WorldWideScience

Sample records for video dan phung1

  1. PROTOTIPE VIDEO EDITOR DENGAN MENGGUNAKAN DIRECT X DAN DIRECT SHOW

    Directory of Open Access Journals (Sweden)

    Djoni Haryadi Setiabudi

    2004-01-01

    kompresi dan dekompresi file video, kemudian dilanjutkan dengan proses editing terhadap file video digital. Selain itu program juga dilengkapi dengan fasilitas untuk mendukung proses editing. Aplikasi tersebut dibuat dengan Microsoft Visual C++ dengan menggunakan teknologi DirectX, khususnya DirectShow. Aplikasi tersebut meyediakan fasilitas - fasilitas dasar yang membantu proses editing pada video digital. Dengan aplikasi tersebut dihasilkan file video baru dalam format AVI yang terbentuk dari proses editing yang dilakukan. Hasil pengujian menunjukkan kemampuan aplikasi melakukan proses pemotongan dan penyisipan file video dalam format AVI, MPEG, MPG dan DAT. Proses pemotongan dan penyisipan dilakukan dengan urutan yang statis. Selain itu aplikasi juga menyediakan efek antara masing - masing clip. Dan yang terakhir melakukan proses penyimpanan satu file dalam format AVI yang terbentuk dari proses editing dalam aplikasi. Kata kunci: Multimedia, Video Editor, Direct-X, Direct-Show, AVI, MPG.

  2. Penyembunyian Data pada File Video Menggunakan Metode LSB dan DCT

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    Mahmuddin Yunus

    2014-01-01

    Full Text Available Abstrak Penyembunyian data pada file video dikenal dengan istilah steganografi video. Metode steganografi yang dikenal diantaranya metode Least Significant Bit (LSB dan Discrete Cosine Transform (DCT. Dalam penelitian ini dilakukan penyembunyian data pada file video dengan menggunakan metode LSB, metode DCT, dan gabungan metode LSB-DCT. Sedangkan kualitas file video yang dihasilkan setelah penyisipan dihitung dengan menggunakan Mean Square Error (MSE dan Peak Signal to Noise Ratio (PSNR.Uji eksperimen dilakukan berdasarkan ukuran file video, ukuran file berkas rahasia yang disisipkan, dan resolusi video. Hasil pengujian menunjukkan tingkat keberhasilan steganografi video dengan menggunakan metode LSB adalah 38%, metode DCT adalah 90%, dan gabungan metode LSB-DCT adalah 64%. Sedangkan hasil perhitungan MSE, nilai MSE metode DCT paling rendah dibandingkan metode LSB dan gabungan metode LSB-DCT. Sedangkan metode LSB-DCT mempunyai nilai yang lebih kecil dibandingkan metode LSB. Pada pengujian PSNR diperoleh databahwa nilai PSNR metode DCTlebih tinggi dibandingkan metode LSB dan gabungan metode LSB-DCT. Sedangkan nilai PSNR metode gabungan LSB-DCT lebih tinggi dibandingkan metode LSB.   Kata Kunci— Steganografi, Video, Least Significant Bit (LSB, Discrete Cosine Transform (DCT, Mean Square Error (MSE, Peak Signal to Noise Ratio (PSNR                             Abstract Hiding data in video files is known as video steganography. Some of the well known steganography methods areLeast Significant Bit (LSB and Discrete Cosine Transform (DCT method. In this research, data will be hidden on the video file with LSB method, DCT method, and the combined method of LSB-DCT. While the quality result of video file after insertion is calculated using the Mean Square Error (MSE and Peak Signal to Noise Ratio (PSNR. The experiments were conducted based on the size of the video file, the file size of the inserted secret files, and

  3. ANALISA OPTIMALISASI TEKNIK ESTIMASI DAN KOMPENSASI GERAK PADA ENKODER VIDEO H.263

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    Oka Widyantara

    2009-05-01

    Full Text Available Mode baseline encoder video H.263 menerapkan teknik estimasi dan kompensasi gerak dengan satu vector gerak untuk setiap macroblock. Prosedur area pencarian menggunakan pencarian penuh dengan akurasi setengah pixel pada bidang [16,15.5] membuat prediksi di tepian frame tidak dapat diprediksi dengan baik. Peningkatan unjuk kerja pengkodean prediksi interframe encoder video H.263 dengan optimalisasi teknik estimasi dan kompensasi gerak diimplementasikan dengan penambahan area pencarian [31.5,31.5] (unrestricted motion vector, Annex D dan 4 motion vector (advanced prediction mode, Annex F. Hasil penelitian menunjukkan bahwa advanced mode mampu meningkatkan nilai SNR sebesar 0.03 dB untuk sequence video claire, 0.2 dB untuk sequence video foreman, 0.041 dB untuk sequence video Glasgow, dan juga mampu menurunkan bit rate pengkodean sebesar 2.3 % untuk video Claire, 15.63 % untuk video Foreman,  dan 9.8% untuk video Glasgow dibandingkan dengan implementasi 1 motion vector pada pengkodean baseline mode.

  4. Pengembangan Media DVD Interaktif dan Video tentang Menu Sehat Seimbang Balita untuk Kader Posyandu

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    Mutiara Dahlia

    2016-05-01

    Full Text Available This study analyses the effectiveness of instructional media using Digital Video Disc (DVD and videos in nutrition education concerning the development of toddlers’ food preferences of balanced meals based on community empowerment. The media was expected to be used by the cadre of Posyandu (Maternal and Child Health Centre and housewives in Rawamangun village. This study used the quasi experiment method. The data analysis showed the score of F was 15.89 that was higher than the F table with the score of 4.11 in the significance level of 0.05. It indicates the learning outcomes of the instructional media using DVD and videos was higher than using handouts. The result of this study was a nutrition education model concerning the development of toddlers’ food preferences of balanced meals in the form of DVD and videos that can be effectively applied. The media is able to improve the learning outcomes of nutrition education including the knowledge and the skills. Thus it indirectly supports the government program in community empowerment.   Penelitian ini dilakukan bertujuan untuk menganalisis efektivitas  penggunaan media dalam bentuk DVD interaktif dan video dalam perancangan model pendidikan tentang pembentukan kesukaan balita terhadap makanan bergizi seimbang pada ibu berbasis pemberdayaan masyarakat yang dapat digunakan oleh kader posyandu dan ibu rumah tangga kelurahan Rawamangun. Metode quasi experiment. Hasil analisis varians dua jalur antar kolom diperoleh harga Fhitung = 15,89 lebih besar dibandingkan Ftabel = 4,11 pada taraf signifikansi α = 0,05. Nilai ini menunjukkan bahwa hasil belajar kader posyandu dengan media dalam bentuk DVD dan video lebih baik dibandingkan dengan media handout. Hasil penelitian dapat membentuk suatu model pendidikan gizi yaitu media dalam bentuk DVD interaktif dan video tentang pembentukan kesukaan anak terhadap makanan bergizi seimbang yang diterapkan. Media dan metode tersebut dapat meningkatkan hasil

  5. PENGEMBANGAN VIDEO PEMBELAJARAN SUKSESI EKOSISTEM UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN PENGUASAAN KONSEP MAHASISWA BIOLOGI

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    Rio Christy Handziko

    2015-10-01

    Full Text Available Tujuan penelitian penyusunan media pembelajaran berupa video yang layak untuk meningkatkan motivasi belajar dan penguasaan konsep suksesi. Metode pengambilan video berlokasi di lereng Merapi yang sesuai dengan perkiraan perkembangan suksesi ekosistem. Pengujian kelayakan produk melibatkan beberapa ahli sedangkan pengujian kelas terdiri dari uji coba terbatas dan uji coba lapangan. Uji coba terbatas melibatkan 30 mahasiswa sedangkan uji coba lapangan melibatkan 30 mahasiswa kelas eksperimen dan 30 mahasiswa kelas kontrol. Penelitian pertama tentang kondisi perkuliahan, penelitian kedua tentang pengujian produk. Hasil uji produk, mendapatkan penilaian minimal “Baik”. Uji coba terbatas, hasilnya “Sangat Baik”. Pada uji coba lapangan, produk diuji penggunaannya pada peningkatan motivasi belajar dan penguasaan konsep, serta uji beda terhadap kelas kontrol. Hasil uji kelayakan mendapatkan penilaian “Baik” dan analisis gain score kedua variabel, mendapatkan hasil lebih tinggi untuk kelas eksperimen. Hasil uji beda menandakan adanya perbedaan antara kedua kelas, artinya media pembelajaran berpengaruh dalam meningkatkan motivasi belajar dan penguasaan konsep. Kata Kunci: foto, video, perbandingan, suksesi ekosistem, gunung Merapi, motivasi belajar, penguasaan konsep.   THE DEVELOPMENT OF VIDEO LEARNING ECOSYSTEM SUCCESSION TO IMPROVE LEARNING MOTIVATION AND MASTERY OF CONCEPT FOR BIOLOGICAL STUDENTS Abstract This research was aimed to establish video learning ecosystem succession that deserves to improve learning motivation and mastery of the concept of succession. Capturing video is located on the slopes of Merapi, which according to estimates of ecosystem succession development. Testing the feasibility of a product involves several experts and testing in a class consisting of limited testing and field trial tests. Limited test involving 30 students while the field trial involving 30 students in the experimental class and 30 students in

  6. Analisis Resepsi Penonton Atas Popularitas Instan Video Youtube Keong Racun Sinta dan Jojoe

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    Any Suryani

    2013-01-01

    Full Text Available ‘Keong Racun’ Sinta dan Jojo YouTube Video is the beggining of instant popularity phenomena. Video maker’s popularity is the result of viewers reception by watching their lipsync style singing a song titled ‘Keong Racun’. Reception analysis conducted by semiotic analysis based on Triangle Meaning Theory by Pierce consisting of sign, object, and interpretant of the video. The result of the semiotic analysis is the meaning as preferred reading which show narcissism’expression of the video maker to attrack viewers attention. Further, the research did indepth interview with four informants who randomly selected based on specific criterias (purposive sampling to get their reception. The data of interview categorized and compared with preferred reading of the video so there are three positions of reception analysis : dominant-hegemonic reading, negotiated reading, and oppositional-hegemonic reading.

  7. Pengaruh penggunaan media video dan gambar terhadap keterampilan menulis kelas V

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    Dian Mariya Ulfah

    2017-01-01

    Full Text Available Penelitian ini bertujuan untuk mengetahui (1 pengaruh media video terhadap keterampilan menulis kembali isi cerita siswa kelas V SD pada pembelajaran bahasa Indonesia; (2 pengaruh media gambar terhadap keterampilan menulis kembali isi cerita siswa kelas V SD pada pembelajaran bahasa Indonesia; dan (3 perbedaan pengaruh media video dan gambar terhadap keterampilan menulis kembali isi cerita kelas V SD pada pembelajaran bahasa Indonesia. Jenis penelitian yang digunakan yaitu quasi eksperimen, sedangkan desainnya randomized control-group pretestt-posttestt. Populasi penelitian seluruh siswa kelas V SDN Se-gugus V Kasihan-Bantul, pengambilan sampel dilakukan secara random sampling. Variabel penelitian terdiri dari variabel bebas dan variabel terikat. Teknik pengumpulan data berupa pelaksanan tes unjuk kerja. Instrumen penilaian menulis diukur dengan uji validitas isi dan uji reliabilitas inter-rater. Hasil penelitian menunjukkan bahwa (a media video berpengaruh positif dan signifikan terhadap keterampilan menulis dengan taraf signifikan 0,000 < 0,05; (b media gambar berpengaruh positif dan signifikan terhadap keterampilan menulis dengan taraf signifikan 0,022 < 0,05; dan (c terdapat perbedaan pengaruh media video dan gambar yang signifikan terhadap keterampilan menulis dengan taraf signifikan 0,043 < 0,05. Kata Kunci: media video, media gambar, keterampilan menulis kembali isi cerita   The effectiveness of implementing video and picture media ofwriting skills in fifth grade students of Elementary School Abstract The purpose of this study are to find out (1 the effect of video on writing skills in fifth grade students of Elementary School in Indonesian learning, (2 the of picture series on writing skills in fifth grade students of Elementary School in Indonesian learning, (3 the differences of  video and picture series on writing skills in fifth grade students of Elementary School in Indonesian learning. This study used quasi experimental

  8. VIDEO ANIMASI 3D PENGENALAN RUMAH ADAT DAN ALAT MUSIK KEPRI DENGAN MENGUNAKAN TEKNIK RENDER CEL-SHADING

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    Jianfranco Irfian Asnawi

    2016-11-01

    Full Text Available Animasi ini berjudul "video animasi 3D rumah adat dan alat musik Kepulauan Riau dengan menggunakan teknik render cel-shading" merupakan video yang bertujuan memperkenalkan alat-alat musik yang berasal dari kepulauan riau, Animasi ini akan diterapkan dengan menggunakan teknik render cel-shading. Cel-shading adalah teknik render yang menampilkan grafik 3D yang menyerupai gambar tangan, seperti gambar komik dan kartun. Teknik ini juga sudah di terapkan dalam game 3D yang ternyata menarik banyak perhatian peminat. Teknik ini akan di terapkan kedalam animasi 3D "video animasi rumah adat dan alat musik kepulauan riau dengan menggunakan teknik render cel-shading" Animasi di rancang menggunakan skenario dan storyboard kemudian di implementasikan dalam software 3D MAYA AUTODESK dengan menggunakan teknik render cel-shading. Setelah diterapkan maka di dapatkan definisi keberhasilan dari teknik render cel shading di bandingkan dengan teknik render global illumination seperti dari kecepatan dalam merender dan tingkat kecerahan warna pada video. Kata kunci: animasi, game 3D, cel-shading.

  9. Hubungan Kecanduan Bermain Video Games Kekerasan dengan Perilaku Agresif pada Murid Laki-laki Kelas IV dan V di SD Negeri 02 Cupak Tangah Pauh Kota Padang

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    Rivo Armanda Satria; Adnil Edwin Nurdin; Hafni Bachtiar

    2015-01-01

    AbstrakPerilaku agresif adalah perilaku yang bertujuan untuk menyakiti orang lain, untuk mengekspresikan perasaan negatifnya seperti permusuhan untuk mencapai tujuan yang diinginkan. Terdapat 4 aspek agresivitas, yaitu kemarahan, permusuhan, agresi verbal, dan agresi fisik. Salah satu faktor yang diduga mempengaruhi perilaku agresif adalah kebiasaan bermain video games yang mengandung unsur kekerasan. Tujuan penelitian ini adalah untuk mengetahui hubungan perilaku kecanduan bermain video game...

  10. PENGEMBANGAN MODEL PEMBELAJARAN PROBLEM SOLVING BERBASIS VIDEO TERHADAP METAKOGNISI DAN PEMAHAMAN KONSEP FISIKA

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    Mariati Purnama Simanjuntak

    2014-06-01

    tes berbentuk uraian dan data pemahaman konsep dikumpulkan dengan tes pilihan ganda. Data dianalisis dengan menggunakan skor gain dinormalisasi, N-gain. Hasil penelitian ini menunjukkan bahwa model pembelajaran problem solving dapat meningkatkan metakognisi dan pemahaman konsep pada topik Kinematika dan Dinamika dalam kategori sedang.

  11. Analisis dan Simulasi Video Watermarking Menggunakan Metode Dual Tree Complex Wavelet Transform (DT-CWT dan Singular Value Decomposition (SVD

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    Arina Fadhilah

    2016-08-01

    Full Text Available Video piracy is the act of obtaining, copying, and selling or distributing videos that already had the copyright without the consent of the copyright owner. Watermarking is a process which embeds an additional information in the host video signal so that the embedded watermark cannot be seen and difficult to be erased or altered. Video watermarking in this journal used a mp4 format video and two different watermark images. Host video frames are divided into two equal lots, some of the frames are embedded by watermark image 1, and the others are embedded by watermark images 2. The methods used are Dual-Tree Complex Wavelet Transform (DTCWT and Singular Value Decomposition (SVD. The two watermarks are embedded and extracted in each subband at a depth level 1 to level 4 DTCWT - SVD with the aim of seeking the best subband and the best level for embedding and extracting. In the extraction testing, watermarked video is given several attacks before extraction process. Based on the MOS and PSNR value the DTCWT-SVD level for embedding process is level 4, and based on the MOS and MSE value, the best extraction images are produced from the level 3. The best subband for embedding watermark are the subbands with three parts such as {1,5}{1,1}{1,2} and {1,5}{1,2}{1,2}.

  12. PENGEMBANGAN MEDIA AJAR PERAWATAN DAN PERBAIKAN SISTEM AUDIO PADA MATAKULIAH WORKSHOP AUDIO VIDEO UNTUK MAHASISWA PROGRAM STUDI PENDIDIKAN TEKNIK ELEKTRO UNIVERSITAS NEGERI MALANG

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    Suwasono Suwasono

    2017-01-01

    Full Text Available This research addresses jobsheet and trainer learning media development for maintenance and repairment of Audio System in Audio Video Workshop Course (PTEL65 for Electrical Engineering Education student Universitas Negeri Malang. This development research was refered to Development Model suggested by Sugiyono. The result of this research were jobsheet and trainer for maintenance and repairment of Audio System supplemented with test point to measure and determine input and output of signal forms in each audio systme diagram block. The product then were set on trial within Electrical Engineering Education students Universitas Negeri Malang who have enrolled Audio Video Workshop Course year 2012/2013 and 2013/2014. The result of product trial accomplished 88.30% and categorized as appropriate. Validity examination was also cinducted. The results were 92.80% from material expertise, 91.60% from media expertise. Hence, jobsheet and trainer learning media development for maintenance and repairment of Audio System in Audio Video Workshop Course (PTEL65 is appropriate to be used in Electrical Engineering Education Department Universitas Negeri Malang= Penelitian ini bertujuan untuk mengembangkan media ajar berupa jobsheet dan trainer perawatan dan perbaikan Sistem Audio pada matakuliah Workshop Audio Video (PTEL665 untuk mahasiswa program studi Pendidikan Teknik Elektro Universitas Negeri Malang. Penelitian pengembangan ini mengacu model pengembangan Sugiyono. Hasil pengembangan media ajar berupa jobsheet dan trainer perawatan dan perbaikan Sistem Audio, yang dilengkapi dengan test point untuk mengukur dan mengetahui bentuk sinyal input dan output pada masing-masing blok diagram Sistem Audio dan saklar kesalahan untuk mengetahui kesalahan, dan menentukan langkah perbaikan Sistem Audio. Produk diujicobakan pada mahasiswa Pendidikan Teknik Elektro yang sudah menempuh matakuliah Workshop Audio Video angkatan 2012/2013 dan 2013/2014. Hasil uji coba pada

  13. Hubungan Kecanduan Bermain Video Games Kekerasan dengan Perilaku Agresif pada Murid Laki-laki Kelas IV dan V di SD Negeri 02 Cupak Tangah Pauh Kota Padang

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    Rivo Armanda Satria

    2015-01-01

    Full Text Available AbstrakPerilaku agresif adalah perilaku yang bertujuan untuk menyakiti orang lain, untuk mengekspresikan perasaan negatifnya seperti permusuhan untuk mencapai tujuan yang diinginkan. Terdapat 4 aspek agresivitas, yaitu kemarahan, permusuhan, agresi verbal, dan agresi fisik. Salah satu faktor yang diduga mempengaruhi perilaku agresif adalah kebiasaan bermain video games yang mengandung unsur kekerasan. Tujuan penelitian ini adalah untuk mengetahui hubungan perilaku kecanduan bermain video games yang mengandung unsur kekerasan terhadap prilaku agresif pada murid laki-laki kelas IV dan V di SD Negeri 02 Cupak Tangah Pauh Kota Padang Tahun 2014. Penelitian ini menggunakan disain cross sectional study dengan jumlah sampel sebanyak 83 orang murid laki-laki dari kelas IV dan V di SD N 02 Cupak Tangah Pauh. Data dikumpulkan melalui wawancara kepada responden menggunakan kuesioner yang kemudian di analisis dengan uji statistik chi-square dengan derajat kepercayaan 95% (0,05.Hasil penelitian menunjukkan persentase responden yang memiliki perilaku agresif lebih tinggi pada responden yang mengalami kecanduan bermain video games yang mengandung unsur kekerasan jika dibandingkan dengan responden yang tidak mengalami kecanduan bermain video games yang mengandung unsur kekerasan (67,6%:20,4% dan terdapat hubungan yang bermakna antara kecanduan bermain video games yang mengandung unsur kekerasan dengan perilaku agresif (p-value=0,000.Disarankan bagi pihak sekolah agar memiliki program konseling psikologis anak misalnya dalam bentuk UKESWA (usaha kesehatan jiwa yang termasuk dalam program UKS (usaha kesehatan sekolah untuk mendeteksi sejak dini perilaku kecanduan anak terhadap video games yang mengandung unsur kekerasan dan perilaku agresif anak sehingga dapat diberikan bimbingan untuk mengatasi kecanduan dan perilaku agresif tersebut agar tidak berlanjut dan menjadi conduct disorder atau perilaku anti sosialKata kunci : agresif, kecanduan, video games

  14. Kerjasama Guru Bimbingan dan Konseling dengan Orangtua dalam Pengentasan Masalah Siswa Menonton Video Porno

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    Hotnarida Witasari

    2014-01-01

    Full Text Available The research shows that, Padangsidimpuan Public Senior High School 3 students’ behavior of watching porn video occured during teaching and learning process, during break time and when they getting bored with the routine activities. The media they use to watch porn video is handphone and Laptop. The problems found  are parents prefer hide the problem, the lackness of facility given by the headmaster, and the lackness of parents’ understanding on the importance of this cooperation.

  15. PENGEMBANGAN VIDEO PEMBELAJARAN UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR KOGNITIF SISWA KELAS IV SD

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    Titi Suryansah

    2016-08-01

    Abstract This research aims to produce an instructional video media that is feasible and effective for increasing the motivation and cognitive learning outcomes of 4th grade students of SD Gugus Pacarejo, Kecamatan Semanu, Gunungkidul. This research is a research and development study from Borg & Gall model, but the design of an instructional video media consists of only nine steps, including (1 preliminary study, (2 planning, (3 preliminary product development, (4 preliminary field testing, (5 main product revision, (6 main field testing, (7 operational product revision, (8 operational field testing, (9 final product revision.The results are as follows the developed instructional video media is fit use according to the media expert and material expert, which is in a good category. The developed instructional video media is effective for increasing the motivation and learning outcome of the 4th grade students of SD Gugus Pacarejo. The average score of motivation and the value of the cognitive learning in the experimental class which is higher than that of the control class. Keywords: instructional video media, learning motivation, cognitive learning outcomes

  16. KEMAHIRAN MENULIS CERITA PENDEK DENGAN MODE SUGESTI IMAJINASI MEDIA LAGU DAN VIDEO KLIP PESERTA DIDIK BERINTELEGENSI MUSIK TINGGI DAN BERINTELEGENSI MUSIK RENDAH SMA 1 MEJOBO

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    Ratri Kusumarini

    2013-05-01

    Full Text Available Unit Penelitian dan Pengabdian pada Masyarakat merupakan salah satu unit di Universitas Respati Yogyakarta yang bertugas untuk mengelola kegiatan penelitian dan pengabdian kepada masyarakat yang dilakukan oleh dosen. Dalam proses pengolahan data kegiatan kegiatan penelitian dan pengabdian kepada masyarakat masih mengalami beberapa permasalahan yaitu belum adanya basis data yang digunakan untuk pengumpulan data rekam jejak kegiatan penelitian dan pengabdian kepada masyarakat oleh dosen dan sistem pengarsipan dokumen masih berbentuk kertas yang berdampak pada kerusakan dokumen, hilangnya dokumen, efisiensi ruang dan pencarian data. Penelitian yang dilakukan bertujuan menghasilkan luaran sistem informasi yang dapat melakukan proses pengolahan data penelitian dan kegiatan pengabdian kepada masyarakat yang dikelola oleh Unit Penelitian dan Pengabdian pada Masyarakat di Universitas Respati Yogyakarta. Pengolahan data mengacu pada komponen beban kerja dosen dibidang penelitian dan pengabdian kepada masyarakat. Metode pengembangan dilakukan dengan tahapan analisa sistem, perancangan sistem, coding dan implementasi sistem. Hasil pengembangan sistem informasi penelitian dan pengabdian masyarakat yaitu sebuah sistem yang dapat membantu Unit Penelitian dan Pengabdian pada Masyarakat dalam proses pengolahan data rekam jejak kegiatan penelitian dan kegiatan pengabdian kepada masyarakat yang dilakukan dosen.

  17. Desain dan Implementasi Aplikasi Video Surveillance System Berbasis Web-SIG

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    I M.O. Widyantara

    2015-06-01

    Full Text Available Video surveillance system (VSS is an monitoring system based-on IP-camera. VSS implemented in live streaming and serves to observe and monitor a site remotely. Typically, IP- camera in the VSS has a management software application. However, for ad hoc applications, where the user wants to manage VSS independently, application management software has become ineffective. In the IP-camera installation spread over a large area, an administrator would be difficult to describe the location of the IP-camera. In addition, monitoring an area of IP- Camera will also become more difficult. By looking at some of the flaws in VSS, this paper has proposed a VSS application for easy monitoring of each IP Camera. Applications that have been proposed to integrate the concept of web-based geographical information system with the Google Maps API (Web-GIS. VSS applications built with smart features include maps ip-camera, live streaming of events, information on the info window and marker cluster. Test results showed that the application is able to display all the features built well

  18. Politik Media dalam Membingkai Perempuan (Analisis Framing Pemberitaan Kasus Video Porno Yahya Zaini dan Maria Eva di Harian Umum Kompas dan Suara Merdeka

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    Mite Setiansah

    2013-12-01

    Full Text Available Abstract: This research is a qualitative descriptive research which is aims to get an explanation about process of reality reconstruction doing by mass media, various kind of framing devices that is used, and woman representation at Kompas and Suara Merdeka news reporting about circulation of Yahya Zaini-Maria Eva porn video. In its execution, this research is using framing analysis method to gain information about way of mass media’s telling story. The data are collected by using qualitative content analysis applied to Kompas and Suara Merdeka news articles publish during December 2006. Unit of analysis determined based on Pan and Kosicki framing analysis model. Data validity is measured by triangulation technique. Data analysis is conducted by using the interactive data analysis technique. The result of this research shows that Kompas and Suara Merdeka have different point of view in reconstruction this case. Kompas showed careful news reporting while Suara Merdeka is more market oriented. Both of newspapers are uses same framing devices, including syntactic, script, thematic, and rhetoric. In representing woman, Kompas and Suara Merdeka are tending to frame woman in unfavorable ways.

  19. Studi Kualitas Video Streaming Dengan Menggunakan Flexipacket Radio

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    Fadly, Auliya

    2014-01-01

    Saat ini sistem komunikasi dengan mengunakan Video Streaming seringkali menjadi alternatif dalam berkomunikasi. Salah satu software pilihan untuk layananan Video Streaming adalah Windows Media Encoder yang dapat dimanfaatkan sebagai software server dan software VLC (VIdeoLAN Client) yang dapat dimanfaatkan sebagai software Client Video Streaming. Terdapat beberapa format Video Streaming yang tersedia di layanan internet seperti FLV, Mp4, AVI dan lain-lain. Pada Tugas Akhir ini dilakukan an...

  20. Perancangan Video Game Legenda Anglingdarma

    OpenAIRE

    Siswanto, Jefry Yosua; Ardianto, Deny Tri; Srisanto, Erandaru

    2014-01-01

    Video game dapat digunakan untuk membawakan sebuah cerita rakyat dari negeri masing-masing.Bagi negara-negara yang industri game-nya belum maju, hal ini dapat digunakan sebagai solusi untuk memperkenalkan cerita rakyat.Untuk itu video game ini dibuat agar setidaknya dapat membantu mengenalkan kembali cerita rakyat Indonesia.Dibuat dengan teknik ilustrasi untuk mempermudah pengenalan dan memberikan daya tarik sendiri.

  1. Deteksi Keaslian Video Pada Handycam Dengan Metode Localization Tampering

    Directory of Open Access Journals (Sweden)

    Dewi Yunita Sari

    2017-07-01

    Full Text Available Video merupakan barang bukti digital yang salah satunya berasal dari handycam, dalam hal kejahatan video biasanya dimanipulasi untuk menghilangkan bukti-bukti yang ada di dalamnya, oleh sebab itu diperlukan analisis forensik untuk dapat mendeteksi keaslian video tersebut. Dalam penelitian ini di lakukan manipulasi video dengan attack cropping, zooming, rotation, dan grayscale, hal ini bertujuan untuk membandingkan antara rekaman video asli dan rekaman video tampering, dari rekaman video tersebut dianalisis dengan menggunakann metode localization tampering, yaitu metode deteksi yang menunjukkan bagian pada video yang telah dimanipulasi, dengan menganalisis frame, perhitungan histogram, dan grafik histogram. Dengan localization tampering tersebut maka dapat diketahui letak frame dan durasi pada video yang telah mengalami tampering.

  2. Perancangan Video Motion Graphic Tentang Pentingnya Rating Dalam Video Game Bagi Orangtua

    OpenAIRE

    Nata, Vincent Ferian; Hagijanto, Andrian Dektisa; Christianna, Aniendya Christianna

    2016-01-01

    Video game merupakan media hiburan yang dapat dinikmati oleh berbagai kalangan masyarakat, tua atau muda. Video game memiliki konten yang bermacam – macam yang telah disesuaikan dengan target audiencenya. Tetapi terkadang anak – anak memainkan video game dengan konten yang tidak sesuai usia mereka, padahal konten dalam video game telah diatur melalui sistem rating. Hal ini karena kurangnya pengawasan dan pemahaman dari orangtua mengenai video game. Oleh karena itu penulis membuat sebuah multi...

  3. PENGEMBANGAN VIDEO PROGRAM KAWASAN RUMAH PANGAN LESTARI (KRPL SERTA PENGARUHNYA TERHADAP MOTIVASI MASYARAKAT KOTA MALANG

    Directory of Open Access Journals (Sweden)

    Benny Satria Wahyudi

    2016-07-01

    Salah satu upaya untuk meningkatkan ketahanan pangan dan gizi keluarga yaitu melalui pemanfaatan sumber daya yang tersedia maupun memanfaatkan lahan pekarangan yang dikelola oleh rumah tangga melalui program Kawasan Rumah Pangan Lestari (KRPL. Tujuan penelitian ini adalah mengembangkan video KRPL dan mengetahui pengaruhnya terhadap motivasi masyarakat. Tempat penelitian di Kelurahan Bandungrejosari dan Kelurahan Bareng Kota Malang. Waktu penelitian yaitu Mei 2016-Juni 2016. Hasil validasi video KRPL menunjukkan bahwa video KRPL sangat valid dan dapat digunakan. Setelah diujicobakan pada kelurahan Bandungrejosari dan Kelurahan Bareng menunjukkan hasil signifikansi 0,03 (<0,05 yang berarti bahwa terdapat pengaruh yang signifikan video KRPL terhadap motivasi masyarakat.

  4. Video microblogging

    DEFF Research Database (Denmark)

    Bornoe, Nis; Barkhuus, Louise

    2010-01-01

    Microblogging is a recently popular phenomenon and with the increasing trend for video cameras to be built into mobile phones, a new type of microblogging has entered the arena of electronic communication: video microblogging. In this study we examine video microblogging, which is the broadcasting...... of short videos. A series of semi-structured interviews offers an understanding of why and how video microblogging is used and what the users post and broadcast....

  5. Video demystified

    CERN Document Server

    Jack, Keith

    2004-01-01

    This international bestseller and essential reference is the "bible" for digital video engineers and programmers worldwide. This is by far the most informative analog and digital video reference available, includes the hottest new trends and cutting-edge developments in the field. Video Demystified, Fourth Edition is a "one stop" reference guide for the various digital video technologies. The fourth edition is completely updated with all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video (Video over DSL, Ethernet, etc.), as well as discussions of the latest standards throughout. The accompanying CD-ROM is updated to include a unique set of video test files in the newest formats. *This essential reference is the "bible" for digital video engineers and programmers worldwide *Contains all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video *Completely revised with all the latest and most up-to-date industry standards.

  6. MENINGKATKAN HASIL BELAJAR BOLA VOLI MELALUI MODIFIKASI PERATURAN PERMAINAN DAN MENGGUNAKAN MEDIA VIDEO DI SMK NEGERI 1 SEDAN TAHUN AJARAN 2013/2014

    Directory of Open Access Journals (Sweden)

    Agung Tri Nugroho

    2015-12-01

    Full Text Available Researchers is to determine whether to modify the rules and using video media can improve learning outcomes of students in volleyball at SMK Negeri 1 Sedan Regency Rembang year 2013/2014. This study is an examination of class action (PTK in which there are two siklus.The results showed that before applying the reflective learning or students who complete the initial data is only 19.35% (4. Once applied reflective learning in learning volleyball on students who complete the first cycle of 51.61% (17 people, so there is an increase from the initial data with the percentage of 32.26%. In the second cycle the number of students who complete a percentage of 87.09% (27 people, and has increased from the first cycle of 35.48%. Based on our results it can be concluded that the modification rules of the game in the volleyball learning can improve student learning outcomes volleyball at SMK Negeri 1 Sedan, Thus said the study results. ©

  7. Digital video.

    Science.gov (United States)

    Johnson, Don; Johnson, Mike

    2004-04-01

    The process of digital capture, editing, and archiving video has become an important aspect of documenting arthroscopic surgery. Recording the arthroscopic findings before and after surgery is an essential part of the patient's medical record. The hardware and software has become more reasonable to purchase, but the learning curve to master the software is steep. Digital video is captured at the time of arthroscopy to a hard disk, and written to a CD at the end of the operative procedure. The process of obtaining video of open procedures is more complex. Outside video of the procedure is recorded on digital tape with a digital video camera. The camera must be plugged into a computer to capture the video on the hard disk. Adobe Premiere software is used to edit the video and render the finished video to the hard drive. This finished video is burned onto a CD. We outline the choice of computer hardware and software for the manipulation of digital video. The techniques of backup and archiving the completed projects and files also are outlined. The uses of digital video for education and the formats that can be used in PowerPoint presentations are discussed.

  8. Immersive video

    Science.gov (United States)

    Moezzi, Saied; Katkere, Arun L.; Jain, Ramesh C.

    1996-03-01

    Interactive video and television viewers should have the power to control their viewing position. To make this a reality, we introduce the concept of Immersive Video, which employs computer vision and computer graphics technologies to provide remote users a sense of complete immersion when viewing an event. Immersive Video uses multiple videos of an event, captured from different perspectives, to generate a full 3D digital video of that event. That is accomplished by assimilating important information from each video stream into a comprehensive, dynamic, 3D model of the environment. Using this 3D digital video, interactive viewers can then move around the remote environment and observe the events taking place from any desired perspective. Our Immersive Video System currently provides interactive viewing and `walkthrus' of staged karate demonstrations, basketball games, dance performances, and typical campus scenes. In its full realization, Immersive Video will be a paradigm shift in visual communication which will revolutionize television and video media, and become an integral part of future telepresence and virtual reality systems.

  9. Video games

    OpenAIRE

    Kolář, Vojtěch

    2012-01-01

    This thesis is based on a detailed analysis of various topics related to the question of whether video games can be art. In the first place it analyzes the current academic discussion on this subject and confronts different opinions of both supporters and objectors of the idea, that video games can be a full-fledged art form. The second point of this paper is to analyze the properties, that are inherent to video games, in order to find the reason, why cultural elite considers video games as i...

  10. Video Podcasts

    DEFF Research Database (Denmark)

    Nortvig, Anne Mette; Sørensen, Birgitte Holm

    2016-01-01

    This project’s aim was to support and facilitate master’s students’ preparation and collaboration by making video podcasts of short lectures available on YouTube prior to students’ first face-to-face seminar. The empirical material stems from group interviews, from statistical data created through...... YouTube analytics and from surveys answered by students after the seminar. The project sought to explore how video podcasts support learning and reflection online and how students use and reflect on the integration of online activities in the videos. Findings showed that students engaged actively...

  11. Akademisk video

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2017-01-01

    Dette kapitel har fokus på metodiske problemstillinger, der opstår i forhold til at bruge (digital) video i forbindelse med forskningskommunikation, ikke mindst online. Video har længe været benyttet i forskningen til dataindsamling og forskningskommunikation. Med digitaliseringen og internettet er...... der dog opstået nye muligheder og udfordringer i forhold til at formidle og distribuere forskningsresultater til forskellige målgrupper via video. Samtidig er klassiske metodologiske problematikker som forskerens positionering i forhold til det undersøgte stadig aktuelle. Både klassiske og nye...... problemstillinger diskuteres i kapitlet, som rammesætter diskussionen ud fra forskellige positioneringsmuligheder: formidler, historiefortæller, eller dialogist. Disse positioner relaterer sig til genrer inden for ’akademisk video’. Afslutningsvis præsenteres en metodisk værktøjskasse med redskaber til planlægning...

  12. Video Analytics

    DEFF Research Database (Denmark)

    This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real...... World Videos. The workshops were run on December 4, 2016, in Cancun in Mexico. The two workshops together received 13 papers. Each paper was then reviewed by at least two expert reviewers in the field. In all, 11 papers were accepted to be presented at the workshops. The topics covered in the papers...

  13. MEDIA VIDEO PEMBELAJARAN METHODS OF TEFL

    Directory of Open Access Journals (Sweden)

    Utami Widiati, Enny Irawati, Yazid Basth -

    2013-05-01

    Full Text Available Abstract: VCD Learning-Media in Method of TEFL. This study took four steps:  survey for needs assess­ment, product development, expert validation, and small-scale try-out. The survey, using a questionnaire, engaged 29 students having passed the masterate course on Methods of TEFL. A seasoned faculty member handling the course was also involved as a research subject with whom interviews were conducted.  Based on the information obtained in the survey, video materials were developed following two kinds of activities: the development of learning scenario and script for screenplay, and the visual recording of teaching-learning activities based on the scenario and screenplay. The recordings were limited to 3 teaching-learning models. The subjects participating in the three teaching-learning models of Audio-lingual Method, Think-Pair-Share, and Genre-based Approach include students (and English teachers of SMP and SMA Labora­torium UM. In short, the VCD product has been developed in view of the needs assessment and theoretically fit. The product has achieved some degree of validity through expert validation and small-scale try-out; revisions based on the experts’ feedback and try-out results have been made. Abstrak: Media Video Pembelajaran Methods of TEFL. Penelitian ini meliputi 4 (empat kegiatan: survei analisis kebutuhan, pengembangan produk, validasi ahli, dan uji lapang terbatas. Survei mengguna­kan kuesioner dan melibatkan 29 mahasiswa S2 yang sudah mengambil matakuliah Methods of TEFL. Seorang dosen yang sudah berpengalaman mengampu matakuliah dimaksud juga dilibatkan sebagai subjek wawancara. Berdasarkan hasil survei, produk materi video dikembangkan dengan mengikuti dua langkah: pengembangan skenario pembelajaran dan script untuk screenplay, dan perekaman gambar aktivitas pem­belajaran berdasarkan skenario dan screenplay. Kegiatan perekaman dilaksanakan untuk tiga skenario model pembelajaran. Peserta pada model pembelajaran meliputi

  14. Video Analytics

    DEFF Research Database (Denmark)

    This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real W...

  15. The Use of Video in Knowledge Transfer of Teacher-Led Psychosocial Interventions: Feeling Competent to Adopt a Different Role in the Classroom (L'utilisation de la vidéo dans le transfert de connaissances dans les interventions psychosociales menées par les enseignants : sentir que l'on a la compétence d'adopter un rôle différent dans la salle de classe)

    Science.gov (United States)

    Beauregard, Caroline; Rousseau, Cécile; Mustafa, Sally

    2015-01-01

    Because they propose a form of modeling, videos have been recognised to be useful to transfer knowledge about practices requiring teachers to adopt a different role. This paper describes the results of a satisfaction survey with 98 teachers, school administrators and professionals regarding their appreciation of training videos showing teacher-led…

  16. Video Analytics

    DEFF Research Database (Denmark)

    This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real...... include: re-identification, consumer behavior analysis, utilizing pupillary response for task difficulty measurement, logo detection, saliency prediction, classification of facial expressions, face recognition, face verification, age estimation, super-resolution, pose estimation, and pain recognition...

  17. Video Analytics

    DEFF Research Database (Denmark)

    include: re-identification, consumer behavior analysis, utilizing pupillary response for task difficulty measurement, logo detection, saliency prediction, classification of facial expressions, face recognition, face verification, age estimation, super-resolution, pose estimation, and pain recognition......This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real...

  18. Penerimaan Penggemar K-pop Terhadap Sensualitas Dalam Video Klip Girls Day “Something”

    OpenAIRE

    Madayanti, Ratna Kartika Dewi

    2015-01-01

    Penerimaan penggemar terhadap media massa seperti video klip berbeda satu dengan lainnya. Seperti dalam video klip Girls Day “Something” terdapat sensualitas yang diterima secara berbeda-beda oleh penggemar K-pop baik penggemar Girls Day. Penelitian ini menggunakan teori resepsi dan konsep sensualitas, di mana dalam sensualitas itu sendiri terdapat tiga unsur yaitu tampilan tubuh, perilaku, dan aktivitas. Jenis penelitian ini adalah deskriptif dengan pendekatan kualitatif, dengan m...

  19. IPTEKS BAGI MASYARAKAT PEMBUDIDAYA JAMUR TIRAM DI BOYOLALI DAN SUKOHARJO JAWA TENGAH

    Directory of Open Access Journals (Sweden)

    Retno Wulan Damayanti

    2014-12-01

    Full Text Available Jamur tiram adalah jamur yang dapat dimakan, yang tidak hanya lezat dalam rasa tapi juga kaya akan nutrisi. Jamur Tiram merupakan komoditas utama di Sukoharjo. Permasalahannya adalah bagaimana menerapkan strategi bagi para pembudidaya untuk meningkatkan varietas produk jamur tiram. Salah satu upaya yang dilakukan adalah dengan mengeringkan dan mengolahnya menjadi tepung jamur tiram. Berkaitan dengan permasalahan tersebut, dilakukan perancangan dan penerapan alat pengering energi surya (solar dryer. Alat pengering energi surya yang diimplementasikan mampu mengeringkan 5-10 kg jamur tiram segar dalam waktu 50 -72 jam. Untuk memproses tepung jamur tiram, digunakan penggiling makanan (food grinder yang telah terbukti efektif untuk industri skala kecil dan menengah (300 kg per bulan dengan investasi yang rendah dan juga mudah digunakan. Untuk metode sosialisasi dan pelatihan pengeringan dan penepungan jamur tiram, disiapkan modul pelatihan dan video yang berisi Standar Prosedur Operasional (SOP proses produkdi alat pengering surya, dan juga proses pengeringan serta penepungan jamur tiram.

  20. RANCANGBANGUN DAN ANALISA CCTV ONLINE BERBASIS RASPBERRY PI

    Directory of Open Access Journals (Sweden)

    Andi Adriansyah

    2015-02-01

    Full Text Available CCTV adalah camera video digital yang digunakan untuk mengirim sinyal gambar dari suatu tempat. Itu bertujuan memonitor situasi dan kondisi dari suatu tempat, sehingga mencegah terjadinya kriminalitas atau sebagai alat bukti suatu kriminalitas yang sudah terjadi. Ada dua pilihan dalam penggunaan kamera, menggunakan webcam atau IP camera. Pada paper ini menggunakan IP webcam karena lebih murah dari IP camera. Sistem  bekerja dengan  USB webcam yang dihubungkan dengan USB port Rasberry Pi, Raspberry Ethernet/LAN/RJ-45 port dihubungkan dengan modem/router ASDL. Ini terkoneksi dengan internet kemudian monitor situasi dan kondisi lokasi lewat smartphone secara streaming. Kecepatan tranfer video image dari server komputer menuju client tergantung dar ukuran dari resolusi, frame rate, bit rate dan speck kompuer clien serta posisi komputer network server  dan tempat client. Semakin tinggi resolusi video image maka  pengaturan delay yang terjadi semakin bagus. Objek display image video dari komputer clien selalu dari delay diesebabkan dari proses data diencoder dan decoder.

  1. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... NEI YouTube Videos > NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration ... Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: ...

  2. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... YouTube Videos > NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia ... of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: Amblyopia ...

  3. NEI You Tube Videos: Amblyopia

    Science.gov (United States)

    ... YouTube Videos > NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia ... of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: Amblyopia ...

  4. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos was designed ... Activity Role of Body Weight in Osteoarthritis Educational Videos for Patients Rheumatoid Arthritis Educational Video Series Psoriatic ...

  5. 61214++++','DOAJ-ART-EN'); return false;" href="+++++https://jual.nipissingu.ca/wp-content/uploads/sites/25/2014/06/v61214.m4v">61214++++">Jailed - Video

    Directory of Open Access Journals (Sweden)

    Cameron CULBERT

    2012-07-01

    Full Text Available As the public education system in Northern Ontario continues to take a downward spiral, a plethora of secondary school students are being placed in an alternative educational environment. Juxtaposing the two educational settings reveals very similar methods and characteristics of educating our youth as opposed to using a truly alternative approach to education. This video reviews the relationship between public education and alternative education in a remote Northern Ontario setting. It is my belief that the traditional methods of teaching are not appropriate in educating at risk students in alternative schools. Paper and pencil worksheets do not motivate these students to learn and succeed. Alternative education should emphasize experiential learning, a just in time curriculum based on every unique individual and the students true passion for everyday life. Cameron Culbert was born on February 3rd, 1977 in North Bay, Ontario. His teenage years were split between attending public school and his willed curriculum on the ski hill. Culbert spent 10 years (1996-2002 & 2006-2010 competing for Canada as an alpine ski racer. His passion for teaching and coaching began as an athlete and has now transferred into the classroom and the community. As a graduate of Nipissing University (BA, BEd, MEd. Camerons research interests are alternative education, physical education and technology in the classroom. Currently Cameron is an active educator and coach in Northern Ontario.

  6. Video Design Games

    DEFF Research Database (Denmark)

    Smith, Rachel Charlotte; Christensen, Kasper Skov; Iversen, Ole Sejer

    We introduce Video Design Games to train educators in teaching design. The Video Design Game is a workshop format consisting of three rounds in which participants observe, reflect and generalize based on video snippets from their own practice. The paper reports on a Video Design Game workshop...

  7. Characterization of social video

    Science.gov (United States)

    Ostrowski, Jeffrey R.; Sarhan, Nabil J.

    2009-01-01

    The popularity of social media has grown dramatically over the World Wide Web. In this paper, we analyze the video popularity distribution of well-known social video websites (YouTube, Google Video, and the AOL Truveo Video Search engine) and characterize their workload. We identify trends in the categories, lengths, and formats of those videos, as well as characterize the evolution of those videos over time. We further provide an extensive analysis and comparison of video content amongst the main regions of the world.

  8. Video visual analytics

    OpenAIRE

    Höferlin, Markus Johannes

    2013-01-01

    The amount of video data recorded world-wide is tremendously growing and has already reached hardly manageable dimensions. It originates from a wide range of application areas, such as surveillance, sports analysis, scientific video analysis, surgery documentation, and entertainment, and its analysis represents one of the challenges in computer science. The vast amount of video data renders manual analysis by watching the video data impractical. However, automatic evaluation of video material...

  9. Evaluasi User Interface Video Interaktif Manusia Purba dengan Menggunakan Metode Heuristik

    Directory of Open Access Journals (Sweden)

    Emi Iryanti

    2014-11-01

    Full Text Available Aplikasi video interaktif mengenai manusia purba didesain dan diimplementasikan bertujuan agar materi mengenai manusia purba yang salah satu tujuannya ialah menjadi bagian dari alat peraga di museum tertentu memiliki tampilan yang lebih interaktif dan tidak melupakan unsur pendidikan. Aplikasi ini memungkinkan pengguna mendapatkan pengalaman baru dalam pembelajaran dan memotivasi pengguna untuk menyukai pengetahuan sejarah. Proses evaluasi pada aplikasi ini dilakukan untuk  mengenali masalah-masalah usability pada rancangan antarmuka, metode yang digunakan yaitu evaluasi heuristik berdasarkan 10 panduan kriteria yang dikembangkan oleh Jacob Nielsen. Langkah-langkah dalam melakukan evaluasi ini adalah menentukan kriteria evaluator, melakukan evaluasi dan menganilisi hasil evaluasi. Setelah dilakukan evaluasi, evaluator menemukan 8 isu permasalahan interface usability dan desain konten sebagai bahan perbaikan dan pengembangan produk.

  10. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... support group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ... group for me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support ...

  11. Video Games and Citizenship

    National Research Council Canada - National Science Library

    Bourgonjon, Jeroen; Soetaert, Ronald

    2013-01-01

    ... by exploring a particular aspect of digitization that affects young people, namely video games. They explore the new social spaces which emerge in video game culture and how these spaces relate to community building and citizenship...

  12. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Doctor Find a Provider Meet the Team Blog Articles News Resources Links Videos Podcasts Webinars For the ... Doctor Find a Provider Meet the Team Blog Articles News Provider Directory Donate Resources Links Videos Podcasts ...

  13. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Doctor Find a Provider Meet the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For ... Doctor Find a Provider Meet the Team Blog Articles & Stories News Provider Directory Donate Resources Links Videos ...

  14. Digital Video in Research

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2012-01-01

    questions of our media literacy pertaining to authoring multimodal texts (visual, verbal, audial, etc.) in research practice and the status of multimodal texts in academia. The implications of academic video extend to wider issues of how researchers harness opportunities to author different types of texts......Is video becoming “the new black” in academia, if so, what are the challenges? The integration of video in research methodology (for collection, analysis) is well-known, but the use of “academic video” for dissemination is relatively new (Eriksson and Sørensen). The focus of this paper is academic...... video, or short video essays produced for the explicit purpose of communicating research processes, topics, and research-based knowledge (see the journal of academic videos: www.audiovisualthinking.org). Video is increasingly used in popular showcases for video online, such as YouTube and Vimeo, as well...

