WorldWideScience

Sample records for video-based reactive agility

  1. Validity of a reactive agility test for Australian football.

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    Henry, Greg; Dawson, Brian; Lay, Brendan; Young, Warren

    2011-12-01

    To study the validity of a video-based reactive agility test in Australian footballers. 15 higher performance, 15 lower performance, and 12 nonfootballers completed a light-based reactive agility test (LRAT), a video-based reactive agility test (VRAT), and a planned test (PLAN). With skill groups pooled, agility time in PLAN (1346 ± 66 ms) was significantly faster (P = .001) than both reactive tests (VRAT = 1550 ± 102 ms; LRAT = 1572 ± 97 ms). In addition, decision time was significantly faster (P = .001; d = 0.8) in LRAT (278 ± 36 ms) than VRAT (311 ± 47 ms). The correlation in agility time between the two reactive tests (r = .75) was higher than between the planned and reactive tests (r = .41-.68). Higher performance players had faster agility and movement times on VRAT (agility, 130 ± 24 ms, d = 1.27, P = .004; movement, 69 ± 73 ms, d = 0.88, P = .1) and LRAT (agility, 95 ± 86 ms, d = 0.99, P = .08; movement, 79 ± 74 ms; d = 0.9; P = .08) than the nonfootballers. In addition, higher (55 ± 39 ms, d = 0.87, P = .05) and lower (40 ± 57 ms, d = 0.74, P = .18) performance groups exhibited somewhat faster agility time than nonfootballers on PLAN. Furthermore, higher performance players were somewhat faster than lower performance for agility time on the VRAT (63 ± 85 ms, d = 0.82, P = .16) and decision time on the LRAT (20 ± 39 ms, d = 0.66, P = .21), but there was little difference in PLAN agility time between these groups (15 ± 150 ms, d = 0.24, P = .8). Differences in decision-making speed indicate that the sport-specific nature of the VRAT is not duplicated by a light-based stimulus. In addition, the VRAT is somewhat better able to discriminate different groups of Australian footballers than the LRAT. Collectively, this indicates that a video-based test is a more valid assessment tool for examining agility in Australian footballers.

  2. Relationships Between Reactive Agility Movement Time and Unilateral Vertical, Horizontal, and Lateral Jumps.

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    Henry, Greg J; Dawson, Brian; Lay, Brendan S; Young, Warren B

    2016-09-01

    Henry, GJ, Dawson, B, Lay, BS, and Young, WB. Relationships between reactive agility movement time and unilateral vertical, horizontal, and lateral jumps. J Strength Cond Res 30(9): 2514-2521, 2016-This study compared reactive agility movement time and unilateral (vertical, horizontal, and lateral) jump performance and kinetics between dominant and nondominant legs in Australian rules footballers (n = 31) to investigate the role of leg strength characteristics in reactive agility performance. Jumps involved jumping forward on 1 leg, then for maximum height or horizontal or lateral distance. Agility and movement time components of reactive agility were assessed using a video-based test. Correlations between each of the jumps were strong (r = -0.62 to -0.77), but between the jumps and agility movement time the relationships were weak (r = -0.25 to -0.33). Dominant leg performance was superior in reactive agility movement time (4.5%; p = 0.04), lateral jump distance (3%; p = 0.008), and lateral reactive strength index (4.4%; p = 0.03) compared with the nondominant leg. However, when the subjects were divided into faster and slower performers (based on their agility movement times) the movement time was significantly quicker in the faster group (n = 15; 12%; p agility performance seems limited, factors involved in producing superior lateral jump performance in the dominant leg may also be associated with advantages in agility performance in that leg. However, because reactive strength as measured by unilateral jumps seems to play a limited role in reactive agility performance and other factors such as skill, balance, and coordination, and also cognitive and decision-making factors, are likely to be more important.

  3. Differences in pre-planned agility and reactive agility performance in sport games

    Directory of Open Access Journals (Sweden)

    Jaromír Šimonek

    2016-06-01

    Full Text Available Background: Authors in their contribution point to the differences in the methods of measurement of agility in the practice. Based on the experience of coaches as well as on their own experience have come to the conclusion that the Illinois Agility Test, which has long been used for the testing of agility in fact does not measure perception abilities and decision-making processes, since motor activity performed during the testing procedure represents a closed skill, where the only task of the tested person is to accelerate, decelerate and change the direction of running, while the task is known in advance. On the contrary, some authors recommend the testing of agility using apparatuses measuring selective reaction, such as Fitro Agility Check. Objective: The aim of the research was to find out differences in the performance of players from the point of view of sport specialization and also to assess the relationship between the performance of players in two agility tests (Illinois Agility Test, measuring the ability of simple reaction, acceleration, deceleration and changes of movement direction, as well as Fitro Agility Check, measuring the above mentioned processes plus the ones of perception and decision-making. Methods: The sample comprised basketball (G1, volleyball (G2 and soccer (G3 players (N = 55 boys, Mage = 15.78 years, age range = 14-17 years from sport clubs in Slovakia. Illinois Agility Test (IAT was used for testing acceleration and deceleration speed, simple reaction as well as changes of direction. Time of the trial was recorded by Microgate photocells. Fitro Agility Check (FAC was used for the testing of reactive agility. Differences between independent groups were assessed using Kruskal-Wallis H test, or Mann-Whitney U test. Non-parametric Spearman correlation coefficient was used for detecting whether any correlation between the two variables exists (results in FAC vs IAT. Results: The greatest differences

  4. Effects of small-sided game and change-of-direction training on reactive agility and change-of-direction speed.

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    Young, Warren; Rogers, Nathan

    2014-01-01

    The purpose of this study was to determine the effects of training change-of-direction speed and small-sided games on performance in the Planned-AFL agility test and reactive agility. Twenty-five elite-standard U-18 Australian Rules football players were randomly allocated either to a change-of-direction group or a small-sided games group. Players participated in one or two 15-min sessions per week with 11 sessions conducted over a 7-week period during the season. Tests conducted immediately before and after the training period included the Planned-AFL agility test and a video-based reactive agility test specific to Australian Rules football. The reactive agility test variables were total time, decision time and movement response time. The small-sided games group improved total time (P = 0.008, effect size = 0.93), which was entirely attributable to a very large reduction in decision time (P agility test (P > 0.05). The change-of-direction training produced small to trivial changes in all of the test variables (P > 0.05, effect size = 0-0.2). The results suggest that small-sided games improve agility performance by enhancing the speed of decision-making rather than movement speed. The change-of-direction training was not effective for developing either change-of-direction speed as measured by the Planned-AFL test or reactive agility.

  5. Planned and reactive agility performance in semiprofessional and amateur basketball players.

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    Lockie, Robert G; Jeffriess, Matthew D; McGann, Tye S; Callaghan, Samuel J; Schultz, Adrian B

    2014-09-01

    Research indicates that planned and reactive agility are different athletic skills. These skills have not been adequately assessed in male basketball players. To define whether 10-m-sprint performance and planned and reactive agility measured by the Y-shaped agility test can discriminate between semiprofessional and amateur basketball players. Ten semiprofessional and 10 amateur basketball players completed 10-m sprints and planned- and reactive-agility tests. The Y-shaped agility test involved subjects sprinting 5 m through a trigger timing gate, followed by a 45° cut and 5-m sprint to the left or right through a target gate. In the planned condition, subjects knew the cut direction. For reactive trials, subjects visually scanned to find the illuminated gate. A 1-way analysis of variance (P agility tests (r = .590-.860). The reactive left cut did not correlate with the planned tests. The reactive right cut moderately correlated with the 10-m sprint and planned right cut (r = .487-.485). The results reemphasized that planned and reactive agility are separate physical qualities. Reactive agility discriminated between the semiprofessional and amateur basketball players; planned agility did not. To distinguish between male basketball players of different ability levels, agility tests should include a perceptual and decision-making component.

  6. The influence of physical and cognitive factors on reactive agility performance in men basketball players.

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    Scanlan, Aaron; Humphries, Brendan; Tucker, Patrick S; Dalbo, Vincent

    2014-01-01

    This study explored the influence of physical and cognitive measures on reactive agility performance in basketball players. Twelve men basketball players performed multiple sprint, Change of Direction Speed Test, and Reactive Agility Test trials. Pearson's correlation analyses were used to determine relationships between the predictor variables (stature, mass, body composition, 5-m, 10-m and 20-m sprint times, peak speed, closed-skill agility time, response time and decision-making time) and reactive agility time (response variable). Simple and stepwise regression analyses determined the individual influence of each predictor variable and the best predictor model for reactive agility time. Morphological (r = -0.45 to 0.19), sprint (r = -0.40 to 0.41) and change-of-direction speed measures (r = 0.43) had small to moderate correlations with reactive agility time. Response time (r = 0.76, P = 0.004) and decision-making time (r = 0.58, P = 0.049) had large to very large relationships with reactive agility time. Response time was identified as the sole predictor variable for reactive agility time in the stepwise model (R(2) = 0.58, P = 0.004). In conclusion, cognitive measures had the greatest influence on reactive agility performance in men basketball players. These findings suggest reaction and decision-making drills should be incorporated in basketball training programmes.

  7. Reactive Agility Performance in Handball; Development and Evaluation of a Sport-Specific Measurement Protocol.

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    Spasic, Miodrag; Krolo, Ante; Zenic, Natasa; Delextrat, Anne; Sekulic, Damir

    2015-09-01

    There is no current study that examined sport-specific tests of reactive-agility and change-of-direction-speed (CODS) to replicate real-sport environment in handball (team-handball). This investigation evaluated the reliability and validity of two novel tests designed to assess reactive-agility and CODS of handball players. Participants were female (25.14 ± 3.71 years of age; 1.77 ± 0.09 m and 74.1 ± 6.1 kg) and male handball players (26.9 ± 4.1 years of age; 1.90 ± 0.09 m and 93.90±4.6 kg). Variables included body height, body mass, body mass index, broad jump, 5-m sprint, CODS and reactive-agility tests. Results showed satisfactory reliability for reactive-agility-test and CODS-test (ICC of 0.85-0.93, and CV of 2.4-4.8%). The reactive-agility and CODS shared less than 20% of the common variance. The calculated index of perceptual and reactive capacity (P&RC; ratio between reactive-agility- and CODS-performance) is found to be valid measure in defining true-game reactive-agility performance in handball in both genders. Therefore, the handball athletes' P&RC should be used in the evaluation of real-game reactive-agility performance. Future studies should explore other sport-specific reactive-agility tests and factors associated to such performance in sports involving agile maneuvers. Key pointsReactive agility and change-of-direction-speed should be observed as independent qualities, even when tested over the same course and similar movement templateThe reactive-agility-performance of the handball athletes involved in defensive duties is closer to their non-reactive-agility-score than in their peers who are not involved in defensive dutiesThe handball specific "true-game" reactive-agility-performance should be evaluated as the ratio between reactive-agility and corresponding CODS performance.

  8. Relationship Between Reactive Agility and Change of Direction Speed in Amateur Soccer Players.

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    Matlák, János; Tihanyi, József; Rácz, Levente

    2016-06-01

    The aim of the study was to assess the relationship between reactive agility and change of direction speed (CODS) among amateur soccer players using running tests with four directional changes. Sixteen amateur soccer players (24.1 ± 3.3 years; 72.4 ± 7.3 kg; 178.7 ± 6 cm) completed CODS and reactive agility tests with four changes of direction using the SpeedCourt™ system (Globalspeed GmbH, Hemsbach, Germany). Countermovement jump (CMJ) height and maximal foot tapping count (completed in 3 seconds) were also measured with the same device. In the reactive agility test, participants had to react to a series of light stimuli projected onto a screen. Total time was shorter in the CODS test than in the reactive agility test (p agility, and CMJ tests. Low common variance (r = 0.03-0.18) was found between CODS and reactive agility test variables. The results of this study underscore the importance of cognitive factors in reactive agility performance and suggest that specific methods may be required for training and testing reactive agility and CODS.

  9. Can Previewing Sport-Specific Video Influence Reactive-Agility Response Time?

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    Holding, Ryan; Meir, Rudi; Zhou, Shi

    2017-02-01

    The purpose of this study was to examine whether a video-based warm-up could provide an acute performance benefit to response time for athletes in a sport-specific agility task. In addition, 2 learning strategies, explicit and implicit, were compared for their effectiveness in facilitating an improvement in sport-specific agility. Thirty representative male junior rugby union players (age 14-16 y, mean age 14.6 ± 1.09 y) were placed in 3 experimental groups (explicit, implicit, and control) and completed 2 intervention sessions. Testing sessions included preintervention testing, completion of the video-based warm-up intervention, and postintervention testing. A 3D motion-analysis system was used to assess response time in the testing battery. The athletes' response times on the pre- to postintervention tests were compared to determine the effectiveness of the video-based warm-up. A 2-way general linear model with repeated-measures analysis indicated that both the explicit (P = .030, d = 0.28) and implicit (P = .049, d = 0.33) groups significantly improved their response time by the intervention compared with the control group (P = .367, d = 0.08). The mean postintervention response time for the explicit group improved by 19.1% (from 0.246 s pre to 0.199 s post), and the implicit group improved by 15.7% (from 0.268 s to 0.226 s). Findings suggest that a video-based warm-up may provide an acute benefit to sport-specific agility performance for junior athletes.

  10. Strategy quantification using body worn inertial sensors in a reactive agility task.

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    Eke, Chika U; Cain, Stephen M; Stirling, Leia A

    2017-11-07

    Agility performance is often evaluated using time-based metrics, which provide little information about which factors aid or limit success. The objective of this study was to better understand agility strategy by identifying biomechanical metrics that were sensitive to performance speed, which were calculated with data from an array of body-worn inertial sensors. Five metrics were defined (normalized number of foot contacts, stride length variance, arm swing variance, mean normalized stride frequency, and number of body rotations) that corresponded to agility terms defined by experts working in athletic, clinical, and military environments. Eighteen participants donned 13 sensors to complete a reactive agility task, which involved navigating a set of cones in response to a vocal cue. Participants were grouped into fast, medium, and slow performance based on their completion time. Participants in the fast group had the smallest number of foot contacts (normalizing by height), highest stride length variance (normalizing by height), highest forearm angular velocity variance, and highest stride frequency (normalizing by height). The number of body rotations was not sensitive to speed and may have been determined by hand and foot dominance while completing the agility task. The results of this study have the potential to inform the development of a composite agility score constructed from the list of significant metrics. By quantifying the agility terms previously defined by expert evaluators through an agility score, this study can assist in strategy development for training and rehabilitation across athletic, clinical, and military domains. Copyright © 2017 Elsevier Ltd. All rights reserved.

  11. Reliability of a Field Test of Defending and Attacking Agility in Australian Football and Relationships to Reactive Strength.

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    Young, Warren B; Murray, Mitch P

    2017-02-01

    Young, WB and Murray, MP. Reliability of a field test of defending and attacking agility in Australian football and relationships to reactive strength. J Strength Cond Res 31(2): 509-516, 2017-Defending and attacking agility tests for Australian football do not exist, and it is unknown whether any physical qualities correlate with these types of agility. The purposes of this study were to develop new field tests of defending and attacking agility for Australian Rules football, to determine whether they were reliable, and to describe the relationship between the agility tests to determine their specificity. Because the reactive strength (RS) of the lower limb muscles has been previously correlated with change-of-direction speed, we also investigated the relationship between this quality and the agility tests. Nineteen male competitive recreational-level Australian Rules football players were assessed on the agility tests and a drop jump test to assess RS. Interday and interrater reliability was also assessed. The agility tests involved performing 10 trials of one-on-one agility tasks against 2 testers (opponents), in which the objective was to be in a position to tackle (defending) or to evade (attacking) the opponent. Both agility tests had good reliability (intraclass correlation > 0.8, %CV 0.05], and interrater reliability was very high [r = 0.997, p < 0.001]). The common variance between the agility tests was 45%, indicating that they represented relatively independent skills. There was a large correlation between RS and defending agility (r = 0.625, p = 0.004), and a very large correlation with attacking agility (r = 0.731, p < 0.001). Defending and attacking agility have different characteristics, possibly related to the footwork, physical, and cognitive demands of each. Nonetheless, RS seems to be important for agility, especially for attacking agility.

  12. The development of a new stop'n'go reactive-agility test.

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    Sekulic, Damir; Krolo, Ante; Spasic, Miodrag; Uljevic, Ognjen; Peric, Mia

    2014-11-01

    The main objective of this study was to evaluate the reliability and the validity of a newly constructed reactive-agility test that can be used to define the reactive-agility performance in sports that employ repeated scenarios of "stop'n'go" agility. Measuring is done by original hardware based on the ATMEL microcontroller AT89C51RE2. A total of 36 college-aged male athletes (age, 22.1 ± 2.4 years; body height, 182.45 ± 5.19 cm; body mass, 80.67 ± 7.69 kg) and 21 college-aged female athletes (age, 21.4 ± 2.5 years; body height, 171.45 ± 6.81 cm; body mass, 61.95 ± 6.70 kg) were evaluated for a stop'n'go reactive-agility test (SNG-RAT), stop'n'go change of direction speed (SNG-CODS), countermovement jump, and anthropometrics. The reliability analyses suggested a high consistency for the applied tests (SNG-CODS, intraclass correlation coefficient [ICC] = 0.87 and 0.92; SNG-RAT, ICC = 0.81 and 0.86, for men and women, respectively). The SNG-RAT and SNG-CODS shared agile from less agile athletes. Because the SNG-RAT and SNG-CODS were performed on the same course, we believe that simultaneously performing both tests can be beneficial when defining "stop'n'go" agility. This implies that the calculated SNG-CODS to SNG-RAT ratio will allow strength and conditioning coaches to indirectly determine the perceptual and reaction capacities of their athletes.

  13. Analysis of the Association Between Motor and Anthropometric Variables with Change of Direction Speed and Reactive Agility Performance.

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    Sattler, Tine; Sekulić, Damir; Spasić, Miodrag; Perić, Mia; Krolo, Ante; Uljević, Ognjen; Kondrič, Miran

    2015-09-29

    There is an evident lack of studies examining the factors associated with reactive agility performances. The aim of this study was to evaluate the association between anthropometrics, body composition, jumping capacity, reactive strength, and balance with a stop-and-go change of direction speed (CODS) and reactive agility. The total sample comprised 39 male (body height: 182.95 ± 5.19 cm; body mass: 80.66 ± 7.69 kg) and 34 female (body height: 171.45 ± 6.81 cm; body mass: 61.95 ± 6.70 kg) college-level athletes (21.9 ± 1.9 years of age). The variables included body height, body mass, the percentage of body fat (BF%), balance as measured by an overall-stability index, the countermovement jump (CMJ), a reactive-strength index (RSI), stop-and-go reactive agility, and stop-and-go CODS. To define the associations between motor and anthropometric variables with CODS and reactive agility, the participants were clustered into three achievement groups based on their CODS and reactive agility performances. The ANOVA showed a significant difference between the CODS-based achievement groups for the CMJ (F test = 3.45 and 3.60 for males and females, respectively; p agility achievement groups differed significantly in the RSI (F test = 6.46; p agility performance in sports.

  14. The Effect of Acute Vibration Exercise on Short-Distance Sprinting and Reactive Agility

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    Cochrane, Darryl J.

    2013-01-01

    Vibration exercise (VbX) has been a popular modality to enhancing physical performance, where various training methods and techniques have been employed to improve immediate and long-term sprint performance. However, the use of acute side-alternating VbX on sprint and agility performance remains unclear. Eight female athletes preformed side-alternating vibration exercise (VbX) and control (no VbX) in a cross over randomised design that was conducted one week apart. After performing a warm-up, the athletes undertook maximal 5m sprints and maximal reactive agility sprints (RAT), this was followed by side-alternating VbX (26 Hz, 6mm) or control (no VbX). Immediately following the intervention, post-sprint tests and RAT were performed. There was a significant treatment effect but there was no time effect (pre vs. post) or interaction effect for sprint and RAT; however, side-alternating VbX did not compromise sprint and agility performance. Key Points Acute VbX could be beneficial for the acceleration phase (1.5m) of a short-distance sprint. Acute VbX does not have positive influence on short-distance (3m & 5m) sprint performance. Acute VbX does not enhance reactive agility performance. PMID:24149157

  15. Decision-making accuracy in reactive agility: quantifying the cost of poor decisions.

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    Henry, Greg J; Dawson, Brian; Lay, Brendan S; Young, Warren B

    2013-11-01

    Decision-making accuracy and the time cost of incorrect responses was compared between higher- (n = 14) and lower-standard (n = 14) Australian footballers during reactive agility tasks incorporating feint and nonfeint scenarios. Accuracy was assessed as whether the subject turned in the correct direction to each stimulus. With skill groups pooled, decision accuracy at the first (or only) stimulus (decision time 1) was 94 ± 7%, and it decreased to 83 ± 20% for the second stimulus (decision time 2; p = 0.01; d = 0.69). However, with skill groups separated, decision accuracy was similar between groups at decision time 1 (higher 95 ± 6% vs. lower 92 ± 7%; p = 0.6; d = 0.42), somewhat better in the higher-standard group at decision time 2 (88 ± 22% vs. 78 ± 17%; p = 0.08; d = 0.50). But the decrease in accuracy from decision time 1 to 2 was significant in the lower-standard group only (92 ± 7% to 78 ± 17%; p = 0.02; d = 1.04). However, with skill groups pooled but agility times examined exclusively in trials involving correct or incorrect decisions, incorrect decisions at decision time 1 during feint trials resulted in a shorter agility time (1.73 ± 0.24 seconds vs. 2.03 ± 0.39 seconds; p = 0.008; d = 0.92), whereas agility time was significantly longer in feint (incorrect at decision time 2 only; 2.65 ± 0.41 seconds vs. 1.97 ± 0.36 seconds; p agility performance, successful anticipation of a feint can produce performance improvements. Furthermore, higher-standard footballers are less susceptible to such feints, perhaps because of superior anticipation. Training to improve decision-making accuracy, particularly involving feint movements, may therefore principally benefit lesser-skilled players and should be practiced regularly.

  16. Effect of caffeine on reactive agility time when fresh and fatigued.

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    Duvnjak-Zaknich, Daniel M; Dawson, Brian T; Wallman, Karen E; Henry, Greg

    2011-08-01

    This study examined the effects of acute caffeine ingestion on agility performance and decision-making accuracy after simulated team-sport exercise. Using a randomized, double-blinded, counterbalanced design, 10 moderately trained male team-sport athletes ingested either caffeine (6 mg·kg(-1)) or placebo (dextrose) 60 min before completing an 80-min (4 × 20 min) simulated team-game, intermittent running protocol. Interspersed between each exercise quarter was a reactive agility test (RAT) consisting of five trials where measures of total time (TT), reactive agility (RA) time, decision time (DT), movement time (MT), and decision-making accuracy were obtained. Although there were no significant differences between trials for TT (P = 0.54), RA time (P = 0.84), MT (P = 0.89), or DT (P = 0.91), caffeine ingestion resulted in consistently faster TT (2.3%), RA time (3.9%), MT (2.7%), and DT (9.3%) scores compared with placebo (significant main effect for condition for RA time, TT, DT, and MT; P benefit" and large effect size (ES) for RA (quarter 3) and "likely" to "very likely benefits" and moderate to large ES for TT (precircuit and quarters 1, 2, and 4) and RA time (precircuit and quarters 1, 2 and 4). A "likely benefit" and moderate ES was found for MT (quarters 1 and 3), but the effect of caffeine on DT was largely "unclear," with small ES and only a "likely" chance of benefit (quarters 2 and 3). Improved decision-making accuracy (3.8%) after caffeine ingestion was supported by a "likely benefit" (quarter 1) and large ES (quarters 1 and 4). Caffeine ingestion may be beneficial to RA performance when athletes are fresh and fatigued.

  17. Development and examination of a functional reactive agility test for older adults.

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    Sobolewski, Eric J; Thompson, Brennan J; Conchola, Eric C; Ryan, Eric D

    2017-06-12

    Reactive agility tests have become popular in sport for talent identification; however, the ability of these tests to evaluate physical function and falls risk in clinical populations warrants future study. To examine the reliability and construct validity of a novel functional reactive agility test (FRAT) across the lifespan. Forty-three young (24 ± 2 years), 32 middle-aged (50 ± 2 years), and 19 old (66 ± 4 years) men performed a FRAT that included a rapid lateral movement (1.5 m) in response to a randomly delayed visual stimulus. Test-retest reliability and minimum difference (MD) scores were determined from a subset of participants. There was no systematic error (P > 0.087) between testing days, and the intraclass correlation coefficients, standard error of measurement (% of the mean), and MD values for decision time, movement time, and total time ranged from 0.876 to 0.949, 4.16-9.24%, and 0.128-0.138 s, respectively. The young men had faster decision times (P = 0.027) when compared to the older men and faster total times when compared to the middle-aged and older men (P construct validity between different age groups. Due to its limited space requirements, the FRAT may serve as a useful tool in future studies examining clinical populations.

  18. Generic and sport-specific reactive agility tests assess different qualities in court-based team sport athletes.

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    Scanlan, Aaron T; Wen, Neal; Kidcaff, Andrew P; Berkelmans, Daniel M; Tucker, Patrick S; Dalbo, Vincent J

    2016-03-01

    Comparisons between reactive agility tests incorporating generic and sport-specific stimuli have been performed only in field-based team sports. The aim of this study was to compare generic (light-based) and sport-specific (live opponent) reactive agility tests in court-based team sport athletes. Twelve semi-professional male basketball players (age: 25.9±6.7 yr; stature: 188.9±7.9 cm; body mass: 97.4±16.1 kg; predicted maximal oxygen uptake: 49.5±5.3 mL/kg 7 min) completed multiple trials of a Reactive Agility Test containing light-based (RAT-Light) and opponent-based stimuli (RAT-Opponent). Multiple outcome measures were collected during the RAT-Light (agility time and total time) and RAT-Opponent (decision time and total time). Mean performance times during the RAT-Light (2.233±0.224 s) were significantly (Pagility time and RAT-Opponent decision time (r10=0.20), while a trivial relationship was apparent between total performance times across tests (r10=0.02). Low commonality was observed between comparable measures across tests (R2=0-4%). Reactive agility tests containing light-based and live opponent stimuli appear to measure different qualities in court-based team sport athletes. Court-based team sport coaches and conditioning professionals should not use generic and sport-specific reactive agility tests interchangeably during athlete assessments.

  19. Reliability and validity of a reactive agility test for Australian football.

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    Veale, James P; Pearce, Alan J; Carlson, John S

    2010-06-01

    The aim of this study was to test the reliability and construct validity of a reactive agility test (RAT), designed for Australian Football (AF). Study I tested the reliability of the RAT, with 20 elite junior AF players (17.44 +/- 0.55 y) completing the test on two occasions separated by 1 wk. Study II tested its construct validity by comparing the performance of 60 participants (16.60 +/- 0.50 y) spread over three aged-matched population groups: 20 athletes participating in a State Under-18 AF league who had represented their state at national competitions (elite), 20 athletes participating in the same league who had not represented their state (subelite), and 20 healthy males who did not play AF (controls). Test-retest reliability reported a strong correlation (0.91), with no significant difference (P = .22) between the mean results (1.74 +/- 0.07 s and 1.76 +/- 0.07 s) obtained (split 2+3). Nonparametric tests (Kruskal-Wallis and Mann-Whitney) revealed both AF groups performed significantly faster on all measures than the control group (ranging from P = .001 to .005), with significant differences also reported between the two AF groups (ranging from P = .001 to .046). Stepwise discriminant analyses found total time discriminated between the groups, correctly classifying 75% of the participants. The RAT used within this study demonstrates evidence of reliability and construct validity. It further suggests the ability of a reactive component within agility test designs to discriminate among athletes of different competition levels, highlighting its importance within training activities.

  20. Agility profile in sub-elite under-11 soccer players: is SAQ training adequate to improve sprint, change of direction speed and reactive agility performance?

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    Trecroci, Athos; Milanović, Zoran; Rossi, Alessio; Broggi, Marco; Formenti, Damiano; Alberti, Giampietro

    2016-01-01

    The purpose of this study was to examine the effects of speed, agility and quickness (SAQ) training on acceleration (5 and 20 m), change of direction speed (CODS) and reactive agility in preadolescent soccer players. Thirty-five participants (age = 10.57 ± 0.26, body mass = 36.78 ± 5.34 kg, body height = 1.42 ± 0.05 m), randomly assigned to experimental (EG, n = 20) and control groups (CG, n = 15), completed a 12-week training intervention, 2 day/week. A significant interaction was found in 5-m sprint (P agility (P < 0.01, part η 2  = 0.248) between EG and CG. In both groups, 20-m sprint time improved significantly (P < 0.05, effect size = 0.3-0.4) while performance on CODS remained unchanged after 12 weeks. These findings indicated that SAQ training could positively affect cognitive skills and initial sprint acceleration through the middle childhood, offering useful guidance to soccer coaches.

  1. Are Change of Direction Speed and Reactive Agility Useful for Determining the Optimal Field Position for Young Soccer Players?

    Science.gov (United States)

    Fiorilli, Giovanni; Iuliano, Enzo; Mitrotasios, Michalis; Pistone, Eugenio M.; Aquino, Giovanna; Calcagno, Giuseppe; di Cagno, Alessandra

    2017-01-01

    Change Of Direction Speed (CODS) and Reactive Agility (RA) are two determining factors in the ability of young soccer players. We aimed to verify if CODS and RA could be useful in order to establish the best young soccer player field position. Ninety-two elite soccer players (15.18 ± 1.21 years, weight 59.18 ± 9.93, height 1.72 ± 0.08, BMI 19.76 ± 2.22), belonging to two youth categories from the Italian First and Second Divisions, volunteered in this study. The participants included 32 defenders (15.06 ± 0.80 years), 37 midfielders (15.11 ± 0.84 years) and 23 forwards (15.48 ± 1.16 years), and they underwent two tests, each one performed in two different ways: the Y-Agility Test, carried out in a planned and reactive mode (Y-PLAN and Y-REAC), and the Illinois for Change of Direction Test (ICODT) performed with and without the ball. REAC-INDEX, which represents the index of reactivity, was calculated as Y-REAC minus Y-PLAN. The difference between the two scores of ICODT (ICODT with the ball minus ICODT without the ball) represents the TECHN-INDEX. Multivariate Analysis of Variances (MANOVA) was used to evaluate significant differences among all position groups, for all the test scores. MANOVA showed no significant differences in test scores or in TECHN-INDEX among the groups, except for the forwards, who were significantly more reactive than the defenders (p Agility is a key skill required for soccer success, and it is based on greater levels of motor control, when compared to pre-planned CODS. No significant differences amongst players in different field positions for CODS and Agility performances were found. This study does not recommend to use Agility and CODS as indicators to assign the players roles in youth soccer. PMID:28630578

  2. The acute effects of vibration stimulus following FIFA 11+ on agility and reactive strength in collegiate soccer players

    OpenAIRE

    Ross Cloak; Alan Nevill; Julian Smith; Matthew Wyon

    2014-01-01

    Purpose: The aim of this study was to assess the effects of combining the FIFA 11+ and acute vibration training on reactive strength index (RSI) and 505 agility. Methods: Seventy-four male collegiate soccer players took part in the study and were randomly assigned to FIFA 11+ with acute vibration group (FIFA + WBV), FIFA 11+ with isometric squat group (FIFA + IS) or a control group consisting of the FIFA 11+ alone (Con). The warm-up consisted of the FIFA 11+ and was administered to all par...

  3. Effects of caffeine on repeated sprint ability, reactive agility time, sleep and next day performance.

    Science.gov (United States)

    Pontifex, K J; Wallman, K E; Dawson, B T; Goodman, C

    2010-12-01

    This study assessed the effects of caffeine on repeated sprint ability (RSA), reactive agility time (RAT), sleep and next day exercise performance. Ten moderately trained male athletes (single-blind, randomized, crossover design) ingested either caffeine (6 mg.kg-1 bm) or placebo 1 h before exercise. Trials were performed on the same day one week apart. Performance measures included a RAT test (10 trials¥10.2 m, separated by 30 s), followed by 7 min of active recovery and then a RSA test (five sets of 6¥20 m sprints with 25 or 60 s of recovery). The RSA was then followed by 5 min of active recovery and another RAT. That night, participants wore a wrist sleep actigraph to bed. Next day, participants repeated the RAT and the first set of the RSA tests. Significant improvements were demonstrated after caffeine ingestion compared to placebo for the combined total time of each set (TT; combined sets 1, 3, 5; 58.947±1.88 vs. 59.683±2.54 s, respectively; P=0.05), best sprint time (BT; next day performance; 3.176±0.10 vs. 3.230±0.12 s, respectively, P=0.01), and % decrement (combined sets 2, 4; 2.866±1.24 vs. 3.801±1.69 s, respectively; P=0.02). Moderate to strong effect sizes were found for % decrement for set 2 (Cohen's d=-0.82; 1.312±0.65 vs. 2.110±1.20 s for caffeine and placebo conditions, respectively) and for sets 2 and 4 combined (Cohen's d=-0.63; 2.866±1.24 vs. 3.801±1.69 for caffeine and placebo conditions, respectively). No significant differences were found for RAT or for sleep measures (P>0.05). Caffeine improved RSA, including next day performance, but had little effect on RAT or sleep parameters.

  4. Are Change of Direction Speed and Reactive Agility Useful for Determining the Optimal Field Position for Young Soccer Players?

    Science.gov (United States)

    Fiorilli, Giovanni; Iuliano, Enzo; Mitrotasios, Michalis; Pistone, Eugenio M; Aquino, Giovanna; Calcagno, Giuseppe; di Cagno, Alessandra

    2017-06-01

    Change Of Direction Speed (CODS) and Reactive Agility (RA) are two determining factors in the ability of young soccer players. We aimed to verify if CODS and RA could be useful in order to establish the best young soccer player field position. Ninety-two elite soccer players (15.18 ± 1.21 years, weight 59.18 ± 9.93, height 1.72 ± 0.08, BMI 19.76 ± 2.22), belonging to two youth categories from the Italian First and Second Divisions, volunteered in this study. The participants included 32 defenders (15.06 ± 0.80 years), 37 midfielders (15.11 ± 0.84 years) and 23 forwards (15.48 ± 1.16 years), and they underwent two tests, each one performed in two different ways: the Y-Agility Test, carried out in a planned and reactive mode (Y-PLAN and Y-REAC), and the Illinois for Change of Direction Test (ICODT) performed with and without the ball. REAC-INDEX, which represents the index of reactivity, was calculated as Y-REAC minus Y-PLAN. The difference between the two scores of ICODT (ICODT with the ball minus ICODT without the ball) represents the TECHN-INDEX. Multivariate Analysis of Variances (MANOVA) was used to evaluate significant differences among all position groups, for all the test scores. MANOVA showed no significant differences in test scores or in TECHN-INDEX among the groups, except for the forwards, who were significantly more reactive than the defenders (p soccer.

  5. Video-based rendering

    CERN Document Server

    Magnor, Marcus A

    2005-01-01

    Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication en

  6. Reactivity effects in video-based classroom research: : an investigation using teacher and student questionnaires as well as teacher eye-tracking.

    OpenAIRE

    Praetorius, Anna; McIntyre, Nora Ann; Klassen, Robert Mark

    2017-01-01

    One prominent problem of conducting observational assessments of teaching quality is the possibility of reactivity effects. To date, the issue of reactivity has received limited empirical attention. The present study, therefore, investigated reactivity in 447 students from 24 classes as well as their 12 teachers. We compared reactivity during lessons that were video-recorded with those that were not: according to t‑test analyses of teacher ratings and MIMIC analyses of student ratings, no sig...

  7. Are Change of Direction Speed and Reactive Agility Useful for Determining the Optimal Field Position for Young Soccer Players?

    Directory of Open Access Journals (Sweden)

    Giovanni Fiorilli, Enzo Iuliano, Michalis Mitrotasios, Eugenio M. Pistone, Giovanna Aquino, Giuseppe Calcagno, Alessandra di Cagno

    2017-06-01

    Full Text Available Change Of Direction Speed (CODS and Reactive Agility (RA are two determining factors in the ability of young soccer players. We aimed to verify if CODS and RA could be useful in order to establish the best young soccer player field position. Ninety-two elite soccer players (15.18 ± 1.21 years, weight 59.18 ± 9.93, height 1.72 ± 0.08, BMI 19.76 ± 2.22, belonging to two youth categories from the Italian First and Second Divisions, volunteered in this study. The participants included 32 defenders (15.06 ± 0.80 years, 37 midfielders (15.11 ± 0.84 years and 23 forwards (15.48 ± 1.16 years, and they underwent two tests, each one performed in two different ways: the Y-Agility Test, carried out in a planned and reactive mode (Y-PLAN and Y-REAC, and the Illinois for Change of Direction Test (ICODT performed with and without the ball. REAC-INDEX, which represents the index of reactivity, was calculated as Y-REAC minus Y-PLAN. The difference between the two scores of ICODT (ICODT with the ball minus ICODT without the ball represents the TECHN-INDEX. Multivariate Analysis of Variances (MANOVA was used to evaluate significant differences among all position groups, for all the test scores. MANOVA showed no significant differences in test scores or in TECHN-INDEX among the groups, except for the forwards, who were significantly more reactive than the defenders (p < 0.05. The strong and significant Pearson’s Correlation between ICODT with and without the ball (p < 0.01 demonstrated that physical and technical preparations have the same relevance in all positions. No significant differences were found among players in different field positions for CODS and RA performances, both with and without the ball. This study does not recommend to use RA and CODS as indicators to assign the players roles in youth soccer.

  8. Effects of Preventative Ankle Taping on Planned Change-of-Direction and Reactive Agility Performance and Ankle Muscle Activity in Basketballers.

    Science.gov (United States)

    Jeffriess, Matthew D; Schultz, Adrian B; McGann, Tye S; Callaghan, Samuel J; Lockie, Robert G

    2015-12-01

    This study investigated the effects of preventative ankle taping on planned change-of-direction and reactive agility performance and peak ankle muscle activity in basketballers. Twenty male basketballers (age = 22.30 ± 3.97 years; height = 1.84 ± 0.09 meters; body mass = 85.96 ± 11.88 kilograms) with no ankle pathologies attended two testing sessions. Within each session, subjects completed six planned and six reactive randomized trials (three to the left and three to the right for each condition) of the Y-shaped agility test, which was recorded by timing lights. In one session, subjects had both ankles un-taped. In the other, both ankles were taped using a modified subtalar sling. Peak tibialis anterior, peroneus longus (PL), peroneus brevis (PB), and soleus muscle activity was recorded for both the inside and outside legs across stance phase during the directional change, which was normalized against 10-meter sprint muscle activity (nEMG). Both the inside and outside cut legs during the change-of-direction step were investigated. Repeated measures ANOVA determined performance time and nEMG differences between un-taped and taped conditions. There were no differences in planned change-of-direction or reactive agility times between the conditions. Inside cut leg PL nEMG decreased when taped for the planned left, reactive left, and reactive right cuts (p = 0.01). Outside leg PB and soleus nEMG increased during the taped planned left cut (p = 0.02). There were no other nEMG changes during the cuts with taping. Taping did not affect change-of-direction or agility performance. Inside leg PL activity was decreased, possibly due to the tape following the line of muscle action. This may reduce the kinetic demand for the PL during cuts. In conclusion, ankle taping did not significantly affect planned change-of-direction or reactive agility performance, and did not demonstrate large changes in activity of the muscle complex in healthy basketballers. Key pointsAnkle taping

  9. Effects of Preventative Ankle Taping on Planned Change-of-Direction and Reactive Agility Performance and Ankle Muscle Activity in Basketballers

    Directory of Open Access Journals (Sweden)

    Matthew D. Jeffriess, Adrian B. Schultz, Tye S. McGann, Samuel J. Callaghan, Robert G. Lockie

    2015-12-01

    Full Text Available This study investigated the effects of preventative ankle taping on planned change-of-direction and reactive agility performance and peak ankle muscle activity in basketballers. Twenty male basketballers (age = 22.30 ± 3.97 years; height = 1.84 ± 0.09 meters; body mass = 85.96 ± 11.88 kilograms with no ankle pathologies attended two testing sessions. Within each session, subjects completed six planned and six reactive randomized trials (three to the left and three to the right for each condition of the Y-shaped agility test, which was recorded by timing lights. In one session, subjects had both ankles un-taped. In the other, both ankles were taped using a modified subtalar sling. Peak tibialis anterior, peroneus longus (PL, peroneus brevis (PB, and soleus muscle activity was recorded for both the inside and outside legs across stance phase during the directional change, which was normalized against 10-meter sprint muscle activity (nEMG. Both the inside and outside cut legs during the change-of-direction step were investigated. Repeated measures ANOVA determined performance time and nEMG differences between un-taped and taped conditions. There were no differences in planned change-of-direction or reactive agility times between the conditions. Inside cut leg PL nEMG decreased when taped for the planned left, reactive left, and reactive right cuts (p = 0.01. Outside leg PB and soleus nEMG increased during the taped planned left cut (p = 0.02. There were no other nEMG changes during the cuts with taping. Taping did not affect change-of-direction or agility performance. Inside leg PL activity was decreased, possibly due to the tape following the line of muscle action. This may reduce the kinetic demand for the PL during cuts. In conclusion, ankle taping did not significantly affect planned change-of-direction or reactive agility performance, and did not demonstrate large changes in activity of the muscle complex in healthy basketballers.

  10. Agility Measures: Engineering Agile Systems

    National Research Council Canada - National Science Library

    Goranson, H

    1997-01-01

    ...) and managed by the U.S. Air Force's Manufacturing Technology Directorate. The objective of this project was to discover, understand and usefully describe formal, quantitative based metrics associated with agility in the virtual enterprise...

  11. Agile attitude

    DEFF Research Database (Denmark)

    Ovesen, Nis; Eriksen, Kaare; Tollestrup, Christian

    2011-01-01

    Motivated by the growing number of hybrid products with extensive software and service components, this paper reviews four representative agile methods from the domain of software for their applicability to both the industrial design education and practice. The review is based on a comparative...... analysis of the methods through four scopes, including their application spectrum, level of guidance, process coverage and project management capabilities. Based on the analysis, it is argued that agile methods are able to offer design students the tools for bridging the gap between the software...

  12. Agile Contracts

    DEFF Research Database (Denmark)

    Pries-Heje, Jan; Pries-Heje, Lene

    2014-01-01

    with “endless” re-negotiation of the requirements; you need a more flexible way to develop IS. A new way of coping with many changes is to use an agile development approach and a fixed budget and resources contract. This paper presents an example case. We analyse the case and design a guideline for how...

  13. Agile Metrics: Progress Monitoring of Agile Contractors

    Science.gov (United States)

    2014-01-01

    epic. The short timeframe is usually called an itera- tion or, in Scrum -based teams, a sprint; multiple iterations make up a release [Lapham 2011...9769 [Rawsthorne 2012] Rawsthorne, Dan. Monitoring Scrum Projects with AgileEVM and Earned Business Value Metrics (EBV). 2012. http...AgileEVM – Earned Value Manage- ment in Scrum Projects.” Presented at Agile2006, 23-28 July 2006. [USAF 2008] United States Air Force. United

  14. Agile practice guide

    CERN Document Server

    2017-01-01

    Agile Practice Guide – First Edition has been developed as a resource to understand, evaluate, and use agile and hybrid agile approaches. This practice guide provides guidance on when, where, and how to apply agile approaches and provides practical tools for practitioners and organizations wanting to increase agility. This practice guide is aligned with other PMI standards, including A Guide to the Project Management Body of Knowledge (PMBOK® Guide) – Sixth Edition, and was developed as the result of collaboration between the Project Management Institute and the Agile Alliance.

  15. The art of agile development

    National Research Council Canada - National Science Library

    Shore, James; Warden, Shane

    2008-01-01

    ... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxiii Part I. Getting Started 1. 2. 3. Why Agile...

  16. Interactivity in video-based models

    OpenAIRE

    Wouters, Pieter; Tabbers, Huib; Paas, Fred

    2007-01-01

    textabstractIn this review we argue that interactivity can be effective in video-based models to engage learners in relevant cognitive processes. We do not treat modeling as an isolated instructional method but adopted the social cognitive model of sequential skill acquisition in which learners start with observation and finish with independent, self-regulated performance. Moreover, we concur with the notion that interactivity should emphasize the cognitive processes that learners engage in w...

  17. Agility performance in athletes of different sport specializations

    Directory of Open Access Journals (Sweden)

    Erika Zemková

    2014-09-01

    Full Text Available Background: Data on agility skills in different populations using pre-planned, change of direction speed tests have previously been reported. However, there are no available data on the agility times of athletes specializing in different sports obtained from Reactive agility tests. Objective: The study compares agility time in groups of athletes of different sports where agility is one of the limiting factors of performance. Methods: Altogether 282 athletes of 14 sport specializations performed the Agility test. Their task was to touch, as fast as possible, with either the left or the right foot, one of four mats located outside each of the four corners of a 0.8 m square. The mats had to be touched in accordance with the location of a stimulus in one of the corners of a screen. The test consisted of 60 visual stimuli with random generation of their location on the screen and a time of generation of 500 to 2,500 ms. The result was a sum of the 32 best agility times. Results: The Agility test has been found to be sensitive in distinguishing groups of athletes of different sport specializations. Table tennis players, badminton players, fencers, tae-kwon-do competitors and karate competitors showed the best agility times (< 350 ms, followed by ice-hockey, tennis, soccer, volleyball, basketball, and hockeyball players (350-400 ms, then aikidoists (400-450 ms, and finally judoists and wrestlers (450-500 ms. Conclusions: The best agility times are in athletes of racquet sports, followed by competitors of combat sports with reactions to visual stimuli, then players of ball sports, and finally competitors of combat sports with reactions to tactile stimuli. Since this is the first study testing agility skills using the Reactive agility test in athletes of different sport specializations, data obtained can be used for comparison of athletes within particular sports.

  18. Agile practice guide (English)

    CERN Document Server

    2017-01-01

    This practice guide provides guidance on when, where, and how to apply agile approaches and provides practical tools for practitioners and organizations wanting to increase agility. This practice guide is aligned with other PMI standards, including A Guide to the Project Management Body of Knowledge (PMBOK® Guide) - Sixth Edition, and was developed as the result of collaboration between the Project Management Institute and the Agile Alliance.

  19. Agile software development

    CERN Document Server

    Stober, Thomas

    2009-01-01

    Software Development is moving towards a more agile and more flexible approach. It turns out that the traditional 'waterfall' model is not supportive in an environment where technical, financial and strategic constraints are changing almost every day. But what is agility? What are today's major approaches? And especially: What is the impact of agile development principles on the development teams, on project management and on software architects? How can large enterprises become more agile and improve their business processes, which have been existing since many, many years? What are the limit

  20. Agile risk management

    CERN Document Server

    Moran, Alan

    2014-01-01

    This work is the definitive guide for IT managers and agile practitioners. It elucidates the principles of agile risk management and how these relate to individual projects. Explained in clear and concise terms, this synthesis of project risk management and agile techniques is illustrated using the major methodologies such as XP, Scrum and DSDM.Although the agile community frequently cites risk management, research suggests that risk is often narrowly defined and, at best, implicitly treated, which in turn leads to an inability to make informed decisions concerning risk and reward and a poor u

  1. Patterns for agility

    NARCIS (Netherlands)

    Iacob, Maria Eugenia; Lankhorst, M.M.; Schrier, A.; Lankhorst, M.

    2012-01-01

    The use of patterns is an important practice in the agile software development community. There are many sources for patterns. In this chapter, we will examine several pattern collections and explore their potential contribution to system agility. We illustrate our pattern approach by a detailed

  2. Battlespace Agility 101

    DEFF Research Database (Denmark)

    Mitchell, Dr. William

    2012-01-01

    This brief by Ph.D. William Mitchell presents the methodology Target Network Modelling (TNM) and describes how it can be used to make units more agile in the battlespace.......This brief by Ph.D. William Mitchell presents the methodology Target Network Modelling (TNM) and describes how it can be used to make units more agile in the battlespace....

  3. C2 Agility

    DEFF Research Database (Denmark)

    Mitchell, Dr. William; Alberts, David S.; Bernier, Francois

    Agility is the capability to successfully effect, cope with, and/or exploit changes in circumstances. While other factors will also influence outcomes, C2 Agility enables entities to effectively and efficiently employ the resources they have in a timely manner in a variety of missions and circums...

  4. Agile Software Development

    Science.gov (United States)

    Biju, Soly Mathew

    2008-01-01

    Many software development firms are now adopting the agile software development method. This method involves the customer at every level of software development, thus reducing the impact of change in the requirement at a later stage. In this article, the principles of the agile method for software development are explored and there is a focus on…

  5. Agility Into Victory

    DEFF Research Database (Denmark)

    Juhlin, Jonas Alastair

    This paper will investigate how the three core concepts of command and control agility can increase the chance for a successful outcome in military operations and what elements that should be strengthen within a military organization in order to achieve an agile approach to command and control....... This paper argues the concept was framed and tested during WWII in Burma and the Far East Asia campaign and that an agile approach to command and control is highly relevant for modern military organizations wishing to improve their warfighting capabilities....

  6. Agile distributed software development

    DEFF Research Database (Denmark)

    Persson, John Stouby; Mathiassen, Lars; Aaen, Ivan

    2012-01-01

    While face-to-face interaction is fundamental in agile software development, distributed environments must rely extensively on mediated interactions. Practicing agile principles in distributed environments therefore poses particular control challenges related to balancing fixed vs. evolving quality...... requirements and people vs. process-based collaboration. To investigate these challenges, we conducted an in-depth case study of a successful agile distributed software project with participants from a Russian firm and a Danish firm. Applying Kirsch’s elements of control framework, we offer an analysis of how...

  7. Agile IT Security Implementation Methodology

    CERN Document Server

    Laskowski, Jeff

    2011-01-01

    The book is a tutorial that goes from basic to professional level for Agile IT security. It begins by assuming little knowledge of agile security. Readers should hold a good knowledge of security methods and agile development. The book is targeted at IT security managers, directors, and architects. It is useful for anyone responsible for the deployment of IT security countermeasures. Security people with a strong knowledge of agile software development will find this book to be a good review of agile concepts.

  8. Agility: Agent - Ility Architecture

    National Research Council Canada - National Science Library

    Thompson, Craig

    2002-01-01

    ...., object and web technologies). The objective of the Agility project is to develop an open agent grid architecture populated with scalable, deployable, industrial strength agent grid components, targeting the theme 'agents for the masses...

  9. Agile Web Pilot Program

    National Research Council Canada - National Science Library

    Lang, Mark

    1997-01-01

    ... in an increasingly competitive global marketplace. The pilot program allowed 18 small and medium sized enterprises to experiment with new agile business practices in competitive manufacturing environments by forming virtual organizations within...

  10. Trust in agile teams

    DEFF Research Database (Denmark)

    Tjørnehøj, Gitte; Fransgård, Mette; Skalkam, Signe

    2012-01-01

    of the problems of DSD. However important incompatibilities between the challenges of DSD and the key tenets of agility exist and achieving a beneficially balanced agile practice in DSD can be difficult. Trust could be the key to this, since trust is crucial for the necessary corporate behavior that leads to team...... success. This article reports from a study of two agile DSD teams with very different organization and collaboration patterns. It addresses the role of trust and distrust in DSD by analyzing how the team members’ trust developed and erode through the lifetime of the two collaborations and how management...... actions influenced this. We see two important lessons from the analysis. First the agile practices of daily Scrum and self organizing team can empower DSD teams to manage their own development of trust and thereby alleviate the obstacles of DSD. Second if management fails to support the development...

  11. Agile software assessment

    OpenAIRE

    Nierstrasz Oscar; Lungu Mircea

    2012-01-01

    Informed decision making is a critical activity in software development but it is poorly supported by common development environments which focus mainly on low level programming tasks. We posit the need for agile software assessment which aims to support decision making by enabling rapid and effective construction of software models and custom analyses. Agile software assessment entails gathering and exploiting the broader context of software information related to the system at hand as well ...

  12. TAF Agile Framework

    OpenAIRE

    Hostettler, Rafael; Böhmer, Annette Isabel; Lindemann, Udo; Knoll, Alois

    2017-01-01

    TAF Agile Framework addresses the challenge of providing a methods framework for agile mechatronic product development. It aims to reduce uncertainty towards the product within minimum time and resources by taking a holistic, interdisciplinary perspective on the product and iteratively increases knowledge by applying the scientific method to the domains of desirability, feasibility and viability. It crystallizes this knowledge by building prototypes and artifacts to disseminate it quickly thr...

  13. Video-based lectures: An emerging paradigm for teaching human ...

    African Journals Online (AJOL)

    Video-based teaching material is a rich and powerful medium being used in computer assisted learning. This paper aimed to assess the learning outcomes and student nurses' acceptance and satisfaction with the video-based lectures versus the traditional method of teaching human anatomy and physiology courses.

  14. Online video-based resistance training improves the physical capacity of junior basketball athletes.

    Science.gov (United States)

    Klusemann, Markus J; Pyne, David B; Fay, Tristan S; Drinkwater, Eric J

    2012-10-01

    Junior basketball athletes require a well-designed resistance training program to improve their physical development. Lack of expert supervision and resistance training in junior development pathways may be overcome by implementing an online video-based program. The aim of this study was to compare the magnitude of improvement (change) in physical performance and strength and functional movement patterns of junior basketball athletes using either a fully supervised or an online video-based resistance training program. Thirty-eight junior basketball athletes (males, n = 17; age, 14 ± 1 year; height, 1.79 ± 0.10 m; mass, 67 ± 12 kg; females, n = 21; age, 15 ± 1 year; height, 1.70 ± 0.07 m; mass, 62 ± 8 kg) were randomly assigned into a supervised resistance training group (SG, n = 13), video training group (VG, n = 13) or control group (CG, n = 12) and participated in a 6-week controlled experimental trial. Pre- and posttesting included measures of physical performance (20-m sprint, step-in vertical jump, agility, sit and reach, line drill, and Yo-Yo intermittent recovery level 1), strength (15 s push-up and pull-up), and functional movement screening (FMS). Both SG and VG achieved 3-5% ± 2-4% (mean ± 90% confidence limits) greater improvements in several physical performance measures (vertical jump height, 20-m sprint time, and Yo-Yo endurance performance) and a 28 ± 21% greater improvement in push-up strength compared with the CG. The SG attained substantially larger gains in FMS scores over both the VG (12 ± 10%) and CG (13 ± 8%). Video-based training appears to be a viable option to improve physical performance and strength in junior basketball athletes. Qualified supervision is recommended to improve functional movement patterns in junior athletes.

