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Sample records for windows media audio

  1. PENGGUNAAN MEDIA AUDIO DALAM PEMBELAJARAN STENOGRAFI

    Directory of Open Access Journals (Sweden)

    S Martono

    2011-06-01

    Full Text Available The objective this study is to know the effectivenes of using audio media in stenografi typing learning. The population  of this research was 30 students that divided into two groups; experimental and controlled group consisted of 15 students. Based on the first score in stenografi subject that the two groups have the same abillity but they were given different treatment. For experimental group, they got a treatment of audio media whereas the controlled group didn’t use audio media. The technique of collecting data were documentation technique and experimental tecnique. The instrument was stenografi speed typing. The final result showed that the using of audio media was more effective and can improve the study result better than controlled group. This result was expected to  give significance for the stenografi teachers to apply audio media in learning and input for the students that stenografi was not a memorizing subject but it was a skill subject that must be trained by joining the lesson. Thus, people can use stenografi typing to record each talk. Keywords: Learning, Audio Media, Stenografi

  2. PENGGUNAAN MEDIA AUDIO DALAM PEMBELAJARAN STENOGRAFI

    Directory of Open Access Journals (Sweden)

    S Martono

    2007-06-01

    Full Text Available The objective this study is to know the effectivenes of using audio media in stenografi typing learning. The population  of this research was 30 students that divided into two groups; experimental and controlled group consisted of 15 students. Based on the first score in stenografi subject that the two groups have the same abillity but they were given different treatment. For experimental group, they got a treatment of audio media whereas the controlled group didn’t use audio media. The technique of collecting data were documentation technique and experimental tecnique. The instrument was stenografi speed typing. The final result showed that the using of audio media was more effective and can improve the study result better than controlled group. This result was expected to  give significance for the stenografi teachers to apply audio media in learning and input for the students that stenografi was not a memorizing subject but it was a skill subject that must be trained by joining the lesson. Thus, people can use stenografi typing to record each talk. Keywords: Learning, Audio Media, Stenografi

  3. Processor, method and computer program for processing an audio signal using truncated analysis or synthesis window overlap portions

    OpenAIRE

    2016-01-01

    A processor for processing an audio signal (200), comprises: an analyzer (202) for deriving a window control signal (204) from the audio signal (200) indicating a change from a first asymmetric window (1400) to a second window (1402), or indicating a change from a third window (1450) to a fourth asymmetric window (1452), wherein the second window (1402) is shorter than the first window (1400), or wherein the third window (1450) is shorter than the fourth window (1452); a window constructor (2...

  4. PENGEMBANGAN MEDIA AUDIO VISUAL PEMBELAJARAN MENULIS BERITA SINGKAT

    OpenAIRE

    Sastri, Sastri; Wiryotinoyo, Mujiyono; Sudaryono, Sudaryono

    2015-01-01

    This article is based on a developmental research which is aimed at constructing audio visual media writing news. This media is developed with a contextual approach. Materials and training tasks are presented, designed using contextual approach or match an environment of student. Through this approach, students are expected to construct experiences into the learning situation. The design used in the development of audio-visual media using the model of learning to write news Alessi and Trollip...

  5. 37 CFR 201.27 - Initial notice of distribution of digital audio recording devices or media.

    Science.gov (United States)

    2010-07-01

    ... distribution of digital audio recording devices or media. 201.27 Section 201.27 Patents, Trademarks, and... Initial notice of distribution of digital audio recording devices or media. (a) General. This section..., any digital audio recording device or digital audio recording medium in the United States. (b...

  6. A conceptual framework for audio-visual museum media

    DEFF Research Database (Denmark)

    Kirkedahl Lysholm Nielsen, Mikkel

    2017-01-01

    and museum studies, existing case studies, and real life observations, the suggested framework instead stress particular characteristics of contextual use of audio-visual media in history museums, such as authenticity, virtuality, interativity, social context and spatial attributes of the communication...

  7. The Role of Audio Media in the Lives of Children.

    Science.gov (United States)

    Christenson, Peter G.; Lindlof, Thomas R.

