012-01-01

    Even though the Graphical User Interface (GUI) has been in existence since 1974, and available for commercial and home use since 1984, blind users still face many obstacles when using computer systems with a GUI. Over the past few years, our daily life has become more and more infused with devices that feature this type of user interface (UI). This continuing trend increasingly impacts blind users primarily due to the implied visual interaction model. Furthermore, the general availability of...

  15. A general graphical user interface for automatic reliability modeling

    Science.gov (United States)

    Liceaga, Carlos A.; Siewiorek, Daniel P.

    1991-01-01

    Reported here is a general Graphical User Interface (GUI) for automatic reliability modeling of Processor Memory Switch (PMS) structures using a Markov model. This GUI is based on a hierarchy of windows. One window has graphical editing capabilities for specifying the system's communication structure, hierarchy, reconfiguration capabilities, and requirements. Other windows have field texts, popup menus, and buttons for specifying parameters and selecting actions. An example application of the GUI is given.

  16. NATURAL USER INTERFACE SENSORS FOR HUMAN BODY MEASUREMENT

    Directory of Open Access Journals (Sweden)

    J. Boehm

    2012-08-01

    Full Text Available The recent push for natural user interfaces (NUI in the entertainment and gaming industry has ushered in a new era of low cost three-dimensional sensors. While the basic idea of using a three-dimensional sensor for human gesture recognition dates some years back it is not until recently that such sensors became available on the mass market. The current market leader is PrimeSense who provide their technology for the Microsoft Xbox Kinect. Since these sensors are developed to detect and observe human users they should be ideally suited to measure the human body. We describe the technology of a line of NUI sensors and assess their performance in terms of repeatability and accuracy. We demonstrate the implementation of a prototype scanner integrating several NUI sensors to achieve full body coverage. We present the results of the obtained surface model of a human body.

  17. Natural User Interface Sensors for Human Body Measurement

    Science.gov (United States)

    Boehm, J.

    2012-08-01

    The recent push for natural user interfaces (NUI) in the entertainment and gaming industry has ushered in a new era of low cost three-dimensional sensors. While the basic idea of using a three-dimensional sensor for human gesture recognition dates some years back it is not until recently that such sensors became available on the mass market. The current market leader is PrimeSense who provide their technology for the Microsoft Xbox Kinect. Since these sensors are developed to detect and observe human users they should be ideally suited to measure the human body. We describe the technology of a line of NUI sensors and assess their performance in terms of repeatability and accuracy. We demonstrate the implementation of a prototype scanner integrating several NUI sensors to achieve full body coverage. We present the results of the obtained surface model of a human body.

  18. Design of Flight Control Panel Layout using Graphical User Interface in MATLAB

    Science.gov (United States)

    Wirawan, A.; Indriyanto, T.

    2018-04-01

    This paper introduces the design of Flight Control Panel (FCP) Layout using Graphical User Interface in MATLAB. The FCP is the interface to give the command to the simulation and to monitor model variables while the simulation is running. The command accommodates by the FCP are altitude command, the angle of sideslip command, heading command, and setting command for turbulence model. The FCP was also designed to monitor the flight parameter while the simulation is running.

  19. Graphical user interface prototyping for distributed requirements engineering

    CERN Document Server

    Scheibmayr, Sven

    2014-01-01

    Finding and understanding the right requirements is essential for every software project. This book deals with the challenge to improve requirements engineering in distributed software projects. The use of graphical user interface (GUI) prototypes can help stakeholders in such projects to elicit and specify high quality requirements. The research objective of this study is to develop a method and a software artifact to support the activities in the early requirements engineering phase in order to overcome some of the difficulties and improve the quality of the requirements, which should eventu

  20. TESTAR : Tool Support for Test Automation at the User Interface Level

    NARCIS (Netherlands)

    Vos, Tanja E.J.; Kruse, Peter M.; Condori Fernandez, Nelly; Bauersfeld, Sebastian; Wegener, Joachim

    2015-01-01

    Testing applications with a graphical user interface (GUI) is an important, though challenging and time consuming task. The state of the art in the industry are still capture and replay tools, which may simplify the recording and execution of input sequences, but do not support the tester in finding

  1. Development of web-based user interface for evaluated covariance data files

    International Nuclear Information System (INIS)

    Togashi, Tomoaki; Kato, Kiyoshi; Suzuki, Ryusuke; Otuka, Naohiko

    2010-01-01

    We develop a web-based interface which visualizes cross sections with their covariance compiled in the ENDF format in order to support evaluated covariance data users who do not have experience of NJOY calculation. A package of programs has been constructed without aid of any existing program libraries. (author)

  2. TOOKUIL: A case study in user interface development for safety code application

    International Nuclear Information System (INIS)

    Gray, D.L.; Harkins, C.K.; Hoole, J.G.

    1997-01-01

    Traditionally, there has been a very high learning curve associated with using nuclear power plant (NPP) analysis codes. Even for seasoned plant analysts and engineers, the process of building or modifying an input model for present day NPP analysis codes is tedious, error prone, and time consuming. Current cost constraints and performance demands place an additional burden on today's safety analysis community. Advances in graphical user interface (GUI) technology have been applied to obtain significant productivity and quality assurance improvements for the Transient Reactor Analysis Code (TRAC) input model development. KAPL Inc. has developed an X Windows-based graphical user interface named TOOKUIL which supports the design and analysis process, acting as a preprocessor, runtime editor, help system, and post processor for TRAC. This paper summarizes the objectives of the project, the GUI development process and experiences, and the resulting end product, TOOKUIL

  3. TOOKUIL: A case study in user interface development for safety code application

    International Nuclear Information System (INIS)

    Gray, D.L.; Harkins, C.K.; Hoole, J.G.; Peebles, R.C.; Smith, R.J.

    1996-11-01

    Traditionally, there has been a very high learning curve associated with using nuclear power plant (NPP) analysis codes. Even for seasoned plant analysts and engineers, the process of building or modifying an input model for present day NPP analysis codes is tedious, error prone, and time consuming. Current cost constraints and performance demands place an additional burden on today's safety analysis community. Advances in graphical user interface (GUI) technology have been applied to obtain significant productivity and quality assurance improvements for the Transient Reactor Analysis Code (TRAC) input model development. KAPL Inc. has developed an X Windows-based graphical user interface named TOOKUIL which supports the design and analysis process, acting as a preprocessor, runtime editor, help system, and post processor for TRAC. This paper summarizes the objectives of the project, the GUI development process and experiences, and the resulting end product, TOOKUIL

  4. Mobile health IT: The effect of user interface and form factor on doctor-patient communication

    DEFF Research Database (Denmark)

    Alsos, Ole Andreas; Das, Anita; Svanæs, Dag

    2012-01-01

    -establishment of eye contact, better verbal and non-verbal contact, more gesturing, good visibility of actions, and quick information retrieval. The digital information devices lacked many of these affordances; physicians’ actions were not visible for the patients, the user interfaces required much attention......, gesturing was harder, and re-establishment of eye contact took more time. Physicians used the devices to display their actions to the patients. The analysis revealed that the findings were related to the user interface and form factor of the information devices, as well as the personal characteristics...

