WorldWideScience

Sample records for video based tutorials

  1. The Implementation of Blended Learning Using Android-Based Tutorial Video in Computer Programming Course II

    Science.gov (United States)

    Huda, C.; Hudha, M. N.; Ain, N.; Nandiyanto, A. B. D.; Abdullah, A. G.; Widiaty, I.

    2018-01-01

    Computer programming course is theoretical. Sufficient practice is necessary to facilitate conceptual understanding and encouraging creativity in designing computer programs/animation. The development of tutorial video in an Android-based blended learning is needed for students’ guide. Using Android-based instructional material, students can independently learn anywhere and anytime. The tutorial video can facilitate students’ understanding about concepts, materials, and procedures of programming/animation making in detail. This study employed a Research and Development method adapting Thiagarajan’s 4D model. The developed Android-based instructional material and tutorial video were validated by experts in instructional media and experts in physics education. The expert validation results showed that the Android-based material was comprehensive and very feasible. The tutorial video was deemed feasible as it received average score of 92.9%. It was also revealed that students’ conceptual understanding, skills, and creativity in designing computer program/animation improved significantly.

  2. The Effects of Reviews in Video Tutorials

    Science.gov (United States)

    van der Meij, H.; van der Meij, J.

    2016-01-01

    This study investigates how well a video tutorial for software training that is based on Demonstration-Based Teaching supports user motivation and performance. In addition, it is studied whether reviews significantly contribute to these measures. The Control condition employs a tutorial with instructional features added to a dynamic task…

  3. The effects of reviews in video tutorials

    NARCIS (Netherlands)

    van der Meij, Hans; van der Meij, Jan

    2016-01-01

    This study investigates how well a video tutorial for software training that is based on Demonstration-Based Teaching supports user motivation and performance. In addition, it is studied whether reviews significantly contribute to these measures. The Control condition employs a tutorial with

  4. Subtitled video tutorials, an accessible teaching material

    Directory of Open Access Journals (Sweden)

    Luis Bengochea

    2012-11-01

    Full Text Available The use of short-lived audio-visual tutorials constitutes an educational resource very attractive for young students, widely familiar with this type of format similar to YouTube clips. Considered as "learning pills", these tutorials are intended to strengthen the understanding of complex concepts that because their dynamic nature can’t be represented through texts or diagrams. However, the inclusion of this type of content in eLearning platforms presents accessibility problems for students with visual or hearing disabilities. This paper describes this problem and shows the way in which a teacher could add captions and subtitles to their videos.

  5. Evaluating Best Practices for Video Tutorials: A Case Study

    Science.gov (United States)

    Weeks, Thomas; Putnam Davis, Jennifer

    2017-01-01

    This article will explore one library's experience creating best practices for the creation of video tutorials. First, a literature review establishes the best practices other creators have used. Then, the authors apply these best practices to the creation of their first video tutorial. Finally, they evaluate the usefulness of each practice in…

  6. Developing and Testing a Video Tutorial for Software Training

    NARCIS (Netherlands)

    van der Meij, Hans

    2014-01-01

    Purpose: Video tutorials for software training are rapidly becoming popular. A set of dedicated guidelines for the construction of such tutorials was recently advanced in Technical Communication (Van der Meij & Van der Meij, 2013). The present study set out to assess the cognitive and motivational

  7. Video and HTML: Testing Online Tutorial Formats with Biology Students

    Science.gov (United States)

    Craig, Cindy L.; Friehs, Curt G.

    2013-01-01

    This study compared two common types of online information literacy tutorials: a streaming media tutorial using animation and narration and a text-based tutorial with static images. Nine sections of an undergraduate biology lab class (234 students total) were instructed by a librarian on how to use the BIOSIS Previews database. Three sections…

  8. Teaching Game Programming using Video Tutorials

    DEFF Research Database (Denmark)

    Majgaard, Gunver

    . And in the classroom coding and experiences were discussed. The constructionist part was where the students revised and experimented by adding, combining and testing new coding elements to what they have already done in the tutorials. Set-up. The students developed applications using the game engine Unity and tested...... understanding of the code. Surprisingly, comprehensive, polished and worked through tutorials promoted minor changes in the developed applications. Whereas, less polished and less professional tutorials made the students become more creative and diverse in development of extended application. REFERENCES Barab S...

  9. Comparison of Teaching and Learning Outcomes between Video-Linked, Web-Based, and Classroom Tutorials: An Innovative International Study of Profession Education in Physical Therapy

    Science.gov (United States)

    Jones, Alice Y. M.; Dean, Elizabeth; Hui-Chan, Christina

    2010-01-01

    The influence of interactive videoconferencing (IVC) on health professional educational outcomes between Canada and Hong Kong students was examined. Three formats were compared with respect to the instruction of two circumscribed intensive care topics. The formats included international video-linked (VL) tutorials in combination with web-based…

  10. Educational Tutorial Video with Aspects of Psychological Sensation and Perception in Academic Achievement

    Directory of Open Access Journals (Sweden)

    Martha Jiménez García

    2015-09-01

    Full Text Available In Mexico 75.5% of children and young students in elementary and secondary school are at insufficient and elementary levels in mathematics. The purpose of this research is to join the UNESCO initiative by granting quality education, boosted by technology (Rose, 2013. Specifically, the objective is to analyze the impact of using a tutorial video on academic achievement, based on Gestalt psychology stimulating the sensation and perception cognitive capabilities. Using a 50 student sample was used, which was divided into two groups (experimental and control we test whether students that use a tutorial video based on sensation and perception increase their attention and interest to increase academic achievement. The experimental group was a virtual class with tutorial videos on the use of slopes, explanation of the equation, and a virtual graph generator. Both groups were a survey and an exam. The results show that a high impact on the grades and on the perception of knowledge in the experimental group; the average academic achievement of the experimental group was 9.31, against 2 in the control group. Thus, we conclude that the tutorial video presented stimulates cognitive capabilities and improves academic achievement with a 7.3 impact per additional unit of tutorial video, presented as reinforcement of the class.

  11. Video Tutorial Repositorio Institucional UN: Ingreso de metadatos

    OpenAIRE

    2014-01-01

    La Dirección Nacional de Bibliotecas ofrece a la comunidad en general un panorama del Repositorio Digital UN, cuya misión es publicar en acceso abierto la producción académica y científica de la Universidad Nacional de Colombia, enfocando el video tutorial como una herramienta práctica en el momento en que cada autor quiera realizar un autoarchivo de su propiedad intelectual.

  12. Improving Student Performance in a Management Science Course with Supplemental Tutorial Videos

    Science.gov (United States)

    Winch, Janice K.; Cahn, E. Susanna

    2015-01-01

    The authors describe the implementation and assessment of supplementary online video tutorials in a management science course. The videos were a mix of existing videos curated from the web and new videos created by the instructors of the course. Students were encouraged to use the resources with grade incentives. Students who used more of these…

  13. EVALUASI PENGGUNAAN VIDEO TUTORIAL SEBAGAI MEDIA PEMBELAJARAN SEMESTER IV PROGRAM STUDI PENDIDIKAN EKONOMI UNIVERSITAS MUHAMMADIYAH METRO

    Directory of Open Access Journals (Sweden)

    Meyta Pritandhari

    2015-11-01

    Full Text Available Proses pembelajaran adalah faktor penting dalam menentukan keberhasilan pembelajaran. Dalam proses pembelajaran dosen harus memberikan penjelasan yang dapat mempermudah mahasiswa dalam memahami materi yang diajarkan. Salah satu cara yang digunakan dalam pembelajaran adalah dengan menggunakan media pembelajaran Media pembelajaran yang digunakan dalam penelitian ini adalah media pembelajaran menggunakan video tutorial. Media pembelajaran yang digunakan dalam mata kuliah pengenalan komputer adalah media video tutorial. Penggunaan video tutorial berdampak positif terhadap mahasiswa. Mahasiswa lebih tertarik terhadap pembelajaran yang langsung di praktekkan. Video tutorial berisi tentang materi yang akan dipelajari. Pemanfaatan video tutorial terhadap pembelajaran bukan hanya memudahkan mahasiswa dalam mendalami materi, tapi memudahkan dosen dalam membimbing mahasiswa secara langsung. Penelitian ini menggunakan metode penelitian deskriptif dengan pendekatan analisis kualitatif dengan model analisis interaktif. Teknik sampling yang digunakan adalah purposive sampling  untuk  mahasiswa.  Teknik  pengumpulan  data yang digunakan yaitu wawancara, observasi dan dokumentasi. Hasil penelitian ini menunjukkan bahwa terdapat beberapa faktor yang mempengaruhi  kualitas belajar mahasiswa. Diantaranya adalah pembelajaran yang monoton, kurangnya fasilitas pembelajaran, dan materi kurang menarik. Oleh karena itu penggunaan media video tutorial sangat bermanfaat bagi pembelajaran. Kurangnya kemandirian belajar dapat diatasi dengan pembelajaran menggunakan media pembelajaran yaitu media video tutorial. Dengan menggunakan media berupa video tutorial mahasiswa sangat antusias dalam mengikuti mata kuliah pengenalan komputer. Minat mahasiswa dalam belajar pun meningkat. Hal ini ditunjukkan oleh tingkat absensi yang hampir selalu terisi penuh. Hasil rekap absen kelas A dan B menunjukkan bahwa rata-rata mahasiswa yang tidak masuk hanya  10 % atau 7 mahasiswa selama

  14. Interactive video tutorials for enhancing problem solving, reasoning, and meta-cognitive skills of introductory physics students

    CERN Document Server

    Singh, Chandralekha

    2016-01-01

    We discuss the development of interactive video tutorial-based problems to help introductory physics students learn effective problem solving heuristics. The video tutorials present problem solving strategies using concrete examples in an interactive environment. They force students to follow a systematic approach to problem solving and students are required to solve sub-problems (research-guided multiple choice questions) to show their level of understanding at every stage of prob lem solving. The tutorials are designed to provide scaffolding support at every stage of problem solving as needed and help students view the problem solving process as an opportunity for knowledge and skill acquisition rather than a "plug and chug" chore. A focus on helping students learn first to analyse a problem qualitatively, and then to plan a solution in terms of the relevant physics principles, can be useful for developing their reasoning skills. The reflection stage of problem solving can help students develop meta-cogniti...

  15. The Relative Efficacy of Video and Text Tutorials in Online Computing Education

    Science.gov (United States)

    Lang, Guido

    2016-01-01

    This study tests the effects of tutorial format (i.e. video vs. text) on student attitudes and performance in online computing education. A one-factor within-subjects experiment was conducted in an undergraduate Computer Information Systems course. Subjects were randomly assigned to complete two Excel exercises online: one with a video tutorial…

  16. A Computer-based Tutorial on Double-Focusing Spectrometers

    Science.gov (United States)

    Silbar, Richard R.; Browman, Andrew A.; Mead, William C.; Williams, Robert A.

    1998-10-01

    WhistleSoft is developing a set of computer-based, self-paced tutorials on particle accelerators that targets a broad audience, including undergraduate science majors and industrial technicians. (See http://www.whistlesoft.com/s~ilbar/.) We use multimedia techniques to enhance the student's rate of learning and retention of the material. The tutorials feature interactive On-Screen Laboratories and use hypertext, colored graphics, two- and three-dimensional animations, video, and sound. Parts of our Dipoles module deal with the double-focusing spectrometer and occur throughout the piece. Radial focusing occurs in the section on uniform magnets, while vertical focusing is in the non-uniform magnets section. The student can even understand the √2π bend angle on working through the (intermediate-level) discussion on the Kerst-Serber equations. This talk will present our discussion of this spectrometer, direct to you from the computer screen.

  17. Tutorial videos of bioinformatics resources: online distribution trial in Japan named TogoTV.

    Science.gov (United States)

    Kawano, Shin; Ono, Hiromasa; Takagi, Toshihisa; Bono, Hidemasa

    2012-03-01

    In recent years, biological web resources such as databases and tools have become more complex because of the enormous amounts of data generated in the field of life sciences. Traditional methods of distributing tutorials include publishing textbooks and posting web documents, but these static contents cannot adequately describe recent dynamic web services. Due to improvements in computer technology, it is now possible to create dynamic content such as video with minimal effort and low cost on most modern computers. The ease of creating and distributing video tutorials instead of static content improves accessibility for researchers, annotators and curators. This article focuses on online video repositories for educational and tutorial videos provided by resource developers and users. It also describes a project in Japan named TogoTV (http://togotv.dbcls.jp/en/) and discusses the production and distribution of high-quality tutorial videos, which would be useful to viewer, with examples. This article intends to stimulate and encourage researchers who develop and use databases and tools to distribute how-to videos as a tool to enhance product usability.

  18. Online Video Tutorials Increase Learning of Difficult Concepts in an Undergraduate Analytical Chemistry Course

    Science.gov (United States)

    He, Yi; Swenson, Sandra; Lents, Nathan

    2012-01-01

    Educational technology has enhanced, even revolutionized, pedagogy in many areas of higher education. This study examines the incorporation of video tutorials as a supplement to learning in an undergraduate analytical chemistry course. The concepts and problems in which students faced difficulty were first identified by assessing students'…

  19. Beyond the Letter of the Law: Accessibility, Universal Design, and Human-Centered Design in Video Tutorials

    Directory of Open Access Journals (Sweden)

    Amanda S. Clossen

    2014-05-01

    Full Text Available This article demonstrates how Universal and Human-Centered Design approaches can be applied to the process of library video tutorial creation in order to enhance accessibility. A series of questions that creators should consider in order to focus their design process is discussed. These questions break down various physical and cognitive limitations that users encounter, providing a framework for future video creation that is not dependent on specific software. By approaching accommodations more holistically, videos are created with accessibility in mind from their conception. Working toward the ideal of a video tutorial that is accessible to every user leads to the creation of more clearly worded, effective learning objects that are much more inclusive, making instructional concepts available to users of all abilities.

  20. Peer Discussions in Lecture-Based Tutorials in Introductory Physics

    Science.gov (United States)

    Leinonen, Risto; Asikainen, Mervi A.; Hirvonen, Pekka E.

    2017-01-01

    This study analyzes the types of peer discussion that occur during lecture-based tutorial sessions. It focuses in particular on whether discussions of this kind have certain characteristics that might indicate success in the post-testing phase. The data were collected during an introductory physics course. The main data set was gathered with the…

  1. Computer-based tutorial in MR imaging.

    Science.gov (United States)

    Kanal, E; Perlin, M W

    1992-01-01

    To test the effectiveness of customized software as a teaching tool to help the novice understand basic physics concepts underlying the creation of MR images via various pulse sequences. The authors have developed animating graphic and highly interactive electronic MR audiovisual software for the Macintosh computer in the C programming language, and have integrated it into the classroom setting for teaching MR imaging physics concepts such as T1, T2, T2*, proton density, RF excitation, TR, TE, TI, flip angle, static magnetic field strength, gradient magnetic fields, section thickness, number of phase-encoding gradients, number of excitations, field of view, intersection gap, receiver bandwidth, contrast agent(s), etc. The program interactively demonstrates the effects of these variables upon such imaging objectives as voxel dimensions, section quantity, total scanned volume, signal-to-noise ratio, contrast, contrast-to-noise ratios, resolving power, and scan acquisition time. Partial saturation, gradient echo, inversion recovery, and fat-saturation imaging techniques are included. Written posttests on the syllabus covered in our basic MR course were administered to three groups: 43 student professionals (technologist/physicist/radiologist) (control professional group) before, 149 student professionals (exposed professional group) after the addition of the tutorial software into the MR course as an integral part of the teaching process, and a group of 200 pharmaceutical sales staff with little to no prior MR or scientific background (exposed pharmaceutical group). The scores were then evaluated and compared among the groups. One hundred ten students exposed to this software also anonymously rated the software on a 1 to 5 scale (harmful to very helpful, respectively) as to their feeling regarding its role in their MR educational experience and the ease with which they were able to understand the material covered in the basic MR course curriculum. Mean test scores

  2. Using Structure-Based Organic Chemistry Online Tutorials with Automated Correction for Student Practice and Review

    Science.gov (United States)

    O'Sullivan, Timothy P.; Hargaden, Gra´inne C.

    2014-01-01

    This article describes the development and implementation of an open-access organic chemistry question bank for online tutorials and assessments at University College Cork and Dublin Institute of Technology. SOCOT (structure-based organic chemistry online tutorials) may be used to supplement traditional small-group tutorials, thereby allowing…

  3. Video-based rendering

    CERN Document Server

    Magnor, Marcus A

    2005-01-01

    Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication en

  4. Incorporating Video Modeling into a School-Based Intervention for Students with Autism Spectrum Disorders

    Science.gov (United States)

    Wilson, Kaitlyn P.

    2013-01-01

    Purpose: Video modeling is an intervention strategy that has been shown to be effective in improving the social and communication skills of students with autism spectrum disorders, or ASDs. The purpose of this tutorial is to outline empirically supported, step-by-step instructions for the use of video modeling by school-based speech-language…

  5. Analysis of Web-Based Tutorials Created by Academic Libraries

    Science.gov (United States)

    Somoza-Fernandez, Marta; Abadal, Ernest

    2009-01-01

    This paper aims to analyse the characteristics of tutorials created by academic libraries. It evaluates a sample of 180 tutorials by applying thirty basic indicators referring to general characteristics, content, teaching methodology, usability and technology. The general conclusion is that most of the tutorials are at an early stage of…

  6. Revitalizing problem based learning: student and tutor attitudes towards a structured tutorial.

    Science.gov (United States)

    Espey, Eve; Ogburn, Tony; Kalishman, Summers; Zsemlye, Meggan; Cosgrove, Ellen

    2007-03-01

    The pre-clinical curriculum at the University of New Mexico School of Medicine is a hybrid model that includes small group, problem-based learning (PBL) tutorials and didactic lectures. A structured tutorial format was piloted for the human sexuality/reproduction organ system block for the PBL component. The objective of this study was to compare the acceptability of the structured format and its effectiveness with that of a traditional PBL tutorial. Students were surveyed after the renal/endocrinology block of 2004 (traditional tutorial format) and after the human sexuality/reproduction block of 2004 (structured tutorial format) (n = 70). Survey questions covered the quality of learning and of tutorial. Students (n = 132) and tutors (n = 24) who participated in human sexuality/reproduction in 2004 and 2005 were surveyed for attitudes about the structured tutorial overall and specific components. Means of responses were compared using t-tests. Students indicated that the structured tutorial format supported a greater improvement in their basic science and clinical knowledge and their ability to evaluate information (p < 0.05). The majority of students and tutors recommended the structured format for tutorials in other blocks. We demonstrated the acceptability of a structured tutorial format to students and faculty. Faculty members perceived greater depth of learning and participation by the students.

  7. Easy Implementation of Internet-Based Whiteboard Physics Tutorials

    Science.gov (United States)

    Robinson, Andrew

    2008-11-01

    The requirement for a method of capturing problem solving on a whiteboard for later replay stems from my teaching load, which includes two classes of first-year university general physics, each with relatively large class sizes of approximately 80-100 students. Most university-level teachers value one-to-one interaction with the students and find working out problems on a board a useful teaching method. However, in most institutions of higher education, the staff-to-student ratio precludes giving every student this learning experience. The syllabus of the algebra-based physics course at the University of Saskatchewan (Physics 111) is relatively ambitious in terms of the content covered, given the physics and mathematics background knowledge of the average student. This means that the number of problems worked on in class is rather limited if a thorough discussion of the basic principles is required. Some form of tutorial that records the essence of working out a problem on a board, with both visual and audio elements and which can be replayed over the Internet, is desirable. Obviously, this loses the interactive question-and-answer element possible in a true tutorial where the student and teacher are both physically present, but it does have the significant advantage that the tutorial can be replayed as many times as the student deems it necessary, thus allowing the lesson to proceed at a pace dictated by the student. Moreover, these lessons only have to be prepared once, can be used many times over, and can be used in distance-learning courses. In this paper, I describe the necessary hardware and software required to do this, all of which is relatively affordable and requires little specialist IT knowledge to set up.

  8. Evaluating the role of web-based tutorials in educational practice

    DEFF Research Database (Denmark)

    Moring, Camilla; Schreiber, Trine

    The paper describes and discusses a two step analysis for evaluating web based information literacy tutorials in educational practice. In a recent evaluation project the authors used the analysis to examine three web based tutorials developed by three different academic libraries in Norway. Firstly...

  9. Proposing a Web-Based Tutorial System to Teach Malay Language Braille Code to the Sighted

    Science.gov (United States)

    Wah, Lee Lay; Keong, Foo Kok

    2010-01-01

    The "e-KodBrailleBM Tutorial System" is a web-based tutorial system which is specially designed to teach, facilitate and support the learning of Malay Language Braille Code to individuals who are sighted. The targeted group includes special education teachers, pre-service teachers, and parents. Learning Braille code involves memorisation…

  10. Problem-based learning using patient-simulated videos showing daily life for a comprehensive clinical approach

    OpenAIRE

    Ikegami, Akiko; Ohira, Yoshiyuki; Uehara, Takanori; Noda, Kazutaka; Suzuki, Shingo; Shikino, Kiyoshi; Kajiwara, Hideki; Kondo, Takeshi; Hirota, Yusuke; Ikusaka, Masatomi

    2017-01-01

    Objectives We examined whether problem-based learning tutorials using patient-simulated videos showing daily life are more practical for clinical learning, compared with traditional paper-based problem-based learning, for the consideration rate of psychosocial issues and the recall rate for experienced learning. Methods Twenty-two groups with 120 fifth-year students were each assigned paper-based problem-based learning and video-based problem-based learning using patient-simulated videos. We ...

  11. Biology and Nursing Students’ Perceptions of a Web-based Information Literacy Tutorial

    Directory of Open Access Journals (Sweden)

    Sharon Weiner

    2012-04-01

    Full Text Available This study assessed student perceptions about an online information literacy tutorial, CORE (Comprehensive Online Research Education, to plan for the next generation of tutorials. The CORE tutorial includes seven modules: “Planning Your Project,” “Topic Exploration,” “Types of Information,” “Search Tools,” “Search Strategies,” “Evaluating Sources,” and “Copyright, Plagiarism, and Citing Sources.” First-year students in biology and nursing courses responded to a survey after they completed the CORE modules. The students liked learning through an online tutorial. They thought that the tutorial could be improved with shorter modules and the addition of video and audio content. Few students reported learning important information from the “Copyright, Plagiarism, and Citing Sources,” “Evaluating Resources,” and “Types of Information” modules. They suggested topics for additional tutorials: how to use library databases and Microsoft Excel; how to evaluate the quality of information, how to cite references in a bibliography, and how to find statistics.

  12. A formative evaluation of a web-based tutorial

    OpenAIRE

    SM Meyer

    2001-01-01

    Lecturers of the Department of Nursing Science of the University of Pretoria (UP) were requested to participate in an informal evaluation of a software program. The software evaluated were developed as a tutorial by the author of this article. The content of the tutorial concerns the current issues of the new education and training dispensation in South Africa, and specifically how to compile unit standards to meet the requirements of the South African Qualifications Authority (SAQA) and the ...

  13. Mapping Self-Guided Learners' Searches for Video Tutorials on YouTube

    Science.gov (United States)

    Garrett, Nathan

    2016-01-01

    While YouTube has a wealth of educational videos, how self-guided learners use these resources has not been fully described. An analysis of search engine queries for help with the use of Microsoft Excel shows that few users search for specific features or functions but instead use very general terms. Because the same videos are returned in…

  14. Java-Based Exercises and Tutorials - Updating the Classics

    Science.gov (United States)

    Gelderman, Richard; Carini, Michael T.; Flowers, Russell

    A great deal of recent emphasis has been focused on hands-on interactive lessons which place the learning into the hands of the students. Not that this is a new idea; in fact many current educators were trained with such classic activities as ""Laboratory Exercises in Astronomy"" (Sky and Telescope) or ""Astronomy Through Practical Investigations"" (L.S.W Publications). Regardless of their high quality content however these stalwart pen-and-paper activities simply are not in synch with the current generation of students. Luckily the proliferation of relatively powerful Internet connected computers provides the opportunity to revise previously successful activities for today's students. We have created new variations of such familiar activities as ""Stellar Spectral Classification"" ""Galaxy Classification"" and ""Stars Gas and Dust in the Milky Way"". Presented as Java-based scripts compatible with any web browser our revamped activities have been developed for use as both ungraded tutorials and exercises assigned for a grade. We shall present demonstrations of the completed activities an evaluation of our experience and plans for the future

  15. A computer-based tutorial for H.I.S. orientation: laboratory results retrieval.

    OpenAIRE

    Zielstorff, R D; Heller, E. E.; Altshuler, S. S.

    1991-01-01

    Computer-based training developed with high-level software packages offers a cost-efficient means of orienting large numbers of personnel to a hospital information system. Equally important, a decentralized, self-administered, self-paced tutorial allows professional personnel to get training where and when they want it, with as little or as much reinforcement as they desire. We will demonstrate the tutorial we developed to train 2500 clinical and unit support personnel to use the first clinic...

  16. Efektivitas Kelompok Diskusi Tutorial Problem Based Learning di Fakultas Kedokteran Universitas Sam Ratulangi

    OpenAIRE

    Pioh, Virgin Enjel; Mewo, Yanti; Berhimpon, Siemona

    2016-01-01

    : The Faculty of Medicine, Sam Ratulangi University has applied the Problem Based Learning (PBL) method in which the tutorial group discussion is the center in this learning method. The purpose of PBL is to improve the students' problem solving skill which is essential for the students who are going to be professional medical practitioners in the future. Therefore, the effectiveness of the tutorial group discussion of PBL must be implemented in order to achieve the learning goalsThe cognitive...

  17. Online Pedagogical Tutorial Tactics Optimization Using Genetic-Based Reinforcement Learning.

    Science.gov (United States)

    Lin, Hsuan-Ta; Lee, Po-Ming; Hsiao, Tzu-Chien

    2015-01-01

    Tutorial tactics are policies for an Intelligent Tutoring System (ITS) to decide the next action when there are multiple actions available. Recent research has demonstrated that when the learning contents were controlled so as to be the same, different tutorial tactics would make difference in students' learning gains. However, the Reinforcement Learning (RL) techniques that were used in previous studies to induce tutorial tactics are insufficient when encountering large problems and hence were used in offline manners. Therefore, we introduced a Genetic-Based Reinforcement Learning (GBML) approach to induce tutorial tactics in an online-learning manner without basing on any preexisting dataset. The introduced method can learn a set of rules from the environment in a manner similar to RL. It includes a genetic-based optimizer for rule discovery task by generating new rules from the old ones. This increases the scalability of a RL learner for larger problems. The results support our hypothesis about the capability of the GBML method to induce tutorial tactics. This suggests that the GBML method should be favorable in developing real-world ITS applications in the domain of tutorial tactics induction.

  18. Peer discussions in lecture-based tutorials in introductory physics

    Science.gov (United States)

    Leinonen, Risto; Asikainen, Mervi A.; Hirvonen, Pekka E.

    2017-06-01

    This study analyzes the types of peer discussion that occur during lecture-based tutorial sessions. It focuses in particular on whether discussions of this kind have certain characteristics that might indicate success in the post-testing phase. The data were collected during an introductory physics course. The main data set was gathered with the aid of audio recordings. Data-driven content analysis was applied in the analysis to facilitate the placement of students' discussions in particular categories related to different types of discussions. Four major discussion types were found: discussions related to the content knowledge, metalevel discussions including metaconceptual and metacognitive elements, discussions related to practical issues, and creating a base for discussion, seen here in the order of their prevalence. These categories were found to possess individual substructures that involved, for example, asking and answering questions, participating in a dialogue, or disagreeing with a peer. Analyzing the substructures of the categories revealed that there were evident differences between the groups, some of them related to the group size. With regard to the characteristics of discussions considered to be connected to a better learning outcome, it was observed that a great number of lines uttered related to the physics content or metalevel discussions seemed to have a direct bearing on success in the post test at the group level. For individual students, answering content-related questions posed by their peers might also indicate success in the post test. We would encourage researchers to continue this type of research in order to discover the essential characteristics of students' discussions that facilitate learning.

  19. A formative evaluation of a web-based tutorial

    Directory of Open Access Journals (Sweden)

    SM Meyer

    2001-09-01

    Full Text Available Lecturers of the Department of Nursing Science of the University of Pretoria (UP were requested to participate in an informal evaluation of a software program. The software evaluated were developed as a tutorial by the author of this article. The content of the tutorial concerns the current issues of the new education and training dispensation in South Africa, and specifically how to compile unit standards to meet the requirements of the South African Qualifications Authority (SAQA and the National Qualifications Framework (NQF. The purpose of the evaluation was to assess the quality of the software. Participants were provided with a questionnaire, as well as criteria for the evaluation of software as presented in literature and information on the Web. The feedback has been useful and suggestions made by the participants have been used to improve and add to the product.

  20. A formative evaluation of a Web-based tutorial.

    Science.gov (United States)

    Meyer, S M

    2001-08-01

    Lecturers of the Department of Nursing Science of the University of Pretoria (UP) were requested to participate in an informal evaluation of a software program. The software evaluated were developed as a tutorial by the author of this article. The content of the tutorial concerns the current issues of the new education and training dispensation in South Africa, and specifically how to compile unit standards to meet the requirements of the South African Qualifications Authority (SAQA) and the National Qualifications Framework (NQF). The purpose of the evaluation was to assess the quality of the software. Participants were provided with a questionnaire, as well as criteria for the evaluation of software as presented in literature and information on the Web. The feedback has been useful and suggestions made by the participants have been used to improve and add to the product.

  1. Advantages of video trigger in problem-based learning.

    Science.gov (United States)

    Chan, Lap Ki; Patil, Nivritti G; Chen, Julie Y; Lam, Jamie C M; Lau, Chak S; Ip, Mary S M

    2010-01-01

    Traditionally, paper cases are used as 'triggers' to stimulate learning in problem-based learning (PBL). However, video may be a better medium because it preserves the original language, encourages the active extraction of information, avoids depersonalization of patients and allows direct observation of clinical consultations. In short, it exposes the students to the complexity of actual clinical problems. The study aims to find out whether students and facilitators who are accustomed to paper cases would prefer video triggers or paper cases and the reasons for their preference. After students and facilitators had completed a video PBL tutorial, their responses were measured by a structured questionnaire using a modified Likert scale. A total of 257 students (92%) and 26 facilitators (100%) responded. The majority of students and facilitators considered that using video triggers could enhance the students' observational powers and clinical reasoning, help them to integrate different information and better understand the cases and motivate them to learn. They found PBL using video triggers more interesting and preferred it to PBL using paper cases. Video triggers are preferred by both students and facilitators over paper cases in PBL.

  2. Performance of speech-language pathology students in problem-based learning tutorials and in clinical practice.

    Science.gov (United States)

    Ho, Diana W L; Whitehill, Tara L; Ciocca, Valter

    2014-01-01

    The purpose of the study was to identify if performance of speech-language pathology students in problem-based learning (PBL) tutorials could predict subsequent clinical performance evaluated through (a) a non-standardized, custom clinical evaluation form (HKU form) and (b) a standardized competency assessment for speech pathology developed in Australia (COMPASS®). Students' scores from PBL tutorial performance were correlated with scores in clinical placement on both the HKU form and the COMPASS. Significant correlations were found between students' PBL tutorial performance (reflective journals and participation in the tutorial process) and their clinical performance (treatment and interpersonal skills) on the HKU clinical evaluation form. Significant correlations were also found between (a) PBL tutorial performance (participation in the tutorial process) and their clinical performance (all generic and occupational competencies, and the overall score) on the COMPASS, (b) PBL tutorial performance (reading forms) and two occupational competencies on the COMPASS, (c) PBL tutorial performance (reflective journals) and four occupational competencies and the overall score on the COMPASS. The results highlighted the need for validating the assessment for the learning process in PBL tutorials with empirical evidence and the advantage of assessing clinical performance through COMPASS in Hong Kong. Tutors, clinical supervisors and students should be given clear behavioral descriptors for expected performance in PBL tutorials and clinical practice at different year levels.

  3. Video Pulses: User-Based Modeling of Interesting Video Segments

    Directory of Open Access Journals (Sweden)

    Markos Avlonitis

    2014-01-01

    Full Text Available We present a user-based method that detects regions of interest within a video in order to provide video skims and video summaries. Previous research in video retrieval has focused on content-based techniques, such as pattern recognition algorithms that attempt to understand the low-level features of a video. We are proposing a pulse modeling method, which makes sense of a web video by analyzing users' Replay interactions with the video player. In particular, we have modeled the user information seeking behavior as a time series and the semantic regions as a discrete pulse of fixed width. Then, we have calculated the correlation coefficient between the dynamically detected pulses at the local maximums of the user activity signal and the pulse of reference. We have found that users' Replay activity significantly matches the important segments in information-rich and visually complex videos, such as lecture, how-to, and documentary. The proposed signal processing of user activity is complementary to previous work in content-based video retrieval and provides an additional user-based dimension for modeling the semantics of a social video on the web.

  4. Personalized video summarization based on group scoring

    OpenAIRE

    Darabi, K; G. Ghinea

    2014-01-01

    In this paper an expert-based model for generation of personalized video summaries is suggested. The video frames are initially scored and annotated by multiple video experts. Thereafter, the scores for the video segments that have been assigned the higher priorities by end users will be upgraded. Considering the required summary length, the highest scored video frames will be inserted into a personalized final summary. For evaluation purposes, the video summaries generated by our system have...

  5. Reviews in instructional video

    NARCIS (Netherlands)

    van der Meij, Hans

    2017-01-01

    This study investigates the effectiveness of a video tutorial for software training whose construction was based on a combination of insights from multimedia learning and Demonstration-Based Training. In the videos, a model of task performance was enhanced with instructional features that were

  6. A computer-based tutorial for H.I.S. orientation: laboratory results retrieval.

    Science.gov (United States)

    Zielstorff, R. D.; Heller, E. E.; Altshuler, S. S.

    1991-01-01

    Computer-based training developed with high-level software packages offers a cost-efficient means of orienting large numbers of personnel to a hospital information system. Equally important, a decentralized, self-administered, self-paced tutorial allows professional personnel to get training where and when they want it, with as little or as much reinforcement as they desire. We will demonstrate the tutorial we developed to train 2500 clinical and unit support personnel to use the first clinical module of our Patient Care Information System. Although the Laboratory Results Inquiry function was simple to use, many of our staff had had little or no exposure to computers, and none knew how to use the system we would be implementing. About 300 of our 2500 personnel elected to come to mentored group classes, where the same computer-based tutorial was used, but a trained "superuser" was available to answer questions and offer guidance. PMID:1807765

  7. Interactive case vignettes utilizing simulated pathologist-clinician encounters with whole slide imaging and video tutorials of whole slide scans improves student understanding of disease processes.

    Science.gov (United States)

    Horn, Adam J; Czarnecki, Donna; Lele, Subodh M

    2012-01-01

    One of the drawbacks of studying pathology in the second year of medical school in a classroom setting is the relatively limited exposure to patient encounters/clinical rotations, making it difficult to understand and fully appreciate the significance of the course material, specifically the molecular and tissue aspects of disease. In this study, we determined if case vignettes incorporating pathologist-clinician encounters with whole slide imaging (WSI) and narrated/annotated videos of whole slide (WS) scans in addition to clinical data improved student understanding of pathologic disease processes. Case vignettes were created for several genitourinary disease processes that utilized clinical data including narratives of pathologist-clinician encounters, WSI, and annotated video tutorials of WS scans (designed to simulate "double-heading"). The students were encouraged to view the virtual slide first, with the video tutorials being provided to offer additional assistance. The case vignettes were created to be interactive with a detailed explanation of each correct and incorrect question choice. The cases were made available to all second year medical students via a website and could be viewed only after completing a 10 question pre-test. A post-test could be completed after viewing all cases followed by a brief satisfaction survey. Ninety-six students completed the pre-test with an average score of 7.7/10. Fifty-seven students completed the post-test with an average score of 9.4/10. Thirty-six students completed the satisfaction survey. 94% agreed or strongly agreed that this was a useful exercise and 91% felt that it helped them better understand the topics. The development of interactive case vignettes incorporating simulated pathologist-clinician encounters with WSI and video tutorials of WS scans helps to improve student enthusiasm to learn and grasp pathologic aspects of disease processes that lead to clinical therapeutic decision making.

  8. Interactive case vignettes utilizing simulated pathologist-clinician encounters with whole slide imaging and video tutorials of whole slide scans improves student understanding of disease processes

    Directory of Open Access Journals (Sweden)

    Adam J Horn

    2012-01-01

    Full Text Available Background: One of the drawbacks of studying pathology in the second year of medical school in a classroom setting is the relatively limited exposure to patient encounters/clinical rotations, making it difficult to understand and fully appreciate the significance of the course material, specifically the molecular and tissue aspects of disease. In this study, we determined if case vignettes incorporating pathologist-clinician encounters with whole slide imaging (WSI and narrated/annotated videos of whole slide (WS scans in addition to clinical data improved student understanding of pathologic disease processes. Materials and Methods: Case vignettes were created for several genitourinary disease processes that utilized clinical data including narratives of pathologist-clinician encounters, WSI, and annotated video tutorials of WS scans (designed to simulate "double-heading". The students were encouraged to view the virtual slide first, with the video tutorials being provided to offer additional assistance. The case vignettes were created to be interactive with a detailed explanation of each correct and incorrect question choice. The cases were made available to all second year medical students via a website and could be viewed only after completing a 10 question pre-test. A post-test could be completed after viewing all cases followed by a brief satisfaction survey. Results: Ninety-six students completed the pre-test with an average score of 7.7/10. Fifty-seven students completed the post-test with an average score of 9.4/10. Thirty-six students completed the satisfaction survey. 94% agreed or strongly agreed that this was a useful exercise and 91% felt that it helped them better understand the topics. Conclusion: The development of interactive case vignettes incorporating simulated pathologist-clinician encounters with WSI and video tutorials of WS scans helps to improve student enthusiasm to learn and grasp pathologic aspects of disease

  9. Conducting the symphony: a qualitative study of facilitation in problem-based learning tutorials.

    Science.gov (United States)

    Papinczak, Tracey; Tunny, Terry; Young, Louise

    2009-04-01

    Tutors in problem-based learning (PBL) tutorials have a complex role to play in facilitating students' learning. This includes providing support for students' acquisition of content knowledge and skills in critical thinking, coaching of group processes and modelling of reflective practice. Few studies which investigate the key role of tutors in the PBL tutorial process are qualitative in design. This study explores the nature and technique of facilitation provided by PBL tutors from the students' viewpoint. Data were obtained from written responses to an open-ended question asking students about the effectiveness of their PBL tutor(s) and from in-depth interviews carried out with two randomly selected students. Three main themes arose from the inductive analysis of qualitative data: (i) role confusion by tutors; (ii) tutor management of sensitive issues, and (iii) facilitation 'style'. The theme of tutors' facilitation style was dominant and three sub-categories were apparent. These were: (i) managing the learning in PBL tutorials; (ii) facilitating group processes, and (iii) guiding group discussion. Findings highlight the need for tutors to regularly review the PBL tutorial processes and group dynamics within the tutorial setting. These findings have implications for tutor training and programmes of ongoing professional development for PBL facilitators.

  10. Evaluation of a new assessment tool in problem-based learning tutorials in dental education.

    Science.gov (United States)

    Allareddy, Veerasathpurush; Havens, Aaron M; Howell, T Howard; Karimbux, Nadeem Y

    2011-05-01

    The Harvard School of Dental Medicine (HSDM) uses a hybrid problem-based learning (PBL) approach to teaching in the D.M.D. curriculum. Each tutorial group at HSDM is made up of eight to ten students. The objective of this study was to examine the performance of the students in the tutorial sessions as assessed by the tutor. A total of ten tutorial blocks led by twenty-four tutorial leaders were completed at HSDM between summer 2008 and fall 2009. All of the tutors were calibrated to a new assessment system that was developed for student assessment in the tutorials. The students were assessed on three major domains: knowledge acquisition, problem-solving and analytical thinking skills, and personal and interpersonal development. The tutors evaluated the students assigned to their group after the end of each block. Students also filled out a self-assessment form. Simple descriptive statistics were used to summarize the evaluations of the tutors. A total of 290 student evaluations from ten tutorial blocks were available for analysis. Tutors reported that 64 percent of the students preferred to communicate verbally without prompting and 68 percent of students submitted written reports to the groups during tutorial sessions. Tutors reported that a majority of students brought new information to each tutorial session (86.5 percent), brought information that facilitated others' learning (88.7 percent), integrated newly acquired knowledge with previous knowledge (92.7 percent), applied knowledge from self-study to explain issues during case discussions (91.7 percent), asked appropriate questions to stimulate discussions (87.3 percent), generated hypotheses to explain problems under discussion (83.8 percent), evaluated the hypotheses in light of available evidence (85.5 percent), defined and took responsibility for learning goals and objectives (89.3 percent), responded well to criticism (91.7 percent), took a leadership role (74.5 percent), and demonstrated sensitivity to

  11. Exploring the Effectiveness of a Measurement Error Tutorial in Helping Teachers Understand Score Report Results

    Science.gov (United States)

    Zapata-Rivera, Diego; Zwick, Rebecca; Vezzu, Margaret

    2016-01-01

    The goal of this study was to explore the effectiveness of a short web-based tutorial in helping teachers to better understand the portrayal of measurement error in test score reports. The short video tutorial included both verbal and graphical representations of measurement error. Results showed a significant difference in comprehension scores…

  12. DICOM to print, 35-mm slides, web, and video projector: tutorial using Adobe Photoshop.

    Science.gov (United States)

    Gurney, Jud W

    2002-10-01

    Preparing images for publication has dealt with film and the photographic process. With picture archiving and communications systems, many departments will no longer produce film. This will change how images are produced for publication. DICOM, the file format for radiographic images, has to be converted and then prepared for traditional publication, 35-mm slides, the newest techniques of video projection, and the World Wide Web. Tagged image file format is the common format for traditional print publication, whereas joint photographic expert group is the current file format for the World Wide Web. Each medium has specific requirements that can be met with a common image-editing program such as Adobe Photoshop (Adobe Systems, San Jose, CA). High-resolution images are required for print, a process that requires interpolation. However, the Internet requires images with a small file size for rapid transmission. The resolution of each output differs and the image resolution must be optimized to match the output of the publishing medium.

  13. Accessing integrated genomic data using GenoBase: A tutorial, Part 1

    Energy Technology Data Exchange (ETDEWEB)

    Overbeek, R.; Price, M.

    1993-01-01

    GenoBase integrates genomic information from many existing databases, offering convenient access to the curated data. This document is the first part of a two-part tutorial on how to use GenoBase for accessing integrated genomic data.

  14. Objective and Subjective Evaluation of Computer-based Tutorial Teaching in Veterinary Pathology.

    Science.gov (United States)

    Brown, Peter

    2001-01-01

    Describes the results of the use of computer-based tutorials to teach the pathology of the cardiovascular system in a veterinary school in the United Kingdom. Concludes that the combined worksheet and computer based learning format is suitable for teaching veterinary pathology. (LRW)

  15. Inquiry-based learning: facilitators' perceptions of their effectiveness in the tutorial process.

    Science.gov (United States)

    Cleverly, Dankay

    2003-11-01

    This preliminary study evaluates the effectiveness of facilitators in the inquiry-based learning tutorial process and identifies areas for staff development. Self-report checklists measure the key dimensions and role of the facilitator in four tutorial process steps: Exploration, Review, Consolidation and Plenary. The population study comprised 43 potential respondent facilitators in the pre-registration nursing programme. The response rate was 55% (N=23). Descriptive and non-parametric measures were used to analyse the data. Findings indicated that the overall majority of facilitators perceive the effectiveness of their role to be satisfactory. Differences in the results were found when compared by length of experience.

  16. Tutorial Facilitation in the Humanities Based on the Tenets of Carl Rogers

    Science.gov (United States)

    Heim, Caroline

    2012-01-01

    This article introduces a model for group facilitation in the humanities based on Carl Rogers' model for group psychotherapy. Certain aspects of Carl Rogers' reflective learning strategies are reappraised and principles, specific only to psychotherapy, are introduced. Five of Rogers' axioms are applied to the tutorial discussion model: a…

  17. Students' Usability Evaluation of a Web-Based Tutorial Program for College Biology Problem Solving

    Science.gov (United States)

    Kim, H. S.; Prevost, L.; Lemons, P. P.

    2015-01-01

    The understanding of core concepts and processes of science in solving problems is important to successful learning in biology. We have designed and developed a Web-based, self-directed tutorial program, "SOLVEIT," that provides various scaffolds (e.g., prompts, expert models, visual guidance) to help college students enhance their…

  18. Question-Asking Patterns during Problem-Based Learning Tutorials: Formal Functional Roles

    Science.gov (United States)

    Valtanen, Juri

    2014-01-01

    Question-asking is essential for being, knowing and learning. However, classroom research has confirmed that students do not ask questions spontaneously and teachers ask the most questions, mainly low-level ones. The purpose of this qualitative case-study is to investigate question-asking during problem-based learning (PBL) tutorials, a subject…

  19. Video databases: automatic retrieval based on content.

    Science.gov (United States)

    Bolle, R. M.; Yeo, B.-L.; Yeung, M.

    Digital video databases are becoming more and more pervasive and finding video of interest in large databases is rapidly becoming a problem. Intelligent means of quick content-based video retrieval and content-based rapid video viewing is, therefore, an important topic of research. Video is a rich source of data, it contains visual and audio information, and in many cases, there is text associated with the video. Content-based video retrieval should use all this information in an efficient and effective way. From a human perspective, a video query can be viewed as an iterated sequence of navigating, searching, browsing, and viewing. This paper addresses video search in terms of these phases.

  20. A Web-Based Comparative Genomics Tutorial for Investigating Microbial Genomes

    Directory of Open Access Journals (Sweden)

    Michael Strong

    2009-12-01

    Full Text Available As the number of completely sequenced microbial genomes continues to rise at an impressive rate, it is important to prepare students with the skills necessary to investigate microorganisms at the genomic level. As a part of the core curriculum for first-year graduate students in the biological sciences, we have implemented a web-based tutorial to introduce students to the fields of comparative and functional genomics. The tutorial focuses on recent computational methods for identifying functionally linked genes and proteins on a genome-wide scale and was used to introduce students to the Rosetta Stone, Phylogenetic Profile, conserved Gene Neighbor, and Operon computational methods. Students learned to use a number of publicly available web servers and databases to identify functionally linked genes in the Escherichia coli genome, with emphasis on genome organization and operon structure. The overall effectiveness of the tutorial was assessed based on student evaluations and homework assignments. The tutorial is available to other educators at http://www.doe-mbi.ucla.edu/~strong/m253.php.

  1. Problem-based learning (PBL) and speech-language pathology: a tutorial.

    Science.gov (United States)

    Whitehill, Tara L; Bridges, Susan; Chan, Karen

    2014-01-01

    The aim of this tutorial is to provide an introduction to problem-based learning (PBL), particularly as applied to speech-language pathology (SLP) programs. The tutorial is aimed at the reader who is less familiar with this learning approach. Additionally, it serves as a framework for the articles that follow in this special issue on PBL programs in SLP and other clinical education programs. A brief history of PBL is provided and the rationale and context for this approach are identified. PBL is defined and differentiated from related educational approaches. Different models and variations of PBL are outlined. The key components of PBL are further illustrated using the tutorial cycle. Finally, we present one specific case of a PBL-based SLP program in detail. This tutorial will provide a deeper understanding of PBL for many higher educators in SLP. The strengths of this approach are outlined and the challenges are identified, particularly for those contemplating converting an existing "traditional" course or curriculum.

  2. Assessment test before the reporting phase of tutorial session in problem-based learning.

    Science.gov (United States)

    Bestetti, Reinaldo B; Couto, Lucélio B; Restini, Carolina Ba; Faria, Milton; Romão, Gustavo S

    2017-01-01

    In our context, problem-based learning is not used in the preuniversity environment. Consequently, students have a great deal of difficulty adapting to this method, particularly regarding self-study before the reporting phase of a tutorial session. Accordingly, the aim of this study was to assess if the application of an assessment test (multiple choice questions) before the reporting phase of a tutorial session would improve the academic achievement of students at the preclinical stage of our medical course. A test consisting of five multiple choice questions, prepared by tutors of the module at hand and related to the problem-solving process of each tutorial session, was applied following the self-study phase and immediately before the reporting phase of all tutorial sessions. The questions were based on the previously established student learning goals. The assessment was applied to all modules from the fifth to the eighth semesters. The final scores achieved by students in the end-of-module tests were compared. Overall, the mean test score was 65.2±0.7% before and 68.0±0.7% after the introduction of an assessment test before the reporting phase (P0.05). Students in the eighth semester scored 71.8±2.3% compared to 70±2% when they were in the seventh semester (P>0.05). In our medical course, the application of an assessment test (a multiple choice test) before the reporting phase of the problem-based learning tutorial process increases the overall academic achievement of students, especially of those in the sixth semester in comparison with when they were in the fifth semester.

  3. An exploration of perceptions of tutor evaluation in problem-based learning tutorials.

    Science.gov (United States)

    Papinczak, Tracey

    2010-09-01

    Within problem-based learning (PBL) tutorials, the relationship between student and tutor is predicated on the tutor adopting the role of mentor and metacognitive coach. This rapport differs considerably from the traditional teacher-student relationship and is likely to impact on the process and outcomes of tutor evaluations. Such evaluations are a ubiquitous means of providing feedback to tutors from students about the quality of their facilitation. Although critiqued in the literature as 'popularity contests', tutor evaluations are commonly used in tertiary institutions for purposes of recruitment, re-employment and promotion. This study seeks to provide insight into students' and tutors' perceptions of evaluations of teaching within PBL tutorials. As a unique teaching and learning environment, the PBL tutorial requires sophisticated facilitation skills of tutors and considerable autonomy from students. Qualitative data were gathered from three focus group discussions and one in-depth interview with first- and second-year medical students and their PBL tutors. Thematic analysis identified four major themes, including: defining the 'ideal' tutor; making unthinking or deliberately false evaluations; promoting a consumer mentality, and providing support for tutors. An underlying suspicion of the purpose of the evaluation process was apparent among tutors and students. Findings suggest that, within the PBL tutorial environment at least, regularly evaluating tutors creates mistrust and confusion among the medical school, the tutor and the student on several levels. Suggestions for further research are proposed.

  4. Video Game Based Learning in English Grammar

    Science.gov (United States)

    Singaravelu, G.

    2008-01-01

    The study enlightens the effectiveness of Video Game Based Learning in English Grammar at standard VI. A Video Game package was prepared and it consisted of self-learning activities in play way manner which attracted the minds of the young learners. Chief objective: Find out the effectiveness of Video-Game based learning in English grammar.…

  5. Generating Consistent Program Tutorials

    DEFF Research Database (Denmark)

    Vestdam, Thomas

    2002-01-01

    In this paper we present a tool that supports construction of program tutorials. A program tutorial provides the reader with an understanding of an example program by interleaving fragments of source code and explaining text. An example program can for example illustrate how to use a library...... or a framework. We present a means for specifying the fragments of a program that are to be in-lined in the tutorial text. These in-line fragments are defined by addressing named syntactical elements, such as classes and methods, but it is also possible to address individual code lines by labeling them...... with source markers. The tool helps ensuring consistency between program tutorial and example programs by extracting fragments of source code based on the fragment specifications and by detecting when a program tutorial is addressing program fragments that do not exist. The program tutorials are presented...

  6. Microcomputer-based digital image processing - A tutorial package for exploration geologists

    Science.gov (United States)

    Harrington, J. A., Jr.; Cartin, K. F.

    1985-01-01

    An Apple II microcomputer-based software package for analysis of digital data developed at the University of Oklahoma, the Digital Image Analysis System (DIAS), provides a relatively low-cost, portable alternative to large, dedicated minicomputers for digital image processing education. Digital processing techniques for analysis of Landsat MSS data and a series of tutorial exercises for exploration geologists are described and evaluated. DIAS allows in-house training that does not interfere with computer-based prospect analysis objectives.

  7. Effects of implementation of problem-based learning tutorials on fifth-year pharmacy students and future issues

    National Research Council Canada - National Science Library

    Sato, Atsuko; Morone, Mieko; Azuma, Yutaka

    2011-01-01

      At Tohoku Pharmaceutical University, problem-based learning (PBL) tutorials were incorporated into "prescription analysis" and "case analysis" for fifth-year students in 2010 with the following objectives...

  8. Video Resources for Learning Assistant Development

    Science.gov (United States)

    Scherr, Rachel; Goerzen, Renee Michelle

    2012-02-01

    The Video Resource for Learning Assistant Development is a package (under development) of thematic case-based ``video workshops,'' designed to supplement the University of Colorado's widely disseminated LA development program. In a video workshop, short, compelling video episodes are accompanied by captions, transcript, excerpts from instructional materials, and targeted discussion questions to help LAs and faculty explore the principles and values that inform instructor and student behavior. The video episodes for this project will showcase a variety of exemplary (yet real-life) LA-relevant instructional formats including Tutorials in Introductory Physics, Modeling Instruction, Investigative Science Learning Environment, and Open Source Tutorials.

  9. How students perceive problem-based learning (PBL) group tutorials at a Swedish Medical College

    OpenAIRE

    Szabó, Zoltán; Harangi, Márta; Nylander, Eva; Ljungman, Anders; Theodorsson, Annette; Ahn, Henrik; Davidsson, Bo

    2015-01-01

    Introduction: student perception of problem-based learning (PBL) group tutorials was investigated at a Swedish University Medical College 27 years after the introduction of PBL into the curriculum. Methods: a survey questionnaire comprising 43 questions answered on a Likert-type scale, together with one open question was used. The questionnaire was distributed to all 821 students taking part in the Linköping University medical program at the beginning of the Spring Term 2013. The results were...

  10. Fuzzy Control Tutorial

    DEFF Research Database (Denmark)

    Dotoli, M.; Jantzen, Jan

    1999-01-01

    The tutorial concerns automatic control of an inverted pendulum, especially rule based control by means of fuzzy logic. A ball balancer, implemented in a software simulator in Matlab, is used as a practical case study. The objectives of the tutorial are to teach the basics of fuzzy control...

  11. EFFECTIVE ELECTRONIC TUTORIAL

    Directory of Open Access Journals (Sweden)

    Andrei A. Fedoseev

    2014-01-01

    Full Text Available The article analyzes effective electronic tutorials creation and application based on the theory of pedagogy. Herewith the issues of necessary electronic tutorial functional, ways of the educational process organization with the use of information and communication technologies and the logistics of electronic educational resources are touched upon. 