  15. The agile edge managing projects effectively using agile scrum

    CERN Document Server

    Vanderjack, Brian

    2015-01-01

    This concise book is an effective source for understanding Agile Scrum development; why we use it and how it works. It will explain how work gets done in manageable iterations (sprints) and the team meetings that keep work on track (ceremonies). Also, since risk is a constant threat to any team-based project, managing risk in an Agile Scrum environment is specii cally discussed. This book is for: New Agile Scrum team members. Team leaders - this book describes the foundation of Agile Scrum, which can save time getting team members on the same page. Trainer/Educator of Agile Scrum - this book clearly defines Agile Scrum in a structured way so that students can learn how to effectively serve on an Agile team to improve their marketability. If you need to know Agile Scrum, this book will show you how to own it.

  16. Agile anywhere essays on agile projects and beyond

    CERN Document Server

    Hazzan, Orit

    2014-01-01

    The message conveyed in this work is that agility can be implemented anywhere. Accordingly, ten guidelines are presented for the adoption of agility to enable us to cope with changes in our lives, in our teams, and in our organizations. Since the authors advocate agility, the content is presented in the form of concise standalone chapters, allowing the reader to focus on the specific topic they wish to adopt in order to become agile.

  17. Adopting to Agile Software Development

    Directory of Open Access Journals (Sweden)

    Linkevics Gusts

    2014-12-01

    Full Text Available Agile software development can be made successful, but there is no well-defined way how to achieve this. The problem is that the successful adoption of agile methods and practices is a complex process and this process should be customizable for a particular organization or a team. This research focuses on identification of agile methods and practices. Result of the research is the ranking of agile methods, practices and their usage trends. As some terms of agile software development are interpreted differently in different organizations and teams, terminology used is analyzed. Results of the research can be used as a reference material for those who are planning to adopt agile methods or are looking for the next agile practice to implement. Results will be used for the development of an expert system to support agile adoption.

  18. Agile software development

    CERN Document Server

    Dingsoyr, Torgeir; Moe, Nils Brede

    2010-01-01

    Agile software development has become an umbrella term for a number of changes in how software developers plan and coordinate their work, how they communicate with customers and external stakeholders, and how software development is organized in small, medium, and large companies, from the telecom and healthcare sectors to games and interactive media. Still, after a decade of research, agile software development is the source of continued debate due to its multifaceted nature and insufficient synthesis of research results. Dingsoyr, Dyba, and Moe now present a comprehensive snapshot of the kno

  19. Measuring process flexibility and agility

    NARCIS (Netherlands)

    Gong, Y.; Janssen, M.

    2010-01-01

    In their attempt to improve their systems and architectures, organizations need to be aware of the types of flexibility and agility and the current level of each type of flexibility and agility. Flexibility is the general ability to react to changes, whilst agility is the speed in responding to

  20. An agile implementation of SCRUM

    Science.gov (United States)

    Gannon, Michele

    Is Agile a way to cut corners? To some, the use of an Agile Software Development Methodology has a negative connotation - “ Oh, you're just not producing any documentation” . So can a team with no experience in Agile successfully implement and use SCRUM?

  1. Strategic agility for nursing leadership.

    Science.gov (United States)

    Shirey, Maria R

    2015-06-01

    This department highlights change management strategies that may be successful in strategically planning and executing organizational change. In this article, the author discusses strategic agility as an important leadership competency and offers approaches for incorporating strategic agility in healthcare systems. A strategic agility checklist and infrastructure-building approach are presented.

  2. TENTube: A video-based connection tool supporting competence development

    NARCIS (Netherlands)

    Angehrn, Albert; Maxwell, Katrina

    2008-01-01

    Angehrn, A. A., & Maxwell, K. (2008). TENTube: A video-based connection tool supporting competence development. In H. W. Sligte & R. Koper (Eds.), Proceedings of the 4th TENCompetence Open Workshop. Empowering Learners for Lifelong Competence Development: pedagogical, organisational and

  3. Making Sense of Agile Project Management Balancing Control and Agility

    CERN Document Server

    Cobb, Charles G

    2011-01-01

    The book is intended to provide a much deeper understanding of agile principles, methodologies, and practices to enable project managers to develop a more agile approach and understand how to blend and tailor agile and traditional principles, methodologies, and practices to create an appropriate balance of control and agility to fit a business environment as well as the risks and complexities of any individual project.  The book will also provide business managers and leaders an understanding of how to fit agile methodologies into an overall business strategy that provides the right balan

  4. The Agility Imperative

    DEFF Research Database (Denmark)

    Mitchell, Dr. William

    in information transfer that has affected how humans fundamentally organise and develop ideas. The military cannot avoid the impact of these developments and the challenges they present. By the end of 2013 the agility imperative will likely stand out as one of the defining characteristics necessary for military...

  5. Agility Quotient (AQ)

    Science.gov (United States)

    2014-06-01

    in a systematic fashion; and, facilitate cross- pollination that can serve to accelerate the model maturation. Hence, domain-specific models of an...there is no ‘one size fits all’ approach to C2 that works well for all missions and circumstances;  Network -enabled approaches to C2 are more agile

  6. The AGILE Mission

    CERN Document Server

    Tavani, M.; Argan, A.; Boffelli, F.; Bulgarelli, A.; Caraveo, P.; Cattaneo, P.W.; Chen, A.W.; Cocco, V.; Costa, E.; D'Ammando, F.; Del Monte, E.; De Paris, G.; Di Cocco, G.; Di Persio, G.; Donnarumma, I.; Evangelista, Y.; Feroci, M.; Ferrari, A.; Fiorini, M.; Fornari, F.; Fuschino, F.; Froysland, T.; Frutti, M.; Galli, M.; Gianotti, F.; Giuliani, A.; Labanti, C.; Lapshov, I.; Lazzarotto, F.; Liello, F.; Lipari, P.; Longo, F.; Mattaini, E.; Marisaldi, M.; Mastropietro, M.; Mauri, A.; Mauri, F.; Mereghetti, S.; Morelli, E.; Morselli, A.; Pacciani, L.; Pellizzoni, A.; Perotti, F.; Piano, G.; Picozza, P.; Pontoni, C.; Porrovecchio, G.; Prest, M.; Pucella, G.; Rapisarda, M.; Rappoldi, A.; Rossi, E.; Rubini, A.; Soffitta, P.; Traci, A.; Trifoglio, M.; Trois, A.; Vallazza, E.; Vercellone, S.; Vittorini, V.; Zambra, A.; Zanello, D.; Pittori, C.; Preger, B.; Santolamazza, P.; Verrecchia, F.; Giommi, P.; Colafrancesco, S.; Antonelli, A.; Cutini, S.; Gasparrini, D.; Stellato, S.; Fanari, G.; Primavera, R.; Tamburelli, F.; Viola, F.; Guarrera, G.; Salotti, L.; D'Amico, F.; Marchetti, E.; Crisconio, M.; Sabatini, P.; Annoni, G.; Alia, S.; Longoni, A.; Sanquerin, R.; Battilana, M.; Concari, P.; Dessimone, E.; Grossi, R.; Parise, A.; Monzani, F.; Artina, E.; Pavesi, R.; Marseguerra, G.; Nicolini, L.; Scandelli, L.; Soli, L.; Vettorello, V.; Zardetto, E.; Bonati, A.; Maltecca, L.; D'Alba, E.; Patane, M.; Babini, G.; Onorati, F.; Acquaroli, L.; Angelucci, M.; Morelli, B.; Agostara, C.; Cerone, M.; Michetti, A.; Tempesta, P.; D'Eramo, S.; Rocca, F.; Giannini, F.; Borghi, G.; Garavelli, B.; Conte, M.; Balasini, M.; Ferrario, I.; Vanotti, M.; Collavo, E.; Giacomazzo, M.

    2008-01-01

    AGILE is an Italian Space Agency mission dedicated to the observation of the gamma-ray Universe. The AGILE very innovative instrumentation combines for the first time a gamma-ray imager (sensitive in the energy range 30 MeV - 50 GeV), a hard X-ray imager (sensitive in the range 18-60 keV) together with a Calorimeter (sensitive in the range 300 keV - 100 MeV) and an anticoincidence system. AGILE was successfully launched on April 23, 2007 from the Indian base of Sriharikota and was inserted in an equatorial orbit with a very low particle background. AGILE provides crucial data for the study of Active Galactic Nuclei, Gamma-Ray Bursts, pulsars, unidentified gamma-ray sources, Galactic compact objects, supernova remnants, TeV sources, and fundamental physics by microsecond timing. An optimal angular resolution (reaching 0.1-0.2 degrees in gamma-rays, 1-2 arcminutes in hard X-rays) and very large fields of view (2.5 sr and 1 sr, respectively) are obtained by the use of Silicon detectors integrated in a very compa...

  7. AGILE DATA CENTER AT ASDC AND AGILE HIGHLIGHTS

    Directory of Open Access Journals (Sweden)

    Carlotta Pittori

    2013-12-01

    Full Text Available We present an overview of the main AGILE Data Center activities and the AGILE scientific highlights during the first 5 years of operations. AGILE is an ASI space mission in joint collaboration with INAF, INFN and CIFS, dedicated to the observation of the gamma-ray Universe. The AGILE satellite was launched on April 23rd, 2007, and is devoted to gamma-ray astrophysics in the 30MeV ÷ 50 GeV energy range, with simultaneous X-ray imaging capability in the 18 ÷ 60 keV band. Despite the small size and budget, AGILE has produced several important scientific results, including the unexpected discovery of strong and rapid gamma-ray flares from the Crab Nebula over daily timescales. This discovery won AGILE PI and the AGILE Team the prestigious Bruno Rossi Prize for 2012, an international award in the field of high energy astrophysics. Thanks to its sky monitoring capability and fast ground segment alert system, AGILE is substantially improving our knowledge of the gamma-ray sky, also making a crucial contribution to the study of the terrestrial gamma-ray flashes (TGFs detected in the Earth atmosphere. The AGILE Data Center, part of the ASI Science Data Center (ASDC located in Frascati, Italy, is in charge of all the science oriented activities related to the analysis, archiving and distribution of AGILE data.

  8. Improving Agile Software Practice

    DEFF Research Database (Denmark)

    Tjørnehøj, Gitte

    2006-01-01

    Software process improvement in small and agile organizations is often problematic, but achieving good SPI-assessments can still be necessary to stay in the marked or to meet demands of multinational owners. The traditional norm driven, centralized and control centered improvement approaches has...... from their new multinational owners. In the project we experimented to reach a less centralized and control centered SPI approach trying to meet the agile culture of the firm both within diagnosing, improvement planning, process design and evaluation eventhough the goal was applying to the norm. After...... having chosen the improvement area; requirement management, a more formal culture assessment and comparisons with the culture of the CMM-norm helped guiding the design of the new processes and tools. The paper suggests a SPI -approach based on problem diagnosis instead of formal CMMI-assessment, culture...

  9. Agile & Distributed Project Management

    DEFF Research Database (Denmark)

    Pries-Heje, Jan; Pries-Heje, Lene

    2011-01-01

    Scrum has gained surprising momentum as an agile IS project management approach. An obvious question is why Scrum is so useful? To answer that question we carried out a longitudinal study of a distributed project using Scrum. We analyzed the data using coding and categorisation and three carefull...... and coordination mechanisms by allowing both local and global articulation of work in the project. That is why Scrum is especially useful for distributed IS project management and teamwork....

  10. Perspectives on Agile Coaching

    Science.gov (United States)

    Fraser, Steven; Lundh, Erik; Davies, Rachel; Eckstein, Jutta; Larsen, Diana; Vilkki, Kati

    There are many perspectives to agile coaching including: growing coaching expertise, selecting the appropriate coach for your context; and eva luating value. A coach is often an itinerant who may observe, mentor, negotiate, influence, lead, and/or architect everything from team organization to system architecture. With roots in diverse fields ranging from technology to sociology coaches have differing motivations and experience bases. This panel will bring together coaches to debate and discuss various perspectives on agile coaching. Some of the questions to be addressed will include: What are the skills required for effective coaching? What should be the expectations for teams or individu als being coached? Should coaches be: a corporate resource (internal team of consultants working with multiple internal teams); an integral part of a specific team; or external contractors? How should coaches exercise influence and au thority? How should management assess the value of a coaching engagement? Do you have what it takes to be a coach? - This panel will bring together sea soned agile coaches to offer their experience and advice on how to be the best you can be!

  11. Agile Project Management For Dummies

    CERN Document Server

    Layton, Mark C

    2012-01-01

    Be flexible and faster with Agile project management As mobile and web technologies continue to evolve rapidly, there is added pressure to develop and implement software projects in weeks instead of months. Agile Project Management For Dummies can make that happen. This is the first book to provide a simple, step-by-step guide to Agile Project Management approaches, tools, and techniques. With the fast pace of mobile and web technology development, software project development must keep pace; Agile Project Management enables developers to complete and implement projects more quickly and this b

  12. Strategi Bersaing dengan Agile Manufacturing

    Directory of Open Access Journals (Sweden)

    Hamidah Tussifah

    2017-06-01

    Full Text Available Competitive advantage now increasingly rests upon a dynamic capability to compete successfully in an environment of frequent, challenging and unpredictable change. The agile manufacturing a recently popularized concept has been advocated as the 21st century manufacturing paradigm. In adopting and developing the key elements of agile manufactruring, there is requirement for enterprises to overcome the philosophical challenges of a shift from mass/lean production to the customization of agility. Beside that, enterprises should explore the key success factors to support succesfull agile implementation.

  13. User-Centered Agile Methods

    CERN Document Server

    Beyer, Hugh

    2010-01-01

    With the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted. Agile methods introduce new concepts: the Product Owner, the Customer (but not the user), short iterations, User Stories. Where do UX professionals fit in this new world? Agile methods also bring a new mindset -- no big design, no specifications, minimal planning -- which conflict with the needs of UX design. This lecture discusses the key elements of Agile for the UX community and describes strategie

  14. Agile foundations principles, practices and frameworks

    CERN Document Server

    Measey, Peter; Gray, Alex; Levy, Richard; Oliver, Les; Roberts, Barbara; Short, Michael; Wilmshurst, Darren; Wolf, Lazaro

    2015-01-01

    Agile practices transform the way organisations carry out business and respond to change. But to realise success, an Agile mindset needs to be adopted throughout an organisation. This book gives a comprehensive introduction to Agile principles and methodologies.

  15. A Course in Heterogeneous Catalysis Involving Video-Based Seminars.

    Science.gov (United States)

    White, Mark G.

    1984-01-01

    A video-based format was used during a graduate seminar course designed to educate students on the nature of catalysis, to help transfer information among students working on similar problems, and to improve communication skills. The mechanics of and student reaction to this seminar course are discussed. (JN)

  16. Agile Project Portfolio Management

    DEFF Research Database (Denmark)

    Andersen, Jesper Rank; Riis, Jens Ove; Mikkelsen, Hans

    2005-01-01

    in the managerial hierarchy. They compete for resources and managerial attention, and they often take too long time - and some do not survive in the rapid changing context. Top man¬agers ask for speed, flexibility and effectiveness in the portfolio of development activities (projects). But which competencies......This paper will provide a preliminary introduction to the application of Agile Thinking in management of project portfolio and company development. At any point in time, companies have a crowd of development initiatives spread around the organisation and managed at different levels...

  17. Agile Walking Robot

    Science.gov (United States)

    Larimer, Stanley J.; Lisec, Thomas R.; Spiessbach, Andrew J.; Waldron, Kenneth J.

    1990-01-01

    Proposed agile walking robot operates over rocky, sandy, and sloping terrain. Offers stability and climbing ability superior to other conceptual mobile robots. Equipped with six articulated legs like those of insect, continually feels ground under leg before applying weight to it. If leg sensed unexpected object or failed to make contact with ground at expected point, seeks alternative position within radius of 20 cm. Failing that, robot halts, examines area around foot in detail with laser ranging imager, and replans entire cycle of steps for all legs before proceeding.

  18. Complementing Operating Room Teaching With Video-Based Coaching.

    Science.gov (United States)

    Hu, Yue-Yung; Mazer, Laura M; Yule, Steven J; Arriaga, Alexander F; Greenberg, Caprice C; Lipsitz, Stuart R; Gawande, Atul A; Smink, Douglas S

    2017-04-01

    Surgical expertise demands technical and nontechnical skills. Traditionally, surgical trainees acquired these skills in the operating room; however, operative time for residents has decreased with duty hour restrictions. As in other professions, video analysis may help maximize the learning experience. To develop and evaluate a postoperative video-based coaching intervention for residents. In this mixed methods analysis, 10 senior (postgraduate year 4 and 5) residents were videorecorded operating with an attending surgeon at an academic tertiary care hospital. Each video formed the basis of a 1-hour one-on-one coaching session conducted by the operative attending; although a coaching framework was provided, participants determined the specific content collaboratively. Teaching points were identified in the operating room and the video-based coaching sessions; iterative inductive coding, followed by thematic analysis, was performed. Teaching points made in the operating room were compared with those in the video-based coaching sessions with respect to initiator, content, and teaching technique, adjusting for time. Among 10 cases, surgeons made more teaching points per unit time (63.0 vs 102.7 per hour) while coaching. Teaching in the video-based coaching sessions was more resident centered; attendings were more inquisitive about residents' learning needs (3.30 vs 0.28, P = .04), and residents took more initiative to direct their education (27% [198 of 729 teaching points] vs 17% [331 of 1977 teaching points], P coaching is a novel and feasible modality for supplementing intraoperative learning. Objective evaluation demonstrates that video-based coaching may be particularly useful for teaching higher-level concepts, such as decision making, and for individualizing instruction and feedback to each resident.

  19. Agile Methodology - Past and Future

    Science.gov (United States)

    2011-05-01

    Standard Form 298 (Rev. 8-98) Prescribed by ANSI Std Z39-18 The N D l t Gew eve opmen ame Hirotaka Takeuchi & Ikujiro Nonaka published • "The New New... Takeuchi & Nonaka HBR 1986, p139 RUGBY Waterfall Red vs Agile Black Team- . - Manifesto 2001 SCRUM GRAPHIC* * Adapted from Schwaber (2007) Agile

  20. When Agile meets the Enterprise

    NARCIS (Netherlands)

    van Waardenburg, G.; van Vliet, H.

    2013-01-01

    Context: While renowned agile methods like XP and Scrum were initially intended for projects with small teams, traditional enterprise environments, i.e. environments where plan-driven development is prevalent, have also become attracted by the promises of a faster time to market through agility.

  1. Direct Observation vs. Video-Based Assessment in Flexible Cystoscopy

    DEFF Research Database (Denmark)

    Dagnaes-Hansen, Julia; Mahmood, Oria; Bube, Sarah

    2018-01-01

    OBJECTIVE: Direct observation in assessment of clinical skills is prone to bias, demands the observer to be present at a certain location at a specific time, and is time-consuming. Video-based assessment could remove the risk of bias, increase flexibility, and reduce the time spent on assessment....... This study investigated if video-based assessment was a reliable tool for cystoscopy and if direct observers were prone to bias compared with video-raters. DESIGN: This study was a blinded observational trial. Twenty medical students and 9 urologists were recorded during 2 cystoscopies and rated by a direct...... observer and subsequently by 2 blinded video-raters on a global rating scale (GRS) for cystoscopy. Both intrarater and interrater reliability were explored. Furthermore, direct observer bias was explored by a paired samples t-test. RESULTS: Intrarater reliability calculated by Pearson's r was 0...

  2. Using Concept Mapping in Video-Based Learning

    Directory of Open Access Journals (Sweden)

    Ömer Faruk VURAL

    2010-12-01

    Full Text Available Video-based learning has been extensively incorporated to enhance instruction. The advanced communication technology has greatly increased the possibilities and relative value of delivering instructional video content in onlineeducation applications. Simple watching instructional video often results in poor learning outcomes. Therefore, current video-based learning resources are used in combination with other teaching methods. Concept mapping, one of teaching methods, can provide another form of this type of interactivity and may enhance the active learning capacity. The new learning tool, which consisted of video viewer, supporting text, and interactive concept map, was developed to investigate the effect of time spent interacting with the learning tool by creating concept maps relate to student achievement. The study results showed that there was no relationship found between student achievement and time spent interacting with the learning tool

  3. Aircraft agility maneuvers

    Science.gov (United States)

    Cliff, Eugene M.; Thompson, Brian G.

    1992-01-01

    A new dynamic model for aircraft motions is presented. This model can be viewed as intermediate between a point-mass model, in which the body attitude angles are control-like, and a rigid-body model, in which the body-attitude angles evolve according to Newton's Laws. Specifically, consideration is given to the case of symmetric flight, and a model is constructed in which the body roll-rate and the body pitch-rate are the controls. In terms of this body-rate model a minimum-time heading change maneuver is formulated. When the bounds on the body-rates are large the results are similar to the point-mass model in that the model can very quickly change the applied forces and produce an acceleration to turn the vehicle. With finite bounds on these rates, the forces change in a smooth way. This leads to a measurable effect of agility.

  4. Video-based patient decision aids: A scoping review.

    Science.gov (United States)

    Winston, Karin; Grendarova, Petra; Rabi, Doreen

    2017-10-18

    This study reviews the published literature on the use of video-based decision aids (DA) for patients. The authors describe the areas of medicine in which video-based patient DA have been evaluated, the medical decisions targeted, their reported impact, in which countries studies are being conducted, and publication trends. The literature review was conducted systematically using Medline, Embase, CINAHL, PsychInfo, and Pubmed databases from inception to 2016. References of identified studies were reviewed, and hand-searches of relevant journals were conducted. 488 studies were included and organized based on predefined study characteristics. The most common decisions addressed were cancer screening, risk reduction, advance care planning, and adherence to provider recommendations. Most studies had sample sizes of fewer than 300, and most were performed in the United States. Outcomes were generally reported as positive. This field of study was relatively unknown before 1990s but the number of studies published annually continues to increase. Videos are largely positive interventions but there are significant remaining knowledge gaps including generalizability across populations. Clinicians should consider incorporating video-based DA in their patient interactions. Future research should focus on less studied areas and the mechanisms underlying effective patient decision aids. Copyright © 2017 Elsevier B.V. All rights reserved.

  5. Video-based eye tracking for neuropsychiatric assessment.

    Science.gov (United States)

    Adhikari, Sam; Stark, David E

    2017-01-01

    This paper presents a video-based eye-tracking method, ideally deployed via a mobile device or laptop-based webcam, as a tool for measuring brain function. Eye movements and pupillary motility are tightly regulated by brain circuits, are subtly perturbed by many disease states, and are measurable using video-based methods. Quantitative measurement of eye movement by readily available webcams may enable early detection and diagnosis, as well as remote/serial monitoring, of neurological and neuropsychiatric disorders. We successfully extracted computational and semantic features for 14 testing sessions, comprising 42 individual video blocks and approximately 17,000 image frames generated across several days of testing. Here, we demonstrate the feasibility of collecting video-based eye-tracking data from a standard webcam in order to assess psychomotor function. Furthermore, we were able to demonstrate through systematic analysis of this data set that eye-tracking features (in particular, radial and tangential variance on a circular visual-tracking paradigm) predict performance on well-validated psychomotor tests. © 2017 New York Academy of Sciences.

  6. An Approach for Agile SOA Development using Agile Principals

    OpenAIRE

    Majlesi Shahrbanoo; Mehrpour Ali; Mohsenzadeh Mehran

    2012-01-01

    In dynamic and turbulent business environment, the need for success and survival of any organization is the ability of adapting to changes efficiently and cost-effectively. So, for developing software applications, one of the methods is Service Oriented Architecture (SOA) methodology and other is Agile Methodology. Since embracing changes is the indispensable concept of SOA development as well as Agile Development, using an appropriate SOA methodology able to adapt changes even during system ...

  7. Elements of an Art - Agile Coaching

    Science.gov (United States)

    Lundh, Erik

    This tutorial gives you a lead on becoming or redefining yourself as an Agile Coach. Introduction to elements and dimensions of state-of-the-art Agile Coaching. How to position the agile coach to be effective in a larger setting. Making the agile transition - from a single team to thousands of people. How to support multiple teams as a coach. How to build a coaches network in your company. Challenges when the agile coach is a consultant and the organization is large.

  8. The Telemetry Agile Manufacturing Effort

    Energy Technology Data Exchange (ETDEWEB)

    Brown, K.D.

    1995-01-01

    The Telemetry Agile Manufacturing Effort (TAME) is an agile enterprising demonstration sponsored by the US Department of Energy (DOE). The project experimented with new approaches to product realization and assessed their impacts on performance, cost, flow time, and agility. The purpose of the project was to design the electrical and mechanical features of an integrated telemetry processor, establish the manufacturing processes, and produce an initial production lot of two to six units. This paper outlines the major methodologies utilized by the TAME, describes the accomplishments that can be attributed to each methodology, and finally, examines the lessons learned and explores the opportunities for improvement associated with the overall effort. The areas for improvement are discussed relative to an ideal vision of the future for agile enterprises. By the end of the experiment, the TAME reduced production flow time by approximately 50% and life cycle cost by more than 30%. Product performance was improved compared with conventional DOE production approaches.

  9. Collaborative Environment and Agile Development

    National Research Council Canada - National Science Library

    Bogdan Ghilic-Micu; Marian Stoica; Marinela Mircea

    2014-01-01

    .... The evolutionary climax of the social universe is called nowadays knowledge society. The knowledge society succeeds the information society, emphasizing the development of the opportunities brought by collaborative work environment and agile approach...

  10. The Art of Agile Development

    CERN Document Server

    Shore, James

    2008-01-01

    Plenty of books describe what agile development is or why it helps software projects succeed, but very few combine information for developers, managers, testers, and customers into a single package that they can apply directly. This book provides a gestalt view of the agile development process that serves as a comprehensive introduction for non-technical readers, along with hands-on technical practices for programmers and developers. The book also tackles the people aspect of Extreme Programming.

  11. Factors in Agile Methods Adoption

    Directory of Open Access Journals (Sweden)

    Samia Abdalhamid

    2017-05-01

    Full Text Available There are many factors that can affect the process of adopting Agile methods during software developing. This paper illustrates the critical factors in Agile methods adoption in software organizations. To present the success and failure factors, an exploratory study is carried out among the critical factors of success and failure from existing studies. Dimensions and Factors are introduced utilizing success and failure dimensions. The mind map was used to clarify these factors.

  12. What Does an Agile Coach Do?

    Science.gov (United States)

    Davies, Rachel; Pullicino, James

    The surge in Agile adoption has created a demand for project managers rather than direct their teams. A sign of this trend is the ever-increasing number of people getting certified as scrum masters and agile leaders. Training courses that introduce agile practices are easy to find. But making the transition to coach is not as simple as understanding what agile practices are. Your challenge as an Agile Coach is to support your team in learning how to wield their new Agile tools in creating great software.

  13. Video-based face recognition via convolutional neural networks

    Science.gov (United States)

    Bao, Tianlong; Ding, Chunhui; Karmoshi, Saleem; Zhu, Ming

    2017-06-01

    Face recognition has been widely studied recently while video-based face recognition still remains a challenging task because of the low quality and large intra-class variation of video captured face images. In this paper, we focus on two scenarios of video-based face recognition: 1)Still-to-Video(S2V) face recognition, i.e., querying a still face image against a gallery of video sequences; 2)Video-to-Still(V2S) face recognition, in contrast to S2V scenario. A novel method was proposed in this paper to transfer still and video face images to an Euclidean space by a carefully designed convolutional neural network, then Euclidean metrics are used to measure the distance between still and video images. Identities of still and video images that group as pairs are used as supervision. In the training stage, a joint loss function that measures the Euclidean distance between the predicted features of training pairs and expanding vectors of still images is optimized to minimize the intra-class variation while the inter-class variation is guaranteed due to the large margin of still images. Transferred features are finally learned via the designed convolutional neural network. Experiments are performed on COX face dataset. Experimental results show that our method achieves reliable performance compared with other state-of-the-art methods.

  14. RFP for the italien satellite AGILE

    DEFF Research Database (Denmark)

    Madsen, Peter Buch; Jørgensen, John Leif; Riis, Troels

    1999-01-01

    The document descibes the ASC Star Tracker (performance, functionality, requirements etc.) to the Italian satellite AGILE.......The document descibes the ASC Star Tracker (performance, functionality, requirements etc.) to the Italian satellite AGILE....

  15. Piloted simulator assessments of agility

    Science.gov (United States)

    Schneider, Edward T.

    1990-01-01

    NASA has utilized piloted simulators for nearly two decades to study high-angle-of-attack flying qualities, agility, and air-to-air combat. These studies have included assessments of an F-16XL aircraft equipped with thrust vectoring, an assessment of the F-18 HARV maneuvering requirements to assist in thrust vectoring control system design, and an agility assessment of the F-18. The F-18 agility assessment was compared with in-flight testing. Open-loop maneuvers such as 180-deg rolls to measure roll rate showed favorable simulator/in-flight comparison. Closed-loop maneuvers such as rolls to 90 deg with precision stops or certain maximum longitudinal pitching maneuvers showed poorer performance due to reduced aggressiveness of pilot inputs in flight to remain within flight envelope limits.

  16. Collaborative Environment and Agile Development

    Directory of Open Access Journals (Sweden)

    Bogdan GHILIC-MICU

    2014-01-01

    Full Text Available Over time, information and communications technology development has made a direct impact on human activity in the individual context as well as familial, economic and social. This has laid the premise for adoption of new and modern paradigms in individual and organizational activity management. The evolutionary climax of the social universe is called nowadays knowledge society. The knowledge society succeeds the information society, emphasizing the development of the opportunities brought by collaborative work environment and agile approach. In this paper we will highlight the use of collaborative environment in agile software development, as an instrument for managing organizations in knowledge society. Thus, we will emphasize the paradigms of agile testing, validation and verification in collaborative environment.

  17. Change-impact driven agile architecting

    OpenAIRE

    Díaz Fernández, Jessica; Pérez Benedí, Jenifer; Garbajosa Sopeña, Juan; Yagüe Panadero, Agustín

    2014-01-01

    Software architecture is a key factor to scale up Agile Software Development ASD in large softwareintensive systems. Currently, software architectures are more often approached through mechanisms that enable to incrementally design and evolve software architectures aka. agile architecting. Agile architecting should be a light-weight decision-making process, which could be achieved by providing knowledge to assist agile architects in reasoning about changes. This paper presents the novel solut...

  18. Challenges of Best Agile Management Practices

    OpenAIRE

    Kulesovs, Ivans; Korkkinen, Max

    2013-01-01

    Agile software development and Agile leadership are widespread topics nowadays. Management 3.0 framework is a new framework for Agile leadership implementation within the software development organization. We have performed research that should answer such question as, what are the difficulties related to and the best practices of Agile leadership implementation in software development organizations through the prism of Management 3.0 framework views. In order to do this we have performed the...

  19. Neuromuscular strategies contributing to faster multidirectional agility performance.

    Science.gov (United States)

    Spiteri, Tania; Newton, Robert U; Nimphius, Sophia

    2015-08-01

    The aim of this study was to first determine differences in neuromuscular strategy between a faster and slower agility performance, and second compare differences in muscle activation strategy employed when performing two closely executed agility movements. Participants recruited from an elite female basketball team completed an ultrasound to determine quadriceps muscle-cross sectional area; reactive isometric mid-thigh pull to determine the rate of muscle activation, rate of force development, pre-motor time and motor time; and multidirectional agility tests completing two directional changes in response to a visual stimulus. Peak and average relative muscle activation of the rectus femoris, vastus medialis, vastus lateralis, biceps femoris, semitendinosus and gastrocnemius were measured 100ms prior to heel strike (pre-heel strike) and across stance phase for both directional changes. Faster agility performance was characterized by greater pre-heel strike muscle activity and greater anterior muscle activation during stance phase resulting in greater hip and knee extension increasing propulsive impulse. Differences between directional changes appear to result from processing speed, where a greater delay in refractory times during the second directional change resulted in greater anterior muscle activation, decelerating the body while movement direction was determined. Copyright © 2015 Elsevier Ltd. All rights reserved.

  20. User-centered agile method

    CERN Document Server

    Deuff, Dominique

    2013-01-01

    Agile development methods began to emerge around 20 years ago. However, it was not until the early 2000s that they began to be widely used in industry. This growth was often due to the advent of Internet services requiring faster cycles of development in order to heighten the rate at which an ever-greater number of functionalities were made available. In parallel, user-centered design (UCD) methods were also becoming more and more widely used: hence, user-centered design and agile methods were bound to cross paths, at least in the telecoms industry! During this period, in the field of telec

  1. Everything you want to know about Agile

    CERN Document Server

    Cooke, Jamie Lynn

    2012-01-01

    Everything you want to know about Agile comprehensively addresses the issues that IT departments face when they try to implement Agile approaches within the constraints of their traditional organizations, including existing project frameworks, budgeting structures, contracts and corporate reporting.  It is an essential resource for IT departments that want to deliver successful Agile results, even in the most challenging environments.

  2. Usability Evaluation Method for Agile Software Development

    Directory of Open Access Journals (Sweden)

    Saad Masood Butt

    2015-02-01

    Full Text Available Agile methods are the best fit for tremendously growing software industry due to its flexible and dynamic nature. But the software developed using agile methods do meet the usability standards? To answer this question we can see that majority of agile software development projects currently involve interactive user interface designs, which can only be possible by following User Centered Design (UCD in agile methods. The question here is, how to integrate UCD with agile models. Both Agile models and UCD are iterative in nature but agile models focus on coding and development of software; whereas, UCD focuses on user interface of the software. Similarly, both of them have testing features where the agile model involves automated tested code while UCD involves an expert or a user to test the user interface. In this paper, a new agile usability model is proposed and the evaluation is of the proposed model is presented by practically implementing it in three real life projects. . Key results from these projects clearly show: the proposed agile model incorporates usability evaluation methods, improves the relationship between usability experts to work with agile software experts; in addition, allows agile developers to incorporate the result from UCD into subsequent interactions.

  3. Agile Learning: Sprinting through the Semester

    Science.gov (United States)

    Lang, Guido

    2017-01-01

    This paper introduces agile learning, a novel pedagogical approach that applies the processes and principles of agile software development to the context of learning. Agile learning is characterized by short project cycles, called sprints, in which a usable deliverable is fully planned, designed, built, tested, reviewed, and launched. An…

  4. Agile Contracts: Designing an Agile Team Selection Guideline

    DEFF Research Database (Denmark)

    Pries-Heje, Lene; Pries-Heje, Jan

    2014-01-01

    with “endless” re-negotiation of the requirements; you need a more flexible way to develop IS. A new way of coping with many changes is to use an agile development approach and a fixed budget and resources contract. This paper presents an example case. We analyse the case and design a guideline for how...

  5. Multiresolution coding for video-based service applications

    Science.gov (United States)

    Gharavi, Hami

    1995-12-01

    The video coding and distribution approach presented in this paper has two key characteristics that make it ideal for integration of video communication services over common broadband digital networks. The modular multi-resolution nature of the coding scheme provides the necessary flexibility to accommodate future advances in video technology as well as robust distribution over various network environments. This paper will present an efficient and scalable coding scheme for video communications. The scheme is capable of encoding and decoding video signals in a hierarchical, multilayer fashion to provide video at differing quality grades. Subsequently, the utilization of this approach to enable efficient bandwidth sharing and robust distribution of video signals in multipoint communications is presented. Coding and distribution architectures are discussed which include multi-party communications in a multi-window fashion within ATM environments. Furthermore, under the limited capabilities typical of wideband/broadband access networks, this architecture accommodates important video-based service applications such as Interactive Distance Learning.

  6. TENTube: A Video-based Connection Tool Supporting Competence Development

    Directory of Open Access Journals (Sweden)

    Albert A Angehrn

    2008-07-01

    Full Text Available The vast majority of knowledge management initiatives fail because they do not take sufficiently into account the emotional, psychological and social needs of individuals. Only if users see real value for themselves will they actively use and contribute their own knowledge to the system, and engage with other users. Connection dynamics can make this easier, and even enjoyable, by connecting people and bringing them closer through shared experiences such as playing a game together. A higher connectedness of people to other people, and to relevant knowledge assets, will motivate them to participate more actively and increase system usage. In this paper, we describe the design of TENTube, a video-based connection tool we are developing to support competence development. TENTube integrates rich profiling and network visualization and navigation with agent-enhanced game-like connection dynamics.

  7. Automatic Video-based Analysis of Human Motion

    DEFF Research Database (Denmark)

    Fihl, Preben

    The human motion contains valuable information in many situations and people frequently perform an unconscious analysis of the motion of other people to understand their actions, intentions, and state of mind. An automatic analysis of human motion will facilitate many applications and thus has...... received great interest from both industry and research communities. The focus of this thesis is on video-based analysis of human motion and the thesis presents work within three overall topics, namely foreground segmentation, action recognition, and human pose estimation. Foreground segmentation is often...... the first important step in the analysis of human motion. By separating foreground from background the subsequent analysis can be focused and efficient. This thesis presents a robust background subtraction method that can be initialized with foreground objects in the scene and is capable of handling...

  8. Physical qualities predict change-of-direction speed but not defensive agility in Australian rules football.

    Science.gov (United States)

    Young, Warren B; Miller, Ian R; Talpey, Scott W

    2015-01-01

    The purpose of this study was to determine the relationships between selected physical qualities, change-of-direction (COD) speed, and defensive agility performance in Australian Rules football players. Twenty-four male community-level players were assessed on sprint acceleration (10-m time), maximum strength (3 repetition-maximum half squat), leg power (countermovement jump), reactive strength (drop jump), and a single COD speed test and a defensive agility test. Change-of-direction speed was correlated with reactive strength (r = -0.645, p = 0.001) and sprint acceleration (r = 0.510, p = 0.011). Multiple regression indicated that the combined physical qualities explained 56.7% of the variance associated with COD speed (adjusted R = 0.567, p ≤ 0.05). Participants were median split into faster and slower COD speed groups, and these were compared by independent t-tests. The faster group was significantly better (p ≤ 0.05) on the sprint acceleration and reactive strength tests (large effect size). The correlations between physical qualities and agility were trivial to small (r = -0.101 to 0.123, p > 0.05) and collectively explained only 14.2% of the variance associated with agility performance (adjusted R = -0.142, p > 0.05). When faster and slower agility groups were compared, there were trivial to moderate differences (p > 0.05) in all physical qualities. It was concluded that reactive strength and sprint acceleration are important for COD speed, but the physical qualities assessed are not associated with defensive agility performance. For agility tasks similar to those in this study, sprint and resistance training should not be emphasized, and training other factors, such as the development of sport-specific technique and cognitive skill, is recommended.

  9. The Challenges of Becoming Agile

    DEFF Research Database (Denmark)

    Ovesen, Nis; Dowlen, Chris

    2012-01-01

    During the last decade agile methods have been a vast success in the domain of software development. This paper investigates whether these methods can be successfully transferred to the domain of physical product development in order to address the fundamental challenges of increased marked speed...

  10. Pro Agile NET Development with Scrum

    CERN Document Server

    Blankenship, Jerrel; Millett, Scott

    2011-01-01

    Pro Agile .NET Development with SCRUM guides you through a real-world ASP.NET project and shows how agile methodology is put into practice. There is plenty of literature on the theory behind agile methodologies, but no book on the market takes the concepts of agile practices and applies these in a practical manner to an end-to-end ASP.NET project, especially the estimating, requirements and management aspects of a project. Pro Agile .NET Development with SCRUM takes you through the initial stages of a project - gathering requirements and setting up an environment - through to the development a

  11. A hierarchical model of factors influencing a battery of agility tests.

    Science.gov (United States)

    Naylor, J; Greig, M

    2015-11-01

    The aim of this study was to investigate the hierarchical contributions of anthropometry, strength and cognition to a battery of prescriptive and reactive agility tests. Nineteen participants (mean±S.D.; age:22.1±1.9 years; height: 182.9±5.5 cm; body mass: 77±4.9 kg) completed four agility tests: a prescriptive linear sprint, a prescriptive change-of-direction sprint, a reactive change-of-direction sprint, and a reactive linear deceleration test. Anthropometric variables included body fat percentage and thigh girth. Strength was quantified as the peak eccentric hamstring torque at 180, 300, and 60°·s-1. Mean reaction time and accuracy in the Stroop word-colour Test was used to assess perceptual and decision making factors. There was little evidence of intertest correlation with the strongest relationship observed between 10 m sprint and t-test performance (r2=0.49, Pagility, accounting for a maximum 23% (P=0.12) in the prescriptive change-of-direction test. Cognitive measures had a stronger correlation with the reactive (rather than prescriptive) agility tests, with a maximum 33% (P=0.04) of variance accounted for in the reactive change-of-direction test. Eccentric hamstring strength accounted for 62% (P=0.01) of the variance in the prescriptive change-of-direction test. Hierarchical ordering of the agility tests revealed that eccentric hamstring strength was the primary predictor in 3 of the 4 tests, with cognitive accuracy the next most common predictor. There is little evidence of inter-test correlation across a battery of agility tests. Eccentric hamstring strength and decision making accuracy are the most common predictors of agility performance.

  12. Modification of agility running technique in reaction to a defender in rugby union.

    Science.gov (United States)

    Wheeler, Keane W; Sayers, Mark G L

    2010-01-01

    Three-dimensional kinematic analysis examined agility running technique during pre-planned and reactive performance conditions specific to attacking ball carries in rugby union. The variation to running technique of 8 highly trained rugby union players was compared between agility conditions (pre-planned and reactive) and also agility performance speeds (fast, moderate and slow). Kinematic measures were used to determine the velocity of the centre of mass (COM) in the anteroposterior (running speed) and mediolateral (lateral movement speed) planes. The position of foot-strike and toe-off was also examined for the step prior to the agility side- step (pre-change of direction phase) and then the side-step (change of direction phase). This study demonstrated that less lateral movement speed towards the intended direction change occurred during reactive compared to pre-planned conditions at pre-change of direction (0.08 ± 0.28 m·s(-1) and 0.42 ± 0.25 m·s(-1), respectively) and change of direction foot-strikes (0.25 ± 0.42 m·s(-1) and 0.69 ± 0.43 m·s(-1), respectively). Less lateral movement speed during reactive conditions was associated with greater lateral foot displacement (44.52 ± 6.10% leg length) at the change of direction step compared to pre-planned conditions (41.35 ± 5.85%). Importantly, the anticipation abilities during reactive conditions provided a means to differentiate between speeds of agility performance, with faster performances displaying greater lateral movement speed at the change of direction foot- strike (0.52 ± 0.34 m·s(-1)) compared to moderate (0.20 ± 0.37 m·s(-1)) and slow (-0.08 ± 0.31 m·s(-1)). The changes to running technique during reactive conditions highlight the need to incorporate decision-making in rugby union agility programs. Key pointsChanges to running technique occur when required to make a decision.Fast agility performers use different stepping strategies in reactive conditions.Decision-making must be

  13. Are the perceptual and decision-making components of agility trainable? A preliminary investigation.

    Science.gov (United States)

    Serpell, Benjamin G; Young, Warren B; Ford, Matthew

    2011-05-01

    Agility is an open motor skill; requiring change of direction speed (CODS) and perceptual and decision-making ability. The aim of this study was to determine whether the perceptual and decision-making component of agility can be trained. Fifteen rugby league players were tested on a sport-specific reactive agility test (RAT) and a CODS test. Players were then allocated to a training group (n = 8) or a nontraining group (n = 7). The training group underwent 3 weeks of reactive agility training that was designed to enhance perceptual and decision-making ability. After 3 weeks, all players were tested again. The training group's mean reactive agility time was 1.92 ± 0.17 seconds preintervention and 1.66 ± 0.14 seconds postintervention. The nontraining group's mean reactive agility time was 1.89 ± 0.16 and 1.87 ± 0.15 seconds, respectively. Mean CODS time for the training group was 1.64 ± 0.15 seconds preintervention and 1.66 ± 0.14 seconds postintervention. The nontraining group's mean CODS time was 1.61 ± 0.12 and 1.62 ± 0.12 seconds. Mean perception and response time for the training group, measured on the RAT, was 0.33 ± 0.33 seconds preintervention and 0.04 ± 0.22 seconds postintervention. The nontraining group's values were 0.34 ± 0.20 and 0.27 ± 0.28 seconds, respectively (results are ±σ). Differences in mean reactive agility time and perception and response time from pre to postintervention for the training group were statistically significant, as were differences in those values between the training and nontraining group post intervention. All other comparisons were not. Results from this study suggest that the perceptual and decision-making components of agility are trainable. Coaches should incorporate some open motor skills training in their programs when training agility.

  14. Design and Implementation of a Video-based Clinical Examination.

    Science.gov (United States)

    Valdez, Connie A; Paulsen, Susan

    2007-12-01

    To (1) describe the development of a Video-based Clinical Examination (VCE) as a formal testing format to evaluate student ability to make an accurate pharmaceutical assessment and recommendation, and (2) determine student perception of the VCE testing format. Descriptive study of first-year pharmacy students. One hundred and twenty-nine students were included in the study. Students perceived that the VCE testing format provided a real life/interactive environment but felt rushed as the video segments of the patient/pharmacist interaction occurred quickly. Based on the findings of this project, we will continue to pursue further research related to validity, reliability and application of VCEs. However, the University of Colorado will continue to incorporate VCEs in the performance based evaluations in the Professional Skills Development 1 course, as it appears to be an effective stepping-stone for first-year students to begin developing their active listening, higher level learning and problem-solving skills. Results of this project will be shared with the faculty and curriculum committee at the University of Colorado School of Pharmacy to encourage further use and research of VCEs in other courses.

  15. Analysis of unstructured video based on camera motion

    Science.gov (United States)

    Abdollahian, Golnaz; Delp, Edward J.

    2007-01-01

    Although considerable work has been done in management of "structured" video such as movies, sports, and television programs that has known scene structures, "unstructured" video analysis is still a challenging problem due to its unrestricted nature. The purpose of this paper is to address issues in the analysis of unstructured video and in particular video shot by a typical unprofessional user (i.e home video). We describe how one can make use of camera motion information for unstructured video analysis. A new concept, "camera viewing direction," is introduced as the building block of home video analysis. Motion displacement vectors are employed to temporally segment the video based on this concept. We then find the correspondence between the camera behavior with respect to the subjective importance of the information in each segment and describe how different patterns in the camera motion can indicate levels of interest in a particular object or scene. By extracting these patterns, the most representative frames, keyframes, for the scenes are determined and aggregated to summarize the video sequence.

  16. Video-based measurements for wireless capsule endoscope tracking

    Science.gov (United States)

    Spyrou, Evaggelos; Iakovidis, Dimitris K.

    2014-01-01

    The wireless capsule endoscope is a swallowable medical device equipped with a miniature camera enabling the visual examination of the gastrointestinal (GI) tract. It wirelessly transmits thousands of images to an external video recording system, while its location and orientation are being tracked approximately by external sensor arrays. In this paper we investigate a video-based approach to tracking the capsule endoscope without requiring any external equipment. The proposed method involves extraction of speeded up robust features from video frames, registration of consecutive frames based on the random sample consensus algorithm, and estimation of the displacement and rotation of interest points within these frames. The results obtained by the application of this method on wireless capsule endoscopy videos indicate its effectiveness and improved performance over the state of the art. The findings of this research pave the way for a cost-effective localization and travel distance measurement of capsule endoscopes in the GI tract, which could contribute in the planning of more accurate surgical interventions.

  17. Systems engineering agile design methodologies

    CERN Document Server

    Crowder, James A

    2013-01-01

    This book examines the paradigm of the engineering design process. The authors discuss agile systems and engineering design. The book captures the entire design process (functionbases), context, and requirements to affect real reuse. It provides a methodology for an engineering design process foundation for modern and future systems design. This book captures design patterns with context for actual Systems Engineering Design Reuse and contains a new paradigm in Design Knowledge Management.

  18. An Investigation of Agility Issues in Scrum Teams Using Agility Indicators

    Science.gov (United States)

    Pikkarainen, Minna; Wang, Xiaofeng

    Agile software development methods have emerged and become increasingly popular in recent years; yet the issues encountered by software development teams that strive to achieve agility using agile methods are yet to be explored systematically. Built upon a previous study that has established a set of indicators of agility, this study investigates what issues are manifested in software development teams using agile methods. It is focussed on Scrum teams particularly. In other words, the goal of the chapter is to evaluate Scrum teams using agility indicators and therefore to further validate previously presented agility indicators within the additional cases. A multiple case study research method is employed. The findings of the study reveal that the teams using Scrum do not necessarily achieve agility in terms of team autonomy, sharing, stability and embraced uncertainty. The possible reasons include previous organizational plan-driven culture, resistance towards the Scrum roles and changing resources.

  19. Comparison of a New Test For Agility and Skill in Soccer With Other Agility Tests

    National Research Council Canada - National Science Library

    Kutlu, Mehmet; Yapıcı, Hakan; Yoncalık, Oğuzhan; Çelik, Serkan

    2012-01-01

    The purpose of this study was both to develop a novel test to measure run, shuttle run and directional change agility, and soccer shots on goal with decision making and to compare it with other agility tests...

  20. Conceptualizing Interpersonal Relationships in Agile IS Development

    DEFF Research Database (Denmark)

    Madsen, Sabine; Matook, Sabine

    Agile information systems development (ISD) is a people-centered approach that emphasizes frequent interaction and genuine co-operation between customers and developers. While business relationships are the norm in the workplace, agile ISD leads to the creation of close interpersonal relationships....... Drawing on relationship theory and friendship literature we propose a theoretical framework of three types of workplace relationships. The framework is used for deriving theoretical preconceptions about agile relationships and their impact on the agile ISD team’s ability to deliver valuable, working...... software frequently. We also present the interpretive approach we will apply. An understanding of the relationship specific aspects of agile ISD as well as of the importance and impact of certain relationship characteristics can help explain why some agile projects succeed, while others fail...

  1. Paradoxical Leadership to Enable Strategic Agility

    OpenAIRE

    Lewis, M. W.; Andriopoulos, C.; Smith, W. K.

    2014-01-01

    Strategic agility evokes contradictions, such as stability-flexibility, commitment-change, and established routines-novel approaches. These competing demands pose challenges that require paradoxical leadership—practices seeking creative, both/and solutions that can enable fast-paced, adaptable decision making. Why is managing paradox critical to strategic agility? And which practices enable leaders to effectively manage tensions? This article describes the paradoxical nature of strategic agil...

  2. Teamwork in Distributed Agile Software Development

    OpenAIRE

    Gurram, Chaitanya; Bandi, Srinivas Goud

    2013-01-01

    Context: Distributed software development has become a most desired way of software development. Application of agile development methodologies in distributed environments has taken a new trend in developing software due to its benefits of improved communication and collaboration. Teamwork is an important concept that agile methodologies facilitate and is one of the potential determinants of team performance which was not focused in distributed agile software development. Objectives: This res...

  3. IT Enabled Agility in Organizational Ambidexterity

    OpenAIRE

    Röder, Nina; Schermann, Michael; Krcmar, Helmut

    2015-01-01

    The aim of ambidextrous organizations is to balance exploratory and exploitative learning concepts. They innovate through experiments and research, and capture the value of innovations through refinement and continuous improvement. In this paper, we study the relationship of organizational ambidexterity and IT enabled agility. Based on a case study with a German car manufacturer we find that (1) entrepreneurial agility impedes exploitative concepts, (2) adaptive agility impedes exploratory co...

  4. The software architecture role in agile methodologies

    OpenAIRE

    Anacleto, Valerio Adrián

    2006-01-01

    The software architecture role in agile methodologies is not sufficiently documented or formalized by means of a process consistent with the philosophy. The current work’s contributions are: 1) Defining guidelines to implement architecture practices in an agile way and so that they can be applied independently of the development process in use. 2) Setting the grounds for the definition of an agile architecture process.

  5. Documenting Software Architectures in an Agile World

    National Research Council Canada - National Science Library

    Clements, Paul

    2003-01-01

    This report compares the Software Engineering Institute's Views and Beyond approach for documenting software architectures with the documentation philosophy embodied in agile software-development methods...

  6. Agile! the good, the hype and the ugly

    CERN Document Server

    Meyer, Bertrand

    2014-01-01

    Here is the ideal introduction to agile development. The book details agile principles, roles, managerial practices, technical practices and artifacts, offering a complete review that will help readers master all the important agile ideas.

  7. THE EFFICACY OF ANGLE-MATCHED ISOKINETIC KNEE FLEXOR AND EXTENSOR STRENGTH PARAMETERS IN PREDICTING AGILITY TEST PERFORMANCE.

    Science.gov (United States)

    Greig, Matt; Naylor, James

    2017-10-01

    Agility is a fundamental performance element in many sports, but poses a high risk of injury. Hierarchical modelling has shown that eccentric hamstring strength is the primary determinant of agility performance. The purpose of this study was to investigate the relationship between knee flexor and extensor strength parameters and a battery of agility tests. Controlled laboratory study. Nineteen recreational intermittent games players completed an agility battery and isokinetic testing of the eccentric knee flexors (eccH) and concentric knee extensors (conQ) at 60, 180 and 300°·s -1 . Peak torque and the angle at which peak torque occurred were calculated for eccH and conQ at each speed. Dynamic control ratios (eccH:conQ) and fast:slow ratios (300:60) were calculated using peak torque values, and again using angle-matched data, for eccH and conQ. The agility test battery differentiated linear vs directional changes and prescriptive vs reactive tasks. Linear regression showed that eccH parameters were generally a better predictor of agility performance than conQ parameters. Stepwise regression showed that only angle-matched strength ratios contributed to the prediction of each agility test. Trdaitionally calculated strength ratios using peak torque values failed to predict performance. Angle-matched strength parameters were able to account for 80% of the variation in T-test performance, 70% of deceleration distance, 55% of 10m sprint performance, and 44% of reactive change of direction speed. Traditionally calculated strength ratios failed to predict agility performance, whereas angle-matched strength ratios had better predictive ability and featured in a predictive stepwise model for each agility task. 2c.