  5. Wearable wireless User Interface Cursor-Controller (UIC-C).

    Science.gov (United States)

    Marjanovic, Nicholas; Kerr, Kevin; Aranda, Ricardo; Hickey, Richard; Esmailbeigi, Hananeh

    2017-07-01

    Controlling a computer or a smartphone's cursor allows the user to access a world full of information. For millions of people with limited upper extremities motor function, controlling the cursor becomes profoundly difficult. Our team has developed the User Interface Cursor-Controller (UIC-C) to assist the impaired individuals in regaining control over the cursor. The UIC-C is a hands-free device that utilizes the tongue muscle to control the cursor movements. The entire device is housed inside a subject specific retainer. The user maneuvers the cursor by manipulating a joystick imbedded inside the retainer via their tongue. The joystick movement commands are sent to an electronic device via a Bluetooth connection. The device is readily recognizable as a cursor controller by any Bluetooth enabled electronic device. The device testing results have shown that the time it takes the user to control the cursor accurately via the UIC-C is about three times longer than a standard computer mouse controlled via the hand. The device does not require any permanent modifications to the body; therefore, it could be used during the period of acute rehabilitation of the hands. With the development of modern smart homes, and enhancement electronics controlled by the computer, UIC-C could be integrated into a system that enables individuals with permanent impairment, the ability to control the cursor. In conclusion, the UIC-C device is designed with the goal of allowing the user to accurately control a cursor during the periods of either acute or permanent upper extremities impairment.

  6. Interactive multi-objective path planning through a palette-based user interface

    Science.gov (United States)

    Shaikh, Meher T.; Goodrich, Michael A.; Yi, Daqing; Hoehne, Joseph

    2016-05-01

    n a problem where a human uses supervisory control to manage robot path-planning, there are times when human does the path planning, and if satisfied commits those paths to be executed by the robot, and the robot executes that plan. In planning a path, the robot often uses an optimization algorithm that maximizes or minimizes an objective. When a human is assigned the task of path planning for robot, the human may care about multiple objectives. This work proposes a graphical user interface (GUI) designed for interactive robot path-planning when an operator may prefer one objective over others or care about how multiple objectives are traded off. The GUI represents multiple objectives using the metaphor of an artist's palette. A distinct color is used to represent each objective, and tradeoffs among objectives are balanced in a manner that an artist mixes colors to get the desired shade of color. Thus, human intent is analogous to the artist's shade of color. We call the GUI an "Adverb Palette" where the word "Adverb" represents a specific type of objective for the path, such as the adverbs "quickly" and "safely" in the commands: "travel the path quickly", "make the journey safely". The novel interactive interface provides the user an opportunity to evaluate various alternatives (that tradeoff between different objectives) by allowing her to visualize the instantaneous outcomes that result from her actions on the interface. In addition to assisting analysis of various solutions given by an optimization algorithm, the palette has additional feature of allowing the user to define and visualize her own paths, by means of waypoints (guiding locations) thereby spanning variety for planning. The goal of the Adverb Palette is thus to provide a way for the user and robot to find an acceptable solution even though they use very different representations of the problem. Subjective evaluations suggest that even non-experts in robotics can carry out the planning tasks with a

  7. Envisioning Advanced User Interfaces for E-Government Applications: A Case Study

    Science.gov (United States)

    Calvary, Gaëlle; Serna, Audrey; Coutaz, Joëlle; Scapin, Dominique; Pontico, Florence; Winckler, Marco

    The increasing use of the Web as a software platform together with the advance of technology has promoted Web applications as a starting point for improving communication between citizens and administration. Currently, several e-government Web portals propose applications for accessing information regarding healthcare, taxation, registration, housing, agriculture, education, and social services, which otherwise may be difficult to obtain. However, the adoption of services provided to citizens depends upon how such applications comply with the users' needs. Unfortunately, building an e-government website doesn't guarantee that all citizens who come to use it can access its contents. These services need to be accessible to all citizens/customers equally to ensure wider reach and subsequent adoption of the e-government services. User disabilities, computer or language illiteracy (e.g., foreign language), flexibility on information access (e.g., user remotely located in rural areas, homeless, mobile users), and ensuring user privacy on sensitive data are some of the barriers that must be taken into account when designing the User Interface (UI) of e-government applications.

  8. Contributions to the integrated graphical user interface

    International Nuclear Information System (INIS)

    Badescu, E.; Caprini, M.

    2003-01-01

    The Online Software is part of the distributed Data Acquisition System (DAQ) for the ATLAS experiment that will start taking data in 2007 at the Large Hadron Collider at CERN. The Online Software system is responsible for overall experiment control, including run control, configuration and monitoring of Trigger and Data Acquisition System (TDAQ) and management of data-taking partitions. The system encompasses all the software dealing with configuring, controlling and monitoring the data acquisition system but excludes anything dealing with the management, processing or transportation of physics data. In other words, the Online Software is supposed to act as the 'glue' to a quantity of heterogeneous sub-system, providing not only a uniform control interface, but also the possibility of easily abstracting the specificities of those subsystems in order to provide them with control services. The component model architecture has been adopted for the system, each component being developed as an individual package. All the hardware and software configurations of the data taking partitions are stored in configuration databases. The Process Manager component performs the basic job control of the software components. The Integrated Graphical User Interface (IGUI) is one of the integration components of the Online Software, allowing the operator to control and monitor the status of the current data taking run in terms of its main parameters, detector configuration, trigger rate, buffer occupancy and state of the subsystems. The component has been designed as a Java application, having defined some specialized panels for allowing the user to send the main DAQ commands and displaying messages, state or run specific parameters of the whole system or related to all the other components (Run Control, Run Parameters, DAQ Supervisor, Process Manager, Message Reporting, Monitoring or Data Flow). The design of this component allows the users to develop their own panel to be displayed

  9. GRAPHICAL USER INTERFACE WITH APPLICATIONS IN SUSCEPTIBLE-INFECTIOUS-SUSCEPTIBLE MODELS.

    Science.gov (United States)

    Ilea, M; Turnea, M; Arotăriţei, D; Rotariu, Mariana; Popescu, Marilena

    2015-01-01

    Practical significance of understanding the dynamics and evolution of infectious diseases increases continuously in contemporary world. The mathematical study of the dynamics of infectious diseases has a long history. By incorporating statistical methods and computer-based simulations in dynamic epidemiological models, it could be possible for modeling methods and theoretical analyses to be more realistic and reliable, allowing a more detailed understanding of the rules governing epidemic spreading. To provide the basis for a disease transmission, the population of a region is often divided into various compartments, and the model governing their relation is called the compartmental model. To present all of the information available, a graphical user interface provides icons and visual indicators. The graphical interface shown in this paper is performed using the MATLAB software ver. 7.6.0. MATLAB software offers a wide range of techniques by which data can be displayed graphically. The process of data viewing involves a series of operations. To achieve it, I had to make three separate files, one for defining the mathematical model and two for the interface itself. Considering a fixed population, it is observed that the number of susceptible individuals diminishes along with an increase in the number of infectious individuals so that in about ten days the number of individuals infected and susceptible, respectively, has the same value. If the epidemic is not controlled, it will continue for an indefinite period of time. By changing the global parameters specific of the SIS model, a more rapid increase of infectious individuals is noted. Using the graphical user interface shown in this paper helps achieving a much easier interaction with the computer, simplifying the structure of complex instructions by using icons and menus, and, in particular, programs and files are much easier to organize. Some numerical simulations have been presented to illustrate theoretical

  10. The role of brand loyalty and social media in e-commerce interfaces: survey results and implications for user interfaces

    OpenAIRE

    Rigas, Dimitrios; Hussain, Hammad

    2015-01-01

    This paper explores the role of brand loyalty and social media in e-commerce interfaces. A survey consisting of 118 respondents was contacted to address the questions relating to online shopping and brand loyalty. Link between the frequency of access and time spent on an e-commerce user interface, and brand loyalty, gender and age profile differences, and the role of social media to branding and on-line shopping was analyzed. It was found that online loyalty differs from offline loyalty and l...