  12. Intergroup peer assessment in problem-based learning tutorials for undergraduate pharmacy students.

    Science.gov (United States)

    Kritikos, Vicky S; Woulfe, Jim; Sukkar, Maria B; Saini, Bandana

    2011-05-10

    To develop, implement, and evaluate a process of intergroup peer assessment and feedback using problem-based learning (PBL) tutorials. A peer-assessment process was used in a PBL tutorial setting for an integrated pharmacy practice course in which small groups of students graded each others' PBL case presentations and provided feedback in conjunction with facilitator assessment. Students' quantitative and qualitative perceptions of the peer assessment process were triangulated with facilitator feedback. Students became more engaged, confident, and motivated, and developed a range of self-directed, life-long learning skills. Students had mixed views regarding the fairness of the process and grade descriptors. Facilitators strongly supported the peer assessment process. Peer assessment is an appropriate method to assess PBL skills and is endorsed by students as appropriate and useful.

  13. Multiview video codec based on KTA techniques

    Science.gov (United States)

    Seo, Jungdong; Kim, Donghyun; Ryu, Seungchul; Sohn, Kwanghoon

    2011-03-01

    Multi-view video coding (MVC) is a video coding standard developed by MPEG and VCEG for multi-view video. It showed average PSNR gain of 1.5dB compared with view-independent coding by H.264/AVC. However, because resolutions of multi-view video are getting higher for more realistic 3D effect, high performance video codec is needed. MVC adopted hierarchical B-picture structure and inter-view prediction as core techniques. The hierarchical B-picture structure removes the temporal redundancy, and the inter-view prediction reduces the inter-view redundancy by compensated prediction from the reconstructed neighboring views. Nevertheless, MVC has inherent limitation in coding efficiency, because it is based on H.264/AVC. To overcome the limit, an enhanced video codec for multi-view video based on Key Technology Area (KTA) is proposed. KTA is a high efficiency video codec by Video Coding Expert Group (VCEG), and it was carried out for coding efficiency beyond H.264/AVC. The KTA software showed better coding gain than H.264/AVC by using additional coding techniques. The techniques and the inter-view prediction are implemented into the proposed codec, which showed high coding gain compared with the view-independent coding result by KTA. The results presents that the inter-view prediction can achieve higher efficiency in a multi-view video codec based on a high performance video codec such as HEVC.

  14. Videography-Based Unconstrained Video Analysis.

    Science.gov (United States)

    Li, Kang; Li, Sheng; Oh, Sangmin; Fu, Yun

    2017-05-01

    Video analysis and understanding play a central role in visual intelligence. In this paper, we aim to analyze unconstrained videos, by designing features and approaches to represent and analyze videography styles in the videos. Videography denotes the process of making videos. The unconstrained videos are defined as the long duration consumer videos that usually have diverse editing artifacts and significant complexity of contents. We propose to construct a videography dictionary, which can be utilized to represent every video clip as a sequence of videography words. In addition to semantic features, such as foreground object motion and camera motion, we also incorporate two novel interpretable features to characterize videography, including the scale information and the motion correlations. We then demonstrate that, by using statistical analysis methods, the unique videography signatures extracted from different events can be automatically identified. For real-world applications, we explore the use of videography analysis for three types of applications, including content-based video retrieval, video summarization (both visual and textual), and videography-based feature pooling. In the experiments, we evaluate the performance of our approach and other methods on a large-scale unconstrained video dataset, and show that the proposed approach significantly benefits video analysis in various ways.

  15. Assessment test before the reporting phase of tutorial session in problem-based learning

    Directory of Open Access Journals (Sweden)

    Bestetti RB

    2017-02-01

    Full Text Available Reinaldo B Bestetti, Lucélio B Couto, Carolina BA Restini, Milton Faria Jr, Gustavo S Romão Department of Medicine, UNAERP Medical School, University of Ribeirão Preto, Ribeirão Preto, Brazil Purpose: In our context, problem-based learning is not used in the preuniversity environment. Consequently, students have a great deal of difficulty adapting to this method, particularly regarding self-study before the reporting phase of a tutorial session. Accordingly, the aim of this study was to assess if the application of an assessment test (multiple choice questions before the reporting phase of a tutorial session would improve the academic achievement of students at the preclinical stage of our medical course.Methods: A test consisting of five multiple choice questions, prepared by tutors of the module at hand and related to the problem-solving process of each tutorial session, was applied following the self-study phase and immediately before the reporting phase of all tutorial sessions. The questions were based on the previously established student learning goals. The assessment was applied to all modules from the fifth to the eighth semesters. The final scores achieved by students in the end-of-module tests were compared.Results: Overall, the mean test score was 65.2±0.7% before and 68.0±0.7% after the introduction of an assessment test before the reporting phase (P<0.05. Students in the sixth semester scored 67.6±1.6% compared to 63.9±2.2% when they were in the fifth semester (P<0.05. Students in the seventh semester achieved a similar score to their sixth semester score (64.6±2.6% vs 63.3±2%, respectively, P>0.05. Students in the eighth semester scored 71.8±2.3% compared to 70±2% when they were in the seventh semester (P>0.05.Conclusion: In our medical course, the application of an assessment test (a multiple choice test before the reporting phase of the problem-based learning tutorial process increases the overall academic

  16. Problem-based learning using patient-simulated videos showing daily life for a comprehensive clinical approach.

    Science.gov (United States)

    Ikegami, Akiko; Ohira, Yoshiyuki; Uehara, Takanori; Noda, Kazutaka; Suzuki, Shingo; Shikino, Kiyoshi; Kajiwara, Hideki; Kondo, Takeshi; Hirota, Yusuke; Ikusaka, Masatomi

    2017-02-27

    We examined whether problem-based learning tutorials using patient-simulated videos showing daily life are more practical for clinical learning, compared with traditional paper-based problem-based learning, for the consideration rate of psychosocial issues and the recall rate for experienced learning. Twenty-two groups with 120 fifth-year students were each assigned paper-based problem-based learning and video-based problem-based learning using patient-simulated videos. We compared target achievement rates in questionnaires using the Wilcoxon signed-rank test and discussion contents diversity using the Mann-Whitney U test. A follow-up survey used a chi-square test to measure students' recall of cases in three categories: video, paper, and non-experienced. Video-based problem-based learning displayed significantly higher achievement rates for imagining authentic patients (p=0.001), incorporating a comprehensive approach including psychosocial aspects (pproblem-based tutorials can be implemented if we create patient-simulated videos for each symptom as teaching materials.

  17. Medical student perceptions of factors affecting productivity of problem-based learning tutorial groups: does culture influence the outcome?

    Science.gov (United States)

    Das Carlo, Mandira; Swadi, Harith; Mpofu, Debbie

    2003-01-01

    The popularization of problem-based learning (PBL) has drawn attention to the motivational and cognitive skills necessary for medical students in group learning. This study identifies the effect of motivational and cognitive factors on group productivity of PBL tutorial groups. A self-administered questionnaire was completed by 115 students at the end of PBL tutorials for 4 themes. The questionnaire explored student perceptions about effect of motivation, cohesion, sponging, withdrawal, interaction, and elaboration on group productivity. We further analyzed (a) differences in perceptions between male and female students, (b) effect of "problems," and (c) effect of student progress over time on group productivity. There were linear relations between a tutorial group's success and the factors studied. Significant differences were noted between male and female student groups. Students and tutors need to recognize symptoms of ineffective PBL groups. Our study emphasizes the need to take into account cultural issues in setting ground rules for PBL tutorials.

  18. Video Quality Prediction Models Based on Video Content Dynamics for H.264 Video over UMTS Networks

    Directory of Open Access Journals (Sweden)

    Asiya Khan

    2010-01-01

    Full Text Available The aim of this paper is to present video quality prediction models for objective non-intrusive, prediction of H.264 encoded video for all content types combining parameters both in the physical and application layer over Universal Mobile Telecommunication Systems (UMTS networks. In order to characterize the Quality of Service (QoS level, a learning model based on Adaptive Neural Fuzzy Inference System (ANFIS and a second model based on non-linear regression analysis is proposed to predict the video quality in terms of the Mean Opinion Score (MOS. The objective of the paper is two-fold. First, to find the impact of QoS parameters on end-to-end video quality for H.264 encoded video. Second, to develop learning models based on ANFIS and non-linear regression analysis to predict video quality over UMTS networks by considering the impact of radio link loss models. The loss models considered are 2-state Markov models. Both the models are trained with a combination of physical and application layer parameters and validated with unseen dataset. Preliminary results show that good prediction accuracy was obtained from both the models. The work should help in the development of a reference-free video prediction model and QoS control methods for video over UMTS networks.

  19. Video surveillance system based on MPEG-4

    Science.gov (United States)

    Ge, Jing; Zhang, Guoping; Yang, Zongkai

    2008-03-01

    Multimedia technology and networks protocol are the basic technology of the video surveillance system. A network remote video surveillance system based on MPEG-4 video coding standards is designed and implemented in this paper. The advantages of the MPEG-4 are analyzed in detail in the surveillance field, and then the real-time protocol and real-time control protocol (RTP/RTCP) are chosen as the networks transmission protocol. The whole system includes video coding control module, playing back module, network transmission module and network receiver module The scheme of management, control and storage about video data are discussed. The DirectShow technology is used to playback video data. The transmission scheme of digital video processing in networks, RTP packaging of MPEG-4 video stream is discussed. The receiver scheme of video date and mechanism of buffer are discussed. The most of the functions are archived by software, except that the video coding control module is achieved by hardware. The experiment results show that it provides good video quality and has the real-time performance. This system can be applied into wide fields.

  20. IL web tutorials

    DEFF Research Database (Denmark)

    Hyldegård, Jette; Lund, Haakon

    2012-01-01

    The paper presents the results from a study on information literacy in a higher education (HE) context based on a larger research project evaluating 3 Norwegian IL web tutorials at 6 universities and colleges in Norway. The aim was to evaluate how the 3 web tutorials served students’ information...... seeking and writing process in an study context and to identify barriers to the employment and use of the IL web tutorials, hence to the underlying information literacy intentions by the developer. Both qualitative and quantitative methods were employed. A clear mismatch was found between intention...... and use of the web tutorials. In addition, usability only played a minor role compared to relevance. It is concluded that the positive expectations of the IL web tutorials tend to be overrated by the developers. Suggestions for further research are presented....

  1. Influence of a PBL(Problem-Based Learning) Tutorial on Practical Training of PT Students

    National Research Council Canada - National Science Library

    Suzuki, Satoru; Maruyama, Hitoshi

    2010-01-01

    ...) tutorials have on the evaluation items in evaluation practice. We also examined the relationship between the degree of self-learning achievement in PBL tutorial and the inferred items in practical training. [Subjects...

  2. Expert Systems Based Clinical Assessment and Tutorial Project.

    Science.gov (United States)

    Papa, Frank; Shores, Jay

    This project at the Texas College of Osteopathic Medicine (Fort Worth) evaluated the use of an artificial-intelligence-derived measure, "Knowledge-Based Inference Tool" (KBIT), as the basis for assessing medical students' diagnostic capabilities and designing instruction to improve diagnostic skills. The instrument was designed to…

  3. Replacement of traditional lectures with computer-based tutorials: a case study

    Directory of Open Access Journals (Sweden)

    Derek Lavelle

    1996-12-01

    Full Text Available This paper reports on a pilot project with a group of 60 second-year undergraduates studying the use of standard forms of contract in the construction industry. The project entailed the replacement of two of a series of nine scheduled lectures with a computer-based tutorial. The two main aims of the project were to test the viability of converting existing lecture material into computer-based material on an in-house production basis, and to obtain feedback from the student cohort on their behavioural response to the change in media. The effect on student performance was not measured at this stage of development.

  4. Improving Critical Thinking Using a Web-Based Tutorial Environment.

    Science.gov (United States)

    Wiesner, Stephen M; Walker, J D; Creeger, Craig R

    2017-01-01

    With a broad range of subject matter, students often struggle recognizing relationships between content in different subject areas. A scenario-based learning environment (SaBLE) has been developed to enhancing clinical reasoning and critical thinking among undergraduate students in a medical laboratory science program and help them integrate their new knowledge. SaBLE incorporates aspects of both cognitive theory and instructional design, including reduction of extraneous cognitive load, goal-based learning, feedback timing, and game theory. SaBLE is a website application that runs in most browsers and devices, and is used to develop randomly selected scenarios that challenge user thinking in almost any scenario-based instruction. User progress is recorded to allow comprehensive data analysis of changes in user performance. Participation is incentivized using a point system and digital badges or awards. SaBLE was deployed in one course with a total exposure for the treatment group of approximately 9 weeks. When assessing performance of SaBLE participants, and controlling for grade point average as a possible confounding variable, there was a statistically significant correlation between the number of SaBLE levels completed and performance on selected critical-thinking exam questions addressing unrelated content.

  5. Rolling-Bearing Service Life Based on Probable Cause for Removal: A Tutorial

    Science.gov (United States)

    Zaretsky, Erwin V.; Branzai, Emanuel V.

    2017-01-01

    In 1947 and 1952, Gustaf Lundberg and Arvid Palmgren developed what is now referred to as the Lundberg-Palmgren Model for Rolling Bearing Life Prediction based on classical rolling-element fatigue. Today, bearing fatigue probably accounts for less than 5 percent of bearings removed from service for cause. A bearing service life prediction methodology and tutorial indexed to eight probable causes for bearing removal, including fatigue, are presented, which incorporate strict series reliability; Weibull statistical analysis; available published field data from the Naval Air Rework Facility; and 224,000 rolling-element bearings removed for rework from commercial aircraft engines.

  6. An investigation comparing traditional recitation instruction to computer tutorials which combine three-dimensional animation with varying levels of visual complexity, including digital video in teaching various chemistry topics

    Science.gov (United States)

    Graves, A. Palmer

    This study examines the effect of increasing the visual complexity used in computer assisted instruction in general chemistry. Traditional recitation instruction was used as a control for the experiment. One tutorial presented a chemistry topic using 3-D animation showing molecular activity and symbolic representation of the macroscopic view of a chemical phenomenon. A second tutorial presented the same topic but simultaneously presented students with a digital video movie showing the phenomena and 3-D animation showing the molecular view of the phenomena. This experimental set-up was used in two different experiments during the first semester of college level general chemistry course. The topics covered were the molecular effect of heating water through the solid-liquid phase change and the kinetic molecular theory used in explaining pressure changes. The subjects used in the experiment were 236 college students enrolled in a freshman chemistry course at a large university. The data indicated that the simultaneous presentation of digital video, showing the solid to liquid phase change of water, with a molecular animation, showing the molecular behavior during the phase change, had a significant effect on student particulate understanding when compared to traditional recitation. Although the effect of the KMT tutorial was not statistically significant, there was a positive effect on student particulate understanding. The use of computer tutorial also had a significant effect on student attitude toward their comprehension of the lesson.

  7. Recent developments in computer vision-based analytical chemistry: A tutorial review.

    Science.gov (United States)

    Capitán-Vallvey, Luis Fermín; López-Ruiz, Nuria; Martínez-Olmos, Antonio; Erenas, Miguel M; Palma, Alberto J

    2015-10-29

    Chemical analysis based on colour changes recorded with imaging devices is gaining increasing interest. This is due to its several significant advantages, such as simplicity of use, and the fact that it is easily combinable with portable and widely distributed imaging devices, resulting in friendly analytical procedures in many areas that demand out-of-lab applications for in situ and real-time monitoring. This tutorial review covers computer vision-based analytical (CVAC) procedures and systems from 2005 to 2015, a period of time when 87.5% of the papers on this topic were published. The background regarding colour spaces and recent analytical system architectures of interest in analytical chemistry is presented in the form of a tutorial. Moreover, issues regarding images, such as the influence of illuminants, and the most relevant techniques for processing and analysing digital images are addressed. Some of the most relevant applications are then detailed, highlighting their main characteristics. Finally, our opinion about future perspectives is discussed. Copyright © 2015 Elsevier B.V. All rights reserved.

  8. The Impact of Library Tutorials on the Information Literacy Skills of Occupational Therapy and Physical Therapy Students in an Evidence-Based Practice Course: A Rubric Assessment.

    Science.gov (United States)

    Schweikhard, April J; Hoberecht, Toni; Peterson, Alyssa; Randall, Ken

    2018-01-01

    This study measures how online library instructional tutorials implemented into an evidence-based practice course have impacted the information literacy skills of occupational and physical therapy graduate students. Through a rubric assessment of final course papers, this study compares differences in students' search strategies and cited sources pre- and post-implementation of the tutorials. The population includes 180 randomly selected graduate students from before and after the library tutorials were introduced into the course curriculum. Results indicate a statistically significant increase in components of students' searching skills and ability to find higher levels of evidence after completing the library tutorials.

  9. Self and tutor evaluations in problem-based learning tutorials: is there a relationship?

    Science.gov (United States)

    Das, M; Mpofu, D; Dunn, E; Lanphear, J H

    1998-07-01

    It is now recognized that acquiring specific skills in self-evaluation helps students in a more general appraisal of their overall performance. Self- and peer-evaluation skills are essential prerequisites for the success of every doctor in maintaining professional competence. In the Faculty of Medicine and Health Sciences (FMHS) of the United Arab Emirates, problem-based learning (PBL) is instituted in the first year. Self-evaluation by students and tutor rating of students' performances are an integral part of the PBL tutorials. This has provided the opportunity to conduct a systematic study of the role of self-evaluation by students as distinct from the tutor evaluation of students in the PBL tutorials for five themes. The study sample included all preparatory year (first-year) students who joined the FMHS in 1994 and 1995. A total number of 64 students participated, of whom 17 (26%) were male and 47 (74%) female. Mean self-evaluation scores were high throughout the module and did not follow any trend from theme one to theme five. While self and tutor scores were similar, male student self-evaluation scores were higher than for female students on overall scores. The sharing of assessment reports between students and tutors has been perceived to be a useful tool for the students' development of the skills of analysis, differentiation and critical appraisal.

  10. Comparing the Effectiveness of a Supplemental Computer-Based Food Safety Tutorial to Traditional Education in an Introductory Food Science Course

    Science.gov (United States)

    Fajardo-Lira, Claudia; Heiss, Cynthia

    2006-01-01

    The purpose of this study was to ascertain whether a Web-based computer tutorial for food safety is an effective tool in the education of food science and nutrition students. Students completing the Web-based tutorial had a greater improvement in pre-test scores compared with post-test scores and compared with students who attended lecture only.…

  11. The Development of Online Tutorial Program Design Using Problem-Based Learning in Open Distance Learning System

    Science.gov (United States)

    Said, Asnah; Syarif, Edy

    2016-01-01

    This research aimed to evaluate of online tutorial program design by applying problem-based learning Research Methods currently implemented in the system of Open Distance Learning (ODL). The students must take a Research Methods course to prepare themselves for academic writing projects. Problem-based learning basically emphasizes the process of…

  12. Evaluation of an Evidence-Based Practice Tutorial for Nurses: A Useful Tool and Some Lessons Learned.

    Science.gov (United States)

    Miglus, Jennifer D; Froman, Robin D

    2016-06-01

    Although evidence-based practice (EBP) and research is important to hospitals and nursing staff interested in achieving Magnet status, a more important purpose is the improvement of patient care. As the nursing staff of UConn Health and its John Dempsey Hospital began its initial assessment prior to embarking on the journey for Magnet status, staff nurses were found to lack skills in searching vetted sources of EBP literature and appraising the results of a search. To address this need, a librarian at UConn Health, in collaboration with the hospital's Nursing Research steering committee, developed an online, self-paced EBP tutorial. The EBP tutorial used the iterative (Analysis, Design, Development, Implementation, and Evaluation) model of instructional design in development and assessment. This article describes the development and implementation of the tutorial, its evaluation, and lessons learned. J Contin Educ Nurs. 2016;47(6):266-271. Copyright 2016, SLACK Incorporated.

  13. Adding problem-based learning tutorials to a traditional lecture-based curriculum: a pilot study in a dental school.

    Science.gov (United States)

    Katsuragi, Hiroaki

    2005-09-01

    This article reports on the implementation of a problem-based learning (PBL) tutorial in our advanced program for second year students within an existing curriculum. The program was opened on the last 5 days of the summer vacation and students could volunteer to be part of the group. Students separated themselves into small groups by random sampling. The PBL tutorials were done during the first 3 days for medical problems according to our original scenarios (based on medical cases), and during the last 2 days, students made presentations of their learning outcomes, using information technology (IT) by themselves. Throughout this program, students were expected to engage in self-learning, except for a 1(1/2)-h group session with a tutor. Assessment was done by attendance at a group session and by portfolio analysis. Following the portfolio analysis, students identified the number of learning issues (group A, 26 +/- 7 issues; group B, 20 +/- 3 issues; group C, 21 +/- 7 issues). Research, by questionnaire, revealed that 84% of the students were strongly interested in each scenario and 95% of the students felt familiar with each scenario. The levels of satisfaction with the tutor were different in the three groups. All of the students were comfortable in the discussion room and IT center. These results suggested that PBL tutorials are supported by the scenario, the tutor, and the location of the group session, as well as by self-learning. Moreover, one of the most important factors for a PBL tutorial that the student is ready for the free discussions and has enough time for individual self-learning.

  14. Matita Tutorial

    Directory of Open Access Journals (Sweden)

    Andrea Asperti

    2014-12-01

    Full Text Available This tutorial provides a pragmatic introduction to the main functionalities of the Matita interactive theorem prover, offering a guided tour through a set of not so trivial examples in the field of software specification and verification.

  15. A microcomputer-based tutorial program for computer-based training and patient care.

    Science.gov (United States)

    Hayes, J R; Menke, J A

    1985-04-01

    This program provides the nonprogrammer a tool to develop easily modified computer assisted tutorials, tests, and simulations with a word processor. In addition, by using the branching and query features of this program, one can easily develop text files that provide rapid access to information related to patient care such as neonatal formularies and patient care algorithms.

  16. Implementation of Inquiry-Based Tutorials in AN Introductory Physics Course: the Role of the Graduate Teaching Assistant.

    Science.gov (United States)

    Thoresen, Carol Wiggins

    1994-01-01

    This study determined if the training provided physics teaching assistants was sufficient to accomplish the objectives of inquiry-based tutorials for an introductory physics course. Qualitative research methods were used: (1) to determine if the Physics by Inquiry method was modeled; (2) to describe the process from the teaching assistant perspective; (3) to determine TA opinions on training methods; (4) to develop a frame of reference to better understand the role of TA's as instructional support staff. The study determined that the teaching assistants verbalized appropriate instructional actions, but were observed to use a predominantly didactic teaching style. TA's held a variety of perceptions and beliefs about inquiry -based learning and how science is learned. They felt comfortable in the role of tutorial instructor. They were satisfied with the training methods provided and had few suggestions to change or improve training for future tutorial instructors. A concurrent theme of teacher action dependent on teacher beliefs was sustained throughout the study. The TA's actions, as tutorial instructors, reflected their educational beliefs, student background and learning experiences. TA's performance as tutorial instructors depended on what they think and believe about learning science. Practical implications exist for training teaching assistants to be tutorial instructors. Some recommendations may be appropriate for TA's required to use instructional methods that they have not experienced as students. Interview prospective teaching assistants to determine educational experience and beliefs. Employ inexperienced teaching assistants whose perspectives match the proposed instructional role and who might be more receptive to modeling. Incorporate training into staff meetings. Provide time for TA's to experience the instructional model with simulation or role play as students and as instructors, accompanied by conference discussion. Use strategies known to enhance

  17. Karibu Tutorials

    DEFF Research Database (Denmark)

    Christensen, Henrik Bærbak

    These tutorials demonstrate how to use Karibu for high quality data collection, in particular how to setup a distributed Karibu system and how to adapt Karibu to your particular data collection needs.......These tutorials demonstrate how to use Karibu for high quality data collection, in particular how to setup a distributed Karibu system and how to adapt Karibu to your particular data collection needs....

  18. Network video transmission system based on SOPC

    Science.gov (United States)

    Zhang, Zhengbing; Deng, Huiping; Xia, Zhenhua

    2008-03-01

    Video systems have been widely used in many fields such as conferences, public security, military affairs and medical treatment. With the rapid development of FPGA, SOPC has been paid great attentions in the area of image and video processing in recent years. A network video transmission system based on SOPC is proposed in this paper for the purpose of video acquisition, video encoding and network transmission. The hardware platform utilized to design the system is an SOPC board of model Altera's DE2, which includes an FPGA chip of model EP2C35F672C6, an Ethernet controller and a video I/O interface. An IP core, known as Nios II embedded processor, is used as the CPU of the system. In addition, a hardware module for format conversion of video data, and another module to realize Motion-JPEG have been designed with Verilog HDL. These two modules are attached to the Nios II processor as peripheral equipments through the Avalon bus. Simulation results show that these two modules work as expected. Uclinux including TCP/IP protocol as well as the driver of Ethernet controller is chosen as the embedded operating system and an application program scheme is proposed.

  19. Interactive Intragroup Tutorials: A Need-Based Modification to Enhance Learning in Physiology

    Science.gov (United States)

    Srivastava, Tripti K.; Waghmare, Lalitbhushan S.; Jagzape, Arunita; Mishra, Vedprakash

    2015-01-01

    A tutorial is a period of instruction given by a university or college tutor to an individual or a very small group. Essentially, it is a small class of a few students in which the tutor (a lecturer or other academic staff member) gives individual attention to every learner. The tutorial focuses on certain subject areas and generally proceeds with…

  20. The acquisition and retention of ECG interpretation skills after a standardized web-based ECG tutorial-a randomised study

    DEFF Research Database (Denmark)

    Rolskov Bojsen, Signe; Räder, Sune Bernd Emil Werner; Holst, Anders Gaardsdal

    2015-01-01

    BACKGROUND: Electrocardiogram (ECG) interpretation is of great importance for patient management. However, medical students frequently lack proficiency in ECG interpretation and rate their ECG training as inadequate. Our aim was to examine the effect of a standalone web-based ECG tutorial...... of teaching ECG interpretation skills to medical students. The newly acquired skills are, however, rapidly lost when the intervention is not repeated....

  1. Electromagnetism Tutorial (Tutorial de Eletromagnetismo)

    OpenAIRE

    Dantas, Christine C.

    2009-01-01

    The present tutorial aims at covering the fundamentals of electromagnetism, in a condensed and clear manner. Some solved and proposed exercises have been included. The reader is assumed to have knowledge of basic electricity, partial derivatives and multiple integrals. ----- O presente tutorial visa cobrir os fundamentos do eletromagnetismo, de forma condensada e clara. Alguns exercicios resolvidos e propostos foram incluidos. Assume-se conhecimento de eletricidade basica, derivadas parciais ...

  2. "Accelerators and beams," a multimedia tutorial

    Science.gov (United States)

    Silbar, Richard R.

    1997-02-01

    We are developing a computer-based tutorial for charged-particle beam optics under a grant from the DOE. This subject is important to the DOE not only for its use in providing basic research tools but because the physics is the underpinning for accelerators used in industry and medicine. The tutorial, which will be delivered on Macintosh and Windows platforms, uses multimedia techniques to enhance the student's rate of learning and length of retention of the material. As such, it integrates our interactive On-Screen Laboratories™ with hypertext, line drawings, photographs, animation, video, and sound. We are targeting an audience from technicians to graduate students in science and engineering. At this time we have about a fourth of the material (about equivalent to a one-semester three-credit-hour upper under-graduate physics course) available in prototype form.

  3. P2P Video Streaming Strategies based on Scalable Video Coding

    Directory of Open Access Journals (Sweden)

    F.A. López-Fuentes

    2015-02-01

    Full Text Available Video streaming over the Internet has gained significant popularity during the last years, and the academy and industry have realized a great research effort in this direction. In this scenario, scalable video coding (SVC has emerged as an important video standard to provide more functionality to video transmission and storage applications. This paper proposes and evaluates two strategies based on scalable video coding for P2P video streaming services. In the first strategy, SVC is used to offer differentiated quality video to peers with heterogeneous capacities. The second strategy uses SVC to reach a homogeneous video quality between different videos from different sources. The obtained results show that our proposed strategies enable a system to improve its performance and introduce benefits such as differentiated quality of video for clients with heterogeneous capacities and variable network conditions.

  4. PKQuest_Java: free, interactive physiologically based pharmacokinetic software package and tutorial

    Directory of Open Access Journals (Sweden)

    Levitt David G

    2009-08-01

    Full Text Available Abstract Background Physiologically based pharmacokinetics (PBPK uses a realistic organ model to describe drug kinetics. The blood-tissue exchange of each organ is characterized by its volume, perfusion, metabolism, capillary permeability and blood/tissue partition coefficient. PBPK applications require both sophisticated mathematical modeling software and a reliable complete set of physiological parameters. Currently there are no software packages available that combine ease of use with the versatility that is required of a general PBPK program. Findings The program is written in Java and is available for free download at http://www.pkquest.com/. Included in the download is a detailed tutorial that discusses the pharmacokinetics of 6 solutes (D2O, amoxicillin, desflurane, propofol, ethanol and thiopental illustrated using experimental human pharmacokinetic data. The complete PBPK description for each solute is stored in Excel spreadsheets that are included in the download. The main features of the program are: 1 Intuitive and versatile interactive interface; 2 Absolute and semi-logarithmic graphical output; 3 Pre-programmed optimized human parameter data set (but, arbitrary values can be input; 4 Time dependent changes in the PBPK parameters; 5 Non-linear parameter optimization; 6 Unique approach to determine the oral "first pass metabolism" of non-linear solutes (e.g. ethanol; 7 Pulmonary perfusion/ventilation heterogeneity for volatile solutes; 8 Input and output of Excel spreadsheet data; 9 Antecubital vein sampling. Conclusion PKQuest_Java is a free, easy to use, interactive PBPK software routine. The user can either directly use the pre-programmed optimized human or rat data set, or enter an arbitrary data set. It is designed so that drugs that are classified as "extracellular" or "highly fat soluble" do not require information about tissue/blood partition coefficients and can be modeled by a minimum of user input parameters. PKQuest

  5. A simple instrument for the assessment of student performance in problem-based learning tutorials.

    Science.gov (United States)

    Sim, Si-Mui; Azila, Nor Mohd Adnan; Lian, Lay-Hoong; Tan, Christina P L; Tan, Nget-Hong

    2006-09-01

    A process-oriented instrument was developed for the summative assessment of student performance during problem-based learning (PBL) tutorials. This study evaluated (1) the acceptability of the instrument by tutors and (2) the consistency of assessment scores by different raters. A survey of the tutors who had used the instrument was conducted to determine whether the assessment instrument or form was user-friendly. The 4 competencies assessed, using a 5-point rating scale, were (1) participation and communication skills, (2) cooperation or team-building skills, (3) comprehension or reasoning skills and (4) knowledge or information-gathering skills. Tutors were given a set of criteria guidelines for scoring the students' performance in these 4 competencies. Tutors were not attached to a particular PBL group, but took turns to facilitate different groups on different case or problem discussions. Assessment scores for one cohort of undergraduate medical students in their respective PBL groups in Year I (2003/2004) and Year II (2004/2005) were analysed. The consistency of scores was analysed using intraclass correlation. The majority of the tutors surveyed expressed no difficulty in using the instrument and agreed that it helped them assess the students fairly. Analysis of the scores obtained for the above cohort indicated that the different raters were relatively consistent in their assessment of student performance, despite a small number consistently showing either "strict" or "indiscriminate" rating practice. The instrument designed for the assessment of student performance in the PBL tutorial classroom setting is user-friendly and is reliable when used judiciously with the criteria guidelines provided.

  6. Increasing physician awareness of the common uses and contraindications of herbal medicines: utility of a case-based tutorial for residents.

    Science.gov (United States)

    Mikail, Claudia N; Hearney, Elaine; Nemesure, Barbara

    2003-08-01

    To determine the need for incorporating herbal medicine into residency curricula and to assess efficacy of a case-based tutorial. Pilot survey of residents' knowledge, practice, and desire to learn about herbal remedies indicated need for instruction. A case-based tutorial was given as a required conference for residents. Participants were pretested, post-tested within 2 weeks, and their satisfaction evaluated. The pretest, tutorial text, and post-test were distributed at clinic to residents who had missed conference. The tutorial was also placed online. Stony Brook University Hospital and Northport VA Medical Center, affiliates of the State University of New York at Stony Brook, School of Medicine, Stony Brook, NY. They serve a suburban/rural population. Eight-two (82) residents were pretested (49 medicine, 7 preventive medicine, 12 family medicine, 10 obstetrics-gynecology, and 4 anesthesia). Sixty-six (66) participated in the tutorial. Residents in the pilot group (n = 12) graduated before the tutorial was given. It was not offered to anesthesia residents (n = 4). Because of scheduling, only 37 tutorial participants were available for post-testing. Tutorial on uses, contraindications, and drug interactions of popular herbal medicines was presented as a live session, text-only exercise, and online. Pretest scores revealed a knowledge deficit, room for improvement in doctor-patient dialogue, and demand for instruction on herbal medicine. The mean knowledge score of all post-tested participants (n = 37) rose from 34% to 61% (p tutorial, so it was not evaluated. Residents request instruction on uses, contraindications, and drug interactions of herbal medicines and should ask patients about use more routinely. A live, case-based tutorial appears effective for introducing herbal medicine into residency curricula.

  7. Tutorial on Superconducting Accelerator Magnets

    Science.gov (United States)

    Ball, M. J. Penny; Goodzeit, Carl L.

    1997-05-01

    A multimedia CD-ROM tutorial on the physics and engineering concepts of superconducting magnets for particle accelerators is being developed under a U.S. Dept. of Energy SBIR grant. The tutorial, scheduled for distribution this summer, is targeted to undergraduate junior or senior level science students. However, its unified presentation of the broad range of issues involved in the design of superconducting magnets for accelerators and the extensive detail about the construction process (including animations and video clips) will also be of value to staff of research institutes and industrial concerns with an interest in applied superconductivity or magnet development. The source material, which is based on the world-wide R and D programs to develop superconducting accelerator magnets, is organized in five units with the following themes: Introduction to magnets and accelerators; (2) Superconductors for accelerator magnets; (3) Magnetic design methods for accelerator magnets; (4) Electrical, mechanical, and cryogenic considerations for the final magnet package; (5) Performance characteristics and measurement methods. A detailed outline and examples will be shown.

  8. Content-based image and video compression

    Science.gov (United States)

    Du, Xun; Li, Honglin; Ahalt, Stanley C.

    2002-08-01

    The term Content-Based appears often in applications for which MPEG-7 is expected to play a significant role. MPEG-7 standardizes descriptors of multimedia content, and while compression is not the primary focus of MPEG-7, the descriptors defined by MPEG-7 can be used to reconstruct a rough representation of an original multimedia source. In contrast, current image and video compression standards such as JPEG and MPEG are not designed to encode at the very low bit-rates that could be accomplished with MPEG-7 using descriptors. In this paper we show that content-based mechanisms can be introduced into compression algorithms to improve the scalability and functionality of current compression methods such as JPEG and MPEG. This is the fundamental idea behind Content-Based Compression (CBC). Our definition of CBC is a compression method that effectively encodes a sufficient description of the content of an image or a video in order to ensure that the recipient is able to reconstruct the image or video to some degree of accuracy. The degree of accuracy can be, for example, the classification error rate of the encoded objects, since in MPEG-7 the classification error rate measures the performance of the content descriptors. We argue that the major difference between a content-based compression algorithm and conventional block-based or object-based compression algorithms is that content-based compression replaces the quantizer with a more sophisticated classifier, or with a quantizer which minimizes classification error. Compared to conventional image and video compression methods such as JPEG and MPEG, our results show that content-based compression is able to achieve more efficient image and video coding by suppressing the background while leaving the objects of interest nearly intact.

  9. Web Based Video Educational Resources for Surgeons

    Directory of Open Access Journals (Sweden)

    Petre Vlah-Horea BOŢIANU

    2015-12-01

    Full Text Available During the last years, video files showing different surgical procedures have become extremely available and popular on the internet. They are available on both free and unrestricted sites, as well as on dedicated sites which control the medical quality of the information. Honest presentation and a minimal video-editing to include information about the procedure are mandatory to achieve a product with a true educational value. The integration of the web-based video educational resources in the continuing medical information system seems to be limited and the true educational impact very difficult to assess. A review of the available literature dedicated on this subject shows that the main challenge is related to the human factor and not to the available technology.

  10. NVidia Tutorial

    CERN Multimedia

    CERN. Geneva; MESSMER, Peter; DEMOUTH, Julien

    2015-01-01

    This tutorial will present Caffee, a powerful Python library to implement solutions working on CPUs and GPUs, and explain how to use it to build and train Convolutional Neural Networks using NVIDIA GPUs. The session requires no prior experience with GPUs or Caffee.

  11. Internet video-on-demand e-commerce system based on multilevel video metadata

    Science.gov (United States)

    Xia, Jiali; Jin, Jesse S.

    2000-10-01

    Video-On-Demand is a new development on the Internet. In order to manage the rich multimedia information and the large number of users, we present an Internet Video-On-Demand system with some E- Commerce flavors. This paper presents the system architecture and technologies required in the implementation. It provides interactive Video-On-Demand services in which the user has a complete control over the session presentation. It allows the user to select and receive specific video information by retrieving the database. For improving the performance of video information retrieval and management, the video information is represented by hierarchical video metadata in XML format. Video metadatabase stored the video information in this hierarchical structure and allows user to search the video shots at different semantic levels in the database. To browse the searched video, the user not only has full-function VCR capabilities as the traditional Video-On-Demand, but also can browse the video in a hierarchical method to view different shots. In order to perform management of large number of users over the Internet, a membership database designed and managed in an E-Commerce environment, which allows the user to access the video database based on different access levels.

  12. Web-based computational chemistry education with CHARMMing I: Lessons and tutorial.

    Directory of Open Access Journals (Sweden)

    Benjamin T Miller

    2014-07-01

    Full Text Available This article describes the development, implementation, and use of web-based "lessons" to introduce students and other newcomers to computer simulations of biological macromolecules. These lessons, i.e., interactive step-by-step instructions for performing common molecular simulation tasks, are integrated into the collaboratively developed CHARMM INterface and Graphics (CHARMMing web user interface (http://www.charmming.org. Several lessons have already been developed with new ones easily added via a provided Python script. In addition to CHARMMing's new lessons functionality, web-based graphical capabilities have been overhauled and are fully compatible with modern mobile web browsers (e.g., phones and tablets, allowing easy integration of these advanced simulation techniques into coursework. Finally, one of the primary objections to web-based systems like CHARMMing has been that "point and click" simulation set-up does little to teach the user about the underlying physics, biology, and computational methods being applied. In response to this criticism, we have developed a freely available tutorial to bridge the gap between graphical simulation setup and the technical knowledge necessary to perform simulations without user interface assistance.

  13. Web-based computational chemistry education with CHARMMing I: Lessons and tutorial.

    Science.gov (United States)

    Miller, Benjamin T; Singh, Rishi P; Schalk, Vinushka; Pevzner, Yuri; Sun, Jingjun; Miller, Carrie S; Boresch, Stefan; Ichiye, Toshiko; Brooks, Bernard R; Woodcock, H Lee

    2014-07-01

    This article describes the development, implementation, and use of web-based "lessons" to introduce students and other newcomers to computer simulations of biological macromolecules. These lessons, i.e., interactive step-by-step instructions for performing common molecular simulation tasks, are integrated into the collaboratively developed CHARMM INterface and Graphics (CHARMMing) web user interface (http://www.charmming.org). Several lessons have already been developed with new ones easily added via a provided Python script. In addition to CHARMMing's new lessons functionality, web-based graphical capabilities have been overhauled and are fully compatible with modern mobile web browsers (e.g., phones and tablets), allowing easy integration of these advanced simulation techniques into coursework. Finally, one of the primary objections to web-based systems like CHARMMing has been that "point and click" simulation set-up does little to teach the user about the underlying physics, biology, and computational methods being applied. In response to this criticism, we have developed a freely available tutorial to bridge the gap between graphical simulation setup and the technical knowledge necessary to perform simulations without user interface assistance.

  14. A 5' online tutorial about 'how to prepare for a 5' online tutorial'

    CERN Multimedia

    CERN. Geneva

    2016-01-01

    This 4' video summarises our experience from short online tutorial recordings for the last 6 months. It contains important points for speakers' preparation and things to observe during the online tutorial recordings. For more details, check out our e-learning twiki.

  15. No-reference pixel based video quality assessment for HEVC decoded video

    DEFF Research Database (Denmark)

    Huang, Xin; Søgaard, Jacob; Forchhammer, Søren

    2017-01-01

    This paper proposes a No-Reference (NR) Video Quality Assessment (VQA) method for videos subject to the distortion given by the High Efficiency Video Coding (HEVC) scheme. The assessment is performed without access to the bitstream. The proposed analysis is based on the transform coefficients...

  16. Coding Transparency in Object-Based Video

    DEFF Research Database (Denmark)

    Aghito, Shankar Manuel; Forchhammer, Søren

    2006-01-01

    A novel algorithm for coding gray level alpha planes in object-based video is presented. The scheme is based on segmentation in multiple layers. Different coders are specifically designed for each layer. In order to reduce the bit rate, cross-layer redundancies as well as temporal correlation...... are exploited. Coding results show the superior efficiency of the proposed scheme compared with MPEG-4...

  17. Assessing cognitive processes with diffusion model analyses: a tutorial based on fast-dm-30.

    Science.gov (United States)

    Voss, Andreas; Voss, Jochen; Lerche, Veronika

    2015-01-01

    Diffusion models can be used to infer cognitive processes involved in fast binary decision tasks. The model assumes that information is accumulated continuously until one of two thresholds is hit. In the analysis, response time distributions from numerous trials of the decision task are used to estimate a set of parameters mapping distinct cognitive processes. In recent years, diffusion model analyses have become more and more popular in different fields of psychology. This increased popularity is based on the recent development of several software solutions for the parameter estimation. Although these programs make the application of the model relatively easy, there is a shortage of knowledge about different steps of a state-of-the-art diffusion model study. In this paper, we give a concise tutorial on diffusion modeling, and we present fast-dm-30, a thoroughly revised and extended version of the fast-dm software (Voss and Voss, 2007) for diffusion model data analysis. The most important improvement of the fast-dm version is the possibility to choose between different optimization criteria (i.e., Maximum Likelihood, Chi-Square, and Kolmogorov-Smirnov), which differ in applicability for different data sets.

  18. QuickGO: a user tutorial for the web-based Gene Ontology browser.

    Science.gov (United States)

    Huntley, Rachael P; Binns, David; Dimmer, Emily; Barrell, Daniel; O'Donovan, Claire; Apweiler, Rolf

    2009-01-01

    The Gene Ontology (GO) has proven to be a valuable resource for functional annotation of gene products. At well over 27 000 terms, the descriptiveness of GO has increased rapidly in line with the biological data it represents. Therefore, it is vital to be able to easily and quickly mine the functional information that has been made available through these GO terms being associated with gene products. QuickGO is a fast, web-based tool for browsing the GO and all associated GO annotations provided by the GOA group. After undergoing a redevelopment, QuickGO is now able to offer many more features beyond simple browsing. Users have responded well to the new tool and given very positive feedback about its usefulness. This tutorial will demonstrate how some of these features could be useful to the researcher wanting to discover more about their dataset, particular areas of biology or to find new ways of directing their research.Database URL:http://www.ebi.ac.uk/QuickGO.

  19. Effects of personality traits on collaborative performance in problem-based learning tutorials.

    Science.gov (United States)

    Jang, Hye Won; Park, Seung Won

    2016-12-01

    To examine the relationship between students' collaborative performance in a problem-based learning (PBL) environment and their personality traits. Methods:This retrospective, cross-sectional study was conducted using student data of a PBL program between 2013 and 2014 at Sungkyunkwan University School of Medicine, Seoul, South Korea. Eighty students were included in the study. Student data from the Temperament and Character Inventory were used as a measure of their personality traits. Peer evaluation scores during PBL were used as a measure of students' collaborative performance. Results: Simple regression analyses indicated that participation was negatively related to harm avoidance and positively related to persistence, whereas preparedness for the group work was negatively related to reward dependence. On multiple regression analyses, low reward dependence remained a significant predictor of preparedness. Grade-point average (GPA)  was negatively associated with novelty seeking and cooperativeness and was positively associated with persistence.  Conclusion: Medical students who are less dependent on social reward are more likely to complete assigned independent work to prepare for the PBL tutorials. The findings of this study can help educators better understand and support medical students who are at risk of struggling in collaborative learning environments.

  20. Implementation of a web-based, interactive polytrauma tutorial in computed tomography for radiology residents: How we do it

    Energy Technology Data Exchange (ETDEWEB)

    Schlorhaufer, C., E-mail: Schlorhaufer.Celia@mh-hannover.de [Department of Diagnostic and Interventional Radiology, Hannover Medical School, Carl-Neuberg-Str. 1, 30625 Hannover (Germany); Behrends, M., E-mail: behrends.marianne@mh-hannover.de [Peter L. Reichertz Department of Medical Informatics, Hannover Medical School, Carl-Neuberg-Str. 1, 30625 Hannover (Germany); Diekhaus, G., E-mail: Diekhaus.Gesche@mh-hannover.de [Department of Diagnostic and Interventional Radiology, Hannover Medical School, Carl-Neuberg-Str. 1, 30625 Hannover (Germany); Keberle, M., E-mail: m.keberle@bk-paderborn.de [Department of Diagnostic and Interventional Radiology, Brüderkrankenhaus St. Josef Paderborn, Husener Str. 46, 33098 Paderborn (Germany); Weidemann, J., E-mail: Weidemann.Juergen@mh-hannover.de [Department of Diagnostic and Interventional Radiology, Hannover Medical School, Carl-Neuberg-Str. 1, 30625 Hannover (Germany)

    2012-12-15

    Purpose: Due to the time factor in polytraumatized patients all relevant pathologies in a polytrauma computed tomography (CT) scan have to be read and communicated very quickly. During radiology residency acquisition of effective reading schemes based on typical polytrauma pathologies is very important. Thus, an online tutorial for the structured diagnosis of polytrauma CT was developed. Materials and methods: Based on current multimedia theories like the cognitive load theory a didactic concept was developed. As a web-environment the learning management system ILIAS was chosen. CT data sets were converted into online scrollable QuickTime movies. Audiovisual tutorial movies with guided image analyses by a consultant radiologist were recorded. Results: The polytrauma tutorial consists of chapterized text content and embedded interactive scrollable CT data sets. Selected trauma pathologies are demonstrated to the user by guiding tutor movies. Basic reading schemes are communicated with the help of detailed commented movies of normal data sets. Common and important pathologies could be explored in a self-directed manner. Conclusions: Ambitious didactic concepts can be supported by a web based application on the basis of cognitive load theory and currently available software tools.

  1. Implementation of a web-based, interactive polytrauma tutorial in computed tomography for radiology residents: how we do it.

    Science.gov (United States)

    Schlorhaufer, C; Behrends, M; Diekhaus, G; Keberle, M; Weidemann, J

    2012-12-01

    Due to the time factor in polytraumatized patients all relevant pathologies in a polytrauma computed tomography (CT) scan have to be read and communicated very quickly. During radiology residency acquisition of effective reading schemes based on typical polytrauma pathologies is very important. Thus, an online tutorial for the structured diagnosis of polytrauma CT was developed. Based on current multimedia theories like the cognitive load theory a didactic concept was developed. As a web-environment the learning management system ILIAS was chosen. CT data sets were converted into online scrollable QuickTime movies. Audiovisual tutorial movies with guided image analyses by a consultant radiologist were recorded. The polytrauma tutorial consists of chapterized text content and embedded interactive scrollable CT data sets. Selected trauma pathologies are demonstrated to the user by guiding tutor movies. Basic reading schemes are communicated with the help of detailed commented movies of normal data sets. Common and important pathologies could be explored in a self-directed manner. Ambitious didactic concepts can be supported by a web based application on the basis of cognitive load theory and currently available software tools. Copyright © 2012 Elsevier Ireland Ltd. All rights reserved.

  2. TMVA tutorial

    CERN Multimedia

    CERN. Geneva; VOSS, Helge

    2015-01-01

    This tutorial will both give an introduction on how to use TMVA in root6 and showcase some new features, such as modularity, variable importance, interfaces to R and python. After explaining the basic functionality, the typical steps required during a real life application (such as variable selection, pre-processing, tuning and classifier evaluation) will be demonstrated on simple examples. First part of the tutorial will use the usual Root interface (please make sure you have Root 6.04 installed somewhere). The second part will utilize the new server notebook functionality of Root as a Service. If you are within CERN but outside the venue or outside CERN please consult the notes attached.

  3. Low-latency video transmission over high-speed WPANs based on low-power video compression

    DEFF Research Database (Denmark)

    Belyaev, Evgeny; Turlikov, Andrey; Ukhanova, Ann

    2010-01-01

    This paper presents latency-constrained video transmission over high-speed wireless personal area networks (WPANs). Low-power video compression is proposed as an alternative to uncompressed video transmission. A video source rate control based on MINMAX quality criteria is introduced. Practical...... results for video encoder based on H.264/AVC standard are also given....

  4. Low-latency video transmission over high-speed WPANs based on low-power video compression

    OpenAIRE

    Belyaev, Evgeny; Turlikov, Andrey; Ukhanova, Ann

    2010-01-01

    This paper presents latency-constrained video transmission over high-speed wireless personal area networks (WPANs). Low-power video compression is proposed as an alternative to uncompressed video transmission. A video source rate control based on MINMAX quality criteria is introduced. Practical results for video encoder based on H.264/AVC standard are also given.

  5. Interactivity in video-based models

    OpenAIRE

    Wouters, Pieter; Tabbers, Huib; Paas, Fred

    2007-01-01

    textabstractIn this review we argue that interactivity can be effective in video-based models to engage learners in relevant cognitive processes. We do not treat modeling as an isolated instructional method but adopted the social cognitive model of sequential skill acquisition in which learners start with observation and finish with independent, self-regulated performance. Moreover, we concur with the notion that interactivity should emphasize the cognitive processes that learners engage in w...

  6. Segmentation of object-based video of gaze communication

    DEFF Research Database (Denmark)

    Aghito, Shankar Manuel; Stegmann, Mikkel Bille; Forchhammer, Søren

    2005-01-01

    Aspects of video communication based on gaze interaction are considered. The overall idea is to use gaze interaction to control video, e.g. for video conferencing. Towards this goal, animation of a facial mask is demonstrated. The animation is based on images using Active Appearance Models (AAM...

  7. Cobra: A Content-Based Video Retrieval System

    NARCIS (Netherlands)

    Petkovic, M.; Jonker, Willem

    An increasing number of large publicly available video libraries results in a demand for techniques that can manipulate the video data based on content. In this paper, we present a content-based video retrieval system called Cobra. The system supports automatic extraction and retrieval of high-level

  8. Considerations for the Development or Selection of School-Based Tutorial Systems: Professional Paper 27.

    Science.gov (United States)

    Niedermeyer, Fred C.

    This paper defines and describes what comprises an effective tutorial system. The characteristics defined for a system are presented in the form of a checklist. The characteristics listed are as follows: (a) outcomes, (b) assessment, (c) materials, (d) training, (e) installation, (f) user experience data, and (g) time and costs. Each of the seven…

  9. Content-based TV sports video retrieval using multimodal analysis

    Science.gov (United States)

    Yu, Yiqing; Liu, Huayong; Wang, Hongbin; Zhou, Dongru

    2003-09-01

    In this paper, we propose content-based video retrieval, which is a kind of retrieval by its semantical contents. Because video data is composed of multimodal information streams such as video, auditory and textual streams, we describe a strategy of using multimodal analysis for automatic parsing sports video. The paper first defines the basic structure of sports video database system, and then introduces a new approach that integrates visual stream analysis, speech recognition, speech signal processing and text extraction to realize video retrieval. The experimental results for TV sports video of football games indicate that the multimodal analysis is effective for video retrieval by quickly browsing tree-like video clips or inputting keywords within predefined domain.

  10. An Assessment of Streaming Video In Web-based Instruction.

    Science.gov (United States)

    Cofield, Jay L.

    Streaming video used as an augmentation in Web-based instruction was investigated to: (1) determine if demographic characteristics would lead to significantly different beliefs about the use and perceived effectiveness of streaming video, and (2) whether or not there are characteristics of streaming video that would lead to beliefs about the…

  11. Ontology based approach for video transmission over the network

    OpenAIRE

    Rachit Mohan Garg; Yamini Sood; Neha Tyagi

    2011-01-01

    With the increase in the bandwidth & the transmission speed over the internet, transmission of multimedia objects like video, audio, images has become an easier work. In this paper we provide an approach that can be useful for transmission of video objects over the internet without much fuzz. The approach provides a ontology based framework that is used to establish an automatic deployment of video transmission system. Further the video is compressed using the structural flow mechanism tha...

  12. Internet-based dissemination of educational video presentations: a primer in video podcasting.

    Science.gov (United States)

    Corl, Frank M; Johnson, Pamela T; Rowell, Melissa R; Fishman, Elliot K

    2008-07-01

    Video "podcasting" is an Internet-based publication and syndication technology that is defined as the process of capturing, editing, distributing, and downloading audio, video, and general multimedia productions. The expanded capacity for visual components allows radiologists to view still and animated media. These image-viewing characteristics and the ease of widespread delivery are well suited for radiologic education. This article presents detailed information about how to generate and distribute a video podcast using a Macintosh platform.

  13. A Novel Quantum Video Steganography Protocol with Large Payload Based on MCQI Quantum Video

    Science.gov (United States)

    Qu, Zhiguo; Chen, Siyi; Ji, Sai

    2017-11-01

    As one of important multimedia forms in quantum network, quantum video attracts more and more attention of experts and scholars in the world. A secure quantum video steganography protocol with large payload based on the video strip encoding method called as MCQI (Multi-Channel Quantum Images) is proposed in this paper. The new protocol randomly embeds the secret information with the form of quantum video into quantum carrier video on the basis of unique features of video frames. It exploits to embed quantum video as secret information for covert communication. As a result, its capacity are greatly expanded compared with the previous quantum steganography achievements. Meanwhile, the new protocol also achieves good security and imperceptibility by virtue of the randomization of embedding positions and efficient use of redundant frames. Furthermore, the receiver enables to extract secret information from stego video without retaining the original carrier video, and restore the original quantum video as a follow. The simulation and experiment results prove that the algorithm not only has good imperceptibility, high security, but also has large payload.

