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Sample records for win football games

  1. Logit models for the probability of winning football games

    Directory of Open Access Journals (Sweden)

    Alessandro Martins Alves

    2011-12-01

    Full Text Available Two ordinal logit models are applied to fit the results of matches in the Brazilian football championship. As explanatory variables are employed measures of previous performance of the teamsalong all preceding games, along recent games and when playing at home and as a visitor. The results of the models adjustment are employed in simulations performed to forecast the number of points to be earnedin the following games and to anticipate the teams' final classification.

  2. Game story space of professional sports: Australian rules football

    Science.gov (United States)

    Kiley, Dilan Patrick; Reagan, Andrew J.; Mitchell, Lewis; Danforth, Christopher M.; Dodds, Peter Sheridan

    2016-05-01

    Sports are spontaneous generators of stories. Through skill and chance, the script of each game is dynamically written in real time by players acting out possible trajectories allowed by a sport's rules. By properly characterizing a given sport's ecology of "game stories," we are able to capture the sport's capacity for unfolding interesting narratives, in part by contrasting them with random walks. Here we explore the game story space afforded by a data set of 1310 Australian Football League (AFL) score lines. We find that AFL games exhibit a continuous spectrum of stories rather than distinct clusters. We show how coarse graining reveals identifiable motifs ranging from last-minute comeback wins to one-sided blowouts. Through an extensive comparison with biased random walks, we show that real AFL games deliver a broader array of motifs than null models, and we provide consequent insights into the narrative appeal of real games.

  3. CERN Club Football wins 40 year old tradition cup

    CERN Multimedia

    Dave Underhill

    2016-01-01

    Already two weeks since the CERN football team, representing the Dave Underhill XI in the annual match with the Geneva Scottish Football Club, made a late, late rally to win the Jean Pierre Fillettaz Trophy. They started well with some good passing movements, but the Scots were also playing well and began to take control towards the end of the first half. Then, following a series of poor finishing and good goalkeeping by the CERN keeper, they finally found the back of the net, and the lads in white trooped off for well-earned oranges and water, just 1-0 down at half time. The second half was again evenly matched, but while we were not making the goal chances the Scots were squandering theirs. THEN with just 10 minutes to go a sudden resurgence of energy and aggression, the CERNites made the chances which counted, and in the space 5 minutes turned the score around and were happy to hear the final whistle and celebrate a famous 2-1 victory. Victory and commiserations were celebrated in the "Club Ho...

  4. Football league win prediction based on online and league table data

    Science.gov (United States)

    Par, Prateek; Gupt, Ankit Kumar; Singh, Samarth; Khare, Neelu; Bhattachrya, Sweta

    2017-11-01

    As we are proceeding towards an internet driven world, the impact of internet is increasing in our day to lives. This not only gives impact on the virtual world but also leave a mark in the real world. The social media sites contains huge amount of information, the only thing is to collect the relevant data and analyse the data to form a real world prediction and it can do far more than that. In this paper we study the relationship between the twitter data and the normal data analysis to predict the winning team in the NFL (National Football League).The prediction is based on the data collected on the on-going league which includes performance of each player and their previous statistics. Alongside with the data available online we are combining the twitter data which we extracted by the tweets pertaining to specific teams and games in the NFL season and use them alongside statistical game data to build predictive models for future or the outcome of the game i.e. which team will lose or win depending upon the statistical data available. Specifically the tweets within the 24 hours of match will be considered and the main focus of twitter data will be upon the last hours of tweets i.e. pre-match twitter data and post-match twitter data. We are experimenting on the data and using twitter data we are trying to increase the performance of the existing predictive models that uses only the game stats to predict the future.

  5. Football Manager: Mutual Shaping between Game, Sport, and Community

    OpenAIRE

    Hocquet, Alexandre

    2016-01-01

    International audience; Football Manager is one of the most popular sports management video games. For twenty years now, it has been a best seller in all the countries of the world where football is culturally important. Its purpose is to simulate a manager's career with an emphasis on data analysis and number crunching, especially the football match scenario and the football players' quantified characteristics. The claimed realism of the game is therefore based, among other things, on the re...

  6. Quantum Chinos game: winning strategies through quantum fluctuations

    International Nuclear Information System (INIS)

    Guinea, F; Martin-Delgado, M A

    2003-01-01

    We apply several quantization schemes to simple versions of the Chinos game. Classically, for two players with one coin each, there is a symmetric stable strategy that allows each player to win half of the times on average. A partial quantization of the game (semiclassical) allows us to find a winning strategy for the second player, but it is unstable w.r.t. the classical strategy. However, in a fully quantum version of the game we find a winning strategy for the first player that is optimal: the symmetric classical situation is broken at the quantum level. (letter to the editor)

  7. Winning the pressing down game but not Banach Mazur

    OpenAIRE

    Kellner, Jakob; Pauna, Matti; Shelah, Saharon

    2006-01-01

    Let $S$ be the set of those $\\alpha\\in\\omega_2$ that have cofinality $\\omega_1$. It is consistent relative to a measurable that the nonempty player wins the pressing down game of length $\\omega_1$, but not the Banach Mazur game of length $\\omega+1$ (both games starting with $S$).

  8. Alcohol-Related Fan Behavior on College Football Game Day

    Science.gov (United States)

    Glassman, Tavis; Werch, Chudley E.; Jobli, Edessa; Bian, Hui

    2007-01-01

    High-risk drinking on game day represents a unique public health challenge. Objective: The authors examined the drinking behavior of college football fans and assessed the support for related interventions. Participants: The authors randomly selected 762 football fans, including college students, alumni, and other college football fans, to…

  9. Winning at Pocker and Games of Chance Winning at Pocker and Games of Chance

    Directory of Open Access Journals (Sweden)

    Anita Flanders Rebelo

    2008-04-01

    Full Text Available It's the modern consumer mind - compete to eat, save to the grave, throw to the wind to win! Never the game that's im portant - it's the beer , the fag. . . and if you're broke it's just the "odds" to turn you on. "Socrates didn't play dice games. He drank a lot. And when he was drunk he would go watch the game and give advice. It was because of bad advice that he was eventually sentenced to death. . . Back then it was more fun. Nobody knew anything about odds. It was just put down your money, you toss the dice, you laugh, you take another drink." - to Cassidy,it's knowing the odds that's put everybody on pot. Rack Cassidy's Winning at Poker and Games of Chance lampoons the illogic logic of modern "instructed" man. It is a disturbingly funny caricature of a nonsensical consumer's mind trying to ratio nalize the game of life, and what comes out is "hash" - not meat and potatoes. The book is high philosophical slapstick comedy ila Charlie Chaplin on paper in today's scene. To Cassidy, consumer thinking has made intellectual nitwits of us. We're always ex plaining in detail about what we don't have the slightest real understanding of, but we go on and on like automats spitting out words and words which in the long run make no sense to our__ selves and much less to the other poor broken down human calculat ing machines - especially when we try to give logic to our il/logical vices and fears.

  10. Connes' embedding problem and winning strategies for quantum XOR games

    Science.gov (United States)

    Harris, Samuel J.

    2017-12-01

    We consider quantum XOR games, defined in the work of Regev and Vidick [ACM Trans. Comput. Theory 7, 43 (2015)], from the perspective of unitary correlations defined in the work of Harris and Paulsen [Integr. Equations Oper. Theory 89, 125 (2017)]. We show that the winning bias of a quantum XOR game in the tensor product model (respectively, the commuting model) is equal to the norm of its associated linear functional on the unitary correlation set from the appropriate model. We show that Connes' embedding problem has a positive answer if and only if every quantum XOR game has entanglement bias equal to the commuting bias. In particular, the embedding problem is equivalent to determining whether every quantum XOR game G with a winning strategy in the commuting model also has a winning strategy in the approximate finite-dimensional model.

  11. Formats of Winning Strategies for Six Types of Pushdown Games

    Directory of Open Access Journals (Sweden)

    Wladimir Fridman

    2010-06-01

    Full Text Available The solution of parity games over pushdown graphs (Walukiewicz '96 was the first step towards an effective theory of infinite-state games. It was shown that winning strategies for pushdown games can be implemented again as pushdown automata. We continue this study and investigate the connection between game presentations and winning strategies in altogether six cases of game arenas, among them realtime pushdown systems, visibly pushdown systems, and counter systems. In four cases we show by a uniform proof method that we obtain strategies implementable by the same type of pushdown machine as given in the game arena. We prove that for the two remaining cases this correspondence fails. In the conclusion we address the question of an abstract criterion that explains the results.

  12. Playing to win over: validating persuasive games

    NARCIS (Netherlands)

    R.S. Jacobs (Ruud)

    2017-01-01

    textabstractThis dissertation describes four years of scientific inquiry into persuasive games – digital games designed to persuade – as part of a multidisciplinary research project ‘Persuasive Gaming. From Theory-Based Design to Validation and Back’ funded by the Netherlands Organization for

  13. Performance, biochemical, and endocrine changes during a competitive football game.

    Science.gov (United States)

    Hoffman, Jay R; Maresh, Carl M; Newton, Robert U; Rubin, Martyn R; French, Duncan N; Volek, Jeff S; Sutherland, Jason; Robertson, Michael; Gómez, Ana L; Ratamess, Nicholas A; Kang, Jie; Kraemer, William J

    2002-11-01

    This study represents the first time that anaerobic power performance was examined during an actual intercollegiate American football game. In addition, biochemical and endocrine responses also were examined to assess the physiological stress imposed by this competitive contest. Twenty-one members of a NCAA Division III football team were divided into two groups. Group one (ST) were starters (N = 11). The second group (RS) consisted of red-shirt players (N = 10). Blood samples were obtained 24 h (Pre1) and 2.5 h (Pre2) before the game and within 15 min of game conclusion (IP). Anaerobic power measures were recorded approximately 10 min before kickoff (pre) and following the first (Q1), second (Q2), third (Q3), and fourth (Q4) quarters. Peak force (PF) and power (PP) in both squat and countermovement jumps decreased (P football players reflected the stress and muscle damage that occurs as a result of a competitive American football game.

  14. The Anatomy of American Football: Evidence from 7 Years of NFL Game Data.

    Science.gov (United States)

    Pelechrinis, Konstantinos; Papalexakis, Evangelos

    2016-01-01

    How much does a fumble affect the probability of winning an American football game? How balanced should your offense be in order to increase the probability of winning by 10%? These are questions for which the coaching staff of National Football League teams have a clear qualitative answer. Turnovers are costly; turn the ball over several times and you will certainly lose. Nevertheless, what does "several" mean? How "certain" is certainly? In this study, we collected play-by-play data from the past 7 NFL seasons, i.e., 2009-2015, and we build a descriptive model for the probability of winning a game. Despite the fact that our model incorporates simple box score statistics, such as total offensive yards, number of turnovers etc., its overall cross-validation accuracy is 84%. Furthermore, we combine this descriptive model with a statistical bootstrap module to build FPM (short for Football Prediction Matchup) for predicting future match-ups. The contribution of FPM is pertinent to its simplicity and transparency, which however does not sacrifice the system's performance. In particular, our evaluations indicate that our prediction engine performs on par with the current state-of-the-art systems (e.g., ESPN's FPI and Microsoft's Cortana). The latter are typically proprietary but based on their components described publicly they are significantly more complicated than FPM. Moreover, their proprietary nature does not allow for a head-to-head comparison in terms of the core elements of the systems but it should be evident that the features incorporated in FPM are able to capture a large percentage of the observed variance in NFL games.

  15. The Anatomy of American Football: Evidence from 7 Years of NFL Game Data.

    Directory of Open Access Journals (Sweden)

    Konstantinos Pelechrinis

    Full Text Available How much does a fumble affect the probability of winning an American football game? How balanced should your offense be in order to increase the probability of winning by 10%? These are questions for which the coaching staff of National Football League teams have a clear qualitative answer. Turnovers are costly; turn the ball over several times and you will certainly lose. Nevertheless, what does "several" mean? How "certain" is certainly? In this study, we collected play-by-play data from the past 7 NFL seasons, i.e., 2009-2015, and we build a descriptive model for the probability of winning a game. Despite the fact that our model incorporates simple box score statistics, such as total offensive yards, number of turnovers etc., its overall cross-validation accuracy is 84%. Furthermore, we combine this descriptive model with a statistical bootstrap module to build FPM (short for Football Prediction Matchup for predicting future match-ups. The contribution of FPM is pertinent to its simplicity and transparency, which however does not sacrifice the system's performance. In particular, our evaluations indicate that our prediction engine performs on par with the current state-of-the-art systems (e.g., ESPN's FPI and Microsoft's Cortana. The latter are typically proprietary but based on their components described publicly they are significantly more complicated than FPM. Moreover, their proprietary nature does not allow for a head-to-head comparison in terms of the core elements of the systems but it should be evident that the features incorporated in FPM are able to capture a large percentage of the observed variance in NFL games.

  16. The Relationship between Teachers' and Principals' Decision-Making Power: Is It a Win-Win Situation or a Zero-Sum Game?

    Science.gov (United States)

    Shen, Jianping; Xia, Jiangang

    2012-01-01

    Is the power relationship between public school teachers and principals a win-win situation or a zero-sum game? By applying hierarchical linear modeling to the 1999-2000 nationally representative Schools and Staffing Survey data, we found that both the win-win and zero-sum-game theories had empirical evidence. The decision-making areas…

  17. FOOTBALL PLAYERS’ LEGS BIOMECHANICS DURING THE GAME AND THE REQUIREMENTS FOR FOOTBALL SHOES

    OpenAIRE

    Cornelia Ionescu Luca; Cristina Secan

    2013-01-01

    Football players, during the game, find themselves in both static and dynamic positions. Movement may be accomplished through walking, marching, running and jumping. While walking, the step may be simple, if referred to a single leg or double when talking about both legs. The simple steps have different phases for the bare-foot, the impact phase, supported foot and oscillating shank-bone and propulsion. Football shoes for walking make contact with the support surface through cleats. The back...

  18. Effect of altitude on physiological performance: a statistical analysis using results of international football games.

    Science.gov (United States)

    McSharry, Patrick E

    2007-12-22

    To assess the effect of altitude on match results and physiological performance of a large and diverse population of professional athletes. Statistical analysis of international football (soccer) scores and results. FIFA extensive database of 1460 football matches in 10 countries spanning over 100 years. Altitude had a significant (Pnegative impact on physiological performance as revealed through the overall underperformance of low altitude teams when playing against high altitude teams in South America. High altitude teams score more and concede fewer goals with increasing altitude difference. Each additional 1000 m of altitude difference increases the goal difference by about half of a goal. The probability of the home team winning for two teams from the same altitude is 0.537, whereas this rises to 0.825 for a home team with an altitude difference of 3695 m (such as Bolivia v Brazil) and falls to 0.213 when the altitude difference is -3695 m (such as Brazil v Bolivia). Altitude provides a significant advantage for high altitude teams when playing international football games at both low and high altitudes. Lowland teams are unable to acclimatise to high altitude, reducing physiological performance. As physiological performance does not protect against the effect of altitude, better predictors of individual susceptibility to altitude illness would facilitate team selection.

  19. Observational methodology in football: Development of an instrument to study the offensive game in football

    Directory of Open Access Journals (Sweden)

    H. Sarmento

    2009-01-01

    Full Text Available The following paper introduces a new approach to the analysis of offensive game in football. Therefore, the main aim of this study was to create an instrument for collecting information for the analysis of offensive action and interactions game. The observation instrument that was used to accomplish the main objective of this work consists of a combination of format fields (FC and systems of categories (SC. This methodology is a particular strategy of the scientific method that has as an objective to analyse the perceptible behaviour that occurs in habitual contexts, allowing them to be formally recorded and quantified and using an ad hoc instrument in order to obtain a behaviour systematic registration that, since they have been transformed in quantitative data with the necessary reliability and validity determined level, will allow analysis of the relations between these behaviours. The codifications undertaken to date in various games of football have shown that it serves the purposes for which it was developed, allowing more research into the offensive game methods in football.

  20. Winning strategies for pseudo-telepathy games using single non-local box

    International Nuclear Information System (INIS)

    Kunkri, S.; Kar, G.; Ghosh, S.; Roy, A.

    2006-12-01

    Using a single NL-box, a winning strategy is given for the impossible colouring pseudo-telepathy game for the set of vectors having Kochen-Specker property in four dimension. A sufficient condition given regarding the structure of the impossible colouring pseudo-telepathy game for general d-dimension. A winning strategy for this game is then described with single use of NL-box. (author)

  1. Greater circadian disadvantage during evening games for the National Basketball Association (NBA), National Hockey League (NHL) and National Football League (NFL) teams travelling westward.

    Science.gov (United States)

    Roy, Jonathan; Forest, Geneviève

    2018-02-01

    We investigated the effects of a circadian disadvantage (i.e. playing in a different time zone) on the winning percentages in three major sport leagues in North America: the National Basketball Association, the National Hockey League and the National Football League. We reviewed 5 years of regular season games in the National Basketball Association, National Hockey League and National Football League, and noted the winning percentage of the visiting team depending on the direction of travel (west, east, and same time zone) and game time (day and evening games). T-tests and analysis of variance were performed to evaluate the effects of the circadian disadvantage, its direction, the number of time zones travelled, and the game time on winning percentages in each major league. The results showed an association between the winning percentages and the number of time zones traveled for the away evening games, with a clear disadvantage for the teams travelling westward. There was a significant difference in the teams' winning percentages depending on the travelling direction in the National Basketball Association (F 2,5908  = 16.12, P < 0.0001) and the National Hockey League (F 2,5639  = 4.48, P = 0.011), and a trend was found in the National Football League (F 2,1279  = 2.86, P = 0.058). The effect of the circadian disadvantage transcends the type of sport and needs to be addressed for greater equity among the western and eastern teams in professional sports. These results also highlight the importance of circadian rhythms in sport performance and athletic competitions. © 2017 European Sleep Research Society.

  2. Women's football: Player characteristics and demands of the game

    Directory of Open Access Journals (Sweden)

    Vanessa Martínez-Lagunas

    2014-12-01

    Full Text Available The number of scientific investigations on women's football specific to the topics of player characteristics and demands of the game has considerably increased in recent years due to the increased popularity of the women's game worldwide, although they are not yet as numerous as in the case of men's football. To date, only two scientific publications have attempted to review the main findings of studies published in this area. However, one of them was published about 20 years ago, when women's football was still in its infancy and there were only a few studies to report on. The other review was more recent. Nonetheless, its main focus was on the game and training demands of senior elite female players. Thus, information on female footballers of lower competitive levels and younger age groups was not included. Consequently, an updated review is needed in this area. The present article therefore aims to provide an overview of a series of studies that have been published so far on the specific characteristics of female football players and the demands of match-play. Mean values reported in the literature for age (12–27 years, body height (155–174 cm, body mass (48–72 kg, percent body fat (13%–29%, maximal oxygen uptake (45.1–55.5 mL/kg/min, Yo-Yo Intermittent Recovery Test Level 1 (780–1379 m, maximum heart rate (189–202 bpm, 30 m sprint times (4.34–4.96 s, and counter-movement jump or vertical jump (28–50 cm vary mostly according to the players' competitive level and positional role. There are also some special considerations that coaches and other practitioners should be aware of when working with female athletes such as the menstrual cycle, potential pregnancy and lactation, common injury risks (particularly knee and head injuries and health concerns (e.g., female athlete triad, iron deficiency, and anemia that may affect players' football performance, health or return to play. Reported mean values for total distance

  3. Is Hosting the Games Enough to Win? A predictive economic model of medal wins at 2014 Winter Olympics

    OpenAIRE

    Wladimir Andreff

    2012-01-01

    An econometric model which has first been estimated on medal wins at Summer Olympics and has predicted 88% of medal distribution at Beijing Games 2008, is revisited for Winter Olympics. After changing some variables to take into account the winter sports specificity, the model is estimated again on all Winter Games since 1964.Then it is used to predict (forecast) the medal distribution per country at the 2014 Sochi Winter Olympics.

  4. The Bamberg Trucking Game: A Paradigm for Assessing the Detection of Win-Win Solutions in a Potential Conflict Scenario.

    Science.gov (United States)

    Nalis, Dario; Schütz, Astrid; Pastukhov, Alexander

    2018-01-01

    In win-win solutions, all parties benefit more from the solution than they would if they each pursued their own individual goals. Such solutions are beneficial at individual and collective levels and thus represent optimal solutions. Win-win solutions are desirable but often difficult to find. To allow the study of individual differences and situational factors that help or hinder the detection of win-win solutions, we created a paradigm that fills a gap in the repertoire of psychological instruments used to assess collaboration, cooperation, negotiation, and prosocial behavior. The new paradigm differs from previous ones in two aspects: (a) In existing paradigms that focus on social motivation, possible strategies are evident, whereas we focused here on the question of whether people can detect the solution and thus disentangle ability from motivation, (b) Paradigms that focus on cooperation typically entail a risk associated with the partner's defection, whereas cooperation in our paradigm is not associated with risk. We adjusted the Trucking Game-a method for assessing bargaining-to include a situation in which two parties can help each other achieve their respective goals and thus benefit over and above the pursuit of individual goals or compromising. We tested scenario-based and interaction-based versions with samples of 154 and 112 participants, respectively. Almost one third of the participants or dyads found the win-win solution. General mental abilities were not related to detecting the win-win solution in either version. The paradigm provides a way to extend research on cooperation and conflict and can thus be useful for research and training.

  5. Sports video games: re-shaping football and re-defining fandom?

    OpenAIRE

    ervine bangor ac uk, j.

    2017-01-01

    This paper will examine ways in which football video games, such as Football Manager and FIFA, are re- shaping the sport of football and re-defining the relationship between fans and the sport. In so doing, it will explore ways in which football video games have been portrayed in both the UK and France through close study of the press, academic literature, the press and popular culture.To begin with, it will be argued that dismissive attitudes of some journalists and football managers towards...

  6. Winning in sequential Parrondo games by players with short-term memory

    Science.gov (United States)

    Cheung, K. W.; Ma, H. F.; Wu, D.; Lui, G. C.; Szeto, K. Y.

    2016-05-01

    The original Parrondo game, denoted as AB3, contains two independent games: A and B. The winning or losing of games A and B is defined by the change of one unit of capital. Game A is a losing game if played continuously, with winning probability p=0.5-ε , where ε =0.003 . Game B is also losing and has two coins: a good coin with winning probability {{p}\\text{g}}=0.75-ε is used if the player’s capital is not divisible by 3, otherwise a bad coin with winning probability {{p}\\text{b}}=0.1-ε is used. The Parrondo paradox refers to the situation where the mixture of games A and B in a sequence leads to winning in the long run. The paradox can be resolved using Markov chain analysis. We extend this setting of the Parrondo game to involve players with one-step memory. The player can win by switching his choice of A or B game in a Parrondo game sequence. If the player knows the identity of the game he plays and the state of his capital, then the player can win maximally. On the other hand, if the player does not know the nature of the game, then he is playing a (C, D) game, where either (C  =  A, D  =  B), or (C  =  B, D  =  A). For a player with one-step memory playing the AB3 game, he can achieve the highest expected gain with switching probability equal to 3/4 in the (C, D) game sequence. This result has been found first numerically and then proven analytically. Generalization to an AB mod(M) Parrondo game for other integers M has been made for the general domain of parameters {{p}\\text{b}}\\text{A}}capital is even, or the initial game is B and the initial capital is odd. There is still a possibility of the Parrondo effect for the other two cases when M is even: the initial game is A and the initial capital is odd, or the initial game is B and the initial capital is even. These observations from numerical experiments can be understood as the factorization of the Markov chains into two distinct cycles. Discussion of these effects

  7. Alcohol-Related Emergency Department Visits Associated with Collegiate Football Games

    Science.gov (United States)

    Shook, Janice; Hiestand, Brian C.

    2011-01-01

    Objective: In 2003, after several post-college football game riots, multiple strategies including strict enforcement of open container laws were instituted by the authors' city and university. The authors compared alcohol-related visits to the on-campus emergency department (ED) associated with home football games in 2002 and 2006, hypothesizing…

  8. Comparison of game-related statistics in men's international championships between winning and losing teams according to margin of victory.

    Science.gov (United States)

    Saavedra, Jose M; Escalantel, Yolanda; Madera, Joaquin; Mansilla, Mirella; García-Hermoso, Antonio

    2014-09-01

    The aims of this study were (i) to compare water polo game-related statistics by game outcome (winning and losing teams) and margins of victory (close games, unbalanced games, and very unbalanced games), and (ii) to identify characteristics that mark the differences in performances for each group of margin of victory. The game-related statistics of the 308 men's matches played in seven International Championships (Olympic Games, World and European Championships) were analysed. A cluster analysis established three groups (close games, unbalanced games, and very unbalanced games) according to the margin of victory. Differences between game outcomes (winning or losing teams) and margins of victory (close, unbalanced, and very unbalanced games) were determined using the chi-squared statistic, also calculating the effect sizes of the differences. A discriminant analysis was then performed applying the sample-splitting method according to game outcome (winning and losing teams) by margin of victory. It was found that the game-related statistics differentiate the winning from the losing teams in each final score group, with 7 (offensive and defensive) variables differentiating winners from losers in close games, 16 in unbalanced games, and 11 in very unbalanced games. In all three types of game, the game-related statistics were shown to discriminate performance (85% or more), with two variables being discriminatory by game outcome (winning or losing teams) in all three cases: shots and goalkeeper-blocked shots.

  9. Biomarkers of brain injury following an American football game: A pilot study.

    Science.gov (United States)

    Rogatzki, Matthew J; Soja, Scott E; McCabe, Colleen A; Breckenridge, Ryanne E; White, Jeffrey L; Baker, Julien S

    2016-09-01

    The goals of this study were to determine if the biomarkers of head injury, NSE and S100B, increased in serum following an American football game. Serum creatine kinase (CK) and cortisol levels were also measured to determine muscle damage and stress caused by the football game. NSE, S100B, CK, and cortisol were measured in the serum of 17 football players before and after a collegiate junior varsity football game. No head injuries were reported by the players, athletic training staff, or coaches yet both NSE (Pre-game: 7.0 μg•L-1 ± 2.2 versus Post-game: 13.1 μg•L-1 ± 7.0, P football game. There was little correlation found between S100B and body mass (R2 = 0.029) or CK (R2 = 0.352) levels. Although serum NSE and S100B increase as a result of playing in an American football game, the values are similar to or lower than levels found following competition in other contact and non-contact sports. Furthermore, the lack of correlation between S100B and body mass or CK indicates that S100B increases independent of body mass or muscle injury. © The Author(s) 2016.

  10. Who Wins the Olympic Games: Economic Development and Medal Totals

    OpenAIRE

    Andrew B. Bernard; Meghan R. Busse

    2000-01-01

    This paper examines determinants of Olympic success at the country level. Does the U.S. win its fair share of Olympic medals? Why does China win 6% of the medals even though it has 1/5 of the world's population? We consider the role of population and economic development in determining medal totals from 1960-1996. We also provide out of sample predictions for the 2000 Olympics in Sydney.

  11. BASE MOVEMENT INFLUENCE OF HITTING BALL USING HAD AND FOOT IN FOOTBALL GAME

    Directory of Open Access Journals (Sweden)

    Midhat Mekić

    2006-06-01

    Full Text Available We had analyzed movements abilities influence on situation movement abilities applied on evaluation of strenght of hitting ball using foot and had football game, played by 13 years old boys. In aim of that we had choose 24 movement facts and 3 situations tests of football game. In those examples we had got rezults which are proof that these about influence of movement element s on rezults in analiyzed test.

  12. Big Men playing football: money, politics and foul play in the African game

    OpenAIRE

    Pannenborg, A.

    2012-01-01

    While the skills of players can be observed on pitches throughout Africa, the actions of those who run the game's administrative side are less visible. Based on anthropological fieldwork in Ghana and Cameroon, this study's main characters are rich and powerful men who take up positions within clubs and football associations. Through their involvement in football, these African "Big Men" convert symbolic, social and economic capital. In other words, they transform the game's popularity into st...

  13. Blood (Breath) Alcohol Concentration Rates of College Football Fans on Game Day

    Science.gov (United States)

    Glassman, Tavis; Braun, Robert; Reindl, Diana M.; Whewell, Aubrey

    2011-01-01

    The purpose of this study was to determine the Blood (breath) Alcohol Concentration (BrAC) rates of college football fans on game day. Researchers employed a time-series study design, collecting data at home football games at a large university in the Midwest. Participants included 536 individuals (64.4% male) ages 18-83 (M = 28.44, SD = 12.32).…

  14. Fan relationship management in football - going beyond traditional product offerings to win the hearts of fans

    DEFF Research Database (Denmark)

    Cortsen, Kenneth

    2016-01-01

    The management and control of fan relations should go beyond a football club?s traditional product and service offerings and touch the important experiential side of the football economy. This will create a stronger platform to optimize ROI, ROE and ROO relating to different fan segments....

  15. Game and Training Load Differences in Elite Junior Australian Football

    Directory of Open Access Journals (Sweden)

    Brendan Henderson, Jill Cook, Dawson J. Kidgell, Paul B. Gastin

    2015-09-01

    Full Text Available Game demands and training practices within team sports such as Australian football (AF have changed considerably over recent decades, including the requirement of coaching staff to effectively control, manipulate and monitor training and competition loads. The purpose of this investigation was to assess the differences in external and internal physical load measures between game and training in elite junior AF. Twenty five male, adolescent players (mean ±SD: age 17.6 ± 0.5 y recruited from three elite under 18 AF clubs participated. Global positioning system (GPS, heart rate (HR and rating of perceived exertion (RPE data were obtained from 32 game files during four games, and 84 training files during 19 training sessions. Matched-pairs statistics along with Cohen’s d effect size and percent difference were used to compare game and training events. Players were exposed to a higher physical load in the game environment, for both external (GPS and internal (HR, Session-RPE load parameters, compared to in-season training. Session time (d = 1.23; percent difference = 31.4% (95% confidence intervals = 17.4 – 45.4, total distance (3.5; 63.5% (17.4 – 45.4, distance per minute (1.93; 33.0% (25.8 – 40.1, high speed distance (2.24; 77.3% (60.3 – 94.2, number of sprints (0.94; 43.6% (18.9 – 68.6, mean HR (1.83; 14.3% (10.5 – 18.1, minutes spent above 80% of predicted HRmax (2.65; 103.7% (89.9 – 117.6 and Session-RPE (1.22; 48.1% (22.1 – 74.1 were all higher in competition compared to training. While training should not be expected to fully replicate competition, the observed differences suggest that monitoring of physical load in both environments is warranted to allow comparisons and evaluate whether training objectives are being met.

  16. DIFFERENCES IN GAME STATISTICS BETWEEN WINNING AND LOSING RUGBY TEAMS IN THE SIX NATIONS TOURNAMENT

    Directory of Open Access Journals (Sweden)

    José M. Palao

    2009-12-01

    Full Text Available The objective of the present study was to analyze the differences in rugby game statistics between winning and losing teams. The data from 58 games of round robin play from the Six Nations tournament from the 2003-2006 seasons were analyzed. The groups of variables studied were: number of points scored, way in which the points were scored; way teams obtained the ball and how the team used it; and technical and tactical aspects of the game. A univariate (t-test and multivariate (discriminant analysis of data was done. Winning teams had average values that were significantly higher in points scored, conversions, successful drops, mauls won, line breaks, possessions kicked, tackles completed, and turnovers won. Losing teams had significantly higher averages for the variables scrums lost and line-outs lost. The results showed that: a in the phases of obtaining the ball and more specifically in scrummage and line-out, winning teams lose fewer balls than losing teams (winning teams have an efficacy of 90% in both actions; b the winning team tends to play more with their feet when they obtain the ball, to utilize the maul as a way of attacking, and to break the defensive line more often than the losing team does; and c On defence, winning teams recovered more balls and completed more tackles than losing teams, and the percentage of tackles completed by winning teams was 94%. The value presented could be used as a reference for practice and competition in peak performance teams

  17. Who Wants To Win a Million? A Library Media Game.

    Science.gov (United States)

    Singleterry, Jolene

    2000-01-01

    Describes a library media game for grades four and five that is centered around books and is based on the television show "Who Wants To Be a Millionaire?". Procedures for the game are explained, and examples of questions from simple to more difficult, with answers, are presented. (LRW)

  18. Footballers' movement behaviour during 2-, 3-, 4- and 5-a-side small-sided games

    NARCIS (Netherlands)

    Aguiar, Marco; Goncalves, Bruno; Botelho, Goreti; Lemmink, Koen; Sampaio, Jaime

    2015-01-01

    The aim of this study was to compare footballers' movement behaviour during 2-, 3-, 4- and 5-a-side small-sided games. Ten young professional players (age=18.0 +/- 0.67years) participated in 3 bouts of each small-sided games for 6min with 1min of active rest between bouts. Positional data were

  19. Football business: how markets are breaking the beautiful game

    NARCIS (Netherlands)

    van der Burg, Tsjalle

    2014-01-01

    In Football business Tsjalle van der Burg shows how the economics of football have developed and been corrupted. In a series of engaging stories he uncovers the mysteries of football finance. Van der Burg explains why if the 2013 English Premiership champions, Manchester United, had played their

  20. The Epidemiology of Injuries in Football at the London 2012 Paralympic Games.

    Science.gov (United States)

    Webborn, Nick; Cushman, Daniel; Blauwet, Cheri A; Emery, Carolyn; Derman, Wayne; Schwellnus, Martin; Stomphorst, Jaap; Van de Vliet, Peter; Willick, Stuart E

    2016-06-01

    The epidemiology of injury in Paralympic football has received little attention. A study of all sports at the London 2012 Paralympic Games identified football 5-a-side as the sport with the highest injury rate, meriting further detailed analysis, which may facilitate the development of strategies to prevent injuries. To examine the injury rates and risk factors associated with injury in Paralympic football. Secondary analysis of a prospective cohort study of injuries to football 5-a-side and football 7-a-side athletes. London 2012 Paralympic Games. Participants included 70 football 5-a-side athletes and 96 football 7-a-side athletes. Athletes from all but one country chose to participate in this study. The Paralympic Injury and Illness Surveillance System was used to track injuries during the Games, with data entered by medical staff. Injury incidence rate (IR) and injury incidence proportion (IP). The overall IR for football 5-a-side was 22.4 injuries/1000 athlete-days (95% confidence interval [CI], 14.1-33.8) with an IP of 31.4 injuries per 100 athletes (95% CI, 20.9-43.6). In 5-a-side competition, 62.5% of injuries were associated with foul play. The overall IR for football 7-a-side was 10.4 injuries/1000 athlete-days (95% CI, 5.4-15.5), with an IP of 14.6 injuries per 100 athletes (95% CI, 7.5-21.6). The most commonly injured body region in both sports was the lower extremity. To our knowledge, this study is the first to examine IR and risk factors associated with injury in Paralympic football. Future studies are needed to determine mechanisms of injury and independent risk factors for injury, thus informing prevention strategies. Copyright © 2016 American Academy of Physical Medicine and Rehabilitation. Published by Elsevier Inc. All rights reserved.

  1. Winning Concurrent Reachability Games Requires Doubly-Exponential Patience

    DEFF Research Database (Denmark)

    Hansen, Kristoffer Arnsfelt; Koucký, Michal; Miltersen, Peter Bro

    2009-01-01

    We exhibit a deterministic concurrent reachability game PURGATORYn with n non-terminal positions and a binary choice for both players in every position so that any positional strategy for Player 1 achieving the value of the game within given isin ... that are less than (isin2/(1 - isin))2n-2 . Also, even to achieve the value within say 1 - 2-n/2, doubly exponentially small behavior probabilities in the number of positions must be used. This behavior is close to worst case: We show that for any such game and 0 strategy...... with all non-zero behavior probabilities being 20(n) at least isin2O(n). As a corollary to our results, we conclude that any (deterministic or nondeterministic) algorithm that given a concurrent reachability game explicitly manipulates isin-optimal strategies for Player 1 represented in several standard...

  2. Erratum to: Editorial: Do Orthopaedic Surgeons Belong on the Sidelines at American Football Games?

    Science.gov (United States)

    Leopold, Seth S; Dobbs, Matthew B; Gebhardt, Mark C; Gioe, Terence J; Rimnac, Clare M; Wongworawat, Montri D

    2017-12-01

    In the November Editorial, "Editorial: Do Orthopaedic Surgeons Belong on the Sidelines at American Football Games?" a statistic was attributed to a JAMA study (Ref. 10) that should have been attributed to an article from the New York Times (Ref. 16). The sentence in question should read: "We accept that critique, provided that the skeptics acknowledge that the best-case estimate in support of the safety of football would result in a CTE prevalence estimate of 9%, since only another 1200 ex-NFL players have died [16] since this research group [10] began studying football players' brains."

  3. DIFFERENCES BETWEEN FOOTBALL PLAYERS OF DIFFERENT GAMING POSITIONS BASED ON SOME BASIC AND SPECIFIC MOTOR ABILITIES

    Directory of Open Access Journals (Sweden)

    Bogdan Tomić

    2011-09-01

    Full Text Available Based on the structure competition activities, and its character can be defined as a hypothetical model of the anthropological characteristics of football players of different gaming positions. Based on hypothetical models of different football players' position can make a division into two groups of players based on game systems that are commonly used in modern football, which is 4-4-2, and the common anthropological characteristics, structure and nature of activities carried out by during the game, so the first group consists of players with smaller volumes of engagement in the game (goalkeeper, two central defenders and two strikers and the second group 190 CRNOGORSKA SPORTSKA AKADEMIJA, „Sport Mont“ časopis br. 31,32,33. consists of players with greater scope to engage in the game (two foreign players and four defensive midfielder (midfielder . The aim is to determine the difference between players of different players' positions on the basis of some basic and specific motor abilities. The sample of 206 football players aged 18 ± 0.5 years is divided into 5 subsamples according to examinees gaming position: forwarders (45, midfield players (47, defenders (41, central defenders (44 and goalkeepers (29. The battery of 16 tests (in which the results are expressed in distance and time - metric. It can be concluded that there are differences between players of different players' positions on the team in relation to the basic and specific motor skills.

  4. Win-stay-lose-learn promotes cooperation in the spatial prisoner's dilemma game.

    Directory of Open Access Journals (Sweden)

    Yongkui Liu

    Full Text Available Holding on to one's strategy is natural and common if the later warrants success and satisfaction. This goes against widespread simulation practices of evolutionary games, where players frequently consider changing their strategy even though their payoffs may be marginally different than those of the other players. Inspired by this observation, we introduce an aspiration-based win-stay-lose-learn strategy updating rule into the spatial prisoner's dilemma game. The rule is simple and intuitive, foreseeing strategy changes only by dissatisfied players, who then attempt to adopt the strategy of one of their nearest neighbors, while the strategies of satisfied players are not subject to change. We find that the proposed win-stay-lose-learn rule promotes the evolution of cooperation, and it does so very robustly and independently of the initial conditions. In fact, we show that even a minute initial fraction of cooperators may be sufficient to eventually secure a highly cooperative final state. In addition to extensive simulation results that support our conclusions, we also present results obtained by means of the pair approximation of the studied game. Our findings continue the success story of related win-stay strategy updating rules, and by doing so reveal new ways of resolving the prisoner's dilemma.

  5. Post-Game High Protein Intake May Improve Recovery of Football-Specific Performance during a Congested Game Fixture

    DEFF Research Database (Denmark)

    Poulios, Athanasios; Fatouros, Ioannis G; Mohr, Magni

    2018-01-01

    The effects of protein supplementation on performance recovery and inflammatory responses during a simulated one-week in-season microcycle with two games (G1, G2) performed three days apart were examined. Twenty football players participated in two trials, receiving either milk protein concentrate...... (1.15 and 0.26 g/kg on game and training days, respectively) (PRO) or an energy-matched placebo (1.37 and 0.31 g/kg of carbohydrate on game and training days, respectively) (PLA) according to a randomized, repeated-measures, crossover, double-blind design. Each trial included two games and four daily...... technology during games and practices. The two games resulted in reduced speed (by 3-17%), strength of knee flexors (by 12-23%), and jumping performance (by 3-10%) throughout recovery, in both trials. Average heart rate and total distance covered during games remained unchanged in PRO but not in PLA...

  6. Incidence of Concussion During Practice and Games in Youth, High School, and Collegiate American Football Players.

    Science.gov (United States)

    Dompier, Thomas P; Kerr, Zachary Y; Marshall, Stephen W; Hainline, Brian; Snook, Erin M; Hayden, Ross; Simon, Janet E

    2015-07-01

    A report by the Institute of Medicine called for comprehensive nationwide concussion incidence data across the spectrum of athletes aged 5 to 23 years. To describe the incidence of concussion in athletes participating in youth, high school, and collegiate American football. Data were collected by athletic trainers at youth, high school, and collegiate football practices and games to create multiple prospective observational cohorts during the 2012 and 2013 football seasons. Data were collected from July 1, 2012, through January 31, 2013, for the 2012 season and from July 1, 2013, through January 31, 2014, for the 2013 season. The Youth Football Surveillance System included 118 youth football teams, providing 4092 athlete-seasons. The National Athletic Treatment, Injury and Outcomes Network program included 96 secondary school football programs, providing 11 957 athlete-seasons. The National Collegiate Athletic Association Injury Surveillance Program included 24 member institutions, providing 4305 athlete-seasons. All injuries regardless of severity, including concussions, and athlete exposure information were documented by athletic trainers during practices and games. Injury rates, injury rate ratios, risks, risk ratios, and 95% CIs were calculated. Concussions comprised 9.6%, 4.0%, and 8.0% of all injuries reported in the Youth Football Surveillance System; National Athletic Treatment, Injury and Outcomes Network; and National Collegiate Athletic Association Injury Surveillance Program, respectively. The game concussion rate was higher than the practice concussion rate across all 3 competitive levels. The game concussion rate for college athletes (3.74 per 1000 athlete exposures) was higher than those for high school athletes (injury rate ratio, 1.86; 95% CI, 1.50-2.31) and youth athletes (injury rate ratio, 1.57; 95% CI, 1.17-2.10). The practice concussion rate in college (0.53 per 1000 athlete exposures) was lower than that in high school (injury rate ratio, 0

  7. Quantification of Competitive Game Demands of NCAA Division I College Football Players Using Global Positioning Systems.

    Science.gov (United States)

    Wellman, Aaron D; Coad, Sam C; Goulet, Grant C; McLellan, Christopher P

    2016-01-01

    The aim of the present study was to examine the competitive physiological movement demands of National Collegiate Athletic Association (NCAA) Division I college football players using portable global positioning system (GPS) technology during games and to examine positional groups within offensive and defensive teams, to determine if a player's physiological requirements during games are influenced by playing position. Thirty-three NCAA Division I Football Bowl Subdivision football players were monitored using GPS receivers with integrated accelerometers (GPSports) during 12 regular season games throughout the 2014 season. Individual data sets (n = 295) from players were divided into offensive and defensive teams and subsequent position groups. Movement profile characteristics, including total, low-intensity, moderate-intensity, high-intensity, and sprint running distances (m), sprint counts, and acceleration and deceleration efforts, were assessed during games. A one-way ANOVA and post-hoc Bonferroni statistical analysis were used to determine differences in movement profiles between each position group within offensive and defensive teams. For both offensive and defensive teams, significant (p ≤ 0.05) differences exist between positional groups for game physical performance requirements. The results of the present study identified that wide receivers and defensive backs completed significantly (p ≤ 0.05) greater total distance, high-intensity running, sprint distance, and high-intensity acceleration and deceleration efforts than their respective offensive and defensive positional groups. Data from the present study provide novel quantification of position-specific physical demands of college football games and support the use of position-specific training in the preparation of NCAA Division I college football players for competition.

  8. Heart Rate Responses of a Head Referee During a Football Game.

    Science.gov (United States)

    Conti, D J; McClintock, S L

    1983-10-01

    In brief: To determine the heart rate responses of a football official to both physical and psychological stress during actual game conditions, a head referee was telemetered continuously from one- half hour before until the end of a college football game. The referee's cardiac system was stressed throughout the monitoring period: The highest average heart rate was 161 beats min(-1) (85% of maximum), and the lowest average heart rate was 140 beats min(-1) (74% of maximum). Because officiating is largely anaerobic, the sustained sinus tachycardia was probably caused by psychological stress. Football officials should have a maximal ECG stress test every year and participate in an aerobic conditioning program on a regular basis.

  9. The Long-Term Game: An Analysis of the Life Expectancy of National Football League Players

    Directory of Open Access Journals (Sweden)

    Ruud Koning

    2014-03-01

    Full Text Available The National Football League (NFL has recently received significant negative media attention surrounding the safety of its players, revolving largely around the long term health risks of playing the sport. Recent premature deaths and instances of suicide associated with chronic traumatic encephalopathy and other football related injuries have brought the sport under increased scrutiny. By comparing mortality rates of the general population to mortality rates of players using publically available data from the 1970 and 1994 NFL seasons, we test whether participation in football is significantly harmful to the longevity of the players. We conclude that, in total, players in the NFL have lower mortality rates than the general population. However, there is evidence that line players have higher mortality rates than other players and that those who played more games have higher mortality rates than those who played fewer games.

  10. Selling College: A Longitudinal Study of American College Football Bowl Game Public Service Announcements

    Science.gov (United States)

    Tobolowsky, Barbara F.; Lowery, John Wesley

    2014-01-01

    Using ideological analysis as a frame, researchers analyzed institutionally created commercials (PSAs) that appeared in 28 U.S. college football bowl games over a seven-year period (2003-2009) to better understand the universities' brands as represented in these advertisements. They found many common elements such as showing traditional…

  11. Executive summary: The health and fitness benefits of regular participation in small-sided football games

    DEFF Research Database (Denmark)

    Krustrup, Peter; Dvorak, J.; Junge, A.

    2010-01-01

    The present special issue of Scandinavian Journal of Medicine & Science in Sports deals with health and fitness benefits of regular participation in small-sided football games. One review article and 13 original articles were the result of a 2-year multi-center study in Copenhagen and Zurich...

  12. Does Game Participation Impact Cognition and Symptoms in Elite Football Players?

    Science.gov (United States)

    Mrazik, Martin; Naidu, Dhiren; Manning, David E; Brooks, Brian L

    2016-09-01

    To measure neurocognitive functioning in college and professional football players after game participation. Retrospective, cross-sectional cohort design. Ninety-four male university and professional football players. All participants completed Immediate Postconcussion Assessment and Cognitive Testing (ImPACT) testing at baseline, and either at postconcussion (group 1) or postgame (group 2) participation. Results from the 5 ImPACT composite scores (Verbal Memory, Visual Memory, Visual Motor Speed, Reaction Time and Impulse Control) and Total Symptom Score. Repeated-measures analysis of variance demonstrated a significant main effect for time (improvements) in 3 of 5 domains for the postconcussion group, but no improvements in the postgame group. The postconcussion group presented with significantly improved results on 4 of 5 ImPACT domains compared with the postgame group at the follow-up time interval. Participation in a football game with potential cumulative head contacts did not yield increased symptoms or cognitive impairment. However, the absence of improvement in cognitive functioning in noninjured football players, which was found in those players who were returned to play after an injury, may suggest that there is a measureable impact as a result of playing football.

  13. Close games versus blowouts: Optimal challenge reinforces one's intrinsic motivation to win.

    Science.gov (United States)

    Meng, Liang; Pei, Guanxiong; Zheng, Jiehui; Ma, Qingguo

    2016-12-01

    When immersed in intrinsically motivating activities, individuals actively seek optimal challenge, which generally brings the most satisfaction as they play hard and finally win. To better simulate real-life scenarios in the controlled laboratory setting, a two-player online StopWatch (SW) game was developed, whose format is similar to that of a badminton tournament. During the game, a male opponent played by a confederate ensured that the same-sex participant paired with him won both matches, one with a wide margin (the lack of challenge condition) and another with a narrow one (the optimal challenge condition). Electrophysiological data were recorded during the entire experiment. An enlarged Stimulus-preceding negativity (SPN) was observed in the optimal challenge condition, indicating a more concentrated anticipatory attention toward the feedback and a stronger intrinsic motivation during close games. Thus, this study provided original neural evidence for predictions of Self-determination theory (SDT) and Flow theory, and confirmed and emphasized the significant role of optimal challenge in promoting one's intrinsic motivation to win. Copyright © 2016 Elsevier B.V. All rights reserved.

  14. Use of mobile and educational games in the sports training of young football players

    Directory of Open Access Journals (Sweden)

    Volodymyr Naumchuk

    2018-02-01

    Full Text Available Purpose: determine the content and sequence of the use of mobile and educational games in the process of sports training for young football players. Material & Methods: analysis, synthesis and generalization of scientific information on the problem of research, educational and methodological literature and Internet sources, pedagogical observations. Results: it is established that the effectiveness of the use of mobile and educational games should be ensured not only through their appropriate selection in accordance with the pedagogical conditions and due organizational and methodical decision, but also by determining the optimal sequence of their implementation in the training process, adapting their content and structure to the contingent students and a specific pedagogical situation. The generalized sequence of application of these games in the process of sports training of young football players is considered, on a specific example their approximate content is revealed. Conclusion: the content and sequence of the use of mobile and educational games are determined by methodological provisions that provide for the primary solution of the tasks of the individual side of the training of young football players with the subsequent resolution of interrelations in its limits. After that, those tasks of a certain side of sports training that can be solved by means of another are realized. In the future, the relationship and integration of two or more parties of long-term training is carried out in control games and official competitions.

  15. Distance matters in away games: Evidence from the German football league

    OpenAIRE

    Oberhofer, Harald; Philippovich, Tassilo; Winner, Hannes

    2009-01-01

    This paper assesses the role of distance in professional team sports, taking the example of football (soccer). We argue that a team’s performance in terms of scored and conceded goals decreases with the distance to the foreign playing venue. To test this hypothesis empirically, we investigate 6,389 away games from the German Football Premier League (’Erste Deutsche Bundesliga’) between the playing seasons 1986-87 and 2006-07. We find that distance increases a guest team’s propensity to conced...

  16. Win the game of Googleopoly unlocking the secret strategy of search engines

    CERN Document Server

    Bradley, Sean V

    2015-01-01

    Rank higher in search results with this guide to SEO and content building supremacy Google is not only the number one search engine in the world, it is also the number one website in the world. Only 5 percent of site visitors search past the first page of Google, so if you're not in those top ten results, you are essentially invisible. Winning the Game of Googleopoly is the ultimate roadmap to Page One Domination. The POD strategy is what gets you on that super-critical first page of Google results by increasing your page views. You'll learn how to shape your online presence for Search Engine

  17. ACCURACY IN FOOTBALL: SCORING A GOAL AS THE ULTIMATE OBJECTIVE OF FOOTBALL GAME

    Directory of Open Access Journals (Sweden)

    Dejan Milenković

    2013-12-01

    Full Text Available The study included 60 young football players aged 10 and 11 years with the aim to examine the influence of motor skills on a specific accuracy in football. The following tests for assessment of motoric abilities were used: Coordination: jumping over the horizontal rope, envelope test, figure „8“ with bending; Flexibility: forward bend-standing upper-body rotation-touch, the splits, side-stepping with a baton; Balance: standing on one leg along the balance bench, standing on one leg with eyes closed, flamingo test. Tests for specific accuracy in football included: elevational accuracy by foot - vertical target, elevational accuracy by foot - horizontal target, linear accuracy by foot - vertical target, the hits of ball by foot on the wall after it rebounces from the surface, elevational accuracy by head - vertical target and elevational accuracy by head - horizontal target. Results obtained by processing the data applying canonical correlation and regression analysis indicated the indisputable influence of motor abilities of young football players on the majority of specific accuracy tests.

  18. Aspects Regarding the Role and the Importance of Physical Preparation in the Modern Football Game

    Directory of Open Access Journals (Sweden)

    Cărăbaş Ionică

    2013-06-01

    Full Text Available In order to achieve the great performance, the physical preparation represents one of the most important factors of the sports training. The development of speed, of force resistance and of skill at superior parameters should represent major objectives in the training of the football teams which aim to attain the top of the national and international hierarchies. The results of the assessments of the football games at high level, confirm this hypothesis that is why the physical preparation should be reconsidered and adapted to the requirements of the modern play. According to the opinion of the great specialists of the field, the physical qualities have a weight of 47% compared with the other qualities which a top football player should possess. For us the trainers, it is only about to find the most appropriate means in order to develop and exploit at maximum, those qualities.

  19. Effect of National Football League games on small animal emergency room caseload.

    Science.gov (United States)

    Rozanski, Elizabeth A; Rondeau, Mark P; Shaw, Scott P; Rush, John E

    2009-07-01

    To evaluate whether games of popular professional football teams have an effect on small animal emergency room caseload and percentage of dogs and cats that subsequently are hospitalized, are euthanatized, or die following admission to veterinary emergency rooms located within a dedicated fan base. Prospective study. 818 dogs and cats admitted to the emergency room. During the 2007 New England Patriots (NEP) football season, small animal emergency room caseload was recorded for Sunday (4-hour blocks, 8:00 AM until 12:00 midnight) and Monday night (7:00 PM to 11:00 PM). Number of dogs and cats that subsequently were hospitalized, died, or were euthanatized was recorded. Mean game importance rating (GIR) was determined for NEP games (scale, 1 [mild] to 3 [great]). Percentage of dogs and cats admitted from 12:00 noon to 4:00 PM on Sundays during NEP games (mean GIR, 1.7) versus non-NEP games was not different. Mean +/- SD percentage of dogs and cats admitted from 4:00 PM to 8:00 PM on Sundays during NEP games (mean GIR, 2.4) versus non-NEP games was significantly different (18 +/- 5% and 25 +/- 7% of daily caseload, respectively). Percentage of dogs and cats admitted from 8:00 PM to 12:00 midnight on Sundays during NEP games (mean GIR, 2.1) versus non-NEP games was not different. Game type (NEP vs non-NEP) during emergency room admission did not influence whether dogs and cats subsequently were hospitalized, died, or were euthanatized. Professional sporting events may influence veterinary emergency room caseloads.

  20. The Genesis of Romanian Football. Social Factors and Processes behind the Game

    Directory of Open Access Journals (Sweden)

    PÉTER, László

    2014-12-01

    Full Text Available The present article deals with those social and economic factors that contributed to the genesis of Romanian soccer at the turn of the previous century. The author argues that football was imported from abroad via peregrination and schools, but certain social processes, such as urbanization, capitalization and the appearance of massive working classes, are the reasons why this beautiful game became socially embedded in the local environments. The different circumstances in Banat and Transylvania and in the old Romanian Kingdom marked the social history and trajectory “travelled” by the ball. While in the western part of the country, football arrived in a fertile ground because of the already existing bourgeois sport associations and the rapidly emerging local working classes, the role of foreign companies and expats in implementing football was more significant in the southern regions. This difference in the genesis of the game produced two distinct styles of playing football. These two styles clearly reflect the historical and social background specific to the different regions.

  1. Game Schedules and Rate of Concussions in the National Football League.

    Science.gov (United States)

    Teramoto, Masaru; Cushman, Daniel M; Cross, Chad L; Curtiss, Heather M; Willick, Stuart E

    2017-11-01

    Concussion prevention in the National Football League (NFL) is an important priority for player safety. The NFL now has modified game schedules, and one concern is that unconventional game schedules, such as a shortened rest period due to playing on a Thursday rather than during the weekend, may lead to an increased risk of injuries. Unconventional game schedules in the NFL are associated with an increased rate of concussion. Descriptive epidemiological study. This study analyzed concussions and game schedules over the NFL regular seasons from 2012 to 2015 (4 years). Documented numbers of concussions, identified by use of the online database PBS Frontline Concussion Watch, were summarized by regular-season weeks. Association of days of rest and game location (home, away, or overseas) with the rate of concussion was examined by use of the χ 2 test. Logistic regression analysis was performed to examine the relationships of days of rest and home/away games to the risk of repeated concussions, with adjustment for player position. A total of 582 concussions were analyzed in this study. A significantly greater number of concussions occurred in the second half of the season ( P game location, or timing of the bye week by the team or the opponent ( P > .05). Game schedules were not significantly associated with the occurrence of repeat concussions ( P > .05). Unconventional game schedules in the NFL, including playing on Thursday and playing overseas, do not seem to put players at increased risk of concussions.

