WorldWideScience

Sample records for traditional stereoscopic stimuli

  1. Teaching-learning: stereoscopic 3D versus Traditional methods in Mexico City.

    Science.gov (United States)

    Mendoza Oropeza, Laura; Ortiz Sánchez, Ricardo; Ojeda Villagómez, Raúl

    2015-01-01

    In the UNAM Faculty of Odontology, we use a stereoscopic 3D teaching method that has grown more common in the last year, which makes it important to know whether students can learn better with this strategy. The objective of the study is to know, if the 4th year students of the bachelor's degree in dentistry learn more effectively with the use of stereoscopic 3D than the traditional method in Orthodontics. first, we selected the course topics, to be used for both methods; the traditional method using projection of slides and for the stereoscopic third dimension, with the use of videos in digital stereo projection (seen through "passive" polarized 3D glasses). The main topic was supernumerary teeth, including and diverted from their guide eruption. Afterwards we performed an exam on students, containing 24 items, validated by expert judgment in Orthodontics teaching. The results of the data were compared between the two educational methods for determined effectiveness using the model before and after measurement with the statistical package SPSS 20 version. The results presented for the 9 groups of undergraduates in dentistry, were collected with a total of 218 students for 3D and traditional methods, we found in a traditional method a mean 4.91, SD 1.4752 in the pretest and X=6.96, SD 1.26622, St Error 0.12318 for the posttest. The 3D method had a mean 5.21, SD 1.996779 St Error 0.193036 for the pretest X= 7.82, SD =0.963963, St Error 0.09319 posttest; the analysis of Variance between groups F= 5.60 Prob > 0.0000 and Bartlett's test for equal variances 21.0640 Prob > chi2 = 0.007. These results show that the student's learning in 3D means a significant improvement as compared to the traditional teaching method and having a strong association between the two methods. The findings suggest that the stereoscopic 3D method lead to improved student learning compared to traditional teaching.

  2. Stereoscopic Visualization of Diffusion Tensor Imaging Data: A Comparative Survey of Visualization Techniques

    International Nuclear Information System (INIS)

    Raslan, O.; Debnam, J.M.; Ketonen, L.; Kumar, A.J.; Schellingerhout, D.; Wang, J.

    2013-01-01

    Diffusion tensor imaging (DTI) data has traditionally been displayed as a gray scale functional anisotropy map (GSFM) or color coded orientation map (CCOM). These methods use black and white or color with intensity values to map the complex multidimensional DTI data to a two-dimensional image. Alternative visualization techniques, such as V m ax maps utilize enhanced graphical representation of the principal eigenvector by means of a headless arrow on regular non stereoscopic (VM) or stereoscopic display (VMS). A survey of clinical utility of patients with intracranial neoplasms was carried out by 8 neuro radiologists using traditional and nontraditional methods of DTI display. Pairwise comparison studies of 5 intracranial neoplasms were performed with a structured questionnaire comparing GSFM, CCOM, VM, and VMS. Six of 8 neuro radiologists favored V m ax maps over traditional methods of display (GSFM and CCOM). When comparing the stereoscopic (VMS) and the non-stereoscopic (VM) modes, 4 favored VMS, 2 favored VM, and 2 had no preference. In conclusion, processing and visualizing DTI data stereoscopically is technically feasible. An initial survey of users indicated that V m ax based display methodology with or without stereoscopic visualization seems to be preferred over traditional methods to display DTI data.

  3. Stereoscopic Three-Dimensional Neuroanatomy Lectures Enhance Neurosurgical Training: Prospective Comparison with Traditional Teaching.

    Science.gov (United States)

    Clark, Anna D; Guilfoyle, Mathew R; Candy, Nicholas G; Budohoski, Karol P; Hofmann, Riikka; Barone, Damiano G; Santarius, Thomas; Kirollos, Ramez W; Trivedi, Rikin A

    2017-12-01

    Stereoscopic three-dimensional (3D) imaging is increasingly used in the teaching of neuroanatomy and although this is mainly aimed at undergraduate medical students, it has enormous potential for enhancing the training of neurosurgeons. This study aims to assess whether 3D lecturing is an effective method of enhancing the knowledge and confidence of neurosurgeons and how it compares with traditional two-dimensional (2D) lecturing and cadaveric training. Three separate teaching sessions for neurosurgical trainees were organized: 1) 2D course (2D lecture + cadaveric session), 2) 3D lecture alone, and 3) 3D course (3D lecture + cadaveric session). Before and after each session, delegates were asked to complete questionnaires containing questions relating to surgical experience, anatomic knowledge, confidence in performing procedures, and perceived value of 3D, 2D, and cadaveric teaching. Although both 2D and 3D lectures and courses were similarly effective at improving self-rated knowledge and understanding, the 3D lecture and course were associated with significantly greater gains in confidence reported by the delegates for performing a subfrontal approach and sylvian fissure dissection. Stereoscopic 3D lectures provide neurosurgical trainees with greater confidence for performing standard operative approaches and enhances the benefit of subsequent practical experience in developing technical skills in cadaveric dissection. Copyright © 2017. Published by Elsevier Inc.

  4. Analysis of brain activity and response during monoscopic and stereoscopic visualization

    Science.gov (United States)

    Calore, Enrico; Folgieri, Raffaella; Gadia, Davide; Marini, Daniele

    2012-03-01

    Stereoscopic visualization in cinematography and Virtual Reality (VR) creates an illusion of depth by means of two bidimensional images corresponding to different views of a scene. This perceptual trick is used to enhance the emotional response and the sense of presence and immersivity of the observers. An interesting question is if and how it is possible to measure and analyze the level of emotional involvement and attention of the observers during a stereoscopic visualization of a movie or of a virtual environment. The research aims represent a challenge, due to the large number of sensorial, physiological and cognitive stimuli involved. In this paper we begin this research by analyzing possible differences in the brain activity of subjects during the viewing of monoscopic or stereoscopic contents. To this aim, we have performed some preliminary experiments collecting electroencephalographic (EEG) data of a group of users using a Brain- Computer Interface (BCI) during the viewing of stereoscopic and monoscopic short movies in a VR immersive installation.

  5. Subjective and objective measurements of visual fatigue induced by excessive disparities in stereoscopic images

    Science.gov (United States)

    Jung, Yong Ju; Kim, Dongchan; Sohn, Hosik; Lee, Seong-il; Park, Hyun Wook; Ro, Yong Man

    2013-03-01

    As stereoscopic displays have spread, it is important to know what really causes the visual fatigue and discomfort and what happens in the visual system in the brain behind the retina while viewing stereoscopic 3D images on the displays. In this study, functional magnetic resonance imaging (fMRI) was used for the objective measurement to assess the human brain regions involved in the processing of the stereoscopic stimuli with excessive disparities. Based on the subjective measurement results, we selected two subsets of comfort videos and discomfort videos in our dataset. Then, a fMRI experiment was conducted with the subsets of comfort and discomfort videos in order to identify which brain regions activated while viewing the discomfort videos in a stereoscopic display. We found that, when viewing a stereoscopic display, the right middle frontal gyrus, the right inferior frontal gyrus, the right intraparietal lobule, the right middle temporal gyrus, and the bilateral cuneus were significantly activated during the processing of excessive disparities, compared to those of small disparities (< 1 degree).

  6. Stereoscopic 3D video games and their effects on engagement

    Science.gov (United States)

    Hogue, Andrew; Kapralos, Bill; Zerebecki, Chris; Tawadrous, Mina; Stanfield, Brodie; Hogue, Urszula

    2012-03-01

    With television manufacturers developing low-cost stereoscopic 3D displays, a large number of consumers will undoubtedly have access to 3D-capable televisions at home. The availability of 3D technology places the onus on content creators to develop interesting and engaging content. While the technology of stereoscopic displays and content generation are well understood, there are many questions yet to be answered surrounding its effects on the viewer. Effects of stereoscopic display on passive viewers for film are known, however video games are fundamentally different since the viewer/player is actively (rather than passively) engaged in the content. Questions of how stereoscopic viewing affects interaction mechanics have previously been studied in the context of player performance but very few have attempted to quantify the player experience to determine whether stereoscopic 3D has a positive or negative influence on their overall engagement. In this paper we present a preliminary study of the effects stereoscopic 3D have on player engagement in video games. Participants played a video game in two conditions, traditional 2D and stereoscopic 3D and their engagement was quantified using a previously validated self-reporting tool. The results suggest that S3D has a positive effect on immersion, presence, flow, and absorption.

  7. Stereoscopic Three-Dimensional Visualization Applied to Multimodal Brain Images: Clinical Applications and a Functional Connectivity Atlas.

    Directory of Open Access Journals (Sweden)

    Gonzalo M Rojas

    2014-11-01

    Full Text Available Effective visualization is central to the exploration and comprehension of brain imaging data. While MRI data are acquired in three-dimensional space, the methods for visualizing such data have rarely taken advantage of three-dimensional stereoscopic technologies. We present here results of stereoscopic visualization of clinical data, as well as an atlas of whole-brain functional connectivity. In comparison with traditional 3D rendering techniques, we demonstrate the utility of stereoscopic visualizations to provide an intuitive description of the exact location and the relative sizes of various brain landmarks, structures and lesions. In the case of resting state fMRI, stereoscopic 3D visualization facilitated comprehension of the anatomical position of complex large-scale functional connectivity patterns. Overall, stereoscopic visualization improves the intuitive visual comprehension of image contents, and brings increased dimensionality to visualization of traditional MRI data, as well as patterns of functional connectivity.

  8. No-reference stereoscopic image quality measurement based on generalized local ternary patterns of binocular energy response

    International Nuclear Information System (INIS)

    Zhou, Wujie; Yu, Lu

    2015-01-01

    Perceptual no-reference (NR) quality measurement of stereoscopic images has become a challenging issue in three-dimensional (3D) imaging fields. In this article, we propose an efficient binocular quality-aware features extraction scheme, namely generalized local ternary patterns (GLTP) of binocular energy response, for general-purpose NR stereoscopic image quality measurement (SIQM). More specifically, we first construct the binocular energy response of a distorted stereoscopic image with different stimuli of amplitude and phase shifts. Then, the binocular quality-aware features are generated from the GLTP of the binocular energy response. Finally, these features are mapped to the subjective quality score of the distorted stereoscopic image by using support vector regression. Experiments on two publicly available 3D databases confirm the effectiveness of the proposed metric compared with the state-of-the-art full reference and NR metrics. (paper)

  9. Digital stereoscopic imaging

    Science.gov (United States)

    Rao, A. Ravishankar; Jaimes, Alejandro

    1999-05-01

    The convergence of inexpensive digital cameras and cheap hardware for displaying stereoscopic images has created the right conditions for the proliferation of stereoscopic imagin applications. One application, which is of growing importance to museums and cultural institutions, consists of capturing and displaying 3D images of objects at multiple orientations. In this paper, we present our stereoscopic imaging system and methodology for semi-automatically capturing multiple orientation stereo views of objects in a studio setting, and demonstrate the superiority of using a high resolution, high fidelity digital color camera for stereoscopic object photography. We show the superior performance achieved with the IBM TDI-Pro 3000 digital camera developed at IBM Research. We examine various choices related to the camera parameters, image capture geometry, and suggest a range of optimum values that work well in practice. We also examine the effect of scene composition and background selection on the quality of the stereoscopic image display. We will demonstrate our technique with turntable views of objects from the IBM Corporate Archive.

  10. Clinical usefulness of stereoscopic DSA

    International Nuclear Information System (INIS)

    Bussaka, Hiromasa; Takahashi, Mutsumasa; Miyawaki, Masayuki; Korogi, Yukinori; Yamashita, Yasuyuki; Izunaga, Hiroshi; Nakashima, Koki; Yoshizumi, Kazuhiro

    1988-01-01

    Digital subtraction angiography (DSA) is widely used as a screening examination for vascular diseases, but it has several disadvantages, one of which is overlapping of the vessels. To overcome this disadvantage, stereoscopic technique is applied to our DSA equipment. Stereoscopic DSA is obtained by alternate exposures from twin focal spots of an x-ray tube without additional contrast medium or radiation exposures. Stereoscopic intravenous DSA was performed 223 times, and was useful in 157 times (70.4 %) for the identification and stereoscopic observation of the abdominal and pelvic vessels. Thirty-seven intra-arterial DSAs were performed stereoscopically for cranial, abdominal and pelvic angiograms, and effective studies were obtained in 30 DSAs (81.1 %) with demonstration of tumor stains and displacement of the vessels. It is necessary to use adequate compensation filters for the good stereoscopic DSAs, especially for the cervical and thoracic DSAs. (author)

  11. Stereoscopic 3D graphics generation

    Science.gov (United States)

    Li, Zhi; Liu, Jianping; Zan, Y.

    1997-05-01

    Stereoscopic display technology is one of the key techniques of areas such as simulation, multimedia, entertainment, virtual reality, and so on. Moreover, stereoscopic 3D graphics generation is an important part of stereoscopic 3D display system. In this paper, at first, we describe the principle of stereoscopic display and summarize some methods to generate stereoscopic 3D graphics. Secondly, to overcome the problems which came from the methods of user defined models (such as inconvenience, long modifying period and so on), we put forward the vector graphics files defined method. Thus we can design more directly; modify the model simply and easily; generate more conveniently; furthermore, we can make full use of graphics accelerator card and so on. Finally, we discuss the problem of how to speed up the generation.

  12. Alternation Frequency Thresholds for Stereopsis as a Technique for Exploring Stereoscopic Difficulties

    Directory of Open Access Journals (Sweden)

    Svetlana Rychkova

    2011-01-01

    Full Text Available When stereoscopic images are presented alternately to the two eyes, stereopsis occurs at F ⩾ 1 Hz full-cycle frequencies for very simple stimuli, and F ⩾ 3 Hz full-cycle frequencies for random-dot stereograms (eg Ludwig I, Pieper W, Lachnit H, 2007 “Temporal integration of monocular images separated in time: stereopsis, stereoacuity, and binocular luster” Perception & Psychophysics 69 92–102. Using twenty different stereograms presented through liquid crystal shutters, we studied the transition to stereopsis with fifteen subjects. The onset of stereopsis was observed during a stepwise increase of the alternation frequency, and its disappearance was observed during a stepwise decrease in frequency. The lowest F values (around 2.5 Hz were observed with stimuli involving two to four simple disjoint elements (circles, arcs, rectangles. Higher F values were needed for stimuli containing slanted elements or curved surfaces (about 1 Hz increment, overlapping elements at two different depths (about 2.5 Hz increment, or camouflaged overlapping surfaces (> 7 Hz increment. A textured cylindrical surface with a horizontal axis appeared easier to interpret (5.7 Hz than a pair of slanted segments separated in depth but forming a cross in projection (8 Hz. Training effects were minimal, and F usually increased as disparities were reduced. The hierarchy of difficulties revealed in the study may shed light on various problems that the brain needs to solve during stereoscopic interpretation. During the construction of the three-dimensional percept, the loss of information due to natural decay of the stimuli traces must be compensated by refreshes of visual input. In the discussion an attempt is made to link our results with recent advances in the comprehension of visual scene memory.

  13. Recording stereoscopic 3D neurosurgery with a head-mounted 3D camera system.

    Science.gov (United States)

    Lee, Brian; Chen, Brian R; Chen, Beverly B; Lu, James Y; Giannotta, Steven L

    2015-06-01

    Stereoscopic three-dimensional (3D) imaging can present more information to the viewer and further enhance the learning experience over traditional two-dimensional (2D) video. Most 3D surgical videos are recorded from the operating microscope and only feature the crux, or the most important part of the surgery, leaving out other crucial parts of surgery including the opening, approach, and closing of the surgical site. In addition, many other surgeries including complex spine, trauma, and intensive care unit procedures are also rarely recorded. We describe and share our experience with a commercially available head-mounted stereoscopic 3D camera system to obtain stereoscopic 3D recordings of these seldom recorded aspects of neurosurgery. The strengths and limitations of using the GoPro(®) 3D system as a head-mounted stereoscopic 3D camera system in the operating room are reviewed in detail. Over the past several years, we have recorded in stereoscopic 3D over 50 cranial and spinal surgeries and created a library for education purposes. We have found the head-mounted stereoscopic 3D camera system to be a valuable asset to supplement 3D footage from a 3D microscope. We expect that these comprehensive 3D surgical videos will become an important facet of resident education and ultimately lead to improved patient care.

  14. Phase-only stereoscopic hologram calculation based on Gerchberg–Saxton iterative algorithm

    International Nuclear Information System (INIS)

    Xia Xinyi; Xia Jun

    2016-01-01

    A phase-only computer-generated holography (CGH) calculation method for stereoscopic holography is proposed in this paper. The two-dimensional (2D) perspective projection views of the three-dimensional (3D) object are generated by the computer graphics rendering techniques. Based on these views, a phase-only hologram is calculated by using the Gerchberg–Saxton (GS) iterative algorithm. Comparing with the non-iterative algorithm in the conventional stereoscopic holography, the proposed method improves the holographic image quality, especially for the phase-only hologram encoded from the complex distribution. Both simulation and optical experiment results demonstrate that our proposed method can give higher quality reconstruction comparing with the traditional method. (special topic)

  15. [Dendrobium officinale stereoscopic cultivation method].

    Science.gov (United States)

    Si, Jin-Ping; Dong, Hong-Xiu; Liao, Xin-Yan; Zhu, Yu-Qiu; Li, Hui

    2014-12-01

    The study is aimed to make the most of available space of Dendrobium officinale cultivation facility, reveal the yield and functional components variation of stereoscopic cultivated D. officinale, and improve quality, yield and efficiency. The agronomic traits and yield variation of stereoscopic cultivated D. officinale were studied by operating field experiment. The content of polysaccharide and extractum were determined by using phenol-sulfuric acid method and 2010 edition of "Chinese Pharmacopoeia" Appendix X A. The results showed that the land utilization of stereoscopic cultivated D. officinale increased 2.74 times, the stems, leaves and their total fresh or dry weight in unit area of stereoscopic cultivated D. officinale were all heavier than those of the ground cultivated ones. There was no significant difference in polysaccharide content between stereoscopic cultivation and ground cultivation. But the extractum content and total content of polysaccharide and extractum were significantly higher than those of the ground cultivated ones. In additional, the polysaccharide content and total content of polysaccharide and extractum from the top two levels of stereoscopic culture matrix were significantly higher than that of the ones from the other levels and ground cultivation. Steroscopic cultivation can effectively improves the utilization of space and yield, while the total content of polysaccharides and extractum were significantly higher than that of the ground cultivated ones. The significant difference in Dendrobium polysaccharides among the plants from different height of stereo- scopic culture matrix may be associated with light factor.

  16. Human factors involved in perception and action in a natural stereoscopic world: an up-to-date review with guidelines for stereoscopic displays and stereoscopic virtual reality (VR)

    Science.gov (United States)

    Perez-Bayas, Luis

    2001-06-01

    In stereoscopic perception of a three-dimensional world, binocular disparity might be thought of as the most important cue to 3D depth perception. Nevertheless, in reality there are many other factors involved before the 'final' conscious and subconscious stereoscopic perception, such as luminance, contrast, orientation, color, motion, and figure-ground extraction (pop-out phenomenon). In addition, more complex perceptual factors exist, such as attention and its duration (an equivalent of 'brain zooming') in relation to physiological central vision, In opposition to attention to peripheral vision and the brain 'top-down' information in relation to psychological factors like memory of previous experiences and present emotions. The brain's internal mapping of a pure perceptual world might be different from the internal mapping of a visual-motor space, which represents an 'action-directed perceptual world.' In addition, psychological factors (emotions and fine adjustments) are much more involved in a stereoscopic world than in a flat 2D-world, as well as in a world using peripheral vision (like VR, using a curved perspective representation, and displays, as natural vision does) as opposed to presenting only central vision (bi-macular stereoscopic vision) as in the majority of typical stereoscopic displays. Here is presented the most recent and precise information available about the psycho-neuro- physiological factors involved in the perception of stereoscopic three-dimensional world, with an attempt to give practical, functional, and pertinent guidelines for building more 'natural' stereoscopic displays.

  17. Stereoscopic augmented reality for laparoscopic surgery.

    Science.gov (United States)

    Kang, Xin; Azizian, Mahdi; Wilson, Emmanuel; Wu, Kyle; Martin, Aaron D; Kane, Timothy D; Peters, Craig A; Cleary, Kevin; Shekhar, Raj

    2014-07-01

    Conventional laparoscopes provide a flat representation of the three-dimensional (3D) operating field and are incapable of visualizing internal structures located beneath visible organ surfaces. Computed tomography (CT) and magnetic resonance (MR) images are difficult to fuse in real time with laparoscopic views due to the deformable nature of soft-tissue organs. Utilizing emerging camera technology, we have developed a real-time stereoscopic augmented-reality (AR) system for laparoscopic surgery by merging live laparoscopic ultrasound (LUS) with stereoscopic video. The system creates two new visual cues: (1) perception of true depth with improved understanding of 3D spatial relationships among anatomical structures, and (2) visualization of critical internal structures along with a more comprehensive visualization of the operating field. The stereoscopic AR system has been designed for near-term clinical translation with seamless integration into the existing surgical workflow. It is composed of a stereoscopic vision system, a LUS system, and an optical tracker. Specialized software processes streams of imaging data from the tracked devices and registers those in real time. The resulting two ultrasound-augmented video streams (one for the left and one for the right eye) give a live stereoscopic AR view of the operating field. The team conducted a series of stereoscopic AR interrogations of the liver, gallbladder, biliary tree, and kidneys in two swine. The preclinical studies demonstrated the feasibility of the stereoscopic AR system during in vivo procedures. Major internal structures could be easily identified. The system exhibited unobservable latency with acceptable image-to-video registration accuracy. We presented the first in vivo use of a complete system with stereoscopic AR visualization capability. This new capability introduces new visual cues and enhances visualization of the surgical anatomy. The system shows promise to improve the precision and

  18. 21 CFR 886.1870 - Stereoscope.

    Science.gov (United States)

    2010-04-01

    ... exercises of eye muscles. (b) Classification. Class I (general controls). The AC-powered device and the... Drugs FOOD AND DRUG ADMINISTRATION, DEPARTMENT OF HEALTH AND HUMAN SERVICES (CONTINUED) MEDICAL DEVICES OPHTHALMIC DEVICES Diagnostic Devices § 886.1870 Stereoscope. (a) Identification. A stereoscope is an AC...

  19. Polarizing aperture stereoscopic cinema camera

    Science.gov (United States)

    Lipton, Lenny

    2012-07-01

    The art of stereoscopic cinematography has been held back because of the lack of a convenient way to reduce the stereo camera lenses' interaxial to less than the distance between the eyes. This article describes a unified stereoscopic camera and lens design that allows for varying the interaxial separation to small values using a unique electro-optical polarizing aperture design for imaging left and right perspective views onto a large single digital sensor, the size of the standard 35 mm frame, with the means to select left and right image information. Even with the added stereoscopic capability, the appearance of existing camera bodies will be unaltered.

  20. Brief history of electronic stereoscopic displays

    Science.gov (United States)

    Lipton, Lenny

    2012-02-01

    A brief history of recent developments in electronic stereoscopic displays is given concentrating on products that have succeeded in the market place and hence have had a significant influence on future implementations. The concentration is on plano-stereoscopic (two-view) technology because it is now the dominant display modality in the marketplace. Stereoscopic displays were created for the motion picture industry a century ago, and this technology influenced the development of products for science and industry, which in turn influenced product development for entertainment.

  1. Two Eyes, 3D: Stereoscopic Design Principles

    Science.gov (United States)

    Price, Aaron; Subbarao, M.; Wyatt, R.

    2013-01-01

    Two Eyes, 3D is a NSF-funded research project about how people perceive highly spatial objects when shown with 2D or stereoscopic ("3D") representations. As part of the project, we produced a short film about SN 2011fe. The high definition film has been rendered in both 2D and stereoscopic formats. It was developed according to a set of stereoscopic design principles we derived from the literature and past experience producing and studying stereoscopic films. Study participants take a pre- and post-test that involves a spatial cognition assessment and scientific knowledge questions about Type-1a supernovae. For the evaluation, participants use iPads in order to record spatial manipulation of the device and look for elements of embodied cognition. We will present early results and also describe the stereoscopic design principles and the rationale behind them. All of our content and software is available under open source licenses. More information is at www.twoeyes3d.org.

  2. 21 CFR 886.1880 - Fusion and stereoscopic target.

    Science.gov (United States)

    2010-04-01

    ... 21 Food and Drugs 8 2010-04-01 2010-04-01 false Fusion and stereoscopic target. 886.1880 Section... (CONTINUED) MEDICAL DEVICES OPHTHALMIC DEVICES Diagnostic Devices § 886.1880 Fusion and stereoscopic target. (a) Identification. A fusion and stereoscopic target is a device intended for use as a viewing object...

  3. Stereoscopic Visual Attention-Based Regional Bit Allocation Optimization for Multiview Video Coding

    Directory of Open Access Journals (Sweden)

    Dai Qionghai

    2010-01-01

    Full Text Available We propose a Stereoscopic Visual Attention- (SVA- based regional bit allocation optimization for Multiview Video Coding (MVC by the exploiting visual redundancies from human perceptions. We propose a novel SVA model, where multiple perceptual stimuli including depth, motion, intensity, color, and orientation contrast are utilized, to simulate the visual attention mechanisms of human visual system with stereoscopic perception. Then, a semantic region-of-interest (ROI is extracted based on the saliency maps of SVA. Both objective and subjective evaluations of extracted ROIs indicated that the proposed SVA model based on ROI extraction scheme outperforms the schemes only using spatial or/and temporal visual attention clues. Finally, by using the extracted SVA-based ROIs, a regional bit allocation optimization scheme is presented to allocate more bits on SVA-based ROIs for high image quality and fewer bits on background regions for efficient compression purpose. Experimental results on MVC show that the proposed regional bit allocation algorithm can achieve over % bit-rate saving while maintaining the subjective image quality. Meanwhile, the image quality of ROIs is improved by  dB at the cost of insensitive image quality degradation of the background image.

  4. Architecture for high performance stereoscopic game rendering on Android

    Science.gov (United States)

    Flack, Julien; Sanderson, Hugh; Shetty, Sampath

    2014-03-01

    Stereoscopic gaming is a popular source of content for consumer 3D display systems. There has been a significant shift in the gaming industry towards casual games for mobile devices running on the Android™ Operating System and driven by ARM™ and other low power processors. Such systems are now being integrated directly into the next generation of 3D TVs potentially removing the requirement for an external games console. Although native stereo support has been integrated into some high profile titles on established platforms like Windows PC and PS3 there is a lack of GPU independent 3D support for the emerging Android platform. We describe a framework for enabling stereoscopic 3D gaming on Android for applications on mobile devices, set top boxes and TVs. A core component of the architecture is a 3D game driver, which is integrated into the Android OpenGL™ ES graphics stack to convert existing 2D graphics applications into stereoscopic 3D in real-time. The architecture includes a method of analyzing 2D games and using rule based Artificial Intelligence (AI) to position separate objects in 3D space. We describe an innovative stereo 3D rendering technique to separate the views in the depth domain and render directly into the display buffer. The advantages of the stereo renderer are demonstrated by characterizing the performance in comparison to more traditional render techniques, including depth based image rendering, both in terms of frame rates and impact on battery consumption.

  5. Depth Perception In Remote Stereoscopic Viewing Systems

    Science.gov (United States)

    Diner, Daniel B.; Von Sydow, Marika

    1989-01-01

    Report describes theoretical and experimental studies of perception of depth by human operators through stereoscopic video systems. Purpose of such studies to optimize dual-camera configurations used to view workspaces of remote manipulators at distances of 1 to 3 m from cameras. According to analysis, static stereoscopic depth distortion decreased, without decreasing stereoscopitc depth resolution, by increasing camera-to-object and intercamera distances and camera focal length. Further predicts dynamic stereoscopic depth distortion reduced by rotating cameras around center of circle passing through point of convergence of viewing axes and first nodal points of two camera lenses.

  6. Stereoscopic filming for investigating evasive side-stepping and anterior cruciate ligament injury risk

    Science.gov (United States)

    Lee, Marcus J. C.; Bourke, Paul; Alderson, Jacqueline A.; Lloyd, David G.; Lay, Brendan

    2010-02-01

    Non-contact anterior cruciate ligament (ACL) injuries are serious and debilitating, often resulting from the performance of evasive sides-stepping (Ssg) by team sport athletes. Previous laboratory based investigations of evasive Ssg have used generic visual stimuli to simulate realistic time and space constraints that athletes experience in the preparation and execution of the manoeuvre. However, the use of unrealistic visual stimuli to impose these constraints may not be accurately identifying the relationship between the perceptual demands and ACL loading during Ssg in actual game environments. We propose that stereoscopically filmed footage featuring sport specific opposing defender/s simulating a tackle on the viewer, when used as visual stimuli, could improve the ecological validity of laboratory based investigations of evasive Ssg. Due to the need for precision and not just the experience of viewing depth in these scenarios, a rigorous filming process built on key geometric considerations and equipment development to enable a separation of 6.5 cm between two commodity cameras had to be undertaken. Within safety limits, this could be an invaluable tool in enabling more accurate investigations of the associations between evasive Ssg and ACL injury risk.

  7. An HTML Tool for Production of Interactive Stereoscopic Compositions.

    Science.gov (United States)

    Chistyakov, Alexey; Soto, Maria Teresa; Martí, Enric; Carrabina, Jordi

    2016-12-01

    The benefits of stereoscopic vision in medical applications were appreciated and have been thoroughly studied for more than a century. The usage of the stereoscopic displays has a proven positive impact on performance in various medical tasks. At the same time the market of 3D-enabled technologies is blooming. New high resolution stereo cameras, TVs, projectors, monitors, and head mounted displays become available. This equipment, completed with a corresponding application program interface (API), could be relatively easy implemented in a system. Such complexes could open new possibilities for medical applications exploiting the stereoscopic depth. This work proposes a tool for production of interactive stereoscopic graphical user interfaces, which could represent a software layer for web-based medical systems facilitating the stereoscopic effect. Further the tool's operation mode and the results of the conducted subjective and objective performance tests will be exposed.

  8. Interlopers 3D: experiences designing a stereoscopic game

    Science.gov (United States)

    Weaver, James; Holliman, Nicolas S.

    2014-03-01

    Background In recent years 3D-enabled televisions, VR headsets and computer displays have become more readily available in the home. This presents an opportunity for game designers to explore new stereoscopic game mechanics and techniques that have previously been unavailable in monocular gaming. Aims To investigate the visual cues that are present in binocular and monocular vision, identifying which are relevant when gaming using a stereoscopic display. To implement a game whose mechanics are so reliant on binocular cues that the game becomes impossible or at least very difficult to play in non-stereoscopic mode. Method A stereoscopic 3D game was developed whose objective was to shoot down advancing enemies (the Interlopers) before they reached their destination. Scoring highly required players to make accurate depth judgments and target the closest enemies first. A group of twenty participants played both a basic and advanced version of the game in both monoscopic 2D and stereoscopic 3D. Results The results show that in both the basic and advanced game participants achieved higher scores when playing in stereoscopic 3D. The advanced game showed that by disrupting the depth from motion cue the game became more difficult in monoscopic 2D. Results also show a certain amount of learning taking place over the course of the experiment, meaning that players were able to score higher and finish the game faster over the course of the experiment. Conclusions Although the game was not impossible to play in monoscopic 2D, participants results show that it put them at a significant disadvantage when compared to playing in stereoscopic 3D.

  9. Evaluating methods for controlling depth perception in stereoscopic cinematography

    Science.gov (United States)

    Sun, Geng; Holliman, Nick

    2009-02-01

    Existing stereoscopic imaging algorithms can create static stereoscopic images with perceived depth control function to ensure a compelling 3D viewing experience without visual discomfort. However, current algorithms do not normally support standard Cinematic Storytelling techniques. These techniques, such as object movement, camera motion, and zooming, can result in dynamic scene depth change within and between a series of frames (shots) in stereoscopic cinematography. In this study, we empirically evaluate the following three types of stereoscopic imaging approaches that aim to address this problem. (1) Real-Eye Configuration: set camera separation equal to the nominal human eye interpupillary distance. The perceived depth on the display is identical to the scene depth without any distortion. (2) Mapping Algorithm: map the scene depth to a predefined range on the display to avoid excessive perceived depth. A new method that dynamically adjusts the depth mapping from scene space to display space is presented in addition to an existing fixed depth mapping method. (3) Depth of Field Simulation: apply Depth of Field (DOF) blur effect to stereoscopic images. Only objects that are inside the DOF are viewed in full sharpness. Objects that are far away from the focus plane are blurred. We performed a human-based trial using the ITU-R BT.500-11 Recommendation to compare the depth quality of stereoscopic video sequences generated by the above-mentioned imaging methods. Our results indicate that viewers' practical 3D viewing volumes are different for individual stereoscopic displays and viewers can cope with much larger perceived depth range in viewing stereoscopic cinematography in comparison to static stereoscopic images. Our new dynamic depth mapping method does have an advantage over the fixed depth mapping method in controlling stereo depth perception. The DOF blur effect does not provide the expected improvement for perceived depth quality control in 3D cinematography

  10. Stereoscopic display in a slot machine

    Science.gov (United States)

    Laakso, M.

    2012-03-01

    This paper reports the results of a user trial with a slot machine equipped with a stereoscopic display. The main research question was to find out what kind of added value does stereoscopic 3D (S-3D) bring to slot games? After a thorough literature survey, a novel gaming platform was designed and implemented. Existing multi-game slot machine "Nova" was converted to "3DNova" by replacing the monitor with an S-3D display and converting six original games to S-3D format. To evaluate the system, several 3DNova machines were put available for players for four months. Both qualitative and quantitative analysis was carried out from statistical values, questionnaires and observations. According to the results, people find the S-3D concept interesting but the technology is not optimal yet. Young adults and adults were fascinated by the system, older people were more cautious. Especially the need to wear stereoscopic glasses provide a challenge; ultimate system would probably use autostereoscopic technology. Also the games should be designed to utilize its full power. The main contributions of this paper are lessons learned from creating an S-3D slot machine platform and novel information about human factors related to stereoscopic slot machine gaming.

  11. Use of the stereoscopic virtual reality display system for the detection and characterization of intracranial aneurysms: A Icomparison with conventional computed tomography workstation and 3D rotational angiography.

    Science.gov (United States)

    Liu, Xiujuan; Tao, Haiquan; Xiao, Xigang; Guo, Binbin; Xu, Shangcai; Sun, Na; Li, Maotong; Xie, Li; Wu, Changjun

    2018-07-01

    This study aimed to compare the diagnostic performance of the stereoscopic virtual reality display system with the conventional computed tomography (CT) workstation and three-dimensional rotational angiography (3DRA) for intracranial aneurysm detection and characterization, with a focus on small aneurysms and those near the bone. First, 42 patients with suspected intracranial aneurysms underwent both 256-row CT angiography (CTA) and 3DRA. Volume rendering (VR) images were captured using the conventional CT workstation. Next, VR images were transferred to the stereoscopic virtual reality display system. Two radiologists independently assessed the results that were obtained using the conventional CT workstation and stereoscopic virtual reality display system. The 3DRA results were considered as the ultimate reference standard. Based on 3DRA images, 38 aneurysms were confirmed in 42 patients. Two cases were misdiagnosed and 1 was missed when the traditional CT workstation was used. The sensitivity, specificity, positive predictive value (PPV), negative predictive value (NPV), and accuracy of the conventional CT workstation were 94.7%, 85.7%, 97.3%, 75%, and99.3%, respectively, on a per-aneurysm basis. The stereoscopic virtual reality display system missed a case. The sensitivity, specificity, PPV, NPV, and accuracy of the stereoscopic virtual reality display system were 100%, 85.7%, 97.4%, 100%, and 97.8%, respectively. No difference was observed in the accuracy of the traditional CT workstation, stereoscopic virtual reality display system, and 3DRA in detecting aneurysms. The stereoscopic virtual reality display system has some advantages in detecting small aneurysms and those near the bone. The virtual reality stereoscopic vision obtained through the system was found as a useful tool in intracranial aneurysm diagnosis and pre-operative 3D imaging. Copyright © 2018 Elsevier B.V. All rights reserved.

  12. Measuring system with stereoscopic x-ray television for accurate diagnosis

    International Nuclear Information System (INIS)

    Iwasaki, K.; Shimizu, S.

    1987-01-01

    X-ray stereoscopic television is diagnostically effective. The authors invented a measuring system using stereoscopic television whereby the coordinates of any two points and their separation can be measured in real time without physical contact. For this purpose, the distances between the two foci of the tube and between the tube and image intensifier were entered into a microcomputer beforehand, and any two points on the CRT stereoscopic image can be defined through the stereoscopic spectacles. The coordinates and distance are then displayed on the CRT monitor. By this means, measurements such as distance between vessels and size of organs are easily made

  13. Matte painting in stereoscopic synthetic imagery

    Science.gov (United States)

    Eisenmann, Jonathan; Parent, Rick

    2010-02-01

    While there have been numerous studies concerning human perception in stereoscopic environments, rules of thumb for cinematography in stereoscopy have not yet been well-established. To that aim, we present experiments and results of subject testing in a stereoscopic environment, similar to that of a theater (i.e. large flat screen without head-tracking). In particular we wish to empirically identify thresholds at which different types of backgrounds, referred to in the computer animation industry as matte paintings, can be used while still maintaining the illusion of seamless perspective and depth for a particular scene and camera shot. In monoscopic synthetic imagery, any type of matte painting that maintains proper perspective lines, depth cues, and coherent lighting and textures saves in production costs while still maintaining the illusion of an alternate cinematic reality. However, in stereoscopic synthetic imagery, a 2D matte painting that worked in monoscopy may fail to provide the intended illusion of depth because the viewer has added depth information provided by stereopsis. We intend to observe two stereoscopic perceptual thresholds in this study which will provide practical guidelines indicating when to use each of three types of matte paintings. We ran subject tests in two virtual testing environments, each with varying conditions. Data were collected showing how the choices of the users matched the correct response, and the resulting perceptual threshold patterns are discussed below.

  14. The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games

    Science.gov (United States)

    Cullen, Brian; Galperin, Daniel; Collins, Karen; Hogue, Andrew; Kapralos, Bill

    2013-03-01

    Stereoscopic 3D (S3D) content in games, film and other audio-visual media has been steadily increasing over the past number of years. However, there are still open, fundamental questions regarding its implementation, particularly as it relates to a multi-modal experience that involves sound and haptics. Research has shown that sound has considerable impact on our perception of 2D phenomena, but very little research has considered how sound may influence stereoscopic 3D. Here we present the results of an experiment that examined the effects of 5.1 surround sound (5.1) and stereo loudspeaker setups on depth perception in relation to S3D imagery within a video game environment. Our aim was to answer the question: "can 5.1 surround sound enhance the participant's perception of depth in the stereoscopic field when compared to traditional stereo sound presentations?" In addition, our study examined how the presence or absence of Doppler frequency shift and frequency fall-off audio effects can also influence depth judgment under these conditions. Results suggest that 5.1 surround sound presentations enhance the apparent depth of stereoscopic imagery when compared to stereo presentations. Results also suggest that the addition of audio effects such as Doppler shift and frequency fall-off filters can influence the apparent depth of S3D objects.

  15. No-Reference Stereoscopic IQA Approach: From Nonlinear Effect to Parallax Compensation

    Directory of Open Access Journals (Sweden)

    Ke Gu

    2012-01-01

    Full Text Available The last decade has seen a booming of the applications of stereoscopic images/videos and the corresponding technologies, such as 3D modeling, reconstruction, and disparity estimation. However, only a very limited number of stereoscopic image quality assessment metrics was proposed through the years. In this paper, we propose a new no-reference stereoscopic image quality assessment algorithm based on the nonlinear additive model, ocular dominance model, and saliency based parallax compensation. Our studies using the Toyama database result in three valuable findings. First, quality of the stereoscopic image has a nonlinear relationship with a direct summation of two monoscopic image qualities. Second, it is a rational assumption that the right-eye response has the higher impact on the stereoscopic image quality, which is based on a sampling survey in the ocular dominance research. Third, the saliency based parallax compensation, resulted from different stereoscopic image contents, is considerably valid to improve the prediction performance of image quality metrics. Experimental results confirm that our proposed stereoscopic image quality assessment paradigm has superior prediction accuracy as compared to state-of-the-art competitors.

  16. Usability of stereoscopic view in teleoperation

    Science.gov (United States)

    Boonsuk, Wutthigrai

    2015-03-01

    Recently, there are tremendous growths in the area of 3D stereoscopic visualization. The 3D stereoscopic visualization technology has been used in a growing number of consumer products such as the 3D televisions and the 3D glasses for gaming systems. This technology refers to the idea that human brain develops depth of perception by retrieving information from the two eyes. Our brain combines the left and right images on the retinas and extracts depth information. Therefore, viewing two video images taken at slightly distance apart as shown in Figure 1 can create illusion of depth [8]. Proponents of this technology argue that the stereo view of 3D visualization increases user immersion and performance as more information is gained through the 3D vision as compare to the 2D view. However, it is still uncertain if additional information gained from the 3D stereoscopic visualization can actually improve user performance in real world situations such as in the case of teleoperation.

  17. Psychometric Assessment of Stereoscopic Head-Mounted Displays

    Science.gov (United States)

    2016-06-29

    Journal Article 3. DATES COVERED (From – To) Jan 2015 - Dec 2015 4. TITLE AND SUBTITLE PSYCHOMETRIC ASSESSMENT OF STEREOSCOPIC HEAD- MOUNTED DISPLAYS...to render an immersive three-dimensional constructive environment. The purpose of this effort was to quantify the impact of aircrew vision on an...simulated tasks requiring precise depth discrimination. This work will provide an example validation method for future stereoscopic virtual immersive

  18. Stereoscopic Integrated Imaging Goggles for Multimodal Intraoperative Image Guidance.

    Directory of Open Access Journals (Sweden)

    Christopher A Mela

    Full Text Available We have developed novel stereoscopic wearable multimodal intraoperative imaging and display systems entitled Integrated Imaging Goggles for guiding surgeries. The prototype systems offer real time stereoscopic fluorescence imaging and color reflectance imaging capacity, along with in vivo handheld microscopy and ultrasound imaging. With the Integrated Imaging Goggle, both wide-field fluorescence imaging and in vivo microscopy are provided. The real time ultrasound images can also be presented in the goggle display. Furthermore, real time goggle-to-goggle stereoscopic video sharing is demonstrated, which can greatly facilitate telemedicine. In this paper, the prototype systems are described, characterized and tested in surgeries in biological tissues ex vivo. We have found that the system can detect fluorescent targets with as low as 60 nM indocyanine green and can resolve structures down to 0.25 mm with large FOV stereoscopic imaging. The system has successfully guided simulated cancer surgeries in chicken. The Integrated Imaging Goggle is novel in 4 aspects: it is (a the first wearable stereoscopic wide-field intraoperative fluorescence imaging and display system, (b the first wearable system offering both large FOV and microscopic imaging simultaneously,

  19. Interactive floating windows: a new technique for stereoscopic video games

    Science.gov (United States)

    Zerebecki, Chris; Stanfield, Brodie; Tawadrous, Mina; Buckstein, Daniel; Hogue, Andrew; Kapralos, Bill

    2012-03-01

    The film industry has a long history of creating compelling experiences in stereoscopic 3D. Recently, the video game as an artistic medium has matured into an effective way to tell engaging and immersive stories. Given the current push to bring stereoscopic 3D technology into the consumer market there is considerable interest to develop stereoscopic 3D video games. Game developers have largely ignored the need to design their games specifically for stereoscopic 3D and have thus relied on automatic conversion and driver technology. Game developers need to evaluate solutions used in other media, such as film, to correct perceptual problems such as window violations, and modify or create new solutions to work within an interactive framework. In this paper we extend the dynamic floating window technique into the interactive domain enabling the player to position a virtual window in space. Interactively changing the position, size, and the 3D rotation of the virtual window, objects can be made to 'break the mask' dramatically enhancing the stereoscopic effect. By demonstrating that solutions from the film industry can be extended into the interactive space, it is our hope that this initiates further discussion in the game development community to strengthen their story-telling mechanisms in stereoscopic 3D games.

  20. 3D Stereoscopic Visualization of Fenestrated Stent Grafts

    International Nuclear Information System (INIS)

    Sun Zhonghua; Squelch, Andrew; Bartlett, Andrew; Cunningham, Kylie; Lawrence-Brown, Michael

    2009-01-01

    The purpose of this study was to present a technique of stereoscopic visualization in the evaluation of patients with abdominal aortic aneurysm treated with fenestrated stent grafts compared with conventional 2D visualizations. Two patients with abdominal aortic aneurysm undergoing fenestrated stent grafting were selected for inclusion in the study. Conventional 2D views including axial, multiplanar reformation, maximum-intensity projection, and volume rendering and 3D stereoscopic visualizations were assessed by two experienced reviewers independently with regard to the treatment outcomes of fenestrated repair. Interobserver agreement was assessed with Kendall's W statistic. Multiplanar reformation and maximum-intensity projection visualizations were scored the highest in the evaluation of parameters related to the fenestrated stent grafting, while 3D stereoscopic visualization was scored as valuable in the evaluation of appearance (any distortions) of the fenestrated stent. Volume rendering was found to play a limited role in the follow-up of fenestrated stent grafting. 3D stereoscopic visualization adds additional information that assists endovascular specialists to identify any distortions of the fenestrated stents when compared with 2D visualizations.

  1. Using mental rotation to evaluate the benefits of stereoscopic displays

    Science.gov (United States)

    Aitsiselmi, Y.; Holliman, N. S.

    2009-02-01

    Context: The idea behind stereoscopic displays is to create the illusion of depth and this concept could have many practical applications. A common spatial ability test involves mental rotation. Therefore a mental rotation task should be easier if being undertaken on a stereoscopic screen. Aim: The aim of this project is to evaluate stereoscopic displays (3D screen) and to assess whether they are better for performing a certain task than over a 2D display. A secondary aim was to perform a similar study but replicating the conditions of using a stereoscopic mobile phone screen. Method: We devised a spatial ability test involving a mental rotation task that participants were asked to complete on either a 3D or 2D screen. We also design a similar task to simulate the experience on a stereoscopic cell phone. The participants' error rate and response times were recorded. Using statistical analysis, we then compared the error rate and response times of the groups to see if there were any significant differences. Results: We found that the participants got better scores if they were doing the task on a stereoscopic screen as opposed to a 2D screen. However there was no statistically significant difference in the time it took them to complete the task. We also found similar results for 3D cell phone display condition. Conclusions: The results show that the extra depth information given by a stereoscopic display makes it easier to mentally rotate a shape as depth cues are readily available. These results could have many useful implications to certain industries.

  2. Stereoscopic medical imaging collaboration system

    Science.gov (United States)

    Okuyama, Fumio; Hirano, Takenori; Nakabayasi, Yuusuke; Minoura, Hirohito; Tsuruoka, Shinji

    2007-02-01

    The computerization of the clinical record and the realization of the multimedia have brought improvement of the medical service in medical facilities. It is very important for the patients to obtain comprehensible informed consent. Therefore, the doctor should plainly explain the purpose and the content of the diagnoses and treatments for the patient. We propose and design a Telemedicine Imaging Collaboration System which presents a three dimensional medical image as X-ray CT, MRI with stereoscopic image by using virtual common information space and operating the image from a remote location. This system is composed of two personal computers, two 15 inches stereoscopic parallax barrier type LCD display (LL-151D, Sharp), one 1Gbps router and 1000base LAN cables. The software is composed of a DICOM format data transfer program, an operation program of the images, the communication program between two personal computers and a real time rendering program. Two identical images of 512×768 pixcels are displayed on two stereoscopic LCD display, and both images show an expansion, reduction by mouse operation. This system can offer a comprehensible three-dimensional image of the diseased part. Therefore, the doctor and the patient can easily understand it, depending on their needs.

  3. High-Definition 3D Stereoscopic Microscope Display System for Biomedical Applications

    Directory of Open Access Journals (Sweden)

    Yoo Kwan-Hee

    2010-01-01

    Full Text Available Biomedical research has been performed by using advanced information techniques, and micro-high-quality stereo images have been used by researchers and/or doctors for various aims in biomedical research and surgery. To visualize the stereo images, many related devices have been developed. However, the devices are difficult to learn for junior doctors and demanding to supervise for experienced surgeons. In this paper, we describe the development of a high-definition (HD three-dimensional (3D stereoscopic imaging display system for operating a microscope or experimenting on animals. The system consists of a stereoscopic camera part, image processing device for stereoscopic video recording, and stereoscopic display. In order to reduce eyestrain and viewer fatigue, we use a preexisting stereo microscope structure and polarized-light stereoscopic display method that does not reduce the quality of the stereo images. The developed system can overcome the discomfort of the eye piece and eyestrain caused by use over a long period of time.

  4. Virtual and stereoscopic anatomy: when virtual reality meets medical education.

    Science.gov (United States)

    de Faria, Jose Weber Vieira; Teixeira, Manoel Jacobsen; de Moura Sousa Júnior, Leonardo; Otoch, Jose Pinhata; Figueiredo, Eberval Gadelha

    2016-11-01

    OBJECTIVE The authors sought to construct, implement, and evaluate an interactive and stereoscopic resource for teaching neuroanatomy, accessible from personal computers. METHODS Forty fresh brains (80 hemispheres) were dissected. Images of areas of interest were captured using a manual turntable and processed and stored in a 5337-image database. Pedagogic evaluation was performed in 84 graduate medical students, divided into 3 groups: 1 (conventional method), 2 (interactive nonstereoscopic), and 3 (interactive and stereoscopic). The method was evaluated through a written theory test and a lab practicum. RESULTS Groups 2 and 3 showed the highest mean scores in pedagogic evaluations and differed significantly from Group 1 (p 0.05). Size effects, measured as differences in scores before and after lectures, indicate the effectiveness of the method. ANOVA results showed significant difference (p < 0.05) between groups, and the Tukey test showed statistical differences between Group 1 and the other 2 groups (p < 0.05). No statistical differences between Groups 2 and 3 were found in the practicum. However, there were significant differences when Groups 2 and 3 were compared with Group 1 (p < 0.05). CONCLUSIONS The authors conclude that this method promoted further improvement in knowledge for students and fostered significantly higher learning when compared with traditional teaching resources.

  5. Stereoscopy in diagnostic radiology and procedure planning: does stereoscopic assessment of volume-rendered CT angiograms lead to more accurate characterisation of cerebral aneurysms compared with traditional monoscopic viewing?

    International Nuclear Information System (INIS)

    Stewart, Nikolas; Lock, Gregory; Coucher, John; Hopcraft, Anthony

    2014-01-01

    Stereoscopic vision is a critical part of the human visual system, conveying more information than two-dimensional, monoscopic observation alone. This study aimed to quantify the contribution of stereoscopy in assessment of radiographic data, using widely available three-dimensional (3D)-capable display monitors by assessing whether stereoscopic viewing improved the characterisation of cerebral aneurysms. Nine radiology registrars were shown 40 different volume-rendered (VR) models of cerebral computed tomography angiograms (CTAs), each in both monoscopic and stereoscopic format and then asked to record aneurysm characteristics on short multiple-choice answer sheets. The monitor used was a current model commercially available 3D television. Responses were marked against a gold standard of assessments made by a consultant radiologist, using the original CT planar images on a diagnostic radiology computer workstation. The participants' results were fairly homogenous, with most showing no difference in diagnosis using stereoscopic VR models. One participant performed better on the monoscopic VR models. On average, monoscopic VRs achieved a slightly better diagnosis by 2.0%. Stereoscopy has a long history, but it has only recently become technically feasible for stored cross-sectional data to be adequately reformatted and displayed in this format. Scant literature exists to quantify the technology's possible contribution to medical imaging - this study attempts to build on this limited knowledge base and promote discussion within the field. Stereoscopic viewing of images should be further investigated and may well eventually find a permanent place in procedural and diagnostic medical imaging.

  6. Stereoscopic game design and evaluation

    Science.gov (United States)

    Rivett, Joe; Holliman, Nicolas

    2013-03-01

    We report on a new game design where the goal is to make the stereoscopic depth cue sufficiently critical to success that game play should become impossible without using a stereoscopic 3D (S3D) display and, at the same time, we investigate whether S3D game play is affected by screen size. Before we detail our new game design we review previously unreported results from our stereoscopic game research over the last ten years at the Durham Visualisation Laboratory. This demonstrates that game players can achieve significantly higher scores using S3D displays when depth judgements are an integral part of the game. Method: We design a game where almost all depth cues, apart from the binocular cue, are removed. The aim of the game is to steer a spaceship through a series of oncoming hoops where the viewpoint of the game player is from above, with the hoops moving right to left across the screen towards the spaceship, to play the game it is essential to make decisive depth judgments to steer the spaceship through each oncoming hoop. To confound these judgements we design altered depth cues, for example perspective is reduced as a cue by varying the hoop's depth, radius and cross-sectional size. Results: Players were screened for stereoscopic vision, given a short practice session, and then played the game in both 2D and S3D modes on a seventeen inch desktop display, on average participants achieved a more than three times higher score in S3D than they achieved in 2D. The same experiment was repeated using a four metre S3D projection screen and similar results were found. Conclusions: Our conclusion is that games that use the binocular depth cue in decisive game judgements can benefit significantly from using an S3D display. Based on both our current and previous results we additionally conclude that display size, from cell-phone, to desktop, to projection display does not adversely affect player performance.

  7. What is 3D good for? A review of human performance on stereoscopic 3D displays

    Science.gov (United States)

    McIntire, John P.; Havig, Paul R.; Geiselman, Eric E.

    2012-06-01

    This work reviews the human factors-related literature on the task performance implications of stereoscopic 3D displays, in order to point out the specific performance benefits (or lack thereof) one might reasonably expect to observe when utilizing these displays. What exactly is 3D good for? Relative to traditional 2D displays, stereoscopic displays have been shown to enhance performance on a variety of depth-related tasks. These tasks include judging absolute and relative distances, finding and identifying objects (by breaking camouflage and eliciting perceptual "pop-out"), performing spatial manipulations of objects (object positioning, orienting, and tracking), and navigating. More cognitively, stereoscopic displays can improve the spatial understanding of 3D scenes or objects, improve memory/recall of scenes or objects, and improve learning of spatial relationships and environments. However, for tasks that are relatively simple, that do not strictly require depth information for good performance, where other strong cues to depth can be utilized, or for depth tasks that lie outside the effective viewing volume of the display, the purported performance benefits of 3D may be small or altogether absent. Stereoscopic 3D displays come with a host of unique human factors problems including the simulator-sickness-type symptoms of eyestrain, headache, fatigue, disorientation, nausea, and malaise, which appear to effect large numbers of viewers (perhaps as many as 25% to 50% of the general population). Thus, 3D technology should be wielded delicately and applied carefully; and perhaps used only as is necessary to ensure good performance.

  8. Preliminary evaluation of a prototype stereoscopic a-Si:H-based X-ray imaging system for full-field digital mammography

    International Nuclear Information System (INIS)

    Darambara, D.G.; Speller, R.D.; Horrocks, J.A.; Godber, S.; Wilson, R.; Hanby, A.

    2001-01-01

    In a pre-clinical study, we have been investigating the potential of a-Si:H active matrix, flat panel imagers for X-ray full-field digital mammography through the development of an advanced 3D X-ray imaging system and have measured a number of their important imaging characteristics. To enhance the information embodied into the digital images produced by the a-Si array, stereoscopic images, created by viewing the object under examination from two angles and recombining the images, were obtained. This method provided us with a full 3D X-ray image of the test object as well as left and right perspective 2D images all at the same time. Within this scope, images of fresh, small human breast tissue specimens--normal and diseased--were obtained at ±2 deg., processed and stereoscopically displayed for a pre-clinical evaluation by radiologists. It was demonstrated that the stereoscopic presentation of the images provides important additional information and has potential benefits over the more traditional 2D data

  9. Traveling via Rome through the Stereoscope: Reality, Memory, and Virtual Travel

    Directory of Open Access Journals (Sweden)

    Douglas M. Klahr

    2016-06-01

    Full Text Available Underwood and Underwood’s 'Rome through the Stereoscope' of 1902 was a landmark in stereoscopic photography publishing, both as an intense, visually immersive experience and as a cognitively demanding exercise. The set consisted of a guidebook, forty-six stereographs, and five maps whose notations enabled the reader/viewer to precisely replicate the location and orientation of the photographer at each site. Combined with the extensive narrative within the guidebook, the maps and images guided its users through the city via forty-six sites, whether as an example of armchair travel or an actual travel companion. The user’s experience is examined and analyzed within the following parameters: the medium of stereoscopic photography, narrative, geographical imagination, and memory, bringing forth issues of movement, survey and route frames of reference, orientation, visualization, immersion, and primary versus secondary memories. 'Rome through the Stereoscope' was an example of virtual travel, and the process of fusing dual images into one — stereoscopic synthesis — further demarcated the experience as a virtual environment.

  10. Visual Attention Modeling for Stereoscopic Video: A Benchmark and Computational Model.

    Science.gov (United States)

    Fang, Yuming; Zhang, Chi; Li, Jing; Lei, Jianjun; Perreira Da Silva, Matthieu; Le Callet, Patrick

    2017-10-01

    In this paper, we investigate the visual attention modeling for stereoscopic video from the following two aspects. First, we build one large-scale eye tracking database as the benchmark of visual attention modeling for stereoscopic video. The database includes 47 video sequences and their corresponding eye fixation data. Second, we propose a novel computational model of visual attention for stereoscopic video based on Gestalt theory. In the proposed model, we extract the low-level features, including luminance, color, texture, and depth, from discrete cosine transform coefficients, which are used to calculate feature contrast for the spatial saliency computation. The temporal saliency is calculated by the motion contrast from the planar and depth motion features in the stereoscopic video sequences. The final saliency is estimated by fusing the spatial and temporal saliency with uncertainty weighting, which is estimated by the laws of proximity, continuity, and common fate in Gestalt theory. Experimental results show that the proposed method outperforms the state-of-the-art stereoscopic video saliency detection models on our built large-scale eye tracking database and one other database (DML-ITRACK-3D).

  11. Efficient stereoscopic contents file format on the basis of ISO base media file format

    Science.gov (United States)

    Kim, Kyuheon; Lee, Jangwon; Suh, Doug Young; Park, Gwang Hoon

    2009-02-01

    A lot of 3D contents haven been widely used for multimedia services, however, real 3D video contents have been adopted for a limited applications such as a specially designed 3D cinema. This is because of the difficulty of capturing real 3D video contents and the limitation of display devices available in a market. However, diverse types of display devices for stereoscopic video contents for real 3D video contents have been recently released in a market. Especially, a mobile phone with a stereoscopic camera has been released in a market, which provides a user as a consumer to have more realistic experiences without glasses, and also, as a content creator to take stereoscopic images or record the stereoscopic video contents. However, a user can only store and display these acquired stereoscopic contents with his/her own devices due to the non-existence of a common file format for these contents. This limitation causes a user not share his/her contents with any other users, which makes it difficult the relevant market to stereoscopic contents is getting expanded. Therefore, this paper proposes the common file format on the basis of ISO base media file format for stereoscopic contents, which enables users to store and exchange pure stereoscopic contents. This technology is also currently under development for an international standard of MPEG as being called as a stereoscopic video application format.

  12. An interactive, stereoscopic virtual environment for medical imaging visualization, simulation and training

    Science.gov (United States)

    Krueger, Evan; Messier, Erik; Linte, Cristian A.; Diaz, Gabriel

    2017-03-01

    Recent advances in medical image acquisition allow for the reconstruction of anatomies with 3D, 4D, and 5D renderings. Nevertheless, standard anatomical and medical data visualization still relies heavily on the use of traditional 2D didactic tools (i.e., textbooks and slides), which restrict the presentation of image data to a 2D slice format. While these approaches have their merits beyond being cost effective and easy to disseminate, anatomy is inherently three-dimensional. By using 2D visualizations to illustrate more complex morphologies, important interactions between structures can be missed. In practice, such as in the planning and execution of surgical interventions, professionals require intricate knowledge of anatomical complexities, which can be more clearly communicated and understood through intuitive interaction with 3D volumetric datasets, such as those extracted from high-resolution CT or MRI scans. Open source, high quality, 3D medical imaging datasets are freely available, and with the emerging popularity of 3D display technologies, affordable and consistent 3D anatomical visualizations can be created. In this study we describe the design, implementation, and evaluation of one such interactive, stereoscopic visualization paradigm for human anatomy extracted from 3D medical images. A stereoscopic display was created by projecting the scene onto the lab floor using sequential frame stereo projection and viewed through active shutter glasses. By incorporating a PhaseSpace motion tracking system, a single viewer can navigate an augmented reality environment and directly manipulate virtual objects in 3D. While this paradigm is sufficiently versatile to enable a wide variety of applications in need of 3D visualization, we designed our study to work as an interactive game, which allows users to explore the anatomy of various organs and systems. In this study we describe the design, implementation, and evaluation of an interactive and stereoscopic

  13. The rendering context for stereoscopic 3D web

    Science.gov (United States)

    Chen, Qinshui; Wang, Wenmin; Wang, Ronggang

    2014-03-01

    3D technologies on the Web has been studied for many years, but they are basically monoscopic 3D. With the stereoscopic technology gradually maturing, we are researching to integrate the binocular 3D technology into the Web, creating a stereoscopic 3D browser that will provide users with a brand new experience of human-computer interaction. In this paper, we propose a novel approach to apply stereoscopy technologies to the CSS3 3D Transforms. Under our model, each element can create or participate in a stereoscopic 3D rendering context, in which 3D Transforms such as scaling, translation and rotation, can be applied and be perceived in a truly 3D space. We first discuss the underlying principles of stereoscopy. After that we discuss how these principles can be applied to the Web. A stereoscopic 3D browser with backward compatibility is also created for demonstration purposes. We take advantage of the open-source WebKit project, integrating the 3D display ability into the rendering engine of the web browser. For each 3D web page, our 3D browser will create two slightly different images, each representing the left-eye view and right-eye view, both to be combined on the 3D display to generate the illusion of depth. And as the result turns out, elements can be manipulated in a truly 3D space.

  14. A Review on Stereoscopic 3D: Home Entertainment for the Twenty First Century

    Science.gov (United States)

    Karajeh, Huda; Maqableh, Mahmoud; Masa'deh, Ra'ed

    2014-12-01

    In the last few years, stereoscopic developed very rapidly and employed in many different fields such as entertainment. Due to the importance of entertainment aspect of stereoscopic 3D (S3D) applications, a review of the current state of S3D development in entertainment technology is conducted. In this paper, a novel survey of the stereoscopic entertainment aspects is presented by discussing the significant development of a 3D cinema, the major development of 3DTV, the issues related to 3D video content and 3D video games. Moreover, we reviewed some problems that can be caused in the viewers' visual system from watching stereoscopic contents. Some stereoscopic viewers are not satisfied as they are frustrated from wearing glasses, have visual fatigue, complain from unavailability of 3D contents, and/or complain from some sickness. Therefore, we will discuss stereoscopic visual discomfort and to what extend the viewer will have an eye fatigue while watching 3D contents or playing 3D games. The suggested solutions in the literature for this problem are discussed.

  15. Peculiarities of perception of stereoscopic radiation images in full colour

    International Nuclear Information System (INIS)

    Mamchev, G.V.

    1994-01-01

    The principles of coloring stereoscopic radiation images providing their three-dimensional structure distinguishing increase are discussed. The results of analytical and experimental studies dealing with estimation of the effect of stereoscopic image chromaticity on accuracy of metric operations realization in three-dimensional space are given. 5 refs., 1 fig., 1 tab

  16. METHOD FOR DETERMINING THE SPATIAL COORDINATES IN THE ACTIVE STEREOSCOPIC SYSTEM

    Directory of Open Access Journals (Sweden)

    Valery V. Korotaev

    2014-11-01

    Full Text Available The paper deals with the structural scheme of active stereoscopic system and algorithm of its operation, providing the fast calculation of the spatial coordinates. The system includes two identical cameras, forming a stereo pair, and a laser scanner, which provides vertical scanning of the space before the system by the laser beam. A separate synchronizer provides synchronous operation of the two cameras. The developed algorithm of the system operation is implemented in MATLAB. In the proposed algorithm, the influence of background light is eliminated by interframe processing. The algorithm is based on precomputation of coordinates for epipolar lines and corresponding points in stereoscopic image. These data are used to quick calculation of the three-dimensional coordinates of points that form the three-dimensional images of objects. Experiment description on a physical model is given. Experimental results confirm the efficiency of the proposed active stereoscopic system and its operation algorithm. The proposed scheme of active stereoscopic system and calculating method for the spatial coordinates can be recommended for creation of stereoscopic systems, operating in real time and at high processing speed: devices for face recognition, systems for the position control of railway track, automobile active safety systems.

