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Sample records for training reactor vr-1

  1. Training courses at VR-1 reactor

    International Nuclear Information System (INIS)

    Sklenka, L.; Kropik, M.

    2006-01-01

    This paper describes one of the main purposes of the VR-1 training reactor utilization - i.e. extensive educational program. The educational program is intended for the training of university students and selected nuclear power plant personnel. The training courses provide them experience in reactor and neutron physics, dosimetry, nuclear safety and operation of nuclear facilities. At present, the training course participants can go through more than 20 standard experimental exercises; particular exercises for special training can be prepared. Approximately 200 university students become familiar with the reactor (lectures, experiments, experimental and diploma works, etc.) every year. About 12 different faculties from Czech universities use the reactor. International co-operation with European universities in Germany, Hungary, Austria, Slovakia, Holland and UK is frequent. The VR-1 reactor takes also part in Eugene Wigner Course on Reactor Physics Experiments in the framework of European Nuclear Educational Network (ENEN) association. Recently, training courses for Bulgarian research reactor specialists supported by IAEA were carried out. An attractive program including demonstration of reactor operation is prepared also for high school students. Every year, more than 1500 high school students come to visit the reactor, as do many foreigner visitors. (author)

  2. Extensive utilization of training reactor VR-1

    International Nuclear Information System (INIS)

    Karel, Matejka; Lubomir, Sklenka

    2005-01-01

    This paper describes one of the main purposes of the VR-1 training reactor utilisation - i.e. extensive educational programme. The educational programme is intended for the training of university students (all technical universities in Czech Republic) and selected nuclear power plant personnel. At the present, students can go through more than 20 different experimental exercises. An attractive programme including demonstration of reactor operation is prepared also for high school students. Moreover, research and development works and information programmes proceed at the VR-1 reactor as well

  3. Safety operation of training reactor VR-1

    International Nuclear Information System (INIS)

    Matejka, K.

    2001-01-01

    There are three nuclear research reactors in the Czech Republic in operation now: light water reactor LVR-15, maximum reactor power 10 MW t , owner and operator Nuclear Research Institute Rez; light water zero power reactor LR-0, maximum reactor power 5 kW t , owner and operator Nuclear Research Institute Rez and training reactor VR-1 Sparrow, maximum reactor power 5 kW t , owner and operate Faculty of Nuclear Sciences and Physical Engineering, CTU in Prague. The training reactor VR-1 Vrabec 'Sparrow', operated at the Faculty of Nuclear Sciences and Physical Engineering, Czech Technical University in Prague, was started up on December 3, 1990. Particularly it is designed for training the students of Czech universities, preparing the experts for the Czech nuclear programme, as well as for certain research work, and for information programmes in the nuclear programme, as well as for certain research work, and for information programmes in sphere of using the nuclear energy (public relations). (author)

  4. Extensive utilization of training reactor VR-1

    International Nuclear Information System (INIS)

    Matejka, Karel; Sklenka, Lubomir

    2003-01-01

    Full text: The training reactor VR-1 Vrabec ('Sparrow'), operated at the Faculty of Nuclear Sciences and Physical Engineering, Czech Technical University in Prague, was started up on December 3, 1990. Particularly, it is designed and operated for training of students from Czech universities, preparing of experts for the Czech nuclear programme, as well as for certain research and development work, and for information programmes in the sphere of non-military nuclear energy use (public relation). The VR-1 training reactor is a pool-type light-water reactor based on enriched uranium with maximum thermal power 1kWth and short time period up to 5kW th . The moderator of neutrons is light demineralized water (H 2 O) that is also used as a reflector, a biological shielding, and a coolant. Heat is removed from the core with natural convection. The reactor core contains 14 to 18 fuel assemblies IRT-3M, depending on the geometric arrangement and kind of experiments to be performed in the reactor. The core is accommodated in a cylindrical stainless steel vessel - pool, which is filled with water. UR-70 control rods serve the reactor control and safe shutdown. Training of the VR-1 reactor provides students with experience in reactor and neutron physics, dosimetry, nuclear safety, and nuclear installation operation. Students from technical universities and from natural sciences universities come to the reactor for training. Approximately 200 university students are introduced to the reactor (lectures, experiments, experimental and diploma works, etc.) every year. About 12 different faculties from Czech universities use the reactor. International co-operation with European universities in Germany, Hungary, Austria, Slovakia, Holland and UK is frequent. Practical Course on Reactor Physics in Framework of European Nuclear Engineering Network has been newly introduced. Currently, students can try out more than 20 experimental exercises. Further training courses have been included

  5. Extensive utilisation of VR-1 reactor for nuclear education and training

    International Nuclear Information System (INIS)

    Rataj, J.

    2010-01-01

    The paper presents utilisation of the VR-1 reactor for nuclear education and training at national and international level. VR-1 reactor has been operating by the Czech Technical University since December 1990. The reactor is a pool-type light water reactor based on enriched uranium (19.7% 235 U) with maximum thermal power 1kW and for short time period up to 5kW. The moderator of neutrons is light water, which is also used as a reflector, a biological shielding and a coolant. Heat is removed from the core by natural convection. The pool disposition of the reactor facilitates access to the core, setting and removing of various experimental samples and detectors, easy and safe handling of fuel assemblies. The reactor core can contain from 17 to 21 fuel assemblies IRT-4M, depending on the geometric arrangement and kind of experiments to be performed in the reactor. The reactor is equipped with several experimental devices; e.g. horizontal, radial and tangential channels used to take out a neutron beam, reactivity oscillator for dynamics study and bubble boiling simulator. The reactor has been used very efficiently especially for education and training of university students and NPP's specialists for more than 18 years. The VR-1 reactor is utilised within various national and international activities such as Czech Nuclear Education Network (CENEN), European Nuclear Education Network and also Eastern European Research Reactor Initiative (EERRI). The reactor is well equipped for education and training not only by the experimental facility itself but also by incessant development of training methods and improvement of education experiments. The education experiments can be combined into training courses attended by students according to their study specialization and knowledge level. The training programme is aimed to the reactor and neutron physics, dosimetry, nuclear safety, and control of nuclear installations. Every year, approximately 250 university students undergo

  6. Training and research on the nuclear reactor VR-1

    International Nuclear Information System (INIS)

    Matejka, K.

    1998-01-01

    The VR-1 training reactor is a light water reactor of the pool type using enriched uranium as the fuel. The moderator is demineralized light water, which also serves as the neutron reflector, biological shielding, and coolant. Heat evolved during the fission process is removed by natural convection. The reactor is used in the education of students in the field of reactor and neutron physics, dosimetry, nuclear safety, and instrumentation and control systems for nuclear facilities. Although primarily intended for students in various branches of technology (power engineering, nuclear engineering, physical engineering), this specialized facility is also used by students of faculties educating future natural scientists and teachers. Typical tasks trained at the VR-1 reactor include: measurement of delayed neutrons; examination of the effect of various materials on the reactivity of the reactor; measurement of the neutron flux density by various procedures; measurement of reactivity by various procedures; calibration of reactor control rods by various procedures; approaching the critical state; investigation of nuclear reactor dynamics; start-up, control and operation of a nuclear reactor; and investigation of the effect of a simulated nucleate boil on reactivity. In addition to the education of university-level students, training courses are also organized for specialists in the Czech nuclear programme

  7. VR-1 training reactor in use for twelve years to train experts for the Czech nuclear power sector

    International Nuclear Information System (INIS)

    Matejka, K.; Sklenka, L.

    2003-01-01

    The VR-1 training reactor has been serving students of the Faculty of Nuclear Science and Physical Engineering, Czech Technical University in Prague, for more than 12 years now. The operation history of the reactor is highlighted. The major changes made at the VR-1 reactor are outlined and the main experimentally verified core configurations are shown. Some components of the new equipment installed on the VR-1 reactor are described in detail. The fields of application are shown: the reactor serves not only the training of university students within whole Czech Republic but also the training of specialists, research activities, and information programmes in the nuclear power domain. (P.A.)

  8. Operation characteristics and conditions of training reactor VR-1

    International Nuclear Information System (INIS)

    Matejka, K.; Kolros, A.; Polach, S.; Sklenka, L.

    1994-01-01

    The first 3 years of operation of the VR-1 training reactor are reviewed. This period includes its physical start-up (preparation, implementation, results) and operation development as far as the current operating configuration of the reactor core. The physical start-up was commenced using a reactor core referred to as AZ A1, whose physical parameters had been verified by calculation and whose configuration was based on data tested experimentally on the SR-0 reactor at Vochov. The next operating core, labelled AZ A2, was already prepared during the test operation of the VR-1 reactor. Its configuration was such that both of the main horizontal channels, radial and tangential, could be employed. The configuration that followed, AZ A3, was an intermediate step before testing the graphite side reflector. The current reactor core, labelled AZ A3 G, was obtained by supplementing the previous core with a one-sided graphite side reflector. (Z.S.). 2 tabs., 11 figs., 2 refs

  9. Use of the VR-1 ''Vrabec'' training reactor

    International Nuclear Information System (INIS)

    Matejka, K.; Kolros, A.; Krops, S.; Polach, S.; Sklenka, L.

    1994-01-01

    An overview is presented of the extent and ways of using the VR-1 training reactor, which is operated by the Faculty of Nuclear Science and Physical Engineering, Czech Technical University in Prague. A list and the characteristics of 16 problems developed for teaching purposes is given, and the 14 faculties and 2 research institutes participating in the teaching activities are listed. The reactor is used in the education and training of nuclear scientists and engineers. The instrumentation, experimental, handling and operating tools, as well as documentation and texts relating to the reactor are described. The following examples of the teaching activities are included: a guided visit to the operating reactor site, reactor dynamics study and delayed neutron measurement, training course, and the basic criticality experiment. Nuclear safety aspects (hypothetical accidents, quality control and system qualification demonstration, safety culture) are stressed during the education. The reactor department is involved in international cooperation projects. (J.B.). 3 refs

  10. New human machine interface for VR-1 training reactor

    International Nuclear Information System (INIS)

    Kropik, M.; Matejka, K.; Sklenka, L.; Chab, V.

    2002-01-01

    The contribution describes a new human machine interface that was installed at the VR-1 training reactor. The human machine interface update was completed in the summer 2001. The human machine interface enables to operate the training reactor. The interface was designed with respect to functional, ergonomic and aesthetic requirements. The interface is based on a personal computer equipped with two displays. One display enables alphanumeric communication between a reactor operator and the control and safety system of the nuclear reactor. Messages appear from the control system, the operator can write commands and send them there. The second display is a graphical one. It is possible to represent there the status of the reactor, principle parameters (as power, period), control rods' positions, the course of the reactor power. Furthermore, it is possible to set parameters, to show the active core configuration, to perform reactivity calculations, etc. The software for the new human machine interface was produced in the InTouch developing environment of the WonderWare Company. It is possible to switch the language of the interface between Czech and English because of many foreign students and visitors at the reactor. The former operator's desk was completely removed and superseded with a new one. Besides of the computer and the two displays, there are control buttons, indicators and individual numerical displays of instrumentation there. Utilised components guarantee high quality of the new equipment. Microcomputer based communication units with proper software were developed to connect the contemporary control and safety system with the personal computer of the human machine interface and the individual displays. New human machine interface at the VR-1 training reactor improves the safety and comfort of the reactor utilisation, facilitates experiments and training, and provides better support of foreign visitors.(author)

  11. Study of dietary supplements compositions by neutron activation analysis at the VR-1 training reactor

    Science.gov (United States)

    Stefanik, Milan; Rataj, Jan; Huml, Ondrej; Sklenka, Lubomir

    2017-11-01

    The VR-1 training reactor operated by the Czech Technical University in Prague is utilized mainly for education of students and training of various reactor staff; however, R&D is also carried out at the reactor. The experimental instrumentation of the reactor can be used for the irradiation experiments and neutron activation analysis. In this paper, the neutron activation analysis (NAA) is used for a study of dietary supplements containing the zinc (one of the essential trace elements for the human body). This analysis includes the dietary supplement pills of different brands; each brand is represented by several different batches of pills. All pills were irradiated together with the standard activation etalons in the vertical channel of the VR-1 reactor at the nominal power (80 W). Activated samples were investigated by the nuclear gamma-ray spectrometry technique employing the semiconductor HPGe detector. From resulting saturated activities, the amount of mineral element (Zn) in the pills was determined using the comparative NAA method. The results show clearly that the VR-1 training reactor is utilizable for neutron activation analysis experiments.

  12. New measuring and protection system at VR-1 training reactor

    International Nuclear Information System (INIS)

    Kropik, M.; Jurickova, M.

    2006-01-01

    The contribution describes the new measuring and protection system of the VR-1 training reactor. The measuring and protection system upgrade is an integral part of the reactor I and C upgrade. The new measuring and protection system of the VR-1 reactor consists of the operational power measuring and the independent power protection systems. Both systems measure the reactor power and power rate, initiate safety action if safety limits are exceeded and send data (power, power rate, status, etc.) to the reactor control system. The operational power measuring system is a full power range system that receives signal from a fission chamber. The signal is evaluated according to the reactor power either in the pulse or current mode. The current mode utilizes the DC current and Campbell techniques. The new independent power protection system operates in the two highest reactor power decades. It receives signals from a boron chamber and evaluates it in the pulse mode. Both systems are computer based. The operational power measuring and independent power protection systems are diverse - different types and location of chambers, completely different hardware, software algorithms for the power and power rate calculations, software development tools and teems for the software manufacturing. (author)

  13. Education and research at the VR-1 Vrabec training reactor facility

    International Nuclear Information System (INIS)

    Matejka, K.

    1993-01-01

    The results of 12 years' efforts devoted to the construction of the VR-1 ''Vrabec'' training reactor at the Faculty of Nuclear Science and Physical Engineering, Czech Technical University in Prague and to establishing the training reactor department, as well as the contribution of the training reactor facility to the teaching and scientific activities of the Faculty are presented in a comprehensive manner. The thesis is divided into 2 parts: (i) preconditions, reactor construction and commissioning, and constituting the reactor department, and (ii) basic and comprehensive information concerning the current utilization of the reactor for the benefit of students from various university level institutions. The prospects of scientific activities of the department are also outlined. Attention is paid to selected nuclear safety aspects of the reactor during operation and teaching of students, as well as to its innovated digital control system whose implementation is planned. The results achieved are compared with the initial goals and with similar experience abroad. (P.A.)

  14. Equipment for neutron measurements at VR-1 Sparrow training reactor

    International Nuclear Information System (INIS)

    Kolros, Antonin; Huml, Ondrej; Kos, Josef

    2008-01-01

    Full text: The VR-1 Sparrow training reactor is the experimental nuclear facility especially employed for education and teaching of students from different technical universities in the Czech Republic and other countries. Since 2005 the uniform all-purpose devices EMK310 have been used for measurement at reactor laboratory with different type of gas filled neutron detectors. The neutron detection system are employed for reactivity measurement, control rod calibration, critical experiment, study of delayed neutrons, study of nuclear reactor dynamics and study of detection systems dead time. The small dimension isotropic detectors are especially used for measurement of thermal neutron flux distribution inside the reactor core. The EMK-310 is a high performance, portable, three-channel fast amplitude analyzer designed for counting applications. It was developed for nuclear applications and made in close co-operation with firm TEMA Ltd. The precise rack eliminates electromagnetic disturbance and contains the control unit and four modules. The modules of high voltage supply and amplifier for gas filled detectors or scintillation probes are used in basic configuration. Software is tailored specifically to the reactor measurement and allows full online control. For applications involving the study of signals that may vary with the time, example study of delayed neutrons or nuclear reactor dynamics, the EMK-310 provides a Multichannel Scaling (MCS) acquisition mode. MCS dwell time can be set from 2 ms. Now, the new generation of digital multichannel analyzers DA310 is introduced. They have similarly attributes as EMK310 but the output information of unipolar signals from detector is more complete. The pipeline A/D converter with field programmable gate array (FPGA) is the hearth of the DA310 device. The resolution is 12 bits (4096 channels); the sample frequency is 80 MHz. The application for the neutron noise analysis is supposed. The correction method for non linearity

  15. Upgrade of VR-1 training reactor I and C

    International Nuclear Information System (INIS)

    Kropik, M.; Matejka, K.; Chab, V.

    2003-01-01

    The contribution describes the upgrade of the VR-1 training reactor I and C (Instrumentation and Control). The reactor was put into operation in the 1990, and its I and C seems to be obsolete now. The new I and C utilises the same digital technology as the old one. The upgrade has been done gradually during holidays in order not to disturb the reactor utilisation during teaching and training. The first stage consisted in the human-machine interface and the control room upgrade in 2001. A new operator's desk, displays, indicators and buttons were installed. Completely new software and communication interface to the present I and C were developed. During the second stage in 2002, new control rod drivers and safety circuits were installed. The rod motors were replaced and necessary mechanical changes on the control rod mechanism, induced by the utilisation of the new motor, were done. The new safety circuits utilise high quality relays with forced contacts to guarantee high reliability of their operation. The third stage, the control system upgrade is being carried out now. The new control system is based on an industrial PC mounted in a 19 inch crate. The operating system of the PC is the Microsoft Windows XP with the real time support RTX of the VentureCom Company. A large amount of work has been devoted to the software requirements to specify all dependencies, modes and permitted actions, safety measures, etc. The Department took an active part in the setting of software requirements and later in verification and validation of the software and the whole control system. Finally, a new protection system consisting of power measuring and power protection channels will be installed in 2004 or 2005. (author)

  16. Calibration of new I and C at VR-1 training reactor

    International Nuclear Information System (INIS)

    Kropik, Martin; Jurickova, Monika

    2011-01-01

    The paper describes a calibration of the new instrumentation and control (I and C) at the VR-1 training reactor in Prague. The I and C uses uncompensated fission chambers for the power measurement that operate in a pulse or a DC current and a Campbell regime, according to the reactor power. The pulse regime uses discrimination for the avoidance of gamma and noise influence of the measurement. The DC current regime employs a logarithmic amplifier to cover the whole reactor DC current power range with only one electronic circuit. The system computer calculates the real power from the logarithmic data. The Campbell regime is based on evaluation of the root mean square (RMS) value of the neutron noise. The calculated power from Campbell range is based on the square value of the RMS neutron noise data. All data for the power calculation are stored in computer flash memories. To set proper data there, it was necessary to carry out the calibration of the I and C. At first, the proper discrimination value was found while examining the spectrum of the neutron signal from the chamber. The constants for the DC current and Campbell calculations were determined from an independent reactor power measurement. The independent power measuring system that was used for the calibration was accomplished by a compensated current chamber with an electrometer. The calculated calibration constants were stored in the computer flash memories, and the calibrated system was again successfully compared with the independent power measuring system. Finally, proper gamma discrimination of the Campbell system was carefully checked.

  17. The first critical experiment with a new type of fuel assemblies IRT-3M on the training reactor VR-I

    International Nuclear Information System (INIS)

    Matejka, Karel; Sklenka, Lubomir

    1997-01-01

    The paper 'The first critical experiment with a new type of fuel assemblies IRT-3M on training reactor VR-1 presents basic information about the replacement of fuel on the reactor VR-1 run on FJFI CVUT in Prague. In spring 1997 the IRT-2M fuel type used till then was replaced by the IRT-3M type. When the fuel was replaced, no change in its enrichment was made, i.e. its level remained as 36% 235 U. The replacement itself was carried out in tight co-operation with the Nuclear Research Institute Rez plc., as related to the operation of the research reactor LVR-15. The fuel replacement on the VR-I reactor is a part of the international program RERTR (Reduced Enrichment for Research and Test Reactors) in which the Czech Republic participates. (author)

  18. New digital control and power protection system of VR 1 training reactor

    International Nuclear Information System (INIS)

    Kropik, M.; Matejka, K.; Juoeickova, M.

    2005-01-01

    The contribution describes the new VR-1 training reactor control and power protection system at the Czech Technical University in Prague. The control system provides safety and control functions, calculates average values of the important variables and sends data and system status to the human-machine interface. The upgraded control system is based on a high quality industrial PC. The operating system of the PC is the Microsoft Windows XP with the real time support RTX of the VentureCom Company. The software was developed according to requirements in MS Visual C. The independent power protection system is a component of the reactor safety (protection) system with high quality and reliability requirements. The digital system is redundant; each channel evaluates the reactor power and the velocity of power changes and provides safety functions. The digital part of the channel is multiprocessor-based. The software was developed with respect to nuclear standards. The software design was coded in the C language regarding the NRC restrictions. Configuration management, verification and validation accompanied the software development. Both systems were thoroughly tested. Firstly, the non active tests were carried out. During these tests, the active core of the reactor was subcritical; the input signals were generated from HPIB and VXI controlled instruments to simulate different operational and safety events. The software for instruments control and tests evaluation utilized Agilent VEE development system. After the successful non active checking, the active tests followed. (author)

  19. The determination of neutron energy spectrum in reactor core C1 of reactor VR-1 Sparrow

    Energy Technology Data Exchange (ETDEWEB)

    Vins, M. [Department of Nuclear Reactors, Faculty of Nuclear Sciences and Physical Engineering, Czech Technical University, V Holesovickach 2, 180 00 Prague 8 (Czech Republic)], E-mail: vinsmiro@seznam.cz

    2008-07-15

    This contribution overviews neutron spectrum measurement, which was done on training reactor VR-1 Sparrow with a new nuclear fuel. Former nuclear fuel IRT-3M was changed for current nuclear fuel IRT-4M with lower enrichment of 235U (enrichment was reduced from former 36% to 20%) in terms of Reduced Enrichment for Research and Test Reactors (RERTR) Program. Neutron spectrum measurement was obtained by irradiation of activation foils at the end of pipe of rabit system and consecutive deconvolution of obtained saturated activities. Deconvolution was performed by computer iterative code SAND-II with 620 groups' structure. All gamma measurements were performed on Canberra HPGe. Activation foils were chosen according physical and nuclear parameters from the set of certificated foils. The Resulting differential flux at the end of pipe of rabit system agreed well with typical spectrum of light water reactor. Measurement of neutron spectrum has brought better knowledge about new reactor core C1 and improved methodology of activation measurement. (author)

  20. PROSSEIA-VR: training in the virtual environments

    OpenAIRE

    Grave, Luís; Escaleira, Cristina; Marcos, Adérito

    2001-01-01

    The Virtual Reality (VR) field can provide a wide variety of industrial applications. We can find several examples in the automobile industry, where VR is used for tasks like design, wind tunnel simulators, assemble/disassemble, etc. However, all these applications are designed to be used by VR experts,or well trained personnel. This happens because the VR devices and the VR interaction metaphors are not yet well developed to fulfil the needs of an inexperienced user, like robustness, fail...

  1. Training reactor deployment. Advanced experimental course on designing new reactor cores

    International Nuclear Information System (INIS)

    Skoda, Radek

    2009-01-01

    Czech Technical University in Prague (CTU) operating its training nuclear reactor VR1, in cooperation with the North West University of South Africa (NWU), is applying for accreditation of the experimental training course ''Advanced experimental course on designing the new reactor core'' that will guide the students, young nuclear engineering professionals, through designing, calculating, approval, and assembling a new nuclear reactor core. Students, young professionals from the South African nuclear industry, face the situation when a new nuclear reactor core is to be build from scratch. Several reactor core design options are pre-calculated. The selected design is re-calculated by the students, the result is then scrutinized by the regulator and, once all the analysis is approved, physical dismantling of the current core and assembling of the new core is done by the students, under a close supervision of the CTU staff. Finally the reactor is made critical with the new core. The presentation focuses on practical issues of such a course, desired reactor features and namely pedagogical and safety aspects. (orig.)

  2. Development of a Virtual Reality (VR) system for nuclear security training

    International Nuclear Information System (INIS)

    Yamaguchi, Yasuo; Hanai, Tasuku

    2014-01-01

    The Integrated Support Center for Nuclear nonproliferation and Nuclear Security (ISCN) under the Japan Atomic Energy Agency (JAEA) began the development of Virtual Reality (VR) training system for the purpose of teaching trainees nuclear security. ISCN set up two VR training courses by 2013. One is for teaching a nuclear security system of nuclear plants. The VR training system allows trainees to have virtual experiences visiting a nuclear plant. Through these experiences, trainees are able to learn how physical protection systems work in the plant. The course focuses on learning fundamental knowledge and is suitable for trainees having little experiences in the field of nuclear security. The other is for teaching fundamental skills corresponding to a contingency plan in a Central Alarm Station (CAS) of nuclear power plant. Computers of the VR training system deploy an intrusion scenario in a virtual space. Trainees in a group sit in front of 3-D screens and play a role play game in a virtual CAS. Through the exercise, trainees are able to learn skills necessary to the contingency case of nuclear plants. In my presentation, I will introduce the two training courses, advantages and disadvantages of the VR training system, reactions of trainees and future plans. (author)

  3. Diamond as a solid state micro-fission chamber for thermal neutron detection at the VR-1 research reactor

    International Nuclear Information System (INIS)

    Pomorski, Michal; Mer-Calfati, Christine; Foulon, Francois; Sklenka, Lubomir; Rataj, Jan; Bily, Tomas

    2015-01-01

    Training Reactor VR-1 is a pool type (light water) reactor based on UO 2 low enriched uranium. It has a nominal power of 1 kW, and can be operated for a short period up to 5 kW. The arrangement of the reactor pool reactor facilitates access to the core, setting and removal of various experimental samples and detectors, and safe and easy handling of fuel assemblies. The reactor is equipped with two horizontal channels (radial and tangential) and 10 vertical channels, of varying diameters, which can be loaded into various core positions, and one pneumatic transfer system. It is also equipped with several specifically designed educational instrumentation systems that can be used to supply complementary measurements and characterization around the reactor. The reactor is operated by the Department of Nuclear Reactors of the Faculty of Nuclear Sciences and Physical Engineering of the Czech Technical University in Prague. The two detectors were placed in-core through one of the vertical insertion channel. They were coupled to remote placed (5 m BNC cable) classical nuclear charge sensitive electronics. Detection properties of both sensors, including: pulse height spectra of U-235 fission fragments (response linearity with neutron flux, count rate, gamma background, were evaluated varying the power of the reactor from 0.005 W to 500 W. The evolution of the counting rate of the thinned optical grade detector as a function of counting rate of a gas ionization chamber used currently for reactor monitoring shows the very good linearity of the detector over the 5 decades. Similar results were obtained with the PIM detector. Additionally fast transient current signals of the detectors were recorded on a digital storage oscilloscope (DSO) using broad-band amplifier and with a simple bias-T, showing potential use of such sensors for neutron counting with no need of an amplification stage, since non-amplified signals from fission fragments exceeded 4 mV in amplitude. Therefore, one can

  4. Who Is Going to College? Predicting Education Training from Pre-VR Consumer Characteristics

    Science.gov (United States)

    Boutin, Daniel L.; Wilson, Keith B.

    2012-01-01

    The relationship of receiving college and university training within the state vocational rehabilitation (VR) program to pre-VR consumer characteristics was investigated with a multiple direct logistic regression technique. A model containing 11 pre-VR characteristics predict the reception of college and university training for a multidisability…

  5. The application of VR-GIS to decommissioning decision support system (DDSS) of nuclear reactor

    International Nuclear Information System (INIS)

    Zhu Bo

    2005-01-01

    Advanced management technique and Decision Support System (DSS) are needed to solve the problems of the nuclear reactor decommissioning decision-making. In this study, a kind of new DSS technique for nuclear reactor decommissioning is introduced. It is based on the Virtual Reality (VR) and Geography Information System (GIS), which combine with the scientific management method, operational research, cybernetics and behavior science. The proposed DDSS (Decommissioning Decision Support System) can provide decision-maker the real time 3-D virtual Environment, GIS information and background material of the decommissioning reactor, help to ascertain the decision-making target, modify the decision module and optimize the dismantling plan. The data from three modules (VR Environment Module, VR-DOSE Management Module and Route Layout GIS Module) are used to continuously update and show the statistic at the same time, and the final advice will be given to decision-maker. (authors)

  6. Diamond as a solid state micro-fission chamber for thermal neutron detection at the VR-1 research reactor

    Energy Technology Data Exchange (ETDEWEB)

    Pomorski, Michal; Mer-Calfati, Christine [CEA-LIST, Diamond Sensors Laboratory, 91191, Gif-sur-Yvette (France); Foulon, Francois [CEA, National Institute for Nuclear Science and Technology, 91191, Gif-sur-Yvette (France); Sklenka, Lubomir; Rataj, Jan; Bily, Tomas [Department of Nuclear Reactors,Faculty of Nuclear Science and Physical Engineering, Czech Technical University, V. Holesovickach 2, 180 00 PRAHA 8 (Czech Republic)

    2015-07-01

    Prague. The Training Reactor VR-1 is a pool type (light water) reactor based on UO{sub 2} low enriched uranium. It has a nominal power of 1 kW, and can be operated for a short period up to 5 kW. The arrangement of the reactor pool reactor facilitates access to the core, setting and removal of various experimental samples and detectors, and safe and easy handling of fuel assemblies. The reactor is equipped with two horizontal channels (radial and tangential) and 10 vertical channels, of varying diameters, which can be loaded into various core positions, and one pneumatic transfer system. It is also equipped with several specifically designed educational instrumentation systems that can be used to supply complementary measurements and characterization around the reactor. The reactor is operated by the Department of Nuclear Reactors of the Faculty of Nuclear Sciences and Physical Engineering of the Czech Technical University in Prague. The two detectors were placed in-core through one of the vertical insertion channel. They were coupled to remote placed (5 m BNC cable) classical nuclear charge sensitive electronics. Detection properties of both sensors, including: pulse height spectra of U-235 fission fragments (response linearity with neutron flux, count rate, gamma background, were evaluated varying the power of the reactor from 0.005 W to 500 W. The evolution of the counting rate of the thinned optical grade detector as a function of counting rate of a gas ionization chamber used currently for reactor monitoring shows the very good linearity of the detector over the 5 decades. Similar results were obtained with the PIM detector. Additionally fast transient current signals of the detectors were recorded on a digital storage oscilloscope (DSO) using broad-band amplifier and with a simple bias-T, showing potential use of such sensors for neutron counting with no need of an amplification stage, since non-amplified signals from fission fragments exceeded 4 mV in amplitude

  7. Acting performance and flow state enhanced with sensory-motor rhythm neurofeedback comparing ecologically valid immersive VR and training screen scenarios.

    Science.gov (United States)

    Gruzelier, John; Inoue, Atsuko; Smart, Roger; Steed, Anthony; Steffert, Tony

    2010-08-16

    Actors were trained in sensory-motor rhythm (SMR) neurofeedback interfaced with a computer rendition of a theatre auditorium. Enhancement of SMR led to changes in the lighting while inhibition of theta and high beta led to a reduction in intrusive audience noise. Participants were randomised to a virtual reality (VR) representation in a ReaCTor, with surrounding image projection seen through glasses, or to a 2D computer screen, which is the conventional neurofeedback medium. In addition there was a no-training comparison group. Acting performance was evaluated by three experts from both filmed, studio monologues and Hamlet excerpts on the stage of Shakespeare's Globe Theatre. Neurofeedback learning reached an asymptote earlier as did identification of the required mental state following training in the ReaCTor training compared with the computer screen, though groups reached the same asymptote. These advantages were paralleled by higher ratings of acting performance overall, well-rounded performance, and especially the creativity subscale including imaginative expression, conviction and characterisation. On the Flow State scales both neurofeedback groups scored higher than the no-training controls on self-ratings of sense of control, confidence and feeling at-one. This is the first demonstration of enhancement of artistic performance with eyes-open neurofeedback training, previously demonstrated only with eyes-closed slow-wave training. Efficacy is attributed to psychological engagement through the ecologically relevant learning context of the acting-space, putatively allowing transfer to the real world otherwise achieved with slow-wave training through imaginative visualisation. The immersive VR technology was more successful than a 2D rendition. Copyright 2010 Elsevier Ireland Ltd. All rights reserved.

  8. Study text and sets of questions for the training and examination of selected personnel of nuclear research facilities. Issue 2. Experimental teaching methods

    International Nuclear Information System (INIS)

    Fleischhans, J.; Hejzlar, R.; Hermansky, B.

    2004-01-01

    The VR-1 teaching reactor is described, 14 experimental exercises are given (e.g. Starting up and running the VR-1 reactor; Neutron detection and detectors; Measuring delayed neutrons ; Reactivity measurement; Control rod calibration; ...) and practical training at the existing Czech research reactors (LVR-15; LR-0; VR-1) is briefly highlighted. (P.A.)

  9. Virtual Reality Training for Public Speaking—A QUEST-VR Framework Validation

    OpenAIRE

    Poeschl, Sandra

    2017-01-01

    Good public speaking skills are essential in many professions as well as everyday life, but speech anxiety is a common problem. While it is established that public speaking training in virtual reality (VR) is effective, comprehensive studies on the underlying factors that contribute to this success are rare. The “quality evaluation of user-system interaction in virtual reality” framework for evaluation of VR applications is presented that includes system features, user factors, and moderating...

  10. Reactor Physics Training

    International Nuclear Information System (INIS)

    Baeten, P.

    2007-01-01

    University courses in nuclear reactor physics at the universities consist of a theoretical description of the physics and technology of nuclear reactors. In order to demonstrate the basic concepts in reactor physics, training exercises in nuclear reactor installations are also desirable. Since the number of reactor facilities is however strongly decreasing in Europe, it becomes difficult to offer to students a means for demonstrating the basic concepts in reactor physics by performing training exercises in nuclear installations. Universities do not generally possess the capabilities for performing training exercises. Therefore, SCK-CEN offers universities the possibility to perform (on a commercial basis) training exercises at its infrastructure consisting of two research reactors (BR1 and VENUS). Besides the organisation of training exercises in the framework of university courses, SCK-CEN also organizes theoretical courses in reactor physics for the education and training of nuclear reactor operators. It is indeed a very important subject to guarantee the safe operation of present and future nuclear reactors. In this framework, an understanding of the fundamental principles of nuclear reactor physics is also necessary for reactor operators. Therefore, the organisation of a basic Nuclear reactor physics course at the level of reactor operators in the initial and continuous training of reactor operators has proven to be indispensable. In most countries, such training also results from the direct request from the safety authorities to assure the high level of competence of the staff in nuclear reactors. The objectives this activity are: (1) to provide training and education activities in reactor physics for university students and (2) to organise courses in nuclear reactor physics for reactor operators

  11. Use of radiation maps in a virtual training environment for NPP field operators

    Energy Technology Data Exchange (ETDEWEB)

    Nystad, Espen; Droeivoldsmo, Asgeir; Sebok, Angelia

    2002-08-15

    Virtual reality (VR) provides a useful tool for training because it offers the student direct experience with the material to be learned. In the nuclear industry, VR provides a safe method of training workers on tasks to be performed in radiation-exposed areas. VR training may be used for planning operations so they can be performed quickly and efficiently, thus reducing worker radiation doses. This study evaluated three types of radiation distribution training for the Halden Boiling Water Reactor (HBWR) hall. Two training types were presented using VR models and computerized radiation maps; the third type of training used a paper map showing the reactor hall and the radiation distribution. Participants were instructed to learn the radiation layout and practice walking along a route in the reactor hall. They were also instructed to learn to identify the location of points that they would later measure. Following training, participants in the three training groups participated in the same experimental session. During the experimental session, participants applied the skills they had acquired in training by walking through the reactor hall and performing the measuring tasks they had learned about in the training session. The VR training included a guided condition, where users were shown the path they would need to learn, and a non-guided condition, where users were relatively free to explore. These two conditions provided active (non-guided) and passive (guided) training conditions. A number of performance measures were collected, including radiation awareness, presence, usability, and objective performance measures. Participants in the VR non-guided (active learning) condition demonstrated higher radiation awareness, reported higher transfer of training, and recognized more measure points than subjects in the VR guided (passive learning) and/or map conditions. The results of this study indicate that VR can provide a useful medium for training spatial skills. The

  12. Development of 3D VR plant digital information system

    International Nuclear Information System (INIS)

    Suh, Kune Y.; Ryu, Joong W.; Kang, Myung G.; Kim, H. Y.; Cho, J. G.; Kim, D. H.; Park, J. W.

    2006-07-01

    Currently, there are many ongoing efforts to shorten the plant refueling and maintenance outage durations, and it is expected to become more active as the time goes on. Improved training and education system are required for the personnel to perform efficient inspection on time. This work is focused on establishing virtual Nuclear Power Plant system which will help train the personnel to understand the system characteristics of the plant by creating navigation enabled 3D plant mockups. Furthermore, this project is aimed at constructing information management system over the whole plant area, by integrating safety related data and combining it with web based GUI technology, to make search and management activities easy. This project spans three years. The forst year was spent in 3D mockup modeling of most part of the plant, and prototyping the web based VR plant digital information system. Plant environment, buildings, reactor structure, steam generator, pressurizer, fuel assemblies, pressurizer safety valve, main steamline safety valve, reactor coolant system, main steamline system, auxiliary and main coolant supply system were modeled into 3D mockups. Control functions such as magnification, rotation, movement, transparency, location detection, cross-cut view, full screen toggle and screen capture were implemented to facilitate manipulation of and navigation through the VR mockups. It is expected that the VR plant will serve as an effective support system for power plant regulation and inspection

  13. Use of VR Technology and Passive Haptics for MANPADS Training System

    Science.gov (United States)

    2017-09-01

    reach satisfactory technical performance like latency and frame rate, while generating the sensory stimuli needed for this type of training —visual...release. Distribution is unlimited. USE OF VR TECHNOLOGY AND PASSIVE HAPTICS FOR MANPADS TRAINING SYSTEM by Faisal Rashid September 2017...HAPTICS FOR MANPADS TRAINING SYSTEM 5. FUNDING NUMBERS 6. AUTHOR(S) Faisal Rashid 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) Naval

  14. Virtual Reality Training for Public Speaking—A QUEST-VR Framework Validation

    Directory of Open Access Journals (Sweden)

    Sandra Poeschl

    2017-06-01

    Full Text Available Good public speaking skills are essential in many professions as well as everyday life, but speech anxiety is a common problem. While it is established that public speaking training in virtual reality (VR is effective, comprehensive studies on the underlying factors that contribute to this success are rare. The “quality evaluation of user-system interaction in virtual reality” framework for evaluation of VR applications is presented that includes system features, user factors, and moderating variables. Based on this framework, variables that are postulated to influence the quality of a public speaking training application were selected for a first validation study. In a cross-sectional, repeated measures laboratory study [N = 36 undergraduate students; 36% men, 64% women, mean age = 26.42 years (SD = 3.42], the effects of task difficulty (independent variable, ability to concentrate, fear of public speaking, and social presence (covariates on public speaking performance (dependent variable in a virtual training scenario were analyzed, using stereoscopic visualization on a screen. The results indicate that the covariates moderate the effect of task difficulty on speech performance, turning it into a non-significant effect. Further interrelations are explored. The presenter’s reaction to the virtual agents in the audience shows a tendency of overlap of explained variance with task difficulty. This underlines the need for more studies dedicated to the interaction of contributing factors for determining the quality of VR public speaking applications.

  15. MediSim: A Prototype VR System for Training Medical First Responders

    Energy Technology Data Exchange (ETDEWEB)

    Stansfield, S.; Shawver, D.; Sobel, A.

    1997-12-31

    This paper presents a prototype virtual reality (VR) system for training medical first responders. The initial application is to battlefield medicine and focuses on the training of medical corpsmen and other front-line personnel who might be called upon to provide emergency triage on the battlefield. The system is built upon Sandia`s multi-user, distributed VR platform and provides an interactive, immersive simulation capability. The user is represented by an Avatar and is able to manipulate his virtual instruments and carry out medical procedures. A dynamic casualty simulation provides realistic cues to the patient`s condition (e.g. changing blood pressure and pulse) and responds to the actions of the trainee (e.g. a change in the color of a patient`s skin may result from a check of the capillary refill rate). The current casualty simulation is of an injury resulting in a tension pneumothorax. This casualty model was developed by the University of Pennsylvania and integrated into the Sandia MediSim system.

  16. Development of a VR training system of robotic peroral operation procedure for endoscopic surgery of digestive tracts

    International Nuclear Information System (INIS)

    Suzuki, Naoki; Hattori, Asaki; Tanoue, Kazuo; Ieiri, Satoshi; Konishi, Kozo; Tomikawa, Morimasa; Kenmotsu, Hajime; Hashizume, Makoto

    2010-01-01

    This report presents the development of a VR (virtual real) training system of robotic peroral operation procedure for endoscopic resection of gastric mucosa as the training is essential because the procedure differs from usual one hitherto. For VR operation space, used is reporters' sphere-filled organ model (SFM), which is deformed by and repels to, the outside force as a soft tissue rapidly in the real time. The deformation and repellence are computable. The SFM space is reconstructed to 3D of the inner environment of stomach using MRI data. The endoscope has, at the right and left side of its top, 2 arms of inner needle knife-equipped robotic forceps and is inserted perorally for operation. In VR, the forceps can grab the gastric mucosa, cut it with the knife to complete resection and carry the specimen out of the body. For the procedure training, the time required for hemostasis, bleeding volume, trace of the arms, intensity and direction of the outer force given are recorded, with which trainee's safety and degree of skill are evaluable in VR. Hydration step and clipping to close the wound are to be further added in the procedure. (T.T.)

  17. VR-based training and assessment in ultrasound-guided regional anesthesia: from error analysis to system design.

    LENUS (Irish Health Repository)

    2011-01-01

    If VR-based medical training and assessment is to improve patient care and safety (i.e. a genuine health gain), it has to be based on clinically relevant measurement of performance. Metrics on errors are particularly useful for capturing and correcting undesired behaviors before they occur in the operating room. However, translating clinically relevant metrics and errors into meaningful system design is a challenging process. This paper discusses how an existing task and error analysis was translated into the system design of a VR-based training and assessment environment for Ultrasound Guided Regional Anesthesia (UGRA).

  18. The development of VR technology for nuclear industry applications

    Energy Technology Data Exchange (ETDEWEB)

    Lee, Yong Bum; Cho, Jai Wan; Lee, Nam Ho; Choi, Young Soo; Park, Soon Yong

    1998-01-01

    By searching the present condition of virtual reality technology of which researches were carried out not only abroad but also the country in nuclear power industry, we confirm the possibility of practical usage of VR in it. And as a fundamental research for applications of VR in nuclear power industry, gesture recognition for remote working and VR training system for severe working were performed. 1. A study on gesture recognition for remote working : The hand gesture recognition technology using visual signal and tactile magnetic sensor as a basic study for the introduction of task command and communication were performed. 2. A study on an construction of the virtual environment training system for the task in a severe condition: A construction of virtual reality training system for the tasks in a severe working condition was implemented. This system was intended to enhance the efficiency of actual tasks through advanced practicing the motion procedures those should be performed in a severe working condition where it is difficult to access for personnel. The motion information which is came from the sensors attached on trainers body was used for construction of the virtual environment through the computer graphic procedures. The VR training system has many merits relative to the conservative training method that was performed with mock-up which was made as the same size and shape as real component in nuclear power plant. (author). 27 refs., 21 tabs., 51 figs

  19. VR Medical Gamification for Training and Education.

    Science.gov (United States)

    Nicola, Stelian; Virag, Ioan; Stoicu-Tivadar, Lăcrămioara

    2017-01-01

    The new virtual reality based medical applications is providing a better understanding of healthcare related subjects for both medical students and physicians. The work presented in this paper underlines gamification as a concept and uses VR as a new modality to study the human skeleton. The team proposes a mobile Android platform application based on Unity 5.4 editor and Google VR SDK. The results confirmed that the approach provides a more intuitive user experience during the learning process, concluding that the gamification of classical medical software provides an increased interactivity level for medical students during the study of the human skeleton.

  20. AKR-1 nuclear training reactor of Dresden Technical University turns twenty-five

    International Nuclear Information System (INIS)

    Hansen, W.

    2003-01-01

    Twenty-five years ago, in the night of July 27 to 28, 1978, the AKR-1 nuclear training reactor of the Dresden Technical University went critical for the first time and was commissioned. On the occasion of this anniversary, a colloquy was arranged with representatives from science, politics and industry, at which the reactor's history, the excellent achievements in research and training with the reactor, and the status and perspectives of this research facility were described. The AKR-1 had been built within the framework of the Nuclear Development Program of the then German Democratic Republic (GDR). The Nuclear Power Scientific Division of the Dresden Technical University had been entrusted with the responsibility, among other things, to train university personnel for the GDR Nuclear Power Program. The review by an expert group in 1996 of this plant had resulted in a recommendation in favor of long-term plant operation. A nuclear licensing procedure to this effect was initiated, and the necessary technical backfitting measures were implemented. The AKR-1 plant now equally serves for the specialized training of students and for research. (orig.) [de

  1. Integrating Virtual Reality (VR) into traditional instructional design ...

    African Journals Online (AJOL)

    PROF. OLIVER OSUAGWA

    2015-12-01

    Dec 1, 2015 ... this technology and presented how to integrat VR with traditional instructional ... training has forced organizations to adopt new .... skills in a safe, controlled environment ... phone charger battery pack [B] connected to.

  2. ISIS Training Reactor: A Reactor Dedicated to Education and Training for Students and Professionals

    International Nuclear Information System (INIS)

    Foulon, F.

    2014-01-01

    Conclusion: • INSTN strategy: complete theoretical courses by practical courses on the ISIS research reactor. • Training courses integrated both in Academic degree programs and continuing education. • 27 hours of training courses have been developed focusing on the practical and safety aspects of reactor operation. • The Education and Training activity became the main activity of ISIS reactor: 400 trainees/year; 360 hours/year; 40% in English. • Remote access to the Training courses: Internet Reactor Laboratory under development to be started from 2014 to broadcast training courses from ISIS reactor to guest institutions

  3. Transfer validity of laparoscopic knot-tying training on a VR simulator to a realistic environment : A randomized controlled trial

    NARCIS (Netherlands)

    Verdaasdonk, E.G.G.; Dankelman, J.; Lange, J.F.; Stassen, L.P.S.

    2007-01-01

    Background- Laparoscopic suturing is one of the most difficult tasks in endoscopic surgery, requiring extensive training. The aim of this study was to determine the transfer validity of knot-tying training on a virtual-reality (VR) simulator to a realistic laparoscopic environment. Methods- Twenty

  4. Characterization of a novel Y2K-type dehydrin VrDhn1 from Vigna radiata.

    Science.gov (United States)

    Lin, Chia-Hui; Peng, Po-Hsin; Ko, Chia-Yun; Markhart, Albert H; Lin, Tsai-Yun

    2012-05-01

    A novel dehydrin gene (VrDhn1) was isolated from an embryo cDNA library of Vigna radiata (L.) Wilczek (mungbean) variety VC1973A. The intronless VrDhn1 gene encodes a protein belonging to the Y(2)K-type dehydrin family. VrDhn1 protein accumulated in embryos and cotyledons during seed maturation and disappeared 2 days after seed imbibition (DAI). The expression of VrDhn1 mRNA and accumulation of VrDhn1 protein were at high levels in mature seeds, but neither mRNA nor protein was detected in mungbean vegetative tissues under normal growth conditions. The VrDhn1 mRNA level was extremely high in mature seeds and decreased to ∼30% at 1 DAI, and was not detectable at ~7 DAI. Tissue dehydration, salinity and exogenous ABA markedly induced VrDhn1 transcripts in plants as measured by quantitative real-time reverse transcription-PCR (qRT-PCR). VrDhn1 protein was not detected using immunoblots in seedlings under stress treatments. In mature seeds or 1 DAI seedlings, VrDhn1 proteins were immunolocalized in the nucleus and cytoplasm. VrDhn1 exhibited low affinity for non-specific interaction with DNA using electrophoretic mobility shift assays (EMSAs), and the exogenous addition of Zn(2+) or Ni(2+) stimulated interaction. The His-tagged VrDhn1 (30.17 kDa) protein showed a molecular mass of 63.1 kDa on gel filtration, suggesting a dimer form. This is the first report showing that a Y(2)K-type VrDhn1 enters the nucleus and interacts with DNA during seed maturation.

  5. Application of NDT and ISI to research reactor in the Czech Republic

    International Nuclear Information System (INIS)

    Peterka, F.

    2001-01-01

    Full text: The objectives of the proposed research project are: (a) to review the present status of ISI and NDT to VR-1 and LVR-15 research reactors. (b) to be involved in the development of the ISI programme for VR-1 and LVR-15 research reactors and medium and high power research reactors of WWER type. Dr. Peterka briefly described the activities on the VR-1 and LWR-15 reactors and presented an example of a procedure to apply liquid penetrant testing. (author)

  6. Instruction texts and problems for the training and examination of selected personnel at research nuclear facilities

    International Nuclear Information System (INIS)

    Matejka, K.; Fleischhans, J.; Hejzlar, R.

    1994-01-01

    The publication comprises 6 separate brochures: (1) Selected chapters in reactor theory; (2) Experimental education methods; (3) Research and experimental reactors; (4.1) Technical description of the LVR-15 reactor; (4.2) Technical description of the LR-0 reactor; (4.3) Technical description of the VR-1 reactor; (5) Research reactor safety and operation; and (6) Database of problems for qualification examinations. Brochure No. 4 consists of 3 separate parts. The publication is intended for the training and examination of the following research reactor staff: reactor operator, shift engineer, control physicist, and start-up group head. (J.B.)

  7. Conversion (Utilizing LEU instead HEU) of research reactors in Czech Republic

    International Nuclear Information System (INIS)

    Matejka, K.; Sklenka, L.; Listik, E.; Ernest, J.

    1998-01-01

    This paper shortly describes some advantages on the RERTR-programme in the Czech Republic. Further calculations and experimental measurements finished on the VR-1 training reactor Sparrow. Paper brings results and its evaluation as well as one-year operation experiences with the Russian fuel assemblies IRT-3M and also operation experiments with mixed Core configuration (the Russian fuel assemblies IRT-2M with enrichment 80% 235 U and 36% 235 U) on the LVR-15 research reactor. (author)

  8. [VR and AR Applications in Medical Practice and Education].

    Science.gov (United States)

    Hsieh, Min-Chai; Lin, Yu-Hsuan

    2017-12-01

    As technology advances, mobile devices have gradually turned into wearable devices. Furthermore, virtual reality (VR), augmented reality (AR), and mixed reality (MR) are being increasingly applied in medical fields such as medical education and training, surgical simulation, neurological rehabilitation, psychotherapy, and telemedicine. Research results demonstrate the ability of VR, AR, and MR to ameliorate the inconveniences that are often associated with traditional medical care, reduce incidents of medical malpractice caused by unskilled operations, and reduce the cost of medical education and training. What is more, the application of these technologies has enhanced the effectiveness of medical education and training, raised the level of diagnosis and treatment, improved the doctor-patient relationship, and boosted the efficiency of medical execution. The present study introduces VR, AR, and MR applications in medical practice and education with the aim of helping health professionals better understand the applications and use these technologies to improve the quality of medical care.

  9. An Immersive VR System for Sports Education

    Science.gov (United States)

    Song, Peng; Xu, Shuhong; Fong, Wee Teck; Chin, Ching Ling; Chua, Gim Guan; Huang, Zhiyong

    The development of new technologies has undoubtedly promoted the advances of modern education, among which Virtual Reality (VR) technologies have made the education more visually accessible for students. However, classroom education has been the focus of VR applications whereas not much research has been done in promoting sports education using VR technologies. In this paper, an immersive VR system is designed and implemented to create a more intuitive and visual way of teaching tennis. A scalable system architecture is proposed in addition to the hardware setup layout, which can be used for various immersive interactive applications such as architecture walkthroughs, military training simulations, other sports game simulations, interactive theaters, and telepresent exhibitions. Realistic interaction experience is achieved through accurate and robust hybrid tracking technology, while the virtual human opponent is animated in real time using shader-based skin deformation. Potential future extensions are also discussed to improve the teaching/learning experience.

  10. Training and Certification of Research Reactor Personnel

    International Nuclear Information System (INIS)

    Zarina Masood

    2011-01-01

    The safe operation of a research reactor requires that reactor personnel be fully trained and certified by the relevant authorities. Reactor operators at PUSPATI TRIGA Reactor underwent extensive training and are certified, ever since the reactor first started its operation in 1982. With the emphasis on enhancing reactor safety in recent years, reactor operator training and certification have also evolved. This paper discusses the changes that have to be implemented and the challenges encountered in developing a new training programme to be in line with the national standards. (author)

  11. Postural Control Disturbances Produced By Exposure to HMD and Dome Vr Systems

    Science.gov (United States)

    Harm, D. L.; Taylor, L. C.

    2005-01-01

    Two critical and unresolved human factors issues in VR systems are: 1) potential "cybersickness", a form of motion sickness which is experienced in virtual worlds, and 2) maladaptive sensorimotor performance following exposure to VR systems. Interestingly, these aftereffects are often quite similar to adaptive sensorimotor responses observed in astronauts during and/or following space flight. Most astronauts and cosmonauts experience perceptual and sensorimotor disturbances during and following space flight. All astronauts exhibit decrements in postural control following space flight. It has been suggested that training in virtual reality (VR) may be an effective countermeasure for minimizing perceptual and/or sensorimotor disturbances. People adapt to consistent, sustained alterations of sensory input such as those produced by microgravity, and experimentally-produced stimulus rearrangements (e.g., reversing prisms, magnifying lenses, flight simulators, and VR systems). Adaptation is revealed by aftereffects including perceptual disturbances and sensorimotor control disturbances. The purpose of the current study was to compare disturbances in postural control produced by dome and head-mounted virtual environment displays. Individuals recovered from motion sickness and the detrimental effects of exposure to virtual reality on postural control within one hour. Sickness severity and initial decrements in postural equilibrium decreases over days, which suggests that subjects become dual-adapted over time. These findings provide some direction for developing training schedules for VR users that facilitate adaptation, and address safety concerns about aftereffects.

  12. New training reactor at Dresden Technical University

    International Nuclear Information System (INIS)

    Hansen, W.; Knorr, J.; Wolf, T.

    2006-01-01

    A total of 14 low-power (up to 10 W) training reactors have been operated at German universities, 9 of them officially classified as being operational in 2004, though for very different uses. This number is expected to drop sharply. The only comprehensive upgrading of a training reactor took place at Dresden Technical University: AKR-2, the most modern facility in Germany, started routine operation in April 2005, under a newly granted license pursuant to Sec. 7, Subsec. 1 of the German Atomic Energy Act, for training students in nuclear technology, for suitable research projects, and a a center of information about reactor technology and nuclear technology for the interested public. One special aspect of this refurbishment was the installation of digital safety I and C systems of the TELEPERM XS line, which are used also in other modern plants. This fact, plus the easy possibility to use the plant for many basic experiments in reactor physics and radiation protection, make the AKR-2 attractive also to other users (e.g. for training reactor personnel or other persons working in nuclear technology). (orig.)

  13. Delayed Neutron Fraction (beta-effective) Calculation for VVER 440 Reactor

    International Nuclear Information System (INIS)

    Hascik, J.; Michalek, S.; Farkas, G.; Slugen, V.

    2008-01-01

    Effective delayed neutron fraction (β eff ) is the main parameter in reactor dynamics. In the paper, its possible determination methods are summarized and a β eff calculation for a VVER 440 power reactor as well as for training reactor VR1 using stochastic transport Monte Carlo method based code MCNP5 is made. The uncertainties in determination of basic delayed neutron parameters lead to the unwished conservatism in the reactor control system design and operation. Therefore, the exact determination of the β eff value is the main requirement in the field of reactor dynamics. The interest in the delayed neutron data accuracy improvement started to increase at the end of 80-ties and the beginning of 90-ties, after discrepancies among the results of experiments and measurements what do you mean differences between different calculation approaches and experimental results. In consequence of difficulties in β eff experimental measurement, this value in exact state is determined by calculations. Subsequently, its reliability depends on the calculation method and the delayed neutron data used. An accurate estimate of β eff is essential for converting reactivity, as measured in dollars, to an absolute reactivity and/or to an absolute k eff . In the past, k eff has been traditionally calculated by taking the ratio of the adjoint- and spectrum-weighted delayed neutron production rate to the adjoint- and spectrum-weighted total neutron production rate. An alternative method has also been used in which β eff is calculated from simple k-eigenvalue solutions. The summary of the possible β eff determination methods can be found in this work and also a calculation of β eff first for the training reactor VR1 in one operation state and then for VVER 440 power reactor in two different operation states are made using the prompt method, by MCNP5 code.(author)

  14. Training of research reactor personnel

    International Nuclear Information System (INIS)

    Cherruau, F.

    1980-01-01

    Research reactor personnel operate the reactor and carry out the experiments. These two types of work entail different activities, and therefore different skills and competence, the number of relevant staff being basically a function of the size, complexity and versatility of the reactor. Training problems are often reactor-specific, but the present paper considers them from three different viewpoints: the training or retraining of new staff or of personnel already employed at an existing facility, and training of personnel responsible for the start-up and operation of a new reactor, according to whether local infrastructure and experience already exist or whether they have to be built up from scratch. On-the-spot experience seems to be an essential basis for sound training, but requires teaching abilities and aids often difficult to bring together, and the availability of instructors that does not always fit in smoothly with current operational and experimental tasks. (author)

  15. Jordan Research and Training Reactor (JRTR) Utilization Facilities

    International Nuclear Information System (INIS)

    Xoubi, N.

    2013-01-01

    Jordan Research and Training Reactor (JRTR) is a 5 MW light water open pool multipurpose reactor that serves as the focal point for Jordan National Nuclear Centre, and is designed to be utilized in three main areas: Education and training, nuclear research, and radioisotopes production and other commercial and industrial services. The reactor core is composed of 18 fuel assemblies, MTR plate type 19.75% enriched uranium silicide (U 3 Si 2 ) in aluminium matrix, and is reflected on all sides by beryllium and graphite. The reactor power is upgradable to 10 MW with a maximum thermal flux of 1.45×10 14 cm -2 s -1 , and is controlled by a Hafnium control absorber rod and B 4 C shutdown rod. The reactor is designed to include laboratories and classrooms that will support the establishment of a nuclear reactor school for educating and training students in disciplines like nuclear engineering, reactor physics, radiochemistry, nuclear technology, radiation protection, and other related scientific fields where classroom instruction and laboratory experiments will be related in a very practical and realistic manner to the actual operation of the reactor. JRTR is designed to support advanced nuclear research as well as commercial and industrial services, which can be preformed utilizing any of its 35 experimental facilities. (author)

  16. Experience in using a research reactor for the training of power reactor operators

    International Nuclear Information System (INIS)

    Blotcky, A.J.; Arsenaut, L.J.

    1972-01-01

    A research reactor facility such as the one at the Omaha Veterans Administration Hospital would have much to offer in the way of training reactor operators. Although most of the candidates for the course had either received previous training in the Westinghouse Reactor Operator Training Program, had operated nuclear submarine reactors or had operated power reactors, they were not offered the opportunity to perform the extensive manipulations of a reactor that a small research facility will allow. In addition the AEC recommends 10 research reactor startups per student as a prerequisite for a cold operator?s license and these can easily be obtained during the training period

  17. Virtual Reality (VR) as a Source for Self-Efficacy in Teacher Training

    Science.gov (United States)

    Nissim, Yonit; Weissblueth, Eyal

    2017-01-01

    The current study sought to explore the experiences of pre-service student teachers in a teaching unit in VR within a special course framework which was intended to enhance student-teacher's 21st century skills and growth processes. In particular, how their experiences working with VR affected their self-efficacy. The research population comprised…

  18. Augmented reality (AR and virtual reality (VR applied in dentistry

    Directory of Open Access Journals (Sweden)

    Ta-Ko Huang

    2018-04-01

    Full Text Available The OSCE is a reliable evaluation method to estimate the preclinical examination of dental students. The most ideal assessment for OSCE is used the augmented reality simulator to evaluate. This literature review investigated a recently developed in virtual reality (VR and augmented reality (AR starting of the dental history to the progress of the dental skill. As result of the lacking of technology, it needs to depend on other device increasing the success rate and decreasing the risk of the surgery. The development of tracking unit changed the surgical and educational way. Clinical surgery is based on mature education. VR and AR simultaneously affected the skill of the training lesson and navigation system. Widely, the VR and AR not only applied in the dental training lesson and surgery, but also improved all field in our life. Keywords: OSCE, Dental simulator, Augmented reality, Virtual reality, Dentistry

  19. Augmented reality (AR) and virtual reality (VR) applied in dentistry.

    Science.gov (United States)

    Huang, Ta-Ko; Yang, Chi-Hsun; Hsieh, Yu-Hsin; Wang, Jen-Chyan; Hung, Chun-Cheng

    2018-04-01

    The OSCE is a reliable evaluation method to estimate the preclinical examination of dental students. The most ideal assessment for OSCE is used the augmented reality simulator to evaluate. This literature review investigated a recently developed in virtual reality (VR) and augmented reality (AR) starting of the dental history to the progress of the dental skill. As result of the lacking of technology, it needs to depend on other device increasing the success rate and decreasing the risk of the surgery. The development of tracking unit changed the surgical and educational way. Clinical surgery is based on mature education. VR and AR simultaneously affected the skill of the training lesson and navigation system. Widely, the VR and AR not only applied in the dental training lesson and surgery, but also improved all field in our life. Copyright © 2018. Published by Elsevier Taiwan.

  20. Extending the features of RBMK refuelling machine simulator with a training tool based on virtual reality

    International Nuclear Information System (INIS)

    Khoudiakov, M.; Slonimsky, V.; Mitrofanov, S.

    2004-01-01

    The paper describes a continuation of efforts of an international Russian - Norwegian joint team to improve operational safety during the refuelling process of an RBMK-type reactor by implementing a training simulator based on an innovative Virtual Reality (VR) approach. During the preceding 1st stage of the project a display-based simulator was extended with VR models of the real Refuelling Machine (RM) and its environment in order to improve both the learning process and operation's effectiveness. The simulator's challenge is to support the performance (operational activity) of RM operational staff firstly by helping them to develop basic knowledge and skills as well as to keep skilled staff in close touch with the complex machinery of the Refuelling Machine. During the 2nd stage of the joint project the functional scope of the VR-simulator was greatly enhanced - firstly, by connecting to the RBMK-unit full-scope simulator, and, secondly, by including a training program and simulator model upgrade. The present 3rd stage of the Project is primarily oriented towards the improvement of the training process for maintenance and operational personnel by means of a development of the Training Support Methodology and Courses (TSMC) to be based on Virtual Reality and enlarged functionality of 3D and process modelling. The TMSC development is based on Russian and International Regulatory Bodies requirements and recommendations. Design, development and creation of a specialised VR-based Training System for RM Maintenance Personnel are very important for the Russian RBMK plants. The main goal is to create a powerful, autonomous VR-based simulator for training technical maintenance personnel on the Refuelling Machine. VR based training is expected to improve the effect of training compared to the current training based on traditional methods using printed documentation. The LNPP management and the Regulatory Bodies supported this goal. The VR-based Training System should

  1. Virtual reality training improves da Vinci performance: a prospective trial.

    Science.gov (United States)

    Cho, Jae Sung; Hahn, Koo Yong; Kwak, Jung Myun; Kim, Jin; Baek, Se Jin; Shin, Jae Won; Kim, Seon Hahn

    2013-12-01

    The DV-Trainer™ (a virtual reality [VR] simulator) (Mimic Technologies, Inc., Seattle, WA) is one of several different robotic surgical training methods. We designed a prospective study to determine whether VR training could improve da Vinci(®) Surgical System (Intuitive Surgical, Inc., Sunnyvale, CA) performance. Surgeons (n=12) were enrolled using a randomized protocol. Groups 1 (VR training) and 2 (control) participated in VR and da Vinci exercises. Participants' time and moving distance were combined to determine a composite score: VR index=1000/(time×moving distance). The da Vinci exercises included needle control and suturing. Procedure time and error were measured. A composite index (DV index) was computed and used to measure da Vinci competency. After the initial trial with both the VR and da Vinci exercises, only Group 1 was trained with the VR simulator following our institutional curriculum for 3 weeks. All members of both groups then participated in the second trial of the VR and da Vinci exercises and were scored in the same way as in the initial trial. In the initial trial, there was no difference in the VR index (Group 1 versus Group 2, 8.9 ± 3.3 versus 9.4 ± 3.7; P=.832) and the DV index (Group 1 versus Group 2, 3.85 ± 0.73 versus 3.66 ± 0.65; P=.584) scores between the two groups. At the second time point, Group 1 showed increased VR index scores in comparison with Group 2 (19.3 ± 4.5 versus 9.7 ± 4.1, respectively; P=.001) and improved da Vinci performance skills as measured by the DV index (5.80 ± 1.13 versus 4.05 ± 1.03, respectively; P=.028) and by suturing time (7.1 ± 1.54 minutes versus 10.55 ± 1.93 minutes, respectively; P=.018). We found that VR simulator training can improve da Vinci performance. VR practice can result in an early plateau in the learning curve for robotic practice under controlled circumstances.

  2. Training and research reactor facility longevity extension program

    International Nuclear Information System (INIS)

    Carriveau, G.W.

    1991-01-01

    Since 1943, over 550 training and research reactors have been in operation. According to statistics from the International Atomic Energy Agency, ∼325 training and research reactors are currently in service. This total includes a wide variety of designs covering a range of power and research capabilities located virtually around the world. A program has been established at General Atomics (GA) that is dedicated to the support of extended longevity of training and research reactor facilities. Aspects of this program include the following: (1) new instrumentation and control systems; (2) improved and upgraded nuclear monitoring and control channels; (3) facility testing, repair and upgrade services that include (a) pool or tank integrity, (b) cooling system, and (c) water purification system; (4) fuel element testing procedures and replacement; (5) control rod drive rebuilding and upgrades; (6) control and monitoring system calibration and repair service; (7) training services, including reactor operations, maintenance, instrumentation calibration, and repair; and (8) expanded or new uses such as neutron radiography and autoradiography, isotope production, nuclear medicine, activation analysis, and material properties modification

  3. WebVR meets WebRTC: Towards 360-degree social VR experiences

    NARCIS (Netherlands)

    Gunkel, S.; Prins, M.J.; Stokking, H.M.; Niamut, O.A.

    2017-01-01

    Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile business environment. During 2016 new 360-degree cameras and VR headsets entered the consumer market, distribution platforms are being established and new production studios are emerging. VR is evermore

  4. The training and research reactor of the Zittau Technical College

    International Nuclear Information System (INIS)

    Ackermann, G.; Hampel, R.; Konschak, K.

    1979-01-01

    The light-water moderated training and research reactor of the Zittau Technical College, which has been put into operation 1 July 1979, is described. Having a power of 10 MW, it is provided for education of students and advanced training of nuclear power plant staff members. High inherent nuclear safety and economy of operation are achieved by appropriate design of the reactor core and the use of fresh fuel elements provided for the 10-MW research reactor at the Rossendorf Central Institute for Nucleear Research for one year on a loan basis. Further characteristics of the reactor are easy accessibility of the core interior for in-core studies, sufficient external experimental channels, and a control and protection system meeting the requirements of teaching operation. The installed technological and dosimetric devices not only ensure reliable operation of the reactor, but also extend the potentialities of experimental work and education that is reported in detail. The principles on which the training programs are based are explained in the light of some examples. The training reactor is assumed to serve for providing basic knowledge about processes in nuclear power stations with pressurized water reactors. Where the behaviour of a nuclear power station cannot sufficiently be demonstrated by the training reactor, a reasonable completion of practical training at special simulation models and experimental facilities of the Technical College and at the nuclear power plant simulator of the Rheinsberg nuclear power plant school has been conceived. (author)

  5. Education and Training on ISIS Research Reactor

    International Nuclear Information System (INIS)

    Foulon, F.; Badeau, G.; Lescop, B.; Wohleber, X.

    2013-01-01

    In the frame of academic and vocational programs the National Institute for Nuclear Science and Technology uses the ISIS research reactor as a major tool to ensure a practical and comprehensive understanding of the nuclear reactor physics, principles and operation. A large set of training courses have been developed on ISIS, optimising both the content of the courses and the pedagogical approach. Programs with duration ranging from 3 hours (introduction to reactor operation) to 24 hours (full program for the future operators of research reactors) are carried out on ISIS reactor. The reactor is operated about 350 hours/year for education and training, about 40 % of the courses being carried out in English. Thus, every year about 400 trainees attend training courses on ISIS reactor. We present here the ISIS research reactor and the practical courses that have been developed on ISIS reactor. Emphasis is given to the pedagogical method which is used to focus on the operational and safety aspects, both in normal and incidental operation. We will present the curricula of the academic and vocational courses in which the practical courses are integrated, the courses being targeted to a wide public, including operators of research reactors, engineers involved in the design and operation of nuclear reactors as well as staff of the regulatory body. We address the very positive impact of the courses on the development of the competences and skills of participants. Finally, we describe the Internet Reactor Laboratories (IRL) that are under development and will consist in broadcasting the training courses via internet to remote facilities or institutions

  6. Education and Training on ISIS Research Reactor

    Energy Technology Data Exchange (ETDEWEB)

    Foulon, F.; Badeau, G.; Lescop, B.; Wohleber, X. [French Atomic Energy and Alternative Energies Commission, Paris (France)

    2013-07-01

    In the frame of academic and vocational programs the National Institute for Nuclear Science and Technology uses the ISIS research reactor as a major tool to ensure a practical and comprehensive understanding of the nuclear reactor physics, principles and operation. A large set of training courses have been developed on ISIS, optimising both the content of the courses and the pedagogical approach. Programs with duration ranging from 3 hours (introduction to reactor operation) to 24 hours (full program for the future operators of research reactors) are carried out on ISIS reactor. The reactor is operated about 350 hours/year for education and training, about 40 % of the courses being carried out in English. Thus, every year about 400 trainees attend training courses on ISIS reactor. We present here the ISIS research reactor and the practical courses that have been developed on ISIS reactor. Emphasis is given to the pedagogical method which is used to focus on the operational and safety aspects, both in normal and incidental operation. We will present the curricula of the academic and vocational courses in which the practical courses are integrated, the courses being targeted to a wide public, including operators of research reactors, engineers involved in the design and operation of nuclear reactors as well as staff of the regulatory body. We address the very positive impact of the courses on the development of the competences and skills of participants. Finally, we describe the Internet Reactor Laboratories (IRL) that are under development and will consist in broadcasting the training courses via internet to remote facilities or institutions.