  2. Post-Game High Protein Intake May Improve Recovery of Football-Specific Performance during a Congested Game Fixture: Results from the PRO-FOOTBALL Study

    Directory of Open Access Journals (Sweden)

    Athanasios Poulios

    2018-04-01

    Full Text Available The effects of protein supplementation on performance recovery and inflammatory responses during a simulated one-week in-season microcycle with two games (G1, G2 performed three days apart were examined. Twenty football players participated in two trials, receiving either milk protein concentrate (1.15 and 0.26 g/kg on game and training days, respectively (PRO or an energy-matched placebo (1.37 and 0.31 g/kg of carbohydrate on game and training days, respectively (PLA according to a randomized, repeated-measures, crossover, double-blind design. Each trial included two games and four daily practices. Speed, jump height, isokinetic peak torque, and muscle soreness of knee flexors (KF and extensors (KE were measured before G1 and daily thereafter for six days. Blood was drawn before G1 and daily thereafter. Football-specific locomotor activity and heart rate were monitored using GPS technology during games and practices. The two games resulted in reduced speed (by 3–17%, strength of knee flexors (by 12–23%, and jumping performance (by 3–10% throughout recovery, in both trials. Average heart rate and total distance covered during games remained unchanged in PRO but not in PLA. Moreover, PRO resulted in a change of smaller magnitude in high-intensity running at the end of G2 (75–90 min vs. 0–15 min compared to PLA (P = 0.012. KE concentric strength demonstrated a more prolonged decline in PLA (days 1 and 2 after G1, P = 0.014–0.018; days 1, 2 and 3 after G2, P = 0.016–0.037 compared to PRO (days 1 after G1, P = 0.013; days 1 and 2 after G2, P = 0.014–0.033 following both games. KF eccentric strength decreased throughout recovery after G1 (PLA: P=0.001–0.047—PRO: P =0.004–0.22 in both trials, whereas after G2 it declined throughout recovery in PLA (P = 0.000–0.013 but only during the first two days (P = 0.000–0.014 in PRO. No treatment effect was observed for delayed onset of muscle soreness, leukocyte counts, and creatine

  3. Concussion in professional football: performance of newer helmets in reconstructed game impacts--Part 13.

    Science.gov (United States)

    Viano, David C; Pellman, Elliot J; Withnall, Chris; Shewchenko, Nick

    2006-09-01

    The performance of five newer helmets was compared with the baseline VSR-4 helmet in 10 reconstructed cases of National Football League (NFL) collisions causing concussion. The laboratory reconstructions were conducted to determine changes in concussion risk with newer football helmets. In 60 laboratory tests, translational and rotational head accelerations were measured in the striking and struck players represented by Hybrid III dummies. Six-axis upper neck loads and moments were measured in five cases with the struck player and five with the striking player. Biomechanical responses and concussion risks were evaluated for each collision to determine changes with newer helmet designs. Thirty-two out of 50 reconstructed cases showed greater than 10% reduction in severity index with newer helmets compared with the VSR-4; four cases increased. The average reduction in concussion risk with newer helmets was 10.8% (range, 6.9-16.7%) based on severity index. The reduction was 9.7% (range, 6.5-13.9%) based on translational acceleration and 18.9% (range, 10.6-23.4%) with rotational acceleration. Neck responses in the struck player showed a general reduction in moment and force with newer helmets. With newer football helmets, there was a trend toward 10 to 20% lower risks of concussion in reconstructed National Football League game collisions. However, a few designs and cases showed increased responses. The evaluation of football helmets to the proposed National Operating Committee on Standards for Athletic Equipment concussion standard should lead to more uniform reductions in concussion risk with future football helmets.

  4. The effects of game and training loads on perceptual responses of muscle soreness in Australian football.

    Science.gov (United States)

    Montgomery, Paul G; Hopkins, Will G

    2013-05-01

    Australian Football is an intense team sport played over ~120 min on a weekly basis. To determine the effects of game and training load on muscle soreness and the time frame of soreness dissipation, 64 elite Australian Football players (age 23.8 ± 1.8 y, height 183.9 ± 3.8 cm, weight 83.2 ± 5.0 kg; mean ± SD) recorded perceptions of muscle soreness, game intensity, and training intensity on scales of 1-10 on most mornings for up to 3 competition seasons. Playing and training times were also recorded in minutes. Data were analyzed with a mixed linear model, and magnitudes of effects on soreness were evaluated by standardization. All effects had acceptably low uncertainty. Game and training-session loads were 790 ± 182 and 229 ± 98 intensity-minutes (mean ± SD), respectively. General muscle soreness was 4.6 ± 1.1 units on d 1 postgame and fell to 1.9 ± 1.0 by d 6. There was a small increase in general muscle soreness (0.22 ± 0.07-0.50 ± 0.13 units) in the 3 d after high-load games relative to low-load games. Other soreness responses showed similar timelines and magnitudes of change. Training sessions made only small contributions to soreness over the 3 d after each session. Practitioners should be aware of these responses when planning weekly training and recovery programs, as it appears that game-related soreness dissipates after 3 d regardless of game load and increased training loads in the following week produce only small increases in soreness.

  5. Activity profile and physical demands of football referees and assistant referees in international games

    DEFF Research Database (Denmark)

    Krustrup, Peter; Helsen, Werner; Randers, Morten Bredsgaard

    2009-01-01

    Time-motion analyses and physiological measurements were performed to investigate the physiological demands of football referees (n = 15) and assistant referees (n = 15) in international games and to examine whether high-intensity running (HIR) correlates to the referees' ability to keep up with ...... running activities are reduced during games. Referees performing the most high-intensity work are better to keep up with play. The match activities differ significantly between referees and assistant referees, which should be considered in training and testing procedures.......Time-motion analyses and physiological measurements were performed to investigate the physiological demands of football referees (n = 15) and assistant referees (n = 15) in international games and to examine whether high-intensity running (HIR) correlates to the referees' ability to keep up...... referees (42%), whereas HIR was unaltered. HIR was inversely correlated with the five highest distances from infringements in both halves (r = -0.60 and -0.58, P games, while low-intensity and unorthodox...

  6. Winning in the Rural Zone: How Cam Henderson Invented the Zone Defense.

    Science.gov (United States)

    Barnett, Bob

    1992-01-01

    Assesses the distinguished coaching career of Cam Henderson, who won over 611 games in 36 seasons of college basketball and coached over 151 college football wins at West Virginia colleges, mainly at Marshall University (Huntington). His influence has been so pervasive that Marshall University's basketball arena is named in his honor. (LP)

  7. The birth of a community, the death of the win: Player production of the Middle-earth Collectible Card Game [symposium

    Directory of Open Access Journals (Sweden)

    Joe Bisz

    2009-03-01

    Full Text Available Collectible card games (CCGs are at the midpoint of the spectrum of gameplaying: half game, half story. An examination of a CCG based on Tolkien's Middle-earth illustrates the ways in which fans of the story have changed the game, especially in removing the focus on winning.

  8. Comparison of agility demands of small-sided games in elite Australian football.

    Science.gov (United States)

    Davies, Michael J; Young, Warren; Farrow, Damian; Bahnert, Andrew

    2013-03-01

    To compare the agility demands of 4 small-sided games (SSGs) and evaluate the variability in demands for elite Australian Football (AF). Fourteen male elite Australian Football League (AFL) players (mean ± SD; 21.7 ± 3.1 y, 189.6 ± 9.0 cm, 88.7 ± 10.0 kg, 39.4 ± 57.1 games) completed 4 SSGs of 3 × 45-s bouts each with modified designs. Video notational analysis, GPS at 5 Hz, and triaxial accelerometer data expressed the external player loads within games. Three comparisons were made using a paired t test (P agility maneuvers (SSG1, 7.2 ± 1.3; SSG2, 8.8 ± 4.1), while a large 2D player load was accumulated (P agility maneuvers (SSG 3, 11.3 ± 6.1; SSG 2, 8.3 ± 3.6); however, a greater variability was found. The implementation of a 2-handed-tag rule resulted in a somewhat trivial decline (P > .05, ES = 0.16) in agility events compared with normal AFL tackling rules (SSG 2, 8.3 ± 3.6; SSG 4, 7.8 ± 2.6). SSG characteristics can influence agility-training demand, which can vary considerably for individuals. Coaches should carefully consider SSG design to maximize the potential to develop agility for all players.

  9. Muscle damage, inflammatory, immune and performance responses to three football games in 1 week in competitive male players

    DEFF Research Database (Denmark)

    Mohr, Magni; Draganidis, Dimitrios; Chatzinikolaou, Athanasios

    2016-01-01

    PURPOSE: We examined effects of a three-game, 1-week microcycle (G1, G2, G3) on recovery of performance and inflammatory responses in professional male footballers. METHODS: Players were randomized into an experimental (EXP; N = 20) and a control group (CON; N = 20). Blood was drawn and repeated ...

  10. The construction of identities in football: An analysis of a game between Grêmio and Flamengo

    Directory of Open Access Journals (Sweden)

    Jorge Francisco Puente Arnao Galarreta

    2013-09-01

    Full Text Available This work is about the construction of identities in football from the textual analysis of a game between Grêmio x Flamengo, for the Brazilian championship in 2011. It shows how a sporting event, through the television support, can contribute to modify and legitimate structured identities and reflect on the intentions of the issuer to make this happen.

  11. Small-sided games in football as a method to improve high school students’ instep passing skills

    Science.gov (United States)

    Ridwan, M.; Darmawan, G.; Fuadi, Z.

    2018-01-01

    This study analyzed the influence of small sided games application toward increasing the learning result of instep passing in football. The research used one group pretest-posttest design. The data were obtained once a week for 135 minutes of small sided games and this activity had been held for four weeks with a final test in the final meeting. According to descriptive data result, there were increases of the mean. The data showed the increase of the application of small sided games resulted in not only the mean of the descriptive data but also the result of T-test. The significant of T-test is 0,000. It means less than 0,05 then the hypothesis Ha received and Ho rejected automatically. The presentation showed that 48,15% data is increasing by small-sided games application. The small-sided games were proven to be the right tool to increase instep passing football technique. We suggested to the apply that kind of games of football learning on physical education subject, especially for pre-university students.

  12. Football Hooliganism

    NARCIS (Netherlands)

    Spaaij, R.; Testa, A.; Hughson, J.; Moore, K.; Spaaij, R.; Maguire, J.

    2017-01-01

    Introduction Hooliganism has been among the most popular topics in football studies for decades. To some observers, the issue is well and truly over-researched (Moorhouse, 2000) and has ‘unreasonably biased research into football, so that issues such as the administration of the game and its

  13. Analysis of the one-dimensional Yut-Nori game: Winning strategy and avalanche-size distribution

    Science.gov (United States)

    Park, Hye Jin; Sim, Hasung; Jo, Hang-Hyun; Kim, Beom Jun

    2013-10-01

    In the Korean traditional board game Yut-Nori, teams compete by moving their pieces on a two-dimensional game board, and the team whose all pieces complete a round trip on the board wins. In every round, teams throw four wooden sticks of the shape of half-cut cylinders and the number of sticks that show belly sides, i.e., the flat sides, determines the number of steps the team's piece can advance on the board. It is possible to pile up one team's pieces if their sites are identical so that pieces as a group can move together afterwards (piling). If a team's piece(s) arrives at a site occupied by an opponent's piece(s), it is caught and removed from the board, and the team is given one more chance to throw the sticks and proceed (catching). For simplicity, we simulate this game on a one-dimensional board with the same number of sites as the original game and show that catching is a more advantageous strategy than piling to win. We also study the avalanche-size distribution in the thermodynamic limit and find that it follows an exponential form.

  14. Descriptive Characteristics of Concussions in National Football League Games, 2010-2011 to 2013-2014.

    Science.gov (United States)

    Clark, Michael D; Asken, Breton M; Marshall, Stephen W; Guskiewicz, Kevin M

    2017-03-01

    Despite a high reported incidence rate of concussion, little is known about the on-field characteristics of injurious head impacts in National Football League (NFL) games. To characterize on-field features (location, player position, and time during game) and biomechanical features (anticipation status, closing distance, impact location and type) associated with concussions in NFL games over a 4-season period (2010-2011 to 2013-2014). Descriptive epidemiology study. We analyzed video of a subset of reported, in-game concussions for the 2010-2011 to 2013-2014 seasons. These videos represented a sample of injuries that were diagnosed and reported on the same day and that could be clearly associated with an in-game collision as captured on video. We determined anticipation status, closing distance, impact location on the injured player's helmet, and impact type (helmet-to-helmet, helmet-to-body, or helmet-to-ground). Associations between these variables were analyzed by use of descriptive statistics and tests of association. A total of 871 diagnosed concussions were reported as occurring during NFL preseason, regular season, and postseason games for the 2010-2011, 2011-2012, 2012-2013, and 2013-2014 seasons. A total of 1324 games were played during this period, giving a concussion incidence rate of 0.658 per game (95% CI, 0.61-0.70). From the video-reviewed subset (n = 429; 49.3%), the majority of injurious impacts occurred with good anticipation (57.3%) and type ([Formula: see text] = 27.398, P type of impact was approximately equally divided between helmet-to-helmet, helmet-to-body, and helmet-to-ground types. The impact location was broadly distributed over the helmet of the injured player. In-game concussions in the NFL occurred through a diverse variety of mechanisms, surprisingly tended to be well-anticipated, and, also surprisingly, occurred with game play, but we do not have evidence to explain this finding.

  15. Maximum Distance and High-Speed Distance Demands by Position in NCAA Division I Collegiate Football Games.

    Science.gov (United States)

    Sanders, Gabriel J; Roll, Brad; Peacock, Corey A

    2017-10-01

    The purpose of the study was to quantify the average and maximum distances traveled by National Collegiate Athletic Association division I football athletes during competitive games. Using global positioning system devices (Catapult Sports), total and low-, moderate-, and high-speed distances were quantified by each position. Understanding maximal workloads can enhance conditioning practice periodization protocols. A total of 40 football athletes were included in the analysis. For the data to be included, athletes were required to participate in ≥75% of the offensive or defensive snaps for any given game. There was a total of 286 data downloads from 13 different games for 8 different football positions. Data were calculated and compared by offensive and defensive position to establish the mean, SD, and maximum distances (in meters) traveled during competitive games. A total maximum distance range (Max Range) was established to account for athletes who accumulated in-game total distances greater than the M + 1SD for each position. A percent was also calculated to highlight how often athletes accumulated distance workloads in the Max Range. One-way analysis of variance revealed there was a main effect of football position for all distance variables (p ≤ 0.001). Regardless of position, 12.0-16.7% of the time athletes accumulated in-game total distances in the Max Range. Conditioning and practice periodization protocols for distance should be position specific or individualized to avoid under or over conditioning. In addition, using a Max Range for distance can help ensure athletes are achieving distance workloads that are similar to the demands of a competitive game.

  16. Problem gamblers are hyposensitive to wins: an analysis of skin conductance responses during actual gambling on electronic gaming machines.

    Science.gov (United States)

    Lole, Lisa; Gonsalvez, Craig J; Barry, Robert J; Blaszczynski, Alex

    2014-06-01

    Physiological arousal is purportedly a key determinant in the development and maintenance of gambling behaviors, with problem gambling conceptualized in terms of abnormal autonomic responses. Theoretical conceptualizations of problem gambling are discordant regarding the nature of deficit in this disorder; some accounts posit that problem gamblers are hypersensitive to reward, and others that they are hyposensitive to reward and/or punishment. Previous research examining phasic electrodermal responses in gamblers has been limited to laboratory settings, and reactions to real gaming situations need to be examined. Skin conductance responses (SCRs) to losses, wins, and losses disguised as wins (LDWs) were recorded from 15 problem gamblers (PGs) and 15 nonproblem gamblers (NPGs) while they wagered their own money during electronic gaming machine play. PGs demonstrated significantly reduced SCRs to reward. SCRs to losses and LDWs did not differ for either PGs or NPGs. This hyposensitivity to wins may reflect abnormalities in incentive processing, and may represent a potential biological marker for problem gambling. Copyright © 2014 Society for Psychophysiological Research.

  17. Match intensity and pacing strategies in rugby league: an examination of whole-game and interchanged players, and winning and losing teams.

    Science.gov (United States)

    Black, Georgia M; Gabbett, Tim J

    2014-06-01

    There is currently limited information on whether pacing occurs during rugby league match play. In addition, to date no research has investigated whether pacing strategies differ between winning and losing teams. This study investigated the pacing strategies of whole-game and interchanged rugby league players. Furthermore, we investigated the pacing strategies of winning and losing teams. Fifty-two rugby league players, from a sample of 11 teams competing in a semi-elite competition, underwent global positioning system analysis. Performances were divided into match quartiles for whole-game and interchanged players. Total distance, including low- and high-speed distances, and repeated high-intensity effort bouts were recorded. The total distance and low-speed distance covered across all quartiles of the match, but specifically quartiles 1 and 8, were greater for interchanged players than whole-game players. The match outcome differentially affected the pacing strategies of whole-game and interchanged players. Whole-game players from winning teams set a higher pacing strategy than whole-game players from losing teams (effect size [ES] = 1.03 ± 0.77, 96%, very likely), whereas interchanged players from losing teams demonstrated a greater "end-spurt" than interchanged players from winning teams (ES = 0.60 ± 0.52, 96%, very likely). The pacing strategies of interchanged players were higher than whole-game players, irrespective of playing position. The results of this study suggest that pacing strategies differ between interchanged and whole-game rugby league players. Furthermore, our results demonstrate a different pacing strategy between winning and losing teams. These findings suggest that physical preparation for rugby league matches, and recovery from these matches, should be individualized for whole-game and interchanged players. Finally, performing physically intense training on a regular basis is likely to develop the physical and mental qualities required to

  18. Physical and Physiological Responses of Amateur Football Players on Third-Generation Artificial Turf Systems During Simulated Game Situations.

    Science.gov (United States)

    Sánchez-Sánchez, Javier; García-Unanue, Jorge; Felipe, José L; Jiménez-Reyes, Pedro; Viejo-Romero, David; Gómez-López, Maite; Hernando, Enrique; Burillo, Pablo; Gallardo, Leonor

    2016-11-01

    Sánchez-Sánchez, J, García-Unanue, J, Felipe, JL, Jiménez-Reyes, P, Viejo-Romero, D, Gómez-López, M, Hernando, E, Burillo, P, and Gallardo, L. Physical and physiological responses of amateur football players on third generation artificial turf systems during simulated game situations. J Strength Cond Res 30(11): 3165-3177, 2016-The aim of this study is to evaluate the physical and physiological load imposed on amateur football players in a simulated game situation on different artificial turf systems. For that purpose, 20 football players (21.65 ± 3.10 year old) were monitored with Global Positioning Systems and heart rate bands during 45-minutes games on 4 selected artificial turf systems. The results show more covered distance in high-intensity ranges on the system with lower levels of damping and higher rates of rotational traction (p ≤ 0.05). Likewise, this system of artificial turf demonstrated a high number of sprints (12.65 ± 5.67) and more elevated maximum speed peaks during the last part of the game (28.16 ± 2.90 km·h) in contrast to the systems with better damping capacity (p ≤ 0.05). On the other hand, the physiological load was similar across the 4 artificial turf systems (p > 0.05). Finally, the regression analysis demonstrated a significant influence of the mechanical properties of the surface on global distance (15.4%), number (12.6%), and maximum speed (16.6%) of the sprints. To conclude, the mechanical variability of the artificial turf systems resulted in differences in the activity profiles and the players' perceptions during simulated football games.

  19. The opponent matters: elevated FMRI reward responses to winning against a human versus a computer opponent during interactive video game playing.

    Science.gov (United States)

    Kätsyri, Jari; Hari, Riitta; Ravaja, Niklas; Nummenmaa, Lauri

    2013-12-01

    Winning against an opponent in a competitive video game can be expected to be more rewarding than losing, especially when the opponent is a fellow human player rather than a computer. We show that winning versus losing in a first-person video game activates the brain's reward circuit and the ventromedial prefrontal cortex (vmPFC) differently depending on the type of the opponent. Participants played a competitive tank shooter game against alleged human and computer opponents while their brain activity was measured with functional magnetic resonance imaging. Brain responses to wins and losses were contrasted by fitting an event-related model to the hemodynamic data. Stronger activation to winning was observed in ventral and dorsal striatum as well as in vmPFC. Activation in ventral striatum was associated with participants' self-ratings of pleasure. During winning, ventral striatum showed stronger functional coupling with right insula, and weaker coupling with dorsal striatum, sensorimotor pre- and postcentral gyri, and visual association cortices. The vmPFC and dorsal striatum responses were stronger to winning when the subject was playing against a human rather than a computer. These results highlight the importance of social context in the neural encoding of reward value.

  20. Quantification of Accelerometer Derived Impacts Associated With Competitive Games in National Collegiate Athletic Association Division I College Football Players.

    Science.gov (United States)

    Wellman, Aaron D; Coad, Sam C; Goulet, Grant C; McLellan, Christopher P

    2017-02-01

    Wellman, AD, Coad, SC, Goulet, GC, and McLellan, CP. Quantification of accelerometer derived impacts associated with competitive games in National Collegiate Athletic Association division I college football players. J Strength Cond Res 31(2): 330-338, 2017-The aims of the present study were to (a) examine positional impact profiles of National Collegiate Athletic Association (NCAA) division I college football players using global positioning system (GPS) and integrated accelerometry (IA) technology and (b) determine if positional differences in impact profiles during competition exist within offensive and defensive teams. Thirty-three NCAA division I Football Bowl Subdivision players were monitored using GPS and IA (GPSports) during 12 regular season games throughout the 2014 season. Individual player data sets (n = 294) were divided into offensive and defensive teams, and positional subgroups. The intensity, number, and distribution of impact forces experienced by players during competition were recorded. Positional differences were found for the distribution of impacts within offensive and defensive teams. Wide receivers sustained more very light and light to moderate (5-6.5 G force) impacts than other position groups, whereas the running backs were involved in more severe (>10 G force) impacts than all offensive position groups, with the exception of the quarterbacks (p ≤ 0.05). The defensive back and linebacker groups were subject to more very light (5.0-6.0 G force) impacts, and the defensive tackle group sustained more heavy and very heavy (7.1-10 G force) impacts than other defensive positions (p ≤ 0.05). Data from the present study provide novel quantification of positional impact profiles related to the physical demands of college football games and highlight the need for position-specific monitoring and training in the preparation for the impact loads experienced during NCAA division I football competition.

  1. Exécution de penalties et de tirs au but au football : maîtrise ...

    African Journals Online (AJOL)

    Mots clés : Penalty, émotion, habileté technique, tireur, gardien de but. English Abstract Football games sometimes end by penalty shoot-out sessions. During these faces to faces between penalty takers and goalkeepers each of the protagonists attempts to guess the intentions of the other to defeat him and win the duel.

  2. Football in Denmark

    DEFF Research Database (Denmark)

    Møller, Peter Mindegaard

    2007-01-01

    A brief story of Danish football has been attempted, describing new patterns of time and location. The examples that have been chosen aim to show that football, as body culture, must be understood in connection with societal changes. Yet what do we learn by analysing these tendencies? Football...... of European sports culture. Such writing reduces football to a different concept: "soccer", that is, a hierarchical and competitive sport. This soccer paradigm does not recognise the diversity and pluralism of football as it exists today and as it has always existed. Football is a multiplicity...... of configurations, including not just elite and professional soccer, but also a game of the people, "grassroots football"....

  3. The Effect of Losses Disguised as Wins and Near Misses in Electronic Gaming Machines: A Systematic Review.

    Science.gov (United States)

    Barton, K R; Yazdani, A; Ayer, N; Kalvapalle, S; Brown, S; Stapleton, J; Brown, D G; Harrigan, K A

    2017-12-01

    Near misses and losses disguised as wins have been of interest to gambling researchers and policymakers for many years (e.g., Griffiths in J Gambl Stud 9(2):101-120, 1993). This systematic literature review describes the behavioural, psychological, and psychobiological effects of near misses and losses disguised as wins (LDWs) in an effort to evaluate their precise influence on the player and to highlight areas requiring further investigation. A systematic search for relevant studies was conducted using Scopus, PubMed, PsycINFO, ProQuest Sociology databases, and the Gambling Research Exchange Ontario Knowledge Repository. A total of 51 (from an initial pool of 802) experimental peer-reviewed studies using human participants were found between 1991 and 2015. The systematic review revealed that near misses motivate continued play, but have varying effects on the emotional state or betting behaviour of the player. Near miss events were also shown to be associated with elevated skin conductance levels and diffuse activity across the brain, most consistently in areas processing reinforcement and reward. Re-examination of the studies of near misses events after classifying the type of game feedback suggested that the effectiveness of near misses is related to the phenomenology of a near miss itself rather than as a response to auditory or visual feedback provided by a slot machine. In contrast to near misses, the presence of LDWs was found to relate to an overestimation of how much a player is actually winning and was consistently viewed as an exciting event. The effect of LDWs appears to be driven by the presence of visuals and sounds most often associated with a true win. Practical implications and directions for future research are also discussed.

  4. Modern Multi-line Slot Machine Games: The Effect of Lines Wagered on Winners, Losers, Bonuses, and Losses Disguised as Wins.

    Science.gov (United States)

    Harrigan, K; Dixon, M; Brown, D

    2015-06-01

    We simulated the commercially available multi-line slot machine game "Money Storm," including its bonus wins. Our results show that after a specified amount of time (such as 1 or 50 h), when players played a single line, there were marked differences between one player and the next-a few won a lot, others lost far more than average. When playing 20 lines there were fewer big winners and fewer players quickly losing a large percentage of their money. We simulated a Gambler's Ruin scenario whereby players arrived with $100 and made $1 wagers until broke. Again we saw a reduction in the variability among player as the number of lines wagered increased, fewer players lost their entire bankroll quickly, and fewer players had big wins. The bonus wins in Money Storm contribute approximately 24% to the payback of the game, and our simulations of bonus wins shows that with 20 lines wagered the players spend approximately 11% of their time in bonus wins. With one line wagered, there are no losses disguised as wins while with 20 lines wagered the majority of hits are losses disguised as wins. Players using multi-line machines can thus tune the characteristics of the machine gambling experience to match their preferred pattern, though most seem in practice to bet on the most possible lines. Our results serve to inform researchers, counsellors, gamblers and others about how slot machines are designed, and the effect that wagering on multiple lines has on short-term and long-term play, bonus wins, and losses disguised as wins.

  5. RELATION BETWEEN BASIC PHYSICAL CAPABILITIES AND THE THEORETIC KNOWLEDGE LAWS OF THE GAME WITH THE SUCCESS OF REFREEING OF FOOTBALL REFEREES

    Directory of Open Access Journals (Sweden)

    Rusmir Mrković

    2011-03-01

    Full Text Available The aim of this research is to establish a relation in-between the basic physical capabilities and the theoretic knowledge laws of the game with the success in refereeing of football referees of the Sarajevo Canton. The population from which samples were taken are football referees of the Sarajevo Canton, 90 of them, age span from 18- 45 years of age and who have met the criteria for getting a license to be referees in football matches in the next season at all levels of competition in Bosnia and Herzegovina. The sample of variables in this research covers areas of basic motorics (18, theoretic knowledge laws of the games (17 and the estimate of success in refereeing in football games (7 variables. The results of the final analysis show that the whole system of variables which in this research represent basic physical capabilities and the knowledge Laws of the game by the football referees of the Sarajevo Canton has a statistical connection with the system of variables which in this research makes the success of refereeing of football referees. Since football is an activity that has almost the most complexity (referees are a part of football, we can say that the selected system of variables has a relatively good connection for success and that these variables are very important in order for one referee to perform his task as good as possible at one match.. Of course during the training process attention should be given on the development of all basic physical capabilities, and not only one dimension of the physical area because in general we have to be physically and cognitively be present in order to finish the game at a high rhythm but making mistakes the least as possible

  6. Betting, Forex Trading, and Fantasy Gaming Sponsorships-a Responsible Marketing Inquiry into the 'Gamblification' of English Football.

    Science.gov (United States)

    Lopez-Gonzalez, Hibai; Griffiths, Mark D

    2018-01-01

    Environmental stimuli in the form of marketing inducements to gamble money on sports have increased in recent years. The purpose of the present paper is to tackle the extended definition of the gamblification of sport using sponsorship and partnership deals of gambling, forex trading, and fantasy gaming as a proxy for assessing its environmental impact. Using data about sponsorship deals from English Football Premier League, the paper builds on the evidence of English football's gamblification process to discuss the impact that the volume, penetration, and marketing strategies of sports betting might have on public health and well-being. Findings demonstrate that gambling marketing has become firmly embedded in the financial practices of many Premiership football clubs. It is argued that such associations are not trivial, and that the symbolic linkage of sport and newer gambling forms can become an issue of public health, especially affecting vulnerable groups such as minors and problem gamblers. The present study is the first to explore in-depth the relationship and potential consequences and psychosocial impacts of sports-related marketing, particularly in relation to football.

  7. Mitigation win-win

    Science.gov (United States)

    Moran, Dominic; Lucas, Amanda; Barnes, Andrew

    2013-07-01

    Win-win messages regarding climate change mitigation policies in agriculture tend to oversimplify farmer motivation. Contributions from psychology, cultural evolution and behavioural economics should help to design more effective policy.

  8. What’s in a game? A systems approach to enhancing performance analysis in football

    Science.gov (United States)

    2017-01-01

    Purpose Performance analysis (PA) in football is considered to be an integral component of understanding the requirements for optimal performance. Despite vast amounts of research in this area key gaps remain, including what comprises PA in football, and methods to minimise research-practitioner gaps. The aim of this study was to develop a model of the football match system in order to better describe and understand the components of football performance. Such a model could inform the design of new PA methods. Method Eight elite level football Subject Method Experts (SME’s) participated in two workshops to develop a systems model of the football match system. The model was developed using a first-of-its-kind application of Cognitive Work Analysis (CWA) in football. CWA has been used in many other non-sporting domains to analyse and understand complex systems. Result Using CWA, a model of the football match ‘system’ was developed. The model enabled identification of several PA measures not currently utilised, including communication between team members, adaptability of teams, playing at the appropriate tempo, as well as attacking and defending related measures. Conclusion The results indicate that football is characteristic of a complex sociotechnical system, and revealed potential new and unique PA measures regarded as important by SME’s, yet not currently measured. Importantly, these results have identified a gap between the current PA research and the information that is meaningful to football coaches and practitioners. PMID:28212392

  9. Games and Web 2.0: A Winning Combination for Millennials

    Science.gov (United States)

    Spiegelman, Marsha; Glass, Richard

    2009-01-01

    Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…

  10. Caught between passion for the game and the need for education: a study of elite-level female football players in Denmark

    DEFF Research Database (Denmark)

    Brandt-Hansen, Marianne; Ottesen, Laila

    2018-01-01

    This article focuses on the passion of Danish elite-level female football players for the game and the challenges they face. How do they manage to combine the tough demands of a football life with the need for education? A quantitative survey (2010) was sent out to female players in the Danish 3F...... Ligaen and Danish national team players. The findings indicate challenges faced by players in pursuing their passion, as they struggle to combine everyday life, education and work with a football career, either as amateurs or on a playing contract. In the light of the Scandinavian sport model inspired...

  11. Differences in strength and speed demands between 4v4 and 8v8 small-sided football games

    DEFF Research Database (Denmark)

    Rebelo, António Natal Campos; Silva, Pedro; Rago, Vincenzo

    2016-01-01

    The aims of this study were (i) to characterise the acceleration demands of two different formats of small-sided game (SSG), i.e., 4v4 + goalkeepers (4v4 + GK) and 8v8 + goalkeepers (8v8 + GK); (ii) to analyse the correlation between performance in power-based tests and acceleration-based physical...... to repetitions and fatigue development of muscle power-based actions than 8v8 + GK. It may therefore be logical to use the former type of SSG to target development of power-related football actions....

  12. Empirical Prediction of Turnovers in NFL Football

    Directory of Open Access Journals (Sweden)

    Joel R. Bock

    2016-12-01

    Full Text Available Turnovers in the National Football League (NFL occur whenever a team loses possession of the ball due to a fumble, or an interception. Turnovers disrupt momentum of the offensive team, and represent lost opportunities to advance downfield and score. Teams with a positive differential turnover margin in a given game win 70 % of the time. Turnovers are statistically rare events, occurring apparently randomly. These characteristics make them difficult to predict. This investigation advances the hypothesis that turnovers are predictable in NFL football. Machine learning models are developed to learn the concept: At any point within a football game, what is the likelihood that a turnover will be observed on the next play from scrimmage? NFL play-by-play data for 32 teams spanning seven full seasons were used to train the models. Results presented suggest evidence to support the working hypothesis. Under certain conditions, both fumbles and interceptions can be anticipated at low false discovery rates (less than 15 % . When a turnover is predicted on the impending play from scrimmage, a high degree of confidence is associated with that prediction. The ability to anticipate catastrophic in-game events may lead to their management and control, ultimately improving the performance of individual athletes and their teams. This investigation contributes to the sports science literature by demonstrating the predictability of in-game events often considered to be essentially random in their occurrence. To the author’s knowledge, direct prediction of turnovers has not previously appeared in the literature, which has focused on retrospective statistical analyses of turnover margin in football games.

  13. Match statistics related to winning in the group stage of 2014 Brazil FIFA World Cup.

    Science.gov (United States)

    Liu, Hongyou; Gomez, Miguel-Ángel; Lago-Peñas, Carlos; Sampaio, Jaime

    2015-01-01

    Identifying match statistics that strongly contribute to winning in football matches is a very important step towards a more predictive and prescriptive performance analysis. The current study aimed to determine relationships between 24 match statistics and the match outcome (win, loss and draw) in all games and close games of the group stage of FIFA World Cup (2014, Brazil) by employing the generalised linear model. The cumulative logistic regression was run in the model taking the value of each match statistic as independent variable to predict the logarithm of the odds of winning. Relationships were assessed as effects of a two-standard-deviation increase in the value of each variable on the change in the probability of a team winning a match. Non-clinical magnitude-based inferences were employed and were evaluated by using the smallest worthwhile change. Results showed that for all the games, nine match statistics had clearly positive effects on the probability of winning (Shot, Shot on Target, Shot from Counter Attack, Shot from Inside Area, Ball Possession, Short Pass, Average Pass Streak, Aerial Advantage and Tackle), four had clearly negative effects (Shot Blocked, Cross, Dribble and Red Card), other 12 statistics had either trivial or unclear effects. While for the close games, the effects of Aerial Advantage and Yellow Card turned to trivial and clearly negative, respectively. Information from the tactical modelling can provide a more thorough and objective match understanding to coaches and performance analysts for evaluating post-match performances and for scouting upcoming oppositions.

  14. Implementation of technical and tactical actions qualified athletes in football different roles in gaming areas of the field

    Directory of Open Access Journals (Sweden)

    Karpa I.Y.

    2013-06-01

    Full Text Available The aim of the study is to establish the structure of the technical and tactical actions skilled players with a specific game role and areas of the field. Found that the improvement of the technical and tactical actions must be due to functional responsibilities of the players depending on the game role and the different areas of the playing field. Found that the most involved areas on average during the match falls on the linebackers, and the lowest - in the forwards. The last defenders and midfielders mainly perform the technical and tactical actions in the flanking regions, and the central axis of the players - in the central areas of the field. The obtained data confirmed that modern football is important players perform functional duties in accordance with their roles and areas of the field. Differentiated approach is recommended in the process of improving the technical and tactical training of players.

  15. A Comparison of Pre-Season and In-Season Practice and Game Loads in NCAA Division I Football Players.

    Science.gov (United States)

    Wellman, Aaron D; Coad, Sam C; Flynn, Patrick J; Siam, Ty K; McLellan, Christopher P

    2017-07-31

    The aim of the present study was to quantify the individual practice and game loads throughout an NCAA division I football season to determine if significant differences exist between the practice loads associated with pre-season training camp and those undertaken during the in-season period. Thirty-one NCAA division I football players were monitored using GPS and IA (MinimaxX S5; Catapult Innovations, Melbourne, Australia) during 22 pre-season practices, 36 in-season practices, and 12 competitions. The season was divided into four distinct phases for data analysis: pre-season week 1 (pre-season1), pre-season week 2 (pre-season2), pre-season week 3 (pre-season3), and 12 in-season weeks. Individual IA datasets represented players from every offensive and defensive position group (WR: n=5), (OL: n=4), (RB: n=4), (QB: n=2), (TE: n=3), (DL: n=4), (LB: n=4), (DB: n=5). Data were set at the practice level, where an observation for each player's maximum player load (PLMax) or mean player load (PLMean) from each training camp phase was referenced against each player's respective PL from each game, Tuesday, Wednesday, or Thursday practice session. Notable results included significantly (p<0.05) greater PLMax values attributed to pre-season1 compared to PL resulting from all in-season practices, and significantly (p<0.05) higher cumulative PL reported for pre-season1, 2, and 3 compared to every in-season week. Data from the present study augment our understanding of the practice demands experienced by NCAA division I college football players, and provide scope for the improvement of pre-season practice design and physical conditioning strategies for coaches seeking to optimize performance.

  16. Stability of internal response and external load during 4-a-side football game in an indoor environment

    Directory of Open Access Journals (Sweden)

    Karel Hůlka

    2015-03-01

    Full Text Available Background: Small-sided games (SSG are spontaneous forms of specific training where exercise intensity can be manipulated mainly by modifying external factors. When using the SSG, there is a risk that the variability of intensity between players and on repetition of SSG may lead to some players training at inappropriate exercise intensities. Objective: The purpose of this study is to determine intra-individual repeatability and inter-individual variability in exercise intensity in small-sided 4on4 football games. Methods: Twenty five highly trained junior football players (age 17.68 ± 1.52 years; BMI 23.8 ± 1.92 kg . m-2 participated in the study. Distance covered (software package Video Manual Motion Tracker 1.0 and heart rate (HR, expressed as a percentage of peak heart rate were measured. All participants completed three measurements of 4-a-side games for three consecutive weeks. Results: The high intraclass correlation coefficient value (Heart rate [HR]: ICC = .88, 95% CI [.65, .94]; Distance covered [DC]: ICC = .76, 95% CI [.66, .96] implies a very high level of intra-individual repeatability. The Pearson's correlation coefficient value (HR: r = .93; DC: r = .85 indicates a high correlation between the results of any measurement. Bland and Altman's 95% limits of agreement were ± 10.32 beats . min-1 and ± 65.46 m of distance covered. Conclusions: The results of this study demonstrated that measured SSG elicit consistent heart rate responses and external load of the players.

  17. Exploring the effects of playing formations on tactical behaviour and external workload during football small-sided games.

    Science.gov (United States)

    Baptista, Jorge; Travassos, Bruno; Gonçalves, Bruno; Mourão, Paulo; Viana, João L; Sampaio, Jaime

    2018-01-04

    This study aimed to identify the effects of playing formations on tactical behaviour and external workload during football small-sided games. Twenty-three semi-professional footballers integrated three different playing formations in a 7-a-side small-sided game, according to their specific player positions: team 4:3:0 (4 defenders, 3 midfielders); team 4:1:2 (4 defenders, 1 midfielder, 2 forwards); and team 0:4:3 (4 midfielders, 3 forwards). Based on players' movement trajectories, the following individual and collective tactical variables were calculated: total distance covered and distance covered while walking, jogging, running and sprinting, distance from each player to both own and opponent's team centroid (Dist CG and Dist OPP CG, respectively), individual area, team length, team width and surface area. Approximate entropy (ApEn) was computed to identify the regularity of each variable. The team 4:3:0 promoted players' space exploration with moderate physical efforts. The team 4:1:2 promoted compactness and regularity of the team with increase in the physical efforts. The team 0:4:3 promoted team balance and adaptability on space coverage with increase in physical efforts. Concluding, different playing formations support different game dynamics, and variations on external load were directly linked with the variations on tactical behaviour. The analysis tactical behaviour through quantification of variability of patterns of play and quantification of distance covered at different velocities were the most useful information for the analysis of the effects of practice task manipulations. Therefore, in a practical sense, strength and conditioning coaches should plan and monitor these tasks in interaction with the head coaches.

  18. Family Violence and Football: The Effect of Unexpected Emotional Cues on Violent Behavior*

    Science.gov (United States)

    Card, David; Dahl, Gordon B.

    2013-01-01

    We study the link between family violence and the emotional cues associated with wins and losses by local professional football teams. We hypothesize that the risk of violence is affected by the ‘gain-loss’ utility of game outcomes around a rationally expected reference point. Our empirical analysis uses police reports of violent incidents on Sundays during the professional football season. Controlling for the pre-game point spread and the size of the local viewing audience, we find that upset losses (defeats when the home team was predicted to win by 4 or more points) lead to a 10 percent increase in the rate of at-home violence by men against their wives and girlfriends. In contrast, losses when the game was expected to be close have small and insignificant effects. Upset wins (when the home team was predicted to lose) also have little impact on violence, consistent with asymmetry in the gain-loss utility function. The rise in violence after an upset loss is concentrated in a narrow time window near the end of the game, and is larger for more important games. We find no evidence for reference point updating based on the halftime score. PMID:21853617

  19. Incidence, Mechanisms, and Severity of Game-Related High School Football Injuries across Artificial Turf Systems of Various Infill Weight

    Science.gov (United States)

    Meyers, Michael Clinton

    2016-01-01

    Objectives: Today’s new generations of artificial turf are increasingly being installed to duplicate or exceed playing characteristics of natural grass. Rather than playing on the polyethylene turf fibers, shoe: surface interaction actually occurs between the cleat and the various proprietary sand/rubber infill composites of varying weight. At this time, the influence of surface infill weight on football trauma is unknown. Therefore, this study was conducted to quantify incidence, mechanisms, and severity of game-related high school football trauma across artificial turf systems of various infill weight. Methods: Artificial turf systems were divided into four sand/rubber infill weight groups based on lbs per square foot: (A) > 9.0, (B) 6.0 - 8.9, (C) 3.1 - 5.9 and, (D) 0.0 - 3.0. A total of 52 high schools participating across four states over 5 competitive seasons were evaluated for injury incidence, injury category, time of injury, injury time loss, player position, injury mechanism and situation, primary type of injury, injury grade and anatomical location, field location at time of injury, injury severity, head, shoulder, and lower extremity trauma, elective imaging and surgical procedures, cleat design, turf age, and environmental factors. Results: Of the 1,467 high school games documented, 494 games (33.7%) were played on infill (A), 404 (27.5%) on infill (B), 379 (25.8%) on infill (C), and 190 (13.0%) on infill (D). A total of 3,741 injuries were documented, with significantly lower total injury incidence rates (IIR), [18.4 (95% CI, 18.0-18.7) vs 27.5 (26.8-27.9) vs 33.5 (32.7-34.0) and 23.7 (22.7-24.4)], substantial IIRs [3.4 (95% CI, 3.0-3.8) vs 6.6 (6.2-7.1), 8.5 (8.2-8.9) and 6.5 (5.8-7.1)], trauma from shoe: surface interaction during contact [4.6 (95% CI, 4.1-5.0) vs 7.5 (7.0-7.9), 6.4 (5.9-6.9) and 6.9 (6.2-7.5)], playing surface impact trauma [2.4 (95% CI, 2.1-2.8) vs 4.9 (4.4-5.4), 6.1 (5.6-6.6) and 4.4 (3.7-5.1)], and less total elective imaging

  20. Sports teams as complex adaptive systems: manipulating player numbers shapes behaviours during football small-sided games.

    Science.gov (United States)

    Silva, Pedro; Vilar, Luís; Davids, Keith; Araújo, Duarte; Garganta, Júlio

    2016-01-01

    Small-sided and conditioned games (SSCGs) in sport have been modelled as complex adaptive systems. Research has shown that the relative space per player (RSP) formulated in SSCGs can impact on emergent tactical behaviours. In this study we adopted a systems orientation to analyse how different RSP values, obtained through manipulations of player numbers, influenced four measures of interpersonal coordination observed during performance in SSCGs. For this purpose we calculated positional data (GPS 15 Hz) from ten U-15 football players performing in three SSCGs varying in player numbers (3v3, 4v4 and 5v5). Key measures of SSCG system behaviours included values of (1) players' dispersion, (2) teams' separateness, (3) coupling strength and time delays between participants' emerging movements, respectively. Results showed that values of participants' dispersion increased, but the teams' separateness remained identical across treatments. Coupling strength and time delay also showed consistent values across SSCGs. These results exemplified how complex adaptive systems, like football teams, can harness inherent degeneracy to maintain similar team spatial-temporal relations with opponents through changes in inter-individual coordination modes (i.e., players' dispersion). The results imply that different team behaviours might emerge at different ratios of field dimension/player numbers. Therefore, sport pedagogists should carefully evaluate the effects of changing RSP in SSCGs as a way of promoting increased or decreased pressure on players.

  1. The long-term game: an analysis of the life expectancy of national football league players

    NARCIS (Netherlands)

    Koning, R.h.; Matheson, V.; Nathan, A.; Pantano, J.

    2014-01-01

    The National Football League (NFL) has recently received significant negative media attention surrounding the safety of its players, revolving largely around the long term health risks of playing the sport. Recent premature deaths and instances of suicide associated with chronic traumatic

  2. Mapping the global football field: a sociological model of transnational forces within the world game.

    Science.gov (United States)

    Giulianotti, Richard; Robertson, Roland

    2012-06-01

    This paper provides a sociological model of the key transnational political and economic forces that are shaping the 'global football field'. The model draws upon, and significantly extends, the theory of the 'global field' developed previously by Robertson. The model features four quadrants, each of which contains a dominant operating principle, an 'elemental reference point', and an 'elemental theme'. The quadrants contain, first, neo-liberalism, associated with the individual and elite football clubs; second, neo-mercantilism, associated with nation-states and national football systems; third, international relations, associated with international governing bodies; and fourth, global civil society, associated with diverse institutions that pursue human development and/or social justice. We examine some of the interactions and tensions between the major institutional and ideological forces across the four quadrants. We conclude by examining how the weakest quadrant, featuring global civil society, may gain greater prominence within football. In broad terms, we argue that our four-fold model may be utilized to map and to examine other substantive research fields with reference to globalization. © London School of Economics and Political Science 2012.

  3. Women’s football migration

    DEFF Research Database (Denmark)

    Agergaard, Sine

    What is intriguing about women’s football as a cultural phenomenon is that unlike men’s football the finances and media interest for the game are sparse. Nevertheless we have found that migration of female football players is growing steadily and women’s football is becoming global in nature....... The question is then what drives this globalization process? According to our study of women’s football migration into Scandinavia, one of the centers of women’s football, transnational networks play a crucial role in mobilizing global migratory moves. Using the concept of friends-of-friends networks from Bale...

  4. A History of College Football.

    Science.gov (United States)

    Rokosz, Francis M.

    The history of football is traced as it evolved from the English game of rugby. The game as it is known today was conceived only after a long series of changes. Three prominent reasons for the change were: to make football more interesting to the spectator; to balance the competition between offense and defense; and to modify the dangerous…

  5. A Comparison of Injuries between Flag and Touch Football.

    Science.gov (United States)

    Martin, Stephen L.

    This study was designed to determine whether fewer and less serious injuries result from participation in touch football as compared with flag football. A survey was taken of 30 flag football games and 30 touch football games and the incidence of injuries was recorded on a checklist. Results of the survey suggest the following: (a) intramural or…

  6. Manipulating field dimensions during small-sided games impacts the technical and physical profiles of Australian footballers.

    Science.gov (United States)

    Brock, Fleay; Christopher, Joyce; Harry, Banyard; Carl, Woods T

    2018-01-04

    This study investigated the effect of manipulating field dimensions on the technical and physical profiles of Australian football (AF) players during small-sided games (SSGs). A total of 40 male players (23.9 ± 3.5 y) participated in three, five-a-side SSGs; defined as 'small' (20m x 30m; 600m), 'medium' (30m x 40m; 1200m), and 'large' (40m x 50m; 2000m). Notational analyses enabled the quantification of technical skill indicators, while physical activity profiles were measured using microtechnology, resulting in 18 criterion variables. A multivariate analysis of variance modelled the main effect of field dimension on the criterion variables. A significant main effect was observed (V = 1.032; F38, 102 = 2.863; P 4.16 m.s compared to the 'small' and 'medium' SSGs. These results provide AF coaches with insights into how task constraint manipulation impacts the technical and physical profiles of players during small-sided game-play. Thus, coaches and physical performance specialists could use this information to assist with the tactical periodisation of technical complexity and physical load at different phases of the AF season.

  7. The Expanding Role of Television in College Football: A Chronology.

    Science.gov (United States)

    The Chronicle of Higher Education, 1984

    1984-01-01

    A chronology of television in college football is presented from the first televised college football game (a University of Pennsylvania game) to the Supreme Court ruling declaring that the National Collegiate Athletic Association contracts violate antitrust law. (MLW)

  8. RERTR end-game: A win-win framework. Phasing out remaining global HEU commerce by conditionally and temporarily renewing U.S. exports of HEU

    International Nuclear Information System (INIS)

    Kuperman, Alan J.; Leventhal, Paul L.

    1997-01-01

    The RERTR program stands on the brink of fulfilling its historic mission. However, a series of missteps and misunderstandings have recently raised the risk that defeat will be snatched from the jaws of victory. Perhaps the most serious threat to the RERTR regime is posed by France's pending import of 625 kilograms of bomb-grade, highly enriched uranium (HEU) from Russia, intended primarily to fuel its high-flux research reactor at the Institute Laue-Langevin in Grenoble, as well as its Orphee research reactor. As the first export of HEU from Russia to a facility outside the former Soviet bloc, this precedential transaction would establish Russia as a new global supplier of bomb-grade uranium, potentially setting the stage for a rise in international HEU commerce, rather than its phase-out as envisioned under the RERTR program. Apparently, France turned to Russia for supply of the fuel because the United States was perceived as unable or unwilling to continue supplying such fuel in the wake of the U.S. Energy Policy Act of 1992, which, pursuant to its so-called Schumer Amendment, places sharp restrictions on HEU exports. Unexplained delays in Russia's shipment of this material to France provide a fortuitous window of opportunity in which efforts can and should be made by France and the United States to resolve present differences in a manner beneficial to each, as well as in the interest of global security. This paper proposes an arrangement under which the United States would renew exports of HEU to France, in exchange for pledges from France enabling the export to comply with the principles and objectives of the RERTR program as embodied in U.S. law. In so doing, the arrangement would obviate the need for Russian HEU export, thereby avoiding its dangerous precedent. By enabling high quality scientific research to continue, while simultaneously helping to fulfill the RERTR program's original goal, such an arrangement would truly be a 'win-win' solution. (author)

  9. Rim versus Non-Rim States in the Arctic Region: Prospects for a Zero-Sum Game or a Win-Win One?

    Directory of Open Access Journals (Sweden)

    Ana-Maria Ghimiş

    2013-09-01

    Full Text Available The present paper aims to develop a critical approach on one of the most urgent energy security challenges: the Arctic region. Until recently, it was considered to be a frozen desert, upon which no one raised any legal demands or interests. The global warming, the technological development and the increased need for energy resources had transformed the frozen High North into a very hot spot, where states like US, Canada, Norway, Denmark or Russia started an energy race that threatens to escalate. The Arctic became a strategic area given its opportunities: besides the energy resources, new commercial routes could become available for a longer period of time. But, due to legal uncertainties, the lack of coherent and direct legal procedures of international law, the Arctic game is an open one, in which any state can intervene and ask for a solution that is suitable for its interests. This aspect complicates even further the already unstable region. Some of the actors see the region as an international area, as a common good, where everyone has the right to explore or exploit, while the rim states see the Arctic in sovereign rights terms. Therefore, the game tends to complicate as non-rim players (the EU, China, Japan, NATO and South Korea want to intervene in the region and try to influence its development.

  10. "I'm pretty sure that we will win!": The influence of score-related nonverbal behavioral changes on the confidence in winning a basketball game.

    Science.gov (United States)

    Furley, Philip; Schweizer, Geoffrey

    2014-06-01

    The goal of the present research was to test whether score-related changes in opponents' nonverbal behavior influence athletes' confidence in beating their opponents. In an experiment, 40 participants who were experienced basketball players watched brief video clips depicting athletes' nonverbal behavior. Video clips were not artificially created, but showed naturally occurring behavior. Participants indicated how confident they were in beating the presented athletes in a hypothetical scenario. Results indicated that participants' confidence estimations were influenced by opponents' score-related nonverbal behavior. Participants were less confident about beating a leading team and more confident about beating a trailing team, although they were unaware of the actual score during the depicted scenes. The present research is the first to show that in-game variations of naturally occurring nonverbal behavior can influence athletes' confidence. This finding highlights the importance of research into nonverbal behavior in sports, particularly in relation to athletes' confidence.

  11. The Anthropology of Football

    Directory of Open Access Journals (Sweden)

    Ivan Kovačević

    2016-02-01

    Full Text Available Anthropological interest in football has been on the rise since the beginning of the century, which can be attested to by the rising number of studies, papers, collective publications and scientific conferences on the topic. Seeing as anthropology is no longer the study of the culturally bizarre and exotic, it is clear that the first anthropological studies of football as a cultural phenomenon are linked to those environments in which football figures as an important cultural trait, which is the reason why this sub discipline thrived in Europe or in places where football was treated as an esoteric phenomenon and where there as a longer tradition of anthropological study of native cultures. From the first analogies between the game of football and its rules with rituals of so called primitive cultures, the anthropological study of football developed into a relatively encompassing approach which includes interest in all the actors who establish the game as a public, cultural good – players, experts, supporters, journalists, organizers etc. – as well as its various cultural manifestations, in the form of a tool for the construction of identity and cultural symbol, a leisure activity with ties to economy, to a specific apotheosis of the concepts of globalization and commodification of culture. Anthropological studies of football are present in Serbia as well, and their subject matter corresponds to the role and position held by football, as a cultural artefact, in Serbian society and other countries in the region.

  12. The possession game? A comparative analysis of ball retention and team success in European and international football, 2007-2010.

    Science.gov (United States)

    Collet, Christian

    2013-01-01

    Possession is thought of as central to success in modern football, but questions remain about its impact on positive team outcomes (Bate, 1988; Hughes & Franks, 2005; Pollard & Reep, 1997; Stanhope, 2001). Recent studies (e.g. Bloomfield, Polman, & O'Donoghue, 2005; Carling, Williams, & Reilly, 2005; James, Mellallieu, & Holley, 2002; Jones, James, & Mellalieu, 2004; Lago, 2009; Lago & Martin, 2007; Lago-Peñas & Dellal, 2010; Lago-Peñas, Lago-Ballesteros, Dellal, & Gómez, 2010; Taylor, Mellalieu, & James, 2005; Tucker, Mellalieu, James, & Taylor, 2005) that have examined these questions have often been constrained by an exclusive focus on English or Spanish domestic play. Using data from five European leagues, UEFA and FIFA tournaments, the study found that while possession time and passing predicted aggregated team success in domestic league play, both variables were poor predictors at the individual match level once team quality and home advantage were accounted for. In league play, the effect of greater possession was consistently negative; in the Champions League, it had virtually no impact. In national team tournaments, possession failed to reach significance when offensive factors were accounted for. Much of the success behind the 'possession game' was thus a function of elite teams confined in geographic and competitive space. That ball hegemony was not consistently tied to success suggests that a nuanced approach to possession is needed to account for variant strategic environments (e.g. James et al., 2002) and compels match analysts to re-examine the metric's overall value.

  13. Big Men playing football : money, politics and foul play in the African game

    NARCIS (Netherlands)

    Pannenborg, A.

    2012-01-01

    While the skills of players can be observed on pitches throughout Africa, the actions of those who run the game's administrative side are less visible. Based on anthropological fieldwork in Ghana and Cameroon, this study's main characters are rich and powerful men who take up positions within clubs

  14. The effects of game types on intensity of small-sided games among pre-adolescent youth football players

    OpenAIRE

    Halouani, J; Chtourou, H; Dellal, A; Chaouachi, A; Chamari, K

    2017-01-01

    The aim of this study was to examine the effects of variations in pitch dimensions on pre-adolescent youth soccer players? physiological responses during two different types of small-sided games (SSG). Sixteen young soccer players (age: 13.2 ? 0.6 years; body mass: 52.5 ? 7 kg; height: 163.4 ? 6 cm) participated in this study. They performed 4 vs. 4 stop-ball SSG (SB-SSG) vs. small-goals SSG (SG-SSG) with 4?4 min and 2 min of passive recovery in between, using 3 different pitch sizes (small: ...