  17. Objective quality assessment of stereoscopic images with vertical disparity using EEG

    Science.gov (United States)

    Shahbazi Avarvand, Forooz; Bosse, Sebastian; Müller, Klaus-Robert; Schäfer, Ralf; Nolte, Guido; Wiegand, Thomas; Curio, Gabriel; Samek, Wojciech

    2017-08-01

    Objective. Neurophysiological correlates of vertical disparity in 3D images are studied in an objective approach using EEG technique. These disparities are known to negatively affect the quality of experience and to cause visual discomfort in stereoscopic visualizations. Approach. We have presented four conditions to subjects: one in 2D and three conditions in 3D, one without vertical disparity and two with different vertical disparity levels. Event related potentials (ERPs) are measured for each condition and the differences between ERP components are studied. Analysis is also performed on the induced potentials in the time frequency domain. Main results. Results show that there is a significant increase in the amplitude of P1 components in 3D conditions in comparison to 2D. These results are consistent with previous studies which have shown that P1 amplitude increases due to the depth perception in 3D compared to 2D. However the amplitude is significantly smaller for maximum vertical disparity (3D-3) in comparison to 3D with no vertical disparity. Our results therefore suggest that the vertical disparity in 3D-3 condition decreases the perception of depth compared to other 3D conditions and the amplitude of P1 component can be used as a discriminative feature. Significance. The results show that the P1 component increases in amplitude due to the depth perception in the 3D stimuli compared to the 2D stimulus. On the other hand the vertical disparity in the stereoscopic images is studied here. We suggest that the amplitude of P1 component is modulated with this parameter and decreases due to the decrease in the perception of depth.

  18. Is eye damage caused by stereoscopic displays?

    Science.gov (United States)

    Mayer, Udo; Neumann, Markus D.; Kubbat, Wolfgang; Landau, Kurt

    2000-05-01

    A normal developing child will achieve emmetropia in youth and maintain it. Thereby cornea, lens and axial length of the eye grow astonishingly coordinated. In the last years research has evidenced that this coordinated growing process is a visually controlled closed loop. The mechanism has been studied particularly in animals. It was found that the growth of the axial length of the eyeball is controlled by image focus information from the retina. It was shown that maladjustment can occur by this visually-guided growth control mechanism that result in ametropia. Thereby it has been proven that e.g. short-sightedness is not only caused by heredity, but is acquired under certain visual conditions. It is shown that these conditions are similar to the conditions of viewing stereoscopic displays where the normal accommodation convergence coupling is disjoint. An evaluation is given of the potential of damaging the eyes by viewing stereoscopic displays. Concerning this, different viewing methods for stereoscopic displays are evaluated. Moreover, clues are given how the environment and display conditions shall be set and what users shall be chosen to minimize the risk of eye damages.

  19. Crosstalk evaluation in stereoscopic displays

    NARCIS (Netherlands)

    Wang, L.; Teunissen, C.; Tu, Yan; Chen, Li; Zhang, P.; Zhang, T.; Heynderickx, I.E.J.

    2011-01-01

    Substantial progress in liquid-crystal display and polarization film technology has enabled several types of stereoscopic displays. Despite all progress, some image distortions still exist in these 3-D displays, of which interocular crosstalk - light leakage of the image for one eye to the other eye

  20. The development and evaluation of a stereoscopic television system for remote handling

    International Nuclear Information System (INIS)

    Dumbreck, A.A.; Murphy, S.P.; Smith, C.W.

    1990-01-01

    This paper describes the development and evaluation of a stereoscopic television system at Harwell Laboratory. The theory of stereo image geometry is outlined, and criteria for the matching of stereoscopic pictures are given. A stereoscopic television system designed for remote handling tasks has been produced, it provides two selectable angles of view and variable convergence, the display is viewed via polarizing spectacles. Evaluations have indicated improved performance with no problems of operator fatigue over a wide range of applications. (author)

  1. Enhancement of stereoscopic comfort by fast control of frequency content with wavelet transform

    Science.gov (United States)

    Lemmer, Nicolas; Moreau, Guillaume; Fuchs, Philippe

    2003-05-01

    As the scope of virtual reality applications including stereoscopic imaging becomes wider, it is quite clear that not every designer of a VR application thinks of its constraints in order to make a correct use of stereo. Stereoscopic imagery though not required can be a useful tool for depth perception. It is possible to limit the depth of field as shown by Perrin who has also undertaken research on the link between the ability of fusing stereoscopic images (stereopsis) and local disparity and spatial frequency content. We will show how we can extend and enhance this work especially on the computational complexity point of view. The wavelet theory allows us to define a local spatial frequency and then a local measure of stereoscopic comfort. This measure is based on local spatial frequency and disparity as well as on the observations made by Woepking. Local comfort estimation allows us to propose several filtering methods to enhance this comfort. The idea to modify the images such as they check a "stereoscopic comfort condition" defined as a threshold for the stereoscopic comfort condition. More technically, we seek to limit high spatial frequency content when disparity is high thanks to the use of fast algorithms.

  2. A analysis of differences between common types of 3D stereoscopic movie & TV technology

    Directory of Open Access Journals (Sweden)

    CHEN Shuangyin

    2013-06-01

    Full Text Available 3D stereoscopic movie & TV technology develops rapidly.It is spreading into common people's life day by day.In this thesis,the author analyzes 3D stereoscopic movie & TV technology thoroughly.By comparing and studying the different technical solutions of the stereoscopic photography and video recording,production process and playing back,the author generalizes the characteristics of various programs and analyzes their strength and weakness.Eventually,the thesis gives the specific application of existing technical solutions and the future development.At last,it puts improvement goals of 3D stereoscopic movie & TV technology and gives large future development.

  3. Stereoscopic image production: live, CGI, and integration

    Science.gov (United States)

    Criado, Enrique

    2006-02-01

    This paper shortly describes part of the experience gathered in more than 10 years of stereoscopic movie production, some of the most common problems found and the solutions, with more or less fortune, we applied to solve those problems. Our work is mainly focused in the entertainment market, theme parks, museums, and other cultural related locations and events. In our movies, we have been forced to develop our own devices to permit correct stereo shooting (stereoscopic rigs) or stereo monitoring (real-time), and to solve problems found with conventional film editing, compositing and postproduction software. Here, we discuss stereo lighting, monitoring, special effects, image integration (using dummies and more), stereo-camera parameters, and other general 3-D movie production aspects.

  4. Usage of stereoscopic visualization in the learning contents of rotational motion.

    Science.gov (United States)

    Matsuura, Shu

    2013-01-01

    Rotational motion plays an essential role in physics even at an introductory level. In addition, the stereoscopic display of three-dimensional graphics includes is advantageous for the presentation of rotational motions, particularly for depth recognition. However, the immersive visualization of rotational motion has been known to lead to dizziness and even nausea for some viewers. Therefore, the purpose of this study is to examine the onset of nausea and visual fatigue when learning rotational motion through the use of a stereoscopic display. The findings show that an instruction method with intermittent exposure of the stereoscopic display and a simplification of its visual components reduced the onset of nausea and visual fatigue for the viewers, which maintained the overall effect of instantaneous spatial recognition.

  5. The development and evaluation of a stereoscopic television system for use in nuclear environments

    International Nuclear Information System (INIS)

    Dumbreck, A.A.; Murphy, S.P.

    1987-01-01

    This paper describes the development and evaluation of a stereoscopic TV system at Harwell Laboratory. The theory of stereo image geometry is outlined, and criteria for the matching of stereoscopic pictures are given. A stereoscopic TV system designed for remote handling tasks has been produced, it provides two selectable angles of view and variable convergence, the display is viewed via polarizing spectacles. Preliminary evaluations have indicated improved performance with no problems of operator fatigue

  6. Efficient Stereoscopic Video Matching and Map Reconstruction for a Wheeled Mobile Robot

    Directory of Open Access Journals (Sweden)

    Oscar Montiel-Ross

    2012-10-01

    Full Text Available This paper presents a novel method to achieve stereoscopic vision for mobile robot (MR navigation with the advantage of not needing camera calibration for depth (distance estimation measurements. It uses the concept of the adaptive candidate matching window for stereoscopic correspondence for block matching, resulting in improvements in efficiency and accuracy. An average of 40% of time reduction in the calculation process is obtained. All the algorithms for navigation, including the stereoscopic vision module, were implemented using an original computer architecture for the Virtex 5 FPGA, where a distributed multicore processor system was embedded and coordinated using the Message Passing Interface.

  7. Methodology for stereoscopic motion-picture quality assessment

    Science.gov (United States)

    Voronov, Alexander; Vatolin, Dmitriy; Sumin, Denis; Napadovsky, Vyacheslav; Borisov, Alexey

    2013-03-01

    Creating and processing stereoscopic video imposes additional quality requirements related to view synchronization. In this work we propose a set of algorithms for detecting typical stereoscopic-video problems, which appear owing to imprecise setup of capture equipment or incorrect postprocessing. We developed a methodology for analyzing the quality of S3D motion pictures and for revealing their most problematic scenes. We then processed 10 modern stereo films, including Avatar, Resident Evil: Afterlife and Hugo, and analyzed changes in S3D-film quality over the years. This work presents real examples of common artifacts (color and sharpness mismatch, vertical disparity and excessive horizontal disparity) in the motion pictures we processed, as well as possible solutions for each problem. Our results enable improved quality assessment during the filming and postproduction stages.

  8. Clinical Assessment of a New Stereoscopic Digital Angiography System

    International Nuclear Information System (INIS)

    Moll, Thierry; Douek, Philippe; Finet, Gerard; Turjman, Francis; Picard, Catherine; Revel, Didier; Amiel, Michel

    1998-01-01

    Purpose: To assess the clinical feasibility of an experimental modified angiographic system capable of real-time digital stereofluoroscopy and stereography in X-ray angiography, using a twin-focus tube and a stereoscopic monitor. Methods: We report the experience obtained in 37 patients with a well-documented examination. The patients were examined for coronary angiography (11 cases), aortography (7 cases), pulmonary angiography (6 cases), inferior vena cava filter placement (2 cases), and cerebral angiography (11 cases). Six radiologists were asked to use stereoscopic features for fluoroscopy and angiography. A questionnaire was designed to record their subjective evaluation of stereoscopic image quality, ergonomics of the system, and its medical interest. Results: Stereofluoroscopy was successfully used in 25 of 37 cases; diplopia and/or ghost images were reported in 6 cases. It was helpful for aortic catheterization in 10 cases and for selective catheterization in 5 cases. In stereoangiography, depth was easily and accurately perceived in 27 of 37 cases; diplopia and/or ghost images were reported in 4 cases. A certain gain in the three-dimensional evaluation of the anatomy and relation between vessels and lesions was noted. As regards ergonomic considerations, polarized spectacles were not considered cumbersome. Visual fatigue and additional work were variously reported. Stereoshift tuning before X-ray acquisition was not judged to be a limiting factor. Conclusion: A twin-focus X-ray tube and a polarized shutter for stereoscopic display allowed effective real-time three-dimensional perception of angiographic images. Our clinical study suggests no clear medical interest for diagnostic examinations, but the field of interventional radiology needs to be investigated

  9. Digital stereoscopic convergence where video games and movies for the home user meet

    Science.gov (United States)

    Schur, Ethan

    2009-02-01

    Today there is a proliferation of stereoscopic 3D display devices, 3D content, and 3D enabled video games. As we in the S-3D community bring stereoscopic 3D to the home user we have a real opportunity of using stereoscopic 3D to bridge the gap between exciting immersive games and home movies. But to do this, we cannot limit ourselves to current conceptions of gaming and movies. We need, for example, to imagine a movie that is fully rendered using avatars in a stereoscopic game environment. Or perhaps to imagine a pervasive drama where viewers can play too and become an essential part of the drama - whether at home or on the go on a mobile platform. Stereoscopic 3D is the "glue" that will bind these video and movie concepts together. As users feel more immersed, the lines between current media will blur. This means that we have the opportunity to shape the way that we, as humans, view and interact with each other, our surroundings and our most fundamental art forms. The goal of this paper is to stimulate conversation and further development on expanding the current gaming and home theatre infrastructures to support greatly-enhanced experiential entertainment.

  10. A stereoscopic television system for reactor inspection

    International Nuclear Information System (INIS)

    Friend, D.B.; Jones, A.

    1980-03-01

    A stereoscopic television system suitable for reactor inspection has been developed. Right and left eye views, obtained from two conventional black and white cameras, are displayed by the anaglyph technique and observers wear appropriately coloured viewing spectacles. All camera functions, such as zoom, focus and toe-in are remotely controlled. A laboratory experiment is described which demonstrates the increase in spatial awareness afforded by the use of stereo television and illustrates its potential in the supervision of remote handling tasks. Typical depth resolutions of 3mm at 1m and 10mm at 2m have been achieved with the reactor instrument. Trials undertaken during routine inspection at Oldbury Power Station in June 1978 are described. They demonstrate that stereoscopic television can indeed improve the convenience of remote handling and that the added display realism is beneficial in visual inspection. (author)

  11. In-line phase-contrast stereoscopic X-ray imaging for radiological purposes: An initial experimental study

    International Nuclear Information System (INIS)

    Siegbahn, E.A.; Coan, P.; Zhou, S.-A.; Bravin, A.; Brahme, A.

    2011-01-01

    We report results from a pilot study in which the in-line propagation-based phase-contrast imaging technique is combined with the stereoscopic method. Two phantoms were imaged at several sample-detector distances using monochromatic, 30 keV, X-rays. High contrast- and spatial-resolution phase-contrast stereoscopic pairs of X-ray images were constructed using the anaglyph approach and a vivid stereoscopic effect was demonstrated. On the other hand, images of the same phantoms obtained with a shorter sample-to-detector distance, but otherwise the same experimental conditions (i.e. the same X-ray energy and absorbed radiation dose), corresponding to the conventional attenuation-based imaging mode, hardly revealed stereoscopic effects because of the lower image contrast produced. These results have confirmed our hypothesis that stereoscopic X-ray images of samples with objects composed of low-atomic-number elements are considerably improved if phase-contrast imaging is used. It is our belief that the high-resolution phase-contrast stereoscopic method will be a valuable new medical imaging tool for radiologists and that it will be of help to enhance the diagnostic capability in the examination of patients in future clinical practice, even though further efforts will be needed to optimize the system performance.

  12. Dream Home: a multiview stereoscopic interior design system

    Science.gov (United States)

    Hsiao, Fu-Jen; Teng, Chih-Jen; Lin, Chung-Wei; Luo, An-Chun; Yang, Jinn-Cherng

    2010-01-01

    In this paper, a novel multi-view stereoscopic interior design system, "Dream Home", has been developed to bring users new interior design experience. Different than other interior design system before, we put emphasis on its intuitive manipulation and multi-view stereoscopic visualization in real time. Users can do their own interior design just using their hands and eyes without any difficulty. They manipulate furniture cards directly as they wish to setup their living room in the model house task space, get the multi-view 3D visual feedback instantly, and re-adjust cards until they are satisfied. No special skills are required, and you can explore your design talent arbitrarily. We hope that "Dream Home" will make interior design more user-friendly, more intuitive, and more vivid.

  13. The Role of Amodal Surface Completion in Stereoscopic Transparency

    Science.gov (United States)

    Anderson, Barton L.; Schmid, Alexandra C.

    2012-01-01

    Previous work has shown that the visual system can decompose stereoscopic textures into percepts of inhomogeneous transparency. We investigate whether this form of layered image decomposition is shaped by constraints on amodal surface completion. We report a series of experiments that demonstrate that stereoscopic depth differences are easier to discriminate when the stereo images generate a coherent percept of surface color, than when images require amodally integrating a series of color changes into a coherent surface. Our results provide further evidence for the intimate link between the segmentation processes that occur in conditions of transparency and occlusion, and the interpolation processes involved in the formation of amodally completed surfaces. PMID:23060829

  14. Visual discomfort in stereoscopic displays : a review

    NARCIS (Netherlands)

    Lambooij, M.T.M.; IJsselsteijn, W.A.; Heynderickx, I.E.J.; Woods, A.J.; Merritt, J.O.; Bolas, M.T.; McDowall, I.E.

    2007-01-01

    Visual discomfort has been the subject of considerable research in relation to stereoscopic and autostereoscopic displays, but remains an ambiguous concept used to denote a variety of subjective symptoms potentially related to different underlying processes. In this paper we clarify the importance

  15. Visual discomfort in stereoscopic dsplays : A review

    NARCIS (Netherlands)

    Lambooij, M.T.M.; IJsselsteijn, W.; Heynderickx, I.

    2007-01-01

    Visual discomfort has been the subject of considerable research in relation to stereoscopic and autostereoscopic displays, but remains an ambiguous concept used to denote a variety of subjective symptoms potentially related to different underlying processes. In this paper we clarify the importance

  16. Stereoscopic 3D display with dynamic optical correction for recovering from asthenopia

    Science.gov (United States)

    Shibata, Takashi; Kawai, Takashi; Otsuki, Masaki; Miyake, Nobuyuki; Yoshihara, Yoshihiro; Iwasaki, Tsuneto

    2005-03-01

    The purpose of this study was to consider a practical application of a newly developed stereoscopic 3-D display that solves the problem of discrepancy between accommodation and convergence. The display uses dynamic optical correction to reduce the discrepancy, and can present images as if they are actually remote objects. The authors thought the display may assist in recovery from asthenopia, which is often caused when the eyes focus on a nearby object for a long time, such as in VDT (Visual Display Terminal) work. In general, recovery from asthenopia, and especially accommodative asthenopia, is achieved by focusing on distant objects. In order to verify this hypothesis, the authors performed visual acuity tests using Landolt rings before and after presenting stereoscopic 3-D images, and evaluated the degree of recovery from asthenopia. The experiment led to three main conclusions: (1) Visual acuity rose after viewing stereoscopic 3-D images on the developed display. (2) Recovery from asthenopia was particularly effective for the dominant eye in comparison with the other eye. (3) Interviews with the subjects indicated that the Landolt rings were particularly clear after viewing the stereoscopic 3-D images.

  17. Optimal display conditions for quantitative analysis of stereoscopic cerebral angiograms

    International Nuclear Information System (INIS)

    Charland, P.; Peters, T.; McGill Univ., Montreal, Quebec

    1996-01-01

    For several years the authors have been using a stereoscopic display as a tool in the planning of stereotactic neurosurgical techniques. This PC-based workstation allows the surgeon to interact with and view vascular images in three dimensions, as well as to perform quantitative analysis of the three-dimensional (3-D) space. Some of the perceptual issues relevant to the presentation of medical images on this stereoscopic display were addressed in five experiments. The authors show that a number of parameters--namely the shape, color, and depth cue, associated with a cursor--as well as the image filtering and observer position, have a role in improving the observer's perception of a 3-D image and his ability to localize points within the stereoscopically presented 3-D image. However, an analysis of the results indicates that while varying these parameters can lead to an effect on the performance of individual observers, the effects are not consistent across observers, and the mean accuracy remains relatively constant under the different experimental conditions

  18. Monoscopic versus stereoscopic photography in screening for clinically significant macular edema.

    Science.gov (United States)

    Welty, Christopher J; Agarwal, Anita; Merin, Lawrence M; Chomsky, Amy

    2006-01-01

    The purpose of the study was to determine whether monoscopic photography could serve as an accurate tool when used to screen for clinically significant macular edema. In a masked randomized fashion, two readers evaluated monoscopic and stereoscopic retinal photographs of 100 eyes. The photographs were evaluated first individually for probable clinically significant macular edema based on the Early Treatment Diabetic Retinopathy Study criteria and then as stereoscopic pairs. Graders were evaluated for sensitivity and specificity individually and in combination. Individually, reader one had a sensitivity of 0.93 and a specificity of 0.77, and reader two had a sensitivity of 0.88 and a specificity of 0.94. In combination, the readers had a sensitivity of 0.91 and a specificity of 0.86. They correlated on 0.76 of the stereoscopic readings and 0.92 of the monoscopic readings. These results indicate that the use of monoscopic retinal photography may be an accurate screening tool for clinically significant macular edema.

  19. Evaluating stereoscopic displays: both efficiency measures and perceived workload sensitive to manipulations in binocular disparity

    Science.gov (United States)

    van Beurden, Maurice H. P. H.; Ijsselsteijn, Wijnand A.; de Kort, Yvonne A. W.

    2011-03-01

    Stereoscopic displays are known to offer a number of key advantages in visualizing complex 3D structures or datasets. The large majority of studies that focus on evaluating stereoscopic displays for professional applications use completion time and/or the percentage of correct answers to measure potential performance advantages. However, completion time and accuracy may not fully reflect all the benefits of stereoscopic displays. In this paper, we argue that perceived workload is an additional valuable indicator reflecting the extent to which users can benefit from using stereoscopic displays. We performed an experiment in which participants were asked to perform a visual path-tracing task within a convoluted 3D wireframe structure, varying in level of complexity of the visualised structure and level of disparity of the visualisation. The results showed that an optimal performance (completion time, accuracy and workload), depend both on task difficulty and disparity level. Stereoscopic disparity revealed a faster and more accurate task performance, whereas we observed a trend that performance on difficult tasks stands to benefit more from higher levels of disparity than performance on easy tasks. Perceived workload (as measured using the NASA-TLX) showed a similar response pattern, providing evidence that perceived workload is sensitive to variations in disparity as well as task difficulty. This suggests that perceived workload could be a useful concept, in addition to standard performance indicators, in characterising and measuring human performance advantages when using stereoscopic displays.

  20. Stereoscopic methods in TEM

    International Nuclear Information System (INIS)

    Thomas, L.E.

    1975-07-01

    Stereoscopic methods used in TEM are reviewed. The use of stereoscopy to characterize three-dimensional structures observed by TEM has become widespread since the introduction of instruments operating at 1 MV. In its emphasis on whole structures and thick specimens this approach differs significantly from conventional methods of microstructural analysis based on three-dimensional image reconstruction from a number of thin-section views. The great advantage of stereo derives from the ability to directly perceive and measure structures in three-dimensions by capitalizing on the unsurpassed human ability for stereoscopic matching of corresponding details on picture pairs showing the same features from different viewpoints. At this time, stereo methods are aimed mainly at structural understanding at the level of dislocations, precipitates, and irradiation-induced point-defect clusters in crystal and on the cellular irradiation-induced point-defect clusters in crystal and on the cellular level of biological specimens. 3-d reconstruction methods have concentrated on the molecular level where image resolution requirements dictate the use of very thin specimens. One recent application of three-dimensional coordinate measurements is a system developed for analyzing depth variations in the numbers, sizes and total volumes of voids produced near the surfaces of metal specimens during energetic ion bombardment. This system was used to correlate the void volumes at each depth along the ion range with the number of atomic displacements produced at that depth, thereby unfolding the entire swelling versus dose relationship from a single stereo view. A later version of this system incorporating computer-controlled stereo display capabilities is now being built

  1. Size Optimization of 3D Stereoscopic Film Frames

    African Journals Online (AJOL)

    pc

    2018-03-22

    Mar 22, 2018 ... perception. Keywords- Optimization; Stereoscopic Film; 3D Frames;Aspect. Ratio ... television will mature to enable the viewing of 3D films prevalent[3]. On the .... Industry Standard VFX Practices and Proced. 2014. [10] N. A. ...

  2. SEISVIZ3D: Stereoscopic system for the representation of seismic data - Interpretation and Immersion

    Science.gov (United States)

    von Hartmann, Hartwig; Rilling, Stefan; Bogen, Manfred; Thomas, Rüdiger

    2015-04-01

    The seismic method is a valuable tool for getting 3D-images from the subsurface. Seismic data acquisition today is not only a topic for oil and gas exploration but is used also for geothermal exploration, inspections of nuclear waste sites and for scientific investigations. The system presented in this contribution may also have an impact on the visualization of 3D-data of other geophysical methods. 3D-seismic data can be displayed in different ways to give a spatial impression of the subsurface.They are a combination of individual vertical cuts, possibly linked to a cubical portion of the data volume, and the stereoscopic view of the seismic data. By these methods, the spatial perception for the structures and thus of the processes in the subsurface should be increased. Stereoscopic techniques are e. g. implemented in the CAVE and the WALL, both of which require a lot of space and high technical effort. The aim of the interpretation system shown here is stereoscopic visualization of seismic data at the workplace, i.e. at the personal workstation and monitor. The system was developed with following criteria in mind: • Fast rendering of large amounts of data so that a continuous view of the data when changing the viewing angle and the data section is possible, • defining areas in stereoscopic view to translate the spatial impression directly into an interpretation, • the development of an appropriate user interface, including head-tracking, for handling the increased degrees of freedom, • the possibility of collaboration, i.e. teamwork and idea exchange with the simultaneous viewing of a scene at remote locations. The possibilities offered by the use of a stereoscopic system do not replace a conventional interpretation workflow. Rather they have to be implemented into it as an additional step. The amplitude distribution of the seismic data is a challenge for the stereoscopic display because the opacity level and the scaling and selection of the data have to

  3. The Effect of Two-dimensional and Stereoscopic Presentation on Middle School Students' Performance of Spatial Cognition Tasks

    Science.gov (United States)

    Price, Aaron; Lee, Hee-Sun

    2010-02-01

    We investigated whether and how student performance on three types of spatial cognition tasks differs when worked with two-dimensional or stereoscopic representations. We recruited nineteen middle school students visiting a planetarium in a large Midwestern American city and analyzed their performance on a series of spatial cognition tasks in terms of response accuracy and task completion time. Results show that response accuracy did not differ between the two types of representations while task completion time was significantly greater with the stereoscopic representations. The completion time increased as the number of mental manipulations of 3D objects increased in the tasks. Post-interviews provide evidence that some students continued to think of stereoscopic representations as two-dimensional. Based on cognitive load and cue theories, we interpret that, in the absence of pictorial depth cues, students may need more time to be familiar with stereoscopic representations for optimal performance. In light of these results, we discuss potential uses of stereoscopic representations for science learning.

  4. Evaluating stereoscopic displays : both efficiency measures and perceived workload sensitive to manipulations in binocular disparity

    NARCIS (Netherlands)

    Beurden, van M.H.P.H.; IJsselsteijn, W.A.; Kort, de Y.A.W.; Woods, A.J.; Holliman, N.S.; Dodgson, N.A.

    2011-01-01

    Stereoscopic displays are known to offer a number of key advantages in visualizing complex 3D structures or datasets. The large majority of studies that focus on evaluating stereoscopic displays for professional applications use completion time and/or the percentage of correct answers to measure

  5. Subjective experiences of watching stereoscopic Avatar and U2 3D in a cinema

    Science.gov (United States)

    Pölönen, Monika; Salmimaa, Marja; Takatalo, Jari; Häkkinen, Jukka

    2012-01-01

    A stereoscopic 3-D version of the film Avatar was shown to 85 people who subsequently answered questions related to sickness, visual strain, stereoscopic image quality, and sense of presence. Viewing Avatar for 165 min induced some symptoms of visual strain and sickness, but the symptom levels remained low. A comparison between Avatar and previously published results for the film U2 3D showed that sickness and visual strain levels were similar despite the films' runtimes. The genre of the film had a significant effect on the viewers' opinions and sense of presence. Avatar, which has been described as a combination of action, adventure, and sci-fi genres, was experienced as more immersive and engaging than the music documentary U2 3D. However, participants in both studies were immersed, focused, and absorbed in watching the stereoscopic 3-D (S3-D) film and were pleased with the film environments. The results also showed that previous stereoscopic 3-D experience significantly reduced the amount of reported eye strain and complaints about the weight of the viewing glasses.

  6. YouDash3D: exploring stereoscopic 3D gaming for 3D movie theaters

    Science.gov (United States)

    Schild, Jonas; Seele, Sven; Masuch, Maic

    2012-03-01

    Along with the success of the digitally revived stereoscopic cinema, events beyond 3D movies become attractive for movie theater operators, i.e. interactive 3D games. In this paper, we present a case that explores possible challenges and solutions for interactive 3D games to be played by a movie theater audience. We analyze the setting and showcase current issues related to lighting and interaction. Our second focus is to provide gameplay mechanics that make special use of stereoscopy, especially depth-based game design. Based on these results, we present YouDash3D, a game prototype that explores public stereoscopic gameplay in a reduced kiosk setup. It features live 3D HD video stream of a professional stereo camera rig rendered in a real-time game scene. We use the effect to place the stereoscopic effigies of players into the digital game. The game showcases how stereoscopic vision can provide for a novel depth-based game mechanic. Projected trigger zones and distributed clusters of the audience video allow for easy adaptation to larger audiences and 3D movie theater gaming.

  7. Interaksi pada Museum Virtual Menggunakan Pengindera Tangan dengan Penyajian Stereoscopic 3D

    Directory of Open Access Journals (Sweden)

    Gary Almas Samaita

    2017-01-01

    Full Text Available Kemajuan teknologi menjadikan museum mengembangkan cara penyajian koleksinya. Salah satu teknologi yang diadaptasi dalam penyajian museum virtual adalah Virtual Reality (VR dengan stereoscopic 3D. Sayangnya, museum virtual dengan teknik penyajian stereoscopic masih menggunakan keyboard dan mouse sebagai perangkat interaksi. Penelitian ini bertujuan untuk merancang dan menerapkan interaksi dengan pengindera tangan pada museum virtual dengan penyajian stereoscopic 3D. Museum virtual divisualisasikan dengan teknik stereoscopic side-by-side melalui Head Mounting Display (HMD berbasis Android. HMD juga memiliki fungsi head tracking dengan membaca orientasi kepala. Interaksi tangan diterapkan dengan menggunakan pengindera tangan yang ditempatkan pada HMD. Karena pengindera tangan tidak didukung oleh HMD berbasis Android, maka digunakan server sebagai perantara HMD dan pengindera tangan. Setelah melalui pengujian, diketahui bahwa rata-rata confidence rate dari pembacaan pengindera tangan pada pola tangan untuk memicu interaksi adalah sebesar 99,92% dengan rata-rata efektifitas 92,61%. Uji ketergunaan juga dilakukan dengan pendasaran ISO/IEC 9126-4 untuk mengukur efektifitas, efisiensi, dan kepuasan pengguna dari sistem yang dirancang dengan meminta partisipan untuk melakukan 9 tugas yang mewakili interaksi tangan dalam museum virtual. Hasil pengujian menunjukkan bahwa semua pola tangan yang dirancang dapat dilakukan oleh partisipan meskipun pola tangan dinilai cukup sulit dilakukan. Melalui kuisioner diketahui bahwa total 86,67% partisipan setuju bahwa interaksi tangan memberikan pengalaman baru dalam menikmati museum virtual.

  8. Low-cost universal stereoscopic virtual reality interfaces

    Science.gov (United States)

    Starks, Michael R.

    1993-09-01

    Low cost stereoscopic virtual reality hardware interfacing with nearly any computer and stereoscopic software running on any PC is described. Both are user configurable for serial or parallel ports. Stereo modeling, rendering, and interaction via gloves or 6D mice are provided. Low cost LCD Visors and external interfaces represent a breakthrough in convenience and price/performance. A complete system with software, Visor, interface and Power Glove is under $DOL500. StereoDrivers will interface with any system giving video sync (e.g., G of RGB). PC3D will access any standard serial port, while PCVR works with serial or parallel ports and glove devices. Model RF Visors detect magnetic fields and require no connection to the system. PGSI is a microprocessor control for the Power Glove and Visors. All interfaces will operate to 120 Hz with Model G Visors. The SpaceStations are demultiplexing, field doubling devices which convert field sequential video or graphics for stereo display with dual video projection or dual LCD SpaceHelmets.

  9. Use of camera drive in stereoscopic display of learning contents of introductory physics

    Science.gov (United States)

    Matsuura, Shu

    2011-03-01

    Simple 3D physics simulations with stereoscopic display were created for a part of introductory physics e-Learning. First, cameras to see the 3D world can be made controllable by the user. This enabled to observe the system and motions of objects from any position in the 3D world. Second, cameras were made attachable to one of the moving object in the simulation so as to observe the relative motion of other objects. By this option, it was found that users perceive the velocity and acceleration more sensibly on stereoscopic display than on non-stereoscopic 3D display. Simulations were made using Adobe Flash ActionScript, and Papervison 3D library was used to render the 3D models in the flash web pages. To display the stereogram, two viewports from virtual cameras were displayed in parallel in the same web page. For observation of stereogram, the images of two viewports were superimposed by using 3D stereogram projection box (T&TS CO., LTD.), and projected on an 80-inch screen. The virtual cameras were controlled by keyboard and also by Nintendo Wii remote controller buttons. In conclusion, stereoscopic display offers learners more opportunities to play with the simulated models, and to perceive the characteristics of motion better.

  10. Designing stereoscopic information visualization for 3D-TV: What can we can learn from S3D gaming?

    Science.gov (United States)

    Schild, Jonas; Masuch, Maic

    2012-03-01

    This paper explores graphical design and spatial alignment of visual information and graphical elements into stereoscopically filmed content, e.g. captions, subtitles, and especially more complex elements in 3D-TV productions. The method used is a descriptive analysis of existing computer- and video games that have been adapted for stereoscopic display using semi-automatic rendering techniques (e.g. Nvidia 3D Vision) or games which have been specifically designed for stereoscopic vision. Digital games often feature compelling visual interfaces that combine high usability with creative visual design. We explore selected examples of game interfaces in stereoscopic vision regarding their stereoscopic characteristics, how they draw attention, how we judge effect and comfort and where the interfaces fail. As a result, we propose a list of five aspects which should be considered when designing stereoscopic visual information: explicit information, implicit information, spatial reference, drawing attention, and vertical alignment. We discuss possible consequences, opportunities and challenges for integrating visual information elements into 3D-TV content. This work shall further help to improve current editing systems and identifies a need for future editing systems for 3DTV, e.g., live editing and real-time alignment of visual information into 3D footage.

  11. Novel microscope-integrated stereoscopic heads-up display for intrasurgical optical coherence tomography

    Science.gov (United States)

    Shen, Liangbo; Carrasco-Zevallos, Oscar; Keller, Brenton; Viehland, Christian; Waterman, Gar; Hahn, Paul S.; Kuo, Anthony N.; Toth, Cynthia A.; Izatt, Joseph A.

    2016-01-01

    Intra-operative optical coherence tomography (OCT) requires a display technology which allows surgeons to visualize OCT data without disrupting surgery. Previous research and commercial intrasurgical OCT systems have integrated heads-up display (HUD) systems into surgical microscopes to provide monoscopic viewing of OCT data through one microscope ocular. To take full advantage of our previously reported real-time volumetric microscope-integrated OCT (4D MIOCT) system, we describe a stereoscopic HUD which projects a stereo pair of OCT volume renderings into both oculars simultaneously. The stereoscopic HUD uses a novel optical design employing spatial multiplexing to project dual OCT volume renderings utilizing a single micro-display. The optical performance of the surgical microscope with the HUD was quantitatively characterized and the addition of the HUD was found not to substantially effect the resolution, field of view, or pincushion distortion of the operating microscope. In a pilot depth perception subject study, five ophthalmic surgeons completed a pre-set dexterity task with 50.0% (SD = 37.3%) higher success rate and in 35.0% (SD = 24.8%) less time on average with stereoscopic OCT vision compared to monoscopic OCT vision. Preliminary experience using the HUD in 40 vitreo-retinal human surgeries by five ophthalmic surgeons is reported, in which all surgeons reported that the HUD did not alter their normal view of surgery and that live surgical maneuvers were readily visible in displayed stereoscopic OCT volumes. PMID:27231616

  12. Novel microscope-integrated stereoscopic heads-up display for intrasurgical optical coherence tomography.

    Science.gov (United States)

    Shen, Liangbo; Carrasco-Zevallos, Oscar; Keller, Brenton; Viehland, Christian; Waterman, Gar; Hahn, Paul S; Kuo, Anthony N; Toth, Cynthia A; Izatt, Joseph A

    2016-05-01

    Intra-operative optical coherence tomography (OCT) requires a display technology which allows surgeons to visualize OCT data without disrupting surgery. Previous research and commercial intrasurgical OCT systems have integrated heads-up display (HUD) systems into surgical microscopes to provide monoscopic viewing of OCT data through one microscope ocular. To take full advantage of our previously reported real-time volumetric microscope-integrated OCT (4D MIOCT) system, we describe a stereoscopic HUD which projects a stereo pair of OCT volume renderings into both oculars simultaneously. The stereoscopic HUD uses a novel optical design employing spatial multiplexing to project dual OCT volume renderings utilizing a single micro-display. The optical performance of the surgical microscope with the HUD was quantitatively characterized and the addition of the HUD was found not to substantially effect the resolution, field of view, or pincushion distortion of the operating microscope. In a pilot depth perception subject study, five ophthalmic surgeons completed a pre-set dexterity task with 50.0% (SD = 37.3%) higher success rate and in 35.0% (SD = 24.8%) less time on average with stereoscopic OCT vision compared to monoscopic OCT vision. Preliminary experience using the HUD in 40 vitreo-retinal human surgeries by five ophthalmic surgeons is reported, in which all surgeons reported that the HUD did not alter their normal view of surgery and that live surgical maneuvers were readily visible in displayed stereoscopic OCT volumes.

  13. Quantitative evaluation of papilledema from stereoscopic color fundus photographs.

    Science.gov (United States)

    Tang, Li; Kardon, Randy H; Wang, Jui-Kai; Garvin, Mona K; Lee, Kyungmoo; Abràmoff, Michael D

    2012-07-03

    To derive a computerized measurement of optic disc volume from digital stereoscopic fundus photographs for the purpose of diagnosing and managing papilledema. Twenty-nine pairs of stereoscopic fundus photographs and optic nerve head (ONH) centered spectral domain optical coherence tomography (SD-OCT) scans were obtained at the same visit in 15 patients with papilledema. Some patients were imaged at multiple visits in order to assess their changes. Three-dimensional shape of the ONH was estimated from stereo fundus photographs using an automated multi-scale stereo correspondence algorithm. We assessed the correlation of the stereo volume measurements with the SD-OCT volume measurements quantitatively, in terms of volume of retinal surface elevation above a reference plane and also to expert grading of papilledema from digital fundus photographs using the Frisén grading scale. The volumetric measurements of retinal surface elevation estimated from stereo fundus photographs and OCT scans were positively correlated (correlation coefficient r(2) = 0.60; P photographs compares favorably with that from OCT scans and with expert grading of papilledema severity. Stereoscopic color imaging of the ONH combined with a method of automated shape reconstruction is a low-cost alternative to SD-OCT scans that has potential for a more cost-effective diagnosis and management of papilledema in a telemedical setting. An automated three-dimensional image analysis method was validated that quantifies the retinal surface topography with an imaging modality that has lacked prior objective assessment.

  14. Evaluation of stereoscopic medical video content on an autostereoscopic display for undergraduate medical education

    Science.gov (United States)

    Ilgner, Justus F. R.; Kawai, Takashi; Shibata, Takashi; Yamazoe, Takashi; Westhofen, Martin

    2006-02-01

    Introduction: An increasing number of surgical procedures are performed in a microsurgical and minimally-invasive fashion. However, the performance of surgery, its possibilities and limitations become difficult to teach. Stereoscopic video has evolved from a complex production process and expensive hardware towards rapid editing of video streams with standard and HDTV resolution which can be displayed on portable equipment. This study evaluates the usefulness of stereoscopic video in teaching undergraduate medical students. Material and methods: From an earlier study we chose two clips each of three different microsurgical operations (tympanoplasty type III of the ear, endonasal operation of the paranasal sinuses and laser chordectomy for carcinoma of the larynx). This material was added by 23 clips of a cochlear implantation, which was specifically edited for a portable computer with an autostereoscopic display (PC-RD1-3D, SHARP Corp., Japan). The recording and synchronization of left and right image was performed at the University Hospital Aachen. The footage was edited stereoscopically at the Waseda University by means of our original software for non-linear editing of stereoscopic 3-D movies. Then the material was converted into the streaming 3-D video format. The purpose of the conversion was to present the video clips by a file type that does not depend on a television signal such as PAL or NTSC. 25 4th year medical students who participated in the general ENT course at Aachen University Hospital were asked to estimate depth clues within the six video clips plus cochlear implantation clips. Another 25 4th year students who were shown the material monoscopically on a conventional laptop served as control. Results: All participants noted that the additional depth information helped with understanding the relation of anatomical structures, even though none had hands-on experience with Ear, Nose and Throat operations before or during the course. The monoscopic

  15. A systematized WYSIWYG pipeline for digital stereoscopic 3D filmmaking

    Science.gov (United States)

    Mueller, Robert; Ward, Chris; Hušák, Michal

    2008-02-01

    Digital tools are transforming stereoscopic 3D content creation and delivery, creating an opportunity for the broad acceptance and success of stereoscopic 3D films. Beginning in late 2005, a series of mostly CGI features has successfully initiated the public to this new generation of highly-comfortable, artifact-free digital 3D. While the response has been decidedly favorable, a lack of high-quality live-action films could hinder long-term success. Liveaction stereoscopic films have historically been more time-consuming, costly, and creatively-limiting than 2D films - thus a need arises for a live-action 3D filmmaking process which minimizes such limitations. A unique 'systematized' what-you-see-is-what-you-get (WYSIWYG) pipeline is described which allows the efficient, intuitive and accurate capture and integration of 3D and 2D elements from multiple shoots and sources - both live-action and CGI. Throughout this pipeline, digital tools utilize a consistent algorithm to provide meaningful and accurate visual depth references with respect to the viewing audience in the target theater environment. This intuitive, visual approach introduces efficiency and creativity to the 3D filmmaking process by eliminating both the need for a 'mathematician mentality' of spreadsheets and calculators, as well as any trial and error guesswork, while enabling the most comfortable, 'pixel-perfect', artifact-free 3D product possible.

  16. Teaching with Stereoscopic Video: Opportunities and Challenges

    Science.gov (United States)

    Variano, Evan

    2017-11-01

    I will present my work on creating stereoscopic videos for fluid pedagogy. I discuss a variety of workflows for content creation and a variety of platforms for content delivery. I review the qualitative lessons learned when teaching with this material, and discuss outlook for the future. This work was partially supported by the NSF award ENG-1604026 and the UC Berkeley Student Technology Fund.

  17. Application of stereoscopic particle image velocimetry to studies of transport in a dusty (complex) plasma

    International Nuclear Information System (INIS)

    Thomas, Edward Jr.; Williams, Jeremiah D.; Silver, Jennifer

    2004-01-01

    Over the past 5 years, two-dimensional particle image velocimetry (PIV) techniques [E. Thomas, Jr., Phys. Plasmas 6, 2672 (1999)] have been used to obtain detailed measurements of microparticle transport in dusty plasmas. This Letter reports on an extension of these techniques to a three-dimensional velocity vector measurement approach using stereoscopic PIV. Initial measurements using the stereoscopic PIV diagnostic are presented

  18. Analysis of scene distortions in stereoscopic images due to the variation of the ideal viewing conditions

    Science.gov (United States)

    Viale, Alberto; Villa, Dario

    2011-03-01

    Recently stereoscopy has increased a lot its popularity and various technologies are spreading in theaters and homes allowing observation of stereoscopic images and movies, becoming affordable even for home users. However there are some golden rules that users should follow to ensure a better enjoyment of stereoscopic images, first of all the viewing condition should not be too different from the ideal ones, which were assumed during the production process. To allow the user to perceive stereo depth instead of a flat image, two different views of the same scene are shown to the subject, one is seen just through his left eye and the other just through the right one; the vision process is making the work of merging the two images in a virtual three-dimensional scene, giving to the user the perception of depth. The two images presented to the user were created, either from image synthesis or from more traditional techniques, following the rules of perspective. These rules need some boundary conditions to be explicit, such as eye separation, field of view, parallax distance, viewer position and orientation. In this paper we are interested in studying how the variation of the viewer position and orientation from the ideal ones expressed as specified parameters in the image creation process, is affecting the correctness of the reconstruction of the three-dimensional virtual scene.

  19. Evaluating visual discomfort in stereoscopic projection-based CAVE system with a close viewing distance

    Science.gov (United States)

    Song, Weitao; Weng, Dongdong; Feng, Dan; Li, Yuqian; Liu, Yue; Wang, Yongtian

    2015-05-01

    As one of popular immersive Virtual Reality (VR) systems, stereoscopic cave automatic virtual environment (CAVE) system is typically consisted of 4 to 6 3m-by-3m sides of a room made of rear-projected screens. While many endeavors have been made to reduce the size of the projection-based CAVE system, the issue of asthenopia caused by lengthy exposure to stereoscopic images in such CAVE with a close viewing distance was seldom tangled. In this paper, we propose a light-weighted approach which utilizes a convex eyepiece to reduce visual discomfort induced by stereoscopic vision. An empirical experiment was conducted to examine the feasibility of convex eyepiece in a large depth of field (DOF) at close viewing distance both objectively and subjectively. The result shows the positive effects of convex eyepiece on the relief of eyestrain.

  20. Application of longitudinal magnification effect to magnification stereoscopic angiography. A new method of cerebral angiography

    Energy Technology Data Exchange (ETDEWEB)

    Doi, K.; Rossmann, K.; Duda, E.E.

    1976-01-01

    A new method of stereoscopic cerebral angiography was developed which employs 2X radiographic magnification. In order to obtain the same depth perception in the object as with conventional contact stereoscopic angiography, one can make the x-ray exposures at two focal spot positions which are separated by only 1 inch, whereas the contact technique requires a separation of 4 inches. The smaller distance is possible because, with 2X magnification, the transverse detail in the object is magnified by a factor of two, but the longitudinal detail, which is related to the stereo effect, is magnified by a factor of four, due to the longitudinal magnification effect. The small focal spot separation results in advantages such as improved stereoscopic image detail, better image quality, and low radiation exposure to the patient.

  1. Application of longitudinal magnification effect to magnification stereoscopic angiography. A new method of cerebral angiography

    International Nuclear Information System (INIS)

    Doi, K.; Rossmann, K.; Duda, E.E.

    1976-01-01

    A new method of stereoscopic cerebral angiography was developed which employs 2X radiographic magnification. In order to obtain the same depth perception in the object as with conventional contact stereoscopic angiography, one can make the x-ray exposures at two focal spot positions which are separated by only 1 inch, whereas the contact technique requires a separation of 4 inches. The smaller distance is possible because, with 2X magnification, the transverse detail in the object is magnified by a factor of two, but the longitudinal detail, which is related to the stereo effect, is magnified by a factor of four, due to the longitudinal magnification effect. The small focal spot separation results in advantages such as improved stereoscopic image detail, better image quality, and low radiation exposure to the patient

  2. Taking space literally: reconceptualizing the effects of stereoscopic representation on user experience

    Directory of Open Access Journals (Sweden)

    Benny Liebold

    2013-03-01

    Full Text Available Recently, cinemas, home theater systems and game consoles have undergone a rapid evolution towards stereoscopic representation with recipients gradually becoming accustomed to these changes. Stereoscopy techniques in most media present two offset images separately to the left and right eye of the viewer (usually with the help of glasses separating both images resulting in the perception of three-dimensional depth. In contrast to these mass market techniques, true 3D volumetric displays or holograms that display an image in three full dimensions are relatively uncommon. The visual quality and visual comfort of stereoscopic representation is constantly being improved by the industry.

  3. Stereoscopic optical viewing system

    Science.gov (United States)

    Tallman, C.S.

    1986-05-02

    An improved optical system which provides the operator with a stereoscopic viewing field and depth of vision, particularly suitable for use in various machines such as electron or laser beam welding and drilling machines. The system features two separate but independently controlled optical viewing assemblies from the eyepiece to a spot directly above the working surface. Each optical assembly comprises a combination of eye pieces, turning prisms, telephoto lenses for providing magnification, achromatic imaging relay lenses and final stage pentagonal turning prisms. Adjustment for variations in distance from the turning prisms to the workpiece, necessitated by varying part sizes and configurations and by the operator's visual accuity, is provided separately for each optical assembly by means of separate manual controls at the operator console or within easy reach of the operator.

  4. Influence of stereoscopic vision on task performance with an operating microscope

    NARCIS (Netherlands)

    Nibourg, Lisanne M.; Wanders, Wouter; Cornelissen, Frans W.; Koopmans, Steven A.

    PURPOSE: To determine the extent to which stereoscopic depth perception influences the performance of tasks executed under an operating microscope. SETTING: Laboratory of Experimental Ophthalmology, University Medical Center Groningen, the Netherlands. DESIGN: Experimental study. METHODS: Medical

  5. Continuous monitoring of prostate position using stereoscopic and monoscopic kV image guidance

    Energy Technology Data Exchange (ETDEWEB)

    Stevens, M. Tynan R.; Parsons, Dave D.; Robar, James L. [Department of Medical Physics, Dalhousie University, Halifax, Nova Scotia B3H 4R2, Canada and Nova Scotia Cancer Centre, QEII Health Science Centre, Halifax, Nova Scotia B3H 2Y9 (Canada)

    2016-05-15

    Purpose: To demonstrate continuous kV x-ray monitoring of prostate motion using both stereoscopic and monoscopic localizations, assess the spatial accuracy of these techniques, and evaluate the dose delivered from the added image guidance. Methods: The authors implemented both stereoscopic and monoscopic fiducial localizations using a room-mounted dual oblique x-ray system. Recently developed monoscopic 3D position estimation techniques potentially overcome the issue of treatment head interference with stereoscopic imaging at certain gantry angles. To demonstrate continuous position monitoring, a gold fiducial marker was placed in an anthropomorphic phantom and placed on the Linac couch. The couch was used as a programmable translation stage. The couch was programmed with a series of patient prostate motion trajectories exemplifying five distinct categories: stable prostate, slow drift, persistent excursion, transient excursion, and high frequency excursions. The phantom and fiducial were imaged using 140 kVp, 0.63 mAs per image at 1 Hz for a 60 s monitoring period. Both stereoscopic and monoscopic 3D localization accuracies were assessed by comparison to the ground-truth obtained from the Linac log file. Imaging dose was also assessed, using optically stimulated luminescence dosimeter inserts in the phantom. Results: Stereoscopic localization accuracy varied between 0.13 ± 0.05 and 0.33 ± 0.30 mm, depending on the motion trajectory. Monoscopic localization accuracy varied from 0.2 ± 0.1 to 1.1 ± 0.7 mm. The largest localization errors were typically observed in the left–right direction. There were significant differences in accuracy between the two monoscopic views, but which view was better varied from trajectory to trajectory. The imaging dose was measured to be between 2 and 15 μGy/mAs, depending on location in the phantom. Conclusions: The authors have demonstrated the first use of monoscopic localization for a room-mounted dual x-ray system. Three

  6. Learning Receptive Fields and Quality Lookups for Blind Quality Assessment of Stereoscopic Images.

    Science.gov (United States)

    Shao, Feng; Lin, Weisi; Wang, Shanshan; Jiang, Gangyi; Yu, Mei; Dai, Qionghai

    2016-03-01

    Blind quality assessment of 3D images encounters more new challenges than its 2D counterparts. In this paper, we propose a blind quality assessment for stereoscopic images by learning the characteristics of receptive fields (RFs) from perspective of dictionary learning, and constructing quality lookups to replace human opinion scores without performance loss. The important feature of the proposed method is that we do not need a large set of samples of distorted stereoscopic images and the corresponding human opinion scores to learn a regression model. To be more specific, in the training phase, we learn local RFs (LRFs) and global RFs (GRFs) from the reference and distorted stereoscopic images, respectively, and construct their corresponding local quality lookups (LQLs) and global quality lookups (GQLs). In the testing phase, blind quality pooling can be easily achieved by searching optimal GRF and LRF indexes from the learnt LQLs and GQLs, and the quality score is obtained by combining the LRF and GRF indexes together. Experimental results on three publicly 3D image quality assessment databases demonstrate that in comparison with the existing methods, the devised algorithm achieves high consistent alignment with subjective assessment.

  7. Remote stereoscopic video play platform for naked eyes based on the Android system

    Science.gov (United States)

    Jia, Changxin; Sang, Xinzhu; Liu, Jing; Cheng, Mingsheng

    2014-11-01

    As people's life quality have been improved significantly, the traditional 2D video technology can not meet people's urgent desire for a better video quality, which leads to the rapid development of 3D video technology. Simultaneously people want to watch 3D video in portable devices,. For achieving the above purpose, we set up a remote stereoscopic video play platform. The platform consists of a server and clients. The server is used for transmission of different formats of video and the client is responsible for receiving remote video for the next decoding and pixel restructuring. We utilize and improve Live555 as video transmission server. Live555 is a cross-platform open source project which provides solutions for streaming media such as RTSP protocol and supports transmission of multiple video formats. At the receiving end, we use our laboratory own player. The player for Android, which is with all the basic functions as the ordinary players do and able to play normal 2D video, is the basic structure for redevelopment. Also RTSP is implemented into this structure for telecommunication. In order to achieve stereoscopic display, we need to make pixel rearrangement in this player's decoding part. The decoding part is the local code which JNI interface calls so that we can extract video frames more effectively. The video formats that we process are left and right, up and down and nine grids. In the design and development, a large number of key technologies from Android application development have been employed, including a variety of wireless transmission, pixel restructuring and JNI call. By employing these key technologies, the design plan has been finally completed. After some updates and optimizations, the video player can play remote 3D video well anytime and anywhere and meet people's requirement.

  8. Prey capture behaviour evoked by simple visual stimuli in larval zebrafish

    Directory of Open Access Journals (Sweden)

    Isaac Henry Bianco

    2011-12-01

    Full Text Available Understanding how the nervous system recognises salient stimuli in the environ- ment and selects and executes the appropriate behavioural responses is a fundamen- tal question in systems neuroscience. To facilitate the neuroethological study of visually-guided behaviour in larval zebrafish, we developed virtual reality assays in which precisely controlled visual cues can be presented to larvae whilst their behaviour is automatically monitored using machine-vision algorithms. Freely swimming larvae responded to moving stimuli in a size-dependent manner: they directed multiple low amplitude orienting turns (∼ 20◦ towards small moving spots (1◦ but reacted to larger spots (10◦ with high-amplitude aversive turns (∼ 60◦. The tracking of small spots led us to examine how larvae respond to prey during hunting routines. By analysing movie sequences of larvae hunting parame- cia, we discovered that all prey capture routines commence with eye convergence and larvae maintain their eyes in a highly converged position for the duration of the prey-tracking and capture swim phases. We adapted our virtual reality assay to deliver artificial visual cues to partially restrained larvae and found that small moving spots evoked convergent eye movements and J-turns of the tail, which are defining features of natural hunting. We propose that eye convergence represents the engagement of a predatory mode of behaviour in larval fish and serves to increase the region of binocular visual space to enable stereoscopic targeting of prey.

  9. Application of a stereoscopic digital subtraction angiography approach to blood flow analysis

    International Nuclear Information System (INIS)

    Fencil, L.E.; Doi, K.; Hoffmann, K.R.

    1986-01-01

    The authors are developing a stereoscopic digital subtraction angiographic (DSA) approach for accurate measurement of the size, magnification factor, orientation, and blood flow of a selected vessel segment. We employ a Siemens Digitron 2 and a Stereolix x-ray tube with a 25-mm tube shift. Absolute vessel sizes in each stereoscopic image are determined using the magnification factor and an iterative deconvolution technique employing the LSF of the DSA system. From data on vessel diameter and three-dimensional orientation, the effective attenuation coefficient of the diluted contrast medium can be determined, thus allowing accurate blood flow analysis in high-frame-rate DSA images. The accuracy and precision of the approach will be studied using both static and dynamic phantoms

  10. Tissue feature-based intra-fractional motion tracking for stereoscopic x-ray image guided radiotherapy

    Science.gov (United States)

    Xie, Yaoqin; Xing, Lei; Gu, Jia; Liu, Wu

    2013-06-01

    Real-time knowledge of tumor position during radiation therapy is essential to overcome the adverse effect of intra-fractional organ motion. The goal of this work is to develop a tumor tracking strategy by effectively utilizing the inherent image features of stereoscopic x-ray images acquired during dose delivery. In stereoscopic x-ray image guided radiation delivery, two orthogonal x-ray images are acquired either simultaneously or sequentially. The essence of markerless tumor tracking is the reliable identification of inherent points with distinct tissue features on each projection image and their association between two images. The identification of the feature points on a planar x-ray image is realized by searching for points with high intensity gradient. The feature points are associated by using the scale invariance features transform descriptor. The performance of the proposed technique is evaluated by using images of a motion phantom and four archived clinical cases acquired using either a CyberKnife equipped with a stereoscopic x-ray imaging system, or a LINAC equipped with an onboard kV imager and an electronic portal imaging device. In the phantom study, the results obtained using the proposed method agree with the measurements to within 2 mm in all three directions. In the clinical study, the mean error is 0.48 ± 0.46 mm for four patient data with 144 sequential images. In this work, a tissue feature-based tracking method for stereoscopic x-ray image guided radiation therapy is developed. The technique avoids the invasive procedure of fiducial implantation and may greatly facilitate the clinical workflow.

  11. Tissue feature-based intra-fractional motion tracking for stereoscopic x-ray image guided radiotherapy

    International Nuclear Information System (INIS)

    Xie Yaoqin; Gu Jia; Xing Lei; Liu Wu

    2013-01-01

    Real-time knowledge of tumor position during radiation therapy is essential to overcome the adverse effect of intra-fractional organ motion. The goal of this work is to develop a tumor tracking strategy by effectively utilizing the inherent image features of stereoscopic x-ray images acquired during dose delivery. In stereoscopic x-ray image guided radiation delivery, two orthogonal x-ray images are acquired either simultaneously or sequentially. The essence of markerless tumor tracking is the reliable identification of inherent points with distinct tissue features on each projection image and their association between two images. The identification of the feature points on a planar x-ray image is realized by searching for points with high intensity gradient. The feature points are associated by using the scale invariance features transform descriptor. The performance of the proposed technique is evaluated by using images of a motion phantom and four archived clinical cases acquired using either a CyberKnife equipped with a stereoscopic x-ray imaging system, or a LINAC equipped with an onboard kV imager and an electronic portal imaging device. In the phantom study, the results obtained using the proposed method agree with the measurements to within 2 mm in all three directions. In the clinical study, the mean error is 0.48 ± 0.46 mm for four patient data with 144 sequential images. In this work, a tissue feature-based tracking method for stereoscopic x-ray image guided radiation therapy is developed. The technique avoids the invasive procedure of fiducial implantation and may greatly facilitate the clinical workflow. (paper)

  12. Doing Textiles Experiments in Game-Based Virtual Reality: A Design of the Stereoscopic Chemical Laboratory (SCL) for Textiles Education

    Science.gov (United States)

    Lau, Kung Wong; Kan, Chi Wai; Lee, Pui Yuen

    2017-01-01

    Purpose: The purpose of this paper is to discuss the use of stereoscopic virtual technology in textile and fashion studies in particular to the area of chemical experiment. The development of a designed virtual platform, called Stereoscopic Chemical Laboratory (SCL), is introduced. Design/methodology/approach: To implement the suggested…

  13. Perceptual asymmetry reveals neural substrates underlying stereoscopic transparency.

    Science.gov (United States)

    Tsirlin, Inna; Allison, Robert S; Wilcox, Laurie M

    2012-02-01

    We describe a perceptual asymmetry found in stereoscopic perception of overlaid random-dot surfaces. Specifically, the minimum separation in depth needed to perceptually segregate two overlaid surfaces depended on the distribution of dots across the surfaces. With the total dot density fixed, significantly larger inter-plane disparities were required for perceptual segregation of the surfaces when the front surface had fewer dots than the back surface compared to when the back surface was the one with fewer dots. We propose that our results reflect an asymmetry in the signal strength of the front and back surfaces due to the assignment of the spaces between the dots to the back surface by disparity interpolation. This hypothesis was supported by the results of two experiments designed to reduce the imbalance in the neuronal response to the two surfaces. We modeled the psychophysical data with a network of inter-neural connections: excitatory within-disparity and inhibitory across disparity, where the spread of disparity was modulated according to figure-ground assignment. These psychophysical and computational findings suggest that stereoscopic transparency depends on both inter-neural interactions of disparity-tuned cells and higher-level processes governing figure ground segregation. Copyright © 2011 Elsevier Ltd. All rights reserved.

  14. Matching and correlation computations in stereoscopic depth perception.

    Science.gov (United States)

    Doi, Takahiro; Tanabe, Seiji; Fujita, Ichiro

    2011-03-02

    A fundamental task of the visual system is to infer depth by using binocular disparity. To encode binocular disparity, the visual cortex performs two distinct computations: one detects matched patterns in paired images (matching computation); the other constructs the cross-correlation between the images (correlation computation). How the two computations are used in stereoscopic perception is unclear. We dissociated their contributions in near/far discrimination by varying the magnitude of the disparity across separate sessions. For small disparity (0.03°), subjects performed at chance level to a binocularly opposite-contrast (anti-correlated) random-dot stereogram (RDS) but improved their performance with the proportion of contrast-matched (correlated) dots. For large disparity (0.48°), the direction of perceived depth reversed with an anti-correlated RDS relative to that for a correlated one. Neither reversed nor normal depth was perceived when anti-correlation was applied to half of the dots. We explain the decision process as a weighted average of the two computations, with the relative weight of the correlation computation increasing with the disparity magnitude. We conclude that matching computation dominates fine depth perception, while both computations contribute to coarser depth perception. Thus, stereoscopic depth perception recruits different computations depending on the disparity magnitude.

  15. Digital stereoscopic cinema: the 21st century

    Science.gov (United States)

    Lipton, Lenny

    2008-02-01

    Over 1000 theaters in more than a dozen countries have been outfitted with digital projectors using the Texas Instruments DLP engine equipped to show field-sequential 3-D movies using the polarized method of image selection. Shuttering eyewear and advanced anaglyph products are also being deployed for image selection. Many studios are in production with stereoscopic films, and some have committed to producing their entire output of animated features in 3-D. This is a time of technology change for the motion picture industry.

  16. Flow Mapping of a Jet in Crossflow with Stereoscopic PIV

    DEFF Research Database (Denmark)

    Meyer, Knud Erik; Özcan, Oktay; Westergaard, C. H.

    2002-01-01

    Stereoscopic Particle Image Velocimetry (PIV) has been used to make a three-dimensional flow mapping of a jet in crossflow. The Reynolds number based on the free stream velocity and the jet diameter was nominally 2400. A jet-to-crossflow velocity ratio of 3.3 was used. Details of the formation...

  17. Visual perception and stereoscopic imaging: an artist's perspective

    Science.gov (United States)

    Mason, Steve

    2015-03-01

    This paper continues my 2014 February IS and T/SPIE Convention exploration into the relationship of stereoscopic vision and consciousness (90141F-1). It was proposed then that by using stereoscopic imaging people may consciously experience, or see, what they are viewing and thereby help make them more aware of the way their brains manage and interpret visual information. Environmental imaging was suggested as a way to accomplish this. This paper is the result of further investigation, research, and follow-up imaging. A show of images, that is a result of this research, allows viewers to experience for themselves the effects of stereoscopy on consciousness. Creating dye-infused aluminum prints while employing ChromaDepth® 3D glasses, I hope to not only raise awareness of visual processing but also explore the differences and similarities between the artist and scientist―art increases right brain spatial consciousness, not only empirical thinking, while furthering the viewer's cognizance of the process of seeing. The artist must abandon preconceptions and expectations, despite what the evidence and experience may indicate in order to see what is happening in his work and to allow it to develop in ways he/she could never anticipate. This process is then revealed to the viewer in a show of work. It is in the experiencing, not just from the thinking, where insight is achieved. Directing the viewer's awareness during the experience using stereoscopic imaging allows for further understanding of the brain's function in the visual process. A cognitive transformation occurs, the preverbal "left/right brain shift," in order for viewers to "see" the space. Using what we know from recent brain research, these images will draw from certain parts of the brain when viewed in two dimensions and different ones when viewed stereoscopically, a shift, if one is looking for it, which is quite noticeable. People who have experienced these images in the context of examining their own

  18. Case study: the introduction of stereoscopic games on the Sony PlayStation 3

    Science.gov (United States)

    Bickerstaff, Ian

    2012-03-01

    A free stereoscopic firmware update on Sony Computer Entertainment's PlayStation® 3 console provides the potential to increase enormously the popularity of stereoscopic 3D in the home. For this to succeed though, a large selection of content has to become available that exploits 3D in the best way possible. In addition to the existing challenges found in creating 3D movies and television programmes, the stereography must compensate for the dynamic and unpredictable environments found in games. Automatically, the software must map the depth range of the scene into the display's comfort zone, while minimising depth compression. This paper presents a range of techniques developed to solve this problem and the challenge of creating twice as many images as the 2D version without excessively compromising the frame rate or image quality. At the time of writing, over 80 stereoscopic PlayStation 3 games have been released and notable titles are used as examples to illustrate how the techniques have been adapted for different game genres. Since the firmware's introduction in 2010, the industry has matured with a large number of developers now producing increasingly sophisticated 3D content. New technologies such as viewer head tracking and head-mounted displays should increase the appeal of 3D in the home still further.

  19. Current status of stereoscopic 3D LCD TV technologies

    Science.gov (United States)

    Choi, Hee-Jin

    2011-06-01

    The year 2010 may be recorded as a first year of successful commercial 3D products. Among them, the 3D LCD TVs are expected to be the major one regarding the sales volume. In this paper, the principle of current stereoscopic 3D LCD TV techniques and the required flat panel display (FPD) technologies for the realization of them are reviewed. [Figure not available: see fulltext.

