WorldWideScience

Sample records for video display device

  1. Display device-adapted video quality-of-experience assessment

    Science.gov (United States)

    Rehman, Abdul; Zeng, Kai; Wang, Zhou

    2015-03-01

    Today's viewers consume video content from a variety of connected devices, including smart phones, tablets, notebooks, TVs, and PCs. This imposes significant challenges for managing video traffic efficiently to ensure an acceptable quality-of-experience (QoE) for the end users as the perceptual quality of video content strongly depends on the properties of the display device and the viewing conditions. State-of-the-art full-reference objective video quality assessment algorithms do not take into account the combined impact of display device properties, viewing conditions, and video resolution while performing video quality assessment. We performed a subjective study in order to understand the impact of aforementioned factors on perceptual video QoE. We also propose a full reference video QoE measure, named SSIMplus, that provides real-time prediction of the perceptual quality of a video based on human visual system behaviors, video content characteristics (such as spatial and temporal complexity, and video resolution), display device properties (such as screen size, resolution, and brightness), and viewing conditions (such as viewing distance and angle). Experimental results have shown that the proposed algorithm outperforms state-of-the-art video quality measures in terms of accuracy and speed.

  2. Video integrated measurement system. [Diagnostic display devices

    Energy Technology Data Exchange (ETDEWEB)

    Spector, B.; Eilbert, L.; Finando, S.; Fukuda, F.

    1982-06-01

    A Video Integrated Measurement (VIM) System is described which incorporates the use of various noninvasive diagnostic procedures (moire contourography, electromyography, posturometry, infrared thermography, etc.), used individually or in combination, for the evaluation of neuromusculoskeletal and other disorders and their management with biofeedback and other therapeutic procedures. The system provides for measuring individual diagnostic and therapeutic modes, or multiple modes by split screen superimposition, of real time (actual) images of the patient and idealized (ideal-normal) models on a video monitor, along with analog and digital data, graphics, color, and other transduced symbolic information. It is concluded that this system provides an innovative and efficient method by which the therapist and patient can interact in biofeedback training/learning processes and holds considerable promise for more effective measurement and treatment of a wide variety of physical and behavioral disorders.

  3. Holographic video display based on guided-wave acousto-optic devices

    Science.gov (United States)

    Smalley, Daniel E.; Smithwick, Quinn Y. J.; Bove, V. Michael, Jr.

    2007-02-01

    We introduce a new holo-video display architecture ("Mark III") developed at the MIT Media Laboratory. The goal of the Mark III project is to reduce the cost and size of a holo-video display, making it into an inexpensive peripheral to a standard desktop PC or game machine which can be driven by standard graphics chips. Our new system is based on lithium niobate guided-wave acousto-optic devices, which give twenty or more times the bandwidth of the tellurium dioxide bulk-wave acousto-optic modulators of our previous displays. The novel display architecture is particularly designed to eliminate the high-speed horizontal scanning mechanism that has traditionally limited the scalability of Scophony- style video displays. We describe the system architecture and the guided-wave device, explain how it is driven by a graphics chip, and present some early results.

  4. Screen Codes: Efficient Data Transfer from Video Displays to Mobile Devices

    OpenAIRE

    Collomosse, J.; Kindberg, T.

    2007-01-01

    We present ‘Screen codes’ - a space- and time-efficient, aesthetically compelling method for transferring data from a display to a camera-equipped mobile device. Screen codes encode data as a grid of luminosity fluctuations within an arbitrary image, displayed on the video screen and decoded on a mobile device. These ‘twinkling’ images are a form of ‘visual hyperlink’, by which users can move dynamically generated content to and from their mobile devices. They help bridge the ‘content divide’...

  5. Markerless Augmented Reality via Stereo Video See-Through Head-Mounted Display Device

    Directory of Open Access Journals (Sweden)

    Chung-Hung Hsieh

    2015-01-01

    Full Text Available Conventionally, the camera localization for augmented reality (AR relies on detecting a known pattern within the captured images. In this study, a markerless AR scheme has been designed based on a Stereo Video See-Through Head-Mounted Display (HMD device. The proposed markerless AR scheme can be utilized for medical applications such as training, telementoring, or preoperative explanation. Firstly, a virtual model for AR visualization is aligned to the target in physical space by an improved Iterative Closest Point (ICP based surface registration algorithm, with the target surface structure reconstructed by a stereo camera pair; then, a markerless AR camera localization method is designed based on the Kanade-Lucas-Tomasi (KLT feature tracking algorithm and the Random Sample Consensus (RANSAC correction algorithm. Our AR camera localization method is shown to be better than the traditional marker-based and sensor-based AR environment. The demonstration system was evaluated with a plastic dummy head and the display result is satisfactory for a multiple-view observation.

  6. Preserving color fidelity for display devices using scalable memory compression architecture for text, graphics, and video

    Science.gov (United States)

    Lebowsky, Fritz; Nicolas, Marina

    2014-01-01

    High-end monitors and TVs based on LCD technology continue to increase their native display resolution to 4k by 2k and beyond. Subsequently, uncompressed pixel amplitude processing becomes costly not only when transmitting over cable or wireless communication channels, but also when processing with array processor architectures. For motion video content, spatial preprocessing from YCbCr 444 to YCbCr 420 is widely accepted. However, due to spatial low pass filtering in horizontal and vertical direction, quality and readability of small text and graphics content is heavily compromised when color contrast is high in chrominance channels. On the other hand, straight forward YCbCr 444 compression based on mathematical error coding schemes quite often lacks optimal adaptation to visually significant image content. We present a block-based memory compression architecture for text, graphics, and video enabling multidimensional error minimization with context sensitive control of visually noticeable artifacts. As a result of analyzing image context locally, the number of operations per pixel can be significantly reduced, especially when implemented on array processor architectures. A comparative analysis based on some competitive solutions highlights the effectiveness of our approach, identifies its current limitations with regard to high quality color rendering, and illustrates remaining visual artifacts.

  7. Tactical Video Display.

    Science.gov (United States)

    1981-02-01

    designed to extend the state-of-the-art in the area of thin film electroluminescent display systems. The program entails two major areas of efforts...the inclusion of the residual gases in thin film is very likely and dependent upon the concentrations of the gases and the reactive nature of the...reproducible films . Some exploratory work was also performed on the feasitility of applying a ZnTe /Te system black layer with TFEL structure. Pre

  8. Stereo Painting Display Devices

    Science.gov (United States)

    Shafer, David

    1982-06-01

    The Spanish Surrealist artist Salvador Dali has recently perfected the art of producing two paintings which are stereo pairs. Each painting is separately quite remarkable, presenting a subject with the vivid realism and clarity for which Dali is famous. Due to the surrealistic themes of Dali's art, however, the subjects preser.ted with such naturalism only exist in his imagination. Despite this considerable obstacle to producing stereo art, Dali has managed to paint stereo pairs that display subtle differences of coloring and lighting, in addition to the essential perspective differences. These stereo paintings require a display method that will allow the viewer to experience stereo fusion, but which will not degrade the high quality of the art work. This paper gives a review of several display methods that seem promising in terms of economy, size, adjustability, and image quality.

  9. Spatial constraints of stereopsis in video displays

    Science.gov (United States)

    Schor, Clifton

    1989-01-01

    Recent development in video technology, such as the liquid crystal displays and shutters, have made it feasible to incorporate stereoscopic depth into the 3-D representations on 2-D displays. However, depth has already been vividly portrayed in video displays without stereopsis using the classical artists' depth cues described by Helmholtz (1866) and the dynamic depth cues described in detail by Ittleson (1952). Successful static depth cues include overlap, size, linear perspective, texture gradients, and shading. Effective dynamic cues include looming (Regan and Beverly, 1979) and motion parallax (Rogers and Graham, 1982). Stereoscopic depth is superior to the monocular distance cues under certain circumstances. It is most useful at portraying depth intervals as small as 5 to 10 arc secs. For this reason it is extremely useful in user-video interactions such as telepresence. Objects can be manipulated in 3-D space, for example, while a person who controls the operations views a virtual image of the manipulated object on a remote 2-D video display. Stereopsis also provides structure and form information in camouflaged surfaces such as tree foliage. Motion parallax also reveals form; however, without other monocular cues such as overlap, motion parallax can yield an ambiguous perception. For example, a turning sphere, portrayed as solid by parallax can appear to rotate either leftward or rightward. However, only one direction of rotation is perceived when stereo-depth is included. If the scene is static, then stereopsis is the principal cue for revealing the camouflaged surface structure. Finally, dynamic stereopsis provides information about the direction of motion in depth (Regan and Beverly, 1979). Clearly there are many spatial constraints, including spatial frequency content, retinal eccentricity, exposure duration, target spacing, and disparity gradient, which - when properly adjusted - can greatly enhance stereodepth in video displays.

  10. Enhanced video display and navigation for networked streaming video and networked video playlists

    Science.gov (United States)

    Deshpande, Sachin

    2006-01-01

    In this paper we present an automatic enhanced video display and navigation capability for networked streaming video and networked video playlists. Our proposed method uses Synchronized Multimedia Integration Language (SMIL) as presentation language and Real Time Streaming Protocol (RTSP) as network remote control protocol to automatically generate a "enhanced video strip" display for easy navigation. We propose and describe two approaches - a smart client approach and a smart server approach. We also describe a prototype system implementation of our proposed approach.

  11. Virtual displays for 360-degree video

    Science.gov (United States)

    Gilbert, Stephen; Boonsuk, Wutthigrai; Kelly, Jonathan W.

    2012-03-01

    In this paper we describe a novel approach for comparing users' spatial cognition when using different depictions of 360- degree video on a traditional 2D display. By using virtual cameras within a game engine and texture mapping of these camera feeds to an arbitrary shape, we were able to offer users a 360-degree interface composed of four 90-degree views, two 180-degree views, or one 360-degree view of the same interactive environment. An example experiment is described using these interfaces. This technique for creating alternative displays of wide-angle video facilitates the exploration of how compressed or fish-eye distortions affect spatial perception of the environment and can benefit the creation of interfaces for surveillance and remote system teleoperation.

  12. 75 FR 73126 - Certain Video Displays, Components Thereof, and Products Containing Same; Notice of Commission...

    Science.gov (United States)

    2010-11-29

    ... COMMISSION Certain Video Displays, Components Thereof, and Products Containing Same; Notice of Commission... importation of certain video displays, components thereof, or products containing same that infringe one or... Matter of Certain Devices for Connecting Computers via Telephone Lines, Inv. No. 337-TA-360, USITC Pub...

  13. Three-color electrowetting display device for electronic paper

    Science.gov (United States)

    You, H.; Steckl, A. J.

    2010-07-01

    Three-color electrowetting (EW) reflective display devices have been achieved using a vertical stack structure with colored oils. Fundamental properties (interface tension and geometry) of the EW process were investigated. Arrays of ˜1000-2000 pixels were constructed with pixel sizes of 200×600 and 300×900 μm2. Each color layer can be switched independently. Open (oil-free) area fraction of ˜80% in each cell is achieved at ˜10-12 V. Switch-on times range from 5 to 15 ms, suitable for video content display. These characteristics demonstrate that the EW vertical structure has the potential to produce attractive video-speed color reflective electronic paper devices.

  14. A visual-display and storage device

    Science.gov (United States)

    Bosomworth, D. R.; Moles, W. H.

    1972-01-01

    Memory and display device uses cathodochromic material to store visual information and fast phosphor to recall information for display and electronic processing. Cathodochromic material changes color when bombarded with electrons, and is restored to its original color when exposed to light of appropiate wavelength.

  15. Processing Decoded Video for LCD-LED Backlight Display

    DEFF Research Database (Denmark)

    Nadernejad, Ehsan

    on local LED-LCD backlight. Second, removing the digital video codec artifacts such as blocking and ringing artifacts by post-processing algorithms. A novel algorithm based on image features with optimal balance between visual quality and power consumption was developed. In addition, to remove flickering......The quality of digital images and video signal on visual media such as TV screens and LCD displays is affected by two main factors; the display technology and compression standards. Accurate knowledge about the characteristics of display and the video signal can be utilized to develop advanced...... algorithms for signal (image or video) enhancement. One particular application of such algorithms is the case of LCDs with dynamic local backlight. The thesis addressed two main problems; first, designing algorithms that improve the visual quality of perceived image and video and reduce power consumption...

  16. Characterizing the reflectivity of handheld display devices.

    Science.gov (United States)

    Liu, Peter; Badano, Aldo

    2014-08-01

    With increased use of handheld and tablet display devices for viewing medical images, methods for consistently measuring reflectivity of the devices are needed. In this note, the authors report on the characterization of diffuse reflections for handheld display devices including mobile phones and tablets using methods recommended by the American Association of Physicists in Medicine Task Group 18 (TG18). The authors modified the diffuse reflectance coefficient measurement method outlined in the TG18 report. The authors measured seven handheld display devices (two phones and five tablets) and three workstation displays. The device was attached to a black panel with Velcro. To study the effect of the back surface on the diffuse reflectance coefficient, the authors created Styrofoam masks with different size square openings and placed it in front of the device. Overall, for each display device, measurements of illuminance and reflected luminance on the display screen were taken. The authors measured with no mask, with masks of varying size, and with display-size masks, and calculated the corresponding diffuse reflectance coefficient. For all handhelds, the diffuse reflectance coefficient measured with no back panel were lower than measurements performed with a mask. The authors found an overall increase in reflectivity as the size of the mask decreases. For workstations displays, diffuse reflectance coefficients were higher when no back panel was used, and higher than with masks. In all cases, as luminance increased, illuminance increased, but not at the same rate. Since the size of handheld displays is smaller than that of workstation devices, the TG18 method suffers from a dependency on illumination condition. The authors show that the diffuse reflection coefficients can vary depending on the nature of the back surface of the illuminating box. The variability in the diffuse coefficient can be as large as 20% depending on the size of the mask. For all measurements

  17. Effects Of Frame Rates In Video Displays

    Science.gov (United States)

    Kellogg, Gary V.; Wagner, Charles A.

    1991-01-01

    Report describes experiment on subjective effects of rates at which display on cathode-ray tube in flight simulator updated and refreshed. Conducted to learn more about jumping, blurring, flickering, and multiple lines that observer perceives when line moves at high speed across screen of a calligraphic CRT.

  18. Design Issues in Video Disc Map Display.

    Science.gov (United States)

    1984-10-01

    design, several variations in overlay were either observed, mentioned in conversation, or came to mind, and these include: (a) pointing to a menu of...Schmandt, C. (1980), "Soft Typography ", Information Processing 󈨔, S.H. Lavington (ed.), North-Holland Publishing Co., pp. 1027-1031. Describes a method...first .. i symbol in the menu along the bottom of the screen and has then touched the displayed map where that symbol is to apppear. The lower photo

  19. Image display device in digital TV

    Science.gov (United States)

    Choi, Seung Jong

    2006-07-18

    Disclosed is an image display device in a digital TV that is capable of carrying out the conversion into various kinds of resolution by using single bit map data in the digital TV. The image display device includes: a data processing part for executing bit map conversion, compression, restoration and format-conversion for text data; a memory for storing the bit map data obtained according to the bit map conversion and compression in the data processing part and image data inputted from an arbitrary receiving part, the receiving part receiving one of digital image data and analog image data; an image outputting part for reading the image data from the memory; and a display processing part for mixing the image data read from the image outputting part and the bit map data converted in format from the a data processing part. Therefore, the image display device according to the present invention can convert text data in such a manner as to correspond with various resolution, carry out the compression for bit map data, thereby reducing the memory space, and support text data of an HTML format, thereby providing the image with the text data of various shapes.

  20. Real-Time Acquisition and Display of Data and Video

    Science.gov (United States)

    Bachnak, Rafic; Chakinarapu, Ramya; Garcia, Mario; Kar, Dulal; Nguyen, Tien

    2007-01-01

    This paper describes the development of a prototype that takes in an analog National Television System Committee (NTSC) video signal generated by a video camera and data acquired by a microcontroller and display them in real-time on a digital panel. An 8051 microcontroller is used to acquire power dissipation by the display panel, room temperature, and camera zoom level. The paper describes the major hardware components and shows how they are interfaced into a functional prototype. Test data results are presented and discussed.

  1. visual symptoms among non-presbyopic video display terminal (vdt)

    African Journals Online (AJOL)

    LIVINGSTON

    exposure to electromagnetic emission; ergonomic ... problems. This study was aimed at investigating the most prevalent visual symptoms encountered among Video Display Terminal (VDT) users in Owerri municipality prior ... problems and the predisposing factors be introduced and sustained, to forestall the outbreak of a.

  2. Design of an online video edge detection device for bottle caps based on FPGA

    OpenAIRE

    Donghui LIU; Lina TONG; Jiashuo WANG; Xiaoyun SUN; Xiaoying ZUO; Yakun DU; Zhenzhou WANG

    2015-01-01

    An online video edge detection device for bottle caps is designed and implemented using OV7670 video module and FPGA based control unit. By Verilog language programming, the device realizes the menu type parametric setting of the external VGA display, and completes the Roberts edge detection of real-time video image, which improves the speed of image processing. By improving the detection algorithm, the noise is effectively suppressed, and clear and coherent edge images are derived. The desig...

  3. High-definition video display based on the FPGA and THS8200

    Science.gov (United States)

    Qian, Jia; Sui, Xiubao

    2014-11-01

    This paper presents a high-definition video display solution based on the FPGA and THS8200. THS8200 is a video decoder chip launched by TI company, this chip has three 10-bit DAC channels which can capture video data in both 4:2:2 and 4:4:4 formats, and its data synchronization can be either through the dedicated synchronization signals HSYNC and VSYNC, or extracted from the embedded video stream synchronization information SAV / EAV code. In this paper, we will utilize the address and control signals generated by FPGA to access to the data-storage array, and then the FPGA generates the corresponding digital video signals YCbCr. These signals combined with the synchronization signals HSYNC and VSYNC that are also generated by the FPGA act as the input signals of THS8200. In order to meet the bandwidth requirements of the high-definition TV, we adopt video input in the 4:2:2 format over 2×10-bit interface. THS8200 is needed to be controlled by FPGA with I2C bus to set the internal registers, and as a result, it can generate the synchronous signal that is satisfied with the standard SMPTE and transfer the digital video signals YCbCr into analog video signals YPbPr. Hence, the composite analog output signals YPbPr are consist of image data signal and synchronous signal which are superimposed together inside the chip THS8200. The experimental research indicates that the method presented in this paper is a viable solution for high-definition video display, which conforms to the input requirements of the new high-definition display devices.

  4. Design of a 360-degree holographic 3D video display using commonly available display panels and a paraboloid mirror

    Science.gov (United States)

    Onural, Levent

    2017-02-01

    Even barely acceptable quality holographic 3D video displays require hundreds of mega pixels with a pixel size in the order of a fraction of a micrometer, when conventional flat panel SLM arrangement is used. Smaller pixel sizes are essential to get larger diffraction angles. Common flat display panels, however, have pixel sizes in the order of tens of micrometers, and this results in diffraction angles in the order of one degree. Here in this design, an array of commonly available (similar to high-end mobile phone display panels) flat display panels, is used. Each flat panel, as an element of the array, directs its outgoing low-diffraction angle light beam to corresponding small portion of a large size paraboloid mirror; the mirror then reflects the slowly-expanding, information carrying beam to direct it at a certain exit angle; this beam constitutes a portion of the final real ghost-like 3D holographic image. The collection of those components from all such flat display panels cover the entire 360-degrees and thus constitute the final real 3D table-top holographic display with a 360-degrees viewing angle. The size of the resultant display is smaller compared to the physical size of the paraboloid mirror, or the overall size of the display panel array; however, an acceptable size table top display can be easily constructed for living-room viewing. A matching camera can also be designed by reversing the optical paths and by replacing the flat display panels by flat wavefront capture devices.

  5. 77 FR 9964 - Certain Video Displays and Products Using and Containing Same

    Science.gov (United States)

    2012-02-21

    ... COMMISSION Certain Video Displays and Products Using and Containing Same Institution of Investigation... importation of certain video displays and products using and containing same by reason of infringement of... after importation of certain video displays and products using and containing same ] that infringe one...

  6. 49 CFR 221.13 - Marking device display.

    Science.gov (United States)

    2010-10-01

    ... 49 Transportation 4 2010-10-01 2010-10-01 false Marking device display. 221.13 Section 221.13... § 221.13 Marking device display. (a) During the periods prescribed in paragraph (b) of this section... with, (2) display on the trailing end of the rear car of that train, and (3) continuously illuminate or...

  7. Real-time Video-Streaming to Surgical Loupe Mounted Head-Up Display for Navigated Meningioma Resection.

    Science.gov (United States)

    Diaz, Roberto; Yoon, Jang; Chen, Robert; Quinones-Hinojosa, Alfredo; Wharen, Robert; Komotar, Ricardo

    2017-04-30

    Wearable technology interfaces with normal human movement and function, thereby enabling more efficient and adaptable use.We developed a wearable display system for use with intra-operative neuronavigation for brain tumor surgery. The Google glass head-up display system was adapted to surgical loupes with a video-streaming integrated hardware and software device for display of the Stealth S7 navigation screen. Phantom trials of surface ventriculostomy were performed. The device was utilized as an alternative display screen during cranial surgery. Image-guided brain tumor resection was accomplished using Google Glass head-up display of Stealth S7 navigation images. Visual display consists of navigation video-streaming over a wireless network. The integrated system developed for video-streaming permits video data display to the operating surgeon without requiring movement of the head away from the operative field. Google Glass head-up display can be used for intra-operative neuronavigation in the setting of intracranial tumor resection.

  8. Feasibility study of utilizing ultraportable projectors for endoscopic video display (with videos).

    Science.gov (United States)

    Tang, Shou-Jiang; Fehring, Amanda; Mclemore, Mac; Griswold, Michael; Wang, Wanmei; Paine, Elizabeth R; Wu, Ruonan; To, Filip

    2014-10-01

    Modern endoscopy requires video display. Recent miniaturized, ultraportable projectors are affordable, durable, and offer quality image display. Explore feasibility of using ultraportable projectors in endoscopy. Prospective bench-top comparison; clinical feasibility study. Masked comparison study of images displayed via 2 Samsung ultraportable light-emitting diode projectors (pocket-sized SP-HO3; pico projector SP-P410M) and 1 Microvision Showwx-II Laser pico projector. BENCH-TOP FEASIBILITY STUDY: Prerecorded endoscopic video was streamed via computer. CLINICAL COMPARISON STUDY: Live high-definition endoscopy video was simultaneously displayed through each processor onto a standard liquid crystal display monitor and projected onto a portable, pull-down projection screen. Endoscopists, endoscopy nurses, and technicians rated video images; ratings were analyzed by linear mixed-effects regression models with random intercepts. All projectors were easy to set up, adjust, focus, and operate, with no real-time lapse for any. Bench-top study outcomes: Samsung pico preferred to Laser pico, overall rating 1.5 units higher (95% confidence interval [CI] = 0.7-2.4), P < .001; Samsung pocket preferred to Laser pico, 3.3 units higher (95% CI = 2.4-4.1), P < .001; Samsung pocket preferred to Samsung pico, 1.7 units higher (95% CI = 0.9-2.5), P < .001. The clinical comparison study confirmed the Samsung pocket projector as best, with a higher overall rating of 2.3 units (95% CI = 1.6-3.0), P < .001, than Samsung pico. Low brightness currently limits pico projector use in clinical endoscopy. The pocket projector, with higher brightness levels (170 lumens), is clinically useful. Continued improvements to ultraportable projectors will supply a needed niche in endoscopy through portability, reduced cost, and equal or better image quality. © The Author(s) 2013.

  9. System and Device with Three-Dimensional Image Display

    DEFF Research Database (Denmark)

    2012-01-01

    The present invention relates to a binocular device (44) and a system (40) including a binocular device (44) configured for displaying one or more labels for an input device (2), such as a keyboard or a control panel, comprising a plurality of parts (4, 6) configured for activation and registration...... by depression. The binocular device (44) is configured for displaying a label of an activation part (4) as a three-dimensional label at the activation part (4)....

  10. Design of an online video edge detection device for bottle caps based on FPGA

    Directory of Open Access Journals (Sweden)

    Donghui LIU

    2015-06-01

    Full Text Available An online video edge detection device for bottle caps is designed and implemented using OV7670 video module and FPGA based control unit. By Verilog language programming, the device realizes the menu type parametric setting of the external VGA display, and completes the Roberts edge detection of real-time video image, which improves the speed of image processing. By improving the detection algorithm, the noise is effectively suppressed, and clear and coherent edge images are derived. The design improves the working environment, and avoids the harm to human body.

  11. Towards an affordable alternative educational video game input device

    CSIR Research Space (South Africa)

    Smith, Adrew C

    2008-05-01

    Full Text Available The authors present the prototype design results of an alternative physical educational video gaming input device. The device elicits increased physical activity from the players as compared to the compact gaming controller. Complicated...

  12. An Attention-Information-Based Spatial Adaptation Framework for Browsing Videos via Mobile Devices

    Directory of Open Access Journals (Sweden)

    Li Houqiang

    2007-01-01

    Full Text Available With the growing popularity of personal digital assistant devices and smart phones, more and more consumers are becoming quite enthusiastic to appreciate videos via mobile devices. However, limited display size of the mobile devices has been imposing significant barriers for users to enjoy browsing high-resolution videos. In this paper, we present an attention-information-based spatial adaptation framework to address this problem. The whole framework includes two major parts: video content generation and video adaptation system. During video compression, the attention information in video sequences will be detected using an attention model and embedded into bitstreams with proposed supplement-enhanced information (SEI structure. Furthermore, we also develop an innovative scheme to adaptively adjust quantization parameters in order to simultaneously improve the quality of overall encoding and the quality of transcoding the attention areas. When the high-resolution bitstream is transmitted to mobile users, a fast transcoding algorithm we developed earlier will be applied to generate a new bitstream for attention areas in frames. The new low-resolution bitstream containing mostly attention information, instead of the high-resolution one, will be sent to users for display on the mobile devices. Experimental results show that the proposed spatial adaptation scheme is able to improve both subjective and objective video qualities.

  13. Internet Protocol Display Sharing Solution for Mission Control Center Video System

    Science.gov (United States)

    Brown, Michael A.

    2009-01-01

    With the advent of broadcast television as a constant source of information throughout the NASA manned space flight Mission Control Center (MCC) at the Johnson Space Center (JSC), the current Video Transport System (VTS) characteristics provides the ability to visually enhance real-time applications as a broadcast channel that decision making flight controllers come to rely on, but can be difficult to maintain and costly. The Operations Technology Facility (OTF) of the Mission Operations Facility Division (MOFD) has been tasked to provide insight to new innovative technological solutions for the MCC environment focusing on alternative architectures for a VTS. New technology will be provided to enable sharing of all imagery from one specific computer display, better known as Display Sharing (DS), to other computer displays and display systems such as; large projector systems, flight control rooms, and back supporting rooms throughout the facilities and other offsite centers using IP networks. It has been stated that Internet Protocol (IP) applications are easily readied to substitute for the current visual architecture, but quality and speed may need to be forfeited for reducing cost and maintainability. Although the IP infrastructure can support many technologies, the simple task of sharing ones computer display can be rather clumsy and difficult to configure and manage to the many operators and products. The DS process shall invest in collectively automating the sharing of images while focusing on such characteristics as; managing bandwidth, encrypting security measures, synchronizing disconnections from loss of signal / loss of acquisitions, performance latency, and provide functions like, scalability, multi-sharing, ease of initial integration / sustained configuration, integration with video adjustments packages, collaborative tools, host / recipient controllability, and the utmost paramount priority, an enterprise solution that provides ownership to the whole

  14. Video Game Device Haptic Interface for Robotic Arc Welding

    Energy Technology Data Exchange (ETDEWEB)

    Corrie I. Nichol; Milos Manic

    2009-05-01

    Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

  15. An Evaluation of the Efficacy of Video Displays for Use With Chimpanzees (Pan troglodytes)

    OpenAIRE

    Lydia M. Hopper; Lambeth, Susan P; Schapiro, Steven J.

    2012-01-01

    Video displays for behavioral research lend themselves particularly well to studies with chimpanzees (Pan troglodytes), as their vision is comparable to humans’, yet there has been no formal test of the efficacy of video displays as a form of social information for chimpanzees. To address this, we compared the learning success of chimpanzees shown video footage of a conspecific compared to chimpanzees shown a live conspecific performing the same novel task. Footage of an unfamiliar chimpanzee...

  16. The research on binocular stereo video imaging and display system based on low-light CMOS

    Science.gov (United States)

    Xie, Ruobing; Li, Li; Jin, Weiqi; Guo, Hong

    2015-10-01

    It is prevalent for the low-light night-vision helmet to equip the binocular viewer with image intensifiers. Such equipment can not only acquire night vision ability, but also obtain the sense of stereo vision to achieve better perception and understanding of the visual field. However, since the image intensifier is for direct-observation, it is difficult to apply the modern image processing technology. As a result, developing digital video technology in night vision is of great significance. In this paper, we design a low-light night-vision helmet with digital imaging device. It consists of three parts: a set of two low-illumination CMOS cameras, a binocular OLED micro display and an image processing PCB. Stereopsis is achieved through the binocular OLED micro display. We choose Speed-Up Robust Feature (SURF) algorithm for image registration. Based on the image matching information and the cameras' calibration parameters, disparity can be calculated in real-time. We then elaborately derive the constraints of binocular stereo display. The sense of stereo vision can be obtained by dynamically adjusting the content of the binocular OLED micro display. There is sufficient space for function extensions in our system. The performance of this low-light night-vision helmet can be further enhanced in combination with The HDR technology and image fusion technology, etc.

  17. Student-Built Underwater Video and Data Capturing Device

    Science.gov (United States)

    Whitt, F.

    2016-12-01

    Students from Stockbridge High School Robotics Team invention is a low cost underwater video and data capturing device. This system is capable of shooting time-lapse photography and/or video for up to 3 days of video at a time. It can be used in remote locations without having to change batteries or adding additional external hard drives for data storage. The video capturing device has a unique base and mounting system which houses a pi drive and a programmable raspberry pi with a camera module. This system is powered by two 12 volt batteries, which makes it easier for users to recharge after use. Our data capturing device has the same unique base and mounting system as the underwater camera. The data capturing device consists of an Arduino and SD card shield that is capable of collecting continuous temperature and pH readings underwater. This data will then be logged onto the SD card for easy access and recording. The low cost underwater video and data capturing device can reach depths up to 100 meters while recording 36 hours of video on 1 terabyte of storage. It also features night vision infrared light capabilities. The cost to build our invention is $500. The goal of this was to provide a device that can easily be accessed by marine biologists, teachers, researchers and citizen scientists to capture photographic and water quality data in marine environments over extended periods of time.

  18. An Experimental Video Disc for Map and Image Display,

    Science.gov (United States)

    1984-01-01

    a member of the American Y Codes Society of Photogrammetry . D va±1 apnd/or ABSTRACT A cooperative effort between four government recently resulted in...video tapes# to movie film, to transparencies, to paper photographic prints, to paper maps, charts, and documents. Bach of these media has its own space...perspective terrain views, engineering "* drawihgs, harbor charts, ground photographs, slides, movies , video tapes# documents, and organizaticnal logos

  19. Millisecond accuracy video display using OpenGL under Linux.

    Science.gov (United States)

    Stewart, Neil

    2006-02-01

    To measure people's reaction times to the nearest millisecond, it is necessary to know exactly when a stimulus is displayed. This article describes how to display stimuli with millisecond accuracy on a normal CRT monitor, using a PC running Linux. A simple C program is presented to illustrate how this may be done within X Windows using the OpenGL rendering system. A test of this system is reported that demonstrates that stimuli may be consistently displayed with millisecond accuracy. An algorithm is presented that allows the exact time of stimulus presentation to be deduced, even if there are relatively large errors in measuring the display time.

  20. Input Device with Three-Dimensional Image Display

    DEFF Research Database (Denmark)

    2012-01-01

    The present invention relates to an input device (2), such as a keyboard, comprising plurality of activation parts (4) for depression, at least one registration part (6) for individual registration of depression of activation parts, and at least one image displaying part (8), where depression...

  1. News from the Library: PressDisplay on mobile devices!

    CERN Multimedia

    CERN Library

    2013-01-01

    You are probably already using PressDisplay to read newspapers online, but for those of you who are not yet aware of this service, PressDisplay is an online portal where you can browse and read online articles from more than 1,900 newspapers from 95 countries, as soon as they are published.   Whether you are an experienced user or a beginner, we have good news concerning PressDisplay: our license now permits you to download complete newspaper issues to your mobile devices and read them offline wherever you like. To do that, you have to use the mobile app PressReader. Instructions on how to install the PressReader app are available here: For Ipad For Android smartphone For Android tablet For Windows 8 devices For BlackBerry Playbook For Android eReader Your feedback is welcome! Please contact us by e-mail.

  2. Modeling the Subjective Quality of Highly Contrasted Videos Displayed on LCD With Local Backlight Dimming

    DEFF Research Database (Denmark)

    Mantel, Claire; Bech, Søren; Korhonen, Jari

    2015-01-01

    signal can then be used as input to objective quality metrics. The focus of this paper is on determining which characteristics of locally backlit displays influence quality assessment. A subjective experiment assessing the quality of highly contrasted videos displayed with various local backlight...

  3. Co-Located Collaborative Learning Video Game with Single Display Groupware

    Science.gov (United States)

    Infante, Cristian; Weitz, Juan; Reyes, Tomas; Nussbaum, Miguel; Gomez, Florencia; Radovic, Darinka

    2010-01-01

    Role Game is a co-located CSCL video game played by three students sitting at one machine sharing a single screen, each with their own input device. Inspired by video console games, Role Game enables students to learn by doing, acquiring social abilities and mastering subject matter in a context of co-located collaboration. After describing the…

  4. Performance and Preference with Various VDT (Video Display Terminal) Phosphors

    Science.gov (United States)

    1987-04-24

    Studies 14:215-223. Santucci, G., Menu , J.P., and Valot, C. (1982). Visual acuity in color contrast on cathode ray tubes: role of luminance, hue, and...Van Nes, F.L. (1986). Space, colour and typography on visual display terminals. Behav. and Info, Tech. 5: 99-118. Van Nes, F.L. and Bouman, M.A. (1967

  5. Lighted display devices for producing static or animated visual displays, including animated facial features

    Science.gov (United States)

    Heilbron, Valerie J; Clem, Paul G; Cook, Adam Wade

    2014-02-11

    An illuminated display device with a base member with a plurality of cavities therein. Illumination devices illuminate the cavities and emit light through an opening of the cavities in a pattern, and a speaker can emit sounds in synchronization with the pattern. A panel with translucent portions can overly the base member and the cavities. An animated talking character can have an animated mouth cavity complex with multiple predetermined mouth lighting configurations simulative of human utterances. The cavities can be open, or optical waveguide material or positive members can be disposed therein. Reflective material can enhance internal reflectance and light emission.

  6. Organic Thin Film Devices for Displays and Lighting

    Science.gov (United States)

    Weiss, Oliver J.; Krause, Ralf; Paetzold, Ralph

    Organic materials can be used for fabrication of, e.g., electronic circuits, solar cells, light sensors, memory cells and light emitting diodes. Especially organic light emitting diodes (OLEDs) are increasingly attractive because of their huge market potential. The feasibility of efficient OLEDs was first shown in 1987 [3]. Only about ten years later the first product, a display for car radios, entered the market. Today monochrome and full colour OLED-displays can be found in many applications replacing established flat panel display technologies like TFT-LCDs. This substitution is a consequence of the outstanding attributes of OLED technology: Organic light emitting displays are self-emissive, thin, video capable and in addition they show a wide temperature operation range and allow a viewing angle of nearly 180 degree in conjunction with a low power consumption. As performance has steadily increased over the last years, today OLEDs are also under investigation as next generation light source. In contrast to inorganic LEDs, they can be built as flat 2-dimensional light sources that are lightweight, colour tunable, and potentially cheap. This will open up new degrees of freedom in design leading also to completely new applications. In this contribution we will have a brief view on the history of organic electroluminescent materials before we introduce the basic principles of OLEDs with a focus on the physical processes leading to light generation in thin organic films. Along with an overview of different concepts and technologies used to build OLEDs, the current status of OLED development will be illustrated. The last part focuses on the challenges that have to be overcome to enable a sustainable success in the display and lighting markets.

  7. An evaluation of the efficacy of video displays for use with chimpanzees (Pan troglodytes).

    Science.gov (United States)

    Hopper, Lydia M; Lambeth, Susan P; Schapiro, Steven J

    2012-05-01

    Video displays for behavioral research lend themselves particularly well to studies with chimpanzees (Pan troglodytes), as their vision is comparable to humans', yet there has been no formal test of the efficacy of video displays as a form of social information for chimpanzees. To address this, we compared the learning success of chimpanzees shown video footage of a conspecific compared to chimpanzees shown a live conspecific performing the same novel task. Footage of an unfamiliar chimpanzee operating a bidirectional apparatus was presented to 24 chimpanzees (12 males, 12 females), and their responses were compared to those of a further 12 chimpanzees given the same task but with no form of information. Secondly, we also compared the responses of the chimpanzees in the video display condition to responses of eight chimpanzees from a previously published study of ours, in which chimpanzees observed live models. Chimpanzees shown a video display were more successful than those in the control condition and showed comparable success to those that saw a live model. Regarding fine-grained copying (i.e. the direction that the door was pushed), only chimpanzees that observed a live model showed significant matching to the model's methods with their first response. Yet, when all the responses made by the chimpanzees were considered, comparable levels of matching were shown by chimpanzees in both the live and video conditions. © 2012 Wiley Periodicals, Inc.

  8. Investigating Cross-Device Interaction between a Handheld Device and a Large Display

    DEFF Research Database (Denmark)

    Paay, Jeni; Raptis, Dimitrios; Kjeldskov, Jesper

    2017-01-01

    There is a growing interest in HCI research to explore cross-device interaction, giving rise to an interest in different approaches facilitating interaction between handheld devices and large displays. Contributing to this, we have investigated the use of four existing approaches combining touch ...

  9. Accelerating decomposition of light field video for compressive multi-layer display.

    Science.gov (United States)

    Cao, Xuan; Geng, Zheng; Li, Tuotuo; Zhang, Mei; Zhang, Zhaoxing

    2015-12-28

    Compressive light field display based on multi-layer LCDs is becoming a popular solution for 3D display. Decomposing light field into layer images is the most challenging task. Iterative algorithm is an effective solver for this high-dimensional decomposition problem. Existing algorithms, however, iterate from random initial values. As such, significant computation time is required due to the deviation between random initial estimate and target values. Real-time 3D display at video rate is difficult based on existing algorithms. In this paper, we present a new algorithm to provide better initial values and accelerate decomposition of light field video. We utilize internal coherence of single light field frame to transfer the ignorance-to-target to a much lower resolution level. In addition, we explored external coherence for further accelerating light field video and achieved 5.91 times speed improvement. We built a prototype and developed parallel algorithm based on CUDA.

  10. Does a video displaying a stair climbing model increase stair use in a worksite setting?

    Science.gov (United States)

    Van Calster, L; Van Hoecke, A-S; Octaef, A; Boen, F

    2017-08-01

    This study evaluated the effects of improving the visibility of the stairwell and of displaying a video with a stair climbing model on climbing and descending stair use in a worksite setting. Intervention study. Three consecutive one-week intervention phases were implemented: (1) the visibility of the stairs was improved by the attachment of pictograms that indicated the stairwell; (2) a video showing a stair climbing model was sent to the employees by email; and (3) the same video was displayed on a television screen at the point-of-choice (POC) between the stairs and the elevator. The interventions took place in two buildings. The implementation of the interventions varied between these buildings and the sequence was reversed. Improving the visibility of the stairs increased both stair climbing (+6%) and descending stair use (+7%) compared with baseline. Sending the video by email yielded no additional effect on stair use. By contrast, displaying the video at the POC increased stair climbing in both buildings by 12.5% on average. One week after the intervention, the positive effects on stair climbing remained in one of the buildings, but not in the other. These findings suggest that improving the visibility of the stairwell and displaying a stair climbing model on a screen at the POC can result in a short-term increase in both climbing and descending stair use. Copyright © 2017 The Royal Society for Public Health. Published by Elsevier Ltd. All rights reserved.

  11. Competitive action video game players display rightward error bias during on-line video game play.

    Science.gov (United States)

    Roebuck, Andrew J; Dubnyk, Aurora J B; Cochran, David; Mandryk, Regan L; Howland, John G; Harms, Victoria

    2017-09-12

    Research in asymmetrical visuospatial attention has identified a leftward bias in the general population across a variety of measures including visual attention and line-bisection tasks. In addition, increases in rightward collisions, or bumping, during visuospatial navigation tasks have been demonstrated in real world and virtual environments. However, little research has investigated these biases beyond the laboratory. The present study uses a semi-naturalistic approach and the online video game streaming service Twitch to examine navigational errors and assaults as skilled action video game players (n = 60) compete in Counter Strike: Global Offensive. This study showed a significant rightward bias in both fatal assaults and navigational errors. Analysis using the in-game ranking system as a measure of skill failed to show a relationship between bias and skill. These results suggest that a leftward visuospatial bias may exist in skilled players during online video game play. However, the present study was unable to account for some factors such as environmental symmetry and player handedness. In conclusion, video game streaming is a promising method for behavioural research in the future, however further study is required before one can determine whether these results are an artefact of the method applied, or representative of a genuine rightward bias.

  12. Integration Head Mounted Display Device and Hand Motion Gesture Device for Virtual Reality Laboratory

    Science.gov (United States)

    Rengganis, Y. A.; Safrodin, M.; Sukaridhoto, S.

    2018-01-01

    Virtual Reality Laboratory (VR Lab) is an innovation for conventional learning media which show us whole learning process in laboratory. There are many tools and materials are needed by user for doing practical in it, so user could feel new learning atmosphere by using this innovation. Nowadays, technologies more sophisticated than before. So it would carry in education and it will be more effective, efficient. The Supported technologies are needed us for making VR Lab such as head mounted display device and hand motion gesture device. The integration among them will be used us for making this research. Head mounted display device for viewing 3D environment of virtual reality laboratory. Hand motion gesture device for catching user real hand and it will be visualized in virtual reality laboratory. Virtual Reality will show us, if using the newest technologies in learning process it could make more interesting and easy to understand.

  13. Modeling the subjective quality of highly contrasted videos displayed on LCD with local backlight dimming.

    Science.gov (United States)

    Mantel, Claire; Bech, Søren; Korhonen, Jari; Forchhammer, Søren; Pedersen, Jesper Melgaard

    2015-02-01

    Local backlight dimming is a technology aiming at both saving energy and improving visual quality on television sets. As the rendition of the image is specified locally, the numerical signal corresponding to the displayed image needs to be computed through a model of the display. This simulated signal can then be used as input to objective quality metrics. The focus of this paper is on determining which characteristics of locally backlit displays influence quality assessment. A subjective experiment assessing the quality of highly contrasted videos displayed with various local backlight-dimming algorithms is set up. Subjective results are then compared with both objective measures and objective quality metrics using different display models. The first analysis indicates that the most significant objective features are temporal variations, power consumption (probably representing leakage), and a contrast measure. The second analysis shows that modeling of leakage is necessary for objective quality assessment of sequences displayed with local backlight dimming.

  14. Investigating subjective attributes of quality for videos displayed with local backlight dimming

    DEFF Research Database (Denmark)

    Mantel, C.; Bech, Søren; Forchhammer, S.

    2014-01-01

    This paper investigates what composes the quality of videos displayed on LCD with local backlight dimming. In a subjective experiment, participants assessed the level of nine attributes defined using the Qualitative Descriptive Analysis method. Results show that three attributes (Contrast, Change...

  15. Investigating subjective attributes of quality for videos displayed with local backlight dimming

    DEFF Research Database (Denmark)

    Mantel, Claire; Bech, Søren; Forchhammer, Søren

    2014-01-01

    This paper investigates what composes the quality of videos displayed on LCD with local backlight dimming. In a sub- jective experiment, participants assessed the level of nine attributes defined using the Qualitative Descriptive Anal- ysis method. Results show that three attributes (Contrast...

  16. 76 FR 22726 - Certain Multimedia Display and Navigation Devices and Systems, Components Thereof, and Products...

    Science.gov (United States)

    2011-04-22

    ... From the Federal Register Online via the Government Publishing Office INTERNATIONAL TRADE COMMISSION Certain Multimedia Display and Navigation Devices and Systems, Components Thereof, and Products... multimedia display and navigation devices and systems, components thereof, and products containing same by...

  17. Video coding for decoding power-constrained embedded devices

    Science.gov (United States)

    Lu, Ligang; Sheinin, Vadim

    2004-01-01

    Low power dissipation and fast processing time are crucial requirements for embedded multimedia devices. This paper presents a technique in video coding to decrease the power consumption at a standard video decoder. Coupled with a small dedicated video internal memory cache on a decoder, the technique can substantially decrease the amount of data traffic to the external memory at the decoder. A decrease in data traffic to the external memory at decoder will result in multiple benefits: faster real-time processing and power savings. The encoder, given prior knowledge of the decoder"s dedicated video internal memory cache management scheme, regulates its choice of motion compensated predictors to reduce the decoder"s external memory accesses. This technique can be used in any standard or proprietary encoder scheme to generate a compliant output bit stream decodable by standard CPU-based and dedicated hardware-based decoders for power savings with the best quality-power cost trade off. Our simulation results show that with a relatively small amount of dedicated video internal memory cache, the technique may decrease the traffic between CPU and external memory over 50%.

  18. Scientific Computing Using Consumer Video-Gaming Hardware Devices

    CERN Document Server

    Volkema, Glenn

    2016-01-01

    Commodity video-gaming hardware (consoles, graphics cards, tablets, etc.) performance has been advancing at a rapid pace owing to strong consumer demand and stiff market competition. Gaming hardware devices are currently amongst the most powerful and cost-effective computational technologies available in quantity. In this article, we evaluate a sample of current generation video-gaming hardware devices for scientific computing and compare their performance with specialized supercomputing general purpose graphics processing units (GPGPUs). We use the OpenCL SHOC benchmark suite, which is a measure of the performance of compute hardware on various different scientific application kernels, and also a popular public distributed computing application, Einstein@Home in the field of gravitational physics for the purposes of this evaluation.

  19. 77 FR 21584 - Certain Consumer Electronics and Display Devices and Products Containing Same; Institution of...

    Science.gov (United States)

    2012-04-10

    ... COMMISSION Certain Consumer Electronics and Display Devices and Products Containing Same; Institution of... States after importation of certain consumer electronics and display devices and products containing same... electronics and display devices and products containing same that infringe one or more of claims 2, 3, 5, and...

  20. Ethernet direct display: a new dimension for in-vehicle video connectivity solutions

    Science.gov (United States)

    Rowley, Vincent

    2009-05-01

    To improve the local situational awareness (LSA) of personnel in light or heavily armored vehicles, most military organizations recognize the need to equip their fleets with high-resolution digital video systems. Several related upgrade programs are already in progress and, almost invariably, COTS IP/Ethernet is specified as the underlying transport mechanism. The high bandwidths, long reach, networking flexibility, scalability, and affordability of IP/Ethernet make it an attractive choice. There are significant technical challenges, however, in achieving high-performance, real-time video connectivity over the IP/Ethernet platform. As an early pioneer in performance-oriented video systems based on IP/Ethernet, Pleora Technologies has developed core expertise in meeting these challenges and applied a singular focus to innovating within the required framework. The company's field-proven iPORTTM Video Connectivity Solution is deployed successfully in thousands of real-world applications for medical, military, and manufacturing operations. Pleora's latest innovation is eDisplayTM, a smallfootprint, low-power, highly efficient IP engine that acquires video from an Ethernet connection and sends it directly to a standard HDMI/DVI monitor for real-time viewing. More costly PCs are not required. This paper describes Pleora's eDisplay IP Engine in more detail. It demonstrates how - in concert with other elements of the end-to-end iPORT Video Connectivity Solution - the engine can be used to build standards-based, in-vehicle video systems that increase the safety and effectiveness of military personnel while fully leveraging the advantages of the lowcost COTS IP/Ethernet platform.

  1. Laser Graphic Video Display using Silicon Scanning Mirrors with Vertical Comb Fingers

    Science.gov (United States)

    Lee, Jin-Ho; Ko, Young-Chul; Mun, Yong-Kweun; Choi, Byoung-So; Kim, Jong-Min; Jeon, Duk Young

    2002-09-01

    We acquired a two-dimensional (2D) laser vector graphic video image using 1500 μm× 1200 μm silicon scanning mirrors with vertical comb fingers. Vector image signals from the graphic board were applied to two scanning mirrors, and a SHG green laser was directly modulated to shape independent graphic images. These scanning mirrors were originally designed for laser raster video display as a galvanometric vertical scanner, and are controlled perfectly by the ramp waveform of 60 Hz with the duty cycle of 90%.

  2. Trends In Academic Content for Mobile Devices [video

    Directory of Open Access Journals (Sweden)

    Dan D'Agostino

    2012-06-01

    Full Text Available This presentation by Sarah Forbes and Dan D'Agostino was given at the Ontario Library Association's Super Conference in Toronto, Ontario, on February 3, 2012. Session Abstract from the Super Conference Program: As ownership of mobile devices continues to proliferate, libraries are finding it difficult to provide academic content that works well in the mobile world. Discover how various e-book and e-journal formats can be made to work with mobile devices of all kinds, and will explore the next generation of digital content designed for mobile devices – new formats that may re-invent how information is used by readers. Partnership would like to thank the authors and the Ontario Library Association for their generous permission to publish an Open Access version of this conference session. This is one of several Super Conference 2012 video presentations available for purchase from Super Conference: the Virtual Experience - http://ola.scholarlab.ca/.

  3. Psychological factors and visual fatigue in working with video display terminals

    OpenAIRE

    Mocci, F; Serra, A.; Corrias, G

    2001-01-01

    OBJECTIVES—To examine the part played by psychological factors in complaints about visual health reported by banking officers who work at video display terminals (VDTs).
METHODS—Out of a population of 385 bank workers, a group of 212 subjects without organic visual disturbances (as determined by opthalmological examination) who share a work environment and job duties was selected. Three questionnaires were administered to these subjects: (a) the NIOSH job stress questionnaire; (b) a questionn...

  4. Evaluation of stereoscopic medical video content on an autostereoscopic display for undergraduate medical education

    Science.gov (United States)

    Ilgner, Justus F. R.; Kawai, Takashi; Shibata, Takashi; Yamazoe, Takashi; Westhofen, Martin

    2006-02-01

    Introduction: An increasing number of surgical procedures are performed in a microsurgical and minimally-invasive fashion. However, the performance of surgery, its possibilities and limitations become difficult to teach. Stereoscopic video has evolved from a complex production process and expensive hardware towards rapid editing of video streams with standard and HDTV resolution which can be displayed on portable equipment. This study evaluates the usefulness of stereoscopic video in teaching undergraduate medical students. Material and methods: From an earlier study we chose two clips each of three different microsurgical operations (tympanoplasty type III of the ear, endonasal operation of the paranasal sinuses and laser chordectomy for carcinoma of the larynx). This material was added by 23 clips of a cochlear implantation, which was specifically edited for a portable computer with an autostereoscopic display (PC-RD1-3D, SHARP Corp., Japan). The recording and synchronization of left and right image was performed at the University Hospital Aachen. The footage was edited stereoscopically at the Waseda University by means of our original software for non-linear editing of stereoscopic 3-D movies. Then the material was converted into the streaming 3-D video format. The purpose of the conversion was to present the video clips by a file type that does not depend on a television signal such as PAL or NTSC. 25 4th year medical students who participated in the general ENT course at Aachen University Hospital were asked to estimate depth clues within the six video clips plus cochlear implantation clips. Another 25 4th year students who were shown the material monoscopically on a conventional laptop served as control. Results: All participants noted that the additional depth information helped with understanding the relation of anatomical structures, even though none had hands-on experience with Ear, Nose and Throat operations before or during the course. The monoscopic

  5. 47 CFR 74.870 - Wireless video assist devices.