  15. Footballonomics: The Anatomy of American Football; Evidence from 7 years of NFL game data

    OpenAIRE

    Pelechrinis, Konstantinos; Papalexakis, Evangelos

    2016-01-01

    Do NFL teams make rational decisions? What factors potentially affect the probability of wining a game in NFL? How can a team come back from a demoralizing interception? In this study we begin by examining the hypothesis of rational coaching, that is, coaching decisions are always rational with respect to the maximization of the expected points scored. We reject this hypothesis by analyzing the decisions made in the past 7 NFL seasons for two particular plays; (i) the Point(s) After Touchdown...

  16. Football - Feminisation - Fans

    DEFF Research Database (Denmark)

    Mintert, Svenja-Maria

    the number of female fans in football has grown over the past years. A national sense of community, emotion and passion for the game is in particular reached during the international tournaments at live football spectacles and many female fans cheer and sing for ‘their’ team with the utmost conviction. Yet...... sociological theories. The objective is, first, to develop new knowledge and understanding about the impact of football on gendered identity construction and negotiation – in both the performance and the consumption of football – and how these female fans contribute to a European dialogue, the gender......-specific experience and acting out of fandom, and the intersection between gender and national/European identity. The second objective is to study the role of gender in football and fan cultures with regard to gender-specific patterns of cross-cultural communication and identification. The third objective...

  17. Football Fitness - a new version of football?

    DEFF Research Database (Denmark)

    Bennike, Søren; Ottesen, Laila Susanne

    2014-01-01

    Studies reveal a shift in the role of sport in society in general; we are experiencing greater political focus on sport due to the health-related outcomes of participation and the linkage between sport and health is clearer than ever. Relatively new findings conclude that recreational football...... organised as small-sided games is highly beneficial for enhancing overall fitness. In addition, studies indicate that team sports such as football may have an advantage over individual sports when it comes to personal development and the development of social capital. The aim of this paper is to explore...... a new Danish football-based activity for health called Football Fitness (FF), with a specific focus on organisational issues. In doing so, we would like to contribute to the discussion of how to organise sports as a means for promoting health within sporting organisations. The theoretical framework...

  18. The language of football

    DEFF Research Database (Denmark)

    Rossing, Niels Nygaard; Skrubbeltrang, Lotte Stausgaard

    2017-01-01

    and Italian national team football cultures were examined. The basis of the analysis was both document and video analysis. The documents were mostly research studies and popular books on the national football cultures, while the video analysis included all matches including Italy and Brazil from the World Cup...... in 2010 and 2014. The cultural analysis showed some coherence between the national football cultures and the national teams, which suggested a national dialect with the language of the game. Each national dialect seemed to be based on different basic assumptions and to some extent specific symbolic...

  19. Twenty years later: The war did (not begin at Maksimir an anthropological analysis of the media narratives about a never ended football game

    Directory of Open Access Journals (Sweden)

    Đorđević Ivan

    2012-01-01

    Full Text Available The aim of this work is an analysis of the media narratives about the never ended football match between Dynamo Zagreb and Red Star Belgrade on May 13 1990. The article focuses on the media coverage twenty years after the incident in the context of the game's acquired mythic status, symbolically marking the beginning of the war in former Yugoslavia. The object of the analysis are Serbian and Croatian media with the aim of revealing the strategies of representing this event in the period of the normalization of the relations in the region. [Projekat Ministarstva nauke Republike Srbije, br. 177026: Cultural Heritage and Identity

  20. Football – Feminisation – Fans

    DEFF Research Database (Denmark)

    Mintert, Svenja-Maria

    Football has long time been considered as a genuine masculine domain. However, in the current football culture, the dualism of masculinity and femaleness is in progress. More and more women consume football which is in many countries considered the most popular sport, not only in Scandinavia where...... the number of female fans in football has grown over the past years. A national sense of community, emotion and passion for the game is in particular reached during the international tournaments at live football spectacles and many female fans cheer and sing for ‘their’ team with the utmost conviction. Yet......, the combination ‘women and football’ is still adhered to certain scepticism. Objective The overall objective of this Ph.D. thesis is to contribute to the body of knowledge associated with the distinct aspects of women’s football, female fandom and gender identities in European football drawing upon various...

  1. Game Art Complete All-in-One; Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

    CERN Document Server

    Gahan, Andrew

    2008-01-01

    A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference

  2. Rugby football.

    Science.gov (United States)

    Dietzen, C J; Topping, B R

    1999-02-01

    Rugby union football continues to gain in popularity in the United States. Both men's and women's clubs have been established at several colleges and universities. There has been substantial growth in the number of high school rugby football clubs in recent years. With the increase in numbers of young participants in this sport, it is important that great efforts be mounted to attempt to control the injury rates and severity of injuries in rugby football. Players and coaches must be knowledgeable of the rules of the game, and referees must strictly enforce these rules. Physicians and dentists should be involved in educating parents, coaches, players, and school officials about the inherent risks of injury and the means for injury prevention. Medical personnel must also be instrumental in educating players about alcohol abuse/addiction. Rugby players should be encouraged to use the limited protective gear that is allowed: wraps, tape, joint sleeves, scrum caps, and facial grease to prevent lacerations. Mouthguards are strongly recommended at any level of play and should be mandated. The use of helmets, face masks, and shoulder pads has been suggested by some authors. Such rule changes could actually increase injury rates and severity, because this equipment could be used as weapons as they are in American football. It is recommended that rugby clubs purchase or build equipment to practice scrummage skills. Coaches should be experienced and attend clinics or complete video courses on medical emergencies and safe techniques of the game. Injury frequency and severity can be decreased by adequate preseason training and conditioning, proper tackling and falling techniques, strengthening of neck muscles, and allowing only experienced, fit athletes to play in the front row. Medical surveillance must be improved at matches and, ideally, at practice sessions. At present, it is common for no emergency medical personnel or physicians to be present at matches in the United

  3. The language of football

    DEFF Research Database (Denmark)

    Rossing, Niels Nygaard; Skrubbeltrang, Lotte Stausgaard

    2014-01-01

    users embedded in different collective social institutions such as national cultures that affect their choices in game-playing situations. Thus, the actions of Italian, English and Brazilian players become different dialects within the same language system. These dialects are expressed in actions...... language to have two components: a language system and language users (Danesi, 2003). Consequently, football can be characterized as a language containing a system with specific rules of the game and users with actual choices and actions within the game. All football players can be considered language...... levels (Schein, 2004) in which each player and his actions can be considered an artefact - a concrete symbol in motion embedded in espoused values and basic assumptions. Therefore, the actions of each dialect are strongly connected to the underlying understanding of football. By document and video...

  4. The effects of game types on intensity of small-sided games among pre-adolescent youth football players.

    Science.gov (United States)

    Halouani, J; Chtourou, H; Dellal, A; Chaouachi, A; Chamari, K

    2017-06-01

    The aim of this study was to examine the effects of variations in pitch dimensions on pre-adolescent youth soccer players' physiological responses during two different types of small-sided games (SSG). Sixteen young soccer players (age: 13.2 ± 0.6 years; body mass: 52.5 ± 7 kg; height: 163.4 ± 6 cm) participated in this study. They performed 4 vs. 4 stop-ball SSG (SB-SSG) vs. small-goals SSG (SG-SSG) with 4×4 min and 2 min of passive recovery in between, using 3 different pitch sizes (small: 10×15, medium: 15×20, and large: 20×25 m). Heart rate (HR), lactate concentration ([La-]), and rating of perceived exertion (RPE) were measured during each session. The results show that SB-SSG induced higher HR responses than SG-SSG for the 3 pitch sizes: for HR (167.2±3.0 vs. 164.5±3.0, 172.3±2.9 vs. 169.2±3.1, and 175.4±3.1 vs. 171.1±2.7 bpm; PSSG compared to SG-SSG (6.2±1.0 vs. 5.8±0.9; PSSG in pre-adolescent young soccer players when using the stop-ball conditions in comparison with the small-goal rule for all pitch sizes - small, medium, and large. Stop-ball conditions in comparison with the small-goal rule for all pitch sizes - small, medium, and large.

  5. Football – Feminisation – Fans

    DEFF Research Database (Denmark)

    Mintert, Svenja-Maria

    the number of female fans in football has grown over the past years. A national sense of community, emotion and passion for the game is in particular reached during the international tournaments at live football spectacles and many female fans cheer and sing for ‘their’ team with the utmost conviction. Yet...... The researcher reviewed relevant primary and secondary literature relating to women’s football, female football consumption and identity dynamics in a European perspective. Between March and August 2013, 31 semi-structured interviews with Danish women aged between 24 and 60 years were conducted following...

  6. An analysis of home advantage in the top two Spanish professional football leagues.

    Science.gov (United States)

    Sánchez, Pedro A; García-Calvo, Tomás; Leo, Francisco M; Pollard, Richard; Gómez, Miguel A

    2009-06-01

    This study examines the effect of the points system on home advantage in the two top Spanish professional football divisions between the 1980-1981 and 2006-2007 seasons. From 1980-81, teams were awarded 2 points for a win. This was increased to 3 points starting in 1995-1996. Lower home advantage was expected with the 3-point system as a consequence of encouraging more attacking play from away teams. The results of an analysis of 20,992 games showed no significant differences in home advantage values between the First Division (66.3% before and 62.1% after the 3-point system) and the Second Division (65.6% before and 59.5% after). Nevertheless, there was a significant decrease in home advantage in both the First and Second Divisions after the introduction of the 3-point system. The results were compared with two similar studies of professional football in England.

  7. Efficiency and effectiveness of football clubs – a comparative analysis

    Directory of Open Access Journals (Sweden)

    Mariano Santos Carvalho

    2016-08-01

    Full Text Available Paper objective is to analyze the performance of football clubs, comparing Brazilian and European club’s. From this analysis, it is expected investigate three hypotheses: (1 the analyzed Brazilian clubs have a worse financial performance compared to the performance of European clubs; (2 the chosen management model is crucial for football clubs achieve good performance and (3 football clubs that have high financial performance, also have high efficacy regarding the amount of wins in games played in 2014. To achieve this goal, a procedure was structured in four steps: (1 defining the clubs, (2 development of indicators and performance measures, (3 aggregation of measures for each club and (4 sorting and analysis of clubs. As a result of this analysis, it was found that the three hypotheses under discussion were false. It was also found that most Brazilian clubs have low effectiveness and low/medium financial performance. In contrast, most European clubs have high effectiveness and medium/high financial performance.

  8. Updated Review of the Applied Physiology of American College Football: Physical Demands, Strength and Conditioning, Nutrition, and Injury Characteristics of America's Favorite Game.

    Science.gov (United States)

    Fullagar, Hugh H K; McCunn, Robert; Murray, Andrew

    2017-11-01

    While there are various avenues for performance improvement in college American football (AF), there is no comprehensive evaluation of the collective array of resources around performance, physical conditioning, and injury and training/game characteristics to guide future research and inform practitioners. Accordingly, the aim of the present review was to provide a current examination of these areas in college AF. Recent studies show that there is a wide range of body compositions and strength characteristics between players, which appear to be influenced by playing position, level of play, training history/programming, and time of season. Collectively, game demands may require a combination of upper- and lower-body strength and power production, rapid acceleration (positive and negative), change of direction, high running speed, high-intensity and repetitive collisions, and muscle-strength endurance. These may be affected by the timing of and between-plays and/or coaching style. AF players appear to possess limited nutrition and hydration practices, which may be disadvantageous to performance. AF injuries appear due to a multitude of factors-strength, movement quality, and previous injury-while there is also potential for extrinsic factors such as playing surface type, travel, time of season, playing position, and training load. Future proof-of-concept studies are required to determine the quantification of game demands with regard to game style, type of opposition, and key performance indicators. Moreover, more research is required to understand the efficacy of recovery and nutrition interventions. Finally, the assessment of the relationship between external/internal-load constructs and injury risk is warranted.

  9. The Winning Alternative: Solving the Dilemma of the Win/Lose Syndrome.

    Science.gov (United States)

    Moore, Dorothy L.

    1986-01-01

    Suggests alternatives in solving the dilemma of the win/lose syndrome for young children participating in sports, games, and other competitive educational activities. Rather than reinforcing the "negative" aspects of competition ("winning is all," lack of participation, elimination), teachers should provide environments that help children to…

  10. The Helmeted Hero: The Football Player in Recent American Fiction.

    Science.gov (United States)

    Burt, David J.

    This paper examines the modern cultural fascination with the game of football and with football players as this concern is reflected in the modern (post-1960) novel. The analysis is based on 31 novels, or portions of novels, which treat the topic of football as a cultural metaphor at the high school, college, and professional levels. Inspecting…

  11. Lower incidence of arm-to-head contact incidents with stricter interpretation of the Laws of the Game in Norwegian male professional football.

    Science.gov (United States)

    Bjørneboe, John; Bahr, Roald; Dvorak, Jiri; Andersen, Thor Einar

    2013-05-01

    Video analyses reveal that the rate of incidents with a propensity for injury caused by opponent-to-player contact has increased by about 50% from 2000 to 2010 in Norwegian male professional football. The aim of the study was to assess whether a stricter interpretation of the Laws of the Game (red cards for high elbows in heading duels and for late/two foot tackles) could reduce the potential for injuries in Norwegian male professional football. A preintervention/postintervention design was employed, where the rate of incidents and injuries from the 2010 season (pre) was compared to the 2011 season (post). An incident was recorded if the match was interrupted by the referee, and the player lay down for more than 15 s, and appeared to be in pain or received medical treatment. Time-loss injuries were recorded by the medical staff of each club. A total of 1421 contact incidents were identified, corresponding to a rate of 92.7 (95% CI 86.0 to 99.4) in the 2010 season and 86.6 (95% CI 80.3 to 99.4) in the 2011 season, with no difference between the two season. We found a reduction in the incidence of total head incidents (rate ratio (RR) 0.81, 95% CI 0.67 to 0.99), and head-incidents caused by arm-to-head contact (RR 0.72, 95% CI 0.54 to 0.97). We found no difference in tackling characteristics or contact injury rate. We found no significant differences in the overall rate of incidents after the introduction of stricter rule enforcement. However, the rate of head and arm-to head incidents was lower in the 2011 season.

  12. The influence of rules manipulation on offensive patterns during small-sided and conditioned games in football

    Directory of Open Access Journals (Sweden)

    João Cláudio Machado

    Full Text Available Abstract This study analyzed the influence of rules manipulation on offensive patterns in different Small-Sided and Conditioned Games (SSCGs. Fourteen young soccer players (13.82 ± 1.94 years performed two different SSCG formats (6v6+Gk: Maintenance of Ball Possession Game (MPG and Progression to the Target Game (PTG. Both games were played on a field 52 m long by 32 m wide. We used the Offensive Sequences Characterization System (OSCS and SoccerEye software to analyze offensive sequences. For statistical analysis, we used the Mann-Whitney test to compare variables that compose the OSCS between the two SSCGs, while the SDIS-GSEQ software allowed us to detect offensive patterns. We concluded that the rule manipulation of SSCGs influenced changes in teams' offensive patterns, in which they self-organized according to manipulation of key task constraints.

  13. The first prospective injury audit of league of Ireland footballers.

    OpenAIRE

    Fitzharris, N; Jones, G; Jones, A; Francis, P

    2017-01-01

    Objectives Football has the highest sports participation (10.6%) in Ireland ahead of its Gaelic counterpart (3.9%). Research into injury incidence and patterns in Irish football is non-existent. The aim of this study was to conduct a prospective injury audit of league of Ireland (semi-professional) footballers during the 2014 season (8 months; 28 games). Methods A total of 140 semi-professional league of Ireland footballers were prospectively followed between March and November 2014. Data was...

  14. The first prospective injury audit of League of Ireland footballers

    OpenAIRE

    Fitzharris, Nigel; Jones, Gareth; Jones, Ashley; Francis, Peter

    2017-01-01

    Objectives Football has the highest sports participation (10.6%) in Ireland ahead of its Gaelic counterpart (3.9%). Research into injury incidence and patterns in Irish football is non-existent. The aim of this study was to conduct a prospective injury audit of League of Ireland (semiprofessional) footballers during the 2014 season (8 months, 28 games). Methods A total of 140 semiprofessional League of Ireland footballers were prospectively followed between March and November 2014. Data were ...

  15. Platform Comparison Between Games Console, Mobile Games And PC Games

    Directory of Open Access Journals (Sweden)

    Geraldus Galehantomo P.S

    2015-11-01

    Full Text Available In terms of platforms and game console, there are diffrences between, mobile games and pc gamesin the way it is used, the operator, the main event play, the game design and even the way the game work.We know that all the games on console platforms, PC and mobile, have their own characteristic which have advantages and drawbacks All platforms compete to win the rating for the sake of their platform continuity. For rating, all games platforms develop games that are more qualified. Those games will determine the quality of the platforms, so that the game developers of each platform developtheir games maximally to compete.

  16. The club development of american football in the Czech Republic

    OpenAIRE

    Dundáček, Jan

    2015-01-01

    Title: The club development of american football in the Czech Republic In the first part of this thesis American football is introduced, explaining basic game principles and describing the game so that the reader can imagine what the sport is all about. The second part then focuses on examining the emergence of particular American football clubs in the Czech Republic. The whole period is divided into several stages, with a strong focus on finding a common denominator of individual events. The...

  17. Football and exchange rates: empirical support for behavioral economics.

    Science.gov (United States)

    Eker, Gulin; Berument, Hakan; Dogan, Burak

    2007-10-01

    Recently, economic theory has been expanded to incorporate emotions, which have been assumed to play an important role in financial decisions. The present study illustrates this by showing a connection between the sports performance of popular national football teams (Besiktas, Fenerbahce, and Galatasaray) and performance of the Turkish economy. Specifically, a significant positive association was found between the success of three major professional Turkish football teams and the exchange rate of the Turkish lira against the U.S. dollar. The effect of the football success of several Turkish football teams on the exchange rate of the Turkish lira was examined using the simultaneous multiple regression model with predictor measures of wins, losses, and ties for different combinations of teams to predict the depreciation rate of the Turkish lira between the years 1987 and 2003. Wins by Turkish football teams against foreign (non-Turkish) rivals increased with exchange rate depreciation of the Turkish lira against the U.S. dollar.

  18. Football injury: a literature review *

    Science.gov (United States)

    Kos, John J.

    1979-01-01

    A great deal of concern is recently being expressed relative to the playing of tackle football by adolescent Canadians. The purpose of this literature review is to try to summarize the important data from the available world literature. Very few Canadian statistics are available. Most of the data comes from United States experience. Tackle football injury is examined from various perspectives: 1. Equipment 2. Mechanisms of injury 3. Types of injury, with some emphasis on epiphyseal injury 4. Prevention 5. Comparison with other sports Although no “hard and fast” conclusion is drawn, the paper tends to show that: 1. Football is dangerous 2. Football is damaging to many body systems 3. Prevention of injury is difficult under present conditions 4. Alternate games, such as soccer and rugby seem to provide the same benefits with less catastrophic injuries

  19. A Game Change: Paying for Big-Time College Sports

    Science.gov (United States)

    Weaver, Karen

    2011-01-01

    College presidents often think of athletics as the "front porch" of their campuses. After all, name recognition goes a long way when attracting students. And a winning football team doesn't hurt either! In order to generate the revenues needed to build both and support a winning football team, athletics departments have historically focused on…

  20. Gaming

    OpenAIRE

    Camilleri, Cassi

    2014-01-01

    In ancient times games played an integral role in society. Whilst in today’s hyperlinked world, games have evolved into complex, sophisticated mechanisms that enthral millions. http://www.um.edu.mt/think/the-school-of-games/

  1. The Football

    Indian Academy of Sciences (India)

    each face a regular pentagon or a regular hexagon and with at least one hexagonal face. This article is in two parts. In this first part, we will prove that a football exists and is unique and in the second, we identify its group of symmetries. (We will incidentally do similar things for the platonic solids to some of whkh the football ...

  2. THE IMPORTANCE OF PHYSICAL ABILITY AND TECHNICAL PREPARATION FOR THE GROWTH OF YOUNG FOOTBALLERS

    Directory of Open Access Journals (Sweden)

    Niko Raičković

    2006-06-01

    Full Text Available Physical preparation of young footballers significantly difers from that of adult footballers. Young footballers,while growing and maturing,go through sensitive phases,namely periods, when it is the most convenient to influence on the development of certain characteristics and abilities. Physical abilities include motor and functional abilities. Motor abilities are:strength, speed, endurance, elacticity and coordination. Functional abilities include aerobic and anaerobic organism capacity. Football technique is the basic instrument of organising the football game. Technique has individual character. Technical preparation mainly covers training and improvement of basic football game techniques, namely, moving with and without ball and bringing technique to perfection

  3. Validity and reliability of 6-a-side small-sided game locomotor performance in assessing physical fitness in football players.

    Science.gov (United States)

    Stevens, Tom Gerardus Antonia; De Ruiter, Cornelis Johannes; Beek, Peter Jan; Savelsbergh, Geert Jozef Peter

    2016-01-01

    In order to determine whether small-sided game (SSG) locomotor performance can serve as a fitness indicator, we (1) compared 6-a-side (6v6) SSG-intensity of players varying in fitness and skill, (2) examined the relationship of the 6v6-SSG and Yo-Yo IR2 and (3) assessed the reliability of the 6v6-SSG. Thirty-three professional senior, 30 professional youth, 62 amateur and 16 professional woman football players performed 4 × 7 min 6v6-SSGs recorded by a Local Position Measurement system. A substantial subgroup (N = 113) also performed the Yo-Yo IR2. Forty-seven amateur players performed two or three 6v6-SSGs. No differences in 6v6-SSG time-motion variables were found between professional senior and professional youth players. Amateurs showed lower values than professional seniors on almost all time-motion variables (ES = 0.59-1.19). Women displayed lower high-intensity time-motion variables than all other subgroups. Total distance run during 6v6-SSG was only moderately related to Yo-Yo IR2 distance (r = 0.45), but estimated metabolic power, high speed (>14.4 km · h(-1)), high acceleration (>2 m · s(-2)), high power (>20 W · kg(-1)) and very high (35 W · kg(-1)) power showed higher correlations (r = 0.59-0.70) with Yo-Yo IR2 distance. Intraclass correlation coefficient values were higher for total distance (0.84) than other time-motion variables (0.74‒0.78). Although total distance and metabolic power during 6v6-SSG showed good reproducibility (coefficient of variation (CV) SSG locomotor performance cannot serve used as a valid and reliable fitness indicator for individual players.

  4. Spanish Football

    OpenAIRE

    Gagnepain, Philippe; Ascari, Guido

    2006-01-01

    The authors analyze the financial situation of the Spanish football industry. They first argue that a relevant analysis of the industry's financial results relies on a careful description of how historical and cultural factors have influenced its organization. Moreover, they stress the important relationship between the industry and television. The authors suggest that the situation of the Spanish football industry suffers from some structural weaknesses in its accounts. However, the situatio...

  5. Discussing an (unUsual Approach to Comprehending Football

    Directory of Open Access Journals (Sweden)

    Jure Lesjak

    2013-03-01

    Full Text Available In the introduction the author presents some reflections, interpretations and misconceptions about football. The main emphasis is on the irrelevant contextualization(s. Two key questions are highlighted: on the one hand, the connection between football and its installation into the vast social and political context – because of its global dimensions football can be viewed as an important structural component in the global capitalist system. On the other hand, the article tries to draw the (perilous distinction between the understanding of »football« (in its broadest definition and »the game of football« (concerning its philosophy and complexity. From that point of view the author focuses on a certain aspect in the game of football where relations between players are based on relatively equal roles – this concept is the origin of representing the idea and potential of different forms of association and integration between individuals, collectives and communities.

  6. Quantifying the Chasm: Exploring the Impact of the BCS on Total Football Revenues for Division One Football Programs from 2002-2012

    Science.gov (United States)

    Caro, Cary A.

    2014-01-01

    The Bowl Championship Series served as a collection of bowl games that were designed to crown the national champion in Division One football. The BCS created two classifications of institutions in Division football, those that were granted automatic access (AQ) to the post-season games, and those that were not (non-AQ). The BCS also generated…

  7. Platform Comparison Between Games Console, Mobile Games And PC Games

    OpenAIRE

    Geraldus Galehantomo P.S

    2015-01-01

    In terms of platforms and game console, there are diffrences between, mobile games and pc gamesin the way it is used, the operator, the main event play, the game design and even the way the game work.We know that all the games on console platforms, PC and mobile, have their own characteristic which have advantages and drawbacks All platforms compete to win the rating for the sake of their platform continuity. For rating, all games platforms develop games that are more qualified. Those gam...

  8. Teaching Australian Football in Physical Education: Constraints Theory in Practice

    Science.gov (United States)

    Pill, Shane

    2013-01-01

    This article outlines a constraints-led process of exploring, modifying, experimenting, adapting, and developing game appreciation known as Game Sense (Australian Sports Commission, 1997; den Duyn, 1996, 1997) for the teaching of Australian football. The game acts as teacher in this constraints-led process. Rather than a linear system that…

  9. Video lottery: winning expectancies and arousal.

    Science.gov (United States)

    Ladouceur, Robert; Sévigny, Serge; Blaszczynski, Alexander; O'Connor, Kieron; Lavoie, Marc E

    2003-06-01

    This study investigates the effects of video lottery players' expectancies of winning on physiological and subjective arousal. Participants were assigned randomly to one of two experimental conditions: high and low winning expectancies. Participants played 100 video lottery games in a laboratory setting while physiological measures were recorded. Level of risk-taking was controlled. Participants were 34 occasional or regular video lottery players. They were assigned randomly into two groups of 17, with nine men and eight women in each group. The low-expectancy group played for fun, therefore expecting to win worthless credits, while the high-expectancy group played for real money. Players' experience, demographic variables and subjective arousal were assessed. Severity of problem gambling was measured with the South Oaks Gambling Screen. In order to measure arousal, the average heart rate was recorded across eight periods. Participants exposed to high as compared to low expectations experienced faster heart rate prior to and during the gambling session. According to self-reports, it is the expectancy of winning money that is exciting, not playing the game. Regardless of the level of risk-taking, expectancy of winning is a cognitive factor influencing levels of arousal. When playing for fun, gambling becomes significantly less stimulating than when playing for money.

  10. Never split tens! a biographical novel of blackjack game theorist Edward O. Thorp : plus tips and techniques to help you win

    CERN Document Server

    Golden, Leslie M

    2017-01-01

    Renowned probability theorist Edward O. Thorp revolutionized the casino industry by developing card counting systems for the casino game of blackjack. Les Golden, the celebrated blackjack, roulette, and craps columnist for Bluff Europe, Gambling.com, iGaming Business, GamblingOnline, and Jackpots Review magazines, tells Thorp’s incredible true story of lucrative applied probability with charm, wit, and humor.  Whether you visit casinos for fun, dinner money, or a living, or whether you’re simply interested in a story of romance and casino intrigue, this lively biographical novel will capture and delight you. Illustrations by the author.

  11. In the winning mood

    Directory of Open Access Journals (Sweden)

    Marieke de Vries

    2008-01-01

    Full Text Available The present research aimed to test the role of mood in the Iowa Gambling Task (IGT; Bechara et al., 1994. In the IGT, participants can win or lose money by picking cards from four different decks. They have to learn by experience that two decks are overall advantageous and two decks are overall disadvantageous. Previous studies have shown that at an early stage in this card-game, players begin to display a tendency towards the advantageous decks. Subsequent research suggested that at this stage, people base their decisions on conscious gut feelings (Wagar and Dixon, 2006. Based on empirical evidence for the relation between mood and cognitive processing-styles, we expected and consistently found that, compared to a negative mood state, reported and induced positive mood states increased this early tendency towards advantageous decks. Our results provide support for the idea that a positive mood causes stronger reliance on affective signals in decision-making than a negative mood.

  12. Winning Strategies: A Case Study of Oyo State Lottery, Nigeria

    African Journals Online (AJOL)

    PROF. OLIVER OSUAGWA

    2014-06-01

    Jun 1, 2014 ... 3.1 Simulation of Lottery Strategies. The data used for this research work consisted of the year 2011 lottery winning numbers of the Daily draw type of game as collected from the Oyo State Lottery. Commission. The data was used to simulate the random, low frequency and high frequency game strategies.

  13. Computerized Interactive Gaming via Supporting Vector Machines

    Directory of Open Access Journals (Sweden)

    Y. Jiang

    2008-01-01

    Full Text Available Computerized interactive gaming requires automatic processing of large volume of random data produced by players on spot, such as shooting, football kicking, and boxing. This paper describes a supporting vector machine-based artificial intelligence algorithm as one of the possible solutions to the problem of random data processing and the provision of interactive indication for further actions. In comparison with existing techniques, such as rule-based and neural networks, and so forth, our SVM-based interactive gaming algorithm has the features of (i high-speed processing, providing instant response to the players, (ii winner selection and control by one parameter, which can be predesigned and adjusted according to the needs of interaction and game design or specific level of difficulties, and (iii detection of interaction points is adaptive to the input changes, and no labelled training data is required. Experiments on numerical simulation support that the proposed algorithm is robust to random noise, accurate in picking up winning data, and convenient for all interactive gaming designs.

  14. The University of the National Football League: How Technology, Injury Surveillance, and Health Care Have Improved the Safety of America's Game.

    Science.gov (United States)

    Matava, Matthew J; Görtz, Simon

    2016-07-01

    American football has become one of the most popular sports in the United States. Despite the millions of players at all levels of competition who gain the physical, social, and psychological rewards that football provides, many interested stakeholders continue to ask, "Is football safe?" Although there are only approximately 1,700 players on National Football League (NFL) rosters, the injuries they sustain have garnered the most attention-and criticism-from the national media. Increased public awareness of the injury potential football possesses has led to an open debate and a major shift in public sentiment over the past 5 years. Although no sport is perfectly safe, the question is whether it can be made relatively safe and if the long-term consequences are worth the risk. This article reviews the methods by which one sports league-the NFL-has used advances in medical technology and injury surveillance to improve the health and safety of its players. Thieme Medical Publishers 333 Seventh Avenue, New York, NY 10001, USA.

  15. Energy Football

    Science.gov (United States)

    Canipe, Stephen L.

    This game is designed to provide basic energy information and to foster addition, subtraction, and multiplication skills while the game is being played. Game cards contain questions, answers, and information on the value of the questions. The cards are to be cut apart and retained by the "referee" as he/she asks questions of team…

  16. FINDING, PREPARING AND TRAINING FOOTBALL REFEREES

    OpenAIRE

    Constantin Gh.

    2015-01-01

    Football has surpassed the status of being a social phenomenon at a national and international scale for a long time, as it is the new “religion of the 21st century” which brings together game practitioners under its scope regardless of religion, skin colour, geographical area, culture, philosophy, gender, age which has been proven by the number of members in more than 200 FIFA member national federations. As stated in the FIFA status, “each FIFA member shall organize football games by the La...

  17. Moving for the love of the game?

    DEFF Research Database (Denmark)

    Botelho, Vera L.; Agergaard, Sine

    2011-01-01

    This study examines the international migration of female footballers; a topic not yet addressed by the literature on globalization and sports labour migration. The article aims to shed light upon how the movement of female footballers across countries and continents is developing and to uncover ...... economic incentives but reasons such as football experience, career ambitions, and love and infatuation for the game....

  18. Should School Boards Discontinue Support for High School Football?

    Science.gov (United States)

    Margolis, Lewis H; Canty, Greg; Halstead, Mark; Lantos, John D

    2017-01-01

    A pediatrician is asked by her local school board to help them decide whether to discontinue their high school football program. She reviews the available evidence on the risks of football and finds it hopelessly contradictory. Some scholars claim that football is clearly more dangerous than other sports. Others suggest that the risks of football are comparable to other sports, such as lacrosse, ice hockey, or soccer. She finds very little data on the long-term sequelae of concussions. She sees claims that good coaching and a school culture that prioritizes the health of athletes over winning can reduce morbidity from sports injuries. In this paper, 3 experts also review the evidence about sports risks and discuss what is known and not known about the science and the ethics of high school football. Copyright © 2017 by the American Academy of Pediatrics.

  19. Can schools buy success in college football? Coach compensation, expenditures and performance

    OpenAIRE

    Mirabile, McDonald; Witte, Mark

    2012-01-01

    Using unique data of Football Bowl Subdivision college football games, we examine the determinants of coach compensation, football expenses and performance. We find that coach compensation is highly related to the coach’s past success. Additionally, coach pay is higher when the institution has a larger fan base and the program has achieved a higher profit in the previous year. Football expenses are likewise determined by institutional characteristics such as the fan base, past profitability...

  20. Futsal World Cup: Differences Created by Winning, Losing and Drawing Variables in Scored Goals and Offensive Variations

    Science.gov (United States)

    Balyan, Melih; Vural, Faik

    2018-01-01

    Futsal, which can be defined as a new sports branch compared to football, has some shortcomings in comparison with football as well according to the studies carried out. Studies have rather focused on the movement characteristics of futsal players during the game and the physiological effects of games. On the other hand, there are only a limited…

  1. Gaming

    OpenAIRE

    Chircop, David

    2014-01-01

    Over the last two decades a relatively new sort of board gaming has emerged which you might not have heard about. ‘Hobby’ or ‘modern’ board gaming is sweeping across the world. http://www.um.edu.mt/think/rise-of-the-ancients/

  2. Australian Football League concussion guidelines: what do community players think?

    Science.gov (United States)

    White, Peta E; Donaldson, Alex; Sullivan, S John; Newton, Joshua

    2016-01-01

    Background Preventing concussion in sport is a global challenge. To assess community-level adult male Australian Football players’ views on following the Australian Football League's (AFL) concussion guidelines. Methods 3 focus groups, each comprising 6 players from 1 regional league, were conducted until saturation of issues raised. Discussions followed a semistructured script and were audio-recorded and transcribed verbatim. Thematic analysis was conducted by 2 coders independently. Results Identified advantages of the guidelines included highlighting the seriousness of concussion; changing the culture around playing with concussion and shifting return-to-play decision responsibility from players to others. Disadvantages included players being removed from play unnecessarily; removal of players’ rights to decide if they are fit to play and players changing their behaviours to avoid being removed from play. Identified facilitators to guideline use included local league enforcement; broad information dissemination and impartial medically trained staff to assess concussion. Identified barriers to guideline use included players’ desire to play at all costs; external pressure that encouraged players to return to play prematurely; and inconvenience and cost. Conclusions Players generally understand that the AFL concussion guidelines protect their long-term welfare. However, their desire to play at all costs and help their team win is a common barrier to reporting concussion and adhering to guidelines. Leagues should take a lead role by mandating and enforcing the use of the guidelines and educating coaches, game day medical providers and players. The return-to-play component of the guidelines is complex and needs further consideration in the context of community sport. PMID:28890801

  3. Predicting Football Matches Results using Bayesian Networks for English Premier League (EPL)

    Science.gov (United States)

    Razali, Nazim; Mustapha, Aida; Yatim, Faiz Ahmad; Aziz, Ruhaya Ab

    2017-08-01

    The issues of modeling asscoiation football prediction model has become increasingly popular in the last few years and many different approaches of prediction models have been proposed with the point of evaluating the attributes that lead a football team to lose, draw or win the match. There are three types of approaches has been considered for predicting football matches results which include statistical approaches, machine learning approaches and Bayesian approaches. Lately, many studies regarding football prediction models has been produced using Bayesian approaches. This paper proposes a Bayesian Networks (BNs) to predict the results of football matches in term of home win (H), away win (A) and draw (D). The English Premier League (EPL) for three seasons of 2010-2011, 2011-2012 and 2012-2013 has been selected and reviewed. K-fold cross validation has been used for testing the accuracy of prediction model. The required information about the football data is sourced from a legitimate site at http://www.football-data.co.uk. BNs achieved predictive accuracy of 75.09% in average across three seasons. It is hoped that the results could be used as the benchmark output for future research in predicting football matches results.

  4. Efectos de un entrenamiento con juegos reducidos sobre la técnica y la condición física de jóvenes futbolistas. [Effects of small-sided games training on technique and physical condition of young footballers].

    Directory of Open Access Journals (Sweden)

    Javier Sánchez-Sánchez

    2014-07-01

    Full Text Available For years soccer training programs were not specific, and improve technical and analytical exercises were used physical and athletic. The objective of the study was to assess the effects of a training program with small-sided games, over the technique and the physical condition in young footballers. Thirty-six players (12,69±0,48 years old; 39,77±6,20 kg; 146,31±6,36 cm developed fifteen sessions based on reduced football games (2 vs 2, 4 vs 4 and 8 vs 8. These activities lasted 40 minutes of the session and were performed 2 times a week. The footballer was evaluated twice (pre-test and post-test through 8 field test: run with the ball, run with the ball and turn, dribbling, header, shot on goal, aerobic resistance, horizontal jump and agility. The statistical analysis by Student's t test reflected significant improvements in driving and dribbling (p≤0,01. Respect to physical variables there were significant improvements in agility and resistance (p≤0,05. The small-sided games are an effective stimulus to improve the execution of certain technical gestures and elements of the physical condition in young players. Use small-sided game can make your time and increase the specificity of the intervention.

  5. The cost of virtual wins: An examination of gambling-related risks in youth who spend money on social casino games.

    Science.gov (United States)

    King, Daniel L; Russell, Alex; Gainsbury, Sally; Delfabbro, Paul H; Hing, Nerilee

    2016-09-01

    Background and aims Social casino games (SCGs) are not technically considered a form of gambling but they do enable players to spend money in a game that is gambling themed or structurally approximate to gambling. It has been theorized that SCGs could be a gateway to gambling activities or otherwise normalize the experience of gambling for young people, particularly when money becomes involved. The aim of this study was to investigate whether adolescents' financial expenditure in SCGs was associated with broader gambling activity, including level of participation, expenditure, and problem gambling symptoms. Methods An online survey was administered to 555 adolescents, including 130 SCG players (78 non-paying and 52 paying users). Results Paying SCG users tended to be employed males who play more frequently and engage in more SCG activities, who report more symptoms of problem gambling and higher psychological distress than non-paying SCG users. Paying SCG users reported more frequent engagement and spending in monetary gambling activities, and two-thirds of SCG payers recalled that their SCG use had preceded involvement in financial gambling. Discussion and conclusions Spending in simulated gambling activities by adolescents may be a risk factor for problem gambling. Although SCGs may currently defy classification as a form of gambling, these activities will likely continue to be scrutinized by regulators for the use of dubious or exploitative payment features offered in a gambling-themed format that is available to persons of all ages.

  6. A New Algorithm for the Subtraction Games

    OpenAIRE

    He, Guanglei; Qin, Zhihui

    2012-01-01

    Subtraction games is a class of combinatorial games. It was solved since the Sprague-Grundy Theory was put forward. This paper described a new algorithm for subtraction games. The new algorithm can find win or lost positions in subtraction games. In addition, it is much simpler than Sprague-Grundy Theory in one pile of the games.

  7. The Language in British and Slovene Football Anthems

    Directory of Open Access Journals (Sweden)

    Agata Križan

    2016-06-01

    Full Text Available Football is probably the world’s most popular game, with a huge number of fans. There are numerous ways in which football fans express dedication to their club and the feelings they have for their team, for example, wearing certain colours, waving banners and flags, and singing. Football anthems are nothing new for football fans, and many clubs have a long-established tradition of them. In this paper, I will address and compare the language in some popular British and Slovene football anthems, and attempt to explain its contribution to the creation of fan identity, to the fans’ sense of belonging, unity, and motivation. The linguistic analysis identities the linguistic resources used in football anthems to express attitudes, form bonds and create identities.

  8. An analysis of home advantage in Iranian football super league

    Directory of Open Access Journals (Sweden)

    Rasool Hemayat TALAB

    2016-12-01

    Full Text Available Aim: The purpose of this study was to investigate home advantage in Iranian Football Super League. Methods: The information regarding wins, losses, goals for, goals against, yellow cards, red cards and gained points in matches at home and away of Super League teams of Iran was obtained using the internet website www.Soccerway.com and was analyzed. Results: The results showed that the mean of wins, goals for and points gained from matches in the home have been more than matches away, but in matches away, the mean of losses, yellow cards, red cards and goals against have been higher. Also, the percentage of home advantage in Iranian Football Super League was close to international norms.  Conclusion: According to the results, sport psychologist, coaches and people who are involved in football are recommended to pay more attention to this advantage and make short and long term plans to do psychological readiness and competitive performance.

  9. Music as Narrative in American College Football

    Science.gov (United States)

    McCluskey, John Michael

    2016-01-01

    American college football features an enormous amount of music woven into the fabric of the event, with selections accompanying approximately two-thirds of a game's plays. Musical selections are controlled by a number of forces, including audio and video technicians, university marketing departments, financial sponsors, and wind bands. These blend…

  10. Gaming

    CERN Document Server

    Duke, Richard D

    2014-01-01

    Als Richard Duke sein Buch ""Gaming: The Future's Language"" 1974 veröffentlichte, war er ein Pionier für die Entwicklung und Anwendung von Planspielen in Politik, Strategieentwicklung und Management. Das Buch wurde zu einem viel zitierten Standardwerk. 2014 feiert die von Richard D. Duke gegründete International Simulation and Gaming Association (ISAGA) ihr 45-jähriges Bestehen. Gleichzeitig legt Richard D. Duke eine überarbeitete Auflage seines Klassikers vor.   Inhaltsverzeichnis TABLE OF CONTENTSAcknowledgments Preface SECTION I1. The ProblemSECTION II2. Modes of Human Communication3. Mode

  11. Youth Football Injuries: A Prospective Cohort

    Science.gov (United States)

    Peterson, Andrew R.; Kruse, Adam J.; Meester, Scott M.; Olson, Tyler S.; Riedle, Benjamin N.; Slayman, Tyler G.; Domeyer, Todd J.; Cavanaugh, Joseph E.; Smoot, M. Kyle

    2017-01-01

    Background: There are approximately 2.8 million youth football players between the ages of 7 and 14 years in the United States. Rates of injury in this population are poorly described. Recent studies have reported injury rates between 2.3% and 30.4% per season and between 8.5 and 43 per 1000 exposures. Hypothesis: Youth flag football has a lower injury rate than youth tackle football. The concussion rates in flag football are lower than in tackle football. Study Design: Cohort study; Level of evidence, 3. Methods: Three large youth (grades 2-7) football leagues with a total of 3794 players were enrolled. Research personnel partnered with the leagues to provide electronic attendance and injury reporting systems. Researchers had access to deidentified player data and injury information. Injury rates for both the tackle and flag leagues were calculated and compared using Poisson regression with a log link. The probability an injury was severe and an injury resulted in a concussion were modeled using logistic regression. For these 2 responses, best subset model selection was performed, and the model with the minimum Akaike information criterion value was chosen as best. Kaplan-Meier curves were examined to compare time loss due to injury for various subgroups of the population. Finally, time loss was modeled using Cox proportional hazards regression models. Results: A total of 46,416 exposures and 128 injuries were reported. The mean age at injury was 10.64 years. The hazard ratio for tackle football (compared with flag football) was 0.45 (95% CI, 0.25-0.80; P = .0065). The rate of severe injuries per exposure for tackle football was 1.1 (95% CI, 0.33-3.4; P = .93) times that of the flag league. The rate for concussions in tackle football per exposure was 0.51 (95% CI, 0.16-1.7; P = .27) times that of the flag league. Conclusion: Injury is more likely to occur in youth flag football than in youth tackle football. Severe injuries and concussions were not significantly

  12. ‘Re-branding’ women’s football by means of a new sports product

    DEFF Research Database (Denmark)

    Cortsen, Kenneth

    2017-01-01

    Women’s football (soccer in the US) does not reach the same overall popularity levels as men’s football measured on a variety of factors, i.e. league attendances, participants, media attention, fan engagement or strength of business models as it translates into brand equity and revenue generation....... This article investigates how a new sports product, i.e. a new football (soccer ball) labelled ‘Sensational 1’, and its interaction with positive participation numbers concerning women’s football in Denmark can enhance the brand equity of women’s football in Denmark and exploit the associated commercial...... opportunities. In doing so, the article discusses how this development relates to factors like winning and success, passion and the business of sports, accountability and role models, brand articulation and marketability in the context of women’s football in Denmark....

  13. Continuous improvement: A win... win process

    International Nuclear Information System (INIS)

    Lawrence, T.; Wichert, A.

    1993-01-01

    Implementing a continuous improvement (CI) process within PanCanadian's oil and gas production operations might have been a simple assignment if one were not also trying to capture the hearts and imaginations of the people in a changing work environment. Meeting the challenge is resulting in big payoffs to both the organization and its people. The plan used within the Company's Production Division to successfully introduce the CI process is discussed. A brief insight is provided on the process philosophy, with emphasis placed on planning, training and coaching used to launch the process. Also reviewed at length are the impediments to change and the challenges faced when changing an organization's culture. In a CI work environment, the supervisor's traditional role changes from one of monitoring and controlling to one of inspiring, motivating and leading people by communicating a clear vision. Employees at all levels in the work environment are organized into teams and armed with a good working knowledge of the problem solving tools which allow them to pursue and implement improvement initiatives. The outcome of the process is an ongoing 'win-win' situation for both the Company and its people. Employees are gaining more trust, eliminating job irritants and enjoying their work more in a team environment. The Company is winning through increased production, improved safety and reduced operating expenses, thanks to many innovative ideas which the employees have implemented. 4 refs

  14. The first prospective injury audit of League of Ireland footballers.

    Science.gov (United States)

    Fitzharris, Nigel; Jones, Gareth; Jones, Ashley; Francis, Peter

    2017-01-01

    Football has the highest sports participation (10.6%) in Ireland ahead of its Gaelic counterpart (3.9%). Research into injury incidence and patterns in Irish football is non-existent. The aim of this study was to conduct a prospective injury audit of League of Ireland (semiprofessional) footballers during the 2014 season (8 months, 28 games). A total of 140 semiprofessional League of Ireland footballers were prospectively followed between March and November 2014. Data were collected in accordance with the international consensus on football injury epidemiology. The injury rate was 9.2/1000 hour exposure to football (95% CI 6.2 to 12.9, pinjury during a match compared with training (23.1 (95% CI 15.2 to 31.3) vs 4.8 (95% CI 2.2 to 7.7)/1000 hours, pInjuries were most common during non-contact activity (54.6%), mainly running (30.9%), and occurred almost three times more often in the second half (56% vs 21%, pinjury types, and the thigh region was injured most often (28.3%). The prevalence of injury in League of Ireland football is similar to that of European professional football, although the incidence of injury is higher. The incidence of injury is in line with that of Dutch amateur football.

  15. Football refereeing: Identifying innovative methods

    Directory of Open Access Journals (Sweden)

    Reza MohammadKazemi

    2014-08-01

    Full Text Available The aim of the present study is to identify the potentials innovation in football industry. Data were collected from 10 national and international referees, assistant referees and referees’ supervisors in Iran. In this study, technological innovations are identified that assist better refereeing performances. The analysis revealed a significant relationship between using new technologies and referees ‘performance. The results indicate that elite referees, assistant referees and supervisors agreed to use new technological innovations during the game. According to their comments, this kind of technology causes the referees’ performance development.

  16. Football Fitness - a new version of football?

    DEFF Research Database (Denmark)

    Bennike, Søren; Ottesen, Laila Susanne

    2014-01-01

    a new Danish football-based activity for health called Football Fitness (FF), with a specific focus on organisational issues. In doing so, we would like to contribute to the discussion of how to organise sports as a means for promoting health within sporting organisations. The theoretical framework...... in a Danish context. Key words: Football Fitness, Health, Sports clubs, Sports Organisations, Path dependency......Studies reveal a shift in the role of sport in society in general; we are experiencing greater political focus on sport due to the health-related outcomes of participation and the linkage between sport and health is clearer than ever. Relatively new findings conclude that recreational football...

  17. Expertise and Decision-making in American Football

    Directory of Open Access Journals (Sweden)

    Adam J Woods

    2015-07-01

    Full Text Available In American football, pass interference calls can be difficult to make, especially when the timing of contact between players is ambiguous. American football history contains many examples of controversial pass interference decisions, often with fans, players, and officials interpreting the same event differently. The current study sought to evaluate the influence of experience with concepts important for officiating decisions in American football on the probability (i.e., response criteria of pass interference calls. We further investigated the extent to which such experience modulates perceptual biases that might influence the interpretation of such events. We hypothesized that observers with less experience with the American football concepts important for pass interference would make progressively more pass interference calls than more experienced observers, even when given an explicit description of the necessary criteria for a pass interference call. In a go/no-go experiment using photographs from American football games, three groups of participants with different levels of experience with American football (Football Naïve, Football Player, & Football Official made pass interference calls for pictures depicting left-moving and right-moving events. More experience was associated with progressively and significantly fewer pass interference calls (F (2, 48 = 10.4, p < .001, with Football Naïve participants making the most pass interference calls, and Football Officials the least. In addition, our data replicated a prior finding of spatial biases for interpreting left-moving images more harshly than identical right-moving images, but only in Football Players. These data suggest that experience with the concepts important for making a decision may influence the rate of decision-making, and may also play a role in susceptibility to spatial biases.

  18. Expertise and decision-making in American football.

    Science.gov (United States)

    Woods, Adam J; Kranjec, Alexander; Lehet, Matt; Chatterjee, Anjan

    2015-01-01

    In American football, pass interference calls can be difficult to make, especially when the timing of contact between players is ambiguous. American football history contains many examples of controversial pass interference decisions, often with fans, players, and officials interpreting the same event differently. The current study sought to evaluate the influence of experience with concepts important for officiating decisions in American football on the probability (i.e., response criteria) of pass interference calls. We further investigated the extent to which such experience modulates perceptual biases that might influence the interpretation of such events. We hypothesized that observers with less experience with the American football concepts important for pass interference would make progressively more pass interference calls than more experienced observers, even when given an explicit description of the necessary criteria for a pass interference call. In a go/no-go experiment using photographs from American football games, three groups of participants with different levels of experience with American football (Football Naïve, Football Player, and Football Official) made pass interference calls for pictures depicting left-moving and right-moving events. More experience was associated with progressively and significantly fewer pass interference calls [F (2,48) = 10.4, p Football Naïve participants making the most pass interference calls, and Football Officials the least. In addition, our data replicated a prior finding of spatial biases for interpreting left-moving images more harshly than identical right-moving images, but only in Football Players. These data suggest that experience with the concepts important for making a decision may influence the rate of decision-making, and may also play a role in susceptibility to spatial biases.

  19. Successful Undergraduate Research: Creating Win-Win-Win

    Science.gov (United States)

    Guswa, A. J.; Rhodes, A. L.

    2003-12-01

    Undergraduate involvement in research has the potential to advance science, enhance education, strengthen the research community, and raise general awareness of the importance and impact of scientific understanding. Rather than being competing objectives, these goals are synergistic. Effective research experiences are those that create win-win-win situations: benefits to the student, benefits to the project, and benefits to the scientific community. When structured appropriately, undergraduate research fits into a learner-centered paradigm that puts emphasis on student learning, rather than instructor teaching. Under such a paradigm the student and professor learn together, constructing knowledge by integrating information with critical-thinking and problem-solving skills, and use this knowledge to address issues in real-life contexts. Creating such a learning environment requires that the professor be vested in the outcome of the research, that the student take a meta-cognitive approach to the project and work at a level appropriate to her abilities, and that the student understand how her contribution fits into the project and the larger field. All of these factors lead to greater independence, confidence, and productivity on the part of the student. By providing undergraduates with these experiences, we introduce not only future scientists but also non-scientists to the excitement of discovery and the value of scientific research. Currently, we involve undergraduates in our research on the hydrology and geochemistry of a tropical montane cloud forest in Monteverde, Costa Rica. At the start of each student's involvement, we provide her with the big picture: our project goals, the relevant social issues, and the importance of watershed research. Each student then articulates her own educational and project objectives. Together, we choose tasks that match her skills and interests with our scholarly work. Specific activities range from literature review to

  20. Accounting and disclosure of football player registrations: Do they present a true and fair view of the financial statements? : A study of Top European Football Clubs

    OpenAIRE

    Bengtsson, Martin; Wallström, Johan

    2014-01-01

    The game of football has transformed from just being a game into a huge economic market attracting investors from all over the world. As clubs spend more and more money on player acquisitions, player registrations (considered intangible assets) now represent a significant part of the total assets of major European football clubs. Due to this, treatment of player registrations has become a significant accounting issue. The purpose is to analyze and compare from the perspective of an investor, ...

  1. Female fans of men's football - a case study in Denmark

    DEFF Research Database (Denmark)

    Pfister, Gertrud Ursula; Lenneis, Verena; Mintert, Svenja-Maria

    2013-01-01

    . The sources of information are reader and user data of mass media, results of surveys about the habits of the Danish population and the results of an interview study with female fans. A specific focus of this article is on the minority of female supporters who attend football games. How do they adapt...... true for Denmark, the country, which is the focus of this article. Based on gender and socialization theories, this contribution addresses women and their (lack of) interest in men's football. The main questions refer to the numbers of female supporters and their patterns of football consumption...

  2. Continuous improvement: A win-win process

    International Nuclear Information System (INIS)

    Lawrence, T.M.; Wichert, A.

    1992-01-01

    The strategies used within PanCanadian Petroleum Limited's production division to successfully introduce the continuous improvement (CI) process are discussed. Continuous improvement is an operating philosophy and management style which allows all employees to participate in and improve the way an organization performs its day-to-day business. In the CI work environment the supervisor's traditional role changes from one of monitoring and controlling, to one of inspiring, motivating and leading people by communicating a clear vision. Employees at all levels in the work environment are organized into teams and armed with a good working knowledge of the problem-solving tools which allow them to pursue and implement improvement initiatives. The outcome of the process is an ongoing win-win situation for both PanCanadian and its people. Employees are gaining more trust, eliminating job irritants, and enjoying their work in a team environment. The company is benefiting through increased production, improved safety and reduced operating expenses, thanks to the many innovative ideas introduced by employees. 4 refs

  3. A game generalizing Hall's theorem

    OpenAIRE

    Rabern, Landon

    2012-01-01

    We characterize the initial positions from which the first player has a winning strategy in a certain two-player game. This provides a generalization of Hall's theorem. Vizing's edge coloring theorem follows from a special case.

  4. Emerging data on the incidence of concussion in football practice at all levels of amateur play.

    Science.gov (United States)

    Guthrie, Robert M

    2015-11-01

    There has been increasing concern, particularly in the US, about potential long-term neurological deterioration syndromes seen in the US football players. Recurrent concussions are a potential area of concern. The authors of this paper have used data bases from three levels of amateur US football to identify the rate and risk of concussion injury in both football games and practice at the youth, high school, and college levels. This information is very important initial data around concussion rates at these levels.

  5. The Importance of Teaching a Win-Win Philosophy.

    Science.gov (United States)

    Brainard, Alan J.

    Most people are raised in a traditional environment which teaches that someone-winning implies that someone-loses. However, psychology and the examples provided in the Watergate scandal demonstrate that such a philosophy is neither productive nor beneficial. A "win-win" philosophy of cooperation, not competition, is needed for…

  6. Football Coaches' Practical Sense of Talent. A Qualitative Study of Talent Identification in Danish National Youth Team Football

    DEFF Research Database (Denmark)

    Christensen, Mette Krogh

    This study explores the practical sense of talent among top-level football coaches in Denmark, and aims to identify specific structures of the coaches' expert knowledge related to talent identification. The theoretical foundation of the study is Pierre Bourdieu's theoretical framework......' classificatory schemes. Conclusively, the study supports the theory that talent identification in top-level football is strongly connected to the coach's practical sense of the game and taste for football talents. Furthermore, the study points at the importance of being aware of the person "behind" the coach......, given that his practical sense will be identifying the future talents....