  20. Computer-enhanced stereoscopic vision in a head-mounted operating binocular

    International Nuclear Information System (INIS)

    Birkfellner, Wolfgang; Figl, Michael; Matula, Christian; Hummel, Johann; Hanel, Rudolf; Imhof, Herwig; Wanschitz, Felix; Wagner, Arne; Watzinger, Franz; Bergmann, Helmar

    2003-01-01

    Based on the Varioscope, a commercially available head-mounted operating binocular, we have developed the Varioscope AR, a see through head-mounted display (HMD) for augmented reality visualization that seamlessly fits into the infrastructure of a surgical navigation system. We have assessed the extent to which stereoscopic visualization improves target localization in computer-aided surgery in a phantom study. In order to quantify the depth perception of a user aiming at a given target, we have designed a phantom simulating typical clinical situations in skull base surgery. Sixteen steel spheres were fixed at the base of a bony skull, and several typical craniotomies were applied. After having taken CT scans, the skull was filled with opaque jelly in order to simulate brain tissue. The positions of the spheres were registered using VISIT, a system for computer-aided surgical navigation. Then attempts were made to locate the steel spheres with a bayonet probe through the craniotomies using VISIT and the Varioscope AR as a stereoscopic display device. Localization of targets 4 mm in diameter using stereoscopic vision and additional visual cues indicating target proximity had a success rate (defined as a first-trial hit rate) of 87.5%. Using monoscopic vision and target proximity indication, the success rate was found to be 66.6%. Omission of visual hints on reaching a target yielded a success rate of 79.2% in the stereo case and 56.25% with monoscopic vision. Time requirements for localizing all 16 targets ranged from 7.5 min (stereo, with proximity cues) to 10 min (mono, without proximity cues). Navigation error is primarily governed by the accuracy of registration in the navigation system, whereas the HMD does not appear to influence localization significantly. We conclude that stereo vision is a valuable tool in augmented reality guided interventions. (note)

  1. Visual fatigue modeling for stereoscopic video shot based on camera motion

    Science.gov (United States)

    Shi, Guozhong; Sang, Xinzhu; Yu, Xunbo; Liu, Yangdong; Liu, Jing

    2014-11-01

    As three-dimensional television (3-DTV) and 3-D movie become popular, the discomfort of visual feeling limits further applications of 3D display technology. The cause of visual discomfort from stereoscopic video conflicts between accommodation and convergence, excessive binocular parallax, fast motion of objects and so on. Here, a novel method for evaluating visual fatigue is demonstrated. Influence factors including spatial structure, motion scale and comfortable zone are analyzed. According to the human visual system (HVS), people only need to converge their eyes to the specific objects for static cameras and background. Relative motion should be considered for different camera conditions determining different factor coefficients and weights. Compared with the traditional visual fatigue prediction model, a novel visual fatigue predicting model is presented. Visual fatigue degree is predicted using multiple linear regression method combining with the subjective evaluation. Consequently, each factor can reflect the characteristics of the scene, and the total visual fatigue score can be indicated according to the proposed algorithm. Compared with conventional algorithms which ignored the status of the camera, our approach exhibits reliable performance in terms of correlation with subjective test results.

  2. Some theoretical aspects of the design of stereoscopic television systems

    International Nuclear Information System (INIS)

    Jones, A.

    1980-03-01

    Several parameters which together specify the performance of a stereoscopic television system which has been demonstrated in reactors are investigated theoretically. These are: (1) the minimum resolvable depth interval in object space, (2) the region of space which can be displayed in three dimensions without causing undue eyestrain to the observer, (3) distortions which may arise in the display. The resulting equations form a basis from which operational stereocameras can be designed and a particular example is given, which also illustrates the relationships between the parameters. It is argued that the extent of the stereo region (parameter (2) above) predicted by previously published work is probably too large for closed circuit television inspection. This arises because the criterion used to determine the maximum tolerable screen parallax is too generous. An alternative, based upon the size of Panum's fusional area (a property of the observer's eye) is proposed. Preliminary experimental support for the proposal is given by measurements of the extent of the stereoscopic region using a number of observers. (author)

  3. An MR-compatible stereoscopic in-room 3D display for MR-guided interventions.

    Science.gov (United States)

    Brunner, Alexander; Groebner, Jens; Umathum, Reiner; Maier, Florian; Semmler, Wolfhard; Bock, Michael

    2014-08-01

    A commercial three-dimensional (3D) monitor was modified for use inside the scanner room to provide stereoscopic real-time visualization during magnetic resonance (MR)-guided interventions, and tested in a catheter-tracking phantom experiment at 1.5 T. Brightness, uniformity, radio frequency (RF) emissions and MR image interferences were measured. Due to modifications, the center luminance of the 3D monitor was reduced by 14%, and the addition of a Faraday shield further reduced the remaining luminance by 31%. RF emissions could be effectively shielded; only a minor signal-to-noise ratio (SNR) decrease of 4.6% was observed during imaging. During the tracking experiment, the 3D orientation of the catheter and vessel structures in the phantom could be visualized stereoscopically.

  4. A system and method for adjusting and presenting stereoscopic content

    DEFF Research Database (Denmark)

    2013-01-01

    on the basis of one or more vision specific parameters (0M, ThetaMuAlphaChi, ThetaMuIotaNu, DeltaTheta) indicating abnormal vision for the user. In this way, presenting stereoscopic content is enabled that is adjusted specifically to the given person. This may e.g. be used for training purposes or for improved...

  5. Stereoscopic PIV and POD applied to the far turbulent axisymmetric jet

    DEFF Research Database (Denmark)

    Wähnström, Maja; George, William K.; Meyer, Knud Erik

    2006-01-01

    here applies stereoscopic PIV to the far field of the same jet in which the mode-2 phenomenon was first noticed. Indeed azimuthal mode-1 is maximal if all three velocity components are considered, so the new findings are confirmed. This work also addresses a number of outstanding issues from all...

  6. Visual discomfort and depth-of-field

    NARCIS (Netherlands)

    O'Hare, L.; Zhang, T.; Nefs, H.T.; Hibbard, P.B.

    2013-01-01

    Visual discomfort has been reported for certain visual stimuli and under particular viewing conditions, such as stereoscopic viewing. In stereoscopic viewing, visual discomfort can be caused by a conflict between accommodation and convergence cues that may specify different distances in depth.

  7. An exploration of the initial effects of stereoscopic displays on optometric parameters

    NARCIS (Netherlands)

    Fortuin, M.F.; Lambooij, M.T.M.; IJsselsteijn, W.A.; Heynderickx, I.E.J.; Edgar, D.F.; Evans, B.J.W.

    2011-01-01

    PURPOSE: To compare the effect on optometric variables of reading text presented in 2-D and 3-D on two types of stereoscopic display. METHODS: This study measured changes in binocular visual acuity, fixation disparity, aligning prism, heterophoria, horizontal fusional reserves, prism facility and

  8. Measurement of mean rotation and strain-rate tensors by using stereoscopic PIV

    DEFF Research Database (Denmark)

    Özcan, Oktay; Meyer, Knud Erik; Larsen, Poul Scheel

    2005-01-01

    A technique is described for measuring the mean velocity gradient (rate-of-displacement) tensor by using a conventional stereoscopic particle image velocimetry (SPIV) system. Planar measurement of the mean vorticity vector, rate-of-rotation and rate-of-strain tensors and the production of turbule...

  9. Quantitative Measurement of Eyestrain on 3D Stereoscopic Display Considering the Eye Foveation Model and Edge Information

    Directory of Open Access Journals (Sweden)

    Hwan Heo

    2014-05-01

    Full Text Available We propose a new method for measuring the degree of eyestrain on 3D stereoscopic displays using a glasses-type of eye tracking device. Our study is novel in the following four ways: first, the circular area where a user’s gaze position exists is defined based on the calculated gaze position and gaze estimation error. Within this circular area, the position where edge strength is maximized can be detected, and we determine this position as the gaze position that has a higher probability of being the correct one. Based on this gaze point, the eye foveation model is defined. Second, we quantitatively evaluate the correlation between the degree of eyestrain and the causal factors of visual fatigue, such as the degree of change of stereoscopic disparity (CSD, stereoscopic disparity (SD, frame cancellation effect (FCE, and edge component (EC of the 3D stereoscopic display using the eye foveation model. Third, by comparing the eyestrain in conventional 3D video and experimental 3D sample video, we analyze the characteristics of eyestrain according to various factors and types of 3D video. Fourth, by comparing the eyestrain with or without the compensation of eye saccades movement in 3D video, we analyze the characteristics of eyestrain according to the types of eye movements in 3D video. Experimental results show that the degree of CSD causes more eyestrain than other factors.

  10. Interactive and Stereoscopic Hybrid 3D Viewer of Radar Data with Gesture Recognition

    Science.gov (United States)

    Goenetxea, Jon; Moreno, Aitor; Unzueta, Luis; Galdós, Andoni; Segura, Álvaro

    This work presents an interactive and stereoscopic 3D viewer of weather information coming from a Doppler radar. The hybrid system shows a GIS model of the regional zone where the radar is located and the corresponding reconstructed 3D volume weather data. To enhance the immersiveness of the navigation, stereoscopic visualization has been added to the viewer, using a polarized glasses based system. The user can interact with the 3D virtual world using a Nintendo Wiimote for navigating through it and a Nintendo Wii Nunchuk for giving commands by means of hand gestures. We also present a dynamic gesture recognition procedure that measures the temporal advance of the performed gesture postures. Experimental results show how dynamic gestures are effectively recognized so that a more natural interaction and immersive navigation in the virtual world is achieved.

  11. Evaluation of stereoscopic video cameras synchronized with the movement of an operator's head on the teleoperation of the actual backhoe shovel

    Science.gov (United States)

    Minamoto, Masahiko; Matsunaga, Katsuya

    1999-05-01

    Operator performance while using a remote controlled backhoe shovel is described for three different stereoscopic viewing conditions: direct view, fixed stereoscopic cameras connected to a helmet mounted display (HMD), and rotating stereo camera connected and slaved to the head orientation of a free moving stereo HMD. Results showed that the head- slaved system provided the best performance.

  12. Distortion of depth perception in virtual environments using stereoscopic displays: quantitative assessment and corrective measures

    Science.gov (United States)

    Kleiber, Michael; Winkelholz, Carsten

    2008-02-01

    The aim of the presented research was to quantify the distortion of depth perception when using stereoscopic displays. The visualization parameters of the used virtual reality system such as perspective, haploscopic separation and width of stereoscopic separation were varied. The experiment was designed to measure distortion in depth perception according to allocentric frames of reference. The results of the experiments indicate that some of the parameters have an antithetic effect which allows to compensate the distortion of depth perception for a range of depths. In contrast to earlier research which reported underestimation of depth perception we found that depth was overestimated when using true projection parameters according to the position of the eyes of the user and display geometry.

  13. The right view from the wrong location: depth perception in stereoscopic multi-user virtual environments.

    Science.gov (United States)

    Pollock, Brice; Burton, Melissa; Kelly, Jonathan W; Gilbert, Stephen; Winer, Eliot

    2012-04-01

    Stereoscopic depth cues improve depth perception and increase immersion within virtual environments (VEs). However, improper display of these cues can distort perceived distances and directions. Consider a multi-user VE, where all users view identical stereoscopic images regardless of physical location. In this scenario, cues are typically customized for one "leader" equipped with a head-tracking device. This user stands at the center of projection (CoP) and all other users ("followers") view the scene from other locations and receive improper depth cues. This paper examines perceived depth distortion when viewing stereoscopic VEs from follower perspectives and the impact of these distortions on collaborative spatial judgments. Pairs of participants made collaborative depth judgments of virtual shapes viewed from the CoP or after displacement forward or backward. Forward and backward displacement caused perceived depth compression and expansion, respectively, with greater compression than expansion. Furthermore, distortion was less than predicted by a ray-intersection model of stereo geometry. Collaboration times were significantly longer when participants stood at different locations compared to the same location, and increased with greater perceived depth discrepancy between the two viewing locations. These findings advance our understanding of spatial distortions in multi-user VEs, and suggest a strategy for reducing distortion.

  14. Integrating multi-view transmission system into MPEG-21 stereoscopic and multi-view DIA (digital item adaptation)

    Science.gov (United States)

    Lee, Seungwon; Park, Ilkwon; Kim, Manbae; Byun, Hyeran

    2006-10-01

    As digital broadcasting technologies have been rapidly progressed, users' expectations for realistic and interactive broadcasting services also have been increased. As one of such services, 3D multi-view broadcasting has received much attention recently. In general, all the view sequences acquired at the server are transmitted to the client. Then, the user can select a part of views or all the views according to display capabilities. However, this kind of system requires high processing power of the server as well as the client, thus posing a difficulty in practical applications. To overcome this problem, a relatively simple method is to transmit only two view-sequences requested by the client in order to deliver a stereoscopic video. In this system, effective communication between the server and the client is one of important aspects. In this paper, we propose an efficient multi-view system that transmits two view-sequences and their depth maps according to user's request. The view selection process is integrated into MPEG-21 DIA (Digital Item Adaptation) so that our system is compatible to MPEG-21 multimedia framework. DIA is generally composed of resource adaptation and descriptor adaptation. It is one of merits that SVA (stereoscopic video adaptation) descriptors defined in DIA standard are used to deliver users' preferences and device capabilities. Furthermore, multi-view descriptions related to multi-view camera and system are newly introduced. The syntax of the descriptions and their elements is represented in XML (eXtensible Markup Language) schema. If the client requests an adapted descriptor (e.g., view numbers) to the server, then the server sends its associated view sequences. Finally, we present a method which can reduce user's visual discomfort that might occur while viewing stereoscopic video. This phenomenon happens when view changes as well as when a stereoscopic image produces excessive disparity caused by a large baseline between two cameras. To

  15. Attentional load modulates responses of human primary visual cortex to invisible stimuli.

    Science.gov (United States)

    Bahrami, Bahador; Lavie, Nilli; Rees, Geraint

    2007-03-20

    Visual neuroscience has long sought to determine the extent to which stimulus-evoked activity in visual cortex depends on attention and awareness. Some influential theories of consciousness maintain that the allocation of attention is restricted to conscious representations [1, 2]. However, in the load theory of attention [3], competition between task-relevant and task-irrelevant stimuli for limited-capacity attention does not depend on conscious perception of the irrelevant stimuli. The critical test is whether the level of attentional load in a relevant task would determine unconscious neural processing of invisible stimuli. Human participants were scanned with high-field fMRI while they performed a foveal task of low or high attentional load. Irrelevant, invisible monocular stimuli were simultaneously presented peripherally and were continuously suppressed by a flashing mask in the other eye [4]. Attentional load in the foveal task strongly modulated retinotopic activity evoked in primary visual cortex (V1) by the invisible stimuli. Contrary to traditional views [1, 2, 5, 6], we found that availability of attentional capacity determines neural representations related to unconscious processing of continuously suppressed stimuli in human primary visual cortex. Spillover of attention to cortical representations of invisible stimuli (under low load) cannot be a sufficient condition for their awareness.

  16. Many-core computing for space-based stereoscopic imaging

    Science.gov (United States)

    McCall, Paul; Torres, Gildo; LeGrand, Keith; Adjouadi, Malek; Liu, Chen; Darling, Jacob; Pernicka, Henry

    The potential benefits of using parallel computing in real-time visual-based satellite proximity operations missions are investigated. Improvements in performance and relative navigation solutions over single thread systems can be achieved through multi- and many-core computing. Stochastic relative orbit determination methods benefit from the higher measurement frequencies, allowing them to more accurately determine the associated statistical properties of the relative orbital elements. More accurate orbit determination can lead to reduced fuel consumption and extended mission capabilities and duration. Inherent to the process of stereoscopic image processing is the difficulty of loading, managing, parsing, and evaluating large amounts of data efficiently, which may result in delays or highly time consuming processes for single (or few) processor systems or platforms. In this research we utilize the Single-Chip Cloud Computer (SCC), a fully programmable 48-core experimental processor, created by Intel Labs as a platform for many-core software research, provided with a high-speed on-chip network for sharing information along with advanced power management technologies and support for message-passing. The results from utilizing the SCC platform for the stereoscopic image processing application are presented in the form of Performance, Power, Energy, and Energy-Delay-Product (EDP) metrics. Also, a comparison between the SCC results and those obtained from executing the same application on a commercial PC are presented, showing the potential benefits of utilizing the SCC in particular, and any many-core platforms in general for real-time processing of visual-based satellite proximity operations missions.

  17. Gaze-independent ERP-BCIs: augmenting performance through location-congruent bimodal stimuli

    Science.gov (United States)

    Thurlings, Marieke E.; Brouwer, Anne-Marie; Van Erp, Jan B. F.; Werkhoven, Peter

    2014-01-01

    Gaze-independent event-related potential (ERP) based brain-computer interfaces (BCIs) yield relatively low BCI performance and traditionally employ unimodal stimuli. Bimodal ERP-BCIs may increase BCI performance due to multisensory integration or summation in the brain. An additional advantage of bimodal BCIs may be that the user can choose which modality or modalities to attend to. We studied bimodal, visual-tactile, gaze-independent BCIs and investigated whether or not ERP components’ tAUCs and subsequent classification accuracies are increased for (1) bimodal vs. unimodal stimuli; (2) location-congruent vs. location-incongruent bimodal stimuli; and (3) attending to both modalities vs. to either one modality. We observed an enhanced bimodal (compared to unimodal) P300 tAUC, which appeared to be positively affected by location-congruency (p = 0.056) and resulted in higher classification accuracies. Attending either to one or to both modalities of the bimodal location-congruent stimuli resulted in differences between ERP components, but not in classification performance. We conclude that location-congruent bimodal stimuli improve ERP-BCIs, and offer the user the possibility to switch the attended modality without losing performance. PMID:25249947

  18. Atomic structure of Fe thin-films on Cu(0 0 1) studied with stereoscopic photography

    International Nuclear Information System (INIS)

    Hattori, Azusa N.; Fujikado, M.; Uchida, T.; Okamoto, S.; Fukumoto, K.; Guo, F.Z.; Matsui, F.; Nakatani, K.; Matsushita, T.; Hattori, K.; Daimon, H.

    2004-01-01

    The complex magnetic properties of Fe films epitaxially grown on Cu(0 0 1) have been discussed in relation to their atomic structure. We have studied the Fe films on Cu(0 0 1) by a new direct method for three-dimensional (3D) atomic structure analysis, so-called 'stereoscopic photography'. The forward-focusing peaks in the photoelectron angular distribution pattern excited by the circularly polarized light rotate around the light axis in either clockwise or counterclockwise direction depending on the light helicity. By using a display-type spherical mirror analyzer for this phenomenon, we can obtain stereoscopic photographs of atomic structure. The photographs revealed that the iron structure changes from bcc to fcc and almost bcc structure with increasing iron film thickness

  19. Optimizing visual comfort for stereoscopic 3D display based on color-plus-depth signals.

    Science.gov (United States)

    Shao, Feng; Jiang, Qiuping; Fu, Randi; Yu, Mei; Jiang, Gangyi

    2016-05-30

    Visual comfort is a long-facing problem in stereoscopic 3D (S3D) display. In this paper, targeting to produce S3D content based on color-plus-depth signals, a general framework for depth mapping to optimize visual comfort for S3D display is proposed. The main motivation of this work is to remap the depth range of color-plus-depth signals to a new depth range that is suitable to comfortable S3D display. Towards this end, we first remap the depth range globally based on the adjusted zero disparity plane, and then present a two-stage global and local depth optimization solution to solve the visual comfort problem. The remapped depth map is used to generate the S3D output. We demonstrate the power of our approach on perceptually uncomfortable and comfortable stereoscopic images.

  20. A foreground object features-based stereoscopic image visual comfort assessment model

    Science.gov (United States)

    Jin, Xin; Jiang, G.; Ying, H.; Yu, M.; Ding, S.; Peng, Z.; Shao, F.

    2014-11-01

    Since stereoscopic images provide observers with both realistic and discomfort viewing experience, it is necessary to investigate the determinants of visual discomfort. By considering that foreground object draws most attention when human observing stereoscopic images. This paper proposes a new foreground object based visual comfort assessment (VCA) metric. In the first place, a suitable segmentation method is applied to disparity map and then the foreground object is ascertained as the one having the biggest average disparity. In the second place, three visual features being average disparity, average width and spatial complexity of foreground object are computed from the perspective of visual attention. Nevertheless, object's width and complexity do not consistently influence the perception of visual comfort in comparison with disparity. In accordance with this psychological phenomenon, we divide the whole images into four categories on the basis of different disparity and width, and exert four different models to more precisely predict its visual comfort in the third place. Experimental results show that the proposed VCA metric outperformance other existing metrics and can achieve a high consistency between objective and subjective visual comfort scores. The Pearson Linear Correlation Coefficient (PLCC) and Spearman Rank Order Correlation Coefficient (SROCC) are over 0.84 and 0.82, respectively.

  1. Surface topography characterization using 3D stereoscopic reconstruction of SEM images

    Science.gov (United States)

    Vedantha Krishna, Amogh; Flys, Olena; Reddy, Vijeth V.; Rosén, B. G.

    2018-06-01

    A major drawback of the optical microscope is its limitation to resolve finer details. Many microscopes have been developed to overcome the limitations set by the diffraction of visible light. The scanning electron microscope (SEM) is one such alternative: it uses electrons for imaging, which have much smaller wavelength than photons. As a result high magnification with superior image resolution can be achieved. However, SEM generates 2D images which provide limited data for surface measurements and analysis. Often many research areas require the knowledge of 3D structures as they contribute to a comprehensive understanding of microstructure by allowing effective measurements and qualitative visualization of the samples under study. For this reason, stereo photogrammetry technique is employed to convert SEM images into 3D measurable data. This paper aims to utilize a stereoscopic reconstruction technique as a reliable method for characterization of surface topography. Reconstructed results from SEM images are compared with coherence scanning interferometer (CSI) results obtained by measuring a roughness reference standard sample. This paper presents a method to select the most robust/consistent surface texture parameters that are insensitive to the uncertainties involved in the reconstruction technique itself. Results from the two-stereoscopic reconstruction algorithms are also documented in this paper.

  2. Optoelectronic stereoscopic device for diagnostics, treatment, and developing of binocular vision

    Science.gov (United States)

    Pautova, Larisa; Elkhov, Victor A.; Ovechkis, Yuri N.

    2003-08-01

    Operation of the device is based on alternative generation of pictures for left and right eyes on the monitor screen. Controller gives pulses on LCG so that shutter for left or right eye opens synchronously with pictures. The device provides frequency of switching more than 100 Hz, and that is why the flickering is absent. Thus, a separate demonstration of images to the left eye or to the right one in turn is obtained for patients being unaware and creates the conditions of binocular perception clsoe to natural ones without any additional separation of vision fields. LC-cell transfer characteristic coodination with time parameters of monitor screen has enabled to improve stereo image quality. Complicated problem of computer stereo images with LC-glasses is so called 'ghosts' - noise images that come to blocked eye. We reduced its influence by adapting stereo images to phosphor and LC-cells characteristics. The device is intended for diagnostics and treatment of stabismus, amblyopia and other binocular and stereoscopic vision impairments, for cultivating, training and developing of stereoscopic vision, for measurements of horizontal and vertical phoria, phusion reserves, the stereovision acuity and some else, for fixing central scotoma borders, as well as suppression scotoma in strabismus too.

  3. Web GIS in practice VII: stereoscopic 3-D solutions for online maps and virtual globes

    Science.gov (United States)

    Boulos, Maged N.K.; Robinson, Larry R.

    2009-01-01

    Because our pupils are about 6.5 cm apart, each eye views a scene from a different angle and sends a unique image to the visual cortex, which then merges the images from both eyes into a single picture. The slight difference between the right and left images allows the brain to properly perceive the 'third dimension' or depth in a scene (stereopsis). However, when a person views a conventional 2-D (two-dimensional) image representation of a 3-D (three-dimensional) scene on a conventional computer screen, each eye receives essentially the same information. Depth in such cases can only be approximately inferred from visual clues in the image, such as perspective, as only one image is offered to both eyes. The goal of stereoscopic 3-D displays is to project a slightly different image into each eye to achieve a much truer and realistic perception of depth, of different scene planes, and of object relief. This paper presents a brief review of a number of stereoscopic 3-D hardware and software solutions for creating and displaying online maps and virtual globes (such as Google Earth) in "true 3D", with costs ranging from almost free to multi-thousand pounds sterling. A practical account is also given of the experience of the USGS BRD UMESC (United States Geological Survey's Biological Resources Division, Upper Midwest Environmental Sciences Center) in setting up a low-cost, full-colour stereoscopic 3-D system.

  4. A novel no-reference objective stereoscopic video quality assessment method based on visual saliency analysis

    Science.gov (United States)

    Yang, Xinyan; Zhao, Wei; Ye, Long; Zhang, Qin

    2017-07-01

    This paper proposes a no-reference objective stereoscopic video quality assessment method with the motivation that making the effect of objective experiments close to that of subjective way. We believe that the image regions with different visual salient degree should not have the same weights when designing an assessment metric. Therefore, we firstly use GBVS algorithm to each frame pairs and separate both the left and right viewing images into the regions with strong, general and week saliency. Besides, local feature information like blockiness, zero-crossing and depth are extracted and combined with a mathematical model to calculate a quality assessment score. Regions with different salient degree are assigned with different weights in the mathematical model. Experiment results demonstrate the superiority of our method compared with the existed state-of-the-art no-reference objective Stereoscopic video quality assessment methods.

  5. Stereoscopically Observing Manipulative Actions.

    Science.gov (United States)

    Ferri, S; Pauwels, K; Rizzolatti, G; Orban, G A

    2016-08-01

    The purpose of this study was to investigate the contribution of stereopsis to the processing of observed manipulative actions. To this end, we first combined the factors "stimulus type" (action, static control, and dynamic control), "stereopsis" (present, absent) and "viewpoint" (frontal, lateral) into a single design. Four sites in premotor, retro-insular (2) and parietal cortex operated specifically when actions were viewed stereoscopically and frontally. A second experiment clarified that the stereo-action-specific regions were driven by actions moving out of the frontoparallel plane, an effect amplified by frontal viewing in premotor cortex. Analysis of single voxels and their discriminatory power showed that the representation of action in the stereo-action-specific areas was more accurate when stereopsis was active. Further analyses showed that the 4 stereo-action-specific sites form a closed network converging onto the premotor node, which connects to parietal and occipitotemporal regions outside the network. Several of the specific sites are known to process vestibular signals, suggesting that the network combines observed actions in peripersonal space with gravitational signals. These findings have wider implications for the function of premotor cortex and the role of stereopsis in human behavior. © The Author 2016. Published by Oxford University Press.

  6. Passive method of eliminating accommodation/convergence disparity in stereoscopic head-mounted displays

    Science.gov (United States)

    Eichenlaub, Jesse B.

    2005-03-01

    The difference in accommodation and convergence distance experienced when viewing stereoscopic displays has long been recognized as a source of visual discomfort. It is especially problematic in head mounted virtual reality and enhanced reality displays, where images must often be displayed across a large depth range or superimposed on real objects. DTI has demonstrated a novel method of creating stereoscopic images in which the focus and fixation distances are closely matched for all parts of the scene from close distances to infinity. The method is passive in the sense that it does not rely on eye tracking, moving parts, variable focus optics, vibrating optics, or feedback loops. The method uses a rapidly changing illumination pattern in combination with a high speed microdisplay to create cones of light that converge at different distances to form the voxels of a high resolution space filling image. A bench model display was built and a series of visual tests were performed in order to demonstrate the concept and investigate both its capabilities and limitations. Results proved conclusively that real optical images were being formed and that observers had to change their focus to read text or see objects at different distances

  7. Toward 3D-IPTV: design and implementation of a stereoscopic and multiple-perspective video streaming system

    Science.gov (United States)

    Petrovic, Goran; Farin, Dirk; de With, Peter H. N.

    2008-02-01

    3D-Video systems allow a user to perceive depth in the viewed scene and to display the scene from arbitrary viewpoints interactively and on-demand. This paper presents a prototype implementation of a 3D-video streaming system using an IP network. The architecture of our streaming system is layered, where each information layer conveys a single coded video signal or coded scene-description data. We demonstrate the benefits of a layered architecture with two examples: (a) stereoscopic video streaming, (b) monoscopic video streaming with remote multiple-perspective rendering. Our implementation experiments confirm that prototyping 3D-video streaming systems is possible with today's software and hardware. Furthermore, our current operational prototype demonstrates that highly heterogeneous clients can coexist in the system, ranging from auto-stereoscopic 3D displays to resource-constrained mobile devices.

  8. Stereoscopic Vascular Models of the Head and Neck: A Computed Tomography Angiography Visualization

    Science.gov (United States)

    Cui, Dongmei; Lynch, James C.; Smith, Andrew D.; Wilson, Timothy D.; Lehman, Michael N.

    2016-01-01

    Computer-assisted 3D models are used in some medical and allied health science schools; however, they are often limited to online use and 2D flat screen-based imaging. Few schools take advantage of 3D stereoscopic learning tools in anatomy education and clinically relevant anatomical variations when teaching anatomy. A new approach to teaching…

  9. Matching methods evaluation framework for stereoscopic breast x-ray images.

    Science.gov (United States)

    Rousson, Johanna; Naudin, Mathieu; Marchessoux, Cédric

    2016-01-01

    Three-dimensional (3-D) imaging has been intensively studied in the past few decades. Depth information is an important added value of 3-D systems over two-dimensional systems. Special focuses were devoted to the development of stereo matching methods for the generation of disparity maps (i.e., depth information within a 3-D scene). Dedicated frameworks were designed to evaluate and rank the performance of different stereo matching methods but never considering x-ray medical images. Yet, 3-D x-ray acquisition systems and 3-D medical displays have already been introduced into the diagnostic market. To access the depth information within x-ray stereoscopic images, computing accurate disparity maps is essential. We aimed at developing a framework dedicated to x-ray stereoscopic breast images used to evaluate and rank several stereo matching methods. A multiresolution pyramid optimization approach was integrated to the framework to increase the accuracy and the efficiency of the stereo matching techniques. Finally, a metric was designed to score the results of the stereo matching compared with the ground truth. Eight methods were evaluated and four of them [locally scaled sum of absolute differences (LSAD), zero mean sum of absolute differences, zero mean sum of squared differences, and locally scaled mean sum of squared differences] appeared to perform equally good with an average error score of 0.04 (0 is the perfect matching). LSAD was selected for generating the disparity maps.

  10. Poster - 48: Clinical assessment of ExacTrac stereoscopic imaging of spine alignment for lung SBRT

    International Nuclear Information System (INIS)

    Sattarivand, Mike; Summers, Clare; Robar, James

    2016-01-01

    Purpose: To evaluate the validity of using spine as a surrogate for tumor positioning with ExacTrac stereoscopic imaging in lung stereotactic body radiation therapy (SBRT). Methods: Using the Novalis ExacTrac x-ray system, 39 lung SBRT patients (182 treatments) were aligned before treatment with 6 degrees (6D) of freedom couch (3 translations, 3 rotations) based on spine matching on stereoscopic images. The couch was shifted to treatment isocenter and pre-treatment CBCT was performed based on a soft tissue match around tumor volume. The CBCT data were used to measure residual errors following ExacTrac alignment. The thresholds for re-aligning the patients based on CBCT were 3mm shift or 3° rotation (in any 6D). In order to evaluate the effect of tumor location on residual errors, correlations between tumor distance from spine and individual residual errors were calculated. Results: Residual errors were up to 0.5±2.4mm. Using 3mm/3° thresholds, 80/182 (44%) of the treatments required re-alignment based on CBCT soft tissue matching following ExacTrac spine alignment. Most mismatches were in sup-inf, ant-post, and roll directions which had larger standard deviations. No correlation was found between tumor distance from spine and individual residual errors. Conclusion: ExacTrac stereoscopic imaging offers a quick pre-treatment patient alignment. However, bone matching based on spine is not reliable for aligning lung SBRT patients who require soft tissue image registration from CBCT. Spine can be a poor surrogate for lung SBRT patient alignment even for proximal tumor volumes.

  11. Poster - 48: Clinical assessment of ExacTrac stereoscopic imaging of spine alignment for lung SBRT

    Energy Technology Data Exchange (ETDEWEB)

    Sattarivand, Mike; Summers, Clare; Robar, James [Nova Scotia Cancer Centre, Nova Scotia Cancer Centre, Nova Scotia Cancer Centre (Canada)

    2016-08-15

    Purpose: To evaluate the validity of using spine as a surrogate for tumor positioning with ExacTrac stereoscopic imaging in lung stereotactic body radiation therapy (SBRT). Methods: Using the Novalis ExacTrac x-ray system, 39 lung SBRT patients (182 treatments) were aligned before treatment with 6 degrees (6D) of freedom couch (3 translations, 3 rotations) based on spine matching on stereoscopic images. The couch was shifted to treatment isocenter and pre-treatment CBCT was performed based on a soft tissue match around tumor volume. The CBCT data were used to measure residual errors following ExacTrac alignment. The thresholds for re-aligning the patients based on CBCT were 3mm shift or 3° rotation (in any 6D). In order to evaluate the effect of tumor location on residual errors, correlations between tumor distance from spine and individual residual errors were calculated. Results: Residual errors were up to 0.5±2.4mm. Using 3mm/3° thresholds, 80/182 (44%) of the treatments required re-alignment based on CBCT soft tissue matching following ExacTrac spine alignment. Most mismatches were in sup-inf, ant-post, and roll directions which had larger standard deviations. No correlation was found between tumor distance from spine and individual residual errors. Conclusion: ExacTrac stereoscopic imaging offers a quick pre-treatment patient alignment. However, bone matching based on spine is not reliable for aligning lung SBRT patients who require soft tissue image registration from CBCT. Spine can be a poor surrogate for lung SBRT patient alignment even for proximal tumor volumes.

  12. The Effect of Stereoscopic ("3D") vs. 2D Presentation on Learning through Video and Film

    Science.gov (United States)

    Price, Aaron; Kasal, E.

    2014-01-01

    Two Eyes, 3D is a NSF-funded research project into the effects of stereoscopy on learning of highly spatial concepts. We report final results on one study of the project which tested the effect of stereoscopic presentation on learning outcomes of two short films about Type 1a supernovae and the morphology of the Milky Way. 986 adults watched either film, randomly distributed between stereoscopic and 2D presentation. They took a pre-test and post-test that included multiple choice and drawing tasks related to the spatial nature of the topics in the film. Orientation of the answering device was also tracked and a spatial cognition pre-test was given to control for prior spatial ability. Data collection took place at the Adler Planetarium's Space Visualization Lab and the project is run through the AAVSO.

  13. The Impact of Stereoscopic Imagery and Motion on Anatomical Structure Recognition and Visual Attention Performance

    Science.gov (United States)

    Remmele, Martin; Schmidt, Elena; Lingenfelder, Melissa; Martens, Andreas

    2018-01-01

    Gross anatomy is located in a three-dimensional space. Visualizing aspects of structures in gross anatomy education should aim to provide information that best resembles their original spatial proportions. Stereoscopic three-dimensional imagery might offer possibilities to implement this aim, though some research has revealed potential impairments…

  14. Broadcast-quality-stereoscopic video in a time-critical entertainment and corporate environment

    Science.gov (United States)

    Gay, Jean-Philippe

    1995-03-01

    `reality present: Peter Gabrial and Cirque du Soleil' is a 12 minute original work directed and produced by Doug Brown, Jean-Philippe Gay & A. Coogan, which showcases creative content applications of commercial stereoscopic video equipment. For production, a complete equipment package including a Steadicam mount was used in support of the Ikegami LK-33 camera. Remote production units were fielded in the time critical, on-stage and off-stage environments of 2 major live concerts: Peter Gabriel's Secret World performance at the San Diego Sports Arena, and Cirque du Soleil's Saltimbanco performance in Chicago. Twin 60 Hz video channels were captured on Beta SP for maximum post production flexibility. Digital post production and field sequential mastering were effected in D-2 format at studio facilities in Los Angeles. The program was world premiered to a large public at the World of Music, Arts and Dance festivals in Los Angeles and San Francisco, in late 1993. It was presented to the artists in Los Angeles, Montreal and Washington D.C. Additional presentations have been made using a broad range of commercial and experimental stereoscopic video equipment, including projection systems, LCD and passive eyewear, and digital signal processors. Technical packages for live presentation have been fielded on site and off, through to the present.

  15. A 3-D mixed-reality system for stereoscopic visualization of medical dataset.

    Science.gov (United States)

    Ferrari, Vincenzo; Megali, Giuseppe; Troia, Elena; Pietrabissa, Andrea; Mosca, Franco

    2009-11-01

    We developed a simple, light, and cheap 3-D visualization device based on mixed reality that can be used by physicians to see preoperative radiological exams in a natural way. The system allows the user to see stereoscopic "augmented images," which are created by mixing 3-D virtual models of anatomies obtained by processing preoperative volumetric radiological images (computed tomography or MRI) with real patient live images, grabbed by means of cameras. The interface of the system consists of a head-mounted display equipped with two high-definition cameras. Cameras are mounted in correspondence of the user's eyes and allow one to grab live images of the patient with the same point of view of the user. The system does not use any external tracker to detect movements of the user or the patient. The movements of the user's head and the alignment of virtual patient with the real one are done using machine vision methods applied on pairs of live images. Experimental results, concerning frame rate and alignment precision between virtual and real patient, demonstrate that machine vision methods used for localization are appropriate for the specific application and that systems based on stereoscopic mixed reality are feasible and can be proficiently adopted in clinical practice.

  16. Stereoscopic neuroanatomy lectures using a three-dimensional virtual reality environment.

    Science.gov (United States)

    Kockro, Ralf A; Amaxopoulou, Christina; Killeen, Tim; Wagner, Wolfgang; Reisch, Robert; Schwandt, Eike; Gutenberg, Angelika; Giese, Alf; Stofft, Eckart; Stadie, Axel T

    2015-09-01

    Three-dimensional (3D) computer graphics are increasingly used to supplement the teaching of anatomy. While most systems consist of a program which produces 3D renderings on a workstation with a standard screen, the Dextrobeam virtual reality VR environment allows the presentation of spatial neuroanatomical models to larger groups of students through a stereoscopic projection system. Second-year medical students (n=169) were randomly allocated to receive a standardised pre-recorded audio lecture detailing the anatomy of the third ventricle accompanied by either a two-dimensional (2D) PowerPoint presentation (n=80) or a 3D animated tour of the third ventricle with the DextroBeam. Students completed a 10-question multiple-choice exam based on the content learned and a subjective evaluation of the teaching method immediately after the lecture. Students in the 2D group achieved a mean score of 5.19 (±2.12) compared to 5.45 (±2.16) in the 3D group, with the results in the 3D group statistically non-inferior to those of the 2D group (p<0.0001). The students rated the 3D method superior to 2D teaching in four domains (spatial understanding, application in future anatomy classes, effectiveness, enjoyableness) (p<0.01). Stereoscopically enhanced 3D lectures are valid methods of imparting neuroanatomical knowledge and are well received by students. More research is required to define and develop the role of large-group VR systems in modern neuroanatomy curricula. Copyright © 2015 Elsevier GmbH. All rights reserved.

  17. A comparison of cup-to-disc ratio estimates by fundus biomicroscopy and stereoscopic optic disc photography in the Tema Eye Survey.

    Science.gov (United States)

    Mwanza, J C; Grover, D S; Budenz, D L; Herndon, L W; Nolan, W; Whiteside-de Vos, J; Hay-Smith, G; Bandi, J R; Bhansali, K A; Forbes, L A; Feuer, W J; Barton, K

    2017-08-01

    PurposeTo determine if there are systematic differences in cup-to-disc ratio (CDR) grading using fundus biomicroscopy compared to stereoscopic disc photograph reading.MethodsThe vertical cup-to-disc ratio (VCDR) and horizontal cup-to-disc ratio (HCDR) of 2200 eyes (testing set) were graded by glaucoma subspecialists through fundus biomicroscopy and by a reading center using stereoscopic disc photos. For validation, the glaucoma experts also estimated VCDR and HCDR using stereoscopic disc photos in a subset of 505 eyes that they had assessed biomicroscopically. Agreement between grading methods was assessed with Bland-Altman plots.ResultsIn both sets, photo reading tended to yield small CDRs marginally larger, but read large CDRs marginally smaller than fundus biomicroscopy. The mean differences in VCDR and HCDR were 0.006±0.18 and 0.05±0.18 (testing set), and -0.053±0.23 and -0.028±0.21 (validation set), respectively. The limits of agreement were ~0.4, which is twice as large as the cutoff of clinically significant CDR difference between methods. CDR estimates differed by 0.2 or more in 33.8-48.7% between methods.ConclusionsThe differences in CDR estimates between fundus biomicroscopy and stereoscopic optic disc photo reading showed a wide variation, and reached clinically significance threshold in a large proportion of patients, suggesting a poor agreement. Thus, glaucoma should be monitored by comparing baseline and subsequent CDR estimates using the same method rather than comparing photographs to fundus biomicroscopy.

  18. Generalization of the disruptive effects of alternative stimuli when combined with target stimuli in extinction.

    Science.gov (United States)

    Podlesnik, Christopher A; Miranda-Dukoski, Ludmila; Jonas Chan, C K; Bland, Vikki J; Bai, John Y H

    2017-09-01

    Differential-reinforcement treatments reduce target problem behavior in the short term but at the expense of making it more persistent long term. Basic and translational research based on behavioral momentum theory suggests that combining features of stimuli governing an alternative response with the stimuli governing target responding could make target responding less persistent. However, changes to the alternative stimulus context when combining alternative and target stimuli could diminish the effectiveness of the alternative stimulus in reducing target responding. In an animal model with pigeons, the present study reinforced responding in the presence of target and alternative stimuli. When combining the alternative and target stimuli during extinction, we altered the alternative stimulus through changes in line orientation. We found that (1) combining alternative and target stimuli in extinction more effectively decreased target responding than presenting the target stimulus on its own; (2) combining these stimuli was more effective in decreasing target responding trained with lower reinforcement rates; and (3) changing the alternative stimulus reduced its effectiveness when it was combined with the target stimulus. Therefore, changing alternative stimuli (e.g., therapist, clinical setting) during behavioral treatments that combine alternative and target stimuli could reduce the effectiveness of those treatments in disrupting problem behavior. © 2017 Society for the Experimental Analysis of Behavior.

  19. 3D pressure imaging of an aircraft propeller blade-tip flow by phase-locked stereoscopic PIV

    NARCIS (Netherlands)

    Ragni, D.; Van Oudheusden, B.W.; Scarano, F.

    2011-01-01

    The flow field at the tip region of a scaled DHC Beaver aircraft propeller, running at transonic speed, has been investigated by means of a multi-plane stereoscopic particle image velocimetry setup. Velocity fields, phase-locked with the blade rotational motion, are acquired across several planes

  20. Employing WebGL to develop interactive stereoscopic 3D content for use in biomedical visualization

    Science.gov (United States)

    Johnston, Semay; Renambot, Luc; Sauter, Daniel

    2013-03-01

    Web Graphics Library (WebGL), the forthcoming web standard for rendering native 3D graphics in a browser, represents an important addition to the biomedical visualization toolset. It is projected to become a mainstream method of delivering 3D online content due to shrinking support for third-party plug-ins. Additionally, it provides a virtual reality (VR) experience to web users accommodated by the growing availability of stereoscopic displays (3D TV, desktop, and mobile). WebGL's value in biomedical visualization has been demonstrated by applications for interactive anatomical models, chemical and molecular visualization, and web-based volume rendering. However, a lack of instructional literature specific to the field prevents many from utilizing this technology. This project defines a WebGL design methodology for a target audience of biomedical artists with a basic understanding of web languages and 3D graphics. The methodology was informed by the development of an interactive web application depicting the anatomy and various pathologies of the human eye. The application supports several modes of stereoscopic displays for a better understanding of 3D anatomical structures.

  1. Calculation of 3D Coordinates of a Point on the Basis of a Stereoscopic System

    Science.gov (United States)

    Mussabayev, R. R.; Kalimoldayev, M. N.; Amirgaliyev, Ye. N.; Tairova, A. T.; Mussabayev, T. R.

    2018-05-01

    The solution of three-dimensional (3D) coordinate calculation task for a material point is considered. Two flat images (a stereopair) which correspond to the left and to the right viewpoints of a 3D scene are used for this purpose. The stereopair is obtained using two cameras with parallel optical axes. The analytical formulas for calculating 3D coordinates of a material point in the scene were obtained on the basis of analysis of the stereoscopic system optical and geometrical schemes. The detailed presentation of the algorithmic and hardware realization of the given method was discussed with the the practical. The practical module was recommended for the determination of the optical system unknown parameters. The series of experimental investigations were conducted for verification of theoretical results. During these experiments the minor inaccuracies were occurred by space distortions in the optical system and by it discrecity. While using the high quality stereoscopic system, the existing calculation inaccuracy enables to apply the given method for the wide range of practical tasks.

  2. Figure and ground in the visual cortex: v2 combines stereoscopic cues with gestalt rules.

    Science.gov (United States)

    Qiu, Fangtu T; von der Heydt, Rüdiger

    2005-07-07

    Figure-ground organization is a process by which the visual system identifies some image regions as foreground and others as background, inferring 3D layout from 2D displays. A recent study reported that edge responses of neurons in area V2 are selective for side-of-figure, suggesting that figure-ground organization is encoded in the contour signals (border ownership coding). Here, we show that area V2 combines two strategies of computation, one that exploits binocular stereoscopic information for the definition of local depth order, and another that exploits the global configuration of contours (Gestalt factors). These are combined in single neurons so that the "near" side of the preferred 3D edge generally coincides with the preferred side-of-figure in 2D displays. Thus, area V2 represents the borders of 2D figures as edges of surfaces, as if the figures were objects in 3D space. Even in 3D displays, Gestalt factors influence the responses and can enhance or null the stereoscopic depth information.

  3. Stereoscopic Feature Tracking System for Retrieving Velocity of Surface Waters

    Science.gov (United States)

    Zuniga Zamalloa, C. C.; Landry, B. J.

    2017-12-01

    The present work is concerned with the surface velocity retrieval of flows using a stereoscopic setup and finding the correspondence in the images via feature tracking (FT). The feature tracking provides a key benefit of substantially reducing the level of user input. In contrast to other commonly used methods (e.g., normalized cross-correlation), FT does not require the user to prescribe interrogation window sizes and removes the need for masking when specularities are present. The results of the current FT methodology are comparable to those obtained via Large Scale Particle Image Velocimetry while requiring little to no user input which allowed for rapid, automated processing of imagery.

  4. Recent Advances in Stimuli-Responsive Release Function Drug Delivery Systems for Tumor Treatment

    Directory of Open Access Journals (Sweden)

    Chendi Ding

    2016-12-01

    Full Text Available Benefiting from the development of nanotechnology, drug delivery systems (DDSs with stimuli-responsive controlled release function show great potential in clinical anti-tumor applications. By using a DDS, the harsh side effects of traditional anti-cancer drug treatments and damage to normal tissues and organs can be avoided to the greatest extent. An ideal DDS must firstly meet bio-safety standards and secondarily the efficiency-related demands of a large drug payload and controlled release function. This review highlights recent research progress on DDSs with stimuli-responsive characteristics. The first section briefly reviews the nanoscale scaffolds of DDSs, including mesoporous nanoparticles, polymers, metal-organic frameworks (MOFs, quantum dots (QDs and carbon nanotubes (CNTs. The second section presents the main types of stimuli-responsive mechanisms and classifies these into two categories: intrinsic (pH, redox state, biomolecules and extrinsic (temperature, light irradiation, magnetic field and ultrasound ones. Clinical applications of DDS, future challenges and perspectives are also mentioned.

  5. Dynamic Stimuli And Active Processing In Human Visual Perception

    Science.gov (United States)

    Haber, Ralph N.

    1990-03-01

    Theories of visual perception traditionally have considered a static retinal image to be the starting point for processing; and has considered processing both to be passive and a literal translation of that frozen, two dimensional, pictorial image. This paper considers five problem areas in the analysis of human visually guided locomotion, in which the traditional approach is contrasted to newer ones that utilize dynamic definitions of stimulation, and an active perceiver: (1) differentiation between object motion and self motion, and among the various kinds of self motion (e.g., eyes only, head only, whole body, and their combinations); (2) the sources and contents of visual information that guide movement; (3) the acquisition and performance of perceptual motor skills; (4) the nature of spatial representations, percepts, and the perceived layout of space; and (5) and why the retinal image is a poor starting point for perceptual processing. These newer approaches argue that stimuli must be considered as dynamic: humans process the systematic changes in patterned light when objects move and when they themselves move. Furthermore, the processing of visual stimuli must be active and interactive, so that perceivers can construct panoramic and stable percepts from an interaction of stimulus information and expectancies of what is contained in the visual environment. These developments all suggest a very different approach to the computational analyses of object location and identification, and of the visual guidance of locomotion.

  6. Perceiving, imaging, and preferring physiognomic stimuli.

    Science.gov (United States)

    Lindauer, M S

    1986-01-01

    Physiognomic color responses in perception, imagery, and affect were investigated. Maluma and taketa, nonsense stimuli defined by many investigators as physiognomic, were utilized as prototypical physiognomic stimuli, along with eight other stimuli of various sorts. In Experiment 1, 22 subjects matched the colors of the stimuli; in Experiment 2, 27 subjects reported their imagery to the stimuli; and in Experiment 3, 16 subjects gave their color preferences for the stimuli. The Munsell sets of colors were employed throughout. Significant differences between the physiognomic and other stimuli were found on the brightness and saturation of color matches, images, and preferences. Other differences (e.g., the latency of color images) were also present. Distinctions were also noted between the two physiognomic stimuli. These results support the priority of innate and perceptual processes in physiognomy over those of learning and memory, although some ambiguities still remain.

  7. Study of high-definition and stereoscopic head-aimed vision for improved teleoperation of an unmanned ground vehicle

    Science.gov (United States)

    Tyczka, Dale R.; Wright, Robert; Janiszewski, Brian; Chatten, Martha Jane; Bowen, Thomas A.; Skibba, Brian

    2012-06-01

    Nearly all explosive ordnance disposal robots in use today employ monoscopic standard-definition video cameras to relay live imagery from the robot to the operator. With this approach, operators must rely on shadows and other monoscopic depth cues in order to judge distances and object depths. Alternatively, they can contact an object with the robot's manipulator to determine its position, but that approach carries with it the risk of detonation from unintentionally disturbing the target or nearby objects. We recently completed a study in which high-definition (HD) and stereoscopic video cameras were used in addition to conventional standard-definition (SD) cameras in order to determine if higher resolutions and/or stereoscopic depth cues improve operators' overall performance of various unmanned ground vehicle (UGV) tasks. We also studied the effect that the different vision modes had on operator comfort. A total of six different head-aimed vision modes were used including normal-separation HD stereo, SD stereo, "micro" (reduced separation) SD stereo, HD mono, and SD mono (two types). In general, the study results support the expectation that higher resolution and stereoscopic vision aid UGV teleoperation, but the degree of improvement was found to depend on the specific task being performed; certain tasks derived notably more benefit from improved depth perception than others. This effort was sponsored by the Joint Ground Robotics Enterprise under Robotics Technology Consortium Agreement #69-200902 T01. Technical management was provided by the U.S. Air Force Research Laboratory's Robotics Research and Development Group at Tyndall AFB, Florida.

  8. Measurement of rotation and strain-rate tensors by using stereoscopic PIV

    DEFF Research Database (Denmark)

    Özcan, O.; Meyer, Knud Erik; Larsen, Poul Scheel

    2004-01-01

    A simple technique is described for measuring the mean rate-of-displacement (velocity gradient) tensor in a plane by using a conventional stereoscopic PIV system. The technique involves taking PIV data in two or three closely-spaced parallel planes at different times. All components of the mean...... are presented to show the applicability of the proposed technique. The PIV cameras and light sheet optics shown in Fig. 1a are mounted on the same traverse mechanism in order to displace the measurement plane accurately. Data obtained in constant-y and -z planes are presented. Fig. 1b shows a contour plot...

  9. Stimuli-Responsive Polymeric Nanoparticles.

    Science.gov (United States)

    Liu, Xiaolin; Yang, Ying; Urban, Marek W

    2017-07-01

    There is increasing evidence that stimuli-responsive nanomaterials have become significantly critical components of modern materials design and technological developments. Recent advances in synthesis and fabrication of stimuli-responsive polymeric nanoparticles with built-in stimuli-responsive components (Part A) and surface modifications of functional nanoparticles that facilitate responsiveness (Part B) are outlined here. The synthesis and construction of stimuli-responsive spherical, core-shell, concentric, hollow, Janus, gibbous/inverse gibbous, and cocklebur morphologies are discussed in Part A, with the focus on shape, color, or size changes resulting from external stimuli. Although inorganic/metallic nanoparticles exhibit many useful properties, including thermal or electrical conductivity, catalytic activity, or magnetic properties, their assemblies and formation of higher order constructs are often enhanced by surface modifications. Section B focuses on selected surface reactions that lead to responsiveness achieved by decorating nanoparticles with stimuli-responsive polymers. Although grafting-to and grafting-from dominate these synthetic efforts, there are opportunities for developing novel synthetic approaches facilitating controllable recognition, signaling, or sequential responses. Many nanotechnologies utilize a combination of organic and inorganic phases to produce ceramic or metallic nanoparticles. One can envision the development of new properties by combining inorganic (metals, metal oxides) and organic (polymer) phases into one nanoparticle designated as "ceramers" (inorganics) and "metamers" (metallic). © 2017 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim.

  10. Organizational Learning Goes Virtual?: A Study of Employees' Learning Achievement in Stereoscopic 3D Virtual Reality

    Science.gov (United States)

    Lau, Kung Wong

    2015-01-01

    Purpose: This study aims to deepen understanding of the use of stereoscopic 3D technology (stereo3D) in facilitating organizational learning. The emergence of advanced virtual technologies, in particular to the stereo3D virtual reality, has fundamentally changed the ways in which organizations train their employees. However, in academic or…

  11. Comparing Short- and Long-Term Learning Effects between Stereoscopic and Two-Dimensional Film at a Planetarium

    Science.gov (United States)

    Price, C. Aaron; Lee, Hee-Sun; Subbarao, Mark; Kasal, Evan; Aguileara, Julieta

    2015-01-01

    Science centers such as museums and planetariums have used stereoscopic ("three-dimensional") films to draw interest from and educate their visitors for decades. Despite the fact that most adults who are finished with their formal education get their science knowledge from such free-choice learning settings very little is known about the…

  12. Valuation of Go Stimuli or Devaluation of No-Go Stimuli? Evidence of an Increased Preference for Attended Go Stimuli Following a Go/No-Go Task.

    Science.gov (United States)

    Inoue, Kazuya; Sato, Nobuya

    2017-01-01

    Attentional inhibition that occurs during discrimination tasks leads to the negative evaluation of distractor stimuli. This phenomenon, known as the distractor devaluation effect also occurs when go/no-go tasks require response inhibition. However, it remains unclear whether there are interactions between attention and response controls when the distractor devaluation effect occurs. The aims of this study were to investigate whether attention to stimuli in the go/no-go task plays a facilitative role in distractor devaluation through response inhibition, and to clarify whether this effect reflects a decreased preference for no-go stimuli. Participants evaluated the preference for pictures before and after a go/no-go task. In Experiments 1 and 2, they made a go or no-go response depending on the category of pictures displayed (gummy candies or rice crackers), whereas in Experiment 3 they did on the basis digit category, even or odd numbers, superimposed on such pictures. Experiments 1 and 2 demonstrated that the pictures presented as no-go stimuli in the preceding go/no-go task were evaluated as less positive than the pictures presented as go stimuli. This devaluation effect reflected an increased preference for the go stimuli but not a decreased preference for the no-go stimuli. Experiment 3 indicated that response inhibition did not affect the preference for the pictures that had not received attention in a preceding go/no-go task. These results suggest that although attention plays an important role in differential ratings for go and no-go stimuli, such differences, in fact, reflect the valuation of go stimuli.

  13. Potential hazards of viewing 3-D stereoscopic television, cinema and computer games: a review.

    Science.gov (United States)

    Howarth, Peter A

    2011-03-01

    The visual stimulus provided by a 3-D stereoscopic display differs from that of the real world because the image provided to each eye is produced on a flat surface. The distance from the screen to the eye remains fixed, providing a single focal distance, but the introduction of disparity between the images allows objects to be located geometrically in front of, or behind, the screen. Unlike in the real world, the stimulus to accommodation and the stimulus to convergence do not match. Although this mismatch is used positively in some forms of Orthoptic treatment, a number of authors have suggested that it could negatively lead to the development of asthenopic symptoms. From knowledge of the zone of clear, comfortable, single binocular vision one can predict that, for people with normal binocular vision, adverse symptoms will not be present if the discrepancy is small, but are likely if it is large, and that what constitutes 'large' and 'small' are idiosyncratic to the individual. The accommodation-convergence mismatch is not, however, the only difference between the natural and the artificial stimuli. In the former case, an object located in front of, or behind, a fixated object will not only be perceived as double if the images fall outside Panum's fusional areas, but it will also be defocused and blurred. In the latter case, however, it is usual for the producers of cinema, TV or computer game content to provide an image that is in focus over the whole of the display, and as a consequence diplopic images will be sharply in focus. The size of Panum's fusional area is spatial frequency-dependent, and because of this the high spatial frequencies present in the diplopic 3-D image will provide a different stimulus to the fusion system from that found naturally. © 2011 The College of Optometrists.

  14. Stereoscopic Planar Laser-Induced Fluorescence Imaging at 500 kHz

    Science.gov (United States)

    Medford, Taylor L.; Danehy, Paul M.; Jones, Stephen B.; Jiang, N.; Webster, M.; Lempert, Walter; Miller, J.; Meyer, T.

    2011-01-01

    A new measurement technique for obtaining time- and spatially-resolved image sequences in hypersonic flows is developed. Nitric-oxide planar laser-induced fluorescence (NO PLIF) has previously been used to investigate transition from laminar to turbulent flow in hypersonic boundary layers using both planar and volumetric imaging capabilities. Low flow rates of NO were typically seeded into the flow, minimally perturbing the flow. The volumetric imaging was performed at a measurement rate of 10 Hz using a thick planar laser sheet that excited NO fluorescence. The fluorescence was captured by a pair of cameras having slightly different views of the flow. Subsequent stereoscopic reconstruction of these images allowed the three-dimensional flow structures to be viewed. In the current paper, this approach has been extended to 50,000 times higher repetition rates. A laser operating at 500 kHz excites the seeded NO molecules, and a camera, synchronized with the laser and fitted with a beam-splitting assembly, acquires two separate images of the flow. The resulting stereoscopic images provide three-dimensional flow visualizations at 500 kHz for the first time. The 200 ns exposure time in each frame is fast enough to freeze the flow while the 500 kHz repetition rate is fast enough to time-resolve changes in the flow being studied. This method is applied to visualize the evolving hypersonic flow structures that propagate downstream of a discrete protuberance attached to a flat plate. The technique was demonstrated in the NASA Langley Research Center s 31-Inch Mach 10 Air Tunnel facility. Different tunnel Reynolds number conditions, NO flow rates and two different cylindrical protuberance heights were investigated. The location of the onset of flow unsteadiness, an indicator of transition, was observed to move downstream during the tunnel runs, coinciding with an increase in the model temperature.

  15. Disparity modifications and the emotional effects of stereoscopic images

    Science.gov (United States)

    Kawai, Takashi; Atsuta, Daiki; Tomiyama, Yuya; Kim, Sanghyun; Morikawa, Hiroyuki; Mitsuya, Reiko; Häkkinen, Jukka

    2014-03-01

    This paper describes a study that focuses on disparity changes in emotional scenes of stereoscopic (3D) images, in which an examination of the effects on pleasant and arousal was carried out by adding binocular disparity to 2D images that evoke specific emotions, and applying disparity modification based on the disparity analysis of famous 3D movies. From the results of the experiment, for pleasant, a significant difference was found only for the main effect of the emotions. On the other hand, for arousal, there was a trend of increasing the evaluation values in the order 2D condition, 3D condition and 3D condition applied the disparity modification for happiness, surprise, and fear. This suggests the possibility that binocular disparity and the modification affect arousal.

  16. Effect of Size Change and Brightness Change of Visual Stimuli on Loudness Perception and Pitch Perception of Auditory Stimuli

    Directory of Open Access Journals (Sweden)

    Syouya Tanabe

    2011-10-01

    Full Text Available People obtain a lot of information from visual and auditory sensation on daily life. Regarding the effect of visual stimuli on perception of auditory stimuli, studies of phonological perception and sound localization have been made in great numbers. This study examined the effect of visual stimuli on perception in loudness and pitch of auditory stimuli. We used the image of figures whose size or brightness was changed as visual stimuli, and the sound of pure tone whose loudness or pitch was changed as auditory stimuli. Those visual and auditory stimuli were combined independently to make four types of audio-visual multisensory stimuli for psychophysical experiments. In the experiments, participants judged change in loudness or pitch of auditory stimuli, while they judged the direction of size change or the kind of a presented figure in visual stimuli. Therefore they cannot neglect visual stimuli while they judged auditory stimuli. As a result, perception in loudness and pitch were promoted significantly around their difference limen, when the image was getting bigger or brighter, compared with the case in which the image had no changes. This indicates that perception in loudness and pitch were affected by change in size and brightness of visual stimuli.

  17. The Influence of Manifest Strabismus and Stereoscopic Vision on Non-Verbal Abilities of Visually Impaired Children

    Science.gov (United States)

    Gligorovic, Milica; Vucinic, Vesna; Eskirovic, Branka; Jablan, Branka

    2011-01-01

    This research was conducted in order to examine the influence of manifest strabismus and stereoscopic vision on non-verbal abilities of visually impaired children aged between 7 and 15. The sample included 55 visually impaired children from the 1st to the 6th grade of elementary schools for visually impaired children in Belgrade. RANDOT stereotest…

  18. Head-coupled remote stereoscopic camera system for telepresence applications

    Science.gov (United States)

    Bolas, Mark T.; Fisher, Scott S.

    1990-09-01

    The Virtual Environment Workstation Project (VIEW) at NASA's Ames Research Center has developed a remotely controlled stereoscopic camera system that can be used for telepresence research and as a tool to develop and evaluate configurations for head-coupled visual systems associated with space station telerobots and remote manipulation robotic arms. The prototype camera system consists of two lightweight CCD video cameras mounted on a computer controlled platform that provides real-time pan, tilt, and roll control of the camera system in coordination with head position transmitted from the user. This paper provides an overall system description focused on the design and implementation of the camera and platform hardware configuration and the development of control software. Results of preliminary performance evaluations are reported with emphasis on engineering and mechanical design issues and discussion of related psychophysiological effects and objectives.

  19. Emotional stimuli and motor conversion disorder

    NARCIS (Netherlands)

    Voon, V.; Brezing, C.; Gallea, C.; Ameli, R.; Roelofs, K.; LaFrance, W.C.; Hallett, M.

    2010-01-01

    Conversion disorder is characterized by neurological signs and symptoms related to an underlying psychological issue. Amygdala activity to affective stimuli is well characterized in healthy volunteers with greater amygdala activity to both negative and positive stimuli relative to neutral stimuli,

  20. Assessment of stereoscopic optic disc images using an autostereoscopic screen – experimental study

    Directory of Open Access Journals (Sweden)

    Vaideanu Daniella

    2008-07-01

    Full Text Available Abstract Background Stereoscopic assessment of the optic disc morphology is an important part of the care of patients with glaucoma. The aim of this study was to assess stereoviewing of stereoscopic optic disc images using an example of the new technology of autostereoscopic screens compared to the liquid shutter goggles. Methods Independent assessment of glaucomatous disc characteristics and measurement of optic disc and cup parameters whilst using either an autostereoscopic screen or liquid crystal shutter goggles synchronized with a view switching display. The main outcome measures were inter-modality agreements between the two used modalities as evaluated by the weighted kappa test and Bland Altman plots. Results Inter-modality agreement for measuring optic disc parameters was good [Average kappa coefficient for vertical Cup/Disc ratio was 0.78 (95% CI 0.62–0.91 and 0.81 (95% CI 0.6–0.92 for observer 1 and 2 respectively]. Agreement between modalities for assessing optic disc characteristics for glaucoma on a five-point scale was very good with a kappa value of 0.97. Conclusion This study compared two different methods of stereo viewing. The results of assessment of the different optic disc and cup parameters were comparable using an example of the newly developing autostereoscopic display technologies as compared to the shutter goggles system used. The Inter-modality agreement was high. This new technology carries potential clinical usability benefits in different areas of ophthalmic practice.

  1. Subjective evaluation of two stereoscopic imaging systems exploiting visual attention to improve 3D quality of experience

    Science.gov (United States)

    Hanhart, Philippe; Ebrahimi, Touradj

    2014-03-01

    Crosstalk and vergence-accommodation rivalry negatively impact the quality of experience (QoE) provided by stereoscopic displays. However, exploiting visual attention and adapting the 3D rendering process on the fly can reduce these drawbacks. In this paper, we propose and evaluate two different approaches that exploit visual attention to improve 3D QoE on stereoscopic displays: an offline system, which uses a saliency map to predict gaze position, and an online system, which uses a remote eye tracking system to measure real time gaze positions. The gaze points were used in conjunction with the disparity map to extract the disparity of the object-of-interest. Horizontal image translation was performed to bring the fixated object on the screen plane. The user preference between standard 3D mode and the two proposed systems was evaluated through a subjective evaluation. Results show that exploiting visual attention significantly improves image quality and visual comfort, with a slight advantage for real time gaze determination. Depth quality is also improved, but the difference is not significant.

  2. Emotional Stimuli and Motor Conversion Disorder

    Science.gov (United States)

    Voon, Valerie; Brezing, Christina; Gallea, Cecile; Ameli, Rezvan; Roelofs, Karin; LaFrance, W. Curt, Jr.; Hallett, Mark

    2010-01-01

    Conversion disorder is characterized by neurological signs and symptoms related to an underlying psychological issue. Amygdala activity to affective stimuli is well characterized in healthy volunteers with greater amygdala activity to both negative and positive stimuli relative to neutral stimuli, and greater activity to negative relative to…

  3. Evaluation of the Performance of Vortex Generators on the DU 91-W2-250 Profile using Stereoscopic PIV

    DEFF Research Database (Denmark)

    Velte, Clara Marika; Hansen, Martin Otto Laver; Meyer, Knud Erik

    2009-01-01

    Stereoscopic PIV measurements investigating the effect of Vortex Generators on the lift force near stall and on glide ratio at best aerodynamic performance have been carried out in the LM Glasfiber wind tunnel on a DU 91-W2-250 profile. Measurements at two Reynolds numbers were analyzed; Re=0...