  7. Development of a training simulator to operators of the IEA-R1 research reactor

    International Nuclear Information System (INIS)

    Carvalho, Ricardo Pinto de

    2006-01-01

    This work reports the development of a Simulator for the IEA-R1 Research Reactor. The Simulator was developed with Visual C++ in two stages: construction of the mathematics models and development and configuration of graphics interfaces in a Windows XP executable. A simplified modeling was used for main physics phenomena, using a point kinetics model for the nuclear process and the energy and mass conservation laws in the average channel of the reactor for the thermal hydraulic process. The dynamics differential equations were solved by using finite differences through the 4th order Runge- Kutta method. The reactivity control, reactor cooling, and reactor protection systems were also modeled. The process variables are stored in ASCII files. The Simulator allows navigating by screens of the systems and monitoring tendencies of the operational transients, being an interactive tool for teaching and training of IEA-R1 operators. It also can be used by students, professors, and researchers in teaching activities in reactor and thermal hydraulics theory. The Simulator allows simulations of operations of start up, power maneuver, and shut down. (author)

  8. Evaluation of the user experience of "astronaut training device": an immersive, vr-based, motion-training system

    Science.gov (United States)

    Yue, Kang; Wang, Danli; Yang, Xinpan; Hu, Haichen; Liu, Yuqing; Zhu, Xiuqing

    2016-10-01

    To date, as the different application fields, most VR-based training systems have been different. Therefore, we should take the characteristics of application field into consideration and adopt different evaluation methods when evaluate the user experience of these training systems. In this paper, we propose a method to evaluate the user experience of virtual astronauts training system. Also, we design an experiment based on the proposed method. The proposed method takes learning performance as one of the evaluation dimensions, also combines with other evaluation dimensions such as: presence, immersion, pleasure, satisfaction and fatigue to evaluation user experience of the System. We collect subjective and objective data, the subjective data are mainly from questionnaire designed based on the evaluation dimensions and user interview conducted before and after the experiment. While the objective data are consisted of Electrocardiogram (ECG), reaction time, numbers of reaction error and the video data recorded during the experiment. For the analysis of data, we calculate the integrated score of each evaluation dimension by using factor analysis. In order to improve the credibility of the assessment, we use the ECG signal and reaction test data before and after experiment to validate the changes of fatigue during the experiment, and the typical behavioral features extracted from the experiment video to explain the result of subjective questionnaire. Experimental results show that the System has a better user experience and learning performance, but slight visual fatigue exists after experiment.

  9. Lactobacillus plantarum (VR1 isolated from an Ayurvedic medicine (Kutajarista ameliorates in vitro cellular damage caused by Aeromonas veronii

    Directory of Open Access Journals (Sweden)

    Patole Milind S

    2011-06-01

    Full Text Available Abstract Background Lactobacillus plantarum is considered as a safe and effective probiotic microorganism. Among various sources of isolation, traditionally fermented foods are considered to be rich in Lactobacillus spp., which can be exploited for their probiotic attribute. Antibacterial property of L. plantarum has been demonstrated against various enteric pathogens in both in vitro and in vivo systems. This study was aimed at characterizing L. plantarum isolated from Kutajarista, an ayurvedic fermented biomedicine, and assessing its antagonistic property against a common enteropathogen Aeromonas veronii. Results We report the isolation of L. plantarum (VR1 from Kutajarista, and efficacy of its cell free supernatant (CFS in amelioration of cytotoxicity caused by Aeromonas veronii. On the part of probiotic attributes, VR1 was tolerant to pH 2, 0.3% bile salts and simulated gastric juice. Additionally, VR1 also exhibited adhesive property to human intestinal HT-29 cell line. Furthermore, CFS of VR1 was antibacterial to enteric pathogens like Pseudomonas aeruginosa, Staphylococcus aureus, Escherichia coli, Aeromonas veronii and clinical isolates of P. aeruginosa and E. coli. Detailed study regarding the effect of VR1 CFS on A. veronii cytotoxicity showed a significant decrease in vacuole formation and detrimental cellular changes in Vero cells. On the other hand, A. veronii CFS caused disruption of tight junction proteins ZO-1 and actin in MDCK cell line, which was prevented by pre-incubation with CFS of VR1. Conclusions This is the first study to report isolation of L. plantarum (VR1 from Kutajarista and characterisation for its probiotic attributes. Our study demonstrates the antagonistic property of VR1 to A. veronii and effect of VR1 CFS in reduction of cellular damage caused by A. veronii in both Vero and MDCK cell lines.

  10. The effect of self-directed virtual reality simulation on dissection training performance in mastoidectomy

    DEFF Research Database (Denmark)

    Andersen, Steven Arild Wuyts; Foghsgaard, Søren; Konge, Lars

    2016-01-01

    OBJECTIVES/HYPOTHESIS: To establish the effect of self-directed virtual reality (VR) simulation training on cadaveric dissection training performance in mastoidectomy and the transferability of skills acquired in VR simulation training to the cadaveric dissection training setting. STUDY DESIGN......: Prospective study. METHODS: Two cohorts of 20 novice otorhinolaryngology residents received either self-directed VR simulation training before cadaveric dissection training or vice versa. Cadaveric and VR simulation performances were assessed using final-product analysis with three blinded expert raters....... RESULTS: The group receiving VR simulation training before cadaveric dissection had a mean final-product score of 14.9 (95 % confidence interval [CI] [12.9-16.9]) compared with 9.8 (95% CI [8.4-11.1]) in the group not receiving VR simulation training before cadaveric dissection. This 52% increase...

  11. Reactor safety training for decision making

    International Nuclear Information System (INIS)

    Scott, C.K.

    2003-01-01

    The purpose of this paper is to describe an approach to reactor safety training for technical staff working at an operating station. The concept being developed is that, when the engineer becomes a registered professional engineer, they have sufficient reactor safety knowledge to perform independent technical work without compromising the safety of the plant. This goal would be achieved with a focused training program while working as an engineer-in-training (four years in NB). (author)

  12. Use of multiple on-campus reactors in education and training programs

    International Nuclear Information System (INIS)

    Schlapper, G.A.

    1989-01-01

    In its undergraduate and graduate programs in nuclear engineering and health physics, Texas A ampersand M University utilizes two reactors for the training and education of students. The 5-W AGN-201 nuclear training reactor has been in use since the late 1950s, while the 1-MW TRIGA Nuclear Science Center Reactor (NSCR) was first utilized in late 1961. Both facilities have been upgraded since initial criticality, the AGN power level being increased from the original 200-mW limit to its 5-W current level and the NSCR undergoing conversion from a 100-kW materials test reactor fueled deign to a 1-MW TRIGA-fueled facility. The AGN reactor is operated by the Department of Nuclear Engineering of the College of Engineering and is almost solely utilized in training and education programs. The NSCR facility is administered by the Texas Engineering Experiment Station and support research efforts of faculty and students of departments within and outside the university in addition to contributing to the education and training programs of the nuclear engineering department

  13. Use of research reactors for training and teaching nuclear sciences

    International Nuclear Information System (INIS)

    Safieh, J.; Gless, B.

    2002-01-01

    Training activities on reactors are organized by Cea on 2 specially dedicated reactors Ulysse (Saclay) and Siloette (Grenoble) and 2 research reactors Minerve (Cadarache) and Azur (Cadarache, facility managed by Technicatome). About 4000 students have been trained on Ulysse since its commissioning more than 40 years ago. The concept that led to the design of Ulysse was to build a true reactor dedicated to teaching and training activities and that was able to operate with great flexibility and under high conditions of safety, this reactor is inspired from the Argonaut-type reactor. The main specificities of Ulysse are: a nominal power of 100 kW, a maximal thermal neutron flux of 1.4 10 12 n.cm -2 .s -1 , a 90 % enriched fuel, a graphite reflector, the use of water as coolant and moderator, and 6 cadmium plates as control rods. Ulysse allows students to get practical experience on a large range of topics: approach to criticality, effect of the starting neutron source, calibration of control rods, distribution of the neutron flux in the thermal column, temperature coefficient, radiation detectors, neutron activation analysis, and radioprotection. (A.C.)

  14. Basic training of nuclear power reactor personnel

    International Nuclear Information System (INIS)

    Palabrica, R.J.

    1981-01-01

    The basic training of nuclear power reactor personnel should be given very close attention since it constitutes the foundation of their knowledge of nuclear technology. Emphasis should be given on the thorough understanding of basic nuclear concepts in order to have reasonable assurance of successful assimilation by those personnel of more specialized and advanced concepts to which they will be later exposed. Basic training will also provide a means for screening to ensure that those will be sent for further spezialized training will perform well. Finally, it is during the basic training phase when nuclear reactor operators will start to acquire and develop attitudes regarding reactor operation and it is important that these be properly founded. (orig.)

  15. IAEA Activities supporting education and training at research reactors

    International Nuclear Information System (INIS)

    Peld, N.D.; Ridikas, D.

    2013-01-01

    Full-text: Through the provision of neutrons for experiments and their historical association with universities, research reactors have played a prominent role in nuclear education and training of students, scientists and radiation workers. Today education and training remains the foremost application of research reactors, involving close to 160 facilities out of 246 operational. As part of its mandate to facilitate and expand the contribution of atomic energy to peace, health and prosperity throughout the world, the IAEA administers a number of activities intended to promote nuclear research and enable access to nuclear technology for peaceful purposes, one of which is the support of various education and training measures involving research reactors. In the last 5 years, education and training has formed one pillar for the creation of research reactor coalitions and networks to pool their resources and offer joint programmes, such as the on-going Group Fellowship Training Course. Conducted mainly through the Eastern European Research Reactor Initiative, this programme is a periodic sic week course for young scientists and engineers on nuclear techniques and administration jointly conducted at several member research reactor institutes. Organization of similar courses is under consideration in Latin America and the Asia-Pacific Region, also with support from the IAEA. Additionally, four research reactor institutes have begun offering practical education courses through virtual reactor experiments and operation known as the Internet Reactor Laboratory. Through little more than an internet connection and projection screens, university science departments can be connected regionally or bilaterally with the control room o a research reactor for various training activities. Finally, two publications are being prepared, namely Hands-On Training Courses Using Research Reactors and Accelerators, and Compendium on Education and training Based on Research Reactors. These

  16. Porcine Transfer Study: Virtual Reality Simulator Training Compared with Porcine Training in Endovascular Novices

    International Nuclear Information System (INIS)

    Berry, Max; Lystig, Ted; Beard, Jonathan; Klingestierna, Hans; Reznick, Richard; Loenn, Lars

    2007-01-01

    Purpose. To compare the learning of endovascular interventional skills by training on pig models versus virtual reality simulators. Methods. Twelve endovascular novices participated in a study consisting of a pig laboratory (P-Lab) and a virtual reality laboratory (VR-Lab). Subjects were stratified by experience and randomized into four training groups. Following 1 hr of didactic instruction, all attempted an iliac artery stenosis (IAS) revascularization in both laboratories. Onsite proctors evaluated performances using task-specific checklists and global rating scales, yielding a Total Score. Participants completed two training sessions of 3 hr each, using their group's assigned method (P-Lab x 2, P-Lab + VR-Lab, VR-Lab + P-Lab, or VR-Lab x 2) and were re-evaluated in both laboratories. A panel of two highly experienced interventional radiologists performed assessments from video recordings. ANCOVA analysis of Total Score against years of surgical, interventional radiology (IR) experience and cumulative number of P-Lab or VR-Lab sessions was conducted. Inter-rater reliability (IRR) was determined by comparing proctored scores with the video assessors in only the VR-Lab. Results. VR-Lab sessions improved the VR-Lab Total Score (β 3.029, p = 0.0015) and P-Lab Total Score (β = 1.814, p = 0.0452). P-Lab sessions increased the P-Lab Total Score (β = 4.074, p < 0.0001) but had no effect on the VR-Lab Total Score. In the general statistical model, both P-Lab sessions (β = 2.552, p = 0.0010) and VR-Lab sessions (β 2.435, p = 0.0032) significantly improved Total Score. Neither previous surgical experience nor IR experience predicted Total Score. VR-Lab scores were consistently higher than the P-Lab scores (Δ = 6.659, p < 0.0001). VR-Lab IRR was substantial (r = 0.649, p < 0.0008). Conclusions. Endovascular skills learned in the virtual environment may be transferable to the real catheterization laboratory as modeled in the P-Lab

  17. Virtual Reality Training Versus Blended Learning of Laparoscopic Cholecystectomy

    Science.gov (United States)

    Nickel, Felix; Brzoska, Julia A.; Gondan, Matthias; Rangnick, Henriette M.; Chu, Jackson; Kenngott, Hannes G.; Linke, Georg R.; Kadmon, Martina; Fischer, Lars; Müller-Stich, Beat P.

    2015-01-01

    Abstract This study compared virtual reality (VR) training with low cost-blended learning (BL) in a structured training program. Training of laparoscopic skills outside the operating room is mandatory to reduce operative times and risks. Laparoscopy-naïve medical students were randomized in 2 groups stratified for sex. The BL group (n = 42) used E-learning for laparoscopic cholecystectomy (LC) and practiced basic skills with box trainers. The VR group (n = 42) trained basic skills and LC on the LAP Mentor II (Simbionix, Cleveland, OH). Each group trained 3 × 4 hours followed by a knowledge test concerning LC. Blinded raters assessed the operative performance of cadaveric porcine LC using the Objective Structured Assessment of Technical Skills (OSATS). The LC was discontinued when it was not completed within 80 min. Students evaluated their training modality with questionnaires. The VR group completed the LC significantly faster and more often within 80 min than BL (45% v 21%, P = .02). The BL group scored higher than the VR group in the knowledge test (13.3 ± 1.3 vs 11.0 ± 1.7, P training and felt well prepared for assisting in laparoscopic surgery. The efficiency of the training was judged higher by the VR group than by the BL group. VR and BL can both be applied for training the basics of LC. Multimodality training programs should be developed that combine the advantages of both approaches. PMID:25997044

  18. Transurethral Resection of Bladder Tumors: Next-generation Virtual Reality Training for Surgeons.

    Science.gov (United States)

    Neumann, Eva; Mayer, Julian; Russo, Giorgio Ivan; Amend, Bastian; Rausch, Steffen; Deininger, Susanne; Harland, Niklas; da Costa, Inês Anselmo; Hennenlotter, Jörg; Stenzl, Arnulf; Kruck, Stephan; Bedke, Jens

    2018-05-22

    The number of virtual reality (VR) simulators is increasing. The aim of this prospective trial was to determine the benefit of VR cystoscopy (UC) and transurethral bladder tumor resection (TURBT) training in students. Medical students without endoscopic experience (n=51, median age=25 yr, median 4th academic year) were prospectively randomized into groups A and B. After an initial VR-UC and VR-TURBT task, group A (n=25) underwent a video-based tutorial by a skilled expert. Group B (n=26) was trained using a VR training program (Uro-Trainer). Following the training, every participant performed a final VR-UC and VR-TURBT task. Performance indicators were recorded via the simulator. Data was analyzed by Mann-Whitney U test. VR cystoscopy and TURBT. No baseline and post-training differences were found for VR-UC between groups. During baseline, VR-TURBT group A showed higher inspected bladder surface than group B (56% vs 73%, p=0.03). Subgroup analysis detected differences related to sex before training (male: 31.2% decreased procedure time; 38.1% decreased resectoscope movement; p=0.02). After training, significant differences in procedure time (3.9min vs 2.7min, p=0.007), resectoscope movement (857mm vs 529mm, p=0.005), and accidental bladder injury (n=3.0 vs n=0.88, p=0.003) were found. Male participants showed reduced blood loss (males: 3.92ml vs females: 10.12ml; p=0.03) after training. Measuring endoscopic skills within a virtual environment can be done easily. Short training improved efficacy and safety of VR-TURBT. Nevertheless, transfer of improved VR performance into real world surgery needs further clarification. We investigated how students without endoscopic experience profit from simulation-based training. The safe environment and repeated simulations can improve the surgical training. It may be possible to enhance patient's safety and the training of surgeons in long term. Copyright © 2018 European Association of Urology. Published by Elsevier B.V. All

  19. The design of VR-CATS for power plant simulator using virtual reality

    International Nuclear Information System (INIS)

    Park, S. Y.; Yoo, H. J.; Lee, M. S.; Hong, J. H.; Lee, Y. K.

    2001-01-01

    In Hadong fossil power plant simulator project (1998. 1 ∼ 2000. 7), KEPRI applied virtual reality to the simulator. To provide more efficient operator training, KEPRI further developed the virtual reality technology into VR-CATS( Virtual Reality Computer Assistance Training System), a web-based multimedia training system with virtual reality technologies, in KNPEC-2 projects. By visualizing nuclear power plant system with stereoscopic 3-graphics in this project, VR-CATS enable trainee to navigate whole nuclear power plants including high radiation areas and other restricted areas. In addition, instructors can train the local operators to operate the local valves and other equipment in the local area of the plant. It aims at helping trainees understand system locations and system functions more easily. And, by reproducing main control room with stereoscopic 3-D graphics and linking it with P and ID, operating procedures, and plant components, Virtual panels maximize training effects. During the classroom training, the instructor can acess the stand-by host computer of the simulator through a network. This enables the instructor to can operate the simulator with only soft-panel. With the soft-panel, the instructor can activate any malfunction that he wants to instruct, show the trends of major parameters to the trainee and discuss with them. This desktop simulator function helps trainee to understand basic symptoms of the accidents. With CBT, operators can easily understand why some parameters are increasing or decreasing and what they should to mak the system stable. The VR-CATS for Uljin equips with much stronger and higher level virtual environment. First, all components of the virtual plant are linked with P and ID, ISO drawings, and engineering database. In addition, virtual MCR provides much immersive environment with such virtual reality equipment as HMD and data glove. Operators can also do collaboration work in the network through avatar, real

  20. RELAP/SCDAPSIM Reactor System Simulator Development and Training for University and Reactor Applications

    International Nuclear Information System (INIS)

    Hohorst, J.K.; Allison, C.M.

    2010-01-01

    The RELAP/SCDAPSIM code, designed to predict the behaviour of reactor systems during normal and accident conditions, is being developed as part of an international nuclear technology development program called SDTP (SCDAP Development and Training Program). SDTP involves more than 60 organizations in 28 countries. One of the important applications of the code is for simulator training of university faculty and students, reactor analysts, and reactor operations and technical support staff. Examples of RELAP/SCDAPSIM-based system thermal hydraulic and severe accident simulator packages include the SAFSIM simulator developed by NECSA for the SAFARI research reactor in South Africa, university-developed simulators at the University of Mexico and Shanghai Jiao Tong University in China, and commercial VISA and RELSIM packages used for analyst and reactor operations staff training. This paper will briefly describe the different packages/facilities. (authors)

  1. RELAP/SCDAPSIM Reactor System Simulator Development and Training for University and Reactor Applications

    Energy Technology Data Exchange (ETDEWEB)

    Hohorst, J.K.; Allison, C.M. [Innovative Systems Software, 1242 South Woodruff Avenue, Idaho Falls, Idaho 83404 (United States)

    2010-07-01

    The RELAP/SCDAPSIM code, designed to predict the behaviour of reactor systems during normal and accident conditions, is being developed as part of an international nuclear technology development program called SDTP (SCDAP Development and Training Program). SDTP involves more than 60 organizations in 28 countries. One of the important applications of the code is for simulator training of university faculty and students, reactor analysts, and reactor operations and technical support staff. Examples of RELAP/SCDAPSIM-based system thermal hydraulic and severe accident simulator packages include the SAFSIM simulator developed by NECSA for the SAFARI research reactor in South Africa, university-developed simulators at the University of Mexico and Shanghai Jiao Tong University in China, and commercial VISA and RELSIM packages used for analyst and reactor operations staff training. This paper will briefly describe the different packages/facilities. (authors)

  2. U.S. NRC training for research and training reactor inspectors

    International Nuclear Information System (INIS)

    Sandquist, G.M.; Kunze, J.F.

    2011-01-01

    Currently, a large number of license activities (Early Site Permits, Combined Operating License, reactor certifications, etc.), are pending for review before the United States Nuclear Regulatory Commission (US NRC). Much of the senior staff at the NRC is now committed to these review and licensing actions. To address this additional workload, the NRC has recruited a large number of new Regulatory Staff for dealing with these and other regulatory actions such as the US Fleet of Research and Test Reactors (RTRs). These reactors pose unusual demands on Regulatory Staff since the US Fleet of RTRs, although few (32 Licensed RTRs as of 2010), they represent a broad range of reactor types, operations, and research and training aspects that nuclear reactor power plants (such as the 104 LWRs) do not pose. The US NRC must inspect and regulate all these entities. This paper addresses selected training topics and regulatory activities provided US NRC Inspectors for US RTRs. (author)

  3. Development of Safety Review Guidance for Research and Training Reactors

    International Nuclear Information System (INIS)

    Oh, Kju-Myeng; Shin, Dae-Soo; Ahn, Sang-Kyu; Lee, Hoon-Joo

    2007-01-01

    The KINS already issued the safety review guidance for pressurized LWRs. But the safety review guidance for research and training reactors were not developed. So, the technical standard including safety review guidance for domestic research and training reactors has been applied mutates mutandis to those of nuclear power plants. It is often difficult for the staff to effectively perform the safety review of applications for the permit by the licensee, based on peculiar safety review guidance. The NRC and NSC provide the safety review guidance for test and research reactors and European countries refer to IAEA safety requirements and guides. The safety review guide (SRG) of research and training reactors was developed considering descriptions of the NUREG- 1537 Part 2, previous experiences of safety review and domestic regulations for related facilities. This study provided the safety review guidance for research and training reactors and surveyed the difference of major acceptance criteria or characteristics between the SRG of pressurized light water reactor and research and training reactors

  4. Research reactors spent fuel management in the Nuclear Research Institute Rez

    International Nuclear Information System (INIS)

    Rychecky, J.

    2001-01-01

    In Czech Republic 3 research and testing nuclear reactors are operated at present time, with the biggest one being the Nuclear Research Institute (NRI) reactor LVR-15, operated with maximum power 10 MW. This reactor serves as a radiation source for material testing, producing of ionizing radiation sources, theoretical studies, and, most recently, for boron neutron capture therapy. Another NRI reactor LR-0 is a reactor of zero power used mainly for the studies of WWER 1000 spent fuel criticality. For training of students the reactor called VRABEC (VR-1), operated also with very low power, serves since 1990 at the Faculty of Nuclear Engineering, of Czech Technical University. The similar testing type reactor (SR-0), already decommissioned, was also used since 1974 to 1989 in Skoda, Nuclear Machinery, Plzen. This contribution summarizes the present state of the spent fuel (SF) management of these nuclear reactors. As the SF management is different for very low or zero power reactors and power reactors, the first type will be only briefly discussed, and then the main attention will be devoted to SF management of the NRI experimental reactor LVR-15

  5. Research reactors spent fuel management in the Nuclear Research Institute Rez

    Energy Technology Data Exchange (ETDEWEB)

    Rychecky, J. [Nuclear Research Institute, 25068 Rez (Czech Republic)

    2001-07-01

    In Czech Republic 3 research and testing nuclear reactors are operated at present time, with the biggest one being the Nuclear Research Institute (NRI) reactor LVR-15, operated with maximum power 10 MW. This reactor serves as a radiation source for material testing, producing of ionizing radiation sources, theoretical studies, and, most recently, for boron neutron capture therapy. Another NRI reactor LR-0 is a reactor of zero power used mainly for the studies of WWER 1000 spent fuel criticality. For training of students the reactor called VRABEC (VR-1), operated also with very low power, serves since 1990 at the Faculty of Nuclear Engineering, of Czech Technical University. The similar testing type reactor (SR-0), already decommissioned, was also used since 1974 to 1989 in Skoda, Nuclear Machinery, Plzen. This contribution summarizes the present state of the spent fuel (SF) management of these nuclear reactors. As the SF management is different for very low or zero power reactors and power reactors, the first type will be only briefly discussed, and then the main attention will be devoted to SF management of the NRI experimental reactor LVR-15.

  6. STRIVE: Stress Resilience In Virtual Environments: a pre-deployment VR system for training emotional coping skills and assessing chronic and acute stress responses.

    Science.gov (United States)

    Rizzo, Albert; Buckwalter, J Galen; John, Bruce; Newman, Brad; Parsons, Thomas; Kenny, Patrick; Williams, Josh

    2012-01-01

    The incidence of posttraumatic stress disorder (PTSD) in returning OEF/OIF military personnel is creating a significant healthcare challenge. This has served to motivate research on how to better develop and disseminate evidence-based treatments for PTSD. One emerging form of treatment for combat-related PTSD that has shown promise involves the delivery of exposure therapy using immersive Virtual Reality (VR). Initial outcomes from open clinical trials have been positive and fully randomized controlled trials are currently in progress to further validate this approach. Based on our research group's initial positive outcomes using VR to emotionally engage and successfully treat persons undergoing exposure therapy for PTSD, we have begun development in a similar VR-based approach to deliver stress resilience training with military service members prior to their initial deployment. The Stress Resilience In Virtual Environments (STRIVE) project aims to create a set of combat simulations (derived from our existing Virtual Iraq/Afghanistan exposure therapy system) that are part of a multi-episode narrative experience. Users can be immersed within challenging combat contexts and interact with virtual characters within these episodes as part of an experiential learning approach for training a range of psychoeducational and cognitive-behavioral emotional coping strategies believed to enhance stress resilience. The STRIVE project aims to present this approach to service members prior to deployment as part of a program designed to better prepare military personnel for the types of emotional challenges that are inherent in the combat environment. During these virtual training experiences users are monitored physiologically as part of a larger investigation into the biomarkers of the stress response. One such construct, Allostatic Load, is being directly investigated via physiological and neuro-hormonal analysis from specimen collections taken immediately before and after

  7. An Analysis of VR Technology Used in Immersive Simulations with a Serious Game Perspective.

    Science.gov (United States)

    Menin, Aline; Torchelsen, Rafael; Nedel, Luciana

    2018-03-01

    Using virtual environments (VEs) is a safer and cost-effective alternative to executing dangerous tasks, such as training firefighters and industrial operators. Immersive virtual reality (VR) combined with game aspects have the potential to improve the user experience in the VE by increasing realism, engagement, and motivation. This article investigates the impact of VR technology on 46 immersive gamified simulations with serious purposes and classifies it towards a taxonomy. Our findings suggest that immersive VR improves simulation outcomes, such as increasing learning gain and knowledge retention and improving clinical outcomes for rehabilitation. However, it also has limitations such as motion sickness and restricted access to VR hardware. Our contributions are to provide a better understanding of the benefits and limitations of using VR in immersive simulations with serious purposes, to propose a taxonomy that classifies them, and to discuss whether methods and participants profiles influence results.

  8. Approach to training the operators of WWER-440 reactors

    International Nuclear Information System (INIS)

    Pironkov, L.; Minakova, R.

    2002-01-01

    The paper has three parts. (1) Personnel Training and Qualifications (2) Description of Kozloduy NPP Training and Qualification System (TQS) built in the last 7 years and its interfaces with the Certification System and (3) Application of the TQS for the Senior Reactor Operator (SRO). (author)

  9. Radiation-hygienic estimation of training reactors location

    International Nuclear Information System (INIS)

    Konstantinov, Yu.O.; Fedorin, Eh.V.

    1978-01-01

    The radiation exposure conditions are provided during the normal operation (excluding emergency situations) of four training pool type reactors. Radiation monitoring of the environment near the reactors do not show any increase in external irradiation or in radioactive contamination over what is considered normal radiation background in the locality. Therefore it is possible to judge the potential levels of additional exposure of the population to radiation from the reactors only by means of theoretic modeling of the radiation conditions. Tabular data on maximal levels of this additional radiation are presented, and it is concluded from these data that it is permissible to install training and research reactors up to 3000 kilowatts within large cities, including dwelling areas

  10. Reactor operations at SAFARI-1

    International Nuclear Information System (INIS)

    Vlok, J.W.H.

    2003-01-01

    A vigorous commercial programme of isotope production and other radiation services has been followed by the SAFARI-1 research reactor over the past ten years - superimposed on the original purpose of the reactor to provide a basic tool for nuclear research, development and education to the country at an institutional level. A combination of the binding nature of the resulting contractual obligations and tighter regulatory control has demanded an equally vigorous programme of upgrading, replacement and renovation of many systems in order to improve the safety and reliability of the reactor. Not least among these changes is the more effective training and deployment of operations personnel that has been necessitated as the operational demands on the reactor evolved from five days per week to twenty four hours per day, seven days per week, with more than 300 days per year at full power. This paper briefly sketches the operational history of SAFARI-1 and then focuses on the training and structuring currently in place to meet the operational needs. There is a detailed step-by-step look at the operator?s career plan and pre-defined milestones. Shift work, especially the shift cycle, has a negative influence on the operator's career path development, especially due to his unavailability for training. Methods utilised to minimise this influence are presented. The increase of responsibilities regarding the operation of the reactor, ancillaries and experimental facilities as the operator progresses with his career are discussed. (author)

  11. Nuclear Power Reactor simulator - based training program

    International Nuclear Information System (INIS)

    Abdelwahab, S.A.S.

    2009-01-01

    nuclear power stations will continue playing a major role as an energy source for electric generation and heat production in the world. in this paper, a nuclear power reactor simulator- based training program will be presented . this program is designed to aid in training of the reactor operators about the principles of operation of the plant. also it could help the researchers and the designers to analyze and to estimate the performance of the nuclear reactors and facilitate further studies for selection of the proper controller and its optimization process as it is difficult and time consuming to do all experiments in the real nuclear environment.this program is written in MATLAB code as MATLAB software provides sophisticated tools comparable to those in other software such as visual basic for the creation of graphical user interface (GUI). moreover MATLAB is available for all major operating systems. the used SIMULINK reactor model for the nuclear reactor can be used to model different types by adopting appropriate parameters. the model of each component of the reactor is based on physical laws rather than the use of look up tables or curve fitting.this simulation based training program will improve acquisition and retention knowledge also trainee will learn faster and will have better attitude

  12. Virtual reality simulation for the operating room: proficiency-based training as a paradigm shift in surgical skills training.

    Science.gov (United States)

    Gallagher, Anthony G; Ritter, E Matt; Champion, Howard; Higgins, Gerald; Fried, Marvin P; Moses, Gerald; Smith, C Daniel; Satava, Richard M

    2005-02-01

    To inform surgeons about the practical issues to be considered for successful integration of virtual reality simulation into a surgical training program. The learning and practice of minimally invasive surgery (MIS) makes unique demands on surgical training programs. A decade ago Satava proposed virtual reality (VR) surgical simulation as a solution for this problem. Only recently have robust scientific studies supported that vision A review of the surgical education, human-factor, and psychology literature to identify important factors which will impinge on the successful integration of VR training into a surgical training program. VR is more likely to be successful if it is systematically integrated into a well-thought-out education and training program which objectively assesses technical skills improvement proximate to the learning experience. Validated performance metrics should be relevant to the surgical task being trained but in general will require trainees to reach an objectively determined proficiency criterion, based on tightly defined metrics and perform at this level consistently. VR training is more likely to be successful if the training schedule takes place on an interval basis rather than massed into a short period of extensive practice. High-fidelity VR simulations will confer the greatest skills transfer to the in vivo surgical situation, but less expensive VR trainers will also lead to considerably improved skills generalizations. VR for improved performance of MIS is now a reality. However, VR is only a training tool that must be thoughtfully introduced into a surgical training curriculum for it to successfully improve surgical technical skills.

  13. European status on temporal bone training

    DEFF Research Database (Denmark)

    Frithioff, Andreas; Sørensen, Mads Sølvsten; Andersen, Steven Arild Wuyts

    2018-01-01

    laboratory facilities for training seems to be decreasing. Alternatives to traditional training can consist of drilling artificial models made of plaster or plastic but also virtual reality (VR) simulation. Nevertheless, the integration and availability of these alternatives into specialist training programs...... training modality. CONCLUSIONS: VR simulation and artificial models are reported to be used at many leading training departments already. Decreasing availability of cadavers, lower costs of VR simulation and artificial models, in addition to established evidence for a positive effect on the trainees......' competency, were reported as the main reasons. Most remaining departments expect to implement VR simulation and artificial models for temporal bone training into their residency programs in the near future....

  14. Endovascular training with animals versus virtual reality systems: an economic analysis.

    Science.gov (United States)

    Berry, Max; Hellström, Mikael; Göthlin, Jan; Reznick, Richard; Lönn, Lars

    2008-02-01

    To assess the relative costs of a virtual reality (VR) laboratory and an animal laboratory for endovascular skills training. Cost data extracted from a previous experiment was used to perform a financial analysis according to the guidelines published by the National Institutes of Health. The analysis compared the purchase or rental of a Procedicus Vascular Interventional System Trainer to the rental of an animal laboratory. The VR laboratory course cost $3,434 per trainee versus $4,634 in the animal laboratory according to the purchase-versus-rental analysis. The cost ratio was 0.74 in favor of the VR laboratory. Cost ratio sensitivity analysis ranged from 0.25 in favor of the VR laboratory to 2.22 in favor of the animal laboratory. The first-year potential savings were $62,410 assuming exclusive use of the VR laboratory. The 5-year training savings totaled $390,376, excluding the $60,000 residual value of the simulator. Simulator rental reduced the course price to $1,076 per trainee and lowered the cost ratio to 0.23 in favor of the VR laboratory. Findings of sensitivity analysis ranged from 0.08 to 0.70 in favor of the VR laboratory. The first-year and 5-year potential national savings increased to $185,026 and $1,013,238, respectively. Although evidence remains sparse that the training of interventional skills in artificial environments translates to better performance in human procedures, there are good pedagogic grounds on which to believe that such training will become increasingly important. The present comparison of the direct costs of two such models suggests that VR training is less expensive than live animal training.

  15. Neutron field for activation experiments in horizontal channel of training reactor VR-1

    Czech Academy of Sciences Publication Activity Database

    Štefánik, Milan; Katovsky, K.; Vinš, M.; Šoltéš, J.; Závorka, L.

    2014-01-01

    Roč. 104, NOV (2014), s. 302-305 ISSN 0969-806X. [1st International Conference on Dosimetry and its Applications (ICDA). Prague, 23.6.2013-28.6.2013] R&D Projects: GA MŠk LG14004 Institutional support: RVO:61389005 Keywords : spectral index * neutron spectrometry * dosimetry-foils activation technique * irradiation channel * reaction rate * Gamma -spectroscopy Subject RIV: BG - Nuclear, Atomic and Molecular Physics, Colliders Impact factor: 1.380, year: 2014

  16. Attempted establishment of proficiency levels for laparoscopic performance on a national scale using simulation: the results from the 2004 SAGES Minimally Invasive Surgical Trainer-Virtual Reality (MIST-VR) learning center study.

    Science.gov (United States)

    Van Sickle, K R; Ritter, E M; McClusky, D A; Lederman, A; Baghai, M; Gallagher, A G; Smith, C D

    2007-01-01

    The Minimally Invasive Surgical Trainer-Virtual Reality (MIST-VR) has been well validated as a training device for laparoscopic skills. It has been demonstrated that training to a level of proficiency on the simulator significantly improves operating room performance of laparoscopic cholecystectomy. The purpose of this project was to obtain a national standard of proficiency using the MIST-VR based on the performance of experienced laparoscopic surgeons. Surgeons attending the Society of American Gastrointestinal Endoscopic Surgeons (SAGES) 2004 Annual Scientific Meeting who had performed more than 100 laparoscopic procedures volunteered to participate. All the subjects completed a demographic questionnaire assessing laparoscopic and MIST-VR experience in the learning center of the SAGES 2004 meeting. Each subject performed two consecutive trials of the MIST-VR Core Skills 1 program at the medium setting. Each trial involved six basic tasks of increasing difficulty: acquire place (AP), transfer place (TP), traversal (TV), withdrawal insert (WI), diathermy task (DT), and manipulate diathermy (MD). Trial 1 was considered a "warm-up," and trial 2 functioned as the test trial proper. Subject performance was scored for time, errors, and economy of instrument movement for each task, and a cumulative total score was calculated. Trial 2 data are expressed as mean time in seconds in Table 2. Proficiency levels for laparoscopic skills have now been established on a national scale by experienced laparoscopic surgeons using the MIST-VR simulator. Residency programs, training centers, and practicing surgeons can now use these data as guidelines for performance criterion during MIST-VR skills training.

  17. The effect of distributed virtual reality simulation training on cognitive load during subsequent dissection training.

    Science.gov (United States)

    Andersen, Steven Arild Wuyts; Konge, Lars; Sørensen, Mads Sølvsten

    2018-05-07

    Complex tasks such as surgical procedures can induce excessive cognitive load (CL), which can have a negative effect on learning, especially for novices. To investigate if repeated and distributed virtual reality (VR) simulation practice induces a lower CL and higher performance in subsequent cadaveric dissection training. In a prospective, controlled cohort study, 37 residents in otorhinolaryngology received VR simulation training either as additional distributed practice prior to course participation (intervention) (9 participants) or as standard practice during the course (control) (28 participants). Cognitive load was estimated as the relative change in secondary-task reaction time during VR simulation and cadaveric procedures. Structured distributed VR simulation practice resulted in lower mean reaction times (32% vs. 47% for the intervention and control group, respectively, p training. Repeated and distributed VR simulation causes a lower CL to be induced when the learning situation is increased in complexity. A suggested mechanism is the formation of mental schemas and reduction of the intrinsic CL. This has potential implications for surgical skills training and suggests that structured, distributed training be systematically implemented in surgical training curricula.

  18. Training nuclear power plant personnel on SR-O reactor

    International Nuclear Information System (INIS)

    Cerny, K.; Boucek, F.; Kveton, M.; Prokopec, Z.; Fleischhans, J.

    1983-01-01

    The SR-O reactor is an experimental pool-type reactor with a maximum output of 1 MW and maximum thermal neutron flux density of 5.3x10 13 m -2 s -1 . The reactor is described in detail and its specifications are given. The protection and control systems of the reactor permit both manual and automatic operation. The reactor is used for training courses for nuclear power plant operators and for post-graduate study courses for other specialists. Intensive courses for 4 to 6 persons take 15 to 20 days. The course is adjusted to the results of introductory theoretical tests. An optimal teaching method has been developed based on the flowchart algorithmic method, dividing activities into operations (manipulations with controls, issuing commands, making records, etc.) and decision making (information reception and processing). (M.D.)

  19. Immersive Training Systems: Virtual Reality and Education and Training.

    Science.gov (United States)

    Psotka, Joseph

    1995-01-01

    Describes virtual reality (VR) technology and VR research on education and training. Focuses on immersion as the key added value of VR, analyzes cognitive variables connected to immersion, how it is generated in synthetic environments and its benefits. Discusses value of tracked, immersive visual displays over nonimmersive simulations. Contains 78…

  20. Proficiency training on a virtual reality robotic surgical skills curriculum.

    Science.gov (United States)

    Bric, Justin; Connolly, Michael; Kastenmeier, Andrew; Goldblatt, Matthew; Gould, Jon C

    2014-12-01

    The clinical application of robotic surgery is increasing. The skills necessary to perform robotic surgery are unique from those required in open and laparoscopic surgery. A validated laparoscopic surgical skills curriculum (Fundamentals of Laparoscopic Surgery or FLS™) has transformed the way surgeons acquire laparoscopic skills. There is a need for a similar skills training and assessment tool for robotic surgery. Our research group previously developed and validated a robotic training curriculum in a virtual reality (VR) simulator. We hypothesized that novice robotic surgeons could achieve proficiency levels defined by more experienced robotic surgeons on the VR robotic curriculum, and that this would result in improved performance on the actual daVinci Surgical System™. 25 medical students with no prior robotic surgery experience were recruited. Prior to VR training, subjects performed 2 FLS tasks 3 times each (Peg Transfer, Intracorporeal Knot Tying) using the daVinci Surgical System™ docked to a video trainer box. Task performance for the FLS tasks was scored objectively. Subjects then practiced on the VR simulator (daVinci Skills Simulator) until proficiency levels on all 5 tasks were achieved before completing a post-training assessment of the 2 FLS tasks on the daVinci Surgical System™ in the video trainer box. All subjects to complete the study (1 dropped out) reached proficiency levels on all VR tasks in an average of 71 (± 21.7) attempts, accumulating 164.3 (± 55.7) minutes of console training time. There was a significant improvement in performance on the robotic FLS tasks following completion of the VR training curriculum. Novice robotic surgeons are able to attain proficiency levels on a VR simulator. This leads to improved performance in the daVinci surgical platform on simulated tasks. Training to proficiency on a VR robotic surgery simulator is an efficient and viable method for acquiring robotic surgical skills.

  1. Study on reactor power transient characteristics (reactor training experiments). Control rod reactivity calibration by positive period method and other experiment

    International Nuclear Information System (INIS)

    Ozaki, Yoshihiko; Sunagawa, Takeyoshi

    2014-01-01

    In this paper, it is reported about some experiments that have been carried out in the reactor training that targets sophomore of the department of applied nuclear engineering, FUT. Reactor of Kinki University Atomic Energy Research Institute (UTR-KINKI) was used for reactor training. When each critical state was achieved at different reactor output respectively in reactor operating, it was confirmed that the control rod position at that time does not change. Further, control rod reactivity calibration experiments using positive Period method were carried out for shim safety rod and regulating rod, respectively. The results were obtained as reasonable values in comparison with the nominal value of the UTR-KINKI. The measurement of reactor power change after reactor scram was performed, and the presence of the delayed neutron precursor was confirmed by calculating the half-life. The spatial dose rate measurement experiment of neutrons and γ-rays in the reactor room in a reactor power 1W operating conditions were also performed. (author)

  2. Perspectives on reactor safety. Revision 1

    International Nuclear Information System (INIS)

    Haskin, F.E.; Hodge, S.A.

    1997-11-01

    The US Nuclear Regulatory Commission (NRC) maintains a technical training center at Chattanooga, Tennessee to provide appropriate training to both new and experienced NRC employees. This document describes a one-week course in reactor safety concepts. The course consists of five modules: (1) the development of safety concepts; (2) severe accident perspectives; (3) accident progression in the reactor vessel; (4) containment characteristics and design bases; and (5) source terms and offsite consequences. The course text is accompanied by slides and videos during the actual presentation of the course

  3. Perspectives on reactor safety. Revision 1

    Energy Technology Data Exchange (ETDEWEB)

    Haskin, F.E. [New Mexico Univ., Albuquerque, NM (United States). Dept. of Chemical and Nuclear Engineering; Camp, A.L. [Sandia National Labs., Albuquerque, NM (United States); Hodge, S.A. [Oak Ridge National Lab., TN (United States). Engineering Technology Div.

    1997-11-01

    The US Nuclear Regulatory Commission (NRC) maintains a technical training center at Chattanooga, Tennessee to provide appropriate training to both new and experienced NRC employees. This document describes a one-week course in reactor safety concepts. The course consists of five modules: (1) the development of safety concepts; (2) severe accident perspectives; (3) accident progression in the reactor vessel; (4) containment characteristics and design bases; and (5) source terms and offsite consequences. The course text is accompanied by slides and videos during the actual presentation of the course.

  4. Subjects taught in VR

    NARCIS (Netherlands)

    van der Sluis, Frans; van den Broek, Egon; Stam, Liesbeth M.; Abrahamse, E.L.; Luursema, J.M.

    2007-01-01

    This deliverable serves to reinstate a broad view on Virtual Reality (VR), capturing all its constituting disciplines. The core target of this report is to establish a foundation for an educational program where all disciplines subordinate to VR technology will converge. Over the past decade(s) the

  5. The research for the design verification of nuclear power plant based on VR dynamic plant

    International Nuclear Information System (INIS)

    Wang Yong; Yu Xiao

    2015-01-01

    This paper studies a new method of design verification through the VR plant, in order to perform verification and validation the design of plant conform to the requirements of accident emergency. The VR dynamic plant is established by 3D design model and digital maps that composed of GIS system and indoor maps, and driven by the analyze data of design analyzer. The VR plant could present the operation conditions and accident conditions of power plant. This paper simulates the execution of accident procedures, the development of accidents, the evacuation planning of people and so on, based on VR dynamic plant, and ensure that the plant design will not cause bad effect. Besides design verification, simulated result also can be used for optimization of the accident emergency plan, the training of accident plan and emergency accident treatment. (author)

  6. Virtual reality-based medical training and assessment

    DEFF Research Database (Denmark)

    Aboulafia, Annette Løw T.; Lövquist, Erik; Shorten, George Declan

    2012-01-01

    The current focus on patient safety and evidence-based medical education has led to an increased interest in utilising virtual reality (VR) for medical training. The development of VR-based systems require experts from different disciplines to collaborate with shared and agreed objectives...... to develop useful and usable VR-based medical training systems. Methods: This article reports a case study of two research projects that developed and evaluated a VR-based training system for spinal anaesthesia. Results: The case study illustrates how close relationships can be established by champion...

  7. Virtual reality for mine safety training.

    Science.gov (United States)

    Filigenzi, M T; Orr, T J; Ruff, T M

    2000-06-01

    Mining has long remained one of America's most hazardous occupations. Researchers believe that by developing realistic, affordable VR training software, miners will be able to receive accurate training in hazard recognition and avoidance. In addition, the VR software will allow miners to follow mine evacuation routes and safe procedures without exposing themselves to danger. This VR software may ultimately be tailored to provide training in other industries, such as the construction, agricultural, and petroleum industries.

  8. Design of a Virtual Reality System for Affect Analysis in Facial Expressions (VR-SAAFE); Application to Schizophrenia.

    Science.gov (United States)

    Bekele, E; Bian, D; Peterman, J; Park, S; Sarkar, N

    2017-06-01

    Schizophrenia is a life-long, debilitating psychotic disorder with poor outcome that affects about 1% of the population. Although pharmacotherapy can alleviate some of the acute psychotic symptoms, residual social impairments present a significant barrier that prevents successful rehabilitation. With limited resources and access to social skills training opportunities, innovative technology has emerged as a potentially powerful tool for intervention. In this paper, we present a novel virtual reality (VR)-based system for understanding facial emotion processing impairments that may lead to poor social outcome in schizophrenia. We henceforth call it a VR System for Affect Analysis in Facial Expressions (VR-SAAFE). This system integrates a VR-based task presentation platform that can minutely control facial expressions of an avatar with or without accompanying verbal interaction, with an eye-tracker to quantitatively measure a participants real-time gaze and a set of physiological sensors to infer his/her affective states to allow in-depth understanding of the emotion recognition mechanism of patients with schizophrenia based on quantitative metrics. A usability study with 12 patients with schizophrenia and 12 healthy controls was conducted to examine processing of the emotional faces. Preliminary results indicated that there were significant differences in the way patients with schizophrenia processed and responded towards the emotional faces presented in the VR environment compared with healthy control participants. The preliminary results underscore the utility of such a VR-based system that enables precise and quantitative assessment of social skill deficits in patients with schizophrenia.

  9. Education and training by utilizing irradiation test reactor simulator

    International Nuclear Information System (INIS)

    Eguchi, Shohei; Koike, Sumio; Takemoto, Noriyuki; Tanimoto, Masataka; Kusunoki, Tsuyoshi

    2016-01-01

    The Japan Atomic Energy Agency, at its Japan Materials Testing Reactor (JMTR), completed an irradiation test reactor simulator in May 2012. This simulator simulates the operation, irradiation test, abnormal transient change during operation, and accident progress events, etc., and is able to perform operation training on reactor and irradiation equipment corresponding to the above simulations. This simulator is composed of a reactor control panel, process control panel, irradiation equipment control panel, instructor control panel, large display panel, and compute server. The completed simulator has been utilized in the education and training of JMTR operators for the purpose of the safe and stable operation of JMTR and the achievement of high operation rate after resuming operation. For the education and training, an education and training curriculum has been prepared for use in not only operation procedures at the time of normal operation, but also learning of fast and accurate response in case of accident events. In addition, this simulator is also being used in operation training for the purpose of contributing to the cultivation of human resources for atomic power in and out of Japan. (A.O.)

  10. Papel dos receptores VR1 hipocampais sobre a consolidação da memória

    OpenAIRE

    Bruna Pasqualini Genro

    2008-01-01

    Os receptores vanilóides VR1 estão presentes em grandes quantidades no sistema nervoso periférico (SNP) e têm sido amplamente estudados como integradores de estímulos nocivos. A detecção desse sistema vanilóide também no sistema nervoso central (SNC), leva ao questionamento de qual seria o papel fisiológico dos receptores VR1 localizados no encéfalo. No presente estudo, abordamos a função desses receptores no hipocampo, estrutura essencial para a formação de memórias aversivas. Foram estudado...

  11. Application of the V.R. technology to the 3D-CAD system for nuclear plant

    International Nuclear Information System (INIS)

    Katoh, Toshisada; Tanaka, Kazuo; Kasai, Yasusuke; Kimura, Katsumi; Nakakoshi, Tetsuhiro

    1993-01-01

    The technology of the V.R. (Virtual Reality) is expected to improve the interface between the human and the computer by reality and easiness. The application of the V.R. technology to the nuclear power plant will bring the wide-spread use of the computer in various fields such as plant planning, design, training, and operation. The combination of the 3D-CAD plant data and the V.R. technologies will be easy approach to realize these applications because the 3D-CAD data for nuclear plant is constructed in the design stage. The prototype system investigates the feasibility of V.R. technologies in the nuclear plant. The stereo-scopic device and the voice processing device has been integrated to 3D-CAD system by 1992. We confirmed that these devices have a good effect on the improvement of the interface between the man and the computer. (orig.)

  12. Criterion-based laparoscopic training reduces total training time

    OpenAIRE

    Brinkman, Willem M.; Buzink, Sonja N.; Alevizos, Leonidas; de Hingh, Ignace H. J. T.; Jakimowicz, Jack J.

    2011-01-01

    Introduction The benefits of criterion-based laparoscopic training over time-oriented training are unclear. The purpose of this study is to compare these types of training based on training outcome and time efficiency. Methods During four training sessions within 1 week (one session per day) 34 medical interns (no laparoscopic experience) practiced on two basic tasks on the Simbionix LAP Mentor virtual-reality (VR) simulator: ‘clipping and grasping’ and ‘cutting’. Group C (criterion-based) (N...

  13. Use of the Oregon State University TRIGA reactor for education and training

    International Nuclear Information System (INIS)

    Dodd, B.

    1989-01-01

    This paper summarizes the recent use of the Oregon State University TRIGA Reactor (OSTR) for education and training. In particular, data covering the last 5 yr are presented, which cover education through formal university classes, theses, public information, and school programs. Training is covered by presenting data on domestic and foreign reactor operator training, health physics training, and neutron activation analysis training. While education and training only occupy ∼16% of the OSTR's total use time, nevertheless, this is an important mission of all nonpower reactors that cannot be performed effectively in any other way

  14. Implementation of laparoscopic virtual-reality simulation training in gynaecology: a mixed-methods design.

    Science.gov (United States)

    Burden, Christy; Appleyard, Tracy-Louise; Angouri, Jo; Draycott, Timothy J; McDermott, Leanne; Fox, Robert

    2013-10-01

    Virtual-reality (VR) training has been demonstrated to improve laparoscopic surgical skills in the operating theatre. The incorporation of laparoscopic VR simulation into surgical training in gynaecology remains a significant educational challenge. We undertook a pilot study to assess the feasibility of the implementation of a laparoscopic VR simulation programme into a single unit. An observational study with qualitative analysis of semi-structured group interviews. Trainees in gynaecology (n=9) were scheduled to undertake a pre-validated structured training programme on a laparoscopic VR simulator (LapSim(®)) over six months. The main outcome measure was the trainees' progress through the training modules in six months. Trainees' perceptions of the feasibility and barriers to the implementation of laparoscopic VR training were assessed in focus groups after training. Sixty-six percent of participants completed six of ten modules. Overall, feedback from the focus groups was positive; trainees felt training improved their dexterity, hand-eye co-ordination and confidence in theatre. Negative aspects included lack of haptic feedback, and facility for laparoscopic port placement training. Time restriction emerged as the main barrier to training. Despite positive perceptions of training, no trainee completed more than two-thirds of the modules of a self-directed laparoscopic VR training programme. Suggested improvements to the integration of future laparoscopic VR training include an additional theoretical component with a fuller understanding of benefits of VR training, and scheduled supervision. Ultimately, the success of a laparoscopic VR simulation training programme might only be improved if it is a mandatory component of the curriculum, together with dedicated time for training. Future multi-centred implementation studies of validated laparoscopic VR curricula are required. Copyright © 2013 Elsevier Ireland Ltd. All rights reserved.

  15. Radiation protection at the RA reactor in 1984, Part III Removal of the liquid radioactive effluents for the needs of the RA reactor

    International Nuclear Information System (INIS)

    Mandic, M.; Plecas, I.; Vukovic, Z.; Knezevic, Lj.; Jankovic, O.; Kostadinovic, A.; Mihailovic, B.

    1984-01-01

    Contaminated water originates from: hot cells, heavy water distillation device, storage pools for cooling and cutting of fuel elements, water biological shield of the reactor. During 1984, 400 liters of water contaminated by 60 Co was treated. Most recent measurements showed that the VR-1 pool contains 280 m 3 of effluents having specific activity of 3.3 10 4 Bq/ml, and VR-2 contains 30 m 3 with specific activity of 4 10 3 Bq/ml

  16. Neurofeedback training with virtual reality for inattention and impulsiveness.

    Science.gov (United States)

    Cho, Baek-Hwan; Kim, Saebyul; Shin, Dong Ik; Lee, Jang Han; Lee, Sang Min; Kim, In Young; Kim, Sun I

    2004-10-01

    In this research, the effectiveness of neurofeedback, along with virtual reality (VR), in reducing the level of inattention and impulsiveness was investigated. Twenty-eight male participants, aged 14-18, with social problems, took part in this study. They were separated into three groups: a control group, a VR group, and a non-VR group. The VR and non-VR groups underwent eight sessions of neurofeedback training over 2 weeks, while the control group just waited during the same period. The VR group used a head-mounted display (HMD) and a head tracker, which let them look around the virtual world. Conversely, the non-VR group used only a computer monitor with a fixed viewpoint. All participants performed a continuous performance task (CPT) before and after the complete training session. The results showed that both the VR and non-VR groups achieved better scores in the CPT after the training session, while the control group showed no significant difference. Compared with the other groups, the VR group presented a tendency to get better results, suggesting that immersive VR is applicable to neurofeedback for the rehabilitation of inattention and impulsiveness.

  17. Radiation protection personnel training in Research Reactors

    International Nuclear Information System (INIS)

    Fernandez, Carlos Dario; Lorenzo, Nestor Pedro de

    1996-01-01

    The RA-6 research reactor is considering the main laboratory in the training of different groups related with radiological protection. The methodology applied to several courses over 15 years of experience is shown in this work. The reactor is also involved in the construction, design, start-up and sell of different installation outside Argentina for this reason several theoretical and practical courses had been developed. The acquired experience obtained is shown in this paper and the main purpose is to show the requirements to be taken into account for every group (subjects, goals, on-job training, etc) (author)

  18. Cognitive Load in Mastoidectomy Skills Training

    DEFF Research Database (Denmark)

    Andersen, Steven Arild Wuyts; Mikkelsen, Peter Trier; Konge, Lars

    2016-01-01

    OBJECTIVE: The cognitive load (CL) theoretical framework suggests that working memory is limited, which has implications for learning and skills acquisition. Complex learning situations such as surgical skills training can potentially induce a cognitive overload, inhibiting learning. This study...... aims to compare CL in traditional cadaveric dissection training and virtual reality (VR) simulation training of mastoidectomy. DESIGN: A prospective, crossover study. Participants performed cadaveric dissection before VR simulation of the procedure or vice versa. CL was estimated by secondary...... surgical skills can be a challenge for the novice and mastoidectomy skills training could potentially be optimized by employing VR simulation training first because of the lower CL. Traditional dissection training could then be used to supplement skills training after basic competencies have been acquired...

  19. How virtual reality may enhance training in obstetrics and gynecology.

    Science.gov (United States)

    Letterie, Gerard S

    2002-09-01

    Contemporary training in obstetrics and gynecology is aimed at the acquisition of a complex set of skills oriented to both the technical and personal aspects of patient care. The ability to create clinical simulations through virtual reality (VR) may facilitate the accomplishment of these goals. The purpose of this paper is 2-fold: (1) to review the circumstances and equipment in industry, science, and education in which VR has been successfully applied, and (2) to explore the possible role of VR for training in obstetrics and gynecology and to suggest innovative and unique approaches to enhancing this training. Qualitative assessment of the literature describing successful applications of VR in industry, law enforcement, military, and medicine from 1995 to 2000. Articles were identified through a computer-based search using Medline, Current Contents, and cross referencing bibliographies of articles identified through the search. One hundred and fifty-four articles were reviewed. This review of contemporary literature suggests that VR has been successfully used to simulate person-to-person interactions for training in psychiatry and the social sciences in a variety of circumstances by using real-time simulations of personal interactions, and to launch 3-dimensional trainers for surgical simulation. These successful applications and simulations suggest that this technology may be helpful and should be evaluated as an educational modality in obstetrics and gynecology in two areas: (1) counseling in circumstances ranging from routine preoperative informed consent to intervention in more acute circumstances such as domestic violence or rape, and (2) training in basic and advanced surgical skills for both medical students and residents. Virtual reality is an untested, but potentially useful, modality for training in obstetrics and gynecology. On the basis of successful applications in other nonmedical and medical areas, VR may have a role in teaching essential elements

  20. Guideline related to training and re-training of research reactor personnel

    International Nuclear Information System (INIS)

    1983-01-01

    The guideline, which entered into force on 1 July 1983, lays down training and re-training requirements to be met by research reactor personnel in the framework of the Radiation Protection Ordinance of 26 November 1969, the Regulation related to the Licensing of Nuclear Facilities of 21 June 1979, and the Regulation related to Further Education in the Field of Radiation Protection 27 January 1975. It contains the scope of application; the principles and objectives; the minimum requirements relating to technical qualification of plant managers, shift personnel, and responsible radiation protection officers; appointment and certification; the preservation of the technical qualification; and exceptional and transitional regulations

  1. Maximizing the use of research reactors in training power reactor operating staff with special reference to US experience

    International Nuclear Information System (INIS)

    Cox, J.A.

    1976-01-01

    Research reactors have been used in training nuclear power plant personnel for many years. Using the experience in the United States of America a programme is proposed that will maximize the training conducted at a research reactor and lessen the time that the staff must spend training elsewhere. The programme is adaptable to future training of replacement staff and for staff retraining. (author)

  2. Controlling memory impairment in elderly adults using virtual reality memory training: a randomized controlled pilot study.

    Science.gov (United States)

    Optale, Gabriele; Urgesi, Cosimo; Busato, Valentina; Marin, Silvia; Piron, Lamberto; Priftis, Konstantinos; Gamberini, Luciano; Capodieci, Salvatore; Bordin, Adalberto

    2010-05-01

    Memory decline is a prevalent aspect of aging but may also be the first sign of cognitive pathology. Virtual reality (VR) using immersion and interaction may provide new approaches to the treatment of memory deficits in elderly individuals. The authors implemented a VR training intervention to try to lessen cognitive decline and improve memory functions. The authors randomly assigned 36 elderly residents of a rest care facility (median age 80 years) who were impaired on the Verbal Story Recall Test either to the experimental group (EG) or the control group (CG). The EG underwent 6 months of VR memory training (VRMT) that involved auditory stimulation and VR experiences in path finding. The initial training phase lasted 3 months (3 auditory and 3 VR sessions every 2 weeks), and there was a booster training phase during the following 3 months (1 auditory and 1 VR session per week). The CG underwent equivalent face-to-face training sessions using music therapy. Both groups participated in social and creative and assisted-mobility activities. Neuropsychological and functional evaluations were performed at baseline, after the initial training phase, and after the booster training phase. The EG showed significant improvements in memory tests, especially in long-term recall with an effect size of 0.7 and in several other aspects of cognition. In contrast, the CG showed progressive decline. The authors suggest that VRMT may improve memory function in elderly adults by enhancing focused attention.

  3. Training courses on neutron detection systems on the ISIS research reactor: on-site and through internet training

    Energy Technology Data Exchange (ETDEWEB)

    Lescop, B.; Badeau, G.; Ivanovic, S.; Foulon, F. [National Institute for Nuclear science and Technology French Atomic Energy and Alternative Energies Commission (CEA), Saclay Research Center, 91191 Gif-sur-Yvette (France)

    2015-07-01

    Today, ISIS research reactor is an essential tool for Education and Training programs organized by the National Institute for Nuclear Science and Technology (INSTN) from CEA. In the field of nuclear instrumentation, the INSTN offers both, theoretical courses and training courses on the use of neutron detection systems taking advantage of the ISIS research reactor for the supply of a wide range of neutron fluxes. This paper describes the content of the training carried out on the use of neutron detectors and detection systems, on-site or remote. The ISIS reactor is a 700 kW open core pool type reactor. The facility is very flexible since neutron detectors can be inserted into the core or its vicinity, and be used at different levels of power according to the needs of the course. Neutron fluxes, typically ranging from 1 to 10{sup 12} n/cm{sup 2}.s, can be obtained for the characterisation of the neutron detectors and detection systems. For the monitoring of the neutron density at low level of power, the Instrumentation and Control (I and C) system of the reactor is equipped with two detection systems, named BN1 and BN2. Each way contains a fission chamber, type CFUL01, connected to an electronic system type SIREX.The system works in pulse mode and exhibits two outputs: the counting rate and the doubling time. For the high level of power, the I and C is equipped with two detection systems HN1 and HN2.Each way contain a boron ionization chamber (type CC52) connected to an electronics system type SIREX. The system works in current mode and has two outputs: the current and the doubling time. For each mode, the trainees can observe and measure the signal at the different stages of the electronic system, with an oscilloscope. They can understand the role of each component of the detection system: detector, cable and each electronic block. The limitation of the detection modes and their operating range can be established from the measured signal. The trainees can also

  4. Training courses on neutron detection systems on the ISIS research reactor: on-site and through internet training

    International Nuclear Information System (INIS)

    Lescop, B.; Badeau, G.; Ivanovic, S.; Foulon, F.

    2015-01-01

    Today, ISIS research reactor is an essential tool for Education and Training programs organized by the National Institute for Nuclear Science and Technology (INSTN) from CEA. In the field of nuclear instrumentation, the INSTN offers both, theoretical courses and training courses on the use of neutron detection systems taking advantage of the ISIS research reactor for the supply of a wide range of neutron fluxes. This paper describes the content of the training carried out on the use of neutron detectors and detection systems, on-site or remote. The ISIS reactor is a 700 kW open core pool type reactor. The facility is very flexible since neutron detectors can be inserted into the core or its vicinity, and be used at different levels of power according to the needs of the course. Neutron fluxes, typically ranging from 1 to 10 12 n/cm 2 .s, can be obtained for the characterisation of the neutron detectors and detection systems. For the monitoring of the neutron density at low level of power, the Instrumentation and Control (I and C) system of the reactor is equipped with two detection systems, named BN1 and BN2. Each way contains a fission chamber, type CFUL01, connected to an electronic system type SIREX.The system works in pulse mode and exhibits two outputs: the counting rate and the doubling time. For the high level of power, the I and C is equipped with two detection systems HN1 and HN2.Each way contain a boron ionization chamber (type CC52) connected to an electronics system type SIREX. The system works in current mode and has two outputs: the current and the doubling time. For each mode, the trainees can observe and measure the signal at the different stages of the electronic system, with an oscilloscope. They can understand the role of each component of the detection system: detector, cable and each electronic block. The limitation of the detection modes and their operating range can be established from the measured signal. The trainees can also modify the

  5. Nuclear renaissance in the reactor training of Areva

    International Nuclear Information System (INIS)

    De Braquilanges, Bertrand; Napior, Amy; Schoenfelder, Christian

    2010-01-01

    Because of the perspectives of new builds, a significant increase in the number of design, construction and management personnel working in AREVA, their clients and sub-contractors has been estimated for the next future. In order to cope with the challenge to integrate newly hired people quickly and effectively into the AREVA workforce, a project - 'Training Task Force (TTF)' - was launched in 2008. The objective was to develop introductory and advanced courses and related tools harmonized between AREVA Training Centers in France, Germany and USA. First, a Global Plants Introductory Session (GPIS) was developed for newly hired employees. GPIS is a two weeks training course introducing in a modular way AREVA and specifically the activities and the reactors technical basics. As an example, design and operation of a nuclear power plant is illustrated on EPRTM. Since January 2009, these GPIS are held regularly in France, Germany and the US with a mixing of employees from these 3 regions. Next, advanced courses for more experienced employees were developed: - Advanced EPR TM , giving a detailed presentation of the EPR TM reactor design; - Codes and Standards; - Technical Nuclear Safety. Finally, feasibility studies on a Training Material Management (TMM) system, able to manage the training documentation, and on a worldwide training administration tool, were performed. The TTF project was completed mid of 2009; it transferred their recurrent activities to a new AREVA training department. This unit now consists of the French, German and US Reactors Training Centers. In particular, all courses developed by the TTF are now implemented worldwide with an opening to external trainees. The current worldwide course catalogue includes training courses for operation and maintenance personnel as well as for managers, engineers and non technical personnel of nuclear operators, suppliers, safety authorities and expert organizations. Training delivery is supported effectively by tools

  6. Cognitive Load in Mastoidectomy Skills Training: Virtual Reality Simulation and Traditional Dissection Compared.

    Science.gov (United States)

    Andersen, Steven Arild Wuyts; Mikkelsen, Peter Trier; Konge, Lars; Cayé-Thomasen, Per; Sørensen, Mads Sølvsten

    2016-01-01

    The cognitive load (CL) theoretical framework suggests that working memory is limited, which has implications for learning and skills acquisition. Complex learning situations such as surgical skills training can potentially induce a cognitive overload, inhibiting learning. This study aims to compare CL in traditional cadaveric dissection training and virtual reality (VR) simulation training of mastoidectomy. A prospective, crossover study. Participants performed cadaveric dissection before VR simulation of the procedure or vice versa. CL was estimated by secondary-task reaction time testing at baseline and during the procedure in both training modalities. The national Danish temporal bone course. A total of 40 novice otorhinolaryngology residents. Reaction time was increased by 20% in VR simulation training and 55% in cadaveric dissection training of mastoidectomy compared with baseline measurements. Traditional dissection training increased CL significantly more than VR simulation training (p < 0.001). VR simulation training imposed a lower CL than traditional cadaveric dissection training of mastoidectomy. Learning complex surgical skills can be a challenge for the novice and mastoidectomy skills training could potentially be optimized by employing VR simulation training first because of the lower CL. Traditional dissection training could then be used to supplement skills training after basic competencies have been acquired in the VR simulation. Copyright © 2015 Association of Program Directors in Surgery. Published by Elsevier Inc. All rights reserved.

