WorldWideScience

Sample records for videos computer programs

  1. The Implementation of Blended Learning Using Android-Based Tutorial Video in Computer Programming Course II

    Science.gov (United States)

    Huda, C.; Hudha, M. N.; Ain, N.; Nandiyanto, A. B. D.; Abdullah, A. G.; Widiaty, I.

    2018-01-01

    Computer programming course is theoretical. Sufficient practice is necessary to facilitate conceptual understanding and encouraging creativity in designing computer programs/animation. The development of tutorial video in an Android-based blended learning is needed for students’ guide. Using Android-based instructional material, students can independently learn anywhere and anytime. The tutorial video can facilitate students’ understanding about concepts, materials, and procedures of programming/animation making in detail. This study employed a Research and Development method adapting Thiagarajan’s 4D model. The developed Android-based instructional material and tutorial video were validated by experts in instructional media and experts in physics education. The expert validation results showed that the Android-based material was comprehensive and very feasible. The tutorial video was deemed feasible as it received average score of 92.9%. It was also revealed that students’ conceptual understanding, skills, and creativity in designing computer program/animation improved significantly.

  2. Analysis on laser plasma emission for characterization of colloids by video-based computer program

    Science.gov (United States)

    Putri, Kirana Yuniati; Lumbantoruan, Hendra Damos; Isnaeni

    2016-02-01

    Laser-induced breakdown detection (LIBD) is a sensitive technique for characterization of colloids with small size and low concentration. There are two types of detection, optical and acoustic. Optical LIBD employs CCD camera to capture the plasma emission and uses the information to quantify the colloids. This technique requires sophisticated technology which is often pricey. In order to build a simple, home-made LIBD system, a dedicated computer program based on MATLAB™ for analyzing laser plasma emission was developed. The analysis was conducted by counting the number of plasma emissions (breakdowns) during a certain period of time. Breakdown probability provided information on colloid size and concentration. Validation experiment showed that the computer program performed well on analyzing the plasma emissions. Optical LIBD has A graphical user interface (GUI) was also developed to make the program more user-friendly.

  3. 47 CFR 79.3 - Video description of video programming.

    Science.gov (United States)

    2010-10-01

    ... 47 Telecommunication 4 2010-10-01 2010-10-01 false Video description of video programming. 79.3... CLOSED CAPTIONING AND VIDEO DESCRIPTION OF VIDEO PROGRAMMING § 79.3 Video description of video programming. (a) Definitions. For purposes of this section the following definitions shall apply: (1...

  4. Computational Thinking in Constructionist Video Games

    Science.gov (United States)

    Weintrop, David; Holbert, Nathan; Horn, Michael S.; Wilensky, Uri

    2016-01-01

    Video games offer an exciting opportunity for learners to engage in computational thinking in informal contexts. This paper describes a genre of learning environments called constructionist video games that are especially well suited for developing learners' computational thinking skills. These games blend features of conventional video games with…

  5. Learning computer science by watching video games

    OpenAIRE

    Nagataki, Hiroyuki

    2014-01-01

    This paper proposes a teaching method that utilizes video games in computer science education. The primary characteristic of this approach is that it utilizes video games as observational materials. The underlying idea is that by observing the computational behavior of a wide variety of video games, learners will easily grasp the fundamental architecture, theory, and technology of computers. The results of a case study conducted indicate that the method enhances the motivation of students for...

  6. A Computational Framework for Vertical Video Editing

    OpenAIRE

    Gandhi, Vineet; Ronfard, Rémi

    2015-01-01

    International audience; Vertical video editing is the process of digitally editing the image within the frame as opposed to horizontal video editing, which arranges the shots along a timeline. Vertical editing can be a time-consuming and error-prone process when using manual key-framing and simple interpolation. In this paper, we present a general framework for automatically computing a variety of cinematically plausible shots from a single input video suitable to the special case of live per...

  7. Turning Video Resource Management into Cloud Computing

    Directory of Open Access Journals (Sweden)

    Weili Kou

    2016-07-01

    Full Text Available Big data makes cloud computing more and more popular in various fields. Video resources are very useful and important to education, security monitoring, and so on. However, issues of their huge volumes, complex data types, inefficient processing performance, weak security, and long times for loading pose challenges in video resource management. The Hadoop Distributed File System (HDFS is an open-source framework, which can provide cloud-based platforms and presents an opportunity for solving these problems. This paper presents video resource management architecture based on HDFS to provide a uniform framework and a five-layer model for standardizing the current various algorithms and applications. The architecture, basic model, and key algorithms are designed for turning video resources into a cloud computing environment. The design was tested by establishing a simulation system prototype.

  8. Computer Programs.

    Science.gov (United States)

    Anderson, Tiffoni

    This module provides information on development and use of a Material Safety Data Sheet (MSDS) software program that seeks to link literacy skills education, safety training, and human-centered design. Section 1 discusses the development of the software program that helps workers understand the MSDSs that accompany the chemicals with which they…

  9. Computer programming and computer systems

    CERN Document Server

    Hassitt, Anthony

    1966-01-01

    Computer Programming and Computer Systems imparts a "reading knowledge? of computer systems.This book describes the aspects of machine-language programming, monitor systems, computer hardware, and advanced programming that every thorough programmer should be acquainted with. This text discusses the automatic electronic digital computers, symbolic language, Reverse Polish Notation, and Fortran into assembly language. The routine for reading blocked tapes, dimension statements in subroutines, general-purpose input routine, and efficient use of memory are also elaborated.This publication is inten

  10. 47 CFR 79.1 - Closed captioning of video programming.

    Science.gov (United States)

    2010-10-01

    ... 47 Telecommunication 4 2010-10-01 2010-10-01 false Closed captioning of video programming. 79.1... CLOSED CAPTIONING AND VIDEO DESCRIPTION OF VIDEO PROGRAMMING § 79.1 Closed captioning of video programming. (a) Definitions. For purposes of this section the following definitions shall apply: (1) Video...

  11. Computer technology and computer programming research and strategies

    CERN Document Server

    Antonakos, James L

    2011-01-01

    Covering a broad range of new topics in computer technology and programming, this volume discusses encryption techniques, SQL generation, Web 2.0 technologies, and visual sensor networks. It also examines reconfigurable computing, video streaming, animation techniques, and more. Readers will learn about an educational tool and game to help students learn computer programming. The book also explores a new medical technology paradigm centered on wireless technology and cloud computing designed to overcome the problems of increasing health technology costs.

  12. ICASE Computer Science Program

    Science.gov (United States)

    1985-01-01

    The Institute for Computer Applications in Science and Engineering computer science program is discussed in outline form. Information is given on such topics as problem decomposition, algorithm development, programming languages, and parallel architectures.

  13. Programming in biomolecular computation

    DEFF Research Database (Denmark)

    Hartmann, Lars Røeboe; Jones, Neil; Simonsen, Jakob Grue

    2011-01-01

    Our goal is to provide a top-down approach to biomolecular computation. In spite of widespread discussion about connections between biology and computation, one question seems notable by its absence: Where are the programs? We identify a number of common features in programming that seem...... conspicuously absent from the literature on biomolecular computing; to partially redress this absence, we introduce a model of computation that is evidently programmable, by programs reminiscent of low-level computer machine code; and at the same time biologically plausible: its functioning is defined...... by a single and relatively small set of chemical-like reaction rules. Further properties: the model is stored-program: programs are the same as data, so programs are not only executable, but are also compilable and interpretable. It is universal: all computable functions can be computed (in natural ways...

  14. 77 FR 48102 - Closed Captioning and Video Description of Video Programming

    Science.gov (United States)

    2012-08-13

    ... COMMISSION 47 CFR Part 79 Closed Captioning and Video Description of Video Programming AGENCY: Federal... 713(d)(3) of the Act to show that providing captions on their programming would be economically...) establishing requirements for closed captioning on video programming to ensure access by persons with hearing...

  15. Programming in biomolecular computation

    DEFF Research Database (Denmark)

    Hartmann, Lars Røeboe; Jones, Neil; Simonsen, Jakob Grue

    2010-01-01

    Our goal is to provide a top-down approach to biomolecular computation. In spite of widespread discussion about connections between biology and computation, one question seems notable by its absence: Where are the programs? We introduce a model of computation that is evidently programmable......, by programs reminiscent of low-level computer machine code; and at the same time biologically plausible: its functioning is defined by a single and relatively small set of chemical-like reaction rules. Further properties: the model is stored-program: programs are the same as data, so programs are not only...... in a strong sense: a universal algorithm exists, that is able to execute any program, and is not asymptotically inefficient. A prototype model has been implemented (for now in silico on a conventional computer). This work opens new perspectives on just how computation may be specified at the biological level....

  16. Viz-A-Vis: toward visualizing video through computer vision.

    Science.gov (United States)

    Romero, Mario; Summet, Jay; Stasko, John; Abowd, Gregory

    2008-01-01

    In the established procedural model of information visualization, the first operation is to transform raw data into data tables [1]. The transforms typically include abstractions that aggregate and segment relevant data and are usually defined by a human, user or programmer. The theme of this paper is that for video, data transforms should be supported by low level computer vision. High level reasoning still resides in the human analyst, while part of the low level perception is handled by the computer. To illustrate this approach, we present Viz-A-Vis, an overhead video capture and access system for activity analysis in natural settings over variable periods of time. Overhead video provides rich opportunities for long-term behavioral and occupancy analysis, but it poses considerable challenges. We present initial steps addressing two challenges. First, overhead video generates overwhelmingly large volumes of video impractical to analyze manually. Second, automatic video analysis remains an open problem for computer vision.

  17. 75 FR 61101 - Closed Captioning of Video Programming

    Science.gov (United States)

    2010-10-04

    ... COMMISSION 47 CFR Part 79 Closed Captioning of Video Programming AGENCY: Federal Communications Commission... and Governmental Affairs Bureau (Bureau), waives in part the requirement that video programming... video programming distributors to place contact information required by this section in local telephone...

  18. 75 FR 7368 - Closed Captioning of Video Programming

    Science.gov (United States)

    2010-02-19

    ... COMMISSION 47 CFR Part 79 Closed Captioning of Video Programming AGENCY: Federal Communications Commission... another method by which video programming distributors may provide contact information to the Commission... document FCC 09-109, Closed Captioning of Video Programming, CG Docket No. 05-231, Order, adopted December...

  19. 47 CFR 76.1710 - Operator interests in video programming.

    Science.gov (United States)

    2010-10-01

    ... 47 Telecommunication 4 2010-10-01 2010-10-01 false Operator interests in video programming. 76....1710 Operator interests in video programming. (a) Cable operators are required to maintain records in... interests in all video programming services as well as information regarding their carriage of such...

  20. Flexible Animation Computer Program

    Science.gov (United States)

    Stallcup, Scott S.

    1990-01-01

    FLEXAN (Flexible Animation), computer program animating structural dynamics on Evans and Sutherland PS300-series graphics workstation with VAX/VMS host computer. Typical application is animation of spacecraft undergoing structural stresses caused by thermal and vibrational effects. Displays distortions in shape of spacecraft. Program displays single natural mode of vibration, mode history, or any general deformation of flexible structure. Written in FORTRAN 77.

  1. 76 FR 60651 - Leased Commercial Access; Development of Competition and Diversity in Video Programming...

    Science.gov (United States)

    2011-09-29

    ... Access; Development of Competition and Diversity in Video Programming Distribution and Carriage; Revision... Video Programming Distribution and Carriage AGENCY: Federal Communications Commission. ACTION: Final... carriage of video programming vendors by multichannel video programming distributors (``MVPDs''), known as...

  2. Computer-Based Video Instruction To Teach Persons with Moderate Intellectual Disabilities To Read Grocery Aisle Signs and Locate Items.

    Science.gov (United States)

    Mechling, Linda C.; Gast, David L.; Langone, John

    2002-01-01

    A study evaluated use of computer-based video instruction to teach generalized reading of grocery store aisle signs and the location of the corresponding grocery items to four students (ages 9-17) mental retardation. The computer-based video program was successful in teaching generalized reading of signs and the location of items. (Contains…

  3. Computer Security Assistance Program

    Science.gov (United States)

    1997-09-01

    Information COMPUTER SECURITY ASSISTANCE PROGRAM OPR: HQ AFCA/SYS (CMSgt Hogan) Certified by: HQ USAF/SCXX (Lt Col Francis X. McGovern) Pages: 5...Distribution: F This instruction implements Air Force Policy Directive (AFPD) 33-2, Information Protection, establishes the Air Force Computer Security Assistance...Force single point of contact for reporting and handling computer security incidents and vulnerabilities including AFCERT advisories and Defense

  4. 77 FR 6479 - Leased Commercial Access; Development of Competition and Diversity in Video Programming...

    Science.gov (United States)

    2012-02-08

    ... Programming Distribution and Carriage AGENCY: Federal Communications Commission. ACTION: Final rule... carriage of video programming vendors by multichannel video programming distributors (program carriage... and Order, Leased Commercial Access; Development of Competition and Diversity in Video Programming...

  5. 75 FR 7369 - Closed Captioning of Video Programming

    Science.gov (United States)

    2010-02-19

    ... COMMISSION 47 CFR Part 79 Closed Captioning of Video Programming AGENCY: Federal Communications Commission... the effectiveness of the closed captioning rule that requires video programming distributors in... Programming, CG Docket No. 05- 231, Order Suspending Effective Date, adopted September 8, 2009, and released...

  6. Was that CT? Assessing Computational Thinking Patterns through Video-Based Prompts

    Science.gov (United States)

    Marshall, Krista Sekeres

    2011-01-01

    The purpose of this study was to evaluate student understanding and application of computational thinking patterns to novel situations. Over 500 students, who had just designed and programmed a Frogger-style game using the AgentSheets platform, responded to a newly developed video-prompt survey instrument administered in the Fall 2010 semester.…

  7. Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay

    DEFF Research Database (Denmark)

    Garner, Tom Alexander; Grimshaw, Mark

    2013-01-01

    The potential value of a looping biometric feedback system as a key component of adaptive computer video games is significant. Psychophysiological measures are essential to the development of an automated emotion recognition program, capable of interpreting physiological data into models of affect...... is the primary affective stimuli....

  8. Teaching French Transformational Grammar by Means of Computer-Generated Video-Tapes.

    Science.gov (United States)

    Adler, Alfred; Thomas, Jean Jacques

    This paper describes a pilot program in an integrated media presentation of foreign languages and the production and usage of seven computer-generated video tapes which demonstrate various aspects of French syntax. This instructional set could form the basis for CAI lessons in which the student is presented images identical to those on the video…

  9. 78 FR 40421 - Inquiry Regarding Video Description in Video Programming Distributed on Television and on the...

    Science.gov (United States)

    2013-07-05

    ..., and typically a consumer can access video description through an on-screen menu provided by the home... that user interfaces on digital apparatus used to view video programming, as well as on-screen text menus and guides on navigation devices, be accessible to and usable by individuals who are blind or...

  10. Scientific Computing Using Consumer Video-Gaming Hardware Devices

    CERN Document Server

    Volkema, Glenn

    2016-01-01

    Commodity video-gaming hardware (consoles, graphics cards, tablets, etc.) performance has been advancing at a rapid pace owing to strong consumer demand and stiff market competition. Gaming hardware devices are currently amongst the most powerful and cost-effective computational technologies available in quantity. In this article, we evaluate a sample of current generation video-gaming hardware devices for scientific computing and compare their performance with specialized supercomputing general purpose graphics processing units (GPGPUs). We use the OpenCL SHOC benchmark suite, which is a measure of the performance of compute hardware on various different scientific application kernels, and also a popular public distributed computing application, Einstein@Home in the field of gravitational physics for the purposes of this evaluation.

  11. What's New in Computers Video-On-Demand

    Indian Academy of Sciences (India)

    Home; Journals; Resonance – Journal of Science Education; Volume 1; Issue 6. What's New in Computers Video-On-Demand. M B Karthikeyan. Feature Article Volume 1 Issue 6 June 1996 pp 69-76. Fulltext. Click here to view fulltext PDF. Permanent link: http://www.ias.ac.in/article/fulltext/reso/001/06/0069-0076 ...

  12. Using Computer and Video Technologies to Develop Interpersonal Skills.

    Science.gov (United States)

    Campbell, J. Olin; And Others

    1995-01-01

    Two studies investigated ways in which computer and video technology can support expert human coaches in order to reduce instructor time and increase learner-centered environments; the goal was to train undergraduate students to facilitate others' interpersonal problem solving. Results indicate that the technology-supported methods can decrease…

  13. 76 FR 57989 - Video Programming and Accessibility Advisory Committee; Announcement of Date of Next Meeting

    Science.gov (United States)

    2011-09-19

    ... COMMISSION Video Programming and Accessibility Advisory Committee; Announcement of Date of Next Meeting... meeting of the Video Programming Accessibility Advisory Committee (``Committee'' or ``VPAAC''). The..., and the delivery of video description, access to emergency programming, and the interoperability and...

  14. Allen Newell's Program of Research: The Video-Game Test.

    Science.gov (United States)

    Gobet, Fernand

    2017-04-01

    Newell (1973) argued that progress in psychology was slow because research focused on experiments trying to answer binary questions, such as serial versus parallel processing. In addition, not enough attention was paid to the strategies used by participants, and there was a lack of theories implemented as computer models offering sufficient precision for being tested rigorously. He proposed a three-headed research program: to develop computational models able to carry out the task they aimed to explain; to study one complex task in detail, such as chess; and to build computational models that can account for multiple tasks. This article assesses the extent to which the papers in this issue advance Newell's program. While half of the papers devote much attention to strategies, several papers still average across them, a capital sin according to Newell. The three courses of action he proposed were not popular in these papers: Only two papers used computational models, with no model being both able to carry out the task and to account for human data; there was no systematic analysis of a specific video game; and no paper proposed a computational model accounting for human data in several tasks. It is concluded that, while they use sophisticated methods of analysis and discuss interesting results, overall these papers contribute only little to Newell's program of research. In this respect, they reflect the current state of psychology and cognitive science. This is a shame, as Newell's ideas might help address the current crisis of lack of replication and fraud in psychology. Copyright © 2017 The Author. Topics in Cognitive Science published by Wiley Periodicals, Inc. on behalf of Cognitive Science Society.

  15. Validated computed cleansing score for video capsule endoscopy.

    Science.gov (United States)

    Klein, Amir; Gizbar, Moshe; Bourke, Michael J; Ahlenstiel, Golo

    2016-07-01

    Diagnostic yield of video capsule endoscopy may be hampered by intestinal content or air bubbles. A major limitation in video capsule-related study is the lack of a validated objective score for bowel preparation quality. We aimed to design and validate a computed small bowel preparation score for research and clinical use. Two experienced physicians reached a consensus regarding bowel preparation quality based on known criteria used in previous studies and their confidence of an accurate medical interpretation of the procedure. A computed algorithm based on the pixels in the color bar was created and validated. Concordance between the gastroenterologists' agreement (gold standard) and the computed analysis was assessed. Of 85 videos studied, 44 (52%), 13 (15%) and 28 (33%) had adequate, borderline and inadequate bowel preparation, respectively, according to the gastroenterologists' agreement. Computer analysis restricted to adequate and inadequate cases yielded accurate classification of bowel preparation in 65/72 cases (90% agreement, sensitivity 95%, specificity 82%, total accuracy 90%, Kappa 0.79). When adding the borderline definition, the computer analysis correctly classified 71/85 of the cases, yielding an overall agreement of 84% (Kappa 0.72). Minute-by-minute analysis of 10 cases also yielded an agreement of 91.4%. The present study introduces a user-friendly computer analysis-based small bowel preparation score, which demonstrated excellent concordance with the physician's assessment. This score holds promise as a standardization tool in research and clinical practice of video capsule endoscopy. Further validation is warranted. © 2016 Japan Gastroenterological Endoscopy Society.

  16. Computer Assisted Parallel Program Generation

    CERN Document Server

    Kawata, Shigeo

    2015-01-01

    Parallel computation is widely employed in scientific researches, engineering activities and product development. Parallel program writing itself is not always a simple task depending on problems solved. Large-scale scientific computing, huge data analyses and precise visualizations, for example, would require parallel computations, and the parallel computing needs the parallelization techniques. In this Chapter a parallel program generation support is discussed, and a computer-assisted parallel program generation system P-NCAS is introduced. Computer assisted problem solving is one of key methods to promote innovations in science and engineering, and contributes to enrich our society and our life toward a programming-free environment in computing science. Problem solving environments (PSE) research activities had started to enhance the programming power in 1970's. The P-NCAS is one of the PSEs; The PSE concept provides an integrated human-friendly computational software and hardware system to solve a target ...

  17. Video streaming: implementation and evaluation in an undergraduate nursing program.

    Science.gov (United States)

    Bennett, Paul N; Glover, Pauline

    2008-02-01

    Video streaming technology enables video content, held on the web sites, to be streamed via the web. We report the implementation and evaluation of video streaming in an undergraduate nursing program in a metropolitan university in Australia. Students (n=703) were emailed a survey with a 15% response rate. We found that 91% (n=74) of respondents stated that video streaming assisted their learning. Forty-six percent(n=50) of students had difficulty accessing video streaming (particularly at the beginning of the study period). Over a 97-day period there were 8440 "hits" to the site from 1039 different internet protocol (IP) addresses. There were 4475 video streaming sessions undertaken by users. Video streaming was used for reviewing previously attended lectures (52%, n=56), examination preparation (34%, n=37), viewing missed lectures (27%, n=29) and class preparation (9%, n=10). Our experience with the introduction of video streaming has met with general enthusiasm from both students and teaching staff. Video streaming has particular relevance for rural students.

  18. Using Short Videos in an Introductory Programming Course

    DEFF Research Database (Denmark)

    Nørmark, Kurt

    2014-01-01

    Video resources are gradually being introduced in a first year programming course. The course is about imperative programming in C. After each of the first two years with video lectures the students have been asked about their assessments and opinions. The main parts of the paper are based...... on evidence from two questionnaires. It is concluded that a vast majority of the students find it very attractive to learn about imperative programming via videos (with or without supplementary coverage from a textbook). The paper describes the status of an ongoing activity. In addition to conclusions on past...... experience we also carry out a discussion of future plans for using video resources in the course....

  19. 77 FR 6113 - Video Programming and Accessibility Advisory Committee; Announcement of Date of Next Meeting

    Science.gov (United States)

    2012-02-07

    ... COMMISSION Video Programming and Accessibility Advisory Committee; Announcement of Date of Next Meeting... meeting of the Video Programming Accessibility Advisory Committee (``Committee'' or ``VPAAC''). The... description, access to emergency programming, and access to user interfaces, menus, and programming guides...

  20. Computer programs as accounting object

    Directory of Open Access Journals (Sweden)

    I.V. Perviy

    2015-03-01

    Full Text Available Existing approaches to the regulation of accounting software as one of the types of intangible assets have been considered. The features and current state of the legal protection of computer programs have been analyzed. The reasons for the need to use patent law as a means of legal protection of individual elements of computer programs have been discovered. The influence of the legal aspects of the use of computer programs for national legislation to their accounting reflection has been analyzed. The possible options for the transfer of rights from computer programs copyright owners have been analyzed that should be considered during creation of software accounting system at the enterprise. Identified and analyzed the characteristics of computer software as an intangible asset under the current law. General economic characteristics of computer programs as one of the types of intangible assets have been grounded. The main distinguishing features of software compared to other types of intellectual property have been all ocated

  1. A programming approach to computability

    CERN Document Server

    Kfoury, A J; Arbib, Michael A

    1982-01-01

    Computability theory is at the heart of theoretical computer science. Yet, ironically, many of its basic results were discovered by mathematical logicians prior to the development of the first stored-program computer. As a result, many texts on computability theory strike today's computer science students as far removed from their concerns. To remedy this, we base our approach to computability on the language of while-programs, a lean subset of PASCAL, and postpone consideration of such classic models as Turing machines, string-rewriting systems, and p. -recursive functions till the final chapter. Moreover, we balance the presentation of un solvability results such as the unsolvability of the Halting Problem with a presentation of the positive results of modern programming methodology, including the use of proof rules, and the denotational semantics of programs. Computer science seeks to provide a scientific basis for the study of information processing, the solution of problems by algorithms, and the design ...

  2. Development and Assessment of a Chemistry-Based Computer Video Game as a Learning Tool

    Science.gov (United States)

    Martinez-Hernandez, Kermin Joel

    2010-01-01

    The chemistry-based computer video game is a multidisciplinary collaboration between chemistry and computer graphics and technology fields developed to explore the use of video games as a possible learning tool. This innovative approach aims to integrate elements of commercial video game and authentic chemistry context environments into a learning…

  3. Computer Program Newsletter No. 7

    Energy Technology Data Exchange (ETDEWEB)

    Magnuson, W.G. Jr.

    1982-09-01

    This issue of the Computer Program Newsletter updates an earlier newsletter (Number 2, September 1979) and focuses on electrical network analysis computer programs. In particular, five network analysis programs (SCEPTRE, SPICE2, NET2, CALAHAN, and EMTP) will be described. The objective of this newsletter will be to provide a very brief description of the input syntax and semantics for each program, highlight their strong and weak points, illustrate how the programs are run at Lawrence Livermore National Laboratory using the Octopus computer network, and present examples of input for each of the programs to illustrate some of the features of each program. In a sense, this newsletter can be used as a quick reference guide to the programs.

  4. NASA's computer science research program

    Science.gov (United States)

    Larsen, R. L.

    1983-01-01

    Following a major assessment of NASA's computing technology needs, a new program of computer science research has been initiated by the Agency. The program includes work in concurrent processing, management of large scale scientific databases, software engineering, reliable computing, and artificial intelligence. The program is driven by applications requirements in computational fluid dynamics, image processing, sensor data management, real-time mission control and autonomous systems. It consists of university research, in-house NASA research, and NASA's Research Institute for Advanced Computer Science (RIACS) and Institute for Computer Applications in Science and Engineering (ICASE). The overall goal is to provide the technical foundation within NASA to exploit advancing computing technology in aerospace applications.

  5. 76 FR 2686 - Video Programming and Emergency Access Advisory Committee; Announcement of Establishment and...

    Science.gov (United States)

    2011-01-14

    ... COMMISSION Video Programming and Emergency Access Advisory Committee; Announcement of Establishment and... Programming and Emergency Access Advisory Committee (``Committee'' or ``VPEAAC'') of the Federal... name to the Video Programming Accessibility Advisory Committee (``VPAAC''). The Commission further...

  6. 76 FR 19356 - Video Programming and Accessibility Advisory Committee; Announcement of Date of Next Meeting

    Science.gov (United States)

    2011-04-07

    ... COMMISSION Video Programming and Accessibility Advisory Committee; Announcement of Date of Next Meeting... meeting of the Video Programming Accessibility Advisory Committee (``Committee'' or ``VPAAC''). The meeting will address the provision of closed captioning of Internet programming previously captioned on...

  7. Using Video Cases to Scaffold Mentoring Competencies: A Program Design from the Young Women Leaders Program

    Science.gov (United States)

    Lewis, Bryan Rossiter

    2013-01-01

    This capstone project conducted an intervention using video cases to scaffold traditional methods of concept presentation in a youth mentoring program. Video cases delivered online were chosen as a methodology to strengthen the support and practitioner aspects indicative of mentoring program success rates (D. L. DuBois, Holloway, Valentine, &…

  8. Designing computer programs

    CERN Document Server

    Haigh, Jim

    1994-01-01

    This is a book for students at every level who are learning to program for the first time - and for the considerable number who learned how to program but were never taught to structure their programs. The author presents a simple set of guidelines that show the programmer how to design in a manageable structure from the outset. The method is suitable for most languages, and is based on the widely used 'JSP' method, to which the student may easily progress if it is needed at a later stage.Most language specific texts contain very little if any information on design, whilst books on des

  9. Computer Program NIKE

    DEFF Research Database (Denmark)

    Spanget-Larsen, Jens

    2014-01-01

    FORTRAN source code for program NIKE (PC version of QCPE 343). Sample input and output for two model chemical reactions are appended: I. Three consecutive monomolecular reactions, II. A simple chain mechanism...

  10. Coastal and Marine Geology Program video and photograph portal

    Science.gov (United States)

    Golden, Nadine E.; Ackerman, Seth D.

    2015-01-01

    This portal contains U.S. Geological Survey (USGS) video and photography of the seafloor off of coastal California and Massachusetts, and aerial imagery of the coastline along segments of the Gulf of Mexico and mid-Atlantic coasts. These data were collected as part of several USGS Coastal and Marine Geology Program Seafloor Mapping projects and Hurricane and Extreme Storm research.

  11. What's New in Software? Integrated Computer Programs and Daily Living.

    Science.gov (United States)

    Hedley, Carolyn N.

    1989-01-01

    Various kinds of electronic information media can now be integrated to plan educational programs, through use of computer videodiscs, hypercards, and hypertexts. Discussed are the components of integrative technology, including audio technology, video technology, and electronic text and graphics, and possibilities for interfacing the various…

  12. Measured Self-Esteem and Locus of Control of Students Related to Video Game, Home Computer, and Television Viewing Involvement.

    Science.gov (United States)

    Wiggins, James D.

    This study was designed to investigate the influence of television on the lives of young people and the correlation between home computer programming, the playing of video games at home, and the playing of arcade games out of the home related to self-esteem and locus of control. Subjects were 405 students in grades 4 through 12 from 21 classrooms…

  13. Line-Editor Computer Program

    Science.gov (United States)

    Scott, Peter J.

    1989-01-01

    ZED editing program for DEC VAX computer simple, powerful line editor for text, program source code, and nonbinary data. Excels in processing of text by use of procedure files. Also features versatile search qualifiers, global changes, conditionals, online help, hexadecimal mode, space compression, looping, logical combinations of search strings, journaling, visible control characters, and automatic detabbing. Users of Cambridge implementation devised such ZED procedures as chess games, calculators, and programs for evaluating pi. Written entirely in C.

  14. The psychology of computer programming

    CERN Document Server

    Weinberg, Gerald Marvin

    1998-01-01

    This landmark 1971 classic is reprinted with a new preface, chapter-by-chapter commentary, and straight-from-the-heart observations on topics that affect the professional life of programmers. Long regarded as one of the first books to pioneer a people-oriented approach to computing, The Psychology of Computer Programming endures as a penetrating analysis of the intelligence, skill, teamwork, and problem-solving power of the computer programmer. Finding the chapters strikingly relevant to today's issues in programming, Gerald M. Weinberg adds new insights and highlights the similarities and differences between now and then. Using a conversational style that invites the reader to join him, Weinberg reunites with some of his most insightful writings on the human side of software engineering. Topics include egoless programming, intelligence, psychological measurement, personality factors, motivation, training, social problems on large projects, problem-solving ability, programming language design, team formati...

  15. Towards a Serious Game to Help Students Learn Computer Programming

    Directory of Open Access Journals (Sweden)

    Mathieu Muratet

    2009-01-01

    Full Text Available Video games are part of our culture like TV, movies, and books. We believe that this kind of software can be used to increase students' interest in computer science. Video games with other goals than entertainment, serious games, are present, today, in several fields such as education, government, health, defence, industry, civil security, and science. This paper presents a study around a serious game dedicated to strengthening programming skills. Real-Time Strategy, which is a popular game genre, seems to be the most suitable kind of game to support such a serious game. From programming teaching features to video game characteristics, we define a teaching organisation to experiment if a serious game can be adapted to learn programming.

  16. Functional Programming in Computer Science

    Energy Technology Data Exchange (ETDEWEB)

    Anderson, Loren James [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Davis, Marion Kei [Los Alamos National Lab. (LANL), Los Alamos, NM (United States)

    2016-01-19

    We explore functional programming through a 16-week internship at Los Alamos National Laboratory. Functional programming is a branch of computer science that has exploded in popularity over the past decade due to its high-level syntax, ease of parallelization, and abundant applications. First, we summarize functional programming by listing the advantages of functional programming languages over the usual imperative languages, and we introduce the concept of parsing. Second, we discuss the importance of lambda calculus in the theory of functional programming. Lambda calculus was invented by Alonzo Church in the 1930s to formalize the concept of effective computability, and every functional language is essentially some implementation of lambda calculus. Finally, we display the lasting products of the internship: additions to a compiler and runtime system for the pure functional language STG, including both a set of tests that indicate the validity of updates to the compiler and a compiler pass that checks for illegal instances of duplicate names.

  17. 77 FR 46632 - Closed Captioning of Internet Protocol-Delivered Video Programming: Implementation of the Twenty...

    Science.gov (United States)

    2012-08-06

    ... COMMISSION 47 CFR Part 79 Closed Captioning of Internet Protocol-Delivered Video Programming: Implementation... captioning of Internet protocol-delivered video programming and apparatus closed captioning requirements... Captioning of Video Programming Delivered Using Internet Protocol, and Apparatus Closed Caption Requirements...

  18. Sonic boom research. [computer program

    Science.gov (United States)

    Zakkay, V.; Ting, L.

    1976-01-01

    A computer program for CDC 6600 is developed for the nonlinear sonic boom analysis including the asymmetric effect of lift near the vertical plane of symmetry. The program is written in FORTRAN 4 language. This program carries out the numerical integration of the nonlinear governing equations from the input data at a finite distance from the airplane configuration at a flight altitude to yield the pressure signitude at ground. The required input data and the format for the output are described. A complete program listing and a sample calculation are given.

  19. The Relative Efficacy of Video and Text Tutorials in Online Computing Education

    Science.gov (United States)

    Lang, Guido

    2016-01-01

    This study tests the effects of tutorial format (i.e. video vs. text) on student attitudes and performance in online computing education. A one-factor within-subjects experiment was conducted in an undergraduate Computer Information Systems course. Subjects were randomly assigned to complete two Excel exercises online: one with a video tutorial…

  20. Risk-Assessment Computer Program

    Science.gov (United States)

    Dias, William C.; Mittman, David S.

    1993-01-01

    RISK D/C is prototype computer program assisting in attempts to do program risk modeling for Space Exploration Initiative (SEI) architectures proposed in Synthesis Group Report. Risk assessment performed with respect to risk events, probabilities, and severities of potential results. Enables ranking, with respect to effectiveness, of risk-mitigation strategies proposed for exploration program architecture. Allows for fact that risk assessment in early phases of planning subjective. Although specific to SEI in present form, also used as software framework for development of risk-assessment programs for other specific uses. Developed for Macintosh(TM) series computer. Requires HyperCard(TM) 2.0 or later, as well as 2 Mb of random-access memory and System 6.0.8 or later.

  1. Elliptical Orbit Performance Computer Program

    Science.gov (United States)

    Myler, T.

    1984-01-01

    Elliptical Orbit Performance (ELOPE) computer program for analyzing orbital performance of space boosters uses orbit insertion data obtained from trajectory simulation to generate parametric data on apogee and perigee altitudes as function of payload data. Data used to generate presentation plots that display elliptical orbit performance capability of space booster.

  2. Older adults' engagement with a video game training program.

    Science.gov (United States)

    Belchior, Patrícia; Marsiske, Michael; Sisco, Shannon; Yam, Anna; Mann, William

    2012-12-19

    The current study investigated older adults' level of engagement with a video game training program. Engagement was measured using the concept of Flow (Csikszentmihalyi, 1975). Forty-five older adults were randomized to receive practice with an action game (Medal of Honor), a puzzle-like game (Tetris), or a gold-standard Useful Field of View (UFOV) training program. Both Medal of Honor and Tetris participants reported significantly higher Flow ratings at the conclusion, relative to the onset of training. Participants are more engaged in games that can be adjusted to their skill levels and that provide incremental levels of difficulty. This finding was consistent with the Flow theory (Csikszentmihalyi, 1975).

  3. Portable Computer Technology (PCT) Research and Development Program Phase 2

    Science.gov (United States)

    Castillo, Michael; McGuire, Kenyon; Sorgi, Alan

    1995-01-01

    The subject of this project report, focused on: (1) Design and development of two Advanced Portable Workstation 2 (APW 2) units. These units incorporate advanced technology features such as a low power Pentium processor, a high resolution color display, National Television Standards Committee (NTSC) video handling capabilities, a Personal Computer Memory Card International Association (PCMCIA) interface, and Small Computer System Interface (SCSI) and ethernet interfaces. (2) Use these units to integrate and demonstrate advanced wireless network and portable video capabilities. (3) Qualification of the APW 2 systems for use in specific experiments aboard the Mir Space Station. A major objective of the PCT Phase 2 program was to help guide future choices in computing platforms and techniques for meeting National Aeronautics and Space Administration (NASA) mission objectives. The focus being on the development of optimal configurations of computing hardware, software applications, and network technologies for use on NASA missions.

  4. California Seafloor Mapping Program video and photograph portal

    Science.gov (United States)

    Golden, Nadine E.; Cochrane, Guy R.

    2013-01-01

    This portal provides access to marine spatial data for the state of California. These data have been generated and compiled by the California Seafloor Mapping Program (CSMP), which has the goal of developing a comprehensive seafloor map of high-resolution bathymetry, marine benthic habitats, and geology within the 3-nautical-mile limit of California’s State Waters. The approach of the CSMP is to create highly detailed seafloor maps through collection, integration, interpretation, and visualization of seafloor video, seafloor photography, swath sonar bathymetry, acoustic backscatter, high-resolution seismic-reflection profile, and bottom-sediment sampling data. This interactive map displays all CSMP video and imagery and published CSMP GIS spatial data layers. The data layers display seafloor morphology and character, identify potential marine benthic habitats, and illustrate both the surficial seafloor geology and shallow (to about 100 m) subsurface geology.

  5. A pilot study of the Video Observations Aarts and Aarts (VOAA) a new software program to measure motor behaviour in children with cerebral palsy

    NARCIS (Netherlands)

    Aarts, Pauline BM; Jongerius, Peter H; Aarts, Michel AG; Van Hartingsveldt, Margo J; Anderson, Patricia G; Beumer, Annechien

    2007-01-01

    A new computer software program to score video observations, Video Observations Aarts and Aarts (VOAA) was developed to evaluate paediatric occupational therapy interventions. The VOAA is an observation tool that assesses the frequency, duration and quality of arm/hand use in children, in particular

  6. A pilot study of the Video Observations Aarts and Aarts (VOAA): a new software program to measure motor behaviour in children with cerebral palsy.

    NARCIS (Netherlands)

    Aarts, P.B.; Jongerius, P.H.; Aarts, M.A.; Hartingsveldt, M.J. van; Anderson, P.G.; Beumer, A.

    2007-01-01

    A new computer software program to score video observations, Video Observations Aarts and Aarts (VOAA) was developed to evaluate paediatric occupational therapy interventions. The VOAA is an observation tool that assesses the frequency, duration and quality of arm/hand use in children, in particular

  7. 76 FR 21741 - Twenty-First Century Communications and Video Programming Accessibility Act; Announcement of Town...

    Science.gov (United States)

    2011-04-18

    ... Governmental Affairs Bureau, 202-418-2498 (voice), 202-418-1169 (TTY), or [email protected] (e-mail); or... gaps in video programming through the provision of video description on television and closed...

  8. Soap opera video on handheld computers to reduce young urban women's HIV sex risk.

    Science.gov (United States)

    Jones, Rachel

    2008-11-01

    The purpose of this study was to develop a soap opera video, A Story about Toni, Mike, and Valerie, designed to communicate HIV risk reduction themes. The study evaluated viewing the video and responding to audio computer assisted self-interview (ACASI) on a handheld computer. The sample was 76 predominately African American women, aged 18-29, in sexual relationships with men. Data were collected in urban neighborhoods in the northeastern United States. A pretest-posttest control group design with systematic assignment indicated statistically significant reduction in expectations to engage in unprotected sex in the experimental group. The handheld computer was found to be acceptable to view the near feature length video and complete ACASI. To date, no study has reported on use of video and ACASI on a handheld device to reduce HIV risk. The significance is the potential to stream health promotion videos to personal devices, such as cell phones.

  9. Optimized static and video EEG rapid serial visual presentation (RSVP) paradigm based on motion surprise computation

    Science.gov (United States)

    Khosla, Deepak; Huber, David J.; Bhattacharyya, Rajan

    2017-05-01

    In this paper, we describe an algorithm and system for optimizing search and detection performance for "items of interest" (IOI) in large-sized images and videos that employ the Rapid Serial Visual Presentation (RSVP) based EEG paradigm and surprise algorithms that incorporate motion processing to determine whether static or video RSVP is used. The system works by first computing a motion surprise map on image sub-regions (chips) of incoming sensor video data and then uses those surprise maps to label the chips as either "static" or "moving". This information tells the system whether to use a static or video RSVP presentation and decoding algorithm in order to optimize EEG based detection of IOI in each chip. Using this method, we are able to demonstrate classification of a series of image regions from video with an azimuth value of 1, indicating perfect classification, over a range of display frequencies and video speeds.

  10. Interactive Video in Training. Computers in Personnel--Making Management Profitable.

    Science.gov (United States)

    Copeland, Peter

    Interactive video is achieved by merging the two powerful technologies of microcomputing and video. Using television as the vehicle for display, text and diagrams, filmic images, and sound can be used separately or in combination to achieve a specific training task. An interactive program can check understanding, determine progress, and challenge…

  11. Computer Education in Dental Laboratory Technology Programs.

    Science.gov (United States)

    Rogers, William A.; Hawkins, Robert Ross

    1991-01-01

    A 1990 survey of 37 dental technology programs investigated 3 areas of computer use: current and anticipated general computer education courses; incorporation of computer applications into technology and management courses; and faculty use of the computer. Most programs are beginning to expand use of technology. (MSE)

  12. 75 FR 7370 - Closed Captioning of Video Programming; Closed Captioning Requirements for Digital Television...

    Science.gov (United States)

    2010-02-19

    ... Television Receivers AGENCY: Federal Communications Commission. ACTION: Final rule; announcement of effective... Closed Captioning of Video Programming; Closed Captioning Requirements for Digital Television Receivers...

  13. From computer images to video presentation: Enhancing technology transfer

    Science.gov (United States)

    Beam, Sherilee F.

    1994-01-01

    With NASA placing increased emphasis on transferring technology to outside industry, NASA researchers need to evaluate many aspects of their efforts in this regard. Often it may seem like too much self-promotion to many researchers. However, industry's use of video presentations in sales, advertising, public relations and training should be considered. Today, the most typical presentation at NASA is through the use of vu-graphs (overhead transparencies) which can be effective for text or static presentations. For full blown color and sound presentations, however, the best method is videotape. In fact, it is frequently more convenient due to its portability and the availability of viewing equipment. This talk describes techniques for creating a video presentation through the use of a combined researcher and video professional team.

  14. Examining human behavior in video games: The development of a computational model to measure aggression.

    Science.gov (United States)

    Lamb, Richard; Annetta, Leonard; Hoston, Douglas; Shapiro, Marina; Matthews, Benjamin

    2017-04-24

    Video games with violent content have raised considerable concern in popular media and within academia. Recently, there has been considerable attention regarding the claim of the relationship between aggression and video game play. The authors of this study propose the use of a new class of tools developed via computational models to allow examination of the question of whether there is a relationship between violent video games and aggression. The purpose of this study is to computationally model and compare the General Aggression Model with the Diathesis Mode of Aggression related to the play of violent content in video games. A secondary purpose is to provide a method of measuring and examining individual aggression arising from video game play. Total participants examined for this study are N = 1065. This study occurs in three phases. Phase 1 is the development and quantification of the profile combination of traits via latent class profile analysis. Phase 2 is the training of the artificial neural network. Phase 3 is the comparison of each model as a computational model with and without the presence of video game violence. Results suggest that a combination of environmental factors and genetic predispositions trigger aggression related to video games.

  15. Micro-Computer Video Games and Spatial Visualization Acquisition.

    Science.gov (United States)

    Lowery, Bennie R.; Knirk, Frederick G.

    1982-01-01

    Discusses the impact and effects of many hours of interaction with computerized video games on the acquisition and development of spatial visualization skills and their relationship to mathematical and scientific aptitude. Sex differences in spatial ability and learning of spatial visualization skills are discussed, and references are listed. (EAO)

  16. Practising Arithmetic Using Educational Video Games with an Interpersonal Computer

    Science.gov (United States)

    Beserra, Vagner; Nussbaum, Miguel; Zeni, Ricardo; Rodriguez, Werner; Wurman, Gabriel

    2014-01-01

    Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of technological resources with the aim of facilitating widespread adoption of technology in the classroom. Given its low acquisition and maintenance costs, the…

  17. Use of the computer program in a cloud computing

    Directory of Open Access Journals (Sweden)

    Radovanović Sanja

    2013-01-01

    Full Text Available Cloud computing represents a specific networking, in which a computer program simulates the operation of one or more server computers. In terms of copyright, all technological processes that take place within the cloud computing are covered by the notion of copying computer programs, and exclusive right of reproduction. However, this right suffers some limitations in order to allow normal use of computer program by users. Based on the fact that the cloud computing is virtualized network, the issue of normal use of the computer program requires to put all aspects of the permitted copying into the context of a specific computing environment and specific processes within the cloud. In this sense, the paper pointed out that the user of a computer program in cloud computing, needs to obtain the consent of the right holder for any act which he undertakes using the program. In other words, the copyright in the cloud computing is a full scale, and thus the freedom of contract (in the case of this particular restriction as well.