  15. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Back Support Groups Is a support group for me? Find a Group Upcoming Events Video Library Photo ... Support Groups Back Is a support group for me? Find a group Back Upcoming events Video Library ...

  16. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork ... for me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ...

  17. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For the Media For Clinicians For ... Family Caregivers Glossary Menu In this section Links Videos Podcasts Webinars For the Media For Clinicians For ...

  18. Videos, Podcasts and Livechats

    Science.gov (United States)

    ... the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For the Media For Clinicians For ... Family Caregivers Glossary Menu In this section Links Videos Podcasts Webinars For the Media For Clinicians For ...

  19. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... a Provider Meet the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For the Media ... a Provider Meet the Team Blog Articles & Stories News Provider Directory Donate Resources Links Videos Podcasts Webinars ...

  20. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer ... me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ANetwork ...

  1. Video Screen Capture Basics

    Science.gov (United States)

    Dunbar, Laura

    2014-01-01

    This article is an introduction to video screen capture. Basic information of two software programs, QuickTime for Mac and BlueBerry Flashback Express for PC, are also discussed. Practical applications for video screen capture are given.

  2. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... News Resources Links Videos Podcasts Webinars For the Media For Clinicians For Policymakers For Family Caregivers Glossary ... this section Links Videos Podcasts Webinars For the Media For Clinicians For Policymakers For Family Caregivers Glossary ...

  3. Using video in teacher education

    Directory of Open Access Journals (Sweden)

    Jo Towers

    2007-06-01

    Full Text Available This paper draws on a research study of elementary- and secondary-route preservice teachers in a two-year, after-degree teacher preparation programme. The paper includes excerpts of classroom data, taken from the author’s own university classroom, demonstrating preservice teachers’ responses to carefully selected video extracts of children learning mathematics in a high-school class also taught by the author. The paper includes commentary on some of the advantages and limitations of video as a teaching tool, develops an argument for the increased use, in both preservice teacher education and inservice teacher professional development, of videotaped episodes that focus on the learners rather than on the classroom teacher, and explores the value of having the teacher whose classroom is featured on the videos present for the discussion of the episodes. The paper explores the potential offered by video material to foster the belief that teaching is a learning activity by (i refocusing attention on the learner rather than the teacher in the analysis of classroom practices, (ii raising awareness of the importance of reflective practice, and (iii providing a prompt for the imaginative rehearsal of action. Résumé : Le présent article se fonde sur une étude technique portant sur des stagiaires des niveaux primaire et secondaire dans un programme de préparation à l’enseignement de deux ans après l’obtention du diplôme. L’article comprend des extraits de données en salle de classe qui proviennent de la salle de classe de l’université de l’auteur même, illustrant les réponses des stagiaires à des extraits vidéo choisis avec soins, extraits portant su des enfants apprenant les mathématiques dans une classe du secondaire dont l’enseignant est l’auteur. L’article comporte des commentaires sur certains des avantages et limites du vidéo comme outil d’enseignement, il présente un argument pour l’augmentation accrue, à la

  4. Transmission of compressed video

    Science.gov (United States)

    Pasch, H. L.

    1990-09-01

    An overview of video coding is presented. The aim is not to give a technical summary of possible coding techniques, but to address subjects related to video compression in general and to the transmission of compressed video in more detail. Bit rate reduction is in general possible by removing redundant information; removing information the eye does not use anyway; and reducing the quality of the video. The codecs which are used for reducing the bit rate, can be divided into two groups: Constant Bit rate Codecs (CBC's), which keep the bit rate constant, but vary the video quality; and Variable Bit rate Codecs (VBC's), which keep the video quality constant by varying the bit rate. VBC's can be in general reach a higher video quality than CBC's using less bandwidth, but need a transmission system that allows the bandwidth of a connection to fluctuate in time. The current and the next generation of the PSTN does not allow this; ATM might. There are several factors which influence the quality of video: the bit error rate of the transmission channel, slip rate, packet loss rate/packet insertion rate, end-to-end delay, phase shift between voice and video, and bit rate. Based on the bit rate of the coded video, the following classification of coded video can be made: High Definition Television (HDTV); Broadcast Quality Television (BQTV); video conferencing; and video telephony. The properties of these classes are given. The video conferencing and video telephony equipment available now and in the next few years can be divided into three categories: conforming to 1984 CCITT standard for video conferencing; conforming to 1988 CCITT standard; and conforming to no standard.

  5. Making good physics videos

    Science.gov (United States)

    Lincoln, James

    2017-05-01

    Online videos are an increasingly important way technology is contributing to the improvement of physics teaching. Students and teachers have begun to rely on online videos to provide them with content knowledge and instructional strategies. Online audiences are expecting greater production value, and departments are sometimes requesting educators to post video pre-labs or to flip our classrooms. In this article, I share my advice on creating engaging physics videos.

  6. Desktop video conferencing

    OpenAIRE

    Potter, Ray; Roberts, Deborah

    2007-01-01

    This guide aims to provide an introduction to Desktop Video Conferencing. You may be familiar with video conferencing, where participants typically book a designated conference room and communicate with another group in a similar room on another site via a large screen display. Desktop video conferencing (DVC), as the name suggests, allows users to video conference from the comfort of their own office, workplace or home via a desktop/laptop Personal Computer. DVC provides live audio and visua...

  7. 47 CFR 79.3 - Video description of video programming.

    Science.gov (United States)

    2010-10-01

    ... 47 Telecommunication 4 2010-10-01 2010-10-01 false Video description of video programming. 79.3... CLOSED CAPTIONING AND VIDEO DESCRIPTION OF VIDEO PROGRAMMING § 79.3 Video description of video programming. (a) Definitions. For purposes of this section the following definitions shall apply: (1...

  8. Video Self-Modeling

    Science.gov (United States)

    Buggey, Tom; Ogle, Lindsey

    2012-01-01

    Video self-modeling (VSM) first appeared on the psychology and education stage in the early 1970s. The practical applications of VSM were limited by lack of access to tools for editing video, which is necessary for almost all self-modeling videos. Thus, VSM remained in the research domain until the advent of camcorders and VCR/DVD players and,…

  9. Tracing Sequential Video Production

    DEFF Research Database (Denmark)

    Otrel-Cass, Kathrin; Khalid, Md. Saifuddin

    2015-01-01

    With an interest in learning that is set in collaborative situations, the data session presents excerpts from video data produced by two of fifteen students from a class of 5th semester techno-anthropology course. Students used video cameras to capture the time they spent working with a scientist...... video, nature of the interactional space, and material and spatial semiotics....

  10. Developing a Promotional Video

    Science.gov (United States)

    Epley, Hannah K.

    2014-01-01

    There is a need for Extension professionals to show clientele the benefits of their program. This article shares how promotional videos are one way of reaching audiences online. An example is given on how a promotional video has been used and developed using iMovie software. Tips are offered for how professionals can create a promotional video and…

  11. Pengembangan Mobile Collaborative Learning System Menggunakan Kerangka Kerja Zachman dan DICE

    Directory of Open Access Journals (Sweden)

    M Husni Syahbani

    2017-07-01

    Full Text Available Mobile Learning adalah proses pembelajaran yang menggunakan teknologi perangkat mobile dan jaringan nirkabel, Ada banyak media yang bisa digunakan untuk membuat proses belajar lebih mudah dan menyenangkan, salah satunya adalah dengan menggunakan perangkat mobile seperti telepon seluler, tablet dan komputer desktop, dengan Teknologi ini setiap materi pembelajaran dapat hadir dalam banyak format seperti yang video, suara dll. Kombinasi antara teknologi perangkat mobile dan jaringan nirkabel dapat memecahkan masalah dalam proses belajar, banyak pelajar merasa sulit untuk mengelola materi pembelajaran yang sesuai dengan kebutuhan mereka dan bagaimana belajar dengan efektif dan efisien. Jadi penelitian ini mencoba untuk mengembangkan sistem yang berupa kombinasi antara teknologi perangkat mobile dan jaringan nirkabel yang disebut Mobile Collaboration Learning System (MCLs. Dalam pengembangan MCLs menggunakan kerangka pendekatan Zachman untuk mengidentifikasi kegiatan dan proses dalam pembelajaran yang dapat membantu studi pelajar dengan mudah dan interaktif dan berkolaborasi. Dengan kerangka pendekatan Zachman membuat MCLs menyelaraskan dengan kebutuhan peserta didik dan dosen di sekolah. Pendekatan ini menghasilkan sistem persyaratan yang dianalisis menggunakan kerangka DICE untuk mengetahui bagaimana risiko pengembangan sistem ini untuk direalisasikan.

  12. PENENTUAN WAKTU DAN OUTPUT BAKU PADA PROSES PRODUKSI TUBE LAMP DENGAN METHODS TIME MEASUREMENT

    Directory of Open Access Journals (Sweden)

    Debrina Puspita Andriani

    2017-11-01

    Full Text Available Pengukuran kerja merupakan salah satu metode yang dapat digunakan untuk menentukan waktu baku dari suatu pekerjaan. Pada perusahaan penghasil tube lamp diketahui bahwa selama ini terdapat permintaan pelanggan yang tidak terpenuhi dikarenakan tidak adanya waktu dan output baku yang dapat digunakan sebagai acuan dalam melakukan kegiatan produksi. Oleh karena itu, dalam penelitian ini dilakukan pengukuran waktu kerja dengan menggunakan Method Time Measurement (MTM dan digambarkan pada flow diagram dan operator chart. Berdasarkan hasil analisis pada 11 pekerja di 13 stasiun kerja didapatkan perbedaan antara waktu hasil analisis dengan MTM dan waktu pekerjaan pada kondisi nyata yang direkam dalam video. Selain adanya perbedaan waktu, juga terdapat perbedaan dalam output baku yang dihasilkan, dimana output yang dihasilkan saat ini lebih rendah dibandingkan output baku, sehingga target tidak dapat terpenuhi. Oleh karena itu, dengan penetapan waktu dan output baku ini diharapkan dapat digunakan sebagai acuan dan meningkatkan performansi dari para pekerja untuk memenuhi permintaan pelanggan.

  13. Advanced video coding systems

    CERN Document Server

    Gao, Wen

    2015-01-01

    This comprehensive and accessible text/reference presents an overview of the state of the art in video coding technology. Specifically, the book introduces the tools of the AVS2 standard, describing how AVS2 can help to achieve a significant improvement in coding efficiency for future video networks and applications by incorporating smarter coding tools such as scene video coding. Topics and features: introduces the basic concepts in video coding, and presents a short history of video coding technology and standards; reviews the coding framework, main coding tools, and syntax structure of AV

  14. Intelligent video surveillance systems

    CERN Document Server

    Dufour, Jean-Yves

    2012-01-01

    Belonging to the wider academic field of computer vision, video analytics has aroused a phenomenal surge of interest since the current millennium. Video analytics is intended to solve the problem of the incapability of exploiting video streams in real time for the purpose of detection or anticipation. It involves analyzing the videos using algorithms that detect and track objects of interest over time and that indicate the presence of events or suspect behavior involving these objects.The aims of this book are to highlight the operational attempts of video analytics, to identify possi

  15. VBR video traffic models

    CERN Document Server

    Tanwir, Savera

    2014-01-01

    There has been a phenomenal growth in video applications over the past few years. An accurate traffic model of Variable Bit Rate (VBR) video is necessary for performance evaluation of a network design and for generating synthetic traffic that can be used for benchmarking a network. A large number of models for VBR video traffic have been proposed in the literature for different types of video in the past 20 years. Here, the authors have classified and surveyed these models and have also evaluated the models for H.264 AVC and MVC encoded video and discussed their findings.

  16. TINJAUAN KRIMINOLOGIS TERHADAP KEJAHATAN PENYEBARAN VIDEO PORNO (Studi Kasus di Kota Makassar Tahun 2010 s/d 2013)

    OpenAIRE

    DEVANI. K, PUTRI

    2014-01-01

    - PUTRI DEVANI. K. (B 111 06 644). Tinjauan Kriminologis Terhadap Kejahatan Penyebaran Video Porno (Studi Kasus di Kota Makassar Tahun 2010 s/d 2013). Penelitian ini bertujuan untuk mengetahui faktor-faktor yang menyebabkan terjadinya penyebaran video porno di kota Makassar serta untuk mengetahui upaya pemberantasan penyebaran video porno di kota Makassar. Pelaksanaan penelitian ini dilaksanakan di Polrestabes Makassar dan Makassar Trade Centre (MTC). Untuk Polrestabes karena pada le...

  17. Flip Video for Dummies

    CERN Document Server

    Hutsko, Joe

    2010-01-01

    The full-color guide to shooting great video with the Flip Video camera. The inexpensive Flip Video camera is currently one of the hottest must-have gadgets. It's portable and connects easily to any computer to transfer video you shoot onto your PC or Mac. Although the Flip Video camera comes with a quick-start guide, it lacks a how-to manual, and this full-color book fills that void! Packed with full-color screen shots throughout, Flip Video For Dummies shows you how to shoot the best possible footage in a variety of situations. You'll learn how to transfer video to your computer and then edi

  18. EVALUASI PENGGUNAAN VIDEO TUTORIAL SEBAGAI MEDIA PEMBELAJARAN SEMESTER IV PROGRAM STUDI PENDIDIKAN EKONOMI UNIVERSITAS MUHAMMADIYAH METRO

    Directory of Open Access Journals (Sweden)

    Meyta Pritandhari

    2015-11-01

    Full Text Available Proses pembelajaran adalah faktor penting dalam menentukan keberhasilan pembelajaran. Dalam proses pembelajaran dosen harus memberikan penjelasan yang dapat mempermudah mahasiswa dalam memahami materi yang diajarkan. Salah satu cara yang digunakan dalam pembelajaran adalah dengan menggunakan media pembelajaran Media pembelajaran yang digunakan dalam penelitian ini adalah media pembelajaran menggunakan video tutorial. Media pembelajaran yang digunakan dalam mata kuliah pengenalan komputer adalah media video tutorial. Penggunaan video tutorial berdampak positif terhadap mahasiswa. Mahasiswa lebih tertarik terhadap pembelajaran yang langsung di praktekkan. Video tutorial berisi tentang materi yang akan dipelajari. Pemanfaatan video tutorial terhadap pembelajaran bukan hanya memudahkan mahasiswa dalam mendalami materi, tapi memudahkan dosen dalam membimbing mahasiswa secara langsung. Penelitian ini menggunakan metode penelitian deskriptif dengan pendekatan analisis kualitatif dengan model analisis interaktif. Teknik sampling yang digunakan adalah purposive sampling  untuk  mahasiswa.  Teknik  pengumpulan  data yang digunakan yaitu wawancara, observasi dan dokumentasi. Hasil penelitian ini menunjukkan bahwa terdapat beberapa faktor yang mempengaruhi  kualitas belajar mahasiswa. Diantaranya adalah pembelajaran yang monoton, kurangnya fasilitas pembelajaran, dan materi kurang menarik. Oleh karena itu penggunaan media video tutorial sangat bermanfaat bagi pembelajaran. Kurangnya kemandirian belajar dapat diatasi dengan pembelajaran menggunakan media pembelajaran yaitu media video tutorial. Dengan menggunakan media berupa video tutorial mahasiswa sangat antusias dalam mengikuti mata kuliah pengenalan komputer. Minat mahasiswa dalam belajar pun meningkat. Hal ini ditunjukkan oleh tingkat absensi yang hampir selalu terisi penuh. Hasil rekap absen kelas A dan B menunjukkan bahwa rata-rata mahasiswa yang tidak masuk hanya  10 % atau 7 mahasiswa selama

  19. Perancangan Dan Pembuatan Model Sistem Kendali Untuk Pengendalian Dan Pengamanan Pintu Gudang Berbasis Mikrokontroler AT89S51 Dengan Menggunakan Media Kartu Identifikasi Dan Handphone

    Directory of Open Access Journals (Sweden)

    Jaenal Arifin

    2009-11-01

    Full Text Available Pada era globalisasi ini kemajuan di segala aspek kehidupan terus berkembang, seiring dengan perkembangan teknologi. Perkembangan teknologi yang begitu pesat tersebut menjadikan sesuatu lebih mudah dan cepat. Hal ini terlihat dengan ditemukannya peralatanperalatan yang canggih dengan menerapkan prinsip kerja yang serba flexible. Pada teknologi seluler juga telah mengalami perkembangan dimana awalnya hanya digunakan untuk voice call dan SMS (Short Messege Service, kini beberapa perkembangan teknologi seluler sudah bisa digunakan untuk melakukan panggilan video (Video Call, internet, yang lebih utama yaitu dapat mengirimkan DTMF (Dual Tone Multy Frequency. Dengan adanya perkembangan teknologi DTMF ini maka antara teknologi seluler dengan teknologi mikrokontroler AT89S51 dapat diaplikasikan sebagai rangkaian pengendali jarak jauh untuk membuat suatu sistem pengendalian pintu gudang. Serta digunakan sistem kendali kartu sebagai kendali pintu yang utama.

  20. Dans i skolen

    DEFF Research Database (Denmark)

    Jensen, Jens-Ole

    Dans kan som en del af vores kulturelle arv tilføre skolen nye dimensioner. Det kan både være på kunstens præmisser, hvor eleverne ser dygtige professionelle dansere udtrykke sig gennem deres krop, og det kan være gennem egne kropslige oplevelser med dans. Dans kan imidlertid også give eleverne...

  1. DEPRESI DAN GANGGUAN TIDUR

    Directory of Open Access Journals (Sweden)

    Wayan Eko Radityo

    2012-12-01

    Full Text Available Depresi merupakan gangguan mood berupa kesedihan yang intens, berlangsung dalamwaktu lama, dan mengganggu kehidupan normal yang insidennya semakin meningkatseiring dengan meningkatnya tekanan hidup. Tahun 2020, depresi diperkirakanmenempati urutan kedua penyakit di dunia. Gejala-gejala depresi terdiri dari gangguanemosi, gangguan kognitif, keluhan somatik, gangguan psikomotor, dan gangguanvegetatif. Salah satu gejala depresi yang muncul adalah gangguan tidur yang bisaberupa insomnia, bangun secara tiba-tiba, dan hipersomnia. Hal ini disebabkan olehgangguan neurotransmiter dan regulasi hormon. Selain sebagai gejala depresi, gangguantidur juga bisa merupakan penyebab depresi. Beberapa penelitian memberikanhubungan gangguan tidur dapat meningkatkan risiko depresi di kemudian hari.

  2. Understanding Video Games

    DEFF Research Database (Denmark)

    Heide Smith, Jonas; Tosca, Susana Pajares; Egenfeldt-Nielsen, Simon

    From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews...... the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider...... larger questions about the medium: * What defines a video game? * Who plays games? * Why do we play games? * How do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping...

  3. Collaborative Video Sketching

    DEFF Research Database (Denmark)

    Henningsen, Birgitte; Gundersen, Peter Bukovica; Hautopp, Heidi

    2017-01-01

    This paper introduces to what we define as a collaborative video sketching process. This process links various sketching techniques with digital storytelling approaches and creative reflection processes in video productions. Traditionally, sketching has been used by designers across various...... forms and through empirical examples, we present and discuss the video recording of sketching sessions, as well as development of video sketches by rethinking, redoing and editing the recorded sessions. The empirical data is based on workshop sessions with researchers and students from universities...... and university colleges and primary and secondary school teachers. As researchers, we have had different roles in these action research case studies where various video sketching techniques were applied.The analysis illustrates that video sketching can take many forms, and two common features are important...

  4. Reflections on academic video

    Directory of Open Access Journals (Sweden)

    Thommy Eriksson

    2012-11-01

    Full Text Available As academics we study, research and teach audiovisual media, yet rarely disseminate and mediate through it. Today, developments in production technologies have enabled academic researchers to create videos and mediate audiovisually. In academia it is taken for granted that everyone can write a text. Is it now time to assume that everyone can make a video essay? Using the online journal of academic videos Audiovisual Thinking and the videos published in it as a case study, this article seeks to reflect on the emergence and legacy of academic audiovisual dissemination. Anchoring academic video and audiovisual dissemination of knowledge in two critical traditions, documentary theory and semiotics, we will argue that academic video is in fact already present in a variety of academic disciplines, and that academic audiovisual essays are bringing trends and developments that have long been part of academic discourse to their logical conclusion.

  5. Analisa Performansi Algoritma Penjadwalan Proportional Fairness Dan Log Rule Dengan Skenario Multicell Pada Sistem 3GPP LTE

    Directory of Open Access Journals (Sweden)

    Muhammad Dimas Arfianto

    2016-05-01

    Full Text Available Teknologi Long Term Evolution (LTE dikembangkan dengan tujuan untuk mengurangi biaya yang dikeluarkan oleh pengguna maupun operator jasa telekomunikasi, memperluas daerah jangkauan, menambah kapasitas sistem, dan mengurangi delay. Dengan spesifikasi yang tinggi, LTE diharapkan mampu memberikan kemudahan pelanggan dalam mengakses layanan Voice over IP, Streaming, dan Video Conference. LTE diharapkan mampu memberikan layanan dengan besar throughput yang tinggi dan delay yang rendah. Padahal tidak semua user membutuhkan throughput yang sama besar namun yang dibutuhkan adalah kesesuaian pengendalian delay dan fairness index untuk setiap user dengan tetap memperhatikan batasan throughput. Untuk mendapatkan kinerja dan hasil yang maksimal tersebut pada LTE diperlukan sistem algoritma penjadwalan yang baik. Pada penelitian ini, dianalisis performansi LTE dengan parameter Delay, Packet loss, Throughput, dan Fairness Index menggunakan algoritma penjadwalan Proportional Fairness dan Log Rule pada LTE-Simulator dengan skenario menggunakan trafik VoIP, Video dan Best Effort. Hasil penelitian ini menunjukan bahwa penjadwalan algoritma Proportional Fairness lebih baik dalam menangani layanan VoIP, sedangkan algoritma Log Rule lebih baik dalam menangani layanan Video. Hal ini menandakan kedua algoritma ini sangat cocok digunakan untuk jaringan LTE dengan kondisi trafik layanan real-time, tetapi tidak untuk layanan non real-time seperti layanan Best Effort

  6. The Role of Visual Rhetoric in the Vegetarian Movement: “Meet Your Meat” Video of Animal Torture on the PETA Website

    Directory of Open Access Journals (Sweden)

    Desideria C. W. Murti

    2013-11-01

    Full Text Available Abstract: Images have the power to create natural representation of reality, vividness in human memory and have rhetorical effect. However, visual rhetoric can create positive and negative feeling to persuade people. Negative feelings can be designed to make emotional reactions and spark action. Consequently, humans will consider ways to deal with the negative and discomfort feelings. In this paper, the writer analyzes the connection between visual rhetoric and emotional appeal by examining the controversial PETA video “Meet your Meat”. The writer will use the visual rhetoric, emotions, and cognitive dissonance theory to analyze the video and increase the understanding about the human emotions, especially disgust and guilt. Abstrak: Gambar memiliki kekuatan untuk menciptakan gambaran realitas yang alami, membuat kejelasan dalam ingatan manusia dan memiliki efek retoris. Namun, retorika visual dapat menciptakan perasaan positif dan negatif untuk membujuk orang. Perasaan negatif dapat dirancang untuk membuat reaksi emosional dan memicu tindakan. Akibatnya, manusia akan mempertimbangkan cara-cara untuk mengatasi perasaan-perasaan negatif dan ketidaknyamanan. Dalam tulisan ini, penulis akan menganalisis hubungan antara retorika visual dan daya tarik emosional dengan mengkaji video kontroversial PETA “Meet your Meat”. Penulis akan menggunakan teori retorika visual, emosi, dan disonansi kognitif untuk menganalisis video dan meningkatkan pemahaman tentang emosi manusia, terutama perasaan jijik dan rasa bersalah.

  7. Sound for digital video

    CERN Document Server

    Holman, Tomlinson

    2013-01-01

    Achieve professional quality sound on a limited budget! Harness all new, Hollywood style audio techniques to bring your independent film and video productions to the next level.In Sound for Digital Video, Second Edition industry experts Tomlinson Holman and Arthur Baum give you the tools and knowledge to apply recent advances in audio capture, video recording, editing workflow, and mixing to your own film or video with stunning results. This fresh edition is chockfull of techniques, tricks, and workflow secrets that you can apply to your own projects from preproduction

  8. Green Power Partnership Videos

    Science.gov (United States)

    The Green Power Partnership develops videos on a regular basis that explore a variety of topics including, Green Power partnership, green power purchasing, Renewable energy certificates, among others.

  9. The Hopelessly Compromised: Independent Games as a Movement against Mainstream AAA Video Games

    DEFF Research Database (Denmark)

    Juul, Jesper

    2016-01-01

    The last 10-15 years have seen the rise of a loosely defined independent games movement, often promoted as a more authentic type of video game than mainstream big budget video games (Juul 2014). For example, developer Dan Cook claims that “Indie games let me be a fan who is cheering on someone...... of the design and values of mainstream video games. As such, mainstream video games play the role of the morally and aesthetically compromised other, an other from which video games must be saved; an other that independent games are assumed to be rebelling against. In this paper I will analyze independent games...... as a number of specific (and sometimes contradictory) rejections of particular aspects of mainstream video game design. I am examining the game design of selected high-profile independent games, as well as game reviews and developer statement about their games. Here I am presenting general results...

  10. Pengembangan Media e-Learning Mata Pelajaran Teknologi Informasi dan Komunikasi untuk Kelas XI SMA

    Directory of Open Access Journals (Sweden)

    Eril Syahmaidi

    2017-02-01

    Full Text Available Penelitian ini bertujuan untuk menghasilkan media pembelajaran berupa media e-learning Berbasis Video yang valid untuk pelajaran Teknologi Informasi dan Komunikasi. Jenis penelitian ini adalah penelitian pengembangan dengan menggunakan model IDI (Instructional Development Institute. Untuk melihat apakah Media E-Learning Berbasis Video ini valid, dilakukan uji pakar. Desain ini divalidasi oleh 2 orang pakar, pakar perancangan Media E-learning Berbasis Video dan pakar Media E-Learning Berbasis Video. Hasil penelitian menunjukkan bahwa Media E-learning Berbasis Video pada aspek Akses E-Learning (93%, Aspek materi sangat valid (93%, aspek penyajian sangat valid (93%, aspek Media E-learning Berbasis Video sangat  valid (93% serta aspek video Media E-learning sudah sangat valid (94%. Berdasarkan data di atas dapat disimpulkan bahwa Media E-learning Berbasis Video telah valid. Kata kunci: media; e-learning; video; teknologi informasiThis research is aimed to produce E-learning media based on valid, practical, and effective video for Communication and information technology subject. The background of the research is based on the writer observation in SMA N 2 Sungai Penuh. Media development is aimed to help the students to understand the topic about internet by providing online videos which can be accessed anywhere and anytime. This research is a research development which used IDI (Instructional Development Institute model. To prove the validity, practicability, and the effectiveness of this Video-based E-learning media, the writer conducts expert test, one to one evaluation, small group evaluation, and filed test by observing the learning process and learning result of the student. This design is validated by two experts; Video-based E-learning media design expert and Video-based E-learning media development expert. The Video-based E-learning media is tested to 31 students of XI class semester 1 at SMA N 2 Sungai Penuh to figure out the practicability

  11. Media Elektronik dan Pengawasan Orang Tua sebagai Pendidikan Anti Kekerasan Aud dalam Perspektif Psikologi

    Directory of Open Access Journals (Sweden)

    Yorita Febry Lismanda

    2015-09-01

    Full Text Available Anak usia 4—6 tahun berada pada tahap pra operasional konkrit. Stimulus negatif yang diperoleh anak pada masa itu, membentuk sikap anak di masa yang akan datang. Adanya tontonan Tv, games, dan video yang mengandung tindak kekerasan merupakan bentuk stimulus negatif. Data KPAI menunjukkan 78,3% anak usia MI hingga SMA melakukan kekerasan. Salah satu faktor yang menyebabkan, dimungkinkan adanya stimulus negatif yang diperoleh anak sejak dini. Berdasarkan paparan tersebut, prosiding ini membahas alternatif mengatasi kekerasan sejak anak usia 4–6 tahun dari perspektif psikologi. Pendekatan yang digunakan dalam prosiding ini adalah pendekatan kualitatif. Data berupa fakta banyaknya kekerasan yang dilakukan anak,  tontonan di tv, games,dan video yang mengandung unsur kekerasan, tahapan perkembangan anak, dan dampak dari tontonan. Data tersebut diambil melalui studi pustaka dari beberapa referensi yang  dianalisis  dan hasilnya disampaikan secara deskriptif. Berdasarkan data yang diperoleh, simpulan dari prosiding ini: Faktor penyebab anak menjadi pelaku kekerasan berasal dari tontontan yang mengandung tindak kekerasan dan ditiru anak sejak dini. Cara mengatasi anak yang melakukan kekerasan adalah dengan pemberian tontonan pada media elektronik (tv, games, video yang banyak mengandung nilai edukasi dan diperkuat adanya pengawasan orang dewasa terdekatnya, khususnya orang tua sejak anak dalam usia dini.

  12. Islam Dan Hubungan Antarnegara

    OpenAIRE

    Kailani, Kailani

    2013-01-01

    Babak baru sejarah Islam dimulai tatkala Nabi tiba dan diterima penduduk Yatsrib (Madinah), Nabi resmi menjadi pemimpin penduduk kota, bukan saja kepala agama, tetapi juga sebagai kepala negara. Dengan kata lain di dalam diri Nabi terkumpul dua kekuasaan, kekuasaan spritual dan kekuasaan duniawi. Kedududkannya sebagai rasul secara otomatis merupakan kepala negara.

  13. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview ... group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ANetwork Peer Support Program ...

  14. Reviews in instructional video

    NARCIS (Netherlands)

    van der Meij, Hans

    2017-01-01

    This study investigates the effectiveness of a video tutorial for software training whose construction was based on a combination of insights from multimedia learning and Demonstration-Based Training. In the videos, a model of task performance was enhanced with instructional features that were

  15. Digital Video Editing

    Science.gov (United States)

    McConnell, Terry

    2004-01-01

    Monica Adams, head librarian at Robinson Secondary in Fairfax country, Virginia, states that librarians should have the technical knowledge to support projects related to digital video editing. The process of digital video editing and the cables, storage issues and the computer system with software is described.

  16. AudioMove Video

    DEFF Research Database (Denmark)

    2012-01-01

    Live drawing video experimenting with low tech techniques in the field of sketching and visual sense making. In collaboration with Rune Wehner and Teater Katapult.......Live drawing video experimenting with low tech techniques in the field of sketching and visual sense making. In collaboration with Rune Wehner and Teater Katapult....

  17. Making Good Physics Videos

    Science.gov (United States)

    Lincoln, James

    2017-01-01

    Online videos are an increasingly important way technology is contributing to the improvement of physics teaching. Students and teachers have begun to rely on online videos to provide them with content knowledge and instructional strategies. Online audiences are expecting greater production value, and departments are sometimes requesting educators…

  18. SECRETS OF SONG VIDEO

    Directory of Open Access Journals (Sweden)

    Chernyshov Alexander V.

    2014-04-01

    Full Text Available The article focuses on the origins of the song videos as TV and Internet-genre. In addition, it considers problems of screen images creation depending on the musical form and the text of a songs in connection with relevant principles of accent and phraseological video editing and filming techniques as well as with additional frames and sound elements.

  19. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... support group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer ... group for me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ANetwork ...

  20. Personal Digital Video Stories

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Henningsen, Birgitte Sølbeck; Louw, Arnt Vestergaard

    2016-01-01

    agenda focusing on video productions in combination with digital storytelling, followed by a presentation of the digital storytelling features. The paper concludes with a suggestion to initiate research in what is identified as Personal Digital Video (PDV) Stories within longitudinal settings, while...

  1. The Video Generation.

    Science.gov (United States)

    Provenzo, Eugene F., Jr.

    1992-01-01

    Video games are neither neutral nor harmless but represent very specific social and symbolic constructs. Research on the social content of today's video games reveals that sex bias and gender stereotyping are widely evident throughout the Nintendo games. Violence and aggression also pervade the great majority of the games. (MLF)

  2. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos ... member of our patient care team. Managing Your Arthritis Managing Your Arthritis Managing Chronic Pain and Depression ...

  3. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos was designed to help you learn more about Rheumatoid Arthritis (RA). You will learn how the diagnosis of ...

  4. Rheumatoid Arthritis Educational Video Series

    Science.gov (United States)

    ... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos was designed to help you learn more about Rheumatoid Arthritis (RA). You will learn how the diagnosis of ...

  5. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... questions Clinical Studies Publications Catalog Photos and Images Spanish Language Information Grants and Funding Extramural Research Division ... Low Vision Refractive Errors Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video ...

  6. Social video content delivery

    CERN Document Server

    Wang, Zhi; Zhu, Wenwu

    2016-01-01

    This brief presents new architecture and strategies for distribution of social video content. A primary framework for socially-aware video delivery and a thorough overview of the possible approaches is provided. The book identifies the unique characteristics of socially-aware video access and social content propagation, revealing the design and integration of individual modules that are aimed at enhancing user experience in the social network context. The change in video content generation, propagation, and consumption for online social networks, has significantly challenged the traditional video delivery paradigm. Given the massive amount of user-generated content shared in online social networks, users are now engaged as active participants in the social ecosystem rather than as passive receivers of media content. This revolution is being driven further by the deep penetration of 3G/4G wireless networks and smart mobile devices that are seamlessly integrated with online social networking and media-sharing s...

  7. Rancangbangun dan Analisa Cctv Online Berbasis Raspberry Pi

    OpenAIRE

    Adriansyah, Andi; GM, Mirzanu Rizki; Yuliza

    2014-01-01

    CCTV adalah camera video digital yang digunakan untuk mengirim sinyal gambar dari suatu tempat. Itu bertujuan memonitor situasi dan kondisi dari suatu tempat, sehingga mencegah terjadinya kriminalitas atau sebagai alat bukti suatu kriminalitas yang sudah terjadi. Ada dua pilihan dalam penggunaan kamera, menggunakan webcam atau IP camera. Pada paper ini menggunakan IP webcam karena lebih murah dari IP camera. Sistem bekerja dengan USB webcam yang dihubungkan dengan USB port Rasberry Pi, Rasp...

  8. RANCANGBANGUN DAN ANALISA CCTV ONLINE BERBASIS RASPBERRY PI

    OpenAIRE

    Andi Adriansyah; GM, Mirzanu Rizki; Yuliza

    2015-01-01

    CCTV adalah camera video digital yang digunakan untuk mengirim sinyal gambar dari suatu tempat. Itu bertujuan memonitor situasi dan kondisi dari suatu tempat, sehingga mencegah terjadinya kriminalitas atau sebagai alat bukti suatu kriminalitas yang sudah terjadi. Ada dua pilihan dalam penggunaan kamera, menggunakan webcam atau IP camera. Pada paper ini menggunakan IP webcam karena lebih murah dari IP camera. Sistem  bekerja dengan  USB webcam yang dihubungkan dengan USB port Rasberry Pi, Rasp...

  9. A new video programme

    CERN Multimedia

    CERN video productions

    2011-01-01

    "What's new @ CERN?", a new monthly video programme, will be broadcast on the Monday of every month on webcast.cern.ch. Aimed at the general public, the programme will cover the latest CERN news, with guests and explanatory features. Tune in on Monday 3 October at 4 pm (CET) to see the programme in English, and then at 4:20 pm (CET) for the French version.   var flash_video_player=get_video_player_path(); insert_player_for_external('Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-0753-kbps-640x360-25-fps-audio-64-kbps-44-kHz-stereo', 'mms://mediastream.cern.ch/MediaArchive/Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-Multirate-200-to-753-kbps-640x360-25-fps.wmv', 'false', 480, 360, 'https://mediastream.cern.ch/MediaArchive/Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-posterframe-640x360-at-10-percent.jpg', '1383406', true, 'Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-0600-kbps-maxH-360-25-fps-...

  10. Gamifying Video Object Segmentation.

    Science.gov (United States)

    Spampinato, Concetto; Palazzo, Simone; Giordano, Daniela

    2017-10-01

    Video object segmentation can be considered as one of the most challenging computer vision problems. Indeed, so far, no existing solution is able to effectively deal with the peculiarities of real-world videos, especially in cases of articulated motion and object occlusions; limitations that appear more evident when we compare the performance of automated methods with the human one. However, manually segmenting objects in videos is largely impractical as it requires a lot of time and concentration. To address this problem, in this paper we propose an interactive video object segmentation method, which exploits, on one hand, the capability of humans to identify correctly objects in visual scenes, and on the other hand, the collective human brainpower to solve challenging and large-scale tasks. In particular, our method relies on a game with a purpose to collect human inputs on object locations, followed by an accurate segmentation phase achieved by optimizing an energy function encoding spatial and temporal constraints between object regions as well as human-provided location priors. Performance analysis carried out on complex video benchmarks, and exploiting data provided by over 60 users, demonstrated that our method shows a better trade-off between annotation times and segmentation accuracy than interactive video annotation and automated video object segmentation approaches.

  11. Interactive video algorithms and technologies

    CERN Document Server

    Hammoud, Riad

    2006-01-01

    This book covers both algorithms and technologies of interactive videos, so that businesses in IT and data managements, scientists and software engineers in video processing and computer vision, coaches and instructors that use video technology in teaching, and finally end-users will greatly benefit from it. This book contains excellent scientific contributions made by a number of pioneering scientists and experts from around the globe. It consists of five parts. The first part introduces the reader to interactive video and video summarization and presents effective methodologies for automatic abstraction of a single video sequence, a set of video sequences, and a combined audio-video sequence. In the second part, a list of advanced algorithms and methodologies for automatic and semi-automatic analysis and editing of audio-video documents are presented. The third part tackles a more challenging level of automatic video re-structuring, filtering of video stream by extracting of highlights, events, and meaningf...

  12. METODE PENCARIAN DAN PENGURUTAN

    Directory of Open Access Journals (Sweden)

    Titin Winarti

    2004-07-01

    Full Text Available Pengurutan dan pencarian mewakili salah satu dari ilmu komputer. Pengurutan mewakili proses untuk data semacam dalam urutan tertentu secara meningkatkan atau menurunkan. Seleksi mewakili untuk mencari lokasi dari data yang diberikan dalam urutan data. Secara tidak langsung mencari dan urutan di operasi file yang mewakili kumpulan dari record. Setiap catatan dalam file dapat berisi banyak file, tetapi ada satu bidang yang memiliki kunci yang unik yang disebut kunci utama, maka file urutan proses akan persuant ke tombol unik dan proses berusaha untuk mencari nilai berdasarkan kunci tertentu yang unik yang diberikan.

  13. Categorizing Video Game Audio

    DEFF Research Database (Denmark)

    Westerberg, Andreas Rytter; Schoenau-Fog, Henrik

    2015-01-01

    This paper dives into the subject of video game audio and how it can be categorized in order to deliver a message to a player in the most precise way. A new categorization, with a new take on the diegetic spaces, can be used a tool of inspiration for sound- and game-designers to rethink how...... they can use audio in video games. The conclusion of this study is that the current models' view of the diegetic spaces, used to categorize video game audio, is not t to categorize all sounds. This can however possibly be changed though a rethinking of how the player interprets audio....

  14. Brains on video games

    OpenAIRE

    Bavelier, Daphne; Green, C. Shawn; Han, Doug Hyun; Renshaw, Perry F.; Merzenich, Michael M.; Gentile, Douglas A.

    2011-01-01

    The popular press is replete with stories about the effects of video and computer games on the brain. Sensationalist headlines claiming that video games ‘damage the brain’ or ‘boost brain power’ do not do justice to the complexities and limitations of the studies involved, and create a confusing overall picture about the effects of gaming on the brain. Here, six experts in the field shed light on our current understanding of the positive and negative ways in which playing video games can affe...

  15. High Dynamic Range Video

    CERN Document Server

    Myszkowski, Karol

    2008-01-01

    This book presents a complete pipeline forHDR image and video processing fromacquisition, through compression and quality evaluation, to display. At the HDR image and video acquisition stage specialized HDR sensors or multi-exposure techniques suitable for traditional cameras are discussed. Then, we present a practical solution for pixel values calibration in terms of photometric or radiometric quantities, which are required in some technically oriented applications. Also, we cover the problem of efficient image and video compression and encoding either for storage or transmission purposes, in

  16. 3D video

    CERN Document Server

    Lucas, Laurent; Loscos, Céline

    2013-01-01

    While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century.The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide th

  17. Analisis Kualitas Layanan Video Live Streaming pada Jaringan Lokal Universitas Telkom

    Directory of Open Access Journals (Sweden)

    Anggelina I Diwi

    2014-09-01

    Full Text Available Streaming adalah salah satu bentuk teknologi yang memperkenankan file digunakan secara langsung tanpa menunggu selesainya unggahan (download dan berlangsung secara kontinyu tanpa interupsi. Untuk mengaplikasikan video streaming kedalam jaringan, diperlukan pertama-tama untuk mengkalkulasi bandwidth yang tersedia, untuk mendukung transmisi data. Bandwidth merupakan parameter penting untuk streaming di dalam jaringan. Makin besar bandwidth yang tersedia, makin baik kualitas video yang ditampilkan. Penelitian ini bertujuan untuk mengetahui kebutuhan bandwidth untuk layanan video live streaming; metode yang digunakan di dalam penelitian ini adalah dengan mengadakan pengukuran unjuk kerja jaringan secara langsung di lapangan, yaitu LAN di lingkungan Universitas Telkom. Implementasi media streaming server-client di dalam penelitian ini menggunakan file video yang berbeda, berdasarkan jumlah frame yang dikirim (fps. Skenario video streaming ini dilakukan dengan menggunakan latar belakang  trafik  yang  bervariasi,  untuk  melihat  pengaruhnya terhadap parameter QoS jaringan. Pengujian performansi Quality of Service (QoS dalam implementasi video live streaming ini menggunakan software network analyzer Wireshark. Hasil penilitian menunjukkan, bahwa video dengan laju frame lebih besar dari 15 fps, memberikan jitter dan throughput yang besar pula.

  18. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Care Disease Types FAQ Handout for Patients and Families Is It Right for You How to Get ... For the Media For Clinicians For Policymakers For Family Caregivers Glossary Menu In this section Links Videos ...

  19. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Donate Search Search What Is It Definition Pediatric Palliative Care Disease Types FAQ Handout for Patients and Families ... Policymakers For Family Caregivers Glossary Resources Browse our palliative care resources below: Links Videos Podcasts Webinars For the ...

  20. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Click to learn more... LOGIN CALENDAR DONATE NEWS Home Learn Back Learn about acoustic neuroma AN Facts ... Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video Ronson and Kerri Albany Support ...

  1. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Donate Search Search What Is It Definition Pediatric Palliative Care Disease Types FAQ Handout for Patients and ... Policymakers For Family Caregivers Glossary Resources Browse our palliative care resources below: Links Videos Podcasts Webinars For ...

  2. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Click to learn more... LOGIN CALENDAR DONATE NEWS Home Learn Back Learn about acoustic neuroma AN Facts ... Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video Howard of NJ Gloria hiking ...

  3. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Mission, Vision & Values Shop ANA Leadership & Staff Annual Reports Acoustic Neuroma Association 600 Peachtree Parkway Suite 108 ... About ANA Mission, Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video English English ...

  4. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Disease Types Stories FAQ Handout for Patients and Families Is It Right for You How to Get ... For the Media For Clinicians For Policymakers For Family Caregivers Glossary Menu In this section Links Videos ...

  5. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Search Search What Is It Definition Pediatric Palliative Care Disease Types FAQ Handout for Patients and Families ... For Family Caregivers Glossary Resources Browse our palliative care resources below: Links Videos Podcasts Webinars For the ...

  6. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Educational Video Scott at the Grand Canyon Proton Center load more hold SHIFT key to load all load all Stay Connected with ANA Newly Diagnosed Living with AN Healthcare Providers Acoustic Neuroma Association Donate Now Newly Diagnosed ...

  7. The video violence debate.

    Science.gov (United States)

    Lande, R G

    1993-04-01

    Some researchers and theorists are convinced that graphic scenes of violence on television and in movies are inextricably linked to human aggression. Others insist that a link has not been conclusively established. This paper summarizes scientific studies that have informed these two perspectives. Although many instances of children and adults imitating video violence have been documented, no court has imposed liability for harm allegedly resulting from a video program, an indication that considerable doubt still exists about the role of video violence in stimulating human aggression. The author suggests that a small group of vulnerable viewers are probably more impressionable and therefore more likely to suffer deleterious effects from violent programming. He proposes that research on video violence be narrowed to identifying and describing the vulnerable viewer.

  8. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... a patient kit Keywords Join/Renew Programs Back Support Groups Is a support group for me? Find ... Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview Find ...

  9. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Click to learn more... LOGIN CALENDAR DONATE NEWS Home Learn Back Learn about acoustic neuroma AN Facts ... Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video English English Arabic Catalan Chinese ( ...

  10. Video i VIA

    DEFF Research Database (Denmark)

    2012-01-01

    Artiklen beskriver et udviklingsprojekt, hvor 13 grupper af lærere på tværs af fag og uddannelser producerede video til undervsioningsbrug. Der beskrives forskellige tilgange og anvendelser samt læringen i projektet...

  11. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... to your Doctor Find a Provider Meet the Team Blog Articles & Stories News Resources Links Videos Podcasts ... to your Doctor Find a Provider Meet the Team Blog Articles & Stories News Provider Directory Donate Resources ...

  12. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Click to learn more... LOGIN CALENDAR DONATE NEWS Home Learn Back Learn about acoustic neuroma AN Facts ... Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video Keck Medicine of USC ANWarriors ...

  13. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... illness: Toby’s palliative care story Access the Provider Directory Handout for Patients and Families Is it Right ... Provider Meet the Team Blog Articles News Provider Directory Donate Resources Links Videos Podcasts Webinars For the ...

  14. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Click to learn more... LOGIN EVENTS DONATE NEWS Home Learn Back Learn about acoustic neuroma AN Facts ... Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video Scott at the Grand Canyon ...

  15. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Is a support group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview Find a Meeting ...

  16. Photos and Videos

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Observers are required to take photos and/or videos of all incidentally caught sea turtles, marine mammals, seabirds and unusual or rare fish. On the first 3...

  17. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... All rights reserved. GetPalliativeCare.org does not provide medical advice, diagnosis or treatment. ... the Team Blog Articles & Stories News Provider Directory Donate Resources Links Videos ...

  18. SEFIS Video Data

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This is a fishery-independent survey that collects data on reef fish in southeast US waters using multiple gears, including chevron traps, video cameras, ROVs,...

  19. ISLAM DAN OTORITAS KEAGAMAAN

    Directory of Open Access Journals (Sweden)

    Rumadi Rumadi

    2012-05-01

    Mungkinkah agama tumbuh tanpa otoritas?Pada umumnya jawaban atas per­tanyaan ini ada dua:”agama dapat tumbuh tanpa otoritas” dan “agama tidak dapat tumbuh tanpa otoritas”, Pandangan pertama didasarkan pada argu­mentasi bahwa agama merupakan pemahaman total terhadap ketuhanan. Yang dibutuhkan dalam konteks ini adalah ketundukan terhadap Tuhan semata. Sementara pandangan kedua didasarkan pada argumentasi bahwa agama merupakan hak individual untuk berkomunikasi dan menyerahkan diri kepada Tuhan,namun di dalam lingkup sosial perkembangan agama mem­butuh­kan “penyebar” yang memiliki kredibilitas untuk berbicara dan me­nyampai­kan pesan-pesan agama. Namun demikian,  dalam kenyataannya otori­tas agama bukan merupakan hal yang statis, namun dinamis. Tingkat otoritas keagamaan dan inter relasi antar tingkat-tingkat otoritas merupakan bagian dari dinamika tersebut.

  20. Indkast til dans

    DEFF Research Database (Denmark)

    Paustian, Pia; Gad, Ulla

    2012-01-01

    Dansens Hus og Læreruddannelsen i Haderslev samarbejdede i 2011 om at sætte fokus på dans i linjefaget idræt. Den grundlæggende antagelse bag samarbejdet er, at dans præsenteret som en æstetisk oplevelse og aktivitet udgør et godt potentiale for æstetisk erkendelse – blandt andet i folkeskole og...... gymnasium. Da vi samtidig har erfaring for, at feltet kan virke fremmed for nogle idrætslærere, øjnede vi et udviklingspotentiale i kombinationen ”dans og lærerstuderende”. I modellen for samarbejdet tog vi udgangspunkt i tiltag, der allerede eksisterede for organisationerne hver især. For læreruddannelsens...... vedkommende idrætsundervisningen inden for bevægelse, udtryk og musik, og for Dansens Hus arbejdet med ordningen Dans for Børn....

  1. Dan Performer Mei Lanfang

    DEFF Research Database (Denmark)

    Risum, Janne

    2010-01-01

    The convention of performing female characters (dan characters) in Beijing opera, as practised by its most prominent male performer of female characters Mei Lanfang, and its and his cultural context and aesthetic aim...