  11. Reducing wrong patient selection errors: exploring the design space of user interface techniques.

    Science.gov (United States)

    Sopan, Awalin; Plaisant, Catherine; Powsner, Seth; Shneiderman, Ben

    2014-01-01

    Wrong patient selection errors are a major issue for patient safety; from ordering medication to performing surgery, the stakes are high. Widespread adoption of Electronic Health Record (EHR) and Computerized Provider Order Entry (CPOE) systems makes patient selection using a computer screen a frequent task for clinicians. Careful design of the user interface can help mitigate the problem by helping providers recall their patients' identities, accurately select their names, and spot errors before orders are submitted. We propose a catalog of twenty seven distinct user interface techniques, organized according to a task analysis. An associated video demonstrates eighteen of those techniques. EHR designers who consider a wider range of human-computer interaction techniques could reduce selection errors, but verification of efficacy is still needed.

  12. Towards psychologically adaptive brain-computer interfaces

    Science.gov (United States)

    Myrden, A.; Chau, T.

    2016-12-01

    Objective. Brain-computer interface (BCI) performance is sensitive to short-term changes in psychological states such as fatigue, frustration, and attention. This paper explores the design of a BCI that can adapt to these short-term changes. Approach. Eleven able-bodied individuals participated in a study during which they used a mental task-based EEG-BCI to play a simple maze navigation game while self-reporting their perceived levels of fatigue, frustration, and attention. In an offline analysis, a regression algorithm was trained to predict changes in these states, yielding Pearson correlation coefficients in excess of 0.45 between the self-reported and predicted states. Two means of fusing the resultant mental state predictions with mental task classification were investigated. First, single-trial mental state predictions were used to predict correct classification by the BCI during each trial. Second, an adaptive BCI was designed that retrained a new classifier for each testing sample using only those training samples for which predicted mental state was similar to that predicted for the current testing sample. Main results. Mental state-based prediction of BCI reliability exceeded chance levels. The adaptive BCI exhibited significant, but practically modest, increases in classification accuracy for five of 11 participants and no significant difference for the remaining six despite a smaller average training set size. Significance. Collectively, these findings indicate that adaptation to psychological state may allow the design of more accurate BCIs.

  13. AOP-DB Frontend: A user interface for the Adverse Outcome Pathways Database

    Science.gov (United States)

    The EPA Adverse Outcome Pathway Database (AOP-DB) is a database resource that aggregates association relationships between AOPs, genes, chemicals, diseases, pathways, species orthology information, ontologies. The AOP-DB frontend is a simple yet powerful user interface in the for...

  14. AOP-DB Frontend: A user interface for the Adverse Outcome Pathways Database.

    Science.gov (United States)

    The EPA Adverse Outcome Pathway Database (AOP-DB) is a database resource that aggregates association relationships between AOPs, genes, chemicals, diseases, pathways, species orthology information, ontologies. The AOP-DB frontend is a simple yet powerful AOP-DB user interface in...

  15. A Formal Approach to User Interface Design using Hybrid System Theory, Phase I

    Data.gov (United States)

    National Aeronautics and Space Administration — Optimal Synthesis Inc.(OSI) proposes to develop an aiding tool for user interface design that is based on mathematical formalism of hybrid system theory. The...

  16. Design and Development of a Web Based User Interface

    OpenAIRE

    László, Magda

    2014-01-01

    The first objective of the thesis is to study the technological background of application design and more specifically the Unified Modeling Language (hereinafter UML). Due to this, the research provides deeper understanding of technical aspects of the practical part of the thesis work. The second and third objectives of this thesis are to design and develop a web application and more specifically a Web Based User Interface for Multimodal Observation and Analysis System for Social Interactions...

  17. Controlling a virtual forehand prosthesis using an adaptive and affective Human-Machine Interface.

    Science.gov (United States)

    Rezazadeh, I Mohammad; Firoozabadi, S M P; Golpayegani, S M R Hashemi; Hu, H

    2011-01-01

    This paper presents the design of an adaptable Human-Machine Interface (HMI) for controlling virtual forearm prosthesis. Direct physical performance measures (obtained score and completion time) for the requested tasks were calculated. Furthermore, bioelectric signals from the forehead were recorded using one pair of electrodes placed on the frontal region of the subject head to extract the mental (affective) measures while performing the tasks. By employing the proposed algorithm and above measures, the proposed HMI can adapt itself to the subject's mental states, thus improving the usability of the interface. The quantitative results from 15 subjects show that the proposed HMI achieved better physical performance measures in comparison to a conventional non-adaptive myoelectric controller (p < 0.001).

  18. Monitoring and controlling ATLAS data management: The Rucio web user interface

    CERN Document Server

    Lassnig, Mario; The ATLAS collaboration; Barisits, Martin-Stefan; Serfon, Cedric; Vigne, Ralph; Garonne, Vincent

    2015-01-01

    The monitoring and controlling interfaces of the previous data management system DQ2 followed the evolutionary requirements and needs of the ATLAS collaboration. The new system, Rucio, has put in place a redesigned web-based interface based upon the lessons learnt from DQ2, and the increased volume of managed information. This interface encompasses both a monitoring and controlling component, and allows easy integration for user-generated views. The interface follows three design principles. First, the collection and storage of data from internal and external systems is asynchronous to reduce latency. This includes the use of technologies like ActiveMQ or Nagios. Second, analysis of the data into information is done massively parallel due to its volume, using a combined approach with an Oracle database and Hadoop MapReduce. Third, sharing of the information does not distinguish between human or programmatic access, making it easy to access selective parts of the information both in constrained frontends like ...

  19. Monitoring and controlling ATLAS data management: The Rucio web user interface

    CERN Document Server

    Lassnig, Mario; The ATLAS collaboration; Vigne, Ralph; Barisits, Martin-Stefan; Garonne, Vincent; Serfon, Cedric

    2015-01-01

    The monitoring and controlling interfaces of the previous data management system DQ2 followed the evolutionary requirements and needs of the ATLAS collaboration. The new data management system, Rucio, has put in place a redesigned web-based interface based upon the lessons learnt from DQ2, and the increased volume of managed information. This interface encompasses both a monitoring and controlling component, and allows easy integration for user-generated views. The interface follows three design principles. First, the collection and storage of data from internal and external systems is asynchronous to reduce latency. This includes the use of technologies like ActiveMQ or Nagios. Second, analysis of the data into information is done massively parallel due to its volume, using a combined approach with an Oracle database and Hadoop MapReduce. Third, sharing of the information does not distinguish between human or programmatic access, making it easy to access selective parts of the information both in constrained...