    Science.gov (United States)

    2010-10-01

    ...°03′15.0″ 118°14′31.3″ 470-476 14 476-482 15 482-488 16 488-494 17 500-506 19 506-512 20 512-518 21... picture and television producers, as defined in § 74.801 may operate wireless video assist devices on a...″ 75°09′19.6″ 494-500 18 500-506 19 506-512 20 512-518 21 Pittsburgh, PA 40°26′19.2″ 79°59′59.2″ 470...

  6. Dissecting children's observational learning of complex actions through selective video displays.

    Science.gov (United States)

    Flynn, Emma; Whiten, Andrew

    2013-10-01

    Children can learn how to use complex objects by watching others, yet the relative importance of different elements they may observe, such as the interactions of the individual parts of the apparatus, a model's movements, and desirable outcomes, remains unclear. In total, 140 3-year-olds and 140 5-year-olds participated in a study where they observed a video showing tools being used to extract a reward item from a complex puzzle box. Conditions varied according to the elements that could be seen in the video: (a) the whole display, including the model's hands, the tools, and the box; (b) the tools and the box but not the model's hands; (c) the model's hands and the tools but not the box; (d) only the end state with the box opened; and (e) no demonstration. Children's later attempts at the task were coded to establish whether they imitated the hierarchically organized sequence of the model's actions, the action details, and/or the outcome. Children's successful retrieval of the reward from the box and the replication of hierarchical sequence information were reduced in all but the whole display condition. Only once children had attempted the task and witnessed a second demonstration did the display focused on the tools and box prove to be better for hierarchical sequence information than the display focused on the tools and hands only. Copyright © 2013 Elsevier Inc. All rights reserved.

  7. 75 FR 20860 - Certain Display Devices, Including Digital Televisions and Monitors; Notice of Investigation

    Science.gov (United States)

    2010-04-21

    ... COMMISSION Certain Display Devices, Including Digital Televisions and Monitors; Notice of Investigation... devices, including digital televisions and monitors by reason of infringement of certain claims of U.S... after importation of certain display devices, including digital televisions or monitors that infringe...

  8. Adaptive Motion Estimation Processor for Autonomous Video Devices

    Directory of Open Access Journals (Sweden)

    Dias T

    2007-01-01

    Full Text Available Motion estimation is the most demanding operation of a video encoder, corresponding to at least 80% of the overall computational cost. As a consequence, with the proliferation of autonomous and portable handheld devices that support digital video coding, data-adaptive motion estimation algorithms have been required to dynamically configure the search pattern not only to avoid unnecessary computations and memory accesses but also to save energy. This paper proposes an application-specific instruction set processor (ASIP to implement data-adaptive motion estimation algorithms that is characterized by a specialized datapath and a minimum and optimized instruction set. Due to its low-power nature, this architecture is highly suitable to develop motion estimators for portable, mobile, and battery-supplied devices. Based on the proposed architecture and the considered adaptive algorithms, several motion estimators were synthesized both for a Virtex-II Pro XC2VP30 FPGA from Xilinx, integrated within an ML310 development platform, and using a StdCell library based on a 0.18 μm CMOS process. Experimental results show that the proposed architecture is able to estimate motion vectors in real time for QCIF and CIF video sequences with a very low-power consumption. Moreover, it is also able to adapt the operation to the available energy level in runtime. By adjusting the search pattern and setting up a more convenient operating frequency, it can change the power consumption in the interval between 1.6 mW and 15 mW.

  9. Head-motion-controlled video goggles: preliminary concept for an interactive laparoscopic image display (i-LID).

    Science.gov (United States)

    Aidlen, Jeremy T; Glick, Sara; Silverman, Kenneth; Silverman, Harvey F; Luks, Francois I

    2009-08-01

    Light-weight, low-profile, and high-resolution head-mounted displays (HMDs) now allow personalized viewing, of a laparoscopic image. The advantages include unobstructed viewing, regardless of position at the operating table, and the possibility to customize the image (i.e., enhanced reality, picture-in-picture, etc.). The bright image display allows use in daylight surroundings and the low profile of the HMD provides adequate peripheral vision. Theoretic disadvantages include reliance for all on the same image capture and anticues (i.e., reality disconnect) when the projected image remains static, despite changes in head position. This can lead to discomfort and even nausea. We have developed a prototype of interactive laparoscopic image display that allows hands-free control of the displayed image by changes in spatial orientation of the operator's head. The prototype consists of an HMD, a spatial orientation device, and computer software to enable hands-free panning and zooming of a video-endoscopic image display. The spatial orientation device uses magnetic fields created by a transmitter and receiver, each containing three orthogonal coils. The transmitter coils are efficiently driven, using USB power only, by a newly developed circuit, each at a unique frequency. The HMD-mounted receiver system links to a commercially available PC-interface PCI-bus sound card (M-Audiocard Delta 44; Avid Technology, Tewksbury, MA). Analog signals at the receiver are filtered, amplified, and converted to digital signals, which are processed to control the image display. The prototype uses a proprietary static fish-eye lens and software for the distortion-free reconstitution of any portion of the captured image. Left-right and up-down motions of the head (and HMD) produce real-time panning of the displayed image. Motion of the head toward, or away from, the transmitter causes real-time zooming in or out, respectively, of the displayed image. This prototype of the interactive HMD

  10. Increased ISR operator capability utilizing a centralized 360° full motion video display

    Science.gov (United States)

    Andryc, K.; Chamberlain, J.; Eagleson, T.; Gottschalk, G.; Kowal, B.; Kuzdeba, P.; LaValley, D.; Myers, E.; Quinn, S.; Rose, M.; Rusiecki, B.

    2012-06-01

    In many situations, the difference between success and failure comes down to taking the right actions quickly. While the myriad of electronic sensors available today can provide data quickly, it may overload the operator; where only a contextualized centralized display of information and intuitive human interface can help to support the quick and effective decisions needed. If these decisions are to result in quick actions, then the operator must be able to understand all of the data of his environment. In this paper we present a novel approach in contextualizing multi-sensor data onto a full motion video real-time 360 degree imaging display. The system described could function as a primary display system for command and control in security, military and observation posts. It has the ability to process and enable interactive control of multiple other sensor systems. It enhances the value of these other sensors by overlaying their information on a panorama of the surroundings. Also, it can be used to interface to other systems including: auxiliary electro-optical systems, aerial video, contact management, Hostile Fire Indicators (HFI), and Remote Weapon Stations (RWS).

  11. 78 FR 16707 - Certain Electronic Devices Having Placeshifting or Display Replication Functionality and Products...

    Science.gov (United States)

    2013-03-18

    .... International Trade Commission has received a complaint entitled Certain Electronic Devices Having Placeshifting... From the Federal Register Online via the Government Publishing Office ] INTERNATIONAL TRADE COMMISSION Certain Electronic Devices Having Placeshifting or Display Replication Functionality and Products...

  12. Display Device Color Management and Visual Surveillance of Vehicles

    Science.gov (United States)

    Srivastava, Satyam

    2011-01-01

    Digital imaging has seen an enormous growth in the last decade. Today users have numerous choices in creating, accessing, and viewing digital image/video content. Color management is important to ensure consistent visual experience across imaging systems. This is typically achieved using color profiles. In this thesis we identify the limitations…

  13. New technique combined with scanning and static method in true-color panel video display

    Science.gov (United States)

    Gu, Guohua; Chen, Qian; Bai, Lianfa; Zhang, Baomin

    1998-08-01

    A new technique, which combined with scanning and quasi- static method is presented. By the technique, when applied in true color panel video display, the matching of three primary colors can be more suitable, the brightness of the whole screen can be higher. At the same time, because of the using of scanning method, the cost of the system is not so high as that of ordinary system. Sampling of high distinguishability data, shaping and enhancing of image outline, nonlinear rectify of the primary colors are also discussed here.

  14. Modeling the Color Image and Video Quality on Liquid Crystal Displays with Backlight Dimming

    DEFF Research Database (Denmark)

    Korhonen, Jari; Mantel, Claire; Burini, Nino

    2013-01-01

    Objective image and video quality metrics focus mostly on the digital representation of the signal. However, the display characteristics are also essential for the overall Quality of Experience (QoE). In this paper, we use a model of a backlight dimming system for Liquid Crystal Display (LCD......) and show how the modeled image can be used as an input to quality assessment algorithms. For quality assessment, we propose an image quality metric, based on Peak Signal-to-Noise Ratio (PSNR) computation in the CIE L*a*b* color space. The metric takes luminance reduction, color distortion and loss...... of uniformity in the resulting image in consideration. Subjective evaluations of images generated using different backlight dimming algorithms and clipping strategies show that the proposed metric estimates the perceived image quality more accurately than conventional PSNR....

  15. 76 FR 6826 - Certain Display Devices Including Digital Televisions and Monitors; Notice of Commission...

    Science.gov (United States)

    2011-02-08

    ... COMMISSION Certain Display Devices Including Digital Televisions and Monitors; Notice of Commission... within the United States after importation of certain digital display devices including digital televisions and monitors by reason of infringement of certain claims of U.S. Patent Nos. 5,434,626; 5,751,373...

  16. 76 FR 72439 - Certain Consumer Electronics and Display Devices and Products Containing Same; Receipt of...

    Science.gov (United States)

    2011-11-23

    ...-72440] [FR Doc No: 2011-30184] INTERNATIONAL TRADE COMMISSION [DN 2858] Certain Consumer Electronics and... Consumer Electronics and Display Devices and Products Containing Same, DN 2858; the Commission is... importation of certain consumer electronics and display devices and products containing same. The complaint...

  17. 77 FR 14422 - Certain Consumer Electronics and Display Devices and Products Containing Same; Notice of Receipt...

    Science.gov (United States)

    2012-03-09

    ... COMMISSION Certain Consumer Electronics and Display Devices and Products Containing Same; Notice of Receipt... Commission has received a complaint entitled Certain Consumer Electronics and Display Devices and Products... importation, and the sale within the United States after importation of certain consumer electronics and...

  18. 77 FR 31876 - Certain Consumer Electronics and Display Devices and Products Containing Same Determination Not...

    Science.gov (United States)

    2012-05-30

    ... From the Federal Register Online via the Government Publishing Office INTERNATIONAL TRADE COMMISSION Certain Consumer Electronics and Display Devices and Products Containing Same Determination Not To... importation of certain consumer electronics and display devices and products containing the same by reason of...

  19. 78 FR 52211 - Certain Electronic Devices Having Placeshifting or Display Replication and Products Containing...

    Science.gov (United States)

    2013-08-22

    ... COMMISSION Certain Electronic Devices Having Placeshifting or Display Replication and Products Containing... the United States after importation of certain electronic devices having placeshifting or display... this investigation may be viewed on the Commission's electronic docket (EDIS) at http://edis.usitc.gov...

  20. 77 FR 74220 - Certain Digital Photo Frames and Image Display Devices and Components Thereof; Commission...

    Science.gov (United States)

    2012-12-13

    ... COMMISSION Certain Digital Photo Frames and Image Display Devices and Components Thereof; Commission... importation of certain digital photo frames and image display devices and components thereof by reason of....S. economy, (3) U.S. production of articles that are like or directly competitive with those that...

  1. Modeling the Quality of Videos Displayed With Local Dimming Backlight at Different Peak White and Ambient Light Levels

    DEFF Research Database (Denmark)

    Mantel, Claire; Søgaard, Jacob; Bech, Søren

    2016-01-01

    This paper investigates the impact of ambient light and peak white (maximum brightness of a display) on the perceived quality of videos displayed using local backlight dimming. Two subjective tests providing quality evaluations are presented and analyzed. The analyses of variance show significant...... is computed using a model of the display. Widely used objective quality metrics are applied based on the rendering models of the videos to predict the subjective evaluations. As these predictions are not satisfying, three machine learning methods are applied: partial least square regression, elastic net...

  2. Updateable 3D Display Using Large Area Photorefractive Polymer Devices

    Science.gov (United States)

    2013-04-01

    holograms requires 2 key elements: large photorefractive devices, and the ability to print the entire surface, which is enabled by the optical setup...recording. Holographic setup The second part of the creating large hologram is to develop an optical printer setup capable of recording such...0009 Page 33 Figure 37: Picture of the setup where the optics are mounted on a translation stage. Examples of hologram recorded with the pulsed

  3. Evaluating a public display installation with game and video to raise awareness of Attention Deficit Hyperactivity Disorder

    OpenAIRE

    Craven, Michael P.; Simons, Lucy; Gillott, Alinda; North, Steve; Schnädelbach, Holger; Young, Zoe

    2015-01-01

    Networked Urban Screens offer new possibilities for public health education and awareness. An information video about Attention Deficit Hyperactivity Disorder (ADHD) was combined with a custom browser-based video game and successfully deployed on an existing research platform, Screens in the Wild (SitW). The SitW platform consists of 46-in. touchscreen or interactive displays, a camera, a microphone and a speaker, deployed at four urban locations in England. Details of the platform and softwa...

  4. Displays

    OpenAIRE

    Schauer, A.

    1983-01-01

    A short review is given on new display technologies such as plasma, liquid crystals, light emitting diodes, electroluminescence and electrochromism. It is stated that thin or thick film or hybrid techniques are essential for all the different types of display. Comparing the performance data of displays the advantages, disadvantages, appropriate applications and future developments are described. Finally the display market and its growth are discussed briefly.

  5. Multipurpose Panel Display Device Investigation. [technology assessment and product development

    Science.gov (United States)

    Sliwa, R.

    1977-01-01

    A multipurpose panel was developed to provide a flexible control and a LED display panel with easily changeable nomenclature for use in applications where panel space is limited, but where a number of similar subsystems must be controlled, or where basic panel nomenclature and functions must be changed rapidly, as in the case of between mission changes of space shuttle payloads. In the first application, panel area limitations are overcome by time sharing a central control panel among several subsystems. In the latter case, entire control panel changes are effected by simply replacing a memory module, thereby reducing the extent of installation and checkout procedures between missions. Several types of control technologies (other than LED's) which show potential in meeting criteria for overcoming limitations of the panel are assessed.

  6. 78 FR 73563 - Certain Electronic Devices Having Placeshifting or Display Replication Functionality and Products...

    Science.gov (United States)

    2013-12-06

    ... From the Federal Register Online via the Government Publishing Office INTERNATIONAL TRADE COMMISSION Certain Electronic Devices Having Placeshifting or Display Replication Functionality and Products... in Default; Termination of Investigation AGENCY: U.S. International Trade Commission. ACTION: Notice...

  7. Blue light effect on retinal pigment epithelial cells by display devices.

    Science.gov (United States)

    Moon, Jiyoung; Yun, Jieun; Yoon, Yeo Dae; Park, Sang-Il; Seo, Young-Jun; Park, Won-Sang; Chu, Hye Yong; Park, Keun Hong; Lee, Myung Yeol; Lee, Chang Woo; Oh, Soo Jin; Kwak, Young-Shin; Jang, Young Pyo; Kang, Jong Soon

    2017-05-22

    Blue light has high photochemical energy and induces cell apoptosis in retinal pigment epithelial cells. Due to its phototoxicity, retinal hazard by blue light stimulation has been well demonstrated using high intensity light sources. However, it has not been studied whether blue light in the displays, emitting low intensity light, such as those used in today's smartphones, monitors, and TVs, also causes apoptosis in retinal pigment epithelial cells. We attempted to examine the blue light effect on human adult retinal epithelial cells using display devices with different blue light wavelength ranges, the peaks of which specifically appear at 449 nm, 458 nm, and 470 nm. When blue light was illuminated on A2E-loaded ARPE-19 cells using these displays, the display with a blue light peak at a shorter wavelength resulted in an increased production of reactive oxygen species (ROS). Moreover, the reduction of cell viability and induction of caspase-3/7 activity were more evident in A2E-loaded ARPE-19 cells after illumination by the display with a blue light peak at a shorter wavelength, especially at 449 nm. Additionally, white light was tested to examine the effect of blue light in a mixed color illumination with red and green lights. Consistent with the results obtained using only blue light, white light illuminated by display devices with a blue light peak at a shorter wavelength also triggered increased cell death and apoptosis compared to that illuminated by display devices with a blue light peak at longer wavelength. These results show that even at the low intensity utilized in the display devices, blue light can induce ROS production and apoptosis in retinal cells. Our results also suggest that the blue light hazard of display devices might be highly reduced if the display devices contain less short wavelength blue light.

  8. Scalable Video Streaming Relay for Smart Mobile Devices in Wireless Networks.

    Science.gov (United States)

    Kwon, Dongwoo; Je, Huigwang; Kim, Hyeonwoo; Ju, Hongtaek; An, Donghyeok

    2016-01-01

    Recently, smart mobile devices and wireless communication technologies such as WiFi, third generation (3G), and long-term evolution (LTE) have been rapidly deployed. Many smart mobile device users can access the Internet wirelessly, which has increased mobile traffic. In 2014, more than half of the mobile traffic around the world was devoted to satisfying the increased demand for the video streaming. In this paper, we propose a scalable video streaming relay scheme. Because many collisions degrade the scalability of video streaming, we first separate networks to prevent excessive contention between devices. In addition, the member device controls the video download rate in order to adapt to video playback. If the data are sufficiently buffered, the member device stops the download. If not, it requests additional video data. We implemented apps to evaluate the proposed scheme and conducted experiments with smart mobile devices. The results showed that our scheme improves the scalability of video streaming in a wireless local area network (WLAN).

  9. Ventilator Data Extraction with a Video Display Image Capture and Processing System.

    Science.gov (United States)

    Wax, David B; Hill, Bryan; Levin, Matthew A

    2017-06-01

    Medical hardware and software device interoperability standards are not uniform. The result of this lack of standardization is that information available on clinical devices may not be readily or freely available for import into other systems for research, decision support, or other purposes. We developed a novel system to import discrete data from an anesthesia machine ventilator by capturing images of the graphical display screen and using image processing to extract the data with off-the-shelf hardware and open-source software. We were able to successfully capture and verify live ventilator data from anesthesia machines in multiple operating rooms and store the discrete data in a relational database at a substantially lower cost than vendor-sourced solutions.

  10. PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization

    DEFF Research Database (Denmark)

    Rädle, Roman; Jetter, Hans-Christian; Fischer, Jonathan

    2018-01-01

    PolarTrack is a novel camera-based approach to detecting and tracking mobile devices inside the capture volume. In PolarTrack, a polarization filter continuously rotates in front of an off-the-shelf color camera, which causes the displays of observed devices to periodically blink in the camera feed...

  11. An Examination of the Relationship between Visual Fatigue Symptoms with Flicker Value Variations in Video Display Terminal Users

    Directory of Open Access Journals (Sweden)

    Ehsanollah Habibi

    2015-01-01

    Full Text Available In most sensitive occupations such as nuclear, military and chemical industries closed circuit systems and visual display terminals (VDTs are used to carefully control and assess sensitive processes. Visual fatigue is one of the factors decreasing accuracy and concentration in operators causing faulty perception. This study aimed to find out a relationship between visual fatigue symptoms (VFS of Flicker value variations in video display terminal (VDT operators. This cross-sectional study, conducted in 2011, aimed to examine visual fatigue and determine the relationship between its symptoms and visual flicker value changes in 248 operators of VDTs in several occupations. The materials used in this study were a visual fatigue questionnaire of VDTs and a VFM-90.1 device. Visual fatigue was measured in two stages (prior to beginning to work and 60 min later. The data were analyzed by SPSS11.5, using descriptive statistics, paired t-test, simple and multiple linear regressions, correlation and recognition coefficients. Then regression equations of changes in flicker value depending on the changes in the main domains and the changes in final score before the questionnaire were obtained. Paired t-test indicated significant differences in the mean score of visual fatigue symptoms and the mean score of flicker value between the two stages, respectively (P ≤ 0.001. Simple and multiple regressions of flicker value variations, for the last visual fatigue changes in questionnaire score and the four main domains of the questionnaire were obtained R2 = 0.851 and R2 = 0.853, respectively. Correlation coefficient in the above tests indicated reverse and significant relationships among flicker value changes with changes in questionnaire score and visual fatigue symptoms. Diagnosing the first symptoms of visual fatigue could be an appropriate warning for VDTs operators in sensitive occupations to react suitably, in behavior and management, to control or treat

  12. Subjective quality of videos displayed with local backlight dimming at different peak white and ambient light levels

    DEFF Research Database (Denmark)

    Mantel, Claire; Korhonen, Jari; Forchhammer, Søren

    2015-01-01

    In this paper the influence of ambient light and peak white (maximum brightness) of a display on the subjective quality of videos shown with local backlight dimming is examined. A subjective experiment investigating those factors is set-up using high contrast test sequences. The results are firstly...

  13. 3D video coding for embedded devices energy efficient algorithms and architectures

    CERN Document Server

    Zatt, Bruno; Bampi, Sergio; Henkel, Jörg

    2013-01-01

    This book shows readers how to develop energy-efficient algorithms and hardware architectures to enable high-definition 3D video coding on resource-constrained embedded devices.  Users of the Multiview Video Coding (MVC) standard face the challenge of exploiting its 3D video-specific coding tools for increasing compression efficiency at the cost of increasing computational complexity and, consequently, the energy consumption.  This book enables readers to reduce the multiview video coding energy consumption through jointly considering the algorithmic and architectural levels.  Coverage includes an introduction to 3D videos and an extensive discussion of the current state-of-the-art of 3D video coding, as well as energy-efficient algorithms for 3D video coding and energy-efficient hardware architecture for 3D video coding.     ·         Discusses challenges related to performance and power in 3D video coding for embedded devices; ·         Describes energy-efficient algorithms for reduci...

  14. Video-based eyetracking methods and algorithms in head-mounted displays

    Science.gov (United States)

    Hua, Hong; Krishnaswamy, Prasanna; Rolland, Jannick P.

    2006-05-01

    Head pose is utilized to approximate a user’s line-of-sight for real-time image rendering and interaction in most of the 3D visualization applications using head-mounted displays (HMD). The eye often reaches an object of interest before the completion of most head movements. It is highly desirable to integrate eye-tracking capability into HMDs in various applications. While the added complexity of an eyetracked-HMD (ET-HMD) imposes challenges on designing a compact, portable, and robust system, the integration offers opportunities to improve eye tracking accuracy and robustness. In this paper, based on the modeling of an eye imaging and tracking system, we examine the challenges and identify parametric requirements for video-based pupil-glint tracking methods in an ET-HMD design, and predict how these parameters may affect the tracking accuracy, resolution, and robustness. We further present novel methods and associated algorithms that effectively improve eye-tracking accuracy and extend the tracking range.

  15. Psychological factors and visual fatigue in working with video display terminals.

    Science.gov (United States)

    Mocci, F; Serra, A; Corrias, G A

    2001-04-01

    To examine the part played by psychological factors in complaints about visual health reported by banking officers who work at video display terminals (VDTs). Out of a population of 385 bank workers, a group of 212 subjects without organic visual disturbances (as determined by ophthalmological examination) who share a work environment and job duties was selected. Three questionnaires were administered to these subjects: (a) the NIOSH job stress questionnaire; (b) a questionnaire investigating subjective discomfort related to environmental and lighting conditions of the workplace; (c) a questionnaire on the existence of oculovisual disturbances. Correlation and multiple regression analyses were performed to examine for the presence of predictors of asthenopia. Social support, group conflict, self esteem, work satisfaction, and underuse of skills were found to be predictors of visual complaints; social support played a part also as a moderating factor in the stress and strain model; this model accounted for 30% of the variance. Subjective environmental factors, although in some cases significantly correlated with asthenopia, were not found to be strong predictors of the symptoms. Some part of the complaints about visual health reported by VDT workers are likely indirect expressions of psychological discomfort related to working conditions.

  16. An Investigation for Arranging the Video Display Unit Information in a Main Control Room of Advanced Nuclear Power Plants

    Energy Technology Data Exchange (ETDEWEB)

    Hsu, Chong Cheng; Yang, Chih Wei [Institute of Nuclear Energy Research, Atomic Energy Council, Taoyuan (China)

    2014-08-15

    Current digital instrumentation and control and main control room (MCR) technology has extended the capability of integrating information from numerous plant systems and transmitting needed information to operations personnel in a timely manner that could not be envisioned when previous generation plants were designed and built. A MCR operator can complete all necessary operating actions on the video display unit (VDU). It is extremely flexible and convenient for operators to select and to control the system display on the screen. However, a high degree of digitalization has some risks. For example, in nuclear power plants, failures in the instrumentation and control devices could stop the operation of the plant. Human factors engineering (HFE) approaches would be a manner to solve this problem. Under HFE considerations, there exists 'population stereotype' for operation. That is, the operator is used to operating a specific display on the specific VDU for operation. Under emergency conditions, there is possibility that the operator will response with this habit population stereotype, and not be aware that the current situation has already changed. Accordingly, the advanced nuclear power plant should establish the MCR VDU configuration plan to meet the consistent teamwork goal under normal operation, transient and accident conditions. On the other hand, the advanced nuclear power plant should establish the human factors verification and validation plan of the MCR VDU configuration to verify and validate the configuration of the MCR VDUs, and to ensure that the MCR VDU configuration allows the operator shift to meet the HFE consideration and the consistent teamwork goal under normal operation, transient and accident conditions. This paper is one of the HF V V plans of the MCR VDU configuration of the advanced nuclear power plant. The purpose of this study is to confirm whether the VDU configuration meets the human factors principles and the consistent

  17. [Electro-mechanic steering device for head-lamp mounted miniature video cameras].

    Science.gov (United States)

    Ilgner, J; Westhofen, M

    2003-05-01

    Endoscopic or microscopic video recordings set a widely established standard for medico-legal documentation of operative procedures. In addition, they are an essential part of undergraduate as well as postgraduate medical education. Macroscopic operations in the head and neck can be recorded by miniaturised video cameras attached to the surgeon's head lamp. The authors present an electro-mechanic steering device which has been designed to overcome the parallax error created with a head-mounted video camera, especially as the distance of the camera to the operative field varies. The device can be operated by the theatre staff, while the sterility of the operative field is maintained and the surgeon's physical working range remains unrestricted. As the video image is reliably centred to the operative field throughout the procedure, a better orientation and understanding for spectators who are unfamiliar with the surgical steps is obtained. While other adverse factors to macroscopic head-mounted video recordings, such as involuntary head movements of the surgeon, remain unchanged, the device adds to a higher quality of video documentation as it relieves the surgeon from adjusting the image field to the regions of interest. Additional benefit could be derived from an auto-focus feature or from image stabilising devices.

  18. Cupping for treating neck pain in video display terminal (VDT) users: a randomized controlled pilot trial.

    Science.gov (United States)

    Kim, Tae-Hun; Kang, Jung Won; Kim, Kun Hyung; Lee, Min Hee; Kim, Jung Eun; Kim, Joo-Hee; Lee, Seunghoon; Shin, Mi-Suk; Jung, So-Young; Kim, Ae-Ran; Park, Hyo-Ju; Hong, Kwon Eui

    2012-01-01

    This was a randomized controlled pilot trial to evaluate the effectiveness of cupping therapy for neck pain in video display terminal (VDT) workers. Forty VDT workers with moderate to severe neck pain were recruited from May, 2011 to February, 2012. Participants were randomly allocated into one of the two interventions: 6 sessions of wet and dry cupping or heating pad application. The participants were offered an exercise program to perform during the participation period. A 0 to 100 numeric rating scale (NRS) for neck pain, measure yourself medical outcome profile 2 score (MYMOP2 score), cervical spine range of motion (C-spine ROM), neck disability index (NDI), the EuroQol health index (EQ-5D), short form stress response inventory (SRI-SF) and fatigue severity scale (FSS) were assessed at several points during a 7-week period. Compared with a heating pad, cupping was more effective in improving pain (adjusted NRS difference: -1.29 [95% CI -1.61, -0.97] at 3 weeks (p=0.025) and -1.16 [-1.48, -0.84] at 7 weeks (p=0.005)), neck function (adjusted NDI difference: -0.79 [-1.11, -0.47] at 3 (p=0.0039) and 7 weeks (pcupping and 0.91 [0.86, 0.91] with heating pad treatment, p=0.0054). Four participants reported mild adverse events of cupping. Two weeks of cupping therapy and an exercise program may be effective in reducing pain and improving neck function in VDT workers.

  19. Security encryption for video-on-radio devices

    Science.gov (United States)

    Perrone, Antonio L.; Basti, Gianfranco

    2002-03-01

    In this paper we present an encryption module included in the Subsidiary Communication Channel (SCC) System we are developing for video-on-FM radio broadcasting. This module is aimed to encrypt by symmetric key the video image archive and real-time database of the broadcaster, and by asymmetric key the video broadcasting to final users. The module includes our proprietary Techniteia Encryption Library (TEL), that is already successfully running and securing several e-commerce portals in Europe. TEL is written in C-ANSI language for its easy exportation onto all main platforms and it is optimized for real-time applications. It is based on the blowfish encryption algorithm and it is characterized by a physically separated sub-module for the automatic generation/recovering of the variable sub-keys of the blowfish algorithm. In this way, different parts of the database are encrypted by different keys, both in space and in time, for granting an optimal security.

  20. Effectiveness of an Ergonomics Training Program on Decreasing Work-Related Musculoskeletal Disorders Risk among Video Display Terminals Users

    OpenAIRE

    Yahya Rasoulzadeh; Reza Gholamnia

    2012-01-01

    loskeletaldisorders (WMSDs) among the video display terminals (VDTs) users, Prevention ofthese disorders among this population is a challenge for many workplaces today. ErgonomicallyImproving of VDT workstations may be an effective and applicable way to decrease the risk ofWMSDs. This study evaluated the effect of an ergonomics-training program on the risk ofWMSDs among VDT users.Methods: This study was conducted among a large group of computer users in SAPCO industrialcompany, Tehran, Iran (...

  1. Using the Arduino with MakerPlot software for the display of electrical device characteristics

    Science.gov (United States)

    Atkin, Keith

    2017-11-01

    This paper shows how very simple circuitry attached to an Arduino microcontroller with MakerPlot software can be used for the display of electrical characteristic curves of three commonly available devices: an ohmic resistor, an LED, and a tungsten-filament bulb.

  2. 76 FR 38417 - In the Matter of Certain Multimedia Display and Navigation Devices and Systems, Components...

    Science.gov (United States)

    2011-06-30

    ... 6,122,592 (``the '592 patent''). The complaint named Garmin International, Inc. of Olathe, Kansas... From the Federal Register Online via the Government Publishing Office INTERNATIONAL TRADE COMMISSION In the Matter of Certain Multimedia Display and Navigation Devices and Systems, Components Thereof...

  3. 78 FR 22899 - Certain Electronic Devices Having Placeshifting or Display Replication Functionality and Products...

    Science.gov (United States)

    2013-04-17

    ... From the Federal Register Online via the Government Publishing Office INTERNATIONAL TRADE COMMISSION Certain Electronic Devices Having Placeshifting or Display Replication Functionality and Products Containing Same; Institution of investigation pursuant to 19 U.S.C. 1337 AGENCY: U.S. International Trade...

  4. Using the Arduino with MakerPlot Software for the Display of Electrical Device Characteristics

    Science.gov (United States)

    Atkin, Keith

    This paper shows how very simple circuitry attached to an Arduino microcontroller with MakerPlot software can be used for the display of electrical characteristic curves of three commonly available devices: an ohmic resistor, an LED, and a tungsten-filament bulb.

  5. Using the Arduino with MakerPlot Software for the Display of Electrical Device Characteristics

    Science.gov (United States)

    Atkin, Keith

    2017-01-01

    This paper shows how very simple circuitry attached to an Arduino microcontroller with MakerPlot software can be used for the display of electrical characteristic curves of three commonly available devices: an ohmic resistor, an LED, and a tungsten-filament bulb.

  6. The application of autostereoscopic display in smart home system based on mobile devices

    Science.gov (United States)

    Zhang, Yongjun; Ling, Zhi

    2015-03-01

    Smart home is a system to control home devices which are more and more popular in our daily life. Mobile intelligent terminals based on smart homes have been developed, make remote controlling and monitoring possible with smartphones or tablets. On the other hand, 3D stereo display technology developed rapidly in recent years. Therefore, a iPad-based smart home system adopts autostereoscopic display as the control interface is proposed to improve the userfriendliness of using experiences. In consideration of iPad's limited hardware capabilities, we introduced a 3D image synthesizing method based on parallel processing with Graphic Processing Unit (GPU) implemented it with OpenGL ES Application Programming Interface (API) library on IOS platforms for real-time autostereoscopic displaying. Compared to the traditional smart home system, the proposed system applied autostereoscopic display into smart home system's control interface enhanced the reality, user-friendliness and visual comfort of interface.

  7. Video capture on student-owned mobile devices to facilitate psychomotor skills acquisition: A feasibility study.

    Science.gov (United States)

    Hinck, Glori; Bergmann, Thomas F

    2013-01-01

    Objective : We evaluated the feasibility of using mobile device technology to allow students to record their own psychomotor skills so that these recordings can be used for self-reflection and formative evaluation. Methods : Students were given the choice of using DVD recorders, zip drive video capture equipment, or their personal mobile phone, device, or digital camera to record specific psychomotor skills. During the last week of the term, they were asked to complete a 9-question survey regarding their recording experience, including details of mobile phone ownership, technology preferences, technical difficulties, and satisfaction with the recording experience and video critique process. Results : Of those completing the survey, 83% currently owned a mobile phone with video capability. Of the mobile phone owners 62% reported having email capability on their phone and that they could transfer their video recording successfully to their computer, making it available for upload to the learning management system. Viewing the video recording of the psychomotor skill was valuable to 88% of respondents. Conclusions : Our results suggest that mobile phones are a viable technology to use for the video capture and critique of psychomotor skills, as most students own this technology and their satisfaction with this method is high.

  8. A scalable diffraction-based scanning 3D colour video display as demonstrated by using tiled gratings and a vertical diffuser

    Science.gov (United States)

    Jia, Jia; Chen, Jhensi; Yao, Jun; Chu, Daping

    2017-03-01

    A high quality 3D display requires a high amount of optical information throughput, which needs an appropriate mechanism to distribute information in space uniformly and efficiently. This study proposes a front-viewing system which is capable of managing the required amount of information efficiently from a high bandwidth source and projecting 3D images with a decent size and a large viewing angle at video rate in full colour. It employs variable gratings to support a high bandwidth distribution. This concept is scalable and the system can be made compact in size. A horizontal parallax only (HPO) proof-of-concept system is demonstrated by projecting holographic images from a digital micro mirror device (DMD) through rotational tiled gratings before they are realised on a vertical diffuser for front-viewing.

  9. Simultaneous video analysis of the kinematics of opercular movement and electromyographic activity during agonistic display in Siamese fighting fish.

    Science.gov (United States)

    Polnau, D G; Ma, P M

    2001-12-01

    Neuroethology seeks to uncover the neural mechanisms underlying natural behaviour. One of the major challenges in this field is the need to correlate directly neural activity and behavioural output. In most cases, recording of neural activity in freely moving animals is extremely difficult. However, electromyographic recording can often be used in lieu of neural recording to gain an understanding of the motor output program underlying a well-defined behaviour. Electromyographic recording is less invasive than most other recording methods, and does not impede the performance of most natural tasks. Using the opercular display of the Siamese fighting fish as a model, we developed a protocol for correlating directly electromyographic activity and kinematics of opercular movement: electromyographic activity was recorded in the audio channel of a video cassette recorder while video taping the display behaviour. By combining computer-assisted, quantitative video analysis and spike analysis, the kinematics of opercular movement are linked to the motor output program. Since the muscle that mediates opercular abduction in this fish, the dilator operculi, is a relatively small muscle with several subdivisions, we also describe methods for recording from small muscles and marking the precise recording site with electrolytic corrosion. The protocol described here is applicable to studies of a variety of natural behaviour that can be performed in a relatively confined space. It is also useful for analyzing complex or rapidly changing behaviour in which a precise correlation between kinematics and electromyography is required.

  10. Design and fabrication of directional diffractive device on glass substrate for multiview holographic 3D display

    Science.gov (United States)

    Su, Yanfeng; Cai, Zhijian; Liu, Quan; Zou, Wenlong; Guo, Peiliang; Wu, Jianhong

    2018-01-01

    Multiview holographic 3D display based on the nano-grating patterned directional diffractive device can provide 3D images with high resolution and wide viewing angle, which has attracted considerable attention. However, the current directional diffractive device fabricated on the photoresist is vulnerable to damage, which will lead to the short service life of the device. In this paper, we propose a directional diffractive device on glass substrate to increase its service life. In the design process, the period and the orientation of the nano-grating at each pixel are carefully calculated accordingly by the predefined position of the viewing zone, and the groove parameters are designed by analyzing the diffraction efficiency of the nano-grating pixel on glass substrate. In the experiment, a 4-view photoresist directional diffractive device with a full coverage of pixelated nano-grating arrays is efficiently fabricated by using an ultraviolet continuously variable spatial frequency lithography system, and then the nano-grating patterns on the photoresist are transferred to the glass substrate by combining the ion beam etching and the reactive ion beam etching for controlling the groove parameters precisely. The properties of the etched glass device are measured under the illumination of a collimated laser beam with a wavelength of 532nm. The experimental results demonstrate that the light utilization efficiency is improved and optimized in comparison with the photoresist device. Furthermore, the fabricated device on glass substrate is easier to be replicated and of better durability and practicability, which shows great potential in the commercial applications of 3D display terminal.

  11. Evaluating user preferences for video transfer methods from a mobile device to a TV screen

    DEFF Research Database (Denmark)

    Fleury, Alexandre; Pedersen, Jakob Schou; Larsen, Lars Bo

    2013-01-01

    This article reports on the evaluation of four methods for transferring video content from a mobile device to a fixed television. The methods have been investigated in a Wizard-of-Oz approach through two consecutive studies. The first experiment aimed at collecting general opinions toward such a ...

  12. Influence of viewing device and soundtrack in HDTV on subjective video quality

    Science.gov (United States)

    Redl, Arne; Keimel, Christian; Diepold, Klaus

    2012-01-01

    Today in many homes big TV screens and hifi systems are common. But is the perception of subjective video quality under professional test conditions the same as at home? Therefore we examined two things: How large is the influence of the presentation device but also the influence of the soundtrack, both in HDTV (1080p50). Previous work has shown that a difference is noticeable, but there have not been studies with consumer devices, yet. It was also shown that there is an influence of the soundtrack, but only in SDTV or lower resolutions. Therefore we conducted subjective video tests: One test with different devices, a 23-inch-reference monitor, a high quality 56-inch-LCD-TV and an HD-projector, and one test in which we presented a soundtrack on a 7.1-channel hifi system in addition to the HD-projector. The results show two things: First the test subjects had a higher quality of experience with the consumer devices than with the reference monitor, although the video quality of the reference monitor itself was rated better in an additional questionnaire and the mean opinion score (MOS). The second result is that there is no significant difference in the MOS between showing the videos on the projector with or without sound.

  13. Technical feasibility and safety of an intraoperative head-up display device during spine instrumentation.

    Science.gov (United States)

    Yoon, Jang W; Chen, Robert E; Han, Phillip K; Si, Phong; Freeman, William D; Pirris, Stephen M

    2017-09-01

    The primary aim of this study was to determine the safety and feasibility of capturing and streaming neuronavigation images onto a head-up display during spine instrumentation. Using a novel device, neuronavigation images were captured and transferred wirelessly via a password-encrypted network to the head-up display. At the end of the procedure, the surgeons completed a survey to gather their opinions of the system. Forty pedicle screws were placed using the head-up display. The average screw placement time was slightly shorter when the head-up display was used (4.13 min with vs. 4.86 min without). The post-procedure survey demonstrated that 79% of surgeon's responses were positive. A wearable head-up display can benefit current neuronavigation systems, but larger, outcomes-based trials are needed. Higher processing speed would allow streaming of higher resolution images. Along with an enlarged display, these may significantly improve utilization of this technology. Copyright © 2016 John Wiley & Sons, Ltd. Copyright © 2016 John Wiley & Sons, Ltd.

  14. Towards an optimal model for a bistable nematic liquid crystal display device

    KAUST Repository

    Cummings, L. J.

    2013-03-13

    Bistable liquid crystal displays offer the potential for considerable power savings compared with conventional (monostable) LCDs. The existence of two stable field-free states that are optically distinct means that contrast can be maintained in a display without an externally applied electric field. An applied field is required only to switch the device from one state to the other, as needed. In this paper we examine a theoretical model of a possible bistable device, originally proposed by Cummings and Richardson (Euro J Appl Math 17:435-463 2006), and explore means by which it may be optimized, in terms of optical contrast, manufacturing considerations, switching field strength, and switching times. The compromises inherent in these conflicting design criteria are discussed. © 2013 Springer Science+Business Media Dordrecht.

  15. Liquid crystal display device for total reflection switching with fluorescent dye addition.

    Science.gov (United States)

    Urisu, T; Sugeta, T; Mizushima, Y

    1981-02-15

    Bias dependences for reflectivity curves were measured in the total reflection range for several liquid crystals, and orientation near the boundary was investigated. Incident angle dependences of the transient response for total reflection ON and OFF switching were measured. Fluorescent dye addition effects for total reflection switching were investigated. Using a mixture of the fluorescent dye (coumarin 6) and MBBA + BBCA, a novel display device for a wide viewing angle has been successfully demonstrated.

  16. 76 FR 58840 - In the Matter of Certain Display Devices, Including Digital Televisions and Monitors II; Notice...

    Science.gov (United States)

    2011-09-22

    ... From the Federal Register Online via the Government Publishing Office INTERNATIONAL TRADE COMMISSION In the Matter of Certain Display Devices, Including Digital Televisions and Monitors II; Notice of... display devices, including digital televisions and monitors by reason of infringement of various claims of...

  17. 76 FR 13432 - In the Matter of Certain Display Devices, Including Digital Televisions and Monitors II; Notice...

    Science.gov (United States)

    2011-03-11

    ... COMMISSION In the Matter of Certain Display Devices, Including Digital Televisions and Monitors II; Notice of... United States after importation of certain display devices, including digital televisions and monitors by... digital televisions and monitors that infringe one or more of claims 41-44 of the `468 patent; claims 1-4...

  18. 77 FR 21994 - Certain Digital Photo Frames and Image Display Devices and Components Thereof; Notice of Request...

    Science.gov (United States)

    2012-04-12

    ... COMMISSION Certain Digital Photo Frames and Image Display Devices and Components Thereof; Notice of Request... importation of certain digital photo frames and image display devices and components thereof by reason of... health and welfare, (2) competitive conditions in the U.S. economy, (3) U.S. production of articles that...

  19. 76 FR 30968 - In the Matter of Certain Liquid Crystal Display Devices, Products Containing Same, and Methods...

    Science.gov (United States)

    2011-05-27

    ... COMMISSION In the Matter of Certain Liquid Crystal Display Devices, Products Containing Same, and Methods for Using the Same; Notice of Commission Decision Not To Review an Initial Determination Terminating the... importation of certain liquid crystal display (``LCD'') devices, products containing same, and methods for...

  20. 75 FR 445 - In the Matter of Certain Liquid Crystal Display Devices and Products Containing the Same; Notice...

    Science.gov (United States)

    2010-01-05

    ... Crystal Display Devices and Products Containing the Same; Notice of Investigation AGENCY: U.S... and products containing same by reason of infringement of certain claims of U.S. Patent Nos. 5,844,533... crystal display devices or products containing same that infringe one or more of claims 1, 3, and 6 of U.S...

  1. Musculo-skeletal Disorders among Video Display Terminal Users: A Cross-Sectional Study in a Software Company, Kolkata.

    Science.gov (United States)

    Basu, Rivu; Dasgupta, Aparajita; Ghosal, Gautam

    2014-12-01

    IT has revolutionized economies throughout the world, more so in India. West Bengal has also got its share of IT boom. But with this, it has brought in the class of human resource of Video Display Terminal workers operators that and along with that can cause a host of occupational problems in them namely musculoskeletal, ocular and psychological systems. The current study had assessed some of the musculoskeletal disorders occurring due to VIDEO DISPLAY TERMINAL use. An analytical cross-sectional study was done in a Software Company of Sector V, Kolkata, the IT hub of West Bengal. Of all the employees, required sample size of 206 was selected by Simple Random Sampling. After proper permissions and consent, socio-demographic variables were collected by standardized instruments, musculoskeletal morbidity was collected by Nordic questionnaire, and ergonomic practices were obtained by checklists. 90.78% of population showed some form of musculo skeletal symptoms. They were highest in fingers, elbows, wrist, shoulder, upper, while legs and lower back showed low morbidities. Increasing age, female sex, increasing years of work, repetition of work, poorer ergonomic scores all showed to have increased the symptoms. The regionwise ergonomic scores revealed how the poorer scores affected the musculo skeletal systems adversely. Several individual adverse ergonomic practices were also elicited. The study goes hand to hand with many other studies throughout the world and also in India. However, a much higher morbidity has been found in this study probably due to a symptom based questionnaire. The adverse practices obtained here goes well with other relevant studies. This study puts occupational health problems of VIDEO DISPLAY TERMINAL users, and upholds the need of future multicentric cohort studies along with implementation of proper measures to ameliorate the effects of this occupational hazard.

  2. Musculo-skeletal Disorders among Video Display Terminal Users: A Cross-Sectional Study in a Software Company, Kolkata

    Science.gov (United States)

    Dasgupta, Aparajita; Ghosal, Gautam

    2014-01-01

    Introduction: IT has revolutionized economies throughout the world, more so in India. West Bengal has also got its share of IT boom. But with this, it has brought in the class of human resource of Video Display Terminal workers operators that and along with that can cause a host of occupational problems in them namely musculoskeletal, ocular and psychological systems. The current study had assessed some of the musculoskeletal disorders occurring due to VIDEO DISPLAY TERMINAL use. Materials and Methods: An analytical cross-sectional study was done in a Software Company of Sector V, Kolkata, the IT hub of West Bengal. Of all the employees, required sample size of 206 was selected by Simple Random Sampling. After proper permissions and consent, socio-demographic variables were collected by standardized instruments, musculoskeletal morbidity was collected by Nordic questionnaire, and ergonomic practices were obtained by checklists. Results: 90.78% of population showed some form of musculo skeletal symptoms. They were highest in fingers, elbows, wrist, shoulder, upper, while legs and lower back showed low morbidities. Increasing age, female sex, increasing years of work, repetition of work, poorer ergonomic scores all showed to have increased the symptoms. The regionwise ergonomic scores revealed how the poorer scores affected the musculo skeletal systems adversely. Several individual adverse ergonomic practices were also elicited. Discussion: The study goes hand to hand with many other studies throughout the world and also in India. However, a much higher morbidity has been found in this study probably due to a symptom based questionnaire. The adverse practices obtained here goes well with other relevant studies. Conclusion: This study puts occupational health problems of VIDEO DISPLAY TERMINAL users, and upholds the need of future multicentric cohort studies along with implementation of proper measures to ameliorate the effects of this occupational hazard. PMID

  3. Fully updatable holographic stereogram display device based on organic monolithic compound

    Science.gov (United States)

    Tsutsumi, Naoto; Kinashi, Kenji; Tada, Kazuhiro; Fukuzawa, Kodai; Kawabe, Yutaka

    2014-03-01

    Following former report in Optics Express 21, 19880, (2013), we present here a prototype mobile updatable holographic display system using a holographic stereographic technique with a transparent optical device of PMMA doped organic monolithic compound. 50 or 100 elemental holograms which are a series of pictures of object took from different angles can completely reproduce updatable entire hologram of object. Immediately after recording one holographic stereogram, another holographic stereogram can be over-recorded without erasing. Recorded updatable 3D hologram can be viewable for up to a couple of hours directly on a device without any eye glasses and other tools to magnify images. Hologram can be easily refreshed by overwriting without erasing process. Large size and improved holographic device is also presented.

  4. Fully updatable three-dimensional holographic stereogram display device based on organic monolithic compound.

    Science.gov (United States)

    Tsutsumi, Naoto; Kinashi, Kenji; Tada, Kazuhiro; Fukuzawa, Kodai; Kawabe, Yutaka

    2013-08-26

    Holographic technique is a unique method to reproduce object on a device in three dimensions (3D). It allows us real 3D images with full parallax without special eye glasses or any special optical devices. we present fully updatable holographic 3D display system using a holographic stereographic technique with a transparent optical device of poly(methylmethacrylate) doped organic compound of 3-[(4-nitrophenyl)azo]-9H-carbazole-9-ethanol (NACzE). 100 elemental holograms which are a series of pictures of object took from different angles can completely reproduce updatable entire hologram of object. Former hologram of object can be over-recorded and immediately replaced by new hologram of object without erasing process. Typical recording time for an elemental hologram is 200 ms, and total recording time including translational stage movement for 100 elemental holograms is 28 s. The present system with preferred memory is a good candidate for 3D signage application.

  5. Research on the video detection device in the invisible part of stay cable anchorage system

    Science.gov (United States)

    Cai, Lin; Deng, Nianchun; Xiao, Zexin

    2012-11-01

    The cables in anchorage zone of cable-stayed bridge are hidden within the embedded pipe, which leads to the difficulty for detecting the damage of the cables with visual inspection. We have built a detection device based on high-resolution video capture, realized the distance observing of invisible segment of stay cable and damage detection of outer surface of cable in the small volume. The system mainly consists of optical stents and precision mechanical support device, optical imaging system, lighting source, drived motor control and IP camera video capture system. The principal innovations of the device are ⑴A set of telescope objectives with three different focal lengths are designed and used in different distances of the monitors by means of converter. ⑵Lens system is far separated with lighting system, so that the imaging optical path could effectively avoid the harsh environment which would be in the invisible part of cables. The practice shows that the device not only can collect the clear surveillance video images of outer surface of cable effectively, but also has a broad application prospect in security warning of prestressed structures.

  6. Displaying 3D radiation dose on endoscopic video for therapeutic assessment and surgical guidance

    Science.gov (United States)

    Qiu, Jimmy; Hope, Andrew J.; Cho, B. C. John; Sharpe, Michael B.; Dickie, Colleen I.; DaCosta, Ralph S.; Jaffray, David A.; Weersink, Robert A.

    2012-10-01

    We have developed a method to register and display 3D parametric data, in particular radiation dose, on two-dimensional endoscopic images. This registration of radiation dose to endoscopic or optical imaging may be valuable in assessment of normal tissue response to radiation, and visualization of radiated tissues in patients receiving post-radiation surgery. Electromagnetic sensors embedded in a flexible endoscope were used to track the position and orientation of the endoscope allowing registration of 2D endoscopic images to CT volumetric images and radiation doses planned with respect to these images. A surface was rendered from the CT image based on the air/tissue threshold, creating a virtual endoscopic view analogous to the real endoscopic view. Radiation dose at the surface or at known depth below the surface was assigned to each segment of the virtual surface. Dose could be displayed as either a colorwash on this surface or surface isodose lines. By assigning transparency levels to each surface segment based on dose or isoline location, the virtual dose display was overlaid onto the real endoscope image. Spatial accuracy of the dose display was tested using a cylindrical phantom with a treatment plan created for the phantom that matched dose levels with grid lines on the phantom surface. The accuracy of the dose display in these phantoms was 0.8-0.99 mm. To demonstrate clinical feasibility of this approach, the dose display was also tested on clinical data of a patient with laryngeal cancer treated with radiation therapy, with estimated display accuracy of ˜2-3 mm. The utility of the dose display for registration of radiation dose information to the surgical field was further demonstrated in a mock sarcoma case using a leg phantom. With direct overlay of radiation dose on endoscopic imaging, tissue toxicities and tumor response in endoluminal organs can be directly correlated with the actual tissue dose, offering a more nuanced assessment of normal tissue

  7. Eyetracked optical see-through head-mounted display as an AAC device

    Science.gov (United States)

    Hua, Hong; Hu, Xinda; Gao, Chunyu; Qin, Xiao

    2014-06-01

    An eye-tracked head-mounted display (ET-HMD) system is able to display virtual images as a classical headmounted display (HMD) does, while additionally tracking the gaze direction of the user. An HMD with fullyintegrated eyetracking capability offers multi-fold benefits, not only to fundamental scientific research but also to emerging applications of such technology. A key limitation of the state-of-the-art ET-HMD technology is the lack of compactness and portability. In this paper, we present an innovative design of a high resolution optical see-through ET-HMD system based on freeform optical technology. A prototype system is demonstrated, which offers a goggle-like compact form factor, non-obstructive see-through field of view, true high-definition image resolution for the virtual display, and better than 0.5 arc minute of angular resolution for the see-through view. We will demonstrate the application of the technology as an assistive and augmentative communication (AAC) device.