  8. Evaluation of the Agility Level of the Organization

    Directory of Open Access Journals (Sweden)

    Linkevics Gusts

    2015-12-01

    Full Text Available Organizations and teams are switching to agile methodology more and more often. The problem lies in the fact that organizations and teams are not certain at which agility level they currently are and at which agility domains they fail. This research focuses on creating a new method and tool for evaluation of the agility level of the company. The proposed method is based on the agility model of the company with agility domains, subdomains and attributes. Expert evaluation of domains, subdomains and attributes is the core of this method. The result of this research is the agility assessment method and blueprint of the architecture for the agility evaluation tool.

  9. Agile Project Management with Scrum

    CERN Document Server

    Schwaber, Ken

    2009-01-01

    The rules and practices for Scrum-a simple process for managing complex projects-are few, straightforward, and easy to learn. But Scrum's simplicity itself-its lack of prescription-can be disarming, and new practitioners often find themselves reverting to old project management habits and tools and yielding lesser results. In this illuminating series of case studies, Scrum co-creator and evangelist Ken Schwaber identifies the real-world lessons-the successes and failures-culled from his years of experience coaching companies in agile project management. Through them, you'll understand how to

  10. Developer Stories: Improving Architecture in Agile Practice

    DEFF Research Database (Denmark)

    Tjørnehøj, Gitte; Jensen, Rolf Njor; Platz, Niels

    2007-01-01

    Within the field of Software Engineering emergence of agile methods has been a hot topic since the late 90s. eXtreme Programming (XP) ([1]) was one of the first agile methods and is one of the most well-known. However research has pointed to weaknesses in XP regarding supporting development...

  11. Agile Values and Their Implementation in Practice

    Directory of Open Access Journals (Sweden)

    Eva Maria Schön

    2015-12-01

    Full Text Available Today agile approaches are often used for the development of digital products. Since their development in the 90s, Agile Methodologies, such as Scrum and Extreme Programming, have evolved. Team collaboration is strongly influenced by the values and principles of the Agile Manifesto. The values and principles described in the Agile Manifesto support the optimization of the development process. In this article, the current operation is analyzed in Agile Product Development Processes. Both, the cooperation in the project team and the understanding of the roles and tasks will be analyzed. The results are set in relation to the best practices of Agile Methodologies. A quantitative questionnaire related to best practices in Agile Product Development was developed. The study was carried out with 175 interdisciplinary participants from the IT industry. For the evaluation of the results, 93 participants were included who have expertise in the subject area Agile Methodologies. On one hand, it is shown that the collaborative development of product-related ideas brings benefits. On the other hand, it is investigated which effect a good understanding of the product has on decisions made during the implementation. Furthermore, the skillset of product managers, the use of pair programming, and the advantages of cross-functional teams are analyzed.

  12. Application of agile methodologies in software development

    Directory of Open Access Journals (Sweden)

    Jovanović Aca D.

    2016-01-01

    Full Text Available The paper presents the potentials for the development of software using agile methodologies. Special consideration is devoted to the potentials and advantages of use of the Scrum methodology in the development of software and the relationship between the implementation of agile methodologies and the software development projects.

  13. Decision enhancement and business process agility

    NARCIS (Netherlands)

    Amiyo, Mercy Rebecca

    2012-01-01

    Business Process Agility (BPA) is het vermogen om bedrijfsprocessen snel en correct aan te passen, als reactie op interne en externe veranderingen in de bedrijfsomgeving, ook als hiervoor geen vooraf gedefiniëerde richtlijnen voor zijn. Organisaties zijn steeds meer op zoek naar manieren om agile te

  14. The Introduction of Agility into Albania.

    Science.gov (United States)

    Smith-Stevens, Eileen J.; Shkurti, Drita

    1998-01-01

    Describes a plan to introduce and achieve a national awareness of agility (and easy entry into the world market) for Albania through the relatively stable higher-education order. Agility's four strategic principles are enriching the customer, cooperating to enhance competitiveness, organizing to master change and uncertainty, and leveraging the…

  15. Teaching Agile Software Development: A Case Study

    Science.gov (United States)

    Devedzic, V.; Milenkovic, S. R.

    2011-01-01

    This paper describes the authors' experience of teaching agile software development to students of computer science, software engineering, and other related disciplines, and comments on the implications of this and the lessons learned. It is based on the authors' eight years of experience in teaching agile software methodologies to various groups…

  16. AGILE Highlights after Six Years in Orbit

    Directory of Open Access Journals (Sweden)

    Carlotta Pittori

    2014-12-01

    Full Text Available AGILE is an ASI space mission in collaboration with INAF, INFN and CIFS, dedicated to the observation of the gamma-ray Universe in the 30 MeV - 50 GeV energy range, with simultaneous X-ray imaging capability in the 18-60 keV band. The AGILE satellite was launched on April 23rd, 2007, and produced several important scientic results, among which the unexpected discovery of strong ares from the Crab Nebula. This discovery won to the AGILE PI and the AGILE Team the Bruno Rossi Prize for 2012 by the High Energy Astrophysics division of the American Astronomical Society. Thanks to its sky monitoring capability and fast ground segment alert system, AGILE detected many Galactic and extragalactic sources: among other results AGILE discovered gamma-ray emission from the microquasar Cygnus X-3, detected many bright blazars, discovered several new gamma-ray pulsars, and discovered emission up to 100 MeV from Terrestrial Gamma-Ray Flashes. We present an overview of the main AGILE Data Center activities and the AGILE scientic highlights after 6 years of operations.

  17. An Agile Course-Delivery Approach

    Science.gov (United States)

    Capellan, Mirkeya

    2009-01-01

    In the world of software development, agile methodologies have gained popularity thanks to their lightweight methodologies and flexible approach. Many advocates believe that agile methodologies can provide significant benefits if applied in the educational environment as a teaching method. The need for an approach that engages and motivates…

  18. Agile manufacturing from a statistical perspective

    Energy Technology Data Exchange (ETDEWEB)

    Easterling, R.G. [Sandia National Labs., Albuquerque, NM (United States). New Initiatives Dept.

    1995-10-01

    The objective of agile manufacturing is to provide the ability to quickly realize high-quality, highly-customized, in-demand products at a cost commensurate with mass production. More broadly, agility in manufacturing, or any other endeavor, is defined as change-proficiency; the ability to thrive in an environment of unpredictable change. This report discusses the general direction of the agile manufacturing initiative, including research programs at the National Institute of Standards and Technology (NIST), the Department of Energy, and other government agencies, but focuses on agile manufacturing from a statistical perspective. The role of statistics can be important because agile manufacturing requires the collection and communication of process characterization and capability information, much of which will be data-based. The statistical community should initiate collaborative work in this important area.

  19. Some Findings Concerning Requirements in Agile Methodologies

    Science.gov (United States)

    Rodríguez, Pilar; Yagüe, Agustín; Alarcón, Pedro P.; Garbajosa, Juan

    Agile methods have appeared as an attractive alternative to conventional methodologies. These methods try to reduce the time to market and, indirectly, the cost of the product through flexible development and deep customer involvement. The processes related to requirements have been extensively studied in literature, in most cases in the frame of conventional methods. However, conclusions of conventional methodologies could not be necessarily valid for Agile; in some issues, conventional and Agile processes are radically different. As recent surveys report, inadequate project requirements is one of the most conflictive issues in agile approaches and better understanding about this is needed. This paper describes some findings concerning requirements activities in a project developed under an agile methodology. The project intended to evolve an existing product and, therefore, some background information was available. The major difficulties encountered were related to non-functional needs and management of requirements dependencies.

  20. Detection of upscale-crop and partial manipulation in surveillance video based on sensor pattern noise

    National Research Council Canada - National Science Library

    Hyun, Dai-Kyung; Ryu, Seung-Jin; Lee, Hae-Yeoun; Lee, Heung-Kyu

    2013-01-01

    .... Nevertheless, there is little research being done on forgery of surveillance videos. This paper proposes a forensic technique to detect forgeries of surveillance video based on sensor pattern noise (SPN...

  1. CT-assisted agile manufacturing

    Science.gov (United States)

    Stanley, James H.; Yancey, Robert N.

    1996-11-01

    The next century will witness at least two great revolutions in the way goods are produced. First, workers will use the medium of virtual reality in all aspects of marketing, research, development, prototyping, manufacturing, sales and service. Second, market forces will drive manufacturing towards small-lot production and just-in-time delivery. Already, we can discern the merging of these megatrends into what some are calling agile manufacturing. Under this new paradigm, parts and processes will be designed and engineered within the mind of a computer, tooled and manufactured by the offspring of today's rapid prototyping equipment, and evaluated for performance and reliability by advanced nondestructive evaluation (NDE) techniques and sophisticated computational models. Computed tomography (CT) is the premier example of an NDE method suitable for future agile manufacturing activities. It is the only modality that provides convenient access to the full suite of engineering data that users will need to avail themselves of computer- aided design, computer-aided manufacturing, and computer- aided engineering capabilities, as well as newly emerging reverse engineering, rapid prototyping and solid freeform fabrication technologies. As such, CT is assured a central, utilitarian role in future industrial operations. An overview of this exciting future for industrial CT is presented.

  2. Agility training in young elite soccer players: promising results compared to change of direction drills.

    Science.gov (United States)

    Chaalali, A; Rouissi, M; Chtara, M; Owen, A; Bragazzi, N L; Moalla, W; Chaouachi, A; Amri, M; Chamari, K

    2016-12-01

    The aim of this study was to compare the effect of two different training programmes - change of direction (COD) vs. agility (AG) - on straight sprint (SS), COD and AG test performances in young elite soccer players. Thirty-two soccer players (age: 14.5±0.9 years; height: 171.2±5.1 cm; body mass: 56.4±7.1 kg, body fat: 10.3±2.3%) participated in a short-term (6 weeks) training study. Players were randomly assigned to two experimental groups - training with change of direction drills (COD-G, n=11) or using agility training (AG-G, n= 11) - and to a control group (CON-G, n=10). All players completed the following tests before and after training: straight sprint (15m SS), 15 m agility run with (15m-AR-B) and without a ball (15m-AR), 5-0-5 agility test, reactive agility test (RAT), and RAT test with ball (RAT-B). A significant group effect was observed for all tests (pagility test, COD-G improved significantly more (5.41%; ES=1.15 and 3.41; ES=0.55 respectively) than AG-G (3.65%; ES=1.05 and 2.24; ES=0.35 respectively) and CON-G (1.62%; ES=0.96 and 0.97; ES=0.19 respectively). Improvements in RAT and RAT-B were larger (9.37%; ES=2.28 and 7.73%; ES=2.99 respectively) in RAT-G than the other groups. In conclusion, agility performance amongst young elite soccer could be improved using COD training. Nevertheless, including a conditioning programme for agility may allow a high level of athletic performance to be achieved.

  3. AGILE DRAFTING OF OUTSOURCING CONTRACTS

    DEFF Research Database (Denmark)

    Schlichter, Bjarne Rerup; Storgaard, Kristian

    2015-01-01

    The concept of ‘agility’ has become quite popular in the development of IT-artefacts and has created interest in the more general project management literature. The process of drafting complex contracts for large IT projects (service as well as software) is often done under time pressure and in s......The concept of ‘agility’ has become quite popular in the development of IT-artefacts and has created interest in the more general project management literature. The process of drafting complex contracts for large IT projects (service as well as software) is often done under time pressure...... and in several parallel tracks using different competencies. By the use of an illustrative case-study, this paper explores how scrum can be applied to enhance the process of drafting outsourcing contracts. The analysis indicates that the use of an agile method, such as Scrum, can be beneficial in this context...

  4. Developing a Model for Agility in Health Humanitarian Supply Chains Using Factor Analysis: Evidence From Iran

    Directory of Open Access Journals (Sweden)

    Jahanbani

    2014-10-01

    Full Text Available Background Since 2000, increase in frequency and severity of natural disasters has necessitate designing an agile relief supply chain to help to affected people. Objectives This study aimed to develop an agile model for supply chains with emphasis on health services in Iranian relief organizations. Materials and Methods This was a descriptive-comparative study. In order to design the conceptual model, agility patterns of supply chains were reviewed in a comparative study. Moreover, a questionnaire was prepared to examine construct (model validation. The validity of questionnaire was confirmed by the judgment of experts and its reliability was ensured by test-retest method with scale of 0.99, and Cronbach's alpha of 0.98. All data were analyzed through factor analyses by SPSS 16 and LISREL 8.53. Results Responsiveness, effectiveness, and flexibility with eigenvalue of 2.628 were identified as the main aspects of agility in humanitarian health supply chains. The components of visibility, reactivity, and speed were identified as components of responsiveness. Quality, reliability, and completeness were identified as components of effectiveness. Volume, delivery, mix, and product were known as components of flexibility. Conclusions Findings confirmed agility dimensions and relationships between them in a model that can be considered as a comprehensive and appropriate model in the establishment, promotion, and evaluation of relief supply chains by policy-makers and authorities of Red Crescent Society and Medical Emergencies.

  5. Quantitative Assessment of the IT Agile Transformation

    Directory of Open Access Journals (Sweden)

    Orłowski Cezary

    2017-03-01

    Full Text Available The aim of this paper is to present the quantitative perspective of the agile transformation processes in IT organisations. The phenomenon of agile transformation becomes a complex challenge for an IT organisation since it has not been analysed in detail so far. There is no research on the readiness of IT organisations to realise agile transformation processes. Such processes also prove to have uncontrolled character. Therefore, to minimise the risk of failure referring to the realisation of transformation processes, it is necessary to monitor them. It is also necessary to identify and analyse such processes to ensure their continuous character.

  6. Developing communications requirements for Agile Product Realization

    Energy Technology Data Exchange (ETDEWEB)

    Forsythe, C.; Ashby, M.R.

    1994-03-01

    Sandia National Laboratories has undertaken the Agile Product Realization for Innovative electroMEchanical Devices (A-PRIMED) pilot project to develop and implement technologies for agile design and manufacturing of electrochemical components. Emphasis on information-driven processes, concurrent engineering and multi-functional team communications makes computer-supported cooperative work critical to achieving significantly faster product development cycles. This report describes analyses conducted in developing communications requirements and a communications plan that addresses the unique communications demands of an agile enterprise.

  7. Social Protocols for Agile Virtual Teams

    Science.gov (United States)

    Picard, Willy

    Despite many works on collaborative networked organizations (CNOs), CSCW, groupware, workflow systems and social networks, computer support for virtual teams is still insufficient, especially support for agility, i.e. the capability of virtual team members to rapidly and cost efficiently adapt the way they interact to changes. In this paper, requirements for computer support for agile virtual teams are presented. Next, an extension of the concept of social protocol is proposed as a novel model supporting agile interactions within virtual teams. The extended concept of social protocol consists of an extended social network and a workflow model.

  8. The prospects of a quantitative measurement of agility: A validation study on an agile maturity model

    OpenAIRE

    Lucas, Gren; Torkar, Richard; Robert, Feldt

    2015-01-01

    Agile development has now become a well-known approach to collaboration in professional work life. Both researchers and practitioners want validated tools to measure agility. This study sets out to validate an agile maturity measurement model with statistical tests and empirical data. First, a pretest was conducted as a case study including a survey and focus group. Second, the main study was conducted with 45 employees from two SAP customers in the US. We used internal consistency (by a Cron...

  9. MODIFICATION OF AGILITY RUNNING TECHNIQUE IN REACTION TO A DEFENDER IN RUGBY UNION

    Directory of Open Access Journals (Sweden)

    Keane W. Wheeler

    2010-09-01

    Full Text Available Three-dimensional kinematic analysis examined agility running technique during pre-planned and reactive performance conditions specific to attacking ball carries in rugby union. The variation to running technique of 8 highly trained rugby union players was compared between agility conditions (pre-planned and reactive and also agility performance speeds (fast, moderate and slow. Kinematic measures were used to determine the velocity of the centre of mass (COM in the anteroposterior (running speed and mediolateral (lateral movement speed planes. The position of foot-strike and toe-off was also examined for the step prior to the agility side- step (pre-change of direction phase and then the side-step (change of direction phase. This study demonstrated that less lateral movement speed towards the intended direction change occurred during reactive compared to pre-planned conditions at pre-change of direction (0.08 ± 0.28 m·s-1 and 0.42 ± 0.25 m·s-1, respectively and change of direction foot-strikes (0.25 ± 0.42 m·s-1 and 0.69 ± 0.43 m·s-1, respectively. Less lateral movement speed during reactive conditions was associated with greater lateral foot displacement (44.52 ± 6.10% leg length at the change of direction step compared to pre-planned conditions (41.35 ± 5.85%. Importantly, the anticipation abilities during reactive conditions provided a means to differentiate between speeds of agility performance, with faster performances displaying greater lateral movement speed at the change of direction foot- strike (0.52 ± 0.34 m·s-1 compared to moderate (0.20 ± 0.37 m·s-1 and slow (-0.08 ± 0.31 m·s-1. The changes to running technique during reactive conditions highlight the need to incorporate decision-making in rugby union agility programs

  10. The Translation and Adaptation of Agile Methods

    DEFF Research Database (Denmark)

    Pries-Heje, Jan; Baskerville, Richard

    2017-01-01

    Purpose The purpose of this paper is to use translation theory to develop a framework (called FTRA) that explains how companies adopt agile methods in a discourse of fragmentation and articulation. Design/methodology/approach A qualitative multiple case study of six firms using the Scrum agile...... methodology. Data were collected using mixed methods and analyzed using three progressive coding cycles and analytic induction. Findings In practice, people translate agile methods for local settings by choosing fragments of the method and continuously re-articulating them according to the exact needs...... of the time and place. The authors coded the fragments as technological rules that share relationships within a framework spanning two dimensions: static-dynamic and actor-artifact. Research limitations/implications For consistency, the six cases intentionally represent one instance of agile methodology...

  11. Test Methods for Robot Agility in Manufacturing.

    Science.gov (United States)

    Downs, Anthony; Harrison, William; Schlenoff, Craig

    2016-01-01

    The paper aims to define and describe test methods and metrics to assess industrial robot system agility in both simulation and in reality. The paper describes test methods and associated quantitative and qualitative metrics for assessing robot system efficiency and effectiveness which can then be used for the assessment of system agility. The paper describes how the test methods were implemented in a simulation environment and real world environment. It also shows how the metrics are measured and assessed as they would be in a future competition. The test methods described in this paper will push forward the state of the art in software agility for manufacturing robots, allowing small and medium manufacturers to better utilize robotic systems. The paper fulfills the identified need for standard test methods to measure and allow for improvement in software agility for manufacturing robots.

  12. Barriers to Achieving Mentally Agile Junior Leaders

    National Research Council Canada - National Science Library

    Blocker, Marlon D

    2009-01-01

    ... that concept into clear, simple language to subordinates. How is it possible that the Army is still seeking the agile leaders it requires after our most senior leadership identified their need over eight years ago...

  13. Open System of Agile Ground Stations Project

    Data.gov (United States)

    National Aeronautics and Space Administration — There is an opportunity to build the HETE-2/TESS network of ground stations into an innovative and powerful Open System of Agile Stations, by developing a low-cost...

  14. Project Management Tools for Agile Teams

    Directory of Open Access Journals (Sweden)

    Alexandra MIHALACHE

    2017-01-01

    Full Text Available The 21st century started as the era of agile methods and technologies which combine adaptable and highly flexible methods designed to help teams to develop applications faster and safer. The challenge is to adapt just enough technology to enhance the performance of teams which are using agile methods and to avoid going back to weak workflow ideas of the industrial era. In this paper, I will present some relevant agile tools that could improve every software development project and I will also mention the features and criteria used for evaluating currently existing tools. Finally, I will propose a classification model to the appropriate agile tool selection, but keep in mind that in order to be successful, organizations and teams do need to deal first with the issues that accompany product complexity and growing teams.

  15. Ranking agility factors affecting hospitals in Iran

    OpenAIRE

    M. Abdi Talarposht; GH. Mahmodi; MA. Jahani

    2017-01-01

    Background: Agility is an effective response to the changing and unpredictable environment and using these changes as opportunities for organizational improvement. Objective: The aim of the present study was to rank the factors affecting agile supply chain of hospitals of Iran. Methods: This applied study was conducted by cross sectional-descriptive method at some point of 2015 for one year. The research population included managers, administrators, faculty members and experts were sele...

  16. Cognitive Agility Measurement in a Complex Environment

    Science.gov (United States)

    2017-04-01

    N., Santos, R., & Calvo, M. G. (2007). Anxiety and cognitive performance. Emotion , 7(2), 336–353. doi:10.1037/1528-3542.7.2.336 54 Friedland, N...TRAC-M-TM-17-021 April 2017 DISTRIBUTION STATEMENT: Approved for public release; distribution is unlimited. Cognitive Agility Measurement in a...intentionally blank. TRAC-M-TM-17-021 April 2017 Cognitive Agility Measurement in a Complex Environment Authors MAJ

  17. Modelling of command and control agility

    CSIR Research Space (South Africa)

    Oosthuizen, R

    2014-06-01

    Full Text Available the introduction of new technology to improve efficiency and productivity of organisations did not meet expectations. This led to the introduction of the sociotechnical approach that focussed on the joint optimisation of social and technical subsystems (Baxter... (Baxter & Sommerville 2011, Carroll & Rosson 1992). Therefore, the C2 system requires complex and agile capabilities for modern military operations. Agility consists of responsiveness, versatility, flexibility, resilience, innovativeness...

  18. The Coverage Problem in Video-Based Wireless Sensor Networks: A Survey

    Directory of Open Access Journals (Sweden)

    Luiz Affonso Guedes

    2010-09-01

    Full Text Available Wireless sensor networks typically consist of a great number of tiny low-cost electronic devices with limited sensing and computing capabilities which cooperatively communicate to collect some kind of information from an area of interest. When wireless nodes of such networks are equipped with a low-power camera, visual data can be retrieved, facilitating a new set of novel applications. The nature of video-based wireless sensor networks demands new algorithms and solutions, since traditional wireless sensor networks approaches are not feasible or even efficient for that specialized communication scenario. The coverage problem is a crucial issue of wireless sensor networks, requiring specific solutions when video-based sensors are employed. In this paper, it is surveyed the state of the art of this particular issue, regarding strategies, algorithms and general computational solutions. Open research areas are also discussed, envisaging promising investigation considering coverage in video-based wireless sensor networks.

  19. The coverage problem in video-based wireless sensor networks: a survey.

    Science.gov (United States)

    Costa, Daniel G; Guedes, Luiz Affonso

    2010-01-01

    Wireless sensor networks typically consist of a great number of tiny low-cost electronic devices with limited sensing and computing capabilities which cooperatively communicate to collect some kind of information from an area of interest. When wireless nodes of such networks are equipped with a low-power camera, visual data can be retrieved, facilitating a new set of novel applications. The nature of video-based wireless sensor networks demands new algorithms and solutions, since traditional wireless sensor networks approaches are not feasible or even efficient for that specialized communication scenario. The coverage problem is a crucial issue of wireless sensor networks, requiring specific solutions when video-based sensors are employed. In this paper, it is surveyed the state of the art of this particular issue, regarding strategies, algorithms and general computational solutions. Open research areas are also discussed, envisaging promising investigation considering coverage in video-based wireless sensor networks.

  20. Effect of Exercise Program Speed, Agility, and Quickness (SAQ) in Improving Speed, Agility, and Acceleration

    Science.gov (United States)

    Azmi, K.; Kusnanik, N. W.

    2018-01-01

    This study aimed to analyze the effect of speed, agility and quickness training program to increase in speed, agility and acceleration. This study was conducted at 26 soccer players and divided into 2 groups with 13 players each group. Group 1 was given SAQ training program, and Group 2 conventional training program for 8 weeks. This study used a quantitative approach with quasi-experimental method. The design of this study used a matching-only design. Data was collected by testing 30-meter sprint (speed), agility t-test (agility), and run 10 meters (acceleration) during the pretest and posttest. Furthermore, the data was analyzed using paired sample t-test and independent t-test. The results showed: that there was a significant effect of speed, agility and quickness training program in improving in speed, agility and acceleration. In summary, it can be concluded that the speed, agility and quickness training program can improve the speed, agility and acceleration of the soccer players.

  1. Measuring the agility of omnichannel operations: an agile marketing maturity model

    NARCIS (Netherlands)

    Hoogveld, M.; Koster, J.M.D.

    2016-01-01

    Agile is a widely accepted approach for software development. The deployment of agile in marketing practice is proliferating and appears also relevant for the dynamics and complexity of omnichannel operations. However, prior literature research showed that no well-founded method is available for

  2. Software ``Best'' Practices: Agile Deconstructed

    Science.gov (United States)

    Fraser, Steven

    Software “best” practices depend entirely on context - in terms of the problem domain, the system constructed, the software designers, and the “customers” ultimately deriving value from the system. Agile practices no longer have the luxury of “choosing” small non-mission critical projects with co-located teams. Project stakeholders are selecting and adapting practices based on a combina tion of interest, need and staffing. For example, growing product portfolios through a merger or the acquisition of a company exposes legacy systems to new staff, new software integration challenges, and new ideas. Innovation in communications (tools and processes) to span the growth and contraction of both information and organizations, while managing the adoption of changing software practices, is imperative for success. Traditional web-based tools such as web pages, document libraries, and forums are not suf ficient. A blend of tweeting, blogs, wikis, instant messaging, web-based confer encing, and telepresence creates a new dimension of communication “best” practices.

  3. Software Solutions for Agile Business

    Directory of Open Access Journals (Sweden)

    Viorel LUPU

    2006-01-01

    Full Text Available Businesses, like people, are continuously evolving and as such face rapid and continual change. As markets and customer needs evolve, enterprises must respond with new ways to attract and retain customers and partners, increase operational efficiency, and achieve greater visibility into their business processes. IT staff see business processes through the lens of the low-level parts of the flow, rather than at the business level. As a result, they aren't capable of implementing the processes so that they will meet continuously changing business requirements, thus impeding business agility. Business users are increasingly demanding that they have control over their own business processes - and so, are requiring systems that put control of the flow and logic into their hands, not those of IT. An Enterprise Service Bus based on a Service Oriented Architecture could be a solution and tie together the notions of service oriented process, service oriented integration and event-driven, message based interaction into a single environment that enables users to combine their assets and information from multiple points of view.

  4. Fighter agility metrics. M.S. Thesis

    Science.gov (United States)

    Liefer, Randall K.

    1990-01-01

    Fighter flying qualities and combat capabilities are currently measured and compared in terms relating to vehicle energy, angular rates and sustained acceleration. Criteria based on these measurable quantities have evolved over the past several decades and are routinely used to design aircraft structures, aerodynamics, propulsion and control systems. While these criteria, or metrics, have the advantage of being well understood, easily verified and repeatable during test, they tend to measure the steady state capability of the aircraft and not its ability to transition quickly from one state to another. Proposed new metrics to assess fighter aircraft agility are collected and analyzed. A framework for classification of these new agility metrics is developed and applied. A complete set of transient agility metrics is evaluated with a high fidelity, nonlinear F-18 simulation. Test techniques and data reduction methods are proposed. A method of providing cuing information to the pilot during flight test is discussed. The sensitivity of longitudinal and lateral agility metrics to deviations from the pilot cues is studied in detail. The metrics are shown to be largely insensitive to reasonable deviations from the nominal test pilot commands. Instrumentation required to quantify agility via flight test is also considered. With one exception, each of the proposed new metrics may be measured with instrumentation currently available.

  5. Physical demand of seven closed agility drills.

    Science.gov (United States)

    Atkinson, Mark; Rosalie, Simon; Netto, Kevin

    2016-11-01

    The present study aimed to quantify the demand of seven generic, closed agility drills. Twenty males with experience in invasion sports volunteered to participate in this study. They performed seven, closed agility drills over a standardised 30-m distance. Physical demand measures of peak velocity, total foot contacts, peak impacts, completion time, and maximum heart rate were obtained via the use of wearable sensor technologies. A subjective rating of perceived exertion (RPE) was also obtained. All measures, with the exception of maximum heart rates and RPE were able to delineate drills in terms of physical and physiological demand. The findings of this study exemplify the differences in demand of agility-type movements. Drill demand was dictated by the type of agility movement initiated with the increase in repetitiveness of a given movement type also contributing to increased demand. Findings from this study suggest agility drills can be manipulated to vary physical and physiological demand. This allows for the optimal application of training principles such as overload, progression, and periodisation.

  6. Ranking agility factors affecting hospitals in Iran

    Directory of Open Access Journals (Sweden)

    M. Abdi Talarposht

    2017-04-01

    Full Text Available Background: Agility is an effective response to the changing and unpredictable environment and using these changes as opportunities for organizational improvement. Objective: The aim of the present study was to rank the factors affecting agile supply chain of hospitals of Iran. Methods: This applied study was conducted by cross sectional-descriptive method at some point of 2015 for one year. The research population included managers, administrators, faculty members and experts were selected hospitals. A total of 260 people were selected as sample from the health centers. The construct validity of the questionnaire was approved by confirmatory factor analysis test and its reliability was approved by Cronbach's alpha (α=0.97. All data were analyzed by Kolmogorov-Smirnov, Chi-square and Friedman tests. Findings: The development of staff skills, the use of information technology, the integration of processes, appropriate planning, and customer satisfaction and product quality had a significant impact on the agility of public hospitals of Iran (P<0.001. New product introductions had earned the highest ranking and the development of staff skills earned the lowest ranking. Conclusion: The new product introduction, market responsiveness and sensitivity, reduce costs, and the integration of organizational processes, ratings better to have acquired agility hospitals in Iran. Therefore, planners and officials of hospitals have to, through the promotion quality and variety of services customer-oriented, providing a basis for investing in the hospital and etc to apply for agility supply chain public hospitals of Iran.

  7. Systematic Review of Video-Based Instruction Component and Parametric Analyses

    Science.gov (United States)

    Bennett, Kyle D.; Aljehany, Mashal Salman; Altaf, Enas Mohammednour

    2017-01-01

    Video-based instruction (VBI) has a substantial amount of research supporting its use with individuals with autism spectrum disorder and other developmental disabilities. However, it has typically been implemented as a treatment package containing multiple interventions. Additionally, there are procedural variations of VBI. Thus, it is difficult…

  8. Assessing Perceptions of Interpersonal Behavior with a Video-Based Situational Judgment Test

    Science.gov (United States)

    Golubovich, Juliya; Seybert, Jacob; Martin-Raugh, Michelle; Naemi, Bobby; Vega, Ronald P.; Roberts, Richard D.

    2017-01-01

    Accurate appraisal of others' behavior is critical for the production of skilled interpersonal behavior. We used an ecologically valid methodology, a video-based situational judgment test with true-false items, to assess the accuracy with which students (N = 947) perceive the interpersonal behavior of actors involved in workplace situations.…

  9. Open-Ended Interaction in Cooperative Pro-to-typing: A Video-based Analysis

    DEFF Research Database (Denmark)

    Bødker, Susanne; Grønbæk, Kaj; Trigg, Randal

    1991-01-01

    on a fine-grained video-based analysis of a single prototyping session, and focuses on the effects of an open-ended style of interaction between users and designers around a prototype. An analysis of focus shifts, initiative and storytelling during the session is brought to bear on the question of whether...

  10. Supporting Online Video-Based Correction for Language Learning through Markup-Based Video Editing.

    Science.gov (United States)

    Hada, Yoshiaki; Ogata, Hiroaki; Yano, Yoneo

    This paper focuses on an online video based correction system for language learning. The prototype system using the proposed model supports learning between a native English teacher and a non-native learner using a videoconference system. It extends the videoconference system so that it can record the conversation of a learning scene. If a teacher…

  11. The Impact of Video-Based Materials on Chinese-Speaking Learners' English Text Comprehension

    Science.gov (United States)

    Lin, Lu-Fang

    2016-01-01

    This study investigated whether video-based materials can facilitate second language learners' text comprehension at the levels of macrostructure and microstructure. Three classes inclusive of 98 Chinese-speaking university students joined this study. The three classes were randomly assigned to three treatment groups: on-screen text (T Group),…

  12. Validation of a Video-based Game-Understanding Test Procedure in Badminton.

    Science.gov (United States)

    Blomqvist, Minna T.; Luhtanen, Pekka; Laakso, Lauri; Keskinen, Esko

    2000-01-01

    Reports the development and validation of video-based game-understanding tests in badminton for elementary and secondary students. The tests included different sequences that simulated actual game situations. Players had to solve tactical problems by selecting appropriate solutions and arguments for their decisions. Results suggest that the test…

  13. Student Activity and Profile Datasets from an Online Video-Based Collaborative Learning Experience

    Science.gov (United States)

    Martín, Estefanía; Gértrudix, Manuel; Urquiza-Fuentes, Jaime; Haya, Pablo A.

    2015-01-01

    This paper describes two datasets extracted from a video-based educational experience using a social and collaborative platform. The length of the trial was 3 months. It involved 111 students from two different courses. Twenty-nine came from Computer Engineering (CE) course and 82 from Media and Communication (M&C) course. They were organised…

  14. Methodological Contributions to Video-Based Studies of Classroom Teaching and Learning: A Commentary

    Science.gov (United States)

    Borko, Hilda

    2016-01-01

    In the past decade, there has been important progress in the development and validation of video-based instruments that enable the systematic assessment of teaching competence with large samples of teachers, across multiple settings and populations, and by researchers other than the developers. This commentary focuses on the methodological…

  15. Emotional Impact of a Video-Based Suicide Prevention Program on Suicidal Viewers and Suicide Survivors

    Science.gov (United States)

    Bryan, Craig J.; Dhillon-Davis, Luther E.; Dhillon-Davis, Kieran K.

    2009-01-01

    In light of continuing concerns about iatrogenic effects associated with suicide prevention efforts utilizing video-based media, the impact of emotionally-charged videos on two vulnerable subgroups--suicidal viewers and suicide survivors--was explored. Following participation in routine suicide education as a part of the U.S. Air Force Suicide…

  16. Receiving Video-Based Feedback in Elite Ice-Hockey: A Player's Perspective

    Science.gov (United States)

    Nelson, Lee J.; Potrac, Paul; Groom, Ryan

    2014-01-01

    The aim of this paper was to provide some rich insights into how an elite ice-hockey player responded to his coaches' pedagogical delivery of video-based feedback sessions. Data for this study were gathered through a series of in-depth, semi-structured interviews and a reflective log relating to those interviews. The interviews were transcribed…

  17. Improving Secondary School Students' Achievement and Retention in Biology through Video-Based Multimedia Instruction

    Science.gov (United States)

    Gambari, Amosa Isiaka; Yaki, Akawo Angwal; Gana, Eli S.; Ughovwa, Queen Eguono

    2014-01-01

    The study examined the effects of video-based multimedia instruction on secondary school students' achievement and retention in biology. In Nigeria, 120 students (60 boys and 60 girls) were randomly selected from four secondary schools assigned either into one of three experimental groups: Animation + Narration; Animation + On-screen Text;…

  18. Video-Based Interaction, Negotiation for Comprehensibility, and Second Language Speech Learning: A Longitudinal Study

    Science.gov (United States)

    Saito, Kazuya; Akiyama, Yuka

    2017-01-01

    This study examined the impact of video-based conversational interaction on the longitudinal development (one academic semester) of second language production by college-level Japanese English-as-a-foreign-language learners. Students in the experimental group engaged in weekly dyadic conversation exchanges with native speakers in the United States…

  19. Feedback in formative OSCEs: comparison between direct observation and video-based formats

    Directory of Open Access Journals (Sweden)

    Noëlle Junod Perron

    2016-11-01

    Full Text Available Introduction: Medical students at the Faculty of Medicine, University of Geneva, Switzerland, have the opportunity to practice clinical skills with simulated patients during formative sessions in preparation for clerkships. These sessions are given in two formats: 1 direct observation of an encounter followed by verbal feedback (direct feedback and 2 subsequent review of the videotaped encounter by both student and supervisor (video-based feedback. The aim of the study was to evaluate whether content and process of feedback differed between both formats. Methods: In 2013, all second- and third-year medical students and clinical supervisors involved in formative sessions were asked to take part in the study. A sample of audiotaped feedback sessions involving supervisors who gave feedback in both formats were analyzed (content and process of the feedback using a 21-item feedback scale. Results: Forty-eight audiotaped feedback sessions involving 12 supervisors were analyzed (2 direct and 2 video-based sessions per supervisor. When adjusted for the length of feedback, there were significant differences in terms of content and process between both formats; the number of communication skills and clinical reasoning items addressed were higher in the video-based format (11.29 vs. 7.71, p=0.002 and 3.71 vs. 2.04, p=0.010, respectively. Supervisors engaged students more actively during the video-based sessions than during direct feedback sessions (self-assessment: 4.00 vs. 3.17, p=0.007; active problem-solving: 3.92 vs. 3.42, p=0.009. Students made similar observations and tended to consider that the video feedback was more useful for improving some clinical skills. Conclusion: Video-based feedback facilitates discussion of clinical reasoning, communication, and professionalism issues while at the same time actively engaging students. Different time and conceptual frameworks may explain observed differences. The choice of feedback format should depend on

  20. A Benchmark Dataset and Saliency-guided Stacked Autoencoders for Video-based Salient Object Detection.

    Science.gov (United States)

    Li, Jia; Xia, Changqun; Chen, Xiaowu

    2017-10-12

    Image-based salient object detection (SOD) has been extensively studied in past decades. However, video-based SOD is much less explored due to the lack of large-scale video datasets within which salient objects are unambiguously defined and annotated. Toward this end, this paper proposes a video-based SOD dataset that consists of 200 videos. In constructing the dataset, we manually annotate all objects and regions over 7,650 uniformly sampled keyframes and collect the eye-tracking data of 23 subjects who free-view all videos. From the user data, we find that salient objects in a video can be defined as objects that consistently pop-out throughout the video, and objects with such attributes can be unambiguously annotated by combining manually annotated object/region masks with eye-tracking data of multiple subjects. To the best of our knowledge, it is currently the largest dataset for videobased salient object detection. Based on this dataset, this paper proposes an unsupervised baseline approach for video-based SOD by using saliencyguided stacked autoencoders. In the proposed approach, multiple spatiotemporal saliency cues are first extracted at the pixel, superpixel and object levels. With these saliency cues, stacked autoencoders are constructed in an unsupervised manner that automatically infers a saliency score for each pixel by progressively encoding the high-dimensional saliency cues gathered from the pixel and its spatiotemporal neighbors. In experiments, the proposed unsupervised approach is compared with 31 state-of-the-art models on the proposed dataset and outperforms 30 of them, including 19 imagebased classic (unsupervised or non-deep learning) models, six image-based deep learning models, and five video-based unsupervised models. Moreover, benchmarking results show that the proposed dataset is very challenging and has the potential to boost the development of video-based SOD.

  1. Understanding Organizational Agility: A Work-Design Perspective

    National Research Council Canada - National Science Library

    Holsapple, Clyde W; Li, Xun

    2008-01-01

    This paper introduces a unified theoretical model of organizational agility and investigates the attributes of knowledge-intensive work-design systems, which contribute to achieving and sustaining organizational agility...

  2. Results of agile project management implementation in software engineering companies

    Directory of Open Access Journals (Sweden)

    Suetin Sergei

    2016-01-01

    Full Text Available Agile project management methodologies, tools and techniques have been becoming more and more popular among Russian and foreign software companies. Though the agile software project management methodologies appear to be more flexible and sound alternative to traditional project management approaches, the practice of agile project management implementation needs more research. The article presents the research on the practical results of agile project management implementation in Russian software engineering companies. The survey-based study covers 8 companies and 35 their projects managed with the help of agile methodologies. In contrast to some optimistic researchers of agile practices, the research findings show that in the investigated projects agile project management led to the deterioration of cost and schedule performance. However, the quality, both perceived by clients and assessed by internal technical analysts, improved after the implementation of agile software project management practices.

  3. Agile Service Development: A Rule-Based Method Engineering Approach

    NARCIS (Netherlands)

    Inge van de Weerd; Johan Versendaal; dr. Martijn Zoet; Stijn Hoppenbrouwers

    2011-01-01

    Agile software development has evolved into an increasingly mature software development approach and has been applied successfully in many software vendors’ development departments. In this position paper, we address the broader agile service development. Based on method engineering principles we

  4. An investigation of fighter aircraft agility

    Science.gov (United States)

    Valasek, John; Downing, David R.

    1993-01-01

    This report attempts to unify in a single document the results of a series of studies on fighter aircraft agility funded by the NASA Ames Research Center, Dryden Flight Research Facility and conducted at the University of Kansas Flight Research Laboratory during the period January 1989 through December 1993. New metrics proposed by pilots and the research community to assess fighter aircraft agility are collected and analyzed. The report develops a framework for understanding the context into which the various proposed fighter agility metrics fit in terms of application and testing. Since new metrics continue to be proposed, this report does not claim to contain every proposed fighter agility metric. Flight test procedures, test constraints, and related criteria are developed. Instrumentation required to quantify agility via flight test is considered, as is the sensitivity of the candidate metrics to deviations from nominal pilot command inputs, which is studied in detail. Instead of supplying specific, detailed conclusions about the relevance or utility of one candidate metric versus another, the authors have attempted to provide sufficient data and analyses for readers to formulate their own conclusions. Readers are therefore ultimately responsible for judging exactly which metrics are 'best' for their particular needs. Additionally, it is not the intent of the authors to suggest combat tactics or other actual operational uses of the results and data in this report. This has been left up to the user community. Twenty of the candidate agility metrics were selected for evaluation with high fidelity, nonlinear, non real-time flight simulation computer programs of the F-5A Freedom Fighter, F-16A Fighting Falcon, F-18A Hornet, and X-29A. The information and data presented on the 20 candidate metrics which were evaluated will assist interested readers in conducting their own extensive investigations. The report provides a definition and analysis of each metric; details

  5. Cloud Computing and Agile Organization Development

    Directory of Open Access Journals (Sweden)

    Bogdan GHILIC-MICU

    2014-01-01

    Full Text Available In the 3rd millennium economy, defined by globalization and continuous reduction of natural resources, the economic organization becomes the main actor in the phenomenon of transfor-mation and adaptation to new conditions. Even more, the economic environment, which is closely related to the social environment, undergoes complex metamorphoses, especially in the management area. In this dynamic and complex social and environmental context, the econom-ic organization must possess the ability to adapt, becoming a flexible and agile answer to new market opportunities. Considering the spectacular evolution of information and communica-tions technology, one of the solutions to ensure organization agility is cloud computing. Just like the development of any science requires adaptation to theories and instruments specific to other fields, a cloud computing paradigm for the agile organization must appeal to models from management, cybernetics, mathematics, structuralism and information theory (or information systems theory.

  6. An architecture for agile shop floor control systems

    DEFF Research Database (Denmark)

    Langer, Gilad; Alting, Leo

    2000-01-01

    as shop floor control. This paper presents the Holonic Multi-cell Control System (HoMuCS) architecture that allows for design and development of holonic shop floor control systems. The HoMuCS is a shop floor control system which is sometimes referred to as a manufacturing execution system...... that is inherently agile. This agility is achieved through two performance parameters: operational agility, allowing for operational change; and structural agility, allowing for structural changes and reconfiguration...

  7. Adapting Configuration Management for Agile Teams Balancing Sustainability and Speed

    CERN Document Server

    Moreira, Mario E

    2009-01-01

    Adapting Configuration Management for Agile Teams provides very tangible approaches on how Configuration Management with its practices and infrastructure can be adapted and managed in order to directly benefit agile teams. Written by Mario E. Moreira, author of Software Configuration Management Implementation Roadmap , columnist for CM Crossroads online community and writer for the Agile Journal, this unique book provides concrete guidance on tailoring CM for Agile projects without sacrificing the principles of Configuration Management.

  8. Embedding reflection and learning into agile software development

    DEFF Research Database (Denmark)

    Babb, Jeffry; Hoda, Rashina; Nørbjerg, Jacob

    2014-01-01

    The theoretical underpinnings of agile methods emphasize regular reflection as a means to sustainable development pace and continuous learning, but in practice, high iteration pressure can diminish reflection opportunities. The Reflective Agile Learning Model (REALM) combines insights and results...... from studies of agile development practices in India, New Zealand, and the US with Schön’s theory of reflective practice to embed reflection in everyday agile practices....

  9. Agile project management managing for success

    CERN Document Server

    Crowder, James A

    2015-01-01

    Management and enables them to deal with the demands and complexities of modern, agile systems/software/hardware development teams. The book examines the project/program manager beyond the concepts of leadership and aims to connect to employees' sense of identity. The text examines human psychological concepts such as "locus of control," which will help the manager understand their team members' view and how best to manage their "world" contributions. The authors cover new management tools and philosophies for agile systems/software/hardware development teams, with a specific focus on how this

  10. Analyzing effective elements in agile supply chain

    Directory of Open Access Journals (Sweden)

    Babak Jamshidi Navid

    2012-01-01

    Full Text Available Agile supply chain plays an important role on having efficient production planning. There are different factors affecting the efficiency of a supply chain and the attempt of this paper is to find the most important elements in agile supply chain. The proposed model of this paper gathers decision makers' opinions and based on DEMATEL technique determines the most important items. The preliminary results of this survey indicate that we could divide the factors into four groups and two elements including automation and utilization of technical tools of relations and information play the most important roles among other factors.

  11. Agile project management with GreenHopper 6 blueprints

    CERN Document Server

    Malik, Jaibeer

    2013-01-01

    A step-by-step tutorial-based approach.This book is of great help for agile teams who are already using or planning to use the GreenHopper tooling system to execute agile projects. It suits all roles in an agile project including system administrators, stakeholders, product owners, scrum masters, and team members. Fundamental knowledge of JIRA is essential.

  12. Agile Preparation within a Traditional Project Management Course

    Science.gov (United States)

    Landry, Jeffrey P.; McDaniel, Rachel

    2016-01-01

    Agile software approaches have seen a steady rise over a decade and a half, but agile's place in the information systems (IS) undergraduate curriculum is far from settled. While agile concepts may arguably be taught in multiple places in the IS curriculum, this paper argues for its inclusion in a project management course. This paper builds on…

  13. A study of organizational agility at Shahid Chamran University in ...

    African Journals Online (AJOL)

    A study of organizational agility at Shahid Chamran University in Ahwaz from perspective of faculty directors. ... The necessity of agility in education, communication, structure and human parts had approved based on stimulus identification in the university. The necessity of agility in education, communication, structure and ...

  14. SuperAGILE: The hard X-ray imager for the AGILE space mission

    Science.gov (United States)

    Feroci, M.; Costa, E.; Soffitta, P.; Del Monte, E.; di Persio, G.; Donnarumma, I.; Evangelista, Y.; Frutti, M.; Lapshov, I.; Lazzarotto, F.; Mastropietro, M.; Morelli, E.; Pacciani, L.; Porrovecchio, G.; Rapisarda, M.; Rubini, A.; Tavani, M.; Argan, A.

    2007-11-01

    SuperAGILE is a coded mask experiment based on silicon microstrip detectors. It operates in the 15 45 keV nominal energy range, providing crossed one-dimensional images of the X-ray sky with an on-axis angular resolution of 6 arcmin, over a field of view in excess of 1 sr. It was designed as the hard X-ray monitor of the AGILE space mission, a small satellite of the Italian Space Agency devoted to image the gamma-ray sky in the 30 MeV 50 GeV energy band. The AGILE mission was launched in a low-earth orbit on 23rd April 2007. In this paper we describe the SuperAGILE experiment, its construction and test processes, and its performance before flight, based on the on-ground test and calibrations.

  15. Agility in a small software firm

    DEFF Research Database (Denmark)

    Schmidt, Thomas; Mathiassen, Lars

    2009-01-01

    Small software firms are vulnerable to environmental uncertainty. While agile methods and other technologies offer suggestions to this challenge, we know little about how these firms combine project and firm level capabilities to effectively respond to changes. On this backdrop, we examine a small...

  16. Agility and Appropriateness: Matching Shift to Scale

    Science.gov (United States)

    2009-06-01

    he/she finds references across many disciplines, from health through technology to management to semiotic systems. In all cases, the distinguishing...politicized to concentrate on the military tasks at hand; overall, the Army was ponderous to move and slow to fight.35 Using the language of agility, the

  17. Management of Innovative Projects through Agile Technology

    Directory of Open Access Journals (Sweden)

    Radu Bucea-Manea-Tonis

    2014-09-01

    Full Text Available Because of the globalization and the evolution of internet and technologies, nowadays the innovation is associated with open collaboration conducted by a legal framework. The paper analyses the methods that allow a better management for innovative projects and focuses on agile projects within a technological network.

  18. Agility and adaptive autonomy in networked organizations

    NARCIS (Netherlands)

    Neef, R.M.; Vecht, B. van der

    2010-01-01

    In any multi-actor environment, there is an inevitable trade-off between achieving global coordination of activities and respecting the autonomy of the actors involved. Agile and resilient behavior demands dynamic coordination capabilities, but task and resource allocation quickly becomes

  19. Development of Agile Practices in Romanian Software Community

    Directory of Open Access Journals (Sweden)

    Eduard BUDACU

    2017-01-01

    Full Text Available Agile Software Development (ASD promotes flexibility to change and emphasis the importance of individuals and interactions in producing software. The study presents the development of agile practices in Romanian software community. A literature review is conducted and the main agile methods are described. The characteristics of Romanian ICT sector is presented in relation with agile methodology. Practices are identified by a survey and an analysis on the groups of interests formed on Meetup website is performed. Future directions and development of agile practices is evaluated.

  20. Comparison of a new test for agility and skill in soccer with other agility tests.

    Science.gov (United States)

    Kutlu, Mehmet; Yapıcı, Hakan; Yoncalık, Oğuzhan; Celik, Serkan

    2012-06-01

    The purpose of this study was both to develop a novel test to measure run, shuttle run and directional change agility, and soccer shots on goal with decision making and to compare it with other agility tests. Multiple comparisons and assessments were conducted, including test-retest, Illinois, Zig-Zag, 30 m, Bosco, T-drill agility, and Wingate peak power tests. A total of 113 Turkish amateur and professional soccer players and tertiary-level students participated in the study. Test-retest and inter-tester reliability testing measures were conducted with athletes. The correlation coefficient of the new test was .88, with no significant difference (p> 0.01> 0.01) between the test results obtained in the first and second test sessions. The results of an analysis of variance revealed a significant (p agility and power test results for soccer players. The new agility and skill test is an acceptable and reliable test when considering test-retest reliability and inter-rater reliability. The findings in this study suggest that the novel soccer-specific agility and shooting test can be utilized in the testing and identification of soccer players' talents.

  1. Video-Based Self-Observation as a Component of Developmental Teacher Evaluation

    Directory of Open Access Journals (Sweden)

    Leonardo A. Mercado

    2014-09-01

    Full Text Available In this paper, we explore the benefits to teacher evaluation when video-based self-observation is done by teachers as a vehicle for individual, reflective practice. We explore how it was applied systematically at the Instituto Cultural Peruano Norteamericano (ICPNA bi-national center in Lima, Peru among hundreds of English as a foreign language (EFL teachers in two institution-wide initiatives that have relied on self-observation through video professional development. In these cases, we provide a descriptive framework for each initiative as well as information on what was ultimately achieved by teachers, supervisors and the institution as a whole. We conclude with recommendations for implementing video-based self-evaluation.

  2. A video-based eye pupil detection system for diagnosing bipolar disorder

    OpenAIRE

    AKINCI, Gökay; Polat, Ediz; Koçak, Orhan Murat

    2012-01-01

    Eye pupil detection systems have become increasingly popular in image processing and computer vision applications in medical systems. In this study, a video-based eye pupil detection system is developed for diagnosing bipolar disorder. Bipolar disorder is a condition in which people experience changes in cognitive processes and abilities, including reduced attentional and executive capabilities and impaired memory. In order to detect these abnormal behaviors, a number of neuropsychologi...

  3. Video-Based Surgical Learning: Improving Trainee Education and Preparation for Surgery.

    Science.gov (United States)

    Mota, Paulo; Carvalho, Nuno; Carvalho-Dias, Emanuel; João Costa, Manuel; Correia-Pinto, Jorge; Lima, Estevão

    2017-10-11

    Since the end of the XIX century, teaching of surgery has remained practically unaltered until now. With the dawn of video-assisted laparoscopy, surgery has faced new technical and learning challenges. Due to technological advances, from Internet access to portable electronic devices, the use of online resources is part of the educational armamentarium. In this respect, videos have already proven to be effective and useful, however the best way to benefit from these tools is still not clearly defined. To assess the importance of video-based learning, using an electronic questionnaire applied to residents and specialists of different surgical fields. Importance of video-based learning was assessed in a sample of 141 subjects, using a questionnaire distributed by a GoogleDoc online form. We found that 98.6% of the respondents have already used videos to prepare for surgery. When comparing video sources by formation status, residents were found to use Youtube significantly more often than specialists (p didactic illustrations and procedure narration than specialists (p < 0.001). On the other hand, specialists prized surgeon's technical skill and the presence of tips and tricks much more than residents (p < 0.001). Video-based learning is currently a hallmark of surgical preparation among residents and specialists working in Portugal. Based on these findings we believe that the creation of quality and scientifically accurate videos, and subsequent compilation in available video-libraries appears to be the future landscape for video-based learning. Copyright © 2017 Association of Program Directors in Surgery. Published by Elsevier Inc. All rights reserved.