  4. Evaluation of the Performance of Vortex Generators on the DU 91-W2-250 Profile using Stereoscopic PIV

    DEFF Research Database (Denmark)

    Velte, Clara Marika; Hansen, Martin Otto Laver; Meyer, Knud Erik

    2008-01-01

    Stereoscopic PIV measurements investigating the effect of Vortex Generators on the lift force near stall and on glide ratio at best aerodynamic performance have been carried out in the LM Glasfiber wind tunnel on a DU 91-W2-250 profile. Measurements at two Reynolds numbers were analyzed; Re=0...

  5. Dynamic stereoscopic selective visual attention (dssva): integrating motion and shape with depth in video segmentation

    OpenAIRE

    López Bonal, María Teresa; Fernández Caballero, Antonio; Saiz Valverde, Sergio

    2008-01-01

    Depth inclusion as an important parameter for dynamic selective visual attention is presented in this article. The model introduced in this paper is based on two previously developed models, dynamic selective visual attention and visual stereoscopy, giving rise to the so-called dynamic stereoscopic selective visual attention method. The three models are based on the accumulative computation problem-solving method. This paper shows how software reusability enables enhancing results in vision r...

  6. Stereoscopic augmented reality with pseudo-realistic global illumination effects

    Science.gov (United States)

    de Sorbier, Francois; Saito, Hideo

    2014-03-01

    Recently, augmented reality has become very popular and has appeared in our daily life with gaming, guiding systems or mobile phone applications. However, inserting object in such a way their appearance seems natural is still an issue, especially in an unknown environment. This paper presents a framework that demonstrates the capabilities of Kinect for convincing augmented reality in an unknown environment. Rather than pre-computing a reconstruction of the scene like proposed by most of the previous method, we propose a dynamic capture of the scene that allows adapting to live changes of the environment. Our approach, based on the update of an environment map, can also detect the position of the light sources. Combining information from the environment map, the light sources and the camera tracking, we can display virtual objects using stereoscopic devices with global illumination effects such as diffuse and mirror reflections, refractions and shadows in real time.

  7. Immersive Televisual Environments: Spectatorship, Stereoscopic Vision and the Failure of 3DTV

    Directory of Open Access Journals (Sweden)

    Ilkin Mehrabov

    2015-09-01

    Full Text Available This article focuses on one of the most ground-breaking technological attempts in creating novel immersive media environments for heightened televisual user experiences: 3DTV, a Network of Excellence funded by the European Commission 6th Framework Information Society Technologies Programme. Based on the theoretical framework outlined by the works of Jonathan Crary and Brian Winston, and on empirical data obtained from author’s fieldwork and laboratory visit notes, as well as discussions with practitioners, the article explores the history of stereoscopic vision and technological progress related with it, and looks for possible reasons of 3DTV’s dramatic commercial failure.

  8. Development of a stereoscopic three-dimensional drawing application

    Science.gov (United States)

    Carver, Donald E.; McAllister, David F.

    1991-08-01

    With recent advances in 3-D technology, computer users have the opportunity to work within a natural 3-D environment; a flat panel LCD computer display of this type, the DTI-100M made by Dimension Technologies, Inc., recently went on the market. In a joint venture between DTI and NCSU, an object-oriented 3-D drawing application, 3-D Draw, was developed to address some issues of human interface design for interactive stereo drawing applications. The focus of this paper is to determine some of the procedures a user would naturally expect to follow while working within a true 3-D environment. The paper discusses (1) the interface between the Macintosh II and DTI-100M during implementation of 3-D Draw, including stereo cursor development and presentation of current 2-D systems, with an additional `depth'' parameter, in the 3-D world, (2) problems in general for human interface into the 3-D environment, and (3) necessary functions and/or problems in developing future stereoscopic 3-D operating systems/tools.

  9. S3D depth-axis interaction for video games: performance and engagement

    Science.gov (United States)

    Zerebecki, Chris; Stanfield, Brodie; Hogue, Andrew; Kapralos, Bill; Collins, Karen

    2013-03-01

    Game developers have yet to embrace and explore the interactive stereoscopic 3D medium. They typically view stereoscopy as a separate mode that can be disabled throughout the design process and rarely develop game mechanics that take advantage of the stereoscopic 3D medium. What if we designed games to be S3D-specific and viewed traditional 2D viewing as a separate mode that can be disabled? The design choices made throughout such a process may yield interesting and compelling results. Furthermore, we believe that interaction within a stereoscopic 3D environment is more important than the visual experience itself and therefore, further exploration is needed to take into account the interactive affordances presented by stereoscopic 3D displays. Stereoscopic 3D displays allow players to perceive objects at different depths, thus we hypothesize that designing a core mechanic to take advantage of this viewing paradigm will create compelling content. In this paper, we describe Z-Fighter a game that we have developed that requires the player to interact directly along the stereoscopic 3D depth axis. We also outline an experiment conducted to investigate the performance, perception, and enjoyment of this game in stereoscopic 3D vs. traditional 2D viewing.

  10. Partially converted stereoscopic images and the effects on visual attention and memory

    Science.gov (United States)

    Kim, Sanghyun; Morikawa, Hiroyuki; Mitsuya, Reiko; Kawai, Takashi; Watanabe, Katsumi

    2015-03-01

    This study contained two experimental examinations of the cognitive activities such as visual attention and memory in viewing stereoscopic (3D) images. For this study, partially converted 3D images were used with binocular parallax added to a specific region of the image. In Experiment 1, change blindness was used as a presented stimulus. The visual attention and impact on memory were investigated by measuring the response time to accomplish the given task. In the change blindness task, an 80 ms blank was intersected between the original and altered images, and the two images were presented alternatingly for 240 ms each. Subjects were asked to temporarily memorize the two switching images and to compare them, visually recognizing the difference between the two. The stimuli for four conditions (2D, 3D, Partially converted 3D, distracted partially converted 3D) were randomly displayed for 20 subjects. The results of Experiment 1 showed that partially converted 3D images tend to attract visual attention and are prone to remain in viewer's memory in the area where moderate negative parallax has been added. In order to examine the impact of a dynamic binocular disparity on partially converted 3D images, an evaluation experiment was conducted that applied learning, distraction, and recognition tasks for 33 subjects. The learning task involved memorizing the location of cells in a 5 × 5 matrix pattern using two different colors. Two cells were positioned with alternating colors, and one of the gray cells was moved up, down, left, or right by one cell width. Experimental conditions was set as a partially converted 3D condition in which a gray cell moved diagonally for a certain period of time with a dynamic binocular disparity added, a 3D condition in which binocular disparity was added to all gray cells, and a 2D condition. The correct response rates for recognition of each task after the distraction task were compared. The results of Experiment 2 showed that the correct

  11. System design description for the LDUA high resolution stereoscopic video camera system (HRSVS)

    International Nuclear Information System (INIS)

    Pardini, A.F.

    1998-01-01

    The High Resolution Stereoscopic Video Camera System (HRSVS), system 6230, was designed to be used as an end effector on the LDUA to perform surveillance and inspection activities within a waste tank. It is attached to the LDUA by means of a Tool Interface Plate (TIP) which provides a feed through for all electrical and pneumatic utilities needed by the end effector to operate. Designed to perform up close weld and corrosion inspection roles in US T operations, the HRSVS will support and supplement the Light Duty Utility Arm (LDUA) and provide the crucial inspection tasks needed to ascertain waste tank condition

  12. Binocular Combination of Second-Order Stimuli

    Science.gov (United States)

    Zhou, Jiawei; Liu, Rong; Zhou, Yifeng; Hess, Robert F.

    2014-01-01

    Phase information is a fundamental aspect of visual stimuli. However, the nature of the binocular combination of stimuli defined by modulations in contrast, so-called second-order stimuli, is presently not clear. To address this issue, we measured binocular combination for first- (luminance modulated) and second-order (contrast modulated) stimuli using a binocular phase combination paradigm in seven normal adults. We found that the binocular perceived phase of second-order gratings depends on the interocular signal ratio as has been previously shown for their first order counterparts; the interocular signal ratios when the two eyes were balanced was close to 1 in both first- and second-order phase combinations. However, second-order combination is more linear than previously found for first-order combination. Furthermore, binocular combination of second-order stimuli was similar regardless of whether the carriers in the two eyes were correlated, anti-correlated, or uncorrelated. This suggests that, in normal adults, the binocular phase combination of second-order stimuli occurs after the monocular extracting of the second-order modulations. The sensory balance associated with this second-order combination can be obtained from binocular phase combination measurements. PMID:24404180

  13. Stereoscopic visualization in curved spacetime: seeing deep inside a black hole

    International Nuclear Information System (INIS)

    Hamilton, Andrew J S; Polhemus, Gavin

    2010-01-01

    Stereoscopic visualization adds an additional dimension to the viewer's experience, giving them a sense of distance. In a general relativistic visualization, distance can be measured in a variety of ways. We argue that the affine distance, which matches the usual notion of distance in flat spacetime, is a natural distance to use in curved spacetime. As an example, we apply affine distance to the visualization of the interior of a black hole. Affine distance is not the distance perceived with normal binocular vision in curved spacetime. However, the failure of binocular vision is simply a limitation of animals that have evolved in flat spacetime, not a fundamental obstacle to depth perception in curved spacetime. Trinocular vision would provide superior depth perception.

  14. Real-time photorealistic stereoscopic rendering of fire

    Science.gov (United States)

    Rose, Benjamin M.; McAllister, David F.

    2007-02-01

    We propose a method for real-time photorealistic stereo rendering of the natural phenomenon of fire. Applications include the use of virtual reality in fire fighting, military training, and entertainment. Rendering fire in real-time presents a challenge because of the transparency and non-static fluid-like behavior of fire. It is well known that, in general, methods that are effective for monoscopic rendering are not necessarily easily extended to stereo rendering because monoscopic methods often do not provide the depth information necessary to produce the parallax required for binocular disparity in stereoscopic rendering. We investigate the existing techniques used for monoscopic rendering of fire and discuss their suitability for extension to real-time stereo rendering. Methods include the use of precomputed textures, dynamic generation of textures, and rendering models resulting from the approximation of solutions of fluid dynamics equations through the use of ray-tracing algorithms. We have found that in order to attain real-time frame rates, our method based on billboarding is effective. Slicing is used to simulate depth. Texture mapping or 2D images are mapped onto polygons and alpha blending is used to treat transparency. We can use video recordings or prerendered high-quality images of fire as textures to attain photorealistic stereo.

  15. Digital stereoscopic photography using StereoData Maker

    Science.gov (United States)

    Toeppen, John; Sykes, David

    2009-02-01

    Stereoscopic digital photography has become much more practical with the use of USB wired connections between a pair of Canon cameras using StereoData Maker software for precise synchronization. StereoPhoto Maker software is now used to automatically combine and align right and left image files to produce a stereo pair. Side by side images are saved as pairs and may be viewed using software that converts the images into the preferred viewing format at the time of display. Stereo images may be shared on the internet, displayed on computer monitors, autostereo displays, viewed on high definition 3D TVs, or projected for a group. Stereo photographers are now free to control composition using point and shoot settings, or are able to control shutter speed, aperture, focus, ISO, and zoom. The quality of the output depends on the developed skills of the photographer as well as their understanding of the software, human vision and the geometry they choose for their cameras and subjects. Observers of digital stereo images can zoom in for greater detail and scroll across large panoramic fields with a few keystrokes. The art, science, and methods of taking, creating and viewing digital stereo photos are presented in a historic and developmental context in this paper.

  16. Can persons with dementia be engaged with stimuli?

    Science.gov (United States)

    Cohen-Mansfield, Jiska; Marx, Marcia S; Dakheel-Ali, Maha; Regier, Natalie G; Thein, Khin

    2010-04-01

    To determine which stimuli are 1) most engaging 2) most often refused by nursing home residents with dementia, and 3) most appropriate for persons who are more difficult to engage with stimuli. Participants were 193 residents of seven Maryland nursing homes. All participants had a diagnosis of dementia. Stimulus engagement was assessed by the Observational Measure of Engagement. The most engaging stimuli were one-on-one socializing with a research assistant, a real baby, personalized stimuli based on the person's self-identity, a lifelike doll, a respite video, and envelopes to stamp. Refusal of stimuli was higher among those with higher levels of cognitive function and related to the stimulus' social appropriateness. Women showed more attention and had more positive attitudes for live social stimuli, simulated social stimuli, and artistic tasks than did men. Persons with comparatively higher levels of cognitive functioning were more likely to be engaged in manipulative and work tasks, whereas those with low levels of cognitive functioning spent relatively more time responding to social stimuli. The most effective stimuli did not differ for those most likely to be engaged and those least likely to be engaged. Nursing homes should consider both having engagement stimuli readily available to residents with dementia, and implementing a socialization schedule so that residents receive one-on-one interaction. Understanding the relationship among type of stimulus, cognitive function, and acceptance, attention, and attitude toward the stimuli can enable caregivers to maximize the desired benefit for persons with dementia.

  17. What is stereoscopic vision good for?

    Science.gov (United States)

    Read, Jenny C. A.

    2015-03-01

    Stereo vision is a resource-intensive process. Nevertheless, it has evolved in many animals including mammals, birds, amphibians and insects. It must therefore convey significant fitness benefits. It is often assumed that the main benefit is improved accuracy of depth judgments, but camouflage breaking may be as important, particularly in predatory animals. In humans, for the last 150 years, stereo vision has been turned to a new use: helping us reproduce visual reality for artistic purposes. By recreating the different views of a scene seen by the two eyes, stereo achieves unprecedented levels of realism. However, it also has some unexpected effects on viewer experience. The disruption of established mechanisms for interpreting pictures may be one reason why some viewers find stereoscopic content disturbing. Stereo vision also has uses in ophthalmology. Clinical stereoacuity tests are used in the management of conditions such as strabismus and amblyopia as well as vision screening. Stereoacuity can reveal the effectiveness of therapy and even predict long-term outcomes post surgery. Yet current clinical stereo tests fall far short of the accuracy and precision achievable in the lab. At Newcastle University, we are exploiting the recent availability of autostereo 3D tablet computers to design a clinical stereotest app in the form of a game suitable for young children. Our goal is to enable quick, accurate and precise stereoacuity measures which will enable clinicians to obtain better outcomes for children with visual disorders.

  18. Effect of Stereoscopic Anaglyphic 3-Dimensional Video Didactics on Learning Neuroanatomy.

    Science.gov (United States)

    Goodarzi, Amir; Monti, Sara; Lee, Darrin; Girgis, Fady

    2017-11-01

    The teaching of neuroanatomy in medical education has historically been based on didactic instruction, cadaveric dissections, and intraoperative experience for students. Multiple novel 3-dimensional (3D) modalities have recently emerged. Among these, stereoscopic anaglyphic video is easily accessible and affordable, however, its effects have not yet formally been investigated. This study aimed to investigate if 3D stereoscopic anaglyphic video instruction in neuroanatomy could improve learning for content-naive students, as compared with 2-dimensional (2D) video instruction. A single-site controlled prospective case control study was conducted at the School of Education. Content knowledge was assessed at baseline, followed by the presentation of an instructional neuroanatomy video. Participants viewed the video in either 2D or 3D format and then completed a written test of skull base neuroanatomy. Pretest and post-test performances were analyzed with independent Student's t-tests and analysis of covariance. Our study was completed by 249 subjects. At baseline, the 2D (n = 124, F = 97) and 3D groups (n = 125, F = 96) were similar, although the 3D group was older by 1.7 years (P = 0.0355) and the curricula of participating classes differed (P < 0.0001). Average scores for the 3D group were higher for both pretest (2D, M = 19.9%, standard deviation [SD] = 12.5% vs. 3D, M = 23.9%, SD = 14.9%, P = 0.0234) and post-test performances (2D, M = 68.5%, SD = 18.6% vs. 3D, M = 77.3%, SD = 18.8%, P = 0.003), but the magnitude of improvement across groups did not reach statistical significance (2D, M = 48.7%, SD = 21.3%, vs. 3D, M = 53.5%, SD = 22.7%, P = 0.0855). Incorporation of 3D video instruction into curricula without careful integration is insufficient to promote learning over 2D video. Published by Elsevier Inc.

  19. Anhedonia reflects impairment in making relative value judgments between positive and neutral stimuli in schizophrenia.

    Science.gov (United States)

    Strauss, Gregory P; Visser, Katherine Frost; Keller, William R; Gold, James M; Buchanan, Robert W

    2018-02-27

    Anhedonia (i.e., diminished capacity to experience pleasure) has traditionally been viewed as a core symptom of schizophrenia (SZ). However, modern laboratory-based studies suggest that this definition may be incorrect, as hedonic capacity may be intact. Alternative conceptualizations have proposed that anhedonia may reflect an impairment in generating mental representations of affective value that are needed to guide decision-making and initiate motivated behavior. The current study evaluated this hypothesis in 42 outpatients with SZ and 19 healthy controls (CN) who completed two tasks: (a) an emotional experience task that required them to indicate how positive, negative, and calm/excited they felt in response to a single emotional or neutral photograph; (b) a relative value judgment task where they selected which of 2 photographs they preferred. Results indicated that SZ and CN reported similar levels of positive emotion and arousal in response to emotional and neutral stimuli; however, SZ reported higher negative affect for neutral and pleasant stimuli than CN. In the relative value judgment task, CN displayed clear preference for stimuli differing in valence; however, SZ showed less distinct preferences for positive over neutral stimuli. Findings suggest that although in-the-moment experiences of positive emotion to singular stimuli may be intact in SZ, the ability to make relative value judgments that are needed to guide decision-making is impaired. Original conceptualizations of anhedonia as a diminished capacity for pleasure in SZ may be inaccurate; anhedonia may more accurately reflect a deficit in relative value judgment that results from impaired value representation. Copyright © 2018 Elsevier B.V. All rights reserved.

  20. Developing Affective Mental Imagery Stimuli with Multidimensional Scaling

    Directory of Open Access Journals (Sweden)

    Matthew J. Facciani

    2015-06-01

    Full Text Available The goal of this paper is to provide an example of how multidimensional scaling (MDS can be used for stimuli development. The study described in this paper illustrates this process by developing affective mental imagery stimuli using the circumplex model of affect as a guide. The circumplex model of affect argues that all emotions can be described in terms of two underlying primary dimensions: valence and arousal (Russel, 1980. We used MDS to determine if affective mental imagery stimuli obtained from verbal prompts could be separated by arousal and valence to create four distinct categories (high –positive, low-positive, high-negative, and low-negative as seen in other stimuli. 60 students from the University of South Carolina participated in the first experiment to evaluate three sets of stimuli. After being analyzed using MDS, selected stimuli were then assessed again in a second experiment to validate their robust valence and arousal distinctions. The second experiment was conducted with 34 subjects to validate 40 of the best stimuli from experiment 1. It was found that mental imagery stimuli can produce a reliable affective response for the dimensions of valence and arousal and that MDS can be an effective tool for stimuli development.

  1. Assessing the precision of gaze following using a stereoscopic 3D virtual reality setting.

    Science.gov (United States)

    Atabaki, Artin; Marciniak, Karolina; Dicke, Peter W; Thier, Peter

    2015-07-01

    Despite the ecological importance of gaze following, little is known about the underlying neuronal processes, which allow us to extract gaze direction from the geometric features of the eye and head of a conspecific. In order to understand the neuronal mechanisms underlying this ability, a careful description of the capacity and the limitations of gaze following at the behavioral level is needed. Previous studies of gaze following, which relied on naturalistic settings have the disadvantage of allowing only very limited control of potentially relevant visual features guiding gaze following, such as the contrast of iris and sclera, the shape of the eyelids and--in the case of photographs--they lack depth. Hence, in order to get full control of potentially relevant features we decided to study gaze following of human observers guided by the gaze of a human avatar seen stereoscopically. To this end we established a stereoscopic 3D virtual reality setup, in which we tested human subjects' abilities to detect at which target a human avatar was looking at. Following the gaze of the avatar showed all the features of the gaze following of a natural person, namely a substantial degree of precision associated with a consistent pattern of systematic deviations from the target. Poor stereo vision affected performance surprisingly little (only in certain experimental conditions). Only gaze following guided by targets at larger downward eccentricities exhibited a differential effect of the presence or absence of accompanying movements of the avatar's eyelids and eyebrows. Copyright © 2015 Elsevier Ltd. All rights reserved.

  2. Check-All-That-Apply (CATA), Sorting, and Polarized Sensory Positioning (PSP) with Astringent Stimuli

    Science.gov (United States)

    Fleming, Erin E.; Ziegler, Gregory R.; Hayes, John E.

    2015-01-01

    Multiple rapid sensory profiling techniques have been developed as more efficient alternatives to traditional sensory descriptive analysis. Here, we compare the results of three rapid sensory profiling techniques – check-all-that-apply (CATA), sorting, and polarized sensory positioning (PSP) – using a diverse range of astringent stimuli. These rapid methods differ in their theoretical basis, implementation, and data analyses, and the relative advantages and limitations are largely unexplored. Additionally, we were interested in using these methods to compare varied astringent stimuli, as these compounds are difficult to characterize using traditional descriptive analysis due to high fatigue and potential carry-over. In the CATA experiment, subjects (n=41) were asked to rate the overall intensity of each stimulus as well as to endorse any relevant terms (from a list of 13) which characterized the sample. In the sorting experiment, subjects (n=30) assigned intensity-matched stimuli into groups 1-on-1 with the experimenter. In the PSP experiment, (n=41) subjects first sampled and took notes on three blind references (‘poles’) before rating each stimulus for its similarity to each of the 3 poles. Two-dimensional perceptual maps from correspondence analysis (CATA), multidimensional scaling (sorting), and multiple factor analysis (PSP) were remarkably similar, with normalized RV coefficients indicating significantly similar plots, regardless of method. Agglomerative hierarchical clustering of all data sets using Ward’s minimum variance as the linkage criteria showed the clusters of astringent stimuli were approximately based on the respective class of astringent agent. Based on the descriptive CATA data, it appears these differences may be due to the presence of side tastes such as bitterness and sourness, rather than astringent sub-qualities per se. Although all three methods are considered ‘rapid,’ our prior experience with sorting suggests it is best

  3. Virtual reality stimuli for force platform posturography.

    Science.gov (United States)

    Tossavainen, Timo; Juhola, Martti; Ilmari, Pyykö; Aalto, Heikki; Toppila, Esko

    2002-01-01

    People relying much on vision in the control of posture are known to have an elevated risk of falling. Dependence on visual control is an important parameter in the diagnosis of balance disorders. We have previously shown that virtual reality methods can be used to produce visual stimuli that affect balance, but suitable stimuli need to be found. In this study the effect of six different virtual reality stimuli on the balance of 22 healthy test subjects was evaluated using force platform posturography. According to the tests two of the stimuli have a significant effect on balance.

  4. Surgical approaches to complex vascular lesions: the use of virtual reality and stereoscopic analysis as a tool for resident and student education.

    Science.gov (United States)

    Agarwal, Nitin; Schmitt, Paul J; Sukul, Vishad; Prestigiacomo, Charles J

    2012-08-01

    Virtual reality training for complex tasks has been shown to be of benefit in fields involving highly technical and demanding skill sets. The use of a stereoscopic three-dimensional (3D) virtual reality environment to teach a patient-specific analysis of the microsurgical treatment modalities of a complex basilar aneurysm is presented. Three different surgical approaches were evaluated in a virtual environment and then compared to elucidate the best surgical approach. These approaches were assessed with regard to the line-of-sight, skull base anatomy and visualisation of the relevant anatomy at the level of the basilar artery and surrounding structures. Overall, the stereoscopic 3D virtual reality environment with fusion of multimodality imaging affords an excellent teaching tool for residents and medical students to learn surgical approaches to vascular lesions. Future studies will assess the educational benefits of this modality and develop a series of metrics for student assessments.

  5. Measurement of compressed breast thickness by optical stereoscopic photogrammetry.

    Science.gov (United States)

    Tyson, Albert H; Mawdsley, Gordon E; Yaffe, Martin J

    2009-02-01

    The determination of volumetric breast density (VBD) from mammograms requires accurate knowledge of the thickness of the compressed breast. In attempting to accurately determine VBD from images obtained on conventional mammography systems, the authors found that the thickness reported by a number of mammography systems in the field varied by as much as 15 mm when compressing the same breast or phantom. In order to evaluate the behavior of mammographic compression systems and to be able to predict the thickness at different locations in the breast on patients, they have developed a method for measuring the local thickness of the breast at all points of contact with the compression paddle using optical stereoscopic photogrammetry. On both flat (solid) and compressible phantoms, the measurements were accurate to better than 1 mm with a precision of 0.2 mm. In a pilot study, this method was used to measure thickness on 108 volunteers who were undergoing mammography examination. This measurement tool will allow us to characterize paddle surface deformations, deflections and calibration offsets for mammographic units.

  6. Stereoscopic, thermal, and true deep cumulus cloud top heights

    Science.gov (United States)

    Llewellyn-Jones, D. T.; Corlett, G. K.; Lawrence, S. P.; Remedios, J. J.; Sherwood, S. C.; Chae, J.; Minnis, P.; McGill, M.

    2004-05-01

    We compare cloud-top height estimates from several sensors: thermal tops from GOES-8 and MODIS, stereoscopic tops from MISR, and directly measured heights from the Goddard Cloud Physics Lidar on board the ER-2, all collected during the CRYSTAL-FACE field campaign. Comparisons reveal a persistent 1-2 km underestimation of cloud-top heights by thermal imagery, even when the finite optical extinctions near cloud top and in thin overlying cirrus are taken into account. The most severe underestimates occur for the tallest clouds. The MISR "best-sinds" and lidar estimates disagree in very similar ways with thermally estimated tops, which we take as evidence of excellent performance by MISR. Encouraged by this, we use MISR to examine variations in cloud penetration and thermal top height errors in several locations of tropical deep convection over multiple seasons. The goals of this are, first, to learn how cloud penetration depends on the near-tropopause environment; and second, to gain further insight into the mysterious underestimation of tops by thermal imagery.

  7. ESTABLISHING A STEREOSCOPIC TECHNIQUE FOR DETERMINING THE KINEMATIC PROPERTIES OF SOLAR WIND TRANSIENTS BASED ON A GENERALIZED SELF-SIMILARLY EXPANDING CIRCULAR GEOMETRY

    International Nuclear Information System (INIS)

    Davies, J. A.; Perry, C. H.; Harrison, R. A.; Trines, R. M. G. M.; Lugaz, N.; Möstl, C.; Liu, Y. D.; Steed, K.

    2013-01-01

    The twin-spacecraft STEREO mission has enabled simultaneous white-light imaging of the solar corona and inner heliosphere from multiple vantage points. This has led to the development of numerous stereoscopic techniques to investigate the three-dimensional structure and kinematics of solar wind transients such as coronal mass ejections (CMEs). Two such methods—triangulation and the tangent to a sphere—can be used to determine time profiles of the propagation direction and radial distance (and thereby radial speed) of a solar wind transient as it travels through the inner heliosphere, based on its time-elongation profile viewed by two observers. These techniques are founded on the assumption that the transient can be characterized as a point source (fixed φ, FP, approximation) or a circle attached to Sun-center (harmonic mean, HM, approximation), respectively. These geometries constitute extreme descriptions of solar wind transients, in terms of their cross-sectional extent. Here, we present the stereoscopic expressions necessary to derive propagation direction and radial distance/speed profiles of such transients based on the more generalized self-similar expansion (SSE) geometry, for which the FP and HM geometries form the limiting cases; our implementation of these equations is termed the stereoscopic SSE method. We apply the technique to two Earth-directed CMEs from different phases of the STEREO mission, the well-studied event of 2008 December and a more recent event from 2012 March. The latter CME was fast, with an initial speed exceeding 2000 km s –1 , and highly geoeffective, in stark contrast to the slow and ineffectual 2008 December CME

  8. Stereoscopic HDTV Research at NHK Science and Technology Research Laboratories

    CERN Document Server

    Yamanoue, Hirokazu; Nojiri, Yuji

    2012-01-01

    This book focuses on the two psychological factors of naturalness and ease of viewing of three-dimensional high-definition television (3D HDTV) images. It has been said that distortions peculiar to stereoscopic images, such as the “puppet theater” effect or the “cardboard” effect, spoil the sense of presence. Whereas many earlier studies have focused on geometrical calculations about these distortions, this book instead describes the relationship between the naturalness of reproduced 3D HDTV images and the nonlinearity of depthwise reproduction. The ease of viewing of each scene is regarded as one of the causal factors of visual fatigue. Many of the earlier studies have been concerned with the accurate extraction of local parallax; however, this book describes the typical spatiotemporal distribution of parallax in 3D images. The purpose of the book is to examine the correlations between the psychological factors and amount of characteristics of parallax distribution in order to understand the characte...

  9. Instructed fear stimuli bias visual attention

    NARCIS (Netherlands)

    Deltomme, Berre; Mertens, G.; Tibboel, Helen; Braem, Senne

    We investigated whether stimuli merely instructed to be fear-relevant can bias visual attention, even when the fear relation was never experienced before. Participants performed a dot-probe task with pictures of naturally fear-relevant (snake or spider) or -irrelevant (bird or butterfly) stimuli.

  10. Attribute amnesia is greatly reduced with novel stimuli

    Directory of Open Access Journals (Sweden)

    Weijia Chen

    2017-11-01

    Full Text Available Attribute amnesia is the counterintuitive phenomenon where observers are unable to report a salient aspect of a stimulus (e.g., its colour or its identity immediately after the stimulus was presented, despite both attending to and processing the stimulus. Almost all previous attribute amnesia studies used highly familiar stimuli. Our study investigated whether attribute amnesia would also occur for unfamiliar stimuli. We conducted four experiments using stimuli that were highly familiar (colours or repeated animal images or that were unfamiliar to the observers (unique animal images. Our results revealed that attribute amnesia was present for both sets of familiar stimuli, colour (p < .001 and repeated animals (p = .001; but was greatly attenuated, and possibly eliminated, when the stimuli were unique animals (p = .02. Our data shows that attribute amnesia is greatly reduced for novel stimuli.

  11. Stimuli-Regulated Smart Polymeric Systems for Gene Therapy

    Directory of Open Access Journals (Sweden)

    Ansuja Pulickal Mathew

    2017-04-01

    Full Text Available The physiological condition of the human body is a composite of different environments, each with its own parameters that may differ under normal, as well as diseased conditions. These environmental conditions include factors, such as pH, temperature and enzymes that are specific to a type of cell, tissue or organ or a pathological state, such as inflammation, cancer or infection. These conditions can act as specific triggers or stimuli for the efficient release of therapeutics at their destination by overcoming many physiological and biological barriers. The efficacy of conventional treatment modalities can be enhanced, side effects decreased and patient compliance improved by using stimuli-responsive material that respond to these triggers at the target site. These stimuli or triggers can be physical, chemical or biological and can be internal or external in nature. Many smart/intelligent stimuli-responsive therapeutic gene carriers have been developed that can respond to either internal stimuli, which may be normally present, overexpressed or present in decreased levels, owing to a disease, or to stimuli that are applied externally, such as magnetic fields. This review focuses on the effects of various internal stimuli, such as temperature, pH, redox potential, enzymes, osmotic activity and other biomolecules that are present in the body, on modulating gene expression by using stimuli-regulated smart polymeric carriers.

  12. Stereoscopic Machine-Vision System Using Projected Circles

    Science.gov (United States)

    Mackey, Jeffrey R.

    2010-01-01

    A machine-vision system capable of detecting obstacles large enough to damage or trap a robotic vehicle is undergoing development. The system includes (1) a pattern generator that projects concentric circles of laser light forward onto the terrain, (2) a stereoscopic pair of cameras that are aimed forward to acquire images of the circles, (3) a frame grabber and digitizer for acquiring image data from the cameras, and (4) a single-board computer that processes the data. The system is being developed as a prototype of machine- vision systems to enable robotic vehicles ( rovers ) on remote planets to avoid craters, large rocks, and other terrain features that could capture or damage the vehicles. Potential terrestrial applications of systems like this one could include terrain mapping, collision avoidance, navigation of robotic vehicles, mining, and robotic rescue. This system is based partly on the same principles as those of a prior stereoscopic machine-vision system in which the cameras acquire images of a single stripe of laser light that is swept forward across the terrain. However, this system is designed to afford improvements over some of the undesirable features of the prior system, including the need for a pan-and-tilt mechanism to aim the laser to generate the swept stripe, ambiguities in interpretation of the single-stripe image, the time needed to sweep the stripe across the terrain and process the data from many images acquired during that time, and difficulty of calibration because of the narrowness of the stripe. In this system, the pattern generator does not contain any moving parts and need not be mounted on a pan-and-tilt mechanism: the pattern of concentric circles is projected steadily in the forward direction. The system calibrates itself by use of data acquired during projection of the concentric-circle pattern onto a known target representing flat ground. The calibration- target image data are stored in the computer memory for use as a

  13. Effects of Intraluminal Thrombus on Patient-Specific Abdominal Aortic Aneurysm Hemodynamics via Stereoscopic Particle Image Velocity and Computational Fluid Dynamics Modeling

    Science.gov (United States)

    Chen, Chia-Yuan; Antón, Raúl; Hung, Ming-yang; Menon, Prahlad; Finol, Ender A.; Pekkan, Kerem

    2014-01-01

    The pathology of the human abdominal aortic aneurysm (AAA) and its relationship to the later complication of intraluminal thrombus (ILT) formation remains unclear. The hemodynamics in the diseased abdominal aorta are hypothesized to be a key contributor to the formation and growth of ILT. The objective of this investigation is to establish a reliable 3D flow visualization method with corresponding validation tests with high confidence in order to provide insight into the basic hemodynamic features for a better understanding of hemodynamics in AAA pathology and seek potential treatment for AAA diseases. A stereoscopic particle image velocity (PIV) experiment was conducted using transparent patient-specific experimental AAA models (with and without ILT) at three axial planes. Results show that before ILT formation, a 3D vortex was generated in the AAA phantom. This geometry-related vortex was not observed after the formation of ILT, indicating its possible role in the subsequent appearance of ILT in this patient. It may indicate that a longer residence time of recirculated blood flow in the aortic lumen due to this vortex caused sufficient shear-induced platelet activation to develop ILT and maintain uniform flow conditions. Additionally, two computational fluid dynamics (CFD) modeling codes (Fluent and an in-house cardiovascular CFD code) were compared with the two-dimensional, three-component velocity stereoscopic PIV data. Results showed that correlation coefficients of the out-of-plane velocity data between PIV and both CFD methods are greater than 0.85, demonstrating good quantitative agreement. The stereoscopic PIV study can be utilized as test case templates for ongoing efforts in cardiovascular CFD solver development. Likewise, it is envisaged that the patient-specific data may provide a benchmark for further studying hemodynamics of actual AAA, ILT, and their convolution effects under physiological conditions for clinical applications. PMID:24316984

  14. Recall and recognition hypermnesia for Socratic stimuli.

    Science.gov (United States)

    Kazén, Miguel; Solís-Macías, Víctor M

    2016-01-01

    In two experiments, we investigate hypermnesia, net memory improvements with repeated testing of the same material after a single study trial. In the first experiment, we found hypermnesia across three trials for the recall of word solutions to Socratic stimuli (dictionary-like definitions of concepts) replicating Erdelyi, Buschke, and Finkelstein and, for the first time using these materials, for their recognition. In the second experiment, we had two "yes/no" recognition groups, a Socratic stimuli group presented with concrete and abstract verbal materials and a word-only control group. Using signal detection measures, we found hypermnesia for concrete Socratic stimuli-and stable performance for abstract stimuli across three recognition tests. The control group showed memory decrements across tests. We interpret these findings with the alternative retrieval pathways (ARP) hypothesis, contrasting it with alternative theories of hypermnesia, such as depth of processing, generation and retrieve-recognise. We conclude that recognition hypermnesia for concrete Socratic stimuli is a reliable phenomenon, which we found in two experiments involving both forced-choice and yes/no recognition procedures.

  15. Relationship between Stereoscopic Vision, Visual Perception, and Microstructure Changes of Corpus Callosum and Occipital White Matter in the 4-Year-Old Very Low Birth Weight Children

    Directory of Open Access Journals (Sweden)

    Przemko Kwinta

    2015-01-01

    Full Text Available Aim. To assess the relationship between stereoscopic vision, visual perception, and microstructure of the corpus callosum (CC and occipital white matter, 61 children born with a mean birth weight of 1024 g (SD 270 g were subjected to detailed ophthalmologic evaluation, Developmental Test of Visual Perception (DTVP-3, and diffusion tensor imaging (DTI at the age of 4. Results. Abnormal stereoscopic vision was detected in 16 children. Children with abnormal stereoscopic vision had smaller CC (CC length: 53±6 mm versus 61±4 mm; p<0.01; estimated CC area: 314±106 mm2 versus 446±79 mm2; p<0.01 and lower fractional anisotropy (FA values in CC (FA value of rostrum/genu: 0.7±0.09 versus 0.79±0.07; p<0.01; FA value of CC body: 0.74±0.13 versus 0.82±0.09; p=0.03. We found a significant correlation between DTVP-3 scores, CC size, and FA values in rostrum and body. This correlation was unrelated to retinopathy of prematurity. Conclusions. Visual perceptive dysfunction in ex-preterm children without major sequelae of prematurity depends on more subtle changes in the brain microstructure, including CC. Role of interhemispheric connections in visual perception might be more complex than previously anticipated.

  16. Emotional reactions of different interface formats: Comparing digital and traditional board games

    Directory of Open Access Journals (Sweden)

    Yu-Min Fang

    2016-03-01

    Full Text Available Some games provide both traditional board games and digital versions at the same time in the market. Why the rise of virtual games has not forced traditional physical board games to disappear? Do traditional physical games evoke different emotional reactions and interpersonal relationships? This article explored the subjects’ preferences toward traditional and digital versions of the same game and investigated social interaction while playing games. Based on Norman’s three emotional design levels—visceral, behavioral, and reflective levels—this study examined players’ satisfaction degree. This study also applied Positive and Negative Affect Schedule to measure subjects’ emotional reactions. Monopoly and Jenga games were selected as stimuli. A total of 77 subjects received tests of three different interface formats (physical, desktop, and tablet and then filled out the questionnaire. The findings successfully evidenced the significant differences between digital and traditional board games. The statistical results indicated that satisfaction degrees of digital games declined in visceral, behavioral, and reflective levels. Traditional games not only evoked users’ stronger emotional reactions but also received higher preferences. Traditional games could improve interpersonal relationships as well.

  17. Real-time Stereoscopic 3D for E-Robotics Learning

    Directory of Open Access Journals (Sweden)

    Richard Y. Chiou

    2011-02-01

    Full Text Available Following the design and testing of a successful 3-Dimensional surveillance system, this 3D scheme has been implemented into online robotics learning at Drexel University. A real-time application, utilizing robot controllers, programmable logic controllers and sensors, has been developed in the “MET 205 Robotics and Mechatronics” class to provide the students with a better robotic education. The integration of the 3D system allows the students to precisely program the robot and execute functions remotely. Upon the students’ recommendation, polarization has been chosen to be the main platform behind the 3D robotic system. Stereoscopic calculations are carried out for calibration purposes to display the images with the highest possible comfort-level and 3D effect. The calculations are further validated by comparing the results with students’ evaluations. Due to the Internet-based feature, multiple clients have the opportunity to perform the online automation development. In the future, students, in different universities, will be able to cross-control robotic components of different types around the world. With the development of this 3D ERobotics interface, automation resources and robotic learning can be shared and enriched regardless of location.

  18. The rate of change of vergence-accommodation conflict affects visual discomfort.

    Science.gov (United States)

    Kim, Joohwan; Kane, David; Banks, Martin S

    2014-12-01

    Stereoscopic (S3D) displays create conflicts between the distance to which the eyes must converge and the distance to which the eyes must accommodate. Such conflicts require the viewer to overcome the normal coupling between vergence and accommodation, and this effort appears to cause viewer discomfort. Vergence-accommodation coupling is driven by the phasic components of the underlying control systems, and those components respond to relatively fast changes in vergence and accommodative stimuli. Given the relationship between phasic changes and vergence-accommodation coupling, we examined how the rate of change in the vergence-accommodation conflict affects viewer discomfort. We used a stereoscopic display that allows independent manipulation of the stimuli to vergence and accommodation. We presented stimuli that simulate natural viewing (i.e., vergence and accommodative stimuli changed together) and stimuli that simulate S3D viewing (i.e., vergence stimulus changes but accommodative stimulus remains fixed). The changes occurred at 0.01, 0.05, or 0.25 Hz. The lowest rate is too slow to stimulate the phasic components while the highest rate is well within the phasic range. The results were consistent with our expectation: somewhat greater discomfort was experienced when stimulus distance changed rapidly, particularly in S3D viewing when the vergence stimulus changed but the accommodative stimulus did not. These results may help in the generation of guidelines for the creation and viewing of stereo content with acceptable viewer comfort.

  19. Attack of the S. Mutans!: a stereoscopic-3D multiplayer direct-manipulation behavior-modification serious game for improving oral health in pre-teens

    Science.gov (United States)

    Hollander, Ari; Rose, Howard; Kollin, Joel; Moss, William

    2011-03-01

    Attack! of the S. Mutans is a multi-player game designed to harness the immersion and appeal possible with wide-fieldof- view stereoscopic 3D to combat the tooth decay epidemic. Tooth decay is one of the leading causes of school absences and costs more than $100B annually in the U.S. In 2008 the authors received a grant from the National Institutes of Health to build a science museum exhibit that included a suite of serious games involving the behaviors and bacteria that cause cavities. The centerpiece is an adventure game where five simultaneous players use modified Wii controllers to battle biofilms and bacteria while immersed in environments generated within a 11-foot stereoscopic WUXGA display. The authors describe the system and interface used in this prototype application and some of the ways they attempted to use the power of immersion and the appeal of S3D revolution to change health attitudes and self-care habits.

  20. Steady-state VEP responses to uncomfortable stimuli.

    Science.gov (United States)

    O'Hare, Louise

    2017-02-01

    Periodic stimuli, such as op-art, can evoke a range of aversive sensations included in the term visual discomfort. Illusory motion effects are elicited by fixational eye movements, but the cortex might also contribute to effects of discomfort. To investigate this possibility, steady-state visually evoked responses (SSVEPs) to contrast-matched op-art-based stimuli were measured at the same time as discomfort judgements. On average, discomfort reduced with increasing spatial frequency of the pattern. In contrast, the peak amplitude of the SSVEP response was around the midrange spatial frequencies. Like the discomfort judgements, SSVEP responses to the highest spatial frequencies were lowest amplitude, but the relationship breaks down between discomfort and SSVEP for the lower spatial frequency stimuli. This was not explicable by gross eye movements as measured using the facial electrodes. There was a weak relationship between the peak SSVEP responses and discomfort judgements for some stimuli, suggesting that discomfort can be explained in part by electrophysiological responses measured at the level of the cortex. However, there is a breakdown of this relationship in the case of lower spatial frequency stimuli, which remains unexplained. © 2016 Federation of European Neuroscience Societies and John Wiley & Sons Ltd.

  1. Analysis of brain activity and response to colour stimuli during learning tasks: an EEG study

    Science.gov (United States)

    Folgieri, Raffaella; Lucchiari, Claudio; Marini, Daniele

    2013-02-01

    The research project intends to demonstrate how EEG detection through BCI device can improve the analysis and the interpretation of colours-driven cognitive processes through the combined approach of cognitive science and information technology methods. To this end, firstly it was decided to design an experiment based on comparing the results of the traditional (qualitative and quantitative) cognitive analysis approach with the EEG signal analysis of the evoked potentials. In our case, the sensorial stimulus is represented by the colours, while the cognitive task consists in remembering the words appearing on the screen, with different combination of foreground (words) and background colours. In this work we analysed data collected from a sample of students involved in a learning process during which they received visual stimuli based on colour variation. The stimuli concerned both the background of the text to learn and the colour of the characters. The experiment indicated some interesting results concerning the use of primary (RGB) and complementary (CMY) colours.

  2. Stereoscopic Augmented Reality System for Supervised Training on Minimal Invasive Surgery Robots

    DEFF Research Database (Denmark)

    Matu, Florin-Octavian; Thøgersen, Mikkel; Galsgaard, Bo

    2014-01-01

    the need for efficient training. When training with the robot, the communication between the trainer and the trainee is limited, since the trainee often cannot see the trainer. To overcome this issue, this paper proposes an Augmented Reality (AR) system where the trainer is controlling two virtual robotic...... arms. These arms are virtually superimposed on the video feed to the trainee, and can therefore be used to demonstrate and perform various tasks for the trainee. Furthermore, the trainer is presented with a 3D image through a stereoscopic display. Because of the added depth perception, this enables...... the procedure, and thereby enhances the training experience. The virtual overlay was also found to work as a good and illustrative approach for enhanced communication. However, the delay of the prototype made it difficult to use for actual training....

  3. Stereoscopic vision in the absence of the lateral occipital cortex.

    Directory of Open Access Journals (Sweden)

    Jenny C A Read

    2010-09-01

    Full Text Available Both dorsal and ventral cortical visual streams contain neurons sensitive to binocular disparities, but the two streams may underlie different aspects of stereoscopic vision. Here we investigate stereopsis in the neurological patient D.F., whose ventral stream, specifically lateral occipital cortex, has been damaged bilaterally, causing profound visual form agnosia. Despite her severe damage to cortical visual areas, we report that DF's stereo vision is strikingly unimpaired. She is better than many control observers at using binocular disparity to judge whether an isolated object appears near or far, and to resolve ambiguous structure-from-motion. DF is, however, poor at using relative disparity between features at different locations across the visual field. This may stem from a difficulty in identifying the surface boundaries where relative disparity is available. We suggest that the ventral processing stream may play a critical role in enabling healthy observers to extract fine depth information from relative disparities within one surface or between surfaces located in different parts of the visual field.

  4. Depth perception not found in human observers for static or dynamic anti-correlated random dot stereograms.

    Directory of Open Access Journals (Sweden)

    Paul B Hibbard

    Full Text Available One of the greatest challenges in visual neuroscience is that of linking neural activity with perceptual experience. In the case of binocular depth perception, important insights have been achieved through comparing neural responses and the perception of depth, for carefully selected stimuli. One of the most important types of stimulus that has been used here is the anti-correlated random dot stereogram (ACRDS. In these stimuli, the contrast polarity of one half of a stereoscopic image is reversed. While neurons in cortical area V1 respond reliably to the binocular disparities in ACRDS, they do not create a sensation of depth. This discrepancy has been used to argue that depth perception must rely on neural activity elsewhere in the brain. Currently, the psychophysical results on which this argument rests are not clear-cut. While it is generally assumed that ACRDS do not support the perception of depth, some studies have reported that some people, some of the time, perceive depth in some types of these stimuli. Given the importance of these results for understanding the neural correlates of stereopsis, we studied depth perception in ACRDS using a large number of observers, in order to provide an unambiguous conclusion about the extent to which these stimuli support the perception of depth. We presented observers with random dot stereograms in which correlated dots were presented in a surrounding annulus and correlated or anti-correlated dots were presented in a central circular region. While observers could reliably report the depth of the central region for correlated stimuli, we found no evidence for depth perception in static or dynamic anti-correlated stimuli. Confidence ratings for stereoscopic perception were uniformly low for anti-correlated stimuli, but showed normal variation with disparity for correlated stimuli. These results establish that the inability of observers to perceive depth in ACRDS is a robust phenomenon.

  5. Depth perception not found in human observers for static or dynamic anti-correlated random dot stereograms.

    Science.gov (United States)

    Hibbard, Paul B; Scott-Brown, Kenneth C; Haigh, Emma C; Adrain, Melanie

    2014-01-01

    One of the greatest challenges in visual neuroscience is that of linking neural activity with perceptual experience. In the case of binocular depth perception, important insights have been achieved through comparing neural responses and the perception of depth, for carefully selected stimuli. One of the most important types of stimulus that has been used here is the anti-correlated random dot stereogram (ACRDS). In these stimuli, the contrast polarity of one half of a stereoscopic image is reversed. While neurons in cortical area V1 respond reliably to the binocular disparities in ACRDS, they do not create a sensation of depth. This discrepancy has been used to argue that depth perception must rely on neural activity elsewhere in the brain. Currently, the psychophysical results on which this argument rests are not clear-cut. While it is generally assumed that ACRDS do not support the perception of depth, some studies have reported that some people, some of the time, perceive depth in some types of these stimuli. Given the importance of these results for understanding the neural correlates of stereopsis, we studied depth perception in ACRDS using a large number of observers, in order to provide an unambiguous conclusion about the extent to which these stimuli support the perception of depth. We presented observers with random dot stereograms in which correlated dots were presented in a surrounding annulus and correlated or anti-correlated dots were presented in a central circular region. While observers could reliably report the depth of the central region for correlated stimuli, we found no evidence for depth perception in static or dynamic anti-correlated stimuli. Confidence ratings for stereoscopic perception were uniformly low for anti-correlated stimuli, but showed normal variation with disparity for correlated stimuli. These results establish that the inability of observers to perceive depth in ACRDS is a robust phenomenon.

  6. Stimuli responsive nanomaterials for controlled release applications

    KAUST Repository

    Li, Song; Li, Wengang; Khashab, Niveen M.

    2012-01-01

    applications. Stimuli-responsive nanomaterials guarantee the controlled release of cargo to a given location, at a specific time, and with an accurate amount. In this review, we have combined the major stimuli that are currently used to achieve the ultimate

  7. Protein-surface interactions on stimuli-responsive polymeric biomaterials.

    Science.gov (United States)

    Cross, Michael C; Toomey, Ryan G; Gallant, Nathan D

    2016-03-04

    Responsive surfaces: a review of the dependence of protein adsorption on the reversible volume phase transition in stimuli-responsive polymers. Specifically addressed are a widely studied subset: thermoresponsive polymers. Findings are also generalizable to other materials which undergo a similarly reversible volume phase transition. As of 2015, over 100,000 articles have been published on stimuli-responsive polymers and many more on protein-biomaterial interactions. Significantly, fewer than 100 of these have focused specifically on protein interactions with stimuli-responsive polymers. These report a clear trend of increased protein adsorption in the collapsed state compared to the swollen state. This control over protein interactions makes stimuli-responsive polymers highly useful in biomedical applications such as wound repair scaffolds, on-demand drug delivery, and antifouling surfaces. Outstanding questions are whether the protein adsorption is reversible with the volume phase transition and whether there is a time-dependence. A clear understanding of protein interactions with stimuli-responsive polymers will advance theoretical models, experimental results, and biomedical applications.

  8. Emotion attribution to basic parametric static and dynamic stimuli

    NARCIS (Netherlands)

    Visch, V.; Goudbeek, M.B.; Cohn, J.; Nijholt, A.; Pantic, P.

    2009-01-01

    The following research investigates the effect of basic visual stimuli on the attribution of basic emotions by the viewer. In an empirical study (N = 33) we used two groups of visually minimal expressive stimuli: dynamic and static. The dynamic stimuli consisted of an animated circle moving

  9. Effects of Auditory Stimuli on Visual Velocity Perception

    Directory of Open Access Journals (Sweden)

    Michiaki Shibata

    2011-10-01

    Full Text Available We investigated the effects of auditory stimuli on the perceived velocity of a moving visual stimulus. Previous studies have reported that the duration of visual events is perceived as being longer for events filled with auditory stimuli than for events not filled with auditory stimuli, ie, the so-called “filled-duration illusion.” In this study, we have shown that auditory stimuli also affect the perceived velocity of a moving visual stimulus. In Experiment 1, a moving comparison stimulus (4.2∼5.8 deg/s was presented together with filled (or unfilled white-noise bursts or with no sound. The standard stimulus was a moving visual stimulus (5 deg/s presented before or after the comparison stimulus. The participants had to judge which stimulus was moving faster. The results showed that the perceived velocity in the auditory-filled condition was lower than that in the auditory-unfilled and no-sound conditions. In Experiment 2, we investigated the effects of auditory stimuli on velocity adaptation. The results showed that the effects of velocity adaptation in the auditory-filled condition were weaker than those in the no-sound condition. These results indicate that auditory stimuli tend to decrease the perceived velocity of a moving visual stimulus.

  10. Visual and auditory stimuli associated with swallowing. An fMRI study

    International Nuclear Information System (INIS)

    Kawai, Takeshi; Watanabe, Yutaka; Tonogi, Morio; Yamane, Gen-yuki; Abe, Shinichi; Yamada, Yoshiaki; Callan, Akiko

    2009-01-01

    We focused on brain areas activated by audiovisual stimuli related to swallowing motions. In this study, three kinds of stimuli related to human swallowing movement (auditory stimuli alone, visual stimuli alone, or audiovisual stimuli) were presented to the subjects, and activated brain areas were measured using functional MRI (fMRI) and analyzed. When auditory stimuli alone were presented, the supplementary motor area was activated. When visual stimuli alone were presented, the premotor and primary motor areas of the left and right hemispheres and prefrontal area of the left hemisphere were activated. When audiovisual stimuli were presented, the prefrontal and premotor areas of the left and right hemispheres were activated. Activation of Broca's area, which would have been characteristic of mirror neuron system activation on presentation of motion images, was not observed; however, activation of brain areas related to swallowing motion programming and performance was verified for auditory, visual and audiovisual stimuli related to swallowing motion. These results suggest that audiovisual stimuli related to swallowing motion could be applied to the treatment of patients with dysphagia. (author)

  11. Perceptual Sensitivity and Response to Strong Stimuli Are Related

    Directory of Open Access Journals (Sweden)

    Anna C. Bolders

    2017-09-01

    Full Text Available To shed new light on the long-standing debate about the (independence of sensitivity to weak stimuli and overreactivity to strong stimuli, we examined the relation between these tendencies within the neurobehavioral framework of the Predictive and Reactive Control Systems (PARCS theory (Tops et al., 2010, 2014. Whereas previous studies only considered overreactivity in terms of the individual tendency to experience unpleasant affect (punishment reactivity resulting from strong sensory stimulation, we also took the individual tendency to experience pleasant affect (reward reactivity resulting from strong sensory stimulation into account. According to PARCS theory, these temperamental tendencies overlap in terms of high reactivity toward stimulation, but oppose each other in terms of the response orientation (approach or avoid. PARCS theory predicts that both types of reactivity to strong stimuli relate to sensitivity to weak stimuli, but that these relationships are suppressed due to the opposing relationship between reward and punishment reactivity. We measured punishment and reward reactivity to strong stimuli and sensitivity to weak stimuli using scales from the Adult Temperament Questionnaire (Evans and Rothbart, 2007. Sensitivity was also measured more objectively using the masked auditory threshold. We found that sensitivity to weak stimuli (both self-reported and objectively assessed was positively associated with self-reported punishment and reward reactivity to strong stimuli, but only when these reactivity measures were controlled for each other, implicating a mutual suppression effect. These results are in line with PARCS theory and suggest that sensitivity to weak stimuli and overreactivity are dependent, but this dependency is likely to be obscured if punishment and reward reactivity are not both taken into account.

  12. Stimuli-Adaptable Materials

    DEFF Research Database (Denmark)

    Frankær, Sarah Maria Grundahl

    The work presented in this Thesis deals with the development of a stimuli-adaptable polymer material based on the UV-induced dimerisation of cinnamic acid and its derivatives. It is in the nature of an adhesive to adhere very well to its substrate and therefore problems can arise upon removal...

  13. Nonword repetition in adults who stutter: The effects of stimuli stress and auditory-orthographic cues.

    Directory of Open Access Journals (Sweden)

    Geoffrey A Coalson

    Full Text Available Adults who stutter (AWS are less accurate in their immediate repetition of novel phonological sequences compared to adults who do not stutter (AWNS. The present study examined whether manipulation of the following two aspects of traditional nonword repetition tasks unmask distinct weaknesses in phonological working memory in AWS: (1 presentation of stimuli with less-frequent stress patterns, and (2 removal of auditory-orthographic cues immediately prior to response.Fifty-two participants (26 AWS, 26 AWNS produced 12 bisyllabic nonwords in the presence of corresponding auditory-orthographic cues (i.e., immediate repetition task, and the absence of auditory-orthographic cues (i.e., short-term recall task. Half of each cohort (13 AWS, 13 AWNS were exposed to the stimuli with high-frequency trochaic stress, and half (13 AWS, 13 AWNS were exposed to identical stimuli with lower-frequency iambic stress.No differences in immediate repetition accuracy for trochaic or iambic nonwords were observed for either group. However, AWS were less accurate when recalling iambic nonwords than trochaic nonwords in the absence of auditory-orthographic cues.Manipulation of two factors which may minimize phonological demand during standard nonword repetition tasks increased the number of errors in AWS compared to AWNS. These findings suggest greater vulnerability in phonological working memory in AWS, even when producing nonwords as short as two syllables.

  14. Augmented reality to the rescue of the minimally invasive surgeon. The usefulness of the interposition of stereoscopic images in the Da Vinci™ robotic console.

    Science.gov (United States)

    Volonté, Francesco; Buchs, Nicolas C; Pugin, François; Spaltenstein, Joël; Schiltz, Boris; Jung, Minoa; Hagen, Monika; Ratib, Osman; Morel, Philippe

    2013-09-01

    Computerized management of medical information and 3D imaging has become the norm in everyday medical practice. Surgeons exploit these emerging technologies and bring information previously confined to the radiology rooms into the operating theatre. The paper reports the authors' experience with integrated stereoscopic 3D-rendered images in the da Vinci surgeon console. Volume-rendered images were obtained from a standard computed tomography dataset using the OsiriX DICOM workstation. A custom OsiriX plugin was created that permitted the 3D-rendered images to be displayed in the da Vinci surgeon console and to appear stereoscopic. These rendered images were displayed in the robotic console using the TilePro multi-input display. The upper part of the screen shows the real endoscopic surgical field and the bottom shows the stereoscopic 3D-rendered images. These are controlled by a 3D joystick installed on the console, and are updated in real time. Five patients underwent a robotic augmented reality-enhanced procedure. The surgeon was able to switch between the classical endoscopic view and a combined virtual view during the procedure. Subjectively, the addition of the rendered images was considered to be an undeniable help during the dissection phase. With the rapid evolution of robotics, computer-aided surgery is receiving increasing interest. This paper details the authors' experience with 3D-rendered images projected inside the surgical console. The use of this intra-operative mixed reality technology is considered very useful by the surgeon. It has been shown that the usefulness of this technique is a step toward computer-aided surgery that will progress very quickly over the next few years. Copyright © 2012 John Wiley & Sons, Ltd.

  15. External-stimuli responsive systems for cancer theranostic

    Directory of Open Access Journals (Sweden)

    Jianhui Yao

    2016-10-01

    Full Text Available The upsurge of novel nanomaterials and nanotechnologies has inspired the researchers who are striving for designing safer and more efficient drug delivery systems for cancer therapy. Stimuli responsive nanomaterial offered an alternative to design controllable drug delivery system on account of its spatiotemporally controllable properties. Additionally, external stimuli (light, magnetic field and ultrasound could develop into theranostic applications for personalized medicine use because of their unique characteristics. In this review, we give a brief overview about the significant progresses and challenges of certain external-stimuli responsive systems that have been extensively investigated in drug delivery and theranostics within the last few years.

  16. Attentional bias for positive emotional stimuli: A meta-analytic investigation.

    Science.gov (United States)

    Pool, Eva; Brosch, Tobias; Delplanque, Sylvain; Sander, David

    2016-01-01

    Despite an initial focus on negative threatening stimuli, researchers have more recently expanded the investigation of attentional biases toward positive rewarding stimuli. The present meta-analysis systematically compared attentional bias for positive compared with neutral visual stimuli across 243 studies (N = 9,120 healthy participants) that used different types of attentional paradigms and positive stimuli. Factors were tested that, as postulated by several attentional models derived from theories of emotion, might modulate this bias. Overall, results showed a significant, albeit modest (Hedges' g = .258), attentional bias for positive as compared with neutral stimuli. Moderator analyses revealed that the magnitude of this attentional bias varied as a function of arousal and that this bias was significantly larger when the emotional stimulus was relevant to specific concerns (e.g., hunger) of the participants compared with other positive stimuli that were less relevant to the participants' concerns. Moreover, the moderator analyses showed that attentional bias for positive stimuli was larger in paradigms that measure early, rather than late, attentional processing, suggesting that attentional bias for positive stimuli occurs rapidly and involuntarily. Implications for theories of emotion and attention are discussed. (c) 2015 APA, all rights reserved).

  17. Consumer Neuroscience: the traditional and VR TV Commercial

    Directory of Open Access Journals (Sweden)

    Federica Leanza

    2017-04-01

    Full Text Available Today’s consumer is not easily influenced by classic marketing strategies. He looks for new stimuli and wants to be surprised and captivated by new ploys. This Consumer Neuroscience research aims to compare the cognitive, emotive and preference consumers’ response to traditional and Virtual Reality TV commercials. Brain oscillations (delta, theta, alpha, beta and physiological indexes (SCL - Skin Conductance Level were monitored, when subject (N=seventeen observed four traditional TV commercials and four Virtual Reality commercials in randomized order. During the vision of Virtual Reality commercials, the participants were absorbed into the advertisement and interacted with it thanks to the “Oculus Rift”. Subjects were also asked to explicitly evaluate each commercial and to express their preference on them. The intention is to understand the new marketing strategies efficacy and how these impact on consumer at implicit (brain oscillations and physiological indexes and explicit (subject evaluation level.

  18. Emotional attention for erotic stimuli: Cognitive and brain mechanisms.

    Science.gov (United States)

    Sennwald, Vanessa; Pool, Eva; Brosch, Tobias; Delplanque, Sylvain; Bianchi-Demicheli, Francesco; Sander, David

    2016-06-01

    It has long been posited that among emotional stimuli, only negative threatening information modulates early shifts of attention. However, in the last few decades there has been an increase in research showing that attention is also involuntarily oriented toward positive rewarding stimuli such as babies, food, and erotic information. Because reproduction-related stimuli have some of the largest effects among positive stimuli on emotional attention, the present work reviews recent literature and proposes that the cognitive and cerebral mechanisms underlying the involuntarily attentional orientation toward threat-related information are also sensitive to erotic information. More specifically, the recent research suggests that both types of information involuntarily orient attention due to their concern relevance and that the amygdala plays an important role in detecting concern-relevant stimuli, thereby enhancing perceptual processing and influencing emotional attentional processes. © 2015 Wiley Periodicals, Inc.

  19. Streaming video-based 3D reconstruction method compatible with existing monoscopic and stereoscopic endoscopy systems

    Science.gov (United States)

    Bouma, Henri; van der Mark, Wannes; Eendebak, Pieter T.; Landsmeer, Sander H.; van Eekeren, Adam W. M.; ter Haar, Frank B.; Wieringa, F. Pieter; van Basten, Jean-Paul

    2012-06-01

    Compared to open surgery, minimal invasive surgery offers reduced trauma and faster recovery. However, lack of direct view limits space perception. Stereo-endoscopy improves depth perception, but is still restricted to the direct endoscopic field-of-view. We describe a novel technology that reconstructs 3D-panoramas from endoscopic video streams providing a much wider cumulative overview. The method is compatible with any endoscope. We demonstrate that it is possible to generate photorealistic 3D-environments from mono- and stereoscopic endoscopy. The resulting 3D-reconstructions can be directly applied in simulators and e-learning. Extended to real-time processing, the method looks promising for telesurgery or other remote vision-guided tasks.

  20. VEP Responses to Op-Art Stimuli.

    Directory of Open Access Journals (Sweden)

    Louise O'Hare

    Full Text Available Several types of striped patterns have been reported to cause adverse sensations described as visual discomfort. Previous research using op-art-based stimuli has demonstrated that spurious eye movement signals can cause the experience of illusory motion, or shimmering effects, which might be perceived as uncomfortable. Whilst the shimmering effects are one cause of discomfort, another possible contributor to discomfort is excessive neural responses: As striped patterns do not have the statistical redundancy typical of natural images, they are perhaps unable to be encoded efficiently. If this is the case, then this should be seen in the amplitude of the EEG response. This study found that stimuli that were judged to be most comfortable were also those with the lowest EEG amplitude. This provides some support for the idea that excessive neural responses might also contribute to discomfort judgements in normal populations, in stimuli controlled for perceived contrast.

  1. VEP Responses to Op-Art Stimuli.

    Science.gov (United States)

    O'Hare, Louise; Clarke, Alasdair D F; Pollux, Petra M J

    2015-01-01

    Several types of striped patterns have been reported to cause adverse sensations described as visual discomfort. Previous research using op-art-based stimuli has demonstrated that spurious eye movement signals can cause the experience of illusory motion, or shimmering effects, which might be perceived as uncomfortable. Whilst the shimmering effects are one cause of discomfort, another possible contributor to discomfort is excessive neural responses: As striped patterns do not have the statistical redundancy typical of natural images, they are perhaps unable to be encoded efficiently. If this is the case, then this should be seen in the amplitude of the EEG response. This study found that stimuli that were judged to be most comfortable were also those with the lowest EEG amplitude. This provides some support for the idea that excessive neural responses might also contribute to discomfort judgements in normal populations, in stimuli controlled for perceived contrast.