  7. Quantifying movement demands of AFL football using GPS tracking.

    Science.gov (United States)

    Wisbey, Ben; Montgomery, Paul G; Pyne, David B; Rattray, Ben

    2010-09-01

    Global positioning system (GPS) monitoring of movement patterns is widespread in elite football including the Australian Football League (AFL). However documented analysis of this activity is lacking. We quantified the movement patterns of AFL football and differences between nomadic (midfield), forward and defender playing positions, and determined whether the physical demands have increased over a four season period. Selected premiership games were monitored during the 2005 (n=80 game files), 2006 (n=244), 2007 (n=632) and 2008 (n=793) AFL seasons. Players were fitted with a shoulder harness containing a GPS unit. GPS data were downloaded after games and the following measures extracted: total distance (km), time in various speed zones, maximum speed, number of surges, accelerations, longest continuous efforts and a derived exertion index representing playing intensity. In 2008 nomadic players covered per game 3.4% more total distance (km), had 4.8% less playing time (min), a 17% higher exertion index (per min), and 23% more time running >18kmh(-1) than forwards and defenders (all pwork substantially harder than forwards and defenders in covering more ground and at higher running intensities. Increases in the physical demands of AFL football were evident between 2005 and 2008. The increasing speed of the game has implications for game authorities, players and coaching staff.

  8. "White shoes to a football match!": Female experiences of football's golden age in England

    Directory of Open Access Journals (Sweden)

    Stacey Pope

    2011-03-01

    Full Text Available Although many British historians claim that English football in the post–World War II period was substantially the passion of working-class men, oral history accounts also reveal a largely hidden history of active female sports fans, women who keenly followed football. These female fans often faced opposition from fellow supporters and from other women. In many ways, academic research on sports fandom has worked to omit serious discussion of the role of women. Taken from a wider project aimed at making more visible the historical experiences of female spectators in sport in Britain, this paper draws on interviews with 16 older female fans of the Leicester City football club based in the East Midlands in England. It explores their experiences in the so-called golden age of the game with regard to the football stadium, styles of female support, and relationships with and perceptions of football players. Via oral history research, the paper offers a wider context for understanding the sporting experiences of female fans. But it also analyzes and explicates the meaning of sport in the lives of female fans during a period when football players were paradoxically glamorous and unobtainable local figures, but also, in some contexts, still accessible, ordinary members of local communities.

  9. Recognizing team formation in american football

    KAUST Repository

    Atmosukarto, Indriyati

    2014-01-01

    Most existing software packages for sports video analysis require manual annotation of important events in the video. Despite being the most popular sport in the United States, most American football game analysis is still done manually. Line of scrimmage and offensive team formation recognition are two statistics that must be tagged by American Football coaches when watching and evaluating past play video clips, a process which takesmanyman hours per week. These two statistics are the building blocks for more high-level analysis such as play strategy inference and automatic statistic generation. In this chapter, we propose a novel framework where given an American football play clip, we automatically identify the video frame in which the offensive team lines in formation (formation frame), the line of scrimmage for that play, and the type of player formation the offensive team takes on. The proposed framework achieves 95% accuracy in detecting the formation frame, 98% accuracy in detecting the line of scrimmage, and up to 67%accuracy in classifying the offensive team’s formation. To validate our framework, we compiled a large dataset comprising more than 800 play-clips of standard and high definition resolution from real-world football games. This dataset will be made publicly available for future comparison.

  10. Award Winning Science Projects.

    Science.gov (United States)

    Showalter, Victor M.; Slesnick, Irwin L.

    This is a collection of reports of student award winning science projects that have appeared in "The Science Teacher." Grade levels 7-12 are represented with projects categorized as follows: biology, chemistry and physics, earth-space science, and miscellaneous. In each section the abstracts are arranged in order of increasing complexity…

  11. Broadcasting and CATV: The Beauty and the Bane of Major College Football

    Science.gov (United States)

    Hochberg, Philip; Horowitz, Ira

    1973-01-01

    Discusses: (1) the existing broadcast arrangements for major college football, (2) the historical forces that have culminated in the current pattern of major college football programming, and (3) the economic implications of the broadcasting of those games. Then explores the potential impact of cable television (CATV) on major college football…

  12. Athletics, Applications, & Yields: The Relationship between Successful College Football and Institutional Attractiveness

    Science.gov (United States)

    Jones, Willis A.

    2009-01-01

    This study examines the impact of fielding a successful college football team on institutional popularity using a dependent variable (admissions yield) and an independent variable (bowl game television rating) which have been unexamined in previous research on this topic. The findings suggest that college football success is correlated with a…

  13. 30 Years Trend of Competitive Balance in Turkish Football Super League

    Science.gov (United States)

    Inan, Tugbay

    2018-01-01

    We must point out that the results of football games affect the competitive balance degree. In other words, the calculations we made in the score table at the end of the season give us a degree of competitive balance. The degree on which the concept of competitiveness is based is cited as competitive balance in football. Sports economics can be…

  14. Football business models: Why did Germany win the World Cup?

    DEFF Research Database (Denmark)

    Cortsen, Kenneth

    2016-01-01

    This article looks into the managerial aspects related to why and how Germany won the 2014 FIFA World Cup.......This article looks into the managerial aspects related to why and how Germany won the 2014 FIFA World Cup....

  15. Duality Games and Operational Duality Relations

    Science.gov (United States)

    Bagan, Emilio; Calsamiglia, John; Bergou, János A.; Hillery, Mark

    2018-01-01

    We give operational meaning to wave-particle duality in terms of discrimination games. Duality arises as a constraint on the probability of winning these games. The games are played with the aid of an n -port interferometer, and involve 3 parties, Alice and Bob, who cooperate, and the House, who supervises the game. In one game called ways they attempt to determine the path of a particle in the interferometer. In another, called phases, they attempt to determine which set of known phases have been applied to the different paths. The House determines which game is to be played by flipping a coin. We find a tight wave-particle duality relation that allows us to relate the probabilities of winning these games, and use it to find an upper bound on the probability of winning the combined game. This procedure allows us to express wave-particle duality in terms of discrimination probabilities.

  16. Gamble While You Gamble: Electronic Games in Ontario Charitable Gaming Centres.

    Science.gov (United States)

    Harrigan, Kevin; Brown, Dan; MacLaren, Vance

    Electronic Bingo games have recently appeared in Ontario Charitable Gaming Centres. Here we summarize the characteristics of this novel form of electronic gambling, and give a detailed characterization of one game. We contend that these games have structural characteristics that make them similar to modern Electronic Gaming Machines (EGMs) that feature multiline slots games. These features include a fast and continuous gaming experience, with player adjustable win size and reinforcement rate, a high frequency of losses disguised as wins, and highly salient near misses. Some of these games also have bonus rounds and provide players with a list of recent wins. We conclude that provincial and state gaming authorities should be aware that the placement of Bingo EGMs in existing Bingo facilities may increase problem gambling among an already well-established community of Bingo enthusiasts.

  17. Winning the oil and gas game

    International Nuclear Information System (INIS)

    Smith, Michael R.

    1998-03-01

    Contains Executive Summary and Chapters on: Adding value with minimum investment; Marketing the bargain strategy; Using technology effectively; Capturing bargain opportunities; Keeping on track of objectives; Reputations; Management of a bargain strategy. (Author)

  18. A Gaussian mixture clustering model for characterizing football players using the EA Sports' FIFA video game system. [Modelo basado en agrupamiento de mixturas Gaussianas para caracterizar futbolistas utilizando el sistema de videojuegos FIFA de EA Sports].

    Directory of Open Access Journals (Sweden)

    César Soto-Valero

    2017-07-01

    Full Text Available The generation and availability of football data has increased considerably last decades, mostly due to its popularity and also because of technological advances. Gaussian mixture clustering models represents a novel approach to exploring and analyzing performance data in sports. In this paper, we use principal components analysis in conjunction with a model-based Gaussian clustering method with the purpose of characterizing professional football players. Our model approach is tested using 40 attributes from EA Sports' FIFA video game series system, corresponding to 7705 European players. Clustering results reveal a clear distinction among different performance indicators, representing four different roles in the team. Players were labeled according to these roles and a gradient tree boosting model was used for ranking attributes regarding to its importance. We found that the dribbling skill is the most discriminating variable among the different clustered players’ profiles. Resumen En las últimas décadas se ha visto un incremento considerable en la generación y disponibilidad de datos de fútbol, esto se debe fundamentalmente a la popularidad de este deporte así como a los avances tecnológicos realizados en este campo. Los modelos de agrupamiento basados en mixturas Gaussianas representan un enfoque novedoso para explorar y analizar datos de desempeño deportivo. En el presente trabajo, se lleva a cabo una caracterización de jugadores profesionales de fútbol utilizando técnicas de análisis de componentes principales y agrupamiento basados en mixturas Gaussianas. El modelo presentado es comprobado utilizando datos del sistema de videojuegos FIFA de EA Sports, dichos datos representan 40 atributos correspondientes a 7705 futbolistas europeos. Los resultados del agrupamiento revelan una clara distinción entre algunos indicadores de desempeño, los cuales corresponden a cuatro roles diferentes en el equipo. Consecuentemente, los

  19. Home advantage in Greek football.

    Science.gov (United States)

    Armatas, Vasilis; Pollard, Richard

    2014-01-01

    Home advantage as it relates to team performance at football was examined in Superleague Greece using nine seasons of game-by-game performance data, a total of 2160 matches. After adjusting for team ability and annual fluctuations in home advantage, there were significant differences between teams. Previous findings regarding the role of territorial protection were strengthened by the fact that home advantage was above average for the team from Xanthi (P =0.015), while lower for teams from the capital city Athens (P =0.008). There were differences between home and away teams in the incidence of most of the 13 within-game match variables, but associated effect sizes were only moderate. In contrast, outcome ratios derived from these variables, and measuring shot success, had negligible effect sizes. This supported a previous finding that home and away teams differed in the incidence of on-the-ball behaviours, but not in their outcomes. By far the most important predictor of home advantage, as measured by goal difference, was the difference between home and away teams in terms of kicked shots from inside the penalty area. Other types of shots had little effect on the final score. The absence of a running track between spectators and the playing field was also a significant predictor of goal difference, worth an average of 0.102 goals per game to the home team. Travel distance did not affect home advantage.

  20. Football in North and South Korea c.1910-2002: Diffusion and Development

    OpenAIRE

    Lee, Jong Sung

    2012-01-01

    Politics has been an integral part of Korean football since the Japanese colonial era when the game became a vehicle for the Korean independence movement. The split between North and South Korea following the Korean War further accentuated the intrusion of politics into the domain of Korean football. As Koreans residing on either side of the border followed the game with intense interest and often regarded performance in international competition as a signifier of national prestige, the gover...

  1. Winning hearts and minds

    International Nuclear Information System (INIS)

    Drulia, M.R.

    1999-01-01

    'The greatest problem in communication is the illusion that it has been accomplished' (George Bernard Shaw). Over the past few decades we have seen major shifts in opinion as to what makes a business successful. The 1950's and 1960's saw a production focus whilst the 1970's and 1980's saw progressive change towards quality and 'customer is king' as key business drivers. A popular view now suggests that the next step change will be towards internal marketing, based on the concept that, in the future, winning employee support will be seen as the single biggest contributor to driving business performances. In summary, to win hearts and minds you must understand the needs of your audience, the intent of your communication activity, adopt a suitable style and match your deeds to your words

  2. 2014 WIN3 Workshop

    CERN Document Server

    Long, Ling; Pries, Rachel; Stange, Katherine

    2016-01-01

    Exploring the interplay between deep theory and intricate computation, this volume is a compilation of research and survey papers in number theory, written by members of the Women In Numbers (WIN) network, principally by the collaborative research groups formed at Women In Numbers 3, a conference at the Banff International Research Station in Banff, Alberta, on April 21-25, 2014. The papers span a wide range of research areas: arithmetic geometry; analytic number theory; algebraic number theory; and applications to coding and cryptography. The WIN conference series began in 2008, with the aim of strengthening the research careers of female number theorists. The series introduced a novel research-mentorship model: women at all career stages, from graduate students to senior members of the community, joined forces to work in focused research groups on cutting-edge projects designed and led by experienced researchers. The goals for Women In Numbers 3 were to establish ambitious new collaborations between women i...

  3. Football in Denmark

    DEFF Research Database (Denmark)

    Møller, Peter Mindegaard

    2007-01-01

    A brief story of Danish football has been attempted, describing new patterns of time and location. The examples that have been chosen aim to show that football, as body culture, must be understood in connection with societal changes. Yet what do we learn by analysing these tendencies? Football......, even though widely homogenous on aglobal level, is still practiced in particular ways in different countries, following different co-ordinates of time, place and organization. This is important to remember when, in political discussions about sport, the case of soccer is used to describe the essentials...... of European sports culture. Such writing reduces football to a different concept: "soccer", that is, a hierarchical and competitive sport. This soccer paradigm does not recognise the diversity and pluralism of football as it exists today and as it has always existed. Football is a multiplicity...

  4. Massive Multiplayer Online Gaming: A Research Framework for Military Training and Education

    Science.gov (United States)

    2005-03-01

    1999). Multiplayer games are built around the same concept of electronically linking participants and displaying them together in the same...simulations, quests and adventures, sports games , war games , puzzles, educational games , and computer role playing games (Ju & Wagner, 1997). According to...include fun, play, competition , goals, rules, and winning. 3 Gredler (1996) points to three key differences between simulations and games . First

  5. Footballer on labour market

    OpenAIRE

    Konečný, Miroslav

    2017-01-01

    Bachelor thesis si about footballer on labour market and main aim is to determine his wage determinants, mainly his performance as its main determinant. In teoretical part I describe structure of market on which footbalist supplies his labour. After that I describe superstar effect, moral hazard, education influence and efficiency wage on the market with football players. In practical part I analyse determinants of footballer wage with regresion analysis on datas from english Premier League f...

  6. OPINIONS OF YOUNG FOOTBALL PLAYERS ABOUT THE COACH, TEAM-MATES AND FOOTBALL

    Directory of Open Access Journals (Sweden)

    Arben Osmani

    2014-06-01

    Full Text Available Introduction: In this research the authors used a questionnaire of 8 questions of closed type, and 2 questions of open type. The basic aim of the research is to understand what young football players feel about their coach, team-mates and football as a sports game. Methods: The research involved 54 male football players who have active trainings in football clubs FC “2 korrik” in Prishtina. They are at the age between 14 and 16 and have active training experience of 2 years at least. After explaining the point of the research to the respondents, the inquiry that was of an anonymous type began. Answers to the questions in the questionnaire are presented basic statistic indexes: central and dominant value. Opinions of the respondents are represented through frequencies by chi-square test. Results: The results of the answers are represented in 2 tables and for better exposition they are presented in 8 graphics. The received answers indicate that it is the positive feeling that prevails among the football players with regard to their coach, team-mates and the football game. Particularly interesting answers are given to the two questions of open type. Discussion: On the base of the obtained answers, the results of this research show that the inquired football players have a positive opinion about the coach – his regularity, professional work and proper treatment of the players. Their opinion is positive towards their team-mates as well (coming on time for training, collaboration and friendship. In addition, the football players have a positive attitude towards football – desire for training, contests and expectation for a high success. References: Creswell JW (2009. Research Design: Qualitative, Quantitative and Mixed Method Approaches. Sage. Miller TI, Miller KM (2000. Ankete za gra¬đa¬ne: Kako anketirati građane, kako se služiti anketama i što one znače. ICMA, Wash¬ing¬ton. Murphy-Black T (2000. Questionnaire. The Research Process

  7. "Soccer": The Beautiful Game

    Science.gov (United States)

    Spires, Todd

    2008-01-01

    Soccer, or football as it is called in the rest of the world, is the most popular and fastest-growing global sport, with an estimated 240 million people regularly playing what Brazilian star Pele called "the beautiful game." Millions, worldwide, watch it on television. In 2006, the average viewership for each match of the month-long World Cup was…

  8. The Drinking Game

    Science.gov (United States)

    Poe, Marshall

    2010-01-01

    Americans have been wrestling with college drinking for so long that they've forgotten there was a time when they didn't. Prior to World War II there were a number of "crises" on American campuses--loutish behavior at football games, the introduction of the research-heavy "German Method," the corruption of coeds--but excessive college drinking was…

  9. Recreational football as a health promoting activity: a topical review

    DEFF Research Database (Denmark)

    Krustrup, Peter; Aagaard, Per; Nybo, Lars

    2010-01-01

    -intensity continuous running and strength training. Further, recreational football training enhances fat oxidation during exercise and results in a higher fat loss than interval training and strength training, and results in marked muscle hypertrophy and elevates bone mass, more than interval and continuous running......The present review addresses the physiological demands during recreational football training and the effects on central health variables that influence the risk of life-style diseases of young and middle-aged men. Recent studies have established that recreational football, carried out as small......-sided games can be characterized as having a high aerobic component with mean heart rates of 80-85% of maximum heart rate, which is similar to values observed for elite football players. In addition, the training includes multiple high-speed runs, sprints, turns, jumps and tackles, which provide a high impact...

  10. Action Investment Energy Games

    DEFF Research Database (Denmark)

    Larsen, Kim Guldstrand; Laursen, Simon; Srba, Jiri

    2012-01-01

    We introduce the formalism of action investment energy games where we study the trade-off between investments limited by given budgets and resource constrained (energy) behavior of the underlying system. More specifically, we consider energy games extended with costs of enabling actions and fixed...... budgets for each player. We ask the question whether for any Player 2 investment there exists a Player 1 investment such that Player 1 wins the resulting energy game. We study the action investment energy game for energy intervals with both upper and lower bounds, and with a lower bound only, and give...

  11. Role Of Football Addiction And Extraversion In Football Depression ...

    African Journals Online (AJOL)

    This study examined the role of football addiction and extraversion in football depression. Two hundred (200) undergraduates of the University of Nigeria, Nsuka participated in the study. Three scales were used for data collection and they included: Football Depression Scale (FDS), Football Addiction Scale (FAS) and the ...

  12. A Topic Model Approach to Representing and Classifying Football Plays

    KAUST Repository

    Varadarajan, Jagannadan

    2013-09-09

    We address the problem of modeling and classifying American Football offense teams’ plays in video, a challenging example of group activity analysis. Automatic play classification will allow coaches to infer patterns and tendencies of opponents more ef- ficiently, resulting in better strategy planning in a game. We define a football play as a unique combination of player trajectories. To this end, we develop a framework that uses player trajectories as inputs to MedLDA, a supervised topic model. The joint maximiza- tion of both likelihood and inter-class margins of MedLDA in learning the topics allows us to learn semantically meaningful play type templates, as well as, classify different play types with 70% average accuracy. Furthermore, this method is extended to analyze individual player roles in classifying each play type. We validate our method on a large dataset comprising 271 play clips from real-world football games, which will be made publicly available for future comparisons.

  13. The Minority Game : An Economics Perspective

    NARCIS (Netherlands)

    Kets, W.

    2007-01-01

    This paper gives a critical account of the minority game literature. The minority game is a simple congestion game: players need to choose between two options, and those who have selected the option chosen by the minority win. The learning model proposed in this literature seems to differ markedly

  14. Learning Deductive Reasoning through Games of Logic

    Science.gov (United States)

    McFeetors, P. Janelle; Mason, Ralph T.

    2009-01-01

    Pairs of students are looking at rows of pennies--laughing, talking, kidding one another about who is winning and who is making smart moves. The game, a simple game for two players, is One or Two?. The game begins with a player removing any one penny. Players then take turns, removing either a single penny or a pair of pennies from adjacent…

  15. Head Impact Exposure and Neurologic Function of Youth Football Players.

    Science.gov (United States)

    Munce, Thayne A; Dorman, Jason C; Thompson, Paul A; Valentine, Verle D; Bergeron, Michael F

    2015-08-01

    Football players are subjected to repetitive impacts that may lead to brain injury and neurologic dysfunction. Knowledge about head impact exposure (HIE) and consequent neurologic function among youth football players is limited. This study aimed to measure and characterize HIE of youth football players throughout one season and explore associations between HIE and changes in selected clinical measures of neurologic function. Twenty-two youth football players (11-13 yr) wore helmets outfitted with a head impact telemetry (HIT) system to quantify head impact frequency, magnitude, duration, and location. Impact data were collected for each practice (27) and game (9) in a single season. Selected clinical measures of balance, oculomotor performance, reaction time, and self-reported symptoms were assessed before and after the season. The median individual head impacts per practice, per game, and throughout the entire season were 9, 12, and 252, respectively. Approximately 50% of all head impacts (6183) had a linear acceleration between 10g and 20g, but nearly 2% were greater than 80g. Overall, the head impact frequency distributions in this study population were similar in magnitude and location as in high school and collegiate football, but total impact frequency was lower. Individual changes in neurologic function were not associated with cumulative HIE. This study provides a novel examination of HIE and associations with short-term neurologic function in youth football and notably contributes to the limited HIE data currently available for this population. Whereas youth football players can experience remarkably similar head impact forces as high school players, cumulative subconcussive HIE throughout one youth football season may not be detrimental to short-term clinical measures of neurologic function.

  16. When winning is everything.

    Science.gov (United States)

    Malhotra, Deepak; Ku, Gillian; Murnighan, J Keith

    2008-05-01

    In the heat of competition, executives can easily become obsessed with beating their rivals. This adrenaline-fueled emotional state, which the authors call competitive arousal, often leads to bad decisions. Managers can minimize the potential for competitive arousal and the harm it can inflict by avoiding certain types of interaction and targeting the causes of a win-at-all-costs approach to decision making. Through an examination of companies such as Boston Scientific and Paramount, and through research on auctions, the authors identified three principal drivers of competitive arousal: intense rivalry, especially in the form of one-on-one competitions; time pressure, found in auctions and other bidding situations, for example; and being in the spotlight--that is, working in the presence of an audience. Individually, these factors can seriously impair managerial decision making; together, their consequences can be dire, as evidenced by many high-profile business disasters. It's not possible to avoid destructive competitions and bidding wars completely. But managers can help prevent competitive arousal by anticipating potentially harmful competitive dynamics and then restructuring the deal-making process. They can also stop irrational competitive behavior from escalating by addressing the causes of competitive arousal. When rivalry is intense, for instance, managers can limit the roles of those who feel it most. They can reduce time pressure by extending or eliminating arbitrary deadlines. And they can deflect the spotlight by spreading the responsibility for critical competitive decisions among team members. Decision makers will be most successful when they focus on winning contests in which they have a real advantage--and take a step back from those in which winning exacts too high a cost.

  17. The Anatomy of the Global Football Player Transfer Network: Club Functionalities versus Network Properties.

    Directory of Open Access Journals (Sweden)

    Xiao Fan Liu

    Full Text Available Professional association football is a game of talent. The success of a professional club hinges largely on its ability of assembling the best team. Building on a dataset of player transfer records among more than 400 clubs in 24 world-wide top class leagues from 2011 to 2015, this study aims to relate a club's success to its activities in the player transfer market from a network perspective. We confirm that modern professional football is indeed a money game, in which larger investment spent on the acquisition of talented players generally yields better team performance. However, further investigation shows that professional football clubs can actually play different strategies in surviving or even excelling this game, and the success of strategies is strongly associated to their network properties in the football player transfer network.

  18. The Anatomy of the Global Football Player Transfer Network: Club Functionalities versus Network Properties.

    Science.gov (United States)

    Liu, Xiao Fan; Liu, Yu-Liang; Lu, Xin-Hang; Wang, Qi-Xuan; Wang, Tong-Xing

    2016-01-01

    Professional association football is a game of talent. The success of a professional club hinges largely on its ability of assembling the best team. Building on a dataset of player transfer records among more than 400 clubs in 24 world-wide top class leagues from 2011 to 2015, this study aims to relate a club's success to its activities in the player transfer market from a network perspective. We confirm that modern professional football is indeed a money game, in which larger investment spent on the acquisition of talented players generally yields better team performance. However, further investigation shows that professional football clubs can actually play different strategies in surviving or even excelling this game, and the success of strategies is strongly associated to their network properties in the football player transfer network.

  19. Economics of professional football

    NARCIS (Netherlands)

    Besters, Lucas

    2018-01-01

    This dissertation contains four chapters, all with a different topic that is of interest from a sports economic perspective. More specifically, from the economic perspective of professional football. Football is the most popular sport within Europe and the data that is used in the analyses stems

  20. Supreme Court Strikes Down NCAA Control of Football on Television.

    Science.gov (United States)

    Farrell, Charles S.

    1984-01-01

    The Supreme Court ruling that the National Collegiate Athletic Association's control of televised intercollegiate football violated antitrust law is discussed. At the heart of the restraint of trade are the limitations placed on the money an institution can receive, the times a team can appear, and the number of games telecast. (MLW)

  1. Injuries in Nigerian National Female Footballers at the 2008 Beijing ...

    African Journals Online (AJOL)

    This study was conducted to investigate the incidence, profile and treatment of injuries in the Nigerian national female footballers (the Super Falcons) during camping and competitions at the 2008 Beijing Olympic Games in China. A prospective descriptive case study was carried out. The team physiotherapist closely ...

  2. Medical Coverage of High School Football in New York State.

    Science.gov (United States)

    Tucker, James B.; And Others

    1988-01-01

    A survey of New York secondary schools showed that nearly 25 percent do not employ a physician to oversee medical coverage of football games. The authors suggest several ways to improve this much-needed coverage--not only to protect athletes but also to shield the administration from litigation. (JD)

  3. Designing Experiences to Increase Stadium Capacity Utilisation in Football

    DEFF Research Database (Denmark)

    Junghagen, Sven; Besjakov, Simon D; Lund, Anders Alrø

    2016-01-01

    The aim of this paper is to show in what way football clubs in smaller leagues with limited capacity utilisation can increase their per-game revenue by increasing the attendance frequency. A sequential mixed method research design was employed, involving both qualitative and quantitative methods...

  4. The emergence of training and assessment for referees in Association Football:moving from the side-lines

    OpenAIRE

    Webb, Thomas

    2014-01-01

    The referee is an essential part of the codified form of Association Football that we know today. Nevertheless, this has not always been the case; whilst a referee, in some form, has been a requirement since codification in order for football matches to occur, referees have not always been central in the thought process of rule makers and those developing the game. This essay explores the evolution of the referee within Association Football and, more specifically, the training, support and as...

  5. The Open Sore of Football: Aggressive Violent Behavior and Hooliganism

    Directory of Open Access Journals (Sweden)

    Gumusgul Osman

    2016-10-01

    Full Text Available Aggression and violence have been a customary part of life that mankind has had to live with from the beginning of time; it has been accepted by society even though it expresses endless negativity. Aggression and violence can find a place in sports events and football games because of the social problems of the audience watching the competitions or games, which sometimes fall into the category of hooliganism. Turkey is one of the countries that should consider this problem to be a serious social problem. Even during 2014 and 2015, a relatively short period of time, there were significant hazardous acts committed by hooligans. In February 2014, one supporter was killed after a game between Liverpool and Arsenal in England; in March 2014, a game between Trabzonspor and Fenerbahce was left half-finished because of violent acts in the stadium that caused players in the pitch to believe that they could not leave stadium alive, although they finally left after a few hours; in another incident in March 2014, one supporter was killed after a game between Helsingborg and Djugarden in Sweden; in November 2014, one supporter was killed and 14 supporters were injured before the game between Atletico Madrid and Deportivo in Spain. These are all examples of aggression, violence, and hooliganism in football. This paper aims to discuss aggression, violence, and hooliganism in football, especially in recent years, and investigate what can be done to prevent these acts from occurring again in the future by examining them in hindsight.

  6. Win-win Imageries in a Soap Bubble World

    DEFF Research Database (Denmark)

    Ekman, Susanne

    2015-01-01

    This article explores the imagery and notions of personhood underlying the willingness to undertake extreme work among creative knowledge workers. The core argument is that extreme work is informed by pervasive win-win fantasies which can be recognized in a number of current organizational trends...

  7. Footballer and Football Simulation Markup Language and related Simulation Software Development

    OpenAIRE

    BÁTFAI Norbert

    2010-01-01

    In this paper we introduce our idea abouthow to create a virtual reality system, wherein thefootball teams, or in our terminology, the avatars of thefootball players can play a high number of footballmatches. Based on our former experience in mobilesoccer gaming we suggest developing an appropriatemarkup language to describe the football players, thecoaches and the matches themselves. We review ourexperience in question and in present work the targetsshall be set by suggesting the development...

  8. Tackling in Youth Football.

    Science.gov (United States)

    2015-11-01

    American football remains one of the most popular sports for young athletes. The injuries sustained during football, especially those to the head and neck, have been a topic of intense interest recently in both the public media and medical literature. The recognition of these injuries and the potential for long-term sequelae have led some physicians to call for a reduction in the number of contact practices, a postponement of tackling until a certain age, and even a ban on high school football. This statement reviews the literature regarding injuries in football, particularly those of the head and neck, the relationship between tackling and football-related injuries, and the potential effects of limiting or delaying tackling on injury risk. Copyright © 2015 by the American Academy of Pediatrics.

  9. Release the Prisoners Game

    Science.gov (United States)

    Van Hecke, Tanja

    2011-01-01

    This article presents the mathematical approach of the optimal strategy to win the "Release the prisoners" game and the integration of this analysis in a math class. Outline lesson plans at three different levels are given, where simulations are suggested as well as theoretical findings about the probability distribution function and its mean…

  10. Build a Winning Hand

    Science.gov (United States)

    Glover, Sandy

    2005-01-01

    What do poker and bridge have in common? Both are card games that originated in Europe (although poker's modern form developed in the frontier towns of the American West, while bridge still reflects its British heritage). Both use a regular 52-card playing deck, both involve bidding, and both have experienced renewed popularity in recent years.…

  11. Length, width and centroid distance as measures of teams tactical performance in youth football

    NARCIS (Netherlands)

    Folgado, Hugo; Lemmink, Koen A. P. M.; Frencken, Wouter; Sampaio, Jaime

    2014-01-01

    Small-sided games are commonly used in training and teaching contexts of football. However, few studies have focused on the tactical implications of this type of drills. The aim of this study is to identify how tactical collective behaviour varies with age in different small-sided game formats. We

  12. Pectoralis major ruptures in professional American football players.

    Science.gov (United States)

    Tarity, T David; Garrigues, Grant E; Ciccotti, Michael G; Zooker, Chad C; Cohen, Steven B; Frederick, Robert W; Williams, Gerald R; DeLuca, Peter F; Dodson, Christopher C

    2014-09-01

    Pectoralis major injuries are an infrequent shoulder injury that can result in pain, weakness, and deformity. These injuries may occur during the course of an athletic competition, including football. The purpose of this study was to determine the incidence of pectoralis major ruptures in professional football players and time lost from the sport following injury. We hypothesized that ruptures most frequently occur during bench-press strength training. The National Football League Injury Surveillance System was reviewed for all pectoralis major injuries in all players from 2000 to 2010. Details regarding injury setting, player demographics, method of treatment, and time lost were recorded. A total of 10 injuries-complete ruptures-were identified during this period. Five of the 10 were sustained in defensive players, generally while tackling. Nine occurred during game situations, and 1 occurred during practice. Specific data pertinent to the practice injury was not available. No rupture occurred during weight lifting. Eight ruptures were treated operatively, and 2 cases did not report the method of definitive treatment. The average days lost was 111 days (range, 42-189). The incidence was 0.004 pectoralis major ruptures during the 11-year study period. Pectoralis major injuries are uncommon while playing football. In the National Football League, these injuries primarily occur not during practice or while bench pressing but rather during games. When pectoralis major ruptures do occur, they are successfully treated operatively. Surgery may allow for return to full sports participation. IV, case series.

  13. Muscle variables of importance for physiological performance in competitive football

    DEFF Research Database (Denmark)

    Mohr, Magni; Thomassen, Martin; Girard, Olivier

    2016-01-01

    PURPOSE: To examine how match performance parameters in trained footballers relate to skeletal muscle parameters, sprint ability and intermittent exercise performance. METHODS: 19 male elite football players completed an experimental game with physical performance determined by video analysis...... and exercise capacity assessed by intermittent Yo-Yo IR1 and IR2 tests, and a repeated sprint test (RST). Muscle tissue was obtained for analysis of metabolic enzyme maximal activity and key muscle protein expression. RESULTS: Total game distance, distance deficit from first to second half and high......-intensity running in the final 15 min of the game were all correlated to the players' Yo-Yo IR1 performance (r = 0.55-0.87) and beta-hydroxyacyl-CoA-dehydrogenase (HAD) maximal activity (r = 0.55-0.65). Furthermore, platelet/endothelial cell adhesion molecule-1 (PECAM1) protein expression was weakly (r = 0...

  14. Risk Factors for Injuries in Professional Football Players.

    Science.gov (United States)

    Haxhiu, Bekim; Murtezani, Ardiana; Zahiti, Bedri; Shalaj, Ismet; Sllamniku, Sabit

    2015-01-01

    The aim of this study was to identify risk factors related to the occurrence of injuries in football players. The study included 216 football players from 12 teams in the elite football league. Football-related injury data were collected prospectively during the 2012/2013 competitive season. At baseline the following information was collected for the players: anthropometric measurements (weight, height, BMI, subcutaneous skinfolds), playing experience, injury history, physical fitness performance test (agility run), peak oxygen uptake. The incidence, type and severity of injuries and training and game exposure times were prospectively documented for each player. Most of the players (n = 155, 71.7%) sustained the injures during the study period. The overall injury incidence during the regular season was 6.3 injuries per 1000 athlete-exposures (95% confidence interval, 4.31-9.67). Multivariate logistic regression analysis showed that playing experience (odds ratio [OR] = 0.44; 95% CI = 0.32-0.61, p injuries. Body mass index was not associated with risk of injury. Strains (34.19%) and sprains (25.81%) were the major injury types. Twenty-seven percent of injured players were absent from football for more than 1 month, with knee injuries (25.42%) being the most severe type. The risk factors that increase injury rates in football players were previous injury, higher age and years of playing. Future research should include adequate rehabilitation program to reduce the risk of injuries.

  15. Game theory, alive

    CERN Document Server

    Karlin, Anna R

    2016-01-01

    This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields, such as computer science, economics, social choice, biology, and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. Game theory's influence is felt in a wide range of disciplines, and the authors deliver masterfully on the challenge of presenting both the breadth and coherence of its underlying ...

  16. Football and gender 'policing'

    African Journals Online (AJOL)

    , a label which most of ... disidentify with football through being called 'gay'. This paper focuses on the playground space as a learning site, where ...... London: Trentham Books. Francis, D. (2012). Teacher positioning on the teaching of sexual ...

  17. Being a football kid

    DEFF Research Database (Denmark)

    Johansen, Stine Liv

    2016-01-01

    Media and mediatization must be seen as a prerequisite for children’s play today. Children’s fan cultures cover a wide range of topics; yet, football is a field with specific explanatory power due to its structural and cultural specificities. In this chapter, football is seen as a specific play...... practice, carried out both physically and through engagements with a diverse range of traditional and new media. The chapter draws on empirical fieldwork among Danish children aged 8 to 13, describing football kids as active users of media, active play practitioners, and active performers of identity...... projects in relation to friends and family. For these children, football as a mediatized play practice is their point of departure, forming the grounds of their everyday practices....

  18. English professional football players concussion knowledge and attitude

    Directory of Open Access Journals (Sweden)

    Joshua M. Williams

    2016-06-01

    Conclusion: The results of this study suggest that Championship Level English footballers have moderate concussion knowledge, safe attitudes, and good concussion symptom recognition when assessed with pen and paper questionnaires. However, within the semi-structured interview many respondents reported unsafe concussion behaviors despite accurately identifying the potential risks. Further, multiple barriers to concussion reporting were identified which included perceived severity of the injury, game situations, and the substitution rule. These findings can help form the foundation of educational interventions to potentially improve concussion reporting behaviors amongst professional footballers.

  19. Estimating Contact Exposure in Football Using the Head Impact Exposure Estimate.

    Science.gov (United States)

    Kerr, Zachary Y; Littleton, Ashley C; Cox, Leah M; DeFreese, J D; Varangis, Eleanna; Lynall, Robert C; Schmidt, Julianne D; Marshall, Stephen W; Guskiewicz, Kevin M

    2015-07-15

    Over the past decade, there has been significant debate regarding the effect of cumulative subconcussive head impacts on short and long-term neurological impairment. This debate remains unresolved, because valid epidemiological estimates of athletes' total contact exposure are lacking. We present a measure to estimate the total hours of contact exposure in football over the majority of an athlete's lifespan. Through a structured oral interview, former football players provided information related to primary position played and participation in games and practice contacts during the pre-season, regular season, and post-season of each year of their high school, college, and professional football careers. Spring football for college was also included. We calculated contact exposure estimates for 64 former football players (n = 32 college football only, n = 32 professional and college football). The head impact exposure estimate (HIEE) discriminated between individuals who stopped after college football, and individuals who played professional football (p < 0.001). The HIEE measure was independent of concussion history (p = 0.82). Estimating total hours of contact exposure may allow for the detection of differences between individuals with variation in subconcussive impacts, regardless of concussion history. This measure is valuable for the surveillance of subconcussive impacts and their associated potential negative effects.

  20. Wins, winning and winners: the commercial advertising of lottery gambling.

    Science.gov (United States)

    McMullan, John L; Miller, Delthia

    2009-09-01

    This study analyzed a sample of 920 lottery ads that were placed or played in Atlantic Canada from January 2005 to December 2006. A content analysis, involving quantitative and qualitative techniques, was conducted to examine the design features, exposure profiles and focal messages of these ads and to explore the connections between lottery advertising and consumer culture. We found that there was an "ethos of winning" in these commercials that provided the embedded words, signs, myths, and symbols surrounding lottery gambling and conveyed a powerful imagery of plentitude and certitude in a world of potential loss where there was little reference to the actual odds of winning. The tangible and emotional qualities in the ads were especially inviting to young people creating a positive orientation to wins, winning and winners, and lottery products that, in turn, reinforced this form of gambling as part of youthful consumption practices. We concluded that enticing people with the prospects of huge jackpots, attractive consumer goods and easy wins, showcasing top prize winners, and providing dubious depictions that winning is life-changing was narrow and misleading and exploited some of the factors associated with at-risk gambling.

  1. Osteoarthritis in Football

    Science.gov (United States)

    Salzmann, Gian M.; Preiss, Stefan; Zenobi-Wong, Marcy; Harder, Laurent P.; Maier, Dirk; Dvorák, Jirí

    2016-01-01

    Football is currently the most popular sporting activity in the world. Multiple reports have shown that a high incidence of osteoarthritis is found in football players. Evidence clearly shows that traumatic injury significantly predisposes players for such pathophysiology. Injuries are frequent in amateur as well as professional football players, with knee and ankle accounting for the most severe injuries. Many professional athletes lose playing time due to injuries and many are forced into early retirement. Posttraumatic osteoarthritis is a common finding among ex-football players with numbers well above the normal population. Today’s surgical techniques are advanced and capable of restoring the joint to a certain extent. However, a restitution ad integrum is reached only in very rare cases. Professional football players that return to play after serious injuries perform their extremely strenuous activity on morphologically compromised joints. Incomplete rehabilitation and pressure to return to play after an injurious event clearly put the athlete at an even higher risk for joint degeneration. Prevention strategies, improved surgical management, strict rehabilitation, as well as future aspects such as early suppression of inflammation, personalized medicine, and predictive genomics DNA profiling are needed to reduce incidence and improve the health perspectives of football players. PMID:28345409

  2. CANONIC RELATION BASICO-MOTORICAL ABILITIES ON SITUATION SUCCESSFUL CHILDREN IN SMALL FOOTBALL

    Directory of Open Access Journals (Sweden)

    Izudin Tanović

    2011-03-01

    Full Text Available Football appertain to group polystructual sports, which characterize very big number different not standardize motorical abilities and technics which footballplayers execute in variable situations, begin intention or accidently during the game( Elsner,B.1985..For the difference of the big football,small football or Futsall presents game which is condition with very considerable space and time-limitation which are manifestate with very fast transformation of game from the phase of attack to phase of defence.Dinamic of game, difference of not-standaardize abilities, and application situation individual technic for successful deduction of actions request from player and very big level of psychocondition readiness. The aim of this exploration was to realize the level of influence basico-motorical abilities on situation successful in small football (Futsall game. Exploration is done on the children from the 12-14 years,at the school of small football in SFC “OT of MOSTAR”(OLD TOWN OF MOSTAR from the Mostar. Take into consideration strature characteristics and magnitude choosen pattern of children, and the target of exploration,processing the results are done with metod canonic-coleration analise. Final results of this exploration are characteristic for exploring strature,but also the same confirmation that exist statisticly very important binded between exploration spaces

  3. Features of physiological responses on organism of football players aged 10-12 years in exercise using different training methods

    Directory of Open Access Journals (Sweden)

    A. B. Abdula

    2014-02-01

    Full Text Available Purpose : To evaluate the effect of various special exercises football players’ organism in different modes. Material : The study involved 24 young players aged 10-12 years. Results : There is a large range of load parameters for elite athletes, which necessitates evaluation exercise intensity football for young players. Found that depending on the method chosen football special exercises have different effects on the body force young players. Conclusions : It was found that by using the method of competitive gaming and heart rate and energy increases with increasing number of players. The analysis shows the existence of significant differences in terms of heart rate for game and interval method.

  4. A probability based approach for the allocation of player draft selections in Australian rules football.

    Science.gov (United States)

    Anthony, Bedford; Schembri, Adrian J

    2006-01-01

    Australian Rules Football, governed by the Australian Football League (AFL) is the most popular winter sport played in Australia. Like North American team based leagues such as the NFL, NBA and NHL, the AFL uses a draft system for rookie players to join a team's list. The existing method of allocating draft selections in the AFL is simply based on the reverse order of each team's finishing position for that season, with teams winning less than or equal to 5 regular season matches obtaining an additional early round priority draft pick. Much criticism has been levelled at the existing system since it rewards losing teams and does not encourage poorly performing teams to win matches once their season is effectively over. We propose a probability-based system that allocates a score based on teams that win 'unimportant' matches (akin to Carl Morris' definition of importance). We base the calculation of 'unimportance' on the likelihood of a team making the final eight following each round of the season. We then investigate a variety of approaches based on the 'unimportance' measure to derive a score for 'unimportant' and unlikely wins. We explore derivatives of this system, compare past draft picks with those obtained under our system, and discuss the attractiveness of teams knowing the draft reward for winning each match in a season. Key PointsDraft choices are allocated using a probabilistic approach that rewards teams for winning unimportant matches.The method is based upon Carl Morris' Importance and probabilistic calculations of making the finals.The importance of a match is calculated probabilistically to arrive at a DScore.Higher DScores are weighted towards teams winning unimportant matches which in turn lead to higher draft selections.Provides an alternative to current draft systems that are based on 'losing to win'.

  5. THE SPHERE OF THE SOURCES FOR ENERGY AND OF THE MEANS FOR RENFORCING IN FOOTBALL

    OpenAIRE

    Aurelian Drăgan

    2009-01-01

    If the footballers have a rich nourishment in carbohydrats, she has an positive effect on thecapacity of them biological performance. The footballer who is good trained, has a big concentration of glycogenin muscle, if the meal after the last traning before the game contents a big proportion of carbohydrats. Also, thefootballers can to use in excess the vitamins A, C and E, with the justification that they are capable to stop thefortuitous frequency of the free radicals who oxidize and who wo...

  6. Leg Strength and Lean Mass Symmetry Influences Kicking Performance in Australian Football

    OpenAIRE

    Hart, Nicolas H.; Nimphius, Sophia; Spiteri, Tania; Newton, Robert U.

    2014-01-01

    Differential loading patterns during game-based participation may produce or exacerbate strength imbalances between the lower limbs. It is currently unknown whether such imbalances are functionally beneficial or detrimental to performance. This study assessed the influence of lower limb strength and lean mass symmetry on kicking accuracy in Australian Football. Thirty-one Australian footballers were required to perform a kicking assessment, producing ten drop punt kicks over twenty metres to ...

  7. Football and Urban Expansion in São Paulo, Brazil, 1880-1920

    OpenAIRE

    Brown, Matthew D; Lanci, Gloria

    2016-01-01

    Football is central to Brazilian society, its way of imagining itself and its positionin the world. Existing accounts of the origins of football in Brazil in the latenineteenth- and early twentieth-centuries tend towards mono-causalexplanations, highlighting the role of British pioneers and Brazilianenthusiasm for the game. This article argues for a multi-causal explanation,using a mixed methodology of archival research in Brazil and the UK,combined with spatial analysis through the developme...

  8. The Season After: A Football Coach Moves on after 27 Years

    Science.gov (United States)

    Gerson, Gary D.

    2010-01-01

    In this article, the author shares his experience of being a football coach for 27 years and describes how he moves on after these years. For the first time in 27 years, he is not on the field with boys for two-a-days and scrimmages. And he is not going to be there for the games. So, there is no more football. This is after four years of walk-on…

  9. Sleep patterns and injury occurrence in elite Australian footballers.

    Science.gov (United States)

    Dennis, Jackson; Dawson, Brian; Heasman, Jarryd; Rogalski, Brent; Robey, Elisa

    2016-02-01

    To examine the potential relationship between sleep duration and efficiency and injury incidence in elite Australian footballers. Prospective cohort study. Australian footballers (n=22) from one AFL club were studied across the 2013 competitive season. In each week sleep duration and efficiency were recorded via actigraphy for 5 nights (the 3 nights preceding a game, the night of the game and the night after the game). Injury incidence was monitored and matched with sleep data: n=9 players suffered an injury that caused them to miss a game. Sleep in the week of the injury (T2) was compared to the average of the previous 2 weeks (T1). A two-way repeated measures ANOVA was used to determine any effect of sleep duration and efficiency on injury. Significance was accepted at psleep duration, sleep efficiency or a combination of these factors. Analysis of individual nights for T2 versus T1 also showed no differences in sleep quality or efficiency. However, a main effect for time was found for sleep duration and efficiency, with these being slightly, but significantly greater (psleep duration and efficiency on injury occurrence was found in elite Australian footballers. Copyright © 2015 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  10. Practice type effects on head impact in collegiate football.

    Science.gov (United States)

    Reynolds, Bryson B; Patrie, James; Henry, Erich J; Goodkin, Howard P; Broshek, Donna K; Wintermark, Max; Druzgal, T Jason

    2016-02-01

    OBJECT IVE: This study directly compares the number and severity of subconcussive head impacts sustained during helmet-only practices, shell practices, full-pad practices, and competitive games in a National Collegiate Athletic Association (NCAA) Division I-A football team. The goal of the study was to determine whether subconcussive head impact in collegiate athletes varies with practice type, which is currently unregulated by the NCAA. Over an entire season, a cohort of 20 collegiate football players wore impact-sensing mastoid patches that measured the linear and rotational acceleration of all head impacts during a total of 890 athletic exposures. Data were analyzed to compare the number of head impacts, head impact burden, and average impact severity during helmet-only, shell, and full-pad practices, and games. Helmet-only, shell, and full-pad practices and games all significantly differed from each other (p ≤ 0.05) in the mean number of impacts for each event, with the number of impacts being greatest for games, then full-pad practices, then shell practices, and then helmet-only practices. The cumulative distributions for both linear and rotational acceleration differed between all event types (p football players.

  11. Using video analysis for concussion surveillance in Australian football.

    Science.gov (United States)

    Makdissi, Michael; Davis, Gavin

    2016-12-01

    The objectives of the study were to assess the relationship between various player and game factors and risk of concussion; and to assess the reliability of video analysis for mechanistic assessment of concussion in Australian football. Prospective cohort study. All impacts and collisions resulting in concussion were identified during the 2011 Australian Football League season. An extensive list of factors for assessment was created based upon previous analysis of concussion in Australian Football League and expert opinions. The authors independently reviewed the video clips and correlation for each factor was examined. A total of 82 concussions were reported in 194 games (rate: 8.7 concussions per 1000 match hours; 95% confidence interval: 6.9-10.5). Player demographics and game variables such as venue, timing of the game (day, night or twilight), quarter, travel status (home or interstate) or score margin did not demonstrate a significant relationship with risk of concussion; although a higher percentage of concussions occurred in the first 5min of game time of the quarter (36.6%), when compared to the last 5min (20.7%). Variables with good inter-rater agreement included position on the ground, circumstances of the injury and cause of the impact. The remainder of the variables assessed had fair-poor inter-rater agreement. Common problems included insufficient or poor quality video and interpretation issues related to the definitions used. Clear definitions and good quality video from multiple camera angles are required to improve the utility of video analysis for concussion surveillance in Australian football. Copyright © 2016 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  12. Football Fitness, a new concept in football clubs

    DEFF Research Database (Denmark)

    Ottesen, Laila; Bennike, Søren

    2013-01-01

    are received and adapted in the Danish sports organizations and associations. The Danish Football Association has launched a new concept called "Football Fitness" with a focus on the health dimension of football, both of physiological, psychological and social nature, rather than a focus on the competition...... opportunity to access the knowledge of how the concept “football fitness” is organized, implemented and adapted in the participating clubs. This knowledge will be of great importance in relation to welfare policy, where the project can contribute with knowledge of possible changes to the Danish voluntary...... methods for the gathering and analysis of data. Key words: Football Fitness, Health promotion, Implementation, Sports clubs, Sports Organizations....

  13. A PROBABILITY BASED APPROACH FOR THE ALLOCATION OF PLAYER DRAFT SELECTIONS IN AUSTRALIAN RULES FOOTBALL

    Directory of Open Access Journals (Sweden)

    Anthony Bedford

    2006-12-01

    Full Text Available Australian Rules Football, governed by the Australian Football League (AFL is the most popular winter sport played in Australia. Like North American team based leagues such as the NFL, NBA and NHL, the AFL uses a draft system for rookie players to join a team's list. The existing method of allocating draft selections in the AFL is simply based on the reverse order of each team's finishing position for that season, with teams winning less than or equal to 5 regular season matches obtaining an additional early round priority draft pick. Much criticism has been levelled at the existing system since it rewards losing teams and does not encourage poorly performing teams to win matches once their season is effectively over. We propose a probability-based system that allocates a score based on teams that win 'unimportant' matches (akin to Carl Morris' definition of importance. We base the calculation of 'unimportance' on the likelihood of a team making the final eight following each round of the season. We then investigate a variety of approaches based on the 'unimportance' measure to derive a score for 'unimportant' and unlikely wins. We explore derivatives of this system, compare past draft picks with those obtained under our system, and discuss the attractiveness of teams knowing the draft reward for winning each match in a season

  14. Deterministic Graphical Games Revisited

    DEFF Research Database (Denmark)

    Andersson, Klas Olof Daniel; Hansen, Kristoffer Arnsfelt; Miltersen, Peter Bro

    2012-01-01

    Starting from Zermelo’s classical formal treatment of chess, we trace through history the analysis of two-player win/lose/draw games with perfect information and potentially infinite play. Such chess-like games have appeared in many different research communities, and methods for solving them......, such as retrograde analysis, have been rediscovered independently. We then revisit Washburn’s deterministic graphical games (DGGs), a natural generalization of chess-like games to arbitrary zero-sum payoffs. We study the complexity of solving DGGs and obtain an almost-linear time comparison-based algorithm...... for finding optimal strategies in such games. The existence of a linear time comparison-based algorithm remains an open problem....

  15. Mining Tracks of Competitive Video Games

    OpenAIRE

    Rioult , François; Metivier , Jean-Philippe; Helleu , Boris; Scelles , Nicolas; Durand , Christophe

    2014-01-01

    International audience; The development and professionalization of a video game requires tools for analyzing the practice of the players and teams, their tactics and strategies. These games are very popular and by nature numerical, they provide many tracks that we analyzed in terms of team play. We studied Defense of the Ancients (DotA), a Multiplayer Online Battle Arena (MOBA), where two teams battle in a game very similar to rugby or American football. Through topological measures - area of...

  16. Eastern countries - WIN activity review

    International Nuclear Information System (INIS)

    Stiopol, Mihaela

    1998-01-01

    Women can play this important role in informing people about nuclear energy. WIN is a world-wide association of women working professionally in the fields of nuclear energy and radiation application who want to devote their time to public information. The main goal of the WIN is to establish an objective and effective communication with the public through educational programmes, information exchange and arranging study visits. The membership includes women working in medicine and health care, in regulatory authorities, in industry and as independent researches at Universities. They want to contribute to objectively informing the public by making presentation, discussing and giving information materials on subjects such as; radiation, radioactivity and health effects medical applications nuclear energy nuclear power plants and their safety nuclear and environment uranium mining radiation protection energy sustainable development WIN is also open to men, supporting the goals of WIN. The intention of this paper was to underline the main aspects which reflect WIN activity in some Eastern and Central countries. There are common features and also specific elements for each country. But the goal is the same: to assure an effective and a real information of the public related to the nuclear field

  17. Impact of Gaming in Singapore

    OpenAIRE

    Wong, Siok Hwee

    2011-01-01

    The gaming industry in Asia has developed over the years to become major business operations today. The term, ‘gaming industry’ refers to legalised gambling, an activity that is defined as taking the risk of losing something of value, usually monetary, in the hope of winning additional value if the outcome of a game which depends on chance is in one’s favour. To avoid the ‘negative connotations’ of the word ‘gambling’, legalised gambling is commonly referred to as the gaming indust...

  18. Win at Work! The Everybody Wins Approach to Conflict Resolution

    CERN Document Server

    Katz, Diane

    2010-01-01

    Proven techniques for resolving workplace conflicts. After years of seeing clients struggling and their businesses suffering with destructive conflicts, Diane Katz developed The Working Circle, a step-by-step process that helps everyone in business resolve conflict in a non-confrontational, creative, collaborative way. Win at Work! provides you with a no-nonsense guide based on real-life examples of people at pivotal points in their careers. Filled with practical wisdom, it reveals how you can move around the roadblocks that, if left unattanded, can stop you in your tracks. Win at Work! also h

  19. Automatic recognition of offensive team formation in american football plays

    KAUST Repository

    Atmosukarto, Indriyati

    2013-06-01

    Compared to security surveillance and military applications, where automated action analysis is prevalent, the sports domain is extremely under-served. Most existing software packages for sports video analysis require manual annotation of important events in the video. American football is the most popular sport in the United States, however most game analysis is still done manually. Line of scrimmage and offensive team formation recognition are two statistics that must be tagged by American Football coaches when watching and evaluating past play video clips, a process which takes many man hours per week. These two statistics are also the building blocks for more high-level analysis such as play strategy inference and automatic statistic generation. In this paper, we propose a novel framework where given an American football play clip, we automatically identify the video frame in which the offensive team lines in formation (formation frame), the line of scrimmage for that play, and the type of player formation the offensive team takes on. The proposed framework achieves 95% accuracy in detecting the formation frame, 98% accuracy in detecting the line of scrimmage, and up to 67% accuracy in classifying the offensive team\\'s formation. To validate our framework, we compiled a large dataset comprising more than 800 play-clips of standard and high definition resolution from real-world football games. This dataset will be made publicly available for future comparison. © 2013 IEEE.

  20. Satellite Maps Deliver More Realistic Gaming

    Science.gov (United States)

    2013-01-01

    When Redwood City, California-based Electronic Arts (EA) decided to make SSX, its latest snowboarding video game, it faced challenges in creating realistic-looking mountains. The solution was NASA's ASTER Global Digital Elevation Map, made available by the Jet Propulsion Laboratory, which EA used to create 28 real-life mountains from 9 different ranges for its award-winning game.

  1. Maker-Breaker games on random geometric graphs

    NARCIS (Netherlands)

    Beveridge, Andrew; Dudek, Andrzej; Frieze, Alan; Muller, Tobias; Stojakovic, Milos

    2014-01-01

    In a Maker-Breaker game on a graph G, Breaker and Maker alternately claim edges of G. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games played on random geometric graphs. For each of our four games we show

  2. Solving Simple Stochastic Games with Few Random Vertices

    NARCIS (Netherlands)

    H. Gimbert; F. Horn (Florian)

    2009-01-01

    htmlabstractSimple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them rely on the existence of optimal permutation

  3. Two case reports of cervical spinal cord injury in football (soccer) players.

    Science.gov (United States)

    Silva, P; Vaidyanathan, S; Kumar, B N; Soni, B M; Sett, P

    2006-06-01

    Two case reports of male football players who sustained injury to cervical spinal cord as a direct result of the sport. To raise the awareness that playing football (soccer), a very popular sport, may cause injury to the cervical spinal cord with dire consequences, albeit rarely. North West Regional Spinal Injuries Centre, Southport, UK. We report two male football players, who sustained injury to the cervical spine and developed tetraplegia as a direct result of the sport. Case 1: A 21-year-old football player was tackled from behind while running with the football, he lost his balance and landed on his head resulting in burst fracture dislocation of C5/C6 associated with immediate onset of complete tetraplegia (ASIA-A). Case 2: A 24-year-old football player collided, head first, with his own team goalkeeper, causing a hyperextension of neck. He developed motor complete tetraplegia at C5 level, with some sensation sparing below the level of injury (ASIA-B). Injury to the cervical spinal cord is known to occur in some team contact sports such as rugby and American football. Over time the laws and the preparation of the athletes for these games have been changed in order to minimize the neck injuries. What might not be appreciated is that playing football (soccer), a very popular sport worldwide, may cause injury to cervical spinal cord with dire consequences.