    Mass communication researchers have largely ignored the role of audio media and popular music in the lives of children, yet the available evidence shows that children do listen. Extant studies yield a consistent developmental portrait of childrens' listening frequency, but there is a notable lack of programatic research over the past decade, one…

  8. Audio Visual Media Components in Educational Game for Elementary Students

    Directory of Open Access Journals (Sweden)

    Meilani Hartono

    2016-12-01

    Full Text Available The purpose of this research was to review and implement interactive audio visual media used in an educational game to improve elementary students’ interest in learning mathematics. The game was developed for desktop platform. The art of the game was set as 2D cartoon art with animation and audio in order to make students more interest. There were four mini games developed based on the researches on mathematics study. Development method used was Multimedia Development Life Cycle (MDLC that consists of requirement, design, development, testing, and implementation phase. Data collection methods used are questionnaire, literature study, and interview. The conclusion is elementary students interest with educational game that has fun and active (moving objects, with fast tempo of music, and carefree color like blue. This educational game is hoped to be an alternative teaching tool combined with conventional teaching method.

  9. Mixxing Audio Menggunakan FL Studio

    OpenAIRE

    Prawira, Yanheri

    2011-01-01

    Kajian ini bertujuan untuk memudahkan proses mixing audio dan menghemat biaya dalam proses Mixxing audio hanya menggunakan sebuah laptop ataupun komputer sebagai media utama yang menggunakan OS Windows 7, dan menggunakan aplikasi yang mencakup : FL Studio 9, ASIO 4 ALL tanpa tambahan alat apapun. Tujuan dari pembuatan system ini berguna untuk mempermudah proses mixxing audio DJ dengan menggunakan media laptop ataupun komputer, tanpa mengeluarkan banyak biaya. 082406014

  10. Biochemistry on the Media: daily science in audio and video

    Directory of Open Access Journals (Sweden)

    B. P. Melo et al

    2014-08-01

    Full Text Available Biochemistry on the Media: daily science in audio and video Melo,B. P1; Henriques, L. R1; Júnior, H. G2; Galvão, G. R2; Costa, M. M2; Silva, A. S3; Costa, M. P3; Barreto, L. P3; Almeida, A. A3; Fontes, P. P3; Meireles, L. M3; Costa, P. A3; Costa, C. B3; Monteiro, L. M. O3 Konig, I. M3; Dias, B. K. M1; Santos, R. C. V1; Bagno, F. F1; Fernandes, L1; Alves, P. R1; Sales, F. M1; Martins, T. C. N1; Moreira, V. J. V1; Marchiori, J. M1; Medeiros, L.4; Leite, J. P. V5; Moraes, G. H. K6.   1 Members of ETP-Biochemistry UFV; 2 Students of program Jovens Talentos para a Ciência UFV; 3 Graduating Students of ETP; 4 Coordinator in Espaço Ciência UFV; 5 Pharmaceutical, professor at Molecular Biology and Biochemistry Department (BBD UFV, ETP’s tutor; 6 Agronomist, professor at BDD, work’s advisor.   INTRODUCTION: The Educational Tutorial Program in Biochemistry (ETP from UFV have worked in qualification of basic science teachers, offering courses about Biochemistry. In courses, was detected the necessity of a personal material to inspire them. To do it, ETP compiled some media spots in a box and have used it in qualification courses. OBJECTIVES: The objective of this work was construct a part of a permanent material to be used in courses to qualifications high school's teachers and evaluate it. METODOLOGY: Applying questionnaires to high school students, ETP's members had detected that these students don't have a solid idea about how is Biochemistry. Thus, themes about common Biochemistry daily things were elected to be transformed in spots to radio and television. Texts about shampoo composition, vegetable’s darkening, bread’s fermentation, etc, were written and a script done by Journalism’s students of Espaço Ciência(*. Finally, the spots were recorded and vehiculated on universitary channel. In 2013, the spots were compiled in a media box. It has been included in a permanent material used in qualification courses. According to ALBAGLI

  11. Pengaruh layanan informasi bimbingan konseling berbantuan media audio visual terhadap empati siswa

    Directory of Open Access Journals (Sweden)