  2. PENGEMBANGAN VIDEO PEMBELAJARAN BAHASA INDONESIA TEKNIK MEMBACA PUISI

    Directory of Open Access Journals (Sweden)

    Marius Panje

    2016-08-01

    process, and based on the results vaidasi value of 85.1%. The results of the test are limited to substantially increase learning outcomes trials. The increasing of the learning result can be evidenced before the students using the means of instruction, the graduation rate was 33.3%, and after the students using instructional media, presentations graduation increased to 100%. The result of field tests have increased on the result of learning. The result of the increased learning, can be evidencedbefore the students using the means of instruction, the graduation rate is 5%, and after students using instructional media, presentations graduation increased to 85%. Therefore, the learning media can be used in the process of learning to improve learning outcomes for students. Teknologi Pembelajaran lahir dari realita pendidikan dan gerakan komunikasi audio visual. Teknologi Pembelajaran semula dilihat sebagai teknologi peralatan, yang berkaitan dengan penggunaan peralatan, media dan sarana untuk mencapai tujuan pendidikan atau dengan kata lain mengajar dengan alat bantu audio-visual. Salah satu media pembelajaran yang berlandaskan audio-visual adalah media video. Mata pelajaran Bahasa dan Sastra Indonesia, berorientasi pada hakikat pembelajaran Bahasa dan Sastra yang menyatakan bahwa, belajar bahasa Indonesia adalah belajar menggunakan bahasa yang baik dan benar. Dalam pelajaran Bahasa Indonesia, terdapat sub ilmu yang sering disebut dengan pembelajaran sastra. Salah satu pembelajaran yang dipelajari dalam pelajaran sastra adalah puisi. Penelitian ini dilaksanakan untuk meneliti teknik membaca puisi. Tujuan penelitian ini adalah 1 menghasilkan produk video tentang membaca puisi dalam pembelajaran Bahasa Indonesia; 2 mengetahui tingkat validasi dari produk video tentang membaca puisi; 3 mengetahui hasil belajar siswa dengan menggunakan media video pembelajaran. Penelitian menggunakan rancangan metode deskriptif kualitatif dan menggunakan model penelitian pengembangan Sadiman

  3. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... search for current job openings visit HHS USAJobs Home > NEI YouTube Videos > NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia Animations Blindness Cataract ...

  4. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... Amaurosis Low Vision Refractive Errors Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: Amblyopia NEI Home Contact Us A-Z Site Map NEI on Social Media Information in Spanish (Información en español) Website, ...

  5. Studenterproduceret video til eksamen

    DEFF Research Database (Denmark)

    Jensen, Kristian Nøhr; Hansen, Kenneth

    2016-01-01

    Formålet med denne artikel er at vise, hvordan læringsdesign og stilladsering kan anvendes til at skabe en ramme for studenterproduceret video til eksamen på videregående uddannelser. Artiklen tager udgangspunkt i en problemstilling, hvor uddannelsesinstitutionerne skal håndtere og koordinere...... de fagfaglige og mediefaglige undervisere et redskab til at fokusere og koordinere indsatsen frem mod målet med, at de studerende producerer og anvender video til eksamen....

  6. Video Editing System

    Science.gov (United States)

    Schlecht, Leslie E.; Kutler, Paul (Technical Monitor)

    1998-01-01

    This is a proposal for a general use system based, on the SGI IRIS workstation platform, for recording computer animation to videotape. In addition, this system would provide features for simple editing and enhancement. Described here are a list of requirements for the system, and a proposed configuration including the SGI VideoLab Integrator, VideoMedia VLAN animation controller and the Pioneer rewritable laserdisc recorder.

  7. Video Games and Citizenship

    OpenAIRE

    Bourgonjon, Jeroen; Soetaert, Ronald

    2013-01-01

    In their article "Video Games and Citizenship" Jeroen Bourgonjon and Ronald Soetaert argue that digitization problematizes and broadens our perspective on culture and popular media, and that this has important ramifications for our understanding of citizenship. Bourgonjon and Soetaert respond to the call of Gert Biesta for the contextualized study of young people's practices by exploring a particular aspect of digitization that affects young people, namely video games. They explore the new so...

  8. Android Video Streaming

    Science.gov (United States)

    2014-05-01

    be processed by a nearby high -performance computing asset and returned to a squad of Soldiers with annotations indicating the location of friendly and...is to change the resolution, bitrate, and/or framerate of the video being transmitted to the client, reducing the bandwidth requirements of the...video. This solution is typically not viable because a progressive download is required to have a constant resolution, bitrate, and framerate because

  9. Makna Dan Ideologi Punk

    OpenAIRE

    Daniar Wikan Setyanto

    2015-01-01

    Punk Sebagai sebuah subkultur telah diadaptasi oleh para remaja Indonesia bukan hanya sebagai semangat bermusik, namun merambah sebagai ideologi dan gaya hidup. Punk merupakan warisan budaya dari barat yang awalnya bergerak pada bidang musik, namun lambat lain punk telah menjadi sebuah identitas global yang mewakili para remaja radikal yang memiliki visi anti kemapanan dan anti pemerintah. Selain ideologinya yang kontroversi, punk mempengaruhi dinamika fashion di dunia. Asesoris punk diadapta...

  10. Robust Adaptable Video Copy Detection

    DEFF Research Database (Denmark)

    Assent, Ira; Kremer, Hardy

    2009-01-01

    Video copy detection should be capable of identifying video copies subject to alterations e.g. in video contrast or frame rates. We propose a video copy detection scheme that allows for adaptable detection of videos that are altered temporally (e.g. frame rate change) and/or visually (e.g. change...... in contrast). Our query processing combines filtering and indexing structures for efficient multistep computation of video copies under this model. We show that our model successfully identifies altered video copies and does so more reliably than existing models....

  11. Robust video object cosegmentation.

    Science.gov (United States)

    Wang, Wenguan; Shen, Jianbing; Li, Xuelong; Porikli, Fatih

    2015-10-01

    With ever-increasing volumes of video data, automatic extraction of salient object regions became even more significant for visual analytic solutions. This surge has also opened up opportunities for taking advantage of collective cues encapsulated in multiple videos in a cooperative manner. However, it also brings up major challenges, such as handling of drastic appearance, motion pattern, and pose variations, of foreground objects as well as indiscriminate backgrounds. Here, we present a cosegmentation framework to discover and segment out common object regions across multiple frames and multiple videos in a joint fashion. We incorporate three types of cues, i.e., intraframe saliency, interframe consistency, and across-video similarity into an energy optimization framework that does not make restrictive assumptions on foreground appearance and motion model, and does not require objects to be visible in all frames. We also introduce a spatio-temporal scale-invariant feature transform (SIFT) flow descriptor to integrate across-video correspondence from the conventional SIFT-flow into interframe motion flow from optical flow. This novel spatio-temporal SIFT flow generates reliable estimations of common foregrounds over the entire video data set. Experimental results show that our method outperforms the state-of-the-art on a new extensive data set (ViCoSeg).

  12. TEKNIK ESTIMASI GERAK PENCARIAN PENUH DENGAN AKURASI SETENGAH PIKSEL UNTUK FRAME RATE UP CONVERSION VIDEO

    Directory of Open Access Journals (Sweden)

    ary satya prabhawa

    2014-10-01

    Full Text Available ABSTRAK Saat ini Teknologi video digital banyak digunakan pada aplikasi hiburan, contohnya adalah TV Digital dengan format HD. Dengan frame rate tinggi, pengkodean video akan menghasil laju bit lebih tinggi yaitu sampai 15 – 30 fps. Permasalahannya adalah kapasitas saluran transmisi memiliki kapasitas terbatas. Solusinya adalah menurunkan laju bit dengan menurunkan jumlah frame video ke penerima. Skema ini dikenal dengan Frame Rate Up-Conversion (FRUC video, dimana frame yang di encoder akan direkonstruksi kembali di decoder dengan membangkitkan frame intermediate (FI. FI dibangkitkan dengan teknik Motion Compensation Interpolation (MCI. Terkait dengan metode FRUC, penelitian ini mengajukan skema MCI unidirectional dengan pencarian gerak akurasi setengah piksel. Pada skema ini, sebuah motion vector (MV kandidat akan dicari di frame referensi, proses estimasi gerak dilakukan dengan menambah piksel sisipan diantara piksel eksisting. Sasarannya adalah meningkatkan akurasi MV kandidat. Hasil simulasi menunjukkan bahwa metode yang diajukan lebih baik sampai sebesar masing – masing 3,21 dB dan 3,11 dB pada wilayah pencarian 7 dan 15 piksel dibandingkan dengan metode frame repetition untuk sekuen video foreman dan hall monitor.

  13. LESBIAN, GAY, BISEKSUAL, DAN TRANSGENDER (LGBT DALAMPERSPEKTIF MASYARAKAT DAN AGAMA

    Directory of Open Access Journals (Sweden)

    Mr Suherry

    2016-08-01

    Full Text Available Abstrak Pada Intinya Negara Ini Harus Hadir Terdepan Dalam Menjaga Identitas Bangsanya Dan Jangan Terikut Arus Globalisasi Yang Merusak Jati Diri Bangsa Kita, Kemudian Yang Harus Diingat Negara Kita Negara Hukum Dan Juga Penjunjung Hak Asasi Manusia Bukan Penganut Paham Liberalisme Yang Tanpa Batas. Oleh Karena Itu, Mari Kita Kembali Pada Jati Diri Kita, Kembali Pada Falsafah Pancasila Dan Undang-Undang Dasar 1945 Dengan Cara Menanamkan Nilai-Nilai Agama Dan Budaya Luhur. Kita Bentengi Keluarga, Khususnya Anak-Anak  Dari Perilaku Yang Menyimpang. Dan, Kita Ajak Kembali Mereka Yang Terlanjur Melakukan Praktek Menyimpang Dengan Cara Yang Bijak. Lgbt Harus Ditindak Lanjuti Dan Ditegasi. Ketahuilah Dalam Berpasangan  Hanyalah Ada Laki-Laki Dan Perempuan Ini Hal Yang Tidak Bisa Dipungkiri Lagi Sejak Zaman Dahulu. Taukah Anda Cerita-Cerita Fiktif Atau Legenda Percintaan Seperti “Romeo Dan Juliet” Atau “Cinderela” Dan Juga Bisa Kita Ambil Kisah Agama Seperti “Adam Dan Hawa” Ini Sudah Jelas Dan Kita Tau Mungkin Sampai Sekarang Hal Dalam Berpasangan Itu Hanya Di Miliki Pasangan Yang Berbeda Jenis Kelamin. “Hidup Dengan Pernikahan Berbeda Jenis Itu Lebih Damai Dan Bahagia Dari Pada Pernikahan Yang Sesama Jenis Yang Membawa Derita”. Kata Kunci : Lesbian, Gay, Biseksual, Transgender (LGBT,  Masyarakat, Agama.

  14. Deep video deblurring

    KAUST Repository

    Su, Shuochen

    2016-11-25

    Motion blur from camera shake is a major problem in videos captured by hand-held devices. Unlike single-image deblurring, video-based approaches can take advantage of the abundant information that exists across neighboring frames. As a result the best performing methods rely on aligning nearby frames. However, aligning images is a computationally expensive and fragile procedure, and methods that aggregate information must therefore be able to identify which regions have been accurately aligned and which have not, a task which requires high level scene understanding. In this work, we introduce a deep learning solution to video deblurring, where a CNN is trained end-to-end to learn how to accumulate information across frames. To train this network, we collected a dataset of real videos recorded with a high framerate camera, which we use to generate synthetic motion blur for supervision. We show that the features learned from this dataset extend to deblurring motion blur that arises due to camera shake in a wide range of videos, and compare the quality of results to a number of other baselines.

  15. Talking Video in 'Everyday Life'

    DEFF Research Database (Denmark)

    McIlvenny, Paul

    For better or worse, video technologies have made their way into many domains of social life, for example in the domain of therapeutics. Techniques such as Marte Meo, Video Interaction Guidance (ViG), Video-Enhanced Reflection on Communication, Video Home Training and Video intervention....../prevention (VIP) all promote the use of video as a therapeutic tool. This paper focuses on media therapeutics and the various in situ uses of video technologies in the mass media for therapeutic purposes. Reality TV parenting programmes such as Supernanny, Little Angels, The House of Tiny Tearaways, Honey, We......’re Killing the Kids, and Driving Mum and Dad Mad all use video as a prominent element of not only the audiovisual spectacle of reality television but also the interactional therapy, counselling, coaching and/or instruction intrinsic to these programmes. Thus, talk-on-video is used to intervene...

  16. PERBANDINGAN PEMULUSAN KERNEL DAN SPLINE

    OpenAIRE

    Erfiani Erfiani; Aji Hamim Wigena; Aunuddin Aunuddin

    2014-01-01

    Pendugaan kepekatan kernel dan spline termasuk pendugaan kepekatan nonparametrik. Perilaku pemulus spline terletak dipertengahan antara pemulus kernel yang konstan dan pemulus kernel yang tidak konstan. Pada kasus n besar dan λ tertentu fungsi pembobot spline dapat didekati oleh fungsi kernel. Perbandingan pemulus spline dan kernel secara empirik dilakukan dengan menggunakan data simulasi yang dicobakan pada berbagai lebar jendela kernel serta fungsi spline pada berbagai jumlah kn...

  17. Dan Johnson the mentor

    Science.gov (United States)

    McKinley, Richard

    2003-04-01

    I first met Dan Johnson in early 1975 as I was interviewing for an engineering job with Henning von Gierke's bioengineering and bionics laboratory at Wright-Patterson Air Force Base. From the very beginning Dan was always direct and forthright. Over the ensuing next 27 years my knowledge and respect of Dan constantly grew. This presentation will review Dan's technical and personal contributions while at the laboratory at Wright-Patterson Air Force Base. He was instrumental in the development of a national noise exposure criteria with the equal-energy-rule, an accurate single number hearing protector attenuation measure based on ``C-A,'' an impulse noise exposure criteria, a longitudinal study of hearing loss in children, development of noise dosimeters, and description of hearing damage risk from nonoccupational noise exposures such as disco's, bowling alleys, lawn mowers, and school buses. Dan has had a significant effect on my career. I and the many people who knew him at the laboratory miss him greatly.

  18. Video y desarrollo rural

    Directory of Open Access Journals (Sweden)

    Fraser Colin

    2015-01-01

    Full Text Available Las primeras experiencias de video rural fueron realizadas en Perú y México. El proyecto peruano es conocido como CESPAC (Centro de Servicios de Pedagogía Audiovisual para la Capacitación. Con financiamiento externo de la FAO fue iniciado en la década del 70. El proyecto mexicano fue bautizado con el nombre de PRODERITH (Programa de Desarrollo Rural Integrado del Trópico Húmedo. Su componente de video rural tuvo un éxito muy particular a nivel de base.La evaluación concluyó en que el video rural como sistema de comunicación social para el desarrollo es excelente y de bajo costo

  19. A Big Video Manifesto

    DEFF Research Database (Denmark)

    Mcilvenny, Paul Bruce; Davidsen, Jacob

    2017-01-01

    For the last few years, we have witnessed a hype about the potential results and insights that quantitative big data can bring to the social sciences. The wonder of big data has moved into education, traffic planning, and disease control with a promise of making things better with big numbers...... and beautiful visualisations. However, we also need to ask what the tools of big data can do both for the Humanities and for more interpretative approaches and methods. Thus, we prefer to explore how the power of computation, new sensor technologies and massive storage can also help with video-based qualitative...... inquiry, such as video ethnography, ethnovideo, performance documentation, anthropology and multimodal interaction analysis. That is why we put forward, half-jokingly at first, a Big Video manifesto to spur innovation in the Digital Humanities....

  20. Online video examination

    DEFF Research Database (Denmark)

    Qvist, Palle

    courses are accredited to the master programme. The programme is online, worldwide and on demand. It recruits students from all over the world. The programme is organized exemplary in accordance the principles in the problem-based and project-based learning method used at Aalborg University where students......The Master programme in Problem-Based Learning in Engineering and Science, MPBL (www.mpbl.aau.dk), at Aalborg University, is an international programme offering formalized staff development. The programme is also offered in smaller parts as single subject courses (SSC). Passed single subject...... have large influence on their own teaching, learning and curriculum. The programme offers streamed videos in combination with other learning resources. It is a concept which offers video as pure presentation - video lectures - but also as an instructional tool which gives the students the possibility...

  1. Brains on video games.

    Science.gov (United States)

    Bavelier, Daphne; Green, C Shawn; Han, Doug Hyun; Renshaw, Perry F; Merzenich, Michael M; Gentile, Douglas A

    2011-11-18

    The popular press is replete with stories about the effects of video and computer games on the brain. Sensationalist headlines claiming that video games 'damage the brain' or 'boost brain power' do not do justice to the complexities and limitations of the studies involved, and create a confusing overall picture about the effects of gaming on the brain. Here, six experts in the field shed light on our current understanding of the positive and negative ways in which playing video games can affect cognition and behaviour, and explain how this knowledge can be harnessed for educational and rehabilitation purposes. As research in this area is still in its early days, the contributors of this Viewpoint also discuss several issues and challenges that should be addressed to move the field forward.

  2. PENGELOLAAN PENELITIAN DAN PENGEMBANGAN KESEHATAN DI THAILAND, MYANMAR, DAN INDIA

    Directory of Open Access Journals (Sweden)

    Anorital, SKM Anorital, SKM

    2012-09-01

    Full Text Available Dalam bulan Januari 1991 yang lalu, Sdr. Anorital, SKM (Ka. Subbag. Pengumpulan dan PengolahanData Badan Litbangkes dan H. Syafwani Mirin, SKM (Ka. Bag. Keuangan Badan Litbangkes memperoleh fellowship dari WHO untuk melakukan studi perbandingan ke institusi-institusi penelitian kesehatan di Thailand,Myanmar, dan India.Berikut di bawah ini tulisan bersangkutan yang menggambarkan secara garis besar pengelolaan penelitian dan pengembangan kesehatan pada masing-masing negara obyek studi. Semoga informasi yang terkandung pada tulisan ini dapat bermanfaat bagi pengembangan Badan Penelitian dan Pengembangan Kesehatan.

  3. Video library for video imaging detection at intersection stop lines.

    Science.gov (United States)

    2010-04-01

    The objective of this activity was to record video that could be used for controlled : evaluation of video image vehicle detection system (VIVDS) products and software upgrades to : existing products based on a list of conditions that might be diffic...

  4. User aware video streaming

    Science.gov (United States)

    Kerofsky, Louis; Jagannath, Abhijith; Reznik, Yuriy

    2015-03-01

    We describe the design of a video streaming system using adaptation to viewing conditions to reduce the bitrate needed for delivery of video content. A visual model is used to determine sufficient resolution needed under various viewing conditions. Sensors on a mobile device estimate properties of the viewing conditions, particularly the distance to the viewer. We leverage the framework of existing adaptive bitrate streaming systems such as HLS, Smooth Streaming or MPEG-DASH. The client rate selection logic is modified to include a sufficient resolution computed using the visual model and the estimated viewing conditions. Our experiments demonstrate significant bitrate savings compare to conventional streaming methods which do not exploit viewing conditions.

  5. Contextual analysis of videos

    CERN Document Server

    Thida, Myo; Monekosso, Dorothy

    2013-01-01

    Video context analysis is an active and vibrant research area, which provides means for extracting, analyzing and understanding behavior of a single target and multiple targets. Over the last few decades, computer vision researchers have been working to improve the accuracy and robustness of algorithms to analyse the context of a video automatically. In general, the research work in this area can be categorized into three major topics: 1) counting number of people in the scene 2) tracking individuals in a crowd and 3) understanding behavior of a single target or multiple targets in the scene.

  6. Video-based rendering

    CERN Document Server

    Magnor, Marcus A

    2005-01-01

    Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication en

  7. CERN Video News

    CERN Multimedia

    2003-01-01

    From Monday you can see on the web the new edition of CERN's Video News. Thanks to a collaboration between the audiovisual teams at CERN and Fermilab, you can see a report made by the American laboratory. The clip concerns the LHC magnets that are being constructed at Fermilab. Also in the programme: the spectacular rotation of one of the ATLAS coils, the arrival at CERN of the first American magnet made at Brookhaven, the story of the discovery 20 years ago of the W and Z bosons at CERN. http://www.cern.ch/video or Bulletin web page.

  8. Desain Ulang Meeting Room P3AI ITS untuk Perbaikan Kualitas Akustik Video Conference

    Directory of Open Access Journals (Sweden)

    Danarjati Wisnu Wardhana

    2013-09-01

    Full Text Available Ruang percakapan membutuhkan kejelasan suara yang cukup baik agar informasi bisa tersampaikan bisa diterima secara jelas. Parameter akustik ruang yang digunakan sebagai acuan adalah Reverberation Time, % Alcons, STI dan Critical Distance. Dalam penelitian ini ruangan yang digunakan untuk dianalisa dan dilakukan percobaan akustik ruangnya adalah ruangan yang terdapat di Perpustakaan ITS lantai 6 milik P3AI. Tujuan penelitian tugas akhir ini adalah untuk mendesain ulang ruangan di P3AI agar sesuai kebutuhan video conference. Desain yang dimaksud adalah bagaimana memberikan insulasi, menentukan material penyerap,dan mendesain sistem audio. Metode pengambilan data yang dilakukan adalah Impulse Response. Selain itu, simulasi hasil perhitungan dilakukan menggunakan software EASE4.3. Hasil perhitungan desain insulasi dalam ruangan sudah mampu mereduksi TTB maksimal yang keluar dari loudspeaker sebesar 35,92 dB dan 39,72 dB. Hasil desain ulang alternatif yang memakai material rock wool, glass wool, dan karpet pada permukaan dalam ruangan menunjukkan nilai RT 0,3 sekon, yang sebelumnya lebih tinggi yaitu sebesar 1,03 sekon. Hasil simulasi % Alcons dan STI untuk alternatif desain ulang juga sudah memenuhi standar yang sebesar 1,74% dan 0,841 yang berarti tingkat kejelasan suara dalam ruangan tersebut semakin baik.

  9. Video special effects editing in MPEG-2 compressed video

    OpenAIRE

    Fernando, WAC; Canagarajah, CN; Bull, David

    2000-01-01

    With the increase of digital technology in video production, several types of complex video special effects editing have begun to appear in video clips. In this paper we consider fade-out and fade-in special effects editing in MPEG-2 compressed video without full frame decompression and motion estimation. We estimated the DCT coefficients and use these coefficients together with the existing motion vectors to produce these special effects editing in compressed domain. Results show that both o...

  10. Innovative Solution to Video Enhancement

    Science.gov (United States)

    2001-01-01

    Through a licensing agreement, Intergraph Government Solutions adapted a technology originally developed at NASA's Marshall Space Flight Center for enhanced video imaging by developing its Video Analyst(TM) System. Marshall's scientists developed the Video Image Stabilization and Registration (VISAR) technology to help FBI agents analyze video footage of the deadly 1996 Olympic Summer Games bombing in Atlanta, Georgia. VISAR technology enhanced nighttime videotapes made with hand-held camcorders, revealing important details about the explosion. Intergraph's Video Analyst System is a simple, effective, and affordable tool for video enhancement and analysis. The benefits associated with the Video Analyst System include support of full-resolution digital video, frame-by-frame analysis, and the ability to store analog video in digital format. Up to 12 hours of digital video can be stored and maintained for reliable footage analysis. The system also includes state-of-the-art features such as stabilization, image enhancement, and convolution to help improve the visibility of subjects in the video without altering underlying footage. Adaptable to many uses, Intergraph#s Video Analyst System meets the stringent demands of the law enforcement industry in the areas of surveillance, crime scene footage, sting operations, and dash-mounted video cameras.

  11. ANALISA DAN PERANCANGAN MODEL KEPUTUSAN BAKAT DAN MINAT ANAK

    Directory of Open Access Journals (Sweden)

    Anastasya Latubessy

    2015-04-01

    Full Text Available ABSTRAK Analisa dan Perancangan yang baik diperlukan untuk menghasilkan sebuah sistem yang handal. Kebanyakan pengembang program mengabaikan langkah ini, dengan langsung mengerjakan tahap implementasi sistem. Padahal disisi lain, dokumentasi sistem sangat diperlukan untuk pengembangan sistem nantinya. Berdasarkan hal tersebut, penulis melakukan analisa dan perancangan untuk membangun sebuah model keputusan bakat dan minat pada anak SD Kelas 3, 4 dan 5. Model Bayesian digunakan sebagai analisa model keputusan. Sementara Diagram- diagram UML digunakan dalam perancangan sistem. Diagram yang digunakan meliputi use case diagram, activity diagram, sequance diagram dan class diagram. Dengan adanya analisa dan perancangan ini, dapat digunakan sebagai dasar implementasi sistem ke depan. Menghasilkan model keputusan dengan Bayesian yang dapat digunakan untuk penentuan bakat dan minat anak, dengan lima alternatif kemampuan anak. Kata kunci: analisa, perancangan, model, keputusan, bakat, minat.

  12. A video annotation methodology for interactive video sequence generation

    NARCIS (Netherlands)

    C.A. Lindley; R.A. Earnshaw; J.A. Vince

    2001-01-01

    textabstractThe FRAMES project within the RDN CRC (Cooperative Research Centre for Research Data Networks) has developed an experimental environment for dynamic virtual video sequence synthesis from databases of video data. A major issue for the development of dynamic interactive video applications

  13. Streaming Video--The Wave of the Video Future!

    Science.gov (United States)

    Brown, Laura

    2004-01-01

    Videos and DVDs give the teachers more flexibility than slide projectors, filmstrips, and 16mm films but teachers and students are excited about a new technology called streaming. Streaming allows the educators to view videos on demand via the Internet, which works through the transfer of digital media like video, and voice data that is received…

  14. Makna Dan Ideologi Punk

    Directory of Open Access Journals (Sweden)

    Daniar Wikan Setyanto

    2015-08-01

    Full Text Available Punk Sebagai sebuah subkultur telah diadaptasi oleh para remaja Indonesia bukan hanya sebagai semangat bermusik, namun merambah sebagai ideologi dan gaya hidup. Punk merupakan warisan budaya dari barat yang awalnya bergerak pada bidang musik, namun lambat lain punk telah menjadi sebuah identitas global yang mewakili para remaja radikal yang memiliki visi anti kemapanan dan anti pemerintah. Selain ideologinya yang kontroversi, punk mempengaruhi dinamika fashion di dunia. Asesoris punk diadaptasi oleh budaya bopuler sebagai pernak-pernik fashion. Kini punk, telah menjadi bagian dari dunia fashion di seluruh dunia. Apa sebenarnya yang melatar belakangi munculnya Punk? bagaimana Punk bisa berkembang di Indonesia? Kata Kunci: punk, fashion, budaya populer

  15. DanRIS

    DEFF Research Database (Denmark)

    2009-01-01

    Windows 2000/XP/Vista platform computerprogram til DanRIS indberetning baseret på indskrivning af klienter på CPR, klientsforløb, faseforløb, ASI EuropASI composite score beregninger. Udgave: 2.1.0.5 Udgivelsesdato: 01-01-2009......Windows 2000/XP/Vista platform computerprogram til DanRIS indberetning baseret på indskrivning af klienter på CPR, klientsforløb, faseforløb, ASI EuropASI composite score beregninger. Udgave: 2.1.0.5 Udgivelsesdato: 01-01-2009...

  16. MISKONSEPSI KONSEP ARCHAEBACTERIA DAN EUBACTERIA

    Directory of Open Access Journals (Sweden)

    Fina Nurul Khotimah

    2015-03-01

    Full Text Available Penelitian ini bertujuan untuk mengidentifikasi miskonsepsi siswa pada konsep Archaebacteria dan Eubacteria. Penelitian ini menggunakan metode survei dengan instrumen berupa pilihan ganda beralasan terbuka sebagai alat ukur. Unit analisis dalam penelitian adalah siswa MAN kelas X berjumlah 72 orang. Hasil analisis ditemukan ketidakpahaman pada konsep Archaebacteria dan Eubacteria (61% yang mendominasi kategori lainnya. Sedangkan kategori Paham konsep dan Miskonsepsi hanya sebesar 19% dan 20%. Miskonsepsi yang dialami siswa dari hasil diagnosa alasan terbuka menunjukkan lebih banyak miskonsepsi utuh dibandingkan dengan miskonsepsi sebagian. Miskonsepsi utuh teridentifikasi dengan siswa beranggapan bahwa bakteri lebih banyak menimbulkan kerugian daripada keuntungan bagi manusia dan lingkungan.

  17. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... Grants and Funding Extramural Research Division of Extramural Science Programs Division of Extramural Activities Extramural Contacts NEI ... Amaurosis Low Vision Refractive Errors Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded ...

  18. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five ... was designed to help you learn more about Rheumatoid Arthritis (RA). You will learn how the diagnosis ...

  19. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Our Staff Rheumatology Specialty Centers You are here: Home / Patient Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video ... to take a more active role in your care. The information in these videos should not take ...

  20. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... will allow you to take a more active role in your care. The information in these videos ... Stategies to Increase your Level of Physical Activity Role of Body Weight in Osteoarthritis Educational Videos for ...

  1. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... here. Will You Support the Education of Arthritis Patients? Each year, over 1 million people visit this ... of Body Weight in Osteoarthritis Educational Videos for Patients Rheumatoid Arthritis Educational Video Series Psoriatic Arthritis 101 ...

  2. Videos & Tools: MedlinePlus

    Science.gov (United States)

    ... of this page: https://medlineplus.gov/videosandcooltools.html Videos & Tools To use the sharing features on this page, please enable JavaScript. Watch health videos on topics such as anatomy, body systems, and ...

  3. Health Videos: MedlinePlus

    Science.gov (United States)

    ... page: //medlineplus.gov/ency/anatomyvideos.html.htm Health Videos To use the sharing features on this page, please enable JavaScript. These animated videos show the anatomy of body parts and organ ...

  4. Scanning laser video camera/ microscope

    Science.gov (United States)

    Wang, C. P.; Bow, R. T.

    1984-10-01

    A laser scanning system capable of scanning at standard video rate has been developed. The scanning mirrors, circuit design and system performance, as well as its applications to video cameras and ultra-violet microscopes, are discussed.

  5. Astronomy Video Contest

    Science.gov (United States)

    McFarland, John

    2008-05-01

    During Galileo's lifetime his staunchest supporter was Johannes Kepler, Imperial Mathematician to the Holy Roman Emperor. Johannes Kepler will be in St. Louis to personally offer a tribute to Galileo. Set Galileo's astronomy discoveries to music and you get the newest song by the well known acappella group, THE CHROMATICS. The song, entitled "Shoulders of Giants” was written specifically for IYA-2009 and will be debuted at this conference. The song will also be used as a base to create a music video by synchronizing a person's own images to the song's lyrics and tempo. Thousands of people already do this for fun and post their videos on YOU TUBE and other sites. The ASTRONOMY VIDEO CONTEST will be launched as a vehicle to excite, enthuse and educate people about astronomy and science. It will be an annual event administered by the Johannes Kepler Project and will continue to foster the goals of IYA-2009 for years to come. During this presentation the basic categories, rules, and prizes for the Astronomy Video Contest will be covered and finally the new song "Shoulders of Giants” by THE CHROMATICS will be unveiled

  6. Provocative Video Scenarios

    DEFF Research Database (Denmark)

    Caglio, Agnese

    This paper presents the use of ”provocative videos”, as a tool to support and deepen findings from ethnographic investigation on the theme of remote videocommunication. The videos acted as a resource to also investigate potential for novel technologies supporting continuous connection between...

  7. Fast Aerial Video Stitching

    Directory of Open Access Journals (Sweden)

    Jing Li

    2014-10-01

    Full Text Available The highly efficient and robust stitching of aerial video captured by unmanned aerial vehicles (UAVs is a challenging problem in the field of robot vision. Existing commercial image stitching systems have seen success with offline stitching tasks, but they cannot guarantee high-speed performance when dealing with online aerial video sequences. In this paper, we present a novel system which has an unique ability to stitch high-frame rate aerial video at a speed of 150 frames per second (FPS. In addition, rather than using a high-speed vision platform such as FPGA or CUDA, our system is running on a normal personal computer. To achieve this, after the careful comparison of the existing invariant features, we choose the FAST corner and binary descriptor for efficient feature extraction and representation, and present a spatial and temporal coherent filter to fuse the UAV motion information into the feature matching. The proposed filter can remove the majority of feature correspondence outliers and significantly increase the speed of robust feature matching by up to 20 times. To achieve a balance between robustness and efficiency, a dynamic key frame-based stitching framework is used to reduce the accumulation errors. Extensive experiments on challenging UAV datasets demonstrate that our approach can break through the speed limitation and generate an accurate stitching image for aerial video stitching tasks.

  8. Video Content Foraging

    NARCIS (Netherlands)

    van Houten, Ynze; Schuurman, Jan Gerrit; Verhagen, Pleunes Willem; Enser, Peter; Kompatsiaris, Yiannis; O’Connor, Noel E.; Smeaton, Alan F.; Smeulders, Arnold W.M.

    2004-01-01

    With information systems, the real design problem is not increased access to information, but greater efficiency in finding useful information. In our approach to video content browsing, we try to match the browsing environment with human information processing structures by applying ideas from

  9. Internet video search

    NARCIS (Netherlands)

    Snoek, C.G.M.; Smeulders, A.W.M.

    2011-01-01

    In this tutorial, we focus on the challenges in internet video search, present methods how to achieve state-of-the-art performance while maintaining efficient execution, and indicate how to obtain improvements in the near future. Moreover, we give an overview of the latest developments and future

  10. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Donate Resources Links Videos Podcasts Webinars For the Media For Clinicians For Policymakers For Family Caregivers Glossary Sign Up for Our Blog Subscribe to Blog Enter your email address to subscribe to this blog and receive notifications of new posts by email. Email Address CLOSE Home About ...

  11. Scalable Video Coding

    NARCIS (Netherlands)

    Choupani, R.

    2017-01-01

    With the rapid improvements in digital communication technologies, distributing high-definition visual information has become more widespread. However, the available technologies were not sufficient to support the rising demand for high-definition video. This situation is further complicated when

  12. Video processing project

    CSIR Research Space (South Africa)

    Globisch, R

    2009-03-01

    Full Text Available Video processing source code for algorithms and tools used in software media pipelines (e.g. image scalers, colour converters, etc.) The currently available source code is written in C++ with their associated libraries and DirectShow- Filters....

  13. Video narrativer i sygeplejerskeuddannelsen

    DEFF Research Database (Denmark)

    Jensen, Inger

    2009-01-01

    I artiklen gives nogle bud på hvordan video narrativer kan bruges i sygeplejerskeuddannelsen som triggers, der åbner for diskussioner og udvikling af meningsfulde holdninger til medmennesker. Det belyses også hvordan undervisere i deres didaktiske overvejelser kan inddrage elementer fra teori om...

  14. Streaming-video produktion

    DEFF Research Database (Denmark)

    Grønkjær, Poul

    2004-01-01

     E-learning Lab på Aalborg Universitet har i forbindelse med forskningsprojektet Virtuelle Læringsformer og Læringsmiljøer foretaget en række praktiske eksperimenter med streaming-video produktioner. Hensigten med denne artikel er at formidle disse erfaringer. Artiklen beskriver hele produktionsf...... E-learning Lab på Aalborg Universitet har i forbindelse med forskningsprojektet Virtuelle Læringsformer og Læringsmiljøer foretaget en række praktiske eksperimenter med streaming-video produktioner. Hensigten med denne artikel er at formidle disse erfaringer. Artiklen beskriver hele...... produktionsforløbet: fra ide til færdigt produkt, forskellige typer af præsentationer, dramaturgiske overvejelser samt en konceptskitse. Streaming-video teknologien er nu så udviklet med et så tilfredsstillende audiovisuelt udtryk at vi kan begynde at fokusere på, hvilket indhold der er velegnet til at blive gjort...... tilgængeligt uafhængigt af tid og sted. Afslutningsvis er der en række kildehenvisninger, blandt andet en oversigt over de streaming-video produktioner, som denne artikel bygger på....

  15. Characteristics of Instructional Videos

    Science.gov (United States)

    Beheshti, Mobina; Taspolat, Ata; Kaya, Omer Sami; Sapanca, Hamza Fatih

    2018-01-01

    Nowadays, video plays a significant role in education in terms of its integration into traditional classes, the principal delivery system of information in classes particularly in online courses as well as serving as a foundation of many blended classes. Hence, education is adopting a modern approach of instruction with the target of moving away…

  16. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available Home About Donate Search Search What Is It Definition Pediatric Palliative Care Disease Types FAQ Handout for Patients and Families Is It Right for You How to Get It Talk to your Doctor Find a Provider Meet the Team Blog Articles & Stories News Resources Links Videos Podcasts ...

  17. Mobiele video voor bedrijfscommunicatie

    NARCIS (Netherlands)

    Niamut, O.A.; Weerdt, C.A. van der; Havekes, A.

    2009-01-01

    Het project Penta Mobilé liep van juni tot november 2009 en had als doel de mogelijkheden van mobiele video voor bedrijfscommunicatie toepassingen in kaart te brengen. Dit onderzoek werd uitgevoerd samen met vijf (‘Penta’) partijen: Business Tales, Condor Digital, European Communication Projects

  18. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Surgery What is acoustic neuroma Diagnosing Symptoms Side effects ... Groups Is a support group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview Find a Meeting ...

  19. Developing a Video Steganography Toolkit

    OpenAIRE

    Ridgway, James; Stannett, Mike

    2014-01-01

    Although techniques for separate image and audio steganography are widely known, relatively little has been described concerning the hiding of information within video streams ("video steganography"). In this paper we review the current state of the art in this field, and describe the key issues we have encountered in developing a practical video steganography system. A supporting video is also available online at http://www.youtube.com/watch?v=YhnlHmZolRM

  20. PESANTREN DAN UPAYA DERADIKALISASI AGAMA

    Directory of Open Access Journals (Sweden)

    Mukodi Mukodi

    2015-06-01

    Deradikalisasi agama Islam di Pondok Tremas dari generasi ke generasi se­nantiasa menemukan momentum. Melalui praktik budaya Pondok Tremas yang meliputi: budaya keilmuan, budaya keagamaan, budaya sosial dan budaya politik benih-benih deradikalisasi agama Islam disemaikan. Namun demikian, pasang surut paham ekstremisme yang berkembang di transnasional, dan inter­nasional menjadi tantangan tersendiri. Apalagi masifnya perkembangan media teknologi dan informatika berekses secara signifikan pada pola pikir warga Pondok Tremas. Dengan menggunakan pendekatan kualitatif, dan metode fenomenologi, artikel ini menjelaskan bagaimana deradikalisasi agama di Pondok Tremas dirajut, dan dibingkai dalam praktik-praktik budaya keseharian. Hal itu, dilakukan agar generasi Islam dapat bijak dalam bersikap dan bertindak. Lebih dari itu, agar agama Islam dapat menempati area yang semestinya, yakni agama raḥmatan li ’l-‘ālamīn, tanpa kekerasan, cinta perdamaian, dan mengedepankan cinta kasih.

  1. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia Animations Blindness Cataract Convergence Insufficiency Diabetic Eye Disease Dilated Eye Exam Dry Eye For Kids Glaucoma ...

  2. SPECIAL REPORT: Creating Conference Video

    Directory of Open Access Journals (Sweden)

    Noel F. Peden

    2008-12-01

    Full Text Available Capturing video at a conference is easy. Doing it so the product is useful is another matter. Many subtle problems come into play so that video and audio obtained can be used to create a final product. This article discusses what the author learned in the two years of shooting and editing video for Code4Lib conference.

  3. CERN Video News on line

    CERN Multimedia

    2003-01-01

    The latest CERN video news is on line. In this issue : an interview with the Director General and reports on the new home for the DELPHI barrel and the CERN firemen's spectacular training programme. There's also a vintage video news clip from 1954. See: www.cern.ch/video or Bulletin web page

  4. We All Stream for Video

    Science.gov (United States)

    Technology & Learning, 2008

    2008-01-01

    More than ever, teachers are using digital video to enhance their lessons. In fact, the number of schools using video streaming increased from 30 percent to 45 percent between 2004 and 2006, according to Market Data Retrieval. Why the popularity? For starters, video-streaming products are easy to use. They allow teachers to punctuate lessons with…

  5. Social Properties of Mobile Video

    Science.gov (United States)

    Mitchell, April Slayden; O'Hara, Kenton; Vorbau, Alex

    Mobile video is now an everyday possibility with a wide array of commercially available devices, services, and content. These new technologies have created dramatic shifts in the way video-based media can be produced, consumed, and delivered by people beyond the familiar behaviors associated with fixed TV and video technologies. Such technology revolutions change the way users behave and change their expectations in regards to their mobile video experiences. Building upon earlier studies of mobile video, this paper reports on a study using diary techniques and ethnographic interviews to better understand how people are using commercially available mobile video technologies in their everyday lives. Drawing on reported episodes of mobile video behavior, the study identifies the social motivations and values underpinning these behaviors that help characterize mobile video consumption beyond the simplistic notion of viewing video only to kill time. This paper also discusses the significance of user-generated content and the usage of video in social communities through the description of two mobile video technology services that allow users to create and share content. Implications for adoption and design of mobile video technologies and services are discussed as well.

  6. Video Analysis of Rolling Cylinders

    Science.gov (United States)

    Phommarach, S.; Wattanakasiwich, P.; Johnston, I.

    2012-01-01

    In this work, we studied the rolling motion of solid and hollow cylinders down an inclined plane at different angles. The motions were captured on video at 300 frames s[superscript -1], and the videos were analyzed frame by frame using video analysis software. Data from the real motion were compared with the theory of rolling down an inclined…

  7. Video Games and Digital Literacies

    Science.gov (United States)

    Steinkuehler, Constance

    2010-01-01

    Today's youth are situated in a complex information ecology that includes video games and print texts. At the basic level, video game play itself is a form of digital literacy practice. If we widen our focus from the "individual player + technology" to the online communities that play them, we find that video games also lie at the nexus of a…

  8. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos ... Your Arthritis Managing Chronic Pain and Depression in Arthritis Nutrition & Rheumatoid Arthritis Arthritis and Health-related Quality of Life ...

  9. Kondisi oral higiene dan karies gigi pada vegetarian dan non vegetarian di Maha Vihara Maitreya Medan

    OpenAIRE

    Prawira, Albert

    2011-01-01

    Perbedaan pola makan antara vegetarian dan non vegetarian dapat mempengaruhi kesehatan gigi dan mulut. Tujuan penelitian adalah untuk mengetahui kondisi oral higiene dan karies gigi pada umat vegetarian dan non vegetarian di Maha Vihara Maitreya Medan. Jenis penelitian adalah survei deskriptif. Sampel terdiri atas 74 vegetarian dan 65 non vegetarian. Pemeriksaan oral higiene dan karies gigi masing-masing menggunakan indeks OHIS Greene dan Vermillion dan indeks DMFT Klein, se...

  10. DanSommer Case

    DEFF Research Database (Denmark)

    Petersen, Anders

    2000-01-01

    DanSommer casen om en virksomheds overvejelser i forbindelse med udnyttelse af internettet til at udleje sommerhuse. Casen er udgivet i e-bogsformat, og giver derfor læseren mulighed for at bl.a. at skrive noter, understrege, søge efter bestemte ord mm....

  11. Meer dan zwart rubber

    NARCIS (Netherlands)

    Sliggers, J.; Brinksma, E.; Graaff, E. de; Zyl, P.S. van

    2015-01-01

    Verder dan dat autobanden zwart zijn gaat de kennis niet bij de gemiddelde Nederlander. Zo is slechts vijf tot 10 procent van de automobilisten bekend met het bandenlabel. Onterecht, want banden bepalen voor een groot deel de prestaties van de auto, zoals remweg en brandstofgebruik. De voordelen van

  12. PENGARUH INTERNET DALAM PENGEMBANGAN BAHASA DAN BUDAYA DI KALANGAN REMAJA KOTA PADANG

    Directory of Open Access Journals (Sweden)

    Lilimiwirdi Lilimiwirdi

    2016-10-01

    Full Text Available Penggunaan internet di kalangan remaja berpengaruh terhadap bahasa dan budayanya. Dia menggunakan internet untuk berbagai ranah kehidupan. Metode yang digunakan adalah metode simak. Pengambilan data dilakukan dengan penyimakan data bahasa yang dituturkan oleh remaja dan disesuaikan dengan data yang ditampilkan oleh internet. Hasilnya, yaitu banyaknya kosakata di bidang komputer dalam bahasa Inggris yang masuk ke dalam bahasa Indonesia, baik dalam bentuk pemungutan, penyesuaian atau adaptasi, dan pengambilan secara lansung atau adopsi. Bahkan, remaja ini lebih kenal istilah dalam bahasa Inggris daripada bahasa Indonesia karena istilah dalam bidang komputer dan internet yang mereka gunakan masih dalam bahasa Inggris. Melalui internet, juga terbangun kemampuan berbahasa Indonesia dengan baik karena meningkatnya budaya menulis atau mengetik, membaca, bercerita, dan mengekspos diri. Dengan adanya peningkatan budaya tadi, lahirlah bahasa-bahasa gaul di kalangan netizen atau remaja. Keberadaan internet ini juga membangun budaya, baik positif maupun negatif. Budaya positifnya adalah menulis atau mengetik, membaca, mencari informasi dengan secara cepat, belajar secara online, berkirim surat secara online, tes online, adanya situs pemerintahan secara online, berbelanja online, toko online, budaya pertemanan, mengekspos diri, dan sebagainya. Kemudian, ada juga budaya negatif, seperti budaya kriminal, menimbulkan kecanduan ketika bermain game, membuka video porno, membuka facebook orang, mengurangi produktivitas, merusak otak, sulit tidur, kurangnya berinteraksi dengan lingkungan, dan sebagainya.

  13. PENGEMBANGAN E-LEARNING MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI (TIK DI SMA NEGERI 3 KUPANG

    Directory of Open Access Journals (Sweden)

    Ariyanto S. Helianak

    2014-04-01

    Full Text Available Pengembangan E-learning Mata Pelajaran Teknologi Informasi dan Komunikasi (TIK di SMA Negeri 3 Kupang. Penelitian ini bertujuan untuk: (1 menghasilkan produk e-learning mata pelajaran Teknologi Informasi dan Komunikasi (TIK yang layak digunakan sebagai media pembelajaran bagi siswa SMA Negeri 3 Kupang; (2 mengetahui peningkatan hasil belajar siswa setelah menggunakan produk e-learning TIK. Jenis penelitian adalah penelitian dan pengembangan (R&D. Hasil penelitian menunjukkan: (1 e-learning TIK yang dihasilkan adalah sebuah sistem manajemen pembelajaran (LMS online yang dibuat dengan software aplikasi Moodle 1.9.12. E-learning TIK menyajikan materi pembelajaran TIK, khususnya kelas X, SK ke-5, KD ke-5.1 beserta modul, video, latihan, tugas dan tesnya. E-learning layak sebagai media pembelajaran TIK berdasarkan validasi ahli media, materi dan siswa, kelayakannya mencapai rerata skor 4.16 (kategori “Baik”; (2 peningkatan hasil belajar TIK siswa menggunakan e-learning lebih baik dari pada power point berdasarkan pencapaian hasil belajar. Untuk pencapaian KKM kelompok e-learning yang berjumlah 32 orang siswa, dinyatakan tuntas 30 orang siswa (94% dan 2 orang siswa (6% dinyatakan belum tuntas   sedangkan kelompok Power Point yang berjumlah 32 orang siswa, 24 orang siswa (75% dinyatakan tuntas dan 8 orang siswa  (25% dinyatakan belum tuntas. Kata kunci: e-learning, TIK

  14. Enhanced video display and navigation for networked streaming video and networked video playlists

    Science.gov (United States)

    Deshpande, Sachin

    2006-01-01

    In this paper we present an automatic enhanced video display and navigation capability for networked streaming video and networked video playlists. Our proposed method uses Synchronized Multimedia Integration Language (SMIL) as presentation language and Real Time Streaming Protocol (RTSP) as network remote control protocol to automatically generate a "enhanced video strip" display for easy navigation. We propose and describe two approaches - a smart client approach and a smart server approach. We also describe a prototype system implementation of our proposed approach.

  15. MODAL MANUSIA DAN PRODUKTIVITAS

    Directory of Open Access Journals (Sweden)

    Erlinda Puspita Sari

    2014-03-01

    Full Text Available Modal manusia dianggap sebagai salah satu faktor penentu produktivitas. Modal manusia merupakan dimensi kualitatif dari sumberdaya manusia, seperti keahlian dan keterampilan, yang akan memengaruhi kemampuan produktif manusia tersebut. Dimensi kualitatif tersebut diperoleh melalui pendidikan, pelatihan dan kesehatan. Penelitian ini bertujuan untuk menganaliss efek dari modal manusia terhadap tingkat produktivitas di provinsi-provinsi di Indonesia. Dalam penelitian ini, tingkat pendidikan diukur dengan beberapa indikator, yaitu; angka melek huruf dan angka partisipasi murni tingkat SD, SMP maupun SMA. Tingkat kesehatan diukur dengan angka kematian bayi. Data yang digunakan adalah data panel dari 25 provinsi di Indonesia selama perioede 1996-2010 yang dianalisis dengan menggunakan Model Panel Data Fixed Effect. Hasil analisis menunjukkan bahwa modal manusia yang diukur dari tingkat pendidikan (APM dan tingkat kesehatan (AKB merupakan faktor yang berpengaruh dan signifikan untuk menjelaskan variasi produktivitas meskipun magnitude-nya lebih kecil dibandingkan dengan modal fisik. Hasil analisis juga menunjukkan bahwa variabel pendidikan memiliki magnitude yang lebih besar dibandingkan dengan variabel kesehatan. Human capital is regarded as one of the determining factors of productivity. Human capital is qualitative dimension of human resource which includes skills and knowledge. These qualitative dimensions are internalized through education, training and health. This study aimed to analyze the effect of human capital on productivity level across provinces in Indonesia. In this study, the level of education was measured by literacy and school enrollment rate (in primary, secondary and high school. The level of health was measured by infant mortality rate. The study employed a panel data of 25 provinces in Indonesia during the period of 1996-2010. Using fixed effect method, the result showed that secondary school enrollment rate and infant mortality

  16. Digital Video Teach Yourself VISUALLY

    CERN Document Server

    Watson, Lonzell

    2010-01-01

    Tips and techniques for shooting and sharing superb digital videos. Never before has video been more popular-or more accessible to the home photographer. Now you can create YouTube-worthy, professional-looking video, with the help of this richly illustrated guide. In a straightforward, simple, highly visual format, Teach Yourself VISUALLY Digital Video demystifies the secrets of great video. With colorful screenshots and illustrations plus step-by-step instructions, the book explains the features of your camera and their capabilities, and shows you how to go beyond "auto" to manually

  17. Representing videos in tangible products

    Science.gov (United States)

    Fageth, Reiner; Weiting, Ralf

    2014-03-01

    Videos can be taken with nearly every camera, digital point and shoot cameras, DSLRs as well as smartphones and more and more with so-called action cameras mounted on sports devices. The implementation of videos while generating QR codes and relevant pictures out of the video stream via a software implementation was contents in last years' paper. This year we present first data about what contents is displayed and how the users represent their videos in printed products, e.g. CEWE PHOTOBOOKS and greeting cards. We report the share of the different video formats used, the number of images extracted out of the video in order to represent the video, the positions in the book and different design strategies compared to regular books.