  18. Programming Cell/BE and GPUs systems for real-time video encoding

    Science.gov (United States)

    Momcilovic, Svetislav; Sousa, Leonel

    2010-05-01

    In this work scalable parallelization methods for computing in real-time the H.264/AVC on multi-cores platforms, such as the most recent Graphical Processing Units (GPUs) and Cell Broadband Engine (Cell/BE), are proposed. By applying the Amdahl's law, the most demanding parts of the video coder were identified and the Single Program Multiple Data and Single Instruction Multiple Data approaches are adopted for achieving real-time processing. In particular, video motion estimation and in-loop deblocking filtering were offloaded to be executed in parallel on either GPUs or Cell/BE Synergistic Processor Elements (SPEs). The limits and advantages of these two architectures when dealing with typical video coding problems, such as data dependencies and large input data are demonstrated. We propose techniques to minimize the impact of branch divergences and branch misprediction, data misalignment, conflicts and non-coalesced memory accesses. Moreover, data dependencies and memory size restrictions are taken into account in order to minimize synchronization and communication time overheads, and to achieve the optimal workload balance given the available multiple cores. Data reusing technique is extensively applied for reducing communication overhead, in order to achieve the maximum processing speedup. Experimental results show that real time H.264/AVC is achieved in both systems by computing 30 frames per second, with a resolution of 720×576 pixels, when full-pixel motion estimation is applied over 5 reference frames and 32×32 search area. When quarter-pixel motion estimation is adopted, real time video coding is obtained on GPU for larger search area and on Cell/BE for smaller search areas.

  19. Virtually compliant: Immersive video gaming increases conformity to false computer judgments.

    Science.gov (United States)

    Weger, Ulrich W; Loughnan, Stephen; Sharma, Dinkar; Gonidis, Lazaros

    2015-08-01

    Real-life encounters with face-to-face contact are on the decline in a world in which many routine tasks are delegated to virtual characters-a development that bears both opportunities and risks. Interacting with such virtual-reality beings is particularly common during role-playing videogames, in which we incarnate into the virtual reality of an avatar. Video gaming is known to lead to the training and development of real-life skills and behaviors; hence, in the present study we sought to explore whether role-playing video gaming primes individuals' identification with a computer enough to increase computer-related social conformity. Following immersive video gaming, individuals were indeed more likely to give up their own best judgment and to follow the vote of computers, especially when the stimulus context was ambiguous. Implications for human-computer interactions and for our understanding of the formation of identity and self-concept are discussed.

  20. Effect of Computer-Based Video Games on Children: An Experimental Study

    Science.gov (United States)

    Chuang, Tsung-Yen; Chen, Wei-Fan

    2009-01-01

    This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children's learning achievement. One major research null hypothesis was…

  1. Personal Computer Transport Analysis Program

    Science.gov (United States)

    DiStefano, Frank, III; Wobick, Craig; Chapman, Kirt; McCloud, Peter

    2012-01-01

    The Personal Computer Transport Analysis Program (PCTAP) is C++ software used for analysis of thermal fluid systems. The program predicts thermal fluid system and component transients. The output consists of temperatures, flow rates, pressures, delta pressures, tank quantities, and gas quantities in the air, along with air scrubbing component performance. PCTAP s solution process assumes that the tubes in the system are well insulated so that only the heat transfer between fluid and tube wall and between adjacent tubes is modeled. The system described in the model file is broken down into its individual components; i.e., tubes, cold plates, heat exchangers, etc. A solution vector is built from the components and a flow is then simulated with fluid being transferred from one component to the next. The solution vector of components in the model file is built at the initiation of the run. This solution vector is simply a list of components in the order of their inlet dependency on other components. The component parameters are updated in the order in which they appear in the list at every time step. Once the solution vectors have been determined, PCTAP cycles through the components in the solution vector, executing their outlet function for each time-step increment.

  2. 78 FR 77074 - Accessibility of User Interfaces, and Video Programming Guides and Menus; Accessible Emergency...

    Science.gov (United States)

    2013-12-20

    ... COMMISSION 47 CFR Part 79 Accessibility of User Interfaces, and Video Programming Guides and Menus... authority for requiring MVPDs to ensure that video programming guides and menus that ] provide channel and... the instructions for submitting comments. Federal Communications Commission's Web site: http...

  3. The relationship between personality characteristics and parenting styles with video- computer plays’ dependency

    OpenAIRE

    Sharifi fard; Emel; Hamid Taher Neshat Doost; Mohammad Ali Mazaheri; Hooshang Talebi

    2013-01-01

    This study aimed to determine the relationship between personality characteristics and parenting styles with video computer games dependency among secondary students (males and females) in Ahvaz city. There were 872 participants from different educational regions of the city (four regions) which were selected via a multistage cluster method of sampling. The applied instruments included temperament-Character inventory (TCI-125), parenting styles Questionnaire (PSQ) and problematic video game p...

  4. Debugging a high performance computing program

    Science.gov (United States)

    Gooding, Thomas M.

    2013-08-20

    Methods, apparatus, and computer program products are disclosed for debugging a high performance computing program by gathering lists of addresses of calling instructions for a plurality of threads of execution of the program, assigning the threads to groups in dependence upon the addresses, and displaying the groups to identify defective threads.

  5. Computer Assistance for Writing Interactive Programs: TICS

    Science.gov (United States)

    Kaplow, Ray; And Others

    1973-01-01

    A description of an on-line and interactive programing system (TICS - Teacher-Interactive-Computer-System), which is aimed at facilitating the authoring of interactive, instructional computer programs by persons who are experts on the subject matter being addressed, but not necessarily programers. (Author)

  6. The NASA computer science research program plan

    Science.gov (United States)

    1983-01-01

    A taxonomy of computer science is included, one state of the art of each of the major computer science categories is summarized. A functional breakdown of NASA programs under Aeronautics R and D, space R and T, and institutional support is also included. These areas were assessed against the computer science categories. Concurrent processing, highly reliable computing, and information management are identified.

  7. High performance computing and communications program

    Science.gov (United States)

    Holcomb, Lee

    1992-01-01

    A review of the High Performance Computing and Communications (HPCC) program is provided in vugraph format. The goals and objectives of this federal program are as follows: extend U.S. leadership in high performance computing and computer communications; disseminate the technologies to speed innovation and to serve national goals; and spur gains in industrial competitiveness by making high performance computing integral to design and production.

  8. What do reversible programs compute?

    DEFF Research Database (Denmark)

    Axelsen, Holger Bock; Glück, Robert

    2011-01-01

    are not strictly classically universal, but that they support another notion of universality; we call this RTM-universality. Thus, even though the RTMs are sub-universal in the classical sense, they are powerful enough as to include a self-interpreter. Lifting this to other computation models, we propose r...... be the starting point of a computational theory of reversible computing. We provide a novel semantics-based approach to such a theory, using reversible Turing machines (RTMs) as the underlying computation model. We show that the RTMs can compute exactly all injective, computable functions. We find that the RTMs...

  9. Computer and video game addiction-a comparison between game users and non-game users.

    Science.gov (United States)

    Weinstein, Aviv Malkiel

    2010-09-01

    Computer game addiction is excessive or compulsive use of computer and video games that may interfere with daily life. It is not clear whether video game playing meets diagnostic criteria for Diagnostic and Statistical Manual of Mental Disorders, Fourth Edition (DSM-IV). First objective is to review the literature on computer and video game addiction over the topics of diagnosis, phenomenology, epidemiology, and treatment. Second objective is to describe a brain imaging study measuring dopamine release during computer game playing. Article search of 15 published articles between 2000 and 2009 in Medline and PubMed on computer and video game addiction. Nine abstinent "ecstasy" users and 8 control subjects were scanned at baseline and after performing on a motorbike riding computer game while imaging dopamine release in vivo with [123I] IBZM and single photon emission computed tomography (SPECT). Psycho-physiological mechanisms underlying computer game addiction are mainly stress coping mechanisms, emotional reactions, sensitization, and reward. Computer game playing may lead to long-term changes in the reward circuitry that resemble the effects of substance dependence. The brain imaging study showed that healthy control subjects had reduced dopamine D2 receptor occupancy of 10.5% in the caudate after playing a motorbike riding computer game compared with baseline levels of binding consistent with increased release and binding to its receptors. Ex-chronic "ecstasy" users showed no change in levels of dopamine D2 receptor occupancy after playing this game. This evidence supports the notion that psycho-stimulant users have decreased sensitivity to natural reward. Computer game addicts or gamblers may show reduced dopamine response to stimuli associated with their addiction presumably due to sensitization.

  10. Effectiveness of an Ergonomics Training Program on Decreasing Work-Related Musculoskeletal Disorders Risk among Video Display Terminals Users

    OpenAIRE

    Yahya Rasoulzadeh; Reza Gholamnia

    2012-01-01

    loskeletaldisorders (WMSDs) among the video display terminals (VDTs) users, Prevention ofthese disorders among this population is a challenge for many workplaces today. ErgonomicallyImproving of VDT workstations may be an effective and applicable way to decrease the risk ofWMSDs. This study evaluated the effect of an ergonomics-training program on the risk ofWMSDs among VDT users.Methods: This study was conducted among a large group of computer users in SAPCO industrialcompany, Tehran, Iran (...

  11. Integer programming theory, applications, and computations

    CERN Document Server

    Taha, Hamdy A

    1975-01-01

    Integer Programming: Theory, Applications, and Computations provides information pertinent to the theory, applications, and computations of integer programming. This book presents the computational advantages of the various techniques of integer programming.Organized into eight chapters, this book begins with an overview of the general categorization of integer applications and explains the three fundamental techniques of integer programming. This text then explores the concept of implicit enumeration, which is general in a sense that it is applicable to any well-defined binary program. Other

  12. Learning Computational Models of Video Memorability from fMRI Brain Imaging.

    Science.gov (United States)

    Han, Junwei; Chen, Changyuan; Shao, Ling; Hu, Xintao; Han, Jungong; Liu, Tianming

    2015-08-01

    Generally, various visual media are unequally memorable by the human brain. This paper looks into a new direction of modeling the memorability of video clips and automatically predicting how memorable they are by learning from brain functional magnetic resonance imaging (fMRI). We propose a novel computational framework by integrating the power of low-level audiovisual features and brain activity decoding via fMRI. Initially, a user study experiment is performed to create a ground truth database for measuring video memorability and a set of effective low-level audiovisual features is examined in this database. Then, human subjects' brain fMRI data are obtained when they are watching the video clips. The fMRI-derived features that convey the brain activity of memorizing videos are extracted using a universal brain reference system. Finally, due to the fact that fMRI scanning is expensive and time-consuming, a computational model is learned on our benchmark dataset with the objective of maximizing the correlation between the low-level audiovisual features and the fMRI-derived features using joint subspace learning. The learned model can then automatically predict the memorability of videos without fMRI scans. Evaluations on publically available image and video databases demonstrate the effectiveness of the proposed framework.

  13. Using Video Game-Based Instruction in an EFL Program: Understanding the Power of Video Games in Education

    Directory of Open Access Journals (Sweden)

    Héctor Alejandro Galvis Guerrero

    2011-09-01

    Full Text Available This small-scale action-research study examines the perceptions of four students in a military academy in Colombia undergoing the processof using a mainstream video game in their EFL classes instead of classic forms of instruction. The video game used served to approach EFL by means of language exploratory activities designed according to the context present in the video game and the course linguistic objectives. This study was conducted on the grounds that computer technology offers the possibility of enhancing EFL instruction by means of simulating and augmenting the target language context. The researcher’s belief is that video games offer a learning environment closely related to students’ experiences and preferences. Results from this study suggest that students were more entertained and attentive and demonstrated more engagement and disposition towards their English classes. Students also learned about matters related to the target language and culture, and were not only circumscribed to linguistic ones. Similarly, results from this study shed some light on the importance of offering access to technology to students before they advance to higher education that support video-gaming practices in the classroom.

  14. Mastering cloud computing foundations and applications programming

    CERN Document Server

    Buyya, Rajkumar; Selvi, SThamarai

    2013-01-01

    Mastering Cloud Computing is designed for undergraduate students learning to develop cloud computing applications. Tomorrow's applications won't live on a single computer but will be deployed from and reside on a virtual server, accessible anywhere, any time. Tomorrow's application developers need to understand the requirements of building apps for these virtual systems, including concurrent programming, high-performance computing, and data-intensive systems. The book introduces the principles of distributed and parallel computing underlying cloud architectures and specifical

  15. A descriptive study of the interaction behaviors in a language video program and in live elementary language classes using that video program

    OpenAIRE

    Lopes, Solange Aparecida

    1996-01-01

    The primary purpose of this study was to describe: 1) the predominant types of interaction behaviors encountered in a foreign language video program; and 2) the types of teacher-student interaction features that resulted from use of the instructional video in elementary school classrooms. Based on the findings, the second purpose of the study was to examine how these interaction behaviors shaped amount of teacher and student talk in the two sources of data. The researcher exami...

  16. Legal drug content in music video programs shown on Australian television on saturday mornings.

    Science.gov (United States)

    Johnson, Rebecca; Croager, Emma; Pratt, Iain S; Khoo, Natalie

    2013-01-01

    To examine the extent to which legal drug references (alcohol and tobacco) are present in the music video clips shown on two music video programs broadcast in Australia on Saturday mornings. Further, to examine the music genres in which the references appeared and the dominant messages associated with the references. Music video clips shown on the music video programs 'Rage' (ABC TV) and [V] 'Music Video Chart' (Channel [V]) were viewed over 8 weeks from August 2011 to October 2011 and the number of clips containing verbal and/or visual drug references in each program was counted. The songs were classified by genre and the dominant messages associated with drug references were also classified and analysed. A considerable proportion of music videos (approximately one-third) contained drug references. Alcohol featured in 95% of the music videos that contained drug references. References to alcohol generally associated it with fun and humour, and alcohol and tobacco were both overwhelmingly presented in contexts that encouraged, rather than discouraged, their use. In Australia, Saturday morning is generally considered a children's television viewing timeslot, and several broadcaster Codes of Practice dictate that programs shown on Saturday mornings must be appropriate for viewing by audiences of all ages. Despite this, our findings show that music video programs aired on Saturday mornings contain a considerable level of drug-related content.

  17. 47 CFR 63.02 - Exemptions for extensions of lines and for systems for the delivery of video programming.

    Science.gov (United States)

    2010-10-01

    ... systems for the delivery of video programming. 63.02 Section 63.02 Telecommunication FEDERAL... systems for the delivery of video programming. (a) Any common carrier is exempt from the requirements of... with respect to the establishment or operation of a system for the delivery of video programming. ...

  18. 77 FR 47383 - Annual Assessment of the Status of Competition in the Market for the Delivery of Video Programming

    Science.gov (United States)

    2012-08-08

    ... COMMISSION Annual Assessment of the Status of Competition in the Market for the Delivery of Video Programming... annually to Congress on the status of competition in markets for the delivery of video programming. This... delivery of video programming for the Commission's Fifteenth Report (15th Report). The 15th Report will...

  19. Effectiveness of a Video-Versus Text-Based Computer-Tailored Intervention for Obesity Prevention after One Year: A Randomized Controlled Trial

    Directory of Open Access Journals (Sweden)

    Kei Long Cheung

    2017-10-01

    Full Text Available Computer-tailored programs may help to prevent overweight and obesity, which are worldwide public health problems. This study investigated (1 the 12-month effectiveness of a video- and text-based computer-tailored intervention on energy intake, physical activity, and body mass index (BMI, and (2 the role of educational level in intervention effects. A randomized controlled trial in The Netherlands was conducted, in which adults were allocated to a video-based condition, text-based condition, or control condition, with baseline, 6 months, and 12 months follow-up. Outcome variables were self-reported BMI, physical activity, and energy intake. Mixed-effects modelling was used to investigate intervention effects and potential interaction effects. Compared to the control group, the video intervention group was effective regarding energy intake after 6 months (least squares means (LSM difference = −205.40, p = 0.00 and 12 months (LSM difference = −128.14, p = 0.03. Only video intervention resulted in lower average daily energy intake after one year (d = 0.12. Educational role and BMI did not seem to interact with this effect. No intervention effects on BMI and physical activity were found. The video computer-tailored intervention was effective on energy intake after one year. This effect was not dependent on educational levels or BMI categories, suggesting that video tailoring can be effective for a broad range of risk groups and may be preferred over text tailoring.

  20. On Verified Numerical Computations in Convex Programming

    OpenAIRE

    Jansson, Christian

    2009-01-01

    This survey contains recent developments for computing verified results of convex constrained optimization problems, with emphasis on applications. Especially, we consider the computation of verified error bounds for non-smooth convex conic optimization in the framework of functional analysis, for linear programming, and for semidefinite programming. A discussion of important problem transformations to special types of convex problems and convex relaxations is included...

  1. 78 FR 54612 - Closed Captioning of Internet Protocol-Delivered Video Programming: Implementation of the Twenty...

    Science.gov (United States)

    2013-09-05

    ... From the Federal Register Online via the Government Publishing Office FEDERAL COMMUNICATIONS COMMISSION 47 CFR Part 79 Closed Captioning of Internet Protocol-Delivered Video Programming: Implementation of the Twenty-First Century Communications and Video Accessibility Act of 2010 AGENCY: Federal...

  2. 77 FR 18106 - Structure and Practices of the Video Relay Service Program

    Science.gov (United States)

    2012-03-27

    ... From the Federal Register Online via the Government Publishing Office ] FEDERAL COMMUNICATIONS COMMISSION 47 CFR Part 64 Structure and Practices of the Video Relay Service Program AGENCY: Federal... of Management and Budget that were adopted by the FCC to prevent fraud, waste, and abuse in the Video...

  3. The kids got game: Computer/video games, gender and learning outcomes in science classrooms

    Science.gov (United States)

    Anderson, Janice Lyn

    In recent years educators have begun to explore how to purposively design computer/video games to support student learning. This interest in video games has arisen in part because educational video games appear to have the potential to improve student motivation and interest in technology, and engage students in learning through the use of a familiar medium (Squire, 2005; Shaffer, 2006; Gee, 2005). The purpose of this dissertation research is to specifically address the issue of student learning through the use of educational computer/video games. Using the Quest Atlantis computer game, this study involved a mixed model research strategy that allowed for both broad understandings of classroom practices and specific analysis of outcomes through the themes that emerged from the case studies of the gendered groups using the game. Specifically, this study examined how fifth-grade students learning about science concepts, such as water quality and ecosystems, unfolds over time as they participate in the Quest Atlantis computer game. Data sources included classroom observations and video, pre- and post-written assessments, pre- and post- student content interviews, student field notebooks, field reports and the field notes of the researcher. To make sense of how students learning unfolded, video was analyzed using a framework of interaction analysis and small group interactions (Jordan & Henderson, 1995; Webb, 1995). These coded units were then examined with respect to student artifacts and assessments and patterns of learning trajectories analyzed. The analysis revealed that overall, student learning outcomes improved from pre- to post-assessments for all students. While there were no observable gendered differences with respect to the test scores and content interviews, there were gendered differences with respect to game play. Implications for game design, use of external scaffolds, games as tools for learning and gendered findings are discussed.

  4. Fostering science communication and outreach through video production in Dartmouth's IGERT Polar Environmental Change graduate program

    Science.gov (United States)

    Hammond Wagner, C. R.; McDavid, L. A.; Virginia, R. A.

    2013-12-01

    Dartmouth's NSF-supported IGERT Polar Environmental Change graduate program has focused on using video media to foster interdisciplinary thinking and to improve student skills in science communication and public outreach. Researchers, educators, and funding organizations alike recognize the value of video media for making research results more accessible and relevant to diverse audiences and across cultures. We present an affordable equipment set and the basic video training needed as well as available Dartmouth institutional support systems for students to produce outreach videos on climate change and its associated impacts on people. We highlight and discuss the successes and challenges of producing three types of video products created by graduate and undergraduate students affiliated with the Dartmouth IGERT. The video projects created include 1) graduate student profile videos, 2) a series of short student-created educational videos for Greenlandic high school students, and 3) an outreach video about women in science based on the experiences of women students conducting research during the IGERT field seminar at Summit Station and Kangerlussuaq, Greenland. The 'Science in Greenland--It's a Girl Thing' video was featured on The New York Times Dot Earth blog and the Huffington Post Green blog among others and received international recognition. While producing these videos, students 1) identified an audience and created story lines, 2) worked in front of and behind the camera, 3) utilized low-cost digital editing applications, and 4) shared the videos on multiple platforms from social media to live presentations. The three video projects were designed to reach different audiences, and presented unique challenges for content presentation and dissemination. Based on student and faculty assessment, we conclude that the video projects improved student science communication skills and increased public knowledge of polar science and the effects of climate change.

  5. PENGEMBANGAN VIDEO PROGRAM KAWASAN RUMAH PANGAN LESTARI (KRPL SERTA PENGARUHNYA TERHADAP MOTIVASI MASYARAKAT KOTA MALANG

    Directory of Open Access Journals (Sweden)

    Benny Satria Wahyudi

    2016-07-01

    Salah satu upaya untuk meningkatkan ketahanan pangan dan gizi keluarga yaitu melalui pemanfaatan sumber daya yang tersedia maupun memanfaatkan lahan pekarangan yang dikelola oleh rumah tangga melalui program Kawasan Rumah Pangan Lestari (KRPL. Tujuan penelitian ini adalah mengembangkan video KRPL dan mengetahui pengaruhnya terhadap motivasi masyarakat. Tempat penelitian di Kelurahan Bandungrejosari dan Kelurahan Bareng Kota Malang. Waktu penelitian yaitu Mei 2016-Juni 2016. Hasil validasi video KRPL menunjukkan bahwa video KRPL sangat valid dan dapat digunakan. Setelah diujicobakan pada kelurahan Bandungrejosari dan Kelurahan Bareng menunjukkan hasil signifikansi 0,03 (<0,05 yang berarti bahwa terdapat pengaruh yang signifikan video KRPL terhadap motivasi masyarakat.

  6. Playing Violent Video and Computer Games and Adolescent Self-Concept.

    Science.gov (United States)

    Funk, Jeanne B.; Buchman, Debra D.

    1996-01-01

    Documents current adolescent electronic game-playing habits, exploring associations among preference for violent games, frequency and location of play, and self-concept. Identifies marked gender differences in game-playing habits and in scores on a self-perception profile. Finds that for girls, more time playing video or computer games is…

  7. Tech Writing, Meet "Tomb Raider": Video and Computer Games in the Technical Communication Classroom

    Science.gov (United States)

    Vie, Stephanie

    2008-01-01

    This article examines the common genre of the usability study in technical communication courses and proposes the incorporation of computer and video games to ensure a rhetorical focus to this genre. As games are both entertaining and educational, their use in the technical communication classroom provides a new perspective on multimodal…

  8. New Media Resistance: Barriers to Implementation of Computer Video Games in the Classroom

    Science.gov (United States)

    Rice, John W.

    2007-01-01

    Computer video games are an emerging instructional medium offering strong degrees of cognitive efficiencies for experiential learning, team building, and greater understanding of abstract concepts. As with other new media adopted for use by instructional technologists for pedagogical purposes, barriers to classroom implementation have manifested…

  9. Collaborative and Competitive Video Games for Teaching Computing in Higher Education

    Science.gov (United States)

    Smith, Spencer; Chan, Samantha

    2017-01-01

    This study measures the success of using a collaborative and competitive video game, named Space Race, to teach computing to first year engineering students. Space Race is played by teams of four, each with their own tablet, collaborating to compete against the other teams in the class. The impact of the game on student learning was studied…

  10. Wireless live streaming video of laparoscopic surgery: a bandwidth analysis for handheld computers.

    Science.gov (United States)

    Gandsas, Alex; McIntire, Katherine; George, Ivan M; Witzke, Wayne; Hoskins, James D; Park, Adrian

    2002-01-01

    Over the last six years, streaming media has emerged as a powerful tool for delivering multimedia content over networks. Concurrently, wireless technology has evolved, freeing users from desktop boundaries and wired infrastructures. At the University of Kentucky Medical Center, we have integrated these technologies to develop a system that can wirelessly transmit live surgery from the operating room to a handheld computer. This study establishes the feasibility of using our system to view surgeries and describes the effect of bandwidth on image quality. A live laparoscopic ventral hernia repair was transmitted to a single handheld computer using five encoding speeds at a constant frame rate, and the quality of the resulting streaming images was evaluated. No video images were rendered when video data were encoded at 28.8 kilobytes per second (Kbps), the slowest encoding bitrate studied. The highest quality images were rendered at encoding speeds greater than or equal to 150 Kbps. Of note, a 15 second transmission delay was experienced using all four encoding schemes that rendered video images. We believe that the wireless transmission of streaming video to handheld computers has tremendous potential to enhance surgical education. For medical students and residents, the ability to view live surgeries, lectures, courses and seminars on handheld computers means a larger number of learning opportunities. In addition, we envision that wireless enabled devices may be used to telemonitor surgical procedures. However, bandwidth availability and streaming delay are major issues that must be addressed before wireless telementoring becomes a reality.

  11. Using the CPU and GPU for real-time video enhancement on a mobile computer

    CSIR Research Space (South Africa)

    Bachoo, AK

    2010-09-01

    Full Text Available . In this paper, the current advances in mobile CPU and GPU hardware are used to implement video enhancement algorithms in a new way on a mobile computer. Both the CPU and GPU are used effectively to achieve realtime performance for complex image enhancement...

  12. How Patient Interactions with a Computer-Based Video Intervention Affect Decisions to Test for HIV

    Science.gov (United States)

    Aronson, Ian David; Rajan, Sonali; Marsch, Lisa A.; Bania, Theodore C.

    2014-01-01

    The current study examines predictors of HIV test acceptance among emergency department patients who received an educational video intervention designed to increase HIV testing. A total of 202 patients in the main treatment areas of a high-volume, urban hospital emergency department used inexpensive netbook computers to watch brief educational…

  13. Mutually Beneficial Foreign Language Learning: Creating Meaningful Interactions through Video-Synchronous Computer-Mediated Communication

    Science.gov (United States)

    Kato, Fumie; Spring, Ryan; Mori, Chikako

    2016-01-01

    Providing learners of a foreign language with meaningful opportunities for interactions, specifically with native speakers, is especially challenging for instructors. One way to overcome this obstacle is through video-synchronous computer-mediated communication tools such as Skype software. This study reports quantitative and qualitative data from…

  14. A Conceptual Review of Research on the Pathological Use of Computers, Video Games, and the Internet

    Science.gov (United States)

    Sim, Timothy; Gentile, Douglas A.; Bricolo, Francesco; Serpelloni, Giovanni; Gulamoydeen, Farah

    2012-01-01

    Preliminary research studies suggest that some people who use computer, video games, and the Internet heavily develop dysfunctional symptoms, often referred to in the popular press as an "addiction." Although several studies have measured various facets of this issue, there has been no common framework within which to view these studies. This…

  15. Computer-Based Video Instruction to Teach Students with Intellectual Disabilities to Use Public Bus Transportation

    Science.gov (United States)

    Mechling, Linda; O'Brien, Eileen

    2010-01-01

    This study investigated the effectiveness of computer-based video instruction (CBVI) to teach three young adults with moderate intellectual disabilities to push a "request to stop bus signal" and exit a city bus in response to target landmarks. A multiple probe design across three students and one bus route was used to evaluate effectiveness of…

  16. Computer Vision Tools for Finding Images and Video Sequences.

    Science.gov (United States)

    Forsyth, D. A.

    1999-01-01

    Computer vision offers a variety of techniques for searching for pictures in large collections of images. Appearance methods compare images based on the overall content of the image using certain criteria. Finding methods concentrate on matching subparts of images, defined in a variety of ways, in hope of finding particular objects. These ideas…

  17. Video-rate computational super-resolution and integral imaging at longwave-infrared wavelengths

    OpenAIRE

    Preciado, Miguel A.; Carles, Guillem; Harvey, Andrew R.

    2017-01-01

    We report the first computational super-resolved, multi-camera integral imaging at long-wave infrared (LWIR) wavelengths. A synchronized array of FLIR Lepton cameras was assembled, and computational super-resolution and integral-imaging reconstruction employed to generate video with light-field imaging capabilities, such as 3D imaging and recognition of partially obscured objects, while also providing a four-fold increase in effective pixel count. This approach to high-resolution imaging enab...

  18. Fast Integral Histogram Computations on GPU for Real-Time Video Analytics

    OpenAIRE

    Poostchi, Mahdieh; Palaniappan, Kannappan; Li, Da; Becchi, Michela; Bunyak, Filiz; Seetharaman, Guna

    2017-01-01

    In many Multimedia content analytics frameworks feature likelihood maps represented as histograms play a critical role in the overall algorithm. Integral histograms provide an efficient computational framework for extracting multi-scale histogram-based regional descriptors in constant time which are considered as the principle building blocks of many video content analytics frameworks. We evaluate four different mappings of the integral histogram computation onto Graphics Processing Units (GP...

  19. A Realistic Coverage Model with Backup Set Computation for Wireless Video Sensor Network

    Directory of Open Access Journals (Sweden)

    Vijay S Ukani

    2015-08-01

    Full Text Available Wireless Video Sensor Network (WVSN are gaining increasing popularity due availability of low cost CMOS camera and miniaturization of hardware. For many applications it is difficult to have pre-engineered deployment of video camera sensors which leads to redundancy. Due to sectored coverage and random deployment, it becomes challenging to model video sensor coverage to identify redundancy and suppress redundant video transmission. Several efforts have been made to model coverage redundancy considering 2-dimensional coverage. Field of View (FoV of the camera sensor is in 3-dimensions, thus it is very difficult to model the coverage and identify overlap area for realistic camera. 3-dimensional coverage is largely an unexplored problem. In this paper, a realistic 3-dimensional pyramid camera coverage is assumed and backup set of nodes are computed. Backup set of a node is a set of video sensor nodes which collectively covers coverage area of the node under consideration. The approach presented in the paper identifies minimal sized set of backup nodes which can be used to adaptively duty cycle the video capture and transmission. The result shows that number of nodes required to remain active to cover the sensor field is reduced and in turn average energy consumption of the network also reduces.

  20. Video indexing using a high-performance and low-computation color-based opportunistic technique

    Science.gov (United States)

    Ahmed, Mohamed; Karmouch, Ahmed

    2002-02-01

    Video information, image processing, and computer vision techniques are developing rapidly because of the availability of acquisition, processing, and editing tools that use current hardware and software systems. However, problems still remain in conveying this video data to the end users. Limiting factors are the resource capabilities in distributed architectures and the features of the users' terminals. The efficient use of image processing, video indexing, and analysis techniques can provide users with solutions or alternatives. We see the video stream as a sequence of correlated images containing in its structure temporal events such as camera editing effects and presents a new algorithm for achieving video segmentation, indexing, and key framing tasks. The algorithm is based on color histograms and uses a binary penetration technique. Although much has been done in this area, most work does not adequately consider the optimization of timing performance and processing storage. This is especially the case if the techniques are designed for use in run-time distributed environments. Our main contribution is to blend high performance and storage criteria with the need to achieve effective results. The algorithm exploits the temporal heuristic characteristic of the visual information within a video stream. It takes into consideration the issues of detecting false cuts and missing true cuts due to the movement of the camera, the optical flow of large objects, or both. We provide a discussion, together with results from experiments and from the implementation of our application, to show the merits of the new algorithm as compared to the existing one.

  1. A Video Streaming Application Using Mobile Media Application Programming Interface

    OpenAIRE

    Henning Titi Ciptaningtyas; Henry Pratama,; Ary Mazharuddin Shiddiqi

    2010-01-01

    Recently, the development of mobile phone technology is growing rapidly. These developments led to the emerging of a multimedia mobile phone that supports Wireless Local Area Network (WLAN). However, the use of WLAN technology on mobile phones to access the streaming video is very rarely encountered. While the current S60 Symbian operating system as a multimedia mobile phone is very reliable in handling a variety of media such as video.The discussion in this study presents the making of a vid...

  2. A Video Streaming Application Using Mobile Media Application Programming Interface

    Directory of Open Access Journals (Sweden)

    Henning Titi Ciptaningtyas

    2010-12-01

    Full Text Available Recently, the development of mobile phone technology is growing rapidly. These developments led to the emerging of a multimedia mobile phone that supports Wireless Local Area Network (WLAN. However, the use of WLAN technology on mobile phones to access the streaming video is very rarely encountered. While the current S60 Symbian operating system as a multimedia mobile phone is very reliable in handling a variety of media such as video.The discussion in this study presents the making of a video streaming application in mobile phone via a WLAN connection using JSR 135 technology or better known as the Mobile Media API (MMAPI. MMAPI is used to control the process of video streaming and its supporting features. The application will use the two protocols namely RTSP and HTTP. Experiment results show that the use of MMAPI on Symbian 60 based mobile phones to do video streaming is feasible and has good reliability. This is indicated by 0% packet loss on a reliable connection. In addition, the times required to play multimedia files are not affected by the size of video streaming files.

  3. 47 CFR 76.1503 - Carriage of video programming providers on open video systems.

    Science.gov (United States)

    2010-10-01

    ... shall be “Open Video System Notice of Intent” and “Attention: Media Bureau.” This wording shall be... Notice of Intent with the Office of the Secretary and the Bureau Chief, Media Bureau. The Notice of... capacity through a fair, open and non-discriminatory process; the process must be insulated from any bias...

  4. Structured Parallel Programming Patterns for Efficient Computation

    CERN Document Server

    McCool, Michael; Robison, Arch

    2012-01-01

    Programming is now parallel programming. Much as structured programming revolutionized traditional serial programming decades ago, a new kind of structured programming, based on patterns, is relevant to parallel programming today. Parallel computing experts and industry insiders Michael McCool, Arch Robison, and James Reinders describe how to design and implement maintainable and efficient parallel algorithms using a pattern-based approach. They present both theory and practice, and give detailed concrete examples using multiple programming models. Examples are primarily given using two of th

  5. Computer-Presented Video Prompting for Teaching Microwave Oven Use to Three Adults with Developmental Disabilities

    Science.gov (United States)

    Sigafoos, Jeff; O'Reilly, Mark; Cannella, Helen; Upadhyaya, Megha; Edrisinha, Chaturi; Lancioni, Giulio E.; Hundley, Anna; Andrews, Alonzo; Garver, Carolyn; Young, David

    2005-01-01

    We evaluated the use of a video prompting procedure for teaching three adults with developmental disabilities to make popcorn using a microwave oven. Training, using a 10-step task analysis, was conducted in the kitchen of the participant's vocational training program. During baseline, participants were instructed to make popcorn, but were given…

  6. Development and assessment of a chemistry-based computer video game as a learning tool

    Science.gov (United States)

    Martinez-Hernandez, Kermin Joel

    The chemistry-based computer video game is a multidisciplinary collaboration between chemistry and computer graphics and technology fields developed to explore the use of video games as a possible learning tool. This innovative approach aims to integrate elements of commercial video game and authentic chemistry context environments into a learning experience through gameplay. The project consists of three areas: development, assessment, and implementation. However, the foci of this study were the development and assessment of the computer video game including possible learning outcomes and game design elements. A chemistry-based game using a mixed genre of a single player first-person game embedded with action-adventure and puzzle components was developed to determine if students' level of understanding of chemistry concepts change after gameplay intervention. Three phases have been completed to assess students' understanding of chemistry concepts prior and after gameplay intervention. Two main assessment instruments (pre/post open-ended content survey and individual semi-structured interviews) were used to assess student understanding of concepts. In addition, game design elements were evaluated for future development phases. Preliminary analyses of the interview data suggest that students were able to understand most of the chemistry challenges presented in the game and the game served as a review for previously learned concepts as well as a way to apply such previous knowledge. To guarantee a better understanding of the chemistry concepts, additions such as debriefing and feedback about the content presented in the game seem to be needed. The use of visuals in the game to represent chemical processes, game genre, and game idea appear to be the game design elements that students like the most about the current computer video game.

  7. Computer Programs in Marine Science

    Science.gov (United States)

    1976-04-01

    between two locations. Requires subroutines COS, SIN, ARCOS . Author - Ralph Johnson. Oceanographic Services Branch Copy on file at XODC National...STEREOGRAPHIC PROJECTICN 65 FORTRAN CDC 3800 PIE SCATTERINC COMPUTATIONS 41 FURTRAN COC 36UO PLCTS TRACK $AD DATA PROFILE .RACK 47 FORTRAN COC 3.00 PLCTS

  8. Digital Video Assignments: Focusing a New Lens on Teacher Preparation Programs

    Science.gov (United States)

    Fiorentino, Leah Holland

    2004-01-01

    Since NCATE requires teacher preparation programs to integrate technology, this article begins the dialogue for sharing start-up strategies. This article shows how one program (Adelphi University) has integrated digital video assignments into the teacher preparation program. It is hoped that this will spur interest and effort from other teacher…

  9. FORTRAN computer program for seismic risk analysis

    Science.gov (United States)

    McGuire, Robin K.

    1976-01-01

    A program for seismic risk analysis is described which combines generality of application, efficiency and accuracy of operation, and the advantage of small storage requirements. The theoretical basis for the program is first reviewed, and the computational algorithms used to apply this theory are described. The information required for running the program is listed. Published attenuation functions describing the variation with earthquake magnitude and distance of expected values for various ground motion parameters are summarized for reference by the program user. Finally, suggestions for use of the program are made, an example problem is described (along with example problem input and output) and the program is listed.

  10. Computer programming and architecture the VAX

    CERN Document Server

    Levy, Henry

    2014-01-01

    Takes a unique systems approach to programming and architecture of the VAXUsing the VAX as a detailed example, the first half of this book offers a complete course in assembly language programming. The second describes higher-level systems issues in computer architecture. Highlights include the VAX assembler and debugger, other modern architectures such as RISCs, multiprocessing and parallel computing, microprogramming, caches and translation buffers, and an appendix on the Berkeley UNIX assembler.

  11. Using Multimedia in Large-Scale Computer-Based Testing Programs.

    Science.gov (United States)

    Bennett, R. E.; Goodman, M.; Hessinger, J.; Kahn, H.; Ligget, J.; Marshall, G.; Zack, J.

    1999-01-01

    Discusses the use of multimedia in large-scale computer-based testing programs to measure problem solving and related cognitive constructs more effectively. Considers the incorporation of dynamic stimuli such as audio, video, and animation, and gives examples in history, physical education, and the sciences. (Author/LRW)

  12. The Dynamic Geometrisation of Computer Programming

    Science.gov (United States)

    Sinclair, Nathalie; Patterson, Margaret

    2018-01-01

    The goal of this paper is to explore dynamic geometry environments (DGE) as a type of computer programming language. Using projects created by secondary students in one particular DGE, we analyse the extent to which the various aspects of computational thinking--including both ways of doing things and particular concepts--were evident in their…

  13. 43 Computer Assisted Programmed Instruction and Cognitive ...

    African Journals Online (AJOL)

    cce

    Computer Assisted Programmed Instruction and Cognitive Preference Style as. Determinant of Achievement of Secondary School Physics Students. Sotayo, M. A. O.. Federal College of Education, Osiele, Abeokuta, Nigeria. Abstract. The study probes into the effect of Computer Assisted Instruction and Cognitive preference.

  14. NASA High-End Computing Program Website

    Science.gov (United States)

    Cohen, Jarrett S.

    2008-01-01

    If you are a NASA-sponsored scientist or engineer. computing time is available to you at the High-End Computing (HEC) Program's NASA Advanced Supercomputing (NAS) Facility and NASA Center for Computational Sciences (NCCS). The Science Mission Directorate will select from requests NCCS Portals submitted to the e-Books online system for awards beginning on May 1. Current projects set to explore on April 30 must have a request in e-Books to be considered for renewal

  15. Analysing the doctor_patient_computer relationship: the use of video data

    Directory of Open Access Journals (Sweden)

    Christopher Pearce

    2006-12-01

    Full Text Available This paper examines the utility of using digital video data in observational studies involving doctors' and patients' use of computers in the consultation. Previous observational studies have used either direct observations or analogue videotapes. We describe a method currently in use in a study examining how doctors, patients and computers interact in the consultation. The study is set in general practice as this is the most clinically computerised section of the Australian healthcare system. Computers are now used for clinical functions in 90% of doctors' surgeries. With this rapid rise of computerisation, concerns have been expressed as to how the computer will affect the doctor_patient relationship. To assess how doctors, patients and computers interact, we have chosen an observational technique, namely to make digital videotapes of actual consultations. This analysis is based on a theoretical framework derived from dramaturgical analysis. Data are gathered from general practitioners who are high-level users of computers, as defined by their use of progress notes, as well as prescribing and test ordering. The subsequent digital data is then transferred onto computer and analysed according to our conceptual framework, making use of video-tagging software.

  16. Computer-Aided Corrosion Program Management

    Science.gov (United States)

    MacDowell, Louis

    2010-01-01

    This viewgraph presentation reviews Computer-Aided Corrosion Program Management at John F. Kennedy Space Center. The contents include: 1) Corrosion at the Kennedy Space Center (KSC); 2) Requirements and Objectives; 3) Program Description, Background and History; 4) Approach and Implementation; 5) Challenges; 6) Lessons Learned; 7) Successes and Benefits; and 8) Summary and Conclusions.

  17. Lipid Vesicle Shape Analysis from Populations Using Light Video Microscopy and Computer Vision

    OpenAIRE

    Jernej Zupanc; Barbara Drašler; Sabina Boljte; Veronika Kralj-Iglič; Aleš Iglič; Deniz Erdogmus; Damjana Drobne

    2014-01-01

    We present a method for giant lipid vesicle shape analysis that combines manually guided large-scale video microscopy and computer vision algorithms to enable analyzing vesicle populations. The method retains the benefits of light microscopy and enables non-destructive analysis of vesicles from suspensions containing up to several thousands of lipid vesicles (1-50 µm in diameter). For each sample, image analysis was employed to extract data on vesicle quantity and size distributions of their ...

  18. Designing a Brain-Computer Interface controlled video-game using consumer grade EEG hardware

    OpenAIRE

    van Vliet, Marijn; Robben, Arne; Chumerin, Nikolay; Manyakov, Nikolay V.; Combaz, Adrien; Van Hulle, Marc

    2012-01-01

    This paper describes our first attempt to port a brain-computer interface (BCI), created in a research lab and running on expensive equipment, to consumer grade equipment, allowing one to reach a much broader audience and raise public awareness of this new technology. With the BCI, the user can perform a complicated task through mind control only: playing a tactical video-game. Reliable control is accomplished by adapting a Steady-State Visual Evoked Potential (SSVEP) classifier to be robust ...

  19. Developing computer training programs for blood bankers.

    Science.gov (United States)

    Eisenbrey, L

    1992-01-01

    Two surveys were conducted in July 1991 to gather information about computer training currently performed within American Red Cross Blood Services Regions. One survey was completed by computer trainers from software developer-vendors and regional centers. The second survey was directed to the trainees, to determine their perception of the computer training. The surveys identified the major concepts, length of training, evaluations, and methods of instruction used. Strengths and weaknesses of training programs were highlighted by trainee respondents. Using the survey information and other sources, recommendations (including those concerning which computer skills and tasks should be covered) are made that can be used as guidelines for developing comprehensive computer training programs at any blood bank or blood center.

  20. The Computational Physics Program of the national MFE Computer Center

    Energy Technology Data Exchange (ETDEWEB)

    Mirin, A.A.

    1989-01-01

    Since June 1974, the MFE Computer Center has been engaged in a significant computational physics effort. The principal objective of the Computational Physics Group is to develop advanced numerical models for the investigation of plasma phenomena and the simulation of present and future magnetic confinement devices. Another major objective of the group is to develop efficient algorithms and programming techniques for current and future generations of supercomputers. The Computational Physics Group has been involved in several areas of fusion research. One main area is the application of Fokker-Planck/quasilinear codes to tokamaks. Another major area is the investigation of resistive magnetohydrodynamics in three dimensions, with applications to tokamaks and compact toroids. A third area is the investigation of kinetic instabilities using a 3-D particle code; this work is often coupled with the task of numerically generating equilibria which model experimental devices. Ways to apply statistical closure approximations to study tokamak-edge plasma turbulence have been under examination, with the hope of being able to explain anomalous transport. Also, we are collaborating in an international effort to evaluate fully three-dimensional linear stability of toroidal devices. In addition to these computational physics studies, the group has developed a number of linear systems solvers for general classes of physics problems and has been making a major effort at ascertaining how to efficiently utilize multiprocessor computers. A summary of these programs are included in this paper. 6 tabs.