  8. Reduced complexity MPEG2 video post-processing for HD display

    DEFF Research Database (Denmark)

    Virk, Kamran; Li, Huiying; Forchhammer, Søren

    2008-01-01

    This paper presents MPEG(2) decoder post-processing for high definition (HD) flat panel displays. The focus is to design efficient post-processing to reduce blocking and ringing artifacts. Standard deblocking modules are improved to obtain a significant load reduction through a new DCT based...

  9. Concurrent Calculations on Reconfigurable Logic Devices Applied to the Analysis of Video Images

    Directory of Open Access Journals (Sweden)

    Sergio R. Geninatti

    2010-01-01

    Full Text Available This paper presents the design and implementation on FPGA devices of an algorithm for computing similarities between neighboring frames in a video sequence using luminance information. By taking advantage of the well-known flexibility of Reconfigurable Logic Devices, we have designed a hardware implementation of the algorithm used in video segmentation and indexing. The experimental results show the tradeoff between concurrent sequential resources and the functional blocks needed to achieve maximum operational speed while achieving minimum silicon area usage. To evaluate system efficiency, we compare the performance of the hardware solution to that of calculations done via software using general-purpose processors with and without an SIMD instruction set.

  10. Use of low-cost video recording device in reflective practice in cataract surgery.

    Science.gov (United States)

    Bhogal, Maninder M; Angunawela, Romesh I; Little, Brian C

    2010-04-01

    Reflective surgical practice is invaluable for surgeons at all levels of experience. For trainees in particular, every surgical opportunity must be optimized for its learning potential. Recording and reviewing cataract surgery is an invaluable tool. We describe a video recording device that has the advantages of ease of use; low cost; portability; and ease of review, editing, and dissemination, all of which encourage regular use and reflective surgical practice. Copyright (c) 2010 ASCRS and ESCRS. Published by Elsevier Inc. All rights reserved.

  11. A force transmission system based on a tulip-shaped electrostatic clutch for haptic display devices

    Science.gov (United States)

    Sasaki, Hikaru; Shikida, Mitsuhiro; Sato, Kazuo

    2006-12-01

    This paper describes a novel type of force transmission system for haptic display devices. The system consists of an array of end-effecter elements, a force/displacement transmitter and a single actuator producing a large force/displacement. It has tulip-shaped electrostatic clutch devices to distribute the force/displacement from the actuator among the individual end effecters. The specifications of three components were determined to stimulate touched human fingers. The components were fabricated by using micro-electromechanical systems and conventional machining technologies, and finally they were assembled by hand. The performance of the assembled transmission system was experimentally examined and it was confirmed that each projection in the arrayed end effecters could be moved individually. The actuator in a system whose total size was only 3.0 cm × 3.0 cm × 4.0 cm produced a 600 mN force and displaced individual array elements by 18 µm.

  12. Nanocrystalline silicon as the light emitting material of a field emission display device.

    Science.gov (United States)

    Biaggi-Labiosa, A; Solá, F; Resto, O; Fonseca, L F; González-Berríos, A; De Jesús, J; Morell, G

    2008-06-04

    A nanocrystalline Si-based paste was successfully tested as the light emitting material in a field emission display test device that employed a film of carbon nanofibers as the electron source. Stable emission in the 550-850 nm range was obtained at 16 V µm(-1). This relatively low field required for intense cathodoluminescence (CL) from the PSi paste may lead to longer term reliability of both the electron emitting and the light emitting materials, and to lower power consumption. Here we describe the synthesis, characterization, and analyses of the light emitting nanostructured Si paste and the electron emitting C nanofibers used for building the device, including x-ray photoelectron spectroscopy (XPS), scanning electron microscopy (SEM), transmission electron microscopy (TEM), and Raman spectroscopy. The corresponding spectra and field emission curves are also shown and discussed.

  13. In situ calibration of an infrared imaging video bolometer in the Large Helical Device

    Energy Technology Data Exchange (ETDEWEB)

    Mukai, K., E-mail: mukai.kiyofumi@LHD.nifs.ac.jp; Peterson, B. J. [National Institute for Fusion Science, 322-6 Oroshi-cho, Toki 509-5292 (Japan); Pandya, S. N.; Sano, R. [The Graduate University for Advance Studies, 322-6 Oroshi-cho, Toki 509-5292 (Japan)

    2014-11-15

    The InfraRed imaging Video Bolometer (IRVB) is a powerful diagnostic to measure multi-dimensional radiation profiles in plasma fusion devices. In the Large Helical Device (LHD), four IRVBs have been installed with different fields of view to reconstruct three-dimensional profiles using a tomography technique. For the application of the measurement to plasma experiments using deuterium gas in LHD in the near future, the long-term effect of the neutron irradiation on the heat characteristics of an IRVB foil should be taken into account by regular in situ calibration measurements. Therefore, in this study, an in situ calibration system was designed.

  14. A System for Reflective Learning Using Handwriting Tablet Devices for Real-Time Event Bookmarking into Simultaneously Recorded Videos

    Science.gov (United States)

    Nakajima, Taira

    2012-01-01

    The author demonstrates a new system useful for reflective learning. Our new system offers an environment that one can use handwriting tablet devices to bookmark symbolic and descriptive feedbacks into simultaneously recorded videos in the environment. If one uses video recording and feedback check sheets in reflective learning sessions, one can…

  15. Toxicologic study of electromagnetic radiation emitted by television and video display screens and cellular telephones on chickens and mice

    Energy Technology Data Exchange (ETDEWEB)

    Bastide, M.; Youbicier-Simo, B.J.; Lebecq, J.C.; Giaimis, J. [Laboratoire d' Immunologie et Parasitologie, Faculte de Pharmacie, Universite de Montpellier, Montpellier (France); Youbicier-Simo, B.J. [Tecnolab, Chateau de l' Orbize, Dracy-le-Fort (France)

    2001-07-01

    The effects of continuous exposure of chick embryos and young chickens to the electromagnetic fields (EMFs) emitted by video display units (VDUs) and GSM cell phone radiation, either the whole spectrum emitted or attenuated by a copper gauze, were investigated. Permanent exposure to the EMFs radiated by a VDU was associated with significantly increased fetal loss (47-68%) and markedly depressed levels of circulating specific antibodies (lgG), corticosterone and melatonin. We have also shown that under chronic exposure conditions, GSM cell phone radiation was harmful to chick embryos, stressful for healthy mice and, in this species, synergistic with cancer insofar as it depleted stress hormones. The same pathological results were observed after substantial reduction of the microwaves radiated from the cell phone by attenuating them with a copper gauze. (author)

  16. Video display terminal workstation improvement program: I. Baseline associations between musculoskeletal discomfort and ergonomic features of workstations.

    Science.gov (United States)

    Demure, B; Luippold, R S; Bigelow, C; Ali, D; Mundt, K A; Liese, B

    2000-08-01

    Associations between selected sites of musculoskeletal discomfort and ergonomic characteristics of the video display terminal (VDT) workstation were assessed in analyses controlling for demographic, psychosocial stress, and VDT use factors in 273 VDT users from a large administrative department. Significant associations with wrist/hand discomfort were seen for female gender; working 7+ hours at a VDT; low job satisfaction; poor keyboard position; use of new, adjustable furniture; and layout of the workstation. Significantly increased odds ratios for neck/shoulder discomfort were observed for 7+ hours at a VDT, less than complete job control, older age (40 to 49 years), and never/infrequent breaks. Lower back discomfort was related marginally to working 7+ hours at a VDT. These results demonstrate that some characteristics of VDT workstations, after accounting for psychosocial stress, can be correlated with musculoskeletal discomfort.

  17. The clinical features of burns resulting from two aerial devices set off in a public fireworks display: 149 case reports.

    Science.gov (United States)

    He, Xiaosheng; Sun, Dongjie; Zhong, Xiaochun; Liu, Maolin; Ni, Youdi

    2014-12-01

    We report the clinical features of 149 cases with aerial devices burns in a public fireworks display. The characteristic features included sudden onset, masses of terrified burn victims, small and deep wounds, mild disease conditions, and favorable prognosis. Unlike in home or illegal fireworks displays, the body areas most often involved were the extremity, chest, abdomen, and back, and most of the victims were adults in these public fireworks displays. Copyright © 2014 Elsevier Ltd and ISBI. All rights reserved.

  18. Fast Video Encryption Using the H.264 Error Propagation Property for Smart Mobile Devices

    Directory of Open Access Journals (Sweden)

    Yongwha Chung

    2015-04-01

    Full Text Available In transmitting video data securely over Video Sensor Networks (VSNs, since mobile handheld devices have limited resources in terms of processor clock speed and battery size, it is necessary to develop an efficient method to encrypt video data to meet the increasing demand for secure connections. Selective encryption methods can reduce the amount of computation needed while satisfying high-level security requirements. This is achieved by selecting an important part of the video data and encrypting it. In this paper, to ensure format compliance and security, we propose a special encryption method for H.264, which encrypts only the DC/ACs of I-macroblocks and the motion vectors of P-macroblocks. In particular, the proposed new selective encryption method exploits the error propagation property in an H.264 decoder and improves the collective performance by analyzing the tradeoff between the visual security level and the processing speed compared to typical selective encryption methods (i.e., I-frame, P-frame encryption, and combined I-/P-frame encryption. Experimental results show that the proposed method can significantly reduce the encryption workload without any significant degradation of visual security.

  19. A comparison of head-mounted and hand-held displays for 360° videos with focus on attitude and behavior change

    DEFF Research Database (Denmark)

    Fonseca, Diana; Kraus, Martin

    2016-01-01

    The present study is designed to test how immersion, presence, and narrative content (with a focus on emotional immersion) can affect one's pro-environmental attitude and behavior with specific interest in 360° videos and meat consumption as a non pro-environmental behavior. This research describes...... a between-group design experiment that compares two systems with different levels of immersion and two types of narratives, one with and one without emotional content. In the immersive video (IV) condition (high immersion), 21 participants used a Head-Mounted Display (HMD) to watch an emotional 360° video...... about meat consumption and its effects on the environment; another 21 participants experienced the tablet condition (low immersion) where they viewed the same video but with a 10.1 inch tablet; 22 participants in the control condition viewed a non emotional video about submarines with an HMD...

  20. 75 FR 8115 - In the Matter of Certain Electronic Devices Having Image Capture or Display Functionality and...

    Science.gov (United States)

    2010-02-23

    ... COMMISSION In the Matter of Certain Electronic Devices Having Image Capture or Display Functionality and... sale within the United States after importation of certain electronic devices having image capture or... public record for this investigation may be viewed on the Commission's electronic docket (EDIS) at http...

  1. Let's Meet at the Mobile - Learning Dialogs with a Video Conferencing Software for Mobile Devices

    Directory of Open Access Journals (Sweden)

    Hans L. Cycon

    2009-07-01

    Full Text Available Mobile phones and related gadgets in networks are omnipresent at our students, advertising itself as the platform for mobile, pervasive learning. Currently, these devices rapidly open and enhance, being soon able to serve as a major platform for rich, open multimedia applications and communication. In this report we introduce a video conferencing software, which seamlessly integrates mobile with stationary users into fully distributed multi-party conversations. Following the paradigm of flexible, user-initiated group communication, we present an integrated solution, which scales well for medium-size conferences and accounts for the heterogeneous nature of mobile and stationary participants. This approach allows for a spontaneous, location independent establishment of video dialogs, which is of particular importance in interactive learning scenarios. The work is based on a highly optimized realization of a H.264 codec.

  2. Screen Codes: Visual Hyperlinks for Displays

    OpenAIRE

    Collomosse, J.; Kindberg, T.

    2008-01-01

    We present 'Screen codes' - a space- and time-efficient, aesthetically compelling method for transferring data from a display to a camera-equipped mobile device. Screen codes encode data as a grid of luminosity fluctuations within an arbitrary image, displayed on the video screen and decoded on a mobile device. These 'twinkling' images are a form of 'visual hyperlink', by which users can move dynamically generated content to and from their mobile devices. They help bridge the 'content divide'...

  3. Increased micronucleated cell frequency related to exposure to radiation emitted by computer cathode ray tube video display monitors

    Directory of Open Access Journals (Sweden)

    Carbonari Karina

    2005-01-01

    Full Text Available It is well recognized that electromagnetic fields can affect the biological functions of living organisms at both cellular and molecular level. The potential damaging effects of electromagnetic fields and very low frequency and extremely low frequency radiation emitted by computer cathode ray tube video display monitors (VDMs has become a concern within the scientific community. We studied the effects of occupational exposure to VDMs in 10 males and 10 females occupationally exposed to VDMs and 20 unexposed control subjects matched for age and sex. Genetic damage was assessed by examining the frequency of micronuclei in exfoliated buccal cells and the frequency of other nuclear abnormalities such as binucleated and broken egg cells. Although there were no differences regarding binucleated cells between exposed and control individuals our analysis revealed a significantly higher frequency of micronuclei (p < 0.001 and broken egg cells (p < 0.05 in individuals exposed to VDMs as compared to unexposed. We also found that the differences between individuals exposed to VDMs were significantly related to the sex of the individuals and that there was an increase in skin, central nervous system and ocular disease in the exposed individuals. These preliminary results indicate that microcomputer workers exposed to VDMs are at risk of significant cytogenetic damage and should periodically undergo biological monitoring.

  4. Work related and individual predictors for incident neck pain among office employees working with video display units.

    Science.gov (United States)

    Korhonen, T; Ketola, R; Toivonen, R; Luukkonen, R; Häkkänen, M; Viikari-Juntura, E

    2003-07-01

    To investigate work related and individual factors as predictors for incident neck pain among office employees working with video display units (VDUs). Employees in three administrative units of a medium sized city in Finland (n = 515) received mailed questionnaires in the baseline survey in 1998 and in the follow up survey in 1999. Response rate for the baseline was 81% (n = 416); respondents who reported neck pain for less than eight days during the preceding 12 months were included into the study cohort as healthy subjects (n = 232). The follow up questionnaire 12 months later was completed by 78% (n = 180). Incident neck cases were those reporting neck pain for at least eight days during the preceding 12 months. The annual incidence of neck pain was 34.4% (95% CI 25.5 to 41.3). Poor physical work environment and poor placement of the keyboard increased the risk of neck pain. Among the individual factors, female sex was a strong predictor. Smoking showed a tendency for an increased risk of neck pain. There was an interaction between mental stress and physical exercise, those with higher mental stress and less physical exercise having especially high risk. In the prevention of neck disorders in office work with a high frequency of VDU tasks, attention should be given to the work environment in general and to the more specific aspects of VDU workstation layout. Physical exercise may prevent neck disorders among sedentary employees.

  5. Visual Phonetic Processing Localized Using Speech and Non-Speech Face Gestures in Video and Point-Light Displays

    Science.gov (United States)

    Bernstein, Lynne E.; Jiang, Jintao; Pantazis, Dimitrios; Lu, Zhong-Lin; Joshi, Anand

    2011-01-01

    The talking face affords multiple types of information. To isolate cortical sites with responsibility for integrating linguistically relevant visual speech cues, speech and non-speech face gestures were presented in natural video and point-light displays during fMRI scanning at 3.0T. Participants with normal hearing viewed the stimuli and also viewed localizers for the fusiform face area (FFA), the lateral occipital complex (LOC), and the visual motion (V5/MT) regions of interest (ROIs). The FFA, the LOC, and V5/MT were significantly less activated for speech relative to non-speech and control stimuli. Distinct activation of the posterior superior temporal sulcus and the adjacent middle temporal gyrus to speech, independent of media, was obtained in group analyses. Individual analyses showed that speech and non-speech stimuli were associated with adjacent but different activations, with the speech activations more anterior. We suggest that the speech activation area is the temporal visual speech area (TVSA), and that it can be localized with the combination of stimuli used in this study. PMID:20853377

  6. Design of crossed cathode in TCO material electrochemical removal from computer displays' device

    Energy Technology Data Exchange (ETDEWEB)

    Pa, P.S. [National Taipei Univ. of Education, Taipei City, Taiwan (China). Dept. of Digital Content Design, Graduate School of Toy and Game Design

    2010-07-01

    This presentation reported on a study involving new transparent conductive oxide (TCO) materials and electronic and optoelectronic devices. In particular, it described a crossed cathode design system that can remove TCO electrochemically from a thin film transistor liquid crystal display (TFT-LCD) surface of a computer screen. The design etching processes requires only a short time to remove the TCO thin-films easily and cleanly. The defective TCO materials were removed using this precise process, and the defective colour filters were returned to the production line. A fifth generation TFT-LCD was used for the experiment. A thin thickness of the crossed cathode, or a small edge radius of the crossed cathode, corresponded to a higher etching rate for the TCO thin-films. A small distance between the crossed cathode and the cylinder anode, or a small gap width between the crossed cathode and the workpiece, also corresponded to a higher etching rate. A higher feed rate of the workpiece together with sufficient electric power resulted in electrochemical etching. It was concluded that the effects of dreg discharge could be improved by providing pulsed direct current or using a high rotational speed of the crossed cathode.

  7. Measurement for the Panum's Fusional Area in Retinal Fovea Using a Three-Dimention Display Device

    Science.gov (United States)

    Qin, Damin; Takamatsu, Mamoru; Nakashima, Yoshio

    The limits of Panum’s fusional area have been studied by many research groups. Those studies, however, focused only on the measuring direction of horizontal and vertical meridian. In this study, a new experimental method was employed by using a three-dimension display device to fully measure the limits of Panum’s fusional area in eight different directions from 0 degree to 360 degrees with a step of 45 degrees in the retinal fovea. The following results were obtained: (1) the horizontal limit of Panum’s fusional area in fovea is larger than the vertical limit; (2) the limits of Panum’s fusional area are almost symmetrical about the horizontal meridian; (3) the limits of Panum’s fusional area are not symmetrical about the vertical meridian; the nasalward limits are obviously larger than the temporalward limits; (4) the form of Panum’s fusional area in retinal fovea is suggested to be an off-centered ellipse instead of a standard ellipse reported in previous works.

  8. Optical behaviour of cadmium and mercury free eco-friendly lamp nanophosphor for display devices

    Directory of Open Access Journals (Sweden)

    Ratnesh Tiwari

    2014-01-01

    Full Text Available The present paper reports the synthesis of cadmium and mercury free lamp (Y, GdBO3: Eu3+ phosphor which is in nano range useful for display device application. The phosphor doped with Eu3+ was synthesized by the solid state reaction method which is suitable for large scale production and eco-friendly. The prepared phosphor was characterized by the X-ray diffraction technique (XRD, field emission gun scanning electron microscopy (FEGSEM and transmission electron microscopy (TEM. The optical behaviour of the prepared phosphor was determined by photoluminescence (PL spectra recorded in room temperature. The PL excitation spectra were found at 470 nm and the emission spectra cover all visible regions (419–625 nm which indicate that the prepared phosphor can act as a single host for white light emitting diode (WLED application and verified by Internationale de I’Eclairage (CIE techniques. The thermoluminescence (TL glow curve was recorded for Eu3+ doped (Y, GdBO3 phosphor. The TL glow curve was recorded for UV, beta and gamma irradiations and also the kinetic parameters were calculated. In addition to this trap parameters of prepared phosphor were studied using computerized glow curve deconvolution (CGCD.

  9. Tactical Video Display.

    Science.gov (United States)

    1980-09-01

    tradeoff made early in the program was to incorporate a full frame bit map to serve as a scan converter between standard interlaced television and...absorb visible light photons , and in addition, we have been able to create a rounded surface dendrite type grain structure that greatly enhances the

  10. Evaluation of Hands-Free Devices for the Display of Maintenance Procedures

    Science.gov (United States)

    Whitmore, Mihriban; Hoffman, Ronald B.; Litaker, Harry, Jr.; Solem, Jody; Holden, Kritina; Twyford, Evan; Conlee, Carl

    2007-01-01

    Over the past year, NASA's focus has turned to crewed long duration and exploration missions. On these journeys, crewmembers will be required to execute thousands of procedures to maintain life support systems, check out space suits, conduct science experiments, and perform medical exams. To support the many complex tasks crewmembers undertake in microgravity, NASA is interested in providing crewmembers a hands-free work environment to promote more efficient operations. The overarching objective is to allow crewmembers to use both of their hands for tasks related to their mission, versus holding a paper manual or interacting with a display. The use of advanced, hands-free tools will undoubtedly make the crewmembers task easier, but they can also add to overall task complexity if not properly designed. A leading candidate technology for supporting a hands-free environment is the Head-Mounted Display (HMD). A more recent technology (e-book reader) that could be easily temp-stowed near the work area is also a potential hands-free solution. Previous work at NASA involved the evaluation of several commercially available HMDs for visual quality, comfort, and fit, as well as suitability for use in microgravity. Based on results from this work, three HMDs were selected for further evaluation (along with an e-book reader), using International Space Station (ISS)-like maintenance procedures. Two evaluations were conducted in the Space Station Mockup and Trainer Facility (SSMTF) located at the NASA Johnson Space Center (building 9). The SSMTF is a full scale, medium fidelity replica of the pressurized portions of the ISS. It supports crew training such as ingress and egress, habitability, and emergency procedures. In each of the two evaluations, the participants performed two maintenance procedures. One maintenance procedure involved inspecting air filters in a life support system and replacing them with a clean filter if one were found to be contaminated. The second

  11. 76 FR 11512 - In the Matter of Certain Liquid Crystal Display Devices, Products Containing Same, and Methods...

    Science.gov (United States)

    2011-03-02

    ... COMMISSION In the Matter of Certain Liquid Crystal Display Devices, Products Containing Same, and Methods for Using the Same; Notice of Investigation AGENCY: U.S. International Trade Commission. ACTION: Institution... same, and methods for using the same by reason of infringement of certain claims of U.S. Patent No. 6...

  12. 76 FR 51054 - In the Matter of Certain Liquid Crystal Display Devices and Products Containing the Same; Notice...

    Science.gov (United States)

    2011-08-17

    ... Korea (``Samsung'') alleging a violation of section 337 in the importation, sale for importation, and sale within the United States after importation of certain liquid crystal display devices and products.... of Taipei, Taiwan; SANYO Electric Co., Ltd. of Osaka, Japan; and SANYO North America Corporation of...

  13. Effectiveness of an Ergonomics Training Program on Decreasing Work-Related Musculoskeletal Disorders Risk among Video Display Terminals Users.

    Science.gov (United States)

    Rasoulzadeh, Yahya; Gholamnia, Reza

    2012-01-01

    According to the findings of several studies conducted on work-related musculoskeletal disorders (WMSDs) among the video display terminals (VDTs) users, Prevention of these disorders among this population is a challenge for many workplaces today. Ergonomically Improving of VDT workstations may be an effective and applicable way to decrease the risk of WMSDs. This study evaluated the effect of an ergonomics-training program on the risk of WMSDs among VDT users. This study was conducted among a large group of computer users in SAPCO industrial company, Tehran, Iran (84 persons with 29.85±11.2 years of age and with 6.98±2.54 years of experience). An active ergonomics-training program was designed and implemented during 14 days to empower the VDT users and involve them in improving their workstations. The direct observational RULA (Rapid Upper Limb Assessment) method was used in pre and post-intervention stages to evaluate the risk of WMSDs among participants. The RULA final scores showed that 18.8 % of VDT users were at action level 2, 63.5% at action level 3 and 17.6% at action level 4 before any intervention. In addition, 8.2% of users were at action level 1, 44.7% at action level 2, 42.4% at action level 3 and 4.7% at action level 4 at the post-intervention stage. The results of Wilcoxon statistical test indicated that RULA scores ere decreased significantly after interventions (P < 0.05) and consequently, decreased risk of WMSDs. Active ergonomics training programs can be used effectively to improve the VDT workstations and decrease the risk of musculoskeletal disorders among VDT users.

  14. Effectiveness of an Ergonomics Training Program on Decreasing Work-Related Musculoskeletal Disorders Risk among Video Display Terminals Users

    Directory of Open Access Journals (Sweden)

    Yahya Rasoulzadeh

    2012-07-01

    Full Text Available loskeletaldisorders (WMSDs among the video display terminals (VDTs users, Prevention ofthese disorders among this population is a challenge for many workplaces today. ErgonomicallyImproving of VDT workstations may be an effective and applicable way to decrease the risk ofWMSDs. This study evaluated the effect of an ergonomics-training program on the risk ofWMSDs among VDT users.Methods: This study was conducted among a large group of computer users in SAPCO industrialcompany, Tehran, Iran (84 persons with 29.85±11.2 years of age and with 6.98±2.54 years ofexperience. An active ergonomics-training program was designed and implemented during 14days to empower the VDT users and involve them in improving their workstations. The directobservational RULA (Rapid Upper Limb Assessment method was used in pre and postinterventionstages to evaluate the risk of WMSDs among participants.Results: The RULA final scores showed that 18.8 % of VDT users were at action level 2, 63.5%at action level 3 and 17.6% at action level 4 before any intervention. In addition, 8.2% of userswere at action level 1, 44.7% at action level 2, 42.4% at action level 3 and 4.7% at action level 4 atthe post-intervention stage. The results of Wilcoxon statistical test indicated that RULA scoresere decreased significantly after interventions (P < 0.05 and consequently, decreased risk ofWMSDs.Conclusion: Active ergonomics training programs can be used effectively to improve the VDTworkstations and decrease the risk of musculoskeletal disorders among VDT users.

  15. Do Handheld Devices Facilitate Face-to-Face Collaboration? Handheld Devices with Large Shared Display Groupware to Facilitate Group Interactions

    Science.gov (United States)

    Liu, Chen-Chung; Kao, L.-C.

    2007-01-01

    One-to-one computing environments change and improve classroom dynamics as individual students can bring handheld devices fitted with wireless communication capabilities into the classrooms. However, the screens of handheld devices, being designed for individual-user mobile application, limit promotion of interaction among groups of learners. This…

  16. Representing videos in tangible products

    Science.gov (United States)

    Fageth, Reiner; Weiting, Ralf

    2014-03-01

    Videos can be taken with nearly every camera, digital point and shoot cameras, DSLRs as well as smartphones and more and more with so-called action cameras mounted on sports devices. The implementation of videos while generating QR codes and relevant pictures out of the video stream via a software implementation was contents in last years' paper. This year we present first data about what contents is displayed and how the users represent their videos in printed products, e.g. CEWE PHOTOBOOKS and greeting cards. We report the share of the different video formats used, the number of images extracted out of the video in order to represent the video, the positions in the book and different design strategies compared to regular books.

  17. Joint Optimized CPU and Networking Control Scheme for Improved Energy Efficiency in Video Streaming on Mobile Devices

    Directory of Open Access Journals (Sweden)

    Sung-Woong Jo

    2017-01-01

    Full Text Available Video streaming service is one of the most popular applications for mobile users. However, mobile video streaming services consume a lot of energy, resulting in a reduced battery life. This is a critical problem that results in a degraded user’s quality of experience (QoE. Therefore, in this paper, a joint optimization scheme that controls both the central processing unit (CPU and wireless networking of the video streaming process for improved energy efficiency on mobile devices is proposed. For this purpose, the energy consumption of the network interface and CPU is analyzed, and based on the energy consumption profile a joint optimization problem is formulated to maximize the energy efficiency of the mobile device. The proposed algorithm adaptively adjusts the number of chunks to be downloaded and decoded in each packet. Simulation results show that the proposed algorithm can effectively improve the energy efficiency when compared with the existing algorithms.

  18. Comparison of three video laryngoscopy devices to direct laryngoscopy for intubating obese patients: a randomized controlled trial.

    Science.gov (United States)

    Yumul, Roya; Elvir-Lazo, Ofelia L; White, Paul F; Sloninsky, Alejandro; Kaplan, Marshal; Kariger, Robert; Naruse, Robert; Parker, Nathaniel; Pham, Christine; Zhang, Xiao; Wender, Ronald H

    2016-06-01

    To compare three different video laryngoscope devices (VL) to standard direct laryngoscopy (DL) for tracheal intubation of obese patients undergoing bariatric surgery. VL (vs DL) would reduce the time required to achieve successful tracheal intubation and improve the glottic view. Prospective, randomized and controlled. Preoperative/operating rooms and postanesthesia care unit. One hundred twenty-one obese patients (ASA physical status I-III), aged 18 to 80 years, body mass index (BMI) >30 kg/m(2) undergoing elective bariatric surgery. Patients were prospectively randomized assigned to one of 4 different airway devices for tracheal intubation: standard Macintosh (Mac) blade (DL); Video-Mac VL; Glide Scope VL; or McGrath VL. After performing a preoperative airway evaluation, patients underwent a standardized induction sequence. The glottic view was graded using the Cormack Lehane and percentage of glottic opening (POGO) scoring systems at the time of tracheal intubation. Times from the blade entering the patient's mouth to obtaining a glottic view, placement of the tracheal tube, and confirmation of an end-tidal CO2 waveform were recorded. In addition, intubation attempts, adjuvant airway devices, hemodynamic changes, adverse events, and any airway-related trauma were recorded. All three VL devices provided improved glottic views compared to standard DL (p < 0.05). Video-Mac VL and McGrath also significantly reduced the time required to obtain the glottic view. Video-Mac VL significantly reduced the time required for successful placement of the tracheal tube (vs DL and the others VL device groups). The Video-Mac and GlideScope required fewer intubation attempts (P< .05) and less frequent use of ancillary intubating devices compared to DL and the McGrath VL. Video-Mac and GlideScope required fewer intubation attempts than standard DL and the McGrath device. The Video-Mac also significantly reduced the time needed to secure the airway and improved the glottic view

  19. Human health and ecological toxicity potentials due to heavy metal content in waste electronic devices with flat panel displays

    Energy Technology Data Exchange (ETDEWEB)

    Lim, Seong-Rin [Department of Chemical Engineering and Materials Science, University of California, 2017 Kemper Hall, One Shields Avenue, Davis, CA 95616 (United States); Schoenung, Julie M., E-mail: jmschoenung@ucdavis.edu [Department of Chemical Engineering and Materials Science, University of California, 2017 Kemper Hall, One Shields Avenue, Davis, CA 95616 (United States)

    2010-05-15

    Display devices such as cathode-ray tube (CRT) televisions and computer monitors are known to contain toxic substances and have consequently been banned from disposal in landfills in the State of California and elsewhere. New types of flat panel display (FPD) devices, millions of which are now purchased each year, also contain toxic substances, but have not previously been systematically studied and compared to assess the potential impact that could result from their ultimate disposal. In the current work, the focus is on the evaluation of end-of-life toxicity potential from the heavy metal content in select FPD devices with the intent to inform material selection and design-for-environment (DfE) decisions. Specifically, the metals antimony, arsenic, barium, beryllium, cadmium, chromium, cobalt, copper, lead, mercury, molybdenum, nickel, selenium, silver, vanadium, and zinc in plasma TVs, LCD (liquid crystal display) TVs, LCD computer monitors and laptop computers are considered. The human health and ecotoxicity potentials are evaluated through a life cycle assessment perspective by combining data on the respective heavy metal contents, the characterization factors in the U.S. EPA Tool for the Reduction and Assessment of Chemical and other environmental Impacts (TRACI), and a pathway and impact model. Principal contributors to the toxicity potentials are lead, arsenic, copper, and mercury. Although the heavy metal content in newer flat panel display devices creates less human health toxicity potential than that in CRTs, for ecological toxicity, the new devices are worse, especially because of the mercury in LCD TVs and the copper in plasma TVs.

  20. EXAMINATION OF THE INAPPROPRIATE BEHAVIORS DISPLAYED BY PROSPECTIVE TEACHERS THROUGH DIGITAL DEVICES IN TERMS OF CERTAIN VARIABLES

    OpenAIRE

    SİNCAR, Mehmet

    2014-01-01

    The purpose of this study is to examine the inappropriate behaviors displayed by prospective teachers through digital devices in terms of certain variables, and to reveal the causes of these inappropriate behaviors. Employing quantitative and qualitative research methods, the study was carried out during the 2011-2012 academic year with participation of 185 prospective teachers from a faculty of education in Turkey. Quantitative data were analyzed by use of multiple linear regression analysis...

  1. A Framework for the Assessment of Temporal Artifacts in Medium Frame-Rate Binary Video Halftones

    OpenAIRE

    Hamood-Ur Rehman; Evans, Brian L.

    2010-01-01

    Display of a video having a higher number of bits per pixel than that available on the display device requires quantization prior to display. Video halftoning performs this quantization so as to reduce visibility of certain artifacts. In many cases, visibility of one set of artifacts is decreased at the expense of increasing the visibility of another set. In this paper, we focus on two key temporal artifacts, flicker and dirty-window-effect, in binary video halftones. We quantify the visibil...

  2. Comparing the Readability of Text Displays on Paper, E-Book Readers, and Small Screen Devices

    Science.gov (United States)

    Baker, Rebecca Dawn

    2010-01-01

    Science fiction has long promised the digitalization of books. Characters in films and television routinely check their palm-sized (or smaller) electronic displays for fast-scrolling information. However, this very technology, increasingly prevalent in today's world, has not been embraced universally. While the convenience of pocket-sized…

  3. Graphics to H.264 video encoding for 3D scene representation and interaction on mobile devices using region of interest

    Science.gov (United States)

    Le, Minh Tuan; Nguyen, Congdu; Yoon, Dae-Il; Jung, Eun Ku; Jia, Jie; Kim, Hae-Kwang

    2007-12-01

    In this paper, we propose a method of 3D graphics to video encoding and streaming that are embedded into a remote interactive 3D visualization system for rapidly representing a 3D scene on mobile devices without having to download it from the server. In particular, a 3D graphics to video framework is presented that increases the visual quality of regions of interest (ROI) of the video by performing more bit allocation to ROI during H.264 video encoding. The ROI are identified by projection 3D objects to a 2D plane during rasterization. The system offers users to navigate the 3D scene and interact with objects of interests for querying their descriptions. We developed an adaptive media streaming server that can provide an adaptive video stream in term of object-based quality to the client according to the user's preferences and the variation of network bandwidth. Results show that by doing ROI mode selection, PSNR of test sample slightly change while visual quality of objects increases evidently.

  4. A mobile communication device adapted to provide a dynamic display arrangement

    DEFF Research Database (Denmark)

    2011-01-01

    The invention relates to a mobile communication device comprising a light projector adapted to project a multi-coloured image onto a surface; a hinged mirror comprising a first mirror part adapted to be tilted around the hinge into the light path of the light projector; wherein the first mirror...... part comprises means for correcting a skew angle in the multi-coloured image projected onto a surface. Thereby is achieved that the mobile communication device is able to provide RGB full colour dynamic image projection which is preferred over monochromatic laser projection because it is a speckle free...... and eye-friendly projection....

  5. Study of performance of LCD display devices in radiology with digital imaging; Estudo do desempenho de monitores LCD em radiologia com imagem digital

    Energy Technology Data Exchange (ETDEWEB)

    Ribeiro, Leandro D.; Furquim, Tania A.C., E-mail: lribeiro@iee.usp.b [Universidade de Sao Paulo (IEE/USP), SP (Brazil). Inst. de Eletrotecnica e Energia

    2010-06-15

    The performance of display devices plays a significant role in the overall image quality of a digital radiographic system. Then, in a filmless environment it is necessary to implement acceptance and constancy tests on display devices used for interpretation of medical images. The objective of this study was to compare the performance of the five different commercial liquid crystal displays (LCD): four primary class (3 MP and 5 MP) and a secondary class (1,24 MP). These tests were executed following AAPM Report 03. The evaluation of test pattern considered these parameters: geometric distortions, luminance uniformity and response, contrast, reflections, resolution, and noise. The results indicated that the differences among the four primary class displays devices are small. Nonetheless, Eizo 3 MP showed superiority over all the others in maximum luminance and resolution similar to 5 MP displays. The secondary class showed reduced response compared with primary class in maximum luminance, resolution, noise and reflection. These measurements form a necessary step to characterizing a display device and decided what display device had a optimal behavior to each medical application. Displays devices that are in clinical (primary class) use should be evaluated on a regular basis to assurance that they maintain a minimum performance level. (author)

  6. Using a Raspberry Pi as a Versatile and Inexpensive Display Device

    Directory of Open Access Journals (Sweden)

    Edward Iglesias

    2013-07-01

    Full Text Available This article covers the process by which a library took some unused equipment and added a cheap computing device to produce very inexpensive but effective electronic signage. Hardware and software issues as well as a step-by-step guide through the process are included.

  7. Bimesogenic liquid crystals: new materials for high-performance photonics devices and displays

    Science.gov (United States)

    Coles, Harry J.

    2007-02-01

    We describe wide temperature range new bimesogenic nematic liquid crystals with high flexoelectro-optic coefficients (e/K),of the order of 1.5- 2.0 CN -1 m -1, high switching angles, > 100° and microsecond response times which may be used to give gray scale devices in both the ULH texture, with an optimum optical in plane switch of 45° at fields of 4Vμm -1 or less, and in the USH or Grandjean texture (with a unique optically isotropic "field off" black state and contrast ratios of > 1000:1), using "in plane" electric fields, with switching times of the order of 20μs. The new materials and devices give μs level to level switching and the real potential for colour filter free frame sequential colour switching. New highly reflective Blue Phase devices, stable over a 50°C temperature range, in which an electric field is used to switch the reflection from red to green, for example, will be described. Full RGB reflections may be obtained with switching times of a few milliseconds. Finally we will briefly mention potential applications including high efficiency RGB liquid crystal laser sources.

  8. Color Helmet Mounted Display System with Real Time Computer Generated and Video Imagery for In-Flight Simulation

    Science.gov (United States)

    Sawyer, Kevin; Jacobsen, Robert; Aiken, Edwin W. (Technical Monitor)

    1995-01-01

    NASA Ames Research Center and the US Army are developing the Rotorcraft Aircrew Systems Concepts Airborne Laboratory (RASCAL) using a Sikorsky UH-60 helicopter for the purpose of flight systems research. A primary use of the RASCAL is in-flight simulation for which the visual scene will use computer generated imagery and synthetic vision. This research is made possible in part to a full color wide field of view Helmet Mounted Display (HMD) system that provides high performance color imagery suitable for daytime operations in a flight-rated package. This paper describes the design and performance characteristics of the HMD system. Emphasis is placed on the design specifications, testing, and integration into the aircraft of Kaiser Electronics' RASCAL HMD system that was designed and built under contract for NASA. The optical performance and design of the Helmet mounted display unit will be discussed as well as the unique capabilities provided by the system's Programmable Display Generator (PDG).

  9. Analytical display design for flight tasks conducted under instrument meteorological conditions. [human factors engineering of pilot performance for display device design in instrument landing systems

    Science.gov (United States)

    Hess, R. A.

    1976-01-01

    Paramount to proper utilization of electronic displays is a method for determining pilot-centered display requirements. Display design should be viewed fundamentally as a guidance and control problem which has interactions with the designer's knowledge of human psychomotor activity. From this standpoint, reliable analytical models of human pilots as information processors and controllers can provide valuable insight into the display design process. A relatively straightforward, nearly algorithmic procedure for deriving model-based, pilot-centered display requirements was developed and is presented. The optimal or control theoretic pilot model serves as the backbone of the design methodology, which is specifically directed toward the synthesis of head-down, electronic, cockpit display formats. Some novel applications of the optimal pilot model are discussed. An analytical design example is offered which defines a format for the electronic display to be used in a UH-1H helicopter in a landing approach task involving longitudinal and lateral degrees of freedom.

  10. Flexoelectric effect in an in-plane switching (IPS) liquid crystal cell for low-power consumption display devices.

    Science.gov (United States)

    Kim, Min Su; Bos, Philip J; Kim, Dong-Woo; Yang, Deng-Ke; Lee, Joong Hee; Lee, Seung Hee

    2016-10-12

    Technology of displaying static images in portable displays, advertising panels and price tags pursues significant reduction in power consumption and in product cost. Driving at a low-frequency electric field in fringe-field switching (FFS) mode can be one of the efficient ways to save powers of the recent portable devices, but a serious drop of image-quality, so-called image-flickering, has been found in terms of the coupling of elastic deformation to not only quadratic dielectric effect but linear flexoelectric effect. Despite of the urgent requirement of solving the issue, understanding of such a phenomenon is yet vague. Here, we thoroughly analyze and firstly report the flexoelectric effect in in-plane switching (IPS) liquid crystal cell. The effect takes place on the area above electrodes due to splay and bend deformations of nematic liquid crystal along oblique electric fields, so that the obvious spatial shift of the optical transmittance is experimentally observed and is clearly demonstrated based on the relation between direction of flexoelectric polarization and electric field polarity. In addition, we report that the IPS mode has inherent characteristics to solve the image-flickering issue in the low-power consumption display in terms of the physical property of liquid crystal material and the electrode structure.

  11. Conducting polymers as driving electrodes for Polymer-Dispersed Liquid-Crystals display devices: on the electro-optical efficiency.

    Science.gov (United States)

    Roussel, F; Chan-Yu-King, R; Buisine, J-M

    2003-07-01

    Intrinsically conducting polymer (ICP) thin films are used as driving electrodes for Polymer-Dispersed Liquid-Crystals (PDLC) display devices. In order to investigate the electro-optical efficiency of these organic electrodes, three different kinds of conducting polymers, i.e. polyaniline doped with 10-camphorsulfonic acid (PANI(HCSA)), polypyrrole doped with dodecylbenzenesulfonic acid (PPY(DBSA)), and polyethylenedioxythiophene doped with polystyrenesulfonate (PEDOT(PSS)), were prepared or purchased, and coated either on glass or plastic substrates. Optical absorption studies in the UV-Vis range of the conducting polymer-coated substrates were first performed showing the presence of conducting species for the three types of polymers. The electrical characteristics of the resulting films were measured with the four-probes technique. PANI(HCSA) exhibits a higher conductivity sigma approximately 122 S x cm(-1) (RS=1.2x10(3) Omega x (-1)) compared to PPY(DBSA) sigma approximately 2.6 S x cm(-1) (RS=150.7x10(3) Omega x (-1)), and PEDOT(PSS) sigma approximately 1.6 S x cm(-1) (RS=637.3x10(3) Omega x (-1)). It is also shown that for a given conducting polymer, its electrical conductivity decreases when a plastic substrate is used. These observations have been related to significant morphological changes observed by scanning electron microscopy (SEM). A mixture of Norland Optical Adhesive 65 and nematic liquid-crystal E7 in the weight ratio (35:65) was used as precursor of the PDLC material. Better electro-optical responses (transmission properties, drive voltages and switching times) of PDLC films were obtained for devices prepared with (PPY(DBSA))-based electrodes. The electro-optical performances of the PDLC display devices also depend on the nature of the ICP substrate used.

  12. Video monitoring of visible atmospheric emissions: from a manual device to a new fully automatic detection and classification device; Video surveillance des rejets atmospheriques d'un site siderurgique: d'un systeme manuel a la detection automatique

    Energy Technology Data Exchange (ETDEWEB)

    Bardet, I.; Ryckelynck, F.; Desmonts, T. [Sollac, 59 - Dunkerque (France)

    1999-11-01

    Complete text of publication follows: the context of strong local sensitivity to dust emissions from an integrated steel plant justifies the monitoring of the emissions of abnormally coloured smokes from this plant. In a first step, the watch is done 'visually' by screening and counting the puff emissions through a set of seven cameras and video recorders. The development of a new device making automatic picture analysis allowed to render the inspection automatic. The new system detects and counts the incidents and sends an alarm to the process operator. This way for automatic detection can be extended, after some tests, to other uses in the environmental field. (authors)

  13. Highly Flexible and Efficient Fabric-Based Organic Light-Emitting Devices for Clothing-Shaped Wearable Displays.

    Science.gov (United States)

    Choi, Seungyeop; Kwon, Seonil; Kim, Hyuncheol; Kim, Woohyun; Kwon, Jung Hyun; Lim, Myung Sub; Lee, Ho Seung; Choi, Kyung Cheol

    2017-07-25

    Recently, the role of clothing has evolved from merely body protection, maintaining the body temperature, and fashion, to advanced functions such as various types of information delivery, communication, and even augmented reality. With a wireless internet connection, the integration of circuits and sensors, and a portable power supply, clothes become a novel electronic device. Currently, the information display is the most intuitive interface using visualized communication methods and the simultaneous concurrent processing of inputs and outputs between a wearer and functional clothes. The important aspect in this case is to maintain the characteristic softness of the fabrics even when electronic devices are added to the flexible clothes. Silicone-based light-emitting diode (LED) jackets, shirts, and stage costumes have started to appear, but the intrinsic stiffness of inorganic semiconductors causes wearers to feel discomfort; thus, it is difficult to use such devices for everyday purposes. To address this problem, a method of fabricating a thin and flexible emitting fabric utilizing organic light-emitting diodes (OLEDs) was developed in this work. Its flexibility was evaluated, and an analysis of its mechanical bending characteristics and tests of its long-term reliability were carried out.

  14. Common Web Mapping and Mobile Device Framework for Display of NASA Real-time Data

    Science.gov (United States)

    Burks, J. E.

    2013-12-01

    Scientists have strategic goals to deliver their unique datasets and research to both collaborative partners and more broadly to the public. These datasets can have a significant impact locally and globally as has been shown by the success of the NASA Short-term Prediction Research and Transition (SPoRT) Center and SERVIR programs at Marshall Space Flight Center. Each of these respective organizations provides near real-time data at the best resolution possible to address concerns of the operational weather forecasting community (SPoRT) and to support environmental monitoring and disaster assessment (SERVIR). However, one of the biggest struggles to delivering the data to these and other Earth science community partners is formatting the product to fit into an end user's Decision Support System (DSS). The problem of delivering the data to the end-user's DSS can be a significant impediment to transitioning research to operational environments especially for disaster response where the deliver time is critical. The decision makers, in addition to the DSS, need seamless access to these same datasets from a web browser or a mobile phone for support when they are away from their DSS or for personnel out in the field. A framework has been developed for MSFC Earth Science program that can be used to easily enable seamless delivery of scientific data to end users in multiple formats. The first format is an open geospatial format, Web Mapping Service (WMS), which is easily integrated into most DSSs. The second format is a web browser display, which can be embedded within any MSFC Science web page with just a few lines of web page coding. The third format is accessible in the form of iOS and Android native mobile applications that could be downloaded from an 'app store'. The framework developed has reduced the level of effort needed to bring new and existing NASA datasets to each of these end user platforms and help extend the reach of science data.

  15. Common Web Mapping and Mobile Device Framework for Display of NASA Real-time Data

    Science.gov (United States)

    Burks, Jason

    2013-01-01

    Scientists have strategic goals to deliver their unique datasets and research to both collaborative partners and more broadly to the public. These datasets can have a significant impact locally and globally as has been shown by the success of the NASA Short-term Prediction Research and Transition (SPoRT) Center and SERVIR programs at Marshall Space Flight Center. Each of these respective organizations provides near real-time data at the best resolution possible to address concerns of the operational weather forecasting community (SPoRT) and to support environmental monitoring and disaster assessment (SERVIR). However, one of the biggest struggles to delivering the data to these and other Earth science community partners is formatting the product to fit into an end user's Decision Support System (DSS). The problem of delivering the data to the end-user's DSS can be a significant impediment to transitioning research to operational environments especially for disaster response where the deliver time is critical. The decision makers, in addition to the DSS, need seamless access to these same datasets from a web browser or a mobile phone for support when they are away from their DSS or for personnel out in the field. A framework has been developed for MSFC Earth Science program that can be used to easily enable seamless delivery of scientific data to end users in multiple formats. The first format is an open geospatial format, Web Mapping Service (WMS), which is easily integrated into most DSSs. The second format is a web browser display, which can be embedded within any MSFC Science web page with just a few lines of web page coding. The third format is accessible in the form of iOS and Android native mobile applications that could be downloaded from an "app store". The framework developed has reduced the level of effort needed to bring new and existing NASA datasets to each of these end user platforms and help extend the reach of science data.

  16. An Impact Velocity Device Design for Blood Spatter Pattern Generation with Considerations for High-Speed Video Analysis.

    Science.gov (United States)

    Stotesbury, Theresa; Illes, Mike; Vreugdenhil, Andrew J

    2016-03-01

    A mechanical device that uses gravitational and spring compression forces to create spatter patterns of known impact velocities is presented and discussed. The custom-made device uses either two or four springs (k1 = 267.8 N/m, k2 = 535.5 N/m) in parallel to create seventeen reproducible impact velocities between 2.1 and 4.0 m/s. The impactor is held at several known spring extensions using an electromagnet. Trigger inputs to the high-speed video camera allow the user to control the magnet's release while capturing video footage simultaneously. A polycarbonate base is used to allow for simultaneous monitoring of the side and bottom views of the impact event. Twenty-four patterns were created across the impact velocity range and analyzed using HemoSpat. Area of origin estimations fell within an acceptable range (ΔXav = -5.5 ± 1.9 cm, ΔYav = -2.6 ± 2.8 cm, ΔZav = +5.5 ± 3.8 cm), supporting distribution analysis for the use in research or bloodstain pattern training. This work provides a framework for those interested in developing a robust impact device. © 2015 American Academy of Forensic Sciences.

  17. Three-dimensional video presentation of microsurgery by the cross-eyed viewing method using a high-definition video system.

    Science.gov (United States)

    Terakawa, Yuzo; Ishibashi, Kenichi; Goto, Takeo; Ohata, Kenji

    2011-01-01

    Three-dimensional (3-D) video recording of microsurgery is a more promising tool for presentation and education of microsurgery than conventional two-dimensional video systems, but has not been widely adopted partly because 3-D image processing of previous 3-D video systems is complicated and observers without optical devices cannot visualize the 3-D image. A new technical development for 3-D video presentation of microsurgery is described. Microsurgery is recorded with a microscope equipped with a single high-definition (HD) video camera. This 3-D video system records the right- and left-eye views of the microscope simultaneously as single HD data with the use of a 3-D camera adapter: the right- and left-eye views of the microscope are displayed separately on the right and left sides, respectively. The operation video is then edited with video editing software so that the right-eye view is displayed on the left side and left-eye view is displayed on the right side. Consequently, a 3-D video of microsurgery can be created by viewing the edited video by the cross-eyed stereogram viewing method without optical devices. The 3-D microsurgical video provides a more accurate view, especially with regard to depth, and a better understanding of microsurgical anatomy. Although several issues are yet to be addressed, this 3-D video system is a useful method of recording and presenting microsurgery for 3-D viewing with currently available equipment, without optical devices.

  18. Mutual-probability prediction and higher-order correlation effects among acoustic, light and electromagnetic waves in a video display terminal environment

    Science.gov (United States)

    Ohta, Mitsuo; Ogawa, Hitoshi; Ikuta, Akira

    2005-08-01

    A probabilistic signal processing method, with which is possible to get some methodological suggestion to the measurement method of correlative and/or accumulative effects in the compound environment of sound, light and electromagnetic (EM) waves is discussed. In order to extract various types of latent interrelation characteristics among wave environmental factors leaked from an actually operating video display terminal (VDT), an extended regression system model, hierarchically reflecting not only linear correlation information but also nonlinear correlation information, is first introduced, especially from a viewpoint of 'relationism-first'. Then, through estimating each regression parameter of this model, some original evaluation methods for predicting a whole probability distribution form, from one another, are proposed. Finally, the effectiveness of the methods is experimentally confirmed, by applying them to the actual observed data leaked by a VDT with some television games. To cite this article: M. Ohta et al., C. R. Mecanique 333 (2005).

