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Sample records for video antonio criminisi

  1. Antonio Mollari, un problema di comunicazione / Antonio Mollari, a communication problem

    Directory of Open Access Journals (Sweden)

    Gianfranco Berchiesi

    2015-01-01

    Full Text Available La riscoperta della figura di Antonio Mollari, in seguito al ritrovamento presso il Comune di Petriolo di cinque sue tavole acquerellate, ebbe inizio con la mostra del 2006, nella quale l’esposizione di alcune delle più interessanti tavole conservate a Trieste, Foligno e Macerata e una conferenza del Prof. Cruciani Fabozzi, seguita dalla storia della famiglia Mollari ad opera dell’Ing. Carratù, delinearono un primo “ritratto” della personalità di Antonio Mollari. Da quella data è poi maturata l’idea di indagare in maniera più adeguata la sua attività, giungendo al Convegno tenuto all’Abbadia di Fiastra nel 2013. L’autore mette in evidenza come la figura di Antonio Mollari, al di là del giudizio tecnico che possono esprimere i relatori che si sono succeduti nel Convegno, ha un problema legato alla comunicazione. Chi era Mollari e come potrebbe essere adeguatamente presentato in una riunione di persone non addette ai lavori? Era architetto, ingegnere, tecnico? Oppure, alla bisogna, era l’una o l’altra di queste figure? In this report it is narrated that in 2006 the figure of Antonio Mollari was reproposed, after the discovery of five watercolor maps at the municipality of Petriolo, by means of a small exhibition to which Prof. Cruciani Fabozzi gave the right approach. From that date an interest in the idea of a more appropriate and extensive discussion on Antonio Mollari is later gained, reaching the Conference held in the Abbey of Fiastra in 2013. The author highlights how the figure of Antonio Mollari has a problem with the communication, beyond the technical opinion, expressed by the speakers that have taken place in the conference. Who was Mollari and how could he be adequately presented at a meeting of persons not qualified in this matter? It was Architect or Engineer? Or, as needed, was the one or the other of these figures?

  2. Biological and associated water-quality data for lower Olmos Creek and upper San Antonio River, San Antonio, Texas, March-October 1990

    Science.gov (United States)

    Taylor, R. Lynn

    1995-01-01

    Biological and associated water-quality data were collected from lower Olmos Creek and upper San Antonio River in San Antonio, Texas, during March-October 1990, the second year of a multiyear data-collection program. The data will be used to document water-quality conditions prior to implementation of a proposal to reuse treated wastewater to irrigate city properties in Olmos Basin and Brackenridge Parks and to augment flows in the Olmos Creek/San Antonio River system.

  3. Antonio Caldara v kontextu své doby

    Czech Academy of Sciences Publication Activity Database

    Jonášová, Milada

    2016-01-01

    Roč. 24, č. 11 (2016), s. 36-37 ISSN 1210-9525. [Antonio Caldara im Kontext seiner Zeit. Český Krumlov, 17.09.2016-18.09.2016] Institutional support: RVO:68378076 Keywords : Antonio Caldara * conference * Český Krumlov * opera performance Subject RIV: AL - Art, Architecture, Cultural Heritage

  4. Antonio Mollari fra Canova e Valadier / Antonio Mollari between Canova and Valadier

    Directory of Open Access Journals (Sweden)

    Elisa Debenedetti

    2014-04-01

    Full Text Available Non è difficile inserire Antonio Mollari in un contesto europeo. Ad Antonio Canova lo lega una prima, importantissima lettera del 4 maggio 1807 nella quale, in seguito ad un invito trasmessogli dallo scultore, ma di cui è responsabile Filippo III Colonna, enumera tutte le sue opere; la seconda risale al 25 febbraio 1809. Dalla prima missiva si riescono a stabilire numerosi contatti con Giuseppe Valadier: a Corridonia (Collegiata dei Santi Pietro, Paolo e Donato; Ospedale e Chiesa di San Salvatore e a Macerata (Palazzo Conti già Ugolini. Tanto da giungere a considerare Mollari come il continuatore del Valadier nei cantieri marchigiani, dove la presenza del Maestro si manifesta come una sovrapposizione di motivi francesizzanti a soluzioni palladiane: componenti entrambe presenti nel Palazzo Tomassini a Corridonia, ricondotto al Maceratese. Fra l’altro le pagine di due Taccuini valadieriani, certo a lui note, si possono considerare a metà strada fra l’esercizio tipologico ed il modello. It’s not difficult to insert Antonio Mollari into a European context. A first very important letter, dated May 4th 1807, links him to Antonio Canova whereby, after inviting him, by wish of Phillip Colonna III , he then makes a list of all his works of art; the second is dated February 25th 1809. Various contacts with Giuseppe Valadier can be established from the first letter: in Corridonia (Saints Peter, Paul and Donato Collegiate church; St. Saviour’s Hospital and Church and in Macerata (Conti Palace ex Ugolini. So much so as to regard Mollari as Valadier’s continuator in the Marche construction sites, where the Maestro’s presence is expressed like a superimposition of Frenchified motives for Palladian solutions: both components being present in the Tomassini Palace in Corridonia, which can be traced back to Mollari. Moreover the pages of two Valdier Notebooks, which he must have known about, can be considered half way between a typological exercise

  5. Antonio Lupi maailm

    Index Scriptorium Estoniae

    2008-01-01

    Vannitoa mööbli, peeglite, vannide, kraanikausside ja aksessuaaride valmistamisele spetsialiseerunud Antonio Lupi tehasest Itaalias. Koostööd tehakse itaalia disaineritega, nagu Carlo Colombo, Mauro Carlesi, Nevio Tellatin, Anne ja Patrick Poirier. Eestis saab tootenäidistega tutvuda salongis Gerhard Vannitoad (Maakri 19/21, Tallinn)

  6. Antonio Porta and Seventeenth-Century Central European Architecture

    Czech Academy of Sciences Publication Activity Database

    Krummholz, Martin

    -, 0118 (2015), s. 1-24 ISSN 2190-3328 Institutional support: RVO:68378033 Keywords : Antonio Porta * Francesco Caratti * J. B. Mathey * architecture * palace * chateau * Vienna * Turin * F. Luchese * G. P. Tencalla * Roudnice nad Labem Subject RIV: AL - Art, Architecture , Cultural Heritage http://www.riha-journal.org/articles/2015/2015-jan-mar/krummholz-antonio-porta

  7. Entrevista com Antonio Candido

    Directory of Open Access Journals (Sweden)

    Pontes Heloisa

    2001-01-01

    Full Text Available Concedida em agosto de 1987, revista pelo autor em julho de 2001, esta entrevista aborda dimensões relevantes da trajetória intelectual de Antonio Candido. Por meio do rastreamento do impacto da revolução de 1930 na cultura brasileira e do papel decisivo que a fundação da Faculdade de Filosofia da Universidade de São Paulo teve na implantação de um novo padrão de trabalho intelectual, Antonio Candido arma o contexto necessário para entendermos os desafios culturais e políticos perseguidos por ele e por figuras de ponta de sua geração, como Florestan Fernandes e vários dos integrantes do Grupo Clima. O resultado é uma imagem vívida e palpitante do caldo de cultura que permeou o processo de institucionalização das Ciências Sociais em São Paulo.

  8. San Antonio Bay 1986-1989

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — The effect of salinity on utilization of shallow-water nursery habitats by aquatic fauna was assessed in San Antonio Bay, Texas. Overall, 272 samples were collected...

  9. ANTONIO LAMELA - beyond innovation In Memory

    Directory of Open Access Journals (Sweden)

    P. Cassinello

    2018-01-01

    Full Text Available Spanish architecture is in mourning. One of its most beloved referents, Antonio Lamela passed away on April 1, 2017. He has left us an extensive and polyhedral legacy that continues to live in the urban fabric of our cities, in the pages of his books, and in the model of thought and action, which presided over by the effort and the desire to innovate, led him to reach the highest levels of our profession. A model with which he founded his office in 1954 and which today, directed for many years by his son Carlos Lamela, has a relevant international representation having carried out projects in 32 countries. Beyond the formal and technological innovation of his buildings, in the 1950s Antonio Lamela established in Spain companies such as Prebetong and Shokbeton to modernize Spanish construction, actively intervening in the necessary expansion of “Caja de Elementos of Construction” demanded by Le Corbusier since the twenties. Changing his perspective, Antonio Lamela has also bequeathed us his pioneering reflections on the proper management of natural resources and the necessary sustainability of the architecture of our planet within the cosmos in which it lives. He will always be an unavoidable model for future generations.

  10. Reflections on Michael Hardt and Antonio Negri’s Book “Assembly”

    Directory of Open Access Journals (Sweden)

    Christian Fuchs

    2017-10-01

    Full Text Available This contribution presents reflections on Michael Hardt and Antonio Negri’s book “Assembly” (2017, Oxford: Oxford University Press, ISBN 978-0190677961. Keywords: assembly, Michael Hardt, Antonio Negri, multitude, common, entrepreneurship of the multitude, the new Prince, digital capitalism, digital assemblage, neoliberalism, finance

  11. Implementation of an Online Climate Science Course at San Antonio College

    Science.gov (United States)

    Reyes, R.; Strybos, J.

    2016-12-01

    San Antonio College (SAC) plans to incorporate an online climate science class into the curriculum with a focus on local weather conditions and data. SAC is part of a network of five community colleges based around San Antonio, Texas, has over 20,000 students enrolled, and its student population reflects the diversity in ethnicity, age and gender of the San Antonio community. The college understands the importance of educating San Antonio residents on climate science and its complexities. San Antonio residents are familiar with weather changes and extreme conditions. The region has experienced an extreme drought, including water rationing in the city. Then, this year's El Niño intensified expected annual rainfalls and flash floods. The proposed climate science course will uniquely prepare students to understand weather data and the evidence of climate change impacting San Antonio at a local level. This paper will discuss the importance and challenges of introducing the new climate science course into the curriculum, and the desired class format that will increase the course's success. Two of the most significant challenges are informing students about the value of this class and identifying the best teaching format. Additionally, measuring and monitoring enrollment will be essential to determine the course performance and success. At the same time, Alamo Colleges is modifying the process of teaching online classes and is officially working to establish an online college. Around 23% of students enrolled in SAC offered courses are currently enrolled in online courses only, representing an opportunity to incorporate the climate science class as an online course. Since the proposed course will be using electronic textbooks and online applications to access hyperlocal weather data, the class is uniquely suited for online students.

  12. L'uomo inquieto. Identità e alterità nell'opera di Antonio Tabucchi

    DEFF Research Database (Denmark)

    Lausten, Pia Schwarz

    Italiensk litteratur 1980-2000, Gianni Vattimo, Michail Bachtin, Identitetsproblematik i Antonio Tabucchis forfatterskab, subjektivitetsforståelse......Italiensk litteratur 1980-2000, Gianni Vattimo, Michail Bachtin, Identitetsproblematik i Antonio Tabucchis forfatterskab, subjektivitetsforståelse...

  13. Antonio Ricci en Madrid: 1586-1635

    Directory of Open Access Journals (Sweden)

    García López, David

    2010-03-01

    Full Text Available Life of painter Antonio Ricci is studied by new documents from his arrived at Escorial with Federico Zuccari in 1586. Ricci worked in the Palace of Madrid and was involved in the birth of the Academy of Painting. Here are studied his work as Painter and Appraiser, or his portrait of Philip IV of Spain and his relationship with Jeronimo Gratti, Caballero de Gracia.

    Nuevas aportaciones documentales aclaran la vida del pintor Antonio Ricci en la Corte española desde su llegada a El Escorial junto a Federico Zuccari en 1586. Ricci trabajó como pintor en el entorno palaciego y estuvo involucrado desde el principio en el intento de creación de la Academia madrileña de pintores. Se detallan aquí su trabajo como tasador, su retrato del futuro Felipe IV o su cercana relación con un personaje tan singular como Jeronimo Gratti, el Caballero de Gracia.

  14. Antonio Lopez: Fashion, Art, Sex & Disco

    DEFF Research Database (Denmark)

    Langkjær, Michael Alexander

    2014-01-01

    Book review. Roger Padilha and his brother Mauricio may already be familiar to some as the New York-based fashion publicists, creators of the fashion public relations agency MAO PR, and as authors of The Stephen Sprouse Book (Rizzoli, 2009). Antonio Lopez: Fashion, Art, Sex & Disco, their second...

  15. 77 FR 36041 - San Antonio Central Railroad, L.L.C.-Lease Exemption-Port Authority of San Antonio

    Science.gov (United States)

    2012-06-15

    ... control of SAC upon SAC becoming a Class III rail carrier. As a result of this transaction, SAC will provide common carrier rail service over the rail lines owned by the Port in the East Kelly Railport (the... and operate approximately four miles of rail line owned by the Port Authority of San Antonio (the Port...

  16. Juan Antonio Rubio Rodriguez (1944 – 2010)

    CERN Multimedia

    His colleagues and friends

    2010-01-01

    It was with deep sorrow and great sadness that we learnt that Juan Antonio Rubio Rodriguez had passed away on 16th January 2010. Juan Antonio was born in Madrid on 4th June 1944, and received his Ph. D. in Physics in 1971 from“Universidad Complutense de Madrid”. He was a CERN Fellow (1968 – 1971) and subsequently worked at JEN (currently CIEMAT) as a researcher (1971 – 1976). He was leader of the HEP group (1977 – 1981), leader of the Nuclear and Particle Physics Division (1981 – 1983), Director for Basic Research (1983 – 1987) and Scientific Director (1984 – 1987). He was instrumental in the Spanish accession to CERN approved by the Spanish Government at the end of 1982 and ratified by the Spanish Parliament in June 1983. He served at CERN (1987 – 2004) as Group Leader (1987 – 1990), Scientific Advisor to the Director-General (1990 – 2000) and as Division Leader of the Education and Technology T...

  17. Antonio Gramsci on intellectual thought – Challenging nursing

    OpenAIRE

    Goodman, B

    2017-01-01

    publisher: Elsevier articletitle: Antonio Gramsci on intellectual thought – Challenging nursing journaltitle: Nurse Education Today articlelink: http://dx.doi.org/10.1016/j.nedt.2017.02.023 content_type: simple-article copyright: © 2017 Elsevier Ltd. All rights reserved.

  18. United States Air Force Personalized Medicine and Advanced Diagnostics Program Panel: Representative Research at the San Antonio Military Medical Center

    Science.gov (United States)

    2016-05-20

    health system. dedicated to excellence in global care PROCESSING OF PROFESSIONAL MEDICAL RESEARCH PUBLICATIONS/PRESENTATIONS INSTRUCTIONS 1. The...present this research at the University of Texas at San Antonio/SAMHS & Universities Research Forum, SURF 2016 in San Antonio, TX, on 20 May 2016. The...at San Antonio/SAMHS & Universities Research Forum, SURF 2016 in San Antonio, TX, on 20 May 2016. 3. LAWS AND REGULATIONS: DoD 5500.07-R, Joint

  19. Late Quaternary evolution of the San Antonio Submarine Canyon in the central Chile forearc (∼33°S)

    Science.gov (United States)

    Laursen, Jane; Normark, William R.

    2002-01-01

    Hydrosweep swath-bathymetry and seismic-reflection data reveal the morphology, sedimentary processes, and structural controls on the submarine San Antonio Canyon. The canyon crosses the forearc slope of the central Chile margin for more than 150 km before it empties into the Chile Trench near 33°S latitude. In its upper reaches, the nearly orthogonal segments of the San Antonio Canyon incise ∼1 km into thick sediment following underlying margin-perpendicular basement faults and along the landward side of a prominent margin-parallel thrust ridge on the outer mid-slope. At a breach in the outer ridge, the canyon makes a sharp turn into the San Antonio Reentrant. Resistance to erosion of outcropping basement at the head of the reentrant has prevented the development of a uniformly sloping thalweg, leaving gentle gradients (6°) across the lower slope. Emergence of an obstruction across the head of the San Antonio Reentrant has trapped sediment in the mid-slope segments of the canyon. Presently, little sediment appears to reach the Chile Trench through the San Antonio Canyon. The development of the San Antonio Canyon was controlled by the impact of a subducted seamount, which formed the San Antonio Reentrant and warped the middle slope along its landward advancing path. Incision of the canyon landward of the outer mid-slope ridge may be ascribed to a combination of headward erosion and entrenchment by captured unconfined turbidity currents. Flushing of the canyon was likely enhanced during the lowered sea level of the last glaciation. Where the canyon occupies the triangular embayment of the reentrant at the base of the slope, sediment has ponded behind a small accretionary ridge. On the trench floor opposite the San Antonio Canyon mouth, a 200-m-thick levee–overbank complex formed on the left side of a distributary channel emanating from a breach in the accretionary ridge. Axial transfer of sediment was inhibited to the north of the San Antonio Canyon mouth

  20. LaRC Modeling of Ozone Formation in San Antonio, Texas

    Science.gov (United States)

    Guo, F.; Griffin, R. J.; Bui, A.; Schulze, B.; Wallace, H. W., IV; Flynn, J. H., III; Erickson, M.; Kotsakis, A.; Alvarez, S. L.; Usenko, S.; Sheesley, R. J.; Yoon, S.

    2017-12-01

    Ozone (O3) is one of the most important trace species within the troposphere and results from photochemistry involving emissions from a complex array of sources. Ground-level O3 is detrimental to ecosystems and causes a variety of human health problems including respiratory irritation, asthma and reduction in lung capacity. However, the O3 Design Value in San Antonio, Texas, was in violation of the federal threshold set by the EPA (70 ppb, 8-hr max) based on the average for the most recent three-year period (2014-2016). To understand the sources of high O3 concentrations in this nonattainment area, we assembled and deployed a mobile air quality laboratory and operated it in two locations in the southeast (Traveler's World RV Park) and northwest (University of Texas at San Antonio) of downtown San Antonio during summer 2017 to measure O3 and its precursors, including total nitrogen oxides (NOx) and volatile organic compounds (VOCs). Additional measurements included temperature, relative humidity, pressure, solar radiation, wind speed, wind direction, total reactive nitrogen (NOy), carbon monoxide (CO), and aerosol composition and concentration. We will use the campaign data and the NASA Langley Research Center (LaRC) Zero-Dimensional Box Model (Crawford et al., 1999; Olson et al., 2006) to calculate O3 production rate, NOx and hydroxyl radical chain length, and NOx versus VOCs sensitivity at different times of a day with different photochemical and meteorological conditions. A key to our understanding is to combine model results with measurements of precursor gases, particle chemistry and particle size to support the identification of O3 sources, its major formation pathways, and how the ozone production efficiency (OPE) depends on various factors. The resulting understanding of the causes of high O3 concentrations in the San Antonio area will provide insight into future air quality protection.

  1. Biological and associated water-quality data for lower Olmos Creek and upper San Antonio River, San Antonio, Texas, April - September 1989

    Science.gov (United States)

    Taylor, R. Lynn; Ferreira, Rodger F.

    1995-01-01

    Biological and associated water-quality data were collected from lower Olmos Creek and upper San Antonio River in San Antonio, Texas, during April-September 1989. Benthic macroinvertebrate, periphyton, and phytoplankton communities were sampled at three sites along the Olmos Creek/San Antonio River system. Total mean densities of benthic macroinvertebrates for the three sites ranged from 670 to 10,000 organisms per square meter. The most abundant macroinvertebrates were the class Insecta (insects). Total densities of periphyton ranged from 2,900 to 110,000 cells per square millimeter. Cyanophyta (blue-green algae) and Bacillariophyta (diatoms) were the predominant periphyton organisms. Total densities of phyto- plankton ranged from 5,000 to 47,000 cells per square milliliter. Blue-green algae accounted for more than one- half of the phytoplankton in each sample. Hardness ranged from 160 to 250 milligrams per liter as calcium carbonate, and alkalinity ranged from 130 to 220 milligrams per liter as calcium carbonate. The largest dissolved nitrite concentration was 0.038 milligram per liter. The largest total phosphorus concentration was 0.150 milligram per liter, over one-half of which was dissolved orthophosphate. Total aluminum and total iron were the only trace elements in water to exceed the reporting threshold by large concen- trations. Total aluminum concentrations ranged from 70 to 280 micrograms per liter, and total iron concentrations ranged from 70 to 340 micrograms per liter. Lead was the most prominent trace element in bottom-material samples, with concentrations ranging from 30 to 230 micrograms per gram.

  2. Interview of Antonio Vergara Fernandez about the First Beam

    CERN Multimedia

    Antonio Vergara Fernandez

    2008-01-01

    Antonio Vergara Fernandez : Engineer of the LHC commissioning Questions asked : 1. What does it take to start up the LHC machine? 2. What's the plan for 1st injection day? 3. How do you feel about this?

  3. Los realismos en Beatus Ille de Antonio Muñoz Molina.

    Directory of Open Access Journals (Sweden)

    Papa Mamour Diop

    2007-07-01

    Full Text Available ENGLISH: This work deals with the current debate about reality and its literary and artistic expression: realism. In Beatus Ille, Antonio Muñoz Molina’s first novel, the fictional universe reveals three kinds of realism: the epic and elegiac realism, the historic realismand the magic realism. SPANISH: En este trabajo, abordamos el actual debate sobre la realidad y su expresión literaria y artística: el realismo. En Beatus Ille, primera novela de Antonio Muñoz Molina, eluniverso novelesco permite percibir tres tipos de realismos: el realismo épico elegiaco, el realismo histórico o contrafactual y el realismo mágico.

  4. Cuadros de Juan del Castillo y Antonio del Castillo en el Ermitage

    Directory of Open Access Journals (Sweden)

    Kagané, L.

    2003-06-01

    Full Text Available Juan del Castillo y Antonio del Castillo son dos pintores que trabajaron en Andalucía. Hace algún tiempo se consideraba que Antonio era el sobrino de Juan, actualmente es sabido que no es así, aunque no se excluye que fuesen parientes. Al ingresar los cuadros de estos pintores en el Ermitage tuvo lugar una confusión debida al parecido de sus apellidos y las obras de uno de ellos se atribuían en los inventarios al otro. Así ocurrió con el pequeño cuadro Visitación (Fig. 1. Fue adquirido en 1834 a Juan Miguel Páez de la Cadena, embajador de España en San Petersburgo, e incluido en el catálogo manuscrito del museo sin haber indicado el nombre. En el Livret y en todos los posteriores catálogos del Ermitage de antes de la revolución, el cuadro fue asignado bajo el nombre de Antonio del Castillo…

  5. ANTONIO GAMONEDA: LA CONSTRUCCIÓN DEL OLVIDO

    Directory of Open Access Journals (Sweden)

    Jorge Fernández Gonzalo

    2014-10-01

    Full Text Available Nuestro estudio trata de analizar el concepto de memoria y olvido en la producción poética de Antonio Gamoneda a través de obras como Descripción de la mentira, Lápidas, Libro del frío o Arden las pérdidas, y en relación al período histórico que le tocó vivir al autor.

  6. La presidencia de Miguel Antonio Caro

    Directory of Open Access Journals (Sweden)

    Beatriz González

    2000-05-01

    Full Text Available Cien años de los mil días: Los mil días en treinta y dos pasos. Capítulo 2 El gobierno de Miguel Antonio Caro mantenía un ejército relativamente grande, de unos seis mil hombres. Para su reforma y organización trajo una misión francesa. En el ambiente belicista que se vivía en el país. se publicaron y reeditaron libros sobre la técnica del manejo de las armas.

  7. O conceito de redução estrutural na crítica de Antonio Candido

    Directory of Open Access Journals (Sweden)

    Franscisca Fernanda de Sales Teixeira

    2018-04-01

    Full Text Available RESUMO: O presente artigo apresenta o conceito de redução estrutural na crítica literária de Antonio Candido. Para tanto, foram analisados três ensaios referentes a obras da literatura nacional: “De cortiço a cortiço”, “Crítica e sociologia” e “Dialética da malandragem”. A partir deles, investigou-se como se dá o processo de formalização em cada obra, construindo assim uma compreensão acerca da estrutura literária e suas relações com a internalização, no romance, de aspectos externos à obra. PALAVRAS-CHAVE: Antonio Candido Redução estrutural, Internalização do externo. __________________________________ ABSTRACT: This abstract presents a summary of literary analysis papers based on reviews writen by Antonio Candido. For that, three of his essays were analized: “De cortiço a cortiço”, “Crítica e sociologia” and “Dialética da malandragem”. From these studies, it was possible to investigate the formalization process in each work, constructing the comprehension around the literary structures and the aspects surrounding the essence of the novels.  KEYWORDS: Antonio Candido, Structural reduction, Internalization of the external.

  8. Antonio Aliprandi, un estucador lombardo en la Valencia de 1700

    Directory of Open Access Journals (Sweden)

    Pablo González Tornel

    2002-01-01

    Full Text Available En torno a 1700 aparecen en Valencia varios artistas extranjeros que residirán en la ciudad varios años dejando en ella un considerable volumen de obras. Uno de ellos, Antonio Aliprandi, se especializará en la factura de revestimientos de estuco para interiores principalmente eclesiásticos. En el presente texto se realiza un recorrido por las obras de Aliprandi en Valencia y se documentan varias de ellas hasta el momento sólo atribuidas a su mano.Around 1700 many foreign artists appear in Valencia where they will stand for several years leaving in our town quite a lot of handcrafts. One among them, Antonio Aliprandi, will specialize himself on recovering many buildings with stucco, mainly in churches. This text makes a journey along Aliprandi's art pieces in Valencia after working on files to find the documents refered to them.

  9. Antonio Machado y Ruiz (1875-1939) / koost. ja tlk. Andres Ehin

    Index Scriptorium Estoniae

    2006-01-01

    Hispaania luuletajast Antonio Machadost. Sisaldab ka autori luuletusi "Vanasõnad ja laulud XXIX", "Kas mu süda on uinunud?", "Kõrgmaa laulud", "Tuul, toreda päeva tuul", "Eile öösel nägin und", "Neli luuletust"

  10. A la memoria de José Antonio Rojas Tercero, 1959-2008

    Directory of Open Access Journals (Sweden)

    José Miguel Fernández Fernández

    2009-06-01

    Full Text Available La revista recuerda la figura de José Antonio Rojas, Catedrático de Economía Financiera y Contabilidad dde la Universidad de Castilla-La Mancha desde el punto de vista humani y profesional

  11. Professor Antonio Branco Lefèvre: the forefather of child neurology in Brazil Professor Antonio Branco Lefèvre o pai da neurologia infantil no Brasil

    Directory of Open Access Journals (Sweden)

    Rubens Reimão

    2008-09-01

    Full Text Available OBJECTIVE: To report on the life and works of Prof. Antonio Branco Lefèvre and the relevance that led him to be considered the Forefather of Child Neurology in Brazil. METHOD: The method utilized was the historical documents research; bibliographical. RESULTS: Antonio Branco Lefèvre (1916-1981 was born in São Paulo city; graduated in 1941 from the São Paulo Medical School. The date - 1950 - can be considered when Child Neurology took shape for a fully specialty, when Lefèvre presented his two internationally acclaimed thesis. Lefèvre was recognized as he founder of Child Neurology in Brazil since the early years of his brilliant academic activities. In 1967 achieved the title of professor in the Child Neurology Clinic. His numerous trainees and Residents - from -1950 to 1981 - held today key positions in Brazilian Child Neurology. CONCLUSION: The extension and importance of the Child Neurology School of which he is the legitimate founder is recognized.OBJETIVO: Relatar a vida e obra do Prof. Antonio Branco Lefèvre e a relevância que leva a ser denominado o Pai da Neurologia Infantil no Brasil. MÉTODO: Pesquisa de documentos históricos e bibliográfica. RESULTADOS: Antonio Branco Lefèvre (1916-1981 nascido em São Paulo; formou-se na Faculdade de Medicina de São Paulo em 1941. A data de 1950 pode ser considerada quando a Neurologia Infantil tornou-se uma especialidade completa quando Lefèvre defendeu suas duas teses aclamadas internacionalmente. Lefévre foi reconhecido como o Pai da Neurologia Infantil no Brasil desde os primeiros anos de sua carreira acadêmica brilhante. Em 1967 atingiu o título de Professor de Neurologia Clínica Infantil. Seus numerosos estagiários e Residentes - de 1950 a 1981 - têm hoje posições de destaque na Neurologia Infantil brasileira. CONCLUSÃO: É reconhecida a extensão e a relevância da escola de Neurologia Infantil da qual Lefèvre é o legítimo fundador.

  12. Det 'svage' subjekt. En undersøgelse af det litterære subjekts forandring i Antonio Tabucchis og Gianni Celatis forfatterskaber

    DEFF Research Database (Denmark)

    Lausten, Pia Schwarz

    Italiensk litteratur efter 1980; postmodernisme; subjektsforståelse; Antonio Tabucchi; Gianni Celati; Michail Bachtin; Gianni Vattimo......Italiensk litteratur efter 1980; postmodernisme; subjektsforståelse; Antonio Tabucchi; Gianni Celati; Michail Bachtin; Gianni Vattimo...

  13. Dom Antonio de Noronha and the secret plan for the Cuieté

    Directory of Open Access Journals (Sweden)

    Laura de Mello e Souza

    2014-01-01

    Full Text Available Filed in the Manuscript Division of the National Library, the work Livro Segundo das Cartas que o Ilmo. e Exmo. Sr. D. Antonio de Noronha Capitão General da Capitania de Minas Gerais escreveu durante o seu governo que teve princípio em 28 de maio de 1776(Second Book of the Letters that His Illustrious Excellency Mr. D. Antonio de Noronha, Captain General of the Captaincy of Minas Gerais, wrote during his government that began on May 28, 1776 is a remarkable set of documents not only about the government of Minas Gerais, but also about important administrative authorities of that period. This Codex includes the Plano secreto para a nova conquista do Cuieté(Secret plan for the new conquest of the Cuieté and the letters to the Marquis of Angeja and the minister Martinho de Mello e Castro, which are herein published. Written by the governor D. Antonio de Noronha himself, the documents show instructions and measures to be taken regarding the Cuieté region, in the sertão (hinterland of Minas Gerais, and reflect on critical issues in the context of the colonization of Portuguese America, such as the exercise of power by part of the metropolitan authorities, the specificity of the colonial population, the settlement of border areas, and the expansion of government and bureaucracy.

  14. Nii kauge, kuid nii omane Brasiilia / Antonio Claudio Carvalho ; interv. Reet Varblane

    Index Scriptorium Estoniae

    Carvalho, Antonio Claudio

    2005-01-01

    Vestlus brasiilia kunstniku Antonio Claudio Carvalhoga 15. X, päeval pärast tema näituse avamist Kunstihoone galeriis. Kunstist, kunstnikest, endast, oma loomingust, kunsti tähendusest praeguses Brasiilias jm.

  15. Gestos efêmeros e obras tangíveis: a trajetória de Antonio Manuel

    Directory of Open Access Journals (Sweden)

    Cynthia Marie Canejo

    2006-11-01

    Full Text Available Ainda que tributária do construtivismo brasileiro, a produção artística de Antonio Manuel se manteve única e, muitas vezes, radical. Este artigo examina as especificidades do trabalho do artista, principalmente a partir de suas semelhanças e diferenças com os postulados do neoconcretismo.Even though related to Brazilian constructivism, Antonio Manuel's artistic production has remained unique, and, sometimes, radical. This article examines the particularities of his work, mainly from the point of view of its relations to neoconcretism's postulates.

  16. Wastewater characterization of the community 'Antonio Maceo' of the Oriente University

    International Nuclear Information System (INIS)

    Crombet Grillet, Sandra; Perez Pompa, Norma; Abalos Rodriguez, Arelis; Rodriguez Perez, Suyen

    2013-01-01

    The main environmental problems of the Universidad de Oriente are associated with the emission of uncontrolled and untreated solid and liquid waste to the environment. In the university community 'Antonio Maceo' 1 360 people now living, of which 70 % are students of the institution. This community poured about 23 462,7 L/d of wastewater residual liquids composed of 15 buildings and the waters of the kitchen and cafeteria. In this paper we evaluate the physico-chemical and microbiological wastewater university community Antonio Maceo, determining environmental parameters of highest incidence. The waters are neutral and proper salinity. They have gray color, odor and cloudy appearance, without the presence of floating material. The organic matter content is above discharge limits and detected total and fecal coli forms. The greatest variability (46,5 %) of wastewater depends on the turbidity, COD, BOD 5 , sulfide, ammonium, oil and grease and total solids and fixe

  17. City of San Antonio, Texas Better Buildings Program

    Energy Technology Data Exchange (ETDEWEB)

    Meyer, Liza C. [City of San Antonio, TX (United States); Hammer, Mary C. [City of San Antonio, TX (United States)

    2014-06-30

    The San Antonio Better Buildings Program is a unified single-point-of-service energy efficiency delivery mechanism targeting residential, commercial, institutional, industrial and public buildings. This comprehensive and replicable energy efficiency program is designed to be an effective demand side management initiative to provide a seamless process for program participants to have turn-key access to expert analysis, support and incentives to improve the performance of their in-place energy using systems, while reducing electrical energy use and demand.

  18. El anhelo metafísico de Antonio Machado

    OpenAIRE

    Carlos Llano Cifuentes

    2013-01-01

    In Antonio Machado's poetry, a dissatisfied agnosticism appears; that is, a kind of agnosticism which wants to quit being such, an agnosticism with metaphysical longings. Machado knows that the absence of trascendence does not offer peacefulness, but tediousness and resignation against the changing reality. Being lacks the plenitude it once had and, in this sense, there exists in Machado a double way to understand reality: longing for what was and confirmation of the present. All this generat...

  19. is-à-vis : Antonio Tabucchi et Fernando Pessoa. Étude de la médiation culturelle dans les fictions biographiques d’Antonio Tabucchi

    Directory of Open Access Journals (Sweden)

    Audrey Lemieux

    2010-12-01

    Full Text Available Comment un écrivain écrit-il à propos d’un autre écrivain – non seulement l’histoire d’une vie, mais la singularité, la vérité particulière d’un homme ? Cet article examine les différentes stratégies par lesquelles l’écrivain-biographe Antonio Tabucchi, dans ses fictions biographiques, parvient à mettre en scène le personnage de Fernando Pessoa, malgré la distance qui les sépare – distance qui semble reposer, à première vue, sur des enjeux culturels, mais qui se révèle être essentiellement ontologique. How does one author undertake writing about another–not only in terms of recounting the story of a life, but also the singularity, the inner truth of a human being? This paper will explore the different strategies by means of which the author/biographer Antonio Tabucchi manages to portray the character of Fernando Pessoa in his biographical fictions, in spite of the distance between them–a distance that initially appears to be rooted in cultural issues, but later reveals itself to be of an essentially ontological order.

  20. Abetti, Antonio (1846-1928) and Abetti, Giorgio (1882-1982)

    Science.gov (United States)

    Murdin, P.

    2000-11-01

    Antonio was born in San Pietro di Gorizia, Italy. A civil engineer, he turned to astronomy and became director of the observatory in Arcetri and professor of astronomy at the University of Florence. His main interest was positional astronomy, observation of minor planets, comets and star occultations. In 1874 he observed the transit of Venus across the Sun's disk through a spectroscope. His son, ...

  1. Rimi juht : Citymarket kaob, hinnad alanevad / Antonio Soares ; interv. Toivo Tänavsuu

    Index Scriptorium Estoniae

    Soares, Antonio

    2005-01-01

    Kesko Foodi ja ICA ühisettevõtte Rimi Balticu juht Antonio Soares ei pea võimalikuks Balti turu väiksuse tõttu Citymarketi kaubamärgi jätmist Eestisse. Citymarketid kujundatakse ümber Rimi Hüpermarketiteks

  2. Bridging the Scholar-Practitioner Gap: The San Antonio Export Leaders Program

    Science.gov (United States)

    Jackson, Sara C.

    2013-01-01

    Bridging the gap between theory and practice enables trade service providers to effectively reach the small business community interested in entering foreign markets. This paper describes how the award-winning San Antonio Export Leaders program is a model for applying theoretical concepts to the practice of international business.

  3. Las características de los órganos italianos en la época de Antonio de Cabezón

    Directory of Open Access Journals (Sweden)

    Donati, Pier Paolo

    2014-12-01

    Full Text Available In 1548 Antonio de Cabezon was able to take a trip to Italy. On that occasion, he could certainly learn and play the organ Italian. New sources and unpublished documents have recently enabled us to identify a new and reliable profi le of the organs of Italian origins. Eliminated false history, errors of chronology and clichés, the acquisition of technical data other than those handed down by tradition have opened a new historical perspective of which is here given an account. Updated illustration of the characteristics of the organs of the Italian Renaissance follow the guidelines of performance practice entailed and a comparison with the Spanish instruments practiced by Antonio de Cabezon.En 1548 Antonio de Cabezón fue capaz de hacer un viaje a Italia. En esa ocasión, él sin duda podría aprender y tocar el órgano italiano. Las nuevas fuentes y documentos inéditos, nos han permitido recientemente para identifi car un perfi l nuevo y confi able de los órganos de origen italiano. Eliminado los errores históricos, falsos de fecha y clichés, la adquisición de los datos técnicos distintos de los transmitida por tradición han abierto una nueva perspectiva histórica de la cual aquí se da cuenta. Ilustración actualizada de las características de los órganos del Renacimiento italiano sigue las directrices de la práctica interpretativa que derivan de ella y un enfrentamiento con los instrumentos españoles practicadas por Antonio de Cabezón. [it] Le caratteristiche degli organi italiani al tempo di Antonio de Cabezón Nel 1548 Antonio de Cabezón ebbe modo di compiere un viaggio in Italia. In quell’occasione poté sicuramente conoscere e suonare gli organi italiani. Nuove fonti e inediti documenti hanno recentemente permesso di delineare un nuovo ed attendibile profi lo degli organi italiani delle origini. Eliminati falsi storici, errori di cronologia e luoghi comuni, l’acquisizione di dati tecnici diversi da quelli tramandati

  4. Spinoza «protobiologo». Emozioni e sentimenti secondo Antonio Damasio

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    Mariagrazia Portera

    2012-05-01

    Full Text Available My essay reconstructs the broad outline of Antonio Damasio's thought, with particoular reference to his book Looking for Spinoza: Joy, Sorrow and the Feeling Brain (2003, where Damasio describes from a neurobiological point of view human feelings and emotions. In doing that, he highlights how most of the main outcomes of contemporary neurobiological research confirms Spinoza's conception about feelings and emotions (Ethica, 1677.

  5. Antonio Buero Vallejo y Rodolfo Usigli: Historiografía y dramaturgia

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    Guillermo Schmidhuber de la Mora

    2012-11-01

    Full Text Available The article proposes a comparative analysis of the historical plays written by Mexican Rodolfo Usigli and by Spanish Antonio Buero Vallejo in the critical light of Friedrich Nietzsche and Hayden White, so as to explore the validity of Iberoamerican theatre as historiography. It also examines the relationship between history, metaphor, synecdoche and metonymy in their plays

  6. Antonio Buero Vallejo y Rodolfo Usigli: Historiografía y dramaturgia

    Directory of Open Access Journals (Sweden)

    Guillermo Schmidhuber de la Mora

    2011-11-01

    Full Text Available The article proposes a comparative analysis of the historical plays written by Mexican Rodolfo Usigli and by Spanish Antonio Buero Vallejo in the critical light of Friedrich Nietzsche and Hayden White, so as to explore the validity of Iberoamerican theatre as historiography. It also examines the relationship between history, metaphor, synecdoche and metonymy in their plays

  7. A reading of Antonio Tabucchi's Il filo dell'orizzonte | Wilson | Italian ...

    African Journals Online (AJOL)

    Questa lettura de Il filo dell'orizzonte (1986) di Antonio Tabucchi esamina il percorso del protagonista, Spino, attraverso gli spazi di una città. La sua è una ricerca ossessiva delle “segrete ragioni” che guidano una vita. Nel tentativo di restituire l'esistenza ad un morto, Spino percepisce che la reciprocità del legame fra vita e ...

  8. Measuring the Sustainability of Tourism in Manuel Antonio and Texel: a Tourist Perspective

    NARCIS (Netherlands)

    Cottrell, S.P.; Duim, van der V.R.; Ankersmid, P.; Kelder, L.

    2004-01-01

    This paper examines tourist perceptions of sustainability in Manuel Antonio/Quepos, Costa Rica and Texel, The Netherlands. It also reviews tourist opinions of site-specific sustainability aspects and assesses differences between tourist types and their perceptions of sustainability. The ecological

  9. Metallothionein and heavy metals in daphnia pulex from Jose Antonio Alzate reservoir

    International Nuclear Information System (INIS)

    Avila Perez, P.; Zarazua Ortega, G.; Barcelo Quintal, D.; Rosas, I.; Diazdelgado, C.

    2001-01-01

    Water and specimens of the freshwater cladoceran Dhapnia pulex were collected at 4 different sites located in an area influenced by industrial, agricultural and urban activities in the Jose Antonio Alzate Reservoir in two different seasons. The Jose Antonio Alzate Reservoir fed by the Lerma river is the first significant water reservoir downstream of the main industrial areas in the State of Mexico. There are about 2,500 industrial discharges between the river source and the Alzate Reservoir which makes the Lerma river and the Jose Antonio Alzate Reservoir the most contaminated water bodies in the State of Mexico. The Monitoring National Network recognises these waters as highly contaminated, especially in the zone located between the Mexico-Toluca highway and the Alzate Reservoir. Water samples and freshwater cladoceran were analysed for Cu and Zn by Energy Dispersive X-Ray Fluorescence (EDXRF) and for Hg and Cd by Neutron Activation Analysis (NAA). As a general feature, the heavy metal concentrations of the water were found to decrease in the sequence: Cu > Zn > Hg > Cd. Metallothioneins (MT) were determined by silver saturation method. Tissue concentrations of MT in Dhapnia pulex varied between 5.69 and 8.96 (mg MT/ g wet wt) in rain season and between 48.87 and 74.00 (mg MT/ g wet wt) in dry season. Metallothioneins levels in Dhapnia pulex were significantly correlated (P < 0.01) with tissue Hg concentrations. In contrast, correlations between MT and tissue levels of Cu and Zn were weak. These observations suggest that Hg2+ activity is the key environmental factor to which metallothionein levels in Daphnia pulex are responding in the studied reservoir

  10. Manuel Antonio Noriega. Panama kindral liigub vanglast vanglasse / Arko Olesk

    Index Scriptorium Estoniae

    Olesk, Arko, 1981-

    2007-01-01

    Ilmunud ka: Postimees : na russkom jazõke 7. sept. lk. 13. Narkootikumide salakaubaveo, väljapressimise ja rahapesu eest USA vanglas viibiva Panama endise sõjaväejuhi Manuel Antonio Noriega vabanemisest, uuest kohtuteest Prantsusmaal, Panamas tagaselja tehtud kohtuotsusest mõrvade, inimõiguste rikkumise ja korruptsiooni eest. Panama sõjalise diktaatori eluteest, võimulepääsemisest ning USA sõjalisest invasioonist 1989. aastal, mis lõpetas kindrali võimu

  11. El Área de Contabilidad de la UCLM y José Antonio Rojas

    Directory of Open Access Journals (Sweden)

    Francisco Javier Quesada Sánchez

    2009-06-01

    Full Text Available Breve historia de los cinco primeros cursos del Área de Contabilidad de la Universidad de Castilla-La Mancha con especial referencia a la dedicación y protagonismo del Profesor José Antonio Rojas Tercero, a quien se rinde homenaje.

  12. Los artículos sobre libertad de imprenta de Bentham y Miguel Antonio Caro: divergencias y eventuales correspondencias

    Directory of Open Access Journals (Sweden)

    Gonzalo A. Ramírez Cleves

    2009-07-01

    Full Text Available El artículo analiza los escritos del jurista inglés Jeremy Bentham sobre libertad de prensa y su influencia en Venezuela y Colombia en el siglo XIX, teniendo en cuenta la publicación que se hizo de un artículo sobre el tema en La Bagatela de Antonio Nariño en 1811. El escrito compara el pensamiento de Bentham sobre el tema con las ideas conservadoras de Miguel Antonio Caro a finales del siglo XIX publicadas en el periódico El Nacional.

  13. Los artículos sobre libertad de imprenta de Bentham y Miguel Antonio Caro: divergencias y eventuales correspondencias

    Directory of Open Access Journals (Sweden)

    Gonzalo A. Ramírez Cleves

    2009-06-01

    Full Text Available El artículo analiza los escritos del jurista inglés jeremy bentham sobre libertad de prensa y su influencia en Venezuela y Colombia en el siglo XIX, teniendo en cuenta la publicación que se hizo de un artículo sobre el tema en La Bagatela de antonio nariño en 1811. El escrito compara el pensamiento de bentham sobre el tema con las ideas conservadoras de miGuel antonio caro a finales del siglo xix publicadas en el periódico El Nacional.

  14. Water quality modelling in the San Antonio River Basin driven by radar rainfall data

    Directory of Open Access Journals (Sweden)

    Almoutaz Elhassan

    2016-05-01

    Full Text Available Continuous monitoring of stream water quality is needed as it has significant impacts on human and ecological health and well-being. Estimating water quality between sampling dates requires model simulation based on the available geospatial and water quality data for a given watershed. Models such as the Soil and Water Assessment Tool (SWAT can be used to estimate the missing water quality data. In this study, SWAT was used to estimate water quality at a monitoring station near the outlet of the San Antonio River. Precipitation data from both rain gauges and weather radar were used to force the SWAT simulations. Virtual rain gauges which were based on weather radar data were created in the approximate centres of the 163 sub-watersheds of the San Antonio River Basin for SWAT simulations. This method was first tested in a smaller watershed in the middle of the Guadalupe River Basin resulting in increased model efficiency in simulating surface run-off. The method was then applied to the San Antonio River watershed and yielded good simulations for surface run-off (R2 = 0.7, nitrate (R2 = 0.6 and phosphate (R2 = 0.5 at the watershed outlet (Goliad, TX – USGS (United States Geological Survey gauge as compared to observed data. The study showed that the proper use of weather radar precipitation in SWAT model simulations improves the estimation of missing water quality data.

  15. Antonio Boroni e il suo dramma giocoso „L’amore in musica“, Italský kulturní institut v Praze, 13. června 2015

    Czech Academy of Sciences Publication Activity Database

    Jonášová, Milada

    2016-01-01

    Roč. 53, č. 1 (2016), s. 99-101 ISSN 0018-7003. [Antonio Boroni e il suo dramma giocoso „L’amore in music a“. Praha, 13.06.2015] Institutional support: RVO:68378076 Keywords : Antonio Boroni * G. B. Locatelli * reception * Mozart * Salieri * Fischietti * Gassmann Subject RIV: AL - Art, Architecture, Cultural Heritage

  16. Cineclube Antonio das Mortes and its independent film production

    Directory of Open Access Journals (Sweden)

    Marina da Costa Campos

    2014-07-01

    Full Text Available This article analysis the production of experimental films made by Cineclube Antonio das Mortes (CAM in 1980, in Goiania, Through the term "independent film". This work is an initial study, therefore, it’s intended, first, to discuss the various conceptions given to “independent cinema” in Brazilian cinema history, from the late 1940s until 1980. Then, this work will try to understand how this production of this Cineclube approaches or moves away from the different conceptions that this term has acquired over the decades.

  17. Antonio Maceo: Agent General of the Provisional Revolutionary Government to the Cuban emigration (I

    Directory of Open Access Journals (Sweden)

    José Antonio Navarro Álvarez

    2009-03-01

    Full Text Available This article describes the role of paramount importance played by Antonio Maceo y Grajales as General Agent of the Provisional Government, one of the less studied and known roles of this preeminent patriot of our wars of independence.

  18. Franco and José Antonio: Chief and Prophet of Spain. Construction of Charisma during the Civil War

    Directory of Open Access Journals (Sweden)

    María Luisa RICO GÓMEZ

    2016-07-01

    Full Text Available This paper examines how the person of the general Francisco Franco and of the Falangist leader Jose Antonio Primo de Rivera were transfigured symbolically by means of the construction and spread of its charismatic image into the speech, the rites and the liturgies of the ‘new State’ during the civil war into Spain from 1936 to 1939. The charismatic thing like carrier of an essence transcendente appeared in a dual way between the exaltation of Franco, the Caudillo, hero recognized as political chief for his warlike exploits, and the worship in memory of Jose Antonio, prophet dedicated to the death as redeeming sacrifice of Spain.

  19. Antonio Candido de Mello e Souza e Florestan Fernandes: breves perfis

    Directory of Open Access Journals (Sweden)

    Claudinei Carlos Spirandelli

    2010-07-01

    Full Text Available Este artigo enfoca, de maneira didática, perfis e trajetórias de importantes sociólogos paulistas: Antonio Candido de Mello e Souza e Florestan Fernandes. Nosso texto pretende mostrar suas origens, características de obras, os grupos sob suas lideranças e heranças legadas. Neste artigo, pretendemos uma melhor divulgação desses grandes nomes da sociologia brasileira.

  20. El cardo, el ave y la verdad. Entrevista con el pintor Antonio López

    Directory of Open Access Journals (Sweden)

    Jean-Philippe Peynot

    2016-01-01

    Full Text Available Antonio López es reconocido como uno de los más grandes pintores actuales por numerosas instituciones y por un público muy amplio. Al escoger pintar su entorno más cercano, de manera realista y sin imponer siquiera un estilo, supo que su camino sería difícil y solitario, lejos de los críticos de arte, curadores, galeristas y otros actores de la escena contemporánea. De la fidelidad de su mirada nació una obra, y de esta obra nació el pintor, que nos habla en esta entrevista, al horizonte de una verdad. Entre otros reconocimientos Antonio López recibió el Premio Príncipe de Asturias de las Artes en 1985 y el Premio Velázquez de Artes Plásticas en 2006.

  1. Marco Antonio Chaer Nascimento a festschrift from theoretical chemistry accounts

    CERN Document Server

    Ornellas, Fernando R

    2014-01-01

    In this Festschrift dedicated to the 65th birthday of Marco Antonio Chaer Nascimento, selected researchers in theoretical chemistry present research highlights on major developments in the field. Originally published in the journal Theoretical Chemistry Accounts, these outstanding contributions are now available in a hardcover print format. This volume will be of benefit in particular to those research groups and libraries that have chosen to have only electronic access to the journal. It also provides valuable content for all researchers in theoretical chemistry.

  2. An Assessment of the Effectiveness of Remedial Reading Courses at San Antonio College.

    Science.gov (United States)

    Florio, Charles Bernard

    This study investigates the effectiveness of remedial reading courses for nontraditional students in San Antonio College, a large, urban, and public community college in Texas. The subjects were students who enrolled the fall semester of 1972 and persisted through the fall semester of 1973. The remedial reading courses were described in terms of…

  3. Archaeometric studies in the Franciscan convent of Santo Antonio - Recife, Pernambuco, Brazil

    International Nuclear Information System (INIS)

    Azevedo, Renata L.; Asfora, Viviane K.; Ribeiro, Guilherme B.; Ferreira, Joao Victor C.; Khoury, Helen J.; Sullasi, Henry S.L.; Rego, Nuno Jose S.; Mello, Jose Aylton C. de

    2011-01-01

    The purpose of this paper is to characterize the tiles placed on the walls of the Franciscan convent of Santo Antonio (Recife-PE) and to obtain information about the several expansions and structural reforms performed on the convent by dating the bricks. For this purpose, a portable energy dispersive X-Ray Fluorescence (EDXRF) was used to characterize the tiles. The dating of the bricks was performed using the Thermoluminescence (TL) technique. The results of the EDXRF analysis show that the dominant component of the white pigment is Lead [2PbCO 3 .Pb (OH) 2 ], used since the ancient times until the twentieth century, while the dominant element of the blue pigment is Cobalt (CoO.Al 2 O 3 ), that has been used from 1807 until nowadays. The TL dating of bricks indicate that there were walls with different periods of construction, being one built around 1765, with a deviation of 28 years, whereas other was built later, around 1874, with a deviation of 15 years. These results provide new data towards understanding how and when the Recife Franciscan Convent of Santo Antonio was designed and built, contributing to other research works presently underway on site. (author)

  4. Antonio Zambrana Lara, docente y pintor. Técnica y procedimientos dentro del Realismo Sevillano del último tercio del siglo XX

    OpenAIRE

    Domínguez Moreno, Gustavo

    2012-01-01

    El trabajo que aquí se presenta, cuyo título es Antonio Zambrana Lara, docente y pintor. Técnica y procedimiento dentro del Realismo Sevillano del último tercio del siglo XX, procurará analizar en profundidad las cuestiones relacionadas con la personalidad artística de Antonio Zambrana, a través de diversos asuntos, como por ejemplo su contextualización, intentando profundizar en un momento apasio nante del arte sevillano y especialmente en aquellos apartados que de manera más concreta se ref...