  20. The Design of a Graphical User Interface for an Electronic Classroom.

    Science.gov (United States)

    Cahalan, Kathleen J.; Levin, Jacques

    2000-01-01

    Describes the design of a prototype for the graphical user interface component of an electronic classroom (ECR) application that supports real-time lectures and question-and-answer sessions between an instructor and students. Based on requirements analysis and an analysis of competing products, a Web-based ECR prototype was produced. Findings show…

  1. A memory efficient user interface for CLIPS micro-computer applications

    Science.gov (United States)

    Sterle, Mark E.; Mayer, Richard J.; Jordan, Janice A.; Brodale, Howard N.; Lin, Min-Jin

    1990-01-01

    The goal of the Integrated Southern Pine Beetle Expert System (ISPBEX) is to provide expert level knowledge concerning treatment advice that is convenient and easy to use for Forest Service personnel. ISPBEX was developed in CLIPS and delivered on an IBM PC AT class micro-computer, operating with an MS/DOS operating system. This restricted the size of the run time system to 640K. In order to provide a robust expert system, with on-line explanation, help, and alternative actions menus, as well as features that allow the user to back up or execute 'what if' scenarios, a memory efficient menuing system was developed to interface with the CLIPS programs. By robust, we mean an expert system that (1) is user friendly, (2) provides reasonable solutions for a wide variety of domain specific problems, (3) explains why some solutions were suggested but others were not, and (4) provides technical information relating to the problem solution. Several advantages were gained by using this type of user interface (UI). First, by storing the menus on the hard disk (instead of main memory) during program execution, a more robust system could be implemented. Second, since the menus were built rapidly, development time was reduced. Third, the user may try a new scenario by backing up to any of the input screens and revising segments of the original input without having to retype all the information. And fourth, asserting facts from the menus provided for a dynamic and flexible fact base. This UI technology has been applied successfully in expert systems applications in forest management, agriculture, and manufacturing. This paper discusses the architecture of the UI system, human factors considerations, and the menu syntax design.

  2. Cross-layer optimized rate adaptation and scheduling for multiple-user wireless video streaming

    NARCIS (Netherlands)

    Ozcelebi, T.; Sunay, M.O.; Tekalp, A.M.; Civanlar, M.R.

    2007-01-01

    We present a cross-layer optimized video rate adaptation and user scheduling scheme for multi-user wireless video streaming aiming for maximum quality of service (QoS) for each user,, maximum system video throughput, and QoS fairness among users. These objectives are jointly optimized using a

  3. The Interaction between Building and Users in Passive and Zero-Energy Housing and Offices: The Role of Interfaces, Knowledge and User Commitment

    OpenAIRE

    Thomsen, Judith; Berker, Thomas; Hauge, Åshild Lappegard; Denizou, Karine; Wågø, Solvår Irene; Jerkø, Sidsel

    2013-01-01

    Purpose – The article's aim is to present user experiences with passive houses and zero‐energy buildings. The focus is on the interaction between the building and the users, specifically on how user interfaces, knowledge, and commitment influence the use of the building and the level of energy consumption awareness. Design/methodology/approach – The study follows an explorative grounded theory approach. This approach generates insights that will be consolidated in follow‐up studies....

  4. User Interface Composition with COTS-UI and Trading Approaches: Application for Web-Based Environmental Information Systems

    Science.gov (United States)

    Criado, Javier; Padilla, Nicolás; Iribarne, Luis; Asensio, Jose-Andrés

    Due to the globalization of the information and knowledge society on the Internet, modern Web-based Information Systems (WIS) must be flexible and prepared to be easily accessible and manageable in real-time. In recent times it has received a special interest the globalization of information through a common vocabulary (i.e., ontologies), and the standardized way in which information is retrieved on the Web (i.e., powerful search engines, and intelligent software agents). These same principles of globalization and standardization should also be valid for the user interfaces of the WIS, but they are built on traditional development paradigms. In this paper we present an approach to reduce the gap of globalization/standardization in the generation of WIS user interfaces by using a real-time "bottom-up" composition perspective with COTS-interface components (type interface widgets) and trading services.

  5. Development of output user interface software to support analysis

    Energy Technology Data Exchange (ETDEWEB)

    Wahanani, Nursinta Adi, E-mail: sintaadi@batan.go.id; Natsir, Khairina, E-mail: sintaadi@batan.go.id; Hartini, Entin, E-mail: sintaadi@batan.go.id [Center for Development of Nuclear Informatics - National Nuclear Energy Agency, PUSPIPTEK, Serpong, Tangerang, Banten (Indonesia)

    2014-09-30

    Data processing software packages such as VSOP and MCNPX are softwares that has been scientifically proven and complete. The result of VSOP and MCNPX are huge and complex text files. In the analyze process, user need additional processing like Microsoft Excel to show informative result. This research develop an user interface software for output of VSOP and MCNPX. VSOP program output is used to support neutronic analysis and MCNPX program output is used to support burn-up analysis. Software development using iterative development methods which allow for revision and addition of features according to user needs. Processing time with this software 500 times faster than with conventional methods using Microsoft Excel. PYTHON is used as a programming language, because Python is available for all major operating systems: Windows, Linux/Unix, OS/2, Mac, Amiga, among others. Values that support neutronic analysis are k-eff, burn-up and mass Pu{sup 239} and Pu{sup 241}. Burn-up analysis used the mass inventory values of actinide (Thorium, Plutonium, Neptunium and Uranium). Values are visualized in graphical shape to support analysis.

  6. Development of output user interface software to support analysis

    International Nuclear Information System (INIS)

    Wahanani, Nursinta Adi; Natsir, Khairina; Hartini, Entin

    2014-01-01

    Data processing software packages such as VSOP and MCNPX are softwares that has been scientifically proven and complete. The result of VSOP and MCNPX are huge and complex text files. In the analyze process, user need additional processing like Microsoft Excel to show informative result. This research develop an user interface software for output of VSOP and MCNPX. VSOP program output is used to support neutronic analysis and MCNPX program output is used to support burn-up analysis. Software development using iterative development methods which allow for revision and addition of features according to user needs. Processing time with this software 500 times faster than with conventional methods using Microsoft Excel. PYTHON is used as a programming language, because Python is available for all major operating systems: Windows, Linux/Unix, OS/2, Mac, Amiga, among others. Values that support neutronic analysis are k-eff, burn-up and mass Pu 239 and Pu 241 . Burn-up analysis used the mass inventory values of actinide (Thorium, Plutonium, Neptunium and Uranium). Values are visualized in graphical shape to support analysis

  7. The Euler’s Graphical User Interface Spreadsheet Calculator for Solving Ordinary Differential Equations by Visual Basic for Application Programming

    Science.gov (United States)

    Gaik Tay, Kim; Cheong, Tau Han; Foong Lee, Ming; Kek, Sie Long; Abdul-Kahar, Rosmila

    2017-08-01

    In the previous work on Euler’s spreadsheet calculator for solving an ordinary differential equation, the Visual Basic for Application (VBA) programming was used, however, a graphical user interface was not developed to capture users input. This weakness may make users confuse on the input and output since those input and output are displayed in the same worksheet. Besides, the existing Euler’s spreadsheet calculator is not interactive as there is no prompt message if there is a mistake in inputting the parameters. On top of that, there are no users’ instructions to guide users to input the derivative function. Hence, in this paper, we improved previous limitations by developing a user-friendly and interactive graphical user interface. This improvement is aimed to capture users’ input with users’ instructions and interactive prompt error messages by using VBA programming. This Euler’s graphical user interface spreadsheet calculator is not acted as a black box as users can click on any cells in the worksheet to see the formula used to implement the numerical scheme. In this way, it could enhance self-learning and life-long learning in implementing the numerical scheme in a spreadsheet and later in any programming language.