  4. The colour of a football outfit affects visibility and team success.

    Science.gov (United States)

    Olde Rikkert, Joris; Haes, Vincent De; Barsingerhorn, Annemiek D; Theelen, Thomas; Olde Rikkert, Marcel G M

    2015-01-01

    We investigated the impact of the colour of football outfits on localising football players and on the results of football matches. Two studies were conducted: an experimental study examining the effects of outfit colour on the assessment of the positions of computer-animated football players in a video set-up (study 1) and a retrospective study on professional football clubs' performances dependent on their outfit colours (study 2). The studies were conducted with 18 human volunteers aged 15-18 years (study 1) and league results from 10 professional European football teams over 17 years (1995-2013) (study 2). We analysed the number of correct assessments of the positions of virtual football players with different outfit colours (study 1) and analysed the relationship between match results and outfits' colours (study 2). Study 1 showed that the position of players wearing white outfits was better assessed in 5.2% of the trials compared to players wearing green outfits (P = 0.007). Study 2 showed that Manchester City conceded less goals against in away games in highly visible kits (r = 0.62; P = 0.024), while Newcastle United conceded less goals and won more points while playing in kits associated with low visibility (r = 0.63; P = 0.007; r = 0.50; P = 0.040, respectively). We conclude that the colour of football outfits affects evaluations of football players' positions on the field, with white tricots resulting in the best location assessment. The outfit colour may indirectly influence football match results, warranting more attention to the home and away shirts by team managers and football scientists.

  5. Consequences of winning: the role of gambling outcomes in the development of irrational beliefs.

    Science.gov (United States)

    Monaghan, Sally; Blaszczynski, Alex; Nower, Lia

    2009-01-01

    The development and maintenance of gambling and problem gambling with its corresponding irrational beliefs may be fundamentally linked to patterns of wins and losses during electronic gaming machine (EGM) play. The current study investigated the extent to which irrational thoughts and erroneous perceptions of chance differed based on individual wins or losses. Undergraduate students (n = 45) completed questionnaires assessing irrational beliefs and perceptions of chance prior to and following EGM play with credits rather than money. It was found that players who lost reported a significantly greater decrease in irrational thoughts and erroneous perceptions of chance and significantly fewer superstitious beliefs than winning players following play. Future studies are needed to further investigate the relationship of winning to cognitive distortions to guide education and interventions.

  6. Playing Muller Games in a Hurry

    Directory of Open Access Journals (Sweden)

    John Fearnley

    2010-06-01

    Full Text Available This work studies the following question: can plays in a Muller game be stopped after a finite number of moves and a winner be declared. A criterion to do this is sound if Player 0 wins an infinite-duration Muller game if and only if she wins the finite-duration version. A sound criterion is presented that stops a play after at most 3^n moves, where n is the size of the arena. This improves the bound (n!+1^n obtained by McNaughton and the bound n!+1 derived from a reduction to parity games.

  7. Playing Muller Games in a Hurry

    OpenAIRE

    Fearnley, John; Zimmermann, Martin

    2010-01-01

    This work studies the following question: can plays in a Muller game be stopped after a finite number of moves and a winner be declared. A criterion to do this is sound if Player 0 wins an infinite-duration Muller game if and only if she wins the finite-duration version. A sound criterion is presented that stops a play after at most 3^n moves, where n is the size of the arena. This improves the bound (n!+1)^n obtained by McNaughton and the bound n!+1 derived from a reduction to parity games.

  8. Winning in NCAA Women?s Soccer: Does the Gender of the Coach Matter?

    Science.gov (United States)

    Brush, Brian C.; Naples, Gregory J.

    2011-01-01

    While women's intercollegiate soccer has grown rapidly over the past three decades, men still hold nearly two-thirds of all head coaching positions in NCAA Division I women's soccer programs. This paper explores whether the gender of the head coach affects success in winning games. After considering various reasons why gender might matter, we…

  9. Mathematical games, abstract games

    CERN Document Server

    Neto, Joao Pedro

    2013-01-01

    User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.

  10. A game on the universe of sets

    International Nuclear Information System (INIS)

    Saveliev, D I

    2008-01-01

    Working in set theory without the axiom of regularity, we consider a two-person game on the universe of sets. In this game, the players choose in turn an element of a given set, an element of this element and so on. A player wins if he leaves his opponent no possibility of making a move, that is, if he has chosen the empty set. Winning sets (those admitting a winning strategy for one of the players) form a natural hierarchy with levels indexed by ordinals (in the finite case, the ordinal indicates the shortest length of a winning strategy). We show that the class of hereditarily winning sets is an inner model containing all well-founded sets and that each of the four possible relations between the universe, the class of hereditarily winning sets, and the class of well-founded sets is consistent. As far as the class of winning sets is concerned, either it is equal to the whole universe, or many of the axioms of set theory cannot hold on this class. Somewhat surprisingly, this does not apply to the axiom of regularity: we show that the failure of this axiom is consistent with its relativization to winning sets. We then establish more subtle properties of winning non-well-founded sets. We describe all classes of ordinals for which the following is consistent: winning sets without minimal elements (in the sense of membership) occur exactly at the levels indexed by the ordinals of this class. In particular, we show that if an even level of the hierarchy of winning sets contains a set without minimal elements, then all higher levels contain such sets. We show that the failure of the axiom of regularity implies that all odd levels contain sets without minimal elements, but it is consistent with the absence of such sets at all even levels as well as with their appearance at an arbitrary even non-limit or countable-cofinal level. To obtain consistency results, we propose a new method for obtaining models with non-well-founded sets. Finally, we study how long this game can

  11. Optimal Bounds in Parametric LTL Games

    Directory of Open Access Journals (Sweden)

    Martin Zimmermann

    2011-06-01

    Full Text Available We consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as "PLTL" by Alur et al. and (in a different version called "PROMPT-LTL" by Kupferman et al.. We present an algorithm to determine optimal variable valuations that allow a player to win a game. Furthermore, we show how to determine whether a player wins a game with respect to some, infinitely many, or all valuations. All our algorithms run in doubly-exponential time; so, adding bounded temporal operators does not increase the complexity compared to solving plain LTL games.

  12. Sport Education as a Curriculum Approach to Student Learning of Invasion Games: Effects on Game Performance and Game Involvement.

    Science.gov (United States)

    Farias, Cláudio; Valério, Carla; Mesquita, Isabel

    2018-03-01

    The teaching and learning of games and sport-based activities has historically been the dominant form of the physical education curricula. With an interest in providing to students meaningful and culturally situated sporting experiences, Sport Education is probably the most implemented and researched pedagogical model worldwide. However, although there is considerable evidence that the model as a curriculum approach can benefit the development of social goals and healthy sport behaviors, not a single study as to date examined students' game-play development beyond participation in single and isolated teaching units. Therefore, the purpose of this study was to examine students' development of Game Performance and Game Involvement during participation in three consecutive Sport Education seasons of invasion games. The participants were an experienced physical education teacher and one seventh-grade class totaling 26 students (10 girls and 16 boys). Using the Game Performance Assessment Instrument (Oslin et al., 1998), pre-test to post-tests measures of students' Game Performance and Game Involvement were collected during their participation in basketball (20 lessons), handball (16 lessons), and football (18 lessons) units. Inter-group differences and pre-test to post-test improvements within each season were analyzed through 2 (time) x group (sport) repeated measures ANOVA tests. There were found significant pre-test to post-test improvements in Game Performance and Game Involvement in the second (handball) and third (football) seasons, but not in the first season (basketball). Students' Game Performance and Involvement scores of handball and football were significantly higher than their scores while playing basketball. The opportunity for an extended engagement in game-play activities and prolonged membership of students in the same teams throughout three consecutive seasons of Sport Education were key to the outcomes found. The specific configurations of the game

  13. Sport Education as a Curriculum Approach to Student Learning of Invasion Games: Effects on Game Performance and Game Involvement

    Directory of Open Access Journals (Sweden)

    Cláudio Farias, Carla Valério, Isabel Mesquita

    2018-03-01

    Full Text Available The teaching and learning of games and sport-based activities has historically been the dominant form of the physical education curricula. With an interest in providing to students meaningful and culturally situated sporting experiences, Sport Education is probably the most implemented and researched pedagogical model worldwide. However, although there is considerable evidence that the model as a curriculum approach can benefit the development of social goals and healthy sport behaviors, not a single study as to date examined students’ game-play development beyond participation in single and isolated teaching units. Therefore, the purpose of this study was to examine students’ development of Game Performance and Game Involvement during participation in three consecutive Sport Education seasons of invasion games. The participants were an experienced physical education teacher and one seventh-grade class totaling 26 students (10 girls and 16 boys. Using the Game Performance Assessment Instrument (Oslin et al., 1998, pre-test to post-tests measures of students’ Game Performance and Game Involvement were collected during their participation in basketball (20 lessons, handball (16 lessons, and football (18 lessons units. Inter-group differences and pre-test to post-test improvements within each season were analyzed through 2 (time x group (sport repeated measures ANOVA tests. There were found significant pre-test to post-test improvements in Game Performance and Game Involvement in the second (handball and third (football seasons, but not in the first season (basketball. Students’ Game Performance and Involvement scores of handball and football were significantly higher than their scores while playing basketball. The opportunity for an extended engagement in game-play activities and prolonged membership of students in the same teams throughout three consecutive seasons of Sport Education were key to the outcomes found. The specific

  14. Football injuries of the ankle: A review of injury mechanisms, diagnosis and management

    Science.gov (United States)

    Walls, Raymond J; Ross, Keir A; Fraser, Ethan J; Hodgkins, Christopher W; Smyth, Niall A; Egan, Christopher J; Calder, James; Kennedy, John G

    2016-01-01

    Football is the most popular sport worldwide and is associated with a high injury rate, most of which are the result of trauma from player contact. Ankle injuries are among the most commonly diagnosed injuries in the game. The result is reduced physical activity and endurance levels, lost game time, and considerable medical cost. Sports medicine professionals must employ the correct diagnostic tools and effective treatments and rehabilitation protocols to minimize the impact of these injuries on the player. This review examines the diagnosis, treatment, and postoperative rehabilitation for common football injuries of the ankle based on the clinical evidence provided in the current literature. PMID:26807351

  15. Football injuries of the ankle: A review of injury mechanisms, diagnosis and management.

    Science.gov (United States)

    Walls, Raymond J; Ross, Keir A; Fraser, Ethan J; Hodgkins, Christopher W; Smyth, Niall A; Egan, Christopher J; Calder, James; Kennedy, John G

    2016-01-18

    Football is the most popular sport worldwide and is associated with a high injury rate, most of which are the result of trauma from player contact. Ankle injuries are among the most commonly diagnosed injuries in the game. The result is reduced physical activity and endurance levels, lost game time, and considerable medical cost. Sports medicine professionals must employ the correct diagnostic tools and effective treatments and rehabilitation protocols to minimize the impact of these injuries on the player. This review examines the diagnosis, treatment, and postoperative rehabilitation for common football injuries of the ankle based on the clinical evidence provided in the current literature.

  16. Injury prevention in football

    African Journals Online (AJOL)

    and cool downs before and after training and matches, respectively. As part of injury prevention, adequate injury management and rehabilitation are essential; especially in the prevention of re-injury. Unfortunately, youth football is often disadvantaged with inadequate or unavailable sports medicine personnel and treatment ...

  17. Football emergency medicine

    African Journals Online (AJOL)

    With the planning and preparation for effective and efficient medical service provision during the 2010 FIFA World Cup South Africa, the collaboration between the disciplines of sports and emergency medicine has resulted in the dawning of the subspecialty of football emergency medicine. Sports physicians and related ...

  18. Changing the Culture: Football

    Science.gov (United States)

    Santo, Ricky

    2015-01-01

    In this article college football coach Ricky Santo argues that in order to change the ways of the misunderstood world of racism, one needs to acknowledge the sociocultural consciousness in society today. The sociocultural consciousness is a way to understand how people think and behave which is influenced by their race/ethnicity, social class, and…

  19. Full-Contact Practice and Injuries in College Football.

    Science.gov (United States)

    Steiner, Mark E; Berkstresser, Brant D; Richardson, Lars; Elia, Greg; Wang, Frank

    Despite recent restrictions being placed on practice in college football, there are little data to correlate such changes with injuries. Football injuries will correlate with a team's exposure to full-contact practice, total practice, and total games. Descriptive epidemiological study. All injuries and athlete injury exposures (AE × Min = athletes exposed × activity duration in minutes) were recorded for an intercollegiate football team over 4 consecutive fall seasons. Weekly injuries and injury rates (injuries per athletic injury exposure) were correlated with the weekly exposures to full-contact practices, total practices, formal scrimmages, and games. The preseason practice injury rate was over twice the in-season practice injury rate ( P injuries correlated with exposure to full-contact practice combined with scrimmages for preseason ( P injuries, and the incidence of concussions correlated with the incidence of all injuries ( P = 0.0001). Strength training did not correlate with injuries. Decreased exposure to full-contact practice may decrease the incidence of practice injuries and practice concussions. However, the game injury rate was over 6 times greater than the practice injury rate and had an inverse correlation with full-contact practice.

  20. Injuries in Australian Rules Football: An Overview of Injury Rates, Patterns, and Mechanisms Across All Levels of Play.

    Science.gov (United States)

    Saw, Richard; Finch, Caroline F; Samra, David; Baquie, Peter; Cardoso, Tanusha; Hope, Danielle; Orchard, John W

    2017-08-01

    The nature of Australian rules football (Australian football) predisposes both unique and common injuries compared with those sustained in other football codes. The game involves a combination of tackling, kicking, high-speed running (more than other football codes), and jumping. Two decades of injury surveillance has identified common injuries at the professional level (Australian Football League [AFL]). To provide an overview of injuries in Australian rules football, including injury rates, patterns, and mechanisms across all levels of play. A narrative review of AFL injuries, football injury epidemiology, and biomechanical and physiological attributes of relevant injuries. The overall injury incidence in the 2015 season was 41.7 injuries per club per season, with a prevalence of 156.2 missed games per club per season. Lower limb injuries are most prevalent, with hamstring strains accounting for 19.1 missed games per club per season. Hamstring strains relate to the volume of high-speed running required in addition to at times having to collect the ball while running in a position of hip flexion and knee extension. Anterior cruciate ligament injuries are also prevalent and can result from contact and noncontact incidents. In the upper limb, shoulder sprains and dislocations account for 11.5 missed games per club per season and largely resulted from tackling and contact. Concussion is less common in AFL than other tackling sports but remains an important injury, which has notably become more prevalent in recent years, theorized to be due to a more conservative approach to management. Although there are less injury surveillance data for non-AFL players (women, community-level, children), many of these injuries appear to also be common across all levels of play. An understanding of injury profiles and mechanisms in Australian football is crucial in identifying methods to reduce injury risk and prepare players for the demands of the game.

  1. Frances Allen Wins Turing Award

    Indian Academy of Sciences (India)

    Home; Journals; Resonance – Journal of Science Education; Volume 12; Issue 8. Frances Allen Wins Turing Award. Priti Shankar. Article-in-a-Box Volume 12 Issue 8 August 2007 pp 5-5. Fulltext. Click here to view fulltext PDF. Permanent link: http://www.ias.ac.in/article/fulltext/reso/012/08/0005-0005. Author Affiliations.

  2. Frances Allen Wins Turing Award

    Indian Academy of Sciences (India)

    Home; Journals; Resonance – Journal of Science Education; Volume 12; Issue 8. Frances Allen Wins Turing Award. Priti Shankar. Article-in-a-Box Volume 12 Issue 8 August 2007 pp ... Author Affiliations. Priti Shankar1. Department of Computer Science and Automation, Indian Institute of Science, Bangalore 560 012, India ...

  3. Estimation of injury simulation in international women's football.

    Science.gov (United States)

    Rosenbaum, Daryl A; Sanghani, Ravi R; Woolen, Travis; Davis, Stephen W

    2011-01-01

    This study attempted to determine the frequency of apparent injury incidents in women's international football and estimate what proportion was authentic. Broadcast recordings of 47 games from 2 tournaments were reviewed to identify incidents in which a player behaved as if injured. Apparent injuries were considered definite if a player withdrew from participation within 5 minutes or if bleeding was visible. Remaining incidents were considered questionable. A total of 270 apparent injuries were observed at a rate of 5.74/game compared with 11.26/game previously reported in men's football. The definite injury rate was only 0.78/game vs. 4.96/game for questionable injuries. Definite injuries were associated with on-field treatment (P < 0.010), stretcher (P < 0.010), and second half (P = 0.022), while questionable injuries were associated with fouls (P = 0.036), contact (P < 0.010), and being tackled (P = 0.025). Questionable injuries were not associated with the final third of a half or with team success.

  4. The impact of circadian misalignment on athletic performance in professional football players.

    Science.gov (United States)

    Smith, Roger S; Efron, Bradley; Mah, Cheri D; Malhotra, Atul

    2013-12-01

    We hypothesized that professional football teams would perform better than anticipated during games occurring close to their circadian peak in performance. We reviewed the past 40 years of evening and daytime professional football games between west coast and east coast United States teams. In order to account for known factors influencing football game outcomes we compared the results to the point spread which addresses all significant differences between opposing teams for sports betting purposes. One sample t-tests, Wilcoxon signed ranked tests, and linear regression were performed. Comparison to day game data was included as a control. Academic medical center. N/A. N/A. The results were strongly in favor of the west coast teams during evening games against east coast teams, with the west coast teams beating the point spread about twice as often (t = 3.95, P performance of elite athletes. Professional football players playing close to the circadian peak in performance demonstrate a significant athletic advantage over those who are playing at other times. Application of this knowledge is likely to enhance human performance.

  5. COMPETITIVE BALANCE IN AMERICAN COLLEGE FOOTBALL: THE GI BILL, GRANT-IN-AID AND THE COLLEGE FOOTBALL ASSOCIATION

    Directory of Open Access Journals (Sweden)

    Steven Salaga

    2015-06-01

    Full Text Available This paper identifies three historical events, listed in the title, representing key changes in the business structure of American college football and then tests to see whether these events are associated with changes in competitive balance. The analysis shows that balance has been relatively stable despite these alterations. The significant effects that are uncovered are confined to single conferences suggesting these events are not tied to widespread changes in balance throughout the sport. Additionally, the margin of victory ratio, a metric accounting for game closeness is introduced. Based on this measure, game uncertainty in individual conferences has improved over time.

  6. Head impacts during high school football: a biomechanical assessment.

    Science.gov (United States)

    Broglio, Steven P; Sosnoff, Jacob J; Shin, SungHoon; He, Xuming; Alcaraz, Christopher; Zimmerman, Jerrad

    2009-01-01

    Little is known about the impact biomechanics sustained by players during interscholastic football. To characterize the location and magnitude of impacts sustained by players during an interscholastic football season. Observational design. On the field. High school varsity football team (n = 35; age = 16.85 +/- 0.75 years, height = 183.49 +/- 5.31 cm, mass = 89.42 +/- 12.88 kg). Biomechanical variables (linear acceleration, rotational acceleration, jerk, force, impulse, and impact duration) related to head impacts were categorized by session type, player position, and helmet impact location. Differences in grouping variables were found for each impact descriptor. Impacts occurred more frequently and with greater intensity during games. Linear acceleration was greatest in defensive linemen and offensive skill players and when the impact occurred at the top of the helmet. The largest rotational acceleration occurred in defensive linemen and with impacts to the front of the helmet. Impacts with the highest-magnitude jerk, force, and impulse and shortest duration occurred in the offensive skill, defensive line, offensive line, and defensive skill players, respectively. Top-of-the-helmet impacts yielded the greatest magnitude for the same variables. We are the first to provide a biomechanical characterization of head impacts in an interscholastic football team across a season of play. The intensity of game play manifested with more frequent and intense impacts. The highest-magnitude variables were distributed across all player groups, but impacts to the top of the helmet yielded the highest values. These high school football athletes appeared to sustain greater accelerations after impact than their older counterparts did. How this finding relates to concussion occurrence has yet to be elucidated.

  7. Positional Match Running Performance in Elite Gaelic Football.

    Science.gov (United States)

    Malone, Shane; Solan, Barry; Collins, Kieran D; Doran, Dominic A

    2016-08-01

    Malone, S, Solan, B, Collins, KD, and Doran, DA. Positional match running performance in elite Gaelic football. J Strength Cond Res 30(8): 2292-2298, 2016-There is currently limited information available on match running performance in Gaelic football. The objective of the current study was to report on the match running profile of elite male Gaelic football and assess positional running performance. In this observational study, 50 elite male Gaelic football players wore 4-Hz global positioning systems units (VX Sports) across 30 competitive games with a total of 215 full game data sets collected. Activity was classed according to total distance, high-speed distance (≥17 km·h), sprint distance (≥22 km·h), mean velocity (km·h), peak velocity (km·h), and number of accelerations. The average match distance was 8,160 ± 1,482 m, reflective of a relative distance of 116 ± 21 m·min, with 1,731 ± 659 m covered at high speed, which is reflective of a relative high-speed distance of 25 ± 9 m·min. The observed sprint distance was 445 ± 169 m distributed across 44 sprint actions. The peak velocity was 30.3 ± 1.8 km·h with a mean velocity of 6.5 ± 1.2 km·h. Players completed 184 ± 40 accelerations, which represent 2.6 ± 0.5 accelerations per minute. There were significant differences between positional groups for both total running distance, high-speed running distance, and sprint distance, with midfielders covering more total and high-speed running distance, compared with other positions (p football match play.

  8. Drill-specific head impact exposure in youth football practice.

    Science.gov (United States)

    Campolettano, Eamon T; Rowson, Steven; Duma, Stefan M

    2016-11-01

    OBJECTIVE Although 70% of football players in the United States are youth players (6-14 years old), most research on head impacts in football has focused on high school, collegiate, or professional populations. The objective of this study was to identify the specific activities associated with high-magnitude (acceleration > 40g) head impacts in youth football practices. METHODS A total of 34 players (mean age 9.9 ± 0.6 years) on 2 youth teams were equipped with helmet-mounted accelerometer arrays that recorded head accelerations associated with impacts in practices and games. Videos of practices and games were used to verify all head impacts and identify specific drills associated with each head impact. RESULTS A total of 6813 impacts were recorded, of which 408 had accelerations exceeding 40g (6.0%). For each type of practice drill, impact rates were computed that accounted for the length of time that teams spent on each drill. The tackling drill King of the Circle had the highest impact rate (95% CI 25.6-68.3 impacts/hr). Impact rates for tackling drills (those conducted without a blocker [95% CI 14.7-21.9 impacts/hr] and those with a blocker [95% CI 10.5-23.1 impacts/hr]) did not differ from game impact rates (95% CI 14.2-21.6 impacts/hr). Tackling drills were observed to have a greater proportion (between 40% and 50%) of impacts exceeding 60g than games (25%). The teams in this study participated in tackling or blocking drills for only 22% of their overall practice times, but these drills were responsible for 86% of all practice impacts exceeding 40g. CONCLUSIONS In youth football, high-magnitude impacts occur more often in practices than games, and some practice drills are associated with higher impact rates and accelerations than others. To mitigate high-magnitude head impact exposure in youth football, practices should be modified to decrease the time spent in drills with high impact rates, potentially eliminating a drill such as King of the Circle

  9. Concussions in American Football.

    Science.gov (United States)

    Womble, Melissa N; Collins, Michael W

    Major advancements in sport-related concussion (SRC) management have been made across time to improve the safety of contact sports, including football. Nevertheless, these advances are often overlooked due to concerns regarding the potential long-term effects of SRC. Although further research is needed, it is critical that current efforts are focused on better understanding SRC in order to recognize and change ongoing factors leading to prolonged recoveries, increased risk for injury, and potentially long-term effects. To reduce risk for these outcomes, future focus must be placed on increased education efforts, immediate reporting of injury, prevention techniques, targeted treatment, and the development of multidisciplinary treatment teams nationwide. Finally, with the progress in understanding concussion, it is important to remain vigilant of additional advances that will help to further improve the safety of contact sports, including football.

  10. The first concussion crisis: head injury and evidence in early American football.

    Science.gov (United States)

    Harrison, Emily A

    2014-05-01

    In the early 21st century, sports concussion has become a prominent public health problem, popularly labeled "The Concussion Crisis." Football-related concussion contributes much of the epidemiological burden and inspires much of the public awareness. Though often cast as a recent phenomenon, the crisis in fact began more than a century ago, as concussions were identified among footballers in the game's first decades. This early concussion crisis subsided-allowing the problem to proliferate-because work was done by football's supporters to reshape public acceptance of risk. They appealed to an American culture that permitted violence, shifted attention to reforms addressing more visible injuries, and legitimized football within morally reputable institutions. Meanwhile, changing demands on the medical profession made practitioners reluctant to take a definitive stance. Drawing on scientific journals, public newspapers, and personal letters of players and coaches, this history of the early crisis raises critical questions about solutions being negotiated at present.

  11. COMPARING ANALYSIS OF ANTHROPOMETRICS CHARACTERISTICS AND FUNCTIONAL ABILITIES OF TOP FEMALE FOOTBALL PLAYERS AND OF FEMALE WHO DOESN'T TRAIN ANY SPORT ACTIVELY

    Directory of Open Access Journals (Sweden)

    Ivana Mladenovic

    2003-10-01

    Full Text Available Football is very popular game all over the world and in SCG as well.Every year in Yugoslavia girls and women are from 7 to 40 years take part in the game of football as a sport as well as a sort of recreation. Technically and tactically this game more and more resembles the male football. The process of training is close to the very edge of female abilities, so we have dynamic game full of duel, long shots and spectacular goals.The aim of this research is to confirm differences of developing characteristics and functional abilities female football players and women who don't train any sport actively.The research encircled 20 female football players members of football club Masinac (winner of 2003 competition. The control group consisted of 20 female students who didn't go in for any sport actively.The results show that the average height of female football players is 166.85 ± 5.47 cm and average height of control group is 166.11 ± 5.6 cm. Relative values of maximal oxygen up take is 63.14 ± 8.11 ml/min/kg and 55.43 ± 7.25 for control group. This result show that bought group have aerobic abilities higher than one of average women (30-40 ml/min/kg.

  12. The effect of field condition and shoe type on lower extremity injuries in American Football.

    Science.gov (United States)

    Iacovelli, Jaclyn Nicole; Yang, Jingzhen; Thomas, Geb; Wu, Hongqian; Schiltz, Trisha; Foster, Danny T

    2013-08-01

    Considerable improvement has been made in football field surfaces and types of shoe, yet relatively few epidemiological studies have investigated their roles in the risk of football injuries. This study examined the effects of field surface, surface condition and shoe type on the likelihood of lower extremity football injuries. Deidentified data from 188 players from one division I university football team during the 2007-2010 seasons were analysed. Lower extremity injury rate and rate ratio, along with 95% confidence limits, were calculated by football activity, playing surface condition and shoe type. A total of 130 lower extremity injuries were sustained, with an overall lower extremity injury rate of 33.5/10 000 athlete-sessions. The lower extremity injury rate was 2.61 times higher when the surface condition was abnormal compared with when the surface condition was normal. During games, the risk for lower extremity injury was 3.34 times higher (95% CI 1.70 to 6.56) on artificial turf compared with natural grass. However, this trend was not statistically significant in practice sessions. Furthermore, neither the number of shoe cleats nor the height of the shoe top was statistically associated with risk of lower extremity injuries. Football players who played on artificial turf or when the surface condition was abnormal were susceptible to lower extremity injuries. Evidence from this study suggests that further research into playing surfaces and shoe types may provide fruitful opportunities to reduce injuries to collegiate football players.

  13. Football in England of first half 20th century

    OpenAIRE

    Dohnal, Jiří

    2013-01-01

    (English) This disetation describes progress of football as a sport in the first half of the 20th century, including his position in society during both World Wars Keywords: football competition, number of fans and their culture, football in World Wars, women football, football clubs, organisation of football, football and the media

  14. Doubling Your Payoff: Winning Pain Relief Engages Endogenous Pain Inhibition

    Science.gov (United States)

    Becker, Susanne; Gandhi, Wiebke; Kwan, Saskia; Ahmed, Alysha-Karima; Schweinhardt, Petra

    2015-01-01

    When in pain, pain relief is much sought after, particularly for individuals with chronic pain. In analogy to augmentation of the hedonic experience ("liking") of a reward by the motivation to obtain a reward ("wanting"), the seeking of pain relief in a motivated state might increase the experience of pain relief when obtained. We tested this hypothesis in a psychophysical experiment in healthy human subjects, by assessing potential pain-inhibitory effects of pain relief "won" in a wheel of fortune game compared with pain relief without winning, exploiting the fact that the mere chance of winning induces a motivated state. The results show pain-inhibitory effects of pain relief obtained by winning in behaviorally assessed pain perception and ratings of pain intensity. Further, the higher participants scored on the personality trait novelty seeking, the more pain inhibition was induced. These results provide evidence that pain relief, when obtained in a motivated state, engages endogenous pain-inhibitory systems beyond the pain reduction that underlies the relief in the first place. Consequently, such pain relief might be used to improve behavioral pain therapy, inducing a positive, perhaps self-amplifying feedback loop of reduced pain and improved functionality.

  15. Strategic Management in Football : How the European top club could adjust to UEFA financial fair play and simultaneously create conditions for competitive advantage within the changing UEFA football industry

    OpenAIRE

    Rikardsson, Hampus; Rikardsson, Linus

    2013-01-01

    Background The external requirements for the European top clubs within the UEFA football industry are changing. Due to mismanaged finances during a significant period of time derived from the clubs’ ruthless aim for short-term sporting success, UEFA (The Union of European Football Association) has decided to change the rules of the game. UEFA’s newly implemented financial fair play regulations, with the main requirement of breaking even, force clubs that aim to participate in future UEFA com...

  16. Efectos de un programa basado en juegos reducidos sobre la condición física de jóvenes jugadores de fútbol. [Effects of a program based on small-sided games on the physical condition in young football players].

    Directory of Open Access Journals (Sweden)

    Pedro Arrieta

    2017-10-01

    Full Text Available La metodología de entrenamiento en fútbol ha evolucionado en gran medida en los últimos años, incluyendo tareas cada vez más específicas, y adquiriendo los juegos reducidos (JR un protagonismo destacado. El objetivo del presente estudio fue analizar los efectos sobre la condición física de jóvenes futbolistas de un programa de seis semanas basado en JR. Participaron 22 futbolistas de dos grupos de edad diferente: U16 (n= 11, edad: 15,8±0,3 años y U18 (n= 11, edad: 18,5±0,5 años. Los jugadores fueron evaluados tanto al principio como al final de la intervención con las siguientes pruebas: salto con contramovimiento (CMJ, test de velocidad en 40m (V40m y test de resistencia University of Montreal Track Test (UMTT. Los resultados mostraron mejoras significativas del pre- al post- test en el CMJ (ES=1,05±0,13, 100%,0%,0%, V40m(ES=-0,29±0,15,0%,16%,84% y UMTT (ES=0,30±0,20,79%,21%,0% p<0,05. Con dichos resultados podemos concluir que un programa basado en JR, con una secuencia progresiva y con variedad en los formatos de juego en cuanto a dimensiones y número de jugadores por equipo, puede mantener y/o mejorar la condición física de los futbolistas. Una de las aplicaciones prácticas derivada del estudio es que los entrenadores pueden implementar JR para entrenar mediante tareas jugadas sin descuidar el aspecto condicional de los jugadores. Abstract Football training methodology has evolved greatly in recent years, including more increasingly specialized drills, with small-side games (SSG taking on a prominent role. The objective of the current study was to analyze the effects that SSGs have on the physical condition of young football players during a six-week program. The study included 22 football players of two different age groups: U16 (n= 11, age: 15.8±0.3 years and U18 (n= 11, age: 18.5±0.5 years. The participants were evaluated at the beginning and at the end of the intervention with the following tests: counter

  17. The football laboratory: policing football supporters in the Netherlands

    NARCIS (Netherlands)

    Spaaij, R.; Mastrogiannakis, D.; Dorville, C.

    2012-01-01

    An advanced security assemblage is now at the permanent disposal of authorities in their quest to pre-empt and manage risk at football matches. This chapter proposes the ‘football stadia-as-laboratories’ metaphor as an analytical lens through which to examine the security and risk management

  18. High-magnitude head impact exposure in youth football

    Science.gov (United States)

    Campolettano, Eamon T.; Gellner, Ryan A.; Rowson, Steven

    2018-01-01

    OBJECTIVE Even in the absence of a clinically diagnosed concussion, research suggests that neurocognitive changes may develop in football players as a result of frequent head impacts that occur during football games and practices. The objectives of this study were to determine the specific situations in which high-magnitude impacts (accelerations exceeding 40g) occur in youth football games and practices and to assess how representative practice activities are of games with regard to high-magnitude head impact exposure. METHODS A total of 45 players (mean age 10.7 ± 1.1 years) on 2 youth teams (Juniors [mean age 9.9 ± 0.6 years; mean body mass 38.9 ± 9.9 kg] and Seniors [mean age 11.9 ± 0.6 years; mean body mass 51.4 ± 11.8 kg]) wore helmets instrumented with accelerometer arrays to record head impact accelerations for all practices and games. Video recordings from practices and games were used to verify all high-magnitude head impacts, identify specific impact characteristics, and determine the amount of time spent in each activity. RESULTS A total of 7590 impacts were recorded, of which 571 resulted in high-magnitude head impact accelerations exceeding 40g (8%). Impacts were characterized based on the position played by the team member who received the impact, the part of the field where the impact occurred, whether the impact occurred during a game or practice play, and the cause of the impact. High-magnitude impacts occurred most frequently in the open field in both games (59.4%) and practices (67.5%). “Back” position players experienced a greater proportion of high-magnitude head impacts than players at other positions. The 2 teams in this study structured their practice sessions similarly with respect to time spent in each drill, but impact rates differed for each drill between the teams. CONCLUSIONS High-magnitude head impact exposure in games and practice drills was quantified and used as the basis for comparison of exposure in the 2 settings. In

  19. Locomotor activity of professional football referees

    Directory of Open Access Journals (Sweden)

    Y.V. Manilo

    2014-12-01

    Full Text Available Purpose : To study the structure of the motor activity of foreign (European football referees qualifications and Ukrainian arbitrators (Premier League, the first, second league. The objectives of the study was to determine the amount and direction of the motor activity of soccer referees. Also perform a comparative analysis of the motor activity of football referees of different qualifications in Europe and Ukraine. Material : The study involved 38 referees - soccer referees first, second, of the Premier League with the different regions of Ukraine, as well as foreign arbitrators FIFA. Results : It was found that in the period of the motor activity of the arbitrator was walking - 13.0% of the total distance when moving, running at a moderate pace - 67.4%, accelerating - 16.7%, jumps - 2.9%. Average per match referee overcomes distance 8970.2 m: foreign arbitrators - 12,030.0 m., Arbitrators Premier League - 9292.5 m., 1 league - 7530.0 m., 2 leagues - 7028.3 m. Ukrainian Premier League referees are inferior to move moderate jogging foreign arbitrators FIFA respectively - 6,425.0 m (69.1% and 9615.3 m (79.9%. Conclusions : The results of the research showed that the magnitude of motor activity during football matches in professional arbitrators may be different. It depends on their physical fitness Championship (competition, the league, the level of the teams playing, the nature of the intensity of the match. The arbitrator must remain near the gaming moments to control them and prevent possible confrontation.

  20. Diferencias en las estadísticas e juego entre los equipos ganadores y perdedores de la Copa del Rey 2008 de balonmano masculino [Difference in the statistics of game between the winning and losing teams of the king’s cup 2008 of male handball

    Directory of Open Access Journals (Sweden)

    Francisco Javier Sáez Blázquez

    2010-03-01

    Full Text Available ResumenEl objetivo de este estudio es analizar en que se diferencian los equipos ganadores y perdedores de la Copa del Rey 08 de balonmano masculino en función de las estadísticas de juego. Los datos de los partidos (n=7 fueron facilitados por la ASOBAL. Las variables empleadas en el estudio podemos dividirlas en primarias (goles marcados, goles de 9, 6, 7 m y contraataque, lanzamientos fallados de 9, 6, 7 m. y contraataque, lanzamientos totales, pases de gol, perdidas,  recuperaciones,  paradas de 9, 6, 7m., contraataque y paradas totales, exclusiones, descalificaciones directas y expulsiones y en secundarias (Posesiones, CEO, CRO, CED, CRD. Todos los datos de las estadísticas de juego fueron normalizadas a 100 posesiones.El análisis se realizó mediante el SPSS 17.0 para Windows, se empleo una prueba t para medidas independientes a través de la cual observamos que los equipos ganadores se diferencian de los perdedores en las siguientes variables: goles marcados (t100 =2.907; p≤ 0.05, lanzamientos fallados 6m (t100 = - 3.335; p≤ 0.01, goles contraataque (t100 =2.196; p≤ 0.05, paradas 6m (t100 = 2.406; p≤ 0.05, CEO (t100 = 2.907; p≤ 0.05 CRO (t100 = 3.826; p≤ 0.01, CED (t100 = -2.907; p≤ 0.05, CRD (t100 = 3.826; p≤ 0.01. Podemos concluir afirmando que tanto la fase defensiva como los contraataques son aspectos muy relevantes a la hora de alcanzar el éxito, este hecho debe ser tenido en cuenta por los entrenadores y preparadores físicos a la hora de elaborar su proceso de entrenamiento. Palabras clave: Balonmano, Copa del Rey, Victoria, Derrota, Diferencias, Coeficientes del rendimiento.   Abstract The purpose of this study is to analyze the difference between the winning and losing teams of the King's Cup 08 of male handball depending on the statistics of game. The data was provided by the ASOBAL (n = 7. The variables used in the study were divided in two kind of variables: primary (goals scored, goals of 9, 6, 7 m

  1. Diferencias en las estadísticas e juego entre los equipos ganadores y perdedores de la Copa del Rey 2008 de balonmano masculino [Difference in the statistics of game between the winning and losing teams of the king’s cup 2008 of male handball

    Directory of Open Access Journals (Sweden)

    Francisco Javier Sáez Blázquez

    2010-03-01

    Full Text Available Resumen El objetivo de este estudio es analizar en que se diferencian los equipos ganadores y perdedores de la Copa del Rey 08 de balonmano masculino en función de las estadísticas de juego. Los datos de los partidos (n=7 fueron facilitados por la ASOBAL. Las variables empleadas en el estudio podemos dividirlas en primarias (goles marcados, goles de 9, 6, 7 m y contraataque, lanzamientos fallados de 9, 6, 7 m. y contraataque, lanzamientos totales, pases de gol, perdidas,  recuperaciones,  paradas de 9, 6, 7m., contraataque y paradas totales, exclusiones, descalificaciones directas y expulsiones y en secundarias (Posesiones, CEO, CRO, CED, CRD. Todos los datos de las estadísticas de juego fueron normalizadas a 100 posesiones. El análisis se realizó mediante el SPSS 17.0 para Windows, se empleo una prueba t para medidas independientes a través de la cual observamos que los equipos ganadores se diferencian de los perdedores en las siguientes variables: goles marcados (t100 =2.907; p≤ 0.05, lanzamientos fallados 6m (t100 = - 3.335; p≤ 0.01, goles contraataque (t100 =2.196; p≤ 0.05, paradas 6m (t100 = 2.406; p≤ 0.05, CEO (t100 = 2.907; p≤ 0.05 CRO (t100 = 3.826; p≤ 0.01, CED (t100 = -2.907; p≤ 0.05, CRD (t100 = 3.826; p≤ 0.01. Podemos concluir afirmando que tanto la fase defensiva como los contraataques son aspectos muy relevantes a la hora de alcanzar el éxito, este hecho debe ser tenido en cuenta por los entrenadores y preparadores físicos a la hora de elaborar su proceso de entrenamiento.  Palabras clave: Balonmano, Copa del Rey, Victoria, Derrota, Diferencias, Coeficientes del rendimiento.   Abstract The purpose of this study is to analyze the difference between the winning and losing teams of the King's Cup 08 of male handball depending on the statistics of game. The data was provided by the ASOBAL (n = 7. The variables used in the study were divided in two kind of variables: primary (goals scored, goals of 9, 6, 7 m

  2. Three types of transnational players: differing women's football mobility projects in core and developing countries

    Directory of Open Access Journals (Sweden)

    Nina Clara Tiesler

    2016-06-01

    Full Text Available Abstract Mobile players in men's football are highly skilled professionals who move to a country other than the one where they grew up and started their careers. They are commonly described as migrants or expatriate players. Due to a much less advanced stage of professionalism and production of the game in women's football mobility projects are different. At describing the cases of Brazil, Equatorial Guinea, Mexico, Colombia and Portugal, the aim of this paper is to conceptualise an umbrella category for mobile players that can include current realities in the women's game, namely the transnational player who has gained and displays transnational football experience in different countries and socio-culturally contexts. Furthermore, analyses allow introducing two new subcategories besides the “expatriate”, namely diaspora players and new citizens.

  3. Extreme Ritualistic Alcohol Consumption among College Students on Game Day

    Science.gov (United States)

    Glassman, Tavis J.; Dodd, Virginia J.; Sheu, Jiunn-Jye; Rienzo, Barbara A.; Wagenaar, Alex C.

    2010-01-01

    Alcohol use and the related consequences associated with college football games are a serious public health issue for university communities. Objective: Examining "Extreme Ritualistic Alcohol Consumption" (ERAC), defined as consuming 10 or more drinks on game day for a male, and 8 or more drinks for a female, is the focus of this study.…

  4. Travelling with football teams

    African Journals Online (AJOL)

    facilities, food type (menus) and quality, availability of bottled water and energy drinks, ... Sydney Olympic Team, the Athens Paralympic team and the All-Africa Games team in Abuja and Johannesburg. Correspondence to: Sello Motaung .... These may include books, magazines, video games, movie DVDs.1,2,12.

  5. Effectiveness of headgear in football

    OpenAIRE

    Withnall, C; Shewchenko, N; Wonnacott, M; Dvorak, J; Scott, D

    2005-01-01

    Objectives: Commercial headgear is currently being used by football players of all ages and skill levels to provide protection from heading and direct impact. The clinical and biomechanical effectiveness of the headgear in attenuating these types of impact is not well defined or understood. This study was conducted to determine whether football headgear has an effect on head impact responses.

  6. Football: Action on the Gridiron

    Science.gov (United States)

    McIntosh, Phyllis

    2010-01-01

    On any fall weekend across the United States, football reigns as the nation's favorite sport. Thousands of high school teams, the pride of communities from coast to coast, compete under the lights on Friday nights. Saturdays feature the tradition and pageantry of college football. Sundays belong to the 32 professional teams that play in the major…

  7. Behavioral Coaching to Improve Offensive Line Pass-Blocking Skills of High School Football Athletes

    Science.gov (United States)

    Stokes, John V.; Luiselli, James K.; Reed, Derek D.; Fleming, Richard K.

    2010-01-01

    We evaluated several behavioral coaching procedures for improving offensive line pass-blocking skills with 5 high school varsity football players. Pass blocking was measured during practice drills and games, and our intervention included descriptive feedback with and without video feedback and teaching with acoustical guidance (TAG). Intervention…

  8. NCAA Tries to Please Football Powers and Federal Judge with New TV Plan.

    Science.gov (United States)

    Farrell, Charles S.

    1984-01-01

    The National Collegiate Athletics Association's new plan for more limited involvement in negotiations for televising college football games is reported. The proposal is a result of recent antitrust litigation, and comments by interested parties on the situation and court opinions are included. (MSE)

  9. Tackle mechanisms and match characteristics in women's elite football tournaments.

    Science.gov (United States)

    Tscholl, P; O'Riordan, D; Fuller, C W; Dvorak, J; Junge, A

    2007-08-01

    Several tools have been used for assessing risk situations and for gathering tackle information from international football matches for men but not for women. To analyse activities in women's football and to identify the characteristics and risk potentials of tackles. Retrospective video analysis. Video recordings of 24 representative matches from six women's top-level tournaments were analysed for tackle parameters and their risk potential. 3531 tackles were recorded. Tackles in which the tackling player came from the side and stayed on her feet accounted for nearly half of all challenges for the ball in which body contact occurred. 2.7% of all tackles were classified as risk situations, with sliding-in tackles from behind and the side having the highest risk potential. Match referees sanctioned sliding-in tackles more often than other tackles (20% v 17%, respectively). Tackle parameters did not change in the duration of a match; however, there was an increase in the number of injury risk situations and foul plays towards the end of each half. Match properties provide valuable information for a better understanding of injury situations in football. Staying on feet and jumping vertically tackle actions leading to injury were sanctioned significantly more times by the referee than those not leading to injury (pfootball). Therefore, either the laws of the game are not adequate or match referees in women's football are not able to distinguish between sliding-in tackles leading to and those not leading to injury.

  10. Evaluating Motoric Performance of 10 - 12 Age Group Football Players

    Directory of Open Access Journals (Sweden)

    Mehmet KUMARTAŞLI

    2014-08-01

    Full Text Available The aim of this study is to evaluate motoric perfromance of 10 - 12 age group football players. Akdeniz University tiny football team joined as experiment group and 80. Yıl Cumhuriyet Grammar School football team joined to the study as control group. An exercise programme with educational game format considering physical capacities and develeopment features was applied to the student as 8 weeks, 3 days a week. Standing long jump, flexibilty, 20 m. speed, handgrip strength, arm pull, vert ical jump, 10x5 shuttle run and leg strength tests were applied to the students. Handled data were compared at SPSS 10 statistic programme by using Independent Sample t Test. Students’ lenght and weight measurements were calculated. As a result of measurem ents, there were not found diffrences between experimental and control group’s standing long jump, flexibilty, 20 m. speed, handgrip strength, a vertical jump, 10x5 shuttle run and leg strength tests (p>0,05; but in arm pull test, statistically difference was found (p<0,01. While evaluating the physical performance in cihldren and adolescents, growth process is had to be considered. The results of football players that exercise regularly from small ages at physical and physiologic measurements have an importance according to their age. Performance observed in children is sudden and temporary. There are a few studies in the literature about negative psycological effects of starting trainings in early ages.

  11. Football on television: technological evolution and entertainment language

    Directory of Open Access Journals (Sweden)

    Igor José Siquieri Savenhago

    2011-04-01

    Full Text Available The first broadcast of a World Cup footballon television, to Brazil was in 1970, via Embratel. Before that, the people followed the games of the Brazilian team on the radio. Gradually, the owners of television networks realized that football could generate good financial results, with the exposing of advertisements during the broadcasts, similar to what was already done on the radio. Thus, the television, focused on the growth of audience and number of advertisers, covered football with a language of entertainment. The narration of the matches, in which the figure of the narrator is more like that of an entertainer, and improvement of the transmission technologies that improve the image quality every day, take away from football the characteristic of being just a sport to occupy the place of an entertainment. In this context, the sport becomes an article of purchase and sale. The purpose of this study is to demonstrate how this entertainment language was made up on Brazilian television, based on the broadcast sports, especially football, and like the television, which represented a technological leapin the country over the radio, assumed of the sport, country’s most popular as a commodity, interfering with the dynamics of Brazilian society. Finally, an attempt to understand how the researches that allow a technological development change behaviors and vice versa, that is, how the demands of society lead to a race to develop new technologies.

  12. Injuries in a Japanese Division I collegiate american football team: a 3-season prospective study.

    Science.gov (United States)

    Iguchi, Junta; Yamada, Yosuke; Kimura, Misaka; Fujisawa, Yoshihiko; Hojo, Tatsuya; Kuzuhara, Kenji; Ichihashi, Noriaki

    2013-01-01

    Previous research on American football injuries in Japan has focused on incidence proportion in terms of the number of injuries divided by the number of players. This is the first study to examine injury rates over several seasons. To conduct a prospective study of injuries in a Japanese Division I collegiate American football team over the 2007 through 2009 seasons. Cohort study. Collegiate football team at Doshisha University, Kyoto, Japan. All 289 athletes who played on the collegiate Division I football team during the 2007 through 2009 seasons. A certified athletic trainer kept a daily record of all practice and game injuries. Injury rates were calculated according to season, injury type, body part, severity, and mechanism. Injuries were also analyzed according to position of player, school year, and playing experience. The game injury rate (GIR; 32.7 injuries/1000 athlete-exposures) was higher than the practice injury rate (PIR; 10.9 injuries/1000 athlete-exposures) over the 3 seasons (P football injury rates (5.8-7.0 injuries/1000 athlete-exposures). Ankle and foot injuries occurred more frequently during games, whereas thigh and gluteal injuries occurred more frequently during practices. Our data show differences between games and practices in terms of injury rates, body parts injured, and positions of players injured. The high PIR in Japan may be due to the increased contact during practices and length of practices compared with the United States. Further research involving multiple teams is recommended to validate the trends noted in this study. The expanded data set could assist in the development of safety regulations and preventive interventions for Japanese football.

  13. Injuries in a Japanese Division I Collegiate American Football Team: A 3-Season Prospective Study

    Science.gov (United States)

    Iguchi, Junta; Yamada, Yosuke; Kimura, Misaka; Fujisawa, Yoshihiko; Hojo, Tatsuya; Kuzuhara, Kenji; Ichihashi, Noriaki

    2013-01-01

    Context: Previous research on American football injuries in Japan has focused on incidence proportion in terms of the number of injuries divided by the number of players. This is the first study to examine injury rates over several seasons. Objective: To conduct a prospective study of injuries in a Japanese Division I collegiate American football team over the 2007 through 2009 seasons. Design: Cohort study. Setting: Collegiate football team at Doshisha University, Kyoto, Japan. Patients or Other Participants: All 289 athletes who played on the collegiate Division I football team during the 2007 through 2009 seasons. Main Outcome Measure(s): A certified athletic trainer kept a daily record of all practice and game injuries. Injury rates were calculated according to season, injury type, body part, severity, and mechanism. Injuries were also analyzed according to position of player, school year, and playing experience. Results: The game injury rate (GIR; 32.7 injuries/1000 athlete-exposures) was higher than the practice injury rate (PIR; 10.9 injuries/1000 athlete-exposures) over the 3 seasons (P football injury rates (5.8–7.0 injuries/1000 athlete-exposures). Ankle and foot injuries occurred more frequently during games, whereas thigh and gluteal injuries occurred more frequently during practices. Conclusions: Our data show differences between games and practices in terms of injury rates, body parts injured, and positions of players injured. The high PIR in Japan may be due to the increased contact during practices and length of practices compared with the United States. Further research involving multiple teams is recommended to validate the trends noted in this study. The expanded data set could assist in the development of safety regulations and preventive interventions for Japanese football. PMID:23944380

  14. See you at the match: Motivation for sport consumption and intrinsic psychological reward of premier football league spectators in South Africa

    Directory of Open Access Journals (Sweden)

    Frederick W. Stander

    2016-04-01

    Full Text Available Orientation: Local football contributes significantly to the social- and economic welfare of South Africa through its spectators. Understanding the motives and experiences of football spectators could provide opportunities for capitalising on football as revenue stream feeding the South African economy. Research purpose: To investigate how motives for sport consumption predict intrinsic psychological reward of South African premier league football spectators. Motivation for the study: Sport - particularly football - is an untapped resource for stimulating economic development and growth through its consumers. Spectators, who often experience their investment in the sport as deeply rewarding and meaningful, should participate more frequently in purchasing products or services associated with the sport. Through understanding the motives for sport consumption of South African premier league football spectators and the impact of these motives on intrinsic psychological reward experiences, football clubs are able to provide a targeted experience or service to spectators in order to further stimulate economic growth. Research design, approach and method: A census sample of 806 football spectators attending various matches at a football stadium in Soweto was drawn. A cross-sectional research design was implemented. This research was exploratory and descriptive. Structural equation modelling was implemented to assess the factor structures of the constructs, to confirm composite reliability of the measures and to assess the structural paths between the variables. Main findings: A predictive model for intrinsic psychological rewards (life satisfaction and meaning through the motivation for sport consumption (individual – and game related factors was confirmed. It was further established that motivation for sport consumption is significantly positively a related to and b associated with the experience of intrinsic psychological reward by South African

  15. See you at the match: Motivation for sport consumption and intrinsic psychological reward of premier football league spectators in South Africa

    Directory of Open Access Journals (Sweden)

    Frederick W. Stander

    2016-04-01

    Full Text Available Orientation: Local football contributes significantly to the social- and economic welfare of South Africa through its spectators. Understanding the motives and experiences of football spectators could provide opportunities for capitalising on football as revenue stream feeding the South African economy. Research purpose: To investigate how motives for sport consumption predict intrinsic psychological reward of South African premier league football spectators. Motivation for the study: Sport - particularly football - is an untapped resource for stimulating economic development and growth through its consumers. Spectators, who often experience their investment in the sport as deeply rewarding and meaningful, should participate more frequently in purchasing products or services associated with the sport. Through understanding the motives for sport consumption of South African premier league football spectators and the impact of these motives on intrinsic psychological reward experiences, football clubs are able to provide a targeted experience or service to spectators in order to further stimulate economic growth. Research design, approach and method: A census sample of 806 football spectators attending various matches at a football stadium in Soweto was drawn. A cross-sectional research design was implemented. This research was exploratory and descriptive. Structural equation modelling was implemented to assess the factor structures of the constructs, to confirm composite reliability of the measures and to assess the structural paths between the variables. Main findings: A predictive model for intrinsic psychological rewards (life satisfaction and meaning through the motivation for sport consumption (individual – and game related factors was confirmed. It was further established that motivation for sport consumption is significantly positively a related to and b associated with the experience of intrinsic psychological reward by South African

  16. [Football, television and emergency services].

    Science.gov (United States)

    Miró, O; Sánchez, M; Borrás, A; Millá, J

    2000-04-15

    To know the influence of televised football on the use of emergency department (ED). We assessed the number, demographic characteristics and acuity of patients attended during the broadcast of football matches played by FC Barcelona during Champions' League (n = 12), and they were compared with days without televised football (n = 12). Televised football was associated with a decrease in visits to ED (-18%; p = 0.002). Such a decrease was observed for all ED units, but only for traumatology unit reached statistical significance (-28%; p = 0.006). Decay of ED visits were mainly due to a decrease of low-acuity consults (-30%; p = 0.04). There is a significant decrease on ED use associated with televised football.