  18. Geotail Video News Release

    Science.gov (United States)

    1992-01-01

    The Geotail mission, part of the International Solar Terrestrial Physics (ISTP) program, measures global energy flow and transformation in the magnetotail to increase understanding of fundamental magnetospheric processes. The satellite was launched on July 24, 1992 onboard a Delta II rocket. This video shows with animation the solar wind, and its effect on the Earth. The narrator explains that the Geotail spacecraft was designed and built by the Institute of Space and Astronautical Science (ISAS), the Japanese Space Agency. The mission objectives are reviewed by one of the scientist in a live view. The video also shows an animation of the orbit, while the narrator explains the orbit and the reason for the small launch window.

  19. CARACTERIZACION VOZ Y VIDEO

    Directory of Open Access Journals (Sweden)

    Octavio José Salcedo Parra

    2011-11-01

    Full Text Available La motivación para caracterizar el tráfico de voz y video está en la necesidad de las empresas proveedoras de servicio en mantener redes de transporte de información con capacidades acordes a los requerimientos de los usuarios.  Poder determinar en forma oportuna como los elementos técnicos que hacen parte de las redes afectan su desempeño, teniendo en cuenta que cada tipo de servicio es afectado en mayor o menor medida por dichos elementos dentro de los que tenemos el jitter, las demoras y las pérdidas de paquetes entre otros. El presente trabajo muestra varios casos de caracterización de tráfico tanto de voz como de video en las que se utilizan una diversidad de técnicas para diferentes tipos de servicio.

  20. Video Pulses: User-Based Modeling of Interesting Video Segments

    Directory of Open Access Journals (Sweden)

    Markos Avlonitis

    2014-01-01

    Full Text Available We present a user-based method that detects regions of interest within a video in order to provide video skims and video summaries. Previous research in video retrieval has focused on content-based techniques, such as pattern recognition algorithms that attempt to understand the low-level features of a video. We are proposing a pulse modeling method, which makes sense of a web video by analyzing users' Replay interactions with the video player. In particular, we have modeled the user information seeking behavior as a time series and the semantic regions as a discrete pulse of fixed width. Then, we have calculated the correlation coefficient between the dynamically detected pulses at the local maximums of the user activity signal and the pulse of reference. We have found that users' Replay activity significantly matches the important segments in information-rich and visually complex videos, such as lecture, how-to, and documentary. The proposed signal processing of user activity is complementary to previous work in content-based video retrieval and provides an additional user-based dimension for modeling the semantics of a social video on the web.

  1. Solid state video cameras

    CERN Document Server

    Cristol, Y

    2013-01-01

    Solid State Video Cameras reviews the state of the art in the field of solid-state television cameras as compiled from patent literature. Organized into 10 chapters, the book begins with the basic array types of solid-state imagers and appropriate read-out circuits and methods. Documents relating to improvement of picture quality, such as spurious signal suppression, uniformity correction, or resolution enhancement, are also cited. The last part considerssolid-state color cameras.

  2. The video lecture

    OpenAIRE

    Crook, Charles; Schofield, Louise

    2017-01-01

    Vocabulary for describing the structures, roles, and relationships characteristic of traditional, or ‘offline’, education has been seamlessly applied to the designs of ‘online’ education. One example is the lecture, delivered as a video recording. The purpose of this research is to consider the concept of ‘lecture’ as realised in both offline and online contexts. We explore how media differences entail different student experiences and how these differences relate to design decisions associat...

  3. The Future of Video

    OpenAIRE

    Li, F.

    2016-01-01

    Executive Summary \\ud \\ud A range of technological innovations (e.g. smart phones and digital cameras), infrastructural advances (e.g. broadband and 3G/4G wireless networks) and platform developments (e.g. YouTube, Facebook, Snapchat, Instagram, Amazon, and Netflix) are collectively transforming the way video is produced, distributed, consumed, archived – and importantly, monetised. Changes have been observed well beyond the mainstream TV and film industries, and these changes are increasingl...

  4. Video time encoding machines.

    Science.gov (United States)

    Lazar, Aurel A; Pnevmatikakis, Eftychios A

    2011-03-01

    We investigate architectures for time encoding and time decoding of visual stimuli such as natural and synthetic video streams (movies, animation). The architecture for time encoding is akin to models of the early visual system. It consists of a bank of filters in cascade with single-input multi-output neural circuits. Neuron firing is based on either a threshold-and-fire or an integrate-and-fire spiking mechanism with feedback. We show that analog information is represented by the neural circuits as projections on a set of band-limited functions determined by the spike sequence. Under Nyquist-type and frame conditions, the encoded signal can be recovered from these projections with arbitrary precision. For the video time encoding machine architecture, we demonstrate that band-limited video streams of finite energy can be faithfully recovered from the spike trains and provide a stable algorithm for perfect recovery. The key condition for recovery calls for the number of neurons in the population to be above a threshold value.

  5. Robotic video photogrammetry system

    Science.gov (United States)

    Gustafson, Peter C.

    1997-07-01

    For many years, photogrammetry has been in use at TRW. During that time, needs have arisen for highly repetitive measurements. In an effort to satisfy these needs in a timely manner, a specialized Robotic Video Photogrammetry System (RVPS) was developed by TRW in conjunction with outside vendors. The primary application for the RVPS has strict accuracy requirements that demand significantly more images than the previously used film-based system. The time involved in taking these images was prohibitive but by automating the data acquisition process, video techniques became a practical alternative to the more traditional film- based approach. In fact, by applying video techniques, measurement productivity was enhanced significantly. Analysis involved was also brought `on-board' to the RVPS, allowing shop floor acquisition and delivery of results. The RVPS has also been applied in other tasks and was found to make a critical improvement in productivity, allowing many more tests to be run in a shorter time cycle. This paper will discuss the creation of the system and TRW's experiences with the RVPS. Highlighted will be the lessons learned during these efforts and significant attributes of the process not common to the standard application of photogrammetry for industrial measurement. As productivity and ease of use continue to drive the application of photogrammetry in today's manufacturing climate, TRW expects several systems, with technological improvements applied, to be in use in the near future.

  6. Utilizing Video Games

    Science.gov (United States)

    Blaize, L.

    Almost from its birth, the computer and video gaming industry has done an admirable job of communicating the vision and attempting to convey the experience of traveling through space to millions of gamers from all cultures and demographics. This paper will propose several approaches the 100 Year Starship Study can take to use the power of interactive media to stir interest in the Starship and related projects among a global population. It will examine successful gaming franchises from the past that are relevant to the mission and consider ways in which the Starship Study could cooperate with game development studios to bring the Starship vision to those franchises and thereby to the public. The paper will examine ways in which video games can be used to crowd-source research aspects for the Study, and how video games are already considering many of the same topics that will be examined by this Study. Finally, the paper will propose some mechanisms by which the 100 Year Starship Study can establish very close ties with the gaming industry and foster cooperation in pursuit of the Study's goals.

  7. Video Malware - Behavioral Analysis

    Directory of Open Access Journals (Sweden)

    Rajdeepsinh Dodia

    2015-04-01

    Full Text Available Abstract The counts of malware attacks exploiting the internet increasing day by day and has become a serious threat. The latest malware spreading out through the media players embedded using the video clip of funny in nature to lure the end users. Once it is executed and installed then the behavior of the malware is in the malware authors hand. The spread of the malware emulates through Internet USB drives sharing of the files and folders can be anything which makes presence concealed. The funny video named as it connected to the film celebrity where the malware variant was collected from the laptop of the terror outfit organization .It runs in the backend which it contains malicious code which steals the user sensitive information like banking credentials username amp password and send it to the remote host user called command amp control. The stealed data is directed to the email encapsulated in the malicious code. The potential malware will spread through the USB and other devices .In summary the analysis reveals the presence of malicious code in executable video file and its behavior.

  8. BAHAYA RADIASI DAN CARA PROTEKSINYA

    Directory of Open Access Journals (Sweden)

    Badunggawa P

    2014-09-01

    Full Text Available Radiasi yang kita terima setiap saat, termasuk radiasi untuk tujuan kedokteran, mempunyai dampak positif dan negatif terhadap keselamatan manusia dan lingkungan. Dampak positif dari radiasi terhadap keselamatan manusia diantaranya adalah digunakan sebagai pengobatan dan dampak negatifnya adalah tergantung dari besar dosis yang diterima diantaranya adalah mulai dari mual, muntah, pusing-pusing, rambut rontok, menyebabkan kanker, diturunkan secara genetik, dan yang lebih berbahaya lagi adalah menyebabkan kematian. Oleh karena itu kita harus berhati-hati terhadap bahaya yang ditimbulkannya, baik terhadap pekerja radiasi maupun masyarakat umum termasuk pasien. Perlindungan terhadap bahaya yang ditimbulkan radiasi ini dikenal dengan istilah proteksi radiasi. Sehingga dosis yang diterima pertahun oleh pekerja atau masyarakat umum tidak melebihi batas dosis yang ditetapkan oleh Bapeten. Berbagai upaya telah dilakukan untuk meminimalkan bahaya tersebut sehingga pekerja dan pasien merasa aman melakukan dan dikenai tindakan medik.[medicina 2009;40:47-51].  

  9. Epistemologi dan Keterbatasan Teori Gravitasi

    Directory of Open Access Journals (Sweden)

    Erwin Erwin

    2017-08-01

    Full Text Available Peristiwa tentang kecenderungan jatuhnya benda-benda menuju pusat bumi dan keteraturan peredaran planet dan benda-benda langit lainnya dalam tata surya dahulu dianggap dua fenomena yang berbeda. Mekanika benda langit dan mekanika bumi yang sebelumnya merupakan dua pengetahuan yang terpisah, dianggap satu kesatuan oleh Sir Isaac Newton. Newton mengemukakan hukum gravitasi umum yaitu gaya tarik menarik antara dua benda besarnya sebanding dengan massa masing-masing benda dan berbanding terbalik dengan kuadrat jarak antara kedua benda. Hukum gravitasi ini sukses menjalaskan bagaimana benda cendrung jatuh menuju pusat bumi dan peredaran planet dan benda-benda langit lain mengelilingi matahari dalam sistem tata surya. Namun hukum gravitasi Newton ternyata tidak sepenuhnya tepat, beberapa hal dapat dijelaskan dengan hukum relativitas Einstein, namun demikian hukum relativitas Einstein juga dicurigai masih perlu diamandemen agar dapat menjelaskan fenomena alam dengan tepat.

  10. EPISTEMOLOGI DAN KETERBATASAN TEORI GRAVITASI

    Directory of Open Access Journals (Sweden)

    Erwin Erwin

    2017-08-01

    Full Text Available Peristiwa tentang kecenderungan jatuhnya benda-benda menuju pusat bumi dan keteraturan peredaran planet dan benda-benda langit lainnya dalam tata surya dahulu dianggap dua fenomena yang berbeda. Mekanika benda langit dan mekanika bumi yang sebelumnya merupakan dua pengetahuan yang terpisah, dianggap satu kesatuan oleh Sir Isaac Newton. Newton mengemukakan hukum gravitasi umum yaitu gaya tarik menarik antara dua benda besarnya sebanding dengan massa masing-masing benda dan berbanding terbalik dengan kuadrat jarak antara kedua benda. Hukum gravitasi ini sukses menjalaskan bagaimana benda cendrung jatuh menuju pusat bumi dan peredaran planet dan benda-benda langit lain mengelilingi matahari dalam sistem tata surya. Namun hukum gravitasi Newton ternyata tidak sepenuhnya tepat, beberapa hal dapat dijelaskan dengan hukum relativitas Einstein, namun demikian hukum relativitas Einstein juga dicurigai masih perlu diamandemen agar dapat menjelaskan fenomena alam dengan tepat.

  11. Video Analysis: Lessons from Professional Video Editing Practice

    Directory of Open Access Journals (Sweden)

    Eric Laurier

    2008-09-01

    Full Text Available In this paper we join a growing body of studies that learn from vernacular video analysts quite what video analysis as an intelligible course of action might be. Rather than pursuing epistemic questions regarding video as a number of other studies of video analysis have done, our concern here is with the crafts of producing the filmic. As such we examine how audio and video clips are indexed and brought to hand during the logging process, how a first assembly of the film is built at the editing bench and how logics of shot sequencing relate to wider concerns of plotting, genre and so on. In its conclusion we make a number of suggestions about the future directions of studying video and film editors at work. URN: urn:nbn:de:0114-fqs0803378

  12. Sifilis Laten: Diagnosis dan Pengobatan

    OpenAIRE

    Rasmia Rowawi

    2013-01-01

    Abstrak   Sifilis laten merupakan stadium sifilis yang diakibatkan oleh T. pallidum yang masih menetap dalam tubuh, namun tidak menunjukkan gejala dan hanya menunjukkan hasil pemeriksaan serologis yang reaktif. Sifilis laten yang tidak diterapi dapat menetap bertahun-tahun atau seumur hidup dan dapat meningkatkan risiko terinfeksi HIV. Ibu hamil dengan sifilis laten dini akan menyebabkan sekitar 40% bayi yang dilahirkankannya tertular, 20% prematur, 10% lahir mati, dan 4% meningga...

  13. Surveillance Video Synopsis in GIS

    Directory of Open Access Journals (Sweden)

    Yujia Xie

    2017-10-01

    Full Text Available Surveillance videos contain a considerable amount of data, wherein interesting information to the user is sparsely distributed. Researchers construct video synopsis that contain key information extracted from a surveillance video for efficient browsing and analysis. Geospatial–temporal information of a surveillance video plays an important role in the efficient description of video content. Meanwhile, current approaches of video synopsis lack the introduction and analysis of geospatial-temporal information. Owing to the preceding problems mentioned, this paper proposes an approach called “surveillance video synopsis in GIS”. Based on an integration model of video moving objects and GIS, the virtual visual field and the expression model of the moving object are constructed by spatially locating and clustering the trajectory of the moving object. The subgraphs of the moving object are reconstructed frame by frame in a virtual scene. Results show that the approach described in this paper comprehensively analyzed and created fusion expression patterns between video dynamic information and geospatial–temporal information in GIS and reduced the playback time of video content.

  14. Recognizing problem video game use.

    Science.gov (United States)

    Porter, Guy; Starcevic, Vladan; Berle, David; Fenech, Pauline

    2010-02-01

    It has been increasingly recognized that some people develop problem video game use, defined here as excessive use of video games resulting in various negative psychosocial and/or physical consequences. The main objectives of the present study were to identify individuals with problem video game use and compare them with those without problem video game use on several variables. An international, anonymous online survey was conducted, using a questionnaire with provisional criteria for problem video game use, which the authors have developed. These criteria reflect the crucial features of problem video game use: preoccupation with and loss of control over playing video games and multiple adverse consequences of this activity. A total of 1945 survey participants completed the survey. Respondents who were identified as problem video game users (n = 156, 8.0%) differed significantly from others (n = 1789) on variables that provided independent, preliminary validation of the provisional criteria for problem video game use. They played longer than planned and with greater frequency, and more often played even though they did not want to and despite believing that they should not do it. Problem video game users were more likely to play certain online role-playing games, found it easier to meet people online, had fewer friends in real life, and more often reported excessive caffeine consumption. People with problem video game use can be identified by means of a questionnaire and on the basis of the present provisional criteria, which require further validation. These findings have implications for recognition of problem video game users among individuals, especially adolescents, who present to mental health services. Mental health professionals need to acknowledge the public health significance of the multiple negative consequences of problem video game use.

  15. En kamp om dans

    DEFF Research Database (Denmark)

    Zachariassen, Annette

    2004-01-01

    Hvordan er det muligt at medtænke et legende og "kæmpende" element i det faglige indholdsområde musik, bevægelse og kropsudtryk/dans? og hvordan er det muligt at lade sig inspirere af elementer fra genren elektric boogie-battel og brasiliansk kampdans "Capoeira" i tilrettelæggelse af et undervisn......Hvordan er det muligt at medtænke et legende og "kæmpende" element i det faglige indholdsområde musik, bevægelse og kropsudtryk/dans? og hvordan er det muligt at lade sig inspirere af elementer fra genren elektric boogie-battel og brasiliansk kampdans "Capoeira" i tilrettelæggelse af et...

  16. High Definition Video Streaming Using H.264 Video Compression

    OpenAIRE

    Bechqito, Yassine

    2009-01-01

    This thesis presents high definition video streaming using H.264 codec implementation. The experiment carried out in this study was done for an offline streaming video but a model for live high definition streaming is introduced, as well. Prior to the actual experiment, this study describes digital media streaming. Also, the different technologies involved in video streaming are covered. These include streaming architecture and a brief overview on H.264 codec as well as high definition t...

  17. Perancangan dan Implementasi Modul Praktikum

    Directory of Open Access Journals (Sweden)

    Gita Indah Hapsari

    2015-05-01

    Full Text Available Kemajuan teknologi berbasis komputer berkembang dengan sangat pesat. Seiring dengan perkembangan jaman, kemajuan  tersebut memberikan pengaruh  terhadap  perubahan cara penyampaian pengajaran yang mengarah pada penggunaan jenis media penyampaian. Praktikum merupakan salah satu bentuk pengajaran yang memberikan pengalaman belajar secara nyata terhadap kondisi sebenarnya di lapangan mengenai penggunaan dan implementasi alat praktek yang berhubungan dengan berbagai materi yang dipelajari oleh mahasiswa dan memiliki tujuan untuk memberikan keterampilan dan pengenalan terhadap mahasiswa/peserta didik. Penelitian ini melakukan implementasi teknologi augmented reality terhadap salah satu modul praktikum yaitu pengenalan tata letak hardware dan Port I/O pada motherboard dan bertujuan sebagai alat bantu penyampaian pengajaran praktikum. Pengimplementasian teknologi augmented reality melibatkan aksi oleh user terhadap media penangkapan gambar motherboard menggunakan web camera dan tampilan pemetaan tata letak hardware dan port i/o pada motherboard. Penelitian telah diimplementasikan dan diujicoba terhadap 3 kelas dengan 97 responder. Adapun hasil dari penelitiannya adalah 83% responder menyukai aplikasi, 77% memahami materi, 84,5% menginginkan aplikasi ini menjadi alat bantu ajar, 65,98% meminta materi untuk dilengkapi dan diperbanyak, 77,3% dapat belajar mandiri menggunakan aplikasi ini, tanpa bantuan dari dosen ataupun asisten.

  18. NYERI KEPALA DAN GANGGUAN TIDUR

    Directory of Open Access Journals (Sweden)

    Lina Kamelia

    2014-09-01

    Full Text Available Nyeri kepala dan tidur merupakan dua fenomena yang saling mempengaruhi dengan patomekanisme yang kompleks. Nyeri kepala primer, terutama migren, nyeri kepala klaster dan hypnic headache dapat timbul karena pengurangan waktu tidur, parasomnia, maupun gangguan pada regulasi arsitektur tidur terutama fase rapid eye movement. Sebaliknya, adanya nyeri kepala memicu timbulnya berbagai macam gangguan tidur. Studi pencitraan otak dan biokimia menunjukkan peranan penting melatonin dan nukleus suprachiasmatik   yang mengalami disfungsi pada penderita nyeri kepala yang berhubungan dengan gangguan tidur. [MEDICINA 2013;44:101-104].

  19. Video Quality Prediction over Wireless 4G

    KAUST Repository

    Lau, Chun Pong

    2013-04-14

    In this paper, we study the problem of video quality prediction over the wireless 4G network. Video transmission data is collected from a real 4G SCM testbed for investigating factors that affect video quality. After feature transformation and selection on video and network parameters, video quality is predicted by solving as regression problem. Experimental results show that the dominated factor on video quality is the channel attenuation and video quality can be well estimated by our models with small errors.

  20. DAKWAH DAN PEMBERDAYAAN PEREMPUAN

    Directory of Open Access Journals (Sweden)

    Siti Nurmahyati

    2017-02-01

    Full Text Available Da’wah is an attempt to persuade and influence others in realizing the teachings of Islam, to achieve worldly prosperity and welfare of the hereafter. The success was fueled by propaganda aspects are interrelated, anatara preachers, propaganda material, propaganda strategy, mad’u (target da’wah. The number of women in this country nearly half of people (49.36. therefore, it is important to empower women in da’wah to build their own people in consciousness and religious activities that provide the basics of life prosperous world and hereafter.   Dakwah merupakan suatu upaya untuk mengajak dan mempengaruhi orang lain dalam merealisasikan ajaran Islam, untuk mencapai tujuan kesejahteraan duniawi maupun kesejahteraan ukhrawi. Keberhasilan tersebut pun dipicu oleh berbagai aspek dakwah yang saling terkait, antara juru dakwah, materi dakwah, strategi dakwah, mad’u (sasaran dakwah. Jumlah kaum perempuan di negara ini hampir mencapai separuh dari jumlah masyarakatnya (49,36. Oleh karena itu, sangat penting sekali pemberdayaan perempuan dalam dakwah untuk membangun kaumnya sendiri dalam kesadaran dan aktivitas-aktivitas keagamaan yang memberikan dasar kehidupan sejahtera duniawi dan ukhrawi.

  1. ASIMETRI INFORMASI DAN UNDERPRICING

    Directory of Open Access Journals (Sweden)

    Tety Anggita Safitri

    2013-03-01

    Full Text Available Tujuan penelitian ini adalah untuk menguji pengaruh asimetri informasi terhadap underpricing. Penelitian ini menggunakan sampel 63 perusahaan yang melakukan penawaran umum perdana di Bursa Efek Indonesia dalam kurun waktu 2005-2010. Analisis data menggunakan regresi linier berganda, yaitu menguji proksi asimetri informasi yang terdiri atas ukuran perusahaan, umur perusahaan, proporsi saham yang ditawarkan kepada masyarakat, reputasi underwriter dan reputasi auditor terhadap underpricing. Hasil penelitian ini mengindikasikan bahwa reputasi underwriter dan reputasi auditor berpengaruh terhadap underpricing. Ukuran perusahaan, umur perusahaan dan proporsi saham yang ditawarkan tidak berpengaruh terhadap underpricing.The aim of this research is to examine the effect of assymetric information on underpricing. This research used a sample of 63 companies that make initial public offering on the Indonesia Stock Exchange in the period of 2005-2010. The data analysis is using multiple linear regression, which is testing the proxy of asymmetric information which consists of the firm size, the firm age, the proportion of shares offered to the public, underwriter reputation and auditor reputation on underpricing. This research indicates that underwriter reputation and auditor reputation have a significant effect on underpricing. The firm size, the firm age and the proportion of shares offered to the public have no significant effect on underpricing.

  2. ANALISA KUALITAS DELAY VIDEO ON DEMAND USEETV MENGGUNAKAN SERAT OPTIK DI AREA PURWOKERTO

    Directory of Open Access Journals (Sweden)

    Widhiatmoko Herry Purnomo

    2018-10-01

    Full Text Available Video on Demand adalah salah satu layanan UseeTV IndiHome PT. Telekomunikasi Indonesia, Tbk berbasis IP (Internet Protocol. Video on Demand (VoD merupakan salah satu fitur dari UseeTV yang memungkinkan pelanggan untuk dapat melakukan perekaman, penyimpanan dan penayangan kembali acara televise tertentu. Untuk mendapatkan kinerja yang baik maka layanan ini membutuhkan bandwidth yang cukup besar. Teknologi Gigabit-Capable Passive Optical Network (GPON menjadi teknologi yang dapat mendukung layanan ini. Dalam layanan UseeTV, aktifitas jalur downstream menjadi perlakuan khusus, sehingga Quality of Service (QoS dan kepadatan trafik perlu diperhatikan. Salah satu parameter yang berpengaruh terhadap layanan UseeTV adalah delay. Semakin kecil nilai delay maka akan semakin baik juga layanan UseeTV yang diterima oleh pelanggan.

  3. Rate-Adaptive Video Compression (RAVC) Universal Video Stick (UVS)

    Science.gov (United States)

    Hench, David L.

    2009-05-01

    The H.264 video compression standard, aka MPEG 4 Part 10 aka Advanced Video Coding (AVC) allows new flexibility in the use of video in the battlefield. This standard necessitates encoder chips to effectively utilize the increased capabilities. Such chips are designed to cover the full range of the standard with designers of individual products given the capability of selecting the parameters that differentiate a broadcast system from a video conferencing system. The SmartCapture commercial product and the Universal Video Stick (UVS) military versions are about the size of a thumb drive with analog video input and USB (Universal Serial Bus) output and allow the user to select the parameters of imaging to the. Thereby, allowing the user to select video bandwidth (and video quality) using four dimensions of quality, on the fly, without stopping video transmission. The four dimensions are: 1) spatial, change from 720 pixel x 480 pixel to 320 pixel x 360 pixel to 160 pixel x 180 pixel, 2) temporal, change from 30 frames/ sec to 5 frames/sec, 3) transform quality with a 5 to 1 range, 4) and Group of Pictures (GOP) that affects noise immunity. The host processor simply wraps the H.264 network abstraction layer packets into the appropriate network packets. We also discuss the recently adopted scalable amendment to H.264 that will allow limit RAVC at any point in the communication chain by throwing away preselected packets.

  4. Video Tracking dalam Digital Compositing untuk Paska Produksi Video

    Directory of Open Access Journals (Sweden)

    Ardiyan Ardiyan

    2012-04-01

    Full Text Available Video Tracking is one of the processes in video postproduction and motion picture digitally. The ability of video tracking method in the production is helpful to realize the concept of the visual. It is considered in the process of visual effects making. This paper presents how the tracking process and its benefits in visual needs, especially for video and motion picture production. Some of the things involved in the process of tracking such as failure to do so are made clear in this discussion. 

  5. Analisis Kebutuhan Bandwidth Pada Pemanfaatan Web Streaming Justin.tv Sebagai Media E-Learning Dengan Menggunakan Wirecast Dan Desktop Presenter

    Directory of Open Access Journals (Sweden)

    Muhammad Ubaidilah

    2014-05-01

    Full Text Available Perkembangan teknologi informasi begitu cepat seperti sekarang telah banyak mengubah sudut pandang banyak orang, antara lain sudut pandang orang untuk mengubah dunia pendidikan menjadi lebih baik. Salah satu contohnya pembelajaran berbasis Information and Communication Technologies (ICT yaitu pembelajaran menggunakan video streaming. Dengan instalasi software open source Wirecast dan Desktop presenter digunakan untuk membuat video pembelajaran Streaming, disiarkan secara real time melalui media broadcast justin.tv (internet TV Channel, diharapkan dapat lebih mendukung konsep pembelajaran kapan dan dimana saja. Masalah terbesar dari teknologi ini adalah keterbatasan bandwidth. Bandwidth adalah parameter penting untuk melakukan streaming dalam jaringan. Sedangkan proses komunikasi menggunakan video digital ini menghabiskan resource yang cukup besar. Sehingga penggunaan wireshark di sini sangat diperlukan untuk menganalisis bandwidth pada paket yang diterima oleh client. Dari hasil pengukuran video dengan standar H.264 resolusi (720 x 540, dengan rata-rata 20 menit dalam pengambilan sampel, sebanyak 30 pengujian sampel streaming video menggunakan wireshark, diperoleh rata-rata throughput keseluruhan 0,343 Mbps, rata-rata throughput terendah 0,309 Mbps dan throughput tertinggi 0,372 Mbps. Dapat disimpulkan bahwa jika dihasilkan throughput yang lebih besar maka kualitas video streaming akan lebih baik, tetapi jika throughput dihasilkan semakin kecil maka kualitas video streaming akan menurun

  6. VIDEO PEMBELAJARAN COOPERATIVE LEARNING UNTUK TENAGA PENGAJAR

    Directory of Open Access Journals (Sweden)

    Yudho Setyo Nugroho

    2017-03-01

    Full Text Available The purpose of this research is producing and to examine the feasibility of instructional video cooperative learning for teachers elementary school. The model used is a model development Borg & Gall with ten steps. The product development is validated by expert of material 1 and 2 with the level of validity 92,5% and 87,5%, by expert of media 1 and 2 with the level of validity 98% and 95%, by aspect of attractiveness with a level of validity 90%, aspect of implementation NHT with a level of validity 94% means the instructors are able to implement it, aspect of implementation TPS with a level of validity 96% means the instructors are able to implement it, aspect of implementation TTW with a level of validity 95% means the instructors are able to implement it, aspect of implementation TSTS with a level of validity 95% means the instructors are able to implement it, aspect of effectiveness NHT model get the percentage of 72% might be said that it is effective, aspect of effectiveness TPS model get the percentage of 83% might be said that it is effective, aspect of effectiveness TTW model get the percentage of 86% might be said that it is effective, aspect of effectiveness NHT model get the percentage of 83% might be said that it is effective. Tujuan penelitian adalah untuk menghasilkan dan menguji kelayakan video pembelajaran cooperative learning untuk guru sekolah dasar. Model pengembangan yang digunakan adalah model Borg & Gall dengan sepuluh langkah. Pengembangan produk ini divalidasi oleh ahli materi 1 dengan tingkat kevalidan 92,5%, ahli materi 2 dengan tingkat kevalidan 87,5, ahli media 1 dengan tingkat kevalidan 98%, ahli media 2 dengan tingkat kevalidan 90%, uji coba kemudahan dengan tingkat kevalidan 95%, uji coba kemenarikan dengan tingkat kevalidan 90%, uji coba pelaksanaan model NHT dengan tingkat kevalidan 94% dengan kualifikasi guru mampu melaksanakan, uji coba pelaksanaan model TPS dengan tingkat kevalidan 96% dengan kualifikasi guru

  7. Video – ned med overliggeren

    DEFF Research Database (Denmark)

    Langebæk, Rikke

    2010-01-01

    Århus – nov 2010 ’Podcast og Video i Undervisningen’ Video – helt ned på jorden Rikke Langebæk, DVM, Phd-studerende, Seniordyrlæge, Institut for Mindre Husdyrs Sygdomme, LIFE, KU Anvendelsen af video i undervisningen har mange iøjnefaldende fordele, og der er nok mange, der drømmer om at implemen......Århus – nov 2010 ’Podcast og Video i Undervisningen’ Video – helt ned på jorden Rikke Langebæk, DVM, Phd-studerende, Seniordyrlæge, Institut for Mindre Husdyrs Sygdomme, LIFE, KU Anvendelsen af video i undervisningen har mange iøjnefaldende fordele, og der er nok mange, der drømmer om...

  8. Robust Watermarking of Video Streams

    Directory of Open Access Journals (Sweden)

    T. Polyák

    2006-01-01

    Full Text Available In the past few years there has been an explosion in the use of digital video data. Many people have personal computers at home, and with the help of the Internet users can easily share video files on their computer. This makes possible the unauthorized use of digital media, and without adequate protection systems the authors and distributors have no means to prevent it.Digital watermarking techniques can help these systems to be more effective by embedding secret data right into the video stream. This makes minor changes in the frames of the video, but these changes are almost imperceptible to the human visual system. The embedded information can involve copyright data, access control etc. A robust watermark is resistant to various distortions of the video, so it cannot be removed without affecting the quality of the host medium. In this paper I propose a video watermarking scheme that fulfills the requirements of a robust watermark. 

  9. PELACAKAN DAN PENGENALAN WAJAH MENGGUNAKAN METODE EMBEDDED HIDDEN MARKOV MODELS

    Directory of Open Access Journals (Sweden)

    Arie Wirawan Margono

    2004-01-01

    Full Text Available Tracking and recognizing human face becomes one of the important research subjects nowadays, where it is applicable in security system like room access, surveillance, as well as searching for person identity in police database. Because of applying in security case, it is necessary to have robust system for certain conditions such as: background influence, non-frontal face pose of male or female in different age and race. The aim of this research is to develop software which combines human face tracking using CamShift algorithm and face recognition system using Embedded Hidden Markov Models. The software uses video camera (webcam for real-time input, video AVI for dynamic input, and image file for static input. The software uses Object Oriented Programming (OOP coding style with C++ programming language, Microsoft Visual C++ 6.0® compiler, and assisted by some libraries of Intel Image Processing Library (IPL and Intel Open Source Computer Vision (OpenCV. System testing shows that object tracking based on skin complexion using CamShift algorithm comes out well, for tracking of single or even two face objects at once. Human face recognition system using Embedded Hidden Markov Models method has reach accuracy percentage of 82.76%, using 341 human faces in database that consists of 31 individuals with 11 poses and 29 human face testers. Abstract in Bahasa Indonesia : Pelacakan dan pengenalan wajah manusia merupakan salah satu bidang yang cukup berkembang dewasa ini, dimana aplikasi dapat diterapkan dalam bidang keamanan (security system seperti ijin akses masuk ruangan, pengawasan lokasi (surveillance, maupun pencarian identitas individu pada database kepolisian. Karena diterapkan dalam kasus keamanan, dibutuhkan sistem yang handal terhadap beberapa kondisi, seperti: pengaruh latar belakang, pose wajah non-frontal terhadap pria maupun wanita dalam perbedaan usia dan ras. Tujuan penelitiam ini adalah untuk membuat perangkat lunak yang menggabungkan

  10. PENGARUH KOMPENSASI, KOMPETENSI DAN KOMITMEN ORGANISASIONAL TERHADAP KEPUASAN DAN KINERJA

    Directory of Open Access Journals (Sweden)

    Yudi Supiyanto

    2015-10-01

    Full Text Available Abstrak: Pengaruh Kompensasi, Kompetensi dan Komitmen Organisasional Terhadap Kepuasan dan Kinerja. Penelitian ini bertujuan menguji pengaruh kompensasi, kompetensi dan komitmen organisasional terhadap kepuasan kerja dan kinerja karyawan koperasi. Populasi dalam penelitian ini adalah seluruh karyawan KSP (Koperasi Simpan Pinjam yang tersebar di Kabupaten Tuban. Analisis data menggunakan teknik Path Analysis dengan model trimming. Temuan penelitian menunjukkan bahwa kompensasi, kompetensi dan komitmen organisasi baik secara simultan maupun parsial berpengaruh signifikan terhadap kepuasan kerja karyawan. Kompensasi, kompetensi, komitmen organisasi dan kepuasan kerja secara simultan berpengaruh signifikan terhadap kinerja karyawan; namun secara parsial kompetensi dan kepuasan kerja tidak berpengaruh terhadap kinerja karyawan. Kata kunci: Kompensasi, Kompetensi, Komitmen Organisasional, Kepuasan Kerja Dan Kinerja Karyawan. Abstract: The Effect of Compensation, Competencies and Organizational Commitment toward Job Satisfaction and Performance. The purpose of this study is to examine the effect of compensation, competencies and organizational commitment to employee’s job satisfaction and performance of cooperatives. The population in this study is all employees of KSP (Credit Unions/Loan and Saving Cooperative in Tuban. Data analysis employed is path analysis with trimming model. The study's findings indicate that the compensation, competency and organizational commitment simultaneously and partially have a significant effect on employee’s job satisfaction. Compensation, competencies, organizational commitment and job satisfaction simultaneously have a significant effect on employee’s performance, but partially competence and job satisfaction do not has a significant effect on employee’s performance. Keywords: compensation, competency, organizational comitment, job satisfaction, employee’s performance

  11. Video Games and Adolescent Fighting

    OpenAIRE

    Ward, Michael R.

    2010-01-01

    Psychologists have found positive correlations between playing violent video games and violent and antisocial attitudes. However, these studies typically do not control for other covariates, particularly sex, that are known to be associated with both video game play and aggression. This study exploits the Youth Risk Behavior Survey, which includes questions on video game play and fighting as well as basic demographic information. With both parametric and nonparametric estimators, as there is ...

  12. Women as Video Game Consumers

    OpenAIRE

    Kiviranta, Hanna

    2017-01-01

    The purpose of this Thesis is to study women as video game consumers through the games that they play. This was done by case studies on the content of five video games from genres that statistically are popular amongst women. To introduce the topic and to build the theoretical framework, the key terms and the video game industry are introduced. The reader is acquainted with theories on consumer behaviour, buying processes and factors that influence our consuming habits. These aspects are...

  13. Quality scalable video data stream

    OpenAIRE

    Wiegand, T.; Kirchhoffer, H.; Schwarz, H

    2008-01-01

    An apparatus for generating a quality-scalable video data stream (36) is described which comprises means (42) for coding a video signal (18) using block-wise transformation to obtain transform blocks (146, 148) of transformation coefficient values for a picture (140) of the video signal, a predetermined scan order (154, 156, 164, 166) with possible scan positions being defined among the transformation coefficient values within the transform blocks so that in each transform block, for each pos...

  14. Port Video and Logo

    OpenAIRE

    Whitehead, Stuart; Rush, Joshua

    2013-01-01

    Logo PDF files should be accessible by any PDF reader such as Adobe Reader. SVG files of the logo are vector graphics accessible by programs such as Inkscape or Adobe Illustrator. PNG files are image files of the logo that should be able to be opened by any operating system's default image viewer. The final report is submitted in both .doc (Microsoft Word) and .pdf formats. The video is submitted in .avi format and can be viewed with Windows Media Player or VLC. Audio .wav files are also ...

  15. Video, videoarte, iconoclasmo

    OpenAIRE

    Roncallo Dow, Sergio; Universidad de la Sabana

    2013-01-01

    El propósito de este artículo es realizar un acercamiento a la forma-video y al videoarte desde una perspectiva estética. Para ello, en un primer momento, se hace una reflexión a propósito del estatuto de la imagen en occidente buscado evidenciar su carácter oscuro y el temor que parece haber suscitado desde siempre. Este punto se trabaja sobre algunos postulados platónicos que nos llevan a pensar un posible camino de la superación del iconoclasmo a través del surrealismo, el cine y la fotogr...

  16. Intellectual Video Filming

    DEFF Research Database (Denmark)

    Juel, Henrik

    Like everyone else university students of the humanities are quite used to watching Hollywood productions and professional TV. It requires some didactic effort to redirect their eyes and ears away from the conventional mainstream style and on to new and challenging ways of using the film media...... in favour of worthy causes. However, it is also very rewarding to draw on the creativity, enthusiasm and rapidly improving technical skills of young students, and to guide them to use video equipment themselves for documentary, for philosophical film essays and intellectual debate. In the digital era...

  17. CHARACTER RECOGNITION OF VIDEO SUBTITLES\\

    Directory of Open Access Journals (Sweden)

    Satish S Hiremath

    2016-11-01

    Full Text Available An important task in content based video indexing is to extract text information from videos. The challenges involved in text extraction and recognition are variation of illumination on each video frame with text, the text present on the complex background and different font size of the text. Using various image processing algorithms like morphological operations, blob detection and histogram of oriented gradients the character recognition of video subtitles is implemented. Segmentation, feature extraction and classification are the major steps of character recognition. Several experimental results are shown to demonstrate the performance of the proposed algorithm

  18. ABOUT SOUNDS IN VIDEO GAMES

    Directory of Open Access Journals (Sweden)

    Denikin Anton A.

    2012-12-01

    Full Text Available The article considers the aesthetical and practical possibilities for sounds (sound design in video games and interactive applications. Outlines the key features of the game sound, such as simulation, representativeness, interactivity, immersion, randomization, and audio-visuality. The author defines the basic terminology in study of game audio, as well as identifies significant aesthetic differences between film sounds and sounds in video game projects. It is an attempt to determine the techniques of art analysis for the approaches in study of video games including aesthetics of their sounds. The article offers a range of research methods, considering the video game scoring as a contemporary creative practice.

  19. The development of learning video media based on swishmax and screencast o-matic softwares through the contextual approach

    Directory of Open Access Journals (Sweden)

    Siti Kholifah

    2017-01-01

    Full Text Available The low learning outcomes as a result of low students’ interest in learning on the Organizational Behavior subject was the background of the study. The objective of the study was to develop a learning media video based on swishmax dan screencast o-matic softwares through the contextual approach. The study used the ADDIE development model which consisted of five stages: Analysis, Design, Development, Implementation, and Evaluation. Before using, the learning video media first tested  by the media experts and the subject experts. Then; it needed students’ feedback on questionnaires about the media. The results of the  experts, and students’ questionnaires showed that the media was very good and feasible to be used. The effectiveness of the media was analyzed by t-test. It obtained the mean score of experimental class was 85.03; whereas the mean score of control class was only 79.00. By using the t test scores was 3.30> 1.997; then Ho was rejected. Therefore; it can be concluded that learning by using the learning video media based swishmax and screencast o-matic softwares through the contextual approach was better than the conventional teaching on Organizational Behavior.Rendahnya hasil belajar sebagai akibat dari rendahnya minat belajar mahasiswa pada mata kuliah perilaku organisasi adalah hal yang mendasari dilakukannya penelitian ini. Penelitian ini bertujuan untuk mengembangkan media video pembelajaran berbasis Software Swishmax dan Screencast O-matic dengan pendekatan kontekstual. Pada penelitian ini menggunakan model pengembangan ADDIE dimana dalam tahapnya terdiri dari 5 tahapan yaitu analisis, desain, development, implementasi, evaluasi. Sebelum digunakan, media video pembelajaran terlebih dahulu dilakukan uji validasi oleh ahli media dan ahli materi. Selain itu diperlukan juga angket tanggapan mahasiswa mengenai media tersebut. Hasil dari validasi ahli media, materi dan angket mahasiswa berkriteria sangat baik dan layak untuk

  20. Austin Community College Video Game Development Certificate

    Science.gov (United States)

    McGoldrick, Robert

    2008-01-01

    The Video Game Development program is designed and developed by leaders in the Austin video game development industry, under the direction of the ACC Video Game Advisory Board. Courses are taught by industry video game developers for those who want to become video game developers. The program offers a comprehensive approach towards learning what's…

  1. MEKANISME DAN RANCANGAN KONVERGENSI MEDIA PADA MATA KULIAH GEOLOGI DASAR JURUSAN PENDIDIKAN GEOGRAFI FIS UNIMED

    Directory of Open Access Journals (Sweden)

    Nahor M Simanungkalit

    2016-02-01

    Full Text Available Penelitian ini bertujuan untuk (1 Meningkatkan proses pembelajaran geologi dasarmelalui pemanfaatan konvergensi multi media, (2 Meningkatkan ketuntasan pembelajaranmahasiswa pada mata kuliah geologi dasar dengan penggunaan konvergensi multi mediamelalui .Subjek dalam penelitian ini adalah mahasiswa yang sedang mengambil mata kuliahgeologi dasar pada semester ganjil tahun akademik 2013/2014. Dalam penelitian inipembelajaran geologi yang kompleks dapat dijelaskan menggunakan multi media(penggabungan berbagai tipe media- teks, foto, grafik, suara, video, dan animasi untukmenjelaskan konsep-konsep ilmiah dan fenomena geologi. Bagaimana mekanismekonvergensi media pembelajaran diterapkan untuk meningkatkan aktifitas/proses danketuntasan pembelajaran bagi mahasiswa. Data aktifitas pembelajaran diperoleh melaluiobservasi, dan data hasil belajar diperoleh melalui pretest dan posttest.Hasil penelitian menunjukkan bahwa dengan mekanisme konvergensi multi media (1Objek langsung di lapangan berupa batuan beku, batuan sedimen, tanah, lapisan batuan danlapisan tanah, (2 Animasi computer : lapisan bumi, lapisan batuan, pergerakan lapisankerak bumi, (3 Lembar gambar dan maket pergerakan lapisan kerak bumi, dapatmeningkatkan aktifitas pembelajaran dengan partisipasi lebih dari 70 % pada siklus II,dibandingkan dengan konvergensi multi media pada siklus I : (1 lembar gambar, dan (2animasi computer, menunjukkan aktifitas pembelajaran kurang aktif dengan persentasepartisipasi kurang dari 70 %. Ketuntasan pembelajaran klasikal dengan nilai KKM 70 padasiklus II 91,66 % sedangkan siklus I 87,5 %. Kata Kunci : Mekanisme konvergensi media, rancangan konvergensi media

  2. Peningkatan Keterampilan Memberi Umpan Balik Guru Pendidikan Jasmani dan Kesehatan Kecamatan Taman Kabupaten Sidoarjo

    Directory of Open Access Journals (Sweden)

    Muhammad Yanuar Rizky

    2016-05-01

    Full Text Available Penelitian ini bertujuan untuk mengetahui tindakan pendampingan yang mampu meningkatkan keterampilan mengajar terutama pada aspek memberi umpan balik guru pendidikan jasmani olahraga dan kesehatan Sekolah Dasar Negeri di Kecamatan Taman kabupaten sidoarjo setelah diberikan pendampingan. Jenis penelitian ini merupakan penelitian tindakan (action reseach. Tindakan dalam penelitian ini yaitu, 1. Pemberian tayangan video keterampilan memberi umpan balik pada data primer, 2. Pendampingan perekaman dan diskusi hasil dilapangan, 3. Refleksi. Subjek dari penelitian ini ada 4 Guru Pendidikan Jasmani Olahraga dan Kesehatan SDN di Kecamatan Taman Kabupaten Sidoarjo. Data hasil dari penelitian yang diperoleh dari nilai keterampilan memberi umpan balik pada 4 guru pendidikan jasmani olahraga dan kesehatan yaitu: (1 SDN Sepanjang I sebelumnya mendapatkan nilai 2 menjadi 5, (2 SDN Ketegan I sebelumnya mendapatkan nilai 2 menjadi 5, (3 SDN Trosobo I sebelumnya mendapatkan nilai 0 menjadi 2, (4 SDN Kramat Jegu II sebelumnya mendapatkan nilai 0 menjadi 2. Rata- rata pre-test 1 dan rata-rata post-test 3.5. Berdasarkan perhitungan statistik diketahui bahwa nilai 8.70 > 2.35 sehingga dapat disumpulkan bahwa terdapat perbedaan signifikan antara pre-test dan post-test, dimana nilai pre-test lebih rendah dibandingkan dengan nilai post-test.

  3. SnapVideo: Personalized Video Generation for a Sightseeing Trip.

    Science.gov (United States)

    Zhang, Luming; Jing, Peiguang; Su, Yuting; Zhang, Chao; Shaoz, Ling

    2017-11-01

    Leisure tourism is an indispensable activity in urban people's life. Due to the popularity of intelligent mobile devices, a large number of photos and videos are recorded during a trip. Therefore, the ability to vividly and interestingly display these media data is a useful technique. In this paper, we propose SnapVideo, a new method that intelligently converts a personal album describing of a trip into a comprehensive, aesthetically pleasing, and coherent video clip. The proposed framework contains three main components. The scenic spot identification model first personalizes the video clips based on multiple prespecified audience classes. We then search for some auxiliary related videos from YouTube 1 according to the selected photos. To comprehensively describe a scenery, the view generation module clusters the crawled video frames into a number of views. Finally, a probabilistic model is developed to fit the frames from multiple views into an aesthetically pleasing and coherent video clip, which optimally captures the semantics of a sightseeing trip. Extensive user studies demonstrated the competitiveness of our method from an aesthetic point of view. Moreover, quantitative analysis reflects that semantically important spots are well preserved in the final video clip. 1 https://www.youtube.com/.

  4. Studenterproduceret video til eksamen

    Directory of Open Access Journals (Sweden)

    Kenneth Hansen

    2016-05-01

    Full Text Available Formålet med denne artikel er at vise, hvordan læringsdesign og stilladsering kan anvendes til at skabe en ramme for studenterproduceret video til eksamen på videregående uddannelser. Artiklen tager udgangspunkt i en problemstilling, hvor uddannelsesinstitutionerne skal håndtere og koordinere undervisning inden for både det faglige område og mediefagligt område og sikre en balance mellem en fagfaglighed og en mediefaglig tilgang. Ved at dele opgaven ud på flere faglige resurser, er der mere koordinering, men man kommer omkring problemet med krav til underviserne om dobbelt faglighed ved medieproduktioner. Med afsæt i Lanarca Declarationens perspektiver på læringsdesign og hovedsageligt Jerome Bruners principper for stilladsering, sammensættes en model for understøttelse af videoproduktion af studerende på videregående uddannelser. Ved at anvende denne model for undervisningssessioner og forløb får de fagfaglige og mediefaglige undervisere et redskab til at fokusere og koordinere indsatsen frem mod målet med, at de studerende producerer og anvender video til eksamen.