  5. Antonio José Ponte: el espacio como texto

    Directory of Open Access Journals (Sweden)

    María Guadalupe Silva

    2014-04-01

    This essay examines Antonio José Ponte’s tale "Un arte de hacer ruinas" (An Art of making ruins from the perspective of its narrative strategies. Considering the general structure of the book, in which this tale holds a central place, the essay inquires into the meanings of the very notion of "center" in Ponte’s literary project. Since the structuration of space, in particular, urban space, which is the first political space, is a matter of permanent reflection in his work, here I offer a reading of the allegorical "engineering" of the tale, establishing relations with other critical texts by Ponte which defies the metaphysics of Cuban nationalism and the centralizing ideology of the Estate.

  6. Reflective Mindreading: Theory of Mind and the Search for Self in Antonio Machado's "Soledades"

    Science.gov (United States)

    Mills, Steven

    2011-01-01

    In Antonio Machado's collection "Soledades", the poet's search for identity guides an introspective quest where context, body, and mind form an intricate and inseparable connection. By extending cognitive capabilities to his natural environment, the poet, through embodied cognition and Theory of Mind, reads other people's and nature's minds to…

  7. Feasibility study on rehabilitation of ICE San Antonio Power Plant

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    2001-03-01

    Costa Rica takes a power generation system using hydro power generation as the main source, and possesses medium-capacity gas turbines to supplement needs in the dry season and the peak load. However, a problem has come up that, in addition to the cost rise in gas turbine fuel, the power generation efficiency has been aggravating due to aged deterioration of the generators being used. In association therewith, the problem is now a factor to increase CO2 emission, which is a worldwide problem. Keeping in mind to link it to the clean development mechanism (CDM), the present project is, taking up the SAN ANTONIO power plant as the investigation object, intended to perform a comprehensive discussion on the CO2 emission reducing effect, profitability, and proliferation effect, by executing the conceptual plant design. The up-grading plan for thermal power generation systems in Costa Rica consists of replacement of the gas turbines, handling of phase modifiers, and achievement of the combined cycle. The plan agrees with the present feasibility study intended of CO2 emission reduction, consisting of the modification plan of the SAN ANTONIO power plant, that is the plan to replace the over-aged gas turbines at the power plant. Its necessity has been identified. It was disclosed that the project has the effects of reducing CO2 of 82,000 tons annually, and the investment can be recovered in nine years. (NEDO)

  8. Biblioteca gramsciana: os livros da prisão de Antonio Gramsci

    Directory of Open Access Journals (Sweden)

    Lincoln Secco

    2004-06-01

    Full Text Available This article presents preliminary conclusions from research on the books read by Antonio Gramsci in the prison library. Although he had only a few books by Marxist authors at his disposal, Gramsci still was able to face the most important issues of his time. In addition, the article argues that in his Prison Notebooks, Gramsci analyzed these books and their publishers as a means of showing the link between culture and the public.

  9. Viagem, identidade e memória textual em Antonio Tabucchi

    OpenAIRE

    Melissa Cobra Torre

    2012-01-01

    Esta dissertação apresenta uma reflexão sobre a viagem, a identidade, o jogo e a memória textual na obra de Antonio Tabucchi, tendo em vista o romance 'Noturno Indiano' e os contos 'A frase a seguir é falsa. A frase anterior é verdadeira', 'Il gioco del rovescio', 'Piccoli equivoci senza importanza' e 'I treni che vanno a Madras'. Tem como objetivos repensar o tema da viagem em 'Noturno Indiano'; enfocar a questão da identidade no referido romance; discutir o jogo textual em 'Noturno Indiano'...

  10. Fundamentos de Inteligencia Artificial: Entrevista con Antonio Benítez

    OpenAIRE

    Asier Arias

    2012-01-01

    Antonio Benítez, profesor de Lógica en la Universidad Complutense de Madrid, ha dedicado buena parte de su labor docente e investigadora a la inteligencia artificial y a la filosofía de la mente y de la ciencia cognitiva. Recientemente ha publicado una obra en tres volúmenes titulada Fundamentos de Inteligencia Artificial (el tercer volumen, dedicado a la inteligencia artificial bioinspirada, aparecerá en los próximos meses). La misma ofrece una guía práctica de introducción a la programación...

  11. O que é a Multidão? Questões para Michael Hardt e Antonio Negri

    Directory of Open Access Journals (Sweden)

    Nicholas Brown

    2006-07-01

    Full Text Available Multidão, livro mais recente de Michael Hardt e Antonio Negri, é uma tentativa de nomear e compreender as condições que envolvem a dinâmica social do século xxi. Na entrevista a seguir, Hardt e Negri discorrem sobre as possibilidades de constituição da multidão como agente político, discutem os fundamentos do livro e defendem conceitos que consideram determinantes para a compreensão dos novos tempos, tais como biopolítica e biopoder.Multitude, Michael Hardt and Antonio Negri’s latest book, is an attempt at understanding conditions involving social dynamics in the xxi century. In the interview below, Hardt and Negri consider the constitution of the multitude as a political agent, discuss the structure of their book and support concepts seen as crucial for the comprehension of our time, such as biopolitics and biopower.

  12. Carnaval de Sodoma de Pedro Antonio Valdez: retratos y vestiduras travestis

    Directory of Open Access Journals (Sweden)

    Julio Penenrey Navarro

    2014-12-01

    Full Text Available El travestimiento y las identidades queer son temas obviados y desentendidos por la crítica literaria que la novela Carnaval de Sodoma (2002, del escritor dominicano Pedro Antonio Valdez, ha merecido hasta el momento. A través del surgimiento de tres personajes travestidos de la obra —Tora, el Barón del cementerio-La Fortunata y Changsán- Princesa de Jade— examinaremos cómo la acción travesti desestabiliza el imaginario de naturalización y de complementariedad que el discurso normativo ha asignado a los géneros tradicionales (masculino/femenino, y repensaremos nociones como género y sexualidad, comúnmente establecidas por el pensamiento heterocentrado como entidades fijas e inmutables. Cross-dressing and queer identities constitute themes that are ignored and neglected by the literary critic that the novel Carnaval de Sodoma (2002, by Dominican writer Pedro Antonio Valdez has had until now. We will analyze three transvestite characters —Tora, the Baron of the graveyard-La Fortunata and Changsán-Princess of Jade— and examine how the transvestite action destabilize the naturalization and complementarization imaginary that the normative discourse has assigned to the traditional genders (masculine/femenine. We will rethink notions such as gender and sexuality, usually established by the heterocentered thought as fixe and immutable entities.

  13. Fast and improved examplar-based inpainting techniques for natural images

    NARCIS (Netherlands)

    Ma, L.; Do, Q.L.; With, de P.H.N.

    2012-01-01

    Image inpainting is an image completion technique that has a wide range of applications such as image restoration, object removal and occlusion lling in view synthesis. In this paper, two novel techniques are proposed to enhance the performance of Criminisi's algorithm, which inpaints images with an

  14. Problematizing the "Taken for Granted" in Educational Issues: Karl Marx, Antonio Gramsci, and Michel Foucault.

    Science.gov (United States)

    Qi, Jie

    This paper explores how educators would raise different questions about educational issues by using Karl Marx's framework, Antonio Gramsci's conception, and Michel Foucault's notions, respectively. First, the paper compares the historical perspectives of Marx and Foucault. Marx concludes that history is a progressive linear production and that…

  15. RELATO DE EXPERIENCIAS INICIAIS DO PRJETO DE EXTENSÃO ANTONIO GRAMSCI, UNIVALI, SC

    Directory of Open Access Journals (Sweden)

    Murilo Lyra Pinto

    2016-11-01

    Full Text Available O objetivo deste artigo é relatar as experiências iniciais vivenciadas, em 2015, pelo Projeto de Extensão Antonio Gramsci: fomentando a concepção ativista de educação, da Universidade do Vale do Itajaí, SC. A abordagem dialética foi adotada como método e matriz epistêmica. Na oficina-base do Projeto, intitulada Universidade, os extensionistas foram instigados para responder qual o papel da Universidade e que papel a Universidade deveria ter na sociedade brasileira. A síntese dos questionamentos deu-se na interlocução entre transformação, vontade coletiva e participação. Ancorados em Antonio Gramsci, concluíram que a produção de trabalhadores reflexivos e críticos para o Sistema Único de Saúde (SUS exige o caráter orgânico na formação acadêmica e que a vontade coletiva é uma atividade ético-política. A execução deste Projeto expressa a natureza pública da Instituição e seu compromisso com o desenvolvimento humano.

  16. A tradição esquecida: estudo sobre a sociologia de Antonio Candido

    Directory of Open Access Journals (Sweden)

    Jackson Luiz Carlos

    2001-01-01

    Full Text Available Este artigo pretende avaliar a importância de Antonio Candido nas Ciências Sociais brasileiras e a relação entre Sociologia e crítica literária na obra do autor. Nesse sentido, Os Parceiros do Rio Bonito (tese defenfida em 1954 na USP, publicada em livro em 1964 é filiado ao ensaísmo e aproximado de Formação da Literatura Brasileira (1959. Discute-se em que medida Os Parceiros do Rio Bonito deve ser lido como monografia antropológica e produto acadêmico da FFCL/USP e/ou como interpretação mais ampla da formação social brasileira. Nossa hipótese afirma que o livro responde, apesar da evidente distância temática, à mesma preocupação que orientou a redação de Formação da Literatura Brasileira, apontando para uma unidade interna à diversidade da produção intelectual de Antonio Candido, o que a vincula a problemas típicos da tradição ensaística brasileira.

  17. Pietro Antonio Tomasello de Padua : un ingeniero militar véneto en la Sicilia de Carlos V

    Directory of Open Access Journals (Sweden)

    Maurizio Vesco

    2011-01-01

    Full Text Available En 1522 el virrey de Sicilia, Ettore Pignatelli, conde de Monteleone, inició una gran campaña para fortalecer las defensas de las principales ciudades de la costa de Sicilia: Palermo, Trapani, Milazzo, Siracusa y, algunos años más tarde, incluso Messina. El ingeniero real Pietro Antonio Tomasello de Padua, un técnico militar Veneto, pidió renovar el sistema de defensas de la isla, con la introducción por primera vez de bastiones circulares y poligonales en fortalezas y murallas de la ciudad. La obra, desconocida hasta ahora, de este importante ingeniero militar activo en Sicilia desde 1523 hasta 1537, año de su muerte, está siendo reconstruida con una importante documentación de archivo. La investigación destaca líneas de continuidad en la estrategia de guerra de Carlos V, lanzada en Sicilia desde la época del virrey Conde de Monteleone. En consecuencia, se hace necesario revisar este extraordinario carácter general dado por los historiadores de la política militar de Ferrante Gonzaga. También hay que revisar la actualización y la autoría de muchas de las fortificaciones más importantes de Sicilia: el fuerte de San Salvador de Messina, anteriormente atribuido a Antonio Ferramolino de Bérgamo, las fortificaciones de defensa y escarpes del castillo de Milazzo y la torre circular de Castellammare de Palermo (estos últimos fechados en la segunda mitad del siglo XV, todas las obras son de Pietro Antonio Tomasello, realizadas en el segundo cuarto del siglo XVI.In 1522 the Viceroy of Sicily Ettore Pignatelli, Count of Monteleone, started a significant campaign for the strengthening of the outworks of the main cities located along the Sicilian coast: Palermo, Trapani, Milazzo, Siracusa and, after a few years, also Messina. The Royal Engineer Pietro Antonio Tomasello from Padua, a military technician from the Veneto region, was charged with renovating the island’s defensive system and introducing for the first time modern circular

  18. José Antonio Portuondo Valdor, Understanding Aesthetic Education from Humanity

    Directory of Open Access Journals (Sweden)

    Kisimira Díaz-Machado

    2016-01-01

    Full Text Available The purpose of the paper is to analyze the specificities in the thought about Aesthetic Education present in Jose Antonio Portuondo. There are exposed elements of the point of view that the Cuban intellectual has about Aesthetic Education from an updated approach, and linked to his idea of building a better society, based on justice and ethic. The research process was conducted through historical-logic and hermeneutic methods. The value of this work lays on it goes deep in the intellectual contribution of Portuondo to the national culture and the Cuban philosophical thought.

  19. Tradición y modernidad en la obra de Antonio López = Tradition and Modernity in Antonio López’s works

    Directory of Open Access Journals (Sweden)

    María Ruiz de Loizaga Martín

    2015-01-01

    Full Text Available Resumen: A lo largo de su trayectoria artística, son muchas y muy variadas las influencias que ha recibido Antonio López hasta emerger como el principal representante del realismo español. Esas fuentes tan diversas –pintores del Trecento y el Quattrocento, el cubismo, el surrealismo, la pintura metafísica, el mundo clásico, el arte español, Velázquez, Vermeer, etc.– reflejan su progresiva evolución pictórica, que no presenta rupturas, y evidencian la admiración que siente hacia otros artistas y su conocimiento de la historia del arte antiguo y contemporáneo. Asimismo, algunas de sus obras, como sus vistas aéreas, sugieren su comparación con el impresionismo. El papel que juega la fotografía es un elemento fundamental en esta comparativa. La admiración que despierta no es sólo a nivel profesional, sino también humano. A través de las entrevistas, el receptor es consciente de la humanidad de este genio y del sentido e intención última de su obra.Abstract: Antonio López has been the recipient of many different influences throughout his artistic career, crowned by the unofficial title of main figure of Spanish Realism. These sources, that range from Trecento and Quattrocento paintings to Cubism, Surrealism, metaphysical painting, the classic world, Spanish art, Velázquez or Vermeer show a steady pictorial development and demonstrate his admiration for other artists and his knowledge of Ancient and Contemporary art history. In addition, his aerial views can be compared with Impressionism. Photography’s role is a basic element in this comparison. His works trigger the admiration both from a technical and a human point of view. By the interviews, the public is aware of the humanity of this genius as well as the meaning and the final intention of his work.

  20. «Un esclavo que se llama Antonio»: venta de dos esclavos asiáticos en Galicia a inicios del siglo XVII

    Directory of Open Access Journals (Sweden)

    Ménard, Caroline

    2012-12-01

    Full Text Available Slavery has existed in the Iberian Peninsula since the Antiquity and up to the Modern Era - and moreover, it was not restricted to the submission of people coming from Africa. This paper will look at the sale of two slaves originally from Asia, Antonio and Domingo, in 1603 in the port of Vigo - it will explore their journey, the role of the Carreira da India Portuguese mariners as sailors, their origin and sale price. Antonio and Domingo might represent a minority compared to all the slaves living at that time in Galicia, but their difference is a rich illustration of the process as it was then working.

    La esclavitud era conocida en la Península Ibérica desde la Antigüedad y durante la Época Moderna y no se limitó a la sumisión de personas de origen africana. Este artículo trata de la venta de dos esclavos de origen asiático, Antonio y Domingo, en el puerto de Vigo en 1603; en él se analiza la ruta emprendida por éstos, el papel desempeñado por los marineros portugueses de la Carreira da India como vendedores, así como su origen y precio. Antonio y Domingo representan una minoria dentro del conjunto de los esclavos viviendo en ese momento en Galicia, pero su presencia es un ejemplo ilustrativo de la dinámica vigente en la época. [gl] A escravitude era coñecida na Península Ibérica dende a Antigüidade e durante a Época Moderna e non se limitou a sumisión de persoas de orixe africana. Este artigo trata da venda de dous escravos de orixe asiática, Antonio e Domingo, no porto de Vigo no 1603. No artigo analízase a ruta realizada por estes e a súa orixe e prezo, así como o papel xogado polos mariñeiros portugueses na Carreira da India como vendedores. Antonio y Domingo representan unha corrente minoritaria dentro do conxunto dos escravos que viven en Galicia nesta época, mais a sua presencia é un bon exemplo da dinamica vivida nesta época.

  1. Financial Reporting for the Other Defense Organizations - General Funds at the Defence Finance and Accounting Service San Antonio

    National Research Council Canada - National Science Library

    2002-01-01

    ...) for inclusion in the FY 2001 Other Defense Organizations Financial Statements. Specifically, we looked at the abnormal balances reported in trial balances prepared by the Defense Finance and Accounting Service San Antonio...

  2. Local adaptation of the National Physical Activity Plan: creation of the Active Living Plan for a Healthier San Antonio.

    Science.gov (United States)

    Esparza, Laura A; Velasquez, Katherine S; Zaharoff, Annette M

    2014-03-01

    Physical inactivity and related health consequences are serious public health threats. Effective strategies to facilitate and support active-living opportunities must be implemented at national, state, and local levels. San Antonio, Texas, health department officials launched the Active Living Council of San Antonio (ALCSA) to engage the community in developing a 3- to 5-year plan to promote active living. A steering committee set preliminary ALCSA aims and established a multisector membership structure modeled after the US National Physical Activity Plan (NPAP). ALCSA adopted governance standards, increased knowledge of physical activity and health, and engaged in an 18-month collaborative master plan writing process. ALCSA selected overarching strategies and evidence-based strategies for each societal sector and adapted strategies to the local context, including tactics, measures of success, and timelines. Community and expert engagement led to a localized plan reflecting national recommendations, the Active Living Plan for a Healthier San Antonio. Multisector collaborations among governmental agencies and community organizations, which were successfully developed in this case to produce the first-ever local adaptation of the NPAP, require clearly defined expectations. Lessons learned in ALCSA's organizational and plan development can serve as a model for future community-driven efforts to increase active living.

  3. Calidad de atención y su influencia en el usuario externo en el centro de salud San Antonio de Pedregal 2015

    OpenAIRE

    Lozano Sotil, Ruth Consuelo

    2016-01-01

    El trabajo de investigación titulada “Calidad de atención y su influencia en el usuario externo en el Centro de Salud San Antonio de Pedregal Chosica 2015”se realizó con el objetivo de determinar el nivel de satisfacción del usuario externo sobre calidad de atención percibida en el Centro de Salud San Antonio de Pedregal 2015. La variable de estudio es calidad de atención en el usuario externo El estudio fué cuantitativo de tipo descriptivo transversal tuvo como población mu...

  4. 77 FR 38078 - U.S. Nominations to the World Heritage List: San Antonio Franciscan Missions

    Science.gov (United States)

    2012-06-26

    ... ownership rights in U.S. World Heritage Sites, which continue to be subject only to U.S. law. Inclusion in... group should be considered as an extension to the Mexican missions of the Sierra Gorda already on the... experts in the topic in San Antonio, including Mexican World Heritage officials, concluded that the...

  5. El anhelo metafísico de Antonio Machado

    Directory of Open Access Journals (Sweden)

    Carlos Llano Cifuentes

    2013-11-01

    Full Text Available In Antonio Machado's poetry, a dissatisfied agnosticism appears; that is, a kind of agnosticism which wants to quit being such, an agnosticism with metaphysical longings. Machado knows that the absence of trascendence does not offer peacefulness, but tediousness and resignation against the changing reality. Being lacks the plenitude it once had and, in this sense, there exists in Machado a double way to understand reality: longing for what was and confirmation of the present. All this generates a vacuum in the human being, a thirst of trascendence not satisfied and, at the sme time, hope as longing of trascendence which can only be expressed in metaphysics and poetry. Machado's account on trascendence does not exclude immanence. It is found in and from the self, for itself and in other, and even in the absolutely other.

  6. [B_Erandio_Martiartu] Documentación del conjunto formado por la Torre de Martiartu y la ermita de San Antonio (Erandio, Bizkaia)

    OpenAIRE

    Álvarez González, Irantzu; Lopetegi Galarraga, Ane; Mesanza Moraza, Amaia; Rodríguez Miranda, Álvaro; Valle Melón, José Manuel

    2002-01-01

    [ES] El conjunto está formado por la torre de Martiartu (de unas 16 x 16 metros de planta), la pequeña ermita de la San Antonio y el área circundante. La documentación de la torre se realiza mediante fotogrametría estereoscópica y rectificación fotográfica para la obtención de las ortoimágenes. La ermita de San Antonio y el entorno se ha documentado mediante estación total y mallado para crear un modelo de superficies tridimensional. Posteriormente se presentan los modelos 3D y la colecció...

  7. El mayor laboratorio en física del mundo Juan Antonio Rubio, candidato a dirigir el CERN

    CERN Multimedia

    2007-01-01

    The spanish Government presented last Friday at the CERN Council Juan Antonio Rubio, as candidate for the post of Director General of CERN. It's the first time that the spanish Government proposes a candidate for the Direction of this international research center. (2/3 page)

  8. Rio de Janeirost Tallinna, 75 kraadi Celsiuse järgi / Antonio Claudio Carvalho ; tõlk. Reet Varblane

    Index Scriptorium Estoniae

    Carvalho, Antonio Claudio

    2006-01-01

    Juhendaja Antonio Claudio Carvalho Eesti Kunstiakadeemia üliõpilastele toimunud maalimeistriklassist "Ava oma silmad" ja lõpunäitusest Eesti Kunstiakadeemia galeriis. Enne näitust näitasid üliõpilased tööd, mida nad ise pidasid parimaks, kunstikriitik Heie Treierile

  9. Dialogando con los autores "Dr. Antonio María Béguez César in memoriam" Talking to the authors «Dr. Antonio María Béguez César in memoriam»

    Directory of Open Access Journals (Sweden)

    María Antonia Peña Sánchez

    Full Text Available Como parte de las actividades efectuadas en la XIX Feria Internacional del Libro en Santiago de Cuba, se desarrolló en el Teatro Heredia de esta ciudad el primer encuentro denominado Dialogando con los autores "Dr. Antonio María Béguez César in memoriam", al que asistieron escritores del Repertorio "Los profesionales de la salud santiagueros en las editoriales cubanas y extranjeras", así como otras personalidades de la comunidad científica del territorio y de la Editorial Oriente, algunos de los cuales fueron homenajeados por su encomiable labor en defensa de la veracidad y divulgación de las ciencias médicas y ramas afines.As part of the activities undertaken in the XIX International Book Fair in Santiago de Cuba, the first meeting called Talking to the Authors "Dr. Antonio María Béguez Cesar in memoriam" took place in Heredia theater, attended by writers of the Repertoire "Santiago health professionals in Cuban and foreign publishing houses", as well as other personalities of the scientific community in the territory and the Editorial Oriente, some of whom were honored by their commendable work in defense of truthfulness and spread of medical sciences and related branches.

  10. 77 FR 35376 - San Antonio Water System; Notice of Petition for Declaratory Order and Soliciting Comments...

    Science.gov (United States)

    2012-06-13

    ... in large diameter water pipelines. The water flow in the CRP pipeline at Naco is reduced from a 36... Water System; Notice of Petition for Declaratory Order and Soliciting Comments, Protests, and/or Motions...-000. c. Date Filed: May 29, 2012. d. Applicant: San Antonio Water System (SAWS). e. Name of Project...

  11. Antonio Boggeri. Considerazioni su un protagonista della grafica italiana

    Directory of Open Access Journals (Sweden)

    Camilla Chiappini

    2012-01-01

    Full Text Available Antonio Boggeri is often remembered in the history of graphics only as the Studio Boggeri’s holder. Indeed he is one of the most important figures of Italian advertising graphics and this not for the works he materially made in this field but for his centrality in the Studio he created: in fact he was the unifying element in it among artists of different personality and sensibility.This article does not pretend to explain in a comprehensive manner his importance but it wants to represent a starting point in a research that reconsiders all round Boggeri. Not only, therefore, for his central role in the Studio, but even for his important contribution as a writer and as a photographer, compensating, in part, the lack of works that fully analyze his figure.

  12. ANTONIO DE MONTSERRAT – LA RUTA DE LA SEDA Y LOS CAMINOS SECRETOS DEL TANTRA

    Directory of Open Access Journals (Sweden)

    Oscar R. Gómez

    2016-01-01

    Full Text Available En este artículo se presenta la biografía de Antonio de Monserrat con el objeto de insertar en el pensamiento crítico budista a quien se considera el primer occidental iniciado en la filosofía tántrica e impulsor de ésta en Occidente a través de la Compañía de Jesús. Para ello, primero se hace un recorrido histórico que pone en foco cómo el budismo es desplazado de la India y se refugia entre las poblaciones de Asia central como la etnia Uigur en la actual Turquestán, cómo es adoptado por los emperadores chinos y se expande a lo largo de toda la Ruta de la Seda. La combinación del budismo indio con influencias occidentales (grecobudismo dio origen a diversas escuelas budistas en Asia Central y en China. Luego se caracteriza en forma sintética la versión esotérica que adquiere el budismo (el tantra y que se consolida en el siglo VIII en el Tíbet como budismo vajrayana (tántrico. Ésta es la forma de budismo que toman los gobernantes, que promueve la igualdad completa de personas y género, la idea del sujeto como una construcción de la cultura y la noción de deidades metafóricas —útiles para modelar el carácter de las personas pero de absoluta inexistencia— además del postulado budista de verdad relativa. Esta visión no teísta —o transteísta, como Gómez la prefiere llamar— se reflejaba en la total tolerancia religiosa del imperio Chino, Uigur y Mongol, que garantizaba la seguridad y el libre intercambio por la Ruta de la Seda. Es esta visión de sujetos no divididos en castas ni diferenciados por sangre lo que maravilla a de Montserrat al decir que los tibetanos “no tienen reyes entre sí” e inflama la avidez de quienes viajaron especialmente (a partir de los escritos de éste a iniciarse en el budismo tántrico tibetano como los jesuitas Antonio de Andrade y Juan de Brito. El tercer apartado se dedica de lleno a la biografía de Antonio de Monserrat y a precisar su contacto con el tantra. Abstract This

  13. Los liberalismos de José María Vigil y Antonio Caso y el realismo directo

    Directory of Open Access Journals (Sweden)

    José Hernández

    2013-11-01

    Full Text Available Jose Maria Vigil (1829-1909 and Antonio Caso (1883-1946 were two defenders of liberal democracy and of the possibility of a limited but effective conscious management of public and social affairs, within the adverse contexts of Mexico during the administration of Porfirio Diaz as well as the post-revolutionary period. Both authors based their positions on a critique concerning positivism and social-historical determinism, which would aim at a way of thinking quite distant from subjectivist thought, although very close to an epistemological "direct realism" that establishes that the world is not actually a subjective or inter-subjective construction, that may be interpreted in the same subjective or inter-subjective way. However, it is not either something that might be known through a mental or conceptual copy or representation of its entities and processes. Perhaps, the most evocative defender of direct realism in history has been the 18* Century Scottish philosopher, Thomas Reid (1710-1796, a great "common-sensist", explicitly recovered by Vigil and vindicated in a tacit manner by Antonio Caso.

  14. Francisco Antonio Zea: periodista, botánico y político

    Directory of Open Access Journals (Sweden)

    Soto Arango, Diana E.

    1996-06-01

    Full Text Available This work analyzes the journalistic facet of Francisco Antonio Zea, whose first article, «Avisos de Hebephilo», was published in 1791 in the Papel Periódico de la ciudad de Santa Fé de Bogotá. His interest for the press shows at his stage of student in the National Institute of France, but won't be up to 1803, at his return to Madrid, when he proves his talent for the organization and journalistic administration on The Mercury and on the Gazette de Madrid. Later on, being manager of the Royal Botanical Garden of Madrid, he shares the management of the Semanario de Agricultura y Artes, and, finally, in 1818 establishes and directs the Venezuelan Correo del Orinoco.

    Este trabajo analiza la faceta periodística de Francisco Antonio Zea, cuyo primer artículo, «Avisos de Hebephilo», se publicó en 1791 en el Papel Periódico de la ciudad de Santa Fé de Bogota. Su interés por la prensa se manifiesta en su etapa de estudiante en el Instituto Nacional de Francia, pero no será hasta 1803, a su regreso a Madrid, cuando evidencie sus dotes para la organización y dirección periodísticas en El Mercurio y en la Gaceta de Madrid. Posteriormente, siendo director del Real Jardín Botánico de Madrid, comparte la dirección del Semanario de Agricultura y Artes, y, finalmente, en 1818 funda y dirige el venezolano Correo del Orinoco.

  15. Antonio Canova and the Whatever Body

    Directory of Open Access Journals (Sweden)

    Cora Hatshepsut Gilroy-Ware

    2017-02-01

    Full Text Available This article looks at the persistence of classicizing art in postmodern imagery. Specifically, I posit the art of Antonio Canova as a precursor to contemporary fashion advertising, arguing against the notion that his oeuvre is wholly irrelevant to contemporary culture. I focus on a selection of paintings by Canova, works that, having received scant attention from scholars, are obscure in relation to the artist’s corpus of sculpture. At first glance, these paintings are little more than odd pastiches of 16th century old master works, only with figures marked by a highly refined and conspicuously modern appropriation of ideal beauty. Rather than marginal curiosities or footnotes to his figures in marble, these paintings will be discussed for their distinctive treatment of the female form. I frame the artist as a transitional figure, one whose overturning of moralizing deployments of ideal beauty initiated a new corporeal type that endures in the figure of the fashion model. Returning Canova to the central position he once occupied in the nineteenth century, I incorporate the work of Giorgio Agamben, John Berger and Frederic Jameson. Like Aby Warburg’s 'Mnemosyne Atlas', my argument is largely founded on the eloquence of the images themselves.

  16. Miguel Antonio Caro, el Banco Nacional y el Estado

    Directory of Open Access Journals (Sweden)

    Salomón Kalmanovitz

    1999-09-01

    Full Text Available La Regeneración fue el movimiento político y Miguel Antonio Caro el ideólogo que hicieron que Colombia retornara a la matriz institucional centralizada legada por los españoles, en reacción a la dirección liberal y federalista que pretendió orientarla por la senda del desarrollo capitalista, vía su integración al mercado mundial. Esta fue una tendencia continental, de acuerdo con Douglass North, aún en países donde los liberales ganaron las guerras civiles del siglo XIX (North, 134-135. En este ensayo se trata de analizar el pensamiento económico de Caro y más precisamente sus percepciones sobre la banca central, como parte integral de su concepción del Estado que terminaron por imponerse para la Colombia del siglo XX.

  17. Food, feeding, and refuelling of Red Knots during northward migration at San Antonio Oeste, Rio Negro, Argentina

    NARCIS (Netherlands)

    Gonzalez, PM; Piersma, T; Verkuil, Y; González, Patricia M.

    1996-01-01

    We studied the food and feeding ecology of Red Knots Calidris canutus rufa on an area of rocky flat, or restinga, near San Antonio Oeste in the northwest of Golfo San Matias, Provincia de Rio Negro, Argentina in March 1992. These Red Knots are on their way north, from ''wintering'' areas in Tierra

  18. Rodriquez V. San Antonio Independent School District: Gathering the Ayes of Texas--The Politics of School Finance Reform

    Science.gov (United States)

    Yudof, Mark G.; Morgan, Daniel C.

    1974-01-01

    An historical account is given of movements toward educational finance reform in Texas, culminating in the Rodriquez v. San Antonio Independent School District case and its aftermath. The role of political pressures applied by various interest groups is traced and the prospects for future reform assessed. (EH)

  19. VideoSET: Video Summary Evaluation through Text

    OpenAIRE

    Yeung, Serena; Fathi, Alireza; Fei-Fei, Li

    2014-01-01

    In this paper we present VideoSET, a method for Video Summary Evaluation through Text that can evaluate how well a video summary is able to retain the semantic information contained in its original video. We observe that semantics is most easily expressed in words, and develop a text-based approach for the evaluation. Given a video summary, a text representation of the video summary is first generated, and an NLP-based metric is then used to measure its semantic distance to ground-truth text ...

  20. Calzadas y soleras de Santiago como elementos patrimoniales: los casos de las calles Lira y Antonio Ricaurte, una tentativa polémica. /The pavements of the streets: Lira and Antonio Ricaute in Santiago, Chile. Heritage objects.

    Directory of Open Access Journals (Sweden)

    Larrañaga, Itxiar

    2006-06-01

    Full Text Available La calle Lira, desde Avda. del Libertador Bernardo O'Higgins hasta Manuel Antonio Matta, destaca por su admirable adoquinado en granito entre soleras del mismo material, y la línea central de tranvía con las tapas de alcantarillado en el centro de la línea. La factura del adoquinado refleja que su realización es de una época del siglo XX en que ya se tenía madurez en el arte de su construcción. Se reflexiona sobre la eventual consideración de estos elementos como objetos culturales y patrimoniales./Lira street, from Libertador Bernardo O’higgins Avenue to Manuel Antonio Matta Avenue, features an admirable cobbled pavement made out of granite as well as the curbs on each side. Along the middle of the street there is a streetcar line, and in between its rails there are sewer lids along the line.The quality of the placing of the cobbles and their materials is proof of a certain maturity in the art of construction during the 20th century. The article proposes that these elements should be considered as cultural heritage objects.

  1. Cuerpos invadidos : cuerpo y corporalidad en algunos relatos de Antonio Di Benedetto

    OpenAIRE

    Varela, Fabiana Inés

    2007-01-01

    Mundo Animal (1953) es una colección de cuentos que inicia la carrera literaria del narrador mendocino, Antonio Di Benedetto. Libro de difícil ubicación genérica, tiene una marcada intencionalidad ética que el mismo autor señala de modo explícito. Es además, evidente la filiación kafkianas de muchas de estas historias. Esta relación se observa, especialmente, en el clima fuertemente onírico y opresivo tanto para los personajes como para los lectores, en el escaso interés por la realidad circu...

  2. En el entierro de Antonio Ucrós Cuéllar.

    Directory of Open Access Journals (Sweden)

    Zoilo Cuéllar-Montoya

    2005-09-01

    Hoy el destino pone en mis labios el adiós definitivo a quien más que tío, fue un gran amigo, colega y profesor y me corresponde hacerlo a título personal y a nombre de la Academia Nacional de Medicina de Colombia, de la cual fue Antonio, su ilustre Miembro de Número. Quiero pintar con las palabras, para que permanezca en nuestros corazones, la figura señera de Antonio; su sonrisa abierta y franca; su forma de ser, directo, concreto y, ciertamente, incondicional en el afecto y la amistad; fue vertical en sus conceptos éticos e intachable en su vida, tanto en la profesional como en la privada. Se destacó, indiscutiblemente, como brillante profesional de la endocrinología, dentro de la cual fue pionero en la subespecialidad pediátrica. Brilló como docente, pues fue indiscutible maestro de su ciencia, cofundador de la Facultad de Medicina del Colegio Mayor de Nuestra Señora del Rosario, como Miembro de Número que era de la Sociedad de Cirugía de Bogotá y del Cuerpo facultativo del Hospital de San José, Facultad de la cual ocupó la Decanatura. Pero fue, sobre todo, consecuencia lógica de su bonhomía, verdadero honor a su estirpe, un incansable apóstol de su profesión: son incontables los menesterosos de salud para el cuerpo y para el alma que, en el curso de su valiosa vida, en su consultorio particular, en los vetustos pabellones de los hospitales que frecuentó, en su casa de campo o aún en la de Bogotá, recibieron de él una generosa y desinteresada ayuda, material y espiritual...

  3. Manifestaciones de la subjetividad en ‘Angustia’ (José Antonio Nieves Conde, 1947)

    OpenAIRE

    Higueras Flores, Rubén

    2017-01-01

    En el presente texto pretendemos exponer cómo en el universo cinematográfico del thriller dirigido por José Antonio Nieves Conde se logra hacer copartícipe al espectador de la inquietud y la desazón experimentada por una subjetividad alienada, sirviéndose para ello de precisas estrategias formales que exteriorizan el malestar de unos personajes cercados por una realidad política, social y/o económica que oprime y coacciona al sujeto. La plasmación en el plano formal de la psicología del prota...

  4. The Historical Archive of the Arcetri Astrophysical Observatory: Antonio and Giorgio Abetti Archive

    Science.gov (United States)

    Gasperini, Antonella; Baglioni, Roberto

    In 1993, during the renovation of the library, we found boxes containing letters, reports, papers, scientific notes, circulars, conference proceedings, astronomical data collections, books, maps, invoices, balance sheets, obituaries, pictures and spectrograms, drawings and journal cuttings. The archival material spanned the years from 1893 to the early 1970s. However, for the time being, only Giorgio Abetti's correspondences are being considered (about 2300 items). In addition, a complete bibliography of Antonio and Giorgio Abetti's publications have been prepared so it is possible to complete the reconstruction of both personalities.

  5. Razonamiento a priori y argumento ontológico en Antonio Rosmini

    Directory of Open Access Journals (Sweden)

    Juan F. Franck

    2013-11-01

    Full Text Available Rosmini’s criticism of the ontological argument finds its place between those of Aquinas and of Kant. With the former he shares the denial of the evidence of God’s essence quoad nos, and with the latter, his acknowledgment of the decisive character of the nucleus of the ontological argument for all other proofs of God’s existence. Such nucleus consists for Rosmini in the possibility of developing an a priori reasoning, different from the ontological one, be it in its Anselmian, Cartesian or Leibnizian form, which would justify the validity of the other proofs and the fascination exercised by the ontological argument. Key words: A Priori Reasoning, Ontological Argument, Antonio Rosmini.

  6. Antonio Scarpa y su obra Saggio di osservazioni e d’esperienze sulle principali malattie degli occhi

    Directory of Open Access Journals (Sweden)

    Rolando Neri-Vela

    2015-04-01

    Full Text Available Antonio Scarpa fue un gran anatomista y cirujano del siglo xviii y principios del xix. Llamado «padre de la oftalmología italiana», escribió el Saggio di osservazioni e d’esperienze sulle principali malattie degli occhi, libro de gran valor científico y artístico.Scarpa describió varias partes del cuerpo humano, que tienen su nombre.

  7. Landscape concept in photography: from Luigi Ghirri to Antonio Ottomanelli

    Directory of Open Access Journals (Sweden)

    Teodora Malavenda

    2014-05-01

    Full Text Available In the 80s of the last century the Italian photography, like other art forms, reflected the political, economic and cultural changes of the Nation. It was the time of a new documentary photography that investigated the transformation of the urban areas. Within this process the landscape was the subject of a new interpretation. In 2013 this process of documentation was worked out again, but in a modern way, by Antonio Ottomanelli. In his project "Collateral Landscape", he took pictures in different cities of the world such as Kabul, Baghdad, Sadr City, Herat, Dokan, New York, Gaza City. Distant places and only apparently different from each other. In fact, all of them have been destroyed by war or, in the case of New York, have been target of a terrorist attack.

  8. Além do eu: literatura, história e memória em Teresina etc., de Antonio Candido

    Directory of Open Access Journals (Sweden)

    Ligia Chiappini

    2003-04-01

    Full Text Available Análise de Teresina etc., como exemplar de retratos escritos por Antonio Candido, que transcendem o particular e acabam fazendo o retrato de uma época, afirmando ideais éticos, políticos e estéticos e configurando, discretamente, não sem certo distanciamento irônico, um interessante auto-retrato. Memória e história, realidade e ficção, razão e sensibilidade, crítica e compreensão são elementos que se tecem com arte, num texto muito atual, pelo tema e pela metodologia.Teresina etc. as an example of the written portraits by Antonio Candido, that transcend the private and end up depicting an epoch, stating ethical, political and aesthetic ideals and configuring, discretely but not without a certain ironic distance, an interesting self-portrait. Memory and history, reality and fiction, sense and sensibility, critique and understanding woven with art.

  9. Discharge between San Antonio Bay and Aransas Bay, southern Gulf Coast, Texas, May-September 1999

    Science.gov (United States)

    East, Jeffery W.

    2001-01-01

    Along the Gulf Coast of Texas, many estuaries and bays are important habitat and nurseries for aquatic life. San Antonio Bay and Aransas Bay, located about 50 and 30 miles northeast, respectively, of Corpus Christi, are two important estuarine nurseries on the southern Gulf Coast of Texas (fig. 1). According to the Texas Parks and Wildlife Department, “Almost 80 percent of the seagrasses [along the Texas Gulf Coast] are located in the Laguna Madre, an estuary that begins just south of Corpus Christi Bay and runs southward 140 miles to South Padre Island. Most of the remaining seagrasses, about 45,000 acres, are located in the heavily traveled San Antonio, Aransas and Corpus Christi Bay areas” (Shook, 2000).Population growth has led to greater demands on water supplies in Texas. The Texas Water Development Board, the Texas Parks and Wildlife Department, and the Texas Natural Resource Conservation Commission have the cooperative task of determining inflows required to maintain the ecological health of the State’s streams, rivers, bays, and estuaries. To determine these inflow requirements, the three agencies collect data and conduct studies on the need for instream flows and freshwater/ saline water inflows to Texas estuaries.To assist in the determination of freshwater inflow requirements, the U.S. Geological Survey (USGS), in cooperation with the Texas Water Development Board, conducted a hydrographic survey of discharge (flow) between San Antonio Bay and Aransas Bay during the period May–September 1999. Automated instrumentation and acoustic technology were used to maximize the amount and quality of data that were collected, while minimizing personnel requirements. This report documents the discharge measured at two sites between the bays during May–September 1999 and describes the influences of meteorologic (wind and tidal) and hydrologic (freshwater inflow) conditions on discharge between the two bays. The movement of water between the bays is

  10. La cultura en los países no desarrollados: sobre un libro de Antonio Tovar

    Directory of Open Access Journals (Sweden)

    María Mercedes Carranza

    1969-09-01

    Full Text Available El profesor Antonio Tovar es una de las personas más importantes e interesantes de la España contemporánea. Importante en el ámbito científico como investigador, filólogo, traductor de clásicos, ensayista, pedagogo, conocedor en fin de todos los saberes que implican el conocimiento de treinta idiomas y dialectos, desde el indoeuropeo y el sánscrito hasta las lenguas indígenas del Paraná.

  11. La cuestión de la forma en las sonatas de Antonio Soler

    OpenAIRE

    Igoa Mateos, Enrique

    2014-01-01

    El objetivo de esta tesis doctoral es el estudio de la forma en las 140 sonatas de Antonio Soler (1729-1783). La terminología y las abreviaturas necesarias se exponen en el Cap. 0 (preliminar). El Cap. 1 ofrece una reseña biográfica de Soler, actualizando los datos ya conocidos con las últimas aportaciones bibliográficas. El Cap. 2 se centra en la teoría de la sonata (incorporando las aportaciones de W. Caplin y de Hepokoski & Darcy) y en su asimilación en la música ibérica para tecla d...

  12. Los avatares de la biblioteca privada de Nicolás Antonio (1687-1690

    Directory of Open Access Journals (Sweden)

    Luis ARIAS GONZÁLEZ

    2009-12-01

    Full Text Available Cuando fallece en Madrid Nicolás Antonio, el año de 1684, toda la fortuna que deja a sus herederos, son deudas; deudas a las que fundamentalmente le había llevado el afán investigador y publicista al que dedicó su vida entera. El único bien que le queda a sus deudos, será su colección particular de libros. Precisamente, lo que le sucede a la misma es el tema central de un documento manuscrito, inédito hasta ahora y que se encuentra depositado en la Biblioteca Universitaria Salmantina.

  13. Juan Antonio Rubio appointed as Director-General of CIEMAT

    CERN Multimedia

    2004-01-01

    Juan Antonio Rubio, Head of CERN's ETT unit (Education and Technology Transfer) has been appointed by the Spanish Ministry of Education and Science as the Director General of the Research Centre for Energy, Environment and Technology, CIEMAT. Dr Rubio's career began at the Spanish Nuclear Energy Commission where he held the posts of Investigator, Head of the High Energy Group and Head of Nuclear Physics and High Energy Division. Later, he was named Director of the Department of Basic Investigation and Scientific Director of the CIEMAT. In 1987 he joined CERN as Scientific Adviser to the Director General and Group Leader of the Scientific Assessment Group. Up to now, Dr Rubio has been the Head of the ETT unit, as well as Coordinator for Latin America and Commissioner for the 50th Anniversary of the Organization. He was born on 4 June 1944 in Madrid, and holds a Doctorate in Physical Sciences from the Universidad Complutense de Madrid.

  14. La poesía objetual de Antonio Gómez

    Directory of Open Access Journals (Sweden)

    Felipe Muriel Durán

    2014-03-01

    Full Text Available Antonio Gómez hereda la estética surrealista a través del poeta catalán Joan Brossa. La mirada de Gómez aísla los objetos, los manipula y los reordena. Su objetivo es conmover y despertar en la mente del espectador una cadena de asociaciones. La obra de Gómez, recopilada hasta hoy en Made in Mérida (1993, Peccata minuta (2000, De acá para allá (2007, ofrece dos grupos de textos: los que reflexionan metapoéticamente sobre la creación y los que analizan críticamente temas como la Monarquía, la religión, el consumismo… Su poesía se define por el minimalismo. Sus materiales son los objetos humildes y los símbolos del Poder. El artículo contiene el análisis semiótico de más de una veintena de objetos poéticos.

  15. Content-based video retrieval by example video clip

    Science.gov (United States)

    Dimitrova, Nevenka; Abdel-Mottaleb, Mohamed

    1997-01-01

    This paper presents a novel approach for video retrieval from a large archive of MPEG or Motion JPEG compressed video clips. We introduce a retrieval algorithm that takes a video clip as a query and searches the database for clips with similar contents. Video clips are characterized by a sequence of representative frame signatures, which are constructed from DC coefficients and motion information (`DC+M' signatures). The similarity between two video clips is determined by using their respective signatures. This method facilitates retrieval of clips for the purpose of video editing, broadcast news retrieval, or copyright violation detection.

  16. Fundamentos de Inteligencia Artificial: Entrevista con Antonio Benítez

    Directory of Open Access Journals (Sweden)

    Asier Arias

    2012-07-01

    Full Text Available Antonio Benítez, profesor de Lógica en la Universidad Complutense de Madrid, ha dedicado buena parte de su labor docente e investigadora a la inteligencia artificial y a la filosofía de la mente y de la ciencia cognitiva. Recientemente ha publicado una obra en tres volúmenes titulada Fundamentos de Inteligencia Artificial (el tercer volumen, dedicado a la inteligencia artificial bioinspirada, aparecerá en los próximos meses. La misma ofrece una guía práctica de introducción a la programación en inteligencia artificial de clara y cabal factura, además de una cuidada introducción a los aspectos teóricos de la disciplina. En esta entrevista nos habla de esta obra y de la ciencia cognitiva en general.

  17. Immersive video

    Science.gov (United States)

    Moezzi, Saied; Katkere, Arun L.; Jain, Ramesh C.

    1996-03-01

    Interactive video and television viewers should have the power to control their viewing position. To make this a reality, we introduce the concept of Immersive Video, which employs computer vision and computer graphics technologies to provide remote users a sense of complete immersion when viewing an event. Immersive Video uses multiple videos of an event, captured from different perspectives, to generate a full 3D digital video of that event. That is accomplished by assimilating important information from each video stream into a comprehensive, dynamic, 3D model of the environment. Using this 3D digital video, interactive viewers can then move around the remote environment and observe the events taking place from any desired perspective. Our Immersive Video System currently provides interactive viewing and `walkthrus' of staged karate demonstrations, basketball games, dance performances, and typical campus scenes. In its full realization, Immersive Video will be a paradigm shift in visual communication which will revolutionize television and video media, and become an integral part of future telepresence and virtual reality systems.

  18. Video demystified

    CERN Document Server

    Jack, Keith

    2004-01-01

    This international bestseller and essential reference is the "bible" for digital video engineers and programmers worldwide. This is by far the most informative analog and digital video reference available, includes the hottest new trends and cutting-edge developments in the field. Video Demystified, Fourth Edition is a "one stop" reference guide for the various digital video technologies. The fourth edition is completely updated with all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video (Video over DSL, Ethernet, etc.), as well as discussions of the latest standards throughout. The accompanying CD-ROM is updated to include a unique set of video test files in the newest formats. *This essential reference is the "bible" for digital video engineers and programmers worldwide *Contains all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video *Completely revised with all the latest and most up-to-date industry standards.

  19. Video pedagogy

    OpenAIRE

    Länsitie, Janne; Stevenson, Blair; Männistö, Riku; Karjalainen, Tommi; Karjalainen, Asko

    2016-01-01

    The short film is an introduction to the concept of video pedagogy. The five categories of video pedagogy further elaborate how videos can be used as a part of instruction and learning process. Most pedagogical videos represent more than one category. A video itself doesn’t necessarily define the category – the ways in which the video is used as a part of pedagogical script are more defining factors. What five categories did you find? Did you agree with the categories, or are more...

  20. La politización en las lecturas canónicas: Miguel Antonio Caro, lector de Jorge Isaacs

    Directory of Open Access Journals (Sweden)

    Carlos Arturo López Jiménez

    2008-12-01

    Full Text Available The article herein shows some conceptual features of Miguel Antonio Caro’s intellectual project and its intrinsic strengths. Furthermore, it details the type of politicization which Caro imposed on some of the work of his contemporaries politicization which, in turn, was later imposed on him-self by contemporary historiography. More to the point, I evidence how Caro, when asserting that a particular text by Jorge Isaacs (The native tribes of the Magdalena basin was scientific, immediately proceeded to politicize Isaac’s work, among other things, because he (Caro did not have the relevant arguments needed to confront Isaacs’ text in its own terms and framework. Thus, in order to dismiss Isaacs’ objections raised against the government of Nuñez, Caro places the aforementioned work by the author of María, among the texts that threatened social order by presenting it as part and parcel of positivism, empiricism, liberalism, and all other intellectual efforts based on a damaging sensualism.//Aquí muestran algunos aspectos conceptuales del proyecto intelectual de Miguel Antonio Caro y su consistencia interna. Además, preciso el tipo específico de politización que este escritor impuso sobre algunos trabajos que le fueron contemporáneos –politización de la cual el mismo Caro ha sido objeto por parte de historiografía contemporánea–. Específicamente, presento cómo Miguel Antonio Caro, al afirmar que un texto de Isaacs (Las tribus indígenas del Magdalena es científico, politiza su trabajo por la imposibilidad de atacarlo dentro de los límites argumentativos del texto de Isaacs. De esta forma, para hacer a un lado las objeciones que Isaac eleva contra el gobierno de Núñez, Caro ubica el trabajo del autor de María en el grupo de escritos que amenazan el orden social, al presentarlo de la mano con el positivismo, empirismo, liberalismo y demás esfuerzos intelectuales fundados en un “nocivo” criterio sensualista.

  1. Of Herbs, Animals and other Poisons: Magical Renewal in «El peregrino indiano» by Antonio Saavedra Guzmán

    Directory of Open Access Journals (Sweden)

    Raúl Marrero-Fente

    2017-11-01

    Full Text Available El peregrino indiano by Antonio de Saavedra Guzmán incorporates new substances into the magic spell. In addition to La Araucana, there are ingredients that come from other discursive traditions: the Renaissance treatises of natural history, the Bible, bestiaries, emblematic literature, magic and grimoires.

  2. Antonio Costa, La mela di Cézanne e l’accendino di Hitchcock. Il senso delle cose nei film

    Directory of Open Access Journals (Sweden)

    Beatrice Seligardi

    2016-05-01

    Full Text Available «Sono diecimila persone, forse, che non hanno dimenticato la mela di Cézanne ma sono un miliardo gli spettatori che si ricorderanno dell’accendino di Delitto per delitto» (5. Così Godard recitava all’interno delle Histoire(s du cinéma, e così si apre il saggio di Antonio Costa, prendendone spunto anche per il titolo.

  3. Stock of immobilized metals in 'Jose Antonio Alzate' dam mud sediment samples in the State of Mexico, Mexico

    International Nuclear Information System (INIS)

    Rodriguez, S.A.; Avila-Perez, P.