  1. An introduction to Python and computer programming

    CERN Document Server

    Zhang, Yue

    2015-01-01

    This book introduces Python programming language and fundamental concepts in algorithms and computing. Its target audience includes students and engineers with little or no background in programming, who need to master a practical programming language and learn the basic thinking in computer science/programming. The main contents come from lecture notes for engineering students from all disciplines, and has received high ratings. Its materials and ordering have been adjusted repeatedly according to classroom reception. Compared to alternative textbooks in the market, this book introduces the underlying Python implementation of number, string, list, tuple, dict, function, class, instance and module objects in a consistent and easy-to-understand way, making assignment, function definition, function call, mutability and binding environments understandable inside-out. By giving the abstraction of implementation mechanisms, this book builds a solid understanding of the Python programming language.

  2. 77 FR 19479 - Closed Captioning of Internet Protocol-Delivered Video Programming: Implementation of the Twenty...

    Science.gov (United States)

    2012-03-30

    ... programming or is closer in the chain of custody to the owner--will be better positioned than the VPD to... is higher up the distribution chain than the VPD or VPP. Accordingly, we adopt DIRECTV's proposed... video programming content that it passes along the distribution chain. \\11\\ To the extent an ISP...

  3. The relationship between playing computer or video games with mental health and social relationships among students in guidance schools, Kermanshah

    National Research Council Canada - National Science Library

    Reshadat, S; Ghasemi, S R; Ahmadian, M; RajabiGilan, N

    2014-01-01

    .... This cross-sectional study aimed to evaluate the relationship between playing computer or video games with mental health and social relationships among students in guidance schools in Kermanshah...

  4. The relationship between playing computer or video games with mental health and social relationships among students in guidance schools, Kermanshah.

    Science.gov (United States)

    Reshadat, S; Ghasemi, S R; Ahmadian, M; RajabiGilan, N

    2014-01-09

    Computer or video games are a popular recreational activity and playing them may constitute a large part of leisure time. This cross-sectional study aimed to evaluate the relationship between playing computer or video games with mental health and social relationships among students in guidance schools in Kermanshah, Islamic Republic of Iran, in 2012. Our total sample was 573 students and our tool was the General Health Questionnaire (GHQ-28) and social relationships questionnaires. Survey respondents reported spending an average of 71.07 (SD 72.1) min/day on computer or video games. There was a significant relationship between time spent playing games and general mental health (P playing and not playing computer or video games with social relationships and their subscales, including trans-local relationships (P time spent playing games (P < 0.02) and its dimensions, except for family relationships.

  5. What hinders teachers in using computer and video games in the classroom? Exploring factors inhibiting the uptake of computer and video games.

    Science.gov (United States)

    Baek, Young Kyun

    2008-12-01

    The purpose of this study is to identify factors inhibiting teachers' use of computer and video games in the classroom setting and to examine the degree to which teaching experience and gender affect attitudes toward using games. Six factors that hinder teachers' use of games in the classroom were discovered: Inflexibility of curriculum, Negative effects of gaming, Students' lack of readiness, Lack of supporting materials, Fixed class schedules, and Limited budgets. Lack of supporting material, Fixed class schedules, and Limited budgets were factors that female teachers believed to be more serious obstacles to game use in the classroom than male teachers did. Experienced teachers, more so than inexperienced teachers, believed that adopting games in teaching was hindered by Inflexibility of curriculum and Negative effects of gaming. On the other hand, inexperienced teachers, more so than experienced teachers, believed that adopting games in teaching is less hindered by Lack of supporting materials and Fixed class schedules.

  6. Self-Censorship Regulatory Structure: Can We Control Political of Hates, Violence & Sex in Children Computer & Video Games?

    OpenAIRE

    Zanuddin, Hasmah

    2008-01-01

    This article examines some of the extreme negative content available to teenagers and young children in the market. Extreme negative values such as political of hates, violence and sex in some of the children computer and video games were made possible due to several factors such as lacking in regulatory structure, week policy implementation, rampant of illegal and uncensored materials. Computer and video games have been the subject of frequent controversy and censorship, due to the depiction...

  7. Role of logic programming in computer studies

    Directory of Open Access Journals (Sweden)

    Nicolae PELIN

    2016-09-01

    Full Text Available The paper contains the analysis of the opinions of a number of scholars and specialists on the importance and the role in logic programming methodology of studying computer science, philosophy about the logic programs and interpreter, concerning the burden of which is opposite to the programmer if there is logic interpreter. The presented material is meant, according to the author, to help the reader to understand more easily the analyzed multilateral problem.

  8. Program computes turbine steam rates and properties

    Energy Technology Data Exchange (ETDEWEB)

    Ganapathy, V. (ABCO Industries, Inc., Abilene, TX (US))

    1988-11-01

    BASIC computer program quickly evaluates steam properties and rates during expansion in a steam turbine. Engineers involved in cogeneration projects and power plant studies often need to calculate the steam properties during expansion in a steam turbine to evaluate the theoretical and actual steam rates and hence, the electrical power output. With the help of this program written in BASIC, one can quickly evaluate all the pertinent data. Correlations used for steam property evaluation are also presented.

  9. Galatea ¬â€?An Interactive Computer Graphics System For Movie And Video Analysis

    Science.gov (United States)

    Potel, Michael J.; MacKay, Steven A.; Sayre, Richard E.

    1983-03-01

    Extracting quantitative information from movie film and video recordings has always been a difficult process. The Galatea motion analysis system represents an application of some powerful interactive computer graphics capabilities to this problem. A minicomputer is interfaced to a stop-motion projector, a data tablet, and real-time display equipment. An analyst views a film and uses the data tablet to track a moving position of interest. Simultaneously, a moving point is displayed in an animated computer graphics image that is synchronized with the film as it runs. Using a projection CRT and a series of mirrors, this image is superimposed on the film image on a large front screen. Thus, the graphics point lies on top of the point of interest in the film and moves with it at cine rates. All previously entered points can be displayed simultaneously in this way, which is extremely useful in checking the accuracy of the entries and in avoiding omission and duplication of points. Furthermore, the moving points can be connected into moving stick figures, so that such representations can be transcribed directly from film. There are many other tools in the system for entering outlines, measuring time intervals, and the like. The system is equivalent to "dynamic tracing paper" because it is used as though it were tracing paper that can keep up with running movie film. We have applied this system to a variety of problems in cell biology, cardiology, biomechanics, and anatomy. We have also extended the system using photogrammetric techniques to support entry of three-dimensional moving points from two (or more) films taken simultaneously from different perspective views. We are also presently constructing a second, lower-cost, microcomputer-based system for motion analysis in video, using digital graphics and video mixing to achieve the graphics overlay for any composite video source image.

  10. A CAD (Classroom Assessment Design) of a Computer Programming Course

    Science.gov (United States)

    Hawi, Nazir S.

    2012-01-01

    This paper presents a CAD (classroom assessment design) of an entry-level undergraduate computer programming course "Computer Programming I". CAD has been the product of a long experience in teaching computer programming courses including teaching "Computer Programming I" 22 times. Each semester, CAD is evaluated and modified…

  11. Introduction to programming multiple-processor computers

    Energy Technology Data Exchange (ETDEWEB)

    Hicks, H.R.; Lynch, V.E.

    1985-04-01

    FORTRAN applications programs can be executed on multiprocessor computers in either a unitasking (traditional) or multitasking form. The latter allows a single job to use more than one processor simultaneously, with a consequent reduction in wall-clock time and, perhaps, the cost of the calculation. An introduction to programming in this environment is presented. The concepts of synchronization and data sharing using EVENTS and LOCKS are illustrated with examples. The strategy of strong synchronization and the use of synchronization templates are proposed. We emphasize that incorrect multitasking programs can produce irreproducible results, which makes debugging more difficult.

  12. Computer Assisted Programmed Instruction and Cognitive ...

    African Journals Online (AJOL)

    The achievement of students of application learning mode was also significantly higher than those of recall and principle respectively. There was no significant interaction effect between Cognitive Preference Style and Computer Assisted Programmed Instruction. The implications of the result to the stakeholder were ...

  13. Computer program package for PIXE spectra evaluation

    Energy Technology Data Exchange (ETDEWEB)

    Kajfosz, J. [Institute of Nuclear Physics, Cracow (Poland)

    1992-12-31

    The computer programs described here were developed for calculating the concentrations of elements in samples analysed by the PIXE (Proton Induced X-ray Emission) method from the X-ray spectra obtained in those analyses. (author). 10 refs, 2 figs.

  14. Computer programming students head to Tokyo

    OpenAIRE

    Crumbley, Liz

    2007-01-01

    "The Milk's Gone Bad," a team of three undergraduate students from the Virginia Tech College of Engineering, will compete in the World Finals of the Association of Computing Machinery International Collegiate Programming Contest (ACM-ICPC) March 12-16 in Tokyo, Japan.

  15. Computer Program Re-layers Engineering Drawings

    Science.gov (United States)

    Crosby, Dewey C., III

    1990-01-01

    RULCHK computer program aids in structuring layers of information pertaining to part or assembly designed with software described in article "Software for Drawing Design Details Concurrently" (MFS-28444). Checks and optionally updates structure of layers for part. Enables designer to construct model and annotate its documentation without burden of manually layering part to conform to standards at design time.

  16. Data systems and computer science programs: Overview

    Science.gov (United States)

    Smith, Paul H.; Hunter, Paul

    1991-01-01

    An external review of the Integrated Technology Plan for the Civil Space Program is presented. The topics are presented in viewgraph form and include the following: onboard memory and storage technology; advanced flight computers; special purpose flight processors; onboard networking and testbeds; information archive, access, and retrieval; visualization; neural networks; software engineering; and flight control and operations.

  17. Towards Realising Secure and Efficient Image and Video Processing Applications on Quantum Computers

    Directory of Open Access Journals (Sweden)

    Abdullah M. Iliyasu

    2013-07-01

    Full Text Available Exploiting the promise of security and efficiency that quantum computing offers, the basic foundations leading to commercial applications for quantum image processing are proposed. Two mathematical frameworks and algorithms to accomplish the watermarking of quantum images, authentication of ownership of already watermarked images and recovery of their unmarked versions on quantum computers are proposed. Encoding the images as 2n-sized normalised Flexible Representation of Quantum Images (FRQI states, with n-qubits and 1-qubit dedicated to capturing the respective information about the colour and position of every pixel in the image respectively, the proposed algorithms utilise the flexibility inherent to the FRQI representation, in order to confine the transformations on an image to any predetermined chromatic or spatial (or a combination of both content of the image as dictated by the watermark embedding, authentication or recovery circuits. Furthermore, by adopting an apt generalisation of the criteria required to realise physical quantum computing hardware, three standalone components that make up the framework to prepare, manipulate and recover the various contents required to represent and produce movies on quantum computers are also proposed. Each of the algorithms and the mathematical foundations for their execution were simulated using classical (i.e., conventional or non-quantum computing resources, and their results were analysed alongside other longstanding classical computing equivalents. The work presented here, combined together with the extensions suggested, provide the basic foundations towards effectuating secure and efficient classical-like image and video processing applications on the quantum-computing framework.

  18. Tech Tips: Using Video Management/ Analysis Technology in Qualitative Research

    Directory of Open Access Journals (Sweden)

    J.A. Spiers

    2004-03-01

    Full Text Available This article presents tips on how to use video in qualitative research. The author states that, though there many complex and powerful computer programs for working with video, the work done in qualitative research does not require those programs. For this work, simple editing software is sufficient. Also presented is an easy and efficient method of transcribing video clips.

  19. Tech Tips: Using Video Management/ Analysis Technology in Qualitative Research

    OpenAIRE

    J.A. Spiers

    2004-01-01

    This article presents tips on how to use video in qualitative research. The author states that, though there many complex and powerful computer programs for working with video, the work done in qualitative research does not require those programs. For this work, simple editing software is sufficient. Also presented is an easy and efficient method of transcribing video clips.

  20. Reducing cyberbullying: A theory of reasoned action-based video prevention program for college students.

    Science.gov (United States)

    Doane, Ashley N; Kelley, Michelle L; Pearson, Matthew R

    2016-01-01

    Few studies have evaluated the effectiveness of cyberbullying prevention/intervention programs. The goals of the present study were to develop a Theory of Reasoned Action (TRA)-based video program to increase cyberbullying knowledge (1) and empathy toward cyberbullying victims (2), reduce favorable attitudes toward cyberbullying (3), decrease positive injunctive (4) and descriptive norms about cyberbullying (5), and reduce cyberbullying intentions (6) and cyberbullying behavior (7). One hundred sixty-seven college students were randomly assigned to an online video cyberbullying prevention program or an assessment-only control group. Immediately following the program, attitudes and injunctive norms for all four types of cyberbullying behavior (i.e., unwanted contact, malice, deception, and public humiliation), descriptive norms for malice and public humiliation, empathy toward victims of malice and deception, and cyberbullying knowledge significantly improved in the experimental group. At one-month follow-up, malice and public humiliation behavior, favorable attitudes toward unwanted contact, deception, and public humiliation, and injunctive norms for public humiliation were significantly lower in the experimental than the control group. Cyberbullying knowledge was significantly higher in the experimental than the control group. These findings demonstrate a brief cyberbullying video is capable of improving, at one-month follow-up, cyberbullying knowledge, cyberbullying perpetration behavior, and TRA constructs known to predict cyberbullying perpetration. Considering the low cost and ease with which a video-based prevention/intervention program can be delivered, this type of approach should be considered to reduce cyberbullying. © 2015 Wiley Periodicals, Inc.

  1. Employing subgoals in computer programming education

    Science.gov (United States)

    Margulieux, Lauren E.; Catrambone, Richard; Guzdial, Mark

    2016-01-01

    The rapid integration of technology into our professional and personal lives has left many education systems ill-equipped to deal with the influx of people seeking computing education. To improve computing education, we are applying techniques that have been developed for other procedural fields. The present study applied such a technique, subgoal labeled worked examples, to explore whether it would improve programming instruction. The first two experiments, conducted in a laboratory, suggest that the intervention improves undergraduate learners' problem-solving performance and affects how learners approach problem-solving. The third experiment demonstrates that the intervention has similar, and perhaps stronger, effects in an online learning environment with in-service K-12 teachers who want to become qualified to teach computing courses. By implementing this subgoal intervention as a tool for educators to teach themselves and their students, education systems could improve computing education and better prepare learners for an increasingly technical world.

  2. Computer Presentation Programs and Teaching Research Methodologies

    Directory of Open Access Journals (Sweden)

    Vahid Motamedi

    2015-05-01

    Full Text Available Supplementing traditional chalk and board instruction with computer delivery has been viewed positively by students who have reported increased understanding and more interaction with the instructor when computer presentations are used in the classroom. Some problems contributing to student errors while taking class notes might be transcription of numbers to the board, and handwriting of the instructor can be resolved in careful construction of computer presentations. The use of computer presentation programs promises to increase the effectiveness of learning by making content more readily available, by reducing the cost and effort of producing quality content, and by allowing content to be more easily shared. This paper describes how problems can be overcome by using presentation packages for instruction.

  3. Instructional format and segment length in interactive video programs

    NARCIS (Netherlands)

    Verhagen, Pleunes Willem; Breman, Jeroen; Breman, Jeroen; Simonson, Michael R.; Anderson, Mary Lagomarcino

    1995-01-01

    The purpose of this study was to gather further insight into a previous investigation of the relationship between self-chosen and program-controlled segment length of an interactive videodisk program, and performance on post- and retention tests. The initial study by Verhagen, which questioned what

  4. An educational video program to increase aging services technology awareness among older adults.

    Science.gov (United States)

    Tam, Joyce W; Van Son, Catherine; Dyck, Dennis; Schmitter-Edgecombe, Maureen

    2017-08-01

    Aging services technologies (ASTs), health technology that meets the needs of seniors, are being underutilized due to a lack of awareness. This study evaluated a video-based educational program to increase AST awareness. Two hundred and thirty-one older adults completed AST measures pre- and post-program. Participants endorsed significantly improved AST knowledge and attitude and a lower level of perceived stigma post-program. Hierarchical regression analyses showed that a greater reduction in stigma post-program and a higher number of physical/cognitive needs supported by ASTs at baseline were significant predictors of a greater increase in expressed intention to use ASTs following the video program. Furthermore, individuals living in their own homes, with a lower level of education, fewer physical and/or cognitive needs supported by ASTs at baseline, and greater functional limitations were found to be more likely to report a significant reduction in perceived stigma post-program. Four-week follow-up data from 75 individuals showed stable program gains. Program feedback was positive. The current findings provide support for the utility of the AST videos. The educational materials used in this study can be used clinically or for public health education to increase awareness and adoption of ASTs. Copyright © 2017 Elsevier B.V. All rights reserved.

  5. Quantitative analysis of spider locomotion employing computer-automated video tracking

    DEFF Research Database (Denmark)

    Baatrup, E; Bayley, M

    1993-01-01

    The locomotor activity of adult specimens of the wolf spider Pardosa amentata was measured in an open-field setup, using computer-automated colour object video tracking. The x,y coordinates of the animal in the digitized image of the test arena were recorded three times per second during four...... consecutive 12-h periods, alternating between white and red (lambda > 600 nm) illumination. Male spiders were significantly more locomotor active than female spiders under both lighting conditions. They walked, on average, twice the distance of females, employed higher velocities, and spent less time...

  6. Gender, Lies and Video Games: the Truth about Females and Computing

    Energy Technology Data Exchange (ETDEWEB)

    Klawe, Maria M. (Princeton University)

    2006-02-22

    This talk explores how girls and women differ from boys and men in their uses of and attitudes towards computers and computing. From playing computer games to pursuing computing careers, the participation of females tends to be very low compared to that of males. Why is this? Opinions range from girls wanting to avoid the math and/or the geek image of programming to girls having better things to do with their lives. We discuss research findings on this issue, as well as initiatives designed to increase the participation of females in computing.

  7. Video-feedback intervention with maltreating parents and their children: program implementation and case study.

    Science.gov (United States)

    Moss, Ellen; Tarabulsy, George M; St-Georges, Rachèle; Dubois-Comtois, Karine; Cyr, Chantal; Bernier, Annie; St-Laurent, Diane; Pascuzzo, Katherine; Lecompte, Vanessa

    2014-01-01

    This article describes a video-feedback intervention program with maltreating parents and their children aged 1 to 5 years using a case-study approach. The 8-week program is of interest to researchers and clinicians because it is the first short-term attachment-based intervention program to demonstrate efficacy in enhancing parental sensitivity, improving child attachment security, and reducing disorganized attachment for children and parents who have been reported for child abuse and/or neglect. We have previously described the theoretical and empirical basis of the intervention program and evidence for its efficacy. Details of program implementation and a case study are currently presented.

  8. Foresters' Metric Conversions program (version 1.0). [Computer program

    Science.gov (United States)

    Jefferson A. Palmer

    1999-01-01

    The conversion of scientific measurements has become commonplace in the fields of - engineering, research, and forestry. Foresters? Metric Conversions is a Windows-based computer program that quickly converts user-defined measurements from English to metric and from metric to English. Foresters? Metric Conversions was derived from the publication "Metric...

  9. Coastal Marine Geology Program Video and Photograph Portal

    Data.gov (United States)

    U.S. Geological Survey, Department of the Interior — Access to the US Geological Survey (USGS) Coastal and Marine Geology Program’s (CMGP) vast collection of unique and valuable seafloor and coastal imagery is made...

  10. Re-Articulating the Mission and Work of the Writing Program with Digital Video

    Science.gov (United States)

    Kopp, Drew; Stevens, Sharon McKenzie

    2010-01-01

    In this webtext, we discuss one powerful way that writing program administrators (WPAs) can start to reshape their basic rhetorical situation, potentially shifting the underlying premises that external audiences bring to discussions about writing instruction. We argue that digital video, when used strategically, is a particularly valuable medium…

  11. Effects of Translation Methods in Imported Instructional Video Programs on Taiwan Fourth Graders' Memory.

    Science.gov (United States)

    Tyan, Nay-ching Nancy; Hu, Yi-chain

    The purpose of this study was to investigate the effects of various translation methods used in imported instructional video programs on Taiwan elementary school students' visual and verbal memory. Following pretesting, 128 fourth grade students from an urban public elementary school in northern Taiwan participated. The students in 4 experimental…

  12. GAP: A computer program for gene assembly

    Energy Technology Data Exchange (ETDEWEB)

    Eisnstein, J.R.; Uberbacher, E.C.; Guan, X.; Mural, R.J.; Mann, R.C.

    1991-09-01

    A computer program, GAP (Gene Assembly Program), has been written to assemble and score hypothetical genes, given a DNA sequence containing the gene, and the outputs of several other programs which analyze the sequence. These programs include the codign-recognition and splice-junction-recognition modules developed in this laboratory. GAP is a prototype of a planned system in which it will be integrated with an expert system and rule base. Initial tests of GAP have been carried out with four sequences, the exons of which have been determined by biochemcial methods. The highest-scoring hypothetical genes for each of the four sequences had percent correct splice junctions ranging from 50 to 100% (average 81%) and percent correct bases ranging from 92 to 100% (average 96%). 9 refs., 1 tab.

  13. The computational physics program of the National MFE Computer Center

    Energy Technology Data Exchange (ETDEWEB)

    Mirin, A.A.

    1988-01-01

    The principal objective of the Computational Physics Group is to develop advanced numerical models for the investigation of plasma phenomena and the simulation of present and future magnetic confinement devices. Another major objective of the group is to develop efficient algorithms and programming techniques for current and future generation of supercomputers. The computational physics group is involved in several areas of fusion research. One main area is the application of Fokker-Planck/quasilinear codes to tokamaks. Another major area is the investigation of resistive magnetohydrodynamics in three dimensions, with applications to compact toroids. Another major area is the investigation of kinetic instabilities using a 3-D particle code. This work is often coupled with the task of numerically generating equilibria which model experimental devices. Ways to apply statistical closure approximations to study tokamak-edge plasma turbulence are being examined. In addition to these computational physics studies, the group has developed a number of linear systems solvers for general classes of physics problems and has been making a major effort at ascertaining how to efficiently utilize multiprocessor computers.

  14. Video Games, Gender, Diversity, and Learning as Cultural Practice: Implications for Equitable Learning and Computing Participation through Games

    Science.gov (United States)

    Richard, Gabriela T.

    2017-01-01

    Games, play, and learning have a long and embedded history that outdates digital games by many years. However, video games, computing, and technology have significant and historically documented diversity issues, which privilege whites and males as content producers, computing and gaming experts, and STEM learners and employees. Many aspects of…

  15. Collaborative and Competitive Video Games for Teaching Computing in Higher Education

    Science.gov (United States)

    Smith, Spencer; Chan, Samantha

    2017-08-01

    This study measures the success of using a collaborative and competitive video game, named Space Race, to teach computing to first year engineering students. Space Race is played by teams of four, each with their own tablet, collaborating to compete against the other teams in the class. The impact of the game on student learning was studied through measurements using 485 students, over one term. Surveys were used to gauge student reception of the game. Pre and post-tests, and in-course examinations were used to quantify student performance. The game was well received with at least 82% of the students that played it recommending it to others. In some cases, game participants outperformed non-participants on course exams. On the final course exam, all of the statistically significant ( pvideo game can be an effective tool for teaching computing in post-secondary education.

  16. COMPUTER PROGRAMMING AND ROBOTICS IN BASIC EDUCATION

    Directory of Open Access Journals (Sweden)

    José Manuel Cabrera Delgado

    2015-12-01

    Full Text Available This article aims to get an overview of the process of including the computer programming and the robotics in the educational curriculum of the basic education in several European countries, including Spain. For this purpose, the cases of Estonia and France are briefly analyzed, two countries in the European Union, which can be considered pioneers in implementing such teaching. Also, in relation to Spain, it is analyzed some of the current initiatives implemented by some Autonomous Communities in this sense.

  17. Differences by Sex in Association of Mental Health With Video Gaming or Other Nonacademic Computer Use Among US Adolescents

    OpenAIRE

    Lee, Hogan H.; Sung, Jung Hye; Lee, Ji-Young; Lee, Jae Eun

    2017-01-01

    Introduction Although numerous studies have examined the association between playing video games and cognitive skills, aggression, and depression, few studies have examined how these associations differ by sex. The objective of our study was to determine differences by sex in association between video gaming or other nonacademic computer use and depressive symptoms, suicidal behavior, and being bullied among adolescents in the United States. Methods We used data from the 2015 Youth Risk Behav...

  18. Scientific Computing in the CH Programming Language

    Directory of Open Access Journals (Sweden)

    Harry H. Cheng

    1993-01-01

    Full Text Available We have developed a general-purpose block-structured interpretive programming Ianguage. The syntax and semantics of this language called CH are similar to C. CH retains most features of C from the scientific computing point of view. In this paper, the extension of C to CH for numerical computation of real numbers will be described. Metanumbers of −0.0, 0.0, Inf, −Inf, and NaN are introduced in CH. Through these metanumbers, the power of the IEEE 754 arithmetic standard is easily available to the programmer. These metanumbers are extended to commonly used mathematical functions in the spirit of the IEEE 754 standard and ANSI C. The definitions for manipulation of these metanumbers in I/O; arithmetic, relational, and logic operations; and built-in polymorphic mathematical functions are defined. The capabilities of bitwise, assignment, address and indirection, increment and decrement, as well as type conversion operations in ANSI C are extended in CH. In this paper, mainly new linguistic features of CH in comparison to C will be described. Example programs programmed in CH with metanumbers and polymorphic mathematical functions will demonstrate capabilities of CH in scientific computing.

  19. NASA High Performance Computing and Communications program

    Science.gov (United States)

    Holcomb, Lee; Smith, Paul; Hunter, Paul

    1994-01-01

    The National Aeronautics and Space Administration's HPCC program is part of a new Presidential initiative aimed at producing a 1000-fold increase in supercomputing speed and a 1(X)-fold improvement in available communications capability by 1997. As more advanced technologies are developed under the HPCC program, they will be used to solve NASA's 'Grand Challenge' problems, which include improving the design and simulation of advanced aerospace vehicles, allowing people at remote locations to communicate more effectively and share information, increasing scientists' abilities to model the Earth's climate and forecast global environmental trends, and improving the development of advanced spacecraft. NASA's HPCC program is organized into three projects which are unique to the agency's mission: the Computational Aerosciences (CAS) project, the Earth and Space Sciences (ESS) project, and the Remote Exploration and Experimentation (REE) project. An additional project, the Basic Research and Human Resources (BRHR) project, exists to promote long term research in computer science and engineering and to increase the pool of trained personnel in a variety of scientific disciplines. This document presents an overview of the objectives and organization of these projects, as well as summaries of early accomplishments and the significance, status, and plans for individual research and development programs within each project. Areas of emphasis include benchmarking, testbeds, software and simulation methods.

  20. Dynamic Programming Optimization of Multi-rate Multicast Video-Streaming Services

    Directory of Open Access Journals (Sweden)

    Nestor Michael Caños Tiglao

    2010-06-01

    Full Text Available In large scale IP Television (IPTV and Mobile TV distributions, the video signal is typically encoded and transmitted using several quality streams, over IP Multicast channels, to several groups of receivers, which are classified in terms of their reception rate. As the number of video streams is usually constrained by both the number of TV channels and the maximum capacity of the content distribution network, it is necessary to find the selection of video stream transmission rates that maximizes the overall user satisfaction. In order to efficiently solve this problem, this paper proposes the Dynamic Programming Multi-rate Optimization (DPMO algorithm. The latter was comparatively evaluated considering several user distributions, featuring different access rate patterns. The experimental results reveal that DPMO is significantly more efficient than exhaustive search, while presenting slightly higher execution times than the non-optimal Multi-rate Step Search (MSS algorithm.

  1. Differences by Sex in Association of Mental Health With Video Gaming or Other Nonacademic Computer Use Among US Adolescents.

    Science.gov (United States)

    Lee, Hogan H; Sung, Jung Hye; Lee, Ji-Young; Lee, Jae Eun

    2017-11-22

    Although numerous studies have examined the association between playing video games and cognitive skills, aggression, and depression, few studies have examined how these associations differ by sex. The objective of our study was to determine differences by sex in association between video gaming or other nonacademic computer use and depressive symptoms, suicidal behavior, and being bullied among adolescents in the United States. We used data from the 2015 Youth Risk Behavior Survey on 15,624 US high school students. Rao-Scott χ2 tests, which were adjusted for the complex sampling design, were conducted to assess differences by sex in the association of mental health with video gaming or other nonacademic computer use. Approximately one-fifth (19.4%) of adolescents spent 5 or more hours daily on video gaming or other nonacademic computer use, and 17.9% did not spend any time in those activities. A greater percentage of female adolescents than male adolescents reported spending no time (22.1% and 14.0%, respectively) or 5 hours or more (21.3% and 17.5%, respectively) in gaming and other nonacademic computer use (P gaming or other nonacademic computer use differed by sex. Among female adolescents, prevalence of mental problems increased steadily in association with increased time spent, whereas the pattern for male adolescents followed a J-shaped curve, decreasing initially, increasing slowly, and then increasing rapidly beginning at 4 hours or more. Female adolescents were more likely to have all 3 mental health problems than male adolescents were. Spending no time or 5 hours or more daily on video gaming or other nonacademic computer use was associated with increased mental problems among both sexes. As suggested by the J-shaped relationship, 1 hour or less spent on video gaming or other nonacademic computer use may reduce depressive symptoms, suicidal behavior, and being bullied compared with no use or excessive use.

  2. User's manual for computer program BASEPLOT

    Science.gov (United States)

    Sanders, Curtis L.

    2002-01-01

    The checking and reviewing of daily records of streamflow within the U.S. Geological Survey is traditionally accomplished by hand-plotting and mentally collating tables of data. The process is time consuming, difficult to standardize, and subject to errors in computation, data entry, and logic. In addition, the presentation of flow data on the internet requires more timely and accurate computation of daily flow records. BASEPLOT was developed for checking and review of primary streamflow records within the U.S. Geological Survey. Use of BASEPLOT enables users to (1) provide efficiencies during the record checking and review process, (2) improve quality control, (3) achieve uniformity of checking and review techniques of simple stage-discharge relations, and (4) provide a tool for teaching streamflow computation techniques. The BASEPLOT program produces tables of quality control checks and produces plots of rating curves and discharge measurements; variable shift (V-shift) diagrams; and V-shifts converted to stage-discharge plots, using data stored in the U.S. Geological Survey Automatic Data Processing System database. In addition, the program plots unit-value hydrographs that show unit-value stages, shifts, and datum corrections; input shifts, datum corrections, and effective dates; discharge measurements; effective dates for rating tables; and numeric quality control checks. Checklist/tutorial forms are provided for reviewers to ensure completeness of review and standardize the review process. The program was written for the U.S. Geological Survey SUN computer using the Statistical Analysis System (SAS) software produced by SAS Institute, Incorporated.

  3. Effects of a pediatric weight management program with and without active video games a randomized trial.

    Science.gov (United States)

    Trost, Stewart G; Sundal, Deborah; Foster, Gary D; Lent, Michelle R; Vojta, Deneen

    2014-05-01

    Active video games may offer an effective strategy to increase physical activity in overweight and obese children. However, the specific effects of active gaming when delivered within the context of a pediatric weight management program are unknown. To evaluate the effects of active video gaming on physical activity and weight loss in children participating in an evidence-based weight management program delivered in the community. Group-randomized clinical trial conducted during a 16-week period in YMCAs and schools located in Massachusetts, Rhode Island, and Texas. Seventy-five overweight or obese children (41 girls [55%], 34 whites [45%], 20 Hispanics [27%], and 17 blacks [23%]) enrolled in a community-based pediatric weight management program. Mean (SD) age of the participants was 10.0 (1.7) years; body mass index (BMI) z score, 2.15 (0.40); and percentage overweight from the median BMI for age and sex, 64.3% (19.9%). All participants received a comprehensive family-based pediatric weight management program (JOIN for ME). Participants in the program and active gaming group received hardware consisting of a game console and motion capture device and 1 active game at their second treatment session and a second game in week 9 of the program. Participants in the program-only group were given the hardware and 2 games at the completion of the 16-week program. Objectively measured daily moderate-to-vigorous and vigorous physical activity, percentage overweight, and BMI z score. Participants in the program and active gaming group exhibited significant increases in moderate-to-vigorous (mean [SD], 7.4 [2.7] min/d) and vigorous (2.8 [0.9] min/d) physical activity at week 16 (P video gaming into an evidence-based pediatric weight management program has positive effects on physical activity and relative weight. TRIAL REGISTRATION clinicaltrials.gov Identifier: NCT01757925.

  4. A research program in empirical computer science

    Science.gov (United States)

    Knight, J. C.

    1991-01-01

    During the grant reporting period our primary activities have been to begin preparation for the establishment of a research program in experimental computer science. The focus of research in this program will be safety-critical systems. Many questions that arise in the effort to improve software dependability can only be addressed empirically. For example, there is no way to predict the performance of the various proposed approaches to building fault-tolerant software. Performance models, though valuable, are parameterized and cannot be used to make quantitative predictions without experimental determination of underlying distributions. In the past, experimentation has been able to shed some light on the practical benefits and limitations of software fault tolerance. It is common, also, for experimentation to reveal new questions or new aspects of problems that were previously unknown. A good example is the Consistent Comparison Problem that was revealed by experimentation and subsequently studied in depth. The result was a clear understanding of a previously unknown problem with software fault tolerance. The purpose of a research program in empirical computer science is to perform controlled experiments in the area of real-time, embedded control systems. The goal of the various experiments will be to determine better approaches to the construction of the software for computing systems that have to be relied upon. As such it will validate research concepts from other sources, provide new research results, and facilitate the transition of research results from concepts to practical procedures that can be applied with low risk to NASA flight projects. The target of experimentation will be the production software development activities undertaken by any organization prepared to contribute to the research program. Experimental goals, procedures, data analysis and result reporting will be performed for the most part by the University of Virginia.

  5. Architectural Considerations for Highly Scalable Computing to Support On-demand Video Analytics

    Science.gov (United States)

    2017-04-19

    demand video intelligence ; intelligent video system; video analytics platform I. INTRODUCTION Video Analytics systems has been of tremendous interest...in various fields due to its utility [1]. A survey of Intelligent Video Systems and Analytics [2] highlights the importance of such systems in a...not, running each analytic pass in a separate process is an option. As can be surmised from values in Table I, this option has slight performance

  6. Gender Differences in the Use of Computers, Programming, and Peer Interactions in Computer Science Classrooms

    Science.gov (United States)

    Stoilescu, Dorian; Egodawatte, Gunawardena

    2010-01-01

    Research shows that female and male students in undergraduate computer science programs view computer culture differently. Female students are interested more in the use of computers than in doing programming, whereas male students see computer science mainly as a programming activity. The overall purpose of our research was not to find new…

  7. Test-retest reliability of computer-based video analysis of general movements in healthy term-born infants.

    Science.gov (United States)

    Valle, Susanne Collier; Støen, Ragnhild; Sæther, Rannei; Jensenius, Alexander Refsum; Adde, Lars

    2015-10-01

    A computer-based video analysis has recently been presented for quantitative assessment of general movements (GMs). This method's test-retest reliability, however, has not yet been evaluated. The aim of the current study was to evaluate the test-retest reliability of computer-based video analysis of GMs, and to explore the association between computer-based video analysis and the temporal organization of fidgety movements (FMs). Test-retest reliability study. 75 healthy, term-born infants were recorded twice the same day during the FMs period using a standardized video set-up. The computer-based movement variables "quantity of motion mean" (Qmean), "quantity of motion standard deviation" (QSD) and "centroid of motion standard deviation" (CSD) were analyzed, reflecting the amount of motion and the variability of the spatial center of motion of the infant, respectively. In addition, the association between the variable CSD and the temporal organization of FMs was explored. Intraclass correlation coefficients (ICC 1.1 and ICC 3.1) were calculated to assess test-retest reliability. The ICC values for the variables CSD, Qmean and QSD were 0.80, 0.80 and 0.86 for ICC (1.1), respectively; and 0.80, 0.86 and 0.90 for ICC (3.1), respectively. There were significantly lower CSD values in the recordings with continual FMs compared to the recordings with intermittent FMs (ptest-retest reliability of computer-based video analysis of GMs, and a significant association between our computer-based video analysis and the temporal organization of FMs. Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

  8. Video teleconferencing in the compounding laboratory component of a dual-campus doctor of pharmacy program.

    Science.gov (United States)

    Robertson, Jennifer L; Shrewsbury, Robert P

    2011-11-10

    To design, implement, and assess the effectiveness of using a live video teleconferencing system to connect the main campus and a satellite campus during laboratory compounding exercises in a doctor of pharmacy (PharmD) program. A new laboratory facility with identical equipment and supplies to the main campus was built at the satellite campus and teleconferencing equipment was set up. Students on both campuses prepared 20 compounded formulations over a 5-course pharmaceutical care laboratory sequence. Live video teleconferencing was used for students to ask questions and for the lead faculty instructor to observe the students' technique. Faculty and staff members and teaching assistants facilitated the laboratory sessions on both campuses. The performance of students on assayed products at the main campus was compared with that of students at the satellite campus to ensure program integrity with the compounding laboratory component. The use of video teleconferencing for teaching compounding was successful and no difference in overall student pass rates was seen. The few observed differences in student performance between the 2 campuses were believed to be a result of variations in instructor communication with distant students. Video teleconferencing can be used successfully to deliver curriculum in laboratory compounding to pharmacy students.

  9. STEW A Nonlinear Data Modeling Computer Program

    CERN Document Server

    Chen, H

    2000-01-01

    A nonlinear data modeling computer program, STEW, employing the Levenberg-Marquardt algorithm, has been developed to model the experimental sup 2 sup 3 sup 9 Pu(n,f) and sup 2 sup 3 sup 5 U(n,f) cross sections. This report presents results of the modeling of the sup 2 sup 3 sup 9 Pu(n,f) and sup 2 sup 3 sup 5 U(n,f) cross-section data. The calculation of the fission transmission coefficient is based on the double-humped-fission-barrier model of Bjornholm and Lynn. Incident neutron energies of up to 5 MeV are considered.

  10. Lipid vesicle shape analysis from populations using light video microscopy and computer vision.

    Directory of Open Access Journals (Sweden)

    Jernej Zupanc

    Full Text Available We present a method for giant lipid vesicle shape analysis that combines manually guided large-scale video microscopy and computer vision algorithms to enable analyzing vesicle populations. The method retains the benefits of light microscopy and enables non-destructive analysis of vesicles from suspensions containing up to several thousands of lipid vesicles (1-50 µm in diameter. For each sample, image analysis was employed to extract data on vesicle quantity and size distributions of their projected diameters and isoperimetric quotients (measure of contour roundness. This process enables a comparison of samples from the same population over time, or the comparison of a treated population to a control. Although vesicles in suspensions are heterogeneous in sizes and shapes and have distinctively non-homogeneous distribution throughout the suspension, this method allows for the capture and analysis of repeatable vesicle samples that are representative of the population inspected.

  11. Computer programming: Science, art, or both?

    Science.gov (United States)

    Gum, Sandra Trent

    The purpose of this study was to determine if spatial intelligence contributes to a student's success in a computer science major or if mathematical-logical intelligence is sufficient data on which to base a prediction of success. The study was performed at a small university. The sample consisted of 15 computer science (CS) majors, enrolled in a computer science class, and 15 non-CS-majors, enrolled in a statistics class. Seven of the CS-majors were considered advanced and seven were considered less advanced. The independent measures were: the mathematics and the English scores from the ACT/SAT (CS-majors); a questionnaire to obtain personal information; the major area of study which compared CS-majors to all other majors; and the number of completed computer science classes (CS-majors) to determine advanced and less advanced CS-majors. The dependent measures were: a multiple intelligence inventory for adults to determine perception of intelligences; the GEFT to determine field independence independence; the Card Rotations Test to determine spatial orientation ability; the Maze Tracing Speed Test to determine spatial scanning ability; and the Surface Development test to determine visualization ability. The visualization measure correlated positively and significantly with the GEFT. The year in college correlated positively and significantly with the GEFT and visualization measure for CS-majors and correlated negatively for non-CS-majors. Although non-CS-majors scored higher on the spatial orientation measure, CS-majors scored significantly higher on the spatial scanning measure. The year in college correlated negatively with many of the measures and perceptions of intelligences among both groups; however, there were more significant negative correlations among non-CS-majors. Results indicated that experience in computer programming may increase field independence, visualization ability, and spatial scanning ability while decreasing spatial orientation ability. The

  12. Prototype of a computer system for managing data and video colonoscopy exams

    Directory of Open Access Journals (Sweden)

    Renato Bobsin Machado

    2012-03-01

    Full Text Available OBJECTIVE: Develop a prototype using computer resources to optimize the management process of clinical information and video colonoscopy exams. MATERIALS AND METHODS: Through meetings with medical and computer experts, the following requirements were defined: management of information about medical professionals, patients and exams; video and image captured by video colonoscopes during the exam, and the availability of these videos and images on the Web for further analysis. The technologies used were Java, Flex, JBoss, Red5, JBoss SEAM, MySQL and Flamingo. RESULTS AND DISCUSSION: The prototype contributed to the area of colonocospy by providing resources to maintain the patients' history, tests and images from video colonoscopies. The web-based application allows greater flexibility to physicians and specialists. The resources for remote analysis of data and tests can help doctors and patients in the examination and diagnosis. CONCLUSION: The implemented prototype has contributed to improve colonoscopy-related processes. Future activities include the prototype deployment in the Service of Coloproctology and the utilization of this model to allow real-time monitoring of these exams and knowledge extraction from such structured database using artificial intelligence.OBJETIVO: Desenvolver um protótipo por meio de recursos computacionais para a otimização de processos de gerenciamento de informações clínicas e de exames de videocolonoscopia. MATERIAIS E MÉTODOS: Por meio de reuniões com especialistas médicos e computacionais, definiram-se os seguintes requisitos: gestão de informações sobre profissionais médicos, pacientes e exames complementares; aquisição dos vídeos e captura de imagens a partir do videocolonoscópio durante a realização desse exame, e a disponibilidade por meio da Web para análise posterior dessas imagens. As tecnologias aplicadas foram: Java, Flex, JBOSS, Red5, JBOSS SEAM, MySQL e Flamingo. RESULTADOS E

  13. Digital video.

    Science.gov (United States)

    Johnson, Don; Johnson, Mike

    2004-04-01

    The process of digital capture, editing, and archiving video has become an important aspect of documenting arthroscopic surgery. Recording the arthroscopic findings before and after surgery is an essential part of the patient's medical record. The hardware and software has become more reasonable to purchase, but the learning curve to master the software is steep. Digital video is captured at the time of arthroscopy to a hard disk, and written to a CD at the end of the operative procedure. The process of obtaining video of open procedures is more complex. Outside video of the procedure is recorded on digital tape with a digital video camera. The camera must be plugged into a computer to capture the video on the hard disk. Adobe Premiere software is used to edit the video and render the finished video to the hard drive. This finished video is burned onto a CD. We outline the choice of computer hardware and software for the manipulation of digital video. The techniques of backup and archiving the completed projects and files also are outlined. The uses of digital video for education and the formats that can be used in PowerPoint presentations are discussed.

  14. The challenge associated with the robust computation of meteor velocities from video and photographic records

    Science.gov (United States)

    Egal, A.; Gural, P. S.; Vaubaillon, J.; Colas, F.; Thuillot, W.