  14. Multiresolution coding for video-based service applications

    Science.gov (United States)

    Gharavi, Hami

    1995-12-01

    The video coding and distribution approach presented in this paper has two key characteristics that make it ideal for integration of video communication services over common broadband digital networks. The modular multi-resolution nature of the coding scheme provides the necessary flexibility to accommodate future advances in video technology as well as robust distribution over various network environments. This paper will present an efficient and scalable coding scheme for video communications. The scheme is capable of encoding and decoding video signals in a hierarchical, multilayer fashion to provide video at differing quality grades. Subsequently, the utilization of this approach to enable efficient bandwidth sharing and robust distribution of video signals in multipoint communications is presented. Coding and distribution architectures are discussed which include multi-party communications in a multi-window fashion within ATM environments. Furthermore, under the limited capabilities typical of wideband/broadband access networks, this architecture accommodates important video-based service applications such as Interactive Distance Learning.

  15. Objective structured brainstorming questions (OSBQs) in PBL tutorial sessions: Evidence based pilot study.

    Science.gov (United States)

    Alhoqail, Ibrahim A; Badr, Fouad M

    2010-11-01

    The fact that faculty tutors do have different backgrounds and specialty has been a concern as a factor that contributes to disparity in the delivery of brainstorming session outcomes. This paper aims to introduce a road map in the form of a set of focused objective structured questions (OSBQs) for tutors to follow in brainstorming. Objectively structured questions were generated by the block planning committees. A pilot study was conducted from February 2008 - March 2009 and included groups (44 students) of second and third year undergraduate students of the Faculty of Medicine, King Fahad Medical City. Four indicators were considered to check the validity of the proposed OSBQs; (i) feed back on the perception of medical students experiencing different types of tutorial sessions, (ii) learning objectives achieved under both systems, (iii) student's performance under the OSBQs and the unguided tutorials and (iv) proper utilization of the time allocated to brainstorming sessions. The student's perception of their satisfaction of implementation of OSBQs was unanimous. Student's performances were much better in blocks implementing OSBQs. The time allocated for brainstorming sessions was efficiently utilized with the introduction of OSBQs. Implementation of OSBQs leads to standardization of tutorial sessions and allows more interaction between students to achieve their learning objectives and score better in their exams. Concern over the role of tutors will diminish.

  16. Validation of a pediatric vocal fold nodule rating scale based on digital video images.

    Science.gov (United States)

    Nuss, Roger C; Ward, Jessica; Recko, Thomas; Huang, Lin; Woodnorth, Geralyn Harvey

    2012-01-01

    We sought to create a validated scale of vocal fold nodules in children, based on digital video clips obtained during diagnostic fiberoptic laryngoscopy. We developed a 4-point grading scale of vocal fold nodules in children, based upon short digital video clips. A tutorial for use of the scale, including schematic drawings of nodules, static images, and 10-second video clips, was presented to 36 clinicians with various levels of experience. The clinicians then reviewed 40 short digital video samples from pediatric patients evaluated in a voice clinic and rated the nodule size. Statistical analysis of the ratings provided inter-rater reliability scores. Thirty-six clinicians with various levels of experience rated a total of 40 short video clips. The ratings of experienced raters (14 pediatric otolaryngology attending physicians and pediatric otolaryngology fellows) were compared with those of inexperienced raters (22 nurses, medical students, otolaryngology residents, physician assistants, and pediatric speech-language pathologists). The overall intraclass correlation coefficient for the ratings of nodule size was quite good (0.62; 95% confidence interval, 0.52 to 0.74). The p value for experienced raters versus inexperienced raters was 0.1345, indicating no statistically significant difference in the ratings by these two groups. The intraclass correlation coefficient for intra-rater reliability was very high (0.89). The use of a dynamic scale of pediatric vocal fold nodule size most realistically represents the clinical assessment of nodules during an office visit. The results of this study show a high level of agreement between experienced and inexperienced raters. This scale can be used with a high level of reliability by clinicians with various levels of experience. A validated grading scale will help to assess long-term outcomes of pediatric patients with vocal fold nodules.

  17. Supporting Online Video-Based Correction for Language Learning through Markup-Based Video Editing.

    Science.gov (United States)

    Hada, Yoshiaki; Ogata, Hiroaki; Yano, Yoneo

    This paper focuses on an online video based correction system for language learning. The prototype system using the proposed model supports learning between a native English teacher and a non-native learner using a videoconference system. It extends the videoconference system so that it can record the conversation of a learning scene. If a teacher…

  18. Design-Based Research and Video Game Based Learning: Developing the Educational Video Game "Citizen Science"

    Science.gov (United States)

    Gaydos, Matthew J.

    2013-01-01

    This paper presents a series of studies detailing the research and development of the educational science video game "Citizen Science." It documents the design process, beginning with the initial grant and ending with a case study of two teachers who used the game in their classrooms. Following a design-based research approach, this…

  19. Neurological activity monitoring based on video inpainting.

    Science.gov (United States)

    Schmale, Sebastian; Seidel, Pascal; Thiermann, Steffen; Paul, Steffen

    2017-07-01

    Inpainting-based compression and reconstruction methodology can be applied to systems with limited resources to enable continuously monitor neurological activity. In this work, an approach based on sparse representations and K-SVD is augmented to a video processing in order to improve the recovery quality. That was mainly achieved by using another direction of spatial correlation and the extraction of cuboids across frames. The implementation of overlapping frames between the recorded data blocks avoids rising errors at the boundaries during the inpainting-based recovery. Controlling the electrode states per frame plays a key role for high data compression and precise recovery. The proposed 3D inpainting approach can compete with common methods like JPEG, JPEG2000 or MPEG-4 in terms of the degree of compression and reconstruction accuracy, which was applied on real measured local field potentials of a human patient.

  20. Video Texture Synthesis Based on Flow-Like Stylization Painting

    Directory of Open Access Journals (Sweden)

    Qian Wenhua

    2014-01-01

    Full Text Available The paper presents an NP-video rendering system based on natural phenomena. It provides a simple nonphotorealistic video synthesis system in which user can obtain a flow-like stylization painting and infinite video scene. Firstly, based on anisotropic Kuwahara filtering in conjunction with line integral convolution, the phenomena video scene can be rendered to flow-like stylization painting. Secondly, the methods of frame division, patches synthesis, will be used to synthesize infinite playing video. According to selection examples from different natural video texture, our system can generate stylized of flow-like and infinite video scenes. The visual discontinuities between neighbor frames are decreased, and we also preserve feature and details of frames. This rendering system is easy and simple to implement.

  1. Scalable video on demand adaptive Internet-based distribution

    CERN Document Server

    Zink, Michael

    2013-01-01

    In recent years, the proliferation of available video content and the popularity of the Internet have encouraged service providers to develop new ways of distributing content to clients. Increasing video scaling ratios and advanced digital signal processing techniques have led to Internet Video-on-Demand applications, but these currently lack efficiency and quality. Scalable Video on Demand: Adaptive Internet-based Distribution examines how current video compression and streaming can be used to deliver high-quality applications over the Internet. In addition to analysing the problems

  2. Crowdsourcing based subjective quality assessment of adaptive video streaming

    DEFF Research Database (Denmark)

    Shahid, M.; Søgaard, Jacob; Pokhrel, J.

    2014-01-01

    humans are considered to be the most valid method of the as- sessment of QoE. Besides lab-based subjective experiments, crowdsourcing based subjective assessment of video quality is gaining popularity as an alternative method. This paper presents insights into a study that investigates perceptual pref......- erences of various adaptive video streaming scenarios through crowdsourcing based subjective quality assessment....

  3. Analysis and interpretation of physical activity levels in children: a tutorial based on hierarchical or multilevel modelling

    Directory of Open Access Journals (Sweden)

    Vitor Pires Lopes

    2007-12-01

    Full Text Available Este tutorial pretende apresentar, de modo didáctico, uma forma alternativa de análise de dados sobre os níveisde actividade física de crianças a partir da modelação hierárquica ou multinível. São mencionadas as diferentes etapas damodelação, os resultados são interpretados com base nos output´s do software utilizado – o HLM 6.02. Em cada etapa dopercurso são lançadas as hipóteses mais importantes em grau de complexidade crescente. A sua importância é referidaa partir dos resultados disponíveis. ABSTRACT This tutorial aims at a didactical presentation of an alternative approach to analyse physical activity data of childrenbased on hierarchical or multilevel modelling. We present the basic steps of the data analysis, interpreting all relevant outputfrom the chosen software – HLM 6.02. Each step is duly presented and explained, going from simple hypothesis to morecomplex ones. Their relevancy is presented in terms of the available results.

  4. A problem-based learning tutorial for dental students regarding elderly residents in a nursing home in Japan.

    Science.gov (United States)

    Matsuka, Yoshizo; Nakajima, Ryu; Miki, Haruna; Kimura, Aya; Kanyama, Manabu; Minakuchi, Hajime; Shinkawa, Shigehiko; Takiuchi, Hiroya; Nawachi, Kumiko; Maekawa, Kenji; Arakawa, Hikaru; Fujisawa, Takuo; Sonoyama, Wataru; Mine, Atsushi; Hara, Emilio Satoshi; Kikutani, Takeshi; Kuboki, Takuo

    2012-12-01

    This educational trial was an eight-day problem-based learning (PBL) course for fourth-year predoctoral students at Okayama University's dental school who interviewed elderly residents living in a nursing home. The purpose of this PBL course was to introduce geriatric dentistry to the students by allowing them, independently, to discover the clinical problems of elderly patients as well as the solutions. The sixty-five students were divided into nine small groups and received patient information (age, gender, degree of care needed, medical history, food type, medications, and oral condition) in datasheets before visiting the nursing home. Each group of students directly interviewed one patient and the caregivers and identified the patient's medical, psychological, and social problems. After the interview, the students participated in a PBL tutorial to delineate a management approach for the patient's problems. To measure the efficacy of this program, the students completed a questionnaire before and after the course regarding their level of understanding of and attitudes toward geriatric dentistry, clinical research, and self-study. The results showed that student's perceptions of their knowledge about and attitudes toward oral health care for the elderly significantly increased after the PBL course, which suggests that such tutorials should be an option for dental curricula.

  5. Video-based lectures: An emerging paradigm for teaching human ...

    African Journals Online (AJOL)

    Video-based teaching material is a rich and powerful medium being used in computer assisted learning. This paper aimed to assess the learning outcomes and student nurses' acceptance and satisfaction with the video-based lectures versus the traditional method of teaching human anatomy and physiology courses.

  6. Virtual tutorials, Wikipedia books, and multimedia-based teaching for blended learning support in a course on algorithms and data structures

    Science.gov (United States)

    Knackmuß, Jenny; Creutzburg, Reiner

    2014-02-01

    The aim of this paper is to describe the benefit and support of virtual tutorials, Wikipedia books and multimedia-based teaching in a course on Algorithms and Data Structures. We describe our work and experiences gained from using virtual tutorials held in Netucate iLinc sessions and the use of various multimedia and animation elements for the support of deeper understanding of the ordinary lectures held in the standard classroom on Algorithms and Data Structures for undergraduate computer sciences students. We will describe the benefits, form, style and contents of those virtual tutorials. Furthermore, we mention the advantage of Wikipedia books to support the blended learning process using modern mobile devices. Finally, we give some first statistical measures of improved student's scores after introducing this new form of teaching support.

  7. Web-based Video Annotation and its Applications

    Science.gov (United States)

    Yamamoto, Daisuke; Nagao, Katashi

    In this paper, we developed a Web-based video annotation system, named iVAS (intelligent Video Annotation Server). Audiences can associate any video content on the Internet with annotations. The system analyzes video content in order to acquire cut/shot information and color histograms. And it also automatically generates a Web page for editing annotations. Then, audiences can create annotation data by two methods. The first one helps the users to create text data such as person/object names, scene descriptions, and comments interactively. The second method facilitates the users associating any video fragments with their subjective impression by just clicking a mouse button. The generated annotation data are accumulated and managed by an XML database connected with iVAS. We also developed some application systems based on annotations such as video retrieval, video simplification, and video-content-based community support. One of the major advantages of our approach is easy integration of hand-coded and automatically-generated (such as color histograms and cut/shot information) annotations. Additionally, since our annotation system is open for public, we must consider some reliability or correctness of annotation data. We also developed an automatic evaluation method of annotation reliability using the users' feedback. In the future, these fundamental technologies will contribute to the formation of new communities centered around video content.

  8. SRA Grant Writing Tutorial

    Science.gov (United States)

    This tutorial will help give your organization a broad but succinct analysis of what the SRA grant program is about. This self-paced tutorial is organized under two segments: Overview of Grant Program and Program Details.

  9. Adaptive Tutorials Versus Web-Based Resources in Radiology: A Mixed Methods Comparison of Efficacy and Student Engagement.

    Science.gov (United States)

    Wong, Vincent; Smith, Ariella J; Hawkins, Nicholas J; Kumar, Rakesh K; Young, Noel; Kyaw, Merribel; Velan, Gary M

    2015-10-01

    Diagnostic imaging is under-represented in medical curricula globally. Adaptive tutorials, online intelligent tutoring systems that provide a personalized learning experience, have the potential to bridge this gap. However, there is limited evidence of their effectiveness for learning about diagnostic imaging. We performed a randomized mixed methods crossover trial to determine the impact of adaptive tutorials on perceived engagement and understanding of the appropriate use and interpretation of common diagnostic imaging investigations. Although concurrently engaged in disparate blocks of study, 99 volunteer medical students (from years 1-4 of the 6-year program) were randomly allocated to one of two groups. In the first arm of the trial on chest X-rays, one group received access to an adaptive tutorial, whereas the other received links to an existing peer-reviewed Web resource. These two groups crossed over in the second arm of the trial, which focused on computed tomography scans of the head, chest, and abdomen. At the conclusion of each arm of the trial, both groups completed an examination-style assessment, comprising questions both related and unrelated to the topics covered by the relevant adaptive tutorial. Online questionnaires were used to evaluate student perceptions of both learning resources. In both arms of the trial, the group using adaptive tutorials obtained significantly higher assessment scores than controls. This was because of higher assessment scores by senior students in the adaptive tutorial group when answering questions related to topics covered in those tutorials. Furthermore, students indicated significantly better engagement with adaptive tutorials than the Web resource and rated the tutorials as a significantly more valuable tool for learning. Medical students overwhelmingly accept adaptive tutorials for diagnostic imaging. The tutorials significantly improve the understanding of diagnostic imaging by senior students. Crown Copyright

  10. Video-based convolutional neural networks for activity recognition from robot-centric videos

    Science.gov (United States)

    Ryoo, M. S.; Matthies, Larry

    2016-05-01

    In this evaluation paper, we discuss convolutional neural network (CNN)-based approaches for human activity recognition. In particular, we investigate CNN architectures designed to capture temporal information in videos and their applications to the human activity recognition problem. There have been multiple previous works to use CNN-features for videos. These include CNNs using 3-D XYT convolutional filters, CNNs using pooling operations on top of per-frame image-based CNN descriptors, and recurrent neural networks to learn temporal changes in per-frame CNN descriptors. We experimentally compare some of these different representatives CNNs while using first-person human activity videos. We especially focus on videos from a robots viewpoint, captured during its operations and human-robot interactions.

  11. Video-based face recognition via convolutional neural networks

    Science.gov (United States)

    Bao, Tianlong; Ding, Chunhui; Karmoshi, Saleem; Zhu, Ming

    2017-06-01

    Face recognition has been widely studied recently while video-based face recognition still remains a challenging task because of the low quality and large intra-class variation of video captured face images. In this paper, we focus on two scenarios of video-based face recognition: 1)Still-to-Video(S2V) face recognition, i.e., querying a still face image against a gallery of video sequences; 2)Video-to-Still(V2S) face recognition, in contrast to S2V scenario. A novel method was proposed in this paper to transfer still and video face images to an Euclidean space by a carefully designed convolutional neural network, then Euclidean metrics are used to measure the distance between still and video images. Identities of still and video images that group as pairs are used as supervision. In the training stage, a joint loss function that measures the Euclidean distance between the predicted features of training pairs and expanding vectors of still images is optimized to minimize the intra-class variation while the inter-class variation is guaranteed due to the large margin of still images. Transferred features are finally learned via the designed convolutional neural network. Experiments are performed on COX face dataset. Experimental results show that our method achieves reliable performance compared with other state-of-the-art methods.

  12. Secured web-based video repository for multicenter studies

    Science.gov (United States)

    Yan, Ling; Hicks, Matt; Winslow, Korey; Comella, Cynthia; Ludlow, Christy; Jinnah, H. A; Rosen, Ami R; Wright, Laura; Galpern, Wendy R; Perlmutter, Joel S

    2015-01-01

    Background We developed a novel secured web-based dystonia video repository for the Dystonia Coalition, part of the Rare Disease Clinical Research network funded by the Office of Rare Diseases Research and the National Institute of Neurological Disorders and Stroke. A critical component of phenotypic data collection for all projects of the Dystonia Coalition includes a standardized video of each participant. We now describe our method for collecting, serving and securing these videos that is widely applicable to other studies. Methods Each recruiting site uploads standardized videos to a centralized secured server for processing to permit website posting. The streaming technology used to view the videos from the website does not allow downloading of video files. With appropriate institutional review board approval and agreement with the hosting institution, users can search and view selected videos on the website using customizable, permissions-based access that maintains security yet facilitates research and quality control. Results This approach provides a convenient platform for researchers across institutions to evaluate and analyze shared video data. We have applied this methodology for quality control, confirmation of diagnoses, validation of rating scales, and implementation of new research projects. Conclusions We believe our system can be a model for similar projects that require access to common video resources. PMID:25630890

  13. Secured web-based video repository for multicenter studies.

    Science.gov (United States)

    Yan, Ling; Hicks, Matt; Winslow, Korey; Comella, Cynthia; Ludlow, Christy; Jinnah, H A; Rosen, Ami R; Wright, Laura; Galpern, Wendy R; Perlmutter, Joel S

    2015-04-01

    We developed a novel secured web-based dystonia video repository for the Dystonia Coalition, part of the Rare Disease Clinical Research network funded by the Office of Rare Diseases Research and the National Institute of Neurological Disorders and Stroke. A critical component of phenotypic data collection for all projects of the Dystonia Coalition includes a standardized video of each participant. We now describe our method for collecting, serving and securing these videos that is widely applicable to other studies. Each recruiting site uploads standardized videos to a centralized secured server for processing to permit website posting. The streaming technology used to view the videos from the website does not allow downloading of video files. With appropriate institutional review board approval and agreement with the hosting institution, users can search and view selected videos on the website using customizable, permissions-based access that maintains security yet facilitates research and quality control. This approach provides a convenient platform for researchers across institutions to evaluate and analyze shared video data. We have applied this methodology for quality control, confirmation of diagnoses, validation of rating scales, and implementation of new research projects. We believe our system can be a model for similar projects that require access to common video resources. Copyright © 2015 Elsevier Ltd. All rights reserved.

  14. Development and testing of a CD-ROM based tutorial for nursing students: getting ready for HIPAA.

    Science.gov (United States)

    Feeg, Veronica D; Bashatah, Adel; Langley, Christena

    2005-08-01

    The purpose of this study was to develop and test a CD-ROM tutorial for nursing students to educate them on how the rules and regulations of the Health Insurance Portability and Accountability Act (HIPAA) affect them as they engage in patient care activities in hospitals. The project was completed in two parts, the first of which was production of a stand-alone, audio lecture, image and text self-instruction on CD-ROM to distribute to students as they began their clinical experience. The second part compared the effectiveness of learning the HIPAA content via CD-ROM to a text-directed, self study method. Students were pretested and randomly assigned to one of the types of instruction based on their seminar group assignment. One group received the CD-ROM, Getting Started with HIPAA, along with a journal article on HIPAA, while the other (control) group received only the journal article. All students were instructed to prepare for a test on their understanding about HIPAA by the end of the clinical rotation. The test was analyzed, and items clarified to yield a reliable Web-based examination with 20 questions, 18 of which were used in the analysis. The students' scores were analyzed before and after the instruction, and the methods of instruction were compared. The study findings demonstrated significant differences between experimental-group and control-group students' performance on a knowledge test of HIPAA, as well as overall satisfaction with learning the material by CD-ROM among students who used it. The tutorial is now available for all students, and the Web-based examination provides automatic scoring to a preestablished competence level.

  15. Pathology residents' use of a Web-based tutorial to improve Gleason grading of prostate carcinoma on needle biopsies.

    Science.gov (United States)

    Kronz, J D; Silberman, M A; Allsbrook, W C; Bastacky, S I; Burks, R T; Cina, S J; Mills, S E; Ross, J S; Sakr, W A; Tomaszewski, J E; True, L D; Ulbright, T M; Weinstein, M W; Yantiss, R K; Young, R H; Epstein, J I

    2000-09-01

    Little is known about pathology residents' ability to Gleason grade or their ability to learn surgical pathology using Internet-based technology. A free Web-based program (available at www.pathology. jhu.edu/prostate) was developed that consisted of 20 pretutorial images for grading, 24 tutorial images, and the same 20 posttutorial images for Gleason grading. The grading images were selected from cases that had a consensus Gleason grade from 10 uropathology experts. In 2.5 months, 255 residents visited the website, and 151 (59%) completed it. Of those who completed the website, their year in training was known in 85 (56%): 1st year, 25.8%; 2nd year, 20%; 3rd year, 22.3%; 4th year, 14.1%; 5th year, 15.3%; and 6th year, 2.4%. Eighty percent learned Gleason grading in residency versus being self-taught, and 66% were male. In a multivariate analysis, higher pretutorial scores were associated with both their year in training (P = .001) and their hospital size (P = .003). Improvements in grading posttutorial were not related to the residents' year in training. Overall, the website significantly improved grading in 11 of 20 images and had no effect in 9 of 20 images. Improvements were noted in 1 of 1 Gleason score 4; 2 of 7 Gleason score 5 to 6; 2 of 6 Gleason score 7; and 6 of 6 Gleason score above 7 tumors. In summary, a Web-based tutorial improved Gleason grading accuracy by pathology residents to an equal extent regardless of their year in training. It is more difficult to teach residents to grade Gleason scores 5 to 7 tumors, and additional training should be concentrated in this area.

  16. Content-based management service for medical videos.

    Science.gov (United States)

    Mendi, Engin; Bayrak, Coskun; Cecen, Songul; Ermisoglu, Emre

    2013-01-01

    Development of health information technology has had a dramatic impact to improve the efficiency and quality of medical care. Developing interoperable health information systems for healthcare providers has the potential to improve the quality and equitability of patient-centered healthcare. In this article, we describe an automated content-based medical video analysis and management service that provides convenience and ease in accessing the relevant medical video content without sequential scanning. The system facilitates effective temporal video segmentation and content-based visual information retrieval that enable a more reliable understanding of medical video content. The system is implemented as a Web- and mobile-based service and has the potential to offer a knowledge-sharing platform for the purpose of efficient medical video content access.

  17. Online Bioinformatics Tutorials | Office of Cancer Genomics

    Science.gov (United States)

    Bioinformatics is a scientific discipline that applies computer science and information technology to help understand biological processes. The NIH provides a list of free online bioinformatics tutorials, either generated by the NIH Library or other institutes, which includes introductory lectures and "how to" videos on using various tools.

  18. Analysis of unstructured video based on camera motion

    Science.gov (United States)

    Abdollahian, Golnaz; Delp, Edward J.

    2007-01-01

    Although considerable work has been done in management of "structured" video such as movies, sports, and television programs that has known scene structures, "unstructured" video analysis is still a challenging problem due to its unrestricted nature. The purpose of this paper is to address issues in the analysis of unstructured video and in particular video shot by a typical unprofessional user (i.e home video). We describe how one can make use of camera motion information for unstructured video analysis. A new concept, "camera viewing direction," is introduced as the building block of home video analysis. Motion displacement vectors are employed to temporally segment the video based on this concept. We then find the correspondence between the camera behavior with respect to the subjective importance of the information in each segment and describe how different patterns in the camera motion can indicate levels of interest in a particular object or scene. By extracting these patterns, the most representative frames, keyframes, for the scenes are determined and aggregated to summarize the video sequence.

  19. VIDEO-BASED POINT CLOUD GENERATION USING MULTIPLE ACTION CAMERAS

    Directory of Open Access Journals (Sweden)

    T. Teo

    2015-05-01

    Full Text Available Due to the development of action cameras, the use of video technology for collecting geo-spatial data becomes an important trend. The objective of this study is to compare the image-mode and video-mode of multiple action cameras for 3D point clouds generation. Frame images are acquired from discrete camera stations while videos are taken from continuous trajectories. The proposed method includes five major parts: (1 camera calibration, (2 video conversion and alignment, (3 orientation modelling, (4 dense matching, and (5 evaluation. As the action cameras usually have large FOV in wide viewing mode, camera calibration plays an important role to calibrate the effect of lens distortion before image matching. Once the camera has been calibrated, the author use these action cameras to take video in an indoor environment. The videos are further converted into multiple frame images based on the frame rates. In order to overcome the time synchronous issues in between videos from different viewpoints, an additional timer APP is used to determine the time shift factor between cameras in time alignment. A structure form motion (SfM technique is utilized to obtain the image orientations. Then, semi-global matching (SGM algorithm is adopted to obtain dense 3D point clouds. The preliminary results indicated that the 3D points from 4K video are similar to 12MP images, but the data acquisition performance of 4K video is more efficient than 12MP digital images.

  20. Group interaction in problem-based learning tutorials: a systematic review.

    Science.gov (United States)

    Azer, S A; Azer, D

    2015-11-01

    This review aimed at identifying studies on group interaction in problem-based learning (PBL) and elucidate methods used, factors affecting group interaction and the relationship between interaction and student's learning. PubMed, EMBASE, PsycINFO and HighWire were searched (January 1999 to June 2013) using a combination of pre-specified search terms. The search words were also used in searching nine journals in dental and medical education. Also edited research books on PBL were searched. Both qualitative and descriptive studies of group interaction were selected and critically appraised. Finally, 42 of 10,606 papers were included (35 journal articles and seven from research books). The materials used in assessing group interaction varied depending on the methodology design. Forty-three percent of the studies used video recording to evaluate group interaction. Other studies used indirect approaches such as focus groups, interviews and questionnaires. Factors affecting group interactions were students' and tutors' perceptions, tutor's subject-matter expertise, training students, tutor's group dynamics. There was no conclusive evidence about the impact of interaction in PBL on learning. Most studies were from medicine (64%), and 35 papers were published in the last 10 years. The majority of studies were conducted in Europe, North America and Asia. Although there is a progressive increase in publications on PBL group interaction during the last 10 years, there are knowledge gaps and deficiencies in this area and most studies are lacking solid theoretical basis and are descriptive. There is a deficiency in the literature in this area from dentistry and other allied health disciplines. © 2014 John Wiley & Sons A/S. Published by John Wiley & Sons Ltd.

  1. Using Concept Mapping in Video-Based Learning

    Directory of Open Access Journals (Sweden)

    Ömer Faruk VURAL

    2010-12-01

    Full Text Available Video-based learning has been extensively incorporated to enhance instruction. The advanced communication technology has greatly increased the possibilities and relative value of delivering instructional video content in onlineeducation applications. Simple watching instructional video often results in poor learning outcomes. Therefore, current video-based learning resources are used in combination with other teaching methods. Concept mapping, one of teaching methods, can provide another form of this type of interactivity and may enhance the active learning capacity. The new learning tool, which consisted of video viewer, supporting text, and interactive concept map, was developed to investigate the effect of time spent interacting with the learning tool by creating concept maps relate to student achievement. The study results showed that there was no relationship found between student achievement and time spent interacting with the learning tool

  2. The Discursive Construction of Group Cohesion in Problem-Based Learning Tutorials

    Science.gov (United States)

    Hendry, Gillian; Wiggins, Sally; Anderson, Tony

    2016-01-01

    Research has shown that educators may be reluctant to implement group work in their teaching due to concerns about students partaking in off-task behaviours. However, such off-task interactions have been shown to promote motivation, trust, and rapport-building. This paper details a study in which student groups were video recorded as they engaged…

  3. Improving Web-Based Student Learning Through Online Video Demonstrations

    Science.gov (United States)

    Miller, Scott; Redman, S.

    2010-01-01

    Students in online courses continue to lag their peers in comparable face-to-face (F2F) courses (Ury 2004, Slater & Jones 2004). A meta-study of web-based vs. classroom instruction by Sitzmann et al (2006) discovered that the degree of learner control positively influences the effectiveness of instruction: students do better when they are in control of their own learning. In particular, web-based courses are more effective when they incorporate a larger variety of instructional methods. To address this need, we developed a series of online videos to demonstrate various astronomical concepts and provided them to students enrolled in an online introductory astronomy course at Penn State University. We found that the online students performed worse than the F2F students on questions unrelated to the videos (t = -2.84), but that the online students who watched the videos performed better than the F2F students on related examination questions (t = 2.11). We also found that the online students who watched the videos performed significantly better than those who did not (t = 3.43). While the videos in general proved helpful, some videos were more helpful than others. We will discuss our thoughts on why this might be, and future plans to improve upon this study. These videos are freely available on iTunesU, YouTube, and Google Video.

  4. OLIVE: Speech-Based Video Retrieval

    NARCIS (Netherlands)

    de Jong, Franciska M.G.; Gauvain, Jean-Luc; den Hartog, Jurgen; den Hartog, Jeremy; Netter, Klaus

    1999-01-01

    This paper describes the Olive project which aims to support automated indexing of video material by use of human language technologies. Olive is making use of speech recognition to automatically derive transcriptions of the sound tracks, generating time-coded linguistic elements which serve as the

  5. Utilizing students' experiences and opinions of feedback during problem based learning tutorials to develop a facilitator feedback guide: an exploratory qualitative study.

    Science.gov (United States)

    Mubuuke, Aloysius Gonzaga; Louw, Alwyn J N; Van Schalkwyk, Susan

    2016-01-11

    Feedback delivery within a Problem Based Learning tutorial is a key activity for facilitators in order to enhance student learning. The purpose of this study was to explore students' experiences of feedback delivery in a PBL tutorial and use this information to design a feasible facilitator feedback delivery guide. It was an exploratory qualitative study in which individual interviews and focus group discussions were conducted with students who had an experience of the tutorial process. Data were collected through audio recording and writing of field notes. Thematic analysis was employed to generate the reported themes. Students suggested that facilitators need to give comprehensive feedback on their knowledge construction process as well as feedback on other generic skills outside the knowledge domain such as their communication skills within the tutorial, their participation and team work as well as their interpersonal skills and self-evaluation abilities. From the findings, a structured facilitator feedback delivery guide was developed. In this study, we propose a structured feedback delivery guide for PBL facilitators that captures not only knowledge, but also other generic competencies. The guide is feasible in a wide range of contexts where PBL is institutionalized.

  6. An openstack-based flexible video transcoding framework in live

    Science.gov (United States)

    Shi, Qisen; Song, Jianxin

    2017-08-01

    With the rapid development of mobile live business, transcoding HD video is often a challenge for mobile devices due to their limited processing capability and bandwidth-constrained network connection. For live service providers, it's wasteful for resources to delay lots of transcoding server because some of them are free to work sometimes. To deal with this issue, this paper proposed an Openstack-based flexible transcoding framework to achieve real-time video adaption for mobile device and make computing resources used efficiently. To this end, we introduced a special method of video stream splitting and VMs resource scheduling based on access pressure prediction,which is forecasted by an AR model.

  7. Research of Video Steganalysis Algorithm Based on H265 Protocol

    Directory of Open Access Journals (Sweden)

    Wu Kaicheng

    2015-01-01

    This paper researches LSB matching VSA based on H265 protocol with the research background of 26 original Video sequences, it firstly extracts classification features out from training samples as input of SVM, and trains in SVM to obtain high-quality category classification model, and then tests whether there is suspicious information in the video sample. The experimental results show that VSA algorithm based on LSB matching can be more practical to obtain all frame embedded secret information and carrier and video of local frame embedded. In addition, VSA adopts the method of frame by frame with a strong robustness in resisting attack in the corresponding time domain.

  8. Design of video interface conversion system based on FPGA

    Science.gov (United States)

    Zhao, Heng; Wang, Xiang-jun

    2014-11-01

    This paper presents a FPGA based video interface conversion system that enables the inter-conversion between digital and analog video. Cyclone IV series EP4CE22F17C chip from Altera Corporation is used as the main video processing chip, and single-chip is used as the information interaction control unit between FPGA and PC. The system is able to encode/decode messages from the PC. Technologies including video decoding/encoding circuits, bus communication protocol, data stream de-interleaving and de-interlacing, color space conversion and the Camera Link timing generator module of FPGA are introduced. The system converts Composite Video Broadcast Signal (CVBS) from the CCD camera into Low Voltage Differential Signaling (LVDS), which will be collected by the video processing unit with Camera Link interface. The processed video signals will then be inputted to system output board and displayed on the monitor.The current experiment shows that it can achieve high-quality video conversion with minimum board size.

  9. TENTube: A video-based connection tool supporting competence development

    NARCIS (Netherlands)

    Angehrn, Albert; Maxwell, Katrina

    2008-01-01

    Angehrn, A. A., & Maxwell, K. (2008). TENTube: A video-based connection tool supporting competence development. In H. W. Sligte & R. Koper (Eds.), Proceedings of the 4th TENCompetence Open Workshop. Empowering Learners for Lifelong Competence Development: pedagogical, organisational and

  10. Investigating Students' Use and Adoption of "With-Video Assignments": Lessons Learnt for Video-Based Open Educational Resources

    Science.gov (United States)

    Pappas, Ilias O.; Giannakos, Michail N.; Mikalef, Patrick

    2017-01-01

    The use of video-based open educational resources is widespread, and includes multiple approaches to implementation. In this paper, the term "with-video assignments" is introduced to portray video learning resources enhanced with assignments. The goal of this study is to examine the factors that influence students' intention to adopt…

  11. Video Shot Boundary Detection based on Multifractal Analisys

    Directory of Open Access Journals (Sweden)

    B. D. Reljin

    2011-11-01

    Full Text Available Extracting video shots is an essential preprocessing step to almost all video analysis, indexing, and other content-based operations. This process is equivalent to detecting the shot boundaries in a video. In this paper we presents video Shot Boundary Detection (SBD based on Multifractal Analysis (MA. Low-level features (color and texture features are extracted from each frame in video sequence. Features are concatenated in feature vectors (FVs and stored in feature matrix. Matrix rows correspond to FVs of frames from video sequence, while columns are time series of particular FV component. Multifractal analysis is applied to FV component time series, and shot boundaries are detected as high singularities of time series above pre defined treshold. Proposed SBD method is tested on real video sequence with 64 shots, with manually labeled shot boundaries. Detection accuracy depends on number FV components used. For only one FV component detection accuracy lies in the range 76-92% (depending on selected threshold, while by combining two FV components all shots are detected completely (accuracy of 100%.

  12. FPGA Implementation of Video Transmission System Based on LTE

    Directory of Open Access Journals (Sweden)

    Lu Yan

    2015-01-01

    Full Text Available In order to support high-definition video transmission, an implementation of video transmission system based on Long Term Evolution is designed. This system is developed on Xilinx Virtex-6 FPGA ML605 Evaluation Board. The paper elaborates the features of baseband link designed in Xilinx ISE and protocol stack designed in Xilinx SDK, and introduces the process of setting up hardware and software platform in Xilinx XPS. According to test, this system consumes less hardware resource and is able to transmit bidirectional video clearly and stably.

  13. Direct Observation vs. Video-Based Assessment in Flexible Cystoscopy

    DEFF Research Database (Denmark)

    Dagnaes-Hansen, Julia; Mahmood, Oria; Bube, Sarah

    2018-01-01

    OBJECTIVE: Direct observation in assessment of clinical skills is prone to bias, demands the observer to be present at a certain location at a specific time, and is time-consuming. Video-based assessment could remove the risk of bias, increase flexibility, and reduce the time spent on assessment....... This study investigated if video-based assessment was a reliable tool for cystoscopy and if direct observers were prone to bias compared with video-raters. DESIGN: This study was a blinded observational trial. Twenty medical students and 9 urologists were recorded during 2 cystoscopies and rated by a direct...... observer and subsequently by 2 blinded video-raters on a global rating scale (GRS) for cystoscopy. Both intrarater and interrater reliability were explored. Furthermore, direct observer bias was explored by a paired samples t-test. RESULTS: Intrarater reliability calculated by Pearson's r was 0...

  14. Science Education Research Using Web-based Video

    Science.gov (United States)

    Tarman, Lisa; Ferris, Pamella; Bruder, Dan; Gilligan, Nick; Morgan, James; Delooper, John

    2009-11-01

    The Princeton Plasma Physics Laboratory in collaboration with teachers and students has developed a variety of educational outreach activities to demonstrate basic physical science principles using a variety of instructive and entertaining science demonstrations at elementary, middle and high school levels. A new effort has been initiated to demonstrate this material using web based videos. This can be a resource for the teacher, parent or student. In addition, the video is coupled to web-based lesson plans for the educator. The goal of these videos and lesson plans is to create enthusiasm and stimulate curiosity among students and teachers, showing them that science is interesting, fun, and within their grasp. The first video demonstrates a number of activities one can accomplish using a half-coated fluorescent tube. Additional demonstrations will be added over time.

  15. Smartphone based automatic organ validation in ultrasound video.

    Science.gov (United States)

    Vaish, Pallavi; Bharath, R; Rajalakshmi, P

    2017-07-01

    Telesonography involves transmission of ultrasound video from remote areas to the doctors for getting diagnosis. Due to the lack of trained sonographers in remote areas, the ultrasound videos scanned by these untrained persons do not contain the proper information that is required by a physician. As compared to standard methods for video transmission, mHealth driven systems need to be developed for transmitting valid medical videos. To overcome this problem, we are proposing an organ validation algorithm to evaluate the ultrasound video based on the content present. This will guide the semi skilled person to acquire the representative data from patient. Advancement in smartphone technology allows us to perform high medical image processing on smartphone. In this paper we have developed an Application (APP) for a smartphone which can automatically detect the valid frames (which consist of clear organ visibility) in an ultrasound video and ignores the invalid frames (which consist of no-organ visibility), and produces a compressed sized video. This is done by extracting the GIST features from the Region of Interest (ROI) of the frame and then classifying the frame using SVM classifier with quadratic kernel. The developed application resulted with the accuracy of 94.93% in classifying valid and invalid images.

  16. Research on defogging technology of video image based on FPGA

    Science.gov (United States)

    Liu, Shuo; Piao, Yan

    2015-03-01

    As the effect of atmospheric particles scattering, the video image captured by outdoor surveillance system has low contrast and brightness, which directly affects the application value of the system. The traditional defogging technology is mostly studied by software for the defogging algorithms of the single frame image. Moreover, the algorithms have large computation and high time complexity. Then, the defogging technology of video image based on Digital Signal Processing (DSP) has the problem of complex peripheral circuit. It can't be realized in real-time processing, and it's hard to debug and upgrade. In this paper, with the improved dark channel prior algorithm, we propose a kind of defogging technology of video image based on Field Programmable Gate Array (FPGA). Compared to the traditional defogging methods, the video image with high resolution can be processed in real-time. Furthermore, the function modules of the system have been designed by hardware description language. At last, the results show that the defogging system based on FPGA can process the video image with minimum resolution of 640×480 in real-time. After defogging, the brightness and contrast of video image are improved effectively. Therefore, the defogging technology proposed in the paper has a great variety of applications including aviation, forest fire prevention, national security and other important surveillance.

  17. Motion based parsing for video from observational psychology

    Science.gov (United States)

    Kokaram, Anil; Doyle, Erika; Lennon, Daire; Joyeux, Laurent; Fuller, Ray

    2006-01-01

    In Psychology it is common to conduct studies involving the observation of humans undertaking some task. The sessions are typically recorded on video and used for subjective visual analysis. The subjective analysis is tedious and time consuming, not only because much useless video material is recorded but also because subjective measures of human behaviour are not necessarily repeatable. This paper presents tools using content based video analysis that allow automated parsing of video from one such study involving Dyslexia. The tools rely on implicit measures of human motion that can be generalised to other applications in the domain of human observation. Results comparing quantitative assessment of human motion with subjective assessment are also presented, illustrating that the system is a useful scientific tool.

  18. GPU-based video motion magnification

    Science.gov (United States)

    DomŻał, Mariusz; Jedrasiak, Karol; Sobel, Dawid; Ryt, Artur; Nawrat, Aleksander

    2016-06-01

    Video motion magnification (VMM) allows people see otherwise not visible subtle changes in surrounding world. VMM is also capable of hiding them with a modified version of the algorithm. It is possible to magnify motion related to breathing of patients in hospital to observe it or extinguish it and extract other information from stabilized image sequence for example blood flow. In both cases we would like to perform calculations in real time. Unfortunately, the VMM algorithm requires a great amount of computing power. In the article we suggest that VMM algorithm can be parallelized (each thread processes one pixel) and in order to prove that we implemented the algorithm on GPU using CUDA technology. CPU is used only to grab, write, display frame and schedule work for GPU. Each GPU kernel performs spatial decomposition, reconstruction and motion amplification. In this work we presented approach that achieves a significant speedup over existing methods and allow to VMM process video in real-time. This solution can be used as preprocessing for other algorithms in more complex systems or can find application wherever real time motion magnification would be useful. It is worth to mention that the implementation runs on most modern desktops and laptops compatible with CUDA technology.

  19. Complementing Operating Room Teaching With Video-Based Coaching.

    Science.gov (United States)

    Hu, Yue-Yung; Mazer, Laura M; Yule, Steven J; Arriaga, Alexander F; Greenberg, Caprice C; Lipsitz, Stuart R; Gawande, Atul A; Smink, Douglas S

    2017-04-01

    Surgical expertise demands technical and nontechnical skills. Traditionally, surgical trainees acquired these skills in the operating room; however, operative time for residents has decreased with duty hour restrictions. As in other professions, video analysis may help maximize the learning experience. To develop and evaluate a postoperative video-based coaching intervention for residents. In this mixed methods analysis, 10 senior (postgraduate year 4 and 5) residents were videorecorded operating with an attending surgeon at an academic tertiary care hospital. Each video formed the basis of a 1-hour one-on-one coaching session conducted by the operative attending; although a coaching framework was provided, participants determined the specific content collaboratively. Teaching points were identified in the operating room and the video-based coaching sessions; iterative inductive coding, followed by thematic analysis, was performed. Teaching points made in the operating room were compared with those in the video-based coaching sessions with respect to initiator, content, and teaching technique, adjusting for time. Among 10 cases, surgeons made more teaching points per unit time (63.0 vs 102.7 per hour) while coaching. Teaching in the video-based coaching sessions was more resident centered; attendings were more inquisitive about residents' learning needs (3.30 vs 0.28, P = .04), and residents took more initiative to direct their education (27% [198 of 729 teaching points] vs 17% [331 of 1977 teaching points], P coaching is a novel and feasible modality for supplementing intraoperative learning. Objective evaluation demonstrates that video-based coaching may be particularly useful for teaching higher-level concepts, such as decision making, and for individualizing instruction and feedback to each resident.

  20. From sample treatment to biomarker discovery: A tutorial for untargeted metabolomics based on GC-(EI)-Q-MS.

    Science.gov (United States)

    Mastrangelo, Annalaura; Ferrarini, Alessia; Rey-Stolle, Fernanda; García, Antonia; Barbas, Coral

    2015-11-05

    This tutorial provides a comprehensive description of the GC-MS-based untargeted metabolomics workflow including: ethical approval requirement, sample collection and storage, equipment maintenance and setup, sample treatment, monitoring of analytical variability, data pre-processing including deconvolution by free software such as AMDIS, data processing, statistical analysis and validation, detection of outliers and biological interpretation of the results. For each stage tricks will be suggested, pitfalls will be highlighted and advice will be provided on how to get the best from this methodology and technique. In addition, a step-by-step procedure and an example of our in-house library have been included in the supplementary material to lead the user through the concepts described herein. As a case study, an interesting example from one of our experiments at CEMBIO Research Centre is described, presenting an example of the use of this ready-to use protocol for identification of a metabolite that was not previously included in Fiehn commercial target library. Copyright © 2015 Elsevier B.V. All rights reserved.

  1. 2014 CESM Tutorial

    Energy Technology Data Exchange (ETDEWEB)

    Holland, Marika

    2014-08-11

    The 2014 annual tutorial for the Community Earth System Model (CESM) was held on August 11-August 15, 2014 at the National Center for Atmospheric Research in Boulder, CO. It included lectures and practical sessions on numerous aspects of the CESM model. The proceedings submitted here include a description of the tutorial.

  2. Multicore-based 3D-DWT video encoder

    Science.gov (United States)

    Galiano, Vicente; López-Granado, Otoniel; Malumbres, Manuel P.; Migallón, Hector

    2013-12-01

    Three-dimensional wavelet transform (3D-DWT) encoders are good candidates for applications like professional video editing, video surveillance, multi-spectral satellite imaging, etc. where a frame must be reconstructed as quickly as possible. In this paper, we present a new 3D-DWT video encoder based on a fast run-length coding engine. Furthermore, we present several multicore optimizations to speed-up the 3D-DWT computation. An exhaustive evaluation of the proposed encoder (3D-GOP-RL) has been performed, and we have compared the evaluation results with other video encoders in terms of rate/distortion (R/D), coding/decoding delay, and memory consumption. Results show that the proposed encoder obtains good R/D results for high-resolution video sequences with nearly in-place computation using only the memory needed to store a group of pictures. After applying the multicore optimization strategies over the 3D DWT, the proposed encoder is able to compress a full high-definition video sequence in real-time.

  3. [Current state of training in pharmacy education using a problem-based learning/tutorial model with simulated patients and standardized patients at National University Corporation].

    Science.gov (United States)

    Irie, Tetsumi; Nitta, Atsumi; Akaike, Akinori

    2012-01-01

    Simulated/standardized patient-based (SP) education and problem-based learning (PBL) tutorial education become a powerful tool to heighten the pharmacy students' will to learn in order to cultivate the responsibility to contribute to public health and welfare as a clinical professional and to facilitate students' competences to solve problems by themselves. What this program is trying to do is: 1) to establish the system to train, educate and supply SP who are effective in the training and education of pharmacy students in close cooperation with the medical schools and their affiliated hospitals; 2) to improve the quality of the current PBL tutorial education and thereby establish it as an advanced education program in the education of senior students. We carried out the questionnaire to National University Corporation which establishes a school of pharmacy, as to the training and education of SP. The analysis of the answers to the questionnaire revealed the present status of SP in the Pharmaceutical Objective Structured Clinical Examination (OSCE) in the Pharmaceutical Common Achievement Test, and the existence of the problems on how to standardize SP as well as how to cover such expenses. Furthermore, the activity of the first year consisted of the exchange and sharing of information regarding the existing method of training and education of SP and PBL tutorial education and the identification of the problems to be solved in order to improve the quality of the educational program.

  4. What are the most important tasks of tutors during the tutorials in hybrid problem-based learning curricula?

    Science.gov (United States)

    Boelens, Ruth; De Wever, Bram; Rosseel, Yves; Verstraete, Alain G; Derese, Anselme

    2015-05-06

    In problem-based learning, a tutor, the quality of the problems and group functioning play a central role in stimulating student learning. This study is conducted in a hybrid medical curriculum where problem-based learning is one of the pedagogical approaches. The aim of this study was to examine which tutor tasks are the most important during the tutorial sessions and thus should be promoted in hybrid (and in maybe all) problem-based learning curricula in higher education. A student (N = 333) questionnaire was used to obtain data about the problem-based learning process, combined with the achievement score of the students on a multiple-choice exam. Structural equation modeling was used to test the fit of different models (two existing models and a new simplified model) representing the factors of interest and their relationships, in order to determine which tutor characteristics are the most important in the present study. A new simplified model is presented, which demonstrates that stimulation of active and self-directed learning by tutors enhances the perceived case quality and the perceived group functioning. There was no significant effect between the stimulation of collaborative learning and perceived group functioning. In addition, group functioning was not a significant predictor for achievement. We found that stimulating active and self-directed learning are perceived as tutors' most important tasks with regard to perceived case quality and group functioning. It is necessary to train and teach tutors how they can stimulate active and self-directed learning by students.

  5. Computer-based tutorial to enhance the quality and efficiency of the informed-consent process for cataract surgery.

    Science.gov (United States)

    Wollinger, Christine; Hirnschall, Nino; Findl, Oliver

    2012-04-01

    To assess whether informing patients with an interactive computer-based tool in addition to the face-to-face discussion with their physician is more effective than the conventional informed-consent procedure. Hanusch Hospital, Vienna, Austria. Randomized controlled triple-masked clinical trial. Patients with bilateral cataract scheduled for cataract surgery at the same center were randomly allocated to a study group or a control group. Patients in the study group were given an interactive computer-based tool (CatInfo) containing a detailed audiovisual presentation about cataract and its treatment. Patients in the control group watched a short sham computer presentation without cataract-related information. Then, all patients had a face-to-face informed-consent discussion with a physician masked to group allocation. Afterward, patients in both groups received the same validated questionnaire with cataract-related questions. The study group comprised 60 patients and the control group, 30 patients. The mean age was 73 years (range 51 to 90 years) and 75 years (range 48 to 94 years), respectively. Patients in the study group answered statistically significantly more questions correctly than patients in the control group (15 versus 12 of 19). There was an age effect in the study group, with the computerized tool having a greater impact on elderly patients. Patients in the study group were significantly better informed than patients in the control group. These findings show that the interactive computer-based tool is a useful tutorial to achieve a better informed-consent process for cataract surgery. Copyright © 2012 ASCRS and ESCRS. Published by Elsevier Inc. All rights reserved.

  6. Emergency department orientation utilizing web-based streaming video.

    Science.gov (United States)

    Mahadevan, Swaminatha V; Gisondi, Michael A; Sovndal, Shannon S; Gilbert, Gregory H

    2004-08-01

    To assure a smooth transition to their new work environment, rotating students and housestaff require detailed orientations to the physical layout and operations of the emergency department. Although such orientations are useful for new staff members, they represent a significant time commitment for the faculty members charged with this task. To address this issue, the authors developed a series of short instructional videos that provide a comprehensive and consistent method of emergency department orientation. The videos are viewed through Web-based streaming technology that allows learners to complete the orientation process from any computer with Internet access before their first shift. This report describes the stepwise process used to produce these videos and discusses the potential benefits of converting to an Internet-based orientation system.

  7. Towards Video Quality Metrics Based on Colour Fractal Geometry

    Directory of Open Access Journals (Sweden)

    Richard Noël

    2010-01-01

    Full Text Available Vision is a complex process that integrates multiple aspects of an image: spatial frequencies, topology and colour. Unfortunately, so far, all these elements were independently took into consideration for the development of image and video quality metrics, therefore we propose an approach that blends together all of them. Our approach allows for the analysis of the complexity of colour images in the RGB colour space, based on the probabilistic algorithm for calculating the fractal dimension and lacunarity. Given that all the existing fractal approaches are defined only for gray-scale images, we extend them to the colour domain. We show how these two colour fractal features capture the multiple aspects that characterize the degradation of the video signal, based on the hypothesis that the quality degradation perceived by the user is directly proportional to the modification of the fractal complexity. We claim that the two colour fractal measures can objectively assess the quality of the video signal and they can be used as metrics for the user-perceived video quality degradation and we validated them through experimental results obtained for an MPEG-4 video streaming application; finally, the results are compared against the ones given by unanimously-accepted metrics and subjective tests.

  8. Interactive, Web-based Information Skills Tutorial Well Received by Graduate Students in Health and Social Care Research. A review of: Grant, Maria J., and Alison J. Brettle. “Developing and Evaluating an Interactive Information Skills Tutorial.” Health Information and Libraries Journal 23.2 (June 2006: 79 ‐86.

    Directory of Open Access Journals (Sweden)

    Marcy L. Brown

    2007-03-01

    Full Text Available Objective – To determine whether a newly developed interactive, Web -based tutorial on OVID MEDLINE was acceptable to students, and to identify whether the tutorial improved students’ information skills. Design – Objective and subjective assessment within a small cohort study. Setting – An evidence based practice module within a Master's in Research (MRes program at the University of Salford, UK. Subjects – A total of 13 usable evaluations were received from graduate students who took an evidence based practice module as part of their MRes coursework. Methods – Information skills (IS were taught in weeks two and three of a 12 ‐week module on evidence based practice. Each of the two IS sessions lasted approximately three hours. At the beginning of the first session, baseline skills were assessed by asking the students to perform a literature search on either the effectiveness of nursing interventions for smoking cessation, or the effectiveness of rehabilitation after stroke. The OVID MEDLINE tutorial was introduced at the first session, and guided hands ‐on practice was offered. Homework was given, and between ‐session use of the tutorial was encouraged. At the end of the second session, students were asked to complete another search in order to assess short ‐term impact of the tutorial. Both sets of search results were scored using a checklist rubric that looked for Boolean operators, use of MeSH terms, use of limits, number and relevance of references, and other assessment criteria. The rubric was a modified version of a tool published by Rosenberg et al. The tutorial remained available throughout the 12 ‐week module, at which time a systematic literature review was assigned in order to measure longer ‐term impact. As an additional subjective measurement, a questionnaire regarding the information skills sessions and tutorial was given at the end of the second IS session (week 3. Main Results – Thirteen objective

  9. Video-Based Big Data Analytics in Cyberlearning

    Science.gov (United States)

    Wang, Shuangbao; Kelly, William

    2017-01-01

    In this paper, we present a novel system, inVideo, for video data analytics, and its use in transforming linear videos into interactive learning objects. InVideo is able to analyze video content automatically without the need for initial viewing by a human. Using a highly efficient video indexing engine we developed, the system is able to analyze…

  10. Preparation Strategies for Video-based Introductory Physics

    Science.gov (United States)

    DeMuth, David M., Jr.; Schwalm, M.