    1997-01-01

    'Jose Antonio Alzate' dam mud sediment samples were collected from six sampling sites. The samples were analyzed by combining multielemental studies with structural details, including heating to very high temperatures. Characterization of mud sediment samples have been shown to have low concentrations of metals (Cr, Mn, Ni, Cu, Zn, Pb). No systematic trend was observed as a function of the sampling points. (author)

  4. Video microblogging

    DEFF Research Database (Denmark)

    Bornoe, Nis; Barkhuus, Louise

    2010-01-01

    Microblogging is a recently popular phenomenon and with the increasing trend for video cameras to be built into mobile phones, a new type of microblogging has entered the arena of electronic communication: video microblogging. In this study we examine video microblogging, which is the broadcasting...... of short videos. A series of semi-structured interviews offers an understanding of why and how video microblogging is used and what the users post and broadcast....

  5. The new library building at the University of Texas Health Science Center at San Antonio.

    Science.gov (United States)

    Kronick, D A; Bowden, V M; Olivier, E R

    1985-04-01

    The new University of Texas Health Science Center at San Antonio Library opened in June 1983, replacing the 1968 library building. Planning a new library building provides an opportunity for the staff to rethink their philosophy of service. Of paramount concern and importance is the need to convey this philosophy to the architects. This paper describes the planning process and the building's external features, interior layouts, and accommodations for technology. Details of the move to the building are considered and various aspects of the building are reviewed.

  6. Modernizing "San Antonio Independent School District v. Rodriguez": How Evolving Supreme Court Jurisprudence Changes the Face of Education Finance Litigation

    Science.gov (United States)

    Saleh, Matthew

    2011-01-01

    This article aims to "modernize" the current legal debate over inequitable public school funding at the state and local level. The 1973 Supreme Court case of "San Antonio Independent School District v. Rodriguez" established precedent, allowing for property-tax based education funding programs at the state-level--a major source…

  7. Maidservant as muse: The dramatic reinvention of Antonio Canova

    Directory of Open Access Journals (Sweden)

    Christina Ferando

    2010-12-01

    Full Text Available In the mid-1870s, the playwright Lodovico Muratori (1834-1919 wrote a play based on the life of the sculptor, Antonio Canova, that focused on a fictional, unconsummated passion between Canova and his housekeeper, Luigia Giuli. This play, published by the Milanese editor Carlo Barbini concurrently with several plays about famous Italian artists, including Michelangelo, Raphael, and Tintoretto, emphasized Canova’s connection to these great masters, in particular his role as both artist and lover. By examining the way political and artistic values changed in Italy over the course of the century, this paper arges that Muratori’s insistent repetition of the trope of ‘Luigia as muse’ is an implicit critique of neoclassicism. Artistic inspiration is disengaged from imitation and the rote act of copying and located instead in the very personal and subjective emotions of the artist. By the late nineteenth century, in order to maintain the validity of an otherwise outmoded style, neoclassicism and its suffocating image of repetition were necessarily recast to fit the political, sociological and artistic developments of the time.

  8. Social media, publicidad y empresa. Entrevista a Antonio Fumero

    Directory of Open Access Journals (Sweden)

    Ana Mª Belmonte Jiménez

    2012-04-01

    Full Text Available Antonio Fumero es Ingeniero de Telecomunicación y MBA por la Universidad Politécnica de Madrid (UPM. Especialista en la Gestión de la Tecnología e Innovación, trabajó dos años en la Unidad de Desarrollo Tecnológico e Innovación de BBVA como asesor de Nuevas Tecnologías. Actualmente desarrolla su actividad como investigador en la UPM, colaborando con la Cátedra Telefónica para Internet de Nueva Generación y el Departamento de Ingeniería de Sistemas Telemáticos (DIT en la dinamización y coordinación de un grupo de investigadores en Redes y Software Social (iRSS. Desempeña labores de diseminación, asesoría y análisis como experto para distintas organizaciones corporativas e institucionales. Recientemente ha creado su propia empresa, Win Win consultores. También es community manager de Color-Uiris y senior consultant de TalentBrokers.

  9. Autores Clásicos en la biblioteca del ilustrado Antonio Ruiz De Padrón

    Directory of Open Access Journals (Sweden)

    Francisco Salas Salgado

    2014-12-01

    Full Text Available Se estudia en este artículo los libros de autores grecolatinos que poseía la amplia biblioteca del ilustrado canario Antonio Ruiz de Padrón (1757-1823, cuyo conocimiento debemos a los inventarios realizados en 1814 y 1823. Se comprueba de esta manera la vigencia de los autores clásicos propiciada con toda seguridad por enorme importancia que la corriente neoclásica tuvo en la época de la Ilustración.http://dx.doi.org/10.14195/2183-1718_66_20

  10. Situation related to the woman home violence in patients from the "Julio Antonio Mella" polyclinic

    OpenAIRE

    Gil López, Odalys

    2011-01-01

    Introducción: La violencia doméstica hacia la mujer constituye un serio problema de salud, además de una violación flagrante a los derechos humanos, con impacto de la salud biopsicosocial, y afectación a la dinámica familiar. Objetivo: Identificar las características de la violencia doméstica contra las mujeres en el área del policlínico "Julio Antonio Mella", en el 2007. Métodos: Se realizó un estudio descriptivo, longitudinal, retrospectivo, en la población femenina que pertenece al citado ...

  11. Dashboard Videos

    Science.gov (United States)

    Gleue, Alan D.; Depcik, Chris; Peltier, Ted

    2012-01-01

    Last school year, I had a web link emailed to me entitled "A Dashboard Physics Lesson." The link, created and posted by Dale Basier on his "Lab Out Loud" blog, illustrates video of a car's speedometer synchronized with video of the road. These two separate video streams are compiled into one video that students can watch and analyze. After seeing…

  12. Eisenstein contemporain : entretien avec Antonio Somaini

    Directory of Open Access Journals (Sweden)

    Bruno Leites

    2016-04-01

    Full Text Available Entretien avec Antonio Somaini à propos des films, des écrits et des dessins de Sergei Eisenstein. Somaini est actuellement un des plus grands spécialistes de l’œuvre d’Eisenstein. À l’entretien, nous parlons de nombreux sujets : les défis de traduire les ouvrages d’Eisenstein, les phases de sa carrière, le développement de sa pensée, la relation de ses films avec ses écrits, sa pratique du dessin et sa passion pour les dessins de Walt Disney. C’est un long entretien dans laquelle nous parlons aussi des principaux concepts d’Eisenstein, tels que l’extase, le pathos, l’organicité, l’attraction, la régression et la plasmaticité. Somaini nous parle également de la spécificité de son travail et de l’urgence de reprendre Eisenstein. D’un côté, il faut le faire sortir de l’histoire du cinéma exclusivement et l’inclure dans le réseau le plus vaste des arts et de la pensée des années 1920, 1930 et 1940. De l’autre côté, il faut penser son projet comme essentiellement contemporain. Comme Somaini l’a dit, ce que nous pensons beaucoup aujourd’hui, le dispositif cinématographique, le rapport entre le cinéma et l’histoire de l’art, l'influence des images sur l’ensemble de l’expérience humaine, cela a toujours été le problème d’Eisenstein.

  13. Automated vehicle identification tags in San Antonio : lessons learned from the metropolitan model deployment initiative : unique method for collecting arterial travel speed information

    Science.gov (United States)

    2000-10-01

    This report demonstrates a unique solution to the challenge of providing accurate, timely estimates of arterial travel times to the motoring public. In particular, it discusses the lessons learned in deploying the Vehicle Tag Project in San Antonio, ...

  14. Status of the First Permanent Molars in Students from the José Antonio Saco Elementary School

    OpenAIRE

    Diosky Ferrer Vílchez; Ana Belkys Hernández Millán; Disney Tablada Peralta; Ana Ivis Betancourt García; Antonio Araujo Vílchez; Yenly Rodríguez Alonso

    2016-01-01

    Background: the first molars are among the first teeth affected by dental caries. Their premature loss leads to occlusion disorders. Objective: to determine the status of the first permanent molars in first-, fourth- and sixth- grade students from the Jose Antonio Saco elementary school in Cienfuegos. Methods: a cross-sectional study was conducted in a universe of 227 students treated at the Raúl González Pediatric Dental Clinic of the health area number 1 in Cienfuegos from October 2014 to M...

  15. Il nuovo volto delle città umbre nella restaurazione pontificia: Antonio Mollari a Foligno / The new aspect of Umbria cities during the papal restoration: Antonio Mollari in Foligno

    Directory of Open Access Journals (Sweden)

    Paolo Belardi

    2014-04-01

    Full Text Available Il «Concorso per la Decorazione della facciata, e ristauro della Torre», bandito nel febbraio del 1834 dal Comune di Foligno, inaugura la stagione umbra delle “facciate addossate”: vere e proprie maschere di pietra e stucco che non si sostituiscono alla facciate preesistenti, ma si giustappongono ad esse in guisa di contrafforte. In questo modo, nelle zone ad alto rischio sismico, l’esigenza di rinforzo strutturale si connette strettamente alle istanze di aggiornamento di gusto nell’ornato urbano. Antonio Mollari, autore del progetto prescelto dalla commissione deputata dalla Pontificia Accademia di Belle Arti di Bologna, è un pioniere di tale strategia. Il suo progetto di concorso per la nuova facciata del Palazzo Comunale di Foligno lo inserisce a buon diritto nel novero degli architetti e degli ingegneri che, nella prima metà dell’Ottocento, cambiano radicalmente il volto delle città umbre con un lungo elenco di edifici pubblici di grande qualità: Pietro e Vincenzo Ghinelli, Luigi Poletti, Virginio Vespignani, Ireneo Aleandri. The “Concorso per la Decorazione della facciata, e ristauro della Torre” (contest for façade decoration and tower restoration announced in February 1834 by Foligno’s Municipality, inaugurates the Umbrian period of “leaned-against façade”: authentic stone and plaster masks that do not replace preexisting façades, but juxtapose to them as a buttress. Thus, in high seismic risk areas, the necessity of a structural support is strictly connected to the request of a revision of the urban decoration style. Antonio Mollari, author of the project selected by the appointed Bologna’s “Pontificia Accademia di Belle Arti” committee, is a pioneer of the above metioned strategy. His contest project for the new façade of Foligno’s Palazzo Comunale rightfully places him in that group of architects and engineers who, in the first half of the XIXth century, radically changed Umbrian cities aspect with

  16. Petroleum and Oil Fuel Lines (Apra Harbor through Antonio B. Won Pat Intl Airport to Tanguisson Power Plant), Guam, 2016, US EPA Region 9

    Data.gov (United States)

    U.S. Environmental Protection Agency — This is a line feature dataset showing the track of petroleum and oil fuel lines that transport hazardous fluids from Apra Harbor through the Antonio B. Won Pat...

  17. Video game addiction, ADHD symptomatology, and video game reinforcement.

    Science.gov (United States)

    Mathews, Christine L; Morrell, Holly E R; Molle, Jon E

    2018-06-06

    Up to 23% of people who play video games report symptoms of addiction. Individuals with attention deficit hyperactivity disorder (ADHD) may be at increased risk for video game addiction, especially when playing games with more reinforcing properties. The current study tested whether level of video game reinforcement (type of game) places individuals with greater ADHD symptom severity at higher risk for developing video game addiction. Adult video game players (N = 2,801; Mean age = 22.43, SD = 4.70; 93.30% male; 82.80% Caucasian) completed an online survey. Hierarchical multiple linear regression analyses were used to test type of game, ADHD symptom severity, and the interaction between type of game and ADHD symptomatology as predictors of video game addiction severity, after controlling for age, gender, and weekly time spent playing video games. ADHD symptom severity was positively associated with increased addiction severity (b = .73 and .68, ps .05. The relationship between ADHD symptom severity and addiction severity did not depend on the type of video game played or preferred most, ps > .05. Gamers who have greater ADHD symptom severity may be at greater risk for developing symptoms of video game addiction and its negative consequences, regardless of type of video game played or preferred most. Individuals who report ADHD symptomatology and also identify as gamers may benefit from psychoeducation about the potential risk for problematic play.

  18. Arte e movimento estudantil: análise de uma obra de Antonio Manuel

    Directory of Open Access Journals (Sweden)

    Artur Freitas

    2005-01-01

    Full Text Available Podem as manifestações visuais, e no limite a própria visualidade, participar crítica e reflexivamente dos grandes debates do espaço público? Em linhas gerais, é justamente a crença nesse poder de intervenção crítica que manteve acesa, no caso das artes plásticas, uma intensa atividade pública, contestatória e coletiva das vanguardas brasileiras durante o regime militar, sobretudo em seus primeiros anos de vigência. E é a partir desse contexto histórico que este artigo pretende analisar algumas implicações estéticas e ideológicas presentes na obra Movimento estudantil 68, serigrafia de Antonio Manuel premiada no Salão Paranaense de 1968. Produzida em plena efervescência política do movimento estudantil, mas exibida ao público nos primeiros dias de vigência do Ato Institucional nº 5, Movimento estudantil 68 será aqui entendida como uma trama discursiva em que se cruzam história e visualidade.Can the visual manifestations participate critic and reflexively of the great debates of the public space? Usually, during the first years of military regime, the plastic arts believed in this participation, and this faith sustained the public, oppositional and collective activity of the Brazilian vanguards. In this historical context, therefore, this article will analyze some aesthetic and ideological implications presents in the work Movimento estudantil 68, engraving of Antonio Manuel rewarded in the Salão Paranaense of 1968. Movimento estudantil 68 was produced in the political effervescence peak of student movement, but it was exhibited for the public in the first days ofAct Institutional number 5.Thus, this art work will be understood here as a discursive plot, a crossing between history and visuality.

  19. Enhancement system of nighttime infrared video image and visible video image

    Science.gov (United States)

    Wang, Yue; Piao, Yan

    2016-11-01

    Visibility of Nighttime video image has a great significance for military and medicine areas, but nighttime video image has so poor quality that we can't recognize the target and background. Thus we enhance the nighttime video image by fuse infrared video image and visible video image. According to the characteristics of infrared and visible images, we proposed improved sift algorithm andαβ weighted algorithm to fuse heterologous nighttime images. We would deduced a transfer matrix from improved sift algorithm. The transfer matrix would rapid register heterologous nighttime images. And theαβ weighted algorithm can be applied in any scene. In the video image fusion system, we used the transfer matrix to register every frame and then used αβ weighted method to fuse every frame, which reached the time requirement soft video. The fused video image not only retains the clear target information of infrared video image, but also retains the detail and color information of visible video image and the fused video image can fluency play.

  20. SnapVideo: Personalized Video Generation for a Sightseeing Trip.

    Science.gov (United States)

    Zhang, Luming; Jing, Peiguang; Su, Yuting; Zhang, Chao; Shaoz, Ling

    2017-11-01

    Leisure tourism is an indispensable activity in urban people's life. Due to the popularity of intelligent mobile devices, a large number of photos and videos are recorded during a trip. Therefore, the ability to vividly and interestingly display these media data is a useful technique. In this paper, we propose SnapVideo, a new method that intelligently converts a personal album describing of a trip into a comprehensive, aesthetically pleasing, and coherent video clip. The proposed framework contains three main components. The scenic spot identification model first personalizes the video clips based on multiple prespecified audience classes. We then search for some auxiliary related videos from YouTube 1 according to the selected photos. To comprehensively describe a scenery, the view generation module clusters the crawled video frames into a number of views. Finally, a probabilistic model is developed to fit the frames from multiple views into an aesthetically pleasing and coherent video clip, which optimally captures the semantics of a sightseeing trip. Extensive user studies demonstrated the competitiveness of our method from an aesthetic point of view. Moreover, quantitative analysis reflects that semantically important spots are well preserved in the final video clip. 1 https://www.youtube.com/.

  1. Entrevista a Antonio Álamo: Dramaturgo y director del teatro Lope De Vega

    Directory of Open Access Journals (Sweden)

    Valerio Durán

    2012-04-01

    Full Text Available Antonio Álamo es mucho más que un dramaturgo. Desde 2004 es el director del Teatro Lope de Vega de Sevilla, una faceta que deja entrever sus inquietudes por la escena teatral, la novela, y su pasión por los clásicos de siempre. Este cordobés licenciado en Derecho es un erudito de las letras y representa en pleno siglo XXI la frescura de un buen conocedor del mundo del teatro que acepta los nuevos cambios de la escena actual. A pesar de su juventud, ha escrito obras de teatro, novelas, relatos y ensayos, y sus innovadoras ideas le han dado grandes éxitos a nivel personal y profesional.

  2. Mito e le visioni musicali di Antonio Buero Vallejo

    Directory of Open Access Journals (Sweden)

    Giada Ferrante

    2012-01-01

    Full Text Available Nel corso della sua attività drammaturgica Antonio Buero Vallejo si confrontò con la scrittura di un unico «libreto para una ópera», intitolato Mito. Il libretto non fu mai musicato, ma venne pubblicato nel 1968 sulle pagine della rivista Primer Acto, preceduto da una breve introduzione dell’autore. Nel 1976, Mito apparve in un’edizione Espasa- Calpe curata da Francisco García Pavón, inseme a La doble historia del Doctor Valmy. Basandosi su quest’ultima pubblicazione, fedele al testo originale, l’articolo indaga la scrittura di Buero, attraverso una sistematica analisi delle didascalie e della costruzione dialogica dell’opera, evidenziando i numerosi suggerimenti musicali del drammaturgo. Dopo una breve introduzione all’opera, si esaminano nel dettaglio gli interventi dell’autore, cercando di rintracciare i diversi ambiti musicali entro cui si muove Buero, per poi arrivare a mostrare la possibile alternanza di un sistema musicale tonale e un sistema musicale dodecafonico. La scrittura musicale sottesa a «Mito» testimonia della spiccata sensibilità del drammaturgo, permettendo di affermare che Buero concepì il testo in forma musicata, fin dalle prime fasi della sua stesura, sostituendosi, in molti casi, all’eventuale compositore, fino a proporre originali e suggestive soluzioni sonore che questo articolo si prefigge di delineare. During his dramatic activity, Antonio Buero Vallejo measured himself with the writing of a single «libreto para una ópera», entitled Mito. This libretto was never set to music, but was published in 1968 in Primer Acto, preceded by a brief introduction of the author. In 1976 Mito appeared in an Espasa-Calpe volume, edited by Francisco García Pavón, together with La doble historia del Doctor Valmy. Based on this edition, true to the original text, the article investigates Buero’s writing through a methodical analysis of the stage directions and the dialogical construction of the text

  3. Report on investigations in fiscal 2000 on the basic investigation on promotion of joint implementation. Rehabilitation of ICE/SAN ANTONIO power plant; 2000 nendo kyodo jisshi nado suishin kiso chosa hokokusho. ICE/SAN ANTONIO hatsudensho rihabiri

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    2001-03-01

    Costa Rica takes a power generation system using hydro power generation as the main source, and possesses medium-capacity gas turbines to supplement needs in the dry season and the peak load. However, a problem has come up that, in addition to the cost rise in gas turbine fuel, the power generation efficiency has been aggravating due to aged deterioration of the generators being used. In association therewith, the problem is now a factor to increase CO2 emission, which is a worldwide problem. Keeping in mind to link it to the clean development mechanism (CDM), the present project is, taking up the SAN ANTONIO power plant as the investigation object, intended to perform a comprehensive discussion on the CO2 emission reducing effect, profitability, and proliferation effect, by executing the conceptual plant design. The up-grading plan for thermal power generation systems in Costa Rica consists of replacement of the gas turbines, handling of phase modifiers, and achievement of the combined cycle. The plan agrees with the present feasibility study intended of CO2 emission reduction, consisting of the modification plan of the SAN ANTONIO power plant, that is the plan to replace the over-aged gas turbines at the power plant. Its necessity has been identified. It was disclosed that the project has the effects of reducing CO2 of 82,000 tons annually, and the investment can be recovered in nine years. (NEDO)

  4. Augmented video viewing: transforming video consumption into an active experience

    OpenAIRE

    WIJNANTS, Maarten; Leën, Jeroen; QUAX, Peter; LAMOTTE, Wim

    2014-01-01

    Traditional video productions fail to cater to the interactivity standards that the current generation of digitally native customers have become accustomed to. This paper therefore advertises the \\activation" of the video consumption process. In particular, it proposes to enhance HTML5 video playback with interactive features in order to transform video viewing into a dynamic pastime. The objective is to enable the authoring of more captivating and rewarding video experiences for end-users. T...

  5. Un oscuro protagonista dell’affaire Moro: Antonio Chichiarelli e il falso comunicato n. 7

    Directory of Open Access Journals (Sweden)

    Francesco Landolfi

    2017-03-01

    Full Text Available The Aldo Moro kidnapping by the Red Brigades was the most dramatic moment of Italian Republic history. The conflict against institutions dragged the nation into a state of impending civil war, resulting in the population mood a daily sense of dread. In this specific episode comes up the criminal picture of Antonio Chichiarelli: Red Brigades fan, neo-fascist, informant, document forger for the Magliana gang and performer of the fake n. 7 announcement. The essay purpose wants to highlight the possible operating links that may have happened between the roman underworld, the Red Brigades and security agencies inside an event still pervaded by several and unsolved issues.

  6. Multi-Task Video Captioning with Video and Entailment Generation

    OpenAIRE

    Pasunuru, Ramakanth; Bansal, Mohit

    2017-01-01

    Video captioning, the task of describing the content of a video, has seen some promising improvements in recent years with sequence-to-sequence models, but accurately learning the temporal and logical dynamics involved in the task still remains a challenge, especially given the lack of sufficient annotated data. We improve video captioning by sharing knowledge with two related directed-generation tasks: a temporally-directed unsupervised video prediction task to learn richer context-aware vid...

  7. Video Quality Prediction Models Based on Video Content Dynamics for H.264 Video over UMTS Networks

    Directory of Open Access Journals (Sweden)

    Asiya Khan

    2010-01-01

    Full Text Available The aim of this paper is to present video quality prediction models for objective non-intrusive, prediction of H.264 encoded video for all content types combining parameters both in the physical and application layer over Universal Mobile Telecommunication Systems (UMTS networks. In order to characterize the Quality of Service (QoS level, a learning model based on Adaptive Neural Fuzzy Inference System (ANFIS and a second model based on non-linear regression analysis is proposed to predict the video quality in terms of the Mean Opinion Score (MOS. The objective of the paper is two-fold. First, to find the impact of QoS parameters on end-to-end video quality for H.264 encoded video. Second, to develop learning models based on ANFIS and non-linear regression analysis to predict video quality over UMTS networks by considering the impact of radio link loss models. The loss models considered are 2-state Markov models. Both the models are trained with a combination of physical and application layer parameters and validated with unseen dataset. Preliminary results show that good prediction accuracy was obtained from both the models. The work should help in the development of a reference-free video prediction model and QoS control methods for video over UMTS networks.

  8. Streaming Video--The Wave of the Video Future!

    Science.gov (United States)

    Brown, Laura

    2004-01-01

    Videos and DVDs give the teachers more flexibility than slide projectors, filmstrips, and 16mm films but teachers and students are excited about a new technology called streaming. Streaming allows the educators to view videos on demand via the Internet, which works through the transfer of digital media like video, and voice data that is received…

  9. A video authentication technique

    International Nuclear Information System (INIS)

    Johnson, C.S.

    1987-01-01

    Unattended video surveillance systems are particularly vulnerable to the substitution of false video images into the cable that connects the camera to the video recorder. New technology has made it practical to insert a solid state video memory into the video cable, freeze a video image from the camera, and hold this image as long as desired. Various techniques, such as line supervision and sync detection, have been used to detect video cable tampering. The video authentication technique described in this paper uses the actual video image from the camera as the basis for detecting any image substitution made during the transmission of the video image to the recorder. The technique, designed for unattended video systems, can be used for any video transmission system where a two-way digital data link can be established. The technique uses similar microprocessor circuitry at the video camera and at the video recorder to select sample points in the video image for comparison. The gray scale value of these points is compared at the recorder controller and if the values agree within limits, the image is authenticated. If a significantly different image was substituted, the comparison would fail at a number of points and the video image would not be authenticated. The video authentication system can run as a stand-alone system or at the request of another system

  10. The LivePhoto Physics videos and video analysis site

    Science.gov (United States)

    Abbott, David

    2009-09-01

    The LivePhoto site is similar to an archive of short films for video analysis. Some videos have Flash tools for analyzing the video embedded in the movie. Most of the videos address mechanics topics with titles like Rolling Pencil (check this one out for pedagogy and content knowledge—nicely done!), Juggler, Yo-yo, Puck and Bar (this one is an inelastic collision with rotation), but there are a few titles in other areas (E&M, waves, thermo, etc.).

  11. Ranking Highlights in Personal Videos by Analyzing Edited Videos.

    Science.gov (United States)

    Sun, Min; Farhadi, Ali; Chen, Tseng-Hung; Seitz, Steve

    2016-11-01

    We present a fully automatic system for ranking domain-specific highlights in unconstrained personal videos by analyzing online edited videos. A novel latent linear ranking model is proposed to handle noisy training data harvested online. Specifically, given a targeted domain such as "surfing," our system mines the YouTube database to find pairs of raw and their corresponding edited videos. Leveraging the assumption that an edited video is more likely to contain highlights than the trimmed parts of the raw video, we obtain pair-wise ranking constraints to train our model. The learning task is challenging due to the amount of noise and variation in the mined data. Hence, a latent loss function is incorporated to mitigate the issues caused by the noise. We efficiently learn the latent model on a large number of videos (about 870 min in total) using a novel EM-like procedure. Our latent ranking model outperforms its classification counterpart and is fairly competitive compared with a fully supervised ranking system that requires labels from Amazon Mechanical Turk. We further show that a state-of-the-art audio feature mel-frequency cepstral coefficients is inferior to a state-of-the-art visual feature. By combining both audio-visual features, we obtain the best performance in dog activity, surfing, skating, and viral video domains. Finally, we show that impressive highlights can be detected without additional human supervision for seven domains (i.e., skating, surfing, skiing, gymnastics, parkour, dog activity, and viral video) in unconstrained personal videos.

  12. Video processing for human perceptual visual quality-oriented video coding.

    Science.gov (United States)

    Oh, Hyungsuk; Kim, Wonha

    2013-04-01

    We have developed a video processing method that achieves human perceptual visual quality-oriented video coding. The patterns of moving objects are modeled by considering the limited human capacity for spatial-temporal resolution and the visual sensory memory together, and an online moving pattern classifier is devised by using the Hedge algorithm. The moving pattern classifier is embedded in the existing visual saliency with the purpose of providing a human perceptual video quality saliency model. In order to apply the developed saliency model to video coding, the conventional foveation filtering method is extended. The proposed foveation filter can smooth and enhance the video signals locally, in conformance with the developed saliency model, without causing any artifacts. The performance evaluation results confirm that the proposed video processing method shows reliable improvements in the perceptual quality for various sequences and at various bandwidths, compared to existing saliency-based video coding methods.

  13. No Reference Video-Quality-Assessment Model for Monitoring Video Quality of IPTV Services

    Science.gov (United States)

    Yamagishi, Kazuhisa; Okamoto, Jun; Hayashi, Takanori; Takahashi, Akira

    Service providers should monitor the quality of experience of a communication service in real time to confirm its status. To do this, we previously proposed a packet-layer model that can be used for monitoring the average video quality of typical Internet protocol television content using parameters derived from transmitted packet headers. However, it is difficult to monitor the video quality per user using the average video quality because video quality depends on the video content. To accurately monitor the video quality per user, a model that can be used for estimating the video quality per video content rather than the average video quality should be developed. Therefore, to take into account the impact of video content on video quality, we propose a model that calculates the difference in video quality between the video quality of the estimation-target video and the average video quality estimated using a packet-layer model. We first conducted extensive subjective quality assessments for different codecs and video sequences. We then model their characteristics based on parameters related to compression and packet loss. Finally, we verify the performance of the proposed model by applying it to unknown data sets different from the training data sets used for developing the model.

  14. Usurping the Apocryphal: Antonio Muñoz Molina's Cosmopolitan Memory of Max Aub's Rhetoric of Testimony

    OpenAIRE

    Aguirre Oteiza, Daniel

    2017-01-01

    This paper focuses on a recent gesture by the Spanish novelist and public intellectual Antonio Muñoz Molina to publicly recuperate Aub’s testimony of uprootedness in France, Algeria, and Mexico, a gesture that relies on the concept of cosmopolitan memory as it has been developed in Holocaust studies. I critique Muñoz Molina’s use of the Holocaust as a template for a transnational cultural history based on a supposedly shared Jewish past. Muñoz Molina generalizes on two levels: he turns Aub in...

  15. Physics and Video Analysis

    Science.gov (United States)

    Allain, Rhett

    2016-05-01

    We currently live in a world filled with videos. There are videos on YouTube, feature movies and even videos recorded with our own cameras and smartphones. These videos present an excellent opportunity to not only explore physical concepts, but also inspire others to investigate physics ideas. With video analysis, we can explore the fantasy world in science-fiction films. We can also look at online videos to determine if they are genuine or fake. Video analysis can be used in the introductory physics lab and it can even be used to explore the make-believe physics embedded in video games. This book covers the basic ideas behind video analysis along with the fundamental physics principles used in video analysis. The book also includes several examples of the unique situations in which video analysis can be used.

  16. Video games

    OpenAIRE

    Kolář, Vojtěch

    2012-01-01

    This thesis is based on a detailed analysis of various topics related to the question of whether video games can be art. In the first place it analyzes the current academic discussion on this subject and confronts different opinions of both supporters and objectors of the idea, that video games can be a full-fledged art form. The second point of this paper is to analyze the properties, that are inherent to video games, in order to find the reason, why cultural elite considers video games as i...

  17. Procesos de escritura en Beatus Ille (1986: primer estudio del “Archivo Personal de Antonio Muñoz Molina” (Arch. AMM/5/1.

    Directory of Open Access Journals (Sweden)

    Pablo Valdivia

    2015-11-01

    Full Text Available Beatus Ille (1986 fue la primera novela publicada de Antonio Muñoz Molina. En este artículo estudiamos, de manera pormenorizada, el contenido de la carpeta Arch. AMM/5/1 que se encuentra dentro del “Archivo Personal de Antonio Muñoz Molina” en la Biblioteca Nacional de España. Mediante el análisis de una importante cantidad de material inédito hemos reconstruido en este artículo los procesos de escritura sobre los que se levanta esta novela. En las siguientes páginas, explicamos el origen y el desarrollo de todo un conjunto de personajes, espacios, escenas y elementos fundamentales para la arquitectura narrativa de Beatus Ille. Gracias a este trabajo el lector especializado podrá comprender mejor algunas claves de lectura del conjunto de la producción de Muñoz Molina y, más concretamente, de la construcción ficcional de Beatus Ille.

  18. Relacije umetnosti i video igara / Relations of Art and Video Games

    OpenAIRE

    Manojlo Maravić

    2012-01-01

    When discussing the art of video games, three different contexts need to be considered: the 'high' art (video games and the art); commercial video games (video games as the art) and the fan art. Video games are a legitimate artistic medium subject to modifications and recontextualisations in the process of creating a specific experience of the player/user/audience and political action by referring to particular social problems. They represent a high technological medium that increases, with p...

  19. Sul soggiorno del pittore Antonio Mancini in Irlanda nell’autunno del 1907

    Directory of Open Access Journals (Sweden)

    Michele Amedei

    2014-07-01

    Full Text Available This essay focuses on the portraits painted by Antonio Mancini (Rome, 1852-1930 during his stay in Dublin, in autumn 1907. Mancini, who belonged to the Italian Verismo movement, painted several self-portraits as well as portraits of well known Irish figures including Ruth Shine (Hugh Lane’s sister, Lady Augusta Gregory and William Butler Yeats. For the Irish intellectuals he met in Dublin Mancini became a symbol of individuality, humility and sincerity. As a result, Mancini’s imagination may be interpreted in relation with that of Martin, the young protagonist of Yeats and Lady Gregory’s play The Unicorn from the Stars (1907. This study concludes with an interpretation of Mancini’s painting entitled The Maker of Figures donated by John Singer Sargent to the Dublin City Gallery The Hugh Lane in the early 1900s.

  20. Rare Disease Video Portal

    OpenAIRE

    Sánchez Bocanegra, Carlos Luis

    2011-01-01

    Rare Disease Video Portal (RD Video) is a portal web where contains videos from Youtube including all details from 12 channels of Youtube. Rare Disease Video Portal (RD Video) es un portal web que contiene los vídeos de Youtube incluyendo todos los detalles de 12 canales de Youtube. Rare Disease Video Portal (RD Video) és un portal web que conté els vídeos de Youtube i que inclou tots els detalls de 12 Canals de Youtube.

  1. Medical students' perceptions of video-linked lectures and video-streaming

    Directory of Open Access Journals (Sweden)

    Karen Mattick

    2010-12-01

    Full Text Available Video-linked lectures allow healthcare students across multiple sites, and between university and hospital bases, to come together for the purposes of shared teaching. Recording and streaming video-linked lectures allows students to view them at a later date and provides an additional resource to support student learning. As part of a UK Higher Education Academy-funded Pathfinder project, this study explored medical students' perceptions of video-linked lectures and video-streaming, and their impact on learning. The methodology involved semi-structured interviews with 20 undergraduate medical students across four sites and five year groups. Several key themes emerged from the analysis. Students generally preferred live lectures at the home site and saw interaction between sites as a major challenge. Students reported that their attendance at live lectures was not affected by the availability of streamed lectures and tended to be influenced more by the topic and speaker than the technical arrangements. These findings will inform other educators interested in employing similar video technologies in their teaching.Keywords: video-linked lecture; video-streaming; student perceptions; decisionmaking; cross-campus teaching.

  2. Automated Indexing and Search of Video Data in Large Collections with inVideo

    Directory of Open Access Journals (Sweden)

    Shuangbao Paul Wang

    2017-08-01

    Full Text Available In this paper, we present a novel system, inVideo, for automatically indexing and searching videos based on the keywords spoken in the audio track and the visual content of the video frames. Using the highly efficient video indexing engine we developed, inVideo is able to analyze videos using machine learning and pattern recognition without the need for initial viewing by a human. The time-stamped commenting and tagging features refine the accuracy of search results. The cloud-based implementation makes it possible to conduct elastic search, augmented search, and data analytics. Our research shows that inVideo presents an efficient tool in processing and analyzing videos and increasing interactions in video-based online learning environment. Data from a cybersecurity program with more than 500 students show that applying inVideo to current video material, interactions between student-student and student-faculty increased significantly across 24 sections program-wide.

  3. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... YouTube Videos » NEI YouTube Videos: Amblyopia Listen NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration ... Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: ...

  4. Guerrilla Video: A New Protocol for Producing Classroom Video

    Science.gov (United States)

    Fadde, Peter; Rich, Peter

    2010-01-01

    Contemporary changes in pedagogy point to the need for a higher level of video production value in most classroom video, replacing the default video protocol of an unattended camera in the back of the classroom. The rich and complex environment of today's classroom can be captured more fully using the higher level, but still easily manageable,…

  5. Video Comparator

    International Nuclear Information System (INIS)

    Rose, R.P.

    1978-01-01

    The Video Comparator is a comparative gage that uses electronic images from two sources, a standard and an unknown. Two matched video cameras are used to obtain the electronic images. The video signals are mixed and displayed on a single video receiver (CRT). The video system is manufactured by ITP of Chatsworth, CA and is a Tele-Microscope II, Model 148. One of the cameras is mounted on a toolmaker's microscope stand and produces a 250X image of a cast. The other camera is mounted on a stand and produces an image of a 250X template. The two video images are mixed in a control box provided by ITP and displayed on a CRT. The template or the cast can be moved to align the desired features. Vertical reference lines are provided on the CRT, and a feature on the cast can be aligned with a line on the CRT screen. The stage containing the casts can be moved using a Boeckleler micrometer equipped with a digital readout, and a second feature aligned with the reference line and the distance moved obtained from the digital display

  6. A video event trigger for high frame rate, high resolution video technology

    Science.gov (United States)

    Williams, Glenn L.

    1991-12-01

    When video replaces film the digitized video data accumulates very rapidly, leading to a difficult and costly data storage problem. One solution exists for cases when the video images represent continuously repetitive 'static scenes' containing negligible activity, occasionally interrupted by short events of interest. Minutes or hours of redundant video frames can be ignored, and not stored, until activity begins. A new, highly parallel digital state machine generates a digital trigger signal at the onset of a video event. High capacity random access memory storage coupled with newly available fuzzy logic devices permits the monitoring of a video image stream for long term or short term changes caused by spatial translation, dilation, appearance, disappearance, or color change in a video object. Pretrigger and post-trigger storage techniques are then adaptable for archiving the digital stream from only the significant video images.

  7. Learning Science Through Digital Video: Views on Watching and Creating Videos

    Science.gov (United States)

    Wade, P.; Courtney, A. R.

    2013-12-01

    In science, the use of digital video to document phenomena, experiments and demonstrations has rapidly increased during the last decade. The use of digital video for science education also has become common with the wide availability of video over the internet. However, as with using any technology as a teaching tool, some questions should be asked: What science is being learned from watching a YouTube clip of a volcanic eruption or an informational video on hydroelectric power generation? What are student preferences (e.g. multimedia versus traditional mode of delivery) with regard to their learning? This study describes 1) the efficacy of watching digital video in the science classroom to enhance student learning, 2) student preferences of instruction with regard to multimedia versus traditional delivery modes, and 3) the use of creating digital video as a project-based educational strategy to enhance learning. Undergraduate non-science majors were the primary focus group in this study. Students were asked to view video segments and respond to a survey focused on what they learned from the segments. Additionally, they were asked about their preference for instruction (e.g. text only, lecture-PowerPoint style delivery, or multimedia-video). A majority of students indicated that well-made video, accompanied with scientific explanations or demonstration of the phenomena was most useful and preferred over text-only or lecture instruction for learning scientific information while video-only delivery with little or no explanation was deemed not very useful in learning science concepts. The use of student generated video projects as learning vehicles for the creators and other class members as viewers also will be discussed.

  8. Video Design Games

    DEFF Research Database (Denmark)

    Smith, Rachel Charlotte; Christensen, Kasper Skov; Iversen, Ole Sejer

    We introduce Video Design Games to train educators in teaching design. The Video Design Game is a workshop format consisting of three rounds in which participants observe, reflect and generalize based on video snippets from their own practice. The paper reports on a Video Design Game workshop...... in which 25 educators as part of a digital fabrication and design program were able to critically reflect on their teaching practice....

  9. Flip Video for Dummies

    CERN Document Server

    Hutsko, Joe

    2010-01-01

    The full-color guide to shooting great video with the Flip Video camera. The inexpensive Flip Video camera is currently one of the hottest must-have gadgets. It's portable and connects easily to any computer to transfer video you shoot onto your PC or Mac. Although the Flip Video camera comes with a quick-start guide, it lacks a how-to manual, and this full-color book fills that void! Packed with full-color screen shots throughout, Flip Video For Dummies shows you how to shoot the best possible footage in a variety of situations. You'll learn how to transfer video to your computer and then edi

  10. Hierarchical video summarization

    Science.gov (United States)

    Ratakonda, Krishna; Sezan, M. Ibrahim; Crinon, Regis J.

    1998-12-01

    We address the problem of key-frame summarization of vide in the absence of any a priori information about its content. This is a common problem that is encountered in home videos. We propose a hierarchical key-frame summarization algorithm where a coarse-to-fine key-frame summary is generated. A hierarchical key-frame summary facilitates multi-level browsing where the user can quickly discover the content of the video by accessing its coarsest but most compact summary and then view a desired segment of the video with increasingly more detail. At the finest level, the summary is generated on the basis of color features of video frames, using an extension of a recently proposed key-frame extraction algorithm. The finest level key-frames are recursively clustered using a novel pairwise K-means clustering approach with temporal consecutiveness constraint. We also address summarization of MPEG-2 compressed video without fully decoding the bitstream. We also propose efficient mechanisms that facilitate decoding the video when the hierarchical summary is utilized in browsing and playback of video segments starting at selected key-frames.

  11. Rate control scheme for consistent video quality in scalable video codec.

    Science.gov (United States)

    Seo, Chan-Won; Han, Jong-Ki; Nguyen, Truong Q

    2011-08-01

    Multimedia data delivered to mobile devices over wireless channels or the Internet are complicated by bandwidth fluctuation and the variety of mobile devices. Scalable video coding has been developed as an extension of H.264/AVC to solve this problem. Since scalable video codec provides various scalabilities to adapt the bitstream for the channel conditions and terminal types, scalable codec is one of the useful codecs for wired or wireless multimedia communication systems, such as IPTV and streaming services. In such scalable multimedia communication systems, video quality fluctuation degrades the visual perception significantly. It is important to efficiently use the target bits in order to maintain a consistent video quality or achieve a small distortion variation throughout the whole video sequence. The scheme proposed in this paper provides a useful function to control video quality in applications supporting scalability, whereas conventional schemes have been proposed to control video quality in the H.264 and MPEG-4 systems. The proposed algorithm decides the quantization parameter of the enhancement layer to maintain a consistent video quality throughout the entire sequence. The video quality of the enhancement layer is controlled based on a closed-form formula which utilizes the residual data and quantization error of the base layer. The simulation results show that the proposed algorithm controls the frame quality of the enhancement layer in a simple operation, where the parameter decision algorithm is applied to each frame.

  12. «Tiziano?», «Correggio?». Due expertises di Ludwig Baldass e Roberto Longhi nell’archivio di Antonio Morassi

    Directory of Open Access Journals (Sweden)

    Giulio Zavatta

    2017-12-01

    Full Text Available The Photo Archive Antonio Morassi (Ca' Foscari University of Venice contains a unique file with photographs and expertises on two paintings attributed to Titian and Correggio. This paper aims to investigate the role played by the two art historians Ludwig Baldass and Roberto Longhi in this "affair", which represents an evocative case study for the history of Italian art market after the Second World War, and for the critical debate over Correggio and his legacy.

  13. Part Two: Learning Science Through Digital Video: Student Views on Watching and Creating Videos

    Science.gov (United States)

    Wade, P.; Courtney, A. R.

    2014-12-01

    The use of digital video for science education has become common with the wide availability of video imagery. This study continues research into aspects of using digital video as a primary teaching tool to enhance student learning in undergraduate science courses. Two survey instruments were administered to undergraduate non-science majors. Survey One focused on: a) What science is being learned from watching science videos such as a "YouTube" clip of a volcanic eruption or an informational video on geologic time and b) What are student preferences with regard to their learning (e.g. using video versus traditional modes of delivery)? Survey Two addressed students' perspectives on the storytelling aspect of the video with respect to: a) sustaining interest, b) providing science information, c) style of video and d) quality of the video. Undergraduate non-science majors were the primary focus group in this study. Students were asked to view video segments and respond to a survey focused on what they learned from the segments. The storytelling aspect of each video was also addressed by students. Students watched 15-20 shorter (3-15 minute science videos) created within the last four years. Initial results of this research support that shorter video segments were preferred and the storytelling quality of each video related to student learning.

  14. 77 FR 48102 - Closed Captioning and Video Description of Video Programming

    Science.gov (United States)

    2012-08-13

    ... Captioning and Video Description of Video Programming AGENCY: Federal Communications Commission. [[Page 48103... show that providing captions on their programming would be economically burdensome. DATES: Effective...) establishing requirements for closed captioning on video programming to ensure access by persons with hearing...

  15. Low-complexity JPEG-based progressive video codec for wireless video transmission

    DEFF Research Database (Denmark)

    Ukhanova, Ann; Forchhammer, Søren

    2010-01-01

    This paper discusses the question of video codec enhancement for wireless video transmission of high definition video data taking into account constraints on memory and complexity. Starting from parameter adjustment for JPEG2000 compression algorithm used for wireless transmission and achieving...

  16. Effective Educational Videos: Principles and Guidelines for Maximizing Student Learning from Video Content

    Science.gov (United States)

    Brame, Cynthia J.

    2016-01-01

    Educational videos have become an important part of higher education, providing an important content-delivery tool in many flipped, blended, and online classes. Effective use of video as an educational tool is enhanced when instructors consider three elements: how to manage cognitive load of the video; how to maximize student engagement with the video; and how to promote active learning from the video. This essay reviews literature relevant to each of these principles and suggests practical ways instructors can use these principles when using video as an educational tool. PMID:27789532

  17. Performance Analysis of Video Transmission Using Sequential Distortion Minimization Method for Digital Video Broadcasting Terrestrial

    Directory of Open Access Journals (Sweden)

    Novita Astin

    2016-12-01

    Full Text Available This paper presents about the transmission of Digital Video Broadcasting system with streaming video resolution 640x480 on different IQ rate and modulation. In the video transmission, distortion often occurs, so the received video has bad quality. Key frames selection algorithm is flexibel on a change of video, but on these methods, the temporal information of a video sequence is omitted. To minimize distortion between the original video and received video, we aimed at adding methodology using sequential distortion minimization algorithm. Its aim was to create a new video, better than original video without significant loss of content between the original video and received video, fixed sequentially. The reliability of video transmission was observed based on a constellation diagram, with the best result on IQ rate 2 Mhz and modulation 8 QAM. The best video transmission was also investigated using SEDIM (Sequential Distortion Minimization Method and without SEDIM. The experimental result showed that the PSNR (Peak Signal to Noise Ratio average of video transmission using SEDIM was an increase from 19,855 dB to 48,386 dB and SSIM (Structural Similarity average increase 10,49%. The experimental results and comparison of proposed method obtained a good performance. USRP board was used as RF front-end on 2,2 GHz.

  18. High Definition Video Streaming Using H.264 Video Compression

    OpenAIRE

    Bechqito, Yassine

    2009-01-01

    This thesis presents high definition video streaming using H.264 codec implementation. The experiment carried out in this study was done for an offline streaming video but a model for live high definition streaming is introduced, as well. Prior to the actual experiment, this study describes digital media streaming. Also, the different technologies involved in video streaming are covered. These include streaming architecture and a brief overview on H.264 codec as well as high definition t...

  19. Online video examination

    DEFF Research Database (Denmark)

    Qvist, Palle

    have large influence on their own teaching, learning and curriculum. The programme offers streamed videos in combination with other learning resources. It is a concept which offers video as pure presentation - video lectures - but also as an instructional tool which gives the students the possibility...... to construct their knowledge, collaboration and communication. In its first years the programme has used Skype video communication for collaboration and communication within and between groups, group members and their facilitators. Also exams have been mediated with the help of Skype and have for all students......, examiners and external examiners been a challenge and opportunity and has brought new knowledge and experience. This paper brings results from a questionnaire focusing on how the students experience the video examination....

  20. Innovative Solution to Video Enhancement

    Science.gov (United States)

    2001-01-01

    Through a licensing agreement, Intergraph Government Solutions adapted a technology originally developed at NASA's Marshall Space Flight Center for enhanced video imaging by developing its Video Analyst(TM) System. Marshall's scientists developed the Video Image Stabilization and Registration (VISAR) technology to help FBI agents analyze video footage of the deadly 1996 Olympic Summer Games bombing in Atlanta, Georgia. VISAR technology enhanced nighttime videotapes made with hand-held camcorders, revealing important details about the explosion. Intergraph's Video Analyst System is a simple, effective, and affordable tool for video enhancement and analysis. The benefits associated with the Video Analyst System include support of full-resolution digital video, frame-by-frame analysis, and the ability to store analog video in digital format. Up to 12 hours of digital video can be stored and maintained for reliable footage analysis. The system also includes state-of-the-art features such as stabilization, image enhancement, and convolution to help improve the visibility of subjects in the video without altering underlying footage. Adaptable to many uses, Intergraph#s Video Analyst System meets the stringent demands of the law enforcement industry in the areas of surveillance, crime scene footage, sting operations, and dash-mounted video cameras.

  1. La novela monstruo: La vejez de Heliogábalo de Antonio de Hoyos y el decadentismo

    Directory of Open Access Journals (Sweden)

    Begoña Sáenz Martínez

    2009-11-01

    Full Text Available In the complex conjuncture of the end of Spanish century, Antonio de Hoyos has been identified traditionally as an atypical member of decadent movement. But its narrative is something more than an old fashioned and eccentric intention to take decadent literature to Spain. It is necessary to locate to Pedro in a position that this surpasses the routine classification like "erotic narrative". When I analyze the thematic components based on the general scheme of the decadent literature, I can define the specific nature of this novel, that it is not other than being a Spanish accomplishment of a decadent way of the European narrative.

  2. Industrial-Strength Streaming Video.

    Science.gov (United States)

    Avgerakis, George; Waring, Becky

    1997-01-01

    Corporate training, financial services, entertainment, and education are among the top applications for streaming video servers, which send video to the desktop without downloading the whole file to the hard disk, saving time and eliminating copyrights questions. Examines streaming video technology, lists ten tips for better net video, and ranks…

  3. Automation of Raw sugar Crystallizer tacho of Central Julio Antonio Mella

    Directory of Open Access Journals (Sweden)

    Mónica Mulet-Hing

    2016-04-01

    Full Text Available This paper treats about the analysis of the actual  situation and prospects for solutions that permit economical and efficient automation in the area of Tachos of Sugar Company Julio Antonio Mella, as part of the "Supervisory Control Systems", for the first level of automation in this industry, performing the proposed automation in the central area of cans by PLCs .This proposal arises from the need to improve the crystallization process tacho 5 of that area, since it has no automation, that is, everything is done manually, which will bring undoubtedly a quality improvement the final product. The structure and control system variables are defined, proving the feasibility of the proposed solution. The essential result of the work involves the submission of a proposal of automation that has the structure of a control algorithm, taking into account the requirements, technical resources for implementation, the variables that must be observed and processed, as well as elements of final action; the respective field instrumentation is proposed, to perform satisfactorily the control with the minimum possible investment.

  4. Las palabras ciegas: acercamiento a la poética de Antonio Gamoneda

    Directory of Open Access Journals (Sweden)

    María Pérez Heredia

    2017-08-01

    Full Text Available En este artículo se plantea la búsqueda de la poética de Antonio Gamoneda. Se trata de una poética que parte del dolor para buscar la luz, siempre centrándose en la reflexión metaliteraria. El poeta aprende a mirarse a sí mismo, en versos puramente introspectivos, para poder así mirar el mundo. Para exponer el hecho de que la lirica gamonediana es en sí misma metaliteraria, se parte del análisis de diversos poemas, que abarcan la mayor parte de la trayectoria poética del poeta. El silencio como elemento previo a la creación, expresado en la página en blanco, será fundamental, así como el hecho de nombrar, de dar nombre a las cosas. Gamoneda, a través de la contemplación de la adquisición del habla de su nieta Cecilia, explorará el poder creador de la palabra.

  5. Antonio Banderas: Hispanic Gay Masculinities and the Global Mirror Stage (1991-2001

    Directory of Open Access Journals (Sweden)

    Joseba Gabilondo

    2006-01-01

    Full Text Available Here I map out the Atlantic intertwining between neo-liberal/neo-imperial Spain and cinema by analyzing Antonio Banderas's body politics as the postmodern (post- or neoimperialist Don Juan. Banderas's career trajectory from 1991 to 2001 coincides with larger political and historical developments. He arrived in Hollywood in the early 1990s, a moment when different but interconnected historical events came together— the end of the Cold War and the neo-liberal globalization of the United States with treaties such as NAFTA and GATT; the growing public profile of the fundamentalist religious right and gays; and the mainstream population's (unwilling acceptance of Latinos as a differentiated community. Hollywood needed a new kind of masculinity that gathered in all these new dimensions of United States identity while not completely shedding traditional Hollywood male typology, and Banderas fulfilled all the requirements. At the same time in Banderas Spain acquired a global card of presentation for its new neoimperialist and Atlantic pursuits in Latin America.

  6. Video modeling by experts with video feedback to enhance gymnastics skills.

    Science.gov (United States)

    Boyer, Eva; Miltenberger, Raymond G; Batsche, Catherine; Fogel, Victoria

    2009-01-01

    The effects of combining video modeling by experts with video feedback were analyzed with 4 female competitive gymnasts (7 to 10 years old) in a multiple baseline design across behaviors. During the intervention, after the gymnast performed a specific gymnastics skill, she viewed a video segment showing an expert gymnast performing the same skill and then viewed a video replay of her own performance of the skill. The results showed that all gymnasts demonstrated improved performance across three gymnastics skills following exposure to the intervention.