    Rita Kumalasari

    2017-05-01

    The results of research effective of audio-visual media counseling techniques effective and practical to increase the empathy of students are rational design, key concepts, understanding, purpose, content models, the role and qualifications tutor (counselor is expected, procedures or steps in the implementation of the audio-visual, evaluation, follow-up, support system. This research is proven effective in improving student behavior. Empathy behavior of students increases 28.9% from the previous 45.08% increase to 73.98%. This increase occurred in all aspects of empathy Keywords: Effective, Audio visual, Empathy

  12. Big Data Analytics: Challenges And Applications For Text, Audio, Video, And Social Media Data

    OpenAIRE

    Jai Prakash Verma; Smita Agrawal; Bankim Patel; Atul Patel

    2016-01-01

    All types of machine automated systems are generating large amount of data in different forms like statistical, text, audio, video, sensor, and bio-metric data that emerges the term Big Data. In this paper we are discussing issues, challenges, and application of these types of Big Data with the consideration of big data dimensions. Here we are discussing social media data analytics, content based analytics, text data analytics, audio, and video data analytics their issues and expected applica...

  13. Knowledge-assisted cross-media analysis of audio-visual content in the news domain

    NARCIS (Netherlands)

    Mezaris, Vasileios; Gidaros, Spyros; Papadopoulos, Georgios Th.; Kasper, Walter; Ordelman, Roeland J.F.; de Jong, Franciska M.G.; Kompatsiaris, Ioannis

    In this paper, a complete architecture for knowledge-assisted cross-media analysis of News-related multimedia content is presented, along with its constituent components. The proposed analysis architecture employs state-of-the-art methods for the analysis of each individual modality (visual, audio,

  14. Generating Language through Media: Audio-Visual Production by the ESL Student.

    Science.gov (United States)

    Levine, Linda New

    This paper describes some teaching techniques developed in the author's middle school and high school ESL classes. The techniques described here use audio-visual devices and student production of media as a motivational tool as well as a method of providing for spontaneous language practice and communicative competence. Some of the techniques and…

  15. A Comparison of Students' Performances Using Audio Only and Video Media Methods

    Science.gov (United States)

    Sulaiman, Norazean; Muhammad, Ahmad Mazli; Ganapathy, Nurul Nadiah Dewi Faizul; Khairuddin, Zulaikha; Othman, Salwa

    2017-01-01

    Listening is a very crucial skill to be learnt in second language classroom because it is essential for the development of spoken language proficiency (Hamouda, 2013). The aim of this study is to investigate the significant differences in terms of students' performance when using traditional (audio-only) method and video media method. The data of…

  16. METODE TALKING STICK DENGAN MEDIA AUDIO UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA PADA MATA PELAJARAN STENOGRAFI

    Directory of Open Access Journals (Sweden)

    Wahyuni Sri Utami

    2015-03-01

    Full Text Available Stenography learning in class X Office Administration 3 at SMK Negeri 1Pemalang indicated the low learning motivation. The purpose of this research was toknow the students’ learning motivation improvement after using talking stick methodwith audio media at Stenography subject in class X Office Administration at SMK N 1Pemalang. It was a classroom action research conducted in three cycles which eachcycle was consisted of planning, implementation, observation, and reflection. The datawere collected by observation and test. Then, the data were analyzed by percentagedescriptive. The results showed that talking stick method with audio media can improvestudents' motivation at Stenography subject in class X Office Administration 3 at SMKN 1 Pemalang. The average of students’ motivation on the first cycle was 63.08%, thenincreased up to 72.08% on the second cycle and finally, it went up to 85.08% on thethird cycle.

  17. PERANCANGAN MEDIA PEMBELAJARAN BERBASIS AUDIO VISUAL UNTUK MATA KULIAH TIPOGRAFI PADA PROGRAM STUDI DESAIN KOMUNIKASI VISUAL UNIVERSITAS DIAN NUSWANTORO

    Directory of Open Access Journals (Sweden)