  7. Retention of Mastoidectomy Skills After Virtual Reality Simulation Training.

    Science.gov (United States)

    Andersen, Steven Arild Wuyts; Konge, Lars; Cayé-Thomasen, Per; Sørensen, Mads Sølvsten

    2016-07-01

    The ultimate goal of surgical training is consolidated skills with a consistently high performance. However, surgical skills are heterogeneously retained and depend on a variety of factors, including the task, cognitive demands, and organization of practice. Virtual reality (VR) simulation is increasingly being used in surgical skills training, including temporal bone surgery, but there is a gap in knowledge on the retention of mastoidectomy skills after VR simulation training. To determine the retention of mastoidectomy skills after VR simulation training with distributed and massed practice and to investigate participants' cognitive load during retention procedures. A prospective 3-month follow-up study of a VR simulation trial was conducted from February 6 to September 19, 2014, at an academic teaching hospital among 36 medical students: 19 from a cohort trained with distributed practice and 17 from a cohort trained with massed practice. Participants performed 2 virtual mastoidectomies in a VR simulator a mean of 3.2 months (range, 2.4-5.0 months) after completing initial training with 12 repeated procedures. Practice blocks were spaced apart in time (distributed), or all procedures were performed in 1 day (massed). Performance of the virtual mastoidectomy as assessed by 2 masked senior otologists using a modified Welling scale, as well as cognitive load as estimated by reaction time to perform a secondary task. Among 36 participants, mastoidectomy final-product skills were largely retained at 3 months (mean change in score, 0.1 points; P = .89) regardless of practice schedule, but the group trained with massed practice took more time to complete the task. The performance of the massed practice group increased significantly from the first to the second retention procedure (mean change, 1.8 points; P = .001), reflecting that skills were less consolidated. For both groups, increases in reaction times in the secondary task (distributed practice group: mean

  8. The future of patient safety: Surgical trainees accept virtual reality as a new training tool

    Directory of Open Access Journals (Sweden)

    Vogelbach Peter

    2008-06-01

    Full Text Available Abstract Background The use of virtual reality (VR has gained increasing interest to acquire laparoscopic skills outside the operating theatre and thus increasing patients' safety. The aim of this study was to evaluate trainees' acceptance of VR for assessment and training during a skills course and at their institution. Methods All 735 surgical trainees of the International Gastrointestinal Surgery Workshop 2006–2008, held in Davos, Switzerland, were given a minimum of 45 minutes for VR training during the course. Participants' opinion on VR was analyzed with a standardized questionnaire. Results Fivehundred-twenty-seven participants (72% from 28 countries attended the VR sessions and answered the questionnaires. The possibility of using VR at the course was estimated as excellent or good in 68%, useful in 21%, reasonable in 9% and unsuitable or useless in 2%. If such VR simulators were available at their institution, most course participants would train at least one hour per week (46%, two or more hours (42% and only 12% wouldn't use VR. Similarly, 63% of the participants would accept to operate on patients only after VR training and 55% to have VR as part of their assessment. Conclusion Residents accept and appreciate VR simulation for surgical assessment and training. The majority of the trainees are motivated to regularly spend time for VR training if accessible.

  9. The Utilization of Dalat nuclear research reactor for education and training purposes

    International Nuclear Information System (INIS)

    Luong, Ba Vien; Nguyen, Nhi Dien; Le, Vinh Vinh; Nguyen, Xuan Hai

    2017-01-01

    The Dalat Nuclear Research Reactor (DNRR) with the nominal power of 500 kWt is today the unique one in Vietnam. It was designed for the purposes of radioisotope production, neutron activation analysis, basic and applied researches, and nuclear education and training. With the rising demand in development of human resources for utilization of atomic energy in the country, the DNRR has been playing an important role in the nuclear education and training for students from universities and professionals who are interested in reactor engineering. At present, the Dalat Nuclear Research Institute (DNRI) offers two types of training course utilizing the research reactor: an one-week practical training course is applied for undergraduate students and a two-week training course on reactor engineering is applied for the professionals. This paper presents the reactor facility and experiments performed at the DNRR for education and training purposes. In addition, the co-operation between the DNRI with national and international educational organizations for nuclear human resource development for national and regional demands is also mentioned in the paper. (author)

  10. Virtual reality simulators for rock engineering related training.

    CSIR Research Space (South Africa)

    Squelch, A

    1997-12-01

    Full Text Available Virtual reality (VR) has been investigated by SIMRAC and CSIR Miningtek as a means of providing an enhancement to current training methods that will lead to more effective hazard awareness training programmes. A VR training simulator developed under...

  11. Physical and cognitive effects of virtual reality integrated training.

    Science.gov (United States)

    Stone, Richard T; Watts, Kristopher P; Zhong, Peihan; Wei, Chen-Shuang

    2011-10-01

    The objective of this study was to evaluate the cognitive and physical impact of virtual reality (VR) integrated training versus traditional training methods in the domain of weld training. Weld training is very important in various industries and represents a complex skill set appropriate for advanced training intervention. As such, there has been a long search for the most successful and most cost-effective method for training new welders. Participants in this study were randomly assigned to one of two separate training courses taught by sanctioned American Welding Society certified welding instructors; the duration of each course was 2 weeks. After completing the training for a specific weld type, participants were given the opportunity to test for the corresponding certification. Participants were evaluated in terms of their cognitive and physical parameters, total training time exposure, and welding certification awards earned. Each of the four weld types taught in this study represented distinct levels of difficulty and required the development of specialized knowledge and skills. This study demonstrated that participants in the VR integrated training group (VR50) performed as well as, and in some cases, significantly outperformed, the traditional welding (TW) training group.The VR50 group was found to have a 41.6% increase in overall certifications earned compared with the TW group. VR technology is a valuable tool for the production of skilled welders in a shorter time and often with more highly developed skills than their traditionally trained counterparts. These findings strongly support the use ofVR integrated training in the welding industry.

  12. A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training.

    Science.gov (United States)

    Wang, Peng; Wu, Peng; Wang, Jun; Chi, Hung-Lin; Wang, Xiangyu

    2018-06-08

    Virtual Reality (VR) has been rapidly recognized and implemented in construction engineering education and training (CEET) in recent years due to its benefits of providing an engaging and immersive environment. The objective of this review is to critically collect and analyze the VR applications in CEET, aiming at all VR-related journal papers published from 1997 to 2017. The review follows a three-stage analysis on VR technologies, applications and future directions through a systematic analysis. It is found that the VR technologies adopted for CEET evolve over time, from desktop-based VR, immersive VR, 3D game-based VR, to Building Information Modelling (BIM)-enabled VR. A sibling technology, Augmented Reality (AR), for CEET adoptions has also emerged in recent years. These technologies have been applied in architecture and design visualization, construction health and safety training, equipment and operational task training, as well as structural analysis. Future research directions, including the integration of VR with emerging education paradigms and visualization technologies, have also been provided. The findings are useful for both researchers and educators to usefully integrate VR in their education and training programs to improve the training performance.

  13. Annual progress report of the University of Florida Training Reactor September 1, 1979-August 31, 1980

    International Nuclear Information System (INIS)

    Diaz, N.J.

    1980-11-01

    Reported are: reactor operation, modifications, maintenance and tests, changes to technical specifications and standard operating procedures, radioactive releases and environmental surveillance, and training utilization

  14. A small-scale experimental reactor combined with a simulator for training purposes

    International Nuclear Information System (INIS)

    Destot, M.; Hagendorf, M.; Vanhumbeeck, D.; Lecocq-Bernard, J.

    1981-01-01

    The authors discuss how a small-scale reactor combined to a training simulator can be a valuable aid in all forms of training. They describe the CEN-based SILOETTE reactor in Grenoble and its combined simulator. They also take a look at prospects for the future of the system in the light of experience acquired with the ARIANE reactor and the trends for the development of simulators for training purposes [fr

  15. A software toolkit for implementing low-cost virtual reality training systems

    International Nuclear Information System (INIS)

    Louka, Michael N.

    1999-04-01

    VR is a powerful technology for implementing training systems but better tools are needed to achieve wider usage and acceptance for desktop computer-based training applications. A need has been identified for a software tool kit to support the efficient implementation of well-structured desktop VR training systems. A powerful toolkit for implementing scalable low-cost VR training applications is described in this report (author) (ml)

  16. Comparative performance of high-fidelity training models for flexible ureteroscopy: Are all models effective?

    Directory of Open Access Journals (Sweden)

    Shashikant Mishra

    2011-01-01

    Full Text Available Objective: We performed a comparative study of high-fidelity training models for flexible ureteroscopy (URS. Our objective was to determine whether high-fidelity non-virtual reality (VR models are as effective as the VR model in teaching flexible URS skills. Materials and Methods: Twenty-one trained urologists without clinical experience of flexible URS underwent dry lab simulation practice. After a warm-up period of 2 h, tasks were performed on a high-fidelity non-VR (Uro-scopic Trainer TM ; Endo-Urologie-Modell TM and a high-fidelity VR model (URO Mentor TM . The participants were divided equally into three batches with rotation on each of the three stations for 30 min. Performance of the trainees was evaluated by an expert ureteroscopist using pass rating and global rating score (GRS. The participants rated a face validity questionnaire at the end of each session. Results: The GRS improved statistically at evaluation performed after second rotation (P<0.001 for batches 1, 2 and 3. Pass ratings also improved significantly for all training models when the third and first rotations were compared (P<0.05. The batch that was trained on the VR-based model had more improvement on pass ratings on second rotation but could not achieve statistical significance. Most of the realistic domains were higher for a VR model as compared with the non-VR model, except the realism of the flexible endoscope. Conclusions: All the models used for training flexible URS were effective in increasing the GRS and pass ratings irrespective of the VR status.

  17. Building tomorrow's nuclear power plants with 4+D VR technology

    International Nuclear Information System (INIS)

    Lee, Il S.; Yoon, Sang H.; Shim, Kyu W.; Yu, Yong H.; Suh, Kune Y.

    2002-01-01

    There continues to be an increasing demand of electricity around the globe to fuel the industrial growth and to promote the human welfare. The economic activities have brought about richness in our material and cultural lives, in which process the electric power has been at the heart of the versatile energy sources. In order to timely and competitively respond to rapidly changing energy environment in the twenty-first century there is a growing need to build the advanced nuclear power plants in the unlimited workspace of virtual reality (VR) prior to commissioning. One can then realistically evaluate their construction time and cost per varying methods and options available from the leading-edge technology. In particular a great deal of efforts have yet to be made for time- and cost-dependent plant simulation and dynamically coupled database construction in the VR space. The operator training and personnel education may also benefit from the VR technology. The present work is being proposed in the three-dimensional space and time plus cost coordinates, i. e. four plus dimensional (4 + D) coordinates. The 4 + D VR application will enable the nuclear industry to narrow the technological gap from the other leading industries that have long since been employing the VR engineering. The 4 + D technology will help nurture public understanding of the special discipline of nuclear power plants. The technology will also facilitate public access to the knowledge on the nuclear science and engineering which has so far been monopolized by the academia, national laboratories and the heavy industry. The 4 + D virtual design and construction will open up the new horizon for revitalization of the nuclear industry over the globe in the foreseeable future. Considering the long construction and operation time for the nuclear power plants, the preliminary VR simulation capability for the plants will supply the vital information not only for the actual design and construction of the

  18. Marketing: A How-to Book for VR.

    Science.gov (United States)

    Spann, Jinny

    This guide, written for vocational rehabilitation (VR) agency policymakers and staff alike, deals with the concept of marketing from a VR perspective. Covered in the individual chapters of the guide are the meaning of the term marketing; a conceptual framework for marketing in a VR agency (product definition, target group definition, differential…

  19. Implementing Virtual Reality Technology as an Effective Web Based Kiosk: Darulaman's Teacher Training College Tour (Ipda Vr Tour)

    Science.gov (United States)

    Fadzil, Azman

    2006-01-01

    At present, the development of Virtual Reality (VR) technology is expanding due to the importance and needs to use the 3D elements and 360 degrees panorama in expressing a clearer picture to consumers in various fields such as education, military, medicine, entertainment and so on. The web based VR kiosk project in Darulaman's Teacher Training…

  20. A new virtual-reality training module for laparoscopic surgical skills and equipment handling: can multitasking be trained? A randomized controlled trial.

    Science.gov (United States)

    Bongers, Pim J; Diederick van Hove, P; Stassen, Laurents P S; Dankelman, Jenny; Schreuder, Henk W R

    2015-01-01

    During laparoscopic surgery distractions often occur and multitasking between surgery and other tasks, such as technical equipment handling, is a necessary competence. In psychological research, reduction of adverse effects of distraction is demonstrated when specifically multitasking is trained. The aim of this study was to examine whether multitasking and more specifically task-switching can be trained in a virtual-reality (VR) laparoscopic skills simulator. After randomization, the control group trained separately with an insufflator simulation module and a laparoscopic skills exercise module on a VR simulator. In the intervention group, insufflator module and VR skills exercises were combined to develop a new integrated training in which multitasking was a required competence. At random moments, problems with the insufflator appeared and forced the trainee to multitask. During several repetitions of a different multitask VR skills exercise as posttest, performance parameters (laparoscopy time, insufflator time, and errors) were measured and compared between both the groups as well with a pretest exercise to establish the learning effect. A face-validity questionnaire was filled afterward. University Medical Centre Utrecht, The Netherlands. Medical and PhD students (n = 42) from University Medical Centre Utrecht, without previous experience in laparoscopic simulation, were randomly assigned to either intervention (n = 21) or control group (n = 21). All participants performed better in the posttest exercises without distraction of the insufflator compared with the exercises in which multitasking was necessary to solve the insufflator problems. After training, the intervention group was significantly quicker in solving the insufflator problems (mean = 1.60Log(s) vs 1.70Log(s), p = 0.02). No significant differences between both the groups were seen in laparoscopy time and errors. Multitasking has negative effects on the laparoscopic performance. This study suggests

  1. Identifying Opportunities for Virtual Reality Simulation in Surgical Education: A Review of the Proceedings from the Innovation, Design, and Emerging Alliances in Surgery (IDEAS) Conference: VR Surgery

    Science.gov (United States)

    Olasky, Jaisa; Sankaranarayanan, Ganesh; Seymour, Neal E.; Magee, J. Harvey; Enquobahrie, Andinet; Lin, Ming C.; Aggarwal, Rajesh; Brunt, L. Michael; Schwaitzberg, Steven D.; Cao, Caroline G. L.; De, Suvranu; Jones, Daniel B.

    2015-01-01

    Objectives To conduct a review of the state of virtual reality (VR) simulation technology, to identify areas of surgical education that have the greatest potential to benefit from it, and to identify challenges to implementation. Background Data Simulation is an increasingly important part of surgical training. VR is a developing platform for using simulation to teach technical skills, behavioral skills, and entire procedures to trainees and practicing surgeons worldwide. Questions exist regarding the science behind the technology and most effective usage of VR simulation. A symposium was held to address these issues. Methods Engineers, educators, and surgeons held a conference in November 2013 both to review the background science behind simulation technology and to create guidelines for its use in teaching and credentialing trainees and surgeons in practice. Results Several technologic challenges were identified that must be overcome in order for VR simulation to be useful in surgery. Specific areas of student, resident, and practicing surgeon training and testing that would likely benefit from VR were identified: technical skills, team training and decision-making skills, and patient safety, such as in use of electrosurgical equipment. Conclusions VR simulation has the potential to become an essential piece of surgical education curriculum but depends heavily on the establishment of an agreed upon set of goals. Researchers and clinicians must collaborate to allocate funding toward projects that help achieve these goals. The recommendations outlined here should guide further study and implementation of VR simulation. PMID:25925424

  2. Identifying Opportunities for Virtual Reality Simulation in Surgical Education: A Review of the Proceedings from the Innovation, Design, and Emerging Alliances in Surgery (IDEAS) Conference: VR Surgery.

    Science.gov (United States)

    Olasky, Jaisa; Sankaranarayanan, Ganesh; Seymour, Neal E; Magee, J Harvey; Enquobahrie, Andinet; Lin, Ming C; Aggarwal, Rajesh; Brunt, L Michael; Schwaitzberg, Steven D; Cao, Caroline G L; De, Suvranu; Jones, Daniel B

    2015-10-01

    To conduct a review of the state of virtual reality (VR) simulation technology, to identify areas of surgical education that have the greatest potential to benefit from it, and to identify challenges to implementation. Simulation is an increasingly important part of surgical training. VR is a developing platform for using simulation to teach technical skills, behavioral skills, and entire procedures to trainees and practicing surgeons worldwide. Questions exist regarding the science behind the technology and most effective usage of VR simulation. A symposium was held to address these issues. Engineers, educators, and surgeons held a conference in November 2013 both to review the background science behind simulation technology and to create guidelines for its use in teaching and credentialing trainees and surgeons in practice. Several technologic challenges were identified that must be overcome in order for VR simulation to be useful in surgery. Specific areas of student, resident, and practicing surgeon training and testing that would likely benefit from VR were identified: technical skills, team training and decision-making skills, and patient safety, such as in use of electrosurgical equipment. VR simulation has the potential to become an essential piece of surgical education curriculum but depends heavily on the establishment of an agreed upon set of goals. Researchers and clinicians must collaborate to allocate funding toward projects that help achieve these goals. The recommendations outlined here should guide further study and implementation of VR simulation. © The Author(s) 2015.

  3. Virtual reality simulation training of mastoidectomy - studies on novice performance.

    Science.gov (United States)

    Andersen, Steven Arild Wuyts

    2016-08-01

    Virtual reality (VR) simulation-based training is increasingly used in surgical technical skills training including in temporal bone surgery. The potential of VR simulation in enabling high-quality surgical training is great and VR simulation allows high-stakes and complex procedures such as mastoidectomy to be trained repeatedly, independent of patients and surgical tutors, outside traditional learning environments such as the OR or the temporal bone lab, and with fewer of the constraints of traditional training. This thesis aims to increase the evidence-base of VR simulation training of mastoidectomy and, by studying the final-product performances of novices, investigates the transfer of skills to the current gold-standard training modality of cadaveric dissection, the effect of different practice conditions and simulator-integrated tutoring on performance and retention of skills, and the role of directed, self-regulated learning. Technical skills in mastoidectomy were transferable from the VR simulation environment to cadaveric dissection with significant improvement in performance after directed, self-regulated training in the VR temporal bone simulator. Distributed practice led to a better learning outcome and more consolidated skills than massed practice and also resulted in a more consistent performance after three months of non-practice. Simulator-integrated tutoring accelerated the initial learning curve but also caused over-reliance on tutoring, which resulted in a drop in performance when the simulator-integrated tutor-function was discontinued. The learning curves were highly individual but often plateaued early and at an inadequate level, which related to issues concerning both the procedure and the VR simulator, over-reliance on the tutor function and poor self-assessment skills. Future simulator-integrated automated assessment could potentially resolve some of these issues and provide trainees with both feedback during the procedure and immediate

  4. Progress in virtual reality simulators for surgical training and certification.

    Science.gov (United States)

    de Visser, Hans; Watson, Marcus O; Salvado, Olivier; Passenger, Joshua D

    2011-02-21

    There is increasing evidence that educating trainee surgeons by simulation is preferable to traditional operating-room training methods with actual patients. Apart from reducing costs and risks to patients, training by simulation can provide some unique benefits, such as greater control over the training procedure and more easily defined metrics for assessing proficiency. Virtual reality (VR) simulators are now playing an increasing role in surgical training. However, currently available VR simulators lack the fidelity to teach trainees past the novice-to-intermediate skills level. Recent technological developments in other industries using simulation, such as the games and entertainment and aviation industries, suggest that the next generation of VR simulators should be suitable for training, maintenance and certification of advanced surgical skills. To be effective as an advanced surgical training and assessment tool, VR simulation needs to provide adequate and relevant levels of physical realism, case complexity and performance assessment. Proper validation of VR simulators and an increased appreciation of their value by the medical profession are crucial for them to be accepted into surgical training curricula.

  5. Nuclear renaissance in the reactor training of Areva

    Energy Technology Data Exchange (ETDEWEB)

    De Braquilanges, Bertrand [Reactor Training Center/France Manager, La Tour Areva - 1, place Jean Millier - 92084 Paris - La Defense (France); Napior, Amy [Reactor Training Center/USA Manager, 1300 Old Graves Mill Road - Lynchburg VA, 2450 (United States); Schoenfelder, Christian [Reactor Training Center/Germany Manager, Kaiserleistrasse 29 - 63067 Offenbach (Germany)

    2010-07-01

    Because of the perspectives of new builds, a significant increase in the number of design, construction and management personnel working in AREVA, their clients and sub-contractors has been estimated for the next future. In order to cope with the challenge to integrate newly hired people quickly and effectively into the AREVA workforce, a project - 'Training Task Force (TTF)' - was launched in 2008. The objective was to develop introductory and advanced courses and related tools harmonized between AREVA Training Centers in France, Germany and USA. First, a Global Plants Introductory Session (GPIS) was developed for newly hired employees. GPIS is a two weeks training course introducing in a modular way AREVA and specifically the activities and the reactors technical basics. As an example, design and operation of a nuclear power plant is illustrated on EPRTM. Since January 2009, these GPIS are held regularly in France, Germany and the US with a mixing of employees from these 3 regions. Next, advanced courses for more experienced employees were developed: - Advanced EPR{sup TM}, giving a detailed presentation of the EPR{sup TM} reactor design; - Codes and Standards; - Technical Nuclear Safety. Finally, feasibility studies on a Training Material Management (TMM) system, able to manage the training documentation, and on a worldwide training administration tool, were performed. The TTF project was completed mid of 2009; it transferred their recurrent activities to a new AREVA training department. This unit now consists of the French, German and US Reactors Training Centers. In particular, all courses developed by the TTF are now implemented worldwide with an opening to external trainees. The current worldwide course catalogue includes training courses for operation and maintenance personnel as well as for managers, engineers and non technical personnel of nuclear operators, suppliers, safety authorities and expert organizations. Training delivery is supported

  6. Kickstart VR at Warwick taster sessions

    OpenAIRE

    Allen, Catherine; O'Toole, R. B. (Robert Bernard)

    2017-01-01

    An initial report on VR-enhanced seminars with staff and students. Held over 2 days in May 2017, these workshops provided a diverse group of staff and students at the University of Warwick with a valuable opportunity to experience and think about virtual reality. The VR phenomenon is at the top of its hype cycle (again), with significant breakthroughs having been made in technology and in the design of VR content. However, not many people in higher education have experienced what can be achie...

  7. Asynchronous teaching of psychomotor skills through VR annotations: evaluation in digital rectal examination.

    Science.gov (United States)

    Rissanen, Mikko J; Kume, Naoto; Kuroda, Yoshihiro; Kuroda, Tomohiro; Yoshimura, Koji; Yoshihara, Hiroyuki

    2008-01-01

    Many VR technology based training systems use expert's motion data as the training aid, but would not provide any short-cut to teaching medical skills that do not depend on exact motions. Earlier we presented Annotated Simulation Records (ASRs), which can be used to encapsulate experts' insight on psychomotor skills. Annotations made to behavioural parameters in training simulators enable asynchronous teaching instead of just motion training in a proactive way to the learner. We evaluated ASRs for asynchronous teaching of Digital Rectal Examination (DRE) with 3 urologists and 8 medical students. The ASRs were found more effective than motion-based training with verbal feedback.

  8. The efficacy of virtual reality simulation training in laparoscopy

    DEFF Research Database (Denmark)

    Larsen, Christian Rifbjerg; Oestergaard, Jeanett; Ottesen, Bent S

    2012-01-01

    Background. Virtual reality (VR) simulators for surgical training might possess the properties needed for basic training in laparoscopy. Evidence for training efficacy of VR has been investigated by research of varying quality over the past decade. Objective. To review randomized controlled trial...

  9. Annual progress report of the University of Florida Training Reactor, September 1, 1981-August 31, 1982

    International Nuclear Information System (INIS)

    Diaz, N.J.; Vernetson, W.G.

    1982-11-01

    The University of Florida Training Reactor's overall utilization for the past reporting year has decreased by about 50% compared to the previous year, approaching the low levels of utilization characteristic of the previous two reporting years ending in August 1979 and August 1980 respectively. The energy generation also continues to be far below average historical levels and represents a drop of nearly 50% from the improved level of the previous year. The UFTR continues to operate with an outstanding safety record and in full compliance with regulatory requirements. The reactor and associated facilities continue to maintain a high in-state visibility and strong industry relationship. It is hoped that more indirect industry training will be accomplished in the upcoming year

  10. Human-machine interface upgrade

    International Nuclear Information System (INIS)

    Kropik, M.; Matejka, K.; Sklenka, L.; Chab, V.

    2002-01-01

    The article describes a new human-machine interface that was installed at the VR-1 training reactor. The human-machine interface upgrade was completed in the summer 2001. The interface was designed with respect to functional, ergonomic and aesthetic requirements. The interface is based on a personal computer equipped with two displays. One display enables alphanumeric communication between the reactor operator and the nuclear reactor I and C. The second display is a graphical one. It presents the status of the reactor, principal parameters (as power, period), control rods positions, course of the reactor power. Furthermore, it is possible to set parameters, to show the active core configuration, to perform reactivity calculations, etc. The software for the new human-machine interface was produced with the InTouch developing tool of the Wonder-Ware Company. It is possible to switch the language of the interface between Czech and English because of many foreign students and visitors to the reactor. Microcomputer based communication units with proper software were developed to connect the new human-machine interface with the present reactor I and C. The new human-machine interface at the VR-1 training reactor improves the comfort and safety of the reactor utilisation, facilitates experiments and training, and provides better support for foreign visitors. (orig.)

  11. Virtual reality training versus blended learning of laparoscopic cholecystectomy: a randomized controlled trial with laparoscopic novices.

    Science.gov (United States)

    Nickel, Felix; Brzoska, Julia A; Gondan, Matthias; Rangnick, Henriette M; Chu, Jackson; Kenngott, Hannes G; Linke, Georg R; Kadmon, Martina; Fischer, Lars; Müller-Stich, Beat P

    2015-05-01

    This study compared virtual reality (VR) training with low cost-blended learning (BL) in a structured training program.Training of laparoscopic skills outside the operating room is mandatory to reduce operative times and risks.Laparoscopy-naïve medical students were randomized in 2 groups stratified for sex. The BL group (n = 42) used E-learning for laparoscopic cholecystectomy (LC) and practiced basic skills with box trainers. The VR group (n = 42) trained basic skills and LC on the LAP Mentor II (Simbionix, Cleveland, OH). Each group trained 3 × 4 hours followed by a knowledge test concerning LC. Blinded raters assessed the operative performance of cadaveric porcine LC using the Objective Structured Assessment of Technical Skills (OSATS). The LC was discontinued when it was not completed within 80 min. Students evaluated their training modality with questionnaires.The VR group completed the LC significantly faster and more often within 80 min than BL (45% v 21%, P = .02). The BL group scored higher than the VR group in the knowledge test (13.3 ± 1.3 vs 11.0 ± 1.7, P advantages of both approaches.

  12. The Fundamentals of Laparoscopic Surgery and LapVR evaluation metrics may not correlate with operative performance in a novice cohort

    Directory of Open Access Journals (Sweden)

    Sarah N. Steigerwald

    2015-12-01

    Full Text Available Background: Considerable resources have been invested in both low- and high-fidelity simulators in surgical training. The purpose of this study was to investigate if the Fundamentals of Laparoscopic Surgery (FLS, low-fidelity box trainer and LapVR (high-fidelity virtual reality training systems correlate with operative performance on the Global Operative Assessment of Laparoscopic Skills (GOALS global rating scale using a porcine cholecystectomy model in a novice surgical group with minimal laparoscopic experience. Methods: Fourteen postgraduate year 1 surgical residents with minimal laparoscopic experience performed tasks from the FLS program and the LapVR simulator as well as a live porcine laparoscopic cholecystectomy. Performance was evaluated using standardized FLS metrics, automatic computer evaluations, and a validated global rating scale. Results: Overall, FLS score did not show an association with GOALS global rating scale score on the porcine cholecystectomy. None of the five LapVR task scores were significantly associated with GOALS score on the porcine cholecystectomy. Conclusions: Neither the low-fidelity box trainer or the high-fidelity virtual simulator demonstrated significant correlation with GOALS operative scores. These findings offer caution against the use of these modalities for brief assessments of novice surgical trainees, especially for predictive or selection purposes.

  13. The Fundamentals of Laparoscopic Surgery and LapVR evaluation metrics may not correlate with operative performance in a novice cohort

    Science.gov (United States)

    Steigerwald, Sarah N.; Park, Jason; Hardy, Krista M.; Gillman, Lawrence; Vergis, Ashley S.

    2015-01-01

    Background Considerable resources have been invested in both low- and high-fidelity simulators in surgical training. The purpose of this study was to investigate if the Fundamentals of Laparoscopic Surgery (FLS, low-fidelity box trainer) and LapVR (high-fidelity virtual reality) training systems correlate with operative performance on the Global Operative Assessment of Laparoscopic Skills (GOALS) global rating scale using a porcine cholecystectomy model in a novice surgical group with minimal laparoscopic experience. Methods Fourteen postgraduate year 1 surgical residents with minimal laparoscopic experience performed tasks from the FLS program and the LapVR simulator as well as a live porcine laparoscopic cholecystectomy. Performance was evaluated using standardized FLS metrics, automatic computer evaluations, and a validated global rating scale. Results Overall, FLS score did not show an association with GOALS global rating scale score on the porcine cholecystectomy. None of the five LapVR task scores were significantly associated with GOALS score on the porcine cholecystectomy. Conclusions Neither the low-fidelity box trainer or the high-fidelity virtual simulator demonstrated significant correlation with GOALS operative scores. These findings offer caution against the use of these modalities for brief assessments of novice surgical trainees, especially for predictive or selection purposes. PMID:26641071

  14. WWER-1000 reactor simulator. Material for training courses and workshops. 2. ed

    International Nuclear Information System (INIS)

    2005-01-01

    The International Atomic Energy Agency (IAEA) has established an activity in nuclear reactor simulation computer programs to assist its Member States in education. The objective is to provide, for a variety of advanced reactor types, insight and practice in their operational characteristics and their response to perturbations and accident situations. To achieve this, the IAEA arranges for the development and distribution of simulation programs and educational material and sponsors courses and workshops. The workshops are in two parts: techniques and tools for reactor simulator development; and the use of reactor simulators in education. Workshop material for the first part is covered in the IAEA publication: Training Course Series No.12, Reactor Simulator Development (2001). Course material for workshops using a pressurized water reactor (PWR) simulator developed for the IAEA by Cassiopeia Technologies Inc. of Canada is presented in the IAEA publication, Training Course Series No. 22, 2nd edition, Pressurized Water Reactor Simulator (2005) and Training Course Series No.23, 2nd edition, Boiling Water Reactor Simulator (2005). This report consists of course material for workshops using the WWER-1000 Reactor Department Simulator from the Moscow Engineering and Physics Institute, Russian Federation

  15. An innovative virtual reality training tool for orthognathic surgery.

    Science.gov (United States)

    Pulijala, Y; Ma, M; Pears, M; Peebles, D; Ayoub, A

    2018-02-01

    Virtual reality (VR) surgery using Oculus Rift and Leap Motion devices is a multi-sensory, holistic surgical training experience. A multimedia combination including 360° videos, three-dimensional interaction, and stereoscopic videos in VR has been developed to enable trainees to experience a realistic surgery environment. The innovation allows trainees to interact with the individual components of the maxillofacial anatomy and apply surgical instruments while watching close-up stereoscopic three-dimensional videos of the surgery. In this study, a novel training tool for Le Fort I osteotomy based on immersive virtual reality (iVR) was developed and validated. Seven consultant oral and maxillofacial surgeons evaluated the application for face and content validity. Using a structured assessment process, the surgeons commented on the content of the developed training tool, its realism and usability, and the applicability of VR surgery for orthognathic surgical training. The results confirmed the clinical applicability of VR for delivering training in orthognathic surgery. Modifications were suggested to improve the user experience and interactions with the surgical instruments. This training tool is ready for testing with surgical trainees. Copyright © 2018 International Association of Oral and Maxillofacial Surgeons. Published by Elsevier Ltd. All rights reserved.

  16. Reactor physics studies at the Zittau Training and research reactor ZLFR

    Energy Technology Data Exchange (ETDEWEB)

    Konschak, K.; Horche, W.; Honisch, H.; Berger, J. (Ingenieurhochschule Zittau (German Democratic Republic). Sektion Kraftwerksanlagenbau und Energieumwandlung); Doerschel, B. (Technische Univ., Dresden (German Democratic Republic). Sektion Physik)

    1982-04-01

    It is reported on experimental studies during the start-up period of the Zittau training and research reactor ZLFR. The critical mass obtained is in good agreement with the calculated value. It corresponds to a core charge of 90 fuel assemblies ECH-1. The shutdown reactivity of the safety rod and of the three control rods is 3.2% in total. The reactivity effects due to shuffling, internals, and configuration modifications as well as to intentional or unintentional changes in the operating conditions have been analyzed from the viewpoint of safe operation.

  17. Virtual Reality Job Interview Training in Adults with Autism Spectrum Disorder

    Science.gov (United States)

    Smith, Matthew J.; Ginger, Emily; Wright, Katherine; Wright, Michael; Taylor, Julie Lounds; Humm, Laura Boteler; Olsen, Dale; Bell, Morris D.; Fleming, Michael F.

    2014-01-01

    The feasibility and efficacy of Virtual Reality Job Interview Training (VR-JIT) was assessed in a single-blinded randomized controlled trial. Adults with autism spectrum disorder were randomized to VR-JIT (n=16) or treatment as usual (TAU) (n=10) groups. VR-JIT consisted of simulated job interviews with a virtual character and didactic training. Participants attended 90% of lab-based training sessions and found VR-JIT easy-to-use, enjoyable, and they felt prepared for future interviews. VR-JIT participants had greater improvement during live standardized job interview role-play performances than TAU participants (p=0.046). A similar pattern was observed for self-reported self-confidence at a trend level (p=0.060). VR-JIT simulation performance scores increased over time (R-Squared=0.83). Results indicate preliminary support for the feasibility and efficacy of VR-JIT, which can be administered using computer software or via the internet. PMID:24803366

  18. ST segment elevation in lead aVR during exercise testing is associated with LAD stenosis

    International Nuclear Information System (INIS)

    Neill, Johanne; Harbinson, Mark; Shannon, Heather J.; Morton, Amanda; Muir, Alison R.; Adgey, Jennifer A.

    2007-01-01

    To evaluate, in patients with chest pain, the diagnostic value of ST elevation (STE) in lead aVR during stress testing prior to 99m Tc-sestamibi scanning correlating ischaemic territory with angiographic findings. Consecutive patients attending for 99m Tc-sestamibi myocardial perfusion imaging (MPI) completed a treadmill protocol. Peak exercise ECGs were coded. STE ≥0.05 mV in lead aVR was considered significant. Gated perfusion images and findings at angiography were assessed. STE in lead aVR occurred in 25% (138/557) of the patients. More patients with STE in aVR had a reversible defect on imaging compared with those who had no STE in aVR (41%, 56/138 vs 27%, 114/419, p=0.003). Defects indicating a left anterior descending artery (LAD) culprit lesion were more common in the STE in aVR group (20%, 27/138 vs 9%, 39/419, p=0.001). There was a trend towards coronary artery stenosis (>70%) in a double vessel distribution involving the LAD in those patients who had STE in aVR compared with those who did not (22%, 8/37 vs 5%, 4/77, p=0.06). Logistic regression analysis demonstrated that STE in aVR (OR 1.36, p=0.233) is not an independent predictor of inducible abnormality when adjusted for STD >0.1 mV (OR 1.69, p=0.026). However, using anterior wall defect as an end-point, STE in aVR (OR 2.77, p=0.008) was a predictor even after adjustment for STD (OR 1.43, p=0.281). STE in lead aVR during exercise does not diagnose more inducible abnormalities than STD alone. However, unlike STD, which is not predictive of a territory of ischaemia, STE in aVR may indicate an anterior wall defect. (orig.)

  19. A pilot study comparing the effectiveness of conventional training and virtual reality simulation in the skills acquisition of junior dental students.

    Science.gov (United States)

    Quinn, Frank; Keogh, Paul; McDonald, Ailbhe; Hussey, David

    2003-02-01

    The use of virtual reality (VR) in the training of operative dentistry is a recent innovation and little research has been published on its efficacy compared to conventional training methods. To evaluate possible benefits, junior undergraduate dental students were randomly assigned to one of three groups: group 1 as taught by conventional means only; group 2 as trained by conventional means combined with VR repetition and reinforcement (with access to a human instructor for operative advice); and group 3 as trained by conventional means combined with VR repetition and reinforcement, but without instructor evaluation/advice, which was only supplied via the VR-associated software. At the end of the research period, all groups executed two class 1 preparations that were evaluated blindly by 'expert' trainers, under traditional criteria (outline, retention, smoothness, depth, wall angulation and cavity margin index). Analyses of resulting scores indicated a lack of significant differences between the three groups except for scores for the category of 'outline form', for group 2, which produced significantly lower (i.e. better) scores than the conventionally trained group. A statistical comparison between scores from two 'expert' examiners indicated lack of agreement, despite identical written and visual criteria being used for evaluation by both. Both examiners, however, generally showed similar trends in evaluation. An anonymous questionnaire suggested that students recognized the benefits of VR training (e.g. ready access to assessment, error identification and how they can be corrected), but the majority felt that it would not replace conventional training methods (95%), although participants recognized the potential for development of VR systems in dentistry. The most common reasons cited for the preference of conventional training were excessive critical feedback (55%), lack of personal contact (50%) and technical hardware difficulties (20%) associated with VR

  20. Retention of Mastoidectomy Skills After Virtual Reality Simulation Training

    DEFF Research Database (Denmark)

    Andersen, Steven Arild Wuyts; Konge, Lars; Cayé-Thomasen, Per

    2016-01-01

    IMPORTANCE: The ultimate goal of surgical training is consolidated skills with a consistently high performance. However, surgical skills are heterogeneously retained and depend on a variety of factors, including the task, cognitive demands, and organization of practice. Virtual reality (VR......) simulation is increasingly being used in surgical skills training, including temporal bone surgery, but there is a gap in knowledge on the retention of mastoidectomy skills after VR simulation training. OBJECTIVES: To determine the retention of mastoidectomy skills after VR simulation training...... with distributed and massed practice and to investigate participants' cognitive load during retention procedures. DESIGN, SETTING, AND PARTICIPANTS: A prospective 3-month follow-up study of a VR simulation trial was conducted from February 6 to September 19, 2014, at an academic teaching hospital among 36 medical...

  1. The German VR Simulation Realism Scale--psychometric construction for virtual reality applications with virtual humans.

    Science.gov (United States)

    Poeschl, Sandra; Doering, Nicola

    2013-01-01

    Virtual training applications with high levels of immersion or fidelity (for example for social phobia treatment) produce high levels of presence and therefore belong to the most successful Virtual Reality developments. Whereas display and interaction fidelity (as sub-dimensions of immersion) and their influence on presence are well researched, realism of the displayed simulation depends on the specific application and is therefore difficult to measure. We propose to measure simulation realism by using a self-report questionnaire. The German VR Simulation Realism Scale for VR training applications was developed based on a translation of scene realism items from the Witmer-Singer-Presence Questionnaire. Items for realism of virtual humans (for example for social phobia training applications) were supplemented. A sample of N = 151 students rated simulation realism of a Fear of Public Speaking application. Four factors were derived by item- and principle component analysis (Varimax rotation), representing Scene Realism, Audience Behavior, Audience Appearance and Sound Realism. The scale developed can be used as a starting point for future research and measurement of simulation realism for applications including virtual humans.

  2. The Use of Virtual Reality to Facilitate Mindfulness Skills Training in Dialectical Behavioral Therapy for Spinal Cord Injury: A Case Study

    Directory of Open Access Journals (Sweden)

    Araceli Flores

    2018-04-01

    Full Text Available Introduction: Paralysis from a spinal cord injury (SCI increases risk of psychological problems including suicide attempts, substance use disorder, negative emotions (e.g., anger, depression, anxiety, ASD/PTSD. Dialectical Behavioral Therapy® (DBT® has been shown to be effective for treating similar psychological symptoms in non-SCI patient populations. The current study explored for the first time, the feasibility and clinical potential of using Immersive Virtual Reality (VR enhanced DBT® Mindfulness skills training to help reduce psychological symptoms (negative emotions and anxiety, ASD/PTSD of two patients with SCI. Patient 1 was a 39-year-old male patient suffering multiple spinal cord injuries, resulting in quadriplegia, after falling out of a four story building. Patient 1 had severe depression, and anxiety symptoms. Patient 2, was a 31 year old male with a C7 vertebral body fracture, leading to paresis, after suffering a blunt force trauma injury during an attempted suicide, jumping from a moving vehicle. Patient 2 had mild depression, and anxiety symptoms.Methods: Each patient looked into VR goggles, and had the illusion of slowly “floating down” a river in virtual reality while listening to DBT® Mindfulness Skills training instructions. Each patient filled out brief psychological ratings before and after each VR session, four VR DBT® sessions for patient 1, and two VR DBT® sessions for patient 2.Results: As predicted, patient 1 reported reductions in negative emotions after each VR DBT® Mindfulness session. Patient 2 had mixed results on some of the measures of negative emotions. And both patients reported feeling less depressed, less anxious, and less emotionally upset, after VR DBT® Mindfulness Skills learning. Patient 2 reported large reductions in short term ASD/PTSD symptoms after his first VR DBT® mindfulness skills training session.Conclusion: This study explored the feasibility of using VR DBT® with quadriplegic

  3. The Use of Virtual Reality to Facilitate Mindfulness Skills Training in Dialectical Behavioral Therapy for Spinal Cord Injury: A Case Study.

    Science.gov (United States)

    Flores, Araceli; Linehan, Marsha M; Todd, S Rob; Hoffman, Hunter G

    2018-01-01

    Introduction: Paralysis from a spinal cord injury (SCI) increases risk of psychological problems including suicide attempts, substance use disorder, negative emotions (e.g., anger), depression, anxiety, ASD/PTSD. Dialectical Behavioral Therapy® (DBT®) has been shown to be effective for treating similar psychological symptoms in non-SCI patient populations. The current study explored for the first time, the feasibility and clinical potential of using Immersive Virtual Reality (VR) enhanced DBT® Mindfulness skills training to help reduce psychological symptoms (negative emotions and anxiety, ASD/PTSD) of two patients with SCI. Patient 1 was a 39-year-old male patient suffering multiple spinal cord injuries, resulting in quadriplegia, after falling out of a four story building. Patient 1 had severe depression, and anxiety symptoms. Patient 2, was a 31 year old male with a C7 vertebral body fracture, leading to paresis, after suffering a blunt force trauma injury during an attempted suicide, jumping from a moving vehicle. Patient 2 had mild depression, and anxiety symptoms. Methods: Each patient looked into VR goggles, and had the illusion of slowly "floating down" a river in virtual reality while listening to DBT® Mindfulness Skills training instructions. Each patient filled out brief psychological ratings before and after each VR session, four VR DBT® sessions for patient 1, and two VR DBT® sessions for patient 2. Results: As predicted, patient 1 reported reductions in negative emotions after each VR DBT® Mindfulness session. Patient 2 had mixed results on some of the measures of negative emotions. And both patients reported feeling less depressed, less anxious, and less emotionally upset, after VR DBT® Mindfulness Skills learning. Patient 2 reported large reductions in short term ASD/PTSD symptoms after his first VR DBT® mindfulness skills training session. Conclusion: This study explored the feasibility of using VR DBT® with quadriplegic or paresis SCI

  4. Virtual reality job interview training for individuals with psychiatric disabilities.

    Science.gov (United States)

    Smith, Matthew J; Ginger, Emily J; Wright, Michael; Wright, Katherine; Boteler Humm, Laura; Olsen, Dale; Bell, Morris D; Fleming, Michael F

    2014-09-01

    Services are available to help support existing employment for individuals with psychiatric disabilities; however, there is a gap in services targeting job interview skills that can help obtain employment. We assessed the feasibility and efficacy of Virtual Reality Job Interview Training (VR-JIT) in a randomized controlled trial. Participants were randomized to VR-JIT (n = 25) or treatment-as-usual (TAU) (n = 12) groups. VR-JIT consisted of 10 hours of simulated job interviews with a virtual character and didactic online training. The participants attended 95% of laboratory-based training sessions and found VR-JIT easy to use and felt prepared for future interviews. The VR-JIT group improved their job interview role-play performance (p ≤ 0.05) and self-confidence (p ≤ 0.05) between baseline and follow-up as compared with the TAU group. VR-JIT performance scores increased over time (R = 0.65). VR-JIT demonstrated initial feasibility and efficacy at improving job interview skills and self-confidence. Future research may help clarify whether this intervention is efficacious in community-based settings.

  5. Virtual Reality Job Interview Training for Individuals with Psychiatric Disabilities

    Science.gov (United States)

    Smith, Matthew J.; Ginger, Emily J.; Wright, Michael; Wright, Katherine; Humm, Laura Boteler; Olsen, Dale; Bell, Morris D.; Fleming, Michael F.

    2014-01-01

    Services are available to help support existing employment for individual with psychiatric disabilities; however, there is a gap in services targeting job interview skills that can help obtain employment. We assessed the feasibility and efficacy of Virtual Reality Job Interview Training (VR-JIT) in a randomized controlled trial. Participants were randomized to VR-JIT (n=25) or treatment as usual (TAU) (n=12) groups. VR-JIT consisted of 10 hours of simulated job interviews with a virtual character and didactic online training. Participants attended 95% of lab-based training sessions and found VR-JIT easy-to-use and felt prepared for future interviews. The VR-JIT group improved their job interview role-play performance (pinterview skills and self-confidence. Future research may help clarify whether this intervention is efficacious in community-based settings. PMID:25099298

  6. The efficacy of virtual reality simulation training in laparoscopy: a systematic review of randomized trials.

    Science.gov (United States)

    Larsen, Christian Rifbjerg; Oestergaard, Jeanett; Ottesen, Bent S; Soerensen, Jette Led

    2012-09-01

    Virtual reality (VR) simulators for surgical training might possess the properties needed for basic training in laparoscopy. Evidence for training efficacy of VR has been investigated by research of varying quality over the past decade. To review randomized controlled trials regarding VR training efficacy compared with traditional or no training, with outcome measured as surgical performance in humans or animals. In June 2011 Medline, Embase, the Cochrane Central Register of Controlled Trials, Web of Science and Google Scholar were searched using the following medical subject headings (MeSh) terms: Laparoscopy/standards, Computing methodologies, Programmed instruction, Surgical procedures, Operative, and the following free text terms: Virtual real* OR simulat* AND Laparoscop* OR train* Controlled trials. All randomized controlled trials investigating the effect of VR training in laparoscopy, with outcome measured as surgical performance. A total of 98 studies were screened, 26 selected and 12 included, with a total of 241 participants. Operation time was reduced by 17-50% by VR training, depending on simulator type and training principles. Proficiency-based training appeared superior to training based on fixed time or fixed numbers of repetition. Simulators offering training for complete operative procedures came out as more efficient than simulators offering only basic skills training. Skills in laparoscopic surgery can be increased by proficiency-based procedural VR simulator training. There is substantial evidence (grade IA - IIB) to support the use of VR simulators in laparoscopic training. © 2012 The Authors  Acta Obstetricia et Gynecologica Scandinavica© 2012 Nordic Federation of Societies of Obstetrics and Gynecology.

  7. IAEA-RCA training course on in-service inspection of research reactors

    International Nuclear Information System (INIS)

    2002-01-01

    Bhabha Atomic Research Centre (BARC) has acquired a wide range of experience for over four decades in design, construction, operation and maintenance of research reactors. The two-week training course on In-Service Inspection of Research Reactors (ISI) has greatly increased the awareness in the field of ISI of Research Reactors. The training course has been formulated so as to cover most of the topics relevant to ISI of research reactors. Important topics such as rationale for in-service inspection, material degradation mechanisms, non-destructive examination techniques, design evaluation of flaws and radiological, codal and regulatory aspects of ISI for research reactors were covered. Lectures on ISI of elastomeric materials and concrete structures, which are generally used in the construction of reactors have also been included in the course. Papers relevant to INIS are indexed separately

  8. Radiation conditions at the training IRT-2000 and IR-100 reactors

    International Nuclear Information System (INIS)

    Fedorin, Eh.V.; Bronshtejn, I.Eh; Martynov, Yu.N.; Chistyakov, N.I.

    1978-01-01

    The experience is reviewed of radiation hygiene surveys and radiation safety provision during instructional processes on two training and research nuclear reactors of the IRT-2000 type (No. 1 and No. 2) and on an IR-200 reactor. From an analysis of individual dosimetry data the conclusion is made that the trainees and personnel are exposed mainly to external gamma-radiation and also, to a minor degree, to thermal neutrons and beta-radiation. It has been found that a high level of radiation safety is ensured on the training and research so that research and instruction activities are conducted at annual levels of exposure substantially lower than 0.5 rem in the case of trainees and 5 rem in the case of personnel

  9. MIST VR. A laparoscopic surgery procedures trainer and evaluator.

    Science.gov (United States)

    Sutton, C; McCloy, R; Middlebrook, A; Chater, P; Wilson, M; Stone, R

    1997-01-01

    The key bimanual instrument tasks involved in laparoscopic surgery have been abstracted for use in a virtual reality surgical skills evaluator and trainer. The trainer uses two laparoscopic instruments mounted on a frame with position sensors which provide instrument movement data that is translated into interactive real time graphics on a PC (P133, 16 Mb RAM, graphics acceleration card). An accurately scaled operating volume of 10 cm3 is represented by a 3D cube on the computer screen. "Camera" position and size of target objects can be varied for different skill levels. Targets appear randomly within the operating volume according to the skill task and can be grasped and manipulated with the instruments. Accuracy and errors during the tasks and time to completion are logged. Mist VR has tutorial, training, examination, analysis and configuration modes. Six tasks have been selected and include combinations of instrument approach, target acquisition, target manipulation and placement, transfer between instruments, target contact with optional diathermy, and controlled instrument withdrawal/replacement. Tasks can be configured for varying degrees of difficulty and the configurations saved to a library for reuse. Specific task configurations can be assigned to individual students. In the examination mode the supervisor can select the tasks, repetitions and order and save to a specific file for that trainee. Progress can be assessed and there is the option for playback of the training session or examination. Data analyses permit overall, including task, and right or left hand performances to be quantified. Mist VR represents a significant advance over the subjective assessment of training performances with existing "plastic box" basic trainers.

  10. A dedicated program for the extended longevity of research and training reactors

    International Nuclear Information System (INIS)

    Carriveau, G.W.

    1992-01-01

    In the past 49 years, over 555 research and training reactors have been in operation, with approximately 325 currently in service. The age distribution of operating research reactors shows that the average age is about 24 years; about 74% are 20 years old or older and about 33% are 30 years old or older. This group of reactors represents a very large investment in capital expense with replacement costs in 1990's prices much higher than when they were originally constructed. Furthermore, decommissioning costs may be much greater than the original investments. General Atomics has been directly involved for the better part of the nearly fifty year history of research and training reactors. This paper will describe a General Atomics program illustrating a dedicated commitment to the full service support of extended and improved use for all types of research and training reactors. (author)

  11. The effects of virtual reality displays on visual attention and detection of signals performance for main control room training

    International Nuclear Information System (INIS)

    Lin Shiaufeng; Lin Chiuhsiang Joe; Wang Rouwen; Yang Lichen; Yang Chihwei; Cheng Tsungchieh; Wang Jyhgang

    2011-01-01

    The nuclear power plant (NPP) mainly serve the purpose to provide low-cost and stable electricity for the people, but this purpose must be dependent upon the premise of 'safety first.' The reason for this is that the occurrence of nuclear power plant accidents could cause catastrophic damage to the people, property, society, and the environment. Therefore, training in superior and high reliability system is very important in accident prevention. In recent years, the Virtual Reality (VR) technology advances very fast as well as the technology for e-learning environment. VR systems have been applied for education, safety training of NPP and flying simulators. In particular, VR is an interactive and reactive technology; it allows users to interact and navigate with objects in the virtual environment. Development of VR and simulation techniques contributes to an accurate and immersive training environment for NPP operators. Main Control Room (MCR) training simulator based on VR is a more cost effective and efficient alternative to traditional simulator based training methods. The VR simulation for MCR training is a complex task. Since VR not only reinforces the visual presentation of the training materials but also provides ways to interact with the training system, it becomes more flexible and possibly more powerful in the training system. In the VR training system, the MCR operators may use just one display to view the wide range of the real world displays. The field of view (FOV) will be different from the real MCR environment in which many displays exist for the operators to view. Thus operator's immersion and visual attention will be reduced. This is the problem of MCR virtual training compared with the traditional simulator based training systems. Therefore, improving the operator's visual attention and the detection of signals in VR training system is a very important issue. This investigation intends to contribute in assessing benefits of visual attention and

  12. Evaluation of Virtual Reality Training Using Affect

    Science.gov (United States)

    Tichon, Jennifer

    2012-01-01

    Training designed to support and strengthen higher-order mental abilities now often involves immersion in Virtual Reality (VR) where dangerous real world scenarios can be safely replicated. However, despite the growing popularity of VR to train cognitive skills such as decision-making and situation awareness, methods for evaluating their use rely…

  13. Key factors for a high-quality VR experience

    Science.gov (United States)

    Champel, Mary-Luc; Doré, Renaud; Mollet, Nicolas

    2017-09-01

    For many years, Virtual Reality has been presented as a promising technology that could deliver a truly new experience to users. The media and entertainment industry is now investigating the possibility to offer a video-based VR 360 experience. Nevertheless, there is a substantial risk that VR 360 could have the same fate as 3DTV if it cannot offer more than just being the next fad. The present paper aims at presenting the various quality factors required for a high-quality VR experience. More specifically, this paper will focus on the main three VR quality pillars: visual, audio and immersion.

  14. Experiments with the SUR 100 training reactor

    International Nuclear Information System (INIS)

    Milicic, B.

    1984-06-01

    This paper contains a compilation of various experiments using the SUR - 100 reactor for training purposes, which have been widly proved in practical work at the School for Nuclear Technology of the Karlsruhe Research Center. (orig.) [de

  15. Integration of laparoscopic virtual-reality simulation into gynaecology training.

    Science.gov (United States)

    Burden, C; Oestergaard, J; Larsen, C R

    2011-11-01

    Surgery carries the risk of serious harm, as well as benefit, to patients. For healthcare organisations, theatre time is an expensive commodity and litigation costs for surgical specialities are very high. Advanced laparoscopic surgery, now widely used in gynaecology for improved outcomes and reduced length of stay, involves longer operation times and a higher rate of complications for surgeons in training. Virtual-reality (VR) simulation is a relatively new training method that has the potential to promote surgical skill development before advancing to surgery on patients themselves. VR simulators have now been on the market for more than 10 years and, yet, few countries in the world have fully integrated VR simulation training into their gynaecology surgical training programmes. In this review, we aim to summarise the VR simulators currently available together with evidence of their effectiveness in gynaecology, to understand their limitations and to discuss their incorporation into national training curricula. © 2011 The Authors BJOG An International Journal of Obstetrics and Gynaecology © 2011 RCOG.

  16. Data-Driven Scenario Generation for Enhanced Realism of Equipment Training Simulators

    NARCIS (Netherlands)

    Vahdatikhaki, Faridaddin; Hammad, Amin; olde Scholtenhuis, Léon Luc; Miller, Seirgei Rosario; Makarov, Denis

    2017-01-01

    Improving the training of heavy equipment operators can make a significant contribution to improving the safety of construction sites. In recent years, Virtual Reality (VR)-based simulators have gained increased popularity for the use in equipment training programs. While VR training simulators for

  17. Construct validity of the LapVR virtual-reality surgical simulator.

    Science.gov (United States)

    Iwata, Naoki; Fujiwara, Michitaka; Kodera, Yasuhiro; Tanaka, Chie; Ohashi, Norifumi; Nakayama, Goro; Koike, Masahiko; Nakao, Akimasa

    2011-02-01

    Laparoscopic surgery requires fundamental skills peculiar to endoscopic procedures such as eye-hand coordination. Acquisition of such skills prior to performing actual surgery is highly desirable for favorable outcome. Virtual-reality simulators have been developed for both surgical training and assessment of performance. The aim of the current study is to show construct validity of a novel simulator, LapVR (Immersion Medical, San Jose, CA, USA), for Japanese surgeons and surgical residents. Forty-four subjects were divided into the following three groups according to their experience in laparoscopic surgery: 14 residents (RE) with no experience in laparoscopic surgery, 14 junior surgeons (JR) with little experience, and 16 experienced surgeons (EX). All subjects executed "essential task 1" programmed in the LapVR, which consists of six tasks, resulting in automatic measurement of 100 parameters indicating various aspects of laparoscopic skills. Time required for each task tended to be inversely correlated with experience in laparoscopic surgery. For the peg transfer skill, statistically significant differences were observed between EX and RE in three parameters, including total time and average time taken to complete the procedure and path length for the nondominant hand. For the cutting skill, similar differences were observed between EX and RE in total time, number of unsuccessful cutting attempts, and path length for the nondominant hand. According to the programmed comprehensive evaluation, performance in terms of successful completion of the task and actual experience of the participants in laparoscopic surgery correlated significantly for the peg transfer (P=0.007) and cutting skills (P=0.026). The peg transfer and cutting skills could best distinguish between EX and RE. This study is the first to provide evidence that LapVR has construct validity to discriminate between novice and experienced laparoscopic surgeons.

  18. Development of a virtual reality training system. An application to emergency response in radioactive materials transport

    International Nuclear Information System (INIS)

    Watabe, Naohito

    2003-01-01

    A virtual reality (VR) training system was developed for the purpose of confirming the applicability of virtual reality on training systems for emergency response of radioactive materials transport. This system has following features; 1) Accident scenarios were derived from an event tree analysis. 2) Instructors can edit the training scenario. 3) Three VR scenes were prepared: vehicle and equipment checks, vehicle travel on an expressway, and emergency response in a tunnel fire accident. 4) every action by users is recorded automatically. 5) Instructors and users hold briefing session after the training, and they can review and confirm the results with VR animation. 6) A support database is provided for the convenience of users. The applicability of the system was validated through some trial applications and demonstrations. (author)

  19. Improving balance skills in patients who had stroke through virtual reality treadmill training.

    Science.gov (United States)

    Yang, Saiwei; Hwang, Wei-Hsung; Tsai, Yi-Ching; Liu, Fu-Kang; Hsieh, Lin-Fen; Chern, Jen-Suh

    2011-12-01

    The aim of this study was to evaluate the effects of virtual reality (VR) treadmill training on the balance skills of patients who have had a stroke. A total of 14 patients with strokes were recruited and randomly assigned to receive VR treadmill or traditional treadmill training. The outcome measures that were included for the study were center of pressure (COP) sway excursion, COP maximum sway in anterior-posterior direction, COP maximum sway in medial-lateral direction, COP sway area, bilateral limb-loading symmetric index, the sway excursion values for the paretic foot (sway excursion/P), paretic limb stance time (stance time/P), number of steps of the paretic limb (number of steps/P), and contact area of the paretic foot (contact A/P) during quiet stance, sit-to-stand transfer, and level walking. There were no significant improvements in COP-related measures and symmetric index during the quiet stance, either in the VR treadmill or traditional treadmill training group (P > 0.05). However, the difference between groups after training in COP maximum sway in medial-lateral direction during the quiet stance was significant (P = 0.038). Traditional treadmill training failed to improve sit-to-stand performance, whereas VR treadmill training improved symmetric index (P = 0.028) and sway excursion (P = 0.046) significantly during sit-to-stand transfer. The changes of symmetric index between groups were markedly different (P = 0.045). Finally, both groups improved significantly in stance time/P, but only VR treadmill training increased contact A/P (P = 0.034) after training during level walking. The difference between groups during level walking was not significant. Neither traditional treadmill nor VR treadmill training had any effect on balance skill during quiet stance, but VR treadmill training improved balance skill in the medial-lateral direction better than traditional training did. VR treadmill training also improved balance skill during sit-to-stand transfers

  20. Education and training at the Rensselaer Polytechnic Institute reactor critical facility

    International Nuclear Information System (INIS)

    Harris, D.R.

    1989-01-01

    The Rensselaer Polytechnic Institute (RPI) Reactor Critical Facility (RCF) has provided hands-on education and training for RPI and other students for almost a quarter of a century. The RCF was built in the 1950s by the American Locomotive Company (ALCO) as a critical facility in which to carry out experiments in support of the Army Package power Reactor (APPR) program. A number of APPRs were built and operated. In the middle 1960s, ALCO went out of business and provided the facility to RPI. Since that time, RPI has operated the RCF primarily in a teaching mode in the nuclear engineering department, although limited amounts of reactor research, activation analysis, and reactivity assays have been carried out as well. Recently, a U.S. Department of Energy (DOE) upgrade program supported refueling the RCF with 4.81 wt% enriched UO 2 high-density pellets clad in stainless steel rods. The use of these SPERT (F1) fuel rods in the RCF provided a cost-effective approach to conversion from high-enrichment bombgrade fuel to low-enrichment fuel. More important, however, is the fact that the new fuel is of current interest for light water power reactors with extended lifetime fuel. Thus, not only are critical reactor experiments being carried out on the fuel but, more importantly, the quality of the education and training has been enhanced

  1. The design and use of proficiency based BWR reactor maintenance and refuelling training mockups

    International Nuclear Information System (INIS)

    Ford, G.J.

    1996-01-01

    The purpose of this paper is to describe the ABB experience with the design and use of boiling water reactor training facilities. The training programs were developed and implemented in cooperation with the nuclear utilities. ABB operates two facilities, the ABB ATOM Light Water Reactor Service Center located in Vasteras, Sweden, and the ABB Combustion Engineering Nuclear Operations BWR Training Center located in Chattanooga, Tennessee, USA. The focus of the training centers are reactor maintenance and refueling activities plus the capability to develop and qualify tools, procedures and repair techniques

  2. Procedural training in virtual reality: A comparison of technology types

    International Nuclear Information System (INIS)

    Sebok, A.; Nystad, E.

    2006-01-01

    This paper describes a study investigating questions of learning effectiveness in different VR technology types. Four VR display technology types were compared in terms of their ability to support procedural learning. The VR systems included two desktop displays (mono-scopic and stereoscopic view), a large screen stereoscopic display, and a mono-scopic head-mounted display. Twenty-four participants completed procedural training scenarios on these different display types. Training effectiveness was assessed in terms of objective task performance. Following the training session, participants performed the procedure they had just learned using the same VR display type they used for training. Time to complete the procedure and errors were recorded. Retention and transfer of training were evaluated in a talk-through session 24 hours after the training. In addition, subjective questionnaire data were gathered to investigate perceived workload, Sense of Presence, simulator sickness, perceived usability, and ease of navigation. While no difference was found for the short-term learning, the study results indicate that retention and transfer of training were better supported by the large screen stereoscopic condition. (authors)

  3. Is upper limb virtual reality training more intensive than conventional training for patients in the subacute phase after stroke?

    DEFF Research Database (Denmark)

    Brunner, Iris; Skouen, Jan Sture; Hofstad, Håkon

    2016-01-01

    Background: Virtual reality (VR) training is thought to improve upper limb (UL) motor function after stroke when utilizing intensive training with many repetitions. The purpose of this study was to compare intensity and content of a VR training intervention to a conventional task......-oriented intervention (CT). Methods: A random sample of 50 video recordings was analyzed of patients with a broad range of UL motor impairments (mean age 61y, 22 women). Patients took part in the VIRTUES trial and were randomized to either VR or CT and stratified according to severity of paresis. A standardized scoring...... and graphical methods were used. Results: Patients in the VR group spent significantly more time actively practicing with an activity rate of 77.6 (8.9) % than patients in the CT 67.3 (13.9) %, (p = .003). This difference was attributed to the subgroup of patients with initially severe paresis (n = 22). While...

  4. How is VR used to support training in industry? The INTUITION network of excellence working group on education and training

    NARCIS (Netherlands)

    Cobb, S.C.; Richir, S.; D'Cruz, M.; Klinger, E.; Day, A.; David, P.; Gardeux, F.; van den Broek, Egon; van der Voort, Mascha C.; Meijer, F.; Izkara, J.L.; Mavrikios, D.

    2008-01-01

    INTUITION is the European Network of Excellence on virtual reality and virtual environments applications for future workspaces. The purpose of the network is to gather expertise from partner members and determine the future research agenda for the development and use of virtual reality (VR)

  5. Training of Perceptual Motor Skills in Multimodal Virtual Environments

    Directory of Open Access Journals (Sweden)

    Gopher Daniel

    2011-12-01

    Full Text Available Multimodal, immersive, virtual reality (VR techniques open new perspectives for perceptualmotor skill trainers. They also introduce new risks and dangers. This paper describes the benefits and pitfalls of multimodal training and the cognitive building blocks of a multimodal, VR training simulators.

  6. A research reactor simulator for operators training and teaching

    International Nuclear Information System (INIS)

    De Carvalho, R. P.; Maiorino, J. R.

    2006-01-01

    This work describes a training simulator of Research Reactors (RR). The simulator is an interactive tool for teaching and operator training of the bases of the RR operation, reactor physics and thermal hydraulics. The Brazilian IEA-R1 RR was taken as the reference (default configuration). The implementation of the simulator consists of the modeling of the process and system (neutronics, thermal hydraulics), its numerical solution, and the implementation of the man-machine interface through visual interactive screens. The point kinetics model was used for the nuclear process and the heat and mass conservation models were used for the thermal hydraulic feed back in the average core channel. The heat exchanger and cooling tower were also modeled. The main systems were: the reactivity control system, including the automatic control, and the primary and secondary coolant systems. The Visual C++ was used to codes and graphics lay-outs. The simulator is to be used in a PC with Windows XP system. The simulator allows simulation in real time of start up, power maneuver, and shut down. (authors)

  7. Hands-on Training Courses Using Research Reactors and Accelerators

    International Nuclear Information System (INIS)

    2014-01-01

    The enhancement of nuclear science education and training in all Member States is of interest to the IAEA since many of these countries, particularly in the developing world, are building up and expanding their scientific and technological infrastructures. Unfortunately, most of these countries still lack sufficient numbers of well-educated and qualified nuclear specialists and technologists. This may arise from, amongst other things: a lack of candidates with sufficient educational background in nuclear science who would qualify to receive specialized training; a lack of institutions available for training nuclear science specialists; a lack of lecturers in nuclear related fields; and a lack of suitable educational and teaching materials. A related concern is the potential loss of valuable knowledge accumulated over many decades due to the ageing workforce. An imperative for Member States is to develop and offer suitable graduate and postgraduate academic programmes which combine study and project work so that students can attain a prerequisite level of knowledge, abilities and skills in their chosen subject area. In nearly all academic programmes, experimental work forms an essential and integral component of study to help students develop general and subject specific skills. Experimental laboratory courses and exercises can mean practical work in a conventional laboratory or an advanced facility with an operational particle accelerator or research reactor often accompanied by computer simulations and theoretical exercises. In this context, available or newly planned research reactors and particle accelerators should be seen as extremely important and indispensable components of nuclear science and technology curricula. Research reactors can demonstrate nuclear science and technology based on nuclear fission and the interaction of neutrons and photons with matter, while particle accelerators can demonstrate nuclear science and technology based on charged particle

  8. Are surgery training programs ready for virtual reality? A survey of program directors in general surgery.

    Science.gov (United States)

    Haluck, R S; Marshall, R L; Krummel, T M; Melkonian, M G

    2001-12-01

    The use of advanced technology, such as virtual environments and computer-based simulators (VR/CBS), in training has been well established by both industry and the military. In contrast the medical profession, including surgery, has been slow to incorporate such technology in its training. In an attempt to identify factors limiting the regular incorporation of this technology into surgical training programs, a survey was developed and distributed to all general surgery program directors in the United States. A 22-question survey was sent to 254 general surgery program directors. The survey was designed to reflect attitudes of the program directors regarding the use of computer-based simulation in surgical training. Questions were scaled from 1 to 5 with 1 = strongly disagree and 5 = strongly agree. A total of 139 responses (55%) were returned. The majority of respondents (58%) had seen VR/CBS, but only 19% had "hands-on" experience with these systems. Respondents strongly agreed that there is a need for learning opportunities outside of the operating room and a role for VR/CBS in surgical training. Respondents believed both staff and residents would support this type of training. Concerns included VR/CBS' lack of validation and potential requirements for frequent system upgrades. Virtual environments and computer-based simulators, although well established training tools in other fields, have not been widely incorporated into surgical education. Our results suggest that program directors believe this type of technology would be beneficial in surgical education, but they lack adequate information regarding VR/CBS. Developers of this technology may need to focus on educating potential users and addressing their concerns.

  9. The use of the virtual reality Helmet Samsung gear VR as interaction interface of a radioactive waste repository simulator

    Energy Technology Data Exchange (ETDEWEB)

    Santos, Julio A. dos; Mól, Antônio C. de A.; Santo, André C. Do E., E-mail: julio_andrade11@hotmail.com [Instituto de Engenharia Nuclear (IEN/CNEN-RJ), Rio de Janeiro, RJ (Brazil); Centro Universitário Carioca (UniCarioca), Rio de Janeiro, RJ (Brazil)

    2017-07-01

    Radioactive waste is all material resulting from human activity that contains elements that emit radiation that can generate risks to health and the environment. In this sense, they are very toxic also for those who perform the storage of radioactive waste in nuclear facilities. On the other hand, the virtual reality (VR) has been destined to the most diverse purposes, like simulations for educational systems, for military purposes as for diverse training. VR can be considered as the junction of three basic principles: immersion, interaction and involvement. Bases on these principles of VR, this work aimed to develop a simulator of a repository of nuclear tailings, for mobile computing, whose interaction interface will be through the Samsung Gear VR helmet. The simulator of the nuclear waste repository was developed in the unity 3D tool and the elements that make up the scenario in the 3D MAX program. In this work we tried to put virtual reality under scrutiny in conjunction with Gear VR, to help in the sensation of immersion, as well as, the possibility of interaction with joysticks. The purpose was to provide greater insight into the operating environment. (author)

  10. The use of the virtual reality Helmet Samsung gear VR as interaction interface of a radioactive waste repository simulator

    International Nuclear Information System (INIS)

    Santos, Julio A. dos; Mól, Antônio C. de A.; Santo, André C. Do E.