  7. A Novel Quantum Video Steganography Protocol with Large Payload Based on MCQI Quantum Video

    Science.gov (United States)

    Qu, Zhiguo; Chen, Siyi; Ji, Sai

    2017-11-01

    As one of important multimedia forms in quantum network, quantum video attracts more and more attention of experts and scholars in the world. A secure quantum video steganography protocol with large payload based on the video strip encoding method called as MCQI (Multi-Channel Quantum Images) is proposed in this paper. The new protocol randomly embeds the secret information with the form of quantum video into quantum carrier video on the basis of unique features of video frames. It exploits to embed quantum video as secret information for covert communication. As a result, its capacity are greatly expanded compared with the previous quantum steganography achievements. Meanwhile, the new protocol also achieves good security and imperceptibility by virtue of the randomization of embedding positions and efficient use of redundant frames. Furthermore, the receiver enables to extract secret information from stego video without retaining the original carrier video, and restore the original quantum video as a follow. The simulation and experiment results prove that the algorithm not only has good imperceptibility, high security, but also has large payload.

  8. Social Properties of Mobile Video

    Science.gov (United States)

    Mitchell, April Slayden; O'Hara, Kenton; Vorbau, Alex

    Mobile video is now an everyday possibility with a wide array of commercially available devices, services, and content. These new technologies have created dramatic shifts in the way video-based media can be produced, consumed, and delivered by people beyond the familiar behaviors associated with fixed TV and video technologies. Such technology revolutions change the way users behave and change their expectations in regards to their mobile video experiences. Building upon earlier studies of mobile video, this paper reports on a study using diary techniques and ethnographic interviews to better understand how people are using commercially available mobile video technologies in their everyday lives. Drawing on reported episodes of mobile video behavior, the study identifies the social motivations and values underpinning these behaviors that help characterize mobile video consumption beyond the simplistic notion of viewing video only to kill time. This paper also discusses the significance of user-generated content and the usage of video in social communities through the description of two mobile video technology services that allow users to create and share content. Implications for adoption and design of mobile video technologies and services are discussed as well.

  9. Video Podcasts

    DEFF Research Database (Denmark)

    Nortvig, Anne Mette; Sørensen, Birgitte Holm

    2016-01-01

    This project’s aim was to support and facilitate master’s students’ preparation and collaboration by making video podcasts of short lectures available on YouTube prior to students’ first face-to-face seminar. The empirical material stems from group interviews, from statistical data created through...... YouTube analytics and from surveys answered by students after the seminar. The project sought to explore how video podcasts support learning and reflection online and how students use and reflect on the integration of online activities in the videos. Findings showed that students engaged actively...

  10. Video games.

    Science.gov (United States)

    Funk, Jeanne B

    2005-06-01

    The video game industry insists that it is doing everything possible to provide information about the content of games so that parents can make informed choices; however, surveys indicate that ratings may not reflect consumer views of the nature of the content. This article describes some of the currently popular video games, as well as developments that are on the horizon, and discusses the status of research on the positive and negative impacts of playing video games. Recommendations are made to help parents ensure that children play games that are consistent with their values.

  11. In Memoriam Antonio Reales Orozco (1917-1997

    Directory of Open Access Journals (Sweden)

    Efraim Otero Ruiz

    1997-12-01

    Full Text Available


    Para la academia Nacional de Medicina, en su ámbito más nacional, constituye motivo de sincera condolencia la desaparición, el pasado 23 de febrero, del Académico de Número Dr. Antonio Reales Orozco. Nacido, criado y educado en Barranquilla, el Dr. Reales Orozco se graduó de médico de la Universidad Nacional en 1944 y desde entonces se orientó por la Psiquiatría, especialidad que ejerció por más de cincuenta años.

    Además de haber ocupado por varios años la dirección de diversos frenocomios de hombres y de mujeres en su ciudad natal, fue fundador, codirector y copropietario de la Clínica Psiquiátrica del Atlántico, institución privada en que durante más de treinta años prestó destacados servicios a toda la región de la costa atlántica.

    Ingresó como Miembro Correspondiente en 1983 con el trabajo “El hombre y las ciencias del comportamiento” para posteriormente, en 1986 ascender a la categoría de Miembro de Número con su trabajo “Estudio de mil casos médico-psiquiátricos” que recibió calurosos elogios del ya desaparecido Académico Profesor José Francisco Socarrás.

    Retirado del ejercicio activo de la profesión se dedicó, a partir de ese año, a investigar temas históricos de trascendental importancia que publicó en dos libros, cuyas presentaciones formales se hicieron en el recinto de la Academia: uno, en 1988, titulado Bolívar frente a los médicos y la medicina, en que hace un profundo análisis psicológico de la desconfianza que sentía el Libertador hacia los médicos y analiza la trayectoria de aquellos galenos ejemplares que lo acompañaron en la última etapa de su vida, cuando viaja de Bogotá hacia la costa del Caribe para ir a morir finalmente en la Quinta de San Pedro Alejandrino.}

    El otro, titulado Santander; fundador del Estado Colombiano trazó, en 24 vigorosos capítulos, que van desde el nacimiento hasta la enfermedad y muerte del General Francisco de

  12. Video steganography based on bit-plane decomposition of wavelet-transformed video

    Science.gov (United States)

    Noda, Hideki; Furuta, Tomofumi; Niimi, Michiharu; Kawaguchi, Eiji

    2004-06-01

    This paper presents a steganography method using lossy compressed video which provides a natural way to send a large amount of secret data. The proposed method is based on wavelet compression for video data and bit-plane complexity segmentation (BPCS) steganography. BPCS steganography makes use of bit-plane decomposition and the characteristics of the human vision system, where noise-like regions in bit-planes of a dummy image are replaced with secret data without deteriorating image quality. In wavelet-based video compression methods such as 3-D set partitioning in hierarchical trees (SPIHT) algorithm and Motion-JPEG2000, wavelet coefficients in discrete wavelet transformed video are quantized into a bit-plane structure and therefore BPCS steganography can be applied in the wavelet domain. 3-D SPIHT-BPCS steganography and Motion-JPEG2000-BPCS steganography are presented and tested, which are the integration of 3-D SPIHT video coding and BPCS steganography, and that of Motion-JPEG2000 and BPCS, respectively. Experimental results show that 3-D SPIHT-BPCS is superior to Motion-JPEG2000-BPCS with regard to embedding performance. In 3-D SPIHT-BPCS steganography, embedding rates of around 28% of the compressed video size are achieved for twelve bit representation of wavelet coefficients with no noticeable degradation in video quality.

  13. Columbian Secrets: Cristóbal Colón by Leonardo Balada and Antonio Gala

    Directory of Open Access Journals (Sweden)

    José Elías Gutiérrez Meza

    2016-11-01

    Full Text Available The play Cristóbal Colón premiered in 1989 at the Teatro del Liceu. Composed by the musician Leonardo Balada and the playwright Antonio Gala, this opera was commissioned by the Sociedad Estatal Quinto Centenario as part of the festivities organized by the Spanish government to commemorate the Discovery of America. Unlike the so-called "des-celebración del 92", Cristóbal Colón champions the figure of the discoverer and emphasizes the participation of Spain through the praised role of Martín Alonso Pinzón. However, the opera was cut at the last minute. This article asserts that such alteration may have been the result of political censorship attempting to counteract the criticism of the Discovery of America contained in the original version.

  14. Statistical Analysis of Video Frame Size Distribution Originating from Scalable Video Codec (SVC

    Directory of Open Access Journals (Sweden)

    Sima Ahmadpour

    2017-01-01

    Full Text Available Designing an effective and high performance network requires an accurate characterization and modeling of network traffic. The modeling of video frame sizes is normally applied in simulation studies and mathematical analysis and generating streams for testing and compliance purposes. Besides, video traffic assumed as a major source of multimedia traffic in future heterogeneous network. Therefore, the statistical distribution of video data can be used as the inputs for performance modeling of networks. The finding of this paper comprises the theoretical definition of distribution which seems to be relevant to the video trace in terms of its statistical properties and finds the best distribution using both the graphical method and the hypothesis test. The data set used in this article consists of layered video traces generating from Scalable Video Codec (SVC video compression technique of three different movies.

  15. El rastro y la ruina: tras la huella de Antonio José Ponte y Abilio Estévez Traces and ruins: tracking Antonio José Ponte and Abilio Estévez

    Directory of Open Access Journals (Sweden)

    Elena C. Palmero González

    2013-06-01

    Full Text Available Un tema recurrente en los estudios contemporáneos sobre la memoria es el de los rastros, huellas o vestigios memoriales. Tras una fecunda sistematización en el pensamiento filosófico, lo que podríamos llamar una teoría del rastro impacta hoy los estudios de la literatura y la cultura, sacando a la luz originales poéticas. Me intereso por la noción porque pretendo en este trabajo vincularla al tema de las autobiografías de artistas. Específicamente focalizo mi estudio en dos textos de carácter autobiográfico de escritores cubanos contemporáneos, que en la diversidad de sus estilos literarios, permiten al lector reconstituir un fragmento de la historia cultural reciente en la isla. Seguir las pistas dejadas por el autobiógrafo, escuchar el susurro de su relato íntimo, articulando su expresión subjetiva al horizonte problemático de lo colectivo son mis objetivos centrales al acometer el estudio de Inventario secreto de La Habana (2004 de Abilio Estévez y La fiesta vigilada (2007 de Antonio José Ponte.Um tópico frequente nos estudos contemporâneos sobre a memória é o dos rastros, marcas ou vestígios memoriais. Após uma fecunda sistematização no pensamento filosófico, o que poderíamos chamar de uma teoria do rastro impacta hoje os estudos da literatura e da cultura, trazendo à luz poéticas originais. Interesso-me por essa noção porque pretendo neste trabalho vinculá-la ao tema das autobiografias de artistas. Especificamente, meu artigo está focalizado em dois textos de caráter autobiográfico de escritores cubanos contemporâneos que, na diversidade de seus estilos literários, permitem ao leitor reconstituir um fragmento da história cultural recente da ilha. Seguir as pistas deixadas pelo autobiógrafo, escutar o sussurro de seu relato íntimo, articulando sua expressão subjetiva ao horizonte problemático do coletivo, são meus objetivos centrais ao empreender o estudo de Inventario secreto de La Habana (2004

  16. Robust Adaptable Video Copy Detection

    DEFF Research Database (Denmark)

    Assent, Ira; Kremer, Hardy

    2009-01-01

    in contrast). Our query processing combines filtering and indexing structures for efficient multistep computation of video copies under this model. We show that our model successfully identifies altered video copies and does so more reliably than existing models.......Video copy detection should be capable of identifying video copies subject to alterations e.g. in video contrast or frame rates. We propose a video copy detection scheme that allows for adaptable detection of videos that are altered temporally (e.g. frame rate change) and/or visually (e.g. change...

  17. Development of P4140 video data wall projector; Video data wall projector

    Energy Technology Data Exchange (ETDEWEB)

    Watanabe, H.; Inoue, H. [Toshiba Corp., Tokyo (Japan)

    1998-12-01

    The P4140 is a 3 cathode-ray tube (CRT) video data wall projector for super video graphics array (SVGA) signals. It is used as an image display unit, providing a large screen when several sets are put together. A high-quality picture has been realized by higher resolution and improved color uniformity technology. A new convergence adjustment system has also been developed through the optimal combination of digital and analog technologies. This video data wall installation has been greatly enhanced by the automation of cubes and cube performance settings. The P4140 video data wall projector can be used for displaying not only data but video as well. (author)

  18. Advanced video coding systems

    CERN Document Server

    Gao, Wen

    2015-01-01

    This comprehensive and accessible text/reference presents an overview of the state of the art in video coding technology. Specifically, the book introduces the tools of the AVS2 standard, describing how AVS2 can help to achieve a significant improvement in coding efficiency for future video networks and applications by incorporating smarter coding tools such as scene video coding. Topics and features: introduces the basic concepts in video coding, and presents a short history of video coding technology and standards; reviews the coding framework, main coding tools, and syntax structure of AV

  19. Intelligent video surveillance systems

    CERN Document Server

    Dufour, Jean-Yves

    2012-01-01

    Belonging to the wider academic field of computer vision, video analytics has aroused a phenomenal surge of interest since the current millennium. Video analytics is intended to solve the problem of the incapability of exploiting video streams in real time for the purpose of detection or anticipation. It involves analyzing the videos using algorithms that detect and track objects of interest over time and that indicate the presence of events or suspect behavior involving these objects.The aims of this book are to highlight the operational attempts of video analytics, to identify possi

  20. Video Vectorization via Tetrahedral Remeshing.

    Science.gov (United States)

    Wang, Chuan; Zhu, Jie; Guo, Yanwen; Wang, Wenping

    2017-02-09

    We present a video vectorization method that generates a video in vector representation from an input video in raster representation. A vector-based video representation offers the benefits of vector graphics, such as compactness and scalability. The vector video we generate is represented by a simplified tetrahedral control mesh over the spatial-temporal video volume, with color attributes defined at the mesh vertices. We present novel techniques for simplification and subdivision of a tetrahedral mesh to achieve high simplification ratio while preserving features and ensuring color fidelity. From an input raster video, our method is capable of generating a compact video in vector representation that allows a faithful reconstruction with low reconstruction errors.

  1. Low-latency video transmission over high-speed WPANs based on low-power video compression

    DEFF Research Database (Denmark)

    Belyaev, Evgeny; Turlikov, Andrey; Ukhanova, Ann

    2010-01-01

    This paper presents latency-constrained video transmission over high-speed wireless personal area networks (WPANs). Low-power video compression is proposed as an alternative to uncompressed video transmission. A video source rate control based on MINMAX quality criteria is introduced. Practical...

  2. Video Self-Modeling

    Science.gov (United States)

    Buggey, Tom; Ogle, Lindsey

    2012-01-01

    Video self-modeling (VSM) first appeared on the psychology and education stage in the early 1970s. The practical applications of VSM were limited by lack of access to tools for editing video, which is necessary for almost all self-modeling videos. Thus, VSM remained in the research domain until the advent of camcorders and VCR/DVD players and,…

  3. Video dosimetry: evaluation of X-radiation dose by video fluoroscopic image

    International Nuclear Information System (INIS)

    Nova, Joao Luiz Leocadio da; Lopes, Ricardo Tadeu

    1996-01-01

    A new methodology to evaluate the entrance surface dose on patients under radiodiagnosis is presented. A phantom is used in video fluoroscopic procedures in on line video signal system. The images are obtained from a Siemens Polymat 50 and are digitalized. The results show that the entrance surface dose can be obtained in real time from video imaging

  4. Akademisk video

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2017-01-01

    Dette kapitel har fokus på metodiske problemstillinger, der opstår i forhold til at bruge (digital) video i forbindelse med forskningskommunikation, ikke mindst online. Video har længe været benyttet i forskningen til dataindsamling og forskningskommunikation. Med digitaliseringen og internettet ...

  5. VBR video traffic models

    CERN Document Server

    Tanwir, Savera

    2014-01-01

    There has been a phenomenal growth in video applications over the past few years. An accurate traffic model of Variable Bit Rate (VBR) video is necessary for performance evaluation of a network design and for generating synthetic traffic that can be used for benchmarking a network. A large number of models for VBR video traffic have been proposed in the literature for different types of video in the past 20 years. Here, the authors have classified and surveyed these models and have also evaluated the models for H.264 AVC and MVC encoded video and discussed their findings.

  6. Video Games as a Multifaceted Medium: A Review of Quantitative Social Science Research on Video Games and a Typology of Video Game Research Approaches

    Directory of Open Access Journals (Sweden)

    James D. Ivory

    2013-01-01

    Full Text Available Although there is a vast and useful body of quantitative social science research dealing with the social role and impact of video games, it is difficult to compare studies dealing with various dimensions of video games because they are informed by different perspectives and assumptions, employ different methodologies, and address different problems. Studies focusing on different social dimensions of video games can produce varied findings about games’ social function that are often difficult to reconcile— or even contradictory. Research is also often categorized by topic area, rendering a comprehensive view of video games’ social role across topic areas difficult. This interpretive review presents a novel typology of four identified approaches that categorize much of the quantitative social science video game research conducted to date: “video games as stimulus,” “video games as avocation,” “video games as skill,” and “video games as social environment.” This typology is useful because it provides an organizational structure within which the large and growing number of studies on video games can be categorized, guiding comparisons between studies on different research topics and aiding a more comprehensive understanding of video games’ social role. Categorizing the different approaches to video game research provides a useful heuristic for those critiquing and expanding that research, as well as an understandable entry point for scholars new to video game research. Further, and perhaps more importantly, the typology indicates when topics should be explored using different approaches than usual to shed new light on the topic areas. Lastly, the typology exposes the conceptual disconnects between the different approaches to video game research, allowing researchers to consider new ways to bridge gaps between the different approaches’ strengths and limitations with novel methods.

  7. «Dios hará inquisición de vuestros juicios»: Antonio Enriquez Gómez' Search for Justice

    Directory of Open Access Journals (Sweden)

    Rose, Constance H.

    2001-06-01

    Full Text Available One theme uniting the work of Antonio Enríquez Gómez (1600-1663, a Spanish Marrano who resided in France for many years, was his search for justice— personal, earthly and divine. By examining two of his plays and two treatises, above all the comically sardonic Inquisición de Lucifer y Visita de todos los diablos (n.d., a text recently discovered in Amsterdam, it is possible to see that this author bases his thesis, in part, on two geographical locations: «Peralvillo», which symbolizes the miscarriage of earthly justice, and «el valle de Josafá», where divine justice will prevail.

    Un tema que une la obra de Antonio Enriquez Gómez (1600-1663, un marrano español que vivió un largo exilio en Francia, es la búsqueda de la justicia: personal, terrestre y divina. Al examinar dos comedias y dos tratados suyos, sobre todo su Inquisición de Lucifer y Visita de todos los diablos (s. f., un texto recién descubierto en Amsterdam, se puede ver cómo el autor desarrolla su tesis empleando dos topónimos antitéticos: «Peralvillo», que muestra la falta de justicia en este mundo, y «el valle de Josafá», donde Jehová dispensará la justicia divina y castigará a los enemigos de su pueblo, el pueblo judío.

  8. Antonio Mollari e l’architettura nelle Marche dal Neoclassico al Purismo / Antonio Mollari and architecture in Marche region from Neoclassicism to Purism

    Directory of Open Access Journals (Sweden)

    Fabio Mariano

    2015-02-01

    The early architectural "functionalist" Neoclassicism introduced in the Papal State by the genius of Vanvitelli, with his early works in the Marches, had defined a new design language and a particular simplified taste in architectural decorum, played on the widespread use of clay enriched with essential emphases stone, which will affect the architectural production in the Marches to beyond the eighteenth century. The Napoleonic invasion (1797 will shake the backwardness of the state papal introducing new modern principles of land management and planning, mapping and cadastral new tools, new types of architecture-related services, new roles assigned to public engineers and architects. Linearity, proportion and good taste became theoretical assumptions; constructive correctness and rational correspondence between functions and plans became the yardstick; a serene simplification of forms constantly connected to the economic program was married with recovery of the classical models and Vitruvian read back through the mediation treatises of Vignola and especially of Palladio. All news largely implemented after the Restoration of the Papal rule, where the professional figure of Antonio Mollari, after his exploits in the new Stock Exchange Building in Trieste, is inserted in the vein of architectural Purism. It was "more than a passing circumvention the neoclassical experience", it was a final declination of the broader cultural movement of the European neoclassical, by now exhausted, placed in a few decades, until the papacy of Pius IX, and before the next eclectic anthology of historical revivals.

  9. Interrupciones momentáneas de la convención: Aportes para la comprensión de Irredentos de Antonio Acevedo Hernández

    Directory of Open Access Journals (Sweden)

    Mauricio Barría Jara

    2015-11-01

    Full Text Available El artículo propone una lectura de la obra Irredentos de Antonio Acevedo Hernández, intentando mostrar las innovaciones dramatúrgicas que contiene en el contexto del teatro chileno de la época. Para ello se recurre a la aplicación de un marco de análisis que vincula la obra acevediana con tópicos de las vanguardias artísticas teatrales de inicios del siglo XX, especialmente sus vínculos con la categoría de teatro político propuesta por Erwin Piscator y el concepto de estructura de sentimiento propuesto por Raymond Williams. The article proposes a reading of the dramaturgical innovations of the play Irredentos by Antonio Acevedo Hernández in the context of the Chilean theater at the beginning of the 20th century. An analytical framework that links Acevedo’s work with topics of theatrical avant-garde of the period is applied. Emphasislies on the relationship between his work with the category of Political Theater by Erwin Piscator, and the concept of structure of feeling by Raymond Williams.

  10. Digital Video in Research

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2012-01-01

    Is video becoming “the new black” in academia, if so, what are the challenges? The integration of video in research methodology (for collection, analysis) is well-known, but the use of “academic video” for dissemination is relatively new (Eriksson and Sørensen). The focus of this paper is academic......). In the video, I appear (along with other researchers) and two Danish film directors, and excerpts from their film. My challenges included how to edit the academic video and organize the collaborative effort. I consider video editing as a semiotic, transformative process of “reassembling” voices....... In the discussion, I review academic video in terms of relevance and implications for research practice. The theoretical background is social constructivist, combining social semiotics (Kress, van Leeuwen, McCloud), visual anthropology (Banks, Pink) and dialogic theory (Bakhtin). The Bakhtinian notion of “voices...

  11. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... search for current job openings visit HHS USAJobs Home >> NEI YouTube Videos >> NEI YouTube Videos: Amblyopia Listen NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia Animations Blindness Cataract ...

  12. Talking Video in 'Everyday Life'

    DEFF Research Database (Denmark)

    McIlvenny, Paul

    For better or worse, video technologies have made their way into many domains of social life, for example in the domain of therapeutics. Techniques such as Marte Meo, Video Interaction Guidance (ViG), Video-Enhanced Reflection on Communication, Video Home Training and Video intervention....../prevention (VIP) all promote the use of video as a therapeutic tool. This paper focuses on media therapeutics and the various in situ uses of video technologies in the mass media for therapeutic purposes. Reality TV parenting programmes such as Supernanny, Little Angels, The House of Tiny Tearaways, Honey, We...... observation and instruction (directives) relayed across different spaces; 2) the use of recorded video by participants to visualise, spatialise and localise talk and action that is distant in time and/or space; 3) the translating, stretching and cutting of social experience in and through the situated use...

  13. Video Classification and Adaptive QoP/QoS Control for Multiresolution Video Applications on IPTV

    Directory of Open Access Journals (Sweden)

    Huang Shyh-Fang

    2012-01-01

    Full Text Available With the development of heterogeneous networks and video coding standards, multiresolution video applications over networks become important. It is critical to ensure the service quality of the network for time-sensitive video services. Worldwide Interoperability for Microwave Access (WIMAX is a good candidate for delivering video signals because through WIMAX the delivery quality based on the quality-of-service (QoS setting can be guaranteed. The selection of suitable QoS parameters is, however, not trivial for service users. Instead, what a video service user really concerns with is the video quality of presentation (QoP which includes the video resolution, the fidelity, and the frame rate. In this paper, we present a quality control mechanism in multiresolution video coding structures over WIMAX networks and also investigate the relationship between QoP and QoS in end-to-end connections. Consequently, the video presentation quality can be simply mapped to the network requirements by a mapping table, and then the end-to-end QoS is achieved. We performed experiments with multiresolution MPEG coding over WIMAX networks. In addition to the QoP parameters, the video characteristics, such as, the picture activity and the video mobility, also affect the QoS significantly.

  14. Attractiveness of botanical infusions to ovipositing Culex quinquefasciatus, Cx. nigripalpus, and Cx. erraticus in San Antonio, Texas.

    Science.gov (United States)

    McPhatter, Lee P; Debboun, Mustapha

    2009-12-01

    Field experiments were conducted on the Fort Sam Houston Military Reservation, San Antonio, TX, in fall 2008 to observe the attractiveness of selected botanical infusions to ovipositing female mosquitoes. The following infusions were tested in Centers for Disease Control and Prevention gravid traps: Bermuda grass (Cynodon dactylon), oak leaf (Quercus virginiana), acacia leaf (Acacia schaffneri), rabbit chow (alfalfa pellets), and algae (Spirogyra sp.). Four (Bermuda, acacia, oak, and algae) of the 5 infusions were effective in collecting Culex quinquefasciatus, Cx. nigripalpus, and Cx. erraticus. Of the 4 infusions, Bermuda collected the greatest number of the mosquitoes sampled. Female Aedes albopictus mosquitoes were collected in moderate numbers during this study.

  15. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... search for current job openings visit HHS USAJobs Home » NEI YouTube Videos » NEI YouTube Videos: Amblyopia Listen NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia Animations Blindness Cataract ...

  16. Costo institucional de la crisis hipertensiva en el policlínico "Antonio Maceo" Institutional cost of hypertensive crisis in the "Antonio Maceo" polyclinic

    Directory of Open Access Journals (Sweden)

    Yosvany Tabares Silverio

    2011-06-01

    Full Text Available Introducción: la hipertensión arterial afecta la salud de las poblaciones en todas las partes del mundo. Representa por sí misma una enfermedad y también un factor de riesgo para otras afecciones cardiovasculares. Su impacto es en el área de la epidemiología, la salud pública, y en el aspecto económico. Objetivo: determinar el costo institucional de la atención al paciente con crisis hipertensiva en el servicio urgencia del policlínico "Antonio Maceo" de La Habana en el primer semestre del año 2008. Métodos: se realizó un estudio del tipo de descripción de costos. El enfoque metodológico utilizado fue el costo de la enfermedad, siguiendo los pasos recomendados en la Guía Metodológica para las Evaluaciones Económicas en Salud en Cuba. Los costos fueron expresados en pesos cubanos no convertibles del año 2008. La perspectiva de análisis adoptada fue la institucional. El universo de estudio estuvo constituido por 216 pacientes. En el cálculo del costo total institucional se consideraron las variables: costo por medicamentos, por medios diagnósticos, por salarios, entre otras. Resultados: se estudiaron 209 pacientes con urgencia hipertensiva (96,8 % y 7 con emergencia hipertensiva (3,2 %. El costo total de la atención del paciente con crisis hipertensiva ascendió a 5 451,68 pesos en moneda nacional y el costo promedio por paciente fue de 25,23. Conclusiones: el costo mayor en la atención al paciente con crisis hipertensiva estuvo relacionado con el salario directo. La adecuada dispensarización y tratamiento de los pacientes hipertensos pudiera disminuir el costo de la atención médica.Introduction: high blood pressure affects the health of populations at world scale. By itself represent a disease and a risk factor for other cardiovascular affections. Its impact is on the epidemiology, public health areas and in the economic feature. Objective: to determine the institutional cost of the patient care with hypertensive crisis

  17. Airborne Video Surveillance

    National Research Council Canada - National Science Library

    Blask, Steven

    2002-01-01

    The DARPA Airborne Video Surveillance (AVS) program was established to develop and promote technologies to make airborne video more useful, providing capabilities that achieve a UAV force multiplier...

  18. Reflections on academic video

    Directory of Open Access Journals (Sweden)

    Thommy Eriksson

    2012-11-01

    Full Text Available As academics we study, research and teach audiovisual media, yet rarely disseminate and mediate through it. Today, developments in production technologies have enabled academic researchers to create videos and mediate audiovisually. In academia it is taken for granted that everyone can write a text. Is it now time to assume that everyone can make a video essay? Using the online journal of academic videos Audiovisual Thinking and the videos published in it as a case study, this article seeks to reflect on the emergence and legacy of academic audiovisual dissemination. Anchoring academic video and audiovisual dissemination of knowledge in two critical traditions, documentary theory and semiotics, we will argue that academic video is in fact already present in a variety of academic disciplines, and that academic audiovisual essays are bringing trends and developments that have long been part of academic discourse to their logical conclusion.

  19. Uso e diversidade de plantas medicinais em Santo Antonio do Leverger, MT, Brasil Use and diversity of medicinal plants in Santo Antonio do Leverger, MT, Brazil

    Directory of Open Access Journals (Sweden)

    Maria Christina de Mello Amorozo

    2002-04-01

    Full Text Available O presente trabalho tem como objetivo fazer o levantamento etnobotânico de plantas com usos terapêuticos no município de Santo Antonio do Leverger, MT, e estimar a diversidade de espécies usadas. Foram entrevistados residentes adultos de ambos os sexos, junto com os quais foram coletadas as plantas, depositadas no Herbarium Rioclarense (HRCB. Identificaram-se 228 espécies, pertencentes a 73 famílias; 56% delas crescem espontaneamente em ambientes naturais ou antropicamente modificados, 41% são cultivadas e 3% são compradas. Os índices de diversidade encontrados comparam-se aos mais altos registrados na literatura para plantas medicinais em outras áreas tropicais. A riqueza e diversidade das plantas espontâneas podem espelhar até certo ponto a riqueza e diversidade de espécies no ambiente, enquanto tais parâmetros para as espécies cultivadas estariam mais ligados a fatores sócio-culturais que promovam a introdução de novas plantas e informações de uso a partir de fontes externas. Sugere-se que quando comunidades tradicionais se tornam mais expostas à sociedade nacional, o número de espécies e o conhecimento acerca de seu uso podem sofrer inicialmente um acréscimo, por aportes externos; mas, com o aprofundamento do contato, e as mudanças sócio-econômicas decorrentes, a tendência será que as plantas usadas com fins terapêuticos restrinjam-se às espécies cultivadas e invasoras cosmopolitas.This work describes an ethnobotanical survey of medicinal plants in Santo Antonio do Leverger Municipality, Mato Grosso State, Brazil and estimates the diversity of species with therapeutic use. Adult dwellers, male and female, were interviewed and plant gathering undertaken with their assistance. Voucher specimens were deposited at the Herbarium Rioclarense (HRCB. 228 species were identified, belonging to 73 families; 56% of the species grow spontaneously in natural and anthropically modified habitats, 41% are cultivated and 3% are

  20. Informal Physics Learning from Video Games: A Case Study Using Gameplay Videos

    Science.gov (United States)

    Croxton, DeVaughn; Kortemeyer, Gerd

    2018-01-01

    Researching informal gameplay can be challenging, since as soon as a formal study design is imposed, it becomes neither casual nor self-motivated. As a case study of a non-invasive design, we analyze publicly posted gameplay videos to assess the effectiveness of a physics educational video game on special relativity. These videos offer unique…

  1. Appraisal of ground-water resources in the San Antonio Creek Valley, Santa Barbara County, California

    Science.gov (United States)

    Hutchinson, C.B.

    1980-01-01

    A nearly threefold increase in demand for water in the 154-square-mile San Antonio Creek valley in California during the period 1958-77 has increased the potential for overdraft on the ground-water basin. The hydrologic budget for this period showed a perennial yield of about 9,800 acre-feet per year and an annual ground-water discharge of about 11,400 acre-feet per year, comprising net pumpage of 7,100 acre-feet, phreatophyte evapotranspiration of 3,000 acre-feet, and base streamflow of 1 ,300 acre-feet. The base flow in San Antonio Creek could diminish to zero when net pumpage reaches 13,500 acre-feet per year. The environmentally sensitive marshland area of Barka Slough may then become stressed as water normally lost through evapotranspiration is captured by pumpage. The aquifer consists of alluvial valley fill that ranges in thickness from 0 to 3,500 feet. Ground water moves seaward from recharge areas along mountain fronts to a consolidated rock barrier about 5 miles east of the Pacific coast. Upwelling of ground water just east of the barrier has resulted in the 550-acre Barka Slough. Transmissivity of the aquifer ranges from 2,600 to 34,000 feet squared per day, with the lowest values occurring in the central part of the valley where the aquifer is thickest but probably finer grained. The salinity problems are increasing in the agricultural parts of the valley, which is east of the barrier. West of the barrier, stream and ground-water quality is poor, owing to seepage of saline water from the marine shale that underlies the area at shallow depths. A proposed basinwide monitoring program includes 17 water-level sites, 12 water-quality sampling sites, 3 streamflow measuring sites, and periodic infrared aerial photography of Barka Slough. A computer model of the ground-water flow system could be developed to assess the impact of various water-management alternatives. (USGS)

  2. A new video programme

    CERN Multimedia

    CERN video productions

    2011-01-01

    "What's new @ CERN?", a new monthly video programme, will be broadcast on the Monday of every month on webcast.cern.ch. Aimed at the general public, the programme will cover the latest CERN news, with guests and explanatory features. Tune in on Monday 3 October at 4 pm (CET) to see the programme in English, and then at 4:20 pm (CET) for the French version.   var flash_video_player=get_video_player_path(); insert_player_for_external('Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-0753-kbps-640x360-25-fps-audio-64-kbps-44-kHz-stereo', 'mms://mediastream.cern.ch/MediaArchive/Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-Multirate-200-to-753-kbps-640x360-25-fps.wmv', 'false', 480, 360, 'https://mediastream.cern.ch/MediaArchive/Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-posterframe-640x360-at-10-percent.jpg', '1383406', true, 'Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-0600-kbps-maxH-360-25-fps-...

  3. Aerial radiometric and magnetic survey: San Antonio National Topographic Map, Texas. Final report

    International Nuclear Information System (INIS)

    1980-05-01

    The results of analyses of the airborne gamma radiation and total magnetic field survey flown for the region identified as the San Antonio National Topographic Map NH14-8 are presented. The airborne data gathered are reduced by ground computer facilities to yield profile plots of the basic uranium, thorium, and potassium equivalent gamma radiation intensities, ratios of these intensities, aircraft altitude above the earth's surface, total gamma ray and earth's magnetic field intensity, correlated as a function of geologic units. The distribution of data within each geologic unit, for all surveyed map lines and tie lines, has been calculated and is included. Two sets of profiled data for each line are included, with one set displaying the above-cited data. The second set includes only flight line magnetic field, temperature, pressure, altitude data plus magnetic field data as measured at a base station. A general description of the area, including descriptions of the various geologic units and the corresponding airborne data, is included also

  4. Self-Recognition in Live Videos by Young Children: Does Video Training Help?

    Science.gov (United States)

    Demir, Defne; Skouteris, Helen

    2010-01-01

    The overall aim of the experiment reported here was to establish whether self-recognition in live video can be facilitated when live video training is provided to children aged 2-2.5 years. While the majority of children failed the test of live self-recognition prior to video training, more than half exhibited live self-recognition post video…

  5. Video Toroid Cavity Imager

    Energy Technology Data Exchange (ETDEWEB)

    Gerald, Rex E. II; Sanchez, Jairo; Rathke, Jerome W.

    2004-08-10

    A video toroid cavity imager for in situ measurement of electrochemical properties of an electrolytic material sample includes a cylindrical toroid cavity resonator containing the sample and employs NMR and video imaging for providing high-resolution spectral and visual information of molecular characteristics of the sample on a real-time basis. A large magnetic field is applied to the sample under controlled temperature and pressure conditions to simultaneously provide NMR spectroscopy and video imaging capabilities for investigating electrochemical transformations of materials or the evolution of long-range molecular aggregation during cooling of hydrocarbon melts. The video toroid cavity imager includes a miniature commercial video camera with an adjustable lens, a modified compression coin cell imager with a fiat circular principal detector element, and a sample mounted on a transparent circular glass disk, and provides NMR information as well as a video image of a sample, such as a polymer film, with micrometer resolution.

  6. A Framework for Video Modeling

    NARCIS (Netherlands)

    Petkovic, M.; Jonker, Willem

    In recent years, research in video databases has increased greatly, but relatively little work has been done in the area of semantic content-based retrieval. In this paper, we present a framework for video modelling with emphasis on semantic content of video data. The video data model presented

  7. Video library for video imaging detection at intersection stop lines.

    Science.gov (United States)

    2010-04-01

    The objective of this activity was to record video that could be used for controlled : evaluation of video image vehicle detection system (VIVDS) products and software upgrades to : existing products based on a list of conditions that might be diffic...

  8. Deep video deblurring

    KAUST Repository

    Su, Shuochen

    2016-11-25

    Motion blur from camera shake is a major problem in videos captured by hand-held devices. Unlike single-image deblurring, video-based approaches can take advantage of the abundant information that exists across neighboring frames. As a result the best performing methods rely on aligning nearby frames. However, aligning images is a computationally expensive and fragile procedure, and methods that aggregate information must therefore be able to identify which regions have been accurately aligned and which have not, a task which requires high level scene understanding. In this work, we introduce a deep learning solution to video deblurring, where a CNN is trained end-to-end to learn how to accumulate information across frames. To train this network, we collected a dataset of real videos recorded with a high framerate camera, which we use to generate synthetic motion blur for supervision. We show that the features learned from this dataset extend to deblurring motion blur that arises due to camera shake in a wide range of videos, and compare the quality of results to a number of other baselines.

  9. The Children's Video Marketplace.

    Science.gov (United States)

    Ducey, Richard V.

    This report examines a growing submarket, the children's video marketplace, which comprises broadcast, cable, and video programming for children 2 to 11 years old. A description of the tremendous growth in the availability and distribution of children's programming is presented, the economics of the children's video marketplace are briefly…

  10. Toward enhancing the distributed video coder under a multiview video codec framework

    Science.gov (United States)

    Lee, Shih-Chieh; Chen, Jiann-Jone; Tsai, Yao-Hong; Chen, Chin-Hua

    2016-11-01

    The advance of video coding technology enables multiview video (MVV) or three-dimensional television (3-D TV) display for users with or without glasses. For mobile devices or wireless applications, a distributed video coder (DVC) can be utilized to shift the encoder complexity to decoder under the MVV coding framework, denoted as multiview distributed video coding (MDVC). We proposed to exploit both inter- and intraview video correlations to enhance side information (SI) and improve the MDVC performance: (1) based on the multiview motion estimation (MVME) framework, a categorized block matching prediction with fidelity weights (COMPETE) was proposed to yield a high quality SI frame for better DVC reconstructed images. (2) The block transform coefficient properties, i.e., DCs and ACs, were exploited to design the priority rate control for the turbo code, such that the DVC decoding can be carried out with fewest parity bits. In comparison, the proposed COMPETE method demonstrated lower time complexity, while presenting better reconstructed video quality. Simulations show that the proposed COMPETE can reduce the time complexity of MVME to 1.29 to 2.56 times smaller, as compared to previous hybrid MVME methods, while the image peak signal to noise ratios (PSNRs) of a decoded video can be improved 0.2 to 3.5 dB, as compared to H.264/AVC intracoding.

  11. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... Amaurosis Low Vision Refractive Errors Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: Amblyopia NEI Home Contact Us A-Z Site Map NEI on Social Media Information in Spanish (Información en español) Website, ...

  12. Camera network video summarization

    Science.gov (United States)

    Panda, Rameswar; Roy-Chowdhury, Amit K.

    2017-05-01

    Networks of vision sensors are deployed in many settings, ranging from security needs to disaster response to environmental monitoring. Many of these setups have hundreds of cameras and tens of thousands of hours of video. The difficulty of analyzing such a massive volume of video data is apparent whenever there is an incident that requires foraging through vast video archives to identify events of interest. As a result, video summarization, that automatically extract a brief yet informative summary of these videos, has attracted intense attention in the recent years. Much progress has been made in developing a variety of ways to summarize a single video in form of a key sequence or video skim. However, generating a summary from a set of videos captured in a multi-camera network still remains as a novel and largely under-addressed problem. In this paper, with the aim of summarizing videos in a camera network, we introduce a novel representative selection approach via joint embedding and capped l21-norm minimization. The objective function is two-fold. The first is to capture the structural relationships of data points in a camera network via an embedding, which helps in characterizing the outliers and also in extracting a diverse set of representatives. The second is to use a capped l21-norm to model the sparsity and to suppress the influence of data outliers in representative selection. We propose to jointly optimize both of the objectives, such that embedding can not only characterize the structure, but also indicate the requirements of sparse representative selection. Extensive experiments on standard multi-camera datasets well demonstrate the efficacy of our method over state-of-the-art methods.

  13. The energy expenditure of an activity-promoting video game compared to sedentary video games and TV watching.

    Science.gov (United States)

    Mitre, Naim; Foster, Randal C; Lanningham-Foster, Lorraine; Levine, James A

    2011-01-01

    In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure in obese and lean children. Energy expenditure and physical activity were measured while participants were watching television, playing a video game on a traditional sedentary video game console, and while playing the same video game on an activity-promoting video game console. Energy expenditure was significantly greater than television watching and playing video games on a sedentary video game console when children played the video game on the activity-promoting console. When examining movement with accelerometry, children moved significantly more when playing the video game on the Nintendo Wii console. Activity-promoting video games have shown to increase movement, and be an important tool to raise energy expenditure by 50% when compared to sedentary activities of daily living.

  14. Fast compressed domain motion detection in H.264 video streams for video surveillance applications

    DEFF Research Database (Denmark)

    Szczerba, Krzysztof; Forchhammer, Søren; Støttrup-Andersen, Jesper

    2009-01-01

    This paper presents a novel approach to fast motion detection in H.264/MPEG-4 advanced video coding (AVC) compressed video streams for IP video surveillance systems. The goal is to develop algorithms which may be useful in a real-life industrial perspective by facilitating the processing of large...... on motion vectors embedded in the video stream without requiring a full decoding and reconstruction of video frames. To improve the robustness to noise, a confidence measure based on temporal and spatial clues is introduced to increase the probability of correct detection. The algorithm was tested on indoor...

  15. 8th February 2011-Rector Universidad Autónoma de Sinaloa Mexico Dr Victor Antonio Corrales Burgeño-Mexico-visiting ALICE cavern and tunnel with ALICE Spokesperson P. Giubellino

    CERN Multimedia

    Maximilien Brice

    2011-01-01

    Photo 1,3-14:The delegation visiting ALICE cavern Photo 2:Dra. Beatriz E. Rodríguez Pérez\tDirectora del Centro de Políticas de Género para la igualdad entre Hombres y Mujeres,Dr Victor Antonio Corrales Burgeño,P. Giubellino Photo 15-29:The delegation visiting LHC Tunnel Photo 30-57:Signature of the Guest Book with CERN Director-General R. Heuer and Head of International Relations F. Pauss Photo 58:Adviser for Mexico J. Salicio,ALICE Collaboration Universidad Autonoma de Sinaloa I. Leon Monzon,ALICE Collaboration Centro Invest. Estudios Avanz. IPN (Cinnestav) G. Herrera Corral,R. Heuer,Dr Victor Antonio Corrales Burgeño,F. Pauss,Dra. Beatriz E. Rodríguez Pérez,Directora de Relaciones InternacionalesMC. América M. Lizárraga González

  16. Sound for digital video

    CERN Document Server

    Holman, Tomlinson

    2013-01-01

    Achieve professional quality sound on a limited budget! Harness all new, Hollywood style audio techniques to bring your independent film and video productions to the next level.In Sound for Digital Video, Second Edition industry experts Tomlinson Holman and Arthur Baum give you the tools and knowledge to apply recent advances in audio capture, video recording, editing workflow, and mixing to your own film or video with stunning results. This fresh edition is chockfull of techniques, tricks, and workflow secrets that you can apply to your own projects from preproduction

  17. Mobile Video in Everyday Social Interactions

    Science.gov (United States)

    Reponen, Erika; Lehikoinen, Jaakko; Impiö, Jussi

    Video recording has become a spontaneous everyday activity for many people, thanks to the video capabilities of modern mobile phones. Internet connectivity of mobile phones enables fluent sharing of captured material even real-time, which makes video an up-and-coming everyday interaction medium. In this article we discuss the effect of the video camera in the social environment, everyday life situations, mainly based on a study where four groups of people used digital video cameras in their normal settings. We also reflect on another study of ours, relating to real-time mobile video communication and discuss future views. The aim of our research is to understand the possibilities in the domain of mobile video. Live and delayed sharing seem to have their special characteristics, live video being used as a virtual window between places whereas delayed video usage has more scope for good-quality content. While this novel way of interacting via mobile video enables new social patterns, it also raises new concerns for privacy and trust between participating persons in all roles, largely due to the widely spreading possibilities of videos. Video in a social situation affects cameramen (who record), targets (who are recorded), passers-by (who are unintentionally in the situation), and the audience (who follow the videos or recording situations) but also the other way around, the participants affect the video by their varying and evolving personal and communicational motivations for recording.

  18. Gamifying Video Object Segmentation.

    Science.gov (United States)

    Spampinato, Concetto; Palazzo, Simone; Giordano, Daniela

    2017-10-01

    Video object segmentation can be considered as one of the most challenging computer vision problems. Indeed, so far, no existing solution is able to effectively deal with the peculiarities of real-world videos, especially in cases of articulated motion and object occlusions; limitations that appear more evident when we compare the performance of automated methods with the human one. However, manually segmenting objects in videos is largely impractical as it requires a lot of time and concentration. To address this problem, in this paper we propose an interactive video object segmentation method, which exploits, on one hand, the capability of humans to identify correctly objects in visual scenes, and on the other hand, the collective human brainpower to solve challenging and large-scale tasks. In particular, our method relies on a game with a purpose to collect human inputs on object locations, followed by an accurate segmentation phase achieved by optimizing an energy function encoding spatial and temporal constraints between object regions as well as human-provided location priors. Performance analysis carried out on complex video benchmarks, and exploiting data provided by over 60 users, demonstrated that our method shows a better trade-off between annotation times and segmentation accuracy than interactive video annotation and automated video object segmentation approaches.

  19. Antonio de Capmany and the city of Barcelona: the value of experience in the path of progress

    Directory of Open Access Journals (Sweden)

    Ramon GRAU I FERNÁNDEZ

    2017-02-01

    Full Text Available In his time, Antonio de Capmany (1742-1813 was the most prominent intellectual in the service of the interests of Barcelona, in a willingness to articulate the energy of that city with the efforts of enlightened despotism to relaunch Spain as a continental and colonial power. Extensive knowledge and assimilation of European culture of the Enlightenment allowed him to associate the historical experience of the Catalan capital with modern values. It was not a simple varnish, since the defense of Barcelona as the focus of progress was constructed from documented empirical data and sensory impressions, according to the principles preached by the great British philosophers against speculative rationalism and its incessant occurrences.

  20. Comportamiento del cáncer cérvicouterino en el municipio San Antonio del Sur de Guantánamo

    OpenAIRE

    Salvent Tames, Adrian; Rodríguez Lara, Osvaldo; Leyva Lambert, Marlenis; Gamboa Rodríguez, Mailin; Columbié Gámez, Mirta

    2012-01-01

    Introducción: no son pocos los esfuerzos que se realizan para combatir el cáncer cérvicouterino, a pesar de que existe un programa de detección precoz, estamos lejos aún de alcanzar la meta propuesta. Objetivo: conocer el comportamiento del cáncer cérvicouterino en el municipio de San Antonio del Sur de la provincia Guantánamo en el periodo 2006-2010. Métodos: el universo de estudio quedó constituido por las 254 pacientes que tuvieron una citología orgánica con diagnóstico positivo de lesione...

  1. SIRSALE: integrated video database management tools

    Science.gov (United States)

    Brunie, Lionel; Favory, Loic; Gelas, J. P.; Lefevre, Laurent; Mostefaoui, Ahmed; Nait-Abdesselam, F.

    2002-07-01

    Video databases became an active field of research during the last decade. The main objective in such systems is to provide users with capabilities to friendly search, access and playback distributed stored video data in the same way as they do for traditional distributed databases. Hence, such systems need to deal with hard issues : (a) video documents generate huge volumes of data and are time sensitive (streams must be delivered at a specific bitrate), (b) contents of video data are very hard to be automatically extracted and need to be humanly annotated. To cope with these issues, many approaches have been proposed in the literature including data models, query languages, video indexing etc. In this paper, we present SIRSALE : a set of video databases management tools that allow users to manipulate video documents and streams stored in large distributed repositories. All the proposed tools are based on generic models that can be customized for specific applications using ad-hoc adaptation modules. More precisely, SIRSALE allows users to : (a) browse video documents by structures (sequences, scenes, shots) and (b) query the video database content by using a graphical tool, adapted to the nature of the target video documents. This paper also presents an annotating interface which allows archivists to describe the content of video documents. All these tools are coupled to a video player integrating remote VCR functionalities and are based on active network technology. So, we present how dedicated active services allow an optimized video transport for video streams (with Tamanoir active nodes). We then describe experiments of using SIRSALE on an archive of news video and soccer matches. The system has been demonstrated to professionals with a positive feedback. Finally, we discuss open issues and present some perspectives.

  2. Medical video server construction.

    Science.gov (United States)

    Dańda, Jacek; Juszkiewicz, Krzysztof; Leszczuk, Mikołaj; Loziak, Krzysztof; Papir, Zdzisław; Sikora, Marek; Watza, Rafal

    2003-01-01

    The paper discusses two implementation options for a Digital Video Library, a repository used for archiving, accessing, and browsing of video medical records. Two crucial issues to be decided on are a video compression format and a video streaming platform. The paper presents numerous decision factors that have to be taken into account. The compression formats being compared are DICOM as a format representative for medical applications, both MPEGs, and several new formats targeted for an IP networking. The comparison includes transmission rates supported, compression rates, and at least options for controlling a compression process. The second part of the paper presents the ISDN technique as a solution for provisioning of tele-consultation services between medical parties that are accessing resources uploaded to a digital video library. There are several backbone techniques (like corporate LANs/WANs, leased lines or even radio/satellite links) available, however, the availability of network resources for hospitals was the prevailing choice criterion pointing to ISDN solutions. Another way to provide access to the Digital Video Library is based on radio frequency domain solutions. The paper describes possibilities of both, wireless and cellular network's data transmission service to be used as a medical video server transport layer. For the cellular net-work based solution two communication techniques are used: Circuit Switched Data and Packet Switched Data.

  3. Image processing of integrated video image obtained with a charged-particle imaging video monitor system

    International Nuclear Information System (INIS)

    Iida, Takao; Nakajima, Takehiro

    1988-01-01

    A new type of charged-particle imaging video monitor system was constructed for video imaging of the distributions of alpha-emitting and low-energy beta-emitting nuclides. The system can display not only the scintillation image due to radiation on the video monitor but also the integrated video image becoming gradually clearer on another video monitor. The distortion of the image is about 5% and the spatial resolution is about 2 line pairs (lp)mm -1 . The integrated image is transferred to a personal computer and image processing is performed qualitatively and quantitatively. (author)

  4. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: Amblyopia ... *PDF files require the free Adobe® Reader® software for viewing. This website is maintained by the ...

  5. Smart Streaming for Online Video Services

    OpenAIRE

    Chen, Liang; Zhou, Yipeng; Chiu, Dah Ming

    2013-01-01

    Bandwidth consumption is a significant concern for online video service providers. Practical video streaming systems usually use some form of HTTP streaming (progressive download) to let users download the video at a faster rate than the video bitrate. Since users may quit before viewing the complete video, however, much of the downloaded video will be "wasted". To the extent that users' departure behavior can be predicted, we develop smart streaming that can be used to improve user QoE with ...

  6. Video outside versus video inside the web: do media setting and image size have an impact on the emotion-evoking potential of video?

    NARCIS (Netherlands)

    Verleur, R.; Verhagen, Pleunes Willem; Crawford, Margaret; Simonson, Michael; Lamboy, Carmen

    2001-01-01

    To explore the educational potential of video-evoked affective responses in a Web-based environment, the question was raised whether video in a Web-based environment is experienced differently from video in a traditional context. An experiment was conducted that studied the affect-evoking power of

  7. Video games: good, bad, or other?

    Science.gov (United States)

    Prot, Sara; McDonald, Katelyn A; Anderson, Craig A; Gentile, Douglas A

    2012-06-01

    Video games are a pervasive pastime among children and adolescents. The growing popularity of video games has instigated a debate among parents, researchers, video game producers, and policymakers concerning potential harmful and helpful effects of video games on children. This article provides an overview of research findings on the positive and negative effects of video games, thus providing an empirical answer to the question, are video games good or bad? The article also provides some guidelines to help pediatricians, parents, and other caregivers protect children from negative effects and to maximize positive effects of video games. Copyright © 2012 Elsevier Inc. All rights reserved.