  2. Gender differences in identifying emotions from auditory and visual stimuli.

    Science.gov (United States)

    Waaramaa, Teija

    2017-12-01

    The present study focused on gender differences in emotion identification from auditory and visual stimuli produced by two male and two female actors. Differences in emotion identification from nonsense samples, language samples and prolonged vowels were investigated. It was also studied whether auditory stimuli can convey the emotional content of speech without visual stimuli, and whether visual stimuli can convey the emotional content of speech without auditory stimuli. The aim was to get a better knowledge of vocal attributes and a more holistic understanding of the nonverbal communication of emotion. Females tended to be more accurate in emotion identification than males. Voice quality parameters played a role in emotion identification in both genders. The emotional content of the samples was best conveyed by nonsense sentences, better than by prolonged vowels or shared native language of the speakers and participants. Thus, vocal non-verbal communication tends to affect the interpretation of emotion even in the absence of language. The emotional stimuli were better recognized from visual stimuli than auditory stimuli by both genders. Visual information about speech may not be connected to the language; instead, it may be based on the human ability to understand the kinetic movements in speech production more readily than the characteristics of the acoustic cues.

  3. Stimuli-responsive nanomaterials for therapeutic protein delivery.

    Science.gov (United States)

    Lu, Yue; Sun, Wujin; Gu, Zhen

    2014-11-28

    Protein therapeutics have emerged as a significant role in treatment of a broad spectrum of diseases, including cancer, metabolic disorders and autoimmune diseases. The efficacy of protein therapeutics, however, is limited by their instability, immunogenicity and short half-life. In order to overcome these barriers, tremendous efforts have recently been made in developing controlled protein delivery systems. Stimuli-triggered release is an appealing and promising approach for protein delivery and has made protein delivery with both spatiotemporal- and dosage-controlled manners possible. This review surveys recent advances in controlled protein delivery of proteins or peptides using stimuli-responsive nanomaterials. Strategies utilizing both physiological and external stimuli are introduced and discussed. Copyright © 2014 Elsevier B.V. All rights reserved.

  4. Stimuli-Responsive Materials for Controlled Release Applications

    KAUST Repository

    Li, Song

    2015-04-01

    The controlled release of therapeutics has been one of the major challenges for scientists and engineers during the past three decades. To address this outstanding problem, the design and fabrication of stimuli-responsive materials are pursued to guarantee the controlled release of cargo at a specific time and with an accurate amount. Upon applying different stimuli such as light, magnetic field, heat, pH change, enzymes or redox, functional materials change their physicochemical properties through physical transformation or chemical reactions, allowing the release of payload agents on demand. This dissertation studied three stimuli-responsive membrane systems for controlled release from films of macro sizes to microcapsules of nano sizes. The first membrane system is a polymeric composite film which can decrease and sustain diffusion upon light irradiation. The photo-response of membranes is based on the photoreaction of cinnamic derivatives. The second one is composite membrane which can improve diffusion upon heating. The thermo-response of membranes comes from the volume phase transition ability of hydrogels. The third one is microcapsule which can release encapsulated agents upon light irradiation. The photo-response of capsules results from the photoreaction of nitrobenzyl derivatives. The study on these membrane systems reveals that stimuli-responsive release can be achieved by utilizing different functional materials on either macro or micro level. Based on the abundant family of smart materials, designing and fabricating stimuli-responsive systems shall lead to various advanced release processes on demand for biomedical applications.

  5. The Advanced Gamma-ray Imaging System (AGIS): Real Time Stereoscopic Array Trigger

    Science.gov (United States)

    Byrum, K.; Anderson, J.; Buckley, J.; Cundiff, T.; Dawson, J.; Drake, G.; Duke, C.; Haberichter, B.; Krawzcynski, H.; Krennrich, F.; Madhavan, A.; Schroedter, M.; Smith, A.

    2009-05-01

    Future large arrays of Imaging Atmospheric Cherenkov telescopes (IACTs) such as AGIS and CTA are conceived to comprise of 50 - 100 individual telescopes each having a camera with 10**3 to 10**4 pixels. To maximize the capabilities of such IACT arrays with a low energy threshold, a wide field of view and a low background rate, a sophisticated array trigger is required. We describe the design of a stereoscopic array trigger that calculates image parameters and then correlates them across a subset of telescopes. Fast Field Programmable Gate Array technology allows to use lookup tables at the array trigger level to form a real-time pattern recognition trigger tht capitalizes on the multiple view points of the shower at different shower core distances. A proof of principle system is currently under construction. It is based on 400 MHz FPGAs and the goal is for camera trigger rates of up to 10 MHz and a tunable cosmic-ray background suppression at the array level.

  6. Formalizing the potential of stereoscopic 3D user experience in interactive entertainment

    Science.gov (United States)

    Schild, Jonas; Masuch, Maic

    2015-03-01

    The use of stereoscopic 3D vision affects how interactive entertainment has to be developed as well as how it is experienced by the audience. The large amount of possibly impacting factors and variety as well as a certain subtlety of measured effects on user experience make it difficult to grasp the overall potential of using S3D vision. In a comprehensive approach, we (a) present a development framework which summarizes possible variables in display technology, content creation and human factors, and (b) list a scheme of S3D user experience effects concerning initial fascination, emotions, performance, and behavior as well as negative feelings of discomfort and complexity. As a major contribution we propose a qualitative formalization which derives dependencies between development factors and user effects. The argumentation is based on several previously published user studies. We further show how to apply this formula to identify possible opportunities and threats in content creation as well as how to pursue future steps for a possible quantification.

  7. Perceived duration of visual and tactile stimuli depends on perceived speed

    Directory of Open Access Journals (Sweden)

    Alice eTomassini

    2011-09-01

    Full Text Available It is known that the perceived duration of visual stimuli is strongly influenced by speed: faster moving stimuli appear to last longer. To test whether this is a general property of sensory systems we asked participants to reproduce the duration of visual and tactile gratings, and visuo-tactile gratings moving at a variable speed (3.5 – 15 cm/s for three different durations (400, 600 and 800 ms. For both modalities, the apparent duration of the stimulus increased strongly with stimulus speed, more so for tactile than for visual stimuli. In addition, visual stimuli were perceived to last approximately 200 ms longer than tactile stimuli. The apparent duration of visuo-tactile stimuli lay between the unimodal estimates, as the Bayesian account predicts, but the bimodal precision of the reproduction did not show the theoretical improvement. A cross-modal speed-matching task revealed that visual stimuli were perceived to move faster than tactile stimuli. To test whether the large difference in the perceived duration of visual and tactile stimuli resulted from the difference in their perceived speed, we repeated the time reproduction task with visual and tactile stimuli matched in apparent speed. This reduced, but did not completely eliminate the difference in apparent duration. These results show that for both vision and touch, perceived duration depends on speed, pointing to common strategies of time perception.

  8. Neural Processing of Emotional Musical and Nonmusical Stimuli in Depression.

    Directory of Open Access Journals (Sweden)

    Rebecca J Lepping

    Full Text Available Anterior cingulate cortex (ACC and striatum are part of the emotional neural circuitry implicated in major depressive disorder (MDD. Music is often used for emotion regulation, and pleasurable music listening activates the dopaminergic system in the brain, including the ACC. The present study uses functional MRI (fMRI and an emotional nonmusical and musical stimuli paradigm to examine how neural processing of emotionally provocative auditory stimuli is altered within the ACC and striatum in depression.Nineteen MDD and 20 never-depressed (ND control participants listened to standardized positive and negative emotional musical and nonmusical stimuli during fMRI scanning and gave subjective ratings of valence and arousal following scanning.ND participants exhibited greater activation to positive versus negative stimuli in ventral ACC. When compared with ND participants, MDD participants showed a different pattern of activation in ACC. In the rostral part of the ACC, ND participants showed greater activation for positive information, while MDD participants showed greater activation to negative information. In dorsal ACC, the pattern of activation distinguished between the types of stimuli, with ND participants showing greater activation to music compared to nonmusical stimuli, while MDD participants showed greater activation to nonmusical stimuli, with the greatest response to negative nonmusical stimuli. No group differences were found in striatum.These results suggest that people with depression may process emotional auditory stimuli differently based on both the type of stimulation and the emotional content of that stimulation. This raises the possibility that music may be useful in retraining ACC function, potentially leading to more effective and targeted treatments.

  9. Facilitation of responses by task-irrelevant complex deviant stimuli.

    Science.gov (United States)

    Schomaker, J; Meeter, M

    2014-05-01

    Novel stimuli reliably attract attention, suggesting that novelty may disrupt performance when it is task-irrelevant. However, under certain circumstances novel stimuli can also elicit a general alerting response having beneficial effects on performance. In a series of experiments we investigated whether different aspects of novelty--stimulus novelty, contextual novelty, surprise, deviance, and relative complexity--lead to distraction or facilitation. We used a version of the visual oddball paradigm in which participants responded to an occasional auditory target. Participants responded faster to this auditory target when it occurred during the presentation of novel visual stimuli than of standard stimuli, especially at SOAs of 0 and 200 ms (Experiment 1). Facilitation was absent for both infrequent simple deviants and frequent complex images (Experiment 2). However, repeated complex deviant images did facilitate responses to the auditory target at the 200 ms SOA (Experiment 3). These findings suggest that task-irrelevant deviant visual stimuli can facilitate responses to an unrelated auditory target in a short 0-200 millisecond time-window after presentation. This only occurs when the deviant stimuli are complex relative to standard stimuli. We link our findings to the novelty P3, which is generated under the same circumstances, and to the adaptive gain theory of the locus coeruleus-norepinephrine system (Aston-Jones and Cohen, 2005), which may explain the timing of the effects. Copyright © 2014 Elsevier B.V. All rights reserved.

  10. Effect of expectation on pain assessment of lower- and higher-intensity stimuli.

    Science.gov (United States)

    Ružić, Valentina; Ivanec, Dragutin; Modić Stanke, Koraljka

    2017-01-01

    Pain modulation via expectation is a well-documented phenomenon. So far it has been shown that expectations about effectiveness of a certain treatment enhance the effectiveness of different analgesics and of drug-free pain treatments. Also, studies demonstrate that people assess same-intensity stimuli differently, depending on the experimentally induced expectations regarding the characteristics of the stimuli. Prolonged effect of expectation on pain perception and possible symmetry in conditions of lower- and higher-intensity stimuli is yet to be studied. Aim of this study is to determine the effect of expectation on the perception of pain experimentally induced by the series of higher- and lower-intensity stimuli. 192 healthy participants were assigned to four experimental groups differing by expectations regarding the intensity of painful stimuli series. Expectations of two groups were congruent with actual stimuli; one group expected and received lower-intensity stimuli and the other expected and received higher-intensity stimuli. Expectations of the remaining two groups were not congruent with actual stimuli; one group expected higher-intensity stimuli, but actually received lower-intensity stimuli while the other group expected lower-intensity stimuli, but in fact received higher-intensity ones. Each group received a series of 24 varied-intensity electrical stimuli rated by the participants on a 30° intensity scale. Expectation manipulation had statistically significant effect on pain intensity assessment. When expecting lower-intensity stimuli, the participants underestimated pain intensity and when expecting higher-intensity stimuli, they overestimated pain intensity. The effect size of expectations upon pain intensity assessment was equal for both lower- and higher-intensity stimuli. The obtained results imply that expectation manipulation can achieve the desired effect of decreasing or increasing both slight and more severe pain for a longer period of

  11. Diffuse nitrogen loss simulation and impact assessment of stereoscopic agriculture pattern by integrated water system model and consideration of multiple existence forms

    Science.gov (United States)

    Zhang, Yongyong; Gao, Yang; Yu, Qiang

    2017-09-01

    Agricultural nitrogen loss becomes an increasingly important source of water quality deterioration and eutrophication, even threatens water safety for humanity. Nitrogen dynamic mechanism is still too complicated to be well captured at watershed scale due to its multiple existence forms and instability, disturbance of agricultural management practices. Stereoscopic agriculture is a novel agricultural planting pattern to efficiently use local natural resources (e.g., water, land, sunshine, heat and fertilizer). It is widely promoted as a high yield system and can obtain considerable economic benefits, particularly in China. However, its environmental quality implication is not clear. In our study, Qianyanzhou station is famous for its stereoscopic agriculture pattern of Southern China, and an experimental watershed was selected as our study area. Regional characteristics of runoff and nitrogen losses were simulated by an integrated water system model (HEQM) with multi-objective calibration, and multiple agriculture practices were assessed to find the effective approach for the reduction of diffuse nitrogen losses. Results showed that daily variations of runoff and nitrogen forms were well reproduced throughout watershed, i.e., satisfactory performances for ammonium and nitrate nitrogen (NH4-N and NO3-N) loads, good performances for runoff and organic nitrogen (ON) load, and very good performance for total nitrogen (TN) load. The average loss coefficient was 62.74 kg/ha for NH4-N, 0.98 kg/ha for NO3-N, 0.0004 kg/ha for ON and 63.80 kg/ha for TN. The dominating form of nitrogen losses was NH4-N due to the applied fertilizers, and the most dramatic zones aggregated in the middle and downstream regions covered by paddy and orange orchard. In order to control diffuse nitrogen losses, the most effective practices for Qianyanzhou stereoscopic agriculture pattern were to reduce farmland planting scale in the valley by afforestation, particularly for orchard in the

  12. Characterization of Ferrofluid-based Stimuli-responsive Elastomers

    OpenAIRE

    Sandra dePedro; Xavier Munoz-Berbel; Rosalia Rodríguez-Rodríguez; Jordi Sort; Jose Antonio Plaza; Juergen Brugger; Andreu Llobera; Victor J Cadarso

    2016-01-01

    Stimuli-responsive materials undergo physicochemical and/or structural changes when a specific actuation is applied. They are heterogeneous composites, consisting of a non-responsive matrix where functionality is provided by the filler. Surprisingly, the synthesis of polydimethylsiloxane (PDMS)-based stimuli-responsive elastomers (SRE) has seldomly been presented. Here, we present the structural, biological, optical, magnetic, and mechanical properties of several magnetic SRE (M-SRE) obtained...

  13. Separating discriminative and function-altering effects of verbal stimuli

    OpenAIRE

    Schlinger, Henry D.

    1993-01-01

    Ever since Skinner's first discussion of rule-governed behavior, behavior analysts have continued to define rules, either explicitly or implicitly, as verbal discriminative stimuli. Consequently, it is not difficult to find, in the literature on rule-governed behavior, references to stimulus control, antecedent control, or to rules occasioning behavior. However, some verbal stimuli have effects on behavior that are not easily described as discriminative. Such stimuli don't evoke behavior as d...

  14. Sex-related memory recall and talkativeness for emotional stimuli

    Directory of Open Access Journals (Sweden)

    Benedetto eArnone

    2011-09-01

    Full Text Available Recent studies have evidenced an increasing interest in sex-related brain mechanisms and cerebral lateralization subserving emotional memory, language processing, and conversational behavior. We used event related potentials (ERP to examine the influence of sex and hemisphere on brain responses to emotional stimuli. Given that the P300 component of ERP is considered a cognitive neuroelectric phenomenon, we compared left and right hemisphere P300 responses to emotional stimuli in men and women. As indexed by both amplitude and latency measures, emotional stimuli elicited more robust P300 effects in the left hemisphere in women than in men, while a stronger P300 component was elicited in the right hemisphere in men compared to women. Our findings show that the variables of sex and hemisphere interacted significantly to influence the strength of the P300 component to the emotional stimuli. Emotional stimuli were also best recalled when given a long-term, incidental memory test, a fact potentially related to the differential P300 waves at encoding. Moreover, taking into account the sex-related differences in language processing and conversational behaviour, in the present study we evaluated possible talkativeness differences between the two genders in the recollection of emotional stimuli. Our data showed that women used a higher number of words, compared to men, to describe both arousal and neutral stories. Moreover, the present results support the view that sex differences in lateralization may not be a general feature of language processing but may be related to the specific condition, such as the emotional content of stimuli.

  15. Natural stimuli improve auditory BCIs with respect to ergonomics and performance

    Science.gov (United States)

    Höhne, Johannes; Krenzlin, Konrad; Dähne, Sven; Tangermann, Michael

    2012-08-01

    Moving from well-controlled, brisk artificial stimuli to natural and less-controlled stimuli seems counter-intuitive for event-related potential (ERP) studies. As natural stimuli typically contain a richer internal structure, they might introduce higher levels of variance and jitter in the ERP responses. Both characteristics are unfavorable for a good single-trial classification of ERPs in the context of a multi-class brain-computer interface (BCI) system, where the class-discriminant information between target stimuli and non-target stimuli must be maximized. For the application in an auditory BCI system, however, the transition from simple artificial tones to natural syllables can be useful despite the variance introduced. In the presented study, healthy users (N = 9) participated in an offline auditory nine-class BCI experiment with artificial and natural stimuli. It is shown that the use of syllables as natural stimuli does not only improve the users’ ergonomic ratings; also the classification performance is increased. Moreover, natural stimuli obtain a better balance in multi-class decisions, such that the number of systematic confusions between the nine classes is reduced. Hopefully, our findings may contribute to make auditory BCI paradigms more user friendly and applicable for patients.

  16. iCAVE: an open source tool for visualizing biomolecular networks in 3D, stereoscopic 3D and immersive 3D.

    Science.gov (United States)

    Liluashvili, Vaja; Kalayci, Selim; Fluder, Eugene; Wilson, Manda; Gabow, Aaron; Gümüs, Zeynep H

    2017-08-01

    Visualizations of biomolecular networks assist in systems-level data exploration in many cellular processes. Data generated from high-throughput experiments increasingly inform these networks, yet current tools do not adequately scale with concomitant increase in their size and complexity. We present an open source software platform, interactome-CAVE (iCAVE), for visualizing large and complex biomolecular interaction networks in 3D. Users can explore networks (i) in 3D using a desktop, (ii) in stereoscopic 3D using 3D-vision glasses and a desktop, or (iii) in immersive 3D within a CAVE environment. iCAVE introduces 3D extensions of known 2D network layout, clustering, and edge-bundling algorithms, as well as new 3D network layout algorithms. Furthermore, users can simultaneously query several built-in databases within iCAVE for network generation or visualize their own networks (e.g., disease, drug, protein, metabolite). iCAVE has modular structure that allows rapid development by addition of algorithms, datasets, or features without affecting other parts of the code. Overall, iCAVE is the first freely available open source tool that enables 3D (optionally stereoscopic or immersive) visualizations of complex, dense, or multi-layered biomolecular networks. While primarily designed for researchers utilizing biomolecular networks, iCAVE can assist researchers in any field. © The Authors 2017. Published by Oxford University Press.

  17. Alleged Approach-Avoidance Conflict for Food Stimuli in Binge Eating Disorder.

    Directory of Open Access Journals (Sweden)

    Elisabeth J Leehr

    Full Text Available Food stimuli are omnipresent and naturally primary reinforcing stimuli. One explanation for the intake of high amounts of food in binge eating disorder (BED is a deviant valuation process. Valuation of food stimuli is supposed to influence approach or avoidance behaviour towards food. Focusing on self-reported and indirect (facial electromyography valuation process, motivational aspects in the processing of food stimuli were investigated.We compared an overweight sample with BED (BED+ with an overweight sample without BED (BED- and with normal weight controls (NWC regarding their self-reported and indirect (via facial electromyography valuation of food versus non-food stimuli.Regarding the self-reported valuation, the BED+ sample showed a significantly stronger food-bias compared to the BED- sample, as food stimuli were rated as significantly more positive than the non-food stimuli in the BED+ sample. This self-reported valuation pattern could not be displayed in the indirect valuation. Food stimuli evoked negative indirect valuation in all groups. The BED+ sample showed the plainest approach-avoidance conflict marked by a diverging self-reported (positive and indirect (negative valuation of food stimuli.BED+ showed a deviant self-reported valuation of food as compared to BED-. The valuation process of the BED+ sample seems to be characterized by a motivational ambivalence. This ambivalence should be subject of further studies and may be of potential use for therapeutic interventions.

  18. Stereoscopic three-dimensional images of an anatomical dissection of the eyeball and orbit for educational purposes.

    Science.gov (United States)

    Matsuo, Toshihiko; Takeda, Yoshimasa; Ohtsuka, Aiji

    2013-01-01

    The purpose of this study was to develop a series of stereoscopic anatomical images of the eye and orbit for use in the curricula of medical schools and residency programs in ophthalmology and other specialties. Layer-by-layer dissection of the eyelid, eyeball, and orbit of a cadaver was performed by an ophthalmologist. A stereoscopic camera system was used to capture a series of anatomical views that were scanned in a panoramic three-dimensional manner around the center of the lid fissure. The images could be rotated 360 degrees in the frontal plane and the angle of views could be tilted up to 90 degrees along the anteroposterior axis perpendicular to the frontal plane around the 360 degrees. The skin, orbicularis oculi muscle, and upper and lower tarsus were sequentially observed. The upper and lower eyelids were removed to expose the bulbar conjunctiva and to insert three 25-gauge trocars for vitrectomy at the location of the pars plana. The cornea was cut at the limbus, and the lens with mature cataract was dislocated. The sclera was cut to observe the trocars from inside the eyeball. The sclera was further cut to visualize the superior oblique muscle with the trochlea and the inferior oblique muscle. The eyeball was dissected completely to observe the optic nerve and the ophthalmic artery. The thin bones of the medial and inferior orbital wall were cracked with a forceps to expose the ethmoid and maxillary sinus, respectively. In conclusion, the serial dissection images visualized aspects of the local anatomy specific to various procedures, including the levator muscle and tarsus for blepharoptosis surgery, 25-gauge trocars as viewed from inside the eye globe for vitrectomy, the oblique muscles for strabismus surgery, and the thin medial and inferior orbital bony walls for orbital bone fractures.

  19. Effects of visual working memory on brain information processing of irrelevant auditory stimuli.

    Directory of Open Access Journals (Sweden)

    Jiagui Qu

    Full Text Available Selective attention has traditionally been viewed as a sensory processing modulator that promotes cognitive processing efficiency by favoring relevant stimuli while inhibiting irrelevant stimuli. However, the cross-modal processing of irrelevant information during working memory (WM has been rarely investigated. In this study, the modulation of irrelevant auditory information by the brain during a visual WM task was investigated. The N100 auditory evoked potential (N100-AEP following an auditory click was used to evaluate the selective attention to auditory stimulus during WM processing and at rest. N100-AEP amplitudes were found to be significantly affected in the left-prefrontal, mid-prefrontal, right-prefrontal, left-frontal, and mid-frontal regions while performing a high WM load task. In contrast, no significant differences were found between N100-AEP amplitudes in WM states and rest states under a low WM load task in all recorded brain regions. Furthermore, no differences were found between the time latencies of N100-AEP troughs in WM states and rest states while performing either the high or low WM load task. These findings suggested that the prefrontal cortex (PFC may integrate information from different sensory channels to protect perceptual integrity during cognitive processing.

  20. Effects of visual working memory on brain information processing of irrelevant auditory stimuli.

    Science.gov (United States)

    Qu, Jiagui; Rizak, Joshua D; Zhao, Lun; Li, Minghong; Ma, Yuanye

    2014-01-01

    Selective attention has traditionally been viewed as a sensory processing modulator that promotes cognitive processing efficiency by favoring relevant stimuli while inhibiting irrelevant stimuli. However, the cross-modal processing of irrelevant information during working memory (WM) has been rarely investigated. In this study, the modulation of irrelevant auditory information by the brain during a visual WM task was investigated. The N100 auditory evoked potential (N100-AEP) following an auditory click was used to evaluate the selective attention to auditory stimulus during WM processing and at rest. N100-AEP amplitudes were found to be significantly affected in the left-prefrontal, mid-prefrontal, right-prefrontal, left-frontal, and mid-frontal regions while performing a high WM load task. In contrast, no significant differences were found between N100-AEP amplitudes in WM states and rest states under a low WM load task in all recorded brain regions. Furthermore, no differences were found between the time latencies of N100-AEP troughs in WM states and rest states while performing either the high or low WM load task. These findings suggested that the prefrontal cortex (PFC) may integrate information from different sensory channels to protect perceptual integrity during cognitive processing.

  1. Multi-Functional Stimuli-Responsive Materials

    Data.gov (United States)

    National Aeronautics and Space Administration — Supramolecular polymers based on non-covalent interactions can display a wide array of stimuli-responsive attributes. They can be tailored to change shape, actuate...

  2. Stereoscopic radiographic images with gamma source encoding

    International Nuclear Information System (INIS)

    Strocovsky, S.G.; Otero, D

    2012-01-01

    Conventional radiography with X-ray tube has several drawbacks, as the compromise between the size of the focal spot and the fluence. The finite dimensions of the focal spot impose a limit to the spatial resolution. Gamma radiography uses gamma-ray sources which surpass in size, portability and simplicity to X-ray tubes. However, its low intrinsic fluence forces to use extended sources that also degrade the spatial resolution. In this work, we show the principles of a new radiographic technique that overcomes the limitations associated with the finite dimensions of X-ray sources, and that offers additional benefits to conventional techniques. The new technique called coding source imaging (CSI), is based on the use of extended sources, edge-encoding of radiation and differential detection. The mathematical principles and the method of images reconstruction with the new proposed technique are explained in the present work. Analytical calculations were made to determine the maximum spatial resolution and the variables on which it depends. The CSI technique was tested by means of Monte Carlo simulations with sets of spherical objects. We show that CSI has stereoscopic capabilities and it can resolve objects smaller than the source size. The CSI decoding algorithm reconstructs simultaneously four different projections from the same object, while conventional radiography produces only one projection per acquisition. Projections are located in separate image fields on the detector plane. Our results show it is possible to apply an extremely simple radiographic technique with extended sources, and get 3D information of the attenuation coefficient distribution for simple geometry objects in a single acquisition. The results are promising enough to evaluate the possibility of future research with more complex objects typical of medical diagnostic radiography and industrial gamma radiography (author)

  3. Long-latency auditory evoked potentials with verbal and nonverbal stimuli.

    Science.gov (United States)

    Oppitz, Sheila Jacques; Didoné, Dayane Domeneghini; Silva, Débora Durigon da; Gois, Marjana; Folgearini, Jordana; Ferreira, Geise Corrêa; Garcia, Michele Vargas

    2015-01-01

    Long-latency auditory evoked potentials represent the cortical activity related to attention, memory, and auditory discrimination skills. Acoustic signal processing occurs differently between verbal and nonverbal stimuli, influencing the latency and amplitude patterns. To describe the latencies of the cortical potentials P1, N1, P2, N2, and P3, as well as P3 amplitude, with different speech stimuli and tone bursts, and to classify them in the presence and absence of these data. A total of 30 subjects with normal hearing were assessed, aged 18-32 years old, matched by gender. Nonverbal stimuli were used (tone burst; 1000Hz - frequent and 4000Hz - rare); and verbal (/ba/ - frequent; /ga/, /da/, and /di/ - rare). Considering the component N2 for tone burst, the lowest latency found was 217.45ms for the BA/DI stimulus; the highest latency found was 256.5ms. For the P3 component, the shortest latency with tone burst stimuli was 298.7 with BA/GA stimuli, the highest, was 340ms. For the P3 amplitude, there was no statistically significant difference among the different stimuli. For latencies of components P1, N1, P2, N2, P3, there were no statistical differences among them, regardless of the stimuli used. There was a difference in the latency of potentials N2 and P3 among the stimuli employed but no difference was observed for the P3 amplitude. Copyright © 2015 Associação Brasileira de Otorrinolaringologia e Cirurgia Cérvico-Facial. Published by Elsevier Editora Ltda. All rights reserved.

  4. Long-latency auditory evoked potentials with verbal and nonverbal stimuli,

    Directory of Open Access Journals (Sweden)

    Sheila Jacques Oppitz

    2015-12-01

    Full Text Available ABSTRACT INTRODUCTION: Long-latency auditory evoked potentials represent the cortical activity related to attention, memory, and auditory discrimination skills. Acoustic signal processing occurs differently between verbal and nonverbal stimuli, influencing the latency and amplitude patterns. OBJECTIVE: To describe the latencies of the cortical potentials P1, N1, P2, N2, and P3, as well as P3 amplitude, with different speech stimuli and tone bursts, and to classify them in the presence and absence of these data. METHODS: A total of 30 subjects with normal hearing were assessed, aged 18-32 years old, matched by gender. Nonverbal stimuli were used (tone burst; 1000 Hz - frequent and 4000 Hz - rare; and verbal (/ba/ - frequent; /ga/, /da/, and /di/ - rare. RESULTS: Considering the component N2 for tone burst, the lowest latency found was 217.45 ms for the BA/DI stimulus; the highest latency found was 256.5 ms. For the P3 component, the shortest latency with tone burst stimuli was 298.7 with BA/GA stimuli, the highest, was 340 ms. For the P3 amplitude, there was no statistically significant difference among the different stimuli. For latencies of components P1, N1, P2, N2, P3, there were no statistical differences among them, regardless of the stimuli used. CONCLUSION: There was a difference in the latency of potentials N2 and P3 among the stimuli employed but no difference was observed for the P3 amplitude.

  5. A quantitative measurement of binocular color fusion limit for different disparities

    Science.gov (United States)

    Chen, Zaiqing; Shi, Junsheng; Tai, Yonghan; Huang, Xiaoqiao; Yun, Lijun; Zhang, Chao

    2018-01-01

    Color asymmetry is a common phenomenon in stereoscopic display system, which can cause visual fatigue or visual discomfort. When the color difference between the left and right eyes exceeds a threshold value, named binocular color fusion limit, color rivalry is said to occur. The most important information brought by stereoscopic displays is the depth perception produced by the disparity. As the stereo pair stimuli are presented separately to both eyes with disparities and those two monocular stimuli differ in color but share an iso-luminance polarity, it is possible for stereopsis and color rivalry to coexist. In this paper, we conducted an experiment to measure the color fusion limit for different disparity levels. In particular, it examines how the magnitude and sign of disparity affect the binocular color fusion limit that yields a fused, stable stereoscopic percept. The binocular color fusion limit was measured at five levels of disparities: 0, +/-60, +/-120 arc minutes for a sample color point which was selected from the 1976 CIE u'v' chromaticity diagram. The experimental results showed that fusion limit for the sample point varied with the level and sign of disparity. It was an interesting result that the fusion limit increased as the disparity decreases at crossed disparity direction (sign -), but there is almost no big change at uncrossed disparity direction (sign +). We found that color fusion was more difficult to achieve at the crossed disparity direction than at the uncrossed disparity direction.

  6. Food-related attentional bias. Word versus pictorial stimuli and the importance of stimuli calorific value in the dot probe task.

    Science.gov (United States)

    Freijy, Tanya; Mullan, Barbara; Sharpe, Louise

    2014-12-01

    The primary aim of this study was to extend previous research on food-related attentional biases by examining biases towards pictorial versus word stimuli, and foods of high versus low calorific value. It was expected that participants would demonstrate greater biases to pictures over words, and to high-calorie over low-calorie foods. A secondary aim was to examine associations between BMI, dietary restraint, external eating and attentional biases. It was expected that high scores on these individual difference variables would be associated with a bias towards high-calorie stimuli. Undergraduates (N = 99) completed a dot probe task including matched word and pictorial food stimuli in a controlled setting. Questionnaires assessing eating behaviour were administered, and height and weight were measured. Contrary to predictions, there were no main effects for stimuli type (pictures vs words) or calorific value (high vs low). There was, however, a significant interaction effect suggesting a bias towards high-calorie pictures, but away from high-calorie words; and a bias towards low-calorie words, but away from low-calorie pictures. No associations between attentional bias and any of the individual difference variables were found. The presence of a stimulus type by calorific value interaction demonstrates the importance of stimuli type in the dot probe task, and may help to explain inconsistencies in prior research. Further research is needed to clarify associations between attentional bias and BMI, restraint, and external eating. Copyright © 2014 Elsevier Ltd. All rights reserved.

  7. Attention Strongly Modulates Reliability of Neural Responses to Naturalistic Narrative Stimuli.

    Science.gov (United States)

    Ki, Jason J; Kelly, Simon P; Parra, Lucas C

    2016-03-09

    Attentional engagement is a major determinant of how effectively we gather information through our senses. Alongside the sheer growth in the amount and variety of information content that we are presented with through modern media, there is increased variability in the degree to which we "absorb" that information. Traditional research on attention has illuminated the basic principles of sensory selection to isolated features or locations, but it provides little insight into the neural underpinnings of our attentional engagement with modern naturalistic content. Here, we show in human subjects that the reliability of an individual's neural responses with respect to a larger group provides a highly robust index of the level of attentional engagement with a naturalistic narrative stimulus. Specifically, fast electroencephalographic evoked responses were more strongly correlated across subjects when naturally attending to auditory or audiovisual narratives than when attention was directed inward to a mental arithmetic task during stimulus presentation. This effect was strongest for audiovisual stimuli with a cohesive narrative and greatly reduced for speech stimuli lacking meaning. For compelling audiovisual narratives, the effect is remarkably strong, allowing perfect discrimination between attentional state across individuals. Control experiments rule out possible confounds related to altered eye movement trajectories or order of presentation. We conclude that reliability of evoked activity reproduced across subjects viewing the same movie is highly sensitive to the attentional state of the viewer and listener, which is aided by a cohesive narrative. Copyright © 2016 Ki et al.

  8. Lingering representations of stimuli influence recall organization

    Science.gov (United States)

    Chan, Stephanie C.Y.; Applegate, Marissa C.; Morton, Neal W; Polyn, Sean M.; Norman, Kenneth A.

    2017-01-01

    Several prominent theories posit that information about recent experiences lingers in the brain and organizes memories for current experiences, by forming a temporal context that is linked to those memories at encoding. According to these theories, if the thoughts preceding an experience X resemble the thoughts preceding an experience Y, then X and Y should show an elevated probability of being recalled together. We tested this prediction by using multi-voxel pattern analysis (MVPA) of fMRI data to measure neural evidence for lingering processing of preceding stimuli. As predicted, memories encoded with similar lingering thoughts about the category of preceding stimuli were more likely to be recalled together. Our results demonstrate that the “fading embers” of previous stimuli help to organize recall, confirming a key prediction of computational models of episodic memory. PMID:28132858

  9. Lingering representations of stimuli influence recall organization.

    Science.gov (United States)

    Chan, Stephanie C Y; Applegate, Marissa C; Morton, Neal W; Polyn, Sean M; Norman, Kenneth A

    2017-03-01

    Several prominent theories posit that information about recent experiences lingers in the brain and organizes memories for current experiences, by forming a temporal context that is linked to those memories at encoding. According to these theories, if the thoughts preceding an experience X resemble the thoughts preceding an experience Y, then X and Y should show an elevated probability of being recalled together. We tested this prediction by using multi-voxel pattern analysis (MVPA) of fMRI data to measure neural evidence for lingering processing of preceding stimuli. As predicted, memories encoded with similar lingering thoughts about the category of preceding stimuli were more likely to be recalled together. Our results demonstrate that the "fading embers" of previous stimuli help to organize recall, confirming a key prediction of computational models of episodic memory. Copyright © 2017 Elsevier Ltd. All rights reserved.

  10. Setup accuracy of stereoscopic X-ray positioning with automated correction for rotational errors in patients treated with conformal arc radiotherapy for prostate cancer

    International Nuclear Information System (INIS)

    Soete, Guy; Verellen, Dirk; Tournel, Koen; Storme, Guy

    2006-01-01

    We evaluated setup accuracy of NovalisBody stereoscopic X-ray positioning with automated correction for rotational errors with the Robotics Tilt Module in patients treated with conformal arc radiotherapy for prostate cancer. The correction of rotational errors was shown to reduce random and systematic errors in all directions. (NovalisBody TM and Robotics Tilt Module TM are products of BrainLAB A.G., Heimstetten, Germany)

  11. Measurements of turbulent premixed flame dynamics using cinema stereoscopic PIV

    Energy Technology Data Exchange (ETDEWEB)

    Steinberg, Adam M.; Driscoll, James F. [University of Michigan, Department of Aerospace Engineering, Ann Arbor, MI (United States); Ceccio, Steven L. [University of Michigan, Department of Mechanical Engineering, Ann Arbor, MI (United States)

    2008-06-15

    A new experimental method is described that provides high-speed movies of turbulent premixed flame wrinkling dynamics and the associated vorticity fields. This method employs cinema stereoscopic particle image velocimetry and has been applied to a turbulent slot Bunsen flame. Three-component velocity fields were measured with high temporal and spatial resolutions of 0.9 ms and 140{mu}m, respectively. The flame-front location was determined using a new multi-step method based on particle image gradients, which is described. Comparisons are made between flame fronts found with this method and simultaneous CH-PLIF images. These show that the flame contour determined corresponds well to the true location of maximum gas density gradient. Time histories of typical eddy-flame interactions are reported and several important phenomena identified. Outwardly rotating eddy pairs wrinkle the flame and are attenuated at they pass through the flamelet. Significant flame-generated vorticity is produced downstream of the wrinkled tip. Similar wrinkles are caused by larger groups of outwardly rotating eddies. Inwardly rotating pairs cause significant convex wrinkles that grow as the flame propagates. These wrinkles encounter other eddies that alter their behavior. The effects of the hydrodynamic and diffusive instabilities are observed and found to be significant contributors to the formation and propagation of wrinkles. (orig.)

  12. The mere exposure effect with scene stimuli

    OpenAIRE

    八木 , 善彦

    2016-01-01

     The mere exposure effect refers to the phenomenon where previous exposures to stimuli increasesubsequent affective preference for those stimuli. It has been indicated that with specific stimulus-category(i.e., paintings, matrices, and photographs of scene), repeated exposure has little or oppositeeffect on affective ratings. In this study, two experiments were conducted in order to explore theeffect of stimulus-category on the mere exposure effects. Photographs of young woman’s(Experiment1)a...

  13. Vection is modulated by the semantic meaning of stimuli and experimental instructions.

    Science.gov (United States)

    Ogawa, Masaki; Seno, Takeharu

    2014-01-01

    Vection strength is modulated by the semantic meanings of stimuli. In experiment 1--even though vection stimuli were of uniform size, color, and luminance--when they also had semantic meaning as falling objects, vection was inhibited. Specifically, stimuli perceived as feathers, petals, and leaves did not effectively induce vection. In experiment 2 we used the downward motion of identical dots to induce vection. Participants observed stimuli while holding either an umbrella or a wooden sword. Results showed that vection was inhibited when participants held the umbrella and the stimuli was perceived as rain or snow falling. The two experiments suggest that vection is modulated by the semantic meaning of stimuli.

  14. Seeing music: The perception of melodic 'ups and downs' modulates the spatial processing of visual stimuli.

    Science.gov (United States)

    Romero-Rivas, Carlos; Vera-Constán, Fátima; Rodríguez-Cuadrado, Sara; Puigcerver, Laura; Fernández-Prieto, Irune; Navarra, Jordi

    2018-05-10

    Musical melodies have "peaks" and "valleys". Although the vertical component of pitch and music is well-known, the mechanisms underlying its mental representation still remain elusive. We show evidence regarding the importance of previous experience with melodies for crossmodal interactions to emerge. The impact of these crossmodal interactions on other perceptual and attentional processes was also studied. Melodies including two tones with different frequency (e.g., E4 and D3) were repeatedly presented during the study. These melodies could either generate strong predictions (e.g., E4-D3-E4-D3-E4-[D3]) or not (e.g., E4-D3-E4-E4-D3-[?]). After the presentation of each melody, the participants had to judge the colour of a visual stimulus that appeared in a position that was, according to the traditional vertical connotations of pitch, either congruent (e.g., high-low-high-low-[up]), incongruent (high-low-high-low-[down]) or unpredicted with respect to the melody. Behavioural and electroencephalographic responses to the visual stimuli were obtained. Congruent visual stimuli elicited faster responses at the end of the experiment than at the beginning. Additionally, incongruent visual stimuli that broke the spatial prediction generated by the melody elicited larger P3b amplitudes (reflecting 'surprise' responses). Our results suggest that the passive (but repeated) exposure to melodies elicits spatial predictions that modulate the processing of other sensory events. Copyright © 2018 Elsevier Ltd. All rights reserved.

  15. Robust and Accurate Algorithm for Wearable Stereoscopic Augmented Reality with Three Indistinguishable Markers

    Directory of Open Access Journals (Sweden)

    Fabrizio Cutolo

    2016-09-01

    Full Text Available In the context of surgical navigation systems based on augmented reality (AR, the key challenge is to ensure the highest degree of realism in merging computer-generated elements with live views of the surgical scene. This paper presents an algorithm suited for wearable stereoscopic augmented reality video see-through systems for use in a clinical scenario. A video-based tracking solution is proposed that relies on stereo localization of three monochromatic markers rigidly constrained to the scene. A PnP-based optimization step is introduced to refine separately the pose of the two cameras. Video-based tracking methods using monochromatic markers are robust to non-controllable and/or inconsistent lighting conditions. The two-stage camera pose estimation algorithm provides sub-pixel registration accuracy. From a technological and an ergonomic standpoint, the proposed approach represents an effective solution to the implementation of wearable AR-based surgical navigation systems wherever rigid anatomies are involved.

  16. Measurements of steady flow through a bileaflet mechanical heart valve using stereoscopic PIV.

    Science.gov (United States)

    Hutchison, Chris; Sullivan, Pierre; Ethier, C Ross

    2011-03-01

    Computational modeling of bileaflet mechanical heart valve (BiMHV) flow requires experimentally validated datasets and improved knowledge of BiMHV fluid mechanics. In this study, flow was studied downstream of a model BiMHV in an axisymmetric aortic sinus using stereoscopic particle image velocimetry. The inlet flow was steady and the Reynolds number based on the aortic diameter was 7600. Results showed the out-of-plane velocity was of similar magnitude as the transverse velocity. Although additional studies are needed for confirmation, analysis of the out-of-plane velocity showed the possible presence of a four-cell streamwise vortex structure in the mean velocity field. Spatial data for all six Reynolds stress components were obtained. Reynolds normal stress profiles revealed similarities between the central jet and free jets. These findings are important to BiMHV flow modeling, though clinical relevance is limited due to the idealized conditions chosen. To this end, the dataset is publicly available for CFD validation purposes.

  17. Perceptual multistability in figure-ground segregation using motion stimuli.

    Science.gov (United States)

    Gori, Simone; Giora, Enrico; Pedersini, Riccardo

    2008-11-01

    In a series of experiments using ambiguous stimuli, we investigate the effects of displaying ordered, discrete series of images on the dynamics of figure-ground segregation. For low frame presentation speeds, the series were perceived as a sequence of discontinuous, static images, while for high speeds they were perceived as continuous. We conclude that using stimuli varying continuously along one parameter results in stronger hysteresis and reduces spontaneous switching compared to matched static stimuli with discontinuous parameter changes. The additional evidence that the size of the hysteresis effects depended on trial duration is consistent with the stochastic nature of the dynamics governing figure-ground segregation. The results showed that for continuously changing stimuli, alternative figure-ground organizations are resolved via low-level, dynamical competition. A second series of experiments confirmed these results with an ambiguous stimulus based on Petter's effect.

  18. Generating Stimuli for Neuroscience Using PsychoPy.

    Science.gov (United States)

    Peirce, Jonathan W

    2008-01-01

    PsychoPy is a software library written in Python, using OpenGL to generate very precise visual stimuli on standard personal computers. It is designed to allow the construction of as wide a variety of neuroscience experiments as possible, with the least effort. By writing scripts in standard Python syntax users can generate an enormous variety of visual and auditory stimuli and can interact with a wide range of external hardware (enabling its use in fMRI, EEG, MEG etc.). The structure of scripts is simple and intuitive. As a result, new experiments can be written very quickly, and trying to understand a previously written script is easy, even with minimal code comments. PsychoPy can also generate movies and image sequences to be used in demos or simulated neuroscience experiments. This paper describes the range of tools and stimuli that it provides and the environment in which experiments are conducted.

  19. Teaching children with autism spectrum disorder to tact olfactory stimuli.

    Science.gov (United States)

    Dass, Tina K; Kisamore, April N; Vladescu, Jason C; Reeve, Kenneth F; Reeve, Sharon A; Taylor-Santa, Catherine

    2018-05-28

    Research on tact acquisition by children with autism spectrum disorder (ASD) has often focused on teaching participants to tact visual stimuli. It is important to evaluate procedures for teaching tacts of nonvisual stimuli (e.g., olfactory, tactile). The purpose of the current study was to extend the literature on secondary target instruction and tact training by evaluating the effects of a discrete-trial instruction procedure involving (a) echoic prompts, a constant prompt delay, and error correction for primary targets; (b) inclusion of secondary target stimuli in the consequent portion of learning trials; and (c) multiple exemplar training on the acquisition of item tacts of olfactory stimuli, emergence of category tacts of olfactory stimuli, generalization of category tacts, and emergence of category matching, with three children diagnosed with ASD. Results showed that all participants learned the item and category tacts following teaching, participants demonstrated generalization across category tacts, and category matching emerged for all participants. © 2018 Society for the Experimental Analysis of Behavior.

  20. Generating stimuli for neuroscience using PsychoPy

    Directory of Open Access Journals (Sweden)

    Jonathan W Peirce

    2009-01-01

    Full Text Available PsychoPy is a software library written in Python, using OpenGL to generate very precise visual stimuli on standard personal computers. It is designed to allow the construction of as wide a variety of neuroscience experiments as possible, with the least effort. By writing scripts in standard Python syntax users can generate an enormous variety of visual and auditory stimuli and can interact with a wide range of external hardware (enabling its use in fMRI, EEG, MEG etc.. The structure of scripts is simple and intuitive. As a result, new experiments can be written very quickly, and trying to understand a previously written script is easy, even with minimal code comments. PsychoPy can also generate movies and image sequences to be used in demos or simulated neuroscience experiments. This paper describes the range of tools and stimuli that it provides and the environment in which experiments are conducted.

  1. Interpretative bias in spider phobia: Perception and information processing of ambiguous schematic stimuli.

    Science.gov (United States)

    Haberkamp, Anke; Schmidt, Filipp

    2015-09-01

    This study investigates the interpretative bias in spider phobia with respect to rapid visuomotor processing. We compared perception, evaluation, and visuomotor processing of ambiguous schematic stimuli between spider-fearful and control participants. Stimuli were produced by gradually morphing schematic flowers into spiders. Participants rated these stimuli related to their perceptual appearance and to their feelings of valence, disgust, and arousal. Also, they responded to the same stimuli within a response priming paradigm that measures rapid motor activation. Spider-fearful individuals showed an interpretative bias (i.e., ambiguous stimuli were perceived as more similar to spiders) and rated spider-like stimuli as more unpleasant, disgusting, and arousing. However, we observed no differences between spider-fearful and control participants in priming effects for ambiguous stimuli. For non-ambiguous stimuli, we observed a similar enhancement for phobic pictures as has been reported previously for natural images. We discuss our findings with respect to the visual representation of morphed stimuli and to perceptual learning processes. Copyright © 2015 Elsevier B.V. All rights reserved.

  2. Presentation of Aural Stimuli to Newborns and Premature Infants: An Audiological Perspective.

    Science.gov (United States)

    Cassidy

    1999-01-01

    The purpose of this study was twofold: (a) to examine extant research in the field of music with premature and full term infants in order to identify protocols being used in the presentation of musical stimuli to neonates and (b) to use knowledge gleaned from audiology as a basis for suggesting a standardized protocol for use of musical stimuli with infants. Articles considered appropriate for inclusion in the analysis met the following criteria: (a) presented data for the effects of music on a dependent measure, (b) had subjects who were identified as either premature or term newborns receiving treatment after birth and prior to discharge from the hospital, and (c) used music for some or all of the aural stimuli. Articles (N = 20) were categorized by demographic information, types of aural stimuli, independent variables, dependent measures, and protocol used to present the musical stimuli. Of primary importance to this study was the protocol used in each study to present musical stimuli. Data regarding total duration of stimuli per day, longest duration of stimuli per day, method of stimuli presentation, placement of speakers, decibel level of stimuli, and where;he decibel level was measured reveal that there is no standard protocol being followed with regard to the presentation of aural stimuli. Recommendations include future research on (a) determining a minimum gestational age where music therapy may be appropriate, (b) determining the frequency spectrum perceived by a premature infant, (c) determining the decibel levels reaching the ear drum and assessing appropriate levels for minimum stimulation with maximum results, and (d) carefully considering the method of stimulus presentation as it will have an impact on the decibel level reaching the ear drum of these infants.

  3. Positive mood broadens visual attention to positive stimuli.

    Science.gov (United States)

    Wadlinger, Heather A; Isaacowitz, Derek M

    2006-03-01

    In an attempt to investigate the impact of positive emotions on visual attention within the context of Fredrickson's (1998) broaden-and-build model, eye tracking was used in two studies to measure visual attentional preferences of college students (n=58, n=26) to emotional pictures. Half of each sample experienced induced positive mood immediately before viewing slides of three similarly-valenced images, in varying central-peripheral arrays. Attentional breadth was determined by measuring the percentage viewing time to peripheral images as well as by the number of visual saccades participants made per slide. Consistent with Fredrickson's theory, the first study showed that individuals induced into positive mood fixated more on peripheral stimuli than did control participants; however, this only held true for highly-valenced positive stimuli. Participants under induced positive mood also made more frequent saccades for slides of neutral and positive valence. A second study showed that these effects were not simply due to differences in emotional arousal between stimuli. Selective attentional broadening to positive stimuli may act both to facilitate later building of resources as well as to maintain current positive affective states.

  4. Testing the race model inequality in redundant stimuli with variable onset asynchrony

    DEFF Research Database (Denmark)

    Gondan, Matthias

    2009-01-01

    distributions of response times for the single-modality stimuli. It has been derived for synchronous stimuli and for stimuli with stimulus onset asynchrony (SOA). In most experiments with asynchronous stimuli, discrete SOA values are chosen and the race model inequality is separately tested for each SOA. Due...... to SOAs at which the violation of the race model prediction is expected to be large. In addition, the method enables data analysis for experiments in which stimuli are presented with SOA from a continuous distribution rather than in discrete steps.......In speeded response tasks with redundant signals, parallel processing of the signals is tested by the race model inequality. This inequality states that given a race of two signals, the cumulative distribution of response times for redundant stimuli never exceeds the sum of the cumulative...

  5. Stereoscopic radiographic images with thermal neutrons

    Science.gov (United States)

    Silvani, M. I.; Almeida, G. L.; Rogers, J. D.; Lopes, R. T.

    2011-10-01

    Spatial structure of an object can be perceived by the stereoscopic vision provided by eyes or by the parallax produced by movement of the object with regard to the observer. For an opaque object, a technique to render it transparent should be used, in order to make visible the spatial distribution of its inner structure, for any of the two approaches used. In this work, a beam of thermal neutrons at the main port of the Argonauta research reactor of the Instituto de Engenharia Nuclear in Rio de Janeiro/Brazil has been used as radiation to render the inspected objects partially transparent. A neutron sensitive Imaging Plate has been employed as a detector and after exposure it has been developed by a reader using a 0.5 μm laser beam, which defines the finest achievable spatial resolution of the acquired digital image. This image, a radiographic attenuation map of the object, does not represent any specific cross-section but a convoluted projection for each specific attitude of the object with regard to the detector. After taking two of these projections at different object attitudes, they are properly processed and the final image is viewed by a red and green eyeglass. For monochromatic images this processing involves transformation of black and white radiographies into red and white and green and white ones, which are afterwards merged to yield a single image. All the processes are carried out with the software ImageJ. Divergence of the neutron beam unfortunately spoils both spatial and contrast resolutions, which become poorer as object-detector distance increases. Therefore, in order to evaluate the range of spatial resolution corresponding to the 3D image being observed, a curve expressing spatial resolution against object-detector gap has been deduced from the Modulation Transfer Functions experimentally. Typical exposure times, under a reactor power of 170 W, were 6 min for both quantitative and qualitative measurements. In spite of its intrinsic constraints

  6. Stereoscopic radiographic images with thermal neutrons

    International Nuclear Information System (INIS)

    Silvani, M.I.; Almeida, G.L.; Rogers, J.D.; Lopes, R.T.

    2011-01-01

    Spatial structure of an object can be perceived by the stereoscopic vision provided by eyes or by the parallax produced by movement of the object with regard to the observer. For an opaque object, a technique to render it transparent should be used, in order to make visible the spatial distribution of its inner structure, for any of the two approaches used. In this work, a beam of thermal neutrons at the main port of the Argonauta research reactor of the Instituto de Engenharia Nuclear in Rio de Janeiro/Brazil has been used as radiation to render the inspected objects partially transparent. A neutron sensitive Imaging Plate has been employed as a detector and after exposure it has been developed by a reader using a 0.5 μm laser beam, which defines the finest achievable spatial resolution of the acquired digital image. This image, a radiographic attenuation map of the object, does not represent any specific cross-section but a convoluted projection for each specific attitude of the object with regard to the detector. After taking two of these projections at different object attitudes, they are properly processed and the final image is viewed by a red and green eyeglass. For monochromatic images this processing involves transformation of black and white radiographies into red and white and green and white ones, which are afterwards merged to yield a single image. All the processes are carried out with the software ImageJ. Divergence of the neutron beam unfortunately spoils both spatial and contrast resolutions, which become poorer as object-detector distance increases. Therefore, in order to evaluate the range of spatial resolution corresponding to the 3D image being observed, a curve expressing spatial resolution against object-detector gap has been deduced from the Modulation Transfer Functions experimentally. Typical exposure times, under a reactor power of 170 W, were 6 min for both quantitative and qualitative measurements. In spite of its intrinsic constraints

  7. Generating Stimuli for Neuroscience Using PsychoPy

    OpenAIRE

    Peirce, Jonathan W.

    2009-01-01

    PsychoPy is a software library written in Python, using OpenGL to generate very precise visual stimuli on standard personal computers. It is designed to allow the construction of as wide a variety of neuroscience experiments as possible, with the least effort. By writing scripts in standard Python syntax users can generate an enormous variety of visual and auditory stimuli and can interact with a wide range of external hardware (enabling its use in fMRI, EEG, MEG etc.). The structure of scrip...

  8. Stimuli-responsive liquid crystalline materials

    NARCIS (Netherlands)

    Debije, M.G.; Schenning, A.P.H.J.; Hashmi, Saleem

    2016-01-01

    Stimuli-responsive materials which respond to triggers from the environment by changing their properties are one of the focal points in materials science. For precise functional properties, well-defined hierarchically ordered supramolecular materials are crucial. The self-assembly of liquid crystals

  9. Enhanced brain susceptibility to negative stimuli in adolescents: ERP evidences

    Directory of Open Access Journals (Sweden)

    Jiajin eYuan

    2015-04-01

    Full Text Available Background: previous studies investigated neural substrates of emotional face processing in adolescents and its comparison with adults. As emotional faces elicit more of emotional expression recognition rather than direct emotional responding, it remains undetermined how adolescents are different from adults in brain susceptibility to emotionally stressful stimuli. Methods: Event-Related Potentials were recorded for highly negative (HN, moderately negative (MN and Neutral pictures in 20 adolescents and 20 adults while subjects performed a standard/deviant distinction task by pressing different keys, irrespective of the emotionality of deviant stimuli. Results: Adolescents exhibited more negative amplitudes for HN versus neutral pictures in N1 (100-150ms, P2 (130-190ms, N2 (210-290ms and P3 (360-440ms components. In addition, adolescents showed more negative amplitudes for MN compared to neutral pictures in N1, P2 and N2 components. By contrast, adults exhibited significant emotion effects for HN stimuli in N2 and P3 amplitudes but not in N1 and P2 amplitudes, and they did not exhibit a significant emotion effect for MN stimuli at all these components. In the 210-290ms time interval, the emotion effect for HN stimuli was significant across frontal and central regions in adolescents, while this emotion effect was noticeable only in the central region for adults. Conclusions: Adolescents are more emotionally sensitive to negative stimuli compared to adults, regardless of the emotional intensity of the stimuli, possibly due to the immature prefrontal control system over the limbic emotional inputs during adolescence. Keywords: Event-Related Potentials (ERPs; Adolescence; Emotion intensity; Negative pictures; Emotional Susceptibility

  10. Analyzing the user behavior towards Electronic Commerce stimuli

    OpenAIRE

    Carlota Lorenzo-Romero; María-del-Carmen Alarcón-del-Amo

    2016-01-01

    Based on the Stimulus-Organism-Response paradigm this research analyzes the main differences between the effects of two types of web technologies: Verbal web technology (i.e. navigational structure as utilitarian stimulus) versus nonverbal web technology (music and presentation of products as hedonic stimuli). Specific webmosphere stimuli have not been examined yet as separate variables and their impact on internal and behavioral responses seems unknown. Therefore, the objective of this resea...

  11. Haptic and Audio-visual Stimuli: Enhancing Experiences and Interaction

    NARCIS (Netherlands)

    Nijholt, Antinus; Dijk, Esko O.; Lemmens, Paul M.C.; Luitjens, S.B.

    2010-01-01

    The intention of the symposium on Haptic and Audio-visual stimuli at the EuroHaptics 2010 conference is to deepen the understanding of the effect of combined Haptic and Audio-visual stimuli. The knowledge gained will be used to enhance experiences and interactions in daily life. To this end, a

  12. Exploring Visuomotor Priming Following Biological and Non-Biological Stimuli

    Science.gov (United States)

    Gowen, E.; Bradshaw, C.; Galpin, A.; Lawrence, A.; Poliakoff, E.

    2010-01-01

    Observation of human actions influences the observer's own motor system, termed visuomotor priming, and is believed to be caused by automatic activation of mirror neurons. Evidence suggests that priming effects are larger for biological (human) as opposed to non-biological (object) stimuli and enhanced when viewing stimuli in mirror compared to…

  13. Dopamine modulates reward system activity during subconscious processing of sexual stimuli.

    Science.gov (United States)

    Oei, Nicole Y L; Rombouts, Serge Arb; Soeter, Roelof P; van Gerven, Joop M; Both, Stephanie

    2012-06-01

    Dopaminergic medication influences conscious processing of rewarding stimuli, and is associated with impulsive-compulsive behaviors, such as hypersexuality. Previous studies have shown that subconscious subliminal presentation of sexual stimuli activates brain areas known to be part of the 'reward system'. In this study, it was hypothesized that dopamine modulates activation in key areas of the reward system, such as the nucleus accumbens, during subconscious processing of sexual stimuli. Young healthy males (n=53) were randomly assigned to two experimental groups or a control group, and were administered a dopamine antagonist (haloperidol), a dopamine agonist (levodopa), or placebo. Brain activation was assessed during a backward-masking task with subliminally presented sexual stimuli. Results showed that levodopa significantly enhanced the activation in the nucleus accumbens and dorsal anterior cingulate when subliminal sexual stimuli were shown, whereas haloperidol decreased activations in those areas. Dopamine thus enhances activations in regions thought to regulate 'wanting' in response to potentially rewarding sexual stimuli that are not consciously perceived. This running start of the reward system might explain the pull of rewards in individuals with compulsive reward-seeking behaviors such as hypersexuality and patients who receive dopaminergic medication.

  14. Stimuli-responsive magnetic particles for biomedical applications.

    Science.gov (United States)

    Medeiros, S F; Santos, A M; Fessi, H; Elaissari, A

    2011-01-17

    In recent years, magnetic nanoparticles have been studied due to their potential applications as magnetic carriers in biomedical area. These materials have been increasingly exploited as efficient delivery vectors, leading to opportunities of use as magnetic resonance imaging (MRI) agents, mediators of hyperthermia cancer treatment and in targeted therapies. Much attention has been also focused on "smart" polymers, which are able to respond to environmental changes, such as changes in the temperature and pH. In this context, this article reviews the state-of-the art in stimuli-responsive magnetic systems for biomedical applications. The paper describes different types of stimuli-sensitive systems, mainly temperature- and pH sensitive polymers, the combination of this characteristic with magnetic properties and, finally, it gives an account of their preparation methods. The article also discusses the main in vivo biomedical applications of such materials. A survey of the recent literature on various stimuli-responsive magnetic gels in biomedical applications is also included. Copyright © 2010 Elsevier B.V. All rights reserved.

  15. Analyzing the User Behavior toward Electronic Commerce Stimuli

    OpenAIRE

    Lorenzo-Romero, Carlota; Alarcón-del-Amo, María-del-Carmen; Gómez-Borja, Miguel-Ángel

    2016-01-01

    Based on the Stimulus-Organism-Response paradigm this research analyzes the main differences between the effects of two types of web technologies: Verbal web technology (i.e., navigational structure as utilitarian stimulus) versus non-verbal web technology (music and presentation of products as hedonic stimuli). Specific webmosphere stimuli have not been examined yet as separate variables and their impact on internal and behavioral responses seems unknown. Therefore, the objective of this res...

  16. Modeling Behavioral Experiment Interaction and Environmental Stimuli for a Synthetic C. elegans

    Directory of Open Access Journals (Sweden)

    Andoni Mujika

    2017-12-01

    Full Text Available This paper focusses on the simulation of the neural network of the Caenorhabditis elegans living organism, and more specifically in the modeling of the stimuli applied within behavioral experiments and the stimuli that is generated in the interaction of the C. elegans with the environment. To the best of our knowledge, all efforts regarding stimuli modeling for the C. elegansare focused on a single type of stimulus, which is usually tested with a limited subnetwork of the C. elegansneural system. In this paper, we follow a different approach where we model a wide-range of different stimuli, with more flexible neural network configurations and simulations in mind. Moreover, we focus on the stimuli sensation by different types of sensory organs or various sensory principles of the neurons. As part of this work, most common stimuli involved in behavioral assays have been modeled. It includes models for mechanical, thermal, chemical, electrical and light stimuli, and for proprioception-related self-sensed information exchange with the neural network. The developed models have been implemented and tested with the hardware-based Si elegans simulation platform.

  17. Do emotional stimuli enhance or impede recall relative to neutral stimuli? An investigation of two "false memory" tasks.

    Science.gov (United States)

    Monds, Lauren A; Paterson, Helen M; Kemp, Richard I

    2017-09-01

    Many eyewitness memory situations involve negative and distressing events; however, many studies investigating "false memory" phenomena use neutral stimuli only. The aim of the present study was to determine how both the Deese-Roediger-McDermott (DRM) procedure and the Misinformation Effect Paradigm tasks were related to each other using distressing and neutral stimuli. Participants completed the DRM (with negative and neutral word lists) and viewed a distressing or neutral film. Misinformation for the film was introduced and memory was assessed. Film accuracy and misinformation susceptibility were found to be greater for those who viewed the distressing film relative to the neutral film. Accuracy responses on both tasks were related, however, susceptibility to the DRM illusion and Misinformation Effect were not. The misinformation findings support the Paradoxical Negative Emotion (PNE) hypothesis that negative stimuli will lead to remembering more accurate details but also greater likelihood of memory distortion. However, the PNE hypothesis was not supported for the DRM results. The findings also suggest that the DRM and Misinformation tasks are not equivalent and may have differences in underlying mechanisms. Future research should focus on more ecologically valid methods of assessing false memory.

  18. Bitter taste stimuli induce differential neural codes in mouse brain.

    Directory of Open Access Journals (Sweden)

    David M Wilson

    Full Text Available A growing literature suggests taste stimuli commonly classified as "bitter" induce heterogeneous neural and perceptual responses. Here, the central processing of bitter stimuli was studied in mice with genetically controlled bitter taste profiles. Using these mice removed genetic heterogeneity as a factor influencing gustatory neural codes for bitter stimuli. Electrophysiological activity (spikes was recorded from single neurons in the nucleus tractus solitarius during oral delivery of taste solutions (26 total, including concentration series of the bitter tastants quinine, denatonium benzoate, cycloheximide, and sucrose octaacetate (SOA, presented to the whole mouth for 5 s. Seventy-nine neurons were sampled; in many cases multiple cells (2 to 5 were recorded from a mouse. Results showed bitter stimuli induced variable gustatory activity. For example, although some neurons responded robustly to quinine and cycloheximide, others displayed concentration-dependent activity (p<0.05 to quinine but not cycloheximide. Differential activity to bitter stimuli was observed across multiple neurons recorded from one animal in several mice. Across all cells, quinine and denatonium induced correlated spatial responses that differed (p<0.05 from those to cycloheximide and SOA. Modeling spatiotemporal neural ensemble activity revealed responses to quinine/denatonium and cycloheximide/SOA diverged during only an early, at least 1 s wide period of the taste response. Our findings highlight how temporal features of sensory processing contribute differences among bitter taste codes and build on data suggesting heterogeneity among "bitter" stimuli, data that challenge a strict monoguesia model for the bitter quality.

  19. Auditory-visual aversive stimuli modulate the conscious experience of fear.

    Science.gov (United States)

    Taffou, Marine; Guerchouche, Rachid; Drettakis, George; Viaud-Delmon, Isabelle

    2013-01-01

    In a natural environment, affective information is perceived via multiple senses, mostly audition and vision. However, the impact of multisensory information on affect remains relatively undiscovered. In this study, we investigated whether the auditory-visual presentation of aversive stimuli influences the experience of fear. We used the advantages of virtual reality to manipulate multisensory presentation and to display potentially fearful dog stimuli embedded in a natural context. We manipulated the affective reactions evoked by the dog stimuli by recruiting two groups of participants: dog-fearful and non-fearful participants. The sensitivity to dog fear was assessed psychometrically by a questionnaire and also at behavioral and subjective levels using a Behavioral Avoidance Test (BAT). Participants navigated in virtual environments, in which they encountered virtual dog stimuli presented through the auditory channel, the visual channel or both. They were asked to report their fear using Subjective Units of Distress. We compared the fear for unimodal (visual or auditory) and bimodal (auditory-visual) dog stimuli. Dog-fearful participants as well as non-fearful participants reported more fear in response to bimodal audiovisual compared to unimodal presentation of dog stimuli. These results suggest that fear is more intense when the affective information is processed via multiple sensory pathways, which might be due to a cross-modal potentiation. Our findings have implications for the field of virtual reality-based therapy of phobias. Therapies could be refined and improved by implicating and manipulating the multisensory presentation of the feared situations.