  5. Video consultation use by Australian general practitioners: video vignette study.

    Science.gov (United States)

    Jiwa, Moyez; Meng, Xingqiong

    2013-06-19

    There is unequal access to health care in Australia, particularly for the one-third of the population living in remote and rural areas. Video consultations delivered via the Internet present an opportunity to provide medical services to those who are underserviced, but this is not currently routine practice in Australia. There are advantages and shortcomings to using video consultations for diagnosis, and general practitioners (GPs) have varying opinions regarding their efficacy. The aim of this Internet-based study was to explore the attitudes of Australian GPs toward video consultation by using a range of patient scenarios presenting different clinical problems. Overall, 102 GPs were invited to view 6 video vignettes featuring patients presenting with acute and chronic illnesses. For each vignette, they were asked to offer a differential diagnosis and to complete a survey based on the theory of planned behavior documenting their views on the value of a video consultation. A total of 47 GPs participated in the study. The participants were younger than Australian GPs based on national data, and more likely to be working in a larger practice. Most participants (72%-100%) agreed on the differential diagnosis in all video scenarios. Approximately one-third of the study participants were positive about video consultations, one-third were ambivalent, and one-third were against them. In all, 91% opposed conducting a video consultation for the patient with symptoms of an acute myocardial infarction. Inability to examine the patient was most frequently cited as the reason for not conducting a video consultation. Australian GPs who were favorably inclined toward video consultations were more likely to work in larger practices, and were more established GPs, especially in rural areas. The survey results also suggest that the deployment of video technology will need to focus on follow-up consultations. Patients with minor self-limiting illnesses and those with medical

  6. Game Design Document Format For Video Games With Passive Dynamic Difficulty Adjustment

    Directory of Open Access Journals (Sweden)

    Pratama Wirya Atmaja

    2016-07-01

    Full Text Available AbstrakPermainan video adalah perangkat lunak hiburan, sehingga kepuasan pemainnya adalah tolok ukur utama kualitasnya. Satu elemen penting dari kepuasan pemain adalah tingkat kesulitan yang tepat, yang tidak terlalu mudah maupun sukar. Dewasa ini, cara termutakhir untuk menerapkan tingkat kesulitan yang tepat adalah Pengaturan Kesulitan Dinamis (PKD, yang dapat memodifikasi tingkat kesulitan permainan pada saat run-time. Tipe PKD yang paling populer pada saat ini adalah PKD pasif. Di sisi lain, Dokumen Desain Permainan (DDP adalah artefak penting dalam pengembangan perangkat lunak permainan video, dan belum ditemukan format DDP yang mendukung perancangan mekanisme PKD pasif. Tujuan penelitian ini adalah menemukan format DDP baru yang mendukung perancangan tersebut. Kami memodifikasi sebuah format DDP yang bersifat umum dengan menambahkan bagian-bagian baru untuk perancangan mekanisme PKD pasif. Format hasil modifikasi tersebut diuji dalam proses pengujian yang melibatkan sejumlah pengembang dan sejumlah pemain. Para pengembang mengembangkan sejumlah permainan video menggunakan format DDP yang dimodifikasi dan format yang umum. Proses pengembangan yang mereka jalani diamati dan dinilai kelancarannya. Permainan-permainan video yang dihasilkan dengan kedua format DDP dimainkan oleh para pemain untuk menguji kualitas mekanisme PKD pasifnya. Hasil pengujian oleh para pengembang menyatakan bahwa format DDP yang dimodifikasi lebih baik dari format yang umum. Hasil pengujian oleh para pemain menunjukkan keunggulan permainan-permainan video yang dihasilkan dengan format DDP yang dimodifikasi, walau keunggulan itu tidak signifikan. Berdasarkan hasil tersebut, kami menyatakan bahwa format DDP yang dimodifikasi berhasil mencapai tujuannya.Kata kunci: permainan video, rekayasa kebutuhan, Pengaturan Kesulitan Dinamis, dokumen desain permainan, pengembangan perangkat lunak. AbstractVideo game is a type of entertainment software, and therefore the

  7. Mandiri dan Berdaulat dengan Energi Terbarukan

    OpenAIRE

    Burhanuddin, andi Iqbal

    2016-01-01

    Mandiri dan Berdaulat dengan Energi Terbarukan Andi Iqbal Burhanuddin Guru Besar Ilmu Kelautan Unhas Hal yang memiliki peran penting dan mendukung berbagai proses kegiatan, serta menjadi prasyarat keberlanjutan kehidupan adalah energi. Seiring dengan meningkatnya pertumbuhan ekonomi serta bertambahnya jumlah penduduk, kebutuhan Indonesia akan energi terus meningkat pesat. Sementara energi fosil cepat atau lambat akan kurang dan habis, dan bahkan menurut para peneliti diperkirak...

  8. Instructional Effectiveness of Video Media.

    Science.gov (United States)

    Wetzel, C. Douglas; And Others

    This volume is a blend of media research, cognitive science research, and tradecraft knowledge regarding video production techniques. The research covers: visual learning; verbal-auditory information; news broadcasts; the value of motion and animation in film and video; simulation (including realism and fidelity); the relationship of text and…

  9. Negotiation for Strategic Video Games

    OpenAIRE

    Afiouni, Einar Nour; Øvrelid, Leif Julian

    2013-01-01

    This project aims to examine the possibilities of using game theoretic concepts and multi-agent systems in modern video games with real time demands. We have implemented a multi-issue negotiation system for the strategic video game Civilization IV, evaluating different negotiation techniques with a focus on the use of opponent modeling to improve negotiation results.

  10. Estimation of Web video multiplicity

    Science.gov (United States)

    Cheung, SenChing S.; Zakhor, Avideh

    1999-12-01

    With ever more popularity of video web-publishing, many popular contents are being mirrored, reformatted, modified and republished, resulting in excessive content duplication. While such redundancy provides fault tolerance for continuous availability of information, it could potentially create problems for multimedia search engines in that the search results for a given query might become repetitious, and cluttered with a large number of duplicates. As such, developing techniques for detecting similarity and duplication is important to multimedia search engines. In addition, content providers might be interested in identifying duplicates of their content for legal, contractual or other business related reasons. In this paper, we propose an efficient algorithm called video signature to detect similar video sequences for large databases such as the web. The idea is to first form a 'signature' for each video sequence by selection a small number of its frames that are most similar to a number of randomly chosen seed images. Then the similarity between any tow video sequences can be reliably estimated by comparing their respective signatures. Using this method, we achieve 85 percent recall and precision ratios on a test database of 377 video sequences. As a proof of concept, we have applied our proposed algorithm to a collection of 1800 hours of video corresponding to around 45000 clips from the web. Our results indicate that, on average, every video in our collection from the web has around five similar copies.

  11. The Art of Video Games

    Science.gov (United States)

    Johnson, Mark M.

    2012-01-01

    The Smithsonian American Art Museum has created and will tour an exhibition on a most unusual but extremely popular art form--"The Art of Video Games." As one of the largest and first of its type, this exhibition will document and explore a 40-year evolution of video games as an artistic medium, with a focus on striking visual effects and the…

  12. Video Streaming in Online Learning

    Science.gov (United States)

    Hartsell, Taralynn; Yuen, Steve Chi-Yin

    2006-01-01

    The use of video in teaching and learning is a common practice in education today. As learning online becomes more of a common practice in education, streaming video and audio will play a bigger role in delivering course materials to online learners. This form of technology brings courses alive by allowing online learners to use their visual and…

  13. Teaching Idioms: Video or Lecture.

    Science.gov (United States)

    Kenyon, Patricia; Daly, Kimberly

    1991-01-01

    A study evaluated the effectiveness of video instruction in teaching the meanings and uses of idioms to 20 deaf adolescents. Students improved their knowledge and use of idioms more when exposed to the video/discussion approach than to the lecture/discussion approach. (DB)

  14. Video Games as Moral Educators?

    Science.gov (United States)

    Khoo, Angeline

    2012-01-01

    The growing interest in video gaming is matched by a corresponding increase in concerns about the harmful effects on children and adolescents. There are numerous studies on aggression and addiction which spark debates on the negative effects of video gaming. At the same time, there are also studies demonstrating prosocial effects. This paper…

  15. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... National Eye Institute’s mission is to “conduct and support research, training, health information dissemination, and other programs ... search for current job openings visit HHS USAJobs Home > NEI YouTube Videos > NEI YouTube Videos: Amblyopia NEI ...

  16. Epistemic Authority, Lies, and Video

    DEFF Research Database (Denmark)

    Andersen, Rune Saugmann

    2013-01-01

    This article analyses how videos of violent protests become politically powerful arguments able to intervene in debates about security. It does so by looking at a series of videos taken by police authorities and protesters during street battles in Copenhagen in August 2009, when protesters oppose...

  17. PENGARUH KUAT DAN DISTRIBUSI ARUS TERHADAP KETEBALAN DAN KEKERASAN LAPISAN KROM PADA STONEWARE DAN EARTHENWARE

    Directory of Open Access Journals (Sweden)

    Ida Ayu Sri Adnyani

    2009-12-01

    Full Text Available Proses pelapisan elektroplating dapat dilakukan pada material non logam seperti pada produk stoneware dan earthenware, namun sebelumnya perlu diberi lapisan tipis carbon (thin layer carbon. Hal ini dilakukan agar permukaan material non logam tersebut bersifat sebagai konduktor. Tujuan dari penelitian ini adalah untuk mengetahui kekerasan dan ketebalan lapisan krom pada permukaan material keramik-gerabah (non konduktor. Metode yang digunakan dalam penelitian ini adalah metode eksperimental (true experimental research. Dalam penelitian ini digunakan dua variabel terikat yaitu ketebalan lapisan krom dan kekerasan. Proses elektroplating  dilakukan dengan kuat dan distribusi arus berbeda-beda. Sampel atau benda uji dibuat dengan ukuran 4 x 8 x 0.5 cm. Selanjutnya agar bahan uji (bahan non konduktor tersebut mampu sebagai konduktor dalam proses elektroplating maka sebelumnya dilapisi dengan lapisan karbon tipis. Ketebalan lapisan akan semakin meningkat seiring dengan naiknya kuat arus dan bertambahnya titik distribusi arus. Nilai ketebalan paling kecil didapatkan pada pelapisan dengan kuat arus 0.24 A dan satu titik distribusi arus yaitu 0.0010 mm, sedangkan ketebalan maksimum didapatkan pada kuat arus 0.7 A dengan tiga titik distribusi arus sebesar 0.00233 mm. Kekerasan permukaan berdasarkan hasil uji kekerasan Vickers akan semakin meningkat dengan naiknya kuat arus dan bertambahnya titik distribusi arus. Nilai kekerasan paling kecil didapatkan pada pelapisan dengan kuat arus 0.24 A dan satu titik distribusi arus yaitu 105 HVN, sedangkan kekerasan maksimum didapatkan pada kuat arus 0.7 A dengan tiga titik distribusi arus sebesar 115 HVN.

  18. Watermarking textures in video games

    Science.gov (United States)

    Liu, Huajian; Berchtold, Waldemar; Schäfer, Marcel; Lieb, Patrick; Steinebach, Martin

    2014-02-01

    Digital watermarking is a promising solution to video game piracy. In this paper, based on the analysis of special challenges and requirements in terms of watermarking textures in video games, a novel watermarking scheme for DDS textures in video games is proposed. To meet the performance requirements in video game applications, the proposed algorithm embeds the watermark message directly in the compressed stream in DDS files and can be straightforwardly applied in watermark container technique for real-time embedding. Furthermore, the embedding approach achieves high watermark payload to handle collusion secure fingerprinting codes with extreme length. Hence, the scheme is resistant to collusion attacks, which is indispensable in video game applications. The proposed scheme is evaluated in aspects of transparency, robustness, security and performance. Especially, in addition to classical objective evaluation, the visual quality and playing experience of watermarked games is assessed subjectively in game playing.

  19. Video game induced knuckle pad.

    Science.gov (United States)

    Rushing, Mary E; Sheehan, Daniel J; Davis, Loretta S

    2006-01-01

    Controversy and concern surround the video game playing fascination of children. Scientific reports have explored the negative effects of video games on youth, with a growing number recognizing the actual physical implications of this activity. We offer another reason to discourage children's focus on video games: knuckle pads. A 13-year-old black boy presented with an asymptomatic, slightly hyperpigmented plaque over his right second distal interphalangeal joint. A punch biopsy specimen confirmed knuckle pad as the diagnosis, and a traumatic etiology from video game playing was suspected. Knuckle pads can be painful, cosmetically unappealing, and refractory to treatment. They can now be recognized as yet another potential adverse consequence of chronic video game playing.

  20. Distributed source coding of video

    DEFF Research Database (Denmark)

    Forchhammer, Søren; Van Luong, Huynh

    2015-01-01

    A foundation for distributed source coding was established in the classic papers of Slepian-Wolf (SW) [1] and Wyner-Ziv (WZ) [2]. This has provided a starting point for work on Distributed Video Coding (DVC), which exploits the source statistics at the decoder side offering shifting processing...... steps, conventionally performed at the video encoder side, to the decoder side. Emerging applications such as wireless visual sensor networks and wireless video surveillance all require lightweight video encoding with high coding efficiency and error-resilience. The video data of DVC schemes differ from...... the assumptions of SW and WZ distributed coding, e.g. by being correlated in time and nonstationary. Improving the efficiency of DVC coding is challenging. This paper presents some selected techniques to address the DVC challenges. Focus is put on pin-pointing how the decoder steps are modified to provide...

  1. [Video documentation in forensic practice].

    Science.gov (United States)

    Schyma, C; Schyma, P

    1995-01-01

    The authors report in part 1 about their experiences with the Canon Ex1 Hi camcorder and the possibilities of documentation with the modern video technique. Application examples in legal medicine and criminalistics are described autopsy, scene, reconstruction of crimes etc. The online video documentation of microscopic sessions makes the discussion of findings easier. The use of video films for instruction produces a good resonance. The use of the video documentation can be extended by digitizing (Part 2). Two frame grabbers are presented, with which we obtained good results in digitizing of images captured from video. The best quality of images is achieved by online use of an image analysis chain. Corel 5.0 and PicEd Cora 4.0 allow complete image processings and analysis. The digital image processing influences the objectivity of the documentation. The applicabilities of image libraries are discussed.

  2. Color image and video enhancement

    CERN Document Server

    Lecca, Michela; Smolka, Bogdan

    2015-01-01

    This text covers state-of-the-art color image and video enhancement techniques. The book examines the multivariate nature of color image/video data as it pertains to contrast enhancement, color correction (equalization, harmonization, normalization, balancing, constancy, etc.), noise removal and smoothing. This book also discusses color and contrast enhancement in vision sensors and applications of image and video enhancement.   ·         Focuses on enhancement of color images/video ·         Addresses algorithms for enhancing color images and video ·         Presents coverage on super resolution, restoration, in painting, and colorization.

  3. PEMBELAJARAN DASAR ALGORITMA DAN PEMROGRAMAN MENGGUNAKAN EL-GORITMA BERBASIS WEB

    Directory of Open Access Journals (Sweden)

    Gun Gun Maulana

    2017-03-01

    Full Text Available Algoritma adalah metode efektif yang diekspresikan sebagai rangkaian terbatas. Algoritma juga merupakan kumpulan perintah untuk menyelesaikan suatu masalah dimana masalah di selesaikan di tuntut secara sistematis, terstruktur dan logis.  Dalam penyelesaian lagoritma itu sendiri, tak jarang sering terdapat berbagai masalah yang timbul contohnya struktur yang tidak tepat, algoritma yang tidak logis, serta kebingungan dalam menyelesaikan algortma itu sendiri. Metode yang penulis buat di berinama “EL-Goritma” atau singkatan dari e-learning algoritma. EL-Goritma itu sendiri penulis memasukkan beberapa fasilitas yang nantinya akan menunjang pembelajaran seperti lve chat, video call, room diskusi, dan uang belajar.Target dari metode ini adalah mampu mempermudah mahasiswa maupun pelajar dalam menyelesaikan tugas-tugas algoritma dengan mendapatkan referensi dan sumber-sumber dari para dosen maupun pengajar lain.

  4. Smart Streaming for Online Video Services

    OpenAIRE

    Chen, Liang; Zhou, Yipeng; Chiu, Dah Ming

    2013-01-01

    Bandwidth consumption is a significant concern for online video service providers. Practical video streaming systems usually use some form of HTTP streaming (progressive download) to let users download the video at a faster rate than the video bitrate. Since users may quit before viewing the complete video, however, much of the downloaded video will be "wasted". To the extent that users' departure behavior can be predicted, we develop smart streaming that can be used to improve user QoE with ...

  5. Personalized video summarization based on group scoring

    OpenAIRE

    Darabi, K; G. Ghinea

    2014-01-01

    In this paper an expert-based model for generation of personalized video summaries is suggested. The video frames are initially scored and annotated by multiple video experts. Thereafter, the scores for the video segments that have been assigned the higher priorities by end users will be upgraded. Considering the required summary length, the highest scored video frames will be inserted into a personalized final summary. For evaluation purposes, the video summaries generated by our system have...

  6. Marin Tsunami (video)

    Science.gov (United States)

    Filmed and edited by: Loeffler, Kurt; Gesell, Justine

    2010-01-01

    Tsunamis are a constant threat to the coasts of our world. Although tsunamis are infrequent along the West coast of the United States, it is possible and necessary to prepare for potential tsunami hazards to minimize loss of life and property. Community awareness programs are important, as they strive to create an informed society by providing education and training. The Marin coast could be struck by a tsunami. Whether you live in Marin County, visit the beaches, or rent or own a home near the coast, it is vital to understand the tsunami threat and take preparation seriously. Marin Tsunami tells the story of what several West Marin communities are doing to be prepared. This video was produced by the US Geological Survey (USGS) in cooperation with the Marin Office of Emergency Services.

  7. PENGEMBANGAN MULTIMEDIA PEMBELAJARAN FISIKA BERBASIS AUDIO-VIDEO EKSPERIMEN LISTRIK DINAMIS DI SMP

    Directory of Open Access Journals (Sweden)

    P. Rante

    2013-10-01

    Full Text Available Penelitian pengembangan ini dilakukan dengan tujuan untuk melihat profil pengembangan multimedia pembelajaran fisika berbasis audio-video eksperimen listrik dinamis yang dapat menjadi solusi ketidakterlaksanaan praktikum di sekolah. Hasil penelitian menunjukkan bahwa propil multimedia berbasis audio-video eksperimen dari segi tampilan menarik, fasilitas runtut, sistematis dan praktis digunakan serta menjadi solusi ketidakterlaksanaan praktikum di sekolah. Produk akhir adalah sebuah paket CD autorun multimedia pembelajaran interaktif sebagai media pembelajaran mandiri dan sebagai media presentase yang dilengkapi perangkat pembelajaran untuk guru. This research aims to see the profile of multimedia learning development on physics based audio-video on the topic dynamic electricity experiment that may become a solution of practicum that not mastered well in the school. The result shows that the profile of develop multimedia based audio-video experiment has interesting display, harmonious facilities, systematic and practical in used as well as become a solution of the practicum that not mastered yet. The final product produced an auto run CD package of interactive learning multimedia as a self learning media and as a representation of media that equipped with teaching and learning media for teacher.

  8. Hareketli Heykel ve Dans

    OpenAIRE

    RUIZ, Manuel Adsuara

    2016-01-01

    Heykel tarihinin ve anlamının içinden bir yolculukta hareketli heykel ve dans…Dans gibi hareketler ve dansın kinetik değeri, heykelin birden fazla bakış açısı ile yapmacıklıktan beri, birliği kırıyoruz ve çok küçük bir bakış açısı değişikliği ile şekil değişikliğine ulaşıyoruz, başka bir değişle, bir balonun bir kesiti gibi. Hatta mimari bile, uzay, ışık, gölge ve yanlış perspektifleri(bakış açıları) ile yeni, göz kamaştırıcı ve teatral bir hareket ve görüş açısı sunuyor. Bu bize, heykele yük...

  9. Implementasi Dan Perancangan Online Charging System (OCS IPTV Multichannel pada Jaringan IPv6

    Directory of Open Access Journals (Sweden)

    Bagus Wahyu Nugraha

    2014-03-01

    Full Text Available IPTV didefinisikan sebagai layanan multimedia berbentuk data seperti televisi, video, audio, text, grafik yang dikirimkan melalui jaringan berbasisi IP tetapi harus diberikan dengan persyaratan seperti QOS dan experience, security, interactivity dan reliability.  Beberapa  feature yang  dimiliki oleh IPTV ini adalah IPTV dapat menyiarkan secara live  atau prerecorded digital video program-program pendidikan, komersial, scheduling / penjadwalan program dsb. Tentunya hal ini menggunakan IPTV akan menguntungkan dari sisi bisnis mengingat semakin banyaknya pengguna broadband. Dengan konvergen antara televisi, telephone dan access internet, IPTV dapat berkembang sesuai dengan tren masa kini yaitu IP based, sehingga mudah di akses oleh pengguna dan proses charging/billing yang sesuai dengan standar bisnis yang ada. Oleh karena itu, “Design and Implementation Online Charging System (OCS IPTV Multichannel on IPv6 Network“ dibuat sebagai layanan konten yang dapat digunakan untuk teknologi yang menggunakan IP based. Dalam pembuatan rancang bangun system billing pada IPTV ini dihasilkan sebuah software yang user friendly sehingga penyedia layanan IPTV dapat dengan mudah menggunakan software yang telah dibuat.

  10. Accelerating video carving from unallocated space

    Science.gov (United States)

    Kalva, Hari; Parikh, Anish; Srinivasan, Avinash

    2013-03-01

    Video carving has become an essential tool in digital forensics. Video carving enables recovery of deleted video files from hard disks. Processing data to extract videos is a computationally intensive task. In this paper we present two methods to accelerate video carving: a method to accelerate fragment extraction, and a method to accelerate combining of these fragments into video segments. Simulation results show that complexity of video fragment extraction can be reduced by as much as 75% with minimal impact on the videos recovered.

  11. Forensic analysis of video file formats

    National Research Council Canada - National Science Library

    Gloe, Thomas; Fischer, André; Kirchner, Matthias

    2014-01-01

    .... In combination, such characteristics can help to authenticate digital video files in forensic settings by distinguishing between original and post-processed videos, verifying the purported source...

  12. Video Quality Prediction Models Based on Video Content Dynamics for H.264 Video over UMTS Networks

    Directory of Open Access Journals (Sweden)

    Asiya Khan

    2010-01-01

    Full Text Available The aim of this paper is to present video quality prediction models for objective non-intrusive, prediction of H.264 encoded video for all content types combining parameters both in the physical and application layer over Universal Mobile Telecommunication Systems (UMTS networks. In order to characterize the Quality of Service (QoS level, a learning model based on Adaptive Neural Fuzzy Inference System (ANFIS and a second model based on non-linear regression analysis is proposed to predict the video quality in terms of the Mean Opinion Score (MOS. The objective of the paper is two-fold. First, to find the impact of QoS parameters on end-to-end video quality for H.264 encoded video. Second, to develop learning models based on ANFIS and non-linear regression analysis to predict video quality over UMTS networks by considering the impact of radio link loss models. The loss models considered are 2-state Markov models. Both the models are trained with a combination of physical and application layer parameters and validated with unseen dataset. Preliminary results show that good prediction accuracy was obtained from both the models. The work should help in the development of a reference-free video prediction model and QoS control methods for video over UMTS networks.

  13. Intelligent network video understanding modern video surveillance systems

    CERN Document Server

    Nilsson, Fredrik

    2008-01-01

    Offering ready access to the security industry's cutting-edge digital future, Intelligent Network Video provides the first complete reference for all those involved with developing, implementing, and maintaining the latest surveillance systems. Pioneering expert Fredrik Nilsson explains how IP-based video surveillance systems provide better image quality, and a more scalable and flexible system at lower cost. A complete and practical reference for all those in the field, this volume:Describes all components relevant to modern IP video surveillance systemsProvides in-depth information about ima

  14. PERBANDINGAN KOMUNIKASI NONVERBAL PENUTUR ASLI DAN PENUTUR ASING BAHASA INGGRIS DALAM PUBLIC SPEAKING

    Directory of Open Access Journals (Sweden)

    I Made Suta Paramarta

    2016-08-01

    Full Text Available Abstrak Tujuan penelitian ini adalah untuk membandingkan fitur-fitur nonverbal penutur asli dan penutur asing dalam public speaking. Perbedaan budaya antara kedua kelompok penutur tersebut menimbulkan perbedaan penggunaan fitur nonverbal dalam public speaking. Desain penelitian ini adalah desain deskriptif kualitatif dengan 10 subjek. 5 subjek adalah video penutur asli Bahasa Inggris dan 5 video subjek yang lain adalah video mahasiswa Jurusan D III Bahasa Inggris Universitas Pendidikan Ganesha. Penutur asli menunjukkan gerakan nonverbal yang jauh lebih variatif dari penutur asing Bahasa Inggris. Penutur asli memiliki gerakan-gerakan spesifik yang mengacu pada makna yang spesifik juga. Di lain pihak, penutur asing menunjukkan gerakan nonverbal yang bersifat umum tanpa rujukan pasti pada maksud yang spesifik. Fitur nonverbal yang dicermati dikelompokkan pada gerakan kepala, gerakan badan, dan kontak mata. Kata kunci: perbandingan, nonverbal, public speaking Abstract The purpose of this research is to compare the nonverbal features of the native speakers and the non-native speakers of English in public speaking. Cultural differences between the two groups make significant differences on using the nonverbal features in public speaking. The design of this research was a descriptive-qualitative design with 10 subjects. 5 subjects were videos of 5 English native speakers and the other 5 subjects were the videos of 5 students of Diploma III English Department Universitas Pendidikan Ganesha. The native speakers showed more variative nonverbal movements compared to the non-native speakers. The native speakers made specific gestures which refered to certain specific meanings. On the other hand, the non-native speakers applied general nonverbal movements without specific referents. The investigated nonverbal features were grouped into head movements, body movements, and eye contacts. Keywords: comparison, nonverbal, public speaking

  15. Kitab kuning dan perempuan, perempuan dan kitab kuning

    NARCIS (Netherlands)

    Bruinessen, M.M. van

    1993-01-01

    Kitab Kuning dan Emansipasi Perempuan: Konflik Budaya? Pengamatan-pengamatan Masdar mengenai kedudukan perempuan dalam diskursus (wacana, bahasan) dominan kitab kuning terasa tidak enak didengar tetapi memang sulit dibantah. Baik dalam penggunaan bahasa (yang sangat memihak kepada jenis

  16. Interactive Video, The Next Step

    Science.gov (United States)

    Strong, L. R.; Wold-Brennon, R.; Cooper, S. K.; Brinkhuis, D.

    2012-12-01

    Video has the ingredients to reach us emotionally - with amazing images, enthusiastic interviews, music, and video game-like animations-- and it's emotion that motivates us to learn more about our new interest. However, watching video is usually passive. New web-based technology is expanding and enhancing the video experience, creating opportunities to use video with more direct interaction. This talk will look at an Educaton and Outreach team's experience producing video-centric curriculum using innovative interactive media tools from TED-Ed and FlixMaster. The Consortium for Ocean Leadership's Deep Earth Academy has partnered with the Center for Dark Energy Biosphere Investigations (C-DEBI) to send educators and a video producer aboard three deep sea research expeditions to the Juan de Fuca plate to install and service sub-seafloor observatories. This collaboration between teachers, students, scientists and media producers has proved a productive confluence, providing new ways of understanding both ground-breaking science and the process of science itself - by experimenting with new ways to use multimedia during ocean-going expeditions and developing curriculum and other projects post-cruise.

  17. Perancangan dan Analisis Redistribution Routing Protocol OSPF dan EIGRP

    Directory of Open Access Journals (Sweden)

    DWI ARYANTA

    2016-02-01

    Full Text Available Abstrak OSPF (Open Shortest Path First dan EIGRP (Enhanced Interior Gateway Routing Protocol adalah dua routing protokol yang banyak digunakan dalam jaringan komputer. Perbedaan karakteristik antar routing protokol menimbulkan masalah dalam pengiriman paket data. Teknik redistribution adalah solusi untuk melakukan komunikasi antar routing protokol. Dengan menggunakan software Cisco Packet Tracer 5.3 pada penelitian ini dibuat simulasi OSPF dan EIGRP yang dihubungkan oleh teknik redistribution, kemudian dibandingkan kualitasnya dengan single routing protokol EIGRP dan OSPF. Parameter pengujian dalam penelitian ini adalah nilai time delay dan trace route. Nilai trace route berdasarkan perhitungan langsung cost dan metric dibandingkan dengan hasil simulasi. Hasilnya dapat dilakukan proses redistribution OSPF dan EIGRP. Nilai delay redistribution lebih baik 1% dibanding OSPF dan 2-3% di bawah EIGRP tergantung kepadatan traffic. Dalam perhitungan trace route redistribution dilakukan 2 perhitungan, yaitu cost untuk area OSPF dan metric pada area EIGRP. Pengambilan jalur utama dan alternatif pengiriman paket berdasarkan nilai cost dan metric yang terkecil, hal ini terbukti berdasarkan perhitungan dan simulasi. Kata kunci: OSPF, EIGRP, Redistribution, Delay, Cost, Metric. Abstract OSPF (Open Shortest Path First and EIGRP (Enhanced Interior Gateway Routing Protocol are two routing protocols are widely used in computer networks. Differences between the characteristics of routing protocols pose a problem in the delivery of data packets. Redistribution technique is the solution for communication between routing protocols. By using the software Cisco Packet Tracer 5.3 in this study were made simulating OSPF and EIGRP redistribution linked by technique, then compared its quality with a single EIGRP and OSPF routing protocols. Testing parameters in this study is the value of the time delay and trace route. Value trace route based on direct calculation of cost

  18. Perawatan Pergeseran Mandibula dan Kliking Menggunakan Teknik Edgewise dan Trainer

    Directory of Open Access Journals (Sweden)

    Rully Utami

    2014-06-01

    Full Text Available Kasus ini terjadi pada perempuan usia 22 tahun yang bersedia dipublikasikan untuk kepentingan  ilmu pengetahuan. Keluhan utama mandibula dan dagunya bergeser ke kanan, gigitan terbuka posterior dan bunyi click di persendian temporomandibular. Diagnosis pasien adalah maloklusi Angle kelas III tipe dento skeletal, pergeseran garis tengah mandibula dan dagu ke kanan, gigitan terbuka posterior dan clicking pada sendi temporomandibular. Perawatan dilakukan dengan teknik Edgewise dan trainer. Leveling dan unraveling dilakukan menggunakan kawat stainless steel bulat diameter 0,014 mm dengan multiloop. Trainer digunakan untuk koreksi pergeseran mandibula. Perawatan dilakukan selama 11 bulan, dan menunjukkan hasil hubungan molar pertama kanan menjadi kelas I. Overjet meningkat dari 0,1 mm menjadi 2 mm, overbite meningkat dari 0,2 mm menjadi 2,57 mm, garis tengah mandibula yang semula bergeser ke kanan 4,38 mm menjadi 2,53 mm, gigitan terbuka posterior dan clicking telah terkoreksi. Compromised Treatment of Class III Malocclusion with Mandibular Shifting, Posterior Openbite and Clicking Using Edgewise Technique and Trainer In Adult. This case report described the treatment of an adult female 22 years old who complained that her mandibula and chin shift to the right, posterior openbite and clicking. The patient diagnosed class III molar relationship, skeletal class III malocclusion, mandibular midline and chin shift to the right, posterior openbite and clicking on temporomandibular joint. Treatment was conducted using combination between  Edgewise Technique and trainer.  Leveling and unraveling are achieved by round stainless steel archwire 0,014 mm with multiloop. Trainer used to corrected the mandibular shifting. Result after 1 years treatment showed that the right molar relationship became class I, overjet increased  from 0,1 mm to 2 mm, overbite increased  from 0,2 mm to 2,57 mm, mandibular midline shifting decresed from 4,38 mm to 2,53 mm

  19. Video systems for alarm assessment

    Energy Technology Data Exchange (ETDEWEB)

    Greenwoll, D.A.; Matter, J.C. (Sandia National Labs., Albuquerque, NM (United States)); Ebel, P.E. (BE, Inc., Barnwell, SC (United States))

    1991-09-01

    The purpose of this NUREG is to present technical information that should be useful to NRC licensees in designing closed-circuit television systems for video alarm assessment. There is a section on each of the major components in a video system: camera, lens, lighting, transmission, synchronization, switcher, monitor, and recorder. Each section includes information on component selection, procurement, installation, test, and maintenance. Considerations for system integration of the components are contained in each section. System emphasis is focused on perimeter intrusion detection and assessment systems. A glossary of video terms is included. 13 figs., 9 tabs.

  20. Lossless Compression of Broadcast Video

    DEFF Research Database (Denmark)

    Martins, Bo; Eriksen, N.; Faber, E.

    1998-01-01

    We investigate several techniques for lossless and near-lossless compression of broadcast video.The emphasis is placed on the emerging international standard for compression of continous-tone still images, JPEG-LS, due to its excellent compression performance and moderatecomplexity. Except for one...... artificial sequence containing uncompressible data all the 4:2:2, 8-bit test video material easily compresses losslessly to a rate below 125 Mbit/s. At this rate, video plus overhead can be contained in a single telecom 4th order PDH channel or a single STM-1 channel. Difficult 4:2:2, 10-bit test material...

  1. Potret Diri Digital dalam Seni dan Budaya Visual

    Directory of Open Access Journals (Sweden)

    Kusrini Kusrini

    2015-10-01

    Full Text Available Selfie merupakan bentuk tidak resmi (slang dari potret diri digital (digital self-portraits. Keberadaannya semakin berkembang. National #Selfie Gallery di London pada 2013 menunjukkan bahwa jenis foto ini memiliki kelayakan untuk masuk galeri dan disebut sebagai karya seni. Sejumlah 19 seniman berfoto selfie dan hasilnya dipamerkan dalam bentuk video berdurasi singkat, masing-masing sekitar 30 detik. Untuk sampai di ruang pamer galeri, foto-foto selfie tersebut melalui tahap kurasi oleh kurator. Terdapat seleksi teknik dengan perangkat yang ada di dunia seni. Pada tahap selanjutnya, foto-foto selfie tersebut masuk galeri. Saat lolos seleksi dan dipamerkan di ruang galeri, serta dinikmati audiens seni, digital self-portraits menjadi sebuah karya seni dengan nilai isi makna seni, termasuk nilai estetis, serta nominal tertentu saat dibeli oleh kolektor. Jenis foto yang mengelilingi masyarakat kota tidak hanya selfie dan potret diri, namun semakin beragam. Di mana pun bertemu dengan foto, hingga dalam pengambilan keputusan maupun tindakan, berdasarkan pada apa yang dilihat. Di ranah ini, foto sudah menjadi bagian dari budaya masyarakat membentuk budaya visual. Dari budaya visual ini, bidang-bidang kehidupan lain ikut terpengaruh. Ketika foto menjadi bagian tidak terpisahkan dari kehidupan ataupun cara hidup masyarakat, bidang lain seperti ekonomi dan sosial turut larut di dalamnya. Perekonomian menjadikan dunia visual sebagai lahan bisnis yang menjanjikan. Dari sisi sosial, masyarakat menggantikan interaksi dan komunikasi langsung dengan media digital. Melihat dan mengukur seseorang dari relasi dari di media sosial, dan menilainya dari visual yang tertampil di jejaring sosial tersebut   Selfie is a slang form of digital self-portrait. Now, its development has been increasing. National #Selfie Gallery in London in 2013 showed the eligibility of this type to enter the gallery and called it as a work of art. There were 19 artists taking their selfie

  2. KONSEP DAN PRAKTIK PENDIDIKAN MULTIKULTURAL DI AMERIKA SERIKAT DAN INDONESIA

    Directory of Open Access Journals (Sweden)

    Juju Masunah

    2011-11-01

    Full Text Available Abstract: Concepts and Practices of Multi Cultural Education in the United States and in Indonesia. The purpose of this article is to discuss multicultural education consepts and practices in the U.S.A and its application to Indonesia. Data is based on a case study research of two dance educators who implemented multicultural education concept in Columbus, Ohio in year 2007. The result of this research is that two dance educators teach students equally by developing a curriculum and pedagogy that face democracy for all students. This concept and practice is possible to be applied to dance education in Indonesia. Abstrak: Konsep dan Praktik Pendidikan Multikultural di Amerika Serikat dan Indonesia. Tujuan artikel ini adalah untuk mendiskusikan konsep dan praktik pendidikan multikultural di Amerika Serikat dan Indonesia. Data-data diperoleh dari hasil penelitian studi kasus dua orang pendidik tari di Columbus, Ohio yang menerapkan konsep pendidikan multikultural dalam pembelajaran tari pada tahun 2007. Peneli­tian ini menyimpulkan bahwa dua guru tari tersebut memberi perlakuan yang sama dan adil terhadap se­mua siswa dengan cara yang demokratis dengan memperhatikan keberagaman dan keperbedaan siswa. Cara-cara ini sangat memungkinkan untuk diaplikasikan dalam pendidikan tari di Indonesia.

  3. CORPORATE IDENTITY SEJARAH DAN APLIKASINYA

    Directory of Open Access Journals (Sweden)

    Christine Suharto Cenadi

    1999-01-01

    Full Text Available In the recent globalization era%2C and the developed market%2C many companies compete to attract consumers to buy their products. One of the keys to compete and survive in this developing market is by creating an image and graphic identity. This paper will discuss about corporate identity%2C image%2C its purpose and applications. Abstract in Bahasa Indonesia : Dalam era globalisasi dewasa ini%2C dan dengan berkembangnya pasar (market%2C banyak perusahaan bersaing untuk menarik perhatian konsumen untuk membeli produknya. Salah satu cara untuk bersaing dan dapat bertahan di dalam pasar yang terus berkembang ini adalah dengan menciptakan suatu image dan identitas graphic. Tulisan ini akan membahas tentang corporate identity%2C image%2C fungsi dan aplikasinya

  4. Pemodelan dan Simulasi Sistem Proteksi Mikrogrid

    Directory of Open Access Journals (Sweden)

    Christina Tio Trisnasari

    2017-01-01

    Full Text Available Mikrogrid mengintegrasi sumber energi terdistribusi untuk menyediakan sistem yang handal dan ramah lingkungan. Akibat adanya generator dan PV pada semua level sistem mikrogrid dan 3 konfigurasi sistem yang berbeda, yaitu hanya terhubung grid, terhubung grid dan mikrogrid dan islanding, arus gangguan pada sistem akan bervariasi (arus gangguan naik 8.2 kA ketika sistem terhubung dengan grid. Dengan koordinasi rele dan LVCB yang benar, maka sistem proteksi dapat mengamankan pembangkit dan beban. Sehingga dapat menyediakan keandalan sistem yang lebih tinggi. Sistem proteksi yang didesain dimaksudkan untuk dapat bekerja dalam 3 konfigurasi sistem yang berbeda akibat adanya grid dan sumber energy terdistribusi. Sistem proteksi yang digunakan pada tugas akhir ini dilengkapi dengan Directional Over Current Relay yang diuji menggunakan ETAP pada sebuah sistem mikrogrid yang terdiri dari PV dan biomassa. Dengan menggunakan Zone Selective Interlocking ( ZSI tidak perlu dilakukan pengaturan ulang pada sistem proteksi yang diakibatkan adanya perubahan konfigurasi sistem.

  5. XML specifications DanRIS

    DEFF Research Database (Denmark)

    2009-01-01

    XML specifications for DanRIS (Danish Registration- og InformationsSystem), where the the aim is: Improved exchange of data Improved data processing Ensuring future access to all gathered data from the year 1999 until now......XML specifications for DanRIS (Danish Registration- og InformationsSystem), where the the aim is: Improved exchange of data Improved data processing Ensuring future access to all gathered data from the year 1999 until now...

  6. Nyeri Haid, Penyebab, Dan Penanggulangannya

    OpenAIRE

    Kusmiyati, Kusmiyati

    2011-01-01

    Haid atau menstruasi merupakan pelepasan dinding endometrium disertai darah. Nyeri sering menyertai kejadian menstruasi, sebagai hasil kontraksi kuat miometrium yang terjadi menjelang dan selama menstruasiFaktor penyebab nyeri haid bermacam-macam, antara lain faktor endokrin, kejiwaan dan faktor lain yang terkait dengan alat reproduksi. Nyeri dapat terjadi karena sekresi prostaglandin yang berlebih. Umumnya perempuan yangmengalami nyeri haid tidak terlalu memperhatikan atau tidak merawat deng...

  7. Are violent video games harmful?

    Science.gov (United States)

    Porter, Guy; Starcevic, Vladan

    2007-10-01

    The aim of this paper is to revisit the controversial issue of the association of violent video games and aggressive behaviour. Several lines of evidence suggest that there is a link between exposure to violent video games and aggressive behaviour. However, methodological shortcomings of research conducted so far make several interpretations of this relationship possible. Thus, aggressive behaviour may be a consequence of playing violent video games, an expression of hostile traits that existed before exposure to these games, and/or it may be a result of several possible combinations of these and other factors. Mental health professionals need to be aware of these potentially negative effects of violent video games when assessing patients who present with aggression. There is a need for prospective, long-term studies similar to those evaluating the effects of television and film violence on children and adolescents.

  8. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Arthritis Center since 2000, currently serving as the Nurse Manager. She is a critical member of our patient care ... of Body Weight in Osteoarthritis Educational Videos for ...

  9. Handheld CAT Video Game Project

    Data.gov (United States)

    National Aeronautics and Space Administration — The proposed project is to design, develop and fabricate a handheld video game console for astronauts during long space flight. This portable hardware runs...

  10. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... will allow you to take a more active role in your care. The information in these videos ... Arthritis and Health-related Quality of Life Rehabilitation Management for Rheumatoid Arthritis Patients Rehabilitation of Older Adult ...

  11. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... Intern Program Diversity In Vision Research & Ophthalmology (DIVRO) Student Training Programs To search for current job openings visit HHS USAJobs Home > NEI YouTube Videos > ...

  12. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Studies The Camille Julia Morgan Arthritis Research and Education Fund About Us Appointment Information Contact Us Our Faculty Our Staff Rheumatology Specialty Centers You are here: Home / Patient Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video ...

  13. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... is Happening to the Joints? Rheumatoid Arthritis: Gaining Control – Working with your Rheumatologist Rheumatoid Arthritis: Additional Conditions ... Hopkins Stategies to Increase your Level of Physical Activity Role of Body Weight in Osteoarthritis Educational Videos ...

  14. VIDEO GAMES AND THE ELDERLY

    National Research Council Canada - National Science Library

    Goldstein, Jeffrey; Cajko, Lara; Oosterbroek, Mark; Michielsen, Moniek; Van Houten, Oscar; Salverda, Femke

    1997-01-01

    This study examined the effects of playing video games (Super Tetris) on the reaction time, cognitive/perceptual adaptability, and emotional well-being of 22 noninstitutionalized elderly people aged 69 to 90...

  15. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... to take a more active role in your care. The information in these videos should not take ... She is a critical member of our patient care team. Managing Your Arthritis Managing Your Arthritis Managing ...

  16. Video in foreign language teaching

    Directory of Open Access Journals (Sweden)

    Joe Hambrook

    2013-02-01

    Full Text Available Much of the attention paid to video in foreign language teaching is focused upon a relatively small amount of commercially produced and distributed material. This paper briefly describes the development of this material in the EFLIESL field; looks at some current issues and concerns, and considers future possibilities with particular reference to computer assisted interactive video. Heelwat van die aandag wat video geniet as hulpmiddel by tweedetaalonderrig is toegespits op 'n relatief klein hoeveelheid kommersieel vervaardigde en verspreide materiaal. Hierdie artikel beskryf kortliks die ontwikkeling van bogenoemde materiaal waar dit Engels as tweede of vreemde taal betref. Verder word daar aandag gegee aan huidige tendense en toekomstige moontlikhede word oorweeg, met spesifieke verwysing na rekenaarondersteunde interaktiewe video.

  17. ENERGY STAR Certified Audio Video

    Data.gov (United States)

    U.S. Environmental Protection Agency — Certified models meet all ENERGY STAR requirements as listed in the Version 3.0 ENERGY STAR Program Requirements for Audio Video Equipment that are effective as of...

  18. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... and Aging Program African American Program Training and Jobs Fellowships NEI Summer Intern Program Diversity In Vision ... DIVRO) Student Training Programs To search for current job openings visit HHS USAJobs Home > NEI YouTube Videos > ...

  19. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... for Patients with Rheumatoid Arthritis Yoga for Arthritis Yoga Poses for Arthritis Patients from Johns Hopkins Stategies to Increase your Level of Physical Activity Role of Body Weight in Osteoarthritis Educational Videos for Patients Rheumatoid ...

  20. Pengaruh Perebusan, Penggaraman Dan Penjemuran Pada Udang Dan Cumi Terhadap Pembentukan 7 Ketokolesterol

    Directory of Open Access Journals (Sweden)

    Rudi Riyanto

    2007-12-01

    Full Text Available Penelitian pengaruh perebusan, penggaraman dan penjemuran pada udang dan cumi terhadap pembentukan 7‑ketokolesterol telah dilakukan. Dalam penelitian ini, udang dan cumi masing ­masing dibagi dalam dua kelompok. Pada kelompok pertama diberikan perlakuan perebusan dalam air, dan pada kelompok kedua diberikan perlakuan perebusan dalam air garam (3% air garam untuk udang dan 20% air garam untuk cumi. Setelah perebusan, dilakukan pengeringan di bawah matahari (udang dikupas dahulu sebelum dijemur. Pengambilan sampel dilakukan saat kondisi segar, setelah direbus dan setelah dijemur. Pengamatan dilakukan terhadap kandungan 7‑ketokolesterol, kolesterol, nilai TBA, dan kadar air. Hasil penelitian menunjukkan bahwa perebusan, penggaraman dan penjemuran berpengaruh terhadap pembentukan 7‑ketokolesterol sampai konsentrasi 20,82 ppm pada udang dan 15,05 ppm pada cumi sebagai konsentrasi tertinggi produk hasil oksidasi kolesterol yang terbentuk. Penelitian ini dapat dijadikan bukti bahwa pemanasan (perebusan dan penjemuran, serta penggaraman berpengaruh dalam proses oksidasi kolesterol pada udang dan cumi.

  1. Memahami Patofisiologi dan Aspek Klinis Syok Hipovolemik: Update dan Penyegar

    Directory of Open Access Journals (Sweden)

    Hardisman Hardisman

    2013-09-01

    Full Text Available AbstrakSecara patofisiologis syok merupakan gangguan hemodinamik yang menyebabkan tidak adekuatnya hantaran oksigen dan perfusi jaringan. Gangguan hemodinamik tersebut dapat berupa penurunan tahanan vaskuler sitemik terutama di arteri, berkurangnya darah balik, penurunan pengisian ventrikel dan sangat kecilnya curah jantung. Gangguan faktor-faktor tersebut disbabkan oleh bermacam-macam proses baik primer pada sistim kardiovaskuler, neurologis ataupun imunologis. Diantara berbagai penyebab syok tersebut, penurunan hebat volume plasma intravaskuler merupakan faktor penyebab utama. Terjadinya penurunan hebat volume intravaskuler dapat terjadi akibat perdarahan atau dehidrasi berat, sehingga menyebabkan yang balik ke jantung berkurang dan curah jantungpun menurun. Penurunan hebat curah jantung menyebabkan hantaran oksigen dan perfusi jaringan tidak optimal dan akhirnya menyebabkan syok. Pada tahap awal dengan perdarahan kurang dari 10%, gejala klinis dapat belum terlihat karena adanya mekanisme kompensasi sisitim kardiovaskuler dan saraf otonom. Baru pada kehilangan darah mulai 15% gejala dan tanda klinis mulai terlihat berupa peningkatan frekuensi nafas, jantung atau nadi (takikardi, pengisian nadi yang lemah, penurunan tekanan nadi, kulit pucat dan dingin, pengisian kapiler yang lambat dan produksi urin berkurang. Perubahan tekanan darah sistolik lebih lambat terjadi akibat adanya mekanisme kompensasi tadi, sehingga pemeriksaan klinis yang seksama harus dilakukan.Kata kunci: syok, hipovolemik dan patofisiologiAbstractShock is hemodynamic disorders, which causes inadequate oxygen delivery and perfusion. The hemodynamic disorders can be decreasing of systemic vascular resistant, venous return, ventricular filling and inadequate of cardiac output. The disorders are caused by cardiovascular dysfunction, neurologic or immunologic factors. Intravascular volume loss is one of the main factors, which is caused by severe dehydration or bleeding. These

  2. Sifilis Laten: Diagnosis dan Pengobatan

    Directory of Open Access Journals (Sweden)

    Rasmia Rowawi

    2013-09-01

    Full Text Available Abstrak   Sifilis laten merupakan stadium sifilis yang diakibatkan oleh T. pallidum yang masih menetap dalam tubuh, namun tidak menunjukkan gejala dan hanya menunjukkan hasil pemeriksaan serologis yang reaktif. Sifilis laten yang tidak diterapi dapat menetap bertahun-tahun atau seumur hidup dan dapat meningkatkan risiko terinfeksi HIV. Ibu hamil dengan sifilis laten dini akan menyebabkan sekitar 40% bayi yang dilahirkankannya tertular, 20% prematur, 10% lahir mati, dan 4% meninggal pada waktu dilahirkan. Diagnosis sifilis laten dini ditegakkan bila dalam 12 bulan terakhir ditemukan satu atau lebih dari tanda-tanda berikut ini: peningkatan titer VDRL/RPR sebanyak empat kali atau lebih; pada anamnesis didapatkan gejala sifilis primer dan sekunder; riwayat kontak seksual dengan seseorang yang didiagnosis atau diduga menderita sifilis primer atau sifilis sekunder atau sifilis laten dini; serta kontak seksual dengan seseorang dengan tes VDRL atau RPR dan TPHA reaktif. Pengobatan yang direkomendasikan untuk sifilis laten dini adalah benzatin penisilin 2,4 juta UI, IM, dosis tunggal, sedangkan pada sifilis laten lanjut, benzatin penisilin 2,4 juta UI, IM, diberikan 3 kali dengan interval satu minggu. Pemeriksaan serologis sifilis non- treponemal (VDRL atau RPR dilakukan setelah pengobatan 3, 6, 12, dan 24 bulan untuk menilai keberhasilan pengobatan.   Kata kunci: Diagnosis, silifis laten, terapi

  3. Query-by-Emoji Video Search

    NARCIS (Netherlands)

    Cappallo, S.; Mensink, T.; Snoek, C.G.M.

    2015-01-01

    This technical demo presents Emoji2Video, a query-by-emoji interface for exploring video collections. Ideogram-based video search and representation presents an opportunity for an intuitive, visual interface and concise non-textual summary of video contents, in a form factor that is ideal for small

  4. How usability is visible in video games

    OpenAIRE

    Saari, M

    2017-01-01

    Abstract As video games have become have become more popular and as popular as music and movies, the need for more video game developers have increased also. But even though there are more people developing video games, there still exists usability issues in video games like also in general computer software. The purpose of the thesis is to find out how usa...

  5. Indexing, Browsing, and Searching of Digital Video.

    Science.gov (United States)

    Smeaton, Alan F.

    2004-01-01

    Presents a literature review that covers the following topics related to indexing, browsing, and searching of digital video: video coding and standards; conventional approaches to accessing digital video; automatically structuring and indexing digital video; searching, browsing, and summarization; measurement and evaluation of the effectiveness of…

  6. In search of video event semantics

    NARCIS (Netherlands)

    Mazloom, M.