    2017-01-01

    Radioactive waste is all material resulting from human activity that contains elements that emit radiation that can generate risks to health and the environment. In this sense, they are very toxic also for those who perform the storage of radioactive waste in nuclear facilities. On the other hand, the virtual reality (VR) has been destined to the most diverse purposes, like simulations for educational systems, for military purposes as for diverse training. VR can be considered as the junction of three basic principles: immersion, interaction and involvement. Bases on these principles of VR, this work aimed to develop a simulator of a repository of nuclear tailings, for mobile computing, whose interaction interface will be through the Samsung Gear VR helmet. The simulator of the nuclear waste repository was developed in the unity 3D tool and the elements that make up the scenario in the 3D MAX program. In this work we tried to put virtual reality under scrutiny in conjunction with Gear VR, to help in the sensation of immersion, as well as, the possibility of interaction with joysticks. The purpose was to provide greater insight into the operating environment. (author)

  11. PROJECT HEAVEN: Preoperative Training in Virtual Reality.

    Science.gov (United States)

    Iamsakul, Kiratipath; Pavlovcik, Alexander V; Calderon, Jesus I; Sanderson, Lance M

    2017-01-01

    A cephalosomatic anastomosis (CSA; also called HEAVEN: head anastomosis venture) has been proposed as an option for patients with neurological impairments, such as spinal cord injury (SCI), and terminal medical illnesses, for which medicine is currently powerless. Protocols to prepare a patient for life after CSA do not currently exist. However, methods used in conventional neurorehabilitation can be used as a reference for developing preparatory training. Studies on virtual reality (VR) technologies have documented VR's ability to enhance rehabilitation and improve the quality of recovery in patients with neurological disabilities. VR-augmented rehabilitation resulted in increased motivation towards performing functional training and improved the biopsychosocial state of patients. In addition, VR experiences coupled with haptic feedback promote neuroplasticity, resulting in the recovery of motor functions in neurologically-impaired individuals. To prepare the recipient psychologically for life after CSA, the development of VR experiences paired with haptic feedback is proposed. This proposal aims to innovate techniques in conventional neurorehabilitation to implement preoperative psychological training for the recipient of HEAVEN. Recipient's familiarity to body movements will prevent unexpected psychological reactions from occurring after the HEAVEN procedure.

  12. Development of Reactor TRIGA PUSPATI Simulator for Education and Training

    International Nuclear Information System (INIS)

    Mohd Sabri Minhat; Zarina Masood; Muhammad Rawi Mohamed Zin

    2016-01-01

    The real-time simulator for Reactor TRIGA PUSPATI (RTP) which is under development. The main purpose of this simulator is operator training and a dynamic test bed (DTB) to test and validate the control logics in reactor regulating system (RRS) of RTP. The simulator configuration is divided into hardware and software. The simulator hardware consists of a host computer, operator station, a network switch, control rod drive mechanism and a large display panel. The RTP hardwired panel is replicated similar to real console. The software includes a mathematical model includes reactor kinetics and thermal-hydraulics that implements plant dynamics in real-time using LabVIEW, an instructor station module work as host computer that manages user instructions, and a human machine interface module as a graphical user interface which is used in the real RTP plant. The developed TRIGA reactor simulators are installed in the Malaysian Nuclear Agency nuclear training center for reactor operator training. To use the simulator as a dynamic test-bed, the reactor regulating system modeling software of the simulator was replaced by actual RRS cabinet which is consist of Programmable Logic Controller (PLC) S7-1500, and was interfaced using a hard-wired and network-based interface. RRS cabinet generates control signals for reactor power control based on the various feedback signals from DTB such as neutron detector signal and control rod positions, and the DTB runs plant dynamics based on the RRS control signals. Thus the Hardware-In-the-Loop Simulation between RRS and the emulated plant (DTB) has been implemented and tested in this configuration. Normal and abnormal case test have been emulated for this project. In conclusion, the functions and the control performance of the developed RTP dynamic test bed simulator have been tested showing reasonable and acceptable results. (author)

  13. Nuclear Education and Training Courses as a Commercial Product of a Low Power Research Reactor

    International Nuclear Information System (INIS)

    Böck, H.; Villa, M.; Steinhauser, G.

    2013-01-01

    The Vienna University of Technology (VUT) operates a 250 kW TRIGA Mark II research reactor at the Atominstitut (ATI) since March 1962. This reactor is uniquely devoted to nuclear education and training with the aim to offer an instrument to perform academic research and training. During the past decade a number of requests to the Atominstitut asked for the possibility to offer this reactor for external training courses. Over the years, such courses have been developed as regular courses for students during their academic curricula at the VUT/ATI. The courses cover such subjects as “Reactor physics and kinetics”, and “Reactor instrumentation and control”, in total about 20 practical exercises. Textbooks have been developed in English language for both courses. Target groups for commercial courses are other universities without an access to research reactors (i.e., the Technical University of Bratislava, Slovak Republic, or the University of Manchester, UK), international organisations (i.e., IAEA Dept of Safeguards, training section), research centres (ie. Mol, Belgium) for retraining of their reactor staff or nuclear power plants for staff retraining. These courses have been very successful during the past five years in such a manner that the Atominstitut has now to decline new course applications as the reactor is also used for Masters thesis and PhD work which requires full power operation while courses require low power operation. The paper describes typical training programs, target groups and possible transfers of these courses to other reactors. (author)

  14. Education and training activities at North Carolina State University's PULSTAR reactor

    International Nuclear Information System (INIS)

    Mayo, C.W.

    1992-01-01

    Research reactor utilization has been an integral part of the North Carolina State University's (NCSU's) nuclear engineering program since its inception. The undergraduate curriculum has a strong teaching laboratory component. Graduate classes use the reactor for selected demonstrations, experiments, and projects. The reactor is also used for commercial power reactor operator training programs, neutron radiography, neutron activation analysis (NAA), and sample and tracer activation for industrial short courses and services as part of the university's land grant mission. The PULSTAR reactor is a 1-MW pool-type reactor that uses 4% enriched UO 2 pellet fuel in Zircaloy II cladding. Standard irradiation facilities include wet exposure ports, a graphite thermal column, and a pneumatic transfer system. In the near term, general facility upgrades include the installation of signal isolation and computer data acquisition and display functions to improve the teaching and research interface with the reactor. In the longer term, the authors foresee studies of new core designs and the development of beam experiment design tools. These would be used to study modifications that may be desired at the end of the current core life and to undertake the development of new research instruments

  15. Minority and female training programs at the Ford Nuclear Reactor, University of Michigan

    International Nuclear Information System (INIS)

    Burn, R.R.

    1992-01-01

    Nuclear power industry operations staffs are composed predominantly of white males because most of the personnel come from the nuclear submarine and surface branches of the U.S. Navy. The purpose of the minority and female training programs sponsored by the Ford Nuclear Reactor at the University of Michigan is to provide a path for minorities and women to enter the nuclear industry as operators, technicians, and, in the long term, as graduate engineers. The training programs are aimed at high school students, preferably juniors. While the training is directed toward operation of a nuclear reactor, it is equally applicable to careers in most other technical fields. It is hoped that some of the participants will remain at the Ford Nuclear Reactor as reactor operators, enter college, and obtain college degrees, after which they will enter the nuclear industry as graduate engineers

  16. United States Department of Energy breeder reactor staff training domestic program

    International Nuclear Information System (INIS)

    1984-01-01

    Two US DOE projects in the Pacific Northwest offer unique on-the-scene training opportunities at sodium-cooled fast-reactor plants: the Fast Flux Test Facility (FFTF) near Richland, Washington, which has operated successfully in a wide range of irradiation test programs since 1980; and the Experimental Breeder Reactor II (EBR-II) near Idaho Falls, Idaho, which has been in operation for approximately 20 years. Training programs have been especially designed to take advantage of this plant experience. Available courses are described

  17. Design and development of a virtual reality simulator for advanced cardiac life support training.

    Science.gov (United States)

    Vankipuram, Akshay; Khanal, Prabal; Ashby, Aaron; Vankipuram, Mithra; Gupta, Ashish; DrummGurnee, Denise; Josey, Karen; Smith, Marshall

    2014-07-01

    The use of virtual reality (VR) training tools for medical education could lead to improvements in the skills of clinicians while providing economic incentives for healthcare institutions. The use of VR tools can also mitigate some of the drawbacks currently associated with providing medical training in a traditional clinical environment such as scheduling conflicts and the need for specialized equipment (e.g., high-fidelity manikins). This paper presents the details of the framework and the development methodology associated with a VR-based training simulator for advanced cardiac life support, a time critical, team-based medical scenario. In addition, we also report the key findings of a usability study conducted to assess the efficacy of various features of this VR simulator through a postuse questionnaire administered to various care providers. The usability questionnaires were completed by two groups that used two different versions of the VR simulator. One version consisted of the VR trainer with it all its features and a minified version with certain immersive features disabled. We found an increase in usability scores from the minified group to the full VR group.

  18. Virtual-Reality training system for nuclear security

    International Nuclear Information System (INIS)

    Nonaka, Nobuyuki

    2012-01-01

    At the Integrated Support Center for Nuclear Nonproliferation and Nuclear Security (ISCN) of the Japan Atomic Energy Agency, the virtual reality (VR) training system is under development for providing a practical training environment to implement experience-oriented and interactive lessons on nuclear security for wide range of participants in human resource development assistance program mainly to Asian emerging nuclear-power countries. This system electrically recreates and visualizes nuclear facilities and training conditions in stereoscopic (3D) view on a large-scale display (CAVE system) as virtual reality training facility (VR facility) and it provides training participants with effective environments to learn installation and layout of security equipment in the facility testing and verifying visually the protection performances under various situations such as changes in day-night lighting and weather conditions, which may lead to practical exercise in the design and evaluation of the physical protection system. This paper introduces basic concept of the system and outline of training programs as well as featured aspects in using the VR technology for the nuclear security. (author)

  19. A PC-based high temperature gas reactor simulator for Indonesian conceptual HTR reactor basic training

    Science.gov (United States)

    Syarip; Po, L. C. C.

    2018-05-01

    In planning for nuclear power plant construction in Indonesia, helium cooled high temperature reactor (HTR) is favorable for not relying upon water supply that might be interrupted by earthquake. In order to train its personnel, BATAN has cooperated with Micro-Simulation Technology of USA to develop a 200 MWt PC-based simulation model PCTRAN/HTR. It operates in Win10 environment with graphic user interface (GUI). Normal operation of startup, power maneuvering, shutdown and accidents including pipe breaks and complete loss of AC power have been conducted. A sample case of safety analysis simulation to demonstrate the inherent safety features of HTR was done for helium pipe break malfunction scenario. The analysis was done for the variation of primary coolant pipe break i.e. from 0,1% - 0,5 % and 1% - 10 % helium gas leakages, while the reactor was operated at the maximum constant power of 10 MWt. The result shows that the highest temperature of HTR fuel centerline and coolant were 1150 °C and 1296 °C respectively. With 10 kg/s of helium flow in the reactor core, the thermal power will back to the startup position after 1287 s of helium pipe break malfunction.

  20. Current state of virtual reality simulation in robotic surgery training: a review.

    Science.gov (United States)

    Bric, Justin D; Lumbard, Derek C; Frelich, Matthew J; Gould, Jon C

    2016-06-01

    Worldwide, the annual number of robotic surgical procedures continues to increase. Robotic surgical skills are unique from those used in either open or laparoscopic surgery. The acquisition of a basic robotic surgical skill set may be best accomplished in the simulation laboratory. We sought to review the current literature pertaining to the use of virtual reality (VR) simulation in the acquisition of robotic surgical skills on the da Vinci Surgical System. A PubMed search was conducted between December 2014 and January 2015 utilizing the following keywords: virtual reality, robotic surgery, da Vinci, da Vinci skills simulator, SimSurgery Educational Platform, Mimic dV-Trainer, and Robotic Surgery Simulator. Articles were included if they were published between 2007 and 2015, utilized VR simulation for the da Vinci Surgical System, and utilized a commercially available VR platform. The initial search criteria returned 227 published articles. After all inclusion and exclusion criteria were applied, a total of 47 peer-reviewed manuscripts were included in the final review. There are many benefits to utilizing VR simulation for robotic skills acquisition. Four commercially available simulators have been demonstrated to be capable of assessing robotic skill. Three of the four simulators demonstrate the ability of a VR training curriculum to improve basic robotic skills, with proficiency-based training being the most effective training style. The skills obtained on a VR training curriculum are comparable with those obtained on dry laboratory simulation. The future of VR simulation includes utilization in assessment for re-credentialing purposes, advanced procedural-based training, and as a warm-up tool prior to surgery.

  1. Modern design and safety analysis of the University of Florida Training Reactor

    International Nuclear Information System (INIS)

    Jordan, K.A.; Springfels, D.; Schubring, D.

    2015-01-01

    Highlights: • A new safety analysis of the University of Florida Training Reactor is presented. • This analysis uses modern codes and replaces the NRC approved analysis from 1982. • Reduction in engineering margin confirms that the UFTR is a negligible risk reactor. • Safety systems are not required to ensure that safety limits are not breached. • Negligible risk reactors are ideal for testing digital I&C equipment. - Abstract: A comprehensive series of neutronics and thermal hydraulics analyses were conducted to demonstrate the University of Florida Training Reactor (UFTR), an ARGONAUT type research reactor, as a negligible risk reactor that does not require safety-related systems or components to prevent breach of a safety limit. These analyses show that there is no credible UFTR accident that would result in major fuel damage or risk to public health and safety. The analysis was based on two limiting scenarios, whose extremity bound all other accidents of consequence: (1) the large step insertion of positive reactivity and (2) the release of fission products due to mechanical damage to a spent fuel plate. The maximum step insertion of positive reactivity was modeled using PARET/ANL software and shows a maximum peak fuel temperature of 283.2 °C, which is significantly below the failure limit of 530 °C. The exposure to the staff and general public was calculated for the worst-case fission product release scenario using the ORIGEN-S and COMPLY codes and was shown to be 6.5% of the annual limit. Impacts on reactor operations and an Instrumentation & Control System (I&C) upgrade are discussed

  2. Modern design and safety analysis of the University of Florida Training Reactor

    Energy Technology Data Exchange (ETDEWEB)

    Jordan, K.A., E-mail: kjordan@ufl.edu [University of Florida, 106 UFTR Bldg., PO Box 116400, Gainesville, FL 32611-6400 (United States); Springfels, D., E-mail: dspringfels@ufl.edu [University of Florida, 106 UFTR Bldg., PO Box 116400, Gainesville, FL 32611-6400 (United States); Schubring, D., E-mail: dlschubring@ufl.edu [University of Florida, 202 Nuclear Science Building, PO Box 118300, Gainesville, FL 32611-8300 (United States)

    2015-05-15

    Highlights: • A new safety analysis of the University of Florida Training Reactor is presented. • This analysis uses modern codes and replaces the NRC approved analysis from 1982. • Reduction in engineering margin confirms that the UFTR is a negligible risk reactor. • Safety systems are not required to ensure that safety limits are not breached. • Negligible risk reactors are ideal for testing digital I&C equipment. - Abstract: A comprehensive series of neutronics and thermal hydraulics analyses were conducted to demonstrate the University of Florida Training Reactor (UFTR), an ARGONAUT type research reactor, as a negligible risk reactor that does not require safety-related systems or components to prevent breach of a safety limit. These analyses show that there is no credible UFTR accident that would result in major fuel damage or risk to public health and safety. The analysis was based on two limiting scenarios, whose extremity bound all other accidents of consequence: (1) the large step insertion of positive reactivity and (2) the release of fission products due to mechanical damage to a spent fuel plate. The maximum step insertion of positive reactivity was modeled using PARET/ANL software and shows a maximum peak fuel temperature of 283.2 °C, which is significantly below the failure limit of 530 °C. The exposure to the staff and general public was calculated for the worst-case fission product release scenario using the ORIGEN-S and COMPLY codes and was shown to be 6.5% of the annual limit. Impacts on reactor operations and an Instrumentation & Control System (I&C) upgrade are discussed.

  3. Virtual Reality Simulator Systems in Robotic Surgical Training.

    Science.gov (United States)

    Mangano, Alberto; Gheza, Federico; Giulianotti, Pier Cristoforo

    2018-06-01

    The number of robotic surgical procedures has been increasing worldwide. It is important to maximize the cost-effectiveness of robotic surgical training and safely reduce the time needed for trainees to reach proficiency. The use of preliminary lab training in robotic skills is a good strategy for the rapid acquisition of further, standardized robotic skills. Such training can be done either by using a simulator or by exercises in a dry or wet lab. While the use of an actual robotic surgical system for training may be problematic (high cost, lack of availability), virtual reality (VR) simulators can overcome many of these obstacles. However, there is still a lack of standardization. Although VR training systems have improved, they cannot yet replace experience in a wet lab. In particular, simulated scenarios are not yet close enough to a real operative experience. Indeed, there is a difference between technical skills (i.e., mechanical ability to perform a simulated task) and surgical competence (i.e., ability to perform a real surgical operation). Thus, while a VR simulator can replace a dry lab, it cannot yet replace training in a wet lab or operative training in actual patients. However, in the near future, it is expected that VR surgical simulators will be able to provide total reality simulation and replace training in a wet lab. More research is needed to produce more wide-ranging, trans-specialty robotic curricula.

  4. Research and development of the software for visualizing nuclear reactor and neutronics analysis

    International Nuclear Information System (INIS)

    Okui, Shota; Sekimoto, Hiroshi

    2009-01-01

    It is not easy to image three-dimensional construct of a nuclear reactor with only its two-dimensional figure because it contains a number of structures and its construction is very complicated. Several visualization softwares for the nuclear reactor or some other plant exist, but require high skills and their operation is not simple. In this study, we developed nuclear reactor visualization software, called 'Visual Reactor (VR)', which does not require specific skills. We added the neutronics analysis code to that software. This code executes cell calculation, neutron diffusion calculation and nuclide burnup calculation by itself without any other codes. We tried to treat simple physics model in order to perform these calculation in a short time. Neutronics characteristics, such as neutron flux and power density distribution, are visualized on structure of nuclear reactor. Target operating system is Microsoft Windows XP or Vista. VR is utilized to figure out the structure of nuclear reactor and whole picture of neutronics characteristics. (author)

  5. The role of a small teaching reactor in education and training

    International Nuclear Information System (INIS)

    Bobek, L.M.; Mayer, J.A. Jr.

    1992-01-01

    It cannot be simply concluded that because an undergraduate nuclear engineering program has access to a higher power research reactor that the number of BS graduates will be proportionately larger than a program whose reactor operates at a much lower power level. What can be concluded is that although smaller in size and capability, low-power research reactors and the nuclear engineering programs they serve provide an important role in producing much-needed nuclear engineers and scientists at the undergraduate level. Designed and built by General Electric primarily as a teaching tool for nuclear engineering education, the nuclear reactor at Worcester Polytechnic Institute (WPI) first began operation in 1959. The reactor power level was upgraded from 1 to 10 kW in 1969, and its 20-yr operating license was renewed in 1983. With the support of DOE funds, the reactor was converted to low-enriched fuel in 1988. Under partial funding from the DOE University Reactor Instrumentation Program, the reactor control console will soon be replaced. Since a small research reactor is an ideal tool for providing basic and intermediate nuclear training, the incorporation of nuclear subjects into traditional disciplines will consequently enhance reactor facility usage. With its continued modernization, the WPI nuclear reactor facility will play a key role in meeting nuclear manpower needs while providing excellent and rewarding career opportunities for students in all disciplines for many years to come

  6. Advanced operating technique using the VR database system

    International Nuclear Information System (INIS)

    Lee, Il-Suk; Yoon, Sang-Hyuk; Suh, Kune Y.

    2003-01-01

    For the timely and competitive response to rapidly changing energy environment in the twenty-first century, there is a growing need to build the advanced nuclear power plants in the unlimited workspace of virtual reality (VR) prior to commissioning. One can then realistically evaluate their construction time and cost per varying methods and options available from the leading-edge technology. In particular, a great deal of efforts have yet to be made for time- and cost-dependent plant simulation and dynamically coupled database construction in the VR space. The present work is being proposed in the three-dimensional space and time plus cost coordinates, i.e. four plus dimensional (4 + D) coordinates. The 4 + D VR technology TM will help the preliminary VR simulation capability for the plants will supply the vital information not only for the actual design and construction of the engineered structures but also for the on-line design modification. Quite a few companies and research institutions have supplied various information services to the nuclear market. A great deal of the information exists in the form of reports, articles, books, which are just kind of simple texts and graphic images. But if very large and important information transfer methods are developed for the nuclear plants by means of the 4 + D technology database, they will tend to greatly benefit the designers, manufacturers, users and even the public. Moreover, one can understand clearly the total structure of the nuclear plants if the 4 + D VR technology TM database operates together with the transient analysis simulator. This technique should be available for public information about the nuclear industry as well as nuclear plant structure and components. By using the 4 + D VR technology TM one can supply the information to users which couldn't have been expressed by the existing technology. Users can not only spin or observe closely the structural elements by simple mouse control, but also know

  7. Using virtual reality technology for aircraft visual inspection training: presence and comparison studies.

    Science.gov (United States)

    Vora, Jeenal; Nair, Santosh; Gramopadhye, Anand K; Duchowski, Andrew T; Melloy, Brian J; Kanki, Barbara

    2002-11-01

    The aircraft maintenance industry is a complex system consisting of several interrelated human and machine components. Recognizing this, the Federal Aviation Administration (FAA) has pursued human factors related research. In the maintenance arena the research has focused on the aircraft inspection process and the aircraft inspector. Training has been identified as the primary intervention strategy to improve the quality and reliability of aircraft inspection. If training is to be successful, it is critical that we provide aircraft inspectors with appropriate training tools and environment. In response to this need, the paper outlines the development of a virtual reality (VR) system for aircraft inspection training. VR has generated much excitement but little formal proof that it is useful. However, since VR interfaces are difficult and expensive to build, the computer graphics community needs to be able to predict which applications will benefit from VR. To address this important issue, this research measured the degree of immersion and presence felt by subjects in a virtual environment simulator. Specifically, it conducted two controlled studies using the VR system developed for visual inspection task of an aft-cargo bay at the VR Lab of Clemson University. Beyond assembling the visual inspection virtual environment, a significant goal of this project was to explore subjective presence as it affects task performance. The results of this study indicated that the system scored high on the issues related to the degree of presence felt by the subjects. As a next logical step, this study, then, compared VR to an existing PC-based aircraft inspection simulator. The results showed that the VR system was better and preferred over the PC-based training tool.

  8. Virtual reality training versus blended learning of laparoscopic cholecystectomy

    DEFF Research Database (Denmark)

    Nickel, Felix; Brzoska, Julia Anja; Gondan, Matthias

    2015-01-01

    Objective: This study compared virtual reality (VR) training with low cost blended learning (BL) in a structured training program. Background: Training of laparoscopic skills outside the operating room is mandatory to reduce operative times and risks. Methods: Laparoscopy-naïve medical students...... were randomized in two groups stratified for gender. The BL group (n = 42) used E-learning for laparoscopic cholecystectomy (LC) and practiced basic skills with box trainers. The VR group (n = 42) trained basic skills and LC on the LAP Mentor II (Simbionix, Cleveland, USA). Each group trained 3×4 hours...

  9. Changes of pelvis control with subacute stroke: A comparison of body-weight- support treadmill training coupled virtual reality system and over-ground training.

    Science.gov (United States)

    Mao, Yurong; Chen, Peiming; Li, Lifang; Li, Le; Huang, Dongfeng

    2015-01-01

    Gait recovery is very important to stroke survivors to regain their independence in activity of daily life. This study aimed to investigate the effects of virtual reality (VR) coupled body weight support treadmill training (BWSTT) on pelvic control at the early stage of stroke. Kinematic and kinetic changes of pelvic motion were evaluated by a 3D gait analysis system and were compared to the results from over-ground walking training. Twenty-four patients having unilateral hemiplegia with subacute stroke were recruited to a VR coupled BWSTT group (n= 12) and a conventional therapy (CT) group (n= 12). Both of the groups received training of 20-40 min/day, 5 days/week, for 3 weeks. The results showed the tilt of pelvis in sagittal plane improved significantly (P= 0.038) after treatment in the BWSTT+VR group, in terms of decreased amplitude of anterior peak (mean, from 10.99° to 6.25°), while there were no significant differences in the control group. The findings suggested that VR coupled BWSTT gait training could decrease anterior tilt of pelvis in early hemiparetic persons following a modest intervention dose, and the training may have advantages over conventional over-ground gait training and can assist the therapists in correcting abnormal gait pattern of stroke survivors.

  10. Mapping the plateau of novices in virtual reality simulation training of mastoidectomy

    DEFF Research Database (Denmark)

    A.W. Andersen, Steven; Konge, Lars; Mikkelsen, Peter Trier

    2016-01-01

    To explore why novices' performance plateau in directed, self-regulated virtual reality (VR) simulation training and how performance can be improved.......To explore why novices' performance plateau in directed, self-regulated virtual reality (VR) simulation training and how performance can be improved....

  11. TAP 1, Training Program Manual

    International Nuclear Information System (INIS)

    1991-01-01

    Training programs at DOE nuclear facilities should provide well-trained, qualified personnel to safely and efficiently operate the facilities in accordance with DOE requirements. A need has been identified for guidance regarding analysis, design, development, implementation, and evaluation of consistent and reliable performance-based training programs. Accreditation of training programs at Category A reactors and high-hazard and selected moderate-hazard nonreactor nuclear facilities will assure consistent, appropriate, and cost-effective training of personnel responsible for the operation, maintenance, and technical support of these facilities. Training programs that are designed and based on systematically determined job requirements, instead of subjective estimation of trainee needs, yield training activities that are consistent and develop or improve knowledge, skills, and abilities that can be directly related to the work setting. Because the training is job-related, the content of these programs more efficiently meets the needs of the employee. Besides a better trained work force, a greater level of operational reactor safety can be realized. This manual is intended to provide an overview of the accreditation process and a brief description of the elements necessary to construct and maintain training programs that are based on the requirements of the job. Two companion manuals provide additional information to assist contractors in their efforts to accredit training programs

  12. The role of the IPR-R1 TRIGA Mark I research reactor in nuclear education and training in Brazil

    Energy Technology Data Exchange (ETDEWEB)

    Ferreira, Andrea V.; Mesquita, Amir Z.; Maretti Junior, Fausto; Souza, Rose Mary G.P.; Dalle, Hugo M.; Paiano, Silvestre, E-mail: avf@cdtn.br, E-mail: amir@cdtn.br, E-mail: fmj@cdtn.br, E-mail: souzarm@cdtn.br, E-mail: dallehm@cdtn.br [Centro de Desenvolvimento da Tecnologia Nuclear (CDTN/CNEN-MG), Belo Horizonte, MG (Brazil)

    2011-07-01

    The revival of the Brazilian nuclear program has anticipated a large demand for training in nuclear technology. The Nuclear Technology Development Center (CDTN), a research institute of the Brazilian Nuclear Energy Commission (CNEN), offers the Operator Training Course on Research Reactors (CTORP). This course has existed since 1974 and about 258 workers were certificated by CTORP. This article describes the activities of CTORP and presents a proposal for its activities expansion in order to provide the current demand in the nuclear technology. Experimental research projects programs would be created in the postgraduate course at CDTN. In addition to the normal reactor physics topics addressed by CTORP, new subjects such as thermal hydraulic and instrumentation should be added and discussed too. (author)

  13. The role of the IPR-R1 TRIGA Mark I research reactor in nuclear education and training in Brazil

    International Nuclear Information System (INIS)

    Ferreira, Andrea V.; Mesquita, Amir Z.; Maretti Junior, Fausto; Souza, Rose Mary G.P.; Dalle, Hugo M.; Paiano, Silvestre

    2011-01-01

    The revival of the Brazilian nuclear program has anticipated a large demand for training in nuclear technology. The Nuclear Technology Development Center (CDTN), a research institute of the Brazilian Nuclear Energy Commission (CNEN), offers the Operator Training Course on Research Reactors (CTORP). This course has existed since 1974 and about 258 workers were certificated by CTORP. This article describes the activities of CTORP and presents a proposal for its activities expansion in order to provide the current demand in the nuclear technology. Experimental research projects programs would be created in the postgraduate course at CDTN. In addition to the normal reactor physics topics addressed by CTORP, new subjects such as thermal hydraulic and instrumentation should be added and discussed too. (author)

  14. LapTrain: multi-modality training curriculum for laparoscopic cholecystectomy-results of a randomized controlled trial.

    Science.gov (United States)

    Kowalewski, K F; Garrow, C R; Proctor, T; Preukschas, A A; Friedrich, M; Müller, P C; Kenngott, H G; Fischer, L; Müller-Stich, B P; Nickel, F

    2018-02-12

    Multiple training modalities for laparoscopy have different advantages, but little research has been conducted on the benefit of a training program that includes multiple different training methods compared to one method only. This study aimed to evaluate benefits of a combined multi-modality training program for surgical residents. Laparoscopic cholecystectomy (LC) was performed on a porcine liver as the pre-test. Randomization was stratified for experience to the multi-modality Training group (12 h of training on Virtual Reality (VR) and box trainer) or Control group (no training). The post-test consisted of a VR LC and porcine LC. Performance was rated with the Global Operative Assessment of Laparoscopic Skills (GOALS) score by blinded experts. Training (n = 33) and Control (n = 31) were similar in the pre-test (GOALS: 13.7 ± 3.4 vs. 14.7 ± 2.6; p = 0.198; operation time 57.0 ± 18.1 vs. 63.4 ± 17.5 min; p = 0.191). In the post-test porcine LC, Training had improved GOALS scores (+ 2.84 ± 2.85 points, p < 0.001), while Control did not (+ 0.55 ± 2.34 points, p = 0.154). Operation time in the post-test was shorter for Training vs. Control (40.0 ± 17.0 vs. 55.0 ± 22.2 min; p = 0.012). Junior residents improved GOALS scores to the level of senior residents (pre-test: 13.7 ± 2.7 vs. 18.3 ± 2.9; p = 0.010; post-test: 15.5 ± 3.4 vs. 18.8 ± 3.8; p = 0.120) but senior residents remained faster (50.1 ± 20.6 vs. 25.0 ± 1.9 min; p < 0.001). No differences were found between groups on the post-test VR trainer. Structured multi-modality training is beneficial for novices to improve basics and overcome the initial learning curve in laparoscopy as well as to decrease operation time for LCs in different stages of experience. Future studies should evaluate multi-modality training in comparison with single modalities. German Clinical Trials Register DRKS00011040.

  15. A VR-User Interface for Design by Features

    NARCIS (Netherlands)

    Coomans, M.K.D.; Timmermans, H.J.P.

    1998-01-01

    We present the design of a Virtual Reality based user interface (VR-UI). It is the interface for the VR-DIS system, a design application for the Building and Construction industry (VRDIS stands for Virtual Reality - Design Information System). The interface is characterised by a mixed representation

  16. Virtual reality lead extraction as a method for training new physicians: a pilot study.

    Science.gov (United States)

    Maytin, Melanie; Daily, Thomas P; Carillo, Roger G

    2015-03-01

    It is estimated that the demand for transvenous lead extraction (TLE) has reached an annual extraction rate of nearly 24,000 patients worldwide. Despite technologic advances, TLE still has the potential for significant morbidity and mortality. Complication rates with TLE directly parallel operator experience. However, obtaining adequate training during and postfellowship can be difficult. Given the potential for catastrophic complications and the steep learning curve (up to 300 cases) associated with this procedure, we sought to validate a virtual reality (VR) lead extraction simulator as an innovative training and evaluation tool for physicians new to TLE. We randomized eight electrophysiology fellows to VR simulator versus conventional training. We compared procedural skill competency between the groups using simulator competency, tactile measurements, markers of proficiency and attitudes, and cognitive abilities battery. Practical skills and simulator complications differed significantly between the VR simulator and conventional training groups. The VR simulator group executed patient preparation and procedure performance better than the conventional group (P training experienced a simulator complication (two superior vena cava [SVC] tears, three right ventricle [RV] avulsions) versus one fellow in the VR simulator group (one SVC tear) (P = 0.02). Tactile measurements revealed a trend toward excess pushing versus pulling forces among the conventionally trained group. The time for lead removal was also significantly higher in the conventional training group (12.46 minutes vs 5.54 minutes, P = 0.02). There was no significant difference in baseline or posttraining cognitive ability. We contend that the implementation of alternative training tools such as a VR simulation model will improve physician training and allow for an innovative pathway to assess the achievement of competency. ©2014 Wiley Periodicals, Inc.

  17. HCI Lessons From PlayStation VR

    OpenAIRE

    Habgood, Jacob; Wilson, David; Moore, David; Alapont, Sergio

    2017-01-01

    PlayStation VR has quickly built up a significant user-base of over a million headsets and its own ecosystem of games across a variety of genres. These games form part of a rapidly evolving testing ground for design solutions which can usefully inform HCI design for virtual reality. This paper reviews every PlayStation VR title released in the first three months of its lifecycle in order to identify emerging themes for locomotion. These themes are discussed with respect to the lessons learned...

  18. Visuomotor adaptation in head-mounted virtual reality versus conventional training

    Science.gov (United States)

    Anglin, J. M.; Sugiyama, T.; Liew, S.-L.

    2017-01-01

    Immersive, head-mounted virtual reality (HMD-VR) provides a unique opportunity to understand how changes in sensory environments affect motor learning. However, potential differences in mechanisms of motor learning and adaptation in HMD-VR versus a conventional training (CT) environment have not been extensively explored. Here, we investigated whether adaptation on a visuomotor rotation task in HMD-VR yields similar adaptation effects in CT and whether these effects are achieved through similar mechanisms. Specifically, recent work has shown that visuomotor adaptation may occur via both an implicit, error-based internal model and a more cognitive, explicit strategic component. We sought to measure both overall adaptation and balance between implicit and explicit mechanisms in HMD-VR versus CT. Twenty-four healthy individuals were placed in either HMD-VR or CT and trained on an identical visuomotor adaptation task that measured both implicit and explicit components. Our results showed that the overall timecourse of adaption was similar in both HMD-VR and CT. However, HMD-VR participants utilized a greater cognitive strategy than CT, while CT participants engaged in greater implicit learning. These results suggest that while both conditions produce similar results in overall adaptation, the mechanisms by which visuomotor adaption occurs in HMD-VR appear to be more reliant on cognitive strategies. PMID:28374808

  19. Combined use of the RPI [Rensselaer Polytechnic Institute] reactor for training and critical experiments

    International Nuclear Information System (INIS)

    Harris, D.R.; Rohr, R.R.; Rodriguez-Vera, F.

    1990-01-01

    The Rensselaer Polytechnic Institute (RPI) reactor critical facility (RCF) has provided educational and research opportunities for RPI and other students for >25 yr. The RCF was built by the American Locomotive Company (ALCO) in the 1950s as a critical facility in support of the army package power reactor program, and, when ALCO went out of business in 1964, the RCF was acquired by RPI. Since that time, RPI has operated the RCF primarily in a teaching mode in the nuclear engineering department, although reactor research, activation analyses, and reactivity assays have been carried out as well. Until recently, the RCF was fueled by plates containing highly enriched uranium as a cermet in stainless steel. This highly enriched uranium (HEU) fuel was replaced recently by 4.81 wt% enriched UO 2 high-density pellets clad in stainless steel rods. The use of these SPERT (F1) fuel rods in the RCF provided a cost-effective method for conversion of the core from HEU to low-enriched uranium and for enhancement of the RCF training and research program. The RCF is the only facility in the United States that provides reactor training on a core containing fuel that is similar to that used in power industry light water reactors (LWRs). Moreover, the RCF is the only facility in the United States currently available for supplying critical experimental data in support of the LWR power industry. Thus, the RCF is in a unique position to carry out important training and research services consistent with RPI's nuclear engineering objectives

  20. VR plugin: a Virtual Reality plugin for unity applications

    OpenAIRE

    Troya Moreno, Jorge

    2017-01-01

    Software development for Virtual Reality (VR) has been popularized in 2016, alongside products such as Unity 3D and Oculus, especially in fields such as video games, tourism, media and marketing. But software development for VR is complex because additional requirements must be added to software that are not normally required. Newcomers to the Decoroso Crespo Laboratory, who join new groups to develop VR software using Unity 3D as a development platform, find it difficult to integrate some of...

  1. GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels

    DEFF Research Database (Denmark)

    Gugenheimer, Jan; Wolf, Dennis; Eiríksson, Eyþór Rúnar

    2016-01-01

    We present GyroVR, head worn flywheels designed to render inertia in Virtual Reality (VR. Motions such as flying, diving or floating in outer space generate kinesthetic forces onto our body which impede movement and are currently not represented in VR. We simulate those kinesthetic forces...... by attaching flywheels to the users head, leveraging the gyroscopic effect of resistance when changing the spinning axis of rotation. GyroVR is an ungrounded, wireless and self contained device allowing the user to freely move inside the virtual environment. The generic shape allows to attach it to different...... positions on the users body. We evaluated the impact of GyroVR onto different mounting positions on the head (back and front) in terms of immersion, enjoyment and simulator sickness. Our results show, that attaching GyroVR onto the users head (front of the Head Mounted Display (HMD)) resulted in the highest...

  2. The reconstruction of the training reactor of the Budapest Technical University

    International Nuclear Information System (INIS)

    Viragh, E.

    1981-01-01

    The reconstruction of the training reactor between 1978 and 1981 did not hinder the education and training activities of the University. Dosimetric measurements during the test run revealed no additional hazard from the elevation of power from 10 to 100 kW. (author)

  3. Pilot program: NRC severe reactor accident incident response training manual: Severe reactor accident overview

    International Nuclear Information System (INIS)

    McKenna, T.J.; Martin, J.A.; Miller, C.W.; Hively, L.M.; Sharpe, R.W.; Giitter, J.G.; Watkins, R.M.

    1987-02-01

    This pilot training manual has been written to fill the need for a general text on NRC response to reactor accidents. The manual is intended to be the foundation for a course for all NRC response personnel. Severe Reactor Accident Overview is the second in a series of volumes that collectively summarize the US Nuclear Regulatory Commission (NRC) emergency response during severe power reactor accidents and provide necessary background information. This volume describes elementary perspectives on severe accidents and accident assesment. Each volume serves, respectively, as the text for a course of instruction in a series of courses. Each volume is accompanied by an appendix of slides that can be used to present this material. The slides are called out in the text

  4. RA reactor operation and maintenance in 1992, Part 1

    International Nuclear Information System (INIS)

    Sotic, O.; Cupac, S.; Sulem, B.; Zivotic, Z.; Majstorovic, D.; Tanaskovic, M.

    1992-01-01

    During 1992 Ra reactor was not in operation. All the activities were fulfilled according to the previously adopted plan. Basic activities were concerned with revitalisation of the RA reactor and maintenance of reactor components. All the reactor personnel was busy with reconstruction and renewal of the existing reactor systems and building of the new systems, maintenance of the reactor devices. Part of the staff was trained for relevant tasks and maintenance of reactor systems [sr

  5. Virtual Reality Conferencing: Multi-user immersive VR experiences on the web

    NARCIS (Netherlands)

    Gunkel, S.N.B.; Stokking, H.M.; Prins, M.J.; Stap, N. van der; Haar, F.B. ter; Niamut, O.A.

    2018-01-01

    Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, enriching and enhancing the way we share experiences and collaborate remotely. While Social VR applications are getting more momentum, most services regarding Social VR focus on animated avatars. In

  6. Necessity of research reactors

    International Nuclear Information System (INIS)

    Ito, Tetsuo

    2016-01-01

    Currently, only three educational research reactors at two universities exist in Japan: KUR, KUCA of Kyoto University and UTR-KINKI of Kinki University. UTR-KINKI is a light-water moderated, graphite reflected, heterogeneous enriched uranium thermal reactor, which began operation as a private university No. 1 reactor in 1961. It is a low power nuclear reactor for education and research with a maximum heat output of 1 W. Using this nuclear reactor, researches, practical training, experiments for training nuclear human resources, and nuclear knowledge dissemination activities are carried out. As of October 2016, research and practical training accompanied by operation are not carried out because it is stopped. The following five items can be cited as challenges faced by research reactors: (1) response to new regulatory standards and stagnation of research and education, (2) strengthening of nuclear material protection and nuclear fuel concentration reduction, (3) countermeasures against aging and next research reactor, (4) outflow and shortage of nuclear human resources, and (5) expansion of research reactor maintenance cost. This paper would like to make the following recommendations so that we can make contribution to the world in the field of nuclear power. (1) Communication between regulatory authorities and business operators regarding new regulatory standards compliance. (2) Response to various problems including spent fuel measures for long-term stable utilization of research reactors. (3) Personal exchanges among nuclear experts. (4) Expansion of nuclear related departments at universities to train nuclear human resources. (5) Training of world-class nuclear human resources, and succession and development of research and technologies. (A.O.)

  7. Assessment of health-related quality of life in spine treatment: conversion from SF-36 to VR-12.

    Science.gov (United States)

    Gornet, Matthew F; Copay, Anne G; Sorensen, Katrine M; Schranck, Francine W

    2018-02-28

    Health-related quality-of-life outcomes have been collected with the Medical Outcomes Study (MOS) Short Form 36 (SF-36) survey. Boston University School of Public Health has developed algorithms for the conversion of SF-36 to Veterans RAND 12-Item Health Survey (VR-12) Physical Component Summary (PCS) and Mental Component Summary (MCS) scores. The purpose of the present study is to investigate the conversion of the SF-36 to VR-12 PCS and MCS scores. Preoperative and postoperative SF-36 were collected from patients who underwent lumbar or cervical surgery from a single surgeon between August 1998 and January 2013. Short Form 36 PCS and MCS scores were calculated following their original instructions. The SF-36 answers were then converted to VR-12 PCS and MCS scores following the algorithm provided by the Boston University School of Public Health. The mean score, preoperative to postoperative change, and proportions of patients who reach the minimum detectable change were compared between SF-36 and VR-12. A total of 1,968 patients (1,559 lumbar and 409 cervical) had completed preoperative and postoperative SF-36. The values of the SF-36 and VR-12 mean scores were extremely similar, with score differences ranging from 0.77 to 1.82. The preoperative to postoperative improvement was highly significant (p36 and VR-12 scores. The mean change scores were similar, with a difference of up to 0.93 for PCS and up to 0.37 for MCS. Minimum detectable change (MDC) values were almost identical for SF-36 and VR-12, with a difference of 0.12 for PCS and up to 0.41 for MCS. The proportions of patients whose change in score reached MDC were also nearly identical for SF-36 and VR-12. About 90% of the patients above SF-36 MDC were also above VR-12 MDC. The converted VR-12 scores, similar to the SF-36 scores, detect a significant postoperative improvement in PCS and MCS scores. The calculated MDC values and the proportions of patients whose score improvement reach MDC are similar for

  8. Policies and practices pertaining to the selection, qualification requirements, and training programs for nuclear-reactor operating personnel at the Oak Ridge National Laboratory

    International Nuclear Information System (INIS)

    Culbert, W.H.

    1985-10-01

    This document describes the policies and practices of the Oak Ridge National Laboratory (ORNL) regarding the selection of and training requirements for reactor operating personnel at the Laboratory's nuclear-reactor facilities. The training programs, both for initial certification and for requalification, are described and provide the guidelines for ensuring that ORNL's research reactors are operated in a safe and reliable manner by qualified personnel. This document gives an overview of the reactor facilities and addresses the various qualifications, training, testing, and requalification requirements stipulated in DOE Order 5480.1A, Chapter VI (Safety of DOE-Owned Reactors); it is intended to be in compliance with this DOE Order, as applicable to ORNL facilities. Included also are examples of the documentation maintained amenable for audit

  9. The use of VR in the treatment of panic disorders and agoraphobia.

    Science.gov (United States)

    Botella, Cristina; Villa, Helena; García Palacios, Azucena; Quero, Soledad; Baños, Rosa M; Alcaniz, Mariano

    2004-01-01

    Panic disorder with agoraphobia (PDA) is considered an important public health problem. The efficacy of cognitive-behavioral therapy (CBT) for PDA has been widely demonstrated. The American National Institute of Health recommended Cognitive-Behavioral programs as the treatment of choice for this disorder. This institution also recommended that researchers develop treatments whose mode of delivery increases the availability of these programs. Virtual Reality based treatments can help to achieve this goal. VR has several advantages compared with conventional techniques. One of the essential components to treat these disorders is exposure. In VR the therapist can control the feared situations at will and with a high degree of safety for the patient, as it is easier to grade the feared situations. Another advantage is that VR is more confidential because treatment takes place in the therapist's office. It is also less time consuming as it takes place in the therapist's office. Considering the wide number of situations and activities that agoraphobic patients use to avoid, VR can save time and money significantly. Another advantage in treating PDA using VR is the possibility of doing VR interoceptive. VR could be a more natural setting for interoceptive exposure than the consultation room because we can elicit bodily sensations while the patient is immerse in VR agoraphobic situations. Finally, we think that VR exposure can be a useful intermediate step for those patients who refuse in vivo exposure because the idea of facing the real agoraphobic situations is too aversive for them. In this chapter we offer the work done by our research team at the VEPSY-UPDATED project. We describe the VR program we have developed for the treatment of PDA and we summarize the efficacy and effectiveness data of a study where we compare a cognitive-behavioral program including VR for the exposure component with a standard cognitive-behavioral program including in vivo exposure and with a

  10. Virtual reality-based medical training and assessment: The multidisciplinary relationship between clinicians, educators and developers.

    Science.gov (United States)

    Lövquist, Erik; Shorten, George; Aboulafia, Annette

    2012-01-01

    The current focus on patient safety and evidence-based medical education has led to an increased interest in utilising virtual reality (VR) for medical training. The development of VR-based systems require experts from different disciplines to collaborate with shared and agreed objectives throughout a system's development process. Both the development of technology as well as the incorporation and evaluation of relevant training have to be given the appropriate attention. The aim of this article is to illustrate how constructive relationships can be established between stakeholders to develop useful and usable VR-based medical training systems. This article reports a case study of two research projects that developed and evaluated a VR-based training system for spinal anaesthesia. The case study illustrates how close relationships can be established by champion clinicians leading research in this area and by closely engaging clinicians and educators in iterative prototype design throughout a system's development process. Clinicians and educators have to strive to get more involved (ideally as champions of innovation) and actively guide the development of VR-based training and assessment systems. System developers have to strive to ensure that clinicians and educators are participating constructively in the developments of such systems.

  11. Training methods and facilities on reactor and simulators at the Grenoble Nuclear Research Centre

    International Nuclear Information System (INIS)

    Destot, M.; Siebert, S.

    1987-01-01

    Siloette is a CEA unit with a threshold vocation: operation of the Siloette 100 KW pool-type research reactor; basic training in reactor physics for nuclear power plant operators; and production of nuclear power plant simulators: PWR, GCR and more generally of all types of industrial unit simulators, thermal power plant, network, chemical plant, etc. From this experience, they would emphasize in particular the synergy arising from these complementary activities, the essential role of training in basic principles as a complement to operation training, and the ever-increasing importance of design ergonomics of the training means

  12. A virtual reality assessment and training system for unilateral neglect.

    Science.gov (United States)

    Kim, Kwanguk; Kim, Jaehun; Ku, Jeonghun; Kim, Deog Young; Chang, Won Hyek; Shin, Dong Ik; Lee, Jang Han; Kim, In Young; Kim, Sun I

    2004-12-01

    Patients with unilateral neglect have problems reporting, responding, or orienting to novel or meaningful stimuli that is presented to the side opposite to that of a brain lesion. This creates a serous problem in regards to daily living activities. However, the established methods for assessing and training of unilateral neglect patients have several deficits. Recently, virtual reality (VR) technologies have been used as an assessment and treatment tool for rehabilitation. Hence, this study designed a VR system to assess and train unilateral neglect patients. In addition, the suitability and feasibility of our VR system for unilateral neglect patients was verified.

  13. Virtual reality applications to the training

    International Nuclear Information System (INIS)

    Gomez-Arguello, B.; Gonzalez, F.; Salve, R.

    2003-01-01

    The application of Virtual Reality for training in radiological environments allows the planning analysis and training in tasks which will be performed later in a real environment, saving doses to the real workers. There are many advantages of using VR in the training field comparing with a traditional training based on entries to the radiological areas and 2D studies: The application of the VR to the nuclear industry will provide in a middle period a more efficient training in radiological environments, giving more fidelity to the real world, enforcing the spatial skills and the active learning and allowing the visualization of the radiation field and the more suitable routes. TECNATOM has been working in VR field through several to test the adequacy of this methodology. Specifically, the SIMU2 project has been developed. This is a Virtual Reality highly flexible based software tool which allows for the simulation of human tasks in radiological environments, providing dosimetric information in all the points of the environment as well as the doses received by the workers during the simulated tasks performance. This application can be used as a support tool in training courses, to train the operators who will perform the real operation. Besides, the system allows the trainer to enter comments and explanations for each selected action or for the complete task. (Author) 8 refs

  14. Virtual reality simulator training of laparoscopic cholecystectomies - a systematic review.

    Science.gov (United States)

    Ikonen, T S; Antikainen, T; Silvennoinen, M; Isojärvi, J; Mäkinen, E; Scheinin, T M

    2012-01-01

    Simulators are widely used in occupations where practice in authentic environments would involve high human or economic risks. Surgical procedures can be simulated by increasingly complex and expensive techniques. This review gives an update on computer-based virtual reality (VR) simulators in training for laparoscopic cholecystectomies. From leading databases (Medline, Cochrane, Embase), randomised or controlled trials and the latest systematic reviews were systematically searched and reviewed. Twelve randomised trials involving simulators were identified and analysed, as well as four controlled studies. Furthermore, seven studies comparing black boxes and simulators were included. The results indicated any kind of simulator training (black box, VR) to be beneficial at novice level. After VR training, novice surgeons seemed to be able to perform their first live cholecystectomies with fewer errors, and in one trial the positive effect remained during the first ten cholecystectomies. No clinical follow-up data were found. Optimal learning requires skills training to be conducted as part of a systematic training program. No data on the cost-benefit of simulators were found, the price of a VR simulator begins at EUR 60 000. Theoretical background to learning and limited research data support the use of simulators in the early phases of surgical training. The cost of buying and using simulators is justified if the risk of injuries and complications to patients can be reduced. Developing surgical skills requires repeated training. In order to achieve optimal learning a validated training program is needed.

  15. Endovascular training with animals versus virtual reality systems: an economic analysis

    DEFF Research Database (Denmark)

    Berry, M.; Hellstrom, M.; Gothlin, J.

    2008-01-01

    Institutes of Health. The analysis compared the purchase or rental of a Procedicus Vascular Interventional System Trainer to the rental of an animal laboratory. RESULTS: The VR laboratory course cost $3,434 per trainee versus $4,634 in the animal laboratory according to the purchase-versus-rental analysis......PURPOSE: To assess the relative costs of a virtual reality (VR) laboratory and an animal laboratory for endovascular skills training. MATERIALS AND METHODS: Cost data extracted from a previous experiment was used to perform a financial analysis according to the guidelines published by the National....... The cost ratio was 0.74 in favor of the VR laboratory. Cost ratio sensitivity analysis ranged from 0.25 in favor of the VR laboratory to 2.22 in favor of the animal laboratory. The first-year potential savings were $62,410 assuming exclusive use of the VR laboratory. The 5-year training savings totaled...

  16. Proprioception rehabilitation training system for stroke patients using virtual reality technology.

    Science.gov (United States)

    Kim, Sun I; Song, In-Ho; Cho, Sangwoo; Kim, In Young; Ku, Jeonghun; Kang, Youn Joo; Jang, Dong Pyo

    2013-01-01

    We investigated a virtual reality (VR) proprioceptive rehabilitation system that could manipulate the visual feedback of upper-limb during training and could do training by relying on proprioception feedback only. Virtual environments were designed in order to switch visual feedback on/off during upper-limb training. Two types of VR training tasks were designed for evaluating the effect of the proprioception focused training compared to the training with visual feedback. In order to evaluate the developed proprioception feedback virtual environment system, we recruited ten stroke patients (age: 54.7± 7.83years, on set: 3.29± 3.83 years). All patients performed three times PFVE task in order to check the improvement of proprioception function just before training session, after one week training, and after all training. In a comparison between FMS score and PFVE, the FMS score had a significant relationship with the error distance(r = -.662, n=10, p = .037) and total movement distance(r = -.726, n=10, p = .018) in PFVE. Comparing the training effect between in virtual environment with visual feedback and with proprioception, the click count, error distance and total error distance was more reduced in PFVE than VFVE. (Click count: p = 0.005, error distance: p = 0.001, total error distance: p = 0.007). It suggested that the proprioception feedback rather than visual feedback could be effective means to enhancing motor control during rehabilitation training. The developed VR system for rehabilitation has been verified in that stroke patients improved motor control after VR proprioception feedback training.

  17. Review of Virtual Reality Technology Application in Fire and Medical Exercise for Development of VR based Radiological Emergency Exercise System

    International Nuclear Information System (INIS)

    Song, Sub Lee; Lee, Byung Il; Park, Seong Jun; Lee, Dewhey; Park, Younwon

    2016-01-01

    The article of Act on Physical Protection and Radiological Emergency (APPRE) was amended as a nuclear licensee shall formulate a radiological emergency exercise plan as prescribed by the Ordinance of the Prime minister and execute such plan with the approval of the Nuclear Safety and Security Commission (NSSC). Current radiological emergency exercise is basically conducting in the field. The field exercise essentially requires participation of mass population. Due to lack of time, cost, communication and participation, the field exercise necessarily causes several limitations in an aspect of effectiveness. The public participants often misunderstood the situation as real though it is just an exercise so several conflicts are occurring. Furthermore, the exercise program is too ideal to reflect the real accident situation. In this point of view, application of virtual reality (VR) technology is highlighted with its many advantages. VR technology is expected to resolve those existing problems. Our research team is currently developing VR based radiological emergency exercise system. In this paper, the advantages and actual application of VR based training were introduced. With those advantages and improvement of existing disadvantages, our VR based radiological emergency exercise system will be developed. Not only physical interactive features, but also interactive fail-considered real-like scenarios will be adopted in the system. The ultimate goal of the system is safe and perfect evacuation of residents in case of radioactive accident

  18. Review of Virtual Reality Technology Application in Fire and Medical Exercise for Development of VR based Radiological Emergency Exercise System

    Energy Technology Data Exchange (ETDEWEB)

    Song, Sub Lee; Lee, Byung Il; Park, Seong Jun; Lee, Dewhey; Park, Younwon [BEES Inc., Daejeon (Korea, Republic of)

    2016-10-15

    The article of Act on Physical Protection and Radiological Emergency (APPRE) was amended as a nuclear licensee shall formulate a radiological emergency exercise plan as prescribed by the Ordinance of the Prime minister and execute such plan with the approval of the Nuclear Safety and Security Commission (NSSC). Current radiological emergency exercise is basically conducting in the field. The field exercise essentially requires participation of mass population. Due to lack of time, cost, communication and participation, the field exercise necessarily causes several limitations in an aspect of effectiveness. The public participants often misunderstood the situation as real though it is just an exercise so several conflicts are occurring. Furthermore, the exercise program is too ideal to reflect the real accident situation. In this point of view, application of virtual reality (VR) technology is highlighted with its many advantages. VR technology is expected to resolve those existing problems. Our research team is currently developing VR based radiological emergency exercise system. In this paper, the advantages and actual application of VR based training were introduced. With those advantages and improvement of existing disadvantages, our VR based radiological emergency exercise system will be developed. Not only physical interactive features, but also interactive fail-considered real-like scenarios will be adopted in the system. The ultimate goal of the system is safe and perfect evacuation of residents in case of radioactive accident.

  19. Rasmussen's model of human behavior in laparoscopy training.

    Science.gov (United States)

    Wentink, M; Stassen, L P S; Alwayn, I; Hosman, R J A W; Stassen, H G

    2003-08-01

    Compared to aviation, where virtual reality (VR) training has been standardized and simulators have proven their benefits, the objectives, needs, and means of VR training in minimally invasive surgery (MIS) still have to be established. The aim of the study presented is to introduce Rasmussen's model of human behavior as a practical framework for the definition of the training objectives, needs, and means in MIS. Rasmussen distinguishes three levels of human behavior: skill-, rule-, and knowledge-based behaviour. The training needs of a laparoscopic novice can be determined by identifying the specific skill-, rule-, and knowledge-based behavior that is required for performing safe laparoscopy. Future objectives of VR laparoscopy trainers should address all three levels of behavior. Although most commercially available simulators for laparoscopy aim at training skill-based behavior, especially the training of knowledge-based behavior during complications in surgery will improve safety levels. However, the cost and complexity of a training means increases when the training objectives proceed from the training of skill-based behavior to the training of complex knowledge-based behavior. In aviation, human behavior models have been used successfully to integrate the training of skill-, rule-, and knowledge-based behavior in a full flight simulator. Understanding surgeon behavior is one of the first steps towards a future full-scale laparoscopy simulator.

  20. Moroccan TRIGA nuclear reactor, an important tool for the development of research, education and training

    International Nuclear Information System (INIS)

    Caoui, A.

    2011-01-01

    Full text: The construction of the Nuclear Research Center of Maamora (NRCM) will enable to the National Center for Nuclear Energy, Sciences and Techniques (CNESTEN) to fulfill its missions for promotion of nuclear techniques in socioeconomic fields, act as technical support for the authorities, and contribute to the introduction of nuclear power for electricity generation considered in the new energy strategy as alternative option for the period 2020-2030. The CNESTEN has commisioned its nuclear research reactor Triga Mark II of 2000 KW on 2007 for wich the operating authorization was delivered on 2009. This research reactor is the keystone structure of the NRCM, its existing and planed utilization include: production of radioisotopes for medical use, neutron activation analysis, non-destructive examination techniques, neutron scattering, reactor physics research and training. In term of human ressources development, CNESTEN is more focusing on education and training for wich an international training Center is under development. The TRIGA research reactor will be an important component of this center. In order to promote the utilization of the reserch reactor in socio-economical sectors at national level, CNESTEN organizea meetings, schools and conferences around each of the reactor applications, and offers the opportunity to researchers, students, socio-economic operators to know more about reactor utilization within scientific visits, courses and training programs. At the international level, CNESTEN strengthens its international partenership. The regional and international cooperation with IAEA, AFRA and bilateral parteners (USA, France), constitutes the platform for capacity building in different areas of CNESTEN RIGA research reactor utilization

  1. SARIE upgrade: Nuclear reactor and water systems 'engineering and training' simulator

    International Nuclear Information System (INIS)

    Roth, P.

    2006-01-01

    Confronted as of its origins with the on-board layout constraints of the French Navy ships, TECHNICATOME integrates, as of the design, the ergonomics and the risks control related to the human factors. During more than 30 years, TECHNICATOME demonstrated a one of a kind know-how from the design to the execution of powerful, flexible and highly available nuclear compact reactors. A total control which includes up to the supervision and monitoring systems, the acoustic discreetly of the systems and its components, implemented on on-board reactors, testing reactors as well as experimental reactors. The functionalities of simulation were right from the start used by TECHNICATOME during the design phase of these installations to carry out operation engineering analyses on the thermal hydraulic and neutron aspects, to validate the principles of operation of the supervision systems like by the use of digital models in 3D CAD to validate the kinematics of operation or the interactions between systems. More recently, and starting from the end of the Nineties, a thought needs was launched to determine the interests related to the development of a training simulator associated with these installations with objectives, among others, to ensure the phase of initial training of the new operators, to widen the field of the training to the accidental situations, the management of crisis and crews behaviour supervision, the possibilities of replay which support the consolidation of the acquired knowledge(debriefing) with situation resume, and to increase the overall training capacity. An upgrade and modernisation project of these various simulation means was thus launched since 2001 with the objective to optimize the whole of the tasks supported by these means. (author)

  2. The Effect of Virtual Reality Training on Unilateral Spatial Neglect in Stroke Patients

    OpenAIRE

    Kim, Yong Mi; Chun, Min Ho; Yun, Gi Jeong; Song, Young Jin; Young, Han Eun

    2011-01-01

    Objective To investigate the effect of virtual reality training on unilateral spatial neglect in stroke patients. Method Twenty-four stroke patients (14 males and 10 females, mean age=64.7) who had unilateral spatial neglect as a result of right hemisphere stroke were recruited. All patients were randomly assigned to either the virtual reality (VR) group (n=12) or the control group (n=12). The VR group received VR training, which stimulated the left side of their bodies. The control group rec...

  3. Virtual Reality Job Interview Training in Adults with Autism Spectrum Disorder

    Science.gov (United States)

    Smith, Matthew J.; Ginger, Emily J.; Wright, Katherine; Wright, Michael A.; Taylor, Julie Lounds; Humm, Laura Boteler; Olsen, Dale E.; Bell, Morris D.; Fleming, Michael F.

    2014-01-01

    The feasibility and efficacy of virtual reality job interview training (VR-JIT) was assessed in a single-blinded randomized controlled trial. Adults with autism spectrum disorder were randomized to VR-JIT (n = 16) or treatment-as-usual (TAU) (n = 10) groups. VR-JIT consisted of simulated job interviews with a virtual character and didactic…

  4. The Effect of Additional Virtual Reality Training on Balance in Children with Cerebral Palsy after Lower Limb Surgery: A Feasibility Study.

    Science.gov (United States)

    Meyns, Pieter; Pans, Liene; Plasmans, Kaat; Heyrman, Lieve; Desloovere, Kaat; Molenaers, Guy

    2017-02-01

    Impaired balance is disabling for children with cerebral palsy (CPc), especially for CPc who recently underwent lower limb surgery. Positive results of using virtual reality (VR) in balance rehabilitation have been published in several outpatient populations. We investigated the feasibility of applying additional VR training focused on sitting balance in CP inpatients of a rehabilitation center after lower limb surgery. Additionally, we investigated the rate of enjoyment of VR training compared with conventional physiotherapy. Eleven spastic CPc (4/7 males/females) following rehabilitation after lower limb orthopedic surgery were included (5-18 years). The control group received conventional physiotherapy. The intervention group received additional VR training. Balance was measured using the Trunk Control Measurement Scale every 3 weeks of the rehabilitation period. Enjoyment was analyzed using a 10-point Visual Analog Scale. Providing additional VR training was feasible in terms of recruitment, treatment adherence, and assessment adherence. Both groups improved sitting balance after therapy. The current games were not perceived as more enjoyable than conventional physiotherapy. Including additional VR training to conventional physiotherapy is feasible and might be promising to train sitting balance in CPc after lower limb surgery. Future research should take equal patient allocation and training duration between groups into consideration.

  5. University of Florida Training Reactor: Annual progress report, September 1, 1986-August 31, 1987

    International Nuclear Information System (INIS)

    Vernetson, W.G.

    1987-11-01

    The University of Florida Training Reactor's overall utilization for the past reporting year (September 1986 through August 1987) has returned to the increased levels of quality usage characteristic of the two years prior to the last reporting year when the maintenance outage to repair sticking control blades reduced availability for the year to near 50%. Indeed, the 91.5% availability factor for this reporting year is the highest in the last five years and probably in the 27 year history of the facility. As a final statement on the effectiveness of the corrective maintenance last year, the overall availability factor has been over 94% since returning to normal operations. The UFTR continues to experience a high rate of utilization in a broad spectrum of areas with total utilization continuing near the highest levels recorded in the early 1970's. This increase has been supported by a variety of usages ranging from research and educational utilization by users within the University of Florida as well as other researchers and educators around the state of Florida through the support of the DOE Reactor Sharing Program and several externally supported usages. Significant usage has also been devoted to facility enhancement where a key ingredient for this usage has been a stable management staff. Uses, reactor operation, maintenance, technical specifications, radioactive releases, and research programs are described in this report

  6. RA reactor operation and maintenance in 1996, Part 1

    International Nuclear Information System (INIS)

    Sotic, O.; Cupac, S.; Sulem, B.; Zivotic, Z.; Mikic, N.; Tanaskovic, M.

    1996-01-01

    During the previous period RA reactor was not operated because the Committee of Serbian ministry for health and social care has cancelled the operation licence in August 1984. The reason was the non existing emergency cooling system and lack of appropriate filters in the special ventilation system. The planned major tasks were fulfilled: building of the new emergency cooling system, reconstruction of the existing ventilation system, and renewal of the reactor power supply system. The existing RA reactor instrumentation was dismantled. Renewal of the reactor instrumentation was started but but it is behind the schedule because the delivery of components from USSR was stopped for political reasons. Since the RA reactor is shutdown since 1984, it is high time for decision making of its future status. Possible solutions for the future status of the RA reactor discussed in this report are: renewal of reactor components for the reactor restart, conservation of the reactor (temporary shutdown) or permanent reactor shutdown. Control and maintenance of the reactor instrumentation and devices was done regularly but dependent on the availability of the spare parts and financial means. Training of the existing personnel and was done regularly, but the new staff has no practical training since the reactor is not operated. Lack of financial support influenced strongly the status of RA reactor [sr

  7. Immersive STEM: From Fulldome to VR Technologies

    Science.gov (United States)

    Wyatt, R. J.

    2015-12-01

    For more than 15 years, fulldome video technology has transformed planetariums worldwide, using data-driven visualizations to support science storytelling. Fulldome video shares significant technical infrastructure with emerging VR headset technologies, and these personalized VR experiences allow for new audiences and new experiences of an existing library of context—as well as affording new opportunities for fulldome producers to explore. At the California Academy of Sciences, we are translating assets for our planetarium shows into immersive experiences for a variety of HR headsets. We have adapted scenes from our four award-wining features—Fragile Planet (2008), Life: A Cosmic Story (2010), Earthquake: Evidence of a Restless Planet (2012), and Habitat Earth (2015)—to place viewers inside a virtual planetarium viewing the shows. Similarly, we have released two creative-commons mini-shows on various VR outlets. This presentation will also highlight content the Academy will make available from our upcoming 2016 planetarium show about asteroids, comets, and solar system origins, some of which has been formatted for a full four-pi-steradian perspective. The shared immersive environment of digital planetariums offers significant opportunities for education and affective engagement of STEM-hungry audiences—including students, families, and adults. With the advent of VR technologies, we can leverage the experience of fulldome producers and planetarium professionals to create personalized home experiences that allow new ways to experience their content.

  8. Policies and practices pertaining to the selection, qualification requirements, and training programs for nuclear-reactor operating personnel at the Oak Ridge National Laboratory

    Energy Technology Data Exchange (ETDEWEB)

    Culbert, W.H.

    1985-10-01

    This document describes the policies and practices of the Oak Ridge National Laboratory (ORNL) regarding the selection of and training requirements for reactor operating personnel at the Laboratory's nuclear-reactor facilities. The training programs, both for initial certification and for requalification, are described and provide the guidelines for ensuring that ORNL's research reactors are operated in a safe and reliable manner by qualified personnel. This document gives an overview of the reactor facilities and addresses the various qualifications, training, testing, and requalification requirements stipulated in DOE Order 5480.1A, Chapter VI (Safety of DOE-Owned Reactors); it is intended to be in compliance with this DOE Order, as applicable to ORNL facilities. Included also are examples of the documentation maintained amenable for audit.

  9. Reactor operator: Training for the job while earning college credit

    International Nuclear Information System (INIS)

    Murdick, S.A.

    1988-01-01

    The nuclear industry is looking for ways to maximize the dollars spent to train licensed reactor operators and other personnel and, at the same time, upgrade their educational level. The prospects of college credit and/or degree requirements imposed by the US Nuclear Regulatory Commission have provided a significant driving force behind this search. The task is complicated, however, because shift schedules do not permit reactor operators to pursue higher education through the traditional classroom route, and the need for plant-specific training and requalification programs dictate against uniformly adapting college-based courses for training use. The National Program on Noncollegiate Sponsored Instruction (National PONSI) has been of considerable help to the nuclear industry in meeting these challenges. Through its college credit recommendation service, National PONSI has assessed the comparability of certain industry training activities to college-level instruction and has been instrumental in gaining academic recognition of these activities. The program has become a vital means for the industry to achieve its dual mission of preparing employees to successfully perform their jobs and providing them with ways to obtain college degrees in the shortest possible time

  10. Reactor operator: Training for the job while earning college credit

    Energy Technology Data Exchange (ETDEWEB)

    Murdick, S.A.

    1988-01-01

    The nuclear industry is looking for ways to maximize the dollars spent to train licensed reactor operators and other personnel and, at the same time, upgrade their educational level. The prospects of college credit and/or degree requirements imposed by the US Nuclear Regulatory Commission have provided a significant driving force behind this search. The task is complicated, however, because shift schedules do not permit reactor operators to pursue higher education through the traditional classroom route, and the need for plant-specific training and requalification programs dictate against uniformly adapting college-based courses for training use. The National Program on Noncollegiate Sponsored Instruction (National PONSI) has been of considerable help to the nuclear industry in meeting these challenges. Through its college credit recommendation service, National PONSI has assessed the comparability of certain industry training activities to college-level instruction and has been instrumental in gaining academic recognition of these activities. The program has become a vital means for the industry to achieve its dual mission of preparing employees to successfully perform their jobs and providing them with ways to obtain college degrees in the shortest possible time.

  11. 4'' + D VR technology for structural analysis and integrated maintenance of nuclear power plants

    International Nuclear Information System (INIS)

    Lee, I. S.; Yoon, S. H.; Shim, K. W.; Yu, Y. H.; Suh, K. Y.