    2017-09-01

    The CABERNET project was designed to push the limits for obtaining accurate measurements of meteoroids orbits from photographic and video meteor camera recordings. The discrepancy between the measured and theoretic orbits of these objects heavily depends on the semi-major axis determination, and thus on the reliability of the pre-atmospheric velocity computation. With a spatial resolution of 0.01° per pixel and a temporal resolution of up to 10 ms, CABERNET should be able to provide accurate measurements of velocities and trajectories of meteors. To achieve this, it is necessary to improve the precision of the data reduction processes, and especially the determination of the meteor's velocity. In this work, most of the steps of the velocity computation are thoroughly investigated in order to reduce the uncertainties and error contributions at each stage of the reduction process. The accuracy of the measurement of meteor centroids is established and results in a precision of 0.09 pixels for CABERNET, which corresponds to 3.24‧‧. Several methods to compute the velocity were investigated based on the trajectory determination algorithms described in Ceplecha (1987) and Borovicka (1990), as well as the multi-parameter fitting (MPF) method proposed by Gural (2012). In the case of the MPF, many optimization methods were implemented in order to find the most efficient and robust technique to solve the minimization problem. The entire data reduction process is assessed using simulated meteors, with different geometrical configurations and deceleration behaviors. It is shown that the multi-parameter fitting method proposed by Gural(2012)is the most accurate method to compute the pre-atmospheric velocity in all circumstances. Many techniques that assume constant velocity at the beginning of the path as derived from the trajectory determination using Ceplecha (1987) or Borovicka (1990) can lead to large errors for decelerating meteors. The MPF technique also allows one to

  15. Using Video Game-Based Instruction in an EFL Program: Understanding the Power of Video Games in Education

    National Research Council Canada - National Science Library

    Héctor Alejandro Galvis Guerrero

    2011-01-01

    This small-scale action-research study examines the perceptions of four students in a military academy in Colombia undergoing the processof using a mainstream video game in their EFL classes instead...

  16. Video Training Programs and the Quality of Life of Patients With Type II Diabetes

    Directory of Open Access Journals (Sweden)

    Baraz

    2015-10-01

    Full Text Available Background Improving health quality of life (QOL for patients with type 2 diabetes are ongoing challenges for health care providers. Education can significantly reduce the chances of developing long-term complications of diabetes. Currently, there is a need to test the effects of a video tape program. Objectives The aim of this study was to evaluate the effect of video training programs on QOL of patients with type 2 diabetes. Patients and Methods This study with the quasi-experimental pretest-posttest design was conducted in the outpatient clinic of Golestan hospital in Ahvaz city, Iran, in 2014. Thirty patients were selected on the basis of a nonrandomized sampling. Each patient was assessed before starting the educational intervention by questionnaires about educational requirements and Iranian version of the Short-Form 36 (SF-36 health survey. After determining educational needs, a video-tape educational program was designed based on the principles of patient education and also through counseling with the experienced endocrinologist and nutritionist. This movie was shown to the patients for five one-hour sessions in two weeks. The questionnaire of QOL was completed one month after implementation of the educational program. Data were analyzed by descriptive statistics and paired t-test using SPSS software. P values of less than 0.05 were considered statistically significant. Results Results showed that there was a significant increase in general health perception (P = 0.033, physical functioning (P = 0.001, role physical (P = 0.000, social functioning (P = 0.001, pain (P = 0.002, and mental health (P = 0.001; however, there was no statistically significant increase in energy and fatigue and role emotional. Conclusions Our educational intervention with the video information method can improve the QOL of patients with type 2 diabetes. Additionally, an approach to patient education based on video may serve as a choice for people with diabetes to

  17. Video at Sea: Telling the Stories of the International Ocean Discovery Program

    Science.gov (United States)

    Wright, M.; Harned, D.

    2014-12-01

    Seagoing science expeditions offer an ideal opportunity for storytelling. While many disciplines involve fieldwork, few offer the adventure of spending two months at sea on a vessel hundreds of miles from shore with several dozen strangers from all over the world. As a medium, video is nearly ideal for telling these stories; it can capture the thrill of discovery, the agony of disappointment, the everyday details of life at sea, and everything in between. At the International Ocean Discovery Program (IODP, formerly the Integrated Ocean Drilling Program), we have used video as a storytelling medium for several years with great success. Over this timeframe, camera equipment and editing software have become cheaper and easier to use, while web sites such as YouTube and Vimeo have enabled sharing with just a few mouse clicks. When it comes to telling science stories with video, the barriers to entry have never been lower. As such, we have experimented with many different approaches and a wide range of styles. On one end of the spectrum, live "ship-to-shore" broadcasts with school groups - conducted with an iPad and free videoconferencing software such as Skype and Zoom - enable curious minds to engage directly with scientists in real-time. We have also contracted with professional videographers and animators who offer the experience, skill, and equipment needed to produce polished clips of the highest caliber. Amateur videographers (including some scientists looking to make use of their free time on board) have shot and produced impressive shorts using little more than a phone camera. In this talk, I will provide a brief overview of our efforts to connect with the public using video, including a look at how effective certain tactics are for connecting to specific audiences.

  18. Human operator identification model and related computer programs

    Science.gov (United States)

    Kessler, K. M.; Mohr, J. N.

    1978-01-01

    Four computer programs which provide computational assistance in the analysis of man/machine systems are reported. The programs are: (1) Modified Transfer Function Program (TF); (2) Time Varying Response Program (TVSR); (3) Optimal Simulation Program (TVOPT); and (4) Linear Identification Program (SCIDNT). The TV program converts the time domain state variable system representative to frequency domain transfer function system representation. The TVSR program computes time histories of the input/output responses of the human operator model. The TVOPT program is an optimal simulation program and is similar to TVSR in that it produces time histories of system states associated with an operator in the loop system. The differences between the two programs are presented. The SCIDNT program is an open loop identification code which operates on the simulated data from TVOPT (or TVSR) or real operator data from motion simulators.

  19. Immersive video

    Science.gov (United States)

    Moezzi, Saied; Katkere, Arun L.; Jain, Ramesh C.

    1996-03-01

    Interactive video and television viewers should have the power to control their viewing position. To make this a reality, we introduce the concept of Immersive Video, which employs computer vision and computer graphics technologies to provide remote users a sense of complete immersion when viewing an event. Immersive Video uses multiple videos of an event, captured from different perspectives, to generate a full 3D digital video of that event. That is accomplished by assimilating important information from each video stream into a comprehensive, dynamic, 3D model of the environment. Using this 3D digital video, interactive viewers can then move around the remote environment and observe the events taking place from any desired perspective. Our Immersive Video System currently provides interactive viewing and `walkthrus' of staged karate demonstrations, basketball games, dance performances, and typical campus scenes. In its full realization, Immersive Video will be a paradigm shift in visual communication which will revolutionize television and video media, and become an integral part of future telepresence and virtual reality systems.

  20. Experiences with Efficient Methodologies for Teaching Computer Programming to Geoscientists

    Science.gov (United States)

    Jacobs, Christian T.; Gorman, Gerard J.; Rees, Huw E.; Craig, Lorraine E.

    2016-01-01

    Computer programming was once thought of as a skill required only by professional software developers. But today, given the ubiquitous nature of computation and data science it is quickly becoming necessary for all scientists and engineers to have at least a basic knowledge of how to program. Teaching how to program, particularly to those students…

  1. Computer Programs for Characteristic Modes of Bodies of Revolution

    Science.gov (United States)

    Computer programs are given for calculating the characteristic currents and characteristic gain patterns of conducting bodies of revolution. Also...given are computer programs for using these characteristic currents in aperture radiation and plane-wave scattering problems. Plot programs for use with

  2. 01010000 01001100 01000001 01011001: Play Elements in Computer Programming

    Science.gov (United States)

    Breslin, Samantha

    2013-01-01

    This article explores the role of play in human interaction with computers in the context of computer programming. The author considers many facets of programming including the literary practice of coding, the abstract design of programs, and more mundane activities such as testing, debugging, and hacking. She discusses how these incorporate the…

  3. ROUTES: a computer program for preliminary route location.

    Science.gov (United States)

    S.E. Reutebuch

    1988-01-01

    An analytical description of the ROUTES computer program is presented. ROUTES is part of the integrated preliminary harvest- and transportation-planning software package, PLANS. The ROUTES computer program is useful where grade and sideslope limitations are important in determining routes for vehicular travel. With the program, planners can rapidly identify route...

  4. Programs=data=first-class citizens in a computational world

    DEFF Research Database (Denmark)

    Jones, Neil; Simonsen, Jakob Grue

    2012-01-01

    From a programming perspective, Alan Turing's epochal 1936 paper on computable functions introduced several new concepts, including what is today known as self-interpreters and programs as data, and invented a great many now-common programming techniques. We begin by reviewing Turing's contribution...... from a programming perspective; and then systematize and mention some of the many ways that later developments in models of computation (MOCs) have interacted with computability theory and programming language research. Next, we describe the ‘blob’ MOC: a recent stored-program computational model...... without pointers. In the blob model, programs are truly first-class citizens, capable of being automatically compiled, or interpreted, or executed directly. Further, the blob model appears closer to being physically realizable than earlier computation models. In part, this is due to strong finiteness...

  5. Stochastic linear programming models, theory, and computation

    CERN Document Server

    Kall, Peter

    2011-01-01

    This new edition of Stochastic Linear Programming: Models, Theory and Computation has been brought completely up to date, either dealing with or at least referring to new material on models and methods, including DEA with stochastic outputs modeled via constraints on special risk functions (generalizing chance constraints, ICC’s and CVaR constraints), material on Sharpe-ratio, and Asset Liability Management models involving CVaR in a multi-stage setup. To facilitate use as a text, exercises are included throughout the book, and web access is provided to a student version of the authors’ SLP-IOR software. Additionally, the authors have updated the Guide to Available Software, and they have included newer algorithms and modeling systems for SLP. The book is thus suitable as a text for advanced courses in stochastic optimization, and as a reference to the field. From Reviews of the First Edition: "The book presents a comprehensive study of stochastic linear optimization problems and their applications. … T...

  6. Macroevolution simulated with autonomously replicating computer programs.

    Science.gov (United States)

    Yedid, Gabriel; Bell, Graham

    The process of adaptation occurs on two timescales. In the short term, natural selection merely sorts the variation already present in a population, whereas in the longer term genotypes quite different from any that were initially present evolve through the cumulation of new mutations. The first process is described by the mathematical theory of population genetics. However, this theory begins by defining a fixed set of genotypes and cannot provide a satisfactory analysis of the second process because it does not permit any genuinely new type to arise. The evolutionary outcome of selection acting on novel variation arising over long periods is therefore difficult to predict. The classical problem of this kind is whether 'replaying the tape of life' would invariably lead to the familiar organisms of the modern biota. Here we study the long-term behaviour of populations of autonomously replicating computer programs and find that the same type, introduced into the same simple environment, evolves on any given occasion along a unique trajectory towards one of many well-adapted end points.

  7. Basis And Application Of The CARES/LIFE Computer Program

    Science.gov (United States)

    Nemeth, Noel N.; Janosik, Lesley A.; Gyekenyesi, John P.; Powers, Lynn M.

    1996-01-01

    Report discusses physical and mathematical basis of Ceramics Analysis and Reliability Evaluation of Structures LIFE prediction (CARES/LIFE) computer program, described in "Program for Evaluation of Reliability of Ceramic Parts" (LEW-16018).

  8. Positioning Continuing Education Computer Programs for the Corporate Market.

    Science.gov (United States)

    Tilney, Ceil

    1993-01-01

    Summarizes the findings of the market assessment phase of Bellevue Community College's evaluation of its continuing education computer training program. Indicates that marketing efforts must stress program quality and software training to help overcome strong antiacademic client sentiment. (MGB)

  9. Relationships between Computer and Video Game Play and Creativity among Upper Elementary School Students

    Science.gov (United States)

    Hamlen, Karla R.

    2009-01-01

    This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…

  10. Computer Security Awareness Guide for Department of Energy Laboratories, Government Agencies, and others for use with Lawrence Livermore National Laboratory`s (LLNL): Computer security short subjects videos

    Energy Technology Data Exchange (ETDEWEB)

    1993-12-31

    Lonnie Moore, the Computer Security Manager, CSSM/CPPM at Lawrence Livermore National Laboratory (LLNL) and Gale Warshawsky, the Coordinator for Computer Security Education & Awareness at LLNL, wanted to share topics such as computer ethics, software piracy, privacy issues, and protecting information in a format that would capture and hold an audience`s attention. Four Computer Security Short Subject videos were produced which ranged from 1-3 minutes each. These videos are very effective education and awareness tools that can be used to generate discussions about computer security concerns and good computing practices. Leaders may incorporate the Short Subjects into presentations. After talking about a subject area, one of the Short Subjects may be shown to highlight that subject matter. Another method for sharing them could be to show a Short Subject first and then lead a discussion about its topic. The cast of characters and a bit of information about their personalities in the LLNL Computer Security Short Subjects is included in this report.

  11. The Development and Evaluation of a Computer-Based System for Managing the Design and Pilot-Testing of Interactive Videodisc Programs. Training and Development Research Center, Project Number Forty-Three.

    Science.gov (United States)

    Sayre, Scott Alan

    The purpose of this study was to develop and validate a computer-based system that would allow interactive video developers to integrate and manage the design components prior to production. These components of an interactive video (IVD) program include visual information in a variety of formats, audio information, and instructional techniques,…

  12. Early prediction of cerebral palsy by computer-based video analysis of general movements: a feasibility study.

    Science.gov (United States)

    Adde, Lars; Helbostad, Jorunn L; Jensenius, Alexander R; Taraldsen, Gunnar; Grunewaldt, Kristine H; Støen, Ragnhild

    2010-08-01

    The aim of this study was to investigate the predictive value of a computer-based video analysis of the development of cerebral palsy (CP) in young infants. A prospective study of general movements used recordings from 30 high-risk infants (13 males, 17 females; mean gestational age 31wks, SD 6wks; range 23-42wks) between 10 and 15 weeks post term when fidgety movements should be present. Recordings were analysed using computer vision software. Movement variables, derived from differences between subsequent video frames, were used for quantitative analyses. CP status was reported at 5 years. Thirteen infants developed CP (eight hemiparetic, four quadriparetic, one dyskinetic; seven ambulatory, three non-ambulatory, and three unknown function), of whom one had fidgety movements. Variability of the centroid of motion had a sensitivity of 85% and a specificity of 71% in identifying CP. By combining this with variables reflecting the amount of motion, specificity increased to 88%. Nine out of 10 children with CP, and for whom information about functional level was available, were correctly predicted with regard to ambulatory and non-ambulatory function. Prediction of CP can be provided by computer-based video analysis in young infants. The method may serve as an objective and feasible tool for early prediction of CP in high-risk infants.

  13. The Outlook for Computer Professions: 1985 Rewrites the Program.

    Science.gov (United States)

    Drake, Larry

    1986-01-01

    The author states that graduates of junior college programs who learn COBOL will continue to find jobs, but employers will increasingly seek college graduates when filling positions for computer programers and systems analysts. Areas of growth for computer applications (services, military, data communications, and artificial intelligence) are…

  14. Basic BASIC; An Introduction to Computer Programming in BASIC Language.

    Science.gov (United States)

    Coan, James S.

    With the increasing availability of computer access through remote terminals and time sharing, more and more schools and colleges are able to introduce programing to substantial numbers of students. This book is an attempt to incorporate computer programming, using BASIC language, and the teaching of mathematics. The general approach of the book…

  15. A Computer Program for Short Circuit Analysis of Electric Power ...

    African Journals Online (AJOL)

    This paper described the mathematical basis and computational framework of a computer program developed for short circuit studies of electric power systems. The Short Circuit Analysis Program (SCAP) is to be used to assess the composite effects of unbalanced and balanced faults on the overall reliability of electric ...

  16. Software survey: VOSviewer, a computer program for bibliometric mapping

    NARCIS (Netherlands)

    N.J.P. van Eck (Nees Jan); L. Waltman (Ludo)

    2010-01-01

    textabstractWe present VOSviewer, a freely available computer program that we have developed for constructing and viewing bibliometric maps. Unlike most computer programs that are used for bibliometric mapping, VOSviewer pays special attention to the graphical representation of bibliometric maps.

  17. Near-Surface Seismic Velocity Data: A Computer Program For ...

    African Journals Online (AJOL)

    A computer program (NESURVELANA) has been developed in Visual Basic Computer programming language to carry out a near surface velocity analysis. The method of analysis used includes: Algorithms design and Visual Basic codes generation for plotting arrival time (ms) against geophone depth (m) employing the ...

  18. Case Studies of Liberal Arts Computer Science Programs

    Science.gov (United States)

    Baldwin, D.; Brady, A.; Danyluk, A.; Adams, J.; Lawrence, A.

    2010-01-01

    Many undergraduate liberal arts institutions offer computer science majors. This article illustrates how quality computer science programs can be realized in a wide variety of liberal arts settings by describing and contrasting the actual programs at five liberal arts colleges: Williams College, Kalamazoo College, the State University of New York…

  19. Programming language for computations in the Interkosmos program

    Science.gov (United States)

    Schmidt, K.

    1975-01-01

    The programming system for Intercosmos data processing, based on the structural programming theory, which considers a program as an ordered set of standardized elementary parts, from which the user programs are automatically generated, is described. The programs are comprised of several modules, which are briefly summarized. The general structure of the programming system is presented in a block diagram. A programming control language developed to formulate the problem quickly and completely is presented along with basic symbols which are characteristic of the Intercosmos programming system.

  20. Method and computer program product for maintenance and modernization backlogging

    Science.gov (United States)

    Mattimore, Bernard G; Reynolds, Paul E; Farrell, Jill M

    2013-02-19

    According to one embodiment, a computer program product for determining future facility conditions includes a computer readable medium having computer readable program code stored therein. The computer readable program code includes computer readable program code for calculating a time period specific maintenance cost, for calculating a time period specific modernization factor, and for calculating a time period specific backlog factor. Future facility conditions equal the time period specific maintenance cost plus the time period specific modernization factor plus the time period specific backlog factor. In another embodiment, a computer-implemented method for calculating future facility conditions includes calculating a time period specific maintenance cost, calculating a time period specific modernization factor, and calculating a time period specific backlog factor. Future facility conditions equal the time period specific maintenance cost plus the time period specific modernization factor plus the time period specific backlog factor. Other embodiments are also presented.

  1. Oral English Development among Non-English Speaking, Spanish-Speaking American Adults Based on Thirty Innovative Video Programs and Related Paper/Pencil Lessons.

    Science.gov (United States)

    Valencia, Atilano A.

    The 1970-1971 field testing of the Adult Basic Education Empleen Ingles video programs and paper and pencil lessons was undertaken to provide answers to several questions. These questions concerned: (1) the instructional effectiveness of the 30 video programs and pen and pencil lessons; (2) the two programs as single or dual instructional media;…

  2. An Experimental Investigation of Computer Program Development Approaches and Computer Programming Metrics.

    Science.gov (United States)

    1979-12-01

    Approved for plbi elaSO; 81 1ibutio u0lim t 03 /1 Technical Report TR-853 December 1979 An Experimental Investigation of Computer Program Development...this Report) Approved for public release; distribution unlimited. 17. DISTRIBUTION STATEMENT (of rhe ah.tr.ct entled i f [31-k 20, ! dil(enot fo, ).R...55t -3 O 2 a. tL loco o.uaZ 4 1 0 0 - .. a .CO acca 4 * ao -- c- - .an za-e~a- 2.5 aa34z98ba a- CHAPTER VII coipletely differentiated outcome is

  3. Participant satisfaction with a school telehealth education program using interactive compressed video delivery methods in rural Arkansas.

    Science.gov (United States)

    Bynum, Ann B; Cranford, Charles O; Irwin, Cathy A; Denny, George S

    2002-08-01

    Socioeconomic and demographic factors can affect the impact of telehealth education programs that use interactive compressed video technology. This study assessed program satisfaction among participants in the University of Arkansas for Medical Sciences' School Telehealth Education Program delivered by interactive compressed video. Variables in the one-group posttest study were age, gender, ethnicity, education, community size, and program topics for years 1997-1999. The convenience sample included 3,319 participants in junior high and high schools. The School Telehealth Education Program provided information about health risks, disease prevention, health promotion, personal growth, and health sciences. Adolescents reported medium to high levels of satisfaction regarding program interest and quality. Significantly higher satisfaction was expressed for programs on muscular dystrophy, anatomy of the heart, and tobacco addiction (p Education Program, delivered by interactive compressed video, promoted program satisfaction among rural and minority populations and among junior high and high school students. Effective program methods included an emphasis on participants' learning needs, increasing access in rural areas among ethnic groups, speaker communication, and clarity of the program presentation.

  4. Designing Educational Games for Computer Programming: A Holistic Framework

    Science.gov (United States)

    Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios

    2014-01-01

    Computer science is continuously evolving during the past decades. This has also brought forth new knowledge that should be incorporated and new learning strategies must be adopted for the successful teaching of all sub-domains. For example, computer programming is a vital knowledge area within computer science with constantly changing curriculum…

  5. Seventy Years of Computing in the Nuclear Weapons Program

    Energy Technology Data Exchange (ETDEWEB)

    Archer, Billy Joe [Los Alamos National Lab. (LANL), Los Alamos, NM (United States)

    2017-05-30

    Los Alamos has continuously been on the forefront of scientific computing since it helped found the field. This talk will explore the rich history of computing in the Los Alamos weapons program. The current status of computing will be discussed, as will the expectations for the near future.

  6. A Methodology for Teaching Computer Programming: first year students’ perspective

    OpenAIRE

    Bassey Isong

    2014-01-01

    The teaching of computer programming is one of the greatest challenges that have remained for years in Computer Science Education. A particular case is computer programming course for the beginners. While the traditional objectivist lecture-based approaches do not actively engage students to achieve their learning outcome, we believe that integrating some cutting-edge processes and practices like agile method into the teaching approaches will be leverage. Agile software development has gained...

  7. Attitude, Gender and Achievement in Computer Programming

    Science.gov (United States)

    Baser, Mustafa

    2013-01-01

    The aim of this research was to explore the relationship among students' attitudes toward programming, gender and academic achievement in programming. The scale used for measuring students' attitudes toward programming was developed by the researcher and consisted of 35 five-point Likert type items in four subscales. The scale was administered to…

  8. Prevalence of Addiction to the Internet, Computer Games, DVD, and Video and Its Relationship to Anxiety and Depression in a Sample of Iranian High School Students

    National Research Council Canada - National Science Library

    Ahmadi, Jamshid; Amiri, Amin; Ghanizadeh, Ahmad; Khademalhosseini, Mitra; Khademalhosseini, Zeinab; Gholami, Zeinab; Sharifian, Maryam

    2014-01-01

    The objective of this study was to assess the prevalence of addiction to the Internet, computer games, DVD, and video and its relationship to anxiety and depression in a sample of Iranian high school students...

  9. Development of computer-tailored education program for patients with total hip replacement.

    Science.gov (United States)

    Jeong, Yeo Won; Kim, Jung A

    2014-10-01

    The purpose of this study was to develop a Web-based computer-tailored education program to promote self-care for patients with total hip replacement. The program was developed in five phases. Phase 1: Program content was developed, including the educational needs of patients with total hip replacement, based on a review of previous research and literature. Phase 2: A computer-tailored algorithm written as a series of 'if-then' statements was developed to offer the appropriate type of intervention based on an individual's personal health characteristics. Phase 3: A professional Web programmer produced then the program for use on the Web. Phase 4: An expert evaluation was performed focusing on two aspects, Web contents and website design. SPSS ver. 16.0 was used for the analysis, and grade point averages were used to compare each evaluation item. Phase 5: Based on comments from the experts' evaluation, modifications and revisions were made, and the program was completed. The developed program presented tailored messages using animations, video and flash considering the individual health status and characteristics of the primary target generation. In addition, the expert evaluation confirmed the validity of the program's content and design.

  10. Generic Assessment Rubrics for Computer Programming Courses

    Science.gov (United States)

    Mustapha, Aida; Samsudin, Noor Azah; Arbaiy, Nurieze; Mohammed, Rozlini; Hamid, Isredza Rahmi

    2016-01-01

    In programming, one problem can usually be solved using different logics and constructs but still producing the same output. Sometimes students get marked down inappropriately if their solutions do not follow the answer scheme. In addition, lab exercises and programming assignments are not necessary graded by the instructors but most of the time…

  11. Instructional Uses of the Computer: Program Force

    Science.gov (United States)

    Ostrander, P.

    1975-01-01

    Describes a program which simulates motion in two dimensions of a point mass subject to a force which is a function of position, velocity, or time. Sample applications are noted and a source of a complete list of applications and programs is given. (GH)

  12. Introduction of handheld computing to a family practice residency program.

    Science.gov (United States)

    Rao, Goutham

    2002-01-01

    Handheld computers are valuable practice tools. It is important for residency programs to introduce their trainees and faculty to this technology. This article describes a formal strategy to introduce handheld computing to a family practice residency program. Objectives were selected for the handheld computer training program that reflected skills physicians would find useful in practice. TRGpro handheld computers preloaded with a suite of medical reference programs, a medical calculator, and a database program were supplied to participants. Training consisted of four 1-hour modules each with a written evaluation quiz. Participants completed a self-assessment questionnaire after the program to determine their ability to meet each objective. Sixty of the 62 participants successfully completed the training program. The mean composite score on quizzes was 36 of 40 (90%), with no significant differences by level of residency training. The mean self-ratings of participants across all objectives was 3.31 of 4.00. Third-year residents had higher mean self-ratings than others (mean of group, 3.62). Participants were very comfortable with practical skills, such as using drug reference software, and less comfortable with theory, such as knowing the different types of handheld computers available. Structured training is a successful strategy for introducing handheld computing to a residency program.

  13. Teacher Training Programs for Computer Education and Computer Assisted Education in Turkey

    Science.gov (United States)

    Usun, Salih

    2007-01-01

    The aim of this descriptive study is to review the applications and problems on the teacher training programs for computer education and computer assisted education (CAE) in Turkey. The study, firstly, introduces some applications and major problems on using instructional media and computers in developing countries and instructional technology…

  14. A computer program for planimetric analysis of digitized images

    DEFF Research Database (Denmark)

    Lynnerup, N; Lynnerup, O; Homøe, P

    1992-01-01

    bones as seen on X-rays. By placing the X-rays on a digitizer tablet and tracing the outline of the cell system, the area was calculated by the program. The calculated data and traced images could be stored and printed. The program is written in BASIC; necessary hardware is an IBM-compatible personal......Planimetrical measurements are made to calculate the area of an entity. By digitizing the entity the planimetrical measurements may be done by computer. This computer program was developed in conjunction with a research project involving measurement of the pneumatized cell system of the temporal...... computer, a digitizer tablet and a printer....

  15. Integer-Linear-Programing Optimization in Scalable Video Multicast with Adaptive Modulation and Coding in Wireless Networks

    Directory of Open Access Journals (Sweden)

    Dongyul Lee

    2014-01-01

    Full Text Available The advancement in wideband wireless network supports real time services such as IPTV and live video streaming. However, because of the sharing nature of the wireless medium, efficient resource allocation has been studied to achieve a high level of acceptability and proliferation of wireless multimedia. Scalable video coding (SVC with adaptive modulation and coding (AMC provides an excellent solution for wireless video streaming. By assigning different modulation and coding schemes (MCSs to video layers, SVC can provide good video quality to users in good channel conditions and also basic video quality to users in bad channel conditions. For optimal resource allocation, a key issue in applying SVC in the wireless multicast service is how to assign MCSs and the time resources to each SVC layer in the heterogeneous channel condition. We formulate this problem with integer linear programming (ILP and provide numerical results to show the performance under 802.16 m environment. The result shows that our methodology enhances the overall system throughput compared to an existing algorithm.

  16. Integer-linear-programing optimization in scalable video multicast with adaptive modulation and coding in wireless networks.

    Science.gov (United States)

    Lee, Dongyul; Lee, Chaewoo

    2014-01-01

    The advancement in wideband wireless network supports real time services such as IPTV and live video streaming. However, because of the sharing nature of the wireless medium, efficient resource allocation has been studied to achieve a high level of acceptability and proliferation of wireless multimedia. Scalable video coding (SVC) with adaptive modulation and coding (AMC) provides an excellent solution for wireless video streaming. By assigning different modulation and coding schemes (MCSs) to video layers, SVC can provide good video quality to users in good channel conditions and also basic video quality to users in bad channel conditions. For optimal resource allocation, a key issue in applying SVC in the wireless multicast service is how to assign MCSs and the time resources to each SVC layer in the heterogeneous channel condition. We formulate this problem with integer linear programming (ILP) and provide numerical results to show the performance under 802.16 m environment. The result shows that our methodology enhances the overall system throughput compared to an existing algorithm.

  17. Effectiveness of an Ergonomics Training Program on Decreasing Work-Related Musculoskeletal Disorders Risk among Video Display Terminals Users.

    Science.gov (United States)

    Rasoulzadeh, Yahya; Gholamnia, Reza

    2012-01-01

    According to the findings of several studies conducted on work-related musculoskeletal disorders (WMSDs) among the video display terminals (VDTs) users, Prevention of these disorders among this population is a challenge for many workplaces today. Ergonomically Improving of VDT workstations may be an effective and applicable way to decrease the risk of WMSDs. This study evaluated the effect of an ergonomics-training program on the risk of WMSDs among VDT users. This study was conducted among a large group of computer users in SAPCO industrial company, Tehran, Iran (84 persons with 29.85±11.2 years of age and with 6.98±2.54 years of experience). An active ergonomics-training program was designed and implemented during 14 days to empower the VDT users and involve them in improving their workstations. The direct observational RULA (Rapid Upper Limb Assessment) method was used in pre and post-intervention stages to evaluate the risk of WMSDs among participants. The RULA final scores showed that 18.8 % of VDT users were at action level 2, 63.5% at action level 3 and 17.6% at action level 4 before any intervention. In addition, 8.2% of users were at action level 1, 44.7% at action level 2, 42.4% at action level 3 and 4.7% at action level 4 at the post-intervention stage. The results of Wilcoxon statistical test indicated that RULA scores ere decreased significantly after interventions (P < 0.05) and consequently, decreased risk of WMSDs. Active ergonomics training programs can be used effectively to improve the VDT workstations and decrease the risk of musculoskeletal disorders among VDT users.

  18. Effectiveness of an Ergonomics Training Program on Decreasing Work-Related Musculoskeletal Disorders Risk among Video Display Terminals Users

    Directory of Open Access Journals (Sweden)

    Yahya Rasoulzadeh

    2012-07-01

    Full Text Available loskeletaldisorders (WMSDs among the video display terminals (VDTs users, Prevention ofthese disorders among this population is a challenge for many workplaces today. ErgonomicallyImproving of VDT workstations may be an effective and applicable way to decrease the risk ofWMSDs. This study evaluated the effect of an ergonomics-training program on the risk ofWMSDs among VDT users.Methods: This study was conducted among a large group of computer users in SAPCO industrialcompany, Tehran, Iran (84 persons with 29.85±11.2 years of age and with 6.98±2.54 years ofexperience. An active ergonomics-training program was designed and implemented during 14days to empower the VDT users and involve them in improving their workstations. The directobservational RULA (Rapid Upper Limb Assessment method was used in pre and postinterventionstages to evaluate the risk of WMSDs among participants.Results: The RULA final scores showed that 18.8 % of VDT users were at action level 2, 63.5%at action level 3 and 17.6% at action level 4 before any intervention. In addition, 8.2% of userswere at action level 1, 44.7% at action level 2, 42.4% at action level 3 and 4.7% at action level 4 atthe post-intervention stage. The results of Wilcoxon statistical test indicated that RULA scoresere decreased significantly after interventions (P < 0.05 and consequently, decreased risk ofWMSDs.Conclusion: Active ergonomics training programs can be used effectively to improve the VDTworkstations and decrease the risk of musculoskeletal disorders among VDT users.

  19. Intelligent physical blocks for introducing computer programming in developing countries

    CSIR Research Space (South Africa)

    Smith, Adrew C

    2007-05-01

    Full Text Available This paper reports on the evaluation of a novel affordable system that incorporates intelligent physical blocks to introduce illiterate children in developing countries to the logical thinking process required in computer programming. Both...

  20. From different angles : Exploring and applying the design potential of video

    NARCIS (Netherlands)

    Pasman, G.J.

    2012-01-01

    Recent developments in both hardware and software have brought video within the scope of design students as a new visual design tool. Being more and more equipped with cameras, for example in their smartphones, and video editing programs on their computers, they are increasing using video to record

  1. Advanced wellbore thermal simulator GEOTEMP2. Appendix. Computer program listing

    Energy Technology Data Exchange (ETDEWEB)

    Mitchell, R.F.

    1982-02-01

    This appendix gives the program listing of GEOTEMP2 with comments and discussion to make the program organization more understandable. This appendix is divided into an introduction and four main blocks of code: main program, program initiation, wellbore flow, and wellbore heat transfer. The purpose and use of each subprogram is discussed and the program listing is given. Flowcharts will be included to clarify code organization when needed. GEOTEMP2 was written in FORTRAN IV. Efforts have been made to keep the programing as conventional as possible so that GEOTEMP2 will run without modification on most computers.

  2. Cross-Sectional Associations Between Violent Video and Computer Game Playing and Weapon Carrying in a National Cohort of Children

    OpenAIRE

    Ybarra, Michele L; Huesmann, L. Rowell; Korchmaros, Josephine D.; Reisner, Sari L.

    2014-01-01

    Data were collected from 9 to 18 year olds surveyed nationally in a three-wave longitudinal survey. The population-average (generalized estimating equation, GEE) odds of carrying a weapon to school in the last month were estimated as a function of past-year exposure to violent content in video, computer, and Internet games, as well as peer aggression and biological sex. The sample included youth who were at risk for both the exposure (i.e., game play) and the outcome (i.e., who attended publi...

  3. Architecture and Programming Models for High Performance Intensive Computation

    Science.gov (United States)

    2016-06-29

    AFRL-AFOSR-VA-TR-2016-0230 Architecture and Programming Models for High Performance Intensive Computation XiaoMing Li UNIVERSITY OF DELAWARE Final...TITLE AND SUBTITLE Architecture and Programming Models for High Performance Intensive Computation 5a. CONTRACT NUMBER 5b. GRANT NUMBER FA9550-13-1-0213...developing an efficient system architecture and software tools for building and running Dynamic Data Driven Application Systems (DDDAS). The foremost

  4. Computing the Line Index of Balance Using Integer Programming Optimisation

    OpenAIRE

    Aref, Samin; Andrew J. Mason; Wilson, Mark C.

    2017-01-01

    An important measure of a signed graph is the line index of balance which has several applications in many fields. However, this graph-theoretic measure was underused for decades because of the inherent complexity in its computation which is closely related to solving NP-hard graph optimisation problems like MAXCUT. We develop new quadratic and linear programming models to compute the line index of balance exactly. Using the Gurobi integer programming optimisation solver, we evaluate the line...

  5. Software survey: VOSviewer, a computer program for bibliometric mapping

    OpenAIRE

    van Eck, Nees Jan; Waltman, Ludo

    2010-01-01

    textabstractWe present VOSviewer, a freely available computer program that we have developed for constructing and viewing bibliometric maps. Unlike most computer programs that are used for bibliometric mapping, VOSviewer pays special attention to the graphical representation of bibliometric maps. The functionality of VOSviewer is especially useful for displaying large bibliometric maps in an easy-to-interpret way. The paper consists of three parts. In the first part, an overview of VOSviewer'...

  6. Newnes circuit calculations pocket book with computer programs

    CERN Document Server

    Davies, Thomas J

    2013-01-01

    Newnes Circuit Calculations Pocket Book: With Computer Programs presents equations, examples, and problems in circuit calculations. The text includes 300 computer programs that help solve the problems presented. The book is comprised of 20 chapters that tackle different aspects of circuit calculation. The coverage of the text includes dc voltage, dc circuits, and network theorems. The book also covers oscillators, phasors, and transformers. The text will be useful to electrical engineers and other professionals whose work involves electronic circuitry.

  7. Computer program compatible with a laser nephelometer

    Science.gov (United States)

    Paroskie, R. M.; Blau, H. H., Jr.; Blinn, J. C., III

    1975-01-01

    The laser nephelometer data system was updated to provide magnetic tape recording of data, and real time or near real time processing of data to provide particle size distribution and liquid water content. Digital circuits were provided to interface the laser nephelometer to a Data General Nova 1200 minicomputer. Communications are via a teletypewriter. A dual Linc Magnetic Tape System is used for program storage and data recording. Operational programs utilize the Data General Real-Time Operating System (RTOS) and the ERT AIRMAP Real-Time Operating System (ARTS). The programs provide for acquiring data from the laser nephelometer, acquiring data from auxiliary sources, keeping time, performing real time calculations, recording data and communicating with the teletypewriter.

  8. Prevalence of Addiction to the Internet, Computer Games, DVD, and Video and Its Relationship to Anxiety and Depression in a Sample of Iranian High School Students.

    Science.gov (United States)

    Ahmadi, Jamshid; Amiri, Amin; Ghanizadeh, Ahmad; Khademalhosseini, Mitra; Khademalhosseini, Zeinab; Gholami, Zeinab; Sharifian, Maryam

    2014-01-01

    The objective of this study was to assess the prevalence of addiction to the Internet, computer games, DVD, and video and its relationship to anxiety and depression in a sample of Iranian high school students. In this cross-sectional study 1020 high school students (males and females) were selected randomly from different areas of Shiraz city in southern Iran. They were interviewed according to the Diagnostic and Statistical Manual of Mental Disorders, 4(th) ed (DSM-IV) criteria. About 50% of the students were females, 277 students (27.2%) were studying in the first year of high school, 242 (23.7%) were in the second year, and others in the third year. The prevalence of anxiety was significantly higher in females than in males (p video CD dependents (p addiction may cause depression and anxiety in high school students. It seems necessary to develop an Internet addiction prevention program for adolescents taking into account the psychological factors such as depression and Internet use habits.

  9. Contributions to computational stereology and parallel programming

    DEFF Research Database (Denmark)

    Rasmusson, Allan

    Stereology is the science of interpreting 3D structures from 2D sections planes and it is used in a multitude of disciplines including bioscience, material science and more. At its core is the use of random systematic sampling and geometrical probes which allow valid statistical inference...... between computer science and stereology, we try to overcome these problems by developing new virtual stereological probes and virtual tissue sections. A concrete result is the development of a new virtual 3D probe, the spatial rotator, which was found to have lower variance than the widely used planar...... simulator and a memory efficient, GPU implementation of for connected components labeling. This was furthermore extended to produce signed distance fields and Voronoi diagrams, all with real-time performance. It has during the course of the project been realized that many disciplines within computer science...

  10. The engineering design integration (EDIN) system. [digital computer program complex

    Science.gov (United States)

    Glatt, C. R.; Hirsch, G. N.; Alford, G. E.; Colquitt, W. N.; Reiners, S. J.

    1974-01-01

    A digital computer program complex for the evaluation of aerospace vehicle preliminary designs is described. The system consists of a Univac 1100 series computer and peripherals using the Exec 8 operating system, a set of demand access terminals of the alphanumeric and graphics types, and a library of independent computer programs. Modification of the partial run streams, data base maintenance and construction, and control of program sequencing are provided by a data manipulation program called the DLG processor. The executive control of library program execution is performed by the Univac Exec 8 operating system through a user established run stream. A combination of demand and batch operations is employed in the evaluation of preliminary designs. Applications accomplished with the EDIN system are described.

  11. 77 FR 38610 - Privacy Act of 1974; Computer Matching Program

    Science.gov (United States)

    2012-06-28

    ... education at the time of the parent or guardian's death. Beginning July 1, 2010, students who are otherwise... From the Federal Register Online via the Government Publishing Office DEPARTMENT OF EDUCATION Privacy Act of 1974; Computer Matching Program AGENCY: Department of Education. ACTION: Notice--Computer...

  12. Computing, Information, and Communications Technology (CICT) Program Overview

    Science.gov (United States)

    VanDalsem, William R.

    2003-01-01

    The Computing, Information and Communications Technology (CICT) Program's goal is to enable NASA's Scientific Research, Space Exploration, and Aerospace Technology Missions with greater mission assurance, for less cost, with increased science return through the development and use of advanced computing, information and communication technologies

  13. 78 FR 1275 - Privacy Act of 1974; Computer Matching Program

    Science.gov (United States)

    2013-01-08

    ...: Notice--computer matching between the Office of Personnel Management and the Social Security... matching program with the Social Security Administration (SSA). DATES: OPM will file a report of the..., as amended, regulates the use of computer matching by Federal agencies when records in a system of...

  14. 77 FR 74518 - Privacy Act of 1974; Computer Matching Program

    Science.gov (United States)

    2012-12-14

    ...: Notice--computer matching between the Office of Personnel Management and the Social Security... Personnel Management (OPM) is publishing notice of its new computer matching program with the Social... matching by Federal agencies when records in a system of records are matched with other Federal, State, or...

  15. A computer program for analysis of fuelwood harvesting costs

    Science.gov (United States)

    George B. Harpole; Giuseppe Rensi

    1985-01-01

    The fuelwood harvesting computer program (FHP) is written in FORTRAN 60 and designed to select a collection of harvest units and systems from among alternatives to satisfy specified energy requirements at a lowest cost per million Btu's as recovered in a boiler, or thousand pounds of H2O evaporative capacity kiln drying. Computed energy costs are used as a...

  16. Gender Digital Divide and Challenges in Undergraduate Computer Science Programs

    Science.gov (United States)

    Stoilescu, Dorian; McDougall, Douglas

    2011-01-01

    Previous research revealed a reduced number of female students registered in computer science studies. In addition, the female students feel isolated, have reduced confidence, and underperform. This article explores differences between female and male students in undergraduate computer science programs in a mid-size university in Ontario. Based on…

  17. Video visual analytics

    OpenAIRE

    Höferlin, Markus Johannes

    2013-01-01

    The amount of video data recorded world-wide is tremendously growing and has already reached hardly manageable dimensions. It originates from a wide range of application areas, such as surveillance, sports analysis, scientific video analysis, surgery documentation, and entertainment, and its analysis represents one of the challenges in computer science. The vast amount of video data renders manual analysis by watching the video data impractical. However, automatic evaluation of video material...

  18. Video teaching program on management of colostomy: Evaluation of its impact on caregivers

    Directory of Open Access Journals (Sweden)

    Heena Dabas

    2016-01-01

    Full Text Available Context: Care of a child having colostomy has not been institutionalized for a long time for economic and administrative reasons. After stoma formation, stoma care has to be provided to the child by caregivers at home. Hence, caregivers need to be provided with ongoing education and support, commencing from preoperative teaching to discharge from the hospital and home care. Aims: The aims of this study were to develop video-based learning resource material and to evaluate its effectiveness in terms of knowledge and skill attainment by caregivers. Settings and Design: The study design was time series, one group pretest and post test. This was conducted among 30 caregivers attending pediatric surgery outpatients and indoor departments of a tertiary level care center. Materials and Methods: A video teaching program (VTP related to pediatric colostomy was developed and used to teach the caregivers about colostomy care. Pretested and validated knowledge questionnaire, observational checklist, and stoma assessment scale (SAS were used to assess the knowledge and skills of caregivers before and after the administration of VTP immediately (post test 1 after and 2 weeks (post test 2 after the intervention. Statistical Analysis Used: Repeated measures analysis of variance (ANOVA, Bonferroni correction, Mann-Whitney U test, and Kruskal-Wallis test were used. Results: There were significant increases in knowledge (from 10.9 ± 2.5 to 16.4 ± 1.67 and 15.9 ± 4.02, P = 0.001, maximum score 20 and skill scores as assessed by the observation checklist (from 5.6 ± 2.0 to 9.8 ± 1.6 and 8.6 ± 2.1, P = 0.001, maximum score 12 immediately after and 2 weeks after the VTP. However, a decline in skills was observed at 2 weeks when compared with immediate scores, as measured by the observation checklist. There was no significant increase in the skill scores of caregivers as measured by SAS at 2 weeks compared to the immediate scores. Conclusion: The VTP was

  19. Video teaching program on management of colostomy: Evaluation of its impact on caregivers

    Science.gov (United States)

    Dabas, Heena; Sharma, Kamlesh Kumari; Joshi, Poonam; Agarwala, Sandeep

    2016-01-01

    Context: Care of a child having colostomy has not been institutionalized for a long time for economic and administrative reasons. After stoma formation, stoma care has to be provided to the child by caregivers at home. Hence, caregivers need to be provided with ongoing education and support, commencing from preoperative teaching to discharge from the hospital and home care. Aims: The aims of this study were to develop video-based learning resource material and to evaluate its effectiveness in terms of knowledge and skill attainment by caregivers. Settings and Design: The study design was time series, one group pretest and post test. This was conducted among 30 caregivers attending pediatric surgery outpatients and indoor departments of a tertiary level care center. Materials and Methods: A video teaching program (VTP) related to pediatric colostomy was developed and used to teach the caregivers about colostomy care. Pretested and validated knowledge questionnaire, observational checklist, and stoma assessment scale (SAS) were used to assess the knowledge and skills of caregivers before and after the administration of VTP immediately (post test 1) after and 2 weeks (post test 2) after the intervention. Statistical Analysis Used: Repeated measures analysis of variance (ANOVA), Bonferroni correction, Mann–Whitney U test, and Kruskal–Wallis test were used. Results: There were significant increases in knowledge (from 10.9 ± 2.5 to 16.4 ± 1.67 and 15.9 ± 4.02, P = 0.001, maximum score 20) and skill scores as assessed by the observation checklist (from 5.6 ± 2.0 to 9.8 ± 1.6 and 8.6 ± 2.1, P = 0.001, maximum score 12) immediately after and 2 weeks after the VTP. However, a decline in skills was observed at 2 weeks when compared with immediate scores, as measured by the observation checklist. There was no significant increase in the skill scores of caregivers as measured by SAS at 2 weeks compared to the immediate scores. Conclusion: The VTP was effective in

  20. Computer Programming with Infants and Juniors.

    Science.gov (United States)

    Hind, Jim

    1984-01-01

    The article argues that even extremely young children can be taught to program microcomputers from their very first contact. A teaching strategy is proposed, having more in common with the teaching of language than with the more traditional didactic-reinforcement cycle commonly employed in the text books. (Author/CL)

  1. Programming Languages for Distributed Computing Systems

    NARCIS (Netherlands)

    Bal, H.E.; Steiner, J.G.; Tanenbaum, A.S.