  8. Blind prediction of natural video quality.

    Science.gov (United States)

    Saad, Michele A; Bovik, Alan C; Charrier, Christophe

    2014-03-01

    We propose a blind (no reference or NR) video quality evaluation model that is nondistortion specific. The approach relies on a spatio-temporal model of video scenes in the discrete cosine transform domain, and on a model that characterizes the type of motion occurring in the scenes, to predict video quality. We use the models to define video statistics and perceptual features that are the basis of a video quality assessment (VQA) algorithm that does not require the presence of a pristine video to compare against in order to predict a perceptual quality score. The contributions of this paper are threefold. 1) We propose a spatio-temporal natural scene statistics (NSS) model for videos. 2) We propose a motion model that quantifies motion coherency in video scenes. 3) We show that the proposed NSS and motion coherency models are appropriate for quality assessment of videos, and we utilize them to design a blind VQA algorithm that correlates highly with human judgments of quality. The proposed algorithm, called video BLIINDS, is tested on the LIVE VQA database and on the EPFL-PoliMi video database and shown to perform close to the level of top performing reduced and full reference VQA algorithms.

  9. Hierarchical event selection for video storyboards with a case study on snooker video visualization.

    Science.gov (United States)

    Parry, Matthew L; Legg, Philip A; Chung, David H S; Griffiths, Iwan W; Chen, Min

    2011-12-01

    Video storyboard, which is a form of video visualization, summarizes the major events in a video using illustrative visualization. There are three main technical challenges in creating a video storyboard, (a) event classification, (b) event selection and (c) event illustration. Among these challenges, (a) is highly application-dependent and requires a significant amount of application specific semantics to be encoded in a system or manually specified by users. This paper focuses on challenges (b) and (c). In particular, we present a framework for hierarchical event representation, and an importance-based selection algorithm for supporting the creation of a video storyboard from a video. We consider the storyboard to be an event summarization for the whole video, whilst each individual illustration on the board is also an event summarization but for a smaller time window. We utilized a 3D visualization template for depicting and annotating events in illustrations. To demonstrate the concepts and algorithms developed, we use Snooker video visualization as a case study, because it has a concrete and agreeable set of semantic definitions for events and can make use of existing techniques of event detection and 3D reconstruction in a reliable manner. Nevertheless, most of our concepts and algorithms developed for challenges (b) and (c) can be applied to other application areas. © 2010 IEEE

  10. Intelligent keyframe extraction for video printing

    Science.gov (United States)

    Zhang, Tong

    2004-10-01

    Nowadays most digital cameras have the functionality of taking short video clips, with the length of video ranging from several seconds to a couple of minutes. The purpose of this research is to develop an algorithm which extracts an optimal set of keyframes from each short video clip so that the user could obtain proper video frames to print out. In current video printing systems, keyframes are normally obtained by evenly sampling the video clip over time. Such an approach, however, may not reflect highlights or regions of interest in the video. Keyframes derived in this way may also be improper for video printing in terms of either content or image quality. In this paper, we present an intelligent keyframe extraction approach to derive an improved keyframe set by performing semantic analysis of the video content. For a video clip, a number of video and audio features are analyzed to first generate a candidate keyframe set. These features include accumulative color histogram and color layout differences, camera motion estimation, moving object tracking, face detection and audio event detection. Then, the candidate keyframes are clustered and evaluated to obtain a final keyframe set. The objective is to automatically generate a limited number of keyframes to show different views of the scene; to show different people and their actions in the scene; and to tell the story in the video shot. Moreover, frame extraction for video printing, which is a rather subjective problem, is considered in this work for the first time, and a semi-automatic approach is proposed.

  11. Como güelfos y gibelinos: los colegios de San Bernardo y San Antonio Abad en el Cuzco durante el siglo XVII

    Directory of Open Access Journals (Sweden)

    Guibovich Pérez, Pedro M

    2006-04-01

    Full Text Available This article deals with the conflicts that involved the San Bernardo and San Antonio schools all along the seventeenth century. The author proposes a new approach to explain the social history of colonial Cuzco. He mantains that the root of the confrontation has to do with the privileges that enjoy the jesuits in the provision of academical degrees, a basic requirement to obtain appointments in the civil and eclesiastical administration. To understand this social dinamic, he reconstructs the institutional history of both schools, and reveals the interests that defend the main actors of this secular conflict.

    Los conflictos que enfrentaron a los colegios de San Bernardo y San Antonio Abad a lo largo del siglo XVII es el tema central de estudio de este ensayo. El autor propone una nueva lectura a este episodio de la historia social del Cuzco colonial. Sostiene que en la raíz de los enfrentamientos estuvo el privilegio que gozaban los jesuitas para la concesión de grados académicos, requisitos fundamentales para obtener cargos en la administración civil y eclesiástica. Para entender la dinámica social, el autor reconstruye la historia institucional de los colegios y los intereses en juego de los principales protagonistas del secular conflicto.

  12. Mito, magia e iconografia. I sortilegi di Medea nelle stampe di Giovanni Antonio Rusconi per le Trasformationi di Lodovico Dolce / Myth, magic and iconography. Medea’s sorceries in the woodcuts by Giovanni Antonio Rusconi for Lodovico Dolce’s “Trasformationi”

    Directory of Open Access Journals (Sweden)

    Giuseppe Capriotti

    2013-05-01

    Full Text Available Anche se dopo la famosa tragedia di Euripide fonti letterarie e iconografiche rappresentano Medea principalmente come madre infanticida, la Medea delle Metamorfosi di Ovidio è soprattutto una potente maga: una sapiente conoscitrice di erbe, con cui sa preparare efficaci pozioni magiche, e un’abile manipolatrice diricette prodigiose, che si attivano grazie all’aiuto di divinità infere, invocate con formule vocali nei suoi riti notturni. Allo stesso modo, nelle xilografie che decorano le edizioni rinascimentali delle Metamorfosi, in particolare in quelle di Giovanni Antonio Rusconi per le Trasformationi di Lodovico Dolce, Medea è raffigurata soprattutto come una avvenente maga, che compie i suoi sortilegi per amore o per vendetta. Specialmente nella stampa con Il ringiovanimento di Esone, Rusconi mescola i connotati della maga rinascimentale e quelli della strega nordica: Medea è ancora un’attraente e giovane donna, ma compie oramai operazioni magiche al limite della fattucchieria.   Even though after the famous tragedy of Euripides literary and iconographic sources represent Medea mainly as infanticide mother, the Medea of the Ovid’s Metamorphoses is above all a powerful sorceress: a wise expert of grasses, by which she prepares effective magic potions, and a skilled manipulator of prodigious recipes, that she activates thanks to the help of hellish divinities, invoked with vocal formulas in her nighttime rites. In the same way, in the woodcuts that decorate the Renaissance editions of the Metamorphoses, particularly in those of Giovanni Antonio Rusconi for the Lodovico Dolce’s Trasformationi, Medea is represented above all as a good-looking sorceress, that executes her sorceries for love or for revenge. Especially in the woodcut with The rejuvenation of Esone, Rusconi combines the characteristics of the Renaissance sorceress with those of the Northern witch: Medea is still an attractive and young woman, but she carry out, by now

  13. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos ... member of our patient care team. Managing Your Arthritis Managing Your Arthritis Managing Chronic Pain and Depression ...

  14. Rheumatoid Arthritis Educational Video Series

    Science.gov (United States)

    ... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos ... Your Arthritis Managing Chronic Pain and Depression in Arthritis Nutrition & Rheumatoid Arthritis Arthritis and Health-related Quality of Life ...

  15. Simulation of flow in the Edwards Aquifer, San Antonio region, Texas, and refinement of storage and flow concepts

    Science.gov (United States)

    Maclay, Robert W.; Land, Larry F.

    1988-01-01

    The Edwards aquifer is a complexly faulted, carbonate aquifer lying within the Balcones fault zone of south-central Texas. The aquifer consists of thin- to massive-bedded limestone and dolomite, most of which is in the form of mudstones and wackestones. Well-developed secondary porosity has formed in association with former erosional surfaces within the carbonate rocks, within dolomitized-burrowed tidal and evaporitic deposits, and along inclined fractures to produce an aquifer with transmissivities greater than 100 ft2/s. The aquifer is recharged mainly by streamflow losses in the outcrop area of the Edwards aquifer and is discharged by major springs located at considerable distances, as much as 150 mi, from the areas of recharge and by wells. Ground-water flow within the Edwards aquifer of the San Antonio region was simulated to investigate concepts relating to the storage and flow characteristics. The concepts of major interest were the effects of barrier faults on flow direction, water levels, springflow, and storage within the aquifer. A general-purpose, finite-difference model, modified to provide the capability of representing barrier faults, was used to simulate ground-water flow and storage in the aquifer. The approach in model development was to conduct a series of simulations beginning with a simple representation of the aquifer framework and then proceeding to subsequent representations of increasing complexity. The simulations investigated the effects of complex geologic structures and of significant changes in transmissivity, anisotropy, and storage coefficient. Initial values of transmissivity, anisotropy, and storage coefficient were estimated based on concepts developed in previous studies. Results of the simulations confirmed the original estimates of transmissivity values (greater than 100 square feet/s) in the confined zone of the aquifer between San Antonio and Comal Springs. A storage coefficient of 0.05 in the unconfined zone of the aquifer

  16. Video game addiction: The push to pathologize video games

    DEFF Research Database (Denmark)

    Nielsen, Rune Kristian Lundedal; Ferguson, Christopher; Bean, Anthony

    2017-01-01

    With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained traction. However, many aspects of this concept remain controversial. At present, little clarity has been...... achieved regarding diagnostic criteria and appropriate symptoms. It is unclear if symptoms that involve problematic video gaming behavior should be reified as a new disorder, or are the expression of underlying mental conditions. Nonetheless, the recent proposals around gaming disorder from respected...... and necessity of the overarching construct. This raises multiple concerns. First, the current approaches to understanding “gaming addiction” are rooted in substance abuse research and approaches do not necessarily translate to media consumption. Second, some research has indicated that “video game addiction...

  17. Multimodal Feature Learning for Video Captioning

    Directory of Open Access Journals (Sweden)

    Sujin Lee

    2018-01-01

    Full Text Available Video captioning refers to the task of generating a natural language sentence that explains the content of the input video clips. This study proposes a deep neural network model for effective video captioning. Apart from visual features, the proposed model learns additionally semantic features that describe the video content effectively. In our model, visual features of the input video are extracted using convolutional neural networks such as C3D and ResNet, while semantic features are obtained using recurrent neural networks such as LSTM. In addition, our model includes an attention-based caption generation network to generate the correct natural language captions based on the multimodal video feature sequences. Various experiments, conducted with the two large benchmark datasets, Microsoft Video Description (MSVD and Microsoft Research Video-to-Text (MSR-VTT, demonstrate the performance of the proposed model.

  18. Preliminary three-dimensional geohydrologic framework of the San Antonio Creek Groundwater Basin, Santa Barbara County, California

    Science.gov (United States)

    Cromwell, G.; Sweetkind, D. S.; O'leary, D. R.

    2017-12-01

    The San Antonio Creek Groundwater Basin is a rural agricultural area that is heavily dependent on groundwater to meet local water demands. The U.S. Geological Survey (USGS) is working cooperatively with Santa Barbara County and Vandenberg Air Force Base to assess the quantity and quality of the groundwater resources within the basin. As part of this assessment, an integrated hydrologic model that will help stakeholders to effectively manage the water resources in the basin is being developed. The integrated hydrologic model includes a conceptual model of the subsurface geology consisting of stratigraphy and variations in lithology throughout the basin. The San Antonio Creek Groundwater Basin is a relatively narrow, east-west oriented valley that is structurally controlled by an eastward-plunging syncline. Basin-fill material beneath the valley floor consists of relatively coarse-grained, permeable, marine and non-marine sedimentary deposits, which are underlain by fine-grained, low-permeability, marine sedimentary rocks. To characterize the system, surficial and subsurface geohydrologic data were compiled from geologic maps, existing regional geologic models, and lithology and geophysical logs from boreholes, including two USGS multiple-well sites drilled as part of this study. Geohydrologic unit picks and lithologic variations are incorporated into a three-dimensional framework model of the basin. This basin (model) includes six geohydrologic units that follow the structure and stratigraphy of the area: 1) Bedrock - low-permeability marine sedimentary rocks; 2) Careaga Formation - fine to coarse grained near-shore sandstone; 3) Paso Robles Formation, lower portion - sandy-gravely deposits with clay and limestone; 4) Paso Robles Formation, middle portion - clayey-silty deposits; 5) Paso Robles Formation, upper portion - sandy-gravely deposits; and 6) recent Quaternary deposits. Hydrologic data show that the upper and lower portions of the Paso Robles Formation are

  19. Video game use and cognitive performance: does it vary with the presence of problematic video game use?

    Science.gov (United States)

    Collins, Emily; Freeman, Jonathan

    2014-03-01

    Action video game players have been found to outperform nonplayers on a variety of cognitive tasks. However, several failures to replicate these video game player advantages have indicated that this relationship may not be straightforward. Moreover, despite the discovery that problematic video game players do not appear to demonstrate the same superior performance as nonproblematic video game players in relation to multiple object tracking paradigms, this has not been investigated for other tasks. Consequently, this study compared gamers and nongamers in task switching ability, visual short-term memory, mental rotation, enumeration, and flanker interference, as well as investigated the influence of self-reported problematic video game use. A total of 66 participants completed the experiment, 26 of whom played action video games, including 20 problematic players. The results revealed no significant effect of playing action video games, nor any influence of problematic video game play. This indicates that the previously reported cognitive advantages in video game players may be restricted to specific task features or samples. Furthermore, problematic video game play may not have a detrimental effect on cognitive performance, although this is difficult to ascertain considering the lack of video game player advantage. More research is therefore sorely needed.

  20. Video frame processor

    International Nuclear Information System (INIS)

    Joshi, V.M.; Agashe, Alok; Bairi, B.R.

    1993-01-01

    This report provides technical description regarding the Video Frame Processor (VFP) developed at Bhabha Atomic Research Centre. The instrument provides capture of video images available in CCIR format. Two memory planes each with a capacity of 512 x 512 x 8 bit data enable storage of two video image frames. The stored image can be processed on-line and on-line image subtraction can also be carried out for image comparisons. The VFP is a PC Add-on board and is I/O mapped within the host IBM PC/AT compatible computer. (author). 9 refs., 4 figs., 19 photographs

  1. Visual Analytics and Storytelling through Video

    Energy Technology Data Exchange (ETDEWEB)

    Wong, Pak C.; Perrine, Kenneth A.; Mackey, Patrick S.; Foote, Harlan P.; Thomas, Jim

    2005-10-31

    This paper supplements a video clip submitted to the Video Track of IEEE Symposium on Information Visualization 2005. The original video submission applies a two-way storytelling approach to demonstrate the visual analytics capabilities of a new visualization technique. The paper presents our video production philosophy, describes the plot of the video, explains the rationale behind the plot, and finally, shares our production experiences with our readers.

  2. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... questions Clinical Studies Publications Catalog Photos and Images Spanish Language Information Grants and Funding Extramural Research Division ... Low Vision Refractive Errors Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video ...

  3. Interactive Video, The Next Step

    Science.gov (United States)

    Strong, L. R.; Wold-Brennon, R.; Cooper, S. K.; Brinkhuis, D.

    2012-12-01

    Video has the ingredients to reach us emotionally - with amazing images, enthusiastic interviews, music, and video game-like animations-- and it's emotion that motivates us to learn more about our new interest. However, watching video is usually passive. New web-based technology is expanding and enhancing the video experience, creating opportunities to use video with more direct interaction. This talk will look at an Educaton and Outreach team's experience producing video-centric curriculum using innovative interactive media tools from TED-Ed and FlixMaster. The Consortium for Ocean Leadership's Deep Earth Academy has partnered with the Center for Dark Energy Biosphere Investigations (C-DEBI) to send educators and a video producer aboard three deep sea research expeditions to the Juan de Fuca plate to install and service sub-seafloor observatories. This collaboration between teachers, students, scientists and media producers has proved a productive confluence, providing new ways of understanding both ground-breaking science and the process of science itself - by experimenting with new ways to use multimedia during ocean-going expeditions and developing curriculum and other projects post-cruise.

  4. Real-time video quality monitoring

    Science.gov (United States)

    Liu, Tao; Narvekar, Niranjan; Wang, Beibei; Ding, Ran; Zou, Dekun; Cash, Glenn; Bhagavathy, Sitaram; Bloom, Jeffrey

    2011-12-01

    The ITU-T Recommendation G.1070 is a standardized opinion model for video telephony applications that uses video bitrate, frame rate, and packet-loss rate to measure the video quality. However, this model was original designed as an offline quality planning tool. It cannot be directly used for quality monitoring since the above three input parameters are not readily available within a network or at the decoder. And there is a great room for the performance improvement of this quality metric. In this article, we present a real-time video quality monitoring solution based on this Recommendation. We first propose a scheme to efficiently estimate the three parameters from video bitstreams, so that it can be used as a real-time video quality monitoring tool. Furthermore, an enhanced algorithm based on the G.1070 model that provides more accurate quality prediction is proposed. Finally, to use this metric in real-world applications, we present an example emerging application of real-time quality measurement to the management of transmitted videos, especially those delivered to mobile devices.

  5. Collaborative Video Search Combining Video Retrieval with Human-Based Visual Inspection

    NARCIS (Netherlands)

    Hudelist, M.A.; Cobârzan, C.; Beecks, C.; van de Werken, Rob; Kletz, S.; Hürst, W.O.; Schoeffmann, K.

    2016-01-01

    We propose a novel video browsing approach that aims at optimally integrating traditional, machine-based retrieval methods with an interface design optimized for human browsing performance. Advanced video retrieval and filtering (e.g., via color and motion signatures, and visual concepts) on a

  6. 76 FR 55585 - Video Description: Implementation of the Twenty-First Century Communications and Video...

    Science.gov (United States)

    2011-09-08

    ... of Video Programming Report and Order (15 F.C.C.R. 15,230 (2000)), recon. granted in part and denied... dialogue, makes video programming more accessible to individuals who are blind or visually impaired. The... networks, and multichannel video programming distributor systems (``MVPDs'') with more than 50,000...

  7. Perceptual video quality assessment in H.264 video coding standard using objective modeling.

    Science.gov (United States)

    Karthikeyan, Ramasamy; Sainarayanan, Gopalakrishnan; Deepa, Subramaniam Nachimuthu

    2014-01-01

    Since usage of digital video is wide spread nowadays, quality considerations have become essential, and industry demand for video quality measurement is rising. This proposal provides a method of perceptual quality assessment in H.264 standard encoder using objective modeling. For this purpose, quality impairments are calculated and a model is developed to compute the perceptual video quality metric based on no reference method. Because of the shuttle difference between the original video and the encoded video the quality of the encoded picture gets degraded, this quality difference is introduced by the encoding process like Intra and Inter prediction. The proposed model takes into account of the artifacts introduced by these spatial and temporal activities in the hybrid block based coding methods and an objective modeling of these artifacts into subjective quality estimation is proposed. The proposed model calculates the objective quality metric using subjective impairments; blockiness, blur and jerkiness compared to the existing bitrate only calculation defined in the ITU G 1070 model. The accuracy of the proposed perceptual video quality metrics is compared against popular full reference objective methods as defined by VQEG.

  8. Comparison of the Effects of Continuous Video Modeling, Video Prompting, and Video Modeling on Task Completion by Young Adults with Moderate Intellectual Disability

    Science.gov (United States)

    Mechling, Linda C.; Ayres, Kevin M.; Bryant, Kathryn J.; Foster, Ashley L.

    2014-01-01

    This study compared the effects of three procedures (video prompting: VP, video modeling: VM, and continuous video modeling: CVM) on task completion by three high school students with moderate intellectual disability. The comparison was made across three sets of fundamentally different tasks (putting away household items in clusters of two items;…

  9. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos ... Your Arthritis Managing Chronic Pain and Depression in Arthritis Nutrition & Rheumatoid Arthritis Arthritis and Health-related Quality of Life ...

  10. Social video content delivery

    CERN Document Server

    Wang, Zhi; Zhu, Wenwu

    2016-01-01

    This brief presents new architecture and strategies for distribution of social video content. A primary framework for socially-aware video delivery and a thorough overview of the possible approaches is provided. The book identifies the unique characteristics of socially-aware video access and social content propagation, revealing the design and integration of individual modules that are aimed at enhancing user experience in the social network context. The change in video content generation, propagation, and consumption for online social networks, has significantly challenged the traditional video delivery paradigm. Given the massive amount of user-generated content shared in online social networks, users are now engaged as active participants in the social ecosystem rather than as passive receivers of media content. This revolution is being driven further by the deep penetration of 3G/4G wireless networks and smart mobile devices that are seamlessly integrated with online social networking and media-sharing s...

  11. Children's Video Games as Interactive Racialization

    OpenAIRE

    Martin, Cathlena

    2008-01-01

    Cathlena Martin explores in her paper "Children's Video Games as Interactive Racialization" selected children's video games. Martin argues that children's video games often act as reinforcement for the games' television and film counterparts and their racializing characteristics and features. In Martin's analysis the video games discussed represent media through which to analyze racial identities and ideologies. In making the case for positive female minority leads in children's video games, ...

  12. Subjective Video Quality Assessment in H.264/AVC Video Coding Standard

    Directory of Open Access Journals (Sweden)

    Z. Miličević

    2012-11-01

    Full Text Available This paper seeks to provide an approach for subjective video quality assessment in the H.264/AVC standard. For this purpose a special software program for the subjective assessment of quality of all the tested video sequences is developed. It was developed in accordance with recommendation ITU-T P.910, since it is suitable for the testing of multimedia applications. The obtained results show that in the proposed selective intra prediction and optimized inter prediction algorithm there is a small difference in picture quality (signal-to-noise ratio between decoded original and modified video sequences.

  13. Illusory control, gambling, and video gaming: an investigation of regular gamblers and video game players.

    Science.gov (United States)

    King, Daniel L; Ejova, Anastasia; Delfabbro, Paul H

    2012-09-01

    There is a paucity of empirical research examining the possible association between gambling and video game play. In two studies, we examined the association between video game playing, erroneous gambling cognitions, and risky gambling behaviour. One hundred and fifteen participants, including 65 electronic gambling machine (EGM) players and 50 regular video game players, were administered a questionnaire that examined video game play, gambling involvement, problem gambling, and beliefs about gambling. We then assessed each groups' performance on a computerised gambling task that involved real money. A post-game survey examined perceptions of the skill and chance involved in the gambling task. The results showed that video game playing itself was not significantly associated with gambling involvement or problem gambling status. However, among those persons who both gambled and played video games, video game playing was uniquely and significantly positively associated with the perception of direct control over chance-based gambling events. Further research is needed to better understand the nature of this association, as it may assist in understanding the impact of emerging digital gambling technologies.

  14. Video-Based Big Data Analytics in Cyberlearning

    Science.gov (United States)

    Wang, Shuangbao; Kelly, William

    2017-01-01

    In this paper, we present a novel system, inVideo, for video data analytics, and its use in transforming linear videos into interactive learning objects. InVideo is able to analyze video content automatically without the need for initial viewing by a human. Using a highly efficient video indexing engine we developed, the system is able to analyze…

  15. Web Audio/Video Streaming Tool

    Science.gov (United States)

    Guruvadoo, Eranna K.

    2003-01-01

    In order to promote NASA-wide educational outreach program to educate and inform the public of space exploration, NASA, at Kennedy Space Center, is seeking efficient ways to add more contents to the web by streaming audio/video files. This project proposes a high level overview of a framework for the creation, management, and scheduling of audio/video assets over the web. To support short-term goals, the prototype of a web-based tool is designed and demonstrated to automate the process of streaming audio/video files. The tool provides web-enabled users interfaces to manage video assets, create publishable schedules of video assets for streaming, and schedule the streaming events. These operations are performed on user-defined and system-derived metadata of audio/video assets stored in a relational database while the assets reside on separate repository. The prototype tool is designed using ColdFusion 5.0.

  16. Antonio Gramsci: el consejo de fábrica, germen de la sociedad futura

    Directory of Open Access Journals (Sweden)

    Martín Prestía

    2015-06-01

    Full Text Available El propósito general del presente trabajo es realizar una reflexión y problematización en torno de la concepción de Antonio Gramsci del “consejo de fábrica” desde tres dimensiones que se vinculan orgánicamente: el consejo de fábrica en tanto forma político-organizativa; la problemática de la escisión entre hombre y ciudadano propia de la modernidad y la resolución que, a partir del consejo, es posible darle; y, por último, el consejo de fábrica como instancia a partir de la cual es posible construir un orden alternativo, prefigurando la sociedad de nuevo tipo. A modo de conclusión, se incluye una recapitulación de las principales claves interpretativas utilizadas en el análisis de los desarrollos gramscianos, a la vez que se propone la identificación de algunas tensiones hacia el interior de la propia argumentación del militante sardo.

  17. Robust video object cosegmentation.

    Science.gov (United States)

    Wang, Wenguan; Shen, Jianbing; Li, Xuelong; Porikli, Fatih

    2015-10-01

    With ever-increasing volumes of video data, automatic extraction of salient object regions became even more significant for visual analytic solutions. This surge has also opened up opportunities for taking advantage of collective cues encapsulated in multiple videos in a cooperative manner. However, it also brings up major challenges, such as handling of drastic appearance, motion pattern, and pose variations, of foreground objects as well as indiscriminate backgrounds. Here, we present a cosegmentation framework to discover and segment out common object regions across multiple frames and multiple videos in a joint fashion. We incorporate three types of cues, i.e., intraframe saliency, interframe consistency, and across-video similarity into an energy optimization framework that does not make restrictive assumptions on foreground appearance and motion model, and does not require objects to be visible in all frames. We also introduce a spatio-temporal scale-invariant feature transform (SIFT) flow descriptor to integrate across-video correspondence from the conventional SIFT-flow into interframe motion flow from optical flow. This novel spatio-temporal SIFT flow generates reliable estimations of common foregrounds over the entire video data set. Experimental results show that our method outperforms the state-of-the-art on a new extensive data set (ViCoSeg).

  18. Mechanisms of video-game epilepsy.

    Science.gov (United States)

    Fylan, F; Harding, G F; Edson, A S; Webb, R M

    1999-01-01

    We aimed to elucidate the mechanisms underlying video-game epilepsy by comparing the flicker- and spatial-frequency ranges over which photic and pattern stimulation elicited photoparoxysmal responses in two different populations: (a) 25 patients with a history of seizures experienced while playing video games; and (b) 25 age- and medication-matched controls with a history of photosensitive epilepsy, but no history of video-game seizures. Abnormality ranges were determined by measuring photoparoxysmal EEG abnormalities as a function of the flicker frequency of patterned and diffuse intermittent photic stimulation (IPS) and the spatial frequency of patterns on a raster display. There was no significant difference between the groups in respect of the abnormality ranges elicited by patterned or diffuse IPS or by spatial patterns. When the groups were compared at one specific IPS frequency (-50 Hz), however, the flicker frequency of European television displays, the video-game patients were significantly more likely to be sensitive. The results suggest that video-game seizures are a manifestation of photosensitive epilepsy. The increased sensitivity of video-game patients to IPS at 50 Hz indicates that display flicker may underlie video-game seizures. The similarity in photic- and pattern-stimulation ranges over which abnormalities are elicited in video-game patients and controls suggests that all patients with photosensitive epilepsy may be predisposed toward video-game-induced seizures. Photosensitivity screening should therefore include assessment by using both IPS at 50 Hz and patterns displayed on a television or monitor with a 50-Hz frame rate.

  19. Video game induced knuckle pad.

    Science.gov (United States)

    Rushing, Mary E; Sheehan, Daniel J; Davis, Loretta S

    2006-01-01

    Controversy and concern surround the video game playing fascination of children. Scientific reports have explored the negative effects of video games on youth, with a growing number recognizing the actual physical implications of this activity. We offer another reason to discourage children's focus on video games: knuckle pads. A 13-year-old black boy presented with an asymptomatic, slightly hyperpigmented plaque over his right second distal interphalangeal joint. A punch biopsy specimen confirmed knuckle pad as the diagnosis, and a traumatic etiology from video game playing was suspected. Knuckle pads can be painful, cosmetically unappealing, and refractory to treatment. They can now be recognized as yet another potential adverse consequence of chronic video game playing.

  20. 3D video

    CERN Document Server

    Lucas, Laurent; Loscos, Céline

    2013-01-01

    While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century.The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide th

  1. Collaborative Video Sketching

    DEFF Research Database (Denmark)

    Henningsen, Birgitte; Gundersen, Peter Bukovica; Hautopp, Heidi

    2017-01-01

    This paper introduces to what we define as a collaborative video sketching process. This process links various sketching techniques with digital storytelling approaches and creative reflection processes in video productions. Traditionally, sketching has been used by designers across various...... findings: 1) They are based on a collaborative approach. 2) The sketches act as a mean to externalizing hypotheses and assumptions among the participants. Based on our analysis we present an overview of factors involved in collaborative video sketching and shows how the factors relate to steps, where...... the participants: shape, record, review and edit their work, leading the participants to new insights about their work....

  2. Learning to Swim Using Video Modelling and Video Feedback within a Self-Management Program

    Science.gov (United States)

    Lao, So-An; Furlonger, Brett E.; Moore, Dennis W.; Busacca, Margherita

    2016-01-01

    Although many adults who cannot swim are primarily interested in learning by direct coaching there are options that have a focus on self-directed learning. As an alternative a self-management program combined with video modelling, video feedback and high quality and affordable video technology was used to assess its effectiveness to assisting an…

  3. Video Quality Prediction over Wireless 4G

    KAUST Repository

    Lau, Chun Pong

    2013-04-14

    In this paper, we study the problem of video quality prediction over the wireless 4G network. Video transmission data is collected from a real 4G SCM testbed for investigating factors that affect video quality. After feature transformation and selection on video and network parameters, video quality is predicted by solving as regression problem. Experimental results show that the dominated factor on video quality is the channel attenuation and video quality can be well estimated by our models with small errors.

  4. Video Quality Prediction over Wireless 4G

    KAUST Repository

    Lau, Chun Pong; Zhang, Xiangliang; Shihada, Basem

    2013-01-01

    In this paper, we study the problem of video quality prediction over the wireless 4G network. Video transmission data is collected from a real 4G SCM testbed for investigating factors that affect video quality. After feature transformation and selection on video and network parameters, video quality is predicted by solving as regression problem. Experimental results show that the dominated factor on video quality is the channel attenuation and video quality can be well estimated by our models with small errors.

  5. The Video Generation.

    Science.gov (United States)

    Provenzo, Eugene F., Jr.

    1992-01-01

    Video games are neither neutral nor harmless but represent very specific social and symbolic constructs. Research on the social content of today's video games reveals that sex bias and gender stereotyping are widely evident throughout the Nintendo games. Violence and aggression also pervade the great majority of the games. (MLF)

  6. Intelligent control for scalable video processing

    NARCIS (Netherlands)

    Wüst, C.C.

    2006-01-01

    In this thesis we study a problem related to cost-effective video processing in software by consumer electronics devices, such as digital TVs. Video processing is the task of transforming an input video signal into an output video signal, for example to improve the quality of the signal. This

  7. Video personalization for usage environment

    Science.gov (United States)

    Tseng, Belle L.; Lin, Ching-Yung; Smith, John R.

    2002-07-01

    A video personalization and summarization system is designed and implemented incorporating usage environment to dynamically generate a personalized video summary. The personalization system adopts the three-tier server-middleware-client architecture in order to select, adapt, and deliver rich media content to the user. The server stores the content sources along with their corresponding MPEG-7 metadata descriptions. Our semantic metadata is provided through the use of the VideoAnnEx MPEG-7 Video Annotation Tool. When the user initiates a request for content, the client communicates the MPEG-21 usage environment description along with the user query to the middleware. The middleware is powered by the personalization engine and the content adaptation engine. Our personalization engine includes the VideoSue Summarization on Usage Environment engine that selects the optimal set of desired contents according to user preferences. Afterwards, the adaptation engine performs the required transformations and compositions of the selected contents for the specific usage environment using our VideoEd Editing and Composition Tool. Finally, two personalization and summarization systems are demonstrated for the IBM Websphere Portal Server and for the pervasive PDA devices.

  8. Video Golf

    Science.gov (United States)

    1995-01-01

    George Nauck of ENCORE!!! invented and markets the Advanced Range Performance (ARPM) Video Golf System for measuring the result of a golf swing. After Nauck requested their assistance, Marshall Space Flight Center scientists suggested video and image processing/computing technology, and provided leads on commercial companies that dealt with the pertinent technologies. Nauck contracted with Applied Research Inc. to develop a prototype. The system employs an elevated camera, which sits behind the tee and follows the flight of the ball down range, catching the point of impact and subsequent roll. Instant replay of the video on a PC monitor at the tee allows measurement of the carry and roll. The unit measures distance and deviation from the target line, as well as distance from the target when one is selected. The information serves as an immediate basis for making adjustments or as a record of skill level progress for golfers.

  9. The Energy Expenditure of an Activity-Promoting Video Game compared to Sedentary Video Games and TV Watching

    Science.gov (United States)

    Mitre, Naim; Foster, Randal C; Lanningham-Foster, Lorraine; Levine, James A.

    2014-01-01

    Background Screen time continues to be a major contributing factor to sedentariness in children. There have been more creative approaches to increase physical over the last few years. One approach has been through the use of video games. In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure and movement in lean and obese children. Our primary hypothesis was that energy expenditure and movement decreases while watching television, in lean and obese children. Our secondary hypothesis was that energy expenditure and movement increases when playing the same game with an activity-promoting video game console compared to a sedentary video game console, in lean and obese children. Methods Eleven boys (10 ± 1 year) and eight girls (9 ± 1 year) ranging in BMI from 14–29 kg/m2 (eleven lean and eight overweight or obese) were recruited. Energy expenditure and physical activity were measured while participants were watching television, playing a video game on a traditional sedentary video game console, and while playing the same video game on an activity-promoting video game (Nintendo Wii) console. Results Energy expenditure was significantly greater than television watching and playing video games on a sedentary video game console when children played the video game on the activity-promoting console(125.3 ± 38.2 Kcal/hr vs. 79.7 ± 20.1 and 79.4 ±15.7, Pvideo games on a sedentary video game console is not different. Activity-promoting video games have shown to increase movement, and be an important tool to raise energy expenditure by 50% when compared to sedentary activities of daily living. PMID:22145458

  10. Diavideos: a diabetes health video portal.

    Science.gov (United States)

    Sánchez-Bocanegra, C L; Rivero-Rodriguez, A; Fernández-Luque, L; Sevillano, J L

    2013-01-01

    Diavideos is a web platform that collects trustworthy diabetes health videos from YouTube and offers them in a easy way. YouTube is a big repository of health videos, but good content is sometimes mixed with misleading and harmful videos such as promoting anorexia [1]. Diavideos is a web portal that provides easy access to a repository of trustworthy diabetes videos. This poster describes Diavideos and explains the crawling method used to retrieve these videos from trusted channels.

  11. Making Sense of Video Analytics: Lessons Learned from Clickstream Interactions, Attitudes, and Learning Outcome in a Video-Assisted Course

    Directory of Open Access Journals (Sweden)

    Michail N. Giannakos

    2015-02-01

    Full Text Available Online video lectures have been considered an instructional media for various pedagogic approaches, such as the flipped classroom and open online courses. In comparison to other instructional media, online video affords the opportunity for recording student clickstream patterns within a video lecture. Video analytics within lecture videos may provide insights into student learning performance and inform the improvement of video-assisted teaching tactics. Nevertheless, video analytics are not accessible to learning stakeholders, such as researchers and educators, mainly because online video platforms do not broadly share the interactions of the users with their systems. For this purpose, we have designed an open-access video analytics system for use in a video-assisted course. In this paper, we present a longitudinal study, which provides valuable insights through the lens of the collected video analytics. In particular, we found that there is a relationship between video navigation (repeated views and the level of cognition/thinking required for a specific video segment. Our results indicated that learning performance progress was slightly improved and stabilized after the third week of the video-assisted course. We also found that attitudes regarding easiness, usability, usefulness, and acceptance of this type of course remained at the same levels throughout the course. Finally, we triangulate analytics from diverse sources, discuss them, and provide the lessons learned for further development and refinement of video-assisted courses and practices.

  12. Robust Watermarking of Video Streams

    Directory of Open Access Journals (Sweden)

    T. Polyák

    2006-01-01

    Full Text Available In the past few years there has been an explosion in the use of digital video data. Many people have personal computers at home, and with the help of the Internet users can easily share video files on their computer. This makes possible the unauthorized use of digital media, and without adequate protection systems the authors and distributors have no means to prevent it.Digital watermarking techniques can help these systems to be more effective by embedding secret data right into the video stream. This makes minor changes in the frames of the video, but these changes are almost imperceptible to the human visual system. The embedded information can involve copyright data, access control etc. A robust watermark is resistant to various distortions of the video, so it cannot be removed without affecting the quality of the host medium. In this paper I propose a video watermarking scheme that fulfills the requirements of a robust watermark. 

  13. Caribe y exilio en La isla que se repite de Antonio Benítez Rojo

    Directory of Open Access Journals (Sweden)

    Arcadio Díaz Quiñones

    2007-09-01

    Full Text Available This paper suggests a reading of Antonio Benítez Rojo's unavoidable essay La isla que se repite (1989, in order to approach and meditate on Caribbean cultures, attempting both to delineate a possible understanding of the relationship between his poetics and exile, and to analyse some of his choices as an intellectual and the way he conceived Caribbean in his essays. In the map drawn by Benítez Rojo, paradise islands appear along with those ruled by violence and death, and are sometimes confused. Plantation and Utopia are the main topics. Essays from La isla que se repite allow us to examine his wish to link his work to other traditions by means of a long rodeo through the rich Caribbean cultural matrices. It was his way to escape and transcend "nation" authoritarian discourse prevailing in modern Cuban history.

  14. Caribe y exilio en La isla que se repite de Antonio Benítez Rojo

    Directory of Open Access Journals (Sweden)

    Arcadio Díaz Quiñones

    2006-11-01

    Full Text Available This paper suggests a reading of Antonio Benítez Rojo's unavoidable essay La isla que se repite (1989, in order to approach and meditate on Caribbean cultures, attempting both to delineate a possible understanding of the relationship between his poetics and exile, and to analyse some of his choices as an intellectual and the way he conceived Caribbean in his essays. In the map drawn by Benítez Rojo, paradise islands appear along with those ruled by violence and death, and are sometimes confused. Plantation and Utopia are the main topics. Essays from La isla que se repite allow us to examine his wish to link his work to other traditions by means of a long rodeo through the rich Caribbean cultural matrices. It was his way to escape and transcend "nation" authoritarian discourse prevailing in modern Cuban history.

  15. Drawings for an exacting author: illustrations from Giovanni Antonio Scopoli's "Deliciae florae et faunae insubricae".

    Science.gov (United States)

    Siviero, Monica; Violani, Carlo

    2006-01-01

    Giovanni Antonio Scopoli (1723-1788) was one of the most versatile naturalists in eighteenth-century Italy. In 1785, Scopoli conceived the ambitious publication, "Deliciae florae et faunae insubricae". Appearing in installments, this included descriptions and illustrations of plants, animals and minerals found in northern Italy. Unfortunately, Scopoli's sudden death halted publication of the "Deliciae" after its third installment. Recently, a corpus of 98 paintings, in the gouache style, were discovered in the Biblioteca Universitaria of Pavia. These gouaches appear to be the basis for plates planned in future installments of the "Deliciae". Marginal notes in Scopoli's handwriting are included. Because Scopoli's plant and animal specimens have been destroyed or dispersed, these drawings are crucial for reconstructing his scientific opus. Combined with other documents, Scopoli's marginal notes also reveal his exacting standards. He criticized the way his artists had poorly rendered the scientific details of the paintings.

  16. Video genre classification using multimodal features

    Science.gov (United States)

    Jin, Sung Ho; Bae, Tae Meon; Choo, Jin Ho; Ro, Yong Man

    2003-12-01

    We propose a video genre classification method using multimodal features. The proposed method is applied for the preprocessing of automatic video summarization or the retrieval and classification of broadcasting video contents. Through a statistical analysis of low-level and middle-level audio-visual features in video, the proposed method can achieve good performance in classifying several broadcasting genres such as cartoon, drama, music video, news, and sports. In this paper, we adopt MPEG-7 audio-visual descriptors as multimodal features of video contents and evaluate the performance of the classification by feeding the features into a decision tree-based classifier which is trained by CART. The experimental results show that the proposed method can recognize several broadcasting video genres with a high accuracy and the classification performance with multimodal features is superior to the one with unimodal features in the genre classification.

  17. Telemetry and Communication IP Video Player

    Science.gov (United States)

    OFarrell, Zachary L.

    2011-01-01

    Aegis Video Player is the name of the video over IP system for the Telemetry and Communications group of the Launch Services Program. Aegis' purpose is to display video streamed over a network connection to be viewed during launches. To accomplish this task, a VLC ActiveX plug-in was used in C# to provide the basic capabilities of video streaming. The program was then customized to be used during launches. The VLC plug-in can be configured programmatically to display a single stream, but for this project multiple streams needed to be accessed. To accomplish this, an easy to use, informative menu system was added to the program to enable users to quickly switch between videos. Other features were added to make the player more useful, such as watching multiple videos and watching a video in full screen.

  18. Video Game Accessibility: A Legal Approach

    Directory of Open Access Journals (Sweden)

    George Powers

    2015-02-01

    Full Text Available Video game accessibility may not seem of significance to some, and it may sound trivial to anyone who does not play video games. This assumption is false. With the digitalization of our culture, video games are an ever increasing part of our life. They contribute to peer to peer interactions, education, music and the arts. A video game can be created by hundreds of musicians and artists, and they can have production budgets that exceed modern blockbuster films. Inaccessible video games are analogous to movie theaters without closed captioning or accessible facilities. The movement to have accessible video games is small, unorganized and misdirected. Just like the other battles to make society accessible were accomplished through legislation and law, the battle for video game accessibility must be focused toward the law and not the market.

  19. An Energy-Efficient and High-Quality Video Transmission Architecture in Wireless Video-Based Sensor Networks

    Directory of Open Access Journals (Sweden)

    Yasaman Samei

    2008-08-01

    Full Text Available Technological progress in the fields of Micro Electro-Mechanical Systems (MEMS and wireless communications and also the availability of CMOS cameras, microphones and small-scale array sensors, which may ubiquitously capture multimedia content from the field, have fostered the development of low-cost limited resources Wireless Video-based Sensor Networks (WVSN. With regards to the constraints of videobased sensor nodes and wireless sensor networks, a supporting video stream is not easy to implement with the present sensor network protocols. In this paper, a thorough architecture is presented for video transmission over WVSN called Energy-efficient and high-Quality Video transmission Architecture (EQV-Architecture. This architecture influences three layers of communication protocol stack and considers wireless video sensor nodes constraints like limited process and energy resources while video quality is preserved in the receiver side. Application, transport, and network layers are the layers in which the compression protocol, transport protocol, and routing protocol are proposed respectively, also a dropping scheme is presented in network layer. Simulation results over various environments with dissimilar conditions revealed the effectiveness of the architecture in improving the lifetime of the network as well as preserving the video quality.

  20. An Energy-Efficient and High-Quality Video Transmission Architecture in Wireless Video-Based Sensor Networks.

    Science.gov (United States)

    Aghdasi, Hadi S; Abbaspour, Maghsoud; Moghadam, Mohsen Ebrahimi; Samei, Yasaman

    2008-08-04

    Technological progress in the fields of Micro Electro-Mechanical Systems (MEMS) and wireless communications and also the availability of CMOS cameras, microphones and small-scale array sensors, which may ubiquitously capture multimedia content from the field, have fostered the development of low-cost limited resources Wireless Video-based Sensor Networks (WVSN). With regards to the constraints of videobased sensor nodes and wireless sensor networks, a supporting video stream is not easy to implement with the present sensor network protocols. In this paper, a thorough architecture is presented for video transmission over WVSN called Energy-efficient and high-Quality Video transmission Architecture (EQV-Architecture). This architecture influences three layers of communication protocol stack and considers wireless video sensor nodes constraints like limited process and energy resources while video quality is preserved in the receiver side. Application, transport, and network layers are the layers in which the compression protocol, transport protocol, and routing protocol are proposed respectively, also a dropping scheme is presented in network layer. Simulation results over various environments with dissimilar conditions revealed the effectiveness of the architecture in improving the lifetime of the network as well as preserving the video quality.

  1. Home Video Telemetry vs inpatient telemetry: A comparative study looking at video quality

    Directory of Open Access Journals (Sweden)

    Sutapa Biswas

    Full Text Available Objective: To compare the quality of home video recording with inpatient telemetry (IPT to evaluate our current Home Video Telemetry (HVT practice. Method: To assess our HVT practice, a retrospective comparison of the video quality against IPT was conducted with the latter as the gold standard. A pilot study had been conducted in 2008 on 5 patients.Patients (n = 28 were included in each group over a period of one year.The data was collected from referral spreadsheets, King’s EPR and telemetry archive.Scoring of the events captured was by consensus using two scorers.The variables compared included: visibility of the body part of interest, visibility of eyes, time of event, illumination, contrast, sound quality and picture clarity when amplified to 200%.Statistical evaluation was carried out using Shapiro–Wilk and Chi-square tests. The P-value of ⩽0.05 was considered statistically significant. Results: Significant differences were demonstrated in lighting and contrast between the two groups (HVT performed better in both.Amplified picture quality was slightly better in the HVT group. Conclusion: Video quality of HVT is comparable to IPT, even surpassing IPT in certain aspects such as the level of illumination and contrast. Results were reconfirmed in a larger sample of patients with more variables. Significance: Despite the user and environmental variability in HVT, it looks promising and can be seriously considered as a preferable alternative for patients who may require investigation at locations remote from an EEG laboratory. Keywords: Home Video Telemetry, EEG, Home video monitoring, Video quality

  2. Antonio Maura and the role of the 2nd Reich in the Franco-Spanish negotiations on Morocco in 1903-1904 | Antonio Maura y el papel del II Reich en las negociaciones hispano-francesas sobre Marruecos de 1903-1904

    Directory of Open Access Journals (Sweden)

    Francisco Manuel Pastor Garrigues

    2013-12-01

    Full Text Available The first part of the article tackles the problem that Antonio Maura came up against when he became head of the Spanish government, in late 1903, consisting in concluding the negotiation process on Morocco, under way with France since 1901. It stresses the way that Maura’s colonial ideology followed on in the footsteps of the former con servative leader, Silvela’s approach, as well as the preponderance of issues such as national security in motivating these ideas. The second part explains the appeal made by Maura’s government for aid from Germany, in line with earlier movements of German diplomacy, which had become interested in controlling part of Spanish Morocco, or in gaining compensations in Fernando Po. There is finally an analysis of Berlin’s attempt to exploit Maura’s government in the course of the Spanish-French conversations on the Jerife Empire. | En la primera parte del artículo se aborda el problema que ha de afrontar el estadista Antonio Maura al convertirse en el jefe del gobierno español, a finales de 1903 y consistente en concluir el proceso de negociación sobre Marruecos entablado con Francia desde 1901. Se resalta el carácter continuista del ideario colonial de Maura con respecto al del anterior líder conservador, Silvela, y la preponderancia de cuestiones como la seguridad nacional como motivadoras de dicho ideario. En la segunda parte, se explica la apelación del gobierno maurista a una ayuda por parte de Alemania, en función de movimientos previos de la diplomacia germana que se había interesado por controlar una parte del Marruecos español, o por conseguir compensaciones en Fernando Po. Finalmente se analiza el intento de Berlín de instrumentalizar al gobierno Maura en el curso de las conversaciones hispano-francesas sobre el Imperio jerifiano.

  3. El último urbanismo de Antonio Bonet: el poblado SOS (1970

    Directory of Open Access Journals (Sweden)

    Juan Fernando Ródenas García

    2018-04-01

    Full Text Available El poblado SOS de Aldeas Infantiles, Sant Feliu de Codines, Barcelona (1970, junto al poblado Hifrensa (realizado y los planes urbanísticos de Prat I y II (no realizados, constituyen los últimos conjuntos urbanísticos de cierto calado proyectados por Antonio Bonet, si exceptuamos su producción turística. Bonet plantea un conjunto residencial para alojar a niños huérfanos con equipamientos comunitarios educacionales y deportivos. Bonet recrea en el poblado SOS la atmósfera, a escala humana, que se respira en aquellos pueblos que aparecen fotografiados en el número 18 (1935 de la revista del GATEPAC, AC Documentos de Actividad Contemporánea, dedicado a la arquitectura popular. Pabellones encalados, bóvedas, porches, patios, muros y plataformas de piedra dispuestas como bancales agrícolas, constituyen los elementos que construyen el paisaje de un poblado de trazo moderno y formas arcaicas. Se propone el análisis de una obra inédita que, aunque no se llevó a cabo, expresa la singular lectura del autor de las condiciones de habitabilidad para niños huérfanos, del paisaje, y al mismo tiempo, la obra condensa la experiencia de Bonet como urbanista ya experimentado que en los años 70 pone a prueba con perspectiva histórica su credo teórico fundamental: la Carta de Atenas.

  4. Putting Your Camp on Video.

    Science.gov (United States)

    Peterson, Michael

    1997-01-01

    Creating a video to use in marketing camp involves selecting a format, writing the script, determining the video's length, obtaining release forms from campers who appear in the video, determining strategies for filming, choosing a narrator, and renting a studio and a mixing engineer (videotape editor). Includes distribution tips. (LP)

  5. No-reference pixel based video quality assessment for HEVC decoded video

    DEFF Research Database (Denmark)

    Huang, Xin; Søgaard, Jacob; Forchhammer, Søren

    2017-01-01

    the quantization step used in the Intra coding is estimated. We map the obtained HEVC features using an Elastic Net to predict subjective video quality scores, Mean Opinion Scores (MOS). The performance is verified on a dataset consisting of HEVC coded 4 K UHD (resolution equal to 3840 x 2160) video sequences...

  6. Semantic-based surveillance video retrieval.

    Science.gov (United States)

    Hu, Weiming; Xie, Dan; Fu, Zhouyu; Zeng, Wenrong; Maybank, Steve

    2007-04-01

    Visual surveillance produces large amounts of video data. Effective indexing and retrieval from surveillance video databases are very important. Although there are many ways to represent the content of video clips in current video retrieval algorithms, there still exists a semantic gap between users and retrieval systems. Visual surveillance systems supply a platform for investigating semantic-based video retrieval. In this paper, a semantic-based video retrieval framework for visual surveillance is proposed. A cluster-based tracking algorithm is developed to acquire motion trajectories. The trajectories are then clustered hierarchically using the spatial and temporal information, to learn activity models. A hierarchical structure of semantic indexing and retrieval of object activities, where each individual activity automatically inherits all the semantic descriptions of the activity model to which it belongs, is proposed for accessing video clips and individual objects at the semantic level. The proposed retrieval framework supports various queries including queries by keywords, multiple object queries, and queries by sketch. For multiple object queries, succession and simultaneity restrictions, together with depth and breadth first orders, are considered. For sketch-based queries, a method for matching trajectories drawn by users to spatial trajectories is proposed. The effectiveness and efficiency of our framework are tested in a crowded traffic scene.

  7. CERN Video News on line

    CERN Multimedia

    2003-01-01

    The latest CERN video news is on line. In this issue : an interview with the Director General and reports on the new home for the DELPHI barrel and the CERN firemen's spectacular training programme. There's also a vintage video news clip from 1954. See: www.cern.ch/video or Bulletin web page

  8. [Is video game addiction a reality ?

    Science.gov (United States)

    Thorens, Gabriel; Achab, Sophia; Rothen, Stephane; Khazaal, Yasser; Zullino, Daniele

    2016-09-21

    Video games are widely practiced. Questions about their potential health risks arise, including the risk of addiction. If there is at present no official diagnosis of video games addiction, the DSM-5 proposes temporary criteria based on pathological gambling. Video game addiction affects a minority of at risk individuals. The proposed treatments are essentially psychotherapeutic. Video games practices can be non problematic and they may also have potential beneficial effects on individuals. It is therefore recommended, when assessing video games practices, to take into account the positive and negative impacts of their use.