    2002-01-01

    There continues to be an increasing demand of electricity around the globe to fuel the industrial growth and to promote the human welfare. The economic activities have brought about richness in our material and cultural lives, in which process the electric power has been at the heart of the versatile energy sources. In order to timely and competitively respond to rapidly changing energy environment in the twenty-first century there is a growing need to build the advanced nuclear power plants in the unlimited K, which were confirmed by FTIR and 51 V Ncommissioning. One can then realistically evaluate their construction time and cost per varying methods and options available from the leading-edge technology. In particular a great deal of efforts have yet to be made for time- and cost-dependent plant simulation and dynamically coupled database construction in the VR space. The operator training and personnel education may also benefit from the VR technology. The present work is being proposed in the three-dimensional space and time plus cost coordinates, i.e. four plus dimensional (4 + D) coordinates. The 4 + D VR application will enable the nuclear industry to narrow the technological gap from the other leading industries that have long since been employing the VR engineering. The 4 + D technology will help nurture public understanding of the special discipline of nuclear power plants. The technology will also facilitate public access to the knowledge on the nuclear science and engineering which has so far been monopolized by the academia, national laboratories and the heavy industry. The 4 + D virtual design and construction will open up the new horizon for revitalization of the nuclear industry over the globe in the foreseeable future. Considering the long construction and operation time for the nuclear power plants, the preliminary VR simulation capability for the plants will supply the vital information not only for the actual design and construction of the

  12. Application of JAERI research reactors to education

    International Nuclear Information System (INIS)

    Ogawa, Shigeru; Morozumi, Minoru

    1987-01-01

    At the dawning of the atomic age in Japan, training on reactor operation and reactor engineering experiments has been started in 1958 using JRR-1 (a 50 kW water boiler type reactor with liquid fuel), which was the first research reactor in Japan. The role of the training has been transferred to JRR-4 (a 3500 kW swimming pool type reactor with ETR type fuel) since 1969 due to the decommission of JRR-1. The training courses which have been held are: JRR-1 Short-Term Course for Operation (1958 ∼ 1963) General Course (1961 ∼ ) Reactor Engineering Course (1976 ∼ ) Training Course in Nuclear Technology (International course)(1986 ∼ ). And individual training concerning research reactors for the participants of scientist exchange program sponsored by Science and Technology Agency and of bilateral agreement have been initiated in 1985. The graduates of these courses work as staff members in various fields in nuclear industry. (author)

  13. Virtual reality in decommissioning projects: experiences, lessons learned and future plans

    International Nuclear Information System (INIS)

    Rindahl, G.; Mark, N.K.F.; Meyer, G.

    2006-01-01

    The work on Virtual Reality (VR) tools for decommissioning planning, dose estimation and work management started at the Norwegian Institute for Energy Technology (IFE) in 1999 in the VR dose project with Japan Nuclear Cycle development institute (JNC), now JAEA. The main aim of this effort has been to help minimize workers' radiation exposure, as well as help to achieve more efficient use of human resources. VR dose is now used in the decommissioning of one of JNC's reactors, the Fugen Nuclear Power Station. This VR decommissioning project has later resulted in a series of projects and applications. In addition to decommissioning, IFE also put great focus on two other branches of VR tools, namely tools for knowledge management, training and education in operating facilities and tools for control room design. During the last years, this work, beginning at different ends, has been converging more and more towards VR technology for use through out the life cycle of a facility. A VR training simulator for a refuelling machine of the Leningrad NPP (LNPP) developed in cooperation with the Russian Research Centre Kurchatov Institute (RRC KI) is now planned to be used in connection with the decommissioning of the three intact reactors at Chernobyl in Ukraine. In this paper we describe experiences from use of VR in decommissioning processes, as well as results from bringing the VR technology initially developed for planned or productive facilities into the decommissioning toolbox. (author)

  14. Training in virtual reality: a comparison of technology types

    International Nuclear Information System (INIS)

    Sebok, Angelia; Nystad, Espen

    2004-11-01

    For maintenance work in the nuclear industry, a primary goal is reducing radiation exposure. Workers need to be trained to perform their tasks quickly and efficiently to minimize their time in the radioactive area, thus limiting their exposure. This requires that workers become familiar with the area in which they will work, the radiation distribution, and the tasks they will perform. Virtual Reality technology can provide this training in a safe environment. VR systems are available in a variety of formats, ranging from desktop VR to fully immersive head-mounted displays. One question regarding the use of VR for training is 'Which technology type best supports training?' This report describes an experiment evaluating different VR display technology types in terms of their ability to support different types of learning. The VR systems include two desktop types (monoscopic and stereoscopic view), a large screen display, and a head-mounted display. Procedural, configuration, and assembly training types were evaluated. Learning was assessed in terms of objective task performance and radiation awareness. Retention and transfer of training were evaluated for procedural learning. In addition, subjective questionnaire data were also gathered. Findings were that technology type did not matter for procedural, configuration, or assembly knowledge. Objective performance, by the end of the training session, was equivalent across display technology types in all of these learning conditions. On the other hand, retention and transfer of training appeared to be better supported by stereoscopic displays, particularly the large screen stereoscopic display. Subjects rated perceived performance and simulator sickness highest in the head-mounted display condition. Sense of presence (SOP) was best in the large screen stereoscopic condition for procedural learning, but there were no differences for SOP in assembly learning. This study suggests that sense of presence and performance are

  15. 50 years of challenging projects and bold visions

    International Nuclear Information System (INIS)

    Matejka, K.; Kolros, A.; Rataj, J.

    2005-01-01

    The article commemorates the 50th anniversary of the Faculty of Nuclear Sciences and Physical Engineering, Czech Technical University in Prague, paying particular attention to the department (whose current name is the Department of Nuclear Reactors) that has been educating and training specialists in the theory and technology of nuclear reactors / nuclear power engineering. Both the educational and scientific research activities of the department during the past 15 years are described. The department's fundamental responsibilities include, among other things, the operation and use of the VR-1 training reactor. The prospect of the department in the near future are also outlined. (orig.)

  16. Virtual reality training in neurosurgery: Review of current status and future applications.

    Science.gov (United States)

    Alaraj, Ali; Lemole, Michael G; Finkle, Joshua H; Yudkowsky, Rachel; Wallace, Adam; Luciano, Cristian; Banerjee, P Pat; Rizzi, Silvio H; Charbel, Fady T

    2011-01-01

    Over years, surgical training is changing and years of tradition are being challenged by legal and ethical concerns for patient safety, work hour restrictions, and the cost of operating room time. Surgical simulation and skill training offer an opportunity to teach and practice advanced techniques before attempting them on patients. Simulation training can be as straightforward as using real instruments and video equipment to manipulate simulated "tissue" in a box trainer. More advanced virtual reality (VR) simulators are now available and ready for widespread use. Early systems have demonstrated their effectiveness and discriminative ability. Newer systems enable the development of comprehensive curricula and full procedural simulations. A PubMed review of the literature was performed for the MESH words "Virtual reality, "Augmented Reality", "Simulation", "Training", and "Neurosurgery". Relevant articles were retrieved and reviewed. A review of the literature was performed for the history, current status of VR simulation in neurosurgery. Surgical organizations are calling for methods to ensure the maintenance of skills, advance surgical training, and credential surgeons as technically competent. The number of published literature discussing the application of VR simulation in neurosurgery training has evolved over the last decade from data visualization, including stereoscopic evaluation to more complex augmented reality models. With the revolution of computational analysis abilities, fully immersive VR models are currently available in neurosurgery training. Ventriculostomy catheters insertion, endoscopic and endovascular simulations are used in neurosurgical residency training centers across the world. Recent studies have shown the coloration of proficiency with those simulators and levels of experience in the real world. Fully immersive technology is starting to be applied to the practice of neurosurgery. In the near future, detailed VR neurosurgical modules

  17. Proficiency-based laparoscopic and endoscopic training with virtual reality simulators: a comparison of proctored and independent approaches.

    Science.gov (United States)

    Snyder, Christopher W; Vandromme, Marianne J; Tyra, Sharon L; Hawn, Mary T

    2009-01-01

    Virtual reality (VR) simulators for laparoscopy and endoscopy may be valuable tools for resident education. However, the cost of such training in terms of trainee and instructor time may vary depending upon whether an independent or proctored approach is employed. We performed a randomized controlled trial to compare independent and proctored methods of proficiency-based VR simulator training. Medical students were randomized to independent or proctored training groups. Groups were compared with respect to the number of training hours and task repetitions required to achieve expert level proficiency on laparoscopic and endoscopic simulators. Cox regression modeling was used to compare time to proficiency between groups, with adjustment for appropriate covariates. Thirty-six medical students (18 independent, 18 proctored) were enrolled. Achievement of overall simulator proficiency required a median of 11 hours of training (range, 6-21 hours). Laparoscopic and endoscopic proficiency were achieved after a median of 11 (range, 6-32) and 10 (range, 5-27) task repetitions, respectively. The number of repetitions required to achieve proficiency was similar between groups. After adjustment for covariates, trainees in the independent group achieved simulator proficiency with significantly fewer hours of training (hazard ratio, 2.62; 95% confidence interval, 1.01-6.85; p = 0.048). Our study quantifies the cost, in instructor and trainee hours, of proficiency-based laparoscopic and endoscopic VR simulator training, and suggests that proctored instruction does not offer any advantages to trainees. The independent approach may be preferable for surgical residency programs desiring to implement VR simulator training.

  18. Patients’ and Health Professionals’ Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke:

    DEFF Research Database (Denmark)

    Pallesen, Hanne; Andersen, Mette Brændstrup; Hansen, Gunhild Mo

    2018-01-01

    Background. In recent years, virtual reality (VR) therapy systems for upper limb training after stroke have been increasingly used in clinical practice.Therapy systems employing VR technology can enhance the intensity of training and can also boost patients’ motivation by adding a playful element...... to therapy. However, reports on user experiences are still scarce. Methods. A qualitative investigation of patients’ and therapists’ perspectives on VR upper limb training. Semistructured face-to-face interviews were conducted with six patients in the final week of the VR intervention.Therapists participated......) engagement, (iii) perceived improvements, (iv) individualization, and (v) device malfunction. The health professionals described the same themes as the patients but less positively, emphasizing negative technical challenges. Conclusion. Patients and therapists mainly valued the intensive and motivational...

  19. Evaluating Virtual Reality and Augmented Reality Training for Industrial Maintenance and Assembly Tasks

    Science.gov (United States)

    Gavish, Nirit; Gutiérrez, Teresa; Webel, Sabine; Rodríguez, Jorge; Peveri, Matteo; Bockholt, Uli; Tecchia, Franco

    2015-01-01

    The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, developed within the scope of the SKILLS Integrated Project, for industrial maintenance and assembly (IMA) tasks training. VR and AR systems are now widely regarded as promising training platforms for complex and highly demanding IMA tasks. However,…

  20. Usability of a virtual reality environment simulating an automated teller machine for assessing and training persons with acquired brain injury

    Directory of Open Access Journals (Sweden)

    Li Teresa HY

    2010-04-01

    Full Text Available Abstract Objective This study aimed to examine the usability of a newly designed virtual reality (VR environment simulating the operation of an automated teller machine (ATM for assessment and training. Design Part I involved evaluation of the sensitivity and specificity of a non-immersive VR program simulating an ATM (VR-ATM. Part II consisted of a clinical trial providing baseline and post-intervention outcome assessments. Setting A rehabilitation hospital and university-based teaching facilities were used as the setting. Participants A total of 24 persons in the community with acquired brain injury (ABI - 14 in Part I and 10 in Part II - made up the participants in the study. Interventions In Part I, participants were randomized to receive instruction in either an "early" or a "late" VR-ATM program and were assessed using both the VR program and a real ATM. In Part II, participants were assigned in matched pairs to either VR training or computer-assisted instruction (CAI teaching programs for six 1-hour sessions over a three-week period. Outcome Measures Two behavioral checklists based on activity analysis of cash withdrawals and money transfers using a real ATM were used to measure average reaction time, percentage of incorrect responses, level of cues required, and time spent as generated by the VR system; also used was the Neurobehavioral Cognitive Status Examination. Results The sensitivity of the VR-ATM was 100% for cash withdrawals and 83.3% for money transfers, and the specificity was 83% and 75%, respectively. For cash withdrawals, the average reaction time of the VR group was significantly shorter than that of the CAI group (p = 0.021. We found no significant differences in average reaction time or accuracy between groups for money transfers, although we did note positive improvement for the VR-ATM group. Conclusion We found the VR-ATM to be usable as a valid assessment and training tool for relearning the use of ATMs prior to real

  1. Usability of a virtual reality environment simulating an automated teller machine for assessing and training persons with acquired brain injury.

    Science.gov (United States)

    Fong, Kenneth N K; Chow, Kathy Y Y; Chan, Bianca C H; Lam, Kino C K; Lee, Jeff C K; Li, Teresa H Y; Yan, Elaine W H; Wong, Asta T Y

    2010-04-30

    This study aimed to examine the usability of a newly designed virtual reality (VR) environment simulating the operation of an automated teller machine (ATM) for assessment and training. Part I involved evaluation of the sensitivity and specificity of a non-immersive VR program simulating an ATM (VR-ATM). Part II consisted of a clinical trial providing baseline and post-intervention outcome assessments. A rehabilitation hospital and university-based teaching facilities were used as the setting. A total of 24 persons in the community with acquired brain injury (ABI)--14 in Part I and 10 in Part II--made up the participants in the study. In Part I, participants were randomized to receive instruction in either an "early" or a "late" VR-ATM program and were assessed using both the VR program and a real ATM. In Part II, participants were assigned in matched pairs to either VR training or computer-assisted instruction (CAI) teaching programs for six 1-hour sessions over a three-week period. Two behavioral checklists based on activity analysis of cash withdrawals and money transfers using a real ATM were used to measure average reaction time, percentage of incorrect responses, level of cues required, and time spent as generated by the VR system; also used was the Neurobehavioral Cognitive Status Examination. The sensitivity of the VR-ATM was 100% for cash withdrawals and 83.3% for money transfers, and the specificity was 83% and 75%, respectively. For cash withdrawals, the average reaction time of the VR group was significantly shorter than that of the CAI group (p = 0.021). We found no significant differences in average reaction time or accuracy between groups for money transfers, although we did note positive improvement for the VR-ATM group. We found the VR-ATM to be usable as a valid assessment and training tool for relearning the use of ATMs prior to real-life practice in persons with ABI.

  2. Reactor training simulator for the Replacement Research Reactor (RRR)

    International Nuclear Information System (INIS)

    Etchepareborda, A; Flury, C.A; Lema, F; Maciel, F; Alegrechi, D; Damico, M; Ibarra, G; Muguiro, M; Gimenez, M; Schlamp, M; Vertullo, A

    2004-01-01

    The main features of the ANSTO Replacement Research Reactor (RRR) Reactor Training Simulator (RTS) are presented.The RTS is a full-scope and partial replica simulator.Its scope includes a complete set of plant normal evolutions and malfunctions obtained from the plant design basis accidents list.All the systems necessary to implement the operating procedures associated to these transients are included.Within these systems both the variables connected to the plant SCADA and the local variables are modelled, leading to several thousands input-output variables in the plant mathematical model (PMM).The trainee interacts with the same plant SCADA, a Foxboro I/A Series system.Control room hardware is emulated through graphical displays with touch-screen.The main system models were tested against RELAP outputs.The RTS includes several modules: a model manager (MM) that encapsulates the plant mathematical model; a simulator human machine interface, where the trainee interacts with the plant SCADA; and an instructor console (IC), where the instructor commands the simulation.The PMM is built using Matlab-Simulink with specific libraries of components designed to facilitate the development of the nuclear, hydraulic, ventilation and electrical plant systems models [es

  3. AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality.

    Science.gov (United States)

    Gaffary, Yoren; Le Gouis, Benoit; Marchal, Maud; Argelaguet, Ferran; Arnaldi, Bruno; Lecuyer, Anatole

    2017-11-01

    Does it feel the same when you touch an object in Augmented Reality (AR) or in Virtual Reality (VR)? In this paper we study and compare the haptic perception of stiffness of a virtual object in two situations: (1) a purely virtual environment versus (2) a real and augmented environment. We have designed an experimental setup based on a Microsoft HoloLens and a haptic force-feedback device, enabling to press a virtual piston, and compare its stiffness successively in either Augmented Reality (the virtual piston is surrounded by several real objects all located inside a cardboard box) or in Virtual Reality (the same virtual piston is displayed in a fully virtual scene composed of the same other objects). We have conducted a psychophysical experiment with 12 participants. Our results show a surprising bias in perception between the two conditions. The virtual piston is on average perceived stiffer in the VR condition compared to the AR condition. For instance, when the piston had the same stiffness in AR and VR, participants would select the VR piston as the stiffer one in 60% of cases. This suggests a psychological effect as if objects in AR would feel "softer" than in pure VR. Taken together, our results open new perspectives on perception in AR versus VR, and pave the way to future studies aiming at characterizing potential perceptual biases.

  4. IAEA Workshop (Training Course) on Codes and Standards for Sodium Cooled Fast Reactors. Working Material

    International Nuclear Information System (INIS)

    2010-01-01

    The training course consisted of lectures and Q&A sessions. The lectures dealt with the history of the development of Design Codes and Standards for Sodium Cooled Fast Reactors (SFRs) in the respective country, the detailed description of the current design Codes and Standards for SFRs and their application to ongoing Fast Reactor design projects, as well as the ongoing development work and plans for the future in this area. Annex 1 contains the detailed Workshop program

  5. Resident perspectives on communication training that utilizes immersive virtual reality.

    Science.gov (United States)

    Real, Francis J; DeBlasio, Dominick; Ollberding, Nicholas J; Davis, David; Cruse, Bradley; Mclinden, Daniel; Klein, Melissa D

    2017-01-01

    Communication skills can be difficult to teach and assess in busy outpatient settings. These skills are important for effective counseling such as in cases of influenza vaccine hesitancy. It is critical to consider novel educational methods to supplement current strategies aimed at teaching relational skills. An immersive virtual reality (VR) curriculum on addressing influenza vaccine hesitancy was developed using Kern's six-step approach to curriculum design. The curriculum was meant to teach best-practice communication skills in cases of influenza vaccine hesitancy. Eligible participants included postgraduate level (PL) 2 and PL-3 pediatric residents (n = 24). Immediately following the curriculum, a survey was administered to assess residents' attitudes toward the VR curriculum and perceptions regarding the effectiveness of VR in comparison to other educational modalities. A survey was administered 1 month following the VR curriculum to assess trainee-perceived impact of the curriculum on clinical practice. All eligible residents (n = 24) completed the curriculum. Ninety-two percent (n = 22) agreed or strongly agreed that VR simulations were like real-life patient encounters. Seventy-five percent (n = 18) felt that VR was equally effective to standardized patient (SP) encounters and less effective than bedside teaching (P training.

  6. The effect of virtual reality training on unilateral spatial neglect in stroke patients.

    Science.gov (United States)

    Kim, Yong Mi; Chun, Min Ho; Yun, Gi Jeong; Song, Young Jin; Young, Han Eun

    2011-06-01

    To investigate the effect of virtual reality training on unilateral spatial neglect in stroke patients. Twenty-four stroke patients (14 males and 10 females, mean age=64.7) who had unilateral spatial neglect as a result of right hemisphere stroke were recruited. All patients were randomly assigned to either the virtual reality (VR) group (n=12) or the control group (n=12). The VR group received VR training, which stimulated the left side of their bodies. The control group received conventional neglect therapy such as visual scanning training. Both groups received therapy for 30 minutes a day, five days per week for three weeks. Outcome measurements included star cancellation test, line bisection test, Catherine Bergego scale (CBS), and the Korean version of modified Barthel index (K-MBI). These measurements were taken before and after treatment. There were no significant differences in the baseline characteristics and initial values between the two groups. The changes in star cancellation test results and CBS in the VR group were significantly higher than those of the control group after treatment. The changes in line bisection test score and the K-MBI in the VR group were not statistically significant. This study suggests that virtual reality training may be a beneficial therapeutic technique on unilateral spatial neglect in stroke patients.

  7. NORA project offers unique reactor research and advanced training opportunities

    International Nuclear Information System (INIS)

    1961-01-01

    An international program for reactor research and advanced training for a period of three years has been established in connection with the Norwegian critical assembly NORA. The aim of the project is to determine, through integral experiments, the basic reactor physics data for lattices moderated with light-water, heavy-water or mixtures of heavy and light water, with fuels of different sizes and spacing, three different enrichments and compositions. The objectives, programme, and facilities are described in details

  8. Probabilistic risk analysis of Angra-1 reactor

    International Nuclear Information System (INIS)

    Spivak, R.C.; Collussi, I.; Silva, M.C. da; Onusic Junior, J.

    1986-01-01

    The first phase of probabilistic study for safety analysis and operational analysis of Angra-1 reactor is presented. The study objectives and uses are: to support decisions about safety problems; to identify operational and/or project failures; to amplify operator qualification tests to include accidents in addition to project base; to provide informations to be used in development and/or review of operation procedures in emergency, test and maintenance procedures; to obtain experience for data collection about abnormal accurences; utilization of study results for training operators; and training of evaluation and reliability techniques for the personnel of CNEN and FURNAS. (M.C.K.) [pt

  9. The value of haptic feedback in conventional and robot-assisted minimal invasive surgery and virtual reality training: a current review

    NARCIS (Netherlands)

    van der Meijden, O. A. J.; Schijven, M. P.

    2009-01-01

    BACKGROUND: Virtual reality (VR) as surgical training tool has become a state-of-the-art technique in training and teaching skills for minimally invasive surgery (MIS). Although intuitively appealing, the true benefits of haptic (VR training) platforms are unknown. Many questions about haptic

  10. Influence of virtual reality soccer game on walking performance in robotic assisted gait training for children

    Directory of Open Access Journals (Sweden)

    Zimmerli Lukas

    2010-04-01

    Full Text Available Abstract Background Virtual reality (VR offers powerful therapy options within a functional, purposeful and motivating context. Several studies have shown that patients' motivation plays a crucial role in determining therapy outcome. However, few studies have demonstrated the potential of VR in pediatric rehabilitation. Therefore, we developed a VR-based soccer scenario, which provided interactive elements to engage patients during robotic assisted treadmill training (RAGT. The aim of this study was to compare the immediate effect of different supportive conditions (VR versus non-VR conditions on motor output in patients and healthy control children during training with the driven gait orthosis Lokomat®. Methods A total of 18 children (ten patients with different neurological gait disorders, eight healthy controls took part in this study. They were instructed to walk on the Lokomat in four different, randomly-presented conditions: (1 walk normally without supporting assistance, (2 with therapists' instructions to promote active participation, (3 with VR as a motivating tool to walk actively and (4 with the VR tool combined with therapists' instructions. The Lokomat gait orthosis is equipped with sensors at hip and knee joint to measure man-machine interaction forces. Additionally, subjects' acceptance of the RAGT with VR was assessed using a questionnaire. Results The mixed ANOVA revealed significant main effects for the factor CONDITIONS (p Conclusions The VR scenario used here induces an immediate effect on motor output to a similar degree as the effect resulting from verbal instructions by the therapists. Further research needs to focus on the implementation of interactive design elements, which keep motivation high across and beyond RAGT sessions, especially in pediatric rehabilitation.

  11. Virtual reality training in neurosurgery: Review of current status and future applications

    Science.gov (United States)

    Alaraj, Ali; Lemole, Michael G.; Finkle, Joshua H.; Yudkowsky, Rachel; Wallace, Adam; Luciano, Cristian; Banerjee, P. Pat; Rizzi, Silvio H.; Charbel, Fady T.

    2011-01-01

    Background: Over years, surgical training is changing and years of tradition are being challenged by legal and ethical concerns for patient safety, work hour restrictions, and the cost of operating room time. Surgical simulation and skill training offer an opportunity to teach and practice advanced techniques before attempting them on patients. Simulation training can be as straightforward as using real instruments and video equipment to manipulate simulated “tissue” in a box trainer. More advanced virtual reality (VR) simulators are now available and ready for widespread use. Early systems have demonstrated their effectiveness and discriminative ability. Newer systems enable the development of comprehensive curricula and full procedural simulations. Methods: A PubMed review of the literature was performed for the MESH words “Virtual reality, “Augmented Reality”, “Simulation”, “Training”, and “Neurosurgery”. Relevant articles were retrieved and reviewed. A review of the literature was performed for the history, current status of VR simulation in neurosurgery. Results: Surgical organizations are calling for methods to ensure the maintenance of skills, advance surgical training, and credential surgeons as technically competent. The number of published literature discussing the application of VR simulation in neurosurgery training has evolved over the last decade from data visualization, including stereoscopic evaluation to more complex augmented reality models. With the revolution of computational analysis abilities, fully immersive VR models are currently available in neurosurgery training. Ventriculostomy catheters insertion, endoscopic and endovascular simulations are used in neurosurgical residency training centers across the world. Recent studies have shown the coloration of proficiency with those simulators and levels of experience in the real world. Conclusion: Fully immersive technology is starting to be applied to the practice of

  12. Robotic surgery training with commercially available simulation systems in 2011: a current review and practice pattern survey from the society of urologic robotic surgeons.

    Science.gov (United States)

    Lallas, Costas D; Davis, John W

    2012-03-01

    Virtual reality (VR) simulation has the potential to standardize surgical training for robotic surgery. We sought to evaluate all commercially available VR robotic simulators. A MEDLINE(®) literature search was performed of all applicable keywords. Available VR simulators were evaluated with regard to face, content, and construct validation. Additionally, a survey was e-mailed to all members of the Endourological Society, querying the pervasiveness of VR simulators in robotic surgical training. Finally, each company was e-mailed to ask for a price quote for their respective system. There are four VR robotic surgical simulators currently available: RoSS™, dV-Trainer™, SEP Robot™, and da Vinci(®) Skills Simulator™. Each system is represented in the literature and all possess varying degrees of face, content, and construct validity. Although all systems have basic skill sets with performance analysis and metrics software, most do not contain procedural components. When evaluating the results of our survey, most respondents did not possess a VR simulator although almost all believed there to be great potential for these devices in robotic surgical training. With the exception of the SEP Robot, all VR simulators are similar in price. VR simulators have a definite role in the future of robotic surgical training. Although the simulators target technical components of training, their largest impact will be appreciated when incorporated into a comprehensive educational curriculum.

  13. Investigation of slightly forced buoyant flow in a training reactor

    International Nuclear Information System (INIS)

    Legradi, G.; Aszodi, A.; Por, G.

    2001-01-01

    A measurement based on the temperature noise analysis method was carried out in the Training Reactor of the Budapest University of Technology and Economics. The main goals were the estimation of the flow velocity immediately above the reactor core and investigation of the thermal-hydraulical conditions of the reactor, mainly in the core. Subsequently 2D and 3D computations were carried out with the aid of the code CFX- 4.3. The main objective of the 2D calculation was to clarify the thermal-hydraulical conditions of the whole reactor tank with a reasonable computing demand. It was also necessary to accomplish 3D numerical investigations of the reactor core and the space above since three dimensional effects of the flow could only be studied in this way. In addition, obtaining certain boundary conditions of the 3D computations was another significant aim of the 2D investigations. It is important that the results of the noise analysis and the operational measuring system of the reactor gave us a basis for verifying our computations.(author)

  14. Training and teaching with SILOETTE reactor and associated simulators at the Nuclear Research Centre of Grenoble

    International Nuclear Information System (INIS)

    Destot, M.

    1983-10-01

    Thanks to its three reactors SILOE (35 MW), MELUSINE (8 MW) and SILOETTE (100 KW), the Reactor Department of the Nuclear Research Centre of Grenoble has gained a considerable experience in the operation and utilization of research and material testing reactors. Inside of this general framework, the Reactor Department of Grenoble has built up a training and teaching centre that has been permanently active since 1975, with the aim of satisfying the considerable needs arising from the development of electro-nuclear power stations. The course is mainly intended for engineers and technicians who will be responsible for running power stations. A thorough series of practical exercices, carried out in the SILOETTE training reactor and in a PWR or in a Gas Cooled Reactor Simulator, desmonstrates the application of the theorical courses and familiarises the trainees with the behaviour of reactors and power stations

  15. Setting-up of remote reactor LAB and tapping into CARRN for distance education and training in nuclear field

    Energy Technology Data Exchange (ETDEWEB)

    Park, Eugene [The Nelson Mandeal African Institute of Science and Technology, Arusha (Tanzania, United Republic of)

    2013-07-01

    For a developing country embarking on a research reactor project, building adequate human resource capacity is one of the biggest challenges. Tanzania has been considering a research reactor for some time. The success of future research reactor project impinges on vigorous education and training of necessary personnel to operate and fully utilize the facility. In Africa, underutilization of research reactors is a chronic issue. It is not only misuse of valuable resources but also poses potential safety and security concerns. To mitigate such concerns and to promote education and training, Central African Research Reactor Network (CARRN) was formed in June of 2011. Borrowing from Jordan's success, this paper presents customised curricula to take advantage of CARRN for distance education and training in nuclear field.

  16. Setting-up of remote reactor LAB and tapping into CARRN for distance education and training in nuclear field

    International Nuclear Information System (INIS)

    Park, Eugene

    2013-01-01

    For a developing country embarking on a research reactor project, building adequate human resource capacity is one of the biggest challenges. Tanzania has been considering a research reactor for some time. The success of future research reactor project impinges on vigorous education and training of necessary personnel to operate and fully utilize the facility. In Africa, underutilization of research reactors is a chronic issue. It is not only misuse of valuable resources but also poses potential safety and security concerns. To mitigate such concerns and to promote education and training, Central African Research Reactor Network (CARRN) was formed in June of 2011. Borrowing from Jordan's success, this paper presents customised curricula to take advantage of CARRN for distance education and training in nuclear field

  17. Nuclear reactor physics course for reactor operators

    International Nuclear Information System (INIS)

    Baeten, P.

    2006-01-01

    The education and training of nuclear reactor operators is important to guarantee the safe operation of present and future nuclear reactors. Therefore, a course on basic 'Nuclear reactor physics' in the initial and continuous training of reactor operators has proven to be indispensable. In most countries, such training also results from the direct request from the safety authorities to assure the high level of competence of the staff in nuclear reactors. The aim of the basic course on 'Nuclear Reactor Physics for reactor operators' is to provide the reactor operators with a basic understanding of the main concepts relevant to nuclear reactors. Seen the education level of the participants, mathematical derivations are simplified and reduced to a minimum, but not completely eliminated

  18. Evaluation of RSDL, M291 SDK, 0.5 Bleach, 1% Soapy Water and SERPACWA: Part 11: Challenge with EA4243 (VR, Russian VX)

    Science.gov (United States)

    2016-01-01

    listed decontamination products in the haired guinea pig model following exposure to VR (Russian VX, EA4243). 15. SUBJECT TERMS decontamination...the efficacy of the barrier skin cream SERPACWA and the four listed decontamination products in the haired guinea pig model following exposure to VR...four listed decontamination products and SERPACWA in the haired guinea pig model following exposure to VR (Russian VX, EA4243, Soviet V-gas

  19. New control and safety rod unit for the training reactor of the Dresden Technical University

    International Nuclear Information System (INIS)

    Adam, E.; Schab, J.; Knorr, J.

    1983-01-01

    The extension of the experimental training of students at the training reactor AKR of the Dresden Technical University requires the reconstruction of the reactor with a new control and safety rod unit. The specific conditions at the AKR led to a new variant. Results of preliminary experiments, design and mode of operation of the first unit as well as hitherto gained operation experiences are presented. (author)

  20. RA reactor operation and maintenance in 1994, Part 1

    International Nuclear Information System (INIS)

    Sotic, O.; Cupac, S.; Sulem, B.; Zivotic, Z.; Mikic, N.; Tanaskovic, M.

    1994-01-01

    During the previous period RA reactor was not operated because the Committee of Serbian ministry for health and social care has cancelled the operation licence in August 1984. The reason was the non existing emergency cooling system and lack of appropriate filters in the special ventilation system. The planned major tasks were fulfilled: building of the new emergency cooling system, reconstruction of the existing ventilation system, and renewal of the reactor power supply system. The existing RA reactor instrumentation was dismantled, only the part needed for basic measurements when reactor is not operated, was maintained. Renewal of the reactor instrumentation was started but but it is behind the schedule because the delivery of components from USSR was stopped for political reasons. The spent fuel elements used from the very beginning of reactor operation are stored in the existing pools. Project concerned with increase of the storage space and the efficiency of handling the spent fuel elements has started in 1988 and was fulfilled in 1990. Control and maintenance of the reactor instrumentation and tools was done regularly but dependent on the availability of the spare parts. Training of the existing personnel and was done regularly, but the new staff has no practical training since the reactor is not operated. Lack of financial support influenced strongly the status of RA reactor [sr

  1. Patients' and Health Professionals' Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy.

    Science.gov (United States)

    Pallesen, Hanne; Andersen, Mette Brændstrup; Hansen, Gunhild Mo; Lundquist, Camilla Biering; Brunner, Iris

    2018-01-01

    In recent years, virtual reality (VR) therapy systems for upper limb training after stroke have been increasingly used in clinical practice. Therapy systems employing VR technology can enhance the intensity of training and can also boost patients' motivation by adding a playful element to therapy. However, reports on user experiences are still scarce. A qualitative investigation of patients' and therapists' perspectives on VR upper limb training. Semistructured face-to-face interviews were conducted with six patients in the final week of the VR intervention. Therapists participated in two focus group interviews after the completion of the intervention. The interviews were analyzed from a phenomenological perspective emphasizing the participants' perceptions and interpretations. Five key themes were identified from the patients' perspectives: (i) motivational factors, (ii) engagement, (iii) perceived improvements, (iv) individualization, and (v) device malfunction. The health professionals described the same themes as the patients but less positively, emphasizing negative technical challenges. Patients and therapists mainly valued the intensive and motivational character of VR training. The playful nature of the training appeared to have a significant influence on the patients' moods and engagement and seemed to promote a "gung-ho" spirit, so they felt that they could perform more repetitions.

  2. Technical Basis for Physical Fidelity of NRC Control Room Training Simulators for Advanced Reactors

    Energy Technology Data Exchange (ETDEWEB)

    Minsk, Brian S.; Branch, Kristi M.; Bates, Edward K.; Mitchell, Mark R.; Gore, Bryan F.; Faris, Drury K.

    2009-10-09

    The objective of this study is to determine how simulator physical fidelity influences the effectiveness of training the regulatory personnel responsible for examination and oversight of operating personnel and inspection of technical systems at nuclear power reactors. It seeks to contribute to the U.S. Nuclear Regulatory Commission’s (NRC’s) understanding of the physical fidelity requirements of training simulators. The goal of the study is to provide an analytic framework, data, and analyses that inform NRC decisions about the physical fidelity requirements of the simulators it will need to train its staff for assignment at advanced reactors. These staff are expected to come from increasingly diverse educational and experiential backgrounds.

  3. Transfer of training in the development of intracorporeal suturing skill in medical student novices: a prospective randomized trial.

    Science.gov (United States)

    Muresan, Claude; Lee, Tommy H; Seagull, Jacob; Park, Adrian E

    2010-10-01

    To help optimize the use of limited resources in trainee education, we developed a prospective randomized trial to determine the most effective means of teaching laparoscopic suturing to novices. Forty-one medical students received rudimentary instruction in intracorporeal suturing, then were pretested on a pig enterotomy model. They then were posttested after completion of 1 of 4 training arms: laparoscopic suturing, laparoscopic drills, open suturing, and virtual reality (VR) drills. Tests were scored for speed, accuracy, knot quality, and mental workload (National Aeronautics and Space Administration [NASA] Task Load Index). Paired t tests were used. Task time was improved in all groups except the VR group. Knot quality improved only in the open or laparoscopic suturing groups. Mental workload improved only for those practicing on a physical laparoscopic trainer. For novice trainees, the efficacy of VR training is questionable. In contrast, the other training methods had benefits in terms of time, quality, and perceived workload. Copyright © 2010 Elsevier Inc. All rights reserved.

  4. CloVR-Comparative: automated, cloud-enabled comparative microbial genome sequence analysis pipeline.

    Science.gov (United States)

    Agrawal, Sonia; Arze, Cesar; Adkins, Ricky S; Crabtree, Jonathan; Riley, David; Vangala, Mahesh; Galens, Kevin; Fraser, Claire M; Tettelin, Hervé; White, Owen; Angiuoli, Samuel V; Mahurkar, Anup; Fricke, W Florian

    2017-04-27

    The benefit of increasing genomic sequence data to the scientific community depends on easy-to-use, scalable bioinformatics support. CloVR-Comparative combines commonly used bioinformatics tools into an intuitive, automated, and cloud-enabled analysis pipeline for comparative microbial genomics. CloVR-Comparative runs on annotated complete or draft genome sequences that are uploaded by the user or selected via a taxonomic tree-based user interface and downloaded from NCBI. CloVR-Comparative runs reference-free multiple whole-genome alignments to determine unique, shared and core coding sequences (CDSs) and single nucleotide polymorphisms (SNPs). Output includes short summary reports and detailed text-based results files, graphical visualizations (phylogenetic trees, circular figures), and a database file linked to the Sybil comparative genome browser. Data up- and download, pipeline configuration and monitoring, and access to Sybil are managed through CloVR-Comparative web interface. CloVR-Comparative and Sybil are distributed as part of the CloVR virtual appliance, which runs on local computers or the Amazon EC2 cloud. Representative datasets (e.g. 40 draft and complete Escherichia coli genomes) are processed in genomics projects, while eliminating the need for on-site computational resources and expertise.

  5. Development of reactor design aid tool using virtual reality technology

    International Nuclear Information System (INIS)

    Mizuguchi, N.; Tamura, Y.; Imagawa, S.; Sagara, A.; Hayashi, T.

    2006-01-01

    A new type of aid system for fusion reactor design, to which the virtual reality (VR) visualization and sonification techniques are applied, is developed. This system provides us with an intuitive interaction environment in the VR space between the observer and the designed objects constructed by the conventional 3D computer-aided design (CAD) system. We have applied the design aid tool to the heliotron-type fusion reactor design activity FFHR2m [A. Sagara, S. Imagawa, O. Mitarai, T. Dolan, T. Tanaka, Y. Kubota, et al., Improved structure and long -life blanket concepts for heliotron reactors, Nucl. Fusion 45 (2005) 258-263] on the virtual reality system CompleXcope [Y. Tamura, A. Kageyama, T. Sato, S. Fujiwara, H. Nakamura, Virtual reality system to visualize and auralize numerical imulation data, Comp. Phys. Comm. 142 (2001) 227-230] of the National Institute for Fusion Science, Japan, and have evaluated its performance. The tool includes the functions of transfer of the observer, translation and scaling of the objects, recording of the operations and the check of interference

  6. Mapping the plateau of novices in virtual reality simulation training of mastoidectomy

    DEFF Research Database (Denmark)

    Andersen, Steven A W; Konge, Lars; Mikkelsen, Peter Trier

    2017-01-01

    OBJECTIVES/HYPOTHESIS: To explore why novices' performance plateau in directed, self-regulated virtual reality (VR) simulation training and how performance can be improved. STUDY DESIGN: Prospective study. METHODS: Data on the performances of 40 novices who had completed repeated, directed, self......-regulated VR simulation training of mastoidectomy were included. Data were analyzed to identify key areas of difficulty as well as the procedures terminated without using all the time allowed. RESULTS: Novices had difficulty in avoiding drilling holes in the outer anatomical boundaries of the mastoidectomy...... and often did not make use of the allowed time, lacking knowledge on when to stop or how to excel. CONCLUSION: Directed, self-regulated VR simulation training of mastoidectomy needs a strong instructional design with specific process goals to support deliberate practice because cognitive effort is needed...

  7. One or two trainees per workplace in a structured multimodality training curriculum for laparoscopic surgery? Study protocol for a randomized controlled trial - DRKS00004675.

    Science.gov (United States)

    Nickel, Felix; Jede, Felix; Minassian, Andreas; Gondan, Matthias; Hendrie, Jonathan D; Gehrig, Tobias; Linke, Georg R; Kadmon, Martina; Fischer, Lars; Müller-Stich, Beat P

    2014-04-23

    Laparoscopy training courses have been established in many centers worldwide to ensure adequate skill learning before performing operations on patients. Different training modalities and their combinations have been compared regarding training effects. Multimodality training combines different approaches for optimal training outcome. However, no standards currently exist for the number of trainees assigned per workplace. This is a monocentric, open, three-arm randomized controlled trial. The participants are laparoscopically-naive medical students from Heidelberg University. After a standardized introduction to laparoscopic cholecystectomy (LC) with online learning modules, the participants perform a baseline test for basic skills and LC performance on a virtual reality (VR) trainer. A total of 100 students will be randomized into three study arms, in a 2:2:1 ratio. The intervention groups participate individually (Group 1) or in pairs (Group 2) in a standardized and structured multimodality training curriculum. Basic skills are trained on the box and VR trainers. Procedural skills and LC modules are trained on the VR trainer. The control group (Group C) does not receive training between tests. A post-test is performed to reassess basic skills and LC performance on the VR trainer. The performance of a cadaveric porcine LC is then measured as the primary outcome using standardized and validated ratings by blinded experts with the Objective Structured Assessment of Technical Skills. The Global Operative Assessment of Laparoscopic Surgical skills score and the time taken for completion are used as secondary outcome measures as well as the improvement of skills and VR LC performance between baseline and post-test. Cognitive tests and questionnaires are used to identify individual factors that might exert influence on training outcome. This study aims to assess whether workplaces in laparoscopy training courses for beginners should be used by one trainee or two trainees

  8. Job Offers to Individuals With Severe Mental Illness After Participation in Virtual Reality Job Interview Training.

    Science.gov (United States)

    Smith, Matthew J; Fleming, Michael F; Wright, Michael A; Jordan, Neil; Humm, Laura Boteler; Olsen, Dale; Bell, Morris D

    2015-11-01

    Individuals with severe mental illness have low employment rates, and the job interview presents a critical barrier for them to obtain competitive employment. Prior randomized controlled trials (RCTs) indicated that virtual reality job interview training (VR-JIT) improved job interviewing skills among trainees. This study assessed whether VR-JIT participation was associated with greater odds of receiving job offers in the six-months after completion of training. To assess the efficacy of VR-JIT, trainees (N=39) in the method and a comparison group (N=12) completed a brief survey approximately six months after participating in the RCTs. Primary vocational outcome measures included receiving a job offer and number of weeks searching for employment. A larger proportion of trainees than comparison participants received a job offer (51% versus 25%, respectively). Trainees were more likely to receive a job offer than comparison participants (odds ratio=9.64, p=.02) after analyses accounted for cognition, recency of last job, and diagnosis. Trainees had greater odds of receiving a job offer for each completed VR-JIT trial (odds ratio=1.41, p=.04), and a greater number of completed VR-JIT trials predicted fewer weeks of searching for employment (β=-.74, p=.02). Results provide preliminary support that VR-JIT is a promising intervention associated with enhanced vocational outcomes among individuals with severe mental illness. Given that participants had minimal access to standardized vocational services, future research could evaluate the effectiveness of VR-JIT among individuals with and without access to standardized vocational services as well as evaluate strategies to implement VR-JIT within a large community mental health service provider.

  9. RA reactor operation and maintenance in 1989, Part 1

    International Nuclear Information System (INIS)

    Sotic, O.; Martinc, R.; Cupac, S.; Sulem, B.; Zivotic, Z.; Majstorovic, D.; Sanovic, V.

    1989-01-01

    During the previous period RA reactor was not operated because the Committee of Serbian ministry for health and social care has cancelled the operation licence in July 1984. The reason was the non existing emergency cooling system and lack of appropriate filters in the special ventilation system. The following major tasks were fulfilled: building of the new emergency cooling system, reconstruction of the existing ventilation system, and renewal of the power supply system. Project concerned with renewal of RA reactor complete instrumentation was started at the end of 1988. Contract was signed between the IAEA and Soviet Atomenergoexport for supplying the new instrumentation for the RA reactor. Project concerned with increase of the storage space and the efficiency of handling the spent fuel elements has started in 1988. In 1989, device for water purification designed by the reactor staff started operation and spent fuel handling equipment is being mounted. Training of the existing personnel and was done regularly, but the new staff has no practical training since the reactor is not operated. Lack of financial support influenced strongly the status of RA reactor [sr

  10. SILOETTE, a training centre for reactor physics at the Nuclear Research Centre of Grenoble

    International Nuclear Information System (INIS)

    Destot, M.

    1983-10-01

    The Reactor Department of Grenoble has created, based on Siloette, an activity of training in reactor physics, wich is running since 1975 to meet the important needs generated by the development of electronuclear power stations. Its essential goal is to provide an initiation to the basic physical phenomena which determine the operation of the reactors. For that purpose, a rather comprehensive program of practical works on reactor (SILOETTE) and on nuclear power station simulators (PWR, UNGG) is proposed besides lectures and conferences, general and specialized teaching on the reactor operation principle, kinetics, dynamics and thermics

  11. Impact of surgeon subspecialty training on surgical outcomes in open globe injuries

    Directory of Open Access Journals (Sweden)

    Han IC

    2015-09-01

    Full Text Available Ian C Han,1 Sidharth Puri,1 Jiangxia Wang,2 Shameema Sikder1 1Wilmer Eye Institute, Johns Hopkins University School of Medicine, 2Bloomberg School of Public Health, Johns Hopkins University, Baltimore, MD, USA Purpose: The purpose of this study was to evaluate whether subspecialty training of the initial treating surgeon affects visual acuity and surgical outcomes in patients with open globe injuries.Design: This study is a single-institution, retrospective case series.Methods: The charts of adult patients with open globe injuries requiring surgical repair at the Wilmer Eye Institute between July 1, 2007 and July 1, 2012 were retrospectively reviewed. Clinical findings at presentation were recorded, and details of initial repair and follow-up surgeries were analyzed. Differences in visual acuity and surgical outcomes were compared based on subspecialty training of the initial surgeon.Results: The charts of 282 adult patients were analyzed, and 193 eyes had at least 6 months of follow-up for analysis. Eighty-six eyes (44.6% required follow-up surgery within the first year, and 39 eyes (20.2% were enucleated. Eyes initially treated by a vitreoretinal (VR surgeon were 2.3 times (P=0.003 more likely to improve by one Ocular Trauma Score (OTS visual acuity category and 1.9 times (P=0.027 more likely to have at least one more follow-up surgery at 6 months compared to eyes treated by non-VR surgeons. Patients with more anterior injuries treated by a VR surgeon were more likely to improve by one OTS visual acuity category compared to those treated by non-VR surgeons (P=0.004 and 0.016 for Zones I and II, respectively. There was no difference in visual acuity outcomes for eyes with posterior injuries (P=0.515 for Zone III.Conclusion: Eyes initially treated by a VR surgeon are more likely to improve by one OTS visual acuity category than those initially treated by a non-VR surgeon. However, patients initially treated by a VR surgeon also undergo more

  12. Virtual reality balance training for elderly : Similar skiing games elicit different challenges in balance training

    NARCIS (Netherlands)

    de Vries, Aijse W.; Faber, Gert; Jonkers, Ilse; Van Dieen, Jaap H.; Verschueren, Sabine M.P.

    2018-01-01

    Background Virtual Reality (VR) balance training may have advantages over regular exercise training in older adults. However, results so far are conflicting potentially due to the lack of challenge imposed by the movements in those games. Therefore, the aim of this study was to assess to which

  13. One or two trainees per workplace in a structured multimodality training curriculum for laparoscopic surgery? Study protocol for a randomized controlled trial – DRKS00004675

    Science.gov (United States)

    2014-01-01

    Background Laparoscopy training courses have been established in many centers worldwide to ensure adequate skill learning before performing operations on patients. Different training modalities and their combinations have been compared regarding training effects. Multimodality training combines different approaches for optimal training outcome. However, no standards currently exist for the number of trainees assigned per workplace. Methods This is a monocentric, open, three-arm randomized controlled trial. The participants are laparoscopically-naive medical students from Heidelberg University. After a standardized introduction to laparoscopic cholecystectomy (LC) with online learning modules, the participants perform a baseline test for basic skills and LC performance on a virtual reality (VR) trainer. A total of 100 students will be randomized into three study arms, in a 2:2:1 ratio. The intervention groups participate individually (Group 1) or in pairs (Group 2) in a standardized and structured multimodality training curriculum. Basic skills are trained on the box and VR trainers. Procedural skills and LC modules are trained on the VR trainer. The control group (Group C) does not receive training between tests. A post-test is performed to reassess basic skills and LC performance on the VR trainer. The performance of a cadaveric porcine LC is then measured as the primary outcome using standardized and validated ratings by blinded experts with the Objective Structured Assessment of Technical Skills. The Global Operative Assessment of Laparoscopic Surgical skills score and the time taken for completion are used as secondary outcome measures as well as the improvement of skills and VR LC performance between baseline and post-test. Cognitive tests and questionnaires are used to identify individual factors that might exert influence on training outcome. Discussion This study aims to assess whether workplaces in laparoscopy training courses for beginners should be used

  14. Collaborative virtual reality based advanced cardiac life support training simulator using virtual reality principles.

    Science.gov (United States)

    Khanal, Prabal; Vankipuram, Akshay; Ashby, Aaron; Vankipuram, Mithra; Gupta, Ashish; Drumm-Gurnee, Denise; Josey, Karen; Tinker, Linda; Smith, Marshall

    2014-10-01

    Advanced Cardiac Life Support (ACLS) is a series of team-based, sequential and time constrained interventions, requiring effective communication and coordination of activities that are performed by the care provider team on a patient undergoing cardiac arrest or respiratory failure. The state-of-the-art ACLS training is conducted in a face-to-face environment under expert supervision and suffers from several drawbacks including conflicting care provider schedules and high cost of training equipment. The major objective of the study is to describe, including the design, implementation, and evaluation of a novel approach of delivering ACLS training to care providers using the proposed virtual reality simulator that can overcome the challenges and drawbacks imposed by the traditional face-to-face training method. We compare the efficacy and performance outcomes associated with traditional ACLS training with the proposed novel approach of using a virtual reality (VR) based ACLS training simulator. One hundred and forty-eight (148) ACLS certified clinicians, translating into 26 care provider teams, were enrolled for this study. Each team was randomly assigned to one of the three treatment groups: control (traditional ACLS training), persuasive (VR ACLS training with comprehensive feedback components), or minimally persuasive (VR ACLS training with limited feedback components). The teams were tested across two different ACLS procedures that vary in the degree of task complexity: ventricular fibrillation or tachycardia (VFib/VTach) and pulseless electric activity (PEA). The difference in performance between control and persuasive groups was not statistically significant (P=.37 for PEA and P=.1 for VFib/VTach). However, the difference in performance between control and minimally persuasive groups was significant (P=.05 for PEA and P=.02 for VFib/VTach). The pre-post comparison of performances of the groups showed that control (P=.017 for PEA, P=.01 for VFib/VTach) and

  15. Virtual reality-based cognitive training for drug abusers: A randomised controlled trial.

    Science.gov (United States)

    Man, David W K

    2018-05-08

    Non-pharmacological means are being developed to enhance cognitive abilities in drug abusers. This study evaluated virtual reality (VR) as an intervention tool for enhancing cognitive and vocational outcomes in 90 young ketamine users (KU) randomly assigned to a treatment group (virtual reality group, VRG; tutor-administered group, TAG) or wait-listed control group (CG). Two training programmes with similar content but different delivery modes (VR-based and manual-based) were applied using a virtual boutique as a training scenario. Outcome assessments comprised the Digit Vigilance Test, Rivermead Behavioural Memory Test, Wisconsin Cart Sorting Test, work-site test and self-efficacy pre- and post-test and during 3- and 6-month follow-ups. The VRG exhibited significant improvements in attention and improvements in memory that were maintained after 3 months. Both the VRG and TAG exhibited significantly improved vocational skills after training which were maintained during follow-up, and improved self-efficacy. VR-based cognitive training might target cognitive problems in KU.

  16. VR-Cluster: Dynamic Migration for Resource Fragmentation Problem in Virtual Router Platform

    Directory of Open Access Journals (Sweden)

    Xianming Gao

    2016-01-01

    Full Text Available Network virtualization technology is regarded as one of gradual schemes to network architecture evolution. With the development of network functions virtualization, operators make lots of effort to achieve router virtualization by using general servers. In order to ensure high performance, virtual router platform usually adopts a cluster of general servers, which can be also regarded as a special cloud computing environment. However, due to frequent creation and deletion of router instances, it may generate lots of resource fragmentation to prevent platform from establishing new router instances. In order to solve “resource fragmentation problem,” we firstly propose VR-Cluster, which introduces two extra function planes including switching plane and resource management plane. Switching plane is mainly used to support seamless migration of router instances without packet loss; resource management plane can dynamically move router instances from one server to another server by using VR-mapping algorithms. Besides, three VR-mapping algorithms including first-fit mapping algorithm, best-fit mapping algorithm, and worst-fit mapping algorithm are proposed based on VR-Cluster. At last, we establish VR-Cluster protosystem by using general X86 servers, evaluate its migration time, and further analyze advantages and disadvantages of our proposed VR-mapping algorithms to solve resource fragmentation problem.

  17. Assessment of Human Interaction with Virtual Environment Training Technology

    National Research Council Canada - National Science Library

    Ntuen, Celestine A; Yoon, S

    2002-01-01

    ...: altitude control, heading control, airspeed control, and vertical airspeed control. Overall, results failed to demonstrate enhanced training effectiveness for an immersive VR training environment compared to a desktop (nonimmersive) environment...

  18. Immersive Visual Data Analysis For Geoscience Using Commodity VR Hardware

    Science.gov (United States)

    Kreylos, O.; Kellogg, L. H.

    2017-12-01

    Immersive visualization using virtual reality (VR) display technology offers tremendous benefits for the visual analysis of complex three-dimensional data like those commonly obtained from geophysical and geological observations and models. Unlike "traditional" visualization, which has to project 3D data onto a 2D screen for display, VR can side-step this projection and display 3D data directly, in a pseudo-holographic (head-tracked stereoscopic) form, and does therefore not suffer the distortions of relative positions, sizes, distances, and angles that are inherent in 2D projection. As a result, researchers can apply their spatial reasoning skills to virtual data in the same way they can to real objects or environments. The UC Davis W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES, http://keckcaves.org) has been developing VR methods for data analysis since 2005, but the high cost of VR displays has been preventing large-scale deployment and adoption of KeckCAVES technology. The recent emergence of high-quality commodity VR, spearheaded by the Oculus Rift and HTC Vive, has fundamentally changed the field. With KeckCAVES' foundational VR operating system, Vrui, now running natively on the HTC Vive, all KeckCAVES visualization software, including 3D Visualizer, LiDAR Viewer, Crusta, Nanotech Construction Kit, and ProtoShop, are now available to small labs, single researchers, and even home users. LiDAR Viewer and Crusta have been used for rapid response to geologic events including earthquakes and landslides, to visualize the impacts of sealevel rise, to investigate reconstructed paleooceanographic masses, and for exploration of the surface of Mars. The Nanotech Construction Kit is being used to explore the phases of carbon in Earth's deep interior, while ProtoShop can be used to construct and investigate protein structures.

  19. Patients’ and Health Professionals’ Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy

    Directory of Open Access Journals (Sweden)

    Hanne Pallesen

    2018-01-01

    Full Text Available Background. In recent years, virtual reality (VR therapy systems for upper limb training after stroke have been increasingly used in clinical practice. Therapy systems employing VR technology can enhance the intensity of training and can also boost patients’ motivation by adding a playful element to therapy. However, reports on user experiences are still scarce. Methods. A qualitative investigation of patients’ and therapists’ perspectives on VR upper limb training. Semistructured face-to-face interviews were conducted with six patients in the final week of the VR intervention. Therapists participated in two focus group interviews after the completion of the intervention. The interviews were analyzed from a phenomenological perspective emphasizing the participants’ perceptions and interpretations. Results. Five key themes were identified from the patients’ perspectives: (i motivational factors, (ii engagement, (iii perceived improvements, (iv individualization, and (v device malfunction. The health professionals described the same themes as the patients but less positively, emphasizing negative technical challenges. Conclusion. Patients and therapists mainly valued the intensive and motivational character of VR training. The playful nature of the training appeared to have a significant influence on the patients’ moods and engagement and seemed to promote a “gung-ho” spirit, so they felt that they could perform more repetitions.

  20. Mobile VR in Education: From the Fringe to the Mainstream

    Science.gov (United States)

    Cochrane, Thomas

    2016-01-01

    This paper explores the development of virtual reality (VR) use in education and the emergence of mobile VR based content creation and sharing as a platform for enabling learner-generated content and learner-generated contexts. The author argues that an ecology of resources that maps the user content creation and sharing affordances of mobile…

  1. The operating organization and the recruitment, training and qualification of personnel for research reactors. Safety guide

    International Nuclear Information System (INIS)

    2008-01-01

    This Safety Guide provides recommendations on meeting the requirements on the operating organization and on personnel for research reactors. It covers the typical operating organization for research reactor facilities; the recruitment process and qualification in terms of education, training and experience; programmes for initial and continuing training; the authorization process for those individuals having an immediate bearing on safety; and the processes for their requalification and reauthorization

  2. Therapists’ Perspective on Virtual Reality Training in Patients after Stroke: A Qualitative Study Reporting Focus Group Results from Three Hospitals

    OpenAIRE

    Ludwig Schmid; Andrea Glässel; Corina Schuster-Amft

    2016-01-01

    Background. During the past decade, virtual reality (VR) has become a new component in the treatment of patients after stroke. Therefore aims of the study were (a) to get an insight into experiences and expectations of physiotherapists and occupational therapists in using a VR training system and (b) to investigate relevant facilitators, barriers, and risks for implementing VR training in clinical practice. Methods. Three focus groups were conducted with occupational therapists and physiother...

  3. Training and qualification of licensed reactor operators at General Public Utilities Nuclear Corporation

    International Nuclear Information System (INIS)

    Long, R.L.; Coe, R.P.

    1992-01-01

    Following the Three Mile Island-2 (TMI-2) accident in 1979, the utility responsible for managing the facility has looked closely at the training and qualification of its reactor operators. Performance-based operator training programmes are now in place, as required by the United States National Academy for Nuclear Training. Operators also participate directly in the development of a professional code of behaviour. (UK)

  4. Core calculations for the upgrading of the IEA-R1 research reactor

    International Nuclear Information System (INIS)

    Santos, Adimir dos; Perrotta, Jose A.; Bastos, Jose Luis F.; Yamaguchi, Mitsuo; Umbehaun, Pedro E.

    1998-01-01

    The IEA-R1 Research Reactor is a multipurpose reactor. It has been used for basic and applied research in the nuclear area, training and radioisotopes production since 1957. In 1995, the Instituto de Pesquisas Energeticas e Nucleares (IPEN/CNEN-SP) took the decision to modernize and upgrade the power from 2 to 5 MW and increase the operational cycle. This work presents the design requirements and the calculations effectuated to reach this goal. (author)

  5. Virtual reality in experience marketing: An empirical study of the effects of immersive VR

    OpenAIRE

    Ebbesen, Marius; Ahsan, Sabeel

    2017-01-01

    Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become commercially available to the mass market. Consumers have started to adopt the technology quickly, and forecasts for the VR industry are very promising for the upcoming years. However, little research has been conducted on the effects of exposure to immersive VR video through HMDs. Our aim for this thesis has been to investigate the effects of exposure to VR video and uncover the underlying mec...

  6. Refurbishment of Pakistan research reactor (PARR-1) for stainless steel lining of the reactor pool

    International Nuclear Information System (INIS)

    Salahuddin, A.; Israr, M.; Hussain, M.

    2002-01-01

    Pakistan Research Reactor-1 (PARR-1) is a pool-type research reactor. Reactor aging has resulted in the increase of water seepage from the concrete walls of the reactor pool. To stop the seepage, it was decided to augment the existing pool walls with an inner lining of stainless steel. This could be achieved only if the pool walls could be accessed unhindered and without excessive radiation doses. For this purpose a partial decommissioning was done by removing all active core components including standard/control fuel elements, reflector elements, beam tubes, thermal shield, core support structure, grid plate and the pool's ceramic tiles, etc. An overall decommissioning program was devised which included procedures specific to each item. This led to the development of a fuel transport cask for transportation, and an interim fuel storage bay for temporary storage of fuel elements (until final disposal). The safety of workers and the environment was ensured by the use of specially designed remote handling tools, appropriate shielding and pre-planned exposure reduction procedures based on the ALARA principle. During the implementation of this program, liquid and solid wastes generated were legally disposed of. It is felt that the experience gained during the refurbishment of PARR-1 to install the stainless steel liner will prove useful and better planning and execution for the future decommissioning of PARR-1, in particular, and for other research reactors like PARR-2 (27 kW MNSR), in general. Furthermore, due to the worldwide activities on decommissioning, especially those communicated through the IAEA CRP on 'Decommissioning Techniques for Research Reactors', the importance of early planning has been well recognized. This has made possible the implementation of some early steps like better record keeping, rehiring of trained manpower, and creation of interim and final waste storage. (author)

  7. Verona Coding Definitions of Emotional Sequences (VR-CoDES): Conceptual framework and future directions.

    Science.gov (United States)

    Piccolo, Lidia Del; Finset, Arnstein; Mellblom, Anneli V; Figueiredo-Braga, Margarida; Korsvold, Live; Zhou, Yuefang; Zimmermann, Christa; Humphris, Gerald

    2017-12-01

    To discuss the theoretical and empirical framework of VR-CoDES and potential future direction in research based on the coding system. The paper is based on selective review of papers relevant to the construction and application of VR-CoDES. VR-CoDES system is rooted in patient-centered and biopsychosocial model of healthcare consultations and on a functional approach to emotion theory. According to the VR-CoDES, emotional interaction is studied in terms of sequences consisting of an eliciting event, an emotional expression by the patient and the immediate response by the clinician. The rationale for the emphasis on sequences, on detailed classification of cues and concerns, and on the choices of explicit vs. non-explicit responses and providing vs. reducing room for further disclosure, as basic categories of the clinician responses, is described. Results from research on VR-CoDES may help raise awareness of emotional sequences. Future directions in applying VR-CoDES in research may include studies on predicting patient and clinician behavior within the consultation, qualitative analyses of longer sequences including several VR-CoDES triads, and studies of effects of emotional communication on health outcomes. VR-CoDES may be applied to develop interventions to promote good handling of patients' emotions in healthcare encounters. Copyright © 2017 Elsevier B.V. All rights reserved.

  8. AFFECT: Altered-Fidelity Framework for Enhancing Cognition and Training

    Directory of Open Access Journals (Sweden)

    Ryan Patrick McMahan

    2016-11-01

    Full Text Available In this paper, we present a new framework for analyzing and designing virtual reality (VR techniques. This framework is based on two concepts—system fidelity (i.e., the degree with which real-world experiences are reproduced by a system and memory (i.e., the formation and activation of perceptual, cognitive, and motor networks of neurons. The premise of the framework is to manipulate an aspect of system fidelity in order to assist a stage of memory. We call it the Altered-Fidelity Framework for Enhancing Cognition and Training (AFFECT. AFFECT provides nine categories of approaches to altering system fidelity to positively affect learning or training. These categories are based on the intersections of three aspects of system fidelity (interaction fidelity, scenario fidelity, and display fidelity and three stages of memory (encoding, implicit retrieval, and explicit retrieval. In addition to discussing the details of our new framework, we show how AFFECT can be used as a tool for analyzing and categorizing VR techniques designed to facilitate learning or training. We also demonstrate how AFFECT can be used as a design space for creating new VR techniques intended for educational and training systems.

  9. Development of a virtual reality training curriculum for phacoemulsification surgery.

    Science.gov (United States)

    Spiteri, A V; Aggarwal, R; Kersey, T L; Sira, M; Benjamin, L; Darzi, A W; Bloom, P A

    2014-01-01

    Training within a proficiency-based virtual reality (VR) curriculum may reduce errors during real surgical procedures. This study used a scientific methodology to develop a VR training curriculum for phacoemulsification surgery (PS). Ten novice-(n) (performed 500) surgeons were recruited. Construct validity was defined as the ability to differentiate between the three levels of experience, based on the simulator-derived metrics for two abstract modules (four tasks) and three procedural modules (five tasks) on a high-fidelity VR simulator. Proficiency measures were based on the performance of experienced surgeons. Abstract modules demonstrated a 'ceiling effect' with construct validity established between groups (n) and (i) but not between groups (i) and (e)-Forceps 1 (46, 87, and 95; P<0.001). Increasing difficulty of task showed significantly reduced performance in (n) but minimal difference for (i) and (e)-Anti-tremor 4 (0, 51, and 59; P<0.001), Forceps 4 (11, 73, and 94; P<0.001). Procedural modules were found to be construct valid between groups (n) and (i) and between groups (i) and (e)-Lens-cracking (0, 22, and 51; P<0.05) and Phaco-quadrants (16, 53, and 87; P<0.05). This was also the case with Capsulorhexis (0, 19, and 63; P<0.05) with the performance decreasing in the (n) and (i) group but improving in the (e) group (0, 55, and 73; P<0.05) and (0, 48, and 76; P<0.05) as task difficulty increased. Experienced/intermediate benchmark skill levels are defined allowing the development of a proficiency-based VR training curriculum for PS for novices using a structured scientific methodology.

  10. Research reactor job analysis - A project description

    International Nuclear Information System (INIS)

    Yoder, John; Bessler, Nancy J.

    1988-01-01

    Addressing the need of the improved training in nuclear industry, nuclear utilities established training program guidelines based on Performance-Based Training (PBT) concepts. The comparison of commercial nuclear power facilities with research and test reactors owned by the U.S. Department of Energy (DOE), made in an independent review of personnel selection, training, and qualification requirements for DOE-owned reactors pointed out that the complexity of the most critical tasks in research reactors is less than that in power reactors. The U.S. Department of Energy (DOE) started a project by commissioning Oak Ridge Associated Universities (ORAU) to conduct a job analysis survey of representative research reactor facilities. The output of the project consists of two publications: Volume 1 - Research Reactor Job Analysis: Overview, which contains an Introduction, Project Description, Project Methodology,, and. An Overview of Performance-Based Training (PBT); and Volume 2 - Research Reactor Job Analysis: Implementation, which contains Guidelines for Application of Preliminary Task Lists and Preliminary Task Lists for Reactor Operators and Supervisory Reactor Operators

  11. Lack of transfer of skills after virtual reality simulator training with haptic feedback.

    Science.gov (United States)

    Våpenstad, Cecilie; Hofstad, Erlend Fagertun; Bø, Lars Eirik; Kuhry, Esther; Johnsen, Gjermund; Mårvik, Ronald; Langø, Thomas; Hernes, Toril Nagelhus

    2017-12-01

    Virtual reality (VR) simulators enrich surgical training and offer training possibilities outside of the operating room (OR). In this study, we created a criterion-based training program on a VR simulator with haptic feedback and tested it by comparing the performances of a simulator group against a control group. Medical students with no experience in laparoscopy were randomly assigned to a simulator group or a control group. In the simulator group, the candidates trained until they reached predefined criteria on the LapSim ® VR simulator (Surgical Science AB, Göteborg, Sweden) with haptic feedback (Xitact TM IHP, Mentice AB, Göteborg, Sweden). All candidates performed a cholecystectomy on a porcine organ model in a box trainer (the clinical setting). The performances were video rated by two surgeons blinded to subject training status. In total, 30 students performed the cholecystectomy and had their videos rated (N = 16 simulator group, N = 14 control group). The control group achieved better video rating scores than the simulator group (p training program did not transfer skills to the clinical setting. Poor mechanical performance of the simulated haptic feedback is believed to have resulted in a negative training effect.

  12. Therapists' Perspective on Virtual Reality Training in Patients after Stroke: A Qualitative Study Reporting Focus Group Results from Three Hospitals.

    Science.gov (United States)

    Schmid, Ludwig; Glässel, Andrea; Schuster-Amft, Corina

    2016-01-01

    Background . During the past decade, virtual reality (VR) has become a new component in the treatment of patients after stroke. Therefore aims of the study were (a) to get an insight into experiences and expectations of physiotherapists and occupational therapists in using a VR training system and (b) to investigate relevant facilitators, barriers, and risks for implementing VR training in clinical practice. Methods . Three focus groups were conducted with occupational therapists and physiotherapists, specialised in rehabilitation of patients after stroke. All data were audio-recorded and transcribed verbatim. The study was analysed based on a phenomenological approach using qualitative content analysis. Results . After code refinements, a total number of 1289 codes emerged out of 1626 statements. Intercoder reliability increased from 53% to 91% until the last focus group. The final coding scheme included categories on a four-level hierarchy: first-level categories are (a) therapists and VR, (b) VR device, (c) patients and VR, and (d) future prospects and potential of VR developments. Conclusions . Results indicate that interprofessional collaboration is needed to develop future VR technology and to devise VR implementation strategies in clinical practice. In principal, VR technology devices were seen as supportive for a general health service model.