  19. A Framework for the Assessment of Temporal Artifacts in Medium Frame-Rate Binary Video Halftones

    Directory of Open Access Journals (Sweden)

    Rehman Hamood-Ur

    2010-01-01

    Full Text Available Display of a video having a higher number of bits per pixel than that available on the display device requires quantization prior to display. Video halftoning performs this quantization so as to reduce visibility of certain artifacts. In many cases, visibility of one set of artifacts is decreased at the expense of increasing the visibility of another set. In this paper, we focus on two key temporal artifacts, flicker and dirty-window-effect, in binary video halftones. We quantify the visibility of these two artifacts when the video halftone is displayed at medium frame rates (15 to 30 frames per second. We propose new video halftoning methods to reduce visibility of these artifacts. The proposed contributions are (1 an enhanced measure of perceived flicker, (2 a new measure of perceived dirty-window-effect, (3 a new video halftoning method to reduce flicker, and (4 a new video halftoning method to reduce dirty-window-effect.

  20. Triggered Infrared Emitter Displays for Individual Identify Friend-or-Foe (IIFF) and Vehicular Mounted Identify Friend-or-Foe (VMIFF) Devices

    Science.gov (United States)

    2007-06-01

    Pearson Prentice Hall. [15] S.O. Kasap , (2002). Principles of Electronic Materials and Devices . New York: McGraw- Hill. [16] P. Horowitz, & W...assisted me in building several electronic devices that substantially contributed to my research and completion of this thesis. I am also grateful for...prints numerous layers of P-OLED material onto flexible substrates. This device structure offers many of the attractive display characteristics of

  1. 75 FR 27264 - Video Device Competition; Implementation of Section 304 of the Telecommunications Act of 1996...

    Science.gov (United States)

    2010-05-14

    ...-centric CableCARD technology, this adapter could make possible the development and marketing of smart... technology such as digital cable, bidirectional video services such as pay-per-view, and the emergence of... to all-digital. While numerous, these integration ban waivers involve a de minimis number of ] cable...

  2. An efficient HW and SW design of H.264 video compression, storage and playback on FPGA devices for handheld thermal imaging systems

    Science.gov (United States)

    Gunay, Omer; Ozsarac, Ismail; Kamisli, Fatih

    2017-05-01

    Video recording is an essential property of new generation military imaging systems. Playback of the stored video on the same device is also desirable as it provides several operational benefits to end users. Two very important constraints for many military imaging systems, especially for hand-held devices and thermal weapon sights, are power consumption and size. To meet these constraints, it is essential to perform most of the processing applied to the video signal, such as preprocessing, compression, storing, decoding, playback and other system functions on a single programmable chip, such as FPGA, DSP, GPU or ASIC. In this work, H.264/AVC (Advanced Video Coding) compatible video compression, storage, decoding and playback blocks are efficiently designed and implemented on FPGA platforms using FPGA fabric and Altera NIOS II soft processor. Many subblocks that are used in video encoding are also used during video decoding in order to save FPGA resources and power. Computationally complex blocks are designed using FPGA fabric, while blocks such as SD card write/read, H.264 syntax decoding and CAVLC decoding are done using NIOS processor to benefit from software flexibility. In addition, to keep power consumption low, the system was designed to require limited external memory access. The design was tested using 640x480 25 fps thermal camera on CYCLONE V FPGA, which is the ALTERA's lowest power FPGA family, and consumes lower than 40% of CYCLONE V 5CEFA7 FPGA resources on average.

  3. SnapVideo: Personalized Video Generation for a Sightseeing Trip.

    Science.gov (United States)

    Zhang, Luming; Jing, Peiguang; Su, Yuting; Zhang, Chao; Shaoz, Ling

    2017-11-01

    Leisure tourism is an indispensable activity in urban people's life. Due to the popularity of intelligent mobile devices, a large number of photos and videos are recorded during a trip. Therefore, the ability to vividly and interestingly display these media data is a useful technique. In this paper, we propose SnapVideo, a new method that intelligently converts a personal album describing of a trip into a comprehensive, aesthetically pleasing, and coherent video clip. The proposed framework contains three main components. The scenic spot identification model first personalizes the video clips based on multiple prespecified audience classes. We then search for some auxiliary related videos from YouTube 1 according to the selected photos. To comprehensively describe a scenery, the view generation module clusters the crawled video frames into a number of views. Finally, a probabilistic model is developed to fit the frames from multiple views into an aesthetically pleasing and coherent video clip, which optimally captures the semantics of a sightseeing trip. Extensive user studies demonstrated the competitiveness of our method from an aesthetic point of view. Moreover, quantitative analysis reflects that semantically important spots are well preserved in the final video clip. 1 https://www.youtube.com/.

  4. Apocalypse postponed:Discourses on video games from noxious objects to redemptive devices

    OpenAIRE

    Carbone, Marco Benoit; Ruffino, Paolo

    2012-01-01

    Over the last decade, a new narrative has emerged in favour of the medium of the video game. Games are now being described as a series of practices which improve our mental and physical skills (see Johnson, 2005, or the marketing and reception of Nintendo’s 2007 game Wii Fit); they are targeted to a mature audience, and are no more associated with antisocial teenagers (see Prensky, 2006); they are capable of unprecedented aesthetic achievements (see the reception of games like Rockstar Games’...

  5. Green light emitting nanostructures of Tb3+ doped LaOF prepared via ultrasound route applicable in display devices

    Science.gov (United States)

    Suresh, C.; Nagabhushana, H.; Basavaraj, R. B.; Prasad, B. Daruka

    2017-05-01

    For the first time Tb3+ (1-5 mol %) doped LaOF nanophosphors using Aloe vera (AV) leaves extract as bio-surfactant were synthesized by facile ultrasound supported sonochemical route at relatively high temperature (700°C) and short duration of 3h. The powder X-ray diffraction (PXRD) profiles of LaOF nanophosphors showed tetragonal structure. The morphological features of LaOF with effect of Sonication time and concentration of bio-surfactant were studied by scanning electron microscope (SEM). The particle size were estimated from transmission electron microscope (TEM) image was found to be in the range of 20-30 nm. The characteristic photoluminescence emission peaks at 487, 541, 586 and 620 nm in green region corresponding to 5D4→7Fj (j=6, 5, 4, 3) transitions of Tb3+ were observed. The LaOF: Tb3+ nanophosphors exhibit green luminescence with better chromaticity coordinates, colour purity and higher intensity under low-voltage electron beam excitation were observed by Commission International De I'Eclairage (CIE) along with colour correlated temperature (CCT). All results indicate that these obtained nanophosphors have potential applications in field emission display device.

  6. Microfluidics for electronic paper-like displays.

    Science.gov (United States)

    Shui, Lingling; Hayes, Robert A; Jin, Mingliang; Zhang, Xiao; Bai, Pengfei; van den Berg, Albert; Zhou, Guofu

    2014-07-21

    Displays are ubiquitous in modern life, and there is a growing need to develop active, full color, video-rate reflective displays that perform well in high-light conditions. The core of display technology is to generate or manipulate light in the visible wavelength. Colored fluids or fluids with particles can be used to tune the light intensity (greyscale) or wavelength (colors) of reflective displays by different actuation methods. Microfluidic technology plays an increasing role in fluidic manipulation in microscale devices used in display areas. In this article, we will review microfluidic technologies based on different actuation methods used for display applications: pressure-driven flow, electrophoresis, electroosmosis, electrowetting, magnetic-driven flow, and cell-actuation principles.

  7. Three-dimensional Imaging, Visualization, and Display

    CERN Document Server

    Javidi, Bahram; Son, Jung-Young

    2009-01-01

    Three-Dimensional Imaging, Visualization, and Display describes recent developments, as well as the prospects and challenges facing 3D imaging, visualization, and display systems and devices. With the rapid advances in electronics, hardware, and software, 3D imaging techniques can now be implemented with commercially available components and can be used for many applications. This volume discusses the state-of-the-art in 3D display and visualization technologies, including binocular, multi-view, holographic, and image reproduction and capture techniques. It also covers 3D optical systems, 3D display instruments, 3D imaging applications, and details several attractive methods for producing 3D moving pictures. This book integrates the background material with new advances and applications in the field, and the available online supplement will include full color videos of 3D display systems. Three-Dimensional Imaging, Visualization, and Display is suitable for electrical engineers, computer scientists, optical e...

  8. Objective video presentation QoE predictor for smart adaptive video streaming

    Science.gov (United States)

    Wang, Zhou; Zeng, Kai; Rehman, Abdul; Yeganeh, Hojatollah; Wang, Shiqi

    2015-09-01

    How to deliver videos to consumers over the network for optimal quality-of-experience (QoE) has been the central goal of modern video delivery services. Surprisingly, regardless of the large volume of videos being delivered everyday through various systems attempting to improve visual QoE, the actual QoE of end consumers is not properly assessed, not to say using QoE as the key factor in making critical decisions at the video hosting, network and receiving sites. Real-world video streaming systems typically use bitrate as the main video presentation quality indicator, but using the same bitrate to encode different video content could result in drastically different visual QoE, which is further affected by the display device and viewing condition of each individual consumer who receives the video. To correct this, we have to put QoE back to the driver's seat and redesign the video delivery systems. To achieve this goal, a major challenge is to find an objective video presentation QoE predictor that is accurate, fast, easy-to-use, display device adaptive, and provides meaningful QoE predictions across resolution and content. We propose to use the newly developed SSIMplus index (https://ece.uwaterloo.ca/~z70wang/research/ssimplus/) for this role. We demonstrate that based on SSIMplus, one can develop a smart adaptive video streaming strategy that leads to much smoother visual QoE impossible to achieve using existing adaptive bitrate video streaming approaches. Furthermore, SSIMplus finds many more applications, in live and file-based quality monitoring, in benchmarking video encoders and transcoders, and in guiding network resource allocations.

  9. Inexpensive, realtime tele-ultrasound using a commercial, web-based video streaming device.

    Science.gov (United States)

    Paulus, Yannis M; Thompson, Noel P

    2012-06-01

    We have devised an inexpensive, web-based tele-ultrasound system using commercially-available video streaming equipment. We examined the spatial and grey scale resolution, and the delay time of the system. The receiving PC was tested at various distances from the transmitting site, from 3.2 km to 4828 km. Standard resolution targets and echocardiography movie strips recorded on DVDs were used to assess the image quality. A qualitative assessment was made by an expert sonographer. As the distance between the transmitter and the receiver increased, the scan smoothness decreased and the delay increased. At a distance of 3.2 km the delay was 2-3 s, and at 4828 km it was 10-15 s. The delay was short enough to allow realtime guidance of the scanning technician by telephone. The system allows inexpensive, readily available, realtime tele-ultrasonography.

  10. Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices

    Directory of Open Access Journals (Sweden)

    Marco Benoit Carbone

    2012-05-01

    Full Text Available Over the last decade, a new narrative has emerged in favour of the medium of the video game. Games are now being described as a series of practices which improve our mental and physical skills (see Johnson, 2005, or the marketing and reception of Nintendo’s 2007 game Wii Fit; they are targeted to a mature audience, and are no more associated with antisocial teenagers (see Prensky, 2006; they are capable of unprecedented aesthetic achievements (see the reception of games like Rockstar Games’ 2011 L.A. Noire; and their consumption allegedly reveals a seemingly never-ending user growth, making them a globalized, pivotal media for the solution of social and political issues on the scale of the whole planet (McGonigal, 2011.

  11. Effectiveness of an ergonomic intervention on work-related posture and low back pain in video display terminal operators: a 3 year cross-over trial.

    Science.gov (United States)

    Pillastrini, Paolo; Mugnai, Raffaele; Bertozzi, Lucia; Costi, Stefania; Curti, Stefania; Guccione, Andrew; Mattioli, Stefano; Violante, Francesco S

    2010-05-01

    This study investigated the effectiveness of a workstation ergonomic intervention for work-related posture and low back pain (LBP) in Video Display Terminal (VDT) workers. 100 VDT workers were selected to receive the ergonomic intervention, whereas 100 were assigned to a control group. The two groups were then crossed-over after 30 months from baseline. Follow-ups were repeated at 5, 12, and 30 months from baseline and then at 6 months following crossover. Work-related posture and LBP point-prevalence using the Rapid Entire Body Assessment method and a Pain Drawing, respectively. The ergonomic intervention at the workstation improved work-related posture and was effective in reducing LBP point-prevalence both in the first study period and after crossover, and these effects persisted for at least 30 months. In conclusion, our findings contribute to the evidence that individualized ergonomic interventions may be able to improve work-related posture and reduce LBP for VDT workers. Copyright (c) 2009 Elsevier Ltd. All rights reserved.

  12. Investigations on DNA damage and frequency of micronuclei in occupational exposure to electromagnetic fields (EMFs emitted from video display terminals (VDTs

    Directory of Open Access Journals (Sweden)

    NK Lakshmi

    2010-01-01

    Full Text Available The potential effect of electromagnetic fields (EMFs emitted from video display terminals (VDTs to elicit biological response is a major concern for the public. The software professionals are subjected to cumulative EMFs in their occupational environments. This study was undertaken to evaluate DNA damage and incidences of micronuclei in such professionals. To the best of our knowledge, the present study is the first attempt to carry out cytogenetic investigations on assessing bioeffects in personal computer users. The study subjects (n = 138 included software professionals using VDTs for more than 2 years with age, gender, socioeconomic status matched controls (n = 151. DNA damage and frequency of micronuclei were evaluated using alkaline comet assay and cytochalasin blocked micronucleus assay respectively. Overall DNA damage and incidence of micronuclei showed no significant differences between the exposed and control subjects. With exposure characteristics, such as total duration (years and frequency of use (minutes/day sub-groups were assessed for such parameters. Although cumulative frequency of use showed no significant changes in the DNA integrity of the classified sub-groups, the long-term users (> 10 years showed higher induction of DNA damage and increased frequency of micronuclei and micro nucleated cells.

  13. An Evaluation of Video Intelligibility for Novice American Sign Language Learners on a Mobile Device

    Science.gov (United States)

    Weaver, Kimberly A.; Starner, Thad; Hamilton, Harley

    2010-01-01

    Language immersion from birth is crucial to a child's language development. However, language immersion can be particularly challenging for hearing parents of deaf children to provide as they may have to overcome many difficulties while learning sign language. We intend to create a mobile device-based system to help hearing parents learn sign…

  14. Analysis of Performance Resulting from the Design of Selected Hand-Held Input Control Devices and Visual Displays

    OpenAIRE

    Spencer, Ronald Allen

    2000-01-01

    Since the introduction of graphical user interfaces (GUI), input control devices have become an integral part of desktop computing. When interfacing with GUIs, these input control devices have become the human's primary means of communicating with the computer. Although there have been a number of experiments conducted on pointing devices for desktop machine, there is little research on pointing devices for wearable computer technology. This is surprising because pointing devices are a maj...

  15. Optoelectronic characterization of Eu3+ doped MLa2O4 (M = Sr, Ca, Mg nanophosphors for display devices

    Directory of Open Access Journals (Sweden)

    Devender Singh

    2015-12-01

    Full Text Available Eu3+ doped MLa2O4 (M = Mg, Ca, Sr nanophosphors were synthesized by a rapid facile gel combustion route. Luminescence properties of these prepared nanophosphors were analyzed by their excitation and emission spectra. The excitation spectrum consisted of some peaks in the 350–410 nm range due to the f–f transitions. The emission spectra of prepared nanophosphors had transitions of Eu3+ ions i.e. 5D0 → 7F0 (580 nm, 5D0 → 7F1 (594–596 nm, 5D0 → 7F2 (614–618, 628–629 nm, and 5D0 → 7F3 (650–651 nm. The main emission peak was observed at 614–618 nm of 5D0→7F2 transitions of Eu3+ ions. The enhancement in optical properties was observed when materials were reheated at higher temperatures. The nanostructural morphology was confirmed with scanning as well as transmission electron microscopy. The prepared materials were having size in the range of 10–50 nm. X-ray powder diffraction (XRD technique was used to determine the crystal structure and phase of the prepared phosphor materials. XRD measurements revealed that the crystallinity of MLa2O4 materials increased with increasing the sintering temperature. The prepared materials had bright red emitting optical properties that could be suitably applied in various display devices.

  16. Real-time medical control using a wireless audio-video transmission device in a pre-hospital emergency service in Korea.

    Science.gov (United States)

    Kwak, Min Ji; Kim, Ji Man; Shin, Il Hyung; Shin, Sang Do; Song, Kyoung Jun; Suh, Gil Joon; Kim, Hee Chan

    2009-01-01

    We developed a hands-free portable device which can provide two-way, real-time audio and video communication between hospital doctors and emergency medical technicians (EMTs) providing pre-hospital care. The device was based on an ultra mobile PC with a camera, a microphone/earphone set and a WIBRO modem for wireless Internet connection at an average data transmission rate of 1 Mbit/s. Feasibility tests were conducted in 55 real emergency situations over a period of three months at five different Rescue Centres in Seoul. Successful communication between an EMT and a doctor was achieved in 46 cases (84%). The device showed acceptable performance in terms of audio/video transmission time delays and maximum transmitted video frame rates, both outdoors, inside a building and in a moving vehicle at 70 km/h. Eight control centre staff and 11 EMTs who used the device completed a questionnaire. Despite acceptable basic performance, the device was found to be limited in terms of the contribution it made to the medical control of EMTs. However, improvements in device performance should produce higher quality pre-hospital emergency medical care in the future.

  17. Computer-Based Video Instruction to Teach the Use of Augmentative and Alternative Communication Devices for Ordering at Fast-Food Restaurants

    Science.gov (United States)

    Mechling, Linda C.; Cronin, Beth

    2006-01-01

    In the study reported on here, the authors used computer-based video instruction (CBVI) to teach 3 high school students with moderate or severe intellectual disabilities how to order in fast-food restaurants by using an augmentative, alternative communication device. The study employed a multiple probe design to institute CBVI as the only…

  18. Video displays, work, and vision

    National Research Council Canada - National Science Library

    National Research Council Staff

    1983-01-01

    ... Sciences and Education National Research Council NATIONAL ACADEMY PRESS Washington, D.C. 1983 Copyrightthe cannot be not from book, paper however, version for formatting, original authoritative the typesetting-specific the as from created publication files XML from other this and of recomposed styles, version heading pri...

  19. Implementation of multistandard video signals integrator

    Science.gov (United States)

    Zabołotny, Wojciech M.; Pastuszak, Grzegorz; Sokół, Grzegorz; Borowik, Grzegorz; GÄ ska, Michał; Kasprowicz, Grzegorz H.; Poźniak, Krzysztof T.; Abramowski, Andrzej; Buchowicz, Andrzej; Trochimiuk, Maciej; Frasunek, Przemysław; Jurkiewicz, Rafał; Nalbach-Moszynska, Małgorzata; Wawrzusiak, Radosław; Bukowiecka, Danuta; Tyburska, Agata; Struniawski, Jarosław; Jastrzebski, Paweł; Jewartowski, BłaŻej; Brawata, Sebastian; Bubak, Iwona; Gloza, Małgorzata

    2017-08-01

    The paper describes the prototype implemetantion of the Video Signals Integrator (VSI). The function of the system is to integrate video signals from many sources. The VSI is a complex hybrid system consisting of hardware, firmware and software components. Its creation requires joint effort of experts from different areas. The VSI capture device is a portable hardware device responsible for capturing of video signals from different different sources and in various formats, and for transmitting them to the server. The NVR server aggregates video and control streams coming from different sources and multiplexes them into logical channels with each channel representing a single source. From there each channel can be distributed further to the end clients (consoles) for live display via a number of RTSP servers. The end client can, at the same time, inject control messages into a given channel to control movement of a CCTV camera.

  20. Shoot at First Sight! First Person Shooter Players Display Reduced Reaction Time and Compromised Inhibitory Control in Comparison to Other Video Game Players

    OpenAIRE

    Deleuze, Jory; Christiaens, Maxime; Nuyens, Filip; Billieux, Joël

    2017-01-01

    Studies have shown that regular video game use might improve cognitive and social skills. In contrast, other studies have documented the negative outcomes of excessive gaming vis-a-vis health and socioprofessional spheres. Both positive and negative outcomes of video game use were linked to their structural characteristics (i.e., features that make the game appealing or are inducements for all gamers to keep playing regularly). The current study tested whether active video gamers from main ge...

  1. Learning based on library automation in mobile devices: The video production by students of Universidade Federal do Cariri Library Science Undergraduate Degree

    Directory of Open Access Journals (Sweden)

    David Vernon VIEIRA

    Full Text Available Abstract The video production for learning has been evident over the last few years especially when it involves aspects of the application of hardware and software for automation spaces. In Librarianship Undergraduate Degrees the need for practical learning focused on the knowledge of the requirements for library automation demand on teacher to develop an educational content to enable the student to learn through videos in order to increase the knowledge about information technology. Thus, discusses the possibilities of learning through mobile devices in education reporting an experience that took place with students who entered in March, 2015 (2015.1 Bachelor Degree in Library Science from the Universidade Federal do Cariri (Federal University of Cariri in state of Ceará, Brazil. The literature review includes articles publicated in scientific journals and conference proceedings and books in English, Portuguese and Spanish on the subject. The methodology with quantitative and qualitative approach includes an exploratory study, where the data collection was used online survey to find out the experience of the elaboration of library automation videos by students who studied in that course. The learning experience using mobile devices for recording of technological environments of libraries allowed them to be produced 25 videos that contemplated aspects of library automation having these actively participated in production of the video and its publication on the Internet.

  2. AMPS data management requirements study, appendix 1. [user manuals (computer programs)/display devices - computerized simulation/experimentation/ionosphere

    Science.gov (United States)

    1975-01-01

    Flow charts and display formats for the simulation of five experiments are given. The experiments are: (1) electromagnetic wave transmission; (2) passive observations of ambient plasma; (3) ionospheric measurements with subsatellite; (4) electron accelerator beam measurements; and (5) measurement of acoustical gravity waves in the sodium layer using lasers. A detailed explanation of the simulation procedure, definition of variables, and an explanation of how the experimenter makes display choices is also presented. A functional description is included on each flow chart and the assumptions and definitions of terms and scope of the flow charts and displays are presented.

  3. Capturing and displaying microscopic images used in medical diagnostics and forensic science using 4K video resolution – an application in higher education

    NARCIS (Netherlands)

    Jan Kuijten; Ajda Ortac; Hans Maier; Gert de Heer

    2015-01-01

    To analyze, interpret and evaluate microscopic images, used in medical diagnostics and forensic science, video images for educational purposes were made with a very high resolution of 4096 × 2160 pixels (4K), which is four times as many pixels as High-Definition Video (1920 × 1080 pixels).

  4. Sensor Fusion of a Mobile Device to Control and Acquire Videos or Images of Coffee Branches and for Georeferencing Trees.

    Science.gov (United States)

    Giraldo, Paula Jimena Ramos; Aguirre, Álvaro Guerrero; Muñoz, Carlos Mario; Prieto, Flavio Augusto; Oliveros, Carlos Eugenio

    2017-04-06

    Smartphones show potential for controlling and monitoring variables in agriculture. Their processing capacity, instrumentation, connectivity, low cost, and accessibility allow farmers (among other users in rural areas) to operate them easily with applications adjusted to their specific needs. In this investigation, the integration of inertial sensors, a GPS, and a camera are presented for the monitoring of a coffee crop. An Android-based application was developed with two operating modes: (i) Navigation: for georeferencing trees, which can be as close as 0.5 m from each other; and (ii) Acquisition: control of video acquisition, based on the movement of the mobile device over a branch, and measurement of image quality, using clarity indexes to select the most appropriate frames for application in future processes. The integration of inertial sensors in navigation mode, shows a mean relative error of ±0.15 m, and total error ±5.15 m. In acquisition mode, the system correctly identifies the beginning and end of mobile phone movement in 99% of cases, and image quality is determined by means of a sharpness factor which measures blurriness. With the developed system, it will be possible to obtain georeferenced information about coffee trees, such as their production, nutritional state, and presence of plagues or diseases.

  5. Sensor Fusion of a Mobile Device to Control and Acquire Videos or Images of Coffee Branches and for Georeferencing Trees

    Directory of Open Access Journals (Sweden)

    Paula Jimena Ramos Giraldo

    2017-04-01

    Full Text Available Smartphones show potential for controlling and monitoring variables in agriculture. Their processing capacity, instrumentation, connectivity, low cost, and accessibility allow farmers (among other users in rural areas to operate them easily with applications adjusted to their specific needs. In this investigation, the integration of inertial sensors, a GPS, and a camera are presented for the monitoring of a coffee crop. An Android-based application was developed with two operating modes: (i Navigation: for georeferencing trees, which can be as close as 0.5 m from each other; and (ii Acquisition: control of video acquisition, based on the movement of the mobile device over a branch, and measurement of image quality, using clarity indexes to select the most appropriate frames for application in future processes. The integration of inertial sensors in navigation mode, shows a mean relative error of ±0.15 m, and total error ±5.15 m. In acquisition mode, the system correctly identifies the beginning and end of mobile phone movement in 99% of cases, and image quality is determined by means of a sharpness factor which measures blurriness. With the developed system, it will be possible to obtain georeferenced information about coffee trees, such as their production, nutritional state, and presence of plagues or diseases.

  6. Three-dimensional tomographic imaging for dynamic radiation behavior study using infrared imaging video bolometers in large helical device plasma

    Energy Technology Data Exchange (ETDEWEB)

    Sano, Ryuichi; Iwama, Naofumi [National Institute for Fusion Science, 322-6 Oroshi-cho, Toki, Gifu 509-5292 (Japan); Peterson, Byron J.; Kobayashi, Masahiro; Mukai, Kiyofumi [National Institute for Fusion Science, 322-6 Oroshi-cho, Toki, Gifu 509-5292 (Japan); SOKENDAI (The Graduate University for Advanced Studies), Hayama, Kanagawa 240-0193 (Japan); Teranishi, Masaru [Hiroshima Institute of Technology, 2-1-1, Miyake, Saeki-ku, Hiroshima 731-5193 (Japan); Pandya, Shwetang N. [Institute of Plasma Research, Near Indira Bridge, Bhat Village, Gandhinagar, Gujarat 382428 (India)

    2016-05-15

    A three-dimensional (3D) tomography system using four InfraRed imaging Video Bolometers (IRVBs) has been designed with a helical periodicity assumption for the purpose of plasma radiation measurement in the large helical device. For the spatial inversion of large sized arrays, the system has been numerically and experimentally examined using the Tikhonov regularization with the criterion of minimum generalized cross validation, which is the standard solver of inverse problems. The 3D transport code EMC3-EIRENE for impurity behavior and related radiation has been used to produce phantoms for numerical tests, and the relative calibration of the IRVB images has been carried out with a simple function model of the decaying plasma in a radiation collapse. The tomography system can respond to temporal changes in the plasma profile and identify the 3D dynamic behavior of radiation, such as the radiation enhancement that starts from the inboard side of the torus, during the radiation collapse. The reconstruction results are also consistent with the output signals of a resistive bolometer. These results indicate that the designed 3D tomography system is available for the 3D imaging of radiation. The first 3D direct tomographic measurement of a magnetically confined plasma has been achieved.

  7. The role of size of input box, location of input box, input method and display size in Chinese handwriting performance and preference on mobile devices.

    Science.gov (United States)

    Chen, Zhe; Rau, Pei-Luen Patrick

    2017-03-01

    This study presented two experiments on Chinese handwriting performance (time, accuracy, the number of protruding strokes and number of rewritings) and subjective ratings (mental workload, satisfaction, and preference) on mobile devices. Experiment 1 evaluated the effects of size of the input box, input method and display size on Chinese handwriting performance and preference. It was indicated that the optimal input sizes were 30.8 × 30.8 mm, 46.6 × 46.6 mm, 58.9 × 58.9 mm and 84.6 × 84.6 mm for devices with 3.5-inch, 5.5-inch, 7.0-inch and 9.7-inch display sizes, respectively. Experiment 2 proved the significant effects of location of the input box, input method and display size on Chinese handwriting performance and subjective ratings. It was suggested that the optimal location was central regardless of display size and input method. Copyright © 2016 Elsevier Ltd. All rights reserved.

  8. Double-layered liquid crystal light shutter for control of absorption and scattering of the light incident to a transparent display device

    Science.gov (United States)

    Huh, Jae-Won; Yu, Byeong-Hun; Shin, Dong-Myung; Yoon, Tae-Hoon

    2015-03-01

    Recently, a transparent display has got much attention as one of the next generation display devices. Especially, active studies on a transparent display using organic light-emitting diodes (OLEDs) are in progress. However, since it is not possible to obtain black color using a transparent OLED, it suffers from poor visibility. This inevitable problem can be solved by using a light shutter. Light shutter technology can be divided into two types; light absorption and scattering. However, a light shutter based on light absorption cannot block the background image perfectly and a light shutter based on light scattering cannot provide black color. In this work we demonstrate a light shutter using two liquid crystal (LC) layers, a light absorption layer and a light scattering layer. To realize a light absorption layer and a light scattering layer, we use the planar state of a dye-doped chiral nematic LC (CNLC) cell and the focal-conic state of a long-pitch CNLC cell, respectively. The proposed light shutter device can block the background image perfectly and show black color. We expect that the proposed light shutter can increase the visibility of a transparent display.

  9. Riesgos y daños a la salud derivados del uso de videoterminal Health hazards associated with the use of video display terminals

    Directory of Open Access Journals (Sweden)

    Silvia Tamez González

    2003-06-01

    videoterminal los padecimientos investigados son frecuentes, en especial, los trastornos músculo-esqueléticos en manos. Además, el enriquecimiento de las tareas y el propio control del proceso laboral tuvieron efecto protector contra los trastornos psicosomáticos y la fatiga patológica.OBJECTIVE: To evaluate the association between video display terminal (VDT use and health hazards, occupational risks, and psychosocial factors, in newspaper workers. MATERIALS AND METHODS: A cross-sectional study was conducted in 1998 in a representative sample (n=68 drawn from a population of 218 VDT operators in Mexico City. Data were collected using a self-administered questionnaire. Data were confirmed by performing physical examinations. The research hypothesis was that both the current and cumulative use of VDT are associated with visual, musculoskeletal system, and skin illnesses, as well as with fatigue and mental or psychosomatic disorders. Occupational health hazards were assessed (visual problems, postural risks, sedentary work, computer mouse use, excessive heat, and overcrowding, as well as psychosocial factors related to work organization (psychological demands, work control, and social support. Prevalence ratios were adjusted for confounding variables like age, sex and schooling. RESULTS: Women were more likely than men to have upper extremity musculoskeletal disorders (MSD, dermatitis, and seborrheic eczema. VDT use was associated with neuro-visual fatigue, upper extremity MSD, dermatitis, and seborrheic eczema. Computer mouse use and postural risks were significantly associated with health problems. Psychosocial factors were mainly associated with mental problems, psychosomatic disorders, and fatigue. CONCLUSIONS: Intense use of video screens has been found to cause musculo-skeletal disorders of the hand. The diversification of tasks and control of labor processes itself had a protective effect against psychosomatic disorders and pathological fatigue.

  10. Miniaturized LEDs for flat-panel displays

    Science.gov (United States)

    Radauscher, Erich J.; Meitl, Matthew; Prevatte, Carl; Bonafede, Salvatore; Rotzoll, Robert; Gomez, David; Moore, Tanya; Raymond, Brook; Cok, Ronald; Fecioru, Alin; Trindade, António Jose; Fisher, Brent; Goodwin, Scott; Hines, Paul; Melnik, George; Barnhill, Sam; Bower, Christopher A.

    2017-02-01

    Inorganic light emitting diodes (LEDs) serve as bright pixel-level emitters in displays, from indoor/outdoor video walls with pixel sizes ranging from one to thirty millimeters to micro displays with more than one thousand pixels per inch. Pixel sizes that fall between those ranges, roughly 50 to 500 microns, are some of the most commercially significant ones, including flat panel displays used in smart phones, tablets, and televisions. Flat panel displays that use inorganic LEDs as pixel level emitters (μILED displays) can offer levels of brightness, transparency, and functionality that are difficult to achieve with other flat panel technologies. Cost-effective production of μILED displays requires techniques for precisely arranging sparse arrays of extremely miniaturized devices on a panel substrate, such as transfer printing with an elastomer stamp. Here we present lab-scale demonstrations of transfer printed μILED displays and the processes used to make them. Demonstrations include passive matrix μILED displays that use conventional off-the shelf drive ASICs and active matrix μILED displays that use miniaturized pixel-level control circuits from CMOS wafers. We present a discussion of key considerations in the design and fabrication of highly miniaturized emitters for μILED displays.

  11. The tool positioning tutor: a target-pose tracking and display system for learning correct placement of a medical device.

    Science.gov (United States)

    Nelson, Douglas A; Samosky, Joseph T

    2011-01-01

    Safe and successful performance of medical procedures often requires the correct manual positioning of a tool. For example, during endotracheal intubation a laryngoscope is used to open a passage in the airway through which a breathing tube is inserted. During training it can be challenging for an experienced practitioner to effectively communicate to a novice the correct placement and orientation of a tool. We have implemented a real-time tracking and position display system to enhance learning correct laryngoscope placement. The system displays a 3D model of the laryngoscope. A clinical teacher can correctly position the laryngoscope to open the airway of a full-body simulator, then set this tool pose as the target position. The system displays to the learner the fixed, target pose and a real-time display of the current, "live" laryngoscope position. Positional error metrics are displayed as color-coded visual cues to guide the user toward successful targeting of the reference position. This technique provides quantitative assessment of the degree to which a learner has matched a specified "expert" position with a tool, and is potentially applicable to a wide variety of tools and procedures.

  12. A Compressive Superresolution Display

    KAUST Repository

    Heide, Felix

    2014-06-22

    In this paper, we introduce a new compressive display architecture for superresolution image presentation that exploits co-design of the optical device configuration and compressive computation. Our display allows for superresolution, HDR, or glasses-free 3D presentation.

  13. Architecture and protocol of a semantic system designed for video tagging with sensor data in mobile devices.

    Science.gov (United States)

    Macias, Elsa; Lloret, Jaime; Suarez, Alvaro; Garcia, Miguel

    2012-01-01

    Current mobile phones come with several sensors and powerful video cameras. These video cameras can be used to capture good quality scenes, which can be complemented with the information gathered by the sensors also embedded in the phones. For example, the surroundings of a beach recorded by the camera of the mobile phone, jointly with the temperature of the site can let users know via the Internet if the weather is nice enough to swim. In this paper, we present a system that tags the video frames of the video recorded from mobile phones with the data collected by the embedded sensors. The tagged video is uploaded to a video server, which is placed on the Internet and is accessible by any user. The proposed system uses a semantic approach with the stored information in order to make easy and efficient video searches. Our experimental results show that it is possible to tag video frames in real time and send the tagged video to the server with very low packet delay variations. As far as we know there is not any other application developed as the one presented in this paper.

  14. Architecture and Protocol of a Semantic System Designed for Video Tagging with Sensor Data in Mobile Devices

    Science.gov (United States)

    Macias, Elsa; Lloret, Jaime; Suarez, Alvaro; Garcia, Miguel

    2012-01-01

    Current mobile phones come with several sensors and powerful video cameras. These video cameras can be used to capture good quality scenes, which can be complemented with the information gathered by the sensors also embedded in the phones. For example, the surroundings of a beach recorded by the camera of the mobile phone, jointly with the temperature of the site can let users know via the Internet if the weather is nice enough to swim. In this paper, we present a system that tags the video frames of the video recorded from mobile phones with the data collected by the embedded sensors. The tagged video is uploaded to a video server, which is placed on the Internet and is accessible by any user. The proposed system uses a semantic approach with the stored information in order to make easy and efficient video searches. Our experimental results show that it is possible to tag video frames in real time and send the tagged video to the server with very low packet delay variations. As far as we know there is not any other application developed as the one presented in this paper. PMID:22438753

  15. Architecture and Protocol of a Semantic System Designed for Video Tagging with Sensor Data in Mobile Devices

    Directory of Open Access Journals (Sweden)

    Alvaro Suarez

    2012-02-01

    Full Text Available Current mobile phones come with several sensors and powerful video cameras. These video cameras can be used to capture good quality scenes, which can be complemented with the information gathered by the sensors also embedded in the phones. For example, the surroundings of a beach recorded by the camera of the mobile phone, jointly with the temperature of the site can let users know via the Internet if the weather is nice enough to swim. In this paper, we present a system that tags the video frames of the video recorded from mobile phones with the data collected by the embedded sensors. The tagged video is uploaded to a video server, which is placed on the Internet and is accessible by any user. The proposed system uses a semantic approach with the stored information in order to make easy and efficient video searches. Our experimental results show that it is possible to tag video frames in real time and send the tagged video to the server with very low packet delay variations. As far as we know there is not any other application developed as the one presented in this paper.

  16. Low-complexity 2D to 3D video conversion

    Science.gov (United States)

    Chen, Ying; Zhang, Rong; Karczewicz, Marta

    2011-03-01

    3D film and 3D TV are becoming reality. More facilities and devices are now 3D capable. Compared to capture 3D video content directly, 2D to 3D video conversion is a low-cost, backward compatible alternate. There also exists a tremendous amount of monoscopic 2D video content that are of high interest to be displayed on 3D devices with noticeable immersiveness. 2D to 3D video conversion, therefore, has drawn lots of attention recently. In this paper, a low complexity 2D to 3D conversion algorithm is presented. The conversion generates stereo video pairs by 3D warping based on estimated per-pixel depth maps. The depth maps are estimated jointly by motion and color cues. Subjective tests show that the proposed algorithm achieves 3D perception with acceptable artifact.

  17. Pulmonary Artery Sealing With an Ultrasonic Energy Device in Video-Assisted Thoracoscopic Surgery Lobectomy: An Animal Survival Study.

    Science.gov (United States)

    Goudie, Eric; Khereba, Mohamed; Tahiri, Mehdi; Hegde, Pravachan; Thiffault, Vicky; Hadjeres, Rachid; Berdugo, Jérémie; Ferraro, Pasquale; Liberman, Moishe

    2016-10-01

    Pulmonary artery (PA) sealing in video-assisted thoracoscopic surgery (VATS) lobectomy is typically accomplished using vascular endostaplers. Endostaplers may be associated with iatrogenic PA branch injury, especially in short, small PA branches. We evaluated PA branch sealing with the HARMONIC ACE +7 (ACE) shears (Ethicon, Cincinnati, OH) in VATS lobectomy in a canine survival model. Ten adult dogs underwent VATS lobectomy. Standard VATS lobectomy operative technique was used for the entire operation, except for PA branch sealing. The ACE was used for all PA branch sealing. Dogs were kept alive for 30 days. The 10 dogs underwent VATS right upper (n = 5) and right lower (n = 5) lobectomy. The ACE was used to seal 21 PA branches. No PA branch was divided with an endostapler. There were no intraoperative complications or conversions to thoracotomy. Mean in vivo PA diameter was 5.6 mm (range, 2 to 12 mm). One 10-mm PA branch had a partial seal failure immediately at the time of sealing. The device was reapplied on the stump, and the PA branch was successfully sealed. All dogs survived 30 days without hemothorax. Necropsy at 30 days did not reveal any signs of postoperative bleeding. Pathology of the sealed PA branches at 30 days revealed fibrosis, giant cell reaction, neovascularization, and thermal changes of the vessel wall. The use of the ACE for PA branch sealing in VATS lobectomy is safe and effective in an animal survival model. Human studies are needed to determine the clinical safety of ultrasonic PA branch sealing before widespread clinical use. Copyright © 2016 The Society of Thoracic Surgeons. Published by Elsevier Inc. All rights reserved.

  18. Desktop video conferencing

    OpenAIRE

    Potter, Ray; Roberts, Deborah

    2007-01-01

    This guide aims to provide an introduction to Desktop Video Conferencing. You may be familiar with video conferencing, where participants typically book a designated conference room and communicate with another group in a similar room on another site via a large screen display. Desktop video conferencing (DVC), as the name suggests, allows users to video conference from the comfort of their own office, workplace or home via a desktop/laptop Personal Computer. DVC provides live audio and visua...

  19. Capturing and displaying microscopic images used in medical diagnostics and forensic science using 4K video resolution - an application in higher education.

    Science.gov (United States)

    Maier, Hans; de Heer, Gert; Ortac, Ajda; Kuijten, Jan

    2015-11-01

    To analyze, interpret and evaluate microscopic images, used in medical diagnostics and forensic science, video images for educational purposes were made with a very high resolution of 4096 × 2160 pixels (4K), which is four times as many pixels as High-Definition Video (1920 × 1080 pixels). The unprecedented high resolution makes it possible to see details that remain invisible to any other video format. The images of the specimens (blood cells, tissue sections, hair, fibre, etc.) are recorded using a 4K video camera which is attached to a light microscope. After processing, this resulted in very sharp and highly detailed images. This material was then used in education for classroom discussion. Spoken explanation by experts in the field of medical diagnostics and forensic science was also added to the high-resolution video images to make it suitable for self-study. © 2015 The Authors. Journal of Microscopy published by John Wiley & Sons Ltd on behalf of Royal Microscopical Society.

  20. AMPS data management requirements study. [user manuals (computer programs)/display devices - computerized simulation/experimentation/ionosphere

    Science.gov (United States)

    1975-01-01

    A data simulation is presented for instruments and associated control and display functions required to perform controlled active experiments of the atmosphere. A comprehensive user's guide is given for the data requirements and software developed for the following experiments: (1) electromagnetic wave transmission; (2) passive observation of ambient plasmas; (3) ionospheric measurements with a subsatellite; (4) electron accelerator beam measurements; and (5) measurement of acoustic gravity waves in the sodium layer using lasers. A complete description of each experiment is given.

  1. Direct measurement of the system latency of gaze-contingent displays

    Science.gov (United States)

    Woods, Russell L.

    2014-01-01

    Gaze-contingent displays combine a display device with an eyetracking system to rapidly update an image on the basis of the measured eye position. All such systems have a delay, the system latency, between a change in gaze location and the related change in the display. The system latency is the result of the delays contributed by the eyetracker, the display computer, and the display, and it is affected by the properties of each component, which may include variability. We present a direct, simple, and low-cost method to measure the system latency. The technique uses a device to briefly blind the eyetracker system (e.g., for video-based eyetrackers, a device with infrared light-emitting diodes (LED)), creating an eyetracker event that triggers a change to the display monitor. The time between these two events, as captured by a relatively low-cost consumer camera with high-speed video capability (1,000 Hz), is an accurate measurement of the system latency. With multiple measurements, the distribution of system latencies can be characterized. The same approach can be used to synchronize the eye position time series and a video recording of the visual stimuli that would be displayed in a particular gaze-contingent experiment. We present system latency assessments for several popular types of displays and discuss what values are acceptable for different applications, as well as how system latencies might be improved. PMID:23949955

  2. Reliability and accuracy of a goniometer mobile device application for video measurement of the functional movement screen deep squat test.

    Science.gov (United States)

    Krause, David A; Boyd, Michael S; Hager, Allison N; Smoyer, Eric C; Thompson, Anthony T; Hollman, John H

    2015-02-01

    The squat is a fundamental movement of many athletic and daily activities. Methods to clinically assess the squat maneuver range from simple observation to the use of sophisticated equipment. The purpose of this study was to examine the reliability of Coach's Eye (TechSmith Corp), a 2-dimensional (2D) motion analysis mobile device application (app), for assessing maximal sagittal plane hip, knee, and ankle motion during a functional movement screen deep squat, and to compare range of motion values generated by it to those from a Vicon (Vicon Motion Systems Ltd) 3-dimensional (3D) motion analysis system. Twenty-six healthy subjects performed three functional movement screen deep squats recorded simultaneously by both the app (on an iPad [Apple Inc]) and the 3D motion analysis system. Joint angle data were calculated with Vicon Nexus software (Vicon Motion Systems Ltd). The app video was analyzed frame by frame to determine, and freeze on the screen, the deepest position of the squat. With a capacitive stylus reference lines were then drawn on the iPad screen to determine joint angles. Procedures were repeated with approximately 48 hours between sessions. Test-retest intrarater reliability (ICC3,1) for the app at the hip, knee, and ankle was 0.98, 0.98, and 0.79, respectively. Minimum detectable change was hip 6°, knee 6°, and ankle 7°. Hip joint angles measured with the 2D app exceeded measurements obtained with the 3D motion analysis system by approximately 40°. Differences at the knee and ankle were of lower magnitude, with mean differences of 5° and 3°, respectively. Bland-Altman analysis demonstrated a systematic bias in the hip range-of-motion measurement. No such bias was demonstrated at the knee or ankle. The 2D app demonstrated excellent reliability and appeared to be a responsive means to assess for clinical change, with minimum detectable change values ranging from 6° to 7°. These results also suggest that the 2D app may be used as an alternative

  3. OLED displays and lighting

    CERN Document Server

    Koden, Mitsuhiro

    2017-01-01

    Organic light-emitting diodes (OLEDs) have emerged as the leading technology for the new display and lighting market. OLEDs are solid-state devices composed of thin films of organic molecules that create light with the application of electricity. OLEDs can provide brighter, crisper displays on electronic devices and use less power than conventional light-emitting diodes (LEDs) or liquid crystal displays (LCDs) used today. This book covers both the fundamentals and practical applications of flat and flexible OLEDs.

  4. Device- and system-independent personal touchless user interface for operating rooms : One personal UI to control all displays in an operating room.

    Science.gov (United States)

    Ma, Meng; Fallavollita, Pascal; Habert, Séverine; Weidert, Simon; Navab, Nassir

    2016-06-01

    In the modern day operating room, the surgeon performs surgeries with the support of different medical systems that showcase patient information, physiological data, and medical images. It is generally accepted that numerous interactions must be performed by the surgical team to control the corresponding medical system to retrieve the desired information. Joysticks and physical keys are still present in the operating room due to the disadvantages of mouses, and surgeons often communicate instructions to the surgical team when requiring information from a specific medical system. In this paper, a novel user interface is developed that allows the surgeon to personally perform touchless interaction with the various medical systems, switch effortlessly among them, all of this without modifying the systems' software and hardware. To achieve this, a wearable RGB-D sensor is mounted on the surgeon's head for inside-out tracking of his/her finger with any of the medical systems' displays. Android devices with a special application are connected to the computers on which the medical systems are running, simulating a normal USB mouse and keyboard. When the surgeon performs interaction using pointing gestures, the desired cursor position in the targeted medical system display, and gestures, are transformed into general events and then sent to the corresponding Android device. Finally, the application running on the Android devices generates the corresponding mouse or keyboard events according to the targeted medical system. To simulate an operating room setting, our unique user interface was tested by seven medical participants who performed several interactions with the visualization of CT, MRI, and fluoroscopy images at varying distances from them. Results from the system usability scale and NASA-TLX workload index indicated a strong acceptance of our proposed user interface.

  5. Novel Na(+) doped Alq3 hybrid materials for organic light-emitting diode (OLED) devices and flat panel displays.

    Science.gov (United States)

    Bhagat, S A; Borghate, S V; Kalyani, N Thejo; Dhoble, S J

    2015-05-01

    Pure and Na(+) -doped Alq3 complexes were synthesized by a simple precipitation method at room temperature, maintaining a stoichiometric ratio. These complexes were characterized by X-ray diffraction, Fourier transform infrared (FTIR), UV/Vis absorption and photoluminescence (PL) spectra. The X-ray diffractogram exhibits well-resolved peaks, revealing the crystalline nature of the synthesized complexes, FTIR confirms the molecular structure and the completion of quinoline ring formation in the metal complex. UV/Vis absorption and PL spectra of sodium-doped Alq3 complexes exhibit high emission intensity in comparison with Alq3 phosphor, proving that when doped in Alq3 , Na(+) enhances PL emission intensity. The excitation spectra of the synthesized complexes lie in the range 242-457 nm when weak shoulders are also considered. Because the sharp excitation peak falls in the blue region of visible radiation, the complexes can be employed for blue chip excitation. The emission wavelength of all the synthesized complexes lies in the bluish green/green region ranging between 485 and 531 nm. The intensity of the emission wavelength was found to be elevated when Na(+) is doped into Alq3 . Because both the excitation and emission wavelengths fall in the visible region of electromagnetic radiation, these phosphors can also be employed to improve the power conversion efficiency of photovoltaic cells by using the solar spectral conversion principle. Thus, the synthesized phosphors can be used as bluish green/green light-emitting phosphors for organic light-emitting diodes, flat panel displays, solid-state lighting technology - a step towards the desire to reduce energy consumption and generate pollution free light. Copyright © 2014 John Wiley & Sons, Ltd.

  6. Energy transfer based photoluminescence properties of (Sm3+ + Eu3+):PEO + PVP polymer films for Red luminescent display device applications

    Science.gov (United States)

    Naveen Kumar, K.; Vijayalakshmi, L.; Ratnakaram, Y. C.

    2015-07-01

    Eu3+:PEO + PVP, Sm3+:PEO + PVP and co-doped Sm3+ + Eu3+:PEO + PVP polymer films have successfully been synthesized by solution casting method. For these polymer films, their XRD, FTIR and RAMAN spectral profiles were studied systematically. Both absorption and photoluminescence spectra have been assessed by evaluating their optical properties. The Sm3+:PEO + PVP and Eu3+:PEO + PVP polymer film has displayed a reddish-orange and red emissions at 596 nm and 619 nm respectively under an UV lamp. A reddish-orange emission was found for Sm3+:PEO + PVP polymer film at 596 nm (4G5/2 → 6H7/2) and its lifetime has also been evaluated suitably. Red emission at 619 nm (4G5/2 → 6H7/2) of Eu3+ has been identified for Eu3+:PEO + PVP polymer film and its lifetime are also evaluated. The photoluminescence efficiency of Eu3+ ion has been enhanced due to the addition of Sm3+ by means of an energy transfer process. The energy transfer mechanism, from Sm3+ to Eu3+ has been clearly established. At 0.1 wt% concentration of Sm3+ ions (sensitizer), the photoluminescence efficiency of the Eu3+ ion (activator) has been significantly enhanced in co-doped sample through energy transfer from Sm3+ to Eu3+ in the polymer matrix. The energy transfer process has been analyzed using lifetime decay dynamics. From the obtained results, these polymer materials could be proposed as potential Red luminescent optical materials.

  7. Military display performance parameters

    Science.gov (United States)

    Desjardins, Daniel D.; Meyer, Frederick

    2012-06-01

    The military display market is analyzed in terms of four of its segments: avionics, vetronics, dismounted soldier, and command and control. Requirements are summarized for a number of technology-driving parameters, to include luminance, night vision imaging system compatibility, gray levels, resolution, dimming range, viewing angle, video capability, altitude, temperature, shock and vibration, etc., for direct-view and virtual-view displays in cockpits and crew stations. Technical specifications are discussed for selected programs.

  8. Highly Reflective Multi-stable Electrofluidic Display Pixels

    Science.gov (United States)

    Yang, Shu

    Electronic papers (E-papers) refer to the displays that mimic the appearance of printed papers, but still owning the features of conventional electronic displays, such as the abilities of browsing websites and playing videos. The motivation of creating paper-like displays is inspired by the truths that reading on a paper caused least eye fatigue due to the paper's reflective and light diffusive nature, and, unlike the existing commercial displays, there is no cost of any form of energy for sustaining the displayed image. To achieve the equivalent visual effect of a paper print, an ideal E-paper has to be a highly reflective with good contrast ratio and full-color capability. To sustain the image with zero power consumption, the display pixels need to be bistable, which means the "on" and "off" states are both lowest energy states. Pixel can change its state only when sufficient external energy is given. There are many emerging technologies competing to demonstrate the first ideal E-paper device. However, none is able to achieve satisfactory visual effect, bistability and video speed at the same time. Challenges come from either the inherent physical/chemical properties or the fabrication process. Electrofluidic display is one of the most promising E-paper technologies. It has successfully demonstrated high reflectivity, brilliant color and video speed operation by moving colored pigment dispersion between visible and invisible places with electrowetting force. However, the pixel design did not allow the image bistability. Presented in this dissertation are the multi-stable electrofluidic display pixels that are able to sustain grayscale levels without any power consumption, while keeping the favorable features of the previous generation electrofluidic display. The pixel design, fabrication method using multiple layer dry film photoresist lamination, and physical/optical characterizations are discussed in details. Based on the pixel structure, the preliminary

  9. Discontinuity minimization for omnidirectional video projections

    Science.gov (United States)

    Alshina, Elena; Zakharchenko, Vladyslav

    2017-09-01

    Advances in display technologies both for head mounted devices and television panels demand resolution increase beyond 4K for source signal in virtual reality video streaming applications. This poses a problem of content delivery trough a bandwidth limited distribution networks. Considering a fact that source signal covers entire surrounding space investigation reviled that compression efficiency may fluctuate 40% in average depending on origin selection at the conversion stage from 3D space to 2D projection. Based on these knowledge the origin selection algorithm for video compression applications has been proposed. Using discontinuity entropy minimization function projection origin rotation may be defined to provide optimal compression results. Outcome of this research may be applied across various video compression solutions for omnidirectional content.