  20. Absent Audiovisual Integration Elicited by Peripheral Stimuli in Parkinson's Disease.

    Science.gov (United States)

    Ren, Yanna; Suzuki, Keisuke; Yang, Weiping; Ren, Yanling; Wu, Fengxia; Yang, Jiajia; Takahashi, Satoshi; Ejima, Yoshimichi; Wu, Jinglong; Hirata, Koichi

    2018-01-01

    The basal ganglia, which have been shown to be a significant multisensory hub, are disordered in Parkinson's disease (PD). This study was to investigate the audiovisual integration of peripheral stimuli in PD patients with/without sleep disturbances. Thirty-six age-matched normal controls (NC) and 30 PD patients were recruited for an auditory/visual discrimination experiment. The mean response times for each participant were analyzed using repeated measures ANOVA and race model. The results showed that the response to all stimuli was significantly delayed for PD compared to NC (all p audiovisual stimuli was significantly faster than that to unimodal stimuli in both NC and PD ( p audiovisual integration was absent in PD; however, it did occur in NC. Further analysis showed that there was no significant audiovisual integration in PD with/without cognitive impairment or in PD with/without sleep disturbances. Furthermore, audiovisual facilitation was not associated with Hoehn and Yahr stage, disease duration, or the presence of sleep disturbances (all p > 0.05). The current results showed that audiovisual multisensory integration for peripheral stimuli is absent in PD regardless of sleep disturbances and further suggested the abnormal audiovisual integration might be a potential early manifestation of PD.

  1. Differences in Optical Coherence Tomography Assessment of Bruch Membrane Opening Compared to Stereoscopic Photography for Estimating Cup-to-Disc Ratio.

    Science.gov (United States)

    Mwanza, Jean-Claude; Huang, Linda Y; Budenz, Donald L; Shi, Wei; Huang, Gintien; Lee, Richard K

    2017-12-01

    To compare the vertical and horizontal cup-to-disc ratio (VCDR, HCDR) by an updated optical coherence tomography (OCT) Bruch membrane opening (BMO) algorithm and stereoscopic optic disc photograph readings by glaucoma specialists. Reliability analysis. A total of 195 eyes (116 glaucoma and 79 glaucoma suspect) of 99 patients with stereoscopic photographs and OCT scans of the optic discs taken during the same visit were compared. Optic disc photographs were read by 2 masked glaucoma specialists for VCDR and HCDR estimation. Intraclass correlation coefficient (ICC) and Bland-Altman plots were used to assess the agreement between photograph reading and OCT in estimating CDR. OCT images computed significantly larger VCDR and HCDR than photograph reading before and after stratifying eyes based on disc size (P < .001). The difference in CDR estimates between the 2 methods was equal to or greater than 0.2 in 29% and 35% of the eyes for VCDR and HCDR, respectively, with a mean difference of 0.3 in each case. The ICCs between the readers and OCT ranged between 0.50 and 0.63. The size of disagreement in VCDR correlated weakly with cup area in eyes with medium (r 2  = 0.10, P = .008) and large (r 2  = 0.09, P = .007) discs. OCT and photograph reading by clinicians agree poorly in CDR assessment. The difference in VCDR between the 2 methods was depended on cup area in medium and large discs. These differences should be considered when making conclusions regarding CDRs in clinical practice. Copyright © 2017 Elsevier Inc. All rights reserved.

  2. Stimuli responsive nanomaterials for controlled release applications

    KAUST Repository

    Li, Song

    2012-01-01

    The controlled release of therapeutics has been one of the major challenges for scientists and engineers during the past three decades. Coupled with excellent biocompatibility profiles, various nanomaterials have showed great promise for biomedical applications. Stimuli-responsive nanomaterials guarantee the controlled release of cargo to a given location, at a specific time, and with an accurate amount. In this review, we have combined the major stimuli that are currently used to achieve the ultimate goal of controlled and targeted release by "smart" nanomaterials. The most heavily explored strategies include (1) pH, (2) enzymes, (3) redox, (4) magnetic, and (5) light-triggered release.

  3. First- and second-order processing in transient stereopsis.

    Science.gov (United States)

    Edwards, M; Pope, D R; Schor, C M

    2000-01-01

    Large-field stimuli were used to investigate the interaction of first- and second-order pathways in transient-stereo processing. Stimuli consisted of sinewave modulations in either the mean luminance (first-order stimulus) or the contrast (second-order stimulus) of a dynamic-random-dot field. The main results of the present study are that: (1) Depth could be extracted with both the first-order and second-order stimuli; (2) Depth could be extracted from dichoptically mixed first- and second-order stimuli, however, the same stimuli, when presented as a motion sequence, did not result in a motion percept. Based upon these findings we conclude that the transient-stereo system processes both first- and second-order signals, and that these two signals are pooled prior to the extraction of transient depth. This finding of interaction between first- and second-order stereoscopic processing is different from the independence that has been found with the motion system.

  4. Full-reference quality assessment of stereoscopic images by learning binocular receptive field properties.

    Science.gov (United States)

    Shao, Feng; Li, Kemeng; Lin, Weisi; Jiang, Gangyi; Yu, Mei; Dai, Qionghai

    2015-10-01

    Quality assessment of 3D images encounters more challenges than its 2D counterparts. Directly applying 2D image quality metrics is not the solution. In this paper, we propose a new full-reference quality assessment for stereoscopic images by learning binocular receptive field properties to be more in line with human visual perception. To be more specific, in the training phase, we learn a multiscale dictionary from the training database, so that the latent structure of images can be represented as a set of basis vectors. In the quality estimation phase, we compute sparse feature similarity index based on the estimated sparse coefficient vectors by considering their phase difference and amplitude difference, and compute global luminance similarity index by considering luminance changes. The final quality score is obtained by incorporating binocular combination based on sparse energy and sparse complexity. Experimental results on five public 3D image quality assessment databases demonstrate that in comparison with the most related existing methods, the devised algorithm achieves high consistency with subjective assessment.

  5. [The P300-based brain-computer interface: presentation of the complex "flash + movement" stimuli].

    Science.gov (United States)

    Ganin, I P; Kaplan, A Ia

    2014-01-01

    The P300 based brain-computer interface requires the detection of P300 wave of brain event-related potentials. Most of its users learn the BCI control in several minutes and after the short classifier training they can type a text on the computer screen or assemble an image of separate fragments in simple BCI-based video games. Nevertheless, insufficient attractiveness for users and conservative stimuli organization in this BCI may restrict its integration into real information processes control. At the same time initial movement of object (motion-onset stimuli) may be an independent factor that induces P300 wave. In current work we checked the hypothesis that complex "flash + movement" stimuli together with drastic and compact stimuli organization on the computer screen may be much more attractive for user while operating in P300 BCI. In 20 subjects research we showed the effectiveness of our interface. Both accuracy and P300 amplitude were higher for flashing stimuli and complex "flash + movement" stimuli compared to motion-onset stimuli. N200 amplitude was maximal for flashing stimuli, while for "flash + movement" stimuli and motion-onset stimuli it was only a half of it. Similar BCI with complex stimuli may be embedded into compact control systems requiring high level of user attention under impact of negative external effects obstructing the BCI control.

  6. Roll motion stimuli : sensory conflict, perceptual weighting and motion sickness

    NARCIS (Netherlands)

    Graaf, B. de; Bles, W.; Bos, J.E.

    1998-01-01

    In an experiment with seventeen subjects interactions of visual roll motion stimuli and vestibular body tilt stimuli were examined in determining the subjective vertical. Interindi-vidual differences in weighting the visual information were observed, but in general visual and vestibular responses

  7. A Dual-Stimuli-Responsive Sodium-Bromine Battery with Ultrahigh Energy Density.

    Science.gov (United States)

    Wang, Faxing; Yang, Hongliu; Zhang, Jian; Zhang, Panpan; Wang, Gang; Zhuang, Xiaodong; Cuniberti, Gianaurelio; Feng, Xinliang

    2018-06-01

    Stimuli-responsive energy storage devices have emerged for the fast-growing popularity of intelligent electronics. However, all previously reported stimuli-responsive energy storage devices have rather low energy densities (energy density, electrochromic effect, and fast thermal response is demonstrated. Remarkably, the fabricated Na//Br 2 battery exhibits a large operating voltage of 3.3 V and an energy density up to 760 Wh kg -1 , which outperforms those for the state-of-the-art stimuli-responsive electrochemical energy storage devices. This work offers a promising approach for designing multi-stimuli-responsive and high-energy rechargeable batteries without sacrificing the electrochemical performance. © 2018 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim.

  8. Heightened attentional capture by visual food stimuli in Anorexia Nervosa

    NARCIS (Netherlands)

    Neimeijer, Renate A.M.; Roefs, Anne; de Jong, Peter J.

    The present study was designed to test the hypothesis that anorexia nervosa (AN) patients are relatively insensitive to the attentional capture of visual food stimuli. Attentional avoidance of food might help AN patients to prevent more elaborate processing of food stimuli and the subsequent

  9. Processing of natural temporal stimuli by macaque retinal ganglion cells

    NARCIS (Netherlands)

    Hateren, J.H. van; Rüttiger, L.; Lee, B.B.

    2002-01-01

    This study quantifies the performance of primate retinal ganglion cells in response to natural stimuli. Stimuli were confined to the temporal and chromatic domains and were derived from two contrasting environments, one typically northern European and the other a flower show. The performance of the

  10. Under pressure: adolescent substance users show exaggerated neural processing of aversive interoceptive stimuli

    NARCIS (Netherlands)

    Berk, L.; Stewart, J.L.; May, A.C.; Wiers, R.W.; Davenport, P.W.; Paulus, M.P.; Tapert, S.F.

    2015-01-01

    Aims: Adolescents with substance use disorders (SUD) exhibit hyposensitivity to pleasant internally generated (interoceptive) stimuli and hypersensitivity to external rewarding stimuli. It is unclear whether similar patterns exist for aversive interoceptive stimuli. We compared activation in the

  11. Anagrus breviphragma Soyka Short Distance Search Stimuli

    Directory of Open Access Journals (Sweden)

    Elisabetta Chiappini

    2015-01-01

    Full Text Available Anagrus breviphragma Soyka (Hymenoptera: Mymaridae successfully parasitises eggs of Cicadella viridis (L. (Homoptera: Cicadellidae, embedded in vegetal tissues, suggesting the idea of possible chemical and physical cues, revealing the eggs presence. In this research, three treatments were considered in order to establish which types of cue are involved: eggs extracted from leaf, used as a control, eggs extracted from leaf and cleaned in water and ethanol, used to evaluate the presence of chemicals soluble in polar solvents, and eggs extracted from leaf and covered with Parafilm (M, used to avoid physical stimuli due to the bump on the leaf surface. The results show that eggs covered with Parafilm present a higher number of parasitised eggs and a lower probing starting time with respect to eggs washed with polar solvents or eggs extracted and untreated, both when the treatments were singly tested or when offered in sequence, independently of the treatment position. These results suggest that the exploited stimuli are not physical due to the bump but chemicals that can spread in the Parafilm, circulating the signal on the whole surface, and that the stimuli that elicit probing and oviposition are not subjected to learning.

  12. Pedophilic brain potential responses to adult erotic stimuli.

    Science.gov (United States)

    Knott, Verner; Impey, Danielle; Fisher, Derek; Delpero, Emily; Fedoroff, Paul

    2016-02-01

    Cognitive mechanisms associated with the relative lack of sexual interest in adults by pedophiles are poorly understood and may benefit from investigations examining how the brain processes adult erotic stimuli. The current study used event-related brain potentials (ERP) to investigate the time course of the explicit processing of erotic, emotional, and neutral pictures in 22 pedophilic patients and 22 healthy controls. Consistent with previous studies, early latency anterior ERP components were highly selective for erotic pictures. Although the ERPs elicited by emotional stimuli were similar in patients and controls, an early frontal positive (P2) component starting as early as 185 ms was significantly attenuated and slow to onset in pedophilia, and correlated with a clinical measure of cognitive distortions. Failure of rapid attentional capture by erotic stimuli suggests a relative reduction in early processing in pedophilic patients which may be associated with relatively diminished sexual interest in adults. Copyright © 2016. Published by Elsevier B.V.

  13. Attentional capture by social stimuli in young infants

    Directory of Open Access Journals (Sweden)

    Maxie eGluckman

    2013-08-01

    Full Text Available We investigated the possibility that a range of social stimuli capture the attention of 6-month-old infants when in competition with other non-face objects. Infants viewed a series of six-item arrays in which one target item was a face, body part, or animal as their eye movements were recorded. Stimulus arrays were also processed for relative salience of each item in terms of color, luminance, and amount of contour. Targets were rarely the most visually salient items in the arrays, yet infants’ first looks toward all three target types were above chance, and dwell times for targets exceeded other stimulus types. Girls looked longer at faces than did boys, but there were no sex differences for other stimuli. These results are interpreted in a context of learning to discriminate between different classes of animate stimuli, perhaps in line with affordances for social interaction, and origins of sex differences in social attention.

  14. Neural responses to smoking stimuli are influenced by smokers' attitudes towards their own smoking behaviour.

    Science.gov (United States)

    Stippekohl, Bastian; Winkler, Markus H; Walter, Bertram; Kagerer, Sabine; Mucha, Ronald F; Pauli, Paul; Vaitl, Dieter; Stark, Rudolf

    2012-01-01

    An important feature of addiction is the high drug craving that may promote the continuation of consumption. Environmental stimuli classically conditioned to drug-intake have a strong motivational power for addicts and can elicit craving. However, addicts differ in the attitudes towards their own consumption behavior: some are content with drug taking (consonant users) whereas others are discontent (dissonant users). Such differences may be important for clinical practice because the experience of dissonance might enhance the likelihood to consider treatment. This fMRI study investigated in smokers whether these different attitudes influence subjective and neural responses to smoking stimuli. Based on self-characterization, smokers were divided into consonant and dissonant smokers. These two groups were presented smoking stimuli and neutral stimuli. Former studies have suggested differences in the impact of smoking stimuli depending on the temporal stage of the smoking ritual they are associated with. Therefore, we used stimuli associated with the beginning (BEGIN-smoking-stimuli) and stimuli associated with the terminal stage (END-smoking-stimuli) of the smoking ritual as distinct stimulus categories. Stimulus ratings did not differ between both groups. Brain data showed that BEGIN-smoking-stimuli led to enhanced mesolimbic responses (amygdala, hippocampus, insula) in dissonant compared to consonant smokers. In response to END-smoking-stimuli, dissonant smokers showed reduced mesocortical responses (orbitofrontal cortex, subcallosal cortex) compared to consonant smokers. These results suggest that smoking stimuli with a high incentive value (BEGIN-smoking-stimuli) are more appetitive for dissonant than consonant smokers at least on the neural level. To the contrary, smoking stimuli with low incentive value (END-smoking-stimuli) seem to be less appetitive for dissonant smokers than consonant smokers. These differences might be one reason why dissonant smokers

  15. Neural responses to smoking stimuli are influenced by smokers' attitudes towards their own smoking behaviour.

    Directory of Open Access Journals (Sweden)

    Bastian Stippekohl

    Full Text Available An important feature of addiction is the high drug craving that may promote the continuation of consumption. Environmental stimuli classically conditioned to drug-intake have a strong motivational power for addicts and can elicit craving. However, addicts differ in the attitudes towards their own consumption behavior: some are content with drug taking (consonant users whereas others are discontent (dissonant users. Such differences may be important for clinical practice because the experience of dissonance might enhance the likelihood to consider treatment. This fMRI study investigated in smokers whether these different attitudes influence subjective and neural responses to smoking stimuli. Based on self-characterization, smokers were divided into consonant and dissonant smokers. These two groups were presented smoking stimuli and neutral stimuli. Former studies have suggested differences in the impact of smoking stimuli depending on the temporal stage of the smoking ritual they are associated with. Therefore, we used stimuli associated with the beginning (BEGIN-smoking-stimuli and stimuli associated with the terminal stage (END-smoking-stimuli of the smoking ritual as distinct stimulus categories. Stimulus ratings did not differ between both groups. Brain data showed that BEGIN-smoking-stimuli led to enhanced mesolimbic responses (amygdala, hippocampus, insula in dissonant compared to consonant smokers. In response to END-smoking-stimuli, dissonant smokers showed reduced mesocortical responses (orbitofrontal cortex, subcallosal cortex compared to consonant smokers. These results suggest that smoking stimuli with a high incentive value (BEGIN-smoking-stimuli are more appetitive for dissonant than consonant smokers at least on the neural level. To the contrary, smoking stimuli with low incentive value (END-smoking-stimuli seem to be less appetitive for dissonant smokers than consonant smokers. These differences might be one reason why dissonant

  16. Rule-violations sensitise towards negative and authority-related stimuli.

    Science.gov (United States)

    Wirth, Robert; Foerster, Anna; Rendel, Hannah; Kunde, Wilfried; Pfister, Roland

    2018-05-01

    Rule violations have usually been studied from a third-person perspective, identifying situational factors that render violations more or less likely. A first-person perspective of the agent that actively violates the rules, on the other hand, is only just beginning to emerge. Here we show that committing a rule violation sensitises towards subsequent negative stimuli as well as subsequent authority-related stimuli. In a Prime-Probe design, we used an instructed rule-violation task as the Prime and a word categorisation task as the Probe. Also, we employed a control condition that used a rule inversion task as the Prime (instead of rule violations). Probe targets were categorised faster after a violation relative to after a rule-based response if they related to either, negative valence or authority. Inversions, however, primed only negative stimuli and did not accelerate the categorisation of authority-related stimuli. A heightened sensitivity towards authority-related targets thus seems to be specific to rule violations. A control experiment showed that these effects cannot be explained in terms of semantic priming. Therefore, we propose that rule violations necessarily activate authority-related representations that make rule violations qualitatively different from simple rule inversions.

  17. Cortical oscillations modulated by congruent and incongruent audiovisual stimuli.

    Science.gov (United States)

    Herdman, A T; Fujioka, T; Chau, W; Ross, B; Pantev, C; Picton, T W

    2004-11-30

    Congruent or incongruent grapheme-phoneme stimuli are easily perceived as one or two linguistic objects. The main objective of this study was to investigate the changes in cortical oscillations that reflect the processing of congruent and incongruent audiovisual stimuli. Graphemes were Japanese Hiragana characters for four different vowels (/a/, /o/, /u/, and /i/). They were presented simultaneously with their corresponding phonemes (congruent) or non-corresponding phonemes (incongruent) to native-speaking Japanese participants. Participants' reaction times to the congruent audiovisual stimuli were significantly faster by 57 ms as compared to reaction times to incongruent stimuli. We recorded the brain responses for each condition using a whole-head magnetoencephalograph (MEG). A novel approach to analysing MEG data, called synthetic aperture magnetometry (SAM), was used to identify event-related changes in cortical oscillations involved in audiovisual processing. The SAM contrast between congruent and incongruent responses revealed greater event-related desynchonization (8-16 Hz) bilaterally in the occipital lobes and greater event-related synchronization (4-8 Hz) in the left transverse temporal gyrus. Results from this study further support the concept of interactions between the auditory and visual sensory cortices in multi-sensory processing of audiovisual objects.

  18. Attentional Capture by Emotional Stimuli Is Modulated by Semantic Processing

    Science.gov (United States)

    Huang, Yang-Ming; Baddeley, Alan; Young, Andrew W.

    2008-01-01

    The attentional blink paradigm was used to examine whether emotional stimuli always capture attention. The processing requirement for emotional stimuli in a rapid sequential visual presentation stream was manipulated to investigate the circumstances under which emotional distractors capture attention, as reflected in an enhanced attentional blink…

  19. Stereoscopic (3D) versus monoscopic (2D) laparoscopy: comparative study of performance using advanced HD optical systems in a surgical simulator model.

    Science.gov (United States)

    Schoenthaler, Martin; Schnell, Daniel; Wilhelm, Konrad; Schlager, Daniel; Adams, Fabian; Hein, Simon; Wetterauer, Ulrich; Miernik, Arkadiusz

    2016-04-01

    To compare task performances of novices and experts using advanced high-definition 3D versus 2D optical systems in a surgical simulator model. Fifty medical students (novices in laparoscopy) were randomly assigned to perform five standardized tasks adopted from the Fundamentals of Laparoscopic Surgery (FLS) curriculum in either a 2D or 3D laparoscopy simulator system. In addition, eight experts performed the same tasks. Task performances were evaluated using a validated scoring system of the SAGES/FLS program. Participants were asked to rate 16 items in a questionnaire. Overall task performance of novices was significantly better using stereoscopic visualization. Superiority of performances in 3D reached a level of significance for tasks peg transfer and precision cutting. No significant differences were noted in performances of experts when using either 2D or 3D. Overall performances of experts compared to novices were better in both 2D and 3D. Scorings in the questionnaires showed a tendency toward lower scores in the group of novices using 3D. Stereoscopic imaging significantly improves performance of laparoscopic phantom tasks of novices. The current study confirms earlier data based on a large number of participants and a standardized task and scoring system. Participants felt more confident and comfortable when using a 3D laparoscopic system. However, the question remains open whether these findings translate into faster and safer operations in a clinical setting.

  20. Perceptual load modifies processing of unattended stimuli both in the presence and absence of attended stimuli.

    Science.gov (United States)

    Couperus, J W

    2010-11-26

    This study explored effects of perceptual load on stimulus processing in the presence and absence of an attended stimulus. Participants were presented with a bilateral or unilateral display and asked to perform a discrimination task at either low or high perceptual load. Electrophysiological responses to stimuli were then compared at the P100 and N100. As in previous studies, perceptual load modified processing of attended and unattended stimuli seen at occipital scalp sites. Moreover, perceptual load modulated attention effects when the attended stimulus was presented at high perceptual load for unilateral displays. However, this was not true when the attended and unattended stimulus appeared simultaneously in bilateral displays. Instead, only a main effect of perceptual load was found. Reductions in processing contralateral to the unattended stimulus at the N100 provide support for Lavie's (1995) theory of selective attention. Copyright © 2010 Elsevier Ireland Ltd. All rights reserved.

  1. Simulation of Stimuli-Responsive Polymer Networks

    Directory of Open Access Journals (Sweden)

    Thomas Gruhn

    2013-11-01

    Full Text Available The structure and material properties of polymer networks can depend sensitively on changes in the environment. There is a great deal of progress in the development of stimuli-responsive hydrogels for applications like sensors, self-repairing materials or actuators. Biocompatible, smart hydrogels can be used for applications, such as controlled drug delivery and release, or for artificial muscles. Numerical studies have been performed on different length scales and levels of details. Macroscopic theories that describe the network systems with the help of continuous fields are suited to study effects like the stimuli-induced deformation of hydrogels on large scales. In this article, we discuss various macroscopic approaches and describe, in more detail, our phase field model, which allows the calculation of the hydrogel dynamics with the help of a free energy that considers physical and chemical impacts. On a mesoscopic level, polymer systems can be modeled with the help of the self-consistent field theory, which includes the interactions, connectivity, and the entropy of the polymer chains, and does not depend on constitutive equations. We present our recent extension of the method that allows the study of the formation of nano domains in reversibly crosslinked block copolymer networks. Molecular simulations of polymer networks allow the investigation of the behavior of specific systems on a microscopic scale. As an example for microscopic modeling of stimuli sensitive polymer networks, we present our Monte Carlo simulations of a filament network system with crosslinkers.

  2. Happiness takes you right: the effect of emotional stimuli on line bisection.

    Science.gov (United States)

    Cattaneo, Zaira; Lega, Carlotta; Boehringer, Jana; Gallucci, Marcello; Girelli, Luisa; Carbon, Claus-Christian

    2014-01-01

    Emotion recognition is mediated by a complex network of cortical and subcortical areas, with the two hemispheres likely being differently involved in processing positive and negative emotions. As results on valence-dependent hemispheric specialisation are quite inconsistent, we carried out three experiments with emotional stimuli with a task being sensitive to measure specific hemispheric processing. Participants were required to bisect visual lines that were delimited by emotional face flankers, or to haptically bisect rods while concurrently listening to emotional vocal expressions. We found that prolonged (but not transient) exposition to concurrent happy stimuli significantly shifted the bisection bias to the right compared to both sad and neutral stimuli, indexing a greater involvement of the left hemisphere in processing of positively connoted stimuli. No differences between sad and neutral stimuli were observed across the experiments. In sum, our data provide consistent evidence in favour of a greater involvement of the left hemisphere in processing positive emotions and suggest that (prolonged) exposure to stimuli expressing happiness significantly affects allocation of (spatial) attentional resources, regardless of the sensory (visual/auditory) modality in which the emotion is perceived and space is explored (visual/haptic).

  3. GEOMETRIC AND REFLECTANCE SIGNATURE CHARACTERIZATION OF COMPLEX CANOPIES USING HYPERSPECTRAL STEREOSCOPIC IMAGES FROM UAV AND TERRESTRIAL PLATFORMS

    Directory of Open Access Journals (Sweden)

    E. Honkavaara

    2016-06-01

    Full Text Available Light-weight hyperspectral frame cameras represent novel developments in remote sensing technology. With frame camera technology, when capturing images with stereoscopic overlaps, it is possible to derive 3D hyperspectral reflectance information and 3D geometric data of targets of interest, which enables detailed geometric and radiometric characterization of the object. These technologies are expected to provide efficient tools in various environmental remote sensing applications, such as canopy classification, canopy stress analysis, precision agriculture, and urban material classification. Furthermore, these data sets enable advanced quantitative, physical based retrieval of biophysical and biochemical parameters by model inversion technologies. Objective of this investigation was to study the aspects of capturing hyperspectral reflectance data from unmanned airborne vehicle (UAV and terrestrial platform with novel hyperspectral frame cameras in complex, forested environment.

  4. Multisensory stimuli improve relative localisation judgments compared to unisensory auditory or visual stimuli

    OpenAIRE

    Bizley, Jennifer; Wood, Katherine; Freeman, Laura

    2018-01-01

    Observers performed a relative localisation task in which they reported whether the second of two sequentially presented signals occurred to the left or right of the first. Stimuli were detectability-matched auditory, visual, or auditory-visual signals and the goal was to compare changes in performance with eccentricity across modalities. Visual performance was superior to auditory at the midline, but inferior in the periphery, while auditory-visual performance exceeded both at all locations....

  5. Opposing Subjective Temporal Experiences in Response to Unpredictable and Predictable Fear-Relevant Stimuli

    Directory of Open Access Journals (Sweden)

    Qian Cui

    2018-03-01

    Full Text Available Previous studies have found that the durations of fear-relevant stimuli were overestimated compared to those of neutral stimuli, even when the fear-relevant stimuli were only anticipated. The current study aimed to investigate the effect of the predictability of fear-relevant stimuli on sub-second temporal estimations. In Experiments 1a and 1b, a randomized design was employed to render the emotional valence of each trial unpredictable. In Experiments 2a and 2b, we incorporated a block design and a cueing paradigm, respectively, to render the emotional stimuli predictable. Compared with the neutral condition, the estimated blank interval was judged as being shorter under the unpredictable fear-relevant condition, while it was judged as being longer under the predictable fear-relevant condition. In other words, the unpredictable and predictable fear-relevant stimuli led to opposing temporal distortions. These results demonstrated that emotions modulate interval perception during different time processing stages.

  6. The Motivating Effect of Antecedent Stimuli on the Web Shop: A Conjoint Analysis of the Impact of Antecedent Stimuli at the Point of Online Purchase

    Science.gov (United States)

    Fagerstrom, Asle

    2010-01-01

    This article introduces the concept of motivating operation (MO) to the field of online consumer research. A conjoint analysis was conducted to assess the motivating impact of antecedent stimuli on online purchasing. Stimuli tested were in-stock status, price, other customers' reviews, order confirmation procedures, and donation to charity. The…

  7. 3-D flow characterization and shear stress in a stenosed carotid artery bifurcation model using stereoscopic PIV technique.

    Science.gov (United States)

    Kefayati, Sarah; Poepping, Tamie L

    2010-01-01

    The carotid artery bifurcation is a common site of atherosclerosis which is a major leading cause of ischemic stroke. The impact of stenosis in the atherosclerotic carotid artery is to disturb the flow pattern and produce regions with high shear rate, turbulence, and recirculation, which are key hemodynamic factors associated with plaque rupture, clot formation, and embolism. In order to characterize the disturbed flow in the stenosed carotid artery, stereoscopic PIV measurements were performed in a transparent model with 50% stenosis under pulsatile flow conditions. Simulated ECG gating of the flowrate waveform provides external triggering required for volumetric reconstruction of the complex flow patterns. Based on the three-component velocity data in the lumen region, volumetric shear-stress patterns were derived.

  8. Stereoscopic particle image velocimetry investigations of the mixed convection exchange flow through a horizontal vent

    Science.gov (United States)

    Varrall, Kevin; Pretrel, Hugues; Vaux, Samuel; Vauquelin, Olivier

    2017-10-01

    The exchange flow through a horizontal vent linking two compartments (one above the other) is studied experimentally. This exchange is here governed by both the buoyant natural effect due to the temperature difference of the fluids in both compartments, and the effect of a (forced) mechanical ventilation applied in the lower compartment. Such a configuration leads to uni- or bi-directional flows through the vent. In the experiments, buoyancy is induced in the lower compartment thanks to an electrical resistor. The forced ventilation is applied in exhaust or supply modes and three different values of the vent area. To estimate both velocity fields and flow rates at the vent, measurements are realized at thermal steady state, flush the vent in the upper compartment using stereoscopic particle image velocimetry (SPIV), which is original for this kind of flow. The SPIV measurements allows the area occupied by both upward and downward flows to be determined.

  9. Dynamism of Stimuli-Responsive Nanohybrids: Environmental Implications

    Directory of Open Access Journals (Sweden)

    Jaime Plazas-Tuttle

    2015-06-01

    Full Text Available Nanomaterial science and design have shifted from generating single passive nanoparticles to more complex and adaptive multi-component nanohybrids. These adaptive nanohybrids (ANHs are designed to simultaneously perform multiple functions, while actively responding to the surrounding environment. ANHs are engineered for use as drug delivery carriers, in tissue-engineered templates and scaffolds, adaptive clothing, smart surface coatings, electrical switches and in platforms for diversified functional applications. Such ANHs are composed of carbonaceous, metallic or polymeric materials with stimuli-responsive soft-layer coatings that enable them to perform such switchable functions. Since ANHs are engineered to dynamically transform under different exposure environments, evaluating their environmental behavior will likely require new approaches. Literature on polymer science has established a knowledge core on stimuli-responsive materials. However, translation of such knowledge to environmental health and safety (EHS of these ANHs has not yet been realized. It is critical to investigate and categorize the potential hazards of ANHs, because exposure in an unintended or shifting environment could present uncertainty in EHS. This article presents a perspective on EHS evaluation of ANHs, proposes a principle to facilitate their identification for environmental evaluation, outlines a stimuli-based classification for ANHs and discusses emerging properties and dynamic aspects for systematic EHS evaluation.

  10. Attention bias towards personally relevant stimuli: the individual emotional Stroop task.

    Science.gov (United States)

    Wingenfeld, Katja; Bullig, Renate; Mensebach, Christoph; Hartje, Wolfgang; Driessen, Martin; Beblo, Thomas

    2006-12-01

    The emotional Stroop task is a widely used method for investigating attentional bias towards stimuli due to mood or affect. In general, standardized stimuli are used, which might not be appropriate when investigating individual contextual frameworks. It was investigated whether words chosen to be related to individuals' personal life events would produce more pronounced Stroop interference (as an indicator of attentional bias) than stimuli without any personal relevance. Twenty-six nonclinical subjects, 20 female and 6 male, participated in the study. Mean age was 36.1 yr. (SD = 18.1). All were recruited by means of local advertising. Stimulus material consisted of four word types: personal words related to negative life events with and without current personal relevance, and negative and neutral words without any personal relevance. Words were presented in three blocks. Analysis of variance showed main effects for word type and blocks, with slower reactions in the personally relevant conditions than in the negative, or neutral conditions, and in response to the first blocks as opposed to the last. These findings indicate that regardless of the word valence, personally relevant stimuli evoke more pronounced Stroop interference than do stimuli without personal relevance.

  11. Effect of stimuli, transducers and gender on acoustic change complex

    Directory of Open Access Journals (Sweden)

    Hemanth N. Shetty

    2012-08-01

    Full Text Available The objective of this study was to investigate the effect of stimuli, transducers and gender on the latency and amplitude of acoustic change complex (ACC. ACC is a multiple overlapping P1-N1-P2 complex reflecting acoustic changes across the entire stimulus. Fifteen males and 15 females, in the age range of 18 to 25 (mean=21.67 years, having normal hearing participated in the study. The ACC was recorded using the vertical montage. The naturally produced stimuli /sa/ and /si/ were presented through the insert earphone/loud speaker to record the ACC. The ACC obtained from different stimuli presented through different transducers from male/female participants were analyzed using mixed analysis of variance. Dependent t-test and independent t-test were performed when indicated. There was a significant difference in latency of 2N1 at the transition, with latency for /sa/ being earlier; but not at the onset portions of ACC. There was no significant difference in amplitude of ACC between the stimuli. Among the transducers, there was no significant difference in latency and amplitude of ACC, for both /sa/ and /si/ stimuli. Female participants showed earlier latency for 2N1 and larger amplitude of N1 and 2P2 than male participants, which was significant. ACC provides important insight in detecting the subtle spectral changes in each stimulus. Among the transducers, no difference in ACC was noted as the spectra of stimuli delivered were within the frequency response of the transducers. The earlier 2N1 latency and larger N1 and 2P2 amplitudes noticed in female participants could be due to smaller head circumference. The findings of this study will be useful in determining the capacity of the auditory pathway in detecting subtle spectral changes in the stimulus at the level of the auditory cortex.

  12. Product perception from sensory stimuli: the case of vacuum cleaner.

    Science.gov (United States)

    Almeida e Silva, Caio Márcio; Okimoto, Maria Lúciar R L; Tanure, Raffaela Leane Zenni

    2012-01-01

    This paper discusses the importance of consideration of different sensory stimuli in the perception of the product. So we conducted an experiment that examined whether there is a difference between the perception of sensory stimuli from artificially isolated. The result is an analysis of the different sensory modalities, relating them to product an between them.

  13. Testing aggressive behaviour in a feeding context: Importance of ethologically relevant stimuli.

    Science.gov (United States)

    González, Daniel; Szenczi, Péter; Bánszegi, Oxána; Hudson, Robyn

    2018-05-01

    The choice of stimuli used in tests of animal behaviour can have a critical effect on the outcome. Here we report two experiments showing how different foods influenced aggressive behaviour in competition tests at weaning among littermates of the domestic cat. Whereas in Experiment 1 canned food elicited almost no overt competition, a piece of raw beef rib elicited clearly aggressive behaviour among littermates. In Experiment 2 the food stimuli were chosen to differ from raw beef rib in various combinations of taste/smell, texture and monopolizability. Kittens showed different levels of aggression in response to the five stimuli tested, which suggests that the strong effect of beef rib in eliciting aggressive behaviour was due to a complex combination of features. We suggest that using stimuli approximating the evolved, functional significance to the species concerned is more likely to result in robust, biologically relevant behaviours than more artificial stimuli. Copyright © 2018 Elsevier B.V. All rights reserved.

  14. Intimate stimuli result in fronto-parietal activation changes in anorexia nervosa

    NARCIS (Netherlands)

    van Zutphen, L; Maier, S; Siep, N; Jacob, G A; Tüscher, O; van Elst, L Tebartz; Zeeck, A; Arntz, A; O'Connor, M-F; Stamm, H; Hudek, M; Joos, Andreas

    2018-01-01

    BACKGROUND: Intimacy is a key psychological problem in anorexia nervosa (AN). Empirical evidence, including neurobiological underpinnings, is however, scarce. OBJECTIVE: In this study, we evaluated various emotional stimuli including intimate stimuli experienced in patients with AN and non-patients,

  15. Secondary hyperalgesia to heat stimuli after burn injury in man

    DEFF Research Database (Denmark)

    Pedersen, J L; Kehlet, H

    1998-01-01

    The aim of the study was to examine the presence of hyperalgesia to heat stimuli within the zone of secondary hyperalgesia to punctate mechanical stimuli. A burn was produced on the medial part of the non-dominant crus in 15 healthy volunteers with a 50 x 25 mm thermode (47 degrees C, 7 min......), and assessments were made 70 min and 40 min before, and 0, 1, and 2 h after the burn injury. Hyperalgesia to mechanical and heat stimuli were examined by von Frey hairs and contact thermodes (3.75 and 12.5 cm2), and pain responses were rated with a visual analog scale (0-100). The area of secondary hyperalgesia...... to punctate stimuli was assessed with a rigid von Frey hair (462 mN). The heat pain responses to 45 degrees C in 5 s (3.75 cm2) were tested in the area just outside the burn, where the subjects developed secondary hyperalgesia, and on the lateral crus where no subject developed secondary hyperalgesia (control...

  16. Heightened attentional capture by visual food stimuli in anorexia nervosa.

    Science.gov (United States)

    Neimeijer, Renate A M; Roefs, Anne; de Jong, Peter J

    2017-08-01

    The present study was designed to test the hypothesis that anorexia nervosa (AN) patients are relatively insensitive to the attentional capture of visual food stimuli. Attentional avoidance of food might help AN patients to prevent more elaborate processing of food stimuli and the subsequent generation of craving, which might enable AN patients to maintain their strict diet. Participants were 66 restrictive AN spectrum patients and 55 healthy controls. A single-target rapid serial visual presentation task was used with food and disorder-neutral cues as critical distracter stimuli and disorder-neutral pictures as target stimuli. AN spectrum patients showed diminished task performance when visual food cues were presented in close temporal proximity of the to-be-identified target. In contrast to our hypothesis, results indicate that food cues automatically capture AN spectrum patients' attention. One explanation could be that the enhanced attentional capture of food cues in AN is driven by the relatively high threat value of food items in AN. Implications and suggestions for future research are discussed. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  17. Stress improves selective attention towards emotionally neutral left ear stimuli.

    Science.gov (United States)

    Hoskin, Robert; Hunter, M D; Woodruff, P W R

    2014-09-01

    Research concerning the impact of psychological stress on visual selective attention has produced mixed results. The current paper describes two experiments which utilise a novel auditory oddball paradigm to test the impact of psychological stress on auditory selective attention. Participants had to report the location of emotionally-neutral auditory stimuli, while ignoring task-irrelevant changes in their content. The results of the first experiment, in which speech stimuli were presented, suggested that stress improves the ability to selectively attend to left, but not right ear stimuli. When this experiment was repeated using tonal stimuli the same result was evident, but only for female participants. Females were also found to experience greater levels of distraction in general across the two experiments. These findings support the goal-shielding theory which suggests that stress improves selective attention by reducing the attentional resources available to process task-irrelevant information. The study also demonstrates, for the first time, that this goal-shielding effect extends to auditory perception. Copyright © 2014 Elsevier B.V. All rights reserved.

  18. Parts-based stereoscopic image assessment by learning binocular manifold color visual properties

    Science.gov (United States)

    Xu, Haiyong; Yu, Mei; Luo, Ting; Zhang, Yun; Jiang, Gangyi

    2016-11-01

    Existing stereoscopic image quality assessment (SIQA) methods are mostly based on the luminance information, in which color information is not sufficiently considered. Actually, color is part of the important factors that affect human visual perception, and nonnegative matrix factorization (NMF) and manifold learning are in line with human visual perception. We propose an SIQA method based on learning binocular manifold color visual properties. To be more specific, in the training phase, a feature detector is created based on NMF with manifold regularization by considering color information, which not only allows parts-based manifold representation of an image, but also manifests localized color visual properties. In the quality estimation phase, visually important regions are selected by considering different human visual attention, and feature vectors are extracted by using the feature detector. Then the feature similarity index is calculated and the parts-based manifold color feature energy (PMCFE) for each view is defined based on the color feature vectors. The final quality score is obtained by considering a binocular combination based on PMCFE. The experimental results on LIVE I and LIVE Π 3-D IQA databases demonstrate that the proposed method can achieve much higher consistency with subjective evaluations than the state-of-the-art SIQA methods.

  19. Effects of testosterone on attention and memory for emotional stimuli in male rhesus monkeys.

    Science.gov (United States)

    King, Hanna M; Kurdziel, Laura B; Meyer, Jerrold S; Lacreuse, Agnès

    2012-03-01

    Increasing evidence in humans and other animals suggests that testosterone (T) plays an important role in modulating emotion. We previously reported that T treatment in rhesus monkeys undergoing chemically induced hypogonadism results in increased watching time of videos depicting fights between unfamiliar conspecifics (Lacreuse et al., 2010). In the current study, we aimed to further investigate the effect of T manipulations on attention and memory for emotional stimuli in male rhesus monkeys. Six males (7 years old) were administered Depot Lupron to suppress endogenous T levels and treated with either testosterone enanthate (TE, 5 mg/kg) or oil, before crossing over to the alternate treatment. Animals were tested for 16 weeks on two computerized touchscreen tasks with both social and nonsocial emotional and neutral stimuli. The Dot-Probe task was used to measure attention, and the Delayed-Non-Matching-to-Sample task with a 1s delay (DNMS) was used to measure recognition memory for these stimuli. Performance on the two tasks was examined during each of four month-long phases: Baseline, Lupron alone, Lupron+TE and Lupron+oil. It was predicted that T administration would lead to increased attention to negative social stimuli (i.e., negative facial expressions of unfamiliar conspecifics) and would improve memory for such stimuli. We found no evidence to support these predictions. In the Dot-Probe task, an attentional bias towards negative social stimuli was observed at baseline, but T treatment did not enhance this bias. Instead, monkeys had faster response times when treated with T compared to oil, independently of the emotional valence or social relevance of stimuli, perhaps reflecting an enhancing effect of T on reward sensitivity or general arousal. In the DNMS, animals had better memory for nonsocial compared to social stimuli and showed the poorest performance in the recognition of positive facial expressions. However, T did not affect performance on the task

  20. P1 and N170 components distinguish human-like and animal-like makeup stimuli.

    Science.gov (United States)

    Luo, Shuwei; Luo, Wenbo; He, Weiqi; Chen, Xu; Luo, Yuejia

    2013-06-19

    This study used event-related potentials to investigate the sensitivity of P1 and N170 components to human-like and animal-like makeup stimuli, which were derived from pictures of Peking opera characters. As predicted, human-like makeup stimuli elicited larger P1 and N170 amplitudes than did animal-like makeup stimuli. Interestingly, a right hemisphere advantage was observed for human-like but not for animal-like makeup stimuli. Dipole source analyses of 130-200-ms window showed that the bilateral fusiform face area may contribute to the differential sensitivity of the N170 component in response to human-like and animal-like makeup stimuli. The present study suggests that the amplitudes of both the P1 and the N170 are sensitive for the mouth component of face-like stimuli.

  1. Physiological responses induced by pleasant stimuli.

    Science.gov (United States)

    Watanuki, Shigeki; Kim, Yeon-Kyu

    2005-01-01

    The specific physiological responses induced by pleasant stimuli were investigated in this study. Various physiological responses of the brain (encephaloelectrogram; EEG), autonomic nervous system (ANS), immune system and endocrine system were monitored when pleasant stimuli such as odors, emotional pictures and rakugo, a typical Japanese comical story-telling, were presented to subjects. The results revealed that (i) EEG activities of the left frontal brain region were enhanced by a pleasant odor; (ii) emotional pictures related to primitive element such as nudes and erotic couples elevated vasomotor sympathetic nervous activity; and (iii) an increase in secretory immunoglobulin A (s-IgA) and a decrease in salivary cortisol (s-cortisol) were induced by rakugo-derived linguistic pleasant emotion. Pleasant emotion is complicated state. However, by considering the evolutionary history of human being, it is possible to assess and evaluate pleasant emotion from certain physiological responses by appropriately summating various physiological parameters.

  2. Blind Braille readers mislocate tactile stimuli.

    Science.gov (United States)

    Sterr, Annette; Green, Lisa; Elbert, Thomas

    2003-05-01

    In a previous experiment, we observed that blind Braille readers produce errors when asked to identify on which finger of one hand a light tactile stimulus had occurred. With the present study, we aimed to specify the characteristics of this perceptual error in blind and sighted participants. The experiment confirmed that blind Braille readers mislocalised tactile stimuli more often than sighted controls, and that the localisation errors occurred significantly more often at the right reading hand than at the non-reading hand. Most importantly, we discovered that the reading fingers showed the smallest error frequency, but the highest rate of stimulus attribution. The dissociation of perceiving and locating tactile stimuli in the blind suggests altered tactile information processing. Neuroplasticity, changes in tactile attention mechanisms as well as the idea that blind persons may employ different strategies for tactile exploration and object localisation are discussed as possible explanations for the results obtained.

  3. Psychophysiological effects of audiovisual stimuli during cycle exercise.

    Science.gov (United States)

    Barreto-Silva, Vinícius; Bigliassi, Marcelo; Chierotti, Priscila; Altimari, Leandro R

    2018-05-01

    Immersive environments induced by audiovisual stimuli are hypothesised to facilitate the control of movements and ameliorate fatigue-related symptoms during exercise. The objective of the present study was to investigate the effects of pleasant and unpleasant audiovisual stimuli on perceptual and psychophysiological responses during moderate-intensity exercises performed on an electromagnetically braked cycle ergometer. Twenty young adults were administered three experimental conditions in a randomised and counterbalanced order: unpleasant stimulus (US; e.g. images depicting laboured breathing); pleasant stimulus (PS; e.g. images depicting pleasant emotions); and neutral stimulus (NS; e.g. neutral facial expressions). The exercise had 10 min of duration (2 min of warm-up + 6 min of exercise + 2 min of warm-down). During all conditions, the rate of perceived exertion and heart rate variability were monitored to further understanding of the moderating influence of audiovisual stimuli on perceptual and psychophysiological responses, respectively. The results of the present study indicate that PS ameliorated fatigue-related symptoms and reduced the physiological stress imposed by the exercise bout. Conversely, US increased the global activity of the autonomic nervous system and increased exertional responses to a greater degree when compared to PS. Accordingly, audiovisual stimuli appear to induce a psychophysiological response in which individuals visualise themselves within the story presented in the video. In such instances, individuals appear to copy the behaviour observed in the videos as if the situation was real. This mirroring mechanism has the potential to up-/down-regulate the cardiac work as if in fact the exercise intensities were different in each condition.

  4. Effects of auditory stimuli in the horizontal plane on audiovisual integration: an event-related potential study.

    Science.gov (United States)

    Yang, Weiping; Li, Qi; Ochi, Tatsuya; Yang, Jingjing; Gao, Yulin; Tang, Xiaoyu; Takahashi, Satoshi; Wu, Jinglong

    2013-01-01

    This article aims to investigate whether auditory stimuli in the horizontal plane, particularly originating from behind the participant, affect audiovisual integration by using behavioral and event-related potential (ERP) measurements. In this study, visual stimuli were presented directly in front of the participants, auditory stimuli were presented at one location in an equidistant horizontal plane at the front (0°, the fixation point), right (90°), back (180°), or left (270°) of the participants, and audiovisual stimuli that include both visual stimuli and auditory stimuli originating from one of the four locations were simultaneously presented. These stimuli were presented randomly with equal probability; during this time, participants were asked to attend to the visual stimulus and respond promptly only to visual target stimuli (a unimodal visual target stimulus and the visual target of the audiovisual stimulus). A significant facilitation of reaction times and hit rates was obtained following audiovisual stimulation, irrespective of whether the auditory stimuli were presented in the front or back of the participant. However, no significant interactions were found between visual stimuli and auditory stimuli from the right or left. Two main ERP components related to audiovisual integration were found: first, auditory stimuli from the front location produced an ERP reaction over the right temporal area and right occipital area at approximately 160-200 milliseconds; second, auditory stimuli from the back produced a reaction over the parietal and occipital areas at approximately 360-400 milliseconds. Our results confirmed that audiovisual integration was also elicited, even though auditory stimuli were presented behind the participant, but no integration occurred when auditory stimuli were presented in the right or left spaces, suggesting that the human brain might be particularly sensitive to information received from behind than both sides.

  5. Deciphering molecular circuits from genetic variation underlying transcriptional responsiveness to stimuli.

    Science.gov (United States)

    Gat-Viks, Irit; Chevrier, Nicolas; Wilentzik, Roni; Eisenhaure, Thomas; Raychowdhury, Raktima; Steuerman, Yael; Shalek, Alex K; Hacohen, Nir; Amit, Ido; Regev, Aviv

    2013-04-01

    Individual genetic variation affects gene responsiveness to stimuli, often by influencing complex molecular circuits. Here we combine genomic and intermediate-scale transcriptional profiling with computational methods to identify variants that affect the responsiveness of genes to stimuli (responsiveness quantitative trait loci or reQTLs) and to position these variants in molecular circuit diagrams. We apply this approach to study variation in transcriptional responsiveness to pathogen components in dendritic cells from recombinant inbred mouse strains. We identify reQTLs that correlate with particular stimuli and position them in known pathways. For example, in response to a virus-like stimulus, a trans-acting variant responds as an activator of the antiviral response; using RNA interference, we identify Rgs16 as the likely causal gene. Our approach charts an experimental and analytic path to decipher the mechanisms underlying genetic variation in circuits that control responses to stimuli.

  6. Negative emotional stimuli reduce contextual cueing but not response times in inefficient search.

    Science.gov (United States)

    Kunar, Melina A; Watson, Derrick G; Cole, Louise; Cox, Angeline

    2014-02-01

    In visual search, previous work has shown that negative stimuli narrow the focus of attention and speed reaction times (RTs). This paper investigates these two effects by first asking whether negative emotional stimuli narrow the focus of attention to reduce the learning of a display context in a contextual cueing task and, second, whether exposure to negative stimuli also reduces RTs in inefficient search tasks. In Experiment 1, participants viewed either negative or neutral images (faces or scenes) prior to a contextual cueing task. In a typical contextual cueing experiment, RTs are reduced if displays are repeated across the experiment compared with novel displays that are not repeated. The results showed that a smaller contextual cueing effect was obtained after participants viewed negative stimuli than when they viewed neutral stimuli. However, in contrast to previous work, overall search RTs were not faster after viewing negative stimuli (Experiments 2 to 4). The findings are discussed in terms of the impact of emotional content on visual processing and the ability to use scene context to help facilitate search.

  7. Ball-in-ball ZrO2 nanostructure for simultaneous CT imaging and highly efficient synergic microwave ablation and tri-stimuli-responsive chemotherapy of tumors.

    Science.gov (United States)

    Long, Dan; Niu, Meng; Tan, Longfei; Fu, Changhui; Ren, Xiangling; Xu, Ke; Zhong, Hongshan; Wang, Jingzhuo; Li, Laifeng; Meng, Xianwei

    2017-06-29

    Combined thermo-chemotherapy displays outstanding synergically therapeutic efficiency when compared with standalone thermotherapy and chemotherapy. Herein, we developed a smart tri-stimuli-responsive drug delivery system involving X@BB-ZrO 2 NPs (X represents loaded IL, DOX, keratin and tetradecanol) based on novel ball-in-ball-structured ZrO 2 nanoparticles (BB-ZrO 2 NPs). The microwave energy conversion efficiency of BB-ZrO 2 NPs was 41.2% higher than that of traditional single-layer NPs due to the cooperative action of self-reflection and spatial confinement effect of the special two-layer hollow nanostructure. The tri-stimuli-responsive controlled release strategy indicate that integrated pH, redox and microwaves in single NPs based on keratin and tetradecanol could effectively enhance the specific controlled release of DOX. The release of DOX was only 8.1% in PBS with pH = 7.2 and GSH = 20 μM. However, the release could reach about 50% at the tumor site (pH = 5.5, GSH = 13 mM) under microwave ablation. The as-made X@BB-ZrO 2 NPs exhibited perfect synergic therapy effect of chemotherapy and microwave ablation both in subcutaneous tumors (H22 tumor-bearing mice) and deep tumors (liver transplantation VX2 tumor-bearing rabbit model). There was no recurrence and death in the X@BB-ZrO 2 + MW group during the therapy of subcutaneous tumors even on the 42 nd day. The growth rates in the deep tumor of the control, MW and X@BB-ZrO 2 + MW groups were 290.1%, 14.1% and -42% 6 days after ablation, respectively. Dual-source CT was used to monitor the metabolism behavior of the as-made BB-ZrO 2 NPs and traditional CT was utilized to monitor the tumor growth in rabbits. Frozen section examination and ICP results indicated the precise control of drug delivery and enhanced cytotoxicity by the tri-stimuli-responsive controlled release strategy. The ball-in-ball ZrO 2 NPs with high microwave energy conversion efficiency were first developed for synergic microwave ablation and

  8. A dual-stimuli-responsive fluorescent switch ultrathin film

    Science.gov (United States)

    Li, Zhixiong; Liang, Ruizheng; Liu, Wendi; Yan, Dongpeng; Wei, Min

    2015-10-01

    Stimuli-responsive fluorescent switches have shown broad applications in optical devices, biological materials and intelligent responses. Herein, we describe the design and fabrication of a dual-stimuli-responsive fluorescent switch ultrathin film (UTF) via a three-step layer-by-layer (LBL) technique: (i) encapsulation of spiropyran (SP) within an amphiphilic block copolymer (PTBEM) to give the (SP@PTBEM) micelle; (ii) the mixture of riboflavin (Rf) and poly(styrene 4-sulfonate) (PSS) to enhance the adhesion ability of small molecules; (iii) assembly of negatively charged SP@PTBEM and Rf-PSS with cationic layered double hydroxide (LDH) nanoplatelets to obtain the (Rf-PSS/LDH/SP@PTBEM)n UTFs (n: bilayer number). The assembly process of the UTFs and their luminescence properties, as monitored by fluorescence spectroscopy and scanning electron microscopy (SEM), present a uniform and ordered layered structure with stepwise growth. The resulting Rf-PSS/LDH/SP@PTBEM UTF serves as a three-state switchable multicolor (green, yellow, and red) luminescent system based on stimulation from UV/Vis light and pH, with an acceptable reversibility. Therefore, this work provides a facile way to fabricate stimuli-responsive solid-state film switches with tunable-color luminescence, which have potential applications in the areas of displays, sensors, and rewritable optical memory and fluorescent logic devices.Stimuli-responsive fluorescent switches have shown broad applications in optical devices, biological materials and intelligent responses. Herein, we describe the design and fabrication of a dual-stimuli-responsive fluorescent switch ultrathin film (UTF) via a three-step layer-by-layer (LBL) technique: (i) encapsulation of spiropyran (SP) within an amphiphilic block copolymer (PTBEM) to give the (SP@PTBEM) micelle; (ii) the mixture of riboflavin (Rf) and poly(styrene 4-sulfonate) (PSS) to enhance the adhesion ability of small molecules; (iii) assembly of negatively charged SP

  9. Relationship of extinction to perceptual thresholds for single stimuli.

    Science.gov (United States)

    Meador, K J; Ray, P G; Day, L J; Loring, D W

    2001-04-24

    To demonstrate the effects of target stimulus intensity on extinction to double simultaneous stimuli. Attentional deficits contribute to extinction in patients with brain lesions, but extinction (i.e., masking) can also be produced in healthy subjects. The relationship of extinction to perceptual thresholds for single stimuli remains uncertain. Brief electrical pulses were applied simultaneously to the left and right index fingers of 16 healthy volunteers (8 young and 8 elderly adults) and 4 patients with right brain stroke (RBS). The stimulus to be perceived (i.e., target stimulus) was given at the lowest perceptual threshold to perceive any single stimulus (i.e., Minimal) and at the threshold to perceive 100% of single stimuli. The mask stimulus (i.e., stimulus given to block the target) was applied to the contralateral hand at intensities just below discomfort. Extinction was less for target stimuli at 100% than Minimal threshold for healthy subjects. Extinction of left targets was greater in patients with RBS than elderly control subjects. Left targets were extinguished less than right in healthy subjects. In contrast, the majority of left targets were extinguished in patients with RBS even when right mask intensity was reduced below right 100% threshold for single stimuli. RBS patients had less extinction for right targets despite having greater left mask - threshold difference than control subjects. In patients with RBS, right "targets" at 100% threshold extinguished left "masks" (20%) almost as frequently as left masks extinguished right targets (32%). Subtle changes in target intensity affect extinction in healthy adults. Asymmetries in mask and target intensities (relative to single-stimulus perceptual thresholds) affect extinction in RBS patients less for left targets but more for right targets as compared with control subjects.

  10. Comparison of the influence of stimuli color on Steady-State Visual Evoked Potentials

    Directory of Open Access Journals (Sweden)

    Richard Junior Manuel Godinez Tello

    Full Text Available IntroductionThe main idea of a traditional Steady State Visually Evoked Potentials (SSVEP-BCI is the activation of commands through gaze control. For this purpose, the retina of the eye is excited by a stimulus at a certain frequency. Several studies have shown effects related to different kind of stimuli, frequencies, window lengths, techniques of feature extraction and even classification. So far, none of the previous studies has performed a comparison of performance of stimuli colors through LED technology. This study addresses precisely this important aspect and would be a great contribution to the topic of SSVEP-BCIs. Additionally, the performance of different colors at different frequencies and the visual comfort were evaluated in each case.MethodsLEDs of four different colors (red, green, blue and yellow flickering at four distinct frequencies (8, 11, 13 and 15 Hz were used. Twenty subjects were distributed in two groups performing different protocols. Multivariate Synchronization Index (MSI was the technique adopted as feature extractor.ResultsThe accuracy was gradually enhanced with the increase of the time window. From our observations, the red color provides, in most frequencies, both highest rates of accuracy and Information Transfer Rate (ITR for detection of SSVEP.ConclusionAlthough the red color has presented higher ITR, this color was turned in the less comfortable one and can even elicit epileptic responses according to the literature. For this reason, the green color is suggested as the best choice according to the proposed rules. In addition, this color has shown to be safe and accurate for an SSVEP-BCI.

  11. Activation of right parietal cortex during memory retrieval of nonlinguistic auditory stimuli.

    Science.gov (United States)

    Klostermann, Ellen C; Loui, Psyche; Shimamura, Arthur P

    2009-09-01

    In neuroimaging studies, the left ventral posterior parietal cortex (PPC) is particularly active during memory retrieval. However, most studies have used verbal or verbalizable stimuli. We investigated neural activations associated with the retrieval of short, agrammatical music stimuli (Blackwood, 2004), which have been largely associated with right hemisphere processing. At study, participants listened to music stimuli and rated them on pleasantness. At test, participants made old/new recognition judgments with high/low confidence ratings. Right, but not left, ventral PPC activity was observed during the retrieval of these music stimuli. Thus, rather than indicating a special status of left PPC in retrieval, both right and left ventral PPC participate in memory retrieval, depending on the type of information that is to be remembered.

  12. Oxytocin and vasopressin enhance responsiveness to infant stimuli in adult marmosets.

    Science.gov (United States)

    Taylor, Jack H; French, Jeffrey A

    2015-09-01

    The neuropeptides oxytocin (OT) and arginine-vasopressin (AVP) have been implicated in modulating sex-specific responses to offspring in a variety of uniparental and biparental rodent species. Despite the large body of research in rodents, the effects of these hormones in biparental primates are less understood. Marmoset monkeys (Callithrix jacchus) belong to a clade of primates with a high incidence of biparental care and also synthesize a structurally distinct variant of OT (proline instead of leucine at the 8th amino acid position; Pro(8)-OT). We examined the roles of the OT and AVP systems in the control of responses to infant stimuli in marmoset monkeys. We administered neuropeptide receptor agonists and antagonists to male and female marmosets, and then exposed them to visual and auditory infant-related and control stimuli. Intranasal Pro(8)-OT decreased latencies to respond to infant stimuli in males, and intranasal AVP decreased latencies to respond to infant stimuli in females. Our study is the first to demonstrate that Pro(8)-OT and AVP alter responsiveness to infant stimuli in a biparental New World monkey. Across species, the effects of OT and AVP on parental behavior appear to vary by species-typical caregiving responsibilities in males and females. Copyright © 2015 Elsevier Inc. All rights reserved.

  13. Improving maps of ice-sheet surface elevation change using combined laser altimeter and stereoscopic elevation model data

    DEFF Research Database (Denmark)

    Fredenslund Levinsen, Joanna; Howat, I. M.; Tscherning, C. C.

    2013-01-01

    We combine the complementary characteristics of laser altimeter data and stereoscopic digital elevation models (DEMs) to construct high-resolution (_100 m) maps of surface elevations and elevation changes over rapidly changing outlet glaciers in Greenland. Measurements from spaceborne and airborne...... laser altimeters have relatively low errors but are spatially limited to the ground tracks, while DEMs have larger errors but provide spatially continuous surfaces. The principle of our method is to fit the DEM surface to the altimeter point clouds in time and space to minimize the DEM errors and use...... that surface to extrapolate elevations away from altimeter flight lines. This reduces the DEM registration errors and fills the gap between the altimeter paths. We use data from ICESat and ATM as well as SPOT 5 DEMs from 2007 and 2008 and apply them to the outlet glaciers Jakobshavn Isbræ (JI...

  14. Stereoscopic motion analysis in densely packed clusters: 3D analysis of the shimmering behaviour in Giant honey bees.

    Science.gov (United States)

    Kastberger, Gerald; Maurer, Michael; Weihmann, Frank; Ruether, Matthias; Hoetzl, Thomas; Kranner, Ilse; Bischof, Horst

    2011-02-08

    The detailed interpretation of mass phenomena such as human escape panic or swarm behaviour in birds, fish and insects requires detailed analysis of the 3D movements of individual participants. Here, we describe the adaptation of a 3D stereoscopic imaging method to measure the positional coordinates of individual agents in densely packed clusters. The method was applied to study behavioural aspects of shimmering in Giant honeybees, a collective defence behaviour that deters predatory wasps by visual cues, whereby individual bees flip their abdomen upwards in a split second, producing Mexican wave-like patterns. Stereoscopic imaging provided non-invasive, automated, simultaneous, in-situ 3D measurements of hundreds of bees on the nest surface regarding their thoracic position and orientation of the body length axis. Segmentation was the basis for the stereo matching, which defined correspondences of individual bees in pairs of stereo images. Stereo-matched "agent bees" were re-identified in subsequent frames by the tracking procedure and triangulated into real-world coordinates. These algorithms were required to calculate the three spatial motion components (dx: horizontal, dy: vertical and dz: towards and from the comb) of individual bees over time. The method enables the assessment of the 3D positions of individual Giant honeybees, which is not possible with single-view cameras. The method can be applied to distinguish at the individual bee level active movements of the thoraces produced by abdominal flipping from passive motions generated by the moving bee curtain. The data provide evidence that the z-deflections of thoraces are potential cues for colony-intrinsic communication. The method helps to understand the phenomenon of collective decision-making through mechanoceptive synchronization and to associate shimmering with the principles of wave propagation. With further, minor modifications, the method could be used to study aspects of other mass phenomena that

  15. Stereoscopic motion analysis in densely packed clusters: 3D analysis of the shimmering behaviour in Giant honey bees

    Directory of Open Access Journals (Sweden)

    Hoetzl Thomas

    2011-02-01

    Full Text Available Abstract Background The detailed interpretation of mass phenomena such as human escape panic or swarm behaviour in birds, fish and insects requires detailed analysis of the 3D movements of individual participants. Here, we describe the adaptation of a 3D stereoscopic imaging method to measure the positional coordinates of individual agents in densely packed clusters. The method was applied to study behavioural aspects of shimmering in Giant honeybees, a collective defence behaviour that deters predatory wasps by visual cues, whereby individual bees flip their abdomen upwards in a split second, producing Mexican wave-like patterns. Results Stereoscopic imaging provided non-invasive, automated, simultaneous, in-situ 3D measurements of hundreds of bees on the nest surface regarding their thoracic position and orientation of the body length axis. Segmentation was the basis for the stereo matching, which defined correspondences of individual bees in pairs of stereo images. Stereo-matched "agent bees" were re-identified in subsequent frames by the tracking procedure and triangulated into real-world coordinates. These algorithms were required to calculate the three spatial motion components (dx: horizontal, dy: vertical and dz: towards and from the comb of individual bees over time. Conclusions The method enables the assessment of the 3D positions of individual Giant honeybees, which is not possible with single-view cameras. The method can be applied to distinguish at the individual bee level active movements of the thoraces produced by abdominal flipping from passive motions generated by the moving bee curtain. The data provide evidence that the z-deflections of thoraces are potential cues for colony-intrinsic communication. The method helps to understand the phenomenon of collective decision-making through mechanoceptive synchronization and to associate shimmering with the principles of wave propagation. With further, minor modifications, the method

  16. Neural evidence for reduced apprehensiveness of familiarized stimuli in a mere exposure paradigm.

    Science.gov (United States)

    Zebrowitz, Leslie A; Zhang, Yi

    2012-07-01

    Mere familiarization with a stimulus increases liking for it or similar stimuli ("mere exposure" effects) as well as perceptual fluency, indexed by the speed and accuracy of categorizing it or similar stimuli ("priming" effects). Candidate mechanisms proposed to explain mere exposure effects include both increased positive affect associated with greater perceptual fluency, and reduced negative affect associated with diminished apprehensiveness of novel stimuli. Although these two mechanisms are not mutually exclusive, it is difficult for behavioral measures to disentangle them, since increased liking or other indices of greater positive affect toward exposed stimuli could result from increases in positive feelings or decreases in negative feelings or both. The present study sought to clarify this issue by building on research showing a dissociation at the neural level in which the lateral orbitofrontal cortex (LOFC) is activated more by negatively valenced than by neutral or positively valenced stimuli, with the reverse effect for medial orbitofrontal cortex (MOFC). Supporting the reduced apprehensiveness hypothesis, we found lower LOFC activation to familiarized faces and objects (repetition suppression). We did not find evidence to support the positive affect hypothesis in increased activation to familiarized stimuli in MOFC or in other parts of the reward circuit that respond more to positively valenced stimuli (repetition enhancement), although enhancement effects were shown in some regions.