  4. A Benchmark and Comparative Study of Video-Based Face Recognition on COX Face Database.

    Science.gov (United States)

    Huang, Zhiwu; Shan, Shiguang; Wang, Ruiping; Zhang, Haihong; Lao, Shihong; Kuerban, Alifu; Chen, Xilin

    2015-12-01

    Face recognition with still face images has been widely studied, while the research on video-based face recognition is inadequate relatively, especially in terms of benchmark datasets and comparisons. Real-world video-based face recognition applications require techniques for three distinct scenarios: 1) Videoto-Still (V2S); 2) Still-to-Video (S2V); and 3) Video-to-Video (V2V), respectively, taking video or still image as query or target. To the best of our knowledge, few datasets and evaluation protocols have benchmarked for all the three scenarios. In order to facilitate the study of this specific topic, this paper contributes a benchmarking and comparative study based on a newly collected still/video face database, named COX(1) Face DB. Specifically, we make three contributions. First, we collect and release a largescale still/video face database to simulate video surveillance with three different video-based face recognition scenarios (i.e., V2S, S2V, and V2V). Second, for benchmarking the three scenarios designed on our database, we review and experimentally compare a number of existing set-based methods. Third, we further propose a novel Point-to-Set Correlation Learning (PSCL) method, and experimentally show that it can be used as a promising baseline method for V2S/S2V face recognition on COX Face DB. Extensive experimental results clearly demonstrate that video-based face recognition needs more efforts, and our COX Face DB is a good benchmark database for evaluation.

  5. Is Video-Based Education an Effective Method in Surgical Education? A Systematic Review.

    Science.gov (United States)

    Ahmet, Akgul; Gamze, Kus; Rustem, Mustafaoglu; Sezen, Karaborklu Argut

    2018-02-12

    Visual signs draw more attention during the learning process. Video is one of the most effective tool including a lot of visual cues. This systematic review set out to explore the influence of video in surgical education. We reviewed the current evidence for the video-based surgical education methods, discuss the advantages and disadvantages on the teaching of technical and nontechnical surgical skills. This systematic review was conducted according to the guidelines defined in the preferred reporting items for systematic reviews and meta-analyses statement. The electronic databases: the Cochrane Library, Medline (PubMED), and ProQuest were searched from their inception to the 30 January 2016. The Medical Subject Headings (MeSH) terms and keywords used were "video," "education," and "surgery." We analyzed all full-texts, randomised and nonrandomised clinical trials and observational studies including video-based education methods about any surgery. "Education" means a medical resident's or student's training and teaching process; not patients' education. We did not impose restrictions about language or publication date. A total of nine articles which met inclusion criteria were included. These trials enrolled 507 participants and the total number of participants per trial ranged from 10 to 172. Nearly all of the studies reviewed report significant knowledge gain from video-based education techniques. The findings of this systematic review provide fair to good quality studies to demonstrate significant gains in knowledge compared with traditional teaching. Additional video to simulator exercise or 3D animations has beneficial effects on training time, learning duration, acquisition of surgical skills, and trainee's satisfaction. Video-based education has potential for use in surgical education as trainees face significant barriers in their practice. This method is effective according to the recent literature. Video should be used in addition to standard techniques

  6. Two-Stream Transformer Networks for Video-based Face Alignment.

    Science.gov (United States)

    Liu, Hao; Lu, Jiwen; Feng, Jianjiang; Zhou, Jie

    2017-08-01

    In this paper, we propose a two-stream transformer networks (TSTN) approach for video-based face alignment. Unlike conventional image-based face alignment approaches which cannot explicitly model the temporal dependency in videos and motivated by the fact that consistent movements of facial landmarks usually occur across consecutive frames, our TSTN aims to capture the complementary information of both the spatial appearance on still frames and the temporal consistency information across frames. To achieve this, we develop a two-stream architecture, which decomposes the video-based face alignment into spatial and temporal streams accordingly. Specifically, the spatial stream aims to transform the facial image to the landmark positions by preserving the holistic facial shape structure. Accordingly, the temporal stream encodes the video input as active appearance codes, where the temporal consistency information across frames is captured to help shape refinements. Experimental results on the benchmarking video-based face alignment datasets show very competitive performance of our method in comparisons to the state-of-the-arts.

  7. A Systematic Literature Review of Agile Maturity Model Research

    Directory of Open Access Journals (Sweden)

    Vaughan Henriques

    2017-02-01

    Full Text Available Background/Aim/Purpose: A commonly implemented software process improvement framework is the capability maturity model integrated (CMMI. Existing literature indicates higher levels of CMMI maturity could result in a loss of agility due to its organizational focus. To maintain agility, research has focussed attention on agile maturity models. The objective of this paper is to find the common research themes and conclusions in agile maturity model research. Methodology: This research adopts a systematic approach to agile maturity model research, using Google Scholar, Science Direct, and IEEE Xplore as sources. In total 531 articles were initially found matching the search criteria, which was filtered to 39 articles by applying specific exclusion criteria. Contribution:: The article highlights the trends in agile maturity model research, specifically bringing to light the lack of research providing validation of such models. Findings: Two major themes emerge, being the coexistence of agile and CMMI and the development of agile principle based maturity models. The research trend indicates an increase in agile maturity model articles, particularly in the latter half of the last decade, with concentrations of research coinciding with version updates of CMMI. While there is general consensus around higher CMMI maturity levels being incompatible with true agility, there is evidence of the two coexisting when agile is introduced into already highly matured environments. Future Research:\tFuture research direction for this topic should include how to attain higher levels of CMMI maturity using only agile methods, how governance is addressed in agile environments, and whether existing agile maturity models relate to improved project success.

  8. Validity and reliability of agility tests in junior Australian football players.

    Science.gov (United States)

    Young, Warren; Farrow, Damian; Pyne, David; McGregor, William; Handke, Tara

    2011-12-01

    Young, W, Farrow, D, Pyne, D, McGregor, W, and Handke, T. Validity and reliability of agility tests in junior Australian football players. J Strength Cond Res 25(12): 3399-3403, 2011-The importance of sport-specific stimuli in reactive agility tests (RATs) compared to other agility tests is not known. The purpose of this research was to determine the validity and reliability of agility tests. Fifty junior Australian football players aged 15-17 years, members of either an elite junior squad (n = 35) or a secondary school team (n = 15), were assessed on a new RAT that involved a change of direction sprint in response to the movements of an attacking player projected in life size on a screen. These players also underwent the planned Australian Football League agility test, and a subgroup (n = 13) underwent a test requiring a change of direction in response to a left or right arrow stimulus. The elite players were significantly better than the school group players on the RAT (2.81 ± 0.08 seconds, 3.07 ± 0.12 seconds; difference 8.5%) but not in the arrow stimulus test or planned agility test. The data were log transformed and the reliability of the new RAT estimated using typical error (TE) expressed as a coefficient of variation. The TE for the RAT was 2.7% (2.0-4.3, 90% confidence interval) or 0.07 seconds (0.5-1.0), with an intraclass correlation coefficient (ICC) of 0.33. For the test using the arrow stimulus, the TE was 3.4% (2.4-6.2), 0.09 (0.06-0.15) seconds, and ICC was 0.10. The sport-specific stimulus provided by the new RAT is a crucial component of an agility test; however, adoption of the new RAT for routine testing is likely to require more accessible equipment and several familiarization trials to improve its reliability.

  9. Lean-Agile Adaptations in Clinical Laboratory Accredited ISO 15189

    Directory of Open Access Journals (Sweden)

    Carlos Vilaplana Pérez

    2015-12-01

    Full Text Available It’s introduced Lean techniques in a Clinical Laboratory to improve the operability and the efficiency in continuous processes of analysis, failsafe systems, analysis of areas of value pursuit of zero defects and reduction of waste, and it promote continuous improvement in presented difficulties in adapting to the changing needs of the healthcare environment. Whereas it is necessary to incorporate certification and accreditation, note that the adaptability of the clinical laboratory to the changing needs of physicians in obtaining analytical information is reduced. The application of an agile methodology on analytical systems can provide a line of work that allows the incorporation of planning short work cycles on equips quickly with operational autonomy on the basis of demand and respecting the accreditation requirements and flexibility to ensure adequate performance as the intercomparison of results from the different units analytics, analytical quality and turnaround times. Between 2012 and 2014, a process of analysis and improvement was applied to circuits, a 5 s system, transportation of samples, inventory of reactive and samples, motion of personal and samples, reductions of waiting and delays, overproduction, over processing, and defects of results and reports. At last it seems necessary to apply the Agile methodology to adapt to the evolving necessities in time and the different origins of the samples. It’s have used modular systems where the modules of this study are programmed with immunoassay techniques and it has reduced the operative modules depending on the required activity, ensuring the goals of turnaround times, analytic quality, service, health care continuity, and keeping up with the ISO 15189 accreditation requirements. The results of applying the concept of Lean-Agile to a modular system allows us to reduce the associated costs to the seasonal variation of the health care demand and to adapt the system to the changes on

  10. AGILE, a tool for interactive lattice design

    CERN Document Server

    Bryant, P J

    2000-01-01

    AGILE is a program that works in the IBM-PC, MS-Windows environment and is dedicated to the interactive design of alternating-gradient lattices for synchrotrons and transfer lines. The program was originally intended as a teaching tool, but has been used mostly for professional design work and is subject to continuous development. It contains original algorithms for coupling, scattering and eddy currents, and some slightly unusual algorithms for off-axis orbits and space charge. There are also additional features such as engineering design aids, calculators for relativistic and synchrotron radiation parameters, expert routines for optimising slow extraction, fitting and matching, and the internal storage of constants for over 1000 stable and quasi-stable charged particles. The program is object-oriented and fully integrated into the Windows environment - it is not a shell. Apart from office work, AGILE is ideal for home use, design workshops and when travelling. It is particularly suited to practical problems...

  11. Agile: From Software to Mission Systems

    Science.gov (United States)

    Trimble, Jay; Shirley, Mark; Hobart, Sarah

    2017-01-01

    To maximize efficiency and flexibility in Mission Operations System (MOS) design, we are evolving principles from agile and lean methods for software, to the complete mission system. This allows for reduced operational risk at reduced cost, and achieves a more effective design through early integration of operations into mission system engineering and flight system design. The core principles are assessment of capability through demonstration, risk reduction through targeted experiments, early test and deployment, and maturation of processes and tools through use.

  12. Agility in the avionics software world

    OpenAIRE

    Wils, Andrew; Van Baelen, Stefan; Holvoet, Tom; De Vlaminck, Karel

    2006-01-01

    This paper(1) takes a look at how XP and other agile practices can improve a software process for the development of avionics software. Developers of mission critical airborne software are heavily constrained by the RTCA DO-178B regulations [8]. These regulations impose strict rules regarding traceability and documentation that make it extremely hard to employ an iterative software development process. In particular, the extra validation overhead increases the time spent on small iteration cy...

  13. Integrated Coastal Zone Management: The "AGIL" Service

    Science.gov (United States)

    Lointier, Marc; Carnus, Francois; Denis, Jacques; Antona, Martine; Oliveros, C.; Roquez, Jean-Michel; Durieux, Laurent; Heurtaux, Vincent; Haubourg, Regis

    2005-03-01

    Considering the increasing expansion of economic and human activities on coastal zones, the concept of Integrated Coastal Zone Management (ICZM) emerges as a crutial need for the society. In order to implement such ICZM programs, the AGIL project is being developed through a Consortium, which integrates different skills: purely scientific ones, as well as products and trade services companies using Earth Observation (EO).Spatialized information resulting of EO processing is necessary to investigate and to update the knowledge on the littoral and his watershed. Two test sites (Réunion Island & Languedoc) have been selected for the ICZM approach in progress. The consortium AGIL attempts to gather its skills to propose expertise and a package of EO products, applied to ICZM.The AGIL "system" for representation and diffusion of a relevant information, comes up to three principal needs:-presentation of the scientific results, synthesized and validated by the users according to a specific investigation.-sharing information between members of the Consortium-exchange of information between the end-users.The adopted data-processing solution uses the concept of "distributed" system and respects the European directive for the spatialized data exchange.s

  14. Architecture-Centric Methods and Agile Approaches

    Science.gov (United States)

    Babar, Muhammad Ali; Abrahamsson, Pekka

    Agile software development approaches have had significant impact on industrial software development practices. Despite becoming widely popular, there is an increasing perplexity about the role and importance of a system’s software architecture in agile approaches [1, 2]. Advocates of the vital role of architecture in achieving quality goals of large-scale-software-intensive-systems are skeptics of the scalability of any development approach that does not pay sufficient attention to architectural issues. However, the proponents of agile approaches usually perceive the upfront design and evaluation of architecture as being of less value to the customers of a system. According to them, for example, re-factoring can help fix most of the problems. Many experiences show that large-scale re-factoring often results in significant defects, which are very costly to address later in the development cycle. It is considered that re-factoring is worthwhile as long as the high-level design is good enough to limit the need for large-scale re-factoring [1, 3, 4].

  15. Agile Methods from the Viewpoint of Information

    Directory of Open Access Journals (Sweden)

    Eder Junior Alves

    2017-10-01

    Full Text Available Introduction: Since Paul M. G. Otlet highlighted the term documentation in 1934, proposing how to collect and organize the world's knowledge, many scientific researches directed observations to the study of Information Science. Methods and techniques have come up with a world view from the perspective of information. Agile methods follow this trend. Objective: The purpose is to analyze the relevance of information flow to organizations adopting agile methods, understanding how the innovation process is influenced by this practice. Methodology: This is a bibliometric study with fundamentals of Systematic Literature Review (SLR. The integration between the SLR technique interacting with Summarize tool is a new methodological proposal. Results: Scrum appears with the highest number of publications in SPELL. In comparison, results of Google Scholar pointed out to the importance of practices and team behaviors. In Science Direct repository, critical success factors in project management and software development are highlighted. Introduction: Conclusions: It was evident that agile methods are being used as process innovations. The benefits and advantages are evident with internal and external occurrence of information flow. Due to the prevalence in the literature, Scrum deserves attention by firms.

  16. How Agile Methods Inspire Project Management - The Half Double Initiative

    DEFF Research Database (Denmark)

    Heeager, Lise Tordrup; Svejvig, Per; Schlichter, Bjarne Rerup

    Increased complexity in projects has forced new project management initiatives. In software development several agile methods have emerged and are today highly implemented in practice. Observations of general project management practice show how it has been inspired by agile software development......, but very little research addresses the issue of agile project management. In order to understand and to provide suggestions for future practice on how agility can be incorporated in general project management, this paper provides an analysis which compares ten characteristics of agile software development...... (identified in theory) and the Half Double Methodology developed by the Danish Project Half Double initiative; a Methodology developed with practitioners and tested in seven Danish case companies. The analysis shows how the general project management to a great extent has been inspired by agile methods...

  17. Effects of a Short Video-Based Resident-as-Teacher Training Toolkit on Resident Teaching.

    Science.gov (United States)

    Ricciotti, Hope A; Freret, Taylor S; Aluko, Ashley; McKeon, Bri Anne; Haviland, Miriam J; Newman, Lori R

    2017-10-01

    To pilot a short video-based resident-as-teacher training toolkit and assess its effect on resident teaching skills in clinical settings. A video-based resident-as-teacher training toolkit was previously developed by educational experts at Beth Israel Deaconess Medical Center, Harvard Medical School. Residents were recruited from two academic hospitals, watched two videos from the toolkit ("Clinical Teaching Skills" and "Effective Clinical Supervision"), and completed an accompanying self-study guide. A novel assessment instrument for evaluating the effect of the toolkit on teaching was created through a modified Delphi process. Before and after the intervention, residents were observed leading a clinical teaching encounter and scored using the 15-item assessment instrument. The primary outcome of interest was the change in number of skills exhibited, which was assessed using the Wilcoxon signed-rank test. Twenty-eight residents from two academic hospitals were enrolled, and 20 (71%) completed all phases of the study. More than one third of residents who volunteered to participate reported no prior formal teacher training. After completing two training modules, residents demonstrated a significant increase in the median number of teaching skills exhibited in a clinical teaching encounter, from 7.5 (interquartile range 6.5-9.5) to 10.0 (interquartile range 9.0-11.5; Passessed, there were significant improvements in asking for the learner's perspective (P=.01), providing feedback (P=.005), and encouraging questions (P=.046). Using a resident-as-teacher video-based toolkit was associated with improvements in teaching skills in residents from multiple specialties.

  18. Development opportunities of emotional intelligence with reflective strategies using video-based training

    Directory of Open Access Journals (Sweden)

    Andrea Pokorná

    2015-12-01

    Full Text Available Background: Within nursing, Emotional intelligence (EI means the ability of nurses or nursing students to understand not only their own feelings and reactions, but also, and more importantly, the feelings and reactions of the patients in their care. EI plays an important part in forming successful human relationships as a part of emotional labour. Emotional labour is important in establishing therapeutic nurse–patient relationships but carries the risk of ‘burnout’ if prolonged or intense. Objective/Purpose: The assessment of students' views and perceptions of video-based training as an opportunity to develop emotional intelligence. Material and methods: Data about the video-based training in relation to EI were collected, after the completion of the reflection assignments, using semi-structured interviews and reflective sheets (ALACT model /acronym of the basic phases and steps/ - Action, Looking back on the action, Awareness of essential aspects, Creating alternative methods of action, Trial. The study included 46 students in total (post-graduate student Intensive care nurses in two sequential academic years (2012/13 n = 15 and 2013/14 n = 31. Results: The results showed that students in both cohorts considered video as an effective tool for carrying out self-evaluations and development of EI. The usefulness of video and peer-feedback for other reflection processes differed in students' view. Most students (80% appreciated the opportunity of viewing some unusual situations from clinical practice and appropriate ways of communicating. Some students (17% stated that they needed more time for similar teaching activities. Conclusion: 80% of all the students considered video-based training generally useful for all the reflection processes and improvement of EI; however they also indicated some limitations (i.e. time consuming teaching method. The study demonstrated that student-centric pedagogies and reflective activities on student learning

  19. DoD Acquisitions Reform: Embracing and Implementing Agile

    Science.gov (United States)

    2015-12-01

    the methodologies are ‘heavier’ when compared to others, all of these methods are extremely ‘ lightweight ’ when compared to the documentation that is...However, Agile methodologies can be used to improve efficiency in other industries. One example is Toyota Motor Corporation’s automobile production...efficiently produce more automobiles , with less parts, and respond with agility to changes in market demand. This example illustrates the success of Agile

  20. Review of Studies on Agility in Knowledge Management

    OpenAIRE

    Ferdi Sönmez; Başak Buluz

    2017-01-01

    Agility in Knowledge Management (AKM) tries to capture agility requirements and their respective answers within the framework of knowledge and learning for organizations. Since it is rather a new construct, it is difficult to claim that it has been sufficiently discussed and analyzed in practical and theoretical realms. Like the term ‘agile learning’, it is also commonly addressed in the software development and information technology fields and across the related areas where those technologi...

  1. Organizational Learning, Agility and Social Technologies in Contemporary Workplaces

    OpenAIRE

    Tikkamäki, Kati; Mavengere, Nicholas

    2012-01-01

    Part 8: Discussion Groups; International audience; The contemporary workplaces face demanding challenges, such as expectations to be agile, competitive, efficient and adept to using employee knowledge. There are several required virtues in order to have a conductive workplace, for example, organizational learning and agility. The discussion forum aimed to bring out the inter-related roles of organizational learning, agility and social technologies in modern workplaces. The working methods in ...

  2. Comparison between Agile and Traditional software development methodologies

    OpenAIRE

    JAVANMARD, Mahdi; ALIAN, Maryam

    2015-01-01

    Abstract.This paper is a review  research about the features of the agile and heavy (traditional) software development methodologies and comparisons between them based on: Approach, Success Measurement, Project size, Management Style, Perspective to Change, Culture, Documentation, Emphasis, Cycles, Domain, Upfront Planning, Return on Investment and Team Size. The important difference between agile and heavy methodologies is  the adaptability for project changes. In agile methodologies changes...

  3. A video-based system for hand-driven stop-motion animation.

    Science.gov (United States)

    Han, Xiaoguang; Fu, Hongbo; Zheng, Hanlin; Liu, Ligang; Wang, Jue

    2013-01-01

    Stop-motion is a well-established animation technique but is often laborious and requires craft skills. A new video-based system can animate the vast majority of everyday objects in stop-motion style, more flexibly and intuitively. Animators can perform and capture motions continuously instead of breaking them into increments and shooting one still picture per increment. More important, the system permits direct hand manipulation without resorting to rigs, achieving more natural object control for beginners. The system's key component is two-phase keyframe-based capturing and processing, assisted by computer vision techniques. With this system, even amateurs can generate high-quality stop-motion animations.

  4. Investigation of agility levels according to different sport branches

    OpenAIRE

    DEMIRHAN, Bilal; BOTOBAEV, Beksultan; CANUZAKOV, Kanat; GERİ, Serdar

    2017-01-01

    The aim of thisstudy is to examine the agility levels according to sports branches. A total of50 male athletes, consisting of 10 wrestlers, 10 volleyball players, 10 boxers,10 basketball players and 10 football players, whose average ages were 20.94 ±1.64, participated in the study voluntarily. Illinois Agility Test has beenapplied on the athletes. The agility levels of the participating athletes havebeen recorded in seconds. The level of agility have been determined in theFootball players as...

  5. Agile kaizen managing continuous improvement far beyond retrospectives

    CERN Document Server

    Medinilla, Ángel

    2014-01-01

    Agile teams have been struggling with the concept of continuous improvement since the first Agile frameworks were developed, and still very little has been written about the practice of continuous improvement in Agile environments. Although team retrospectives have been prescribed and some practices have been introduced in order to implement and facilitate them, the truth is that most Agile teams are conducting dull retrospectives that end with a list of things that have been done wrong, just to repeat the same list two weeks later at the next meeting.Instead of listing hundreds of Japanese-la

  6. The Impact of Cloud Computing on Information Systems Agility

    National Research Council Canada - National Science Library

    Mohamed Sawas; Mohamed Watfa

    2015-01-01

    As businesses are encountering frequent harsh economic conditions, concepts such as outsourcing, agile and lean management, change management and cost reduction are constantly gaining more attention...

  7. Applying Agile MethodstoWeapon/Weapon-Related Software

    Energy Technology Data Exchange (ETDEWEB)

    Adams, D; Armendariz, M; Blackledge, M; Campbell, F; Cloninger, M; Cox, L; Davis, J; Elliott, M; Granger, K; Hans, S; Kuhn, C; Lackner, M; Loo, P; Matthews, S; Morrell, K; Owens, C; Peercy, D; Pope, G; Quirk, R; Schilling, D; Stewart, A; Tran, A; Ward, R; Williamson, M

    2007-05-02

    This white paper provides information and guidance to the Department of Energy (DOE) sites on Agile software development methods and the impact of their application on weapon/weapon-related software development. The purpose of this white paper is to provide an overview of Agile methods, examine the accepted interpretations/uses/practices of these methodologies, and discuss the applicability of Agile methods with respect to Nuclear Weapons Complex (NWC) Technical Business Practices (TBPs). It also provides recommendations on the application of Agile methods to the development of weapon/weapon-related software.

  8. Multidirectional sprints and small-sided games training effect on agility and change of direction abilities in youth soccer.

    Science.gov (United States)

    Chaouachi, Anis; Chtara, Moktar; Hammami, Raouf; Chtara, Hichem; Turki, Olfa; Castagna, Carlo

    2014-11-01

    The aim of this study was to compare the training effects of a small-sided game (SSG) and multidirectional sprint intervention on agility and change of direction (COD) ability in young male soccer players. Thirty-six soccer players (age: 14.2 ± 0.9 years; height: 167.2 ± 5.7 cm; body mass: 54.1 ± 6.3 kg, body fat: 12.5 ± 2.2%) participated in a short-term (6 weeks) randomized parallel fully controlled training study, with pre-to-post measurements. Players were randomly assigned to 2 experimental groups: training with preplanned COD drills (CODG, n = 12) or using SSGs (SSGG, n = 12) and to a control group (CONG, n = 12). Pre- and post-training players completed a test battery involving linear sprinting (15- and 30-m sprint), COD sprinting (COD: 15 m, ball: 15 m, 10-8-8-10 m, zigzag: 20 m), reactive agility test (RAT, RAT-ball), and vertical and horizontal jumping (countermovement jump and 5-jump, respectively). A significant (p ≤ 0.05) group × time effect was detected for all variables in CODG and SSGG. Improvements in sprint, agility without ball, COD, and jumping performances, were higher in CODG than in the other groups. The SSGG improved significantly more (p ≤ 0.05) than other groups in agility tests with the ball. The CONG showed significant improvements (p ≤ 0.05) on linear sprinting over a distance longer than 10 m and in all the agility and COD tests used in this study. It is concluded that in young male soccer players, agility can be improved either using purpose-built SSG or preplanned COD sprints. However, the use of specifically designed SSG may provide superior results in match-relevant variables.

  9. Monitoring Changes In Power, Speed, Agility And Endurance In Elite Cricketers During The Off-Season.

    Science.gov (United States)

    Bishop, Chris; Herridge, Ross; Turner, Anthony

    2017-06-22

    The purpose of this study was to monitor changes in power, speed, agility and endurance in elite cricketers during the 20-week off-season period. Fourteen elite male cricketers (age 26.2 ± 5.3years; height 180.8 ± 8.5cm; mass 83.5 ± 6.7kg) conducted a physical testing battery in week 1 and week 18 of the off-season period. The testing included a yoyo intermittent recovery test (yoyo IRT), bilateral and unilateral countermovement jumps (CMJ), squat jump (SJ), broad jump (BJ), drop jump (to calculate reactive strength index - [RSI]), pro agility and 5, 10, 20m sprint tests. Results showed significant improvements (p < 0.05) in all fitness tests except for the pro-agility test (p = 0.076), with effect sizes ranging from 0.26-2.8 across the test battery. The results of this study show the off-season in cricket allows adequate time for significant improvements of physical qualities needed for the demanding in-season schedule of the sport and provide normative values for an elite cricket population.

  10. An integrative test of agility, speed and skill in soccer: effects of exercise.

    Science.gov (United States)

    Bullock, William; Panchuk, Derek; Broatch, James; Christian, Ryan; Stepto, Nigel K

    2012-09-01

    The aim of this study was to evaluate the effect of 45 min of soccer-specific exercise in the reactive motor skills test (RMST); a novel test which measures sprint, passing and reactive agility (RAT) performance. A repeated-measures design was used to collect performance data. Forty-two high-level amateur male soccer players (age 18.5±3.5 years) were recruited. Participants were familiarised with the RMST prior to initial testing. Participants undertook 10 repetitions of the RMST before and after 45 min of soccer-specific exercise using the Loughborough Intermittent Shuttle Test. Eighteen of these participants repeated the RMST for test re-test reliability determination. Paired t-tests and effect size statistics were used to determine the effect of 45 min of intermittent exercise on RMST performance. Reliability was assessed using the standard error of measurement. The exercise protocol resulted in moderate decreases of sprint (3.0±0.9%, mean±SD; 1.030±0.09 ES±90% Confidence Intervals; ptest time was trivial. The test-retest coefficient of variation for the test was 2.4±0.8%. Soccer-specific exercise decreased sprint and reactive agility performance but improved technical skill performance on a novel, integrative and reliable test of soccer skill performance. Overall RMST performance time was largely unchanged. Copyright © 2012 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  11. Agility and change of direction in soccer: differences according to the player ages.

    Science.gov (United States)

    Fiorilli, Giovanni; Mitrotasios, Michalis; Iuliano, Enzo; Pistone, Eugenio M; Aquino, Giovanna; Calcagno, Giuseppe; DI Cagno, Alessandra

    2017-12-01

    The goal of this study was to compare the changes of direction speed (CODS) and reactive agility (RA) in soccer players of different ages, in order to optimize the best training of these skills. One hundred eighty-seven players, divided into bi-annual age-groups, U12, U14, U16 and U18, performed two tests: Y-Agility Test, carried out in planned and reactive mode (Y-PLAN and Y-REAC) and Illinois for Change of Direction Test (ICODT). Difference between Y-REAC minus Y-PLAN represents the index of reactivity (REAC-INDEX). MANOVA showed significant differences among groups (F3,182=14.591; PTEST and ICODT, for the three categories of young players (0.398 Pskill level, whereas the best RA results depend on technique and experience that help the players to use anticipatory skill. The high correlations between CODS and RA performances, differently than adult athletes, suggest that an effective work program for young players may include RA and CODS training at the same time.

  12. Machinima and Video-Based Soft-Skills Training for Frontline Healthcare Workers.

    Science.gov (United States)

    Conkey, Curtis A; Bowers, Clint; Cannon-Bowers, Janis; Sanchez, Alicia

    2013-02-01

    Multimedia training methods have traditionally relied heavily on video-based technologies, and significant research has shown these to be very effective training tools. However, production of video is time and resource intensive. Machinima technologies are based on videogaming technology. Machinima technology allows videogame technology to be manipulated into unique scenarios based on entertainment or training and practice applications. Machinima is the converting of these unique scenarios into video vignettes that tell a story. These vignettes can be interconnected with branching points in much the same way that education videos are interconnected as vignettes between decision points. This study addressed the effectiveness of machinima-based soft-skills education using avatar actors versus the traditional video teaching application using human actors in the training of frontline healthcare workers. This research also investigated the difference between presence reactions when using avatar actor-produced video vignettes as compared with human actor-produced video vignettes. Results indicated that the difference in training and/or practice effectiveness is statistically insignificant for presence, interactivity, quality, and the skill of assertiveness. The skill of active listening presented a mixed result indicating the need for careful attention to detail in situations where body language and facial expressions are critical to communication. This study demonstrates that a significant opportunity exists for the exploitation of avatar actors in video-based instruction.

  13. Determining the Onset of Turbulent Flow Using Video Based Motion Analysis

    Science.gov (United States)

    Barton, Robert; Lemley, Corey; French, Paul

    2007-04-01

    Recent advancements in computing technology have drastically improved the interface between computers and video equipment, thus allowing for the improvement of video-based motion analysis. However, analysis of video data remains susceptible to errors caused by lens distortion, angular distortion, descaling, and discretization. In previous work, methods were developed to correct for some of these errors. This paper presents several improvements to these corrections, as well as additional methods to increase accuracy, including: 1) improvement of the measurement of lens distortion, 2) automation of the lens distortion correction technique, 3) a simulation method to test the correction of lens distortion error, 4) creation of an algorithm to correct for angular distortion, and 5) refinement of a two camera system to correct for descaling error. The methods were tested in the context of the measurement of the air resistance force on a high-speed projectile. This allowed for the determination of the onset of turbulent flow. These significant improvements in accuracy have made video-based analysis an even more powerful tool for the study of motion.

  14. Video-based self-assessment: implementation and evaluation in an undergraduate nursing course.

    Science.gov (United States)

    Yoo, M S; Son, Y J; Kim, Y S; Park, J H

    2009-08-01

    This research was performed to investigate the effects of video-based self-assessment on the ability of nursing students to accurately measure vital signs, their communication skills, and their satisfaction. This research was conducted between March 2007 and June 2007 as a quasi-experimental control-group, pretest-posttest design. The study population was composed of 40 second-year student nurses who enrolled in a fundamentals of nursing course of a college of nursing, Ajou University in Korea. Results of the research indicate that there was a statistically significant difference in exam scores for assessing long-term memory video-review group demonstrating higher scores. Student satisfaction was also significantly higher in the video-review group than in the control group. These results may suggest video-based self-assessment is a beneficial and effective instructional method of training undergraduate nursing students to develop awareness of their strengths and weaknesses, and to improve their clinical and communication skills.

  15. Video-based real-time on-street parking occupancy detection system

    Science.gov (United States)

    Bulan, Orhan; Loce, Robert P.; Wu, Wencheng; Wang, YaoRong; Bernal, Edgar A.; Fan, Zhigang

    2013-10-01

    Urban parking management is receiving significant attention due to its potential to reduce traffic congestion, fuel consumption, and emissions. Real-time parking occupancy detection is a critical component of on-street parking management systems, where occupancy information is relayed to drivers via smart phone apps, radio, Internet, on-road signs, or global positioning system auxiliary signals. Video-based parking occupancy detection systems can provide a cost-effective solution to the sensing task while providing additional functionality for traffic law enforcement and surveillance. We present a video-based on-street parking occupancy detection system that can operate in real time. Our system accounts for the inherent challenges that exist in on-street parking settings, including illumination changes, rain, shadows, occlusions, and camera motion. Our method utilizes several components from video processing and computer vision for motion detection, background subtraction, and vehicle detection. We also present three traffic law enforcement applications: parking angle violation detection, parking boundary violation detection, and exclusion zone violation detection, which can be integrated into the parking occupancy cameras as a value-added option. Our experimental results show that the proposed parking occupancy detection method performs in real-time at 5 frames/s and achieves better than 90% detection accuracy across several days of videos captured in a busy street block under various weather conditions such as sunny, cloudy, and rainy, among others.

  16. Using video-based observation research methods in primary care health encounters to evaluate complex interactions

    Directory of Open Access Journals (Sweden)

    Onur Asan

    2014-08-01

    Full Text Available Objective The purpose of this paper is to describe the use of video-based observation research methods in primary care environment and highlight important methodological considerations and provide practical guidance for primary care and human factors researchers conducting video studies to understand patient–clinician interaction in primary care settings.Methods We reviewed studies in the literature which used video methods in health care research, and we also used our own experience based on the video studies we conducted in primary care settings.Results This paper highlighted the benefits of using video techniques, such as multi-channel recording and video coding, and compared “unmanned” video recording with the traditional observation method in primary care research. We proposed a list that can be followed step by step to conduct an effective video study in a primary care setting for a given problem. This paper also described obstacles, researchers should anticipate when using video recording methods in future studies.Conclusion With the new technological improvements, video-based observation research is becoming a promising method in primary care and HFE research. Video recording has been under-utilised as a data collection tool because of confidentiality and privacy issues. However, it has many benefits as opposed to traditional observations, and recent studies using video recording methods have introduced new research areas and approaches.

  17. Supporting Problem Solving with Case-Stories Learning Scenario and Video-based Collaborative Learning Technology

    Directory of Open Access Journals (Sweden)

    Chun Hu

    2004-04-01

    Full Text Available In this paper, we suggest that case-based resources, which are used for assisting cognition during problem solving, can be structured around the work of narratives in social cultural psychology. Theories and other research methods have proposed structures within narratives and stories which may be useful to the design of case-based resources. Moreover, embedded within cases are stories which are contextually rich, supporting the epistemological groundings of situated cognition. Therefore the purposes of this paper are to discuss possible frameworks of case-stories; derive design principles as to “what” constitutes a good case story or narrative; and suggest how technology can support story-based learning. We adopt video-based Computer-Supported Collaborative Learning (CSCL technology to support problem solving with case-stories learning scenarios. Our hypothesis in this paper is that well-designed case-based resources are able to aid in the cognitive processes undergirding problem solving and meaning making. We also suggest the use of an emerging video-based collaborative learning technology to support such an instructional strategy.

  18. Measuring classroom management expertise (CME of teachers: A video-based assessment approach and statistical results

    Directory of Open Access Journals (Sweden)

    Johannes König

    2015-12-01

    Full Text Available The study aims at developing and exploring a novel video-based assessment that captures classroom management expertise (CME of teachers and for which statistical results are provided. CME measurement is conceptualized by using four video clips that refer to typical classroom management situations in which teachers are heavily challenged (involving the challenges to manage transitions, instructional time, student behavior, and instructional feedback and by applying three cognitive demands posed on respondents when responding to test items related to the video clips (accuracy of perception, holistic perception, and justification of action. Research questions are raised regarding reliability, testlet effects (related to the four video clips applied for measurement, intercorrelations of cognitive demands, and criterion-related validity of the instrument. Evidence is provided that (1 using a video-based assessment CME can be measured in a reliable way, (2 the CME total score represents a general ability that is only slightly influenced by testlet effects related to the four video clips, (3 the three cognitive demands conceptualized for the measurement of CME are highly intercorrelated, and (4 the CME measure is positively correlated with declarative-conceptual general pedagogical knowledge (medium effect size, whereas it shows only small size correlations with non-cognitive teacher variables.

  19. Using video-based observation research methods in primary care health encounters to evaluate complex interactions.

    Science.gov (United States)

    Asan, Onur; Montague, Enid

    2014-01-01

    The purpose of this paper is to describe the use of video-based observation research methods in primary care environment and highlight important methodological considerations and provide practical guidance for primary care and human factors researchers conducting video studies to understand patient-clinician interaction in primary care settings. We reviewed studies in the literature which used video methods in health care research, and we also used our own experience based on the video studies we conducted in primary care settings. This paper highlighted the benefits of using video techniques, such as multi-channel recording and video coding, and compared "unmanned" video recording with the traditional observation method in primary care research. We proposed a list that can be followed step by step to conduct an effective video study in a primary care setting for a given problem. This paper also described obstacles, researchers should anticipate when using video recording methods in future studies. With the new technological improvements, video-based observation research is becoming a promising method in primary care and HFE research. Video recording has been under-utilised as a data collection tool because of confidentiality and privacy issues. However, it has many benefits as opposed to traditional observations, and recent studies using video recording methods have introduced new research areas and approaches.

  20. Handling requirements dependencies in agile projects: A focus group with agile software development practitioners

    NARCIS (Netherlands)

    Martakis, Aias; Daneva, Maia; Wieringa, Roelf J.; Jean-Louis Cavarero, S.; Rolland, C; Cavarero, J.L.

    2013-01-01

    Agile practices on requirements dependencies are a relatively unexplored topic in literature. Empirical studies on it are scarce. This research sets out to uncover concepts that practitioners in companies of various sizes across the globe and in various industries, use for dealing with requirements

  1. Exercise-Based Fall Prevention in the Elderly: What About Agility?

    Science.gov (United States)

    Donath, Lars; van Dieën, Jaap; Faude, Oliver

    2016-02-01

    Annually, one in three seniors aged over 65 years fall. Balance and strength training can reduce neuromuscular fall risk factors and fall rates. Besides conventional balance and strength training, explosive or high-velocity strength training, eccentric exercises, perturbation-based balance training, trunk strength, and trunk control have also been emphasized. In contrast, aerobic exercise has to date not been included in fall-prevention studies. However, well-developed endurance capacity might attenuate fatigue-induced declines in postural control in sports-related or general activities of daily living. Physical performance indices, such as balance, strength, and endurance, are generally addressed independently in exercise guidelines. This approach seems time consuming and may impede integrative training of sensorimotor, neuromuscular, and cardiocirculatory functions required to deal with balance-threatening situations in the elderly. An agility-based conceptual training framework comprising perception and decision making (e.g., visual scanning, pattern recognition, anticipation) and changes of direction (e.g., sudden starts, stops and turns; reactive control; concentric and eccentric contractions) might enable an integrative neuromuscular, cardiocirculatory, and cognitive training. The present paper aims to provide a scientific sketch of how to build such an integrated modular training approach, allowing adaptation of intensity, complexity, and cognitive challenge of the agility tasks to the participant's capacity. Subsequent research should address the (1) link between agility and fall risk factors as well as fall rates, (2) benefit-risk ratios of the proposed approach, (3) psychosocial aspects of agility training (e.g., motivation), and (4) logistical requirements (e.g., equipment needed).

  2. Frequency-agile antennas for wireless communications

    CERN Document Server

    Petosa, Aldo

    2013-01-01

    Mobile data subscriptions are expected to more than double and mobile wireless traffic to increase by more than tenfold over the next few years. Proliferation of smart phones, tablets, and other portable devices are placing greater demands for services such as web browsing, global positioning, video streaming, and video telephony. Many of the proposed solutions to deal with these demands will have a significant impact on antenna designs. Antennas with frequency agility are considered a promising technology to help implement these new solutions.This book provides readers with a sense of the cap

  3. Lean Architecture for Agile Software Development

    CERN Document Server

    Coplien, James O

    2010-01-01

    More and more Agile projects are seeking architectural roots as they struggle with complexity and scale - and they're seeking lightweight ways to do it: Still seeking? In this book the authors help you to find your own path; Taking cues from Lean development, they can help steer your project toward practices with longstanding track records; Up-front architecture? Sure. You can deliver an architecture as code that compiles and that concretely guides development without bogging it down in a mass of documents and guesses about the implementation; Documentation? Even a whiteboard diagram, or a CRC

  4. Agile Development Methods for Space Operations

    Science.gov (United States)

    Trimble, Jay; Webster, Chris

    2012-01-01

    Main stream industry software development practice has gone from a traditional waterfall process to agile iterative development that allows for fast response to customer inputs and produces higher quality software at lower cost. How can we, the space ops community, adopt state of the art software development practice, achieve greater productivity at lower cost, and maintain safe and effective space flight operations? At NASA Ames, we are developing Mission Control Technologies Software, in collaboration with Johnson Space Center (JSC) and, more recently, the Jet Propulsion Laboratory (JPL).

  5. Understanding Organizational Agility: A Work-Design Perspective

    Science.gov (United States)

    2008-06-01

    of agility, a work-design system must be cultivated and treated with an entrepreneurial spirit . The aim is to sustain superior performance by...and Preiss, K. [1995], Agile competitors and virt organizations (Van Nostrand Reinhold New York, NY). ual Goldsby, T. J. and Stank, T. P. [2000

  6. Reliability and factorial validity of agility tests for soccer players.

    Science.gov (United States)

    Sporis, Goran; Jukic, Igor; Milanovic, Luka; Vucetic, Vlatko

    2010-03-01

    The purpose of this study was to evaluate the reliability and factorial validity of agility tests used in soccer. One hundred fifty (n = 150), elite, male, junior soccer players, members of the First Junior League Team, volunteered to participate in the study. The slalom test (ST) sprint 4 x 5 m (S4 x 5) and sprint 9-3-6-3-6-9 m with 180 degree turns (S180 degrees) tests had a greater reliability coefficient (alpha = 0.992, 0.979, and 0.976), whereas the within-subject variation ranged between 2.9 and 5.6%. The mentioned 6 agility tests resulted in the extraction of 2 significant components. The S4 x 5 test had the lowest correlation coefficient with the first component (r = 0.38), whereas the correlation coefficients of the other 5 agility tests were higher than 0.63. The T-test (TT) showed statistically significant differences between the defenders and midfielders (p agility tests used in this study, the SBF, TT, and S180 degrees are the most reliable and valid tests for estimating the agility of soccer players. According to the results of the study, the TT proved to be the most appropriate for estimating the agility of defenders, the SBF, and S180 degrees for estimating the agility of midfielders, whereas the S4 x 5 test can be used for estimating the agility of attackers.

  7. Change Factors requiring agility and implications for IT

    NARCIS (Netherlands)

    van Oosterhout, Marcel; Waarts, Eric; van Hillegersberg, Jos

    2006-01-01

    The current highly dynamic business environment requires businesses to be agile. Business agility is the ability to swiftly and easily change businesses and business processes beyond the normal level of flexibility to effectively manage unpredictable external and internal changes. This study reports

  8. Agile Methods for Open Source Safety-Critical Software.

    Science.gov (United States)

    Gary, Kevin; Enquobahrie, Andinet; Ibanez, Luis; Cheng, Patrick; Yaniv, Ziv; Cleary, Kevin; Kokoori, Shylaja; Muffih, Benjamin; Heidenreich, John

    2011-08-01

    The introduction of software technology in a life-dependent environment requires the development team to execute a process that ensures a high level of software reliability and correctness. Despite their popularity, agile methods are generally assumed to be inappropriate as a process family in these environments due to their lack of emphasis on documentation, traceability, and other formal techniques. Agile methods, notably Scrum, favor empirical process control, or small constant adjustments in a tight feedback loop. This paper challenges the assumption that agile methods are inappropriate for safety-critical software development. Agile methods are flexible enough to encourage the rightamount of ceremony; therefore if safety-critical systems require greater emphasis on activities like formal specification and requirements management, then an agile process will include these as necessary activities. Furthermore, agile methods focus more on continuous process management and code-level quality than classic software engineering process models. We present our experiences on the image-guided surgical toolkit (IGSTK) project as a backdrop. IGSTK is an open source software project employing agile practices since 2004. We started with the assumption that a lighter process is better, focused on evolving code, and only adding process elements as the need arose. IGSTK has been adopted by teaching hospitals and research labs, and used for clinical trials. Agile methods have matured since the academic community suggested they are not suitable for safety-critical systems almost a decade ago, we present our experiences as a case study for renewing the discussion.

  9. APPROACH METHOD OF CURRENT COMPETITIVE MARKET - AGILE INDUSTRIAL CORPORATION

    Directory of Open Access Journals (Sweden)

    GHERGHEL Sabina

    2015-05-01

    Full Text Available The term “agility” - agile enterprise - was introduced by a group of American researchers led by R.Dove as a result of some studies in a program sponsored by the US government, a program that primarily aimed at exploring the possibilities of making up production systems which could compete with the efficient production system "lean", introduced in most Japanese companies. Researchers involved in this program have formed Agility Forum, which aims to develop the concepts introduced. In 2001 appears the first paper, by R. Dove, entitled “Response Ability - Understanding the Agile Enterprise”, John Wiley and Sons Editors, in which was synthesized the phase of research field. Agility can be defined as “the ability with which an organization manages to develop successfully in a business environment whose changes are unpredictable.” Being agile means to control change, to notice market opportunities and by being continuously innovating, to succed on the market. The purpose of this paper is to support the idea that agility is a feature derived from the design and also to show that by applying the principles of RRS, which characterize agile systems, it is confirmed the fact that any industrial production system which wishes to be agile it should be designed.

  10. Value Creation by Agile Projects: Methodology or Mystery?

    NARCIS (Netherlands)

    Racheva, Z.; Daneva, Maia; Sikkel, Nicolaas; Bomarius, Frank; Oivo, Markku; Jaring, Päivi; Abrahamsson, Pekka

    2009-01-01

    Business value is a key concept in agile software development approaches. This paper presents results of a systematic review of literature on how business value is created by agile projects. We found that with very few exceptions, most published studies take the concept of business value for granted

  11. Integrated product definition representation for agile numerical control applications

    Energy Technology Data Exchange (ETDEWEB)

    Simons, W.R. Jr.; Brooks, S.L.; Kirk, W.J. III; Brown, C.W.

    1994-11-01

    Realization of agile manufacturing capabilities for a virtual enterprise requires the integration of technology, management, and work force into a coordinated, interdependent system. This paper is focused on technology enabling tools for agile manufacturing within a virtual enterprise specifically relating to Numerical Control (N/C) manufacturing activities and product definition requirements for these activities.

  12. Supporting Agile Development of Authorization Rules for SME Applications

    Science.gov (United States)

    Bartsch, Steffen; Sohr, Karsten; Bormann, Carsten

    Custom SME applications for collaboration and workflow have become affordable when implemented as Web applications employing Agile methodologies. Security engineering is still difficult with Agile development, though: heavy-weight processes put the improvements of Agile development at risk. We propose Agile security engineering and increased end-user involvement to improve Agile development with respect to authorization policy development. To support the authorization policy development, we introduce a simple and readable authorization rules language implemented in a Ruby on Rails authorization plugin that is employed in a real-world SME collaboration and workflow application. Also, we report on early findings of the language’s use in authorization policy development with domain experts.

  13. Hvornår er agil projektledelse rigtig?

    DEFF Research Database (Denmark)

    Pries-Heje, Jan

    2011-01-01

    Styrken ved agil projektledelse er hurtigheden og muligheden for at absorbere ændringer hurtigt gennem hele projektets løbetid, men der er naturligvis også nogle svagheder. Nogle af dem nævner jeg i artiklen, men derudover egner agil-formen sig ikke specielt godt til komplicerede projekter, hvor...... liv eller mange penge er på spil. Agil-formen er heller ikke velegnet til umotiverede medarbejdere, fordi de ikke har noget at bidrage med. For en projektleder synes jeg, at det er væsentligt at have et dybdegående kendskab til positive og negative sider ved både agil og plandreven projektledelse....... Verden er kompleks, og vores projekter derfor er tilsvarende komplekse. Som projektleder bør man således kunne analysere sig frem til den rigtige form for projektledelse, uanset om det er agil projektledelse eller ej....

  14. Analyzing Agile Development – from Waterfall Style to Scrumban

    Directory of Open Access Journals (Sweden)

    Marian STOICA

    2016-01-01

    Full Text Available The spectacular evolution of information and communications technology in the last two decades and the growing obvious chase of utopian maximization of profit by economic organizations have made an impact on various fields, including that of methodological instruments regarding the lifecycle of software development. We will speak about the necessity of organizational ability to adapt to continuously changing market conditions, which leads undoubtedly to acquiring functional flexibility and, in the end, of business agility. Also, the agility of a business (not only in software development is supported by the manifestation of agility on all three architectural levels: business, informational, technological. In this study we aim to identify the elements that impact on agility in developing software products, in a gradual approach, from the traditional waterfall model towards approaches like Scrumban. Additionally, we will understand the social dimension of using agile methodologies in software development projects and the main barriers in adopting such methodologies.

  15. A Case Study of Coordination in Distributed Agile Software Development

    Science.gov (United States)

    Hole, Steinar; Moe, Nils Brede

    Global Software Development (GSD) has gained significant popularity as an emerging paradigm. Companies also show interest in applying agile approaches in distributed development to combine the advantages of both approaches. However, in their most radical forms, agile and GSD can be placed in each end of a plan-based/agile spectrum because of how work is coordinated. We describe how three GSD projects applying agile methods coordinate their work. We found that trust is needed to reduce the need of standardization and direct supervision when coordinating work in a GSD project, and that electronic chatting supports mutual adjustment. Further, co-location and modularization mitigates communication problems, enables agility in at least part of a GSD project, and renders the implementation of Scrum of Scrums possible.

  16. AGILE GOVERNANCE IN INFORMATION AND COMMUNICATION TECHNOLOGIES: SHIFTING PARADIGMS

    Directory of Open Access Journals (Sweden)

    Cleyverson Pereira Costa

    2010-08-01

    Full Text Available This paper presents the basis of the Agile Governance in Information and Communication Technology (ICT, which is based on Agile Software Engineering Methodologies principles and values. Its development was done through a systematic review process, supported by Bibliometrics and Scientometrics methods and techniques, where the Critical Success Factors (CSF of ICT Governance projects and the principles of the Agile Manifesto were analyzed. Next, through an inductive approach, focused on the convergence between the concepts involved, it was analyzed how agile principles could help to minimize the gap between ICT and business. Evidences of their occurrence were taken through a Conceptual Survey Research. As a result, the foundations and concepts of Agile Governance in ICT were defined and, finally, the development of a reference model was proposed as a future work.

  17. Combining Agile and Traditional: Customer Communication in Distributed Environment

    Science.gov (United States)

    Korkala, Mikko; Pikkarainen, Minna; Conboy, Kieran

    Distributed development is a radically increasing phenomenon in modern software development environments. At the same time, traditional and agile methodologies and combinations of those are being used in the industry. Agile approaches place a large emphasis on customer communication. However, existing knowledge on customer communication in distributed agile development seems to be lacking. In order to shed light on this topic and provide practical guidelines for companies in distributed agile environments, a qualitative case study was conducted in a large globally distributed software company. The key finding was that it might be difficult for an agile organization to get relevant information from a traditional type of customer organization, even though the customer communication was indicated to be active and utilized via multiple different communication media. Several challenges discussed in this paper referred to "information blackout" indicating the importance of an environment fostering meaningful communication. In order to evaluate if this environment can be created a set of guidelines is proposed.

  18. Improving ISD Agility in Fast-Moving Software Organizations

    DEFF Research Database (Denmark)

    Persson, John Stouby; Nørbjerg, Jacob; Nielsen, Peter Axel

    2016-01-01

    Fast-moving software organizations must respond quickly to changing technological options and market trends while delivering high-quality services at competitive prices. Improving agility of information systems development (ISD) may reconcile these inherent tensions, but previous research...... study on how to improve ISD agility in a fast-moving software organization. The study maps central problems in the ISD management to direct improvements of agility. Our following intervention addressed method improvements in defining types of ISD by customer relations and integrating the method...... with the task management tool used by the organization. The paper discusses how the action research contributes to our understanding of ISD agility in fast-moving software organizations with a framework for mapping and evaluating improvements of agility. The action research specifically points out that project...

  19. Improving ISD Agility in Fast-moving Software Organizations

    DEFF Research Database (Denmark)

    Persson, John Stouby; Nørbjerg, Jacob; Nielsen, Peter Axel

    2016-01-01

    Fast-moving software organizations must respond quickly to changing technological options and mar-ket trends while delivering high-quality services at competitive prices. Improving agility of infor-mation systems development (ISD) may reconcile these inherent tensions, but previous research...... study on how to improve ISD agility in a fast-moving software organization. The study maps central problems in the ISD management to direct improvements of agility. Our following intervention ad-dressed method improvements in defining types of ISD by customer relations and integrating the method...... with the task management tool used by the organization. The paper discusses how the action research contributes to our understanding of ISD agility in fast-moving software organizations with a framework for mapping and evaluating improvements of agility. The action research specifically points out that project...

  20. A Framework For Software Quality Assurance Using Agile Methodology

    Directory of Open Access Journals (Sweden)

    Maria Sagheer

    2015-02-01

    Full Text Available Abstract Agile methodology that uses iterative and incremental approach is widely used in the industry projects as they can satisfy to the change of requirements. Efficient product delivery is achieved by using short iterations. But assuring the quality in any system is essential and imperative part which is very difficult task which raises a question that Is quality is assured in the software which is developed using agile methodology The research paper proposed a solution and summarizes that how the quality is achieved or assure in agile software development using different factors. The major focus of this research paper is to analyse the quality parameter which assure quality in the agile methodology. The research paper includes the brief overview of the parameters which assure quality in agile.