  10. Comparison of Five Video-Assisted Intubation Devices by Novice and Expert Laryngoscopists for Use in the Aeromedical Evacuation Environment

    Science.gov (United States)

    2017-06-14

    in anesthesiology, emergency medi- cine, and surgery, student-registered nurse anesthetists, respiratory therapists, anesthesiology attending...external airway manipulations, which make these devices insufficiently adapted to the intended clinical applications for this paper. The Pentax AWS

  11. Flexible displays, rigid designs?

    DEFF Research Database (Denmark)

    Hornbæk, Kasper

    2015-01-01

    Rapid technological progress has enabled a wide range of flexible displays for computing devices, but the user experience--which we're only beginning to understand--will be the key driver for successful designs....

  12. Handbook of Visual Display Technology

    CERN Document Server

    Cranton, Wayne; Fihn, Mark

    2012-01-01

    The Handbook of Visual Display Technology is a unique work offering a comprehensive description of the science, technology, economic and human interface factors associated with the displays industry. An invaluable compilation of information, the Handbook will serve as a single reference source with expert contributions from over 150 international display professionals and academic researchers. All classes of display device are covered including LCDs, reflective displays, flexible solutions and emissive devices such as OLEDs and plasma displays, with discussion of established principles, emergent technologies, and particular areas of application. The wide-ranging content also encompasses the fundamental science of light and vision, image manipulation, core materials and processing techniques, display driving and metrology.

  13. Structural and optical analysis on europium doped AZrO{sub 3} (A=Ba, Ca, Sr) phosphor for display devices application

    Energy Technology Data Exchange (ETDEWEB)

    Dubey, Vikas, E-mail: jsvikasdubey@gmail.com [Department of Physics, Bhilai Institute of Technology Raipur, 493661 (India); Tiwari, Neha [Department of Physics, Govt. Model Science College, Jabalpur (India)

    2016-05-06

    Behavior displayed by europium doped AZrO{sub 3} phosphor which was synthesized by solid state reaction method. For synthesis of BaZrO{sub 3}, SrZrO{sub 3} and CaZrO{sub 3} phosphor with fixed concentration of europium ion was calcination at 1000°C and sintered at 1300°C following intermediate grinding. Synthesized sample was characterized by X-ray diffraction analysis and crystallite sized was calculated by Scherer’s formula. From PL spectra of prepared phosphors shows intense emission centred at 612nm (red emission) with high intensity for SrZrO{sub 3}:Eu{sup 3+}. For europium doped BaZrO{sub 3} and CaZrO{sub 3} (613nm) phosphor shows less intense PL spectra as compared to SrZrO{sub 3}:Eu{sup 3+}. The strong emission peak of AZrO{sub 3}:Eu{sup 3+} phosphor is due to forced electric dipole transition of {sup 5}D{sub 0} to {sup 7}F{sub 2} centered at 612 and 613nm. It is characteristic red emission for europium ion. The excitation spectra of AZrO{sub 3}:Eu{sup 3+} phosphor mainly consists of the charge transfer and (CTB) of Eu{sup 3+} located in 200–350 nm centred at 254nm. The present phosphors can act as single host for red light emission in display devices. The CIE coordinates were calculated by Spectrophotometric method using the spectral energy distribution of the AZrO{sub 3}:Eu{sup 3+} sample.

  14. Jet printing flexible displays

    OpenAIRE

    Street, R. A.; Wong, W S; Ready, S. E.; Chabinyc, M.L; Arias, A.C.; Limb, S.; Salleo, A; Lujan, R.

    2006-01-01

    Jet printing is an interesting patterning technique for electronic devices because it requires no physical mask, has digital control of ejection, and provides good layer-to-layer registration. It also has the potential to reduce display manufacturing costs and enable roll-to-roll processing. The technique is illustrated with examples of prototype printed displays using amorphous silicon and polymer semiconductors.

  15. Exploiting spatio-temporal characteristics of human vision for mobile video applications

    Science.gov (United States)

    Jillani, Rashad; Kalva, Hari

    2008-08-01

    Video applications on handheld devices such as smart phones pose a significant challenge to achieve high quality user experience. Recent advances in processor and wireless networking technology are producing a new class of multimedia applications (e.g. video streaming) for mobile handheld devices. These devices are light weight and have modest sizes, and therefore very limited resources - lower processing power, smaller display resolution, lesser memory, and limited battery life as compared to desktop and laptop systems. Multimedia applications on the other hand have extensive processing requirements which make the mobile devices extremely resource hungry. In addition, the device specific properties (e.g. display screen) significantly influence the human perception of multimedia quality. In this paper we propose a saliency based framework that exploits the structure in content creation as well as the human vision system to find the salient points in the incoming bitstream and adapt it according to the target device, thus improving the quality of new adapted area around salient points. Our experimental results indicate that the adaptation process that is cognizant of video content and user preferences can produce better perceptual quality video for mobile devices. Furthermore, we demonstrated how such a framework can affect user experience on a handheld device.

  16. An examination of the effectiveness of video modelling intervention using a speech-generating device in preschool children at risk for autism.

    Science.gov (United States)

    Copple, Karen; Koul, Rajinder; Banda, Devender; Frye, Ellen

    2015-04-01

    To investigate whether preschool children at risk for autism would learn to request a preferred object using a speech-generating device (SGD) following a video modelling (VM) intervention and generalize requesting behaviours to preferred objects across stimuli and communication partners. A single-subject multiple baseline design across participants (n = 3) was used to assess the effects of VM intervention on requesting behaviour. Intervention consisted of having each participant view a VM of two adults demonstrating the requesting of a preferred object using the SGD. Additionally, a least-to-most-prompting technique was employed to facilitate the production of a correct response. All three participants demonstrated the ability to request preferred objects following the intervention and were able to generalize the newly acquired requesting behaviour across stimuli and people. Study findings indicate that a VM treatment package is effective in facilitating communication in children with little or no functional speech.

  17. Derived and displayed power consumption, flow, and pulsatility over a range of HeartMate II left ventricular assist device settings.

    Science.gov (United States)

    Lund, Lars H; Gabrielsen, Anders; Tirén, Linnea; Hallberg, Ann; El Karlsson, Kerstin; Eriksson, Maria J

    2012-01-01

    Continuous-flow left ventricular assist devices/systems (LVADs/LVASs) reduce symptoms and mortality in severe heart failure. The impeller or centrifugal designs provide challenges in assessing and titrating pump speed (revolutions per minute [RPM]), flow, and native heart pulsatility, and contribution to cardiac output. The Thoratec HeartMate II (HM II) LVAS is the most commonly used LVAD worldwide. The user sets the RPM and the monitor provides online data on RPM, power consumption, flow, and pulsatility. These parameters are routinely used by clinicians to assess native heart function and to optimize pump settings. However, little is known about their reliability, reproducibility, and variability. Therefore, we assessed HM II controller parameters and concurrent echocardiography during titrations of RPM to low and high values. We found that data displayed on the monitor and logged in the controller are consistent for power consumption and for flow at settings above 8,000 RPM but inconsistent and unreliable for flow at or below 8,000 RPM and for pulsatility throughout a range of common settings and specifically at 9,000 RPM. These findings have implications for clinicians attempting to optimize settings and assess pump and native heart function.

  18. Auditory Display

    DEFF Research Database (Denmark)

    volume. The conference's topics include auditory exploration of data via sonification and audification; real time monitoring of multivariate date; sound in immersive interfaces and teleoperation; perceptual issues in auditory display; sound in generalized computer interfaces; technologies supporting...... auditory display creation; data handling for auditory display systems; applications of auditory display....

  19. 77 FR 70970 - Accessible Emergency Information, and Apparatus Requirements for Emergency Information and Video...

    Science.gov (United States)

    2012-11-28

    ... required to provide information about video described programming on their Web sites and to programming... programming, as well as the manufacturers of devices that display such programming. DATES: Comments are due on.... Federal Communications Commission's Web Site: http://fjallfoss.fcc.gov/ecfs2/ . Follow the instructions...

  20. Video games and mobile learning: A Spanish developers approach

    OpenAIRE

    Fernández Gómez, Carlos; Martí Parreño, José

    2016-01-01

    This research presents a work in progress aiming to map Spanish video games developers’ production in the area of mobile educational video games. A sample of 30 Spanish video games developers was analyzed in order to explore the weight that educational video games for mobile devices represents in their product portfolio. Primary findings suggest that Spanish video games developers’ production of educational video games for mobile devices is very scarce. While 23,3% of the analyzed video games...

  1. A novel video game--based device for measuring stepping performance and fall risk in older people.

    Science.gov (United States)

    Schoene, Daniel; Lord, Stephen R; Verhoef, Paulien; Smith, Stuart T

    2011-06-01

    To determine whether a dance mat test of choice stepping reaction time (CSRT) is reliable and can detect differences in fall risk in older adults. Randomized order, crossover comparison. Balance laboratory, medical research institute, and retirement village. Older (mean age, 78.87±5.90y; range, 65-90y) independent-living people (N=47) able to walk in place without assistance. Not applicable. Reaction (RT), movement, and response times of dance pad--based stepping tests, Physiological Profile Assessment (PPA) score, Digit Symbol Substitution Test (DSST) score, time to complete the Trail Making Test (TMT) A+B, Fall Efficacy Scale International (FES-I) score, Activities-specific Balance Confidence (ABC) Scale score, and Incidental and Planned Exercise Questionnaire (IPEQ) incidental IPEQ activity subscore. Test-retest reliability of the dance mat CSRT response time was high (intraclass correlation coefficient model 3,k=.90; 95% confidence interval [CI], .82-.94; Ptime and measures of fall risk (PPA: r=.42; 95% CI, .15-.63; P1) had significantly slower response times than people with low/mild fall-risk scores (PPA score time (1180±195 vs 1031±145ms; P=0.017). The new dance mat device is a valid and reliable tool for assessing stepping ability and fall risk in older community-dwelling people. Because it is highly portable, it can be used in clinic settings and the homes of older people as both an assessment and training device. Copyright © 2011 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved.

  2. Color spaces in digital video

    Energy Technology Data Exchange (ETDEWEB)

    Gaunt, R.

    1997-05-01

    Whether it`s photography, computer graphics, publishing, or video; each medium has a defined color space, or gamut, which defines the extent that a given set of RGB colors can be mixed. When converting from one medium to another, an image must go through some form of conversion which maps colors into the destination color space. The conversion process isn`t always straight forward, easy, or reversible. In video, two common analog composite color spaces are Y`tjv (used in PAL) and Y`IQ (used in NTSC). These two color spaces have been around since the beginning of color television, and are primarily used in video transmission. Another analog scheme used in broadcast studios is Y`, R`-Y`, B`-Y` (used in Betacam and Mll) which is a component format. Y`, R`-Y`,B`-Y` maintains the color information of RGB but in less space. From this, the digital component video specification, ITU-Rec. 601-4 (formerly CCIR Rec. 601) was based. The color space for Rec. 601 is symbolized as Y`CbCr. Digital video formats such as DV, Dl, Digital-S, etc., use Rec. 601 to define their color gamut. Digital composite video (for D2 tape) is digitized analog Y`UV and is seeing decreased use. Because so much information is contained in video, segments of any significant length usually require some form of data compression. All of the above mentioned analog video formats are a means of reducing the bandwidth of RGB video. Video bulk storage devices, such as digital disk recorders, usually store frames in Y`CbCr format, even if no other compression method is used. Computer graphics and computer animations originate in RGB format because RGB must be used to calculate lighting and shadows. But storage of long animations in RGB format is usually cost prohibitive and a 30 frame-per-second data rate of uncompressed RGB is beyond most computers. By taking advantage of certain aspects of the human visual system, true color 24-bit RGB video images can be compressed with minimal loss of visual information

  3. High Dynamic Range Video

    CERN Document Server

    Myszkowski, Karol

    2008-01-01

    This book presents a complete pipeline forHDR image and video processing fromacquisition, through compression and quality evaluation, to display. At the HDR image and video acquisition stage specialized HDR sensors or multi-exposure techniques suitable for traditional cameras are discussed. Then, we present a practical solution for pixel values calibration in terms of photometric or radiometric quantities, which are required in some technically oriented applications. Also, we cover the problem of efficient image and video compression and encoding either for storage or transmission purposes, in

  4. 3D video

    CERN Document Server

    Lucas, Laurent; Loscos, Céline

    2013-01-01

    While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century.The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide th

  5. Practical, Real-Time, and Robust Watermarking on the Spatial Domain for High-Definition Video Contents

    Science.gov (United States)

    Kim, Kyung-Su; Lee, Hae-Yeoun; Im, Dong-Hyuck; Lee, Heung-Kyu

    Commercial markets employ digital right management (DRM) systems to protect valuable high-definition (HD) quality videos. DRM system uses watermarking to provide copyright protection and ownership authentication of multimedia contents. We propose a real-time video watermarking scheme for HD video in the uncompressed domain. Especially, our approach is in aspect of practical perspectives to satisfy perceptual quality, real-time processing, and robustness requirements. We simplify and optimize human visual system mask for real-time performance and also apply dithering technique for invisibility. Extensive experiments are performed to prove that the proposed scheme satisfies the invisibility, real-time processing, and robustness requirements against video processing attacks. We concentrate upon video processing attacks that commonly occur in HD quality videos to display on portable devices. These attacks include not only scaling and low bit-rate encoding, but also malicious attacks such as format conversion and frame rate change.

  6. Remote stereoscopic video play platform for naked eyes based on the Android system

    Science.gov (United States)

    Jia, Changxin; Sang, Xinzhu; Liu, Jing; Cheng, Mingsheng

    2014-11-01

    As people's life quality have been improved significantly, the traditional 2D video technology can not meet people's urgent desire for a better video quality, which leads to the rapid development of 3D video technology. Simultaneously people want to watch 3D video in portable devices,. For achieving the above purpose, we set up a remote stereoscopic video play platform. The platform consists of a server and clients. The server is used for transmission of different formats of video and the client is responsible for receiving remote video for the next decoding and pixel restructuring. We utilize and improve Live555 as video transmission server. Live555 is a cross-platform open source project which provides solutions for streaming media such as RTSP protocol and supports transmission of multiple video formats. At the receiving end, we use our laboratory own player. The player for Android, which is with all the basic functions as the ordinary players do and able to play normal 2D video, is the basic structure for redevelopment. Also RTSP is implemented into this structure for telecommunication. In order to achieve stereoscopic display, we need to make pixel rearrangement in this player's decoding part. The decoding part is the local code which JNI interface calls so that we can extract video frames more effectively. The video formats that we process are left and right, up and down and nine grids. In the design and development, a large number of key technologies from Android application development have been employed, including a variety of wireless transmission, pixel restructuring and JNI call. By employing these key technologies, the design plan has been finally completed. After some updates and optimizations, the video player can play remote 3D video well anytime and anywhere and meet people's requirement.

  7. Small - Display Cartography

    DEFF Research Database (Denmark)

    Nissen, Flemming; Hvas, Anders; Münster-Swendsen, Jørgen

    This report comprises the work carried out in the work-package of small display cartography. The work-package has aimed at creating a general framework for the small-display cartography. A solid framework facilitates an increased use of spatial data in mobile devices - thus enabling, together...... Service Communication and finally, Part IV: Concluding remarks and topics for further research on small-display cartography. Part II includes a separate Appendix D consisting of a cartographic design specification. Part III includes a separate Appendix C consisting of a schema specification, a separate...

  8. Electro-opto-thermal addressing bistable and re-addressable display device based on gelator-doped liquid crystals in a poly(N-vinylcarbazole) film-coated liquid crystal cell.

    Science.gov (United States)

    Cheng, Ko-Ting; Tang, Yi; Liu, Cheng-Kai

    2016-10-03

    This paper reports an electro-opto-thermal addressing bistable and re-addressable display device based on gelator-doped liquid crystals (LCs) in a poly(N-vinylcarbazole) film-coated LC cell. The bistability and re-addressability of the devices were achieved through the formation of a rubbery LC/gel mixture at room temperature. The desired patterns were addressed, erased, and re-addressed by controlling the temperature, applied voltage, and UV light illumination. Moreover, grayscales were obtained by adjusting UV light intensity. The initiation, relaxation, rise, and fall times of photoconductive poly(N-vinylcarbazole) via UV light illumination of various intensities were also examined.

  9. Social video content delivery

    CERN Document Server

    Wang, Zhi; Zhu, Wenwu

    2016-01-01

    This brief presents new architecture and strategies for distribution of social video content. A primary framework for socially-aware video delivery and a thorough overview of the possible approaches is provided. The book identifies the unique characteristics of socially-aware video access and social content propagation, revealing the design and integration of individual modules that are aimed at enhancing user experience in the social network context. The change in video content generation, propagation, and consumption for online social networks, has significantly challenged the traditional video delivery paradigm. Given the massive amount of user-generated content shared in online social networks, users are now engaged as active participants in the social ecosystem rather than as passive receivers of media content. This revolution is being driven further by the deep penetration of 3G/4G wireless networks and smart mobile devices that are seamlessly integrated with online social networking and media-sharing s...

  10. Agricultural Extension Messages Using Video on Portable Devices Increased Knowledge about Seed Selection, Storage and Handling among Smallholder Potato Farmers in Southwestern Uganda

    National Research Council Canada - National Science Library

    Bjorn Van Campenhout; Senne Vandevelde; Wilberforce Walukano; Piet Van Asten

    2017-01-01

    .... In this study, simple agricultural extension video messages, delivered through Android tablets, were tested in the field to determine if they increased farmers' knowledge of recommended practices...

  11. Bouncing mode electrostatically actuated scanning micromirror for video applications

    Science.gov (United States)

    Krylov, Slava; Barnea, Daniel I.

    2005-12-01

    We present a design and operation concept of a scanning device based on an electrostatic torsional micromirror that is aimed to fulfil the requirements of motion linearity, high operational frequency and low actuation voltages imposed by laser display applications. The operational mode incorporates a contact event between the mirror and an elastic constraint followed by a bouncing and an inversion of motion. A triangular response signal is obtained by the application of an actuation voltage which is piecewise constant in time. The tuning of the resonant frequency through the control of the applied voltage permits the synchronization of the response of the microfabricated device with a video signal.

  12. Video quality assessment for web content mirroring

    Science.gov (United States)

    He, Ye; Fei, Kevin; Fernandez, Gustavo A.; Delp, Edward J.

    2014-03-01

    Due to the increasing user expectation on watching experience, moving web high quality video streaming content from the small screen in mobile devices to the larger TV screen has become popular. It is crucial to develop video quality metrics to measure the quality change for various devices or network conditions. In this paper, we propose an automated scoring system to quantify user satisfaction. We compare the quality of local videos with the videos transmitted to a TV. Four video quality metrics, namely Image Quality, Rendering Quality, Freeze Time Ratio and Rate of Freeze Events are used to measure video quality change during web content mirroring. To measure image quality and rendering quality, we compare the matched frames between the source video and the destination video using barcode tools. Freeze time ratio and rate of freeze events are measured after extracting video timestamps. Several user studies are conducted to evaluate the impact of each objective video quality metric on the subjective user watching experience.

  13. In-Network Adaptation of Video Streams Using Network Processors

    Directory of Open Access Journals (Sweden)

    Mohammad Shorfuzzaman

    2009-01-01

    problem can be addressed, near the network edge, by applying dynamic, in-network adaptation (e.g., transcoding of video streams to meet available connection bandwidth, machine characteristics, and client preferences. In this paper, we extrapolate from earlier work of Shorfuzzaman et al. 2006 in which we implemented and assessed an MPEG-1 transcoding system on the Intel IXP1200 network processor to consider the feasibility of in-network transcoding for other video formats and network processor architectures. The use of “on-the-fly” video adaptation near the edge of the network offers the promise of simpler support for a wide range of end devices with different display, and so forth, characteristics that can be used in different types of environments.

  14. Video microblogging

    DEFF Research Database (Denmark)

    Bornoe, Nis; Barkhuus, Louise

    2010-01-01

    Microblogging is a recently popular phenomenon and with the increasing trend for video cameras to be built into mobile phones, a new type of microblogging has entered the arena of electronic communication: video microblogging. In this study we examine video microblogging, which is the broadcasting...... of short videos. A series of semi-structured interviews offers an understanding of why and how video microblogging is used and what the users post and broadcast....

  15. Temporal frequency of flickering-distortion optimized video halftoning for electronic paper.

    Science.gov (United States)

    Hsu, Chao-Yung; Lu, Chun-Shien; Pei, Soo-Chang

    2011-09-01

    Video halftoning is a key technology for use in electronic paper (e-paper) or smart paper, which is an emerging display device that has received considerable attention recently. In this paper, a temporal frequency of flickering-distortion optimized video halftoning method is proposed. We first uncover three visual defects that conventional neighboring frame referencing-based video halftoning methods, due to their sequential changes of reference frames, will encounter. To deal with the problem, we then propose a reference frame update per GOP-based error diffusion video halftoning method based on a flickering sensitivity-based human visual model. To efficiently compromise between average temporal frequency of flickering (ATFoF) and visual quality, temporal frequency of flickering-distortion (TFoFD) is presented as a metric for video halftoning performance evaluation. Based on the proposed probability model of video halftoning, the TFoFD curve can be accurately estimated to optimize the tradeoff between quality and ATFoF before the video is halftoned. Our temporal frequency of flickering-distortion optimization strategy can also be applied to other video halftoning schemes for performance improvement. Experimental results and comparisons with known methods demonstrate the effectiveness of our video halftoning method.

  16. Improved signal to noise ratio and sensitivity of an infrared imaging video bolometer on large helical device by using an infrared periscope

    Energy Technology Data Exchange (ETDEWEB)

    Pandya, Shwetang N., E-mail: pandya.shwetang@LHD.nifs.ac.jp; Sano, Ryuichi [High Temperature Plasma Physics Research Division, The Graduate University of Advanced Studies, 322-6 Oroshi-cho, Toki 509-5292 (Japan); Peterson, Byron J.; Mukai, Kiyofumi [National Institute for Fusion Science, 322-6 Oroshi-cho, Toki 509-5292 (Japan); Enokuchi, Akito; Takeyama, Norihide [GENESIA Corporation, 3-38-4-601 Shimo-Renjaku, Mitaka, Tokyo 181-0013 (Japan)

    2014-07-15

    An Infrared imaging Video Bolometer (IRVB) diagnostic is currently being used in the Large Helical Device (LHD) for studying the localization of radiation structures near the magnetic island and helical divertor X-points during plasma detachment and for 3D tomography. This research demands high signal to noise ratio (SNR) and sensitivity to improve the temporal resolution for studying the evolution of radiation structures during plasma detachment and a wide IRVB field of view (FoV) for tomography. Introduction of an infrared periscope allows achievement of a higher SNR and higher sensitivity, which in turn, permits a twofold improvement in the temporal resolution of the diagnostic. Higher SNR along with wide FoV is achieved simultaneously by reducing the separation of the IRVB detector (metal foil) from the bolometer's aperture and the LHD plasma. Altering the distances to meet the aforesaid requirements results in an increased separation between the foil and the IR camera. This leads to a degradation of the diagnostic performance in terms of its sensitivity by 1.5-fold. Using an infrared periscope to image the IRVB foil results in a 7.5-fold increase in the number of IR camera pixels imaging the foil. This improves the IRVB sensitivity which depends on the square root of the number of IR camera pixels being averaged per bolometer channel. Despite the slower f-number (f/# = 1.35) and reduced transmission (τ{sub 0} = 89%, due to an increased number of lens elements) for the periscope, the diagnostic with an infrared periscope operational on LHD has improved in terms of sensitivity and SNR by a factor of 1.4 and 4.5, respectively, as compared to the original diagnostic without a periscope (i.e., IRVB foil being directly imaged by the IR camera through conventional optics). The bolometer's field of view has also increased by two times. The paper discusses these improvements in apt details.

  17. Analysis of simulated angiographic procedures: part 1--capture and presentation of audio and video recordings.

    Science.gov (United States)

    Duncan, James R; Glaiberman, Craig B

    2006-12-01

    To assess different methods of recording angiographic simulations and to determine how such recordings might be used for training and research. Two commercially available high-fidelity angiography simulations, the Mentice Vascular Interventional Simulation Trainer and the Simbionix AngioMentor, were used for data collection. Video and audio records of simulated procedures were created by different methods, including software-based screen capture, video splitters and converters, and external cameras. Recording parameters were varied, and the recordings were transferred to computer workstations for postprocessing and presentation. The information displayed on the simulators' computer screens could be captured by each method. Although screen-capture software provided the highest resolution, workflow considerations favored a hardware-based solution that duplicated the video signal and recorded the data stream(s) at lower resolutions. Additional video and audio recording devices were used to monitor the angiographer's actions during the simulated procedures. The multiple audio and video files were synchronized and composited with personal computers equipped with commercially available video editing software. Depending on the needs of the intended audience, the resulting files could be distributed and displayed at full or reduced resolutions. The capture, editing, presentation, and distribution of synchronized multichannel audio and video recordings holds great promise for angiography training and simulation research. To achieve this potential, technical challenges will need to be met, and content will need to be tailored to suit the needs of trainees and researchers.

  18. Video demystified

    CERN Document Server

    Jack, Keith

    2004-01-01

    This international bestseller and essential reference is the "bible" for digital video engineers and programmers worldwide. This is by far the most informative analog and digital video reference available, includes the hottest new trends and cutting-edge developments in the field. Video Demystified, Fourth Edition is a "one stop" reference guide for the various digital video technologies. The fourth edition is completely updated with all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video (Video over DSL, Ethernet, etc.), as well as discussions of the latest standards throughout. The accompanying CD-ROM is updated to include a unique set of video test files in the newest formats. *This essential reference is the "bible" for digital video engineers and programmers worldwide *Contains all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video *Completely revised with all the latest and most up-to-date industry standards.

  19. Display Sharing: An Alternative Paradigm

    Science.gov (United States)

    Brown, Michael A.

    2010-01-01

    The current Johnson Space Center (JSC) Mission Control Center (MCC) Video Transport System (VTS) provides flight controllers and management the ability to meld raw video from various sources with telemetry to improve situational awareness. However, maintaining a separate infrastructure for video delivery and integration of video content with data adds significant complexity and cost to the system. When considering alternative architectures for a VTS, the current system's ability to share specific computer displays in their entirety to other locations, such as large projector systems, flight control rooms, and back supporting rooms throughout the facilities and centers must be incorporated into any new architecture. Internet Protocol (IP)-based systems also support video delivery and integration. IP-based systems generally have an advantage in terms of cost and maintainability. Although IP-based systems are versatile, the task of sharing a computer display from one workstation to another can be time consuming for an end-user and inconvenient to administer at a system level. The objective of this paper is to present a prototype display sharing enterprise solution. Display sharing is a system which delivers image sharing across the LAN while simultaneously managing bandwidth, supporting encryption, enabling recovery and resynchronization following a loss of signal, and, minimizing latency. Additional critical elements will include image scaling support, multi -sharing, ease of initial integration and configuration, integration with desktop window managers, collaboration tools, host and recipient controls. This goal of this paper is to summarize the various elements of an IP-based display sharing system that can be used in today's control center environment.

  20. Touching for attention: How flight instructors support a pilot wearing a view-limiting device

    DEFF Research Database (Denmark)

    Nevile, Maurice Richard; Tuccio, William A.

    2018-01-01

    We use video recordings from pilot training flights to show how instructors support attention of a student wearing ‘foggles’, a view-limiting device designed to train pilots to fly by reference only to the cockpit flight instruments. The instructors touch cockpit displays with a pointing finger, ...

  1. Social Properties of Mobile Video

    Science.gov (United States)

    Mitchell, April Slayden; O'Hara, Kenton; Vorbau, Alex

    Mobile video is now an everyday possibility with a wide array of commercially available devices, services, and content. These new technologies have created dramatic shifts in the way video-based media can be produced, consumed, and delivered by people beyond the familiar behaviors associated with fixed TV and video technologies. Such technology revolutions change the way users behave and change their expectations in regards to their mobile video experiences. Building upon earlier studies of mobile video, this paper reports on a study using diary techniques and ethnographic interviews to better understand how people are using commercially available mobile video technologies in their everyday lives. Drawing on reported episodes of mobile video behavior, the study identifies the social motivations and values underpinning these behaviors that help characterize mobile video consumption beyond the simplistic notion of viewing video only to kill time. This paper also discusses the significance of user-generated content and the usage of video in social communities through the description of two mobile video technology services that allow users to create and share content. Implications for adoption and design of mobile video technologies and services are discussed as well.

  2. Agricultural Extension Messages Using Video on Portable Devices Increased Knowledge about Seed Selection, Storage and Handling among Smallholder Potato Farmers in Southwestern Uganda

    Science.gov (United States)

    Van Campenhout, Bjorn; Vandevelde, Senne; Walukano, Wilberforce; Van Asten, Piet

    2017-01-01

    To feed a growing population, agricultural productivity needs to increase dramatically. Agricultural extension information, with its public, non-rival nature, is generally undersupplied, and public provision remains challenging. In this study, simple agricultural extension video messages, delivered through Android tablets, were tested in the field to determine if they increased farmers’ knowledge of recommended practices on (i) potato seed selection and (ii) seed storage and handling among a sample of potato farmers in southwestern Uganda. Using a field experiment with ex ante matching in a factorial design, it was established that showing agricultural extension videos significantly increased farmers’ knowledge. However, results suggested impact pathways that went beyond simply replicating what was shown in the video. Video messages may have triggered a process of abstraction, whereby farmers applied insights gained in one context to a different context. PMID:28122005

  3. Agricultural Extension Messages Using Video on Portable Devices Increased Knowledge about Seed Selection, Storage and Handling among Smallholder Potato Farmers in Southwestern Uganda.

    Science.gov (United States)

    Van Campenhout, Bjorn; Vandevelde, Senne; Walukano, Wilberforce; Van Asten, Piet

    2017-01-01

    To feed a growing population, agricultural productivity needs to increase dramatically. Agricultural extension information, with its public, non-rival nature, is generally undersupplied, and public provision remains challenging. In this study, simple agricultural extension video messages, delivered through Android tablets, were tested in the field to determine if they increased farmers' knowledge of recommended practices on (i) potato seed selection and (ii) seed storage and handling among a sample of potato farmers in southwestern Uganda. Using a field experiment with ex ante matching in a factorial design, it was established that showing agricultural extension videos significantly increased farmers' knowledge. However, results suggested impact pathways that went beyond simply replicating what was shown in the video. Video messages may have triggered a process of abstraction, whereby farmers applied insights gained in one context to a different context.

  4. Optical links in handheld multimedia devices

    Science.gov (United States)

    van Geffen, S.; Duis, J.; Miller, R.

    2008-04-01

    Ever emerging applications in handheld multimedia devices such as mobile phones, laptop computers, portable video games and digital cameras requiring increased screen resolutions are driving higher aggregate bitrates between host processor and display(s) enabling services such as mobile video conferencing, video on demand and TV broadcasting. Larger displays and smaller phones require complex mechanical 3D hinge configurations striving to combine maximum functionality with compact building volumes. Conventional galvanic interconnections such as Micro-Coax and FPC carrying parallel digital data between host processor and display module may produce Electromagnetic Interference (EMI) and bandwidth limitations caused by small cable size and tight cable bends. To reduce the number of signals through a hinge, the mobile phone industry, organized in the MIPI (Mobile Industry Processor Interface) alliance, is currently defining an electrical interface transmitting serialized digital data at speeds >1Gbps. This interface allows for electrical or optical interconnects. Above 1Gbps optical links may offer a cost effective alternative because of their flexibility, increased bandwidth and immunity to EMI. This paper describes the development of optical links for handheld communication devices. A cable assembly based on a special Plastic Optical Fiber (POF) selected for its mechanical durability is terminated with a small form factor molded lens assembly which interfaces between an 850nm VCSEL transmitter and a receiving device on the printed circuit board of the display module. A statistical approach based on a Lean Design For Six Sigma (LDFSS) roadmap for new product development tries to find an optimum link definition which will be robust and low cost meeting the power consumption requirements appropriate for battery operated systems.

  5. Mobile Access to Audio and Video Collections in Libraries and Other Cultural Institutions

    Directory of Open Access Journals (Sweden)

    Carolyn Doi

    2011-05-01

    Full Text Available Mobile devices have become commonplace, and are increasingly capable of accessing multi-media resources such as audio and video. Many libraries maintain multi-media digital collections that could be accessed on mobile devices. Mobile devices, however, offer unique display and technical challenges that need to be addressed. The benefits of mobile access to library collections include the promise of increased use and an enhanced user experience. In this article we provide a detailed discussion of the issues related to mobile delivery of digital media, including a literature review, an overview of significant technical issues, and three case studies.

  6. Projection/Reflection Heads-up Display

    Data.gov (United States)

    National Aeronautics and Space Administration — To address the NASA need for an EVA information display device, Physical Optics Corporation (POC) proposes to develop a new Projection/Reflection Heads-up Display...

  7. Problem with multi-video format M-learning applications

    CSIR Research Space (South Africa)

    Adeyeye, MO

    2014-01-01

    Full Text Available in conjunction with the technical aspects of video display in browsers, when varying media formats are used. The <video> tag used in this work renders videos from two sources with different MIME types. Feeds from the video sources, namely YouTube and UCT...

  8. Digital video.

    Science.gov (United States)

    Johnson, Don; Johnson, Mike

    2004-04-01

    The process of digital capture, editing, and archiving video has become an important aspect of documenting arthroscopic surgery. Recording the arthroscopic findings before and after surgery is an essential part of the patient's medical record. The hardware and software has become more reasonable to purchase, but the learning curve to master the software is steep. Digital video is captured at the time of arthroscopy to a hard disk, and written to a CD at the end of the operative procedure. The process of obtaining video of open procedures is more complex. Outside video of the procedure is recorded on digital tape with a digital video camera. The camera must be plugged into a computer to capture the video on the hard disk. Adobe Premiere software is used to edit the video and render the finished video to the hard drive. This finished video is burned onto a CD. We outline the choice of computer hardware and software for the manipulation of digital video. The techniques of backup and archiving the completed projects and files also are outlined. The uses of digital video for education and the formats that can be used in PowerPoint presentations are discussed.

  9. DESIGN PROBLEMS IN VISUAL DISPLAYS. PART II. FACTORS IN THE LEGIBILITY OF TELEVISED DISPLAYS

    Science.gov (United States)

    evaluated. Selected studies of such factors as vertical resolution, video bandwidth, and direction of scanning are reviewed in detail. Conclusions are drawn, and recommendations are made for display design and applications.

  10. Alterações cromossômicas causadas pela radiação dos monitores de vídeo de computadores Chromosome abnormalities caused by computer video display monitors' radiation

    Directory of Open Access Journals (Sweden)

    Marcos Roberto Higino Estécio

    2002-06-01

    Full Text Available OBJETIVO: Em decorrência dos questionamentos sobre o efeito deletério das radiações emitidas pelo campo eletromagnético (CEM dos tipos ELF (extremely low frequency e VLF (very low frequency transmitidas pelos monitores de vídeo dos computadores (CRT, foi avaliada a freqüência de anomalias cromossômicas estruturais e a cinética do ciclo celular em indivíduos expostos por seu trabalho à radiação dos CRT. MÉTODOS: A pesquisa de aberrações cromossômicas foi realizada em 2.000 metáfases de primeira divisão celular obtidas de culturas de 48h de linfócitos de sangue venoso periférico de dez indivíduos expostos ao CRT (grupo E e de dez controles (grupo C. A cinética do ciclo celular foi pesquisada pelos índices mitótico (IM e de proliferação celular (IPC. RESULTADOS: A análise estatística evidenciou freqüências significativamente maiores de metáfases com anomalias cromossômicas (E=5,9%; C=3,7% e anomalias/célula (E=0,066±0,026; C=0,040±0,026 nos indivíduos expostos aos CRTs. As alterações citogenéticas mais comuns foram as quebras cromatídicas, com freqüência de 0,034±0,016 no grupo E e de 0,016±0,015 no grupo C. As freqüências de IM e IPC não apresentaram diferenças significantes entre os grupos avaliados. CONCLUSÕES: Os resultados sugerem um efeito genotóxico do CEM emitido pelos CRTs devido à freqüência mais elevada de quebras cromatídicas, enfatizando a necessidade de haver um número maior de estudos com diferentes técnicas que vise a investigar a ação do CEM sobre o material genético.OBJECTIVE: Concerns were raised about the potential damaging effects of electromagnetic field (EMF radiation emissions of ELF (extremely low frequency and VLF (very low frequency computer video display monitors (VDM, it was assessed the frequency of structural chromosome abnormalities and investigated the cell cycle kinetics in individuals occupationally exposed to VDM radiation. METHODS: Chromosome

  11. Videos for Science Communication and Nature Interpretation: The TIB|AV-Portal as Resource.

    Science.gov (United States)

    Marín Arraiza, Paloma; Plank, Margret; Löwe, Peter

    2016-04-01

    Scientific audiovisual media such as videos of research, interactive displays or computer animations has become an important part of scientific communication and education. Dynamic phenomena can be described better by audiovisual media than by words and pictures. For this reason, scientific videos help us to understand and discuss environmental phenomena more efficiently. Moreover, the creation of scientific videos is easier than ever, thanks to mobile devices and open source editing software. Video-clips, webinars or even the interactive part of a PICO are formats of scientific audiovisual media used in the Geosciences. This type of media translates the location-referenced Science Communication such as environmental interpretation into computed-based Science Communication. A new way of Science Communication is video abstracting. A video abstract is a three- to five-minute video statement that provides background information about a research paper. It also gives authors the opportunity to present their research activities to a wider audience. Since this kind of media have become an important part of scientific communication there is a need for reliable infrastructures which are capable of managing the digital assets researchers generate. Using the reference of the usecase of video abstracts this paper gives an overview over the activities by the German National Library of Science and Technology (TIB) regarding publishing and linking audiovisual media in a scientifically sound way. The German National Library of Science and Technology (TIB) in cooperation with the Hasso Plattner Institute (HPI) developed a web-based portal (av.tib.eu) that optimises access to scientific videos in the fields of science and technology. Videos from the realms of science and technology can easily be uploaded onto the TIB|AV Portal. Within a short period of time the videos are assigned a digital object identifier (DOI). This enables them to be referenced, cited, and linked (e.g. to the

  12. Immersive video

    Science.gov (United States)

    Moezzi, Saied; Katkere, Arun L.; Jain, Ramesh C.

    1996-03-01

    Interactive video and television viewers should have the power to control their viewing position. To make this a reality, we introduce the concept of Immersive Video, which employs computer vision and computer graphics technologies to provide remote users a sense of complete immersion when viewing an event. Immersive Video uses multiple videos of an event, captured from different perspectives, to generate a full 3D digital video of that event. That is accomplished by assimilating important information from each video stream into a comprehensive, dynamic, 3D model of the environment. Using this 3D digital video, interactive viewers can then move around the remote environment and observe the events taking place from any desired perspective. Our Immersive Video System currently provides interactive viewing and `walkthrus' of staged karate demonstrations, basketball games, dance performances, and typical campus scenes. In its full realization, Immersive Video will be a paradigm shift in visual communication which will revolutionize television and video media, and become an integral part of future telepresence and virtual reality systems.

  13. Telemetry and Communication IP Video Player

    Science.gov (United States)

    OFarrell, Zachary L.

    2011-01-01

    Aegis Video Player is the name of the video over IP system for the Telemetry and Communications group of the Launch Services Program. Aegis' purpose is to display video streamed over a network connection to be viewed during launches. To accomplish this task, a VLC ActiveX plug-in was used in C# to provide the basic capabilities of video streaming. The program was then customized to be used during launches. The VLC plug-in can be configured programmatically to display a single stream, but for this project multiple streams needed to be accessed. To accomplish this, an easy to use, informative menu system was added to the program to enable users to quickly switch between videos. Other features were added to make the player more useful, such as watching multiple videos and watching a video in full screen.

  14. Local adaptive tone mapping for video enhancement

    Science.gov (United States)

    Lachine, Vladimir; Dai, Min (.

    2015-03-01

    As new technologies like High Dynamic Range cameras, AMOLED and high resolution displays emerge on consumer electronics market, it becomes very important to deliver the best picture quality for mobile devices. Tone Mapping (TM) is a popular technique to enhance visual quality. However, the traditional implementation of Tone Mapping procedure is limited by pixel's value to value mapping, and the performance is restricted in terms of local sharpness and colorfulness. To overcome the drawbacks of traditional TM, we propose a spatial-frequency based framework in this paper. In the proposed solution, intensity component of an input video/image signal is split on low pass filtered (LPF) and high pass filtered (HPF) bands. Tone Mapping (TM) function is applied to LPF band to improve the global contrast/brightness, and HPF band is added back afterwards to keep the local contrast. The HPF band may be adjusted by a coring function to avoid noise boosting and signal overshooting. Colorfulness of an original image may be preserved or enhanced by chroma components correction by means of saturation function. Localized content adaptation is further improved by dividing an image to a set of non-overlapped regions and modifying each region individually. The suggested framework allows users to implement a wide range of tone mapping applications with perceptional local sharpness and colorfulness preserved or enhanced. Corresponding hardware circuit may be integrated in camera, video or display pipeline with minimal hardware budget

  15. User aware video streaming

    Science.gov (United States)

    Kerofsky, Louis; Jagannath, Abhijith; Reznik, Yuriy

    2015-03-01

    We describe the design of a video streaming system using adaptation to viewing conditions to reduce the bitrate needed for delivery of video content. A visual model is used to determine sufficient resolution needed under various viewing conditions. Sensors on a mobile device estimate properties of the viewing conditions, particularly the distance to the viewer. We leverage the framework of existing adaptive bitrate streaming systems such as HLS, Smooth Streaming or MPEG-DASH. The client rate selection logic is modified to include a sufficient resolution computed using the visual model and the estimated viewing conditions. Our experiments demonstrate significant bitrate savings compare to conventional streaming methods which do not exploit viewing conditions.

  16. Improvement in glottic visualisation by using the C-MAC PM video laryngoscope as a first-line device for out-of-hospital emergency tracheal intubation: An observational study.

    Science.gov (United States)

    Hossfeld, Bjoern; Frey, Kristina; Doerges, Volker; Lampl, Lorenz; Helm, Matthias

    2015-06-01

    Out-of-hospital tracheal intubation is associated with life-threatening complications. To date, no study has compared direct and video laryngoscopic views simultaneously in the same patients in an out-of-hospital setting. The aim of this study was to determine the effect of C-MAC PM video laryngoscope on laryngeal view, compared with direct laryngoscopy, and to estimate possible consequences for patient safety. An observational, single-centre study. Helicopter Emergency Medical Service (HEMS) 'CHRISTOPH 22', Ulm, Germany. Two-hundrend and twenty-eight emergency patients undergoing airway management out of hospital. Laryngoscopy and tracheal intubation using C-MAC PM video laryngoscope. For all intubations, the HEMS physician used CMAC PM as the first-line device and performed an initial direct laryngoscopy followed by a video laryngoscopy, without changing the laryngoscope blade. The difference in laryngeal view was recorded as well as the number of intubation attempts along with the success rate and difficulties in airway management. Improvement in glottic visualisation from Cormack and Lehane grade III/IV to I/II was rated as being clinically relevant. During a 20-month study period, a total of 228 out-of-hospital emergency patients requiring tracheal intubation were included. The overall success rate in securing the airway was 100%. For 226 patients (99.1%), tracheal intubation was successful with two or fewer attempts. For comparison of direct and indirect laryngoscopic views, five patients were excluded because of the use of an indirect laryngoscope blade. Of 223 patients, 120 had a glottic view rated as Cormack and Lehane grade II to IV with direct laryngoscopy; in these patients, visualisation of the glottis was significantly improved with the C-MAC PM video laryngoscope (P Cormack and Lehane grading system and an excellent success rate for out-of-hospital tracheal intubation. These results suggest that the use of C-MAC PM as a first-line device for tracheal

  17. Video games

    OpenAIRE

    Kolář, Vojtěch

    2012-01-01

    This thesis is based on a detailed analysis of various topics related to the question of whether video games can be art. In the first place it analyzes the current academic discussion on this subject and confronts different opinions of both supporters and objectors of the idea, that video games can be a full-fledged art form. The second point of this paper is to analyze the properties, that are inherent to video games, in order to find the reason, why cultural elite considers video games as i...

  18. Near infrared to blue upconverting Tm3+/Yb3+/Li+:Gd2(MoO4)3 phosphors for light emitting display devices

    Science.gov (United States)

    Kumari, Anita; Soni, Abhishek Kumar; Rai, Vineet Kumar

    2017-03-01

    Tm3+-Yb3+/Tm3+-Yb3+_Li+ codoped/tridoped Gd2(MoO4)3 phosphors using chemical co-precipitation method have been synthesized and characterised by XRD, FTIR, diffuse reflectance spectra and FE-SEM analysis. The downconversion emission spectra recorded by using 390 nm radiation shows blue colour emission band due to the 1G4 → 3H6 transition of Tm3+ ion. Frequency upconversion emission study show overall intense blue, red and NIR upconversion emission bands due to the 1G4 → 3H6, 1G4 → 3F4 and 3H4 → 3H6 transitions of Tm3+ ion under 980 nm laser diode excitation. The effect of incorporation of Li+ ions in the codoped phosphors produces small shifting in the XRD peaks towards the higher diffraction angle side and also intensity of the blue upconversion emission bands is enhanced around ∼510 times in the Tm3+-Yb3+_Li+:Gd2(MoO4)3 phosphors as compared to the Tm3+ doped phosphors. The confirmation of overall blue colour emission has been identified by colour co-ordinate analysis. The result shows that the developed tri-doped phosphors show improved blue colour emission and hence could be a proper material for near infrared to blue upconverter and blue colour emitting device fabrications.

  19. Comparative study of the blinking time between young adult and adult video display terminal users in indoor environment Estudo comparativo do tempo de piscadas entre adultos jovens e adultos usuários de monitor de microcomputador em ambiente climatizado

    Directory of Open Access Journals (Sweden)

    Tânia Mara Cunha Schaefer

    2009-10-01

    Full Text Available OBJECTIVE: Investigate the average blinking time in conversation and in Video Display Terminal use of young adults and adults in the presbyopic age group. METHODS: A transversal analytical study in a readily accessible sample consisting of Volkswagen do Brasil - Curitiba, Paraná employees was performed. The cohort group consisted of 108 subjects divided into two age groups: Group 1, the young adult group (age range 20-39: 77 employees, mean age of 30.09 ± 5.09; Group 2, the presbyopic adult group, (age range 40-53: 31 employees, mean age of 44.17 ± 3. Subjects under 18 years of age, with a history of ocular disorders, contact lens wearers and computer non-users were excluded. The subjects had their faces filmed for 10 minutes in conversation and VDT reading. Student's t-test was used and the statistical significance level was 95%. RESULTS: The average time between blinks in Group 1 for conversation and VDT reading was 5.16 ± 1.83 and 10.42 ± 7.78 seconds, respectively; in Group 2. 4,9 ± 1.49 and 10.46 ± 5.54 seconds. In both age groups, the time between blinks in VDT reading situations was higher (p0.05. CONCLUSION: There was an increase in the blinking time between young adults and the presbyopic group in VDT use situations when compared with reading situations. The difference in the blinking frequency between young adults and the presbyopic group in VDT use and reading situations was not statistically significant.OBJETIVOS: Investigar o intervalo entre as piscadas em adultos jovens e em présbitas, durante conversação e leitura no monitor do computador. MÉTODOS: Realizou-se estudo transversal, analítico, em amostra prontamente acessível, composta por funcionários da Volkswagen do Brasil, em Curitiba (Paraná-Brasil. A amostra foi dividida em dois grupos de acordo com a idade: grupo 1 (20-39 anos; grupo 2 (40-53 anos. Foram excluídos menores de 18 anos, portadores de doenças oculares, usuários de lentes de contato e não usu

  20. Tone compatibility between HDR displays

    Science.gov (United States)

    Bist, Cambodge; Cozot, Rémi; Madec, Gérard; Ducloux, Xavier

    2016-09-01

    High Dynamic Range (HDR) is the latest trend in television technology and we expect an in ux of HDR capable consumer TVs in the market. Initial HDR consumer displays will operate on a peak brightness of about 500-1000 nits while in the coming years display peak brightness is expected to go beyond 1000 nits. However, professionally graded HDR content can range from 1000 to 4000 nits. As with Standard Dynamic Range (SDR) content, we can expect HDR content to be available in variety of lighting styles such as low key, medium key and high key video. This raises concerns over tone-compatibility between HDR displays especially when adapting to various lighting styles. It is expected that dynamic range adaptation between HDR displays uses similar techniques as found with tone mapping and tone expansion operators. In this paper, we survey simple tone mapping methods of 4000 nits color-graded HDR content for 1000 nits HDR displays. We also investigate tone expansion strategies when HDR content graded in 1000 nits is displayed on 4000 nits HDR monitors. We conclude that the best tone reproduction technique between HDR displays strongly depends on the lighting style of the content.

  1. Three-dimensional visualization and display technologies; Proceedings of the Meeting, Los Angeles, CA, Jan. 18-20, 1989

    Science.gov (United States)

    Robbins, Woodrow E. (Editor); Fisher, Scott S. (Editor)

    1989-01-01

    Special attention was given to problems of stereoscopic display devices, such as CAD for enhancement of the design process in visual arts, stereo-TV improvement of remote manipulator performance, a voice-controlled stereographic video camera system, and head-mounted displays and their low-cost design alternatives. Also discussed was a novel approach to chromostereoscopic microscopy, computer-generated barrier-strip autostereography and lenticular stereograms, and parallax barrier three-dimensional TV. Additional topics include processing and user interface isssues and visualization applications, including automated analysis and fliud flow topology, optical tomographic measusrements of mixing fluids, visualization of complex data, visualization environments, and visualization management systems.

  2. 21 CFR 801.60 - Principal display panel.

    Science.gov (United States)

    2010-04-01

    ... 21 Food and Drugs 8 2010-04-01 2010-04-01 false Principal display panel. 801.60 Section 801.60...) MEDICAL DEVICES LABELING Labeling Requirements for Over-the-Counter Devices § 801.60 Principal display panel. The term principal display panel, as it applies to over-the-counter devices in package form and...

  3. Do LCDs have a chance to keep a leading position on flat panel display market?

    Science.gov (United States)

    Zielinski, Jerzy; Olifierczuk, Marek

    2004-09-01

    A lot of significant discoveries and inventions in the field of technology of displays were made in the latter part of the twentieth century. Apart from well-known CRT, the plasma-, luminescence- and liquid crystal-displays are commercially available. One can notice that a leading position on that flat panel displays market belong to LCD. But the progress in Organic LED materials and devices is impressive. Threshold voltage for light emission have fallen from several thousands V to just 2 - 3 V for today's OLEDs (polymer and small molecule). Luminous efficiency has increased from 0,01 to more than 10 lm/W. These improvements have brought PLED technology to the point where serious consideration is being given to OLED graphic and video display product. The question given some years ago by Dr. M. E. Becker, [Display Metrology and Systems]: "...is the current OLED enthusiasm justified because OLED displays feature significant improvements in visual and ergonomic performance, and because they are much cheaper to manufacture; Or it is just another hope for those who missed the LCD train?...," is trite. During SID Conference in Baltimore in 2003 two companies claiming to have built the largest organic LED. International Display Technology demonstrated a 20 inch display driven by "super amorphous silicon" technology; Sony showed off its 24 inch screen, which consists of a 2x2 tiled array of OLED displays. The presented work will be oriented towards specifying the characteristic features of liquid crystal and electro luminescence organic compounds which make these groups of displays so attractive and prospective among other imagery systems devices existing nowadays.