  8. Development of a graphical user interface allowing use of the SASSYS LMR systems analysis code as an EBR-II interactive simulator

    International Nuclear Information System (INIS)

    Garner, P.L.; Briggs, L.L.; Gross, K.C.; Ku, J.Y.; Staffon, J.D.

    1994-01-01

    The SASSYS computer program for safety analyses of liquid-metal- cooled fast reactors has been adapted for use as the simulation engine under the graphical user interface provided by the GRAFUN and HIST programs and the Data Views software package under the X Window System on UNIX-based computer workstations to provide a high fidelity, real-time, interactive simulator of the Experimental Breeder Reactor Number II (EBR-II) plant. In addition to providing analysts with an interactive way of performing safety case studies, the simulator can be used to investigate new control room technologies and to supplement current operator training

  9. Design of a Graphical User Interface for Virtual Reality with Oculus Rift

    OpenAIRE

    Silverhav, Robin

    2015-01-01

    Virtual reality is a concept that has existed for some time but the recent advances in the performance of commercial computers has led the development of different commercial head mounted displays, for example the Oculus Rift. With this growing interest in virtual reality, it is important to evaluate existing techniques used when designing user interfaces. In addition, it is also important to develop new techniques to be able to give the user the best experience when using virtual reality app...

  10. TOOKUIL: A case study in user interface development for safety code application

    Energy Technology Data Exchange (ETDEWEB)

    Gray, D.L.; Harkins, C.K.; Hoole, J.G. [and others

    1997-07-01

    Traditionally, there has been a very high learning curve associated with using nuclear power plant (NPP) analysis codes. Even for seasoned plant analysts and engineers, the process of building or modifying an input model for present day NPP analysis codes is tedious, error prone, and time consuming. Current cost constraints and performance demands place an additional burden on today`s safety analysis community. Advances in graphical user interface (GUI) technology have been applied to obtain significant productivity and quality assurance improvements for the Transient Reactor Analysis Code (TRAC) input model development. KAPL Inc. has developed an X Windows-based graphical user interface named TOOKUIL which supports the design and analysis process, acting as a preprocessor, runtime editor, help system, and post processor for TRAC. This paper summarizes the objectives of the project, the GUI development process and experiences, and the resulting end product, TOOKUIL.

  11. Inventions on expressing emotions In Graphical User Interface

    OpenAIRE

    Mishra, Umakant

    2014-01-01

    The conventional GUI is more mechanical and does not recognize or communicate emotions. The modern GUIs are trying to infer the likely emotional state and personality of the user and communicate through a corresponding emotional state. Emotions are expressed in graphical icons, sounds, pictures and other means. The emotions are found to be useful in especially in communication software, interactive learning systems, robotics and other adaptive environments. Various mechanisms have been develo...

  12. Proposal of adaptive human interface and study of interface evaluation method for plant operators

    International Nuclear Information System (INIS)

    Ujita, Hiroshi; Kubota, Ryuji.

    1994-01-01

    In this report, a new concept of human interface adaptive to plant operators' mental model, cognitive process and psychological state which change with time is proposed. It is composed of a function to determine information which should be indicated to operators based on the plant situation, a function to estimate operators' internal conditions, and a function to arrange the information amount, position, timing, form etc. based on their conditions. The method to evaluate the fitness of the interface by using the analysis results based on cognitive science, ergonomics, psychology and physiology is developed to achieve such an interface. Fundamental physiological experiments have been performed. Stress and workload can be identified by the ratio of the power average of the α wave fraction of a brain wave and be distinguished by the ratio of the standard deviation of the R-R interval in test and at rest, in the case of low stress such as mouse operation, calculation and walking. (author)

  13. Proposal of adaptive human interface and study of interface evaluation method for plant operators

    Energy Technology Data Exchange (ETDEWEB)

    Ujita, Hiroshi [Hitachi Ltd., Ibaraki (Japan). Energy Research Lab.; Kubota, Ryuji

    1994-07-01

    In this report, a new concept of human interface adaptive to plant operators' mental model, cognitive process and psychological state which change with time is proposed. It is composed of a function to determine information which should be indicated to operators based on the plant situation, a function to estimate operators' internal conditions, and a function to arrange the information amount, position, timing, form etc. based on their conditions. The method to evaluate the fitness of the interface by using the analysis results based on cognitive science, ergonomics, psychology and physiology is developed to achieve such an interface. Fundamental physiological experiments have been performed. Stress and workload can be identified by the ratio of the power average of the [alpha] wave fraction of a brain wave and be distinguished by the ratio of the standard deviation of the R-R interval in test and at rest, in the case of low stress such as mouse operation, calculation and walking. (author).

  14. Transportable Applications Environment (TAE) Plus: A NASA tool for building and managing graphical user interfaces

    Science.gov (United States)

    Szczur, Martha R.

    1993-01-01

    The Transportable Applications Environment (TAE) Plus, developed at NASA's Goddard Space Flight Center, is an advanced portable user interface development which simplifies the process of creating and managing complex application graphical user interfaces (GUI's). TAE Plus supports the rapid prototyping of GUI's and allows applications to be ported easily between different platforms. This paper will discuss the capabilities of the TAE Plus tool, and how it makes the job of designing and developing GUI's easier for application developers. TAE Plus is being applied to many types of applications, and this paper discusses how it has been used both within and outside NASA.

  15. A user interface framework for the Square Kilometre Array: concepts and responsibilities

    Science.gov (United States)

    Marassi, Alessandro; Brajnik, Giorgio; Nicol, Mark; Alberti, Valentina; Le Roux, Gerhard

    2016-07-01

    The Square Kilometre Array (SKA) project is responsible for developing the SKA Observatory, the world's largest radio telescope, with eventually over a square kilometre of collecting area and including a general headquarters as well as two radio telescopes: SKA1-Mid in South Africa and SKA1-Low in Australia. The SKA project consists of a number of subsystems (elements) among which the Telescope Manager (TM) is the one involved in controlling and monitoring the SKA telescopes. The TM element has three primary responsibilities: management of astronomical observations, management of telescope hardware and software subsystems, management of data to support system operations and all stakeholders (operators, maintainers, engineers and science users) in achieving operational, maintenance and engineering goals. Operators, maintainers, engineers and science users will interact with TM via appropriate user interfaces (UI). The TM UI framework envisaged is a complete set of general technical solutions (components, technologies and design information) for implementing a generic computing system (UI platform). Such a system will enable UI components to be instantiated to allow for human interaction via screens, keyboards, mouse and to implement the necessary logic for acquiring or deriving the information needed for interaction. It will provide libraries and specific Application Programming Interfaces (APIs) to implement operator and engineer interactive interfaces. This paper will provide a status update of the TM UI framework, UI platform and UI components design effort, including the technology choices, and discuss key challenges in the TM UI architecture, as well as our approaches to addressing them.