    1989-01-01

    When distributed systems first appeared, they were programmed in traditional sequential languages, usually with the addition of a few library procedures for sending and receiving messages. As distributed applications became more commonplace and more sophisticated, this ad hoc approach became less

  2. EZLP: An Interactive Computer Program for Solving Linear Programming Problems. Final Report.

    Science.gov (United States)

    Jarvis, John J.; And Others

    Designed for student use in solving linear programming problems, the interactive computer program described (EZLP) permits the student to input the linear programming model in exactly the same manner in which it would be written on paper. This report includes a brief review of the development of EZLP; narrative descriptions of program features,…

  3. From Clover to computer. Towards programmed anaesthesia?

    Science.gov (United States)

    Mapleson, W W

    1979-02-01

    The control of depth of anaesthesia has been viewed as a control-system problem the solution of which can involve both feedback and feedforward techniques. The nature of the problem in Clover's day and the solutions he found have been examined. A similar analysis has been made in respect of the modern anaesthetist. Finally, the way in which computers may aid the anaesthetist in his task has been illustrated by reference to various attempts reported from around the world and, in particular, by describing the development in Cardiff of a system which should produce, in the brain of the patient, any tension of an inhaled anaesthetic which the anaesthetist chooses to specify.

  4. MULGRES: a computer program for stepwise multiple regression analysis

    Science.gov (United States)

    A. Jeff Martin

    1971-01-01

    MULGRES is a computer program source deck that is designed for multiple regression analysis employing the technique of stepwise deletion in the search for most significant variables. The features of the program, along with inputs and outputs, are briefly described, with a note on machine compatibility.

  5. A Successful Course of Study in Computer Programming

    Science.gov (United States)

    Seeger, David H.

    1977-01-01

    Three keys to the successful development of the program of the computer programming department of the Technical Institute of Oklahoma State University are discussed: Community involvement, faculty/administration commitment to the basic principles of technical career education, and availability of appropriate equipment for student use. (HD)

  6. A Research Program in Computer Technology

    Science.gov (United States)

    1979-01-01

    14 (7), 1971, 453-360. 5. Donzeau-Gouge, V., G. Kahn, and B. Lang , A Complete Machine-Checked Definition of a Simple Programming Language Using...Denotational Semantics, IRIA Laborla, Technical Report 330, October 1978. 6. Donzeau-Gouge, V., G. Kahn, and B. Lang , Formal Definition of Ada, Honeywell...May 1976. r S.-..-. . . . . . . . 12. ARPANET TENEX SERVICE T’fhttiral Staff Marion McKinley, Jr. William H. Moore Robert Hines Serge Poievitzky Edward

  7. Programs=data=first-class citizens in a computational world.

    Science.gov (United States)

    Jones, Neil D; Simonsen, Jakob Grue

    2012-07-28

    From a programming perspective, Alan Turing's epochal 1936 paper on computable functions introduced several new concepts, including what is today known as self-interpreters and programs as data, and invented a great many now-common programming techniques. We begin by reviewing Turing's contribution from a programming perspective; and then systematize and mention some of the many ways that later developments in models of computation (MOCs) have interacted with computability theory and programming language research. Next, we describe the 'blob' MOC: a recent stored-program computational model without pointers. In the blob model, programs are truly first-class citizens, capable of being automatically compiled, or interpreted, or executed directly. Further, the blob model appears closer to being physically realizable than earlier computation models. In part, this is due to strong finiteness owing to early binding in the program; and a strong adjacency property: the active instruction is always adjacent to the piece of data on which it operates. The model is Turing complete in a strong sense: a universal interpretation algorithm exists that is able to run any program in a natural way and without arcane data encodings. Next, some of the best known among the numerous existing MOCs are described, and we develop a list of traits an 'ideal' MOC should possess from our perspective. We make no attempt to consider all models put forth since Turing's 1936 paper, and the selection of models covered concerns only models with discrete, atomic computation steps. The next step is to classify the selected models by qualitative rather than quantitative features. Finally, we describe how the blob model differs from an 'ideal' MOC, and identify some natural next steps to achieve such a model.

  8. Computer-Based Video Instruction to Teach Students with Intellectual Disabilities to Verbally Respond to Questions and Make Purchases in Fast Food Restaurants

    Science.gov (United States)

    Mechling, Linda C.; Pridgen, Leslie S.; Cronin, Beth A.

    2005-01-01

    Computer-based video instruction (CBVI) was used to teach verbal responses to questions presented by cashiers and purchasing skills in fast food restaurants. A multiple probe design across participants was used to evaluate the effectiveness of CBVI. Instruction occurred through simulations of three fast food restaurants on the computer using video…

  9. Integrating computer programs for engineering analysis and design

    Science.gov (United States)

    Wilhite, A. W.; Crisp, V. K.; Johnson, S. C.

    1983-01-01

    The design of a third-generation system for integrating computer programs for engineering and design has been developed for the Aerospace Vehicle Interactive Design (AVID) system. This system consists of an engineering data management system, program interface software, a user interface, and a geometry system. A relational information system (ARIS) was developed specifically for the computer-aided engineering system. It is used for a repository of design data that are communicated between analysis programs, for a dictionary that describes these design data, for a directory that describes the analysis programs, and for other system functions. A method is described for interfacing independent analysis programs into a loosely-coupled design system. This method emphasizes an interactive extension of analysis techniques and manipulation of design data. Also, integrity mechanisms exist to maintain database correctness for multidisciplinary design tasks by an individual or a team of specialists. Finally, a prototype user interface program has been developed to aid in system utilization.

  10. Young Children’s Video/Computer Game Use: Relations with School Performance and Behavior

    OpenAIRE

    Hastings, Erin C.; Karas, Tamara L.; Winsler, Adam; Way, Erin; Madigan, Amy; Tyler, Shannon

    2009-01-01

    This study examined the amount and content of children’s video game playing in relation with behavioral and academic outcomes. Relationships among playing context, child gender, and parental monitoring were explored. Data were obtained through parent report of child’s game play, behavior, and school performance. Results revealed that time spent playing games was related positively to aggression and negatively to school competence. Violent content was correlated positively and educational cont...

  11. A Tangible Programming Tool for Children to Cultivate Computational Thinking

    Science.gov (United States)

    Wang, Danli; Liu, Zhen

    2014-01-01

    Game and creation are activities which have good potential for computational thinking skills. In this paper we present T-Maze, an economical tangible programming tool for children aged 5–9 to build computer programs in maze games by placing wooden blocks. Through the use of computer vision technology, T-Maze provides a live programming interface with real-time graphical and voice feedback. We conducted a user study with 7 children using T-Maze to play two levels of maze-escape games and create their own mazes. The results show that T-Maze is not only easy to use, but also has the potential to help children cultivate computational thinking like abstraction, problem decomposition, and creativity. PMID:24719575

  12. On Computational Power of Quantum Read-Once Branching Programs

    Directory of Open Access Journals (Sweden)

    Farid Ablayev

    2011-03-01

    Full Text Available In this paper we review our current results concerning the computational power of quantum read-once branching programs. First of all, based on the circuit presentation of quantum branching programs and our variant of quantum fingerprinting technique, we show that any Boolean function with linear polynomial presentation can be computed by a quantum read-once branching program using a relatively small (usually logarithmic in the size of input number of qubits. Then we show that the described class of Boolean functions is closed under the polynomial projections.

  13. The Use of Model Matching Video Analysis and Computational Simulation to Study the Ankle Sprain Injury Mechanism

    Directory of Open Access Journals (Sweden)

    Daniel Tik-Pui Fong

    2012-10-01

    Full Text Available Lateral ankle sprains continue to be the most common injury sustained by athletes and create an annual healthcare burden of over $4 billion in the U.S. alone. Foot inversion is suspected in these cases, but the mechanism of injury remains unclear. While kinematics and kinetics data are crucial in understanding the injury mechanisms, ligament behaviour measures – such as ligament strains – are viewed as the potential causal factors of ankle sprains. This review article demonstrates a novel methodology that integrates model matching video analyses with computational simulations in order to investigate injury-producing events for a better understanding of such injury mechanisms. In particular, ankle joint kinematics from actual injury incidents were deduced by model matching video analyses and then input into a generic computational model based on rigid bone surfaces and deformable ligaments of the ankle so as to investigate the ligament strains that accompany these sprain injuries. These techniques may have the potential for guiding ankle sprain prevention strategies and targeted rehabilitation therapies.

  14. Injecting Artificial Memory Errors Into a Running Computer Program

    Science.gov (United States)

    Bornstein, Benjamin J.; Granat, Robert A.; Wagstaff, Kiri L.

    2008-01-01

    Single-event upsets (SEUs) or bitflips are computer memory errors caused by radiation. BITFLIPS (Basic Instrumentation Tool for Fault Localized Injection of Probabilistic SEUs) is a computer program that deliberately injects SEUs into another computer program, while the latter is running, for the purpose of evaluating the fault tolerance of that program. BITFLIPS was written as a plug-in extension of the open-source Valgrind debugging and profiling software. BITFLIPS can inject SEUs into any program that can be run on the Linux operating system, without needing to modify the program s source code. Further, if access to the original program source code is available, BITFLIPS offers fine-grained control over exactly when and which areas of memory (as specified via program variables) will be subjected to SEUs. The rate of injection of SEUs is controlled by specifying either a fault probability or a fault rate based on memory size and radiation exposure time, in units of SEUs per byte per second. BITFLIPS can also log each SEU that it injects and, if program source code is available, report the magnitude of effect of the SEU on a floating-point value or other program variable.

  15. Material Programming: a Design Practice for Computational Composites

    DEFF Research Database (Denmark)

    Vallgårda, Anna; Boer, Laurens; Tsaknaki, Vasiliki

    2016-01-01

    In this paper we propose the notion of material programming as a future design practice for computational composites. Material programming would be a way for the interaction designer to better explore the dynamic potential of computational materials at hand and through that familiarity be able...... to compose more sophisticated and complex temporal forms in their designs. The contribution of the paper is an analysis of qualities that we find a material programming practice would and should support: designs grounded in material properties and experiences, embodied programming practice, real-time on......-site explorations, and finally a reasonable level of complexity in couplings between input and output. We propose material programming knowing that the technology and materials are not entirely ready to support this practice yet, however, we are certain they will be and that the interaction design community...

  16. Model New Media/Video Programs in Arts Education: Case Study Research

    Science.gov (United States)

    Black, Joanna

    2014-01-01

    As a result of cheaper, accessible, and user-friendly technologies, there is an increasing volume of videos created by children, yet these works often lack excellence. Strong pedagogical practice is important to nurture excellence in video production, but there is scant literature in this area. In this paper, I examine best practices through a…

  17. Emotional Impact of a Video-Based Suicide Prevention Program on Suicidal Viewers and Suicide Survivors

    Science.gov (United States)

    Bryan, Craig J.; Dhillon-Davis, Luther E.; Dhillon-Davis, Kieran K.

    2009-01-01

    In light of continuing concerns about iatrogenic effects associated with suicide prevention efforts utilizing video-based media, the impact of emotionally-charged videos on two vulnerable subgroups--suicidal viewers and suicide survivors--was explored. Following participation in routine suicide education as a part of the U.S. Air Force Suicide…

  18. [Patella navigation in computer-assisted TKA : Intraoperative measurement of patellar kinematics. Video article].

    Science.gov (United States)

    Springorum, H-R; Baier, C; Craiovan, B; Maderbacher, G; Renkawitz, T; Grifka, J; Keshmiri, A

    2016-07-01

    Patellofemoral maltracking is a relevant problem after total knee arthroplasty (TKA). Patella navigation is a tool that allows real time monitoring of patella tracking. This video contribution demonstrates the technique of patellofemoral navigation and a possible consequence of intraoperative monitoring. A higher postoperative lateral tilt is addressed with a widening of the lateral retinaculum in a particular manner. In selected cases of patellofemoral problems, patella navigation is a helpful tool to evaluate patellofemoral tracking intraoperatively. Modifications of implant position and soft tissue measurements can then prevent postoperative patellofemoral maltracking.

  19. Virtually compliant: Immersive video gaming increases conformity to false computer judgments

    OpenAIRE

    Weger, Ulrich W.; Loughnan, Stephen; Sharma, Dinkar; Gonidis, Lazaros

    2015-01-01

    Real-life encounters with face-to-face contact are on the decline in a world in which many routine tasks are\\ud delegated to virtual characters—a development that bears both opportunities and risks. Interacting with such virtual-reality\\ud beings is particularly common during role-playing videogames, in which we incarnate into the virtual reality of\\ud an avatar. Video gaming is known to lead to the training and development of real-life skills and behaviors; hence, in the\\ud present study we ...

  20. Video Screen Capture Basics

    Science.gov (United States)

    Dunbar, Laura

    2014-01-01

    This article is an introduction to video screen capture. Basic information of two software programs, QuickTime for Mac and BlueBerry Flashback Express for PC, are also discussed. Practical applications for video screen capture are given.

  1. From different angles: Exploring and applying the design potential of video

    OpenAIRE

    Pasman, G.J.

    2012-01-01

    Recent developments in both hardware and software have brought video within the scope of design students as a new visual design tool. Being more and more equipped with cameras, for example in their smartphones, and video editing programs on their computers, they are increasing using video to record their research activities or present their design ideas. In design education, however, the full potential of video as a rich and contextual design medium is yet to be explored and developed. This p...

  2. Real Time Eye Tracking and Hand Tracking Using Regular Video Cameras for Human Computer Interaction

    Science.gov (United States)

    2011-01-01

    Expo (ICME 2010), July 2010, Singapore. (15% acceptance rate)  Kaoning Hu, Shaun Canavan , and Lijun Yin, “Hand pointing estimation for human computer...Computing, Dec. 2009. Las Vegas, NV  Shaun Canavan and Lijun Yin, Dynamic face appearance modeling and sight direction estimation based on local...Kaoning Hu, Shaun Canavan , and Lijun Yin, “Hand pointing estimation for human computer interaction based on two orthogonal views”, IEEE/IAPR

  3. [Computer-assisted multimedia interactive learning program "Primary Open-Angle Glaucoma"].

    Science.gov (United States)

    Dick, V B; Zenz, H; Eisenmann, D; Tekaat, C J; Wagner, R; Jacobi, K W

    1996-05-01

    Advances in the area of information technology have opened up new possibilities for the use of interactive media in the training of medical students. Classical instructional technologies, such as video, slides, audio cassettes and computer programs with a textbook orientation, have been merged into one multimedia computer system. The medical profession has been increasingly integrating computer-based applications which can be used, for example, for record keeping within a medical practice. The goal of this development is to provide access to all modes of information storage and retrieval as well as documentation and training systems within a specific context. Since the beginning of the winter semester 1995, the Department of Ophthalmology in Giessen has used the learning program "Primary Open Angle Glaucoma" in student instruction. One factor that contributed to the implementation of this project was that actual training using patients within the clinic is difficult to conduct. Media-supported training that can provide a simulation of actual practice offers a suitable substitute. The learning program has been installed on Power PCs (Apple MacIntosh), which make up the technical foundation of our system. The program was developed using Hypercard software, which provides userfriendly graphical work environment. This controls the input and retrieval of data, direct editing of documents, immediate simulation, the creation of on-screen documents and the integration of slides that have been scanned in as well as QuickTime films. All of this can be accomplished without any special knowledge of programming language or operating systems on the part of the user. The glaucoma learning program is structured along the lines of anatomy, including an explanation of the circulation of the aqueous humor, pathology, clinical symptoms and findings, diagnosis and treatment. This structure along with the possibility for creating a list of personal files for the user with a collection

  4. MO-DE-BRA-01: Flipped Physics Courses Within a Radiologic Technologist Program: Video Production and Long Term Outcomes

    Energy Technology Data Exchange (ETDEWEB)

    Oshiro, T [UCLA, Los Angeles, CA (United States); Donaghy, M [California State University, Northridge, Northridge, CA (United States); Slechta, A [California State University, Northridge, Northridge, CA (United States)

    2016-06-15

    Purpose: To determine if the flipped class format has an effect on examination results for a radiologic technologist (RT) program and discuss benefits from creating video resources. Methods: From 2001–2015, students had taken both a radiological physics and quality control (QC) class as a part of their didactic training. In 2005/2006, the creation of videos of didactic lectures and QC test demonstrations allowed for a flip where content was studied at home while exercises and reviews were done in-class. Final examinations were retrospectively reviewed from this timeframe. 12 multiple choice physics questions (MCP) and 5 short answer QC questions (SAQC) were common to pre and post flip exams. The RT program’s ARRT exam scores were also obtained and compared to national averages. Results: In total, 36 lecture videos and 65 quality control videos were created for the flipped content. Data was ∼2.4GB and distributed to students via USB or CD media. For MCP questions, scores improved by 7.9% with the flipped format and significance (Student’s t-test, p<0.05) was found for 3 of the 12 questions. SAQC questions showed improvement by 14.6% and significance was found for 2 of the 5 questions. Student enrollment increased from ∼14 (2001–2004) to ∼23 students (2005–15). Content was continuously added post-flip due to the efficiency of delivery. The QC class in 2003 covered 45 test setups in-class while 65 were covered with video segments in 2014. Flipped materials are currently being repurposed. In 2015, this video content was restructured into an ARRT exam review guide and in 2016, the content was reorganized for fluoroscopy training for physicians. Conclusion: We believe that flipped classes can improve efficiency of content delivery and improve student performance even with an increase in class size. This format allows for flexibility in learning as well as re-use in multiple applications.

  5. Web Program for Development of GUIs for Cluster Computers

    Science.gov (United States)

    Czikmantory, Akos; Cwik, Thomas; Klimeck, Gerhard; Hua, Hook; Oyafuso, Fabiano; Vinyard, Edward

    2003-01-01

    WIGLAF (a Web Interface Generator and Legacy Application Facade) is a computer program that provides a Web-based, distributed, graphical-user-interface (GUI) framework that can be adapted to any of a broad range of application programs, written in any programming language, that are executed remotely on any cluster computer system. WIGLAF enables the rapid development of a GUI for controlling and monitoring a specific application program running on the cluster and for transferring data to and from the application program. The only prerequisite for the execution of WIGLAF is a Web-browser program on a user's personal computer connected with the cluster via the Internet. WIGLAF has a client/server architecture: The server component is executed on the cluster system, where it controls the application program and serves data to the client component. The client component is an applet that runs in the Web browser. WIGLAF utilizes the Extensible Markup Language to hold all data associated with the application software, Java to enable platform-independent execution on the cluster system and the display of a GUI generator through the browser, and the Java Remote Method Invocation software package to provide simple, effective client/server networking.

  6. An introduction to NASA's advanced computing program: Integrated computing systems in advanced multichip modules

    Science.gov (United States)

    Fang, Wai-Chi; Alkalai, Leon

    1996-01-01

    Recent changes within NASA's space exploration program favor the design, implementation, and operation of low cost, lightweight, small and micro spacecraft with multiple launches per year. In order to meet the future needs of these missions with regard to the use of spacecraft microelectronics, NASA's advanced flight computing (AFC) program is currently considering industrial cooperation and advanced packaging architectures. In relation to this, the AFC program is reviewed, considering the design and implementation of NASA's AFC multichip module.

  7. Development of a Self-Paced Video Program To Teach Intravenous Therapy Techniques to Second Year Registered Nursing Students. Societal Factors Affecting Educations.

    Science.gov (United States)

    Balint, Marilyn

    A self-paced video program was developed for the registered nursing faculty at Long Beach City College (California) to teach intravenous therapy techniques to second-year nursing students. The content of the Intravenous Therapy Video was determined based on a review of the literature and input from the advisory panel (four nursing department…

  8. Becoming a Child's Advocate for Toys--Instead of TV, Video Games, or Computers!

    Science.gov (United States)

    Pendleton, Marie

    2001-01-01

    Discusses problems with computer use by young children, including activation of neural pathways that hinder learning and a drop in emotional competence. Argues that instead of television and computer time, children need open-ended play time, concrete materials such as board games and building toys, and interaction with caring adults. (JPB)

  9. Playing by Programming: Making Gameplay a Programming Activity

    Science.gov (United States)

    Weintrop, David; Wilensky, Uri

    2016-01-01

    Video games are an oft-cited reason for young learners getting interested in programming and computer science. As such, many learning opportunities build on this interest by having kids program their own video games. This approach, while sometimes successful, has its drawbacks stemming from the fact that the challenge of programming and game…

  10. EVALUASI PENGGUNAAN VIDEO TUTORIAL SEBAGAI MEDIA PEMBELAJARAN SEMESTER IV PROGRAM STUDI PENDIDIKAN EKONOMI UNIVERSITAS MUHAMMADIYAH METRO

    Directory of Open Access Journals (Sweden)

    Meyta Pritandhari

    2015-11-01

    Full Text Available Proses pembelajaran adalah faktor penting dalam menentukan keberhasilan pembelajaran. Dalam proses pembelajaran dosen harus memberikan penjelasan yang dapat mempermudah mahasiswa dalam memahami materi yang diajarkan. Salah satu cara yang digunakan dalam pembelajaran adalah dengan menggunakan media pembelajaran Media pembelajaran yang digunakan dalam penelitian ini adalah media pembelajaran menggunakan video tutorial. Media pembelajaran yang digunakan dalam mata kuliah pengenalan komputer adalah media video tutorial. Penggunaan video tutorial berdampak positif terhadap mahasiswa. Mahasiswa lebih tertarik terhadap pembelajaran yang langsung di praktekkan. Video tutorial berisi tentang materi yang akan dipelajari. Pemanfaatan video tutorial terhadap pembelajaran bukan hanya memudahkan mahasiswa dalam mendalami materi, tapi memudahkan dosen dalam membimbing mahasiswa secara langsung. Penelitian ini menggunakan metode penelitian deskriptif dengan pendekatan analisis kualitatif dengan model analisis interaktif. Teknik sampling yang digunakan adalah purposive sampling  untuk  mahasiswa.  Teknik  pengumpulan  data yang digunakan yaitu wawancara, observasi dan dokumentasi. Hasil penelitian ini menunjukkan bahwa terdapat beberapa faktor yang mempengaruhi  kualitas belajar mahasiswa. Diantaranya adalah pembelajaran yang monoton, kurangnya fasilitas pembelajaran, dan materi kurang menarik. Oleh karena itu penggunaan media video tutorial sangat bermanfaat bagi pembelajaran. Kurangnya kemandirian belajar dapat diatasi dengan pembelajaran menggunakan media pembelajaran yaitu media video tutorial. Dengan menggunakan media berupa video tutorial mahasiswa sangat antusias dalam mengikuti mata kuliah pengenalan komputer. Minat mahasiswa dalam belajar pun meningkat. Hal ini ditunjukkan oleh tingkat absensi yang hampir selalu terisi penuh. Hasil rekap absen kelas A dan B menunjukkan bahwa rata-rata mahasiswa yang tidak masuk hanya  10 % atau 7 mahasiswa selama

  11. CRECTJ: a computer program for compilation of evaluated nuclear data

    Energy Technology Data Exchange (ETDEWEB)

    Nakagawa, Tsuneo [Japan Atomic Energy Research Inst., Tokai, Ibaraki (Japan). Tokai Research Establishment

    1999-09-01

    In order to compile evaluated nuclear data in the ENDF format, the computer program CRECTJ has been developed. CRECTJ has two versions; CRECTJ5 treats the data in the ENDF/B-IV and ENDF/B-V format, and CRECTJ6 the data in the ENDF-6 format. These programs have been frequently used to make Japanese Evaluated Nuclear Data Library (JENDL). This report describes input data and examples of CRECTJ. (author)

  12. Problem Video Gaming Among Children Enrolled in Tertiary Weight Management Programs.

    Science.gov (United States)

    Stubblefield, Sam; Datto, George; Phan, Thao-Ly T; Werk, Lloyd N; Stackpole, Kristin; Siegel, Robert; Stratbucker, William; Tucker, Jared M; Christison, Amy L; Hossain, Jobayer; Gentile, Douglas A

    2017-02-01

    Prior studies show seven percent to nine percent of children demonstrate gaming behaviors that affect a child's ability to function (e.g., problem gaming), but none have examined the association between problem gaming and weight status. The objective of this study was to determine the prevalence of problem gaming among children enrolled in tertiary weight management programs. We administered a computer-based survey to a convenience sample of children aged 11-17 years enrolled in five geographically diverse pediatric weight management (PWM) programs in the COMPASS (Childhood Obesity Multi-Program Analysis and Study System) network. The survey included demographics, gaming characteristics, and a problem gaming assessment. The survey had 454 respondents representing a diverse cohort (53 percent females, 27 percent black, 24 percent Hispanic, 41 percent white) with mean age of 13.7 years. A total of 8.2 percent of respondents met criteria for problem gaming. Problem gamers were more likely to be white, male, play mature-rated games, and report daily play. Children in PWM programs reported problem gaming at the same rate as other pediatric populations. Screening for problem gaming provides an opportunity for pediatricians to address gaming behaviors that may affect the health of children with obesity who already are at risk for worsened health and quality of life.

  13. A Preliminary Exploration of the Effects of a 6-week Interactive Video Dance Exercise Program in an Adult Population.

    Science.gov (United States)

    Mejia-Downs, Anne; Fruth, Stacie J; Clifford, Anne; Hine, Stephanie; Huckstep, Jeremy; Merkel, Heidi; Wilkinson, Hilary; Yoder, Jason

    2011-12-01

    The purpose of this study was to determine the effects of a 6-week interactive video dance game (IVDG) program on adult participants' cardiorespiratory status and body mass index (BMI). Twenty-seven healthy adult participants attended IVDG sessions over a 6-week period. Participants completed pre- and post-testing consisting of a submaximal VO(2) treadmill test, assessment of resting heart rate (RHR) and blood pressure (BP), BMI, and general health questionnaires. Data were analyzed using descriptives, paired t-tests to assess pre-to post-testing differences, and one-way ANOVAs to analyze variables among select groups of participants. Questionnaire data was manually coded and assessed. Twenty participants attended at least 75% of available sessions and were used in data analysis. Mean BMI decreased significantly (from 26.96 kg/m(2) to 26.21 kg/m(2); 2.87%) and cardiorespiratory fitness measured by peak VO(2) increased significantly (from 20.63 ml/kg/min to 21.69 ml/kg/min; 5.14%). Most participants reported that the IVDG program was a good workout, and that they were encouraged to continue or start an exercise routine. Forty percent reported improvements in sleep, and nearly half stated they had or were considering purchasing a home version of a video dance game. Interactive video dance game is an effective and enjoyable exercise program for adults who wish to decrease their BMI and improve components of cardiorespiratory fitness.

  14. Young Children’s Video/Computer Game Use: Relations with School Performance and Behavior

    Science.gov (United States)

    Hastings, Erin C.; Karas, Tamara L.; Winsler, Adam; Way, Erin; Madigan, Amy; Tyler, Shannon

    2011-01-01

    This study examined the amount and content of children’s video game playing in relation with behavioral and academic outcomes. Relationships among playing context, child gender, and parental monitoring were explored. Data were obtained through parent report of child’s game play, behavior, and school performance. Results revealed that time spent playing games was related positively to aggression and negatively to school competence. Violent content was correlated positively and educational content negatively with attention problems. Educational games were related to good academic achievement. Results suggest violent games, and a large amount of game play, are related to troublesome behavioral and academic outcomes, but educational games may be related to positive outcomes. Neither gender nor parental monitoring emerged as significant moderators of these effects. PMID:19742374

  15. Young children's video/computer game use: relations with school performance and behavior.

    Science.gov (United States)

    Hastings, Erin C; Karas, Tamara L; Winsler, Adam; Way, Erin; Madigan, Amy; Tyler, Shannon

    2009-10-01

    This study examined the amount and content of children's video game playing in relation with behavioral and academic outcomes. Relationships among playing context, child gender, and parental monitoring were explored. Data were obtained through parent report of child's game play, behavior, and school performance. Results revealed that time spent playing games was related positively to aggression and negatively to school competence. Violent content was correlated positively and educational content negatively with attention problems. Educational games were related to good academic achievement. Results suggest violent games, and a large amount of game play, are related to troublesome behavioral and academic outcomes, but educational games may be related to positive outcomes. Neither gender nor parental monitoring emerged as significant moderators of these effects.

  16. Department of Energy Mathematical, Information, and Computational Sciences Division: High Performance Computing and Communications Program

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1996-11-01

    This document is intended to serve two purposes. Its first purpose is that of a program status report of the considerable progress that the Department of Energy (DOE) has made since 1993, the time of the last such report (DOE/ER-0536, The DOE Program in HPCC), toward achieving the goals of the High Performance Computing and Communications (HPCC) Program. The second purpose is that of a summary report of the many research programs administered by the Mathematical, Information, and Computational Sciences (MICS) Division of the Office of Energy Research under the auspices of the HPCC Program and to provide, wherever relevant, easy access to pertinent information about MICS-Division activities via universal resource locators (URLs) on the World Wide Web (WWW).

  17. Department of Energy: MICS (Mathematical Information, and Computational Sciences Division). High performance computing and communications program

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1996-06-01

    This document is intended to serve two purposes. Its first purpose is that of a program status report of the considerable progress that the Department of Energy (DOE) has made since 1993, the time of the last such report (DOE/ER-0536, {open_quotes}The DOE Program in HPCC{close_quotes}), toward achieving the goals of the High Performance Computing and Communications (HPCC) Program. The second purpose is that of a summary report of the many research programs administered by the Mathematical, Information, and Computational Sciences (MICS) Division of the Office of Energy Research under the auspices of the HPCC Program and to provide, wherever relevant, easy access to pertinent information about MICS-Division activities via universal resource locators (URLs) on the World Wide Web (WWW). The information pointed to by the URL is updated frequently, and the interested reader is urged to access the WWW for the latest information.

  18. Computer Program Plagiarism Detection: The Limits of the Halstead Metric.

    Science.gov (United States)

    Berghel, H. L.; Sallach, David L.

    1985-01-01

    Discusses two alternative metrics to detect computer software plagiarism: the Halstead metric drawn from the software science discipline and an ad hoc method drawn from program grading experience and identified by factor analysis. Possible explanations as to why the ad hoc method is more useful in identical-task environments are considered.…

  19. Computer Programming with Early Elementary Students with Down Syndrome

    Science.gov (United States)

    Taylor, Matthew S.; Vasquez, Eleazar; Donehower, Claire

    2017-01-01

    Students of all ages and abilities must be given the opportunity to learn academic skills that can shape future opportunities and careers. Researchers in the mid-1970s and 1980s began teaching young students the processes of computer programming using basic coding skills and limited technology. As technology became more personalized and easily…

  20. 77 FR 56824 - Privacy Act of 1974; Computer Matching Program

    Science.gov (United States)

    2012-09-14

    ... information contained in the USCIS database is referred to as the Verification Information System (VIS), which... records entitled ``Verification Information System Records Notice (DHS-2007-0010).'' Where there is a... Information: Privacy Act of 1974; Computer Matching Program between the U.S. Department of Education and the...

  1. Computers for All Children: A Handbook for Program Design.

    Science.gov (United States)

    Sharp, Pamela; Crist-Whitzel, Janet

    One of three publications of the Research on Equitable Access to Technology (REAT) project, this practitioner's handbook is designed to assist educators in the design and implementation of computer instruction programs for underserved groups of students, including low-income, minority, low-achieving, limited-English speaking, female, and rural…

  2. Tpetra, and the Use of Generic Programming in Scientific Computing

    Directory of Open Access Journals (Sweden)

    C.G. Baker

    2012-01-01

    Full Text Available We present Tpetra, a Trilinos package for parallel linear algebra primitives implementing the Petra object model. We describe Tpetra's design, based on generic programming via C++ templated types and template metaprogramming. We discuss some benefits of this approach in the context of scientific computing, with illustrations consisting of code and notable empirical results.

  3. Intellectual Property Law and the Protection of Computer Programs.

    Science.gov (United States)

    Lomio, J. Paul

    1990-01-01

    Briefly reviews the laws pertaining to copyrights, patents, and trade secrets, and discusses how each of these may be applied to the protection of computer programs. The comparative merits and limitations of each category of law are discussed and recent court decisions are summarized. (CLB)

  4. Learning Computer Programming: Implementing a Fractal in a Turing Machine

    Science.gov (United States)

    Pereira, Hernane B. de B.; Zebende, Gilney F.; Moret, Marcelo A.

    2010-01-01

    It is common to start a course on computer programming logic by teaching the algorithm concept from the point of view of natural languages, but in a schematic way. In this sense we note that the students have difficulties in understanding and implementation of the problems proposed by the teacher. The main idea of this paper is to show that the…

  5. Individual Differences in Learning Computer Programming: A Social Cognitive Approach

    Science.gov (United States)

    Akar, Sacide Guzin Mazman; Altun, Arif

    2017-01-01

    The purpose of this study is to investigate and conceptualize the ranks of importance of social cognitive variables on university students' computer programming performances. Spatial ability, working memory, self-efficacy, gender, prior knowledge and the universities students attend were taken as variables to be analyzed. The study has been…

  6. A Domain-Specific Programming Language for Secure Multiparty Computation

    DEFF Research Database (Denmark)

    Nielsen, Janus Dam; Schwartzbach, Michael Ignatieff

    2007-01-01

    We present a domain-specific programming language for Secure Multiparty Computation (SMC). Information is a resource of vital importance and considerable economic value to individuals, public administration, and private companies. This means that the confidentiality of information is crucial, but...... application development. The language is implemented in a prototype compiler that generates Java code exploiting a distributed cryptographic runtime....

  7. A Research Program in Computer Technology. 1987 Annual Technical Report

    Science.gov (United States)

    1990-07-01

    mathematical approach to computational network design," in E. E. Swartzlander (ed.), Systolic Signal Processing Systems, chapter 1, Marcel Dekker, 1987...Intention-Based Diagnosis of Novice Programming Errors, Morgan Kaufmann, Los Altos, California, 1986. 32. Johnson, W. L., and E. Soloway, " PROUST

  8. An Analysis on Distance Education Computer Programming Students' Attitudes Regarding Programming and Their Self-Efficacy for Programming

    Science.gov (United States)

    Ozyurt, Ozcan

    2015-01-01

    This study aims to analyze the attitudes of students studying computer programming through the distance education regarding programming, and their self-efficacy for programming and the relation between these two factors. The study is conducted with 104 students being thought with distance education in a university in the north region of Turkey in…

  9. Rationale and methods for a randomized controlled trial of a movement-to-music video program for decreasing sedentary time among mother-child pairs

    National Research Council Canada - National Science Library

    Tuominen, Pipsa P A; Husu, Pauliina; Raitanen, Jani; Luoto, Riitta M

    2015-01-01

    .... A randomized controlled trial targeting mother-child pairs has been designed, to examine whether a movement-to-music video program may be effective in reducing sedentary time and increasing physical...

  10. Desktop video conferencing

    OpenAIRE

    Potter, Ray; Roberts, Deborah

    2007-01-01

    This guide aims to provide an introduction to Desktop Video Conferencing. You may be familiar with video conferencing, where participants typically book a designated conference room and communicate with another group in a similar room on another site via a large screen display. Desktop video conferencing (DVC), as the name suggests, allows users to video conference from the comfort of their own office, workplace or home via a desktop/laptop Personal Computer. DVC provides live audio and visua...

  11. Computing Programs for Determining Traffic Flows from Roundabouts

    Science.gov (United States)

    Boroiu, A. A.; Tabacu, I.; Ene, A.; Neagu, E.; Boroiu, A.

    2017-10-01

    For modelling road traffic at the level of a road network it is necessary to specify the flows of all traffic currents at each intersection. These data can be obtained by direct measurements at the traffic light intersections, but in the case of a roundabout this is not possible directly and the literature as well as the traffic modelling software doesn’t offer ways to solve this issue. Two sets of formulas are proposed by which all traffic flows from the roundabouts with 3 or 4 arms are calculated based on the streams that can be measured. The objective of this paper is to develop computational programs to operate with these formulas. For each of the two sets of analytical relations, a computational program was developed in the Java operating language. The obtained results fully confirm the applicability of the calculation programs. The final stage for capitalizing these programs will be to make them web pages in HTML format, so that they can be accessed and used on the Internet. The achievements presented in this paper are an important step to provide a necessary tool for traffic modelling because these computational programs can be easily integrated into specialized software.

  12. Computer programs for eddy-current defect studies

    Energy Technology Data Exchange (ETDEWEB)

    Pate, J. R.; Dodd, C. V. [Oak Ridge National Lab., TN (USA)

    1990-06-01

    Several computer programs to aid in the design of eddy-current tests and probes have been written. The programs, written in Fortran, deal in various ways with the response to defects exhibited by four types of probes: the pancake probe, the reflection probe, the circumferential boreside probe, and the circumferential encircling probe. Programs are included which calculate the impedance or voltage change in a coil due to a defect, which calculate and plot the defect sensitivity factor of a coil, and which invert calculated or experimental readings to obtain the size of a defect. The theory upon which the programs are based is the Burrows point defect theory, and thus the calculations of the programs will be more accurate for small defects. 6 refs., 21 figs.

  13. Introductory Computer Programming Course Teaching Improvement Using Immersion Language, Extreme Programming, and Education Theories

    Science.gov (United States)

    Velez-Rubio, Miguel

    2013-01-01

    Teaching computer programming to freshmen students in Computer Sciences and other Information Technology areas has been identified as a complex activity. Different approaches have been studied looking for the best one that could help to improve this teaching process. A proposed approach was implemented which is based in the language immersion…

  14. Modeling of rolling element bearing mechanics. Computer program user's manual

    Science.gov (United States)

    Greenhill, Lyn M.; Merchant, David H.

    1994-10-01

    This report provides the user's manual for the Rolling Element Bearing Analysis System (REBANS) analysis code which determines the quasistatic response to external loads or displacement of three types of high-speed rolling element bearings: angular contact ball bearings, duplex angular contact ball bearings, and cylindrical roller bearings. The model includes the defects of bearing ring and support structure flexibility. It is comprised of two main programs: the Preprocessor for Bearing Analysis (PREBAN) which creates the input files for the main analysis program, and Flexibility Enhanced Rolling Element Bearing Analysis (FEREBA), the main analysis program. This report addresses input instructions for and features of the computer codes. A companion report addresses the theoretical basis for the computer codes. REBANS extends the capabilities of the SHABERTH (Shaft and Bearing Thermal Analysis) code to include race and housing flexibility, including such effects as dead band and preload springs.

  15. New Mexico district work-effort analysis computer program

    Science.gov (United States)

    Hiss, W.L.; Trantolo, A.P.; Sparks, J.L.

    1972-01-01

    The computer program (CAN 2) described in this report is one of several related programs used in the New Mexico District cost-analysis system. The work-effort information used in these programs is accumulated and entered to the nearest hour on forms completed by each employee. Tabulating cards are punched directly from these forms after visual examinations for errors are made. Reports containing detailed work-effort data itemized by employee within each project and account and by account and project for each employee are prepared for both current-month and year-to-date periods by the CAN 2 computer program. An option allowing preparation of reports for a specified 3-month period is provided. The total number of hours worked on each account and project and a grand total of hours worked in the New Mexico District is computed and presented in a summary report for each period. Work effort not chargeable directly to individual projects or accounts is considered as overhead and can be apportioned to the individual accounts and projects on the basis of the ratio of the total hours of work effort for the individual accounts or projects to the total New Mexico District work effort at the option of the user. The hours of work performed by a particular section, such as General Investigations or Surface Water, are prorated and charged to the projects or accounts within the particular section. A number of surveillance or buffer accounts are employed to account for the hours worked on special events or on those parts of large projects or accounts that require a more detailed analysis. Any part of the New Mexico District operation can be separated and analyzed in detail by establishing an appropriate buffer account. With the exception of statements associated with word size, the computer program is written in FORTRAN IV in a relatively low and standard language level to facilitate its use on different digital computers. The program has been run only on a Control Data Corporation

  16. Learners' Use of Communication Strategies in Text-Based and Video-Based Synchronous Computer-Mediated Communication Environments: Opportunities for Language Learning

    Science.gov (United States)

    Hung, Yu-Wan; Higgins, Steve

    2016-01-01

    This study investigates the different learning opportunities enabled by text-based and video-based synchronous computer-mediated communication (SCMC) from an interactionist perspective. Six Chinese-speaking learners of English and six English-speaking learners of Chinese were paired up as tandem (reciprocal) learning dyads. Each dyad participated…

  17. Computer-Based Video Instruction to Teach the Use of Augmentative and Alternative Communication Devices for Ordering at Fast-Food Restaurants

    Science.gov (United States)

    Mechling, Linda C.; Cronin, Beth

    2006-01-01

    In the study reported on here, the authors used computer-based video instruction (CBVI) to teach 3 high school students with moderate or severe intellectual disabilities how to order in fast-food restaurants by using an augmentative, alternative communication device. The study employed a multiple probe design to institute CBVI as the only…

  18. Solutions manual and computer programs for physical and computational aspects of convective heat transfer

    CERN Document Server

    Cebeci, Tuncer

    1989-01-01

    This book is designed to accompany Physical and Computational Aspects of Convective Heat Transfer by T Cebeci and P Bradshaw and contains solutions to the exercises and computer programs for the numerical methods contained in that book Physical and Computational Aspects of Convective Heat Transfer begins with a thorough discussion of the physical aspects of convective heat transfer and presents in some detail the partial differential equations governing the transport of thermal energy in various types of flows The book is intended for senior undergraduate and graduate students of aeronautical, chemical, civil and mechanical engineering It can also serve as a reference for the practitioner

  19. Video Analysis of Projectile Motion Using Tablet Computers as Experimental Tools

    Science.gov (United States)

    Klein, P.; Gröber, S.; Kuhn, J.; Müller, A.

    2014-01-01

    Tablet computers were used as experimental tools to record and analyse the motion of a ball thrown vertically from a moving skateboard. Special applications plotted the measurement data component by component, allowing a simple determination of initial conditions and "g" in order to explore the underlying laws of motion. This experiment…

  20. Developing a Promotional Video

    Science.gov (United States)

    Epley, Hannah K.

    2014-01-01

    There is a need for Extension professionals to show clientele the benefits of their program. This article shares how promotional videos are one way of reaching audiences online. An example is given on how a promotional video has been used and developed using iMovie software. Tips are offered for how professionals can create a promotional video and…

  1. My Program Is Ok--Am I? Computing Freshmen's Experiences of Doing Programming Assignments

    Science.gov (United States)

    Kinnunen, Paivi; Simon, Beth

    2012-01-01

    This article provides insight into how computing majors experience the process of doing programming assignments in their first programming course. This grounded theory study sheds light on the various processes and contexts through which students constantly assess their self-efficacy as a programmer. The data consists of a series of four…

  2. Motivating Programming: Using Storytelling to Make Computer Programming Attractive to Middle School Girls

    Science.gov (United States)

    2006-11-01

    In Generic Alice, there are two common default Chapter 5: Developing the Storytelling Gallery 114 positions for characters and, consequently , two...balance or generating the nth Fibonacci number. Often, students write programs in introductory computer science using professional programming...handle without fundamentally changing the common control structures found in general -purpose languages. Consequently , when a student moves from one of

  3. Computer Programming Games and Gender Oriented Cultural Forms

    Science.gov (United States)

    AlSulaiman, Sarah Abdulmalik

    I present the design and evaluation of two games designed to help elementary and middle school students learn computer programming concepts. The first game was designed to be "gender neutral", aligning with might be described as a consensus opinion on best practices for computational learning environments. The second game, based on the cultural form of dress up dolls was deliberately designed to appeal to females. I recruited 70 participants in an international two-phase study to investigate the relationship between games, gender, attitudes towards computer programming, and learning. My findings suggest that while the two games were equally effective in terms of learning outcomes, I saw differences in motivation between players of the two games. Specifically, participants who reported a preference for female- oriented games were more motivated to learn about computer programming when they played a game that they perceived as designed for females. In addition, I describe how the two games seemed to encourage different types of social activity between players in a classroom setting. Based on these results, I reflect on the strategy of exclusively designing games and activities as "gender neutral", and suggest that employing cultural forms, including gendered ones, may help create a more productive experience for learners.