  1. Challenges in Transitioning to an Agile Way of Working

    DEFF Research Database (Denmark)

    Hekkala, Riitta; Stein, Mari-Klara; Rossi, Matti

    2017-01-01

    This longitudinal study examined how an information systems development team transitioned to an agile way of working. We describe the main events of a large, inter-organizational project, where agile methods and practices were applied for the first time. The organizations involved had a long...... tradition in heavy, waterfall style projects, and many of those past projects had severe challenges. We examine how the agile way of working was understood by particular groups (project team, management and suppliers), as well as how these understandings changed over time. The lack of experience with agile...... development, no common view on ‘agility’ and its key principles and practices were obvious challenges for the transition. Our study suggests that complex agile projects need to have very clear goals and management has to be able to communicate these, while preserving the autonomy of teams and individual team...

  2. Agility in Team Sports: Testing, Training and Factors Affecting Performance.

    Science.gov (United States)

    Paul, Darren J; Gabbett, Tim J; Nassis, George P

    2016-03-01

    Agility is an important characteristic of team sports athletes. There is a growing interest in the factors that influence agility performance as well as appropriate testing protocols and training strategies to assess and improve this quality. The objective of this systematic review was to (1) evaluate the reliability and validity of agility tests in team sports, (2) detail factors that may influence agility performance, and (3) identify the effects of different interventions on agility performance. The review was undertaken in accordance with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines. We conducted a search of PubMed, Google Scholar, Science Direct, and SPORTDiscus databases. We assessed the methodological quality of intervention studies using a customized checklist of assessment criteria. Intraclass correlation coefficient values were 0.80-0.91, 0.10-0.81, and 0.81-0.99 for test time using light, video, and human stimuli. A low-level reliability was reported for youth athletes using the video stimulus (0.10-0.30). Higher-level participants were shown to be, on average, 7.5% faster than their lower level counterparts. Reaction time and accuracy, foot placement, and in-line lunge movement have been shown to be related to agility performance. The contribution of strength remains unclear. Efficacy of interventions on agility performance ranged from 1% (vibration training) to 7.5% (small-sided games training). Agility tests generally offer good reliability, although this may be compromised in younger participants responding to various scenarios. A human and/or video stimulus seems the most appropriate method to discriminate between standard of playing ability. Decision-making and perceptual factors are often propositioned as discriminant factors; however, the underlying mechanisms are relatively unknown. Research has focused predominantly on the physical element of agility. Small-sided games and video training may offer effective

  3. Toward feasible, valid, and reliable video-based assessments of technical surgical skills in the operating room

    DEFF Research Database (Denmark)

    Aggarwal, R.; Grantcharov, T.; Moorthy, K.

    2008-01-01

    Objective: To determine the feasibility, validity, inter-rater, and intertest reliability of 4 previously published video-based rating scales, for technical skills assessment on a benchmark laparoscopic procedure. Summary Background Data: Assessment of technical skills is crucial to the demonstra......Objective: To determine the feasibility, validity, inter-rater, and intertest reliability of 4 previously published video-based rating scales, for technical skills assessment on a benchmark laparoscopic procedure. Summary Background Data: Assessment of technical skills is crucial...... patients within 2 Academic Surgical Departments. All patients had a diagnosis of biliary colic. Surgical technical skills were rated posthoc in a blinded manner by 2 experienced observers on 4 video-based rating scales. The different scales used had been developed to assess generic or procedure...

  4. Image and video based remote target localization and tracking on smartphones

    Science.gov (United States)

    Wang, Qia; Lobzhanidze, Alex; Jang, Hyun; Zeng, Wenjun; Shang, Yi; Yang, Jingyu

    2012-06-01

    Smartphones are becoming popular nowadays not only because of its communication functionality but also, more importantly, its powerful sensing and computing capability. In this paper, we describe a novel and accurate image and video based remote target localization and tracking system using the Android smartphones, by leveraging its built-in sensors such as camera, digital compass, GPS, etc. Even though many other distance estimation or localization devices are available, our all-in-one, easy-to-use localization and tracking system on low cost and commodity smartphones is first of its kind. Furthermore, smartphones' exclusive user-friendly interface has been effectively taken advantage of by our system to facilitate low complexity and high accuracy. Our experimental results show that our system works accurately and efficiently.

  5. The role of imitation in video-based interventions for children with autism.

    Science.gov (United States)

    Lindsay, C J; Moore, D W; Anderson, A; Dillenburger, K

    2013-08-01

    The aim of this paper is to bridge the gap between the corpus of imitation research and video-based intervention (VBI) research, and consider the impact imitation skills may be having on VBI outcomes and highlight potential areas for improving efficacy. A review of the imitation literature was conducted focusing on imitation skill deficits in children with autism followed by a critical review of the video modelling literature focusing on pre-intervention assessment of imitation skills and the impact imitation deficits may have on VBI outcomes. Children with autism have specific imitation deficits, which may impact VBI outcomes. Imitation training or procedural modifications made to videos may accommodate for these deficits. There are only six studies where VBI researchers have taken pre-intervention imitation assessments using an assortment of imitation measures. More research is required to develop a standardised multi-dimensional imitation assessment battery that can better inform VBI.

  6. Analysis of Video-Based Microscopic Particle Trajectories Using Kalman Filtering

    Science.gov (United States)

    Wu, Pei-Hsun; Agarwal, Ashutosh; Hess, Henry; Khargonekar, Pramod P.; Tseng, Yiider

    2010-01-01

    Abstract The fidelity of the trajectories obtained from video-based particle tracking determines the success of a variety of biophysical techniques, including in situ single cell particle tracking and in vitro motility assays. However, the image acquisition process is complicated by system noise, which causes positioning error in the trajectories derived from image analysis. Here, we explore the possibility of reducing the positioning error by the application of a Kalman filter, a powerful algorithm to estimate the state of a linear dynamic system from noisy measurements. We show that the optimal Kalman filter parameters can be determined in an appropriate experimental setting, and that the Kalman filter can markedly reduce the positioning error while retaining the intrinsic fluctuations of the dynamic process. We believe the Kalman filter can potentially serve as a powerful tool to infer a trajectory of ultra-high fidelity from noisy images, revealing the details of dynamic cellular processes. PMID:20550894

  7. A TBB-CUDA Implementation for Background Removal in a Video-Based Fire Detection System

    Directory of Open Access Journals (Sweden)

    Fan Wang

    2014-01-01

    Full Text Available This paper presents a parallel TBB-CUDA implementation for the acceleration of single-Gaussian distribution model, which is effective for background removal in the video-based fire detection system. In this framework, TBB mainly deals with initializing work of the estimated Gaussian model running on CPU, and CUDA performs background removal and adaption of the model running on GPU. This implementation can exploit the combined computation power of TBB-CUDA, which can be applied to the real-time environment. Over 220 video sequences are utilized in the experiments. The experimental results illustrate that TBB+CUDA can achieve a higher speedup than both TBB and CUDA. The proposed framework can effectively overcome the disadvantages of limited memory bandwidth and few execution units of CPU, and it reduces data transfer latency and memory latency between CPU and GPU.

  8. Temporal and spatial information extraction from videos based on the change in length of the shadow

    Science.gov (United States)

    Wang, Jiayun; Zu, Jian; Wang, Likang

    2017-03-01

    In this paper, considering the atmospheric refractive index, we present an approach to extract the recording date and geo-location from videos, based on the alteration of the shadow length. The paper carefully takes different information (photographed date, the length of the selected object) of the given video into consideration and forms a comprehensive approach to extract the temporal and spatial information of the given video. On the basis of this approach, we analyze the shadow length data of a chosen object from a real video and extract the temporal and spatial information of the video. Compared with the actual information, the error is less than 1%, which proves the validity of our approach.

  9. Evaluation of Basketball-Specific Agility: Applicability of Preplanned and Nonplanned Agility Performances for Differentiating Playing Positions and Playing Levels.

    Science.gov (United States)

    Sekulic, Damir; Pehar, Miran; Krolo, Ante; Spasic, Miodrag; Uljevic, Ognjen; Calleja-González, Julio; Sattler, Tine

    2017-08-01

    Sekulic, D, Pehar, M, Krolo, A, Spasic, M, Uljevic, O, Calleja-González, J, and Sattler, T. Evaluation of basketball-specific agility: applicability of preplanned and nonplanned agility performances for differentiating playing positions and playing levels. J Strength Cond Res 31(8): 2278-2288, 2017-The importance of agility in basketball is well known, but there is an evident lack of studies examining basketball-specific agility performances in high-level players. The aim of this study was to determine the reliability and discriminative validity of 1 standard agility test (test of preplanned agility [change-of-direction speed] over T course, T-TEST), and 4 newly developed basketball-specific agility tests, in defining playing positions and performance levels in basketball. The study comprised 110 high-level male basketball players (height: 194.92 ± 8.09 cm; body mass: 89.33 ± 10.91 kg; age: 21.58 ± 3.92 years). The variables included playing position (Guard, Forward, Center), performance level (first division vs. second division), anthropometrics (body height, body mass, and percentage of body fat), T-TEST, nonplanned basketball agility test performed on dominant (BBAGILdom) and nondominant sides (BBAGILnond), and a preplanned (change-of-direction speed) basketball agility test performed on dominant (BBCODSdom) and nondominant sides (BBCODSnond). The reliability of agility tests was high (intraclass correlation coefficient of 0.81-0.95). Forwards were most successful in the T-TEST (F test: 13.57; p = 0.01). Guards outperformed Centers in BBCODSdom, BBCODSndom, BBAGILdom, and BBAGILnond (F test: 5.06, p = 0.01; 6.57, 0.01; 6.26, 0.01; 3.37, 0.04, respectively). First division Guards achieved better results than second division Guards in BBCODSdom (t: 2.55; p = 0.02; moderate effect size differences), BBAGILdom, and BBAGILnond (t: 3.04 and 3.06, respectively; both p = 0.01 and moderate effect size differences). First division Centers outperformed second division

  10. Investigating the strategic antecedents of agility in humanitarian logistics.

    Science.gov (United States)

    L'Hermitte, Cécile; Brooks, Benjamin; Bowles, Marcus; Tatham, Peter H

    2017-10-01

    This study investigates the strategic antecedents of operational agility in humanitarian logistics. It began by identifying the particular actions to be taken at the strategic level of a humanitarian organisation to support field-level agility. Next, quantitative data (n=59) were collected on four strategic-level capabilities (being purposeful, action-focused, collaborative, and learning-oriented) and on operational agility (field responsiveness and flexibility). Using a quantitative analysis, the study tested the relationship between organisational capacity building and operational agility and found that the four strategic-level capabilities are fundamental building blocks of agility. Collectively they account for 52 per cent of the ability of humanitarian logisticians to deal with ongoing changes and disruptions in the field. This study emphasises the need for researchers and practitioners to embrace a broader perspective of agility in humanitarian logistics. In addition, it highlights the inherently strategic nature of agility, the development of which involves focusing simultaneously on multiple drivers. © 2017 The Author(s). Disasters © Overseas Development Institute, 2017.

  11. Challenges of adopting agile methods in a public organization

    Directory of Open Access Journals (Sweden)

    Jouko Nuottila

    2016-01-01

    Full Text Available Agile development methods are widely used among business enterprises. Since the introduction of the Agile Manifesto in 2001, several agile methods have been implemented, first in single-team set-ups and later in larger multi-team set-ups for complex Information Technology (IT system development. However, the adoption of agile methods has been slow in the public sector. This is also reflected in the academic literature, as there are only a few studies discussing agile adoption in public organizations. This paper contributes to research on the use of agile practices specifically in the context of public organizations, and sheds light on the challenges a public organization may face while adopting these practices. The aim of this paper is to identify and categorize the challenges that may hinder efficient adoption and use of agile methods in public IT projects that include private software vendors. This research is based on a case study of a large governmental office. As a result, this paper presents several categories of identified challenges, the root causes of these challenges, and a discussion of the characteristics of these challenges for the public sector.

  12. 76 FR 59456 - ASGI Agility Income Fund, et al.; Notice of Application

    Science.gov (United States)

    2011-09-26

    ... COMMISSION ASGI Agility Income Fund, et al.; Notice of Application September 19, 2011. AGENCY: Securities and... sales loads (``CDSCs''). Applicants: ASGI Agility Income Fund (``Agility Fund''), ASGI Aurora... investment company registered under the Act. The Agility Fund is organized as a Delaware statutory trust. The...

  13. Cicada: a Heavy but Agile Flyer

    CERN Document Server

    Gai, Kuo; Wan, Hui; Dong, Haibo

    2011-01-01

    "Cicada: a Heavy but Agile Flyer" is a fluid dynamic video submitted to Gallery of Fluid Motion in APS-DFD 2011. Comparing to other insects, cicadas can generate much higher lift to overcome their large body weight. The hidden mechanism may help in designing a Micro Air Vehicle (MAV) to carry large payloads. However, it is lack of literatures in discussing how cicadas use their wings to accomplish various fights. In this work, a high-speed photogrammetry system and 3D surface reconstruction technology are used to reveal cicada wing kinematics and deformation during a freely forward flight. The aerodynamic performance is studied using in-house immerse boundary method based Computational Fluid Dynamics(CFD) solver.

  14. Agile: From Software to Mission System

    Science.gov (United States)

    Trimble, Jay; Shirley, Mark H.; Hobart, Sarah Groves

    2016-01-01

    The Resource Prospector (RP) is an in-situ resource utilization (ISRU) technology demonstration mission, designed to search for volatiles at the Lunar South Pole. This is NASA's first near real time tele-operated rover on the Moon. The primary objective is to search for volatiles at one of the Lunar Poles. The combination of short mission duration, a solar powered rover, and the requirement to explore shadowed regions makes for an operationally challenging mission. To maximize efficiency and flexibility in Mission System design and thus to improve the performance and reliability of the resulting Mission System, we are tailoring Agile principles that we have used effectively in ground data system software development and applying those principles to the design of elements of the mission operations system.

  15. Using agility to combat cyber attacks.

    Science.gov (United States)

    Anderson, Kerry

    2017-06-01

    Some incident response practitioners feel that they have been locked in a battle with cyber criminals since the popular adoption of the internet. Initially, organisations made great inroads in preventing and containing cyber attacks. In the last few years, however, cyber criminals have become adept at eluding defence security technologies and rapidly modifying their exploit strategies for financial or political gains. Similar to changes in military combat tactics, cyber criminals utilise distributed attack cells, real-time communications, and rapidly mutating exploits to minimise the potential for detection. Cyber criminals have changed their attack paradigm. This paper describes a new incident response paradigm aimed at combating the new model of cyber attacks with an emphasis on agility to increase the organisation's ability to respond rapidly to these new challenges.

  16. Adding agility to Enterprise Process and Data Engineering

    Directory of Open Access Journals (Sweden)

    Sergey Zykov

    2016-04-01

    Full Text Available Managing development of large and complex enterprise architectures is a key problem in enterprise engineering. Nowadays one of the breathtaking topics considering enterprise context is real-time system agility. The paper discusses an appropriate general architecture pattern and provides insights how dynamic process management environment could be made. We survey general enterprise software architecture and current agility problems. We introduce a special component called a process knowledge base and justify its crucial role in achieving agility within the enterprise. We study both the architecture of the process knowledge base as well as formal basis for its implementation which relies upon the type theory.

  17. Trust in agile teams in distributed software development

    DEFF Research Database (Denmark)

    Tjørnehøj, Gitte; Fransgård, Mette; Skalkam, Signe

    2012-01-01

    that leads to team success. This article reports from a study of two agile DSD teams with very different organization and collaboration patterns. It addresses the role of trust and distrust in DSD by analyzing how the team members’ trust developed and erode through the lifetime of the two collaborations...... and how management actions influenced this. We find that some agile practice can empower teams to take over responsibility for managing their own trust building and sustaining and that management neglect of trust-building in other situations can hinder the development of beneficial balanced agile DSD...

  18. Agile rediscovering values: Similarities to continuous improvement strategies

    Science.gov (United States)

    Díaz de Mera, P.; Arenas, J. M.; González, C.

    2012-04-01

    Research in the late 80's on technological companies that develop products of high value innovation, with sufficient speed and flexibility to adapt quickly to changing market conditions, gave rise to the new set of methodologies known as Agile Management Approach. In the current changing economic scenario, we considered very interesting to study the similarities of these Agile Methodologies with other practices whose effectiveness has been amply demonstrated in both the West and Japan. Strategies such as Kaizen, Lean, World Class Manufacturing, Concurrent Engineering, etc, would be analyzed to check the values they have in common with the Agile Approach.

  19. Agile parallel bioinformatics workflow management using Pwrake

    Directory of Open Access Journals (Sweden)

    Tanaka Masahiro

    2011-09-01

    Full Text Available Abstract Background In bioinformatics projects, scientific workflow systems are widely used to manage computational procedures. Full-featured workflow systems have been proposed to fulfil the demand for workflow management. However, such systems tend to be over-weighted for actual bioinformatics practices. We realize that quick deployment of cutting-edge software implementing advanced algorithms and data formats, and continuous adaptation to changes in computational resources and the environment are often prioritized in scientific workflow management. These features have a greater affinity with the agile software development method through iterative development phases after trial and error. Here, we show the application of a scientific workflow system Pwrake to bioinformatics workflows. Pwrake is a parallel workflow extension of Ruby's standard build tool Rake, the flexibility of which has been demonstrated in the astronomy domain. Therefore, we hypothesize that Pwrake also has advantages in actual bioinformatics workflows. Findings We implemented the Pwrake workflows to process next generation sequencing data using the Genomic Analysis Toolkit (GATK and Dindel. GATK and Dindel workflows are typical examples of sequential and parallel workflows, respectively. We found that in practice, actual scientific workflow development iterates over two phases, the workflow definition phase and the parameter adjustment phase. We introduced separate workflow definitions to help focus on each of the two developmental phases, as well as helper methods to simplify the descriptions. This approach increased iterative development efficiency. Moreover, we implemented combined workflows to demonstrate modularity of the GATK and Dindel workflows. Conclusions Pwrake enables agile management of scientific workflows in the bioinformatics domain. The internal domain specific language design built on Ruby gives the flexibility of rakefiles for writing scientific workflows

  20. Agile parallel bioinformatics workflow management using Pwrake.

    Science.gov (United States)

    Mishima, Hiroyuki; Sasaki, Kensaku; Tanaka, Masahiro; Tatebe, Osamu; Yoshiura, Koh-Ichiro

    2011-09-08

    In bioinformatics projects, scientific workflow systems are widely used to manage computational procedures. Full-featured workflow systems have been proposed to fulfil the demand for workflow management. However, such systems tend to be over-weighted for actual bioinformatics practices. We realize that quick deployment of cutting-edge software implementing advanced algorithms and data formats, and continuous adaptation to changes in computational resources and the environment are often prioritized in scientific workflow management. These features have a greater affinity with the agile software development method through iterative development phases after trial and error.Here, we show the application of a scientific workflow system Pwrake to bioinformatics workflows. Pwrake is a parallel workflow extension of Ruby's standard build tool Rake, the flexibility of which has been demonstrated in the astronomy domain. Therefore, we hypothesize that Pwrake also has advantages in actual bioinformatics workflows. We implemented the Pwrake workflows to process next generation sequencing data using the Genomic Analysis Toolkit (GATK) and Dindel. GATK and Dindel workflows are typical examples of sequential and parallel workflows, respectively. We found that in practice, actual scientific workflow development iterates over two phases, the workflow definition phase and the parameter adjustment phase. We introduced separate workflow definitions to help focus on each of the two developmental phases, as well as helper methods to simplify the descriptions. This approach increased iterative development efficiency. Moreover, we implemented combined workflows to demonstrate modularity of the GATK and Dindel workflows. Pwrake enables agile management of scientific workflows in the bioinformatics domain. The internal domain specific language design built on Ruby gives the flexibility of rakefiles for writing scientific workflows. Furthermore, readability and maintainability of rakefiles

  1. The Effect of Video-Based Tasks in Listening Comprehension of Iranian Pre-Intermediate EFL Learners

    Science.gov (United States)

    Sarani, Abdullah; Behtash, Esmail Zare; Nezhad Arani, Saieed Moslemi

    2014-01-01

    This study aims at finding the effect of video-based tasks in improving the listening comprehension ability of Iranian pre-intermediate EFL (English Foreign Language) learners. After determining the level of learners, an experimental and control group, each of 20 participants, were nominated to contribute to the study. From the time the pre-test…

  2. Keeping Kids Safe from a Design Perspective: Ethical and Legal Guidelines for Designing a Video-Based App for Children

    Science.gov (United States)

    Zydney, Janet Mannheimer; Hooper, Simon

    2015-01-01

    Educators can use video to gain invaluable information about their students. A concern is that collecting videos online can create an increased security risk for children. The purpose of this article is to provide ethical and legal guidelines for designing video-based apps for mobile devices and the web. By reviewing the literature, law, and code…

  3. Including Students' Diverse Perspectives on Classroom Interactions into Video-Based Professional Development for Teachers

    Science.gov (United States)

    Vogler, Anna-Marietha; Prediger, Susanne

    2017-01-01

    Video is often used in professional development courses to sensitize mathematics teachers to students' thinking and issues of classroom interaction. This article presents an approach that incorporates students' perspectives on mathematics classroom interactions into video-based professional development in order to enhance teachers' reflection on…

  4. Investigating Students' Use and Adoption of "With-Video Assignments": Lessons Learnt for Video-Based Open Educational Resources

    Science.gov (United States)

    Pappas, Ilias O.; Giannakos, Michail N.; Mikalef, Patrick

    2017-01-01

    The use of video-based open educational resources is widespread, and includes multiple approaches to implementation. In this paper, the term "with-video assignments" is introduced to portray video learning resources enhanced with assignments. The goal of this study is to examine the factors that influence students' intention to adopt…

  5. In-person and video-based post-traumatic stress disorder treatment for veterans: a location-allocation model.

    Science.gov (United States)

    Musdal, Hande; Shiner, Brian; Chen, Techieh; Ceyhan, Mehmet E; Watts, Bradley V; Benneyan, James

    2014-02-01

    Post-traumatic stress disorder (PTSD) is associated with poor health but there is a gap between need and receipt of care. It is useful to understand where to optimally locate in-person care and where video-based PTSD care would be most useful to minimize access to care barriers, care outside the Veterans Affairs system, and total costs. We developed a service location systems engineering model based on 2010 to 2020 projected care needs for veterans across New England to help determine where to best locate and use in-person and video-based care. This analysis determined specific locations and capacities of each type of PTSD care relative to patient home locations to help inform allocation of mental health resources. Not surprisingly Massachusetts, Connecticut, and Rhode Island are well suited for in-person care, whereas some rural areas of Maine, Vermont, and New Hampshire where in-patient services are infeasible could be better served by video-based care than external care, if the latter is even available. Results in New England alone suggest a potential $3,655,387 reduction in average annual total costs by shifting 9.73% of care to video-based treatment, with an average 12.6 miles travel distance for the remaining in-person care. Reprint & Copyright © 2014 Association of Military Surgeons of the U.S.

  6. The challenges to the safety process when using Agile development models

    OpenAIRE

    Jamissen, Hanne-Gro

    2012-01-01

    Safety related systems are traditionally developed using traditional models like the V-model. Agile development models are now increasingly used, and the experiences with these models makes it tempting to also use Agile models when developing safety related systems. To do this, Agile development models need include a safety process that also are as agile as possible. However, introducing safety activities into an agile environment reintroduces limitations from traditional de-velopment. The...

  7. 2011 Agile (Scrum) Workshop Held in Baltimore, Maryland on November 14-15, 2011

    Science.gov (United States)

    2011-11-15

    Untitled Document 2011agile.html[3/23/2016 10:24:57 AM] Files are in Adobe format. Download the newest version from Adobe. 2011 AGILE ( SCRUM ...2750 HYATT REGENCY BALTIMORE u BALTIMORE, MD EVENT #2750 AGILE ( SCRUM ) WORKSHOP Sponsored by the C4ISR Division of NDIA AGILE ( SCRUM ) WORKSHOP...practices in DoD. AGILE ( SCRUM ) WORKSHOP NOVEMBER 14-15, 2011 GREG SHARP Software Development Team Lead, USAF PEX Mr. Greg Sharp is a Soft- ware

  8. Understanding agility in software development through a complex adaptive systems perspective

    OpenAIRE

    Wang, Xiaofeng; Conboy, Kieran

    2009-01-01

    peer-reviewed Agile software development methods have emerged in recent years and have become increasingly popular since the start of the century. While much research claims to study agile methods, the meaning of agility itself in software development is yet to be fully understood. Agility is viewed by some as the antithesis of plan, structure discipline and bureaucracy. This study aims to develop a better understanding of agility, using the key concepts of Complex Adaptive Systems as a...

  9. Force Projection, Strategic Agility and the Big Meltdown

    National Research Council Canada - National Science Library

    Hill, David

    2001-01-01

    .... force projection and strategic agility. Inter-theater movement of forces over the top of the world would provide a supported combatant commander both flexibility in operational design and advantages in operational functions...

  10. Barriers to Learning in Agile Software Development Projects

    DEFF Research Database (Denmark)

    Babb, Jeffry S.; Hoda, Rashina; Nørbjerg, Jacob

    2013-01-01

    The adoption of agile methods promises many advantages for individual, team, and organizational learning. However, environmental, structural, and organizational/cultural constraints often find teams adapting agile software development methods rather than engaging in full adoption. We present...... results from two qualitative studies of teams and organizations that have, in many cases, adapted agile software methods to suit their needs through the omission or alteration of aspects of the method. In many cases, aspects of an agile method that are most related to learning were those that were...... modified or omitted. This paper utilizes the results of these studies to identify common and emergent barriers to learning. Often these barriers to learning exist according to organizational culture and the extent to which that culture influences attitudes, norms, and behaviors pertaining to learning. We...

  11. The Role of Focus Group Venue: A Comparative Study of Face-to-Face, Telephone, and Internet Video-Based Venues

    Science.gov (United States)

    Gothberg, June E.

    2012-01-01

    The purpose of this study was to examine the equivalence or non-inferiority for comparisons of telephone focus group venue to face-to-face focus group venue, Internet video-based focus group venue to face-to-face focus group venue, and Internet video-based focus group venue to telephone focus group venue. Research questions examined the…

  12. AMES: Towards an Agile Method for ERP Selection

    OpenAIRE

    Juell-Skielse, Gustaf; Nilsson, Anders G.; Nordqvist, Andreas; Westergren, Mattias

    2012-01-01

    Conventional on-premise installations of ERP are now rapidly being replaced by ERP as service. Although ERP becomes more accessible and no longer requires local infrastructure, current selection methods do not take full advantage of the provided agility. In this paper we present AMES (Agile Method for ERP Selection), a novel method for ERP selection which better utilizes the strengths of service oriented ERP. AMES is designed to shorten lead time for selection, support identification of essen...

  13. Relationship of jumping and agility performance in female volleyball athletes.

    Science.gov (United States)

    Barnes, Jacque L; Schilling, Brian K; Falvo, Michael J; Weiss, Lawrence W; Creasy, Andrea K; Fry, Andrew C

    2007-11-01

    Court sports often require more frequent changes of direction (COD) than field sports. Most court sports require 180 degrees turns over a small distance, so COD in such sports might be best evaluated with an agility test involving short sprints and sharp turns. The purposes of this study were to (a) quantify vertical and horizontal force during a COD task, (b) identify possible predictors of court-sport-specific agility performance, and (c) examine performance difference between National Collegiate Athletic Association Division I, II, and III athletes. Twenty-nine collegiate female volleyball players completed a novel agility test, countermovement (CM) and drop jump tests, and an isometric leg extensor test. The number of athletes by division was as follows: I (n = 9), II (n = 11), and III (n = 9). The agility test consisted of 4 5-meter sprints with 3 180 degrees turns, including 1 on a multiaxial force platform so that the kinetic properties of the COD could be identified. One-way analysis of variance revealed that Division I athletes had significantly greater countermovement jump heights than Division III, and the effect size comparisons (Cohen's d) showed large-magnitude differences between Division I and both Divisions II and III for jump height. No other differences in performance variables were noted between divisions, although effect sizes reached moderate values for some comparisons. Regression analysis revealed that CM displacement was a significant predictor of agility performance, explaining approximately 34% of the variance. Vertical force was found to account for much of the total force exerted during the contact phase of the COD task, suggesting that performance in the vertical domain may limit the COD task used herein. This study indicates that individuals with greater CM performance also have quicker agility times and suggests that training predominantly in the vertical domain may also yield improvements in certain types of agility performance

  14. ENACTED SOFTWARE DEVELOPMENT PROCESS BASED ON AGILE AND AGENT METHODOLOGIES

    OpenAIRE

    DR. NACHAMAI. M; M. SENTHIL VADIVU; VINITA TAPASKAR

    2011-01-01

    Software Engineering gives the procedures and practices to be followed in the software development and acts as a backbone for computer science engineering techniques. This paper deals with current trends in software engineering methodologies, Agile and Agent Oriented software development process. Agile Methodology is to meet the needs of dynamic changing requirements of the customers. This model is iterative and incremental and accepts the changes in requirements at any stage of development. ...

  15. Business Agility and Information Technology in Service Organizations

    OpenAIRE

    Oosterhout, Marcel

    2010-01-01

    textabstractService organizations have to deal with highly uncertain events, both in the internal and external environment. In the academic literature and in practice there is not much knowledge about how to deal with this uncertainty. This PhD dissertation investigates the role and impact of information technologies (IT) on business agility in service organizations. Business agility is a relatively new term defined as the capability of organizations to swiftly change businesses and business ...

  16. Agile Methods: Selected DoD Management and Acquisition Concerns

    Science.gov (United States)

    2011-10-01

    directly supervising a development team. The topics address the adoption of Agile using management and contracting practices best suited for use with...20, 40 or 100 (an adaptation of a Fibonacci series). Other Agile estimation techniques use similar scales. The spacing between the point values is...information Operations and Reports, 1215 Jefferson Davis Highway, Suite 1204, Arlington, VA 22202-4302, and to the Office of Management and Budget

  17. Smart Healthcare Agility Management - Tojisha Doctrine by Self-synchronization

    Science.gov (United States)

    2014-06-01

    including contents suppliers through internet/web technologies,(8)Pharmaceutical manufacturers group to understand the pathology of the patient,(9...Coherence Exercise is never training for defeating the game with other human beings. In addition, every game is to play to become winner in the race...Agility Efficacy Tutor will take a record with Video motion picture during the exercise which each stage of Agility Balancing Coherence Exercise will be

  18. Merging agile methodologies the case for DSDM and XP

    OpenAIRE

    Golding, Andrew M; O'Connor, Rory V.

    2004-01-01

    peer-reviewed This paper presents the proposal that while the agile approach to developing software is proving to be a success, there is value in merging some of the best practices of more than one approach. In this paper, two specific agile approaches - Dynamic Systems Development Methodology (DSDM) and Extreme Programming (XP) - are examined. This paper focuses on the proposition that if an organisation has implemented one approach (DSDM) then is it possible to bring elements of good pra...

  19. RCT of a Video-based Intervention Program for Caregivers of Patients with an Eating Disorder.

    Science.gov (United States)

    Quadflieg, Norbert; Schädler, Daniela; Naab, Silke; Fichter, Manfred M

    2017-07-01

    This paper presents the results of a randomized controlled trial measuring the efficacy of a video-based skills training to decrease burden and psychological distress in caregivers of inpatients treated for an eating disorder in specialized hospital units. Two hundred eighty-five caregivers were randomized to either the video intervention (N = 147) or the control group (N = 138). Caregivers' primary outcomes were assessed via Eating Disorder Symptom Impact Scale, Accommodation and Enabling Scale and General Health Questionnaire-12 at baseline and three-months follow-up. Acceptability of the intervention was high. Receiving additional external professional help like psychotherapy or clinical counselling was identified as a moderator contributing to the efficacy of the intervention. Caregivers' burden (Eating Disorder Symptom Impact Scale) and psychological distress (General Health Questionnaire-12) were reduced by the intervention but not caregivers' accommodating behaviours (Accommodation and Enabling Scale). The video training is a promising approach and effective supplement for caregivers of patients with an eating disorder. Additional professional help to caregivers increases the effectiveness of the intervention. Copyright © 2017 John Wiley & Sons, Ltd and Eating Disorders Association. Copyright © 2017 John Wiley & Sons, Ltd and Eating Disorders Association.

  20. Using learning analytics to evaluate a video-based lecture series.

    Science.gov (United States)

    Lau, K H Vincent; Farooque, Pue; Leydon, Gary; Schwartz, Michael L; Sadler, R Mark; Moeller, Jeremy J

    2018-01-01

    The video-based lecture (VBL), an important component of the flipped classroom (FC) and massive open online course (MOOC) approaches to medical education, has primarily been evaluated through direct learner feedback. Evaluation may be enhanced through learner analytics (LA) - analysis of quantitative audience usage data generated by video-sharing platforms. We applied LA to an experimental series of ten VBLs on electroencephalography (EEG) interpretation, uploaded to YouTube in the model of a publicly accessible MOOC. Trends in view count; total percentage of video viewed and audience retention (AR) (percentage of viewers watching at a time point compared to the initial total) were examined. The pattern of average AR decline was characterized using regression analysis, revealing a uniform linear decline in viewership for each video, with no evidence of an optimal VBL length. Segments with transient increases in AR corresponded to those focused on core concepts, indicative of content requiring more detailed evaluation. We propose a model for applying LA at four levels: global, series, video, and feedback. LA may be a useful tool in evaluating a VBL series. Our proposed model combines analytics data and learner self-report for comprehensive evaluation.

  1. Can a video-based hazard perception test used for driver licensing predict crash involvement?

    Science.gov (United States)

    Horswill, Mark S; Hill, Andrew; Wetton, Mark

    2015-09-01

    In 2008, the state of Queensland in Australia introduced a video-based hazard perception test as part of the licensing process for new drivers. A key validity check for such a test is whether scores are associated with crash involvement. We present data demonstrating that drivers who failed the hazard perception test (based on a ROC curve-derived pass mark) were 25% [95% confidence interval (CI) 6%, 48%] more likely to be involved in an active crash (defined as a crash occurring while the driver's vehicle was moving but they were not engaged in parking or reversing) during a one year period following the test (controlling for driving exposure, age, and sex). Failing drivers were also 17% (95% CI 6%, 29%) more likely to have been involved in active crashes prior to the test, in the period since obtaining their provisional license. These data support the proposal that the hazard perception test is a valid measure of crash-related driving performance. Copyright © 2015 Elsevier Ltd. All rights reserved.

  2. Improving Secondary School Students' Achievement and Retention in Biology Through Video-based Multimedia Instruction

    Directory of Open Access Journals (Sweden)

    Amosa Isiaka Gambari, PhD

    2014-08-01

    Full Text Available The study examined the effects of video-based multimedia instruction on secondary school students' achievement and retention in biology. In Nigeria, 120 students (60 boys and 60 girls were randomly selected from four secondary schools assigned either into one of three experimental groups: Animation + Narration; Animation + On-screen Text; Animation + Narration + On-screen Text or a control group. The pretest, posttest experimental, and control group design was adopted. A 50-item multiple-choice objective test termed Biology Achievement Test (BAT was used for collecting data. The validated BAT was tested for reliability using Kuder Richardson (KR20, which yielded 0.89. T-test, analysis of covariance (ANCOVA, and Scheffe’s post-hoc analysis were used in determining the significant differences among the four groups. The results showed that there was no statistically significant difference among the experimental groups. Generally, students under multimedia instruction performed better than their colleagues in the conventional teaching method. However, students in conventional teaching method had better retention than other groups.

  3. Video-Based Eye Tracking in Sex Research: A Systematic Literature Review.

    Science.gov (United States)

    Wenzlaff, Frederike; Briken, Peer; Dekker, Arne

    2015-12-21

    Although eye tracking has been used for decades, it has gained popularity in the area of sex research only recently. The aim of this article is to examine the potential merits of eye tracking for this field. We present a systematic review of the current use of video-based eye-tracking technology in this area, evaluate the findings, and identify future research opportunities. A total of 34 relevant studies published between 2006 and 2014 were identified for inclusion by means of online databases and other methods. We grouped them into three main areas of research: body perception and attractiveness, forensic research, and sexual orientation. Despite the methodological and theoretical differences across the studies, eye tracking has been shown to be a promising tool for sex research. The article suggests there is much potential for further studies to employ this technique because it is noninvasive and yet still allows for the assessment of both conscious and unconscious perceptional processes. Furthermore, eye tracking can be implemented in investigations of various theoretical backgrounds, ranging from biology to the social sciences.

  4. Evaluation of a video-based head motion tracking system for dedicated brain PET

    Science.gov (United States)

    Anishchenko, S.; Beylin, D.; Stepanov, P.; Stepanov, A.; Weinberg, I. N.; Schaeffer, S.; Zavarzin, V.; Shaposhnikov, D.; Smith, M. F.

    2015-03-01

    Unintentional head motion during Positron Emission Tomography (PET) data acquisition can degrade PET image quality and lead to artifacts. Poor patient compliance, head tremor, and coughing are examples of movement sources. Head motion due to patient non-compliance can be an issue with the rise of amyloid brain PET in dementia patients. To preserve PET image resolution and quantitative accuracy, head motion can be tracked and corrected in the image reconstruction algorithm. While fiducial markers can be used, a contactless approach is preferable. A video-based head motion tracking system for a dedicated portable brain PET scanner was developed. Four wide-angle cameras organized in two stereo pairs are used for capturing video of the patient's head during the PET data acquisition. Facial points are automatically tracked and used to determine the six degree of freedom head pose as a function of time. The presented work evaluated the newly designed tracking system using a head phantom and a moving American College of Radiology (ACR) phantom. The mean video-tracking error was 0.99±0.90 mm relative to the magnetic tracking device used as ground truth. Qualitative evaluation with the ACR phantom shows the advantage of the motion tracking application. The developed system is able to perform tracking with accuracy close to millimeter and can help to preserve resolution of brain PET images in presence of movements.

  5. A video-based educational pilot for basal cell carcinoma (BCC) treatment: A randomized controlled trial.

    Science.gov (United States)

    Love, Elyse M; Manalo, Iviensan F; Chen, Suephy C; Chen, Kuang-Ho; Stoff, Benjamin K

    2016-03-01

    Several treatment options exist for uncomplicated basal cell carcinoma. Standardized and effective informed consent is difficult in busy dermatology clinics. We investigated whether an educational video depicting 3 treatment options for uncomplicated basal cell carcinoma-excision, electrodessication and curettage, and topical therapy-before standard in-office informed consent affected patient knowledge and consent time compared with standard in-office consent alone. Patients were randomized to receive video education plus verbal discussion (video) or standard verbal discussion alone (control). Both groups completed baseline and final knowledge assessments. The primary outcome measure was change in knowledge scores between groups. Secondary outcomes were patient satisfaction, physician satisfaction, and informed consent time. In all, 32 eligible patients (16 control, 16 video) from an academic institution and affiliate Department of Veterans Affairs Medical Center dermatology clinics participated. The video group had significantly greater gains in knowledge compared with the control group (mean ± SD: 9 ± 3.6 vs 2.9 ± 2.2) (P = .0048). There was no significant difference in total consent time between groups. Patients and physicians were highly satisfied with the video. Small sample size and slight methodological difference between recruitment sites are limitations. Video-based education for basal cell carcinoma improved patient knowledge with no additional physician time when compared with standard communication. Published by Elsevier Inc.

  6. Video-based eyetracking methods and algorithms in head-mounted displays

    Science.gov (United States)

    Hua, Hong; Krishnaswamy, Prasanna; Rolland, Jannick P.

    2006-05-01

    Head pose is utilized to approximate a user’s line-of-sight for real-time image rendering and interaction in most of the 3D visualization applications using head-mounted displays (HMD). The eye often reaches an object of interest before the completion of most head movements. It is highly desirable to integrate eye-tracking capability into HMDs in various applications. While the added complexity of an eyetracked-HMD (ET-HMD) imposes challenges on designing a compact, portable, and robust system, the integration offers opportunities to improve eye tracking accuracy and robustness. In this paper, based on the modeling of an eye imaging and tracking system, we examine the challenges and identify parametric requirements for video-based pupil-glint tracking methods in an ET-HMD design, and predict how these parameters may affect the tracking accuracy, resolution, and robustness. We further present novel methods and associated algorithms that effectively improve eye-tracking accuracy and extend the tracking range.

  7. A Video-Based Module for Teaching Communication Skills to Otolaryngology Residents.

    Science.gov (United States)

    Patki, Aniruddha; Puscas, Liana

    2015-01-01

    To determine whether instructional videos modeling examples of "good" and "bad" patient communication skills are useful as an educational tool for improving resident-patient communication. Retrospective study in which resident participants in the module gave survey responses indicating perceived utility of the exercise. Tertiary academic medical center. A total of 11 otolaryngology trainees from postgraduate year 1-5 who attended the course over 2 separate sessions and provided feedback on the benefits of the module. All 11 residents attended both sessions. Of 22 total survey responses, 21 found that the videos were "realistic and engaging" and were a true representation of commonly encountered clinical scenarios. Residents identified multiple themes and behaviors distinguishing "good" vs "bad" communication with patients and felt they could incorporate these into daily practice. A perceived weakness was the lack of opportunity for "role playing" with a video-based module as opposed to standardized patients. Instructional videos, when realistic, are useful for modeling effective patient communication skills for residents. By watching the videos, residents are able to identify specific techniques they can incorporate into their daily practice. Copyright © 2015 Association of Program Directors in Surgery. Published by Elsevier Inc. All rights reserved.

  8. Relative Hidden Markov Models for Video-Based Evaluation of Motion Skills in Surgical Training.

    Science.gov (United States)

    Zhang, Qiang; Li, Baoxin

    2015-06-01

    A proper temporal model is essential to analysis tasks involving sequential data. In computer-assisted surgical training, which is the focus of this study, obtaining accurate temporal models is a key step towards automated skill-rating. Conventional learning approaches can have only limited success in this domain due to insufficient amount of data with accurate labels. We propose a novel formulation termed Relative Hidden Markov Model and develop algorithms for obtaining a solution under this formulation. The method requires only relative ranking between input pairs, which are readily available from training sessions in the target application, hence alleviating the requirement on data labeling. The proposed algorithm learns a model from the training data so that the attribute under consideration is linked to the likelihood of the input, hence supporting comparing new sequences. For evaluation, synthetic data are first used to assess the performance of the approach, and then we experiment with real videos from a widely-adopted surgical training platform. Experimental results suggest that the proposed approach provides a promising solution to video-based motion skill evaluation. To further illustrate the potential of generalizing the method to other applications of temporal analysis, we also report experiments on using our model on speech-based emotion recognition.

  9. A prospective video-based analysis of injury situations in elite male football: football incident analysis.

    Science.gov (United States)

    Arnason, Arni; Tenga, Albin; Engebretsen, Lars; Bahr, Roald

    2004-09-01

    The mechanisms for football injuries are largely unknown. To describe the characteristics of injury situations in elite male football using a video-based method called football incident analysis. Prospective cohort study. During the 1999 season, videotapes from 52 matches in the Icelandic elite football league were reviewed. Incidents (N = 95) were recorded when the match was interrupted by the referee because of a suspected injury. Team physical therapists recorded injuries prospectively (N = 28 time-loss injuries). Duels caused 84 of the incidents, mostly tackling duels (n = 54). The exposed player's attention appeared to be focused away from the opponent in 93% of the cases. The 3 main mechanisms observed were (1) breakdown attacks, tackling from the side or the front, attention focused on the ball (24%); (2) defensive tackling duels, attention focused on the ball or low ball control (20%); and (3) heading duels, attention focused on the ball in the air (13%). Most incidents and injuries occurred during breakdown attacks and when a player was involved in tackling duels. Player attention appeared to be focused mainly on the ball, not on the opponent challenging him to gain ball possession.

  10. The Impact of Cloud Computing on Information Systems Agility

    Directory of Open Access Journals (Sweden)

    Mohamed Sawas

    2015-09-01

    Full Text Available As businesses are encountering frequent harsh economic conditions, concepts such as outsourcing, agile and lean management, change management and cost reduction are constantly gaining more attention. This is because these concepts are all aimed at saving on budgets and facing unexpected changes. Latest technologies like cloud computing promise to turn IT, that has always been viewed as a cost centre, into a source of saving money and driving flexibility and agility to the business. The purpose of this paper is to first compile a set of attributes that govern the agility benefits added to information systems by cloud computing and then develop a survey-based instrument to measure these agility benefits. Our research analysis employs non-probability sampling based on a combination of convenience and judgment. This approach was used to obtain a representative sample of participants from potential companies belonging to various industries such as oil & gas, banking, private, government and semi-governmental organizations. This research will enable decision makers to measure agility enhancements and hence compare the agility of Information Systems before and after deploying cloud computing.

  11. Parallel optimization methods for agile manufacturing

    Energy Technology Data Exchange (ETDEWEB)

    Meza, J.C.; Moen, C.D.; Plantenga, T.D.; Spence, P.A.; Tong, C.H. [Sandia National Labs., Livermore, CA (United States); Hendrickson, B.A.; Leland, R.W.; Reese, G.M. [Sandia National Labs., Albuquerque, NM (United States)

    1997-08-01

    The rapid and optimal design of new goods is essential for meeting national objectives in advanced manufacturing. Currently almost all manufacturing procedures involve the determination of some optimal design parameters. This process is iterative in nature and because it is usually done manually it can be expensive and time consuming. This report describes the results of an LDRD, the goal of which was to develop optimization algorithms and software tools that will enable automated design thereby allowing for agile manufacturing. Although the design processes vary across industries, many of the mathematical characteristics of the problems are the same, including large-scale, noisy, and non-differentiable functions with nonlinear constraints. This report describes the development of a common set of optimization tools using object-oriented programming techniques that can be applied to these types of problems. The authors give examples of several applications that are representative of design problems including an inverse scattering problem, a vibration isolation problem, a system identification problem for the correlation of finite element models with test data and the control of a chemical vapor deposition reactor furnace. Because the function evaluations are computationally expensive, they emphasize algorithms that can be adapted to parallel computers.

  12. Student perceptions of a video-based blended learning approach for improving pediatric physical examination skills.

    Science.gov (United States)

    Lehmann, Ronny; Seitz, Anke; Bosse, Hans Martin; Lutz, Thomas; Huwendiek, Sören

    2016-11-01

    Physical examination skills are crucial for a medical doctor. The physical examination of children differs significantly from that of adults. Students often have only limited contact with pediatric patients to practice these skills. In order to improve the acquisition of pediatric physical examination skills during bedside teaching, we have developed a combined video-based training concept, subsequently evaluating its use and perception. Fifteen videos were compiled, demonstrating defined physical examination sequences in children of different ages. Students were encouraged to use these videos as preparation for bedside teaching during their pediatric clerkship. After bedside teaching, acceptance of this approach was evaluated using a 10-item survey, asking for the frequency of video use and the benefits to learning, self-confidence, and preparation of bedside teaching as well as the concluding OSCE. N=175 out of 299 students returned survey forms (58.5%). Students most frequently used videos, either illustrating complete examination sequences or corresponding focus examinations frequently assessed in the OSCE. Students perceived the videos as a helpful method of conveying the practical process and preparation for bedside teaching as well as the OSCE, and altogether considered them a worthwhile learning experience. Self-confidence at bedside teaching was enhanced by preparation with the videos. The demonstration of a defined standardized procedural sequence, explanatory comments, and demonstration of infrequent procedures and findings were perceived as particularly supportive. Long video segments, poor alignment with other curricular learning activities, and technical problems were perceived as less helpful. Students prefer an optional individual use of the videos, with easy technical access, thoughtful combination with the bedside teaching, and consecutive standardized practice of demonstrated procedures. Preparation with instructional videos combined with bedside

  13. Developing model-making and model-breaking skills using direct measurement video-based activities

    Science.gov (United States)

    Vonk, Matthew; Bohacek, Peter; Militello, Cheryl; Iverson, Ellen

    2017-12-01

    This study focuses on student development of two important laboratory skills in the context of introductory college-level physics. The first skill, which we call model making, is the ability to analyze a phenomenon in a way that produces a quantitative multimodal model. The second skill, which we call model breaking, is the ability to critically evaluate if the behavior of a system is consistent with a given model. This study involved 116 introductory physics students in four different sections, each taught by a different instructor. All of the students within a given class section participated in the same instruction (including labs) with the exception of five activities performed throughout the semester. For those five activities, each class section was split into two groups; one group was scaffolded to focus on model-making skills and the other was scaffolded to focus on model-breaking skills. Both conditions involved direct measurement videos. In some cases, students could vary important experimental parameters within the video like mass, frequency, and tension. Data collected at the end of the semester indicate that students in the model-making treatment group significantly outperformed the other group on the model-making skill despite the fact that both groups shared a common physical lab experience. Likewise, the model-breaking treatment group significantly outperformed the other group on the model-breaking skill. This is important because it shows that direct measurement video-based instruction can help students acquire science-process skills, which are critical for scientists, and which are a key part of current science education approaches such as the Next Generation Science Standards and the Advanced Placement Physics 1 course.

  14. A valid field test protocol of linear speed and agility in rugby union.

    Science.gov (United States)

    Green, Brian S; Blake, Catherine; Caulfield, Brian M

    2011-05-01

    Field testing is a key component to measure player performance in all sports, which provides coaches and strength and conditioning staff information to evaluate player performance and measure desired training effects. Therefore, the purpose of this study was to investigate the reliability and construct validity of a rugby union field test protocol based on analysis of the components of the game. Participants were placed in an Academy (n = 17) or Club (n = 11) group determined by current playing level. Trials of 10- and 30-m linear speed (LS), change of direction speed, and reactive agility speed were measured to evaluate the field test protocol's utility in distinguishing players of different playing abilities. Reliability analysis of each field test demonstrated stable values allowing this field test protocol to be used to compare between groups. Furthermore, the Academy players performed significantly (p agility components. These results suggest that this field test protocol is appropriate to identify rugby union players of varying playing abilities allowing coaches and strength and fitness staff to measure a player's capability to execute critical aspects of the game and may have application in performance evaluation and talent identification. The results from this study suggest that this test battery is an appropriate measure in identifying the varying playing abilities of rugby union players. This enables coaches and fitness staff to assess a player's capability in executing critical aspects of the game and also may have application in performance evaluation and talent identification.

  15. Bringing Agility to Business Process Management: Rules Deployment in an SOA

    Science.gov (United States)

    El Kharbili, Marwane; Keil, Tobias

    Business process management (BPM) has emerged as paradigm for integrating business strategies and enterprise architecture (EA). In this context, BPM implementation on top of web-service-based service oriented architectures is an accepted approach as shown by great amount of literature. One concern in this regard is how-to make BPs reactive to change. Our approach to the problem is the integration of business rule management (BRM) and BPM by allowing modeling of decisions hard-coded in BPs as separate business rules (BRs). These BRs become EA assets and need to be exploited when executing BPs. We motivate why BPM needs agility and discuss what requirements on BPM this poses. This paper presents prototyping work conducted at a BP modeling and analysis vendor which weeks to showcase how using business rule management (BRM) as a mean for modeling decisions can help achieve a much sought-after agility to BPM. This prototype relies on the integrated modeling of business rules (BRs) and BPs, and rule deployment as web services part of an SOA.

  16. Student Teachers' Modeling of Acceleration Using a Video-Based Laboratory in Physics Education: A Multimodal Case Study

    Directory of Open Access Journals (Sweden)

    Louis Trudel

    2016-06-01

    Full Text Available This exploratory study intends to model kinematics learning of a pair of student teachers when exposed to prescribed teaching strategies in a video-based laboratory. Two student teachers were chosen from the Francophone B.Ed. program of the Faculty of Education of a Canadian university. The study method consisted of having the participants interact with a video-based laboratory to complete two activities for learning properties of acceleration in rectilinear motion. Time limits were placed on the learning activities during which the researcher collected detailed multimodal information from the student teachers' answers to questions, the graphs they produced from experimental data, and the videos taken during the learning sessions. As a result, we describe the learning approach each one followed, the evidence of conceptual change and the difficulties they face in tackling various aspects of the accelerated motion. We then specify advantages and limits of our research and propose recommendations for further study.

  17. Preparing the foundations for video-based practice-placement support: establishing the role from a students’ perspective

    OpenAIRE

    Taylor, Teri

    2012-01-01

    Currently, many placement-based health programme students within the UK are supported through face-to-face visits from university staff. Whilst cited in literature as being of value, the face-to-face nature of this contact is not supported. Alternatives including video-based communications methods offer the potential for cost effective, environmentally responsible support. However, in order to establish the fitness for purpose of alternative approaches, the content and purpose of current supp...

  18. Video-based training to improve perceptual-cognitive decision-making performance of Australian football umpires.

    Science.gov (United States)

    Larkin, Paul; Mesagno, Christopher; Berry, Jason; Spittle, Michael; Harvey, Jack

    2017-03-04

    Decision-making is a central component of the in-game performance of Australian football umpires; however, current umpire training focuses largely on physiological development with decision-making skills development conducted via explicit lecture-style meetings with limited practice devoted to making actual decisions. Therefore, this study investigated the efficacy of a video-based training programme, aimed to provide a greater amount of contextualised visual experiences without explicit instruction, to improve decision-making skills of umpires. Australian football umpires (n = 52) were recruited from metropolitan and regional Division 1 competitions. Participants were randomly assigned to an intervention or control group and classified according to previous umpire game experience (i.e., experienced; less experienced). The intervention group completed a 12-week video-based decision-making training programme, with decision-making performance assessed at pre-training, and 1-week retention and 3-week retention periods. The control group did not complete any video-based training. Results indicated a significant Group (intervention; Control) × Test interaction (F(1, 100) = 3.98; P = 0.02, partial ῆ(2) = 0.074), with follow-up pairwise comparisons indicating significant within-group differences over time for the intervention group. In addition, decision-making performance of the less experienced umpires in the intervention group significantly improved (F(2, 40) = 5.03, P = 0.01, partial ῆ(2) = 0.201). Thus, video-based training programmes may be a viable adjunct to current training programmes to hasten decision-making development, especially for less experienced umpires.