  17. Noise exposure, characterization, and comparison of three football stadiums.

    Science.gov (United States)

    Engard, Derek J; Sandfort, Delvin R; Gotshall, Robert W; Brazile, William J

    2010-11-01

    Personal noise exposure samples were collected from five workers at a large-sized college football stadium and five workers at a medium-sized college football stadium in northern Colorado during three home football games, for a total of 30 personal noise exposures. In addition, personal noise exposure samples were collected from five fans at a National Football League (NFL) stadium, and from two fans at each of the college stadiums during three home football games, for a total of 27 personal noise exposure samples. None of the workers' noise doses were above the Occupational Safety and Health Administration (OSHA) permissible exposure limit of 90 dBA. However, 11 of 28 (39%) workers' noise doses exceeded the OSHA action level of 85 dBA that would require enrollment in a hearing conservation program. Following ACGIH® recommendations for noise exposure limits, 27 of 28 (96%) workers would be considered overexposed. In addition, 24 of 25 fans (96%) were also overexposed according to ACGIH and World Health Organization recommendations. At the 95% confidence level, workers' and fans' noise exposures were not significantly different between the three stadiums. However, there was significant noise level variability between the games in each individual stadium (e.g., 82 dbA vs. 87 dbA mean worker OSHA noise exposure for two games at the large-sized college stadium, p=0.001). Given the personal sampling results for the stadium workers, the investigators believe that stadium management at these two universities should implement a hearing conservation program and provide hearing protection. Management should include a warning of possible loud-noise exposure during any sporting events held at the stadiums in fan guides, pamphlets, websites, or other appropriate communication tools. This information should include the health effects of loud noise exposure, namely, noise-induced hearing loss, the information should also be specifically targeted to parents of young children

  18. Average-energy games

    Directory of Open Access Journals (Sweden)

    Patricia Bouyer

    2015-09-01

    Full Text Available Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the objective is to optimize the long-run average gain per action, and energy games, where the system has to avoid running out of energy. We study average-energy games, where the goal is to optimize the long-run average of the accumulated energy. We show that this objective arises naturally in several applications, and that it yields interesting connections with previous concepts in the literature. We prove that deciding the winner in such games is in NP inter coNP and at least as hard as solving mean-payoff games, and we establish that memoryless strategies suffice to win. We also consider the case where the system has to minimize the average-energy while maintaining the accumulated energy within predefined bounds at all times: this corresponds to operating with a finite-capacity storage for energy. We give results for one-player and two-player games, and establish complexity bounds and memory requirements.

  19. Comparison of Injuries in American Collegiate Football and Club Rugby: A Prospective Cohort Study.

    Science.gov (United States)

    Willigenburg, Nienke W; Borchers, James R; Quincy, Richard; Kaeding, Christopher C; Hewett, Timothy E

    2016-03-01

    American football and rugby players are at substantial risk of injury because of the full-contact nature of these sports. Methodological differences between previous epidemiological studies hamper an accurate comparison of injury rates between American football and rugby. To directly compare injury rates in American collegiate football and rugby, specified by location, type, mechanism, and severity of injury, as reported by licensed medical professionals. Cohort study; Level of evidence, 2. Licensed medical professionals (athletic trainer or physician) associated with the football and rugby teams of a National Collegiate Athletic Association Division I university reported attendance and injury details over 3 autumn seasons. Injuries were categorized by the location, type, mechanism, and severity of injury, and the injury rate was calculated per 1000 athlete-exposures (AEs). Injury rate ratios (IRRs) were calculated to compare overall, game, and practice injury rates within and between sports. The overall injury rate was 4.9/1000 AEs in football versus 15.2/1000 AEs in rugby: IRR = 3.1 (95% CI, 2.3-4.2). Game injury rates were higher than practice injury rates: IRR = 6.5 (95% CI, 4.5-9.3) in football and IRR = 5.1 (95% CI, 3.0-8.6) in rugby. Injury rates for the shoulder, wrist/hand, and lower leg and for sprains, fractures, and contusions in rugby were >4 times as high as those in football (all P ≤ 0.006). Concussion rates were 1.0/1000 AEs in football versus 2.5/1000 AEs in rugby. Most injuries occurred via direct player contact, especially during games. The rate of season-ending injuries (>3 months of time loss) was 0.8/1000 AEs in football versus 1.0/1000 AEs in rugby: IRR = 1.3 (95% CI, 0.4-3.4). Overall injury rates were substantially higher in collegiate rugby compared with football. Similarities between sports were observed in the most common injury types (sprains and concussions), locations (lower extremity and head), and mechanisms (direct player contact

  20. Football players, asset management & the unexploited potential of enhanced player engagement in football management & marketing

    DEFF Research Database (Denmark)

    Cortsen, Kenneth

    2014-01-01

    This article gives insights into why and how football brands (e.g. clubs and governing bodies) can benefit from enhancing the activation of players in football management and football marketing initiatives.......This article gives insights into why and how football brands (e.g. clubs and governing bodies) can benefit from enhancing the activation of players in football management and football marketing initiatives....

  1. Football players, asset management & the unexploited potential of enhanced player engagement in football management & marketing

    DEFF Research Database (Denmark)

    Cortsen, Kenneth

    2016-01-01

    This article gives insights into why and how football brands (e.g. clubs and governing bodies) can benefit from enhancing the activation of players in football management and football marketing initiatives.......This article gives insights into why and how football brands (e.g. clubs and governing bodies) can benefit from enhancing the activation of players in football management and football marketing initiatives....

  2. WIN Chapters: Milestones and Future Plans

    Energy Technology Data Exchange (ETDEWEB)

    Castro, P.; Pelegrí, M.

    2015-07-01

    In this paper the WIN Chapters: milestones and future plans are presented. WIN-IAEA has rewarded-in the three last years - to Australia-2014, South-Africa-2013 and Sweden-2012. WIN-Global -specially WiN IAEA- can collaborate a lot with the CTBTO presenting the content of the Treaty on the Non-Proliferation of Nuclear Weapons actually increasing the signatory members in 2015. Historical decisions on NTP are already affecting WiN IAEA. The research reactors or high flux reactors are important in the field of medical applications and other future applications. In Australia women-scientist of OPAL, can become WiN. Between the OPAL applications there is a production of silicon plates to be used in laptops/mobiles. WIN-Europe activities related with the climatic change and with the academic promotion. 2015 is also a very important year due the celebration of 20th Anniversary of WIN-Spain; plans of this Chapter and Conferences of WIN-Global are presented. In addition there are women working in ITER, in some activities in the EU, China, India, Japan, South Korea, USA and Russia both in the academic (R+D) field and into the Industry. (Author)

  3. Socials Interests in Football

    Directory of Open Access Journals (Sweden)

    Raúl Fustes Ross

    2012-12-01

    Full Text Available The football is the most universal phenomenon, in evidence of it, the IFFA, the governing organization for this sport, has more countries than UNO and unit to Vatican, are considered among the most powerful organizations in the World and the more social members brings together. Its most negative part is the player’s professionalism, them received fabulous payments by her clubs; this clubs considered them like a goods from to transfer –buy –sell. These foot ball players signed the most lucrative contract; they forget the social spirit of this sport activity and at her community or nation.

  4. TALENT IDENTIFICATION IN FOOTBALL

    Directory of Open Access Journals (Sweden)

    Bojan Rakojević

    2008-08-01

    Full Text Available There is incerasing emphasis on clubs to detect players and nurture and guide them throught the talent identification proces. More over, different factors may contribute to performance prediction at different ages. Thus any such model would need to be agespecific (Reilly et al, 2000. The aim of this paper was to determine essential principles of proces talent identification and determine antropometric, physiological and psychological profile and football-specifc skills that could be used for talent identification in players aged 10-12 years.

  5. Opportunistic Cognitive Relaying: A Win-Win Spectrum Sharing Scheme

    Directory of Open Access Journals (Sweden)

    Luo Haiyan

    2010-01-01

    Full Text Available A cost-effective spectrum sharing architecture is proposed to enable the legacy noncognitive secondary system to coexist with the primary system. Specifically, we suggest to install a few intermediate nodes, namely, the cognitive relays, to conduct the spectrum sensing and coordinate the spectrum access. To achieve the goal of win-win between primary and secondary systems, the cognitive relay may act as a cooperator for both of them, and an Opportunistic Cognitive Relaying (OCR scheme is specially devised. In this scheme, the cognitive relay opportunistically switches among three different working modes, that is, Relay for Primary Link (RPL, Relay for Secondary Link (RSL, or Relay for Neither of the Links (RNL, respectively, based on the channel-dependent observation of both systems. In addition, the transmit power for cognitive relay and secondary transmitter in each mode are optimally determined by maximizing the transmission rate of secondary system while keeping or even reducing the outage probability of primary system. Simulation results validate the efficiency of the proposed spectrum sharing scheme.

  6. Top-level football coaches' practical sense of talent

    DEFF Research Database (Denmark)

    Christensen, Mette Krogh

    process of identification, development and selection takes place. Therefore, it is a much-desired quality in top-level coaches to be able to identify "true" talent. This study explores the ways in which talent identification is carried out among top-level football coaches, and it aims to identify specific...... structures of expert knowledge related to talent identification. The underlying basis of the study is the assumption that "talent can only be talent and recognized as such where it is values" [1], and that talent identification in top-level football is a question of the coaches' trained eye [2] and tacit...... knowledge [3]. In other words, the coaches' practical sense [4] of talent apparently plays as central role in talent identification. Methods: The theoretical foundation of the analysis is Pierre Bourdieu's theory of practice and the concept of practical sense, i.e. the incorporated feel for the game. From...

  7. We Used to Win, We Used to Lose, We Used to Play: Simulacra, Hypo-Ludicity and the Lost Art of Losing

    OpenAIRE

    Conway, Steven

    2012-01-01

    This article is concerned with the modern design of digital games, in particular their formulation as experiences for consumers rather than players. Utilizing Baudrillard’s concept of the simulacra as an analytical probe, this article discusses the simulations of winning, losing and playing evident in today’s digital game products. Building upon the author’s previous work, which introduced the twin concepts of hyper- and contra-ludicity to game studies, this article argues that the recent inv...

  8. The mathematics of games an introduction to probability

    CERN Document Server

    Taylor, David G

    2014-01-01

    Dice, Coins, and Candy Introduction ProbabilityCandy (Yum)! Wheels and More Dice RouletteCrapsCounting the Pokers Cards and CountingSeven Card Pokers Texas Hold'Em BluffingWindmills and Black Jacks? Blackjack Blackjack VariantsMore Fun Dice!Liar's Dice Yahtzee Zombie Dice Board Games, Not ""Bored"" Games Board Game Movement Pay Day (The Board Game) MonopolySpread, RevisitedCan You Bet and Win? Betting SystemsGambler's RuinThere Are More Games! The LotteryBingo Baccarat Farkle BackgammonMemoryAppendices A Probabilities with Infinity B St. Petersburg Paradox C Prisoner's Dilemma and More Game Th

  9. Effect of hyperconcavity of the lumbar vertebral endplates on the playing careers of professional american football linemen.

    Science.gov (United States)

    Paxton, E Scott; Moorman, Claude T; Chehab, Eric L; Barnes, Ronnie P; Warren, Russell F; Brophy, Robert H

    2010-11-01

    Hyperconcavity of the lumbar spine has been found in a disproportionate percentage of college football lineman evaluated at the National Football League (NFL) Combine compared with age-matched controls. College football linemen with hyperconcavity of the lumbar spine are more likely to play in the NFL and to have a longer career in professional football. Cohort study; Level of evidence, 3. Ninety three linemen from the 1992 and 1993 NFL Combines with hyperconcavity of the lumbar spine were compared with 191 linemen from the same combines without these changes in the lumbar spine. The percentage of athletes who played at least 1 game for an NFL team and the average length of career was calculated for both groups. In addition, the length of career for players with these changes was compared with those of matched controls based on other injuries and surgeries, year drafted, and round drafted. There was no difference in the likelihood of playing professional football between linemen with lumbar spine changes (54 of 93 [58%]) and those without (101 of 191 [53%]) (P = .41). There was no significant difference between the 2 groups in length of career in terms of years played, games played, or games started. Hyperconcavity of the lumbar spine does not appear to have any effect on the potential professional American football careers of college football linemen entering the NFL. Endplate changes on radiographs are not a significant screening tool for elite American football linemen. Further study of larger populations is needed to definitively answer whether these adaptive changes in the lumbar spine have any clinical relevance to these athletes.

  10. Priorities for reducing the burden of injuries in sport: the example of Australian football.

    Science.gov (United States)

    Gabbe, Belinda J; Finch, Caroline F; Cameron, Peter A

    2007-10-01

    The promotion of safe sports participation has become a public health issue due to rising obesity rates and the potential for parental concerns about safety to inhibit sports participation. The safety of Australian football and its elite game, the Australian Football League (AFL), is often the focus of media commentary. Participation in the modified version of the game (Auskick) has been shown to be safer but by the time children reach the under-15 age group, adult rules are in place and the umbrella of safety provided by modified rules is gone. Figures released recently by the AFL suggest that injury rates at the elite-level are at an historical low, but equivalent information for the more than 400,000 non-elite participants is not available. Published literature related to preventing injuries in Australian football highlights a significant knowledge gap with respect to the aetiology of injuries in non-elite participants and only a very small evidence base for prevention of injuries in this sport. Gains in reducing the public health impact of football injuries, and injury-related barriers to Australian football participation, will only come from substantial investment in large-scale trials at the non-elite level, and a co-ordinated and multidisciplinary approach to dealing with safety and injury issues across all levels of play. Active and committed collaboration of key stakeholders such as government health agencies, peak sports bodies, sports administrators, clinicians, researchers, clubs, coaches and the participants themselves will be necessary.

  11. Community-based recreational football

    DEFF Research Database (Denmark)

    Bruun, Ditte Marie; Bjerre, Eik; Krustrup, Peter

    2014-01-01

    is limited and the majority of prostate cancer survivors remain sedentary. Hence, novel approaches to evaluate and promote physical activity are warranted. This paper presents the rationale behind the delivery and evaluation of community-based recreational football offered in existing football clubs under...... the Danish Football Association to promote quality of life and physical activity adherence in prostate cancer survivors. The RE-AIM framework will be applied to evaluate the impact of the intervention including outcomes both at the individual and organizational level. By introducing community-based sport...

  12. Perspectives in football medicine.

    Science.gov (United States)

    Waldén, M; Hägglund, M; Bengtsson, H; Ekstrand, J

    2018-04-12

    The high injury rate among men's professional football players is well-known. Therefore, the Union of European Football Associations (UEFA) launched an injury study already in 2001. This study, the UEFA Elite Club Injury Study (ECIS), currently includes data from a total of 51 clubs from 18 European countries with more than 14,000 registered injuries. With the 21 st  World Cup (WC) in Russia just around the corner, we have from our study identified a higher match injury rate and a higher proportion of severe injuries in the European Championships compared to the preceding club competitive seasons. Moreover, we have also recently showed that the muscle injury rate is higher when players are given a recovery window of five days or less between two matches. Considering the congested match schedule of the upcoming WC, it is therefore likely that injuries and fatigue once again will be a topic of discussion this summer.

  13. 26 CFR 7.6041-1 - Return of information as to payments of winnings from bingo, keno, and slot machines.

    Science.gov (United States)

    2010-04-01

    ... winnings from bingo, keno, and slot machines. 7.6041-1 Section 7.6041-1 Internal Revenue INTERNAL REVENUE..., keno, and slot machines. (a) In general. On or after May 1, 1977, every person engaged in a trade or... machine play or of $1,500 or more from a keno game shall make an information return with respect to such...

  14. Which skills and factors better predict winning and losing in high-level men's volleyball?

    Science.gov (United States)

    Peña, Javier; Rodríguez-Guerra, Jorge; Buscà, Bernat; Serra, Núria

    2013-09-01

    The aim of this study was to determine which skills and factors better predicted the outcomes of regular season volleyball matches in the Spanish "Superliga" and were significant for obtaining positive results in the game. The study sample consisted of 125 matches played during the 2010-11 Spanish men's first division volleyball championship. Matches were played by 12 teams composed of 148 players from 17 different nations from October 2010 to March 2011. The variables analyzed were the result of the game, team category, home/away court factors, points obtained in the break point phase, number of service errors, number of service aces, number of reception errors, percentage of positive receptions, percentage of perfect receptions, reception efficiency, number of attack errors, number of blocked attacks, attack points, percentage of attack points, attack efficiency, and number of blocks performed by both teams participating in the match. The results showed that the variables of team category, points obtained in the break point phase, number of reception errors, and number of blocked attacks by the opponent were significant predictors of winning or losing the matches. Odds ratios indicated that the odds of winning a volleyball match were 6.7 times greater for the teams belonging to higher rankings and that every additional point in Complex II increased the odds of winning a match by 1.5 times. Every reception and blocked ball error decreased the possibility of winning by 0.6 and 0.7 times, respectively.

  15. Choice and Chance in Life: The Game of "Skunk."

    Science.gov (United States)

    Brutlag, Dan

    1994-01-01

    Discusses a game to present middle-grade students that involves both choice and chance to help them understand the significance and usefulness of mathematical probability. Discusses winning versus self-improvement and provides a student worksheet to help students in thinking about the game. (MKR)

  16. Repurposing an Old Game for an International World

    NARCIS (Netherlands)

    Hofstede, G.J.; Tipton Murff, E.J.

    2011-01-01

    The game SO LONG SUCKER was designed in the United States in 1964 with the aim of showing how potentially unethical behavior necessary for winning was inherent in the game’s incentive structure. Sessions with East Asian participants, however, led to very different game dynamics in which

  17. A game-theoretic approach to real-time system testing

    DEFF Research Database (Denmark)

    David, Alexandre; Larsen, Kim Guldstrand; Li, Shuhao

    2008-01-01

    This paper presents a game-theoretic approach to the testing of uncontrollable real-time systems. By modelling the systems with Timed I/O Game Automata and specifying the test purposes as Timed CTL formulas, we employ a recently developed timed game solver UPPAAL-TIGA to synthesize winning...

  18. Why and When ‘Laughing out Loud’ in Game Playing

    NARCIS (Netherlands)

    Unknown, [Unknown; Nijholt, A.; Nijholt, Antinus

    2012-01-01

    Playing games is fun. Being visible to others and knowing about others in social media is fun. Obviously, other factors are involved. We want to play games to escape from daily life, and we want to play games in order to satisfy our needs to compete and win, with other words, to prove ourselves in

  19. DIFFERENCES IN EXPLOSIVE STRENGTH OF LEGS OF FOOTBALLERS OF CADET CATEGORIES

    Directory of Open Access Journals (Sweden)

    Nebojša Nedeljkov

    2011-09-01

    Full Text Available In structure football is very complicated and complex activity. Today's level of development of football game requires of players a high level and rhythm of the game, excellent physical condition, high technical standards in motion that depend on many motor skills. Various beginnings of movement, acceleration, stopping at high speed, changing direction, jumping, ball hitting are the most common movings in which explosive power of players is exhibited. Observing the activities of the game, players need most, the form of power, which is reflected in the shortest possible interval, ie. explosive strength. The study aims to determine the difference in explosive strength of legs of footballers of cadet category. The sample consisted of 60 players, divided into two groups of 30 subjects, aged 15 ± 1 years. One group was composed of Serbian national team and the other football players of FC ‘Vojvodina’ from Novi Sad. Sample tests consisted of six tests, as follows: running speed of 10 meters from a standing start, running speed 20 meters from a standing start, running speed 30 meters from a standing start, a jump up from the spot, standing long jump and triple jump. To examine whether statistically significant differences between groups of players we used t-test for two independent groups. Generally it can be concluded that there was a statistically significant difference between the two treatment groups of respondents in favor of the representatives of Serbi

  20. Teaching French via American Football

    Science.gov (United States)

    Berwald, Jean-Pierre

    1974-01-01

    Outlines the methods of using football in teaching French in the American classroom by using French Canadian newspapers and other visual media available in the United States, in addition to specific language activities. (LG)

  1. Bayesian modeling using WinBUGS

    CERN Document Server

    Ntzoufras, Ioannis

    2009-01-01

    A hands-on introduction to the principles of Bayesian modeling using WinBUGS Bayesian Modeling Using WinBUGS provides an easily accessible introduction to the use of WinBUGS programming techniques in a variety of Bayesian modeling settings. The author provides an accessible treatment of the topic, offering readers a smooth introduction to the principles of Bayesian modeling with detailed guidance on the practical implementation of key principles. The book begins with a basic introduction to Bayesian inference and the WinBUGS software and goes on to cover key topics, including: Markov Chain Monte Carlo algorithms in Bayesian inference Generalized linear models Bayesian hierarchical models Predictive distribution and model checking Bayesian model and variable evaluation Computational notes and screen captures illustrate the use of both WinBUGS as well as R software to apply the discussed techniques. Exercises at the end of each chapter allow readers to test their understanding of the presented concepts and all ...

  2. Muscle fatigue during football match-play.

    Science.gov (United States)

    Reilly, Thomas; Drust, Barry; Clarke, Neil

    2008-01-01

    One of the consequences of sustaining exercise for 90 minutes of football match-play is that the capability of muscle to generate force declines. This impairment is reflected in the decline of work-rate towards the late part of the game. Causes of this phenomenon, which is known as fatigue, and some of its consequences are considered in this article. The stores of muscle glycogen may be considerably reduced by the end of the game, especially if there has not been a tapering of the training load. Thermoregulatory strain may also be encountered, resulting in a fall in physical performance, or there may be a reduced central drive from the nervous system. The decline in muscle strength may increase the predisposition to injury in the lower limbs. Central fatigue may also occur with implications for muscle performance. Strategies to offset fatigue include astute use of substitutions, appropriate nutritional preparation and balancing pre-cooling and warm-up procedures. There is also a role for endurance training and for a pacing strategy that optimizes the expenditure of energy during match-play.

  3. Robust estimates of the impact of broadcasting on match attendance in football

    OpenAIRE

    B Buraimo; D Forrest; R Simmons

    2006-01-01

    The paper employs data from 2,884 matches, of which 158 were televised, in the second tier of English football (currently known as The Football League Championship). It builds a model of the determinants of attendance that is designed to yield estimates of the proportionate changes in the size of crowds resulting from games being shown on either free-to-air or subscription based channels. The model has two innovatory features. First, it controls for the market size of home and away teams very...

  4. Ten Do It Better, Do They?: An Empirical Analysis of an Old Football Myth

    OpenAIRE

    Marco Caliendo; Dubravko Radic

    2006-01-01

    In this paper we investigate how the expulsion of a player influences the out-come of a football match. Common sense implies a negative impact for the affected team. However, an old football myth suggests that such an expulsion might also be beneficial since it increases the team spirit as well as the efforts of the affected team. We make use of a unique dataset containing all games played in a World Cup Championship between 1930 and 2002 and follow a twofold econometric strategy: We start wi...

  5. Science of rugby league football: a review.

    Science.gov (United States)

    Gabbett, Tim J

    2005-09-01

    The purpose of this paper is to provide a comprehensive review of the science of rugby league football at all levels of competition (i.e. junior, amateur, semi-professional, professional), with special reference to all discipline-specific scientific research performed in rugby league (i.e. physiological, psychological, injury epidemiology, strength and conditioning, performance analysis). Rugby league football is played at junior and senior levels in several countries worldwide. A rugby league team consists of 13 players (6 forwards and 7 backs). The game is played over two 30 - 40 min halves (depending on the standard of competition) separated by a 10 min rest interval. Several studies have documented the physiological capacities and injury rates of rugby league players. More recently, studies have investigated the physiological demands of competition. Interestingly, the physiological capacities of players, the incidence of injury and the physiological demands of competition all increase as the playing standard is increased. Mean blood lactate concentrations of 5.2, 7.2 and 9.1 mmol . l(-1) have been reported during competition for amateur, semi-professional and professional rugby league players respectively. Mean heart rates of 152 beats . min(-1) (78% of maximal heart rate), 166 beats . min(-1) (84% of maximal heart rate) and 172 beats . min(-1) (93% of maximal heart rate) have been recorded for amateur, semi-professional and junior elite rugby league players respectively. Skill-based conditioning games have been used to develop the skill and fitness of rugby league players, with mean heart rate and blood lactate responses during these activities almost identical to those obtained during competition. In addition, recent studies have shown that most training injuries are sustained in traditional conditioning activities that involve no skill component (i.e. running without the ball), whereas the incidence of injuries while participating in skill-based conditioning

  6. The epidemiology of injuries in contact flag football.

    Science.gov (United States)

    Kaplan, Yonatan; Myklebust, Grethe; Nyska, Meir; Palmanovich, Ezequiel; Victor, Jan; Witvrouw, Erik

    2013-01-01

    To characterize the epidemiology of injuries in post-high school male and female athletes in the rapidly growing international sport of contact flag football. Prospective injury-observational study. Kraft Stadium, Jerusalem, Israel. A total of 1492 players, consisting of men (n = 1252, mean age, 20.49 ± 5.11) and women (n = 240, mean age, 21.32 ± 8.95 years), participated in 1028 games over a 2-season period (2007-2009). All time-loss injuries sustained in game sessions were recorded by the off-the-field medical personnel and followed up by a more detailed phone injury surveillance questionnaire. One hundred sixty-three injuries were reported, comprising 1 533 776 athletic exposures (AEs). The incidence rate was 0.11 [95% confidence interval (CI), 0.09-0.12] per 1000 AEs, and incidence proportion was 10.66% (95% CI, 9.10-12.22). Seventy-six percent of the injuries were extrinsic in nature. Thirty percent of the injuries were to the fingers, thumb, and wrist, 17% to the knee, 17% to the head/face, 13% to the ankle, and 11% to the shoulder. Contact flag football results in a significant amount of moderate to severe injuries. These data may be used in the development of a formal American flag football injury database and in the development and implementation of a high-quality, randomized, prospective injury prevention study. This study should include the enforcement of the no-pocket rule, appropriate headgear, self-fitting mouth guards, the use of ankle braces, and changing the blocking rules of the game.

  7. Epidemiological Patterns of Ankle Sprains in Youth, High School, and College Football.

    Science.gov (United States)

    Clifton, Daniel R; Koldenhoven, Rachel M; Hertel, Jay; Onate, James A; Dompier, Thomas P; Kerr, Zachary Y

    2017-02-01

    Variations in ankle injury rates and distributions among competition levels are unclear, but such data may help inform strategies to prevent ankle sprains during American football. To describe the epidemiological patterns of ankle sprains in youth, high school (HS), and collegiate American football. Descriptive epidemiological study. Data regarding youth, HS, and college football athletes were collected from 3 injury surveillance programs: (1) the Youth Football Safety Study (YFSS), (2) the National Athletic Treatment, Injury and Outcomes Network (NATION), and (3) the National Collegiate Athletic Association (NCAA) Injury Surveillance Program (ISP). During the 2012-2014 seasons, the YFSS, NATION, and NCAA ISP included 310, 184, and 71 football team-seasons, respectively. Athletic trainers (ATs) attended each practice and game and reported injuries and athlete-exposures (AEs) via their preferred injury documentation application. Ankle sprain rates for each type of ankle sprain were calculated overall, by event type (ie, practices and games), and specifically for severe injuries (ie, participation restriction time >21 days) and recurrent injuries (as defined by ATs). Rate ratios (RRs) were used to compare ankle sprain rates by competition level and event type. Injury proportion ratios (IPRs) were used to compare differences in severity, surgical needs, recurrence, injury mechanism, and injury activity by competition level. RRs and IPRs with 95% confidence intervals excluding 1.00 were considered statistically significant. A total of 124, 897, and 643 ankle sprains were reported in youth, HS, and college football, respectively. This led to respective rates of 0.59, 0.73, and 1.19 sprains per 1000 AEs. The ankle sprain rate in college football was higher than the rates in HS (RR = 1.64; 95% CI, 1.48-1.82) and youth (RR = 2.01; 95% CI, 1.65-2.43) football. The proportion of ankle sprains that were recurrent in youth football was higher than the proportions in HS (IPR

  8. Qualitative differential games with two targets

    Science.gov (United States)

    Getz, W. M.; Leitmann, G.

    1977-01-01

    So-called differential games of kind (qualitative games) were considered involving two or more players each of whom possesses a target toward which he wished to steer the response of a dynamical system that was under the control of all players. Sufficient conditions were derived, which assure termination on a particular player's target. In general, these conditions were constructive in that they permited construction of a winning (terminating) strategy for a player. The theory is illustrated by a pursuit-evasion problem.

  9. Online Games

    OpenAIRE

    Kerr, Aphra; Ivory, James D.

    2015-01-01

    When we agreed to edit the theme on online games for this Encyclopedia our first question was, “What is meant by online games?” Scholars of games distinguish between nondigital games (such as board games) and digital games, rather than between online and offline games. With networked consoles and smartphones it is becoming harder and harder to find players in the wealthy industrialized countries who play “offline” digital games. Most games developers now include ...

  10. El comportamiento de la frecuencia cardiaca del futbolista profesional en competición. ¿Es posible explicarlo a partir del contexto de las situaciones de juego? The behaviour of the heart rate of the professional football player in competition. Is possible to explain it from the context of the game situation?

    Directory of Open Access Journals (Sweden)

    A. Rial

    2010-09-01

    Full Text Available

    El objetivo del estudio es el de profundizar en el conocimiento del comportamiento de la FC de los futbolistas profesionales en competición, identificando los criterios más relevantes que definen el contexto de la situación de juego donde el jugador profesional presenta un incremento acusado, en sus valores de frecuencia cardiaca en competición, elaborando un perfil definitorio del tipo de situación de juego asociado a una alta carga fisiológica. Para alcanzar los objetivos mencionados se ha recurrido a una metodología mixta, en la que se complementa la utilización de la metodología observacional con una metodología selectiva. Para el análisis de datos se retuvieron un total de 153 casos, correspondientes a un total de 6 jugadores profesionales pertenecientes a la primera plantilla del  R.C. Celta de Vigo, equipo clasificado para disputar la Champion League en la temporada 2003/04. Los resultados parecen indicar que son tres los criterios que permiten disponer de un modelo con una alta capacidad explicativa de más del 80% de la varianza del comportamiento de la FC, medido por los incrementos acusados y las disminuciones en sus valores: centro de juego, rol, y oposición, especialmente el primero de ellos resulta clave a la hora de poder explicarlo o predecirlo.
    Palabras Clave: fútbol, frecuencia cardiaca, situación de juego, centro de juego.

    The aim of the study is of going more deeply into the knowledge of the behaviour of the HR of the professional football players into competition, identifying the most relevant criteria that define the context of the game situation where the professional players presents a marked increase in his values of HR in competition, elaborating a distinctive profile of the type of game situation associated with a high physiological load. To reach the mentioned aims it has resorted to a mixed

  11. Association football and the representation of homosexuality by the print media: a case study of Anton Hysén.

    Science.gov (United States)

    Cleland, Jamie

    2014-01-01

    In March 2011, Anton Hysén (a semiprofessional footballer currently playing in the Swedish fourth division) became only the second association football (soccer) player of any professional disposition to publicly declare his homosexuality while still playing the game. This article provides a textual analysis of the print media's reaction to Hysén coming out and examines whether, in 2011, they portray more inclusive notions toward homosexuality than they did in 1990 when British footballer Justin Fashanu came out. The results advance inclusive masculinity theory as a number of print media sources (mostly British) interview Hysén in the weeks immediately after he came out and publish articles that challenge homophobia. Highlighting a change since 1990, a significant number of articles stress the need for the key stakeholders in football (players, fans, clubs, agents, the authorities, and the media) to accept gay players.

  12. Laughter in popular games and in sport

    DEFF Research Database (Denmark)

    Eichberg, Henning

    2013-01-01

    Hurling in Cornwall, la soule in Britanny, Shrovetide football in England: Popular games have normally been treated as forerunners of modern sport, sport having regulated the space and the time of the game, the (non-) violence of behaviour, the control of results, the planning, strategy, tactics...... of modern sport, as it was established in the nineteenth century, a culture of laughter disappeared. This study tries to counter this mainstream by a phenomenology of laughter in popular games. A contrasting attention is turned towards the seriousness of sporting competition, the smile in modern sport...

  13. Supermodular Games and Potential Games

    OpenAIRE

    Brânzei, R.; Mallozzi, L.; Tijs, S.H.

    2001-01-01

    Potential games and supermodular games are attractive games, especially because under certain conditions they possess pure Nash equilibria. Subclasses of games with a potential are considered which are also strategically equivalent to supermodular games. The focus is on two-person zero-sum games and two-person Cournot games.

  14. Mechanisms of head injuries in elite football.

    Science.gov (United States)

    Andersen, T E; Arnason, A; Engebretsen, L; Bahr, R

    2004-12-01

    The aim of this study was to describe, using video analysis, the mechanisms of head injuries and of incidents with a high risk of head injury in elite football. Videotapes and injury information were collected prospectively for 313 of the 409 matches played in the Norwegian (2000 season) and Icelandic (1999 and 2000 season) professional leagues. Video recordings of incidents where a player appeared to be hit in the head and the match was consequently interrupted by the referee were analysed and cross referenced with reports of acute time loss injuries from the team medical staff. The video analysis revealed 192 incidents (18.8 per 1000 player hours). Of the 297 acute injuries reported, 17 (6%) were head injuries, which corresponds to an incidence of 1.7 per 1000 player hours (concussion incidence 0.5 per 1000 player hours). The most common playing action was a heading duel with 112 cases (58%). The body part that hit the injured player's head was the elbow/arm/hand in 79 cases (41%), the head in 62 cases (32%), and the foot in 25 cases (13%). In 67 of the elbow/arm/hand impacts, the upper arm of the player causing the incident was at or above shoulder level, and the arm use was considered to be active in 61 incidents (77%) and intentional in 16 incidents (20%). This study suggests that video analysis provides detailed information about the mechanisms for head injuries in football. The most frequent injury mechanism was elbow to head contact, followed by head to head contact in heading duels. In the majority of the elbow to head incidents, the elbow was used actively at or above shoulder level, and stricter rule enforcement or even changes in the laws of the game concerning elbow use should perhaps be considered, in order to reduce the risk of head injury.

  15. A Relation-algebraic Approach to Simple Games

    OpenAIRE

    Rudolf Berghammer; Harrie De Swart; Agnieszka Rusinowska

    2011-01-01

    Simple games are a powerful tool to analyze decision-making and coalition formation in social and political life. In this paper, we present relation-algebraic models of simple games and develop relational algorithms for solving some basic problems of them. In particular, we test certain fundamental properties of simple games (being monotone, proper, respectively strong) and compute specific players (dummies, dictators, vetoers, null players) and coalitions (minimal winning coalitions and vulne...

  16. Three-player impartial games

    OpenAIRE

    Propp, James

    1999-01-01

    Past efforts to classify impartial three-player combinatorial games (the theories of Li and Straffin) have made various restrictive assumptions about the rationality of one's opponents and the formation and behavior of coalitions. One may instead adopt an agnostic attitude towards such issues, and seek only to understand in what circumstances one player has a winning strategy against the combined forces of the other two. By limiting ourselves to this more modest theoretical objective, and by ...

  17. World Refugee Crisis: Winning the Game. Facts for Action #6.

    Science.gov (United States)

    Oxfam America, Boston, MA.

    Definitions, statistics, and problems of world refugees are presented in this document for high school global education classes. Although various agencies have determined different definitions of the term, the authors consider as refugees all those forced to flee their native land in order to survive. For most refugees the attraction of a higher…

  18. Winning a competition predicts dishonest behavior.

    Science.gov (United States)

    Schurr, Amos; Ritov, Ilana

    2016-02-16

    Winning a competition engenders subsequent unrelated unethical behavior. Five studies reveal that after a competition has taken place winners behave more dishonestly than competition losers. Studies 1 and 2 demonstrate that winning a competition increases the likelihood of winners to steal money from their counterparts in a subsequent unrelated task. Studies 3a and 3b demonstrate that the effect holds only when winning means performing better than others (i.e., determined in reference to others) but not when success is determined by chance or in reference to a personal goal. Finally, study 4 demonstrates that a possible mechanism underlying the effect is an enhanced sense of entitlement among competition winners.

  19. Mobile game for Kaamos Games

    OpenAIRE

    Takkunen, Lasse

    2016-01-01

    This thesis was conducted for a startup game company called Kaamos Games Oy. The company specializes in the development of mobile games, and was looking to expand their expertise and list of developed games. The aim of this thesis was to develop a mobile game for Kaamos Games. The thesis introduces concepts which are relevant to mobile game development and the game development process. The general stages of a game development process are explained and the activities that went into this de...

  20. Kicking the Football?

    Science.gov (United States)

    Moore, John W.

    1999-10-01

    Here it is, mid-August, and I don't have my syllabus (or all my plans) together for the fall semester that will begin in a couple of weeks. I leave for the ACS meeting in a day and a half. There are so many things to do. Entropy reigns! (Well, only figuratively. See the papers on pages 1382-1397.) Will I get it all together before that big first day of classes? At this time of year I always have great plans, but also I wonder whether I am Charlie Brownthe eternal optimist, ready to try to kick that football one more time. I know I could score a field goal if only the football weren't pulled away at the last millisecond. But it seems invariably to be pulled away. Or maybe I just don't connect with it properly. Why do I keep kicking that football? What is it about a new school year that gets me psyched up and excited? Teaching (that is, devising and implementing environments and experiences that help people learn) is a challenge, largely because we don't really know that much about how to do it effectively. It's so easy for that football to slither away, never having gotten off the ground. That's one of the things that make teaching interesting and exciting. There are so many ideas to try, and it's fun to see whether they will work. Both successes and failures suggest additional new approaches. Teaching science, like science itself, seems always to produce more questions than answers. For those of us who enjoy experiments, it is an ideal profession. Another reason to get fired up is that a new school year offers opportunities to work with such wonderful people. Whether courses are successful depends on teachers, students, and interactions among them. Every fall there are new groups of students, providing teachers with new opportunities, challenges, experiences, and even friendships. Every fall we teachers have new ideas about both content and pedagogy that spur us to greater efforts and thereby help to develop our students' intellects and abilities. Even more

  1. Evaluating Australian football league player contributions using interactive network simulation.

    Science.gov (United States)

    Sargent, Jonathan; Bedford, Anthony

    2013-01-01

    This paper focuses on the contribution of Australian Football League (AFL) players to their team's on-field network by simulating player interactions within a chosen team list and estimating the net effect on final score margin. A Visual Basic computer program was written, firstly, to isolate the effective interactions between players from a particular team in all 2011 season matches and, secondly, to generate a symmetric interaction matrix for each match. Negative binomial distributions were fitted to each player pairing in the Geelong Football Club for the 2011 season, enabling an interactive match simulation model given the 22 chosen players. Dynamic player ratings were calculated from the simulated network using eigenvector centrality, a method that recognises and rewards interactions with more prominent players in the team network. The centrality ratings were recorded after every network simulation and then applied in final score margin predictions so that each player's match contribution-and, hence, an optimal team-could be estimated. The paper ultimately demonstrates that the presence of highly rated players, such as Geelong's Jimmy Bartel, provides the most utility within a simulated team network. It is anticipated that these findings will facilitate optimal AFL team selection and player substitutions, which are key areas of interest to coaches. Network simulations are also attractive for use within betting markets, specifically to provide information on the likelihood of a chosen AFL team list "covering the line ". Key pointsA simulated interaction matrix for Australian Rules football players is proposedThe simulations were carried out by fitting unique negative binomial distributions to each player pairing in a sideEigenvector centrality was calculated for each player in a simulated matrix, then for the teamThe team centrality measure adequately predicted the team's winning marginA player's net effect on margin could hence be estimated by replacing him in

  2. Analysis of competitive activity and special technical readiness between football players in age of 10–12 years

    Directory of Open Access Journals (Sweden)

    Sergey Zhurid

    2015-10-01

    Full Text Available Purpose: to define the dynamics of technical preparedness and competition activity of young footballers in age 10–12. Material and Methods: analysis and generalization of literary sources; pedagogical supervisions; instrumental method of registration of competition performance indicators; methods of mathematical statistics. In research 24 footballers took part 10–12. Playing activity was analysed during 18 games of championship of s. Kharkiv on football. Results: dynamics of indicators presented by tests: dribbling, stroke counters, shot on goal, dribbling with a stroke 5 laps, juggling, hit the ball on the accuracy. Conclusions: it was determined that the total command of technical and tactical actions (TTA during competitive activity increases with age. The 10-year-old young players perform per game 324,6±12,3 TTA, at 11-years of age, the figure was 407,1±14,6 TTA, and in 12-years – 433,2±13,8 TTA.

  3. Head Impact Magnitude in American High School Football.

    Science.gov (United States)

    Schmidt, Julianne D; Guskiewicz, Kevin M; Mihalik, Jason P; Blackburn, J Troy; Siegmund, Gunter P; Marshall, Stephen W

    2016-08-01

    To describe determinants of head impact magnitudes between various play aspects in high school football. Thirty-two high school American football players wore Head Impact Telemetry System instrumented helmets to capture head impact magnitude (linear acceleration, rotational acceleration, and Head Impact Technology severity profile [HITsp]). We captured and analyzed video from 13 games (n = 3888 viewable head impacts) to determine the following play aspects: quarter, impact cause, play type, closing distance, double head impact, player's stance, player's action, direction of gaze, athletic readiness, level of anticipation, player stationary, ball possession, receiving ball, and snapping ball. We conducted random intercepts general linear mixed models to assess the differences in head impact magnitude between play aspects (α = 0.05). The following aspects resulted in greater head impact magnitude: impacts during the second quarter (HITsp: P = .03); contact with another player (linear, rotational, HITsp: P football. Rule or coaching changes that reduce collisions after long closing distances, especially when combined with the 3-point stance or when a player is being struck in the head, should be considered. Copyright © 2016 by the American Academy of Pediatrics.

  4. What Research Tells the Coach About Football.

    Science.gov (United States)

    Paige, Roderick R.

    This booklet is designed to make available research findings about football with interpretations for practical application. Chapter 1, "Physical Characteristics of Football Athletes," includes a table comparing the height and weight of National Football League players and All-Star players. Somatotyping and body composition are discussed. In…

  5. THE SPHERE OF THE SOURCES FOR ENERGY AND OF THE MEANS FOR RENFORCING IN FOOTBALL

    Directory of Open Access Journals (Sweden)

    Aurelian Drăgan

    2009-10-01

    Full Text Available If the footballers have a rich nourishment in carbohydrats, she has an positive effect on thecapacity of them biological performance. The footballer who is good trained, has a big concentration of glycogenin muscle, if the meal after the last traning before the game contents a big proportion of carbohydrats. Also, thefootballers can to use in excess the vitamins A, C and E, with the justification that they are capable to stop thefortuitous frequency of the free radicals who oxidize and who work in the same kind as the antioxidants.In the view of the renforcing after effort, the footballers have at disposition a series of natural means: theaerobycal activity; the therapy through extent (streching; the total rest, as well as a series of physiotherapeuticalmeans: the massage; the therapy at warm; the therapy at cold; the cold-warm

  6. Ways and means of developing motor skills typical of junior football players aged 17-18

    Directory of Open Access Journals (Sweden)

    Sorin Brîndescu

    2012-06-01

    Full Text Available The period between 17 and 18 years of age of the juniors has as a main objective the finalizing of technical and physical training, turning them into ever more prepared football players, with a permanently improved performance capacity in order to cope with the high demands of today’s football. The present study tries to prove that, by applying a concrete methodological model of development of the physical qualities typical of junior football players aged 17-18 , one can obtain improved results in the competitive activity. Through the studies and research conducted, one is permanently looking for new ways and means of improvement and growth of the effectiveness of physical training at child and junior level and, implicitly, models of developing physical qualities that have a substantial influence on the quality of the game, as well as the players’ development of technical-tactical mastery.

  7. Hydration, sweat and thermoregulatory responses to professional football training in the heat.

    Science.gov (United States)

    Duffield, Rob; McCall, Allan; Coutts, Aaron James; Peiffer, Jeremiah John

    2012-01-01

    AbstThis study examined the relationship between intensity of training and changes in hydration status, core temperature, sweat rate and composition and fluid balance in professional football players training in the heat. Thirteen professional football players completed three training sessions; "higher-intensity" (140 min; HI140), "lower-intensity" (120 min; LI120) and "game-simulation" (100 min; GS100). Movement demands were measured by Global Positioning System, sweat rate and concentration were determined from dermal patches and body mass change. Despite similar environmental conditions (26.9 ± 0.1 °C and 65.0 ± 7.0% relative humidity [Rh]), higher relative speeds (m · min(-1)) and increased perceptions of effort and thermal strain were observed in HI140 and GS100 compared with LI120 (P football training to account for differences in sweat rate and electrolyte losses in response to intensity and overall activity within a session.

  8. On Random Walks and Diffusions Related to Parrondo's Games

    OpenAIRE

    Pyke, R.

    2002-01-01

    In a series of papers, G. Harmer and D. Abbott study the behavior of random walks associated with games introduced in 1997 by J. M. R. Parrondo. These games illustrate an apparent paradox that random and deterministic mixtures of losing games may produce winning games. In this paper, classical cyclic random walks on the additive group of integers modulo $m$, a given integer, are used in a straightforward way to derive the strong law limits of a general class of games that contains the Parrond...

  9. Writerly Gaming: Political Gaming

    DEFF Research Database (Denmark)

    Andersen, Christian Ulrik

    2007-01-01

    The correspondence between game and reality is usually regarded as a representational relationship. Discussing the correspondence, one must, however, also look into the relation between game and player: The interests of the player and the staging of the player in the game. Games can be consumer...... software for private entertainment (looking/feeling real) or they can be pragmatic software used for training of professionals (affecting soldiers’, pilots’, etc. perception of the real). A third, and less debated game-reality relationship, based on public awareness and typically a socio-political agenda...... seem to be emerging in the field of gaming. The presentation focuses on this new correspondence, describes its different appearances, elaborates various historical traces and argues that user access to a textual, constitutive level of the game seems intrinsically linked to the genre....

  10. Football in inter-war Northern Ireland: Ballymena Football and Athletic Club Limited - religious and political exclusivity or civic inclusivity?

    Science.gov (United States)

    Laverty, David; Garnham, Neal

    2010-01-01

    Historians have almost universally seen association football in the north of Ireland as a divisive influence. The impacts of sectarian and political tensions on the game have been stressed, alongside the extent to which this sport supposedly feeds into existing divisions. Much of the work carried out has concentrated on the last four decades, though even studies outside this period of widespread civil disorder have highlighted these problems. This paper uses the surviving records of the Ballymena Football and Athletic Club, the local press, census returns and other records to consider aspects of one particular Northern Irish club in the 1920s and 1930s. This short consideration of the players, supporters and shareholders suggests that at least in this case football was successful in bringing together and developing cooperation between men of widely differing political and religious views. While the club was a not a financial success, it was a social and sporting one. The evidence available suggests there was little exhibition of sectarian tension at any level.

  11. Extended non-local games and monogamy-of-entanglement games.

    Science.gov (United States)

    Johnston, Nathaniel; Mittal, Rajat; Russo, Vincent; Watrous, John

    2016-05-01

    We study a generalization of non-local games-which we call extended non-local games -in which the players, Alice and Bob, initially share a tripartite quantum state with the referee. In such games, the winning conditions for Alice and Bob may depend on the outcomes of measurements made by the referee, on its part of the shared quantum state, in addition to Alice and Bob's answers to randomly selected questions. Our study of this class of games was inspired by the monogamy-of-entanglement games introduced by Tomamichel, Fehr, Kaniewski and Wehner, which they also generalize. We prove that a natural extension of the Navascués-Pironio-Acín hierarchy of semidefinite programmes converges to the optimal commuting measurement value of extended non-local games, and we prove two extensions of results of Tomamichel et al.  concerning monogamy-of-entanglement games.

  12. Hypermobility, injury rate and rehabilitation in a professional football squad--a preliminary study.

    Science.gov (United States)

    Collinge, Richard; Simmonds, Jane V

    2009-08-01

    To determine if joint hypermobility is a risk factor for injury in a professional football squad. Primary objectives were to estimate the prevalence of hypermobility amongst a professional football squad and to undertake an audit of injuries sustained over a season. Secondary objectives were to relate the injury audit findings and hypermobility levels to time missed through injury, assessed by training days and competitive first team games missed after musculo-skeletal injury. Increasing levels of joint hypermobility may result in an increased risk of injury in a contact sport such as professional football. A prospective observational study consisting of the Beighton joint hypermobility screen and an injury audit (season 2007/8). A second tier, English professional football club. Thirty-three male professional footballers aged 18-35 years. The Beighton joint hypermobility screen and a seasonal injury audit. The prevalence of joint hypermobility was found to be between 21 and 42% depending on the cut-off score used for the Beighton scale. Similar injury rates were found in both the hypermobile and non-hypermobile participants (6.2 as compared to 6.3 injuries/1000 h exposure respectively). Once injured, the hypermobile group showed a tendency towards missing more competitive first team games (12 as compared to 5/season in non-hypermobiles) and training days (71 as compared to 31 days/season in non-hypermobiles). These findings were not statistically significant. The prevalence of joint hypermobility in a cohort of professional footballers is comparable to previous studies in athletic populations and is dependent upon which Beighton cut-off score is selected. It may be inferred from this preliminary study that the return to play timescales in hypermobile individuals may be extended so as to minimise the potential risk of re-injury and limit the socioeconomic costs associated with time out of competition.

  13. Productive Gaming

    OpenAIRE

    Brandstätter , Ulrich; Sommerer , Christa

    2016-01-01

    Part 4: Short Papers; International audience; Video games can be appropriated for productive purposes. Commercial games and game engines are often used for video productions, and game development companies provide development kits and modding environments to gaming communities and independent developers. With gamification, game principles are deployed in non-game contexts for benefits beyond pure entertainment. Most approaches are more focused on using games and their design elements rather t...

  14. A Win-Win-Win Proposition -- Academia and Industry Working Together for Students

    Science.gov (United States)

    Cogswell, J.

    2011-12-01

    geoscience, to include having applied real problem solving via a robust field camp experience. In addition, we look for the maturity and ability to conduct independent research, to integrate broad suites of data, and to work as a team. We look for the ability to communicate results. We do not look for a focus on petroleum. We have many decades of experience in how to best develop that particular discipline quickly, to meet current and future business conditions. There are recurring themes that facilitate successful transition from Academia to a practicing industry geoscientist. These themes include giving students a good grounding in STEM, not just geology; one-on-one mentoring; sharing our passion for the science by sharing our research; and sharing the entire breadth of career opportunities. Similar best practices have been identified to encourage under-represented minority students and women to study STEM. Perhaps this is a suite of habits we should be practicing more broadly. This suite of habits takes extra time, extra effort, and extra money. But if geoscience mentors in Academia, Industry, and professional societies work together, we will be able to create a win for Academia, a win for Industry, and a win for students. (1) Gonzales and Keane, 2011, "Status of the Geoscience Workforce -- 2011," AGI, p. 123.

  15. Impact of Increased Football Field Width on Player High-Speed Collision Rate.

    Science.gov (United States)

    Joseph, Jacob R; Khalsa, Siri S; Smith, Brandon W; Park, Paul

    2017-07-01

    High-acceleration head impact is a known risk for mild traumatic brain injury (mTBI) based on studies using helmet accelerometry. In football, offensive and defensive players are at higher risk of mTBI due to increased speed of play. Other collision sport studies suggest that increased playing surface size may contribute to reductions in high-speed collisions. We hypothesized that wider football fields lead to a decreased rate of high-speed collisions. Computer football game simulation was developed using MATLAB. Four wide receivers were matched against 7 defensive players. Each offensive player was randomized to one of 5 typical routes on each play. The ball was thrown 3 seconds into play; ball flight time was 2 seconds. Defensive players were delayed 0.5 second before reacting to ball release. A high-speed collision was defined as the receiver converging with a defensive player within 0.5 second of catching the ball. The simulation counted high-speed collisions for 1 team/season (65 plays/game for 16 games/season = 1040 plays/season) averaged during 10 seasons, and was validated against existing data using standard field width (53.3 yards). Field width was increased in 1-yard intervals up to 58.3 yards. Using standard field width, 188 ± 4 high-speed collisions were seen per team per season (18% of plays). When field width increased by 3 yards, high-speed collision rate decreased to 135 ± 3 per team per season (28% decrease; P football field width can lead to substantial decline in high-speed collisions, with potential for reducing instances of mTBI in football players. Copyright © 2017 Elsevier Inc. All rights reserved.

  16. Investigating the Importance of Sports Facilities & Staff for Football Fans

    Directory of Open Access Journals (Sweden)

    Pinelopi Athanasopoulou

    2012-01-01

    Full Text Available (a Purpose: This study seeks to investigate the importance of facilities and staff for football fans in Greece. (b Design/methodology/approach: A survey was carried out during two matches of Superleague games with a convenience sample of 312 spectators. A structured questionnaire was used with scales based on previous research. (c Findings: Factor analysis revealed four reliable factor dimensions: facilities design; staff; facilities maintenance, and quick & easy access. Staff and quick & easy access are shown to be the most important dimensions for respondents followed by the other two. Results also indicated that there are significant differences in the importance assigned to these 4 factor dimensions among different levels of age; education; income, and marital status. (d Research limitations/implications: This study is limited to one sport and on a convenience sample of football fans. Future research can validate further these findings and increase their generalisability. (e Practical implications: The results of this study challenge sport managers to manage effectively the design of the stadium; the processes of entry and exit of fans; the environment of the game; and the quality of stadium facilities.

  17. Spinal-cord injuries in Australian footballers, 1960-1985.

    Science.gov (United States)

    Taylor, T K; Coolican, M R

    1987-08-03

    A review of 107 footballers who suffered a spinal-cord injury between 1960 and 1985 has been undertaken. Since 1977, the number of such injuries in Rugby Union, Rugby League and Australian Rules has increased, from an average of about two injuries a year before 1977 to over eight injuries a year since then. Rugby Union is clearly the most dangerous game, particularly for schoolboys; all of the injuries in schoolboy games for this code have occurred since 1977. This study has shown that collision at scrum engagement, and not at scrum collapse, is the way in which the majority of scrum injuries are sustained. These injuries are largely preventable, and suggestions for rule changes are made. Half the injured players recovered to Frankel grades D or E. The financial entitlements of those injured were grossly inadequate; this warrants action. A national register for spinal-cord injuries from football should be established to monitor the effects of desirable rule changes in Rugby Union and Rugby League.

  18. The prevention of injuries in contact flag football.

    Science.gov (United States)

    Kaplan, Yonatan; Myklebust, Grethe; Nyska, Meir; Palmanovich, Ezequiel; Victor, Jan; Witvrouw, Erik

    2014-01-01

    American flag football is a non-tackle, contact sport with many moderate to severe contact-type injuries reported. A previous prospective injury surveillance study by the authors revealed a high incidence of injuries to the fingers, face, knee, shoulder and ankle. The objectives of the study were to conduct a pilot-prospective injury prevention study in an attempt to significantly reduce the incidence and the severity of injuries as compared to a historical cohort, as well as to provide recommendations for a future prospective injury prevention study. A prospective injury prevention study was conducted involving 724 amateur male (mean age: 20.0 ± 3.1 years) and 114 female (mean age: 21.2 ± 7.2 years) players. Four prevention measures were implemented: the no-pocket rule, self-fitting mouth guards, ankle braces (for those players with recurrent ankle sprains) and an injury treatment information brochure. An injury surveillance questionnaire was administered to record all time-loss injuries sustained in game sessions. There was a statistically significant reduction in the number of injured players, the number of finger/hand injuries, the incidence rate and the incidence proportion between the two cohorts (p injuries can be significantly reduced in flag football. Prevention strategies for a longer, prospective, randomised-controlled injury prevention study should include the strict enforcement of the no-pocket rule, appropriate head gear, the use of comfortable-fitting ankle braces and mouth guards, and changing the blocking rules of the game.

  19. The Ability of American Football Helmets to Manage Linear Acceleration With Repeated High-Energy Impacts.

    Science.gov (United States)

    Cournoyer, Janie; Post, Andrew; Rousseau, Philippe; Hoshizaki, Blaine

    2016-03-01

    Football players can receive up to 1400 head impacts per season, averaging 6.3 impacts per practice and 14.3 impacts per game. A decrease in the capacity of a helmet to manage linear acceleration with multiple impacts could increase the risk of traumatic brain injury. To investigate the ability of football helmets to manage linear acceleration with multiple high-energy impacts. Descriptive laboratory study. Laboratory. We collected linear-acceleration data for 100 impacts at 6 locations on 4 helmets of different models currently used in football. Impacts 11 to 20 were compared with impacts 91 to 100 for each of the 6 locations. Linear acceleration was greater after multiple impacts (91-100) than after the first few impacts (11-20) for the front, front-boss, rear, and top locations. However, these differences are not clinically relevant as they do not affect the risk for head injury. American football helmet performance deteriorated with multiple impacts, but this is unlikely to be a factor in head-injury causation during a game or over a season.