    Puri Sulistiyawati

    2017-02-01

    Full Text Available Abstrak Tipografi merupakan salah satu mata kuliah pada bidang desain komunikasi visual yang mengutamakan aspek visual. Namun berdasarkan hasil observasi diketahui bahwa media pembelajaran yang selama ini digunakan kurang efektif karena kurangnya pemanfaatan teknologi informasi, sehingga mahasiswa kurang maksimal dalam memahami materi kuliah yang disampaikan oleh pengajar. Perkembangan teknologi informasi saat ini banyak memberikan dampak positif bagi kemajuan bidang pendidikan diantaranya dapat digunakan untuk mendukung media dalam proses pembelajaran. Tujuan penelitian ini adalah merancang media pembelajaran untuk mata kuliah tipografi dengan memanfaatkan teknologi informasi yaitu media audio visual. Metode yang digunakan dalam penelitian ini adalah Research and Development dengan pendekatan model ADDIE (Analysis, Design, Development, Implementation, Evaluation. Dengan diciptakannya media pembelajaran audio visual ini diharapkan proses pembelajaran mata kuliah Tipografi dapat lebih efektif dan materi kuliah lebih mudah dipahami oleh mahasiswa. Kata Kunci : audio visual, media pembelajaran, tipografi Abstract Typography is one of the subjects in the field of visual communication design that prioritizes the visual aspect. However, based on the observation note that the media has been used less effective because the lack of use information technology, so students can't understand the course material that explained by lecturers. Today, the development of information technology is being positive impact for the advancement of education which can be used to support the media in the learning process. The purpose of this research is to design learning media for the course of typography by utilizing information technology, called audio-visual media.  The method that used in this research is Research and Development with ADDIE model (Analysis, Design, Development, Implementation, Evaluation. With the creation of audio-visual learning media is expected

  18. PENGEMBANGAN MEDIA PEMBELAJARAN AUDIO CERITA PENDEK YANG BERMUATAN NILAI-NILAI PENDIDIKAN KARAKTER UNTUK MENINGKATKAN KETERAMPILAN MENYIMAK BAGI PESERTA DIDIK PENDIDIKAN MENENGAH

    Directory of Open Access Journals (Sweden)

    Lutfah Barliana

    2015-08-01

    Full Text Available Masalah yang diteliti dalam penelitian ini adalah (1 kecenderungan kebutuhan pengembangan media pembelajaran audio cerpen yang bermuatan nilai-nilai pendidikan karakter menurut persepsi guru dan peserta didik, (2 karakteristik pengembangan media pembelajaran audio cerpen yang bermuatan nilai-nilai pendidikan karakter, (3 wujud media pembelajaran audio cerpen yang bermuatan nilai-nilai pendidikan karakter dan buku panduan yang dikembangkan, (4 keefektifan pengembangan media pembelajaran audio cerpen yang bermuatan nilai-nilai pendidikan karakter. Penelitian ini merupakan penelitian pengembangan. Analisis hasil penelitian menggunakan deskriptif kuantitatif dan deskriptif kualitatif. Penelitian ini dilakukan pada peserta didik SMK/ SMA Kabupaten Tegal. Di dalam penelitian pengembangan ini digunakan pendekatan Research and Development (R&D dari Borg and Gall (1983:775-776 yang telah diadaptasi oleh Sukmadinata (2011:169-170. Hasil penelitian ini adalah (1 deskripsi hasil analisis kecenderungan kebutuhan pengembangan media pembelajaran audio cerpen menurut persepsi guru dan peserta didik. (2 rumusan karakteristik pengembangan media pembelajaran audio cerpen, (3 wujud pengembangan media pembelajaran audio cerpen berupa DVD yang berisi 5 buah rekaman cerpen, rekaman soal uraian dan pilihan ganda. Nilai pendidikan  karakter yang diintegrasikan ke dalam cerpen-cerpen tersebut ada 13. Keempat penguji memberikan penilaian sangat baik terhadap media audio menyimak cerpen dan buku panduan. (4 hasil uji keefektifan mengalami peningkatan sebesar 0,656. Peningkatan tersebut termasuk kategori sedang. This study is an attempt to find out the application audio media is needed by the teacher and the student, types of characteristic developing audio media in teaching listening, designed of textbook are developed in listening by using audio media, extend does the audio media of listening influence the teaching learning process. The subject of the study are the

  19. The Improvement of Students’ Leadership Ethic in Studying History by Using Baratayuda Audio Visual Media

    Directory of Open Access Journals (Sweden)