    2006-12-01

    A video capture and Macromedia Flash-based video analysis system is used in an implementation of the problem solving and collaborative methodologies (UMinn, Heller/Heller) at the University of Minnesota, Crookston, where an open source polling system has been developed to verify preparation. Its features include a platform independent web interface, assignable and automatic polling intervals, and graphical reporting. Question types: Multiple Choice (optionally randomly presented), random variable, ranking, and survey. An HTML editor with image/video/file uploading allows for high quality presentation of questions. An optional collaborative feature forces agreement among students in small groups. An overview of the system and its impact on preparation will be presented. http://ray.crk.umn.edu/aapt/ Funded by NSF-CCLI 102280781

  11. GPU-based 3D lower tree wavelet video encoder

    Science.gov (United States)

    Galiano, Vicente; López-Granado, Otoniel; Malumbres, Manuel P.; Drummond, Leroy Anthony; Migallón, Hector

    2013-12-01

    The 3D-DWT is a mathematical tool of increasing importance in those applications that require an efficient processing of huge amounts of volumetric info. Other applications like professional video editing, video surveillance applications, multi-spectral satellite imaging, HQ video delivery, etc, would rather use 3D-DWT encoders to reconstruct a frame as fast as possible. In this article, we introduce a fast GPU-based encoder which uses 3D-DWT transform and lower trees. Also, we present an exhaustive analysis of the use of GPU memory. Our proposal shows good trade off between R/D, coding delay (as fast as MPEG-2 for High definition) and memory requirements (up to 6 times less memory than x264).

  12. An efficient video dehazing algorithm based on spectral clustering

    Science.gov (United States)

    Zhao, Fan; Yao, Zao; Song, XiaoFang; Yao, Yi

    2017-07-01

    Image and video dehazing is a popular topic in the field of computer vision and digital image processing. A fast, optimized dehazing algorithm was recently proposed that enhances contrast and reduces flickering artifacts in a dehazed video sequence by minimizing a cost function that makes transmission values spatially and temporally coherent. However, its fixed-size block partitioning leads to block effects. Further, the weak edges in a hazy image are not addressed. Hence, a video dehazing algorithm based on customized spectral clustering is proposed. To avoid block artifacts, the spectral clustering is customized to segment static scenes to ensure the same target has the same transmission value. Assuming that dehazed edge images have richer detail than before restoration, an edge cost function is added to the ransmission model. The experimental results demonstrate that the proposed method provides higher dehazing quality and lower time complexity than the previous technique.

  13. A Course in Heterogeneous Catalysis Involving Video-Based Seminars.

    Science.gov (United States)

    White, Mark G.

    1984-01-01

    A video-based format was used during a graduate seminar course designed to educate students on the nature of catalysis, to help transfer information among students working on similar problems, and to improve communication skills. The mechanics of and student reaction to this seminar course are discussed. (JN)

  14. Wavelet packet transform-based robust video watermarking technique

    Indian Academy of Sciences (India)

    imperceptibility, they used Watson's DCT-based visual model for video watermarking. Ge et al. (2003) have presented a ... accordance with the human visual system and signal characteristics. Hsu & Wu (1998) have proposed a ...... Shannon C E 1949 Communication theory of secrecy system. Bell System Technical Journal ...

  15. Video-based patient decision aids: A scoping review.

    Science.gov (United States)

    Winston, Karin; Grendarova, Petra; Rabi, Doreen

    2017-10-18

    This study reviews the published literature on the use of video-based decision aids (DA) for patients. The authors describe the areas of medicine in which video-based patient DA have been evaluated, the medical decisions targeted, their reported impact, in which countries studies are being conducted, and publication trends. The literature review was conducted systematically using Medline, Embase, CINAHL, PsychInfo, and Pubmed databases from inception to 2016. References of identified studies were reviewed, and hand-searches of relevant journals were conducted. 488 studies were included and organized based on predefined study characteristics. The most common decisions addressed were cancer screening, risk reduction, advance care planning, and adherence to provider recommendations. Most studies had sample sizes of fewer than 300, and most were performed in the United States. Outcomes were generally reported as positive. This field of study was relatively unknown before 1990s but the number of studies published annually continues to increase. Videos are largely positive interventions but there are significant remaining knowledge gaps including generalizability across populations. Clinicians should consider incorporating video-based DA in their patient interactions. Future research should focus on less studied areas and the mechanisms underlying effective patient decision aids. Copyright © 2017 Elsevier B.V. All rights reserved.

  16. Video-based eye tracking for neuropsychiatric assessment.

    Science.gov (United States)

    Adhikari, Sam; Stark, David E

    2017-01-01

    This paper presents a video-based eye-tracking method, ideally deployed via a mobile device or laptop-based webcam, as a tool for measuring brain function. Eye movements and pupillary motility are tightly regulated by brain circuits, are subtly perturbed by many disease states, and are measurable using video-based methods. Quantitative measurement of eye movement by readily available webcams may enable early detection and diagnosis, as well as remote/serial monitoring, of neurological and neuropsychiatric disorders. We successfully extracted computational and semantic features for 14 testing sessions, comprising 42 individual video blocks and approximately 17,000 image frames generated across several days of testing. Here, we demonstrate the feasibility of collecting video-based eye-tracking data from a standard webcam in order to assess psychomotor function. Furthermore, we were able to demonstrate through systematic analysis of this data set that eye-tracking features (in particular, radial and tangential variance on a circular visual-tracking paradigm) predict performance on well-validated psychomotor tests. © 2017 New York Academy of Sciences.

  17. Learning-Based Video Superresolution Reconstruction Using Spatiotemporal Nonlocal Similarity

    Directory of Open Access Journals (Sweden)

    Meiyu Liang

    2015-01-01

    Full Text Available Aiming at improving the video visual resolution quality and details clarity, a novel learning-based video superresolution reconstruction algorithm using spatiotemporal nonlocal similarity is proposed in this paper. Objective high-resolution (HR estimations of low-resolution (LR video frames can be obtained by learning LR-HR correlation mapping and fusing spatiotemporal nonlocal similarities between video frames. With the objective of improving algorithm efficiency while guaranteeing superresolution quality, a novel visual saliency-based LR-HR correlation mapping strategy between LR and HR patches is proposed based on semicoupled dictionary learning. Moreover, aiming at improving performance and efficiency of spatiotemporal similarity matching and fusion, an improved spatiotemporal nonlocal fuzzy registration scheme is established using the similarity weighting strategy based on pseudo-Zernike moment feature similarity and structural similarity, and the self-adaptive regional correlation evaluation strategy. The proposed spatiotemporal fuzzy registration scheme does not rely on accurate estimation of subpixel motion, and therefore it can be adapted to complex motion patterns and is robust to noise and rotation. Experimental results demonstrate that the proposed algorithm achieves competitive superresolution quality compared to other state-of-the-art algorithms in terms of both subjective and objective evaluations.

  18. Video Waterscrambling: Towards a Video Protection Scheme Based on the Disturbance of Motion Vectors

    Science.gov (United States)

    Bodo, Yann; Laurent, Nathalie; Laurent, Christophe; Dugelay, Jean-Luc

    2004-12-01

    With the popularity of high-bandwidth modems and peer-to-peer networks, the contents of videos must be highly protected from piracy. Traditionally, the models utilized to protect this kind of content are scrambling and watermarking. While the former protects the content against eavesdropping (a priori protection), the latter aims at providing a protection against illegal mass distribution (a posteriori protection). Today, researchers agree that both models must be used conjointly to reach a sufficient level of security. However, scrambling works generally by encryption resulting in an unintelligible content for the end-user. At the moment, some applications (such as e-commerce) may require a slight degradation of content so that the user has an idea of the content before buying it. In this paper, we propose a new video protection model, called waterscrambling, whose aim is to give such a quality degradation-based security model. This model works in the compressed domain and disturbs the motion vectors, degrading the video quality. It also allows embedding of a classical invisible watermark enabling protection against mass distribution. In fact, our model can be seen as an intermediary solution to scrambling and watermarking.

  19. Video Waterscrambling: Towards a Video Protection Scheme Based on the Disturbance of Motion Vectors

    Directory of Open Access Journals (Sweden)

    Yann Bodo

    2004-10-01

    Full Text Available With the popularity of high-bandwidth modems and peer-to-peer networks, the contents of videos must be highly protected from piracy. Traditionally, the models utilized to protect this kind of content are scrambling and watermarking. While the former protects the content against eavesdropping (a priori protection, the latter aims at providing a protection against illegal mass distribution (a posteriori protection. Today, researchers agree that both models must be used conjointly to reach a sufficient level of security. However, scrambling works generally by encryption resulting in an unintelligible content for the end-user. At the moment, some applications (such as e-commerce may require a slight degradation of content so that the user has an idea of the content before buying it. In this paper, we propose a new video protection model, called waterscrambling, whose aim is to give such a quality degradation-based security model. This model works in the compressed domain and disturbs the motion vectors, degrading the video quality. It also allows embedding of a classical invisible watermark enabling protection against mass distribution. In fact, our model can be seen as an intermediary solution to scrambling and watermarking.

  20. Model-Based Assurance Case+ (MBAC+): Tutorial on Modeling Radiation Hardness Assurance Activities

    Science.gov (United States)

    Austin, Rebekah; Label, Ken A.; Sampson, Mike J.; Evans, John; Witulski, Art; Sierawski, Brian; Karsai, Gabor; Mahadevan, Nag; Schrimpf, Ron; Reed, Robert A.

    2017-01-01

    This presentation will cover why modeling is useful for radiation hardness assurance cases, and also provide information on Model-Based Assurance Case+ (MBAC+), NASAs Reliability Maintainability Template, and Fault Propagation Modeling.

  1. A Secure and Robust Object-Based Video Authentication System

    Directory of Open Access Journals (Sweden)

    Dajun He

    2004-10-01

    Full Text Available An object-based video authentication system, which combines watermarking, error correction coding (ECC, and digital signature techniques, is presented for protecting the authenticity between video objects and their associated backgrounds. In this system, a set of angular radial transformation (ART coefficients is selected as the feature to represent the video object and the background, respectively. ECC and cryptographic hashing are applied to those selected coefficients to generate the robust authentication watermark. This content-based, semifragile watermark is then embedded into the objects frame by frame before MPEG4 coding. In watermark embedding and extraction, groups of discrete Fourier transform (DFT coefficients are randomly selected, and their energy relationships are employed to hide and extract the watermark. The experimental results demonstrate that our system is robust to MPEG4 compression, object segmentation errors, and some common object-based video processing such as object translation, rotation, and scaling while securely preventing malicious object modifications. The proposed solution can be further incorporated into public key infrastructure (PKI.

  2. Radio communication for Communications-Based Train Control (CBTC): A tutorial and survey

    DEFF Research Database (Denmark)

    Farooq, Jahanzeb; Soler, José

    2017-01-01

    Over the last decade, railway industry has seen a huge transition from conventional railway signalling systems to modern, communication-based signalling systems. Communications-Based Train Control (CBTC) is a modern communication-based system that uses radio communication to transfer timely...... and accurate train control information. CBTC is the choice of mass-transit railway operators today, with over a hundred systems currently installed worldwide. The safetyrelated, time-critical applications such as train control impose stringent reliability and availability requirements on the radio...... of the communication technologies used for modern railway signalling is presented. The benefits and drawbacks of using a radio communication technology, particularly Wi-Fi, and the challenges it introduces, are discussed. Best practices in the design of a CBTC radio network and the measures to optimize its...

  3. Access control Tutorial 5

    CERN Document Server

    CERN. Geneva; Oberknapp, Bernd

    2007-01-01

    This tutorial will review current access management technologies and invite participants to discuss use cases and requirements for access management, particularly with respect to scholarly archives and their users. The presenters will describe the concepts and architecture of Federated Access Management (FAM) with reference to some large-scale federation implementations, and discuss the challenges faced particularly in Identity Management by academic institutions. The tutorial will include a practical demonstration of how FAM can be applied to an Open Archive repository.

  4. ROOT Tutorial for Summer Students

    CERN Multimedia

    CERN. Geneva; Piparo, Danilo

    2015-01-01

    ROOT is a "batteries-included" tool kit for data analysis, storage and visualization. It is widely used in High Energy Physics and other disciplines such as Biology, Finance and Astrophysics. This event is an introductory tutorial to ROOT and comprises a front lecture and hands on exercises. IMPORTANT NOTE: The tutorial is based on ROOT 6.04 and NOT on the ROOT5 series.  IMPORTANT NOTE: if you have ROOT 6.04 installed on your laptop, you will not need to install any virtual machine. The instructions showing how to install the virtual machine on which you can find ROOT 6.04 can be found under "Material" on this page.

  5. Tutorials on Agent-based Modelling with NetLogo and Network Analysis with Pajek

    Science.gov (United States)

    Berryman, Matthew J.; Angus, Simon D.

    Complex adaptive systems typically contain multiple, heterogeneous agents, with non-trivial interactions. They tend to produce emergent (larger-scale) phenomena. Agent-based modelling allows one to readily capture the behaviour of a group of heterogeneous agents (such as people, animals, et cetera), with diverse behaviour and important interactions, so it is a natural fit to modelling complex systems. Many complex systems (and agent-based models thereof) can be thought of as containing networks, either explicitly or implicitly. Therefore for complex systems research it is important to have a good understanding of network analysis techniques. This chapter is aimed at beginners to complex systems modelling and network analysis, using NetLogo (Section 10.1) and Pajek (Section 10.2) respectively. It is also aimed at more advanced complex systems modellers who want an introduction to these platforms.

  6. Violent Interaction Detection in Video Based on Deep Learning

    Science.gov (United States)

    Zhou, Peipei; Ding, Qinghai; Luo, Haibo; Hou, Xinglin

    2017-06-01

    Violent interaction detection is of vital importance in some video surveillance scenarios like railway stations, prisons or psychiatric centres. Existing vision-based methods are mainly based on hand-crafted features such as statistic features between motion regions, leading to a poor adaptability to another dataset. En lightened by the development of convolutional networks on common activity recognition, we construct a FightNet to represent the complicated visual violence interaction. In this paper, a new input modality, image acceleration field is proposed to better extract the motion attributes. Firstly, each video is framed as RGB images. Secondly, optical flow field is computed using the consecutive frames and acceleration field is obtained according to the optical flow field. Thirdly, the FightNet is trained with three kinds of input modalities, i.e., RGB images for spatial networks, optical flow images and acceleration images for temporal networks. By fusing results from different inputs, we conclude whether a video tells a violent event or not. To provide researchers a common ground for comparison, we have collected a violent interaction dataset (VID), containing 2314 videos with 1077 fight ones and 1237 no-fight ones. By comparison with other algorithms, experimental results demonstrate that the proposed model for violent interaction detection shows higher accuracy and better robustness.

  7. Video-based measurements for wireless capsule endoscope tracking

    Science.gov (United States)

    Spyrou, Evaggelos; Iakovidis, Dimitris K.

    2014-01-01

    The wireless capsule endoscope is a swallowable medical device equipped with a miniature camera enabling the visual examination of the gastrointestinal (GI) tract. It wirelessly transmits thousands of images to an external video recording system, while its location and orientation are being tracked approximately by external sensor arrays. In this paper we investigate a video-based approach to tracking the capsule endoscope without requiring any external equipment. The proposed method involves extraction of speeded up robust features from video frames, registration of consecutive frames based on the random sample consensus algorithm, and estimation of the displacement and rotation of interest points within these frames. The results obtained by the application of this method on wireless capsule endoscopy videos indicate its effectiveness and improved performance over the state of the art. The findings of this research pave the way for a cost-effective localization and travel distance measurement of capsule endoscopes in the GI tract, which could contribute in the planning of more accurate surgical interventions.

  8. Probabilistic Decision Based Block Partitioning for Future Video Coding

    KAUST Repository

    Wang, Zhao

    2017-11-29

    In the latest Joint Video Exploration Team development, the quadtree plus binary tree (QTBT) block partitioning structure has been proposed for future video coding. Compared to the traditional quadtree structure of High Efficiency Video Coding (HEVC) standard, QTBT provides more flexible patterns for splitting the blocks, which results in dramatically increased combinations of block partitions and high computational complexity. In view of this, a confidence interval based early termination (CIET) scheme is proposed for QTBT to identify the unnecessary partition modes in the sense of rate-distortion (RD) optimization. In particular, a RD model is established to predict the RD cost of each partition pattern without the full encoding process. Subsequently, the mode decision problem is casted into a probabilistic framework to select the final partition based on the confidence interval decision strategy. Experimental results show that the proposed CIET algorithm can speed up QTBT block partitioning structure by reducing 54.7% encoding time with only 1.12% increase in terms of bit rate. Moreover, the proposed scheme performs consistently well for the high resolution sequences, of which the video coding efficiency is crucial in real applications.

  9. An Energy-Efficient and High-Quality Video Transmission Architecture in Wireless Video-Based Sensor Networks

    Science.gov (United States)

    Aghdasi, Hadi S.; Abbaspour, Maghsoud; Moghadam, Mohsen Ebrahimi; Samei, Yasaman

    2008-01-01

    Technological progress in the fields of Micro Electro-Mechanical Systems (MEMS) and wireless communications and also the availability of CMOS cameras, microphones and small-scale array sensors, which may ubiquitously capture multimedia content from the field, have fostered the development of low-cost limited resources Wireless Video-based Sensor Networks (WVSN). With regards to the constraints of video-based sensor nodes and wireless sensor networks, a supporting video stream is not easy to implement with the present sensor network protocols. In this paper, a thorough architecture is presented for video transmission over WVSN called Energy-efficient and high-Quality Video transmission Architecture (EQV-Architecture). This architecture influences three layers of communication protocol stack and considers wireless video sensor nodes constraints like limited process and energy resources while video quality is preserved in the receiver side. Application, transport, and network layers are the layers in which the compression protocol, transport protocol, and routing protocol are proposed respectively, also a dropping scheme is presented in network layer. Simulation results over various environments with dissimilar conditions revealed the effectiveness of the architecture in improving the lifetime of the network as well as preserving the video quality. PMID:27873772

  10. A tutorial on activity-based costing of electronic health records.

    Science.gov (United States)

    Federowicz, Marie H; Grossman, Mila N; Hayes, Bryant J; Riggs, Joseph

    2010-01-01

    As the American Recovery and Restoration Act of 2009 allocates $19 billion to health information technology, it will be useful for health care managers to project the true cost of implementing an electronic health record (EHR). This study presents a step-by-step guide for using activity-based costing (ABC) to estimate the cost of an EHR. ABC is a cost accounting method with a "top-down" approach for estimating the cost of a project or service within an organization. The total cost to implement an EHR includes obvious costs, such as licensing fees, and hidden costs, such as impact on productivity. Unlike other methods, ABC includes all of the organization's expenditures and is less likely to miss hidden costs. Although ABC is used considerably in manufacturing and other industries, it is a relatively new phenomenon in health care. ABC is a comprehensive approach that the health care field can use to analyze the cost-effectiveness of implementing EHRs. In this article, ABC is applied to a health clinic that recently implemented an EHR, and the clinic is found to be more productive after EHR implementation. This methodology can help health care administrators assess the impact of a stimulus investment on organizational performance.

  11. Design of wireless video transmission system based on STM32 microcontroller

    Science.gov (United States)

    Yang, Fan; Ma, Chunting; Li, Haoyi

    2017-03-01

    The design of a wireless video transmission system based on STM32, the system uses the STM32F103VET6 microprocessor as the core, through the video acquisition module collects video data, video data will be sent to the receiver through the wireless transmitting module, receiving data will be displayed on the LCD screen. The software design process of receiver and transmitter is introduced. The experiment proves that the system realizes wireless video transmission function.

  12. A Web-Based Video Digitizing System for the Study of Projectile Motion.

    Science.gov (United States)

    Chow, John W.; Carlton, Les G.; Ekkekakis, Panteleimon; Hay, James G.

    2000-01-01

    Discusses advantages of a video-based, digitized image system for the study and analysis of projectile motion in the physics laboratory. Describes the implementation of a web-based digitized video system. (WRM)

  13. A Novel Mobile Video Community Discovery Scheme Using Ontology-Based Semantical Interest Capture

    Directory of Open Access Journals (Sweden)

    Ruiling Zhang

    2016-01-01

    Full Text Available Leveraging network virtualization technologies, the community-based video systems rely on the measurement of common interests to define and steady relationship between community members, which promotes video sharing performance and improves scalability community structure. In this paper, we propose a novel mobile Video Community discovery scheme using ontology-based semantical interest capture (VCOSI. An ontology-based semantical extension approach is proposed, which describes video content and measures video similarity according to video key word selection methods. In order to reduce the calculation load of video similarity, VCOSI designs a prefix-filtering-based estimation algorithm to decrease energy consumption of mobile nodes. VCOSI further proposes a member relationship estimate method to construct scalable and resilient node communities, which promotes video sharing capacity of video systems with the flexible and economic community maintenance. Extensive tests show how VCOSI obtains better performance results in comparison with other state-of-the-art solutions.

  14. Glyph-Based Video Visualization for Semen Analysis

    KAUST Repository

    Duffy, Brian

    2015-08-01

    © 2013 IEEE. The existing efforts in computer assisted semen analysis have been focused on high speed imaging and automated image analysis of sperm motility. This results in a large amount of data, and it is extremely challenging for both clinical scientists and researchers to interpret, compare and correlate the multidimensional and time-varying measurements captured from video data. In this work, we use glyphs to encode a collection of numerical measurements taken at a regular interval and to summarize spatio-temporal motion characteristics using static visual representations. The design of the glyphs addresses the needs for (a) encoding some 20 variables using separable visual channels, (b) supporting scientific observation of the interrelationships between different measurements and comparison between different sperm cells and their flagella, and (c) facilitating the learning of the encoding scheme by making use of appropriate visual abstractions and metaphors. As a case study, we focus this work on video visualization for computer-aided semen analysis, which has a broad impact on both biological sciences and medical healthcare. We demonstrate that glyph-based visualization can serve as a means of external memorization of video data as well as an overview of a large set of spatiotemporal measurements. It enables domain scientists to make scientific observation in a cost-effective manner by reducing the burden of viewing videos repeatedly, while providing them with a new visual representation for conveying semen statistics.

  15. AN EFFICIENT HILBERT AND INTEGER WAVELET TRANSFORM BASED VIDEO WATERMARKING

    Directory of Open Access Journals (Sweden)

    AGILANDEESWARI L.

    2016-03-01

    Full Text Available In this paper, an efficient, highly imperceptible, robust, and secure digital video watermarking technique for content authentication based on Hilbert transform in the Integer Wavelet Transform (IWT domain has been introduced. The Hilbert coefficients of gray watermark image are embedded into the cover video frames Hilbert coefficients on the 2-level IWT decomposed selected block on sub-bands using Principal Component Analysis (PCA technique. The authentication is achieved by using the digital signature mechanism. This mechanism is used to generate and embed a digital signature after embedding the watermarks. Since, the embedding process is done in Hilbert transform domain, the imperceptibility and the robustness of the watermark is greatly improved. At the receiver end, prior to the extraction of watermark, the originality of the content is verified through the authentication test. If the generated and received signature matches, it proves that the received content is original and performs the extraction process, otherwise deny the extraction process due to unauthenticated received content. The proposed method avoids typical degradations in the imperceptibility level of watermarked video in terms of Average Peak Signal – to – Noise Ratio (PSNR value of about 48db, while it is still providing better robustness against common video distortions such as frame dropping, averaging, and various image processing attacks such as noise addition, median filtering, contrast adjustment, and geometrical attacks such as, rotation and cropping in terms of Normalized Correlation Coefficient (NCC value of about nearly 1.

  16. Reconfigurable Secure Video Codec Based on DWT and AES Processor

    Directory of Open Access Journals (Sweden)

    Rached Tourki

    2010-01-01

    Full Text Available In this paper, we proposed a secure video codec based on the discrete wavelet transformation (DWT and the Advanced Encryption Standard (AES processor. Either, use of video coding with DWT or encryption using AES is well known. However, linking these two designs to achieve secure video coding is leading. The contributions of our work are as follows. First, a new method for image and video compression is proposed. This codec is a synthesis of JPEG and JPEG2000,which is implemented using Huffman coding to the JPEG and DWT to the JPEG2000. Furthermore, an improved motion estimation algorithm is proposed. Second, the encryptiondecryption effects are achieved by the AES processor. AES is aim to encrypt group of LL bands. The prominent feature of this method is an encryption of LL bands by AES-128 (128-bit keys, or AES-192 (192-bit keys, or AES-256 (256-bit keys.Third, we focus on a method that implements partial encryption of LL bands. Our approach provides considerable levels of security (key size, partial encryption, mode encryption, and has very limited adverse impact on the compression efficiency. The proposed codec can provide up to 9 cipher schemes within a reasonable software cost. Latency, correlation, PSNR and compression rate results are analyzed and shown.

  17. Glyph-Based Video Visualization for Semen Analysis.

    Science.gov (United States)

    Duffy, Brian; Thiyagalingam, Jeyarajan; Walton, Simon; Smith, David J; Trefethen, Anne; Kirkman-Brown, Jackson C; Gaffney, Eamonn A; Min Chen

    2015-08-01

    The existing efforts in computer assisted semen analysis have been focused on high speed imaging and automated image analysis of sperm motility. This results in a large amount of data, and it is extremely challenging for both clinical scientists and researchers to interpret, compare and correlate the multidimensional and time-varying measurements captured from video data. In this work, we use glyphs to encode a collection of numerical measurements taken at a regular interval and to summarize spatio-temporal motion characteristics using static visual representations. The design of the glyphs addresses the needs for (a) encoding some 20 variables using separable visual channels, (b) supporting scientific observation of the interrelationships between different measurements and comparison between different sperm cells and their flagella, and (c) facilitating the learning of the encoding scheme by making use of appropriate visual abstractions and metaphors. As a case study, we focus this work on video visualization for computer-aided semen analysis, which has a broad impact on both biological sciences and medical healthcare. We demonstrate that glyph-based visualization can serve as a means of external memorization of video data as well as an overview of a large set of spatiotemporal measurements. It enables domain scientists to make scientific observation in a cost-effective manner by reducing the burden of viewing videos repeatedly, while providing them with a new visual representation for conveying semen statistics.

  18. Low-complexity JPEG-based progressive video codec for wireless video transmission

    DEFF Research Database (Denmark)

    Ukhanova, Ann; Forchhammer, Søren

    2010-01-01

    This paper discusses the question of video codec enhancement for wireless video transmission of high definition video data taking into account constraints on memory and complexity. Starting from parameter adjustment for JPEG2000 compression algorithm used for wireless transmission and achieving...

  19. Web-based remote video monitoring system implemented using Java technology

    Science.gov (United States)

    Li, Xiaoming

    2012-04-01

    A HTTP based video transmission system has been built upon the p2p(peer to peer) network structure utilizing the Java technologies. This makes the video monitoring available to any host which has been connected to the World Wide Web in any method, including those hosts behind firewalls or in isolated sub-networking. In order to achieve this, a video source peer has been developed, together with the client video playback peer. The video source peer can respond to the video stream request in HTTP protocol. HTTP based pipe communication model is developed to speeding the transmission of video stream data, which has been encoded into fragments using the JPEG codec. To make the system feasible in conveying video streams between arbitrary peers on the web, a HTTP protocol based relay peer is implemented as well. This video monitoring system has been applied in a tele-robotic system as a visual feedback to the operator.

  20. The Video Mesh: A Data Structure for Image-based Three-dimensional Video Editing

    OpenAIRE

    Chen, Jiawen; Paris, Sylvain; Wang, Jue; Matusik, Wojciech; Cohen, Michael; Durand, Fredo

    2011-01-01

    This paper introduces the video mesh, a data structure for representing video as 2.5D “paper cutouts.” The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and post-exposure camera control. The video mesh sparsely encodes optical flow as well as depth, and handles occlusion using local layering and alpha mattes. Motion is described by a sparse set of points tracked over time. Each point also stores a depth value. The video mesh is a trian...

  1. Context based Coding of Quantized Alpha Planes for Video Objects

    DEFF Research Database (Denmark)

    Aghito, Shankar Manuel; Forchhammer, Søren

    2002-01-01

    In object based video, each frame is a composition of objects that are coded separately. The composition is performed through the alpha plane that represents the transparency of the object. We present an alternative to MPEG-4 for coding of alpha planes that considers their specific properties. Co....... Comparisons in terms of rate and distortion are provided, showing that the proposed coding scheme for still alpha planes is better than the algorithms for I-frames used in MPEG-4.......In object based video, each frame is a composition of objects that are coded separately. The composition is performed through the alpha plane that represents the transparency of the object. We present an alternative to MPEG-4 for coding of alpha planes that considers their specific properties...

  2. An Undergraduate Science Information Literacy Tutorial in a Web 2.0 World

    Science.gov (United States)

    Scaramozzino, Jeanine Marie

    2008-01-01

    The development of an interactive web-based science information literacy tutorial that introduces undergraduate science majors to basic components of scientific literature is described. The tutorial introduces concepts, vocabulary and resources necessary for understanding and accessing information. The tutorial content is based on the Association…

  3. Hardware Realization of Chaos-based Symmetric Video Encryption

    KAUST Repository

    Ibrahim, Mohamad A.

    2013-05-01

    This thesis reports original work on hardware realization of symmetric video encryption using chaos-based continuous systems as pseudo-random number generators. The thesis also presents some of the serious degradations caused by digitally implementing chaotic systems. Subsequently, some techniques to eliminate such defects, including the ultimately adopted scheme are listed and explained in detail. Moreover, the thesis describes original work on the design of an encryption system to encrypt MPEG-2 video streams. Information about the MPEG-2 standard that fits this design context is presented. Then, the security of the proposed system is exhaustively analyzed and the performance is compared with other reported systems, showing superiority in performance and security. The thesis focuses more on the hardware and the circuit aspect of the system’s design. The system is realized on Xilinx Vetrix-4 FPGA with hardware parameters and throughput performance surpassing conventional encryption systems.

  4. New modulation-based watermarking technique for video

    Science.gov (United States)

    Lemma, Aweke; van der Veen, Michiel; Celik, Mehmet

    2006-02-01

    Successful watermarking algorithms have already been developed for various applications ranging from meta-data tagging to forensic tracking. Nevertheless, it is commendable to develop alternative watermarking techniques that provide a broader basis for meeting emerging services, usage models and security threats. To this end, we propose a new multiplicative watermarking technique for video, which is based on the principles of our successful MASK audio watermark. Audio-MASK has embedded the watermark by modulating the short-time envelope of the audio signal and performed detection using a simple envelope detector followed by a SPOMF (symmetrical phase-only matched filter). Video-MASK takes a similar approach and modulates the image luminance envelope. In addition, it incorporates a simple model to account for the luminance sensitivity of the HVS (human visual system). Preliminary tests show algorithms transparency and robustness to lossy compression.

  5. Facial Video-Based Photoplethysmography to Detect HRV at Rest.

    Science.gov (United States)

    Moreno, J; Ramos-Castro, J; Movellan, J; Parrado, E; Rodas, G; Capdevila, L

    2015-06-01

    Our aim is to demonstrate the usefulness of photoplethysmography (PPG) for analyzing heart rate variability (HRV) using a standard 5-min test at rest with paced breathing, comparing the results with real RR intervals and testing supine and sitting positions. Simultaneous recordings of R-R intervals were conducted with a Polar system and a non-contact PPG, based on facial video recording on 20 individuals. Data analysis and editing were performed with individually designated software for each instrument. Agreement on HRV parameters was assessed with concordance correlations, effect size from ANOVA and Bland and Altman plots. For supine position, differences between video and Polar systems showed a small effect size in most HRV parameters. For sitting position, these differences showed a moderate effect size in most HRV parameters. A new procedure, based on the pixels that contained more heart beat information, is proposed for improving the signal-to-noise ratio in the PPG video signal. Results were acceptable in both positions but better in the supine position. Our approach could be relevant for applications that require monitoring of stress or cardio-respiratory health, such as effort/recuperation states in sports. © Georg Thieme Verlag KG Stuttgart · New York.

  6. Detection of upscale-crop and partial manipulation in surveillance video based on sensor pattern noise

    National Research Council Canada - National Science Library

    Hyun, Dai-Kyung; Ryu, Seung-Jin; Lee, Hae-Yeoun; Lee, Heung-Kyu

    2013-01-01

    .... Nevertheless, there is little research being done on forgery of surveillance videos. This paper proposes a forensic technique to detect forgeries of surveillance video based on sensor pattern noise (SPN...

  7. A New Tool for Collaborative Video Search via Content-based Retrieval and Visual Inspection

    NARCIS (Netherlands)

    Hürst, W.O.; Ip Vai Ching, Algernon; Hudelist, Marco A.; Primus, Manfred J.; Schoeffmann, Klaus; Beecks, Chrisitan

    2016-01-01

    We present a new approach for collaborative video search and video browsing relying on a combination of traditional, indexbased video retrieval complemented with large-scale human-based visual inspection. In particular, a traditional PC interface is used for query-based search using advanced

  8. Teaching with Web-Based Videos: Helping Students Grasp the Science in Popular Online Resources

    Science.gov (United States)

    Pace, Barbara G.; Jones, Linda Cronin

    2009-01-01

    Today, the use of web-based videos in science classrooms is becoming more and more commonplace. However, these videos are often fast-paced and information rich--science concepts can be fragmented and embedded within larger cultural issues. This article addresses the cognitive difficulties posed by many web-based science videos. Drawing on concepts…

  9. An Energy-Efficient and High-Quality Video Transmission Architecture in Wireless Video-Based Sensor Networks

    Directory of Open Access Journals (Sweden)

    Yasaman Samei

    2008-08-01

    Full Text Available Technological progress in the fields of Micro Electro-Mechanical Systems (MEMS and wireless communications and also the availability of CMOS cameras, microphones and small-scale array sensors, which may ubiquitously capture multimedia content from the field, have fostered the development of low-cost limited resources Wireless Video-based Sensor Networks (WVSN. With regards to the constraints of videobased sensor nodes and wireless sensor networks, a supporting video stream is not easy to implement with the present sensor network protocols. In this paper, a thorough architecture is presented for video transmission over WVSN called Energy-efficient and high-Quality Video transmission Architecture (EQV-Architecture. This architecture influences three layers of communication protocol stack and considers wireless video sensor nodes constraints like limited process and energy resources while video quality is preserved in the receiver side. Application, transport, and network layers are the layers in which the compression protocol, transport protocol, and routing protocol are proposed respectively, also a dropping scheme is presented in network layer. Simulation results over various environments with dissimilar conditions revealed the effectiveness of the architecture in improving the lifetime of the network as well as preserving the video quality.

  10. An Energy-Efficient and High-Quality Video Transmission Architecture in Wireless Video-Based Sensor Networks.

    Science.gov (United States)

    Aghdasi, Hadi S; Abbaspour, Maghsoud; Moghadam, Mohsen Ebrahimi; Samei, Yasaman

    2008-08-04

    Technological progress in the fields of Micro Electro-Mechanical Systems (MEMS) and wireless communications and also the availability of CMOS cameras, microphones and small-scale array sensors, which may ubiquitously capture multimedia content from the field, have fostered the development of low-cost limited resources Wireless Video-based Sensor Networks (WVSN). With regards to the constraints of videobased sensor nodes and wireless sensor networks, a supporting video stream is not easy to implement with the present sensor network protocols. In this paper, a thorough architecture is presented for video transmission over WVSN called Energy-efficient and high-Quality Video transmission Architecture (EQV-Architecture). This architecture influences three layers of communication protocol stack and considers wireless video sensor nodes constraints like limited process and energy resources while video quality is preserved in the receiver side. Application, transport, and network layers are the layers in which the compression protocol, transport protocol, and routing protocol are proposed respectively, also a dropping scheme is presented in network layer. Simulation results over various environments with dissimilar conditions revealed the effectiveness of the architecture in improving the lifetime of the network as well as preserving the video quality.

  11. Proxy-based Video Transmission: Error Resiliency, Resource Allocation, and Dynamic Caching

    OpenAIRE

    Tu, Wei

    2009-01-01

    In this dissertation, several approaches are proposed to improve the quality of video transmission over wired and wireless networks. To improve the robustness of video transmission over error-prone mobile networks, a proxy-based reference picture selection scheme is proposed. In the second part of the dissertation, rate-distortion optimized rate adaptation algorithms are proposed for video applications over congested network nodes. A segment-based proxy caching algorithm for video-on-demand a...

  12. LHC@home online tutorial for Windows users - recording

    CERN Multimedia

    CERN. Geneva

    2016-01-01

    A step-by-step online tutorial about LHC@home for Windows users by Karolina Bozek. It contains detailed instructions on how-to-join this volunteer computing project.  This 5' video is linked from http://lhcathome.web.cern.ch/join-us Also from the CDS e-learning category.

  13. LHC@home online tutorial for Mac users - recording

    CERN Multimedia

    CERN. Geneva

    2016-01-01

    A step-by-step online tutorial about LHC@home for Mac users by Alexandre Racine. It contains detailed instructions on how-to-join this volunteer computing project.  There are 3 screen capture videos with the real installation process accelerated attached to the event page. This 5' video is linked from http://lhcathome.web.cern.ch/join-us Also from the CDS e-learning category.

  14. New algorithm for iris recognition based on video sequences

    Science.gov (United States)

    Bourennane, Salah; Fossati, Caroline; Ketchantang, William

    2010-07-01

    Among existing biometrics, iris recognition systems are among the most accurate personal biometric identification systems. However, the acquisition of a workable iris image requires strict cooperation of the user; otherwise, the image will be rejected by a verification module because of its poor quality, inducing a high false reject rate (FRR). The FRR may also increase when iris localization fails or when the pupil is too dilated. To improve the existing methods, we propose to use video sequences acquired in real time by a camera. In order to keep the same computational load to identify the iris, we propose a new method to estimate the iris characteristics. First, we propose a new iris texture characterization based on Fourier-Mellin transform, which is less sensitive to pupil dilatations than previous methods. Then, we develop a new iris localization algorithm that is robust to variations of quality (partial occlusions due to eyelids and eyelashes, light reflects, etc.), and finally, we introduce a fast and new criterion of suitable image selection from an iris video sequence for an accurate recognition. The accuracy of each step of the algorithm in the whole proposed recognition process is tested and evaluated using our own iris video database and several public image databases, such as CASIA, UBIRIS, and BATH.

  15. Parity Bit Replenishment for JPEG 2000-Based Video Streaming

    Directory of Open Access Journals (Sweden)

    François-Olivier Devaux

    2009-01-01

    Full Text Available This paper envisions coding with side information to design a highly scalable video codec. To achieve fine-grained scalability in terms of resolution, quality, and spatial access as well as temporal access to individual frames, the JPEG 2000 coding algorithm has been considered as the reference algorithm to encode INTRA information, and coding with side information has been envisioned to refresh the blocks that change between two consecutive images of a video sequence. One advantage of coding with side information compared to conventional closed-loop hybrid video coding schemes lies in the fact that parity bits are designed to correct stochastic errors and not to encode deterministic prediction errors. This enables the codec to support some desynchronization between the encoder and the decoder, which is particularly helpful to adapt on the fly pre-encoded content to fluctuating network resources and/or user preferences in terms of regions of interest. Regarding the coding scheme itself, to preserve both quality scalability and compliance to the JPEG 2000 wavelet representation, a particular attention has been devoted to the definition of a practical coding framework able to exploit not only the temporal but also spatial correlation among wavelet subbands coefficients, while computing the parity bits on subsets of wavelet bit-planes. Simulations have shown that compared to pure INTRA-based conditional replenishment solutions, the addition of the parity bits option decreases the transmission cost in terms of bandwidth, while preserving access flexibility.

  16. Tutorial on architectural acoustics

    Science.gov (United States)

    Shaw, Neil; Talaske, Rick; Bistafa, Sylvio

    2002-11-01

    This tutorial is intended to provide an overview of current knowledge and practice in architectural acoustics. Topics covered will include basic concepts and history, acoustics of small rooms (small rooms for speech such as classrooms and meeting rooms, music studios, small critical listening spaces such as home theatres) and the acoustics of large rooms (larger assembly halls, auditoria, and performance halls).

  17. Home parenteral nutrition tutorial.

    Science.gov (United States)

    Kirby, Donald F; Corrigan, Mandy L; Speerhas, Rex A; Emery, Dorothy M

    2012-11-01

    The nutrition support practitioner may be called upon to help coordinate care at home for a patient who requires prolonged intravenous nutrition after he or she becomes stable enough to leave the hospital. This tutorial reviews the many concepts that must be considered to manage this type of care successfully.

  18. A statnet Tutorial

    Directory of Open Access Journals (Sweden)

    Steven M. Goodreau

    2007-12-01

    Full Text Available The statnet suite of R packages contains a wide range of functionality for the statistical analysis of social networks, including the implementation of exponential-family random graph (ERG models. In this paper we illustrate some of the functionality of statnet through a tutorial analysis of a friendship network of 1,461 adolescents.

  19. Uppaal SMC tutorial

    DEFF Research Database (Denmark)

    David, Alexandre; Larsen, Kim Guldstrand; Legay, Axel

    2015-01-01

    This tutorial paper surveys the main features of Uppaal SMC, a model checking approach in Uppaal family that allows us to reason on networks of complex real-timed systems with a stochastic semantic. We demonstrate the modeling features of the tool, new verification algorithms and ways of applying...... them to potentially complex case studies....

  20. Rancangan Perbaikan Penilaian Tutorial Berdasarkan Sudut Pandang Tutor dan Mahasiswa serta Literatur

    OpenAIRE

    Khadafianto, Fuad; Rahayu, Gandes Retno; Suryadi, Efrayim

    2017-01-01

    Background: Problem Based Learning (PBL), a form of active learning model that is constructive, independent, collaborative and contextual, implemented in the learning process in the form of tutorial discussions. The quality of tutorial discussion need to be improved. One way to improve the quality of the tutorial is to revise or to select the appropriate assessment methods of tutorial discussion. Aside from tutor perception as a user, student perception about the benefits of the assessment pr...

  1. Review of passive-blind detection in digital video forgery based on sensing and imaging techniques

    Science.gov (United States)

    Tao, Junjie; Jia, Lili; You, Ying

    2016-01-01

    Advances in digital video compression and IP communication technologies raised new issues and challenges concerning the integrity and authenticity of surveillance videos. It is so important that the system should ensure that once recorded, the video cannot be altered; ensuring the audit trail is intact for evidential purposes. This paper gives an overview of passive techniques of Digital Video Forensics which are based on intrinsic fingerprints inherent in digital surveillance videos. In this paper, we performed a thorough research of literatures relevant to video manipulation detection methods which accomplish blind authentications without referring to any auxiliary information. We presents review of various existing methods in literature, and much more work is needed to be done in this field of video forensics based on video data analysis and observation of the surveillance systems.

  2. Development and Assessment of a Chemistry-Based Computer Video Game as a Learning Tool

    Science.gov (United States)

    Martinez-Hernandez, Kermin Joel

    2010-01-01

    The chemistry-based computer video game is a multidisciplinary collaboration between chemistry and computer graphics and technology fields developed to explore the use of video games as a possible learning tool. This innovative approach aims to integrate elements of commercial video game and authentic chemistry context environments into a learning…

  3. The Use of Eye Tracking in Research on Video-Based Second Language (L2) Listening Assessment: A Comparison of Context Videos and Content Videos

    Science.gov (United States)

    Suvorov, Ruslan

    2015-01-01

    Investigating how visuals affect test takers' performance on video-based L2 listening tests has been the focus of many recent studies. While most existing research has been based on test scores and self-reported verbal data, few studies have examined test takers' viewing behavior (Ockey, 2007; Wagner, 2007, 2010a). To address this gap, in the…

  4. A source-based congestion control strategy for real-time video transport on IP network

    Science.gov (United States)

    Chen, Xia; Cai, Canhui

    2005-07-01

    The goal of this paper is to design a TCP friendly real-time video transport protocol that will not only utilize network resource efficiently, but also prevent network congestion from the real-time video transmitting effectively. To this end, we proposed a source based congestion control scheme to adapt video coding rate to the channel capacity of the IP network, including three stages: rate control, rate-adaptive video encoding, and rate shaping.

  5. Consumer-based technology for distribution of surgical videos for objective evaluation.

    Science.gov (United States)

    Gonzalez, Ray; Martinez, Jose M; Lo Menzo, Emanuele; Iglesias, Alberto R; Ro, Charles Y; Madan, Atul K

    2012-08-01

    The Global Operative Assessment of Laparoscopic Skill (GOALS) is one validated metric utilized to grade laparoscopic skills and has been utilized to score recorded operative videos. To facilitate easier viewing of these recorded videos, we are developing novel techniques to enable surgeons to view these videos. The objective of this study is to determine the feasibility of utilizing widespread current consumer-based technology to assist in distributing appropriate videos for objective evaluation. Videos from residents were recorded via a direct connection from the camera processor via an S-video output via a cable into a hub to connect to a standard laptop computer via a universal serial bus (USB) port. A standard consumer-based video editing program was utilized to capture the video and record in appropriate format. We utilized mp4 format, and depending on the size of the file, the videos were scaled down (compressed), their format changed (using a standard video editing program), or sliced into multiple videos. Standard available consumer-based programs were utilized to convert the video into a more appropriate format for handheld personal digital assistants. In addition, the videos were uploaded to a social networking website and video sharing websites. Recorded cases of laparoscopic cholecystectomy in a porcine model were utilized. Compression was required for all formats. All formats were accessed from home computers, work computers, and iPhones without difficulty. Qualitative analyses by four surgeons demonstrated appropriate quality to grade for these formats. Our preliminary results show promise that, utilizing consumer-based technology, videos can be easily distributed to surgeons to grade via GOALS via various methods. Easy accessibility may help make evaluation of resident videos less complicated and cumbersome.

  6. Charged particle beam current monitoring tutorial

    Energy Technology Data Exchange (ETDEWEB)

    Webber, R.C.

    1994-10-01

    A tutorial presentation is made on topics related to the measurement of charged particle beam currents. The fundamental physics of electricity and magnetism pertinent to the problem is reviewed. The physics is presented with a stress on its interpretation from an electrical circuit theory point of view. The operation of devices including video pulse current transformers, direct current transformers, and gigahertz bandwidth wall current style transformers is described. Design examples are given for each of these types of devices. Sensitivity, frequency response, and physical environment are typical parameters which influence the design of these instruments in any particular application. Practical engineering considerations, potential pitfalls, and performance limitations are discussed.

  7. Design and Implementation of a Video-based Clinical Examination.

    Science.gov (United States)

    Valdez, Connie A; Paulsen, Susan

    2007-12-01

    To (1) describe the development of a Video-based Clinical Examination (VCE) as a formal testing format to evaluate student ability to make an accurate pharmaceutical assessment and recommendation, and (2) determine student perception of the VCE testing format. Descriptive study of first-year pharmacy students. One hundred and twenty-nine students were included in the study. Students perceived that the VCE testing format provided a real life/interactive environment but felt rushed as the video segments of the patient/pharmacist interaction occurred quickly. Based on the findings of this project, we will continue to pursue further research related to validity, reliability and application of VCEs. However, the University of Colorado will continue to incorporate VCEs in the performance based evaluations in the Professional Skills Development 1 course, as it appears to be an effective stepping-stone for first-year students to begin developing their active listening, higher level learning and problem-solving skills. Results of this project will be shared with the faculty and curriculum committee at the University of Colorado School of Pharmacy to encourage further use and research of VCEs in other courses.

  8. Using video-based observation research methods in primary care health encounters to evaluate complex interactions

    Directory of Open Access Journals (Sweden)

    Onur Asan

    2014-08-01

    Full Text Available Objective The purpose of this paper is to describe the use of video-based observation research methods in primary care environment and highlight important methodological considerations and provide practical guidance for primary care and human factors researchers conducting video studies to understand patient–clinician interaction in primary care settings.Methods We reviewed studies in the literature which used video methods in health care research, and we also used our own experience based on the video studies we conducted in primary care settings.Results This paper highlighted the benefits of using video techniques, such as multi-channel recording and video coding, and compared “unmanned” video recording with the traditional observation method in primary care research. We proposed a list that can be followed step by step to conduct an effective video study in a primary care setting for a given problem. This paper also described obstacles, researchers should anticipate when using video recording methods in future studies.Conclusion With the new technological improvements, video-based observation research is becoming a promising method in primary care and HFE research. Video recording has been under-utilised as a data collection tool because of confidentiality and privacy issues. However, it has many benefits as opposed to traditional observations, and recent studies using video recording methods have introduced new research areas and approaches.

  9. Using video-based observation research methods in primary care health encounters to evaluate complex interactions.

    Science.gov (United States)

    Asan, Onur; Montague, Enid

    2014-01-01

    The purpose of this paper is to describe the use of video-based observation research methods in primary care environment and highlight important methodological considerations and provide practical guidance for primary care and human factors researchers conducting video studies to understand patient-clinician interaction in primary care settings. We reviewed studies in the literature which used video methods in health care research, and we also used our own experience based on the video studies we conducted in primary care settings. This paper highlighted the benefits of using video techniques, such as multi-channel recording and video coding, and compared "unmanned" video recording with the traditional observation method in primary care research. We proposed a list that can be followed step by step to conduct an effective video study in a primary care setting for a given problem. This paper also described obstacles, researchers should anticipate when using video recording methods in future studies. With the new technological improvements, video-based observation research is becoming a promising method in primary care and HFE research. Video recording has been under-utilised as a data collection tool because of confidentiality and privacy issues. However, it has many benefits as opposed to traditional observations, and recent studies using video recording methods have introduced new research areas and approaches.

  10. Using the Wharton-Sheares-George method to create a neovagina in patients with Mayer-Rokitansky-Küster-Hauser syndrome: a step-by-step video tutorial.

    Science.gov (United States)

    Kuessel, Lorenz; Wenzl, René; Marschalek, Marie-Louise; Slavka, Georg; Doerfler, Daniela; Husslein, Heinrich

    2016-12-01

    To provide a review of the literature regarding this technique as well as a step-by-step description with the goal of increasing its use as a safe surgical option. Mayer-Rokitansky-Kuster-Hauser (MRKH) syndrome is characterized by vaginal agenesis and a variety of mullerian duct anomalies. To date, a variety of procedures have been described for creating a neovagina, but the best treatment remains debated. The Wharton-Sheares-George method, a minimally invasive surgical approach for the creation of a neovagina, is remarkably simple to perform. Surgical video tutorial. University hospital and referral center for pediatric and adolescent gynecology. A 20-year-old woman with MRKH syndrome who underwent Wharton-Sheares-George neovaginoplasty. With the Wharton-Sheares-George neovaginoplasty the rudimentary müllerian ducts are dilated incrementally by pushing Hegar dilators in the direction of the pelvic axis, and the resulting median raphe is then intersected using diathermy. Subsequently a vaginal mold is inserted into the newly created cavity and held in position by two sutures. Discussion of the surgical steps according to the Wharton-Sheares-George method and review of the anatomic and functional results. Reviewing the existing literature shows that a mean vaginal length and width of 8.3 and 3.3 cm, respectively, can be achieved, and so far no major intraoperative or postoperative complications or prolapse of the neovagina has been reported. Patients can achieve a high degree of general well-being as well as sexual and psychosocial functioning. However, as with most other methods, the presented method requires diligent patient compliance due to the lifelong need to actively avoid contraction of the neovagina. Also, as revealed by vaginal cultures and biopsies, the neovaginas remarkably resemble natural vaginas with regard to type of bacterial colonization and structure of epithelium. The process of spontaneous epithelialization of the neovagina is not fully

  11. Design and implementation of a wireless video surveillance system based on ARM

    Science.gov (United States)

    Li, Yucheng; Han, Dantao; Yan, Juanli

    2011-06-01

    A wireless video surveillance system based on ARM was designed and implemented in this article. The newest ARM11 S3C6410 was used as the main monitoring terminal chip with the embedded Linux operating system. The video input was obtained by the analog CCD and transferred from analog to digital by the video chip TVP5150. The video was packed by RTP and transmitted by the wireless USB TL-WN322G+ after being compressed by H.264 encoders in S3C6410. Further more, the video images were preprocessed. It can detect the abnormities of the specified scene and the abnormal alarms. The video transmission definition is the standard definition 480P. The video stream can be real-time monitored. The system has been used in the real-time intelligent video surveillance of the specified scene.

  12. Obtaining video descriptors for a content-based video information system

    Science.gov (United States)

    Bescos, Jesus; Martinez, Jose M.; Cabrera, Julian M.; Cisneros, Guillermo

    1998-09-01

    This paper describes the first stages of a research project that is currently being developed in the Image Processing Group of the UPM. The aim of this effort is to add video capabilities to the Storage and Retrieval Information System already working at our premises. Here we will focus on the early design steps of a Video Information System. For this purpose, we present a review of most of the reported techniques for video temporal segmentation and semantic segmentation, previous steps to afford the content extraction task, and we discuss them to select the more suitable ones. We then outline a block design of a temporal segmentation module, and present guidelines to the design of the semantic segmentation one. All these operations trend to facilitate automation in the extraction of low level features and semantic features that will finally take part of the video descriptors.

  13. A Frame‐Based Video Signature Method for Very Quick Video Identification and Location

    National Research Council Canada - National Science Library

    Na, Sang‐il; Oh, Weon‐Geun; Jeong, Dong‐Seok

    2013-01-01

    .... The proposed two‐stage matching method is fast and works very well in finding locations. In addition, the proposed matching structure and strategy can distinguish a case in which a part of the query video matches a part...

  14. Indico MEETING tutorial

    CERN Multimedia

    CERN. Geneva; Manzoni, Alex Marc; Dimou, Maria

    2017-01-01

    This short tutorial explains how to create a MEETING in indico, how to populate the timetable, write minutes and how to add material. If you are only interested in the timetable part, please slide to 03.39, for the minutes to 07.46 and for adding material to 08.29.   Tell us what you think via e-learning.support at cern.ch More tutorials in the e-learning collection of the CERN Document Server (CDS) http://cds.cern.ch/collection/E-learning%20modules?ln=en All info about the CERN rapid e-learning project is linked from http://twiki.cern.ch/ELearning  

  15. A CLOUD-BASED ARCHITECTURE FOR SMART VIDEO SURVEILLANCE

    Directory of Open Access Journals (Sweden)

    L. Valentín

    2017-09-01

    Full Text Available Turning a city into a smart city has attracted considerable attention. A smart city can be seen as a city that uses digital technology not only to improve the quality of people’s life, but also, to have a positive impact in the environment and, at the same time, offer efficient and easy-to-use services. A fundamental aspect to be considered in a smart city is people’s safety and welfare, therefore, having a good security system becomes a necessity, because it allows us to detect and identify potential risk situations, and then take appropriate decisions to help people or even prevent criminal acts. In this paper we present an architecture for automated video surveillance based on the cloud computing schema capable of acquiring a video stream from a set of cameras connected to the network, process that information, detect, label and highlight security-relevant events automatically, store the information and provide situational awareness in order to minimize response time to take the appropriate action.