  20. Decreased Nerve Conduction Velocity in Football Players

    Directory of Open Access Journals (Sweden)

    Daryoush Didehdar

    2014-06-01

    Full Text Available Background: Lower limbs nerves are exposed to mechanical injuries in the football players and the purpose of this study is to evaluate the influence of football on the lower leg nerves. Materials and Methods: Nerve conduction studies were done on 35 male college students (20 football players, 15 non active during 2006 to 2007 in the Shiraz rehabilitation faculty. Standard nerve conduction techniques using to evaluate dominant and non dominant lower limb nerves. Results: The motor latency of deep peroneal and tibial nerves of dominant leg of football players and sensory latency of superficial peroneal, tibial and compound nerve action potential of tibial nerve of both leg in football players were significantly prolonged (p<0.05. Motor and sensory nerve conduction velocity of tibial and common peroneal in football players were significant delayed (p<0.05. Conclusion: It is concluded that football is sport with high contact and it causes sub-clinical neuropathies due to nerve entrapment.

  1. The University of Nebraska-Lincoln Football: A Metaphorical, Symbolic and Ritualistic Community Event

    Directory of Open Access Journals (Sweden)

    James W. Satterfield

    2010-11-01

    Full Text Available The purpose of this study was to develop an understanding of the social dynamics surrounding the University of Nebraska-Lincoln football program on the community at large. The following research questions helped guide the research study: 1. What are the sociological effects of the University of Nebraska-Lincoln football on the community? and 2. How is commitment displayed to University of Nebraska football by members of the community? Six focus group interviews were conducted, each with five to seven participants. Through phenomenological analysis, it became clear that the sociological nature of University of Nebraska-Lincoln football is steeped in tradition, and the ritualistic nature that surrounds this phenomenon extends well into communities. This study illuminates three themes that emerged through data collection and analysis: 1. Harvest, 2. United we stand, and 3. Farm values. The Harvest theme represents the similarities of the agricultural lifestyle to a football season and how the entire year is dedicated towards performance. United we stand emerged as a visual, social and emotional sense of pride for the state of Nebraska residents towards the University and Nebraska and its football team. The connection between the university and the state begins early in life and grows as the years pass to become a social symbol of pride and togetherness as small towns shut down to gather and watch football games. Farm values emerged as the final theme and represented the importance of the farming value structure on the many small communities and towns in the state of Nebraska. For many small towns, a great sense of pride was generated when a local athlete was able to play for the University of Nebraska. This pride served as a means of legitimacy and hope in many struggling families that create Nebraska's farming communities. URN: http://nbn-resolving.de/urn:nbn:de:0114-fqs110134

  2. Thigh Injuries in American Football.

    Science.gov (United States)

    Lamplot, Joseph D; Matava, Matthew J

    Quadriceps and hamstring injuries occur frequently in football and are generally treated conservatively. While return to competition following hamstring strains is relatively quick, a high rate of injury recurrence highlights the importance of targeted rehabilitation and conditioning. This review describes the clinical manifestations of thigh-related soft-tissue injuries seen in football players. Two of these-muscle strains and contusions-are relatively common, while a third condition-the Morel-Lavallée lesion-is a rare, yet relevant injury.

  3. Supermodular Games and Potential Games

    NARCIS (Netherlands)

    Brânzei, R.; Mallozzi, L.; Tijs, S.H.

    2001-01-01

    Potential games and supermodular games are attractive games, especially because under certain conditions they possess pure Nash equilibria. Subclasses of games with a potential are considered which are also strategically equivalent to supermodular games. The focus is on two-person zero-sum games and

  4. Outdoor games - as a means education volitional qualities personality of athletes.

    Directory of Open Access Journals (Sweden)

    Chervona S.F.

    2011-02-01

    Full Text Available The usefulness of specialized mobile games in the upbringing of volitional qualities of the individual athletes. In experimental studies involved 152 students majors basketball, volleyball, handball, football. The results showed that the introduction of new elements into mobile games, contribute to the appearance, education, consolidation of volitional qualities of athletes.

  5. Softball Games Bring NCI and Leidos Biomed Employees Together | Poster

    Science.gov (United States)

    NCI and Leidos Biomed employees took to the fields at Nallin Pond for the third annual slow-pitch softball games on August 26. The series attracted 54 employees who were divided into four teams, Red, Blue, Gray, and White, and they were cheered on by about 40 enthusiastic spectators. In the first set of games, the Gray team defeated the Blue team, 15–8, and the White team pulled out a win against the Red team, 17–15. After a brief rest, the two winning teams and the two losing teams faced each other in a second set of games. On Field 1, the “winners” match-up of the Gray and White teams was a nail biter, with a close score throughout the game. Daylight was a factor, however, and the team captains decided to call the game for safety reasons. With a lead of 15 to 13, the Gray team was declared the overall winner.

  6. Teaching Win-Win Better Prepares Students for Subsequent Experiences in Life.

    Science.gov (United States)

    Brainard, Alan J.

    The psychology of competition and winning, especially in relation to learning and motivation, is discussed. The Personalized System of Instruction (PSI) approach to coursework is proposed as a means of using the winning philosophy in education. Also suggested is the inclusion into coursework design of a form of rhetoric developed by Carl Rogers…

  7. Theoretical analysis and numerical simulation of Parrondo's paradox game in space

    International Nuclear Information System (INIS)

    Xie Nenggang; Chen Yun; Ye Ye; Xu Gang; Wang Lingang; Wang Chao

    2011-01-01

    Highlights: → A multi-agent spatial Parrondo game model is designed. → Double actions between individual and its neighbors are discussed. → The weak and strong paradox conditions are established by theoretical analysis. → Research results demonstrate some new biological points. → Competition is an adaptive behavior on the population level too. - Abstract: A multi-agent spatial Parrondo game model is designed according to the cooperative Parrondo's paradox proposed by Toral. The model is composed of game A and game B. Game A is a zero-sum game between individuals, reflecting competitive interaction between an individual and its neighbors. The winning or losing probability of one individual in game B depends on its neighbors' winning or losing states, reflecting the dependence that individuals has on microhabitat and the overall constraints that the microhabitat has on individuals. By using the analytical approach based on discrete-time Markov chain, we analyze game A, game B and the random combination of game A+B, and obtain corresponding stationary distribution probability and mathematical expectations. We have established conditions of the weak and strong forms of the Parrondo effect, and compared the computer simulation results with the analytical results so as to verify their validity. The analytical results reflect that competition results in the ratchet effect of game B, which generates Parrondo's Paradox that the combination of the losing games can produce a winning result.

  8. The Football World Cup 1998: an analysis of related attendances to an accident and emergency department.

    Science.gov (United States)

    Mattick, A P

    1999-06-01

    Throughout the Football World Cup Finals of France 1998, patients attended our inner city Accident and Emergency department with a variety of conditions related to the event. Analysis was made on the total of 151 patients who attended with World Cup related presentations during this five-week period. The majority were young men involved in alcohol related trauma. The workload of the department was only substantially affected after one match, that of the opening game between Brazil and Scotland.

  9. Tailoring Spectator Experiences for Non-Regular Attendants to Increase Stadium Capacity Utilisation in Football

    DEFF Research Database (Denmark)

    Junghagen, Sven; Besjakov, Simon D; Lund, Anders Alrø

    The aim of this paper is to show in what way football clubs in smaller leagues with limited capacity utilisation can increase their per-game revenue by increasing the attendance frequency. A sequential mixed method research design was employed, involving both qualitative and quantitative methods,......, an increased range of psychological associations will be created in the minds of the attendants, thus strengthening the psychological connection, increasing the likelihood of upwards movement in the PCM and rate of attendance....

  10. Length, width and centroid distance as measures of teams tactical performance in youth football.

    Science.gov (United States)

    Folgado, Hugo; Lemmink, Koen A P M; Frencken, Wouter; Sampaio, Jaime

    2014-01-01

    Small-sided games are commonly used in training and teaching contexts of football. However, few studies have focused on the tactical implications of this type of drills. The aim of this study is to identify how tactical collective behaviour varies with age in different small-sided game formats. We investigated the in-game field position in three different age groups of youth football players [under-9 (n=10; age = 8.5 ± 0.53), under-11 (n=10; age = 10.4 ± 0.52) and under-13 (n=10; age = 12.7 ± 0.48)], participating in two different small-sided game conditions (GK + 3 × 3 + GK and GK + 4 × 4 + GK). A team variable was created based on the players' length per width ratio (lpwratio), and a match variable was calculated as the distance between the centroid of the two teams. Results show that team variable values were influenced by the age of the players, as younger teams tend to present a higher value of lpwratio in their dispersion on the pitch. The variability of this variable also showed a decrease for teams with older players, suggesting a more consistent application of the width (stretching and creating space) and concentration (compressing into a confined area) principles of play and reflecting a higher level of collective tactical behaviour. Match variable showed a larger centroid distance for the older age groups in comparison with the younger players in the GK + 3 × 3 + GK, while all age groups demonstrated similar large centroid distances in the GK + 4 × 4 + GK game format. These results suggest that length and width ratio and centroid distance are useful measures of tactical performance in small-sided games in youth football.

  11. Characterization of the intensity of effort of blind athletes from the Brazilian Football 5-A-Side national team

    Directory of Open Access Journals (Sweden)

    Ramon Pereira Souza

    2016-12-01

    Full Text Available Introduction: Football 5-a-side is a sport played by blind athletes that takes part in the Paralympic Games since 2004. The Brazilian national team is currently considered the best team in the world in this sport. Objective: To analyze the variations of intensity of effort (average per position and group average made by blind athletes of the Brazilian football 5-a-side national team during six matches simulations. Methods: The sample on this research is the intentional type, made with eight blind male players,  ages ranging from 21 to 30 years old (23.8 ± 3.3, all of them part of the Brazilian Football 5-a-side National team, which played in the 2012 Paralympics Games in England. In was evaluated the VO2máx and the heart rate during six simulations of official matches. Results: The intensity of effort of the blind athletes of the Brazilian Football 5-a-side National Team is intermittent and remains 52.5 % of the total time of a match (50 minutes with an intensity of effort between the zone 2 (between threshold ventilation and respiratory compensation point and the zone 3 (above the respiratory compensation point averaging 89.8 % of the HR max. Conclusion: The intensity of effort is greater than the Football of 11 and, that in the Futsal players.

  12. Quadriceps tendon injuries in national football league players.

    Science.gov (United States)

    Boublik, Martin; Schlegel, Theodore F; Koonce, Ryan C; Genuario, James W; Kinkartz, Jason D

    2013-08-01

    Distal quadriceps tendon tears are uncommon injuries that typically occur in patients older than 40 years of age, and they have a guarded prognosis. Predisposing factors, prodromal findings, mechanisms of injury, treatment guidelines, and recovery expectations are not well described in high-level athletes. Professional American football players with an isolated tear of the quadriceps tendon treated with timely surgical repair will return to their sport. Case series; Level of evidence, 4. Fourteen unilateral distal quadriceps tendon tears were identified in National Football League (NFL) players from 1994 to 2004. Team physicians retrospectively reviewed training room and clinic records, operative notes, and imaging studies for each of these players. Data on each player were analyzed to identify variables predicting return to play. A successful outcome was defined as returning to play in regular-season NFL games. Eccentric contraction of the quadriceps was the most common mechanism of injury, occurring in 10 players. Only 1 player had antecedent ipsilateral extensor mechanism symptoms. Eleven players had a complete rupture of the quadriceps tendon, and 3 had partial tears. There were no associated knee injuries. All ruptures were treated with surgical repair, 1 of which was delayed after failure of nonoperative treatment. Fifty percent of players returned to play in regular-season NFL games. There was a trend toward earlier draft status for those who returned to play compared with those who did not (draft round, 3.1 ± 2.5 vs. 6.0 ± 2.9, respectively; P = .073). For those who returned to play, the average number of games after injury was 40.9 (range, 12-92). Quadriceps tendon tears are rare in professional American football players, and they usually occur from eccentric load on the extensor mechanism. Prodromal symptoms and predisposing factors are usually absent. Even with timely surgical repair, there is a low rate of return to play in regular-season games. There

  13. Physiological Responses and Physical Performance during Football in the Heat

    Science.gov (United States)

    Mohr, Magni; Nybo, Lars; Grantham, Justin; Racinais, Sebastien

    2012-01-01

    Purpose To examine the impact of hot ambient conditions on physical performance and physiological responses during football match-play. Methods Two experimental games were completed in temperate (∼21°C; CON) and hot ambient conditions (∼43°C; HOT). Physical performance was assessed by match analysis in 17 male elite players during the games and a repeated sprint test was conducted after the two game trials. Core and muscle temperature were measured and blood samples were obtained, before and after the games. Results Muscle and core temperatures were ∼1°C higher (P14 km⋅h−1) by 26% in HOT compared to CON), but peak sprint speed was 4% higher (P24 km⋅h−1) between CON and HOT. In HOT, success rates for passes and crosses were 8 and 9% higher (Pheat (r = 0.85 and r = 0.53, respectively; Pheat, but these changes were not directly related to the absolute or relative changes in core or muscle temperature. However, peak sprinting speed and execution of successful passes and crosses were improved in the HOT condition. PMID:22723963

  14. A big win for the CERN Golf Club at the ASCERI tournament

    CERN Multimedia

    Katarina Anthony

    2010-01-01

    The CERN Golf Club returned victorious from the autumn ASCERI (Association of the Sports Communities of the European Research Institutes) tournament which was held from 17 to 20 September.   The CERN Golf Team (left to right: Peter Jones, Alasdair Ross, Claes Frisk and Per Werner) celebrates its victories at ASCERI. Competitions took place on the Dreihof Golf Club at Essingen in southern Germany, starting with the singles Stableford competition on the first day and a 4 ball, better ball Stableford group competition the next day. CERN’s four-man team – Peter Jones, Per Werner, Claes Frisk and Alasdair Ross – came first in the group competition, with Peter Jones, CERN’s star golfer from the IT Department, winning the individual competition. The autumn ASCERI tournament included competitions in football, tennis and cart racing as well as golf. Over 230 representatives of research institutes across Europe took part. “The CERN Golf Club only began p...

  15. The Football Team Composition Problem

    DEFF Research Database (Denmark)

    Pantuso, Giovanni

    2017-01-01

    Most professional European football clubs are well-structured businesses. Therefore, the financial performance of investments in players becomes crucial. In this paper, after the problem is discussed and formalized, an optimization model with the objective of maximizing the expected value...

  16. Stadium Relocation in Professional Football

    DEFF Research Database (Denmark)

    Junghagen, Sven; Lillo, Gonzalo Leal

    The aim of this paper is to conceptually illustrate the tension between commercialisation and club authenticity, which is a potential consequence of stadium relocation. There is a commercial pressure for relocating a football club to new and more modern facilities, but also a pressure from...

  17. Imaging of American football injuries in children.

    Science.gov (United States)

    Podberesky, Daniel J; Unsell, Bryan J; Anton, Christopher G

    2009-12-01

    It is estimated that 3.2 million children ages 6 to 14 years participated in organized youth football in the United States in 2007. Approximately 240,000 children play football in the nation's largest youth football organization, with tackle divisions starting at age 5 years. The number of children playing unsupervised football is much higher, and the overall number of children participating in American football is increasing. Sports are the leading cause of injury-related emergency room visits for teenagers, and football is a leading precipitating athletic activity for these visits. Football is also the most hazardous organized sports in the United States. Though most pediatric football-related injuries are minor, such as abrasions, sprains, and strains of the extremities, football accounts for more major and catastrophic injuries than any other sport. Given football's popularity with children in the United States, combined with the high rate of injury associated with participation in this activity, radiologists should be familiar with the imaging features and injury patterns seen in this patient population.

  18. Imaging of American football injuries in children

    International Nuclear Information System (INIS)

    Podberesky, Daniel J.; Anton, Christopher G.; Unsell, Bryan J.

    2009-01-01

    It is estimated that 3.2 million children ages 6 to 14 years participated in organized youth football in the United States in 2007. Approximately 240,000 children play football in the nation's largest youth football organization, with tackle divisions starting at age 5 years. The number of children playing unsupervised football is much higher, and the overall number of children participating in American football is increasing. Sports are the leading cause of injury-related emergency room visits for teenagers, and football is a leading precipitating athletic activity for these visits. Football is also the most hazardous organized sports in the United States. Though most pediatric football-related injuries are minor, such as abrasions, sprains, and strains of the extremities, football accounts for more major and catastrophic injuries than any other sport. Given football's popularity with children in the United States, combined with the high rate of injury associated with participation in this activity, radiologists should be familiar with the imaging features and injury patterns seen in this patient population. (orig.)

  19. Imaging of American football injuries in children

    Energy Technology Data Exchange (ETDEWEB)

    Podberesky, Daniel J.; Anton, Christopher G. [Cincinnati Children' s Hospital Medical Center, Department of Radiology, Cincinnati, OH (United States); Unsell, Bryan J. [Wilford Hall Medical Center, Lackland Air Force Base, Department of Radiology, San Antonio, TX (United States)

    2009-12-15

    It is estimated that 3.2 million children ages 6 to 14 years participated in organized youth football in the United States in 2007. Approximately 240,000 children play football in the nation's largest youth football organization, with tackle divisions starting at age 5 years. The number of children playing unsupervised football is much higher, and the overall number of children participating in American football is increasing. Sports are the leading cause of injury-related emergency room visits for teenagers, and football is a leading precipitating athletic activity for these visits. Football is also the most hazardous organized sports in the United States. Though most pediatric football-related injuries are minor, such as abrasions, sprains, and strains of the extremities, football accounts for more major and catastrophic injuries than any other sport. Given football's popularity with children in the United States, combined with the high rate of injury associated with participation in this activity, radiologists should be familiar with the imaging features and injury patterns seen in this patient population. (orig.)

  20. Correlating cumulative sub-concussive head impacts in football with player performance - biomed 2009.

    Science.gov (United States)

    Rowson, Steven; Goforth, Mike W; Dietter, Dave; Brolinson, P Gunnar; Duma, Stefanan M

    2009-01-01

    The objective of this study was to investigate the effect of cumulative sub-concussive head impacts on football player performance. The helmets of three Virginia Tech football players were instrumented with a six accelerometer sensor capable of measuring head acceleration. Helmets were instrumented for every game during the 2006 and 2007 football seasons. Each time the head was impacted during a game, the sensor recorded the impact and wirelessly transmitted the data to a sideline computer. Furthermore, the coaching staff at Virginia Tech reviewed post-game film and evaluated each player's performance based on strict criteria. Players were awarded positive points for good plays and negative points for bad plays. Their performance scores were then normalized to a per play basis. Correlations of player performance with cumulative peak linear acceleration and cumulative head injury criterion (HIC) were evaluated. No consistent head acceleration-based measure showed a strong correlation with significance. In addition, relationship trends varied on a position basis. There are many factors other than head impacts that can affect a player's performance and more research is needed to further quantify such effects.

  1. Injury rates of the German Women’s American Football National Team from 2009 to 2011

    Directory of Open Access Journals (Sweden)

    Marco Ezechieli

    2012-09-01

    Full Text Available American football is one of the leading causes of athletic-related injuries. Injury rates in female elite players are mostly unknown. We hypothesized that the injury rates of female was comparable to those in men’s football during practice, as well as games. From 2009 to 2011, injury data were collected from the German female national team during training camps, World Championship 2010 and International friendly matches. The injury was categorized by location on the body and recorded as fracture/dislocation, strain, concussion, contusion or other injury. Injury rates were determined based on the exposure of an athlete to a game or practice event. The injury rate was calculated as the ratio of injuries per 1000 athlete exposures (AE. The rate of injury was significantly higher during games (58.8/1000 AE than practices [16.3/1000 AE, (P<0.01]. Furthermore, the injury rate in the tryouts was significantly higher (24.05/1000 AE compared to other training sessions with the national team (11.24/1000 AE. Our findings show that the injury rates in female elite American football players can be compared to those described for male players. Higher injury rates during matches than in training should also be underlined.

  2. A Career that is Playing to Win

    Science.gov (United States)

    Reese, Susan

    2006-01-01

    As the gaming industry has expanded throughout the United States, job opportunities have grown along with revenue. Holly Thomsen with the American Gaming Association says that, not only has the casino part of the hospitality business grown dramatically, but it encompasses so much--hotels, restaurants, the gaming floor and the shows. He also states…

  3. Analysis of playing activity of footballers 19-21-years-old age in the leading commands of Europe.

    Directory of Open Access Journals (Sweden)

    Nikolaenko V.V.

    2012-10-01

    Full Text Available Competition activity of footballers is considered 19-21-years-old age in the professional commands of Europe. For research it was served as information normatively-legal documents of Federations of football of leading European championships (request letters and protocols of matches. In research it was necessary to be attached to the construction of the statistical groupings, that allowed to analyse in a dynamics playing activity of footballers on the stage of training to higher achievements. Influence of the competition loadings is appraised on the organism of sportsmen. Participating of sportsmen of this age is set in compositions of professional commands - leaders of rating of UEFA. It is set that the basic failing in preparation of the Ukrainian young footballers is surplus pursuit after a result and accent on physical preparation. It gives advantage above other commands which work above the technique of game (Holland, Germany, Spain in youth football. However, when players from youth football pass to the grown man, results sharply fall and felt substantial blanks in individual technical preparedness.

  4. Game theory : Noncooperative games

    NARCIS (Netherlands)

    van Damme, E.E.C.; Wright, J.

    2015-01-01

    We describe noncooperative game models and discuss game theoretic solution concepts. Some applications are also noted. Conventional theory focuses on the question ‘how will rational players play?’, and has the Nash equilibrium at its core. We discuss this concept and its interpretations, as well as

  5. Differential games

    CERN Document Server

    Friedman, Avner

    2006-01-01

    This volume lays the mathematical foundations for the theory of differential games, developing a rigorous mathematical framework with existence theorems. It begins with a precise definition of a differential game and advances to considerations of games of fixed duration, games of pursuit and evasion, the computation of saddle points, games of survival, and games with restricted phase coordinates. Final chapters cover selected topics (including capturability and games with delayed information) and N-person games.Geared toward graduate students, Differential Games will be of particular interest

  6. Just like the lottery? Player behaviour and anomalies in the market for football pools.

    Science.gov (United States)

    Forrest, David; Pérez, Levi

    2015-06-01

    Football pools were an antecedent to lotto in providing a long-odds, high-prize gambling opportunity for a mass market in Europe. Even after lotto has become well established, pools games continue to occupy a significant niche in the gaming market in several jurisdictions, most notably Spain. This paper employs 23 years of sales data from the national pools game in Spain to investigate similarities between the behaviour of lotto players and pools players. It observes similar phenomena as have been noted in lotto sales studies, including strong sensitivity of sales to the size of jackpot on offer, significant habit effects, a halo effect whereby there is some short-term persistence in increased sales whenever a high jackpot is offered (even after jackpot size has returned to normal), and a tendency to jackpot fatigue (over time, the size of the jackpot has to be increased to more than before to stimulate the same increase in sales). Notwithstanding that the football pools are marketed as based on knowledge and understanding of sport whereas lotto is a pure numbers game, modelling sales of the pools therefore yields findings very similar to those reported in the literature on lotto. This suggests that both sets of players share common psychological and cognitive traits and economic motivation. Those responsible for promoting pools should therefore be able to draw on findings from the much more extensive literature on lotto when formulating strategy in terms of game design and marketing.

  7. Development and Validation of Kid Tsu Chu Futbol Games for Character Development

    Directory of Open Access Journals (Sweden)

    Sulistiyono

    2017-08-01

    Full Text Available This research aims to develop and validation games to develop character in the students Football School under 12 years age group. This study was conducted using R and D. This study produced a product in the form of games related to the process of training, but can be used to develop the student’s character. Games that resulted from this research given the name “Tsu Chu Kid Futbol Games For Character Development”. Games have the flexible nature can be placed at the warm-up, core, and cooling at a football training process. The game must have at least two training purposes with the provisions of the first objective should be able to develop the character, and the second objective can develop one component among the components of the physical, technical, or tactics.

  8. Frequency, magnitude, and distribution of head impacts in Pop Warner football: the cumulative burden.

    Science.gov (United States)

    Wong, Ricky H; Wong, Andrew K; Bailes, Julian E

    2014-03-01

    A growing body of research suggests that subconcussive head impacts or repetitive mild Traumatic Brain Injury (mTBI) can have cumulative and deleterious effects. Several studies have investigated head impacts in football at the professional, collegiate, and high school levels, in an attempt to elucidate the biomechanics of head impacts among football players. Youth football players, generally from 7 to 14 years of age, constitute 70% of all football players, yet burden of, and susceptibility to, head injury in this population is not well known. A novel impact sensor utilizing binary force switches (Shockbox(®)) was used to follow an entire Pop Warner football team consisting of twenty-two players for six games and five practices. The impact sensor was designed to record impacts with linear accelerations over 30g. In addition, video recording of games and practices were used to further characterize the head impacts by type of position (skilled versus unskilled), field location of impact (open field versus line of scrimmage), type of hit (tackling, tackled, or hold/push), and whether the impact was a head-to-head impact or not. We recorded a total of 480 head impacts. An average of 21.8 head impacts occurred per practice, while 61.8 occurred per game. Players had an average of 3.7 head impacts per game and 1.5 impacts per practice (p80g) was 11. Two concussions were diagnosed over the course of the season. However, due to technical reasons the biomechanics of those hits resulting in concussions were not captured. Despite smaller players and slower play when compared to high school, collegiate or professional players, those involved in youth football sustain a moderate number of head impacts per season with several high magnitude impacts. Our results suggest that players involved in open-field, tackling plays that have head-to-head contact sustain impacts with the highest linear accelerations. Our data supports previously published data that suggests changes to the

  9. Injuries can be prevented in contact flag football!

    Science.gov (United States)

    Kaplan, Yonatan; Myklebust, Grethe; Nyska, Meir; Palmanovich, Ezequiel; Victor, J; Witvrouw, E

    2016-06-01

    This original prospective cohort study was conducted in an attempt to significantly reduce the incidence and the severity of injuries in an intervention cohort as compared to a two-season historical cohort, and to provide recommendations to the International Federation of Football (IFAF) pertaining to prevention measures to make the game safer. A total of 1,260 amateur male (mean age: 20.4 ± 3.9 years) and 244 female (mean age: 18.5 ± 1.7 years) players participated in the study. Four prevention measures were implemented: the no-pocket rule, self-fitting mouth guards, ankle braces (for those players with recurrent ankle sprains) and an injury treatment information brochure. All time-loss injuries sustained in game sessions were recorded by the off-the-field medical personnel and followed up by a more detailed phone injury surveillance questionnaire. There was a 54 % reduction in the total number of injuries and a significant reduction in the incidence rate and incidence proportion between the intervention cohorts as compared to the historical cohort (p injuries in any of the body parts, except for in hand/wrist injuries related to the use of pockets (p injuries (p injuries can be significantly reduced in flag football. Recommendations to the IFAF include strict enforcement of the no-pocket rule, the use of soft headgear, comfortable-fitting ankle braces and mouth guards and additionally, to change game rules concerning blocking. II.

  10. Seasonality as a Parrondian game

    International Nuclear Information System (INIS)

    Peacock-Lopez, Enrique

    2011-01-01

    Switching strategies can be related to the so-called Parrondian games, where the alternation of two losing games yields a winning game. We consider two dynamics that by themselves yield undesirable behaviors, but when alternated, yield a desirable oscillatory behavior. In the analysis of the alternate-logistic map, we prove that alternating parameter values yielding extinction with parameter values associated with chaotic dynamics results in periodic trajectories. Ultimately, we consider a four season logistic model with either migration or immigration. -- Highlights: → We consider the logistic map as a population model and include parameter switching. → From bifurcation diagrams, we find parameters that follow the Parrondian Paradox. → We study a four-season Parrondian model that includes migration or immigration.

  11. COMMUNICATION MANAGEMENT IN SPORT CLUBS- A RESEARCH OF COMMUNICATION ACTIVITIES OF SPORT CLUBS IN TURKISH PROFESSIONAL FOOTBALL LEAGUES

    OpenAIRE

    Hakan Katirci; Ferruh Uztug

    2009-01-01

    Nowadays football game is subjected to open market norm and rules like any commercial sector in all over the world. The sport clubs which aren’t have economic and executive orderly arrangement can’t transfer their assets to future in football world. In this context, sport clubs must execute methods which have achievement in contemporary business administration and corporate governance. The aim of this study is to investigate application methods of corporate communication approach as a cor...

  12. Medical Issues in American Football: Eyes, Teeth, and Skin.

    Science.gov (United States)

    Thomas, Bruce J; Ho, Garry W K; Yu, Timothy J; Henne, Michelle I

    Providing care to football players often involves recognizing and treating nonorthopedic conditions. We report on common ophthalmologic, dental, and dermatologic conditions seen by the football team physician.

  13. Sport or school? Dreams and dilemmas for young football talents

    DEFF Research Database (Denmark)

    Christensen, Mette Krogh; Kahr Sørensen, Jan

    2008-01-01

      Introduction The national football and sports elite unions in Denmark urge young football talents to complete upper secondary education while they are building football careers. The football culture has a magnetic attraction on young football players. Yet, attempting a professional career...... in football involves great mental and physical strains that profoundly affect the future lives of the young talents. Aims The study aimed to examine young (aged 15-19) male football players´ subjective experience and biographic memories of life as a football talent. An emphasis was placed on daily life...

  14. Influence of preparation and football skill level on injury incidence during an amateur football tournament.

    Science.gov (United States)

    Koch, Matthias; Zellner, Johannes; Berner, Arne; Grechenig, Stephan; Krutsch, Volker; Nerlich, Michael; Angele, Peter; Krutsch, Werner

    2016-03-01

    Scientific studies on injury characteristics are rather common in professional football but not in amateur football despite the thousands of amateur football tournaments taking place worldwide each year. The purpose of this study was to evaluate the preparation and injury patterns of players of two different football skill levels who participated in an international amateur football tournament. In a prospective cohort study, an international amateur football tournament of medical doctors in 2011 was analysed with regard to training and warm-up preparation, the level of football played before the tournament and injury data during the tournament by means of standardised injury definitions and data samples for football. Amateur players of registered football clubs had higher training exposure before the tournament (p football players showed a significantly higher overall injury incidence (p injuries (p injuries and complaints was the lower extremities. Orthopaedic and trauma surgeons had the lowest overall injury incidence and anaesthetists the highest (p = 0.049) during the tournament. For the first time, this study presents detailed information on the injury incidence and injury patterns of an amateur football tournament. Less-trained recreational players sustained significantly more injuries than better-trained amateur players, probably due to the lack of sufficient preparation before the tournament. Preventive strategies against overuse and traumatic injuries of recreational football players should start with regular training and warm-up programmes in preparation for a tournament.

  15. America's war on drugs: who's winning

    OpenAIRE

    Diaz, Mary Lu Anna.

    1995-01-01

    Recently, Congress, the literary community, and the public at large have come to reconsider the war on drugs. There are many opinions regarding alternatives to this pseudo war or new measures to be taken in the war effort, but the ongoing effort itself has escaped evaluation (to determine if the United States is winning this campaign). The intent of this thesis, then, is to explore the objectives of the war on drugs, and to determine if America is winning. This work concludes that the current...

  16. How to win friends and influence people

    CERN Document Server

    Carnegie, Dale

    2010-01-01

    For more than sixty years the rock-solid, time-tested advice in this book has carried thousands of now famous people up the ladder of success in their business and personal lives. With more than fifteen million copies sold, How to Win Friends and Influence People is one of the best known motivational books in history, with proven advice for achieving success in life. You’ll learn: three fundamental techniques in handling people; six ways to make people like you; twelve ways to win people to you way of thinking; nine ways to change people without arousing resentment; and much, much more!

  17. BMC Ecology image competition: the winning images

    Science.gov (United States)

    2013-01-01

    BMC Ecology announces the winning entries in its inaugural Ecology Image Competition, open to anyone affiliated with a research institute. The competition, which received more than 200 entries from international researchers at all career levels and a wide variety of scientific disciplines, was looking for striking visual interpretations of ecological processes. In this Editorial, our academic Section Editors and guest judge Dr Yan Wong explain what they found most appealing about their chosen winning entries, and highlight a few of the outstanding images that didn’t quite make it to the top prize. PMID:23517630

  18. SigWinR; the SigWin-detector updated and ported to R.

    Science.gov (United States)

    de Leeuw, Wim C; Rauwerda, Han; Inda, Márcia A; Bruning, Oskar; Breit, Timo M

    2009-10-06

    Our SigWin-detector discovers significantly enriched windows of (genomic) elements in any sequence of values (genes or other genomic elements in a DNA sequence) in a fast and reproducible way. However, since it is grid based, only (life) scientists with access to the grid can use this tool. Therefore and on request, we have developed the SigWinR package which makes the SigWin-detector available to a much wider audience. At the same time, we have introduced several improvements to its algorithm as well as its functionality, based on the feedback of SigWin-detector end users. To allow usage of the SigWin-detector on a desktop computer, we have rewritten it as a package for R: SigWinR. R is a free and widely used multi platform software environment for statistical computing and graphics. The package can be installed and used on all platforms for which R is available. The improvements involve: a visualization of the input-sequence values supporting the interpretation of Ridgeograms; a visualization allowing for an easy interpretation of enriched or depleted regions in the sequence using windows of pre-defined size; an option that allows the analysis of circular sequences, which results in rectangular Ridgeograms; an application to identify regions of co-altered gene expression (ROCAGEs) with a real-life biological use-case; adaptation of the algorithm to allow analysis of non-regularly sampled data using a constant window size in physical space without resampling the data. To achieve this, support for analysis of windows with an even number of elements was added. By porting the SigWin-detector as an R package, SigWinR, improving its algorithm and functionality combined with adequate performance, we have made SigWin-detector more useful as well as more easily accessible to scientists without a grid infrastructure.

  19. SigWinR; the SigWin-detector updated and ported to R

    Directory of Open Access Journals (Sweden)

    Breit Timo M

    2009-10-01

    Full Text Available Abstract Background Our SigWin-detector discovers significantly enriched windows of (genomic elements in any sequence of values (genes or other genomic elements in a DNA sequence in a fast and reproducible way. However, since it is grid based, only (life scientists with access to the grid can use this tool. Therefore and on request, we have developed the SigWinR package which makes the SigWin-detector available to a much wider audience. At the same time, we have introduced several improvements to its algorithm as well as its functionality, based on the feedback of SigWin-detector end users. Findings To allow usage of the SigWin-detector on a desktop computer, we have rewritten it as a package for R: SigWinR. R is a free and widely used multi platform software environment for statistical computing and graphics. The package can be installed and used on all platforms for which R is available. The improvements involve: a visualization of the input-sequence values supporting the interpretation of Ridgeograms; a visualization allowing for an easy interpretation of enriched or depleted regions in the sequence using windows of pre-defined size; an option that allows the analysis of circular sequences, which results in rectangular Ridgeograms; an application to identify regions of co-altered gene expression (ROCAGEs with a real-life biological use-case; adaptation of the algorithm to allow analysis of non-regularly sampled data using a constant window size in physical space without resampling the data. To achieve this, support for analysis of windows with an even number of elements was added. Conclusion By porting the SigWin-detector as an R package, SigWinR, improving its algorithm and functionality combined with adequate performance, we have made SigWin-detector more useful as well as more easily accessible to scientists without a grid infrastructure.

  20. Effects of expertise on football betting

    Directory of Open Access Journals (Sweden)

    Khazaal Yasser

    2012-05-01

    Full Text Available Abstract Background Football (soccer is one of the most popular sports in the world, including Europe. It is associated with important betting activities. A common belief, widely spread among those who participate in gambling activities, is that knowledge and expertise on football lead to better prediction skills for match outcomes. If unfounded, however, this belief should be considered as a form of “illusion of control.” The aim of this study was to examine whether football experts are better than nonexperts at predicting football match scores. Methods Two hundred and fifty-eight persons took part in the study: 21.3% as football experts, 54.3% as laypersons (non-initiated to football, and 24.4% as football amateurs. They predicted the scores of the first 10 matches of the 2008 UEFA European Football Championship. Logistic regressions were carried out to assess the link between the accuracy of the forecasted scores and the expertise of the participants (expert, amateur, layperson, controlling for age and gender. Results The variables assessed did not predict the accuracy of scoring prognosis (R2 ranged from 1% to 6%. Conclusions Expertise, age, and gender did not appear to have an impact on the accuracy of the football match prognoses. Therefore, the belief that football expertise improves betting skills is no more than a cognitive distortion called the “illusion of control.” Gamblers may benefit from psychological interventions that target the illusion of control related to their believed links between betting skills and football expertise. Public health policies may need to consider the phenomenon in order to prevent problem gambling related to football betting.

  1. Effects of expertise on football betting.

    Science.gov (United States)

    Khazaal, Yasser; Chatton, Anne; Billieux, Joël; Bizzini, Lucio; Monney, Grégoire; Fresard, Emmanuelle; Thorens, Gabriel; Bondolfi, Guido; El-Guebaly, Nady; Zullino, Daniele; Khan, Riaz

    2012-05-11

    Football (soccer) is one of the most popular sports in the world, including Europe. It is associated with important betting activities. A common belief, widely spread among those who participate in gambling activities, is that knowledge and expertise on football lead to better prediction skills for match outcomes. If unfounded, however, this belief should be considered as a form of "illusion of control." The aim of this study was to examine whether football experts are better than nonexperts at predicting football match scores. Two hundred and fifty-eight persons took part in the study: 21.3% as football experts, 54.3% as laypersons (non-initiated to football), and 24.4% as football amateurs. They predicted the scores of the first 10 matches of the 2008 UEFA European Football Championship. Logistic regressions were carried out to assess the link between the accuracy of the forecasted scores and the expertise of the participants (expert, amateur, layperson), controlling for age and gender. The variables assessed did not predict the accuracy of scoring prognosis (R2 ranged from 1% to 6%). Expertise, age, and gender did not appear to have an impact on the accuracy of the football match prognoses. Therefore, the belief that football expertise improves betting skills is no more than a cognitive distortion called the "illusion of control." Gamblers may benefit from psychological interventions that target the illusion of control related to their believed links between betting skills and football expertise. Public health policies may need to consider the phenomenon in order to prevent problem gambling related to football betting.

  2. Brain damage in former association football players

    International Nuclear Information System (INIS)

    Sortland, O.; Tysvaer, A.T.

    1989-01-01

    Thirty-three former football players from the National Football Team of Norway were examined by cerebral computer tomography (CT). The CT studies, evaluated for brain atrophy, visually and by linear measurements compared two different normal materials. One third of the players were found to have central cerebral atrophy. It is concluded that the atrophy probably was caused by repeated small head injuries during the football play, mainly in connection with heading the ball. (orig.)

  3. Convex Games versus Clan Games

    NARCIS (Netherlands)

    Brânzei, R.; Dimitrov, D.A.; Tijs, S.H.

    2006-01-01

    In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games.We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games.Furthermore, each monotonic

  4. Convex games versus clan games

    NARCIS (Netherlands)

    Brânzei, R.; Dimitrov, D.A.; Tijs, S.H.

    2008-01-01

    In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each monotonic

  5. Game on! : Evaluation malaria games

    NARCIS (Netherlands)

    Rob Willems

    2014-01-01

    The goal of GameOn! is to develop a serious video game. The object: to develop a serious game that aims to change behavior through awareness. The setup A multidisciplinary group which unites expertise from didactic and game production backgrounds produces an educational game for an international

  6. Game mechanics : advanced game design

    NARCIS (Netherlands)

    Adams, Ernest; Dormans, Joris

    2012-01-01

    Game Mechanics is aimed at game design students and industry professionals who want to improve their understanding of how to design, build, and test the mechanics of a game. Game Mechanics will show you how to design, test, and tune the core mechanics of a game—any game, from a huge role-playing

  7. Winning the sustainable development debate

    International Nuclear Information System (INIS)

    Ritch, John; Cornish, Emma

    2002-01-01

    on a vast scale Access to energy - and in particular, electricity - will be critical if the world is to achieve these human goals. Access to clean electricity - and on a vast scale - will be necessary if the world is to meet the twin challenges of human need and environmental security. Anti-nuclear forces, which have held sway in the Kyoto process thus far, argue that nuclear energy is a dying technology and assert passionately that it has no place in tomorrow's sustainable development agenda. These ideologically driven arguments ignore underlying realities both as to what is feasible and what is actually occurring. Today, nuclear power plants are operational in countries comprising 64% of the world's population, and new power reactors are in the planning or construction stage in countries representing no less than 50% of the world's population. Among the latter are the world's two largest developing countries, China and India, which alone represent 40% of humankind and about half the developing world. With active nuclear reactor construction under way as we speak, these leading nations have already made nuclear power a part of their sustainable development strategies for the 21st century. Winning the sustainable development debate - This presentation will share information materials about sustainable development. It will describe the work of the World Nuclear Association Sustainable Development Strategy Group, its preparations for the World Summit on Sustainable Development, and how participants to PIME can get involved. (author)

  8. The diagnosis and comparison of physical abilities of skiers and footballers

    Directory of Open Access Journals (Sweden)

    Vasilios Giovanis

    2017-10-01

    Full Text Available Purpose: The purpose of this research was to diagnose the physical abilities such as speed, strength, agility and endurance of alpine skiers and footballers through the same country tests. Also, the purpose was to compare the performance and test results of the above tested against one another. Methods: The sample of 58 individuals came from two groups of men of different sports: skiing (n = 29 aged 18-26 (20.97 ± 2.08 years and football (n = 29 aged 18-25 (21, 28 ± 1.56 years, while the level in each group was the advanced and the beginner respectively. Until the trials, the ski and football teams had a training program exercising physical abilities and skills three days a week for the specialties and one day a week the select skiing session and the compulsory football session according to the curriculum. In order to diagnose and compare the physical abilities of ski students and football students, the following four tests of Alpine skiing on dry ground were used after the ski season on this day in April 2014: A Route speed test (route 20m with flight start. B Explosive power tests of the lower limbs (eightfold with alternating tossing of feet. C Agility Tests (Slalom's track on a "folder" 5m x 5m. D Anaerobic test (jumping obstacle 20cm height for 60sec. Results: In the skiing specialty we have a great correlation between speed tests and other physical abilities and agility with endurance (r = -0,72. In football specialty there was a great correlation between speed and power tests (r = - 0.65 and agility with the power (r = - 0.69. In optional skiing, we have a moderate correlation between the tests, while in the A year football students the correlation between speed and strength (r = - 0.81 is distinguished. Conclusions: It is noteworthy that the students of the first year of football as well as the specialists do not have as good results in endurance as compared to the students of the skiing, even though the football game lasts 90 minutes

  9. Prediction of core and lower extremity strains and sprains in collegiate football players: a preliminary study.

    Science.gov (United States)

    Wilkerson, Gary B; Giles, Jessica L; Seibel, Dustin K

    2012-01-01

    Poor core stability is believed to increase vulnerability to uncontrolled joint displacements throughout the kinetic chain between the foot and the lumbar spine. To assess the value of preparticipation measurements as predictors of core or lower extremity strains or sprains in collegiate football players. Cohort study. National Collegiate Athletic Association Division I Football Championship Subdivision football program. All team members who were present for a mandatory physical examination on the day before preseason practice sessions began (n = 83). Preparticipation administration of surveys to assess low back, knee, and ankle function; documentation of knee and ankle injury history; determination of body mass index; 4 different assessments of core muscle endurance; and measurement of step-test recovery heart rate. All injuries were documented throughout the preseason practice period and 11-game season. Receiver operating characteristic analysis and logistic regression analysis were used to identify dichotomized predictive factors that best discriminated injured from uninjured status. The 75th and 50th percentiles were evaluated as alternative cutpoints for dichotomization of injury predictors. Players with ≥2 of 3 potentially modifiable risk factors related to core function had 2 times greater risk for injury than those with <2 factors (95% confidence interval = 1.27, 4.22), and adding a high level of exposure to game conditions increased the injury risk to 3 times greater (95% confidence interval = 1.95, 4.98). Prediction models that used the 75th and 50th percentile cutpoints yielded results that were very similar to those for the model that used receiver operating characteristic-derived cutpoints. Low back dysfunction and suboptimal endurance of the core musculature appear to be important modifiable football injury risk factors that can be identified on preparticipation screening. These predictors need to be assessed in a prospective manner with a larger

  10. An Application to WIN/ISIS Database on Local Network

    OpenAIRE

    Robert Lechien; Mohamed Salem Ghonem - Translator

    2005-01-01

    A Translated Article containing an application to how WIN/ISIS database work on local network. It starts with main definitions, and how to install WIN/ISIS on PC, and how to install it on the local network server.

  11. The Value of Team-Based Mixed-Reality (TBMR) Games in Higher Education

    Science.gov (United States)

    Denholm, John A.; Protopsaltis, Aristidis; de Freitas, Sara

    2013-01-01

    This paper reports on a conducted study, measuring the perceptions of post-graduate students on the effectiveness of serious games in the classroom. Four games were used (Project Management Exercise, "Winning Margin" Business Simulation, Management of Change and Management of Product Design and Development) with scenarios ranging from…

  12. Investigation of game characteristics of elite tennis players on different surfaces.

    Directory of Open Access Journals (Sweden)

    Bülent KİLİT

    2017-03-01

    Full Text Available Aim: The purpose of this study was to investigation of game characteristics of elite tennis players on different surfaces (grass, clay and hard. Material and Methods: As a data collection tool used in the official web pages (www.rolandgarros.com, www.wimbledon.com, www.usopen.org in 2015 Grand Slam tennis tournaments. The study monitored the following game characteristics: 1st service %, aces, double faults, unforced error, winning % on 1st serve, winning % on 2nd serve, winners (including service, average 1st serve speed, average 2nd serve speed, average duration of games, average game number, total match duration, average duration of sets. One way ANOVA and Scheffe post-hoc test was performed in order to evaluate the game characteristics in this study. Results: Wimbledon had a significant more responses in terms of 1st service %, aces, winning % on 1st serve, average 1st and 2nd serve speed in male tennis players (p<0.05. For female tennis players, American open had more double faults, while Wimbledon had more aces, winning % on 1st Serve, winning % on 1st serve, average 1st and 2nd serve speed, winners responses (p<0.05. Conclusion: According to these results, serve values in fast court like Wimbledon were more than the others. Similar game characteristics were seen in French open (slow court and American open (medium court.

  13. Defeating ISIS by Winning the War of Ideas

    Science.gov (United States)

    2017-03-17

    United States tell if it is winning the war of ideas? Robert Reilly, author of Assessing the War of Ideas during War, explains that the winning the war...AU/ACSC/2017 AIR COMMAND AND STAFF COLLEGE AIR UNIVERSITY DEFEATING ISIS BY WINNING THE WAR OF IDEAS by Lt Col Lyson Siame...Approved for public release: distribution unlimited. Defeating ISIS by Winning the War of Ideas 2 Disclaimer The views expressed in this academic

  14. The Europeanisation of Romanian football: What do UEFA country coefficients reveal?

    Directory of Open Access Journals (Sweden)

    Roșca Vlad I.

    2017-12-01

    Full Text Available After the fall of communist regimes, Central and Eastern European states have been encouraged to Europeanise by aligning to Western standards. Even if politics and economy have been primarily concerned, football has often allowed easier and faster contact to occidental cultures than other facets of the civic society did. From a football club perspective, being Europeanized involves the abilities to establish a constant presence in continental cups, as well as to raise performances to higher, international standards. The game itself has strongly Europeanised over the years, with UEFA transforming its two continental inter-club competitions into iconic brands, ‘pluralizing’ fan attention between domestic leagues and international cups, with the latter ones enjoying increased awareness. While some UEFA member associations have properly mastered the process of Europeanisation, others saw their teams struggle to perform in Europe, which led to the creation of a cleavage between ‘elitist’ and ‘periphery’ countries. Results of Romanian teams in European competitions have fluctuated over the past and a half decade. The purpose of this research is to find out how far Europeanised Romanian football can be currently considered. The research question asks what is the current European dimension of Romanian club football? UEFA Country Coefficients are used as input data for computing statistical observations such as means and standard deviations, which are then compared with a three-levelled center-periphery model designed by Maguire (2001. Results indicate that Romanian football is still far away from the continental ‘center’ status it pretends to have. The Discussions section addresses some of the reasons for this distance. The article tries to fill in a research gap as most Europeanisation studies so far have focused on the hardcore concepts of economics, politics, or law, but rather few on social and cultural alignments, such as football

  15. Cortisol, testosterone and mood state variation during an official female football competition.

    Science.gov (United States)

    Casanova, Natalina; Palmeira-DE-Oliveira, Ana; Pereira, Ana; Crisóstomo, Luís; Travassos, Bruno; Costa, Aldo M

    2016-06-01

    Endogenous hormones are essential on the control of physiological reactions and adaptations during sport performance. This study aims to compare the mood state and the salivary levels of cortisol and testosterone during an official female association football tournament. Twenty female football players (22.85±4.2 years) from the Portuguese women's national team were included in the study. Mood, salivary cortisol and testosterone levels were examined in five moments over the championship (M1, neutral measures; M2-M5, on every match day). Saliva samples were collected before breakfast and immediately after each match. Mood was measured by the profile of mood states questionnaire (POMS); hormone levels were measure by immunoassay methods. Iceberg Profiles of POMS were observed during all the moments of evaluation (M2-M5), showing a decrease in vigor and an increase in tension and depression in both team defeats (M2 and M5). There is no relationship between the hormones levels and the outcome of the competition, once cortisol and testosterone decrease from pre-match to post-match in both wins (M2 and M5) and defeats (M3 and M4). For testosterone the observed decrease is significantly different (Pmood states behavior. Cortisol and testosterone decrease after match and throughout the tournament, independently of the match outcome. The absence of hormone fluctuations related to competition performance points out that top-level professional football players training systematically and regularly seem to be very well adapted to competition stress effect.

  16. The influence of contextual factors on running performance in female Australian Football match-play.

    Science.gov (United States)

    Black, Georgia M; Gabbett, Tim J; Naughton, Geraldine; Cole, Michael H; Johnston, Rich D; Dawson, Brian

    2017-07-12

    Given the recent growth of the professional status among multiple female football codes, the aim of this study is to investigate the effects of contextual factors on activity profiles and pacing strategies in female Australian football players. Thirty-five female Australian football players participated in this study. Global positioning system analysis was completed over one competitive season. Matches were separated into eight 10-minute periods. Greater distances were covered during the first half irrespective of playing position (ES = 0.39-0.50, Likelihood ≥90%). Throughout a number of periods half-backs (defensive players) covered greater distances during losses (ES ≥0.74, Likelihood ≥92%) and against Top 3 opponents (ES ≥1.0, Likelihood ≥ 97%). Midfielders and half-backs covered greater distances (ES ≥ 0.49, Likelihood ≥89%) in the final match period in winning compared with losing matches. A reduction in player work-rate is evident during the second half of matches. The influence of contextual factors varied across positional groups. However, it is clear coaches could use player rotation both early in the match in an attempt to delay the effect of fatigue and more frequently during the second half to increase running intensity.

  17. Analisis Semiotika Komunikasi Virtual Player Game Dota 2 dalam Menerapkan Strategi Psywar

    OpenAIRE

    Andreyano, Dimas; ", Suyanto

    2017-01-01

    DotA 2 game is one of the online game played by millions of people around the world. That vast scale led to the birth of huge online community so that the only way for them to communicate with each other is through virtual communication. Dota 2 players assume that winning the game is their priority so that they will do various way to be win, one of those is by applying psywar strategy that means war by words through the chat and interaction through the web. This study aimed to fiind out the m...

  18. Synthesis of railway-signaling plans using reachability games

    DEFF Research Database (Denmark)

    Kasting, Patrick Frederik Soelmark; Hansen, Michael Reichhardt; Vester, Steen

    2016-01-01

    time. Imperative features of F# proved useful in two places: Hash tables and arrays were used in the representations of the railway network model and the reachability game. This allowed for more compact representations and a more efficient game solver (providing the winning strategy). Experiments show...... for railway networks comprising trains, signals, linear sections, and points is established together with a domain-specific language capturing the important concepts in the model. A translation from railway network models to two-player reachability games is provided. In these games, the existential player...... (the control system) controls signals and points and the universal player (the antagonistic environment) controls movement of trains. A winning strategy for the existential player provides a signaling plan that will safely guide trains through the network. The concepts from the railway network model...

  19. A win-win strategy for ecological restoration and biodiversity conservation in Southern China

    Science.gov (United States)

    Cao, Shixiong; Shang, Di; Yue, Hui; Ma, Hua

    2017-04-01

    Environmental degradation and poverty are linked, and must be tackled together. Doing so requires a win-win strategy that both restores the environment and ensures a sustainable livelihood for those who are affected by the restoration project. To understand the importance of combining ecological restoration and biodiversity conservation objectives with a consideration of the livelihoods of residents, we examined a successful project in ecologically fragile Changting County, Fujian Province, China. We attribute the project’s success to the development of a win-win strategy that sustainably improved resident livelihoods, in contrast with traditional strategies that focus exclusively on establishing forests and grassland. To develop this win-win strategy, we performed long-term monitoring (since 1984) under a program designed to permit ecological restoration and biodiversity conservation in the county. For our analysis, we chose a range of natural and socioeconomic indicators that could affect the ecological restoration; we then used a contribution model to identify the relative influence of each social, economic, or environmental factor on the dependent variables (vegetation cover, soil erosion, number of plant species). The results showed that by improving livelihoods and mitigating poverty in the long term, the project also reduced damage to the environment by local residents. Our calculations suggest that accounting for socioeconomic factors played a key role in the successful ecological conservation. This win-win path to escaping the poverty trap during ecological restoration provides an example that can be followed by restoration projects elsewhere in the world with suitable modifications to account for unique local conditions.

  20. Win-win strategies in directing low-carbon resilient development path

    International Nuclear Information System (INIS)

    Masui, Toshihiko; Kainuma, Mikiko

    2015-01-01

    This section explores big win-win strategies in directing low carbon resilient development path. There are lots of “leapfrog” development possibilities in developing countries, which go directly from a status of under-development through to efficient and environmentally benign lifestyle. To achieve low carbon resilient paths, not only technology development but also institutional and behavioral changes are required. Science-policy nexus is also discussed.

  1. Sideline concussion testing in high school football on Guam

    Science.gov (United States)

    Duenas, Matthew; Whyte, Greg; Jandial, Rahul

    2014-01-01

    Background: The risks of repeat concussions and returning to play (RTP) prior to the resolution of concussive symptoms are medically established. However, RTP guidelines for high school sports are varied and often notably absent. The island of Guam, a US territory, has a robust athletics program but lacks structure to reduce concussions or establish RTP protocols. Consequently, there is an opportunity to limit the incidence of “second-hit syndrome” and other harmful effects through education and testing. Methods: We evaluated the feasibility of Sideline Concussion Testing SCT) as a novel feature of Guam high school athletics. Thirteen high school football players were observed over three consecutive football games. They were first given a questionnaire about concussion history, symptoms, medical evaluation, and RTP. Researchers used the King–Devick Test, a SCT tool, and baseline scores were recorded. If players were then observed to have significant head trauma or to show concussive symptoms, they were sidelined and tested. Results: Five of 13 students had a previous concussion and limited awareness of RTP guidelines. Of those five, four received no medical consultation or stand down period before RTP. There was also a lack of understanding of what constitutes a concussion; five out of eight individuals who denied previous concussion confirmed having bell ringers, seeing stars, and other classic concussive symptoms. Over the course of the study the SCT identified three concussions, with significant deviations from baseline time on a test that measured visual and speech disturbances. Conclusions: The feasibility of SCT use in Guam high school football was established and our pilot study identified areas for improvement. Established definitions of concussion and RTP guidelines were lacking. Therefore, an opportunity exists through public health efforts that involve the entire community to increase concussion awareness and reduce injuries in high school sports

  2. SPORT AS A STRATEGY FOR PREVENTING PHYSICAL INACTIVITY: WALKING FOOTBALL

    Directory of Open Access Journals (Sweden)

    Calogero Roaul Aiello

    2016-04-01

    Full Text Available In the senile population, regular physical activity and reduction of a sedentary lifestyle lead to a series of positive effects. Such as, increased independence in daily activities and personal care, higher self-esteem, a better quality of life, a higher life expectancy and a decrease in mortality. Moreover, physical, psychological, and cognitive functions can also improve. With regards to this notion, the Walking Football (WF activity was started in England; a sport designed for the needs population segment, who, due to overweight and other typical diseases of old age, has a limited mobility and can only play sports with lowmoderate cardiovascular effort. WF is a new sport mainly created for people over 50, i.e. the population diagnosed with chronic degenerative diseases, and the actual increase of obesity gradually cause to abstain from a regular physical activity. The game is played 7 vs. 7 and all players must only walk; running is considered a foul. To avoid sudden movements and reduce the risk of injury, the ball must be always kept on the ground, and slide tackles and an aggressive behavior are prohibited. This sport, a slow variation of football, is considered a low risk sport activity for the low incidence of traumatic events and can be practiced safely because the cardiovascular effort is minimum. WF comes directly from football, which is considered the most popular sport in the world. It is also associated with positive social and motivational factors that may facilitate compliance to the sport, which help maintain a physically active lifestyle. WF is still not widespread in Italy, and our hope is that it can become, in a short time, a reference for the sports designed for the elderly.