  9. Austin Community College Video Game Development Certificate

    Science.gov (United States)

    McGoldrick, Robert

    2008-01-01

    The Video Game Development program is designed and developed by leaders in the Austin video game development industry, under the direction of the ACC Video Game Advisory Board. Courses are taught by industry video game developers for those who want to become video game developers. The program offers a comprehensive approach towards learning what's…

  10. Video astronomy on the go using video cameras with small telescopes

    CERN Document Server

    Ashley, Joseph

    2017-01-01

    Author Joseph Ashley explains video astronomy's many benefits in this comprehensive reference guide for amateurs. Video astronomy offers a wonderful way to see objects in far greater detail than is possible through an eyepiece, and the ability to use the modern, entry-level video camera to image deep space objects is a wonderful development for urban astronomers in particular, as it helps sidestep the issue of light pollution. The author addresses both the positive attributes of these cameras for deep space imaging as well as the limitations, such as amp glow. The equipment needed for imaging as well as how it is configured is identified with hook-up diagrams and photographs. Imaging techniques are discussed together with image processing (stacking and image enhancement). Video astronomy has evolved to offer great results and great ease of use, and both novices and more experienced amateurs can use this book to find the set-up that works best for them. Flexible and portable, they open up a whole new way...

  11. Gender and video games: How is female gender generally represented in various genres of video games?

    OpenAIRE

    Xeniya Kondrat

    2015-01-01

    Gender representation in video games is a current sensitive topic in entertainment media. Gender studies in video games look at the difference between the portrayal of female and male characters. Most video games tend to over-represent stereotypes and in general use extensive violence and cruelty (Maietti, 2008). Some video games use wrong, disrespectful and sometimes even violent representations of both genders. This research paper focuses on the current representation of female gender in vi...

  12. Video Game Vocabulary : The effect of video games on Swedish learners‟ word comprehension

    OpenAIRE

    Laveborn, Joel

    2009-01-01

    Video games are very popular among children in the Western world. This study was done in order to investigate if video games had an effect on 49 Swedish students‟ comprehension of English words (grades 7-8). The investigation was based on questionnaire and word test data. The questionnaire aimed to measure with which frequency students were playing video games, and the word test aimed to measure their word comprehension in general. In addition, data from the word test were used to investigate...

  13. High Dynamic Range Video

    CERN Document Server

    Myszkowski, Karol

    2008-01-01

    This book presents a complete pipeline forHDR image and video processing fromacquisition, through compression and quality evaluation, to display. At the HDR image and video acquisition stage specialized HDR sensors or multi-exposure techniques suitable for traditional cameras are discussed. Then, we present a practical solution for pixel values calibration in terms of photometric or radiometric quantities, which are required in some technically oriented applications. Also, we cover the problem of efficient image and video compression and encoding either for storage or transmission purposes, in

  14. Video Encryption and Decryption on Quantum Computers

    Science.gov (United States)

    Yan, Fei; Iliyasu, Abdullah M.; Venegas-Andraca, Salvador E.; Yang, Huamin

    2015-08-01

    A method for video encryption and decryption on quantum computers is proposed based on color information transformations on each frame encoding the content of the encoding the content of the video. The proposed method provides a flexible operation to encrypt quantum video by means of the quantum measurement in order to enhance the security of the video. To validate the proposed approach, a tetris tile-matching puzzle game video is utilized in the experimental simulations. The results obtained suggest that the proposed method enhances the security and speed of quantum video encryption and decryption, both properties required for secure transmission and sharing of video content in quantum communication.

  15. Antonio María Barriga Villalba, El Multifacético

    Directory of Open Access Journals (Sweden)

    Pablo Gómez Martinez

    1986-12-01

    Full Text Available

    Esta sesión solemne que celebramos hoy, gracias a la obligante solicitud del cadémico Laurentino Muñoz, ha debido realizarse el año pasado, pero debido a múltiples inconvenientes y al congestionado calendario de las actividades de la Academia, ello no fue posible, por lo cual rogamos a los oyentes se sirvan disimular la tardanza de esta celebración.

    Para la Academia Nacional de Medicina que ha conservado a través de los años una severa tradición de reconocimiento de los valores humanos, es especialmente grato rendir este homenaje de admiración a los ilustres hombres de ciencia que la honraron con sus ejecutorias ya los distinguidos miembros de la profesión médica que tuvieron su raigambre en ese maravilloso rincón de la patria: el departamento del Huila.

    Aprovechando esta ocasión, vamos a colocar en la galería de los presidentes, los retratos de dos ilustres académicos: del miembro honorario profesor Antonio María Barriga Villalba y el del miembro de número doctor Arturo Arboleda.

    El limitado tiempo de que dispongo, me impide hacer un relato detenido de la vida de Barriga Villalba, y un estudio crítico a fondo de su obra. Me limitaré con la venia de la audiencia, a destacar sólamente algunas realizaciones de sus actividades y de su dedicación a la docencia, pidiéndoles disculpas por las omisiones que pudieran tener estas pocas palabras.

    Nació en Bogotá el día 9 de junio de 1894. Contrajo matrimonio con doña Luisa Del Diestro de cuya unión hubo tres hijos: Luis, Antonio y Fernando. Murió este año a la edad cumplida de 91 años, rodeado del amor y cariño de los suyos.

    Hizo sus estudios secundarios en el Colegio Mayor de Nuestra Señora del Rosario, bajo la dirección del doctor Liborio Zerda, en donde recibió el título de bachiller. Por su dedicación, por sus dotes de inteligencia, fue nombrado colegial de número, posición reservada a muy pocos estudiantes sobresalientes del

  16. Special Needs: Planning for Adulthood (Videos)

    Medline Plus

    Full Text Available ... Videos for Educators Search English Español Special Needs: Planning for Adulthood (Video) KidsHealth / For Parents / Special Needs: Planning for Adulthood (Video) Print Young adults with special ...

  17. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Doctor Find a Provider Meet the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For ... Doctor Find a Provider Meet the Team Blog Articles & Stories News Provider Directory Donate Resources Links Videos ...

  18. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer ... me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ANetwork ...

  19. Pathological video-gaming among Singaporean youth.

    Science.gov (United States)

    Choo, Hyekyung; Gentile, Douglas A; Sim, Timothy; Li, Dongdong; Khoo, Angeline; Liau, Albert K

    2010-11-01

    Increase in internet use and video-gaming contributes to public concern on pathological or obsessive play of video games among children and adolescents worldwide. Nevertheless, little is known about the prevalence of pathological symptoms in video-gaming among Singaporean youth and the psychometric properties of instruments measuring pathological symptoms in video-gaming. A total of 2998 children and adolescents from 6 primary and 6 secondary schools in Singapore responded to a comprehensive survey questionnaire on sociodemographic characteristics, video-gaming habits, school performance, somatic symptoms, various psychological traits, social functioning and pathological symptoms of video-gaming. After weighting, the survey data were analysed to determine the prevalence of pathological video-gaming among Singaporean youth and gender differences in the prevalence. The construct validity of instrument used to measure pathological symptoms of video-gaming was tested. Of all the study participants, 8.7% were classified as pathological players with more boys reporting more pathological symptoms than girls. All variables, including impulse control problem, social competence, hostility, academic performance, and damages to social functioning, tested for construct validity, were significantly associated with pathological status, providing good evidence for the construct validity of the instrument used. The prevalence rate of pathological video-gaming among Singaporean youth is comparable with that from other countries studied thus far, and gender differences are also consistent with the findings of prior research. The positive evidence of construct validity supports the potential use of the instrument for future research and clinical screening on Singapore children and adolescents' pathological video-gaming.

  20. Special Needs: Planning for Adulthood (Videos)

    Medline Plus

    Full Text Available ... Staying Safe Videos for Educators Search English Español Special Needs: Planning for Adulthood (Video) KidsHealth / For Parents / Special Needs: Planning for Adulthood (Video) Print Young adults with ...

  1. Video Games and Children. ERIC Digest.

    Science.gov (United States)

    Cesarone, Bernard

    This digest examines data on video game use by children, explains ratings of video game violence, and reviews research on the effects of video games on children and adolescents. A recent study of seventh and eighth graders found that 65% of males and 57% of females played 1 to 6 hours of video games at home per week, and 38% of males and 16% of…

  2. Distributed source coding of video

    DEFF Research Database (Denmark)

    Forchhammer, Søren; Van Luong, Huynh

    2015-01-01

    A foundation for distributed source coding was established in the classic papers of Slepian-Wolf (SW) [1] and Wyner-Ziv (WZ) [2]. This has provided a starting point for work on Distributed Video Coding (DVC), which exploits the source statistics at the decoder side offering shifting processing...... steps, conventionally performed at the video encoder side, to the decoder side. Emerging applications such as wireless visual sensor networks and wireless video surveillance all require lightweight video encoding with high coding efficiency and error-resilience. The video data of DVC schemes differ from...... the assumptions of SW and WZ distributed coding, e.g. by being correlated in time and nonstationary. Improving the efficiency of DVC coding is challenging. This paper presents some selected techniques to address the DVC challenges. Focus is put on pin-pointing how the decoder steps are modified to provide...

  3. Toy Trucks in Video Analysis

    DEFF Research Database (Denmark)

    Buur, Jacob; Nakamura, Nanami; Larsen, Rainer Rye

    2015-01-01

    discovered that using scale-models like toy trucks has a strongly encouraging effect on developers/designers to collaboratively make sense of field videos. In our analysis of such scale-model sessions, we found some quite fundamental patterns of how participants utilise objects; the participants build shared......Video fieldstudies of people who could be potential users is widespread in design projects. How to analyse such video is, however, often challenging, as it is time consuming and requires a trained eye to unlock experiential knowledge in people’s practices. In our work with industrialists, we have...... narratives by moving the objects around, they name them to handle the complexity, they experience what happens in the video through their hands, and they use the video together with objects to create alternative narratives, and thus alternative solutions to the problems they observe. In this paper we claim...

  4. Eugenio Lanuza y Sotelo. Viaje ilustrado a los reinos del Perú. Edición de Antonio Garrido Aranda & Patricio Hidalgo Nuchera

    OpenAIRE

    Millones, Luis

    2015-01-01

    No es la primera vez que el historiador americanista Antonio Garrido se interesa en el inacabable tema de la evangelización. Su libro Moriscos e indios. Precedentes hispánicos de la evangelización en México es de necesaria consulta para los estudiosos de la cristianización del mundo hispánico. Allí se examina la metodología seguida por los sacerdotes en el reino de Granada, que luego sirviera como antecedente inmediato de sus acciones en el Nuevo Mundo. El libro que ahora nos interesa es la e...

  5. Work to diminish the danger of forest fires in the municipalities San Antonio del Sur and Imías, Guantánamo

    OpenAIRE

    Edelmys Perez Pereda; Lianet Ramírez Fernández; Jessika Massó Matos; Francisco Duran Manual

    2017-01-01

    The research was carried out in the forest patrimony in San Antonio and Imías municipality in the province of Guantánamo, with the aim to propose actions to diminish the occurrence and propagation of the forest fires in the municipalities objects of study. For this, the temporal distribution of fires and burned areas, in the period 2006-2015, through the year, the week and the day was taken into account and also the causes that povoque the fires. With these elements, the activities to be carr...

  6. Online Video as a Marketing Tool : A quantitative survey on video marketing habits

    OpenAIRE

    Boman, Kalle; Raijonkari, Kalle

    2017-01-01

    The rapid development of high-speed mobile networks and mobile device technology have led to an immense growth of online video content. As consumers spend more and more time with online video, marketing of goods and services has naturally caught up with the medium. The aim of the research was to examine the online video marketing habits and attitudes of small and medium-sized enterprises in Jyväskylä for RecOn Productions Oy, a local audiovisual production company. The findings of the res...

  7. Contemplation, Subcreation, and Video Games

    Directory of Open Access Journals (Sweden)

    Mark J. P. Wolf

    2018-04-01

    Full Text Available This essay asks how religion and theological ideas might be made manifest in video games, and particularly the creation of video games as a religious activity, looking at contemplative experiences in video games, and the creation and world-building of game worlds as a form of Tolkienian subcreation, which itself leads to contemplation regarding the creation of worlds.

  8. Intelligent Model for Video Survillance Security System

    Directory of Open Access Journals (Sweden)

    J. Vidhya

    2013-12-01

    Full Text Available Video surveillance system senses and trails out all the threatening issues in the real time environment. It prevents from security threats with the help of visual devices which gather the information related to videos like CCTV’S and IP (Internet Protocol cameras. Video surveillance system has become a key for addressing problems in the public security. They are mostly deployed on the IP based network. So, all the possible security threats exist in the IP based application might also be the threats available for the reliable application which is available for video surveillance. In result, it may increase cybercrime, illegal video access, mishandling videos and so on. Hence, in this paper an intelligent model is used to propose security for video surveillance system which ensures safety and it provides secured access on video.

  9. Probabilistic recognition of human faces from video

    DEFF Research Database (Denmark)

    Zhou, Saohua; Krüger, Volker; Chellappa, Rama

    2003-01-01

    Recognition of human faces using a gallery of still or video images and a probe set of videos is systematically investigated using a probabilistic framework. In still-to-video recognition, where the gallery consists of still images, a time series state space model is proposed to fuse temporal...... of the identity variable produces the recognition result. The model formulation is very general and it allows a variety of image representations and transformations. Experimental results using videos collected by NIST/USF and CMU illustrate the effectiveness of this approach for both still-to-video and video-to-video...... information in a probe video, which simultaneously characterizes the kinematics and identity using a motion vector and an identity variable, respectively. The joint posterior distribution of the motion vector and the identity variable is estimated at each time instant and then propagated to the next time...

  10. Video Liveness for Citizen Journalism: Attacks and Defenses

    OpenAIRE

    Rahman, Mahmudur; Azimpourkivi, Mozhgan; Topkara, Umut; Carbunar, Bogdan

    2017-01-01

    The impact of citizen journalism raises important video integrity and credibility issues. In this article, we introduce Vamos, the first user transparent video "liveness" verification solution based on video motion, that accommodates the full range of camera movements, and supports videos of arbitrary length. Vamos uses the agreement between video motion and camera movement to corroborate the video authenticity. Vamos can be integrated into any mobile video capture application without requiri...

  11. Video games are exciting: a European study of video game-induced seizures and epilepsy.

    Science.gov (United States)

    Kasteleijn-Nolst Trenité, D G A; Martins da Silva, A; Ricci, S; Rubboli, G; Tassinari, C A; Lopes, J; Bettencourt, M; Oosting, J; Segers, J P

    2002-06-01

    Video game seizures have been reported in photosensitive and non-photosensitive patients with epilepsy. The game Super Mario World, has led to many cases of first seizures. We examined whether this game was indeed more provocative than other programs and whether playing the game added to this effect. We prospectively investigated 352 patients in four European cities, using a standard protocol including testing of a variety of visual stimuli. We correlated historical data on provocative factors in daily life with electroencephalographic laboratory findings. The video game, Super Mario World proved more epileptogenic than standard TV programs and as provocative as programs with flashing lights and patterns. Most striking was the fact that video game-viewing and-playing on the 50 and 100 Hz TV was significantly more provocative than viewing the standard program (P video game Mario World on a 50 Hz TV, appeared to be significantly more provocative than playing this game on the 100 Hz TV (P Children and adolescents with a history of video game seizures are, in the vast majority, photosensitive and should be investigated with standardised photic stimulation. Games and programs with bright background or flashing images are specifically provocative. Playing a video game on a 100 Hz TV is less provocative [published with videosequences].

  12. Unattended video surveillance systems for international safeguards

    International Nuclear Information System (INIS)

    Johnson, C.S.

    1979-01-01

    The use of unattended video surveillance systems places some unique requirements on the systems and their hardware. The systems have the traditional requirements of video imaging, video storage, and video playback but also have some special requirements such as tamper safing. The technology available to meet these requirements and how it is being applied to unattended video surveillance systems are discussed in this paper

  13. Automatic Performance Evaluation for Video Summarization

    Science.gov (United States)

    2004-07-01

    Multimedia 2002, pp.189–198. [14] S. Uchihashi, J. Foote, A. Girgensohn and J. Boreczky, “Video Manga : Generating Seman- tically Meaningful Video...DeMenthon, V. Kobla and D. Doermann, “Video Summarization by Curve Simplification”, ACM Multimedia 98, Bristol, England, pp. 211-218, September 1998. 26 [2...J. Au, “Video Keyframe Production by Efficient Clustering of Compressed Chromaticity Signatures”, ACM Multimedia 2000, Juan-Les-Pins, France, pp. 365

  14. Learning from Narrated Instruction Videos.

    Science.gov (United States)

    Alayrac, Jean-Baptiste; Bojanowski, Piotr; Agrawal, Nishant; Sivic, Josef; Laptev, Ivan; Lacoste-Julien, Simon

    2017-09-05

    Automatic assistants could guide a person or a robot in performing new tasks, such as changing a car tire or repotting a plant. Creating such assistants, however, is non-trivial and requires understanding of visual and verbal content of a video. Towards this goal, we here address the problem of automatically learning the main steps of a task from a set of narrated instruction videos. We develop a new unsupervised learning approach that takes advantage of the complementary nature of the input video and the associated narration. The method sequentially clusters textual and visual representations of a task, where the two clustering problems are linked by joint constraints to obtain a single coherent sequence of steps in both modalities. To evaluate our method, we collect and annotate a new challenging dataset of real-world instruction videos from the Internet. The dataset contains videos for five different tasks with complex interactions between people and objects, captured in a variety of indoor and outdoor settings. We experimentally demonstrate that the proposed method can automatically discover, learn and localize the main steps of a task input videos.

  15. Watermarking textures in video games

    Science.gov (United States)

    Liu, Huajian; Berchtold, Waldemar; Schäfer, Marcel; Lieb, Patrick; Steinebach, Martin

    2014-02-01

    Digital watermarking is a promising solution to video game piracy. In this paper, based on the analysis of special challenges and requirements in terms of watermarking textures in video games, a novel watermarking scheme for DDS textures in video games is proposed. To meet the performance requirements in video game applications, the proposed algorithm embeds the watermark message directly in the compressed stream in DDS files and can be straightforwardly applied in watermark container technique for real-time embedding. Furthermore, the embedding approach achieves high watermark payload to handle collusion secure fingerprinting codes with extreme length. Hence, the scheme is resistant to collusion attacks, which is indispensable in video game applications. The proposed scheme is evaluated in aspects of transparency, robustness, security and performance. Especially, in addition to classical objective evaluation, the visual quality and playing experience of watermarked games is assessed subjectively in game playing.

  16. Matthias Neuenhofer: Videos 1988-1995

    DEFF Research Database (Denmark)

    Kacunko, Slavko

    -reflexivity of the medium through the phenomenon of video feedback. Between 1988 and 1995 it built the basis of the video works by Matthias Neuenhofer. The presented essay on his Feedback-Videos completes the monograph-‘video-trilogy’ of Slavko Kacunko, which has begun with the book about Marcel Odenbach (1999...... of intention” (M. Baxandall): These are all characteristics of a named but not yet developed, Infinitesimal Aesthetics which ‘origin’ seems to be the repetition, which again, as much as its ‘goal’ must remain unnamed, at least if the distance to the otherwise impending visual dogmatism and image...... to allow the discovering of Histories, Coincidences, and Infinitesimal Aesthetics inscribed into the Video medium as its unsurpassed topicality. [1] Andreas Breitenstein has used this notion in his review of the book Die Winter im Süden of Norbert Gstrein (2008). In: Neue Zürcher Zeitung, 26. August 2008...

  17. Moderno/Posmoderno/Neomoderno: El jinete polaco, de Antonio Muñoz Molina

    Directory of Open Access Journals (Sweden)

    Marta Beatriz Ferrari

    2014-06-01

    Full Text Available Antonio Muñoz Molina (Úbeda, 1956 es ya, sin lugar a dudas, uno de los más destacados novelistas españoles contemporáneos. boga en la década que va de 1960 a 1970 al “realismo depurado” y al compromiso ético. La narrativa de Muñoz Molina apela constantemente a los cruces de códigos y al hacerlo va adoptando singulares modulaciones; itinerario que en su recorrido irá dando cuenta de un posicionamiento ideológico frente a los fenómenos derivados de la industria cultural –fenómenos camp y kitsch–, los géneros menores, la intertextualidad y lo intermedial. En esta curva, El jinete polaco significaría un punto de inflexión dentro de la producción narrativa del autor. En ella Muñoz Molina escribe una novela inspirada todavía en un motivo pictórico, pero abandona la astucia narrativa del final sorprendente y combina múltiples peripecias, historias cruzadas, diversos puntos de vista que apuntan a construir algo semejante a lo que Mario Vargas Llosa intuyó en Cien años de soledad de García Márquez, una “novela total”.

  18. ABOUT SOUNDS IN VIDEO GAMES

    Directory of Open Access Journals (Sweden)

    Denikin Anton A.

    2012-12-01

    Full Text Available The article considers the aesthetical and practical possibilities for sounds (sound design in video games and interactive applications. Outlines the key features of the game sound, such as simulation, representativeness, interactivity, immersion, randomization, and audio-visuality. The author defines the basic terminology in study of game audio, as well as identifies significant aesthetic differences between film sounds and sounds in video game projects. It is an attempt to determine the techniques of art analysis for the approaches in study of video games including aesthetics of their sounds. The article offers a range of research methods, considering the video game scoring as a contemporary creative practice.

  19. Reviews in instructional video

    NARCIS (Netherlands)

    van der Meij, Hans

    2017-01-01

    This study investigates the effectiveness of a video tutorial for software training whose construction was based on a combination of insights from multimedia learning and Demonstration-Based Training. In the videos, a model of task performance was enhanced with instructional features that were

  20. Face Recognition and Tracking in Videos

    Directory of Open Access Journals (Sweden)

    Swapnil Vitthal Tathe

    2017-07-01

    Full Text Available Advancement in computer vision technology and availability of video capturing devices such as surveillance cameras has evoked new video processing applications. The research in video face recognition is mostly biased towards law enforcement applications. Applications involves human recognition based on face and iris, human computer interaction, behavior analysis, video surveillance etc. This paper presents face tracking framework that is capable of face detection using Haar features, recognition using Gabor feature extraction, matching using correlation score and tracking using Kalman filter. The method has good recognition rate for real-life videos and robust performance to changes due to illumination, environmental factors, scale, pose and orientations.

  1. Perceptual tools for quality-aware video networks

    Science.gov (United States)

    Bovik, A. C.

    2014-01-01

    Monitoring and controlling the quality of the viewing experience of videos transmitted over increasingly congested networks (especially wireless networks) is a pressing problem owing to rapid advances in video-centric mobile communication and display devices that are straining the capacity of the network infrastructure. New developments in automatic perceptual video quality models offer tools that have the potential to be used to perceptually optimize wireless video, leading to more efficient video data delivery and better received quality. In this talk I will review key perceptual principles that are, or could be used to create effective video quality prediction models, and leading quality prediction models that utilize these principles. The goal is to be able to monitor and perceptually optimize video networks by making them "quality-aware."

  2. Lectores retratados: Antonio Berni y las visualidades de lo impreso en la cultura argentina

    Directory of Open Access Journals (Sweden)

    Fernando Degiovanni

    2017-12-01

    Full Text Available La lectura es, a lo largo de los siglos XIX y XX, puesta obsesivamente en imágenes. En Argentina, el catálogo de pinturas y grabados de lectores resulta proliferante y disperso: estamos hablando de cientos, varios cientos de imágenes. El retrato de lectores es uno de los géneros con más continuidad dentro de las artes visuales modernas; se constituye en el Renacimiento (Stewart, 2006: 31-79, pero en el país cobra importancia central después de la Independencia. En el siglo XIX, artistas asentados en Buenos Aires como Adolphe D’Hastrel, Alphonse Femepin, Jean-Léon Pallière, Prilidiano Pueyrredón y Carlos Enrique Pellegrini trabajan una y otra vez el tema; en el siglo XX, nombres consagrados -desde Antonio Berni a Carlos Alonso- lo tratan sistemáticamente. Estas imágenes son tan potentes como lugar del deseo que en algunos artistas constituyen la figura decisiva de un modo del relato.

  3. Video game addiction: Impact on teenagers' lifestyle.

    Science.gov (United States)

    Sharma, Manoj Kumar; Mahindru, Poornima

    2015-01-01

    Use of video games as a leisure-time activity has increased among teenagers. Excessive use of video games is associated with psychosocial dysfunctions in the user's life. Two teenagers came for consultation to our Service for Healthy Use of Technology (SHUT) clinic for management of addiction due to video games. They were assessed using a clinical interview as well as the General Health Questionnaire and Griffith criteria for video games. The cases emphasize the addictive potential of video games and their association with lifestyle changes. Addiction to video games has implications for screening and intervention among teenagers. Copyright 2015, NMJI.

  4. Two-terminal video coding.

    Science.gov (United States)

    Yang, Yang; Stanković, Vladimir; Xiong, Zixiang; Zhao, Wei

    2009-03-01

    Following recent works on the rate region of the quadratic Gaussian two-terminal source coding problem and limit-approaching code designs, this paper examines multiterminal source coding of two correlated, i.e., stereo, video sequences to save the sum rate over independent coding of both sequences. Two multiterminal video coding schemes are proposed. In the first scheme, the left sequence of the stereo pair is coded by H.264/AVC and used at the joint decoder to facilitate Wyner-Ziv coding of the right video sequence. The first I-frame of the right sequence is successively coded by H.264/AVC Intracoding and Wyner-Ziv coding. An efficient stereo matching algorithm based on loopy belief propagation is then adopted at the decoder to produce pixel-level disparity maps between the corresponding frames of the two decoded video sequences on the fly. Based on the disparity maps, side information for both motion vectors and motion-compensated residual frames of the right sequence are generated at the decoder before Wyner-Ziv encoding. In the second scheme, source splitting is employed on top of classic and Wyner-Ziv coding for compression of both I-frames to allow flexible rate allocation between the two sequences. Experiments with both schemes on stereo video sequences using H.264/AVC, LDPC codes for Slepian-Wolf coding of the motion vectors, and scalar quantization in conjunction with LDPC codes for Wyner-Ziv coding of the residual coefficients give a slightly lower sum rate than separate H.264/AVC coding of both sequences at the same video quality.

  5. Video game training and the reward system.

    Science.gov (United States)

    Lorenz, Robert C; Gleich, Tobias; Gallinat, Jürgen; Kühn, Simone

    2015-01-01

    Video games contain elaborate reinforcement and reward schedules that have the potential to maximize motivation. Neuroimaging studies suggest that video games might have an influence on the reward system. However, it is not clear whether reward-related properties represent a precondition, which biases an individual toward playing video games, or if these changes are the result of playing video games. Therefore, we conducted a longitudinal study to explore reward-related functional predictors in relation to video gaming experience as well as functional changes in the brain in response to video game training. Fifty healthy participants were randomly assigned to a video game training (TG) or control group (CG). Before and after training/control period, functional magnetic resonance imaging (fMRI) was conducted using a non-video game related reward task. At pretest, both groups showed strongest activation in ventral striatum (VS) during reward anticipation. At posttest, the TG showed very similar VS activity compared to pretest. In the CG, the VS activity was significantly attenuated. This longitudinal study revealed that video game training may preserve reward responsiveness in the VS in a retest situation over time. We suggest that video games are able to keep striatal responses to reward flexible, a mechanism which might be of critical value for applications such as therapeutic cognitive training.

  6. Memory-cenric video processing

    NARCIS (Netherlands)

    Beric, A.; Meerbergen, van J.; Haan, de G.; Sethuraman, R.

    2008-01-01

    This work presents a domain-specific memory subsystem based on a two-level memory hierarchy. It targets the application domain of video post-processing applications including video enhancement and format conversion. These applications are based on motion compensation and/or broad class of content

  7. Video enhancement : content classification and model selection

    NARCIS (Netherlands)

    Hu, H.

    2010-01-01

    The purpose of video enhancement is to improve the subjective picture quality. The field of video enhancement includes a broad category of research topics, such as removing noise in the video, highlighting some specified features and improving the appearance or visibility of the video content. The

  8. VAP/VAT: video analytics platform and test bed for testing and deploying video analytics

    Science.gov (United States)

    Gorodnichy, Dmitry O.; Dubrofsky, Elan

    2010-04-01

    Deploying Video Analytics in operational environments is extremely challenging. This paper presents a methodological approach developed by the Video Surveillance and Biometrics Section (VSB) of the Science and Engineering Directorate (S&E) of the Canada Border Services Agency (CBSA) to resolve these problems. A three-phase approach to enable VA deployment within an operational agency is presented and the Video Analytics Platform and Testbed (VAP/VAT) developed by the VSB section is introduced. In addition to allowing the integration of third party and in-house built VA codes into an existing video surveillance infrastructure, VAP/VAT also allows the agency to conduct an unbiased performance evaluation of the cameras and VA software available on the market. VAP/VAT consists of two components: EventCapture, which serves to Automatically detect a "Visual Event", and EventBrowser, which serves to Display & Peruse of "Visual Details" captured at the "Visual Event". To deal with Open architecture as well as with Closed architecture cameras, two video-feed capture mechanisms have been developed within the EventCapture component: IPCamCapture and ScreenCapture.

  9. Innovative Video Diagnostic Equipment for Material Science

    Science.gov (United States)

    Capuano, G.; Titomanlio, D.; Soellner, W.; Seidel, A.

    2012-01-01

    Materials science experiments under microgravity increasingly rely on advanced optical systems to determine the physical properties of the samples under investigation. This includes video systems with high spatial and temporal resolution. The acquisition, handling, storage and transmission to ground of the resulting video data are very challenging. Since the available downlink data rate is limited, the capability to compress the video data significantly without compromising the data quality is essential. We report on the development of a Digital Video System (DVS) for EML (Electro Magnetic Levitator) which provides real-time video acquisition, high compression using advanced Wavelet algorithms, storage and transmission of a continuous flow of video with different characteristics in terms of image dimensions and frame rates. The DVS is able to operate with the latest generation of high-performance cameras acquiring high resolution video images up to 4Mpixels@60 fps or high frame rate video images up to about 1000 fps@512x512pixels.

  10. Reliability of video-based identification of footstrike pattern and video time frame at initial contact in recreational runners

    DEFF Research Database (Denmark)

    Damsted, Camma; Larsen, L H; Nielsen, R.O.

    2015-01-01

    and video time frame at initial contact during treadmill running using two-dimensional (2D) video recordings. METHODS: Thirty-one recreational runners were recorded twice, 1 week apart, with a high-speed video camera. Two blinded raters evaluated each video twice with an interval of at least 14 days....... RESULTS: Kappa values for within-day identification of footstrike pattern revealed intra-rater agreement of 0.83-0.88 and inter-rater agreement of 0.50-0.63. Corresponding figures for between-day identification of footstrike pattern were 0.63-0.69 and 0.41-0.53, respectively. Identification of video time...... in 36% of the identifications (kappa=0.41). The 95% limits of agreement for identification of video time frame at initial contact may, at times, allow for different identification of footstrike pattern. Clinicians should, therefore, be encouraged to continue using clinical 2D video setups for intra...

  11. Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use?

    OpenAIRE

    Collins, Emily; Freeman, Jonathan

    2014-01-01

    Action video game players have been found to outperform nonplayers on a variety of cognitive tasks. However, several failures to replicate these video game player advantages have indicated that this relationship may not be straightforward. Moreover, despite the discovery that problematic video game players do not appear to demonstrate the same superior performance as nonproblematic video game players in relation to multiple object tracking paradigms, this has not been investigated for other t...

  12. Video games as a multifaceted medium: a review of quantitative social science research on video games and a typology of video game research approaches

    OpenAIRE

    Ivory, James D.

    2013-01-01

    Although there is a vast and useful body of quantitative social science research dealing with the social role and impact of video games, it is difficult to compare studies dealing with various dimensions of video games because they are informed by different perspectives and assumptions, employ different methodologies, and address different problems. Studies focusing on different social dimensions of video games can produce varied findings about games' social function that are often difficult...

  13. Video Retrieval Berdasarkan Teks dan Gambar

    Directory of Open Access Journals (Sweden)

    Rahmi Hidayati

    2013-01-01

    Abstract Retrieval video has been used to search a video based on the query entered by user which were text and image. This system could increase the searching ability on video browsing and expected to reduce the video’s retrieval time. The research purposes were designing and creating a software application of retrieval video based on the text and image on the video. The index process for the text is tokenizing, filtering (stopword, stemming. The results of stemming to saved in the text index table. Index process for the image is to create an image color histogram and compute the mean and standard deviation at each primary color red, green and blue (RGB of each image. The results of feature extraction is stored in the image table The process of video retrieval using the query text, images or both. To text query system to process the text query by looking at the text index tables. If there is a text query on the index table system will display information of the video according to the text query. To image query system to process the image query by finding the value of the feature extraction means red, green means, means blue, red standard deviation, standard deviation and standard deviation of blue green. If the value of the six features extracted query image on the index table image will display the video information system according to the query image. To query text and query images, the system will display the video information if the query text and query images have a relationship that is query text and query image has the same film title.   Keywords—  video, index, retrieval, text, image

  14. What Counts as Educational Video?: Working toward Best Practice Alignment between Video Production Approaches and Outcomes

    Science.gov (United States)

    Winslett, Greg

    2014-01-01

    The twenty years since the first digital video camera was made commercially available has seen significant increases in the use of low-cost, amateur video productions for teaching and learning. In the same period, production and consumption of professionally produced video has also increased, as has the distribution platforms to access it.…

  15. Video content analysis of surgical procedures.

    Science.gov (United States)

    Loukas, Constantinos

    2018-02-01

    In addition to its therapeutic benefits, minimally invasive surgery offers the potential for video recording of the operation. The videos may be archived and used later for reasons such as cognitive training, skills assessment, and workflow analysis. Methods from the major field of video content analysis and representation are increasingly applied in the surgical domain. In this paper, we review recent developments and analyze future directions in the field of content-based video analysis of surgical operations. The review was obtained from PubMed and Google Scholar search on combinations of the following keywords: 'surgery', 'video', 'phase', 'task', 'skills', 'event', 'shot', 'analysis', 'retrieval', 'detection', 'classification', and 'recognition'. The collected articles were categorized and reviewed based on the technical goal sought, type of surgery performed, and structure of the operation. A total of 81 articles were included. The publication activity is constantly increasing; more than 50% of these articles were published in the last 3 years. Significant research has been performed for video task detection and retrieval in eye surgery. In endoscopic surgery, the research activity is more diverse: gesture/task classification, skills assessment, tool type recognition, shot/event detection and retrieval. Recent works employ deep neural networks for phase and tool recognition as well as shot detection. Content-based video analysis of surgical operations is a rapidly expanding field. Several future prospects for research exist including, inter alia, shot boundary detection, keyframe extraction, video summarization, pattern discovery, and video annotation. The development of publicly available benchmark datasets to evaluate and compare task-specific algorithms is essential.

  16. Smoking in Video Games: A Systematic Review.

    Science.gov (United States)

    Forsyth, Susan R; Malone, Ruth E

    2016-06-01

    Video games are played by a majority of adolescents, yet little is known about whether and how video games are associated with smoking behavior and attitudes. This systematic review examines research on the relationship between video games and smoking. We searched MEDLINE, psycINFO, and Web of Science through August 20, 2014. Twenty-four studies met inclusion criteria. Studies were synthesized qualitatively in four domains: the prevalence and incidence of smoking imagery in video games (n = 6), video game playing and smoking behavior (n = 11), video game addiction and tobacco addiction (n = 5) and genre-specific game playing and smoking behavior (n = 3). Tobacco content was present in a subset of video games. The literature is inconclusive as to whether exposure to video games as a single construct is associated with smoking behavior. Four of five studies found an association between video game addiction and smoking. For genre-specific game playing, studies suggest that the type of game played affected association with smoking behavior. Research on how playing video games influences adolescents' perceptions of smoking and smoking behaviors is still in its nascence. Further research is needed to understand how adolescents respond to viewing and manipulating tobacco imagery, and whether engaging in game smoking translates into changes in real-world attitudes or behavior. Smoking imagery in video games may contribute to normalizing adolescent smoking. A large body of research has shown that smoking imagery in a variety of media types contributes to adolescent smoking uptake and the normalization of smoking behavior, and almost 90% of adolescents play video games, yet there has never been a published systematic review of the literature on this important topic. This is the first systematic review to examine the research on tobacco and video games.We found that tobacco imagery is indeed present in video games, the relationship between video game playing and smoking

  17. Efficient Temporal Action Localization in Videos

    KAUST Repository

    Alwassel, Humam

    2018-04-17

    State-of-the-art temporal action detectors inefficiently search the entire video for specific actions. Despite the encouraging progress these methods achieve, it is crucial to design automated approaches that only explore parts of the video which are the most relevant to the actions being searched. To address this need, we propose the new problem of action spotting in videos, which we define as finding a specific action in a video while observing a small portion of that video. Inspired by the observation that humans are extremely efficient and accurate in spotting and finding action instances in a video, we propose Action Search, a novel Recurrent Neural Network approach that mimics the way humans spot actions. Moreover, to address the absence of data recording the behavior of human annotators, we put forward the Human Searches dataset, which compiles the search sequences employed by human annotators spotting actions in the AVA and THUMOS14 datasets. We consider temporal action localization as an application of the action spotting problem. Experiments on the THUMOS14 dataset reveal that our model is not only able to explore the video efficiently (observing on average 17.3% of the video) but it also accurately finds human activities with 30.8% mAP (0.5 tIoU), outperforming state-of-the-art methods

  18. Informal physics learning from video games: a case study using gameplay videos

    Science.gov (United States)

    Croxton, DeVaughn; Kortemeyer, Gerd

    2018-01-01

    Researching informal gameplay can be challenging, since as soon as a formal study design is imposed, it becomes neither casual nor self-motivated. As a case study of a non-invasive design, we analyze publicly posted gameplay videos to assess the effectiveness of a physics educational video game on special relativity. These videos offer unique insights into informal learning through gaming, as players do not only describe the gameplay mechanics, but also explore physics concepts in a think-aloud fashion while they ponder the experience and effects. We find that while this methodology has substantial limitations, it is complementary when it comes to assessing motivations and attitudes, as well as to gathering data on conceptual hurdles.

  19. Video Tutorial of Continental Food

    Science.gov (United States)

    Nurani, A. S.; Juwaedah, A.; Mahmudatussa'adah, A.

    2018-02-01

    This research is motivated by the belief in the importance of media in a learning process. Media as an intermediary serves to focus on the attention of learners. Selection of appropriate learning media is very influential on the success of the delivery of information itself both in terms of cognitive, affective and skills. Continental food is a course that studies food that comes from Europe and is very complex. To reduce verbalism and provide more real learning, then the tutorial media is needed. Media tutorials that are audio visual can provide a more concrete learning experience. The purpose of this research is to develop tutorial media in the form of video. The method used is the development method with the stages of analyzing the learning objectives, creating a story board, validating the story board, revising the story board and making video tutorial media. The results show that the making of storyboards should be very thorough, and detailed in accordance with the learning objectives to reduce errors in video capture so as to save time, cost and effort. In video capturing, lighting, shooting angles, and soundproofing make an excellent contribution to the quality of tutorial video produced. In shooting should focus more on tools, materials, and processing. Video tutorials should be interactive and two-way.

  20. Video Game Training and the Reward System

    Directory of Open Access Journals (Sweden)

    Robert C. Lorenz

    2015-02-01

    Full Text Available Video games contain elaborate reinforcement and reward schedules that have the potential to maximize motivation. Neuroimaging studies suggest that video games might have an influence on the reward system. However, it is not clear whether reward-related properties represent a precondition, which biases an individual towards playing video games, or if these changes are the result of playing video games. Therefore, we conducted a longitudinal study to explore reward-related functional predictors in relation to video gaming experience as well as functional changes in the brain in response to video game training.Fifty healthy participants were randomly assigned to a video game training (TG or control group (CG. Before and after training/control period, functional magnetic resonance imaging (fMRI was conducted using a non-video game related reward task.At pretest, both groups showed strongest activation in ventral striatum (VS during reward anticipation. At posttest, the TG showed very similar VS activity compared to pretest. In the CG, the VS activity was significantly attenuated.This longitudinal study revealed that video game training may preserve reward responsiveness in the ventral striatum in a retest situation over time. We suggest that video games are able to keep striatal responses to reward flexible, a mechanism which might be of critical value for applications such as therapeutic cognitive training.

  1. Video game training and the reward system

    Science.gov (United States)

    Lorenz, Robert C.; Gleich, Tobias; Gallinat, Jürgen; Kühn, Simone

    2015-01-01

    Video games contain elaborate reinforcement and reward schedules that have the potential to maximize motivation. Neuroimaging studies suggest that video games might have an influence on the reward system. However, it is not clear whether reward-related properties represent a precondition, which biases an individual toward playing video games, or if these changes are the result of playing video games. Therefore, we conducted a longitudinal study to explore reward-related functional predictors in relation to video gaming experience as well as functional changes in the brain in response to video game training. Fifty healthy participants were randomly assigned to a video game training (TG) or control group (CG). Before and after training/control period, functional magnetic resonance imaging (fMRI) was conducted using a non-video game related reward task. At pretest, both groups showed strongest activation in ventral striatum (VS) during reward anticipation. At posttest, the TG showed very similar VS activity compared to pretest. In the CG, the VS activity was significantly attenuated. This longitudinal study revealed that video game training may preserve reward responsiveness in the VS in a retest situation over time. We suggest that video games are able to keep striatal responses to reward flexible, a mechanism which might be of critical value for applications such as therapeutic cognitive training. PMID:25698962

  2. Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play.

    Science.gov (United States)

    Greitemeyer, Tobias; Mügge, Dirk O

    2014-05-01

    Whether video game play affects social behavior is a topic of debate. Many argue that aggression and helping are affected by video game play, whereas this stance is disputed by others. The present research provides a meta-analytical test of the idea that depending on their content, video games do affect social outcomes. Data from 98 independent studies with 36,965 participants revealed that for both violent video games and prosocial video games, there was a significant association with social outcomes. Whereas violent video games increase aggression and aggression-related variables and decrease prosocial outcomes, prosocial video games have the opposite effects. These effects were reliable across experimental, correlational, and longitudinal studies, indicating that video game exposure causally affects social outcomes and that there are both short- and long-term effects.

  3. Gender and video games: How is female gender generally represented in various genres of video games?

    Directory of Open Access Journals (Sweden)

    Xeniya Kondrat

    2015-06-01

    Full Text Available Gender representation in video games is a current sensitive topic in entertainment media. Gender studies in video games look at the difference between the portrayal of female and male characters. Most video games tend to over-represent stereotypes and in general use extensive violence and cruelty (Maietti, 2008. Some video games use wrong, disrespectful and sometimes even violent representations of both genders. This research paper focuses on the current representation of female gender in video games and how they are represented, stereotyped and used as characters in games. Results show that there is a difference between portraying women in the past and present. This research paper is based on previous academic research and results which were achieved with online questionnaire among game players and two interviews with professionals in the field of game design. The results show that there is still negative stereotyping of female gender. However, at the same time, the answers of the respondents show that the target audience of video games desires improvements in presentation of female gender as well as male.

  4. The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers.

    Science.gov (United States)

    Elliott, Luther; Ream, Geoffrey; McGinsky, Elizabeth; Dunlap, Eloise

    2012-12-01

    AIMS: To assess the contribution of patterns of video game play, including game genre, involvement, and time spent gaming, to problem use symptomatology. DESIGN: Nationally representative survey. SETTING: Online. PARTICIPANTS: Large sample (n=3,380) of adult video gamers in the US. MEASUREMENTS: Problem video game play (PVGP) scale, video game genre typology, use patterns (gaming days in the past month and hours on days used), enjoyment, consumer involvement, and background variables. FINDINGS: Study confirms game genre's contribution to problem use as well as demographic variation in play patterns that underlie problem video game play vulnerability. CONCLUSIONS: Identification of a small group of game types positively correlated with problem use suggests new directions for research into the specific design elements and reward mechanics of "addictive" video games. Unique vulnerabilities to problem use among certain groups demonstrate the need for ongoing investigation of health disparities related to contextual dimensions of video game play.

  5. The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers

    Science.gov (United States)

    Ream, Geoffrey; McGinsky, Elizabeth; Dunlap, Eloise

    2012-01-01

    Aims To assess the contribution of patterns of video game play, including game genre, involvement, and time spent gaming, to problem use symptomatology. Design Nationally representative survey. Setting Online. Participants Large sample (n=3,380) of adult video gamers in the US. Measurements Problem video game play (PVGP) scale, video game genre typology, use patterns (gaming days in the past month and hours on days used), enjoyment, consumer involvement, and background variables. Findings Study confirms game genre's contribution to problem use as well as demographic variation in play patterns that underlie problem video game play vulnerability. Conclusions Identification of a small group of game types positively correlated with problem use suggests new directions for research into the specific design elements and reward mechanics of “addictive” video games. Unique vulnerabilities to problem use among certain groups demonstrate the need for ongoing investigation of health disparities related to contextual dimensions of video game play. PMID:23284310

  6. Feature Quantization and Pooling for Videos

    Science.gov (United States)

    2014-05-01

    less vertical motion. The exceptions are videos from the classes of biking (mainly due to the camera tracking fast bikers), jumping on a trampoline ...tracking the bikers; the jumping videos, featuring people on trampolines , the swing videos, which are usually recorded in profile view, and the walking

  7. Digital video transcoding for transmission and storage

    CERN Document Server

    Sun, Huifang; Chen, Xuemin

    2004-01-01

    Professionals in the video and multimedia industries need a book that explains industry standards for video coding and how to convert the compressed information between standards. Digital Video Transcoding for Transmission and Storage answers this demand while also supplying the theories and principles of video compression and transcoding technologies. Emphasizing digital video transcoding techniques, this book summarizes its content via examples of practical methods for transcoder implementation. It relates almost all of its featured transcoding technologies to practical applications.This vol

  8. Improving Video Generation for Multi-functional Applications

    OpenAIRE

    Kratzwald, Bernhard; Huang, Zhiwu; Paudel, Danda Pani; Dinesh, Acharya; Van Gool, Luc

    2017-01-01

    In this paper, we aim to improve the state-of-the-art video generative adversarial networks (GANs) with a view towards multi-functional applications. Our improved video GAN model does not separate foreground from background nor dynamic from static patterns, but learns to generate the entire video clip conjointly. Our model can thus be trained to generate - and learn from - a broad set of videos with no restriction. This is achieved by designing a robust one-stream video generation architectur...

  9. Videos - The National Guard

    Science.gov (United States)

    Legislative Liaison Small Business Programs Social Media State Websites Videos Featured Videos On Every Front 2:17 Always Ready, Always There National Guard Bureau Diversity and Inclusion Play Button 1:04 National Guard Bureau Diversity and Inclusion The ChalleNGe Ep.5 [Graduation] Play Button 3:51 The

  10. No-Reference Video Quality Assessment Model for Distortion Caused by Packet Loss in the Real-Time Mobile Video Services

    Directory of Open Access Journals (Sweden)

    Jiarun Song

    2014-01-01

    Full Text Available Packet loss will make severe errors due to the corruption of related video data. For most video streams, because the predictive coding structures are employed, the transmission errors in one frame will not only cause decoding failure of itself at the receiver side, but also propagate to its subsequent frames along the motion prediction path, which will bring a significant degradation of end-to-end video quality. To quantify the effects of packet loss on video quality, a no-reference objective quality assessment model is presented in this paper. Considering the fact that the degradation of video quality significantly relies on the video content, the temporal complexity is estimated to reflect the varying characteristic of video content, using the macroblocks with different motion activities in each frame. Then, the quality of the frame affected by the reference frame loss, by error propagation, or by both of them is evaluated, respectively. Utilizing a two-level temporal pooling scheme, the video quality is finally obtained. Extensive experimental results show that the video quality estimated by the proposed method matches well with the subjective quality.

  11. Survey of Commercial Technologies for Face Recognition in Video

    Science.gov (United States)

    2014-09-01

    B2 • Filing: 2005/03/10 • Issued: 2009/02/17 • Assignee: George Mason intellectual Properties Inc. • Inventors: Fayin Li, Harry Wechsler The open set...surveillance system • Agency: United States Patent • Number: US 7,634,662 B2 • Filing: 2003/11/21 • Issued: 2009/12/15 • Assignee: David A. Monroe...7800 IH-10 West, #700, San Antonio, TX (US) 78230. • Inventors: David A. Monroe The basic embodiment of this patent is detailed in Fig. 9, where a

  12. Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?

    Science.gov (United States)

    Brunborg, Geir Scott; Mentzoni, Rune Aune; Frøyland, Lars Roar

    2014-01-01

    Background and aims: While the relationships between video game use and negative consequences are debated, the relationships between video game addiction and negative consequences are fairly well established. However, previous studies suffer from methodological weaknesses that may have caused biased results. There is need for further investigation that benefits from the use of methods that avoid omitted variable bias. Methods: Two wave panel data was used from two surveys of 1,928 Norwegian adolescents aged 13 to 17 years. The surveys included measures of video game use, video game addiction, depression, heavy episodic drinking, academic achievement, and conduct problems. The data was analyzed using first-differencing, a regression method that is unbiased by time invariant individual factors. Results: Video game addiction was related to depression, lower academic achievement, and conduct problems, but time spent on video games was not related to any of the studied negative outcomes. Discussion: The findings were in line with a growing number of studies that have failed to find relationships between time spent on video games and negative outcomes. The current study is also consistent with previous studies in that video game addiction was related to other negative outcomes, but it made the added contribution that the relationships are unbiased by time invariant individual effects. However, future research should aim at establishing the temporal order of the supposed causal effects. Conclusions: Spending time playing video games does not involve negative consequences, but adolescents who experience problems related to video games are likely to also experience problems in other facets of life. PMID:25215212

  13. Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?

    Science.gov (United States)

    Brunborg, Geir Scott; Mentzoni, Rune Aune; Frøyland, Lars Roar

    2014-03-01

    While the relationships between video game use and negative consequences are debated, the relationships between video game addiction and negative consequences are fairly well established. However, previous studies suffer from methodological weaknesses that may have caused biased results. There is need for further investigation that benefits from the use of methods that avoid omitted variable bias. Two wave panel data was used from two surveys of 1,928 Norwegian adolescents aged 13 to 17 years. The surveys included measures of video game use, video game addiction, depression, heavy episodic drinking, academic achievement, and conduct problems. The data was analyzed using first-differencing, a regression method that is unbiased by time invariant individual factors. Video game addiction was related to depression, lower academic achievement, and conduct problems, but time spent on video games was not related to any of the studied negative outcomes. The findings were in line with a growing number of studies that have failed to find relationships between time spent on video games and negative outcomes. The current study is also consistent with previous studies in that video game addiction was related to other negative outcomes, but it made the added contribution that the relationships are unbiased by time invariant individual effects. However, future research should aim at establishing the temporal order of the supposed causal effects. Spending time playing video games does not involve negative consequences, but adolescents who experience problems related to video games are likely to also experience problems in other facets of life.

  14. Teaching Daily Living Skills to Seven Individuals with Severe Intellectual Disabilities: A Comparison of Video Prompting to Video Modeling

    Science.gov (United States)

    Cannella-Malone, Helen I.; Fleming, Courtney; Chung, Yi-Cheih; Wheeler, Geoffrey M.; Basbagill, Abby R.; Singh, Angella H.