  16. Robot services for elderly with cognitive impairment: testing usability of graphical user interfaces.

    Science.gov (United States)

    Granata, C; Pino, M; Legouverneur, G; Vidal, J-S; Bidaud, P; Rigaud, A-S

    2013-01-01

    Socially assistive robotics for elderly care is a growing field. However, although robotics has the potential to support elderly in daily tasks by offering specific services, the development of usable interfaces is still a challenge. Since several factors such as age or disease-related changes in perceptual or cognitive abilities and familiarity with computer technologies influence technology use they must be considered when designing interfaces for these users. This paper presents findings from usability testing of two different services provided by a social assistive robot intended for elderly with cognitive impairment: a grocery shopping list and an agenda application. The main goal of this study is to identify the usability problems of the robot interface for target end-users as well as to isolate the human factors that affect the use of the technology by elderly. Socio-demographic characteristics and computer experience were examined as factors that could have an influence on task performance. A group of 11 elderly persons with Mild Cognitive Impairment and a group of 11 cognitively healthy elderly individuals took part in this study. Performance measures (task completion time and number of errors) were collected. Cognitive profile, age and computer experience were found to impact task performance. Participants with cognitive impairment achieved the tasks committing more errors than cognitively healthy elderly. Instead younger participants and those with previous computer experience were faster at completing the tasks confirming previous findings in the literature. The overall results suggested that interfaces and contents of the services assessed were usable by older adults with cognitive impairment. However, some usability problems were identified and should be addressed to better meet the needs and capacities of target end-users.

  17. Graphical user interface for wireless sensor networks simulator

    Science.gov (United States)

    Paczesny, Tomasz; Paczesny, Daniel; Weremczuk, Jerzy

    2008-01-01

    Wireless Sensor Networks (WSN) are currently very popular area of development. It can be suited in many applications form military through environment monitoring, healthcare, home automation and others. Those networks, when working in dynamic, ad-hoc model, need effective protocols which must differ from common computer networks algorithms. Research on those protocols would be difficult without simulation tool, because real applications often use many nodes and tests on such a big networks take much effort and costs. The paper presents Graphical User Interface (GUI) for simulator which is dedicated for WSN studies, especially in routing and data link protocols evaluation.

  18. An SML Driven Graphical User Interface and Application Management Toolkit

    International Nuclear Information System (INIS)

    White, Greg R

    2002-01-01

    In the past, the features of a user interface were limited by those available in the existing graphical widgets it used. Now, improvements in processor speed have fostered the emergence of interpreted languages, in which the appropriate method to render a given data object can be loaded at runtime. XML can be used to precisely describe the association of data types with their graphical handling (beans), and Java provides an especially rich environment for programming the graphics. We present a graphical user interface builder based on Java Beans and XML, in which the graphical screens are described textually (in files or a database) in terms of their screen components. Each component may be a simple text read back, or a complex plot. The programming model provides for dynamic data pertaining to a component to be forwarded synchronously or asynchronously, to the appropriate handler, which may be a built-in method, or a complex applet. This work was initially motivated by the need to move the legacy VMS display interface of the SLAC Control Program to another platform while preserving all of its existing functionality. However the model allows us a powerful and generic system for adding new kinds of graphics, such as Matlab, data sources, such as EPICS, middleware, such as AIDA[1], and transport, such as XML and SOAP. The system will also include a management console, which will be able to report on the present usage of the system, for instance who is running it where and connected to which channels

  19. Support for User Interfaces for Distributed Systems

    Science.gov (United States)

    Eychaner, Glenn; Niessner, Albert

    2005-01-01

    An extensible Java(TradeMark) software framework supports the construction and operation of graphical user interfaces (GUIs) for distributed computing systems typified by ground control systems that send commands to, and receive telemetric data from, spacecraft. Heretofore, such GUIs have been custom built for each new system at considerable expense. In contrast, the present framework affords generic capabilities that can be shared by different distributed systems. Dynamic class loading, reflection, and other run-time capabilities of the Java language and JavaBeans component architecture enable the creation of a GUI for each new distributed computing system with a minimum of custom effort. By use of this framework, GUI components in control panels and menus can send commands to a particular distributed system with a minimum of system-specific code. The framework receives, decodes, processes, and displays telemetry data; custom telemetry data handling can be added for a particular system. The framework supports saving and later restoration of users configurations of control panels and telemetry displays with a minimum of effort in writing system-specific code. GUIs constructed within this framework can be deployed in any operating system with a Java run-time environment, without recompilation or code changes.

  20. Development of educational software for beam loading analysis using pen-based user interfaces

    Directory of Open Access Journals (Sweden)

    Yong S. Suh

    2014-01-01

    Full Text Available Most engineering software tools use typical menu-based user interfaces, and they may not be suitable for learning tools because the solution processes are hidden and students can only see the results. An educational tool for simple beam analyses is developed using a pen-based user interface with a computer so students can write and sketch by hand. The geometry of beam sections is sketched, and a shape matching technique is used to recognize the sketch. Various beam loads are added by sketching gestures or writing singularity functions. Students sketch the distributions of the loadings by sketching the graphs, and they are automatically checked and the system provides aids in grading the graphs. Students receive interactive graphical feedback for better learning experiences while they are working on solving the problems.

  1. Perancangan Prediktor Cuaca Maritim Berbasis Logika Fuzzy Menggunakan User Interface Android

    Directory of Open Access Journals (Sweden)

    Muhammad Kahfi Anshari

    2013-09-01

    Full Text Available Pola iklim dan cuaca di Indonesia yang tidak ber¬aturan dan eskstrim akan mengganggu transportasi laut. Pada penelitian ini telah dilakukan perancangan prediktor cuaca maritim berbasis logika fuzzy takagi sugeno menggunakan user interface smartphone android.  User interface smar¬t¬phone an¬droid dipilih karena android banyak digunakan masy¬arakat indonesia. Data yang digunakan untuk membangun basis atu¬ran dan fungsi keanggotaan berasal dari data BMKG II Perak yang direkam perjam selama 6 tahun yaitu dari januari 2007 hingga desember 2012. Digunakan data cuaca maritim dari tahun 2007 hingga 2012 untuk membangun basis aturan dan fungsi keanggotaan logika fuzzy.  Validasi prediksi cuaca maritim di¬lakukan dengan menggunakan data BMKG bulan februari 2013. Selain menggunakan data BMKG juga  dilakukan validasi real¬time menggunakan data maritim buoyweather. Hasil pene¬litian didapatkan akurasi prediksi cuaca maritim tertinggi, yaitu: suhu udara, kelembaban udara, kecepatan arus laut, tinggi gelombang dan curah hujan adalah 83%, 84.5%, 87 %, 85.7% dan 95%.

  2. Adaptive contact elements for three-dimensional fluid-structure interfaces

    International Nuclear Information System (INIS)

    Kulak, R.F.

    1985-01-01

    A finite element method is developed for treating the mechanics of contact between two deformable bodies which occurs, for example, at fluid-structure interfaces. The method uses a family of adaptive contact elements, which are based upon the penalty method, to handle all of the possible contact configurations that can occur between the discretized contacting bodies. The contact element's nodal connectivity is allowed to change during the computations in order to accommodate finite sliding. The infusion of these elements in the interface results in satisfying the force equilibrium condition during contact. The methodology has been implemented into the NEPTUNE code. Results are presented for an illustrative problem

  3. Adaptive contact elements for three-dimensional fluid-structure interfaces

    Energy Technology Data Exchange (ETDEWEB)

    Kulak, R.F.

    1985-01-01

    A finite element method is developed for treating the mechanics of contact between two deformable bodies which occurs, for example, at fluid-structure interfaces. The method uses a family of adaptive contact elements, which are based upon the penalty method, to handle all of the possible contact configurations that can occur between the discretized contacting bodies. The contact element's nodal connectivity is allowed to change during the computations in order to accommodate finite sliding. The infusion of these elements in the interface results in satisfying the force equilibrium condition during contact. The methodology has been implemented into the NEPTUNE code. Results are presented for an illustrative problem.