  19. Video-based feedback combined with reflective enquiry – An interactive model for movement awareness among nursing students

    OpenAIRE

    Sofia Backåberg; Mikael Rask; Christina Gummesson; David Brunt

    2015-01-01

    The aim of this study is to describe an interactive model developed for movement awareness in a practical learning situation and to explore the use of video-based digital feedback and reflective enquiry in this model among nursing students. Sixteen students participated in individual interactive video sessions with a facilitator, who encouraged the students to reflect upon their own movements. Qualitative analysis showed that movement patterns were visualized, and that movement awareness and ...

  20. Reactive Systems

    DEFF Research Database (Denmark)

    Aceto, Luca; Ingolfsdottir, Anna; Larsen, Kim Guldstrand

    A reactive system comprises networks of computing components, achieving their goals through interaction among themselves and their environment. Thus even relatively small systems may exhibit unexpectedly complex behaviours. As moreover reactive systems are often used in safety critical systems, t...

  1. ssessment of Learner Acceptance and Satisfaction with Video-Based Instructional Materials for Teaching Practical Skills at a Distance

    Directory of Open Access Journals (Sweden)

    Francis Donkor

    2011-06-01

    Full Text Available As video-based instructional materials become available to distance learners to learn practical skills at a distance, it is important to assess the instructional effectiveness of these materials and to understand how students respond to them. This paper is the second part of a larger exploratory study that assessed the instructional effectiveness of video-based instructional materials for teaching distance learners practical skills in block-laying and concreting and how learners respond to these instructional materials. Specifically, this paper aims to assess learners’ acceptance and satisfaction with the materials. It also aims to determine whether levels of learner satisfaction and acceptance differ according to study centres. Data were collected from 71 respondents at three study centres using a self-completion questionnaire comprising 17 Likert-type items. The data were analyzed using descriptive statistics, ANOVA, and Scheffe’s post hoc test at a 0.05 level of significance. Learners appeared positive about their learning experiences with the use of video-based instructional materials to learn practical skills at a distance as they rated highly all the items assessing their acceptance and satisfaction. Results of item-by-item ANOVA regarding learner acceptance indicated that the respondents, categorized according to study centres, exhibited similar levels of acceptance for nine of the ten items. For learner satisfaction, there were no statistically significant differences for six of the seven items. Thus, learners of different study centres exhibited about the same level of acceptance and satisfaction.

  2. Distilling Design Patterns From Agile Curation Case Studies

    Science.gov (United States)

    Benedict, K. K.; Lenhardt, W. C.; Young, J. W.

    2016-12-01

    In previous work the authors have argued that there is a need to take a new look at the data management lifecycle. Our core argument is that the data management lifecycle needs to be in essence deconstructed and rebuilt. As part of this process we also argue that much can be gained from applying ideas, concepts, and principles from agile software development methods. To be sure we are not arguing for a rote application of these agile software approaches, however, given various trends related to data and technology, it is imperative to update our thinking about how to approach the data management lifecycle, recognize differing project scales, corresponding variations in structure, and alternative models for solving the problems of scientific data curation. In this paper we will describe what we term agile curation design patterns, borrowing the concept of design patterns from the software world and we will present some initial thoughts on agile curation design patterns as informed by a sample of data curation case studies solicited from participants in agile data curation meeting sessions conducted in 2015-16.

  3. The importance of open- and closed-skill agility for team selection of adult male basketball players.

    Science.gov (United States)

    Scanlan, A T; Tucker, P S; Dalbo, V J

    2015-05-01

    Open-skill agility qualities have yet to be described in adult male basketball players. Further, the importance of open- and closed-skill agility for team selection remains unknown. Thus, this study aimed to: 1) describe the open- and closed-skill agility of adult male basketball players; and 2) compare these properties between starting and non-starting players. A cross-sectional between-group design was used. Six starting (playing time: 30.1 ± 8.8 min; age: 30.5 ± 4.8 years; height: 192.1 ± 7.7 cm; body mass: 100.5 ± 15.0 kg; VO(2max): 48.4 ± 6.6 mL∙kg⁻¹∙min⁻¹) and six non-starting (4.3 ± 3.6 min; 21.3 ± 5 years; 185.7 ± 7.4 cm; 94.4 ± 17.9 kg; 50.6 ± 3.9 mL∙kg⁻¹∙min⁻¹) state-level basketball players completed multiple trials for the Change of Direction Speed Test (CODST) and Reactive Agility Test (RAT). No statistically significant between-group differences were evident for CODST movement time (starters: 1.652 ± 0.047 s; non-starters: 1.626 ± 0.040 s, P=0.68), RAT response time (starters: 307.5 ± 100.5 ms; non-starters: 426.5 ± 140.7 ms, P=0.12), and RAT decision-making time (starters: 110.7 ± 11.0 ms; non-starters: 147.3 ± 14.2 ms, P=0.08). However, starters (2.001 ± 0.051 s) possessed significantly (P=0.02) faster RAT total movement times than non-starters (2.182 ± 0.040 s). These data support the utility of perceptual and cognitive components of agility performance in distinguishing starting from non-starting players in basketball. Consequently, basketball coaching and conditioning staff should incorporate sport-specific reactive training drills for all players during the annual conditioning plan.

  4. Physician assessment and management of complex colon polyps: a multicenter video-based survey study.

    Science.gov (United States)

    Aziz Aadam, A; Wani, Sachin; Kahi, Charles; Kaltenbach, Tonya; Oh, Young; Edmundowicz, Steven; Peng, Jie; Rademaker, Alfred; Patel, Swati; Kushnir, Vladimir; Venu, Mukund; Soetikno, Roy; Keswani, Rajesh N

    2014-09-01

    The management of complex colorectal polyps varies in practice. Accurate descriptions of the endoscopic appearance by using a standardized classification system (Paris classification) and size for complex colon polyps may guide subsequent providers regarding curative endoscopic resection vs. need for surgery. The accuracy of this assessment is not well defined. Furthermore, the factors associated with decisions for endoscopic vs. surgical management are unclear. To characterize the accuracy of physician assessment of polyp morphology, size, and suspicion for malignancy among physician subspecialists performing colonoscopy and colon surgery. In addition, we aimed to assess the influence of these polyp characteristics as well as physician type and patient demographics on recommendations for endoscopic vs. surgical resection of complex colorectal polyps. An online video-based survey was sent to gastroenterologists (GIs) and gastrointestinal surgeons affiliated with six tertiary academic centers. The survey consisted of high-definition video clips (30-60 s) of six complex colorectal polyps (one malignant) and clinical histories. Respondents were blinded to histology. Respondents were queried regarding polyp characteristics, suspicion for malignancy, and recommendations for resection. The survey response rate was 154/317 (49%). Seventy-eight percent of respondents were attending physicians (91 GIs and 29 surgeons) and 22% were GI trainees. Sixteen percent of respondents self-identified as specialists in complex polypectomy. Accurate estimation of polyp size was poor (28.4%) with moderate interobserver agreement (k=0.52). Accuracy for Paris classification was 47.5%, also with moderate interobserver agreement (k=0.48). Specialists in complex polypectomy were most accurate, whereas surgeons were the least accurate in assigning Paris classification (66.0 vs. 28.7%, Ppolyp morphology (polypoid vs. nonpolypoid), polyp location (right vs. left colon), or patient ASA class. In

  5. Video-based self-review: comparing Google Glass and GoPro technologies.

    Science.gov (United States)

    Paro, John A M; Nazareli, Rahim; Gurjala, Anadev; Berger, Aaron; Lee, Gordon K

    2015-05-01

    Professionals in a variety of specialties use video-based review as a method of constant self-evaluation. We believe critical self-reflection will allow a surgical trainee to identify methods for improvement throughout residency and beyond. We have used 2 new popular technologies to evaluate their role in accomplishing the previously mentioned objectives. Our group investigated Google Glass and GoPro cameras. Medical students, residents, and faculty were invited to wear each of the devices during a scheduled operation. After the case, each participant was asked to comment on a number of features of the device including comfort, level of distraction/interference with operating, ease of video acquisition, and battery life. Software and hardware specifications were compiled and compared by the authors. A "proof-of-concept" was also performed using the video-conferencing abilities of Google Glass to perform a simulated flap check. The technical specifications of the 2 cameras favor GoPro over Google Glass. Glass records in 720p with 5-MP still shots, and the GoPro records in 1080p with 12-MP still shots. Our tests of battery life showed more than 2 hours of continuous video with GoPro, and less than 1 hour for Glass. Favorable features of Google Glass included comfort and relative ease of use; they could not comfortably wear loupes while operating, and would have preferred longer hands-free video recording. The GoPro was slightly more cumbersome and required a nonsterile team member to activate all pictures or video; however, loupes could be worn. Google Glass was successfully used in the hospital for a simulated flap check, with overall audio and video being transmitted--fine detail was lost, however. There are benefits and limitations to each of the devices tested. Google Glass is in its infancy and may gain a larger intraoperative role in the future. We plan to use Glass as a way for trainees to easily acquire intraoperative footage as a means to "review tape" and

  6. Managing agility through service orientation in an open telecommunication value chain

    NARCIS (Netherlands)

    Bastiaansen, H.J.M.; Hermans, P.

    2006-01-01

    Agility is key for telecommunication operators to survive in a deregulated, competitive, and converging telecommunications environment. Openness and reusability have emerged as leading concepts to realize such agility. These concepts have both a business perspective and an operational perspective.

  7. Reliability and Validity of a New Test of Agility and Skill for Female Amateur Soccer Players

    National Research Council Canada - National Science Library

    Mehmet Kutlu; Hakan Yapici; Abdullah Yilmaz

    2017-01-01

    .... Measurements were collected to compare soccer players’ physical performance in a 20 m sprint, a T-Drill test, the Illinois Agility Run Test, change-of-direction and acceleration, as well as agility and skill...

  8. Robust and Agile System against Fault and Anomaly Traffic in Software Defined Networks

    Directory of Open Access Journals (Sweden)

    Mihui Kim

    2017-03-01

    Full Text Available The main advantage of software defined networking (SDN is that it allows intelligent control and management of networking though programmability in real time. It enables efficient utilization of network resources through traffic engineering, and offers potential attack defense methods when abnormalities arise. However, previous studies have only identified individual solutions for respective problems, instead of finding a more global solution in real time that is capable of addressing multiple situations in network status. To cover diverse network conditions, this paper presents a comprehensive reactive system for simultaneously monitoring failures, anomalies, and attacks for high availability and reliability. We design three main modules in the SDN controller for a robust and agile defense (RAD system against network anomalies: a traffic analyzer, a traffic engineer, and a rule manager. RAD provides reactive flow rule generation to control traffic while detecting network failures, anomalies, high traffic volume (elephant flows, and attacks. The traffic analyzer identifies elephant flows, traffic anomalies, and attacks based on attack signatures and network monitoring. The traffic engineer module measures network utilization and delay in order to determine the best path for multi-dimensional routing and load balancing under any circumstances. Finally, the rule manager generates and installs a flow rule for the selected best path to control traffic. We implement the proposed RAD system based on Floodlight, an open source project for the SDN controller. We evaluate our system using simulation with and without the aforementioned RAD modules. Experimental results show that our approach is both practical and feasible, and can successfully augment an existing SDN controller in terms of agility, robustness, and efficiency, even in the face of link failures, attacks, and elephant flows.

  9. Agile learning for the attention challenge in classrooms

    DEFF Research Database (Denmark)

    Chongtay, Rocio

    2015-01-01

    for the students’ attention and more challenging to engage them in the learning process. This paper presents an instructional design that includes elements from Project-Based Learning (PBL) and Agile methodologies to provide collaborative and practical learning skills during a product development process......Nowadays, in many educational institutions, students can be connected to the Internet continuously, thus giving them the opportunity to access relevant course material as needed. However this scenario also allows them to access any other type of online distractions, which makes harder to compete....... Furthermore the paper analyzes and discusses the instructional design in relation to the influence on students’ motivation and attention. This work analyzes and compares two courses, the first one, a PBL course and the second one an Agile-PBL course. The results support previous work showing that Agile...

  10. Agile Development for Service Oriented Business Intelligence Solutions

    Directory of Open Access Journals (Sweden)

    Marinela MIRCEA

    2011-03-01

    Full Text Available Considering the evolution of information and communications technology, the necessity of alignment of public and private sectors to European Union requirements, the current economic crisis, and the global context, all organizations are trying to achieve major changes that would enable them to operate as intelligent organizations. For this purpose, agility and Business Intelligence are seen by most managers as a way to transform their organizations into intelligent organizations. The study highlights the importance of modern approaches (Service Oriented Architecture, Business Process Management, Business Rules, Cloud Computing, Master Data Management in developing agile Business Intelligence solutions. The paper also presents the stages of developing an agile Business Intelligence solution in the case of public procurement.

  11. Onshore and Offshore Outsourcing with Agility: Lessons Learned

    Science.gov (United States)

    Kussmaul, Clifton

    This chapter reflects on case study based an agile distributed project that ran for approximately three years (from spring 2003 to spring 2006). The project involved (a) a customer organization with key personnel distributed across the US, developing an application with rapidly changing requirements; (b) onshore consultants with expertise in project management, development processes, offshoring, and relevant technologies; and (c) an external offsite development team in a CMM-5 organization in southern India. This chapter is based on surveys and discussions with multiple participants. The several years since the project was completed allow greater perspective on both the strengths and weaknesses, since the participants can reflect on the entire life of the project, and compare it to subsequent experiences. Our findings emphasize the potential for agile project management in distributed software development, and the importance of people and interactions, taking many small steps to find and correct errors, and matching the structures of the project and product to support implementation of agility.

  12. Architected Agile Solutions for Software-Reliant Systems

    Science.gov (United States)

    Boehm, Barry; Lane, Jo Ann; Koolmanojwong, Supannika; Turner, Richard

    Systems are becoming increasingly reliant on software due to needs for rapid fielding of “70% capabilities,” interoperability, net-centricity, and rapid adaptation to change. The latter need has led to increased interest in agile methods of software development, in which teams rely on shared tacit interpersonal knowledge rather than explicit documented knowledge. However, such systems often need to be scaled up to higher level of performance and assurance, requiring stronger architectural support. Several organizations have recently transformed themselves by developing successful combinations of agility and architecture that can scale to projects of up to 100 personnel. This chapter identifies a set of key principles for such architected agile solutions for software-reliant systems, provides guidance for how much architecting is enough, and illustrates the key principles with several case studies.

  13. Decision Support for Iteration Scheduling in Agile Environments

    Science.gov (United States)

    Szőke, Ákos

    Today’s software business development projects often lay claim to low-risk value to the customers in order to be financed. Emerging agile processes offer shorter investment periods, faster time-to-market and better customer satisfaction. To date, however, in agile environments there is no sound methodological schedule support contrary to the traditional plan-based approaches. To address this situation, we present an agile iteration scheduling method whose usefulness is evaluated with post-mortem simulation. It demonstrates that the method can significantly improve load balancing of resources (cca. 5×), produce higher quality and lower-risk feasible schedule, and provide more informed and established decisions by optimized schedule production. Finally, the paper analyzes benefits and issues from the use of this method.

  14. Real-time Control Mediation in Agile Distributed Software Development

    DEFF Research Database (Denmark)

    Persson, John Stouby; Aaen, Ivan; Mathiassen, Lars

    2008-01-01

    Agile distributed environments pose particular challenges related to control of quality and collaboration in software development. Moreover, while face-to-face interaction is fundamental in agile development, distributed environments must rely extensively on mediated interactions. On this backdrop......-time mediated control exchanges; and, that the actors, despite distances in space and culture, developed a clan-like pattern mediated by technology to help control quality and collaboration in software development......., we report from an in-depth case study of an agile distributed software project. Applying Kirsch’s elements of control framework, we analyze how actors in this context used different elements of control. We offer a description of the general management context and provide a detailed analysis of how...

  15. Designing a Model of Organizational Agility: A Case Study of Ardabil Gas Company

    OpenAIRE

    Behrooz Razmi; Hossein Mohammad Ghasemi

    2015-01-01

    Organizational agility means the ability of every organization in sensation, perception, and prediction of available changes in the business environment. The importance of organizational agility in a competitive environment is nowadays widely recognized and accepted. The aim of this research was to design a unified theoretical model of organizational agility for Ardabil Gas Company based upon the theoretical principles of organizational agility proposed by Goldman (1995). Independent variable...

  16. Trends and perspectives - An architecture for agile shop floor control systems

    DEFF Research Database (Denmark)

    Langer, Gilad; Alting, Leo

    2001-01-01

    as shop floor control. This paper presents the Holonic Multi-cell Control System (HoMuCS) architecture that allows for design and development of holonic shop floor control systems. The HoMuCS is a shop floor control system which is sometimes referred to as a manufacturing execution system...... that is inherently agile. This agility is achieved through two performance parameters: operational agility, allowing for operational change; and structural agility, allowing for structural changes and reconfiguration....

  17. Agile Software Development: The Straight and Narrow Path to Secure Software?

    OpenAIRE

    Nicolaysen, Torstein; Sassoon, Richard; Bartnes, Maria; Jaatun, Martin Gilje

    2010-01-01

    In this article, we contrast the results of a series of interviews with agile software development organizations with a case study of a distributed agile development effort, focusing on how information security is taken care of in an agile context. The interviews indicate that small and medium-sized agile software development organizations do not use any particular methodology to achieve security goals, even when their software is web-facing and potential targets of attack, and our case study...

  18. Optimising agile development practices for the maintenance operation: nine heuristics

    DEFF Research Database (Denmark)

    Heeager, Lise Tordrup; Rose, Jeremy

    2014-01-01

    on benefits. In an action research project at Aveva in Denmark we assisted with the optimisation of SCRUM, tailoring the standard process to the immediate needs of the developers. We draw on both theoretical and empirical learning to formulate nine heuristics for maintenance practitioners wishing to go agile....... is therefore a trivial endeavour - the maintenance operation differs in some important respects from development work. Classical accounts of software maintenance emphasise more traditional software engineering processes, whereas recent research accounts of agile maintenance efforts uncritically focus...

  19. Adaptation of Agile Project Management Methodology for Project Team

    Directory of Open Access Journals (Sweden)

    Rasnacis Arturs

    2015-12-01

    Full Text Available A project management methodology that defines basic processes, tools, techniques, methods, resources and procedures used to manage a project is necessary for effective and successful IT project management. Each company needs to define its own methodology or adapt some of the existing ones. The purpose of the research is to evaluate the possibilities of adapting IT project development methodology according to the company, company employee characteristics and their mutual relations. The adaptation process will be illustrated with a case study at an IT company in Latvia where the developed methodology is based on Agile Scrum, one of the most widespread Agile methods.

  20. Adopting of Agile methods in Software Development Organizations: Systematic Mapping

    Directory of Open Access Journals (Sweden)

    Samia Abdalhamid

    2017-11-01

    Full Text Available Adoption of agile methods in the software development organization is considered as a powerful solution to deal with the quickly changing and regularly developing business environment and fully-educated customers with constantly rising expectation, such as shorter time periods and an extraordinary level of response and service. This study investigates the adoption of agile approaches in software development organizations by using systematic mapping. Six research questions are identified, and to answer these questions a number of research papers have been reviewed in electronic databases. Finally, 25 research papers are examined and answers to all research questions are provided.

  1. XP2009 Workshop: Climbing the Dreyfus Ladder of Agile Practices

    Science.gov (United States)

    Kua, Patrick

    Adopting agile isn’t as simple as ticking practices off a known list and moving onto the next one. It takes some effort to simply start applying a practice, and even more effort to attain a certain level of mastery. Distinguishing between apprentice-like behaviours and master-like behaviours is an important element of pushing the boundaries of a practice even more. This workshop uses the Dreyfus Model of Skill Acquisition to map behaviours we see in agile practices to the model and learn how to use this model to as a tool to help people progress to further levels of mastery within a particular practice.

  2. Advances in waveform-agile sensing for tracking

    CERN Document Server

    Sira, Sandeep Prasad

    2009-01-01

    Recent advances in sensor technology and information processing afford a new flexibility in the design of waveforms for agile sensing. Sensors are now developed with the ability to dynamically choose their transmit or receive waveforms in order to optimize an objective cost function. This has exposed a new paradigm of significant performance improvements in active sensing: dynamic waveform adaptation to environment conditions, target structures, or information features. The manuscript provides a review of recent advances in waveform-agile sensing for target tracking applications. A dynamic wav

  3. Dynamic Organization and Methodology for Agile Virtual Enterprises

    Institute of Scientific and Technical Information of China (English)

    徐晓飞; 叶丹; 李全龙; 战德臣

    2000-01-01

    With the trend of the worldwide market competition, the global agile manufacturing will become an advanced manufacturing technology in 21st cen-tury, and the Agile Virtual Enterprise (AVE) will also become a new organization form of manufacturing enterprises. As AVE is a complicated enterprise, how to build an optimal AVE organization is a difficult problem. In this paper, based on the analysis of the AVE organization, the methodology for AVE including enterprise architecture, reference model, enterprise modeling methods and toolkit, guideline for system implementation is proposed. This paper also presents a Virtual Organization Integrated Support Environment (VOISE), which provides the computer-aided support for rapidly building an optimal AVE.

  4. Agility in asset management, or: how to be flexible with assets designed for stability

    NARCIS (Netherlands)

    Ruitenburg, Richard Jacob; Braaksma, Anne Johannes Jan; van Dongen, Leonardus Adriana Maria

    2016-01-01

    Agility is increasingly important in manufacturing. However, thus far little attention has been paid to the agility of the physical assets used in production, which are typically designed for decades of operation in a stable context. This paper investigates the topic of agile Asset Management using

  5. Assessing Business Agility: A Multi-Industry Study in The Netherlands.

    NARCIS (Netherlands)

    van Oosterhout, Marcel; Waarts, Eric; van Hillegersberg, Jos; Baskerville, Richard L.; Mathiassen, Lars; Pries-Heje, Jan; DeGross, Janice I.

    2010-01-01

    This study reports on a cross-industry analysis of the current drivers for agility and agility gaps, which companies are facing in four industry sectors in the Netherlands. A framework was constructed to measure the gaps between the current level of business agility and the required level of

  6. Influence of software product management maturity on usage of artefacts in agile software development

    NARCIS (Netherlands)

    Wagenaar, G.; Overbeek, S.J.; Lucassen, G.G.; Brinkkemper, S.; Schneider, K.

    2017-01-01

    Context: Agile software development (ASD) uses ‘agile’ artefacts such as user stories and product backlogs as well as ‘non-agile’ artefacts, for instance designs and test plans. Rationales for incorporating especially non-agile artefacts by an agile team mainly remain unknown territory. Goal: We

  7. Getting agile methods to work for Cordys global software product development

    NARCIS (Netherlands)

    van Hillegersberg, Jos; Ligtenberg, Gerwin; Aydin, M.N.; Kotlarsky, J.; Willcocks, L.P.; Oshri, I.

    2011-01-01

    Getting agile methods to work in global software development is a potentially rewarding but challenging task. Agile methods are relatively young and still maturing. The application to globally distributed projects is in its early stages. Various guidelines on how to apply and sometimes adapt agile

  8. Analyzing the relationship between anthropometric and motor indices with basketball specific pre-planned and non-planned agility performances.

    Science.gov (United States)

    Pehar, Miran; Sisic, Nedim; Sekulic, Damir; Coh, Milan; Uljevic, Ognjen; Spasic, Miodrag; Krolo, Ante; Idrizovic, Kemal

    2017-05-09

    Although agility is an important quality in basketball, factors associated with basketball specific pre-planned-agility (change-of-direction-speed - CODS) and non- planned-agility (reactive agility - RA) are rarely investigated. The aim of this study was to evaluate relationship between anthropometric and motor indices with basketball-specific CODS and RA in male basketball players of high performance level. We tested 88 high-level male basketball players (height: 194.62±8.09 cm; body mass: 89.13±10.81 kg; age: 21.12±3.47 years). The sample was randomly divided into validation (n = 44) and cross-validation (n = 44) subsamples. The study variables included: broad-jump, countermovement-jump, reactive-strength-index, visual-reaction-time, body height, body mass, and body fat percentage (predictors); as well as basketball-specific CODS and RA (criteria). Univariate associations were assessed by Pearson's correlation coefficients. Multivariate relationships between the predictors and the criteria were assessed with multiple regression analysis for the validation subsample, which was then cross-validated. The established multiple regression models were successfully cross-validated for CODS (R2 = 0.40 and 0.36; p = 0.01) and RA (R2 = 0.38 and 0.41; p = 0.01, for validation and cross-validation subsample, respectively). The broad-jump (i.e., horizontal displacement) is important predictor of CODS (Beta = -0.41; p = 0.01); anthropometrics and body build are specifically associated with RA (Beta = 0.51, -0.61 and 0.41 for body height, body mass and body fat percentage, respectively; all p < 0.05), while reactive-strength-index is directly related both to CODS (Beta = -0.41, p = 0.02), and RA (Beta = -0.40, p = 0.03). While basketball players are differentially oriented toward specific game duties, specific capacities should be developed in order to meet specific sport requirements.

  9. Comparison of three agility tests with male servicemembers: Edgren Side Step Test, T-Test, and Illinois Agility Test

    OpenAIRE

    Michele A. Raya, PhD, PT, SCS, ATC; Robert S. Gailey, PhD, PT; Ignacio A. Gaunaurd, PhD, MSPT; LTC Daniel M. Jayne, MPT, OCS; MAJ (Ret) Stuart M. Campbell, MPT; Erica Gagne, DPT; Patrick G. Manrique, DPT; Patrick G. Manrique, DPT; Christen Tucker, DPT

    2013-01-01

    Performance-based outcomes such as the T-Test, Edgren Side Step Test (ESST), and Illinois Agility Test (IAT) have been used to assess agility in athletes and nonathletes; however, the reliability and validity of these tests have not been established. The purpose of this study was to establish the reliability and convergent construct validity of the ESST, T-Test, and IAT in young, nondisabled, physically active male servicemembers (SMs). Ninety-seven male Active Duty U.S. Army SMs completed th...

  10. Video-Based Physiologic Monitoring During an Acute Hypoxic Challenge: Heart Rate, Respiratory Rate, and Oxygen Saturation.

    Science.gov (United States)

    Addison, Paul S; Jacquel, Dominique; Foo, David M H; Antunes, André; Borg, Ulf R

    2017-09-01

    The physiologic information contained in the video photoplethysmogram is well documented. However, extracting this information during challenging conditions requires new analysis techniques to capture and process the video image streams to extract clinically useful physiologic parameters. We hypothesized that heart rate, respiratory rate, and oxygen saturation trending can be evaluated accurately from video information during acute hypoxia. Video footage was acquired from multiple desaturation episodes during a porcine model of acute hypoxia using a standard visible light camera. A novel in-house algorithm was used to extract photoplethysmographic cardiac pulse and respiratory information from the video image streams and process it to extract a continuously reported video-based heart rate (HRvid), respiratory rate (RRvid), and oxygen saturation (SvidO2). This information was then compared with HR and oxygen saturation references from commercial pulse oximetry and the known rate of respiration from the ventilator. Eighty-eight minutes of data were acquired during 16 hypoxic episodes in 8 animals. A linear mixed-effects regression showed excellent responses relative to a nonhypoxic reference signal with slopes of 0.976 (95% confidence interval [CI], 0.973-0.979) for HRvid; 1.135 (95% CI, 1.101-1.168) for RRvid, and 0.913 (95% CI, 0.905-0.920) for video-based oxygen saturation. These results were obtained while maintaining continuous uninterrupted vital sign monitoring for the entire study period. Video-based monitoring of HR, RR, and oxygen saturation may be performed with reasonable accuracy during acute hypoxic conditions in an anesthetized porcine hypoxia model using standard visible light camera equipment. However, the study was conducted during relatively low motion. A better understanding of the effect of motion and the effect of ambient light on the video photoplethysmogram may help refine this monitoring technology for use in the clinical environment.

  11. Video-based instructions for surgical hand disinfection as a replacement for conventional tuition? A randomised, blind comparative study

    Directory of Open Access Journals (Sweden)

    Weber, Uwe

    2016-08-01

    Full Text Available Introduction: Various different learning methods are available for planning tuition regarding the introduction to surgical hand disinfection. These learning methods should help to organise and deal with this topic. The use of a video film is an alternative to conventional tuition due to the real presentation possibilities of practical demonstration. Objective: This study examines by way of comparison which form of communication is more effective for learning and applying surgical hand disinfection for medical students in their first year of studies: video-based instruction or conventional tuition. Methodology: A total of 50 first-year medical students were randomly allocated either to the “Conventional Instruction” (CI study group or to the “Video-based Instruction” (VI study group. The conventional instruction was carried out by an experienced nurse preceptor/nurse educator for the operating theatre who taught the preparatory measures and the actual procedure in a two-minute lesson. The second group watched a two-minute video sequence with identical content. Afterwards, both groups demonstrated practically the knowledge they had acquired at an individual practical test station. The quality (a of the preparation and (b of the procedure as well as (c the quality of the results was assessed by 6 blind experts using a check list. The acceptability of the respective teaching method was also asked about using a questionnaire.Results: The group performance did not differ either in the preparation (=-78, <0.44 or in the quality (=-99, <0.34. With respect to performance, it was possible to demonstrate a strong treatment effect. In the practical (=-3.33, <0.002, =0.943 and in the total score (=-2.65, <0.011, =0.751, the group with video-based instruction achieved a significantly better result. In response to the question as to which of the two learning methods they would prefer, the significant majority (60.4% of students stated video instruction

  12. Does Lean & Agile Project Management Help Coping with Project Complexity?

    NARCIS (Netherlands)

    Jalali Sohi, A.; Hertogh, M.J.C.M.; Bosch-Rekveldt, M.G.C.; Blom, R.; Serpell, A.; Ferrada, X.

    2016-01-01

    Still, projects in the construction sector are delivered with time delays and cost overruns. One of the reasons for poor performance was assigned to project complexity. A combination of lean construction and agile project management are hypothesized as a possible solution to cope with project

  13. Agile Bodies: A New Imperative in Neoliberal Governance

    Science.gov (United States)

    Gillies, Donald

    2011-01-01

    Modern business discourse suggests that a key bulwark against market fluctuation and the threat of failure is for organizations to become "agile'", a more dynamic and proactive position than that previously afforded by mere "flexibility". The same idea is also directed at the personal level, it being argued that the…

  14. The Usability Expert’s Fear of Agility

    DEFF Research Database (Denmark)

    Nielsen, Lene; Madsen, Sabine

    2012-01-01

    This paper contributes to the HCI literature on usability practice with insights about the empirical challenges and global emerging practices caused by the advent of agile software development (ASD). In the paper we report from a worldwide study involving 12 usability professionals from 12...

  15. The Impact of IT Management Processes on Enterprise Agility

    NARCIS (Netherlands)

    Maik Verbaan; Gilbert Gilbert Silvius

    2012-01-01

    In dynamic business environments, the ability to adapt is highly important for organizations in order to best their competition. This is necessary because throughout the years of doing business, organizations have experienced but one constant factor: change. The concept of enterprise agility is

  16. Agile Software Development in Defense Acquisition: A Mission Assurance Perspective

    Science.gov (United States)

    2012-03-23

    Takeuchi1986 Takeuchi , H., Nonaka , I., The New Product Development Game, Harvard Business Review, January-February 1986 The State of Agile Development- State...using time-boxing - Based on the scrum metaphor for new product development [ Takeuchi 1986] - No declared, method-specific development practices

  17. Adapt! – Agile Project Management Supported by Axiomatic Design

    Directory of Open Access Journals (Sweden)

    Weber Jakob

    2017-01-01

    Full Text Available This paper presents a novel approach for the use of Axiomatic Design Theory in combination with agile project management methods like Scrum for an effective, structured and combined product design and development process. Agile project management methods give a guideline how to manage a project, but there is only minor assistance regarding the actual product development process itself. Axiomatic Design can be used to support these methods in this point. In concrete terms, the results of the decomposition process of this theory can be used to formulate and structure the work packages for the agile project managing process. The Independence Axiom of Axiomatic Design Theory has a substantial contribution by ensuring the independence of the work packages which can be assigned to different project team members and can be processed independently by them. The combination of the different methods not only helps to ensure a good design solution but also helps to work more agile within a project team. The here proposed approach is one part of a holistic product design and development process for changeable production units – called Adapt! – and is described within a use case in the automotive sector.

  18. Cloud Computing as an Enabler of Agile Global Software Development

    Directory of Open Access Journals (Sweden)

    Maureen Tanner

    2016-05-01

    Full Text Available Agile global software development (AGSD is an increasingly prevalent software development strategy, as organizations hope to realize the benefits of accessing a larger resource pool of skilled labor, at a potentially reduced cost, while at the same time delivering value incrementally and iteratively. However, the distributed nature of AGSD creates geographic, temporal, socio-cultural distances that challenge collaboration between project stakeholders. The Cloud Computing (CC service models of Infrastructure as a Service (IaaS, Platform as a Service (PaaS, and Software as a Service (SaaS are similar to the aspirant qualities of AGSD as they provide services that are globally accessible, efficient, and stable, with lower predictable operating costs that scale to meet the computational demand. This study focused on the 12 agile principles upon which all agile methodologies are based, therein potentially increasing the potential for the findings to be generalized. Domestication Theory was used to assist in understanding how cloud technologies were appropriated in support of AGSD. The research strategy took the form of case study research. The findings suggest that some of the challenges in applying the agile principles in AGSD may be overcome by using CC.

  19. Adaptation of an Agile Information System Development Method

    NARCIS (Netherlands)

    Aydin, M.N.; Harmsen, A.F.; van Hillegersberg, Jos; Stegwee, R.A.; Siau, K.

    2007-01-01

    Little specific research has been conducted to date on the adaptation of agile information systems development (ISD) methods. This chapter presents the work practice in dealing with the adaptation of such a method in the ISD department of one of the leading financial institutes in Europe. The

  20. A Capstone Course on Agile Software Development Using Scrum

    Science.gov (United States)

    Mahnic, V.

    2012-01-01

    In this paper, an undergraduate capstone course in software engineering is described that not only exposes students to agile software development, but also makes it possible to observe the behavior of developers using Scrum for the first time. The course requires students to work as Scrum Teams, responsible for the implementation of a set of user…

  1. Measuring the Impact of Agile Coaching on Students' Performance

    Science.gov (United States)

    Rodríguez, Guillermo; Soria, Álvaro; Campo, Marcelo

    2016-01-01

    Nowadays, considerable attention is paid to agile methods as a means to improve management of software development processes. The widespread use of such methods in professional contexts has encouraged their integration into software engineering training and undergraduate courses. Although several research efforts have focused on teaching Scrum…

  2. Agile Software Development in the Department of Defense Environment

    Science.gov (United States)

    2017-03-31

    acquisition system for information technology ” (para. 2). The DoD is subject to a changing operational environment , budgetary constraints, the rapid...Agile Software Development in the Department of Defense Environment Lareina Adams March 31, 2017...Defense (DoD) information technology (IT) programs are plagued by immense bureaucracy, seemingly endless documentation, cost overruns, and poorly

  3. Network configuration management : paving the way to network agility.

    Energy Technology Data Exchange (ETDEWEB)

    Maestas, Joseph H.

    2007-08-01

    Sandia networks consist of nearly nine hundred routers and switches and nearly one million lines of command code, and each line ideally contributes to the capabilities of the network to convey information from one location to another. Sandia's Cyber Infrastructure Development and Deployment organizations recognize that it is therefore essential to standardize network configurations and enforce conformance to industry best business practices and documented internal configuration standards to provide a network that is agile, adaptable, and highly available. This is especially important in times of constrained budgets as members of the workforce are called upon to improve efficiency, effectiveness, and customer focus. Best business practices recommend using the standardized configurations in the enforcement process so that when root cause analysis results in recommended configuration changes, subsequent configuration auditing will improve compliance to the standard. Ultimately, this minimizes mean time to repair, maintains the network security posture, improves network availability, and enables efficient transition to new technologies. Network standardization brings improved network agility, which in turn enables enterprise agility, because the network touches all facets of corporate business. Improved network agility improves the business enterprise as a whole.

  4. Impact of Agile Software Development Model on Software Maintainability

    Science.gov (United States)

    Gawali, Ajay R.

    2012-01-01

    Software maintenance and support costs account for up to 60% of the overall software life cycle cost and often burdens tightly budgeted information technology (IT) organizations. Agile software development approach delivers business value early, but implications on software maintainability are still unknown. The purpose of this quantitative study…

  5. Agile manufacturing and technology transfer to industrialising countries

    NARCIS (Netherlands)

    Steenhuis, H.J.; de Boer, S.J.

    2003-01-01

    One of the requirements of agile manufacturing, the necessity to gain flexibility, can be reached by using a supplier network. A possible way to develop a supplier network is by subcontracting to parties in industrialising countries. In most cases, it is necessary to transfer technology. The

  6. Wavelength-Agile External-Cavity Diode Laser for DWDM

    Science.gov (United States)

    Pilgrim, Jeffrey S.; Bomse, David S.

    2006-01-01

    A prototype external-cavity diode laser (ECDL) has been developed for communication systems utilizing dense wavelength- division multiplexing (DWDM). This ECDL is an updated version of the ECDL reported in Wavelength-Agile External- Cavity Diode Laser (LEW-17090), NASA Tech Briefs, Vol. 25, No. 11 (November 2001), page 14a. To recapitulate: The wavelength-agile ECDL combines the stability of an external-cavity laser with the wavelength agility of a diode laser. Wavelength is modulated by modulating the injection current of the diode-laser gain element. The external cavity is a Littman-Metcalf resonator, in which the zeroth-order output from a diffraction grating is used as the laser output and the first-order-diffracted light is retro-reflected by a cavity feedback mirror, which establishes one end of the resonator. The other end of the resonator is the output surface of a Fabry-Perot resonator that constitutes the diode-laser gain element. Wavelength is selected by choosing the angle of the diffracted return beam, as determined by position of the feedback mirror. The present wavelength-agile ECDL is distinguished by design details that enable coverage of all 60 channels, separated by 100-GHz frequency intervals, that are specified in DWDM standards.

  7. In Pursuit of Agile Acquisition: Are We There Yet?

    Science.gov (United States)

    2013-03-01

    that ethics, stewardship, and culture must play a greater role in obtaining increased agility in acquisition. These aesthetic attributes, are...Management (DASM), interview by author, Washington, DC, November 19, 2012. 81 Louis V. Gerstner, Jr., Who Says Elephants Can’t Dance ? Leading a Great

  8. Agent-based scheduling system to achieve agility

    Science.gov (United States)

    Akbulut, Muhtar B.; Kamarthi, Sagar V.

    2000-12-01

    Today's competitive enterprises need to design, develop, and manufacture their products rapidly and inexpensively. Agile manufacturing has emerged as a new paradigm to meet these challenges. Agility requires, among many other things, scheduling and control software systems that are flexible, robust, and adaptive. In this paper a new agent-based scheduling system (ABBS) is developed to meet the challenges of an agile manufacturing system. In ABSS, unlike in the traditional approaches, information and decision making capabilities are distributed among the system entities called agents. In contrast with the most agent-based scheduling systems which commonly use a bidding approach, the ABBS employs a global performance monitoring strategy. A production-rate-based global performance metric which effectively assesses the system performance is developed to assist the agents' decision making process. To test the architecture, an agent-based discrete event simulation software is developed. The experiments performed using the simulation software yielded encouraging results in supporting the applicability of agent-based systems to address the scheduling and control needs of an agile manufacturing system.

  9. Improving agile requirements: the Quality User Story framework and tool

    NARCIS (Netherlands)

    Lucassen, Garm; Dalpiaz, Fabiano; van der Werf, Jan Martijn E. M.; Brinkkemper, Sjaak

    2016-01-01

    User stories are a widely adopted requirements notation in agile development. Yet, user stories are too often poorly written in practice and exhibit inherent quality defects. Triggered by this observation, we propose the Quality User Story (QUS) framework, a set of 13 quality criteria that user

  10. On the Adaptation of an Agile Information Systems Development Method

    NARCIS (Netherlands)

    Aydin, M.N.; Harmsen, F.; van Slooten, C.; Stegwee, R.A.

    2005-01-01

    Little specific research has been conducted to date on the adaptation of agile information systems development (ISD) methods. This article presents the work practice in dealing with the adaptation of such a method in the ISD department of one of the leading financial institutes in Europe. Two forms

  11. Current State of Agile User-Centered Design: A Survey

    Science.gov (United States)

    Hussain, Zahid; Slany, Wolfgang; Holzinger, Andreas

    Agile software development methods are quite popular nowadays and are being adopted at an increasing rate in the industry every year. However, these methods are still lacking usability awareness in their development lifecycle, and the integration of usability/User-Centered Design (UCD) into agile methods is not adequately addressed. This paper presents the preliminary results of a recently conducted online survey regarding the current state of the integration of agile methods and usability/UCD. A world wide response of 92 practitioners was received. The results show that the majority of practitioners perceive that the integration of agile methods with usability/UCD has added value to their adopted processes and to their teams; has resulted in the improvement of usability and quality of the product developed; and has increased the satisfaction of the end-users of the product developed. The top most used HCI techniques are low-fidelity prototyping, conceptual designs, observational studies of users, usability expert evaluations, field studies, personas, rapid iterative testing, and laboratory usability testing.

  12. On the Biomimetic Design of Agile-Robot Legs

    Science.gov (United States)

    Garcia, Elena; Arevalo, Juan Carlos; Muñoz, Gustavo; Gonzalez-de-Santos, Pablo

    2011-01-01

    The development of functional legged robots has encountered its limits in human-made actuation technology. This paper describes research on the biomimetic design of legs for agile quadrupeds. A biomimetic leg concept that extracts key principles from horse legs which are responsible for the agile and powerful locomotion of these animals is presented. The proposed biomimetic leg model defines the effective leg length, leg kinematics, limb mass distribution, actuator power, and elastic energy recovery as determinants of agile locomotion, and values for these five key elements are given. The transfer of the extracted principles to technological instantiations is analyzed in detail, considering the availability of current materials, structures and actuators. A real leg prototype has been developed following the biomimetic leg concept proposed. The actuation system is based on the hybrid use of series elasticity and magneto-rheological dampers which provides variable compliance for natural motion. From the experimental evaluation of this prototype, conclusions on the current technological barriers to achieve real functional legged robots to walk dynamically in agile locomotion are presented. PMID:22247667

  13. Decentralized Autonomous-Agent-Based Infrastructure for Agile Multiparallel Manufacturing

    NARCIS (Netherlands)

    Daniël Telgen; Leo van Moergestel; Ing. Erik Puik; John-Jules Meyer

    2011-01-01

    This paper describes an agent-based software infrastructure for agile industrial production. This production is done on special devices called equiplets. A grid of these equiplets connected by a fast network is capable of producing a variety of different products in parallel. The multi-agent-based

  14. U-CrAc Flexible Interior Doctrine, Agile Learning Environments

    DEFF Research Database (Denmark)

    Poulsen, Søren Bolvig; Rosenstand, Claus Andreas Foss

    2012-01-01

    The research domain of this article is flexible learning environment for immediate use. The research question is: How can the learning environment support an agile learning process? The research contribution of this article is a flexible interior doctrine. The research method is action research...

  15. Agile Software Development Methods: A Comparative Review1

    Science.gov (United States)

    Abrahamsson, Pekka; Oza, Nilay; Siponen, Mikko T.

    Although agile software development methods have caught the attention of software engineers and researchers worldwide, scientific research still remains quite scarce. The aim of this study is to order and make sense of the different agile approaches that have been proposed. This comparative review is performed from the standpoint of using the following features as the analytical perspectives: project management support, life-cycle coverage, type of practical guidance, adaptability in actual use, type of research objectives and existence of empirical evidence. The results show that agile software development methods cover, without offering any rationale, different phases of the software development life-cycle and that most of these methods fail to provide adequate project management support. Moreover, quite a few methods continue to offer little concrete guidance on how to use their solutions or how to adapt them in different development situations. Empirical evidence after ten years of application remains quite limited. Based on the results, new directions on agile methods are outlined.

  16. Tailoring Agility: Promiscuous Pair Story Authoring and Value Calculation

    Science.gov (United States)

    Tendon, Steve

    This chapter describes how a multi-national software organization created a business plan involving business units from eight countries that followed an agile way, after two previously failed attempts with traditional approaches. The case is told by the consultant who initiated implementation of agility into requirements gathering, estimation and planning processes in an international setting. The agile approach was inspired by XP, but then tailored to meet the peculiar requirements. Two innovations were critical. The first innovation was promiscuous pair story authoring, where user stories were written by two people (similarly to pair programming), and the pairing changed very often (as frequently as every 15-20 minutes) to achieve promiscuity and cater for diverse point of views. The second innovation was an economic value evaluation (and not the cost) which was attributed to stories. Continuous recalculation of the financial value of the stories allowed to assess the projects financial return. In this case implementation of agility in the international context allowed the involved team members to reach consensus and unanimity of decisions, vision and purpose.

  17. A MAINTAINABILITY ENHANCEMENT PROCEDURE FOR REDUCING AGILE SOFTWARE DEVELOPMENT RISK

    OpenAIRE

    Sen-Tarng Lai

    2015-01-01

    In mobile communications age, environment changes rapidly, the requirements change is the software project must face challenge. Able to overcome the impact of requirements change, software development risk can be effectively decreased. In order to reduce software requirements change risk, the paper investigates the major software development models and recommends the adaptable requirements change software development. Agile development applied the Iterative and Incremental Develop...

  18. Does organizational agility affect organizational learning capability? Evidence from commercial banking

    Directory of Open Access Journals (Sweden)

    Zaina Mustafa Mahmoud Hamad

    2017-08-01

    Full Text Available Both organizational agility and learning capability are prerequisites for organizational survival and success. This study explores the contribution of agility practices to organizational learning capabilities at the commercial banks in Jordan. To examine the proposed model, a sample of 158 employees within top and middle managements was used. Structural Equation Modeling was conducted for assessing validity and reliability of measurement instrument, evaluating model fit, and testing hypotheses. This study recognizes agility as a key element of learning facilitators. Findings affirm the strategic value of agility and conclude that administrators working within ag-ile organizations would be able to acquire conditions that foster learning.

  19. Agile application development for mobile devices. Case study: Mobile taximeter

    Directory of Open Access Journals (Sweden)

    Angélica María Babativa Goyeneche

    2016-10-01

    Full Text Available Context: Globalization has affected all productive sectors and in particular the software industry, which has required the development of new methodologies to suit the speed of the changes and allow quickly build products that meet the requirements of the customers. On the other hand, the GPS technology, 4G connectivity and integration of social networks that have the most current mobile phones have opened a large field of application, particularly in the area of the transport, mobility and citizen complaint, whose development can be successfully addressed through an agile methodology. Method: Agile methodology Scrum was used for the development of a mobile application on the Android operating system and GPS technology, which allows a Bogota taxi user to monitor the route and send a complaint to the social network Twitter in case of nonconformity. Some UML models were used for analysis and design of the application, and a confidence interval was used to validate the results. Results: Prototype of a mobile taximeter developed with an agile methodology that meets quality characteristics, extensibility and maintainability. T-student distribution was used to validate the measurement of the prototype on 50 samples, concluding that the difference between the measurement of a real taximeter and our mobile taximeter is on average 2 units with a standard deviation of 1,39 units. Conclusions: It is shown that with the agile development can be combined with UML modeling tools and statistical validation techniques for quality products that do not violate, but on the contrary, that reaffirm the agile development principles.

  20. Relationships between sprinting, agility, and jump ability in female athletes.

    Science.gov (United States)

    Vescovi, Jason D; McGuigan, Michael R

    2008-01-01

    The aim of this study was to assess the relationships between various field tests in female athletes. Altogether, 83 high school soccer, 51 college soccer, and 79 college lacrosse athletes completed tests for linear sprinting, countermovement jump, and agility in a single session. Linear sprints (9.1, 18.3, 27.4, and 36.6 m) and agility tests (Illinois and pro-agility) were evaluated using infrared timing gates, while countermovement jump height was assessed using an electronic timing mat. Pearson's product-moment correlation coefficients (r) were used to determine the strength and directionality of the relationship between tests and coefficients of determination (r2) were used to examine the amount of explained variance between tests. All of the performance scores were statistically correlated with each other; however, the coefficients of determination were low, moderate, and high depending on the test pairing. Linear sprint split times were strongly correlated with each other (r= 0.775 to 0.991). The relationship between countermovement jump height and linear sprinting was stronger with the longer distances (27.4 and 36.6 m) than with the shorter distances (9.1 and 18.3 m), and showed a stronger relationship within the college athletes (r= -0.658 to -0.788) than high school soccer players (r= -0.491 to -0.580). The Illinois and pro-agility tests were correlated (r > or = 0.600) with each other as well as with linear sprint times. The results of this study indicate that linear sprinting, agility, and vertical jumping are independent locomotor skills and suggest a variety of tests ought to be included in an assessment protocol for high school and college female athletes.

  1. Project management the agile way making it work in the enterprise

    CERN Document Server

    Goodpasture, John C

    2016-01-01

    Widely acclaimed as one of the top Agile books and a recommended resource for the PMI-ACP Exam in its first edition, Project Management the Agile Way by popular demand has been updated and redesigned. This second edition is in modular format to facilitate training and advanced course instruction, and provides new coverage of Agile, such as hybrid agile methods, the latest public sector practices, and a chapter dedicated to transitioning to agile. It discusses the "grand bargain" between project management and business, the shift in dominance from plans to product, and from input to output, and introduces new concepts such as return on benefit. Experienced practitioners and students that want to learn how to make agile work effectively in the enterprise should read this book. Individuals preparing for the PMI Agile Certified Practitioner (PMI-ACP) examination, and training providers developing courses, will find this second edition quite helpful.

  2. Statistical Analyses and Modeling of the Implementation of Agile Manufacturing Tactics in Industrial Firms

    Directory of Open Access Journals (Sweden)

    Mohammad D. AL-Tahat

    2012-01-01

    Full Text Available This paper provides a review and introduction on agile manufacturing. Tactics of agile manufacturing are mapped into different production areas (eight-construct latent: manufacturing equipment and technology, processes technology and know-how, quality and productivity improvement, production planning and control, shop floor management, product design and development, supplier relationship management, and customer relationship management. The implementation level of agile manufacturing tactics is investigated in each area. A structural equation model is proposed. Hypotheses are formulated. Feedback from 456 firms is collected using five-point-Likert-scale questionnaire. Statistical analysis is carried out using IBM SPSS and AMOS. Multicollinearity, content validity, consistency, construct validity, ANOVA analysis, and relationships between agile components are tested. The results of this study prove that the agile manufacturing tactics have positive effect on the overall agility level. This conclusion can be used by manufacturing firms to manage challenges when trying to be agile.

  3. Research on Evolutionary Mechanism of Agile Supply Chain Network via Complex Network Theory

    Directory of Open Access Journals (Sweden)

    Nai-Ru Xu

    2016-01-01

    Full Text Available The paper establishes the evolutionary mechanism model of agile supply chain network by means of complex network theory which can be used to describe the growth process of the agile supply chain network and analyze the complexity of the agile supply chain network. After introducing the process and the suitability of taking complex network theory into supply chain network research, the paper applies complex network theory into the agile supply chain network research, analyzes the complexity of agile supply chain network, presents the evolutionary mechanism of agile supply chain network based on complex network theory, and uses Matlab to simulate degree distribution, average path length, clustering coefficient, and node betweenness. Simulation results show that the evolution result displays the scale-free property. It lays the foundations of further research on agile supply chain network based on complex network theory.

  4. Organizational Agility and Complex Enterprise System Innovations: A Mixed Methods Study of the Effects of Enterprise Systems on Organizational Agility

    Science.gov (United States)

    Kharabe, Amol T.

    2012-01-01

    Over the last two decades, firms have operated in "increasingly" accelerated "high-velocity" dynamic markets, which require them to become "agile." During the same time frame, firms have increasingly deployed complex enterprise systems--large-scale packaged software "innovations" that integrate and automate…

  5. Agility assessment using fuzzy logic approach: a case of healthcare dispensary.

    Science.gov (United States)

    Suresh, M; Patri, Rojalin

    2017-06-09

    Agile concepts are not only beneficial for manufacturing sector but also for service sector such as healthcare. However, assessment of agility has been predominantly done in manufacturing enterprises. This study demonstrates a means to measure agility of a healthcare organization by assessing agility of a university dispensary. Its contribution to the knowledge base is twofold. First, it proposes a means to measure the agility of a healthcare organization and second, it identifies the attributes that prevent agile performance and outlines the suggestive measure to enhance its agile capabilities. A case study approach has been adopted and fuzzy logic has been employed to measure the agility of the case dispensary. At first, the measures of assessment which include four enablers, fifteen criteria and forty-five attributes have been identified from the literature and rated by the experts indicating the importance of the measures in the assessment. Then, the case dispensary has been assessed on those measures by collecting observed performance rating from decision makers. At last, Fuzzy logic has been applied on the performance rating data to analyze and interpret the agile capability of the dispensary. The findings suggest that transparent information flow, adequate salary and bonuses for caregivers, reading error in medical descriptions, in house/nearby pathology laboratory services, technical up-gradation of dispensary equipments and facilities, minimization of patient throughput time and adequate training programme for safety practices are the attributes that weakens agile capability of the University dispensary. The current agility of the dispensary was found to be 'Agile' which is average in relation to the agility labels. Attributes such as transparent information flow, adequate salary and bonuses for caregivers, elimination of reading error in medical descriptions, in house/nearby pathology laboratory services, technical up-gradation of dispensary equipments

  6. Application of a full body inertial measurement system in alpine skiing: a comparison with an optical video based system.