  16. Heart rate measurement based on face video sequence

    Science.gov (United States)

    Xu, Fang; Zhou, Qin-Wu; Wu, Peng; Chen, Xing; Yang, Xiaofeng; Yan, Hong-jian

    2015-03-01

    This paper proposes a new non-contact heart rate measurement method based on photoplethysmography (PPG) theory. With this method we can measure heart rate remotely with a camera and ambient light. We collected video sequences of subjects, and detected remote PPG signals through video sequences. Remote PPG signals were analyzed with two methods, Blind Source Separation Technology (BSST) and Cross Spectral Power Technology (CSPT). BSST is a commonly used method, and CSPT is used for the first time in the study of remote PPG signals in this paper. Both of the methods can acquire heart rate, but compared with BSST, CSPT has clearer physical meaning, and the computational complexity of CSPT is lower than that of BSST. Our work shows that heart rates detected by CSPT method have good consistency with the heart rates measured by a finger clip oximeter. With good accuracy and low computational complexity, the CSPT method has a good prospect for the application in the field of home medical devices and mobile health devices.

  17. a Cloud-Based Architecture for Smart Video Surveillance

    Science.gov (United States)

    Valentín, L.; Serrano, S. A.; Oves García, R.; Andrade, A.; Palacios-Alonso, M. A.; Sucar, L. Enrique

    2017-09-01

    Turning a city into a smart city has attracted considerable attention. A smart city can be seen as a city that uses digital technology not only to improve the quality of people's life, but also, to have a positive impact in the environment and, at the same time, offer efficient and easy-to-use services. A fundamental aspect to be considered in a smart city is people's safety and welfare, therefore, having a good security system becomes a necessity, because it allows us to detect and identify potential risk situations, and then take appropriate decisions to help people or even prevent criminal acts. In this paper we present an architecture for automated video surveillance based on the cloud computing schema capable of acquiring a video stream from a set of cameras connected to the network, process that information, detect, label and highlight security-relevant events automatically, store the information and provide situational awareness in order to minimize response time to take the appropriate action.

  18. Layer-based buffer aware rate adaptation design for SHVC video streaming

    Science.gov (United States)

    Gudumasu, Srinivas; Hamza, Ahmed; Asbun, Eduardo; He, Yong; Ye, Yan

    2016-09-01

    This paper proposes a layer based buffer aware rate adaptation design which is able to avoid abrupt video quality fluctuation, reduce re-buffering latency and improve bandwidth utilization when compared to a conventional simulcast based adaptive streaming system. The proposed adaptation design schedules DASH segment requests based on the estimated bandwidth, dependencies among video layers and layer buffer fullness. Scalable HEVC video coding is the latest state-of-art video coding technique that can alleviate various issues caused by simulcast based adaptive video streaming. With scalable coded video streams, the video is encoded once into a number of layers representing different qualities and/or resolutions: a base layer (BL) and one or more enhancement layers (EL), each incrementally enhancing the quality of the lower layers. Such layer based coding structure allows fine granularity rate adaptation for the video streaming applications. Two video streaming use cases are presented in this paper. The first use case is to stream HD SHVC video over a wireless network where available bandwidth varies, and the performance comparison between proposed layer-based streaming approach and conventional simulcast streaming approach is provided. The second use case is to stream 4K/UHD SHVC video over a hybrid access network that consists of a 5G millimeter wave high-speed wireless link and a conventional wired or WiFi network. The simulation results verify that the proposed layer based rate adaptation approach is able to utilize the bandwidth more efficiently. As a result, a more consistent viewing experience with higher quality video content and minimal video quality fluctuations can be presented to the user.

  19. Internet video search

    NARCIS (Netherlands)

    Snoek, C.G.M.; Smeulders, A.W.M.

    2011-01-01

    In this tutorial, we focus on the challenges in internet video search, present methods how to achieve state-of-the-art performance while maintaining efficient execution, and indicate how to obtain improvements in the near future. Moreover, we give an overview of the latest developments and future

  20. A low-light-level video recursive filtering technology based on the three-dimensional coefficients

    Science.gov (United States)

    Fu, Rongguo; Feng, Shu; Shen, Tianyu; Luo, Hao; Wei, Yifang; Yang, Qi

    2017-08-01

    Low light level video is an important method of observation under low illumination condition, but the SNR of low light level video is low, the effect of observation is poor, so the noise reduction processing must be carried out. Low light level video noise mainly includes Gauss noise, Poisson noise, impulse noise, fixed pattern noise and dark current noise. In order to remove the noise in low-light-level video effectively, improve the quality of low-light-level video. This paper presents an improved time domain recursive filtering algorithm with three dimensional filtering coefficients. This algorithm makes use of the correlation between the temporal domain of the video sequence. In the video sequences, the proposed algorithm adaptively adjusts the local window filtering coefficients in space and time by motion estimation techniques, for the different pixel points of the same frame of the image, the different weighted coefficients are used. It can reduce the image tail, and ensure the noise reduction effect well. Before the noise reduction, a pretreatment based on boxfilter is used to reduce the complexity of the algorithm and improve the speed of the it. In order to enhance the visual effect of low-light-level video, an image enhancement algorithm based on guided image filter is used to enhance the edge of the video details. The results of experiment show that the hybrid algorithm can remove the noise of the low-light-level video effectively, enhance the edge feature and heighten the visual effects of video.

  1. Offset Trace-Based Video Quality Evaluation Network Transport

    DEFF Research Database (Denmark)

    Seeling, P.; Reisslein, M.; Fitzek, Frank

    2006-01-01

    Video traces contain information about encoded video frames, such as frame sizes and qualities, and provide a convenient method to conduct multimedia networking research. Although wiedely used in networking research, these traces do not allow to determine the video qaulityin an accurate manner...... after networking transport that includes losses and delays. In this work, we provide (i) an overview of frame dependencies that have to be taken into consideration when working with video traces, (ii) an algorithmic approach to combine traditional video traces and offset distortion traces to determine...... the video quality or distortion after lossy network transport, (iii) offset distortion and quality characteristics and (iv) the offset distortion trace format and tools to create offset distortion traces....

  2. The Web Lecture Archive Project: Archiving ATLAS Presentations and Tutorials

    CERN Multimedia

    Herr, J

    2004-01-01

    The geographical diversity of the ATLAS Collaboration presents constant challenges in the communication between and training of its members. One important example is the need for training of new collaboration members and/or current members on new developments. The Web Lecture Archive Project (WLAP), a joint project between the University of Michigan and CERN Technical Training, has addressed this challenge by recording ATLAS tutorials in the form of streamed "Web Lectures," consisting of synchronized audio, video and high-resolution slides, available on demand to anyone in the world with a Web browser. ATLAS software tutorials recorded by WLAP include ATHENA, ATLANTIS, Monte Carlo event generators, Object Oriented Analysis and Design, GEANT4, and Physics EDM and tools. All ATLAS talks, including both tutorials and meetings are available at http://www.wlap.org/browser.php?ID=atlas. Members of the University of Michigan Physics Department and Media Union, under the framework of the ATLAS Collaboratory Project ...

  3. Shadow Detection Based on Regions of Light Sources for Object Extraction in Nighttime Video.

    Science.gov (United States)

    Lee, Gil-Beom; Lee, Myeong-Jin; Lee, Woo-Kyung; Park, Joo-Heon; Kim, Tae-Hwan

    2017-03-22

    Intelligent video surveillance systems detect pre-configured surveillance events through background modeling, foreground and object extraction, object tracking, and event detection. Shadow regions inside video frames sometimes appear as foreground objects, interfere with ensuing processes, and finally degrade the event detection performance of the systems. Conventional studies have mostly used intensity, color, texture, and geometric information to perform shadow detection in daytime video, but these methods lack the capability of removing shadows in nighttime video. In this paper, a novel shadow detection algorithm for nighttime video is proposed; this algorithm partitions each foreground object based on the object's vertical histogram and screens out shadow objects by validating their orientations heading toward regions of light sources. From the experimental results, it can be seen that the proposed algorithm shows more than 93.8% shadow removal and 89.9% object extraction rates for nighttime video sequences, and the algorithm outperforms conventional shadow removal algorithms designed for daytime videos.

  4. Video Inter-frame Forgery Identification Based on Optical Flow Consistency

    Directory of Open Access Journals (Sweden)

    Qi Wang

    2014-03-01

    Full Text Available Identifying inter-frame forgery is a hot topic in video forensics. In this paper, we propose a method based on the assumption that the optical flows are consistent in an original video, while in forgeries the consistency will be destroyed. We first extract optical flow from frames of videos and then calculate the optical flow consistency after normalization and quantization as distinguishing feature to identify inter-frame forgeries. We train the Support Vector Machine to classify original videos and video forgeries with optical flow consistency feature of some sample videos and test the classification accuracy in a large database. Experimental results show that the proposed method is efficient in classifying original videos and forgeries. Furthermore, the proposed method performs also pretty well in classifying frame insertion and frame deletion forgeries.

  5. TENTube: A Video-based Connection Tool Supporting Competence Development

    Directory of Open Access Journals (Sweden)

    Albert A Angehrn

    2008-07-01

    Full Text Available The vast majority of knowledge management initiatives fail because they do not take sufficiently into account the emotional, psychological and social needs of individuals. Only if users see real value for themselves will they actively use and contribute their own knowledge to the system, and engage with other users. Connection dynamics can make this easier, and even enjoyable, by connecting people and bringing them closer through shared experiences such as playing a game together. A higher connectedness of people to other people, and to relevant knowledge assets, will motivate them to participate more actively and increase system usage. In this paper, we describe the design of TENTube, a video-based connection tool we are developing to support competence development. TENTube integrates rich profiling and network visualization and navigation with agent-enhanced game-like connection dynamics.

  6. Joint Optimization in UMTS-Based Video Transmission

    Directory of Open Access Journals (Sweden)

    Attila Zsiros

    2007-01-01

    Full Text Available A software platform is exposed, which was developed to enable demonstration and capacity testing. The platform simulates a joint optimized wireless video transmission. The development succeeded within the frame of the IST-PHOENIX project and is based on the system optimization model of the project. One of the constitutive parts of the model, the wireless network segment, is changed to a detailed, standard UTRA network simulation module. This paper consists of (1 a brief description of the projects simulation chain, (2 brief description of the UTRAN system, and (3 the integration of the two segments. The role of the UTRAN part in the joint optimization is described, with the configuration and control of this element. Finally, some simulation results are shown. In the conclusion, we show how our simulation results translate into real-world performance gains.

  7. Automatic Video-based Analysis of Human Motion

    DEFF Research Database (Denmark)

    Fihl, Preben

    The human motion contains valuable information in many situations and people frequently perform an unconscious analysis of the motion of other people to understand their actions, intentions, and state of mind. An automatic analysis of human motion will facilitate many applications and thus has...... received great interest from both industry and research communities. The focus of this thesis is on video-based analysis of human motion and the thesis presents work within three overall topics, namely foreground segmentation, action recognition, and human pose estimation. Foreground segmentation is often...... the first important step in the analysis of human motion. By separating foreground from background the subsequent analysis can be focused and efficient. This thesis presents a robust background subtraction method that can be initialized with foreground objects in the scene and is capable of handling...

  8. BigBackground-Based Illumination Compensation for Surveillance Video

    Directory of Open Access Journals (Sweden)

    Bales MRyan

    2011-01-01

    Full Text Available Abstract Illumination changes cause challenging problems for video surveillance algorithms, as objects of interest become masked by changes in background appearance. It is desired for such algorithms to maintain a consistent perception of a scene regardless of illumination variation. This work introduces a concept we call BigBackground, which is a model for representing large, persistent scene features based on chromatic self-similarity. This model is found to comprise 50% to 90% of surveillance scenes. The large, stable regions represented by the model are used as reference points for performing illumination compensation. The presented compensation technique is demonstrated to decrease improper false-positive classification of background pixels by an average of 83% compared to the uncompensated case and by 25% to 43% compared to compensation techniques from the literature.

  9. Using Internet-Based Videos as Pedagogical Tools in the Social Work Policy Classroom

    Directory of Open Access Journals (Sweden)

    Sarabeth Leukefeld

    2011-11-01

    Full Text Available Students often feel disconnected from their introductory social welfare policy courses. Therefore, it is important that instructors employ engaging pedagogical methods in the classroom. A review of the literature reveals that a host of methods have been utilized to attempt to interest students in policy courses, but there is no mention of using internet-based videos in the social welfare policy classroom. This article describes how to select and use appropriate internet-based videos from websites such as YouTube and SnagFilms, to effectively engage students in social welfare policy courses. Four rules are offered for choosing videos based on emotional impact, brevity, and relevance to course topics. The selected videos should elicit students’ passions and stimulate critical thinking when used in concert with instructor-generated discussion questions, writing assignments, and small group dialogue. Examples of the process of choosing videos, discussion questions, and student reactions to the use of videos are provided.

  10. CONTEXT-BASED URBAN TERRAIN RECONSTRUCTION FROM IMAGES AND VIDEOS

    Directory of Open Access Journals (Sweden)

    D. Bulatov

    2012-07-01

    Full Text Available Detection of buildings and vegetation, and even more reconstruction of urban terrain from sequences of aerial images and videos is known to be a challenging task. It has been established that those methods that have as input a high-quality Digital Surface Model (DSM, are more straight-forward and produce more robust and reliable results than those image-based methods that require matching line segments or even whole regions. This motivated us to develop a new dense matching technique for DSM generation that is capable of simultaneous integration of multiple images in the reconstruction process. The DSMs generated by this new multi-image matching technique can be used for urban object extraction. In the first contribution of this paper, two examples of external sources of information added to the reconstruction pipeline will be shown. The GIS layers are used for recognition of streets and suppressing false alarms in the depth maps that were caused by moving vehicles while the near infrared channel is applied for separating vegetation from buildings. Three examples of data sets including both UAV-borne video sequences with a relatively high number of frames and high-resolution (10 cm ground sample distance data sets consisting of (few spatial-temporarily diverse images from large-format aerial frame cameras, will be presented. By an extensive quantitative evaluation of the Vaihingen block from the ISPRS benchmark on urban object detection, it will become clear that our procedure allows a straight-forward, efficient, and reliable instantiation of 3D city models.

  11. Video Game Discourses and Implications for Game-Based Education

    Science.gov (United States)

    Whitton, Nicola; Maclure, Maggie

    2017-01-01

    Increasingly prevalent educational discourses promote the use of video games in schools and universities. At the same time, populist discourses persist, particularly in print media, which condemn video games because of putative negative effects on behaviour and socialisation. These contested discourses, we suggest, influence the acceptability of…

  12. Segmentation Based Video Steganalysis to Detect Motion Vector Modification

    Directory of Open Access Journals (Sweden)

    Peipei Wang

    2017-01-01

    Full Text Available This paper presents a steganalytic approach against video steganography which modifies motion vector (MV in content adaptive manner. Current video steganalytic schemes extract features from fixed-length frames of the whole video and do not take advantage of the content diversity. Consequently, the effectiveness of the steganalytic feature is influenced by video content and the problem of cover source mismatch also affects the steganalytic performance. The goal of this paper is to propose a steganalytic method which can suppress the differences of statistical characteristics caused by video content. The given video is segmented to subsequences according to block’s motion in every frame. The steganalytic features extracted from each category of subsequences with close motion intensity are used to build one classifier. The final steganalytic result can be obtained by fusing the results of weighted classifiers. The experimental results have demonstrated that our method can effectively improve the performance of video steganalysis, especially for videos of low bitrate and low embedding ratio.

  13. Evolution-based Virtual Content Insertion with Visually Virtual Interactions in Videos

    Science.gov (United States)

    Chang, Chia-Hu; Wu, Ja-Ling

    With the development of content-based multimedia analysis, virtual content insertion has been widely used and studied for video enrichment and multimedia advertising. However, how to automatically insert a user-selected virtual content into personal videos in a less-intrusive manner, with an attractive representation, is a challenging problem. In this chapter, we present an evolution-based virtual content insertion system which can insert virtual contents into videos with evolved animations according to predefined behaviors emulating the characteristics of evolutionary biology. The videos are considered not only as carriers of message conveyed by the virtual content but also as the environment in which the lifelike virtual contents live. Thus, the inserted virtual content will be affected by the videos to trigger a series of artificial evolutions and evolve its appearances and behaviors while interacting with video contents. By inserting virtual contents into videos through the system, users can easily create entertaining storylines and turn their personal videos into visually appealing ones. In addition, it would bring a new opportunity to increase the advertising revenue for video assets of the media industry and online video-sharing websites.

  14. Automated Identification and Reconstruction of YouTube Video Access

    Directory of Open Access Journals (Sweden)

    Jonathan Patterson

    2012-06-01

    Full Text Available YouTube is one of the most popular video-sharing websites on the Internet, allowing users to upload, view and share videos with other users all over the world. YouTube contains many different types of videos, from homemade sketches to instructional and educational tutorials, and therefore attracts a wide variety of users with different interests. The majority of YouTube visits are perfectly innocent, but there may be circumstances where YouTube video access is related to a digital investigation, e.g. viewing instructional videos on how to perform potentially unlawful actions or how to make unlawful articles.When a user accesses a YouTube video through their browser, certain digital artefacts relating to that video access may be left on their system in a number of different locations. However, there has been very little research published in the area of YouTube video artefacts.The paper discusses the identification of some of the artefacts that are left by the Internet Explorer web browser on a Windows system after accessing a YouTube video. The information that can be recovered from these artefacts can include the video ID, the video name and possibly a cached copy of the video itself. In addition to identifying the artefacts that are left, the paper also investigates how these artefacts can be brought together and analysed to infer specifics about the user’s interaction with the YouTube website, for example whether the video was searched for or visited as a result of a suggestion after viewing a previous video.The result of this research is a Python based prototype that will analyse a mounted disk image, automatically extract the artefacts related to YouTube visits and produce a report summarising the YouTube video accesses on a system.

  15. Optimized static and video EEG rapid serial visual presentation (RSVP) paradigm based on motion surprise computation

    Science.gov (United States)

    Khosla, Deepak; Huber, David J.; Bhattacharyya, Rajan

    2017-05-01

    In this paper, we describe an algorithm and system for optimizing search and detection performance for "items of interest" (IOI) in large-sized images and videos that employ the Rapid Serial Visual Presentation (RSVP) based EEG paradigm and surprise algorithms that incorporate motion processing to determine whether static or video RSVP is used. The system works by first computing a motion surprise map on image sub-regions (chips) of incoming sensor video data and then uses those surprise maps to label the chips as either "static" or "moving". This information tells the system whether to use a static or video RSVP presentation and decoding algorithm in order to optimize EEG based detection of IOI in each chip. Using this method, we are able to demonstrate classification of a series of image regions from video with an azimuth value of 1, indicating perfect classification, over a range of display frequencies and video speeds.

  16. Using Online Digital Tools and Video to Support International Problem-Based Learning

    Science.gov (United States)

    Lajoie, Susanne P.; Hmelo-Silver, Cindy; Wiseman, Jeffrey; Chan, Lap Ki; Lu, Jingyan; Khurana, Chesta; Cruz-Panesso, Ilian; Poitras, Eric; Kazemitabar, Maedeh

    2014-01-01

    The goal of this study is to examine how to facilitate cross-cultural groups in problem-based learning (PBL) using online digital tools and videos. The PBL consisted of two video-based cases used to trigger student-learning issues about giving bad news to HIV-positive patients. Mixed groups of medical students from Canada and Hong Kong worked with…

  17. Automatic Annotation of Formula 1 Races for Content-Based Video Retrieval

    NARCIS (Netherlands)

    Mihajlovic, V.; Petkovic, M.

    2001-01-01

    Content-based video retrieval is emerging as an important part in the process of utilization of various multimedia documents. In this report we present a novel system for the automatic indexing and content-based retrieval of multimedia documents. We chose the domain of Formula 1 sport videos because

  18. Approaches to Interactive Video Anchors in Problem-Based Science Learning

    Science.gov (United States)

    Kumar, David Devraj

    2010-01-01

    This paper is an invited adaptation of the IEEE Education Society Distinguished Lecture Approaches to Interactive Video Anchors in Problem-Based Science Learning. Interactive video anchors have a cognitive theory base, and they help to enlarge the context of learning with information-rich real-world situations. Carefully selected movie clips and…

  19. Insertion of impairments in test video sequences for quality assessment based on psychovisual characteristics

    OpenAIRE

    López Velasco, Juan Pedro; Rodrigo Ferrán, Juan Antonio; Jiménez Bermejo, David; Menendez Garcia, Jose Manuel

    2014-01-01

    Assessing video quality is a complex task. While most pixel-based metrics do not present enough correlation between objective and subjective results, algorithms need to correspond to human perception when analyzing quality in a video sequence. For analyzing the perceived quality derived from concrete video artifacts in determined region of interest we present a novel methodology for generating test sequences which allow the analysis of impact of each individual distortion. Through results obt...

  20. RST-Resilient Video Watermarking Using Scene-Based Feature Extraction

    OpenAIRE

    Jung Han-Seung; Lee Young-Yoon; Lee Sang Uk

    2004-01-01

    Watermarking for video sequences should consider additional attacks, such as frame averaging, frame-rate change, frame shuffling or collusion attacks, as well as those of still images. Also, since video is a sequence of analogous images, video watermarking is subject to interframe collusion. In order to cope with these attacks, we propose a scene-based temporal watermarking algorithm. In each scene, segmented by scene-change detection schemes, a watermark is embedded temporally to one-dimens...

  1. Video Inter-frame Forgery Identification Based on Optical Flow Consistency

    OpenAIRE

    Qi Wang; Zhaohong Li; Zhenzhen Zhang; Qinglong Ma

    2014-01-01

    Identifying inter-frame forgery is a hot topic in video forensics. In this paper, we propose a method based on the assumption that the optical flows are consistent in an original video, while in forgeries the consistency will be destroyed. We first extract optical flow from frames of videos and then calculate the optical flow consistency after normalization and quantization as distinguishing feature to identify inter-frame forgeries. We train the Support Vector Machine to classify original vi...

  2. Design of an online video edge detection device for bottle caps based on FPGA

    OpenAIRE

    Donghui LIU; Lina TONG; Jiashuo WANG; Xiaoyun SUN; Xiaoying ZUO; Yakun DU; Zhenzhou WANG

    2015-01-01

    An online video edge detection device for bottle caps is designed and implemented using OV7670 video module and FPGA based control unit. By Verilog language programming, the device realizes the menu type parametric setting of the external VGA display, and completes the Roberts edge detection of real-time video image, which improves the speed of image processing. By improving the detection algorithm, the noise is effectively suppressed, and clear and coherent edge images are derived. The desig...

  3. Hazardous Solvent Substitution Data System tutorial

    Energy Technology Data Exchange (ETDEWEB)

    Twitchell, K.E.; Skinner, N.L.

    1993-07-01

    This manual is the tutorial for the Hazardous Solvent Substitution Data System (HSSDS), an online, comprehensive system of information on alternatives to hazardous solvents and related subjects. The HSSDS data base contains product information, material safety data sheets, toxicity reports, usage reports, biodegradable data, product chemical element lists, and background information on solvents. HSSDS use TOPIC{reg_sign} to search for information based on a query defined by the user. TOPIC provides a full text retrieval of unstructured source documents. In this tutorial, a series of lessons is provided that guides the user through basic steps common to most queries performed with HSSDS. Instructions are provided for both window-based and character-based applications.

  4. A Benchmark and Comparative Study of Video-Based Face Recognition on COX Face Database.

    Science.gov (United States)

    Huang, Zhiwu; Shan, Shiguang; Wang, Ruiping; Zhang, Haihong; Lao, Shihong; Kuerban, Alifu; Chen, Xilin

    2015-12-01

    Face recognition with still face images has been widely studied, while the research on video-based face recognition is inadequate relatively, especially in terms of benchmark datasets and comparisons. Real-world video-based face recognition applications require techniques for three distinct scenarios: 1) Videoto-Still (V2S); 2) Still-to-Video (S2V); and 3) Video-to-Video (V2V), respectively, taking video or still image as query or target. To the best of our knowledge, few datasets and evaluation protocols have benchmarked for all the three scenarios. In order to facilitate the study of this specific topic, this paper contributes a benchmarking and comparative study based on a newly collected still/video face database, named COX(1) Face DB. Specifically, we make three contributions. First, we collect and release a largescale still/video face database to simulate video surveillance with three different video-based face recognition scenarios (i.e., V2S, S2V, and V2V). Second, for benchmarking the three scenarios designed on our database, we review and experimentally compare a number of existing set-based methods. Third, we further propose a novel Point-to-Set Correlation Learning (PSCL) method, and experimentally show that it can be used as a promising baseline method for V2S/S2V face recognition on COX Face DB. Extensive experimental results clearly demonstrate that video-based face recognition needs more efforts, and our COX Face DB is a good benchmark database for evaluation.

  5. PRICISE TARGET GEOLOCATION AND TRACKING BASED ON UAV VIDEO IMAGERY

    Directory of Open Access Journals (Sweden)

    H. R. Hosseinpoor

    2016-06-01

    Full Text Available There is an increasingly large number of applications for Unmanned Aerial Vehicles (UAVs from monitoring, mapping and target geolocation. However, most of commercial UAVs are equipped with low-cost navigation sensors such as C/A code GPS and a low-cost IMU on board, allowing a positioning accuracy of 5 to 10 meters. This low accuracy cannot be used in applications that require high precision data on cm-level. This paper presents a precise process for geolocation of ground targets based on thermal video imagery acquired by small UAV equipped with RTK GPS. The geolocation data is filtered using an extended Kalman filter, which provides a smoothed estimate of target location and target velocity. The accurate geo-locating of targets during image acquisition is conducted via traditional photogrammetric bundle adjustment equations using accurate exterior parameters achieved by on board IMU and RTK GPS sensors, Kalman filtering and interior orientation parameters of thermal camera from pre-flight laboratory calibration process. The results of this study compared with code-based ordinary GPS, indicate that RTK observation with proposed method shows more than 10 times improvement of accuracy in target geolocation.

  6. Video Shot Boundary Recognition Based on Adaptive Locality Preserving Projections

    Directory of Open Access Journals (Sweden)

    Yongliang Xiao

    2013-01-01

    Full Text Available A novel video shot boundary recognition method is proposed, which includes two stages of video feature extraction and shot boundary recognition. Firstly, we use adaptive locality preserving projections (ALPP to extract video feature. Unlike locality preserving projections, we define the discriminating similarity with mode prior probabilities and adaptive neighborhood selection strategy which make ALPP more suitable to preserve the local structure and label information of the original data. Secondly, we use an optimized multiple kernel support vector machine to classify video frames into boundary and nonboundary frames, in which the weights of different types of kernels are optimized with an ant colony optimization method. Experimental results show the effectiveness of our method.

  7. Neural bases of selective attention in action video game players

    National Research Council Canada - National Science Library

    Bavelier, D; Achtman, R L; Mani, M; Föcker, J

    2012-01-01

    Over the past few years, the very act of playing action video games has been shown to enhance several different aspects of visual selective attention, yet little is known about the neural mechanisms...

  8. Machinima and Video-Based Soft-Skills Training for Frontline Healthcare Workers.

    Science.gov (United States)

    Conkey, Curtis A; Bowers, Clint; Cannon-Bowers, Janis; Sanchez, Alicia

    2013-02-01

    Multimedia training methods have traditionally relied heavily on video-based technologies, and significant research has shown these to be very effective training tools. However, production of video is time and resource intensive. Machinima technologies are based on videogaming technology. Machinima technology allows videogame technology to be manipulated into unique scenarios based on entertainment or training and practice applications. Machinima is the converting of these unique scenarios into video vignettes that tell a story. These vignettes can be interconnected with branching points in much the same way that education videos are interconnected as vignettes between decision points. This study addressed the effectiveness of machinima-based soft-skills education using avatar actors versus the traditional video teaching application using human actors in the training of frontline healthcare workers. This research also investigated the difference between presence reactions when using avatar actor-produced video vignettes as compared with human actor-produced video vignettes. Results indicated that the difference in training and/or practice effectiveness is statistically insignificant for presence, interactivity, quality, and the skill of assertiveness. The skill of active listening presented a mixed result indicating the need for careful attention to detail in situations where body language and facial expressions are critical to communication. This study demonstrates that a significant opportunity exists for the exploitation of avatar actors in video-based instruction.

  9. Knowledge-based understanding of aerial surveillance video

    Science.gov (United States)

    Cheng, Hui; Butler, Darren

    2006-05-01

    Aerial surveillance has long been used by the military to locate, monitor and track the enemy. Recently, its scope has expanded to include law enforcement activities, disaster management and commercial applications. With the ever-growing amount of aerial surveillance video acquired daily, there is an urgent need for extracting actionable intelligence in a timely manner. Furthermore, to support high-level video understanding, this analysis needs to go beyond current approaches and consider the relationships, motivations and intentions of the objects in the scene. In this paper we propose a system for interpreting aerial surveillance videos that automatically generates a succinct but meaningful description of the observed regions, objects and events. For a given video, the semantics of important regions and objects, and the relationships between them, are summarised into a semantic concept graph. From this, a textual description is derived that provides new search and indexing options for aerial video and enables the fusion of aerial video with other information modalities, such as human intelligence, reports and signal intelligence. Using a Mixture-of-Experts video segmentation algorithm an aerial video is first decomposed into regions and objects with predefined semantic meanings. The objects are then tracked and coerced into a semantic concept graph and the graph is summarized spatially, temporally and semantically using ontology guided sub-graph matching and re-writing. The system exploits domain specific knowledge and uses a reasoning engine to verify and correct the classes, identities and semantic relationships between the objects. This approach is advantageous because misclassifications lead to knowledge contradictions and hence they can be easily detected and intelligently corrected. In addition, the graph representation highlights events and anomalies that a low-level analysis would overlook.

  10. A Benchmark Dataset and Saliency-guided Stacked Autoencoders for Video-based Salient Object Detection.

    Science.gov (United States)

    Li, Jia; Xia, Changqun; Chen, Xiaowu

    2017-10-12

    Image-based salient object detection (SOD) has been extensively studied in past decades. However, video-based SOD is much less explored due to the lack of large-scale video datasets within which salient objects are unambiguously defined and annotated. Toward this end, this paper proposes a video-based SOD dataset that consists of 200 videos. In constructing the dataset, we manually annotate all objects and regions over 7,650 uniformly sampled keyframes and collect the eye-tracking data of 23 subjects who free-view all videos. From the user data, we find that salient objects in a video can be defined as objects that consistently pop-out throughout the video, and objects with such attributes can be unambiguously annotated by combining manually annotated object/region masks with eye-tracking data of multiple subjects. To the best of our knowledge, it is currently the largest dataset for videobased salient object detection. Based on this dataset, this paper proposes an unsupervised baseline approach for video-based SOD by using saliencyguided stacked autoencoders. In the proposed approach, multiple spatiotemporal saliency cues are first extracted at the pixel, superpixel and object levels. With these saliency cues, stacked autoencoders are constructed in an unsupervised manner that automatically infers a saliency score for each pixel by progressively encoding the high-dimensional saliency cues gathered from the pixel and its spatiotemporal neighbors. In experiments, the proposed unsupervised approach is compared with 31 state-of-the-art models on the proposed dataset and outperforms 30 of them, including 19 imagebased classic (unsupervised or non-deep learning) models, six image-based deep learning models, and five video-based unsupervised models. Moreover, benchmarking results show that the proposed dataset is very challenging and has the potential to boost the development of video-based SOD.

  11. Distortion-Based Link Adaptation for Wireless Video Transmission

    Directory of Open Access Journals (Sweden)

    Andrew Nix

    2008-06-01

    Full Text Available Wireless local area networks (WLANs such as IEEE 802.11a/g utilise numerous transmission modes, each providing different throughputs and reliability levels. Most link adaptation algorithms proposed in the literature (i maximise the error-free data throughput, (ii do not take into account the content of the data stream, and (iii rely strongly on the use of ARQ. Low-latency applications, such as real-time video transmission, do not permit large numbers of retransmission. In this paper, a novel link adaptation scheme is presented that improves the quality of service (QoS for video transmission. Rather than maximising the error-free throughput, our scheme minimises the video distortion of the received sequence. With the use of simple and local rate distortion measures and end-to-end distortion models at the video encoder, the proposed scheme estimates the received video distortion at the current transmission rate, as well as on the adjacent lower and higher rates. This allows the system to select the link-speed which offers the lowest distortion and to adapt to the channel conditions. Simulation results are presented using the MPEG-4/AVC H.264 video compression standard over IEEE 802.11g. The results show that the proposed system closely follows the optimum theoretic solution.

  12. Fuzzy Logic-Based Scenario Recognition from Video Sequences

    Directory of Open Access Journals (Sweden)

    E. Elbaşi

    2013-10-01

    Full Text Available In recent years, video surveillance and monitoring have gained importance because of security and safety concerns. Banks, borders, airports, stores, and parking areas are the important application areas. There are two main parts in scenario recognition: Low level processing, including moving object detection and object tracking, and feature extraction. We have developed new features through this work which are RUD (relative upper density, RMD (relative middle density and RLD (relative lower density, and we have used other features such as aspect ratio, width, height, and color of the object. High level processing, including event start-end point detection, activity detection for each frame and scenario recognition for sequence of images. This part is the focus of our research, and different pattern recognition and classification methods are implemented and experimental results are analyzed. We looked into several methods of classification which are decision tree, frequency domain classification, neural network-based classification, Bayes classifier, and pattern recognition methods, which are control charts, and hidden Markov models. The control chart approach, which is a decision methodology, gives more promising results than other methodologies. Overlapping between events is one of the problems, hence we applied fuzzy logic technique to solve this problem. After using this method the total accuracy increased from 95.6 to 97.2.

  13. Blind identification of full-field vibration modes from video measurements with phase-based video motion magnification

    Science.gov (United States)

    Yang, Yongchao; Dorn, Charles; Mancini, Tyler; Talken, Zachary; Kenyon, Garrett; Farrar, Charles; Mascareñas, David

    2017-02-01

    Experimental or operational modal analysis traditionally requires physically-attached wired or wireless sensors for vibration measurement of structures. This instrumentation can result in mass-loading on lightweight structures, and is costly and time-consuming to install and maintain on large civil structures, especially for long-term applications (e.g., structural health monitoring) that require significant maintenance for cabling (wired sensors) or periodic replacement of the energy supply (wireless sensors). Moreover, these sensors are typically placed at a limited number of discrete locations, providing low spatial sensing resolution that is hardly sufficient for modal-based damage localization, or model correlation and updating for larger-scale structures. Non-contact measurement methods such as scanning laser vibrometers provide high-resolution sensing capacity without the mass-loading effect; however, they make sequential measurements that require considerable acquisition time. As an alternative non-contact method, digital video cameras are relatively low-cost, agile, and provide high spatial resolution, simultaneous, measurements. Combined with vision based algorithms (e.g., image correlation, optical flow), video camera based measurements have been successfully used for vibration measurements and subsequent modal analysis, based on techniques such as the digital image correlation (DIC) and the point-tracking. However, they typically require speckle pattern or high-contrast markers to be placed on the surface of structures, which poses challenges when the measurement area is large or inaccessible. This work explores advanced computer vision and video processing algorithms to develop a novel video measurement and vision-based operational (output-only) modal analysis method that alleviate the need of structural surface preparation associated with existing vision-based methods and can be implemented in a relatively efficient and autonomous manner with little

  14. Emotional Impact of a Video-Based Suicide Prevention Program on Suicidal Viewers and Suicide Survivors

    Science.gov (United States)

    Bryan, Craig J.; Dhillon-Davis, Luther E.; Dhillon-Davis, Kieran K.

    2009-01-01

    In light of continuing concerns about iatrogenic effects associated with suicide prevention efforts utilizing video-based media, the impact of emotionally-charged videos on two vulnerable subgroups--suicidal viewers and suicide survivors--was explored. Following participation in routine suicide education as a part of the U.S. Air Force Suicide…

  15. The MueLu Tutorial

    Energy Technology Data Exchange (ETDEWEB)

    Hu, Jonathan Joseph [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Wiesner, Tobias A. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Prokopenko, Andrey [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Gee, Michael [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States)

    2014-10-01

    The MueLu tutorial is written as a hands-on tutorial for MueLu, the next generation multigrid framework in Trilinos. It covers the whole spectrum from absolute beginners’ topics to expert level. Since the focus of this tutorial is on practical and technical aspects of multigrid methods in general and MueLu in particular, the reader is expected to have a basic understanding of multigrid methods and its general underlying concepts. Please refer to multigrid textbooks (e.g. [1]) for the theoretical background.

  16. Indico CONFERENCE tutorial

    CERN Multimedia

    CERN. Geneva; Manzoni, Alex Marc

    2017-01-01

    This short tutorial explains how to create a CONFERENCE in indico and how to handle abstracts and registration forms, in detail: Timestamps: 1:01 - Programme  2:28 - Call for abstracts  11:50 - Abstract submission  13:41 - Abstract Review 15:41 - The Judge's Role 17:23 - Registration forms' creation 23:34 - Candidate participant's registration/application 25:54 - Customisation of Indico pages - Layout 28:08 - Customisation of Indico pages - Menus 29:47 - Configuring Event reminders and import into calendaring tools   See HERE a recent presentation by Pedro about the above steps in the life of an indico CONFERENCE event.

  17. Tutorial on use of intraclass correlation coefficients for assessing intertest reliability and its application in functional near-infrared spectroscopy-based brain imaging

    Science.gov (United States)

    Li, Lin; Zeng, Li; Lin, Zi-Jing; Cazzell, Mary; Liu, Hanli

    2015-05-01

    Test-retest reliability of neuroimaging measurements is an important concern in the investigation of cognitive functions in the human brain. To date, intraclass correlation coefficients (ICCs), originally used in inter-rater reliability studies in behavioral sciences, have become commonly used metrics in reliability studies on neuroimaging and functional near-infrared spectroscopy (fNIRS). However, as there are six popular forms of ICC, the adequateness of the comprehensive understanding of ICCs will affect how one may appropriately select, use, and interpret ICCs toward a reliability study. We first offer a brief review and tutorial on the statistical rationale of ICCs, including their underlying analysis of variance models and technical definitions, in the context of assessment on intertest reliability. Second, we provide general guidelines on the selection and interpretation of ICCs. Third, we illustrate the proposed approach by using an actual research study to assess intertest reliability of fNIRS-based, volumetric diffuse optical tomography of brain activities stimulated by a risk decision-making protocol. Last, special issues that may arise in reliability assessment using ICCs are discussed and solutions are suggested.

  18. Prevalence of video game use, cigarette smoking, and acceptability of a video game-based smoking cessation intervention among online adults.

    Science.gov (United States)

    Raiff, Bethany R; Jarvis, Brantley P; Rapoza, Darion

    2012-12-01

    Video games may serve as an ideal platform for developing and implementing technology-based contingency management (CM) interventions for smoking cessation as they can be used to address a number of barriers to the utilization of CM (e.g., replacing monetary rewards with virtual game-based rewards). However, little is known about the relationship between video game playing and cigarette smoking. The current study determined the prevalence of video game use, video game practices, and the acceptability of a video game-based CM intervention for smoking cessation among adult smokers and nonsmokers, including health care professionals. In an online survey, participants (N = 499) answered questions regarding their cigarette smoking and video game playing practices. Participants also reported if they believed a video game-based CM intervention could motivate smokers to quit and if they would recommend such an intervention. Nearly half of the participants surveyed reported smoking cigarettes, and among smokers, 74.5% reported playing video games. Video game playing was more prevalent in smokers than nonsmokers, and smokers reported playing more recently, for longer durations each week, and were more likely to play social games than nonsmokers. Most participants (63.7%), including those who worked as health care professionals, believed that a video game-based CM intervention would motivate smokers to quit and would recommend such an intervention to someone trying to quit (67.9%). Our findings suggest that delivering technology-based smoking cessation interventions via video games has the potential to reach substantial numbers of smokers and that most smokers, nonsmokers, and health care professionals endorsed this approach.

  19. Video-Based Surgical Learning: Improving Trainee Education and Preparation for Surgery.

    Science.gov (United States)

    Mota, Paulo; Carvalho, Nuno; Carvalho-Dias, Emanuel; João Costa, Manuel; Correia-Pinto, Jorge; Lima, Estevão

    2017-10-11

    Since the end of the XIX century, teaching of surgery has remained practically unaltered until now. With the dawn of video-assisted laparoscopy, surgery has faced new technical and learning challenges. Due to technological advances, from Internet access to portable electronic devices, the use of online resources is part of the educational armamentarium. In this respect, videos have already proven to be effective and useful, however the best way to benefit from these tools is still not clearly defined. To assess the importance of video-based learning, using an electronic questionnaire applied to residents and specialists of different surgical fields. Importance of video-based learning was assessed in a sample of 141 subjects, using a questionnaire distributed by a GoogleDoc online form. We found that 98.6% of the respondents have already used videos to prepare for surgery. When comparing video sources by formation status, residents were found to use Youtube significantly more often than specialists (p didactic illustrations and procedure narration than specialists (p < 0.001). On the other hand, specialists prized surgeon's technical skill and the presence of tips and tricks much more than residents (p < 0.001). Video-based learning is currently a hallmark of surgical preparation among residents and specialists working in Portugal. Based on these findings we believe that the creation of quality and scientifically accurate videos, and subsequent compilation in available video-libraries appears to be the future landscape for video-based learning. Copyright © 2017 Association of Program Directors in Surgery. Published by Elsevier Inc. All rights reserved.

  20. Reliability of video-based identification of footstrike pattern and video time frame at initial contact in recreational runners

    DEFF Research Database (Denmark)

    Damsted, Camma; Larsen, L H; Nielsen, R.O.

    2015-01-01

    and video time frame at initial contact during treadmill running using two-dimensional (2D) video recordings. METHODS: Thirty-one recreational runners were recorded twice, 1 week apart, with a high-speed video camera. Two blinded raters evaluated each video twice with an interval of at least 14 days...

  1. Video-based Mobile Mapping System Using Smartphones

    Science.gov (United States)

    Al-Hamad, A.; Moussa, A.; El-Sheimy, N.

    2014-11-01

    The last two decades have witnessed a huge growth in the demand for geo-spatial data. This demand has encouraged researchers around the world to develop new algorithms and design new mapping systems in order to obtain reliable sources for geo-spatial data. Mobile Mapping Systems (MMS) are one of the main sources for mapping and Geographic Information Systems (GIS) data. MMS integrate various remote sensing sensors, such as cameras and LiDAR, along with navigation sensors to provide the 3D coordinates of points of interest from moving platform (e.g. cars, air planes, etc.). Although MMS can provide accurate mapping solution for different GIS applications, the cost of these systems is not affordable for many users and only large scale companies and institutions can benefits from MMS systems. The main objective of this paper is to propose a new low cost MMS with reasonable accuracy using the available sensors in smartphones and its video camera. Using the smartphone video camera, instead of capturing individual images, makes the system easier to be used by non-professional users since the system will automatically extract the highly overlapping frames out of the video without the user intervention. Results of the proposed system are presented which demonstrate the effect of the number of the used images in mapping solution. In addition, the accuracy of the mapping results obtained from capturing a video is compared to the same results obtained from using separate captured images instead of video.

  2. Research and implementation of video image acquisition and processing based on Java and JMF

    Science.gov (United States)

    Qin, Jinlei; Li, Zheng; Niu, Yuguang

    2012-01-01

    The article put forward a method which had been used for video image acquisition and processing, and a system based on Java media framework (JMF) had been implemented by it. The method could be achieved not only by B/S mode but also by C/S mode taking advantage of the predominance of the Java language. Some key issues such as locating video data source, playing video, video image acquisition and processing and so on had been expatiated in detail. The operation results of the system show that this method is fully compatible with common video capture device. At the same time the system possesses many excellences as lower cost, more powerful, easier to develop and cross-platform etc. Finally the application prospect of the method which is based on java and JMF is pointed out.

  3. 3D Scan-Based Wavelet Transform and Quality Control for Video Coding

    Directory of Open Access Journals (Sweden)

    Parisot Christophe

    2003-01-01

    Full Text Available Wavelet coding has been shown to achieve better compression than DCT coding and moreover allows scalability. 2D DWT can be easily extended to 3D and thus applied to video coding. However, 3D subband coding of video suffers from two drawbacks. The first is the amount of memory required for coding large 3D blocks; the second is the lack of temporal quality due to the sequence temporal splitting. In fact, 3D block-based video coders produce jerks. They appear at blocks temporal borders during video playback. In this paper, we propose a new temporal scan-based wavelet transform method for video coding combining the advantages of wavelet coding (performance, scalability with acceptable reduced memory requirements, no additional CPU complexity, and avoiding jerks. We also propose an efficient quality allocation procedure to ensure a constant quality over time.

  4. 3D Scan-Based Wavelet Transform and Quality Control for Video Coding

    Science.gov (United States)

    Parisot, Christophe; Antonini, Marc; Barlaud, Michel

    2003-12-01

    Wavelet coding has been shown to achieve better compression than DCT coding and moreover allows scalability. 2D DWT can be easily extended to 3D and thus applied to video coding. However, 3D subband coding of video suffers from two drawbacks. The first is the amount of memory required for coding large 3D blocks; the second is the lack of temporal quality due to the sequence temporal splitting. In fact, 3D block-based video coders produce jerks. They appear at blocks temporal borders during video playback. In this paper, we propose a new temporal scan-based wavelet transform method for video coding combining the advantages of wavelet coding (performance, scalability) with acceptable reduced memory requirements, no additional CPU complexity, and avoiding jerks. We also propose an efficient quality allocation procedure to ensure a constant quality over time.

  5. Video-based multimedia designs: A research study testing learning effectiveness

    OpenAIRE

    David Reiss

    2008-01-01

    This paper summarizes research conducted on three computer-based video models’ effectiveness for learning based on memory and comprehension. In this quantitative study, a two-minute video presentation was created and played back in three different types of media players, for a sample of eighty-seven college freshman. The three players evaluated include a standard QuickTime video/audio player, a QuickTime player with embedded triggers that launched HTML-based study guide pages, and a Macromedi...

  6. Simultaneous Class-based and Live Video Streamed Teaching

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Levinsen, Karin Ellen Tweddell; Jelsbak, Vibe Alopaeus

    2015-01-01

    The Bachelor Programme in Biomedical Laboratory Analysis at VIA's healthcare university college in Aarhus has established a blended class which combines traditional and live broadcast teaching (via an innovative choice of video conferencing system). On the so-called net-days, students have....... From here a number of general principles and perspective were derived for the specific program which can be useful to contemplate in general for similar educations. It is concluded that the blended class model using live video stream represents a viable pedagogical solution for the Bachelor Programme...... sheds light on the pedagogical challenges, the educational designs possible, the opportunities and constrains associated with video conferencing as a pedagogical practice, as well as the technological, structural and organisational conditions involved. In this paper a participatory action research...

  7. A novel video recommendation system based on efficient retrieval of human actions

    Science.gov (United States)

    Ramezani, Mohsen; Yaghmaee, Farzin

    2016-09-01

    In recent years, fast growth of online video sharing eventuated new issues such as helping users to find their requirements in an efficient way. Hence, Recommender Systems (RSs) are used to find the users' most favorite items. Finding these items relies on items or users similarities. Though, many factors like sparsity and cold start user impress the recommendation quality. In some systems, attached tags are used for searching items (e.g. videos) as personalized recommendation. Different views, incomplete and inaccurate tags etc. can weaken the performance of these systems. Considering the advancement of computer vision techniques can help improving RSs. To this end, content based search can be used for finding items (here, videos are considered). In such systems, a video is taken from the user to find and recommend a list of most similar videos to the query one. Due to relating most videos to humans, we present a novel low complex scalable method to recommend videos based on the model of included action. This method has recourse to human action retrieval approaches. For modeling human actions, some interest points are extracted from each action and their motion information are used to compute the action representation. Moreover, a fuzzy dissimilarity measure is presented to compare videos for ranking them. The experimental results on HMDB, UCFYT, UCF sport and KTH datasets illustrated that, in most cases, the proposed method can reach better results than most used methods.

  8. Recognition of Bullet Holes Based on Video Image Analysis

    Science.gov (United States)

    Ruolin, Zhu; Jianbo, Liu; Yuan, Zhang; Xiaoyu, Wu

    2017-10-01

    The technology of computer vision is used in the training of military shooting. In order to overcome the limitation of the bullet holes recognition using Video Image Analysis that exists over-detection or leak-detection, this paper adopts the support vector machine algorithm and convolutional neural network to extract and recognize Bullet Holes in the digital video and compares their performance. It extracts HOG characteristics of bullet holes and train SVM classifier quickly, though the target is under outdoor environment. Experiments show that support vector machine algorithm used in this paper realize a fast and efficient extraction and recognition of bullet holes, improving the efficiency of shooting training.

  9. How experienced tutors facilitate tutorial dynamics in PBL groups.

    Science.gov (United States)

    Lee, Gin-Hong; Lin, Chaou-Shune; Lin, Yu-Hua

    2013-01-01

    Problem-based learning (PBL) tutorial are conducted in small groups, and successful learning in such groups requires good group facilitating skills. There is a lack of research on actual skills employed by tutors in facilitating the group dynamics. To explore the process of PBL tutorial small groups, focusing on the tutors' actual behavior in facilitating group dynamics. Eight experienced tutors from various departments in medical colleges participated in this research. Forty tutorial group sessions were videotaped. Among the 636 tutorial intervention episodes, 142 of them were associated with facilitating group dynamics. Tutors interventions as well as their recalls were transcribed verbatim. Qualitative research methods were utilized to analyze the data. There were 10 tutorial group dynamic situations and 48 tutorial skills. Analysis of the tutors' intentions employing these skills in the 10 situations showed that tutors were trying to achieve the following aims: (1) iteration of PBL principles, (2) delegation of responsibility to the students, (3) creation of a good discussion forum, and (4) the generation of a good learning atmosphere. Results from this study provide PBL tutors with a practical frame of reference on group dynamic facilitating skills and stimulate further research on this topic.

  10. Depth-based coding of MVD data for 3D video extension of H.264/AVC

    Science.gov (United States)

    Rusanovskyy, Dmytro; Hannuksela, Miska M.; Su, Wenyi

    2013-06-01

    This paper describes a novel approach of using depth information for advanced coding of associated video data in Multiview Video plus Depth (MVD)-based 3D video systems. As a possible implementation of this conception, we describe two coding tools that have been developed for H.264/AVC based 3D Video Codec as response to Moving Picture Experts Group (MPEG) Call for Proposals (CfP). These tools are Depth-based Motion Vector Prediction (DMVP) and Backward View Synthesis Prediction (BVSP). Simulation results conducted under JCT-3V/MPEG 3DV Common Test Conditions show, that proposed in this paper tools reduce bit rate of coded video data by 15% of average delta bit rate reduction, which results in 13% of bit rate savings on total for the MVD data over the state-of-the-art MVC+D coding. Moreover, presented in this paper conception of depth-based coding of video has been further developed by MPEG 3DV and JCT-3V and this work resulted in even higher compression efficiency, bringing about 20% of delta bit rate reduction on total for coded MVD data over the reference MVC+D coding. Considering significant gains, proposed in this paper coding approach can be beneficial for development of new 3D video coding standards. [Figure not available: see fulltext.

  11. Slow motion replay detection of tennis video based on color auto-correlogram

    Science.gov (United States)

    Zhang, Xiaoli; Zhi, Min

    2012-04-01

    In this paper, an effective slow motion replay detection method for tennis videos which contains logo transition is proposed. This method is based on the theory of color auto-correlogram and achieved by fowllowing steps: First,detect the candidate logo transition areas from the video frame sequence. Second, generate logo template. Then use color auto-correlogram for similarity matching between video frames and logo template in the candidate logo transition areas. Finally, select logo frames according to the matching results and locate the borders of slow motion accurately by using the brightness change during logo transition process. Experiment shows that, unlike previous approaches, this method has a great improvement in border locating accuracy rate, and can be used for other sports videos which have logo transition, too. In addition, as the algorithm only calculate the contents in the central area of the video frames, speed of the algorithm has been improved greatly.

  12. Temporal and spatial information extraction from videos based on the change in length of the shadow

    Science.gov (United States)

    Wang, Jiayun; Zu, Jian; Wang, Likang

    2017-03-01

    In this paper, considering the atmospheric refractive index, we present an approach to extract the recording date and geo-location from videos, based on the alteration of the shadow length. The paper carefully takes different information (photographed date, the length of the selected object) of the given video into consideration and forms a comprehensive approach to extract the temporal and spatial information of the given video. On the basis of this approach, we analyze the shadow length data of a chosen object from a real video and extract the temporal and spatial information of the video. Compared with the actual information, the error is less than 1%, which proves the validity of our approach.

  13. Lexicon-based Browsers for Searching in News Video Archives

    NARCIS (Netherlands)

    Worring, M.; Snoek, C.G.M.; de Rooij, O.; Nguyen, G.P.; Koelma, D.C.

    2006-01-01

    In this paper we present the methods and visualizations used in the MediaMill video search engine. The basis for the engine is a semantic indexing process which derives a lexicon of 101 concepts. To support the user in navigating the collection, the system defines a visual similarity space, a

  14. Video-Based Systems Research, Analysis, and Applications Opportunities

    Science.gov (United States)

    1981-07-30

    classic films Ii- into separate FM signals for video dual soundtrack or stereo sound censed from nearlk every major stu- and audio. Another...though never disruptive. While my enthusiasm for the subject was distinctly lim- i’ed. I felt almost as if Iwere in the presence of a histori - cally

  15. Video Game-Based Learning: An Emerging Paradigm for Instruction

    Science.gov (United States)

    Squire, Kurt D.

    2013-01-01

    Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…

  16. LGBTQ Youth + Video Artivism: Arts-Based Critical Civic Praxis

    Science.gov (United States)

    Rhoades, Mindi

    2012-01-01

    In 2005, digital media artist/activist Liv Gjestvang founded a nonprofit organization, Youth Video OUTreach (YVO), to teach lesbian, gay, bisexual, transgender, queer/questioning (LGBTQ) youth skills to create a documentary about their lives that could serve as a centerpiece for outreach and advocacy efforts by/for LGBTQ youth. While…

  17. Balancing thread based navigation for targeted video search

    NARCIS (Netherlands)

    de Rooij, O.; Snoek, C.G.M.; Worring, M.

    2008-01-01

    Various query methods for video search exist. Because of the semantic gap each method has its limitations. We argue that for effective retrieval query methods need to be combined at retrieval time. However, switching query methods often involves a change in query and browsing interface, which puts a

  18. Performance of RGB laser-based projection for video walls

    Science.gov (United States)

    Hickl, Peter

    2017-10-01

    The laser phosphor concept is currently the common approach for most applications to introduce laser as a projection light source. However, this concept bears quite some disadvantages for rear-projection video walls. Therefore, Barco has developed a RGB laser design for use in the control room market with tailor-made performance.