  4. Development of a graphical user interface for the TRAC plant/safety analysis code

    Energy Technology Data Exchange (ETDEWEB)

    Kelly, A.E.; Harkins, C.K.; Smith, R.J.

    1995-09-01

    A graphical user interface (GUI) for the Transient Reactor Analysis Code (TRAC) has been developed at Knolls Atomic Power Laboratory. This X Window based GUI supports the design and analysis process, acting as a preprocessor, runtime editor, help system and post processor to TRAC-PF1/MOD2. TRAC was developed at the Los Alamos National Laboratory (LANL). The preprocessor is an icon-based interface which allows the user to create a TRAC model. When the model is complete, the runtime editor provides the capability to execute and monitor TRAC runs on the workstation or supercomputer. After runs are made, the output processor allows the user to extract and format data from the TRAC graphics file. The TRAC GUI is currently compatible with TRAC-PF1/MOD2 V5.3 and is available with documentation from George Niederauer, Section Leader of the Software Development Section, Group TSA-8, at LANL. Users may become functional in creating, running, and interpreting results from TRAC without having to know Unix commands and the detailed format of any of the data files. This reduces model development and debug time and increases quality control. Integration with post-processing and visualization tools increases engineering effectiveness.

  5. Development of a graphical user interface for the TRAC plant/safety analysis code

    International Nuclear Information System (INIS)

    Kelly, A.E.; Harkins, C.K.; Smith, R.J.

    1995-01-01

    A graphical user interface (GUI) for the Transient Reactor Analysis Code (TRAC) has been developed at Knolls Atomic Power Laboratory. This X Window based GUI supports the design and analysis process, acting as a preprocessor, runtime editor, help system and post processor to TRAC-PF1/MOD2. TRAC was developed at the Los Alamos National Laboratory (LANL). The preprocessor is an icon-based interface which allows the user to create a TRAC model. When the model is complete, the runtime editor provides the capability to execute and monitor TRAC runs on the workstation or supercomputer. After runs are made, the output processor allows the user to extract and format data from the TRAC graphics file. The TRAC GUI is currently compatible with TRAC-PF1/MOD2 V5.3 and is available with documentation from George Niederauer, Section Leader of the Software Development Section, Group TSA-8, at LANL. Users may become functional in creating, running, and interpreting results from TRAC without having to know Unix commands and the detailed format of any of the data files. This reduces model development and debug time and increases quality control. Integration with post-processing and visualization tools increases engineering effectiveness

  6. Development of a Graphical User Interface to Visualize Surface Observations

    Energy Technology Data Exchange (ETDEWEB)

    Buckley, R.L.

    1998-07-13

    Thousands of worldwide observing stations provide meteorological information near the earth's surface as often as once each hour. This surface data may be plotted on geographical maps to provide the meteorologist useful information regarding weather patterns for a region of interest. This report describes the components and applications of a graphical user interface which have been developed to visualize surface observations at any global location and time of interest.

  7. An Approach to User Interface Design with Two Indigenous Groups in Namibia

    DEFF Research Database (Denmark)

    Rodil, Kasper; Winschiers-Theophilus, Heike; Stanley, Colin

    2014-01-01

    indigenous knowledge practices with digital object taxonomies. We present a method (picture card sorting) of discovering taxonomies that influence the users' interaction with a prototype system to preserve indigenous knowledge. Finally we describe the design implications, a new design approach based...... a user interface of a tablet based system aimed at preserving Indigenous Knowledge for rural Herero communities, we present findings from two sites in Namibia, complementing prior research. Participants who had little or no previous experience with technologies informed our endeavour of aligning local...

  8. A Monthly Water-Balance Model Driven By a Graphical User Interface

    Science.gov (United States)

    McCabe, Gregory J.; Markstrom, Steven L.

    2007-01-01

    This report describes a monthly water-balance model driven by a graphical user interface, referred to as the Thornthwaite monthly water-balance program. Computations of monthly water-balance components of the hydrologic cycle are made for a specified location. The program can be used as a research tool, an assessment tool, and a tool for classroom instruction.

  9. US NDC Modernization Iteration E1 Prototyping Report: User Interface Framework

    Energy Technology Data Exchange (ETDEWEB)

    Lober, Randall R. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States)

    2014-12-01

    During the first iteration of the US NDC Modernization Elaboration phase (E1), the SNL US NDC modernization project team completed an initial survey of applicable COTS solutions, and established exploratory prototyping related to the User Interface Framework (UIF) in support of system architecture definition. This report summarizes these activities and discusses planned follow-on work.

  10. eRNA: a graphic user interface-based tool optimized for large data analysis from high-throughput RNA sequencing.

    Science.gov (United States)

    Yuan, Tiezheng; Huang, Xiaoyi; Dittmar, Rachel L; Du, Meijun; Kohli, Manish; Boardman, Lisa; Thibodeau, Stephen N; Wang, Liang

    2014-03-05

    RNA sequencing (RNA-seq) is emerging as a critical approach in biological research. However, its high-throughput advantage is significantly limited by the capacity of bioinformatics tools. The research community urgently needs user-friendly tools to efficiently analyze the complicated data generated by high throughput sequencers. We developed a standalone tool with graphic user interface (GUI)-based analytic modules, known as eRNA. The capacity of performing parallel processing and sample management facilitates large data analyses by maximizing hardware usage and freeing users from tediously handling sequencing data. The module miRNA identification" includes GUIs for raw data reading, adapter removal, sequence alignment, and read counting. The module "mRNA identification" includes GUIs for reference sequences, genome mapping, transcript assembling, and differential expression. The module "Target screening" provides expression profiling analyses and graphic visualization. The module "Self-testing" offers the directory setups, sample management, and a check for third-party package dependency. Integration of other GUIs including Bowtie, miRDeep2, and miRspring extend the program's functionality. eRNA focuses on the common tools required for the mapping and quantification analysis of miRNA-seq and mRNA-seq data. The software package provides an additional choice for scientists who require a user-friendly computing environment and high-throughput capacity for large data analysis. eRNA is available for free download at https://sourceforge.net/projects/erna/?source=directory.

  11. User Adaptive and Context-Aware Smart Home Using Pervasive and Semantic Technologies

    Directory of Open Access Journals (Sweden)

    Aggeliki Vlachostergiou

    2016-01-01

    Full Text Available Ubiquitous Computing is moving the interaction away from the human-computer paradigm and towards the creation of smart environments that users and things, from the IoT perspective, interact with. User modeling and adaptation is consistently present having the human user as a constant but pervasive interaction introduces the need for context incorporation towards context-aware smart environments. The current article discusses both aspects of the user modeling and adaptation as well as context awareness and incorporation into the smart home domain. Users are modeled as fuzzy personas and these models are semantically related. Context information is collected via sensors and corresponds to various aspects of the pervasive interaction such as temperature and humidity, but also smart city sensors and services. This context information enhances the smart home environment via the incorporation of user defined home rules. Semantic Web technologies support the knowledge representation of this ecosystem while the overall architecture has been experimentally verified using input from the SmartSantander smart city and applying it to the SandS smart home within FIRE and FIWARE frameworks.