    Science.gov (United States)

    Krüger, Andreas; Edelmann-Nusser, Jürgen

    2010-11-01

    This study aims at determining the accuracy of a full body inertial measurement system in a real skiing environment in comparison with an optical video based system. Recent studies have shown the use of inertial measurement systems for the determination of kinematical parameters in alpine skiing. However, a quantitative validation of a full body inertial measurement system for the application in alpine skiing is so far not available. For the purpose of this study, a skier performed a test-run equipped with a full body inertial measurement system in combination with a DGPS. In addition, one turn of the test-run was analyzed by an optical video based system. With respect to the analyzed angles, a maximum mean difference of 4.9° was measured. No differences in the measured angles between the inertial measurement system and the combined usage with a DGPS were found. Concerning the determination of the skier's trajectory, an additional system (e.g., DGPS) must be used. As opposed to optical methods, the main advantages of the inertial measurement system are the determination of kinematical parameters without the limitation of restricted capture volume, and small time costs for the measurement preparation and data analysis.

  7. Recommendations to enhance constructivist-based learning in Interprofessional Education using video-based self-assessment

    Directory of Open Access Journals (Sweden)

    Dahmen, Uta

    2016-04-01

    Full Text Available Introduction: Interprofessional collaboration is crucial to the optimization of patient care.Aim: This paper aims to provide recommendations for implementing an innovative constructivist educational concept with the core element of video-based self-assessment.Methodology: A course for students in medicine, physiotherapy, and nursing was developed through interprofessional, cross-institutional collaboration. The course consisted of We evaluated the preparation and implementation of the three courses conducted thus far. Concrete recommendations for implementation were made based on evaluation sheets (students, open discussions (tutors, instructors, institutions and recorded meeting minutes (project managers, project participants.Results: Basic recommendations for implementation include: selecting appropriate criteria for self-assessment and a simulated situation that offers members of each professional group an equal opportunity to act in the role play. In terms of administrative implementation we recommend early coordination among the professions and educational institutions regarding the target groups, scheduling and attendance policy to ensure participant recruitment across all professions. Procedural planning should include developing teaching materials, such as the case vignette and treatment scenario, and providing technical equipment that can be operated intuitively in order to ensure efficient recording.Conclusion: These recommendations serve as an aid for implementing an innovative constructivist educational concept with video-based self-assessment at its core.

  8. An Energy-Efficient and High-Quality Video Transmission Architecture in Wireless Video-Based Sensor Networks

    Science.gov (United States)

    Aghdasi, Hadi S.; Abbaspour, Maghsoud; Moghadam, Mohsen Ebrahimi; Samei, Yasaman

    2008-01-01

    Technological progress in the fields of Micro Electro-Mechanical Systems (MEMS) and wireless communications and also the availability of CMOS cameras, microphones and small-scale array sensors, which may ubiquitously capture multimedia content from the field, have fostered the development of low-cost limited resources Wireless Video-based Sensor Networks (WVSN). With regards to the constraints of video-based sensor nodes and wireless sensor networks, a supporting video stream is not easy to implement with the present sensor network protocols. In this paper, a thorough architecture is presented for video transmission over WVSN called Energy-efficient and high-Quality Video transmission Architecture (EQV-Architecture). This architecture influences three layers of communication protocol stack and considers wireless video sensor nodes constraints like limited process and energy resources while video quality is preserved in the receiver side. Application, transport, and network layers are the layers in which the compression protocol, transport protocol, and routing protocol are proposed respectively, also a dropping scheme is presented in network layer. Simulation results over various environments with dissimilar conditions revealed the effectiveness of the architecture in improving the lifetime of the network as well as preserving the video quality. PMID:27873772

  9. Recommendations to enhance constructivist-based learning in Interprofessional Education using video-based self-assessment.

    Science.gov (United States)

    Dahmen, Uta; Schulze, Christine; Schindler, Claudia; Wick, Katharina; Schwartze, Dominique; Veit, Andrea; Smolenski, Ulrich

    2016-01-01

    Interprofessional collaboration is crucial to the optimization of patient care. This paper aims to provide recommendations for implementing an innovative constructivist educational concept with the core element of video-based self-assessment. A course for students in medicine, physiotherapy, and nursing was developed through interprofessional, cross-institutional collaboration. The course consisted of drawing on prior knowledge about the work done by each professional group in regard to a specific clinical scenario and an interprofessional treatment situation, filming a role play of this treatment situation, and a structured self-assessment of the role play. We evaluated the preparation and implementation of the three courses conducted thus far. Concrete recommendations for implementation were made based on evaluation sheets (students), open discussions (tutors, instructors, institutions) and recorded meeting minutes (project managers, project participants). Basic recommendations for implementation include: selecting appropriate criteria for self-assessment and a simulated situation that offers members of each professional group an equal opportunity to act in the role play. In terms of administrative implementation we recommend early coordination among the professions and educational institutions regarding the target groups, scheduling and attendance policy to ensure participant recruitment across all professions. Procedural planning should include developing teaching materials, such as the case vignette and treatment scenario, and providing technical equipment that can be operated intuitively in order to ensure efficient recording. These recommendations serve as an aid for implementing an innovative constructivist educational concept with video-based self-assessment at its core.

  10. A comparison of face to face and video-based education on attitude related to diet and fluids: Adherence in hemodialysis patients.

    Science.gov (United States)

    Karimi Moonaghi, Hossein; Hasanzadeh, Farzaneh; Shamsoddini, Somayyeh; Emamimoghadam, Zahra; Ebrahimzadeh, Saeed

    2012-07-01

    Adherence to diet and fluids is the cornerstone of patients undergoing hemodialysis. By informing hemodialysis patients we can help them have a proper diet and reduce mortality and complications of toxins. Face to face education is one of the most common methods of training in health care system. But advantages of video- based education are being simple and cost-effective, although this method is virtual. Seventy-five hemodialysis patients were divided randomly into face to face and video-based education groups. A training manual was designed based on Orem's self-care model. Content of training manual was same in both the groups. In the face to face group, 2 educational sessions were accomplished during dialysis with a 1-week time interval. In the video-based education group, a produced film, separated to 2 episodes was presented during dialysis with a 1-week time interval. An Attitude questionnaire was completed as a pretest and at the end of weeks 2 and 4. SPSS software version 11.5 was used for analysis. Attitudes about fluid and diet adherence at the end of weeks 2 and 4 are not significantly different in face to face or video-based education groups. The patients' attitude had a significant difference in face to face group between the 3 study phases (pre-, 2, and 4 weeks postintervention). The same results were obtained in 3 phases of video-based education group. Our findings showed that video-based education could be as effective as face to face method. It is recommended that more investment be devoted to video-based education.

  11. [Reactive arthritis].

    Science.gov (United States)

    Gerloni, V; Fantini, F

    1990-01-01

    The term reactive arthritis was introduced to describe an acute non-purulent arthritis complicating an infection elsewhere in the body. Reactive arthritis can also be classified into HLA-B27 associated and non-associated forms. Rheumatic fever is an example of the HLA-B27 non-associated forms with genetic factors other than HLA-B27 involved. HLA-B27 associated reactive arthritis includes enteric, urogenic and idiopathic arthritides. The bacteria known to trigger post-enteritic reactive arthritis are: Yersinia, Salmonella, Shigella, Campylobacter, Clostridium difficile and Brucella; those known to trigger post-urethritic reactive arthritis are Chlamydia trachomatis and Ureaplasma urealyticum, but often the germ remains unidentified. Mechanisms through which susceptibility to reactive arthritis is linked to HLA-B27 antigen are still incompletely understood, but a clue could be cross-reactivity between B27 and a surface antigen of pathogenic germs. The clinical profile of the disease is characterized by an asymmetrical oligoarthritis with involvement particularly of the peripheral joints of the lower limbs. The arthritis generally recovers without sequelae within a few weeks or months. Accompanying features can be the involvement of enthesis and tendon sheets in form of a talalgia or dactylitis. In some cases the arthritis can relapse and chronicize. In some cases, in addition, involvement of the axial skeleton can occur (spondylitis and/or sacroiliitis). Another feature of the disease is the frequent association with typical extra-articular manifestations such as uveitis and muco-cutaneous lesions.

  12. Reactive Systems

    DEFF Research Database (Denmark)

    Aceto, Luca; Ingolfsdottir, Anna; Larsen, Kim Guldstrand

    A reactive system comprises networks of computing components, achieving their goals through interaction among themselves and their environment. Thus even relatively small systems may exhibit unexpectedly complex behaviours. As moreover reactive systems are often used in safety critical systems......, the need for mathematically based formal methodology is increasingly important. There are many books that look at particular methodologies for such systems. This book offers a more balanced introduction for graduate students and describes the various approaches, their strengths and weaknesses, and when...

  13. Reactive Systems

    DEFF Research Database (Denmark)

    Aceto, Luca; Ingolfsdottir, Anna; Larsen, Kim Guldstrand

    A reactive system comprises networks of computing components, achieving their goals through interaction among themselves and their environment. Thus even relatively small systems may exhibit unexpectedly complex behaviours. As moreover reactive systems are often used in safety critical systems, t...... into account. The book has arisen from various courses taught in Denmark and Iceland and is designed to give students a broad introduction to the area, with exercises throughout....

  14. Highly Automated Agile Testing Process: An Industrial Case Study

    Directory of Open Access Journals (Sweden)

    Jarosław Berłowski

    2016-09-01

    Full Text Available This paper presents a description of an agile testing process in a medium size software project that is developed using Scrum. The research methods used is the case study were as follows: surveys, quantifiable project data sources and qualitative project members opinions were used for data collection. Challenges related to the testing process regarding a complex project environment and unscheduled releases were identified. Based on the obtained results, we concluded that the described approach addresses well the aforementioned issues. Therefore, recommendations were made with regard to the employed principles of agility, specifically: continuous integration, responding to change, test automation and test driven development. Furthermore, an efficient testing environment that combines a number of test frameworks (e.g. JUnit, Selenium, Jersey Test with custom-developed simulators is presented.

  15. Development of Enterprise Architecture using a Framework with Agile Approach

    Directory of Open Access Journals (Sweden)

    Fanny Sandoval

    2017-02-01

    Full Text Available The development of an enterprise architecture (EA in large organizations is complex. Thus, is important that the implementation of EA creates value in early stages of the process. This document contains a proposal of an EA framework design with agile approach based in TOGAF. This proposal is done with the objective to streamline the EA process. This framework presents a new design taking into account the current regulations, the target line of the organization and the principles proposed by the agile approach of EA. The objectives of each phase of the architecture development method ADM of TOGAF are matched with the requirements of the organization to extract only those that are aligned to the business. The deliverables proposed by TOGAF are analyzed with the goal to obtain, integrate and reduce the documentation in the implementation and modeling phases. This reduction allows more flexibility, less impact in the processes, reduction in development time and costs.

  16. Agile Development and Dependency Management for Industrial Control Systems

    CERN Document Server

    Copy, B

    2011-01-01

    The production and exploitation of industrial control systems differ substantially from traditional information systems; this is in part due to constraints on the availability and change lifecycle of production systems, as well as their reliance on proprietary protocols and software packages with little support for open development standards [1]. The application of agile software development methods therefore represents a challenge which requires the adoption of existing change and build management tools and approaches that can help bridging the gap and reap the benefits of managed development when dealing with industrial control systems. This paper will consider how agile development tools such as Apache Maven for build management, Hudson for continuous integration or Sonatype Nexus for the operation of "definite media libraries" were leveraged to manage the development lifecyle of the CERN UAB framework [2], as well as other crucial building blocks of the CERN accelerator infrastructure, such as the CERN Co...

  17. Preparing your Offshore Organization for Agility: Experiences in India

    Science.gov (United States)

    Srinivasan, Jayakanth

    Two strategies that have significantly changed the way we conventionally think about managing software development and sustainment are the family of development approaches collectively referred to as agile methods, and the distribution of development efforts on a global scale. When you combine the two strategies, organizations have to address not only the technical challenges that arise from introducing new ways of working, but more importantly have to manage the 'soft' factors that if ignored lead to hard challenges. Using two case studies of distributed agile software development in India we illustrate the areas that organizations need to be aware of when transitioning work to India. The key issues that we emphasize are the need to recruit and retain personnel; the importance of teaching, mentoring and coaching; the need to manage customer expectations; the criticality of well-articulated senior leadership vision and commitment; and the reality of operating in a heterogeneous process environment.

  18. Agile Data Management with the Global Change Information System

    Science.gov (United States)

    Duggan, B.; Aulenbach, S.; Tilmes, C.; Goldstein, J.

    2013-12-01

    We describe experiences applying agile software development techniques to the realm of data management during the development of the Global Change Information System (GCIS), a web service and API for authoritative global change information under development by the US Global Change Research Program. Some of the challenges during system design and implementation have been : (1) balancing the need for a rigorous mechanism for ensuring information quality with the realities of large data sets whose contents are often in flux, (2) utilizing existing data to inform decisions about the scope and nature of new data, and (3) continuously incorporating new knowledge and concepts into a relational data model. The workflow for managing the content of the system has much in common with the development of the system itself. We examine various aspects of agile software development and discuss whether or how we have been able to use them for data curation as well as software development.

  19. Biorobotics: using robots to emulate and investigate agile locomotion.

    Science.gov (United States)

    Ijspeert, Auke J

    2014-10-10

    The graceful and agile movements of animals are difficult to analyze and emulate because locomotion is the result of a complex interplay of many components: the central and peripheral nervous systems, the musculoskeletal system, and the environment. The goals of biorobotics are to take inspiration from biological principles to design robots that match the agility of animals, and to use robots as scientific tools to investigate animal adaptive behavior. Used as physical models, biorobots contribute to hypothesis testing in fields such as hydrodynamics, biomechanics, neuroscience, and prosthetics. Their use may contribute to the design of prosthetic devices that more closely take human locomotion principles into account. Copyright © 2014, American Association for the Advancement of Science.

  20. AGILE DEVELOPMENT OF A VIRTUAL REALITY COGNITIVE ASSESSMENT

    Directory of Open Access Journals (Sweden)

    Sebastian T Koenig

    2014-06-01

    Full Text Available In recent years user-centered design, participatory design and agile development have seen much popularity in the field of software development. More specifically, applying these methods to user groups with cognitive and motor disabilities has been the topic of numerous publications. However, neuropsychological assessment and training require special consideration to include therapists and brain-injured patients into the development cycle. Application goals, development tools and communication between all stakeholders are interdependent and outlined in a framework that promotes elements of agile development. The framework is introduced by example of a virtual reality cognitive assessment for patients with traumatic brain injuries. The assessment has seen a total of 20 iterations over the course of nine months including changes in task content, task difficulty, user interaction and data collection. The framework and development of the cognitive assessment are discussed.

  1. An agile and efficient MIMO system for small terminals

    DEFF Research Database (Denmark)

    Alrabadi, Osama; Tsakalaki, Elpiniki; Pelosi, Mauro

    2013-01-01

    A novel multiple-input-multiple-output (MIMO) system for the high LTE bands is proposed. The system is comprised of four small loop antennas, each having one communication and one control port. The antennas exhibit impressive frequency agility and a good level of inherent isolation over the diffe......A novel multiple-input-multiple-output (MIMO) system for the high LTE bands is proposed. The system is comprised of four small loop antennas, each having one communication and one control port. The antennas exhibit impressive frequency agility and a good level of inherent isolation over...... the different frequency bands. The performance of the MIMO system is evaluated by the spectral efficiency versus frequency and by the newly defined information bandwidth metric....

  2. Sprint, agility, strength and endurance capacity in wheelchair basketball players

    Science.gov (United States)

    Granados, C; Otero, M; Badiola, A; Olasagasti, J; Bidaurrazaga-Letona, I; Iturricastillo, A; Gil, SM

    2014-01-01

    The aims of the present study were, firstly, to determine the reliability and reproducibility of an agility T-test and Yo-Yo 10 m recovery test; and secondly, to analyse the physical characteristics measured by sprint, agility, strength and endurance field tests in wheelchair basketball (WB) players. 16 WB players (33.06 ± 7.36 years, 71.89 ± 21.71 kg and sitting body height 86.07 ± 6.82 cm) belonging to the national WB league participated in this study. Wheelchair sprint (5 and 20 m without ball, and 5 and 20 m with ball) agility (T-test and pick-up test) strength (handgrip and maximal pass) and endurance (Yo-Yo 10 m recovery test) were performed. T-test and Yo-Yo 10 m recovery test showed good reproducibility values (intraclass correlation coefficient, ICC = 0.74-0.94). The WB players’ results in 5 and 20 m sprints without a ball were 1.87 ± 0.21 s and 5.70 ± 0.43 s and with a ball 2.10 ± 0.30 s and 6.59 ± 0.61 s, being better than those reported in the literature. Regarding the pick-up test results (16.05 ± 0.52 s) and maximal pass (8.39 ± 1.77 m), players showed worse values than those obtained in elite players. The main contribution of the present study is the characterization of the physical performance profile of WB players using a field test battery. Furthermore, we demonstrated that the agility T-test and the aerobic Yo-Yo 10 m recovery test are reliable; consequently they may be appropriate instruments for measuring physical fitness in WB. PMID:25729153

  3. The Influence of Agility Training on Physiological and Cognitive Performance

    Science.gov (United States)

    2010-11-01

    randomly into two groups for 6 weeks of physical training (PT). One group participated in standard military PT of calisthenics and moderate linear...traditional military physical training consisting of calisthenics (push-ups, sit-ups, jumping jacks, etc.) and moderate distance (1.0 - 3.0 miles) running...military physical training consists of moderate distance linear running, along with calisthenics . Agility training is defined here as exercise that that

  4. Sprint, agility, strength and endurance capacity in wheelchair basketball players.

    Science.gov (United States)

    Yanci, J; Granados, C; Otero, M; Badiola, A; Olasagasti, J; Bidaurrazaga-Letona, I; Iturricastillo, A; Gil, Sm

    2015-03-01

    The aims of the present study were, firstly, to determine the reliability and reproducibility of an agility T-test and Yo-Yo 10 m recovery test; and secondly, to analyse the physical characteristics measured by sprint, agility, strength and endurance field tests in wheelchair basketball (WB) players. 16 WB players (33.06 ± 7.36 years, 71.89 ± 21.71 kg and sitting body height 86.07 ± 6.82 cm) belonging to the national WB league participated in this study. Wheelchair sprint (5 and 20 m without ball, and 5 and 20 m with ball) agility (T-test and pick-up test) strength (handgrip and maximal pass) and endurance (Yo-Yo 10 m recovery test) were performed. T-test and Yo-Yo 10 m recovery test showed good reproducibility values (intraclass correlation coefficient, ICC = 0.74-0.94). The WB players' results in 5 and 20 m sprints without a ball were 1.87 ± 0.21 s and 5.70 ± 0.43 s and with a ball 2.10 ± 0.30 s and 6.59 ± 0.61 s, being better than those reported in the literature. Regarding the pick-up test results (16.05 ± 0.52 s) and maximal pass (8.39 ± 1.77 m), players showed worse values than those obtained in elite players. The main contribution of the present study is the characterization of the physical performance profile of WB players using a field test battery. Furthermore, we demonstrated that the agility T-test and the aerobic Yo-Yo 10 m recovery test are reliable; consequently they may be appropriate instruments for measuring physical fitness in WB.

  5. Sprint, agility, strength and endurance capacity in wheelchair basketball players

    Directory of Open Access Journals (Sweden)

    Javier Yanci

    2014-11-01

    Full Text Available The aims of the present study were, firstly, to determine the reliability and reproducibility of an agility T-test and Yo-Yo 10 m recovery test; and secondly, to analyse the physical characteristics measured by sprint, agility, strength and endurance field tests in wheelchair basketball (WB players. 16 WB players (33.06 ± 7.36 years, 71.89 ± 21.71 kg and sitting body height 86.07 ± 6.82 cm belonging to the national WB league participated in this study. Wheelchair sprint (5 and 20 m without ball, and 5 and 20 m with ball agility (T-test and pick-up test strength (handgrip and maximal pass and endurance (Yo-Yo 10 m recovery test were performed. T-test and Yo-Yo 10 m recovery test showed good reproducibility values (intraclass correlation coefficient, ICC = 0.74-0.94. The WB players’ results in 5 and 20 m sprints without a ball were 1.87 ± 0.21 s and 5.70 ± 0.43 s and with a ball 2.10 ± 0.30 s and 6.59 ± 0.61 s, being better than those reported in the literature. Regarding the pick-up test results (16.05 ± 0.52 s and maximal pass (8.39 ± 1.77 m, players showed worse values than those obtained in elite players. The main contribution of the present study is the characterization of the physical performance profile of WB players using a field test battery. Furthermore, we demonstrated that the agility T-test and the aerobic Yo-Yo 10 m recovery test are reliable; consequently they may be appropriate instruments for measuring physical fitness in WB.

  6. The relationship between speed factors and agility in sport games

    OpenAIRE

    Horička, Pavol; Hianik, Ján; Šimonek, Jaromír

    2014-01-01

    This study deals with the issue of various understanding of the term “agility”, mainly within the context of team sport games. Under this term complex psychomotor abilities are understood. Their development requires a high degree of neuro-muscular specificity. The development of these abilities are underpinned also by perceptual components including also anticipation and decision-making processes. Authors point to the importance of agility in sport games. They stress the fact that the speed o...

  7. An Agile Enterprise Regulation Architecture for Health Information Security Management

    OpenAIRE

    Chen, Ying-Pei; Hsieh, Sung-Huai; Cheng, Po-Hsun; Chien, Tsan-Nan; Chen, Heng-Shuen; Luh, Jer-Junn; Lai, Jin-Shin; Lai, Feipei; Chen, Sao-Jie

    2010-01-01

    Information security management for healthcare enterprises is critical but complex. Information requests from clinical users are often urgent and call for a high service level and prompt security policies. This article describes Agile Enterprise Regulation Architecture (AERA) of information security management for healthcare enterprises as part of the electronic health record process. Survey showed that AERA guides information officials and enterprise administrators in overcoming challenges o...

  8. Lessons Learned in Transforming from Traditional to Agile Development

    OpenAIRE

    S. Thangasamy; Ganesh, N.

    2012-01-01

    Problem statement: This article presents the biggest challenge that organizations face in transitioning the mindset of the team from that of a waterfall model to an agile thought pattern. Approach: The study is conducted from a real time live project and carried out in a software organization. Results: The software team found a major difference in their work culture resulting in collective ownership, forming a balanced self organized team, getting frequent feedback from the customer and makin...

  9. Integrating Agile Combat Support within Title 10 Wargames

    Science.gov (United States)

    2015-03-26

    127 INTEGRATING AGILE COMBAT SUPPORT WITHIN TITLE 10 WARGAMES THESIS Presented to the Faculty Department of Operational Sciences Graduate...of the Requirements for the Degree of Master of Science in Operations Research Daniel A. Krievs, BS Captain, USAF MARCH 2015 DISTRIBUTION...progressed, the warfare has changed from tribal to medieval to trench to guerilla and now to modern warfare. As these types of warfare have evolved, the

  10. Agile development of a virtual reality cognitive assessment

    OpenAIRE

    Koenig, Sebastian T.; Denise Krch; Nancy Chiaravalloti; Jean Lengenfelder; Olga Nikelshpur; Belinda S Lange; John DeLuca; Rizzo, Albert A.

    2014-01-01

    In recent years user-centered design, participatory design and agile development have seen much popularity in the field of software development. More specifically, applying these methods to user groups with cognitive and motor disabilities has been the topic of numerous publications. However, neuropsychological assessment and training require special consideration to include therapists and brain-injured patients into the development cycle. Application goals, development tools and comm...

  11. Manufacturing Optimization Based on Agile Manufacturing and Big Data

    OpenAIRE

    Khan, Md Ashikul Alam; Mebrahtu, Habtom; Shirvani, Hassan; Butt, Javaid

    2017-01-01

    This paper investigates Agile Manufacturing (AM) supported by Big Data for manufacturing optimization. The paper aims to identify the limitations of current manufacturing approaches such as just in time (JIT) and lean manufacturing and to map a process based on these limitations.The process works through a process re-engineering (PR) by eliminating and redesigning the steps that affect productions. The process will identify the key enablers that will assist in the design of an effective AM fr...

  12. CMMI (registered trademark) or Agile: Why Not Embrace Both!

    Science.gov (United States)

    2008-11-01

    Beck, Ron Jeffries, Alistair Cockburn , Jim Highsmith, Bob Martin, Mike Beedle, Ken Schwaber, Jeff Sutherland, and others who represented the most...programming, three years later original Manifesto authors Jim Highsmith and Alistair Cockburn gathered a similar group of early Agile adopters, including...Boehm 2002, Boehm 2003]. In his foreword to Boehm 2003, Alistair Cockburn (founder of the Crystal family of methodolo- gies [ Cockburn 2004]) provides

  13. Agile Methods in Air Force Sustainment: Status and Outlook

    Science.gov (United States)

    2014-10-01

    will bring success is an important launching point. Not all programs are suited for Agile implementations. How to make this determination, however, is...using a Fibonacci sequence for relative sizing, and cali- brates the sprint content to the team velocity, where the team skill at delivering story points...into this position. This level of the workforce is best suited to understand the low-level technical chal- lenges and constraints; to build the

  14. Evaluation of Pilates training on agility, functional mobility and ...

    African Journals Online (AJOL)

    The subjects in the CON group were requested not to participate in any structured exercise throughout the eight-week period. Results obtained from the present study indicate that eight-weeks of Pilates training significantly improved agility as measure by the eight-foot up-and-go test (from 6.18 } 1.22 sec to 4.70 } 0.90 sec; ...

  15. Clustering-based urbanisation to improve enterprise information systems agility

    Science.gov (United States)

    Imache, Rabah; Izza, Said; Ahmed-Nacer, Mohamed

    2015-11-01

    Enterprises are daily facing pressures to demonstrate their ability to adapt quickly to the unpredictable changes of their dynamic in terms of technology, social, legislative, competitiveness and globalisation. Thus, to ensure its place in this hard context, enterprise must always be agile and must ensure its sustainability by a continuous improvement of its information system (IS). Therefore, the agility of enterprise information systems (EISs) can be considered today as a primary objective of any enterprise. One way of achieving this objective is by the urbanisation of the EIS in the context of continuous improvement to make it a real asset servicing enterprise strategy. This paper investigates the benefits of EISs urbanisation based on clustering techniques as a driver for agility production and/or improvement to help managers and IT management departments to improve continuously the performance of the enterprise and make appropriate decisions in the scope of the enterprise objectives and strategy. This approach is applied to the urbanisation of a tour operator EIS.

  16. The reliability of a functional agility test for water polo.

    Science.gov (United States)

    Tucher, Guilherme; de Souza Castro, Flávio Antônio; Garrido, Nuno Domingos; Martins da Silva, António José Rocha

    2014-06-28

    Few functional agility tests for water polo take into consideration its specific characteristics. The preliminary objective of this study was to evaluate the reliability of an agility test for water polo players. Fifteen players (16.3 ± 1.8 years old) with a minimum of two years of competitive experience were evaluated. A Functional Test for Agility Performance (FTAP) was designed to represent the context of this sport. Several trials were performed to familiarize the athlete with the movement. Two experienced coaches measured three repetitions of the FTAP. Descriptive statistics, repeated measures analysis of variance (ANOVA), 95% limit of agreement (LOA), intraclass correlation coefficient (ICC) and standard error of measurements (SEM) were used for data analysis. It was considered that certain criteria of reliability measures were met. There was no significant difference between the repetitions, which may be explained by an effect of the evaluator, the ability of the players or fatigue (p > 0.05). The ICC average from evaluators was high (0.88). The SEM varied between 0.13 s and 0.49 s. The CV average considering each individual was near 6-7%. These values depended on the condition of measurement. As the FTAP contains some characteristics that create a degree of unpredictability, the same athlete may reach different performance results, increasing variability. An adjustment in the sample, familiarization and careful selection of subjects help to improve this situation and enhance the reliability of the indicators.

  17. The Reliability of a Functional Agility Test for Water Polo

    Directory of Open Access Journals (Sweden)

    Tucher Guilherme

    2014-07-01

    Full Text Available Few functional agility tests for water polo take into consideration its specific characteristics. The preliminary objective of this study was to evaluate the reliability of an agility test for water polo players. Fifteen players (16.3 ± 1.8 years old with a minimum of two years of competitive experience were evaluated. A Functional Test for Agility Performance (FTAP was designed to represent the context of this sport. Several trials were performed to familiarize the athlete with the movement. Two experienced coaches measured three repetitions of the FTAP. Descriptive statistics, repeated measures analysis of variance (ANOVA, 95% limit of agreement (LOA, intraclass correlation coefficient (ICC and standard error of measurements (SEM were used for data analysis. It was considered that certain criteria of reliability measures were met. There was no significant difference between the repetitions, which may be explained by an effect of the evaluator, the ability of the players or fatigue (p > 0.05. The ICC average from evaluators was high (0.88. The SEM varied between 0.13 s and 0.49 s. The CV average considering each individual was near 6-7%. These values depended on the condition of measurement. As the FTAP contains some characteristics that create a degree of unpredictability, the same athlete may reach different performance results, increasing variability. An adjustment in the sample, familiarization and careful selection of subjects help to improve this situation and enhance the reliability of the indicators.

  18. Agile Company Development - Looking for a new concept

    DEFF Research Database (Denmark)

    Andersen, Jesper Rank; Mikkelsen, Hans; Riis, Jens Ove

    2004-01-01

    This paper will explore the concepts of Lean and Agile Thinking to see, if they may enrich the management of internal company development activities. At any point in time, companies have a crowd of development activities spread around the organization and managed at different levels in the manage......This paper will explore the concepts of Lean and Agile Thinking to see, if they may enrich the management of internal company development activities. At any point in time, companies have a crowd of development activities spread around the organization and managed at different levels...... in the managerial hierarchy. They compete for resources and managerial attention and they often take too long time – and some do not survive in the rapid changing context. Top managers ask for speed, flexibility and effectiveness. Can the ideas and principles from Agile and Lean Thinking concepts developed...... for manufacturing management, be transformed to the management of internal company development? The paper will discuss this question. Practices observed from empirical studies will demonstrate application of the concepts and will form the basis for developing an appropriate, company-specific blend of methods...

  19. Quality Management techniques embedded in Agile Project Development

    Directory of Open Access Journals (Sweden)

    Dovleac Raluca

    2017-01-01

    Full Text Available It used to be hard to make your dream come true and start a business but now, thanks to the dotcom boom and the rapid development of emerging technologies everybody has the chance to become the next Steve Jobs. Quality management tools and creativity techniques gave birth to the startup trend that transforms a brilliant idea into an innovative product. A common practice amongst startups is Agile development. In this paper, after analyzing the Agile approach and the tools used to ensure quality for every stage of a product’s development life cycle and the results of using the Agile approach looking out for advantages and short comings as well, we proposed a PDCA inspired tool which embeds both quality and creativity techniques to help developers ensure quality for each stage of a product’s life cycle as well as help them better organize their activities to reach the desired goals. We validated this approach by implementing it to the case of the Vitraly startup.

  20. Effect of Video-Based versus Personalized Instruction on Errors during Elastic Tubing Exercises for Musculoskeletal Pain

    DEFF Research Database (Denmark)

    Andersen, Kenneth Jay; Schraefel, M. C.; Brandt, M.

    2014-01-01

    Workplace interventions have shown beneficial results of resistance training for chronic pain in the neck, shoulder, and arm. However, studies have relied on experienced exercise instructors, which may not be an available resource at most workplaces. The objective of this study is to evaluate...... the technical performance level of upper limb rehabilitation exercises following video-based versus personalized exercise instruction. We recruited 38 laboratory technicians and office workers with neck/shoulder pain for a two-week exercise training period receiving either (1) personal and video or (2) video...... only instruction in four typical neck/shoulder/arm rehabilitation exercises using elastic tubing. At a 2-week follow-up, the participants' technical execution was assessed by two blinded physical therapists using a reliable error assessment tool. The error assessment was based on ordinal deviation...

  1. Measuring eye movements during locomotion: filtering techniques for obtaining velocity signals from a video-based eye monitor

    Science.gov (United States)

    Das, V. E.; Thomas, C. W.; Zivotofsky, A. Z.; Leigh, R. J.

    1996-01-01

    Video-based eye-tracking systems are especially suited to studying eye movements during naturally occurring activities such as locomotion, but eye velocity records suffer from broad band noise that is not amenable to conventional filtering methods. We evaluated the effectiveness of combined median and moving-average filters by comparing prefiltered and postfiltered records made synchronously with a video eye-tracker and the magnetic search coil technique, which is relatively noise free. Root-mean-square noise was reduced by half, without distorting the eye velocity signal. To illustrate the practical use of this technique, we studied normal subjects and patients with deficient labyrinthine function and compared their ability to hold gaze on a visual target that moved with their heads (cancellation of the vestibulo-ocular reflex). Patients and normal subjects performed similarly during active head rotation but, during locomotion, patients held their eyes more steadily on the visual target than did subjects.

  2. Video-based heart rate monitoring across a range of skin pigmentations during an acute hypoxic challenge.

    Science.gov (United States)

    Addison, Paul S; Jacquel, Dominique; Foo, David M H; Borg, Ulf R

    2017-11-09

    The robust monitoring of heart rate from the video-photoplethysmogram (video-PPG) during challenging conditions requires new analysis techniques. The work reported here extends current research in this area by applying a motion tolerant algorithm to extract high quality video-PPGs from a cohort of subjects undergoing marked heart rate changes during a hypoxic challenge, and exhibiting a full range of skin pigmentation types. High uptimes in reported video-based heart rate (HRvid) were targeted, while retaining high accuracy in the results. Ten healthy volunteers were studied during a double desaturation hypoxic challenge. Video-PPGs were generated from the acquired video image stream and processed to generate heart rate. HRvid was compared to the pulse rate posted by a reference pulse oximeter device (HRp). Agreement between video-based heart rate and that provided by the pulse oximeter was as follows: Bias = - 0.21 bpm, RMSD = 2.15 bpm, least squares fit gradient = 1.00 (Pearson R = 0.99, p < 0.0001), with a 98.78% reporting uptime. The difference between the HRvid and HRp exceeded 5 and 10 bpm, for 3.59 and 0.35% of the reporting time respectively, and at no point did these differences exceed 25 bpm. Excellent agreement was found between the HRvid and HRp in a study covering the whole range of skin pigmentation types (Fitzpatrick scales I-VI), using standard room lighting and with moderate subject motion. Although promising, further work should include a larger cohort with multiple subjects per Fitzpatrick class combined with a more rigorous motion and lighting protocol.

  3. Risks Characteristic of Agile Project Management Methodologies and Responses to Them

    Directory of Open Access Journals (Sweden)

    Wojciech Walczak

    2013-01-01

    Full Text Available Agile methods for project management are often treated as methods for mitigating risk. However, there is disagreement as to whether explicit methods of risk management should be used in projects which are executed according to Agile methodology or is the implicit risk management built into Agile methodologies sufficient. To contribute to the discussion, an attempt has been made to identify risks that are either caused by the introduction of an Agile methodology to a project or become more significant when such methodology is in use. If such risks exist, this would be evidence that explicit risk management is required, even in the case of Agile methodologies. The results of this research may be useful for any organization that is in the process of selecting a methodology for project management and is considering Agile methodologies. (original abstract

  4. Final Report of the NASA Office of Safety and Mission Assurance Agile Benchmarking Team

    Science.gov (United States)

    Wetherholt, Martha

    2016-01-01

    To ensure that the NASA Safety and Mission Assurance (SMA) community remains in a position to perform reliable Software Assurance (SA) on NASAs critical software (SW) systems with the software industry rapidly transitioning from waterfall to Agile processes, Terry Wilcutt, Chief, Safety and Mission Assurance, Office of Safety and Mission Assurance (OSMA) established the Agile Benchmarking Team (ABT). The Team's tasks were: 1. Research background literature on current Agile processes, 2. Perform benchmark activities with other organizations that are involved in software Agile processes to determine best practices, 3. Collect information on Agile-developed systems to enable improvements to the current NASA standards and processes to enhance their ability to perform reliable software assurance on NASA Agile-developed systems, 4. Suggest additional guidance and recommendations for updates to those standards and processes, as needed. The ABT's findings and recommendations for software management, engineering and software assurance are addressed herein.

  5. Reactive arthritis.

    Science.gov (United States)

    Keat, A

    1999-01-01

    Reactive arthritis is one of the spondyloarthropathy family of clinical syndromes. The clinical features are those shared by other members of the spondyloarthritis family, though it is distinguished by a clear relationship with a precipitating infection. Susceptibility to reactive arthritis is closely linked with the class 1 HLA allele B27; it is likely that all sub-types pre-dispose to this condition. The link between HLA B27 and infection is mirrored by the development of arthritis in HLA B27-transgenic rats. In this model, arthritis does not develop in animals maintained in a germ-free environment. Infections of the gastrointestinal, genitourinary and respiratory tract appear to provoke reactive arthritis and a wide range of pathogens has now been implicated. Although mechanistic parallels may exist, reactive arthritis is distinguished from Lyme disease, rheumatic fever and Whipple's disease by virtue of the distinct clinical features and the link with HLA B27. As in these conditions both antigens and DNA of several micro-organisms have been detected in joint material from patients with reactive arthritis. The role of such disseminated microbial elements in the provocation or maintenance of arthritis remains unclear. HLA B27-restricted T-cell responses to microbial antigens have been demonstrated and these may be important in disease pathogenesis. The importance of dissemination of bacteria from sites of mucosal infection and their deposition in joints has yet to be fully understood. The role of antibiotic therapy in the treatment of reactive arthritis is being explored; in some circumstances, both the anti-inflammatory and anti-microbial effects of certain antibiotics appear to be valuable. The term reactive arthritis should be seen as a transitory one, reflecting a concept which may itself be on the verge of replacement, as our understanding of the condition develops. Nevertheless it appropriately describes arthritis that is associated with demonstrable

  6. Applying Multi-Criteria Decision-Making Techniques to Prioritize Agility Drivers

    OpenAIRE

    Ahmad Jafarnejad; Sayyed Mohammad Reza Davoodi; Abolfazl Sherafat

    2013-01-01

    It seems that to recognize and classify the factors affecting organizational agility and need to specify the amount of their importance for the organization is essential to preserve survival and success in today's environment. This paper reviews the concept of agility and its division in the following indicators included the factors of motivations organizational agility that have been ranked in terms of level of importance and their influence by the techniques of MCDM. The inner complexity, s...

  7. Agility in consumer retail: Sense-Response Alignment through the eyes of customers

    OpenAIRE

    Maura Atapattu; Darshana Sedera

    2014-01-01

    In hyper competition, firms that are agile: sensing and responding better to customer requirements tend to be more successful and achieve supernormal profits. In spite of the widely accepted importance of customer agility, research is limited on this construct. The limited research also has predominantly focussed on the firm’s perspective of agility. However, we propose that the customers are better positioned to determine how well a firm is responding to their requirements (aka a firm’s cust...

  8. Toward a Leaner, More Agile Force: The Army in a Time of Fiscal Austerity

    Science.gov (United States)

    2016-10-27

    readers aware of the importance of good fiscal stewardship while stressing that the agile , all volunteer army is fully capable of overcoming these...challenges. Toward a Leaner, More Agile Force: The Army in a Time of Fiscal Austerity Word Count: 1817 Toward a Leaner, More Agile Force: The...degree of flexibility during previous instances of fiscal austerity, and that flexibility has not been lost. The Army is a learning organization as

  9. Distilling best practices for agile development from architecture methodology. Experiences from industrial application

    OpenAIRE

    Rost, Dominik; Weitzel, Balthasar; Naab, Matthias; Lenhart, Torsten; Schmitt, Hartmut

    2015-01-01

    Agile development and software architecture are not the enemies any more they seemed to be some years ago. It is agreed that agile development needs some form of architecting, too. However, how this architecting should look like is widely unclear. In this paper, we further characterize the relationship of agile development and architecting. We present our key idea to distill practically applicable and accessible architecture best practices from existing architecture approaches and tailor them...

  10. Agile User Experience Development in a Large Software Organization: Good Expertise but Limited Impact

    OpenAIRE

    Kuusinen, Kati; Mikkonen, Tommi; Pakarinen, Santtu

    2012-01-01

    Part 2: Full Papers; International audience; While Agile methods were originally introduced for small, tightly coupled teams, leaner ways of working are becoming a practical method to run entire enterprises. As the emphasis of user experience work has inherently been on the early phases before starting the development, it also needs to be adapted to the Agile way of working. To improve the current practices in Agile user experience work, we determined the present state of a multi-continental ...

  11. Agile metodologies use for software development in Slovenian start-ups

    OpenAIRE

    Kašnik, Matic

    2014-01-01

    The thesis presents and describes the use of agile methodologies which are being used by Slovenian tech start-up companies. It describes the basic features, advantages and disadvantages of various agile methodologies such as Scrum, extreme programming, lean start-up and method Kanban. We made a review of the most used agile methodologies in Slovenian technology start-up companies. In particular, we focus on variety of tools, technics and approaches used by the development teams and where do t...

  12. Comparison of three agility tests with male servicemembers: Edgren Side Step Test, T-Test, and Illinois Agility Test.

    Science.gov (United States)

    Raya, Michele A; Gailey, Robert S; Gaunaurd, Ignacio A; Jayne, Daniel M; Campbell, Stuart M; Gagne, Erica; Manrique, Patrick G; Muller, Daniel G; Tucker, Christen

    2013-01-01

    Performance-based outcomes such as the T-Test, Edgren Side Step Test (ESST), and Illinois Agility Test (IAT) have been used to assess agility in athletes and nonathletes; however, the reliability and validity of these tests have not been established. The purpose of this study was to establish the reliability and convergent construct validity of the ESST, T-Test, and IAT in young, nondisabled, physically active male servicemembers (SMs). Ninety-seven male Active Duty U.S. Army SMs completed the study. Statistically significant differences were not found between the ESST (p = 0.10), T-Test (p = 0.09), and IAT (p = 0.23) when administered twice within a 24 to 48 h period. These tests were found to have excellent interrater reliability and moderate to good test-retest reliability. A good positive relationship exists between the IAT and T-Test (r = 0.76, p agility that uniquely assess movement in different planes, thus providing a comprehensive assessment of high-level mobility.

  13. An EMG study on characteristics of premotor and motor components in an agility reaction time test on athletes.

    Science.gov (United States)

    Zhang, J; Chen, R; Wu, Y; Li, K; Wang, D; Liu, Y; Li, Y

    2013-10-01

    How do athletes control their foot movement so they can react fast in sports? Which component of the process may be more sensitive to training? These questions related to athletes' agility performance have long been important to the field of sport sciences, but are still unclear. The present study used surface electromyography (EMG) on the tibialis anterior (TA) and gastrocnemius medial (GM) of both left and right to assess if there would be any different contributions between premotor time (PRT) and motor time (MT) to the overall reaction time (RT). Fifty-five right-footed male college athletes (M=20.62 years old; SD=1.01) were required to respond to a random visual stimulus using foot movement as fast as possible in four different directions (i.e., forward and backward in their left or right foot). High correlation coefficients between PMT and RT in all four directions (ranging from 0.866 to 0.909) were revealed, but not between MT and RT (ranging from 0.131 to 0.336). Lateral and sagittal axes significantly interacted based on RT. The left forward direction was slowest among all directions. The process of decision making, not the preparation of execution, plays a significant role in fast and accurate reactive responses; the slowest RT in the forward direction of the left foot may be related to response programming. The corresponding training should be emphasized in order to improve athletes' agility performance.

  14. Agile Organization as a concept of production adjustment in the face of the crisis

    Directory of Open Access Journals (Sweden)

    Rafał Tyszkiewicz

    2017-06-01

    Full Text Available The concept of an Agile Organization is the part of the management concepts which aim at adjustment of the production to ever changing environmet. In today’s fast changing landscape, agility may prove to be the difference between success and failure for any business. An organization can be agile only and only if it is focused on business drivers and the factors that shape the business drivers. The aim of the article is to present the concept of an Agile Organization and to identify its basic assumptions for the production in the face of crisis.

  15. Using a Standardized Video-Based Assessment in a University Teacher Education Program to Examine Preservice Teachers Knowledge Related to Effective Teaching

    Science.gov (United States)

    Wiens, Peter D.; Hessberg, Kevin; LoCasale-Crouch, Jennifer; DeCoster, Jamie

    2013-01-01

    The Video Assessment of Interactions and Learning (VAIL), a video-based assessment of teacher understanding of effective teaching strategies and behaviors, was administered to preservice teachers. Descriptive and regression analyzes were conducted to examine trends among participants and identify predictors at the individual level and program…

  16. Learners' Use of Communication Strategies in Text-Based and Video-Based Synchronous Computer-Mediated Communication Environments: Opportunities for Language Learning

    Science.gov (United States)

    Hung, Yu-Wan; Higgins, Steve

    2016-01-01

    This study investigates the different learning opportunities enabled by text-based and video-based synchronous computer-mediated communication (SCMC) from an interactionist perspective. Six Chinese-speaking learners of English and six English-speaking learners of Chinese were paired up as tandem (reciprocal) learning dyads. Each dyad participated…

  17. Construct-driven development of a video-based situational judgment test for integrity : A study in a multi-ethnic police setting

    NARCIS (Netherlands)

    L.A.L. de Meijer (Lonneke); M.Ph. Born (Marise); J. van Zielst (Jaap); H.T. van der Molen (Henk)

    2010-01-01

    textabstractIn a field study conducted in a multi-ethnic selection setting at the Dutch police, we examined the construct validity of a video-based situational judgment test (SJT) aimed to measure the construct of integrity. Integrity is of central importance to productive work performance of police

  18. Comparing Learning Outcomes of Video-Based E-Learning with Face-to-Face Lectures of Agricultural Engineering Courses in Korean Agricultural High Schools

    Science.gov (United States)

    Park, Sung Youl; Kim, Soo-Wook; Cha, Seung-Bong; Nam, Min-Woo

    2014-01-01

    This study investigated the effectiveness of e-learning by comparing the learning outcomes in conventional face-to-face lectures and e-learning methods. Two video-based e-learning contents were developed based on the rapid prototyping model and loaded onto the learning management system (LMS), which was available at http://www.greenehrd.com.…

  19. The Effect of Motion Analysis Activities in a Video-Based Laboratory in Students' Understanding of Position, Velocity and Frames of Reference

    Science.gov (United States)

    Koleza, Eugenia; Pappas, John

    2008-01-01

    In this article, we present the results of a qualitative research project on the effect of motion analysis activities in a Video-Based Laboratory (VBL) on students' understanding of position, velocity and frames of reference. The participants in our research were 48 pre-service teachers enrolled in Education Departments with no previous strong…

  20. Effects of Video-Based Cooperative, Competitive and Individualized Instructional Strategies on the Performance of Senior Secondary Schools Students in Geometry

    Science.gov (United States)

    Gambari, Amosa Isiaka; Shittu, Ahmed Tajudeen; Daramola, Florence Olutunu; James, Moses

    2016-01-01

    This study examined the effects of video-based cooperative, competitive and individualized instructional strategies on the performance of senior secondary schools' students in geometry in Nigeria. It also examined the influence of gender on students' achievement. Pretest, posttest, experimental control group design was adopted for this study.…

  1. Pregnancy Prevention at Her Fingertips: A Text- and Mobile Video-Based Pilot Intervention to Promote Contraceptive Methods among College Women

    Science.gov (United States)

    Walsh-Buhi, Eric R.; Helmy, Hannah; Harsch, Kristin; Rella, Natalie; Godcharles, Cheryl; Ogunrunde, Adejoke; Lopez Castillo, Humberto

    2016-01-01

    Objective: This paper reports on a pilot study evaluating the feasibility and acceptability of a text- and mobile video-based intervention to educate women and men attending college about non-daily contraception, with a particular focus on long-acting reversible contraception (LARC). A secondary objective is to describe the process of intervention…

  2. The Use of Eye Tracking in Research on Video-Based Second Language (L2) Listening Assessment: A Comparison of Context Videos and Content Videos

    Science.gov (United States)

    Suvorov, Ruslan

    2015-01-01

    Investigating how visuals affect test takers' performance on video-based L2 listening tests has been the focus of many recent studies. While most existing research has been based on test scores and self-reported verbal data, few studies have examined test takers' viewing behavior (Ockey, 2007; Wagner, 2007, 2010a). To address this gap, in the…

  3. Speed and agility of 12- and 14-year-old elite male basketball players.

    Science.gov (United States)

    Jakovljevic, Sasa T; Karalejic, Milivoje S; Pajic, Zoran B; Macura, Marija M; Erculj, Frane F

    2012-09-01

    The aims of this study were (a) to identify and compare the speed and agility of 12- and 14-year-old elite male basketball players and (b) to investigate relations between speed and agility for both age groups of basketball players, to help coaches to improve their work. Sixty-four players aged 12 (M = 11.98 years, SD = 0.311) and 54 players aged 14 (M = 14.092 years, SD = 0.275) were tested. Three agility tests: agility t-test, zigzag agility drill, and agility run 4 × 15 m and 3 speed tests: 20-m run, 30-m run, and 50-m run were applied. Fourteen-year-old players achieved significantly better results in all speed and agility tests compared with 12-year-old players. The correlation coefficient (r = 0.81, p = 0.001) showed that 12-year-old players have the same ability in the 30- and 50-m runs. The other correlation coefficient (r = 0.59, p = 0.001) indicated that 20- and 30-m runs had inherently different qualities. The correlation coefficients between agility tests were agility tests were >0.71, which means that all the 3 tests represent the same quality. During the speed training of 12-year-old players, it is advisable to focus on shorter running distances, up to 30 m. During the agility training of the same players, it is useful to apply exercises with various complexities. In speed training of the 14-year-old players, the 30- and 50-m runs should be applied, and agility training should include more specific basketball movements and activities.

  4. Quantifying performance on an outdoor agility drill using foot-mounted inertial measurement units.

    Directory of Open Access Journals (Sweden)

    Antonia M Zaferiou

    Full Text Available Running agility is required for many sports and other physical tasks that demand rapid changes in body direction. Quantifying agility skill remains a challenge because measuring rapid changes of direction and quantifying agility skill from those measurements are difficult to do in ways that replicate real task/game play situations. The objectives of this study were to define and to measure agility performance for a (five-cone agility drill used within a military obstacle course using data harvested from two foot-mounted inertial measurement units (IMUs. Thirty-two recreational athletes ran an agility drill while wearing two IMUs secured to the tops of their athletic shoes. The recorded acceleration and angular rates yield estimates of the trajectories, velocities and accelerations of both feet as well as an estimate of the horizontal velocity of the body mass center. Four agility performance metrics were proposed and studied including: 1 agility drill time, 2 horizontal body speed, 3 foot trajectory turning radius, and 4 tangential body acceleration. Additionally, the average horizontal ground reaction during each footfall was estimated. We hypothesized that shorter agility drill performance time would be observed with small turning radii and large tangential acceleration ranges and body speeds. Kruskal-Wallis and mean rank post-hoc statistical analyses revealed that shorter agility drill performance times were observed with smaller turning radii and larger tangential acceleration ranges and body speeds, as hypothesized. Moreover, measurements revealed the strategies that distinguish high versus low performers. Relative to low performers, high performers used sharper turns, larger changes in body speed (larger tangential acceleration ranges, and shorter duration footfalls that generated larger horizontal ground reactions during the turn phases. Overall, this study advances the use of foot-mounted IMUs to quantify agility performance in

  5. Reactive Systems

    DEFF Research Database (Denmark)

    Aceto, Luca; Ingolfsdottir, Anna; Larsen, Kim Guldstrand

    A reactive system comprises networks of computing components, achieving their goals through interaction among themselves and their environment. Thus even relatively small systems may exhibit unexpectedly complex behaviours. As moreover reactive systems are often used in safety critical systems, t...... into account. The book has arisen from various courses taught in Denmark and Iceland and is designed to give students a broad introduction to the area, with exercises throughout......., the need for mathematically based formal methodology is increasingly important. There are many books that look at particular methodologies for such systems. This book offers a more balanced introduction for graduate students and describes the various approaches, their strengths and weaknesses, and when...... they are best used. Milner's CCS and its operational semantics are introduced, together with the notions of behavioural equivalences based on bisimulation techniques and with recursive extensions of Hennessy-Milner logic. In the second part of the book, the presented theories are extended to take timing issues...

  6. Architecture and performances of the AGILE Telemetry Preprocessing System (TMPPS)

    Science.gov (United States)

    Trifoglio, M.; Bulgarelli, A.; Gianotti, F.; Lazzarotto, F.; Di Cocco, G.; Fuschino, F.; Tavani, M.

    2008-07-01

    AGILE is an Italian Space Agency (ASI) satellite dedicated to high energy Astrophysics. It was launched successfully on 23 April 2007, and it has been operated by the AGILE Ground Segment, consisting of the Ground Station located in Malindi (Kenia), the Mission Operations Centre (MOC) and the AGILE Data Centre (ADC) established in Italy, at Telespazio in Fucino and at the ASI Science Data Centre (ASDC) in Frascati respectively. Due to the low equatorial orbit at ~ 530 Km. with inclination angle of ~ 2.5°, the satellite passes over the Ground Station every ~ 100'. During the visibility period of . ~ 12', the Telemetry (TM) is down linked through two separated virtual channels, VC0 and VC1. The former is devoted to the real time TM generated during the pass at the average rate of 50 Kbit/s and is directly relayed to the Control Centre. The latter is used to downlink TM data collected on the satellite on-board mass memory during the non visibility period. This generates at the Ground Station a raw TM file of up to 37 MByte. Within 20' after the end of the contact, both the real time and mass memory TM arrive at ADC through the dedicated VPN ASINet. Here they are automatically detected and ingested by the TMPPS pipeline in less than 5 minutes. The TMPPS archives each TM file and sorts its packets into one stream for each of the different TM layout. Each stream is processed in parallel in order to unpack the various telemetry field and archive them into suitable FITS files. Each operation is tracked into a MySQL data base which interfaces the TMPPS pipeline to the rest of the scientific pipeline running at ADC. In this paper the architecture and the performance of the TMPPS will be described and discussed.

  7. Wired Widgets: Agile Visualization for Space Situational Awareness

    Science.gov (United States)

    Gerschefske, K.; Witmer, J.