    2016-01-01

    In this thesis we aim to represent an event in a video using semantic features. We start from a bank of concept detectors for representing events in video. At first we considered the relevance of concepts to the event inside the video representation. We address the problem of video event

  7. Documenting Laboratory Procedures with Video.

    Science.gov (United States)

    Wyttenbach, Robert A

    2015-01-01

    Demonstrating laboratory procedures in person during class time can be time-consuming. When procedures are done under a microscope, live demonstration is also impractical because of the limited number of students who can view the demonstration at once. Creating videos beforehand, which students can watch before class and review during lab sessions, solves both of these problems. This article suggests ways to make and distribute high quality video of microscopic procedures.

  8. Developing an accessible video player

    Directory of Open Access Journals (Sweden)

    Juan José Rodríguez Soler

    2012-05-01

    Full Text Available Online Channels in financial institutions allows customers with disabilities to access services in a convenient way for them.However, one of the current challenges of this sector is to improve web accessibility and to incorporate technological resources to provide access to multimedia and video content, which has become a new form of internet communication.The present work shows in detail the strategy followed when designing and developing the new video player used by Bankinter for these purposes.

  9. Video i VIA - et udviklingsprojekt

    DEFF Research Database (Denmark)

    Kjærgaard, Hanne Wacher; Jelsbak, Vibe Alopaeus

    2012-01-01

    Tekst- og videorapport over projekt, hvor 15 grupper af undervisere i VIA UC arbejdede med produktion og pædagogisk anvendelse af video i deres undervisning. Forskellige kategorier, anvendelser og respons.......Tekst- og videorapport over projekt, hvor 15 grupper af undervisere i VIA UC arbejdede med produktion og pædagogisk anvendelse af video i deres undervisning. Forskellige kategorier, anvendelser og respons....

  10. Scaffolding With and Through Videos

    DEFF Research Database (Denmark)

    Otrel-Cass, Kathrin; Khoo, Elaine; Cowie, Bronwen

    2012-01-01

    to consider must be expanded. This article explicates theoretical and practical ideas related to teachers’ application of their ICT technology, pedagogy, and content knowledge (TPACK) in science. The article unpacks the social and technological dimensions of teachers’ use of TPACK when they use digital videos...... to scaffold learning. It showcases the intricate interplay between teachers’ knowledge about content, digital video technology, and students’ learning needs based on a qualitative study of two science teachers and their students in a New Zealand primary school....

  11. Profil Sensori dan Nilai Gizi Beberapa Jenis Ikan Patin dan Hibrid Nasutus

    Directory of Open Access Journals (Sweden)

    Theresia Dwi Suryaningrum

    2010-11-01

    Full Text Available Penelitian mengenai profil sensori dan nilai gizi filet patin Siam (Pangasius hypopthalmus, Jambal (Pangasius djambal Bleeker, Pasupati, Nasutus serta hasil silangan Siam dan Nasutus (hibrid Nasutus telah dilakukan. Analisis sensori dilakukan dengan uji pembeda menyeluruh, uji pembeda atribut, uji kesukaan, dan uji rangking. Pengamatan lainnya dilakukan terhadap edible portion dan nilai gizi (proksimat dan profil asam amino. Hasil penelitian menunjukkan bahwa filet patin hibrid Nasutus lebih memiliki kesamaan warna dengan filet patin Nasutus daripada filet patin Siam. W arna daging filet patin hibrid Nasutus berbeda nyata dengan induknya yaitu patin Nasutus dan patin Siam. Panelis lebih menyukai warna filet patin hibrid Nasutus dibandingkan dengan patin Pasupati. Patin hibrid Nasutus mempunyai tekstur yang berbeda nyata dengan Nasutus dan Jambal yang kompak dan padat, tetapi mempunyai kesamaan dengan patin Siam dan Pasupati yang agak kompak dan agak padat. Berdasarkan intensitas warna, hasil uji pembeda atribut dan uji kesukaan, maka secara berturut-turut panelis menyukai filet patin Jambal, Nasutus, hibrid Nasutus, Pasupati, dan Siam. Hibrid Nasutus mempunyai edible portionpaling tinggi (49% dibandingkan dengan patin lainnya tetapi mempunyai kadar air, kadar lemak, dan kadar protein yang lebih rendah dan berbeda nyata dengan induknya (patin Siam dan Nasutus. Patin Siam mengandung asam amino esensial paling tinggi di antara berbagai jenis patin yang diteliti. Profil asam amino patin hibrid Nasutus, Jambal, Pasupati, dan Nasutus hampir sama, kecuali pada patin Siam yang mengandung glisin, leusin, isoleusin, histidin, serin, treonin, dan prolin yang lebih tinggi dibandingkan dengan patin lainnya

  12. EFEK PENGURANGAN DAN PEMENUHAN KEMBALI JUMLAH PAKAN TERHADAP KONSUMSI DAN KECERNAAN BAHAN PAKAN PADA KAMBING KACANG DAN PERANAKAN ETAWAH

    Directory of Open Access Journals (Sweden)

    Aryanto (Aryanto

    2013-06-01

    Full Text Available Penelitian bertujuan untuk mengetahui efek pengurangan dan pemenuhan kembali jumlah pakan terhadap konsumsi dan kecernaan bahan pakan pada kambing Kacang dan Peranakan Etawah. Delapan ekor kambing jantan yang terdiri atas 4 ekor kambing Kacang dan 4 ekor kambing Peranakan Etawah digunakan dalam penelitian ini. Kedua jenis kambing tersebut diberikan perlakuan yang sama. Pertama, pakan dikurangi dengan pemberian bahan kering 1,7% berat badan untuk masing-masing ternak, kedua, ternak diberi pakan secara ad libitum. Variabel yang diamati adalah konsumsi dan kecernaan pakan. Data yang diperoleh dianalisis dengan uji Sidik Ragam menggunakan Rancangan Acak Lengkap (RAL pola faktorial 2x2. Uji Jarak Berganda Duncan digunakan untuk menguji perlakuan yang berbeda nyata. Hasil penelitian menunjukkan bahwa bangsa kambing dan volume pakan tidak saling berinteraksi untuk mempengaruhi kemampuan konsumsi dan kecernaan pakan. Perbedaan bangsa kambing tidak berpengaruh terhadap konsumsi bahan kering dan bahan organik, akan tetapi kambing Peranakan Etawah mampu mencerna bahan kering dan bahan organik secara lebih baik (P<0,05 daripada kambing Kacang. Perbedaan volume pakan mempengaruhi (P<0,01 konsumsi bahan kering, konsumsi bahan organik, kecernaan bahan kering, dan kecernaan bahan organik. Disimpulkan bahwa konsumsi dan kecernaan pada kedua bangsa kambing mempunyai pola yang sama, yang akan menurun saat pakan dikurangi dan meningkat secara signifikan ketika pakan diberikan ad libitum. (Kata kunci: Kambing, Pengurangan pakan, Konsumsi dan kecernaan

  13. Memori English Irregular Verbs Berdasarkan Frekuensi Pengulangan dan Jenis Kelamin Santri

    Directory of Open Access Journals (Sweden)

    H. Sribagus

    2013-01-01

    Full Text Available Abstract: Retention of English Irregular Verbs in Relation to Repetition Frequency and Sex. The study explores the most effective and preferred repetition frequency to facilitate memorizing English ir­regular verbs (EIV by students of different sexes, 35 male students and 30 female students of an Islamic boarding school in West Nusa Tenggara. The data for this experimental study were collected through VCD that records EIV, tests, questionnaires, and interviews. The results of the two-way ANOVA analysis indicate that male students had a higher degree of EIV memory based on repetition frequency, with two-time repetition as the most preferred frequency. For male students, the higher the frequency, the lower the memory. Abstrak: Memori English Irregular Verbs Berdasarkan Frekuensi Pengulangan dan Jenis Kelamin Santri. Penelitian ini bertujuan untuk menentukan frekuensi pengulangan yang efektif dan disukai untuk meningkatkan memori EIV berdasarkan jenis kelamin. Data penelitian eksperimen ini dikumpulkan melalui video compact disk (VCD yang merekam English Irregular Verb, tes, angket dan wawancara terhadap 35 santri putra dan 30 santri putri di pondok pesantren di Nusa Tenggara Barat. Kemudian data dianalisis dengan Anava-dua Jalur. Ditemukan bahwa ada perbedaan taraf memori EIV berdasarkan frekuensi pengulangan antara santri putra dan santri putriMemori EIV santri putra lebih tinggi daripada santri putri. Frekuensi pengulangan yang paling efektif adalah dua kali. Semakin tinggi frekuensi pengulangan, semakin rendah memori. Urutan pilihan frekuensi santri putra adalah 2-4-6, sedangkan santri putri 2-6-4.

  14. Considerations when using videos in lamaze classes.

    Science.gov (United States)

    Hotelling, Barbara A

    2012-01-01

    There are enough worthwhile videos available today so that a Lamaze Certified Childbirth Educator could literally teach an entire class series using only videos and feedback discussion. In this column, the author explores considerations in choosing videos for adult learners in Lamaze birth classes. Some things to consider when using videos should be the adult learner's attention span, whether the video increases fear of birth or empowers the learner, and if the video is appropriate for the culture of the class participants. Finally, the author provides a list of some of the many wonderful videos available to Lamaze birth educators.

  15. Video games: good, bad, or other?

    Science.gov (United States)

    Prot, Sara; McDonald, Katelyn A; Anderson, Craig A; Gentile, Douglas A

    2012-06-01

    Video games are a pervasive pastime among children and adolescents. The growing popularity of video games has instigated a debate among parents, researchers, video game producers, and policymakers concerning potential harmful and helpful effects of video games on children. This article provides an overview of research findings on the positive and negative effects of video games, thus providing an empirical answer to the question, are video games good or bad? The article also provides some guidelines to help pediatricians, parents, and other caregivers protect children from negative effects and to maximize positive effects of video games. Copyright © 2012 Elsevier Inc. All rights reserved.

  16. Medan Video Game Center (High Tech Architecture)

    OpenAIRE

    Roni,

    2014-01-01

    Medan Video Game Center construction is intended to facilitate the people who are enthusiast about video game in Medan. This building also can be a place for organized event – event that is related to video game such as video game exhibition, or video game competition. Besides that, Medan Video Game Center construction also as education place which there is contain a video game academy and vehicle simulator room. The building design use double skin façade concept that highlights the supportin...

  17. Video quality assessment for web content mirroring

    Science.gov (United States)

    He, Ye; Fei, Kevin; Fernandez, Gustavo A.; Delp, Edward J.

    2014-03-01

    Due to the increasing user expectation on watching experience, moving web high quality video streaming content from the small screen in mobile devices to the larger TV screen has become popular. It is crucial to develop video quality metrics to measure the quality change for various devices or network conditions. In this paper, we propose an automated scoring system to quantify user satisfaction. We compare the quality of local videos with the videos transmitted to a TV. Four video quality metrics, namely Image Quality, Rendering Quality, Freeze Time Ratio and Rate of Freeze Events are used to measure video quality change during web content mirroring. To measure image quality and rendering quality, we compare the matched frames between the source video and the destination video using barcode tools. Freeze time ratio and rate of freeze events are measured after extracting video timestamps. Several user studies are conducted to evaluate the impact of each objective video quality metric on the subjective user watching experience.

  18. Searching for videos : the structure of video interaction in the framework of information foraging theory

    NARCIS (Netherlands)

    van Houten, Ynze Abe

    2009-01-01

    Video plays an important role in our highly visual culture, and we are confronted with it constantly. Given the overabundance of video available, the attention of someone searching for video needs to be allocated efficiently among the video sources. Searching for Videos studies how to support

  19. Perkembangan Pemikiran Dan Peradaban Islam Dalam Perspektif Sejarah

    OpenAIRE

    Mugiyono, Mugiyono

    2013-01-01

    Lajunya perkembangan pemikiran Islam sepanjang sejarah, karena adanya sikap terbuka, toleran dan akomodatif kaum muslimin terhadap hegemoni pemikiran dan peradaban asing, cinta ilmu, budaya akademik, kiprah cendikiawan muslim dalam pemerintahan dan lembaga sosial kemasyarakatan, berkembangnya aliran yang mengedepankan rasio dan kebebasan berpikir, meningkatnya kemakmuran negeri-negeri Islam, dan permasalahan yang dihadapi umat Islam dari masa ke masa semakin kompleks dan memerlukan solusi. ...

  20. TEM Video Compressive Sensing

    Energy Technology Data Exchange (ETDEWEB)

    Stevens, Andrew; Kovarik, Libor; Abellan, Patricia; Yuan, Xin; Carin, Lawrence; Browning, Nigel D.

    2015-08-01

    One of the main limitations of imaging at high spatial and temporal resolution during in-situ TEM experiments is the frame rate of the camera being used to image the dynamic process. While the recent development of direct detectors has provided the hardware to achieve frame rates approaching 0.1ms, the cameras are expensive and must replace existing detectors. In this paper, we examine the use of coded aperture compressive sensing methods [1, 2, 3, 4] to increase the framerate of any camera with simple, low-cost hardware modifications. The coded aperture approach allows multiple sub-frames to be coded and integrated into a single camera frame during the acquisition process, and then extracted upon readout using statistical compressive sensing inversion. Our simulations show that it should be possible to increase the speed of any camera by at least an order of magnitude. Compressive Sensing (CS) combines sensing and compression in one operation, and thus provides an approach that could further improve the temporal resolution while correspondingly reducing the electron dose rate. Because the signal is measured in a compressive manner, fewer total measurements are required. When applied to TEM video capture, compressive imaging couled improve acquisition speed and reduce the electron dose rate. CS is a recent concept, and has come to the forefront due the seminal work of Candès [5]. Since the publication of Candès, there has been enormous growth in the application of CS and development of CS variants. For electron microscopy applications, the concept of CS has also been recently applied to electron tomography [6], and reduction of electron dose in scanning transmission electron microscopy (STEM) imaging [7]. To demonstrate the applicability of coded aperture CS video reconstruction for atomic level imaging, we simulate compressive sensing on observations of Pd nanoparticles and Ag nanoparticles during exposure to high temperatures and other environmental conditions

  1. Children's Video Games as Interactive Racialization

    OpenAIRE

    Martin, Cathlena

    2008-01-01

    Cathlena Martin explores in her paper "Children's Video Games as Interactive Racialization" selected children's video games. Martin argues that children's video games often act as reinforcement for the games' television and film counterparts and their racializing characteristics and features. In Martin's analysis the video games discussed represent media through which to analyze racial identities and ideologies. In making the case for positive female minority leads in children's video games, ...

  2. Digital video transcoding for transmission and storage

    CERN Document Server

    Sun, Huifang; Chen, Xuemin

    2004-01-01

    Professionals in the video and multimedia industries need a book that explains industry standards for video coding and how to convert the compressed information between standards. Digital Video Transcoding for Transmission and Storage answers this demand while also supplying the theories and principles of video compression and transcoding technologies. Emphasizing digital video transcoding techniques, this book summarizes its content via examples of practical methods for transcoder implementation. It relates almost all of its featured transcoding technologies to practical applications.This vol

  3. Analisis Parameter Ber Dan C/N Dengan Lnb Combo Pada Teknologi Dvb-S2

    Directory of Open Access Journals (Sweden)

    Wahyu Pamungkas

    2013-11-01

    Full Text Available Instalasi antena parabola berfungsi untuk memudahkan pada saat pengarahan pointing antena ke satelit yang dituju. Permasalahan yang diketahui yaitu bagaimana perilaku parameter Bit Error Rate (BER dan Carrier to Noise (C/N pada LNB Combo yang menggunakan teknologi DVB-S2. Setelah instalasi antena parabola dilakukan dan sukses, maka langkah selanjutnya yaitu melakukan pointing antena. Pointing antena diarahkan pada posisi satelit yang akan dituju. Satelit yang akan dituju yaitu Palapa D menggunakan frekuensi C-Band sedangkan Ku-Band diarahkan pada satelit NSS 6. Setelah pointing selesai dilakukan maka langkah selanjutnya yaitu menghubungkan dengan Digital Video Broadcasting Satellite Second Generation (DVB-S2. DVB-S2 merupakan receiver. Parameter yang diamati yaitu parameter BER dan C/N. Parameter BER merupakan perbandingan dengan jumlah bit yang diterima secara tidak benar dengan jumlah bit informasi yang ditransmisikan pada selang waktu tertentu. Parameter C/N merupakan perbandingan nilai pada carrier yang diterima dengan nilai sinyal noise yang dihasilkan dalam suatu link. Diperlukan juga Low Noise Block (LNB Combo yang berguna untuk mentransmisikan sinyal ke receiver. LNB yang digunakan merupakan LNB Combo, dimana dua buah frekuensi yakni C-Band dan KU-Band menjadi satu dalam sebuah LNB. Setelah melakukan pengukuran dan melihat hasil pengukuran, dapat disimpulkan bahwa LNB Combo berpengaruh pada sinyal C-Band yang dihasilkan, sinyal C-Band akan mengalami penurunan kualitas, ini dibuktikan dari hasil pengukuran yang telah dilakukan bahwa nilai parameter C/N dan BER pada Ku-Band lebih baik daripada nilai parameter C/N dan BER pada CBand.

  4. Trends In Academic Content for Mobile Devices [video

    Directory of Open Access Journals (Sweden)

    Dan D'Agostino

    2012-06-01

    Full Text Available This presentation by Sarah Forbes and Dan D'Agostino was given at the Ontario Library Association's Super Conference in Toronto, Ontario, on February 3, 2012. Session Abstract from the Super Conference Program: As ownership of mobile devices continues to proliferate, libraries are finding it difficult to provide academic content that works well in the mobile world. Discover how various e-book and e-journal formats can be made to work with mobile devices of all kinds, and will explore the next generation of digital content designed for mobile devices – new formats that may re-invent how information is used by readers. Partnership would like to thank the authors and the Ontario Library Association for their generous permission to publish an Open Access version of this conference session. This is one of several Super Conference 2012 video presentations available for purchase from Super Conference: the Virtual Experience - http://ola.scholarlab.ca/.

  5. Streaming video - præsentation af trailere over internettet

    DEFF Research Database (Denmark)

    Jensen, Ole Riis; Forchhammer, Søren

    1998-01-01

    Som et led i Tele Danmark Kabel TV's markedsføring ønsker man at kunne præsentere filmtrailere og andet materiale i form af levende billeder til kunderne via Wold Wide Web (WWW). Dette projekts hovedformål er at undersøge eksisterende metoder og udvikle redskaber til at præsentere en tilsvarende ...... interaktiv tjeneste baseret på realtidsfremvisning af videotrailere, såkaldt streaming video og audio, og hvor brugeren kan få information om en film der tænkes udbudt på en pay-per-view kanal. Der i arbejdets forløb blevet opbygget en demo, der implementerer en sådan tjeneste....

  6. Automated Video Quality Assessment for Deep-Sea Video

    Science.gov (United States)

    Pirenne, B.; Hoeberechts, M.; Kalmbach, A.; Sadhu, T.; Branzan Albu, A.; Glotin, H.; Jeffries, M. A.; Bui, A. O. V.

    2015-12-01

    Video provides a rich source of data for geophysical analysis, often supplying detailed information about the environment when other instruments may not. This is especially true of deep-sea environments, where direct visual observations cannot be made. As computer vision techniques improve and volumes of video data increase, automated video analysis is emerging as a practical alternative to labor-intensive manual analysis. Automated techniques can be much more sensitive to video quality than their manual counterparts, so performing quality assessment before doing full analysis is critical to producing valid results.Ocean Networks Canada (ONC), an initiative of the University of Victoria, operates cabled ocean observatories that supply continuous power and Internet connectivity to a broad suite of subsea instruments from the coast to the deep sea, including video and still cameras. This network of ocean observatories has produced almost 20,000 hours of video (about 38 hours are recorded each day) and an additional 8,000 hours of logs from remotely operated vehicle (ROV) dives. We begin by surveying some ways in which deep-sea video poses challenges for automated analysis, including: 1. Non-uniform lighting: Single, directional, light sources produce uneven luminance distributions and shadows; remotely operated lighting equipment are also susceptible to technical failures. 2. Particulate noise: Turbidity and marine snow are often present in underwater video; particles in the water column can have sharper focus and higher contrast than the objects of interest due to their proximity to the light source and can also influence the camera's autofocus and auto white-balance routines. 3. Color distortion (low contrast): The rate of absorption of light in water varies by wavelength, and is higher overall than in air, altering apparent colors and lowering the contrast of objects at a distance.We also describe measures under development at ONC for detecting and mitigating

  7. Automated analysis and annotation of basketball video

    Science.gov (United States)

    Saur, Drew D.; Tan, Yap-Peng; Kulkarni, Sanjeev R.; Ramadge, Peter J.

    1997-01-01

    Automated analysis and annotation of video sequences are important for digital video libraries, content-based video browsing and data mining projects. A successful video annotation system should provide users with useful video content summary in a reasonable processing time. Given the wide variety of video genres available today, automatically extracting meaningful video content for annotation still remains hard by using current available techniques. However, a wide range video has inherent structure such that some prior knowledge about the video content can be exploited to improve our understanding of the high-level video semantic content. In this paper, we develop tools and techniques for analyzing structured video by using the low-level information available directly from MPEG compressed video. Being able to work directly in the video compressed domain can greatly reduce the processing time and enhance storage efficiency. As a testbed, we have developed a basketball annotation system which combines the low-level information extracted from MPEG stream with the prior knowledge of basketball video structure to provide high level content analysis, annotation and browsing for events such as wide- angle and close-up views, fast breaks, steals, potential shots, number of possessions and possession times. We expect our approach can also be extended to structured video in other domains.

  8. Pengaruh Program Keselamatan dan Kesehatan Kerja terhadap Motivasi dan Kinerja Karyawan (Studi pada Karyawan PT. Ytl Jawa Timur)

    OpenAIRE

    Dewi, Intan Citra

    2014-01-01

    Pentingnya Program Keselamatan dan Kesehatan Kerja dalam peningkatan Kinerja Karyawan di PT. YTL Jawa Timur yaitu untuk mendapatkan jaminan keselamatan dan kesehatan kerja baik secara fisik, sosial, maupun psikologis agar setiap karyawan merasa aman dan terlindungi dalam bekerja. Dengan adanya program tersebut, maka diharapkan karyawan termotivasi dan mampu meningkatkan kinerjanya. Tujuan diadakannya penelitian ini adalah untuk menguji dan menganalisis pelaksanaan dan pengaruh program keselam...

  9. PEMANFAATAN SOSIAL MEDIA DALAM PENYULUHAN PERTANIAN DAN PERIKANAN DI INDONESIA

    Directory of Open Access Journals (Sweden)

    Kadhung Prayoga

    2017-04-01

    Full Text Available ABSTRAKPertukaran informasi menjadi masalah yang mendapat sorotan dalam kegiatan penyuluhan pertanian dan perikanan. Sulitnya petani mengakses informasi ini kemudian memunculkan solusi dengan memanfaatkan teknologi informasi seperti media sosial. Sehingga, paper ini bertujuan untuk mengetahui bagaimana pelaksanaan penyuluhan yang memanfaatkan media sosial ini lewat sebuah studi literature terhadap sumber data sekunder. Dari hasil analisis penggunaan facebook dirasa masih sangat kurang optimal karena tidak ada update informasi terkait kegiatan perikanan. Namun, Kementerian Pertanian justru sangat aktif dalam menggunakan facebook. Sedangkan untuk pemanfaatan twitter, keduanya sama-sama aktif untuk berinteraksi dengan masyarakat. Pemanfaatan video conference dinilai sangat baik untuk Pusat Penyuluhan dan Pemberdayaan Masyarakat Kelautan dan Perikanan, namun masih kurang dioptimalkan oleh Kementerian Pertanian. Secara rutin dua institusi ini memperbaharui informasi terkait kegiatan pertanian dan perikanan seperti: budi daya, teknologi, maupun pemasaran. Sehingga, dapat disimpulkan bahwa kegiatan penyuluhan yang memanfaatkan media sosial harus terus dioptimalkan karena jumlah penggunanya yang terus meningkat.UTILIZATION OF SOCIAL MEDIA IN AGRICULTURE AND FISHERIES EXTENSION ACTIVITY IN INDONESIAABSTRACTThe exchange of information becomes a problem that gets the spotlight in the agriculture and fisheries extension activities. The difficulty for farmers to access this information is then led to solutions that take advantage of information technology such as social media.Thus, this paper aims to determine how the implementation of social media outreach utilizing it through a literature study on secondary data sources. From the analysis of the use of facebook it is still a very sub-optimal because there is no update information related to fishing activities. However, the Ministry of Agriculture is very much active in using facebook. As for the use of

  10. SIC ET NON : KEBEBASAN DAN PEMBATASAN HAK KEMUDAHAN DAN PERLAKUAN KHUSUS

    Directory of Open Access Journals (Sweden)

    Dhia Al Uyun

    2017-02-01

    Full Text Available Sic et Non. Ya dan tidak. Kebebasan dan Pembatasan merupakan hakikat dari HKPK. Keduanya terletak berhadapan. Setiap negara memiliki karakter yang unik dalam menerapkan dan mensintesakan keduanya. Hal inilah yang akan dibahas dalam artikel ini. Permasalahan utamanya adalah ratio legis HKPK dalam Konstitusi di Indonesia dan berbagai konstitusi di dunia memperlihatkan karakteristik yang berbeda. Di Indonesia, ratio legisnya adalah constitutional rights. Di India dan Pakistan ratio legisnya fundamental rights. Di Jerman mengarah pada individualistis. Di Amerika Serikat memperlihatkan adanya unwritten constitution. Di Afrika Selatan memperlihatkan prioritas pada persamaan. Permasalahan kedua adalah kebebasan dan pembatasan HKPK dalam konstitusi memperlihatkan moral sebagai sintesanya dan aturan sebagai realisasinya.

  11. Islamisasi Pengetahuan dan Model Pengembangannya pada Madrasah

    Directory of Open Access Journals (Sweden)

    Mukhibat Mukhibat

    2016-03-01

    pengembangannya pada madrasah. Setidaknya ada tiga model Islamisasi pengetahuan  yang  dapat  dikembangkan  dalam  pengembangan  dan pemberdayaan madrasah, yaitu model purifikasi, model modernisasi, dan model neo-modernisme Islam.

  12. Event hierarchies in DanNet

    DEFF Research Database (Denmark)

    Pedersen, Bolette Sandford; Nimb, Sanni

    2008-01-01

    Artiklen omhandler udarbejdelsen af et verbumshierarki i det leksikalsk-semantiske ordnet, DanNet.......Artiklen omhandler udarbejdelsen af et verbumshierarki i det leksikalsk-semantiske ordnet, DanNet....

  13. Keputusasaan dan Perilaku Bunuh Diri: Meta Analisis

    Directory of Open Access Journals (Sweden)

    Tience Debora VALENTINA

    2017-07-01

    Full Text Available Angka kejadian bunuh diri meningkat di Indonesia dan seluruh dunia yang mendorong penelitian terhadap perilaku bunuh diri juga berkembang. Keputusasaan dikenali sebagai prediktor yang kuat terhadap perilaku bunuh diri, termasuk ide-ide bunuh diri dan percobaan bunuh diri (Beck dkk, 1990; Reinecke dan Franklin-Scott, 2005. Namun hasil empiris tentang korelasi antara keputusasaan dan perilaku bunuh diri masih tergolong belum konsisten. Tujuan penelitian ini adalah untuk mengetahui hubungan keputusasaan dan perilaku bunuh diri melalui studi meta analisis. Total studi yang digunakan adalah 27 studi. Meta analisis yang dilakukan berdasarkan penghitungan kesalahan sampling dan kesalahan pengukuran. Hasil meta analisis menunjukkan bahwa secara umum, korelasi keputusasaan dan perilaku bunuh diri tergolong medium, dengan r=0.360, dan taraf kepercayaan 95%.

  14. Pengolahan Mie yang Difortifikasi dengan Ikan dan Rumput Laut sebagai Sumber Protein, Serat Kasar, dan Iodium

    Directory of Open Access Journals (Sweden)

    Murniyati Murniyati

    2010-06-01

    Full Text Available Penelitian pembuatan mie ikan-rumput laut telah dilakukan dengan tujuan untuk mendapatkan formulasi pembuatan mie yang kaya akan protein, serat, dan iodium. Bahan formulasi yang digunakan adalah ikan swangi/mata goyang (Priacanthus tayenus dan rumput laut (Eucheuma cottonii. Variasi perlakuan yang digunakan adalah jumlah penambahan daging ikan (20, 30, dan 40% dan rumput laut (10, 20, 30, dan 40%. Pengamatan yang dilakukan meliputi organoleptik (kenampakan, warna, aroma, rasa, dan tekstur menggunakan skala hedonik dan uji kimiawi (kadar air, abu, protein, lemak, serat kasar, dan kadar iodium. Hasil penelitian menunjukkan bahwa perlakuan yang terbaik adalah mie dengan penambahan ikan 30% dan rumput laut 20%. Produk akhir mie ikan-rumput laut kering mengandung protein 16,64%; kadar air 9,04%; kadar serat kasar sebanyak 0,20%; dan kadar iodium 6,29 ppm.

  15. KORELASI ANTARA ISLAM DAN EKONOMI

    Directory of Open Access Journals (Sweden)

    Akmal Zainal Abidin

    2015-03-01

    Full Text Available CORELATION BETWEEN ISLAM AND ECONOMY. This paper aims to identifies about the correlation between economic and Islam. Islam is the perfect religion that governs all things in life, including the economy. This is evident with the concept of  well-being which is described in the al-Quran and Sunnah. Basically the goal of every human life is to prosper, although humans make sense of  well- being with a different perspective. Most understand economics assume that welfare is the welfare of  earthly material. But to make sense of well-being with the term al-Falah, is meaning holistic wellbeing and balance between material and spiritual dimensions. al-Quran and Sunnah have taught that the human being will be achieved if  living in balance between material and spiritual. This is because human life does not just stop in the life of this world, but there is still a second life that will be faced by humanity in the hereafter, and well-being will be achieved with the truth is that people can balance the needs of the world and the hereafter, and that is what is taught in Islamic economics. Keywords: Islam, Economy, Prosperity. Tulisan ini bertujuan untuk menjelasakn tentang korelasi antara ekonomi  dan  Islam.  Islam  adalah  agama  yang  sempurna  yang mengatur segala hal dalam kehidupan ini, termasuk juga ekonomi. Hal ini terbukti dengan konsep kesejahteraan yang dipaparkan dalam al-Quran dan Sunnah. Pada dasarnya tujuan hidup setiap manusia adalah untuk mencapai kesejahteraan, meskipun manusia memaknai kesejahteraan dengan perspektif  yang berbeda-beda. Sebagian besar paham ekonomi menganggap bahwa kesejahteraan adalah kesejahteraan material duniawi. Namun Islam memaknai kesejahteraan dengan istilah  Falah  yang  berarti  kesejahteraan  holistik  dan  seimbang antara dimensi material dan spiritual. Al-Quran dan Sunnah telah mengajarkan bahwa kesejahteraan akan tercapai jika manusia menjalani hidup secara seimbang antara material dan

  16. Attacking Automatic Video Analysis Algorithms: A Case Study of Google Cloud Video Intelligence API

    OpenAIRE

    Hosseini, Hossein; Xiao, Baicen; Clark, Andrew; Poovendran, Radha

    2017-01-01

    Due to the growth of video data on Internet, automatic video analysis has gained a lot of attention from academia as well as companies such as Facebook, Twitter and Google. In this paper, we examine the robustness of video analysis algorithms in adversarial settings. Specifically, we propose targeted attacks on two fundamental classes of video analysis algorithms, namely video classification and shot detection. We show that an adversary can subtly manipulate a video in such a way that a human...

  17. Privacy-protecting video surveillance

    Science.gov (United States)

    Wickramasuriya, Jehan; Alhazzazi, Mohanned; Datt, Mahesh; Mehrotra, Sharad; Venkatasubramanian, Nalini

    2005-02-01

    Forms of surveillance are very quickly becoming an integral part of crime control policy, crisis management, social control theory and community consciousness. In turn, it has been used as a simple and effective solution to many of these problems. However, privacy-related concerns have been expressed over the development and deployment of this technology. Used properly, video cameras help expose wrongdoing but typically come at the cost of privacy to those not involved in any maleficent activity. This work describes the design and implementation of a real-time, privacy-protecting video surveillance infrastructure that fuses additional sensor information (e.g. Radio-frequency Identification) with video streams and an access control framework in order to make decisions about how and when to display the individuals under surveillance. This video surveillance system is a particular instance of a more general paradigm of privacy-protecting data collection. In this paper we describe in detail the video processing techniques used in order to achieve real-time tracking of users in pervasive spaces while utilizing the additional sensor data provided by various instrumented sensors. In particular, we discuss background modeling techniques, object tracking and implementation techniques that pertain to the overall development of this system.

  18. Instructional video for teaching venepuncture.

    Science.gov (United States)

    Pan, Michael; Harcharik, Sara; Moskalenko, Marina; Luber, Adam; Bernardo, Sebastian; Levitt, Jacob

    2014-10-01

    Safe venepuncture technique is a critical skill for health care professionals, to avoid accidental occupational injury. This study investigates whether watching an instructional video improves medical students' ability to perform venepuncture safely. This was a randomised, controlled, assessor-blinded trial that evaluated the utility of an instructional video, with the primary outcome of the ability to perform venepuncture safely. Forty-two second-year medical students were recruited and randomised to receive either video instruction (group A, n = 20) or no intervention (group B, n = 22). Prior to the study, all students attended an instructor-led workshop on venepuncture. During the study, students were paired and instructed to perform venepuncture on a partner. Performance was assessed using a points-based checklist. Pre- and post-study surveys were conducted to assess confidence with technique. The mean total checklist score was higher in group A than in group B, with values of 14.15 and 9.18, respectively (p video performed venepuncture more effectively and reported greater confidence with the technique. Medical students can benefit from having access to an instructional video on venepuncture as an adjunct to the standard curriculum. Safe venepuncture technique is a critical skill for health care professionals. © 2014 John Wiley & Sons Ltd.

  19. KINERJA KEPALA SEKOLAH DALAM KEGIATAN BIMBINGAN DAN KONSELING

    Directory of Open Access Journals (Sweden)

    Abu Bakar M.Luddin

    2014-06-01

    Abstrak: Kinerja Kepala Sekolah dalam Kegiatan Bimbingan dan Konseling. Penelitian ini bertujuan mendeskripsikan kinerja kepala sekolah dalam pelaksanaan kegiatan bimbingan dan konseling. Penelitian dilaksanakan di SMU Negeri 2 Kota Binjai, dengan memergunakan rancangan deskriptif kualitatif. Subjek penelitian adalah kepala sekolah, koordinator bimbingan dan konseling, dan guru pembimbing. Data di­kumpulkan dengan observasi, wawancara mendalam, dan kajian dokumen, dan selanjutnya dianalisis sete­lah melalui proses triangulasi antarsubjek dan informasi. Temuan penelitian menunjukkan bahwa kinerja kepala sekolah terkait dengan pelaksanaan kegiatan bimbingan dan konseling masih belum sepenuhnya sebagaimana yang diharapkan. Kepala sekolah perlu meningkatkan kinerjanya dalam menjalankan fungsi koordinasi dan kepengawasan untuk mencapai kegiatan bimbingan dan konseling yang efektif.

  20. Islam, Media, dan Politik : Sebuah Perdebatan dan Kontempelasi Nilai Berdemokrasi

    Directory of Open Access Journals (Sweden)

    Idil Akbar

    2016-10-01

    Full Text Available Infact, press or media is one of pilar democracy. Media in democracy is a public sphere to communi-cation and makes relation, and a same time as public arena to gain information. But, media also could not release from streotypes and tendency that usually bring of interest, either the owner or ideology. It is meaning media can not released from perspective distorsion, values bias and take a side. Media also effective to become propaganda instrument for a political interest and an ideology. It is seen like how media in US, for example, stereotype of Islam in discourses contradiction and glob-al interest opposition. Then, Islam dominantly identified as doctrine teaches radicalism, fundamen-talism and terorism. Thus, it is often be justification for US to operate the military mission in the name of democracy. Tak dipungkiri pers atau media menjadi salah satu pilar bagi demokrasi. Media dalam demokrasi adalah sebagai ruang bagi publik berkomunikasi dan berinteraksi, sekaligus sarana publik mem-peroleh informasi tentang banyak hal. Namun, media juga tak bisa dilepaskan dari stereotip dan kecenderungan-kecenderungan, yang biasanya membawa kepentingan, baik pemilik maupun ide-ologi. Media karenanya tak lepas dari distorsi perspektif, bias nilai dan berpihak. Media juga efektif menjadi alat propaganda bagi sebuah kepentingan politik dan ideologi, seperti bagaimana media di negara Amerika, misalnya, menstereotipkan Islam dalam analisis pertentangan wacana dan kepent-ingan global. Sehingga, dominan Islam diidentikkan dengan sematan sebagai ajaran yang mengajarkan radikalisme, fundamentalisme dan terorisme. Karenanya pula seringkali menjadi alasan pembenar bagi Amerika untuk menjalankan misi militer atas nama demokrasi.

  1. Probabilistic recognition of human faces from video

    DEFF Research Database (Denmark)

    Zhou, Saohua; Krüger, Volker; Chellappa, Rama

    2003-01-01

    Recognition of human faces using a gallery of still or video images and a probe set of videos is systematically investigated using a probabilistic framework. In still-to-video recognition, where the gallery consists of still images, a time series state space model is proposed to fuse temporal...... demonstrate that, due to the propagation of the identity variable over time, a degeneracy in posterior probability of the identity variable is achieved to give improved recognition. The gallery is generalized to videos in order to realize video-to-video recognition. An exemplar-based learning strategy...... of the identity variable produces the recognition result. The model formulation is very general and it allows a variety of image representations and transformations. Experimental results using videos collected by NIST/USF and CMU illustrate the effectiveness of this approach for both still-to-video and video...

  2. Video databases: automatic retrieval based on content.

    Science.gov (United States)

    Bolle, R. M.; Yeo, B.-L.; Yeung, M.

    Digital video databases are becoming more and more pervasive and finding video of interest in large databases is rapidly becoming a problem. Intelligent means of quick content-based video retrieval and content-based rapid video viewing is, therefore, an important topic of research. Video is a rich source of data, it contains visual and audio information, and in many cases, there is text associated with the video. Content-based video retrieval should use all this information in an efficient and effective way. From a human perspective, a video query can be viewed as an iterated sequence of navigating, searching, browsing, and viewing. This paper addresses video search in terms of these phases.

  3. Video Stabilization Using Feature Point Matching

    Science.gov (United States)

    Kulkarni, Shamsundar; Bormane, D. S.; Nalbalwar, S. L.

    2017-01-01

    Video capturing by non-professionals will lead to unanticipated effects. Such as image distortion, image blurring etc. Hence, many researchers study such drawbacks to enhance the quality of videos. In this paper an algorithm is proposed to stabilize jittery videos. A stable output video will be attained without the effect of jitter which is caused due to shaking of handheld camera during video recording. Firstly, salient points from each frame from the input video is identified and processed followed by optimizing and stabilize the video. Optimization includes the quality of the video stabilization. This method has shown good result in terms of stabilization and it discarded distortion from the output videos recorded in different circumstances.

  4. Mengolah Data Video Analog menjadi Video Digital Sederhana

    Directory of Open Access Journals (Sweden)

    Nick Soedarso

    2010-10-01

    Full Text Available Nowadays, editing technology has entered the digital age. Technology will demonstrate the evidence of processing analog to digital data has become simpler since editing technology has been integrated in the society in all aspects. Understanding the technique of processing analog to digital data is important in producing a video. To utilize this technology, the introduction of equipments is fundamental to understand the features. The next phase is the capturing process that supports the preparation in editing process from scene to scene; therefore, it will become a watchable video.   

  5. Video game addiction: The push to pathologize video games

    DEFF Research Database (Denmark)

    Nielsen, Rune Kristian Lundedal; Ferguson, Christopher; Bean, Anthony

    2017-01-01

    ” is not a stable construct and clinical impairment might be low. Third, pathologizing gaming behavior has fallout beyond the therapeutic setting. In light of continuing controversies, it is argued that the currently proposed categories of video game addiction disorders are premature....... and necessity of the overarching construct. This raises multiple concerns. First, the current approaches to understanding “gaming addiction” are rooted in substance abuse research and approaches do not necessarily translate to media consumption. Second, some research has indicated that “video game addiction...

  6. Mobile Video in Everyday Social Interactions

    Science.gov (United States)

    Reponen, Erika; Lehikoinen, Jaakko; Impiö, Jussi

    Video recording has become a spontaneous everyday activity for many people, thanks to the video capabilities of modern mobile phones. Internet connectivity of mobile phones enables fluent sharing of captured material even real-time, which makes video an up-and-coming everyday interaction medium. In this article we discuss the effect of the video camera in the social environment, everyday life situations, mainly based on a study where four groups of people used digital video cameras in their normal settings. We also reflect on another study of ours, relating to real-time mobile video communication and discuss future views. The aim of our research is to understand the possibilities in the domain of mobile video. Live and delayed sharing seem to have their special characteristics, live video being used as a virtual window between places whereas delayed video usage has more scope for good-quality content. While this novel way of interacting via mobile video enables new social patterns, it also raises new concerns for privacy and trust between participating persons in all roles, largely due to the widely spreading possibilities of videos. Video in a social situation affects cameramen (who record), targets (who are recorded), passers-by (who are unintentionally in the situation), and the audience (who follow the videos or recording situations) but also the other way around, the participants affect the video by their varying and evolving personal and communicational motivations for recording.

  7. Diversity-Aware Multi-Video Summarization

    Science.gov (United States)

    Panda, Rameswar; Mithun, Niluthpol Chowdhury; Roy-Chowdhury, Amit K.

    2017-10-01

    Most video summarization approaches have focused on extracting a summary from a single video; we propose an unsupervised framework for summarizing a collection of videos. We observe that each video in the collection may contain some information that other videos do not have, and thus exploring the underlying complementarity could be beneficial in creating a diverse informative summary. We develop a novel diversity-aware sparse optimization method for multi-video summarization by exploring the complementarity within the videos. Our approach extracts a multi-video summary which is both interesting and representative in describing the whole video collection. To efficiently solve our optimization problem, we develop an alternating minimization algorithm that minimizes the overall objective function with respect to one video at a time while fixing the other videos. Moreover, we introduce a new benchmark dataset, Tour20, that contains 140 videos with multiple human created summaries, which were acquired in a controlled experiment. Finally, by extensive experiments on the new Tour20 dataset and several other multi-view datasets, we show that the proposed approach clearly outperforms the state-of-the-art methods on the two problems-topic-oriented video summarization and multi-view video summarization in a camera network.

  8. Sastra Lokal dan Industri Kreatif: Revitalisasi Sastra dan Budaya Using

    Directory of Open Access Journals (Sweden)

    Novi Anoegrajekti

    2013-12-01

    Full Text Available Pemerintah mencanangkan tahun 2009 sebagai Tahun Industri Kreatif. Seni pertunjukan, termasuk tradisi lisan yang ada di dalam pertunjukan menjadi salah satu prioritas yang akan dikembangkan agar bisa meningkatkan kesejahteraan masyarakat pendukungnya. Tujuan tersebut representatif karena masyarakat Indonesia memiliki beragam seni pertunjukan dan sastra lokal yang apabila dikelola dengan baik bisa menjadi penopang munculnya ekonomi kreatif. Banyuwangi, misalnya, memiliki beragam seni pertunjukan dan tradisi lisan, seperti syair­ syair gandrung, lagu­lagu dalam pertunjukan angklung, cerita rakyat jinggoan, dan tradisi wangsalan dan basanan. Sampai saat ini, dinas terkait di Banyuwangi belum dapat membuat kebijakan yang mampu mendukung terciptanya pola pikir, sistem, dan praktik industri kreatif berbasis lokalitas dan tetap mengedepankan karakteristik nilai­nilai kultural yang ada. Untuk itu, tulisan ini bertujuan mengembangkan model industri kreatif berbasis sastra lokal dan budaya Using. Dengan metode etnografis dan analisis yang menggunakan pendekatan cultural studies, model tersebut diharapkan mampu mengembangkan industri kreatif di wilayah lokal. Abstract: The Indonesian government announced the year of 2009 as the Creative Industry Year. Performing art, including oral tradition existing in performance, has become a priority which will be developed to improve the prosperity of its supporting community. This goal is representative because Indonesian people have various performing arts and local literature which, if well managed, will support the creative economy. Banyuwangi, for instance, has various performing arts and oral tradition, such as gandrung poems, songs in angklung performance, jinggoan folklores, and traditions of wangsalan and basanan. To date, the relevant services of Banyuwangi government have not been able to make policies able to support the creation of creative industry pattern of thinking, system, and practice which are

  9. Podosit dan Slit Diafragma serta Perannya

    OpenAIRE

    Sudung O. Pardede

    2016-01-01

    Podosit dan slit diafragma adalah bagian dari dinding kapiler glomerulus ginjal yang mempunyai peran yang sangat penting dalam filtrasi glomerulus. Berbagai molekul terdapat pada podosit dan slit diafragma yang berperan penting dalam integritas proses filtrasi. Foot processes podosit berinteraksi dengan slit diafragma melalui interaksi antara nefrin dan Neph1 dalam slit diafragma dengan molekul adapter intraselular pada membran foot processes. Molekul adapter intraselular dalam...

  10. Color spaces in digital video

    Energy Technology Data Exchange (ETDEWEB)

    Gaunt, R.

    1997-05-01

    Whether it`s photography, computer graphics, publishing, or video; each medium has a defined color space, or gamut, which defines the extent that a given set of RGB colors can be mixed. When converting from one medium to another, an image must go through some form of conversion which maps colors into the destination color space. The conversion process isn`t always straight forward, easy, or reversible. In video, two common analog composite color spaces are Y`tjv (used in PAL) and Y`IQ (used in NTSC). These two color spaces have been around since the beginning of color television, and are primarily used in video transmission. Another analog scheme used in broadcast studios is Y`, R`-Y`, B`-Y` (used in Betacam and Mll) which is a component format. Y`, R`-Y`,B`-Y` maintains the color information of RGB but in less space. From this, the digital component video specification, ITU-Rec. 601-4 (formerly CCIR Rec. 601) was based. The color space for Rec. 601 is symbolized as Y`CbCr. Digital video formats such as DV, Dl, Digital-S, etc., use Rec. 601 to define their color gamut. Digital composite video (for D2 tape) is digitized analog Y`UV and is seeing decreased use. Because so much information is contained in video, segments of any significant length usually require some form of data compression. All of the above mentioned analog video formats are a means of reducing the bandwidth of RGB video. Video bulk storage devices, such as digital disk recorders, usually store frames in Y`CbCr format, even if no other compression method is used. Computer graphics and computer animations originate in RGB format because RGB must be used to calculate lighting and shadows. But storage of long animations in RGB format is usually cost prohibitive and a 30 frame-per-second data rate of uncompressed RGB is beyond most computers. By taking advantage of certain aspects of the human visual system, true color 24-bit RGB video images can be compressed with minimal loss of visual information

  11. Video Analytics for Business Intelligence

    CERN Document Server

    Porikli, Fatih; Xiang, Tao; Gong, Shaogang

    2012-01-01

    Closed Circuit TeleVision (CCTV) cameras have been increasingly deployed pervasively in public spaces including retail centres and shopping malls. Intelligent video analytics aims to automatically analyze content of massive amount of public space video data and has been one of the most active areas of computer vision research in the last two decades. Current focus of video analytics research has been largely on detecting alarm events and abnormal behaviours for public safety and security applications. However, increasingly CCTV installations have also been exploited for gathering and analyzing business intelligence information, in order to enhance marketing and operational efficiency. For example, in retail environments, surveillance cameras can be utilised to collect statistical information about shopping behaviour and preference for marketing (e.g., how many people entered a shop; how many females/males or which age groups of people showed interests to a particular product; how long did they stay in the sho...

  12. Video streaming into the mainstream.

    Science.gov (United States)

    Garrison, W

    2001-12-01

    Changes in Internet technology are making possible the delivery of a richer mixture of media through data streaming. High-quality, dynamic content, such as video and audio, can be incorporated into Websites simply, flexibly and interactively. Technologies such as G3 mobile communication, ADSL, cable and satellites enable new ways of delivering medical services, information and learning. Systems such as Quicktime, Windows Media and Real Video provide reliable data streams as video-on-demand and users can tailor the experience to their own interests. The Learning Development Centre at the University of Portsmouth have used streaming technologies together with e-learning tools such as dynamic HTML, Flash, 3D objects and online assessment successfully to deliver on-line course content in economics and earth science. The Lifesign project--to develop, catalogue and stream health sciences media for teaching--is described and future medical applications are discussed.

  13. Return of the Vision Video

    DEFF Research Database (Denmark)

    Vistisen, Peter; Poulsen, Søren Bolvig

    2017-01-01

    This paper examines the role of corporate vision videos as a possible setting for participation when exploring the future potentials (and pitfalls) of new technological concepts. We propose that through the recent decade’s rise web 2.0 platforms, and the viral effects of user sharing, the corporate...... vision video of today might take on a significantly different role than before, and act as a participatory design approach. This address the changing landscaping for participatory and user-involved design processes, in the wake of new digital forms of participation, communication and collaboration, which...... have radically changed the possible power dynamics of the production life cycle of new product developments. Through a case study, we pose the question of whether the online engagements around corporate vision videos can be viewed as a form of participation in a design process, and thus revitalize...

  14. Ethnographic Video as Design Specs

    DEFF Research Database (Denmark)

    Buur, Jacob; Fraser, Euan; Oinonen, Soila

    2010-01-01

    Ethnographic video is used extensively in some industrial corporations to document field studies and to convey an understanding of what is 'out there' to HCI designers and developers of new technologies. The basic assumption is that ethnography through questioning the prevailing conceptions...... and recommendations is surely ideal and appropriate in many cases, there are situations, in which a bolder engagement is called for to ensure an impact on the development process. In this paper we explore how video can function to initiate 'requirement specs' discussions rather than just as inspiration or field data....... We investigate how video specs can support an engineering development process, and help set clear limitations for which solutions might work, and which might not, while retaining some of the richness of the field studies....