    Wendhy Rachmadhany

    2018-04-01

    Full Text Available The purpose of this research is to know the improvement of students’ leadership ethic in studying History after the implementation of Baratayuda Audio Visual Media. The population of this research is XI-Social Science-1 Class of SMAN 1 Pare, Kediri Regency, in academic year 2016/2017, consisted of 39 students. This Classroom Action Research (CAR is arranged by Pre-test, Cycle-1 and Cycle-2 which consisted by some steps, such like; planning, implementation, observation, and reflection. Collecting the data is by using questionnaire of leadership ethic, interview, and documentation. The method of data analysis in this research is descriptive analysis by comparing the improvement from one cycle to another. The result of the research is showing that: There is an improvement of leadership ethic in studying History after the implementation of Baratayuda Audio Visual media. It is shown by the results as follows; Pre-test indicates that the passing score is about 17, 95%. On Cycle-1 indicates 46, 1% and on Cycle-2 indicates a significant improvement about 71, 83%.

  20. KETERAMPILAN MENULIS KREATIF CERPEN MENGGUNAKAN MEDIA AUDIO SISWA KELAS XII SMAN 1 KECAMATAN PAYAKUMBUH

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    Wirda Linda

    2017-04-01

    Full Text Available Writing skills is activities of language serves to produce  written language. Writing can improve intelligence, develop initiative, creativity,, stimulate the willingness and ability to gather information. Students' skills in short stories writing activities is still lacking. This things because teachers use less attractive media. Thus, this study uses audio media to increase students' interest in writing. This study aimed to describe the shost story intrinsic elements and the use of capital letters in Creative Short Story Writing Skills Using Media Audio Class XII SMAN I Payakumbuh District.This research is a quantitative research using descriptive method. The study population class XII students totaling 217 consists of 8 classes. Writer to perform sampling with random random sampling techniques. The instrument of this study is to test performance. Data analysis  in the study: to check the results to write short stories, analyze the data and provide a score based on indicators, and put forward the test results to the classification skills by using a scale of 10.Results showed that  average value of 90.8 are in the range of 86-95% with good qualification. Creative writing skills are evaluated from two short stories specified indicators are: (1 short story creative writing skills in terms of the intrinsic elements of the short story is the 100 that are in the range of 96-100% with impeccable qualifications; (2 The short story creative writing skills in terms of capitalization was 80.8% are in the 76-85 range with good qualifications. Thus, we can conclude the students are already capable in writing short stories as well as the use of capital letters in writing.    

  1. Designing Promotion Strategy of Malang Raya’s Tourism Destination Branding through Audio Visual Media

    Directory of Open Access Journals (Sweden)

    Chanira Nuansa

    2014-04-01

    Full Text Available This study examines the suitability concept of destination branding with existing models of Malang tourism promotion. This research is qualitative by taking the data directly in the form of existing promotional models of Malang, namely: information portal sites, blogs, social networking, and video via the Internet. This study used SWOT analysis to find strengths, weaknesses, opportunities, and threats on existing models of the tourism promotion. The data is analyzed based on destination branding’s concept indicators. Results of analysis are used as a basis in designing solutions for Malang tourism promotion through a new integrated tourism advertising model. Through the analysis we found that video is the most suitable media that used to promote Malang tourism in the form of advertisements. Videos are able to show the objectivity of the fact that intact better through audio-visual form, making it easier to associate the viewer thoughts on the phenomenon of destination. Moreover, video creation of Malang tourism as well as conceptualized ad is still rare. This is an opportunity, because later models of audio-visual advertisements made of this study is expected to be an example for concerned parties to conceptualize the next Malang tourism advertising.Keywords: Advertise, SWOT Analysis, Malang City, tourism promotion

  2. Insects and the Kafkaesque: Insectuous Re-Writings in Visual and Audio-Visual Media

    Directory of Open Access Journals (Sweden)

    Damianos Grammatikopoulos

    2017-09-01

    Full Text Available In this article, I examine techniques at work in visual and audio-visual media that deal with the creative imitation of central Kafkan themes, particularly those related to hybrid insects and bodily deformity. In addition, the opening section of my study offers a detailed and thorough discussion of the concept of the “Kafkaesque”, and an attempt will be made to circumscribe its signifying limits. The main objective of the study is to explore the relationship between Kafka’s texts and the works of contemporary cartoonists, illustrators (Charles Burns, and filmmakers (David Cronenberg and identify themes and motifs that they have in common. My approach is informed by transtextual practices and source studies, and I draw systematically on Gerard Genette’s Palimpsests and Harold Bloom’s The Anxiety of Influence.