  4. Deep video deblurring

    KAUST Repository

    Su, Shuochen

    2016-11-25

    Motion blur from camera shake is a major problem in videos captured by hand-held devices. Unlike single-image deblurring, video-based approaches can take advantage of the abundant information that exists across neighboring frames. As a result the best performing methods rely on aligning nearby frames. However, aligning images is a computationally expensive and fragile procedure, and methods that aggregate information must therefore be able to identify which regions have been accurately aligned and which have not, a task which requires high level scene understanding. In this work, we introduce a deep learning solution to video deblurring, where a CNN is trained end-to-end to learn how to accumulate information across frames. To train this network, we collected a dataset of real videos recorded with a high framerate camera, which we use to generate synthetic motion blur for supervision. We show that the features learned from this dataset extend to deblurring motion blur that arises due to camera shake in a wide range of videos, and compare the quality of results to a number of other baselines.

  5. Universal Numeric Segmented Display

    OpenAIRE

    Azad, Md. Abul Kalam; Sharmeen, Rezwana; S. M. Kamruzzaman

    2010-01-01

    Segmentation display plays a vital role to display numerals. But in today's world matrix display is also used in displaying numerals. Because numerals has lots of curve edges which is better supported by matrix display. But as matrix display is costly and complex to implement and also needs more memory, segment display is generally used to display numerals. But as there is yet no proposed compact display architecture to display multiple language numerals at a time, this paper proposes uniform...

  6. A Smart Spoofing Face Detector by Display Features Analysis

    Directory of Open Access Journals (Sweden)

    ChinLun Lai

    2016-07-01

    Full Text Available In this paper, a smart face liveness detector is proposed to prevent the biometric system from being “deceived” by the video or picture of a valid user that the counterfeiter took with a high definition handheld device (e.g., iPad with retina display. By analyzing the characteristics of the display platform and using an expert decision-making core, we can effectively detect whether a spoofing action comes from a fake face displayed in the high definition display by verifying the chromaticity regions in the captured face. That is, a live or spoof face can be distinguished precisely by the designed optical image sensor. To sum up, by the proposed method/system, a normal optical image sensor can be upgraded to a powerful version to detect the spoofing actions. The experimental results prove that the proposed detection system can achieve very high detection rate compared to the existing methods and thus be practical to implement directly in the authentication systems.

  7. Video Podcasts

    DEFF Research Database (Denmark)

    Nortvig, Anne Mette; Sørensen, Birgitte Holm

    2016-01-01

    This project’s aim was to support and facilitate master’s students’ preparation and collaboration by making video podcasts of short lectures available on YouTube prior to students’ first face-to-face seminar. The empirical material stems from group interviews, from statistical data created through...... YouTube analytics and from surveys answered by students after the seminar. The project sought to explore how video podcasts support learning and reflection online and how students use and reflect on the integration of online activities in the videos. Findings showed that students engaged actively...

  8. On-line data display

    Science.gov (United States)

    Lang, Sherman Y. T.; Brooks, Martin; Gauthier, Marc; Wein, Marceli

    1993-05-01

    A data display system for embedded realtime systems has been developed for use as an operator's user interface and debugging tool. The motivation for development of the On-Line Data Display (ODD) have come from several sources. In particular the design reflects the needs of researchers developing an experimental mobile robot within our laboratory. A proliferation of specialized user interfaces revealed a need for a flexible communications and graphical data display system. At the same time the system had to be readily extensible for arbitrary graphical display formats which would be required for data visualization needs of the researchers. The system defines a communication protocol transmitting 'datagrams' between tasks executing on the realtime system and virtual devices displaying the data in a meaningful way on a graphical workstation. The communication protocol multiplexes logical channels on a single data stream. The current implementation consists of a server for the Harmony realtime operating system and an application written for the Macintosh computer. Flexibility requirements resulted in a highly modular server design, and a layered modular object- oriented design for the Macintosh part of the system. Users assign data types to specific channels at run time. Then devices are instantiated by the user and connected to channels to receive datagrams. The current suite of device types do not provide enough functionality for most users' specialized needs. Instead the system design allows the creation of new device types with modest programming effort. The protocol, design and use of the system are discussed.

  9. Modeling LCD Displays with Local Backlight Dimming for Image Quality Assessment

    DEFF Research Database (Denmark)

    Korhonen, Jari; Burini, Nino; Forchhammer, Søren

    2011-01-01

    for evaluating the signal quality distortion related directly to digital signal processing, such as compression. However, the physical characteristics of the display device also pose a significant impact on the overall perception. In order to facilitate image quality assessment on modern liquid crystaldisplays......Traditionally, algorithm-based (objective) image and video quality assessment methods operate with the numerical presentation of the signal, and they do not take the characteristics of the actual output device into account. This is a reasonable approach, when quality assessment is needed...... (LCD) using light emitting diode (LED) backlight with local dimming, we present the essential considerations and guidelines for modeling the characteristics of displays with high dynamic range (HDR) and locally adjustable backlight segments. The representation of the image generated by the model can...

  10. Hewlett-Packard's Approaches to Full Color Reflective Displays

    Science.gov (United States)

    Gibson, Gary

    2012-02-01

    Reflective displays are desirable in applications requiring low power or daylight readability. However, commercial reflective displays are currently either monochrome or capable of only dim color gamuts. Low cost, high-quality color technology would be rapidly adopted in existing reflective display markets and would enable new solutions in areas such as retail pricing and outdoor digital signage. Technical breakthroughs are required to enable bright color gamuts at reasonable cost. Pixel architectures that rely on pure reflection from a single layer of side-by-side primary-color sub-pixels use only a fraction of the display area to reflect incident light of a given color and are, therefore, unacceptably dark. Reflective devices employing stacked color primaries offer the possibility of a somewhat brighter color gamut but can be more complex to manufacture. In this talk, we describe HP's successes in addressing these fundamental challenges and creating both high performance stacked-primary reflective color displays as well as inexpensive single layer prototypes that provide good color. Our stacked displays utilize a combination of careful light management techniques, proprietary high-contrast electro-optic shutters, and highly transparent active-matrix TFT arrays based on transparent metal oxides. They also offer the possibility of relatively low cost manufacturing through roll-to-roll processing on plastic webs. To create even lower cost color displays with acceptable brightness, we have developed means for utilizing photoluminescence to make more efficient use of ambient light in a single layer device. Existing reflective displays create a desired color by reflecting a portion of the incident spectrum while absorbing undesired wavelengths. We have developed methods for converting the otherwise-wasted absorbed light to desired wavelengths via tailored photoluminescent composites. Here we describe a single active layer prototype display that utilizes these materials

  11. Intelligent Model for Video Survillance Security System

    Directory of Open Access Journals (Sweden)

    J. Vidhya

    2013-12-01

    Full Text Available Video surveillance system senses and trails out all the threatening issues in the real time environment. It prevents from security threats with the help of visual devices which gather the information related to videos like CCTV’S and IP (Internet Protocol cameras. Video surveillance system has become a key for addressing problems in the public security. They are mostly deployed on the IP based network. So, all the possible security threats exist in the IP based application might also be the threats available for the reliable application which is available for video surveillance. In result, it may increase cybercrime, illegal video access, mishandling videos and so on. Hence, in this paper an intelligent model is used to propose security for video surveillance system which ensures safety and it provides secured access on video.

  12. Wireless live streaming video of surgical operations: an evaluation of communication quality.

    Science.gov (United States)

    Schneider, Armin; Wilhelm, Dirk; Doll, Dietrich; Rauschenbach, Uwe; Finkenzeller, Michael; Wirnhier, Helga; Illgner, Klaus; Feussner, Hubertus

    2007-01-01

    We evaluated a mobile video system for surgical teleconsultation. A video streaming server in the operating room transmitted video and audio to a hand-held computer (personal digital assistant [PDA]) over a wireless local area network. Two groups of 20 surgeons (each with 12 qualified surgeons and eight surgeons between the 2nd and the 4th year of training) participated in the tests. For voice transmission, correct understanding of numbers was achieved in 100% of the cases (n = 1000) and 98% of medical terms (n = 400). The quality of the video displayed on the PDA was assessed by the recognition of different operating room scenarios. Only 62% (SD 17) of the structures were identified clearly on the hand-held device (n = 400). The accuracy improved to 78% (SD 15) (n = 400) if the same scenario was observed on a larger (50 cm) video screen (p < 0.001). Accuracy was significantly better if audio conversation was possible. The quality evaluation by the consultants showed that the PDA display size and quality were sufficient for clinical use.

  13. Continuously adjustable Pulfrich spectacles for mobile devices

    Science.gov (United States)

    Jacobs, Ken; Karpf, Ron

    2012-02-01

    Mobile devices present a challenging platform for 3D video because of inherent device limitations. Continuously Adjustable Pulfrich Spectacles for Mobile Devices (CAPS-MD) is a new implementation of the Pulfrich 3D stereoscopic effect. For every scene that contains lateral motion in a 2D movie, CAPS-MD provides realistic 3D. Since it requires minimal additional processing, it is appropriate for mobile devices. 3D movies utilizing the Pulfrich stereoscopic effect have been made for 80 years using passive viewing spectacles. CAPS-MD use active viewing spectacles to overcome the limitations of passive spectacles. 3D movies normally employ the asymmetry of dual images to produce stereopsis. CAPS-MD works on the principle of illumination asymmetry, and only needs to control the differential lens optical densities. CAPS-MD is fabricated from optoelectronic materials that electronically control the lens optical densities. The eye's retinal triggering is used by CAPS-MD to determine the differential lens optical densities. Motion estimation calculations from the digital image processing used to display 2D video on mobile devices are reused to calculate realtime lens adjustments so CAPS-MD always conform to the optical density that optimizes the Pulfrich stereoscopic effect. Only negligible additional processing is necessary for CAPS-MD to show 3D for every scene that contains lateral motion in any 2D movie.

  14. First results of the multi-purpose real-time processing video camera system on the Wendelstein 7-X stellarator and implications for future devices

    Science.gov (United States)

    Zoletnik, S.; Biedermann, C.; Cseh, G.; Kocsis, G.; König, R.; Szabolics, T.; Szepesi, T.; Wendelstein 7-X Team

    2018-01-01

    A special video camera has been developed for the 10-camera overview video system of the Wendelstein 7-X (W7-X) stellarator considering multiple application needs and limitations resulting from this complex long-pulse superconducting stellarator experiment. The event detection intelligent camera (EDICAM) uses a special 1.3 Mpixel CMOS sensor with non-destructive read capability which enables fast monitoring of smaller Regions of Interest (ROIs) even during long exposures. The camera can perform simple data evaluation algorithms (minimum/maximum, mean comparison to levels) on the ROI data which can dynamically change the readout process and generate output signals. Multiple EDICAM cameras were operated in the first campaign of W7-X and capabilities were explored in the real environment. Data prove that the camera can be used for taking long exposure (10-100 ms) overview images of the plasma while sub-ms monitoring and even multi-camera correlated edge plasma turbulence measurements of smaller areas can be done in parallel. These latter revealed that filamentary turbulence structures extend between neighboring modules of the stellarator. Considerations emerging for future upgrades of this system and similar setups on future long-pulse fusion experiments such as ITER are discussed.

  15. Computer-aided microtomography with true 3-D display in electron microscopy.

    Science.gov (United States)

    Nelson, A C

    1986-01-01

    A novel research system has been designed to permit three-dimensional (3-D) viewing of high resolution image data from transmission electron microscopy (TEM) and scanning electron microscopy (SEM). The system consists of front-end primary data acquisition devices, such as TEM and SEM machines, which are equipped with computer-controlled specimen tilt stages. The output from these machines is in analogue form, where a video camera attached to the TEM provides the sequential analogue image output while the SEM direct video output is utilized. A 10 MHz digitizer transforms the video image to a digital array of 512 X 512 pixel units of 8 bits deep-stored in a frame buffer. Digital images from multiple projections are reconstructed into 3-D image boxes in a dedicated computer. Attached to the computer is a powerful true 3-D display device which has hardware for graphic manipulations including tilt and rotate on any axis and for probing the image with a 3-D cursor. Data editing and automatic contouring functions are used to enhance areas of interest, and specialized software is available for measurement of numbers, distances, areas, and volumes. With proper archiving of reconstructed image sequences, a dynamic 3-D presentation is possible. The microtomography system is highly versatile and can process image data on-line or from remote sites from which data records would typically be transported on computer tape, video tape, or floppy disk.

  16. Face Recognition and Tracking in Videos

    Directory of Open Access Journals (Sweden)

    Swapnil Vitthal Tathe

    2017-07-01

    Full Text Available Advancement in computer vision technology and availability of video capturing devices such as surveillance cameras has evoked new video processing applications. The research in video face recognition is mostly biased towards law enforcement applications. Applications involves human recognition based on face and iris, human computer interaction, behavior analysis, video surveillance etc. This paper presents face tracking framework that is capable of face detection using Haar features, recognition using Gabor feature extraction, matching using correlation score and tracking using Kalman filter. The method has good recognition rate for real-life videos and robust performance to changes due to illumination, environmental factors, scale, pose and orientations.

  17. VICAR - VIDEO IMAGE COMMUNICATION AND RETRIEVAL

    Science.gov (United States)

    Wall, R. J.

    1994-01-01

    I/O, label I/O, parameter I/O, etc.) to facilitate image processing and provide the fastest I/O possible while maintaining a wide variety of capabilities. The run-time library also includes the Virtual Raster Display Interface (VRDI) which allows display oriented applications programs to be written for a variety of display devices using a set of common routines. (A display device can be any frame-buffer type device which is attached to the host computer and has memory planes for the display and manipulation of images. A display device may have any number of separate 8-bit image memory planes (IMPs), a graphics overlay plane, pseudo-color capabilities, hardware zoom and pan, and other features). The VRDI supports the following display devices: VICOM (Gould/Deanza) IP8500, RAMTEK RM-9465, ADAGE (Ikonas) IK3000 and the International Imaging Systems IVAS. VRDI's purpose is to provide a uniform operating environment not only for an application programmer, but for the user as well. The programmer is able to write programs without being concerned with the specifics of the device for which the application is intended. The VICAR Interactive Display Subsystem (VIDS) is a collection of utilities for easy interactive display and manipulation of images on a display device. VIDS has characteristics of both the executive and an application program, and offers a wide menu of image manipulation options. VIDS uses the VRDI to communicate with display devices. The first step in using VIDS to analyze and enhance an image (one simple example of VICAR's numerous capabilities) is to examine the histogram of the image. The histogram is a plot of frequency of occurrence for each pixel value (0 - 255) loaded in the image plane. If, for example, the histogram shows that there are no pixel values below 64 or above 192, the histogram can be "stretched" so that the value of 64 is mapped to zero and 192 is mapped to 255. Now the user can use the full dynamic range of the display device to display

  18. A Laboratory-Based Course in Display Technology

    Science.gov (United States)

    Sarik, J.; Akinwande, A. I.; Kymissis, I.

    2011-01-01

    A laboratory-based class in flat-panel display technology is presented. The course introduces fundamental concepts of display systems and reinforces these concepts through the fabrication of three display devices--an inorganic electroluminescent seven-segment display, a dot-matrix organic light-emitting diode (OLED) display, and a dot-matrix…

  19. Online coupled camera pose estimation and dense reconstruction from video

    Science.gov (United States)

    Medioni, Gerard; Kang, Zhuoliang

    2016-11-01

    A product may receive each image in a stream of video image of a scene, and before processing the next image, generate information indicative of the position and orientation of an image capture device that captured the image at the time of capturing the image. The product may do so by identifying distinguishable image feature points in the image; determining a coordinate for each identified image feature point; and for each identified image feature point, attempting to identify one or more distinguishable model feature points in a three dimensional (3D) model of at least a portion of the scene that appears likely to correspond to the identified image feature point. Thereafter, the product may find each of the following that, in combination, produce a consistent projection transformation of the 3D model onto the image: a subset of the identified image feature points for which one or more corresponding model feature points were identified; and, for each image feature point that has multiple likely corresponding model feature points, one of the corresponding model feature points. The product may update a 3D model of at least a portion of the scene following the receipt of each video image and before processing the next video image base on the generated information indicative of the position and orientation of the image capture device at the time of capturing the received image. The product may display the updated 3D model after each update to the model.

  20. RAPID: A random access picture digitizer, display, and memory system

    Science.gov (United States)

    Yakimovsky, Y.; Rayfield, M.; Eskenazi, R.

    1976-01-01

    RAPID is a system capable of providing convenient digital analysis of video data in real-time. It has two modes of operation. The first allows for continuous digitization of an EIA RS-170 video signal. Each frame in the video signal is digitized and written in 1/30 of a second into RAPID's internal memory. The second mode leaves the content of the internal memory independent of the current input video. In both modes of operation the image contained in the memory is used to generate an EIA RS-170 composite video output signal representing the digitized image in the memory so that it can be displayed on a monitor.

  1. 36 CFR 1194.24 - Video and multimedia products.

    Science.gov (United States)

    2010-07-01

    ... 36 Parks, Forests, and Public Property 3 2010-07-01 2010-07-01 false Video and multimedia products... Video and multimedia products. (a) All analog television displays 13 inches and larger, and computer... training and informational video and multimedia productions which support the agency's mission, regardless...

  2. Akademisk video

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2017-01-01

    Dette kapitel har fokus på metodiske problemstillinger, der opstår i forhold til at bruge (digital) video i forbindelse med forskningskommunikation, ikke mindst online. Video har længe været benyttet i forskningen til dataindsamling og forskningskommunikation. Med digitaliseringen og internettet er...... der dog opstået nye muligheder og udfordringer i forhold til at formidle og distribuere forskningsresultater til forskellige målgrupper via video. Samtidig er klassiske metodologiske problematikker som forskerens positionering i forhold til det undersøgte stadig aktuelle. Både klassiske og nye...... problemstillinger diskuteres i kapitlet, som rammesætter diskussionen ud fra forskellige positioneringsmuligheder: formidler, historiefortæller, eller dialogist. Disse positioner relaterer sig til genrer inden for ’akademisk video’. Afslutningsvis præsenteres en metodisk værktøjskasse med redskaber til planlægning...

  3. Real-Time Detection and Reading of LED/LCD Displays for Visually Impaired Persons.

    Science.gov (United States)

    Tekin, Ender; Coughlan, James M; Shen, Huiying

    2011-01-05

    Modern household appliances, such as microwave ovens and DVD players, increasingly require users to read an LED or LCD display to operate them, posing a severe obstacle for persons with blindness or visual impairment. While OCR-enabled devices are emerging to address the related problem of reading text in printed documents, they are not designed to tackle the challenge of finding and reading characters in appliance displays. Any system for reading these characters must address the challenge of first locating the characters among substantial amounts of background clutter; moreover, poor contrast and the abundance of specular highlights on the display surface - which degrade the image in an unpredictable way as the camera is moved - motivate the need for a system that processes images at a few frames per second, rather than forcing the user to take several photos, each of which can take seconds to acquire and process, until one is readable.We describe a novel system that acquires video, detects and reads LED/LCD characters in real time, reading them aloud to the user with synthesized speech. The system has been implemented on both a desktop and a cell phone. Experimental results are reported on videos of display images, demonstrating the feasibility of the system.

  4. Video Analytics

    DEFF Research Database (Denmark)

    This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real...... World Videos. The workshops were run on December 4, 2016, in Cancun in Mexico. The two workshops together received 13 papers. Each paper was then reviewed by at least two expert reviewers in the field. In all, 11 papers were accepted to be presented at the workshops. The topics covered in the papers...

  5. High Performance Paper White- and Full-Color Reflective Displays

    National Research Council Canada - National Science Library

    Fiske, Thomas

    2001-01-01

    This report documents work performed by a team led by dpiX LLC to develop fabrication technology for a paper-white, video-rate, full-color reflective display technology based on holographically formed...

  6. Enhanced red emission on co-doping of divalent ions (M2+ = Ca2+, Sr2+, Ba2+) in YVO4:Eu3+ phosphor and spectroscopic analysis for its application in display devices

    Science.gov (United States)

    Kumari, Puja; Manam, J.

    2016-01-01

    This paper reports the enhancement in photoluminescence due to the alkaline ions (M2+) co-doping in YVO4:Eu3+ phosphors prepared by solid state reaction method. The as synthesized samples were found to have single phase tetragonal structure and the incorporation of dopant/codopant did not affect the crystal structure. The characteristic bands of Ysbnd O and Vsbnd O were located at 450 cm-1 and 830 cm-1, respectively. The microscopic images exhibited the irregular morphology of the synthesized phosphor consisting of μm sized particles. Upon UV excitations, all phosphors showed intense red-orange emissions corresponding to the 5D0 → 7FJ=1,2:Eu3+ transitions, and the emission intensity was further enhanced due to codoping. Divalent ions introduced radiative defect centers, which enhances the PL intensity significantly. The calculation of spectral parameters was done through Judd-Ofelt theory from emission spectra. The photometric characterizations and corresponding calculations indicated the suitability of the phosphor for display devices.

  7. Video Field Studies with your Cell Phone

    DEFF Research Database (Denmark)

    Buur, Jacob; Fraser, Euan

    2010-01-01

    is monumental, that equipment is difficult to handle etc. This tutorial presents a lightweight entry into video field studies, using cheap devices like cell phones and portable webcams for informal shooting and simple computer handling for editing. E.g. how far can you get with an iPhone or a video capable i...

  8. A video event trigger for high frame rate, high resolution video technology

    Science.gov (United States)

    Williams, Glenn L.

    1991-01-01

    When video replaces film the digitized video data accumulates very rapidly, leading to a difficult and costly data storage problem. One solution exists for cases when the video images represent continuously repetitive 'static scenes' containing negligible activity, occasionally interrupted by short events of interest. Minutes or hours of redundant video frames can be ignored, and not stored, until activity begins. A new, highly parallel digital state machine generates a digital trigger signal at the onset of a video event. High capacity random access memory storage coupled with newly available fuzzy logic devices permits the monitoring of a video image stream for long term or short term changes caused by spatial translation, dilation, appearance, disappearance, or color change in a video object. Pretrigger and post-trigger storage techniques are then adaptable for archiving the digital stream from only the significant video images.

  9. Video Analytics

    DEFF Research Database (Denmark)

    This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real W...

  10. An Evaluation of Video-to-Video Face Verification

    NARCIS (Netherlands)

    Poh, N.; Chan, C.H.; Kittler, J.; Marcel, S.; Mc Cool, C.; Argones Rúa, E.; Alba Castro, J.L.; Villegas, M.; Paredes, R.; Štruc, V.; Pavešić, N.; Salah, A.A.; Fang, H.; Costen, N.

    2010-01-01

    Person recognition using facial features, e.g., mug-shot images, has long been used in identity documents. However, due to the widespread use of web-cams and mobile devices embedded with a camera, it is now possible to realize facial video recognition, rather than resorting to just still images. In

  11. On-screen-display (OSD) menu detection for proper stereo content reproduction for 3D TV

    Science.gov (United States)

    Tolstaya, Ekaterina V.; Bucha, Victor V.; Rychagov, Michael N.

    2011-03-01

    Modern consumer 3D TV sets are able to show video content in two different modes: 2D and 3D. In 3D mode, stereo pair comes from external device such as Blue-ray player, satellite receivers etc. The stereo pair is split into left and right images that are shown one after another. The viewer sees different image for left and right eyes using shutter-glasses properly synchronized with a 3DTV. Besides, some devices that provide TV with a stereo content are able to display some additional information by imposing an overlay picture on video content, an On-Screen-Display (OSD) menu. Some OSDs are not always 3D compatible and lead to incorrect 3D reproduction. In this case, TV set must recognize the type of OSD, whether it is 3D compatible, and visualize it correctly by either switching off stereo mode, or continue demonstration of stereo content. We propose a new stable method for detection of 3D incompatible OSD menus on stereo content. Conventional OSD is a rectangular area with letters and pictograms. OSD menu can be of different transparency levels and colors. To be 3D compatible, an OSD is overlaid separately on both images of a stereo pair. The main problem in detecting OSD is to distinguish whether the color difference is due to OSD presence, or due to stereo parallax. We applied special techniques to find reliable image difference and additionally used a cue that usually OSD has very implicit geometrical features: straight parallel lines. The developed algorithm was tested on our video sequences database, with several types of OSD with different colors and transparency levels overlaid upon video content. Detection quality exceeded 99% of true answers.

  12. Three-dimensional display technologies

    Science.gov (United States)

    Geng, Jason

    2014-01-01

    The physical world around us is three-dimensional (3D), yet traditional display devices can show only two-dimensional (2D) flat images that lack depth (i.e., the third dimension) information. This fundamental restriction greatly limits our ability to perceive and to understand the complexity of real-world objects. Nearly 50% of the capability of the human brain is devoted to processing visual information [Human Anatomy & Physiology (Pearson, 2012)]. Flat images and 2D displays do not harness the brain’s power effectively. With rapid advances in the electronics, optics, laser, and photonics fields, true 3D display technologies are making their way into the marketplace. 3D movies, 3D TV, 3D mobile devices, and 3D games have increasingly demanded true 3D display with no eyeglasses (autostereoscopic). Therefore, it would be very beneficial to readers of this journal to have a systematic review of state-of-the-art 3D display technologies. PMID:25530827

  13. Projection/Reflection Heads-up Display

    Data.gov (United States)

    National Aeronautics and Space Administration — To address the NASA need for an extravehicular activity (EVA) information display device, Physical Optics Corporation (POC) proposes to advance development of a new...

  14. A new emissive projection display technology and a high contrast DLP projection display on black screen

    Science.gov (United States)

    Sun, Ted X.; Cheng, Botao

    2011-03-01

    In this paper, Sun Innovations demonstrates an innovative emissive projection display (EPD) system. It is comprised of a fully transparent fluorescent screen with a UV image projector. The screen can be applied to glass windows or windshield, without affecting visible light transmission. The UV projector can be based on either a DLP (digital light processor) or a laser scanner display engine. For a DLP based projector, a discharge lamp coupled to a set of UV filters can be applied to generate a full color video image on the transparent screen. UV or blue-ray laser diodes of different wavelengths can be combined with scanning mirrors to generate a vector display for full windshield display applications. This display combines the best of both worlds of conventional projection and emissive display technologies. Like a projection display, the screen has no pixel structure and can be manufactured roll to roll; the display is scalable. Like an emissive display (e.g. plasma or CRT), the quality of the image is superior, with very large viewing angles. It also offers some unique features. For example, in addition to a fully transparent display on windows or windshields, it can be applied to a black substrate to create the first front projection display on true "black" screen that has superior image contrast at low projection power. This fundamentally new display platform can enable multiple major commercial applications that can not be addressed by any of the existing display technologies.

  15. Single-layer HDR video coding with SDR backward compatibility

    Science.gov (United States)

    Lasserre, S.; François, E.; Le Léannec, F.; Touzé, D.

    2016-09-01

    The migration from High Definition (HD) TV to Ultra High Definition (UHD) is already underway. In addition to an increase of picture spatial resolution, UHD will bring more color and higher contrast by introducing Wide Color Gamut (WCG) and High Dynamic Range (HDR) video. As both Standard Dynamic Range (SDR) and HDR devices will coexist in the ecosystem, the transition from Standard Dynamic Range (SDR) to HDR will require distribution solutions supporting some level of backward compatibility. This paper presents a new HDR content distribution scheme, named SL-HDR1, using a single layer codec design and providing SDR compatibility. The solution is based on a pre-encoding HDR-to-SDR conversion, generating a backward compatible SDR video, with side dynamic metadata. The resulting SDR video is then compressed, distributed and decoded using standard-compliant decoders (e.g. HEVC Main 10 compliant). The decoded SDR video can be directly rendered on SDR displays without adaptation. Dynamic metadata of limited size are generated by the pre-processing and used to reconstruct the HDR signal from the decoded SDR video, using a post-processing that is the functional inverse of the pre-processing. Both HDR quality and artistic intent are preserved. Pre- and post-processing are applied independently per picture, do not involve any inter-pixel dependency, and are codec agnostic. Compression performance, and SDR quality are shown to be solidly improved compared to the non-backward and backward-compatible approaches, respectively using the Perceptual Quantization (PQ) and Hybrid Log Gamma (HLG) Opto-Electronic Transfer Functions (OETF).

  16. Video Analytics

    DEFF Research Database (Denmark)

    This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real...... include: re-identification, consumer behavior analysis, utilizing pupillary response for task difficulty measurement, logo detection, saliency prediction, classification of facial expressions, face recognition, face verification, age estimation, super-resolution, pose estimation, and pain recognition...

  17. Video Analytics

    DEFF Research Database (Denmark)

    include: re-identification, consumer behavior analysis, utilizing pupillary response for task difficulty measurement, logo detection, saliency prediction, classification of facial expressions, face recognition, face verification, age estimation, super-resolution, pose estimation, and pain recognition......This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real...

  18. Reduced attentional capture in action video game players.

    Science.gov (United States)

    Chisholm, Joseph D; Hickey, Clayton; Theeuwes, Jan; Kingstone, Alan

    2010-04-01

    Recent studies indicate that playing action video games improves performance on a number of attention-based tasks. However, it remains unclear whether action video game experience primarily affects endogenous or exogenous forms of spatial orienting. To examine this issue, action video game players and non-action video game players performed an attentional capture task. The results show that action video game players responded quicker than non-action video game players, both when a target appeared in isolation and when a salient, task-irrelevant distractor was present in the display. Action video game players additionally showed a smaller capture effect than did non-action video game players. When coupled with the findings of previous studies, the collective evidence indicates that extensive experience with action video games may enhance players' top-down attentional control, which, in turn, can modulate the negative effects of bottom-up attentional capture.

  19. Mechanisms of video-game epilepsy.

    Science.gov (United States)

    Fylan, F; Harding, G F; Edson, A S; Webb, R M

    1999-01-01

    We aimed to elucidate the mechanisms underlying video-game epilepsy by comparing the flicker- and spatial-frequency ranges over which photic and pattern stimulation elicited photoparoxysmal responses in two different populations: (a) 25 patients with a history of seizures experienced while playing video games; and (b) 25 age- and medication-matched controls with a history of photosensitive epilepsy, but no history of video-game seizures. Abnormality ranges were determined by measuring photoparoxysmal EEG abnormalities as a function of the flicker frequency of patterned and diffuse intermittent photic stimulation (IPS) and the spatial frequency of patterns on a raster display. There was no significant difference between the groups in respect of the abnormality ranges elicited by patterned or diffuse IPS or by spatial patterns. When the groups were compared at one specific IPS frequency (-50 Hz), however, the flicker frequency of European television displays, the video-game patients were significantly more likely to be sensitive. The results suggest that video-game seizures are a manifestation of photosensitive epilepsy. The increased sensitivity of video-game patients to IPS at 50 Hz indicates that display flicker may underlie video-game seizures. The similarity in photic- and pattern-stimulation ranges over which abnormalities are elicited in video-game patients and controls suggests that all patients with photosensitive epilepsy may be predisposed toward video-game-induced seizures. Photosensitivity screening should therefore include assessment by using both IPS at 50 Hz and patterns displayed on a television or monitor with a 50-Hz frame rate.

  20. 21 CFR 870.2450 - Medical cathode-ray tube display.

    Science.gov (United States)

    2010-04-01

    ... 21 Food and Drugs 8 2010-04-01 2010-04-01 false Medical cathode-ray tube display. 870.2450 Section... cathode-ray tube display. (a) Identification. A medical cathode-ray tube display is a device designed primarily to display selected biological signals. This device often incorporates special display features...

  1. ADAPTIVE STREAMING OVER HTTP (DASH UNTUK APLIKASI VIDEO STREAMING

    Directory of Open Access Journals (Sweden)

    I Made Oka Widyantara

    2015-12-01

    Full Text Available This paper aims to analyze Internet-based streaming video service in the communication media with variable bit rates. The proposed scheme on Dynamic Adaptive Streaming over HTTP (DASH using the internet network that adapts to the protocol Hyper Text Transfer Protocol (HTTP. DASH technology allows a video in the video segmentation into several packages that will distreamingkan. DASH initial stage is to compress the video source to lower the bit rate video codec uses H.26. Video compressed further in the segmentation using MP4Box generates streaming packets with the specified duration. These packages are assembled into packets in a streaming media format Presentation Description (MPD or known as MPEG-DASH. Streaming video format MPEG-DASH run on a platform with the player bitdash teritegrasi bitcoin. With this scheme, the video will have several variants of the bit rates that gave rise to the concept of scalability of streaming video services on the client side. The main target of the mechanism is smooth the MPEG-DASH streaming video display on the client. The simulation results show that the scheme based scalable video streaming MPEG-DASH able to improve the quality of image display on the client side, where the procedure bufering videos can be made constant and fine for the duration of video views

  2. Modeling LCD displays with local backlight dimming for image quality assessment

    Science.gov (United States)

    Korhonen, Jari; Burini, Nino; Forchhammer, Søren; Pedersen, Jesper M.

    2011-01-01

    Traditionally, algorithm-based (objective) image and video quality assessment methods operate with the numerical presentation of the signal, and they do not take the characteristics of the actual output device into account. This is a reasonable approach, when quality assessment is needed for evaluating the signal quality distortion related directly to digital signal processing, such as compression. However, the physical characteristics of the display device also pose a significant impact on the overall perception. In order to facilitate image quality assessment on modern liquid crystaldisplays (LCD) using light emitting diode (LED) backlight with local dimming, we present the essential considerations and guidelines for modeling the characteristics of displays with high dynamic range (HDR) and locally adjustable backlight segments. The representation of the image generated by the model can be assessed using the traditional objective metrics, and therefore the proposed approach is useful for assessing the performance of different backlight dimming algorithms in terms of resulting quality and power consumption in a simulated environment. We have implemented the proposed model in C++ and compared the visual results produced by the model against respective images displayed on a real display with locally controlled backlight units.

  3. Dex-ray: augmented reality neurosurgical navigation with a handheld video probe.

    Science.gov (United States)

    Kockro, Ralf A; Tsai, Yeo Tseng; Ng, Ivan; Hwang, Peter; Zhu, Chuangui; Agusanto, Kusuma; Hong, Liang Xiao; Serra, Luis

    2009-10-01

    We developed an augmented reality system that enables intraoperative image guidance by using 3-dimensional (3D) graphics overlaid on a video stream. We call this system DEX-Ray and report on its development and the initial intraoperative experience in 12 cases. DEX-Ray consists of a tracked handheld probe that integrates a lipstick-size video camera. The camera looks over the probe's tip into the surgical field. The camera's video stream is augmented with coregistered, multimodality 3D graphics and landmarks obtained during neurosurgical planning with 3D workstations. The handheld probe functions as a navigation device to view and point and as an interaction device to adjust the 3D graphics. We tested the system's accuracy in the laboratory and evaluated it intraoperatively with a series of tumor and vascular cases. DEX-Ray provided accurate and real-time video-based augmented reality display. The system could be seamlessly integrated into the surgical workflow. The see-through effect revealing 3D information below the surgically exposed surface proved to be of significant value, especially during the macroscopic phase of an operation, providing easily understandable structural navigational information. Navigation in deep and narrow surgical corridors was limited by the camera resolution and light sensitivity. The system was perceived as an improved navigational experience because the augmented see-through effect allowed direct understanding of the surgical anatomy beyond the visible surface and direct guidance toward surgical targets.

  4. Video Malware - Behavioral Analysis

    Directory of Open Access Journals (Sweden)

    Rajdeepsinh Dodia

    2015-04-01

    Full Text Available Abstract The counts of malware attacks exploiting the internet increasing day by day and has become a serious threat. The latest malware spreading out through the media players embedded using the video clip of funny in nature to lure the end users. Once it is executed and installed then the behavior of the malware is in the malware authors hand. The spread of the malware emulates through Internet USB drives sharing of the files and folders can be anything which makes presence concealed. The funny video named as it connected to the film celebrity where the malware variant was collected from the laptop of the terror outfit organization .It runs in the backend which it contains malicious code which steals the user sensitive information like banking credentials username amp password and send it to the remote host user called command amp control. The stealed data is directed to the email encapsulated in the malicious code. The potential malware will spread through the USB and other devices .In summary the analysis reveals the presence of malicious code in executable video file and its behavior.

  5. Infrared-Sensitive Photorefractive Polymer Composite Devices

    National Research Council Canada - National Science Library

    Peyghambarian, Nasser N

    2007-01-01

    .... We have accomplished these goals by developing highly efficient one photon sensitive photorefractive devices operating at about 1 micrometer with high diffraction efficiency, near video rate response...

  6. Modeling 3D Unknown object by Range Finder and Video Camera ...

    African Journals Online (AJOL)

    real world); proprioceptive and exteroceptive sensors allowing the recreating of the 3D geometric database of an environment (virtual world). The virtual world is projected onto a video display terminal (VDT). Computer-generated and video ...

  7. Integral photography capture and electronic holography display

    Science.gov (United States)

    Ichihashi, Yasuyuki; Yamamoto, Kenji

    2014-06-01

    This paper describes electronic holography output of three-dimensional (3D) video with integral photography as input. A real-time 3D image reconstruction system was implemented by using a 4K (3840×2160) resolution IP camera to capture 3D images and converting them to 8K (7680×4320) resolution holograms. Multiple graphics processing units (GPUs) were used to create 8K holograms from 4K IP images. In addition, higher resolution holograms were created to successfully reconstruct live-scene video having a diagonal size of 6 cm using a large electronic holography display.

  8. Invisible Display in Aluminum

    DEFF Research Database (Denmark)

    Prichystal, Jan Phuklin; Hansen, Hans Nørgaard; Bladt, Henrik Henriksen

    2005-01-01

    for an integrated display in a metal surface is often ruled by design and functionality of a product. The integration of displays in metal surfaces requires metal removal in order to clear the area of the display to some extent. The idea behind an invisible display in Aluminum concerns the processing of a metal...

  9. 78 FR 40421 - Inquiry Regarding Video Description in Video Programming Distributed on Television and on the...

    Science.gov (United States)

    2013-07-05

    ..., and typically a consumer can access video description through an on-screen menu provided by the home... that user interfaces on digital apparatus used to view video programming, as well as on-screen text menus and guides on navigation devices, be accessible to and usable by individuals who are blind or...

  10. Sub-Frame Crossing for Streaming Video over Wireless Networks

    OpenAIRE

    Aziz, Hussein Muzahim; Grahn, Håkan; Lundberg, Lars

    2010-01-01

    Transmitting a real time video streaming over a wireless network cannot guarantee that all the frames could be received by the mobile devices. The characteristics of a wireless network in terms of the available bandwidth, frame delay, and frame losses cannot be known in advanced. In this work, we propose a new mechanism for streaming video over a wireless channel. The proposed mechanism prevents freezing frames in the mobile devices. This is done by splitting the video frame in two sub-frames...

  11. Stereoscopic video and the quest for virtual reality: an annotated bibliography of selected topics

    Science.gov (United States)

    Starks, Michael R.

    1991-08-01

    It is the aim of most work with graphics photography and video to create vivid and compelling images. Though telepresence and virtual reality are new terms there exists a vast body of research in stereoscopic vido and other fields with similar objectives. Most of this work has appeared in patent documents or obscure publications and is rarely cited. In order to stimulate research a number of areas of interest are briefly reviewed and accompanied by extensive bibliographies. These include single camera and dual camera stereoscopy cornpatible 3D recording and transmission helmet mounted displays field sequential stereo and head and eyetracking devices.

  12. Electrowetting on paper for electronic paper display.

    Science.gov (United States)

    Kim, Duk Young; Steckl, Andrew J

    2010-11-01

    The use of paper as a material for various device applications (such as microfluidics and energy storage) is very attractive given its flexibility, versatility, and low cost. Here we demonstrate that electrowetting (EW) devices can be readily fabricated on paper substrates. Several categories of paper have been investigated for this purpose, with the surface coating, roughness, thickness, and water uptake, among the most important properties. The critical parameter for EW devices is the water contact angle (CA) change with applied voltage. EW devices on paper exhibit characteristics very close to those of conventional EW devices on glass substrates. This includes a large CA change in oil ambient (90-95°), negligible hysteresis (∼2°), and fast switching times of ∼20 ms. These results indicate the promise of low-cost paper-based EW devices for video rate flexible e-paper on paper.

  13. Three-dimensional hologram display system

    Science.gov (United States)

    Mintz, Frederick (Inventor); Chao, Tien-Hsin (Inventor); Bryant, Nevin (Inventor); Tsou, Peter (Inventor)

    2009-01-01

    The present invention relates to a three-dimensional (3D) hologram display system. The 3D hologram display system includes a projector device for projecting an image upon a display medium to form a 3D hologram. The 3D hologram is formed such that a viewer can view the holographic image from multiple angles up to 360 degrees. Multiple display media are described, namely a spinning diffusive screen, a circular diffuser screen, and an aerogel. The spinning diffusive screen utilizes spatial light modulators to control the image such that the 3D image is displayed on the rotating screen in a time-multiplexing manner. The circular diffuser screen includes multiple, simultaneously-operated projectors to project the image onto the circular diffuser screen from a plurality of locations, thereby forming the 3D image. The aerogel can use the projection device described as applicable to either the spinning diffusive screen or the circular diffuser screen.

  14. video115_0403 -- Point coverage of sediment observations from video collected during 2005 R/V Tatoosh camera sled survey

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — A custom built camera sled outfitted with video equipment (and other devices) was deployed from the NOAA research vessel Tatoosh during August 2005. Video data from...

  15. video114_0402c -- Point coverage of sediment observations from video collected during 2005 R/V Tatoosh camera sled survey

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — A custom built camera sled outfitted with video equipment (and other devices) was deployed from the NOAA research vesselTatoosh during August 2005. Video data from...

  16. video114_0402b -- Point coverage of sediment observations from video collected during 2005 R/V Tatoosh camera sled survey

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — A custom built camera sled outfitted with video equipment (and other devices) was deployed from the NOAA research vessel Tatoosh during August 2005. Video data from...

  17. Scalable devices

    KAUST Repository

    Krüger, Jens J.

    2014-01-01

    In computer science in general and in particular the field of high performance computing and supercomputing the term scalable plays an important role. It indicates that a piece of hardware, a concept, an algorithm, or an entire system scales with the size of the problem, i.e., it can not only be used in a very specific setting but it\\'s applicable for a wide range of problems. From small scenarios to possibly very large settings. In this spirit, there exist a number of fixed areas of research on scalability. There are works on scalable algorithms, scalable architectures but what are scalable devices? In the context of this chapter, we are interested in a whole range of display devices, ranging from small scale hardware such as tablet computers, pads, smart-phones etc. up to large tiled display walls. What interests us mostly is not so much the hardware setup but mostly the visualization algorithms behind these display systems that scale from your average smart phone up to the largest gigapixel display walls.

  18. Privacy-protecting video surveillance

    Science.gov (United States)

    Wickramasuriya, Jehan; Alhazzazi, Mohanned; Datt, Mahesh; Mehrotra, Sharad; Venkatasubramanian, Nalini

    2005-02-01

    Forms of surveillance are very quickly becoming an integral part of crime control policy, crisis management, social control theory and community consciousness. In turn, it has been used as a simple and effective solution to many of these problems. However, privacy-related concerns have been expressed over the development and deployment of this technology. Used properly, video cameras help expose wrongdoing but typically come at the cost of privacy to those not involved in any maleficent activity. This work describes the design and implementation of a real-time, privacy-protecting video surveillance infrastructure that fuses additional sensor information (e.g. Radio-frequency Identification) with video streams and an access control framework in order to make decisions about how and when to display the individuals under surveillance. This video surveillance system is a particular instance of a more general paradigm of privacy-protecting data collection. In this paper we describe in detail the video processing techniques used in order to achieve real-time tracking of users in pervasive spaces while utilizing the additional sensor data provided by various instrumented sensors. In particular, we discuss background modeling techniques, object tracking and implementation techniques that pertain to the overall development of this system.

  19. An eye behavior measuring device for VR system

    Science.gov (United States)

    Lin, Chern-Sheng

    2002-12-01

    This work presents an eye-tracking and pupil size-measuring device that interfaces with a computer for applications useful in psychometry, ophthalmology, physiology and virtual reality (VR) systems. This system utilizes a change-coupled device (CCD) camera, appropriate lenses, PC with frame grabber and a DSP unit with various types of VR equipment, i.e., HMD, simulator or LCD projection device. The digital signal processing unit is used to calculate the average brightness and contrast of the VR video image. A CCD camera with various attachments can be mounted on various VR systems to capture the human eye image for testing. An image capture card and a personal computer are used to analyze the test image. From the eye digital image, the computer obtains data on the pupil size and a trace of the tested eye. A pattern recognition computer program and five measurement parameters are used to distinguish the position of the pupil, calculate the pupil location coordinate and analyze the physical conditions of the user. These data can be plotted against the average brightness and contrast of the VR video image in real time. This information is shown on the screen of a personal computer and used for cross-link analysis. This eye-tracking interface can determine the position of a subject's pupil and map that position into a display point on a computer screen. The pupil size and location data versus the average brightness and contrast of a VR video image are computed in real time.

  20. Fast repurposing of high-resolution stereo video content for mobile use

    Science.gov (United States)

    Karaoglu, Ali; Lee, Bong Ho; Boev, Atanas; Cheong, Won-Sik; Gotchev, Atanas

    2012-06-01

    3D video content is captured and created mainly in high resolution targeting big cinema or home TV screens. For 3D mobile devices, equipped with small-size auto-stereoscopic displays, such content has to be properly repurposed, preferably in real-time. The repurposing requires not only spatial resizing but also properly maintaining the output stereo disparity, as it should deliver realistic, pleasant and harmless 3D perception. In this paper, we propose an approach to adapt the disparity range of the source video to the comfort disparity zone of the target display. To achieve this, we adapt the scale and the aspect ratio of the source video. We aim at maximizing the disparity range of the retargeted content within the comfort zone, and minimizing the letterboxing of the cropped content. The proposed algorithm consists of five stages. First, we analyse the display profile, which characterises what 3D content can be comfortably observed in the target display. Then, we perform fast disparity analysis of the input stereoscopic content. Instead of returning the dense disparity map, it returns an estimate of the disparity statistics (min, max, meanand variance) per frame. Additionally, we detect scene cuts, where sharp transitions in disparities occur. Based on the estimated input, and desired output disparity ranges, we derive the optimal cropping parameters and scale of the cropping window, which would yield the targeted disparity range and minimize the area of cropped and letterboxed content. Once the rescaling and cropping parameters are known, we perform resampling procedure using spline-based and perceptually optimized resampling (anti-aliasing) kernels, which have also a very efficient computational structure. Perceptual optimization is achieved through adjusting the cut-off frequency of the anti-aliasing filter with the throughput of the target display.

  1. A passive cooling system proposal for multifunction and high-power displays

    Science.gov (United States)

    Tari, Ilker

    2013-03-01

    Flat panel displays are conventionally cooled by internal natural convection, which constrains the possible rate of heat transfer from the panel. On one hand, during the last few years, the power consumption and the related cooling requirement for 1080p displays have decreased mostly due to energy savings by the switch to LED backlighting and more efficient electronics. However, on the other hand, the required cooling rate recently started to increase with new directions in the industry such as 3D displays, and ultra-high-resolution displays (recent 4K announcements and planned introduction of 8K). In addition to these trends in display technology itself, there is also a trend to integrate consumer entertainment products into displays with the ultimate goal of designing a multifunction device replacing the TV, the media player, the PC, the game console and the sound system. Considering the increasing power requirement for higher fidelity in video processing, these multifunction devices tend to generate very high heat fluxes, which are impossible to dissipate with internal natural convection. In order to overcome this obstacle, instead of active cooling with forced convection that comes with drawbacks of noise, additional power consumption, and reduced reliability, a passive cooling system relying on external natural convection and radiation is proposed here. The proposed cooling system consists of a heat spreader flat heat pipe and aluminum plate-finned heat sink with anodized surfaces. For this system, the possible maximum heat dissipation rates from the standard size panels (in 26-70 inch range) are estimated by using our recently obtained heat transfer correlations for the natural convection from aluminum plate-finned heat sinks together with the surface-to-surface radiation. With the use of the proposed passive cooling system, the possibility of dissipating very high heat rates is demonstrated, hinting a promising green alternative to active cooling.

  2. Handbook of display technology

    CERN Document Server

    Castellano, Joseph A

    1992-01-01

    This book presents a comprehensive review of technical and commercial aspects of display technology. It provides design engineers with the information needed to select proper technology for new products. The book focuses on flat, thin displays such as light-emitting diodes, plasma display panels, and liquid crystal displays, but it also includes material on cathode ray tubes. Displays include a large number of products from televisions, auto dashboards, radios, and household appliances, to gasoline pumps, heart monitors, microwave ovens, and more.For more information on display tech

  3. Design of wireless video transmission system based on STM32 microcontroller

    Science.gov (United States)

    Yang, Fan; Ma, Chunting; Li, Haoyi

    2017-03-01

    The design of a wireless video transmission system based on STM32, the system uses the STM32F103VET6 microprocessor as the core, through the video acquisition module collects video data, video data will be sent to the receiver through the wireless transmitting module, receiving data will be displayed on the LCD screen. The software design process of receiver and transmitter is introduced. The experiment proves that the system realizes wireless video transmission function.

  4. A Video Camera Road Sign System of the Early Warning from Collision with the Wild Animals

    Directory of Open Access Journals (Sweden)

    Matuska Slavomir

    2016-05-01

    Full Text Available This paper proposes a camera road sign system of the early warning, which can help to avoid from vehicle collision with the wild animals. The system consists of camera modules placed down the particularly chosen route and the intelligent road signs. The camera module consists of the camera device and the computing unit. The video stream is captured from video camera using computing unit. Then the algorithms of object detection are deployed. Afterwards, the machine learning algorithms will be used to classify the moving objects. If the moving object is classified as animal and this animal can be dangerous for safety of the vehicle, warning will be displayed on the intelligent road sings.

  5. Electronic control/display interface technology

    Science.gov (United States)

    Parrish, R. V.; Busquets, A. M.; Murray, R. F.; Hatfield, J. J.

    1985-01-01

    An effort to produce a representative workstation for the Space Station Data Management Test Bed that provides man/machine interface design options for consolidating, automating, and integrating the space station work station, and hardware/software technology demonstrations of space station applications is discussed. The workstation will emphasize the technologies of advanced graphics engines, advanced display/control medias, image management techniques, multifunction controls, and video disk utilizations.

  6. Minimalism context-aware displays.

    Science.gov (United States)

    Cai, Yang

    2004-12-01

    Despite the rapid development of cyber technologies, today we still have very limited attention and communication bandwidth to process the increasing information flow. The goal of the study is to develop a context-aware filter to match the information load with particular needs and capacities. The functions include bandwidth-resolution trade-off and user context modeling. From the empirical lab studies, it is found that the resolution of images can be reduced in order of magnitude if the viewer knows that he/she is looking for particular features. The adaptive display queue is optimized with real-time operational conditions and user's inquiry history. Instead of measuring operator's behavior directly, ubiquitous computing models are developed to anticipate user's behavior from the operational environment data. A case study of the video stream monitoring for transit security is discussed in the paper. In addition, the author addresses the future direction of coherent human-machine vision systems.

  7. Lunar Sample Display Locations

    Data.gov (United States)

    National Aeronautics and Space Administration — NASA provides a number of lunar samples for display at museums, planetariums, and scientific expositions around the world. Lunar displays are open to the public....

  8. 78 FR 14835 - Investigations: Terminations, Modifications and Rulings: Certain Consumer Electronics and Display...