  15. Video game addiction: Impact on teenagers' lifestyle.

    Science.gov (United States)

    Sharma, Manoj Kumar; Mahindru, Poornima

    2015-01-01

    Use of video games as a leisure-time activity has increased among teenagers. Excessive use of video games is associated with psychosocial dysfunctions in the user's life. Two teenagers came for consultation to our Service for Healthy Use of Technology (SHUT) clinic for management of addiction due to video games. They were assessed using a clinical interview as well as the General Health Questionnaire and Griffith criteria for video games. The cases emphasize the addictive potential of video games and their association with lifestyle changes. Addiction to video games has implications for screening and intervention among teenagers. Copyright 2015, NMJI.

  16. MPEG-4 video compression optimization research

    Science.gov (United States)

    Wei, Xianmin

    2011-10-01

    In order to make a large amount of video data compression and effectively with limited network bandwidth to transfer smoothly, this article using the MPEG-4 compression technology to compress video stream. In the network transmission, according to the characteristics of video stream, for transmission technology to carry out full analysis and optimization, and combining current network bandwidth status and protocol, to establish one network model with transferring and playback video streaming effectively. Through a combination of these two areas, significantly improved compression and storage of video files and network transmission efficiency, increased video processing power.

  17. MEMBINCANG EKONOMI ISLAM DAN KAPITALISME

    Directory of Open Access Journals (Sweden)

    Zainil Ghulam

    2015-10-01

    Full Text Available Paradigma ekonomi Islam adalah  paradigma Islam itu sendiri dalam pengertian Islam sebagai religi (al-dhin. Karena Islam diturunkan Allah ditujukan untuk me-manage hidup dan berkehidupan manusia guna mewujudkan ketentraman, bukan sekadar memenuhi kebutuhan atau keinginan, serta menjadikan perolehan kebahagiaan (al-hasanat di dunia dan akhirat sebagai nilai ekonomi tertinggi yang hendak diwujudkan oleh manusia. Penyebab dasar munculnya problem-problem kemanusiaan bukan karena kesalahan pada level kebijakan mikro dan makro, akan tetapi lebih didasarkan kepada kesalahan paradigma dasarnya, ideologi kapitalisme. Kapitalisme dengan "rumusan-kecilnya" survival of the fittest (siapa yang lebih kuat, lebih bertahan hidup memberikan opsi kepada manusia untuk bertindak layaknya di dunia-rimba. Sebaik apapun sebuah "teori" tidak akan mendapatkan hasil guna yang diharapkan bila pelaksananya (baca: manusia tidak mempunyai etika (akhlak. Sistem ekonomi Islam hanya memastikan tidak ada transaksi ekonomi yang bertentangan dengan syariah.

  18. INTERAKSI DAN HARMONI UMAT BERAGAMA

    Directory of Open Access Journals (Sweden)

    Joko Tri Haryanto

    2012-05-01

    Masyarakat Singkawang adalah masyarakat yang terdiri atas berbagai kelompok suku bangsa dan agama. Secara historis, masyarakat Singkawang mampu mem­pertahankan harmoni antar agama. Model interaksi sosial yang bersifat asosiatif tampaknya potensial untuk mendukung harmoni di dalam masyarakat. Ber­dasarkan paradigma fungsional-struktural, masyarakat diasumsikan sebagai sistem organik yang memiliki huungan antar bagiannya untuk mempertahankan masyarakat. Interaksi sosial di dalam masyarakat Singkawang dikembangkan melalui interaksi di dalam lingkup keluarga, lingkungan sekitar, aktifitas ekonomi, para pimpinan agama, dan hubungan di dalam lingkup budaya dan tradisi. Meskipun demikian, hubungan antar unsur masyarakat masih kosmopolitan, yang di dalamnya anggota masyarakat kurang aktif dalam mengembangkan harmoni masyarakat.

  19. Two-terminal video coding.

    Science.gov (United States)

    Yang, Yang; Stanković, Vladimir; Xiong, Zixiang; Zhao, Wei

    2009-03-01

    Following recent works on the rate region of the quadratic Gaussian two-terminal source coding problem and limit-approaching code designs, this paper examines multiterminal source coding of two correlated, i.e., stereo, video sequences to save the sum rate over independent coding of both sequences. Two multiterminal video coding schemes are proposed. In the first scheme, the left sequence of the stereo pair is coded by H.264/AVC and used at the joint decoder to facilitate Wyner-Ziv coding of the right video sequence. The first I-frame of the right sequence is successively coded by H.264/AVC Intracoding and Wyner-Ziv coding. An efficient stereo matching algorithm based on loopy belief propagation is then adopted at the decoder to produce pixel-level disparity maps between the corresponding frames of the two decoded video sequences on the fly. Based on the disparity maps, side information for both motion vectors and motion-compensated residual frames of the right sequence are generated at the decoder before Wyner-Ziv encoding. In the second scheme, source splitting is employed on top of classic and Wyner-Ziv coding for compression of both I-frames to allow flexible rate allocation between the two sequences. Experiments with both schemes on stereo video sequences using H.264/AVC, LDPC codes for Slepian-Wolf coding of the motion vectors, and scalar quantization in conjunction with LDPC codes for Wyner-Ziv coding of the residual coefficients give a slightly lower sum rate than separate H.264/AVC coding of both sequences at the same video quality.

  20. Artikel Kehormatan: Hukum dan Keadilan

    Directory of Open Access Journals (Sweden)

    Asep Warlan Yusuf

    2015-04-01

    Full Text Available Hukum merupakan sarana untuk mewujudkan kebahagiaan dan kesejahteraan dalam kehidupan bersama. Tujuan hukum tidak dapat dilepaskan dari tujuan akhir hidup bernegara dan bermasyarakat yang mendasarkan kepada nilai-nilai dan falsafah hidup masyarakat, yakni keadilan. Melalui hukum, individu atau masyarakat dapat menjalani hidup secara layak dan bermartabat. Dengan demikian, hukum yang dapat berperan adalah hukum yang senantiasa mengabdi kepada kepentingan keadilan, ketertiban, keteraturan, dan kedamaian guna menunjang terwujudnya masyarakat yang sejahtera. Permasalahan hukum di Indonesia dihadapkan kepada tantangan untuk mengembalikan hukum sebagai norma tertinggi. Upaya untuk mewujudkan supremasi hukum dipersulit oleh keadaan yang memperlihatkan kediktatoran dari badan legislatif, ketidaksesuaian produk hukum, peningkatan apatisme di dalam masyarakat, serta rendahnya kesejahteraan aparatur hukum. Dengan demikian, tema yang harus diperjuangkan dalam rangka mewujudkan hukum yang menjamin keadilan adalah memperjuangkan hukum dalam Negara Pancasila, memperjuangkan hukum yang responsif, memperjuangkan tata hukum yang hendak dibangun secara hierarkis, serta memperjuangkan negara hukum yang hendak dibangun untuk kesejahteraan dan kebahagiaan bangsa Indonesia. Abstract Law is a tool to enjoying happiness and social welfare in society. The purpose of law cannot be detached from the ultimate aim of living as a society which is based on values and philosophies that rooted in society, called justice. Thus, the main function of law are to serve the interest of justice, orders, and peace to support achievement of a welfare society. The challenge in Indonesia is how to restore the law as the highest norm. An attempt to enhance the rule of law facing difficulties by legislative dictatorship, incompatibility of laws, the increase of social apathy, and low level welfare of legal apparatus. Hence, the theme that should be fought for in order to achieve law and

  1. Economical Video Monitoring of Traffic

    Science.gov (United States)

    Houser, B. C.; Paine, G.; Rubenstein, L. D.; Parham, O. Bruce, Jr.; Graves, W.; Bradley, C.

    1986-01-01

    Data compression allows video signals to be transmitted economically on telephone circuits. Telephone lines transmit television signals to remote traffic-control center. Lines also carry command signals from center to TV camera and compressor at highway site. Video system with television cameras positioned at critical points on highways allows traffic controllers to determine visually, almost immediately, exact cause of traffic-flow disruption; e.g., accidents, breakdowns, or spills, almost immediately. Controllers can then dispatch appropriate emergency services and alert motorists to minimize traffic backups.

  2. The art of digital video

    CERN Document Server

    Watkinson, John

    2013-01-01

    The industry ""bible"" is back and it's better than ever. The Art of Digital Video has served as the ultimate reference guide for those working with digital video for generations. Now this classic has been revised and re-written by international consultant and industry leader John Watkinson to include important technical updates on this ever-evolving topic. The format has also been improved to include optional sections that provide additional information that you can choose to skip or investigate further, depending on your interests and comfort level with the s

  3. Digital video for the desktop

    CERN Document Server

    Pender, Ken

    1999-01-01

    Practical introduction to creating and editing high quality video on the desktop. Using examples from a variety of video applications, benefit from a professional's experience, step-by-step, through a series of workshops demonstrating a wide variety of techniques. These include producing short films, multimedia and internet presentations, animated graphics and special effects.The opportunities for the independent videomaker have never been greater - make sure you bring your understanding fully up to date with this invaluable guide.No prior knowledge of the technology is assumed, with explanati

  4. An Evaluation of Video-to-Video Face Verification

    NARCIS (Netherlands)

    Poh, N.; Chan, C.H.; Kittler, J.; Marcel, S.; Mc Cool, C.; Argones Rúa, E.; Alba Castro, J.L.; Villegas, M.; Paredes, R.; Štruc, V.; Pavešić, N.; Salah, A.A.; Fang, H.; Costen, N.

    2010-01-01

    Person recognition using facial features, e.g., mug-shot images, has long been used in identity documents. However, due to the widespread use of web-cams and mobile devices embedded with a camera, it is now possible to realize facial video recognition, rather than resorting to just still images. In

  5. Syndrome douloureux abdominal aigu dans le service d ...

    African Journals Online (AJOL)

    Dans 64% (n=35) la douleur a un début brutal. Les douleurs sont de siège épigastrique dans 40,7% (n=22), hypochondre droit dans 20,4% (n=12) sont diffuses dans 14,8% (n=8), dans l'hypochondre gauche, fosse iliaque droite et flanc droit de l'abdomen dans x% (n=2) chacun. Dans cinq cas ces douleurs sont de siège ...

  6. POSMODERN DAN SASTRA INDIGENOUS AUSTRALIA

    Directory of Open Access Journals (Sweden)

    Arif Furqan

    2016-12-01

    Full Text Available Karya sastra Indigenous Australia adalah karya masyarakat native yang tinggal di negara bentukan penjajah (settler state. Setelah opresi yang dialami selama beberapa dekade, perkembangan sastra mereka baru saja menapaki puncak di awal abad ke-21 bersama dengan adanya perubahan kebijakan politis serta didukung oleh perkembangan teknologi, serta bersamaan dengan kondisi posmodern atau logika kapitalisme lanjut. Tulisan ini hendak mengelaborasi perjalanan singkat dan resistensi yang muncul dalam sastra Indigenous Australia hingga kini menghadapi kapitalisme yang canggih. Di era global sekaramg ini, banyak sekali permasalahan yang muncul bahkan ketika karya sastra tersebut mulai merekah, mulai dari persoalan tentang identitas, sejarah, otentisitas, persaingan global, dan logika masyarakat posmodern.

  7. Pengaturan dan Pengawasan pada Bank Syariah

    Directory of Open Access Journals (Sweden)

    Ali Syukron

    2012-06-01

    Full Text Available Peran bank dalam melaksanakan tugas dan fungsinya perlu diatur secara baik dan benar. Hal ini bertujuan untuk menjaga kepercayaan nasabah terhadap aktivitas perbankan. Salah satu peraturan yang perlu dibuat untuk mengatur perbankan adalah peraturan mengenai permodalan bank yang berfungsi sebagai penyangga terhadap kemungkinan terjadinya kerugian. Tulisan ini merupakan studi pustaka dimana penulis mengelaborasi bagaimana pengaturan dan pengawasan pada bank syariah yang ada di berbagai negera. Dalam tulisan ini, penulis mengambil sampel negara Malaysia,  Pakistan, Kuwait, dan Inggris. Alasan memilih keempat negara tersebut karena Malaysia dan Kuwait memiliki kemiripan dengan Indonesia yang mengadopsi dual banking system.

  8. Kepulauan Aru dan Integrasi Kebangsaan dalam Perspektif Sejarah dan Budaya

    Directory of Open Access Journals (Sweden)

    Mezak Wakim

    2016-04-01

    Full Text Available National integration is a central issue in the context of the management of the foremost islands in Indonesia. Aru Islands is one of the areas in Moluccas which became the region’s leading Indonesian island. This paper aims to address issues related to the Aru Islands national integration as one of the leading regions in Indonesia. Discussions focused on the perspective of history and culture as one of the approaches in addressing the issue of national integration. Therefore, use literature to illustrate the historical and cultural Aru Islands. The results of the discussion of an understanding that the similarity of historical and cultural background of the Aru Islands and surrounding areas provide awareness of the importance of national integration in the management of the outer islands in Indonesia. Integrasi kebangsaan merupakan isu sentral dalam konteks pengelolaan pulau terdepan di Indonesia. Kepulauan Aru adalah salah satu wilayah di Maluku yang menjadi kawasan bagi pulau terdepan di Indonesia. Tulisan ini bertujuan untuk menjawab permasalahan terkait isu integrasi kebangsaan bagi Kepulauan Aru sebagai salah satu wilayah terdepan di Indonesia. Pembahasan difokuskan pada perspektif sejarah dan budaya sebagai salah satu pendekatan dalam menjawab isu integrasi kebangsaan. Oleh karena itu, digunakan studi pustaka untuk memberi gambaran historis dan kultural Kepulauan Aru. Hasil pembahasan memberi pemahaman bahwa kesamaan latar belakang historis dan kultural Kepulauan Aru dan sekitarnya memberi kesadaran akan pentingnya integrasi kebangsaan dalam pengelolaan pulau-pulau terdepan di Indonesia.

  9. ETIKA BISNIS AL-GHAZALI DAN ADAM SMITH DALAM PERSPEKTIF ILMU BISNIS DAN EKONOMI

    Directory of Open Access Journals (Sweden)

    AM. M. Hafidz MS.

    2013-05-01

    Full Text Available Penelitian ini adalah untuk mengeksplorasi: (1 pembangunan etika bisnis yang telah dirumuskan oleh al-Ghazali dan Adam Smith, (2 persamaan dan perbedaan antara dua etika bisnis pria, dan (3 relevansi bisnis mereka etika bisnis modern dunia dan ekonomi. Bisnis etika dibangun oleh al-Ghazali dan Smith di dataran praksis tidak jauh berbeda. Etika bisnis konstruksi dibangun oleh al-Ghazali didasarkan pada prinsip-prinsip seperti orientasi itikad baik tentang dunia dan akhirat, kejujuran, kepentingan pribadi dan social keseimbangan, dan perilaku / perbuatan yang tepat. Di sisi lain, etika bisnis konstruksi dibangun oleh Smith, berdasarkan keadilan, altruisme, keadilan dan liberal (kebebasan ekonomi. Baik etika bisnis yang diperkenalkan oleh kedua sangat relevan untuk menjadi digunakan sebagai bahan pokok acuan dalam etika bisnis modern.

  10. Pengembangan Sistem Otomatisasi AC dan Lampu Menggunakan Fuzzy dan Raspberry Pi

    Directory of Open Access Journals (Sweden)

    Rudy Ariyanto

    2017-11-01

    Full Text Available Otomatisasi AC dan lampu dilakukan untuk menghemat energi yang digunakan pada kehidupan sehari-hari. Dalam pengembangan otomatisasi AC dan lampu perlu menerapkan sebuah perangkat yang memiliki fungsi maksimal dengan harga yang minimal. Raspberry Pi merupakan perangkat atau modul dengan harga rendah yang mampu melakukan komunikasi wireless tanpa bantuan modul lain. Dalam pengembangan otomatisasi AC dan lampu juga diperlukan sebuah metode yang mampu melakukan kontrol terhadap nyala AC dan lampu. Penerapan metode fuzzy dapat dilakukan untuk menghimpun informasi keadaan ruang yang didapat dari sensor untuk menentukan nyala AC dan lampu secara otomatis. Oleh sebab itu pada penelitian ini mengusulkan pengembangan otomatisasi AC dan lampu menggunakan Raspberry Pi dan Fuzzy. Otomatisasi AC dan lampu menggunakan Raspberry Pi yang menerapkan metode Fuzzy dapat menghemat energi hingga 59,87% dalam hal lama waktu nyala AC dan 57,47% untuk lumenasi lampu

  11. MITOS DAN HIPERREALITAS KOMUNIKASI POLITIK (Studi Iklan Pemilu Jusuf Kalla-Wiranto Versi Humble dan Mampu

    Directory of Open Access Journals (Sweden)

    Anang Masduki

    2016-02-01

    Salah satu elemen politik dalam demokrasi modern adalah merebaknya iklan politik. Dalam pemilu 2009 di Indonesia salah satu pasangan yaitu Jusuf Kalla dan Wiranto juga melakukan iklan khususnya di televisi. Hal ini dilakukan untuk mendongkrak popularitas dan elektabilitasnya demi memenangkan pemilu. Di dalam iklan tersebut terdapat mitos dan hiperrealitas. Penelitian ini dilakukan untuk mengungkap mitos dan hiperrealitas yang ada dalam iklan dengan judul “humble” dan “mampu” milik pasangan tersebut. Adapun metode yang digunakan adalah teori semiotika Roland Barthes. dengan pendekatan dua tahap yang dipopulerkan oleh Roland Barthes, makna konotasi dan makna denotasi, pengungkapan makna simbol-simbol dalam iklan akan semakin mencolok. Dari analisis didapat bahwa frase negarawan dan merakyat menjadi fokus mitos dan hiperrealitas yang dilakukan oleh Jusuf Kalla dan Wiranto dalam iklannya.

  12. Seni Sastra, Teater, dan Film dalam Konteks Perkotaan: Industrialisasi dan Urbanisme (Studi Kasus Serial Sinetron Film ”Intan”)

    OpenAIRE

    Soediro Satoto

    2010-01-01

    Tulisan ini bertujuan memaparkan korelasi antara produksi seni sastra, seni teate, dan film serta menjelaskan keterkaitan yang erat antara urbanisasi, industrialisasi, dan urbanisme dengan perkembangan iptek dan seni, termasuk seni sastra, seni drama/teater, dan seni film/sinetron. Seirama dengan dinamika proses globalisasi di segala bidang, termasuk budaya dan seni, fenomena tersebut akan berdampak pada proses akulturasi lintas/silang budaya, perge- seran dan atau perubahan tata nilai dan id...

  13. Sistem Informasi Penjualan dan Pemesanan Layanan Berbasis Web dan SMS Gateway di Petshop "PetZone"

    Directory of Open Access Journals (Sweden)

    Siska Fadhilah Wati

    2013-09-01

    Full Text Available Dewasa ini teknologi informasi sangat membantu dalam dunia bisnis. Kemudahan yang ditawarkan akan menjaring lebih banyak konsumen. Namun, perusahan tingkat menengah seperti PetZone saat ini masih jarang yang menawarkan kemudahan berbelanja atau pemesanan layanan secara online. Oleh karena itu diperlukan sebuah sistem berbasis web di perusahaan PetZone yang dapat memudahkan pemilik dan karyawan dalam apenjualan, pelayanan, dan pemasaran, serta memudahkan pelanggan dalam jual-beli barang dan jasa. Atas dasar masalah tersebut dibangun Sistem Informasi Penjualan dan Pemesanan Layanan Berbasis Web dan SMS Gateway untuk menunjang proses bisnis yang ada. Sistem informasi dibangun menggunakan bahasa pemrograman PHP framework Codeigniter, javascript untuk tampilan yang dinamis, dan database MySQL. Proses pembuatan dan pengembangan Sistem Informasi Penjualan ini menggunakan metode air terjun. Metode air terjun meliputi kebutuhan pengguna, analisis, rancangan, implementasi dan pengujian. Pemodelan Sistem Informasi yang dibangun menggunakan metode berorientasi objek UML (Unified Modeling Language yang terdiri dari Use case  diagram, Class diagram dan Sequence diagram. Hasil pengujian Sistem Informasi Penjualan dan Pemesanan Layanan Berbasis Web dan SMS Gateway menunjukkan bahwa semua fitur yang terdapat baik dalam sistem informasi maupun SMS gateway dapat bekerja dengan baikdengan ratusan sample data, dan server SMS gateway dapat memproses lebih dari satu SMS secara bersamaan. Dalam perkembangan ke depannya nanti, Sistem Informasi Penjualan dan Pemesanan Layanan Berbasis Web dan SMS Gateway masih dapat dikembangkan lagi dengan menambah fitur-fitur pada SMS gateway sehingga lebih memudahkan konsumen.

  14. PERANCANGAN DAN PENGEMBANGAN PROTOTYPE SISTEM PARKIR

    Directory of Open Access Journals (Sweden)

    Indah Ayu Septriyaningrum

    2016-10-01

    Abstrak  Sistem parkir manual pada pelayanan parkir mall memerlukan pengelolaan dan pengembangan sistem yang lebih rumit dan jauh dari kata efisien. Informasi yang didapatkan pengelola parkir terkait kondisi parkir di lapangan setiap harinya masih kurang. Tujuan dari penelitian ini adalah merancang dan mengembangkan prototype sistem parkir. Metode pengembangan dan perancangan sistem pada penelitian ini adalah metode Waterfall. Hasil yang didapatkan adalah sistem ini dapat mendeteksi keberadaan mobil pada slot parkir yang tersedia dengan bantuan Intel Galileo Board Gen 2 sebagai kontroler, sensor LDR (Light Dependent Resistor dan sensor ultrasonik (PING sebagai alat bantu pendeteksi keberadaan mobil. Sistem dapat menampilkan aktifitas parkir pada aplikasi web seperti kondisi lahan parkir kosong, lahan terisi, waktu masuk, waktu keluar, lama parkir dan kapasitas parkir yang tersedia serta grafik pemakaian lahan parkir. Dapat disimpulkan bahwa perancangan dan pengembangan sistem berhasil diimplementasikan. Kata Kunci : Sistem parkir, waterfall, Intel Galileo Board Gen 2,sensor LDR (Light Dependent Resistor, sensor ultrasonik

  15. Efikasi Kendiri: Perbandingan Antara Islam dan Barat

    Directory of Open Access Journals (Sweden)

    Noornajihan, J.

    2014-12-01

    Full Text Available Terminologi efikasi kendiri (EK merupakan terminologi yang diperkenalkan dalam ilmu psikologi sekitar tahun 70-an. Namun, istilah ini masih kurang difahami oleh kebanyakan individu terutama mereka yang bukan berlatar belakangkan bidang psikologi. Oleh itu, satu keperluan hasil penulisan ini diketengahkan, memandangkan konsep ini penting dalam diri setiap individu bagi memacu kecemerlangan diri. Justeru, kertas kerja ini akan mengupas serba ringkas mengenai konsep EK dari perspektif Islam dan Barat, dengan melihat kepada beberapa titik persamaan dan perbezaan antara kedua-dua pandangan. Islam dan Barat bersetuju bahawa individu yang memiliki EK yang tinggi merupakan individu yang berfikiran positif, berani mengambil risiko dan tidak mudah berputus. Namun pandangan Islam terhadap konsep ini lebih luas, kerana Islam mengaitkan konsep ini dengan konsep tauhid uluhiyyah dan konsep manusia sebagai ahsan al-taqwim. Oleh demikian, EK dari perspektif Islam lebih bersifat kekal dan umum, di samping individu yang berefikasi tinggi menurut Islam ialah individu yang memiliki sifat sabar, syukur, redha dan redha.

  16. Innovative Video Diagnostic Equipment for Material Science

    Science.gov (United States)

    Capuano, G.; Titomanlio, D.; Soellner, W.; Seidel, A.

    2012-01-01

    Materials science experiments under microgravity increasingly rely on advanced optical systems to determine the physical properties of the samples under investigation. This includes video systems with high spatial and temporal resolution. The acquisition, handling, storage and transmission to ground of the resulting video data are very challenging. Since the available downlink data rate is limited, the capability to compress the video data significantly without compromising the data quality is essential. We report on the development of a Digital Video System (DVS) for EML (Electro Magnetic Levitator) which provides real-time video acquisition, high compression using advanced Wavelet algorithms, storage and transmission of a continuous flow of video with different characteristics in terms of image dimensions and frame rates. The DVS is able to operate with the latest generation of high-performance cameras acquiring high resolution video images up to 4Mpixels@60 fps or high frame rate video images up to about 1000 fps@512x512pixels.

  17. Camcorder 101: Buying and Using Video Cameras.

    Science.gov (United States)

    Catron, Louis E.

    1991-01-01

    Lists nine practical applications of camcorders to theater companies and programs. Discusses the purchase of video gear, camcorder features, accessories, the use of the camcorder in the classroom, theater management, student uses, and video production. (PRA)

  18. Intelligent Model for Video Survillance Security System

    Directory of Open Access Journals (Sweden)

    J. Vidhya

    2013-12-01

    Full Text Available Video surveillance system senses and trails out all the threatening issues in the real time environment. It prevents from security threats with the help of visual devices which gather the information related to videos like CCTV’S and IP (Internet Protocol cameras. Video surveillance system has become a key for addressing problems in the public security. They are mostly deployed on the IP based network. So, all the possible security threats exist in the IP based application might also be the threats available for the reliable application which is available for video surveillance. In result, it may increase cybercrime, illegal video access, mishandling videos and so on. Hence, in this paper an intelligent model is used to propose security for video surveillance system which ensures safety and it provides secured access on video.

  19. Special Needs: Planning for Adulthood (Videos)

    Medline Plus

    Full Text Available ... Special Needs: Planning for Adulthood (Video) KidsHealth > For Parents > Special Needs: Planning for Adulthood (Video) Print A A A Young adults with special needs have many programs, services, and ...

  20. Video Surveillance: Privacy Issues and Legal Compliance

    DEFF Research Database (Denmark)

    Mahmood Rajpoot, Qasim; Jensen, Christian D.

    2015-01-01

    Pervasive usage of video surveillance is rapidly increasing in developed countries. Continuous security threats to public safety demand use of such systems. Contemporary video surveillance systems offer advanced functionalities which threaten the privacy of those recorded in the video....... There is a need to balance the usage of video surveillance against its negative impact on privacy. This chapter aims to highlight the privacy issues in video surveillance and provides a model to help identify the privacy requirements in a video surveillance system. The authors make a step in the direction...... of investigating the existing legal infrastructure for ensuring privacy in video surveillance and suggest guidelines in order to help those who want to deploy video surveillance while least compromising the privacy of people and complying with legal infrastructure....

  1. Electronic Eye: Streaming Video On-Demand.

    Science.gov (United States)

    Meulen, Kathleen

    2002-01-01

    Discusses the use of on-demand streaming video in school libraries. Explains how streaming works, considers advantages and technical issues, and describes products from three companies that are pioneering streaming in the educational video market. (LRW)

  2. Music Videos: The Look of the Sound

    Science.gov (United States)

    Aufderheide, Pat

    1986-01-01

    Asserts that music videos, rooted in mass marketing culture, are reshaping the language of advertising, affecting the flow of information. Raises question about the society that creates and receives music videos. (MS)

  3. Celiac Family Health Education Video Series

    Medline Plus

    Full Text Available ... Program Growth and Nutrition Program Celiac Disease Program | Videos Contact the Celiac Disease Program 1-617-355- ... live happy and productive lives. Each of our video segments provides practical information about celiac disease from ...

  4. Special Needs: Planning for Adulthood (Videos)

    Medline Plus

    Full Text Available ... Search English Español Special Needs: Planning for Adulthood (Video) KidsHealth / For Parents / Special Needs: Planning for Adulthood (Video) Print Young adults with special needs have many ...

  5. Kai Kaljo video-workshopil Ljubljanas

    Index Scriptorium Estoniae

    2000-01-01

    Video-workshop "Crossing Over 4" 9.-23. XII 1999 Ljubljana meedialaboris. Korraldajad videokunsti professor Nina Czegledy Torontost ja bulgaaria kuraator Iliyana Nedkova. Eestit esindanud Kai Kaljo esitas videos "Pathetique" oma versiooni Beethoveni "Pateetilisest sonaadist"

  6. Special Needs: Planning for Adulthood (Videos)

    Medline Plus

    Full Text Available ... Healthy Drinks for Kids Special Needs: Planning for Adulthood (Video) KidsHealth > For Parents > Special Needs: Planning for Adulthood (Video) Print A A A Young adults with ...

  7. Special Needs: Planning for Adulthood (Videos)

    Medline Plus

    Full Text Available ... Health Food & Fitness Diseases & Conditions Infections Drugs & Alcohol School & Jobs Sports Expert Answers (Q&A) Staying Safe Videos for Educators Search English Español Special Needs: Planning for Adulthood (Video) KidsHealth / ...

  8. Video Player Keyboard Shortcuts: MedlinePlus

    Science.gov (United States)

    ... of this page: https://medlineplus.gov/hotkeys.html Video Player Keyboard Shortcuts To use the sharing features ... of accessible keyboard shortcuts for our latest Health videos on the MedlinePlus site. These shortcuts allow you ...

  9. Storytelling machines for video search

    NARCIS (Netherlands)

    Habibian, A.

    2016-01-01

    We study a fundamental question for developing storytelling machines: what vocabulary is suited for machines to tell the story of a video? We start by manually specifying the vocabulary concepts and their annotations. In order to effectively handcraft the vocabulary, we empirically study what are

  10. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... of five videos was designed to help you learn more about Rheumatoid Arthritis (RA). You will learn how the diagnosis of RA is made, what ... and what other conditions are associated with RA. Learning more about your condition will allow you to ...

  11. Video Histories, Memories, and Coincidences

    DEFF Research Database (Denmark)

    Kacunko, Slavko

    2012-01-01

    Looping images allows us to notice things that we have never noticed before. Looping a small but exquisite selection of the video tapes of Marcel Odenbach, Dieter Kiessling and Matthias Neuenhofer may allow the discovering of Histories, Coincidences, and Infinitesimal Aesthetics inscribed...

  12. Deep-Sky Video Astronomy

    CERN Document Server

    Massey, Steve

    2009-01-01

    A guide to using modern integrating video cameras for deep-sky viewing and imaging with the kinds of modest telescopes available commercially to amateur astronomers. It includes an introduction and a brief history of the technology and camera types. It examines the pros and cons of this unrefrigerated yet highly efficient technology

  13. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Johns Hopkins Stategies to Increase your Level of Physical Activity Role of Body Weight in Osteoarthritis Educational Videos ... Drug Information for Patients Arthritis Drug Information Sheets Benefits and Risks of Opioids in Arthritis ... website is intended for educational purposes only. Physicians and other health care professionals are encouraged to consult other sources ...

  14. Geoblocking and global video culture.

    NARCIS (Netherlands)

    Lobato, Ramon; Meese, James; Rasch, Mirjam

    How do global audiences use streaming platforms like YouTube, Netflix and iPlayer? How does the experience of digital video change according to location? What strategies do people use to access out-of-region content? What are the commercial and governmental motivations behind geoblocking?

  15. [Serious video games in pediatrics].

    Science.gov (United States)

    Drummond, D; Tesnière, A; Hadchouel, A

    2018-01-01

    Playing video games has been associated with several negative effects in children. However, serious games, which are video games designed for a primary purpose other than pure entertainment, should not be neglected by pediatricians. In the field of public health, some serious games are a means to decrease drug consumption and improve sexual health behavior in adolescents. In schools, serious games can be used to change students' perception of the disease of one of their classmates, or to train students on basic life support. Serious games are also used with patients: they can distract them from a painful procedure, increase their compliance to treatments, or participate in their rehabilitation. Finally, serious games allow healthcare professionals to train on the management of various medical situations without risk. For every field of application, this review presents the rationale of the use of video games, followed by concrete examples of video games and the results of their scientific evaluation. Copyright © 2017 Elsevier Masson SAS. All rights reserved.

  16. Teaching science through video games

    Science.gov (United States)

    Smaldone, Ronald A.; Thompson, Christina M.; Evans, Monica; Voit, Walter

    2017-02-01

    Imagine a class without lessons, tests and homework, but with missions, quests and teamwork. Video games offer an attractive educational platform because they are designed to be fun and engaging, as opposed to traditional approaches to teaching through lectures and assignments.

  17. Can Video Games Be Educational?

    Science.gov (United States)

    Criswell, Chad

    2009-01-01

    One of the biggest debates among music educators today is about whether or not video games are a valid educational tool. As far back as the early 1990s, teachers were using games such as Sid Meier's Civilization to reinforce history and social studies concepts, but until recently games that dealt with areas of music education have been few and far…

  18. Digital Video: Get with It!

    Science.gov (United States)

    Van Horn, Royal

    2001-01-01

    Several years after the first audiovisual Macintosh computer appeared, most educators are still oblivious of this technology. Almost every other economic sector (including the porn industry) makes abundant use of digital and streaming video. Desktop movie production is so easy that primary grade students can do it. Tips are provided. (MLH)

  19. Video surveillance using distance maps

    NARCIS (Netherlands)

    Schouten, Theo E.; Kuppens, Harco C.; van den Broek, Egon; Kehtarnavaz, Nasser; Laplante, Phillip A,

    2006-01-01

    Human vigilance is limited; hence, automatic motion and distance detection is one of the central issues in video surveillance. Hereby, many aspects are of importance, this paper specially addresses: efficiency, achieving real-time performance, accuracy, and robustness against various noise factors.

  20. Video Games as Psychological Tests.

    Science.gov (United States)

    Jones, Marshall B.

    1984-01-01

    Briefly describes the characteristics of video games and discusses some advantages and disadvantages of their use to measure individual abilities. Relevant research is cited in the areas of stabilization with practice, predictive testing, performance testing, testing under extreme conditions, testing brain-injured persons, and differential…

  1. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... will allow you to take a more active role in your care. The information in these videos should not take the place of any advice you receive from your rheumatologist. Click A Link Below To Play Rheumatoid Arthritis: Symptoms and Diagnosis Rheumatoid Arthritis: What ...

  2. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... are available, what is happening in the immune system and what other conditions are associated with RA. Learning more about your condition will allow you to take a more active role in your care. The information in these videos should not take the place ...

  3. Temporal compressive imaging for video

    Science.gov (United States)

    Zhou, Qun; Zhang, Linxia; Ke, Jun

    2018-01-01

    In many situations, imagers are required to have higher imaging speed, such as gunpowder blasting analysis and observing high-speed biology phenomena. However, measuring high-speed video is a challenge to camera design, especially, in infrared spectrum. In this paper, we reconstruct a high-frame-rate video from compressive video measurements using temporal compressive imaging (TCI) with a temporal compression ratio T=8. This means that, 8 unique high-speed temporal frames will be obtained from a single compressive frame using a reconstruction algorithm. Equivalently, the video frame rates is increased by 8 times. Two methods, two-step iterative shrinkage/threshold (TwIST) algorithm and the Gaussian mixture model (GMM) method, are used for reconstruction. To reduce reconstruction time and memory usage, each frame of size 256×256 is divided into patches of size 8×8. The influence of different coded mask to reconstruction is discussed. The reconstruction qualities using TwIST and GMM are also compared.

  4. Live Webinar on video teaching

    NARCIS (Netherlands)

    Zac Woolfitt

    2016-01-01

    On February 23, 2016, Zac Woolfitt gave a live webinar on video teaching. He was located at Inholland Diemen (where he also teaches Tourism), the broadcast was directly transferred to the Sonic Foundry worldwide users group, based in Madison, Wisconsin, USA.

  5. Video nueva herramienta del campo

    Directory of Open Access Journals (Sweden)

    Manuel Calvelo Ríos

    2015-01-01

    Full Text Available El Video resulta ser una herramienta sumamente útil para el desarrollo rural. Entendemos por desarrollo rural el intento de regular las relaciones campo-ciudad en términos más equitativos para el hombre del campo. Es por tanto una decisión política.

  6. Scan converting video tape recorder

    Science.gov (United States)

    Holt, N. I. (Inventor)

    1971-01-01

    A video tape recorder is disclosed of sufficient bandwidth to record monochrome television signals or standard NTSC field sequential color at current European and American standards. The system includes scan conversion means for instantaneous playback at scanning standards different from those at which the recording is being made.

  7. Detectors for scanning video imagers

    Science.gov (United States)

    Webb, Robert H.; Hughes, George W.

    1993-11-01

    In scanning video imagers, a single detector sees each pixel for only 100 ns, so the bandwidth of the detector needs to be about 10 MHz. How this fact influences the choice of detectors for scanning systems is described here. Some important parametric quantities obtained from manufacturer specifications are related and it is shown how to compare detectors when specified quantities differ.

  8. Video surveillance using JPEG 2000

    Science.gov (United States)

    Dufaux, Frederic; Ebrahimi, Touradj

    2004-11-01

    This paper describes a video surveillance system which is composed of three key components, smart cameras, a server, and clients, connected through IP-networks in wired or wireless configurations. The system has been designed so as to protect the privacy of people under surveillance. Smart cameras are based on JPEG 2000 compression where an analysis module allows for events detection and regions of interest identification. The resulting regions of interest can then be encoded with better quality and scrambled. Compressed video streams are scrambled and signed for the purpose of privacy and data integrity verification using JPSEC compliant methods. The same bitstream may also be protected for robustness to transmission errors based on JPWL compliant methods. The server receives, stores, manages and transmits the video sequences on wired and wireless channels to a variety of clients and users with different device capabilities, channel characteristics and preferences. Use of seamless scalable coding of video sequences prevents any need for transcoding operations at any point in the system.

  9. 'How To' Clean Room Video

    Science.gov (United States)

    McCarty, Kaley Corinne

    2013-01-01

    One of the projects that I am completing this summer is a Launch Services Program intern 'How to' set up a clean room informational video. The purpose of this video is to go along with a clean room kit that can be checked out by employees at the Kennedy Space Center and to be taken to classrooms to help educate students and intrigue them about NASA. The video will include 'how to' set up and operate a clean room at NASA. This is a group project so we will be acting as a team and contributing our own input and ideas. We will include various activities for children in classrooms to complete, while learning and having fun. Activities that we will explain and film include: helping children understand the proper way to wear a bunny suit, a brief background on cleanrooms, and the importance of maintaining the cleanliness of a space craft. This project will be shown to LSP management and co-workers; we will be presenting the video once it is completed.

  10. Sex, Lies and Video Games

    Science.gov (United States)

    Kearney, Paul; Pivec, Maja

    2007-01-01

    Sex and violence in video games is a social issue that confronts us all, especially as many commercial games are now being introduced for game-based learning in schools, and as such this paper polls teenage players about the rules their parents and teachers may or may not have, and surveys the gaming community, ie, game developers to parents, to…

  11. Video Games and Civic Engagement

    Science.gov (United States)

    Perkins-Gough, Deborah

    2009-01-01

    According to a national telephone survey by the Pew Internet Project, 99 percent of boys and 94 percent of girls ages 12-17 play computer, Web, portable, or console games; and 50 percent play such games daily. The survey report, Teens, Video Games, and Civics, examines the extent and nature of teens' game playing and sheds some light on the…

  12. Apples to Oranges: Comparing Streaming Video Platforms

    OpenAIRE

    Milewski, Steven; Threatt, Monique

    2017-01-01

    Librarians rely on an ever-increasing variety of platforms to deliver streaming video content to our patrons. These two presentations will examine different aspects of video streaming platforms to gain guidance from the comparison of platforms. The first will examine the accessibility compliance of the various video streaming platforms for users with disabilities by examining accessibility features of the platforms. The second will be a comparison of subject usage of two of the larger video s...

  13. Video Games and Children. ERIC Digest.

    Science.gov (United States)

    Cesarone, Bernard

    This digest examines data on video game use by children, explains ratings of video game violence, and reviews research on the effects of video games on children and adolescents. A recent study of seventh and eighth graders found that 65% of males and 57% of females played 1 to 6 hours of video games at home per week, and 38% of males and 16% of…

  14. Twofold Video Hashing with Automatic Synchronization

    OpenAIRE

    Li, Mu; Monga, Vishal

    2014-01-01

    Video hashing finds a wide array of applications in content authentication, robust retrieval and anti-piracy search. While much of the existing research has focused on extracting robust and secure content descriptors, a significant open challenge still remains: Most existing video hashing methods are fallible to temporal desynchronization. That is, when the query video results by deleting or inserting some frames from the reference video, most existing methods assume the positions of the dele...

  15. Feature Quantization and Pooling for Videos

    Science.gov (United States)

    2014-05-01

    similar. 1.2 Context Video has become a very popular media for communication, entertainment , and science. Videos are widely used in educational...The same approach applied to action classification from YouTube videos of sport events shows that BoW approaches on real world data sets need further...dog videos, where the camera also tracks the people and animals . In Figure 4.38 we compare across action classes how well each segmentation

  16. Video Streaming in the Wild West

    OpenAIRE

    Helen Gail Prosser

    2006-01-01

    Northern Lakes College in north-central Alberta is the first post-secondary institution in Canada to use the Media on Demand digital video system to stream large video files between dispersed locations (Karlsen). Staff and students at distant locations of Northern Lakes College are now viewing more than 350 videos using video streaming technology. This has been made possible by SuperNet, a high capacity broadband network that connects schools, hospitals, libraries and government offices thr...

  17. VIDEO AIDED TEACHING OF ENGLISH FOR MEDICAL PURPOSES IN ROMANIAN HIGHER EDUCATION / L’ENSEIGNEMENT DE L’ANGLAIS MÉDICAL À L’AIDE DES MOYENS AUDIO-VISUELS DANS LES UNIVERSITÉS DE ROUMANIE / PREDAREA LIMBII ENGLEZE PENTRU SCOPURI MEDICALE CU AJUTORUL MIJLOACELOR AUDIO-VIZUALE, ÎN ÎNVĂŢĂMÂNTUL SUPERIOR DIN ROMÂNIA

    Directory of Open Access Journals (Sweden)

    Iulia Cristina Frînculescu

    2013-11-01

    Full Text Available This article focuses on a teaching method that is still underused in Romania, generally due to lack of facilities and/or training, resulting in an inability on the part of the teacher to cope with the new technologies nowadays used in English language teaching. The present study argues in favour of using video in medical language learning, and to this end it provides some samples of home-grown materials for watching purposes that can be used in the classroom. The various types of exercises presented, combined with the video sequences they are made on, are intended to point out that video aided teaching of English for Medical Purposes (EMP can be highly motivating, as it uniquely allows students to look at medical situations while working on different areas of language.

  18. KANDUNGAN ASAM AMINO, TAURIN, MINERAL MAKRO-MIKRO, DAN VITAMIN B12 UBUR-UBUR (Aurelia aurita SEGAR DAN KERING

    Directory of Open Access Journals (Sweden)

    . Nurjanah

    2015-07-01

    Full Text Available Tujuan penelitian adalah menentukan komposisi gizi, asam amino, taurin, mineral makro dan mikro,dan vitamin B12 pada ubur-ubur (Aurelia aurita segar dan kering. Asam amino esensial pada ubur-ubur,yaitu arginin, leusin, valin, treonin, lisin, isoleusin, fenilalanin, metionin, dan histidin, sedangkan asamamino non esensial, yaitu asam glutamat, glisin, asam aspartat, serin, alanin, dan tirosin. Asam aminoesensial tertinggi segar dan kering adalah arginin sebesar 1,72% (bk dan 1,44% (bk dan terendah histidin,yaitu sebesar 0,19% (bk dan 0,13% (bk. Asam amino non esensial segar dan kering tertinggi adalah asamglutamat dan glisin, yaitu sebesar 3,26% (bk dan 2,62% (bk dan terkecil tirosin sebesar 0,38% (bk dan0,41% (bk. Taurin segar sebesar 2,68% (bk dan kering sebesar 0,67% (bk. Mineral makro tertinggi segardan kering adalah natrium, yaitu 180.092,1 ppm (bk dan 111.209,4 ppm (bk, terkecil adalah kalsium, yaitu5.750,2 ppm (bk dan 11,1 ppm (bk. Mineral mikro tertinggi segar dan kering adalah iodium, yaitu 8.291,5 ppm (bkdan 1.800 ppm (bk dan yang terkecil adalah tembaga yaitu 1,1 ppm (bk dan 0,6 ppm (bk. Vitamin B12segar adalah 396,6 μm/100 g (bk dan kering 63,5 μm/100 g (bk.

  19. HUKUM DAN PERUBAHAN MASYARAKAT

    Directory of Open Access Journals (Sweden)

    Antoni Antoni

    2015-05-01

    Full Text Available Abstract: Where there is sugar there must be an ant, or likefish and water, as it were appropriate parable likens the Lawand Society, because where there is society there must be lawswill be needed. Law and society are two sides of which aredifficult to separate, because they will need each other andinfluence each other.ملخص:حیث یوجد السكر یجب أن یكون ھناك نملة، أو مثل السمك والماء، كما انھاكانت مناسبة المثل یشبھ القانون والمجتمع، وذلك لأن عندما یكون ھناك مجتمع یجبأن یكون ھناك وستكون ھناك حاجة القوانین .القانون والمجتمع وجھان لوالتي یصعبفصل، لأنھا سوف نحتاج إلى بعضنا البعض وتؤثر على بعضھا البعض.Kata Kunci: hukum dan perubahan masyarakat

  20. Veterans Crisis Line: Videos About Reaching out for Help

    Medline Plus

    Full Text Available ... listen? see more videos from Veterans Health Administration 1 Act see more videos from Veterans Health Administration ... videos from Veterans Health Administration The Power of 1 PSA see more videos from Veterans Health Administration ...

  1. Veterans Crisis Line: Videos About Reaching out for Help

    Medline Plus

    Full Text Available ... videos about getting help. Be There: Help Save a Life see more videos from Veterans Health Administration ... listen? see more videos from Veterans Health Administration 1 Act see more videos from Veterans Health Administration ...

  2. Effectiveness of slow motion video compared to real time video in ...

    African Journals Online (AJOL)

    Spearman's rho, Cramer's V, and t-tests were performed to determine if slow motion video increased either the accuracy or consistency of raters' SGA relative to real time video. Raters demonstrated no significant increase in consistency or accuracy in their SGA of slow motion video relative to real time video. Based on these ...

  3. Fair trade : meer dan verkopen

    NARCIS (Netherlands)

    van Dam, P.

    2016-01-01

    Wie aan fair trade denkt, denkt aan de keurmerkkoffie in de schappen van de supermarkt. Maar sinds het ontstaan van de beweging voor eerlijke handel in de jaren 1960 ging het steeds om meer dan kopen en verkopen. Politieke campagnes, boycotacties, het verspreiden van informatie en inzamelingen waren

  4. Sentik dalam Musik dan Politik

    Directory of Open Access Journals (Sweden)

    Azis Taufik Hirzi

    2011-06-01

    Full Text Available Emotion plays important role in many ways, including in the area of music and politic. Emotion communicates harmony and dynamics, and could be so complicated if it was mismanaged. Sentic is the term attributed for emotion communication. The basic form of sentic consisted of love-hate, respect-anger, happy-sad, and sexual appearance. Based on those essential form, both music and politic communicates well.     Applying sentic, or emotion communication, one could shape the world, coloring the life, transforming the self, giving others, even inspiring, motivating ideas, and interpreting the language of music and politic proportionally.      Emosi memainkan peranan penting dalam banyak hal, termasuk dalam wilayah musik dan politik. Emosi mengomunikasikan harmoni dan dinamika, serta dapat menjadi rumit jika salah dikelola. Sentik adalah istilah yang dilekatkan pada komunikasi emosi. Bentuk dasar sentik terdiri dari cinta-benci, hormat-marah, bahagia, sedih, dan tampilan seksual. Berdasarkan bentuk-bentuk esensial tersebut, baik musik maupun politik berkomunikasi dengan baik. Dengan menerapkan sentik, atau komunikasi emosi, seseorang dapat membentuk dunianya, mewarnai hidupnya, mengubah dirinya, memberi pada yang lain, bahkan mengilhami, memotivasi gagasan, serta menafsirkan bahasa musik dan politik secara proporsional.

  5. Internal Control: Peran Dan Perkembangannya

    OpenAIRE

    Murtin, Alek

    2000-01-01

    Perhatian terhadap pentingnya internal control dalam organisasi berjalan dari waktu ke waktu untuk meningkatkan fungsi internal control yang disesuaikan dengan perkembangan lingkungan organisasi, dimulai dengan adanya internal check, kemudian internal control system, internal control structure dan terakhir adalah internal control-integrated framework. Internal control system sempat berkembang beberapa tahun di Indonesia yang selanjutnya digantikan oleh internal control structure yang digunaka...

  6. Lõuka tuuliku restaureerimine / Dan Lukas

    Index Scriptorium Estoniae

    Lukas, Dan

    2005-01-01

    Hiiumaal Pühalepa vallas Vahtrepa külas Lõuka talu maadel asuva pukktuuliku ajaloost, restaureerimise käigust. Teostus: Dan Lukas. Muinsuskaitseline järelevalve: Tõnu Sepp, tema kommentaar. Ill.:pukktuuliku lõiked ja korruste plaanid, 7 värv. fotot

  7. Harapan, Tawakal, dan Stres Akademik

    Directory of Open Access Journals (Sweden)

    Anni Zulfiani Husnar

    2017-10-01

    Full Text Available Abstract: This study aimed to find out the effect of hope and tawakal toward academic stress among undergraduate students. This study used quantitative method with 102 under­graduate students from Islamic college as subjects of this research. Data were collected through three reliable and valid scales; Hope Scale, Tawakal Scale, and Academic Stress Scale. The result of data using multiple regression analysis showed a negative effect of hope and tawakal together toward academic stress among undergraduate students. Abstrak: Penelitian ini bertujuan untuk melihat pengaruh harapan dan tawakal terhadap stres akademik pada mahasiswa. Penelitian ini menggunakan metode kuantitatif dengan subjek sebanyak 102 mahasiswa S1 di salah satu perguruan tinggi Islam di D.I. Yogyakarta yang ditentukan dengan teknik accicedental sampling. Data dikumpulkan melalui pemberian tiga skala kepada masing-masing subjek, yaitu Skala Harapan, Skala Tawakal, dan Skala Stres Akademik yang reliabel dan valid. Hasil analisis data menggunakan regresi berganda menunjukkan adanya pengaruh negatif dari harapan dan tawakal secara bersama-sama terhadap stres akademik pada mahasiswa.