  17. Selective processing of linguistic and pictorial food stimuli in females with anorexia and bulimia nervosa.

    Science.gov (United States)

    Stormark, Kjell Morten; Torkildsen, Øivind

    2004-01-01

    This study investigated subjects with eating disorders' selective attention to linguistic and pictorial representations of food stimuli in a version of the Stroop color-naming task. If subjects with eating disorders' attention really are biased by food stimuli, one would expect equally delayed color-naming latencies to food pictures as previous studies have found to food words. Twenty females with eating disorders (anorexia nervosa, bulimia nervosa, or a combination of both) and 24 female controls identified the color of Stroop versions of linguistic and pictorial representations of color, food, emotional, and neutral stimuli. The eating disorder group was slower than the controls in identifying the color of all words (including the food words) and the pictures depicting food stimuli (but not any of the other pictures). The eating disorder group was also slower in identifying the color of both food and emotional than neutral stimuli, both for the linguistic and pictorial stimuli. These findings indicate that females with bulimia and anorexia nervosa's biased attention to food stimuli are not restricted to linguistic representations. The delayed responses to the emotional words and pictures suggest that processing of negative emotional stimuli, in addition to dysfunctional concerns about stimuli related to food and eating, is important in the maintenance of eating disorders.

  18. Multiaccommodative stimuli in VR systems: problems & solutions.

    Science.gov (United States)

    Marran, L; Schor, C

    1997-09-01

    Virtual reality environments can introduce multiple and sometimes conflicting accommodative stimuli. For instance, with the high-powered lenses commonly used in head-mounted displays, small discrepancies in screen lens placement, caused by manufacturer error or user adjustment focus error, can change the focal depths of the image by a couple of diopters. This can introduce a binocular accommodative stimulus or, if the displacement between the two screens is unequal, an unequal (anisometropic) accommodative stimulus for the two eyes. Systems that allow simultaneous viewing of virtual and real images can also introduce a conflict in accommodative stimuli: When real and virtual images are at different focal planes, both cannot be in focus at the same time, though they may appear to be in similar locations in space. In this paper four unique designs are described that minimize the range of accommodative stimuli and maximize the visual system's ability to cope efficiently with the focus conflicts that remain: pinhole optics, monocular lens addition combined with aniso-accommodation, chromatic bifocal, and bifocal lens system. The advantages and disadvantages of each design are described and recommendation for design choice is given after consideration of the end use of the virtual reality system (e.g., low or high end, entertainment, technical, or medical use). The appropriate design modifications should allow greater user comfort and better performance.

  19. Dissociating object-based from egocentric transformations in mental body rotation: effect of stimuli size.

    Science.gov (United States)

    Habacha, Hamdi; Moreau, David; Jarraya, Mohamed; Lejeune-Poutrain, Laure; Molinaro, Corinne

    2018-01-01

    The effect of stimuli size on the mental rotation of abstract objects has been extensively investigated, yet its effect on the mental rotation of bodily stimuli remains largely unexplored. Depending on the experimental design, mentally rotating bodily stimuli can elicit object-based transformations, relying mainly on visual processes, or egocentric transformations, which typically involve embodied motor processes. The present study included two mental body rotation tasks requiring either a same-different or a laterality judgment, designed to elicit object-based or egocentric transformations, respectively. Our findings revealed shorter response times for large-sized stimuli than for small-sized stimuli only for greater angular disparities, suggesting that the more unfamiliar the orientations of the bodily stimuli, the more stimuli size affected mental processing. Importantly, when comparing size transformation times, results revealed different patterns of size transformation times as a function of angular disparity between object-based and egocentric transformations. This indicates that mental size transformation and mental rotation proceed differently depending on the mental rotation strategy used. These findings are discussed with respect to the different spatial manipulations involved during object-based and egocentric transformations.

  20. Newborns' Discrimination of Chromatic from Achromatic Stimuli.

    Science.gov (United States)

    Adams, Russell J.; And Others

    1986-01-01

    Two experiments assessed the extent of newborns' ability to discriminate color. Results imply that newborns have some, albeit limited, capacity to discriminate chromatic from achromatic stimuli, and hence, are at least dichromats. (Author/DR)

  1. The sensory channel of presentation alters subjective ratings and autonomic responses towards disgusting stimuli -Blood pressure, heart rate and skin conductance in response to visual, auditory, haptic and olfactory presented disgusting stimuli-

    Directory of Open Access Journals (Sweden)

    Ilona eCroy

    2013-09-01

    Full Text Available Disgust causes specific reaction patterns, observable in mimic responses and body reactions. Most research on disgust deals with visual stimuli. However, pictures may cause another disgust experience than sounds, odors or tactile stimuli. Therefore disgust experience evoked by four different sensory channels was compared.A total of 119 participants received 3 different disgusting and one control stimulus, each presented through the visual, auditory, tactile and olfactory channel. Ratings of evoked disgust as well as responses of the autonomic nervous system (heart rate, skin conductance level, systolic blood pressure were recorded and the effect of stimulus labeling and of repeated presentation was analyzed. Ratings suggested that disgust could be evoked through all senses; they were highest for visual stimuli. However, autonomic reaction towards disgusting stimuli differed according to the channel of presentation. In contrast to the other, olfactory disgust stimuli provoked a strong decrease of systolic blood pressure. Additionally, labeling enhanced disgust ratings and autonomic reaction for olfactory and tactile, but not for visual and auditory stimuli. Repeated presentation indicated that participant’s disgust rating diminishes to all but olfactory disgust stimuli. Taken together we argue that the sensory channel through which a disgust reaction is evoked matters.

  2. Time Dependence of Intrafraction Patient Motion Assessed by Repeat Stereoscopic Imaging

    International Nuclear Information System (INIS)

    Hoogeman, Mischa S.; Nuyttens, Joost J.; Levendag, Peter C.; Heijmen, Ben J.M.

    2008-01-01

    Purpose: To quantify intrafraction patient motion and its time dependence in immobilized intracranial and extracranial patients. The data can be used to optimize the intrafraction imaging frequency and consequent patient setup correction with an image guidance and tracking system, and to establish the required safety margins in the absence of such a system. Method and Materials: The intrafraction motion of 32 intracranial patients, immobilized with a thermoplastic mask, and 11 supine- and 14 prone-treated extracranial spine patients, immobilized with a vacuum bag, were analyzed. The motion was recorded by an X-ray, stereoscopic, image-guidance system. For each group, we calculated separately the systematic (overall mean and SD) and the random displacement as a function of elapsed intrafraction time. Results: The SD of the systematic intrafraction displacements increased linearly over time for all three patient groups. For intracranial-, supine-, and prone-treated patients, the SD increased to 0.8, 1.2, and 2.2 mm, respectively, in a period of 15 min. The random displacements for the prone-treated patients were significantly higher than for the other groups, namely 1.6 mm (1 SD), probably caused by respiratory motion. Conclusions: Despite the applied immobilization devices, patients drift away from their initial position during a treatment fraction. These drifts are in general small if compared with conventional treatment margins, but will significantly contribute to the margin for high-precision radiation treatments with treatment times of 15 min or longer

  3. When goals conflict with values: counterproductive attentional and oculomotor capture by reward-related stimuli.

    Science.gov (United States)

    Le Pelley, Mike E; Pearson, Daniel; Griffiths, Oren; Beesley, Tom

    2015-02-01

    Attention provides the gateway to cognition, by selecting certain stimuli for further analysis. Recent research demonstrates that whether a stimulus captures attention is not determined solely by its physical properties, but is malleable, being influenced by our previous experience of rewards obtained by attending to that stimulus. Here we show that this influence of reward learning on attention extends to task-irrelevant stimuli. In a visual search task, certain stimuli signaled the magnitude of available reward, but reward delivery was not contingent on responding to those stimuli. Indeed, any attentional capture by these critical distractor stimuli led to a reduction in the reward obtained. Nevertheless, distractors signaling large reward produced greater attentional and oculomotor capture than those signaling small reward. This counterproductive capture by task-irrelevant stimuli is important because it demonstrates how external reward structures can produce patterns of behavior that conflict with task demands, and similar processes may underlie problematic behavior directed toward real-world rewards.

  4. Amygdala activity related to enhanced memory for pleasant and aversive stimuli.

    Science.gov (United States)

    Hamann, S B; Ely, T D; Grafton, S T; Kilts, C D

    1999-03-01

    Pleasant or aversive events are better remembered than neutral events. Emotional enhancement of episodic memory has been linked to the amygdala in animal and neuropsychological studies. Using positron emission tomography, we show that bilateral amygdala activity during memory encoding is correlated with enhanced episodic recognition memory for both pleasant and aversive visual stimuli relative to neutral stimuli, and that this relationship is specific to emotional stimuli. Furthermore, data suggest that the amygdala enhances episodic memory in part through modulation of hippocampal activity. The human amygdala seems to modulate the strength of conscious memory for events according to emotional importance, regardless of whether the emotion is pleasant or aversive.

  5. Emotional conditioning to masked stimuli and modulation of visuospatial attention.

    Science.gov (United States)

    Beaver, John D; Mogg, Karin; Bradley, Brendan P

    2005-03-01

    Two studies investigated the effects of conditioning to masked stimuli on visuospatial attention. During the conditioning phase, masked snakes and spiders were paired with a burst of white noise, or paired with an innocuous tone, in the conditioned stimulus (CS)+ and CS- conditions, respectively. Attentional allocation to the CSs was then assessed with a visual probe task, in which the CSs were presented unmasked (Experiment 1) or both unmasked and masked (Experiment 2), together with fear-irrelevant control stimuli (flowers and mushrooms). In Experiment 1, participants preferentially allocated attention to CS+ relative to control stimuli. Experiment 2 suggested that this attentional bias depended on the perceived aversiveness of the unconditioned stimulus and did not require conscious recognition of the CSs during both acquisition and expression. Copyright 2005 APA, all rights reserved.

  6. 2D Versus 3D: The Relevance of the Mode of Presentation for the Economic Valuation of an Alpine Landscape

    Directory of Open Access Journals (Sweden)

    Michael Getzner

    2016-06-01

    Full Text Available In order to value the transformation of landscapes from an economic perspective, survey respondents are usually presented with pictures of various landscapes with the aim to visualize differences in their appearance. The current paper presents a classroom experiment ascertaining differences, and potential advantages and disadvantages, of 2D versus 3D (stereoscopic presentations of landscape changes. The landscape to be valued was a traditional Alpine pasture in the Austrian Alps as a prominent example of natural and cultural heritage (traditional economy and specific ecology. Two alternative scenarios included, on the one hand, changes in agricultural uses, leading to natural afforestation (reforestation and decay of existing infrastructure (e.g., hiking trails. On the other hand, significantly extended tourism infrastructure (e.g., new attractions for visitors was presented. Two groups were presented manipulated pictures (2D/non-stereoscopic, and 3D (stereoscopic presentations with 3D glasses, respectively. Both groups were then asked for their perception of landscape changes. It turns out that significant differences between the two groups could be detected in terms of the frequency of vacations at Alpine pastures. For instance, respondents in the 3D stereoscopic group stated a significantly higher frequency of trips. However, on the other hand, they did not state a significantly different willingness-to-pay to prevent landscape changes disadvantageous in terms of sustainability. The study results thus suggest that the mode of presentation may affect the valuation of landscape changes depending on the valuation instrument.

  7. Auditory stimulus timing influences perceived duration of co-occurring visual stimuli

    Directory of Open Access Journals (Sweden)

    Vincenzo eRomei

    2011-09-01

    Full Text Available There is increasing interest in multisensory influences upon sensory-specific judgements, such as when auditory stimuli affect visual perception. Here we studied whether the duration of an auditory event can objectively affect the perceived duration of a co-occurring visual event. On each trial, participants were presented with a pair of successive flashes and had to judge whether the first or second was longer. Two beeps were presented with the flashes. The order of short and long stimuli could be the same across audition and vision (audiovisual congruent or reversed, so that the longer flash was accompanied by the shorter beep and vice versa (audiovisual incongruent; or the two beeps could have the same duration as each other. Beeps and flashes could onset synchronously or asynchronously. In a further control experiment, the beep durations were much longer (tripled than the flashes. Results showed that visual duration-discrimination sensitivity (d' was significantly higher for congruent (and significantly lower for incongruent audiovisual synchronous combinations, relative to the visual only presentation. This effect was abolished when auditory and visual stimuli were presented asynchronously, or when sound durations tripled those of flashes. We conclude that the temporal properties of co-occurring auditory stimuli influence the perceived duration of visual stimuli and that this can reflect genuine changes in visual sensitivity rather than mere response bias.

  8. [Effects of visual optical stimuli for accommodation-convergence system on asthenopia].

    Science.gov (United States)

    Iwasaki, Tsuneto; Tawara, Akihiko; Miyake, Nobuyuki

    2006-01-01

    We investigated the effect on eyestrain of optical stimuli that we designed for accommodation and convergence systems. Eight female students were given optical stimuli for accommodation and convergence systems for 1.5 min immediately after 20 min of a sustained task on a 3-D display. Before and after the trial, their ocular functions were measured and their symptoms were assessed. The optical stimuli were applied by moving targets of scenery images far and near around the far point position of both eyes on a horizonal place, which induced divergence in the direction of the eye position of rest. In a control group, subjects rested with closed eyes for 1.5 min instead of applying the optical stimuli. There were significant changes in the accommodative contraction time (from far to near) and the accommodative relaxation time (from near to far) and the lag of accommodation at near target, from 1.26 s to 1.62 s and from 1.49 s to 1.63 s and from 0.5 D to 0.65 D, respectively, and in the symptoms in the control group after the duration of closed-eye rest. In the stimulus group, however, the changes of those functions were smaller than in the control group. From these results, we suggest that our designed optical stimuli for accommodation and convergence systems are effective on asthenopia following accommodative dysfunction.

  9. Stimuli-Responsive Materials for Controlled Release Applications

    KAUST Repository

    Li, Song

    2015-01-01

    The controlled release of therapeutics has been one of the major challenges for scientists and engineers during the past three decades. To address this outstanding problem, the design and fabrication of stimuli-responsive materials are pursued

  10. Agnosia for mirror stimuli: a new case report with a small parietal lesion.

    Science.gov (United States)

    Martinaud, Olivier; Mirlink, Nicolas; Bioux, Sandrine; Bliaux, Evangéline; Lebas, Axel; Gerardin, Emmanuel; Hannequin, Didier

    2014-11-01

    Only seven cases of agnosia for mirror stimuli have been reported, always with an extensive lesion. We report a new case of an agnosia for mirror stimuli due to a circumscribed lesion. An extensive battery of neuropsychological tests and a new experimental procedure to assess visual object mirror and orientation discrimination were assessed 10 days after the onset of clinical symptoms, and 5 years later. The performances of our patient were compared with those of four healthy control subjects matched for age. This test revealed an agnosia for mirror stimuli. Brain imaging showed a small right occipitoparietal hematoma, encompassing the extrastriate cortex adjoining the inferior parietal lobe. This new case suggests that: (i) agnosia for mirror stimuli can persist for 5 years after onset and (ii) the posterior part of the right intraparietal sulcus could be critical in the cognitive process of mirror stimuli discrimination. © The Author 2014. Published by Oxford University Press. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com.

  11. Neurochemical responses to chromatic and achromatic stimuli in the human visual cortex.

    Science.gov (United States)

    Bednařík, Petr; Tkáč, Ivan; Giove, Federico; Eberly, Lynn E; Deelchand, Dinesh K; Barreto, Felipe R; Mangia, Silvia

    2018-02-01

    In the present study, we aimed at determining the metabolic responses of the human visual cortex during the presentation of chromatic and achromatic stimuli, known to preferentially activate two separate clusters of neuronal populations (called "blobs" and "interblobs") with distinct sensitivity to color or luminance features. Since blobs and interblobs have different cytochrome-oxidase (COX) content and micro-vascularization level (i.e., different capacities for glucose oxidation), different functional metabolic responses during chromatic vs. achromatic stimuli may be expected. The stimuli were optimized to evoke a similar load of neuronal activation as measured by the bold oxygenation level dependent (BOLD) contrast. Metabolic responses were assessed using functional 1 H MRS at 7 T in 12 subjects. During both chromatic and achromatic stimuli, we observed the typical increases in glutamate and lactate concentration, and decreases in aspartate and glucose concentration, that are indicative of increased glucose oxidation. However, within the detection sensitivity limits, we did not observe any difference between metabolic responses elicited by chromatic and achromatic stimuli. We conclude that the higher energy demands of activated blobs and interblobs are supported by similar increases in oxidative metabolism despite the different capacities of these neuronal populations.

  12. Influence of auditory and audiovisual stimuli on the right-left prevalence effect

    DEFF Research Database (Denmark)

    Vu, Kim-Phuong L; Minakata, Katsumi; Ngo, Mary Kim

    2014-01-01

    occurs when the two-dimensional stimuli are audiovisual, as well as whether there will be cross-modal facilitation of response selection for the horizontal and vertical dimensions. We also examined whether there is an additional benefit of adding a pitch dimension to the auditory stimulus to facilitate...... vertical coding through use of the spatial-musical association of response codes (SMARC) effect, where pitch is coded in terms of height in space. In Experiment 1, we found a larger right-left prevalence effect for unimodal auditory than visual stimuli. Neutral, non-pitch coded, audiovisual stimuli did...... not result in cross-modal facilitation, but did show evidence of visual dominance. The right-left prevalence effect was eliminated in the presence of SMARC audiovisual stimuli, but the effect influenced horizontal rather than vertical coding. Experiment 2 showed that the influence of the pitch dimension...

  13. Increased reward value of nonsocial stimuli in children and adolescents with autism

    Directory of Open Access Journals (Sweden)

    Karli K Watson

    2015-07-01

    Full Text Available We used an econometric choice task to estimate the implicit reward value of social and nonsocial stimuli related to restricted interests in children and adolescents with (n=12 and without (n=22 ASD. Mixed effects logistic regression analyses revealed that children and adolescents with ASD were willing to receive less cash payout to view restricted interest stimuli, whereas children and adolescents without ASD were indifferent to cash payouts to view these images. Groups did not differ in valuation of social images or nonsocial images unrelated to restricted interests. Our findings reveal that individuals with ASD assign enhanced reward value of nonsocial stimuli related to restricted interests in ASD. These results suggest that motivational accounts of ASD should also consider the reward value of restricted interests in addition to that of social stimuli (Dichter & Adolphs, 2012.

  14. Divided attention enhances the recognition of emotional stimuli: evidence from the attentional boost effect.

    Science.gov (United States)

    Rossi-Arnaud, Clelia; Spataro, Pietro; Costanzi, Marco; Saraulli, Daniele; Cestari, Vincenzo

    2018-01-01

    The present study examined predictions of the early-phase-elevated-attention hypothesis of the attentional boost effect (ABE), which suggests that transient increases in attention at encoding, as instantiated in the ABE paradigm, should enhance the recognition of neutral and positive items (whose encoding is mostly based on controlled processes), while having small or null effects on the recognition of negative items (whose encoding is primarily based on automatic processes). Participants were presented a sequence of negative, neutral and positive stimuli (pictures in Experiment 1, words in Experiment 2) associated to target (red) squares, distractor (green) squares or no squares (baseline condition). They were told to attend to the pictures/words and simultaneously press the spacebar of the computer when a red square appeared. In a later recognition task, stimuli associated to target squares were recognised better than stimuli associated to distractor squares, replicating the standard ABE. More importantly, we also found that: (a) the memory enhancement following target detection occurred with all types of stimuli (neutral, negative and positive) and (b) the advantage of negative stimuli over neutral stimuli was intact in the DA condition. These findings suggest that the encoding of negative stimuli depends on both controlled (attention-dependent) and automatic (attention-independent) processes.

  15. Enhancing interaural-delay-based extents of laterality at high frequencies by using ``transposed stimuli''

    Science.gov (United States)

    Bernstein, Leslie R.; Trahiotis, Constantine

    2003-06-01

    An acoustic pointing task was used to determine whether interaural temporal disparities (ITDs) conveyed by high-frequency ``transposed'' stimuli would produce larger extents of laterality than ITDs conveyed by bands of high-frequency Gaussian noise. The envelopes of transposed stimuli are designed to provide high-frequency channels with information similar to that conveyed by the waveforms of low-frequency stimuli. Lateralization was measured for low-frequency Gaussian noises, the same noises transposed to 4 kHz, and high-frequency Gaussian bands of noise centered at 4 kHz. Extents of laterality obtained with the transposed stimuli were greater than those obtained with bands of Gaussian noise centered at 4 kHz and, in some cases, were equivalent to those obtained with low-frequency stimuli. In a second experiment, the general effects on lateral position produced by imposed combinations of bandwidth, ITD, and interaural phase disparities (IPDs) on low-frequency stimuli remained when those stimuli were transposed to 4 kHz. Overall, the data were fairly well accounted for by a model that computes the cross-correlation subsequent to known stages of peripheral auditory processing augmented by low-pass filtering of the envelopes within the high-frequency channels of each ear.

  16. Testing food-related inhibitory control to high- and low-calorie food stimuli: Electrophysiological responses to high-calorie food stimuli predict calorie and carbohydrate intake.

    Science.gov (United States)

    Carbine, Kaylie A; Christensen, Edward; LeCheminant, James D; Bailey, Bruce W; Tucker, Larry A; Larson, Michael J

    2017-07-01

    Maintaining a healthy diet has important implications for physical and mental health. One factor that may influence diet and food consumption is inhibitory control-the ability to withhold a dominant response in order to correctly respond to environmental demands. We examined how N2 amplitude, an ERP that reflects inhibitory control processes, differed toward high- and low-calorie food stimuli and related to food intake. A total of 159 participants (81 female; M age = 23.5 years; SD = 7.6) completed two food-based go/no-go tasks (one with high-calorie and one with low-calorie food pictures as no-go stimuli) while N2 amplitude was recorded. Participants recorded food intake using the Automated Self-Administered 24-hour Dietary Recall system. Inhibiting responses toward high-calorie stimuli elicited a larger (i.e., more negative) no-go N2 amplitude; inhibiting responses toward low-calorie stimuli elicited a smaller no-go N2 amplitude. Participants were more accurate during the high-calorie than low-calorie task, but took longer to respond on go trials toward high-calorie rather than low-calorie stimuli. When controlling for age, gender, and BMI, larger high-calorie N2 difference amplitude predicted lower caloric intake (β = 0.17); low-calorie N2 difference amplitude was not related to caloric intake (β = -0.03). Exploratory analyses revealed larger high-calorie N2 difference amplitude predicted carbohydrate intake (β = 0.22), but not protein (β = 0.08) or fat (β = 0.11) intake. Results suggest that withholding responses from high-calorie foods requires increased recruitment of inhibitory control processes, which may be necessary to regulate food consumption, particularly for foods high in calories and carbohydrates. © 2017 Society for Psychophysiological Research.

  17. Increased Early Processing of Task-Irrelevant Auditory Stimuli in Older Adults.

    Directory of Open Access Journals (Sweden)

    Erich S Tusch

    Full Text Available The inhibitory deficit hypothesis of cognitive aging posits that older adults' inability to adequately suppress processing of irrelevant information is a major source of cognitive decline. Prior research has demonstrated that in response to task-irrelevant auditory stimuli there is an age-associated increase in the amplitude of the N1 wave, an ERP marker of early perceptual processing. Here, we tested predictions derived from the inhibitory deficit hypothesis that the age-related increase in N1 would be 1 observed under an auditory-ignore, but not auditory-attend condition, 2 attenuated in individuals with high executive capacity (EC, and 3 augmented by increasing cognitive load of the primary visual task. ERPs were measured in 114 well-matched young, middle-aged, young-old, and old-old adults, designated as having high or average EC based on neuropsychological testing. Under the auditory-ignore (visual-attend task, participants ignored auditory stimuli and responded to rare target letters under low and high load. Under the auditory-attend task, participants ignored visual stimuli and responded to rare target tones. Results confirmed an age-associated increase in N1 amplitude to auditory stimuli under the auditory-ignore but not auditory-attend task. Contrary to predictions, EC did not modulate the N1 response. The load effect was the opposite of expectation: the N1 to task-irrelevant auditory events was smaller under high load. Finally, older adults did not simply fail to suppress the N1 to auditory stimuli in the task-irrelevant modality; they generated a larger response than to identical stimuli in the task-relevant modality. In summary, several of the study's findings do not fit the inhibitory-deficit hypothesis of cognitive aging, which may need to be refined or supplemented by alternative accounts.

  18. EFFECTS OF THREE DIFFERENT STIMULI ON THE CREATIVITY OF CHILDREN'S COMPOSITIONS.

    Science.gov (United States)

    MAY, FRANK B.; TABACHNICK, B. ROBERT

    THIS STUDY BEGAN AN ATTEMPT TO DETERMINE THE BASIC CHARACTERISTICS OF EFFECTIVE MOTIVATING STIMULI FOR USE IN ELEMENTARY SCHOOL WRITING PROGRAMS. IN PARTICULAR, IT DEALT WITH THE EFFECTS OF ORGANIZED AND UNORGANIZED STIMULI ON THE CREATIVE WRITING ABILITY OF THIRD- AND SIXTH-GRADE STUDENTS. THE CHILDREN WERE DIVIDED INTO SIX GROUPS. ONE GROUP OF…

  19. Does the amygdala response correlate with the personality trait 'harm avoidance' while evaluating emotional stimuli explicitly?

    Science.gov (United States)

    Van Schuerbeek, Peter; Baeken, Chris; Luypaert, Robert; De Raedt, Rudi; De Mey, Johan

    2014-05-07

    The affective personality trait 'harm avoidance' (HA) from Cloninger's psychobiological personality model determines how an individual deals with emotional stimuli. Emotional stimuli are processed by a neural network that include the left and right amygdalae as important key nodes. Explicit, implicit and passive processing of affective stimuli are known to activate the amygdalae differently reflecting differences in attention, level of detailed analysis of the stimuli and the cognitive control needed to perform the required task. Previous studies revealed that implicit processing or passive viewing of affective stimuli, induce a left amygdala response that correlates with HA. In this new study we have tried to extend these findings to the situation in which the subjects were required to explicitly process emotional stimuli. A group of healthy female participants was asked to rate the valence of positive and negative stimuli while undergoing fMRI. Afterwards the neural responses of the participants to the positive and to the negative stimuli were separately correlated to their HA scores and compared between the low and high HA participants. Both analyses revealed increased neural activity in the left laterobasal (LB) amygdala of the high HA participants while they were rating the positive and the negative stimuli. Our results indicate that the left amygdala response to explicit processing of affective stimuli does correlate with HA.

  20. Generalized Habituation of Concept Stimuli in Toddlers

    Science.gov (United States)

    Faulkender, Patricia J.; And Others

    1974-01-01

    An evaluation of selective generalization of habituation on the basis of meaningful categories of stimuli. Also explored are the sex differences in conceptual generalization of habituation. Subjects were 36 toddlers with a mean age of 40 months. (SDH)

  1. Anxiety and autonomic response to social-affective stimuli in individuals with Williams syndrome.

    Science.gov (United States)

    Ng, Rowena; Bellugi, Ursula; Järvinen, Anna

    2016-12-01

    Williams syndrome (WS) is a genetic condition characterized by an unusual "hypersocial" personality juxtaposed by high anxiety. Recent evidence suggests that autonomic reactivity to affective face stimuli is disorganised in WS, which may contribute to emotion dysregulation and/or social disinhibition. Electrodermal activity (EDA) and mean interbeat interval (IBI) of 25 participants with WS (19 - 57 years old) and 16 typically developing (TD; 17-43 years old) adults were measured during a passive presentation of affective face and voice stimuli. The Beck Anxiety Inventory was administered to examine associations between autonomic reactivity to social-affective stimuli and anxiety symptomatology. The WS group was characterized by higher overall anxiety symptomatology, and poorer anger recognition in social visual and aural stimuli relative to the TD group. No between-group differences emerged in autonomic response patterns. Notably, for participants with WS, increased anxiety was uniquely associated with diminished arousal to angry faces and voices. In contrast, for the TD group, no associations emerged between anxiety and physiological responsivity to social-emotional stimuli. The anxiety associated with WS appears to be intimately related to reduced autonomic arousal to angry social stimuli, which may also be linked to the characteristic social disinhibition. Copyright © 2016. Published by Elsevier Ltd.

  2. Neural processing of food and emotional stimuli in adolescent and adult anorexia nervosa patients.

    Science.gov (United States)

    Horndasch, Stefanie; Roesch, Julie; Forster, Clemens; Dörfler, Arnd; Lindsiepe, Silja; Heinrich, Hartmut; Graap, Holmer; Moll, Gunther H; Kratz, Oliver

    2018-01-01

    A constant preoccupation with food and restrictive eating are main symptoms of anorexia nervosa (AN). Imaging studies revealed aberrant neural activation patterns in brain regions processing hedonic and reward reactions as well as-potentially aversive-emotions. An imbalance between so called "bottom-up" and "top-down" control areas is discussed. The present study is focusing on neural processing of disease-specific food stimuli and emotional stimuli and its developmental course in adolescent and adult AN patients and could offer new insight into differential mechanisms underlying shorter or more chronic disease. 33 adolescents aged 12-18 years (15 AN patients, 18 control participants) and 32 adult women (16 AN patients, 16 control participants) underwent functional magnetic resonance imaging (fMRI, 3T high-field scanner) while watching pictures of high and low-calorie food and affective stimuli. Afterwards, they rated subjective valence of each picture. FMRI data analysis was performed using a region of interest based approach. Pictures of high-calorie food items were rated more negatively by AN patients. Differences in activation between patients and controls were found in "bottom up" and "top down" control areas for food stimuli and in several emotion processing regions for affective stimuli which were more pronounced in adolescents than in adults. A differential pattern was seen for food stimuli compared to generally emotion eliciting stimuli. Adolescents with AN show reduced processing of affective stimuli and enhanced activation of regions involved in "bottom up" reward processing and "top down" control as well as the insula with regard to food stimuli with a focus on brain regions which underlie changes during adolescent development. In adults less clear and less specific activation differences were present, pointing towards a high impact that regions undergoing maturation might have on AN symptoms.

  3. Neural processing of food and emotional stimuli in adolescent and adult anorexia nervosa patients

    Science.gov (United States)

    Forster, Clemens; Dörfler, Arnd; Lindsiepe, Silja; Heinrich, Hartmut; Graap, Holmer; Moll, Gunther H.; Kratz, Oliver

    2018-01-01

    Background A constant preoccupation with food and restrictive eating are main symptoms of anorexia nervosa (AN). Imaging studies revealed aberrant neural activation patterns in brain regions processing hedonic and reward reactions as well as–potentially aversive–emotions. An imbalance between so called “bottom-up” and “top-down” control areas is discussed. The present study is focusing on neural processing of disease-specific food stimuli and emotional stimuli and its developmental course in adolescent and adult AN patients and could offer new insight into differential mechanisms underlying shorter or more chronic disease. Methods 33 adolescents aged 12–18 years (15 AN patients, 18 control participants) and 32 adult women (16 AN patients, 16 control participants) underwent functional magnetic resonance imaging (fMRI, 3T high-field scanner) while watching pictures of high and low-calorie food and affective stimuli. Afterwards, they rated subjective valence of each picture. FMRI data analysis was performed using a region of interest based approach. Results Pictures of high-calorie food items were rated more negatively by AN patients. Differences in activation between patients and controls were found in “bottom up” and “top down” control areas for food stimuli and in several emotion processing regions for affective stimuli which were more pronounced in adolescents than in adults. Conclusion A differential pattern was seen for food stimuli compared to generally emotion eliciting stimuli. Adolescents with AN show reduced processing of affective stimuli and enhanced activation of regions involved in “bottom up” reward processing and “top down” control as well as the insula with regard to food stimuli with a focus on brain regions which underlie changes during adolescent development. In adults less clear and less specific activation differences were present, pointing towards a high impact that regions undergoing maturation might have on AN

  4. Effects of hypnagogic imagery on the event-related potential to external tone stimuli.

    Science.gov (United States)

    Michida, Nanae; Hayashi, Mitsuo; Hori, Tadao

    2005-07-01

    The purpose of this study was to examine the influence of hypnagogic imagery on the information processes of external tone stimuli during the sleep onset period with the use of event-related potentials. Event-related potentials to tone stimuli were compared between conditions with and without the experience of hypnagogic imagery. To control the arousal level when the tone was presented, a certain criterion named the electroencephalogram stage was used. Stimuli were presented at electroencephalogram stage 4, which was characterized by the appearance of a vertex sharp wave. Data were collected in the sleep laboratory at Hiroshima University. Eleven healthy university and graduate school students participated in the study. N/A. Experiments were performed at night. Reaction times to tone stimuli were measured, and only trials with shorter reaction times than 5000 milliseconds were analyzed. Electroencephalograms were recorded from Fz, Cz, Pz, Oz, T5 and T6. There were no differences in reaction times and electroencephalogram spectra between the conditions of with and without hypnagogic imagery. These results indicated that the arousal levels were not different between the 2 conditions. On the other hand, the N550 amplitude of the event-related potentials in the imagery condition was lower than in the no-imagery condition. The decrease in the N550 amplitude in the imagery condition showed that experiences of hypnagogic imagery exert some influence on the information processes of external tone stimuli. It is possible that the processing of hypnagogic imagery interferes with the processing of external stimuli, lowering the sensitivity to external stimuli.

  5. Endogenous sequential cortical activity evoked by visual stimuli.

    Science.gov (United States)

    Carrillo-Reid, Luis; Miller, Jae-Eun Kang; Hamm, Jordan P; Jackson, Jesse; Yuste, Rafael

    2015-06-10

    Although the functional properties of individual neurons in primary visual cortex have been studied intensely, little is known about how neuronal groups could encode changing visual stimuli using temporal activity patterns. To explore this, we used in vivo two-photon calcium imaging to record the activity of neuronal populations in primary visual cortex of awake mice in the presence and absence of visual stimulation. Multidimensional analysis of the network activity allowed us to identify neuronal ensembles defined as groups of cells firing in synchrony. These synchronous groups of neurons were themselves activated in sequential temporal patterns, which repeated at much higher proportions than chance and were triggered by specific visual stimuli such as natural visual scenes. Interestingly, sequential patterns were also present in recordings of spontaneous activity without any sensory stimulation and were accompanied by precise firing sequences at the single-cell level. Moreover, intrinsic dynamics could be used to predict the occurrence of future neuronal ensembles. Our data demonstrate that visual stimuli recruit similar sequential patterns to the ones observed spontaneously, consistent with the hypothesis that already existing Hebbian cell assemblies firing in predefined temporal sequences could be the microcircuit substrate that encodes visual percepts changing in time. Copyright © 2015 Carrillo-Reid et al.

  6. Attentional Bias for Emotional Stimuli in Borderline Personality Disorder: A Meta-Analysis.

    Science.gov (United States)

    Kaiser, Deborah; Jacob, Gitta A; Domes, Gregor; Arntz, Arnoud

    2016-01-01

    In borderline personality disorder (BPD), attentional bias (AB) to emotional stimuli may be a core component in disorder pathogenesis and maintenance. 11 emotional Stroop task (EST) studies with 244 BPD patients, 255 nonpatients (NPs) and 95 clinical controls and 4 visual dot-probe task (VDPT) studies with 151 BPD patients or subjects with BPD features and 62 NPs were included. We conducted two separate meta-analyses for AB in BPD. One meta-analysis focused on the EST for generally negative and BPD-specific/personally relevant negative words. The other meta-analysis concentrated on the VDPT for negative and positive facial stimuli. There is evidence for an AB towards generally negative emotional words compared to NPs (standardized mean difference, SMD = 0.311) and to other psychiatric disorders (SMD = 0.374) in the EST studies. Regarding BPD-specific/personally relevant negative words, BPD patients reveal an even stronger AB than NPs (SMD = 0.454). The VDPT studies indicate a tendency towards an AB to positive facial stimuli but not negative stimuli in BPD patients compared to NPs. The findings rather reflect an AB in BPD to generally negative and BPD-specific/personally relevant negative words rather than an AB in BPD towards facial stimuli, and/or a biased allocation of covert attentional resources to negative emotional stimuli in BPD and not a bias in focus of visual attention. Further research regarding the role of childhood traumatization and comorbid anxiety disorders may improve the understanding of these underlying processes. © 2016 The Author(s) Published by S. Karger AG, Basel.

  7. Development of the Korean Facial Emotion Stimuli: Korea University Facial Expression Collection 2nd Edition

    Directory of Open Access Journals (Sweden)

    Sun-Min Kim

    2017-05-01

    Full Text Available Background: Developing valid emotional facial stimuli for specific ethnicities creates ample opportunities to investigate both the nature of emotional facial information processing in general and clinical populations as well as the underlying mechanisms of facial emotion processing within and across cultures. Given that most entries in emotional facial stimuli databases were developed with western samples, and given that very few of the eastern emotional facial stimuli sets were based strictly on the Ekman’s Facial Action Coding System, developing valid emotional facial stimuli of eastern samples remains a high priority.Aims: To develop and examine the psychometric properties of six basic emotional facial stimuli recruiting professional Korean actors and actresses based on the Ekman’s Facial Action Coding System for the Korea University Facial Expression Collection-Second Edition (KUFEC-II.Materials And Methods: Stimulus selection was done in two phases. First, researchers evaluated the clarity and intensity of each stimulus developed based on the Facial Action Coding System. Second, researchers selected a total of 399 stimuli from a total of 57 actors and actresses, which were then rated on accuracy, intensity, valence, and arousal by 75 independent raters.Conclusion: The hit rates between the targeted and rated expressions of the KUFEC-II were all above 80%, except for fear (50% and disgust (63%. The KUFEC-II appears to be a valid emotional facial stimuli database, providing the largest set of emotional facial stimuli. The mean intensity score was 5.63 (out of 7, suggesting that the stimuli delivered the targeted emotions with great intensity. All positive expressions were rated as having a high positive valence, whereas all negative expressions were rated as having a high negative valence. The KUFEC II is expected to be widely used in various psychological studies on emotional facial expression. KUFEC-II stimuli can be obtained through

  8. Negative emotional stimuli reduce contextual cueing but not response times in inefficient search

    OpenAIRE

    Kunar, Melina A.; Watson, Derrick G.; Cole, Louise (Researcher in Psychology); Cox, Angeline

    2014-01-01

    In visual search, previous work has shown that negative stimuli narrow the focus of attention and speed reaction times (RTs). This paper investigates these two effects by first asking whether negative emotional stimuli narrow the focus of attention to reduce the learning of a display context in a contextual cueing task and, second, whether exposure to negative stimuli also reduces RTs in inefficient search tasks. In Experiment 1, participants viewed either negative or neutral images (faces or...

  9. Brain response to visual sexual stimuli in homosexual pedophiles.

    Science.gov (United States)

    Schiffer, Boris; Krueger, Tillmann; Paul, Thomas; de Greiff, Armin; Forsting, Michael; Leygraf, Norbert; Schedlowski, Manfred; Gizewski, Elke

    2008-01-01

    The neurobiological mechanisms of deviant sexual preferences such as pedophilia are largely unknown. The objective of this study was to analyze whether brain activation patterns of homosexual pedophiles differed from those of a nonpedophile homosexual control group during visual sexual stimulation. A consecutive sample of 11 pedophile forensic inpatients exclusively attracted to boys and 12 age-matched homosexual control participants from a comparable socioeconomic stratum underwent functional magnetic resonance imaging during a visual sexual stimulation procedure that used sexually stimulating and emotionally neutral photographs. Sexual arousal was assessed according to a subjective rating scale. In contrast to sexually neutral pictures, in both groups sexually arousing pictures having both homosexual and pedophile content activated brain areas known to be involved in processing visual stimuli containing emotional content, including the occipitotemporal and prefrontal cortices. However, during presentation of the respective sexual stimuli, the thalamus, globus pallidus and striatum, which correspond to the key areas of the brain involved in sexual arousal and behaviour, showed significant activation in pedophiles, but not in control subjects. Central processing of visual sexual stimuli in homosexual pedophiles seems to be comparable to that in nonpedophile control subjects. However, compared with homosexual control subjects, activation patterns in pedophiles refer more strongly to subcortical regions, which have previously been discussed in the context of processing reward signals and also play an important role in addictive and stimulus-controlled behaviour. Thus future studies should further elucidate the specificity of these brain regions for the processing of sexual stimuli in pedophilia and should address the generally weaker activation pattern in homosexual men.

  10. Emotion regulation during the encoding of emotional stimuli: Effects on subsequent memory.

    Science.gov (United States)

    Leventon, Jacqueline S; Bauer, Patricia J

    2016-02-01

    In the adult literature, emotional arousal is regarded as a source of the enhancing effect of emotion on subsequent memory. Here, we used behavioral and electrophysiological methods to examine the role of emotional arousal on subsequent memory in school-age children. Furthermore, we implemented a reappraisal instruction to manipulate (down-regulate) emotional arousal at encoding to examine the relation between emotional arousal and subsequent memory. Participants (8-year-old girls) viewed emotional scenes as electrophysiological (EEG) data were recorded and participated in a memory task 1 to 5days later where EEG and behavioral responses were recorded; participants provided subjective ratings of the scenes after the memory task. The reappraisal instruction successfully reduced emotional arousal responses to negative stimuli but not positive stimuli. Similarly, recognition performance in both event-related potentials (ERPs) and behavior was impaired for reappraised negative stimuli but not positive stimuli. The findings indicate that ERPs are sensitive to the reappraisal of negative stimuli in children as young as 8years. Furthermore, the findings suggest an interaction of emotion and memory during the school years, implicating the explanatory role of emotional arousal at encoding on subsequent memory performance in female children as young as 8years. Copyright © 2015 Elsevier Inc. All rights reserved.

  11. Narcissism dimensions differentially moderate selective attention to evaluative stimuli in incarcerated offenders.

    Science.gov (United States)

    Krusemark, Elizabeth A; Lee, Christopher; Newman, Joseph P

    2015-01-01

    Narcissistic personality disorder is associated with distinguishing traits including self-enhancement, arrogance, and intense reactivity to ego threat. Theoretical accounts of narcissism suggest these heterogeneous behaviors reflect a defensive motivational style that functions to both uphold and protect the self-concept. However, the notion that narcissism can be characterized by grandiose and vulnerable dimensions raises the possibility that these diverse behaviors represent distinct expressions of narcissistic defensiveness. The present study examined whether both dimensions exhibit a general defensive style marked by selective attention to evaluative stimuli or are differentially associated with selective attention to positive and negative information, respectively. Using a dot probe task consisting of valenced and neutral trait adjectives, we evaluated these hypotheses in a group of male offenders. Results indicated that vulnerable narcissism was associated with attention biases for both positive and negative stimuli, though the dimension was further distinguished by disengagement difficulties and a greater recognition memory bias in response to negative words. Conversely, grandiose narcissism was associated with increased accuracy when attending to positive stimuli and directing attention away from negative stimuli. Overall, these findings suggest narcissistic individuals share motivated selective attention in response to evaluative stimuli, while simultaneously highlighting important phenotypic differences between grandiose and vulnerable dimensions. (PsycINFO Database Record (c) 2015 APA, all rights reserved).

  12. Affective and physiological correlates of the perception of unimodal and bimodal emotional stimuli.

    Science.gov (United States)

    Rosa, Pedro J; Oliveira, Jorge; Alghazzawi, Daniyal; Fardoun, Habib; Gamito, Pedro

    2017-08-01

    Despite the multisensory nature of perception, previous research on emotions has been focused on unimodal emotional cues with visual stimuli. To the best of our knowledge, there is no evidence on the extent to which incongruent emotional cues from visual and auditory sensory channels affect pupil size. To investigate the effects of audiovisual emotional information perception on the physiological and affective response, but also to determine the impact of mismatched cues in emotional perception on these physiological indexes. Pupil size, electrodermal activity and affective subjective responses were recorded while 30 participants were exposed to visual and auditory stimuli with varied emotional content in three different experimental conditions: pictures and sounds presented alone (unimodal), emotionally matched audio-visual stimuli (bimodal congruent) and emotionally mismatched audio-visual stimuli (bimodal incongruent). The data revealed no effect of emotional incongruence on physiological and affective responses. On the other hand, pupil size covaried with skin conductance response (SCR), but the subjective experience was partially dissociated from autonomic responses. Emotional stimuli are able to trigger physiological responses regardless of valence, sensory modality or level of emotional congruence.

  13. Read-out of emotional information from iconic memory: the longevity of threatening stimuli.

    Science.gov (United States)

    Kuhbandner, Christof; Spitzer, Bernhard; Pekrun, Reinhard

    2011-05-01

    Previous research has shown that emotional stimuli are more likely than neutral stimuli to be selected by attention, indicating that the processing of emotional information is prioritized. In this study, we examined whether the emotional significance of stimuli influences visual processing already at the level of transient storage of incoming information in iconic memory, before attentional selection takes place. We used a typical iconic memory task in which the delay of a poststimulus cue, indicating which of several visual stimuli has to be reported, was varied. Performance decreased rapidly with increasing cue delay, reflecting the fast decay of information stored in iconic memory. However, although neutral stimulus information and emotional stimulus information were initially equally likely to enter iconic memory, the subsequent decay of the initially stored information was slowed for threatening stimuli, a result indicating that fear-relevant information has prolonged availability for read-out from iconic memory. This finding provides the first evidence that emotional significance already facilitates stimulus processing at the stage of iconic memory.

  14. Monetary reward modulates task-irrelevant perceptual learning for invisible stimuli.

    Science.gov (United States)

    Pascucci, David; Mastropasqua, Tommaso; Turatto, Massimo

    2015-01-01

    Task Irrelevant Perceptual Learning (TIPL) shows that the brain's discriminative capacity can improve also for invisible and unattended visual stimuli. It has been hypothesized that this form of "unconscious" neural plasticity is mediated by an endogenous reward mechanism triggered by the correct task performance. Although this result has challenged the mandatory role of attention in perceptual learning, no direct evidence exists of the hypothesized link between target recognition, reward and TIPL. Here, we manipulated the reward value associated with a target to demonstrate the involvement of reinforcement mechanisms in sensory plasticity for invisible inputs. Participants were trained in a central task associated with either high or low monetary incentives, provided only at the end of the experiment, while subliminal stimuli were presented peripherally. Our results showed that high incentive-value targets induced a greater degree of perceptual improvement for the subliminal stimuli, supporting the role of reinforcement mechanisms in TIPL.

  15. Human-caused Disturbance Stimuli as a Form of Predation Risk

    Directory of Open Access Journals (Sweden)

    Alejandro Frid

    2002-06-01

    Full Text Available A growing number of studies quantify the impact of nonlethal human disturbance on the behavior and reproductive success of animals. Athough many are well designed and analytically sophisticated, most lack a theoretical framework for making predictions and for understanding why particular responses occur. Behavioral ecologists have recently begun to fill this theoretical vacuum by applying economic models of antipredator behavior to disturbance studies. In this emerging paradigm, predation and nonlethal disturbance stimuli create similar trade-offs between avoiding perceived risk and other fitness-enhancing activities, such as feeding, parental care, or mating. A vast literature supports the hypothesis that antipredator behavior has a cost to other activities, and that this trade-off is optimized when investment in antipredator behavior tracks short-term changes in predation risk. Prey have evolved antipredator responses to generalized threatening stimuli, such as loud noises and rapidly approaching objects. Thus, when encountering disturbance stimuli ranging from the dramatic, low-flying helicopter to the quiet wildlife photographer, animal responses are likely to follow the same economic principles used by prey encountering predators. Some authors have argued that, similar to predation risk, disturbance stimuli can indirectly affect fitness and population dynamics via the energetic and lost opportunity costs of risk avoidance. We elaborate on this argument by discussing why, from an evolutionary perspective, disturbance stimuli should be analogous to predation risk. We then consider disturbance effects on the behavior of individuals - vigilance, fleeing, habitat selection, mating displays, and parental investment - as well as indirect effects on populations and communities. A wider application of predation risk theory to disturbance studies should increase the generality of predictions and make mitigation more effective without over

  16. Usage of drip drops as stimuli in an auditory P300 BCI paradigm.

    Science.gov (United States)

    Huang, Minqiang; Jin, Jing; Zhang, Yu; Hu, Dewen; Wang, Xingyu

    2018-02-01

    Recently, many auditory BCIs are using beeps as auditory stimuli, while beeps sound unnatural and unpleasant for some people. It is proved that natural sounds make people feel comfortable, decrease fatigue, and improve the performance of auditory BCI systems. Drip drop is a kind of natural sounds that makes humans feel relaxed and comfortable. In this work, three kinds of drip drops were used as stimuli in an auditory-based BCI system to improve the user-friendness of the system. This study explored whether drip drops could be used as stimuli in the auditory BCI system. The auditory BCI paradigm with drip-drop stimuli, which was called the drip-drop paradigm (DP), was compared with the auditory paradigm with beep stimuli, also known as the beep paradigm (BP), in items of event-related potential amplitudes, online accuracies and scores on the likability and difficulty to demonstrate the advantages of DP. DP obtained significantly higher online accuracy and information transfer rate than the BP ( p  < 0.05, Wilcoxon signed test; p  < 0.05, Wilcoxon signed test). Besides, DP obtained higher scores on the likability with no significant difference on the difficulty ( p  < 0.05, Wilcoxon signed test). The results showed that the drip drops were reliable acoustic materials as stimuli in an auditory BCI system.

  17. Investigating Deviance Distraction and the Impact of the Modality of the To-Be-Ignored Stimuli.

    Science.gov (United States)

    Marsja, Erik; Neely, Gregory; Ljungberg, Jessica K

    2018-03-01

    It has been suggested that deviance distraction is caused by unexpected sensory events in the to-be-ignored stimuli violating the cognitive system's predictions of incoming stimuli. The majority of research has used methods where the to-be-ignored expected (standards) and the unexpected (deviants) stimuli are presented within the same modality. Less is known about the behavioral impact of deviance distraction when the to-be-ignored stimuli are presented in different modalities (e.g., standard and deviants presented in different modalities). In three experiments using cross-modal oddball tasks with mixed-modality to-be-ignored stimuli, we examined the distractive role of unexpected auditory deviants presented in a continuous stream of expected standard vibrations. The results showed that deviance distraction seems to be dependent upon the to-be-ignored stimuli being presented within the same modality, and that the simplest omission of something expected; in this case, a standard vibration may be enough to capture attention and distract performance.

  18. Exogenous (automatic) attention to emotional stimuli: a review.

    Science.gov (United States)

    Carretié, Luis

    2014-12-01

    Current knowledge on the architecture of exogenous attention (also called automatic, bottom-up, or stimulus-driven attention, among other terms) has been mainly obtained from studies employing neutral, anodyne stimuli. Since, from an evolutionary perspective, exogenous attention can be understood as an adaptive tool for rapidly detecting salient events, reorienting processing resources to them, and enhancing processing mechanisms, emotional events (which are, by definition, salient for the individual) would seem crucial to a comprehensive understanding of this process. This review, focusing on the visual modality, describes 55 experiments in which both emotional and neutral irrelevant distractors are presented at the same time as ongoing task targets. Qualitative and, when possible, meta-analytic descriptions of results are provided. The most conspicuous result is that, as confirmed by behavioral and/or neural indices, emotional distractors capture exogenous attention to a significantly greater extent than do neutral distractors. The modulatory effects of the nature of distractors capturing attention, of the ongoing task characteristics, and of individual differences, previously proposed as mediating factors, are also described. Additionally, studies reviewed here provide temporal and spatial information-partially absent in traditional cognitive models-on the neural basis of preattention/evaluation, reorienting, and sensory amplification, the main subprocesses involved in exogenous attention. A model integrating these different levels of information is proposed. The present review, which reveals that there are several key issues for which experimental data are surprisingly scarce, confirms the relevance of including emotional distractors in studies on exogenous attention.

  19. Effects of inter- and intramodal selective attention to non-spatial visual stimuli: An event-related potential analysis.

    NARCIS (Netherlands)

    de Ruiter, M.B.; Kok, A.; van der Schoot, M.

    1998-01-01

    Event-related potentials (ERPs) were recorded to trains of rapidly presented auditory and visual stimuli. ERPs in conditions in which Ss attended to different features of visual stimuli were compared with ERPs to the same type of stimuli when Ss attended to different features of auditory stimuli,

  20. Pupillary Reactivity to Emotional Stimuli in Children of Depressed and Anxious Mothers

    Science.gov (United States)

    Burkhouse, Katie L.; Siegle, Greg J.; Gibb, Brandon E.

    2014-01-01

    Background: The primary aim of this study was to examine differences in physiological reactivity (measured via pupillometry) to emotional stimuli between children of depressed versus nondepressed mothers. A second goal was to examine differences in pupil dilation to emotional stimuli between children of anxious versus nonanxious mothers. Method:…

  1. Resistance to Change and Frequency of Response-Dependent Stimuli Uncorrelated with Reinforcement

    Science.gov (United States)

    Podlesnik, Christopher A.; Jimenez-Gomez, Corina; Ward, Ryan D.; Shahan, Timothy A.

    2009-01-01

    Stimuli uncorrelated with reinforcement have been shown to enhance response rates and resistance to disruption; however, the effects of different rates of stimulus presentations have not been assessed. In two experiments, we assessed the effects of adding different rates of response-dependent brief stimuli uncorrelated with primary reinforcement…

  2. Subliminal and supraliminal processing of reward-related stimuli in anorexia nervosa.

    Science.gov (United States)

    Boehm, I; King, J A; Bernardoni, F; Geisler, D; Seidel, M; Ritschel, F; Goschke, T; Haynes, J-D; Roessner, V; Ehrlich, S

    2018-04-01

    Previous studies have highlighted the role of the brain reward and cognitive control systems in the etiology of anorexia nervosa (AN). In an attempt to disentangle the relative contribution of these systems to the disorder, we used functional magnetic resonance imaging (fMRI) to investigate hemodynamic responses to reward-related stimuli presented both subliminally and supraliminally in acutely underweight AN patients and age-matched healthy controls (HC). fMRI data were collected from a total of 35 AN patients and 35 HC, while they passively viewed subliminally and supraliminally presented streams of food, positive social, and neutral stimuli. Activation patterns of the group × stimulation condition × stimulus type interaction were interrogated to investigate potential group differences in processing different stimulus types under the two stimulation conditions. Moreover, changes in functional connectivity were investigated using generalized psychophysiological interaction analysis. AN patients showed a generally increased response to supraliminally presented stimuli in the inferior frontal junction (IFJ), but no alterations within the reward system. Increased activation during supraliminal stimulation with food stimuli was observed in the AN group in visual regions including superior occipital gyrus and the fusiform gyrus/parahippocampal gyrus. No group difference was found with respect to the subliminal stimulation condition and functional connectivity. Increased IFJ activation in AN during supraliminal stimulation may indicate hyperactive cognitive control, which resonates with clinical presentation of excessive self-control in AN patients. Increased activation to food stimuli in visual regions may be interpreted in light of an attentional food bias in AN.

  3. Extinction of Conditioned Responses to Methamphetamine-Associated Stimuli in Healthy Humans.

    Science.gov (United States)

    Cavallo, Joel S; Ruiz, Nicholas A; de Wit, Harriet

    2016-07-01

    Contextual stimuli present during drug experiences become associated with the drug through Pavlovian conditioning and are thought to sustain drug-seeking behavior. Thus, extinction of conditioned responses is an important target for treatment. To date, acquisition and extinction to drug-paired cues have been studied in animal models or drug-dependent individuals, but rarely in non-drug users. We have recently developed a procedure to study acquisition of conditioned responses after single doses of methamphetamine (MA) in healthy volunteers. Here, we examined extinction of these responses and their persistence after conditioning. Healthy adults (18-35 years; N = 20) received two pairings of audio-visual stimuli with MA (20 mg oral) or placebo. Responses to stimuli were assessed before and after conditioning, using three tasks: behavioral preference, attentional bias, and subjective "liking." Subjects exhibited behavioral preference for the drug-paired stimuli at the first post-conditioning test, but this declined rapidly on subsequent extinction tests. They also exhibited a bias to initially look towards the drug-paired stimuli at the first post-test session, but not thereafter. Subjects who experienced more positive subjective drug effects during conditioning exhibited a smaller decline in preference during the extinction phase. Further, longer inter-session intervals during the extinction phase were associated with less extinction of the behavioral preference measure. Conditioned responses after two pairings with MA extinguish quickly, and are influenced by both subjective drug effects and the extinction interval. Characterizing and refining this conditioning procedure will aid in understanding the acquisition and extinction processes of drug-related conditioned responses in humans.

  4. SGCS : Stereo Gaze Contingent Steering for Immersive Telepresence

    OpenAIRE

    Cambuzat , Rémi; Elisei , Frédéric; Bailly , Gérard

    2017-01-01

    International audience; Telepresence refers to a set of tools that allows a person to be “present” in a distant environment, by a sufficiently realistic representation of it through a set of multimodal stimuli experienced by the distant devices via its sensors. Immersive Telepresence follows this trend and, thanks to the capabilities given by virtual reality devices, replicates distant sight and sound perception in a more “immersive” way. The use of coherent stereoscopic images displayed in a...

  5. Do Live versus Audio-Recorded Narrative Stimuli Influence Young Children's Narrative Comprehension and Retell Quality?

    Science.gov (United States)

    Kim, Young-Suk Grace

    2016-01-01

    Purpose: The primary aim of the present study was to examine whether different ways of presenting narrative stimuli (i.e., live narrative stimuli versus audio-recorded narrative stimuli) influence children's performances on narrative comprehension and oral-retell quality. Method: Children in kindergarten (n = 54), second grade (n = 74), and fourth…

  6. Response to various periods of mechanical stimuli in Physarum plasmodium

    International Nuclear Information System (INIS)

    Umedachi, Takuya; Ito, Kentaro; Kobayashi, Ryo; Ishiguro, Akio; Nakagaki, Toshiyuki

    2017-01-01

    Response to mechanical stimuli is a fundamental and critical ability for living cells to survive in hazardous conditions or to form adaptive and functional structures against force(s) from the environment. Although this ability has been extensively studied by molecular biology strategies, it is also important to investigate the ability from the viewpoint of biological rhythm phenomena so as to reveal the mechanisms that underlie these phenomena. Here, we use the plasmodium of the true slime mold Physarum polycephalum as the experimental system for investigating this ability. The plasmodium was repetitively stretched for various periods during which its locomotion speed was observed. Since the plasmodium has inherent oscillation cycles of protoplasmic streaming and thickness variation, how the plasmodium responds to various periods of external stretching stimuli can shed light on the other biological rhythm phenomena. The experimental results show that the plasmodium exhibits response to periodic mechanical stimulation and changes its locomotion speed depending on the period of the stretching stimuli. (paper)

  7. Monetary reward modulates task-irrelevant perceptual learning for invisible stimuli.

    Directory of Open Access Journals (Sweden)

    David Pascucci

    Full Text Available Task Irrelevant Perceptual Learning (TIPL shows that the brain's discriminative capacity can improve also for invisible and unattended visual stimuli. It has been hypothesized that this form of "unconscious" neural plasticity is mediated by an endogenous reward mechanism triggered by the correct task performance. Although this result has challenged the mandatory role of attention in perceptual learning, no direct evidence exists of the hypothesized link between target recognition, reward and TIPL. Here, we manipulated the reward value associated with a target to demonstrate the involvement of reinforcement mechanisms in sensory plasticity for invisible inputs. Participants were trained in a central task associated with either high or low monetary incentives, provided only at the end of the experiment, while subliminal stimuli were presented peripherally. Our results showed that high incentive-value targets induced a greater degree of perceptual improvement for the subliminal stimuli, supporting the role of reinforcement mechanisms in TIPL.

  8. United we sense, divided we fail: context-driven perception of ambiguous visual stimuli.

    NARCIS (Netherlands)

    Klink, P.C.; van Wezel, R.J.A.; van Ee, R.

    2012-01-01

    Ambiguous visual stimuli provide the brain with sensory information that contains conflicting evidence for multiple mutually exclusive interpretations. Two distinct aspects of the phenomenological experience associated with viewing ambiguous visual stimuli are the apparent stability of perception

  9. United we sense, divided we fail: context-driven perception of ambiguous visual stimuli

    NARCIS (Netherlands)

    Klink, P. C; van Wezel, Richard Jack Anton; van Ee, R.

    2012-01-01

    Ambiguous visual stimuli provide the brain with sensory information that contains conflicting evidence for multiple mutually exclusive interpretations. Two distinct aspects of the phenomenological experience associated with viewing ambiguous visual stimuli are the apparent stability of perception

  10. Exposure is not enough: suppressing stimuli from awareness can abolish the mere exposure effect.

    Directory of Open Access Journals (Sweden)

    Daniel de Zilva

    Full Text Available Passive exposure to neutral stimuli increases subsequent liking of those stimuli--the mere exposure effect. Because of the broad implications for understanding and controlling human preferences, the role of conscious awareness in mere exposure has received much attention. Previous studies have claimed that the mere exposure effect can occur without conscious awareness of the stimuli. In two experiments, we applied a technique new to the mere exposure literature, called continuous flash suppression, to expose stimuli for a controlled duration with and without awareness. To ensure the reliability of the awareness manipulation, awareness was monitored on a trial-by-trial basis. Our results show that under these conditions the mere exposure effect does not occur without conscious awareness. In contrast, only when participants were aware of the stimuli did exposure increase liking and recognition. Together these data are consistent with the idea that the mere exposure effect requires conscious awareness and has important implications for theories of memory and affect.

  11. Exposure is not enough: suppressing stimuli from awareness can abolish the mere exposure effect.

    Science.gov (United States)

    de Zilva, Daniel; Vu, Luke; Newell, Ben R; Pearson, Joel

    2013-01-01

    Passive exposure to neutral stimuli increases subsequent liking of those stimuli--the mere exposure effect. Because of the broad implications for understanding and controlling human preferences, the role of conscious awareness in mere exposure has received much attention. Previous studies have claimed that the mere exposure effect can occur without conscious awareness of the stimuli. In two experiments, we applied a technique new to the mere exposure literature, called continuous flash suppression, to expose stimuli for a controlled duration with and without awareness. To ensure the reliability of the awareness manipulation, awareness was monitored on a trial-by-trial basis. Our results show that under these conditions the mere exposure effect does not occur without conscious awareness. In contrast, only when participants were aware of the stimuli did exposure increase liking and recognition. Together these data are consistent with the idea that the mere exposure effect requires conscious awareness and has important implications for theories of memory and affect.

  12. Absent Audiovisual Integration Elicited by Peripheral Stimuli in Parkinson’s Disease

    Directory of Open Access Journals (Sweden)

    Yanna Ren

    2018-01-01

    Full Text Available The basal ganglia, which have been shown to be a significant multisensory hub, are disordered in Parkinson’s disease (PD. This study was to investigate the audiovisual integration of peripheral stimuli in PD patients with/without sleep disturbances. Thirty-six age-matched normal controls (NC and 30 PD patients were recruited for an auditory/visual discrimination experiment. The mean response times for each participant were analyzed using repeated measures ANOVA and race model. The results showed that the response to all stimuli was significantly delayed for PD compared to NC (all p0.05. The current results showed that audiovisual multisensory integration for peripheral stimuli is absent in PD regardless of sleep disturbances and further suggested the abnormal audiovisual integration might be a potential early manifestation of PD.

  13. Individual variation in habituation: behaviour over time toward different stimuli in threespine sticklebacks (Gasterosteus aculeatus)

    Science.gov (United States)

    Bell, Alison M.; Peeke, Harman V.S.