  4. Program of Health Promotion and Values Education through film and video in La Rioja (1995-2012

    Directory of Open Access Journals (Sweden)

    Purificación Echeverría Cubillas

    2014-05-01

    Full Text Available In this paper we describe the Program for Promotion of Health and Education in Values through Film and Video, aimed at the students of 4th of Secondary Education (ESO and of 1st of Professional Qualification Programs (PCPI in the Autonomous Community of La Rioja during the period of 1995-2012. Its main assumption is that movies can be used as an important educational resource to promote health culture in schools. The main outputs of the program were that the participation of schools remained stable over the years, with minor variations between the 70/80%, and that the program was well received by teachers and students, who made a positive assessment thereof. Besides, it must be highlighted the high percentage of students (between 80/90% indicating the usefulness of the activities carried out to generate reflection after watching the movies.

  5. Computer-Guided Deep Brain Stimulation Programming for Parkinson's Disease.

    Science.gov (United States)

    Heldman, Dustin A; Pulliam, Christopher L; Urrea Mendoza, Enrique; Gartner, Maureen; Giuffrida, Joseph P; Montgomery, Erwin B; Espay, Alberto J; Revilla, Fredy J

    2016-02-01

    Pilot study to evaluate computer-guided deep brain stimulation (DBS) programming designed to optimize stimulation settings using objective motion sensor-based motor assessments. Seven subjects (five males; 54-71 years) with Parkinson's disease (PD) and recently implanted DBS systems participated in this pilot study. Within two months of lead implantation, the subject returned to the clinic to undergo computer-guided programming and parameter selection. A motion sensor was placed on the index finger of the more affected hand. Software guided a monopolar survey during which monopolar stimulation on each contact was iteratively increased followed by an automated assessment of tremor and bradykinesia. After completing assessments at each setting, a software algorithm determined stimulation settings designed to minimize symptom severities, side effects, and battery usage. Optimal DBS settings were chosen based on average severity of motor symptoms measured by the motion sensor. Settings chosen by the software algorithm identified a therapeutic window and improved tremor and bradykinesia by an average of 35.7% compared with baseline in the "off" state (p computer-guided DBS programming identified stimulation parameters that significantly improved tremor and bradykinesia with minimal clinician involvement. Automated motion sensor-based mapping is worthy of further investigation and may one day serve to extend programming to populations without access to specialized DBS centers. © 2015 International Neuromodulation Society.

  6. Astronomy4Kids: A new, online, STEM-focused, video education outreach program

    Science.gov (United States)

    Pearson, Richard L.; Pearson, Sarah R.

    2017-06-01

    Recent research indicates significant benefits of early childhood introductions to language, mathematics, and general science concepts. Specifically, a child that is introduced to a concept at a young age is more prepared to receive it in its entirety later. Astronomy4Kids was created to bring science, technology, engineering, and math (STEM) concepts to the youngest learners (those under the age of eight, or those from pre-school to about second-grade). The videos are presented in a succinct, one-on-one manner, and provide a creative learning environment for the viewers. Following the preschool education video principles established by Fred Rogers, we hope to give young children access to an expert astronomer who can explain things simply and sincerely. We believe presenting the material in this manner will make it engaging for even the youngest scholar and available to any interested party. The videos can be freely accessed at www.astronomy4kids.net.

  7. Consumer-based technology for distribution of surgical videos for objective evaluation.

    Science.gov (United States)

    Gonzalez, Ray; Martinez, Jose M; Lo Menzo, Emanuele; Iglesias, Alberto R; Ro, Charles Y; Madan, Atul K

    2012-08-01

    The Global Operative Assessment of Laparoscopic Skill (GOALS) is one validated metric utilized to grade laparoscopic skills and has been utilized to score recorded operative videos. To facilitate easier viewing of these recorded videos, we are developing novel techniques to enable surgeons to view these videos. The objective of this study is to determine the feasibility of utilizing widespread current consumer-based technology to assist in distributing appropriate videos for objective evaluation. Videos from residents were recorded via a direct connection from the camera processor via an S-video output via a cable into a hub to connect to a standard laptop computer via a universal serial bus (USB) port. A standard consumer-based video editing program was utilized to capture the video and record in appropriate format. We utilized mp4 format, and depending on the size of the file, the videos were scaled down (compressed), their format changed (using a standard video editing program), or sliced into multiple videos. Standard available consumer-based programs were utilized to convert the video into a more appropriate format for handheld personal digital assistants. In addition, the videos were uploaded to a social networking website and video sharing websites. Recorded cases of laparoscopic cholecystectomy in a porcine model were utilized. Compression was required for all formats. All formats were accessed from home computers, work computers, and iPhones without difficulty. Qualitative analyses by four surgeons demonstrated appropriate quality to grade for these formats. Our preliminary results show promise that, utilizing consumer-based technology, videos can be easily distributed to surgeons to grade via GOALS via various methods. Easy accessibility may help make evaluation of resident videos less complicated and cumbersome.

  8. CT brush and CancerZap!: two video games for computed tomography dose minimization.

    Science.gov (United States)

    Alvare, Graham; Gordon, Richard

    2015-05-12

    X-ray dose from computed tomography (CT) scanners has become a significant public health concern. All CT scanners spray x-ray photons across a patient, including those using compressive sensing algorithms. New technologies make it possible to aim x-ray beams where they are most needed to form a diagnostic or screening image. We have designed a computer game, CT Brush, that takes advantage of this new flexibility. It uses a standard MART algorithm (Multiplicative Algebraic Reconstruction Technique), but with a user defined dynamically selected subset of the rays. The image appears as the player moves the CT brush over an initially blank scene, with dose accumulating with every "mouse down" move. The goal is to find the "tumor" with as few moves (least dose) as possible. We have successfully implemented CT Brush in Java and made it available publicly, requesting crowdsourced feedback on improving the open source code. With this experience, we also outline a "shoot 'em up game" CancerZap! for photon limited CT. We anticipate that human computing games like these, analyzed by methods similar to those used to understand eye tracking, will lead to new object dependent CT algorithms that will require significantly less dose than object independent nonlinear and compressive sensing algorithms that depend on sprayed photons. Preliminary results suggest substantial dose reduction is achievable.

  9. Engineering and programming manual: Two-dimensional kinetic reference computer program (TDK)

    Science.gov (United States)

    Nickerson, G. R.; Dang, L. D.; Coats, D. E.

    1985-01-01

    The Two Dimensional Kinetics (TDK) computer program is a primary tool in applying the JANNAF liquid rocket thrust chamber performance prediction methodology. The development of a methodology that includes all aspects of rocket engine performance from analytical calculation to test measurements, that is physically accurate and consistent, and that serves as an industry and government reference is presented. Recent interest in rocket engines that operate at high expansion ratio, such as most Orbit Transfer Vehicle (OTV) engine designs, has required an extension of the analytical methods used by the TDK computer program. Thus, the version of TDK that is described in this manual is in many respects different from the 1973 version of the program. This new material reflects the new capabilities of the TDK computer program, the most important of which are described.

  10. Center for Programming Models for Scalable Parallel Computing

    Energy Technology Data Exchange (ETDEWEB)

    John Mellor-Crummey

    2008-02-29

    Rice University's achievements as part of the Center for Programming Models for Scalable Parallel Computing include: (1) design and implemention of cafc, the first multi-platform CAF compiler for distributed and shared-memory machines, (2) performance studies of the efficiency of programs written using the CAF and UPC programming models, (3) a novel technique to analyze explicitly-parallel SPMD programs that facilitates optimization, (4) design, implementation, and evaluation of new language features for CAF, including communication topologies, multi-version variables, and distributed multithreading to simplify development of high-performance codes in CAF, and (5) a synchronization strength reduction transformation for automatically replacing barrier-based synchronization with more efficient point-to-point synchronization. The prototype Co-array Fortran compiler cafc developed in this project is available as open source software from http://www.hipersoft.rice.edu/caf.

  11. Techniques for Engaging Students in an Online Computer Programming Course

    Directory of Open Access Journals (Sweden)

    Eman M. El-Sheikh

    2009-02-01

    Full Text Available Many institutions of higher education are significantly expanding their online program and course offerings to deal with the rapidly increasing demand for flexible educational alternatives. One of the main challenges that faculty who teach online courses face is determining how to engage students in an online environment. Teaching computer programming effectively requires demonstration of programming techniques, examples, and environments, and interaction with the students, making online delivery even more challenging. This paper describes efforts to engage students in an online introductory programming course at our institution. The tools and methods used to promote student engagement in the course are described, in addition to the lessons learned from the design and delivery of the online course and opportunities for future work.

  12. Translating Face-to-Face Experiential Learning to Video for a Web-Based Communication Program

    Directory of Open Access Journals (Sweden)

    Leila R. Lax

    2011-09-01

    Full Text Available The cultural, legal and ethical aspects of medical practice in Canada can be problematic for International Medical Graduates (IMGs to access and learn. The professional behaviours that depend on effective communication often challenge IMGs as they attempt to enter the Canadian medical system. The Communication and Cultural Competence Program provides a complex interactive web-based environment in which IMGs can learn and practice skills required to navigate these specific elements of medical practice. The educational design of this web site is based on the theory of knowledge building (Scardamalia & Bereiter, 2003. This paper examines how video simulation is used on the web site to support this design. Experiential simulation pedagogy, typically used in high-fidelity face-to-face encounters, is analyzed. Strategies to translate this pedagogy to an e-learning format to operationalize authentic knowledge building are described. Commentaries replace live facilitation and a communication tool, the Observation Guide, allows learners to participate in the simulation. This examination provides insight into the complexity involved in creating on-line resources that extend beyond clinical content repositories, illustrating the potential for web-based programs to provide reflective and recursive learning. A wide skill set with a broad base of support was necessary to create a virtual environment with depth and authenticity. Translating the process from live simulation to a mid-fidelity digital video format allowed for deeper understanding of how the unique skills of experienced simulators impact the educational process. This multi-dimensional e-learning platform has potential for teaching complex skills in medical programs.Les médecins diplômés à l’étranger (MDE peuvent avoir des difficultés à accéder aux aspects culturels, légaux et éthiques de la pratique médicale au Canada et à les apprendre. Les comportements professionnels qui d

  13. Pilot study comparing changes in postural control after training using a video game balance board program and 2 standard activity-based balance intervention programs.

    Science.gov (United States)

    Pluchino, Alessandra; Lee, Sae Yong; Asfour, Shihab; Roos, Bernard A; Signorile, Joseph F

    2012-07-01

    To compare the impacts of Tai Chi, a standard balance exercise program, and a video game balance board program on postural control and perceived falls risk. Randomized controlled trial. Research laboratory. Independent seniors (N=40; 72.5±8.40) began the training, 27 completed. Tai Chi, a standard balance exercise program, and a video game balance board program. The following were used as measures: Timed Up & Go, One-Leg Stance, functional reach, Tinetti Performance Oriented Mobility Assessment, force plate center of pressure (COP) and time to boundary, dynamic posturography (DP), Falls Risk for Older People-Community Setting, and Falls Efficacy Scale. No significant differences were seen between groups for any outcome measures at baseline, nor were significant time or group × time differences for any field test or questionnaire. No group × time differences were seen for any COP measures; however, significant time differences were seen for total COP, 3 of 4 anterior/posterior displacement and both velocity, and 1 displacement and 1 velocity medial/lateral measure across time for the entire sample. For DP, significant improvements in the overall score (dynamic movement analysis score), and in 2 of the 3 linear and angular measures were seen for the sample. The video game balance board program, which can be performed at home, was as effective as Tai Chi and the standard balance exercise program in improving postural control and balance dictated by the force plate postural sway and DP measures. This finding may have implications for exercise adherence because the at-home nature of the intervention eliminates many obstacles to exercise training. Copyright © 2012 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved.

  14. Association of obesity with physical activity, television viewing, video /computer gaming among school children in Mangalore

    Directory of Open Access Journals (Sweden)

    Sanjay Kini

    2015-01-01

    Full Text Available Introduction: There is an increasing prevalence of obesity worldwide in children which can be attributed to changes in lifestyle such as sedentary habits, television (TV viewing, playing computer games, and consumption of snacks while watching television. The present study was done to find the association between obesity and TV viewing, computer game playing, sedentary lifestyle in children and also with a secondary objective to assess the association between blood pressure and TV/computer game viewing, sedentary lifestyle in children.Materials and methods: A cross sectional study was conducted at 4 high schools and Pre University Colleges (PUC’S in and around Mangalore during the study period of 4 days from 6 -12 august 2014. 509 students were enrolled. Information was gathered by asking the subjects to fill up a structured questionnaire. Nutritional status was assessed based on Body mass index (BMI and waist-hip ratio, waist-height ratio for all subjects. Blood pressure was measured for all the subjects.Results: It was found that among males 2.7% of students were obese and in females it was 2.3%. There was a significant association between blood pressure and consumption of snacks while watching TV and also between blood pressure and their habit of consumption / buying of snacks/ fast-food advertised in TV. A significant association was found between central obesity (Waist-hip ratio and Waist-height ratio and the number of hours of physical activity per week in schools.Conclusion: There is a need to develop preventive intervention like reducing snack consumption while watching TV and increasing the time dedicated to physical activity.

  15. [Interest of computer-based cognitive behavioral stress management. Feasability of the Seren@ctif program].

    Science.gov (United States)

    Servant, D; Rougegrez, L; Barasino, O; Demarty, A-L; Duhamel, A; Vaiva, G

    2016-10-01

    Cognitive-behavioural stress management programs have been studied in many countries. Many reports have shown beyond a doubt their efficacy to reduce perceived stress, anxiety symptoms and to improve quality of life of patients. Considering the very large number of people who could benefit from such programs but are unable to reach them, self-help programs have been offered. First presented as books (bibliotherapy), these programs then became enriched by computing and digital supports. Regrettably, many of the programs of stress management based on the Cognitive behavioural therapy (CBT) both in face-to-face and on digital support have been little evaluated in France. To our knowledge, the Seren@ctif program is the first French language self-help program of stress management proposed on digital support. We led a feasibility study of this program on 10 patients responding to the diagnosis of adjustment disorder with anxiety according to the DSM IV criteria. The program includes 5 weekly sessions that the patient follows in our unit from a web site. He benefits from minimal contact with a medical member of staff before and after every session. Right from the first session an USB key is supplied to the patient containing videos, audio files, self-help book portfolio in the form of an e-guide, and log books with the exercises to be realized between each sessions of the 5 session program. The patient is encouraged to practice 20 minutes of exercises 5 or 6 days per week. The program's feasibility has been assessed in accordance with a standard satisfaction scale. Anxiety symptomatology has been quantified thanks to the Spielberger State-Trait Anxiety Inventory (STAI-Y-S). After the scheduled 5 weeks, good results were found in terms of acceptability and attractiveness. The average score to the satisfaction survey was at least equal to 4 out of 5 for each item. The mean score on the STAI-State decreased from 53,4 (SD: 8,29) to 44,2 (SD: 7,73) following the

  16. Final Report: Center for Programming Models for Scalable Parallel Computing

    Energy Technology Data Exchange (ETDEWEB)

    Mellor-Crummey, John [William Marsh Rice University

    2011-09-13

    As part of the Center for Programming Models for Scalable Parallel Computing, Rice University collaborated with project partners in the design, development and deployment of language, compiler, and runtime support for parallel programming models to support application development for the “leadership-class” computer systems at DOE national laboratories. Work over the course of this project has focused on the design, implementation, and evaluation of a second-generation version of Coarray Fortran. Research and development efforts of the project have focused on the CAF 2.0 language, compiler, runtime system, and supporting infrastructure. This has involved working with the teams that provide infrastructure for CAF that we rely on, implementing new language and runtime features, producing an open source compiler that enabled us to evaluate our ideas, and evaluating our design and implementation through the use of benchmarks. The report details the research, development, findings, and conclusions from this work.

  17. Flip Video for Dummies

    CERN Document Server

    Hutsko, Joe

    2010-01-01

    The full-color guide to shooting great video with the Flip Video camera. The inexpensive Flip Video camera is currently one of the hottest must-have gadgets. It's portable and connects easily to any computer to transfer video you shoot onto your PC or Mac. Although the Flip Video camera comes with a quick-start guide, it lacks a how-to manual, and this full-color book fills that void! Packed with full-color screen shots throughout, Flip Video For Dummies shows you how to shoot the best possible footage in a variety of situations. You'll learn how to transfer video to your computer and then edi

  18. Qualification of a computer program for drill string dynamics

    Energy Technology Data Exchange (ETDEWEB)

    Stone, C.M.; Carne, T.G.; Caskey, B.C.

    1985-01-01

    A four point plan for the qualification of the GEODYN drill string dynamics computer program is described. The qualification plan investigates both modal response and transient response of a short drill string subjected to simulated cutting loads applied through a polycrystalline diamond compact (PDC) bit. The experimentally based qualification shows that the analytical techniques included in Phase 1 GEODYN correctly simulate the dynamic response of the bit-drill string system. 6 refs., 8 figs.

  19. Introduction to ''Interactive models of computation and program behaviour"

    OpenAIRE

    Curien, Pierre-Louis

    2009-01-01

    Since the mid-eighties of the last century, a fruitful interplay between computer scientists and mathematicians has led to much progress in the understanding of programming languages, and has given new impulse to areas of mathematics such as proof theory or category theory. The volume of which this text is an introduction contains three contributions: Categorical semantics of linear logic, by P.-A. Melliès, Realizability in classical logic, by J.-L. Krivien, Abstract machines for dialogue gam...

  20. PET computer programs for use with the 88-inch cyclotron

    Energy Technology Data Exchange (ETDEWEB)

    Gough, R.A.; Chlosta, L.

    1981-06-01

    This report describes in detail several offline programs written for the PET computer which provide an efficient data management system to assist with the operation of the 88-Inch Cyclotron. This function includes the capability to predict settings for all cyclotron and beam line parameters for all beams within the present operating domain of the facility. The establishment of a data base for operational records is also described from which various aspects of the operating history can be projected.

  1. Designing, programming, and optimizing a (small) quantum computer

    Science.gov (United States)

    Svore, Krysta

    In 1982, Richard Feynman proposed to use a computer founded on the laws of quantum physics to simulate physical systems. In the more than thirty years since, quantum computers have shown promise to solve problems in number theory, chemistry, and materials science that would otherwise take longer than the lifetime of the universe to solve on an exascale classical machine. The practical realization of a quantum computer requires understanding and manipulating subtle quantum states while experimentally controlling quantum interference. It also requires an end-to-end software architecture for programming, optimizing, and implementing a quantum algorithm on the quantum device hardware. In this talk, we will introduce recent advances in connecting abstract theory to present-day real-world applications through software. We will highlight recent advancement of quantum algorithms and the challenges in ultimately performing a scalable solution on a quantum device.

  2. Computationally intensive econometrics using a distributed matrix-programming language.

    Science.gov (United States)

    Doornik, Jurgen A; Hendry, David F; Shephard, Neil

    2002-06-15

    This paper reviews the need for powerful computing facilities in econometrics, focusing on concrete problems which arise in financial economics and in macroeconomics. We argue that the profession is being held back by the lack of easy-to-use generic software which is able to exploit the availability of cheap clusters of distributed computers. Our response is to extend, in a number of directions, the well-known matrix-programming interpreted language Ox developed by the first author. We note three possible levels of extensions: (i) Ox with parallelization explicit in the Ox code; (ii) Ox with a parallelized run-time library; and (iii) Ox with a parallelized interpreter. This paper studies and implements the first case, emphasizing the need for deterministic computing in science. We give examples in the context of financial economics and time-series modelling.

  3. The ACP (Advanced Computer Program) multiprocessor system at Fermilab

    Energy Technology Data Exchange (ETDEWEB)

    Nash, T.; Areti, H.; Atac, R.; Biel, J.; Case, G.; Cook, A.; Fischler, M.; Gaines, I.; Hance, R.; Husby, D.

    1986-09-01

    The Advanced Computer Program at Fermilab has developed a multiprocessor system which is easy to use and uniquely cost effective for many high energy physics problems. The system is based on single board computers which cost under $2000 each to build including 2 Mbytes of on board memory. These standard VME modules each run experiment reconstruction code in Fortran at speeds approaching that of a VAX 11/780. Two versions have been developed: one uses Motorola's 68020 32 bit microprocessor, the other runs with AT and T's 32100. both include the corresponding floating point coprocessor chip. The first system, when fully configured, uses 70 each of the two types of processors. A 53 processor system has been operated for several months with essentially no down time by computer operators in the Fermilab Computer Center, performing at nearly the capacity of 6 CDC Cyber 175 mainframe computers. The VME crates in which the processing ''nodes'' sit are connected via a high speed ''Branch Bus'' to one or more MicroVAX computers which act as hosts handling system resource management and all I/O in offline applications. An interface from Fastbus to the Branch Bus has been developed for online use which has been tested error free at 20 Mbytes/sec for 48 hours. ACP hardware modules are now available commercially. A major package of software, including a simulator that runs on any VAX, has been developed. It allows easy migration of existing programs to this multiprocessor environment. This paper describes the ACP Multiprocessor System and early experience with it at Fermilab and elsewhere.

  4. Player behavioural modelling for video games

    NARCIS (Netherlands)

    van Lankveld, G.; Spronck, P.H.M.; Bakkes, S.C.J.

    2012-01-01

    Player behavioural modelling has grown from a means to improve the playing strength of computer programs that play classic games (e.g., chess), to a means for impacting the player experience and satisfaction in video games, as well as in cross-domain applications such as interactive storytelling. In

  5. Austin Community College Video Game Development Certificate

    Science.gov (United States)

    McGoldrick, Robert

    2008-01-01

    The Video Game Development program is designed and developed by leaders in the Austin video game development industry, under the direction of the ACC Video Game Advisory Board. Courses are taught by industry video game developers for those who want to become video game developers. The program offers a comprehensive approach towards learning what's…

  6. Natural Resources Research Program: Catalog of Computer Programs for Project Management.

    Science.gov (United States)

    project management . These include programs developed for use on a microcomputer, as well as those which run on a host computer but are accessed by a terminal in a field office. A one-page description of each program contains the title; preparing agency; abstract; a summary of the data inputs and outputs; equipment, disk, and memory requirements; operating system and programming language; and a contact for further information. The programs described in this publication are not limited to those available within the Corps, but also include those available from other

  7. Intelligent video surveillance systems

    CERN Document Server

    Dufour, Jean-Yves

    2012-01-01

    Belonging to the wider academic field of computer vision, video analytics has aroused a phenomenal surge of interest since the current millennium. Video analytics is intended to solve the problem of the incapability of exploiting video streams in real time for the purpose of detection or anticipation. It involves analyzing the videos using algorithms that detect and track objects of interest over time and that indicate the presence of events or suspect behavior involving these objects.The aims of this book are to highlight the operational attempts of video analytics, to identify possi

  8. CUDA/GPU Technology : Parallel Programming For High Performance Scientific Computing

    OpenAIRE

    YUHENDRA; KUZE, Hiroaki; JOSAPHAT, Tetuko Sri Sumantyo

    2009-01-01

    [ABSTRACT]Graphics processing units (GP Us) originally designed for computer video cards have emerged as the most powerful chip in a high-performance workstation. In the high performance computation capabilities, graphic processing units (GPU) lead to much more powerful performance than conventional CPUs by means of parallel processing. In 2007, the birth of Compute Unified Device Architecture (CUDA) and CUDA-enabled GPUs by NVIDIA Corporation brought a revolution in the general purpose GPU a...

  9. Increased micronucleated cell frequency related to exposure to radiation emitted by computer cathode ray tube video display monitors

    Directory of Open Access Journals (Sweden)

    Carbonari Karina

    2005-01-01

    Full Text Available It is well recognized that electromagnetic fields can affect the biological functions of living organisms at both cellular and molecular level. The potential damaging effects of electromagnetic fields and very low frequency and extremely low frequency radiation emitted by computer cathode ray tube video display monitors (VDMs has become a concern within the scientific community. We studied the effects of occupational exposure to VDMs in 10 males and 10 females occupationally exposed to VDMs and 20 unexposed control subjects matched for age and sex. Genetic damage was assessed by examining the frequency of micronuclei in exfoliated buccal cells and the frequency of other nuclear abnormalities such as binucleated and broken egg cells. Although there were no differences regarding binucleated cells between exposed and control individuals our analysis revealed a significantly higher frequency of micronuclei (p < 0.001 and broken egg cells (p < 0.05 in individuals exposed to VDMs as compared to unexposed. We also found that the differences between individuals exposed to VDMs were significantly related to the sex of the individuals and that there was an increase in skin, central nervous system and ocular disease in the exposed individuals. These preliminary results indicate that microcomputer workers exposed to VDMs are at risk of significant cytogenetic damage and should periodically undergo biological monitoring.

  10. Quantifying fish swimming behavior in response to acute exposure of aqueous copper using computer assisted video and digital image analysis

    Science.gov (United States)

    Calfee, Robin D.; Puglis, Holly J.; Little, Edward E.; Brumbaugh, William G.; Mebane, Christopher A.

    2016-01-01

    Behavioral responses of aquatic organisms to environmental contaminants can be precursors of other effects such as survival, growth, or reproduction. However, these responses may be subtle, and measurement can be challenging. Using juvenile white sturgeon (Acipenser transmontanus) with copper exposures, this paper illustrates techniques used for quantifying behavioral responses using computer assisted video and digital image analysis. In previous studies severe impairments in swimming behavior were observed among early life stage white sturgeon during acute and chronic exposures to copper. Sturgeon behavior was rapidly impaired and to the extent that survival in the field would be jeopardized, as fish would be swept downstream, or readily captured by predators. The objectives of this investigation were to illustrate protocols to quantify swimming activity during a series of acute copper exposures to determine time to effect during early lifestage development, and to understand the significance of these responses relative to survival of these vulnerable early lifestage fish. With mortality being on a time continuum, determining when copper first affects swimming ability helps us to understand the implications for population level effects. The techniques used are readily adaptable to experimental designs with other organisms and stressors.

  11. Exploring the use of computer-mediated video communication in engineering projects in South Africa

    Directory of Open Access Journals (Sweden)

    Meyer, Izak P.

    2016-08-01

    Full Text Available Globally-expanding organisations that are trying to capitalise on distributed skills are increasingly using virtual project teams to shorten product development time and increase quality. These virtual teams, which are distributed across countries, cultures, and time zones, are required to use faster and better ways of interacting. Past research has shown that virtual teams that use computer-mediated communication (CMC instead of face-to-face communication are less cohesive because they struggle with mistrust, controlling behaviour , and communication breakdowns. This study aims to determine whether project practitioners in South Africa perceive virtual teams that use videoconferencing as suffering from the same CMC disadvantages described in past research in other environments; and if they do, what the possible causes could be. This paper reports on a survey of 106 project practitioners in South Africa. The results show that these project practitioners prefer face- to-face communication over CMC, and perceive virtual teams using videoconferencing to be less cohesive and to suffer from mistrust and communication breakdowns, but not from increased conflict and power struggles. The perceived shortcomings of videoconferencing might result from virtual teams that use this medium having less time to build interpersonal relationships.

  12. Celiac Family Health Education Video Series

    Medline Plus

    Full Text Available ... Program Growth and Nutrition Program Celiac Disease Program | Videos Contact the Celiac Disease Program 1-617-355- ... live happy and productive lives. Each of our video segments provides practical information about celiac disease from ...

  13. HAL/SM language specification. [programming languages and computer programming for space shuttles

    Science.gov (United States)

    Williams, G. P. W., Jr.; Ross, C.

    1975-01-01

    A programming language is presented for the flight software of the NASA Space Shuttle program. It is intended to satisfy virtually all of the flight software requirements of the space shuttle. To achieve this, it incorporates a wide range of features, including applications-oriented data types and organizations, real time control mechanisms, and constructs for systems programming tasks. It is a higher order language designed to allow programmers, analysts, and engineers to communicate with the computer in a form approximating natural mathematical expression. Parts of the English language are combined with standard notation to provide a tool that readily encourages programming without demanding computer hardware expertise. Block diagrams and flow charts are included. The semantics of the language is discussed.

  14. RCT of a Video-based Intervention Program for Caregivers of Patients with an Eating Disorder.

    Science.gov (United States)

    Quadflieg, Norbert; Schädler, Daniela; Naab, Silke; Fichter, Manfred M

    2017-07-01

    This paper presents the results of a randomized controlled trial measuring the efficacy of a video-based skills training to decrease burden and psychological distress in caregivers of inpatients treated for an eating disorder in specialized hospital units. Two hundred eighty-five caregivers were randomized to either the video intervention (N = 147) or the control group (N = 138). Caregivers' primary outcomes were assessed via Eating Disorder Symptom Impact Scale, Accommodation and Enabling Scale and General Health Questionnaire-12 at baseline and three-months follow-up. Acceptability of the intervention was high. Receiving additional external professional help like psychotherapy or clinical counselling was identified as a moderator contributing to the efficacy of the intervention. Caregivers' burden (Eating Disorder Symptom Impact Scale) and psychological distress (General Health Questionnaire-12) were reduced by the intervention but not caregivers' accommodating behaviours (Accommodation and Enabling Scale). The video training is a promising approach and effective supplement for caregivers of patients with an eating disorder. Additional professional help to caregivers increases the effectiveness of the intervention. Copyright © 2017 John Wiley & Sons, Ltd and Eating Disorders Association. Copyright © 2017 John Wiley & Sons, Ltd and Eating Disorders Association.

  15. Title: Using Video to Enhance a Citizen Science Program: Digital Earth Watch And The Picture Post Network

    Science.gov (United States)

    Smith, J. D.; Beaudry, J.; Schloss, A. L.; Pickle, J.

    2012-12-01

    Digital Earth Watch (DEW) involves individuals, schools, organizations and communities in a systematic monitoring project of their local environment, especially vegetation health. The DEW Picture Post network offers people the means to make and share their own observations. A Picture Post is an easy-to-use and inexpensive platform for repeatedly taking digital photographs as a standardized set of images of the entire 360° landscape, which then can be shared over the Internet on the Picture Post website. This simple concept has the potential to create a wealth of information and data on changing environmental conditions, which is important for a society grappling with the effects of climate change. As a web-based program, it is critical to bring in new participants and to convey technical, scientific, and participant information with little or no human interaction. Once they get going, it is also important to keep participants engaged by getting their feedback as well as by sharing their experiences. This presentation will demonstrate our use of video to enhance the program, in particular the power of video for teaching skills needed to start up and contribute to a picture post, to convey findings and other scientific information collected at picture posts, and to engage participants and the community in an ongoing effort in monitoring and understanding their local environment and changing conditions. A DEW video library is being developed by a collaborative effort led by the University of New Hampshire with the University of Southern Maine, and Concord Academy. We invite individuals, schools, informal education centers, groups and communities to join: visit us atPicture Post is supported by NASA

  16. Interactive video algorithms and technologies

    CERN Document Server

    Hammoud, Riad

    2006-01-01

    This book covers both algorithms and technologies of interactive videos, so that businesses in IT and data managements, scientists and software engineers in video processing and computer vision, coaches and instructors that use video technology in teaching, and finally end-users will greatly benefit from it. This book contains excellent scientific contributions made by a number of pioneering scientists and experts from around the globe. It consists of five parts. The first part introduces the reader to interactive video and video summarization and presents effective methodologies for automatic abstraction of a single video sequence, a set of video sequences, and a combined audio-video sequence. In the second part, a list of advanced algorithms and methodologies for automatic and semi-automatic analysis and editing of audio-video documents are presented. The third part tackles a more challenging level of automatic video re-structuring, filtering of video stream by extracting of highlights, events, and meaningf...

  17. Small pulmonary nodule localization with cone beam computed tomography during video-assisted thoracic surgery: a feasibility study.

    Science.gov (United States)

    Rouzé, Simon; de Latour, Bertrand; Flécher, Erwan; Guihaire, Julien; Castro, Miguel; Corre, Romain; Haigron, Pascal; Verhoye, Jean-Philippe

    2016-06-01

    To describe a non-invasive guidance procedure, using intraoperative cone beam computed tomography (CBCT) and augmented fluoroscopy to guide lung resection during video-assisted thoracic surgery (VATS). Patients with solitary or multiple lung nodules between 5 and 20 mm in size were included. Under general anaesthesia, a moderate pneumothorax allowing the CBCT acquisition was first performed. Then a segmentation of the lesion was performed on a 3D reconstruction. A projection of this 3D reconstruction was then integrated into the digital workspace and automatically registered into the fluoroscopic images, creating an augmented fluoroscopy. The procedure was continued under classic video-thoracoscopic vision taking account of the augmented fluoroscopy to locate the targeted nodule. Eight patients were included (mean age 61 ± 11.7 years): 7 patients had an isolated lesion and 1 patient had two lesions (mean size 13.2 ± 5.1 mm). Their mean depth to the pleura was 21.4 ± 10.7 mm. Four patients underwent a wedge resection associated with lymph node resection. Two patients had an initial wedge resection followed by a complementary lobectomy associated with lymph node resection (primary lung tumour). One patient had a wedge resection in the upper lobe and a lobectomy of the inferior lobe associated with lymph node resection. One patient underwent a conversion and a bilobectomy due to vascular injury. The mean global operating time was 100.6 ± 36.7 min. All the nodules have been identified on the CBCT acquisitions. The segmentation of the lesion has been performed in all cases. We have been able to detect all the nodules and to successfully perform the resection in all cases owing to the augmented fluoroscopy. The mean fluoroscopic time was 134.2 ± 55.0 s. The mean imaging time, between the incision and the final nodule localization, was 11.8 ± 3.8 min. This paper is the first describing a clinical application of CBCT performed during thoracic surgery. Associated with

  18. Digital Audio/Video for Computer- and Web-Based Instruction for Training Rural Special Education Personnel.

    Science.gov (United States)

    Ludlow, Barbara L.; Foshay, John B.; Duff, Michael C.

    Video presentations of teaching episodes in home, school, and community settings and audio recordings of parents' and professionals' views can be important adjuncts to personnel preparation in special education. This paper describes instructional applications of digital media and outlines steps in producing audio and video segments. Digital audio…

  19. [An algol program for the computation of empiric regressions].

    Science.gov (United States)

    Peil, J; Schmerling, S

    1977-01-01

    An explanation is given about the meaning of empirical regression and on the domain of application of this biomathematical-statistical procedure. It may be helpful in data handling after the measurements and in a first stage of data processing especially if there is a large amount of datas. An empirical regression can provide the basis for a functional relationship analysis by giving hints for the choice of empirical mathematical functions. This will be useful and necessary in such cases where the measured values have a greater dispersion and one wants to get an analytical expression for the course of measured points. In the appendix a program listing of the ALGOL-program for empirical regression is presented. Detailed remarks are made in the text concerning the program structure, the data input and output resp. the program control parameters to enable the biological or medical user to adapt the program to their special problems without the help by a mathematician, and neither with deeper knowledge of mathematics nor with detailed insight to computer technical aspects of data processing.

  20. A High School-Based Evaluation of TakeCARE, a Video Bystander Program to Prevent Adolescent Relationship Violence.

    Science.gov (United States)

    Sargent, Kelli S; Jouriles, Ernest N; Rosenfield, David; McDonald, Renee

    2017-03-01

    Although bystander programs to prevent relationship and sexual violence have been evaluated with college students, few evaluations have been conducted with high school students. This study evaluated the effectiveness of TakeCARE, a brief video bystander program designed to promote helpful bystander behavior in situations involving relationship violence among high school students. Students (N = 1295; 52.5% female; 72.3% Hispanic) reported their bystander behavior at a baseline assessment. Classrooms (N = 66) were randomized to view TakeCARE or to a control condition, and high school counselors administered the video in the classrooms assigned to view TakeCARE. Students again reported their bystander behavior at a follow-up assessment approximately 3 months afterward. Results indicate that students who viewed TakeCARE reported more helpful bystander behavior at the follow-up assessment than students in the control condition. Results of exploratory analyses of the likelihood of encountering and intervening upon specific situations calling for bystander behavior are also reported. TakeCARE is efficacious when implemented in an urban high school by high school counselors.

  1. A Computer Program for Assessing Nuclear Safety Culture Impact

    Energy Technology Data Exchange (ETDEWEB)

    Han, Kiyoon; Jae, Moosung [Hanyang Univ., Seoul (Korea, Republic of)

    2014-10-15

    Through several accidents of NPP including the Fukushima Daiichi in 2011 and Chernobyl accidents in 1986, a lack of safety culture was pointed out as one of the root cause of these accidents. Due to its latent influences on safety performance, safety culture has become an important issue in safety researches. Most of the researches describe how to evaluate the state of the safety culture of the organization. However, they did not include a possibility that the accident occurs due to the lack of safety culture. Because of that, a methodology for evaluating the impact of the safety culture on NPP's safety is required. In this study, the methodology for assessing safety culture impact is suggested and a computer program is developed for its application. SCII model which is the new methodology for assessing safety culture impact quantitatively by using PSA model. The computer program is developed for its application. This program visualizes the SCIs and the SCIIs. It might contribute to comparing the level of the safety culture among NPPs as well as improving the management safety of NPP.

  2. Frequency Domain Computer Programs for Prediction and Analysis of Rail Vehicle Dynamics : Volume 1. Technical Report

    Science.gov (United States)

    1975-12-01

    Frequency domain computer programs developed or acquired by TSC for the analysis of rail vehicle dynamics are described in two volumes. Volume I defines the general analytical capabilities required for computer programs applicable to single rail vehi...

  3. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview ... group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ANetwork Peer Support Program ...

  4. Ethics of prevention: an interactive computer-tailored program.

    Science.gov (United States)

    Van Hooren, Rob H; Van den Borne, Bart W; Curfs, Leopold M G; Widdershoven, Guy A M

    2007-01-01

    This article describes the contents of an interactive computer-tailored program. The program is based on previous studies of the practice of care for persons with Prader-Willi syndrome. This genetic condition is associated with a constant overeating behaviour with the risk of obesity. The aim of the program is to start a process of awareness, reflection, and discussion by caregivers who are confronted with the moral dilemma of respect for autonomy versus restricting overeating behaviour. The program focuses on values (such as health and well-being) that are relevant to caregivers in daily practice. Furthermore, the focus is on various ways of interaction with the client. Caregivers were expected to focus mainly on health, and on both paternalistic and interpretive/deliberative forms of interaction. Sixteen professionals and 12 parents pilot-tested the program contents. With a pre-test, responses on one central case were collected for tailored feedback; with a post-test, the effects of the program were measured. Significant correlations were found between the values of autonomy and consultation and between autonomy and well-being. In contrast to our expectations respondents valued all categories (autonomy, consultation, health, well-being, and liveability for others) as equally important in the pre-test. No significant changes in scores were found between pre- and post-test. The open answers and remarks of participants support the program contents. Participants' responses support previous research findings, advocating a concept of autonomy in terms of positive freedom, through support by others. The promotion of the client's self-understanding and self-development is central in this concept.

  5. High Performance Computing - Power Application Programming Interface Specification.

    Energy Technology Data Exchange (ETDEWEB)

    Laros, James H.,; Kelly, Suzanne M.; Pedretti, Kevin; Grant, Ryan; Olivier, Stephen Lecler; Levenhagen, Michael J.; DeBonis, David

    2014-08-01

    Measuring and controlling the power and energy consumption of high performance computing systems by various components in the software stack is an active research area [13, 3, 5, 10, 4, 21, 19, 16, 7, 17, 20, 18, 11, 1, 6, 14, 12]. Implementations in lower level software layers are beginning to emerge in some production systems, which is very welcome. To be most effective, a portable interface to measurement and control features would significantly facilitate participation by all levels of the software stack. We present a proposal for a standard power Application Programming Interface (API) that endeavors to cover the entire software space, from generic hardware interfaces to the input from the computer facility manager.

  6. Video games and surgical ability: a literature review.

    Science.gov (United States)

    Lynch, Jeremy; Aughwane, Paul; Hammond, Toby M

    2010-01-01

    Surgical training is rapidly evolving because of reduced training hours and the reduction of training opportunities due to patient safety concerns. There is a popular conception that video game usage might be linked to improved operating ability especially those techniques involving endoscopic modalities. If true this might suggest future directions for training. A search was made of the MEDLINE databases for the MeSH term, "Video Games," combined with the terms "Surgical Procedures, Operative," "Endoscopy," "Robotics," "Education," "Learning," "Simulators," "Computer Simulation," "Psychomotor Performance," and "Surgery, Computer-Assisted,"encompassing all journal articles before November 2009. References of articles were searched for further studies. Twelve relevant journal articles were discovered. Video game usage has been studied in relationship to laparoscopic, gastrointestinal endoscopic, endovascular, and robotic surgery. Video game users acquire endoscopic but not robotic techniques quicker, and training on video games appears to improve performance. Copyright (c) 2010 Association of Program Directors in Surgery. Published by Elsevier Inc. All rights reserved.

  7. Robust Adaptable Video Copy Detection

    DEFF Research Database (Denmark)

    Assent, Ira; Kremer, Hardy

    2009-01-01

    Video copy detection should be capable of identifying video copies subject to alterations e.g. in video contrast or frame rates. We propose a video copy detection scheme that allows for adaptable detection of videos that are altered temporally (e.g. frame rate change) and/or visually (e.g. change...... in contrast). Our query processing combines filtering and indexing structures for efficient multistep computation of video copies under this model. We show that our model successfully identifies altered video copies and does so more reliably than existing models....

  8. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... a patient kit Keywords Join/Renew Programs Back Support Groups Is a support group for me? Find ... Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview Find ...

  9. Building Computer-Based Experiments in Psychology without Programming Skills.

    Science.gov (United States)

    Ruisoto, Pablo; Bellido, Alberto; Ruiz, Javier; Juanes, Juan A

    2016-06-01

    Research in Psychology usually requires to build and run experiments. However, although this task has required scripting, recent computer tools based on graphical interfaces offer new opportunities in this field for researchers with non-programming skills. The purpose of this study is to illustrate and provide a comparative overview of two of the main free open source "point and click" software packages for building and running experiments in Psychology: PsychoPy and OpenSesame. Recommendations for their potential use are further discussed.

  10. Structural mode significance using INCA. [Interactive Controls Analysis computer program

    Science.gov (United States)

    Bauer, Frank H.; Downing, John P.; Thorpe, Christopher J.

    1990-01-01

    Structural finite element models are often too large to be used in the design and analysis of control systems. Model reduction techniques must be applied to reduce the structural model to manageable size. In the past, engineers either performed the model order reduction by hand or used distinct computer programs to retrieve the data, to perform the significance analysis and to reduce the order of the model. To expedite this process, the latest version of INCA has been expanded to include an interactive graphical structural mode significance and model order reduction capability.

  11. Computational Hydrodynamics: How Portable and Scalable Are Heterogeneous Programming Paradigms?

    DEFF Research Database (Denmark)

    Pawlak, Wojciech; Glimberg, Stefan Lemvig; Engsig-Karup, Allan Peter

    New many-core era applications at the interface of mathematics and computer science adopt modern parallel programming paradigms and expose parallelism through proper algorithms. We present new performance results for a novel massively parallel free surface wave model suitable for advanced......-device system sizes from desktops to large HPC systems such as superclusters and in the cloud utilizing heterogeneous devices like multi-core CPUs, GPUs, and Xeon Phi coprocessors. The numerical efficiency is evaluated on heterogeneous devices like multi-core CPUs, GPUs and Xeon Phi coprocessors to test...

  12. Prevalence of Addiction to the Internet, Computer Games, DVD, and Video and Its Relationship to Anxiety and Depression in a Sample of Iranian High School Students

    OpenAIRE

    Ahmadi, Jamshid; Amiri, Amin; Ghanizadeh, Ahmad; Khademalhosseini, Mitra; Khademalhosseini, Zeinab; Gholami, Zeinab; Sharifian, Maryam

    2014-01-01

    Objective: The objective of this study was to assess the prevalence of addiction to the Internet, computer games, DVD, and video and its relationship to anxiety and depression in a sample of Iranian high school students. Methods: In this cross-sectional study 1020 high school students (males and females) were selected randomly from different areas of Shiraz city in southern Iran. They were interviewed according to the Diagnostic and Statistical Manual of Mental Disorders, 4th ed (DSM-IV) crit...