  13. Therapists’ Perspective on Virtual Reality Training in Patients after Stroke: A Qualitative Study Reporting Focus Group Results from Three Hospitals

    Directory of Open Access Journals (Sweden)

    Ludwig Schmid

    2016-01-01

    Full Text Available Background. During the past decade, virtual reality (VR has become a new component in the treatment of patients after stroke. Therefore aims of the study were (a to get an insight into experiences and expectations of physiotherapists and occupational therapists in using a VR training system and (b to investigate relevant facilitators, barriers, and risks for implementing VR training in clinical practice. Methods. Three focus groups were conducted with occupational therapists and physiotherapists, specialised in rehabilitation of patients after stroke. All data were audio-recorded and transcribed verbatim. The study was analysed based on a phenomenological approach using qualitative content analysis. Results. After code refinements, a total number of 1289 codes emerged out of 1626 statements. Intercoder reliability increased from 53% to 91% until the last focus group. The final coding scheme included categories on a four-level hierarchy: first-level categories are (a therapists and VR, (b VR device, (c patients and VR, and (d future prospects and potential of VR developments. Conclusions. Results indicate that interprofessional collaboration is needed to develop future VR technology and to devise VR implementation strategies in clinical practice. In principal, VR technology devices were seen as supportive for a general health service model.

  14. The effects of slice thickness and reconstructive parameters on VR image quality in multi-slice CT

    International Nuclear Information System (INIS)

    Gao Zhenlong; Wang Qiang; Liu Caixia

    2005-01-01

    Objective: To explore the effects of slice thickness, reconstructive thickness and reconstructive interval on VR image quality in multi-slice CT, in order to select the best slice thickness and reconstructive parameters for the imaging. Methods: Multi-slice CT scan was applied on a rubber dinosaur model with different slice thickness. VR images were reconstructed with different reconstructive thickness and reconstructive interval. Five radiologists were invited to evaluate the quality of the images without knowing anything about the parameters. Results: The slice thickness, reconstructive thickness and reconstructive interval did have effects on VR image quality and the effective degree was different. The effective coefficients were V 1 =1413.033, V 2 =563.733, V 3 =390.533, respectively. The parameters interacted with the others (P<0.05). The smaller of those parameters, the better of the image quality. With a small slice thickness and a reconstructive slice equal to slice thickness, the image quality had no obvious difference when the reconstructive interval was 1/2, 1/3, 1/4 of the slice thickness. Conclusion: A relative small scan slice thickness, a reconstructive slice equal to slice thickness and a reconstructive interval 1/2 of the slice thickness should be selected for the best VR image quality. The image quality depends mostly on the slice thickness. (authors)

  15. Training courses for the staff of the nuclear power station KRSKO conducted at the TRIGA reactor center in Ljubljana

    International Nuclear Information System (INIS)

    Pregl, G.; Najzer, M.

    1976-01-01

    The training program for the Nuclear Power Station Krsko was divided into two modules: fundamentals of nuclear engineering and specialized training according to duties that candidates are supposed to take at the power station. Basic training was organized at the TRIGA Reactor Center in Ljubljana in two different versions. The first version intended for plant operators and all engineers lasted for six months and included about 500 hours of classroom lessons and seminars and 31 laboratory experiments. The educational program was conventional. The following topics were covered: nuclear and atomic physics, reactor theory, reactor dynamics, reactor instrumentation and control, heat transfer in nuclear power plants, nuclear power plant systems, reactor materials, reactor safety, and radiation protection. Until now, two groups, consisting of 37 candidates altogether, have attended this basic course. Plans have been made to conduct two additional courses of about 20 students each for technicians other than operators. The program of this second version will be reduced, with the emphasis on reactor core physics and radiation protection. Classroom lessons will be strongly supported by laboratory experiments. (author)

  16. Study on the present and future training of managers and operators for reactor facilities

    International Nuclear Information System (INIS)

    Hagemann, G.; Preuss, W.; Tietze, A.; Wuest, S.

    1973-09-01

    The study gives a survey on the training methods for the operating personnel of reactors in operation or under construction in the FRG and compares them with the training and testing methods of other countries, in particular the USA. (RW/AK) [de

  17. Simulation-based Education for Endoscopic Third Ventriculostomy: A Comparison Between Virtual and Physical Training Models.

    Science.gov (United States)

    Breimer, Gerben E; Haji, Faizal A; Bodani, Vivek; Cunningham, Melissa S; Lopez-Rios, Adriana-Lucia; Okrainec, Allan; Drake, James M

    2017-02-01

    The relative educational benefits of virtual reality (VR) and physical simulation models for endoscopic third ventriculostomy (ETV) have not been evaluated "head to head." To compare and identify the relative utility of a physical and VR ETV simulation model for use in neurosurgical training. Twenty-three neurosurgical residents and 3 fellows performed an ETV on both a physical and VR simulation model. Trainees rated the models using 5-point Likert scales evaluating the domains of anatomy, instrument handling, procedural content, and the overall fidelity of the simulation. Paired t tests were performed for each domain's mean overall score and individual items. The VR model has relative benefits compared with the physical model with respect to realistic representation of intraventricular anatomy at the foramen of Monro (4.5, standard deviation [SD] = 0.7 vs 4.1, SD = 0.6; P = .04) and the third ventricle floor (4.4, SD = 0.6 vs 4.0, SD = 0.9; P = .03), although the overall anatomy score was similar (4.2, SD = 0.6 vs 4.0, SD = 0.6; P = .11). For overall instrument handling and procedural content, the physical simulator outperformed the VR model (3.7, SD = 0.8 vs 4.5; SD = 0.5, P educational objectives. Training focused on learning anatomy or decision-making for anatomic cues may be aided with the VR simulation model. A focus on developing manual dexterity and technical skills using endoscopic equipment in the operating room may be better learned on the physical simulation model. Copyright © 2016 by the Congress of Neurological Surgeons

  18. An advanced simulator for orthopedic surgical training.

    Science.gov (United States)

    Cecil, J; Gupta, Avinash; Pirela-Cruz, Miguel

    2018-02-01

    The purpose of creating the virtual reality (VR) simulator is to facilitate and supplement the training opportunities provided to orthopedic residents. The use of VR simulators has increased rapidly in the field of medical surgery for training purposes. This paper discusses the creation of the virtual surgical environment (VSE) for training residents in an orthopedic surgical process called less invasive stabilization system (LISS) surgery which is used to address fractures of the femur. The overall methodology included first obtaining an understanding of the LISS plating process through interactions with expert orthopedic surgeons and developing the information centric models. The information centric models provided a structured basis to design and build the simulator. Subsequently, the haptic-based simulator was built. Finally, the learning assessments were conducted in a medical school. The results from the learning assessments confirm the effectiveness of the VSE for teaching medical residents and students. The scope of the assessment was to ensure (1) the correctness and (2) the usefulness of the VSE. Out of 37 residents/students who participated in the test, 32 showed improvements in their understanding of the LISS plating surgical process. A majority of participants were satisfied with the use of teaching Avatars and haptic technology. A paired t test was conducted to test the statistical significance of the assessment data which showed that the data were statistically significant. This paper demonstrates the usefulness of adopting information centric modeling approach in the design and development of the simulator. The assessment results underscore the potential of using VR-based simulators in medical education especially in orthopedic surgery.

  19. Increasing upper limb training intensity in chronic stroke using embodied virtual reality: a pilot study.

    Science.gov (United States)

    Perez-Marcos, Daniel; Chevalley, Odile; Schmidlin, Thomas; Garipelli, Gangadhar; Serino, Andrea; Vuadens, Philippe; Tadi, Tej; Blanke, Olaf; Millán, José D R

    2017-11-17

    Technology-mediated neurorehabilitation is suggested to enhance training intensity and therefore functional gains. Here, we used a novel virtual reality (VR) system for task-specific upper extremity training after stroke. The system offers interactive exercises integrating motor priming techniques and embodied visuomotor feedback. In this pilot study, we examined (i) rehabilitation dose and training intensity, (ii) functional improvements, and (iii) safety and tolerance when exposed to intensive VR rehabilitation. Ten outpatient stroke survivors with chronic (>6 months) upper extremity paresis participated in a ten-session VR-based upper limb rehabilitation program (2 sessions/week). All participants completed all sessions of the treatment. In total, they received a median of 403 min of upper limb therapy, with 290 min of effective training. Within that time, participants performed a median of 4713 goal-directed movements. Importantly, training intensity increased progressively across sessions from 13.2 to 17.3 movements per minute. Clinical measures show that despite being in the chronic phase, where recovery potential is thought to be limited, participants showed a median improvement rate of 5.3% in motor function (Fugl-Meyer Assessment for Upper Extremity; FMA-UE) post intervention compared to baseline, and of 15.4% at one-month follow-up. For three of them, this improvement was clinically significant. A significant improvement in shoulder active range of motion (AROM) was also observed at follow-up. Participants reported very low levels of pain, stress and fatigue following each session of training, indicating that the intensive VR intervention was well tolerated. No severe adverse events were reported. All participants expressed their interest in continuing the intervention at the hospital or even at home, suggesting high levels of adherence and motivation for the provided intervention. This pilot study showed how a dedicated VR system could deliver high

  20. Virtual Reality As a Training Tool to Treat Physical Inactivity in Children

    Science.gov (United States)

    Kiefer, Adam W.; Pincus, David; Richardson, Michael J.; Myer, Gregory D.

    2017-01-01

    Lack of adequate physical activity in children is an epidemic that can result in obesity and other poor health outcomes across the lifespan. Physical activity interventions focused on motor skill competence continue to be developed, but some interventions, such as neuromuscular training (NMT), may be limited in how early they can be implemented due to dependence on the child’s level of cognitive and perceptual-motor development. Early implementation of motor-rich activities that support motor skill development in children is critical for the development of healthy levels of physical activity that carry through into adulthood. Virtual reality (VR) training may be beneficial in this regard. VR training, when grounded in an information-based theory of perceptual-motor behavior that modifies the visual information in the virtual world, can promote early development of motor skills in youth akin to more natural, real-world development as opposed to strictly formalized training. This approach can be tailored to the individual child and training scenarios can increase in complexity as the child develops. Ultimately, training in VR may help serve as a precursor to “real-world” NMT, and once the child reaches the appropriate training age can also augment more complex NMT regimens performed outside of the virtual environment. PMID:29376045

  1. Virtual Reality As a Training Tool to Treat Physical Inactivity in Children

    Directory of Open Access Journals (Sweden)

    Adam W. Kiefer

    2017-12-01

    Full Text Available Lack of adequate physical activity in children is an epidemic that can result in obesity and other poor health outcomes across the lifespan. Physical activity interventions focused on motor skill competence continue to be developed, but some interventions, such as neuromuscular training (NMT, may be limited in how early they can be implemented due to dependence on the child’s level of cognitive and perceptual-motor development. Early implementation of motor-rich activities that support motor skill development in children is critical for the development of healthy levels of physical activity that carry through into adulthood. Virtual reality (VR training may be beneficial in this regard. VR training, when grounded in an information-based theory of perceptual-motor behavior that modifies the visual information in the virtual world, can promote early development of motor skills in youth akin to more natural, real-world development as opposed to strictly formalized training. This approach can be tailored to the individual child and training scenarios can increase in complexity as the child develops. Ultimately, training in VR may help serve as a precursor to “real-world” NMT, and once the child reaches the appropriate training age can also augment more complex NMT regimens performed outside of the virtual environment.

  2. VR-Smart Home, prototyping of a user centered design system

    NARCIS (Netherlands)

    Heidari Jozam, M.; Allameh, E.; Vries, de B.; Timmermans, H.J.P.; Masoud, M.; Andreev, S.; Balandin, S.; Yevgeni, Koucheryavy

    2012-01-01

    In this paper, we propose a prototype of a user centered design system for Smart Homes which lets users: (1) configure different interactive tasks, and (2) express activity specifications and preferences during the design process. The main objective of this paper is how to create and to implement VR

  3. Virtual reality training versus blended learning of laparoscopic cholecystectomy:a randomized controlled trial with laparoscopic novices

    OpenAIRE

    Nickel, Felix; Brzoska, Julia Anja; Gondan, Matthias; Rangnick, Henriette Maria; Chu, Jackson; Kenngott, Hannes Götz; Linke, Georg Richard; Kadmon, Martina; Fischer, Lars; Müller-Stich, Beat Peter

    2015-01-01

    Objective: This study compared virtual reality (VR) training with low cost blended learning (BL) in a structured training program. Background: Training of laparoscopic skills outside the operating room is mandatory to reduce operative times and risks. Methods: Laparoscopy-naïve medical students were randomized in two groups stratified for gender. The BL group (n = 42) used E-learning for laparoscopic cholecystectomy (LC) and practiced basic skills with box trainers. The VR group (n = 42) trai...

  4. The importance of expert feedback during endovascular simulator training.

    LENUS (Irish Health Repository)

    Boyle, Emily

    2011-07-01

    Complex endovascular skills are difficult to obtain in the clinical environment. Virtual reality (VR) simulator training is a valuable addition to current training curricula, but is there a benefit in the absence of expert trainers?

  5. Does rating the operation videos with a checklist score improve the effect of E-learning for bariatric surgical training? Study protocol for a randomized controlled trial.

    Science.gov (United States)

    De La Garza, Javier Rodrigo; Kowalewski, Karl-Friedrich; Friedrich, Mirco; Schmidt, Mona Wanda; Bruckner, Thomas; Kenngott, Hannes Götz; Fischer, Lars; Müller-Stich, Beat-Peter; Nickel, Felix

    2017-03-21

    Laparoscopic training has become an important part of surgical education. Laparoscopic Roux-en-Y gastric bypass (RYGB) is the most common bariatric procedure performed. Surgeons must be well trained prior to operating on a patient. Multimodality training is vital for bariatric surgery. E-learning with videos is a standard approach for training. The present study investigates whether scoring the operation videos with performance checklists improves learning effects and transfer to a simulated operation. This is a monocentric, two-arm, randomized controlled trial. The trainees are medical students from the University of Heidelberg in their clinical years with no prior laparoscopic experience. After a laparoscopic basic virtual reality (VR) training, 80 students are randomized into one of two arms in a 1:1 ratio to the checklist group (group A) and control group without a checklist (group B). After all students are given an introduction of the training center, VR trainer and laparoscopic instruments, they start with E-learning while watching explanations and videos of RYGB. Only group A will perform ratings with a modified Bariatric Objective Structured Assessment of Technical Skill (BOSATS) scale checklist for all videos watched. Group B watches the same videos without rating. Both groups will then perform an RYGB in the VR trainer as a primary endpoint and small bowel suturing as an additional test in the box trainer for evaluation. This study aims to assess if E-learning and rating bariatric surgical videos with a modified BOSATS checklist will improve the learning curve for medical students in an RYGB VR performance. This study may help in future laparoscopic and bariatric training courses. German Clinical Trials Register, DRKS00010493 . Registered on 20 May 2016.

  6. Utilidad de la derivación aVR en la identificación de la arteria responsable en el infarto inferior

    Directory of Open Access Journals (Sweden)

    Yanina B. Castillo Costa

    2006-01-01

    Full Text Available El ECG es el método más simple para el diagnóstico de infarto inferior (IAMinf; sin embargo, su utilidad disminuye para determinar el vaso responsable. Objetivos 1. Analizar la utilidad del desnivel del ST en aVR en la identificación de oclusión de las arterias coronaria derecha (CD o circunfleja (CX. 2. Evaluar la utilidad agregada a los criterios clásicos. Material y métodos Se incluyeron en el estudio 65 pacientes con IAMinf a quienes se les realizó una cinecoronariografía (CCG durante la internación. Se analizaron los criterios clásicos, así como el desnivel del ST en aVR: ?ST =?1 mm, ?ST =?1 mm o nivelado (isoST a 0,08 seg del punto J y se calcularon la sensibilidad (S, la especificidad (E, el valor predictivo positivo (VPP, el valor predictivo negativo (VPN y el likelihood ratio (LR. Se incluyó la derivación aVR en un análisis multivariado para determinar su valor agregado a los criterios clásicos. Resultados La CD fue responsable de la oclusión en 47 pacientes (72% y la CX en 18 (28%. Signos clásicos : CD : la relación del ?STD3/D2 =?1 se halló en 52 pacientes (91,5%; p = 0,001 e ?STD1-aVL =?1 mm en 34 (61%; p 1 en 13 pacientes (50%; p = 0,001 y ?STV5-V6 =?1 mm en 12 (44%; p < 0,001. Derivación aVR : CD : ?ST o isoST en 46 pacientes (81%; p < 0,001; CX : ?ST =?1 mm en 19 (56%; p < 0,001. En el análisis multivariado, el ?ST o isoST en aVR identificó a la CD (OR IC 95% 4,7 (1,1-19,8; p = 0,03, mientras que el ?ST aVR identificó a la CX. Se propone un algoritmo diagnóstico para CD que refleja el valor aditivo de aVR a la presencia de los signos clásicos: ?ST o isoST en aVR (VPP 94%; LR+: 2. Conclusión La derivación aVR es una herramienta útil para la identificación de la arteria responsable en el IAMinf, ya que brinda información diagnóstica adicional a los signos clásicos.

  7. Team training using full-scale reactor coolant pump seal mock-ups

    International Nuclear Information System (INIS)

    McDonald, T.J.; Hamill, R.W.

    1987-01-01

    The use of full-scale reactor coolant pump (RCP) seal mock-ups has greatly enhanced Northeast Utilities' ability to effectively utilize the team training approach to technical training. With the advent of the Institute of Nuclear Power Operations accreditation come a new emphasis and standards for the integrated training of plant engineering personnel, maintenance mechanics, quality control personnel, and health physics personnel. The results of purchasing full-scale RCP mock-ups to pilot the concept of team training have far exceeded expectations and cost-limiting factors. The initial training program analysis identified RCP seal maintenance as a task that required training for maintenance department personnel. Due to radiation exposure considerations and the unavailability of actual plant equipment for training purposes, the decision was made to procure a mock-up of an RCP seal assembly and housing. This mock-up was designed to facilitate seal cartridge removal, disassembly, assembly, and installation, duplicating all internal components of the seal cartridge and housing area in exact detail

  8. Virtual Reality Training for Upper Extremity in Subacute Stroke (VIRTUES)

    DEFF Research Database (Denmark)

    Brunner, Iris; Skouen, Jan Sture; Hofstad, Håkon

    2017-01-01

    Objective: To compare the effectiveness of upper extremity virtual reality rehabilitation training (VR) to time-matched conventional training (CT) in the subacute phase after stroke. Methods: In this randomized, controlled, single-blind phase III multicenter trial, 120 participants with upper...... extremity motor impairment within 12 weeks after stroke were consecutively included at 5 rehabilitation institutions. Participants were randomized to either VR or CT as an adjunct to standard rehabilitation and stratified according to mild to moderate or severe hand paresis, defined as $20 degrees wrist...... were assessed at baseline, after intervention, and at the 3-month follow-up. Results: Mean time from stroke onset for the VR group was 35 (SD 21) days and for the CT group was 34 (SD 19) days. There were no between-group differences for any of the outcome measures. Improvement of upper extremity motor...

  9. Rhythmic interaction in VR

    DEFF Research Database (Denmark)

    Erkut, Cumhur

    2017-01-01

    Cinematic virtual reality is a new and relatively unexplored area in academia. While research in guiding the spectator's attention in this new medium has been conducted for some time, a focus on editing in conjunction with spectator orientation is only currently emerging. In this paper, we consid...... in rhythm perception, and complement it with applications in traditional editing. Through the notion of multimodal listening we provide guidelines that can be used in rhythmic and sonic interaction design in VR....

  10. Experimental study of the IPR-R1 TRIGA reactor power channels responses

    International Nuclear Information System (INIS)

    Mesquita, Henrique F.A.; Ferreira, Andrea V.

    2015-01-01

    The IPR-R1 nuclear reactor installed at Centro de Desenvolvimento da Tecnologia Nuclear CDTN/CNEN, Belo Horizonte, Brazil, is a Mark I TRIGA reactor (Training, Research, Isotopes, General Atomics) and became operational on November of 1960. The reactor has four irradiation devices: a rotary specimen rack with 40 irradiation channels, the central tube, and two pneumatic transfer tubes. The nuclear reactor is operated in a power range between zero and 100 kW. The instrumentation for IPR-R1 operation is mainly composed of four neutronic channels for power measurements. The aim of this work is to investigate the responses of neutronic channels of IPR-R1, Linear, Log N and Percent Power channels, and to check their linearity. Gold foils were activated at low powers (0.125-1.000 kW), and cobalt foils were activated at high powers (10-100kW). For each sample irradiated at rotary specimen rack, another one was irradiated at the same time at the pneumatic transfer tube-2. The obtained results allowed evaluating the linearity of the neutronic channels responses. (author)

  11. Daily Living Skills Training in Virtual Reality to Help Children with Autism Spectrum Disorder in a Real Shopping Scenario

    DEFF Research Database (Denmark)

    Adjorlu, Ali; Høeg, Emil Rosenlund; Mangano, Luca

    2017-01-01

    In this paper, we present a study conducted to investigate the feasibility and effectiveness of Virtual Reality (VR) applied to daily living skills (DLS) training of individuals diagnosed with Autism Spectrum Disorder (ASD). In collaboration with a teacher at a school for children and adolescents...... with mental disorders, a head-mounted display based VR simulation of a supermarket was built and valuated with the purpose of developing the shopping skills of students diagnosed with ASD. A comparative between-group experiment was conducted on 9 participants, with initiated VR training following a baseline...

  12. Development of a proficiency-based virtual reality simulation training curriculum for laparoscopic appendicectomy.

    Science.gov (United States)

    Sirimanna, Pramudith; Gladman, Marc A

    2017-10-01

    Proficiency-based virtual reality (VR) training curricula improve intraoperative performance, but have not been developed for laparoscopic appendicectomy (LA). This study aimed to develop an evidence-based training curriculum for LA. A total of 10 experienced (>50 LAs), eight intermediate (10-30 LAs) and 20 inexperienced (<10 LAs) operators performed guided and unguided LA tasks on a high-fidelity VR simulator using internationally relevant techniques. The ability to differentiate levels of experience (construct validity) was measured using simulator-derived metrics. Learning curves were analysed. Proficiency benchmarks were defined by the performance of the experienced group. Intermediate and experienced participants completed a questionnaire to evaluate the realism (face validity) and relevance (content validity). Of 18 surgeons, 16 (89%) considered the VR model to be visually realistic and 17 (95%) believed that it was representative of actual practice. All 'guided' modules demonstrated construct validity (P < 0.05), with learning curves that plateaued between sessions 6 and 9 (P < 0.01). When comparing inexperienced to intermediates to experienced, the 'unguided' LA module demonstrated construct validity for economy of motion (5.00 versus 7.17 versus 7.84, respectively; P < 0.01) and task time (864.5 s versus 477.2 s versus 352.1 s, respectively, P < 0.01). Construct validity was also confirmed for number of movements, path length and idle time. Validated modules were used for curriculum construction, with proficiency benchmarks used as performance goals. A VR LA model was realistic and representative of actual practice and was validated as a training and assessment tool. Consequently, the first evidence-based internationally applicable training curriculum for LA was constructed, which facilitates skill acquisition to proficiency. © 2017 Royal Australasian College of Surgeons.

  13. Reviewing Clinical Effectiveness of Active Training Strategies of Platform-Based Ankle Rehabilitation Robots

    Directory of Open Access Journals (Sweden)

    Xiangfeng Zeng

    2018-01-01

    Full Text Available Objective. This review aims to provide a systematical investigation of clinical effectiveness of active training strategies applied in platform-based ankle robots. Method. English-language studies published from Jan 1980 to Aug 2017 were searched from four databases using key words of “Ankle∗” AND “Robot∗” AND “Effect∗ OR Improv∗ OR Increas∗.” Following an initial screening, three rounds of discrimination were successively conducted based on the title, the abstract, and the full paper. Result. A total of 21 studies were selected with 311 patients involved; of them, 13 studies applied a single group while another eight studies used different groups for comparison to verify the therapeutic effect. Virtual-reality (VR game training was applied in 19 studies, while two studies used proprioceptive neuromuscular facilitation (PNF training. Conclusion. Active training techniques delivered by platform ankle rehabilitation robots have been demonstrated with great potential for clinical applications. Training strategies are mostly combined with one another by considering rehabilitation schemes and motion ability of ankle joints. VR game environment has been commonly used with active ankle training. Bioelectrical signals integrated with VR game training can implement intelligent identification of movement intention and assessment. These further provide the foundation for advanced interactive training strategies that can lead to enhanced training safety and confidence for patients and better treatment efficacy.

  14. Integrating VR and knowledge-based technologies to facilitate the development of operator training systems and scenarios to improve process safety

    NARCIS (Netherlands)

    Shang, X.; Chung, P.W.H.; Vezzadini, L.; Loupos, K.; Hoekstra, W.

    2006-01-01

    Process safety can be regarded of paramount importance since any malfunction or mal-operation of a hazardous processing plant may lead to accidents that will cause damage to properties, injury to people and may even result in fatalities. This project investigates how Virtual Reality (VR) and

  15. A simulator-based nuclear reactor emergency response training exercise.

    Science.gov (United States)

    Waller, Edward; Bereznai, George; Shaw, John; Chaput, Joseph; Lafortune, Jean-Francois

    Training offsite emergency response personnel basic awareness of onsite control room operations during nuclear power plant emergency conditions was the primary objective of a week-long workshop conducted on a CANDU® virtual nuclear reactor simulator available at the University of Ontario Institute of Technology, Oshawa, Canada. The workshop was designed to examine both normal and abnormal reactor operating conditions, and to observe the conditions in the control room that may have impact on the subsequent offsite emergency response. The workshop was attended by participants from a number of countries encompassing diverse job functions related to nuclear emergency response. Objectives of the workshop were to provide opportunities for participants to act in the roles of control room personnel under different reactor operating scenarios, providing a unique experience for participants to interact with the simulator in real-time, and providing increased awareness of control room operations during accident conditions. The ability to "pause" the simulator during exercises allowed the instructors to evaluate and critique the performance of participants, and to provide context with respect to potential offsite emergency actions. Feedback from the participants highlighted (i) advantages of observing and participating "hands-on" with operational exercises, (ii) their general unfamiliarity with control room operational procedures and arrangements prior to the workshop, (iii) awareness of the vast quantity of detailed control room procedures for both normal and transient conditions, and (iv) appreciation of the increased workload for the operators in the control room during a transient from normal operations. Based upon participant feedback, it was determined that the objectives of the training had been met, and that future workshops should be conducted.

  16. Simulation of channel blockage for the IEA-R1 research reactor using RELAP/MOD 3

    International Nuclear Information System (INIS)

    Oliveira, Eduardo C.F. de; Castrillo, Lazara Silveira

    2015-01-01

    Research reactors have great importance in the area of nuclear technology, such as radioisotope production, research in nuclear physics, development of new technologies and staff training for reactor operation. The IEA-R1 is a Brazilian research reactor type pool, located at the IPEN (Instituto de Pesquisas Energeticas e Nucleares). In this work is simulated with computer code RELAP5 / MOD 3.3.2 gamma, the effect caused by partial and complete blockage of a channel in MTR fuel element of the IEA-R1 core, in order to analyzed the thermal hydraulic parameters on adjacent channels. (author)

  17. Simulation of channel blockage for the IEA-R1 research reactor using RELAP/MOD 3

    Energy Technology Data Exchange (ETDEWEB)

    Oliveira, Eduardo C.F. de; Castrillo, Lazara Silveira, E-mail: ecfoliveira@hotmail.com, E-mail: lazara.castrillo@upe.br [Universidade de Pernambuco (UPE), Recife, PE (Brazil). Escola Politecnica de Pernambuco

    2015-07-01

    Research reactors have great importance in the area of nuclear technology, such as radioisotope production, research in nuclear physics, development of new technologies and staff training for reactor operation. The IEA-R1 is a Brazilian research reactor type pool, located at the IPEN (Instituto de Pesquisas Energeticas e Nucleares). In this work is simulated with computer code RELAP5 / MOD 3.3.2 gamma, the effect caused by partial and complete blockage of a channel in MTR fuel element of the IEA-R1 core, in order to analyzed the thermal hydraulic parameters on adjacent channels. (author)

  18. An evaluation on CT image acquisition method for medical VR applications

    Science.gov (United States)

    Jang, Seong-wook; Ko, Junho; Yoo, Yon-sik; Kim, Yoonsang

    2017-02-01

    Recent medical virtual reality (VR) applications to minimize re-operations are being studied for improvements in surgical efficiency and reduction of operation error. The CT image acquisition method considering three-dimensional (3D) modeling for medical VR applications is important, because the realistic model is required for the actual human organ. However, the research for medical VR applications has focused on 3D modeling techniques and utilized 3D models. In addition, research on a CT image acquisition method considering 3D modeling has never been reported. The conventional CT image acquisition method involves scanning a limited area of the lesion for the diagnosis of doctors once or twice. However, the medical VR application is required to acquire the CT image considering patients' various postures and a wider area than the lesion. A wider area than the lesion is required because of the necessary process of comparing bilateral sides for dyskinesia diagnosis of the shoulder, pelvis, and leg. Moreover, patients' various postures are required due to the different effects on the musculoskeletal system. Therefore, in this paper, we perform a comparative experiment on the acquired CT images considering image area (unilateral/bilateral) and patients' postures (neutral/abducted). CT images are acquired from 10 patients for the experiments, and the acquired CT images are evaluated based on the length per pixel and the morphological deviation. Finally, by comparing the experiment results, we evaluate the CT image acquisition method for medical VR applications.

  19. HTC Vive MeVisLab integration via OpenVR for medical applications.

    Science.gov (United States)

    Egger, Jan; Gall, Markus; Wallner, Jürgen; Boechat, Pedro; Hann, Alexander; Li, Xing; Chen, Xiaojun; Schmalstieg, Dieter

    2017-01-01

    Virtual Reality, an immersive technology that replicates an environment via computer-simulated reality, gets a lot of attention in the entertainment industry. However, VR has also great potential in other areas, like the medical domain, Examples are intervention planning, training and simulation. This is especially of use in medical operations, where an aesthetic outcome is important, like for facial surgeries. Alas, importing medical data into Virtual Reality devices is not necessarily trivial, in particular, when a direct connection to a proprietary application is desired. Moreover, most researcher do not build their medical applications from scratch, but rather leverage platforms like MeVisLab, MITK, OsiriX or 3D Slicer. These platforms have in common that they use libraries like ITK and VTK, and provide a convenient graphical interface. However, ITK and VTK do not support Virtual Reality directly. In this study, the usage of a Virtual Reality device for medical data under the MeVisLab platform is presented. The OpenVR library is integrated into the MeVisLab platform, allowing a direct and uncomplicated usage of the head mounted display HTC Vive inside the MeVisLab platform. Medical data coming from other MeVisLab modules can directly be connected per drag-and-drop to the Virtual Reality module, rendering the data inside the HTC Vive for immersive virtual reality inspection.

  20. HTC Vive MeVisLab integration via OpenVR for medical applications.

    Directory of Open Access Journals (Sweden)

    Jan Egger

    Full Text Available Virtual Reality, an immersive technology that replicates an environment via computer-simulated reality, gets a lot of attention in the entertainment industry. However, VR has also great potential in other areas, like the medical domain, Examples are intervention planning, training and simulation. This is especially of use in medical operations, where an aesthetic outcome is important, like for facial surgeries. Alas, importing medical data into Virtual Reality devices is not necessarily trivial, in particular, when a direct connection to a proprietary application is desired. Moreover, most researcher do not build their medical applications from scratch, but rather leverage platforms like MeVisLab, MITK, OsiriX or 3D Slicer. These platforms have in common that they use libraries like ITK and VTK, and provide a convenient graphical interface. However, ITK and VTK do not support Virtual Reality directly. In this study, the usage of a Virtual Reality device for medical data under the MeVisLab platform is presented. The OpenVR library is integrated into the MeVisLab platform, allowing a direct and uncomplicated usage of the head mounted display HTC Vive inside the MeVisLab platform. Medical data coming from other MeVisLab modules can directly be connected per drag-and-drop to the Virtual Reality module, rendering the data inside the HTC Vive for immersive virtual reality inspection.

  1. PixEye Virtual Reality Training has the Potential of Enhancing Proficiency of Laser Trabeculoplasty Performed by Medical Students: A Pilot Study.

    Science.gov (United States)

    Alwadani, Fahad; Morsi, Mohammed Saad

    2012-01-01

    To compare the surgical proficiency of medical students who underwent traditional training or virtual reality training for argon laser trabeculoplasty with the PixEye simulator. The cohort comprised of 47 fifth year male medical students from the College of Medicine, King Faisal University, Saudi Arabia. The cohort was divided into two groups: students (n = 24), who received virtual reality training (VR Group) and students (n = 23), who underwent traditional training (Control Group). After training, the students performed the trabeculoplasty procedure. All trainings were included concurrent power point presentations describing the details of the procedure. Evaluation of surgical performance was based on the following variables: missing the exact location with the laser, overtreatment, undertreatment and inadvertent laser shots to iris and cornea. The target was missed by 8% of the VR Group compared to 55% in the Control Group. Overtreatment and undertreatment was observed in 7% of the VR Group compared to 46% of the Control Group. Inadvertent laser application to the cornea or iris was performed by 4.5% of the VR Group compared to 34% of the Control Group. Virtual reality training on PixEye simulator may enhance the proficiency of medical students and limit possible surgical errors during laser trabeculoplasty. The authors have no financial interest in the material mentioned in this study.

  2. Radiation protection at the RA Reactor in 1985, Part -3, Removal and treatment of radioactive effluents for the needs of RA reactor

    International Nuclear Information System (INIS)

    Plecas, I.; Vukovic, Z.; Kostadinovic, A.

    1985-01-01

    Contaminated water originates from: hot cells, heavy water distillation device, storage pools for cooling and cutting of fuel elements, water biological shield of the reactor. During 1985 5 m of contaminated water was released from hot cells in the VR-pool containing highly radioactive waste water with 60 Co and trace amount of fission products [sr

  3. A Novel Virtual Reality-Based Training Protocol for the Enhancement of the “Mental Frame Syncing” in Individuals with Alzheimer's Disease: A Development-of-Concept Trial

    Directory of Open Access Journals (Sweden)

    Silvia Serino

    2017-07-01

    Full Text Available A growing body of evidence suggests that people with Alzheimer's Disease (AD show compromised spatial abilities. In addition, there exists from the earliest stages of AD a specific impairment in “mental frame syncing,” which is the ability to synchronize an allocentric viewpoint-independent representation (including object-to-object information with an egocentric one by computing the bearing of each relevant “object” in the environment in relation to the stored heading in space (i.e., information about our viewpoint contained in the allocentric viewpoint-dependent representation. The main objective of this development-of-concept trial was to evaluate the efficacy of a novel VR-based training protocol focused on the enhancement of the “mental frame syncing” of the different spatial representations in subjects with AD. We recruited 20 individuals with AD who were randomly assigned to either “VR-based training” or “Control Group.” Moreover, eight cognitively healthy elderly individuals were recruited to participate in the VR-based training in order to have a different comparison group. Based on a neuropsychological assessment, our results indicated a significant improvement in long-term spatial memory after the VR-based training for patients with AD; this means that transference of improvements from the VR-based training to more general aspects of spatial cognition was observed. Interestingly, there was also a significant effect of VR-based training on executive functioning for cognitively healthy elderly individuals. In sum, VR could be considered as an advanced embodied tool suitable for treating spatial recall impairments.

  4. Utilization of the Dalat Research Reactor for Radioisotope Production, Neutron Activation Analysis, Research and Training

    International Nuclear Information System (INIS)

    Nguyen Nhi Dien; Duong Van Dong; Cao Dong Vu; Nguyen Xuan Hai

    2013-01-01

    The Dalat Nuclear Research Reactor (DNRR) is a 500 kW pool type reactor loaded with a mixed core of HEU (36% enrichment) and LEU (19.75% enrichment) fuel assemblies. The reactor is used as a neutron source for the purposes of radioisotopes production, neutron activation analysis, basic and applied research and training. The reactor is operated mainly in continuous runs of 108 hours for cycles of 3–4 weeks for the above mentioned purposes. The current status of safety, operation and utilization of the reactor is given and some aspects for improvement of commercial products and services of the DNRR are also discussed in this paper. (author)

  5. ST Elevation in Lead aVR and Its Association with Clinical Outcomes

    Directory of Open Access Journals (Sweden)

    Eka Ginanjar

    2018-01-01

    Full Text Available The purpose of this case repots are to evaluate the role of ST elevation in aVR lead and to make analysis between both cases. There are some atypical electrocardiogram (ECG presentations which need prompt management in patient with ischemic clinical manifestation such as ST elevation in aVR lead. In this case study, we report a 68-year old woman with chief symptoms of shortness of breath and chest discomfort. She was diagnosed with cardiogenic shock, with Killip class IV, and TIMI score of 8. The second case is a 57-year-old man with typical chest pain at rest which could not be relieved with nitrate treatment. He was diagnosed with ST elevation in inferior and aVR lead, and occlusion in left circumflex artery (LCX. Both patients underwent primary percutaneous coronary intervention (PPCI. Subsequently, both cases presented remarkable clinical improvements and improved ST elevation myocardial infarction (STEMI in aVR lead.

  6. Virtual reality bronchoscopy simulation: a revolution in procedural training.

    Science.gov (United States)

    Colt, H G; Crawford, S W; Galbraith, O

    2001-10-01

    In the airline industry, training is costly and operator error must be avoided. Therefore, virtual reality (VR) is routinely used to learn manual and technical skills through simulation before pilots assume flight responsibilities. In the field of medicine, manual and technical skills must also be acquired to competently perform invasive procedures such as flexible fiberoptic bronchoscopy (FFB). Until recently, training in FFB and other endoscopic procedures has occurred on the job in real patients. We hypothesized that novice trainees using a VR skill center could rapidly acquire basic skills, and that results would compare favorably with those of senior trainees trained in the conventional manner. We prospectively studied five novice bronchoscopists entering a pulmonary and critical care medicine training program. They were taught to perform inspection flexible bronchoscopy using a VR bronchoscopy skill center; dexterity, speed, and accuracy were tested using the skill center and an inanimate airway model before and after 4 h of group instruction and 4 h of individual unsupervised practice. Results were compared to those of a control group of four skilled physicians who had performed at least 200 bronchoscopies during 2 years of training. Student's t tests were used to compare mean scores of study and control groups for the inanimate model and VR bronchoscopy simulator. Before-training and after-training test scores were compared using paired t tests. For comparisons between after-training novice and skilled physician scores, unpaired two-sample t tests were used. Novices significantly improved their dexterity and accuracy in both models. They missed fewer segments after training than before training, and had fewer contacts with the bronchial wall. There was no statistically significant improvement in speed or total time spent not visualizing airway anatomy. After training, novice performance equaled or surpassed that of the skilled physicians. Novices performed

  7. STS-96 Crew Training

    Science.gov (United States)

    1999-01-01

    The training for the crew members of the STS-96 Discovery Shuttle is presented. Crew members are Kent Rominger, Commander; Rick Husband, Pilot; Mission Specialists, Tamara Jernigan, Ellen Ochoa, and Daniel Barry; Julie Payette, Mission Specialist (CSA); and Valery Ivanovich Tokarev, Mission Specialist (RSA). Scenes show the crew sitting and talking about the Electrical Power System; actively taking part in virtual training in the EVA Training VR (Virtual Reality) Lab; using the Orbit Space Vision Training System; being dropped in water as a part of the Bail-Out Training Program; and taking part in the crew photo session.

  8. The Evolution of Medical Training Simulation in the U.S. Military.

    Science.gov (United States)

    Linde, Amber S; Kunkler, Kevin

    2016-01-01

    The United States has been at war since 2003. During that time, training using Medical Simulation technology has been developed and integrated into military medical training for combat medics, nurses and surgeons. Efforts stemming from the Joint Programmatic Committee-1 (JPC-1) Medical Simulation and Training Portfolio has allowed for the improvement and advancement in military medical training by focusing on research in simulation training technology in order to achieve this. Based upon lessons learned capability gaps have been identified concerning the necessity to validate and enhance combat medial training simulators. These capability gaps include 1) Open Source/Open Architecture; 2) Modularity and Interoperability; and 3) Material and Virtual Reality (VR) Models. Using the capability gaps, JPC-1 has identified important research endeavors that need to be explored.

  9. A perspective on the role and utility of haptic feedback in laparoscopic skills training.

    Science.gov (United States)

    Singapogu, Ravikiran; Burg, Timothy; Burg, Karen J L; Smith, Dane E; Eckenrode, Amanda H

    2014-01-01

    Laparoscopic surgery is a minimally invasive surgical technique with significant potential benefits to the patient, including shorter recovery time, less scarring, and decreased costs. There is a growing need to teach surgical trainees this emerging surgical technique. Simulators, ranging from simple "box" trainers to complex virtual reality (VR) trainers, have emerged as the most promising method for teaching basic laparoscopic surgical skills. Current box trainers require oversight from an expert surgeon for both training and assessing skills. VR trainers decrease the dependence on expert teachers during training by providing objective, real-time feedback and automatic skills evaluation. However, current VR trainers generally have limited credibility as a means to prepare new surgeons and have often fallen short of educators' expectations. Several researchers have speculated that the missing component in modern VR trainers is haptic feedback, which refers to the range of touch sensations encountered during surgery. These force types and ranges need to be adequately rendered by simulators for a more complete training experience. This article presents a perspective of the role and utility of haptic feedback during laparoscopic surgery and laparoscopic skills training by detailing the ranges and types of haptic sensations felt by the operating surgeon, along with quantitative studies of how this feedback is used. Further, a number of research studies that have documented human performance effects as a result of the presence of haptic feedback are critically reviewed. Finally, key research directions in using haptic feedback for laparoscopy training simulators are identified.

  10. NeuroVR: an open source virtual reality platform for clinical psychology and behavioral neurosciences.

    Science.gov (United States)

    Riva, Giuseppe; Gaggioli, Andrea; Villani, Daniela; Preziosa, Alessandra; Morganti, Francesca; Corsi, Riccardo; Faletti, Gianluca; Vezzadini, Luca

    2007-01-01

    In the past decade, the use of virtual reality for clinical and research applications has become more widespread. However, the diffusion of this approach is still limited by three main issues: poor usability, lack of technical expertise among clinical professionals, and high costs. To address these challenges, we introduce NeuroVR (http://www.neurovr.org--http://www.neurotiv.org), a cost-free virtual reality platform based on open-source software, that allows non-expert users to adapt the content of a pre-designed virtual environment to meet the specific needs of the clinical or experimental setting. Using the NeuroVR Editor, the user can choose the appropriate psychological stimuli/stressors from a database of objects (both 2D and 3D) and videos, and easily place them into the virtual environment. The edited scene can then be visualized in the NeuroVR Player using either immersive or non-immersive displays. Currently, the NeuroVR library includes different virtual scenes (apartment, office, square, supermarket, park, classroom, etc.), covering two of the most studied clinical applications of VR: specific phobias and eating disorders. The NeuroVR Editor is based on Blender (http://www.blender.org), the open source, cross-platform suite of tools for 3D creation, and is available as a completely free resource. An interesting feature of the NeuroVR Editor is the possibility to add new objects to the database. This feature allows the therapist to enhance the patient's feeling of familiarity and intimacy with the virtual scene, i.e., by using photos or movies of objects/people that are part of the patient's daily life, thereby improving the efficacy of the exposure. The NeuroVR platform runs on standard personal computers with Microsoft Windows; the only requirement for the hardware is related to the graphics card, which must support OpenGL.

  11. A Dose of Reality: Overcoming Usability Challenges\\ud in VR Head-Mounted Displays

    OpenAIRE

    McGill, M.; Boland, Daniel; Murray-Smith, Roderick; Brewster, Stephen

    2015-01-01

    We identify usability challenges facing consumers adopting\\ud Virtual Reality (VR) head-mounted displays (HMDs) in a survey\\ud of 108 VR HMD users. Users reported significant issues\\ud in interacting with, and being aware of their real-world\\ud context when using a HMD. Building upon existing work on\\ud blending real and virtual environments, we performed three\\ud design studies to address these usability concerns. In a typing\\ud study, we show that augmenting VR with a view of reality\\ud sig...

  12. Major Refurbishment of the University of Florida Training Reactor

    International Nuclear Information System (INIS)

    Joradn, Kelly; Berglund, Matthew; Shea, Brian

    2013-01-01

    The research reactor fleet is aging with few replacements being built. At the same time the technology for refurbishment of the older reactors has advanced well beyond that of currently installed equipment. The disparity between new and old technology results in an inability to find simple replacements for the older, highly integrated components. The lack of comprehensive guidance for digital equipment adds to the technical problems of installing individual replacement parts. Up to this point, no U. S. facilities have attempted a complete modernization effort because of the time commitment, financial burden, and licensing required for a total upgrade. The University of Florida Training Reactor is tackling this problem with a replacement of nearly all of the major facility sub-systems, including electrical distribution, reactor controls, nuclear instrumentation, security, building management, and environmental controls. This approach offers increased flexibility over the piece-by-piece replacement method by leveraging modern control systems based on global standards and capable of good data interchange with higher levels of redundancy. The UFTR reviewed numerous technologies to arrive at the final system architecture and this 'clean-slate' installation methodology. It is this concept of total system replacement and strict use of modular, open-standards technology that has allowed for a facility design that will be easy to install, maintain, and build upon over time

  13. Major Refurbishment of the University of Florida Training Reactor

    Energy Technology Data Exchange (ETDEWEB)

    Joradn, Kelly; Berglund, Matthew; Shea, Brian [Univ., of Florida, Florida (United States)

    2013-07-01

    The research reactor fleet is aging with few replacements being built. At the same time the technology for refurbishment of the older reactors has advanced well beyond that of currently installed equipment. The disparity between new and old technology results in an inability to find simple replacements for the older, highly integrated components. The lack of comprehensive guidance for digital equipment adds to the technical problems of installing individual replacement parts. Up to this point, no U. S. facilities have attempted a complete modernization effort because of the time commitment, financial burden, and licensing required for a total upgrade. The University of Florida Training Reactor is tackling this problem with a replacement of nearly all of the major facility sub-systems, including electrical distribution, reactor controls, nuclear instrumentation, security, building management, and environmental controls. This approach offers increased flexibility over the piece-by-piece replacement method by leveraging modern control systems based on global standards and capable of good data interchange with higher levels of redundancy. The UFTR reviewed numerous technologies to arrive at the final system architecture and this 'clean-slate' installation methodology. It is this concept of total system replacement and strict use of modular, open-standards technology that has allowed for a facility design that will be easy to install, maintain, and build upon over time.

  14. PUSPATI TRIGA Reactor

    International Nuclear Information System (INIS)

    Masood, Z.

    2016-01-01

    The PUSPATI TRIGA Reactor is the only research reactor in Malaysia. This 1 MW TRIGA Mk II reactor first reached criticality on 28 June 1982 and is located at the Malaysian Nuclear Agency premise in Bangi, Malaysia. This reactor has been mainly utilised for research, training and education and isotope production. Over the years several systems have been refurbished or modernised to overcome ageing and obsolescence problems. Major achievements and milestones will also be elaborated in this paper. (author)

  15. Cubby : Multiscreen Desktop VR Part III

    NARCIS (Netherlands)

    Djajadiningrat, J.P.; Gribnau, M.W.

    2000-01-01

    In this month's final episode of our 'Cubby: Multiscreen Desktop VR' trilogy we explain how you read the InputSprocket driver from part II, how you use it as input for the cameras from part I and how you calibrate the input device so that it leads to the correct head position.

  16. Cubby : Multiscreen Desktop VR Part II

    NARCIS (Netherlands)

    Gribnau, M.W.; Djajadiningrat, J.P.

    2000-01-01

    In this second part of our 'Cubby: Multiscreen Desktop VR' trilogy, we will introduce you to the art of creating a driver to read an Origin Instruments Dynasight input device. With the Dynasight, the position of the head of the user is established so that Cubby can display the correct images on its

  17. Innovations and Enhancements for a Consortium of Big-10 University Research and Training Reactors. Final Report

    International Nuclear Information System (INIS)

    Brenizer, Jack

    2011-01-01

    The Consortium of Big-10 University Research and Training Reactors was by design a strategic partnership of seven leading institutions. We received the support of both our industry and DOE laboratory partners. Investments in reactor, laboratory and program infrastructure, allowed us to lead the national effort to expand and improve the education of engineers in nuclear science and engineering, to provide outreach and education to pre-college educators and students and to become a key resource of ideas and trained personnel for our U.S. industrial and DOE laboratory collaborators.

  18. The use of immersive virtual reality (VR) to predict the occurrence 6 months later of paranoid thinking and posttraumatic stress symptoms assessed by self-report and interviewer methods: a study of individuals who have been physically assaulted.

    Science.gov (United States)

    Freeman, Daniel; Antley, Angus; Ehlers, Anke; Dunn, Graham; Thompson, Claire; Vorontsova, Natasha; Garety, Philippa; Kuipers, Elizabeth; Glucksman, Edward; Slater, Mel

    2014-09-01

    Presentation of social situations via immersive virtual reality (VR) has the potential to be an ecologically valid way of assessing psychiatric symptoms. In this study we assess the occurrence of paranoid thinking and of symptoms of posttraumatic stress disorder (PTSD) in response to a single neutral VR social environment as predictors of later psychiatric symptoms assessed by standard methods. One hundred six people entered an immersive VR social environment (a train ride), presented via a head-mounted display, 4 weeks after having attended hospital because of a physical assault. Paranoid thinking about the neutral computer-generated characters and the occurrence of PTSD symptoms in VR were assessed. Reactions in VR were then used to predict the occurrence 6 months later of symptoms of paranoia and PTSD, as assessed by standard interviewer and self-report methods. Responses to VR predicted the severity of paranoia and PTSD symptoms as assessed by standard measures 6 months later. The VR assessments also added predictive value to the baseline interviewer methods, especially for paranoia. Brief exposure to environments presented via virtual reality provides a symptom assessment with predictive ability over many months. VR assessment may be of particular benefit for difficult to assess problems, such as paranoia, that have no gold standard assessment method. In the future, VR environments may be used in the clinic to complement standard self-report and clinical interview methods. PsycINFO Database Record (c) 2014 APA, all rights reserved.

  19. Virtual reality negotiation training increases negotiation knowledge and skill

    NARCIS (Netherlands)

    Broekens, J.; Harbers, M.; Brinkman W.; Jonker, C.; Bosch, K. van den; Meyer, J.J.C.

    2012-01-01

    In this paper we experimentally investigate learning effects of a rigourously set up virtual reality (VR) negotiation training. We discuss the design of the system in detail. Further, we present results of an experiment (between subject; three experimental conditions: control, training once,

  20. Virtual reality training for endoscopic surgery: voluntary or obligatory?

    NARCIS (Netherlands)

    van Dongen, K. W.; van der Wal, W. A.; Borel Rinkes, I. H. M.; Schijven, M. P.; Broeders, I. A. M. J.

    2008-01-01

    INTRODUCTION: Virtual reality (VR) simulators have been developed to train basic endoscopic surgical skills outside of the operating room. An important issue is how to create optimal conditions for integration of these types of simulators into the surgical training curriculum. The willingness of

  1. Exploring the Relationship Between Distributed Training, Integrated Learning Environments, and Immersive Training Environments

    Science.gov (United States)

    2007-01-01

    educating and training (O’Keefe IV & McIntyre III, 2006). Topics vary widely from standard educational topics such as teaching kids physics, mechanics...Winn, W., & Yu, R. (1997). The Impact of Three Dimensional Immersive Virtual Environments on Modern Pedagogy : Global Change, VR and Learning

  2. Control room design and human factors using a virtual reality based tool for design, test and training

    International Nuclear Information System (INIS)

    Lirvall, Peter

    1998-02-01

    This report describes a user-centred approach to control room design adopted by IFE for the nuclear industry. The novelty of this approach is the development of a Control Room Philosophy, and the use of Virtual Reality (VR) technology as a tool in the design process, integrated with a specially developed Design Documentation System (DDS) and a process display prototyping tool PICASSO-3. The control room philosophy identifies all functional aspects of a control centre, to define the baseline principles and guidelines for the design. The use of VR technology enables end-users of the control room design (e.g. control room operators) to specify their preferred design of the new control room, and to replace the need for a physical mock-up to test and evaluate the proposed design. The DDS, integrated with the VR design tool, guides the control room operators, through a structured approach, to document the proposed design in a complete design specification. The VR tool, specially developed by IFE, is called the VR based Design, Test and Training tool (VR DTandT). It is not only intended to visualise the design, but also to test and evaluate the design. When the design is implemented, the same model is re-used as a VR based training simulator for operators. A special feature in the VR DTandT tool is that the verification and validation (VandV) tests, concerning human factors, are according to the regulative standards for nuclear control rooms

  3. Intervention of electroacupuncture on spinal p38 MAPK/ATF-2/VR-1 pathway in treating inflammatory pain induced by CFA in rats.

    Science.gov (United States)

    Fang, Jian-Qiao; Du, Jun-Ying; Liang, Yi; Fang, Jun-Fan

    2013-03-22

    Previous studies have demonstrated that p38 MAPK signal transduction pathway plays an important role in the development and maintenance of inflammatory pain. Electroacupuncture (EA) can suppress the inflammatory pain. However, the relationship between EA effect and p38 MAPK signal transduction pathway in inflammatory pain remains poorly understood. It is our hypothesis that p38 MAPK/ATF-2/VR-1 and/or p38 MAPK/ATF-2/COX-2 signal transduction pathway should be activated by inflammatory pain in CFA-injected model. Meanwhile, EA may inhibit the activation of p38 MAPK signal transduction pathway. The present study aims to investigate that anti-inflammatory and analgesic effect of EA and its intervention on the p38 MAPK signal transduction pathway in a rat model of inflammatory pain. EA had a pronounced anti-inflammatory and analgesic effect on CFA-induced chronic inflammatory pain in rats. EA could quickly raise CFA-rat's paw withdrawal thresholds (PWTs) and maintain good and long analgesic effect, while it subdued the ankle swelling of CFA rats only at postinjection day 14. EA could down-regulate the protein expressions of p-p38 MAPK and p-ATF-2, reduced the numbers of p-p38 MAPK-IR cells and p-ATF-2-IR cells in spinal dorsal horn in CFA rats, inhibited the expressions of both protein and mRNA of VR-1, but had no effect on the COX-2 mRNA expression. The present study indicates that inhibiting the activation of spinal p38 MAPK/ATF-2/VR-1 pathway may be one of the main mechanisms via central signal transduction pathway in the process of anti-inflammatory pain by EA in CFA rats.

  4. The international forum of ophthalmic simulation: developing a virtual reality training curriculum for ophthalmology.

    Science.gov (United States)

    Saleh, George M; Lamparter, Julia; Sullivan, Paul M; O'Sullivan, Fiona; Hussain, Badrul; Athanasiadis, Ioannis; Litwin, Andre S; Gillan, Stewart N

    2013-06-01

    To investigate the effect of a structured, supervised, cataract simulation programme on ophthalmic surgeons in their first year of training, and to evaluate the level of skill transfer. Trainees with minimal intraocular and simulator experience in their first year of ophthalmology undertook a structured, sequential, customised, virtual reality (VR) cataract training programme developed through the International Forum of Ophthalmic Simulation. A set of one-handed, bimanual, static and dynamic tasks were evaluated before and after the course and scores obtained. Statistical significance was evaluated with the Wilcoxon sign-rank test. The median precourse score of 101.50/400 (IQR 58.75-145.75) was significantly improved after completing the training programme ((postcourse score: 302/400, range: 266.25-343), p<0.001). While improvement was evident and found to be statistically significant in all parameters, greatest improvements were found for capsulorhexis and antitremor training ((Capsulorhexis: precourse score=0/100, range 0-4.5; postcourse score=81/100, range 13-87.75; p=0.002), (antitremor training: precourse score=0/100, range 0-0; postcourse score=80/100, range 60.25-91.50; p=0.001)). Structured and supervised VR training can offer a significant level of skills transfer to novice ophthalmic surgeons. VR training at the earliest stage of ophthalmic surgical training may, therefore, be of benefit.

  5. ST Elevation in aVR with Coexistent Multilead ST Depression

    Directory of Open Access Journals (Sweden)

    Benjamin Cooper

    2017-01-01

    Full Text Available History of present illness: An 80-year-old female with a history of Crohn’s disease presented to the emergency department with chest pain. She had two weeks of exertional chest pain that preceded an episode of chest pain immediately prior to arrival associated with diaphoresis. Her pain nearly completely resolved with sublingual nitroglycerin provided by pre-hospital personnel. She was hemodynamically stable with normal vital signs on arrival. An ECG was immediately obtained. Significant findings: The ECG shows ST-segment depressions in precordial leads V3 through V6, and limb leads I, II, and aVL, and 1 mm of ST-segment elevation in aVR. The initial troponin I was elevated at 1.37 ng/mL (upper limit of normal 0.40. Cardiology decided to delay catheterization until the next day when diffuse coronary disease was discovered (including 90% of the left circumflex stenosis, 60% proximal and 75% mid-left anterior descending stenosis, 75% third diagonal branch stenosis, and 90% posterior descending artery stenosis. The following day, the patient went to the operating room for coronary artery bypass grafting (CABG. Discussion: Traditionally, lead aVR has not received attention when interpreting acutely ischemic changes on ECG, leading some to refer to it as “the forgotten lead.”1 Current guidelines acknowledge the significance of multilead ST depression with coexistent ST elevation in aVR, and this pattern has been identified as the strongest predictor of severe left main coronary artery and/or 3-vessel disease (LM/3VD.2-3 When this ECG pattern is recognized in patients with ischemic symptoms, the emergency physician should involve cardiology early. When managing patients with suspected LM/3VD, it is important to withhold dual anti-platelet therapy as CABG is likely to be indicated,1,3 and guidelines recommend discontinuing P2Y12 inhibitors like clopidogrel or ticagrelor at least 24 hours prior to urgent CABG.2

  6. Evaluation of a multimodal VR training platform for maxillofacial surgery

    DEFF Research Database (Denmark)

    Bouchigny, Sylvain; Mégard, Christine; Gabet, Ludovic

    2011-01-01

    One of the most striking features of virtual reality systems is their ability to enrich training experience by allowing the developments of sophisticated feedbacks. This study focuses on the way to use modality management in virtual reality systems to accelerate training in a surgical task involv...

  7. A virtual-reality simulator and force sensation combined catheter operation training system and its preliminary evaluation.

    Science.gov (United States)

    Wang, Yu; Guo, Shuxiang; Tamiya, Takashi; Hirata, Hideyuki; Ishihara, Hidenori; Yin, Xuanchun

    2017-09-01

    Endovascular surgery benefits patients because of its superior short convalescence and lack of damage to healthy tissue. However, such advantages require the operator to be equipped with dexterous skills for catheter manipulation without resulting in collateral damage. To achieve this goal, a training system is in high demand. A training system integrating a VR simulator and a haptic device has been developed within this context. The VR simulator is capable of providing visual cues which assist the novice for safe catheterization. In addition, the haptic device cooperates with VR simulator to apply sensations at the same time. The training system was tested by non-medical subjects over a five days training session. The performance was evaluated in terms of safety criteria and task completion time. The results demonstrate that operation safety is improved by 15.94% and task completion time is cut by 18.80 s maximum. Moreover, according to subjects' reflections, they are more confident in operation. The proposed training system constructs a comprehensive training environment that combines visualization and force sensation. Copyright © 2016 John Wiley & Sons, Ltd. Copyright © 2016 John Wiley & Sons, Ltd.

  8. Variants of Phosphotriesterase for the Enhanced Detoxification of the Chemical Warfare Agent VR.

    Science.gov (United States)

    Bigley, Andrew N; Mabanglo, Mark F; Harvey, Steven P; Raushel, Frank M

    2015-09-08

    The V-type organophosphorus nerve agents are among the most hazardous compounds known. Previous efforts to evolve the bacterial enzyme phosphotriesterase (PTE) for the hydrolytic decontamination of VX resulted in the identification of the variant L7ep-3a, which has a kcat value more than 2 orders of magnitude higher than that of wild-type PTE for the hydrolysis of VX. Because of the relatively small size of the O-ethyl, methylphosphonate center in VX, stereoselectivity is not a major concern. However, the Russian V-agent, VR, contains a larger O-isobutyl, methylphosphonate center, making stereoselectivity a significant issue since the SP-enantiomer is expected to be significantly more toxic than the RP-enantiomer. The three-dimensional structure of the L7ep-3a variant was determined to a resolution of 2.01 Å (PDB id: 4ZST ). The active site of the L7ep-3a mutant has revealed a network of hydrogen bonding interactions between Asp-301, Tyr-257, Gln-254, and the hydroxide that bridges the two metal ions. A series of new analogues that mimic VX and VR has helped to identify critical structural features for the development of new enzyme variants that are further enhanced for the catalytic detoxification of VR and VX. The best of these mutants has been shown to have a reversed stereochemical preference for the hydrolysis of VR-chiral center analogues. This mutant hydrolyzes the two enantiomers of VR 160- and 600-fold faster than wild-type PTE hydrolyzes the SP-enantiomer of VR.

  9. VR versus LF: towards the limitation-free 3D

    Science.gov (United States)

    Balogh, Tibor; Kara, Peter A.

    2017-06-01

    The evolution of 3D technologies shows a cyclical learning curve with a series of hypes and dead ends, with mistakes and consequences. 3D images contain significantly more information than the corresponding 2D ones. 3D display systems should be built on more pixels, or higher speed components. For true 3D, this factor is in the order of 100x, which is a real technological challenge. If not fulfilled, the capabilities of 3D systems will be compromised: headgears will be needed, or the viewers should be positioned or tracked, single-user devices, lack of parallax, missing cues, etc. The temptation is always there: why to provide all the information, just what the person absorbs that moment (subjective or objective visualization). Virtual Reality (VR) glasses have been around for more than two decades. With the latest technical improvements, VR became the next hype. 3D immersion was added as a new phenomenon; however, VR represents an isolated experience, and still requires headgears and a controlled environment. Augmented Reality (AR) in this sense is different. Will the VR/AR hype with the headgears be a dead end? While VR headsets may sell better than smart glasses or 3D TV glasses, also consider that using the technology may require a set of behavioral changes that the majority of people do not want to make. Displays and technologies that restrict viewers, or cause any discomfort will not be accepted on the long term. The newer wave of 3D is forecasted to 2018-2020, answering the need for unaided, limitation-free 3D experience. Light Field (LF) systems represent the next-generation in 3D. The HoloVizio system, having a capacity in the order of 100x, offers natural, restrictions-free 3D experience on a full field of view, enabling collaborative use for an unlimited number of viewers, even in a wider, immersive space. As a scalable technology, the display range goes from monitor-style units, through automotive 3D HUDs, screen-less solutions, up to cinema systems

  10. When VR really hits the streets

    Science.gov (United States)

    Morie, Jacquelyn F.

    2014-02-01

    Immersive Virtual Reality (VR) technology, while popular in the late part of the 20th Century, seemed to disappear from public view as social media took its place and captured the attention of millions. Now that a new generation of entrepreneurs and crowd-sourced funding campaigns have arrived, perhaps virtual reality is poised for a resurgence.

  11. Impact of proposed research reactor standards on reactor operation

    Energy Technology Data Exchange (ETDEWEB)

    Ringle, J C; Johnson, A G; Anderson, T V [Oregon State University (United States)

    1974-07-01

    A Standards Committee on Operation of Research Reactors, (ANS-15), sponsored by the American Nuclear Society, was organized in June 1971. Its purpose is to develop, prepare, and maintain standards for the design, construction, operation, maintenance, and decommissioning of nuclear reactors intended for research and training. Of the 15 original members, six were directly associated with operating TRIGA facilities. This committee developed a standard for the Development of Technical Specifications for Research Reactors (ANS-15.1), the revised draft of which was submitted to ANSI for review in May of 1973. The Committee then identified 10 other critical areas for standards development. Nine of these, along with ANS-15.1, are of direct interest to TRIGA owners and operators. The Committee was divided into subcommittees to work on these areas. These nine areas involve proposed standards for research reactors concerning: 1. Records and Reports (ANS-15.3) 2. Selection and Training of Personnel (ANS-15.4) 3. Effluent Monitoring (ANS-15.5) 4. Review of Experiments (ANS-15.6) 5. Siting (ANS-15.7) 6. Quality Assurance Program Guidance and Requirements (ANS-15.8) 7. Restrictions on Radioactive Effluents (ANS-15.9) 8. Decommissioning (ANS-15.10) 9. Radiological Control and Safety (ANS-15.11). The present status of each of these standards will be presented, along with their potential impact on TRIGA reactor operation. (author)

  12. Impact of proposed research reactor standards on reactor operation

    International Nuclear Information System (INIS)

    Ringle, J.C.; Johnson, A.G.; Anderson, T.V.

    1974-01-01

    A Standards Committee on Operation of Research Reactors, (ANS-15), sponsored by the American Nuclear Society, was organized in June 1971. Its purpose is to develop, prepare, and maintain standards for the design, construction, operation, maintenance, and decommissioning of nuclear reactors intended for research and training. Of the 15 original members, six were directly associated with operating TRIGA facilities. This committee developed a standard for the Development of Technical Specifications for Research Reactors (ANS-15.1), the revised draft of which was submitted to ANSI for review in May of 1973. The Committee then identified 10 other critical areas for standards development. Nine of these, along with ANS-15.1, are of direct interest to TRIGA owners and operators. The Committee was divided into subcommittees to work on these areas. These nine areas involve proposed standards for research reactors concerning: 1. Records and Reports (ANS-15.3) 2. Selection and Training of Personnel (ANS-15.4) 3. Effluent Monitoring (ANS-15.5) 4. Review of Experiments (ANS-15.6) 5. Siting (ANS-15.7) 6. Quality Assurance Program Guidance and Requirements (ANS-15.8) 7. Restrictions on Radioactive Effluents (ANS-15.9) 8. Decommissioning (ANS-15.10) 9. Radiological Control and Safety (ANS-15.11). The present status of each of these standards will be presented, along with their potential impact on TRIGA reactor operation. (author)

  13. Acquisition of stereo panoramas for display in VR environments

    KAUST Repository

    Ainsworth, Richard A.

    2011-01-23

    Virtual reality systems are an excellent environment for stereo panorama displays. The acquisition and display methods described here combine high-resolution photography with surround vision and full stereo view in an immersive environment. This combination provides photographic stereo-panoramas for a variety of VR displays, including the StarCAVE, NexCAVE, and CORNEA. The zero parallax point used in conventional panorama photography is also the center of horizontal and vertical rotation when creating photographs for stereo panoramas. The two photographically created images are displayed on a cylinder or a sphere. The radius from the viewer to the image is set at approximately 20 feet, or at the object of major interest. A full stereo view is presented in all directions. The interocular distance, as seen from the viewer\\'s perspective, displaces the two spherical images horizontally. This presents correct stereo separation in whatever direction the viewer is looking, even up and down. Objects at infinity will move with the viewer, contributing to an immersive experience. Stereo panoramas created with this acquisition and display technique can be applied without modification to a large array of VR devices having different screen arrangements and different VR libraries.

  14. KinImmerse: Macromolecular VR for NMR ensembles

    Directory of Open Access Journals (Sweden)

    Vinson E Claire

    2009-02-01

    Full Text Available Abstract Background In molecular applications, virtual reality (VR and immersive virtual environments have generally been used and valued for the visual and interactive experience – to enhance intuition and communicate excitement – rather than as part of the actual research process. In contrast, this work develops a software infrastructure for research use and illustrates such use on a specific case. Methods The Syzygy open-source toolkit for VR software was used to write the KinImmerse program, which translates the molecular capabilities of the kinemage graphics format into software for display and manipulation in the DiVE (Duke immersive Virtual Environment or other VR system. KinImmerse is supported by the flexible display construction and editing features in the KiNG kinemage viewer and it implements new forms of user interaction in the DiVE. Results In addition to molecular visualizations and navigation, KinImmerse provides a set of research tools for manipulation, identification, co-centering of multiple models, free-form 3D annotation, and output of results. The molecular research test case analyzes the local neighborhood around an individual atom within an ensemble of nuclear magnetic resonance (NMR models, enabling immersive visual comparison of the local conformation with the local NMR experimental data, including target curves for residual dipolar couplings (RDCs. Conclusion The promise of KinImmerse for production-level molecular research in the DiVE is shown by the locally co-centered RDC visualization developed there, which gave new insights now being pursued in wider data analysis.

  15. Experience in the recruitment, organization and training of operations and maintenance personnel for the Malaysian research reactor

    International Nuclear Information System (INIS)

    Jamal Khair Ibrahim.

    1983-01-01

    The TRIGA Reactor located at the Tun Ismail Atomic Research Centre (PUSPATI) Complex is owned and operated by the Nuclear Energy Unit of the Prime Minster's Department. The operations and maintenance personnel are part and parcel of the national civil service organization. As such, the requirement and remuneration of these personnel are handled by a central federal government personnel management agency in common with personnel from other federal government agencies. In addition, the reactor is the first and only one in Malaysia, a developing country, which is the process of committing herself towards a nuclear power programme. These factors coupled with the absence of an independent reactor operator licensing agency posed unique problems in the recruitment, organization, training and licensing of operations personnel for the facility. The paper discusses these factors and their bearing on the recruitment, training, licensing and career development prospects of the PUSPATI TRIGA Reactor operators. (author)

  16. A study on constructing a machine-maintenance training system based on virtual reality technology

    International Nuclear Information System (INIS)

    Ishii, H.; Kashiwa, K.; Tezuka, T.; Yoshikawa, H.