  3. Caffeine supplementation does not affect match activities and fatigue resistance during match play in young football players

    DEFF Research Database (Denmark)

    Pettersen, Svein Arne; Krustrup, Peter; Bendiksen, Mads

    2014-01-01

    The study examined the effect of caffeine supplementation on match activities and development of fatigue during a football match. In a randomised, double-blind cross-over design, two experimental football games separated by 7 days were organised between the junior teams of two professional football...... clubs (17.6 ± 1.1 years (±s), 71.7 ± 6.9 kg, 13.9% ± 5.0% body fat). The players ingested either a capsule of 6 mg · kg−1 b.w. caffeine or placebo (dextrose) 65 min prior to the matches. Match activities were assessed using the ZXY match analysis system, and a Yo-Yo intermittent recovery test–level 2...... (Yo-Yo IR2) was conducted immediately post-game. Heart rate was monitored throughout the game, and blood samples were obtained at baseline, half-time and after the game. There were no differences between caffeine and placebo regarding total distance covered (10,062 ± 916 vs 9854 ± 901 m), high...

  4. Locomotor activity, enjoyment and perceived exertion from 7v7 football for patients with Parkinson’s disease

    DEFF Research Database (Denmark)

    Møller, Trine Kjeldgaard Tang; Madsen, Mads; Frederiksen, Jakob

    Background: The level of daily physical activity decrease with disease severity in patients with Parkinson’s disease. Furthermore, inactivity is associated with greater disabilities in daily life and secondary complications. Participation in recreational football, organized as small-sided games......, on a regularly basis show benefits in the health profile and physical capacity in untrained adult men, and improves both cardiovascular and metabolic fitness. Purpose: The purpose of this study is to describe locomotor activities, enjoyment and perceived exertion during football training for men with Parkinson...... on a 40x40 m artificial turf football pitch with 1.5x3 m goals. After each activity perceived exertion for lower limbs and total body individually was rated on a visual analogue scale (0-10). After the whole session the participants filled out a PACES questionnaire to rate enjoyment of the session. Height...

  5. Cube Handling In Backgammon Money Games Under a Jump Model

    OpenAIRE

    Higgins, Mark G.

    2012-01-01

    A variation on Janowski's cubeful equity model is proposed for cube handling in backgammon money games. Instead of approximating the cubeful take point as an interpolation between the dead and live cube limits, a new model is developed where the cubeless probability of win evolves through a series of random jumps instead of continuous diffusion. Each jump is drawn from a distribution with zero mean and an expected absolute jump size called the "jump volatility" that can be a function of game ...

  6. Universally Kuratowski–Ulam Spaces And Open-Open Games

    Directory of Open Access Journals (Sweden)

    Kalemba Piotr

    2015-09-01

    Full Text Available We examine the class of spaces in which the second player has a winning strategy in the open-open game. We show that this spaces are not universally Kuratowski–Ulam. We also show that the games G and G7 introduced by P. Daniels, K. Kunen, H. Zhou [Fund. Math. 145 (1994, no. 3, 205–220] are not equivalent.

  7. VIth World Congress on Science and Football, Book of Abstracts, January 16-20, 2007, Antalya, Turkey

    Directory of Open Access Journals (Sweden)

    2007-02-01

    Full Text Available Uniting Edson Arantes do Nascimento's (Pele's "the beautiful game" with David Beckham's "bending the ball" (talented players apply the laws of physics to the ball is the major motivation of the 6th.World Congress on Science and Football. From Chinese tsu chu to today's modern football games, science was and will be an important part of this excellent sport (http://www7.nationalgeographic.com/ngm/0606/feature1/index.html.The congress encourages all scientific aspects of football including soccer (1848 including Australian rules (1866, Rugby (1845, American football (1876, Gaelic football (1884 and Canadian football (1882. Issues such as Biomechanics, Nutrition, Psychology, Academies, Talent identification, Medical aspects, Injuries, Special Population, Coaching, Physiology, Testing, Referee, Fair play, Hooliganism, Management, Economics and Skill learning will be discussed during this congress.Research is as significant as the coach, team and player in competition. Any player can aspire to become a superstar. Encouraging all participants and steak holders will take them to new places where no one has ever dreamt of. Are we close to these dreams? The answer to this question depends on what and how much we sacrifice for science and education. From science and education information should flow into the field. The decisive elements of the game are the referees, trainers, players and supporters. Their approach creates the "climate". They can end or start a war. Football is the sport that leads. It's no miracle but it promotes passion and love. If you are committed, you may even change the world. Football encompasses millions of players, coaches, scientists, administrators, physical education teachers, politicians and inevitably parents of young players. This "simple" game that requires a ball and a goal is not only the game of heroes but also of those who bear a childish enthusiasm that makes dreams come true. Skills include heading, tapping, passing

  8. Minority Games

    International Nuclear Information System (INIS)

    Metzler, R

    2005-01-01

    New branches of scientific disciplines often have a few paradigmatic models that serve as a testing ground for theories and a starting point for new inquiries. In the late 1990s, one of these models found fertile ground in the growing field of econophysics: the Minority Game (MG), a model for speculative markets that combined conceptual simplicity with interesting emergent behaviour and challenging mathematics. The two basic ingredients were the minority mechanism (a large number of players have to choose one of two alternatives in each round, and the minority wins) and limited rationality (each player has a small set of decision rules, and chooses the more successful ones). Combining these, one observes a phase transition between a crowded and an inefficient market phase, fat-tailed price distributions at the transition, and many other nontrivial effects. Now, seven years after the first paper, three of the key players-Damien Challet, Matteo Marsili and Yi-Cheng Zhang-have published a monograph that summarizes the current state of the science. The book consists of two parts: a 100-page overview of the various aspects of the MG, and reprints of many essential papers. The first chapters of Part I give a well-written description of the motivation and the history behind the MG, and then go into the phenomenology and the mathematical treatment of the model. The authors emphasize the 'physics' underlying the behaviour and give coherent, intuitive explanations that are difficult to extract from the original papers. The mathematics is outlined, but calculations are not carried out in great detail (maybe they could have been included in an appendix). Chapter 4 then discusses how and why the MG is a model for speculative markets, how it can be modified to give a closer fit to observed market statistics (in particular, reproducing the 'stylized facts' of fat-tailed distributions and volatility clustering), and what conclusions one can draw from the behaviour of the MG when

  9. Association Between Playing American Football in the National Football League and Long-term Mortality.

    Science.gov (United States)

    Venkataramani, Atheendar S; Gandhavadi, Maheer; Jena, Anupam B

    2018-02-27

    Studies of the longevity of professional American football players have demonstrated lower mortality relative to the general population but they may have been susceptible to selection bias. To examine the association between career participation in professional American football and mortality risk in retirement. Retrospective cohort study involving 3812 retired US National Football League (NFL) players who debuted in the NFL between 1982 and 1992, including regular NFL players (n = 2933) and NFL "replacement players" (n = 879) who were temporarily hired to play during a 3-game league-wide player strike in 1987. Follow-up ended on December 31, 2016. NFL participation as a career player or as a replacement player. The primary outcome was all-cause mortality by December 31, 2016. Cox proportional hazards models were estimated to compare the observed number of years from age 22 years until death (or censoring), adjusted for birth year, body mass index, height, and position played. Information on player death and cause of death was ascertained from a search of the National Death Index and web-based sources. Of the 3812 men included in this study (mean [SD] age at first NFL activity, 23.4 [1.5] years), there were 2933 career NFL players (median NFL tenure, 5 seasons [interquartile range {IQR}, 2-8]; median follow-up, 30 years [IQR, 27-33]) and 879 replacement players (median NFL tenure, 1 season [IQR, 1-1]; median follow-up, 31 years [IQR, 30-33]). At the end of follow-up, 144 NFL players (4.9%) and 37 replacement players (4.2%) were deceased (adjusted absolute risk difference, 1.0% [95% CI, -0.7% to 2.7%]; P = .25). The adjusted mortality hazard ratio for NFL players relative to replacements was 1.38 (95% CI, 0.95 to 1.99; P = .09). Among career NFL players, the most common causes of death were cardiometabolic disease (n = 51; 35.4%), transportation injuries (n = 20; 13.9%), unintentional injuries (n = 15; 10.4%), and neoplasms (n = 15

  10. The effect of interstate travel on sleep patterns of elite Australian Rules footballers.

    Science.gov (United States)

    Richmond, L; Dawson, B; Hillman, D R; Eastwood, P R

    2004-06-01

    The purpose of the current study was to examine the effect of interstate air travel on the quality and quantity of sleep in elite Australian Rules football players. Ten elite male athletes, who were members of a Western Australian-based Australian Football League (AFL) team, participated in the study. Sleep pattern was assessed by measuring sleep duration (SLD), sleep efficiency (SE), number of wakings (NW) and total wake time after sleep onset (WT) using a wrist-worn actigraph. Subjective sleep quality (SQ) was assessed using a scale of sleep rating. Throughout the 2002 AFL season, measurements were obtained on the night before (N1), the night of (N2) and the night after (N3) home and away games. Baseline measurements were obtained from five consecutive non-game nights. Compared to baseline, SLD on N1 was increased when home and away (by 51 and 105 mins respectively, psleep pattern were unchanged. On N2, SLD was decreased to a similar degree whether home or away (by 68 and 64 mins respectively, psleep pattern were unchanged. By N3 all measures of sleep pattern had returned to baseline values. Relative to baseline, perception of SQ was worst on N2 of a home game. This study has shown that interstate travel by elite AFL players has no adverse effects on sleep pattern on the night before a game.

  11. Quantifying the gap between under 18 and senior AFL football: 2003-2009.

    Science.gov (United States)

    Burgess, Darren; Naughton, Geraldine; Norton, Kevin

    2012-03-01

    The understanding of the gap between Under 18 y (U18) and senior-level competition and the evolution of this gap in Australian Football lack a strong evidence base. Despite the multimillion dollars invested in recruitment, scientific research on successful transition is limited. No studies have compared individual players' movement rate, game statistics and ball speed in U18 and senior competition of the Australian Football League across time. This project compared differences in player movement and ball speed between matches from senior AFL competitive matches and U18 players in the 2003 and 2009 seasons. TrakPerformance Software and Global Positioning System (GPS) technology were used to analyze the movement of players, ball speed and game statistics. ANOVA compared the two levels of competition over time. Observed interactions for distance traveled per minute of play (P = .009), number of sprints per minute of play (P < .001), time spent at sprint speed in the game (P < .001), time on field (P < .001), and ball speed (P < .001) were found. Subsequent analysis identified increases in movement patterns in senior AFL competition in 2009 compared with the same level of competition in 2003 and U18 players in 2003 and 2009. Senior AFL players in 2009 were moving further, sprinting relatively more frequently, playing less time and playing at game speeds significantly greater than the same senior competition in 2003 as well as compared with both cohorts of U18 players.

  12. Football injuries – surveillance, incidence and prevention

    African Journals Online (AJOL)

    (cardiovascular conditioning, plyometric work, sport-specific drills, strength training and flexibility exercises to improve speed and agility) on the occurrence of football injuries in 42 out of 300 female high school players were investigated during 1 year of competitive football.28 Significantly fewer players in the intervention ...

  13. Psychological impact on football players performance | Kassim ...

    African Journals Online (AJOL)

    ... turn, has significant relationships self-confidence, task orientation and ego orientation. In future research, a longitudinal study would be particularly useful to observe the model changes from one phase of footballers or any other sports performance by applying the model. Keywords: psychological strength; football players; ...

  14. Amputee football in practice and research

    Directory of Open Access Journals (Sweden)

    Kasińska Zofia

    2016-12-01

    Full Text Available Introduction: Sport for people with disabilities has interested scientists for a long time. However, there is a scarcity of research on the subject of amputee footballfootball adapted to individuals after amputations. The aim of the study was to describe this sport and to review research carried out in this field so far.

  15. Femoroacetabular Impingement in Professional Football Players: Return to Play and Predictors of Career Length After Hip Arthroscopy.

    Science.gov (United States)

    Menge, Travis J; Bhatia, Sanjeev; McNamara, Shannen C; Briggs, Karen K; Philippon, Marc J

    2017-07-01

    Previous studies have shown hip arthroscopy to be a highly effective treatment for symptomatic femoroacetabular impingement (FAI) in a wide range of athletes; however, the rate of return to play and length of career after hip arthroscopy in professional football players are unknown. To determine how many athletes returned to professional football and the number of seasons they played after surgery. Case series; Level of evidence, 4. Fifty-one professional football players (60 hips) underwent hip arthroscopy for FAI between 2000 and 2014 by a single surgeon. Return to play was defined as competing in a preseason or regular season professional football game after surgery. Data were retrospectively obtained for each player from NFL.com , ESPN.com , individual team websites, and/or CFL.ca . We found that 87% (52/60) of the arthroscopic procedures allowed professional football players to return to play in a preseason or regular season game. Athletes who returned played an average of 38 games during 3.2 seasons after arthroscopy, with an average total career length of 7.4 seasons. Ninety-two percent (48/52) of players who returned had a minimum total career length of 3 years. When participants were analyzed by position, linemen were less likely to return after hip arthroscopy compared with other players (odds ratio 5.6; 95% CI, 1.1-35; P = .04). All quarterbacks and tight ends returned to play after surgery. No significant difference in return to play rate was found between athletes who underwent microfracture and those who did not (25% vs 38%, P = .698). Hip arthroscopy for treatment of FAI and associated pathologic abnormalities in professional football players resulted in a high rate of return to play. The study's findings demonstrate that 87% of the arthroscopic procedures allowed professional football players to return to play, linemen were less likely to return compared with other positions, and the presence of microfracture did not significantly affect the return

  16. Personalised gaming

    NARCIS (Netherlands)

    Bakkes, S.; Tan, C.T.; Pisan, Y.

    2012-01-01

    This article focuses on personalised games, which we define as games that utilise player models for the purpose of tailoring the game experience to the individual player. The main contribution of the article is a motivation for personalised gaming, supported by an extensive overview of scientific

  17. Game Theory

    DEFF Research Database (Denmark)

    Game Theory is a collection of short interviews based on 5 questions presented to some of the most influential and prominent scholars in game theory. We hear their views on game theory, its aim, scope, use, the future direction of game theory and how their work fits in these respects....

  18. Game theory

    DEFF Research Database (Denmark)

    Hendricks, Vincent F.

    Game Theory is a collection of short interviews based on 5 questions presented to some of the most influential and prominent scholars in game theory. We hear their views on game theory, its aim, scope, use, the future direction of game theory and how their work fits in these respects....

  19. Game Studies

    NARCIS (Netherlands)

    Raessens, J.F.F.

    2016-01-01

    This entry describes game studies as a dynamic interdisciplinary field of academic study and research that focuses on digital games and play in a wide variety of social and cultural contexts. It examines the history of game studies from its prehistory, when games were looked at as part of other

  20. Differential games.

    Science.gov (United States)

    Varaiya, P. P.

    1972-01-01

    General discussion of the theory of differential games with two players and zero sum. Games starting at a fixed initial state and ending at a fixed final time are analyzed. Strategies for the games are defined. The existence of saddle values and saddle points is considered. A stochastic version of a differential game is used to examine the synthesis problem.

  1. Televised College Football. Hearing before the Subcommittee on Oversight and Investigations of the Committee on Energy and Commerce. House of Representatives, Ninety-Eighth Congress, Second Session.

    Science.gov (United States)

    Congress of the U.S., Washington, DC. House Committee on Energy and Commerce.

    Hearings on the effects of a 1984 U. S. Supreme Court ruling concerning the televising rights of college football games are presented. Responses to the decision by colleges and broadcasters, and likely impacts on schools, are considered. In deciding the case brought by the University of Georgia and University of Oklahoma against the National…

  2. Epidemiology of Injuries in High School Football: Does School Size Matter?

    Science.gov (United States)

    King, Harold; Campbell, Stephen; Herzog, Makenzie; Popoli, David; Reisner, Andrew; Polikandriotis, John

    2015-08-01

    More than 1 million US high school students play football. Our objective was to compare the high school football injury profiles by school enrollment size during the 2013-2014 season. Injury data were prospectively gathered on 1806 student athletes while participating in football practice or games by certified athletic trainers as standard of care for 20 high schools in the Atlanta Metropolitan area divided into small (football season. Smaller schools had a higher overall injury rate (79.9 injuries per 10,000 athletic exposures vs. 46.4 injuries per 10,000 athletic exposures; P injuries (14.3% vs. 10.3%; P = .009 and 3.5% vs. 1.5%; P = .006, respectively) while larger schools have more hip/upper leg injuries (13.3% vs. 9.9%; P = .021). Lastly, smaller schools had a higher concussion distribution for offensive lineman (30.6% vs. 13.4%; P = .006) and a lower rate for defensive backs/safeties (9.2% vs. 25.4%; P = .008). This study is the first to compare and show unique injury profiles for different high school sizes. An understanding of school specific injury patterns can help drive targeted preventative measures.

  3. Superior Labrum Anterior-Posterior Tears in the National Football League.

    Science.gov (United States)

    Chambers, Caitlin C; Lynch, T Sean; Gibbs, Daniel B; Ghodasra, Jason H; Sahota, Shawn; Franke, Kristina; Mack, Christina D; Nuber, Gordon W

    2017-01-01

    Shoulder disorders are common in football players, with up to 50% of National Football League (NFL) recruits reporting a history of shoulder injuries. Superior labrum anterior-posterior (SLAP) tears are an entity with well-described detrimental effects on return to play in overhead-throwing athletes but with minimal data in contact athletes. To identify the incidence, predisposing factors, and effect of SLAP tears in NFL athletes and prospects as well as the treatment patterns of NFL team physicians. Descriptive epidemiology study. This study was a comprehensive analysis of SLAP tears in elite football players using a dual approach: (1) SLAP injuries recorded in the NFL Injury Surveillance System from 2000 to 2014 were evaluated by player position, type of play, days/games lost, and surgical intervention; (2) NFL Scouting Combine athletes from 2003 to 2011 with prior SLAP repair were evaluated for draft success, and drafted athletes were compared with matched controls for career length and performance scores. SLAP tears represented a small portion (3.1%) of shoulder injuries in NFL athletes from 2000 to 2014, occurring most commonly in offensive linemen (28%). Surgically treated SLAP tears (42%) resulted in more days missed than did nonoperatively managed tears (140.2 vs 21.5 days; P football players, it is clear that these injuries have the potential to cause significant detriment to an athlete's career.

  4. Foot morphology of Turkish football players according to foot ...

    African Journals Online (AJOL)

    Administrator

    2011-06-13

    Jun 13, 2011 ... Football is the most popular sport in the world. Foot morphology and foot preference are important factors in football player's performance. The aim of this cross-sectional study was to evaluate the foot morphology of elite football players with different foot preferences. 407 male football players participated in ...

  5. English loans in Swahili newspaper football language | Dzahene ...

    African Journals Online (AJOL)

    It has been inferred that to some extent some football terminologies tend to be cross-linguistic, stemming from the fact that many languages borrow football vocabulary from English. Thus within the field of football, the influence of English is significant. Football in Tanzania dates back to the 1920s and is becoming more and ...

  6. Football Injuries during a South African University Sport Tournament ...

    African Journals Online (AJOL)

    The aim of this study was to determine the incidence of injuries in amateur football players during a University Sport South Africa Football tournament and the factors associated with these injuries. A prospective study design to describe football injuries during the University Sport South Africa Football Championships was ...

  7. Foot morphology of Turkish football players according to foot ...

    African Journals Online (AJOL)

    Football is the most popular sport in the world. Foot morphology and foot preference are important factors in football player's performance. The aim of this cross-sectional study was to evaluate the foot morphology of elite football players with different foot preferences. 407 male football players participated in this study. 328 of ...

  8. Combining Symbolic Representations for Solving Timed Games

    Science.gov (United States)

    Ehlers, Rüdiger; Mattmüller, Robert; Peter, Hans-Jörg

    We present a general approach to combine symbolic state space representations for the discrete and continuous parts in the synthesis of winning strategies for timed reachability games. The combination is based on abstraction refinement where discrete symbolic techniques are used to produce a sequence of abstract timed game automata. After each refinement step, the resulting abstraction is used for computing an under- and an over-approximation of the timed winning states. The key idea is to identify large relevant and irrelevant parts of the precise weakest winning strategy already on coarse, and therefore simple, abstractions. If neither the existence nor nonexistence of a winning strategy can be established in the approximations, we use them to guide the refinement process. Based on a prototype that combines binary decision diagrams[7,9] and difference bound matrices[5], we experimentally evaluate the technique on standard benchmarks from timed controller synthesis. The results clearly demonstrate the potential of the new approach concerning running time and memory consumption compared to the classical on-the-fly algorithm implemented in Uppaal-Tiga [10,4].

  9. Comparison of Indiana High School Football Injury Rates by Inclusion of the USA Football “Heads Up Football” Player Safety Coach

    Science.gov (United States)

    Kerr, Zachary Y.; Dalton, Sara L.; Roos, Karen G.; Djoko, Aristarque; Phelps, Jennifer; Dompier, Thomas P.

    2016-01-01

    Background: In Indiana, high school football coaches are required to complete a coaching education course with material related to concussion awareness, equipment fitting, heat emergency preparedness, and proper technique. Some high schools have also opted to implement a player safety coach (PSC). The PSC, an integral component of USA Football’s Heads Up Football (HUF) program, is a coach whose primary responsibility is to ensure that other coaches are implementing proper tackling and blocking techniques alongside other components of the HUF program. Purpose: To compare injury rates in Indiana high school football teams by their usage of a PSC or online coaching education only. Study Design: Cohort study; Level of evidence, 2. Methods: Athletic trainers (ATs) evaluated and tracked injuries at each practice and game during the 2015 high school football season. Players were drawn from 6 teams in Indiana. The PSC group, which used the PSC component, was comprised of 204 players from 3 teams. The “education only” group (EDU), which utilized coaching education only, was composed of 186 players from 3 teams. Injury rates and injury rate ratios (IRRs) were reported with 95% confidence intervals (CIs). Results: During 25,938 athlete-exposures (AEs), a total of 149 injuries were reported, of which 54 (36.2%) and 95 (63.8%) originated from the PSC and EDU groups, respectively. The practice injury rate was lower in the PSC group than the EDU group (2.99 vs 4.83/1000 AEs; IRR, 0.62; 95% CI, 0.40-0.95). The game injury rate was also lower in the PSC group than the EDU group (11.37 vs 26.37/1000 AEs; IRR, 0.43; 95% CI, 0.25-0.74). When restricted to concussions only, the rate was lower in the PSC group (0.09 vs 0.73/1000 AEs; IRR, 0.12; 95% CI, 0.01-0.94), although only 1 concussion was reported in the PSC group. No differences were found in game concussion rates (0.60 vs 4.39/1000 AEs; IRR, 0.14; 95% CI, 0.02-1.11). Conclusion: Findings support the PSC as an effective

  10. RELATION BETWEEN MOTORIC ABILITIES AND SPECIFIC MOTORIC ABILITIES WITH FOOTBALL PLAYERS FROM 14 TO 16 YEARS OLD

    Directory of Open Access Journals (Sweden)

    Rabit Veseli

    2015-05-01

    Full Text Available Football is one of the most famous games that man has invented. It is a complex of collective organization and individual ingenuity. No doubt, top results in sport require a serious base of scientific researches and skills. Certainly, modern top results that have been achieved can be analyzed scientifically. It is exactly the scientific approach that is to establish the characteristics of basic importance to provide success in football. It is in favor of top football game to regularly conduct researches, which, as elements of special interest, would cover the basic motoric and specific motoric abilities with football players.The subject of the research is the motoric and specific motoric abilities with young football players aged from 14 to 16. The goal of the research is to establish how the explosive power influences the dribbling skills. The sample of respondents in the research consists of 39 school children at the age of 14 to 16, who play at FC ”Gjilani” and have attended the club for at least two years. They underwent three tests for assessing the explosive power: 1. Standing long jump; 2. 20-meter running and 3. Sargent test. Along with it, two tests for assessing the specific motorics: 1. Dribbling 20 metres with start from the place and 2. Dribbling 20 metres - fly start. The data obtained from the applied five tests is worked out with basic statistic parameters. The relation between motoric and specific motoric abilities is determined through linear regressive analyzes in manifest space. The results suggest that there is a positive and significant relation between the applied motoric and specific motoric abilities. This confirms the close relation between the explosive power and specific motorics of football players expressed through dribbling. Similar results are obtained in the researches of the following authors: Christou et all., 2006, Kraemer et al., 1998, and Young et al., 2001.

  11. Strategic interactions: Games of the Ju|'hoan.

    Science.gov (United States)

    de Voogt, Alex

    2017-12-01

    Three strategic games played by the Ju|'hoan-a board, a card, and a gesture game-complicate the rhetorics that suggest an evolutionary or psychological significance of play. They are mostly played by adults, although every individual adult does not necessarily engage in each game. The Ju|'hoan card and board game practices were transmitted through contact across large parts of Botswana and Namibia, while the gesture game n!àì has been known in other San communities. It suggests that the significance of strategic games is more likely found in its potential for social interaction (i.e., allowing to overcome cultural divides) than in evolution and psychology. Within the anthropological literature, strategy games were thought to be absent in egalitarian societies, such as that of the Ju|'hoan. Here, the roles of power, competition, and winning were thought to be disruptive and unwanted. A closer examination of the details behind the Ju|'hoan games shows that not only were strategy games adopted and adapted from neighboring societies but that the game of n!àì was developed by the Ju|'hoan into a competitive one. The evolutionary or psychological significance of play is informed by studies on individual play, children's play, and games with informal rules. When considering strategic games throughout history, it is their role of facilitator rather than the playing practice itself that makes games relevant across languages, cultural divides, and sociopolitical boundaries.

  12. The Babel of football: intercultural athletes and the ultra fans

    Directory of Open Access Journals (Sweden)

    José Paulo Fiorenzano

    2010-12-01

    Full Text Available The crisis concerning the lack of credibility among referees, scenes of urban guerrilla warfare in the stadiums, financial parameters for managing the teams that have fallen by the wayside, together with the so-called "foreign invasion", mostly represented by African athletes, were inter-woven into an explosive formula for the calcio of the dawn of the Third Millennium. Using a theoretical perspective informed by the framework of sociological and anthropological references for the sport, the text discusses this historical crossroads and underscores interrelated questions of the racist imagination of the extreme right "ultras" (exacerbated by the advancement of global football, and the symbolic dexterity of black players, reflected in their dual ability to extricate themselves from negative representations and articulate new social meanings for the game

  13. Injury trends and prevention in rugby union football.

    Science.gov (United States)

    MacQueen, Amy E; Dexter, William W

    2010-01-01

    Rugby union football has long been one of the most popular sports in the world. Its popularity and number of participants continue to increase in the United States. Until 1995, rugby union primarily was an amateur sport. Worldwide there are now flourishing professional leagues in many countries, and after a long absence, rugby union will be returning to the Olympic games in 2016. In the United States, rugby participation continues to increase, particularly at the collegiate and high school levels. With the increase in rugby professional athletes and the reported increase in aggressive play, there have been changes to the injury patterns in the sport. There is still significant need for further epidemiologic data as there is evidence that injury prevention programs and rule changes have been successful in decreasing the number of catastrophic injuries in rugby union.

  14. Win-Win-Win: Reflections from a Work-Integrated Learning Project in a Non-Profit Organization

    Directory of Open Access Journals (Sweden)

    Dale C MacKrell

    2016-05-01

    Full Text Available This paper reports on the educational aspects of an information systems work-integrated learning (WIL capstone project for an organization which operates to alleviate homelessness in the Australian non-profit sector. The methodology adopted for the study is Action Design Research (ADR which draws on action research and design research as a means for framing a project's progress. Reflective insights by the project stakeholders, namely, students, academics, and the non-profit client, reveal a curriculum at work through internal features of the organization; personal features of the participants and features of the external environment. Preliminary findings suggest that students in a WIL project for a non-profit are highly engaged, especially when they become aware of the project’s social value. As well, the improvement of professional skills and emotional intelligence by students is more likely in real-life practice settings than in other less authentic WIL activities, equipping graduates for the workforce with both strong disciplinary and generic skills. Win-win-win synergies through project collaboration represent worthwhile outcomes to education, industry and research.

  15. Personalised gaming

    OpenAIRE

    Bakkes, S.; Tan, C.T.; Pisan, Y.

    2012-01-01

    This article focuses on personalised games, which we define as games that utilise player models for the purpose of tailoring the game experience to the individual player. The main contribution of the article is a motivation for personalised gaming, supported by an extensive overview of scientific literature. The motivation concerns (a) the psychological foundation, (b) the effect on player satisfaction, (c) the contribution to game development, and (d) the requirement for achieving ambitions....

  16. Online Gaming

    OpenAIRE

    Kevin Curran; Paul Canning; Martin Laughlin; Ciarán McGowan; Rory Carlin

    2005-01-01

    Computer gaming is a medium by which we can entertain ourselves, a medium that has expanded to the online worldwide market as part as globalization. The growth of online gaming has close ties with the use of broadband, as a good online gaming experience requires a broadband connection. Through online gaming, people can play and communicate with each other freely in almost any country, at any given time. This paper examines the phenomenon of online gaming.

  17. Dynamical Stability and Predictability of Football Players: The Study of One Match

    Directory of Open Access Journals (Sweden)

    Micael S. Couceiro

    2014-01-01

    Full Text Available The game of football demands new computational approaches to measure individual and collective performance. Understanding the phenomena involved in the game may foster the identification of strengths and weaknesses, not only of each player, but also of the whole team. The development of assertive quantitative methodologies constitutes a key element in sports training. In football, the predictability and stability inherent in the motion of a given player may be seen as one of the most important concepts to fully characterise the variability of the whole team. This paper characterises the predictability and stability levels of players during an official football match. A Fractional Calculus (FC approach to define a player’s trajectory. By applying FC, one can benefit from newly considered modeling perspectives, such as the fractional coefficient, to estimate a player’s predictability and stability. This paper also formulates the concept of attraction domain, related to the tactical region of each player, inspired by stability theory principles. To compare the variability inherent in the player’s process variables (e.g., distance covered and to assess his predictability and stability, entropy measures are considered. Experimental results suggest that the most predictable player is the goalkeeper while, conversely, the most unpredictable players are the midfielders. We also conclude that, despite his predictability, the goalkeeper is the most unstable player, while lateral defenders are the most stable during the match.

  18. A field-based community assessment of intoxication levels across college football weekends: does it matter who's playing?

    Science.gov (United States)

    Barry, Adam E; Howell, Steve; Bopp, Trevor; Stellefson, Michael; Chaney, Elizabeth; Piazza-Gardner, Anna; Payne-Purvis, Caroline

    2014-12-01

    While alcohol consumption has been consistently linked to college football games in the United States, this literature lacks (a) field-based event-level analyses; (b) assessments of the context of drinking, such as days leading to an event, that occurs in conjunction with a contest; (c) investigations of non-student drinking; and (d) objective assessments of opponent rating. Therefore, the present study: (1) examines the extent to which breath alcohol concentrations (BrAC) among restaurant and bar district patrons differ for low- and high-profile games and (2) explores the relationship between an objective rating of a team's opponent and BrAC levels. Data were collected throughout the fall 2011 football season via six anonymous field studies in a bar district within a southeastern college community. During low-profile game weekends, respondents recorded significantly lower BrAC levels than those during high-profile game weekends. Additionally, there was a positive correlation between opponent rating and BrAC levels, such that mean BrAC readings were highest prior to the game featuring the highest rated opponent. Overall, participants exhibited significantly higher BrACs when a higher-rated opponent was playing that weekend. When resources (money, manpower) are limited, community-based prevention and enforcement efforts should occur during the weekends surrounding higher-profile games.

  19. Risk dishabituation: in repeated gambling, risk is reduced following low-probability "surprising" events (wins or losses).

    Science.gov (United States)

    Demaree, Heath A; Burns, Kevin J; Dedonno, Michael A; Agarwala, Edward K; Everhart, D Erik

    2012-06-01

    In path-dependent risk taking, like playing a slot machine, the wager on one trial may be affected by the outcome of the preceding trial. Previous studies have shown that a person's risk-taking preferences may change as a result of the preceding trial (win or loss). For example, the "house money effect" suggests that risk taking may increase after a win, whereas the "break even effect" posits that risk taking increases after a loss. Independent of those findings, a person's emotional state has been found to influence risk taking. For example, the "mood maintenance hypothesis" supports the notion that positive affect decreases risk taking, and related research finds that increased negative affect increases risk taking. Because winning and losing may influence one's emotional state, we sought to investigate how both previous outcomes, as well as a person's emotional responses to those outcomes, independently influence subsequent risk taking. To do this, data were collected using three simplified slot machines where the chance of winning each trial was set to 13%, 50%, and 87%, respectively. Evidence for the break even and house money effects were found on the 13% and 87% games, respectively. Likewise, emotional valence was found to predict risk taking on these two tasks, with emotional valence fully explaining the break even effect observed on the 13% game. In addition to these results, the present research revealed that risk taking is reduced following low-probability ("surprising") events (i.e., a win in the 13% condition or loss in the 87% condition). Dubbed "risk dishabituation," this phenomenon is discussed, along with its likely corresponding emotional experience--surprise.

  20. In Denmark, Football Fitness is the new girl in the FA school of football – but who is she?

    DEFF Research Database (Denmark)

    Bennike, Søren

    2018-01-01

    The Danish Football Association (DFA) has launched a football-based activity for health called Football Fitness. It is targeting adults playing in voluntary organised, non-profit and municipally subsidised football clubs, and is hugely popular among women. But what is the concept? Dr. Søren Benni...

  1. Systematic review of team Nigeria's performance in olympic games ...

    African Journals Online (AJOL)

    Participation and winning medals in Olympic Games have become a veritable avenue through which nations attain international visibility. It is also an opportunity for countries to make strong political statement about their advancements in sports. Nigeria performance in recent Olympics has been unimpressive. This work ...

  2. Games for Synthesis of Controllers with Partial Observation

    DEFF Research Database (Denmark)

    Arnold, André; Vincent, Aymeric; Walukiewicz, Igor

    2003-01-01

    The synthesis of controllers for discrete event systems, as introduced by Ramadge and Wonham, amounts to computing winning strategies in parity games. We show that in this framework it is possible to extend the specifications of the supervised systems as well as the constraints on the controllers...

  3. Doubling Your Payoff: Winning Pain Relief Engages Endogenous Pain Inhibition1,2,3

    Science.gov (United States)

    Kwan, Saskia; Schweinhardt, Petra

    2015-01-01

    Abstract When in pain, pain relief is much sought after, particularly for individuals with chronic pain. In analogy to augmentation of the hedonic experience (“liking”) of a reward by the motivation to obtain a reward (“wanting”), the seeking of pain relief in a motivated state might increase the experience of pain relief when obtained. We tested this hypothesis in a psychophysical experiment in healthy human subjects, by assessing potential pain-inhibitory effects of pain relief “won” in a wheel of fortune game compared with pain relief without winning, exploiting the fact that the mere chance of winning induces a motivated state. The results show pain-inhibitory effects of pain relief obtained by winning in behaviorally assessed pain perception and ratings of pain intensity. Further, the higher participants scored on the personality trait novelty seeking, the more pain inhibition was induced. These results provide evidence that pain relief, when obtained in a motivated state, engages endogenous pain-inhibitory systems beyond the pain reduction that underlies the relief in the first place. Consequently, such pain relief might be used to improve behavioral pain therapy, inducing a positive, perhaps self-amplifying feedback loop of reduced pain and improved functionality. PMID:26464995

  4. Schmidt games and Markov partitions

    Science.gov (United States)

    Tseng, Jimmy

    2009-03-01

    Let T be a C2-expanding self-map of a compact, connected, C∞, Riemannian manifold M. We correct a minor gap in the proof of a theorem from the literature: the set of points whose forward orbits are nondense has full Hausdorff dimension. Our correction allows us to strengthen the theorem. Combining the correction with Schmidt games, we generalize the theorem in dimension one: given a point x0 ∈ M, the set of points whose forward orbit closures miss x0 is a winning set. Finally, our key lemma, the no matching lemma, may be of independent interest in the theory of symbolic dynamics or the theory of Markov partitions.

  5. The Household Planning Game

    DEFF Research Database (Denmark)

    Koch, Louise; Ramsøy, Thomas Z.; Nyström, Marcus

    2014-01-01

    on the same schedule as in the IGT. Eighteen university students performed the HPG, which was separated into three conditions containing 100 trials. During the game, participants were asked to; 1) pay a number of fixed monthly costs or save money for various household costs; 2) purchase a number of consumer...... shopping or budget planning situation. The selection of a card was associated with a monetary reward, but the card selection was also associated with a risk of receiving a penalty, which could be greater than the reward. The aim was to win as much money as possible. Rewards and penalties were modelled...... goods like groceries or presents; and 3) prioritize between paying bills at the beginning of a month or go out and spend money on shopping. Eye tracking was used to assess visual attention while participants performed the task. The results showed that the two non-risky decks were selected 30% and 37...

  6. Quantitative Fairness Games

    Directory of Open Access Journals (Sweden)

    Alessandro Bianco

    2010-06-01

    Full Text Available We consider two-player games played on finite colored graphs where the goal is the construction of an infinite path with one of the following frequency-related properties: (i all colors occur with the same asymptotic frequency, (ii there is a constant that bounds the difference between the occurrences of any two colors for all prefixes of the path, or (iii all colors occur with a fixed asymptotic frequency. These properties can be viewed as quantitative refinements of the classical notion of fair path in a concurrent system, whose simplest form checks whether all colors occur infinitely often. In particular, the first two properties enforce equal treatment of all the jobs involved in the system, while the third one represents a way to assign a given priority to each job. For all the above goals, we show that the problem of checking whether there exists a winning strategy is CoNP-complete.

  7. Consequences of repeated blood-brain barrier disruption in football players.

    Directory of Open Access Journals (Sweden)

    Nicola Marchi

    Full Text Available The acknowledgement of risks for traumatic brain injury in American football players has prompted studies for sideline concussion diagnosis and testing for neurological deficits. While concussions are recognized etiological factors for a spectrum of neurological sequelae, the consequences of sub-concussive events are unclear. We tested the hypothesis that blood-brain barrier disruption (BBBD and the accompanying surge of the astrocytic protein S100B in blood may cause an immune response associated with production of auto-antibodies. We also wished to determine whether these events result in disrupted white matter on diffusion tensor imaging (DT scans. Players from three college football teams were enrolled (total of 67 volunteers. None of the players experienced a concussion. Blood samples were collected before and after games (n = 57; the number of head hits in all players was monitored by movie review and post-game interviews. S100B serum levels and auto-antibodies against S100B were measured and correlated by direct and reverse immunoassays (n = 15 players; 5 games. A subset of players underwent DTI scans pre- and post-season and after a 6-month interval (n = 10. Cognitive and functional assessments were also performed. After a game, transient BBB damage measured by serum S100B was detected only in players experiencing the greatest number of sub-concussive head hits. Elevated levels of auto-antibodies against S100B were elevated only after repeated sub-concussive events characterized by BBBD. Serum levels of S100B auto-antibodies also predicted persistence of MRI-DTI abnormalities which in turn correlated with cognitive changes. Even in the absence of concussion, football players may experience repeated BBBD and serum surges of the potential auto-antigen S100B. The correlation of serum S100B, auto-antibodies and DTI changes support a link between repeated BBBD and future risk for cognitive changes.

  8. Concussion Incidence in Professional Football: Position-Specific Analysis With Use of a Novel Metric.

    Science.gov (United States)

    Nathanson, John T; Connolly, James G; Yuk, Frank; Gometz, Alex; Rasouli, Jonathan; Lovell, Mark; Choudhri, Tanvir

    2016-01-01

    In the United States alone, millions of athletes participate in sports with potential for head injury each year. Although poorly understood, possible long-term neurological consequences of repetitive sports-related concussions have received increased recognition and attention in recent years. A better understanding of the risk factors for concussion remains a public health priority. Despite the attention focused on mild traumatic brain injury (mTBI) in football, gaps remain in the understanding of the optimal methodology to determine concussion incidence and position-specific risk factors. To calculate the rates of concussion in professional football players using established and novel metrics on a group and position-specific basis. Case-control study; Level of evidence, 3. Athletes from the 2012-2013 and 2013-2014 National Football League (NFL) seasons were included in this analysis of publicly available data. Concussion incidence rates were analyzed using established (athlete exposure [AE], game position [GP]) and novel (position play [PP]) metrics cumulatively, by game unit and position type (offensive skill players and linemen, defensive skill players and linemen), and by position. In 480 games, there were 292 concussions, resulting in 0.61 concussions per game (95% CI, 0.54-0.68), 6.61 concussions per 1000 AEs (95% CI, 5.85-7.37), 1.38 concussions per 100 GPs (95% CI, 1.22-1.54), and 0.17 concussions per 1000 PPs (95% CI, 0.15-0.19). Depending on the method of calculation, the relative order of at-risk positions changed. In addition, using the PP metric, offensive skill players had a significantly greater rate of concussion than offensive linemen, defensive skill players, and defensive linemen (P strengths and limitations of various concussion incidence metrics need further evaluation. A better understanding of the relative risks of the different positions/units is needed to help athletes, team personnel, and medical staff make optimal player safety decisions

  9. Perceived Wellness Associated With Practice And Competition In Ncaa Division I Football Players.

    Science.gov (United States)

    Wellman, Aaron D; Coad, Sam C; Flynn, Patrick J; Siam, Ty K; McLellan, Christopher P

    2017-08-15

    The present study assessed the influence of movement demands resulting from weekly practice sessions and games, on perceived wellness measurements taken post-game (Sunday) and 48 hours pre-game (Thursday) throughout the in-season period in National Collegiate Athletic Association (NCAA) division I football players. Thirty players were monitored using GPS receivers (Catapult Innovations OptimEye S5, Melbourne, Australia) during 12 games and 24 in-season practices. Movement variables included low-intensity distance, medium-intensity distance, high-intensity distance, sprint distance, total distance, player load, and acceleration and deceleration distance. Perceived wellness, including fatigue, soreness, sleep quality and quantity, stress, and mood, was examined using a questionnaire on a 1-5 Likert scale. Multi-level mixed linear regressions determined the differential effects of movement metrics on perceived wellness. Post-hoc tests were conducted to evaluate the pair-wise differentials of movement and significance for wellness ratings. Notable findings included significantly (p<0.05) less player load, low-intensity distance, medium-intensity distance, high-intensity distance, total distance, and acceleration and deceleration distance at all intensities, in those reporting more favorable (4-5) ratings of perceived fatigue and soreness on Sunday. Conversely, individuals reporting more favorable Sunday perceived stress ratings demonstrated significantly (p<0.05) higher player load, low-intensity and medium-intensity distance, total distance, low-intensity and medium-intensity deceleration distance, and acceleration distance at all intensities than individuals reporting less favorable (1-2) perceived stress ratings. Data from the present study provide a novel investigation of perceived wellness associated with college football practice and competition. Results support the use of wellness questionnaires for monitoring perceived wellness in NCAA division I college

  10. Consequences of Repeated Blood-Brain Barrier Disruption in Football Players

    Science.gov (United States)

    Puvenna, Vikram; Janigro, Mattia; Ghosh, Chaitali; Zhong, Jianhui; Zhu, Tong; Blackman, Eric; Stewart, Desiree; Ellis, Jasmina; Butler, Robert; Janigro, Damir

    2013-01-01

    The acknowledgement of risks for traumatic brain injury in American football players has prompted studies for sideline concussion diagnosis and testing for neurological deficits. While concussions are recognized etiological factors for a spectrum of neurological sequelae, the consequences of sub-concussive events are unclear. We tested the hypothesis that blood-brain barrier disruption (BBBD) and the accompanying surge of the astrocytic protein S100B in blood may cause an immune response associated with production of auto-antibodies. We also wished to determine whether these events result in disrupted white matter on diffusion tensor imaging (DT) scans. Players from three college football teams were enrolled (total of 67 volunteers). None of the players experienced a concussion. Blood samples were collected before and after games (n = 57); the number of head hits in all players was monitored by movie review and post-game interviews. S100B serum levels and auto-antibodies against S100B were measured and correlated by direct and reverse immunoassays (n = 15 players; 5 games). A subset of players underwent DTI scans pre- and post-season and after a 6-month interval (n = 10). Cognitive and functional assessments were also performed. After a game, transient BBB damage measured by serum S100B was detected only in players experiencing the greatest number of sub-concussive head hits. Elevated levels of auto-antibodies against S100B were elevated only after repeated sub-concussive events characterized by BBBD. Serum levels of S100B auto-antibodies also predicted persistence of MRI-DTI abnormalities which in turn correlated with cognitive changes. Even in the absence of concussion, football players may experience repeated BBBD and serum surges of the potential auto-antigen S100B. The correlation of serum S100B, auto-antibodies and DTI changes support a link between repeated BBBD and future risk for cognitive changes. PMID:23483891

  11. Research of football popularity in the Czech Republic

    OpenAIRE

    Hrabětová, Michaela

    2011-01-01

    Title: Research of football popularity in the Czech republic Objectives: The aim is to determine the public attitude to football, and public opinion on the football competitions. I own contribution will be recommendations for the Football Asocciation of the Czech republic, clubs and media, that could help increase interest in football. Methods: For questioning the Czech public a method of the German marketing agency UFA Sports Hamburg was used and adjusted for Czech conditions. A method of el...

  12. Winning public and political support for nuclear

    International Nuclear Information System (INIS)

    McFadden, D.J.

    2006-01-01

    The nuclear industry is entering an historic battle for the hearts and minds of Canadians as government decides on nuclear new build. Recent polls indicate that public support is rising for nuclear power. However, the support could be eroded by negative events or intense lobbying by anti-nuclear groups. The nuclear industry must deal with concerns raised about nuclear power, such as cost, safety, reliability and waste. The nuclear industry should build upon the positive movement in public support. The industry must go to Canadians with a credible message which responds effectively to public concerns. It must be remembered that winning public support will be essential to winning and maintaining political support. (author)

  13. Online news media reporting of football-related fatalities in Australia: A matter of life and death.

    Science.gov (United States)

    Fortington, Lauren V; Bekker, Sheree; Finch, Caroline F

    2018-03-01

    While deaths in sports settings are rare, they do occur. To develop an understanding of the sports and people most at risk, and to identify opportunities for prevention, routine and systematic data detailing the occurrence of these fatalities is required. There is currently no routine reporting of data of this nature in Australia. As there is often strong community interest in these incidents, the media offers an opportunity for surveillance. However before this can occur, understanding of the terminology used by the media is required. The aim of this study was to identify the terminology most frequently used in online Australian news media coverage of football-related deaths. Retrospective review of online news media. Three databases were searched for online news media reports of people who died while participating in football (all football codes) in Australia. A descriptive analysis of terminology was undertaken to identify the common language applied. Thirty-four football-related fatalities in Australia were identified between 2010-2016, via 149 separate articles. The most frequent terms identified in the media items were: Family; Club; Rugby; Football; Player; League; Died; Game; Death; Life; Loved; Hospital; Match; Young; Community; Playing; Friends; Sport; Heart; AFL [Australian Football League]. This study identified terminology used in reporting football-related fatalities in Australia, identifying common reference to terms relating to 'death' as metaphors and the frequent celebration of 'life.' The findings suggest that a reliance on researcher-generated terminology will be insufficient to reflect media discourse in prospective monitoring of sports deaths for surveillance. Copyright © 2017 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  14. Lossy Channel Games under Incomplete Information

    Directory of Open Access Journals (Sweden)

    Rayna Dimitrova

    2013-03-01

    Full Text Available In this paper we investigate lossy channel games under incomplete information, where two players operate on a finite set of unbounded FIFO channels and one player, representing a system component under consideration operates under incomplete information, while the other player, representing the component's environment is allowed to lose messages from the channels. We argue that these games are a suitable model for synthesis of communication protocols where processes communicate over unreliable channels. We show that in the case of finite message alphabets, games with safety and reachability winning conditions are decidable and finite-state observation-based strategies for the component can be effectively computed. Undecidability for (weak parity objectives follows from the undecidability of (weak parity perfect information games where only one player can lose messages.

  15. From chaos to control: winning the war.

    Science.gov (United States)

    Wojciak, P J

    1994-08-01

    This article illustrates how a small manufacturing facility in the Midwest undertook the process of an MRP II implementation and ultimately gained class A status at a true make-or-break time in its history. The control that was gained throughout the entire process has helped create a winning environment and will continue to strengthen our position as we move toward world-class excellence.

  16. Football fever: self-affirmation model for goal distributions

    Directory of Open Access Journals (Sweden)

    W. Janke

    2009-01-01

    Full Text Available The outcome of football games, as well as matches of most other popular team sports, depends on a combination of the skills of players and coaches and a number of external factors which, due to their complex nature, are presumably best viewed as random. Such parameters include the unpredictabilities of playing the ball, the players' shape of the day or environmental conditions such as the weather and the behavior of the audience. Under such circumstances, it appears worthwhile to analyze football score data with the toolbox of mathematical statistics in order to separate deterministic from stochastic effects and see what impact the cooperative and social nature of the "agents" of the system has on the resulting stochastic observables. Considering the probability distributions of scored goals for the home and away teams, it turns out that especially the tails of the distributions are not well described by the Poissonian or binomial model resulting from the assumption of uncorrelated random events. On the contrary, some more specific probability densities such as those discussed in the context of extreme-value statistics or the so-called negative binomial distribution fit these data rather well. There seemed to be no good argument to date, however, why the simplest Poissonian model fails and, instead, the latter distributions should be observed. To fill this gap, we introduced a number of microscopic models for the scoring behavior, resulting in a Bernoulli random process with a simple component of self-affirmation. These models allow us to represent the observed probability distributions surprisingly well, and the phenomenological distributions used earlier can be understood as special cases within this framework. We analyzed historical football score data from many leagues in Europe as well as from international tournaments, including data from all past tournaments of the "FIFA World Cup" series, and found the proposed models to be applicable in

  17. Dynamics of three-agent games

    International Nuclear Information System (INIS)

    Mungan, Muhittin; Rador, Tonguc

    2008-01-01

    We study the dynamics and resulting score distribution of three-agent games where after each competition a single agent wins and scores a point. A single competition is described by a triplet of numbers p, t and q denoting the probabilities that the team with the highest, middle or lowest accumulated score wins. The three-agent game can be regarded as a social model where a player can be favored or disfavored for advancement, based on his/her accumulated score. We study the full family of solutions in the regime, where the number of agents and competitions is large, which can be regarded as a hydrodynamic limit. Depending on the parameter values (p, q, t), we find six qualitatively different asymptotic score distributions and we provide a qualitative explanation of these results. We also compare our analytical results against numerical simulations of the microscopic model and find these to be in excellent agreement. It is possible to decide the outcome of a three-agent game through a mini-tournament of two-agent competitions among the participating players and it turns out that the resulting possible score distributions are a subset of those obtained for the general three-agent games. We discuss how one can add a steady and democratic decline rate to the model and present a simple geometric construction that allows one to obtain the score evolution equations for n-agent games

  18. Making Football Safer: Assessing the Current National Football League Policy on the Type of Helmets Allowed on the Playing Field.

    Science.gov (United States)

    Colello, Raymond J; Colello, Ian A; Abdelhameid, Duaa; Cresswell, Kellen G; Merchant, Randall; Beckett, Ethan

    2018-03-23

    In an effort to reduce concussions in football, a helmet safety-rating system was developed in 2011 that rated helmets based on their ability to reduce g-forces experienced by the head across a range of impact forces measured on the playing field. Although this was considered a major step in making the game safer, the National Football League (NFL) continues to allow players the right to choose what helmet to wear during play. This prompted us to ask: What helmets do NFL players wear and does this helmet policy make the game safer? Accordingly, we identified the helmets worn by nearly 1000 players on Week 13 of the 2015-2016 season and Week 1 of the 2016-2017 season. Using stop-motion footage, we found that players wore a wide range of helmets with varying safety ratings influenced in part by the player's position and age. Moreover, players wearing lower safety-rated helmets were more likely to receive a concussion than those wearing higher safety-rated helmets. Interestingly, many players suffering a concussion in 2015 did not switch to a higher safety-rated helmet in 2016. Using a helmet-to-helmet impactor, we found that the g-forces experienced in the highest safety-rated helmets were roughly 30% less than that for the lowest safety-rated helmets. These results suggest that the current NFL helmet policy puts players at increased risk of receiving a concussion as many players are wearing low safety-rated helmets, which transmits more energy to the brain than higher safety-rated helmets, following collision. Thus, to reduce concussions, the NFL should mandate that players only wear helmets that receive the highest safety rating.

  19. How winning changes motivation in multiphase competitions.

    Science.gov (United States)

    Huang, Szu-Chi; Etkin, Jordan; Jin, Liyin

    2017-06-01

    What drives motivation in multiphase competitions? Adopting a dynamic approach, this research examines how temporary standing-being ahead of (vs. behind) one's opponent-in a multiphase competition shapes subsequent motivation. Six competitions conducted in the lab and in the field demonstrate that the impact of being ahead on contestants' motivation depends on when (i.e., in which phase of the competition) contestants learn they are in the lead. In the early phase, contestants are concerned about whether they can win; being ahead increases motivation by making winning seem more attainable. In the later phase, however, contestants are instead driven by how much additional effort they believe they need to invest; being ahead decreases motivation by reducing contestants' estimate of the remaining effort needed to win. Temporary standing thus has divergent effects on motivation in multiphase competitions, driven by a shift in contestants' main concern from the early to the later phase and thus the meaning they derive from being ahead of their opponent. By leveraging insights gained from approaching individuals' self-regulation as a dynamic process, this research advances understanding of how motivation evolves in a unique interdependent self-regulatory context. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  20. Spine and axial skeleton injuries in the National Football League.

    Science.gov (United States)

    Mall, Nathan A; Buchowski, Jacob; Zebala, Lukas; Brophy, Robert H; Wright, Rick W; Matava, Matthew J

    2012-08-01

    The majority of previous literature focusing on spinal injuries in American football players is centered around catastrophic injuries; however, this may underestimate the true number of these injuries in this athletic cohort. The goals of this study were to (1) report the incidence of spinal and axial skeleton injuries, both minor and severe, in the National Football League (NFL) over an 11-year period; (2) determine the incidence of spinal injury by injury type, anatomic location, player position, mechanism of injury, and type of exposure (practice vs game); and (3) determine the average number of practices and days missed because of injury for each injury type. Descriptive epidemiological study. All documented injuries to the cervical, thoracic, and lumbar spine; pelvis; ribs; and spinal cord were retrospectively analyzed using the NFL's injury surveillance database over a period of 11 seasons from 2000 through 2010. The data were analyzed by the number of injuries per athlete-exposure, the anatomic location and type of injury, player position, mechanism of injury, and number of days missed per injury. A total of 2208 injuries occurred to the spine or axial skeleton over an 11-season interval in the NFL, with a mean loss of 25.7 days per injury. This represented 7% of the total injuries during this time period. Of these 2208 injuries, 987 (44.7%) occurred in the cervical spine. Time missed from play was greatest for thoracic disc herniations (189 days/injury). Other injuries that had a mean time missed greater than 30 days included (in descending order) cervical fracture (120 days/injury), cervical disc degeneration/herniation (85 days/injury), spinal cord injury (77 days/injury), lumbar disc degeneration/herniation (52 days/injury), thoracic fracture (34 days/injury), and thoracic nerve injury (30 days/injury). Offensive linemen were the most likely to suffer a spinal injury, followed by defensive backs, defensive linemen, and linebackers. Blocking and tackling