    2012-09-01

    Continued advancement in sensors and analysis techniques have resulted in a wealth of Space Situational Awareness (SSA) data, made available via tools and Service Oriented Architectures (SOA) such as those in the Joint Space Operations Center Mission Systems (JMS) environment. Current visualization software cannot quickly adapt to rapidly changing missions and data, preventing operators and analysts from performing their jobs effectively. The value of this wealth of SSA data is not fully realized, as the operators' existing software is not built with the flexibility to consume new or changing sources of data or to rapidly customize their visualization as the mission evolves. While tools like the JMS user-defined operational picture (UDOP) have begun to fill this gap, this paper presents a further evolution, leveraging Web 2.0 technologies for maximum agility. We demonstrate a flexible Web widget framework with inter-widget data sharing, publish-subscribe eventing, and an API providing the basis for consumption of new data sources and adaptable visualization. Wired Widgets offers cross-portal widgets along with a widget communication framework and development toolkit for rapid new widget development, giving operators the ability to answer relevant questions as the mission evolves. Wired Widgets has been applied in a number of dynamic mission domains including disaster response, combat operations, and noncombatant evacuation scenarios. The variety of applications demonstrate that Wired Widgets provides a flexible, data driven solution for visualization in changing environments. In this paper, we show how, deployed in the Ozone Widget Framework portal environment, Wired Widgets can provide an agile, web-based visualization to support the SSA mission. Furthermore, we discuss how the tenets of agile visualization can generally be applied to the SSA problem space to provide operators flexibility, potentially informing future acquisition and system development.

  8. The Comparative Instructional Effectiveness of Print-Based and Video-Based Instructional Materials for Teaching Practical Skills at a Distance

    Directory of Open Access Journals (Sweden)

    Francis Donkor

    2010-03-01

    Full Text Available Print-based instructional materials have been more popular than any other medium for teaching practical skills during the delivery of technical and vocational education and training via distance learning. However, the approach has its shortcomings and in recent times alternatives have been sought. The comparative instructional effectiveness of one such alternative is the focus of this paper. The study sought to examine the instructional effectiveness of video-based instructional materials vis-à-vis traditional print-based instructional materials for teaching distance learners of a Block-Laying and Concreting practical skills programme. An experimental design was used and participants were randomly assigned to two treatment groups: Users of video-based instructional materials or users of print-based instructional materials. A researcher-designed performance test and an achievement test of 20 multiple-choice items were used to collect data from 34 participants who used print-based instructional materials and 35 participants who used video-based instructional materials to learn practical skills. The instruments were based on the instructional objectives of lessons on mortar and wall finish. Pilot test data for the achievement test yielded Cronbach’s alpha of 0.84. Descriptive statistics and t-test at a 0.05 level of significance were used to analyse the data. The results indicated that the two instructional materials were pedagogically equivalent in terms of theoretical knowledge acquired. Practical skills acquired, however, were significantly higher among users of video-based instructional materials. Finally, users of video-based instructional materials displayed significantly superior craftsmanship.

  9. An agile enterprise regulation architecture for health information security management.

    Science.gov (United States)

    Chen, Ying-Pei; Hsieh, Sung-Huai; Cheng, Po-Hsun; Chien, Tsan-Nan; Chen, Heng-Shuen; Luh, Jer-Junn; Lai, Jin-Shin; Lai, Feipei; Chen, Sao-Jie

    2010-09-01

    Information security management for healthcare enterprises is complex as well as mission critical. Information technology requests from clinical users are of such urgency that the information office should do its best to achieve as many user requests as possible at a high service level using swift security policies. This research proposes the Agile Enterprise Regulation Architecture (AERA) of information security management for healthcare enterprises to implement as part of the electronic health record process. Survey outcomes and evidential experiences from a sample of medical center users proved that AERA encourages the information officials and enterprise administrators to overcome the challenges faced within an electronically equipped hospital.

  10. Development of EarthCube Governance: An Agile Approach

    Science.gov (United States)

    Pearthree, G.; Allison, M. L.; Patten, K.

    2013-12-01

    Governance of geosciences cyberinfrastructure is a complex and essential undertaking, critical in enabling distributed knowledge communities to collaborate and communicate across disciplines, distances, and cultures. Advancing science with respect to 'grand challenges," such as global climate change, weather prediction, and core fundamental science, depends not just on technical cyber systems, but also on social systems for strategic planning, decision-making, project management, learning, teaching, and building a community of practice. Simply put, a robust, agile technical system depends on an equally robust and agile social system. Cyberinfrastructure development is wrapped in social, organizational and governance challenges, which may significantly impede progress. An agile development process is underway for governance of transformative investments in geosciences cyberinfrastructure through the NSF EarthCube initiative. Agile development is iterative and incremental, and promotes adaptive planning and rapid and flexible response. Such iterative deployment across a variety of EarthCube stakeholders encourages transparency, consensus, accountability, and inclusiveness. A project Secretariat acts as the coordinating body, carrying out duties for planning, organizing, communicating, and reporting. A broad coalition of stakeholder groups comprises an Assembly (Mainstream Scientists, Cyberinfrastructure Institutions, Information Technology/Computer Sciences, NSF EarthCube Investigators, Science Communities, EarthCube End-User Workshop Organizers, Professional Societies) to serve as a preliminary venue for identifying, evaluating, and testing potential governance models. To offer opportunity for broader end-user input, a crowd-source approach will engage stakeholders not involved otherwise. An Advisory Committee from the Earth, ocean, atmosphere, social, computer and library sciences is guiding the process from a high-level policy point of view. Developmental

  11. An Agile Enterprise Regulation Architecture for Health Information Security Management

    Science.gov (United States)

    Chen, Ying-Pei; Hsieh, Sung-Huai; Chien, Tsan-Nan; Chen, Heng-Shuen; Luh, Jer-Junn; Lai, Jin-Shin; Lai, Feipei; Chen, Sao-Jie

    2010-01-01

    Abstract Information security management for healthcare enterprises is complex as well as mission critical. Information technology requests from clinical users are of such urgency that the information office should do its best to achieve as many user requests as possible at a high service level using swift security policies. This research proposes the Agile Enterprise Regulation Architecture (AERA) of information security management for healthcare enterprises to implement as part of the electronic health record process. Survey outcomes and evidential experiences from a sample of medical center users proved that AERA encourages the information officials and enterprise administrators to overcome the challenges faced within an electronically equipped hospital. PMID:20815748

  12. Empirical Studies of Agile Software Development to Learn Programming Skills

    Directory of Open Access Journals (Sweden)

    Yasuyo Kofune

    2014-06-01

    Full Text Available This paper presents a programming education support method based on Agile Development that encourages and builds on communication between students. Through mutual discussion, students using our approach transform their ideas into software and cooperate to write a program. The students complete the software through repetition and programming. Before completing the software program, the students learn to solve problems by working together. The students are encouraged to think and share ideas, and gain experience writing software. With this approach, students not only learn how to write programs, but also increase their logical thinking, problem-solving, and communication skills.

  13. Impact of emerging technologies on future combat aircraft agility

    Science.gov (United States)

    Nguyen, Luat T.; Gilert, William P.

    1990-01-01

    The foreseeable character of future within-visual-range air combat entails a degree of agility which calls for the integration of high-alpha aerodynamics, thrust vectoring, intimate pilot/vehicle interfaces, and advanced weapons/avionics suites, in prospective configurations. The primary technology-development programs currently contributing to these goals are presently discussed; they encompass the F-15 Short Takeoff and Landing/Maneuver Technology Demonstrator Program, the Enhanced Fighter Maneuverability Program, the High Angle-of-Attack Technology Program, and the X-29 Technology Demonstrator Program.

  14. Parallel Worlds: Agile and Waterfall Differences and Similarities

    Science.gov (United States)

    2013-10-01

    number from a modified Fibonacci sequence (0,1/2, 1, 2, 3, 5, 8, 13, 20, 40, 100, and optionally ? and ∞); the rules are: • The team selects a...difference is that in Agile, the planning is taken “to the edge”—it is done by the people most affected by the planning, who are best suited to make...Headquarters Services, Directorate for information Operations and Reports, 1215 Jefferson Davis Highway, Suite 1204, Arlington, VA 22202-4302, and

  15. Agility in Young Athletes: Is It a Different Ability From Speed and Power?

    Science.gov (United States)

    Negra, Yassine; Chaabene, Helmi; Hammami, Mehréz; Amara, Samiha; Sammoud, Senda; Mkaouer, Bessem; Hachana, Younés

    2017-03-01

    Negra, Y, Chaabene, H, Hammami, M, Amara, S, Sammoud, S, Mkaouer, B, and Hachana, Y. Agility in young athletes: is it a different ability from speed and power? J Strength Cond Res 31(3): 727-735, 2017-Agility is an important physical attribute for successful participation in team sports events. Illinois agility test (IAT) and T-test have been widely used within adult team sports players to assess agility performance. The purposes of this investigation are (a) to study the reliability and the sensitivity of both IAT and T-test scores and (b) to explore to what extend the agility is an independent physical ability from speed time and jumping ability. Competitive-level young soccer (n = 95) and handball players (n = 92) participated in this study (i.e., approximately 12 years old). Reliability analyses were established by determining intraclass correlation coefficient (ICC(3,1)) and typical error of measurement (TEM). The sensitivity of agility tests was revealed by comparing TEM to the value of the smallest worthwhile change (SWC). The second aim was examined by means of the principal component analysis. Results revealed that the scores of both IAT and T-test showed a high reliability (all ICC(3,1) > 0.90 and TEM agility within young male competitive-level team sports athletes. In addition, it seems that agility, speed time, and jumping ability assess the same physical attribute in young competitive-level team sports players.

  16. Early AGILE gamma-ray observations of the recent Glitch in the Crab Pulsar

    Science.gov (United States)

    Verrecchia, F.; Piano, G.; Tavani, M.; Pilia, M.; Pittori, C.; Lucarelli, F.; Bulgarelli, A.; Cardillo, M.; Fioretti, V.; Parmiggiani, N.; Striani, E.; Vercellone, S.; Donnarumma, I.; Gianotti, F.; Trifoglio, M.; Giuliani, A.; Mereghetti, S.; Caraveo, P.; Perotti, F.; Chen, A.; Argan, A.; Costa, E.; Del Monte, E.; Evangelista, Y.; Feroci, M.; Lazzarotto, F.; Lapshov, I.; Pacciani, L.; Soffitta, P.; Sabatini, S.; Vittorini, V.; Pucella, G.; Rapisarda, M.; Di Cocco, G.; Fuschino, F.; Galli, M.; Labanti, C.; Marisaldi, M.; Pellizzoni, A.; Trois, A.; Barbiellini, G.; Vallazza, E.; Longo, F.; Morselli, A.; Picozza, P.; Prest, M.; Lipari, P.; Zanello, D.; Cattaneo, P. W.; Rappoldi, A.; Colafrancesco, S.; Ferrari, A.; Paoletti, F.; Antonelli, A.; Giommi, P.; Salotti, L.; Valentini, G.; D'Amico, F.

    2017-11-01

    AGILE observed the Crab region in its spinning mode after the large glitch recently reported in the radio band (ATel #10939). At the glitch event time (T_0) the AGILE satellite was occulted by the Earth, and no observation of any relevant gamma-ray signal could be obtained by the GRID detector.

  17. Proactive and Adaptive Agility among Employees : the relationship with personal and situational factors

    NARCIS (Netherlands)

    S.B. Doeze Jager-van Vliet (Sandra)

    2017-01-01

    markdownabstractIn work and organizational psychology, the notion of agility, that is the capability to adapt, presently is receiving strong interest. Already at the end of the last century Harvey, Koubek and Chin worked towards a model for employee agility. They emphasized the role of internal

  18. Colocation as a hybrid ICT sourcing strategy to improve operational agility

    DEFF Research Database (Denmark)

    Beck, Roman; Pahlke, Immanuel; Vykoukal, Jens

    2016-01-01

    Fast access to communication networks and the availability of high-performance information and com-munication technology (ICT) infrastructures is indis-pensable for accelerating business transactions. Yet with increased environmental volatility, companies need to become more agile in identifying...... their operational agility in the presence of environmental turbulence....

  19. How do different types of mergers and acquisitions facilitate strategic agility?

    NARCIS (Netherlands)

    Brueller, Nir N.; Carmeli, Abraham; Drori, Israel

    2014-01-01

    Firms struggle to create an agile organizational system since it requires the development of three enabling capacities: to make sense quickly, make decisions nimbly, and redeploy resources rapidly. While the study of strategic agility is of growing interest as a prime means of organizational growth,

  20. Designing a Model of Organizational Agility: A Case Study of Ardabil Gas Company

    Directory of Open Access Journals (Sweden)

    Behrooz Razmi

    2015-06-01

    Full Text Available Organizational agility means the ability of every organization in sensation, perception, and prediction of available changes in the business environment. The importance of organizational agility in a competitive environment is nowadays widely recognized and accepted. The aim of this research was to design a unified theoretical model of organizational agility for Ardabil Gas Company based upon the theoretical principles of organizational agility proposed by Goldman (1995. Independent variables including organizational intelligence, organizational commitment, and organizational trust were considered as mediator variable and other four essential components of organizational agility such as forming of virtual participation valorize to humanistic knowledge and skills, change readiness, and customers answering were known as dependent variables of research. This is an applied, descriptive-correlation research, conducted by survey methodology. In this study, 568 employees, contractors, and subscribers of Ardabil Gas Company were chosen as the statistical population of the study. For the purpose of the study a questionnaire for data collection was used. Using Structural Equation Modeling (SEM, it is straightforward to test hypotheses of the equality of various correlation coefficients with any number of covariates across multiple groups. The gathered data was analyzed by using SPSS and LISREL software packages. The results of statistical analysis indicate that organizational trust has a significant positive relationship with organizational agility and organizational trust is the moderator of the relationship between technology intelligence and organizational agility and the relationship between organizational commitment and organizational agility.

  1. The NERV Methodology: Non-Functional Requirements Elicitation, Reasoning and Validation in Agile Processes

    Science.gov (United States)

    Domah, Darshan

    2013-01-01

    Agile software development has become very popular around the world in recent years, with methods such as Scrum and Extreme Programming (XP). Literature suggests that functionality is the primary focus in Agile processes while non-functional requirements (NFR) are either ignored or ill-defined. However, for software to be of good quality both…

  2. Hvem ved hvad den agile bølge vil skylle op?

    DEFF Research Database (Denmark)

    Hansen, Magnus Rotvit Perlt

    2017-01-01

    Agil projektledelse er det helt store buzzword indenfor dansk projektledelse, som vi i den grad så demonstreret til symposiet i maj. Selv med de mange positive historier med at strukturere organisationen efter agil projektledelse kan vi dog endnu ikke tillade os at stå på SAFe ground. Der er endnu...

  3. The Preparation of Cognitively Agile Principals for Turnaround Schools: A Leadership Preparation Programme Study

    Science.gov (United States)

    Reyes-Guerra, Daniel; Pisapia, John; Mick, Annie

    2016-01-01

    The purpose of this study was to examine the ability of two educational leadership university programmes to improve the cognitive agility of their graduates. The research looked to discover whether the aspiring principals exited the programmes with an increased ability to employ cognitive agility--the ability to use the multiple thinking skills of…

  4. Breaking the addiction to process an introduction to agile project management

    CERN Document Server

    Scanlon-Thomas, Elizabeth

    2011-01-01

    Companies using traditional development methods are finding it increasingly difficult to maintain profitable business relationships in today's climate. Agile is a flexible, adaptable system and this book will help you implement it for maximum impact and success for your business. With Agile you can deliver the results your clients want, with the results you want too!

  5. Potential Use of Agile Methods in Selected DoD Acquisitions: Requirements Development and Management

    Science.gov (United States)

    2014-04-01

    constant pace indefinitely. 9. Continuous attention to technical excellence and good design enhances agility. 10. Simplicity—the art of...the form of wall murals and sticky notes, but most online Agile support tools have electronic versions that perform the same function. The information

  6. Agile methods in biomedical software development: a multi-site experience report

    Science.gov (United States)

    Kane, David W; Hohman, Moses M; Cerami, Ethan G; McCormick, Michael W; Kuhlmman, Karl F; Byrd, Jeff A

    2006-01-01

    Background Agile is an iterative approach to software development that relies on strong collaboration and automation to keep pace with dynamic environments. We have successfully used agile development approaches to create and maintain biomedical software, including software for bioinformatics. This paper reports on a qualitative study of our experiences using these methods. Results We have found that agile methods are well suited to the exploratory and iterative nature of scientific inquiry. They provide a robust framework for reproducing scientific results and for developing clinical support systems. The agile development approach also provides a model for collaboration between software engineers and researchers. We present our experience using agile methodologies in projects at six different biomedical software development organizations. The organizations include academic, commercial and government development teams, and included both bioinformatics and clinical support applications. We found that agile practices were a match for the needs of our biomedical projects and contributed to the success of our organizations. Conclusion We found that the agile development approach was a good fit for our organizations, and that these practices should be applicable and valuable to other biomedical software development efforts. Although we found differences in how agile methods were used, we were also able to identify a set of core practices that were common to all of the groups, and that could be a focus for others seeking to adopt these methods. PMID:16734914

  7. Method æ, the agile software development method tailored for the pharmaceutical industry.

    NARCIS (Netherlands)

    Hajou, A.; Batenburg, R.S.; Jansen, S.

    2015-01-01

    Agile software development methods have a high adoption rate due to their proven business benefits. Its success has not yet been identified in the pharmaceutical industry, due to the industry’s incompatibility with generic agile methods. Comprehensive research has been done to engineer a tailored

  8. Agile methods in biomedical software development: a multi-site experience report

    Directory of Open Access Journals (Sweden)

    Kuhlmman Karl F

    2006-05-01

    Full Text Available Abstract Background Agile is an iterative approach to software development that relies on strong collaboration and automation to keep pace with dynamic environments. We have successfully used agile development approaches to create and maintain biomedical software, including software for bioinformatics. This paper reports on a qualitative study of our experiences using these methods. Results We have found that agile methods are well suited to the exploratory and iterative nature of scientific inquiry. They provide a robust framework for reproducing scientific results and for developing clinical support systems. The agile development approach also provides a model for collaboration between software engineers and researchers. We present our experience using agile methodologies in projects at six different biomedical software development organizations. The organizations include academic, commercial and government development teams, and included both bioinformatics and clinical support applications. We found that agile practices were a match for the needs of our biomedical projects and contributed to the success of our organizations. Conclusion We found that the agile development approach was a good fit for our organizations, and that these practices should be applicable and valuable to other biomedical software development efforts. Although we found differences in how agile methods were used, we were also able to identify a set of core practices that were common to all of the groups, and that could be a focus for others seeking to adopt these methods.

  9. Impact of Business Intelligence and IT Infrastructure Flexibility on Competitive Advantage: An Organizational Agility Perspective

    Science.gov (United States)

    Chen, Xiaofeng

    2012-01-01

    There is growing use of business intelligence (BI) for better management decisions in industry. However, empirical studies on BI are still scarce in academic research. This research investigates BI from an organizational agility perspective. Organizational agility is the ability to sense and respond to market opportunities and threats with speed,…

  10. A reflection on agile requirements engineering: solutions brought and challenges posed

    NARCIS (Netherlands)

    Inayat, Irum; Moraes, Lauriane; Daneva, Maia; Salim, Siti Salwah; Paasivaara, Maria

    2015-01-01

    The software development industry has rapidly accepted agile methods. Empirical studies suggest that due to their flexible and emergent nature, agile methods brought solutions to several chronic problems of traditional software development methods. One among the many is the acceptance of

  11. A systematic literature review on agile requirements engineering practices and challenges

    NARCIS (Netherlands)

    Inayat, Irum; Salim, Siti Salwah; Marczak, Sabrina; Daneva, Maia; Shamshirband, Shahaboddin

    2015-01-01

    Unlike traditional software development methods, agile methods are marked by extensive collaboration, i.e. face-to-face communication. Although claimed to be beneficial, the software development community as a whole is still unfamiliar with the role of the requirements engineering practices in agile

  12. Compact Agile Antenna Concept Utilizing Reconfigurable Front End for Wireless Communications

    DEFF Research Database (Denmark)

    Bahramzy, Pevand; Jagielski, Ole; Svendsen, Simon

    2014-01-01

    of frequency bands crave for multiband and multimode operation, which either require agile duplexers or a bank of narrow-band filters with a switch. While practical agile duplexers are not available, a bank of narrow-band filters with a switch is bulky and incurs switching loss. This paper proposes an approach...

  13. Approach and Evaluation of a Mobile Video-Based and Location-Based Augmented Reality Platform for Information Brokerage

    Science.gov (United States)

    Dastageeri, H.; Storz, M.; Koukofikis, A.; Knauth, S.; Coors, V.

    2016-09-01

    Providing mobile location-based information for pedestrians faces many challenges. On one hand the accuracy of localisation indoors and outdoors is restricted due to technical limitations of GPS and Beacons. Then again only a small display is available to display information as well as to develop a user interface. Plus, the software solution has to consider the hardware characteristics of mobile devices during the implementation process for aiming a performance with minimum latency. This paper describes our approach by including a combination of image tracking and GPS or Beacons to ensure orientation and precision of localisation. To communicate the information on Points of Interest (POIs), we decided to choose Augmented Reality (AR). For this concept of operations, we used besides the display also the acceleration and positions sensors as a user interface. This paper especially goes into detail on the optimization of the image tracking algorithms, the development of the video-based AR player for the Android platform and the evaluation of videos as an AR element in consideration of providing a good user experience. For setting up content for the POIs or even generate a tour we used and extended the Open Geospatial Consortium (OGC) standard Augmented Reality Markup Language (ARML).

  14. The use of video-based patient education for shared decision-making in the treatment of prostate cancer.

    Science.gov (United States)

    Gomella, L G; Albertsen, P C; Benson, M C; Forman, J D; Soloway, M S

    2000-08-01

    Increased consumerism, patient empowerment, and autonomy are creating a health care revolution. In recent years, the public has become better informed and more sophisticated. An extraordinary amount of treatment advice from books, the media, and the Internet is available to patients today, although much of it is confusing or conflicting. Consequently, the traditional, paternalistic doctor-patient relationship is yielding to a more consumerist one. The new dynamic is based on a participatory ethic and a change in the balance of power. This shared decision-making creates a true partnership between professionals and patients, in which each contributes equally to decisions about treatment or care. Evidence suggests that in diseases such as prostate cancer, where there may be a number of appropriate treatment options for a particular patient, shared decision-making may lead to improved clinical and quality-of-life outcomes. This article explores the evolving relationship between the physician and patient, the pros and cons of shared decision-making, and the use of video technology in the clinical setting. The authors review the use of medical decision aids, including a video-based educational program called CHOICES, in the treatment of prostate cancer and other diseases.

  15. Preparing the foundations for video-based practice-placement support: establishing the role from a students’ perspective

    Directory of Open Access Journals (Sweden)

    Teri Taylor

    2012-08-01

    Full Text Available Currently, many placement-based health programme students within the UK are supported through face-to-face visits from university staff. Whilst cited in literature as being of value, the face-to-face nature of this contact is not supported. Alternatives including video-based communications methods offer the potential for cost effective, environmentally responsible support. However, in order to establish the fitness for purpose of alternative approaches, the content and purpose of current support needs to be understood. This project aimed to investigate student perceptions of the ideal content and purpose of clinical support visits, and alternatives to the current face-to-face approach. Fifty-six Physiotherapy undergraduate students responded to questionnaires with a further nine participating in a follow-up focus group. Participants emphasised the value of the visit in guiding learning, ensuring progression and resolving arising issues, and highlighted concerns over alternative approaches. Focus group participants discussed the importance of personal and professional confidence in directing requirements for support, and went on to propose a menu of options for methods of communication. Whilst limited in some applications, video technologies may be one of the options. Overall, however, this project supports the need for consideration of individualised learning journeys within curriculum planning.

  16. An Energy-Efficient and High-Quality Video Transmission Architecture in Wireless Video-Based Sensor Networks

    Directory of Open Access Journals (Sweden)

    Yasaman Samei

    2008-08-01

    Full Text Available Technological progress in the fields of Micro Electro-Mechanical Systems (MEMS and wireless communications and also the availability of CMOS cameras, microphones and small-scale array sensors, which may ubiquitously capture multimedia content from the field, have fostered the development of low-cost limited resources Wireless Video-based Sensor Networks (WVSN. With regards to the constraints of videobased sensor nodes and wireless sensor networks, a supporting video stream is not easy to implement with the present sensor network protocols. In this paper, a thorough architecture is presented for video transmission over WVSN called Energy-efficient and high-Quality Video transmission Architecture (EQV-Architecture. This architecture influences three layers of communication protocol stack and considers wireless video sensor nodes constraints like limited process and energy resources while video quality is preserved in the receiver side. Application, transport, and network layers are the layers in which the compression protocol, transport protocol, and routing protocol are proposed respectively, also a dropping scheme is presented in network layer. Simulation results over various environments with dissimilar conditions revealed the effectiveness of the architecture in improving the lifetime of the network as well as preserving the video quality.

  17. An Energy-Efficient and High-Quality Video Transmission Architecture in Wireless Video-Based Sensor Networks.

    Science.gov (United States)

    Aghdasi, Hadi S; Abbaspour, Maghsoud; Moghadam, Mohsen Ebrahimi; Samei, Yasaman

    2008-08-04

    Technological progress in the fields of Micro Electro-Mechanical Systems (MEMS) and wireless communications and also the availability of CMOS cameras, microphones and small-scale array sensors, which may ubiquitously capture multimedia content from the field, have fostered the development of low-cost limited resources Wireless Video-based Sensor Networks (WVSN). With regards to the constraints of videobased sensor nodes and wireless sensor networks, a supporting video stream is not easy to implement with the present sensor network protocols. In this paper, a thorough architecture is presented for video transmission over WVSN called Energy-efficient and high-Quality Video transmission Architecture (EQV-Architecture). This architecture influences three layers of communication protocol stack and considers wireless video sensor nodes constraints like limited process and energy resources while video quality is preserved in the receiver side. Application, transport, and network layers are the layers in which the compression protocol, transport protocol, and routing protocol are proposed respectively, also a dropping scheme is presented in network layer. Simulation results over various environments with dissimilar conditions revealed the effectiveness of the architecture in improving the lifetime of the network as well as preserving the video quality.

  18. Effects of video-based, online education on behavioral and knowledge outcomes in sunscreen use: a randomized controlled trial.

    Science.gov (United States)

    Armstrong, April W; Idriss, Nayla Z; Kim, Randie H

    2011-05-01

    To compare online video and pamphlet education at improving patient comprehension and adherence to sunscreen use, and to assess patient satisfaction with the two educational approaches. In a randomized controlled trial, 94 participants received either online, video-based education or pamphlet-based education that described the importance and proper use of sunscreen. Sun protective knowledge and sunscreen application behaviors were assessed at baseline and 12 weeks after group-specific intervention. Participants in both groups had similar levels of baseline sunscreen knowledge. Post-study analysis revealed significantly greater improvement in the knowledge scores from video group members compared to the pamphlet group (p=0.003). More importantly, video group participants reported greater sunscreen adherence (peducation vehicle more useful and appealing than the pamphlet group (peducational tool for teaching sun protective knowledge and encouraging sunscreen use than written materials. More effective patient educational methods to encourage sun protection activities, such as regular sunscreen use, have the potential to increase awareness and foster positive, preventative health behaviors against skin cancers. Copyright © 2010 Elsevier Ireland Ltd. All rights reserved.

  19. APPROACH AND EVALUATION OF A MOBILE VIDEO-BASED AND LOCATION-BASED AUGMENTED REALITY PLATFORM FOR INFORMATION BROKERAGE

    Directory of Open Access Journals (Sweden)

    H. Dastageeri

    2016-09-01

    Full Text Available Providing mobile location-based information for pedestrians faces many challenges. On one hand the accuracy of localisation indoors and outdoors is restricted due to technical limitations of GPS and Beacons. Then again only a small display is available to display information as well as to develop a user interface. Plus, the software solution has to consider the hardware characteristics of mobile devices during the implementation process for aiming a performance with minimum latency. This paper describes our approach by including a combination of image tracking and GPS or Beacons to ensure orientation and precision of localisation. To communicate the information on Points of Interest (POIs, we decided to choose Augmented Reality (AR. For this concept of operations, we used besides the display also the acceleration and positions sensors as a user interface. This paper especially goes into detail on the optimization of the image tracking algorithms, the development of the video-based AR player for the Android platform and the evaluation of videos as an AR element in consideration of providing a good user experience. For setting up content for the POIs or even generate a tour we used and extended the Open Geospatial Consortium (OGC standard Augmented Reality Markup Language (ARML.

  20. Gender-specific influences of balance, speed, and power on agility performance.

    Science.gov (United States)

    Sekulic, Damir; Spasic, Miodrag; Mirkov, Dragan; Cavar, Mile; Sattler, Tine

    2013-03-01

    The quick change of direction (i.e., agility) is an important athletic ability in numerous sports. Because of the diverse and therefore hardly predictable manifestations of agility in sports, studies noted that the improvement in speed, power, and balance should result in an improvement of agility. However, there is evident lack of data regarding the influence of potential predictors on different agility manifestations. The aim of this study was to determine the gender-specific influence of speed, power, and balance on different agility tests. A total of 32 college-aged male athletes and 31 college-aged female athletes (age 20.02 ± 1.89 years) participated in this study. The subjects were mostly involved in team sports (soccer, team handball, basketball, and volleyball; 80% of men, and 75% of women), martial arts, gymnastics, and dance. Anthropometric variables consisted of body height, body weight, and the body mass index. Five agility tests were used: a t-test (T-TEST), zig-zag test, 20-yard shuttle test, agility test with a 180-degree turn, and forward-backward running agility test (FWDBWD). Other tests included 1 jumping ability power test (squat jump, SQJ), 2 balance tests to determine the overall stability index and an overall limit of stability score (both measured by Biodex Balance System), and 2 running speed tests using a straight sprint for 10 and 20 m (S10 and S20, respectively). A reliability analysis showed that all the agility tests were reliable. Multiple regression and correlation analysis found speed and power (among women), and balance (among men), as most significant predictors of agility. The highest Pearson's correlation in both genders is found between the results of the FWDBWD and S10M tests (0.77 and 0.81 for men and women, respectively; p agility performance for men but not for women. In addition to demonstrating a known relationship between speed and agility in both genders, and a small but statistically significant relationship between

  1. Improving offshoring of low-budget agile software development using the dual-shore approach

    DEFF Research Database (Denmark)

    Nielsen, Jesper Riber; Hovmøller, Harald; Jørgensen, Michael Thorkild Nørgaard

    2013-01-01

    This paper examines how agile software development can be implemented in an offshore setting by introducing and testing the dual-shore approach. The topic is further enlightened by an analysis and discussion of an autoethnographic study proposing three specific suggestions for improvements...... of a particular agile offshoring process. Furthermore, the discussion leads to a modification of the original dual-shore approach to fit the characteristics of low-budget development projects. The article explains agile development and elaborates the four basic principles associated with it. The four principles...... are then used as a framework throughout the article. A short introduction to the terms outsourcing and offshoring is given, and it is illuminated how agile processes can be implemented into offshored development. The most common difficulties regarding agile offshoring are described and the dual-shore model...

  2. How Agile Methods Conquers General Project Management - The Project Half Double Initiative

    DEFF Research Database (Denmark)

    Tordrup Heeager, Lise; Svejvig, Per; Schlichter, Bjarne Rerup

    2016-01-01

    Increased complexity in projects has forced new project management initiatives. In software development several agile methods have emerged and methods such as Scrum are today highly implemented in practice. General project management practice has been inspired by agile software development....... But in order to fully understand and to provide suggestions for future practice on how agility can be incorporated in general project management, this paper addresses how agile methods have inspired general project management practices. To answer the research question, the paper provides an analysis which...... compares ten characteristics of agile software development (identified in theory) and the general project management method developed by the Danish Project Half Double (PHD) initiative. The method consists of 10 leading stars for rethinking project management the impact, flow and leadership (ILF) method...

  3. The Dynamics of Agile Practices for Safety-Critical Software Development

    DEFF Research Database (Denmark)

    Nielsen, Peter Axel; Tordrup Heeager, Lise

    2017-01-01

    This short paper reports from a case study of the agile development of safety-critical software. It utilizes a framework of dynamic relationships between agile practices with the purpose of demonstrating the utility of the framework to understand a case in its context, and it shows significant dy...... dynamics. The study is concluded by pointing at which further research on the framework is required to use the framework in managing the agile development of safety-critical software.......This short paper reports from a case study of the agile development of safety-critical software. It utilizes a framework of dynamic relationships between agile practices with the purpose of demonstrating the utility of the framework to understand a case in its context, and it shows significant...

  4. A Framework for Decomposition and Analysis of Agile Methodologies During Their Adaptation

    Science.gov (United States)

    Mikulenas, Gytenis; Kapocius, Kestutis

    In recent years there has been a steady increase of interest in Agile software development methodologies and techniques, which are often positioned as proven alternatives to the traditional plan-driven approaches. However, although there is no shortage of Agile methodologies to choose from, the formal methods for actually choosing or adapting the right one are lacking. The aim of the presented research was to define the formal way of preparing Agile methodologies for adaptation and creating an adaptation process framework. We argue that Agile methodologies can be successfully broken down into individual parts that can be specified on three different levels and later analyzed with regard to problem/concern areas. Results of such decomposition can form the foundation for the decisions on the adaptation of the specific Agile methodology. A case study is included in this chapter to further clarify the proposed approach.

  5. Implementasi Cloud Computing Menggunakan Metode Pengembangan Sistem Agile

    Directory of Open Access Journals (Sweden)

    Much Aziz Muslim

    2015-05-01

    Full Text Available Cloud computing merupakan sebuah teknologi yang menyediakan layanan terhadap sumber daya komputasi melalui sebuah jaringan. Sumber daya yang di sediakan di dalam cloud computing meliputi mesin, media penyimpanan data, sistem operasi dan program aplikasi. Fitur dari cloud computing dipercaya akan jauh lebih hemat dan memuaskan. Masalah yang muncul adalah bagaimana mengimplementasi Cloud Computing dengan menggunakan Windows Azure Pack dan bagaimana provisioning Windows Azure Pack SQL Database. Fokus pada penelitian ini adalah pada proses deploying dan provisioning SQL Database Server. Pengimplementasian cloud computing menggunakan metode pengembangan sistem agile dengan langkah-langkah meliputi perencanaan, implementasi, pengujian (test, dokumentasi, deployment dan pemeliharaan. Untuk menjalankan proses tersebut kebutuhan perangkat yang dipersiapkan meliputi perangkat keras seperti PC Server Cisco UCS C240 M3S2, Hardisk 8753 GB, 256 GB RAM, bandwith minimal 1 Mbps dan kebutuhan perangkat lunak meliputi Windows Server 2012 R2, VMM, Windows Azure Pack, IIS, SQL Server 2012 dan Web Patform Installer. Hasil dari implementasi cloud computing menggunakan metode pengembangan sistem agile adalah terbentuknya sebuah sistem cloud hosting provider dengan menggunakan Windows Azure Pack dan SQL Server 2012 sebagai sistem utama dan pengelolaan database menggunakan Microsoft SQL Server Management 

  6. Gamma-ray blazars: The view from AGILE

    Science.gov (United States)

    D'Ammando, F.; Bulgarelli, A.; Chen, A. W.; Donnarumma, I.; Giuliani, A.; Longo, F.; Pacciani, L.; Pucella, G.; Striani, E.; Tavani, M.; Vercellone, S.; Vittorini, V.; Covino, S.; Krimm, H. A.; Raiteri, C. M.; Romano, P.; Villata, M.

    2011-07-01

    During the first 3 years of operation the Gamma-Ray Imaging Detector onboard the AGILE satellite detected several blazars in a high γ-ray activity: 3C 279, 3C 454.3, PKS 1510-089, S5 0716+714, 3C 273, W Comae, Mrk 421, PKS 0537-441 and 4C +21.35. Thanks to the rapid dissemination of our alerts, we were able to obtain multiwavelength data from other observatories such as Spitzer, Swift, RXTE, Suzaku, INTEGRAL, MAGIC, VERITAS, and ARGO as well as radio-to-optical coverage by means of the GASP Project of the WEBT and the REM Telescope. This large multifrequency coverage gave us the opportunity to study the variability correlations between the emission at different frequencies and to obtain simultaneous Spectral Energy Distributions of these sources from radio to γ-ray energy bands, investigating the different mechanisms responsible for their emission and uncovering in some cases a more complex behavior with respect to the standard models. We present a review of the most interesting AGILE results on these γ-ray blazars and their multifrequency data.

  7. An integrated model for mechatronic products in agile manufacturing system

    Directory of Open Access Journals (Sweden)

    Seyed Mohammad Seyedhosseini

    2014-08-01

    Full Text Available Reviewing the evolutionary trend of the models used in design and development of mechatronic products reveals the necessity for integration of the design characteristics and requirements in various engineering fields. Such products should agilely embrace rapid, persistent and complex requirements in competitive environments. This research aims to develop an integrated model for designing and developing mechatronic products within the context of agile production system. The study tries to eliminate unnecessary stages of design and simulation of products and increase the number of tested ideas. This suggests a distinction between product innovation and product improvement cycles and thus makes employing a pre-active approach to responding possible. Since the term “mechatronic products” is often used interchangeably with “robots”, one of the most commonly used types of them, i.e. tracer robot is considered as the statistical population for the proposed study. By choosing experimental (laboratory research method, two categories of tracer robots are created: the tracer robots based on the V-model as the only integrated existing model and the robots based on the W-model as the model proposed by this study with a sample size of 35 sets in each group. The results indicate that both method provide acceptable validity although one model seems to perform better than the other one.

  8. Agile methodology selection criteria: IT start-up case study

    Science.gov (United States)

    Micic, Lj

    2017-05-01

    Project management in modern IT companies is often based on agile methodologies which have several advantages compared to traditional methodologies such is waterfall. Having in mind that clients sometimes change project during development it is crucial for an IT company to choose carefully which methodology is going to implement and is it going to be mostly based on one or is it going got be combination of several. There are several modern and often used methodologies but among those Scrum, Kanban and XP programming are usually the most common. Sometimes companies use mostly tools and procedures from one but quite often they use some of the combination of those methodologies. Having in mind that those methodologies are just a framework they allow companies to adapt it for their specific projects as well as for other limitations. These methodologies are in limited usage Bosnia but more and more IT companies are starting to use agile methodologies because it is practice and common not just for their clients abroad but also starting to be the only option in order to deliver quality product on time. However it is always challenging which methodology or combination of several companies should implement and how to connect it to its own project, organizational framework and HR management. This paper presents one case study based on local IT start up and delivers solution based on theoretical framework and practical limitations that case company has.

  9. Agility Index as a Measurement Tool Based on Stimuli Number and Traveling Distances.

    Science.gov (United States)

    Zemková, Erika

    2017-08-01

    Zemková, E. Agility Index as a measurement tool based on stimuli number and traveling distances. J Strength Cond Res 31(8): 2141-2146, 2017-The purpose of this study was to develop an Agility Index (AI), plus related methodology, for representing and quantifying the data variability of agility performance, incorporating varied stimuli number and traveling distances. A group of 84 physically fit subjects performed the agility test. Their task was to touch, with either the left or the right foot, 1 of 4 mats according to the location of a stimulus in one of the corners of the screen. Results showed no significant changes in agility time during 60 responses, when subjects traveled a distance of 0.4 m (6.3%, p = 0.326). However, agility time increased significantly after 40 responses when traveling 0.8 m (12.5%, p = 0.044), after 20 responses when traveling 1.6 m (18.6%, p = 0.028), and after 10 responses when traveling 3.2 m (18.3%, p = 0.029). To estimate the contribution of movement time to the agility time, the AI was proposed. This was defined as a ratio of reaction time and agility time, divided by the previously determined coefficient for each distance traveled. No significant differences between the 2 test occasions in the AI and the ICC values in range from 0.88 to 0.93 and SEM from 7.6 to 8.8% signify that it is of sufficient stability and reliability to be used in practice. The AI is crucial for the sport-specific assessment of agility performance that differs in the number of stimuli and traveling distances. Also, it can be useful for comparing individuals with varied performance levels and the evaluation of agility training efficiency.

  10. Validity and applicability of a video-based animated tool to assess mobility in elderly Latin American populations.

    Science.gov (United States)

    Guerra, Ricardo Oliveira; Oliveira, Bruna Silva; Alvarado, Beatriz Eugenia; Curcio, Carmen Lucia; Rejeski, W Jack; Marsh, Anthony P; Ip, Edward H; Barnard, Ryan T; Guralnik, Jack M; Zunzunegui, Maria Victoria

    2014-10-01

    To assess the reliability and the validity of Portuguese- and Spanish-translated versions of the video-based short-form Mobility Assessment Tool in assessing self-reported mobility, and to provide evidence for the applicability of these videos in elderly Latin American populations as a complement to physical performance measures. The sample consisted of 300 elderly participants (150 from Brazil, 150 from Colombia) recruited at neighborhood social centers. Mobility was assessed with the Mobility Assessment Tool, and compared with the Short Physical Performance Battery score and self-reported functional limitations. Reliability was calculated using intraclass correlation coefficients. Multiple linear regression analyses were used to assess associations among mobility assessment tools and health, and sociodemographic variables. A significant gradient of increasing Mobility Assessment Tool score with better physical function was observed for both self-reported and objective measures, and in each city. Associations between self-reported mobility and health were strong, and significant. Mobility Assessment Tool scores were lower in women at both sites. Intraclass correlation coefficients of the Mobility Assessment Tool were 0.94 (95% confidence interval 0.90-0.97) in Brazil and 0.81 (95% confidence interval 0.66-0.91) in Colombia. Mobility Assessment Tool scores were lower in Manizales than in Natal after adjustment by Short Physical Performance Battery, self-rated health and sex. These results provide evidence for high reliability and good validity of the Mobility Assessment Tool in its Spanish and Portuguese versions used in Latin American populations. In addition, the Mobility Assessment Tool can detect mobility differences related to environmental features that cannot be captured by objective performance measures. © 2013 Japan Geriatrics Society.

  11. Face Puzzle – Two new video-based tasks for measuring explicit and implicit aspects of facial emotion recognition

    Directory of Open Access Journals (Sweden)

    Dorit eKliemann

    2013-06-01

    Full Text Available Recognizing others’ emotional states is crucial for effective social interaction. While most facial emotion recognition tasks use explicit prompts that trigger consciously controlled processing, emotional faces are almost exclusively processed implicitly in real life. Recent attempts in social cognition suggest a dual process perspective, whereby explicit and implicit processes largely operate independently. However, due to differences in methodology the direct comparison of implicit and explicit social cognition has remained a challenge.Here, we introduce a new tool to comparably measure implicit and explicit processing aspects comprising basic and complex emotions in facial expressions. We developed two video-based tasks with similar answer formats to assess performance in respective facial emotion recognition processes: Face Puzzle, implicit and explicit. To assess the tasks’ sensitivity to atypical social cognition and to infer interrelationship patterns between explicit and implicit processes in typical and atypical development, we included healthy adults (NT, n= 24 and adults with autism spectrum disorder (ASD, n = 24.Item analyses yielded good reliability of the new tasks. Group-specific results indicated sensitivity to subtle social impairments in high-functioning ASD. Correlation analyses with established implicit and explicit socio-cognitive measures were further in favor of the tasks’ external validity. Between group comparisons provide first hints of differential relations between implicit and explicit aspects of facial emotion recognition processes in healthy compared to ASD participants. In addition, an increased magnitude of between group differences in the implicit task was found for a speed-accuracy composite measure. The new Face Puzzle tool thus provides two new tasks to separately assess explicit and implicit social functioning, for instance, to measure subtle impairments as well as potential improvements due to social

  12. Development of a video-based education and process change intervention to improve advance cardiopulmonary resuscitation decision-making.

    Science.gov (United States)

    Waldron, Nicholas; Johnson, Claire E; Saul, Peter; Waldron, Heidi; Chong, Jeffrey C; Hill, Anne-Marie; Hayes, Barbara

    2016-10-06

    Advance cardiopulmonary resuscitation (CPR) decision-making and escalation of care discussions are variable in routine clinical practice. We aimed to explore physician barriers to advance CPR decision-making in an inpatient hospital setting and develop a pragmatic intervention to support clinicians to undertake and document routine advance care planning discussions. Two focus groups, which involved eight consultants and ten junior doctors, were conducted following a review of the current literature. A subsequent iterative consensus process developed two intervention elements: (i) an updated 'Goals of Patient Care' (GOPC) form and process; (ii) an education video and resources for teaching advance CPR decision-making and communication. A multidisciplinary group of health professionals and policy-makers with experience in systems development, education and research provided critical feedback. Three key themes emerged from the focus groups and the literature, which identified a structure for the intervention: (i) knowing what to say; (ii) knowing how to say it; (iii) wanting to say it. The themes informed the development of a video to provide education about advance CPR decision-making framework, improving communication and contextualising relevant clinical issues. Critical feedback assisted in refining the video and further guided development and evolution of a medical GOPC approach to discussing and recording medical treatment and advance care plans. Through an iterative process of consultation and review, video-based education and an expanded GOPC form and approach were developed to address physician and systemic barriers to advance CPR decision-making and documentation. Implementation and evaluation across hospital settings is required to examine utility and determine effect on quality of care.

  13. Lower extremity dexterity is associated with agility in adolescent soccer athletes.

    Science.gov (United States)

    Lyle, M A; Valero-Cuevas, F J; Gregor, R J; Powers, C M

    2015-02-01

    Agility is important for sport performance and potentially injury risk; however, factors affecting this motor skill remain unclear. Here, we evaluated the extent to which lower extremity dexterity (LED) and muscle performance were associated with agility. Fourteen male and 14 female soccer athletes participated. Agility was evaluated using a hopping sequence separately with both limbs and with the dominant limb only. The LED test evaluated the athletes' ability to dynamically regulate foot-ground interactions by compressing a spring prone to buckling with the lower limb. Muscle performance included hip and knee isometric strength and vertical jump height. Correlation analyses were used to assess the associations between muscle performance, LED, and agility. Multiple regression models were used to determine whether linear associations differed between sexes. On average, the female athletes took longer to complete the agility tasks than the male athletes. This difference could not be explained by muscle performance. Conversely, LED was found to be the primary determinant of agility (double limb: R(2) = 0.61, P agility in soccer athletes. We propose that LED may have implications for sport performance, injury risk, and rehabilitation. © 2013 John Wiley & Sons A/S. Published by John Wiley & Sons Ltd.

  14. The Comparative Instructional Effectiveness of Print-Based and Video-Based Instructional Materials for Teaching Practical Skills at a Distance

    OpenAIRE

    Francis Donkor

    2010-01-01

    Print-based instructional materials have been more popular than any other medium for teaching practical skills during the delivery of technical and vocational education and training via distance learning. However, the approach has its shortcomings and in recent times alternatives have been sought. The comparative instructional effectiveness of one such alternative is the focus of this paper. The study sought to examine the instructional effectiveness of video-based instructional materials vis...

  15. The effects of video-based and activity-based instruction on high school students' knowledge, attitudes, and behavioral intentions related to seat belt use

    Science.gov (United States)

    Jones, Tudor Griffith, III

    The purpose of this study was to determine the effect of video-based science instruction and accompanying activity-based instruction on the knowledge, attitudes, and behavioral intentions of high school students' use of seat belts. Secondarily, the purpose was to determine order effects and interactions between the two treatments used in the study: video-based instruction and hands-on activity-based instruction. The study used Ajzen and Fishbein's theory of reasoned action to investigate the factors influencing high school students' behavioral intentions regarding seat belt use. This study used a pretest-posttest-posttest treatment design. Data were collected on 194 students in high school introductory biology and chemistry classes in Gainesville, Florida. Ten intact high school science classes (eight treatment and two control) took pretests and posttests measuring physics knowledge, attitudes, and behavioral intentions toward seat belt use prior to and after participating in the two treatments. The treatment group students participated in at least 500 minutes of instructional time divided among five lessons over 10 instructional days. All participants were pretested on physics knowledge, attitudes, and behavioral intentions toward seat belt use prior to two treatments. Treatment A was defined as participating in one 50-minute video-based instructional lesson. Treatment B was defined as participating in four hands-on science activities regarding crash-related physics concepts. Cronbach's coefficient alpha was used for analysis of the researcher-designed instruments, and ANOVA was used to analyze the data. The results of the analyses (p behavioral intentions regarding seat belts use. The treatment sequence did not result in significantly greater (p behavioral intentions regarding seat belt use. The results of this study indicate that video-based instruction and activity-based instruction can positively change knowledge and behavioral intentions related to seat belt

  16. Reaction time in the agility test under simulated competitive and noncompetitive conditions.

    Science.gov (United States)

    Zemková, Erika; Vilman, Tomáš; Kováčiková, Zuzana; Hamar, Dušan

    2013-12-01

    The study evaluates a reaction time in the Agility Test under simulated competitive and noncompetitive conditions. A group of 16 fit men performed, in random order, 2 versions of the Agility Test: non-competitive Agility Single and Agility Dual in form of simulated competition. In both cases, subjects had to touch, as fast as possible, with either the left or the right foot 1 of 4 mats located in 4 corners outside of an 80 cm square. Mats had to be touched in accordance with the location of the stimulus in one of the corners of the screen. The test consisted of 20 visual stimuli with random generation of their location on the screen and time generation from 500 to 2,500 milliseconds. The result was total reaction time (RT) for all 20 reactions measured by a PC-based system FiTRO Agility Check. Results showed significantly (p Agility Dual than in the Agility Single Test (690.6 ± 83.8 milliseconds and 805.8 ± 101.1 milliseconds, respectively). Further comparisons of RT under noncompetitive and simulated competitive conditions for the best 8 subjects proceeded in the second match showed a decrease from 781.3 ± 111.2 milliseconds to 693.6 ± 97.8 milliseconds in the first match and to 637.0 ± 53.0 milliseconds in the second match. It may be concluded that RT is better when the Agility Test is performed in simulated competitive than noncompetitive conditions. The Agility Test in form of competition may be used for children and young athletes to enhance their attention level and motivation.

  17. Designing a Fuzzy Strategic Integrated Multiechelon Agile Supply Chain Network

    Directory of Open Access Journals (Sweden)

    Morteza Abbasi

    2013-01-01

    Full Text Available This paper integrates production, distribution and logistics activities at the strategic decision making level, where the objective is to design a multiechelon supply chain network considering agility as a key design criterion. A network with five echelons of supply chains including suppliers, plants, distribution centers, cross-docks, and customer zones is addressed in this paper. The problem has been mathematically formulated as a biobjective optimization model that aims to minimize the cost (fixed and variable and maximize the plant flexibility and volume flexibility. A novel multiobjective parallel simulating annealing algorithm (MOPSA is proposed to obtain the Pareto-optimal solutions of the problem. The performance of the proposed solution algorithm is compared with two well-known metaheuristics, namely, nondominated sorting genetic algorithm (NSGA-II and Pareto archive evolution strategy (PAES. Computational results show that MOPSA outperforms the other metaheuristics.

  18. Enhanced detection of terrestrial gamma-ray flashes by AGILE

    CERN Document Server

    Marisaldi, M; Ursi, A; Gjesteland, T; Fuschino, F; Labanti, C; Galli, M; Tavani, M; Pittori, C; Verrecchia, F; D'Amico, F; Østgaard, N; Mereghetti, S; Campana, R; Cattaneo, P W; Bulgarelli, A; Colafrancesco, S; Dietrich, S; Longo, F; Gianotti, F; Giommi, P; Rappoldi, A; Trifoglio, M; Trois, A

    2016-01-01

    At the end of March 2015 the onboard software configuration of the AGILE satellite was modified in order to disable the veto signal of the anticoincidence shield for the minicalorimeter instrument. The motivation for such a change was the understanding that the dead time induced by the anticoincidence prevented the detection of a large fraction of Terrestrial Gamma-Ray Flashes (TGFs). The configuration change was highly successful resulting in an increase of one order of magnitude in TGF detection rate. As expected, the largest fraction of the new events has short duration ($< 100 \\mathrm {\\mu s}$), and part of them has simultaneous association with lightning sferics detected by the World Wide Lightning Location Network (WWLLN). The new configuration provides the largest TGF detection rate surface density (TGFs/$\\mathrm{km^2}$/year) to date, opening prospects for improved correlation studies with lightning and atmospheric parameters on short spatial and temporal scales along the equatorial region.

  19. Agile Machining and Inspection Non-Nuclear Report (NNR) Project

    Energy Technology Data Exchange (ETDEWEB)

    Lazarus, Lloyd

    2009-02-19

    This report is a high level summary of the eight major projects funded by the Agile Machining and Inspection Non-Nuclear Readiness (NNR) project (FY06.0422.3.04.R1). The largest project of the group is the Rapid Response project in which the six major sub categories are summarized. This project focused on the operations of the machining departments that will comprise Special Applications Machining (SAM) in the Kansas City Responsive Infrastructure Manufacturing & Sourcing (KCRIMS) project. This project was aimed at upgrading older machine tools, developing new inspection tools, eliminating Classified Removable Electronic Media (CREM) in the handling of classified Numerical Control (NC) programs by installing the CRONOS network, and developing methods to automatically load Coordinated-Measuring Machine (CMM) inspection data into bomb books and product score cards. Finally, the project personnel leaned perations of some of the machine tool cells, and now have the model to continue this activity.

  20. Coordination Between Global Agile Teams: From Process to Architecture

    Science.gov (United States)

    Bosch, Jan; Bosch-Sijtsema, Petra

    Traditional process-centric software development has served software-intensive companies well for decades. During recent years, however, the trends of increased adoption of software product lines, software ecosystems and in particular global software engineering have lead to unmanageable complexity and unacceptable overhead. In this paper we present research performed at three global companies in which we studied the relation between large-scale and agile approaches to software development as well as current problems. In addition, by integrating the best practices adopted at the case study companies, we present an alternative approach: architecture-centric software engineering. This approach largely removes inter-team dependencies and provides much higher efficiency and productivity in global software development contexts.