    1997-01-01

    The development of a VR based training system are presented for teaching disassembling procedures of mechanical machines used in nuclear power plant. The methods of Petri net model for describing trainees' plausible actions in the disassembling process and reduce a right sequence of action sequence are developed as well as realization of the related Petri net editor and the demonstration of the developed VR based training system was demonstrated by example practice of disassembly simulation of check valve. Moreover, the needed future works are also discussed

  17. A Cost-Effective Virtual Environment for Simulating and Training Powered Wheelchairs Manoeuvres.

    Science.gov (United States)

    Headleand, Christopher J; Day, Thomas; Pop, Serban R; Ritsos, Panagiotis D; John, Nigel W

    2016-01-01

    Control of a powered wheelchair is often not intuitive, making training of new users a challenging and sometimes hazardous task. Collisions, due to a lack of experience can result in injury for the user and other individuals. By conducting training activities in virtual reality (VR), we can potentially improve driving skills whilst avoiding the risks inherent to the real world. However, until recently VR technology has been expensive and limited the commercial feasibility of a general training solution. We describe Wheelchair-Rift, a cost effective prototype simulator that makes use of the Oculus Rift head mounted display and the Leap Motion hand tracking device. It has been assessed for face validity by a panel of experts from a local Posture and Mobility Service. Initial results augur well for our cost-effective training solution.

  18. Molecular Analysis of Asymptomatic Bacteriuria Escherichia coli Strain VR50 Reveals Adaptation to the Urinary Tract by Gene Acquisition

    DEFF Research Database (Denmark)

    Beatson, Scott A.; Ben Zakour, Nouri L.; Totsika, Makrina

    2015-01-01

    the evolution and molecular mechanisms that underpin ABU, the genome of the ABU E. coli strain VR50 was sequenced. Analysis of the complete genome indicated that it most resembles E. coli K-12, with the addition of a 94-kb genomic island (GI-VR50-pheV), eight prophages, and multiple plasmids. GI-VR50-pheV has...... a mosaic structure and contains genes encoding a number of UTI-associated virulence factors, namely, Afa (afimbrial adhesin), two autotransporter proteins (Ag43 and Sat), and aerobactin. We demonstrated that the presence of this island in VR50 confers its ability to colonize the murine bladder, as a VR50...... mutant with GI-VR50-pheV deleted was attenuated in a mouse model of UTI in vivo. We established that Afa is the island-encoded factor responsible for this phenotype using two independent deletion (Afa operon and AfaE adhesin) mutants. E. coli VR50afa and VR50afaE displayed significantly decreased ability...

  19. Real Virtuality: A Code of Ethical ConductRecommendations for Good Scientific Practice and the Consumers of VR-Technology

    Directory of Open Access Journals (Sweden)

    Michael eMadary

    2016-02-01

    Full Text Available The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR and related technology, and to offer concrete recommendations for minimizing those risks. Many of the recommendations call for focused research initiatives. In the first part of the article, we discuss the relevant evidence from psychology that motivates our concerns. In section 1.1, we cover some of the main results suggesting that one’s environment can influence one’s psychological states, as well as recent work on inducing illusions of embodiment. Then, in section 1.2, we go on to discuss recent evidence indicating that immersion in VR can have psychological effects that last after leaving the virtual environment. In the second part of the article we turn to the risks and recommendations. We begin, in section 2.1, with the research ethics of VR, covering six main topics: the limits of experimental environments, informed consent, clinical risks, dual-use, online research, and a general point about the limitations of a code of conduct for research. Then, in section 2.2, we turn to the risks of VR for the general public, covering four main topics: long-term immersion, neglect of the social and physical environment, risky content, and privacy. We offer concrete recommendations for each of these ten topics, summarized in Table 1.

  20. Virtual reality applications to the training; Aplicaciones de la realidad virtual en el entrenamiento

    Energy Technology Data Exchange (ETDEWEB)

    Gomez-Arguello, B.; Gonzalez, F.; Salve, R.

    2003-07-01

    The application of Virtual Reality for training in radiological environments allows the planning analysis and training in tasks which will be performed later in a real environment, saving doses to the real workers. There are many advantages of using VR in the training field comparing with a traditional training based on entries to the radiological areas and 2D studies: The application of the VR to the nuclear industry will provide in a middle period a more efficient training in radiological environments, giving more fidelity to the real world, enforcing the spatial skills and the active learning and allowing the visualization of the radiation field and the more suitable routes. TECNATOM has been working in VR field through several to test the adequacy of this methodology. Specifically, the SIMU2 project has been developed. This is a Virtual Reality highly flexible based software tool which allows for the simulation of human tasks in radiological environments, providing dosimetric information in all the points of the environment as well as the doses received by the workers during the simulated tasks performance. This application can be used as a support tool in training courses, to train the operators who will perform the real operation. Besides, the system allows the trainer to enter comments and explanations for each selected action or for the complete task. (Author) 8 refs.

  1. The Relationship of ST Segment Changes in Lead aVR with Outcomes after Myocardial Infarction; a Cross Sectional Study

    Directory of Open Access Journals (Sweden)

    Mohammad Reza Beyranvand

    2017-01-01

    Full Text Available Introduction: Among the 12 leads studied in electrocardiography (ECG, lead aVR can be considered as the most forgotten part of it since no attention is paid to it as the mirror image of other leads. Therefore, the present study has been designed with the aim of evaluating the prevalence of ST segment changes in lead aVR and its relationship with the outcome of these patients.Methods: In this retrospective cross sectional study medical profiles of patients who had presented to emergency department with the final diagnosis of myocardial infarction (MI in a 4-year period were evaluated regarding changes of ST segment in lead aVR and its relationship with in-hospital mortality, the number of vessels involved, infarct location and cardiac ejection fraction.Results: 288 patients with the mean age of 59.00 ± 13.14 (18 – 91 were evaluated (79.2% male. 168 (58.3% patients had the mentioned changes (79.2% male. There was no significant relationship between presence of ST changes in lead aVR with infarct location (p = 0.976, number of vessels involved (p = 0.269 and ejection fraction on admission (p = 0.801. However, ST elevation ≥ 1 mv in lead aVR had a significant relationship with mortality (Odds = 7.72, 95% CI: 3.07 – 19.42, p < 0.001. Sensitivity, specificity, positive and negative predictive values and positive and negative likelihood ratios of ST elevation ≥ 1 for prediction of in-hospital mortality were 41.66 (95% CI: 22.79 – 63.05, 91.53 (95% CI: 87.29 – 94.50, 31.25 (95% CI: 16.74 – 50.13, 94.44 (95% CI: 90.65 – 96.81, 0.45 (95% CI: 0.25 – 0.79, and 0.05 (95% CI: 0.03 – 0.09, respectively.Conclusion: Based on the results of the present study, the prevalence of ST segment changes in lead aVR was estimated to be 58.3%. There was no significant relationship between these changes and the number of vessels involved in angiography, infarct location and cardiac ejection fraction. However, presence of ST elevation ≥ 1 in lead aVR

  2. Development of a low-cost virtual reality workstation for training and education

    Science.gov (United States)

    Phillips, James A.

    1996-01-01

    Virtual Reality (VR) is a set of breakthrough technologies that allow a human being to enter and fully experience a 3-dimensional, computer simulated environment. A true virtual reality experience meets three criteria: (1) it involves 3-dimensional computer graphics; (2) it includes real-time feedback and response to user actions; and (3) it must provide a sense of immersion. Good examples of a virtual reality simulator are the flight simulators used by all branches of the military to train pilots for combat in high performance jet fighters. The fidelity of such simulators is extremely high -- but so is the price tag, typically millions of dollars. Virtual reality teaching and training methods are manifestly effective, but the high cost of VR technology has limited its practical application to fields with big budgets, such as military combat simulation, commercial pilot training, and certain projects within the space program. However, in the last year there has been a revolution in the cost of VR technology. The speed of inexpensive personal computers has increased dramatically, especially with the introduction of the Pentium processor and the PCI bus for IBM-compatibles, and the cost of high-quality virtual reality peripherals has plummeted. The result is that many public schools, colleges, and universities can afford a PC-based workstation capable of running immersive virtual reality applications. My goal this summer was to assemble and evaluate such a system.

  3. Population-based respiratory 4D motion atlas construction and its application for VR simulations of liver punctures

    Science.gov (United States)

    Mastmeyer, Andre; Wilms, Matthias; Handels, Heinz

    2018-03-01

    Virtual reality (VR) training simulators of liver needle insertion in the hepatic area of breathing virtual patients often need 4D image data acquisitions as a prerequisite. Here, first a population-based breathing virtual patient 4D atlas is built and second the requirement of a dose-relevant or expensive acquisition of a 4D CT or MRI data set for a new patient can be mitigated by warping the mean atlas motion. The breakthrough contribution of this work is the construction and reuse of population-based, learned 4D motion models.

  4. Virtual reality interactive simulator for training health care professionals in the use of ionising radiations

    Energy Technology Data Exchange (ETDEWEB)

    Carvalho, Jaime B. de; Silveira, Jefferson Lima da, E-mail: jaimecarvalho4318@hotmail.com [Centro Universitário Carioca (UniCarioca), Rio de Janeiro, RJ (Brazil); Mól, Antônio Carlos de Abreu; Legey, Ana Paula; Santo, André Cotelli E.; Marins, Eugenio; Nascimento, Ana Cristina de Holanda; Suita, Júlio Cezar [Instituto de Engenharia Nuclear (IEN/CNEN-RJ), Rio de Janeiro, RJ (Brazil)

    2017-07-01

    The application of ionizing radiation in medicine requires a rigorous attention to procedures in order to minimize the risks to the health care professional and to the patient. Risk minimization involves the training of the professional and the adequacy of the facilities. Virtual Reality (VR) is an already consolidated tool for training procedures, including those of the health sciences. In this context, an interactive VR simulator representing a radiotherapy room (bunker) for training health care professionals and the inspectors of such facilities was developed. This VR model allows the user to perform the normal activities on the operation and the inspection procedures of the facility. The model was based on the blueprints of a real radiotherapy clinic. The virtual model of the radiotherapy bunker, developed at the Institute of Nuclear Engineering, was presented to experts of the General Coordination of Medical and Industrial Facilities of CNEN and is in the process of receiving small modifications to the specific needs for its adequateness, as a training tool, in a training course, sponsored by the International Atomic Energy Agency (IAEA), for inspectors of radiotherapy installations. This work shows the possibility of using Virtual Reality in the development of training tools for professionals working in radioactive installations. (author)

  5. Virtual reality interactive simulator for training health care professionals in the use of ionising radiations

    International Nuclear Information System (INIS)

    Carvalho, Jaime B. de; Silveira, Jefferson Lima da; Mól, Antônio Carlos de Abreu; Legey, Ana Paula; Santo, André Cotelli E.; Marins, Eugenio; Nascimento, Ana Cristina de Holanda; Suita, Júlio Cezar

    2017-01-01

    The application of ionizing radiation in medicine requires a rigorous attention to procedures in order to minimize the risks to the health care professional and to the patient. Risk minimization involves the training of the professional and the adequacy of the facilities. Virtual Reality (VR) is an already consolidated tool for training procedures, including those of the health sciences. In this context, an interactive VR simulator representing a radiotherapy room (bunker) for training health care professionals and the inspectors of such facilities was developed. This VR model allows the user to perform the normal activities on the operation and the inspection procedures of the facility. The model was based on the blueprints of a real radiotherapy clinic. The virtual model of the radiotherapy bunker, developed at the Institute of Nuclear Engineering, was presented to experts of the General Coordination of Medical and Industrial Facilities of CNEN and is in the process of receiving small modifications to the specific needs for its adequateness, as a training tool, in a training course, sponsored by the International Atomic Energy Agency (IAEA), for inspectors of radiotherapy installations. This work shows the possibility of using Virtual Reality in the development of training tools for professionals working in radioactive installations. (author)

  6. Neuropsychological performance and integrated evaluation for disabled people using Virtual Reality: integrated VR profile.

    Science.gov (United States)

    Piccini, PierAntonio

    2002-01-01

    This chapter describes a Virtual Reality (VR) based innovative model of evaluation of the performance and potentiality of young mentally/psychically disabled subjects with learning difficulties. Using an immersive PC-based VR system, the study investigated the characteristics of 150 disabled subjects in the EU funded project "Horizon O.D.A.--Catania-1998--2000". The result is the definition of an individual neuropsychological "Integrated Profile", based on VR performance, that allows an objective functional benchmark between different subjects. This model can be used to investigate the possibility of job integration for mentally/psychically disabled subjects.

  7. Bodiless Embodiment: A Descriptive Survey of Avatar Bodily Coherence in First-Wave Consumer VR Applications

    DEFF Research Database (Denmark)

    Murphy, Dooley Joel

    This preliminary study surveys whether/which avatar body parts are visible in first-wave consumer virtual reality (VR) applications for the HTC Vive (n = 200). A simple coding schema for assessing avatar bodily coherence (ABC) is piloted and evaluated. Results provide a snapshot of ABC in popular...... high-end VR applications in Q3 2016. It is reported (Table 1) that 86.5% of sampled items feature fully invisible avatars, 9% depict hands only, and 4.5% feature a head, torso, or legs, but still with some degree of bodily incoherence. Findings suggest that users may experience a sense of ownership and...

  8. Virtual reality-based prospective memory training program for people with acquired brain injury.

    Science.gov (United States)

    Yip, Ben C B; Man, David W K

    2013-01-01

    Acquired brain injuries (ABI) may display cognitive impairments and lead to long-term disabilities including prospective memory (PM) failure. Prospective memory serves to remember to execute an intended action in the future. PM problems would be a challenge to an ABI patient's successful community reintegration. While retrospective memory (RM) has been extensively studied, treatment programs for prospective memory are rarely reported. The development of a treatment program for PM, which is considered timely, can be cost-effective and appropriate to the patient's environment. A 12-session virtual reality (VR)-based cognitive rehabilitation program was developed using everyday PM activities as training content. 37 subjects were recruited to participate in a pretest-posttest control experimental study to evaluate its treatment effectiveness. Results suggest that significantly better changes were seen in both VR-based and real-life PM outcome measures, related cognitive attributes such as frontal lobe functions and semantic fluency. VR-based training may be well accepted by ABI patients as encouraging improvement has been shown. Large-scale studies of a virtual reality-based prospective memory (VRPM) training program are indicated.

  9. Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality

    Directory of Open Access Journals (Sweden)

    Philippe Bertrand

    2018-03-01

    Full Text Available Several disciplines have investigated the interconnected empathic abilities behind the proverb “to walk a mile in someone else’s shoes” to determine how the presence, and absence, of empathy-related phenomena affect prosocial behavior and intergroup relations. Empathy enables us to learn from others’ pain and to know when to offer support. Similarly, virtual reality (VR appears to allow individuals to step into someone else’s shoes, through a perceptual illusion called embodiment, or the body ownership illusion. Considering these perspectives, we propose a theoretical analysis of different mechanisms of empathic practices in order to define a possible framework for the design of empathic training in VR. This is not intended to be an extensive review of all types of practices, but an exploration of empathy and empathy-related phenomena. Empathy-related training practices are analyzed and categorized. We also identify different variables used by pioneer studies in VR to promote empathy-related responses. Finally, we propose strategies for using embodied VR technology to train specific empathy-related abilities.

  10. Relationship between structural brainstem and brain plasticity and lower-limb training in spinal cord injury: a longitudinal pilot study

    Directory of Open Access Journals (Sweden)

    Michael eVilliger

    2015-05-01

    Full Text Available Rehabilitative training has shown to improve significantly motor outcomes and functional walking capacity in patients with incomplete spinal cord injury (iSCI. However, whether performance improvements during rehabilitation relate to brain plasticity or whether it is based on functional adaptation of movement strategies remain uncertain. This study assessed training improvement-induced structural brain plasticity in chronic iSCI patients using longitudinal MRI.We used tensor-based morphometry (TBM to analyze longitudinal brain volume changes associated with intensive virtual reality (VR-augmented lower limb training in nine traumatic iSCI patients. The MRI data was acquired before and after a 4-week training period (16-20 training sessions. Before training, voxel-based morphometry (VBM and voxel-based cortical thickness (VBCT assessed baseline morphometric differences in nine iSCI patients compared to 14 healthy controls. The intense VR-augmented training of limb control improved significantly balance, walking speed, ambulation, and muscle strength in patients. Retention of clinical improvements was confirmed by the 3-4 months follow-up. In patients relative to controls, reductions in VBM of white matter volume within the brainstem and cerebellum and VBCT showed cortical thinning in the primary motor cortex. Over time, TBM revealed significant improvement-induced increases in the left middle temporal and occipital gyrus, left temporal pole and fusiform gyrus, both hippocampi, cerebellum, corpus callosum, and brainstem in iSCI patients. This study demonstrates structural plasticity at the cortical and brainstem level as a consequence of VR-augmented training in iSCI patients. These structural changes may serve as neuroimaging biomarkers of VR-augmented lower limb neurorehabilitation in addition to performance measures to detect improvements in rehabilitative training.

  11. Relationship between structural brainstem and brain plasticity and lower-limb training in spinal cord injury: a longitudinal pilot study

    Science.gov (United States)

    Villiger, Michael; Grabher, Patrick; Hepp-Reymond, Marie-Claude; Kiper, Daniel; Curt, Armin; Bolliger, Marc; Hotz-Boendermaker, Sabina; Kollias, Spyros; Eng, Kynan; Freund, Patrick

    2015-01-01

    Rehabilitative training has shown to improve significantly motor outcomes and functional walking capacity in patients with incomplete spinal cord injury (iSCI). However, whether performance improvements during rehabilitation relate to brain plasticity or whether it is based on functional adaptation of movement strategies remain uncertain. This study assessed training improvement-induced structural brain plasticity in chronic iSCI patients using longitudinal MRI. We used tensor-based morphometry (TBM) to analyze longitudinal brain volume changes associated with intensive virtual reality (VR)-augmented lower limb training in nine traumatic iSCI patients. The MRI data was acquired before and after a 4-week training period (16–20 training sessions). Before training, voxel-based morphometry (VBM) and voxel-based cortical thickness (VBCT) assessed baseline morphometric differences in nine iSCI patients compared to 14 healthy controls. The intense VR-augmented training of limb control improved significantly balance, walking speed, ambulation, and muscle strength in patients. Retention of clinical improvements was confirmed by the 3–4 months follow-up. In patients relative to controls, VBM revealed reductions of white matter volume within the brainstem and cerebellum and VBCT showed cortical thinning in the primary motor cortex. Over time, TBM revealed significant improvement-induced volume increases in the left middle temporal and occipital gyrus, left temporal pole and fusiform gyrus, both hippocampi, cerebellum, corpus callosum, and brainstem in iSCI patients. This study demonstrates structural plasticity at the cortical and brainstem level as a consequence of VR-augmented training in iSCI patients. These structural changes may serve as neuroimaging biomarkers of VR-augmented lower limb neurorehabilitation in addition to performance measures to detect improvements in rehabilitative training. PMID:25999842

  12. Addition of a non-immersive virtual reality component to treadmill training to reduce fall risk in older adults (V-TIME): a randomised controlled trial.

    Science.gov (United States)

    Mirelman, Anat; Rochester, Lynn; Maidan, Inbal; Del Din, Silvia; Alcock, Lisa; Nieuwhof, Freek; Rikkert, Marcel Olde; Bloem, Bastiaan R; Pelosin, Elisa; Avanzino, Laura; Abbruzzese, Giovanni; Dockx, Kim; Bekkers, Esther; Giladi, Nir; Nieuwboer, Alice; Hausdorff, Jeffrey M

    2016-09-17

    Age-associated motor and cognitive deficits increase the risk of falls, a major cause of morbidity and mortality. Because of the significant ramifications of falls, many interventions have been proposed, but few have aimed to prevent falls via an integrated approach targeting both motor and cognitive function. We aimed to test the hypothesis that an intervention combining treadmill training with non-immersive virtual reality (VR) to target both cognitive aspects of safe ambulation and mobility would lead to fewer falls than would treadmill training alone. We carried out this randomised controlled trial at five clinical centres across five countries (Belgium, Israel, Italy, the Netherlands, and the UK). Adults aged 60-90 years with a high risk of falls based on a history of two or more falls in the 6 months before the study and with varied motor and cognitive deficits were randomly assigned by use of computer-based allocation to receive 6 weeks of either treadmill training plus VR or treadmill training alone. Randomisation was stratified by subgroups of patients (those with a history of idiopathic falls, those with mild cognitive impairment, and those with Parkinson's disease) and sex, with stratification per clinical site. Group allocation was done by a third party not involved in onsite study procedures. Both groups aimed to train three times per week for 6 weeks, with each session lasting about 45 min and structured training progression individualised to the participant's level of performance. The VR system consisted of a motion-capture camera and a computer-generated simulation projected on to a large screen, which was specifically designed to reduce fall risk in older adults by including real-life challenges such as obstacles, multiple pathways, and distracters that required continual adjustment of steps. The primary outcome was the incident rate of falls during the 6 months after the end of training, which was assessed in a modified intention

  13. Utility of lead aVR for identifying the culprit lesion in acute myocardial infarction

    DEFF Research Database (Denmark)

    Kühl, Jørgen Tobias; Berg, Ronan M G

    2009-01-01

    BACKGROUND: Lead aVR is a neglected, however, potentially useful tool in electrocardiography. Our aim was to evaluate its value in clinical practice, by reviewing existing literature regarding its utility for identifying the culprit lesion in acute myocardial infarction (AMI). METHODS: Based...... on a systematic search strategy, 16 studies were assessed with the intent to pool data; diagnostic test rates were calculated as key results. RESULTS: Five studies investigated if ST-segment elevation (STE) in aVR is valuable for the diagnosis of left main stem stenosis (LMS) in non-ST-segment AMI (NSTEMI......). The studies were too heterogeneous to pool, but the individual studies all showed that STE in aVR has a high negative predictive value (NPV) for LMS. Six studies evaluated if STE in aVR is valuable for distinguishing proximal from distal lesions in the left anterior descending artery (LAD) in anterior ST...

  14. Transfer of Skills Evaluation for Assembly and Maintenance Training

    Directory of Open Access Journals (Sweden)

    Peveri Matteo

    2011-12-01

    Full Text Available One of the research topics within the EU-project SKILLS1 was the training of Industrial Maintenance and Assembly (IMA tasks. The IMA demonstrator developed comprehends two different training platforms, one based on technologies of Virtual Reality (VR and the other one on Augmented Reality (AR. To qualify the efficiency of the developed training systems different studies have been conducted, followed by a final “Transfer of Skill” evaluation that has been performed by service technicians at the “SIDEL industrial training centre” in Parma. This evaluation included qualitative methods (feedback collection in questionnaires as well as quantitative methods (experiments with control groups. The results demonstrate that both platforms are useful and suitable training tools for IMA tasks, and that the AR training decreased the number of unsolved errors in the task.

  15. Instrumentation renewal at the FIR 1 research reactor in Finland

    International Nuclear Information System (INIS)

    Bars, Bruno; Kall, Leif

    1982-01-01

    The Finnish TRIGA Mark II reactor (FIR 1 100 kW, later 250 kW steady state power and pulsing capability up to 250 MW) has been in operation for 20 years. The reactor is the only research reactor in Finland and is an important research training and service facility, which obviously will be operated for 10...20 years ahead. The mechanical parts of the reactor are in good shape. Some minor modifications have previously been made in the instrumentation. However, the original instrumentation could hardly have been used for 10...20 years ahead without extensive modifications and modernization. After a careful evaluation and planning process the whole reactor instrumentation was renewed in 1981 at a cost of about 400 000 dollar. The renewal was carried out in cooperation with the Central Research Institute for Physics (KFKI) at the Hungarian Academy of Sciences, which delivered the nuclear part of the instrumentation and with the Finnish company Valmet Oy Instrument Works, which delivered the conventional instrumentation, including the automatic power control system and the control console. The instrumentation, which is located in-a new isolated control room is based on modern industrial standard modular units with standardized signal ranges, electronic testing possibilities, galvanically isolated outputs etc. The instrument renewal project was brought successfully to completion in November 1981 after only about 10 working days of shut down time. The reactor is now in routine operation and the experiences gained from the new instrumentation are excellent. (author)

  16. Virtual reality simulation in endovascular surgical training.

    LENUS (Irish Health Repository)

    Tsang, J S

    2008-08-01

    Shortened trainingtimes duetothe European Working Time Directive (EWTD) and increased public scrutiny of surgical competency have led to a move away from the traditional apprenticeship model of training. Virtual reality (VR) simulation is a fascinating innovation allowing surgeons to develop without the need to practice on real patients and it may be a solution to achieve competency within a shortened training period.

  17. Perspectives on reactor safety

    Energy Technology Data Exchange (ETDEWEB)

    Haskin, F.E. [New Mexico Univ., Albuquerque, NM (United States). Dept. of Chemical and Nuclear Engineering; Camp, A.L. [Sandia National Labs., Albuquerque, NM (United States)

    1994-03-01

    The US Nuclear Regulatory Commission (NRC) maintains a technical training center at Chattanooga, Tennessee to provide appropriate training to both new and experienced NRC employees. This document describes a one-week course in reactor, safety concepts. The course consists of five modules: (1) historical perspective; (2) accident sequences; (3) accident progression in the reactor vessel; (4) containment characteristics and design bases; and (5) source terms and offsite consequences. The course text is accompanied by slides and videos during the actual presentation of the course.

  18. Perspectives on reactor safety

    International Nuclear Information System (INIS)

    Haskin, F.E.

    1994-03-01

    The US Nuclear Regulatory Commission (NRC) maintains a technical training center at Chattanooga, Tennessee to provide appropriate training to both new and experienced NRC employees. This document describes a one-week course in reactor, safety concepts. The course consists of five modules: (1) historical perspective; (2) accident sequences; (3) accident progression in the reactor vessel; (4) containment characteristics and design bases; and (5) source terms and offsite consequences. The course text is accompanied by slides and videos during the actual presentation of the course

  19. Reduced enrichment fuel and its reactivity effects in the University Training Reactor Moata

    International Nuclear Information System (INIS)

    Wilson, D.J.

    1983-08-01

    Concern for nuclear proliferation is likely to preclude future supply of highly enriched uranium fuel for research reactors such as the University Training Reactor Moata. This study calculates the fuel densities necessary to maintain the reactivity per plate of the present high enrichment (90 per cent 235 U) fuel for a range of lower enrichments assuming that no geometry changes are allowed. The maximum uranium density for commercially available aluminium-type research reactor fuels is generally considered to be about 1.7 g cm -3 . With this density limitation, the minimum enrichment to maintain present reactivity per plate is about 35 per cent 235 U. For low enrichment (max. 20 per cent 235 U) fuel, the required U density is about 2.9 g cm -3 , which is beyond the expected range for UAl/sub x/-Al but within that projected for the longer term development and full qualification for U 3 O 8 -Al. Medium enrichment (nominally 45 per cent 235 U) Al/sub x/-Al would be entirely satisfactory as an immediate replacement fuel, requiring no modifications to the reactor and operating procedures, and minimal reappraisal of safety issues. Included in this study are calculations of the fuel coefficients at various enrichments, the effect of replacing standard fuel plates or complete elements with 45 per cent enriched fuel, and the reactivity to be gained by replacing 12-plate with 13-plate elements

  20. 3. Halden Reactor Project Workshop

    International Nuclear Information System (INIS)

    Louka, Michael N.

    2005-09-01

    A workshop was held in Halden 2nd-3rd March 2005 to discuss 'VR in the Future Industrial Workplace: Working Together - Regardless of Distance'. The workshop sessions and discussions focused on design, operations and maintenance, training, and engineering virtual reality systems, and provided useful insights into the current state of the art of research and development in the fields of virtual and augmented reality. (Author)

  1. Simulators and their use in the training of CEGB reactor operations engineers

    International Nuclear Information System (INIS)

    Madden, V.J.; Tompsett, P.A.

    1988-01-01

    The development of simulators in the Central Electricity Generating Board's nuclear power training are traced, and, in describing the overall training programme of an advanced gas-cooled reactor operations engineer, the contribution made by a range of simulation devices from concept through to full-scope replica simulators is indicated. The capabilities of today's simulators are such that they are also making other contributions to the commissioning and safe operation of nuclear power plants. They are being successfully used for ergonomic and procedure validation work and the testing and commissioning of software for automatic control systems, and data and alarm processing systems. (author)

  2. Virtual Reality Job Interview Training for Veterans with Posttraumatic Stress Disorder.

    Science.gov (United States)

    Smith, Matthew J; Humm, Laura Boteler; Fleming, Michael F; Jordan, Neil; Wright, Michael A; Ginger, Emily J; Wright, Katherine; Olsen, Dale; Bell, Morris D

    2015-01-01

    Veterans with posttraumatic stress disorder (PTSD) have low employment rates and the job interview presents a critical barrier for them to obtain competitive employment. To evaluate the acceptability and efficacy of virtual reality job interview training (VR-JIT) among veterans with PTSD via a small randomized controlled trial (n=23 VR-JIT trainees, n=10 waitlist treatment-as-usual (TAU) controls). VR-JIT trainees completed up to 10 hours of simulated job interviews and reviewed information and tips about job interviewing, while wait-list TAU controls received services as usual. Primary outcome measures included two pre-test and two post-test video-recorded role-play interviews scored by blinded human resource experts and self-reported interviewing self-confidence. Trainees attended 95% of lab-based VR-JIT sessions and found the intervention easy-to-use, helpful, and prepared them for future interviews. VR-JIT trainees demonstrated significantly greater improvement on role-play interviews compared with wait-list TAU controls (p=0.04) and demonstrated a large effect for within-subject change (Cohen's d=0.76). VR-JIT performance scores increased significantly over time (R-Squared=0.76). Although VR-JIT trainees showed a moderate effect for within-subject change on self-confidence (Cohen's d=0.58), the observed difference between conditions did not reach significance (p=0.09). Results provide preliminary support that VR-JIT is acceptable to trainees and may be efficacious for improving job interview skills and self-confidence in veterans with PTSD.

  3. CloVR-Comparative: automated, cloud-enabled comparative microbial genome sequence analysis pipeline

    OpenAIRE

    Agrawal, Sonia; Arze, Cesar; Adkins, Ricky S.; Crabtree, Jonathan; Riley, David; Vangala, Mahesh; Galens, Kevin; Fraser, Claire M.; Tettelin, Herv?; White, Owen; Angiuoli, Samuel V.; Mahurkar, Anup; Fricke, W. Florian

    2017-01-01

    Background The benefit of increasing genomic sequence data to the scientific community depends on easy-to-use, scalable bioinformatics support. CloVR-Comparative combines commonly used bioinformatics tools into an intuitive, automated, and cloud-enabled analysis pipeline for comparative microbial genomics. Results CloVR-Comparative runs on annotated complete or draft genome sequences that are uploaded by the user or selected via a taxonomic tree-based user interface and downloaded from NCBI. ...

  4. Computer modeling of the dynamic processes in the Maryland University Training Reactor - (MUTR)

    International Nuclear Information System (INIS)

    White, Bernard H. IV; Ebert, David

    1988-01-01

    The simulator described in this paper models the behaviour of the Maryland University Training Reactor (MUTR). The reactor is a 250 kW, TRIGA reactor. The computer model is based on a system of five primary equations and eight auxiliary equations. The primary equations consist of the prompt jump approximation, a heat balance equation for the fuel and the moderator, and iodine and xenon buildup equations. For the comparison with the computer program, data from the reactor was acquired by using a personal computer (pc) which contained a Strawberry Tree data acquisition Card, connected to the reactor. The systems monitored by the pc were: two neutron detectors, fuel temperature, water temperature, three control rod positions and the period meter. The time differenced equations were programmed in the basic language. It has been shown by this paper, that the MUTR power rise from low power critical to high power, can be modelled by a relatively simple computer program. The program yields accurate agreement considering the simplicity of the program. The steady state error between the reactor and computer power is 4.4%. The difference in steady state temperatures, 112 deg. C and 117 deg. C, of the reactor and computer program, respectively, also yields a 4.5% error. Further fine tuning of the coefficients will yield higher accuracies

  5. Reactivity worth measurement of the control blades of the University of Florida training reactor

    International Nuclear Information System (INIS)

    Quintero-Leyva, Barbaro

    1997-01-01

    A series of experiments were carried out in order to measure the reactivity worth of the safety and regulating blades of the University of Florida Training Reactor (UFTR) using the Inverse Kinetics, the Inverse Kinetics-Rod Drop method and the Power Ratio. The reactor's own instrumentation (compensated ion chamber) and an independent counting system (fission chamber) were used. A very smooth exponential decay of the flux was observed after 6s of the beginning of the transients using the reading of the reactor detector. The results of the measurements of the reactivity using both detectors were consistent and in good agreement. The compensated ion chamber showed a very smooth exponential behavior; this suggests that if we could record the power for a small sample time, say 0.1 s from the beginning of the transient, several additional research projects could be accomplished. First, precise intercomparison of the methods could be achieved if the statistics level is acceptable. Second, a precise description of the bouncing of the blades and its effects on the reactivity could be achieved. Finally, the design of a reactivity-meter could be based on such study. (author)

  6. Virtual Reality in Health System: Beyond Entertainment. A Mini-Review on the Efficacy of VR During Cancer Treatment.

    Science.gov (United States)

    Chirico, Andrea; Lucidi, Fabio; De Laurentiis, Michele; Milanese, Carla; Napoli, Alessandro; Giordano, Antonio

    2016-02-01

    Virtual reality (VR), a computer-generated virtual environment, has been increasingly used in the entertainment world becoming a very new evolving field, but VR technology has also found a variety of applications in the biomedical field. VR can offer to subjects a safe environment within which to carry on different interventions ranging from the rehabilitation of discharged patients directly at home, to the support of hospitalized patients during different procedures and also of oncological inpatient subjects. VR appears as a promising tool for support and monitoring treatments in cancer patients influencing psychological and physiological functions. The aim of this systematic review is to provide an overview of all the studies that used VR intervention on cancer patients and analyze their main findings. Nineteen studies across nearly a thousand articles were identified that explored effects of VR interventions on cancer patients. Although these studies varied greatly in setting and design, this review identified some overarching themes. Results found that VR improved patients' emotional well-being, and diminished cancer-related psychological symptoms. The studies explored various relevant variables including different types of settings (i.e., during chemotherapy, during pain procedures, during hospitalization). Here, we point to the need of a global and multi-disciplinary approach aimed at analyzing the effects of VR taking advantage of the new technology systems like biosensors as well as electroencephalogram monitoring pre, during, and after intervention. Devoting more attention to bio-physiological variables, standardized procedures, extending duration to longitudinal studies and adjusting for motion sickness related to VR treatment need to become standard of this research field. © 2015 Wiley Periodicals, Inc.

  7. Design Guidelines for the Development of Virtual Reality and Augmented Reality Training Systems for Maintenance and Assembly Tasks

    Directory of Open Access Journals (Sweden)

    Tecchia Franco

    2011-12-01

    Full Text Available The current work describes design guidelines for the development of Virtual Reality (VR and Augmented Reality (AR platforms to train technicians on maintenance and assembly tasks of industrial machineries. The main skill involved in this kind of tasks is the procedural skill. Based on past literature and studies conducted within the SKILLS project, several main design guidelines were formulated. First, observational learning integrated properly within the training protocol increases training efficiency. Second, training protocols combining physical and cognitive fidelity enhances procedural skills acquisition. Third, guidance aids should be provided in a proper and controlled way. And last, enriched information about the task helps trainees to develop a useful mental model of the task. These recommendations were implemented in both VR and AR training platforms.

  8. Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario.

    Science.gov (United States)

    Buttussi, Fabio; Chittaro, Luca

    2018-02-01

    The increasing availability of head-mounted displays (HMDs) for home use motivates the study of the possible effects that adopting this new hardware might have on users. Moreover, while the impact of display type has been studied for different kinds of tasks, it has been scarcely explored in procedural training. Our study considered three different types of displays used by participants for training in aviation safety procedures with a serious game. The three displays were respectively representative of: (i) desktop VR (a standard desktop monitor), (ii) many setups for immersive VR used in the literature (an HMD with narrow field of view and a 3-DOF tracker), and (iii) new setups for immersive home VR (an HMD with wide field of view and 6-DOF tracker). We assessed effects on knowledge gain, and different self-reported measures (self-efficacy, engagement, presence). Unlike previous studies of display type that measured effects only immediately after the VR experience, we considered also a longer time span (2 weeks). Results indicated that the display type played a significant role in engagement and presence. The training benefits (increased knowledge and self-efficacy) were instead obtained, and maintained at two weeks, regardless of the display used. The paper discusses the implications of these results.

  9. WebVR: an interactive web browser for virtual environments

    Science.gov (United States)

    Barsoum, Emad; Kuester, Falko

    2005-03-01

    The pervasive nature of web-based content has lead to the development of applications and user interfaces that port between a broad range of operating systems and databases, while providing intuitive access to static and time-varying information. However, the integration of this vast resource into virtual environments has remained elusive. In this paper we present an implementation of a 3D Web Browser (WebVR) that enables the user to search the internet for arbitrary information and to seamlessly augment this information into virtual environments. WebVR provides access to the standard data input and query mechanisms offered by conventional web browsers, with the difference that it generates active texture-skins of the web contents that can be mapped onto arbitrary surfaces within the environment. Once mapped, the corresponding texture functions as a fully integrated web-browser that will respond to traditional events such as the selection of links or text input. As a result, any surface within the environment can be turned into a web-enabled resource that provides access to user-definable data. In order to leverage from the continuous advancement of browser technology and to support both static as well as streamed content, WebVR uses ActiveX controls to extract the desired texture skin from industry strength browsers, providing a unique mechanism for data fusion and extensibility.

  10. Possibilities of delayed neutron fraction (βeff) calculation and measurement

    International Nuclear Information System (INIS)

    Michalek, S.; Hascik, J.; Farkas, G.

    2008-01-01

    The influence of the delayed neutrons on the reactor dynamics can be understood through their impact on the reactor power change rate. In spite of the fact that delayed neutrons constitute only a very small fraction of the total number of neutrons generated from fission, they play a dominant role in the fission chain reaction control. If only the prompt neutrons existed, the reactor operation would become impossible due to the fast reactor power changes. The exact determination of delayed neutrons main parameter, the delayed neutron fraction (β eff ), is very important in the field of reactor physics. The interest in the delayed neutron data accuracy improvement started to increase at the end of 80-ties and the beginning of 90-ties, after discrepancies among the results of calculations and experiments. In consequence of difficulties in β eff experimental measurement, this value in exact state use to be determined by calculations. Subsequently, its reliability depends on the calculation method and the delayed neutron data used. Determination of β eff requires criticality calculations. In the past, k eff used to be traditionally calculated by taking the ratio of the adjoint- and spectrum-weighted delayed neutron production rate to the adjoint- and spectrum- weighted total neutron production rate. An alternative method has also been used in which β eff is calculated from simple k-eigenvalue solutions. In this work, a summary of possible β eff calculation methods can be found and a calculation of β eff for VR-1 training reactor in one operation state is made using the prompt method, by MCNP5 code. Also a method of β eff kinetic measurement on VR-1 training reactor at Czech Technical University in Prague using in-pile kinetic technique is outlined (authors)

  11. Monju operator training report. Training results and upgrade of the operation training simulator in 2002 YF

    International Nuclear Information System (INIS)

    Koyagoshi, Naoki; Sasaki, Kazuichi; Sawada, Makoto; Kawanishi, Tomotake; Yoshida, Kazuo

    2003-09-01

    The prototype fast breeder reactor, Monju, has been performing deliberately the operator training which is composed of the regulated training required by the government and the self-training. The training used a full scope type simulator (MARS: Monju Advanced Reactor Simulator) plays an important role among of the above mentioned trainings and greatly contributes to the Monju operator training for Monju restarting. This report covers the activities of Monju operator training in 2002 FY, i.e. the training results and the remodeling working of the MARS in progress since 1999. (1) Eight simulator training courses were carried out 46 times and 180 trainees participated. Additionally, both the regulated training and self-training were held total 10 times by attended 34 trainees, as besides simulator training. (2) Above training data was reduced compare with the last year's data (69 times (338 trainees)) due to the indispensable training courses in Monju operator training were changed by reorganized operator's number and decreasing of training times owing to remodeling working of the simulator was conducted. (3) By means of upgrading of the MARS completed in 2002 FY, its logic arithmetic time was became speedier and its instructing function was improved remarkably, thus, the simulator training was became to be more effective. Moreover, it's planning to do both remodeling in the next year as the final working: remodeling of reactor core model with the aim of improvement simulating accuracy and corresponding to the sodium leakage measures. Regarding on the Monju training results and simulator's remodeling so far finished, please referring JNC report number of JNC TN 4410 2002-001 Translation of Monju Simulator Training owing Monju Accident and Upgrade of MARS''. (author)

  12. Sensitivity of UF-R, UF-VCh, UF-VR films used for soft x-ray (lambda=2+10A) detection

    International Nuclear Information System (INIS)

    Aglitskij, E.V.; Bojko, V.A.; Kalinkina, T.A.

    1975-01-01

    The sensitometric characteristics of the following types of photographic film were measured in the range of wavelengths 2-10A: UF-R, UF-VCh, and UF-VR. It was demonstrated that UF-VR photographic film is four times as sensitive as UF-R film and 1.6 times as sensitive as UF-VCh film; it is also most suitable film for x-ray spectroscopy of multiply charged ions and for diagnosing high-temperature laser plasma

  13. Training simulator for nuclear power plant reactor control model and method

    International Nuclear Information System (INIS)

    Czerbuejewski, F.R.

    1975-01-01

    A description is given of a method and system for the real-time dynamic simulation of a nuclear power plant for training purposes, wherein a control console has a plurality of manual and automatic remote control devices for operating simulated control rods and has indicating devices for monitoring the physical operation of a simulated reactor. Digital computer means are connected to the control console to calculate data values for operating the monitoring devices in accordance with the control devices. The simulation of the reactor control rod mechanism is disclosed whereby the digital computer means operates the rod position monitoring devices in a real-time that is a fraction of the computer time steps and simulates the quick response of a control rod remote control lever together with the delayed response upon a change of direction

  14. CAI and training system for the emergency operation procedure in the advanced thermal reactor, FUGEN

    International Nuclear Information System (INIS)

    Kozaki, T.; Imanaga, K.; Nakamura, S.; Maeda, K.; Sakurai, N.; Miyamoto, M.

    2003-01-01

    In the Advanced Thermal Reactor (ATR ) of the JNC, 'FUGEN', a symptom based Emergency Operating Procedure (EOF) was introduced in order to operate Fugen more safely and it became necessary for the plant operators to master the EOF. However it took a lot of time for the instructor to teach the EOP to operators and to train them. Thus, we have developed a Computer Aided Instruction (CAI) and Training System for the EOP, by which the operators can learn the EOP and can be trained. This system has two major functions, i.e., CAI and training. In the CAI function, there are three learning courses, namely, the EOP procedure, the simulation with guidance and Q and A, and the free simulation. In the training function, all of necessary control instruments (indicators, switches, annunciators and so forth) and physics models for the EOP training are simulated so that the trainees can be trained for all of the EOPs. In addition, 50 kinds of malfunction models are installed in order to perform appropriate accident scenarios for the EOP. The training of the EOP covers the range from AOO (Anticipated Operational Occurrence) to Over-DBAs (Design Based Accidents). This system is built in three personal computers that are connected by the computer network. One of the computers is expected to be used for the instructor and the other two are for the trainees. The EOP is composed of eight guidelines, such as 'Reactor Control' and 'Depression and Cooling', and the operation screens which are corresponded to the guidelines are respectively provided. According to the trial, we have estimated that the efficiency of the learning and the training would be improved about 30% for the trainee and about 75% for the instructor in the actual learning and training. (author)

  15. Virtual reality balance training for elderly: Similar skiing games elicit different challenges in balance training

    OpenAIRE

    de Vries, Aijse W.; Faber, Gert; Jonkers, Ilse; Van Dieen, Jaap H.; Verschueren, Sabine M.P.

    2018-01-01

    Background Virtual Reality (VR) balance training may have advantages over regular exercise training in older adults. However, results so far are conflicting potentially due to the lack of challenge imposed by the movements in those games. Therefore, the aim of this study was to assess to which extent two similar skiing games challenge balance, as reflected in center of mass (COM) movements relative to their Functional Limits of Stability (FLOS). Methods Thirty young and elderly participants p...

  16. Nuclear Capacity Building through Research Reactors

    International Nuclear Information System (INIS)

    2017-01-01

    Four Instruments: •The IAEA has recently developed a specific scheme of services for Nuclear Capacity Building in support of the Member States cooperating research reactors (RR) willing to use RRs as a primary facility to develop nuclear competences as a supporting step to embark into a national nuclear programme. •The scheme is composed of four complementary instruments, each of them being targeted to specific objective and audience: Distance Training: Internet Reactor Laboratory (IRL); Basic Training: Regional Research Reactor Schools; Intermediate Training: East European Research Reactor Initiative (EERRI); Group Fellowship Course Advanced Training: International Centres based on Research Reactors (ICERR)

  17. Physical security at research reactors

    International Nuclear Information System (INIS)

    Clark, R.A.

    1977-01-01

    Of the 84 non-power research facilities licensed under 10 CFR Part 50, 73 are active (two test reactors, 68 research reactors and three critical facilities) and are required by 10 CFR Part 73.40 to provide physical protection against theft of SNM and against industrial sabotage. Each licensee has developed a security plan required by 10 CFR Part 50.34(c) to demonstrate the means of compliance with the applicable requirements of 10 CFR Part 73. In 1974, the Commission provided interim guidance for the organization and content of security plans for (a) test reactors, (b) medium power research and training reactors, and (c) low power research and training reactors. Eleven TRIGA reactors, with power levels greater than 250 kW and all other research and training reactors with power levels greater than 100 kW and less than or equal to 5,000 kW are designated as medium power research and training reactors. Thirteen TRIGA reactors with authorized power levels less than 250 kW are considered to be low power research and training reactors. Additional guidance for complying with the requirements of 73.50 and 73.60, if applicable, is provided in the Commission's Regulatory Guides. The Commission's Office of Inspection and Enforcement inspects each licensed facility to assure that an approved security plan is properly implemented with appropriate procedures and physical protection systems

  18. Multimedia Course on Nuclear Reactors Physics, Application to a Tailored On the Job Training Course

    International Nuclear Information System (INIS)

    Dies, Javier

    2014-01-01

    In order to improve education and training quality, a Multimedia on Nuclear Reactor Physics has been developed. In some institutions, this course is called Fundamentals of Nuclear Reactor Operation. Nowadays, this multimedia has about 800 slides and the text is in Spanish, English, French and Russian. Until now about 126 institutions from 53 countries have applied for the multimedia. The teacher uses the multimedia during his lectures. Students use it at home to study this course

  19. Virtual reality training and assessment in laparoscopic rectum surgery.

    Science.gov (United States)

    Pan, Jun J; Chang, Jian; Yang, Xiaosong; Liang, Hui; Zhang, Jian J; Qureshi, Tahseen; Howell, Robert; Hickish, Tamas

    2015-06-01

    Virtual-reality (VR) based simulation techniques offer an efficient and low cost alternative to conventional surgery training. This article describes a VR training and assessment system in laparoscopic rectum surgery. To give a realistic visual performance of interaction between membrane tissue and surgery tools, a generalized cylinder based collision detection and a multi-layer mass-spring model are presented. A dynamic assessment model is also designed for hierarchy training evaluation. With this simulator, trainees can operate on the virtual rectum with both visual and haptic sensation feedback simultaneously. The system also offers surgeons instructions in real time when improper manipulation happens. The simulator has been tested and evaluated by ten subjects. This prototype system has been verified by colorectal surgeons through a pilot study. They believe the visual performance and the tactile feedback are realistic. It exhibits the potential to effectively improve the surgical skills of trainee surgeons and significantly shorten their learning curve. Copyright © 2014 John Wiley & Sons, Ltd.

  20. Effect of Continuous Motion Parameter Feedback on Laparoscopic Simulation Training: A Prospective Randomized Controlled Trial on Skill Acquisition and Retention.

    Science.gov (United States)

    Buescher, Julian Frederik; Mehdorn, Anne-Sophie; Neumann, Philipp-Alexander; Becker, Felix; Eichelmann, Ann-Kathrin; Pankratius, Ulrich; Bahde, Ralf; Foell, Daniel; Senninger, Norbert; Rijcken, Emile

    To investigate the effect of motion parameter feedback on laparoscopic basic skill acquisition and retention during a standardized box training curriculum. A Lap-X Hybrid laparoscopic simulator was designed to provide individual and continuous motion parameter feedback in a dry box trainer setting. In a prospective controlled trial, surgical novices were randomized into 2 groups (regular box group, n = 18, and Hybrid group, n = 18) to undergo an identical 5-day training program. In each group, 7 standardized tasks on laparoscopic basic skills were completed twice a day on 4 consecutive days in fixed pairs. Additionally, each participant performed a simulated standard laparoscopic cholecystectomy before (day 1) and after training (day 5) on a LAP Mentor II virtual reality (VR) trainer, allowing an independent control of skill progress in both groups. A follow-up assessment of skill retention was performed after 6 weeks with repetition of both the box tasks and VR cholecystectomy. Muenster University Hospital Training Center, Muenster, Germany. Medical students without previous surgical experience. Laparoscopic skills in both groups improved significantly during the training period, measured by the overall task performance time. The 6 week follow-up showed comparable skill retention in both groups. Evaluation of the VR cholecystectomies demonstrated significant decrease of operation time (p Simulation training on both trainers enables reliable acquisition of laparoscopic basic skills. Furthermore, individual and continuous motion feedback improves laparoscopic skill enhancement significantly in several aspects. Thus, training systems with feedback of motion parameters should be considered to achieve long-term improvement of motion economy among surgical trainees. Copyright © 2017 Association of Program Directors in Surgery. Published by Elsevier Inc. All rights reserved.

  1. The value of haptic feedback in conventional and robot-assisted minimal invasive surgery and virtual reality training: a current review.

    Science.gov (United States)

    van der Meijden, O A J; Schijven, M P

    2009-06-01

    Virtual reality (VR) as surgical training tool has become a state-of-the-art technique in training and teaching skills for minimally invasive surgery (MIS). Although intuitively appealing, the true benefits of haptic (VR training) platforms are unknown. Many questions about haptic feedback in the different areas of surgical skills (training) need to be answered before adding costly haptic feedback in VR simulation for MIS training. This study was designed to review the current status and value of haptic feedback in conventional and robot-assisted MIS and training by using virtual reality simulation. A systematic review of the literature was undertaken using PubMed and MEDLINE. The following search terms were used: Haptic feedback OR Haptics OR Force feedback AND/OR Minimal Invasive Surgery AND/OR Minimal Access Surgery AND/OR Robotics AND/OR Robotic Surgery AND/OR Endoscopic Surgery AND/OR Virtual Reality AND/OR Simulation OR Surgical Training/Education. The results were assessed according to level of evidence as reflected by the Oxford Centre of Evidence-based Medicine Levels of Evidence. In the current literature, no firm consensus exists on the importance of haptic feedback in performing minimally invasive surgery. Although the majority of the results show positive assessment of the benefits of force feedback, results are ambivalent and not unanimous on the subject. Benefits are least disputed when related to surgery using robotics, because there is no haptic feedback in currently used robotics. The addition of haptics is believed to reduce surgical errors resulting from a lack of it, especially in knot tying. Little research has been performed in the area of robot-assisted endoscopic surgical training, but results seem promising. Concerning VR training, results indicate that haptic feedback is important during the early phase of psychomotor skill acquisition.

  2. Atomized scan strategy for high definition for VR application

    Science.gov (United States)

    Huang, Shuping; Ran, Feng; Ji, Yuan; Chen, Wendong

    2017-10-01

    Silicon-based OLED (Organic Light Emitting Display) microdisplay technology begins to attract people's attention in the emerging VR and AR devices. The high display frame refresh rate is an important solution to alleviate the dizziness in VR applications. Traditional display circuit drivers use the analog method or the digital PWM method that follow the serial scan order from the first pixel to the last pixel by using the shift registers. This paper proposes a novel atomized scan strategy based on the digital fractal scan strategy using the pseudo-random scan order. It can be used to realize the high frame refresh rate with the moderate pixel clock frequency in the high definition OLED microdisplay. The linearity of the gray level is also improved compared with the Z fractal scan strategy.

  3. EMG and Kinematic Responses to Unexpected Slips After Slip Training in Virtual Reality

    Science.gov (United States)

    Parijat, Prakriti; Lockhart, Thurmon E.

    2015-01-01

    The objective of the study was to design a virtual reality (VR) training to induce perturbation in older adults similar to a slip and examine the effect of the training on kinematic and muscular responses in older adults. Twenty-four older adults were involved in a laboratory study and randomly assigned to two groups (virtual reality training and control). Both groups went through three sessions including baseline slip, training, and transfer of training on slippery surface. The training group experienced twelve simulated slips using a visual perturbation induced by tilting a virtual reality scene while walking on the treadmill and the control group completed normal walking during the training session. Kinematic, kinetic, and EMG data were collected during all the sessions. Results demonstrated the proactive adjustments such as increased trunk flexion at heel contact after training. Reactive adjustments included reduced time to peak activations of knee flexors, reduced knee coactivation, reduced time to trunk flexion, and reduced trunk angular velocity after training. In conclusion, the study findings indicate that the VR training was able to generate a perturbation in older adults that evoked recovery reactions and such motor skill can be transferred to the actual slip trials. PMID:25296401

  4. Interpretation of Simulations in Interactive VR Environments: Depth Perception in Cave and Panorama

    DEFF Research Database (Denmark)

    Mullins, Michael

    2006-01-01

     Virtual reality (VR) applications are transforming the way architecture is conceived and produced. By introducing an open and inclusive approach, they encourage a creative dialogue with the users of residential schemes and other buildings and allow competition juries a more thorough understanding...... of architectural concepts. Architects need to heed the dynamics set in motion by these technologies and especially of how laypersons interpret building forms and their simulations in interactive VR environments. The article presents a study which compares aspects of spatial perception in a physical environment...... contextual experience of the viewer, and that spatial ability is an important contributing factor. Results in the two virtual environments tested show consistent differences in how depth and shape are perceived, indicating that VR context is a significant variable in spatial representation. It is asserted...

  5. The past and the future in the forty years of the IPR-R1 TRIGA MARK I reactor operation

    International Nuclear Information System (INIS)

    Maretti Junior, Fausto

    2008-01-01

    Full text: The nuclear IPR-R1 TRIGA Mark I Reactor operating in the Nuclear Technology Development Center, originally Institute for Radioactive Research in Minas Gerais, Brazil, was dedicated in November 11, 1960. Initially operating for the production of radioisotopes for different uses, it started later to be used in large scale for neutron activation analysis and training of operators for nuclear power plants. Many improvements have been made throughout these years to provide a better performance in its operation and safety conditions. A new cooling system to operate until 300 kW, a new control rod mechanism, an aluminum tank for the reactor pool, an optimization in the pneumatic system, a new reactor control console and a general remodeling of the reactor laboratory were some of the improvements added. During these years a lot of irradiations, analysis , MSc and PhD thesis, training courses and isotopes production take place at the reactor. This paper describes the improvements made, the results obtained during the past 40 years, type of works realized, isotopes produced, the neutron activation analysis and the precautions taken to ensure future safe operation of the reactor to give operators better conditions of safe work. (authors)

  6. Operational parameters study of IPR-R1 TRIGA research reactor using virtual instruments

    International Nuclear Information System (INIS)

    Pinto, Antonio Juscelino; Mesquita, Amir Zacarias; Lameiras, Fernando Soares

    2013-01-01

    The instrumentation of nuclear reactors is designed with the principle of reliability, redundancy and diversification of control systems. Reliable monitoring of the parameters involved in the chain reaction is of great importance regarding efficiency and operational safety of the installation. The main goal of the simulation system in this proposed paper is to provide the study and improvement in understanding how these operational variables are interrelated and their behavior especially those related to neutronic and thermohydraulics. The work will be developed using the software LabVIEW ® (Laboratory Virtual Instruments Engineering Workbench). The program will enable the study of the variables involved in the operation of the installation throughout its operating range, for instance, a few mW up to 250 kW. The IPR-R1 TRIGA is a research nuclear reactor placed in open pool and cooled by light water with natural circulation. It is located at the Nuclear Technology Development Center (CDTN), in Belo Horizonte Brazil. The developing system employs the modern concept of virtual instruments (VIs), using microprocessors and visual interface on video monitors. LabVIEW ® breaks the paradigm of text-based programming language, for programming based on icons. The system will enable the use of this reactor in training and personnel training in the nuclear field. The work follows the recommendations of the International Atomic Energy Agency (IAEA), which has encouraged its members to develop strategic plans in order to use their research reactors. (author)

  7. Operational parameters study of IPR-R1 TRIGA research reactor using virtual instruments

    Energy Technology Data Exchange (ETDEWEB)

    Pinto, Antonio Juscelino; Mesquita, Amir Zacarias; Lameiras, Fernando Soares, E-mail: ajp@cdtn.br, E-mail: amir@cdtn.br, E-mail: fsl@cdtn.br [Centro de Desenvolvimento da Tecnologia Nuclear (CDTN/CNEN-MG), Belo Horizonte, MG (Brazil)

    2013-07-01

    The instrumentation of nuclear reactors is designed with the principle of reliability, redundancy and diversification of control systems. Reliable monitoring of the parameters involved in the chain reaction is of great importance regarding efficiency and operational safety of the installation. The main goal of the simulation system in this proposed paper is to provide the study and improvement in understanding how these operational variables are interrelated and their behavior especially those related to neutronic and thermohydraulics. The work will be developed using the software LabVIEW ® (Laboratory Virtual Instruments Engineering Workbench). The program will enable the study of the variables involved in the operation of the installation throughout its operating range, for instance, a few mW up to 250 kW. The IPR-R1 TRIGA is a research nuclear reactor placed in open pool and cooled by light water with natural circulation. It is located at the Nuclear Technology Development Center (CDTN), in Belo Horizonte Brazil. The developing system employs the modern concept of virtual instruments (VIs), using microprocessors and visual interface on video monitors. LabVIEW ® breaks the paradigm of text-based programming language, for programming based on icons. The system will enable the use of this reactor in training and personnel training in the nuclear field. The work follows the recommendations of the International Atomic Energy Agency (IAEA), which has encouraged its members to develop strategic plans in order to use their research reactors. (author)

  8. Virtual and augmented reality in the nuclear plant lifecycle perspective

    International Nuclear Information System (INIS)

    Johnsen, Terje; Mark, Niels-Kristian

    2010-01-01

    The paper presents a subset of the research and development performed over the last decade by the OECD Halden Reactor Project (HRP) using virtual reality (VR) and augmented reality (AR) in design, operation, maintenance and decommissioning to solve real world problems in the nuclear plant lifecycle. The use of VR in training at Leningrad Nuclear Power Plant (LNPP) in Russia started in 1999 with the introduction of VR technology developed by Institute for Energy Technology (IFE) for the training and presentation of procedures related to safe operation and maintenance of the refuelling machine. At Chernobyl Nuclear Power Plant (ChNPP) in Ukraine, the establishment of the Chernobyl Decommissioning Visualisation Centre (CDVC) was started in 2007. The CDVC will be used for planning, training and presentation of dismantling procedures. In the future, the CDVC will also offer calculation of the occupational dose. VR has proven to be an effective technology for better communicating the layout of project proposals in design of control rooms. AR can be used to supplement reality by blending the physical and the virtual in the actual physical environment. IFE has developed a practical solution for using the AR technology. The paper also discusses how and for what areas the VR and AR applications can contribute to the nuclear safety for symbiosis and sustainability. Finally, IFE's plans for future use of VR and AR technologies in a nuclear plant lifecycle perspective are discussed. (author)

  9. Current status of the Thai Research Reactor (TRR-1/M1)

    International Nuclear Information System (INIS)

    Chueinta, Siripone; Julanan, Mongkol; Charncanchee, Decharchai

    2006-01-01

    The first Thai Research Reactor, TRR-1 went critical on 27 October 1962 at the maximum power of 1 MW. It was located at Office of Atoms for Peace (OAP) in Bangkok. Since then, TRR-1 was continuously operated and eventually shut down in 1975. Plate type, high-enriched uranium (HEU) and U 3 O 8 A1 cladding were used as the reactor fuel. Light water was used as moderator and coolant as well. In 1975, because of the problem from fuel supplier and also to supporting the Treaty of Non Proliferation of Nuclear Weapon or NPT, TRR-1 was shut down for modification. The reactor core and control system were disassembled and replaced by TRIGA Mark III. A new core was a hexagonal core shape designed by General Atomics (GA). Afterwards, TRR-1 was officially renamed to the Thai Research Reactor-1/Modification 1 (TRR-1/M1). TRR-1/M1 is a multipurpose swimming pool type reactor with nominal power of 2 MW. The TRR-1/M1 uses uranium enriched at 20% in U-235 (LEU) and ZrH alloy as fuel. Light water is also used as coolant and moderator. At present, the reactor is operating with core No.14. The reactor has been serving for various kinds of utilization namely, radioisotope production, neutron activation analysis, beam experiments and reactor physics experiments. (author)

  10. Economic Evaluation of Voice Recognition (VR) for the Clinician's Desktop at the Naval Hospital Roosevelt Roads

    National Research Council Canada - National Science Library

    1997-01-01

    This thesis investigates the current status of VR technology, its use in support of Joint vision 2010, its use in the Healthcare environment and provides an analysis of the VR Pilot Project at NHRR...

  11. Annual report on JEN-1 reactor; Informe periodico del Reactor JEN-1 correspondiente al ano 1971

    Energy Technology Data Exchange (ETDEWEB)

    Montes, J

    1972-07-01

    In the annual report on the JEN-1 reactor the main features of the reactor operations and maintenance are described. The reactor has been critical for 1831 hours, what means 65,8% of the total working time. Maintenance and pool water contamination have occupied the rest of the time. The maintenance schedule is shown in detail according to three subjects. The main failures and reactor scrams are also described. The daily maximum values of the water activity are given so as the activity of the air in the reactor hall. (Author)

  12. An industrial approach to design compelling VR and AR experience

    Science.gov (United States)

    Richir, Simon; Fuchs, Philippe; Lourdeaux, Domitile; Buche, Cédric; Querrec, Ronan

    2013-03-01

    The convergence of technologies currently observed in the field of VR, AR, robotics and consumer electronic reinforces the trend of new applications appearing every day. But when transferring knowledge acquired from research to businesses, research laboratories are often at a loss because of a lack of knowledge of the design and integration processes in creating an industrial scale product. In fact, the innovation approaches that take a good idea from the laboratory to a successful industrial product are often little known to researchers. The objective of this paper is to present the results of the work of several research teams that have finalized a working method for researchers and manufacturers that allow them to design virtual or augmented reality systems and enable their users to enjoy "a compelling VR experience". That approach, called "the I2I method", present 11 phases from "Establishing technological and competitive intelligence and industrial property" to "Improvements" through the "Definition of the Behavioral Interface, Virtual Environment and Behavioral Software Assistance". As a result of the experience gained by various research teams, this design approach benefits from contributions from current VR and AR research. Our objective is to validate and continuously move such multidisciplinary design team methods forward.

  13. [The VR, the Russian version of the nerve agent VX].

    Science.gov (United States)

    Cuquel, A-C; Dorandeu, F; Ceppa, F; Renard, C; Burnat, P

    2015-05-01

    A product of the arms race during the Cold War, the Russian VX, or VR, is an organophosphorus compound that is a structural isomer of the western VX compound (or A4), with which it shares a very high toxicity. It is much less studied and known than VX because the knowledge of its existence is relatively recent. A very low volatility and high resistance in the environment make it a persistent agent. Poisoning occurs mainly following penetration through skin and mucosa but vapour inhalation is a credible risk in some circumstances. The clinical presentation may be differed by several hours and despite the absence of signs and symptoms, the casualty should not be considered as contamination or intoxication-free. This agent has a long residence time in blood, a characteristics that clearly differentiates it from other compounds such as sarin. The protocols for antidote administration may thus have to be changed accordingly. The fact that VR poisoned individuals will less respond to the current oxime therapy used in France, the 2-PAM and that VR represents a higher threat than VX, being probably possessed by some proliferating states, justify the interest for this toxic product. Copyright © 2014 Elsevier Masson SAS. All rights reserved.

  14. CloVR: a virtual machine for automated and portable sequence analysis from the desktop using cloud computing.

    Science.gov (United States)

    Angiuoli, Samuel V; Matalka, Malcolm; Gussman, Aaron; Galens, Kevin; Vangala, Mahesh; Riley, David R; Arze, Cesar; White, James R; White, Owen; Fricke, W Florian

    2011-08-30

    Next-generation sequencing technologies have decentralized sequence acquisition, increasing the demand for new bioinformatics tools that are easy to use, portable across multiple platforms, and scalable for high-throughput applications. Cloud computing platforms provide on-demand access to computing infrastructure over the Internet and can be used in combination with custom built virtual machines to distribute pre-packaged with pre-configured software. We describe the Cloud Virtual Resource, CloVR, a new desktop application for push-button automated sequence analysis that can utilize cloud computing resources. CloVR is implemented as a single portable virtual machine (VM) that provides several automated analysis pipelines for microbial genomics, including 16S, whole genome and metagenome sequence analysis. The CloVR VM runs on a personal computer, utilizes local computer resources and requires minimal installation, addressing key challenges in deploying bioinformatics workflows. In addition CloVR supports use of remote cloud computing resources to improve performance for large-scale sequence processing. In a case study, we demonstrate the use of CloVR to automatically process next-generation sequencing data on multiple cloud computing platforms. The CloVR VM and associated architecture lowers the barrier of entry for utilizing complex analysis protocols on both local single- and multi-core computers and cloud systems for high throughput data processing.

  15. Integrating Virtual Reality (VR) into traditional instructional design ...

    African Journals Online (AJOL)

    Most technical programs in Nigeria's tertiary institutions lack the desired laboratories to impact technical skills to the students. This has led to the production of pseudo-illustrates as graduates and this accounts for reasons why many employers are saying Nigerian graduates are not employable. Virtual Reality (VR) can ...

  16. The final report of ''on-the-job training'' on the CANDU reactor

    International Nuclear Information System (INIS)

    Kim, D.H.; Koh, B.J.

    1983-01-01

    This is the final Report for the technical ''on-the-job traning'' for the Wolsung CANDU nuclear power plant which is the first Pressurized Heavy Water Reactor setting up in Korea. The technical ''on-the-job traning'' was established to increase the capability for the nuclear safety evaluation in order to contribute the future safe operation of the CANDU nuclear power plant. The training has been excuted through three level courses as elementary, intermediate and ''on-the-job training'' at Wolsung power plant. The elementary course was introduction to the CANDU basics and fundamentals. The intermediate course was the more advanced course, and the detailed concepts and engineering explanations of the CANDU system had been instructed. The third course was the ''on-the-job training'' at the Wolsung plant site, which was the most emphasized course during the project. (Author)

  17. An independent safety assessment of Department of Energy nuclear reactor facilities: Training of operating personnel and personnel selection

    International Nuclear Information System (INIS)

    Drain, J.F.

    1981-02-01

    This study has been prepared for the Department of Energy's Nuclear Facilities Personnel Qualification and Training (NFPQT) Committee. Its purpose is to provide the Committee with background information on, and assessment of, the selection, training, and qualification of nuclear reactor operating personnel at DOE-owned facilities

  18. Stress inoculation training supported by physiology-driven adaptive virtual reality stimulation.

    Science.gov (United States)

    Popović, Sinisa; Horvat, Marko; Kukolja, Davor; Dropuljić, Branimir; Cosić, Kresimir

    2009-01-01

    Significant proportion of psychological problems related to combat stress in recent large peacekeeping operations underscores importance of effective methods for strengthening the stress resistance of military personnel. Adaptive control of virtual reality (VR) stimulation, based on estimation of the subject's emotional state from physiological signals, may enhance existing stress inoculation training (SIT). Physiology-driven adaptive VR stimulation can tailor the progress of stressful stimuli delivery to the physiological characteristics of each individual, which is indicated for improvement in stress resistance. Therefore, following an overview of SIT and its applications in the military setting, generic concept of physiology-driven adaptive VR stimulation is presented in the paper. Toward the end of the paper, closed-loop adaptive control strategy applicable to SIT is outlined.

  19. Design of subjects training on reactor simulator and feasibility study - toward the empirical evaluation of interface design concept

    International Nuclear Information System (INIS)

    Yamaguchi, Y.; Furukawa, H.; Tanabe, F.