    2011-01-01

    We conducted a systematic replication of Cannella-Malone et al. by comparing the effects of video prompting to video modeling for teaching seven students with severe disabilities to do laundry and wash dishes. The video prompting and video modeling procedures were counterbalanced across tasks and participants and compared in an alternating…

  15. Video Gameplay, Personality and Academic Performance

    Science.gov (United States)

    Ventura, Matthew; Shute, Valerie; Kim, Yoon Jeon

    2012-01-01

    The relationship between video gameplay, video game genre preference, personality, and GPA was investigated in an online correlational study with university students. In addition to administering self-report measures of GPA and personality, we asked three different questions regarding styles of video gameplay. The first asked the average time…

  16. Computational Thinking in Constructionist Video Games

    Science.gov (United States)

    Weintrop, David; Holbert, Nathan; Horn, Michael S.; Wilensky, Uri

    2016-01-01

    Video games offer an exciting opportunity for learners to engage in computational thinking in informal contexts. This paper describes a genre of learning environments called constructionist video games that are especially well suited for developing learners' computational thinking skills. These games blend features of conventional video games with…

  17. Roadside video data analysis deep learning

    CERN Document Server

    Verma, Brijesh; Stockwell, David

    2017-01-01

    This book highlights the methods and applications for roadside video data analysis, with a particular focus on the use of deep learning to solve roadside video data segmentation and classification problems. It describes system architectures and methodologies that are specifically built upon learning concepts for roadside video data processing, and offers a detailed analysis of the segmentation, feature extraction and classification processes. Lastly, it demonstrates the applications of roadside video data analysis including scene labelling, roadside vegetation classification and vegetation biomass estimation in fire risk assessment.

  18. Intelligent video surveillance systems and technology

    CERN Document Server

    Ma, Yunqian

    2009-01-01

    From the streets of London to subway stations in New York City, hundreds of thousands of surveillance cameras ubiquitously collect hundreds of thousands of videos, often running 24/7. How can such vast volumes of video data be stored, analyzed, indexed, and searched? How can advanced video analysis and systems autonomously recognize people and detect targeted activities real-time? Collating and presenting the latest information Intelligent Video Surveillance: Systems and Technology explores these issues, from fundamentals principle to algorithmic design and system implementation.An Integrated

  19. Characterizing popularity dynamics of online videos

    Science.gov (United States)

    Ren, Zhuo-Ming; Shi, Yu-Qiang; Liao, Hao

    2016-07-01

    Online popularity has a major impact on videos, music, news and other contexts in online systems. Characterizing online popularity dynamics is nature to explain the observed properties in terms of the already acquired popularity of each individual. In this paper, we provide a quantitative, large scale, temporal analysis of the popularity dynamics in two online video-provided websites, namely MovieLens and Netflix. The two collected data sets contain over 100 million records and even span a decade. We characterize that the popularity dynamics of online videos evolve over time, and find that the dynamics of the online video popularity can be characterized by the burst behaviors, typically occurring in the early life span of a video, and later restricting to the classic preferential popularity increase mechanism.

  20. Categorizing Video Game Audio

    DEFF Research Database (Denmark)

    Westerberg, Andreas Rytter; Schoenau-Fog, Henrik

    2015-01-01

    they can use audio in video games. The conclusion of this study is that the current models' view of the diegetic spaces, used to categorize video game audio, is not t to categorize all sounds. This can however possibly be changed though a rethinking of how the player interprets audio.......This paper dives into the subject of video game audio and how it can be categorized in order to deliver a message to a player in the most precise way. A new categorization, with a new take on the diegetic spaces, can be used a tool of inspiration for sound- and game-designers to rethink how...

  1. Handbook of video databases design and applications

    CERN Document Server

    Furht, Borko

    2003-01-01

    INTRODUCTIONIntroduction to Video DatabasesOge Marques and Borko FurhtVIDEO MODELING AND REPRESENTATIONModeling Video Using Input/Output Markov Models with Application to Multi-Modal Event DetectionAshutosh Garg, Milind R. Naphade, and Thomas S. HuangStatistical Models of Video Structure and SemanticsNuno VasconcelosFlavor: A Language for Media RepresentationAlexandros Eleftheriadis and Danny HongIntegrating Domain Knowledge and Visual Evidence to Support Highlight Detection in Sports VideosJuergen Assfalg, Marco Bertini, Carlo Colombo, and Alberto Del BimboA Generic Event Model and Sports Vid

  2. Automatic Association of Chats and Video Tracks for Activity Learning and Recognition in Aerial Video Surveillance

    Directory of Open Access Journals (Sweden)

    Riad I. Hammoud

    2014-10-01

    Full Text Available We describe two advanced video analysis techniques, including video-indexed by voice annotations (VIVA and multi-media indexing and explorer (MINER. VIVA utilizes analyst call-outs (ACOs in the form of chat messages (voice-to-text to associate labels with video target tracks, to designate spatial-temporal activity boundaries and to augment video tracking in challenging scenarios. Challenging scenarios include low-resolution sensors, moving targets and target trajectories obscured by natural and man-made clutter. MINER includes: (1 a fusion of graphical track and text data using probabilistic methods; (2 an activity pattern learning framework to support querying an index of activities of interest (AOIs and targets of interest (TOIs by movement type and geolocation; and (3 a user interface to support streaming multi-intelligence data processing. We also present an activity pattern learning framework that uses the multi-source associated data as training to index a large archive of full-motion videos (FMV. VIVA and MINER examples are demonstrated for wide aerial/overhead imagery over common data sets affording an improvement in tracking from video data alone, leading to 84% detection with modest misdetection/false alarm results due to the complexity of the scenario. The novel use of ACOs and chat Sensors 2014, 14 19844 messages in video tracking paves the way for user interaction, correction and preparation of situation awareness reports.

  3. Automatic association of chats and video tracks for activity learning and recognition in aerial video surveillance.

    Science.gov (United States)

    Hammoud, Riad I; Sahin, Cem S; Blasch, Erik P; Rhodes, Bradley J; Wang, Tao

    2014-10-22

    We describe two advanced video analysis techniques, including video-indexed by voice annotations (VIVA) and multi-media indexing and explorer (MINER). VIVA utilizes analyst call-outs (ACOs) in the form of chat messages (voice-to-text) to associate labels with video target tracks, to designate spatial-temporal activity boundaries and to augment video tracking in challenging scenarios. Challenging scenarios include low-resolution sensors, moving targets and target trajectories obscured by natural and man-made clutter. MINER includes: (1) a fusion of graphical track and text data using probabilistic methods; (2) an activity pattern learning framework to support querying an index of activities of interest (AOIs) and targets of interest (TOIs) by movement type and geolocation; and (3) a user interface to support streaming multi-intelligence data processing. We also present an activity pattern learning framework that uses the multi-source associated data as training to index a large archive of full-motion videos (FMV). VIVA and MINER examples are demonstrated for wide aerial/overhead imagery over common data sets affording an improvement in tracking from video data alone, leading to 84% detection with modest misdetection/false alarm results due to the complexity of the scenario. The novel use of ACOs and chat Sensors 2014, 14 19844 messages in video tracking paves the way for user interaction, correction and preparation of situation awareness reports.

  4. Efficient genre-specific semantic video indexing

    NARCIS (Netherlands)

    Wu, J.; Worring, M.

    2012-01-01

    Large video collections such as YouTube contain many different video genres, while in many applications the user might be interested in one or two specific video genres only. Thus, when users are querying the system with a specific semantic concept like AnchorPerson, and MovieStars, they are likely

  5. Design of a highly integrated video acquisition module for smart video flight unit development

    Science.gov (United States)

    Lebre, V.; Gasti, W.

    2017-11-01

    CCD and APS devices are widely used in space missions as instrument sensors and/or in Avionics units like star detectors/trackers. Therefore, various and numerous designs of video acquisition chains have been produced. Basically, a classical video acquisition chain is constituted of two main functional blocks: the Proximity Electronics (PEC), including detector drivers and the Analogue Processing Chain (APC) Electronics that embeds the ADC, a master sequencer and the host interface. Nowadays, low power technologies allow to improve the integration, radiometric performances and power budget optimisation of video units and to standardize video units design and development. To this end, ESA has initiated a development activity through a competitive process requesting the expertise of experienced actors in the field of high resolution electronics for earth observation and Scientific missions. THALES ALENIA SPACE has been granted this activity as a prime contractor through ESA contract called HIVAC that holds for Highly Integrated Video Acquisition Chain. This paper presents main objectives of the on going HIVAC project and focuses on the functionalities and performances offered by the usage of the under development HIVAC board for future optical instruments.

  6. Simulations of groundwater flow and particle-tracking analysis in the zone of contribution to a public-supply well in San Antonio, Texas

    Science.gov (United States)

    Lindgren, Richard L.; Houston, Natalie A.; Musgrove, MaryLynn; Fahlquist, Lynne S.; Kauffman, Leon J.

    2011-01-01

    In 2006, a public-supply well in San Antonio, Texas, was selected for intensive study to assess the vulnerability of public-supply wells in the Edwards aquifer to contamination by a variety of compounds. A local-scale, steady-state, three-dimensional numerical groundwater-flow model was developed and used in this study to evaluate the movement of water and solutes from recharge areas to the selected public-supply well. Particle tracking was used to compute flow paths and advective traveltimes throughout the model area and to delineate the areas contributing recharge and zone of contribution for the selected public-supply well.

  7. El gran proyecto de Antonio Bermejo y Arteaga para Santiago de Compostela: la Escuela de Veterinaria como émula de la École d´Anatomie d´Alfort en París

    Directory of Open Access Journals (Sweden)

    Moure Pazos, Iván

    2011-12-01

    Full Text Available Under Mr. Eugenio Montero Rios´ promotion, an architectonical and educational renovation will take place in Compostela, which will affect to the town´s image at the end of the 19th century. One of the most relevant interventions will be the Veterinary School (current Galician Parliament, projected by Antonio Bermejo y Arteaga as the image and likeness of the Parisian École d´Anatomie d´Alfort of Diet.Bajo el promotorado de D. Eugenio Montero Ríos, tendrá lugar en Compostela una renovación de carácter arquitectónico y educativo que afectará a la nueva imagen de la ciudad finisecular. Entre las intervenciones de más calado se cuenta La Escuela de Veterinaria (actual Parlamento de Galicia, creada por Antonio Bermejo y Arteaga a imagen y semejanza de L´École d´Anatomie d´Alfort de Diet en París.

  8. Hierarchical video surveillance architecture: a chassis for video big data analytics and exploration

    Science.gov (United States)

    Ajiboye, Sola O.; Birch, Philip; Chatwin, Christopher; Young, Rupert

    2015-03-01

    There is increasing reliance on video surveillance systems for systematic derivation, analysis and interpretation of the data needed for predicting, planning, evaluating and implementing public safety. This is evident from the massive number of surveillance cameras deployed across public locations. For example, in July 2013, the British Security Industry Association (BSIA) reported that over 4 million CCTV cameras had been installed in Britain alone. The BSIA also reveal that only 1.5% of these are state owned. In this paper, we propose a framework that allows access to data from privately owned cameras, with the aim of increasing the efficiency and accuracy of public safety planning, security activities, and decision support systems that are based on video integrated surveillance systems. The accuracy of results obtained from government-owned public safety infrastructure would improve greatly if privately owned surveillance systems `expose' relevant video-generated metadata events, such as triggered alerts and also permit query of a metadata repository. Subsequently, a police officer, for example, with an appropriate level of system permission can query unified video systems across a large geographical area such as a city or a country to predict the location of an interesting entity, such as a pedestrian or a vehicle. This becomes possible with our proposed novel hierarchical architecture, the Fused Video Surveillance Architecture (FVSA). At the high level, FVSA comprises of a hardware framework that is supported by a multi-layer abstraction software interface. It presents video surveillance systems as an adapted computational grid of intelligent services, which is integration-enabled to communicate with other compatible systems in the Internet of Things (IoT).

  9. The RUBA Watchdog Video Analysis Tool

    DEFF Research Database (Denmark)

    Bahnsen, Chris Holmberg; Madsen, Tanja Kidholm Osmann; Jensen, Morten Bornø

    We have developed a watchdog video analysis tool called RUBA (Road User Behaviour Analysis) to use for processing of traffic video. This report provides an overview of the functions of RUBA and gives a brief introduction into how analyses can be made in RUBA.......We have developed a watchdog video analysis tool called RUBA (Road User Behaviour Analysis) to use for processing of traffic video. This report provides an overview of the functions of RUBA and gives a brief introduction into how analyses can be made in RUBA....

  10. Can student-produced video transform university teaching?

    DEFF Research Database (Denmark)

    2011-01-01

    as preparation for the two week intensive field course. The overall objective of the redesign was to modernize and improve the quality of the students learning experience, by exploring the potentials of video and online tools to create flexible, student-centered and student-activating education. The student...... produced three types of videos during the course: Video 1 was independently produced by the students, guided by online tasks and instructions. These videos were student produced learning material, showing cases from all over Europe. The videos was collected and presented in a "visual database" in Google...

  11. Digital video recording and archiving in ophthalmic surgery

    Directory of Open Access Journals (Sweden)

    Raju Biju

    2006-01-01

    Full Text Available Currently most ophthalmic operating rooms are equipped with an analog video recording system [analog Charge Couple Device camera for video grabbing and a Video Cassette Recorder for recording]. We discuss the various advantages of a digital video capture device, its archiving capabilities and our experience during the transition from analog to digital video recording and archiving. The basic terminology and concepts related to analog and digital video, along with the choice of hardware, software and formats for archiving are discussed.

  12. Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment - Revised.

    Science.gov (United States)

    Buono, Frank D; Griffiths, Mark D; Sprong, Matthew E; Lloyd, Daniel P; Sullivan, Ryan M; Upton, Thomas D

    2017-12-01

    Background Internet gaming disorder (IGD) was introduced in the DSM-5 as a way of identifying and diagnosing problematic video game play. However, the use of the diagnosis is constrained, as it shares criteria with other addictive orders (e.g., pathological gambling). Aims Further work is required to better understand IGD. One potential avenue of investigation is IGD's relationship to the primary reinforcing behavioral functions. This study explores the relationship between duration of video game play and the reinforcing behavioral functions that may motivate or maintain video gaming. Methods A total of 499 video game players began the online survey, with complete data from 453 participants (85% white and 28% female), were analyzed. Individuals were placed into five groups based on self-reported hours of video gaming per week, and completed the Video Game Functional Assessment - Revised (VGFA-R). Results The results demonstrated the escape and social attention function were significant in predicting duration of video game play, whereas sensory and tangible were not significant. Conclusion Future implications of the VGFA-R and behaviorally based research are discussed.

  13. Investigating Students' Use and Adoption of "With-Video Assignments": Lessons Learnt for Video-Based Open Educational Resources

    Science.gov (United States)

    Pappas, Ilias O.; Giannakos, Michail N.; Mikalef, Patrick

    2017-01-01

    The use of video-based open educational resources is widespread, and includes multiple approaches to implementation. In this paper, the term "with-video assignments" is introduced to portray video learning resources enhanced with assignments. The goal of this study is to examine the factors that influence students' intention to adopt…

  14. [Antonio de Saldanha da Gama's proposals to improve the slave trade "for humanitarian and economic reasons," Rio de Janeiro, 1810].

    Science.gov (United States)

    Viotti, Ana Carolina de Carvalho

    2016-01-01

    In 1808, Dom João VI issued an edict which regulated the shipping and treatment of slaves on the transatlantic crossing from Africa. Two years later, Antonio de Saldanha da Gama, a member of the Treasury Council, drafted a letter discussing some points of the resolution. This key figure in the Portuguese administration of Brazil argued that his respectful considerations concerning the determinations of His Royal Highness were designed to improve them "for humanitarian and economic reasons." Safeguarded in the archives of Arquivo Histórico Ultramarino, this letter is transcribed, annotated, and contextualized here, supplying an interesting perspective on the prevailing concerns and justifications about the trafficking of African slaves to Brazil.

  15. Photogrammetric Applications of Immersive Video Cameras

    Science.gov (United States)

    Kwiatek, K.; Tokarczyk, R.

    2014-05-01

    The paper investigates immersive videography and its application in close-range photogrammetry. Immersive video involves the capture of a live-action scene that presents a 360° field of view. It is recorded simultaneously by multiple cameras or microlenses, where the principal point of each camera is offset from the rotating axis of the device. This issue causes problems when stitching together individual frames of video separated from particular cameras, however there are ways to overcome it and applying immersive cameras in photogrammetry provides a new potential. The paper presents two applications of immersive video in photogrammetry. At first, the creation of a low-cost mobile mapping system based on Ladybug®3 and GPS device is discussed. The amount of panoramas is much too high for photogrammetric purposes as the base line between spherical panoramas is around 1 metre. More than 92 000 panoramas were recorded in one Polish region of Czarny Dunajec and the measurements from panoramas enable the user to measure the area of outdoors (adverting structures) and billboards. A new law is being created in order to limit the number of illegal advertising structures in the Polish landscape and immersive video recorded in a short period of time is a candidate for economical and flexible measurements off-site. The second approach is a generation of 3d video-based reconstructions of heritage sites based on immersive video (structure from immersive video). A mobile camera mounted on a tripod dolly was used to record the interior scene and immersive video, separated into thousands of still panoramas, was converted from video into 3d objects using Agisoft Photoscan Professional. The findings from these experiments demonstrated that immersive photogrammetry seems to be a flexible and prompt method of 3d modelling and provides promising features for mobile mapping systems.

  16. Identifying hidden voice and video streams

    Science.gov (United States)

    Fan, Jieyan; Wu, Dapeng; Nucci, Antonio; Keralapura, Ram; Gao, Lixin

    2009-04-01

    Given the rising popularity of voice and video services over the Internet, accurately identifying voice and video traffic that traverse their networks has become a critical task for Internet service providers (ISPs). As the number of proprietary applications that deliver voice and video services to end users increases over time, the search for the one methodology that can accurately detect such services while being application independent still remains open. This problem becomes even more complicated when voice and video service providers like Skype, Microsoft, and Google bundle their voice and video services with other services like file transfer and chat. For example, a bundled Skype session can contain both voice stream and file transfer stream in the same layer-3/layer-4 flow. In this context, traditional techniques to identify voice and video streams do not work. In this paper, we propose a novel self-learning classifier, called VVS-I , that detects the presence of voice and video streams in flows with minimum manual intervention. Our classifier works in two phases: training phase and detection phase. In the training phase, VVS-I first extracts the relevant features, and subsequently constructs a fingerprint of a flow using the power spectral density (PSD) analysis. In the detection phase, it compares the fingerprint of a flow to the existing fingerprints learned during the training phase, and subsequently classifies the flow. Our classifier is not only capable of detecting voice and video streams that are hidden in different flows, but is also capable of detecting different applications (like Skype, MSN, etc.) that generate these voice/video streams. We show that our classifier can achieve close to 100% detection rate while keeping the false positive rate to less that 1%.

  17. Descriptive analysis of YouTube music therapy videos.

    Science.gov (United States)

    Gooding, Lori F; Gregory, Dianne

    2011-01-01

    The purpose of this study was to conduct a descriptive analysis of music therapy-related videos on YouTube. Preliminary searches using the keywords music therapy, music therapy session, and "music therapy session" resulted in listings of 5000, 767, and 59 videos respectively. The narrowed down listing of 59 videos was divided between two investigators and reviewed in order to determine their relationship to actual music therapy practice. A total of 32 videos were determined to be depictions of music therapy sessions. These videos were analyzed using a 16-item investigator-created rubric that examined both video specific information and therapy specific information. Results of the analysis indicated that audio and visual quality was adequate, while narrative descriptions and identification information were ineffective in the majority of the videos. The top 5 videos (based on the highest number of viewings in the sample) were selected for further analysis in order to investigate demonstration of the Professional Level of Practice Competencies set forth in the American Music Therapy Association (AMTA) Professional Competencies (AMTA, 2008). Four of the five videos met basic competency criteria, with the quality of the fifth video precluding evaluation of content. Of particular interest is the fact that none of the videos included credentialing information. Results of this study suggest the need to consider ways to ensure accurate dissemination of music therapy-related information in the YouTube environment, ethical standards when posting music therapy session videos, and the possibility of creating AMTA standards for posting music therapy related video.

  18. Women as Video Game Consumers

    OpenAIRE

    Kiviranta, Hanna

    2017-01-01

    The purpose of this Thesis is to study women as video game consumers through the games that they play. This was done by case studies on the content of five video games from genres that statistically are popular amongst women. To introduce the topic and to build the theoretical framework, the key terms and the video game industry are introduced. The reader is acquainted with theories on consumer behaviour, buying processes and factors that influence our consuming habits. These aspects are...

  19. Kai Kaljo video-workshopil Ljubljanas

    Index Scriptorium Estoniae

    2000-01-01

    Video-workshop "Crossing Over 4" 9.-23. XII 1999 Ljubljana meedialaboris. Korraldajad videokunsti professor Nina Czegledy Torontost ja bulgaaria kuraator Iliyana Nedkova. Eestit esindanud Kai Kaljo esitas videos "Pathetique" oma versiooni Beethoveni "Pateetilisest sonaadist"

  20. Video context-dependent recall.

    Science.gov (United States)

    Smith, Steven M; Manzano, Isabel

    2010-02-01

    In two experiments, we used an effective new method for experimentally manipulating local and global contexts to examine context-dependent recall. The method included video-recorded scenes of real environments, with target words superimposed over the scenes. In Experiment 1, we used a within-subjects manipulation of video contexts and compared the effects of reinstatement of a global context (15 words per context) with effects of less overloaded context cues (1 and 3 words per context) on recall. The size of the reinstatement effects in Experiment 1 show how potently video contexts can cue recall. A strong effect of cue overload was also found; reinstatement effects were smaller, but still quite robust, in the 15 words per context condition. The powerful reinstatement effect was replicated for local contexts in Experiment 2, which included a no-contexts-reinstated group, a control condition used to determine whether reinstatement of half of the cues caused biased output interference for uncued targets. The video context method is a potent way to investigate context-dependent memory.

  1. Authority, Power and Reason of State in the Theater of Antonio Enríquez Gómez

    Directory of Open Access Journals (Sweden)

    Manuel Calderón Calderón

    2017-06-01

    Full Text Available Comedies of political content written by Antonio Enríquez Gómez reflect, through the analysis of its four recurring themes —the dichotomy between law and power, the reason of state, the law enforcement from a political point of view and forgiveness—, the outlines of the nascent Leviathan or modern state. Although the patriarchal relationship between the Monarch and his people is based on a iusnaturalist conception, love should be subject to the effectiveness in the exercise of power. The characters in this theatre sometimes hesitate between Aristotelian-Thomistic rationalism and Machiavellian-Hobbesian reason of state and, on other occasions, they oppose the people’s strength, risk and will to the divine reason of Law. In the context of the Hispanic Monarchy crisis, Enríquez Gómez’s critics are not limited to Government representatives and civil servants, but also include the Church and common people (Third State.

  2. Digital Video Revisited: Storytelling, Conferencing, Remixing

    Science.gov (United States)

    Godwin-Jones, Robert

    2012-01-01

    Five years ago in the February, 2007, issue of LLT, I wrote about developments in digital video of potential interest to language teachers. Since then, there have been major changes in options for video capture, editing, and delivery. One of the most significant has been the rise in popularity of video-based storytelling, enabled largely by…

  3. Serious Games: Video Games for Good?

    Science.gov (United States)

    Sanford, Kathy; Starr, Lisa J.; Merkel, Liz; Bonsor Kurki, Sarah

    2015-01-01

    As video games become a ubiquitous part of today's culture internationally, as educators and parents we need to turn our attention to how video games are being understood and used in informal and formal settings. Serious games have developed as a genre of video games marketed for educating youth about a range of world issues. At face value this…

  4. Presentation of 3D Scenes Through Video Example.

    Science.gov (United States)

    Baldacci, Andrea; Ganovelli, Fabio; Corsini, Massimiliano; Scopigno, Roberto

    2017-09-01

    Using synthetic videos to present a 3D scene is a common requirement for architects, designers, engineers or Cultural Heritage professionals however it is usually time consuming and, in order to obtain high quality results, the support of a film maker/computer animation expert is necessary. We introduce an alternative approach that takes the 3D scene of interest and an example video as input, and automatically produces a video of the input scene that resembles the given video example. In other words, our algorithm allows the user to "replicate" an existing video, on a different 3D scene. We build on the intuition that a video sequence of a static environment is strongly characterized by its optical flow, or, in other words, that two videos are similar if their optical flows are similar. We therefore recast the problem as producing a video of the input scene whose optical flow is similar to the optical flow of the input video. Our intuition is supported by a user-study specifically designed to verify this statement. We have successfully tested our approach on several scenes and input videos, some of which are reported in the accompanying material of this paper.

  5. Video camera use at nuclear power plants

    International Nuclear Information System (INIS)

    Estabrook, M.L.; Langan, M.O.; Owen, D.E.

    1990-08-01

    A survey of US nuclear power plants was conducted to evaluate video camera use in plant operations, and determine equipment used and the benefits realized. Basic closed circuit television camera (CCTV) systems are described and video camera operation principles are reviewed. Plant approaches for implementing video camera use are discussed, as are equipment selection issues such as setting task objectives, radiation effects on cameras, and the use of disposal cameras. Specific plant applications are presented and the video equipment used is described. The benefits of video camera use --- mainly reduced radiation exposure and increased productivity --- are discussed and quantified. 15 refs., 6 figs

  6. Staff acceptance of video monitoring for coordination: a video system to support perioperative situation awareness.

    Science.gov (United States)

    Kim, Young Ju; Xiao, Yan; Hu, Peter; Dutton, Richard

    2009-08-01

    To understand staff acceptance of a remote video monitoring system for operating room (OR) coordination. Improved real-time remote visual access to OR may enhance situational awareness but also raises privacy concerns for patients and staff. Survey. A system was implemented in a six-room surgical suite to display OR monitoring video at an access restricted control desk area. Image quality was manipulated to improve staff acceptance. Two months after installation, interviews and a survey were conducted on staff acceptance of video monitoring. About half of all OR personnel responded (n = 63). Overall levels of concerns were low, with 53% rated no concerns and 42% little concern. Top two reported uses of the video were to see if cases are finished and to see if a room is ready. Viewing the video monitoring system as useful did not reduce levels of concern. Staff in supervisory positions perceived less concern about the system's impact on privacy than did those supervised (p < 0.03). Concerns for patient privacy correlated with concerns for staff privacy and performance monitoring. Technical means such as manipulating image quality helped staff acceptance. Manipulation of image quality resulted overall acceptance of monitoring video, with residual levels of concerns. OR nurses may express staff privacy concern in the form of concerns over patient privacy. This study provided suggestions for technological and implementation strategies of video monitoring for coordination use in OR. Deployment of communication technology and integration of clinical information will likely raise concerns over staff privacy and performance monitoring. The potential gain of increased information access may be offset by negative impact of a sense of loss of autonomy.

  7. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... Eye Disease Dilated Eye Exam Dry Eye For Kids Glaucoma Healthy Vision Tips Leber Congenital Amaurosis Low Vision Refractive Errors Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded ...

  8. Virtual Video Prototyping for Healthcare Systems

    DEFF Research Database (Denmark)

    Bardram, Jakob Eyvind; Bossen, Claus; Lykke-Olesen, Andreas

    2002-01-01

    Virtual studio technology enables the mixing of physical and digital 3D objects and thus expands the way of representing design ideas in terms of virtual video prototypes, which offers new possibilities for designers by combining elements of prototypes, mock-ups, scenarios, and conventional video....... In this article we report our initial experience in the domain of pervasive healthcare with producing virtual video prototypes and using them in a design workshop. Our experience has been predominantly favourable. The production of a virtual video prototype forces the designers to decide very concrete design...... issues, since one cannot avoid paying attention to the physical, real-world constraints and to details in the usage-interaction between users and technology. From the users' perspective, during our evaluation of the virtual video prototype, we experienced how it enabled users to relate...

  9. Content-based TV sports video retrieval using multimodal analysis

    Science.gov (United States)

    Yu, Yiqing; Liu, Huayong; Wang, Hongbin; Zhou, Dongru

    2003-09-01

    In this paper, we propose content-based video retrieval, which is a kind of retrieval by its semantical contents. Because video data is composed of multimodal information streams such as video, auditory and textual streams, we describe a strategy of using multimodal analysis for automatic parsing sports video. The paper first defines the basic structure of sports video database system, and then introduces a new approach that integrates visual stream analysis, speech recognition, speech signal processing and text extraction to realize video retrieval. The experimental results for TV sports video of football games indicate that the multimodal analysis is effective for video retrieval by quickly browsing tree-like video clips or inputting keywords within predefined domain.

  10. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... will allow you to take a more active role in your care. The information in these videos ... Stategies to Increase your Level of Physical Activity Role of Body Weight in Osteoarthritis Educational Videos for ...

  11. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... of Body Weight in Osteoarthritis Educational Videos for Patients Rheumatoid Arthritis Educational Video Series Psoriatic Arthritis 101 ... Patient to an Adult Rheumatologist Drug Information for Patients Arthritis Drug Information Sheets Benefits and Risks of ...

  12. User-based key frame detection in social web video

    OpenAIRE

    Chorianopoulos, Konstantinos

    2012-01-01

    Video search results and suggested videos on web sites are represented with a video thumbnail, which is manually selected by the video up-loader among three randomly generated ones (e.g., YouTube). In contrast, we present a grounded user-based approach for automatically detecting interesting key-frames within a video through aggregated users' replay interactions with the video player. Previous research has focused on content-based systems that have the benefit of analyzing a video without use...

  13. Video games and mobile learning: A Spanish developers approach

    OpenAIRE

    Fernández Gómez, Carlos; Martí Parreño, José

    2016-01-01

    This research presents a work in progress aiming to map Spanish video games developers’ production in the area of mobile educational video games. A sample of 30 Spanish video games developers was analyzed in order to explore the weight that educational video games for mobile devices represents in their product portfolio. Primary findings suggest that Spanish video games developers’ production of educational video games for mobile devices is very scarce. While 23,3% of the analyzed video games...

  14. An unsupervised method for summarizing egocentric sport videos

    Science.gov (United States)

    Habibi Aghdam, Hamed; Jahani Heravi, Elnaz; Puig, Domenec

    2015-12-01

    People are getting more interested to record their sport activities using head-worn or hand-held cameras. This type of videos which is called egocentric sport videos has different motion and appearance patterns compared with life-logging videos. While a life-logging video can be defined in terms of well-defined human-object interactions, notwithstanding, it is not trivial to describe egocentric sport videos using well-defined activities. For this reason, summarizing egocentric sport videos based on human-object interaction might fail to produce meaningful results. In this paper, we propose an unsupervised method for summarizing egocentric videos by identifying the key-frames of the video. Our method utilizes both appearance and motion information and it automatically finds the number of the key-frames. Our blind user study on the new dataset collected from YouTube shows that in 93:5% cases, the users choose the proposed method as their first video summary choice. In addition, our method is within the top 2 choices of the users in 99% of studies.

  15. Generic Film Forms for Dynamic Virtual Video Synthesis

    NARCIS (Netherlands)

    C.A. Lindley

    1999-01-01

    textabstractThe FRAMES project within the RDN CRC (Cooperative Research Centre for Research Data Networks) is developing an experimental environment for video content-based retrieval and dynamic virtual video synthesis from archives of video data. The FRAMES research prototype is a video synthesis

  16. 100 Million Views of Electronic Cigarette YouTube Videos and Counting: Quantification, Content Evaluation, and Engagement Levels of Videos.

    Science.gov (United States)

    Huang, Jidong; Kornfield, Rachel; Emery, Sherry L

    2016-03-18

    The video-sharing website, YouTube, has become an important avenue for product marketing, including tobacco products. It may also serve as an important medium for promoting electronic cigarettes, which have rapidly increased in popularity and are heavily marketed online. While a few studies have examined a limited subset of tobacco-related videos on YouTube, none has explored e-cigarette videos' overall presence on the platform. To quantify e-cigarette-related videos on YouTube, assess their content, and characterize levels of engagement with those videos. Understanding promotion and discussion of e-cigarettes on YouTube may help clarify the platform's impact on consumer attitudes and behaviors and inform regulations. Using an automated crawling procedure and keyword rules, e-cigarette-related videos posted on YouTube and their associated metadata were collected between July 1, 2012, and June 30, 2013. Metadata were analyzed to describe posting and viewing time trends, number of views, comments, and ratings. Metadata were content coded for mentions of health, safety, smoking cessation, promotional offers, Web addresses, product types, top-selling brands, or names of celebrity endorsers. As of June 30, 2013, approximately 28,000 videos related to e-cigarettes were captured. Videos were posted by approximately 10,000 unique YouTube accounts, viewed more than 100 million times, rated over 380,000 times, and commented on more than 280,000 times. More than 2200 new videos were being uploaded every month by June 2013. The top 1% of most-viewed videos accounted for 44% of total views. Text fields for the majority of videos mentioned websites (70.11%); many referenced health (13.63%), safety (10.12%), smoking cessation (9.22%), or top e-cigarette brands (33.39%). The number of e-cigarette-related YouTube videos was projected to exceed 65,000 by the end of 2014, with approximately 190 million views. YouTube is a major information-sharing platform for electronic cigarettes

  17. Serious Video Games for Health How Behavioral Science Guided the Development of a Serious Video Game.

    Science.gov (United States)

    Thompson, Debbe; Baranowski, Tom; Buday, Richard; Baranowski, Janice; Thompson, Victoria; Jago, Russell; Griffith, Melissa Juliano

    2010-08-01

    Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game design decisions. This article reports how behavioral science guided the design of a serious video game to prevent Type 2 diabetes and obesity among youth, two health problems increasing in prevalence. It demonstrates how video game designers and behavioral scientists can combine their unique talents to create a highly focused serious video game that entertains while promoting behavior change.

  18. Building America Case Study: Occupant Comfort from a Mini-Split Heat Pump, San Antonio, Texas

    Energy Technology Data Exchange (ETDEWEB)

    2017-03-03

    IBACOS worked with builder Imagine Homes to evaluate the performance of an occupied new construction test house following construction of the house in the hot, humid climate of San Antonio, Texas. The project measures the effectiveness of a space conditioning strategy using a multihead mini-split heat pump (MSHP) system in a reduced-load home to achieve acceptable comfort levels (temperature and humidity) and energy performance. IBACOS collected long-term data and analyzed the energy consumption and comfort conditions of the occupied house after one year of operation. Although measured results indicate that the test system provides comfort both inside and outside the ASHRAE Standard 55-2010 range, the occupants of the house claimed both adequate comfort and appreciation of the ease of use and flexibility of the installed MSHP system. IBACOS also assisted the builder to evaluate design and specification changes necessary to comply with Zero Energy Ready Home, but the builder chose to not move forward with it because of concerns about the 'solar ready' requirements of the program.

  19. ¿“Tierra de Gauchos” o “Gaucholandia”? Autenticidad en San Antonio de Areco (Argentina.

    Directory of Open Access Journals (Sweden)

    Cecilia Pérez Winter

    2016-01-01

    Full Text Available En este artículo proponemos analizar cómo la autenticidad es definida por diversos sujetos que se involucran en los procesos de valorización patrimonial y turística de una ciudad. En particular, cómo esa cualidad es disputada, discursiva y materialmente, a través del tiempo. Sostenemos que el discurso, o la idea de, autenticidad puede ser implementada por diferentes sectores de una comunidad, ya sea como un forma de legitimar/deslegitimar proyectos turísticos ‑patrimoniales, o para controlar la activación de los “patrimonios/atractivos”. Proponemos como estudio de caso la ciudad de San Antonio de Areco, localizada en la provincia de Buenos Aires ‑Argentina. Allí nos interesar indagar estos temas, a partir de examinar las tensiones que emergen entre las representaciones identitarias y la lógica turística/comercial, al mercantilizar elementos significativos asociados a la activación de un tipo de tradición y de gaucho.

  20. Transcultural and Imagological Figures: Disenchantment, Allophilia, and Belonging in Enrique Vila-Matas and Antonio Tabucchi

    Directory of Open Access Journals (Sweden)

    Maria João Simões

    2017-06-01

    Full Text Available In some contemporary literary works, the presence of the ‘other’ and the representation of the ‘foreigner’ emphasize the problematic ways by which human beings relate to foreign people, revealing how those issues are pressing concerns in modern society. This study questions how the shift in the way we perceive identity and belonging are depicted in Enrique Vila-Matas and Antonio Tabucchi’s fictions. Both authors aesthetically represent episodes and situations where characters’ relation to space is problematic, showing how the idea of belonging can be related not only to a specific country or a special space, but also to a desired space.  Furthermore, based  on the pregnancy of the notion of ‘dwelling’ theorized by Emmanuel Levinas, this study  analyses how characters and narrators aesthetically represent the complexity of belonging and examines some of the transnational transfers and multicultural connexions displayed by both autors, mainly in Never Any End to Paris and It’s Getting Later All the Time.

  1. Prevalence of video game use, cigarette smoking, and acceptability of a video game-based smoking cessation intervention among online adults.

    Science.gov (United States)

    Raiff, Bethany R; Jarvis, Brantley P; Rapoza, Darion

    2012-12-01

    Video games may serve as an ideal platform for developing and implementing technology-based contingency management (CM) interventions for smoking cessation as they can be used to address a number of barriers to the utilization of CM (e.g., replacing monetary rewards with virtual game-based rewards). However, little is known about the relationship between video game playing and cigarette smoking. The current study determined the prevalence of video game use, video game practices, and the acceptability of a video game-based CM intervention for smoking cessation among adult smokers and nonsmokers, including health care professionals. In an online survey, participants (N = 499) answered questions regarding their cigarette smoking and video game playing practices. Participants also reported if they believed a video game-based CM intervention could motivate smokers to quit and if they would recommend such an intervention. Nearly half of the participants surveyed reported smoking cigarettes, and among smokers, 74.5% reported playing video games. Video game playing was more prevalent in smokers than nonsmokers, and smokers reported playing more recently, for longer durations each week, and were more likely to play social games than nonsmokers. Most participants (63.7%), including those who worked as health care professionals, believed that a video game-based CM intervention would motivate smokers to quit and would recommend such an intervention to someone trying to quit (67.9%). Our findings suggest that delivering technology-based smoking cessation interventions via video games has the potential to reach substantial numbers of smokers and that most smokers, nonsmokers, and health care professionals endorsed this approach.

  2. Portrayal of smokeless tobacco in YouTube videos.

    Science.gov (United States)

    Bromberg, Julie E; Augustson, Erik M; Backinger, Cathy L

    2012-04-01

    Videos of smokeless tobacco (ST) on YouTube are abundant and easily accessible, yet no studies have examined the content of ST videos. This study assesses the overall portrayal, genre, and messages of ST YouTube videos. In August 2010, researchers identified the top 20 search results on YouTube by "relevance" and "view count" for the following search terms: "ST," "chewing tobacco," "snus," and "Skoal." After eliminating videos that were not about ST (n = 26), non-English (n = 14), or duplicate (n = 42), a final sample of 78 unique videos was coded for overall portrayal, genre, and various content measures. Among the 78 unique videos, 15.4% were anti-ST, while 74.4% were pro-ST. Researchers were unable to determine the portrayal of ST in the remaining 10.3% of videos because they involved excessive or "sensationalized" use of the ST, which could be interpreted either positively or negatively, depending on the viewer. The most common ST genre was positive video diaries (or "vlogs"), which made up almost one third of the videos (29.5%), followed by promotional advertisements (20.5%) and anti-ST public service announcements (12.8%). While YouTube is intended for user-generated content, 23.1% of the videos were created by professional organizations. These results demonstrate that ST videos on YouTube are overwhelmingly pro-ST. More research is needed to determine who is viewing these ST YouTube videos and how they may affect people's knowledge, attitudes, and behaviors regarding ST use.

  3. Geographic Video 3d Data Model And Retrieval

    Science.gov (United States)

    Han, Z.; Cui, C.; Kong, Y.; Wu, H.

    2014-04-01

    Geographic video includes both spatial and temporal geographic features acquired through ground-based or non-ground-based cameras. With the popularity of video capture devices such as smartphones, the volume of user-generated geographic video clips has grown significantly and the trend of this growth is quickly accelerating. Such a massive and increasing volume poses a major challenge to efficient video management and query. Most of the today's video management and query techniques are based on signal level content extraction. They are not able to fully utilize the geographic information of the videos. This paper aimed to introduce a geographic video 3D data model based on spatial information. The main idea of the model is to utilize the location, trajectory and azimuth information acquired by sensors such as GPS receivers and 3D electronic compasses in conjunction with video contents. The raw spatial information is synthesized to point, line, polygon and solid according to the camcorder parameters such as focal length and angle of view. With the video segment and video frame, we defined the three categories geometry object using the geometry model of OGC Simple Features Specification for SQL. We can query video through computing the spatial relation between query objects and three categories geometry object such as VFLocation, VSTrajectory, VSFOView and VFFovCone etc. We designed the query methods using the structured query language (SQL) in detail. The experiment indicate that the model is a multiple objective, integration, loosely coupled, flexible and extensible data model for the management of geographic stereo video.

  4. Are violent video games harmful?

    Science.gov (United States)

    Porter, Guy; Starcevic, Vladan

    2007-10-01

    The aim of this paper is to revisit the controversial issue of the association of violent video games and aggressive behaviour. Several lines of evidence suggest that there is a link between exposure to violent video games and aggressive behaviour. However, methodological shortcomings of research conducted so far make several interpretations of this relationship possible. Thus, aggressive behaviour may be a consequence of playing violent video games, an expression of hostile traits that existed before exposure to these games, and/or it may be a result of several possible combinations of these and other factors. Mental health professionals need to be aware of these potentially negative effects of violent video games when assessing patients who present with aggression. There is a need for prospective, long-term studies similar to those evaluating the effects of television and film violence on children and adolescents.

  5. SOME CLOSE UPS BETWEEN WORK, SCHOOL AND EDUCATION REGARDING THE PEDAGOGICAL AND POLITICAL CONSIDERATIONS BY ANTONIO GRAMSCI

    Directory of Open Access Journals (Sweden)

    Jefferson Carriello do Carmo

    2011-07-01

    Full Text Available The objective of this text are mainly two. First to emphasize some theorical questions regarding deep concepts and the proposed thematics as a way to rescue even in a brief and short path the general Picture of the concernings from Antonio Gramsci. Second, to verify that this subjects goes thru the political and ideological instances regarding the current elaboration called “Education as an Hegemony” . From this point on was noticed that the school proposition doesn´t represent a humane homesick tradicionalist overview and not even a technicist-professional aprouch but a new kind of interested school. In other words a more technicist and organic school in relation to the industrial modern world, based on scientific and technological principles made in a syntesis space between practice and theory, between handmade work and intelectual strenght. Key words: Education, work, politics, single school, industrialization.

  6. Video-based rendering

    CERN Document Server

    Magnor, Marcus A

    2005-01-01

    Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication en

  7. CS Seminar Videos

    OpenAIRE

    Ong, Derek; Tona, Glen; Gibb, Kyle; Parbadia, Sivani

    2013-01-01

    Main site for our project can be found at this URL: http://vtechworks.lib.vt.edu/handle/10919/19036. From here you can find videos of all the CS seminars and distinguished lectures given this semester. Each video has its own abstract and description. The files attached in this section are a final report in both raw Word Document and archival PDF formats and a presentation in both raw Powerpoint and archival PDF formats. Computer Science seminars are a very educational and interesting as...

  8. An improvement analysis on video compression using file segmentation

    Science.gov (United States)

    Sharma, Shubhankar; Singh, K. John; Priya, M.

    2017-11-01

    From the past two decades the extreme evolution of the Internet has lead a massive rise in video technology and significantly video consumption over the Internet which inhabits the bulk of data traffic in general. Clearly, video consumes that so much data size on the World Wide Web, to reduce the burden on the Internet and deduction of bandwidth consume by video so that the user can easily access the video data.For this, many video codecs are developed such as HEVC/H.265 and V9. Although after seeing codec like this one gets a dilemma of which would be improved technology in the manner of rate distortion and the coding standard.This paper gives a solution about the difficulty for getting low delay in video compression and video application e.g. ad-hoc video conferencing/streaming or observation by surveillance. Also this paper describes the benchmark of HEVC and V9 technique of video compression on subjective oral estimations of High Definition video content, playback on web browsers. Moreover, this gives the experimental ideology of dividing the video file into several segments for compression and putting back together to improve the efficiency of video compression on the web as well as on the offline mode.

  9. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... Amblyopia Listen NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia Animations Blindness Cataract Convergence ... is maintained by the NEI Office of Science Communications, Public Liaison, and Education. Technical questions about this ...

  10. Compression evaluation of surgery video recordings retaining diagnostic credibility (compression evaluation of surgery video)

    Science.gov (United States)

    Duplaga, M.; Leszczuk, M. I.; Papir, Z.; Przelaskowski, A.

    2008-12-01

    Wider dissemination of medical digital video libraries is affected by two correlated factors, resource effective content compression that directly influences its diagnostic credibility. It has been proved that it is possible to meet these contradictory requirements halfway for long-lasting and low motion surgery recordings at compression ratios close to 100 (bronchoscopic procedures were a case study investigated). As the main supporting assumption, it has been accepted that the content can be compressed as far as clinicians are not able to sense a loss of video diagnostic fidelity (a visually lossless compression). Different market codecs were inspected by means of the combined subjective and objective tests toward their usability in medical video libraries. Subjective tests involved a panel of clinicians who had to classify compressed bronchoscopic video content according to its quality under the bubble sort algorithm. For objective tests, two metrics (hybrid vector measure and hosaka Plots) were calculated frame by frame and averaged over a whole sequence.

  11. A laboratory evaluation of color video monitors

    Energy Technology Data Exchange (ETDEWEB)

    Terry, P.L.

    1993-07-01

    Sandia National Laboratories has considerable experience with monochrome video monitors used in alarm assessment video systems. Most of these systems, used for perimeter protection, were designed to classify rather than to identify intruders. There is a growing interest in the identification function of security video systems for both access control and insider protection. Because color video technology is rapidly changing and because color information is useful for identification purposes, Sandia National Laboratories established a program to evaluate the newest relevant color video equipment. This report documents the evaluation of an integral component, color monitors. It briefly discusses a critical parameter, dynamic range, details test procedures, and evaluates the results.

  12. A laboratory evaluation of color video monitors

    International Nuclear Information System (INIS)

    Terry, P.L.

    1993-07-01

    Sandia National Laboratories has considerable experience with monochrome video monitors used in alarm assessment video systems. Most of these systems, used for perimeter protection, were designed to classify rather than to identify intruders. There is a growing interest in the identification function of security video systems for both access control and insider protection. Because color video technology is rapidly changing and because color information is useful for identification purposes, Sandia National Laboratories established a program to evaluate the newest relevant color video equipment. This report documents the evaluation of an integral component, color monitors. It briefly discusses a critical parameter, dynamic range, details test procedures, and evaluates the results

  13. Using Video in the English Language Clasroom

    Directory of Open Access Journals (Sweden)

    Amado Vicente

    2002-08-01

    Full Text Available Video is a popular and a motivating potential medium in schools. Using video in the language classroom helps the language teachers in many different ways. Video, for instance, brings the outside world into the language classroom, providing the class with many different topics and reasons to talk about. It can provide comprehensible input to the learners through contextualised models of language use. It also offers good opportunities to introduce native English speech into the language classroom. Through this article I will try to show what the benefits of using video are and, at the end, I present an instrument to select and classify video materials.

  14. SECRETS OF SONG VIDEO

    Directory of Open Access Journals (Sweden)

    Chernyshov Alexander V.

    2014-04-01

    Full Text Available The article focuses on the origins of the song videos as TV and Internet-genre. In addition, it considers problems of screen images creation depending on the musical form and the text of a songs in connection with relevant principles of accent and phraseological video editing and filming techniques as well as with additional frames and sound elements.

  15. La Historia social de la cultura escrita. Una entrevista con Antonio Castillo Gómez

    Directory of Open Access Journals (Sweden)

    Cristiani Bereta da Silva

    2015-10-01

    Full Text Available Doctor en Historia, Antonio Castillo Gómezes Profesor Titular (acreditado como Catedrático de Historia de la Cultura Escrita en la Universidad de Alcalá. Antes de ser profesor de la Universidad, fue becario de investigación (1987-1990 y 1991-1995. Se puede decir que su interés por la Historia social de la cultura escrita comenzó a adquirir relevancia cuando  escribía su  tesis,  tiempo  en  el  que, cabe señalar, hizo sendas estancias de investigación en Italia con Armando Petruccien los años de 1989 y 1990 en Roma, enla Universidad “La Sapienza” (“Istituto di Paleografia”. Y como estudios posdoctorales en 1995, en Pisa, en la “Scuola Normale Superiore”, también con Armando Petrucci. En 2005 fue profesor invitado de la École des hautes études en sciences sociales de París a propuesta de Roger Chartier. Asimismo ha sido profesor invitado o conferenciante en distintas universidades extranjeras, especialmente de Italia, Portugal, Francia, Inglaterra, Finlandia, México, Argentina y Brasil.

  16. Video game training and the reward system

    OpenAIRE

    Lorenz, R.; Gleich, T.; Gallinat, J.; Kühn, S.

    2015-01-01

    Video games contain elaborate reinforcement and reward schedules that have the potential to maximize motivation. Neuroimaging studies suggest that video games might have an influence on the reward system. However, it is not clear whether reward-related properties represent a precondition, which biases an individual toward playing video games, or if these changes are the result of playing video games. Therefore, we conducted a longitudinal study to explore reward-related functional predictors ...

  17. Surgical gesture classification from video and kinematic data.

    Science.gov (United States)

    Zappella, Luca; Béjar, Benjamín; Hager, Gregory; Vidal, René

    2013-10-01

    Much of the existing work on automatic classification of gestures and skill in robotic surgery is based on dynamic cues (e.g., time to completion, speed, forces, torque) or kinematic data (e.g., robot trajectories and velocities). While videos could be equally or more discriminative (e.g., videos contain semantic information not present in kinematic data), they are typically not used because of the difficulties associated with automatic video interpretation. In this paper, we propose several methods for automatic surgical gesture classification from video data. We assume that the video of a surgical task (e.g., suturing) has been segmented into video clips corresponding to a single gesture (e.g., grabbing the needle, passing the needle) and propose three methods to classify the gesture of each video clip. In the first one, we model each video clip as the output of a linear dynamical system (LDS) and use metrics in the space of LDSs to classify new video clips. In the second one, we use spatio-temporal features extracted from each video clip to learn a dictionary of spatio-temporal words, and use a bag-of-features (BoF) approach to classify new video clips. In the third one, we use multiple kernel learning (MKL) to combine the LDS and BoF approaches. Since the LDS approach is also applicable to kinematic data, we also use MKL to combine both types of data in order to exploit their complementarity. Our experiments on a typical surgical training setup show that methods based on video data perform equally well, if not better, than state-of-the-art approaches based on kinematic data. In turn, the combination of both kinematic and video data outperforms any other algorithm based on one type of data alone. Copyright © 2013 Elsevier B.V. All rights reserved.

  18. Tackling action-based video abstraction of animated movies for video browsing

    Science.gov (United States)

    Ionescu, Bogdan; Ott, Laurent; Lambert, Patrick; Coquin, Didier; Pacureanu, Alexandra; Buzuloiu, Vasile

    2010-07-01

    We address the issue of producing automatic video abstracts in the context of the video indexing of animated movies. For a quick browse of a movie's visual content, we propose a storyboard-like summary, which follows the movie's events by retaining one key frame for each specific scene. To capture the shot's visual activity, we use histograms of cumulative interframe distances, and the key frames are selected according to the distribution of the histogram's modes. For a preview of the movie's exciting action parts, we propose a trailer-like video highlight, whose aim is to show only the most interesting parts of the movie. Our method is based on a relatively standard approach, i.e., highlighting action through the analysis of the movie's rhythm and visual activity information. To suit every type of movie content, including predominantly static movies or movies without exciting parts, the concept of action depends on the movie's average rhythm. The efficiency of our approach is confirmed through several end-user studies.

  19. Video Simulations to Develop Preservice Mathematics Teachers' Discourse Practices

    Science.gov (United States)

    Amador, Julie M.

    2018-01-01

    The incorporation of video technology in teacher education programmes is increasingly prevalent, with teacher educators commonly using three traditional forms of videos: published video, preservice teachers' own videos and colleagues' videos. This study explored a fourth type of video, self-created scripted video simulations in which preservice…

  20. Segmentation of object-based video of gaze communication

    DEFF Research Database (Denmark)

    Aghito, Shankar Manuel; Stegmann, Mikkel Bille; Forchhammer, Søren

    2005-01-01

    Aspects of video communication based on gaze interaction are considered. The overall idea is to use gaze interaction to control video, e.g. for video conferencing. Towards this goal, animation of a facial mask is demonstrated. The animation is based on images using Active Appearance Models (AAM......). Good quality reproduction of (low-resolution) coded video of an animated facial mask as low as 10-20 kbit/s using MPEG-4 object based video is demonstated....