  3. Windows

    DEFF Research Database (Denmark)

    Heiselberg, Per; Svidt, Kjeld; Nielsen, Peter V.

    In natural ventilation systems fresh air is often provided through opening of windows. However, the knowledge of the performance of windows is rather limited. Computation of natural ventilation air flow through windows is most commonly made using discharge coefficients, that are regarded as being...... constant. The reported results show that the discharge coefficient for a window opening cannot be regarded as a constant and that it varies considerably with the size of the opening area, the window type and the temperature difference. Therefore, the use of a constant value can lead to serious errors...

  4. PENERAPAN STRATEGI LSQ BERBANTUAN MEDIA AUDIO VISUAL UNTUK MENINGKATKAN HASIL BELAJAR EKONOMI

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    Sholikhah Fakhratus

    2012-10-01

    Full Text Available The process which is being a constraint at High School 1 Kroya is the activities of� students in the learning process still lacking, the students still feel scared and ashamed to ask if� there isn�t� an� encouragement from the teacher, the teacher is still lack in the development of� teach- ing variation. The above is caused of�� needing to the use of� appropriate and varied methods and media as a tool in teaching and learning, one of� the alternatives by applying the learning strategies Learning Start With A Question (LSQ assisted by audio visual media. The design of� this study is an action research class with two cycles, each cycle includes planning, imple- mentation, observation and reflection. The results on the cycle I shows the average of�� student learning outcomes is 71,5 with classical completeness 65.7%, 67.71% of� the student activity in the high category, teacher�s activity in the learning is 67.5% or high category. For the result on the cycle II showed an average of� student learning outcomes 78,6 with classical complete- ness 85.7%, 76.57% of� student activities or activities of� the students in the high category, for teachers� activity is 87.5% with very high criteria.

  5. Social Media: A Window to A Wider World

    Science.gov (United States)

    Long, Fran

    2017-01-01

    The author describes how she has developed learning and teaching through engaging with social media. By following a wealth of individuals and organisations (both local and national) she has tapped into a rich source of information.

  6. PENINGKATAN HASIL BELAJAR MENGGUNAKAN MEDIA AUDIO MUSIK DALAM PEMBELAJARAN MENGETIK MANUAL

    Directory of Open Access Journals (Sweden)

    Mulyani Septi

    2012-06-01

    Full Text Available Latar belakang dalam penelitian ini adalah sebanyak 26 siswa (72,22% belum menerapkan 10 jarinya dalam mengetik naskah dan 22 siswa (61,11% kelas X AP 1 hasil belajarnya masih rendah. Upaya untuk meningkatkan hasil belajar siswa pada pembelajaran mengetik manual, yaitu dilakukan penelitian tindakan kelas dengan menggunakan media audio musik dalam pembelajarannya. �Subjek dalam penelitian ini adalah siswa kelas X AP 1 SMK Bakti Purwokerto Kabupaten Banyumas yang berjumlah 36 siswa. Rancangan penelitian ini merupakan penelitian tindakan kelas dengan dua siklus, setiap siklus meliputi perencanaan, pelaksanaan, pengamatan dan refleksi. Hasil penelitian diperoleh aktivitas belajar siswa pada siklus I termasuk dalam kategori tinggi dengan persentase 65,02% (23 siswa dan pada siklus II sebesar 81,42% (29 siswa dengan kategori sangat tinggi. Kemampuan siswa menerapkan sistem 10 jari buta dalam mengetik pada observasi awal sebesar 27,78% (10 siswa, pada siklus I sebesar 50% (18 siswa, dan 77,78% (28 siswa pada siklus II. Ketuntasan klasikal ketepatan siswa dalam mengetik naskah pada observasi awal sebesar 83,33% (30 siswa, pada siklus I sebesar 63,89% (23 siswa, dan 80,56% (29 siswa pada siklus II. Ketuntasan klasikal kecepatan siswa dalam mengetik naskah pada observasi awal sebesar 61,11% (22 siswa meningkat 38,89% menjadi 100% (36 siswa pada siklus I dan II. The problem found during the research are that 26 students (72,22% have not applied 10 fingers yet in typing the documents and 22 students (61,11% of the X AP 1 students still have low scores. To improve the students� result in the learning of manual typing, an action research by using musical audio as the media in teaching and learning procedure was conducted. The subject of the study is the students of X AP 1 SMK Bakti Purwokerto of Banyumas Regency which consist of 36 students. The design of this study is an action research class with two cycles, each cycle includes planning, implementation