    Science.gov (United States)

    2013-03-07

    ... COMMISSION Investigations: Terminations, Modifications and Rulings: Certain Consumer Electronics and Display... electronics devices and display devices and products containing same, by reason of infringement of various... America, Inc. of Bellevue, Washington; LG Electronics, Inc. of Seoul, South Korea; LG Electronics...

  9. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... NEI YouTube Videos > NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration ... Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: ...

  10. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... YouTube Videos > NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia ... of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: Amblyopia ...

  11. NEI You Tube Videos: Amblyopia

    Science.gov (United States)

    ... YouTube Videos > NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia ... of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: Amblyopia ...

  12. The Aesthetics of the Ambient Video Experience

    Directory of Open Access Journals (Sweden)

    Jim Bizzocchi

    2008-01-01

    Full Text Available Ambient Video is an emergent cultural phenomenon, with roots that go deeply into the history of experimental film and video art. Ambient Video, like Brian Eno's ambient music, is video that "must be as easy to ignore as notice" [9]. This minimalist description conceals the formidable aesthetic challenge that faces this new form. Ambient video art works will hang on the walls of our living rooms, corporate offices, and public spaces. They will play in the background of our lives, living video paintings framed by the new generation of elegant, high-resolution flat-panel display units. However, they cannot command attention like a film or television show. They will patiently play in the background of our lives, yet they must always be ready to justify our attention in any given moment. In this capacity, ambient video works need to be equally proficient at rewarding a fleeting glance, a more direct look, or a longer contemplative gaze. This paper connects a series of threads that collectively illuminate the aesthetics of this emergent form: its history as a popular culture phenomenon, its more substantive artistic roots in avant-garde cinema and video art, its relationship to new technologies, the analysis of the viewer's conditions of reception, and the work of current artists who practice within this form.

  13. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos was designed ... Activity Role of Body Weight in Osteoarthritis Educational Videos for Patients Rheumatoid Arthritis Educational Video Series Psoriatic ...

  14. Creating Math Videos: Comparing Platforms and Software

    Science.gov (United States)

    Abbasian, Reza O.; Sieben, John T.

    2016-01-01

    In this paper we present a short tutorial on creating mini-videos using two platforms--PCs and tablets such as iPads--and software packages that work with these devices. Specifically, we describe the step-by-step process of creating and editing videos using a Wacom Intuos pen-tablet plus Camtasia software on a PC platform and using the software…

  15. 61214++++','DOAJ-ART-EN'); return false;" href="+++++https://jual.nipissingu.ca/wp-content/uploads/sites/25/2014/06/v61214.m4v">61214++++">Jailed - Video

    Directory of Open Access Journals (Sweden)

    Cameron CULBERT

    2012-07-01

    Full Text Available As the public education system in Northern Ontario continues to take a downward spiral, a plethora of secondary school students are being placed in an alternative educational environment. Juxtaposing the two educational settings reveals very similar methods and characteristics of educating our youth as opposed to using a truly alternative approach to education. This video reviews the relationship between public education and alternative education in a remote Northern Ontario setting. It is my belief that the traditional methods of teaching are not appropriate in educating at risk students in alternative schools. Paper and pencil worksheets do not motivate these students to learn and succeed. Alternative education should emphasize experiential learning, a just in time curriculum based on every unique individual and the students true passion for everyday life. Cameron Culbert was born on February 3rd, 1977 in North Bay, Ontario. His teenage years were split between attending public school and his willed curriculum on the ski hill. Culbert spent 10 years (1996-2002 & 2006-2010 competing for Canada as an alpine ski racer. His passion for teaching and coaching began as an athlete and has now transferred into the classroom and the community. As a graduate of Nipissing University (BA, BEd, MEd. Camerons research interests are alternative education, physical education and technology in the classroom. Currently Cameron is an active educator and coach in Northern Ontario.

  16. Video Design Games

    DEFF Research Database (Denmark)

    Smith, Rachel Charlotte; Christensen, Kasper Skov; Iversen, Ole Sejer

    We introduce Video Design Games to train educators in teaching design. The Video Design Game is a workshop format consisting of three rounds in which participants observe, reflect and generalize based on video snippets from their own practice. The paper reports on a Video Design Game workshop...

  17. Mobile video with mobile IPv6

    CERN Document Server

    Minoli, Daniel

    2012-01-01

    Increased reliance on mobile devices and streaming of video content are two of the most recent changes that have led those in the video distribution industry to be concerned about the shifting or erosion of traditional advertising revenues. Infrastructure providers also need to position themselves to take advantage of these trends. Mobile Video with Mobile IPv6provides an overview of the current mobile landscape, then delves specifically into the capabilities and operational details of IPv6. The book also addresses 3G and 4G services, the application of Mobile IPv6 to streaming and other mobil

  18. Perceptual compressive sensing scalability in mobile video

    Science.gov (United States)

    Bivolarski, Lazar

    2011-09-01

    Scalability features embedded within the video sequences allows for streaming over heterogeneous networks to a variety of end devices. Compressive sensing techniques that will allow for lowering the complexity increase the robustness of the video scalability are reviewed. Human visual system models are often used in establishing perceptual metrics that would evaluate quality of video. Combining of perceptual and compressive sensing approach outlined from recent investigations. The performance and the complexity of different scalability techniques are evaluated. Application of perceptual models to evaluation of the quality of compressive sensing scalability is considered in the near perceptually lossless case and to the appropriate coding schemes is reviewed.

  19. Characterization of social video

    Science.gov (United States)

    Ostrowski, Jeffrey R.; Sarhan, Nabil J.

    2009-01-01

    The popularity of social media has grown dramatically over the World Wide Web. In this paper, we analyze the video popularity distribution of well-known social video websites (YouTube, Google Video, and the AOL Truveo Video Search engine) and characterize their workload. We identify trends in the categories, lengths, and formats of those videos, as well as characterize the evolution of those videos over time. We further provide an extensive analysis and comparison of video content amongst the main regions of the world.

  20. A novel autostereoscopic display system to provide seamless stereoscopic view changes

    Science.gov (United States)

    Lee, Hyun; Um, Gi-Mun; Cheong, Won-Sik; Hur, Namho; Lee, Sung Jung; Kim, Changick

    2011-09-01

    In this paper a new method for the autostereoscopic display, named the Dual Layer Parallax Barrier (DLPB) method, is introduced to overcome the limitation of the fixed viewing zone. Compared with the conventional parallax barrier methods, the proposed DLPB method uses moving parallax barriers to make the stereoscopic view changed according to the movement of viewer. In addition it provides seamless stereoscopic views without abrupt change of 3D depth feeling at any eye position. We implement a prototype of the DLPB system which consists of a switchable dual-layered Twisted Nematic Liquid Crystal Display (TN-LCD) and a head-tracker. The head tracker employs a video camera for capturing images, and is used to calculate the angle between the eye gazing direction and the projected direction onto the display plane. According to the head-tracker's control signal, the dual-layered TN-LCD is able to alternate the direction of viewing zone adaptively by a solid-state analog switch. The experimental results demonstrate that the proposed autostereoscopic display maintains seamless 3D views even when a viewer's head is moving. Moreover, its extended use towards mobile devices such as portable multimedia player (PMP), smartphone, and cellular phone is discussed as well.

  1. Displaying gray shades in liquid crystal displays

    Indian Academy of Sciences (India)

    These transistors act as a switch to charge and hold the desired voltage across a pixel. Passive matrix LCDs are easy to fabricate and cost less as compared to the active matrix LCDs. Current trend demands gray scale and colour capa- bilities even for the displays in mobile phones. Passive matrix LCDs will be preferred as.

  2. Advanced electronic displays and their potential in future transport aircraft

    Science.gov (United States)

    Hatfield, J. J.

    1981-01-01

    It is pointed out that electronic displays represent one of the keys to continued integration and improvement of the effectiveness of avionic systems in future transport aircraft. An employment of modern electronic display media and generation has become vital in connection with the increases in modes and functions of modern aircraft. Requirements for electronic systems of future transports are examined, and a description is provided of the tools which are available for cockpit integration, taking into account trends in information processing and presentation, trends in integrated display devices, and trends concerning input/output devices. Developments related to display media, display generation, and I/O devices are considered, giving attention to a comparison of CRT and flat-panel display technology, advanced HUD technology and multifunction controls. Integrated display formats are discussed along with integrated systems and cockpit configurations.

  3. Adoption Concerns for the Deployment of Interactive Public Displays at Schools

    Directory of Open Access Journals (Sweden)

    José Alberto Lencastre

    2014-12-01

    Full Text Available JuxtaLearn is a research project focused on ‘performance’ as a means of provoking students’ understanding of science and technology through the creation and sharing of educational videos. As the videos will be shared in public displays, the Portuguese research team developed three workshops with twelve teachers from a Portuguese Secondary School representing different school departments and sharing organizational responsibilities. The aim was to generate scenarios of possible features and interaction for the curricular integration of the technological device. Our findings suggest that teachers are not motivated to use, on their own, technologies in the classroom, but receptive to new and challenging technologies when properly stimulated. They were able to generate scenarios that take advantage of the possibilities offered by digital public displays to stimulate learning processes. However, there are pedagogical, organizational and ethical concerns in the management and control of content that need to be resolved before they feel confortable to deal with change and technological innovation.

  4. Video visual analytics

    OpenAIRE

    Höferlin, Markus Johannes

    2013-01-01

    The amount of video data recorded world-wide is tremendously growing and has already reached hardly manageable dimensions. It originates from a wide range of application areas, such as surveillance, sports analysis, scientific video analysis, surgery documentation, and entertainment, and its analysis represents one of the challenges in computer science. The vast amount of video data renders manual analysis by watching the video data impractical. However, automatic evaluation of video material...

  5. Expert Behavior in Children's Video Game Play.

    Science.gov (United States)

    VanDeventer, Stephanie S.; White, James A.

    2002-01-01

    Investigates the display of expert behavior by seven outstanding video game-playing children ages 10 and 11. Analyzes observation and debriefing transcripts for evidence of self-monitoring, pattern recognition, principled decision making, qualitative thinking, and superior memory, and discusses implications for educators regarding the development…

  6. Processing Decoded Video for Backlight Dimming

    DEFF Research Database (Denmark)

    Burini, Nino; Korhonen, Jari

    Quality of digital image and video signals on TV screens is aected by many factors, including the display technology and compression standards. An accurate knowledge of the characteristics of the display andof the video signals can be used to develop advanced algorithms that improve the visual...... rendition of the signals, particularly in the case of LCDs with dynamic local backlight. This thesis shows that it is possible to model LCDs with dynamic backlight to design algorithms that improve the visual quality of 2D and 3D content, and that digital video coding artifacts like blocking or ringing can...... be reduced with post-processing. LCD screens with dynamic local backlight are modeled in their main aspects, like pixel luminance, light diusion and light perception. Following the model, novel algorithms based on optimization are presented and extended, then reduced in complexity, to produce backlights...

  7. Scalable Resolution Display Walls

    KAUST Repository

    Leigh, Jason

    2013-01-01

    This article will describe the progress since 2000 on research and development in 2-D and 3-D scalable resolution display walls that are built from tiling individual lower resolution flat panel displays. The article will describe approaches and trends in display hardware construction, middleware architecture, and user-interaction design. The article will also highlight examples of use cases and the benefits the technology has brought to their respective disciplines. © 1963-2012 IEEE.

  8. Displaying Data As Movies

    Science.gov (United States)

    Moore, Judith G.

    1992-01-01

    NMSB Movie computer program displays large sets of data (more than million individual values). Presentation dynamic, rapidly displaying sequential image "frames" in main "movie" window. Any sequence of two-dimensional sets of data scaled between 0 and 255 (1-byte resolution) displayed as movie. Time- or slice-wise progression of data illustrated. Originally written to present data from three-dimensional ultrasonic scans of damaged aerospace composite materials, illustrates data acquired by thermal-analysis systems measuring rates of heating and cooling of various materials. Developed on Macintosh IIx computer with 8-bit color display adapter and 8 megabytes of memory using Symantec Corporation's Think C, version 4.0.

  9. JAVA Stereo Display Toolkit

    Science.gov (United States)

    Edmonds, Karina

    2008-01-01

    This toolkit provides a common interface for displaying graphical user interface (GUI) components in stereo using either specialized stereo display hardware (e.g., liquid crystal shutter or polarized glasses) or anaglyph display (red/blue glasses) on standard workstation displays. An application using this toolkit will work without modification in either environment, allowing stereo software to reach a wider audience without sacrificing high-quality display on dedicated hardware. The toolkit is written in Java for use with the Swing GUI Toolkit and has cross-platform compatibility. It hooks into the graphics system, allowing any standard Swing component to be displayed in stereo. It uses the OpenGL graphics library to control the stereo hardware and to perform the rendering. It also supports anaglyph and special stereo hardware using the same API (application-program interface), and has the ability to simulate color stereo in anaglyph mode by combining the red band of the left image with the green/blue bands of the right image. This is a low-level toolkit that accomplishes simply the display of components (including the JadeDisplay image display component). It does not include higher-level functions such as disparity adjustment, 3D cursor, or overlays all of which can be built using this toolkit.

  10. VORTEX: video retrieval and tracking from compressed multimedia databases--template matching from MPEG-2 video compression standard

    Science.gov (United States)

    Schonfeld, Dan; Lelescu, Dan

    1998-10-01

    In this paper, a novel visual search engine for video retrieval and tracking from compressed multimedia databases is proposed. Our approach exploits the structure of video compression standards in order to perform object matching directly on the compressed video data. This is achieved by utilizing motion compensation--a critical prediction filter embedded in video compression standards--to estimate and interpolate the desired method for template matching. Motion analysis is used to implement fast tracking of objects of interest on the compressed video data. Being presented with a query in the form of template images of objects, the system operates on the compressed video in order to find the images or video sequences where those objects are presented and their positions in the image. This in turn enables the retrieval and display of the query-relevant sequences.

  11. Microencapsulated Electrophoretic Films for Electronic Paper Displays

    Science.gov (United States)

    Amundson, Karl

    2003-03-01

    Despite the dominance of liquid crystal displays, they do not perform some functions very well. While backlit liquid crystal displays can offer excellent color performance, they wash out in bright lighting and suffer from high power consumption. Reflective liquid crystal displays have limited brightness, making these devices challenging to read for long periods of time. Flexible liquid crystal displays are difficult to manufacture and keep stable. All of these attributes (long battery lifetime, bright reflective appearance, compatibility with flexible substrates) are traits that would be found in an ideal electronic paper display - an updateable substitute for paper that could be employed in electronic books, newspapers, and other applications. I will discuss technologies that are being developed for electronic-paper-like displays, and especially on particle-based technologies. A microencapsulated electrophoretic display technology is being developed at the E Ink corporation. This display film offers offer high brightness and an ink-on-paper appearance, compatibility with flexible substrates, and image stability that can lead to very low power consumption. I will present some of the physical and chemical challenges associated with making display films with high performance.

  12. Semiconductor-based, large-area, flexible, electronic devices

    Science.gov (United States)

    Goyal, Amit [Knoxville, TN

    2011-03-15

    Novel articles and methods to fabricate the same resulting in flexible, large-area, triaxially textured, single-crystal or single-crystal-like, semiconductor-based, electronic devices are disclosed. Potential applications of resulting articles are in areas of photovoltaic devices, flat-panel displays, thermophotovoltaic devices, ferroelectric devices, light emitting diode devices, computer hard disc drive devices, magnetoresistance based devices, photoluminescence based devices, non-volatile memory devices, dielectric devices, thermoelectric devices and quantum dot laser devices.

  13. Enhanced perception of terrain hazards in off-road path choice: stereoscopic 3D versus 2D displays

    Science.gov (United States)

    Merritt, John O.; CuQlock-Knopp, V. Grayson; Myles, Kimberly

    1997-06-01

    Off-road mobility at night is a critical factor in modern military operations. Soldiers traversing off-road terrain, both on foot and in combat vehicles, often use 2D viewing devices (such as a driver's thermal viewer, or biocular or monocular night-vision goggles) for tactical mobility under low-light conditions. Perceptual errors can occur when 2D displays fail to convey adequately the contours of terrain. Some off-road driving accidents have been attributed to inadequate perception of terrain features due to using 2D displays (which do not provide binocular-parallax cues to depth perception). In this study, photographic images of terrain scenes were presented first in conventional 2D video, and then in stereoscopic 3D video. The percentage of possible correct answers for 2D and 3D were: 2D pretest equals 52%, 3D pretest equals 80%, 2D posttest equals 48%, 3D posttest equals 78%. Other recent studies conducted at the US Army Research Laboratory's Human Research and Engineering Directorate also show that stereoscopic 3D displays can significantly improve visual evaluation of terrain features, and thus may improve the safety and effectiveness of military off-road mobility operation, both on foot and in combat vehicles.

  14. Target finding with a spatially aware handheld chart display.

    Science.gov (United States)

    Ware, Colin; Arsenault, Roland

    2012-12-01

    The objective was to evaluate the use of a spatially aware handheld chart display in a comparison with a track-up fixed display configuration and to investigate how cognitive strategies vary when performing the task of matching chart symbols with environmental features under different display geometries and task constraints. Small-screen devices containing both accelerometers and magnetometers support the development of spatially aware handheld maps.These can be designed so that symbols representing targets in the external world appear in a perspective view determined by the orientation of the device. A panoramic display was used to simulate a marine environment. The task involved matching targets in the scene to symbols on simulated chart displays. In Experiment I, a spatially aware handheld chart display was compared to a fixed track-up chart display. In Experiment 2, a gaze monitoring system was added and the distance between the chart display and the scene viewpoint was varied. All respondents were faster with the handheld device. Novices were much more accurate with the handheld device. People allocated their gaze very differently if they had to move between a map display and a view of the environment. There may be important benefits to spatially aware handheld displays in reducing errors relating to common navigation tasks. Both the difficulty of spatial transformations and the allocation of attention should be considered in the design of chart displays.

  15. Emerging technologies for 3D video creation, coding, transmission and rendering

    CERN Document Server

    Dufaux, Frederic; Cagnazzo, Marco

    2013-01-01

    With the expectation of greatly enhanced user experience, 3D video is widely perceived as the next major advancement in video technology. In order to fulfil the expectation of enhanced user experience, 3D video calls for new technologies addressing efficient content creation, representation/coding, transmission and display. Emerging Technologies for 3D Video will deal with all aspects involved in 3D video systems and services, including content acquisition and creation, data representation and coding, transmission, view synthesis, rendering, display technologies, human percepti

  16. Helmet-Mounted Displays (HMD)

    Data.gov (United States)

    Federal Laboratory Consortium — The Helmet-Mounted Display labis responsible for monocular HMD day display evaluations; monocular HMD night vision performance processes; binocular HMD day display...

  17. Subjective quality of video sequences rendered on LCD with local backlight dimming at different lighting conditions

    DEFF Research Database (Denmark)

    Mantel, Claire; Korhonen, Jari; Pedersen, Jesper Mørkhøj

    2015-01-01

    This paper focuses on the influence of ambient light on the perceived quality of videos displayed on Liquid Crystal Display (LCD) with local backlight dimming. A subjective test assessing the quality of videos with two backlight dimming methods and three lighting conditions, i.e. no light, low...

  18. Effective Monitor Display Design.

    Science.gov (United States)

    Harrell, William

    1999-01-01

    Describes some of the factors that affect computer monitor display design and provides suggestions and insights into how screen displays can be designed more effectively. Topics include color, font choices, organizational structure of text, space outline, and general principles. (Author/LRW)

  19. Standardizing visual display quality

    NARCIS (Netherlands)

    Besuijen, J.; Spenkelink, G.P.J.

    1998-01-01

    The current ISO 9241–3 standard for visual display quality and the proposed user performance tests are reviewed. The standard is found to be more engineering than ergonomic and problems with system configuration, software applications, display settings, user behaviour, wear and physical environment

  20. Video surveillance using JPEG 2000

    Science.gov (United States)

    Dufaux, Frederic; Ebrahimi, Touradj

    2004-11-01

    This paper describes a video surveillance system which is composed of three key components, smart cameras, a server, and clients, connected through IP-networks in wired or wireless configurations. The system has been designed so as to protect the privacy of people under surveillance. Smart cameras are based on JPEG 2000 compression where an analysis module allows for events detection and regions of interest identification. The resulting regions of interest can then be encoded with better quality and scrambled. Compressed video streams are scrambled and signed for the purpose of privacy and data integrity verification using JPSEC compliant methods. The same bitstream may also be protected for robustness to transmission errors based on JPWL compliant methods. The server receives, stores, manages and transmits the video sequences on wired and wireless channels to a variety of clients and users with different device capabilities, channel characteristics and preferences. Use of seamless scalable coding of video sequences prevents any need for transcoding operations at any point in the system.

  1. Visual merchandising window display

    Directory of Open Access Journals (Sweden)

    Opris (Cas. Stanila M.

    2013-12-01

    Full Text Available Window display plays a major part in the selling strategies; it does not only include the simple display of goods, nowadays it is a form of art, also having the purpose of sustaining the brand image. This article wants to reveal the tools that are essential in creating a fabulous window display. Being a window designer is not an easy job, you have to always think ahead trends, to have a sense of colour, to know how to use light to attract customers in the store after only one glance at the window. The big store window displays are theatre scenes: with expensive backgrounds, special effects and high fashion mannequins. The final role of the displays is to convince customers to enter the store and trigger the purchasing act which is the final goal of the retail activity.

  2. The Use of Video Modeling via a Video iPod and a System of Least Prompts to Improve Transitional Behaviors for Students with Autism Spectrum Disorders in the General Education Classroom

    Science.gov (United States)

    Cihak, David; Fahrenkrog, Cynthia; Ayres, Kevin M.; Smith, Catherine

    2010-01-01

    This study evaluated the efficacy of video modeling delivered via a handheld device (video iPod) and the use of the system of least prompts to assist elementary-age students with transitioning between locations and activities within the school. Four students with autism learned to manipulate a handheld device to watch video models. An ABAB…

  3. A new display stream compression standard under development in VESA

    Science.gov (United States)

    Jacobson, Natan; Thirumalai, Vijayaraghavan; Joshi, Rajan; Goel, James

    2017-09-01

    The Advanced Display Stream Compression (ADSC) codec project is in development in response to a call for technologies from the Video Electronics Standards Association (VESA). This codec targets visually lossless compression of display streams at a high compression rate (typically 6 bits/pixel) for mobile/VR/HDR applications. Functionality of the ADSC codec is described in this paper, and subjective trials results are provided using the ISO 29170-2 testing protocol.

  4. Microlaser-based displays

    Science.gov (United States)

    Bergstedt, Robert; Fink, Charles G.; Flint, Graham W.; Hargis, David E.; Peppler, Philipp W.

    1997-07-01

    Laser Power Corporation has developed a new type of projection display, based upon microlaser technology and a novel scan architecture, which provides the foundation for bright, extremely high resolution images. A review of projection technologies is presented along with the limitations of each and the difficulties they experience in trying to generate high resolution imagery. The design of the microlaser based projector is discussed along with the advantage of this technology. High power red, green, and blue microlasers have been designed and developed specifically for use in projection displays. These sources, in combination with high resolution, high contrast modulator, produce a 24 bit color gamut, capable of supporting the full range of real world colors. The new scan architecture, which reduces the modulation rate and scan speeds required, is described. This scan architecture, along with the inherent brightness of the laser provides the fundamentals necessary to produce a 5120 by 4096 resolution display. The brightness and color uniformity of the display is excellent, allowing for tiling of the displays with far fewer artifacts than those in a traditionally tiled display. Applications for the display include simulators, command and control centers, and electronic cinema.

  5. Occupational Therapy and Video Modeling for Children with Autism

    Science.gov (United States)

    Becker, Emily Ann; Watry-Christian, Meghan; Simmons, Amanda; Van Eperen, Ashleigh

    2016-01-01

    This review explores the evidence in support of using video modeling for teaching children with autism. The process of implementing video modeling, the use of various perspectives, and a wide range of target skills are addressed. Additionally, several helpful clinician resources including handheld device applications, books, and websites are…

  6. Color Display Design Guide

    Science.gov (United States)

    1978-10-01

    and G. M. Corso , "Color flcsearch for Visuz’l Displays, Technical Report No. ONH-CR2l3-102-3, July 1975, 108 pp. 45 1 Results of two code comparison...respective- ly. Since the display elements constitute routine or non-priority informatica , all display information would be coded green if the three-color...1963, with Amendment 1, 30 September 1971. U.S. Government Printing Office: Washington, DC. 27. Christ, R.E. and G.M. Corso . "Color Research for Visual

  7. MR360: Mixed Reality Rendering for 360° Panoramic Videos.

    Science.gov (United States)

    Rhee, Taehyun; Petikam, Lohit; Allen, Benjamin; Chalmers, Andrew

    2017-04-01

    This paper presents a novel immersive system called MR360 that provides interactive mixed reality (MR) experiences using a conventional low dynamic range (LDR) 360° panoramic video (360-video) shown in head mounted displays (HMDs). MR360 seamlessly composites 3D virtual objects into a live 360-video using the input panoramic video as the lighting source to illuminate the virtual objects. Image based lighting (IBL) is perceptually optimized to provide fast and believable results using the LDR 360-video as the lighting source. Regions of most salient lights in the input panoramic video are detected to optimize the number of lights used to cast perceptible shadows. Then, the areas of the detected lights adjust the penumbra of the shadow to provide realistic soft shadows. Finally, our real-time differential rendering synthesizes illumination of the virtual 3D objects into the 360-video. MR360 provides the illusion of interacting with objects in a video, which are actually 3D virtual objects seamlessly composited into the background of the 360-video. MR360 was implemented in a commercial game engine and tested using various 360-videos. Since our MR360 pipeline does not require any pre-computation, it can synthesize an interactive MR scene using a live 360-video stream while providing realistic high performance rendering suitable for HMDs.

  8. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... support group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ... group for me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support ...

  9. Video Games and Citizenship

    National Research Council Canada - National Science Library

    Bourgonjon, Jeroen; Soetaert, Ronald

    2013-01-01

    ... by exploring a particular aspect of digitization that affects young people, namely video games. They explore the new social spaces which emerge in video game culture and how these spaces relate to community building and citizenship...

  10. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Doctor Find a Provider Meet the Team Blog Articles News Resources Links Videos Podcasts Webinars For the ... Doctor Find a Provider Meet the Team Blog Articles News Provider Directory Donate Resources Links Videos Podcasts ...

  11. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Doctor Find a Provider Meet the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For ... Doctor Find a Provider Meet the Team Blog Articles & Stories News Provider Directory Donate Resources Links Videos ...

  12. Digital Video in Research

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2012-01-01

    questions of our media literacy pertaining to authoring multimodal texts (visual, verbal, audial, etc.) in research practice and the status of multimodal texts in academia. The implications of academic video extend to wider issues of how researchers harness opportunities to author different types of texts......Is video becoming “the new black” in academia, if so, what are the challenges? The integration of video in research methodology (for collection, analysis) is well-known, but the use of “academic video” for dissemination is relatively new (Eriksson and Sørensen). The focus of this paper is academic...... video, or short video essays produced for the explicit purpose of communicating research processes, topics, and research-based knowledge (see the journal of academic videos: www.audiovisualthinking.org). Video is increasingly used in popular showcases for video online, such as YouTube and Vimeo, as well...

  13. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Back Support Groups Is a support group for me? Find a Group Upcoming Events Video Library Photo ... Support Groups Back Is a support group for me? Find a group Back Upcoming events Video Library ...

  14. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork ... for me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ...

  15. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For the Media For Clinicians For ... Family Caregivers Glossary Menu In this section Links Videos Podcasts Webinars For the Media For Clinicians For ...

  16. Videos, Podcasts and Livechats

    Science.gov (United States)

    ... the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For the Media For Clinicians For ... Family Caregivers Glossary Menu In this section Links Videos Podcasts Webinars For the Media For Clinicians For ...

  17. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... a Provider Meet the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For the Media ... a Provider Meet the Team Blog Articles & Stories News Provider Directory Donate Resources Links Videos Podcasts Webinars ...

  18. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer ... me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ANetwork ...

  19. Video Screen Capture Basics

    Science.gov (United States)

    Dunbar, Laura

    2014-01-01

    This article is an introduction to video screen capture. Basic information of two software programs, QuickTime for Mac and BlueBerry Flashback Express for PC, are also discussed. Practical applications for video screen capture are given.

  20. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... News Resources Links Videos Podcasts Webinars For the Media For Clinicians For Policymakers For Family Caregivers Glossary ... this section Links Videos Podcasts Webinars For the Media For Clinicians For Policymakers For Family Caregivers Glossary ...

  1. Developing E-learning Courses for Mobile Devices

    Directory of Open Access Journals (Sweden)

    R. Szabados

    2007-01-01

    Full Text Available The recent and rapid development of mobile devices and the increasing popularity of e learning have created a demand for mobile learning packages and environments. We have analyzed the possibilities of adapting the existing content for mobile devices, and have implemented two fundamentally different systems to satisfy the demand that has arisen. One of the systems creates e learning courses from existing materials and adapts them to the specified platform (this system realizes the functionalities of the Content Management System. The other system is a modified version of the Moodle Learning Management System, which can adapt existing courses right before displaying them. This paper discuses the fundamentals of e learning, the design considerations and investigates various methods of scalable video coding. Finally the realization details of the two systems are presented. 

  2. Transmission of compressed video

    Science.gov (United States)

    Pasch, H. L.

    1990-09-01

    An overview of video coding is presented. The aim is not to give a technical summary of possible coding techniques, but to address subjects related to video compression in general and to the transmission of compressed video in more detail. Bit rate reduction is in general possible by removing redundant information; removing information the eye does not use anyway; and reducing the quality of the video. The codecs which are used for reducing the bit rate, can be divided into two groups: Constant Bit rate Codecs (CBC's), which keep the bit rate constant, but vary the video quality; and Variable Bit rate Codecs (VBC's), which keep the video quality constant by varying the bit rate. VBC's can be in general reach a higher video quality than CBC's using less bandwidth, but need a transmission system that allows the bandwidth of a connection to fluctuate in time. The current and the next generation of the PSTN does not allow this; ATM might. There are several factors which influence the quality of video: the bit error rate of the transmission channel, slip rate, packet loss rate/packet insertion rate, end-to-end delay, phase shift between voice and video, and bit rate. Based on the bit rate of the coded video, the following classification of coded video can be made: High Definition Television (HDTV); Broadcast Quality Television (BQTV); video conferencing; and video telephony. The properties of these classes are given. The video conferencing and video telephony equipment available now and in the next few years can be divided into three categories: conforming to 1984 CCITT standard for video conferencing; conforming to 1988 CCITT standard; and conforming to no standard.

  3. Making good physics videos

    Science.gov (United States)

    Lincoln, James

    2017-05-01

    Online videos are an increasingly important way technology is contributing to the improvement of physics teaching. Students and teachers have begun to rely on online videos to provide them with content knowledge and instructional strategies. Online audiences are expecting greater production value, and departments are sometimes requesting educators to post video pre-labs or to flip our classrooms. In this article, I share my advice on creating engaging physics videos.

  4. vm118_0503c -- Video mosaic segments

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — The Canadian ROPOS remotely operated vehicle (ROV) outfitted with video equipment (and other devices) was deployed from the NOAA Ship McAurthurII during May-June...

  5. vm119_0601b-- Video mosaic segments

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — The Canadian ROPOS remotely operated vehicle (ROV) outfitted with video equipment (and other devices) was deployed from the NOAA Ship McAurthurII during May-June...

  6. 47 CFR 79.3 - Video description of video programming.

    Science.gov (United States)

    2010-10-01

    ... 47 Telecommunication 4 2010-10-01 2010-10-01 false Video description of video programming. 79.3... CLOSED CAPTIONING AND VIDEO DESCRIPTION OF VIDEO PROGRAMMING § 79.3 Video description of video programming. (a) Definitions. For purposes of this section the following definitions shall apply: (1...

  7. Video tonal stabilization via color states smoothing.

    Science.gov (United States)

    Wang, Yinting; Tao, Dacheng; Li, Xiang; Song, Mingli; Bu, Jiajun; Tan, Ping

    2014-11-01

    We address the problem of removing video color tone jitter that is common in amateur videos recorded with hand-held devices. To achieve this, we introduce color state to represent the exposure and white balance state of a frame. The color state of each frame can be computed by accumulating the color transformations of neighboring frame pairs. Then, the tonal changes of the video can be represented by a time-varying trajectory in color state space. To remove the tone jitter, we smooth the original color state trajectory by solving an L1 optimization problem with PCA dimensionality reduction. In addition, we propose a novel selective strategy to remove small tone jitter while retaining extreme exposure and white balance changes to avoid serious artifacts. Quantitative evaluation and visual comparison with previous work demonstrate the effectiveness of our tonal stabilization method. This system can also be used as a preprocessing tool for other video editing methods.

  8. Comparison of video poster presentation technique with other presentation techniques in congresses

    OpenAIRE

    Bozdağ, Ali; Eren Bozdag, Kübra; Soyder, Aykut; Aksu, Murat

    2014-01-01

    AbstractBackgroundThe presentation techniques in scientific congresses have advantages and disadvantages over each other. A special presentation technique which involves the advantageous aspects of all the presentation techniques was planned to be constituted.DescriptionIn this technique called as video poster, videos, video animations and/or numerous pictures are displayed by means of a digital frame placed on the poster. Video poster was firstly introduced in Turkey, and then in other count...

  9. Map display design

    Science.gov (United States)

    Aretz, Anthony J.

    1990-01-01

    This paper presents a cognitive model of a pilot's navigation task and describes an experiment comparing a visual momentum map display to the traditional track-up and north-up approaches. The data show the advantage to a track-up map is its congruence with the ego-centered forward view; however, the development of survey knowledge is hindered by the inconsistency of the rotating display. The stable alignment of a north-up map aids the acquisition of survey knowledge, but there is a cost associated with the mental rotation of the display to a track-up alignment for ego-centered tasks. The results also show that visual momentum can be used to reduce the mental rotation costs of a north-up display.

  10. Compressive light field displays.

    Science.gov (United States)

    Wetzstein, Gordon; Lanman, Douglas; Hirsch, Matthew; Heidrich, Wolfgang; Raskar, Ramesh

    2012-01-01

    Light fields are the multiview extension of stereo image pairs: a collection of images showing a 3D scene from slightly different perspectives. Depicting high-resolution light fields usually requires an excessively large display bandwidth; compressive light field displays are enabled by the codesign of optical elements and computational-processing algorithms. Rather than pursuing a direct "optical" solution (for example, adding one more pixel to support the emission of one additional light ray), compressive displays aim to create flexible optical systems that can synthesize a compressed target light field. In effect, each pixel emits a superposition of light rays. Through compression and tailored optical designs, fewer display pixels are necessary to emit a given light field than a direct optical solution would require.

  11. ENERGY STAR Certified Displays

    Data.gov (United States)

    U.S. Environmental Protection Agency — Certified models meet all ENERGY STAR requirements as listed in the Version 7.0 ENERGY STAR Program Requirements for Displays that are effective as of July 1, 2016....

  12. Advanced aerosense display interfaces

    Science.gov (United States)

    Hopper, Darrel G.; Meyer, Frederick M.

    1998-09-01

    High-resolution display technologies are being developed to meet the ever-increasing demand for realistic detail. The requirement for evermore visual information exceeds the capacity of fielded aerospace display interfaces. In this paper we begin an exploration of display interfaces and evolving aerospace requirements. Current and evolving standards for avionics, commercial, and flat panel displays are summarized and compared to near term goals for military and aerospace applications. Aerospace and military applications prior to 2005 up to UXGA and digital HDTV resolution can be met by using commercial interface standard developments. Advanced aerospace requirements require yet higher resolutions (2560 X 2048 color pixels, 5120 X 4096 color pixels at 85 Hz, etc.) and necessitate the initiation of discussion herein of an 'ultra digital interface standard (UDIS)' which includes 'smart interface' features such as large memory and blazingly fast resizing microcomputer. Interface capacity, IT, increased about 105 from 1973 to 1998; 102 more is needed for UDIS.

  13. Video Self-Modeling

    Science.gov (United States)

    Buggey, Tom; Ogle, Lindsey

    2012-01-01

    Video self-modeling (VSM) first appeared on the psychology and education stage in the early 1970s. The practical applications of VSM were limited by lack of access to tools for editing video, which is necessary for almost all self-modeling videos. Thus, VSM remained in the research domain until the advent of camcorders and VCR/DVD players and,…

  14. Tracing Sequential Video Production

    DEFF Research Database (Denmark)

    Otrel-Cass, Kathrin; Khalid, Md. Saifuddin

    2015-01-01

    With an interest in learning that is set in collaborative situations, the data session presents excerpts from video data produced by two of fifteen students from a class of 5th semester techno-anthropology course. Students used video cameras to capture the time they spent working with a scientist...... video, nature of the interactional space, and material and spatial semiotics....

  15. Developing a Promotional Video

    Science.gov (United States)

    Epley, Hannah K.

    2014-01-01

    There is a need for Extension professionals to show clientele the benefits of their program. This article shares how promotional videos are one way of reaching audiences online. An example is given on how a promotional video has been used and developed using iMovie software. Tips are offered for how professionals can create a promotional video and…

  16. Industrial Personal Computer based Display for Nuclear Safety System

    Energy Technology Data Exchange (ETDEWEB)

    Kim, Ji Hyeon; Kim, Aram; Jo, Jung Hee; Kim, Ki Beom; Cheon, Sung Hyun; Cho, Joo Hyun; Sohn, Se Do; Baek, Seung Min [KEPCO, Youngin (Korea, Republic of)

    2014-08-15

    The safety display of nuclear system has been classified as important to safety (SIL:Safety Integrity Level 3). These days the regulatory agencies are imposing more strict safety requirements for digital safety display system. To satisfy these requirements, it is necessary to develop a safety-critical (SIL 4) grade safety display system. This paper proposes industrial personal computer based safety display system with safety grade operating system and safety grade display methods. The description consists of three parts, the background, the safety requirements and the proposed safety display system design. The hardware platform is designed using commercially available off-the-shelf processor board with back plane bus. The operating system is customized for nuclear safety display application. The display unit is designed adopting two improvement features, i.e., one is to provide two separate processors for main computer and display device using serial communication, and the other is to use Digital Visual Interface between main computer and display device. In this case the main computer uses minimized graphic functions for safety display. The display design is at the conceptual phase, and there are several open areas to be concreted for a solid system. The main purpose of this paper is to describe and suggest a methodology to develop a safety-critical display system and the descriptions are focused on the safety requirement point of view.

  17. Liquid Crystal Airborne Display

    Science.gov (United States)

    1977-08-01

    with the drive capability of the present state-of-the- art microm.ziiaturized integi ated circuits. The impact of microminiaturizing the drive circuits...7 Advantages /Disadvantages of Prior Art .........- 8 Performance of the Liquid Crystal Matrix Display . . .. 8 Liquid Crystal...Holographic HUD Light Source ...................... .... 99 Design of a Special Purpose Mercury Art - Plo.?hcr La np . 104 V LARGE SCALE INTEGRATION FOR DISPLAY

  18. ORFeome Phage Display.

    Science.gov (United States)

    Zantow, Jonas; Moreira, Gustavo Marçal Schmidt Garcia; Dübel, Stefan; Hust, Michael

    2018-01-01

    ORFeome phage display allows the efficient functional screening of entire proteomes or even metaproteomes to identify immunogenic proteins. For this purpose, randomly fragmented, whole genomes or metagenomes are cloned into a phage-display vector allowing positive selection for open reading frames (ORF) to improve the library quality. These libraries display all possible proteins encoded by a pathogen or a microbiome on the phage surface. Consequently, immunogenic proteins can be selected from these libraries using disease-related immunoglobulins from patient serum. ORFeome phage display in particular allows the identification of immunogenic proteins that are only expressed in the host-pathogen interaction but not in cultivation, as well as the detection of very low expressed and very small immunogens and immunogenic proteins of non-cultivable organisms. The identified immunogenic proteins are potential biomarkers for the development of diagnostic assays or vaccines. These articles will give an introduction to ORFeome phage-display technology and give detailed protocols to identify immunogenic proteins by phage display.

  19. Telesurgery. Acceptability of compressed video for remote surgical proctoring.

    Science.gov (United States)

    Hiatt, J R; Shabot, M M; Phillips, E H; Haines, R F; Grant, T L

    1996-04-01

    To determine the clinical acceptability of various levels of video compression for remote proctoring of laparoscopic surgical procedures. Observational, controlled study. Community-based teaching hospital. Physician and nurse observers. Controlled surgical video scenes were subjected to various levels of data compression for digital transmission and display and shown to participant observers. Clinical acceptability of video scenes after application of video compression. Clinically acceptable video compression was achieved with a 1.25-megabit/second data rate, with the use of odd-screen 43.3:1 Joint Photographic Expert Group compression and a small screen for remote viewing. With proper video compression, remote proctoring of laparoscopic procedures may be performed with standard 1.5-megabit/second telecommunication data lines and services.

  20. Compressive multi-mode superresolution display

    KAUST Repository

    Heide, Felix

    2014-01-01

    Compressive displays are an emerging technology exploring the co-design of new optical device configurations and compressive computation. Previously, research has shown how to improve the dynamic range of displays and facilitate high-quality light field or glasses-free 3D image synthesis. In this paper, we introduce a new multi-mode compressive display architecture that supports switching between 3D and high dynamic range (HDR) modes as well as a new super-resolution mode. The proposed hardware consists of readily-available components and is driven by a novel splitting algorithm that computes the pixel states from a target high-resolution image. In effect, the display pixels present a compressed representation of the target image that is perceived as a single, high resolution image. © 2014 Optical Society of America.

  1. Advanced Plasmonic Materials for Dynamic Color Display.

    Science.gov (United States)

    Shao, Lei; Zhuo, Xiaolu; Wang, Jianfang

    2017-11-10

    Plasmonic structures exhibit promising applications in high-resolution and durable color generation. Research on advanced hybrid plasmonic materials that allow dynamically reconfigurable color control has developed rapidly in recent years. Some of these results may give rise to practically applicable reflective displays in living colors with high performance and low power consumption. They will attract broad interest from display markets, compared with static plasmonic color printing, for example, in applications such as digital signage, full-color electronic paper, and electronic device screens. In this progress report, the most promising recent examples of utilizing advanced plasmonic materials for the realization of dynamic color display are highlighted and put into perspective. The performances, advantages, and disadvantages of different technologies are discussed, with emphasis placed on both the potential and possible limitations of various hybrid materials for dynamic plasmonic color display. © 2017 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim.

  2. Incore measuring device

    Energy Technology Data Exchange (ETDEWEB)

    Nishimiya, Akira

    1997-01-28

    In an incore measuring device comprising a first function for controlling a state of a neutron flux distribution in a reactor core and a second function for analyzing, displaying and memorizing information of a state such as of a neutron flux distribution, the second function is separated from the main processing device and it is constituted in other processing device, and further a display device is connected to the other processing device. In addition, a tool for performing maintenance of memory device, touch panel, and software is disposed. Then, load on the main processing device can be reduced, high speed control of the neutron distribution state measuring and controlling portion is enabled, and high speed control of the device for displaying information on the recognized and analyzed state is also enabled. Further, it is possible for high speed data memorizing processing, and improvement of safety of indication operation such as for incore measurement and workability of the maintenance of control softwares. (N.H.)

  3. Advanced video coding systems

    CERN Document Server

    Gao, Wen

    2015-01-01

    This comprehensive and accessible text/reference presents an overview of the state of the art in video coding technology. Specifically, the book introduces the tools of the AVS2 standard, describing how AVS2 can help to achieve a significant improvement in coding efficiency for future video networks and applications by incorporating smarter coding tools such as scene video coding. Topics and features: introduces the basic concepts in video coding, and presents a short history of video coding technology and standards; reviews the coding framework, main coding tools, and syntax structure of AV

  4. Intelligent video surveillance systems

    CERN Document Server

    Dufour, Jean-Yves

    2012-01-01

    Belonging to the wider academic field of computer vision, video analytics has aroused a phenomenal surge of interest since the current millennium. Video analytics is intended to solve the problem of the incapability of exploiting video streams in real time for the purpose of detection or anticipation. It involves analyzing the videos using algorithms that detect and track objects of interest over time and that indicate the presence of events or suspect behavior involving these objects.The aims of this book are to highlight the operational attempts of video analytics, to identify possi

  5. VBR video traffic models

    CERN Document Server

    Tanwir, Savera

    2014-01-01

    There has been a phenomenal growth in video applications over the past few years. An accurate traffic model of Variable Bit Rate (VBR) video is necessary for performance evaluation of a network design and for generating synthetic traffic that can be used for benchmarking a network. A large number of models for VBR video traffic have been proposed in the literature for different types of video in the past 20 years. Here, the authors have classified and surveyed these models and have also evaluated the models for H.264 AVC and MVC encoded video and discussed their findings.

  6. Information rich display design

    Energy Technology Data Exchange (ETDEWEB)

    Welch, Robin; Braseth, Alf Ove; Veland, Oeystein

    2004-07-01

    This paper presents the concept Information Rich Displays. The purpose of Information Rich Displays (IRDs) is to condensate prevailing information in process displays in such a way that each display format (picture) contains more relevant information for the user. Compared to traditional process control displays, this new concept allows the operator to attain key information at a glance and at the same time allows for improved monitoring of larger portions of the process. This again allows for reduced navigation between both process and trend displays and ease the cognitive demand on the operator. This concept has been created while working on designing display prototypes for the offshore petroleum production facilities of tomorrow. Offshore installations basically consist of wells, separation trains (where oil, gas and water are separated from each other), an oil tax measurement system (where oil quality is measured and the pressure increased to allow for export), gas compression (compression of gas for export) and utility systems (water treatment, chemical systems etc.). This means that an offshore control room operator has to deal with a complex process that comprises several functionally different systems. The need for a new approach to offshore display format design is in particular based on shortcomings in today's designs related to the keyhole effect, where the display format only reveals a fraction of the whole process. Furthermore, the upcoming introduction of larger off- and on-shore operation centres will increase the size and complexity of the operators' work domain. In the light of the increased demands on the operator, the proposed IRDs aim to counter the negative effects this may have on the workload. In this work we have attempted to classify the wide range of different roles an operator can have in different situations. The information content and amount being presented to the operator in a display should be viewed in context of the roles

  7. Flip Video for Dummies

    CERN Document Server

    Hutsko, Joe

    2010-01-01

    The full-color guide to shooting great video with the Flip Video camera. The inexpensive Flip Video camera is currently one of the hottest must-have gadgets. It's portable and connects easily to any computer to transfer video you shoot onto your PC or Mac. Although the Flip Video camera comes with a quick-start guide, it lacks a how-to manual, and this full-color book fills that void! Packed with full-color screen shots throughout, Flip Video For Dummies shows you how to shoot the best possible footage in a variety of situations. You'll learn how to transfer video to your computer and then edi

  8. stil113_0401r -- Point coverage of locations of still frames extracted from video imagery which depict sediment types

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — A custom built camera sled outfitted with video equipment (and other devices) was deployed from the NOAA research vessel Tatoosh during August 2005. Video data from...

  9. Cognitive Cost of Using Augmented Reality Displays.

    Science.gov (United States)

    Baumeister, James; Ssin, Seung Youb; ElSayed, Neven A M; Dorrian, Jillian; Webb, David P; Walsh, James A; Simon, Timothy M; Irlitti, Andrew; Smith, Ross T; Kohler, Mark; Thomas, Bruce H

    2017-11-01

    This paper presents the results of two cognitive load studies comparing three augmented reality display technologies: spatial augmented reality, the optical see-through Microsoft HoloLens, and the video see-through Samsung Gear VR. In particular, the two experiments focused on isolating the cognitive load cost of receiving instructions for a button-pressing procedural task. The studies employed a self-assessment cognitive load methodology, as well as an additional dual-task cognitive load methodology. The results showed that spatial augmented reality led to increased performance and reduced cognitive load. Additionally, it was discovered that a limited field of view can introduce increased cognitive load requirements. The findings suggest that some of the inherent restrictions of head-mounted displays materialize as increased user cognitive load.

  10. An openstack-based flexible video transcoding framework in live

    Science.gov (United States)

    Shi, Qisen; Song, Jianxin

    2017-08-01

    With the rapid development of mobile live business, transcoding HD video is often a challenge for mobile devices due to their limited processing capability and bandwidth-constrained network connection. For live service providers, it's wasteful for resources to delay lots of transcoding server because some of them are free to work sometimes. To deal with this issue, this paper proposed an Openstack-based flexible transcoding framework to achieve real-time video adaption for mobile device and make computing resources used efficiently. To this end, we introduced a special method of video stream splitting and VMs resource scheduling based on access pressure prediction,which is forecasted by an AR model.

  11. Recognition of epoxy with phage displayed peptides.

    Science.gov (United States)

    Swaminathan, Swathi; Cui, Yue

    2013-07-01

    The development of a general approach for non-destructive chemical and biological functionalization of epoxy could expand opportunities for both fundamental studies and creating various device platforms. Epoxy shows unique electrical, mechanical, chemical and biological compatibility and has been widely used for fabricating a variety of devices. Phage display has emerged as a powerful method for selecting peptides that possess enhanced selectivity and binding affinity toward a variety of targets. In this letter, we demonstrate for the first time a powerful yet benign approach for identifying binding motifs to epoxy via comprehensively screened phage displayed peptides. Our results show that the epoxy can be selectively recognized with peptide-displaying phages. Further, along with the development of epoxy-based microstructures; recognition of the epoxy with phage displayed peptides can be specifically localized in these microstructures. We anticipate that these results could open up exciting opportunities in the use of peptide-recognized epoxy in fundamental biochemical recognition studies, as well as in applications ranging from analytical devices, hybrid materials, surface and interface, to cell biology. Copyright © 2013 Elsevier B.V. All rights reserved.

  12. Dynamic plasmonic colour display

    Science.gov (United States)

    Duan, Xiaoyang; Kamin, Simon; Liu, Na

    2017-01-01

    Plasmonic colour printing based on engineered metasurfaces has revolutionized colour display science due to its unprecedented subwavelength resolution and high-density optical data storage. However, advanced plasmonic displays with novel functionalities including dynamic multicolour printing, animations, and highly secure encryption have remained in their infancy. Here we demonstrate a dynamic plasmonic colour display technique that enables all the aforementioned functionalities using catalytic magnesium metasurfaces. Controlled hydrogenation and dehydrogenation of the constituent magnesium nanoparticles, which serve as dynamic pixels, allow for plasmonic colour printing, tuning, erasing and restoration of colour. Different dynamic pixels feature distinct colour transformation kinetics, enabling plasmonic animations. Through smart material processing, information encoded on selected pixels, which are indiscernible to both optical and scanning electron microscopies, can only be read out using hydrogen as a decoding key, suggesting a new generation of information encryption and anti-counterfeiting applications. PMID:28232722

  13. Video retargeting for stereoscopic content under 3D viewing constraints

    Science.gov (United States)

    Chamaret, C.; Boisson, G.; Chevance, C.

    2012-03-01

    The imminent deployment of new devices such as TV, tablet, smart phone supporting stereoscopic display creates a need for retargeting the content. New devices bring their own aspect ratio and potential small screen size. Aspect ratio conversion becomes mandatory and an automatic solution will be of high value especially if it maximizes the visual comfort. Some issues inherent to 3D domain are considered in this paper: no vertical disparity, no object having negative disparity (outward perception) on the border of the cropping window. A visual attention model is applied on each view and provides saliency maps with most attractive pixels. Dedicated 3D retargeting correlates the 2D attention maps for each view as well as additional computed information to ensure the best cropping window. Specific constraints induced by 3D experience influence the retargeted window through the map computation presenting objects that should not be cropped. The comparison with original content of 2:35 ratio having black stripes provide limited 3D experience on TV screen, while the automatic cropping and exploitation of full screen show more immersive experience. The proposed system is fully automatic, ensures a good final quality without missing fundamental parts for the global understanding of the scene. Eye-tracking data recorded on stereoscopic content have been confronted to retargeted window in order to ensure that the most attractive areas are inside the final video.