  12. User Interfaces for Patient-Centered Communication of Health Status and Care Progress

    Science.gov (United States)

    Wilcox-Patterson, Lauren

    2013-01-01

    The recent trend toward patients participating in their own healthcare has opened up numerous opportunities for computing research. This dissertation focuses on how technology can foster this participation, through user interfaces to effectively communicate personal health status and care progress to hospital patients. I first characterize the…

  13. A Prototype User Interface for a Mobile Electronic Clinical Note Data Entry System

    OpenAIRE

    Zafar, Atif; Lehto, Mark; Kim, Jongseo

    2005-01-01

    Recent advances in mobile computing technologies have made electronic medical records (EMRs) on handheld devices an attractive possibility. However, data entry paradigms popular on desktop machines do not translate well to mobile devices1,2. Based on a review of the literature on mobile device usability1–4, we built a prototype user interface for mobile EMRs and held focus groups with clinician users whose feedback provided useful insight about design choices, functionality and...

  14. Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation.

    Science.gov (United States)

    Thirumalai, Mohanraj; Kirkland, William B; Misko, Samuel R; Padalabalanarayanan, Sangeetha; Malone, Laurie A

    2018-03-06

    Active video game (AVG) playing, also known as "exergaming," is increasingly employed to promote physical activity across all age groups. The Wii Fit Balance Board is a popular gaming controller for AVGs and is used in a variety of settings. However, the commercial off-the-shelf (OTS) design poses several limitations. It is inaccessible to wheelchair users, does not support the use of stabilization assistive devices, and requires the ability to shift the center of balance (COB) in all directions to fully engage in game play. The aim of this study was to design an adapted version of the Wii Fit Balance Board to overcome the identified limitations and to evaluate the usability of the newly designed adapted Wii Fit Balance Board in persons with mobility impairments. In a previous study, 16 participants tried the OTS version of the Wii Fit Balance Board. On the basis of observed limitations, a team of engineers developed and adapted the design of the Wii Fit Balance Board, which was then subjected to multiple iterations of user feedback and design tweaks. On design completion, we recruited a new pool of participants with mobility impairments for a larger study. During their first visit, we assessed lower-extremity function using selected mobility tasks from the International Classification of Functioning, Disability and Health. During a subsequent session, participants played 2 sets of games on both the OTS and adapted versions of the Wii Fit Balance Board. Order of controller version played first was randomized. After participants played each version, we administered the System Usability Scale (SUS) to examine the participants' perceived usability. The adapted version of the Wii Fit Balance Board resulting from the user-centered design approach met the needs of a variety of users. The adapted controller (1) allowed manual wheelchair users to engage in game play, which was previously not possible; (2) included Americans with Disabilities Act-compliant handrails as part

  15. User interface graphically improves generator AL diagnostics

    International Nuclear Information System (INIS)

    Gray, R.F.; King, I.J.

    1991-01-01

    In April of 1990, the recently developed Diagnostic Graphical User Interface (DGUI) was installed at a large nuclear power plant in the midwestern United States. Since 1988, the power plant has been using the Generator Artificial Intelligence Diagnostics (GenAID) System, which provides online diagnostic capability for the generator and generator auxiliaries through a plant data center (PDC) and communication link to the diagnostic operations center (DOC) in Orlando, Florida. The enhanced system provides the power plant control room operator with a comprehensive tool to understand and better utilize the information provided by the existing knowledge bases. This paper represents a significant improvement over existing technology by providing the power plant control room operator with the capability of interacting directly with the diagnostic system

  16. Users’ Expectation from the User Interface Screen of an Academic Digital Library

    Directory of Open Access Journals (Sweden)

    Akbar Majidi

    2010-09-01

    Full Text Available The present paper investigates the E-learner’s expectations concerning the features incorporated within the user interface screen of an academic digital library. A researcher-made questionnaire was used for the survey. The sample was taken from the E-learners using this technology in Iranian universities. 200 questionnaires were distributed. The data analysis showed a general consensus about the priority of comprehensibility of the terms used in the User Interface Screen (uis as well as the display features and clarity of the navigational functions as the usability criteria for UIS. ANOVA analysis indicated that, with the exception of navigation and guidance functions, there was no significance with respect to three categories of students. In other words, all students had similar expectations and their ICT skill is not a factor influencing the prioritization of these criteria. The results further indicated that except for the browsing page, there is no significant difference between novice, intermediate and advanced students with respect to search screen features.

  17. New kind of user interface for controlling MFTF diagnostics

    International Nuclear Information System (INIS)

    Preckshot, G.G.; Saroyan, R.A.; Mead, J.E.

    1983-01-01

    The Mirror Fusion Test Facility (MFTF) at Lawrence Livermore National Laboratory is faced with the problem of controlling a multitude of plasma diagnostics instruments from a central, multiprocessor computer facility. A 16-bit microprocessor-based workstation allows each physicist entree into the central multiprocessor, which consists of nine Perkin-Elmer 32-bit minicomputers. The workstation provides the user interface to the larger system, with display graphics, windowing, and a physics notebook. Controlling a diagnostic is now equivalent to making entries into a traditional physics notebook

  18. 2D/3D video content adaptation decision engine based on content classification and user assessment

    Science.gov (United States)

    Fernandes, Rui; Andrade, M. T.

    2017-07-01

    Multimedia adaptation depends on several factors, such as the content itself, the consumption device and its characteristics, the transport and access networks and the user. An adaptation decision engine, in order to provide the best possible Quality of Experience to a user, needs to have information about all variables that may influence its decision. For the aforementioned factors, we implement content classification, define device classes, consider limited bandwidth scenarios and categorize user preferences based on a subjective quality evaluation test. The results of these actions generate vital information to pass to the adaptation decision engine so that its operation may provide the indication of the most suitable adaptation to perform that delivers the best possible outcome for the user under the existing constraints.

  19. User interface using a 3D model for video surveillance

    Science.gov (United States)

    Hata, Toshihiko; Boh, Satoru; Tsukada, Akihiro; Ozaki, Minoru

    1998-02-01

    These days fewer people, who must carry out their tasks quickly and precisely, are required in industrial surveillance and monitoring applications such as plant control or building security. Utilizing multimedia technology is a good approach to meet this need, and we previously developed Media Controller, which is designed for the applications and provides realtime recording and retrieval of digital video data in a distributed environment. In this paper, we propose a user interface for such a distributed video surveillance system in which 3D models of buildings and facilities are connected to the surveillance video. A novel method of synchronizing camera field data with each frame of a video stream is considered. This method records and reads the camera field data similarity to the video data and transmits it synchronously with the video stream. This enables the user interface to have such useful functions as comprehending the camera field immediately and providing clues when visibility is poor, for not only live video but also playback video. We have also implemented and evaluated the display function which makes surveillance video and 3D model work together using Media Controller with Java and Virtual Reality Modeling Language employed for multi-purpose and intranet use of 3D model.

  20. Transportable Applications Environment (TAE) Plus: A NASA tool used to develop and manage graphical user interfaces

    Science.gov (United States)

    Szczur, Martha R.

    1992-01-01

    The Transportable Applications Environment (TAE) Plus was built to support the construction of graphical user interfaces (GUI's) for highly interactive applications, such as real-time processing systems and scientific analysis systems. It is a general purpose portable tool that includes a 'What You See Is What You Get' WorkBench that allows user interface designers to layout and manipulate windows and interaction objects. The WorkBench includes both user entry objects (e.g., radio buttons, menus) and data-driven objects (e.g., dials, gages, stripcharts), which dynamically change based on values of realtime data. Discussed here is what TAE Plus provides, how the implementation has utilized state-of-the-art technologies within graphic workstations, and how it has been used both within and without NASA.