  19. Variable disparity-motion estimation based fast three-view video coding

    Science.gov (United States)

    Bae, Kyung-Hoon; Kim, Seung-Cheol; Hwang, Yong Seok; Kim, Eun-Soo

    2009-02-01

    In this paper, variable disparity-motion estimation (VDME) based 3-view video coding is proposed. In the encoding, key-frame coding (KFC) based motion estimation and variable disparity estimation (VDE) for effectively fast three-view video encoding are processed. These proposed algorithms enhance the performance of 3-D video encoding/decoding system in terms of accuracy of disparity estimation and computational overhead. From some experiments, stereo sequences of 'Pot Plant' and 'IVO', it is shown that the proposed algorithm's PSNRs is 37.66 and 40.55 dB, and the processing time is 0.139 and 0.124 sec/frame, respectively.

  20. Motion Entropy Feature and Its Applications to Event-Based Segmentation of Sports Video

    Science.gov (United States)

    Chen, Chen-Yu; Wang, Jia-Ching; Wang, Jhing-Fa; Hu, Yu-Hen

    2008-12-01

    An entropy-based criterion is proposed to characterize the pattern and intensity of object motion in a video sequence as a function of time. By applying a homoscedastic error model-based time series change point detection algorithm to this motion entropy curve, one is able to segment the corresponding video sequence into individual sections, each consisting of a semantically relevant event. The proposed method is tested on six hours of sports videos including basketball, soccer, and tennis. Excellent experimental results are observed.

  1. Research of Block-Based Motion Estimation Methods for Video Compression

    Directory of Open Access Journals (Sweden)

    Tropchenko Andrey

    2016-08-01

    Full Text Available This work is a review of the block-based algorithms used for motion estimation in video compression. It researches different types of block-based algorithms that range from the simplest named Full Search to the fast adaptive algorithms like Hierarchical Search. The algorithms evaluated in this paper are widely accepted by the video compressing community and have been used in implementing various standards, such as MPEG-4 Visual and H.264. The work also presents a very brief introduction to the entire flow of video compression.

  2. Transmission of object based fine-granular-scalability video over networks

    Science.gov (United States)

    Shi, Xu-li; Jin, Zhi-cheng; Teng, Guo-wei; Zhang, Zhao-yang; An, Ping; Xiao, Guang

    2006-05-01

    It is a hot focus of current researches in video standards that how to transmit video streams over Internet and wireless networks. One of the key methods is FGS(Fine-Granular-Scalability), which can always adapt to the network bandwidth varying but with some sacrifice of coding efficiency, is supported by MPEG-4. Object-based video coding algorithm has been firstly included in MPEG-4 standard that can be applied in interactive video. However, the real time segmentation of VOP(video object plan) is difficult that limit the application of MPEG-4 standard in interactive video. H.264/AVC is the up-to-date video-coding standard, which enhance compression performance and provision a network-friendly video representation. In this paper, we proposed a new Object Based FGS(OBFGS) coding algorithm embedded in H.264/AVC that is different from that in mpeg-4. After the algorithms optimization for the H.264 encoder, the FGS first finish the base-layer coding. Then extract moving VOP using the base-layer information of motion vectors and DCT coefficients. Sparse motion vector field of p-frame composed of 4*4 blocks, 4*8 blocks and 8*4 blocks in base-layer is interpolated. The DCT coefficient of I-frame is calculated by using information of spatial intra-prediction. After forward projecting each p-frame vector to the immediate adjacent I-frame, the method extracts moving VOPs (video object plan) using a recursion 4*4 block classification process. Only the blocks that belong to the moving VOP in 4*4 block-level accuracy is coded to produce enhancement-layer stream. Experimental results show that our proposed system can obtain high interested VOP quality at the cost of fewer coding efficiency.

  3. 2011 Tohoku tsunami video and TLS based measurements: hydrographs, currents, inundation flow velocities, and ship tracks

    Science.gov (United States)

    Fritz, H. M.; Phillips, D. A.; Okayasu, A.; Shimozono, T.; Liu, H.; Takeda, S.; Mohammed, F.; Skanavis, V.; Synolakis, C. E.; Takahashi, T.

    2012-12-01

    The March 11, 2011, magnitude Mw 9.0 earthquake off the coast of the Tohoku region caused catastrophic damage and loss of life in Japan. The mid-afternoon tsunami arrival combined with survivors equipped with cameras on top of vertical evacuation buildings provided spontaneous spatially and temporally resolved inundation recordings. This report focuses on the surveys at 9 tsunami eyewitness video recording locations in Myako, Kamaishi, Kesennuma and Yoriisohama along Japan's Sanriku coast and the subsequent video image calibration, processing, tsunami hydrograph and flow velocity analysis. Selected tsunami video recording sites were explored, eyewitnesses interviewed and some ground control points recorded during the initial tsunami reconnaissance in April, 2011. A follow-up survey in June, 2011 focused on terrestrial laser scanning (TLS) at locations with high quality eyewitness videos. We acquired precise topographic data using TLS at the video sites producing a 3-dimensional "point cloud" dataset. A camera mounted on the Riegl VZ-400 scanner yields photorealistic 3D images. Integrated GPS measurements allow accurate georeferencing. The original video recordings were recovered from eyewitnesses and the Japanese Coast Guard (JCG). The analysis of the tsunami videos follows an adapted four step procedure originally developed for the analysis of 2004 Indian Ocean tsunami videos at Banda Aceh, Indonesia (Fritz et al., 2006). The first step requires the calibration of the sector of view present in the eyewitness video recording based on ground control points measured in the LiDAR data. In a second step the video image motion induced by the panning of the video camera was determined from subsequent images by particle image velocimetry (PIV) applied to fixed objects. The third step involves the transformation of the raw tsunami video images from image coordinates to world coordinates with a direct linear transformation (DLT) procedure. Finally, the instantaneous tsunami

  4. Bridging the Field Trip Gap: Integrating Web-Based Video as a Teaching and Learning Partner in Interior Design Education

    Science.gov (United States)

    Roehl, Amy

    2013-01-01

    This study utilizes web-based video as a strategy to transfer knowledge about the interior design industry in a format that interests the current generation of students. The model of instruction developed is based upon online video as an engaging, economical, and time-saving alternative to a field trip, guest speaker, or video teleconference.…

  5. Hadoop Tutorials - Hadoop Foundations

    CERN Multimedia

    CERN. Geneva; Lanza Garcia, Daniel

    2016-01-01

    The Hadoop ecosystem is the leading opensource platform for distributed storage and processing of "big data". The Hadoop platform is available at CERN as a central service provided by the IT department. This tutorial organized by the IT Hadoop service, aims to introduce the main concepts about Hadoop technology in a practical way and is targeted to those who would like to start using the service for distributed parallel data processing. The main topics that will be covered are: Hadoop architecture and available components How to perform distributed parallel processing in order to explore and create reports with SQL (with Apache Impala) on example data. Using a HUE - Hadoop web UI for presenting the results in user friendly way. How to format and/or structure data in order to make data processing more efficient - by using various data formats/containers and partitioning techniques (Avro, Parquet, HBase). ...

  6. Object classification methods for application in FPGA based vehicle video detector

    Directory of Open Access Journals (Sweden)

    Wiesław PAMUŁA

    2009-01-01

    Full Text Available The paper presents a discussion of properties of object classification methods utilized in processing video streams from a camera. Methods based on feature extraction, model fitting and invariant determination are evaluated. Petri nets are used for modelling the processing flow. Data objects and transitions are defined which are suitable for efficient implementation in FPGA circuits. Processing characteristics and problems of the implementations are shown. An invariant based method is assessed as most suitable for application in a vehicle video detector.

  7. Is Video-Based Education an Effective Method in Surgical Education? A Systematic Review.

    Science.gov (United States)

    Ahmet, Akgul; Gamze, Kus; Rustem, Mustafaoglu; Sezen, Karaborklu Argut

    2018-02-12

    Visual signs draw more attention during the learning process. Video is one of the most effective tool including a lot of visual cues. This systematic review set out to explore the influence of video in surgical education. We reviewed the current evidence for the video-based surgical education methods, discuss the advantages and disadvantages on the teaching of technical and nontechnical surgical skills. This systematic review was conducted according to the guidelines defined in the preferred reporting items for systematic reviews and meta-analyses statement. The electronic databases: the Cochrane Library, Medline (PubMED), and ProQuest were searched from their inception to the 30 January 2016. The Medical Subject Headings (MeSH) terms and keywords used were "video," "education," and "surgery." We analyzed all full-texts, randomised and nonrandomised clinical trials and observational studies including video-based education methods about any surgery. "Education" means a medical resident's or student's training and teaching process; not patients' education. We did not impose restrictions about language or publication date. A total of nine articles which met inclusion criteria were included. These trials enrolled 507 participants and the total number of participants per trial ranged from 10 to 172. Nearly all of the studies reviewed report significant knowledge gain from video-based education techniques. The findings of this systematic review provide fair to good quality studies to demonstrate significant gains in knowledge compared with traditional teaching. Additional video to simulator exercise or 3D animations has beneficial effects on training time, learning duration, acquisition of surgical skills, and trainee's satisfaction. Video-based education has potential for use in surgical education as trainees face significant barriers in their practice. This method is effective according to the recent literature. Video should be used in addition to standard techniques

  8. Video Field Studies with your Cell Phone

    DEFF Research Database (Denmark)

    Buur, Jacob; Fraser, Euan

    2010-01-01

    is monumental, that equipment is difficult to handle etc. This tutorial presents a lightweight entry into video field studies, using cheap devices like cell phones and portable webcams for informal shooting and simple computer handling for editing. E.g. how far can you get with an iPhone or a video capable i...

  9. FPGA-Based Real-Time Motion Detection for Automated Video Surveillance Systems

    Directory of Open Access Journals (Sweden)

    Sanjay Singh

    2016-03-01

    Full Text Available Design of automated video surveillance systems is one of the exigent missions in computer vision community because of their ability to automatically select frames of interest in incoming video streams based on motion detection. This research paper focuses on the real-time hardware implementation of a motion detection algorithm for such vision based automated surveillance systems. A dedicated VLSI architecture has been proposed and designed for clustering-based motion detection scheme. The working prototype of a complete standalone automated video surveillance system, including input camera interface, designed motion detection VLSI architecture, and output display interface, with real-time relevant motion detection capabilities, has been implemented on Xilinx ML510 (Virtex-5 FX130T FPGA platform. The prototyped system robustly detects the relevant motion in real-time in live PAL (720 × 576 resolution video streams directly coming from the camera.

  10. Laying the Foundations for Video-Game Based Language Instruction for the Teaching of EFL

    Directory of Open Access Journals (Sweden)

    Héctor Alejandro Galvis

    2015-04-01

    Full Text Available This paper introduces video-game based language instruction as a teaching approach catering to the different socio-economic and learning needs of English as a Foreign Language students. First, this paper reviews statistical data revealing the low participation of Colombian students in English as a second language programs abroad (U.S. context especially. This paper also provides solid reasons why the use of video games in education and foreign language education is justified. Additionally, this paper reviews second language acquisition theoretical foundations that provide the rationale for adapting video-game based language instruction in light of important second language acquisition constructs such as culture and identity, among others. Finally, this document provides options for further research to construct and test the efficacy of video-game based language instruction while simultaneously leaving it open for collaborative contributions.

  11. Student perceptions of a video-based blended learning approach for improving pediatric physical examination skills.

    Science.gov (United States)

    Lehmann, Ronny; Seitz, Anke; Bosse, Hans Martin; Lutz, Thomas; Huwendiek, Sören

    2016-11-01

    Physical examination skills are crucial for a medical doctor. The physical examination of children differs significantly from that of adults. Students often have only limited contact with pediatric patients to practice these skills. In order to improve the acquisition of pediatric physical examination skills during bedside teaching, we have developed a combined video-based training concept, subsequently evaluating its use and perception. Fifteen videos were compiled, demonstrating defined physical examination sequences in children of different ages. Students were encouraged to use these videos as preparation for bedside teaching during their pediatric clerkship. After bedside teaching, acceptance of this approach was evaluated using a 10-item survey, asking for the frequency of video use and the benefits to learning, self-confidence, and preparation of bedside teaching as well as the concluding OSCE. N=175 out of 299 students returned survey forms (58.5%). Students most frequently used videos, either illustrating complete examination sequences or corresponding focus examinations frequently assessed in the OSCE. Students perceived the videos as a helpful method of conveying the practical process and preparation for bedside teaching as well as the OSCE, and altogether considered them a worthwhile learning experience. Self-confidence at bedside teaching was enhanced by preparation with the videos. The demonstration of a defined standardized procedural sequence, explanatory comments, and demonstration of infrequent procedures and findings were perceived as particularly supportive. Long video segments, poor alignment with other curricular learning activities, and technical problems were perceived as less helpful. Students prefer an optional individual use of the videos, with easy technical access, thoughtful combination with the bedside teaching, and consecutive standardized practice of demonstrated procedures. Preparation with instructional videos combined with bedside

  12. Spatial Pyramid Covariance based Compact Video Code for Robust Face Retrieval in TV-series.

    Science.gov (United States)

    Li, Yan; Wang, Ruiping; Cui, Zhen; Shan, Shiguang; Chen, Xilin

    2016-10-10

    We address the problem of face video retrieval in TV-series which searches video clips based on the presence of specific character, given one face track of his/her. This is tremendously challenging because on one hand, faces in TV-series are captured in largely uncontrolled conditions with complex appearance variations, and on the other hand retrieval task typically needs efficient representation with low time and space complexity. To handle this problem, we propose a compact and discriminative representation for the huge body of video data, named Compact Video Code (CVC). Our method first models the face track by its sample (i.e., frame) covariance matrix to capture the video data variations in a statistical manner. To incorporate discriminative information and obtain more compact video signature suitable for retrieval, the high-dimensional covariance representation is further encoded as a much lower-dimensional binary vector, which finally yields the proposed CVC. Specifically, each bit of the code, i.e., each dimension of the binary vector, is produced via supervised learning in a max margin framework, which aims to make a balance between the discriminability and stability of the code. Besides, we further extend the descriptive granularity of covariance matrix from traditional pixel-level to more general patchlevel, and proceed to propose a novel hierarchical video representation named Spatial Pyramid Covariance (SPC) along with a fast calculation method. Face retrieval experiments on two challenging TV-series video databases, i.e., the Big Bang Theory and Prison Break, demonstrate the competitiveness of the proposed CVC over state-of-the-art retrieval methods. In addition, as a general video matching algorithm, CVC is also evaluated in traditional video face recognition task on a standard Internet database, i.e., YouTube Celebrities, showing its quite promising performance by using an extremely compact code with only 128 bits.

  13. A System based on Adaptive Background Subtraction Approach for Moving Object Detection and Tracking in Videos

    Directory of Open Access Journals (Sweden)

    Bahadır KARASULU

    2013-04-01

    Full Text Available Video surveillance systems are based on video and image processing research areas in the scope of computer science. Video processing covers various methods which are used to browse the changes in existing scene for specific video. Nowadays, video processing is one of the important areas of computer science. Two-dimensional videos are used to apply various segmentation and object detection and tracking processes which exists in multimedia content-based indexing, information retrieval, visual and distributed cross-camera surveillance systems, people tracking, traffic tracking and similar applications. Background subtraction (BS approach is a frequently used method for moving object detection and tracking. In the literature, there exist similar methods for this issue. In this research study, it is proposed to provide a more efficient method which is an addition to existing methods. According to model which is produced by using adaptive background subtraction (ABS, an object detection and tracking system’s software is implemented in computer environment. The performance of developed system is tested via experimental works with related video datasets. The experimental results and discussion are given in the study

  14. Scene-library-based video coding scheme exploiting long-term temporal correlation

    Science.gov (United States)

    Zuo, Xuguang; Yu, Lu; Yu, Hualong; Mao, Jue; Zhao, Yin

    2017-07-01

    In movies and TV shows, it is common that several scenes repeat alternately. These videos are characterized with the long-term temporal correlation, which can be exploited to improve video coding efficiency. However, in applications supporting random access (RA), a video is typically divided into a number of RA segments (RASs) by RA points (RAPs), and different RASs are coded independently. In such a way, the long-term temporal correlation among RASs with similar scenes cannot be used. We present a scene-library-based video coding scheme for the coding of videos with repeated scenes. First, a compact scene library is built by clustering similar scenes and extracting representative frames in encoding video. Then, the video is coded using a layered scene-library-based coding structure, in which the library frames serve as long-term reference frames. The scene library is not cleared by RAPs so that the long-term temporal correlation between RASs from similar scenes can be exploited. Furthermore, the RAP frames are coded as interframes by only referencing library frames so as to improve coding efficiency while maintaining RA property. Experimental results show that the coding scheme can achieve significant coding gain over state-of-the-art methods.

  15. REAL-TIME VIDEO SCALING BASED ON CONVOLUTION NEURAL NETWORK ARCHITECTURE

    Directory of Open Access Journals (Sweden)

    S Safinaz

    2017-08-01

    Full Text Available In recent years, video super resolution techniques becomes mandatory requirements to get high resolution videos. Many super resolution techniques researched but still video super resolution or scaling is a vital challenge. In this paper, we have presented a real-time video scaling based on convolution neural network architecture to eliminate the blurriness in the images and video frames and to provide better reconstruction quality while scaling of large datasets from lower resolution frames to high resolution frames. We compare our outcomes with multiple exiting algorithms. Our extensive results of proposed technique RemCNN (Reconstruction error minimization Convolution Neural Network shows that our model outperforms the existing technologies such as bicubic, bilinear, MCResNet and provide better reconstructed motioning images and video frames. The experimental results shows that our average PSNR result is 47.80474 considering upscale-2, 41.70209 for upscale-3 and 36.24503 for upscale-4 for Myanmar dataset which is very high in contrast to other existing techniques. This results proves our proposed model real-time video scaling based on convolution neural network architecture’s high efficiency and better performance.

  16. Design of real-time video watermarking based on Integer DCT for H.264 encoder

    Science.gov (United States)

    Joshi, Amit M.; Mishra, Vivekanand; Patrikar, R. M.

    2015-01-01

    With the advent of technology, video has become a prominent entity that is shared over networks. With easy availability of various editing tools, data integrity and ownership issues have caused great concern worldwide. Video watermarking is an evolving field that may be used to address such issues. Till date, most of the algorithms have been developed for uncompressed domain watermarking and implemented on software platforms. They provide flexibility and simplicity, but at the same time, they are not suited for real-time applications. They work offline where videos are captured and then watermark is embedded in the video. In the present work, a hardware-based implementation of video watermarking is proposed that overcomes the limitation of software watermarking methods and can be readily adapted to the H.264 standard. This paper focuses on an invisible and robust video watermarking scheme, which can be easily implemented as an integral part of the standard H.264 encoder. The proposed watermarking algorithm involves Integer DCT-based watermark embedding method, wherein Integer DCT is calculated with a fully parallel approach resulting in better speed. The proposed video watermarking is designed with pipelining and parallel architecture for real-time implementation. Here, scene change detection technique is used to improve the performance. Different planes of the watermark are embedded in different frames of a particular scene in order to achieve robustness against various temporal attacks.

  17. Road user behaviour analyses based on video detections

    DEFF Research Database (Denmark)

    Agerholm, Niels; Tønning, Charlotte; Madsen, Tanja Kidholm Osmann

    2017-01-01

    has been developed. It works as a watchdog – if a passing road user affects defined part(s) of the video frame, RUBA records the time of the activity. It operates with three type of detectors (defined parts of the video frame): 1) if a road user passes the detector independent of the direction, 2......) if a road user passes the area in one pre-adjusted specific direction and 3) if a road user is standing still in the detector area. Also, RUBA can be adjusted so it registers massive entities (e.g. cars) while less massive ones (e.g. cyclists) are not registered. The software has been used for various...... analyses of traffic behaviour: traffic counts with and without removal of different modes of transportation, traffic conflicts, traffic behaviour for specific traffic flows and modes and comparisons of speeds in rebuilt road areas. While there is still space for improvement regarding data treatment speed...

  18. Video Pedestrian Detection Based on Orthogonal Scene Motion Pattern

    Directory of Open Access Journals (Sweden)

    Jianming Qu

    2014-01-01

    Full Text Available In fixed video scenes, scene motion patterns can be a very useful prior knowledge for pedestrian detection which is still a challenge at present. A new approach of cascade pedestrian detection using an orthogonal scene motion pattern model in a general density video is developed in this paper. To statistically model the pedestrian motion pattern, a probability grid overlaying the whole scene is set up to partition the scene into paths and holding areas. Features extracted from different pattern areas are classified by a group of specific strategies. Instead of using a unitary classifier, the employed classifier is composed of two directional subclassifiers trained, respectively, with different samples which are selected by two orthogonal directions. Considering that the negative images from the detection window scanning are much more than the positive ones, the cascade AdaBoost technique is adopted by the subclassifiers to reduce the negative image computations. The proposed approach is proved effectively by static classification experiments and surveillance video experiments.

  19. Error Concealment for 3-D DWT Based Video Codec Using Iterative Thresholding

    DEFF Research Database (Denmark)

    Belyaev, Evgeny; Forchhammer, Søren; Codreanu, Marian

    2017-01-01

    Error concealment for video coding based on a 3-D discrete wavelet transform (DWT) is considered. We assume that the video sequence has a sparse representation in a known basis different from the DWT, e.g., in a 2-D discrete cosine transform basis. Then, we formulate the concealment problem as l1......-norm minimization and solve it utilizing an iterative thresholding algorithm. Comparing different thresholding operators, we show that video block-matching and 3-D filtering provide the best reconstruction by utilizing spatial similarity within a frame and temporal similarity between neighbor frames...

  20. A BitTorrent-Based Dynamic Bandwidth Adaptation Algorithm for Video Streaming

    Science.gov (United States)

    Hsu, Tz-Heng; Liang, You-Sheng; Chiang, Meng-Shu

    In this paper, we propose a BitTorrent-based dynamic bandwidth adaptation algorithm for video streaming. Two mechanisms to improve the original BitTorrent protocol are proposed: (1) the decoding order frame first (DOFF) frame selection algorithm and (2) the rarest I frame first (RIFF) frame selection algorithm. With the proposed algorithms, a peer can periodically check the number of downloaded frames in the buffer and then allocate the available bandwidth adaptively for video streaming. As a result, users can have smooth video playout experience with the proposed algorithms.

  1. Visual instance mining of news videos using a graph-based approach

    OpenAIRE

    Almendros Gutiérrez, David

    2014-01-01

    [ANGLÈS] The aim of this thesis is to design a tool that performs visual instance search mining for news video summarization. This means to extract the relevant content of the video in order to be able to recognize the storyline of the news. Initially, a sampling of the video is required to get the frames with a desired rate. Then, different relevant contents are detected from each frame, focusing on faces, text and several objects that the user can select. Next, we use a graph-based clusteri...

  2. Design of an online video edge detection device for bottle caps based on FPGA

    Directory of Open Access Journals (Sweden)

    Donghui LIU

    2015-06-01

    Full Text Available An online video edge detection device for bottle caps is designed and implemented using OV7670 video module and FPGA based control unit. By Verilog language programming, the device realizes the menu type parametric setting of the external VGA display, and completes the Roberts edge detection of real-time video image, which improves the speed of image processing. By improving the detection algorithm, the noise is effectively suppressed, and clear and coherent edge images are derived. The design improves the working environment, and avoids the harm to human body.

  3. On subjective quality assessment of adaptive video streaming via crowdsourcing and laboratory based experiments

    DEFF Research Database (Denmark)

    Søgaard, Jacob; Shahid, Muhammad; Pokhrel, Jeevan

    2017-01-01

    Video streaming services are offered over the Internet and since the service providers do not have full control over the network conditions all the way to the end user, streaming technologies have been developed to maintain the quality of service in these varying network conditions i.e. so called...... adaptive video streaming. In order to cater for users' Quality of Experience (QoE) requirements, HTTP based adaptive streaming solutions of video services have become popular. However, the keys to ensure the users a good QoE with this technology is still not completely understood. User QoE feedback...

  4. 3D Scan-Based Wavelet Transform and Quality Control for Video Coding

    OpenAIRE

    Parisot Christophe; Antonini Marc; Barlaud Michel

    2003-01-01

    Wavelet coding has been shown to achieve better compression than DCT coding and moreover allows scalability. 2D DWT can be easily extended to 3D and thus applied to video coding. However, 3D subband coding of video suffers from two drawbacks. The first is the amount of memory required for coding large 3D blocks; the second is the lack of temporal quality due to the sequence temporal splitting. In fact, 3D block-based video coders produce jerks. They appear at blocks temporal borders during v...

  5. Die Integration eines computerbasierten Anatomie-Lernprogramms im Curriculum der Ausbildung Medizinisch-technischer Assistenten der Fachrichtung Radiologie [The integration of a computer-based tutorial in anatomy into an educational curriculum for student radiographers/technicians

    Directory of Open Access Journals (Sweden)

    Niewald, Marcus

    2009-11-01

    Full Text Available [english] Purpose: Anatomy is an important subject in the education of radiographers and radiotherapy technicians. The enormous amount of information may render efficient learning more difficult and lead to sub-optimal results. The purpose of this study was to test whether the introduction of a computer-based tutorial enhances learning success in anatomy. Methods: A commercially available tutorial in anatomy especially adapted to the requirements of the education of radiographers and which facilitated and structured the frequent repetition of the material was introduced into the conventional curriculum. The tutorial was used during normal lessons, and work with it was obligatory. The students could learn anatomical structures and landmarks repeatedly as well as test themselves. The scores obtained in the final examinations two years prior to introduction of this tutorial were compared with those obtained two years after introduction. Results: Students’ knowledge in anatomy could be markedly improved. Conclusion: An efficient and time-saving method of learning became possible. It was important to integrate the tutorial into the normal curriculum. The test results show the feasibility of this educational concept. [german] Zielsetzung: In der MTA-Ausbildung nimmt Anatomie einen wichtigen Platz ein. Die große Stofffülle erschwert jedoch ein effizientes zeitsparendes Lernen und führt auch bei motivierten Schülern oft zu mangelndem Lernerfolg. Es sollte geprüft werden, ob dieser durch Einführung computerbasierten Lernens verbessert werden kann. Methodik: Ein auf die Erfordernisse der MTRA-Ausbildung von den Autoren angepasstes kommerzielles Anatomie-Lernprogramm, das den Schülern das notwendige häufige Wiederholen des Materials erleichtert und strukturiert, wurde im Rahmen des Pflichtunterrichtes den Schülern zur Verfügung gestellt. Diese konnten damit anatomische Sachverhalte sich einprägen, beliebig oft wiederholen und ihr Wissen testen

  6. Downlink Video Streaming for Users Non-Equidistant from Base Station

    Directory of Open Access Journals (Sweden)

    S. Pejoski

    2012-06-01

    Full Text Available We consider multiuser video transmission for users that are non-equidistantly positioned from base station. We propose a greedy algorithm for video streaming in a wireless system with capacity achieving channel coding, that implements the cross-layer principle by partially separating the physical and the application layer. In such a system the parameters at the physical layer are dependent on the packet length and the conditions in the wireless channel and the parameters at the application layer are dependent on the reduction of the expected distortion assuming no packet errors in the system. We also address the fairness in the multiuser video system with non-equidistantly positioned users. Our fairness algorithm is based on modified opportunistic round robin scheduling. We evaluate the performance of the proposed algorithms by simulating the transmission of H.264/AVC video signals in a TDMA wireless system.

  7. Compressive Video Recovery Using Block Match Multi-Frame Motion Estimation Based on Single Pixel Cameras

    Directory of Open Access Journals (Sweden)

    Sheng Bi

    2016-03-01

    Full Text Available Compressive sensing (CS theory has opened up new paths for the development of signal processing applications. Based on this theory, a novel single pixel camera architecture has been introduced to overcome the current limitations and challenges of traditional focal plane arrays. However, video quality based on this method is limited by existing acquisition and recovery methods, and the method also suffers from being time-consuming. In this paper, a multi-frame motion estimation algorithm is proposed in CS video to enhance the video quality. The proposed algorithm uses multiple frames to implement motion estimation. Experimental results show that using multi-frame motion estimation can improve the quality of recovered videos. To further reduce the motion estimation time, a block match algorithm is used to process motion estimation. Experiments demonstrate that using the block match algorithm can reduce motion estimation time by 30%.

  8. Deep Learning for Detection of Object-Based Forgery in Advanced Video

    Directory of Open Access Journals (Sweden)

    Ye Yao

    2017-12-01

    Full Text Available Passive video forensics has drawn much attention in recent years. However, research on detection of object-based forgery, especially for forged video encoded with advanced codec frameworks, is still a great challenge. In this paper, we propose a deep learning-based approach to detect object-based forgery in the advanced video. The presented deep learning approach utilizes a convolutional neural network (CNN to automatically extract high-dimension features from the input image patches. Different from the traditional CNN models used in computer vision domain, we let video frames go through three preprocessing layers before being fed into our CNN model. They include a frame absolute difference layer to cut down temporal redundancy between video frames, a max pooling layer to reduce computational complexity of image convolution, and a high-pass filter layer to enhance the residual signal left by video forgery. In addition, an asymmetric data augmentation strategy has been established to get a similar number of positive and negative image patches before the training. The experiments have demonstrated that the proposed CNN-based model with the preprocessing layers has achieved excellent results.

  9. Keeping Kids Safe from a Design Perspective: Ethical and Legal Guidelines for Designing a Video-Based App for Children

    Science.gov (United States)

    Zydney, Janet Mannheimer; Hooper, Simon

    2015-01-01

    Educators can use video to gain invaluable information about their students. A concern is that collecting videos online can create an increased security risk for children. The purpose of this article is to provide ethical and legal guidelines for designing video-based apps for mobile devices and the web. By reviewing the literature, law, and code…

  10. Shadow Detection Based on Regions of Light Sources for Object Extraction in Nighttime Video

    Directory of Open Access Journals (Sweden)

    Gil-beom Lee

    2017-03-01

    Full Text Available Intelligent video surveillance systems detect pre-configured surveillance events through background modeling, foreground and object extraction, object tracking, and event detection. Shadow regions inside video frames sometimes appear as foreground objects, interfere with ensuing processes, and finally degrade the event detection performance of the systems. Conventional studies have mostly used intensity, color, texture, and geometric information to perform shadow detection in daytime video, but these methods lack the capability of removing shadows in nighttime video. In this paper, a novel shadow detection algorithm for nighttime video is proposed; this algorithm partitions each foreground object based on the object’s vertical histogram and screens out shadow objects by validating their orientations heading toward regions of light sources. From the experimental results, it can be seen that the proposed algorithm shows more than 93.8% shadow removal and 89.9% object extraction rates for nighttime video sequences, and the algorithm outperforms conventional shadow removal algorithms designed for daytime videos.

  11. A video-based educational pilot for basal cell carcinoma (BCC) treatment: A randomized controlled trial.

    Science.gov (United States)

    Love, Elyse M; Manalo, Iviensan F; Chen, Suephy C; Chen, Kuang-Ho; Stoff, Benjamin K

    2016-03-01

    Several treatment options exist for uncomplicated basal cell carcinoma. Standardized and effective informed consent is difficult in busy dermatology clinics. We investigated whether an educational video depicting 3 treatment options for uncomplicated basal cell carcinoma-excision, electrodessication and curettage, and topical therapy-before standard in-office informed consent affected patient knowledge and consent time compared with standard in-office consent alone. Patients were randomized to receive video education plus verbal discussion (video) or standard verbal discussion alone (control). Both groups completed baseline and final knowledge assessments. The primary outcome measure was change in knowledge scores between groups. Secondary outcomes were patient satisfaction, physician satisfaction, and informed consent time. In all, 32 eligible patients (16 control, 16 video) from an academic institution and affiliate Department of Veterans Affairs Medical Center dermatology clinics participated. The video group had significantly greater gains in knowledge compared with the control group (mean ± SD: 9 ± 3.6 vs 2.9 ± 2.2) (P = .0048). There was no significant difference in total consent time between groups. Patients and physicians were highly satisfied with the video. Small sample size and slight methodological difference between recruitment sites are limitations. Video-based education for basal cell carcinoma improved patient knowledge with no additional physician time when compared with standard communication. Published by Elsevier Inc.

  12. An Attention-Information-Based Spatial Adaptation Framework for Browsing Videos via Mobile Devices

    Directory of Open Access Journals (Sweden)

    Li Houqiang

    2007-01-01

    Full Text Available With the growing popularity of personal digital assistant devices and smart phones, more and more consumers are becoming quite enthusiastic to appreciate videos via mobile devices. However, limited display size of the mobile devices has been imposing significant barriers for users to enjoy browsing high-resolution videos. In this paper, we present an attention-information-based spatial adaptation framework to address this problem. The whole framework includes two major parts: video content generation and video adaptation system. During video compression, the attention information in video sequences will be detected using an attention model and embedded into bitstreams with proposed supplement-enhanced information (SEI structure. Furthermore, we also develop an innovative scheme to adaptively adjust quantization parameters in order to simultaneously improve the quality of overall encoding and the quality of transcoding the attention areas. When the high-resolution bitstream is transmitted to mobile users, a fast transcoding algorithm we developed earlier will be applied to generate a new bitstream for attention areas in frames. The new low-resolution bitstream containing mostly attention information, instead of the high-resolution one, will be sent to users for display on the mobile devices. Experimental results show that the proposed spatial adaptation scheme is able to improve both subjective and objective video qualities.

  13. Data Reduction and Control Software for Meteor Observing Stations Based on CCD Video Systems

    Science.gov (United States)

    Madiedo, J. M.; Trigo-Rodriguez, J. M.; Lyytinen, E.

    2011-01-01

    The SPanish Meteor Network (SPMN) is performing a continuous monitoring of meteor activity over Spain and neighbouring countries. The huge amount of data obtained by the 25 video observing stations that this network is currently operating made it necessary to develop new software packages to accomplish some tasks, such as data reduction and remote operation of autonomous systems based on high-sensitivity CCD video devices. The main characteristics of this software are described here.

  14. Advocacy and IPR, tutorial 4

    CERN Multimedia

    CERN. Geneva

    2005-01-01

    With open access and repositories assuming a high profile some may question whether advocacy is still necessary. Those involved in the business of setting up and populating repositories are aware that in the majority of institutions there is still a great need for advocacy. This tutorial will give participants an opportunity to discuss different advocacy methods and approaches, including the 'top down' and 'bottom up' approach, publicity methods and the opportunities offered by funding body positions on open access. Participants will have the opportunity to share experiences of what works and what doesn't. The advocacy role often encompasses responsibility for advising academics on IPR issues. This is a particularly critical area where repository staff are engaged in depositing content on behalf of academics. The tutorial will offer an opportunity to discuss the IPR issues encountered by those managing repositories. The tutorial will draw on the experience of participants who have been engaged in advocacy act...

  15. Development and Testing of Harpoon-Based Approaches for Collecting Comet Samples (Video Supplement)

    Science.gov (United States)

    Purves, Lloyd (Compiler); Nuth, Joseph (Compiler); Amatucci, Edward (Compiler); Wegel, Donald; Smith, Walter; Leary, James; Kee, Lake; Hill, Stuart; Grebenstein, Markus; Voelk, Stefan; hide

    2017-01-01

    This video supplement contains a set of videos created during the approximately 10-year-long course of developing and testing the Goddard Space Flight Center (GSFC) harpoon-based approach for collecting comet samples. The purpose of the videos is to illustrate various design concepts used in this method of acquiring samples of comet material, the testing used to verify the concepts, and the evolution of designs and testing. To play the videos this PDF needs to be opened in the freeware Adobe Reader. They do not seem to play while within a browser. While this supplement can be used as a stand-alone document, it is intended to augment its parent document of the same title, Development and Testing of Harpoon-Based Approaches for Collecting Comet Samples (NASA/CR-2017-219018; this document is accessible from the website: https://ssed.gsfc.nasa.gov/harpoon/SAS_Paper-V1.pdf). The parent document, which only contains text and figures, describes the overall development and testing effort and contains references to each of the videos in this supplement. Thus, the videos are primarily intended to augment the information provided by the text and figures in the parent document. This approach was followed to allow the file size of the parent document to remain small enough to facilitate downloading and storage. Some of the videos were created by other organizations, Johns Hopkins University Applied Physics Laboratory (JHU APL) and the German Aerospace Center called, the Deutsches Zentrum für Luft- und Raumfahrt (DLR), who are partnering with GSFC on developing this technology. Each video is accompanied by text that provides a summary description of its nature and purpose, as well as the identity of the authors. All videos have been edited to only show key parts of the testing. Although not all videos have sound, the sound has been retained in those that have it. Also, each video has been given one or more title screens to clarify what is going in different phases of the video.

  16. High-definition video display based on the FPGA and THS8200

    Science.gov (United States)

    Qian, Jia; Sui, Xiubao

    2014-11-01

    This paper presents a high-definition video display solution based on the FPGA and THS8200. THS8200 is a video decoder chip launched by TI company, this chip has three 10-bit DAC channels which can capture video data in both 4:2:2 and 4:4:4 formats, and its data synchronization can be either through the dedicated synchronization signals HSYNC and VSYNC, or extracted from the embedded video stream synchronization information SAV / EAV code. In this paper, we will utilize the address and control signals generated by FPGA to access to the data-storage array, and then the FPGA generates the corresponding digital video signals YCbCr. These signals combined with the synchronization signals HSYNC and VSYNC that are also generated by the FPGA act as the input signals of THS8200. In order to meet the bandwidth requirements of the high-definition TV, we adopt video input in the 4:2:2 format over 2×10-bit interface. THS8200 is needed to be controlled by FPGA with I2C bus to set the internal registers, and as a result, it can generate the synchronous signal that is satisfied with the standard SMPTE and transfer the digital video signals YCbCr into analog video signals YPbPr. Hence, the composite analog output signals YPbPr are consist of image data signal and synchronous signal which are superimposed together inside the chip THS8200. The experimental research indicates that the method presented in this paper is a viable solution for high-definition video display, which conforms to the input requirements of the new high-definition display devices.

  17. Mail2Print online tutorial

    CERN Multimedia

    CERN. Geneva

    2016-01-01

    Mail2print is a feature which allows you to send documents to a printer by mail. This tutorial (text attached to the event page) explains how to use this service. Content owner: Vincent Nicolas Bippus Presenter: Pedro Augusto de Freitas Batista Tell us what you think via e-learning.support at cern.ch More tutorials in the e-learning collection of the CERN Document Server (CDS) https://cds.cern.ch/collection/E-learning%20modules?ln=en All info about the CERN rapid e-learning project is linked from http://twiki.cern.ch/ELearning  

  18. Realization on the interactive remote video conference system based on multi-Agent

    Directory of Open Access Journals (Sweden)

    Zheng Yan

    2016-01-01

    Full Text Available To make people at different places participate in the same conference, speak and discuss freely, the interactive remote video conferencing system is designed and realized based on multi-Agent collaboration. FEC (forward error correction and tree P2P technology are firstly used to build a live conference structure to transfer audio and video data; then the branch conference port can participate to speak and discuss through the application of becoming a interactive focus; the introduction of multi-Agent collaboration technology improve the system robustness. The experiments showed that, under normal network conditions, the system can support 350 branch conference node simultaneously to make live broadcasting. The audio and video quality is smooth. It can carry out large-scale remote video conference.

  19. A wireless video monitoring system based on 3G communication technology

    Science.gov (United States)

    Xia, Zhen-Hua; Wang, Xiao-Shuang

    2011-11-01

    With the rapid development of the electronic technology, multimedia technology and mobile communication technology, video monitoring system is going to the embedded, digital and wireless direction. In this paper, a solution of wireless video monitoring system based on WCDMA is proposed. This solution makes full use of the advantages of 3G, which have Extensive coverage network and wide bandwidth. It can capture the video streaming from the chip's video port, real-time encode the image data by the high speed DSP, and have enough bandwidth to transmit the monitoring image through WCDMA wireless network. The experiments demonstrate that the system has the advantages of high stability, good image quality, good transmission performance, and in addition, the system has been widely used, not be restricted by geographical position since it adopts wireless transmission. So, it is suitable used in sparsely populated, harsh environment scenario.

  20. Measuring classroom management expertise (CME of teachers: A video-based assessment approach and statistical results

    Directory of Open Access Journals (Sweden)

    Johannes König

    2015-12-01

    Full Text Available The study aims at developing and exploring a novel video-based assessment that captures classroom management expertise (CME of teachers and for which statistical results are provided. CME measurement is conceptualized by using four video clips that refer to typical classroom management situations in which teachers are heavily challenged (involving the challenges to manage transitions, instructional time, student behavior, and instructional feedback and by applying three cognitive demands posed on respondents when responding to test items related to the video clips (accuracy of perception, holistic perception, and justification of action. Research questions are raised regarding reliability, testlet effects (related to the four video clips applied for measurement, intercorrelations of cognitive demands, and criterion-related validity of the instrument. Evidence is provided that (1 using a video-based assessment CME can be measured in a reliable way, (2 the CME total score represents a general ability that is only slightly influenced by testlet effects related to the four video clips, (3 the three cognitive demands conceptualized for the measurement of CME are highly intercorrelated, and (4 the CME measure is positively correlated with declarative-conceptual general pedagogical knowledge (medium effect size, whereas it shows only small size correlations with non-cognitive teacher variables.

  1. The Tutorial Education Program: An Honors Program for Brazilian Undergraduate Students

    Science.gov (United States)

    Fleith, Denise de Souza; Costa, Aderson Luiz, Jr.; de Alencar, Eunice M. L. Soriano

    2012-01-01

    The Tutorial Education Program is an honors program for Brazilian undergraduates, sponsored by the Ministry of Education. Based on philosophical principles of tutorial education in which small groups of academic talented students are guided by a tutor, the program is designed to support groups of undergraduates who demonstrate outstanding…

  2. The Purpose of Tutorial Groups: Social Influence and the Group as Means and Objective

    Science.gov (United States)

    Rosander, Michael; Chiriac, Eva Hammar

    2016-01-01

    The aim of this study was to investigate how first-year students view the purpose of tutorial groups in problem-based learning. In all, 147 students from 24 groups participated, providing 399 statements. Data were analysed using thematic analysis. The results showed a focus on both learning and social influence. Learning involved the tutorial as…

  3. 2011 Japan tsunami survivor video based hydrograph and flow velocity measurements using LiDAR

    Science.gov (United States)

    Fritz, H. M.; Phillips, D. A.; Okayasu, A.; Shimozono, T.; Liu, H.; Mohammed, F.; Skanavis, V.; Synolakis, C. E.; Takahashi, T.

    2012-04-01

    On March 11, 2011, a magnitude Mw 9.0 earthquake occurred off the coast of Japan's Tohoku region causing catastrophic damage and loss of life. Numerous tsunami reconnaissance trips were conducted in Japan (Tohoku Earthquake and Tsunami Joint Survey Group). This report focuses on the surveys at 9 tsunami eyewitness video recording locations in Yoriisohama, Kesennuma, Kamaishi and Miyako along Japan's Sanriku coast and the subsequent video image calibration, processing, tsunami hydrograph and flow velocity analysis. Selected tsunami video recording sites were visited, eyewitnesses interviewed and some ground control points recorded during the initial tsunami reconnaissance from April 9 to 25. A follow-up survey from June 9 to 15, 2011 focused on terrestrial laser scanning (TLS) at locations with previously identified high quality eyewitness videos. We acquired precise topographic data using TLS at nine video sites with multiple scans acquired from different instrument positions at each site. These ground-based LiDAR measurements produce a 3-dimensional "point cloud" dataset. Digital photography from a scanner-mounted camera yields photorealistic 3D images. Integrated GPS measurements allow accurate georeferencing of the TLS data in an absolute reference frame such as WGS84. We deployed a Riegl VZ-400 scanner (1550 nm wavelength laser, 42,000 measurements/second, requires the calibration of the sector of view present in the eyewitness video recording based on visually identifiable ground control points measured in the LiDAR point cloud data. In a second step the video image motion induced by the panning of the video camera was determined from subsequent raw color images by means of planar particle image velocimetry (PIV) applied to fixed objects in the field of view. The third step involves the transformation of the raw tsunami video images from image coordinates to world coordinates. The mapping from video frame to real world coordinates follows the direct linear

  4. Video games

    OpenAIRE

    Kolář, Vojtěch

    2012-01-01

    This thesis is based on a detailed analysis of various topics related to the question of whether video games can be art. In the first place it analyzes the current academic discussion on this subject and confronts different opinions of both supporters and objectors of the idea, that video games can be a full-fledged art form. The second point of this paper is to analyze the properties, that are inherent to video games, in order to find the reason, why cultural elite considers video games as i...

  5. Historical review of tutorial in education

    Directory of Open Access Journals (Sweden)

    María Gabriela Luna Pérez

    2015-01-01

    Full Text Available For centuries, tutorials have always been of an individual character in the history of education. The paper reviews how tutorials in education have evolved from ancient Greece to the present by considering taking into account the following aspects: a its general understanding, b the favorite areas of orientation c the role of learning guiding process d the supporting role of tutorials. We offer a historical account of tutorials development in Mexican Education. The study provides the main trends of tutorial activities in primary education, the evidence confirmed that tutoring has evolved from the learning of philosophical and ethical questions to the multiple learning involving competencies.

  6. Motivating agents in software tutorials

    NARCIS (Netherlands)

    van der Meij, Hans

    2013-01-01

    Pedagogical agents can provide important support for the user in human–computer interaction systems. This paper examines whether a supplementary, motivating agent in a print tutorial can enhance student motivation and learning in software training. The agent served the role of motivator, attending

  7. Online Searching in PBL Tutorials

    Science.gov (United States)

    Jin, Jun; Bridges, Susan M.; Botelho, Michael G.; Chan, Lap Ki

    2015-01-01

    This study aims to explore how online searching plays a role during PBL tutorials in two undergraduate health sciences curricula, Medicine and Dentistry. Utilizing Interactional Ethnography (IE) as an organizing framework for data collection and analysis, and drawing on a critical theory of technology as an explanatory lens, enabled a textured…

  8. Tutorial Instruction in Science Education

    Directory of Open Access Journals (Sweden)

    Rhea Miles

    2015-06-01

    Full Text Available The purpose of the study is to examine the tutorial practices of in-service teachers to address the underachievement in the science education of K-12 students. Method: In-service teachers in Virginia and North Carolina were given a survey questionnaire to examine how they tutored students who were in need of additional instruction. Results: When these teachers were asked, “How do you describe a typical one-on-one science tutorial session?” the majority of their responses were categorized as teacher-directed. Many of the teachers would provide a science tutorial session for a student after school for 16-30 minutes, one to three times a week. Respondents also indicated they would rely on technology, peer tutoring, scientific inquiry, or themselves for one-on-one science instruction. Over half of the in-service teachers that responded to the questionnaire stated that they would never rely on outside assistance, such as a family member or an after school program to provide tutorial services in science. Additionally, very few reported that they incorporated the ethnicity, culture, or the native language of ELL students into their science tutoring sessions.

  9. Community Earth System Model (CESM) Tutorial 2016 Final Report

    Energy Technology Data Exchange (ETDEWEB)

    Lamarque, Jean-Francois [Univ. Corporation for Atmospheric Research (UCAR) and National Center for Atmospheric Research (NCAR) and Climate and Global Dynamics Laboratory (CGD), Boulder, CO (United States)

    2017-05-09

    For the 2016 tutorial, NCAR/CGD requested a total budget of $70,000 split equally between DOE and NSF. The funds were used to support student participation (travel, lodging, per diem, etc.). Lectures and practical session support was primarily provided by local participants at no additional cost (see list below). The seventh annual Community Earth System Model (CESM) tutorial (2016) for students and early career scientists was held 8 – 12 August 2016. As has been the case over the last few years, this event was extremely successful and there was greater demand than could be met. There was continued interest in support of the NSF’s EaSM Infrastructure awards, to train these awardees in the application of the CESM. Based on suggestions from previous tutorial participants, the 2016 tutorial experience again provided direct connection to Yellowstone for each individual participant (rather than pairs), and used the NCAR Mesa Library. The 2016 tutorial included lectures on simulating the climate system and practical sessions on running CESM, modifying components, and analyzing data. These were targeted to the graduate student level. In addition, specific talks (“Application” talks) were introduced this year to provide participants with some in-depth knowledge of some specific aspects of CESM.

  10. REAL-TIME UAV BASED GEOSPATIAL VIDEO INTEGRATED INTO THE FIRE BRIGADES CRISIS MANAGEMENT GIS SYSTEM

    Directory of Open Access Journals (Sweden)

    M. van Persie

    2012-09-01

    Full Text Available During a fire incident live airborne video offers the fire brigade an additional means of information. Essential for the effective usage of the daylight and infra red video data from the UAS is that the information is fully integrated into the crisis management system of the fire brigade. This is a GIS based system in which all relevant geospatial information is brought together and automatically distributed to all levels of the organisation. In the context of the Dutch Fire-Fly project a geospatial video server was integrated with a UAS and the fire brigades crisis management system, so that real-time geospatial airborne video and derived products can be made available at all levels during a fire incident. The most important elements of the system are the Delftdynamics Robot Helicopter, the Video Multiplexing System, the Keystone geospatial video server/editor and the Eagle and CCS-M crisis management systems. In discussion with the Security Region North East Gelderland user requirements and a concept of operation were defined, demonstrated and evaluated. This article describes the technical and operational approach and results.

  11. Development and application of remote video monitoring system for combine harvester based on embedded Linux

    Science.gov (United States)

    Chen, Jin; Wang, Yifan; Wang, Xuelei; Wang, Yuehong; Hu, Rui

    2017-01-01

    Combine harvester usually works in sparsely populated areas with harsh environment. In order to achieve the remote real-time video monitoring of the working state of combine harvester. A remote video monitoring system based on ARM11 and embedded Linux is developed. The system uses USB camera for capturing working state video data of the main parts of combine harvester, including the granary, threshing drum, cab and cut table. Using JPEG image compression standard to compress video data then transferring monitoring screen to remote monitoring center over the network for long-range monitoring and management. At the beginning of this paper it describes the necessity of the design of the system. Then it introduces realization methods of hardware and software briefly. And then it describes detailedly the configuration and compilation of embedded Linux operating system and the compiling and transplanting of video server program are elaborated. At the end of the paper, we carried out equipment installation and commissioning on combine harvester and then tested the system and showed the test results. In the experiment testing, the remote video monitoring system for combine harvester can achieve 30fps with the resolution of 800x600, and the response delay in the public network is about 40ms.

  12. Video indexing using a high-performance and low-computation color-based opportunistic technique

    Science.gov (United States)

    Ahmed, Mohamed; Karmouch, Ahmed

    2002-02-01

    Video information, image processing, and computer vision techniques are developing rapidly because of the availability of acquisition, processing, and editing tools that use current hardware and software systems. However, problems still remain in conveying this video data to the end users. Limiting factors are the resource capabilities in distributed architectures and the features of the users' terminals. The efficient use of image processing, video indexing, and analysis techniques can provide users with solutions or alternatives. We see the video stream as a sequence of correlated images containing in its structure temporal events such as camera editing effects and presents a new algorithm for achieving video segmentation, indexing, and key framing tasks. The algorithm is based on color histograms and uses a binary penetration technique. Although much has been done in this area, most work does not adequately consider the optimization of timing performance and processing storage. This is especially the case if the techniques are designed for use in run-time distributed environments. Our main contribution is to blend high performance and storage criteria with the need to achieve effective results. The algorithm exploits the temporal heuristic characteristic of the visual information within a video stream. It takes into consideration the issues of detecting false cuts and missing true cuts due to the movement of the camera, the optical flow of large objects, or both. We provide a discussion, together with results from experiments and from the implementation of our application, to show the merits of the new algorithm as compared to the existing one.

  13. Using standardized patients versus video cases for representing clinical problems in problem-based learning.

    Science.gov (United States)

    Yoon, Bo Young; Choi, Ikseon; Choi, Seokjin; Kim, Tae-Hee; Roh, Hyerin; Rhee, Byoung Doo; Lee, Jong-Tae

    2016-06-01

    The quality of problem representation is critical for developing students' problem-solving abilities in problem-based learning (PBL). This study investigates preclinical students' experience with standardized patients (SPs) as a problem representation method compared to using video cases in PBL. A cohort of 99 second-year preclinical students from Inje University College of Medicine (IUCM) responded to a Likert scale questionnaire on their learning experiences after they had experienced both video cases and SPs in PBL. The questionnaire consisted of 14 items with eight subcategories: problem identification, hypothesis generation, motivation, collaborative learning, reflective thinking, authenticity, patient-doctor communication, and attitude toward patients. The results reveal that using SPs led to the preclinical students having significantly positive experiences in boosting patient-doctor communication skills; the perceived authenticity of their clinical situations; development of proper attitudes toward patients; and motivation, reflective thinking, and collaborative learning when compared to using video cases. The SPs also provided more challenges than the video cases during problem identification and hypotheses generation. SPs are more effective than video cases in delivering higher levels of authenticity in clinical problems for PBL. The interaction with SPs engages preclinical students in deeper thinking and discussion; growth of communication skills; development of proper attitudes toward patients; and motivation. Considering the higher cost of SPs compared with video cases, SPs could be used most advantageously during the preclinical period in the IUCM curriculum.

  14. Two-Stream Transformer Networks for Video-based Face Alignment.

    Science.gov (United States)

    Liu, Hao; Lu, Jiwen; Feng, Jianjiang; Zhou, Jie

    2017-08-01

    In this paper, we propose a two-stream transformer networks (TSTN) approach for video-based face alignment. Unlike conventional image-based face alignment approaches which cannot explicitly model the temporal dependency in videos and motivated by the fact that consistent movements of facial landmarks usually occur across consecutive frames, our TSTN aims to capture the complementary information of both the spatial appearance on still frames and the temporal consistency information across frames. To achieve this, we develop a two-stream architecture, which decomposes the video-based face alignment into spatial and temporal streams accordingly. Specifically, the spatial stream aims to transform the facial image to the landmark positions by preserving the holistic facial shape structure. Accordingly, the temporal stream encodes the video input as active appearance codes, where the temporal consistency information across frames is captured to help shape refinements. Experimental results on the benchmarking video-based face alignment datasets show very competitive performance of our method in comparisons to the state-of-the-arts.