  7. PENINGKATAN HASIL BELAJAR MENGGUNAKAN MEDIA AUDIO MUSIK DALAM PEMBELAJARAN MENGETIK MANUAL

    Directory of Open Access Journals (Sweden)

    Septi Mulyani

    2013-02-01

    Full Text Available Latar belakang dalam penelitian ini adalah sebanyak 26 siswa (72,22% belum menerapkan 10 jarinya dalam mengetik naskah dan 22 siswa (61,11% kelas X AP 1 hasil belajarnya masih rendah. Upaya untuk meningkatkan hasil belajar siswa pada pembelajaran mengetik manual, yaitu dilakukan penelitian tindakan kelas dengan menggunakan media audio musik dalam pembelajarannya. �Subjek dalam penelitian ini adalah siswa kelas X AP 1 SMK Bakti Purwokerto Kabupaten Banyumas yang berjumlah 36 siswa. Rancangan penelitian ini merupakan penelitian tindakan kelas dengan dua siklus, setiap siklus meliputi perencanaan, pelaksanaan, pengamatan dan refleksi. Hasil penelitian diperoleh aktivitas belajar siswa pada siklus I termasuk dalam kategori tinggi dengan persentase 65,02% (23 siswa dan pada siklus II sebesar 81,42% (29 siswa dengan kategori sangat tinggi. Kemampuan siswa menerapkan sistem 10 jari buta dalam mengetik pada observasi awal sebesar 27,78% (10 siswa, pada siklus I sebesar 50% (18 siswa, dan 77,78% (28 siswa pada siklus II. Ketuntasan klasikal ketepatan siswa dalam mengetik naskah pada observasi awal sebesar 83,33% (30 siswa, pada siklus I sebesar 63,89% (23 siswa, dan 80,56% (29 siswa pada siklus II. Ketuntasan klasikal kecepatan siswa dalam mengetik naskah pada observasi awal sebesar 61,11% (22 siswa meningkat 38,89% menjadi 100% (36 siswa pada siklus I dan II. Abstract ___________________________________________________________________ The problem found during the research are that 26 students (72,22% have not applied 10 fingers yet in typing the documents and 22 students (61,11% of the X AP 1 students still have low scores. To improve the students� result in the learning of manual typing, an action research by using musical audio as the media in teaching and learning procedure was conducted. The subject of the study is the students of X AP 1 SMK Bakti Purwokerto of Banyumas Regency which consist of 36 students. The design of this study is an action

  8. Rancang Bangun Aplikasi Pembangkit Halaman HTML untuk Pembuatan Media Cetak Digital Berbasis Windows Metro Style

    Directory of Open Access Journals (Sweden)

    Sally Indah Khansa

    2013-09-01

    Full Text Available Aplikasi dibangun dengan memanfaatkan Windows Metro Style agar dapat dijalankan pada sistem operasi Windows 8. Input dari aplikasi pembangkit halaman ini berupa HTML. Aplikasi ini menyediakan editor halaman HTML agar pengguna dapat mengubah isi halaman tanpa harus membuat ulang media dan juga dapat menampilkan daftar media yang pernah dibuat sebelumnya agar dapat dibuka sewaktu-waktu. Pengujian aplikasi dilakukan dengan menggunduh folder yang berisi file HTML, file HTML tersebut sebelumnya harus sudah diurutkan terlebih dahulu jika terdapat lebih dari satu file, contohnya: 01.html, 02.html, dll. File HTML yang sudah diinputkan, dibaca dan digabungkan di dalam aplikasi dengan menggunakan metode HTML tag extraction method. Metode tersebut bertujuan untuk mencari tag ,