  14. MEKANISME SEGMENTASI LAJU BIT PADA DYNAMIC ADAPTIVE STREAMING OVER HTTP (DASH UNTUK APLIKASI VIDEO STREAMING

    Directory of Open Access Journals (Sweden)

    Muhammad Audy Bazly

    2015-12-01

    Full Text Available This paper aims to analyze Internet-based streaming video service in the communication media with variable bit rates. The proposed scheme on Dynamic Adaptive Streaming over HTTP (DASH using the internet network that adapts to the protocol Hyper Text Transfer Protocol (HTTP. DASH technology allows a video in the video segmentation into several packages that will distreamingkan. DASH initial stage is to compress the video source to lower the bit rate video codec uses H.26. Video compressed further in the segmentation using MP4Box generates streaming packets with the specified duration. These packages are assembled into packets in a streaming media format Presentation Description (MPD or known as MPEG-DASH. Streaming video format MPEG-DASH run on a platform with the player bitdash teritegrasi bitcoin. With this scheme, the video will have several variants of the bit rates that gave rise to the concept of scalability of streaming video services on the client side. The main target of the mechanism is smooth the MPEG-DASH streaming video display on the client. The simulation results show that the scheme based scalable video streaming MPEG- DASH able to improve the quality of image display on the client side, where the procedure bufering videos can be made constant and fine for the duration of video views

  15. 3D video coding: an overview of present and upcoming standards

    Science.gov (United States)

    Merkle, Philipp; Müller, Karsten; Wiegand, Thomas

    2010-07-01

    An overview of existing and upcoming 3D video coding standards is given. Various different 3D video formats are available, each with individual pros and cons. The 3D video formats can be separated into two classes: video-only formats (such as stereo and multiview video) and depth-enhanced formats (such as video plus depth and multiview video plus depth). Since all these formats exist of at least two video sequences and possibly additional depth data, efficient compression is essential for the success of 3D video applications and technologies. For the video-only formats the H.264 family of coding standards already provides efficient and widely established compression algorithms: H.264/AVC simulcast, H.264/AVC stereo SEI message, and H.264/MVC. For the depth-enhanced formats standardized coding algorithms are currently being developed. New and specially adapted coding approaches are necessary, as the depth or disparity information included in these formats has significantly different characteristics than video and is not displayed directly, but used for rendering. Motivated by evolving market needs, MPEG has started an activity to develop a generic 3D video standard within the 3DVC ad-hoc group. Key features of the standard are efficient and flexible compression of depth-enhanced 3D video representations and decoupling of content creation and display requirements.

  16. Origin and Reduction of display='inline'>1/f Magnetic Flux Noise in Superconducting Devices

    Energy Technology Data Exchange (ETDEWEB)

    Kumar, P.; Sendelbach, S.; Beck, M. A.; Freeland, J. W.; Wang, Zhe; Wang, Hui; Yu, Clare C.; Wu, R. Q.; Pappas, D. P.; McDermott, R.

    2016-10-01

    Magnetic flux noise is a dominant source of dephasing and energy relaxation in superconducting qubits. The noise power spectral density varies with frequency as 1=fα, with α ≲ 1, and spans 13 orders of magnitude. Recent work indicates that the noise is from unpaired magnetic defects on the surfaces of the superconducting devices. Here, we demonstrate that adsorbed molecular O2 is the dominant contributor to magnetism in superconducting thin films. We show that this magnetism can be reduced by appropriate surface treatment or improvement in the sample vacuum environment. We observe a suppression of static spin susceptibility by more than an order of magnitude and a suppression of 1=f magnetic flux noise power spectral density of up to a factor of 5. These advances open the door to the realization of superconducting qubits with improved quantum coherence.

  17. Examining the Effects of Video Modeling and Prompts to Teach Activities of Daily Living Skills.

    Science.gov (United States)

    Aldi, Catarina; Crigler, Alexandra; Kates-McElrath, Kelly; Long, Brian; Smith, Hillary; Rehak, Kim; Wilkinson, Lisa

    2016-12-01

    Video modeling has been shown to be effective in teaching a number of skills to learners diagnosed with autism spectrum disorders (ASD). In this study, we taught two young men diagnosed with ASD three different activities of daily living skills (ADLS) using point-of-view video modeling. Results indicated that both participants met criterion for all ADLS. Participants did not maintain mastery criterion at a 1-month follow-up, but did score above baseline at maintenance with and without video modeling. • Point-of-view video models may be an effective intervention to teach daily living skills. • Video modeling with handheld portable devices (Apple iPod or iPad) can be just as effective as video modeling with stationary viewing devices (television or computer). • The use of handheld portable devices (Apple iPod and iPad) makes video modeling accessible and possible in a wide variety of environments.

  18. Military display market: update to fourth comprehensive edition

    Science.gov (United States)

    Desjardins, Daniel D.; Byrd, James C.; Hopper, Darrel G.

    2009-05-01

    The military display market is analyzed in terms of all fully electronic and many electro-mechanical displays used on combat platforms across all DOD Services. The military market for displays is defined by parameters such as active area, bezel-to-bezel measurement and technology. Other characteristics such as luminance, contrast ratio, gray levels, resolution, viewing angle, color, video capability, and night vision imaging system compatibility are noted. This study takes into account all displays that are either installed or funded for installation. In some cases, planned displays are also included. Display sizes having aggregate defense applications of 5,000 units or greater and having DOD applications across 10 or more platform fleets, are tabulated. The issue of size commonality is addressed where distribution of active area across platform fleets, individually, in groups of two through nine, and ten or more, is illustrated. Military displays are also analyzed by technology, where total quantities of such displays are broken out into CRT, LCD, AMLCD, EM, LED, Incandescent, Plasma and TFEL percentages. Custom, versus rugged commercial, versus commercial off-the-shelf designs are contrasted. High and low information content designs are identified. Displays for several high-profile military programs are discussed, to include both technical specifications and program history. This defense-wide study, an up-date to our paper delivered April 2006, documents 642 weapons system platforms comprising 1,194,199 displays in 1,217 sizes, of which 1,197 are direct-view and 20 are virtual-view. Defense display sizes range from 0.082 in..2 to 10,625 in.2 in 18 technologies, mostly flat panel display (FPD) technologies based on thin-film transistor active matrix liquid crystal displays (TFT AM LCD), with cathode ray tube (CRT) second and dropping rapidly. This paper provides an overview of the DOD display market, allowing government, academia and industry highlights of

  19. Smart sensing surveillance video system

    Science.gov (United States)

    Hsu, Charles; Szu, Harold

    2016-05-01

    An intelligent video surveillance system is able to detect and identify abnormal and alarming situations by analyzing object movement. The Smart Sensing Surveillance Video (S3V) System is proposed to minimize video processing and transmission, thus allowing a fixed number of cameras to be connected on the system, and making it suitable for its applications in remote battlefield, tactical, and civilian applications including border surveillance, special force operations, airfield protection, perimeter and building protection, and etc. The S3V System would be more effective if equipped with visual understanding capabilities to detect, analyze, and recognize objects, track motions, and predict intentions. In addition, alarm detection is performed on the basis of parameters of the moving objects and their trajectories, and is performed using semantic reasoning and ontologies. The S3V System capabilities and technologies have great potential for both military and civilian applications, enabling highly effective security support tools for improving surveillance activities in densely crowded environments. It would be directly applicable to solutions for emergency response personnel, law enforcement, and other homeland security missions, as well as in applications requiring the interoperation of sensor networks with handheld or body-worn interface devices.

  20. Appliance Displays: Accessibility Challenges and Proposed Solutions.

    Science.gov (United States)

    Fusco, Giovanni; Tekin, Ender; Giudice, Nicholas A; Coughlan, James M

    2015-10-01

    People who are blind or visually impaired face difficulties using a growing array of everyday appliances because they are equipped with inaccessible electronic displays. We report developments on our "Display Reader" smartphone app, which uses computer vision to help a user acquire a usable image of a display and have the contents read aloud, to address this problem. Drawing on feedback from past and new studies with visually impaired volunteer participants, as well as from blind accessibility experts, we have improved and simplified our user interface and have also added the ability to read seven-segment digit displays. Our system works fully automatically and in real time, and we compare it with general-purpose assistive apps such as Be My Eyes, which recruit remote sighted assistants (RSAs) to answer questions about video captured by the user. Our discussions and preliminary experiment highlight the advantages and disadvantages of fully automatic approaches compared with RSAs, and suggest possible hybrid approaches to investigate in the future.

  1. Refreshing Refreshable Braille Displays.

    Science.gov (United States)

    Russomanno, Alexander; O'Modhrain, Sile; Gillespie, R Brent; Rodger, Matthew W M

    2015-01-01

    The increased access to books afforded to blind people via e-publishing has given them long-sought independence for both recreational and educational reading. In most cases, blind readers access materials using speech output. For some content such as highly technical texts, music, and graphics, speech is not an appropriate access modality as it does not promote deep understanding. Therefore blind braille readers often prefer electronic braille displays. But, these are prohibitively expensive. The search is on, therefore, for a low-cost refreshable display that would go beyond current technologies and deliver graphical content as well as text. And many solutions have been proposed, some of which reduce costs by restricting the number of characters that can be displayed, even down to a single braille cell. In this paper, we demonstrate that restricting tactile cues during braille reading leads to poorer performance in a letter recognition task. In particular, we show that lack of sliding contact between the fingertip and the braille reading surface results in more errors and that the number of errors increases as a function of presentation speed. These findings suggest that single cell displays which do not incorporate sliding contact are likely to be less effective for braille reading.

  2. Design of large format commercial display holograms

    Science.gov (United States)

    Perry, John F. W.

    1989-05-01

    Commercial display holography is approaching a critical stage where the ability to compete with other graphic media will dictate its future. Factors involved will be cost, technical quality and, in particular, design. The tenuous commercial success of display holography has relied heavily on its appeal to an audience with little or no previous experience in the medium. Well designed images were scarce, leading many commercial designers to avoid holography. As the public became more accustomed to holograms, the excitement dissipated, leaving a need for strong visual design if the medium is to survive in this marketplace. Drawing on the vast experience of TV, rock music and magazine advertising, competitive techniques such as video walls, mural duratrans, laser light shows and interactive videos attract a professional support structure far greater than does holography. This paper will address design principles developed at Holographics North for large format commercial holography. Examples will be drawn from a number of foreign and domestic corporate trade exhibitions. Recommendations will also be made on how to develop greater awareness of a holographic design.

  3. A multimodal interface device for online board games designed for sight-impaired people.

    Science.gov (United States)

    Caporusso, Nicholas; Mkrtchyan, Lusine; Badia, Leonardo

    2010-03-01

    Online games between remote opponents playing over computer networks are becoming a common activity of everyday life. However, computer interfaces for board games are usually based on the visual channel. For example, they require players to check their moves on a video display and interact by using pointing devices such as a mouse. Hence, they are not suitable for visually impaired people. The present paper discusses a multipurpose system that allows especially blind and deafblind people playing chess or other board games over a network, therefore reducing their disability barrier. We describe and benchmark a prototype of a special interactive haptic device for online gaming providing a dual tactile feedback. The novel interface of this proposed device is able to guarantee not only a better game experience for everyone but also an improved quality of life for sight-impaired people.

  4. The benefits of the Atlas of Human Cardiac Anatomy website for the design of cardiac devices.

    Science.gov (United States)

    Spencer, Julianne H; Quill, Jason L; Bateman, Michael G; Eggen, Michael D; Howard, Stephen A; Goff, Ryan P; Howard, Brian T; Quallich, Stephen G; Iaizzo, Paul A

    2013-11-01

    This paper describes how the Atlas of Human Cardiac Anatomy website can be used to improve cardiac device design throughout the process of development. The Atlas is a free-access website featuring novel images of both functional and fixed human cardiac anatomy from over 250 human heart specimens. This website provides numerous educational tutorials on anatomy, physiology and various imaging modalities. For instance, the 'device tutorial' provides examples of devices that were either present at the time of in vitro reanimation or were subsequently delivered, including leads, catheters, valves, annuloplasty rings and stents. Another section of the website displays 3D models of the vasculature, blood volumes and/or tissue volumes reconstructed from computed tomography and magnetic resonance images of various heart specimens. The website shares library images, video clips and computed tomography and MRI DICOM files in honor of the generous gifts received from donors and their families.

  5. Understanding Video Games

    DEFF Research Database (Denmark)

    Heide Smith, Jonas; Tosca, Susana Pajares; Egenfeldt-Nielsen, Simon

    From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews...... the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider...... larger questions about the medium: * What defines a video game? * Who plays games? * Why do we play games? * How do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping...

  6. Collaborative Video Sketching

    DEFF Research Database (Denmark)

    Henningsen, Birgitte; Gundersen, Peter Bukovica; Hautopp, Heidi

    2017-01-01

    This paper introduces to what we define as a collaborative video sketching process. This process links various sketching techniques with digital storytelling approaches and creative reflection processes in video productions. Traditionally, sketching has been used by designers across various...... forms and through empirical examples, we present and discuss the video recording of sketching sessions, as well as development of video sketches by rethinking, redoing and editing the recorded sessions. The empirical data is based on workshop sessions with researchers and students from universities...... and university colleges and primary and secondary school teachers. As researchers, we have had different roles in these action research case studies where various video sketching techniques were applied.The analysis illustrates that video sketching can take many forms, and two common features are important...

  7. Reflections on academic video

    Directory of Open Access Journals (Sweden)

    Thommy Eriksson

    2012-11-01

    Full Text Available As academics we study, research and teach audiovisual media, yet rarely disseminate and mediate through it. Today, developments in production technologies have enabled academic researchers to create videos and mediate audiovisually. In academia it is taken for granted that everyone can write a text. Is it now time to assume that everyone can make a video essay? Using the online journal of academic videos Audiovisual Thinking and the videos published in it as a case study, this article seeks to reflect on the emergence and legacy of academic audiovisual dissemination. Anchoring academic video and audiovisual dissemination of knowledge in two critical traditions, documentary theory and semiotics, we will argue that academic video is in fact already present in a variety of academic disciplines, and that academic audiovisual essays are bringing trends and developments that have long been part of academic discourse to their logical conclusion.

  8. Video signals integrator (VSI) system architecture

    Science.gov (United States)

    Kasprowicz, Grzegorz; Pastuszak, Grzegorz; Poźniak, Krzysztof; Trochimiuk, Maciej; Abramowski, Andrzej; Gaska, Michal; Bukowiecka, Danuta; Tyburska, Agata; Struniawski, Jarosław; Jastrzebski, Pawel; Jewartowski, Blazej; Frasunek, Przemysław; Nalbach-Moszynska, Małgorzata; Brawata, Sebastian; Bubak, Iwona; Gloza, Małgorzata

    2016-09-01

    The purpose of the project is development of a platform which integrates video signals from many sources. The signals can be sourced by existing analogue CCTV surveillance installations, recent internet-protocol (IP) cameras or single cameras of any type. The system will consist of portable devices that provide conversion, encoding, transmission and archiving. The sharing subsystem will use distributed file system and also user console which provides simultaneous access to any of video streams in real time. The system is fully modular so its extension is possible, both from hardware and software side. Due to standard modular technology used, partial technology modernization is also possible during a long exploitation period.

  9. Compact Visualisation of Video Summaries

    Directory of Open Access Journals (Sweden)

    Janko Ćalić

    2007-01-01

    Full Text Available This paper presents a system for compact and intuitive video summarisation aimed at both high-end professional production environments and small-screen portable devices. To represent large amounts of information in the form of a video key-frame summary, this paper studies the narrative grammar of comics, and using its universal and intuitive rules, lays out visual summaries in an efficient and user-centered way. In addition, the system exploits visual attention modelling and rapid serial visual presentation to generate highly compact summaries on mobile devices. A robust real-time algorithm for key-frame extraction is presented. The system ranks importance of key-frame sizes in the final layout by balancing the dominant visual representability and discovery of unanticipated content utilising a specific cost function and an unsupervised robust spectral clustering technique. A final layout is created using an optimisation algorithm based on dynamic programming. Algorithm efficiency and robustness are demonstrated by comparing the results with a manually labelled ground truth and with optimal panelling solutions.

  10. Approach and Evaluation of a Mobile Video-Based and Location-Based Augmented Reality Platform for Information Brokerage

    Science.gov (United States)

    Dastageeri, H.; Storz, M.; Koukofikis, A.; Knauth, S.; Coors, V.

    2016-09-01

    Providing mobile location-based information for pedestrians faces many challenges. On one hand the accuracy of localisation indoors and outdoors is restricted due to technical limitations of GPS and Beacons. Then again only a small display is available to display information as well as to develop a user interface. Plus, the software solution has to consider the hardware characteristics of mobile devices during the implementation process for aiming a performance with minimum latency. This paper describes our approach by including a combination of image tracking and GPS or Beacons to ensure orientation and precision of localisation. To communicate the information on Points of Interest (POIs), we decided to choose Augmented Reality (AR). For this concept of operations, we used besides the display also the acceleration and positions sensors as a user interface. This paper especially goes into detail on the optimization of the image tracking algorithms, the development of the video-based AR player for the Android platform and the evaluation of videos as an AR element in consideration of providing a good user experience. For setting up content for the POIs or even generate a tour we used and extended the Open Geospatial Consortium (OGC) standard Augmented Reality Markup Language (ARML).

  11. APPROACH AND EVALUATION OF A MOBILE VIDEO-BASED AND LOCATION-BASED AUGMENTED REALITY PLATFORM FOR INFORMATION BROKERAGE

    Directory of Open Access Journals (Sweden)

    H. Dastageeri

    2016-09-01

    Full Text Available Providing mobile location-based information for pedestrians faces many challenges. On one hand the accuracy of localisation indoors and outdoors is restricted due to technical limitations of GPS and Beacons. Then again only a small display is available to display information as well as to develop a user interface. Plus, the software solution has to consider the hardware characteristics of mobile devices during the implementation process for aiming a performance with minimum latency. This paper describes our approach by including a combination of image tracking and GPS or Beacons to ensure orientation and precision of localisation. To communicate the information on Points of Interest (POIs, we decided to choose Augmented Reality (AR. For this concept of operations, we used besides the display also the acceleration and positions sensors as a user interface. This paper especially goes into detail on the optimization of the image tracking algorithms, the development of the video-based AR player for the Android platform and the evaluation of videos as an AR element in consideration of providing a good user experience. For setting up content for the POIs or even generate a tour we used and extended the Open Geospatial Consortium (OGC standard Augmented Reality Markup Language (ARML.

  12. Spatiotemporal video deinterlacing using control grid interpolation

    Science.gov (United States)

    Venkatesan, Ragav; Zwart, Christine M.; Frakes, David H.; Li, Baoxin

    2015-03-01

    With the advent of progressive format display and broadcast technologies, video deinterlacing has become an important video-processing technique. Numerous approaches exist in the literature to accomplish deinterlacing. While most earlier methods were simple linear filtering-based approaches, the emergence of faster computing technologies and even dedicated video-processing hardware in display units has allowed higher quality but also more computationally intense deinterlacing algorithms to become practical. Most modern approaches analyze motion and content in video to select different deinterlacing methods for various spatiotemporal regions. We introduce a family of deinterlacers that employs spectral residue to choose between and weight control grid interpolation based spatial and temporal deinterlacing methods. The proposed approaches perform better than the prior state-of-the-art based on peak signal-to-noise ratio, other visual quality metrics, and simple perception-based subjective evaluations conducted by human viewers. We further study the advantages of using soft and hard decision thresholds on the visual performance.

  13. 14 CFR 382.69 - What requirements must carriers meet concerning the accessibility of videos, DVDs, and other...

    Science.gov (United States)

    2010-01-01

    ... concerning the accessibility of videos, DVDs, and other audio-visual presentations shown on-aircraft to... meet concerning the accessibility of videos, DVDs, and other audio-visual presentations shown on... videos, DVDs, and other audio-visual displays played on aircraft for safety purposes, and all such new...

  14. Sound for digital video

    CERN Document Server

    Holman, Tomlinson

    2013-01-01

    Achieve professional quality sound on a limited budget! Harness all new, Hollywood style audio techniques to bring your independent film and video productions to the next level.In Sound for Digital Video, Second Edition industry experts Tomlinson Holman and Arthur Baum give you the tools and knowledge to apply recent advances in audio capture, video recording, editing workflow, and mixing to your own film or video with stunning results. This fresh edition is chockfull of techniques, tricks, and workflow secrets that you can apply to your own projects from preproduction

  15. Green Power Partnership Videos

    Science.gov (United States)

    The Green Power Partnership develops videos on a regular basis that explore a variety of topics including, Green Power partnership, green power purchasing, Renewable energy certificates, among others.

  16. Oil defect detection of electrowetting display

    Science.gov (United States)

    Chiang, Hou-Chi; Tsai, Yu-Hsiang; Yan, Yung-Jhe; Huang, Ting-Wei; Mang, Ou-Yang

    2015-08-01

    In recent years, transparent display is an emerging topic in display technologies. Apply in many fields just like mobile device, shopping or advertising window, and etc. Electrowetting Display (EWD) is one kind of potential transparent display technology advantages of high transmittance, fast response time, high contrast and rich color with pigment based oil system. In mass production process of Electrowetting Display, oil defects should be found by Automated Optical Inspection (AOI) detection system. It is useful in determination of panel defects for quality control. According to the research of our group, we proposed a mechanism of AOI detection system detecting the different kinds of oil defects. This mechanism can detect different kinds of oil defect caused by oil overflow or material deteriorated after oil coating or driving. We had experiment our mechanism with a 6-inch Electrowetting Display panel from ITRI, using an Epson V750 scanner with 1200 dpi resolution. Two AOI algorithms were developed, which were high speed method and high precision method. In high precision method, oil jumping or non-recovered can be detected successfully. This mechanism of AOI detection system can be used to evaluate the oil uniformity in EWD panel process. In the future, our AOI detection system can be used in quality control of panel manufacturing for mass production.

  17. Display of information in the operating room.

    Science.gov (United States)

    Kiefer, Nicholas; Hoeft, Andreas

    2010-12-01

    The ongoing development of new sensors and parameters for intraoperative monitoring has outpaced the development of display design, leading to a gap between the load of information and the quality of its delivery. This is not a circumstantial problem, as a large portion of critical incidents is attributable to inadequate situation awareness and the failure to recognize readily monitored data. This review also addresses improvements of current threshold alarms. Research has focused on advanced integrated displays, drawing on the findings of human factor science and on the exploitation of alternative sensory pathways. Integrated displays, as well as auditory, vibrotactile and head-mounted displays have been shown to promote situation awareness and reduce cognitive workload. Intelligent alarm design can successfully reduce the number of false alarms. Improvement of the display of information in the operating room is warranted, and recent developments are promising. However, their introduction into mass market is not yet on the horizon, although the shortcomings of the traditional single-sensor-single-indicator principle are known for a long time. If manufacturers are reluctant to implement new techniques into their devices, they should at least facilitate access to monitoring raw data in order to allow independent development of displays.

  18. Tiled++: an enhanced tiled hi-res display wall.

    Science.gov (United States)

    Ebert, Achim; Thelen, Sebastian; Olech, Peter-Scott; Meyer, Joerg; Hagen, Hans

    2010-01-01

    In recent years, high-resolution displays have become increasingly important to decision makers and scientists because large screens combined with a high pixel count facilitate content rich, simultaneous display of computer-generated imagery and high-definition video data from multiple sources. Tiled displays are attractive due to their extended screen real estate, scalability, and low cost. LCD panels are usually preferred over projectors because of their superior resolution. One of the drawbacks of LCD-based tiled displays is the fact that users sometimes get distracted by the screens' bezels, which cause discontinuities in rendered images, animations, or videos. Most conventional solutions either ignore the bezels and display all pixels, causing objects to become distorted, or eliminate the pixels that would normally fall under the bezels, causing pixels to be missing in the display of static images. In animations, the missing pixels will eventually reappear when the object moves, providing an experience that is similar to looking through a French window. In this paper, we present a new scalable approach that leads neither to discontinuities nor to significant loss of information. By projecting onto the bezels, we demonstrate that a combination of LCD-based tiled displays and projection significantly reduces the bezel problem. Our technique eliminates ambiguities that commonly occur on tiled displays in the fields of information visualization, visual data analysis, human-computer interaction, and scientific data display. It improves the usability of multimonitor systems by virtually eliminating the bezels. We describe a setup and provide results from an evaluation experiment conducted on a 3 x 3 and on a 10 x 5 tiled display wall.

  19. Application-adapted mobile 3D video coding and streaming — A survey

    Science.gov (United States)

    Liu, Yanwei; Ci, Song; Tang, Hui; Ye, Yun

    2012-03-01

    3D video technologies have been gradually matured to be moved into mobile platforms. In the mobile environments, the specific characteristics of wireless network and mobile device present great challenges for 3D video coding and streaming. The application-adapted mobile 3D video coding and streaming technologies are urgently needed. Based on the mobile 3D video application framework, this paper reviews the state-of-the-art technologies of mobile 3D video coding and streaming. Specifically, the mobile 3D video formats and the corresponding coding methods are firstly reviewed and then the streaming adaptation technologies including 3D video transcoding, 3D video rate control and cross-layer optimized 3D video streaming are surveyed. [Figure not available: see fulltext.

  20. Refrigerated display cabinets; Butikskyla

    Energy Technology Data Exchange (ETDEWEB)

    Fahlen, Per

    2000-07-01

    This report summarizes experience from SP research and assignments regarding refrigerated transport and storage of food, mainly in the retail sector. It presents the fundamentals of heat and mass transfer in display cabinets with special focus on indirect systems and secondary refrigerants. Moreover, the report includes a brief account of basic food hygiene and the related regulations. The material has been compiled for educational purposes in the Masters program at Chalmers Technical University.

  1. Fundamentals of liquid crystal devices

    CERN Document Server

    Yang, Deng-Ke

    2014-01-01

    Revised throughout to cover the latest developments in the fast moving area of display technology, this 2nd edition of Fundamentals of Liquid Crystal Devices, will continue to be a valuable resource for those wishing to understand the operation of liquid crystal displays. Significant updates include new material on display components, 3D LCDs and blue-phase displays which is one of the most promising new technologies within the field of displays and it is expected that this new LC-technology will reduce the response time and the number of optical components of LC-modules. Prof. Yang is a pion

  2. Ad-hoc Symbiotic Interactive Displays through DLNA

    DEFF Research Database (Denmark)

    Bitsch, Jannick Elimar; Bouvin, Niels Olof

    2012-01-01

    time generation of a video stream containing screen content, as well as a buffer starving mechanism that reduces buffer induced playback latency. The resulting system allows Android applications to use DLNA devices as a secondary screens. Latencies and update rates are such, that only applications...

  3. Attention-Seeking Displays.

    Directory of Open Access Journals (Sweden)

    Szabolcs Számadó

    Full Text Available Animal communication abounds with extravagant displays. These signals are usually interpreted as costly signals of quality. However, there is another important function for these signals: to call the attention of the receiver to the signaller. While there is abundant empirical evidence to show the importance of this stage, it is not yet incorporated into standard signalling theory. Here I investigate a general model of signalling - based on a basic action-response game - that incorporates this searching stage. I show that giving attention-seeking displays and searching for them can be an ESS. This is a very general result and holds regardless whether only the high quality signallers or both high and low types give them. These signals need not be costly at the equilibrium and they need not be honest signals of any quality, as their function is not to signal quality but simply to call the attention of the potential receivers. These kind of displays are probably more common than their current weight in the literature would suggest.

  4. Process control device

    Energy Technology Data Exchange (ETDEWEB)

    Hayashi, Toshifumi; Kobayashi, Hiroshi

    1994-09-09

    A process control device comprises a memory device for memorizing a plant operation target, a plant state or a state of equipments related with each other as control data, a read-only memory device for storing programs, a plant instrumentation control device or other process control devices, an input/output device for performing input/output with an operator, and a processing device which conducts processing in accordance with the program and sends a control demand or a display demand to the input/output device. The program reads out control data relative to a predetermined operation target, compares and verify them with actual values to read out control data to be a practice premise condition which is further to be a practice premise condition if necessary, thereby automatically controlling the plant or requiring or displaying input. Practice presuming conditions for the operation target can be examined succesively in accordance with the program without constituting complicated logical figures and AND/OR graphs. (N.H.).

  5. Enhancing Secondary Science Content Accessibility with Video Games

    Science.gov (United States)

    Marino, Matthew T.; Becht, Kathleen M.; Vasquez, Eleazar, III; Gallup, Jennifer L.; Basham, James D.; Gallegos, Benjamin

    2014-01-01

    Mobile devices, including iPads, tablets, and so on, are common in high schools across the country. Unfortunately, many secondary teachers see these devices as distractions rather than tools for scaffolding instruction. This article highlights current research related to the use of video games as a means to increase the cognitive and social…

  6. Low-noise video amplifiers for imaging CCD's

    Science.gov (United States)

    Scinicariello, F.

    1976-01-01

    Various techniques were developed which enable the CCD (charge coupled device) imaging array user to obtain optimum performance from the device. A CCD video channel was described, and detector-preamplifier interface requirements were examined. A noise model for the system was discussed at length and laboratory data presented and compared to predicted results.

  7. Helping Video Games Rewire "Our Minds"

    Science.gov (United States)

    Pope, Alan T.; Palsson, Olafur S.

    2001-01-01

    Biofeedback-modulated video games are games that respond to physiological signals as well as mouse, joystick or game controller input; they embody the concept of improving physiological functioning by rewarding specific healthy body signals with success at playing a video game. The NASA patented biofeedback-modulated game method blends biofeedback into popular off-the- shelf video games in such a way that the games do not lose their entertainment value. This method uses physiological signals (e.g., electroencephalogram frequency band ratio) not simply to drive a biofeedback display directly, or periodically modify a task as in other systems, but to continuously modulate parameters (e.g., game character speed and mobility) of a game task in real time while the game task is being performed by other means (e.g., a game controller). Biofeedback-modulated video games represent a new generation of computer and video game environments that train valuable mental skills beyond eye-hand coordination. These psychophysiological training technologies are poised to exploit the revolution in interactive multimedia home entertainment for the personal improvement, not just the diversion, of the user.

  8. Moving mobile: using an open-sourced framework to enable a web-based health application on touch devices.

    Science.gov (United States)

    Lindsay, Joseph; McLean, J Allen; Bains, Amrita; Ying, Tom; Kuo, M H

    2013-01-01

    Computer devices using touch-enabled technology are becoming more prevalent today. The application of a touch screen high definition surgical monitor could allow not only high definition video from an endoscopic camera to be displayed, but also the display and interaction with relevant patient and health related data. However, this technology has not been quickly embraced by all health care organizations. Although traditional keyboard or mouse-based software programs may function flawlessly on a touch-based device, many are not practical due to the usage of small buttons, fonts and very complex menu systems. This paper describes an approach taken to overcome these problems. A real case study was used to demonstrate the novelty and efficiency of the proposed method.

  9. Stage Cylindrical Immersive Display

    Science.gov (United States)

    Abramyan, Lucy; Norris, Jeffrey S.; Powell, Mark W.; Mittman, David S.; Shams, Khawaja S.

    2011-01-01

    Panoramic images with a wide field of view intend to provide a better understanding of an environment by placing objects of the environment on one seamless image. However, understanding the sizes and relative positions of the objects in a panorama is not intuitive and prone to errors because the field of view is unnatural to human perception. Scientists are often faced with the difficult task of interpreting the sizes and relative positions of objects in an environment when viewing an image of the environment on computer monitors or prints. A panorama can display an object that appears to be to the right of the viewer when it is, in fact, behind the viewer. This misinterpretation can be very costly, especially when the environment is remote and/or only accessible by unmanned vehicles. A 270 cylindrical display has been developed that surrounds the viewer with carefully calibrated panoramic imagery that correctly engages their natural kinesthetic senses and provides a more accurate awareness of the environment. The cylindrical immersive display offers a more natural window to the environment than a standard cubic CAVE (Cave Automatic Virtual Environment), and the geometry allows multiple collocated users to simultaneously view data and share important decision-making tasks. A CAVE is an immersive virtual reality environment that allows one or more users to absorb themselves in a virtual environment. A common CAVE setup is a room-sized cube where the cube sides act as projection planes. By nature, all cubic CAVEs face a problem with edge matching at edges and corners of the display. Modern immersive displays have found ways to minimize seams by creating very tight edges, and rely on the user to ignore the seam. One significant deficiency of flat-walled CAVEs is that the sense of orientation and perspective within the scene is broken across adjacent walls. On any single wall, parallel lines properly converge at their vanishing point as they should, and the sense of

  10. Projection type transparent 3D display using active screen

    Science.gov (United States)

    Kamoshita, Hiroki; Yendo, Tomohiro

    2015-05-01

    Equipment to enjoy a 3D image, such as a movie theater, television and so on have been developed many. So 3D video are widely known as a familiar image of technology now. The display representing the 3D image are there such as eyewear, naked-eye, the HMD-type, etc. They has been used for different applications and location. But have not been widely studied for the transparent 3D display. If transparent large 3D display is realized, it is useful to display 3D image overlaid on real scene in some applications such as road sign, shop window, screen in the conference room etc. As a previous study, to produce a transparent 3D display by using a special transparent screen and number of projectors is proposed. However, for smooth motion parallax, many projectors are required. In this paper, we propose a display that has transparency and large display area by time multiplexing projection image in time-division from one or small number of projectors to active screen. The active screen is composed of a number of vertically-long small rotate mirrors. It is possible to realize the stereoscopic viewing by changing the image of the projector in synchronism with the scanning of the beam.3D vision can be realized by light is scanned. Also, the display has transparency, because it is possible to see through the display when the mirror becomes perpendicular to the viewer. We confirmed the validity of the proposed method by using simulation.

  11. The Visual Hand Display: A Focus on Collaboration.

    Science.gov (United States)

    Kronheim, J. K.; And Others

    1991-01-01

    This article describes a device, the Visual Hand Display, used by pediatric ophthalmologists at the Children's Low Vision Center (Boston) to evaluate a child's postoperative visual functioning. The device consists of different sized black stripes on white circles and a face. (DB)

  12. OTFT backplanes for integration into flexible displays

    Science.gov (United States)

    Cooke, Michael D.; McCall, Keri L.; Bird, David P.; Lee, Yong Uk; Pease, Tim; Chan, Sam Y. F.; Palumbo, Marco; McGloin, Steve; Ogier, Simon D.

    2010-08-01

    Recent developments in high performance organic semiconductor (OSC) materials have shown charge mobilities in the range of 2 to 5 cm2/Vs. We present our progress in fabricating organic thin film transistor (OTFT) backplanes using a low temperature process (100°C maximum) and the prospects for integration into flexible displays. Discussion is made of the fabrication process using typical flat panel display equipment as well as the possibility of further device enhancement using ink jet printing technologies. We show the feasibility of achieving an average panel mobility of >1 cm2/Vs on a range of transistor array sizes. Electrical data is presented to show how the parameters of interest, (mobility, on/off ratio, Vth), vary across an array as well as some of the scaling factors that will be important for the final device architecture. Finally, we discuss how these devices have the potential for integration into a range of displays (for example, e-paper and OLEDs) for commercial exploitation.

  13. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview ... group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ANetwork Peer Support Program ...

  14. Reviews in instructional video

    NARCIS (Netherlands)

    van der Meij, Hans

    2017-01-01

    This study investigates the effectiveness of a video tutorial for software training whose construction was based on a combination of insights from multimedia learning and Demonstration-Based Training. In the videos, a model of task performance was enhanced with instructional features that were

  15. Digital Video Editing

    Science.gov (United States)

    McConnell, Terry

    2004-01-01

    Monica Adams, head librarian at Robinson Secondary in Fairfax country, Virginia, states that librarians should have the technical knowledge to support projects related to digital video editing. The process of digital video editing and the cables, storage issues and the computer system with software is described.

  16. AudioMove Video

    DEFF Research Database (Denmark)

    2012-01-01

    Live drawing video experimenting with low tech techniques in the field of sketching and visual sense making. In collaboration with Rune Wehner and Teater Katapult.......Live drawing video experimenting with low tech techniques in the field of sketching and visual sense making. In collaboration with Rune Wehner and Teater Katapult....

  17. Making Good Physics Videos

    Science.gov (United States)

    Lincoln, James

    2017-01-01

    Online videos are an increasingly important way technology is contributing to the improvement of physics teaching. Students and teachers have begun to rely on online videos to provide them with content knowledge and instructional strategies. Online audiences are expecting greater production value, and departments are sometimes requesting educators…

  18. SECRETS OF SONG VIDEO

    Directory of Open Access Journals (Sweden)

    Chernyshov Alexander V.

    2014-04-01

    Full Text Available The article focuses on the origins of the song videos as TV and Internet-genre. In addition, it considers problems of screen images creation depending on the musical form and the text of a songs in connection with relevant principles of accent and phraseological video editing and filming techniques as well as with additional frames and sound elements.

  19. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... support group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer ... group for me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ANetwork ...

  20. Personal Digital Video Stories

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Henningsen, Birgitte Sølbeck; Louw, Arnt Vestergaard

    2016-01-01

    agenda focusing on video productions in combination with digital storytelling, followed by a presentation of the digital storytelling features. The paper concludes with a suggestion to initiate research in what is identified as Personal Digital Video (PDV) Stories within longitudinal settings, while...

  1. The Video Generation.

    Science.gov (United States)

    Provenzo, Eugene F., Jr.

    1992-01-01

    Video games are neither neutral nor harmless but represent very specific social and symbolic constructs. Research on the social content of today's video games reveals that sex bias and gender stereotyping are widely evident throughout the Nintendo games. Violence and aggression also pervade the great majority of the games. (MLF)

  2. 3D video bit rate adaptation decision taking using ambient illumination context

    Directory of Open Access Journals (Sweden)

    G. Nur Yilmaz

    2014-09-01

    Full Text Available 3-Dimensional (3D video adaptation decision taking is an open field in which not many researchers have carried out investigations yet compared to 3D video display, coding, etc. Moreover, utilizing ambient illumination as an environmental context for 3D video adaptation decision taking has particularly not been studied in literature to date. In this paper, a user perception model, which is based on determining perception characteristics of a user for a 3D video content viewed under a particular ambient illumination condition, is proposed. Using the proposed model, a 3D video bit rate adaptation decision taking technique is developed to determine the adapted bit rate for the 3D video content to maintain 3D video quality perception by considering the ambient illumination condition changes. Experimental results demonstrate that the proposed technique is capable of exploiting the changes in ambient illumination level to use network resources more efficiently without sacrificing the 3D video quality perception.

  3. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos ... member of our patient care team. Managing Your Arthritis Managing Your Arthritis Managing Chronic Pain and Depression ...

  4. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos was designed to help you learn more about Rheumatoid Arthritis (RA). You will learn how the diagnosis of ...

  5. Rheumatoid Arthritis Educational Video Series

    Science.gov (United States)

    ... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos was designed to help you learn more about Rheumatoid Arthritis (RA). You will learn how the diagnosis of ...

  6. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... questions Clinical Studies Publications Catalog Photos and Images Spanish Language Information Grants and Funding Extramural Research Division ... Low Vision Refractive Errors Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video ...

  7. Visual and ocular effects from the use of flat-panel displays

    Directory of Open Access Journals (Sweden)

    Esteban Porcar

    2016-06-01

    Full Text Available AIM: To evaluate the prevalence of eye symptoms in a non-presbyopic population of video display unit (VDU users with flat-panel displays. METHODS: One hundred and sixteen VDU users with flat-panel display from an urban population participated in the study; their ages ranging from 20 to 34y. There were 60 females and 56 males. An eye examination to rule out the presence of significant uncorrected refractive errors, general binocular dysfunctions and eye conditions was carried out. In order to determine and quantify the type and nature of eye symptoms, participants were asked to answer written questionnaire and the results were grouped by gender, age and number of hours a day spent using a VDU. RESULTS: Seventy-two percent of participants reported eye symptoms related to VDU use. Eye symptoms from moderate-to-severe were found in 23% of participants. The main symptom was moderate-to-severe tired eyes (14%; followed by sensitivity to bright lights (12%, blurred vision at far distances (10%, eyestrain or dry eye or irritated or burning eyes (9%, difficulty in refocusing from one distance to another or headache (8% and blurred vision at near or intermediate distances (<4%. Eye symptoms were greater among females (P=0.005 and increased with VDU use, markedly above 6h spent using a VDU in a typical day (P=0.01. CONCLUSION: Significant eye symptoms relate to VDU use often occur and should not be underestimated. The increasing use of electronic devices with flat-panel display should prompt users to take appropriate measures to prevent or to relieve the eye symptoms arising from their use.

  8. CameraCast: flexible access to remote video sensors

    Science.gov (United States)

    Kong, Jiantao; Ganev, Ivan; Schwan, Karsten; Widener, Patrick

    2007-01-01

    New applications like remote surveillance and online environmental or traffic monitoring are making it increasingly important to provide flexible and protected access to remote video sensor devices. Current systems use application-level codes like web-based solutions to provide such access. This requires adherence to user-level APIs provided by such services, access to remote video information through given application-specific service and server topologies, and that the data being captured and distributed is manipulated by third party service codes. CameraCast is a simple, easily used system-level solution to remote video access. It provides a logical device API so that an application can identically operate on local vs. remote video sensor devices, using its own service and server topologies. In addition, the application can take advantage of API enhancements to protect remote video information, using a capability-based model for differential data protection that offers fine grain control over the information made available to specific codes or machines, thereby limiting their ability to violate privacy or security constraints. Experimental evaluations of CameraCast show that the performance of accessing remote video information approximates that of accesses to local devices, given sufficient networking resources. High performance is also attained when protection restrictions are enforced, due to an efficient kernel-level realization of differential data protection.

  9. The Use of Smart Glasses for Surgical Video Streaming.

    Science.gov (United States)

    Hiranaka, Takafumi; Nakanishi, Yuta; Fujishiro, Takaaki; Hida, Yuichi; Tsubosaka, Masanori; Shibata, Yosaku; Okimura, Kenjiro; Uemoto, Harunobu

    2017-04-01

    Observation of surgical procedures performed by experts is extremely important for acquisition and improvement of surgical skills. Smart glasses are small computers, which comprise a head-mounted monitor and video camera, and can be connected to the internet. They can be used for remote observation of surgeries by video streaming. Although Google Glass is the most commonly used smart glasses for medical purposes, it is still unavailable commercially and has some limitations. This article reports the use of a different type of smart glasses, InfoLinker, for surgical video streaming. InfoLinker has been commercially available in Japan for industrial purposes for more than 2 years. It is connected to a video server via wireless internet directly, and streaming video can be seen anywhere an internet connection is available. We have attempted live video streaming of knee arthroplasty operations that were viewed at several different locations, including foreign countries, on a common web browser. Although the quality of video images depended on the resolution and dynamic range of the video camera, speed of internet connection, and the wearer's attention to minimize image shaking, video streaming could be easily performed throughout the procedure. The wearer could confirm the quality of the video as the video was being shot by the head-mounted display. The time and cost for observation of surgical procedures can be reduced by InfoLinker, and further improvement of hardware as well as the wearer's video shooting technique is expected. We believe that this can be used in other medical settings.

  10. Image Descriptors for Displays

    Science.gov (United States)

    1977-02-01

    the entire display could be changed as often as every 1/60 s (TV field rate). Scan interlace was not used on the monitor. The 1/60-s resolution of...of photons arriving at the retina. These contributions can be separated by examining the experimental mT(v) as a function of luminance. From... photon shot noise, was found to be negligible for luminance .al.•- above 4 iabout 10 mL. Thus, the function A(v) represents the m4(v) employed in the

  11. Filmless multimedia display following cardiac catheterization.

    Science.gov (United States)

    Mathewson, J W

    1997-08-01

    In traditional cardiac catheterization laboratories, anatomic images are acquired onto 35-mm cine film and presented in series with related information days, weeks, or months later to an audience of decision-makers. These data are projected onto a convenient light-colored wall or silver screen, while echocardiograms and electrophysiologic data are displayed using small single-user computer monitors. This presentation format is not ideal, because full audience participation is not fostered, image quality may be degraded, and small computer screens can be adequataly visualized only by those individuals immediately in front of them. Modern video multimedia systems now make an ideal data presentation format practical, in which all types of media including digitally acquired angiograms can be displayed in parallel with full annotation, using large diagonal multisync color monitors. This communication discusses how to design a multimedia conference center in which remotely acquired filmless digital images can be displayed and processed together with all other pertinent cardiac multimedia to a large audience.

  12. Head-Worn Displays: A Review

    Science.gov (United States)

    Cakmakci, Ozan; Rolland, Jannick

    2006-09-01

    Head-worn display design is inherently an interdisciplinary subject fusing optical engineering, optical materials, optical coatings, electronics, manufacturing techniques, user interface design, computer science, human perception, and physiology for assessing these displays. This paper summarizes the state-of-the-art in head-worn display design (HWD) and development. This review is focused on the optical engineering aspects, divided into different sections to explore principles and applications. Building on the guiding fundamentals of optical design and engineering, the principles section includes a summary of microdisplay or laser sources, the Lagrange invariant for understanding the trade-offs in optical design of HWDs, modes of image presentation (i.e., monocular, biocular, and stereo) and operational modes such as optical and video see-through. A brief summary of the human visual system pertinent to the design of HWDs is provided. Two optical design forms, namely, pupil forming and non-pupil forming are discussed. We summarize the results from previous design work using aspheric, diffractive, or holographic elements to achieve compact and lightweight systems. The applications section is organized in terms of field of view requirements and presents a reasonable collection of past designs.

  13. Text2Video: text-driven facial animation using MPEG-4

    Science.gov (United States)

    Rurainsky, J.; Eisert, P.

    2005-07-01

    We present a complete system for the automatic creation of talking head video sequences from text messages. Our system converts the text into MPEG-4 Facial Animation Parameters and synthetic voice. A user selected 3D character will perform lip movements synchronized to the speech data. The 3D models created from a single image vary from realistic people to cartoon characters. A voice selection for different languages and gender as well as a pitch shift component enables a personalization of the animation. The animation can be shown on different displays and devices ranging from 3GPP players on mobile phones to real-time 3D render engines. Therefore, our system can be used in mobile communication for the conversion of regular SMS messages to MMS animations.

  14. Mobile, portable lightweight wireless video recording solutions for homeland security, defense, and law enforcement applications

    Science.gov (United States)

    Sandy, Matt; Goldburt, Tim; Carapezza, Edward M.

    2015-05-01

    It is desirable for executive officers of law enforcement agencies and other executive officers in homeland security and defense, as well as first responders, to have some basic information about the latest trend on mobile, portable lightweight wireless video recording solutions available on the market. This paper reviews and discusses a number of studies on the use and effectiveness of wireless video recording solutions. It provides insights into the features of wearable video recording devices that offer excellent applications for the category of security agencies listed in this paper. It also provides answers to key questions such as: how to determine the type of video recording solutions most suitable for the needs of your agency, the essential features to look for when selecting a device for your video needs, and the privacy issues involved with wearable video recording devices.

  15. Face detection for interactive tabletop viewscreen system using olfactory display

    Science.gov (United States)

    Sakamoto, Kunio; Kanazawa, Fumihiro

    2009-10-01

    An olfactory display is a device that delivers smells to the nose. It provides us with special effects, for example to emit smell as if you were there or to give a trigger for reminding us of memories. The authors have developed a tabletop display system connected with the olfactory display. For delivering a flavor to user's nose, the system needs to recognition and measure positions of user's face and nose. In this paper, the authors describe an olfactory display which enables to detect the nose position for an effective delivery.

  16. Painting Reproductions on Display

    Directory of Open Access Journals (Sweden)

    Joanna Iranowska

    2017-09-01

    Full Text Available Paintings in museums might occasionally be replaced by a photoprint mimicking the original. This article is an investigation of what constitutes a good reproduction of an artwork (oil painting that is meant to be displayed. The article discusses what the usefulness of reproductions depends on, applying the Valuation Studies approach, which means the primary concern is with the practice of valuing itself. In other words, the study focuses on how museum experts evaluate reproduc-tions of oil paintings. The article analyses three cases of displaying digitally prin-ted copies of Edvard Munch's oil paintings between 2013 and 2015 in the Munch Museum and in the National Gallery in Oslo. The study is based on a series of semi-structured interviews with the experts, working at and for the museums, that were involved in producing and exhibiting of the photoprints: curators, con-servators, museum educators, and external manufacturers. The interviews were grouped into five clusters, which I have chosen to call registers of valuing following Frank Heuts and Annemarie Mol (2013. The described valuation practices have to do with delivering experiences to the public, obtaining mimetic resemblance, solving ethical aspects, exhibitions' budget, and last but not least, with the time perspective.

  17. An autostereoscopic display (3D without glasses) suitable for telerobotic radioactive waste remediation

    Energy Technology Data Exchange (ETDEWEB)

    Eichenlaub, J.B. [Dimension Technologies, Inc., Rochester, NY (United States)

    1995-11-01

    An autostereoscopic video display ideal for telerobotic operations is described. The display creates stereoscopic images using input from two cameras in such a way that the observer does not have to wear special glasses or other headgear to see the images, and can also see the images f rom across a wide area. The display is being used in nuclear waste remediation and other telerobotic applications.

  18. A new video programme

    CERN Multimedia

    CERN video productions

    2011-01-01

    "What's new @ CERN?", a new monthly video programme, will be broadcast on the Monday of every month on webcast.cern.ch. Aimed at the general public, the programme will cover the latest CERN news, with guests and explanatory features. Tune in on Monday 3 October at 4 pm (CET) to see the programme in English, and then at 4:20 pm (CET) for the French version.   var flash_video_player=get_video_player_path(); insert_player_for_external('Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-0753-kbps-640x360-25-fps-audio-64-kbps-44-kHz-stereo', 'mms://mediastream.cern.ch/MediaArchive/Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-Multirate-200-to-753-kbps-640x360-25-fps.wmv', 'false', 480, 360, 'https://mediastream.cern.ch/MediaArchive/Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-posterframe-640x360-at-10-percent.jpg', '1383406', true, 'Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-0600-kbps-maxH-360-25-fps-...

  19. Gamifying Video Object Segmentation.

    Science.gov (United States)

    Spampinato, Concetto; Palazzo, Simone; Giordano, Daniela

    2017-10-01

    Video object segmentation can be considered as one of the most challenging computer vision problems. Indeed, so far, no existing solution is able to effectively deal with the peculiarities of real-world videos, especially in cases of articulated motion and object occlusions; limitations that appear more evident when we compare the performance of automated methods with the human one. However, manually segmenting objects in videos is largely impractical as it requires a lot of time and concentration. To address this problem, in this paper we propose an interactive video object segmentation method, which exploits, on one hand, the capability of humans to identify correctly objects in visual scenes, and on the other hand, the collective human brainpower to solve challenging and large-scale tasks. In particular, our method relies on a game with a purpose to collect human inputs on object locations, followed by an accurate segmentation phase achieved by optimizing an energy function encoding spatial and temporal constraints between object regions as well as human-provided location priors. Performance analysis carried out on complex video benchmarks, and exploiting data provided by over 60 users, demonstrated that our method shows a better trade-off between annotation times and segmentation accuracy than interactive video annotation and automated video object segmentation approaches.

  20. Interactive video algorithms and technologies

    CERN Document Server

    Hammoud, Riad

    2006-01-01

    This book covers both algorithms and technologies of interactive videos, so that businesses in IT and data managements, scientists and software engineers in video processing and computer vision, coaches and instructors that use video technology in teaching, and finally end-users will greatly benefit from it. This book contains excellent scientific contributions made by a number of pioneering scientists and experts from around the globe. It consists of five parts. The first part introduces the reader to interactive video and video summarization and presents effective methodologies for automatic abstraction of a single video sequence, a set of video sequences, and a combined audio-video sequence. In the second part, a list of advanced algorithms and methodologies for automatic and semi-automatic analysis and editing of audio-video documents are presented. The third part tackles a more challenging level of automatic video re-structuring, filtering of video stream by extracting of highlights, events, and meaningf...