  15. The Coverage Problem in Video-Based Wireless Sensor Networks: A Survey

    Directory of Open Access Journals (Sweden)

    Luiz Affonso Guedes

    2010-09-01

    Full Text Available Wireless sensor networks typically consist of a great number of tiny low-cost electronic devices with limited sensing and computing capabilities which cooperatively communicate to collect some kind of information from an area of interest. When wireless nodes of such networks are equipped with a low-power camera, visual data can be retrieved, facilitating a new set of novel applications. The nature of video-based wireless sensor networks demands new algorithms and solutions, since traditional wireless sensor networks approaches are not feasible or even efficient for that specialized communication scenario. The coverage problem is a crucial issue of wireless sensor networks, requiring specific solutions when video-based sensors are employed. In this paper, it is surveyed the state of the art of this particular issue, regarding strategies, algorithms and general computational solutions. Open research areas are also discussed, envisaging promising investigation considering coverage in video-based wireless sensor networks.

  16. The coverage problem in video-based wireless sensor networks: a survey.

    Science.gov (United States)

    Costa, Daniel G; Guedes, Luiz Affonso

    2010-01-01

    Wireless sensor networks typically consist of a great number of tiny low-cost electronic devices with limited sensing and computing capabilities which cooperatively communicate to collect some kind of information from an area of interest. When wireless nodes of such networks are equipped with a low-power camera, visual data can be retrieved, facilitating a new set of novel applications. The nature of video-based wireless sensor networks demands new algorithms and solutions, since traditional wireless sensor networks approaches are not feasible or even efficient for that specialized communication scenario. The coverage problem is a crucial issue of wireless sensor networks, requiring specific solutions when video-based sensors are employed. In this paper, it is surveyed the state of the art of this particular issue, regarding strategies, algorithms and general computational solutions. Open research areas are also discussed, envisaging promising investigation considering coverage in video-based wireless sensor networks.

  17. Chaos based video encryption using maps and Ikeda time delay system

    Science.gov (United States)

    Valli, D.; Ganesan, K.

    2017-12-01

    Chaos based cryptosystems are an efficient method to deal with improved speed and highly secured multimedia encryption because of its elegant features, such as randomness, mixing, ergodicity, sensitivity to initial conditions and control parameters. In this paper, two chaos based cryptosystems are proposed: one is the higher-dimensional 12D chaotic map and the other is based on the Ikeda delay differential equation (DDE) suitable for designing a real-time secure symmetric video encryption scheme. These encryption schemes employ a substitution box (S-box) to diffuse the relationship between pixels of plain video and cipher video along with the diffusion of current input pixel with the previous cipher pixel, called cipher block chaining (CBC). The proposed method enhances the robustness against statistical, differential and chosen/known plain text attacks. Detailed analysis is carried out in this paper to demonstrate the security and uniqueness of the proposed scheme.

  18. Constructing a Streaming Video-Based Learning Forum for Collaborative Learning

    Science.gov (United States)

    Chang, Chih-Kai

    2004-01-01

    As web-based courses using videos have become popular in recent years, the issue of managing audio-visual aids has become pertinent. Generally, the contents of audio-visual aids may include a lecture, an interview, a report, or an experiment, which may be transformed into a streaming format capable of making the quality of Internet-based videos…

  19. 2011 Tohoku tsunami hydrographs, currents, flow velocities and ship tracks based on video and TLS measurements

    Science.gov (United States)

    Fritz, Hermann M.; Phillips, David A.; Okayasu, Akio; Shimozono, Takenori; Liu, Haijiang; Takeda, Seiichi; Mohammed, Fahad; Skanavis, Vassilis; Synolakis, Costas E.; Takahashi, Tomoyuki

    2013-04-01

    The March 11, 2011, magnitude Mw 9.0 earthquake off the Tohoku coast of Japan caused catastrophic damage and loss of life to a tsunami aware population. The mid-afternoon tsunami arrival combined with survivors equipped with cameras on top of vertical evacuation buildings provided fragmented spatially and temporally resolved inundation recordings. This report focuses on the surveys at 9 tsunami eyewitness video recording locations in Myako, Kamaishi, Kesennuma and Yoriisohama along Japan's Sanriku coast and the subsequent video image calibration, processing, tsunami hydrograph and flow velocity analysis. Selected tsunami video recording sites were explored, eyewitnesses interviewed and some ground control points recorded during the initial tsunami reconnaissance in April, 2011. A follow-up survey in June, 2011 focused on terrestrial laser scanning (TLS) at locations with high quality eyewitness videos. We acquired precise topographic data using TLS at the video sites producing a 3-dimensional "point cloud" dataset. A camera mounted on the Riegl VZ-400 scanner yields photorealistic 3D images. Integrated GPS measurements allow accurate georeferencing. The original video recordings were recovered from eyewitnesses and the Japanese Coast Guard (JCG). The analysis of the tsunami videos follows an adapted four step procedure originally developed for the analysis of 2004 Indian Ocean tsunami videos at Banda Aceh, Indonesia (Fritz et al., 2006). The first step requires the calibration of the sector of view present in the eyewitness video recording based on ground control points measured in the LiDAR data. In a second step the video image motion induced by the panning of the video camera was determined from subsequent images by particle image velocimetry (PIV) applied to fixed objects. The third step involves the transformation of the raw tsunami video images from image coordinates to world coordinates with a direct linear transformation (DLT) procedure. Finally, the

  20. Neural bases of selective attention in action video game players.

    Science.gov (United States)

    Bavelier, D; Achtman, R L; Mani, M; Föcker, J

    2012-05-15

    Over the past few years, the very act of playing action video games has been shown to enhance several different aspects of visual selective attention, yet little is known about the neural mechanisms that mediate such attentional benefits. A review of the aspects of attention enhanced in action game players suggests there are changes in the mechanisms that control attention allocation and its efficiency (Hubert-Wallander, Green, & Bavelier, 2010). The present study used brain imaging to test this hypothesis by comparing attentional network recruitment and distractor processing in action gamers versus non-gamers as attentional demands increased. Moving distractors were found to elicit lesser activation of the visual motion-sensitive area (MT/MST) in gamers as compared to non-gamers, suggestive of a better early filtering of irrelevant information in gamers. As expected, a fronto-parietal network of areas showed greater recruitment as attentional demands increased in non-gamers. In contrast, gamers barely engaged this network as attentional demands increased. This reduced activity in the fronto-parietal network that is hypothesized to control the flexible allocation of top-down attention is compatible with the proposal that action game players may allocate attentional resources more automatically, possibly allowing more efficient early filtering of irrelevant information. Copyright © 2011 Elsevier Ltd. All rights reserved.

  1. A broadcast engineering tutorial for non-engineers

    CERN Document Server

    Pizzi, Skip

    2014-01-01

    A Broadcast Engineering Tutorial for Non-Engineers is the leading publication on the basics of broadcast technology. Whether you are new to the industry or do not have an engineering background, this book will give you a comprehensive primer of television, radio, and digital media relating to broadcast-it is your guide to understanding the technical world of radio and television broadcast engineering. It covers all the important topics such as DTV, IBOC, HD, standards, video servers, editing, electronic newsrooms, and more.

  2. Feedback in formative OSCEs: comparison between direct observation and video-based formats

    Directory of Open Access Journals (Sweden)

    Noëlle Junod Perron

    2016-11-01

    Full Text Available Introduction: Medical students at the Faculty of Medicine, University of Geneva, Switzerland, have the opportunity to practice clinical skills with simulated patients during formative sessions in preparation for clerkships. These sessions are given in two formats: 1 direct observation of an encounter followed by verbal feedback (direct feedback and 2 subsequent review of the videotaped encounter by both student and supervisor (video-based feedback. The aim of the study was to evaluate whether content and process of feedback differed between both formats. Methods: In 2013, all second- and third-year medical students and clinical supervisors involved in formative sessions were asked to take part in the study. A sample of audiotaped feedback sessions involving supervisors who gave feedback in both formats were analyzed (content and process of the feedback using a 21-item feedback scale. Results: Forty-eight audiotaped feedback sessions involving 12 supervisors were analyzed (2 direct and 2 video-based sessions per supervisor. When adjusted for the length of feedback, there were significant differences in terms of content and process between both formats; the number of communication skills and clinical reasoning items addressed were higher in the video-based format (11.29 vs. 7.71, p=0.002 and 3.71 vs. 2.04, p=0.010, respectively. Supervisors engaged students more actively during the video-based sessions than during direct feedback sessions (self-assessment: 4.00 vs. 3.17, p=0.007; active problem-solving: 3.92 vs. 3.42, p=0.009. Students made similar observations and tended to consider that the video feedback was more useful for improving some clinical skills. Conclusion: Video-based feedback facilitates discussion of clinical reasoning, communication, and professionalism issues while at the same time actively engaging students. Different time and conceptual frameworks may explain observed differences. The choice of feedback format should depend on

  3. Benefits from Taking a Private Tutorial Course for Exam Preparation?

    DEFF Research Database (Denmark)

    la Cour, Lisbeth; Milhøj, Anders

    In this paper we analyze the effects of taking an extra private tutorial course on the passing probability and the grade in a course in Macroeconomics at the Business Diploma study program at Copenhagen Business School. The topic is of interest as the students are not supposed to need such an extra...... course in order to perform well at the exam but still more than 50 % of a cohort signs up for the courses. Our data come from the administrative systems at Copenhagen Business School and they are merged with survey data on student satisfaction and tutorial participation. Based on simple regression...

  4. JPEG2000-Compatible Scalable Scheme for Wavelet-Based Video Coding

    Directory of Open Access Journals (Sweden)

    Thomas André

    2007-03-01

    Full Text Available We present a simple yet efficient scalable scheme for wavelet-based video coders, able to provide on-demand spatial, temporal, and SNR scalability, and fully compatible with the still-image coding standard JPEG2000. Whereas hybrid video coders must undergo significant changes in order to support scalability, our coder only requires a specific wavelet filter for temporal analysis, as well as an adapted bit allocation procedure based on models of rate-distortion curves. Our study shows that scalably encoded sequences have the same or almost the same quality than nonscalably encoded ones, without a significant increase in complexity. A full compatibility with Motion JPEG2000, which tends to be a serious candidate for the compression of high-definition video sequences, is ensured.

  5. JPEG2000-Compatible Scalable Scheme for Wavelet-Based Video Coding

    Directory of Open Access Journals (Sweden)

    André Thomas

    2007-01-01

    Full Text Available We present a simple yet efficient scalable scheme for wavelet-based video coders, able to provide on-demand spatial, temporal, and SNR scalability, and fully compatible with the still-image coding standard JPEG2000. Whereas hybrid video coders must undergo significant changes in order to support scalability, our coder only requires a specific wavelet filter for temporal analysis, as well as an adapted bit allocation procedure based on models of rate-distortion curves. Our study shows that scalably encoded sequences have the same or almost the same quality than nonscalably encoded ones, without a significant increase in complexity. A full compatibility with Motion JPEG2000, which tends to be a serious candidate for the compression of high-definition video sequences, is ensured.

  6. Low-Complexity Multiple Description Coding of Video Based on 3D Block Transforms

    Directory of Open Access Journals (Sweden)

    Andrey Norkin

    2007-02-01

    Full Text Available The paper presents a multiple description (MD video coder based on three-dimensional (3D transforms. Two balanced descriptions are created from a video sequence. In the encoder, video sequence is represented in a form of coarse sequence approximation (shaper included in both descriptions and residual sequence (details which is split between two descriptions. The shaper is obtained by block-wise pruned 3D-DCT. The residual sequence is coded by 3D-DCT or hybrid, LOT+DCT, 3D-transform. The coding scheme is targeted to mobile devices. It has low computational complexity and improved robustness of transmission over unreliable networks. The coder is able to work at very low redundancies. The coding scheme is simple, yet it outperforms some MD coders based on motion-compensated prediction, especially in the low-redundancy region. The margin is up to 3 dB for reconstruction from one description.

  7. Video-Based Self-Observation as a Component of Developmental Teacher Evaluation

    Directory of Open Access Journals (Sweden)

    Leonardo A. Mercado

    2014-09-01

    Full Text Available In this paper, we explore the benefits to teacher evaluation when video-based self-observation is done by teachers as a vehicle for individual, reflective practice. We explore how it was applied systematically at the Instituto Cultural Peruano Norteamericano (ICPNA bi-national center in Lima, Peru among hundreds of English as a foreign language (EFL teachers in two institution-wide initiatives that have relied on self-observation through video professional development. In these cases, we provide a descriptive framework for each initiative as well as information on what was ultimately achieved by teachers, supervisors and the institution as a whole. We conclude with recommendations for implementing video-based self-evaluation.

  8. Looking from the outside in: the use of video in attachment-based interventions.

    Science.gov (United States)

    Steele, Miriam; Steele, Howard; Bate, Jordan; Knafo, Hannah; Kinsey, Michael; Bonuck, Karen; Meisner, Paul; Murphy, Anne

    2014-01-01

    This paper provides an account of multiple potential benefits of using video in clinical interventions designed to promote change in parent-child attachment relationships. The power of video to provide a unique perspective on parents' ways of thinking and feeling about their own behavior and that of their child will be discussed in terms of current attachment-based interventions using video either as the main component of the treatment or in addition to a more comprehensive treatment protocol. Interventions also range from those that use micro-analytic as compared to more global units of analyses, and there are potential bridges to be made with neuro-scientific research findings. In addition, this paper provides a clinical illustration of the utility of showing parents vignettes of video-filmed observations of parent-child interactions from the Group Attachment Based Intervention (GABI) for vulnerable families. Emphasis is placed on the motivational force arising from seeing (and hearing) oneself in interaction with one's child on video, thus serving as a powerful catalyst for reflective functioning and updating one's frame of reference for how to think, feel and behave with one's child.

  9. Action video games and improved attentional control: Disentangling selection- and response-based processes.

    Science.gov (United States)

    Chisholm, Joseph D; Kingstone, Alan

    2015-10-01

    Research has demonstrated that experience with action video games is associated with improvements in a host of cognitive tasks. Evidence from paradigms that assess aspects of attention has suggested that action video game players (AVGPs) possess greater control over the allocation of attentional resources than do non-video-game players (NVGPs). Using a compound search task that teased apart selection- and response-based processes (Duncan, 1985), we required participants to perform an oculomotor capture task in which they made saccades to a uniquely colored target (selection-based process) and then produced a manual directional response based on information within the target (response-based process). We replicated the finding that AVGPs are less susceptible to attentional distraction and, critically, revealed that AVGPs outperform NVGPs on both selection-based and response-based processes. These results not only are consistent with the improved-attentional-control account of AVGP benefits, but they suggest that the benefit of action video game playing extends across the full breadth of attention-mediated stimulus-response processes that impact human performance.

  10. Model-based video segmentation for vision-augmented interactive games

    Science.gov (United States)

    Liu, Lurng-Kuo

    2000-04-01

    This paper presents an architecture and algorithms for model based video object segmentation and its applications to vision augmented interactive game. We are especially interested in real time low cost vision based applications that can be implemented in software in a PC. We use different models for background and a player object. The object segmentation algorithm is performed in two different levels: pixel level and object level. At pixel level, the segmentation algorithm is formulated as a maximizing a posteriori probability (MAP) problem. The statistical likelihood of each pixel is calculated and used in the MAP problem. Object level segmentation is used to improve segmentation quality by utilizing the information about the spatial and temporal extent of the object. The concept of an active region, which is defined based on motion histogram and trajectory prediction, is introduced to indicate the possibility of a video object region for both background and foreground modeling. It also reduces the overall computation complexity. In contrast with other applications, the proposed video object segmentation system is able to create background and foreground models on the fly even without introductory background frames. Furthermore, we apply different rate of self-tuning on the scene model so that the system can adapt to the environment when there is a scene change. We applied the proposed video object segmentation algorithms to several prototype virtual interactive games. In our prototype vision augmented interactive games, a player can immerse himself/herself inside a game and can virtually interact with other animated characters in a real time manner without being constrained by helmets, gloves, special sensing devices, or background environment. The potential applications of the proposed algorithms including human computer gesture interface and object based video coding such as MPEG-4 video coding.

  11. Videos to influence: a systematic review of effectiveness of video-based education in modifying health behaviors.

    Science.gov (United States)

    Tuong, William; Larsen, Elizabeth R; Armstrong, April W

    2014-04-01

    This systematic review examines the effectiveness of videos in modifying health behaviors. We searched PubMed (1975-2012), PsycINFO (1975-2012), EMBASE (1975-2012), and CINAHL (1983-2012) for controlled clinical trials that examined the effectiveness of video interventions in changing health behaviors. Twenty-eight studies comprised of 12,703 subjects were included in the systematic review. Video interventions were variably effective for modifying health behaviors depending on the target behaviors to be influenced. Video interventions appear to be effective in breast self-examination, prostate cancer screening, sunscreen adherence, self-care in patients with heart failure, HIV testing, treatment adherence, and female condom use. However, videos have not shown to be effective in influencing addiction behaviors when they are not tailored. Compared to loss-framing, gain-framed messages may be more effective in promoting certain types of health behavior change. Also, video modeling may facilitate learning of new behaviors and can be an important consideration in future video interventions.

  12. Science Information Literacy Tutorials and Pedagogy

    Directory of Open Access Journals (Sweden)

    Ping Li

    2011-06-01

    Full Text Available Objective – This study examined information literacy tutorials in science. The goals of the research were to identify which of the information literacy standards for science, engineering and technology were addressed in the tutorials, and the extent that the tutorials incorporated good pedagogical elements.Methods – The researcher chose for review 31 of the tutorials selected by members of the ACRL Science & Technology Section (STS Information Literacy Committee. She carefully analyzed the tutorials and developed a database with codes for the topic of each tutorial, the STS information literacy standard(s addressed by the tutorial, and whether good pedagogical elements were incorporated. The entire analysis and coding procedure was repeated three times to ensure consistency.Results – The tutorials analyzed in this study covered various subjects and addressed all the (STS information literacy standards. The tutorials presented information clearly and allowed users to select their own learning paths. The incorporation of good pedagogical elements was limited, especially in relation to active learning elements.Conclusions – Web tutorials have been accepted as effective information literacy instruction tools and have been used to teach all elements of the STS information literacy standards. Yet, ensuring they provide a real learning experience for students remains a challenge. More serious thought needs to be given to integrating good pedagogy into these instructional tools in order to attain deep learning.

  13. Using learning analytics to evaluate a video-based lecture series.

    Science.gov (United States)

    Lau, K H Vincent; Farooque, Pue; Leydon, Gary; Schwartz, Michael L; Sadler, R Mark; Moeller, Jeremy J

    2018-01-01

    The video-based lecture (VBL), an important component of the flipped classroom (FC) and massive open online course (MOOC) approaches to medical education, has primarily been evaluated through direct learner feedback. Evaluation may be enhanced through learner analytics (LA) - analysis of quantitative audience usage data generated by video-sharing platforms. We applied LA to an experimental series of ten VBLs on electroencephalography (EEG) interpretation, uploaded to YouTube in the model of a publicly accessible MOOC. Trends in view count; total percentage of video viewed and audience retention (AR) (percentage of viewers watching at a time point compared to the initial total) were examined. The pattern of average AR decline was characterized using regression analysis, revealing a uniform linear decline in viewership for each video, with no evidence of an optimal VBL length. Segments with transient increases in AR corresponded to those focused on core concepts, indicative of content requiring more detailed evaluation. We propose a model for applying LA at four levels: global, series, video, and feedback. LA may be a useful tool in evaluating a VBL series. Our proposed model combines analytics data and learner self-report for comprehensive evaluation.

  14. Feature-based fast coding unit partition algorithm for high efficiency video coding

    Directory of Open Access Journals (Sweden)

    Yih-Chuan Lin

    2015-04-01

    Full Text Available High Efficiency Video Coding (HEVC, which is the newest video coding standard, has been developed for the efficient compression of ultra high definition videos. One of the important features in HEVC is the adoption of a quad-tree based video coding structure, in which each incoming frame is represented as a set of non-overlapped coding tree blocks (CTB by variable-block sized prediction and coding process. To do this, each CTB needs to be recursively partitioned into coding unit (CU, predict unit (PU and transform unit (TU during the coding process, leading to a huge computational load in the coding of each video frame. This paper proposes to extract visual features in a CTB and uses them to simplify the coding procedure by reducing the depth of quad-tree partition for each CTB in HEVC intra coding mode. A measure for the edge strength in a CTB, which is defined with simple Sobel edge detection, is used to constrain the possible maximum depth of quad-tree partition of the CTB. With the constrained partition depth, the proposed method can reduce a lot of encoding time. Experimental results by HM10.1 show that the average time-savings is about 13.4% under the increase of encoded BD-Rate by only 0.02%, which is a less performance degradation in comparison to other similar methods.

  15. Video coding for 3D-HEVC based on saliency information

    Science.gov (United States)

    Yu, Fang; An, Ping; Yang, Chao; You, Zhixiang; Shen, Liquan

    2016-11-01

    As an extension of High Efficiency Video Coding ( HEVC), 3D-HEVC has been widely researched under the impetus of the new generation coding standard in recent years. Compared with H.264/AVC, its compression efficiency is doubled while keeping the same video quality. However, its higher encoding complexity and longer encoding time are not negligible. To reduce the computational complexity and guarantee the subjective quality of virtual views, this paper presents a novel video coding method for 3D-HEVC based on the saliency informat ion which is an important part of Human Visual System (HVS). First of all, the relationship between the current coding unit and its adjacent units is used to adjust the maximum depth of each largest coding unit (LCU) and determine the SKIP mode reasonably. Then, according to the saliency informat ion of each frame image, the texture and its corresponding depth map will be divided into three regions, that is, salient area, middle area and non-salient area. Afterwards, d ifferent quantization parameters will be assigned to different regions to conduct low complexity coding. Finally, the compressed video will generate new view point videos through the renderer tool. As shown in our experiments, the proposed method saves more bit rate than other approaches and achieves up to highest 38% encoding time reduction without subjective quality loss in compression or rendering.

  16. A Video-Based Module for Teaching Communication Skills to Otolaryngology Residents.

    Science.gov (United States)

    Patki, Aniruddha; Puscas, Liana

    2015-01-01

    To determine whether instructional videos modeling examples of "good" and "bad" patient communication skills are useful as an educational tool for improving resident-patient communication. Retrospective study in which resident participants in the module gave survey responses indicating perceived utility of the exercise. Tertiary academic medical center. A total of 11 otolaryngology trainees from postgraduate year 1-5 who attended the course over 2 separate sessions and provided feedback on the benefits of the module. All 11 residents attended both sessions. Of 22 total survey responses, 21 found that the videos were "realistic and engaging" and were a true representation of commonly encountered clinical scenarios. Residents identified multiple themes and behaviors distinguishing "good" vs "bad" communication with patients and felt they could incorporate these into daily practice. A perceived weakness was the lack of opportunity for "role playing" with a video-based module as opposed to standardized patients. Instructional videos, when realistic, are useful for modeling effective patient communication skills for residents. By watching the videos, residents are able to identify specific techniques they can incorporate into their daily practice. Copyright © 2015 Association of Program Directors in Surgery. Published by Elsevier Inc. All rights reserved.

  17. Ordinal Regression Based Subpixel Shift Estimation for Video Super-Resolution

    Directory of Open Access Journals (Sweden)

    Petrovic Nemanja

    2007-01-01

    Full Text Available We present a supervised learning-based approach for subpixel motion estimation which is then used to perform video super-resolution. The novelty of this work is the formulation of the problem of subpixel motion estimation in a ranking framework. The ranking formulation is a variant of classification and regression formulation, in which the ordering present in class labels namely, the shift between patches is explicitly taken into account. Finally, we demonstrate the applicability of our approach on superresolving synthetically generated images with global subpixel shifts and enhancing real video frames by accounting for both local integer and subpixel shifts.

  18. Performance of compact ICU (intensified camera unit) with autogating based on video signal

    Science.gov (United States)

    de Groot, Arjan; Linotte, Peter; van Veen, Django; de Witte, Martijn; Laurent, Nicolas; Hiddema, Arend; Lalkens, Fred; van Spijker, Jan

    2007-10-01

    High quality night vision digital video is nowadays required for many observation, surveillance and targeting applications, including several of the current soldier modernization programs. We present the performance increase that is obtained when combining a state-of-the-art image intensifier with a low power consumption CMOS image sensor. Based on the content of the video signal, the gating and gain of the image intensifier are optimized for best SNR. The options of the interface with a separate laser in the application for range gated imaging are discussed.

  19. A spatiotemporal feature-based approach for facial expression recognition from depth video

    Science.gov (United States)

    Uddin, Md. Zia

    2015-07-01

    In this paper, a novel spatiotemporal feature-based method is proposed to recognize facial expressions from depth video. Independent Component Analysis (ICA) spatial features of the depth faces of facial expressions are first augmented with the optical flow motion features. Then, the augmented features are enhanced by Fisher Linear Discriminant Analysis (FLDA) to make them robust. The features are then combined with on Hidden Markov Models (HMMs) to model different facial expressions that are later used to recognize appropriate expression from a test expression depth video. The experimental results show superior performance of the proposed approach over the conventional methods.

  20. Holographic video display based on guided-wave acousto-optic devices

    Science.gov (United States)

    Smalley, Daniel E.; Smithwick, Quinn Y. J.; Bove, V. Michael, Jr.

    2007-02-01

    We introduce a new holo-video display architecture ("Mark III") developed at the MIT Media Laboratory. The goal of the Mark III project is to reduce the cost and size of a holo-video display, making it into an inexpensive peripheral to a standard desktop PC or game machine which can be driven by standard graphics chips. Our new system is based on lithium niobate guided-wave acousto-optic devices, which give twenty or more times the bandwidth of the tellurium dioxide bulk-wave acousto-optic modulators of our previous displays. The novel display architecture is particularly designed to eliminate the high-speed horizontal scanning mechanism that has traditionally limited the scalability of Scophony- style video displays. We describe the system architecture and the guided-wave device, explain how it is driven by a graphics chip, and present some early results.

  1. [Teaching Desktop] Video Conferencing in a Collaborative and Problem Based Setting

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Mouritzen, Per

    2013-01-01

    shows that the students experiment with various pedagogical situations, and that during the process of design, teaching, and reflection they acquire experiences at both a concrete specific and a general abstract level. The desktop video conference system creates challenges, with technical issues......This paper presents experiences from teaching video conferencing for learning and collaboration, and discusses the challenges and potentials of applying a collaborative and problem‐based learning (PBL) pedagogy. The research is an action research study, and we as researchers, educational planners...... conferences. We studied 3 subsequent years of a master program module on video conferencing, and the changes it has undergone. The participants work in groups and each group has the task of designing a short one hour (45min) educational design of their own choice. The students have to try out and evaluate...

  2. An integrable, web-based solution for easy assessment of video-recorded performances

    DEFF Research Database (Denmark)

    Subhi, Yousif; Todsen, Tobias; Konge, Lars

    2014-01-01

    Assessment of clinical competencies by direct observation is problematic for two main reasons the identity of the examinee influences the assessment scores, and direct observation demands experts at the exact location and the exact time. Recording the performance can overcome these problems......; however, managing video recordings and assessment sheets is troublesome and may lead to missing or incorrect data. Currently, no existing software solution can provide a local solution for the management of videos and assessments but this is necessary as assessment scores are confidential information......, and access to this information should be restricted to select personnel. A local software solution may also ease the need for customization to local needs and integration into existing user databases or project management software. We developed an integrable web-based solution for easy assessment of video...

  3. Region-of-interest based rate control for UAV video coding

    Science.gov (United States)

    Zhao, Chun-lei; Dai, Ming; Xiong, Jing-ying

    2016-05-01

    To meet the requirement of high-quality transmission of videos captured by unmanned aerial vehicles (UAV) with low bandwidth, a novel rate control (RC) scheme based on region-of-interest (ROI) is proposed. First, the ROI information is sent to the encoder with the latest high efficient video coding (HEVC) standard to generate an ROI map. Then, by using the ROI map, bit allocation methods are developed at frame level and large coding unit (LCU) level, to avoid inaccurate bit allocation produced by camera movement. At last, by using a better robustness R- λ model, the quantization parameter ( QP) for each LCU is calculated. The experimental results show that the proposed RC method can get a lower bitrate error and a higher quality for reconstructed video by choosing appropriate pixel weight on the HEVC platform.

  4. The role of imitation in video-based interventions for children with autism.

    Science.gov (United States)

    Lindsay, C J; Moore, D W; Anderson, A; Dillenburger, K

    2013-08-01

    The aim of this paper is to bridge the gap between the corpus of imitation research and video-based intervention (VBI) research, and consider the impact imitation skills may be having on VBI outcomes and highlight potential areas for improving efficacy. A review of the imitation literature was conducted focusing on imitation skill deficits in children with autism followed by a critical review of the video modelling literature focusing on pre-intervention assessment of imitation skills and the impact imitation deficits may have on VBI outcomes. Children with autism have specific imitation deficits, which may impact VBI outcomes. Imitation training or procedural modifications made to videos may accommodate for these deficits. There are only six studies where VBI researchers have taken pre-intervention imitation assessments using an assortment of imitation measures. More research is required to develop a standardised multi-dimensional imitation assessment battery that can better inform VBI.

  5. Comparison of Image Transform-Based Features for Visual Speech Recognition in Clean and Corrupted Videos

    Directory of Open Access Journals (Sweden)

    Ji Ming

    2008-03-01

    Full Text Available We present results of a study into the performance of a variety of different image transform-based feature types for speaker-independent visual speech recognition of isolated digits. This includes the first reported use of features extracted using a discrete curvelet transform. The study will show a comparison of some methods for selecting features of each feature type and show the relative benefits of both static and dynamic visual features. The performance of the features will be tested on both clean video data and also video data corrupted in a variety of ways to assess each feature type's robustness to potential real-world conditions. One of the test conditions involves a novel form of video corruption we call jitter which simulates camera and/or head movement during recording.

  6. Tutorial on Online Partial Evaluation

    Directory of Open Access Journals (Sweden)

    William R. Cook

    2011-09-01

    Full Text Available This paper is a short tutorial introduction to online partial evaluation. We show how to write a simple online partial evaluator for a simple, pure, first-order, functional programming language. In particular, we show that the partial evaluator can be derived as a variation on a compositionally defined interpreter. We demonstrate the use of the resulting partial evaluator for program optimization in the context of model-driven development.

  7. Hyperspectral image analysis. A tutorial

    DEFF Research Database (Denmark)

    Amigo Rubio, Jose Manuel; Babamoradi, Hamid; Elcoroaristizabal Martin, Saioa

    2015-01-01

    This tutorial aims at providing guidelines and practical tools to assist with the analysis of hyperspectral images. Topics like hyperspectral image acquisition, image pre-processing, multivariate exploratory analysis, hyperspectral image resolution, classification and final digital image processing...... to differentiate between several types of plastics by using Near infrared hyperspectral imaging and Partial Least Squares - Discriminant Analysis. Thus, the reader is guided through every single step and oriented in order to adapt those strategies to the user's case....

  8. Using Video Game-Based Instruction in an EFL Program: Understanding the Power of Video Games in Education

    National Research Council Canada - National Science Library

    Héctor Alejandro Galvis Guerrero

    2011-01-01

    This small-scale action-research study examines the perceptions of four students in a military academy in Colombia undergoing the processof using a mainstream video game in their EFL classes instead...

  9. Proposal for tutorial: Resilience in carrier Ethernet transport

    DEFF Research Database (Denmark)

    Berger, Michael Stübert; Wessing, Henrik; Ruepp, Sarah Renée

    2009-01-01

    This tutorial addresses how Carrier Ethernet technologies can be used in the transport network to provide resilience to the packet layer. Carrier Ethernet networks based on PBB-TE and T-MPLS/MPLS-TP are strong candidates for reliable transport of triple-play services. These technologies offer...

  10. Systematic Review of Video-Based Instruction Component and Parametric Analyses

    Science.gov (United States)

    Bennett, Kyle D.; Aljehany, Mashal Salman; Altaf, Enas Mohammednour

    2017-01-01

    Video-based instruction (VBI) has a substantial amount of research supporting its use with individuals with autism spectrum disorder and other developmental disabilities. However, it has typically been implemented as a treatment package containing multiple interventions. Additionally, there are procedural variations of VBI. Thus, it is difficult…

  11. Video Modeling: A Visually Based Intervention for Children with Autism Spectrum Disorder

    Science.gov (United States)

    Ganz, Jennifer B.; Earles-Vollrath, Theresa L.; Cook, Katherine E.

    2011-01-01

    Visually based interventions such as video modeling have been demonstrated to be effective with students with autism spectrum disorder (ASD). This approach has wide utility, is appropriate for use with students of a range of ages and abilities, promotes independent functioning, and can be used to address numerous learner objectives, including…

  12. Assessing Perceptions of Interpersonal Behavior with a Video-Based Situational Judgment Test

    Science.gov (United States)

    Golubovich, Juliya; Seybert, Jacob; Martin-Raugh, Michelle; Naemi, Bobby; Vega, Ronald P.; Roberts, Richard D.

    2017-01-01

    Accurate appraisal of others' behavior is critical for the production of skilled interpersonal behavior. We used an ecologically valid methodology, a video-based situational judgment test with true-false items, to assess the accuracy with which students (N = 947) perceive the interpersonal behavior of actors involved in workplace situations.…

  13. Open-Ended Interaction in Cooperative Pro-to-typing: A Video-based Analysis

    DEFF Research Database (Denmark)

    Bødker, Susanne; Grønbæk, Kaj; Trigg, Randal

    1991-01-01

    on a fine-grained video-based analysis of a single prototyping session, and focuses on the effects of an open-ended style of interaction between users and designers around a prototype. An analysis of focus shifts, initiative and storytelling during the session is brought to bear on the question of whether...

  14. Laying the Foundations for Video-Game Based Language Instruction for the Teaching of EFL

    Science.gov (United States)

    Galvis, Héctor Alejandro

    2015-01-01

    This paper introduces video-game based language instruction as a teaching approach catering to the different socio-economic and learning needs of English as a Foreign Language students. First, this paper reviews statistical data revealing the low participation of Colombian students in English as a second language programs abroad (U.S. context…

  15. The Impact of Video-Based Materials on Chinese-Speaking Learners' English Text Comprehension

    Science.gov (United States)

    Lin, Lu-Fang

    2016-01-01

    This study investigated whether video-based materials can facilitate second language learners' text comprehension at the levels of macrostructure and microstructure. Three classes inclusive of 98 Chinese-speaking university students joined this study. The three classes were randomly assigned to three treatment groups: on-screen text (T Group),…

  16. Teachers' Reports of Learning and Application to Pedagogy Based on Engagement in Collaborative Peer Video Analysis

    Science.gov (United States)

    Christ, Tanya; Arya, Poonam; Chiu, Ming Ming

    2014-01-01

    Given international use of video-based reflective discussions in teacher education, and the limited knowledge about whether teachers apply learning from these discussions, we explored teachers' learning of new ideas about pedagogy and their self-reported application of this learning. Nine inservice and 48 preservice teachers participated in…

  17. Validation of a Video-based Game-Understanding Test Procedure in Badminton.

    Science.gov (United States)

    Blomqvist, Minna T.; Luhtanen, Pekka; Laakso, Lauri; Keskinen, Esko

    2000-01-01

    Reports the development and validation of video-based game-understanding tests in badminton for elementary and secondary students. The tests included different sequences that simulated actual game situations. Players had to solve tactical problems by selecting appropriate solutions and arguments for their decisions. Results suggest that the test…

  18. The Relationship between Video Game Use and a Performance-Based Measure of Persistence

    Science.gov (United States)

    Ventura, Matthew; Shute, Valerie; Zhao, Weinan

    2013-01-01

    An online performance-based measure of persistence was developed using anagrams and riddles. Persistence was measured by recording the time spent on unsolved anagrams and riddles. Time spent on unsolved problems was correlated to a self-report measure of persistence. Additionally, frequent video game players spent longer times on unsolved problems…

  19. Effect of Computer-Based Video Games on Children: An Experimental Study

    Science.gov (United States)

    Chuang, Tsung-Yen; Chen, Wei-Fan

    2009-01-01

    This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children's learning achievement. One major research null hypothesis was…

  20. Student Activity and Profile Datasets from an Online Video-Based Collaborative Learning Experience

    Science.gov (United States)

    Martín, Estefanía; Gértrudix, Manuel; Urquiza-Fuentes, Jaime; Haya, Pablo A.

    2015-01-01

    This paper describes two datasets extracted from a video-based educational experience using a social and collaborative platform. The length of the trial was 3 months. It involved 111 students from two different courses. Twenty-nine came from Computer Engineering (CE) course and 82 from Media and Communication (M&C) course. They were organised…

  1. A Unified Framework for Tracking Based Text Detection and Recognition from Web Videos.

    Science.gov (United States)

    Tian, Shu; Yin, Xu-Cheng; Su, Ya; Hao, Hong-Wei

    2017-04-12

    Video text extraction plays an important role for multimedia understanding and retrieval. Most previous research efforts are conducted within individual frames. A few of recent methods, which pay attention to text tracking using multiple frames, however, do not effectively mine the relations among text detection, tracking and recognition. In this paper, we propose a generic Bayesian-based framework of Tracking based Text Detection And Recognition (T2DAR) from web videos for embedded captions, which is composed of three major components, i.e., text tracking, tracking based text detection, and tracking based text recognition. In this unified framework, text tracking is first conducted by tracking-by-detection. Tracking trajectories are then revised and refined with detection or recognition results. Text detection or recognition is finally improved with multi-frame integration. Moreover, a challenging video text (embedded caption text) database (USTB-VidTEXT) is constructed and publicly available. A variety of experiments on this dataset verify that our proposed approach largely improves the performance of text detection and recognition from web videos.

  2. Effects of Parent-based Video Home Training in children with developmental language delay

    NARCIS (Netherlands)

    Balkom, L.J.M. van; Verhoeven, L.T.W.; Weerdenburg, M.W.C. van; Stoep, J.M.G.M.

    2010-01-01

    An efficacy study of an indirect or Parent-based intervention programme involving Video Home Training (PVHT) was conducted with a focus on parental strategies to (re-)establish coherence in conversations between young children with Developmental Language Delay (DLD) and their parents or caregivers.

  3. Methodological Contributions to Video-Based Studies of Classroom Teaching and Learning: A Commentary

    Science.gov (United States)

    Borko, Hilda

    2016-01-01

    In the past decade, there has been important progress in the development and validation of video-based instruments that enable the systematic assessment of teaching competence with large samples of teachers, across multiple settings and populations, and by researchers other than the developers. This commentary focuses on the methodological…

  4. Automating the construction of scene classifiers for content-based video retrieval

    NARCIS (Netherlands)

    Khan, L.; Israël, Menno; Petrushin, V.A.; van den Broek, Egon; van der Putten, Peter

    2004-01-01

    This paper introduces a real time automatic scene classifier within content-based video retrieval. In our envisioned approach end users like documentalists, not image processing experts, build classifiers interactively, by simply indicating positive examples of a scene. Classification consists of a

  5. Receiving Video-Based Feedback in Elite Ice-Hockey: A Player's Perspective

    Science.gov (United States)

    Nelson, Lee J.; Potrac, Paul; Groom, Ryan

    2014-01-01

    The aim of this paper was to provide some rich insights into how an elite ice-hockey player responded to his coaches' pedagogical delivery of video-based feedback sessions. Data for this study were gathered through a series of in-depth, semi-structured interviews and a reflective log relating to those interviews. The interviews were transcribed…

  6. Can Mood-Inducing Videos Affect Problem-Solving Activities in a Web-Based Environment?

    Science.gov (United States)

    Verleur, Ria; Verhagen, Plon W.; Heuvelman, Ard

    2007-01-01

    The purpose of this study was to examine whether a video-induced positive and negative mood has a differential effect on subsequent problem-solving activities in a web-based environment. The study also examined whether task conditions (task demands) moderated the mood effect. As in traditional experimental mood-effect studies, the affective video…

  7. Improving Secondary School Students' Achievement and Retention in Biology through Video-Based Multimedia Instruction

    Science.gov (United States)

    Gambari, Amosa Isiaka; Yaki, Akawo Angwal; Gana, Eli S.; Ughovwa, Queen Eguono

    2014-01-01

    The study examined the effects of video-based multimedia instruction on secondary school students' achievement and retention in biology. In Nigeria, 120 students (60 boys and 60 girls) were randomly selected from four secondary schools assigned either into one of three experimental groups: Animation + Narration; Animation + On-screen Text;…

  8. Live Authority in the Classroom in Video Conference-Based Synchronous Distance Education: The Teaching Assistant

    Science.gov (United States)

    Karal, Hasan; Çebi, Ayça; Turgut, Yigit Emrah

    2010-01-01

    The aim of this study was to define the role of the assistant in a classroom environment where students are taught using video conference-based synchronous distance education. Qualitative research approach was adopted and, among purposeful sampling methods, criterion sampling method was preferred in the scope of the study. The study was carried…

  9. Mode extraction on wind turbine blades via phase-based video motion estimation

    Science.gov (United States)

    Sarrafi, Aral; Poozesh, Peyman; Niezrecki, Christopher; Mao, Zhu

    2017-04-01

    In recent years, image processing techniques are being applied more often for structural dynamics identification, characterization, and structural health monitoring. Although as a non-contact and full-field measurement method, image processing still has a long way to go to outperform other conventional sensing instruments (i.e. accelerometers, strain gauges, laser vibrometers, etc.,). However, the technologies associated with image processing are developing rapidly and gaining more attention in a variety of engineering applications including structural dynamics identification and modal analysis. Among numerous motion estimation and image-processing methods, phase-based video motion estimation is considered as one of the most efficient methods regarding computation consumption and noise robustness. In this paper, phase-based video motion estimation is adopted for structural dynamics characterization on a 2.3-meter long Skystream wind turbine blade, and the modal parameters (natural frequencies, operating deflection shapes) are extracted. Phase-based video processing adopted in this paper provides reliable full-field 2-D motion information, which is beneficial for manufacturing certification and model updating at the design stage. The phase-based video motion estimation approach is demonstrated through processing data on a full-scale commercial structure (i.e. a wind turbine blade) with complex geometry and properties, and the results obtained have a good correlation with the modal parameters extracted from accelerometer measurements, especially for the first four bending modes, which have significant importance in blade characterization.

  10. Video-Mediated Judgements of Personal Characteristics Based upon Non-Verbal Cues.

    Science.gov (United States)

    Hargie, Owen D. W.; Dickson, David A.

    1991-01-01

    Discussion of making judgments about other people and forming first impressions focuses on a study in Northern Ireland that was concerned with the accuracy of first impressions based on nonverbal information. The use of video recordings is described, and correlations between actual and observed characteristics are examined. (22 references) (LRW)

  11. Meeting International Society for Technology in Education Competencies with a Problem-Based Learning Video Framework

    Science.gov (United States)

    Skoretz, Yvonne M.; Cottle, Amy E.

    2011-01-01

    Meeting International Society for Technology in Education competencies creates a challenge for teachers. The authors provide a problem-based video framework that guides teachers in enhancing 21st century skills to meet those competencies. To keep the focus on the content, the authors suggest teaching the technology skills only at the point the…

  12. Computer-Based Video Instruction to Teach Students with Intellectual Disabilities to Use Public Bus Transportation

    Science.gov (United States)

    Mechling, Linda; O'Brien, Eileen

    2010-01-01

    This study investigated the effectiveness of computer-based video instruction (CBVI) to teach three young adults with moderate intellectual disabilities to push a "request to stop bus signal" and exit a city bus in response to target landmarks. A multiple probe design across three students and one bus route was used to evaluate effectiveness of…

  13. Video-Based Interaction, Negotiation for Comprehensibility, and Second Language Speech Learning: A Longitudinal Study

    Science.gov (United States)

    Saito, Kazuya; Akiyama, Yuka

    2017-01-01

    This study examined the impact of video-based conversational interaction on the longitudinal development (one academic semester) of second language production by college-level Japanese English-as-a-foreign-language learners. Students in the experimental group engaged in weekly dyadic conversation exchanges with native speakers in the United States…

  14. Reliability of video-based identification of footstrike pattern and video time frame at initial contact in recreational runners.

    Science.gov (United States)

    Damsted, C; Larsen, L H; Nielsen, R O

    2015-06-01

    Two-dimensional video recordings are used in clinical practice to identify footstrike pattern. However, knowledge about the reliability of this method of identification is limited. To evaluate intra- and inter-rater reliability of visual identification of footstrike pattern and video time frame at initial contact during treadmill running using two-dimensional (2D) video recordings. Thirty-one recreational runners were recorded twice, 1 week apart, with a high-speed video camera. Two blinded raters evaluated each video twice with an interval of at least 14 days. Kappa values for within-day identification of footstrike pattern revealed intra-rater agreement of 0.83-0.88 and inter-rater agreement of 0.50-0.63. Corresponding figures for between-day identification of footstrike pattern were 0.63-0.69 and 0.41-0.53, respectively. Identification of video time frame at initial contact ranged from five frames to 12 frames (95% limits of agreement). For clinical use, the intra-rater within-day identification of footstrike pattern is highly reliable (kappa>0.80). For the inter-rater between-day identification inconsistencies may, in worst case, occur in 36% of the identifications (kappa=0.41). The 95% limits of agreement for identification of video time frame at initial contact may, at times, allow for different identification of footstrike pattern. Clinicians should, therefore, be encouraged to continue using clinical 2D video setups for intra-rater identification of footstrike pattern, but bear in mind the restrictions related to the between day identifications. Copyright © 2015 Elsevier B.V. All rights reserved.

  15. A theory-based video messaging mobile phone intervention for smoking cessation: randomized controlled trial.

    Science.gov (United States)

    Whittaker, Robyn; Dorey, Enid; Bramley, Dale; Bullen, Chris; Denny, Simon; Elley, C Raina; Maddison, Ralph; McRobbie, Hayden; Parag, Varsha; Rodgers, Anthony; Salmon, Penny

    2011-01-21

    Advances in technology allowed the development of a novel smoking cessation program delivered by video messages sent to mobile phones. This social cognitive theory-based intervention (called "STUB IT") used observational learning via short video diary messages from role models going through the quitting process to teach behavioral change techniques. The objective of our study was to assess the effectiveness of a multimedia mobile phone intervention for smoking cessation. A randomized controlled trial was conducted with 6-month follow-up. Participants had to be 16 years of age or over, be current daily smokers, be ready to quit, and have a video message-capable phone. Recruitment targeted younger adults predominantly through radio and online advertising. Registration and data collection were completed online, prompted by text messages. The intervention group received an automated package of video and text messages over 6 months that was tailored to self-selected quit date, role model, and timing of messages. Extra messages were available on demand to beat cravings and address lapses. The control group also set a quit date and received a general health video message sent to their phone every 2 weeks. The target sample size was not achieved due to difficulty recruiting young adult quitters. Of the 226 randomized participants, 47% (107/226) were female and 24% (54/226) were Maori (indigenous population of New Zealand). Their mean age was 27 years (SD 8.7), and there was a high level of nicotine addiction. Continuous abstinence at 6 months was 26.4% (29/110) in the intervention group and 27.6% (32/116) in the control group (P = .8). Feedback from participants indicated that the support provided by the video role models was important and appreciated. This study was not able to demonstrate a statistically significant effect of the complex video messaging mobile phone intervention compared with simple general health video messages via mobile phone. However, there was

  16. Computer-Based Video Instruction To Teach Persons with Moderate Intellectual Disabilities To Read Grocery Aisle Signs and Locate Items.

    Science.gov (United States)

    Mechling, Linda C.; Gast, David L.; Langone, John

    2002-01-01

    A study evaluated use of computer-based video instruction to teach generalized reading of grocery store aisle signs and the location of the corresponding grocery items to four students (ages 9-17) mental retardation. The computer-based video program was successful in teaching generalized reading of signs and the location of items. (Contains…

  17. EVA: laparoscopic instrument tracking based on Endoscopic Video Analysis for psychomotor skills assessment.

    Science.gov (United States)

    Oropesa, Ignacio; Sánchez-González, Patricia; Chmarra, Magdalena K; Lamata, Pablo; Fernández, Alvaro; Sánchez-Margallo, Juan A; Jansen, Frank Willem; Dankelman, Jenny; Sánchez-Margallo, Francisco M; Gómez, Enrique J

    2013-03-01

    The EVA (Endoscopic Video Analysis) tracking system is a new system for extracting motions of laparoscopic instruments based on nonobtrusive video tracking. The feasibility of using EVA in laparoscopic settings has been tested in a box trainer setup. EVA makes use of an algorithm that employs information of the laparoscopic instrument's shaft edges in the image, the instrument's insertion point, and the camera's optical center to track the three-dimensional position of the instrument tip. A validation study of EVA comprised a comparison of the measurements achieved with EVA and the TrEndo tracking system. To this end, 42 participants (16 novices, 22 residents, and 4 experts) were asked to perform a peg transfer task in a box trainer. Ten motion-based metrics were used to assess their performance. Construct validation of the EVA has been obtained for seven motion-based metrics. Concurrent validation revealed that there is a strong correlation between the results obtained by EVA and the TrEndo for metrics, such as path length (ρ = 0.97), average speed (ρ = 0.94), or economy of volume (ρ = 0.85), proving the viability of EVA. EVA has been successfully validated in a box trainer setup, showing the potential of endoscopic video analysis to assess laparoscopic psychomotor skills. The results encourage further implementation of video tracking in training setups and image-guided surgery.

  18. 3D wavelet-based codec for lossy compression of pre-scan-converted ultrasound video

    Science.gov (United States)

    Andrew, Rex K.; Stewart, Brent K.; Langer, Steven G.; Stegbauer, Keith C.

    1999-05-01

    We present a wavelet-based video codec based on a 3D wavelet transformer, a uniform quantizer/dequantizer and an arithmetic encoder/decoder. The wavelet transformer uses biorthogonal Antonini wavelets in the two spatial dimensions and Haar wavelets in the time dimensions. Multiple levels of decomposition are supported. The codec has been applied to pre-scan-converted ultrasound image data and does not produce the type of blocking artifacts that occur in MPEG- compressed video. The PSNR at a given compression rate increases with the number of levels of decomposition: for our data at 50:1 compression, the PSNR increases from 18.4 dB at one level to 24.0 dB at four levels of decomposition. Our 3D wavelet-based video codec provides the high compression rates required to transmit diagnostic ultrasound video over existing low bandwidth links without introducing the blocking artifacts which have been demonstrated to diminish clinical utility.

  19. Priority-based methods for reducing the impact of packet loss on HEVC encoded video streams

    Science.gov (United States)

    Nightingale, James; Wang, Qi; Grecos, Christos

    2013-02-01

    The rapid growth in the use of video streaming over IP networks has outstripped the rate at which new network infrastructure has been deployed. These bandwidth-hungry applications now comprise a significant part of all Internet traffic and present major challenges for network service providers. The situation is more acute in mobile networks where the available bandwidth is often limited. Work towards the standardisation of High Efficiency Video Coding (HEVC), the next generation video coding scheme, is currently on track for completion in 2013. HEVC offers the prospect of a 50% improvement in compression over the current H.264 Advanced Video Coding standard (H.264/AVC) for the same quality. However, there has been very little published research on HEVC streaming or the challenges of delivering HEVC streams in resource-constrained network environments. In this paper we consider the problem of adapting an HEVC encoded video stream to meet the bandwidth limitation in a mobile networks environment. Video sequences were encoded using the Test Model under Consideration (TMuC HM6) for HEVC. Network abstraction layers (NAL) units were packetized, on a one NAL unit per RTP packet basis, and transmitted over a realistic hybrid wired/wireless testbed configured with dynamically changing network path conditions and multiple independent network paths from the streamer to the client. Two different schemes for the prioritisation of RTP packets, based on the NAL units they contain, have been implemented and empirically compared using a range of video sequences, encoder configurations, bandwidths and network topologies. In the first prioritisation method the importance of an RTP packet was determined by the type of picture and the temporal switching point information carried in the NAL unit header. Packets containing parameter set NAL units and video coding layer (VCL) NAL units of the instantaneous decoder refresh (IDR) and the clean random access (CRA) pictures were given the

  20. Is Your Tutorial Pretty or Pretty Useless? Creating Effective Tutorials with the Principles of Multimedia Learning

    Science.gov (United States)

    Rapchak, Marcia E.

    2017-01-01

    With the proliferation of free and easy-to-use tools to make online tutorials, many libraries have been creating online tutorials for their users. These cover everything from showing users how to navigate the databases to covering issues like copyright and evaluation. While the tutorials range from entertaining to rather dry, many of them,…

  1. Implementation of video telehealth to improve access to evidence-based psychotherapy for posttraumatic stress disorder.

    Science.gov (United States)

    Lindsay, Jan A; Kauth, Michael R; Hudson, Sonora; Martin, Lindsey A; Ramsey, David J; Daily, Lawrence; Rader, John

    2015-06-01

    Increasing access to psychotherapy for posttraumatic stress disorder (PTSD) is a primary focus of the Department of Veterans Affairs (VA) healthcare system. Delivery of treatment via video telehealth can expand availability of treatment and be equally effective as in-person treatment. Despite VA efforts, barriers to establishing telehealth services remain, including both provider acceptance and organizational obstacles. Thus, development of specific strategies is needed to implement video telehealth services in complex healthcare systems, like the VA. This project was guided by the Promoting Action on Research Implementation in Health Services framework and used external facilitation to increase access to psychotherapy via video telehealth. The project was conducted at five VA Medical Centers and their associated community clinics across six states in the South Central United States. Over a 21-month period, 27 video telehealth clinics were established to provide greater access to evidence-based psychotherapies for PTSD. Examination of change scores showed that participating sites averaged a 3.2-fold increase in unique patients and a 6.5-fold increase in psychotherapy sessions via video telehealth for PTSD. Differences between participating and nonparticipating sites in both unique patients and encounters were significant (p=0.041 and p=0.009, respectively). Two groups emerged, separated by degree of engagement in the facilitation intervention. Facilitation was perceived as useful by providers. To our knowledge, this is the first prospective study of external facilitation as an implementation strategy for telehealth. Our findings suggest that external facilitation is an effective and acceptable strategy to support providers as they establish clinics and make complex practice changes, such as implementing video telehealth to deliver psychotherapy.

  2. Classification-based Multi-client Video Transmission over Heterogeneous Networks

    OpenAIRE

    Bo Li; Peng Wang; Yongfei Zhang

    2013-01-01

    These Real-time video streaming over networks operates under stringent network resource constraints, with multiple video clients competing for limited network resources. In this paper, we study the problem of bandwidth allocation for video transmission over heterogeneous networks, with multiple video clients connecting to the video server simultaneously and demanding for the video services, and aim to provide the best possible Quality of Service (QoS) under limited bandwidth of both the video...