  13. Activity computer program for calculating ion irradiation activation

    Science.gov (United States)

    Palmer, Ben; Connolly, Brian; Read, Mark

    2017-07-01

    A computer program, Activity, was developed to predict the activity and gamma lines of materials irradiated with an ion beam. It uses the TENDL (Koning and Rochman, 2012) [1] proton reaction cross section database, the Stopping and Range of Ions in Matter (SRIM) (Biersack et al., 2010) code, a Nuclear Data Services (NDS) radioactive decay database (Sonzogni, 2006) [2] and an ENDF gamma decay database (Herman and Chadwick, 2006) [3]. An extended version of Bateman's equation is used to calculate the activity at time t, and this equation is solved analytically, with the option to also solve by numeric inverse Laplace Transform as a failsafe. The program outputs the expected activity and gamma lines of the activated material.

  14. Programming a massively parallel, computation universal system: static behavior

    Energy Technology Data Exchange (ETDEWEB)

    Lapedes, A.; Farber, R.

    1986-01-01

    In previous work by the authors, the ''optimum finding'' properties of Hopfield neural nets were applied to the nets themselves to create a ''neural compiler.'' This was done in such a way that the problem of programming the attractors of one neural net (called the Slave net) was expressed as an optimization problem that was in turn solved by a second neural net (the Master net). In this series of papers that approach is extended to programming nets that contain interneurons (sometimes called ''hidden neurons''), and thus deals with nets capable of universal computation. 22 refs.

  15. Accelerated Strategic Computing Initiative (ASCI) Program Plan [FY2000

    Energy Technology Data Exchange (ETDEWEB)

    None

    2000-01-01

    In August 1995, the United States took a significant step to reduce the nuclear danger. The decision to pursue a zero- yield Comprehensive Test Ban Treaty will allow greater control over the proliferation of nuclear weapons and will halt the growth of new nuclear systems. This step is only possible because of the Stockpile Stewardship Program, which provides an alternative means of ensuring the safety, performance, and reliability of the United States' enduring stockpile. At the heart of the Stockpile Stewardship Program is ASCI, which will create the high-confidence simulation capabilities needed to integrate fundamental science, experiments, and archival data into the stewardship of the actual weapons in the stockpile. ASCI will also serve to drive the development of simulation as a national resource by working closely with the computer industry and with universities.

  16. A Computer Program for a Canonical Problem in Underwater Shock

    Directory of Open Access Journals (Sweden)

    Thomas L. Geers

    1994-01-01

    Full Text Available Finite-element/boundary-element codes are widely used to analyze the response of marine structures to underwater explosions. An important step in verifying the correctness and accuracy of such codes is the comparison of code-generated results for canonical problems with corresponding analytical or semianalytical results. At the present time, such comparisons rely on hardcopy results presented in technical journals and reports. This article describes a computer program available from SAVIAC that produces user-selected numerical results for a step-wave-excited spherical shell submerged in and (optionally filled with an acoustic fluid. The method of solution employed in the program is based on classical expansion of the field quantities in generalized Fourier series in the meridional coordinate. Convergence of the series is enhanced by judicious application of modified Cesàro summation and partial closed-form solution.

  17. The Effects of a Robot Game Environment on Computer Programming Education for Elementary School Students

    Science.gov (United States)

    Shim, Jaekwoun; Kwon, Daiyoung; Lee, Wongyu

    2017-01-01

    In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on…

  18. Easy-to-use application programs for decay heat and delayed neutron calculations on personal computers

    Energy Technology Data Exchange (ETDEWEB)

    Oyamatsu, Kazuhiro [Nagoya Univ. (Japan)

    1998-03-01

    Application programs for personal computers are developed to calculate the decay heat power and delayed neutron activity from fission products. The main programs can be used in any computers from personal computers to main frames because their sources are written in Fortran. These programs have user friendly interfaces to be used easily not only for research activities but also for educational purposes. (author)

  19. Evolution of teaching and evaluation methodologies: The experience in the computer programming course at the Universidad Nacional de Colombia

    Directory of Open Access Journals (Sweden)

    Jonatan Gomez Perdomo

    2014-05-01

    Full Text Available In this paper, we present the evolution of a computer-programming course at the Universidad Nacional de Colombia (UNAL. The teaching methodology has evolved from a linear and non-standardized methodology to a flexible, non-linear and student-centered methodology. Our methodology uses an e-learning platform that supports the learning process by offering students and professors custom navigation between the content and material in an interactive way (book chapters, exercises, videos. Moreover, the platform is open access, and approximately 900 students from the university take this course each term. However, our evaluation methodology has evolved from static evaluations based on paper tests to an online process based on computer adaptive testing (CAT that chooses the questions to ask a student and assigns the student a grade according to the student’s ability.

  20. Computer Program Recognizes Patterns in Time-Series Data

    Science.gov (United States)

    Hand, Charles

    2003-01-01

    A computer program recognizes selected patterns in time-series data like digitized samples of seismic or electrophysiological signals. The program implements an artificial neural network (ANN) and a set of N clocks for the purpose of determining whether N or more instances of a certain waveform, W, occur within a given time interval, T. The ANN must be trained to recognize W in the incoming stream of data. The first time the ANN recognizes W, it sets clock 1 to count down from T to zero; the second time it recognizes W, it sets clock 2 to count down from T to zero, and so forth through the Nth instance. On the N + 1st instance, the cycle is repeated, starting with clock 1. If any clock has not reached zero when it is reset, then N instances of W have been detected within time T, and the program so indicates. The program can readily be encoded in a field-programmable gate array or an application-specific integrated circuit that could be used, for example, to detect electroencephalographic or electrocardiographic waveforms indicative of epileptic seizures or heart attacks, respectively.

  1. Program Predicts Time Courses of Human/Computer Interactions

    Science.gov (United States)

    Vera, Alonso; Howes, Andrew

    2005-01-01

    CPM X is a computer program that predicts sequences of, and amounts of time taken by, routine actions performed by a skilled person performing a task. Unlike programs that simulate the interaction of the person with the task environment, CPM X predicts the time course of events as consequences of encoded constraints on human behavior. The constraints determine which cognitive and environmental processes can occur simultaneously and which have sequential dependencies. The input to CPM X comprises (1) a description of a task and strategy in a hierarchical description language and (2) a description of architectural constraints in the form of rules governing interactions of fundamental cognitive, perceptual, and motor operations. The output of CPM X is a Program Evaluation Review Technique (PERT) chart that presents a schedule of predicted cognitive, motor, and perceptual operators interacting with a task environment. The CPM X program allows direct, a priori prediction of skilled user performance on complex human-machine systems, providing a way to assess critical interfaces before they are deployed in mission contexts.

  2. Cross-sectional associations between violent video and computer game playing and weapon carrying in a national cohort of children.

    Science.gov (United States)

    Ybarra, Michele L; Huesmann, L Rowell; Korchmaros, Josephine D; Reisner, Sari L

    2014-01-01

    Data were collected from 9 to 18 year olds surveyed nationally in a three-wave longitudinal survey. The population-average (generalized estimating equation, GEE) odds of carrying a weapon to school in the last month were estimated as a function of past-year exposure to violent content in video, computer, and Internet games, as well as peer aggression and biological sex. The sample included youth who were at risk for both the exposure (i.e., game play) and the outcome (i.e., who attended public or private school). 3,397 observations from 1,489 youth were included in analyses. 1.4% of youth reported carrying a weapon to school in the last month and 69% reported that at least some of the games they played depicted violence. After adjusting for other potentially influential characteristics (e.g., aggressive behavior), playing at least some violent games in the past year was associated with a fourfold increase in odds of also reporting carrying a weapon to school in the last month. Although youth who reported frequent and intense peer victimization in the past year were more likely to report carrying a weapon to school in the last month, this relation was explained by other influential characteristics. Consistent with the predictions of social-cognitive, observational learning theory, this study supports the hypothesis that carrying weapons to school is associated with violent game play. As one of the first studies of its kind, findings should be interpreted cautiously and need to be replicated. © 2014 Wiley Periodicals, Inc.

  3. Cross-Sectional Associations Between Violent Video and Computer Game Playing and Weapon Carrying in a National Cohort of Children

    Science.gov (United States)

    Ybarra, Michele L.; Huesmann, L. Rowell; Korchmaros, Josephine D.; Reisner, Sari L.

    2015-01-01

    Data were collected from 9 to 18 year olds surveyed nationally in a three-wave longitudinal survey. The population-average (generalized estimating equation, GEE) odds of carrying a weapon to school in the last month were estimated as a function of past-year exposure to violent content in video, computer, and Internet games, as well as peer aggression and biological sex. The sample included youth who were at risk for both the exposure (i.e., game play) and the outcome (i.e., who attended public or private school). 3,397 observations from 1,489 youth were included in analyses. 1.4% of youth reported carrying a weapon to school in the last month and 69% reported that at least some of the games they played depicted violence. After adjusting for other potentially influential characteristics (e.g., aggressive behavior), playing at least some violent games in the past year was associated with a fourfold increase in odds of also reporting carrying a weapon to school in the last month. Although youth who reported frequent and intense peer victimization in the past year were more likely to report carrying a weapon to school in the last month, this relation was explained by other influential characteristics. Consistent with the predictions of social-cognitive, observational learning theory, this study supports the hypothesis that carrying weapons to school is associated with violent game play. As one of the first studies of its kind, findings should be interpreted cautiously and need to be replicated. PMID:24464267

  4. Breaking Bad News Training Program Based on Video Reviews and SPIKES Strategy: What do Perinatology Residents Think about It?

    Science.gov (United States)

    Setubal, Maria Silvia Vellutini; Gonçalves, Andrea Vasconcelos; Rocha, Sheyla Ribeiro; Amaral, Eliana Martorano

    2017-10-01

    Objective  Resident doctors usually face the task to communicate bad news in perinatology without any formal training. The impact on parents can be disastrous. The objective of this paper is to analyze the perception of residents regarding a training program in communicating bad news in perinatology based on video reviews and setting, perception, invitation, knowledge, emotion, and summary (SPIKES) strategy. Methods  We performed the analysis of complementary data collected from participants in a randomized controlled intervention study to evaluate the efficacy of a training program on improving residents' skills to communicate bad news. Data were collected using a Likert scale. Through a thematic content analysis we tried to to apprehend the meanings, feelings and experiences expressed by resident doctors in their comments as a response to an open-ended question. Half of the group received training, consisting of discussions of video reviews of participants' simulated encounters communicating a perinatal loss to a "mother" based on the SPIKES strategy. We also offered training sessions to the control group after they completed participation. Twenty-eight residents who were randomized to intervention and 16 from the control group received training. Twenty written comments were analyzed. Results  The majority of the residents evaluated training highly as an education activity to help increase knowledge, ability and understanding about breaking bad news in perinatology. Three big categories emerged from residents' comments: SPIKES training effects; bad news communication in medical training; and doctors' feelings and relationship with patients. Conclusions  Residents took SPIKES training as a guide to systematize the communication of bad news and to amplify perceptions of the emotional needs of the patients. They suggested the insertion of a similar training in their residency programs curricula. Thieme Revinter Publicações Ltda Rio de Janeiro, Brazil.

  5. The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming

    Science.gov (United States)

    Gonzalez, J.; Pomares, H.; Damas, M.; Garcia-Sanchez,P.; Rodriguez-Alvarez, M.; Palomares, J. M.

    2013-01-01

    As embedded systems are becoming prevalent in everyday life, many universities are incorporating embedded systems-related courses in their undergraduate curricula. However, it is not easy to motivate students in such courses since they conceive of embedded systems as bizarre computing elements, different from the personal computers with which they…

  6. Computer programs for forward and inverse modeling of acoustic and electromagnetic data

    Science.gov (United States)

    Ellefsen, Karl J.

    2011-01-01

    A suite of computer programs was developed by U.S. Geological Survey personnel for forward and inverse modeling of acoustic and electromagnetic data. This report describes the computer resources that are needed to execute the programs, the installation of the programs, the program designs, some tests of their accuracy, and some suggested improvements.

  7. Threshold evaluation data revision and computer program enhancement. Final report

    Energy Technology Data Exchange (ETDEWEB)

    1979-02-27

    The Threshold Evaluation System was developed to assist the Division of Buildings and Community Systems of the Department of Energy in performing preliminary evaluation of projects being considered for funding. In addition, the evaluation has been applied to on-going projects, because information obtained through RD and D may alter the expected benefits and costs of a project, making it necessary to reevaluate project funding. The system evaluates each project according to its expected energy savings and costs. A number of public and private sector criteria are calculated, upon which comparisons between projects may be based. A summary of the methodology is given in Appendix B. The purpose of this task is to upgrade both the quality of the data used for input to the system and the usefulness and efficiency of the computer program used to perform the analysis. The modifications required to produce a better, more consistent set of data are described in Section 2. Program changes that have had a significant impact on the methodology are discussed in Section 3, while those that affected only the computer code are presented as a system flow diagram and program listing in Appendix C. These improvements in the project evaluation methodology and data will provide BCS with a more efficient and comprehensive management tool. The direction of future work will be toward integrating this system with a large scale (at ORNL) so that information used by both systems may be stored in a common data base. A discussion of this, and other unresolved problems is given in Section 4.

  8. Frequency Domain Computer Programs for Prediction and Analysis of Rail Vehicle Dynamics : Volume 2. Appendixes

    Science.gov (United States)

    1975-12-01

    Frequency domain computer programs developed or acquired by TSC for the analysis of rail vehicle dynamics are described in two volumes. Volume 2 contains program listings including subroutines for the four TSC frequency domain programs described in V...

  9. Second Annual AEC Scientific Computer Information Exhange Meeting. Proceedings of the technical program theme: computer graphics

    Energy Technology Data Exchange (ETDEWEB)

    Peskin,A.M.; Shimamoto, Y.

    1974-01-01

    The topic of computer graphics serves well to illustrate that AEC affiliated scientific computing installations are well represented in the forefront of computing science activities. The participant response to the technical program was overwhelming--both in number of contributions and quality of the work described. Session I, entitled Advanced Systems, contains presentations describing systems that contain features not generally found in graphics facilities. These features can be roughly classified as extensions of standard two-dimensional monochromatic imaging to higher dimensions including color and time as well as multidimensional metrics. Session II presents seven diverse applications ranging from high energy physics to medicine. Session III describes a number of important developments in establishing facilities, techniques and enhancements in the computer graphics area. Although an attempt was made to schedule as many of these worthwhile presentations as possible, it appeared impossible to do so given the scheduling constraints of the meeting. A number of prospective presenters 'came to the rescue' by graciously withdrawing from the sessions. Some of their abstracts have been included in the Proceedings.

  10. Digital Video Editing

    Science.gov (United States)

    McConnell, Terry

    2004-01-01

    Monica Adams, head librarian at Robinson Secondary in Fairfax country, Virginia, states that librarians should have the technical knowledge to support projects related to digital video editing. The process of digital video editing and the cables, storage issues and the computer system with software is described.

  11. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... Grants and Funding Extramural Research Division of Extramural Science Programs Division of Extramural Activities Extramural Contacts NEI ... Amaurosis Low Vision Refractive Errors Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded ...

  12. OpenDx programs for visualization of computational fluid dynamics (CFD) simulations; Programas para visualizacao de simulacoes computacionais de dinamica de fluidos (CFD) usando o OpenDx

    Energy Technology Data Exchange (ETDEWEB)

    Silva, Marcelo Mariano da

    2008-01-15

    The search for high performance and low cost hardware and software solutions always guides the developments performed at the IEN parallel computing laboratory. In this context, this dissertation about the building of programs for visualization of computational fluid dynamics (CFD) simulations using the open source software OpenDx was written. The programs developed are useful to produce videos and images in two or three dimensions. They are interactive, easily to use and were designed to serve fluid dynamics researchers. A detailed description about how this programs were developed and the complete instructions of how to use them was done. The use of OpenDx as development tool is also introduced. There are examples that help the reader to understand how programs can be useful for many applications. (author)

  13. Multi-Language Programming Environments for High Performance Java Computing

    Directory of Open Access Journals (Sweden)

    Vladimir Getov

    1999-01-01

    Full Text Available Recent developments in processor capabilities, software tools, programming languages and programming paradigms have brought about new approaches to high performance computing. A steadfast component of this dynamic evolution has been the scientific community’s reliance on established scientific packages. As a consequence, programmers of high‐performance applications are reluctant to embrace evolving languages such as Java. This paper describes the Java‐to‐C Interface (JCI tool which provides application programmers wishing to use Java with immediate accessibility to existing scientific packages. The JCI tool also facilitates rapid development and reuse of existing code. These benefits are provided at minimal cost to the programmer. While beneficial to the programmer, the additional advantages of mixed‐language programming in terms of application performance and portability are addressed in detail within the context of this paper. In addition, we discuss how the JCI tool is complementing other ongoing projects such as IBM’s High‐Performance Compiler for Java (HPCJ and IceT’s metacomputing environment.

  14. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... and Aging Program African American Program Training and Jobs Fellowships NEI Summer Intern Program Diversity In Vision ... DIVRO) Student Training Programs To search for current job openings visit HHS USAJobs Home > NEI YouTube Videos > ...

  15. 76 FR 59963 - Closed Captioning of Internet Protocol-Delivered Video Programming: Implementation of the Twenty...

    Science.gov (United States)

    2011-09-28

    ... television closed captions, including the ability to change text color, opacity, size, font, background color... programming be provided with closed captions if it was shown on television with captions after the effective... or hard of hearing with access to television programming. Closed captioning displays the audio...

  16. 78 FR 40581 - Structure and Practices of the Video Relay Service Program; Telecommunications Relay Services and...

    Science.gov (United States)

    2013-07-05

    ... inefficiencies in the program, as well as reducing the risk of waste, fraud, and abuse, and ensuring that the... on VRS services by entering into a Memorandum of Understanding with the National Science Foundation... well as reduce the risk of waste, fraud, and abuse, and ensure that the program makes full use of...

  17. KNET - DISTRIBUTED COMPUTING AND/OR DATA TRANSFER PROGRAM

    Science.gov (United States)

    Hui, J.

    1994-01-01

    KNET facilitates distributed computing between a UNIX compatible local host and a remote host which may or may not be UNIX compatible. It is capable of automatic remote login. That is, it performs on the user's behalf the chore of handling host selection, user name, and password to the designated host. Once the login has been successfully completed, the user may interactively communicate with the remote host. Data output from the remote host may be directed to the local screen, to a local file, and/or to a local process. Conversely, data input from the keyboard, a local file, or a local process may be directed to the remote host. KNET takes advantage of the multitasking and terminal mode control features of the UNIX operating system. A parent process is used as the upper layer for interfacing with the local user. A child process is used for a lower layer for interfacing with the remote host computer, and optionally one or more child processes can be used for the remote data output. Output may be directed to the screen and/or to the local processes under the control of a data pipe switch. In order for KNET to operate, the local and remote hosts must observe a common communications protocol. KNET is written in ANSI standard C-language for computers running UNIX. It has been successfully implemented on several Sun series computers and a DECstation 3100 and used to run programs remotely on VAX VMS and UNIX based computers. It requires 100K of RAM under SunOS and 120K of RAM under DEC RISC ULTRIX. An electronic copy of the documentation is provided on the distribution medium. The standard distribution medium for KNET is a .25 inch streaming magnetic tape cartridge in UNIX tar format. It is also available on a 3.5 inch diskette in UNIX tar format. KNET was developed in 1991 and is a copyrighted work with all copyright vested in NASA. UNIX is a registered trademark of AT&T Bell Laboratories. Sun and SunOS are trademarks of Sun Microsystems, Inc. DECstation, VAX, VMS, and

  18. Aether: Leveraging Linear Programming For Optimal Cloud Computing In Genomics.

    Science.gov (United States)

    Luber, Jacob M; Tierney, Braden T; Cofer, Evan M; Patel, Chirag J; Kostic, Aleksandar D

    2017-12-08

    Across biology we are seeing rapid developments in scale of data production without a corresponding increase in data analysis capabilities. Here, we present Aether (http://aether.kosticlab.org), an intuitive, easy-to-use, cost-effective, and scalable framework that uses linear programming (LP) to optimally bid on and deploy combinations of underutilized cloud computing resources. Our approach simultaneously minimizes the cost of data analysis and provides an easy transition from users' existing HPC pipelines. Data utilized are available at https://pubs.broadinstitute.org/diabimmune and with EBI SRA accession ERP005989. Source code is available at (https://github.com/kosticlab/aether). Examples, documentation, and a tutorial are available at (http://aether.kosticlab.org). chirag_patel@hms.harvard.edu and aleksandar.kostic@joslin.harvard.edu. Supplementary data are available at Bioinformatics online.

  19. CARL: a LabVIEW 3 computer program for conducting exposure therapy for the treatment of dental injection fear.

    Science.gov (United States)

    Coldwell, S E; Getz, T; Milgrom, P; Prall, C W; Spadafora, A; Ramsay, D S

    1998-04-01

    This paper describes CARL (Computer Assisted Relaxation Learning), a computerized, exposure-based therapy program for the treatment of dental injection fear. The CARL program operates primarily in two different modes; in vitro, which presents a video-taped exposure hierarchy, and in vivo, which presents scripts for a dentist or hygienist to use while working with a subject. Two additional modes are used to train subjects to use the program and to administer behavioral assessment tests. The program contains five different modules, which function to register a subject, train subjects to use physical and cognitive relaxation techniques, deliver an exposure hierarchy, question subjects about the helpfulness of each of the therapy components, and test for memory effects of anxiolytic medication. Nine subjects have completed the CARL therapy program and 1-yr follow-up as participants in a placebo-controlled clinical trial examining the effects of alprazolam on exposure therapy for dental injection phobia. All nine subjects were able to receive two dental injections, and all reduced their general fear of dental injections. Initial results therefore indicate that the CARL program successfully reduces dental injection fear.

  20. Interactive, Computer-Based Training Program for Radiological Workers

    Energy Technology Data Exchange (ETDEWEB)

    Trinoskey, P.A.; Camacho, P.I.; Wells, L.

    2000-01-18

    Lawrence Livermore National Laboratory (LLNL) is redesigning its Computer-Based Training (CBT) program for radiological workers. The redesign represents a major effort to produce a single, highly interactive and flexible CBT program that will meet the training needs of a wide range of radiological workers--from researchers and x-ray operators to individuals working in tritium, uranium, plutonium, and accelerator facilities. The new CBT program addresses the broad diversity of backgrounds found at a national laboratory. When a training audience is homogeneous in terms of education level and type of work performed, it is difficult to duplicate the effectiveness of a flexible, technically competent instructor who can tailor a course to the express needs and concerns of a course's participants. Unfortunately, such homogeneity is rare. At LLNL, they have a diverse workforce engaged in a wide range of radiological activities, from the fairly common to the quite exotic. As a result, the Laboratory must offer a wide variety of radiological worker courses. These include a general contamination-control course in addition to radioactive-material-handling courses for both low-level laboratory (i.e., bench-top) activities as well as high-level work in tritium, uranium, and plutonium facilities. They also offer training courses for employees who work with radiation-generating devices--x-ray, accelerator, and E-beam operators, for instance. However, even with the number and variety of courses the Laboratory offers, they are constrained by the diversity of backgrounds (i.e., knowledge and experience) of those to be trained. Moreover, time constraints often preclude in-depth coverage of site- and/or task-specific details. In response to this situation, several years ago LLNL began moving toward computer-based training for radiological workers. Today, that CBT effort includes a general radiological safety course developed by the Department of Energy's Hanford facility and

  1. The Julia programming language: the future of scientific computing

    Science.gov (United States)

    Gibson, John

    2017-11-01

    Julia is an innovative new open-source programming language for high-level, high-performance numerical computing. Julia combines the general-purpose breadth and extensibility of Python, the ease-of-use and numeric focus of Matlab, the speed of C and Fortran, and the metaprogramming power of Lisp. Julia uses type inference and just-in-time compilation to compile high-level user code to machine code on the fly. A rich set of numeric types and extensive numerical libraries are built-in. As a result, Julia is competitive with Matlab for interactive graphical exploration and with C and Fortran for high-performance computing. This talk interactively demonstrates Julia's numerical features and benchmarks Julia against C, C++, Fortran, Matlab, and Python on a spectral time-stepping algorithm for a 1d nonlinear partial differential equation. The Julia code is nearly as compact as Matlab and nearly as fast as Fortran. This material is based upon work supported by the National Science Foundation under Grant No. 1554149.

  2. Visual Teaching Model for Introducing Programming Languages

    Science.gov (United States)

    Shehane, Ronald; Sherman, Steven

    2014-01-01

    This study examines detailed usage of online training videos that were designed to address specific course problems that were encountered in an online computer programming course. The study presents the specifics of a programming course where training videos were used to provide students with a quick start path to learning a new programming…

  3. A program for reading DNA sequence gels using a small computer equipped with a graphics tablet.

    Science.gov (United States)

    Lautenberger, J A

    1982-01-01

    A program has been written in BASIC that allows DNA sequence gels to be read by a Tektronix model 4052 computer equipped with a graphics tablet. Sequences from each gel are stored on tape for later transfer to a larger computer where they are melded into a complete overall sequence. The program should be adaptable to other small computers. PMID:7063401

  4. A Study of the Programming Languages Used in Information Systems and in Computer Science Curricula

    Science.gov (United States)

    Russell, Jack; Russell, Barbara; Pollacia, Lissa F.; Tastle, William J.

    2010-01-01

    This paper researches the computer languages taught in the first, second and third programming courses in Computer Information Systems (CIS), Management Information Systems (MIS or IS) curricula as well as in Computer Science (CS) and Information Technology (IT) curricula. Instructors teaching the first course in programming within a four year…

  5. TRECII: a computer program for transportation risk assessment

    Energy Technology Data Exchange (ETDEWEB)

    Franklin, A.L.

    1980-05-01

    A risk-based fault tree analysis method has been developed at the Pacific Northwest Laboratory (PNL) for analysis of nuclear fuel cycle operations. This methodology was developed for the Department of Energy (DOE) as a risk analysis tool for evaluating high level waste management systems. A computer package consisting of three programs was written at that time to assist in the performance of risk assessment: ACORN (draws fault trees), MFAULT (analyzes fault trees), and RAFT (calculates risk). This methodology evaluates release consequences and estimates the frequency of occurrence of these consequences. This document describes an additional risk calculating code which can be used in conjunction with two of the three codes for transportation risk assessment. TRECII modifies the definition of risk used in RAFT (prob. x release) to accommodate release consequences in terms of fatalities. Throughout this report risk shall be defined as probability times consequences (fatalities are one possible health effect consequence). This methodology has been applied to a variety of energy material transportation systems. Typically the material shipped has been radioactive, although some adaptation to fossil fuels has occurred. The approach is normally applied to truck or train transport systems with some adaptation to pipelines and aircraft. TRECII is designed to be used primarily in conjunction with MFAULT; however, with a moderate amount of effort by the user, it can be implemented independent of the risk analysis package developed at PNL. Code description and user instructions necessary for the implementation of the TRECII program are provided.

  6. Execution Models for Mapping Programs onto Distributed Memory Parallel Computers

    Science.gov (United States)

    1992-03-01

    DISTRIBUTED MEMORY PARALLEL COMPUTERS Alan Sussman Contract No. NAS1-18605 March 1992 Institute for Computer Applications in Science and Engineering NASA...MEMORY PARALLEL COMPUTERS Alan Sussman 1 Institute for Computer Applications in Science and Engineering NASA Langley Research Center Hampton, VA 23665...Computation onto Distributed Mem- ory Parallel Computers . PhD thesis, Carnegie Mellon University, September 1991. Also available as Technical Report

  7. 78 FR 77209 - Accessibility of User Interfaces, and Video Programming Guides and Menus

    Science.gov (United States)

    2013-12-20

    ...-party device (e.g., a laptop, tablet, smart phone) or if additional services are required to make use of... computers without conditional access capability, mobile devices (such as tablets and smartphones) that do... televisions--a function that digital tuning adapters (``DTAs'') and similar devices perform today. These...

  8. Multithreaded transactions in scientific computing: New versions of a computer program for kinematical calculations of RHEED intensity oscillations

    Science.gov (United States)

    Brzuszek, Marcin; Daniluk, Andrzej

    2006-11-01

    Writing a concurrent program can be more difficult than writing a sequential program. Programmer needs to think about synchronisation, race conditions and shared variables. Transactions help reduce the inconvenience of using threads. A transaction is an abstraction, which allows programmers to group a sequence of actions on the program into a logical, higher-level computation unit. This paper presents multithreaded versions of the GROWTH program, which allow to calculate the layer coverages during the growth of thin epitaxial films and the corresponding RHEED intensities according to the kinematical approximation. The presented programs also contain graphical user interfaces, which enable displaying program data at run-time. New version program summaryTitles of programs:GROWTHGr, GROWTH06 Catalogue identifier:ADVL_v2_0 Program summary URL:http://cpc.cs.qub.ac.uk/summaries/ADVL_v2_0 Program obtainable from:CPC Program Library, Queen's University of Belfast, N. Ireland Catalogue identifier of previous version:ADVL Does the new version supersede the original program:No Computer for which the new version is designed and others on which it has been tested: Pentium-based PC Operating systems or monitors under which the new version has been tested: Windows 9x, XP, NT Programming language used:Object Pascal Memory required to execute with typical data:More than 1 MB Number of bits in a word:64 bits Number of processors used:1 No. of lines in distributed program, including test data, etc.:20 931 Number of bytes in distributed program, including test data, etc.: 1 311 268 Distribution format:tar.gz Nature of physical problem: The programs compute the RHEED intensities during the growth of thin epitaxial structures prepared using the molecular beam epitaxy (MBE). The computations are based on the use of kinematical diffraction theory [P.I. Cohen, G.S. Petrich, P.R. Pukite, G.J. Whaley, A.S. Arrott, Surf. Sci. 216 (1989) 222. [1

  9. Middle School Teachers' Perceptions of Computer-Assisted Reading Intervention Programs

    Science.gov (United States)

    Bippert, Kelli; Harmon, Janis

    2017-01-01

    Middle schools often turn to computer-assisted reading intervention programs to improve student reading. The questions guiding this study are (a) in what ways are computer-assisted reading intervention programs utilized, and (b) what are teachers' perceptions about these intervention programs? Nineteen secondary reading teachers were interviewed…

  10. Design and Curriculum Considerations for a Computer Graphics Program in the Arts.

    Science.gov (United States)

    Leeman, Ruedy W.

    This history and state-of-the-art review of computer graphics describes computer graphics programs and proposed programs at Sheridan College (Canada), the Rhode Island School of Design, the University of Oregon, Northern Illinois University, and Ohio State University. These programs are discussed in terms of their philosophy, curriculum, student…

  11. Case Study: Creation of a Degree Program in Computer Security. White Paper.

    Science.gov (United States)

    Belon, Barbara; Wright, Marie

    This paper reports on research into the field of computer security, and undergraduate degrees offered in that field. Research described in the paper reveals only one computer security program at the associate's degree level in the entire country. That program, at Texas State Technical College in Waco, is a 71-credit-hour program leading to an…

  12. The DOE Program in HPCC: High-Performance Computing and Communications.

    Science.gov (United States)

    Department of Energy, Washington, DC. Office of Energy Research.

    This document reports to Congress on the progress that the Department of Energy has made in 1992 toward achieving the goals of the High Performance Computing and Communications (HPCC) program. Its second purpose is to provide a picture of the many programs administered by the Office of Scientific Computing under the auspices of the HPCC program.…

  13. Children Learning Computer Programming: Experiments with Languages, Curricula and Programmable Devices. Technical Report No. 250.

    Science.gov (United States)

    Weyer, S. A.; Cannara, A. B.

    An experiment was conducted to study how children, aged 10-15 years, learn concepts relevant to computer programing and how they learn modern programing languages. The implicit educational goal was to teach thinking strategies through the medium of programing concepts and their applications. The computer languages Simper and Logo were chosen…

  14. Debugging the Program. Computer Equity Strategies for the Classroom Teacher.

    Science.gov (United States)

    Wolfe, Leslie R.; And Others

    Designed to provide classroom teachers with activities to enhance computer equity for female students, this kit is divided into four sections which present excerpts from four other publications: (1) "The Neuter Computer: Computers for Boys and Girls" (Jo Schuchat Sanders and Antonia Stone for the Computer Equity Training Project, Women's…

  15. A Financial Technology Entrepreneurship Program for Computer Science Students

    Science.gov (United States)

    Lawler, James P.; Joseph, Anthony

    2011-01-01

    Education in entrepreneurship is becoming a critical area of curricula for computer science students. Few schools of computer science have a concentration in entrepreneurship in the computing curricula. The paper presents Technology Entrepreneurship in the curricula at a leading school of computer science and information systems, in which students…

  16. A new kind of science - or a not-so-new kind of computer program?

    CERN Multimedia

    Naiditch, D

    2003-01-01

    Critical discussion of Stephen Wolfram's theory that "scientists give up their unwieldy equations and instead employ the types of computational rules used in cellular automata (CA) and related computer programs" (2 pages).

  17. Video-based rendering

    CERN Document Server

    Magnor, Marcus A

    2005-01-01

    Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication en

  18. 78 FR 39691 - Closed Captioning of Internet Protocol-Delivered Video Programming: Implementation of the Twenty...

    Science.gov (United States)

    2013-07-02

    ... sound. These establishments operate television broadcasting studios and facilities for the programming...: ``This industry comprises establishments primarily engaged in operating studios and facilities for the... third party, such as cable systems or direct-to-home satellite systems, for transmission to viewers...

  19. 75 FR 41863 - Structure and Practices of the Video Relay Service Program

    Science.gov (United States)

    2010-07-19

    ... full spectrum of eligible users, encourages innovation, and is provided efficiently so as to be less... viability. The Commission's goal is to solicit a wide range of thoughts and proposals for making the program work better for those who could benefit from it and those who pay into it. DATES: Comments are due on...

  20. 75 FR 25255 - Structure and Practices of the Video Relay Service Program

    Science.gov (United States)

    2010-05-07

    ... basis from the Fund, but rather as business expenses. Second, the Bureau emphasizes that VRS calls... TRS or otherwise are not compensable from the Fund under plain statutory language: (1) VRS Voice Carry... compensable from the Fund. The intended impact of this action is to enhance the integrity of the TRS program...

  1. Computation of vibration mode elastic-rigid and effective weight coefficients from finite-element computer program output

    Science.gov (United States)

    Levy, R.

    1991-01-01

    Post-processing algorithms are given to compute the vibratory elastic-rigid coupling matrices and the modal contributions to the rigid-body mass matrices and to the effective modal inertias and masses. Recomputation of the elastic-rigid coupling matrices for a change in origin is also described. A computational example is included. The algorithms can all be executed by using standard finite-element program eigenvalue analysis output with no changes to existing code or source programs.

  2. Television, computer, and video viewing; physical activity; and upper limb fracture risk in children: a population-based case control study.

    Science.gov (United States)

    Ma, Deqiong; Jones, Graeme

    2003-11-01

    The effect of physical activity on upper limb fractures was examined in this population-based case control study with 321 age- and gender-matched pairs. Sports participation increased fracture risk in boys and decreased risk in girls. Television viewing had a deleterious dose response association with wrist and forearm fractures while light physical activity was protective. The aim of this population-based case control study was to examine the association between television, computer, and video viewing; types and levels of physical activity; and upper limb fractures in children 9-16 years of age. A total of 321 fracture cases and 321 randomly selected individually matched controls were studied. Television, computer, and video viewing and types and levels of physical activity were determined by interview-administered questionnaire. Bone strength was assessed by DXA and metacarpal morphometry. In general, sports participation increased total upper limb fracture risk in boys and decreased risk in girls. Gender-specific risk estimates were significantly different for total, contact, noncontact, and high-risk sports participation as well as four individual sports (soccer, cricket, surfing, and swimming). In multivariate analysis, time spent television, computer, and video viewing in both sexes was positively associated with wrist and forearm fracture risk (OR 1.6/category, 95% CI: 1.1-2.2), whereas days involved in light physical activity participation decreased fracture risk (OR 0.8/category, 95% CI: 0.7-1.0). Sports participation increased hand (OR 1.5/sport, 95% CI: 1.1-2.0) and upper arm (OR 29.8/sport, 95% CI: 1.7-535) fracture risk in boys only and decreased wrist and forearm fracture risk in girls only (OR 0.5/sport, 95% CI: 0.3-0.9). Adjustment for bone density and metacarpal morphometry did not alter these associations. There is gender discordance with regard to sports participation and fracture risk in children, which may reflect different approaches to sport

  3. Effects of the pyrethroid insecticide Cypermethrin on the locomotor activity of the wolf spider Pardosa amentata: quantitative analysis employing computer-automated video tracking

    DEFF Research Database (Denmark)

    Baatrup, E; Bayley, M

    1993-01-01

    Pardosa amentata was quantified in an open field setup, using computer-automated video tracking. Each spider was recorded for 24 hr prior to pesticide exposure. After topical application of 4.6 ng of Cypermethrin, the animal was recorded for a further 48 hr. Finally, after 9 days of recovery, the spider...... was tracked for 24 hr. Initially, Cypermethrin induced an almost instant paralysis of the hind legs and a lack of coordination in movement seen in the jagged and circular track appearance. This phase culminated in total quiescence, lasting approximately 12 hr in males and 24-48 hr in females. Following...

  4. Register indicators of physical endurance of biological objects when running a treadmill and swimming with weights using computer video markerless tracking

    Directory of Open Access Journals (Sweden)

    Datsenko A.V.

    2014-12-01

    Full Text Available Purpose: to study the use of video tracking to assess physical endurance and indicators of biological objects fatigue when running on a treadmill and swimming with the load. Material and methods. Physical endurance evaluated by test facilities for running on a treadmill and swimming with the load. As the object of the studies used laboratory rats. Results. For indicators of physical endurance biological objects isolated areas running track of treadmill and electrical stimulation site, when swimming on the total area of the container isolated subarea near the water surface. With video tracking performed computer timing of finding biological object in different zones of the treadmill and containers for swimming. On the basis of data on the time location rats in a given zone apparatus for running and swimming, obtained in the dynamics of the test of physical endurance, build a "fatigue curves", quantified changes in the indices of hard work, depending on the duration of its execution. Conclusion. Video tracking allows to define the execution of physical work to overflowing with loads of aerobic and mixed aerobic-anaerobic power, establish quantitative indicators of changes in the dynamics of biological objects operability testing with the construction of "fatigue curve" and objectively determine the times of occurrence in experimental animals exhaustion when fails to perform physical work.

  5. Possible means of legal protection for computer programs and perspectives of future development

    OpenAIRE

    Toufar, Pavel

    2008-01-01

    This theses focuses on the possible legal protection of a computer program as well as on the legal nature of computer program as an intangible asset. Both copyright protection (as a standard and worldwide accepted means of protection) and also the other possibilities, i.e. patent protection and protection based on provisions regulating an unfair competition are discussed. Each means of protection is assessed based on its usability in relation with the computer program taking the overall impac...

  6. Playable Serious Games for Studying and Programming Computational STEM and Informatics Applications of Distributed and Parallel Computer Architectures

    Science.gov (United States)

    Amenyo, John-Thones

    2012-01-01

    Carefully engineered playable games can serve as vehicles for students and practitioners to learn and explore the programming of advanced computer architectures to execute applications, such as high performance computing (HPC) and complex, inter-networked, distributed systems. The article presents families of playable games that are grounded in…

  7. Proceedings of seventh symposium on sharing of computer programs and technology in nuclear medicine, computer assisted data processing

    Energy Technology Data Exchange (ETDEWEB)

    Howard, B.Y.; McClain, W.J.; Landay, M. (comps.)

    1977-01-01

    The Council on Computers (CC) of the Society of Nuclear Medicine (SNM) annually publishes the Proceedings of its Symposium on the Sharing of Computer Programs and Technology in Nuclear Medicine. This is the seventh such volume and has been organized by topic, with the exception of the invited papers and the discussion following them. An index arranged by author and by subject is included.

  8. When technology became language: the origins of the linguistic conception of computer programming, 1950-1960.

    Science.gov (United States)

    Nofre, David; Priestley, Mark; Alberts, Gerard

    2014-01-01

    Language is one of the central metaphors around which the discipline of computer science has been built. The language metaphor entered modern computing as part of a cybernetic discourse, but during the second half of the 1950s acquired a more abstract meaning, closely related to the formal languages of logic and linguistics. The article argues that this transformation was related to the appearance of the commercial computer in the mid-1950s. Managers of computing installations and specialists on computer programming in academic computer centers, confronted with an increasing variety of machines, called for the creation of "common" or "universal languages" to enable the migration of computer code from machine to machine. Finally, the article shows how the idea of a universal language was a decisive step in the emergence of programming languages, in the recognition of computer programming as a proper field of knowledge, and eventually in the way we think of the computer.

  9. Thinking processes used by high-performing students in a computer programming task

    Directory of Open Access Journals (Sweden)

    Marietjie Havenga

    2011-07-01

    Full Text Available Computer programmers must be able to understand programming source code and write programs that execute complex tasks to solve real-world problems. This article is a trans- disciplinary study at the intersection of computer programming, education and psychology. It outlines the role of mental processes in the process of programming and indicates how successful thinking processes can support computer science students in writing correct and well-defined programs. A mixed methods approach was used to better understand the thinking activities and programming processes of participating students. Data collection involved both computer programs and students’ reflective thinking processes recorded in their journals. This enabled analysis of psychological dimensions of participants’ thinking processes and their problem-solving activities as they considered a programming problem. Findings indicate that the cognitive, reflective and psychological processes used by high-performing programmers contributed to their success in solving a complex programming problem. Based on the thinking processes of high performers, we propose a model of integrated thinking processes, which can support computer programming students. Keywords: Computer programming, education, mixed methods research, thinking processes.  Disciplines: Computer programming, education, psychology

  10. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Is a support group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview Find a Meeting ...

  11. Supporting patients treated for prostate cancer: a video vignette study with an email-based educational program in general practice.

    Science.gov (United States)

    Jiwa, Moyez; Halkett, Georgia; Meng, Xingqiong; Pillai, Vinita; Berg, Melissa; Shaw, Tim

    2014-02-26

    Men who have been treated for prostate cancer in Australia can consult their general practitioner (GP) for advice about symptoms or side effects at any time following treatment. However, there is no evidence that such men are consistently advised by GPs and patients experience substantial unmet need for reassurance and advice. The intent of the study was to evaluate a brief, email-based educational program for GPs to manage standardized patients presenting with symptoms or side effects months or years after prostate cancer treatment. GPs viewed six pairs of video vignettes of actor-patients depicting men who had been treated for prostate cancer. The actor-patients presented problems that were attributable to the treatment of cancer. In Phase 1, GPs indicated their diagnosis and stated if they would prescribe, refer, or order tests based on that diagnosis. These responses were compared to the management decisions for those vignettes as recommended by a team of experts in prostate cancer. After Phase 1, all the GPs were invited to participate in an email-based education program (Spaced Education) focused on prostate cancer. Participants received feedback and could compare their progress and their performance with other participants in the study. In Phase 2, all GPs, regardless of whether they had completed the program, were invited to view another set of six video vignettes with men presenting similar problems to Phase 1. They again offered a diagnosis and stated if they would prescribe, refer, or order tests based on that diagnosis. In total, 64 general practitioners participated in the project, 57 GPs participated in Phase 1, and 45 in Phase 2. The Phase 1 education program was completed by 38 of the 57 (59%) participants. There were no significant differences in demographics between those who completed the program and those who did not. Factors determining whether management of cases was consistent with expert opinion were number of sessions worked per week (OR 0

  12. Video microblogging

    DEFF Research Database (Denmark)

    Bornoe, Nis; Barkhuus, Louise

    2010-01-01

    Microblogging is a recently popular phenomenon and with the increasing trend for video cameras to be built into mobile phones, a new type of microblogging has entered the arena of electronic communication: video microblogging. In this study we examine video microblogging, which is the broadcasting...... of short videos. A series of semi-structured interviews offers an understanding of why and how video microblogging is used and what the users post and broadcast....

  13. Automation and schema acquisition in learning elementary computer programming : implications for the design of practice

    NARCIS (Netherlands)

    van Merrienboer, Jeroen J.G.; van Merrienboer, J.J.G.; Paas, Fred G.W.C.