  1. Video Pedagogy as Political Activity.

    Science.gov (United States)

    Higgins, John W.

    1991-01-01

    Asserts that the education of students in the technology of video and audio production is a political act. Discusses the structure and style of production, and the ideologies and values contained therein. Offers alternative approaches to critical video pedagogy. (PRA)

  2. Problem with multi-video format M-learning applications

    CSIR Research Space (South Africa)

    Adeyeye, MO

    2014-01-01

    Full Text Available in conjunction with the technical aspects of video display in browsers, when varying media formats are used. The <video> tag used in this work renders videos from two sources with different MIME types. Feeds from the video sources, namely YouTube and UCT...

  3. Video Game Structural Characteristics: A New Psychological Taxonomy

    Science.gov (United States)

    King, Daniel; Delfabbro, Paul; Griffiths, Mark

    2010-01-01

    Excessive video game playing behaviour may be influenced by a variety of factors including the structural characteristics of video games. Structural characteristics refer to those features inherent within the video game itself that may facilitate initiation, development and maintenance of video game playing over time. Numerous structural…

  4. Informational value and bias of videos related to orthodontics screened on a video-sharing Web site.

    Science.gov (United States)

    Knösel, Michael; Jung, Klaus

    2011-05-01

    To assess the informational value, intention, source, and bias of videos related to orthodontics screened by the video-sharing Internet platform YouTube. YouTube (www.youtube.com) was scanned in July 2010 for orthodontics-related videos using an adequately defined search term. Each of the first 30 search results of the scan was categorized with the system-generated sorts "by relevance" and "most viewed" (total: 60). These were rated independently by three assessors, who completed a questionnaire for each video. The data were analyzed statistically using Friedman's test for dependent samples, Kendall's tau, and Fleiss's kappa. The YouTube scan produced 5140 results. There was a wide variety of information about orthodontics available on YouTube, and the highest proportion of videos was found to originate from orthodontic patients. These videos were also the most viewed ones. The informational content of most of the videos was generally judged to be low, with a rather poor to inadequate representation of the orthodontic profession, although a moderately pro-orthodontics stance prevailed. It was noticeable that the majority of contributions of orthodontists to YouTube constituted advertising. This tendency was not viewed positively by the majority of YouTube users, as was evident in the divergence in the proportions when sorting by "relevance" and "most viewed." In the light of the very large number of people using the Internet as their primary source of information, orthodontists should recognize the importance of YouTube and similar social media Web sites in the opinion-forming process, especially in the case of adolescents.

  5. High efficiency video coding coding tools and specification

    CERN Document Server

    Wien, Mathias

    2015-01-01

    The video coding standard High Efficiency Video Coding (HEVC) targets at improved compression performance for video resolutions of HD and beyond, providing Ultra HD video at similar compressed bit rates as for HD video encoded with the well-established video coding standard H.264 | AVC. Based on known concepts, new coding structures and improved coding tools have been developed and specified in HEVC. The standard is expected to be taken up easily by established industry as well as new endeavors, answering the needs of todays connected and ever-evolving online world. This book presents the High Efficiency Video Coding standard and explains it in a clear and coherent language. It provides a comprehensive and consistently written description, all of a piece. The book targets at both, newbies to video coding as well as experts in the field. While providing sections with introductory text for the beginner, it suits as a well-arranged reference book for the expert. The book provides a comprehensive reference for th...

  6. High efficiency video coding (HEVC) algorithms and architectures

    CERN Document Server

    Budagavi, Madhukar; Sullivan, Gary

    2014-01-01

    This book provides developers, engineers, researchers and students with detailed knowledge about the High Efficiency Video Coding (HEVC) standard. HEVC is the successor to the widely successful H.264/AVC video compression standard, and it provides around twice as much compression as H.264/AVC for the same level of quality. The applications for HEVC will not only cover the space of the well-known current uses and capabilities of digital video – they will also include the deployment of new services and the delivery of enhanced video quality, such as ultra-high-definition television (UHDTV) and video with higher dynamic range, wider range of representable color, and greater representation precision than what is typically found today. HEVC is the next major generation of video coding design – a flexible, reliable and robust solution that will support the next decade of video applications and ease the burden of video on world-wide network traffic. This book provides a detailed explanation of the various parts ...

  7. Standardized access, display, and retrieval of medical video

    Science.gov (United States)

    Bellaire, Gunter; Steines, Daniel; Graschew, Georgi; Thiel, Andreas; Bernarding, Johannes; Tolxdorff, Thomas; Schlag, Peter M.

    1999-05-01

    The system presented here enhances documentation and data- secured, second-opinion facilities by integrating video sequences into DICOM 3.0. We present an implementation for a medical video server extended by a DICOM interface. Security mechanisms conforming with DICOM are integrated to enable secure internet access. Digital video documents of diagnostic and therapeutic procedures should be examined regarding the clip length and size necessary for second opinion and manageable with today's hardware. Image sources relevant for this paper include 3D laparoscope, 3D surgical microscope, 3D open surgery camera, synthetic video, and monoscopic endoscopes, etc. The global DICOM video concept and three special workplaces of distinct applications are described. Additionally, an approach is presented to analyze the motion of the endoscopic camera for future automatic video-cutting. Digital stereoscopic video sequences are especially in demand for surgery . Therefore DSVS are also integrated into the DICOM video concept. Results are presented describing the suitability of stereoscopic display techniques for the operating room.

  8. ONLINE LEARNING: CAN VIDEOS ENHANCE LEARNING?

    OpenAIRE

    HAJHASHEMI, Karim; ANDERSON, Neil; JACKSON, Cliff; CALTABIANO, Nerina

    2015-01-01

    Highereducation lecturers integrate different media into their courses. Internet-basededucational video clips have gained prominence, as this media is perceived topromote deeper thought processes, communication and interaction among users,and makeclassroom content more diverse.This paper provides a literature overview of the increasing importance ofonline videos across all modes of instruction. It discusses a quantitative andqualitative research design that was used to assess on-line video pe...

  9. The Important Elements of a Science Video

    Science.gov (United States)

    Harned, D. A.; Moorman, M.; McMahon, G.

    2012-12-01

    New technologies have revolutionized use of video as a means of communication. Films have become easier to create and to distribute. Video is omnipresent in our culture and supplements or even replaces writing in many applications. How can scientists and educators best use video to communicate scientific results? Video podcasts are being used in addition to journal, print, and online publications to communicate the relevance of scientific findings of the U.S. Geological Survey's (USGS) National Water-Quality Assessment (NAWQA) program to general audiences such as resource managers, educational groups, public officials, and the general public. In an effort to improve the production of science videos a survey was developed to provide insight into effective science communication with video. Viewers of USGS podcast videos were surveyed using Likert response- scaling to identify the important elements of science videos. The surveys were of 120 scientists and educators attending the 2010 and 2011 Fall Meetings of the American Geophysical Union and the 2012 meeting of the National Monitoring Council. The median age of the respondents was 44 years, with an education level of a Bachelor's Degree or higher. Respondents reported that their primary sources for watching science videos were YouTube and science websites. Video length was the single most important element associated with reaching the greatest number of viewers. The surveys indicated a median length of 5 minutes as appropriate for a web video, with 5-7 minutes the 25th-75th percentiles. An illustration of the effect of length: a 5-minute and a 20-minute version of a USGS film on the effect of urbanization on water-quality was made available on the same website. The short film has been downloaded 3 times more frequently than the longer film version. The survey showed that the most important elements to include in a science film are style elements including strong visuals, an engaging story, and a simple message, and

  10. El soñador de espigas lejanas de Antonio Colinas o la memoria de la poesía

    Directory of Open Access Journals (Sweden)

    Clara I. Martínez Cantón

    2017-08-01

    Full Text Available Este artículo propone una aproximación crítica al poema El soñador de espigas lejanas, publicado por Antonio Colinas a finales de 2013. Se identifican y analizan sus características más representativas: fragmentarismo, narración, historicismo, viaje interior y, sobre todo, su binarismo, de carácter simbólico. Su extensión y estos rasgos definitorios lo ligan al género del poema largo y, con él, a la tradición hispanoamericana, que ha dado grandes obras siguiendo esta forma poética. Se verán las similitudes y diferencias entre esta nueva composición y otras obras del autor. Es también objeto de estudio la manera de avanzar rítmicamente del poema.

  11. Occurrence of the haemocyte parasite Bonamia sp. in flat oysters Ostrea puelchana farmed in San Antonio Bay (Argentina).

    Science.gov (United States)

    Kroeck, Marina A; Montes, Jaime

    2005-02-28

    Culture of native flat oysters Ostrea puelchana d'Orbigny in San Antonio Bay (San Matías Gulf, Argentina) began in 1995. After elevated mortality (33%) occurred in September 1996, 18 mo after immersion, histopathological analysis and evaluation of parasitic prevalence was carried out. In October 1997, after 31 mo of cultivation, cumulative mortality was 80%, and in December of the same year, when individuals reached marketable size, mortality was 95% and culture was discontinued. The present study describes the haemocytic parasitism that affected O. puelchana, and suggests that a Bonamia sp. was the etiological agent. This parasite should be considered as a different species from Bonamia sp. detected in Australia and New Zealand until more studies are made to determine the correct taxonomy. This work constitutes the first record of this haemocyte parasite in flat oysters from the Argentinean coast.

  12. Ant and termite mound coinhabitants in the wetlands of Santo Antonio da Patrulha, Rio Grande do Sul, Brazil

    Directory of Open Access Journals (Sweden)

    E. Diehl

    Full Text Available This paper reports on ant and termite species inhabiting the mounds (murundus found in three wetland sites in Santo Antonio da Patrulha. Ants and termites were found in 100% of the mounds of two sites and in 20% of those in the third site. Colonies of Camponotus fastigatus were found inhabiting all the mounds, while colonies of Brachymyrmex sp., Linepithema sp., Pheidole sp., and/or Solenopsis sp. were collected in less than 30% of the mounds. In the mounds of the three sites, colonies of Anoplotermes sp. and/or Aparatermes sp. termites were found together with the ant colonies. Another cohabiting termite species, Cortaritermes sp., was found only in the mounds of one site. The results suggest that C. fastigatus is the species building the mounds, with the other species, whether ants or termites, being the inquilines.

  13. Ant and termite mound coinhabitants in the wetlands of Santo Antonio da Patrulha, Rio Grande do Sul, Brazil.

    Science.gov (United States)

    Diehl, E; Junqueira, L K; Berti-Filho, E

    2005-08-01

    This paper reports on ant and termite species inhabiting the mounds (murundus) found in three wetland sites in Santo Antonio da Patrulha. Ants and termites were found in 100% of the mounds of two sites and in 20% of those in the third site. Colonies of Camponotus fastigatus were found inhabiting all the mounds, while colonies of Brachymyrmex sp., Linepithema sp., Pheidole sp., and/or Solenopsis sp. were collected in less than 30% of the mounds. In the mounds of the three sites, colonies of Anoplotermes sp. and/or Aparatermes sp. termites were found together with the ant colonies. Another cohabiting termite species, Cortaritermes sp., was found only in the mounds of one site. The results suggest that C. fastigatus is the species building the mounds, with the other species, whether ants or termites, being the inquilines.

  14. Portrayal of Smokeless Tobacco in YouTube Videos

    Science.gov (United States)

    Augustson, Erik M.; Backinger, Cathy L.

    2012-01-01

    Objectives: Videos of smokeless tobacco (ST) on YouTube are abundant and easily accessible, yet no studies have examined the content of ST videos. This study assesses the overall portrayal, genre, and messages of ST YouTube videos. Methods: In August 2010, researchers identified the top 20 search results on YouTube by “relevance” and “view count” for the following search terms: “ST,” “chewing tobacco,” “snus,” and “Skoal.” After eliminating videos that were not about ST (n = 26), non-English (n = 14), or duplicate (n = 42), a final sample of 78 unique videos was coded for overall portrayal, genre, and various content measures. Results: Among the 78 unique videos, 15.4% were anti-ST, while 74.4% were pro-ST. Researchers were unable to determine the portrayal of ST in the remaining 10.3% of videos because they involved excessive or “sensationalized” use of the ST, which could be interpreted either positively or negatively, depending on the viewer. The most common ST genre was positive video diaries (or “vlogs”), which made up almost one third of the videos (29.5%), followed by promotional advertisements (20.5%) and anti-ST public service announcements (12.8%). While YouTube is intended for user-generated content, 23.1% of the videos were created by professional organizations. Conclusions: These results demonstrate that ST videos on YouTube are overwhelmingly pro-ST. More research is needed to determine who is viewing these ST YouTube videos and how they may affect people’s knowledge, attitudes, and behaviors regarding ST use. PMID:22080585

  15. You Tube Video Genres. Amateur how-to Videos Versus Professional Tutorials

    Directory of Open Access Journals (Sweden)

    Andreea Mogoș

    2015-12-01

    Full Text Available In spite of the fact that there is a vast literature on traditional textual and visual genre classifications, the categorization of web content is still a difficult task, because this medium is fluid, unstable and fast-paced on one hand and, on the other hand, the genre classifications are socially constructed through the tagging process and the interactions (commenting, rating, chatting. This paper focuses on YouTube tutorials and aims to compare video tutorials produced by professionals with amateur video tutorials.

  16. Video Surveillance: Privacy Issues and Legal Compliance

    DEFF Research Database (Denmark)

    Mahmood Rajpoot, Qasim; Jensen, Christian D.

    2015-01-01

    Pervasive usage of video surveillance is rapidly increasing in developed countries. Continuous security threats to public safety demand use of such systems. Contemporary video surveillance systems offer advanced functionalities which threaten the privacy of those recorded in the video. There is a...

  17. An Emerging Learning Design for Student-Generated "iVideos"

    Science.gov (United States)

    Kearney, Matthew; Jones, Glynis; Roberts, Lynn

    2012-01-01

    This paper describes an emerging learning design for a popular genre of learner-generated video projects: "Ideas Videos" or "iVideos." These advocacy-style videos are short, two-minute, digital videos designed "to evoke powerful experiences about educative ideas" (Wong, Mishra, Koehler & Siebenthal, 2007, p1). We…

  18. A Super-resolution Reconstruction Algorithm for Surveillance Video

    Directory of Open Access Journals (Sweden)

    Jian Shao

    2017-01-01

    Full Text Available Recent technological developments have resulted in surveillance video becoming a primary method of preserving public security. Many city crimes are observed in surveillance video. The most abundant evidence collected by the police is also acquired through surveillance video sources. Surveillance video footage offers very strong support for solving criminal cases, therefore, creating an effective policy, and applying useful methods to the retrieval of additional evidence is becoming increasingly important. However, surveillance video has had its failings, namely, video footage being captured in low resolution (LR and bad visual quality. In this paper, we discuss the characteristics of surveillance video and describe the manual feature registration – maximum a posteriori – projection onto convex sets to develop a super-resolution reconstruction method, which improves the quality of surveillance video. From this method, we can make optimal use of information contained in the LR video image, but we can also control the image edge clearly as well as the convergence of the algorithm. Finally, we make a suggestion on how to adjust the algorithm adaptability by analyzing the prior information of target image.

  19. A Novel High Efficiency Fractal Multiview Video Codec

    Directory of Open Access Journals (Sweden)

    Shiping Zhu

    2015-01-01

    Full Text Available Multiview video which is one of the main types of three-dimensional (3D video signals, captured by a set of video cameras from various viewpoints, has attracted much interest recently. Data compression for multiview video has become a major issue. In this paper, a novel high efficiency fractal multiview video codec is proposed. Firstly, intraframe algorithm based on the H.264/AVC intraprediction modes and combining fractal and motion compensation (CFMC algorithm in which range blocks are predicted by domain blocks in the previously decoded frame using translational motion with gray value transformation is proposed for compressing the anchor viewpoint video. Then temporal-spatial prediction structure and fast disparity estimation algorithm exploiting parallax distribution constraints are designed to compress the multiview video data. The proposed fractal multiview video codec can exploit temporal and spatial correlations adequately. Experimental results show that it can obtain about 0.36 dB increase in the decoding quality and 36.21% decrease in encoding bitrate compared with JMVC8.5, and the encoding time is saved by 95.71%. The rate-distortion comparisons with other multiview video coding methods also demonstrate the superiority of the proposed scheme.

  20. Advanced real-time manipulation of video streams

    CERN Document Server

    Herling, Jan

    2014-01-01

    Diminished Reality is a new fascinating technology that removes real-world content from live video streams. This sensational live video manipulation actually removes real objects and generates a coherent video stream in real-time. Viewers cannot detect modified content. Existing approaches are restricted to moving objects and static or almost static cameras and do not allow real-time manipulation of video content. Jan Herling presents a new and innovative approach for real-time object removal with arbitrary camera movements.

  1. Objective assessment of IP video calls with Asterisk

    OpenAIRE

    Kapičák, Lukáš; Nevlud, Pavel; Mikulec, Martin; Zdrálek, Jaroslav

    2012-01-01

    The paper deals with an objective assessment of IP video calls transmission over GSM and UMTS networks. Video transmission is affected by many factors in mobile network. Among these factors belong packet loss, latency and transmission rate of the mobile network. Network properties were simulated by Simena network simulator. Our team have developed a unique technique for finding defects in video appearing in video calls. This technique is built on modified Asterisk SW PBX with enabled video re...

  2. A video for teaching english tenses

    Directory of Open Access Journals (Sweden)

    Frida Unsiah

    2017-04-01

    Students of English Language Education Program in Faculty of Cultural Studies Universitas Brawijaya ideally master Grammar before taking the degree of Sarjana Pendidikan. However, the fact shows that they are still weak in Grammar especially tenses. Therefore, the researchers initiate to develop a video as a media to teach tenses. Objectively, by using video, students get better understanding on tenses so that they can communicate using English accurately and contextually. To develop the video, the researchers used ADDIE model (Analysis, Design, Development, Implementation, Evaluation. First, the researchers analyzed the students’ learning need to determine the product that would be developed, in this case was a movie about English tenses. Then, the researchers developed a video as the product. The product then was validated by media expert who validated attractiveness, typography, audio, image, and usefulness and content expert and validated by a content expert who validated the language aspects and tenses of English used by the actors in the video dealing with the grammar content, pronunciation, and fluency performed by the actors. The result of validation shows that the video developed was considered good. Theoretically, it is appropriate to be used English Grammar classes. However, the media expert suggests that it still needs some improvement for the next development especially dealing with the synchronization between lips movement and sound on the scenes while the content expert suggests that the Grammar content of the video should focus on one tense only to provide more detailed concept of the tense.

  3. Development of high-speed video cameras

    Science.gov (United States)

    Etoh, Takeharu G.; Takehara, Kohsei; Okinaka, Tomoo; Takano, Yasuhide; Ruckelshausen, Arno; Poggemann, Dirk

    2001-04-01

    Presented in this paper is an outline of the R and D activities on high-speed video cameras, which have been done in Kinki University since more than ten years ago, and are currently proceeded as an international cooperative project with University of Applied Sciences Osnabruck and other organizations. Extensive marketing researches have been done, (1) on user's requirements on high-speed multi-framing and video cameras by questionnaires and hearings, and (2) on current availability of the cameras of this sort by search of journals and websites. Both of them support necessity of development of a high-speed video camera of more than 1 million fps. A video camera of 4,500 fps with parallel readout was developed in 1991. A video camera with triple sensors was developed in 1996. The sensor is the same one as developed for the previous camera. The frame rate is 50 million fps for triple-framing and 4,500 fps for triple-light-wave framing, including color image capturing. Idea on a video camera of 1 million fps with an ISIS, In-situ Storage Image Sensor, was proposed in 1993 at first, and has been continuously improved. A test sensor was developed in early 2000, and successfully captured images at 62,500 fps. Currently, design of a prototype ISIS is going on, and, hopefully, will be fabricated in near future. Epoch-making cameras in history of development of high-speed video cameras by other persons are also briefly reviewed.

  4. Contagious Content: Viral Video Ads Identification of Content Characteristics that Help Online Video Advertisements Go Viral

    Directory of Open Access Journals (Sweden)

    Yentl Knossenburg

    2016-12-01

    Full Text Available Why do some online video advertisements go viral while others remain unnoticed? What kind of video content keeps the viewer interested and motivated to share? Many companies have realized the need to innovate their marketing strategies and have embraced the newest ways of using technology, as the Internet, to their advantage as in the example of virality. Yet few marketers actually understand how, and academic literature on this topic is still in development. This study investigated which content characteristics distinguish successful from non-successful online viral video advertisements by analyzing 641 cases using Structural Equation Modeling. Results show that Engagement and Surprise are two main content characteristics that significantly increase the chance of online video advertisements to go viral.  

  5. ADAPTIVE STREAMING OVER HTTP (DASH UNTUK APLIKASI VIDEO STREAMING

    Directory of Open Access Journals (Sweden)

    I Made Oka Widyantara

    2015-12-01

    Full Text Available This paper aims to analyze Internet-based streaming video service in the communication media with variable bit rates. The proposed scheme on Dynamic Adaptive Streaming over HTTP (DASH using the internet network that adapts to the protocol Hyper Text Transfer Protocol (HTTP. DASH technology allows a video in the video segmentation into several packages that will distreamingkan. DASH initial stage is to compress the video source to lower the bit rate video codec uses H.26. Video compressed further in the segmentation using MP4Box generates streaming packets with the specified duration. These packages are assembled into packets in a streaming media format Presentation Description (MPD or known as MPEG-DASH. Streaming video format MPEG-DASH run on a platform with the player bitdash teritegrasi bitcoin. With this scheme, the video will have several variants of the bit rates that gave rise to the concept of scalability of streaming video services on the client side. The main target of the mechanism is smooth the MPEG-DASH streaming video display on the client. The simulation results show that the scheme based scalable video streaming MPEG-DASH able to improve the quality of image display on the client side, where the procedure bufering videos can be made constant and fine for the duration of video views

  6. State of the art in video system performance

    Science.gov (United States)

    Lewis, Michael J.

    1990-01-01

    The closed circuit television (CCTV) system that is onboard the Space Shuttle has the following capabilities: camera, video signal switching and routing unit (VSU); and Space Shuttle video tape recorder. However, this system is inadequate for use with many experiments that require video imaging. In order to assess the state-of-the-art in video technology and data storage systems, a survey was conducted of the High Resolution, High Frame Rate Video Technology (HHVT) products. The performance of the state-of-the-art solid state cameras and image sensors, video recording systems, data transmission devices, and data storage systems versus users' requirements are shown graphically.

  7. Characteristics of "Music Education" Videos Posted on Youtube

    Science.gov (United States)

    Whitaker, Jennifer A.; Orman, Evelyn K.; Yarbrough, Cornelia

    2014-01-01

    This content analysis sought to determine information related to users uploading, general content, and specific characteristics of music education videos on YouTube. A total of 1,761 videos from a keyword search of "music education" were viewed and categorized. Results for relevant videos indicated users posted videos under 698 different…

  8. Indexed Captioned Searchable Videos: A Learning Companion for STEM Coursework

    Science.gov (United States)

    Tuna, Tayfun; Subhlok, Jaspal; Barker, Lecia; Shah, Shishir; Johnson, Olin; Hovey, Christopher

    2017-02-01

    Videos of classroom lectures have proven to be a popular and versatile learning resource. A key shortcoming of the lecture video format is accessing the content of interest hidden in a video. This work meets this challenge with an advanced video framework featuring topical indexing, search, and captioning (ICS videos). Standard optical character recognition (OCR) technology was enhanced with image transformations for extraction of text from video frames to support indexing and search. The images and text on video frames is analyzed to divide lecture videos into topical segments. The ICS video player integrates indexing, search, and captioning in video playback providing instant access to the content of interest. This video framework has been used by more than 70 courses in a variety of STEM disciplines and assessed by more than 4000 students. Results presented from the surveys demonstrate the value of the videos as a learning resource and the role played by videos in a students learning process. Survey results also establish the value of indexing and search features in a video platform for education. This paper reports on the development and evaluation of ICS videos framework and over 5 years of usage experience in several STEM courses.

  9. Computer-Aided Video Differential Planimetry

    Science.gov (United States)

    Tobin, Michael; Djoleto, Ben D.

    1984-08-01

    THE VIDEO DIFFERENTIAL PLANIMETER (VDP)1 is a re-mote sensing instrument that can measure minute changes in the area of any object seen by an optical scanning system. The composite video waveforms obtained by scanning the object against a contrasting back-ground are amplified and shaped to yield a sequence of constant amplitude pulses whose polarity distinguishes the studied area from its background and whose varying widths reflect the dynamics of the viewed object. These pulses are passed through a relatively long time-constant capacitor-resistor circuit and are then fed into an integrator. The net integration voltage resulting from the most recent sequence of object-background time pulses is recorded and the integrator is returned to zero at the end of each video frame. If the object's area remains constant throughout the following frame, the integrator's summation will also remain constant. However, if the object's area varies, the positive and negative time pulses entering the integrator will change, and the integrator's summation will vary proportionately. The addition of a computer interface and a video recorder enhances the versatility and the resolving power of the VDP by permitting the repeated study and analysis of selected portions of the recorded data, thereby uncovering the major sources of the object's dynamics. Among the medical and biological procedures for which COMPUTER-AIDED VIDEO DIFFERENTIAL PLANIMETRY is suitable are Ophthalmoscopy, Endoscopy, Microscopy, Plethysmography, etc. A recent research study in Ophthalmoscopy2 will be cited to suggest a useful application of Video Differential Planimetry.

  10. PERANCANGAN VIDEO PANDUAN FITNES SEBAGAI MEDIA PEMBELAJARAN

    Directory of Open Access Journals (Sweden)

    Rizkysari Meimaharani

    2013-06-01

    Full Text Available ABSTRACT Designing fitness exercise tutorial level beginner as learning and promotion media for life gym was designed to provide guidelines of good movement in the fitness training sessions for beginners, especially the gym because life member will be distributed free of charge for new members sign up. For the process of editing video tutorial software and hardware needed adequate for smooth production. The results also depend on the ability of either constituent knowledge of a general nature and especially directing, editing, creativity, and the ability of hardware, software and technology / computer. Excess video guide allows members to understand the movement is good and right to avoid unwanted injury. Not only guides the movement are presented in this video project but also the member is given petuntuk diet and proper diet for target practice can be easily achieved. Excess video guide allows members to understand the movement is good and right to avoid unwanted injury. Not only guides the movement are presented in this video project but also the member is given guide of diet and proper diet for target practice can be easily achieved. The presence of video editing technology offers convenience to an agency to educate the public through video learning and served as media promotion of a service or related agency theme of the video.

  11. The Aesthetics of the Ambient Video Experience

    Directory of Open Access Journals (Sweden)

    Jim Bizzocchi

    2008-01-01

    Full Text Available Ambient Video is an emergent cultural phenomenon, with roots that go deeply into the history of experimental film and video art. Ambient Video, like Brian Eno's ambient music, is video that "must be as easy to ignore as notice" [9]. This minimalist description conceals the formidable aesthetic challenge that faces this new form. Ambient video art works will hang on the walls of our living rooms, corporate offices, and public spaces. They will play in the background of our lives, living video paintings framed by the new generation of elegant, high-resolution flat-panel display units. However, they cannot command attention like a film or television show. They will patiently play in the background of our lives, yet they must always be ready to justify our attention in any given moment. In this capacity, ambient video works need to be equally proficient at rewarding a fleeting glance, a more direct look, or a longer contemplative gaze. This paper connects a series of threads that collectively illuminate the aesthetics of this emergent form: its history as a popular culture phenomenon, its more substantive artistic roots in avant-garde cinema and video art, its relationship to new technologies, the analysis of the viewer's conditions of reception, and the work of current artists who practice within this form.

  12. Bioaccumulation of chemical elements by water hyacinth (Eichhornia crassipes) found in 'Jose Antonio Alzate' dam samples in the State of Mexico, Mexico

    International Nuclear Information System (INIS)

    Rodriguez, S.A.; Avila-Perez, P.; Barcelo-Quintal, I.D.

    1998-01-01

    A study was undertaken to determine experimentally the uptake of pollutants into of the different parts of the water hyacinth (Eichhornia crassipes) found in 'Jose Antonio Alzate' dam in the State of Mexico, Mexico. There is evidence for efficient and significant root accumulation of Ti, Mn, Fe, and Ba; but in the upper parts concentrations was consistently determined by the degree of watering. However, a significant input could be derived from a common generic source, such as the atmospheric deposition. The experimental study would, therefore, indicate that water hyacinth species can be highly effective in providing a control and treatment buffer for toxic discharges to the dam. (author)

  13. 100 Million Views of Electronic Cigarette YouTube Videos and Counting: Quantification, Content Evaluation, and Engagement Levels of Videos

    Science.gov (United States)

    2016-01-01

    Background The video-sharing website, YouTube, has become an important avenue for product marketing, including tobacco products. It may also serve as an important medium for promoting electronic cigarettes, which have rapidly increased in popularity and are heavily marketed online. While a few studies have examined a limited subset of tobacco-related videos on YouTube, none has explored e-cigarette videos’ overall presence on the platform. Objective To quantify e-cigarette-related videos on YouTube, assess their content, and characterize levels of engagement with those videos. Understanding promotion and discussion of e-cigarettes on YouTube may help clarify the platform’s impact on consumer attitudes and behaviors and inform regulations. Methods Using an automated crawling procedure and keyword rules, e-cigarette-related videos posted on YouTube and their associated metadata were collected between July 1, 2012, and June 30, 2013. Metadata were analyzed to describe posting and viewing time trends, number of views, comments, and ratings. Metadata were content coded for mentions of health, safety, smoking cessation, promotional offers, Web addresses, product types, top-selling brands, or names of celebrity endorsers. Results As of June 30, 2013, approximately 28,000 videos related to e-cigarettes were captured. Videos were posted by approximately 10,000 unique YouTube accounts, viewed more than 100 million times, rated over 380,000 times, and commented on more than 280,000 times. More than 2200 new videos were being uploaded every month by June 2013. The top 1% of most-viewed videos accounted for 44% of total views. Text fields for the majority of videos mentioned websites (70.11%); many referenced health (13.63%), safety (10.12%), smoking cessation (9.22%), or top e-cigarette brands (33.39%). The number of e-cigarette-related YouTube videos was projected to exceed 65,000 by the end of 2014, with approximately 190 million views. Conclusions YouTube is a major

  14. A new video studio for CERN

    CERN Multimedia

    Anaïs Vernede

    2011-01-01

    On Monday, 14 February 2011 CERN's new video studio was inaugurated with a recording of "Spotlight on CERN", featuring an interview with the DG, Rolf Heuer.   CERN's new video studio. Almost all international organisations have a studio for their audiovisual communications, and now it's CERN’s turn to acquire such a facility. “In the past, we've made videos using the Globe audiovisual facilities and sometimes using the small photographic studio, which is equipped with simple temporary sets that aren’t really suitable for video,” explains Jacques Fichet, head of CERN‘s audiovisual service. Once the decision had been taken to create the new 100 square-metre video studio, the work took only five months to complete. The studio, located in Building 510, is equipped with a cyclorama (a continuous smooth white wall used as a background) measuring 3 m in height and 16 m in length, as well as a teleprompter, a rail-mounted camera dolly fo...

  15. Video Game Characters. Theory and Analysis

    OpenAIRE

    Felix Schröter; Jan-Noël Thon

    2014-01-01

    This essay develops a method for the analysis of video game characters based on a theoretical understanding of their medium-specific representation and the mental processes involved in their intersubjective construction by video game players. We propose to distinguish, first, between narration, simulation, and communication as three modes of representation particularly salient for contemporary video games and the characters they represent, second, between narrative, ludic, and social experien...

  16. Neural Basis of Video Gaming: A Systematic Review

    OpenAIRE

    Marc Palaus; Elena M. Marron; Raquel Viejo-Sobera; Raquel Viejo-Sobera; Diego Redolar-Ripoll

    2017-01-01

    Background: Video gaming is an increasingly popular activity in contemporary society, especially among young people, and video games are increasing in popularity not only as a research tool but also as a field of study. Many studies have focused on the neural and behavioral effects of video games, providing a great deal of video game derived brain correlates in recent decades. There is a great amount of information, obtained through a myriad of methods, providing neural correlates of video ga...

  17. Neural Basis of Video Gaming: A Systematic Review

    OpenAIRE

    Palaus, Marc; Marron, Elena M.; Viejo-Sobera, Raquel; Redolar-Ripoll, Diego

    2017-01-01

    Video gaming is an increasingly popular activity in contemporary society, especially among young people, and video games are increasing in popularity not only as a research tool but also as a field of study. Many studies have focused on the neural and behavioral effects of video games, providing a great deal of video game derived brain correlates in recent decades. There is a great amount of information, obtained through a myriad of methods, providing neural correlates of video games. We aim ...

  18. The emerging High Efficiency Video Coding standard (HEVC)

    International Nuclear Information System (INIS)

    Raja, Gulistan; Khan, Awais

    2013-01-01

    High definition video (HDV) is becoming popular day by day. This paper describes the performance analysis of latest upcoming video standard known as High Efficiency Video Coding (HEVC). HEVC is designed to fulfil all the requirements for future high definition videos. In this paper, three configurations (intra only, low delay and random access) of HEVC are analyzed using various 480p, 720p and 1080p high definition test video sequences. Simulation results show the superior objective and subjective quality of HEVC

  19. Video quality pooling adaptive to perceptual distortion severity.

    Science.gov (United States)

    Park, Jincheol; Seshadrinathan, Kalpana; Lee, Sanghoon; Bovik, Alan Conrad

    2013-02-01

    It is generally recognized that severe video distortions that are transient in space and/or time have a large effect on overall perceived video quality. In order to understand this phenomena, we study the distribution of spatio-temporally local quality scores obtained from several video quality assessment (VQA) algorithms on videos suffering from compression and lossy transmission over communication channels. We propose a content adaptive spatial and temporal pooling strategy based on the observed distribution. Our method adaptively emphasizes "worst" scores along both the spatial and temporal dimensions of a video sequence and also considers the perceptual effect of large-area cohesive motion flow such as egomotion. We demonstrate the efficacy of the method by testing it using three different VQA algorithms on the LIVE Video Quality database and the EPFL-PoliMI video quality database.

  20. Automatic summarization of narrative video

    NARCIS (Netherlands)

    Barbieri, M.

    2007-01-01

    The amount of digital video content available to users is rapidly increasing. Developments in computer, digital network, and storage technologies all contribute to broaden the offer of digital video. Only users’ attention and time remain scarce resources. Users face the problem of choosing the right

  1. Probabilistic Approaches to Video Retrieval

    NARCIS (Netherlands)

    Ianeva, Tzvetanka; Boldareva, L.; Westerveld, T.H.W.; Cornacchia, Roberto; Hiemstra, Djoerd; de Vries, A.P.

    Our experiments for TRECVID 2004 further investigate the applicability of the so-called “Generative Probabilistic Models to video retrieval��?. TRECVID 2003 results demonstrated that mixture models computed from video shot sequences improve the precision of “query by examples��? results when

  2. Impact of different cloud deployments on real-time video applications for mobile video cloud users

    Science.gov (United States)

    Khan, Kashif A.; Wang, Qi; Luo, Chunbo; Wang, Xinheng; Grecos, Christos

    2015-02-01

    The latest trend to access mobile cloud services through wireless network connectivity has amplified globally among both entrepreneurs and home end users. Although existing public cloud service vendors such as Google, Microsoft Azure etc. are providing on-demand cloud services with affordable cost for mobile users, there are still a number of challenges to achieve high-quality mobile cloud based video applications, especially due to the bandwidth-constrained and errorprone mobile network connectivity, which is the communication bottleneck for end-to-end video delivery. In addition, existing accessible clouds networking architectures are different in term of their implementation, services, resources, storage, pricing, support and so on, and these differences have varied impact on the performance of cloud-based real-time video applications. Nevertheless, these challenges and impacts have not been thoroughly investigated in the literature. In our previous work, we have implemented a mobile cloud network model that integrates localized and decentralized cloudlets (mini-clouds) and wireless mesh networks. In this paper, we deploy a real-time framework consisting of various existing Internet cloud networking architectures (Google Cloud, Microsoft Azure and Eucalyptus Cloud) and a cloudlet based on Ubuntu Enterprise Cloud over wireless mesh networking technology for mobile cloud end users. It is noted that the increasing trend to access real-time video streaming over HTTP/HTTPS is gaining popularity among both research and industrial communities to leverage the existing web services and HTTP infrastructure in the Internet. To study the performance under different deployments using different public and private cloud service providers, we employ real-time video streaming over the HTTP/HTTPS standard, and conduct experimental evaluation and in-depth comparative analysis of the impact of different deployments on the quality of service for mobile video cloud users. Empirical

  3. Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study.

    Science.gov (United States)

    Hull, Damien C; Williams, Glenn A; Griffiths, Mark D

    2013-09-01

    Video games provide opportunities for positive psychological experiences such as flow-like phenomena during play and general happiness that could be associated with gaming achievements. However, research has shown that specific features of game play may be associated with problematic behaviour associated with addiction-like experiences. The study was aimed at analysing whether certain structural characteristics of video games, flow, and global happiness could be predictive of video game addiction. A total of 110 video game players were surveyed about a game they had recently played by using a 24-item checklist of structural characteristics, an adapted Flow State Scale, the Oxford Happiness Questionnaire, and the Game Addiction Scale. The study revealed decreases in general happiness had the strongest role in predicting increases in gaming addiction. One of the nine factors of the flow experience was a significant predictor of gaming addiction - perceptions of time being altered during play. The structural characteristic that significantly predicted addiction was its social element with increased sociability being associated with higher levels of addictive-like experiences. Overall, the structural characteristics of video games, elements of the flow experience, and general happiness accounted for 49.2% of the total variance in Game Addiction Scale levels. Implications for interventions are discussed, particularly with regard to making players more aware of time passing and in capitalising on benefits of social features of video game play to guard against addictive-like tendencies among video game players.

  4. Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study

    Science.gov (United States)

    Hull, Damien C.; Williams, Glenn A.; Griffiths, Mark D.

    2013-01-01

    Aims: Video games provide opportunities for positive psychological experiences such as flow-like phenomena during play and general happiness that could be associated with gaming achievements. However, research has shown that specific features of game play may be associated with problematic behaviour associated with addiction-like experiences. The study was aimed at analysing whether certain structural characteristics of video games, flow, and global happiness could be predictive of video game addiction. Method: A total of 110 video game players were surveyed about a game they had recently played by using a 24-item checklist of structural characteristics, an adapted Flow State Scale, the Oxford Happiness Questionnaire, and the Game Addiction Scale. Results: The study revealed decreases in general happiness had the strongest role in predicting increases in gaming addiction. One of the nine factors of the flow experience was a significant predictor of gaming addiction – perceptions of time being altered during play. The structural characteristic that significantly predicted addiction was its social element with increased sociability being associated with higher levels of addictive-like experiences. Overall, the structural characteristics of video games, elements of the flow experience, and general happiness accounted for 49.2% of the total variance in Game Addiction Scale levels. Conclusions: Implications for interventions are discussed, particularly with regard to making players more aware of time passing and in capitalising on benefits of social features of video game play to guard against addictive-like tendencies among video game players. PMID:25215196

  5. Video systems for alarm assessment

    International Nuclear Information System (INIS)

    Greenwoll, D.A.; Matter, J.C.; Ebel, P.E.

    1991-09-01

    The purpose of this NUREG is to present technical information that should be useful to NRC licensees in designing closed-circuit television systems for video alarm assessment. There is a section on each of the major components in a video system: camera, lens, lighting, transmission, synchronization, switcher, monitor, and recorder. Each section includes information on component selection, procurement, installation, test, and maintenance. Considerations for system integration of the components are contained in each section. System emphasis is focused on perimeter intrusion detection and assessment systems. A glossary of video terms is included. 13 figs., 9 tabs

  6. Video systems for alarm assessment

    Energy Technology Data Exchange (ETDEWEB)

    Greenwoll, D.A.; Matter, J.C. (Sandia National Labs., Albuquerque, NM (United States)); Ebel, P.E. (BE, Inc., Barnwell, SC (United States))

    1991-09-01

    The purpose of this NUREG is to present technical information that should be useful to NRC licensees in designing closed-circuit television systems for video alarm assessment. There is a section on each of the major components in a video system: camera, lens, lighting, transmission, synchronization, switcher, monitor, and recorder. Each section includes information on component selection, procurement, installation, test, and maintenance. Considerations for system integration of the components are contained in each section. System emphasis is focused on perimeter intrusion detection and assessment systems. A glossary of video terms is included. 13 figs., 9 tabs.

  7. La relación entre arte y política como un entramado : La poética de Edgardo Antonio Vigo

    OpenAIRE

    Bugnone, Ana

    2011-01-01

    En este trabajo se analiza la relación entre arte y política a través de la poética del artista Edgardo Antonio Vigo en una época convulsionada en términos artísticos y políticos: las décadas de 1960 y 1970. Más que a un nexo en el que el contexto político determina y encuadra la politicidad del arte, se apela a una interpretación en la que esa vinculación es múltiple, compleja e inestable, lo que configura un entramado. Para ello se analizan tres zonas de su obra -la poesía visual, las accio...

  8. Brains on video games.

    Science.gov (United States)

    Bavelier, Daphne; Green, C Shawn; Han, Doug Hyun; Renshaw, Perry F; Merzenich, Michael M; Gentile, Douglas A

    2011-11-18

    The popular press is replete with stories about the effects of video and computer games on the brain. Sensationalist headlines claiming that video games 'damage the brain' or 'boost brain power' do not do justice to the complexities and limitations of the studies involved, and create a confusing overall picture about the effects of gaming on the brain. Here, six experts in the field shed light on our current understanding of the positive and negative ways in which playing video games can affect cognition and behaviour, and explain how this knowledge can be harnessed for educational and rehabilitation purposes. As research in this area is still in its early days, the contributors of this Viewpoint also discuss several issues and challenges that should be addressed to move the field forward.

  9. Attention modeling for video quality assessment

    DEFF Research Database (Denmark)

    You, Junyong; Korhonen, Jari; Perkis, Andrew

    2010-01-01

    averaged spatiotemporal pooling. The local quality is derived from visual attention modeling and quality variations over frames. Saliency, motion, and contrast information are taken into account in modeling visual attention, which is then integrated into IQMs to calculate the local quality of a video frame...... average between the global quality and the local quality. Experimental results demonstrate that the combination of the global quality and local quality outperforms both sole global quality and local quality, as well as other quality models, in video quality assessment. In addition, the proposed video...... quality modeling algorithm can improve the performance of image quality metrics on video quality assessment compared to the normal averaged spatiotemporal pooling scheme....

  10. Temporal Segmentation of MPEG Video Streams

    Directory of Open Access Journals (Sweden)

    Janko Calic

    2002-06-01

    Full Text Available Many algorithms for temporal video partitioning rely on the analysis of uncompressed video features. Since the information relevant to the partitioning process can be extracted directly from the MPEG compressed stream, higher efficiency can be achieved utilizing information from the MPEG compressed domain. This paper introduces a real-time algorithm for scene change detection that analyses the statistics of the macroblock features extracted directly from the MPEG stream. A method for extraction of the continuous frame difference that transforms the 3D video stream into a 1D curve is presented. This transform is then further employed to extract temporal units within the analysed video sequence. Results of computer simulations are reported.

  11. Cobra: A content-based video retrieval system

    NARCIS (Netherlands)

    Petkovic, M.; Jonker, W.; Jensen, C.S.; Jeffery, K.G.; Pokorny, J.; Saltenis, S.; Bertino, E.; Böhm, K.; Jarke, M.

    2002-01-01

    An increasing number of large publicly available video libraries results in a demand for techniques that can manipulate the video data based on content. In this paper, we present a content-based video retrieval system called Cobra. The system supports automatic extraction and retrieval of high-level

  12. Neural Basis of Video Gaming: A Systematic Review

    Science.gov (United States)

    Palaus, Marc; Marron, Elena M.; Viejo-Sobera, Raquel; Redolar-Ripoll, Diego

    2017-01-01

    Background: Video gaming is an increasingly popular activity in contemporary society, especially among young people, and video games are increasing in popularity not only as a research tool but also as a field of study. Many studies have focused on the neural and behavioral effects of video games, providing a great deal of video game derived brain correlates in recent decades. There is a great amount of information, obtained through a myriad of methods, providing neural correlates of video games. Objectives: We aim to understand the relationship between the use of video games and their neural correlates, taking into account the whole variety of cognitive factors that they encompass. Methods: A systematic review was conducted using standardized search operators that included the presence of video games and neuro-imaging techniques or references to structural or functional brain changes. Separate categories were made for studies featuring Internet Gaming Disorder and studies focused on the violent content of video games. Results: A total of 116 articles were considered for the final selection. One hundred provided functional data and 22 measured structural brain changes. One-third of the studies covered video game addiction, and 14% focused on video game related violence. Conclusions: Despite the innate heterogeneity of the field of study, it has been possible to establish a series of links between the neural and cognitive aspects, particularly regarding attention, cognitive control, visuospatial skills, cognitive workload, and reward processing. However, many aspects could be improved. The lack of standardization in the different aspects of video game related research, such as the participants' characteristics, the features of each video game genre and the diverse study goals could contribute to discrepancies in many related studies. PMID:28588464

  13. Neural Basis of Video Gaming: A Systematic Review

    Directory of Open Access Journals (Sweden)

    Marc Palaus

    2017-05-01

    Full Text Available Background: Video gaming is an increasingly popular activity in contemporary society, especially among young people, and video games are increasing in popularity not only as a research tool but also as a field of study. Many studies have focused on the neural and behavioral effects of video games, providing a great deal of video game derived brain correlates in recent decades. There is a great amount of information, obtained through a myriad of methods, providing neural correlates of video games.Objectives: We aim to understand the relationship between the use of video games and their neural correlates, taking into account the whole variety of cognitive factors that they encompass.Methods: A systematic review was conducted using standardized search operators that included the presence of video games and neuro-imaging techniques or references to structural or functional brain changes. Separate categories were made for studies featuring Internet Gaming Disorder and studies focused on the violent content of video games.Results: A total of 116 articles were considered for the final selection. One hundred provided functional data and 22 measured structural brain changes. One-third of the studies covered video game addiction, and 14% focused on video game related violence.Conclusions: Despite the innate heterogeneity of the field of study, it has been possible to establish a series of links between the neural and cognitive aspects, particularly regarding attention, cognitive control, visuospatial skills, cognitive workload, and reward processing. However, many aspects could be improved. The lack of standardization in the different aspects of video game related research, such as the participants' characteristics, the features of each video game genre and the diverse study goals could contribute to discrepancies in many related studies.

  14. Neural Basis of Video Gaming: A Systematic Review.

    Science.gov (United States)

    Palaus, Marc; Marron, Elena M; Viejo-Sobera, Raquel; Redolar-Ripoll, Diego

    2017-01-01

    Background: Video gaming is an increasingly popular activity in contemporary society, especially among young people, and video games are increasing in popularity not only as a research tool but also as a field of study. Many studies have focused on the neural and behavioral effects of video games, providing a great deal of video game derived brain correlates in recent decades. There is a great amount of information, obtained through a myriad of methods, providing neural correlates of video games. Objectives: We aim to understand the relationship between the use of video games and their neural correlates, taking into account the whole variety of cognitive factors that they encompass. Methods: A systematic review was conducted using standardized search operators that included the presence of video games and neuro-imaging techniques or references to structural or functional brain changes. Separate categories were made for studies featuring Internet Gaming Disorder and studies focused on the violent content of video games. Results: A total of 116 articles were considered for the final selection. One hundred provided functional data and 22 measured structural brain changes. One-third of the studies covered video game addiction, and 14% focused on video game related violence. Conclusions: Despite the innate heterogeneity of the field of study, it has been possible to establish a series of links between the neural and cognitive aspects, particularly regarding attention, cognitive control, visuospatial skills, cognitive workload, and reward processing. However, many aspects could be improved. The lack of standardization in the different aspects of video game related research, such as the participants' characteristics, the features of each video game genre and the diverse study goals could contribute to discrepancies in many related studies.

  15. Satisfaction with Online Teaching Videos: A Quantitative Approach

    Science.gov (United States)

    Meseguer-Martinez, Angel; Ros-Galvez, Alejandro; Rosa-Garcia, Alfonso

    2017-01-01

    We analyse the factors that determine the number of clicks on the "Like" button in online teaching videos, with a sample of teaching videos in the area of Microeconomics across Spanish-speaking countries. The results show that users prefer short online teaching videos. Moreover, some features of the videos have a significant impact on…

  16. A Method for Estimating Surveillance Video Georeferences

    Directory of Open Access Journals (Sweden)

    Aleksandar Milosavljević

    2017-07-01

    Full Text Available The integration of a surveillance camera video with a three-dimensional (3D geographic information system (GIS requires the georeferencing of that video. Since a video consists of separate frames, each frame must be georeferenced. To georeference a video frame, we rely on the information about the camera view at the moment that the frame was captured. A camera view in 3D space is completely determined by the camera position, orientation, and field-of-view. Since the accurate measuring of these parameters can be extremely difficult, in this paper we propose a method for their estimation based on matching video frame coordinates of certain point features with their 3D geographic locations. To obtain these coordinates, we rely on high-resolution orthophotos and digital elevation models (DEM of the area of interest. Once an adequate number of points are matched, Levenberg–Marquardt iterative optimization is applied to find the most suitable video frame georeference, i.e., position and orientation of the camera.

  17. Automated music selection of video ads

    Directory of Open Access Journals (Sweden)

    Wiesener Oliver

    2017-07-01

    Full Text Available The importance of video ads on social media platforms can be measured by views. For instance, Samsung’s commercial ad for one of its new smartphones reached more than 46 million viewers at Youtube. A video ad addresses the visual as well as the auditive sense of users. Often the visual sense is busy in the sense that users focus other screens than the screen with the video ad. This is called the second screen syndrome. Therefore, the importance of the audio channel seems to grow. To get back the visual attention of users that are deflected from other visual impulses it appears reasonable to adapt the music to the target group. Additionally, it appears useful to adapt the music to content of the video. Thus, the overall success of a video ad could by increased by increasing the attention of the users. Humans typically make the decision about the music of a video ad. If there is a correlation between music, products and target groups, a digitization of the music selection process seems to be possible. Since the digitization progress in the music sector is mainly focused on music composing this article strives for making a first step towards the digitization of the music selection.

  18. Offset Trace-Based Video Quality Evaluation Network Transport

    DEFF Research Database (Denmark)

    Seeling, P.; Reisslein, M.; Fitzek, Frank

    2006-01-01

    Video traces contain information about encoded video frames, such as frame sizes and qualities, and provide a convenient method to conduct multimedia networking research. Although wiedely used in networking research, these traces do not allow to determine the video qaulityin an accurate manner...... after networking transport that includes losses and delays. In this work, we provide (i) an overview of frame dependencies that have to be taken into consideration when working with video traces, (ii) an algorithmic approach to combine traditional video traces and offset distortion traces to determine...... the video quality or distortion after lossy network transport, (iii) offset distortion and quality characteristics and (iv) the offset distortion trace format and tools to create offset distortion traces....

  19. Scalable video on demand adaptive Internet-based distribution

    CERN Document Server

    Zink, Michael

    2013-01-01

    In recent years, the proliferation of available video content and the popularity of the Internet have encouraged service providers to develop new ways of distributing content to clients. Increasing video scaling ratios and advanced digital signal processing techniques have led to Internet Video-on-Demand applications, but these currently lack efficiency and quality. Scalable Video on Demand: Adaptive Internet-based Distribution examines how current video compression and streaming can be used to deliver high-quality applications over the Internet. In addition to analysing the problems

  20. Epistemic Authority, Lies, and Video

    DEFF Research Database (Denmark)

    Andersen, Rune Saugmann

    2013-01-01

    This article analyses how videos of violent protests become politically powerful arguments able to intervene in debates about security. It does so by looking at a series of videos taken by police authorities and protesters during street battles in Copenhagen in August 2009, when protesters opposed...