  8. Corner Office: Google's Dan Clancy

    Science.gov (United States)

    Albanese, Andrew Richard; Oder, Norman

    2009-01-01

    This article presents an interview with Dan Clancy, engineering director for Google Book Search. In this interview, Clancy talks about the pending Google Book Search settlement, involving millions of volumes digitized from libraries, which drew a lawsuit from the Association of American Publishers and the Authors Guild. He also discusses pricing,…

  9. PREPARASI MOLECULARLY IMPRINTED POLYMERS SEBAGAI ADSORBEN UNTUK UREA DAN KREATININ

    Directory of Open Access Journals (Sweden)

    Irhamni Irhamni

    2016-07-01

    Full Text Available Penelitian mengenai Molecularly Imprinted Polymers (MIPs,, khususnya terkait dengan pemanfaatannya sebagai adsorben, mengalami perkembangan yang cukup signifikan, karena sensitivitas dan selektivitasnya tinggi. Selain itu, preparasinya yang mudah dan murah. Penelitian ini bertujuan untuk mensisntesis senyawa MIPs yang dapat digunakan untuk adsorben pada adsorpsi urea dan kreatinin. Penelitian dimulai dengan preparasi grapena dari grafit, preparasi senyawa Molecularly Imprinted Polymers (MIPs dan penentuan kondisi optimal preparasi dan karakterisasi kimia dan morfologi permukaannya menggunakan IR , XRD dan SEM. Kemudian dilanjutkan dengan karakterisasi adsorpsi senyawa MIPs terhadap urea dan kreatinin. Senyawa Molecularly imprinted polymers (MIPs telah berhasil dipreparasi dengan menggunakan material kitosan yang dikompositkan dengan grapena sebagai polimernya serta urea dan keatinin sebagai senyawa template. Senyawa MIPs yang terbentuk dapat digunakan sebagai adsorben pada urea dan kreatinin. Kemampuan adsorpsi MIPs terhadap urea dan kreatinin secara bertahap naik sebanding dengan kenaikan konsentrasi dan waktu interaksi dengan analit. Mekanisme adsorpsi MIPs terhadap urea dan kreatinin terjadi melalui meknisme ikatan hidrogen pada pori cetakan senyawa MIPs.

  10. TRAFFIC SIGN RECOGNATION WITH VIDEO PROCESSING TECHNIQUE

    Directory of Open Access Journals (Sweden)

    Musa AYDIN

    2013-01-01

    Full Text Available In this study, traffic signs are aimed to be recognized and identified from a video image which is taken through a video camera. To accomplish our aim, a traffic sign recognition program has been developed in MATLAB/Simulink environment. The target traffic sign are recognized in the video image with the developed program.

  11. Video Gameplay, Personality and Academic Performance

    Science.gov (United States)

    Ventura, Matthew; Shute, Valerie; Kim, Yoon Jeon

    2012-01-01

    The relationship between video gameplay, video game genre preference, personality, and GPA was investigated in an online correlational study with university students. In addition to administering self-report measures of GPA and personality, we asked three different questions regarding styles of video gameplay. The first asked the average time…

  12. Incorporating Video Games into Physical Education

    Science.gov (United States)

    Hayes, Elizabeth; Silberman, Lauren

    2007-01-01

    Contrary to common belief, several studies have found no relationship between video gaming and obesity or physical inactivity. In fact, video gaming is an untapped resource for enhancing young people's motivation and ability to participate in sports and other movement-based activities. Many popular video games offer sophisticated and engaging…

  13. Using Informal Education through Music Video Creation

    Science.gov (United States)

    Cayari, Christopher

    2014-01-01

    Music video creation provides students a new way to express themselves and become better performers and consumers of media. This article provides a new perspective on Lucy Green's informal music pedagogy by enabling students to create music videos in music classrooms; thus, students are able to create music videos that informally develop…

  14. Computational Thinking in Constructionist Video Games

    Science.gov (United States)

    Weintrop, David; Holbert, Nathan; Horn, Michael S.; Wilensky, Uri

    2016-01-01

    Video games offer an exciting opportunity for learners to engage in computational thinking in informal contexts. This paper describes a genre of learning environments called constructionist video games that are especially well suited for developing learners' computational thinking skills. These games blend features of conventional video games with…

  15. Serious Games: Video Games for Good?

    Science.gov (United States)

    Sanford, Kathy; Starr, Lisa J.; Merkel, Liz; Bonsor Kurki, Sarah

    2015-01-01

    As video games become a ubiquitous part of today's culture internationally, as educators and parents we need to turn our attention to how video games are being understood and used in informal and formal settings. Serious games have developed as a genre of video games marketed for educating youth about a range of world issues. At face value this…

  16. Digital Video Revisited: Storytelling, Conferencing, Remixing

    Science.gov (United States)

    Godwin-Jones, Robert

    2012-01-01

    Five years ago in the February, 2007, issue of LLT, I wrote about developments in digital video of potential interest to language teachers. Since then, there have been major changes in options for video capture, editing, and delivery. One of the most significant has been the rise in popularity of video-based storytelling, enabled largely by…

  17. Video-conferencing for Collaborative Educational Inquiry.

    Science.gov (United States)

    Rogers, Tony; Irwin, Rita L.

    1997-01-01

    Profiles a series of video conferences that examined the effects of European settlement on the art of Aboriginal peoples in Australia and the cultural conflicts facing contemporary Aboriginal artists. The video conferences brought together Aboriginal artists and Canadian educators. Considers the role of video-conferencing in educational research…

  18. Do Video Games Promote Positive Youth Development?

    Science.gov (United States)

    Adachi, Paul J. C.; Willoughby, Teena

    2013-01-01

    We argue that video game play may meet Larson's (2000) criteria for fostering initiative in youth, and thus, may be related to positive outcomes such as flow, cooperation, problem solving, and reduced in-group bias. However, developmental and social psychologists examining adolescent video game use have focused heavily on how video games are…

  19. Maximizing Resource Utilization in Video Streaming Systems

    Science.gov (United States)

    Alsmirat, Mohammad Abdullah

    2013-01-01

    Video streaming has recently grown dramatically in popularity over the Internet, Cable TV, and wire-less networks. Because of the resource demanding nature of video streaming applications, maximizing resource utilization in any video streaming system is a key factor to increase the scalability and decrease the cost of the system. Resources to…

  20. Crowdsourcing visual detectors for video search

    NARCIS (Netherlands)

    Freiburg, B.; Kamps, J.; Snoek, C.G.M.

    2011-01-01

    In this paper we study social tagging at the video fragment-level using a combination of automated content understanding and the wisdom of the crowds. We are interested in the question whether crowdsourcing can be beneficial to a video search engine that automatically recognizes video fragments on a

  1. Reevaluating the Impact of Video Games.

    Science.gov (United States)

    Funk, Jeanne B.

    1993-01-01

    Surveyed 357 seventh and eighth graders about video game play and preference. Found that approximately 64% of boys and 56% of girls played one to two hours of video games per week at home; and that, among five categories of video games, those most preferred by the students were games that involved fantasy violence and sports games. (BC)

  2. Video Game Based Learning in English Grammar

    Science.gov (United States)

    Singaravelu, G.

    2008-01-01

    The study enlightens the effectiveness of Video Game Based Learning in English Grammar at standard VI. A Video Game package was prepared and it consisted of self-learning activities in play way manner which attracted the minds of the young learners. Chief objective: Find out the effectiveness of Video-Game based learning in English grammar.…

  3. P2P Video Streaming Strategies based on Scalable Video Coding

    Directory of Open Access Journals (Sweden)

    F.A. López-Fuentes

    2015-02-01

    Full Text Available Video streaming over the Internet has gained significant popularity during the last years, and the academy and industry have realized a great research effort in this direction. In this scenario, scalable video coding (SVC has emerged as an important video standard to provide more functionality to video transmission and storage applications. This paper proposes and evaluates two strategies based on scalable video coding for P2P video streaming services. In the first strategy, SVC is used to offer differentiated quality video to peers with heterogeneous capacities. The second strategy uses SVC to reach a homogeneous video quality between different videos from different sources. The obtained results show that our proposed strategies enable a system to improve its performance and introduce benefits such as differentiated quality of video for clients with heterogeneous capacities and variable network conditions.

  4. Gangguan Fungsi Penghidu dan Pemeriksaannya

    Directory of Open Access Journals (Sweden)

    Effy Huriyati

    2014-01-01

    Full Text Available AbstrakLatar belakang: Fungsi penghidu pada manusia memegang peranan penting. Gangguan penghidu dapat mempengaruhi keselamatan dan kualitas hidup seseorang. Tujuan: Untuk mengetahui jenis gangguan penghidu, penyebab gangguan penghidu, dan pemeriksaannya. Tinjauan Pustaka: Gangguan penghidu dapat berupa anosmia yaitu hilangnya kemampuan penghidu, atau hiposmia yaitu berkurangnya kemampuan penghidu. Gangguan penghidu disebabkan gangguan konduksi, gangguan sensoria dan gangguan neural. Penyakit tersering penyebab gangguan penghidu yaitu rinosinusitis kronis, rinitis alergi, infeksi saluran nafas atas dan trauma kepala. Ada beberapa modalitas pemeriksaan kemosensoris fungsi penghidu diantaranya Tes “Sniffin sticks”. Dengan tes „Sniffin sticks” dapat diketahui ambang penghidu, diskriminasi penghidu dan identifikasi penghidu seseorang. Kesimpulan: Gangguan penghidu memerlukan perhatian khusus. Diantara beberapa modalitas pemeriksaan kemosensoris penghidu, tes “Sniffin sticks” mempunyai beberapa kelebihan.Kata kunci: Gangguan penghidu, anosmia, hiposmia, tes “Sniffin sticks”.AbstractBackground: Olfactory function in humans plays an important role. Olfactory disorders can affect the safety and quality of life. Objective: To determine the type of olfactory disorder, the causes of olfactory disorders, and the examination. Literature Review: Olfactory disorder can be not smell anything or anosmia, and reduced of smell or hyposmia. Olfactory disorders caused by conduction disturbances, neural disturbances and sensoris disturbances. Disease that often causes disturbances of olfactory function is, chronic rhinosinusitis, allergic rhinitis, upper respiratory tract infections and head trauma. There are several modalities to examine chemosensoris smelling function, one of them is “Sniffin sticks” test. This test can examine threshold, discrimination, and identification of smelling. Conclusions: Impaired smelling require special attention

  5. PEMBINAAN DAN PENGEMBANGAN USAHA KECIL

    Directory of Open Access Journals (Sweden)

    Sentot Harman Glendoh

    2001-01-01

    Full Text Available Small business as an economic activity of society on a small scale, has a central role in the economy of Indonesia. Although the economic crisis has created a great disturbance in the live of large and middle-size business, apparently small business continues to function well in the lower levels of the economy. The main role of small business is: 1 use excess labor; 2 as a producer of goods and services at reachable prices for the lower economic levels of society; 3 as a potential producer of foreign exchange because of the success of this type of industry in producing non-oil commodities for export. Remembering that the role of small business is large and has great influence on the lower economic levels of society, it is quite necessary to pay attention to the development of this sector. Abstract in Bahasa Indonesia : Usaha kecil sebagai kegiatan ekonomi rakyat berskala kecil memiliki peran sentral dalam perekonomian Indonesia. Walaupun krisis ekonomi telah memporakporandakan kehidupan bidang usaha besar dan menengah, ternyata usaha kecil tetap tegar dan berjalan marak dikawasan kehidupan ekonomi tingkat bawah. Peran pokok usaha kecil ini adalah: (1 sebagai penyerap tenaga kerja, (2 sebagai penghasil barang dan jasa pada tingkat harga yang terjangkau bagi kebutuhan rakyat banyak yang berpenghasilan rendah, (3 sebagai penghasil devisa negara yang potensial kerena keberhasilannya dalam meproduksi komoditi ekspor non migas. Mengingat peran usaha kecil tersebut sangat besar andilnya bagi negara dan masyarakat kecil dilapisan bawah, maka pembinaan dan pengembangannya sangat perlu diperhatikan. Kata kunci: pembinaan, pengembangan, usaha kecil.

  6. Managed Video as a Service for a Video Surveillance Model

    Directory of Open Access Journals (Sweden)

    Dan Benta

    2009-01-01

    Full Text Available The increasing demand for security systems hasresulted in rapid development of video surveillance and videosurveillance has turned into a major area of interest andmanagement challenge. Personal experience in specializedcompanies helped me to adapt demands of users of videosecurity systems to system performance. It is known thatpeople wish to obtain maximum profit with minimum effort,but security is not neglected. Surveillance systems and videomonitoring should provide only necessary information and torecord only when there is activity. Via IP video surveillanceservices provides more safety in this sector, being able torecord information on servers located in other locations thanthe IP cameras. Also, these systems allow real timemonitoring of goods or activities that take place in supervisedperimeters. View live and recording can be done via theInternet from any computer, using a web browser. Access tothe surveillance system is granted after a user and passwordauthentication.

  7. Desain dan Uji Kinerja Fungsional Sistem Penggerak dan Kendali ROVERGARD

    Directory of Open Access Journals (Sweden)

    Moh Fikri Pomalingo

    2017-04-01

    Full Text Available Abstract The high population rate has an impact on increasing of land function change from agricultural land become housing and commercial building. As a result, it is difficult to get land for planting in the urban area. Therefore, this research is aimed to design equipment that can be used for planting in the narrow land using vertical gardening. This paper will report about design and functional testing of drive and control system on ROVERGARD. Drive system is based on water pump with additional gear train and chainsprocket mechanism. Control system use was on open loop type based on timer. The performance test of drive system was focused on electrical energy consumption and rotational speed of the system that was measured by multifunctional mini ammeter and tachometer. The control system was tested during 4 days, to evaluate their performances between set point and actual timing while filling water tank and rotate the system at maximal load condition. Electrical power consumption was 208 W at average rotational speed 2703 rpm. Increasing load caused an increase of energy consumption but made the drive rotation decline. The position control performance had on position error around 50 cm. Consequently, setting time on timer must be adjusted. Abstrak Laju pertumbuhan penduduk yang tinggi, mengakibatkan tingginya alih fungsi lahan pertanian menjadi bangunan perumahan dan komersial. Masalah ini mengakibatkan sulitnya mencari lahan pertanian di daerah padat penduduk khususnya perkotaan. Oleh karena itu perlu dirancang sebuah alat yang dapat digunakan untuk bercocok tanam di lahan sempit. Tujuan dari penelitian ini adalah mendesain dan menguji sistem penggerak dan kendali pada ROVERGARD. Sistem penggerak berasal dari pompa air yang dimodifikasi. Sedangkan sistem kendali menggunakan tipe open loop berbasis waktu dimana timer sebagai komponen utamanya. Pengujian kinerja penggerak difokuskan pada konsumsi listrik dan rpm yang diukur menggunakan

  8. Research on key technologies in multiview video and interactive multiview video streaming

    OpenAIRE

    Xiu, Xiaoyu

    2011-01-01

    Emerging video applications are being developed where multiple views of a scene are captured. Two central issues in the deployment of future multiview video (MVV) systems are compression efficiency and interactive video experience, which makes it necessary to develop advanced technologies on multiview video coding (MVC) and interactive multiview video streaming (IMVS). The former aims at efficient compression of all MVV data in a ratedistortion (RD) optimal manner by exploiting both temporal ...

  9. Relacije umetnosti i video igara / Relations of Art and Video Games

    OpenAIRE

    Manojlo Maravić

    2012-01-01

    When discussing the art of video games, three different contexts need to be considered: the 'high' art (video games and the art); commercial video games (video games as the art) and the fan art. Video games are a legitimate artistic medium subject to modifications and recontextualisations in the process of creating a specific experience of the player/user/audience and political action by referring to particular social problems. They represent a high technological medium that increases, with p...

  10. FAKTOR-FAKTOR PENDUKUNG KEMAMPUAN MENGHAFAL AL-QUR`AN DAN IMPLIKASINYA DALAM BIMBINGAN DAN KONSELING

    Directory of Open Access Journals (Sweden)

    Heri Saptadi

    2012-11-01

    Full Text Available Unit Penelitian dan Pengabdian pada Masyarakat merupakan salah satu unit di Universitas Respati Yogyakarta yang bertugas untuk mengelola kegiatan penelitian dan pengabdian kepada masyarakat yang dilakukan oleh dosen. Dalam proses pengolahan data kegiatan kegiatan penelitian dan pengabdian kepada masyarakat masih mengalami beberapa permasalahan yaitu belum adanya basis data yang digunakan untuk pengumpulan data rekam jejak kegiatan penelitian dan pengabdian kepada masyarakat oleh dosen dan sistem pengarsipan dokumen masih berbentuk kertas yang berdampak pada kerusakan dokumen, hilangnya dokumen, efisiensi ruang dan pencarian data. Penelitian yang dilakukan bertujuan menghasilkan luaran sistem informasi yang dapat melakukan proses pengolahan data penelitian dan kegiatan pengabdian kepada masyarakat yang dikelola oleh Unit Penelitian dan Pengabdian pada Masyarakat di Universitas Respati Yogyakarta. Pengolahan data mengacu pada komponen beban kerja dosen dibidang penelitian dan pengabdian kepada masyarakat. Metode pengembangan dilakukan dengan tahapan analisa sistem, perancangan sistem, coding dan implementasi sistem. Hasil pengembangan sistem informasi penelitian dan pengabdian masyarakat yaitu sebuah sistem yang dapat membantu Unit Penelitian dan Pengabdian pada Masyarakat dalam proses pengolahan data rekam jejak kegiatan penelitian dan kegiatan pengabdian kepada masyarakat yang dilakukan dosen.

  11. PENGARUH BOBOT DAN FREKUENSI PEMUTARAN TELUR TERHADAP FERTILITAS, DAYA TETAS, DAN BOBOT TETAS ITIK LOKAL

    Directory of Open Access Journals (Sweden)

    Ratih Dewanti

    2014-02-01

    Full Text Available Penelitian ini bertujuan untuk mengetahui pengaruh bobot dan frekuensi pemutaran telur terhadap fertilitas, daya tetas, dan bobot day old ducks (DOD itik lokal. Penelitian ini menggunakan 351 butir telur itik lokal dengan rasio induk jantan dan betina 1:10. Rancangan percobaan menggunakan Rancangan Acak Lengkap pola faktorial 3x3. Perlakuan terdiri dari 3 kelompok dengan 3 ulangan dan setiap ulangan terdiri dari 13 butir telur. Bobot telur adalah 53-60 g (B1, 61-68 g (B2 dan 69-76 g (B3 dan pemutaran telur 4 kali, 6 kali, dan 8 kali dalam sehari. Hasil analisis variansi menunjukkan bahwa perlakuan yang diberikan tidak mempengaruhi fertilitas dan daya tetas, tetapi berpengaruh terhadap bobot DOD. Bobot tetas tertinggi terdapat pada telur dengan bobot besar (B3 yaitu sebesar 46,44 g. Tidak terdapat interaksi antara bobot dan frekuensi pemutaran telur terhadap fertilitas, daya tetas, dan bobot tetas DOD. Kesimpulan dari penelitian ini yaitu bobot dan frekuensi pemutaran telur tidak mempengaruhi fertilitas dan daya tetas tetapi bobot telur mempengaruhi bobot tetas. (Kata kunci: Bobot dan frekuensi pemutaran telur, Fertilitas, Daya tetas, Bobot tetas

  12. Video-Based Big Data Analytics in Cyberlearning

    Science.gov (United States)

    Wang, Shuangbao; Kelly, William

    2017-01-01

    In this paper, we present a novel system, inVideo, for video data analytics, and its use in transforming linear videos into interactive learning objects. InVideo is able to analyze video content automatically without the need for initial viewing by a human. Using a highly efficient video indexing engine we developed, the system is able to analyze…

  13. Analisis Jarak Terhadap Redaman SNR (Signal To Noise Ratio, Dan Kecepatan Download Pada Jaringan ADSL

    Directory of Open Access Journals (Sweden)

    Anggun Fitrian Isnawati

    2010-11-01

    Full Text Available ADSL (Asymetric Digital Subscriber Line adalah teknologi yang paling banyak digunakan untuk memberikan layanan broadband , lebih dari 60% pasar broadband di dunia menggunakan teknologi ini. ADSL merupakan sebuah teknologi yang tangguh, mempunyai kemampuan untuk mendukung aplikasi-aplikasi multimedia seperti voice, video, dan juga data. Konfigurasi ADSL juga sangat sederhana, cukup menggunakan infrastruktur jaringan lokal kabel tembaga yang sudah ada. Namun ADSL juga masih memiliki kekurangan, diantaranya jarak jangkauan untuk ADSL hanya berkisar ± 5 km. Selain itu, jarak pelanggan yang jauh dari sentral sangat  mempengaruhi untuk nilai kecepatan download. Hal ini, dikarenakan semakin jauh jarak yang berarti media penghantar maka akan semakin banyak redaman yang terjadi pada media tersebut yang menyebabkan turunnya Signal to Noise Ratio dimana dalam hal ini dapat diartikan kekuatan sinyal. Sehingga dari hal-hal tersebut akan mempengaruhi kualitas kecepatan download. Dari sinilah yang kemudian akan dibandingkan bagaimana pengaruh jarak terhadap redaman, Signal to Noise Ratio, dan juga kecepatan download.

  14. Analisa Performansi Algoritma Admission CAC Dan Lucent Pada Berbagai Karakteristik Trafik

    Directory of Open Access Journals (Sweden)

    Tora Fahrudin

    2010-05-01

    Full Text Available Jaringan Metro Ethernet umumnya didefinisikan sebagai bridge dari suatu jaringan atau menghubungkan wilayah yang terpisah bisa juga menghubungkan LAN dengan WAN atau backbone network yang umumnya dimiliki oleh service provider. Admission control adalah suatu mekanisme yang mencegah jaringan mengalami over-loaded. Jika QoS yang diminta tidak dapat disediakan, maka jaringan tidak akan mengirimkan tanda ke aplikasi untuk memulai mengirimkan data. Jika aplikasi telah memulai pengiriman data, maka sumber daya pada jaringan yang sudah dipesan aplikasi tersebut akan terus dikelola secara end-to-end sampai aplikasi tersebut selesai.  Didalam penelitian ini akan di lihat pengaruh Algoritma Lucent dan CAC pada Router Cisco yang di implementasikan dengan simulasi OPNET 14.0. Akan dilihat performansi dari 2 buah alogoritma tersebut, dengan karakteristik Distribusi trafik yang berbeda beda untuk 3 layanan, voice, video dan data.

  15. AGROFORESTRI UNTUK ADAPTASI DAN MITIGASI PERUBAHAN IKLIM

    Directory of Open Access Journals (Sweden)

    Tigor Butarbutar

    2017-01-01

    Full Text Available Hilangnya tutupan lahan hutan karena konversi hutan untuk pemukiman, perkebunan, pertanian dan kebutuhan untuk pembangunan di sektor lain, telah menyebabkan perubahan pola cuaca/iklim di berbagai tempat. Perubahan iklim dapat diantisipasi dengan mitigasi dan adaptasi. Mitigasi berarti usahausaha pencegahan yang perlu dilakukan, sedangkan adaptasi merupakan kegiatan-kegiatan penyesuaian yang perlu dilakukan untuk dapat hidup dan bertahan dan meningkatkan ketahanan, kelenturan dan mengarahkemigrasikarenakondisiiklimyangberbeda.Agroforestridapatmemitigasidanmengadaptasi perubahaniklim dengan alasan-alasansebagaiberikut: aPencampuranjenis pohonpenghasilkayu,buah dan lain-lain, karena campuran jenis lebih baik dari tanaman murni; b Pencampuran jenis yang didasarkan pada sifat toleransi ( dan , sehingga akan memanfaatkan seluruh cahaya untuk fotosintesis; c Pencampuran perbedaan umur; d Pencampuran berdasarkan perbedaan waktu pemanenan; e Penggabungan nilai ekonomi, sosial dan budaya sehingga perubahan vegetasi dapat berjalan seiring dengan perubahan sosial dan budaya secara berangsur yang dapat disesuaikan dengan perubahan iklim; dan f Dapat digunakan sebagai model untuk memfasilitasi perubahan kelompok vegetasi menjadi kelompok yang baru (adaptasi, seperti teori perubahan vegetasi melalui perladangan berpindah-pindahyangteratur.

  16. INDUSTRIALISASI DAN TANTANGANNYA PADA SEKTOR PENDIDIKAN

    Directory of Open Access Journals (Sweden)

    Arif Unwanullah

    2015-10-01

    Full Text Available Abstrak: Industrialisasi dan Tantangannya pada Sektor Pendidikan. Sumbangan pendidikan dalam perubahan dan pembangunan masa lalu telah bergeser dengan kemajuan teknoekonomi dan komunikasi. Perubahan yang terjadi telah menggeser tatanan kehidupan dan pandangan masyarakat. Materialisme, kapitalisme, efisiensi, dan efektivitas telah menjadi tujuan dan semangat hidup. Pergeseran pandangan masyarakat telah mengubah pula pandangan keberhasilan dan mutu pendidikan, di mana pendidikan diukur dari keberhasilan dalam keterserapan lulusan dalam dunia kerja, oleh karenanya pendidikan dianalisis dari karakteristik sebagai investasi (capital-investment. Pergeseran makna dan tanggung jawab pendidikan mendorong dunia pendidikan melakukan pembaruan dengan alternatif: membangun pembaruan penalaran warganya menuju pemerdekaan dan pendewasaan, pendidikan dilaksanakan secara komprehensif dan bekerjasama dengan semua pihak secara kemitraan, dan membangun visi pendidikan secara komprehensif dan simultan dengan semua pihak. Kata kunci: perubahan sosial, materialistik, modernisasi dan kapitalis Abstract: Industrialization and its education Sector challenges. Contribution of education has shifted with the progress of technology, economy, and communication. The changes have shifted the society's views. Materialism, capitalism, efficiency, and effectiveness have become of interest and enthusiasm for life. The shift has changed society's view, i.e. the view of success and quality of education, in which education is measured from a rate of the absorption of graduates into labor market, therefore education is analyzed from the characteristics of an investment (capital-investment. A shift in meaning and responsibility of education encourages the education sector to create reformation through these following alternatives: creating new thoughts towards liberation and maturation, implementing education comprehensively and cooperating with all parties in partnership, and creating

  17. KETENTUAN TENTANG STANDAR PELAYANAN MINIMAL BIDANG KELUARGA BERENCANA DAN KELUARGA SEJAHTERA BERDASARKAN ASAS PERIKEMANUSIAAN DAN HAK ASASI MANUSIA

    Directory of Open Access Journals (Sweden)

    . Riyanti

    2017-01-01

    Hasil penelitian, ketentuan tentang standar pelayanan minimal bidang keluarga berencana, keluarga sejahtera dan asas perikemanusiaan dengan hak asasi manusia sangat berhubungan keterbatasan lingkup pelayanan dan standar pelaksanaan Komunikasi Informasi dan Edukasi yang tidak jelasberdampak pada tidak dipenuhinya hak asasi manusia untuk mendapatkan kesetaraan dan kebebasan dalam pelayanan keluarga berencana dan keluarga sejahtera.

  18. Face Recognition and Tracking in Videos

    Directory of Open Access Journals (Sweden)

    Swapnil Vitthal Tathe

    2017-07-01

    Full Text Available Advancement in computer vision technology and availability of video capturing devices such as surveillance cameras has evoked new video processing applications. The research in video face recognition is mostly biased towards law enforcement applications. Applications involves human recognition based on face and iris, human computer interaction, behavior analysis, video surveillance etc. This paper presents face tracking framework that is capable of face detection using Haar features, recognition using Gabor feature extraction, matching using correlation score and tracking using Kalman filter. The method has good recognition rate for real-life videos and robust performance to changes due to illumination, environmental factors, scale, pose and orientations.

  19. Handbook of video databases design and applications

    CERN Document Server

    Furht, Borko

    2003-01-01

    INTRODUCTIONIntroduction to Video DatabasesOge Marques and Borko FurhtVIDEO MODELING AND REPRESENTATIONModeling Video Using Input/Output Markov Models with Application to Multi-Modal Event DetectionAshutosh Garg, Milind R. Naphade, and Thomas S. HuangStatistical Models of Video Structure and SemanticsNuno VasconcelosFlavor: A Language for Media RepresentationAlexandros Eleftheriadis and Danny HongIntegrating Domain Knowledge and Visual Evidence to Support Highlight Detection in Sports VideosJuergen Assfalg, Marco Bertini, Carlo Colombo, and Alberto Del BimboA Generic Event Model and Sports Vid

  20. Using Video in the English Language Clasroom

    Directory of Open Access Journals (Sweden)

    Amado Vicente

    2002-08-01

    Full Text Available Video is a popular and a motivating potential medium in schools. Using video in the language classroom helps the language teachers in many different ways. Video, for instance, brings the outside world into the language classroom, providing the class with many different topics and reasons to talk about. It can provide comprehensible input to the learners through contextualised models of language use. It also offers good opportunities to introduce native English speech into the language classroom. Through this article I will try to show what the benefits of using video are and, at the end, I present an instrument to select and classify video materials.

  1. Video recording in movement disorders: practical issues.

    Science.gov (United States)

    Duker, Andrew P

    2013-10-01

    Video recording can provide a valuable and unique record of the physical examinations of patients with a movement disorder, capturing nuances of movement and supplementing the written medical record. In addition, video is an indispensable tool for education and research in movement disorders. Digital file recording and storage has largely replaced analog tape recording, increasing the ease of editing and storing video records. Practical issues to consider include hardware and software configurations, video format, the security and longevity of file storage, patient consent, and video protocols.

  2. [Is video game addiction a reality ?

    Science.gov (United States)

    Thorens, Gabriel; Achab, Sophia; Rothen, Stephane; Khazaal, Yasser; Zullino, Daniele

    2016-09-21

    Video games are widely practiced. Questions about their potential health risks arise, including the risk of addiction. If there is at present no official diagnosis of video games addiction, the DSM-5 proposes temporary criteria based on pathological gambling. Video game addiction affects a minority of at risk individuals. The proposed treatments are essentially psychotherapeutic. Video games practices can be non problematic and they may also have potential beneficial effects on individuals. It is therefore recommended, when assessing video games practices, to take into account the positive and negative impacts of their use.

  3. Video Resources for Learning Assistant Development

    Science.gov (United States)

    Scherr, Rachel; Goerzen, Renee Michelle

    2012-02-01

    The Video Resource for Learning Assistant Development is a package (under development) of thematic case-based ``video workshops,'' designed to supplement the University of Colorado's widely disseminated LA development program. In a video workshop, short, compelling video episodes are accompanied by captions, transcript, excerpts from instructional materials, and targeted discussion questions to help LAs and faculty explore the principles and values that inform instructor and student behavior. The video episodes for this project will showcase a variety of exemplary (yet real-life) LA-relevant instructional formats including Tutorials in Introductory Physics, Modeling Instruction, Investigative Science Learning Environment, and Open Source Tutorials.

  4. Video streaming in the Wild West

    Directory of Open Access Journals (Sweden)

    Helen Gail Prosser

    2006-11-01

    Full Text Available Northern Lakes College in north-central Alberta is the first post-secondary institution in Canada to use the Media on Demand digital video system to stream large video files between dispersed locations (Karlsen. Staff and students at distant locations of Northern Lakes College are now viewing more than 350 videos using video streaming technology. This has been made possible by SuperNet, a high capacity broadband network that connects schools, hospitals, libraries and government offices throughout the province of Alberta (Alberta SuperNet. This article describes the technical process of implementing video streaming at Northern Lakes College from March 2005 until March 2006.

  5. Performance Analysis of Video Transmission Using Sequential Distortion Minimization Method for Digital Video Broadcasting Terrestrial

    Directory of Open Access Journals (Sweden)

    Novita Astin

    2016-12-01

    Full Text Available This paper presents about the transmission of Digital Video Broadcasting system with streaming video resolution 640x480 on different IQ rate and modulation. In the video transmission, distortion often occurs, so the received video has bad quality. Key frames selection algorithm is flexibel on a change of video, but on these methods, the temporal information of a video sequence is omitted. To minimize distortion between the original video and received video, we aimed at adding methodology using sequential distortion minimization algorithm. Its aim was to create a new video, better than original video without significant loss of content between the original video and received video, fixed sequentially. The reliability of video transmission was observed based on a constellation diagram, with the best result on IQ rate 2 Mhz and modulation 8 QAM. The best video transmission was also investigated using SEDIM (Sequential Distortion Minimization Method and without SEDIM. The experimental result showed that the PSNR (Peak Signal to Noise Ratio average of video transmission using SEDIM was an increase from 19,855 dB to 48,386 dB and SSIM (Structural Similarity average increase 10,49%. The experimental results and comparison of proposed method obtained a good performance. USRP board was used as RF front-end on 2,2 GHz.

  6. A Framework for Advanced Video Traces: Evaluating Visual Quality for Video Transmission Over Lossy Networks

    Directory of Open Access Journals (Sweden)

    Reisslein Martin

    2006-01-01

    Full Text Available Conventional video traces (which characterize the video encoding frame sizes in bits and frame quality in PSNR are limited to evaluating loss-free video transmission. To evaluate robust video transmission schemes for lossy network transport, generally experiments with actual video are required. To circumvent the need for experiments with actual videos, we propose in this paper an advanced video trace framework. The two main components of this framework are (i advanced video traces which combine the conventional video traces with a parsimonious set of visual content descriptors, and (ii quality prediction schemes that based on the visual content descriptors provide an accurate prediction of the quality of the reconstructed video after lossy network transport. We conduct extensive evaluations using a perceptual video quality metric as well as the PSNR in which we compare the visual quality predicted based on the advanced video traces with the visual quality determined from experiments with actual video. We find that the advanced video trace methodology accurately predicts the quality of the reconstructed video after frame losses.

  7. IMPLEMENTASI KEBIJAKAN PEMUNGUTAN PAJAK BUMI DAN BANGUNAN

    Directory of Open Access Journals (Sweden)

    Arifuddin - Sahabu

    2012-05-01

    Full Text Available ABSTRAKS   Penelitian ini menggunakan metode kualitatif dengan bentuk studi kasus. Pengumpulan data dilakukan dengan menggunakan teknik wawancara, dokumentasi, dan observasi. Analisis data mengunakan metode analisis Miles dan Huberman, dengan melalui tiga prosedur yaitu reduksi data, penyajian data dan menarik kesimpulan/verifikasi. Sedangkan keabsahan menggunakan teknik berdasarkan atas kriteria derajat kepercayaan, keteralihan, ketergantungan, dan kepastian suatu data. Tuntutan menghadapi  implementasi Otonomi Daerah mengandung arti pentingnya Pemerintah Daerah memperhatikan kemampuan “self suporting” dalam bidang keuangan. Sumber pendapatan daerah tidak hanya di peroleh dari Pendapatan Asli Daerah, tetapi juga berupa pemberian bagi hasil dari penerimaan Pemerintah Pusat. Diantara sumber penerimaan tersebut adalah Pajak Bumi dan Bangunan. Dalam Undang-undang Nomor 25 Tahun 1999 Tentang perimbangan keuangan antara Pemerintah Pusat  dan Daerah, diantaranya dijelaskan bahwa sumber penerimaan daerah dalam penyelenggaraan desentralisasi berasal dari dana perimbangan penerimaan Pajak Bumi dan Bangunan disamping pemberian Dana Alokasi Umum dan Alokasi Khusus. Langkah Implementasi dari pelaksanan pemungutan Pajak Bumi dan Bangunan tersebut dilakukan Departemen Keuangan melalui Kantor Pelayanan Pajak Bumi dan Bangunan, sedang Pemerintah daerah menerima pelimpahan penagihan pada Sektor Perkotaan dan Sektor Pedesaan. Meskipun telah ada pelimpahan kewenangan kepada daerah, akan tetapi pelimpahan kewenangan tersebut terbatas pada mekanisme penagihan saja, sedang implementor yang menyangkut masalah administrasi masih berada pada Kantor Pelayan Pajak Bumi dan Bangunan. Kondisi demikian ini ditambah dengan kurangnya koordinasi antara unit organisasi pelaksana menyebabkan setiap tahun terjadi tunggakan. Sebagai sandaran teoritik utama  untuk mendiskripsikan serta menganalisis hambatan-hambatan implementasi kebijakan publik (dalam hal ini pemungutan

  8. Videography-Based Unconstrained Video Analysis.

    Science.gov (United States)

    Li, Kang; Li, Sheng; Oh, Sangmin; Fu, Yun

    2017-05-01

    Video analysis and understanding play a central role in visual intelligence. In this paper, we aim to analyze unconstrained videos, by designing features and approaches to represent and analyze videography styles in the videos. Videography denotes the process of making videos. The unconstrained videos are defined as the long duration consumer videos that usually have diverse editing artifacts and significant complexity of contents. We propose to construct a videography dictionary, which can be utilized to represent every video clip as a sequence of videography words. In addition to semantic features, such as foreground object motion and camera motion, we also incorporate two novel interpretable features to characterize videography, including the scale information and the motion correlations. We then demonstrate that, by using statistical analysis methods, the unique videography signatures extracted from different events can be automatically identified. For real-world applications, we explore the use of videography analysis for three types of applications, including content-based video retrieval, video summarization (both visual and textual), and videography-based feature pooling. In the experiments, we evaluate the performance of our approach and other methods on a large-scale unconstrained video dataset, and show that the proposed approach significantly benefits video analysis in various ways.

  9. Video surveillance system based on MPEG-4

    Science.gov (United States)

    Ge, Jing; Zhang, Guoping; Yang, Zongkai

    2008-03-01

    Multimedia technology and networks protocol are the basic technology of the video surveillance system. A network remote video surveillance system based on MPEG-4 video coding standards is designed and implemented in this paper. The advantages of the MPEG-4 are analyzed in detail in the surveillance field, and then the real-time protocol and real-time control protocol (RTP/RTCP) are chosen as the networks transmission protocol. The whole system includes video coding control module, playing back module, network transmission module and network receiver module The scheme of management, control and storage about video data are discussed. The DirectShow technology is used to playback video data. The transmission scheme of digital video processing in networks, RTP packaging of MPEG-4 video stream is discussed. The receiver scheme of video date and mechanism of buffer are discussed. The most of the functions are archived by software, except that the video coding control module is achieved by hardware. The experiment results show that it provides good video quality and has the real-time performance. This system can be applied into wide fields.

  10. Multiview video codec based on KTA techniques

    Science.gov (United States)

    Seo, Jungdong; Kim, Donghyun; Ryu, Seungchul; Sohn, Kwanghoon

    2011-03-01

    Multi-view video coding (MVC) is a video coding standard developed by MPEG and VCEG for multi-view video. It showed average PSNR gain of 1.5dB compared with view-independent coding by H.264/AVC. However, because resolutions of multi-view video are getting higher for more realistic 3D effect, high performance video codec is needed. MVC adopted hierarchical B-picture structure and inter-view prediction as core techniques. The hierarchical B-picture structure removes the temporal redundancy, and the inter-view prediction reduces the inter-view redundancy by compensated prediction from the reconstructed neighboring views. Nevertheless, MVC has inherent limitation in coding efficiency, because it is based on H.264/AVC. To overcome the limit, an enhanced video codec for multi-view video based on Key Technology Area (KTA) is proposed. KTA is a high efficiency video codec by Video Coding Expert Group (VCEG), and it was carried out for coding efficiency beyond H.264/AVC. The KTA software showed better coding gain than H.264/AVC by using additional coding techniques. The techniques and the inter-view prediction are implemented into the proposed codec, which showed high coding gain compared with the view-independent coding result by KTA. The results presents that the inter-view prediction can achieve higher efficiency in a multi-view video codec based on a high performance video codec such as HEVC.

  11. Creating and Editing Video to Accompany Manuscripts.

    Science.gov (United States)

    Gordon, Shayna L; Porto, Dennis A; Ozog, David M; Council, M Laurin

    2016-02-01

    The use of video can enhance the learning experience by demonstrating procedural techniques that are difficult to relay in writing. Several peer-reviewed journals allow publication of videos alongside articles to complement the written text. The purpose of this article is to instruct the dermatologic surgeon on how to create and edit a video using a smartphone, to accompany a article. The authors describe simple tips to optimize surgical videography. The video that accompanies this article further demonstrates the techniques described. Creating a surgical video requires little experience or equipment and can be completed in a modest amount of time. Making and editing a video to accompany a article can be accomplished by following the simple recommendations in this article. In addition, the increased use of video in dermatologic surgery education can enhance the learning opportunity.

  12. Video Game Accessibility: A Legal Approach

    Directory of Open Access Journals (Sweden)

    George Powers

    2015-02-01

    Full Text Available Video game accessibility may not seem of significance to some, and it may sound trivial to anyone who does not play video games. This assumption is false. With the digitalization of our culture, video games are an ever increasing part of our life. They contribute to peer to peer interactions, education, music and the arts. A video game can be created by hundreds of musicians and artists, and they can have production budgets that exceed modern blockbuster films. Inaccessible video games are analogous to movie theaters without closed captioning or accessible facilities. The movement to have accessible video games is small, unorganized and misdirected. Just like the other battles to make society accessible were accomplished through legislation and law, the battle for video game accessibility must be focused toward the law and not the market.

  13. Telemetry and Communication IP Video Player

    Science.gov (United States)

    OFarrell, Zachary L.

    2011-01-01

    Aegis Video Player is the name of the video over IP system for the Telemetry and Communications group of the Launch Services Program. Aegis' purpose is to display video streamed over a network connection to be viewed during launches. To accomplish this task, a VLC ActiveX plug-in was used in C# to provide the basic capabilities of video streaming. The program was then customized to be used during launches. The VLC plug-in can be configured programmatically to display a single stream, but for this project multiple streams needed to be accessed. To accomplish this, an easy to use, informative menu system was added to the program to enable users to quickly switch between videos. Other features were added to make the player more useful, such as watching multiple videos and watching a video in full screen.

  14. DIAGNOSIS DAN PENATALAKSANAAru LIMFOMA ORtsITA

    Directory of Open Access Journals (Sweden)

    Ardizal Rahman

    2014-12-01

    Full Text Available Limfoma orbita merujuk pada limfoma yang terjadi di konjungtiva, kelenjar lakrimal, palpebradan otot-otot ekstraokular. Limfoma primer non-Hodgkin (NHL dari orbita dapat ditemukanpada hanya 1o/o dari semua limforna non-Hodgkin. Anaiisis mutasi somatik pada regiovariabel (V dari immunoglobulin (ig dan segmen gen rantai berat (H telah menunjukkanperan dari stimulasi antigen kronik pada patogenesis limfoma /nucosa-associated lymphoidflssue (MALT. Patogen mikroba seperti Helicobacter pylaridan Chlamydia pneumonia dapaimendasari proses inflamasi dan pada akhirnya memicu akuisisi MALT juga memainkanperan penting dalam tranformasi maligna dan ekspansi klonal lanjutan limfoma. Penentuanstadium kanker sangat penting karena akan menentukan terapi apa yang akan diberikan dankemungkinan remisi dan prognosisnya. Berdasarkan sistem stadium Ann-Arbor, limfoma yangterbatas di orbita disebut sebagai stadium l, keterlibatan struktur sekitar (sinus paranasal,tonsil, dan hidung menjadikannya stadium ll. Stadium lll adalah penyakit nodal abdominaldibawah diafragma dan stadium lV merujuk pada keterlibatan yang tersebar dari satu ataulebih lokasi ekstranodal (hepar, sum-sum tulang atau sistem saraf pusat. Mayoritas pasiendatang dengan keluhan massa konjungtiva berwarna pink (91%, diikuti hiperemis konjungtiva(32%, propiosis (27%, massa palpebra atau orbita (19"fi, penurunan visus dan ptosis (6%,dan diplopia(2%. Bilateralitas terjadi pada 10% hingga 15% kasus dimana 80 % terjadisecarasimultan sedangkan 20% merupakan kondisi yang berurutan. Penilaian lanjut untuk stagingyang akurat dan perencanaan terapitermasuk anamnesis yang lengkap dan pemeriksaan fisik,pemeriksaan laboratorium rutin, elektroforesis protein sei-um, LDH serum, Fr-mikroglobulin,rontgen thoraks, CT scan thoraks, abdornen, dan pelvis, dan biopsisum-sum tulang. Diagnosapositif harus berdasarkan pada perneriksaan histologik dari sampeltumor yang memadai yangdiperoleh dengan biopsiorbita. Beberapa kriteria

  15. Tsunami Preparedness in Oregon (video)

    Science.gov (United States)

    Filmed and edited by: Loeffler, Kurt; Gesell, Justine

    2010-01-01

    Tsunamis are a constant threat to the coasts of our world. Although tsunamis are infrequent along the West coast of the United States, it is possible and necessary to prepare for potential tsunami hazards to minimize loss of life and property. Community awareness programs are important, as they strive to create an informed society by providing education and training. This video about tsunami preparedness in Oregon distinguishes between a local tsunami and a distant event and focus on the specific needs of this region. It offers guidelines for correct tsunami response and community preparedness from local emergency managers, first-responders, and leading experts on tsunami hazards and warnings, who have been working on ways of making the tsunami affected regions safer for the people and communities on a long-term basis. This video was produced by the US Geological Survey (USGS) in cooperation with Oregon Department of Geology and Mineral Industries (DOGAMI).

  16. Tsunami Preparedness in Washington (video)

    Science.gov (United States)

    Loeffler, Kurt; Gesell, Justine

    2010-01-01

    Tsunamis are a constant threat to the coasts of our world. Although tsunamis are infrequent along the West coast of the United States, it is possible and necessary to prepare for potential tsunami hazards to minimize loss of life and property. Community awareness programs are important, as they strive to create an informed society by providing education and training. This video about tsunami preparedness in Washington distinguishes between a local tsunami and a distant event and focus on the specific needs of this region. It offers guidelines for correct tsunami response and community preparedness from local emergency managers, first-responders, and leading experts on tsunami hazards and warnings, who have been working on ways of making the tsunami affected regions safer for the people and communities on a long-term basis. This video was produced by the US Geological Survey (USGS) in cooperation with Washington Emergency Management Division (EMD) and with funding by the National Tsunami Hazard Mitigation Program.

  17. Video animación

    Directory of Open Access Journals (Sweden)

    Yéssica Ulloa

    2015-01-01

    Full Text Available La animación social ha sido definida como una estrategia de democratización cultural que permite la participación de los sectores populares en su propio desarrollo. En Chile la apertura a la importación masiva de equipos facilitó e incentivó la producción y difusión de videos. La autora propone una metodología para la producción y uso del video. Señala que la formación de grupos de producción en organizaciones de base es parte de un proceso de transformación gradual de receptores en emisores comunitarios y de desarrollo de la expresividad e identidad local.

  18. THE EFFECT OF PICURE STORY VIDEO MEDIA ON THE SPEAKING SKILLS IMPROVEMENT OF CHILDREN WITH INTELLECTUAL CHALLENGES AT GRADE IV SPECIAL EDUCATION SCHOOL CLASS C (SPLB-C OF CIPAGANTI SPECIAL EDUCATION FOUNDATION (YPLB CIPAGANTI

    Directory of Open Access Journals (Sweden)

    Nia Sutisna

    2015-06-01

    Masalah yang ditemukan pada anak tunagrahita yaitu berkaitan dengan hambatan berkomunikasi atau mengembangkan kemampuan bahasa lisan/berbicara sesuai dengan norma lingkungan dan dapat menangkap perasan dan gagasan lawan bicara serta berperan aktif dalam lingkungan. Untuk merealisasikan usaha tersebut perlu adanya latihan berbicara atau speech education yaitu melalui media video cerita yang memadai dan bentuk kegiatan yang menunjang. berdasarkan latar belakang masalah tersebut timbullah sebuah rumusan masalah dalam penelitian ini, yaitu: “Adakah pengaruh penggunaan media cerita bergambar terhadap peningkatan kemampuan berbicara Anak Tunagrahita Ringan?” Dalam menjawab permasalahan penelitian tersebut, peneliti menggunakan metode eksperimen dengan bentuk One Group Pre test Post test Design uji Wilcoxon. Adapun subjek dalam penelitian ini adalah empat orang siswa tunagrahita kelas IV SPLB-C YPLB Cipaganti Kata kunci: media video, tunagrahita, kemampuan berbicara

  19. KONTEKS DAN KONSTRUKSI SOSIAL MENGENAI KEMATIAN ELEKTIF ( EUTHANASIA ∗

    Directory of Open Access Journals (Sweden)

    Helly Prajitno Soetjipto

    2015-09-01

    konteks sosial dan konstruksi sosial kematian. Euthanasia didiskusikan di dalam suatu kerangka pikir yang mencoba memberi perhatian kepada hal-hal yang kontekstual dan interpretatif fenomena sosial suatu proses kematian dan kejadian kematian

  20. Tv & video engineer's reference book

    CERN Document Server

    Jackson, K G

    1991-01-01

    TV & Video Engineer's Reference Book presents an extensive examination of the basic television standards and broadcasting spectrum. It discusses the fundamental concepts in analogue and digital circuit theory. It addresses studies in the engineering mathematics, formulas, and calculations. Some of the topics covered in the book are the conductors and insulators, passive components, alternating current circuits; broadcast transmission; radio frequency propagation; electron optics in cathode ray tube; color encoding and decoding systems; television transmitters; and remote supervision of unatten