  3. Face recognition-based authentication and monitoring in video telecommunication systems

    OpenAIRE

    2012-01-01

    M.Sc. (Computer Science) A video conference is an interactive meeting between two or more locations, facilitated by simultaneous two-way video and audio transmissions. People in a video conference, also known as participants, join these video conferences for business and recreational purposes. In a typical video conference, we should properly identify and authenticate every participant in the video conference, if information discussed during the video conference is confidential. This preve...

  4. Multiple Feature Fusion Based on Co-Training Approach and Time Regularization for Place Classification in Wearable Video

    Directory of Open Access Journals (Sweden)

    Vladislavs Dovgalecs

    2013-01-01

    Full Text Available The analysis of video acquired with a wearable camera is a challenge that multimedia community is facing with the proliferation of such sensors in various applications. In this paper, we focus on the problem of automatic visual place recognition in a weakly constrained environment, targeting the indexing of video streams by topological place recognition. We propose to combine several machine learning approaches in a time regularized framework for image-based place recognition indoors. The framework combines the power of multiple visual cues and integrates the temporal continuity information of video. We extend it with computationally efficient semisupervised method leveraging unlabeled video sequences for an improved indexing performance. The proposed approach was applied on challenging video corpora. Experiments on a public and a real-world video sequence databases show the gain brought by the different stages of the method.

  5. A novel web-based depth video rewind approach toward fall preventive interventions in hospitals.

    Science.gov (United States)

    Enayati, Moein; Banerjee, Tanvi; Popescu, Mihail; Skubic, Marjorie; Rantz, Marilyn

    2014-01-01

    The purpose of this study was to implement a web based application to provide the ability to rewind and review depth videos captured in hospital rooms to investigate the event chains that led to patient's fall at a specific time. In this research, Kinect depth images are being used to capture shadow-like images of the patient and their room to resolve concerns about patients' privacy. As a result of our previous research, a fall detection system has been developed and installed in hospital rooms, and fall alarms are generated if any falls are detected by the system. Then nurses will go through the stored depth videos to investigate for possible injury as well as the reasons and events that may have caused the patient's fall to prevent future occurrences. This paper proposes a novel web application to ease the process of search and reviewing the videos by means of new visualization techniques to highlight video frames that contain potential risk of fall based on our previous research.

  6. Determining the Onset of Turbulent Flow Using Video Based Motion Analysis

    Science.gov (United States)

    Barton, Robert; Lemley, Corey; French, Paul

    2007-04-01

    Recent advancements in computing technology have drastically improved the interface between computers and video equipment, thus allowing for the improvement of video-based motion analysis. However, analysis of video data remains susceptible to errors caused by lens distortion, angular distortion, descaling, and discretization. In previous work, methods were developed to correct for some of these errors. This paper presents several improvements to these corrections, as well as additional methods to increase accuracy, including: 1) improvement of the measurement of lens distortion, 2) automation of the lens distortion correction technique, 3) a simulation method to test the correction of lens distortion error, 4) creation of an algorithm to correct for angular distortion, and 5) refinement of a two camera system to correct for descaling error. The methods were tested in the context of the measurement of the air resistance force on a high-speed projectile. This allowed for the determination of the onset of turbulent flow. These significant improvements in accuracy have made video-based analysis an even more powerful tool for the study of motion.

  7. Video-based self-assessment: implementation and evaluation in an undergraduate nursing course.

    Science.gov (United States)

    Yoo, M S; Son, Y J; Kim, Y S; Park, J H

    2009-08-01

    This research was performed to investigate the effects of video-based self-assessment on the ability of nursing students to accurately measure vital signs, their communication skills, and their satisfaction. This research was conducted between March 2007 and June 2007 as a quasi-experimental control-group, pretest-posttest design. The study population was composed of 40 second-year student nurses who enrolled in a fundamentals of nursing course of a college of nursing, Ajou University in Korea. Results of the research indicate that there was a statistically significant difference in exam scores for assessing long-term memory video-review group demonstrating higher scores. Student satisfaction was also significantly higher in the video-review group than in the control group. These results may suggest video-based self-assessment is a beneficial and effective instructional method of training undergraduate nursing students to develop awareness of their strengths and weaknesses, and to improve their clinical and communication skills.

  8. Video-based real-time on-street parking occupancy detection system

    Science.gov (United States)

    Bulan, Orhan; Loce, Robert P.; Wu, Wencheng; Wang, YaoRong; Bernal, Edgar A.; Fan, Zhigang

    2013-10-01

    Urban parking management is receiving significant attention due to its potential to reduce traffic congestion, fuel consumption, and emissions. Real-time parking occupancy detection is a critical component of on-street parking management systems, where occupancy information is relayed to drivers via smart phone apps, radio, Internet, on-road signs, or global positioning system auxiliary signals. Video-based parking occupancy detection systems can provide a cost-effective solution to the sensing task while providing additional functionality for traffic law enforcement and surveillance. We present a video-based on-street parking occupancy detection system that can operate in real time. Our system accounts for the inherent challenges that exist in on-street parking settings, including illumination changes, rain, shadows, occlusions, and camera motion. Our method utilizes several components from video processing and computer vision for motion detection, background subtraction, and vehicle detection. We also present three traffic law enforcement applications: parking angle violation detection, parking boundary violation detection, and exclusion zone violation detection, which can be integrated into the parking occupancy cameras as a value-added option. Our experimental results show that the proposed parking occupancy detection method performs in real-time at 5 frames/s and achieves better than 90% detection accuracy across several days of videos captured in a busy street block under various weather conditions such as sunny, cloudy, and rainy, among others.

  9. Reducing cyberbullying: A theory of reasoned action-based video prevention program for college students.

    Science.gov (United States)

    Doane, Ashley N; Kelley, Michelle L; Pearson, Matthew R

    2016-01-01

    Few studies have evaluated the effectiveness of cyberbullying prevention/intervention programs. The goals of the present study were to develop a Theory of Reasoned Action (TRA)-based video program to increase cyberbullying knowledge (1) and empathy toward cyberbullying victims (2), reduce favorable attitudes toward cyberbullying (3), decrease positive injunctive (4) and descriptive norms about cyberbullying (5), and reduce cyberbullying intentions (6) and cyberbullying behavior (7). One hundred sixty-seven college students were randomly assigned to an online video cyberbullying prevention program or an assessment-only control group. Immediately following the program, attitudes and injunctive norms for all four types of cyberbullying behavior (i.e., unwanted contact, malice, deception, and public humiliation), descriptive norms for malice and public humiliation, empathy toward victims of malice and deception, and cyberbullying knowledge significantly improved in the experimental group. At one-month follow-up, malice and public humiliation behavior, favorable attitudes toward unwanted contact, deception, and public humiliation, and injunctive norms for public humiliation were significantly lower in the experimental than the control group. Cyberbullying knowledge was significantly higher in the experimental than the control group. These findings demonstrate a brief cyberbullying video is capable of improving, at one-month follow-up, cyberbullying knowledge, cyberbullying perpetration behavior, and TRA constructs known to predict cyberbullying perpetration. Considering the low cost and ease with which a video-based prevention/intervention program can be delivered, this type of approach should be considered to reduce cyberbullying. © 2015 Wiley Periodicals, Inc.

  10. Transformation of an uncertain video search pipeline to a sketch-based visual analytics loop.

    Science.gov (United States)

    Legg, Philip A; Chung, David H S; Parry, Matthew L; Bown, Rhodri; Jones, Mark W; Griffiths, Iwan W; Chen, Min

    2013-12-01

    Traditional sketch-based image or video search systems rely on machine learning concepts as their core technology. However, in many applications, machine learning alone is impractical since videos may not be semantically annotated sufficiently, there may be a lack of suitable training data, and the search requirements of the user may frequently change for different tasks. In this work, we develop a visual analytics systems that overcomes the shortcomings of the traditional approach. We make use of a sketch-based interface to enable users to specify search requirement in a flexible manner without depending on semantic annotation. We employ active machine learning to train different analytical models for different types of search requirements. We use visualization to facilitate knowledge discovery at the different stages of visual analytics. This includes visualizing the parameter space of the trained model, visualizing the search space to support interactive browsing, visualizing candidature search results to support rapid interaction for active learning while minimizing watching videos, and visualizing aggregated information of the search results. We demonstrate the system for searching spatiotemporal attributes from sports video to identify key instances of the team and player performance.

  11. Using Video Game-Based Instruction in an EFL Program: Understanding the Power of Video Games in Education

    Directory of Open Access Journals (Sweden)

    Héctor Alejandro Galvis Guerrero

    2011-09-01

    Full Text Available This small-scale action-research study examines the perceptions of four students in a military academy in Colombia undergoing the processof using a mainstream video game in their EFL classes instead of classic forms of instruction. The video game used served to approach EFL by means of language exploratory activities designed according to the context present in the video game and the course linguistic objectives. This study was conducted on the grounds that computer technology offers the possibility of enhancing EFL instruction by means of simulating and augmenting the target language context. The researcher’s belief is that video games offer a learning environment closely related to students’ experiences and preferences. Results from this study suggest that students were more entertained and attentive and demonstrated more engagement and disposition towards their English classes. Students also learned about matters related to the target language and culture, and were not only circumscribed to linguistic ones. Similarly, results from this study shed some light on the importance of offering access to technology to students before they advance to higher education that support video-gaming practices in the classroom.

  12. Video-based self-review: comparing Google Glass and GoPro technologies.

    Science.gov (United States)

    Paro, John A M; Nazareli, Rahim; Gurjala, Anadev; Berger, Aaron; Lee, Gordon K

    2015-05-01

    Professionals in a variety of specialties use video-based review as a method of constant self-evaluation. We believe critical self-reflection will allow a surgical trainee to identify methods for improvement throughout residency and beyond. We have used 2 new popular technologies to evaluate their role in accomplishing the previously mentioned objectives. Our group investigated Google Glass and GoPro cameras. Medical students, residents, and faculty were invited to wear each of the devices during a scheduled operation. After the case, each participant was asked to comment on a number of features of the device including comfort, level of distraction/interference with operating, ease of video acquisition, and battery life. Software and hardware specifications were compiled and compared by the authors. A "proof-of-concept" was also performed using the video-conferencing abilities of Google Glass to perform a simulated flap check. The technical specifications of the 2 cameras favor GoPro over Google Glass. Glass records in 720p with 5-MP still shots, and the GoPro records in 1080p with 12-MP still shots. Our tests of battery life showed more than 2 hours of continuous video with GoPro, and less than 1 hour for Glass. Favorable features of Google Glass included comfort and relative ease of use; they could not comfortably wear loupes while operating, and would have preferred longer hands-free video recording. The GoPro was slightly more cumbersome and required a nonsterile team member to activate all pictures or video; however, loupes could be worn. Google Glass was successfully used in the hospital for a simulated flap check, with overall audio and video being transmitted--fine detail was lost, however. There are benefits and limitations to each of the devices tested. Google Glass is in its infancy and may gain a larger intraoperative role in the future. We plan to use Glass as a way for trainees to easily acquire intraoperative footage as a means to "review tape" and

  13. Video Design Games

    DEFF Research Database (Denmark)

    Smith, Rachel Charlotte; Christensen, Kasper Skov; Iversen, Ole Sejer

    We introduce Video Design Games to train educators in teaching design. The Video Design Game is a workshop format consisting of three rounds in which participants observe, reflect and generalize based on video snippets from their own practice. The paper reports on a Video Design Game workshop...

  14. Development opportunities of emotional intelligence with reflective strategies using video-based training

    Directory of Open Access Journals (Sweden)

    Andrea Pokorná

    2015-12-01

    Full Text Available Background: Within nursing, Emotional intelligence (EI means the ability of nurses or nursing students to understand not only their own feelings and reactions, but also, and more importantly, the feelings and reactions of the patients in their care. EI plays an important part in forming successful human relationships as a part of emotional labour. Emotional labour is important in establishing therapeutic nurse–patient relationships but carries the risk of ‘burnout’ if prolonged or intense. Objective/Purpose: The assessment of students' views and perceptions of video-based training as an opportunity to develop emotional intelligence. Material and methods: Data about the video-based training in relation to EI were collected, after the completion of the reflection assignments, using semi-structured interviews and reflective sheets (ALACT model /acronym of the basic phases and steps/ - Action, Looking back on the action, Awareness of essential aspects, Creating alternative methods of action, Trial. The study included 46 students in total (post-graduate student Intensive care nurses in two sequential academic years (2012/13 n = 15 and 2013/14 n = 31. Results: The results showed that students in both cohorts considered video as an effective tool for carrying out self-evaluations and development of EI. The usefulness of video and peer-feedback for other reflection processes differed in students' view. Most students (80% appreciated the opportunity of viewing some unusual situations from clinical practice and appropriate ways of communicating. Some students (17% stated that they needed more time for similar teaching activities. Conclusion: 80% of all the students considered video-based training generally useful for all the reflection processes and improvement of EI; however they also indicated some limitations (i.e. time consuming teaching method. The study demonstrated that student-centric pedagogies and reflective activities on student learning

  15. Solar Tutorial and Annotation Resource (STAR)

    Science.gov (United States)

    Showalter, C.; Rex, R.; Hurlburt, N. E.; Zita, E. J.

    2009-12-01

    efficient in similar astrophysical projects (e.g. the “Galaxy Zoo.”) For “crowdsourcing” to be effective for solar research, the public needs knowledge and skills to recognize and annotate key events on the Sun. Our tutorial can provide this training, with over 200 images and 18 movies showing examples of active regions, coronal dimmings, coronal holes, coronal jets, coronal waves, emerging flux, sigmoids, coronal magnetic loops, filaments, filament eruption, flares, loop oscillation, plage, surges, and sunspots. Annotation tools are provided for many of these events. Many features of the tutorial, such as mouse-over definitions and interactive annotation examples, are designed to assist people without previous experience in solar physics. After completing the tutorial, the user is presented with an interactive quiz: a series of movies and images to identify and annotate. The tutorial teaches the user, with feedback on correct and incorrect answers, until the user develops appropriate confidence and skill. This prepares users to annotate new data, based on their experience with event recognition and annotation tools. Trained users can contribute significantly to our data analysis tasks, even as our training tool contributes to public science literacy and interest in solar physics.

  16. Collaborative web-based annotation of video footage of deep-sea life, ecosystems and geological processes

    Science.gov (United States)

    Kottmann, R.; Ratmeyer, V.; Pop Ristov, A.; Boetius, A.

    2012-04-01

    More and more seagoing scientific expeditions use video-controlled research platforms such as Remote Operating Vehicles (ROV), Autonomous Underwater Vehicles (AUV), and towed camera systems. These produce many hours of video material which contains detailed and scientifically highly valuable footage of the biological, chemical, geological, and physical aspects of the oceans. Many of the videos contain unique observations of unknown life-forms which are rare, and which cannot be sampled and studied otherwise. To make such video material online accessible and to create a collaborative annotation environment the "Video Annotation and processing platform" (V-App) was developed. A first solely web-based installation for ROV videos is setup at the German Center for Marine Environmental Sciences (available at http://videolib.marum.de). It allows users to search and watch videos with a standard web browser based on the HTML5 standard. Moreover, V-App implements social web technologies allowing a distributed world-wide scientific community to collaboratively annotate videos anywhere at any time. It has several features fully implemented among which are: • User login system for fine grained permission and access control • Video watching • Video search using keywords, geographic position, depth and time range and any combination thereof • Video annotation organised in themes (tracks) such as biology and geology among others in standard or full screen mode • Annotation keyword management: Administrative users can add, delete, and update single keywords for annotation or upload sets of keywords from Excel-sheets • Download of products for scientific use This unique web application system helps making costly ROV videos online available (estimated cost range between 5.000 - 10.000 Euros per hour depending on the combination of ship and ROV). Moreover, with this system each expert annotation adds instantaneous available and valuable knowledge to otherwise uncharted

  17. Research Methods Tutorial

    Science.gov (United States)

    Aguilera, Frank J.

    2015-01-01

    A guiding principle for conducting research in technology, science, and engineering, leading to innovation is based on our use of research methodology (both qualitative and quantitative). A brief review of research methodology will be presented with an overview of NASA process in developing aeronautics technologies and other things to consider in research including what is innovation.

  18. Research Methods Tutorial

    Science.gov (United States)

    Aguilera, Frank J.

    2015-01-01

    A guiding principle for conducting research in technology, science, and engineering, leading to innovation is based on our use of research methodology (both qualitative and qualitative). A brief review of research methodology will be presented with an overview of NASA process in developing aeronautics technologies and other things to consider in research including what is innovation.

  19. Class Energy Image Analysis for Video Sensor-Based Gait Recognition: A Review

    Directory of Open Access Journals (Sweden)

    Zhuowen Lv

    2015-01-01

    Full Text Available Gait is a unique perceptible biometric feature at larger distances, and the gait representation approach plays a key role in a video sensor-based gait recognition system. Class Energy Image is one of the most important gait representation methods based on appearance, which has received lots of attentions. In this paper, we reviewed the expressions and meanings of various Class Energy Image approaches, and analyzed the information in the Class Energy Images. Furthermore, the effectiveness and robustness of these approaches were compared on the benchmark gait databases. We outlined the research challenges and provided promising future directions for the field. To the best of our knowledge, this is the first review that focuses on Class Energy Image. It can provide a useful reference in the literature of video sensor-based gait representation approach.

  20. Class Energy Image Analysis for Video Sensor-Based Gait Recognition: A Review

    Science.gov (United States)

    Lv, Zhuowen; Xing, Xianglei; Wang, Kejun; Guan, Donghai

    2015-01-01

    Gait is a unique perceptible biometric feature at larger distances, and the gait representation approach plays a key role in a video sensor-based gait recognition system. Class Energy Image is one of the most important gait representation methods based on appearance, which has received lots of attentions. In this paper, we reviewed the expressions and meanings of various Class Energy Image approaches, and analyzed the information in the Class Energy Images. Furthermore, the effectiveness and robustness of these approaches were compared on the benchmark gait databases. We outlined the research challenges and provided promising future directions for the field. To the best of our knowledge, this is the first review that focuses on Class Energy Image. It can provide a useful reference in the literature of video sensor-based gait representation approach. PMID:25574935

  1. Including Students' Diverse Perspectives on Classroom Interactions into Video-Based Professional Development for Teachers

    Science.gov (United States)

    Vogler, Anna-Marietha; Prediger, Susanne

    2017-01-01

    Video is often used in professional development courses to sensitize mathematics teachers to students' thinking and issues of classroom interaction. This article presents an approach that incorporates students' perspectives on mathematics classroom interactions into video-based professional development in order to enhance teachers' reflection on…

  2. Make your own video with ActivePresenter

    CERN Multimedia

    CERN. Geneva

    2016-01-01

    A step-by-step video tutorial on how to use ActivePresenter, a screen recording tool for Windows and Mac. The installation step is not needed for CERN users, as the product is already made available. This tutorial explains how to install ActivePresenter, how to do a screen recording and edit a video using ActivePresenter and finally how to exports the end product. Tell us what you think about this or any other video in this category via e-learning.support at cern.ch All info about the CERN rapid e-learning project is linked from http://twiki.cern.ch/ELearning  

  3. Development and assessment of a chemistry-based computer video game as a learning tool

    Science.gov (United States)

    Martinez-Hernandez, Kermin Joel

    The chemistry-based computer video game is a multidisciplinary collaboration between chemistry and computer graphics and technology fields developed to explore the use of video games as a possible learning tool. This innovative approach aims to integrate elements of commercial video game and authentic chemistry context environments into a learning experience through gameplay. The project consists of three areas: development, assessment, and implementation. However, the foci of this study were the development and assessment of the computer video game including possible learning outcomes and game design elements. A chemistry-based game using a mixed genre of a single player first-person game embedded with action-adventure and puzzle components was developed to determine if students' level of understanding of chemistry concepts change after gameplay intervention. Three phases have been completed to assess students' understanding of chemistry concepts prior and after gameplay intervention. Two main assessment instruments (pre/post open-ended content survey and individual semi-structured interviews) were used to assess student understanding of concepts. In addition, game design elements were evaluated for future development phases. Preliminary analyses of the interview data suggest that students were able to understand most of the chemistry challenges presented in the game and the game served as a review for previously learned concepts as well as a way to apply such previous knowledge. To guarantee a better understanding of the chemistry concepts, additions such as debriefing and feedback about the content presented in the game seem to be needed. The use of visuals in the game to represent chemical processes, game genre, and game idea appear to be the game design elements that students like the most about the current computer video game.

  4. GrabCut-Based Human Segmentation in Video Sequences

    Science.gov (United States)

    Hernández-Vela, Antonio; Reyes, Miguel; Ponce, Víctor; Escalera, Sergio

    2012-01-01

    In this paper, we present a fully-automatic Spatio-Temporal GrabCut human segmentation methodology that combines tracking and segmentation. GrabCut initialization is performed by a HOG-based subject detection, face detection, and skin color model. Spatial information is included by Mean Shift clustering whereas temporal coherence is considered by the historical of Gaussian Mixture Models. Moreover, full face and pose recovery is obtained by combining human segmentation with Active Appearance Models and Conditional Random Fields. Results over public datasets and in a new Human Limb dataset show a robust segmentation and recovery of both face and pose using the presented methodology. PMID:23202215

  5. Exemplar-Based Image and Video Stylization Using Fully Convolutional Semantic Features.

    Science.gov (United States)

    Zhu, Feida; Yan, Zhicheng; Bu, Jiajun; Yu, Yizhou

    2017-05-10

    Color and tone stylization in images and videos strives to enhance unique themes with artistic color and tone adjustments. It has a broad range of applications from professional image postprocessing to photo sharing over social networks. Mainstream photo enhancement softwares, such as Adobe Lightroom and Instagram, provide users with predefined styles, which are often hand-crafted through a trial-and-error process. Such photo adjustment tools lack a semantic understanding of image contents and the resulting global color transform limits the range of artistic styles it can represent. On the other hand, stylistic enhancement needs to apply distinct adjustments to various semantic regions. Such an ability enables a broader range of visual styles. In this paper, we first propose a novel deep learning architecture for exemplar-based image stylization, which learns local enhancement styles from image pairs. Our deep learning architecture consists of fully convolutional networks (FCNs) for automatic semantics-aware feature extraction and fully connected neural layers for adjustment prediction. Image stylization can be efficiently accomplished with a single forward pass through our deep network. To extend our deep network from image stylization to video stylization, we exploit temporal superpixels (TSPs) to facilitate the transfer of artistic styles from image exemplars to videos. Experiments on a number of datasets for image stylization as well as a diverse set of video clips demonstrate the effectiveness of our deep learning architecture.

  6. Key Frame Extraction for Text Based Video Retrieval Using Maximally Stable Extremal Regions

    Directory of Open Access Journals (Sweden)

    Werachard Wattanarachothai

    2015-04-01

    Full Text Available This paper presents a new approach for text-based video content retrieval system. The proposed scheme consists of three main processes that are key frame extraction, text localization and keyword matching. For the key-frame extraction, we proposed a Maximally Stable Extremal Region (MSER based feature which is oriented to segment shots of the video with different text contents. In text localization process, in order to form the text lines, the MSERs in each key frame are clustered based on their similarity in position, size, color, and stroke width. Then, Tesseract OCR engine is used for recognizing the text regions. In this work, to improve the recognition results, we input four images obtained from different pre-processing methods to Tesseract engine. Finally, the target keyword for querying is matched with OCR results based on an approximate string search scheme. The experiment shows that, by using the MSER feature, the videos can be segmented by using efficient number of shots and provide the better precision and recall in comparison with a sum of absolute difference and edge based method.

  7. Telerik WPF controls tutorial

    CERN Document Server

    Spalding, Daniel

    2014-01-01

    Telerik Reporting is a lightweight reporting solution for all .NET cloud, web, and desktop platforms (Azure, Silverlight, WPF, ASP.NET, and Windows Forms) which targets developers and end users alike. Rich interactive and reusable reports can be created by developers in Visual Studio and by end users in the desktop-based Report Designer. This book will guide you through working with specific Telerik WPF controls as well as working with the database and other methods to load the controls. It will focus on four key technologies: the DataContext property of WPF, Telerik RadControls for WPF, XML s

  8. Fall Detection for Elderly from Partially Observed Depth-Map Video Sequences Based on View-Invariant Human Activity Representation

    Directory of Open Access Journals (Sweden)

    Rami Alazrai

    2017-03-01

    Full Text Available This paper presents a new approach for fall detection from partially-observed depth-map video sequences. The proposed approach utilizes the 3D skeletal joint positions obtained from the Microsoft Kinect sensor to build a view-invariant descriptor for human activity representation, called the motion-pose geometric descriptor (MPGD. Furthermore, we have developed a histogram-based representation (HBR based on the MPGD to construct a length-independent representation of the observed video subsequences. Using the constructed HBR, we formulate the fall detection problem as a posterior-maximization problem in which the posteriori probability for each observed video subsequence is estimated using a multi-class SVM (support vector machine classifier. Then, we combine the computed posteriori probabilities from all of the observed subsequences to obtain an overall class posteriori probability of the entire partially-observed depth-map video sequence. To evaluate the performance of the proposed approach, we have utilized the Kinect sensor to record a dataset of depth-map video sequences that simulates four fall-related activities of elderly people, including: walking, sitting, falling form standing and falling from sitting. Then, using the collected dataset, we have developed three evaluation scenarios based on the number of unobserved video subsequences in the testing videos, including: fully-observed video sequence scenario, single unobserved video subsequence of random lengths scenarios and two unobserved video subsequences of random lengths scenarios. Experimental results show that the proposed approach achieved an average recognition accuracy of 93 . 6 % , 77 . 6 % and 65 . 1 % , in recognizing the activities during the first, second and third evaluation scenario, respectively. These results demonstrate the feasibility of the proposed approach to detect falls from partially-observed videos.

  9. Gradient Boosting Machines, A Tutorial

    Directory of Open Access Journals (Sweden)

    Alexey eNatekin

    2013-12-01

    Full Text Available Gradient boosting machines are a family of powerful machine-learning techniques that have shown considerable success in a wide range of practical applications. They are highly customizable to the particular needs of the application, like being learned with respect to different loss functions. This article gives a tutorial introduction into the methodology of gradient boosting methods. A theoretical information is complemented with many descriptive examples and illustrations which cover all the stages of the gradient boosting model design. Considerations on handling the model complexity are discussed. A set of practical examples of gradient boosting applications are presented and comprehensively analyzed.

  10. Depth-based Multi-View 3D Video Coding

    DEFF Research Database (Denmark)

    Zamarin, Marco

    on edge-preserving solutions. In a proposed scheme, texture-depth correlation is exploited to predict surface shapes in the depth signal. In this way depth coding performance can be improved in terms of both compression gain and edge-preservation. Another solution proposes a new intra coding mode targeted...... to depth blocks featuring arbitrarily-shaped edges. Edge information is encoded exploiting previously coded edge blocks. Integrated in H.264/AVC, the proposed mode allows significant bit rate savings compared with a number of state-of-the-art depth codecs. View synthesis performances are also improved......, both in terms of objective and visual evaluations. Depth coding based on standard H.264/AVC is explored for multi-view plus depth image coding. A single depth map is used to disparity-compensate multiple views and allow more efficient coding than H.264 MVC at low bit rates. Lossless coding of depth...

  11. Image denoising method based on FPGA in digital video transmission

    Science.gov (United States)

    Xiahou, Yaotao; Wang, Wanping; Huang, Tao

    2017-11-01

    In the image acquisition and transmission link, due to the acquisition of equipment and methods, the image would suffer some different degree of interference ,and the interference will reduce the quality of image which would influence the subsequent processing. Therefore, the image filtering and image enhancement are particularly important.The traditional image denoising algorithm smoothes the image while removing the noise, so that the details of the image are lost. In order to improve image quality and save image detail, this paper proposes an improved filtering algorithm based on edge detection, Gaussian filter and median filter. This method can not only reduce the noise effectively, but also the image details are saved relatively well, and the FPGA implementation scheme of this filter algorithm is also given in this paper.

  12. Examining in vivo tympanic membrane mobility using smart phone video-otoscopy and phase-based Eulerian video magnification

    Science.gov (United States)

    Janatka, Mirek; Ramdoo, Krishan S.; Tatla, Taran; Pachtrachai, Krittin; Elson, Daniel S.; Stoyanov, Danail

    2017-03-01

    The tympanic membrane (TM) is the bridging element between the pressure waves of sound in air and the ossicular chain. It allows for sound to be conducted into the inner ear, achieving the human sense of hearing. Otitis media with effusion (OME, commonly referred to as `glue ear') is a typical condition in infants that prevents the vibration of the TM and causes conductive hearing loss, this can lead to stunting early stage development if undiagnosed. Furthermore, OME is hard to identify in this age group; as they cannot respond to typical audiometry tests. Tympanometry allows for the mobility of the TM to be examined without patient response, but requires expensive apparatus and specialist training. By combining a smartphone equipped with a 240 frames per second video recording capability with an otoscopic clip-on accessory, this paper presents a novel application of Eulerian Video Magnification (EVM) to video-otology, that could provide assistance in diagnosing OME. We present preliminary results showing a spatio-temporal slice taken from an exaggerated video visualization of the TM being excited in vivo on a healthy ear. Our preliminary results demonstrate the potential for using such an approach for diagnosing OME under visual inspection as alternative to tympanometry, which could be used remotely and hence help diagnosis in a wider population pool.

  13. Audio-Tutorial Programming with Exceptional Children

    Science.gov (United States)

    Hofmeister, Alan

    1973-01-01

    The findings from the application of audio-tutorial programing in three curriculum areas with three groups of exceptional children are reported. The findings suggest that audio-tutorial programing has qualities capable of meeting some of the instructional needs of exceptional children. (Author)

  14. Effective Tutorial Programmes in Tertiary Mathematics

    Science.gov (United States)

    Oates, Greg; Paterson, Judy; Reilly, Ivan; Statham, Moira

    2005-01-01

    Papers presented at earlier Delta conferences reported on the use of collaborative tutorials and peer-tutors in undergraduate mathematics courses at The University of Auckland. This paper reports on significant developments within the Department's programmes, including the extension of the collaborative small-class tutorials to cover all…

  15. A Gene Ontology Tutorial in Python.

    Science.gov (United States)

    Vesztrocy, Alex Warwick; Dessimoz, Christophe

    2017-01-01

    This chapter is a tutorial on using Gene Ontology resources in the Python programming language. This entails querying the Gene Ontology graph, retrieving Gene Ontology annotations, performing gene enrichment analyses, and computing basic semantic similarity between GO terms. An interactive version of the tutorial, including solutions, is available at http://gohandbook.org .

  16. Impairment-Factor-Based Audiovisual Quality Model for IPTV: Influence of Video Resolution, Degradation Type, and Content Type

    Directory of Open Access Journals (Sweden)

    Garcia MN

    2011-01-01

    Full Text Available This paper presents an audiovisual quality model for IPTV services. The model estimates the audiovisual quality of standard and high definition video as perceived by the user. The model is developed for applications such as network planning and packet-layer quality monitoring. It mainly covers audio and video compression artifacts and impairments due to packet loss. The quality tests conducted for model development demonstrate a mutual influence of the perceived audio and video quality, and the predominance of the video quality for the overall audiovisual quality. The balance between audio quality and video quality, however, depends on the content, the video format, and the audio degradation type. The proposed model is based on impairment factors which quantify the quality-impact of the different degradations. The impairment factors are computed from parameters extracted from the bitstream or packet headers. For high definition video, the model predictions show a correlation with unknown subjective ratings of 95%. For comparison, we have developed a more classical audiovisual quality model which is based on the audio and video qualities and their interaction. Both quality- and impairment-factor-based models are further refined by taking the content-type into account. At last, the different model variants are compared with modeling approaches described in the literature.

  17. Creating Math Videos: Comparing Platforms and Software

    Science.gov (United States)

    Abbasian, Reza O.; Sieben, John T.

    2016-01-01

    In this paper we present a short tutorial on creating mini-videos using two platforms--PCs and tablets such as iPads--and software packages that work with these devices. Specifically, we describe the step-by-step process of creating and editing videos using a Wacom Intuos pen-tablet plus Camtasia software on a PC platform and using the software…

  18. A Total Variation Regularization Based Super-Resolution Reconstruction Algorithm for Digital Video

    Directory of Open Access Journals (Sweden)

    Zhang Liangpei

    2007-01-01

    Full Text Available Super-resolution (SR reconstruction technique is capable of producing a high-resolution image from a sequence of low-resolution images. In this paper, we study an efficient SR algorithm for digital video. To effectively deal with the intractable problems in SR video reconstruction, such as inevitable motion estimation errors, noise, blurring, missing regions, and compression artifacts, the total variation (TV regularization is employed in the reconstruction model. We use the fixed-point iteration method and preconditioning techniques to efficiently solve the associated nonlinear Euler-Lagrange equations of the corresponding variational problem in SR. The proposed algorithm has been tested in several cases of motion and degradation. It is also compared with the Laplacian regularization-based SR algorithm and other TV-based SR algorithms. Experimental results are presented to illustrate the effectiveness of the proposed algorithm.

  19. Experimental video signals distribution MMF network based on IEEE 802.11 standard

    Science.gov (United States)

    Kowalczyk, Marcin; Maksymiuk, Lukasz; Siuzdak, Jerzy

    2014-11-01

    The article was focused on presentation the achievements in a scope of experimental research on transmission of digital video streams in the frame of specially realized for this purpose ROF (Radio over Fiber) network. Its construction was based on the merge of wireless IEEE 802.11 network, popularly referred as Wi-Fi, with a passive optical network PON based on multimode fibers MMF. The proposed approach can constitute interesting proposal in area of solutions in the scope of the systems monitoring extensive, within which is required covering of a large area with ensuring of a relatively high degree of immunity on the interferences transmitted signals from video IP cameras to the monitoring center and a high configuration flexibility (easily change the deployment of cameras) of such network.

  20. A video-based eye pupil detection system for diagnosing bipolar disorder

    OpenAIRE

    AKINCI, Gökay; Polat, Ediz; Koçak, Orhan Murat

    2012-01-01

    Eye pupil detection systems have become increasingly popular in image processing and computer vision applications in medical systems. In this study, a video-based eye pupil detection system is developed for diagnosing bipolar disorder. Bipolar disorder is a condition in which people experience changes in cognitive processes and abilities, including reduced attentional and executive capabilities and impaired memory. In order to detect these abnormal behaviors, a number of neuropsychologi...

  1. EEG-based classification of video quality perception using steady state visual evoked potentials (SSVEPs)

    Science.gov (United States)

    Acqualagna, Laura; Bosse, Sebastian; Porbadnigk, Anne K.; Curio, Gabriel; Müller, Klaus-Robert; Wiegand, Thomas; Blankertz, Benjamin

    2015-04-01

    Objective. Recent studies exploit the neural signal recorded via electroencephalography (EEG) to get a more objective measurement of perceived video quality. Most of these studies capitalize on the event-related potential component P3. We follow an alternative approach to the measurement problem investigating steady state visual evoked potentials (SSVEPs) as EEG correlates of quality changes. Unlike the P3, SSVEPs are directly linked to the sensory processing of the stimuli and do not require long experimental sessions to get a sufficient signal-to-noise ratio. Furthermore, we investigate the correlation of the EEG-based measures with the outcome of the standard behavioral assessment. Approach. As stimulus material, we used six gray-level natural images in six levels of degradation that were created by coding the images with the HM10.0 test model of the high efficiency video coding (H.265/MPEG-HEVC) using six different compression rates. The degraded images were presented in rapid alternation with the original images. In this setting, the presence of SSVEPs is a neural marker that objectively indicates the neural processing of the quality changes that are induced by the video coding. We tested two different machine learning methods to classify such potentials based on the modulation of the brain rhythm and on time-locked components, respectively. Main results. Results show high accuracies in classification of the neural signal over the threshold of the perception of the quality changes. Accuracies significantly correlate with the mean opinion scores given by the participants in the standardized degradation category rating quality assessment of the same group of images. Significance. The results show that neural assessment of video quality based on SSVEPs is a viable complement of the behavioral one and a significantly fast alternative to methods based on the P3 component.

  2. Vocabulary Learning in Digital-Game Based Learning Using Sega Genesis Video Games

    OpenAIRE

    Jhon, Alex

    2015-01-01

    Digital game is not only a tool of entertainment, but it can also be used in pedagogical setting, making it an interesting issue of unconventional technology-integrated learning experience. This research aims to explore the respondents' vocabulary learning which mainly focuses on the use of four Sega Genesis video games, within the Digital Game-Based Learning experience. The research was conducted in Binus University which the respondents were 75 non-English departments' students whose BNEPT ...

  3. Development of a Web-Based Video Direct e-Commerce System of Agricultural Products

    OpenAIRE

    Lee, Kang Oh; Nakaji, Kei; 中司, 敬

    2011-01-01

    A web-based video direct e-commerce system was developed to solve the problems in the internet shopping and to increase trust in safety and quality of agricultural products from consumers. We found that the newly developed e-commerce system could overcome demerits of the internet shopping and give consumers same effects as purchasing products offline. Producers could have opportunities to explain products and to talk to customers and get increased income because of maintaining a certain numbe...

  4. Cloud-Based Video Monitoring System Applied in Control of Diseases and Pests in Orchards

    OpenAIRE

    Xia, Xue; Qiu, Yun; Hu, Lin; Fan, Jingchao; Guo, Xiuming; Zhou, Guomin

    2015-01-01

    International audience; As the proposition of the ‘Internet plus’ concept and speedy progress of new media technology, traditional business have been increasingly shared in the development fruits of the informatization and the networking. Proceeding from the real plant protection demands, the construction of a cloud-based video monitoring system that surveillances diseases and pests in apple orchards has been discussed, aiming to solve the lack of timeliness and comprehensiveness in the contr...

  5. Extracting Hierarchical Structure of Web Video Groups Based on Sentiment-Aware Signed Network Analysis

    OpenAIRE

    Harakawa, Ryosuke; Ogawa, Takahiro; Haseyama, Miki

    2017-01-01

    Sentiment in multimedia contents has an influence on their topics, since multimedia contents are tools for social media users to convey their sentiment. Performance of applications such as retrieval and recommendation will be improved if sentiment in multimedia contents can be estimated; however, there have been few works in which such applications were realized by utilizing sentiment analysis. In this paper, a novel method for extracting the hierarchical structure of Web video groups based o...

  6. Channel Allocation Based on Content Characteristics for Video Transmission in Time-Domain-Based Multichannel Cognitive Radio Networks

    Directory of Open Access Journals (Sweden)

    Md. Jalil Piran

    2015-01-01

    Full Text Available This paper proposes a method for channel allocation based on video content requirements and the quality of the available channels in cognitive radio networks (CRNs. Our objective is to save network bandwidth and achieve high-quality video delivery. In this method, the content is divided into clusters based on scene complexity and PSNR. To allocate channel to the clusters over multichannel CRNs, we first need to identify the licensee’s activity and then maximize the opportunistic usage accordingly. Therefore, we classify short and long time transmission opportunities based on the licensee’s activities using a Bayesian nonparametric inference model. Furthermore, to prevent transmission interruption, we consider the underlay mode for transmission of the clusters with a lower bitrate. Next, we map the available spectrum opportunities to the content clusters according to both the quality of the channels and the requirements of the clusters. Then, a distortion optimization model is constructed according to the network transmission mechanism. Finally, to maximize the average quality of the delivered video, an optimization problem is defined to determine the best bitrate for each cluster by maximizing the sum of the logarithms of the frame rates. Our extensive simulation results prove the superior performance of the proposed method in terms of spectrum efficiency and the quality of delivered video.

  7. All 2006 ATLAS Tutorials online

    CERN Multimedia

    Steven Goldfarb,; Mitch McLachlan,; Homer A. Neal

    The University of Michigan has completed its full agenda of Web Lecture recording for ATLAS for 2006. The archives include all three ATLAS Week Plenary Sessions, as well as a large variety of tutorials. They are accessible at target="_top" this location. Viewing requires a standard web browser with RealPlayer plug-in (included in most browsers automatically) and works on any major platform. This is the first year our group has been asked to provide this complete service to the collaboration, so any and all feedback is welcome. We would especially like to know if you had any difficulties viewing the lectures, if you found the selection of material to be useful, and/or if you think there are any other specific events we ought to cover in 2007. Please send you comments to wlap@umich.edu. We look forward to bringing you a rich variety of new lectures in 2007, starting with the ATLAS Distributed Computing Tutorial on Feb 1, 2 in Edinburgh and concluding with the Higgs discovery talk (of course). Enjoy the Lec...

  8. Hyperspectral image analysis. A tutorial

    Energy Technology Data Exchange (ETDEWEB)

    Amigo, José Manuel, E-mail: jmar@food.ku.dk [Spectroscopy and Chemometrics Group, Department of Food Sciences, Faculty of Science, University of Copenhagen, Rolighedsvej 30, Frederiksberg C DK–1958 (Denmark); Babamoradi, Hamid [Spectroscopy and Chemometrics Group, Department of Food Sciences, Faculty of Science, University of Copenhagen, Rolighedsvej 30, Frederiksberg C DK–1958 (Denmark); Elcoroaristizabal, Saioa [Spectroscopy and Chemometrics Group, Department of Food Sciences, Faculty of Science, University of Copenhagen, Rolighedsvej 30, Frederiksberg C DK–1958 (Denmark); Chemical and Environmental Engineering Department, School of Engineering, University of the Basque Country, Alameda de Urquijo s/n, E-48013 Bilbao (Spain)

    2015-10-08

    This tutorial aims at providing guidelines and practical tools to assist with the analysis of hyperspectral images. Topics like hyperspectral image acquisition, image pre-processing, multivariate exploratory analysis, hyperspectral image resolution, classification and final digital image processing will be exposed, and some guidelines given and discussed. Due to the broad character of current applications and the vast number of multivariate methods available, this paper has focused on an industrial chemical framework to explain, in a step-wise manner, how to develop a classification methodology to differentiate between several types of plastics by using Near infrared hyperspectral imaging and Partial Least Squares – Discriminant Analysis. Thus, the reader is guided through every single step and oriented in order to adapt those strategies to the user's case. - Highlights: • Comprehensive tutorial of Hyperspectral Image analysis. • Hierarchical discrimination of six classes of plastics containing flame retardant. • Step by step guidelines to perform class-modeling on hyperspectral images. • Fusion of multivariate data analysis and digital image processing methods. • Promising methodology for real-time detection of plastics containing flame retardant.

  9. Video Production in the Classroom: Creating Success for Students and Schools.

    Science.gov (United States)

    Brown, Kenneth

    1993-01-01

    Describes benefits of integrating video production into high school curricula. Hardware requirements are suggested, including a camcorder, video cassette recorder, computer, software, converter, character generator, and editing machine; and typical video production projects are described, including a yearbook, documentaries, tutorials, music…

  10. PBL curriculum improves medical students' participation in small-group tutorials.

    Science.gov (United States)

    Wun, Y T; Tse, Eileen Y Y; Lam, T P; Lam, Cindy L K

    2007-09-01

    Group learning is the core of problem-based learning (PBL) but has not been extensively studied, especially in Asian students. This study compared students of PBL and non-PBL curricula in students' talking time and participation in small-group tutorials in a medical school in Asia. The proportions of student talking of 46 tutorials in three teaching rotations of the PBL curriculum and those of 43 corresponding tutorials in the non-PBL curriculum were counted. Twelve videotapes of tutorials (six from each curriculum), stratified for tutor, case scenario and students' learning stage, were randomly selected and transcribed. They were rated with the group-interaction (5 items) and active-participation (four items) tutorial assessment scales developed by Valle et al. These outcomes were compared between the students of PBL and non-PBL curricula. Students from the PBL curriculum talked significantly more. In only two (4.7%) of 43 tutorials in the non-PBL curriculum did the students talk more than the tutors; but students talked more than the tutors in 17 (37.0%) of 46 tutorials in the PBL curriculum. PBL students scored significantly higher than non-PBL students in all items except one item (respect to peers) of the tutorial assessment scales, and in the mean scores of both the group interaction scale (items 1-5) and the active participation scale (items 6-9). The results suggested that PBL starting from the early years of a medical curriculum was associated with more active student participation, interaction and collaboration in small-group tutorials.

  11. Spatiotemporal Super-Resolution Reconstruction Based on Robust Optical Flow and Zernike Moment for Video Sequences

    Directory of Open Access Journals (Sweden)

    Meiyu Liang

    2013-01-01

    Full Text Available In order to improve the spatiotemporal resolution of the video sequences, a novel spatiotemporal super-resolution reconstruction model (STSR based on robust optical flow and Zernike moment is proposed in this paper, which integrates the spatial resolution reconstruction and temporal resolution reconstruction into a unified framework. The model does not rely on accurate estimation of subpixel motion and is robust to noise and rotation. Moreover, it can effectively overcome the problems of hole and block artifacts. First we propose an efficient robust optical flow motion estimation model based on motion details preserving, then we introduce the biweighted fusion strategy to implement the spatiotemporal motion compensation. Next, combining the self-adaptive region correlation judgment strategy, we construct a fast fuzzy registration scheme based on Zernike moment for better STSR with higher efficiency, and then the final video sequences with high spatiotemporal resolution can be obtained by fusion of the complementary and redundant information with nonlocal self-similarity between the adjacent video frames. Experimental results demonstrate that the proposed method outperforms the existing methods in terms of both subjective visual and objective quantitative evaluations.

  12. Effects of a Short Video-Based Resident-as-Teacher Training Toolkit on Resident Teaching.

    Science.gov (United States)

    Ricciotti, Hope A; Freret, Taylor S; Aluko, Ashley; McKeon, Bri Anne; Haviland, Miriam J; Newman, Lori R

    2017-10-01

    To pilot a short video-based resident-as-teacher training toolkit and assess its effect on resident teaching skills in clinical settings. A video-based resident-as-teacher training toolkit was previously developed by educational experts at Beth Israel Deaconess Medical Center, Harvard Medical School. Residents were recruited from two academic hospitals, watched two videos from the toolkit ("Clinical Teaching Skills" and "Effective Clinical Supervision"), and completed an accompanying self-study guide. A novel assessment instrument for evaluating the effect of the toolkit on teaching was created through a modified Delphi process. Before and after the intervention, residents were observed leading a clinical teaching encounter and scored using the 15-item assessment instrument. The primary outcome of interest was the change in number of skills exhibited, which was assessed using the Wilcoxon signed-rank test. Twenty-eight residents from two academic hospitals were enrolled, and 20 (71%) completed all phases of the study. More than one third of residents who volunteered to participate reported no prior formal teacher training. After completing two training modules, residents demonstrated a significant increase in the median number of teaching skills exhibited in a clinical teaching encounter, from 7.5 (interquartile range 6.5-9.5) to 10.0 (interquartile range 9.0-11.5; Passessed, there were significant improvements in asking for the learner's perspective (P=.01), providing feedback (P=.005), and encouraging questions (P=.046). Using a resident-as-teacher video-based toolkit was associated with improvements in teaching skills in residents from multiple specialties.

  13. Online video-based resistance training improves the physical capacity of junior basketball athletes.

    Science.gov (United States)

    Klusemann, Markus J; Pyne, David B; Fay, Tristan S; Drinkwater, Eric J

    2012-10-01

    Junior basketball athletes require a well-designed resistance training program to improve their physical development. Lack of expert supervision and resistance training in junior development pathways may be overcome by implementing an online video-based program. The aim of this study was to compare the magnitude of improvement (change) in physical performance and strength and functional movement patterns of junior basketball athletes using either a fully supervised or an online video-based resistance training program. Thirty-eight junior basketball athletes (males, n = 17; age, 14 ± 1 year; height, 1.79 ± 0.10 m; mass, 67 ± 12 kg; females, n = 21; age, 15 ± 1 year; height, 1.70 ± 0.07 m; mass, 62 ± 8 kg) were randomly assigned into a supervised resistance training group (SG, n = 13), video training group (VG, n = 13) or control group (CG, n = 12) and participated in a 6-week controlled experimental trial. Pre- and posttesting included measures of physical performance (20-m sprint, step-in vertical jump, agility, sit and reach, line drill, and Yo-Yo intermittent recovery level 1), strength (15 s push-up and pull-up), and functional movement screening (FMS). Both SG and VG achieved 3-5% ± 2-4% (mean ± 90% confidence limits) greater improvements in several physical performance measures (vertical jump height, 20-m sprint time, and Yo-Yo endurance performance) and a 28 ± 21% greater improvement in push-up strength compared with the CG. The SG attained substantially larger gains in FMS scores over both the VG (12 ± 10%) and CG (13 ± 8%). Video-based training appears to be a viable option to improve physical performance and strength in junior basketball athletes. Qualified supervision is recommended to improve functional movement patterns in junior athletes.

  14. Phase-based motion magnification video for monitoring of vital signals using the Hermite transform

    Science.gov (United States)

    Brieva, Jorge; Moya-Albor, Ernesto

    2017-11-01

    In this paper we present a new Eulerian phase-based motion magnification technique using the Hermite Transform (HT) decomposition that is inspired in the Human Vision System (HVS). We test our method in one sequence of the breathing of a newborn baby and on a video sequence that shows the heartbeat on the wrist. We detect and magnify the heart pulse applying our technique. Our motion magnification approach is compared to the Laplacian phase based approach by means of quantitative metrics (based on the RMS error and the Fourier transform) to measure the quality of both reconstruction and magnification. In addition a noise robustness analysis is performed for the two methods.

  15. Tutorial

    DEFF Research Database (Denmark)

    Bender, Ralf; Berg, Gabriele; Zeeb, Hajo

    2005-01-01

    intervals for confidence levels varying between 0 and 100%. Although such graphs have been repeatedly proposed under different names during the last 40 years, confidence curves are rarely used in medical research. In this paper, we introduce confidence curves and present a short historical review. We draw...... attention to the different interpretation of one- and two-sided statistical inference. It is shown that these two options also have influence on the plotting of appropriate confidence curves. We illustrate the use of one- and two-sided confidence curves and explain their correct interpretation. In medical...... research more emphasis on the choice between the one- and two-sided approaches should be given. One- and two-sided confidence curves are useful complements to the conventional methods of presenting study results....

  16. A Complete Video Coding Chain Based on Multi-Dimensional Discrete Cosine Transform

    Directory of Open Access Journals (Sweden)

    T. Fryza

    2010-09-01

    Full Text Available The paper deals with a video compression method based on the multi-dimensional discrete cosine transform. In the text, the encoder and decoder architectures including the definitions of all mathematical operations like the forward and inverse 3-D DCT, quantization and thresholding are presented. According to the particular number of currently processed pictures, the new quantization tables and entropy code dictionaries are proposed in the paper. The practical properties of the 3-D DCT coding chain compared with the modern video compression methods (such as H.264 and WebM and the computing complexity are presented as well. It will be proved the best compress properties could be achieved by complex H.264 codec. On the other hand the computing complexity - especially on the encoding side - is lower for the 3-D DCT method.

  17. Enhancing the Dialogue in Simultaneous Class-Based and Live Video-Streamed Teaching

    DEFF Research Database (Denmark)

    Jelsbak, Vibe Alopaeus; Ørngreen, Rikke; Thorsen, Jonas

    2015-01-01

    from home via the Internet. In live video-streamed teaching classes teachers tend to choose one-way communication instead of dialogue. We know from our early findings that technology issues are one of the main reasons for this, since the same teachers use dialogue and discussions in traditional......The bachelor programme in biomedical laboratory analysis at VIA University College in Aarhus has established a blended class concept which combines traditional and live broadcast teaching. 1-2 days a week students have the choice either to attend teaching sessions in the traditional way or to work...... teaching. This paper describes a work-in-progress project focused on developing possibilities for a more dialogue-based approach to live video-streamed teaching. We present our new setup and argue for educational designs which this is believed to support, and we outline the research design for collecting...

  18. Enhancing the Dialogue in Simultaneous Class-Based and Live Video-Streamed Teaching

    DEFF Research Database (Denmark)

    Jelsbak, Vibe Alopaeus; Bendsen, Thomas; Thorsen, Jonas

    2015-01-01

    or to work from home via the Internet. In live video-streamed teaching classes teachers tend to choose one-way communication instead of dialogue. We know from our early findings that technology issues are one of the main reasons for this, since the same teachers use dialogue and discussions in traditional......Abstract: The bachelor programme in biomedical laboratory analysis at VIA University College in Aarhus has established a blended class concept which combines traditional and live broadcast teaching. 1-2 days a week students have the choice either to attend teaching sessions in the traditional way...... teaching. This paper describes a work-in-progress project focused on developing possibilities for a more dialogue-based approach to live video-streamed teaching. We present our new setup and argue for educational de- signs which this is believed to support, and we outline the research design for collecting...

  19. Research of Pedestrian Crossing Safety Facilities Based on the Video Detection

    Science.gov (United States)

    Li, Sheng-Zhen; Xie, Quan-Long; Zang, Xiao-Dong; Tang, Guo-Jun

    Since that the pedestrian crossing facilities at present is not perfect, pedestrian crossing is in chaos and pedestrians from opposite direction conflict and congest with each other, which severely affects the pedestrian traffic efficiency, obstructs the vehicle and bringing about some potential security problems. To solve these problems, based on video identification, a pedestrian crossing guidance system was researched and designed. It uses the camera to monitor the pedestrians in real time and sums up the number of pedestrians through video detection program, and a group of pedestrian's induction lamp array is installed at the interval of crosswalk, which adjusts color display according to the proportion of pedestrians from both sides to guide pedestrians from both opposite directions processing separately. The emulation analysis result from cellular automaton shows that the system reduces the pedestrian crossing conflict, shortens the time of pedestrian crossing and improves the safety of pedestrians crossing.

  20. Source and Channel Adaptive Rate Control for Multicast Layered Video Transmission Based on a Clustering Algorithm

    Directory of Open Access Journals (Sweden)

    Jérôme Viéron

    2004-03-01

    Full Text Available This paper introduces source-channel adaptive rate control (SARC, a new congestion control algorithm for layered video transmission in large multicast groups. In order to solve the well-known feedback implosion problem in large multicast groups, we first present a mechanism for filtering RTCP receiver reports sent from receivers to the whole session. The proposed filtering mechanism provides a classification of receivers according to a predefined similarity measure. An end-to-end source and FEC rate control based on this distributed feedback aggregation mechanism coupled with a video layered coding system is then described. The number of layers, their rate, and their levels of protection are adapted dynamically to aggregated feedbacks. The algorithms have been validated with the NS2 network simulator.