    1990-01-01

    Two complementary processes may be distinguished in learning a complex cognitive skill such as computer programming. First, automation offers task-specific procedures that may directly control programming behavior, second, schema acquisition offers cognitive structures that provide analogies in new

  14. REAL TIME SPEED ESTIMATION FROM MONOCULAR VIDEO

    Directory of Open Access Journals (Sweden)

    M. S. Temiz

    2012-07-01

    Full Text Available In this paper, detailed studies have been performed for developing a real time system to be used for surveillance of the traffic flow by using monocular video cameras to find speeds of the vehicles for secure travelling are presented. We assume that the studied road segment is planar and straight, the camera is tilted downward a bridge and the length of one line segment in the image is known. In order to estimate the speed of a moving vehicle from a video camera, rectification of video images is performed to eliminate the perspective effects and then the interest region namely the ROI is determined for tracking the vehicles. Velocity vectors of a sufficient number of reference points are identified on the image of the vehicle from each video frame. For this purpose sufficient number of points from the vehicle is selected, and these points must be accurately tracked on at least two successive video frames. In the second step, by using the displacement vectors of the tracked points and passed time, the velocity vectors of those points are computed. Computed velocity vectors are defined in the video image coordinate system and displacement vectors are measured by the means of pixel units. Then the magnitudes of the computed vectors in the image space are transformed to the object space to find the absolute values of these magnitudes. The accuracy of the estimated speed is approximately ±1 – 2 km/h. In order to solve the real time speed estimation problem, the authors have written a software system in C++ programming language. This software system has been used for all of the computations and test applications.

  15. The Application of Visual Basic Computer Programming Language to Simulate Numerical Iterations

    Directory of Open Access Journals (Sweden)

    Abdulkadir Baba HASSAN

    2006-06-01

    Full Text Available This paper examines the application of Visual Basic Computer Programming Language to Simulate Numerical Iterations, the merit of Visual Basic as a Programming Language and the difficulties faced when solving numerical iterations analytically, this research paper encourage the uses of Computer Programming methods for the execution of numerical iterations and finally fashion out and develop a reliable solution using Visual Basic package to write a program for some selected iteration problems.

  16. Accelerating video carving from unallocated space

    Science.gov (United States)

    Kalva, Hari; Parikh, Anish; Srinivasan, Avinash

    2013-03-01

    Video carving has become an essential tool in digital forensics. Video carving enables recovery of deleted video files from hard disks. Processing data to extract videos is a computationally intensive task. In this paper we present two methods to accelerate video carving: a method to accelerate fragment extraction, and a method to accelerate combining of these fragments into video segments. Simulation results show that complexity of video fragment extraction can be reduced by as much as 75% with minimal impact on the videos recovered.

  17. Celiac Family Health Education Video Series

    Medline Plus

    Full Text Available ... page is best accessed via your desktop. Celiac Disease Program Home > Centers + Services > Programs and Services > Celiac ... Bone Health Program Growth and Nutrition Program Celiac Disease Program | Videos Contact the Celiac Disease Program 1- ...

  18. Celiac Family Health Education Video Series

    Medline Plus

    Full Text Available ... This page is best accessed via your desktop. Celiac Disease Program Home > Centers + Services > Programs and Services > Celiac ... Nutrition Bone Health Program Growth and Nutrition Program Celiac Disease Program | Videos Contact the Celiac Disease Program 1- ...

  19. Celiac Family Health Education Video Series

    Medline Plus

    Full Text Available ... This page is best accessed via your desktop. Celiac Disease Program Home > Centers + Services > Programs and Services > ... Nutrition Bone Health Program Growth and Nutrition Program Celiac Disease Program | Videos Contact the Celiac Disease Program ...

  20. How usability is visible in video games

    OpenAIRE

    Saari, M

    2017-01-01

    Abstract As video games have become have become more popular and as popular as music and movies, the need for more video game developers have increased also. But even though there are more people developing video games, there still exists usability issues in video games like also in general computer software. The purpose of the thesis is to find out how usa...

  1. Federal High Performance Computing and Communications Program. The Department of Energy Component.

    Science.gov (United States)

    Department of Energy, Washington, DC. Office of Energy Research.

    This report, profusely illustrated with color photographs and other graphics, elaborates on the Department of Energy (DOE) research program in High Performance Computing and Communications (HPCC). The DOE is one of seven agency programs within the Federal Research and Development Program working on HPCC. The DOE HPCC program emphasizes research in…

  2. Two Computer Programs for Equipment Cost Estimation and Economic Evaluation of Chemical Processes.

    Science.gov (United States)

    Kuri, Carlos J.; Corripio, Armando B.

    1984-01-01

    Describes two computer programs for use in process design courses: an easy-to-use equipment cost estimation program based on latest cost correlations available and an economic evaluation program which calculates two profitability indices. Comparisons between programed and hand-calculated results are included. (JM)

  3. A Design Case Featuring the Graduate Design Studio at Indiana University Bloomington’s Human-Computer Interaction Design Program

    Directory of Open Access Journals (Sweden)

    Matthew Callison

    2011-01-01

    Full Text Available In this article the author illustrates the design of a physical space that was created to serve as a performance intervention for graduate students in the Human-Computer Interaction Design (HCId program in the School of Informatics, Indiana University Bloomington. Opened in Fall 2010, the HCId Graduate Design Studio was designed to help facilitate collaboration between students and faculty in the HCId Program. An effort was made to document the Studio and students working in the Studio over an extended period of time. The author visited the Design Studio a minimum of ten times between late January and late April 2011. Visits were conducted on different days of the week (Monday - Friday and at different times of the day to capture a variety of students and activity level in the Studio. In order to gain a perspective on the two distinct groups of students who utilize the Studio, interviews of graduate students from both the HCId Master of Science and Doctoral program were conducted. In addition interviews were conducted of two other important stakeholders, the HCId Program Director and the Director of Facilities for the School of Informatics, both of whom were heavily involved in the design of the Studio. Through faculty and student interviews, text descriptions, photographs, and audio and video recordings this article addresses the design features and their impact, both successful and unsuccessful, on student and faculty collaboration of the HCId Graduate Design Studio.

  4. Computationally efficient video restoration for Nyquist sampled imaging sensors combining an affine-motion-based temporal Kalman filter and adaptive Wiener filter.

    Science.gov (United States)

    Rucci, Michael; Hardie, Russell C; Barnard, Kenneth J

    2014-05-01

    In this paper, we present a computationally efficient video restoration algorithm to address both blur and noise for a Nyquist sampled imaging system. The proposed method utilizes a temporal Kalman filter followed by a correlation-model based spatial adaptive Wiener filter (AWF). The Kalman filter employs an affine background motion model and novel process-noise variance estimate. We also propose and demonstrate a new multidelay temporal Kalman filter designed to more robustly treat local motion. The AWF is a spatial operation that performs deconvolution and adapts to the spatially varying residual noise left in the Kalman filter stage. In image areas where the temporal Kalman filter is able to provide significant noise reduction, the AWF can be aggressive in its deconvolution. In other areas, where less noise reduction is achieved with the Kalman filter, the AWF balances the deconvolution with spatial noise reduction. In this way, the Kalman filter and AWF work together effectively, but without the computational burden of full joint spatiotemporal processing. We also propose a novel hybrid system that combines a temporal Kalman filter and BM3D processing. To illustrate the efficacy of the proposed methods, we test the algorithms on both simulated imagery and video collected with a visible camera.

  5. Video demystified

    CERN Document Server

    Jack, Keith

    2004-01-01

    This international bestseller and essential reference is the "bible" for digital video engineers and programmers worldwide. This is by far the most informative analog and digital video reference available, includes the hottest new trends and cutting-edge developments in the field. Video Demystified, Fourth Edition is a "one stop" reference guide for the various digital video technologies. The fourth edition is completely updated with all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video (Video over DSL, Ethernet, etc.), as well as discussions of the latest standards throughout. The accompanying CD-ROM is updated to include a unique set of video test files in the newest formats. *This essential reference is the "bible" for digital video engineers and programmers worldwide *Contains all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video *Completely revised with all the latest and most up-to-date industry standards.

  6. DEP : a computer program for evaluating lumber drying costs and investments

    Science.gov (United States)

    Stewart Holmes; George B. Harpole; Edward Bilek

    1983-01-01

    The DEP computer program is a modified discounted cash flow computer program designed for analysis of problems involving economic analysis of wood drying processes. Wood drying processes are different from other processes because of the large amounts of working capital required to finance inventories, and because of relatively large shares of costs charged to inventory...

  7. Computer Literacy of Turkish Preservice Teachers in Different Teacher Training Programs

    Science.gov (United States)

    Ozsevgec, Tuncay

    2011-01-01

    This paper reports on an investigation into the sophomore and senior preservice teachers' computer literacy in different teacher training programs and to determine relationship between grades and the teacher training programs in terms of their computer literacy. The study used case study research methodology, and the sample consisted of 276…

  8. Computer program for distance learning of pesticide application technology

    Directory of Open Access Journals (Sweden)

    Bruno Maia

    2011-12-01

    Full Text Available Distance learning presents great potential for mitigating field problems on pesticide application technology. Thus, due to the lack of teaching material about pesticide spraying technology in the Portuguese language and the increasing availability of distance learning, this study developed and evaluated a computer program for distance learning about the theory of pesticide spraying technology using the tools of information technology. The modules comprising the course, named Pulverizar, were: (1 Basic concepts, (2 Factors that affect application, (3 Equipments, (4 Spraying nozzles, (5 Sprayer calibration, (6 Aerial application, (7 Chemigation, (8 Physical-chemical properties, (9 Formulations, (10 Adjuvants, (11 Water quality, and (12 Adequate use of pesticides. The program was made available to the public on July 1st, 2008, hosted at the web site www.pulverizar.iciag.ufu.br, and was simple, robust and practical on the complementation of traditional teaching for the education of professionals in Agricultural Sciences. Mastering pesticide spraying technology by people involved in agricultural production can be facilitated by the program Pulverizar, which was well accepted in its initial evaluation.O ensino à distância apresenta grande potencial para minorar os problemas ocorridos no campo na área de tecnologia de aplicação de agroquímicos. Dessa forma, diante da escassez de material instrucional na área de tecnologia de aplicação de agroquímicos em Português e do crescimento elevado da educação à distância, o objetivo deste trabalho foi desenvolver e avaliar um programa computacional para o ensino à distância da parte teórica de tecnologia de aplicação de agroquímicos, utilizando as ferramentas de tecnologia da informação. Os módulos que compuseram o curso, intitulado Pulverizar, foram: (1 Conceitos básicos, (2 Fatores que afetam a aplicação, (3 Equipamentos, (4 Pontas de pulverização, (5 Calibração de pulverizadores

  9. Brains on video games

    OpenAIRE

    Bavelier, Daphne; Green, C. Shawn; Han, Doug Hyun; Renshaw, Perry F.; Merzenich, Michael M.; Gentile, Douglas A.

    2011-01-01

    The popular press is replete with stories about the effects of video and computer games on the brain. Sensationalist headlines claiming that video games ‘damage the brain’ or ‘boost brain power’ do not do justice to the complexities and limitations of the studies involved, and create a confusing overall picture about the effects of gaming on the brain. Here, six experts in the field shed light on our current understanding of the positive and negative ways in which playing video games can affe...

  10. Video Editing System

    Science.gov (United States)

    Schlecht, Leslie E.; Kutler, Paul (Technical Monitor)

    1998-01-01

    This is a proposal for a general use system based, on the SGI IRIS workstation platform, for recording computer animation to videotape. In addition, this system would provide features for simple editing and enhancement. Described here are a list of requirements for the system, and a proposed configuration including the SGI VideoLab Integrator, VideoMedia VLAN animation controller and the Pioneer rewritable laserdisc recorder.

  11. Android Video Streaming

    Science.gov (United States)

    2014-05-01

    be processed by a nearby high -performance computing asset and returned to a squad of Soldiers with annotations indicating the location of friendly and...is to change the resolution, bitrate, and/or framerate of the video being transmitted to the client, reducing the bandwidth requirements of the...video. This solution is typically not viable because a progressive download is required to have a constant resolution, bitrate, and framerate because

  12. Artificial intelligence programming languages for computer aided manufacturing

    Science.gov (United States)

    Rieger, C.; Samet, H.; Rosenberg, J.

    1979-01-01

    Eight Artificial Intelligence programming languages (SAIL, LISP, MICROPLANNER, CONNIVER, MLISP, POP-2, AL, and QLISP) are presented and surveyed, with examples of their use in an automated shop environment. Control structures are compared, and distinctive features of each language are highlighted. A simple programming task is used to illustrate programs in SAIL, LISP, MICROPLANNER, and CONNIVER. The report assumes reader knowledge of programming concepts, but not necessarily of the languages surveyed.

  13. HISD Magnet Evaluation: Science, Math, and Computer Enrichment Programs, 1990-91.

    Science.gov (United States)

    Kirkpatrick, Nanda D.; And Others

    Twenty-one magnet programs in the Houston Independent School District in Texas feature an enriched curriculum in science, math, and/or computers (science/math). Of these, 12 are elementary programs, 4 are middle school programs, and 5 are high school programs. In these programs, a total of 9,574 students were served during the 1990-91 school year:…

  14. The NASA Computational Fluid Dynamics (CFD) program - Building technology to solve future challenges

    Science.gov (United States)

    Richardson, Pamela F.; Dwoyer, Douglas L.; Kutler, Paul; Povinelli, Louis A.

    1993-01-01

    This paper presents the NASA Computational Fluid Dynamics program in terms of a strategic vision and goals as well as NASA's financial commitment and personnel levels. The paper also identifies the CFD program customers and the support to those customers. In addition, the paper discusses technical emphasis and direction of the program and some recent achievements. NASA's Ames, Langley, and Lewis Research Centers are the research hubs of the CFD program while the NASA Headquarters Office of Aeronautics represents and advocates the program.

  15. Factors Influencing Women's Attitudes towards Computers in a Computer Literacy Training Program

    Science.gov (United States)

    Chang, Sung-Lu; Shieh, Ruey S.; Liu, Eric Zhi-Feng; Yu, Pao-Ta

    2012-01-01

    In the "Digital Divide" research, adult women have generally been found to be the weakest group when compared with others. There is thus a need to provide this particular group with computer literacy training, and to give them opportunities to learn about using computers. In such training, women not only need to learn computer skills,…

  16. Addition of flexible body option to the TOLA computer program. Part 2: User and programmer documentation

    Science.gov (United States)

    Dick, J. W.; Benda, B. J.

    1975-01-01

    User and programmer oriented documentation for the flexible body option of the Takeoff and Landing Analysis (TOLA) computer program are provided. The user information provides sufficient knowledge of the development and use of the option to enable the engineering user to successfully operate the modified program and understand the results. The programmer's information describes the option structure and logic enabling a programmer to make major revisions to this part of the TOLA computer program.

  17. 78 FR 11815 - Creation of a New Computer Matching Program That Will Expire on August 13, 2014

    Science.gov (United States)

    2013-02-20

    ... Creation of a New Computer Matching Program That Will Expire on August 13, 2014 AGENCY: National Finance... publishing notice of a computer matching program (CMP) that NFC will conduct on behalf of itself and the... description of the matching program. Notice of Computer Matching Program NFC will match applicant records with...

  18. Healthy Habits for TV, Video Games, and the Internet

    Science.gov (United States)

    ... Healthy Habits for TV, Video Games, and the Internet KidsHealth / For Parents / Healthy Habits for TV, Video ... negative effects that violent video games can have. Internet Safety Become computer literate. Learn how to block ...

  19. Video transect images from the Hawaii Coral Reef Assessment and Monitoring Program (CRAMP): data from 2000 (NODC Accession 0000728)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This dataset consists of video transect images (TIF files) from CRAMP surveys taken in 2000 at 23 sites, some of which had multiple depths. Estimates of substrate...

  20. Video transect images from the Hawaii Coral Reef Assessment and Monitoring Program (CRAMP): data from 2002 (NODC Accession 0000961)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This dataset consists of video transect images (TIF files) from CRAMP surveys taken in 2002 at 23 sites, some of which had multiple depths. Estimates of substrate...

  1. Video transect images from the Hawaii Coral Reef Assessment and Monitoring Program (CRAMP): data from year 1999 (NODC Accession 0000671)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This dataset consists of video transect images (JPEG files) from CRAMP surveys taken in 1999 at 26 sites, some of which had multiple depths. Estimates of substrate...

  2. Video Transect Images from the Hawaii Coral Reef Assessment and Monitoring Program (CRAMP): Data from 2000 (NODC Accession 0000728)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This dataset consists of video transect images (TIF files) from CRAMP surveys taken in 2000 at 23 sites, some of which had multiple depths. Estimates of substrate...

  3. Video Transect Images from the Hawaii Coral Reef Assessment and Monitoring Program (CRAMP):Data from 2003 (NODC Accession 0001732)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This dataset consists of video transect images (TIF files) from CRAMP surveys taken in 2003 at 15 sites, some of which had multiple depths. Estimates of substrate...

  4. Video Transect Images from the Hawaii Coral Reef Assessment and Monitoring Program (CRAMP): Data from 2003 (NODC Accession 0001732)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This dataset consists of video transect images (TIF files) from CRAMP surveys taken in 2003 at 15 sites, some of which had multiple depths. Estimates of substrate...

  5. Video Transect Images (1999) from the Hawaii Coral Reef Assessment and Monitoring Program (CRAMP) (NODC Accession 0000671)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This dataset consists of video transect images (JPEG files) from CRAMP surveys taken in 1999 at 26 sites, some of which had multiple depths. Estimates of substrate...

  6. Video Transect Images from the Hawaii Coral Reef Assessment and Monitoring Program (CRAMP): Data from 2002 (NODC Accession 0000961)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This dataset consists of video transect images (TIF files) from CRAMP surveys taken in 2002 at 23 sites, some of which had multiple depths. Estimates of substrate...

  7. Programming language, natural language? Supporting the diverse computational activities of novice programmers

    OpenAIRE

    Good, Judith; Howland, Kate

    2017-01-01

    Given the current focus on teaching computational concepts to all from an early age, combined with the growing trend to empower end users to become producers of technology rather than mere consumers, we consider the issue of “computational notation”. Specifically, where the goal is to help individuals develop their understanding of computation and/or use computation in real world settings, we question whether natural language might be a preferred notation to traditional programming languages,...

  8. 78 FR 31769 - Accessible Emergency Information; Apparatus Requirements for Emergency Information and Video...

    Science.gov (United States)

    2013-05-24

    ... apply to video programming available for viewing on an Internet Web site, even if such programming is... Commission adopts rules requiring video programming distributors and video programming providers (including... video programming to ensure that certain apparatus are able to make available video description and...

  9. FREQFIT: Computer program which performs numerical regression and statistical chi-squared goodness of fit analysis

    Energy Technology Data Exchange (ETDEWEB)

    Hofland, G.S.; Barton, C.C.

    1990-10-01

    The computer program FREQFIT is designed to perform regression and statistical chi-squared goodness of fit analysis on one-dimensional or two-dimensional data. The program features an interactive user dialogue, numerous help messages, an option for screen or line printer output, and the flexibility to use practically any commercially available graphics package to create plots of the program`s results. FREQFIT is written in Microsoft QuickBASIC, for IBM-PC compatible computers. A listing of the QuickBASIC source code for the FREQFIT program, a user manual, and sample input data, output, and plots are included. 6 refs., 1 fig.

  10. [Computer program for medical records of patients with diabetic retinopathy].

    Science.gov (United States)

    Davidescu, Livia; Ignat, Florica; Popescu, G L

    2005-01-01

    The purpose of this study was to point out the advantages or the computerised evidence in patients with diabetic retinopathy examined in "Diabetic Eye Department" from Ophthalmology Clinic Craiova. This program represents a new national performance regarding the evidence of the diabetic patients clinic examination. The main characteristics of our program are the accessibility and the coherence; the utility of this program has been demonstrated by long term use and the big number of patents recorded.

  11. Data systems and computer science: Software Engineering Program

    Science.gov (United States)

    Zygielbaum, Arthur I.

    1991-01-01

    An external review of the Integrated Technology Plan for the Civil Space Program is presented. This review is specifically concerned with the Software Engineering Program. The goals of the Software Engineering Program are as follows: (1) improve NASA's ability to manage development, operation, and maintenance of complex software systems; (2) decrease NASA's cost and risk in engineering complex software systems; and (3) provide technology to assure safety and reliability of software in mission critical applications.

  12. The video violence debate.

    Science.gov (United States)

    Lande, R G

    1993-04-01

    Some researchers and theorists are convinced that graphic scenes of violence on television and in movies are inextricably linked to human aggression. Others insist that a link has not been conclusively established. This paper summarizes scientific studies that have informed these two perspectives. Although many instances of children and adults imitating video violence have been documented, no court has imposed liability for harm allegedly resulting from a video program, an indication that considerable doubt still exists about the role of video violence in stimulating human aggression. The author suggests that a small group of vulnerable viewers are probably more impressionable and therefore more likely to suffer deleterious effects from violent programming. He proposes that research on video violence be narrowed to identifying and describing the vulnerable viewer.

  13. Programmer's guide for the GNAT computer program (numerical analysis of stratification in supercritical oxygen)

    Science.gov (United States)

    Heinmiller, J. P.

    1971-01-01

    This document is the programmer's guide for the GNAT computer program developed under MSC/TRW Task 705-2, Apollo cryogenic storage system analysis, subtask 2, is reported. Detailed logic flow charts and compiled program listings are provided for all program elements.

  14. Generic Mathematical Programming Formulation and Solution for Computer-Aided Molecular Design

    DEFF Research Database (Denmark)

    Zhang, Lei; Cignitti, Stefano; Gani, Rafiqul

    2015-01-01

    This short communication presents a generic mathematical programming formulation for Computer-Aided Molecular Design (CAMD). A given CAMD problem, based on target properties, is formulated as a Mixed Integer Linear/Non-Linear Program (MILP/MINLP). The mathematical programming model presented here...

  15. Regression Computer Programs for Setwise Regression and Three Related Analysis of Variance Techniques.

    Science.gov (United States)

    Williams, John D.; Lindem, Alfred C.

    Four computer programs using the general purpose multiple linear regression program have been developed. Setwise regression analysis is a stepwise procedure for sets of variables; there will be as many steps as there are sets. Covarmlt allows a solution to the analysis of covariance design with multiple covariates. A third program has three…

  16. Effectiveness of Using a Video Game to Teach a Course in Mechanical Engineering

    Science.gov (United States)

    Coller, B. D.; Scott, M. J.

    2009-01-01

    One of the core courses in the undergraduate mechanical engineering curriculum has been completely redesigned. In the new numerical methods course, all assignments and learning experiences are built around a video/computer game. Students are given the task of writing computer programs to race a simulated car around a track. In doing so, students…

  17. The Efficacy of Interactive Video for Teaching Basic Classroom Management Skills to Pre-Service Teachers.

    Science.gov (United States)

    Overbaugh, Richard C.

    1995-01-01

    Describes a study that examined the effects of an interactive video computer-aided simulation program on instructing preservice education majors in classroom management issues. Topics include student achievement, class rank, stages of concern, computer anxiety, learning modality, the Classroom Management Achievement Test, and student reactions.…

  18. Comparison of Image reformation Using Personal Computer with Dentascan Program

    Energy Technology Data Exchange (ETDEWEB)

    Kim, Eun Kyung [Dept of OMF Radiology, School of Dentistry, Dankook University, Yongin (Korea, Republic of)

    1997-02-15

    This study was performed to demonstrate the method of image reformation of dental implants, using a personal computer with inexpensive software and to compare the images reformatted using the above method with those using Dentascan software. CT axial slices of 5 mandibles of 5 volunteers from GE Highspeed Advantage (GE Medical systems, U.S.A.) were used, Personal computer used for image reformation was PowerWave 604/120 (Power Computing Co, U.S.A.) and software used were Osiris (Univ. Hospital Of Geneva, Switzerland) and Import ACCESS V1.1(Designed Access Co., U.S.A.) for importing CT image and NIH Image 1.58 (NIH, U.S.A.) for image processing. Seven images were selected among the serial reconstructed cross-sectional images produced by Dentascan (DS group). Seven resliced cross-sectional images at the same position were obtained ned at the personal computer (PC group). Regression analysis of the measurements of PC group was done against those of DS group. Measurements of the bone height and width at the reformed cross-sectional images using Mac-compatible computer were highly correlated with those using workstation with Dentascan software (height : r2=0.999, p<0.001, width : p=0.991, p<0.001). So, it is considered that we can use a personal computer with inexpensive software for the dental implant planning, instead of the expensive software and workstation.

  19. Quantum computer simulation using the CUDA programming model

    Science.gov (United States)

    Gutiérrez, Eladio; Romero, Sergio; Trenas, María A.; Zapata, Emilio L.

    2010-02-01

    Quantum computing emerges as a field that captures a great theoretical interest. Its simulation represents a problem with high memory and computational requirements which makes advisable the use of parallel platforms. In this work we deal with the simulation of an ideal quantum computer on the Compute Unified Device Architecture (CUDA), as such a problem can benefit from the high computational capacities of Graphics Processing Units (GPU). After all, modern GPUs are becoming very powerful computational architectures which is causing a growing interest in their application for general purpose. CUDA provides an execution model oriented towards a more general exploitation of the GPU allowing to use it as a massively parallel SIMT (Single-Instruction Multiple-Thread) multiprocessor. A simulator that takes into account memory reference locality issues is proposed, showing that the challenge of achieving a high performance depends strongly on the explicit exploitation of memory hierarchy. Several strategies have been experimentally evaluated obtaining good performance results in comparison with conventional platforms.

  20. Celiac Family Health Education Video Series

    Medline Plus

    Full Text Available ... Videos – Experiencing Celiac Disease What is Celiac Disease Diet ... Division of Gastroenterology, Hepatology and Nutrition Bone Health Program Growth and Nutrition Program Celiac ...

  1. COMPUTING

    CERN Multimedia

    M. Kasemann

    Overview In autumn the main focus was to process and handle CRAFT data and to perform the Summer08 MC production. The operational aspects were well covered by regular Computing Shifts, experts on duty and Computing Run Coordination. At the Computing Resource Board (CRB) in October a model to account for service work at Tier 2s was approved. The computing resources for 2009 were reviewed for presentation at the C-RRB. The quarterly resource monitoring is continuing. Facilities/Infrastructure operations Operations during CRAFT data taking ran fine. This proved to be a very valuable experience for T0 workflows and operations. The transfers of custodial data to most T1s went smoothly. A first round of reprocessing started at the Tier-1 centers end of November; it will take about two weeks. The Computing Shifts procedure was tested full scale during this period and proved to be very efficient: 30 Computing Shifts Persons (CSP) and 10 Computing Resources Coordinators (CRC). The shift program for the shut down w...

  2. Video-Assisted Thoracoscopy is Superior to Standard Computer Tomography of the Thorax for Selection of Patients With Spontaneous Pneumothorax for Bullectomy

    Directory of Open Access Journals (Sweden)

    Julius P. Janssen

    1995-01-01

    Full Text Available Background: Spontaneous pneumothorax (SP is a common disease of unknown cause often attributed to rupture of a subpleural bulla or bleb [in this study described as emphysema-like changes (ELC]. Treatment of SP varies from conservative (rest to aggressive (surgery. Patients with bullae >2 cm diameter, found either by chest roentgenogram or during thoracoscopy, are often treated surgically (bullectomy and pleurectomy, or abrasion. Thoracoscopy is frequently used as the method of choice to select patients for surgery. With the recent introduction of video-assisted thoracoscopy (VAT, it is now possible to combine a diagnostic and therapeutic procedure. However, to do this general anesthesia and a fully equipped operating theater are needed. Proper selection of patients for this costly and time-consuming procedure is necessary. We evaluated whether standard computed tomography (CT is appropriate for selection of patients with SP who are candidates for surgical intervention.

  3. DORCA 2 computer program. Volume 2: Programmer's manual

    Science.gov (United States)

    Gold, B. J.

    1972-01-01

    A guide for coding the Dynamic Operational Requirements and Cost Analysis Program (DORCA 2) is presented. The manual provides a detailed operation of every subroutine, the layout in core of the major matrices and arrays, and the meaning of all program values. Flow charts are included.

  4. General purpose computer program for interacting supersonic configurations: Programmer's manual

    Science.gov (United States)

    Crill, W.; Dale, B.

    1977-01-01

    The program ISCON (Interacting Supersonic Configuration) is described. The program is in support of the problem to generate a numerical procedure for determining the unsteady dynamic forces on interacting wings and tails in supersonic flow. Subroutines are presented along with the complete FORTRAN source listing.

  5. SSME structural computer program development: BOPACE programmer manual

    Science.gov (United States)

    1975-01-01

    The programming manual for the two-dimensional Boeing Plastic Analysis Capability for Engines (BOPACE) program written in FORTRAN IV is presented. The BOPACE flow logic is summarized along with subroutines and input/output files. Emphasis is placed on linear equation solver routines written as an independent package.

  6. 76 FR 11435 - Privacy Act of 1974; Computer Matching Program

    Science.gov (United States)

    2011-03-02

    ... Federal student financial assistance, and the ED personal information number (PIN) Registration System of Records (18-11-12), which contains the applicant's information to receive an ED PIN, will be matched... Dates of the Matching Program This matching program must be approved by the Data Integrity Board of each...

  7. Physiological response during activity programs using Wii-based video games in patients with cystic fibrosis (CF).

    Science.gov (United States)

    del Corral, Tamara; Percegona, Janaína; Seborga, Melisa; Rabinovich, Roberto A; Vilaró, Jordi

    2014-12-01

    Patients with cystic fibrosis (CF) are characterized by an abnormal ventilation response that limits the exercise capacity. Exercise training increases exercise capacity, decreases dyspnea and improves health-related quality of life in CF. Adherence to pulmonary rehabilitation programs is a key factor to guarantee optimal benefits and a difficult goal in this population. The aim of this study was to determine the physiological response during three Nintendo Wii™ video game activities (VGA) candidates to be used as training modalities in patients with CF. 24 CF patients (age 12.6±3.7 years; BMI 18.8±2.9kgm(-2); FEV1 93.8±18.8%pred) were included. All participants performed, on two separate days, 3 different VGA: 1) Wii Fit Plus (Wii-Fit); 2) Wii Active (Wii-Acti), and 3) Wii Family Trainer (Wii-Train), in random order during 5min. The obtained results were compared with the 6-min walk test (6MWT). The physiological variables [oxygen uptake (VO2), minute ventilation (VE), and heart rate (HR)] were recorded using a portable metabolic analyzer. During all VGA and 6MWT, VO2 reached a plateau from the 3rd min. Compared with the 6MWT (1024.2±282.2mLm(-1)), Wii-Acti (1232.2±427.2mLm(-1)) and Wii-Train (1252.6±360.2mLm(-1)) reached higher VO2 levels during the last 3min (pvideo game are well tolerated by patients with CF. All the modalities evaluated imposed a constant load but were associated with different physiological responses reflecting the different intensities imposed. Wii-Acti and Wii-Train impose a significantly high metabolic demand comparable to the 6MWT. Further research is needed to evaluate the effects of VGA as a training program to increase exercise capacity for CF patients. Copyright © 2014 European Cystic Fibrosis Society. Published by Elsevier B.V. All rights reserved.

  8. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... Intern Program Diversity In Vision Research & Ophthalmology (DIVRO) Student Training Programs To search for current job openings visit HHS USAJobs Home > NEI YouTube Videos > ...

  9. Utilization of computer processed high definition video imaging for measuring motility of microscopic nematode stages on a quantitative scale: “The Worminator”

    Science.gov (United States)

    Storey, Bob; Marcellino, Chris; Miller, Melissa; Maclean, Mary; Mostafa, Eman; Howell, Sue; Sakanari, Judy; Wolstenholme, Adrian; Kaplan, Ray

    2014-01-01

    A major hindrance to evaluating nematode populations for anthelmintic resistance, as well as for screening existing drugs, new compounds, or bioactive plant extracts for anthelmintic properties, is the lack of an efficient, objective, and reproducible in vitro assay that is adaptable to multiple life stages and parasite genera. To address this need we have developed the “Worminator” system, which objectively and quantitatively measures the motility of microscopic stages of parasitic nematodes. The system is built around the computer application “WormAssay”, developed at the Center for Discovery and Innovation in Parasitic Diseases at the University of California, San Francisco. WormAssay was designed to assess motility of macroscopic parasites for the purpose of high throughput screening of potential anthelmintic compounds, utilizing high definition video as an input to assess motion of adult stage (macroscopic) parasites (e.g. Brugia malayi). We adapted this assay for use with microscopic parasites by modifying the software to support a full frame analysis mode that applies the motion algorithm to the entire video frame. Thus, the motility of all parasites in a given well are recorded and measured simultaneously. Assays performed on third-stage larvae (L3) of the bovine intestinal nematode Cooperia spp., as well as microfilariae (mf) of the filarioid nematodes B. malayi and Dirofilaria immitis, yielded reproducible dose responses using the macrocyclic lactones ivermectin, doramectin, and moxidectin, as well as the nicotinic agonists, pyrantel, oxantel, morantel, and tribendimidine. This new computer based-assay is simple to use, requires minimal new investment in equipment, is robust across nematode genera and developmental stage, and does not require subjective scoring of motility by an observer. Thus, the “Worminator” provides a relatively low-cost platform for developing genera- and stage-specific assays with high efficiency and reproducibility, low

  10. Utilization of computer processed high definition video imaging for measuring motility of microscopic nematode stages on a quantitative scale: “The Worminator”

    Directory of Open Access Journals (Sweden)

    Bob Storey

    2014-12-01

    Full Text Available A major hindrance to evaluating nematode populations for anthelmintic resistance, as well as for screening existing drugs, new compounds, or bioactive plant extracts for anthelmintic properties, is the lack of an efficient, objective, and reproducible in vitro assay that is adaptable to multiple life stages and parasite genera. To address this need we have developed the “Worminator” system, which objectively and quantitatively measures the motility of microscopic stages of parasitic nematodes. The system is built around the computer application “WormAssay”, developed at the Center for Discovery and Innovation in Parasitic Diseases at the University of California, San Francisco. WormAssay was designed to assess motility of macroscopic parasites for the purpose of high throughput screening of potential anthelmintic compounds, utilizing high definition video as an input to assess motion of adult stage (macroscopic parasites (e.g. Brugia malayi. We adapted this assay for use with microscopic parasites by modifying the software to support a full frame analysis mode that applies the motion algorithm to the entire video frame. Thus, the motility of all parasites in a given well are recorded and measured simultaneously. Assays performed on third-stage larvae (L3 of the bovine intestinal nematode Cooperia spp., as well as microfilariae (mf of the filarioid nematodes B. malayi and Dirofilaria immitis, yielded reproducible dose responses using the macrocyclic lactones ivermectin, doramectin, and moxidectin, as well as the nicotinic agonists, pyrantel, oxantel, morantel, and tribendimidine. This new computer based-assay is simple to use, requires minimal new investment in equipment, is robust across nematode genera and developmental stage, and does not require subjective scoring of motility by an observer. Thus, the “Worminator” provides a relatively low-cost platform for developing genera- and stage-specific assays with high efficiency and

  11. Review of the Fusion Theory and Computing Program. Fusion Energy Sciences Advisory Committee (FESAC)

    Energy Technology Data Exchange (ETDEWEB)

    Antonsen, Thomas M. [Univ. of Maryland, College Park, MD (United States); Berry, Lee A. [Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States); Brown, Michael R. [Swarthmore College, PA (United States); Dahlburg, Jill P. [General Atomics, San Diego, CA (United States); Davidson, Ronald C. [Princeton Plasma Physics Lab. (PPPL), Princeton, NJ (United States); Greenwald, Martin [Massachusetts Inst. of Technology (MIT), Cambridge, MA (United States); Hegna, Chris C. [Univ. of Wisconsin, Madison, WI (United States); McCurdy, William [Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States); Newman, David E. [Univ. of Alaska, Fairbanks, AK (United States); Pellegrini, Claudio [Univ. of California, Los Angeles, CA (United States); Phillips, Cynthia K. [Princeton Plasma Physics Lab. (PPPL), Princeton, NJ (United States); Post, Douglass E. [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Rosenbluth, Marshall N. [Univ. of California, San Diego, CA (United States); Sheffield, John [Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States); Simonen, Thomas C. [Munising, MI (United States); Van Dam, James [Univ. of Texas, Austin, TX (United States)

    2001-08-01

    At the November 14-15, 2000, meeting of the Fusion Energy Sciences Advisory Committee, a Panel was set up to address questions about the Theory and Computing program, posed in a charge from the Office of Fusion Energy Sciences (see Appendix A). This area was of theory and computing/simulations had been considered in the FESAC Knoxville meeting of 1999 and in the deliberations of the Integrated Program Planning Activity (IPPA) in 2000. A National Research Council committee provided a detailed review of the scientific quality of the fusion energy sciences program, including theory and computing, in 2000.

  12. Method for Statically Checking an Object-oriented Computer Program Module

    Science.gov (United States)

    Bierhoff, Kevin M. (Inventor); Aldrich, Jonathan (Inventor)

    2012-01-01

    A method for statically checking an object-oriented computer program module includes the step of identifying objects within a computer program module, at least one of the objects having a plurality of references thereto, possibly from multiple clients. A discipline of permissions is imposed on the objects identified within the computer program module. The permissions enable tracking, from among a discrete set of changeable states, a subset of states each object might be in. A determination is made regarding whether the imposed permissions are violated by a potential reference to any of the identified objects. The results of the determination are output to a user.

  13. Robust Watermarking of Video Streams

    Directory of Open Access Journals (Sweden)

    T. Polyák

    2006-01-01

    Full Text Available In the past few years there has been an explosion in the use of digital video data. Many people have personal computers at home, and with the help of the Internet users can easily share video files on their computer. This makes possible the unauthorized use of digital media, and without adequate protection systems the authors and distributors have no means to prevent it.Digital watermarking techniques can help these systems to be more effective by embedding secret data right into the video stream. This makes minor changes in the frames of the video, but these changes are almost imperceptible to the human visual system. The embedded information can involve copyright data, access control etc. A robust watermark is resistant to various distortions of the video, so it cannot be removed without affecting the quality of the host medium. In this paper I propose a video watermarking scheme that fulfills the requirements of a robust watermark. 

  14. Liquid rocket combustion computer model with distributed energy release. DER computer program documentation and user's guide, volume 1

    Science.gov (United States)

    Combs, L. P.

    1974-01-01

    A computer program for analyzing rocket engine performance was developed. The program is concerned with the formation, distribution, flow, and combustion of liquid sprays and combustion product gases in conventional rocket combustion chambers. The capabilities of the program to determine the combustion characteristics of the rocket engine are described. Sample data code sheets show the correct sequence and formats for variable values and include notes concerning options to bypass the input of certain data. A seperate list defines the variables and indicates their required dimensions.

  15. Computer Programming: An Activity as Compelling as Game Play

    Directory of Open Access Journals (Sweden)

    Tom Goulding

    2010-04-01

    Full Text Available Game motif programming exercises (GM-Games were developed to help novices develop complex client server game systems within their freshman year. GM-Games foster a strong work ethic in as much as they reproduce the challenges and excitement associated with game play; yet their purpose is the development of advanced programming skills. We have found that young people are just as interested in mastering programming skills as they are in mastering the shooting, racing or strategy skills required in many entertainment games. We describe in this paper how GM-Games imitate many of the aspects of game play.

  16. Gamifying Video Object Segmentation.

    Science.gov (United States)

    Spampinato, Concetto; Palazzo, Simone; Giordano, Daniela

    2017-10-01

    Video object segmentation can be considered as one of the most challenging computer vision problems. Indeed, so far, no existing solution is able to effectively deal with the peculiarities of real-world videos, especially in cases of articulated motion and object occlusions; limitations that appear more evident when we compare the performance of automated methods with the human one. However, manually segmenting objects in videos is largely impractical as it requires a lot of time and concentration. To address this problem, in this paper we propose an interactive video object segmentation method, which exploits, on one hand, the capability of humans to identify correctly objects in visual scenes, and on the other hand, the collective human brainpower to solve challenging and large-scale tasks. In particular, our method relies on a game with a purpose to collect human inputs on object locations, followed by an accurate segmentation phase achieved by optimizing an energy function encoding spatial and temporal constraints between object regions as well as human-provided location priors. Performance analysis carried out on complex video benchmarks, and exploiting data provided by over 60 users, demonstrated that our method shows a better trade-off between annotation times and segmentation accuracy than interactive video annotation and automated video object segmentation approaches.

  17. Rationale and methods for a randomized controlled trial of a movement-to-music video program for decreasing sedentary time among mother-child pairs.

    Science.gov (United States)

    Tuominen, Pipsa P A; Husu, Pauliina; Raitanen, Jani; Luoto, Riitta M

    2015-10-05

    Measured objectively, under a quarter of adults and fewer than half of preschool children meet the criteria set in the aerobic physical activity recommendations of the Centers for Disease Control and Prevention. Moreover, adults reportedly are sedentary (seated or lying down) for most of their waking hours. Importantly, greater amounts of sedentary time on parents' part are associated with an increased risk of more sedentary time among their children. A randomized controlled trial targeting mother-child pairs has been designed, to examine whether a movement-to-music video program may be effective in reducing sedentary time and increasing physical activity in the home environment. Mother-child pairs (child age of 4-7 years) will be recruited from among NELLI lifestyle-modification study five-year follow-up cohort participants, encompassing 14 municipalities in Pirkanmaa region, Finland. Accelerometer and exercise diary data are to be collected for intervention and control groups at the first, second and eighth week after the baseline measurements. Background factors, physical activity, screen time, motivation to exercise, and self-reported height and weight, along with quality of life, will be assessed via questionnaires. After the baseline and first week measurements, the participants of the intervention group will receive a movement-to-music video program designed to reduce sedentary time and increase physical activity. Intervention group mother-child pairs will be instructed to exercise every other day while watching the video program over the next seven weeks. Information on experiences of the use of the movement-to-music video program will be collected 8 weeks after baseline. Effects of the intervention will be analyzed in line with the intention-to-treat principle through comparison of the changes in the main outcomes between intervention and control group participants. The study has received ethics approval from the Pirkanmaa Ethics Committee in Human

  18. A Neuromorphic System for Video Object Recognition

    Directory of Open Access Journals (Sweden)

    Deepak eKhosla

    2014-11-01

    Full Text Available Automated video object recognition is a topic of emerging importance in both defense and civilian applications. This work describes an accurate and low-power neuromorphic architecture and system for real-time automated video object recognition. Our system, Neuormorphic Visual Understanding of Scenes (NEOVUS, is inspired by recent findings in computational neuroscience on feed-forward object detection and classification pipelines for processing and extracting relevant information from visual data. The NEOVUS architecture is inspired by the ventral (what and dorsal (where streams of the mammalian visual pathway and combines retinal processing, form-based and motion-based object detection, and convolutional neural nets based object classification. Our system was evaluated by the Defense Advanced Research Projects Agency (DARPA under the NEOVISION2 program on a variety of urban area video datasets collected from both stationary and moving platforms. The datasets are challenging as they include a large number of targets in cluttered scenes with varying illumination and occlusion conditions. The NEOVUS system was also mapped to commercially available off-the-shelf hardware. The dynamic power requirement for the system that includes a 5.6Mpixel retinal camera processed by object detection and classification algorithms at 30 frames per second was measured at 21.7 Watts (W, for an effective energy consumption of 5.4 nanoJoules (nJ per bit of incoming video. In a systematic evaluation of five different teams by DARPA on three aerial datasets, the NEOVUS demonstrated the best performance with the highest recognition accuracy and at least three orders of magnitude lower energy consumption than two independent state of the art computer vision systems. These unprecedented results show that the NEOVUS has the potential to revolutionize automated video object recognition towards enabling practical low-power and mobile video processing applications.

  19. Computer Science and Perl Programming Best of Perl Journal

    CERN Document Server

    2002-01-01

    With more than a million dedicated programmers, Perl has proven to be the best computing language for the latest trends in computing and business. While other languages have stagnated, Perl remains fresh, thanks to its community-based development model, which encourages the sharing of information among users. This tradition of knowledge-sharing allows developers to find answers to almost any Perl question they can dream up.And you can find many of those answers right here in Perl Hacks. Like all books in O'Reilly's Hacks Series, Perl Hacks appeals to a variety of programmers, whether you're a

  20. Computer program for machine design of Cassegrain feed systems

    Science.gov (United States)

    Potter, P. D.

    1968-01-01

    Program designs the feed system geometry and the subreflector surface, with the main reflector configuration and frequency of operation as input data. Although the feedhorn is not designed, its required gain, beamwidth, and approximate radiation pattern are specified.