    1998-01-01

    On-going JAERI's project for empirical evaluation of the ecological interface design concept was first described. The empirical evaluation is planned to be proceeded through three consecutive steps; designing and actual implementation of the interface on reactor simulator, verification of the interface created, and the validation by the simulator experiment. For conducting the project, three different experimental resources are prerequisite, that are, data analysis method for identifying the operator's strategies, experimental facility including reactor simulator, and experimental subjects or subjects training method. Among the three experimental resources, subjects training method was recently designed and a simulator experiment was earned out in order to examine the feasibility of the designed training method. From the experiment and analysis of the experimental records, we could conclude that it is feasible that the experimental subjects having an appropriate technical basis can gain the sufficient competence for evaluation work of the interface design concept by using the training method designed. (author)

  20. A Virtual Reality-Cycling Training System for Lower Limb Balance Improvement.

    Science.gov (United States)

    Yin, Chieh; Hsueh, Ya-Hsin; Yeh, Chun-Yu; Lo, Hsin-Chang; Lan, Yi-Ting

    2016-01-01

    Stroke survivors might lose their walking and balancing abilities, but many studies pointed out that cycling is an effective means for lower limb rehabilitation. However, during cycle training, the unaffected limb tends to compensate for the affected one, which resulted in suboptimal rehabilitation. To address this issue, we present a Virtual Reality-Cycling Training System (VRCTS), which senses the cycling force and speed in real-time, analyzes the acquired data to produce feedback to patients with a controllable VR car in a VR rehabilitation program, and thus specifically trains the affected side. The aim of the study was to verify the functionality of the VRCTS and to verify the results from the ten stroke patients participants and to compare the result of Asymmetry Ratio Index (ARI) between the experimental group and the control group, after their training, by using the bilateral pedal force and force plate to determine any training effect. The results showed that after the VRCTS training in bilateral pedal force it had improved by 0.22 (p = 0.046) and in force plate the stand balance has also improved by 0.29 (p = 0.031); thus both methods show the significant difference.

  1. A Virtual Reality-Cycling Training System for Lower Limb Balance Improvement

    Directory of Open Access Journals (Sweden)

    Chieh Yin

    2016-01-01

    Full Text Available Stroke survivors might lose their walking and balancing abilities, but many studies pointed out that cycling is an effective means for lower limb rehabilitation. However, during cycle training, the unaffected limb tends to compensate for the affected one, which resulted in suboptimal rehabilitation. To address this issue, we present a Virtual Reality-Cycling Training System (VRCTS, which senses the cycling force and speed in real-time, analyzes the acquired data to produce feedback to patients with a controllable VR car in a VR rehabilitation program, and thus specifically trains the affected side. The aim of the study was to verify the functionality of the VRCTS and to verify the results from the ten stroke patients participants and to compare the result of Asymmetry Ratio Index (ARI between the experimental group and the control group, after their training, by using the bilateral pedal force and force plate to determine any training effect. The results showed that after the VRCTS training in bilateral pedal force it had improved by 0.22 (p=0.046 and in force plate the stand balance has also improved by 0.29 (p=0.031; thus both methods show the significant difference.

  2. 38 CFR 21.382 - Training and staff development for personnel providing assistance under Chapter 31.

    Science.gov (United States)

    2010-07-01

    ... 38 Pensions, Bonuses, and Veterans' Relief 2 2010-07-01 2010-07-01 false Training and staff....382 Training and staff development for personnel providing assistance under Chapter 31. (a) General. VA shall provide a program of ongoing professional training and development for staff of the VR&E...

  3. A new algorithm to build bridges between two patient-reported health outcome instruments: the MOS SF-36® and the VR-12 Health Survey.

    Science.gov (United States)

    Selim, Alfredo; Rogers, William; Qian, Shirley; Rothendler, James A; Kent, Erin E; Kazis, Lewis E

    2018-04-19

    To develop bridging algorithms to score the Veterans Rand-12 (VR-12) scales for comparability to those of the SF-36® for facilitating multi-cohort studies using data from the National Cancer Institute Surveillance, Epidemiology, and End Results Program (SEER) linked to Medicare Health Outcomes Survey (MHOS), and to provide a model for minimizing non-statistical error in pooled analyses stemming from changes to survey instruments over time. Observational study of MHOS cohorts 1-12 (1998-2011). We modeled 2-year follow-up SF-36 scale scores from cohorts 1-6 based on baseline SF-36 scores, age, and gender, yielding 100 clusters using Classification and Regression Trees. Within each cluster, we averaged follow-up SF-36 scores. Using the same cluster specifications, expected follow-up SF-36 scores, based on cohorts 1-6, were computed for cohorts 7-8 (where the VR-12 was the follow-up survey). We created a new criterion validity measure, termed "extensibility," calculated from the square root of the mean square difference between expected SF-36 scale averages and observed VR-12 item score from cohorts 7-8, weighted by cluster size. VR-12 items were rescored to minimize this quantity. Extensibility of rescored VR-12 items and scales was considerably improved from the "simple" scoring method for comparability to the SF-36 scales. The algorithms are appropriate across a wide range of potential subsamples within the MHOS and provide robust application for future studies that span the SF-36 and VR-12 eras. It is possible that these surveys in a different setting outside the MHOS, especially in younger age groups, could produce somewhat different results.

  4. Preparation fo nuclear research reactors operators

    International Nuclear Information System (INIS)

    Roedel, G.

    1986-01-01

    The experience obtained with the training of operators of nuclear research reactors is presented. The main tool used in the experiments is the IPR-R1 reactor, a TRIGA MARK I type, owned by Nuclear Technology Development Centre (CDTN) of NUCLEBRAS. The structures of the Research Reactors Operators Training Course and of the Radiological Protection Course, as well as the Operators Qualifying and Requalifying Program, all of them prepared at CDTN are also presented. Mention is made of the application of similar experiments to other groups, such as students coming from Nuclear Sciences and Techniques Course of the Federal University of Minas Gerais. (Author) [pt

  5. Preparation of nuclear research reactors operators

    International Nuclear Information System (INIS)

    Roedel, G.

    1986-01-01

    The experience obtained with the training of operators of nuclear research reactors is presented. The main tool used in the experiments is the IPR-R1 reactor, a TRIGA MARK I type, owned by Nuclear Technology Development Centre (CDTN) of NUCLEBRAS. The structures of the Research Reactors Operators Training Course and of the Radiological Protection Course, as well as the Operators Qualifying and Requalifying Program, all of them prepared at CDTN, are also presented. Mention is made of the application of similar experiments to other groups, such as students coming from Nuclear Sciences and Techniques Course of the Federal University of Minas Gerais. (Author) [pt

  6. The IPR-R1 TRIGA Mark I Reactor in 39 years: Operations and general improvements

    International Nuclear Information System (INIS)

    Maretti Junior, Fausto; Prado Fernandes, Marcio; Oliveira, Paulo Fernando; Alves de Amorim, Valter

    1999-01-01

    The nuclear IPR-R1 TRIGA Mark I Reactor operating in the Nuclear Technology Development Center, originally Institute for Radioactive Research in Minas Gerais, Brazil, was dedicated in November 11, 1960. Initially operating for the production of radioisotopes for different uses, it started later to be used in large scale for neutron activation analysis and training of operators for nuclear power plants. Many improvements have been made throughout these years to provide a better performance in its operation and safety conditions. A new cooling system to operate until 300 kW, a new control rod mechanism, an aluminum tank for the reactor pool, an optimization in the pneumatic system, a new reactor control console and a general remodeling of the reactor laboratory were some of the improvements added. To prevent and mitigate the ageing effects, the reactor operation personnel is starting a program to minimize future operation problems. This paper describes the improvements made, the results obtained during the past 39 years, and the precautions taken to ensure future safe operation of the reactor to give operators better conditions of safe work. (author)

  7. Annual report on JEN-1 reactor

    International Nuclear Information System (INIS)

    Montes, J.

    1972-01-01

    In the annual report on the JEN-1 reactor the main features of the reactor operations and maintenance are described. The reactor has been critical for 1831 hours, what means 65,8% of the total working time. Maintenance and pool water contamination have occupied the rest of the time. The maintenance schedule is shown in detail according to three subjects. The main failures and reactor scrams are also described. The daily maximum values of the water activity are given so as the activity of the air in the reactor hall. (Author)

  8. Virtual reality technology as a tool for human factors requirements evaluation in design of the nuclear reactors control desks

    International Nuclear Information System (INIS)

    Grecco, Claudio H.S.; Santos, Isaac J.A.L.; Mol, Antonio C.A.; Carvalho, Paulo V.R.; Silva, Antonio C.F.; Ferreira, Francisco J.O.; Dutra, Marco A.M.

    2007-01-01

    The Virtual Reality (VR) is an advanced computer interface technology that allows the user to internet or to explore a three-dimensional environment through the computer, as was part of the virtual world. This technology presents great applicability in the most diverse areas of the human knowledge. This paper presents a study on the use of the VR as tool for human factors requirements evaluation in design of the nuclear reactors control desks. Moreover, this paper presents a case study: a virtual model of the control desk, developed using virtual reality technology to be used in the human factors requirements evaluation. This case study was developed in the Virtual Reality Laboratory at IEN, and understands the stereo visualization of the Argonauta research nuclear reactor control desk for a static ergonomic evaluation using check-lists, in accordance to the standards and human factors nuclear international guides (IEC 1771, NUREG-0700). (author)

  9. Virtual reality technology as a tool for human factors requirements evaluation in design of the nuclear reactors control desks

    Energy Technology Data Exchange (ETDEWEB)

    Grecco, Claudio H.S.; Santos, Isaac J.A.L.; Mol, Antonio C.A.; Carvalho, Paulo V.R.; Silva, Antonio C.F.; Ferreira, Francisco J.O.; Dutra, Marco A.M. [Instituto de Engenharia Nuclear (IEN/CNEN-RJ), Rio de Janeiro, RJ (Brazil)]. E-mail: grecco@ien.gov.br; luquetti@ien.gov.br; mol@ien.gov.br; paulov@ien.gov.br; tonico@ien.gov.br; fferreira@ien.gov.br; dutra@ien.gov.br

    2007-07-01

    The Virtual Reality (VR) is an advanced computer interface technology that allows the user to internet or to explore a three-dimensional environment through the computer, as was part of the virtual world. This technology presents great applicability in the most diverse areas of the human knowledge. This paper presents a study on the use of the VR as tool for human factors requirements evaluation in design of the nuclear reactors control desks. Moreover, this paper presents a case study: a virtual model of the control desk, developed using virtual reality technology to be used in the human factors requirements evaluation. This case study was developed in the Virtual Reality Laboratory at IEN, and understands the stereo visualization of the Argonauta research nuclear reactor control desk for a static ergonomic evaluation using check-lists, in accordance to the standards and human factors nuclear international guides (IEC 1771, NUREG-0700). (author)

  10. Human Emotional State and its Relevance for Military VR Training

    National Research Council Canada - National Science Library

    Rizzo, Albert; Morie, Jacquelyn F; Williams, Josh; Pair, Jarrell; Buckwalter, J. G

    2005-01-01

    .... Real world military training often naturally includes stress induction that aims to promote a similarity of internal emotional stimulus cues with what is expected to be present on the battlefield...

  11. CloVR: A virtual machine for automated and portable sequence analysis from the desktop using cloud computing

    Science.gov (United States)

    2011-01-01

    Background Next-generation sequencing technologies have decentralized sequence acquisition, increasing the demand for new bioinformatics tools that are easy to use, portable across multiple platforms, and scalable for high-throughput applications. Cloud computing platforms provide on-demand access to computing infrastructure over the Internet and can be used in combination with custom built virtual machines to distribute pre-packaged with pre-configured software. Results We describe the Cloud Virtual Resource, CloVR, a new desktop application for push-button automated sequence analysis that can utilize cloud computing resources. CloVR is implemented as a single portable virtual machine (VM) that provides several automated analysis pipelines for microbial genomics, including 16S, whole genome and metagenome sequence analysis. The CloVR VM runs on a personal computer, utilizes local computer resources and requires minimal installation, addressing key challenges in deploying bioinformatics workflows. In addition CloVR supports use of remote cloud computing resources to improve performance for large-scale sequence processing. In a case study, we demonstrate the use of CloVR to automatically process next-generation sequencing data on multiple cloud computing platforms. Conclusion The CloVR VM and associated architecture lowers the barrier of entry for utilizing complex analysis protocols on both local single- and multi-core computers and cloud systems for high throughput data processing. PMID:21878105

  12. Integrated design support systems for conceptual design of a space power reactor

    International Nuclear Information System (INIS)

    Shimoda, Hiroshi; Yoshikawa, Hidekazu; Takahashi, Makoto; Takeoka, Satoshi; Nagamatsu, Takashi; Ishizaki, Hiroaki

    1999-01-01

    In the process of conceptual design of large and complex engineering systems such as a nuclear power reactor, there must be various human works by several fields of engineers on each stage of design, analysis and evaluation. In this study, we have rearranged the design information to reduce the human workloads and have studied an efficient method to support the conceptual design works by new information technologies. For this purpose, we have developed two design support environments for conceptual design of a space power reactor as a concrete design target. When constructing an integrated design support environment, VINDS, which employs virtual reality(VR) technology, we focused on visualization of physical structure, functional organization and analysis calculation with full usage of easy perception and direct manipulation of VR. On the other hand, when constructing another asynchronous and distributed design support environment, WINDS, which employs WWW technology, we improved the support functions for cooperative design works among various fields of experts. In this paper, the basic concepts, configurations and functions of the design support environments are first described, then the future improvement is surveyed by their intercomparison. (author)

  13. Comparison of tuning methods for design of PID controller as an A VR

    International Nuclear Information System (INIS)

    Sheikh, S.A.; Ahmed, I.; Unar, M.A.

    2009-01-01

    The primary means of generator reactive power control is the generator-excitation Control, using Automatic Voltage Regulator (A VR). The role of A VR is to hold the terminal voltage magnitude of Synchronous generator at a specified level. This paper presents the design of a proportional integral-derivative (PID) controller as an A VR. The PID controller has been tuned by various tuning methods. From all methods, PID parameters are computed through various techniques i.e. Process-reaction curve, Closed-loop system, open-loop system gain margin and phase-margin specifications. From these methods, it has been found that Zhaung- Atherton method and Ho, Hang and Cao method are much superior to the conventional Ziegler-Nichols rules. The performance of the controller has been evaluated through Simulation Studies in MATLAB environment. It has been demonstrated that the PID controller, tuned with the said methods, yields highly satisfactory closed-loop performance. (author)

  14. The effectiveness of artificial intelligent 3-D virtual reality vocational problem-solving training in enhancing employment opportunities for people with traumatic brain injury.

    Science.gov (United States)

    Man, David Wai Kwong; Poon, Wai Sang; Lam, Chow

    2013-01-01

    People with traumatic brain injury (TBI) often experience cognitive deficits in attention, memory, executive functioning and problem-solving. The purpose of the present research study was to examine the effectiveness of an artificial intelligent virtual reality (VR)-based vocational problem-solving skill training programme designed to enhance employment opportunities for people with TBI. This was a prospective randomized controlled trial (RCT) comparing the effectiveness of the above programme with that of the conventional psycho-educational approach. Forty participants with mild (n = 20) or moderate (n = 20) brain injury were randomly assigned to each training programme. Comparisons of problem-solving skills were performed with the Wisconsin Card Sorting Test, the Tower of London Test and the Vocational Cognitive Rating Scale. Improvement in selective memory processes and perception of memory function were found. Across-group comparison showed that the VR group performed more favourably than the therapist-led one in terms of objective and subjective outcome measures and better vocational outcomes. These results support the potential use of a VR-based approach in memory training in people with MCI. Further VR applications, limitations and future research are described.

  15. Development of technologies for nuclear reactors of small and medium sized; Desarrollo de Tecnologias para Reactores Nucleares de pequeno y medio tamano

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    2011-08-15

    This meeting include: countries presentations, themes and objectives of the training course, reactor types, design, EPR, APR1400, A P 1000, A PWR, ATMEA 1, VVER-1000, A PWR, ATMEA 1, VVER 1200, Boiling Water Reactor, A BWR, A BWR -II, ESBUR, Ke ren, AREVA, Heavy Water Reactor, Candu 6, Acr-1000, HWR, Bw, Iris, CAREM NuCcale, Smart, KLT-HOS, Westinghouse small modular Reactor, Gas Cooled Reactors, PBMR, React ores enfriados con metales liquidos, Hs, Prism,Terra Power, Hyper ion, appliance's no electric as de energia, Generation IV Reactors,VHTR, Gas Fast Reactor, Sodium Fast Reactor, Molten salt Reactor, Lfr, Water Cooled Reactor, Technology Assessment Process, Fukushima accident.

  16. Fall-Prone Older People's Attitudes towards the Use of Virtual Reality Technology for Fall Prevention.

    Science.gov (United States)

    Dockx, Kim; Alcock, Lisa; Bekkers, Esther; Ginis, Pieter; Reelick, Miriam; Pelosin, Elisa; Lagravinese, Giovanna; Hausdorff, Jeffrey M; Mirelman, Anat; Rochester, Lynn; Nieuwboer, Alice

    2017-01-01

    Virtual reality (VR) technology is a relatively new rehabilitation tool that can deliver a combination of cognitive and motor training for fall prevention. The attitudes of older people to such training are currently unclear. This study aimed to investigate: (1) the attitudes of fall-prone older people towards fall prevention exercise with and without VR; (2) attitudinal changes after intervention with and without VR; and (3) user satisfaction following fall prevention exercise with and without VR. A total of 281 fall-prone older people were randomly assigned to an experimental group receiving treadmill training augmented by VR (TT+VR, n = 144) or a control group receiving treadmill training alone (TT, n = 137). Two questionnaires were used to measure (1) attitudes towards fall prevention exercise with and without VR (AQ); and (2) user satisfaction (USQ). AQ was evaluated at baseline and after intervention. USQ was measured after intervention only. The AQ revealed that most participants had positive attitudes towards fall prevention exercise at baseline (82.2%) and after intervention (80.6%; p = 0.144). In contrast, only 53.6% were enthusiastic about fall prevention exercise with VR at baseline. These attitudes positively changed after intervention (83.1%; p < 0.001), and 99.2% indicated that they enjoyed TT+VR. Correlation analyses showed that postintervention attitudes were strongly related to user satisfaction (USQ: r = 0.503; p < 0.001). Older people's attitudes towards fall prevention exercise with VR were positively influenced by their experience. From the perspective of the user, VR is an attractive training mode, and thus improving service provision for older people is important. © 2017 S. Karger AG, Basel.

  17. Input Devices and Interaction Techniques for VR-Enhanced Medicine

    Science.gov (United States)

    Gallo, Luigi; Pietro, Giuseppe De

    Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds.

  18. A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training

    Directory of Open Access Journals (Sweden)

    Ferran eArgelaguet Sanz

    2015-04-01

    Full Text Available Athletes' performances are influenced by internal and external factors, including their psychological state and environmental factors, especially during competition. As a consequence, current training programs include stress management. In this paper, we explore whether highly immersive systems can be used for such training programs. First, we propose methodological guidelines to design sport training scenarios both on considering the elements that a training routine must have, and how external factors might influence the participant. The proposed guidelines are based on Flow and social-evaluative threat theories. Second, to illustrate and validate our methodology, we designed an experimental setup reproducing a ten meter Olympic pistol shooting. We analyzed whether changes in the environment are able to induce changes in user performance, physiological responses and the subjective perception of the task. The simulation included stressors in order to raise a social-evaluative threat, such as aggressive public behavior or unforced errors, increasing the pressure while performing the task. The results showed significant differences in their subjective impressions, trends in the behavioral and physiological data were also observed. Taken together, our results suggest that highly immersive systems could be further used for training in sports.

  19. Training simulator for advanced gas-cooled reactor (AGR) shutdown sequence equipment

    International Nuclear Information System (INIS)

    Shankland, J.P.; Nixon, G.L.

    1978-01-01

    Successful shutdown of nuclear plant is of prime importance for both safety and economic reasons and large sums of money are spent on equipment to make shutdowns fully automatic, thus removing the possibility of operator errors. While this aim can largely be realized, one must consider the possibility of automatic equipment or plant failures when operators are required to take manual action, and off-line training facilities should be available to operating staff to minimize the risk of incorrect actions being taken. This paper presents the practice adopted at Hunterston 'B' Nuclear Power Station to solve this problem and concerns the computer-based training simulator for the Reactor Shutdown Sequence Equipment (RSSE) which was commissioned in January 1977. The plant associated with shutdown is briefly described and the reasoning which shows the need for a simulator is outlined. The paper also gives details of the comprehensive facilities available on the simulator and goes on to describe the form that shutdown training takes and the experience gained at this time. (author)

  20. Effect of a Home-Based Virtual Reality Intervention for Children with Cerebral Palsy Using Super Pop VR Evaluation Metrics: A Feasibility Study

    Directory of Open Access Journals (Sweden)

    Yuping Chen

    2015-01-01

    Full Text Available Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual reality (VR system, was a feasible system for documenting improvement in children with cerebral palsy (CP and whether a home-based VR intervention was effective. Methods. Three children with CP participated in this study and received an 8-week VR intervention (30 minutes × 5 sessions/week using the commercial EyeToy Play VR system. Reaching kinematics measured by Super Pop VR and two fine motor tools (Bruininks-Oseretsky Test of Motor Proficiency second edition, BOT-2, and Pediatric Motor Activity Log, PMAL were tested before, mid, and after intervention. Results. All children successfully completed the evaluations using the Super Pop VR system at home where 85% of the reaches collected were used to compute reaching kinematics, which is compatible with literature using expensive motion analysis systems. Only the child with hemiplegic CP and more impaired arm function improved the reaching kinematics and functional use of the affected hand after intervention. Conclusion. Super Pop VR proved to be a feasible evaluation tool in children with CP.

  1. Virtual reality job interview training and 6-month employment outcomes for individuals with schizophrenia seeking employment.

    Science.gov (United States)

    Smith, Matthew J; Fleming, Michael F; Wright, Michael A; Roberts, Andrea G; Humm, Laura Boteler; Olsen, Dale; Bell, Morris D

    2015-08-01

    Individuals with schizophrenia have low employment rates and the job interview presents a critical barrier for them to obtain employment. Virtual reality training has demonstrated efficacy at improving interview skills and employment outcomes among multiple clinical populations. However, the effects of this training on individuals with schizophrenia are unknown. This study evaluated the efficacy of virtual reality job interview training (VR-JIT) at improving job interview skills and employment outcomes among individuals with schizophrenia in a small randomized controlled trial (n=21 VR-JIT trainees, n=11 waitlist controls). Trainees completed up to 10h of virtual interviews using VR-JIT, while controls received services as usual. Primary outcome measures included two pre-test and two post-test video-recorded role-play interviews scored by blinded raters with expertise in human resources and self-reported interviewing self-confidence. Six-month follow-up data on employment outcomes were collected. Trainees reported that the intervention was easy-to-use, helpful, and prepared them for future interviews. Trainees demonstrated increased role-play scores between pre-test and post-test while controls did not (p=0.001). After accounting for neurocognition and months since prior employment, trainees had greater odds of receiving a job offer by 6month follow-up compared to controls (OR: 8.73, p=0.04) and more training was associated with fewer weeks until receiving a job offer (r=-0.63, pjob interview skills in individuals with schizophrenia. Moreover, trainees had greater odds of receiving a job offer by 6-month follow-up. Future studies could evaluate the effectiveness of VR-JIT within community-based services. Copyright © 2015 Elsevier B.V. All rights reserved.

  2. Two-Color VR CCD Photometry of the Intermediate Polar 1RXS J062518.2+733433

    Directory of Open Access Journals (Sweden)

    Yonggi Kim

    2005-09-01

    Full Text Available Results of 7 nights of CCD VR photometry of the intermediate polar 1RXS J062518.2 +733433 obtained at the Korean 1.8m telescope are reported. The corrected ephemeris for the orbital minimum is BJD (Orb.min = 2453023.6159 (42+0.1966431 (33 (E- 1735. The corrected ephemeris for the spin maximum is BJD (spin max = 2452893 .78477 (10+0.01374116815 (17 (E-15382 (cycle numbering corresponds to that of Staude et al.~2003. The variations of the shape of the individual spin variations are highly correlated in V and R. The phase of the spin maximum is found to be dependent on the orbital phase. The corresponding semi-amplitude of sinusoidal variations of phase is 0.11±0.03. This new phenomenon is explained by the changing viewing conditions of the accreting magnetic white dwarf, and should be checked in further observations this star and for other intermediate polars. To avoid influence of this effect on the analysis of the long-term spin period variations, the runs of at least one orbital period are recommended. Results of time series analysis are presented in tables.

  3. Effects of Virtual Reality Training using Xbox Kinect on Motor Function in Stroke Survivors: A Preliminary Study.

    Science.gov (United States)

    Park, Dae-Sung; Lee, Do-Gyun; Lee, Kyeongbong; Lee, GyuChang

    2017-10-01

    Although the Kinect gaming system (Microsoft Corp, Redmond, WA) has been shown to be of therapeutic benefit in rehabilitation, the applicability of Kinect-based virtual reality (VR) training to improve motor function following a stroke has not been investigated. This study aimed to investigate the effects of VR training, using the Xbox Kinect-based game system, on the motor recovery of patients with chronic hemiplegic stroke. This was a randomized controlled trial. Twenty patients with hemiplegic stroke were randomly assigned to either the intervention group or the control group. Participants in the intervention group (n = 10) received 30 minutes of conventional physical therapy plus 30 minutes of VR training using Xbox Kinect-based games, and those in the control group (n = 10) received 30 minutes of conventional physical therapy only. All interventions consisted of daily sessions for a 6-week period. All measurements using Fugl-Meyer Assessment (FMA-LE), the Berg Balance Scale (BBS), the Timed Up and Go test (TUG), and the 10-meter Walk Test (10mWT) were performed at baseline and at the end of the 6 weeks. The scores on the FMA-LE, BBS, TUG, and 10mWT improved significantly from baseline to post intervention in both the intervention and the control groups after training. The pre-to-post difference scores on BBS, TUG, and 10mWT for the intervention group were significantly more improved than those for the control group (P <.05). Evidence from the present study supports the use of additional VR training with the Xbox Kinect gaming system as an effective therapeutic approach for improving motor function during stroke rehabilitation. Copyright © 2017 National Stroke Association. Published by Elsevier Inc. All rights reserved.

  4. A virtual control room with an embedded, interactive nuclear reactor simulator

    International Nuclear Information System (INIS)

    Markidis, S.; Rizwan, U.

    2006-01-01

    The use of virtual nuclear control room can be an effective and powerful tool for training personnel working in the nuclear power plants. Operators could experience and simulate the functioning of the plant, even in critical situations, without being in a real power plant or running any risk. 3D models can be exported to Virtual Reality formats and then displayed in the Virtual Reality environment providing an immersive 3D experience. However, two major limitations of this approach are that 3D models exhibit static textures, and they are not fully interactive and therefore cannot be used effectively in training personnel. In this paper we first describe a possible solution for embedding the output of a computer application in a 3D virtual scene, coupling real-world applications and VR systems. The VR system reported here grabs the output of an application running on an X server; creates a texture with the output and then displays it on a screen or a wall in the virtual reality environment. We then propose a simple model for providing interaction between the user in the VR system and the running simulator. This approach is based on the use of internet-based application that can be commanded by a laptop or tablet-pc added to the virtual environment. (authors)

  5. VR-SCOSMO: A smooth conductor-like screening model with charge-dependent radii for modeling chemical reactions.

    Science.gov (United States)

    Kuechler, Erich R; Giese, Timothy J; York, Darrin M

    2016-04-28

    To better represent the solvation effects observed along reaction pathways, and of ionic species in general, a charge-dependent variable-radii smooth conductor-like screening model (VR-SCOSMO) is developed. This model is implemented and parameterized with a third order density-functional tight binding quantum model, DFTB3/3OB-OPhyd, a quantum method which was developed for organic and biological compounds, utilizing a specific parameterization for phosphate hydrolysis reactions. Unlike most other applications with the DFTB3/3OB model, an auxiliary set of atomic multipoles is constructed from the underlying DFTB3 density matrix which is used to interact the solute with the solvent response surface. The resulting method is variational, produces smooth energies, and has analytic gradients. As a baseline, a conventional SCOSMO model with fixed radii is also parameterized. The SCOSMO and VR-SCOSMO models shown have comparable accuracy in reproducing neutral-molecule absolute solvation free energies; however, the VR-SCOSMO model is shown to reduce the mean unsigned errors (MUEs) of ionic compounds by half (about 2-3 kcal/mol). The VR-SCOSMO model presents similar accuracy as a charge-dependent Poisson-Boltzmann model introduced by Hou et al. [J. Chem. Theory Comput. 6, 2303 (2010)]. VR-SCOSMO is then used to examine the hydrolysis of trimethylphosphate and seven other phosphoryl transesterification reactions with different leaving groups. Two-dimensional energy landscapes are constructed for these reactions and calculated barriers are compared to those obtained from ab initio polarizable continuum calculations and experiment. Results of the VR-SCOSMO model are in good agreement in both cases, capturing the rate-limiting reaction barrier and the nature of the transition state.

  6. Preparing the construction of a school reactor

    International Nuclear Information System (INIS)

    Matejka, K.

    1977-01-01

    The possibilities are discussed of teaching and training nuclear reactor operation and control, teaching experimental reactor physics and investigating reactor lattice parameters using a training reactor to be installed at the Faculty of Nuclear Science and Physical Engineering in Prague. Requirements are indicated for the reactor's technical design and the Faculty's possibilities to contribute to its construction. (J.B.)

  7. Measures aimed at enhancing safe operation of the Nigeria Research Reactor-1 (NIRR-1)

    International Nuclear Information System (INIS)

    Balogun, G.I.; Jonah, S.A.; Umar, I.M.

    2005-01-01

    Safety culture has been defined as 'that assembly of characteristics and attitudes in organizations and individuals which establishes that as an overriding priority, nuclear plant safety issues receive the attention warranted by their significance'. This paper briefly highlights efforts being made at the Centre for Energy Research and Training (CERT) towards realizing this broad objective as far as possible. To this end CERT realizes the need for instituted safety measures to reflect significant, site-specific peculiar characteristics of any generic reactor types. Consequently, standard procedures for pre-startup, startup and shutdown of NIRR-1 (a miniature neutron source reactor - MNSR) have been reviewed to reflect our local conditions and peculiarities. The review has revealed the need to incorporate important steps that impact on overall safety of the facility. For instance an interlocking system is being considered between NIRR-1 startup on the one hand and mandatory pre-startup measures on the other. Also a procedure has been put in place that would facilitate rapid response in the event of a rod-stuck-at-full-withdrawal incident. Furthermore, a program of automation of important analysis and design calculations of MNSRs is going on. Emphases are also placed, and deliberate efforts are being made, to ensure that a working atmosphere prevails that would foster the correct attitudinal approach to matters of reactor safety. A regime of constant dialogue and discussions amongst operating personnel has been factored into the overall operational program. (author)

  8. A survey of simulators for palpation training.

    Science.gov (United States)

    Zhang, Yan; Phillips, Roger; Ward, James; Pisharody, Sandhya

    2009-01-01

    Palpation is a widely used diagnostic method in medical practice. The sensitivity of palpation is highly dependent upon the skill of clinicians, which is often difficult to master. There is a need of simulators in palpation training. This paper summarizes important work and the latest achievements in simulation for palpation training. Three types of simulators; physical models, Virtual Reality (VR) based simulations, and hybrid (computerized and physical) simulators, are surveyed. Comparisons among different kinds of simulators are presented.

  9. Ulysse, mentor reactor

    International Nuclear Information System (INIS)

    Bouquin, B.; Rio, I.; Safieh, J.

    1997-01-01

    On July 23, 1961, the ULYSSE reactor began its first power rise. Designed at that time to train nuclear engineering students and reactor operators, this reactor still remains an indispensable tool for nuclear teaching and a choice instrument for scientists. (author)

  10. Cyber visual training as a new method for the mastery of endoscopic surgery.

    Science.gov (United States)

    Takiguchi, S; Sekimoto, M; Yasui, M; Miyata, H; Fujiwara, Y; Yasuda, T; Yano, M; Monden, M

    2005-09-01

    We devised a new method incorporating cyber visual training whereby novices in endoscopic surgery are instructed via repetition of a video-recorded procedure. We then conducted a study designed to investigate the impact of this cyber visual training on the mastery of intracorporeal knot-tying as an endoscopic technique. For the cyber visual training a 10-min video of the same procedure was replayed at normal, slow, and rapid speeds or presented in a series of still images. The training was undertaken by 36 medical students and 1st year trainee doctors who had had no experience of endoscopic surgery. They were divided into three groups, each of all received the same introductory lecture. Group A was only given training with the instructor for 15 min. Group B trained with the instructor for 15 min and was allowed self-training for 10 min. Group C viewed the cyber video beforehand and then underwent training with the instructor for 15 min. For all participants, the time required to complete a knot-tying task was measured and the level of endoscopic skill before and after the training was assessed using a virtual reality system the minimally Invasive Surgical Trainer-Virtual Reality (MIST-VR), in terms of the following three parameters: time, errors, and efficiency of hand movements. The Steel-Dwass test was used to evaluate the differences among the three groups in task performance. Group C completed the knot-tying task faster than group A (p = 0.0375), but there were significant differences between groups A and B and groups B and C. There were no significant differences in the parameters assessed using the MIST-VR. Our new concept of cyber visual training is effective for mastering the knot-tying technique. This type of training should be widely applicable to other procedures, such as dissection, clipping, and hemostasis.

  11. RBMK full scope simulator gets virtual refuelling machine

    International Nuclear Information System (INIS)

    Khoudiakov, M.; Slonimsky, V.; Mitrofanov, S.

    2006-01-01

    The paper describes a continuation of efforts of an international Russian-Norwegian joint team to drastically increase operational safety during the refuelling process of an RBMK-type reactor by implementing a training simulator based on an innovative Virtual Reality (VR) approach. During the preceding stage of the project a display-based simulator was extended with VR models of the real Refueling Machine (RM) and its environment in order to improve both the learning process and operation's effectiveness. The simulator's challenge is to support the performance (operational activity) of RM operational staff firstly and to take major part in developing basic knowledge and skills as well as to keep skilled staff in close touch with the complex machinery of the Refueling Machine. At the given 2nd stage the functional scope of the VR-simulator was greatly enhanced - firstly, by connecting to the RBMK-unit full-scope simulator, and, secondly, by a training program and simulator model upgrade. (author)

  12. Investigations of the reactivity temperature coefficient of the Dresden Technical University training and research reactor

    International Nuclear Information System (INIS)

    Adam, E.; Knorr, J.

    1982-01-01

    Approximate formulas are derived for determining the temperature coefficient of reactivity of the training and research reactor (AKR) of the Dresden Technical University. Values calculated on the basis of these approximations show good agreement with experimentally obtained results, thus confirming the applicability of the formulas to simple systems

  13. The determination of the thermal neutron and gamma fluxes at the Maryland University Training Reactor using thermoluminescent dosimetry

    International Nuclear Information System (INIS)

    Karceski, Jeffrey David; Ebert, David D.; Munno, Frank J.

    1988-01-01

    Determination of the dose received by a material in a mixed gamma and neutron field is of paramount concern to any research reactor owner. This dose can be separated into three distinguishable parts using standard thermoluminescent dosimetry (TLD) responses: 1) thermal neutron dose, 2) fission gamma dose, and 3) fission product gamma dose. For the Maryland University Training Reactor (MUTR), these respective fluences were determined for each of the associated experimental facilities. Quantifying the magnitude of the gamma and thermal neutron exposures at various reactor power levels was accomplished using Li-6F and Li-7F TLDs, respectively. These two types of dosimetry were chosen given the following considerations: 1) there is no existing standard established for fluence determination in a mixed field, 2) the LiF TLDs have a wide range of sensitivity to radiation, from 0.01 mR to 10,000 R, and 3) LiF TLDs are easy to read given the proper equipment. Standardization of the gamma/neutron doses was accomplished using the 500,000 Rad/hr Co-60 gamma source also located at the University of Maryland. (author)

  14. Interactive Virtual Reactor and Control Room for Education and Training at Universities and Nuclear Power Plants

    International Nuclear Information System (INIS)

    Satoh, Yoshinori; Li, Ye; Zhu, Xuefeng; Rizwan, Uddin

    2014-01-01

    Efficient and effective education and training of nuclear engineering students and nuclear workers are critical for the safe operation and maintenance of nuclear power plants. With an eye toward this need, we have focused on the development of 3D models of virtual labs for education, training as well as to conduct virtual experiments. These virtual labs, that are expected to supplement currently available resources, and have the potential to reduce the cost of education and training, are most easily developed on game-engine platforms. We report some recent extensions to the virtual model of the University of Illinois TRIGA reactor

  15. Interactive Virtual Reactor and Control Room for Education and Training at Universities and Nuclear Power Plants

    Energy Technology Data Exchange (ETDEWEB)

    Satoh, Yoshinori; Li, Ye; Zhu, Xuefeng; Rizwan, Uddin [University of Illinois, Urbana (United States)

    2014-08-15

    Efficient and effective education and training of nuclear engineering students and nuclear workers are critical for the safe operation and maintenance of nuclear power plants. With an eye toward this need, we have focused on the development of 3D models of virtual labs for education, training as well as to conduct virtual experiments. These virtual labs, that are expected to supplement currently available resources, and have the potential to reduce the cost of education and training, are most easily developed on game-engine platforms. We report some recent extensions to the virtual model of the University of Illinois TRIGA reactor.

  16. Revitalization of reactor usage through reactor sharing

    International Nuclear Information System (INIS)

    Vernetson, W.G.

    1986-01-01

    The purpose of this work was to renew interest in using the University Florida Training Reactor (UFTR) for educational and training purposes outside the Nuclear Engineering Sciences (NES) and Environmental Engineering Sciences (EES) Departments at the University of Florida and for research by others outside the NES Department. The availability of the UFTR made possible through a US Department of Energy (DOE) Reactor Sharing Grant provided the mechanism to pursue generation of renewed interest at all levels both within the University of Florida and from other educational and corporate institutions

  17. The Use of Virtual Reality to Facilitate Mindfulness Skills Training in Dialectical Behavioral Therapy for Borderline Personality Disorder: A Case Study

    Science.gov (United States)

    Nararro-Haro, Maria V.; Hoffman, Hunter G.; Garcia-Palacios, Azucena; Sampaio, Mariana; Alhalabi, Wadee; Hall, Karyn; Linehan, Marsha

    2016-01-01

    Borderline personality disorder (BPD) is a severe mental disorder characterized by a dysfunctional pattern of affective instability, impulsivity, and disturbed interpersonal relationships. Dialectical Behavior Therapy (DBT®) is the most effective treatment for Borderline Personality Disorder, but demand for DBT® far exceeds existing clinical resources. Most patients with BPD never receive DBT®. Incorporating computer technology into the DBT® could help increase dissemination. Immersive Virtual Reality technology (VR) is becoming widely available to mainstream consumers. This case study explored the feasibility/clinical potential of using immersive virtual reality technology to enhance DBT® mindfulness skills training of a 32 year old female diagnosed with BPD. Prior to using VR, the patient experienced difficulty practicing DBT® mindfulness due to her emotional reactivity, and difficulty concentrating. To help the patient focus her attention, and to facilitate DBT® mindfulness skills learning, the patient looked into virtual reality goggles, and had the illusion of slowly “floating down” a 3D computer-generated river while listening to DBT® mindfulness training audios. Urges to commit suicide, urges to self harm, urges to quit therapy, urges to use substances, and negative emotions were all reduced after each VR mindfulness session and VR mindfulness was well accepted/liked by the patient. Although case studies are scientifically inconclusive by nature, results from this feasibility study were encouraging. Future controlled studies are needed to quantify whether VR-enhanced mindfulness training has long term benefits e.g., increasing patient acceptance and/or improving therapeutic outcome. Computerizing some of the DBT® skills treatment modules would reduce cost and increase dissemination. PMID:27853437

  18. The Use of Virtual Reality to Facilitate Mindfulness Skills Training in Dialectical Behavioral Therapy for Borderline Personality Disorder: A Case Study.

    Science.gov (United States)

    Nararro-Haro, Maria V; Hoffman, Hunter G; Garcia-Palacios, Azucena; Sampaio, Mariana; Alhalabi, Wadee; Hall, Karyn; Linehan, Marsha

    2016-01-01

    Borderline personality disorder (BPD) is a severe mental disorder characterized by a dysfunctional pattern of affective instability, impulsivity, and disturbed interpersonal relationships. Dialectical Behavior Therapy (DBT®) is the most effective treatment for Borderline Personality Disorder, but demand for DBT® far exceeds existing clinical resources. Most patients with BPD never receive DBT®. Incorporating computer technology into the DBT® could help increase dissemination. Immersive Virtual Reality technology (VR) is becoming widely available to mainstream consumers. This case study explored the feasibility/clinical potential of using immersive virtual reality technology to enhance DBT® mindfulness skills training of a 32 year old female diagnosed with BPD. Prior to using VR, the patient experienced difficulty practicing DBT® mindfulness due to her emotional reactivity, and difficulty concentrating. To help the patient focus her attention, and to facilitate DBT® mindfulness skills learning, the patient looked into virtual reality goggles, and had the illusion of slowly "floating down" a 3D computer-generated river while listening to DBT® mindfulness training audios. Urges to commit suicide, urges to self harm, urges to quit therapy, urges to use substances, and negative emotions were all reduced after each VR mindfulness session and VR mindfulness was well accepted/liked by the patient. Although case studies are scientifically inconclusive by nature, results from this feasibility study were encouraging. Future controlled studies are needed to quantify whether VR-enhanced mindfulness training has long term benefits e.g., increasing patient acceptance and/or improving therapeutic outcome. Computerizing some of the DBT® skills treatment modules would reduce cost and increase dissemination.

  19. The use of Virtual Reality to facilitate mindfulness skills training in Dialectical Behavioral Therapy for Borderline Personality Disorder: A case study.

    Directory of Open Access Journals (Sweden)

    Maria V Nararro-Haro

    2016-11-01

    Full Text Available Borderline personality disorder (BPD is a severe mental disorder characterized by a dysfunctional pattern of affective instability, impulsivity, and disturbed interpersonal relationships. Dialectical Behavior Therapy (DBT® is the most effective treatment for Borderline Personality Disorder, but demand for DBT® far exceeds existing clinical resources. Most patients with BPD never receive DBT®. Incorporating computer technology into the DBT® could help increase dissemination. Immersive Virtual Reality technology (VR is becoming widely available to mainstream consumers. This case study explored the feasibility/clinical potential of using immersive virtual reality technology to enhance DBT® mindfulness skills training of a 32 year old female diagnosed with BPD. Prior to using VR, the patient experienced difficulty practicing DBT® mindfulness due to her emotional reactivity, and difficulty concentrating. To help the patient focus her attention, and to facilitate DBT® mindfulness skills learning, the patient looked into virtual reality goggles, and had the illusion of slowly floating down a 3D computer-generated river while listening to DBT® mindfulness training audios. Urges to suicide, self-harm, urges to quit therapy, urges to use substances, and negative emotions were all reduced after each VR mindfulness session. VR mindfulness was well accepted/liked by the patient, and increased positive emotions. Although case studies are scientifically inconclusive by nature, results from this feasibility study were encouraging. Future controlled studies are needed to quantify whether VR-enhanced mindfulness training has long term benefits e.g., increasing patient acceptance and/or improving therapeutic outcome. Computerizing some of the DBT® skills treatment modules would reduce cost and increase dissemination.

  20. The Use of Virtual Reality Facilitates Dialectical Behavior Therapy® "Observing Sounds and Visuals" Mindfulness Skills Training Exercises for a Latino Patient with Severe Burns: A Case Study.

    Science.gov (United States)

    Gomez, Jocelyn; Hoffman, Hunter G; Bistricky, Steven L; Gonzalez, Miriam; Rosenberg, Laura; Sampaio, Mariana; Garcia-Palacios, Azucena; Navarro-Haro, Maria V; Alhalabi, Wadee; Rosenberg, Marta; Meyer, Walter J; Linehan, Marsha M

    2017-01-01

    Sustaining a burn injury increases an individual's risk of developing psychological problems such as generalized anxiety, negative emotions, depression, acute stress disorder, or post-traumatic stress disorder. Despite the growing use of Dialectical Behavioral Therapy® (DBT®) by clinical psychologists, to date, there are no published studies using standard DBT® or DBT® skills learning for severe burn patients. The current study explored the feasibility and clinical potential of using Immersive Virtual Reality (VR) enhanced DBT® mindfulness skills training to reduce negative emotions and increase positive emotions of a patient with severe burn injuries. The participant was a hospitalized (in house) 21-year-old Spanish speaking Latino male patient being treated for a large (>35% TBSA) severe flame burn injury. Methods: The patient looked into a pair of Oculus Rift DK2 virtual reality goggles to perceive the computer-generated virtual reality illusion of floating down a river, with rocks, boulders, trees, mountains, and clouds, while listening to DBT® mindfulness training audios during 4 VR sessions over a 1 month period. Study measures were administered before and after each VR session. Results: As predicted, the patient reported increased positive emotions and decreased negative emotions. The patient also accepted the VR mindfulness treatment technique. He reported the sessions helped him become more comfortable with his emotions and he wanted to keep using mindfulness after returning home. Conclusions: Dialectical Behavioral Therapy is an empirically validated treatment approach that has proved effective with non-burn patient populations for treating many of the psychological problems experienced by severe burn patients. The current case study explored for the first time, the use of immersive virtual reality enhanced DBT® mindfulness skills training with a burn patient. The patient reported reductions in negative emotions and increases in positive emotions

  1. The application of MVC design pattern in Daya bay reactor neutrino experiments online safety training system

    International Nuclear Information System (INIS)

    Liu Guanchuan; Chu Yuanping

    2011-01-01

    The article made an introduction to MVC, which is an architectural pattern used in software engineering. It specified the advantages and disadvantages of MVC and also the application of MVC in Daya Bay nuclear reactor neutrino experiment online safety training system. (authors)

  2. A virtual reality application in role-plays of social skills training for schizophrenia: a randomized, controlled trial.

    Science.gov (United States)

    Park, Kyung-Min; Ku, Jeonghun; Choi, Soo-Hee; Jang, Hee-Jeong; Park, Ji-Yeon; Kim, Sun I; Kim, Jae-Jin

    2011-09-30

    Although social skills training (SST) is an effective approach for improving social skills for schizophrenia, the motivational deficit attenuates its efficacy. Virtual reality (VR) applications have allowed individuals with mental disabilities to enhance their motivation for rehabilitation. We compared SST using VR role-playing (SST-VR) to SST using traditional role-playing (SST-TR). This randomized, controlled trial included 91 inpatients with schizophrenia who were assigned to either SST-VR (n=46) or SST-TR (n=45). Both groups were administered over 10 semiweekly group sessions. An experienced, blinded rater assessed vocal, nonverbal and conversational skills. We also obtained data on motivation for SST and various social abilities. Throughout the 10 sessions, the SST-VR group (n=33) showed greater interest in SST and generalization of the skills than the SST-TR group (n=31). After SST, the SST-VR group improved more in conversational skills and assertiveness than the SST-TR group, but less in nonverbal skills. The VR application in role-plays of SST for schizophrenia may be particularly beneficial in terms of improving the conversational skills and assertiveness, possibly through its advantages in enhancing motivation for SST and generalization of the skills, and thus it may be a useful supplement to traditional SST. Copyright © 2011 Elsevier Ltd. All rights reserved.

  3. Virtual Reality: Bringing the Awe of Our Science into The Classroom with VR

    Science.gov (United States)

    Bell, R. E.; Turrin, M.; Frearson, N.; Boghosian, A.; Ferrini, V. L.; Simpson, F.

    2016-12-01

    The geosciences are rich in imagery, making them compelling material for immersive teaching experiences. We often work in remote locations, places where few others are able to travel. Flat 2 D images from the field have served explorers and scientists well from the lantern slides brought back from Antarctica to the images scientists and educators now use in powerpoint presentations. These images provide a backdrop to introduce the experience for formal classes and informal presentations. Our stories from the field bring the setting alive for the participants. The travelers presented and the audience passively listened. Immersive learning opportunities are much more powerful than lecturing. We have enlisted both VR and drone imagery to bring learners fully into the experience of science. A 360 VR image brings the viewer into the moment of discovery. Both have been shown to create an active learning setting fully under the learner's control; they explore at their own pace and following their own interest. This learning `sticks', becoming part of the participant's own unique experience in the space. We are building VR images of field experiences and VR data immersion experiences that will transport people into new locations, building a field experience that they can not only see but fully explore. Through VR we introduce new experiences that showcase our science, our careers and our collaborations. Users can spin the view up to see the helicopter landing in a remote field location by the ice. Spin to the right and see a colleague collecting a reading from instruments that have been pulled from the LC130 aircraft. Turn the view to the left and see the harsh windswept environment along the edge of an ice shelf. Look down and note that you feet are encased in snow boots to keep them warm and stable on the ice. The viewer is in the field as part of the science team. Learning in the classroom and through social media is now fully 360 and fully immersive.

  4. Development of Reactor Console Simulator for PUSPATI TRIGA Reactor

    International Nuclear Information System (INIS)

    Mohd Idris Taib; Izhar Abu Hussin; Mohd Khairulezwan Abdul Manan; Nufarhana Ayuni Joha; Mohd Sabri Minhat

    2012-01-01

    The Reactor Console Simulator will be an interactive tool for operator training and teaching of PUSPATI TRIGA Reactor. Behaviour and characteristic for reactor console and reactor itself can be evaluated and understand. This Simulator will be used as complement for actual present reactor console. Implementation of man-machine interface is using computer screens, keyboard and mouse. Multiple screens are used to match the physical of present reactor console. LabVIEW software are using for user interface and mathematical calculation. Polynomial equation based on control rods calibration data as well as operation parameters record was used to calculate the estimated reactor console parameters. (author)

  5. Moving ring reactor 'Karin-1'

    International Nuclear Information System (INIS)

    1983-12-01

    The conceptual design of a moving ring reactor ''Karin-1'' has been carried out to advance fusion system design, to clarify the research and development problems, and to decide their priority. In order to attain these objectives, a D-T reactor with tritium breeding blanket is designed, a commercial reactor with net power output of 500 MWe is designed, the compatibility of plasma physics with fusion engineering is demonstrated, and some other guideline is indicated. A moving ring reactor is composed mainly of three parts. In the first formation section, a plasma ring is formed and heated up to ignition temperature. The plasma ring of compact torus is transported from the formation section through the next burning section to generate fusion power. Then the plasma ring moves into the last recovery section, and the energy and particles of the plasma ring are recovered. The outline of a moving ring reactor ''Karin-1'' is described. As a candidate material for the first wall, SiC was adopted to reduce the MHD effect and to minimize the interaction with neutrons and charged particles. The thin metal lining was applied to the SiC surface to solve the problem of the compatibility with lithium blanket. Plasma physics, the engineering aspect and the items of research and development are described. (Kako, I.)

  6. Multipurpose research reactors

    International Nuclear Information System (INIS)

    1988-01-01

    The international symposium on the utilization of multipurpose research reactors and related international co-operation was organized by the IAEA to provide for information exchange on current uses of research reactors and international co-operative projects. The symposium was attended by about 140 participants from 36 countries and two international organizations. There were 49 oral presentations of papers and 24 poster presentations. The presentations were divided into 7 sessions devoted to the following topics: neutron beam research and applications of neutron scattering (6 papers and 1 poster), reactor engineering (6 papers and 5 posters), irradiation testing of fuel and material for fission and fusion reactors (6 papers and 10 posters), research reactor utilization programmes (13 papers and 4 posters), neutron capture therapy (4 papers), neutron activation analysis (3 papers and 4 posters), application of small reactors in research and training (11 papers). A separate abstract was prepared for each of these papers. Refs, figs and tabs

  7. The next 20 years operation of the 36 years old Hungarian training reactor

    International Nuclear Information System (INIS)

    Aszodi, A.

    2007-01-01

    Hungary prepares for extending the design lifetime of the four VVER-440/213 type units; in that case they will finish operation between 2032 and 2037. Discussion on possible new nuclear units in Hungary was recently commenced. The paper describes actions in human resource management and knowledge management, and also the new safety analysis methods which were applied during the recent Periodic Safety Review of the Hungarian Training Reactor

  8. Laboratory instrumentation modernization at the WPI Nuclear Reactor Facility

    International Nuclear Information System (INIS)

    1995-01-01

    With partial funding from the Department of Energy (DOE) University Reactor Instrumentation Program several laboratory instruments utilized by students and researchers at the WPI Nuclear Reactor Facility have been upgraded or replaced. Designed and built by General Electric in 1959, the open pool nuclear training reactor at WPI was one of the first such facilities in the nation located on a university campus. Devoted to undergraduate use, the reactor and its related facilities have been since used to train two generations of nuclear engineers and scientists for the nuclear industry. The low power output of the reactor and an ergonomic facility design make it an ideal tool for undergraduate nuclear engineering education and other training. The reactor, its control system, and the associate laboratory equipment are all located in the same room. Over the years, several important milestones have taken place at the WPI reactor. In 1969, the reactor power level was upgraded from 1 kW to 10 kW. The reactor's Nuclear Regulatory Commission operating license was renewed for 20 years in 1983. In 1988, under DOE Grant No. DE-FG07-86ER75271, the reactor was converted to low-enriched uranium fuel. In 1992, again with partial funding from DOE (Grant No. DE-FG02-90ER12982), the original control console was replaced

  9. The effect of balance training on postural control in people with multiple sclerosis using the CAREN virtual reality system: a pilot randomized controlled trial.

    Science.gov (United States)

    Kalron, Alon; Fonkatz, Ilia; Frid, Lior; Baransi, Hani; Achiron, Anat

    2016-03-01

    Multiple sclerosis (MS) is a multi-focal progressive disorder of the central nervous system often resulting in diverse clinical manifestations. Imbalance appears in most people with multiple sclerosis (PwMS). A popular balance training tool is virtual reality (VR) with several advantages including increased compliance and user satisfaction. Therefore, the aim of this pilot RCT (Trial registration number, date: ISRCTN14425615, 21/01/2016) was to examine the efficacy of a 6-week VR balance training program using the computer assisted rehabilitation environment (CAREN) system (Motek Medical BV, Amsterdam, Netherlands) on balance measures in PwMS. Results were compared with those of a conventional balance exercise group. Secondary aims included the impact of this program on the fear of falling. Thirty-two PwMS were equally randomized into the VR intervention group or the control group. Each group received balance training sessions for 6 consecutive weeks, two sessions per week, 30 min sessions. Clinical balance tests and instrumented posturography outcome measures were collected upon initiation of the intervention programs and at termination. Final analysis included 30 patients (19 females, 11 males; mean age, (S.D.) = 45.2 (11.6) years; mean EDSS (S.D.) = 4.1 (1.3), mean disease duration (S.D.) = 11.0 (8.9) years). Both groups showed a main effect of time on the center of pressure (CoP) path length with eyes open (F = 5.278, P = .024), sway rate with eyes open (F = 5.852, P = .035), Functional Reach Test (F = 20.841, P = .001), Four Square Step Test (F = 9.011, P = .031) and the Fear of Falls self-reported questionnaire (F = 17.815, P = .023). In addition, significant differences in favor of the VR program were observed for the group x time interactions of the Functional Reach Test (F = 10.173, P = .009) and fear of falling (F = 6.710, P = .021). We demonstrated that balance training based on the

  10. The Use of Virtual Reality Facilitates Dialectical Behavior Therapy® “Observing Sounds and Visuals” Mindfulness Skills Training Exercises for a Latino Patient with Severe Burns: A Case Study

    Science.gov (United States)

    Gomez, Jocelyn; Hoffman, Hunter G.; Bistricky, Steven L.; Gonzalez, Miriam; Rosenberg, Laura; Sampaio, Mariana; Garcia-Palacios, Azucena; Navarro-Haro, Maria V.; Alhalabi, Wadee; Rosenberg, Marta; Meyer, Walter J.; Linehan, Marsha M.

    2017-01-01

    Sustaining a burn injury increases an individual's risk of developing psychological problems such as generalized anxiety, negative emotions, depression, acute stress disorder, or post-traumatic stress disorder. Despite the growing use of Dialectical Behavioral Therapy® (DBT®) by clinical psychologists, to date, there are no published studies using standard DBT® or DBT® skills learning for severe burn patients. The current study explored the feasibility and clinical potential of using Immersive Virtual Reality (VR) enhanced DBT® mindfulness skills training to reduce negative emotions and increase positive emotions of a patient with severe burn injuries. The participant was a hospitalized (in house) 21-year-old Spanish speaking Latino male patient being treated for a large (>35% TBSA) severe flame burn injury. Methods: The patient looked into a pair of Oculus Rift DK2 virtual reality goggles to perceive the computer-generated virtual reality illusion of floating down a river, with rocks, boulders, trees, mountains, and clouds, while listening to DBT® mindfulness training audios during 4 VR sessions over a 1 month period. Study measures were administered before and after each VR session. Results: As predicted, the patient reported increased positive emotions and decreased negative emotions. The patient also accepted the VR mindfulness treatment technique. He reported the sessions helped him become more comfortable with his emotions and he wanted to keep using mindfulness after returning home. Conclusions: Dialectical Behavioral Therapy is an empirically validated treatment approach that has proved effective with non-burn patient populations for treating many of the psychological problems experienced by severe burn patients. The current case study explored for the first time, the use of immersive virtual reality enhanced DBT® mindfulness skills training with a burn patient. The patient reported reductions in negative emotions and increases in positive emotions

  11. The Use of Virtual Reality Facilitates Dialectical Behavior Therapy® “Observing Sounds and Visuals” Mindfulness Skills Training Exercises for a Latino Patient with Severe Burns: A Case Study

    Directory of Open Access Journals (Sweden)

    Jocelyn Gomez

    2017-09-01

    Full Text Available Sustaining a burn injury increases an individual's risk of developing psychological problems such as generalized anxiety, negative emotions, depression, acute stress disorder, or post-traumatic stress disorder. Despite the growing use of Dialectical Behavioral Therapy® (DBT® by clinical psychologists, to date, there are no published studies using standard DBT® or DBT® skills learning for severe burn patients. The current study explored the feasibility and clinical potential of using Immersive Virtual Reality (VR enhanced DBT® mindfulness skills training to reduce negative emotions and increase positive emotions of a patient with severe burn injuries. The participant was a hospitalized (in house 21-year-old Spanish speaking Latino male patient being treated for a large (>35% TBSA severe flame burn injury.Methods: The patient looked into a pair of Oculus Rift DK2 virtual reality goggles to perceive the computer-generated virtual reality illusion of floating down a river, with rocks, boulders, trees, mountains, and clouds, while listening to DBT® mindfulness training audios during 4 VR sessions over a 1 month period. Study measures were administered before and after each VR session.Results: As predicted, the patient reported increased positive emotions and decreased negative emotions. The patient also accepted the VR mindfulness treatment technique. He reported the sessions helped him become more comfortable with his emotions and he wanted to keep using mindfulness after returning home.Conclusions: Dialectical Behavioral Therapy is an empirically validated treatment approach that has proved effective with non-burn patient populations for treating many of the psychological problems experienced by severe burn patients. The current case study explored for the first time, the use of immersive virtual reality enhanced DBT® mindfulness skills training with a burn patient. The patient reported reductions in negative emotions and increases in

  12. Reactor theory and power reactors. 1. Calculational methods for reactors. 2. Reactor kinetics

    International Nuclear Information System (INIS)

    Henry, A.F.

    1980-01-01

    Various methods for calculation of neutron flux in power reactors are discussed. Some mathematical models used to describe transients in nuclear reactors and techniques for the reactor kinetics' relevant equations solution are also presented

  13. Virtual reality adaptive stimulation of limbic networks in the mental readiness training.

    Science.gov (United States)

    Cosić, Kresimir; Popović, Sinisa; Kostović, Ivica; Judas, Milos

    2010-01-01

    A significant proportion of severe psychological problems in recent large-scale peacekeeping operations underscores the importance of effective methods for strengthening the stress resilience. Virtual reality (VR) adaptive stimulation, based on the estimation of the participant's emotional state from physiological signals, may enhance the mental readiness training (MRT). Understanding neurobiological mechanisms by which the MRT based on VR adaptive stimulation can affect the resilience to stress is important for practical application in the stress resilience management. After the delivery of a traumatic audio-visual stimulus in the VR, the cascade of events occurs in the brain, which evokes various physiological manifestations. In addition to the "limbic" emotional and visceral brain circuitry, other large-scale sensory, cognitive, and memory brain networks participate with less known impact in this physiological response. The MRT based on VR adaptive stimulation may strengthen the stress resilience through targeted brain-body interactions. Integrated interdisciplinary efforts, which would integrate the brain imaging and the proposed approach, may contribute to clarifying the neurobiological foundation of the resilience to stress.

  14. DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives

    Science.gov (United States)

    Kuka, Daniela; Elias, Oliver; Martins, Ronald; Lindinger, Christopher; Pramböck, Andreas; Jalsovec, Andreas; Maresch, Pascal; Hörtner, Horst; Brandl, Peter

    DEEP SPACE is a large-scale platform for interactive, stereoscopic and high resolution content. The spatial and the system design of DEEP SPACE are facing constraints of CAVETM-like systems in respect to multi-user interactive storytelling. To be used as research platform and as public exhibition space for many people, DEEP SPACE is capable to process interactive, stereoscopic applications on two projection walls with a size of 16 by 9 meters and a resolution of four times 1080p (4K) each. The processed applications are ranging from Virtual Reality (VR)-environments to 3D-movies to computationally intensive 2D-productions. In this paper, we are describing DEEP SPACE as an experimental VR platform for multi-user interactive storytelling. We are focusing on the system design relevant for the platform, including the integration of the Apple iPod Touch technology as VR control, and a special case study that is demonstrating the research efforts in the field of multi-user interactive storytelling. The described case study, entitled "Papyrate's Island", provides a prototypical scenario of how physical drawings may impact on digital narratives. In this special case, DEEP SPACE helps us to explore the hypothesis that drawing, a primordial human creative skill, gives us access to entirely new creative possibilities in the domain of interactive storytelling.

  15. Game-Based Virtual Reality Canoe Paddling Training to Improve Postural Balance and Upper Extremity Function: A Preliminary Randomized Controlled Study of 30 Patients with Subacute Stroke.

    Science.gov (United States)

    Lee, Myung Mo; Lee, Kyeong Jin; Song, Chang Ho

    2018-04-27

    BACKGROUND Virtual reality (VR) training with motion-controlled console games can be incorporated into stroke rehabilitation programs. The use of a variety of gaming software can provide the patient with an opportunity to perform activities that are exciting, entertaining, and that may not be feasible in clinical environments. The aim of this preliminary randomized controlled study was to investigate the effects of game-based VR canoe paddling training, when combined with conventional physical rehabilitation programs, on postural balance and upper extremity function in 30 patients with subacute stroke. MATERIAL AND METHODS Thirty patients, who were within six months following the diagnosis of stroke, were randomly allocated to either the experimental group (n=15) or the control group (n=15). All participants participated in a conventional rehabilitation program. Also, the experimental group (n=15) performed the VR canoe paddling training for 30 minutes each day, three times per week, for five weeks. After five weeks, outcomes of changes in postural balance and upper extremity function were evaluated and compared between the two groups. RESULTS At five weeks, postural balance and upper extremity function showed significant improvements in both patients groups when compared with the baseline measurements (pGame-based VR canoe paddling training is an effective rehabilitation therapy that enhances postural balance and upper extremity function in patients with subacute stroke when combined with conventional physical rehabilitation programs.

  16. Utilization of nuclear research reactors

    International Nuclear Information System (INIS)

    1980-01-01

    Full text: Report on an IAEA interregional training course, Budapest, Hungary, 5-30 November 1979. The course was attended by 19 participants from 16 Member States. Among the 28 training courses which the International Atomic Energy Agency organized within its 1979 programme of technical assistance was the Interregional Training Course on the Utilization of Nuclear Research Reactors. This course was held at the Nuclear Training Reactor (a low-power pool-type reactor) of the Technical University, Budapest, Hungary, from 5 to 30 November 1979 and it was complemented by a one-week Study Tour to the Nuclear Research Centre in Rossendorf near Dresden, German Democratic Republic. The training course was very successful, with 19 participants attending from 16 Member States - Bangladesh, Bolivia, Czechoslovakia, Ecuador, Egypt, India, Iraq, Korean Democratic People's Republic, Morocco, Peru, Philippines, Spain, Thailand, Turkey, Vietnam and Yugoslavia. Selected invited lecturers were recruited from the USA and Finland, as well as local scientists from Hungarian institutions. During the past two decades or so, many research reactors have been put into operation around the world, and the demand for well qualified personnel to run and fully utilize these facilities has increased accordingly. Several developing countries have already acquired small- and medium-size research reactors mainly for isotope production, research in various fields, and training, while others are presently at different stages of planning and installation. Through different sources of information, such as requests to the IAEA for fellowship awards and experts, it became apparent that many research reactors and their associated facilities are not being utilized to their full potential in many of the developing countries. One reason for this is the lack of a sufficient number of trained professionals who are well acquainted with all the capabilities that a research reactor can offer, both in research and

  17. Pennsylvania State University Breazeale Nuclear Reactor. Thirtieth annual progress report, July 1, 1984-June 30, 1985

    International Nuclear Information System (INIS)

    Levine, S.H.; Totenbier, R.E.

    1985-08-01

    This report is the thirtieth annual progress report of the Pennsylvania State University Breazeale Nuclear Reactor and covers such topics as: personnel; reactor facility; cobalt-60 facility; education and training; Radionuclear Application Laboratory; Low Level Radiation Monitoring Laboratory; and facility research utilization

  18. Occupational analysis for the Angra-1 reactor

    International Nuclear Information System (INIS)

    Moraes, A.

    1991-01-01

    Due to several modifications which were imposed to its time schedule during construction, the Angra-1 reactor did not enter to the grid in 1982 as it was initially foreseen. These modifications occurred due to an unforeseen scenario that was verified in steam generators (serie D-3, Westinghouse) of power stations with similar configurations which had been installed in other countries such as Ringhals-3 (Sweden), Almaraz-1 (Spain) and McGuine-1 (USA). So, among the main events that occurred in the Angra-1 reactor, which were of interest from the point of view of radiation protection, it could be pointed out the personnel monitoring, and the occupational exposure measurements at different reactor power, during the reactor fueling and during modification and tests performed at the steam generators and at ducts of the primary coolant circuit. (author)

  19. MEDIATING COGNITIVE TRANSFORMATION WITH VR 3D SKETCHING DURING CONCEPTUAL ARCHITECTURAL DESIGN PROCESS

    Directory of Open Access Journals (Sweden)

    Farzad Pour Rahimian

    2011-03-01

    Full Text Available Communications for information synchronization during the conceptual design phase require designers to employ more intuitive digital design tools. This paper presents findings of a feasibility study for using VR 3D sketching interface in order to replace current non-intuitive CAD tools. We used a sequential mixed method research methodology including a qualitative case study and a cognitive-based quantitative protocol analysis experiment. Foremost, the case study research was conducted in order to understand how novice designers make intuitive decisions. The case study documented the failure of conventional sketching methods in articulating complicated design ideas and shortcomings of current CAD tools in intuitive ideation. The case study’s findings then became the theoretical foundations for testing the feasibility of using VR 3D sketching interface during design. The latter phase of study evaluated the designers’ spatial cognition and collaboration at six different levels: "physical-actions", "perceptualactions", "functional-actions", "conceptual-actions", "cognitive synchronizations", and "gestures". The results and confirmed hypotheses showed that the utilized tangible 3D sketching interface improved novice designers’ cognitive and collaborative design activities. In summary this paper presents the influences of current external representation tools on designers’ cognition and collaboration as well as providing the necessary theoretical foundations for implementing VR 3D sketching interface. It contributes towards transforming conceptual architectural design phase from analogue to digital by proposing a new VR design interface. The paper proposes this transformation to fill in the existing gap between analogue conceptual architectural design process and remaining digital engineering parts of building design process hence expediting digital design process.

  20. Supervisory system to monitor the neutron flux of the IPR-R1 TRIGA research reactor at CDTN

    International Nuclear Information System (INIS)

    Pinto, Antonio Juscelino; Mesquita, Amir Zacarias; Tello, Cledola Cassia Oliveira

    2009-01-01

    The IPR-R1 TRIGA Mark I nuclear research reactor at the Nuclear Technology Development Center - CDTN (Belo Horizonte) is a pool type reactor. It was designed for research, training and radioisotope production. The International Atomic Energy Agency- IAEA - recommends the use of friendly interfaces for monitoring and controlling the operational parameters of nuclear reactors. This paper reports the activities for implementing a supervisory system, using LabVIEW software, with the purpose to provide the IPR-R1 TRIGA research reactor with a modern, safe and reliable system to monitor the time evolution of the power of its core. The use of the LabVIEW will introduce modern techniques, based on electronic processor and visual interface in video monitor, substituting the mechanical strip chart recorders (ink-pen drive and paper) that monitor the current neutrons flux, which is proportional to the thermal power supplied by reactor core. The main objective of the system will be to follow the evolution of the neutronic flux originated in the Linear and Logarithmic channels. A great advantage of the supervisory software nowadays, in relation to computer programs currently used in the facility, is the existence of new resources such as the data transmission and graphical interfaces by net, grid lines display in the graphs, and resources for real time reactor core video recordings. The considered system could also in the future be optimized, not only for data acquisition, but also for the total control of IPR-R1 TRIGA reactor(author)