    2014-01-01

    Habituation, or the relatively permanent waning of a response as a result of repeated stimulation, is a form of behavioural plasticity that allows animals to filter out irrelevant stimuli and to focus selectively on important stimuli. Individuals that fail to habituate might be at a disadvantage if they continue to respond to irrelevant stimuli; therefore, habituation can have adaptive significance. In this study we compared rates of behaviour over time toward three different ecologically-relevant stimuli (food, a male intruder and a gravid female) in threespine sticklebacks (Gasterosteus aculeatus). We detected evidence for habituation to the stimuli, and males in this study were especially aggressive toward both male and female conspecifics. Although there were some clear temporal patterns that could be detected by looking at average behaviour, not all individuals behaved in the same ‘average’ way. We detected substantial inter-individual variation in behaviour toward all three stimuli, inter-individual variation in rates of habituation to both male and female conspecifics, but no evidence for correlations between behaviours across stimuli (behavioural syndromes). These results suggest that individual animals vary in rates of habituation, and prompt hypotheses about the causes and consequences of variation in rates of habituation. PMID:25678715

  14. Comparison of EEG propagation speeds under emotional stimuli on smartphone between the different anxiety states

    Science.gov (United States)

    Asakawa, Tetsuya; Muramatsu, Ayumi; Hayashi, Takuto; Urata, Tatsuya; Taya, Masato; Mizuno-Matsumoto, Yuko

    2014-01-01

    The current study evaluated the effect of different anxiety states on information processing as measured by an electroencephalography (EEG) using emotional stimuli on a smartphone. Twenty-three healthy subjects were assessed for their anxiety states using The State Trait Anxiety Inventory (STAI) and divided into two groups: low anxiety (I, II) or high anxiety (III and IV, V). An EEG was performed while the participant was presented with emotionally laden audiovisual stimuli (resting, pleasant, and unpleasant sessions) and emotionally laden sentence stimuli (pleasant sentence, unpleasant sentence sessions) and EEG data was analyzed using propagation speed analysis. The propagation speed of the low anxiety group at the medial coronal for resting stimuli for all time segments was higher than those of high anxiety group. The low anxiety group propagation speeds at the medial sagittal for unpleasant stimuli in the 0–30 and 60–150 s time frames were higher than those of high anxiety group. The propagation speeds at 150 s for all stimuli in the low anxiety group were significantly higher than the correspondent propagation speeds of the high anxiety group. These events suggest that neural information processes concerning emotional stimuli differ based on current anxiety state. PMID:25540618

  15. Hemispheric specialization in dogs for processing different acoustic stimuli.

    Directory of Open Access Journals (Sweden)

    Marcello Siniscalchi

    Full Text Available Considerable experimental evidence shows that functional cerebral asymmetries are widespread in animals. Activity of the right cerebral hemisphere has been associated with responses to novel stimuli and the expression of intense emotions, such as aggression, escape behaviour and fear. The left hemisphere uses learned patterns and responds to familiar stimuli. Although such lateralization has been studied mainly for visual responses, there is evidence in primates that auditory perception is lateralized and that vocal communication depends on differential processing by the hemispheres. The aim of the present work was to investigate whether dogs use different hemispheres to process different acoustic stimuli by presenting them with playbacks of a thunderstorm and their species-typical vocalizations. The results revealed that dogs usually process their species-typical vocalizations using the left hemisphere and the thunderstorm sounds using the right hemisphere. Nevertheless, conspecific vocalizations are not always processed by the left hemisphere, since the right hemisphere is used for processing vocalizations when they elicit intense emotion, including fear. These findings suggest that the specialisation of the left hemisphere for intraspecific communication is more ancient that previously thought, and so is specialisation of the right hemisphere for intense emotions.

  16. The Commonality of Loss Aversion across Procedures and Stimuli.

    Science.gov (United States)

    Lee, Sang; Lee, Myung J; Kim, Byoung W; Gilman, Jodi M; Kuster, John K; Blood, Anne J; Kuhnen, Camelia M; Breiter, Hans C

    2015-01-01

    Individuals tend to give losses approximately 2-fold the weight that they give gains. Such approximations of loss aversion (LA) are almost always measured in the stimulus domain of money, rather than objects or pictures. Recent work on preference-based decision-making with a schedule-less keypress task (relative preference theory, RPT) has provided a mathematical formulation for LA similar to that in prospect theory (PT), but makes no parametric assumptions in the computation of LA, uses a variable tied to communication theory (i.e., the Shannon entropy or information), and works readily with non-monetary stimuli. We evaluated if these distinct frameworks described similar LA in healthy subjects, and found that LA during the anticipation phase of the PT-based task correlated significantly with LA related to the RPT-based task. Given the ease with which non-monetary stimuli can be used on the Internet, or in animal studies, these findings open an extensive range of applications for the study of loss aversion. Furthermore, the emergence of methodology that can be used to measure preference for both social stimuli and money brings a common framework to the evaluation of preference in both social psychology and behavioral economics.

  17. A delivery device for presentation of tactile stimuli during functional magnetic resonance imaging.

    Science.gov (United States)

    Dykes, Robert W; Miqueé, Aline; Xerri, Christian; Zennou-Azogui, Yoh'i; Rainville, Constant; Dumoulin, André; Marineau, Daniel

    2007-01-30

    We describe a novel stimulus delivery system designed to present tactile stimuli to a subject in the tunnel of a magnetic resonance imaging (MRI) system. Using energy from an air-driven piston to turn a wheel, the device advances a conveyor belt with a pre-determined sequence of stimuli that differ in their spatial features into the tunnel of the MRI. The positioning of one or several stimulus objects in a window near the subject's hand is controlled by a photoelectric device that detects periodic openings in the conveyor belt. Using this electric signal to position each presentation avoids cumulative positioning errors and provides a signal related to the progression of the experiment. We used a series of shapes that differed in their spatial features but the device could carry stimuli with a diversity of shapes and textures. This flexibility allows the experimenter to design a wide variety of psychophysical experiments in the haptic world and possibly to compare and contrast these stimuli with the cognitive treatment of similar stimuli delivered to the other senses. Appropriate experimental design allows separation of motor, sensory and memory storage phases of mental processes.

  18. Preparation of stimuli for timbre perception studies.

    Science.gov (United States)

    Labuschagne, Ilse B; Hanekom, Johan J

    2013-09-01

    Stimuli used in timbre perception studies must be controlled carefully in order to yield meaningful results. During psychoacoustic testing of individual timbre properties, (1) it must be ensured that timbre properties do not co-vary, as timbre properties are often not independent from one another, and (2) the potential influence of loudness, pitch, and perceived duration must be eliminated. A mathematical additive synthesis method is proposed which allows complete control over two spectral parameters, the spectral centroid (corresponding to brightness) and irregularity, and two temporal parameters, log rise-time (LRT) and a parameter characterizing the sustain/decay segment, while controlling for covariation in the spectral centroid and irregularity. Thirteen musical instrument sounds were synthesized. Perceptual data from six listeners indicate that variation in the four timbre properties mainly influences loudness and that perceived duration and pitch are not influenced significantly for the stimuli of longer duration (2 s) used here. Trends across instruments were found to be similar.

  19. Stereoscopic virtual reality models for planning tumor resection in the sellar region

    Directory of Open Access Journals (Sweden)

    Wang Shou-sen

    2012-11-01

    Full Text Available Abstract Background It is difficult for neurosurgeons to perceive the complex three-dimensional anatomical relationships in the sellar region. Methods To investigate the value of using a virtual reality system for planning resection of sellar region tumors. The study included 60 patients with sellar tumors. All patients underwent computed tomography angiography, MRI-T1W1, and contrast enhanced MRI-T1W1 image sequence scanning. The CT and MRI scanning data were collected and then imported into a Dextroscope imaging workstation, a virtual reality system that allows structures to be viewed stereoscopically. During preoperative assessment, typical images for each patient were chosen and printed out for use by the surgeons as references during surgery. Results All sellar tumor models clearly displayed bone, the internal carotid artery, circle of Willis and its branches, the optic nerve and chiasm, ventricular system, tumor, brain, soft tissue and adjacent structures. Depending on the location of the tumors, we simulated the transmononasal sphenoid sinus approach, transpterional approach, and other approaches. Eleven surgeons who used virtual reality models completed a survey questionnaire. Nine of the participants said that the virtual reality images were superior to other images but that other images needed to be used in combination with the virtual reality images. Conclusions The three-dimensional virtual reality models were helpful for individualized planning of surgery in the sellar region. Virtual reality appears to be promising as a valuable tool for sellar region surgery in the future.

  20. Visual Discomfort and Depth-of-Field

    Directory of Open Access Journals (Sweden)

    Louise O'Hare

    2013-05-01

    Full Text Available Visual discomfort has been reported for certain visual stimuli and under particular viewing conditions, such as stereoscopic viewing. In stereoscopic viewing, visual discomfort can be caused by a conflict between accommodation and convergence cues that may specify different distances in depth. Earlier research has shown that depth-of-field, which is the distance range in depth in the scene that is perceived to be sharp, influences both the perception of egocentric distance to the focal plane, and the distance range in depth between objects in the scene. Because depth-of-field may also be in conflict with convergence and the accommodative state of the eyes, we raised the question of whether depth-of-field affects discomfort when viewing stereoscopic photographs. The first experiment assessed whether discomfort increases when depth-of-field is in conflict with coherent accommodation–convergence cues to distance in depth. The second experiment assessed whether depth-of-field influences discomfort from a pre-existing accommodation–convergence conflict. Results showed no effect of depth-of-field on visual discomfort. These results suggest therefore that depth-of-field can be used as a cue to depth without inducing discomfort in the viewer, even when cue conflicts are large.

  1. Are females more responsive to emotional stimuli? A neurophysiological study across arousal and valence dimensions.

    Science.gov (United States)

    Lithari, C; Frantzidis, C A; Papadelis, C; Vivas, Ana B; Klados, M A; Kourtidou-Papadeli, C; Pappas, C; Ioannides, A A; Bamidis, P D

    2010-03-01

    Men and women seem to process emotions and react to them differently. Yet, few neurophysiological studies have systematically investigated gender differences in emotional processing. Here, we studied gender differences using Event Related Potentials (ERPs) and Skin Conductance Responses (SCR) recorded from participants who passively viewed emotional pictures selected from the International Affective Picture System (IAPS). The arousal and valence dimension of the stimuli were manipulated orthogonally. The peak amplitude and peak latency of ERP components and SCR were analyzed separately, and the scalp topographies of significant ERP differences were documented. Females responded with enhanced negative components (N100 and N200), in comparison to males, especially to the unpleasant visual stimuli, whereas both genders responded faster to high arousing or unpleasant stimuli. Scalp topographies revealed more pronounced gender differences on central and left hemisphere areas. Our results suggest a difference in the way emotional stimuli are processed by genders: unpleasant and high arousing stimuli evoke greater ERP amplitudes in women relatively to men. It also seems that unpleasant or high arousing stimuli are temporally prioritized during visual processing by both genders.

  2. How stimuli presentation format affects visual attention and choice outcomes in choice experiments

    DEFF Research Database (Denmark)

    Orquin, Jacob Lund; Mueller Loose, Simone

    This study analyses visual attention and part-worth utilities in choice experiments across three different choice stimuli presentation formats. Visual attention and choice behaviour in discrete choice experiments are found to be strongly affected by stimuli presentation format. These results...

  3. Perseverative instrumental and Pavlovian responding to conditioned stimuli in serotonin transporter knockout rats

    NARCIS (Netherlands)

    Nonkes, L.J.P.; Homberg, J.R.

    2013-01-01

    Environmental stimuli can influence behavior via the process of Pavlovian conditioning. Recent genetic research suggests that some individuals are more sensitive to environmental stimuli for behavioral guidance than others. One important mediator of this effect is serotonin transporter (5-HTT)

  4. Positive erotic picture stimuli for emotion research in heterosexual females.

    Science.gov (United States)

    Jacob, Gitta Anne; Arntz, Arnoud; Domes, Gregor; Reiss, Neele; Siep, Nicolette

    2011-12-30

    In most experimental studies, emotional pictures are widely used as stimulus material. However, there is still a lack of standardization of picture stimuli displaying erotic relationships, despite the association between a number of psychological problems and severe impairments and problems in intimate relationships. The aim of the study was to test a set of erotic stimuli, with the potential to be used in experimental studies, with heterosexual female subjects. Twenty International Affective Picture System (IAPS) pictures and an additional 100 pictures showing romantic but not explicitly sexual scenes and/or attractive single males were selected. All pictures were rated with respect to valence, arousal, and dominance by 41 heterosexual women and compared to pictures with negative, positive, and neutral emotional valence. Erotic IAPS pictures and our additional erotic pictures did not differ in any of the evaluation dimensions. Analyses of variance (ANOVAs) for valence, arousal, and dominance comparing different picture valence categories showed strong effects for category. However, valence was not significantly different between erotic and positive pictures, while arousal and control were not significantly different between positive and neutral pictures. The pictures of our new set are as positive for heterosexual women as highly positive IAPS pictures, but higher in arousal and dominance. The picture set can be used in experimental psychiatric studies requiring high numbers of stimuli per category. Limitations are the restriction of stimuli application to heterosexual females only and to self-report data. Copyright © 2011 Elsevier Ltd. All rights reserved.

  5. Learning efficient visual search for stimuli containing diagnostic spatial configurations and color-shape conjunctions.

    Science.gov (United States)

    Reavis, Eric A; Frank, Sebastian M; Tse, Peter U

    2018-04-12

    Visual search is often slow and difficult for complex stimuli such as feature conjunctions. Search efficiency, however, can improve with training. Search for stimuli that can be identified by the spatial configuration of two elements (e.g., the relative position of two colored shapes) improves dramatically within a few hundred trials of practice. Several recent imaging studies have identified neural correlates of this learning, but it remains unclear what stimulus properties participants learn to use to search efficiently. Influential models, such as reverse hierarchy theory, propose two major possibilities: learning to use information contained in low-level image statistics (e.g., single features at particular retinotopic locations) or in high-level characteristics (e.g., feature conjunctions) of the task-relevant stimuli. In a series of experiments, we tested these two hypotheses, which make different predictions about the effect of various stimulus manipulations after training. We find relatively small effects of manipulating low-level properties of the stimuli (e.g., changing their retinotopic location) and some conjunctive properties (e.g., color-position), whereas the effects of manipulating other conjunctive properties (e.g., color-shape) are larger. Overall, the findings suggest conjunction learning involving such stimuli might be an emergent phenomenon that reflects multiple different learning processes, each of which capitalizes on different types of information contained in the stimuli. We also show that both targets and distractors are learned, and that reversing learned target and distractor identities impairs performance. This suggests that participants do not merely learn to discriminate target and distractor stimuli, they also learn stimulus identity mappings that contribute to performance improvements.

  6. Perception of non-verbal auditory stimuli in Italian dyslexic children.

    Science.gov (United States)

    Cantiani, Chiara; Lorusso, Maria Luisa; Valnegri, Camilla; Molteni, Massimo

    2010-01-01

    Auditory temporal processing deficits have been proposed as the underlying cause of phonological difficulties in Developmental Dyslexia. The hypothesis was tested in a sample of 20 Italian dyslexic children aged 8-14, and 20 matched control children. Three tasks of auditory processing of non-verbal stimuli, involving discrimination and reproduction of sequences of rapidly presented short sounds were expressly created. Dyslexic subjects performed more poorly than control children, suggesting the presence of a deficit only partially influenced by the duration of the stimuli and of inter-stimulus intervals (ISIs).

  7. Combined electric and pressure cuff pain stimuli for assessing conditioning pain modulation (CPM).

    Science.gov (United States)

    Tsukamoto, M; Petersen, K K; Mørch, C D; Arendt-Nielsen, L

    2017-12-29

    Aims Traditionally, conditioning pain modulation (CPM) can be assessed by applying a test stimulus (TS) before and after application of a conditioning stimulus (CS), which is normally applied extra-segmental. Currently, no studies have attempted to apply the TS and CS to the same site using different stimuli modalities. The aim of this study was to evaluate electrical TS and cuff pressure CS applied to the same experimental site for studying CPM. Methods 20 male volunteers participated in this study, which consisted of stimulations applied by a cuff-algometer (NociTech and Aalborg University, Denmark) and current stimulator (Digitimer DS5, UK), through two Ag/AgCl electrodes (Ambu® Neuroline 700, Denmark). The cuff was wrapped around the lower leg and stimulation electrodes were placed under the cuff and to the same location on the contralateral leg. Electrical TS were applied to the non-dominant leg with or without cuff pressure CS on the dominant (CS1) or the same (non-dominant) leg (CS2, electrode under cuff). The subjects were instructed to rate the electrical evoked pain intensity on a 10-cm continuous visual analog scale (VAS, "0" represented "no pain", and "10" represented "maximal pain"). The pain detection threshold (PDT) was defined as "1" on the VAS scale. Results There was no significant deference in PDT for neither CS1 nor CS2. A median split subanalysis on CPM-responders versus CPM-nonresponders to the TS + CS1 combination. Using this grouping, there was significant increase in PDT when comparing TS to TS + CS1 or TS + CS2 (4.0 mA vs 5.6 mA; P CPM can be evoked in a subgroup of subjects by applying the electrical test stimulus and cuff pressure conditioning stimuli to the same experimental site.

  8. Cortical responses from adults and infants to complex visual stimuli.

    Science.gov (United States)

    Schulman-Galambos, C; Galambos, R

    1978-10-01

    Event-related potentials (ERPs) time-locked to the onset of visual stimuli were extracted from the EEG of normal adult (N = 16) and infant (N = 23) subjects. Subjects were not required to make any response. Stimuli delivered to the adults were 150 msec exposures of 2 sets of colored slides projected in 4 blocks, 2 in focus and 2 out of focus. Infants received 2-sec exposures of slides showing people, colored drawings or scenes from Disneyland, as well as 2-sec illuminations of the experimenter as she played a game or of a TV screen the baby was watching. The adult ERPs showed 6 waves (N1 through P4) in the 140--600-msec range; this included a positive wave at around 350 msec that was large when the stimuli were focused and smaller when they were not. The waves in the 150--200-msec range, by contrast, steadily dropped in amplitude as the experiment progressed. The infant ERPs differed greatly from the adult ones in morphology, usually showing a positive (latency about 200 msec)--negative(5--600msec)--positive(1000msec) sequence. This ERP appeared in all the stimulus conditions; its presence or absence, furthermore, was correlated with whether or not the baby seemed interested in the stimuli. Four infants failed to produce these ERPs; an independent measure of attention to the stimuli, heart rate deceleration, was demonstrated in two of them. An electrode placed beneath the eye to monitor eye movements yielded ERPs closely resembling those derived from the scalp in most subjects; reasons are given for assigning this response to activity in the brain, probably at the frontal pole. This study appears to be one of the first to search for cognitive 'late waves' in a no-task situation. The results suggest that further work with such task-free paradigms may yield additional useful techniques for studying the ERP.

  9. Three-dimensional temporally resolved measurements of turbulence-flame interactions using orthogonal-plane cinema-stereoscopic PIV

    Energy Technology Data Exchange (ETDEWEB)

    Steinberg, Adam Michael; Driscoll, James F. [University of Michigan, Department of Aerospace Engineering, Ann Arbor, MI (United States); Ceccio, Steven L. [University of Michigan, Department of Mechanical Engineering, Ann Arbor, MI (United States)

    2009-09-15

    A new orthogonal-plane cinema-stereoscopic particle image velocimetry (OPCS-PIV) diagnostic has been used to measure the dynamics of three-dimensional turbulence-flame interactions. The diagnostic employed two orthogonal PIV planes, with one aligned perpendicular and one aligned parallel to the streamwise flow direction. In the plane normal to the flow, temporally resolved slices of the nine-component velocity gradient tensor were determined using Taylor's hypothesis. Volumetric reconstruction of the 3D turbulence was performed using these slices. The PIV plane parallel to the streamwise flow direction was then used to measure the evolution of the turbulence; the path and strength of 3D turbulent structures as they interacted with the flame were determined from their image in this second plane. Structures of both vorticity and strain-rate magnitude were extracted from the flow. The geometry of these structures agreed well with predictions from direct numerical simulations. The interaction of turbulent structures with the flame also was observed. In three dimensions, these interactions had complex geometries that could not be reflected in either planar measurements or simple flame-vortex configurations. (orig.)

  10. Adding stimuli-responsive extensions to antifouling hairy particles

    NARCIS (Netherlands)

    Munoz Bonilla, Sandra; Herk, van A.M.; Heuts, J.P.A.

    2010-01-01

    The use of living block copolymers as stabilisers in emulsion polymerisation allowed preparation of multilayer functional hairy particles via surface-initiated ATRP. Polymer films prepared from the obtained particles present antifouling properties along with stimuli-responsive behaviour.

  11. Immediate effect of subliminal priming with positive reward stimuli on standing balance in healthy individuals

    OpenAIRE

    Aoyama, Yasuhiro; Uchida, Hiroyuki; Sugi, Yasuyuki; Kawakami, Akinobu; Fujii, Miki; Kiso, Kanae; Kono, Ryota; Takebayashi, Takashi; Hirao, Kazuki

    2017-01-01

    Abstract Background: Information received subconsciously can influence exercise performance; however, it remains unclear whether subliminal or supraliminal reward is more effective in improving standing balance ability when priming stimuli are subconsciously delivered. The present study aimed to compare the effects of subliminal priming-plus-subliminal reward stimuli (experimental) with subliminal priming-plus-supraliminal reward stimuli (control) on standing balance ability. Methods: This wa...

  12. 3-D Digitization of Stereoscopic Jet-in-Crossflow Vortex Structure Images via Augmented Reality

    Science.gov (United States)

    Sigurdson, Lorenz; Strand, Christopher; Watson, Graeme; Nault, Joshua; Tucker, Ryan

    2006-11-01

    Stereoscopic images of smoke-laden vortex flows have proven useful for understanding the topology of the embedded 3-D vortex structures. Images from two cameras allow a perception of the 3-D structure via the use of red/blue eye glasses. The human brain has an astonishing capacity to calculate and present to the observer the complex turbulent smoke volume. We have developed a technique whereby a virtual cursor is introduced to the perception, which creates an ``augmented reality.'' The perceived position of this cursor in the 3-D field can be precisely controlled by the observer. It can be brought near a characteristic vortex structure in order to digitally estimate the spatial coordinates of that feature. A calibration procedure accounts for camera positioning. Vortex tubes can be traced and recorded for later or real time supersposition of tube skeleton models. These models can be readily digitally obtained for display in graphics systems to allow complete exploration from any location or perspective. A unique feature of this technology is the use of the human brain to naturally perform the difficult computation of the shape of the translucent smoke volume. Examples are given of application to low velocity ratio and Reynolds number elevated jets-in-crossflow.

  13. Ideological reactivity: Political conservatism and brain responsivity to emotional and neutral stimuli.

    Science.gov (United States)

    Tritt, Shona M; Peterson, Jordan B; Page-Gould, Elizabeth; Inzlicht, Michael

    2016-12-01

    Conservatives are often thought to have a negativity bias-responding more intensely to negative than positive information. Yet, recent research has found that greater endorsement of conservative beliefs follows from both positive and negative emotion inductions. This suggests that the role of affect in political thought may not be restricted to negative valence, and more attention should be given to how conservatives and liberals respond to a wider range of stimulation. In this vein, we examined neural responses to a full range of affective stimuli, allowing us to examine how self-reported ideology moderated these responses. Specifically, we explored the relationship between political orientation and 2 event-related potentials (1 late and 1 early) previously shown to covary with the subjective motivational salience of stimuli-in response to photographs with standardized ratings of arousal and valence. At late time points, conservatives exhibited sustained heightened reactivity, compared with liberals, specifically in response to relatively unarousing and neutral stimuli. At early time points, conservatives exhibited somewhat enhanced neural activity in response to all stimulus types compared with liberals. These results may suggest that conservatives experience a wide variety of stimuli in their environment with increased motivational salience, including positive, neutral, and low-arousal stimuli. No effects of valence were found in this investigation. Such findings have implications for the development and refinement of psychological conceptions of political orientation. (PsycINFO Database Record (c) 2016 APA, all rights reserved).

  14. Stereoscopy in Static Scientific Imagery in an Informal Education Setting: Does It Matter?

    Science.gov (United States)

    Price, C. Aaron; Lee, H.-S.; Malatesta, K.

    2014-12-01

    Stereoscopic technology (3D) is rapidly becoming ubiquitous across research, entertainment and informal educational settings. Children of today may grow up never knowing a time when movies, television and video games were not available stereoscopically. Despite this rapid expansion, the field's understanding of the impact of stereoscopic visualizations on learning is rather limited. Much of the excitement of stereoscopic technology could be due to a novelty effect, which will wear off over time. This study controlled for the novelty factor using a variety of techniques. On the floor of an urban science center, 261 children were shown 12 photographs and visualizations of highly spatial scientific objects and scenes. The images were randomly shown in either traditional (2D) format or in stereoscopic format. The children were asked two questions of each image—one about a spatial property of the image and one about a real-world application of that property. At the end of the test, the child was asked to draw from memory the last image they saw. Results showed no overall significant difference in response to the questions associated with 2D or 3D images. However, children who saw the final slide only in 3D drew more complex representations of the slide than those who did not. Results are discussed through the lenses of cognitive load theory and the effect of novelty on engagement.

  15. Background music genre can modulate flavor pleasantness and overall impression of food stimuli.

    Science.gov (United States)

    Fiegel, Alexandra; Meullenet, Jean-François; Harrington, Robert J; Humble, Rachel; Seo, Han-Seok

    2014-05-01

    This study aimed to determine whether background music genre can alter food perception and acceptance, but also to determine how the effect of background music can vary as a function of type of food (emotional versus non-emotional foods) and source of music performer (single versus multiple performers). The music piece was edited into four genres: classical, jazz, hip-hop, and rock, by either a single or multiple performers. Following consumption of emotional (milk chocolate) or non-emotional food (bell peppers) with the four musical stimuli, participants were asked to rate sensory perception and impression of food stimuli. Participants liked food stimuli significantly more while listening to the jazz stimulus than the hip-hop stimulus. Further, the influence of background music on overall impression was present in the emotional food, but not in the non-emotional food. In addition, flavor pleasantness and overall impression of food stimuli differed between music genres arranged by a single performer, but not between those by multiple performers. In conclusion, our findings demonstrate that music genre can alter flavor pleasantness and overall impression of food stimuli. Furthermore, the influence of music genre on food acceptance varies as a function of the type of served food and the source of music performer. Published by Elsevier Ltd.

  16. Differences in male and female subjective experience and physiological reactions to emotional stimuli.

    Science.gov (United States)

    Poláčková Šolcová, Iva; Lačev, Alek

    2017-07-01

    Research based on self-reported data often indicates that women are the more emotional sex. The present study examined differences in emotion between the sexes across two components of the emotional process: subjective experience and physiological reactions to emotional stimuli. During the experimental study, participants (N=124; 22.5±2.88; 51 males) subjectively rated their emotional experience (valence and intensity) towards presented positive and negative affective stimuli, while physiological reactions (facial electromyography, heart rate, skin conductance, and finger skin temperature) were measured during expositions. Results from self-reports suggest that women declared more intensive emotional experiences for positive and negative stimuli and rated negative stimuli as more negative in comparison to men. Physiological measurements showed differences between the sexes in the physiological baseline measurements (facial electromyography, skin conductance and finger skin temperature). However, physiological responses towards positive or negative emotional stimuli did not prove to be different between men and women, except for finger skin temperature. Relations between self-reported subjective experiences and physiological changes were weak and insignificant. Collectively, our findings suggest certain emotional differences experienced between men and women. These differences can be found specifically in self-reported subjective experiences, while significant differences were not predominantly present in recorded physiological reactions. Copyright © 2017. Published by Elsevier B.V.

  17. Implicit attitudes toward eating stimuli differentiate eating disorder and non-eating disorder groups and predict eating disorder behaviors.

    Science.gov (United States)

    Smith, April R; Forrest, Lauren N; Velkoff, Elizabeth A; Ribeiro, Jessica D; Franklin, Joseph

    2018-04-01

    The current study tested whether people with and without eating disorders (EDs) varied in their implicit attitudes toward ED-relevant stimuli. Additionally, the study tested whether implicit evaluations of ED-relevant stimuli predicted ED symptoms and behaviors over a 4-week interval. Participants were people without EDs (N = 85) and people seeking treatment for EDs (N = 92). All participants completed self-report questionnaires and a version of the affect misattribution procedure (AMP) at baseline. The AMP indexed implicit evaluations of average body stimuli, eating stimuli, and ED-symptom stimuli. Participants with EDs completed weekly follow-up measures of ED symptoms and behaviors for 4 weeks. Contrary to predictions, the anorexia nervosa (AN) group did not differ from the no ED group on implicit attitudes toward ED-symptom stimuli, and the bulimia nervosa (BN) group had less positive implicit attitudes toward ED-symptom stimuli relative to the no ED group. In line with predictions, people with AN and BN had more negative implicit attitudes toward average body and eating stimuli relative to the no ED group. In addition, among the ED group more negative implicit attitudes toward eating stimuli predicted ED symptoms and behaviors 4 weeks later, over and above baseline ED symptoms and behaviors. Taken together, implicit evaluations of eating stimuli differentiated people with AN and BN from people without EDs and longitudinally predicted ED symptoms and behaviors. Interventions that increase implicit liking of eating-related stimuli may reduce ED behaviors. © 2018 Wiley Periodicals, Inc.

  18. Preserved suppression of salient irrelevant stimuli during visual search in Age-Associated Memory Impairment

    Directory of Open Access Journals (Sweden)

    Laura eLorenzo-López

    2016-01-01

    Full Text Available Previous studies have suggested that older adults with age-associated memory impairment (AAMI may show a significant decline in attentional resource capacity and inhibitory processes in addition to memory impairment. In the present paper, the potential attentional capture by task-irrelevant stimuli was examined in older adults with AAMI compared to healthy older adults using scalp-recorded event-related brain potentials (ERPs. ERPs were recorded during the execution of a visual search task, in which the participants had to detect the presence of a target stimulus that differed from distractors by orientation. To explore the automatic attentional capture phenomenon, an irrelevant distractor stimulus defined by a different feature (color was also presented without previous knowledge of the participants. A consistent N2pc, an electrophysiological indicator of attentional deployment, was present for target stimuli but not for task-irrelevant color stimuli, suggesting that these irrelevant distractors did not attract attention in AAMI older adults. Furthermore, the N2pc for targets was significantly delayed in AAMI patients compared to healthy older controls. Together, these findings suggest a specific impairment of the attentional selection process of relevant target stimuli in these individuals and indicate that the mechanism of top-down suppression of entirely task-irrelevant stimuli is preserved, at least when the target and the irrelevant stimuli are perceptually very different.

  19. Diffuse optical tomography activation in the somatosensory cortex: specific activation by painful vs. non-painful thermal stimuli.

    Directory of Open Access Journals (Sweden)

    Lino Becerra

    2009-11-01

    Full Text Available Pain is difficult to assess due to the subjective nature of self-reporting. The lack of objective measures of pain has hampered the development of new treatments as well as the evaluation of current ones. Functional MRI studies of pain have begun to delineate potential brain response signatures that could be used as objective read-outs of pain. Using Diffuse Optical Tomography (DOT, we have shown in the past a distinct DOT signal over the somatosensory cortex to a noxious heat stimulus that could be distinguished from the signal elicited by innocuous mechanical stimuli. Here we further our findings by studying the response to thermal innocuous and noxious stimuli.Innocuous and noxious thermal stimuli were applied to the skin of the face of the first division (ophthalmic of the trigeminal nerve in healthy volunteers (N = 6. Stimuli temperatures were adjusted for each subject to evoke warm (equivalent to a 3/10 and painful hot (7/10 sensations in a verbal rating scale (0/10 = no/max pain. A set of 26 stimuli (5 sec each was applied for each temperature with inter-stimulus intervals varied between 8 and 15 sec using a Peltier thermode. A DOT system was used to capture cortical responses on both sides of the head over the primary somatosensory cortical region (S1. For the innocuous stimuli, group results indicated mainly activation on the contralateral side with a weak ipsilateral response. For the noxious stimuli, bilateral activation was observed with comparable amplitudes on both sides. Furthermore, noxious stimuli produced a temporal biphasic response while innocuous stimuli produced a monophasic response.These results are in accordance with fMRI and our other DOT studies of innocuous mechanical and noxious heat stimuli. The data indicate the differentiation of DOT cortical responses for pain vs. innocuous stimuli that may be useful in assessing objectively acute pain.

  20. Shape Memory Investigation of α-Keratin Fibers as Multi-Coupled Stimuli of Responsive Smart Materials

    Directory of Open Access Journals (Sweden)

    Xueliang Xiao

    2017-03-01

    Full Text Available Like the water responsive shape memory (SM effect of β-keratin bird feathers, α-keratin hairs either existing broadly in nature are found responsive to many types of coupled stimuli in SM behaviors. In this article, α-keratin hairs were investigated for the combined stimuli of thermo-solvent, solvent-solvent, and UV (radiation-reductant sensitive SM abilities. The related netpoints and switches from the hair molecular networks were identified. The experimental results showed that α-keratin hairs manifested a higher ability of shape fixation under thermal stimulus followed with the stimuli of solvent and UV-radiation. Shape recovery from the hair with a temporarily fixed shape showed a higher recovery ability using solvent than the stimuli of heat and UV-radiation. The effects of coupled stimuli on hair’s shape fixation and recovery and on variations of the crystal, disulfide, and hydrogen bonds were studied systematically. A structural network model was thereafter proposed to interpret the multi-coupled stimuli sensitive SM of α-keratin hair. This original study is expected to provide inspiration for exploring other natural fibers to reveal related smart functions and for making more types of remarkable adapted synthetic materials.

  1. The Potential of Stimuli-Responsive Nanogels in Drug and Active Molecule Delivery for Targeted Therapy

    Directory of Open Access Journals (Sweden)

    Marta Vicario-de-la-Torre

    2017-05-01

    Full Text Available Nanogels (NGs are currently under extensive investigation due to their unique properties, such as small particle size, high encapsulation efficiency and protection of active agents from degradation, which make them ideal candidates as drug delivery systems (DDS. Stimuli-responsive NGs are cross-linked nanoparticles (NPs, composed of polymers, natural, synthetic, or a combination thereof that can swell by absorption (uptake of large amounts of solvent, but not dissolve due to the constituent structure of the polymeric network. NGs can undergo change from a polymeric solution (swell form to a hard particle (collapsed form in response to (i physical stimuli such as temperature, ionic strength, magnetic or electric fields; (ii chemical stimuli such as pH, ions, specific molecules or (iii biochemical stimuli such as enzymatic substrates or affinity ligands. The interest in NGs comes from their multi-stimuli nature involving reversible phase transitions in response to changes in the external media in a faster way than macroscopic gels or hydrogels due to their nanometric size. NGs have a porous structure able to encapsulate small molecules such as drugs and genes, then releasing them by changing their volume when external stimuli are applied.

  2. Fabrication of stimuli-sensitive hydrogel for the removal of cesium

    Energy Technology Data Exchange (ETDEWEB)

    Yang, Hee-Man; Bong, Sang Bum; Park, Chan Woo; Lee, Kune Woo; Seo, Bum-Kyoung; Moon, Jei Kwon [Korea Atomic Energy Research Institute, Daejeon (Korea, Republic of)

    2015-05-15

    The nuclear accident at the Fukushima Daiichi nuclear power station in 2011 released a huge quantity of radioactive contaminants into the environment.1 Among these, cesium Cs-137 is the most problematic contaminant due to its long half-life (30.2 years), and high-energy gamma ray (γ-ray) emissions. 2 Various surface including road, roof, house, building were contaminated with Cs-137. These coating materials have some problems and limitation such as toxic component, and lack of reusability of materials related to the cost. Thus, a more cost-effective and environmental friendly coating materials is still desired. 3 In the present study, the stimuli-sensitive hydrogel were fabricated for the removal of radioactive Cs from solid surface. We describe the morphology, structure, and physical property of these stimuli sensitive hydrogel. In addition, their ability to eliminate cesium was also evaluated. The smart hydrogel coating materials showed an excellent morphology change from the liquid to film by addition of Ca ion. Therefore, the stimuli-sensitive hydrogel demonstrated good potential for the treatment of contaminated surface for the removal of radioactive cesium.

  3. Fabrication of stimuli-sensitive hydrogel for the removal of cesium

    International Nuclear Information System (INIS)

    Yang, Hee-Man; Bong, Sang Bum; Park, Chan Woo; Lee, Kune Woo; Seo, Bum-Kyoung; Moon, Jei Kwon

    2015-01-01

    The nuclear accident at the Fukushima Daiichi nuclear power station in 2011 released a huge quantity of radioactive contaminants into the environment.1 Among these, cesium Cs-137 is the most problematic contaminant due to its long half-life (30.2 years), and high-energy gamma ray (γ-ray) emissions. 2 Various surface including road, roof, house, building were contaminated with Cs-137. These coating materials have some problems and limitation such as toxic component, and lack of reusability of materials related to the cost. Thus, a more cost-effective and environmental friendly coating materials is still desired. 3 In the present study, the stimuli-sensitive hydrogel were fabricated for the removal of radioactive Cs from solid surface. We describe the morphology, structure, and physical property of these stimuli sensitive hydrogel. In addition, their ability to eliminate cesium was also evaluated. The smart hydrogel coating materials showed an excellent morphology change from the liquid to film by addition of Ca ion. Therefore, the stimuli-sensitive hydrogel demonstrated good potential for the treatment of contaminated surface for the removal of radioactive cesium

  4. A leptin-regulated circuit controls glucose mobilization during noxious stimuli.

    Science.gov (United States)

    Flak, Jonathan N; Arble, Deanna; Pan, Warren; Patterson, Christa; Lanigan, Thomas; Goforth, Paulette B; Sacksner, Jamie; Joosten, Maja; Morgan, Donald A; Allison, Margaret B; Hayes, John; Feldman, Eva; Seeley, Randy J; Olson, David P; Rahmouni, Kamal; Myers, Martin G

    2017-08-01

    Adipocytes secrete the hormone leptin to signal the sufficiency of energy stores. Reductions in circulating leptin concentrations reflect a negative energy balance, which augments sympathetic nervous system (SNS) activation in response to metabolically demanding emergencies. This process ensures adequate glucose mobilization despite low energy stores. We report that leptin receptor-expressing neurons (LepRb neurons) in the periaqueductal gray (PAG), the largest population of LepRb neurons in the brain stem, mediate this process. Application of noxious stimuli, which often signal the need to mobilize glucose to support an appropriate response, activated PAG LepRb neurons, which project to and activate parabrachial nucleus (PBN) neurons that control SNS activation and glucose mobilization. Furthermore, activating PAG LepRb neurons increased SNS activity and blood glucose concentrations, while ablating LepRb in PAG neurons augmented glucose mobilization in response to noxious stimuli. Thus, decreased leptin action on PAG LepRb neurons augments the autonomic response to noxious stimuli, ensuring sufficient glucose mobilization during periods of acute demand in the face of diminished energy stores.

  5. Reproducibility and discriminability of brain patterns of semantic categories enhanced by congruent audiovisual stimuli.

    Directory of Open Access Journals (Sweden)

    Yuanqing Li

    Full Text Available One of the central questions in cognitive neuroscience is the precise neural representation, or brain pattern, associated with a semantic category. In this study, we explored the influence of audiovisual stimuli on the brain patterns of concepts or semantic categories through a functional magnetic resonance imaging (fMRI experiment. We used a pattern search method to extract brain patterns corresponding to two semantic categories: "old people" and "young people." These brain patterns were elicited by semantically congruent audiovisual, semantically incongruent audiovisual, unimodal visual, and unimodal auditory stimuli belonging to the two semantic categories. We calculated the reproducibility index, which measures the similarity of the patterns within the same category. We also decoded the semantic categories from these brain patterns. The decoding accuracy reflects the discriminability of the brain patterns between two categories. The results showed that both the reproducibility index of brain patterns and the decoding accuracy were significantly higher for semantically congruent audiovisual stimuli than for unimodal visual and unimodal auditory stimuli, while the semantically incongruent stimuli did not elicit brain patterns with significantly higher reproducibility index or decoding accuracy. Thus, the semantically congruent audiovisual stimuli enhanced the within-class reproducibility of brain patterns and the between-class discriminability of brain patterns, and facilitate neural representations of semantic categories or concepts. Furthermore, we analyzed the brain activity in superior temporal sulcus and middle temporal gyrus (STS/MTG. The strength of the fMRI signal and the reproducibility index were enhanced by the semantically congruent audiovisual stimuli. Our results support the use of the reproducibility index as a potential tool to supplement the fMRI signal amplitude for evaluating multimodal integration.

  6. A study on stress stimuli among the students of physical education

    Directory of Open Access Journals (Sweden)

    J.P.VERMA

    2011-04-01

    Full Text Available The present study was undertaken to study the stress level of physical education students in auniversity. Level of stress due to different stimuli and level of coping strategy of men and women weremeasured by using the questionnaire. Thirty male and thirty female physical education students were randomlyselected. Stress scores due to 1.Frustration and Inhibition, 2. Overload and 3.Compulsive, Time-urgent andAggression were recorded for each student using the questionnaire. These subjects were also tested for theirlevel of coping strategy. Scores obtained were analyzed using SPSS version 16.0. The results showed that thefrustration and inhibition had significant correlation with time-urgent and aggressive stimuli in the PG menwhereas, there was significant correlation between frustration and inhibition v/s overload stimuli among UGmen. Similarly in the UG and PG women there was a significant correlation between frustration and inhibitionv/s overload. Further, in PG women there was a negative relation between coping strategy and stress due totime-urgent and aggressive stimuli.Further, two way analysis of variance resulted that stress due to all the three stimuli i.e. frustration andinhibition (p=.003, overload (p=.049 and time-urgent and aggressive behavior (p=.042 were significantlyhigher among women in comparison to that of men irrespective of their classes. Whereas coping strategy(p=.048 was higher in men in comparison to that of women. In assessing the vulnerability towards stress it wasobserved that among the UG section 86.7% men were vulnerable to stress due to frustration and inhibitionwhereas 100% women were found to be vulnerable to the stress due to overload. In PG section 80% men werevulnerable to stress due to overload whereas 100% women were found to be vulnerable to stress due to timeurgent and aggressive behavior. In the UG section 80% men and 60% women were having adequate or goodcoping strategies whereas in PG section 80% men and

  7. Attention modulates the dorsal striatum response to love stimuli.

    Science.gov (United States)

    Langeslag, Sandra J E; van der Veen, Frederik M; Röder, Christian H

    2014-02-01

    In previous functional magnetic resonance imaging (fMRI) studies concerning romantic love, several brain regions including the caudate and putamen have consistently been found to be more responsive to beloved-related than control stimuli. In those studies, infatuated individuals were typically instructed to passively view the stimuli or to think of the viewed person. In the current study, we examined how the instruction to attend to, or ignore the beloved modulates the response of these brain areas. Infatuated individuals performed an oddball task in which pictures of their beloved and friend served as targets and distractors. The dorsal striatum showed greater activation for the beloved than friend, but only when they were targets. The dorsal striatum actually tended to show less activation for the beloved than the friend when they were distractors. The longer the love and relationship duration, the smaller the response of the dorsal striatum to beloved-distractor stimuli was. We interpret our findings in terms of reinforcement learning. By virtue of using a cognitive task with a full factorial design, we show that the dorsal striatum is not activated by beloved-related information per se, but only by beloved-related information that is attended. Copyright © 2012 Wiley Periodicals, Inc.

  8. The Commonality of Loss Aversion across Procedures and Stimuli

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    Kim, Byoung W.; Gilman, Jodi M.; Kuster, John K.; Blood, Anne J.; Kuhnen, Camelia M.

    2015-01-01

    Individuals tend to give losses approximately 2-fold the weight that they give gains. Such approximations of loss aversion (LA) are almost always measured in the stimulus domain of money, rather than objects or pictures. Recent work on preference-based decision-making with a schedule-less keypress task (relative preference theory, RPT) has provided a mathematical formulation for LA similar to that in prospect theory (PT), but makes no parametric assumptions in the computation of LA, uses a variable tied to communication theory (i.e., the Shannon entropy or information), and works readily with non-monetary stimuli. We evaluated if these distinct frameworks described similar LA in healthy subjects, and found that LA during the anticipation phase of the PT-based task correlated significantly with LA related to the RPT-based task. Given the ease with which non-monetary stimuli can be used on the Internet, or in animal studies, these findings open an extensive range of applications for the study of loss aversion. Furthermore, the emergence of methodology that can be used to measure preference for both social stimuli and money brings a common framework to the evaluation of preference in both social psychology and behavioral economics. PMID:26394306

  9. The Commonality of Loss Aversion across Procedures and Stimuli.

    Directory of Open Access Journals (Sweden)

    Sang Lee

    Full Text Available Individuals tend to give losses approximately 2-fold the weight that they give gains. Such approximations of loss aversion (LA are almost always measured in the stimulus domain of money, rather than objects or pictures. Recent work on preference-based decision-making with a schedule-less keypress task (relative preference theory, RPT has provided a mathematical formulation for LA similar to that in prospect theory (PT, but makes no parametric assumptions in the computation of LA, uses a variable tied to communication theory (i.e., the Shannon entropy or information, and works readily with non-monetary stimuli. We evaluated if these distinct frameworks described similar LA in healthy subjects, and found that LA during the anticipation phase of the PT-based task correlated significantly with LA related to the RPT-based task. Given the ease with which non-monetary stimuli can be used on the Internet, or in animal studies, these findings open an extensive range of applications for the study of loss aversion. Furthermore, the emergence of methodology that can be used to measure preference for both social stimuli and money brings a common framework to the evaluation of preference in both social psychology and behavioral economics.

  10. Data Collection and Analysis Techniques for Evaluating the Perceptual Qualities of Auditory Stimuli

    Energy Technology Data Exchange (ETDEWEB)

    Bonebright, T.L.; Caudell, T.P.; Goldsmith, T.E.; Miner, N.E.

    1998-11-17

    This paper describes a general methodological framework for evaluating the perceptual properties of auditory stimuli. The framework provides analysis techniques that can ensure the effective use of sound for a variety of applications including virtual reality and data sonification systems. Specifically, we discuss data collection techniques for the perceptual qualities of single auditory stimuli including identification tasks, context-based ratings, and attribute ratings. In addition, we present methods for comparing auditory stimuli, such as discrimination tasks, similarity ratings, and sorting tasks. Finally, we discuss statistical techniques that focus on the perceptual relations among stimuli, such as Multidimensional Scaling (MDS) and Pathfinder Analysis. These methods are presented as a starting point for an organized and systematic approach for non-experts in perceptual experimental methods, rather than as a complete manual for performing the statistical techniques and data collection methods. It is our hope that this paper will help foster further interdisciplinary collaboration among perceptual researchers, designers, engineers, and others in the development of effective auditory displays.

  11. Beyond arousal and valence: the importance of the biological versus social relevance of emotional stimuli

    OpenAIRE

    Sakaki, Michiko; Niki, N.; Mather, M.

    2012-01-01

    The present study addressed the hypothesis that emotional stimuli relevant to survival or reproduction (biologically emotional stimuli) automatically affect cognitive processing (e.g., attention, memory), while those relevant to social life (socially emotional stimuli) require elaborative processing to modulate attention and memory. Results of our behavioral studies showed that (1) biologically emotional images hold attention more strongly than do socially emotional images, (2) memory for bio...

  12. Network evolution induced by asynchronous stimuli through spike-timing-dependent plasticity.

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    Wu-Jie Yuan

    Full Text Available In sensory neural system, external asynchronous stimuli play an important role in perceptual learning, associative memory and map development. However, the organization of structure and dynamics of neural networks induced by external asynchronous stimuli are not well understood. Spike-timing-dependent plasticity (STDP is a typical synaptic plasticity that has been extensively found in the sensory systems and that has received much theoretical attention. This synaptic plasticity is highly sensitive to correlations between pre- and postsynaptic firings. Thus, STDP is expected to play an important role in response to external asynchronous stimuli, which can induce segregative pre- and postsynaptic firings. In this paper, we study the impact of external asynchronous stimuli on the organization of structure and dynamics of neural networks through STDP. We construct a two-dimensional spatial neural network model with local connectivity and sparseness, and use external currents to stimulate alternately on different spatial layers. The adopted external currents imposed alternately on spatial layers can be here regarded as external asynchronous stimuli. Through extensive numerical simulations, we focus on the effects of stimulus number and inter-stimulus timing on synaptic connecting weights and the property of propagation dynamics in the resulting network structure. Interestingly, the resulting feedforward structure induced by stimulus-dependent asynchronous firings and its propagation dynamics reflect both the underlying property of STDP. The results imply a possible important role of STDP in generating feedforward structure and collective propagation activity required for experience-dependent map plasticity in developing in vivo sensory pathways and cortices. The relevance of the results to cue-triggered recall of learned temporal sequences, an important cognitive function, is briefly discussed as well. Furthermore, this finding suggests a potential

  13. Common brain activations for painful and non-painful aversive stimuli

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    Hayes Dave J

    2012-06-01

    Full Text Available Abstract Background Identification of potentially harmful stimuli is necessary for the well-being and self-preservation of all organisms. However, the neural substrates involved in the processing of aversive stimuli are not well understood. For instance, painful and non-painful aversive stimuli are largely thought to activate different neural networks. However, it is presently unclear whether there is a common aversion-related network of brain regions responsible for the basic processing of aversive stimuli. To help clarify this issue, this report used a cross-species translational approach in humans (i.e. meta-analysis and rodents (i.e. systematic review of functional neuroanatomy. Results Animal and human data combined to show a core aversion-related network, consisting of similar cortical (i.e. MCC, PCC, AI, DMPFC, RTG, SMA, VLOFC; see results section or abbreviation section for full names and subcortical (i.e. Amyg, BNST, DS, Hab, Hipp/Parahipp, Hyp, NAc, NTS, PAG, PBN, raphe, septal nuclei, Thal, LC, midbrain regions. In addition, a number of regions appeared to be more involved in pain-related (e.g. sensory cortex or non-pain-related (e.g. amygdala aversive processing. Conclusions This investigation suggests that aversive processing, at the most basic level, relies on similar neural substrates, and that differential responses may be due, in part, to the recruitment of additional structures as well as the spatio-temporal dynamic activity of the network. This network perspective may provide a clearer understanding of why components of this circuit appear dysfunctional in some psychiatric and pain-related disorders.

  14. North-American norms for name disagreement: pictorial stimuli naming discrepancies.

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    Mary O'Sullivan

    Full Text Available Pictorial stimuli are commonly used by scientists to explore central processes; including memory, attention, and language. Pictures that have been collected and put into sets for these purposes often contain visual ambiguities that lead to name disagreement amongst subjects. In the present work, we propose new norms which reflect these sources of name disagreement, and we apply this method to two sets of pictures: the Snodgrass and Vanderwart (S&V set and the Bank of Standardized Stimuli (BOSS. Naming responses of the presented pictures were classified within response categories based on whether they were correct, incorrect, or equivocal. To characterize the naming strategy where an alternative name was being used, responses were further divided into different sub-categories that reflected various sources of name disagreement. Naming strategies were also compared across the two sets of stimuli. Results showed that the pictures of the S&V set and the BOSS were more likely to elicit alternative specific and equivocal names, respectively. It was also found that the use of incorrect names was not significantly different across stimulus sets but that errors were more likely caused by visual ambiguity in the S&V set and by a misuse of names in the BOSS. Norms for name disagreement presented in this paper are useful for subsequent research for their categorization and elucidation of name disagreement that occurs when choosing visual stimuli from one or both stimulus sets. The sources of disagreement should be examined carefully as they help to provide an explanation of errors and inconsistencies of many concepts during picture naming tasks.

  15. Feedback and feedforward control of frequency tuning to naturalistic stimuli.

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    Chacron, Maurice J; Maler, Leonard; Bastian, Joseph

    2005-06-08

    Sensory neurons must respond to a wide variety of natural stimuli that can have very different spatiotemporal characteristics. Optimal responsiveness to subsets of these stimuli can be achieved by devoting specialized neural circuitry to different stimulus categories, or, alternatively, this circuitry can be modulated or tuned to optimize responsiveness to current stimulus conditions. This study explores the mechanisms that enable neurons within the initial processing station of the electrosensory system of weakly electric fish to shift their tuning properties based on the spatial extent of the stimulus. These neurons are tuned to low frequencies when the stimulus is restricted to a small region within the receptive field center but are tuned to higher frequencies when the stimulus impinges on large regions of the sensory epithelium. Through a combination of modeling and in vivo electrophysiology, we reveal the respective contributions of the filtering characteristics of extended dendritic structures and feedback circuitry to this shift in tuning. Our results show that low-frequency tuning can result from the cable properties of an extended dendrite that conveys receptor-afferent information to the cell body. The shift from low- to high-frequency tuning, seen in response to spatially extensive stimuli, results from increased wide-band input attributable to activation of larger populations of receptor afferents, as well as the activation of parallel fiber feedback from the cerebellum. This feedback provides a cancellation signal with low-pass characteristics that selectively attenuates low-frequency responsiveness. Thus, with spatially extensive stimuli, these cells preferentially respond to the higher-frequency components of the receptor-afferent input.

  16. Neural activation toward erotic stimuli in homosexual and heterosexual males.

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    Kagerer, Sabine; Klucken, Tim; Wehrum, Sina; Zimmermann, Mark; Schienle, Anne; Walter, Bertram; Vaitl, Dieter; Stark, Rudolf

    2011-11-01

    Studies investigating sexual arousal exist, yet there are diverging findings on the underlying neural mechanisms with regard to sexual orientation. Moreover, sexual arousal effects have often been confounded with general arousal effects. Hence, it is still unclear which structures underlie the sexual arousal response in homosexual and heterosexual men. Neural activity and subjective responses were investigated in order to disentangle sexual from general arousal. Considering sexual orientation, differential and conjoint neural activations were of interest. The functional magnetic resonance imaging (fMRI) study focused on the neural networks involved in the processing of sexual stimuli in 21 male participants (11 homosexual, 10 heterosexual). Both groups viewed pictures with erotic content as well as aversive and neutral stimuli. The erotic pictures were subdivided into three categories (most sexually arousing, least sexually arousing, and rest) based on the individual subjective ratings of each participant. Blood oxygen level-dependent responses measured by fMRI and subjective ratings. A conjunction analysis revealed conjoint neural activation related to sexual arousal in thalamus, hypothalamus, occipital cortex, and nucleus accumbens. Increased insula, amygdala, and anterior cingulate gyrus activation could be linked to general arousal. Group differences emerged neither when viewing the most sexually arousing pictures compared with highly arousing aversive pictures nor compared with neutral pictures. Results suggest that a widespread neural network is activated by highly sexually arousing visual stimuli. A partly distinct network of structures underlies sexual and general arousal effects. The processing of preferred, highly sexually arousing stimuli recruited similar structures in homosexual and heterosexual males. © 2011 International Society for Sexual Medicine.

  17. Development of degradable renewable polymers and stimuli-responsive nanocomposites

    Science.gov (United States)

    Eyiler, Ersan

    The overall goal of this research was to explore new living radical polymerization methods and the blending of renewable polymers. Towards this latter goal, polylactic acid (PLA) was blended with a new renewable polymer, poly(trimethylene-malonate) (PTM), with the aim of improving mechanical properties, imparting faster degradation, and examining the relationship between degradation and mechanical properties. Blend films of PLA and PTM with various ratios (5, 10, and 20 wt %) were cast from chloroform. Partially miscible blends exhibited Young's modulus and elongation-to-break values that significantly extend PLA's usefulness. Atomic force microscopy (AFM) data showed that incorporation of 10 wt% PTM into PLA matrix exhibited a Young's modulus of 4.61 GPa, which is significantly higher than that of neat PLA (1.69 GPa). The second part of the bioplastics study involved a one-week hydrolytic degradation study of PTM and another new bioplastic, poly(trimethylene itaconate) (PTI) using DI water (pH 5.4) at room temperature, and the effects of degradation on crystallinity and mechanical properties of these films were examined by differential scanning calorimetry (DSC) and AFM. PTI showed an increase in crystallinity with degradation, which was attributed to predominately degradation of free amorphous regions. Depending on the crystallinity, the elastic modulus increased at first, and decreased slightly. Both bulk and surface-tethered stimuli-responsive polymers were studied on amine functionalized magnetite (Fe3O4) nanoparticles. Stimuli-responsive polymers studied, including poly(N-isopropylacrylamide) (PNIPAM), poly(2-(dimethylamino)ethyl methacrylate) (PDMAEMA), and poly(itaconic acid) (PIA), were grafted via surface-initiated aqueous atom transfer radical polymerization (SI-ATRP). Both Fourier transform infrared spectroscopy (FTIR) and x-ray photoelectron spectroscopy (XPS) spectroscopies showed the progression of the grafting. The change in particle size as a

  18. Audiovisual Capture with Ambiguous Audiovisual Stimuli

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    Jean-Michel Hupé

    2011-10-01

    Full Text Available Audiovisual capture happens when information across modalities get fused into a coherent percept. Ambiguous multi-modal stimuli have the potential to be powerful tools to observe such effects. We used such stimuli made of temporally synchronized and spatially co-localized visual flashes and auditory tones. The flashes produced bistable apparent motion and the tones produced ambiguous streaming. We measured strong interferences between perceptual decisions in each modality, a case of audiovisual capture. However, does this mean that audiovisual capture occurs before bistable decision? We argue that this is not the case, as the interference had a slow temporal dynamics and was modulated by audiovisual congruence, suggestive of high-level factors such as attention or intention. We propose a framework to integrate bistability and audiovisual capture, which distinguishes between “what” competes and “how” it competes (Hupé et al., 2008. The audiovisual interactions may be the result of contextual influences on neural representations (“what” competes, quite independent from the causal mechanisms of perceptual switches (“how” it competes. This framework predicts that audiovisual capture can bias bistability especially if modalities are congruent (Sato et al., 2007, but that is fundamentally distinct in nature from the bistable competition mechanism.

  19. Spatiotemporal Relationships among Audiovisual Stimuli Modulate Auditory Facilitation of Visual Target Discrimination.

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    Li, Qi; Yang, Huamin; Sun, Fang; Wu, Jinglong

    2015-03-01

    Sensory information is multimodal; through audiovisual interaction, task-irrelevant auditory stimuli tend to speed response times and increase visual perception accuracy. However, mechanisms underlying these performance enhancements have remained unclear. We hypothesize that task-irrelevant auditory stimuli might provide reliable temporal and spatial cues for visual target discrimination and behavioral response enhancement. Using signal detection theory, the present study investigated the effects of spatiotemporal relationships on auditory facilitation of visual target discrimination. Three experiments were conducted where an auditory stimulus maintained reliable temporal and/or spatial relationships with visual target stimuli. Results showed that perception sensitivity (d') to visual target stimuli was enhanced only when a task-irrelevant auditory stimulus maintained reliable spatiotemporal relationships with a visual target stimulus. When only reliable spatial or temporal information was contained, perception sensitivity was not enhanced. These results suggest that reliable spatiotemporal relationships between visual and auditory signals are required for audiovisual integration during a visual discrimination task, most likely due to a spread of attention. These results also indicate that auditory facilitation of visual target discrimination follows from late-stage cognitive processes rather than early stage sensory processes. © 2015 SAGE Publications.

  20. In Situ Cross-Linking of Stimuli-Responsive Hemicellulose Microgels during Spray Drying

    Science.gov (United States)

    2015-01-01

    Chemical cross-linking during spray drying offers the potential for green fabrication of microgels with a rapid stimuli response and good blood compatibility and provides a platform for stimuli-responsive hemicellulose microgels (SRHMGs). The cross-linking reaction occurs rapidly in situ at elevated temperature during spray drying, enabling the production of microgels in a large scale within a few minutes. The SRHMGs with an average size range of ∼1–4 μm contain O-acetyl-galactoglucomannan as a matrix and poly(acrylic acid), aniline pentamer (AP), and iron as functional additives, which are responsive to external changes in pH, electrochemical stimuli, magnetic field, or dual-stimuli. The surface morphologies, chemical compositions, charge, pH, and mechanical properties of these smart microgels were evaluated using scanning electron microscopy, IR, zeta potential measurements, pH evaluation, and quantitative nanomechanical mapping, respectively. Different oxidation states were observed when AP was introduced, as confirmed by UV spectroscopy and cyclic voltammetry. Systematic blood compatibility evaluations revealed that the SRHMGs have good blood compatibility. This bottom-up strategy to synthesize SRHMGs enables a new route to the production of smart microgels for biomedical applications. PMID:25630464

  1. In situ cross-linking of stimuli-responsive hemicellulose microgels during spray drying.

    Science.gov (United States)

    Zhao, Weifeng; Nugroho, Robertus Wahyu N; Odelius, Karin; Edlund, Ulrica; Zhao, Changsheng; Albertsson, Ann-Christine

    2015-02-25

    Chemical cross-linking during spray drying offers the potential for green fabrication of microgels with a rapid stimuli response and good blood compatibility and provides a platform for stimuli-responsive hemicellulose microgels (SRHMGs). The cross-linking reaction occurs rapidly in situ at elevated temperature during spray drying, enabling the production of microgels in a large scale within a few minutes. The SRHMGs with an average size range of ∼ 1-4 μm contain O-acetyl-galactoglucomannan as a matrix and poly(acrylic acid), aniline pentamer (AP), and iron as functional additives, which are responsive to external changes in pH, electrochemical stimuli, magnetic field, or dual-stimuli. The surface morphologies, chemical compositions, charge, pH, and mechanical properties of these smart microgels were evaluated using scanning electron microscopy, IR, zeta potential measurements, pH evaluation, and quantitative nanomechanical mapping, respectively. Different oxidation states were observed when AP was introduced, as confirmed by UV spectroscopy and cyclic voltammetry. Systematic blood compatibility evaluations revealed that the SRHMGs have good blood compatibility. This bottom-up strategy to synthesize SRHMGs enables a new route to the production of smart microgels for biomedical applications.

  2. Stimuli-responsive Smart Liposomes in Cancer Targeting.

    Science.gov (United States)

    Jain, Ankit; Jain, Sanjay K

    2018-02-08

    Liposomes are vesicular carriers which possess aqueous core entrapped within the lipid bilayer. These are carriers of choice because of biocompatible and biodegradable features in addition to flexibility of surface modifications at surface and lipid compositions of lipid bilayers. Liposomes have been reported well for cancer treatment using both passive and active targeting approaches however tumor microenvironment is still the biggest hurdle for safe and effective delivery of anticancer agents. To overcome this problem, stimuli-responsive smart liposomes have emerged as promising cargoes pioneered to anomalous tumor milieu in response to pH, temperature, and enzymes etc. as internal triggers, and magnetic field, ultrasound, and redox potential as external guides for enhancement of drug delivery to tumors. This review focuses on all such stimuli-responsive approaches using fabrication potentiality of liposomes in combination to various ligands, linkers, and PEGylation etc. Scientists engaged in cancer targeting approaches can get benefited greatly with this knowledgeable assemblage of advances in liposomal nanovectors. Copyright© Bentham Science Publishers; For any queries, please email at epub@benthamscience.org.

  3. Bank of Standardized Stimuli (BOSS phase II: 930 new normative photos.

    Directory of Open Access Journals (Sweden)

    Mathieu B Brodeur

    Full Text Available Researchers have only recently started to take advantage of the developments in technology and communication for sharing data and documents. However, the exchange of experimental material has not taken advantage of this progress yet. In order to facilitate access to experimental material, the Bank of Standardized Stimuli (BOSS project was created as a free standardized set of visual stimuli accessible to all researchers, through a normative database. The BOSS is currently the largest existing photo bank providing norms for more than 15 dimensions (e.g. familiarity, visual complexity, manipulability, etc., making the BOSS an extremely useful research tool and a mean to homogenize scientific data worldwide. The first phase of the BOSS was completed in 2010, and contained 538 normative photos. The second phase of the BOSS project presented in this article, builds on the previous phase by adding 930 new normative photo stimuli. New categories of concepts were introduced, including animals, building infrastructures, body parts, and vehicles and the number of photos in other categories was increased. All new photos of the BOSS were normalized relative to their name, familiarity, visual complexity, object agreement, viewpoint agreement, and manipulability. The availability of these norms is a precious asset that should be considered for characterizing the stimuli as a function of the requirements of research and for controlling for potential confounding effects.

  4. Premenstrual dysphoric disorder and prefrontal reactivity during anticipation of emotional stimuli.

    Science.gov (United States)

    Gingnell, Malin; Bannbers, Elin; Wikström, Johan; Fredrikson, Mats; Sundström-Poromaa, Inger

    2013-11-01

    Premenstrual disorder (PMDD) affects around 5% of women in childbearing ages. An increased sensitivity in emotion processing areas of the brain to variations in ovarian steroid levels has been suggested as part of the pathophysiology in PMDD, but prior neuroimaging studies of emotion processing are yet inconclusive. Previous behavioral studies of women with PMDD have, however, reported enhanced luteal phase startle responsivity during emotional anticipation. Here we used functional magnetic resonance imaging (fMRI) to investigate central neural circuitry activity during anticipation of, and exposure to, emotional stimuli across the menstrual cycle in women with and without PMDD. As compared to healthy controls, women with PMDD displayed significantly enhanced reactivity in the prefrontal cortex during anticipation of, but not exposure to, negative emotional stimuli during the luteal phase. In PMDD patients, BOLD reactivity during anticipation or viewing of negative emotional stimuli was not dependent on absolute levels of estradiol or progesterone. However, progesterone levels were positively correlated with emotion-induced reactivity in the dorsolateral prefrontal cortex to positive emotional stimuli. These findings suggest that cortical emotional circuitry reactivity during anticipation is altered in PMDD during the luteal phase, which might be part of the pathophysiology behind the emotional symptoms or lack of emotional control reported by women with PMDD. © 2013 Elsevier B.V. and ECNP. All rights reserved.

  5. Prevailing theories of consciousness are challenged by novel cross-modal associations acquired between subliminal stimuli.

    Science.gov (United States)

    Scott, Ryan B; Samaha, Jason; Chrisley, Ron; Dienes, Zoltan

    2018-06-01

    While theories of consciousness differ substantially, the 'conscious access hypothesis', which aligns consciousness with the global accessibility of information across cortical regions, is present in many of the prevailing frameworks. This account holds that consciousness is necessary to integrate information arising from independent functions such as the specialist processing required by different senses. We directly tested this account by evaluating the potential for associative learning between novel pairs of subliminal stimuli presented in different sensory modalities. First, pairs of subliminal stimuli were presented and then their association assessed by examining the ability of the first stimulus to prime classification of the second. In Experiments 1-4 the stimuli were word-pairs consisting of a male name preceding either a creative or uncreative profession. Participants were subliminally exposed to two name-profession pairs where one name was paired with a creative profession and the other an uncreative profession. A supraliminal task followed requiring the timed classification of one of those two professions. The target profession was preceded by either the name with which it had been subliminally paired (concordant) or the alternate name (discordant). Experiment 1 presented stimuli auditorily, Experiment 2 visually, and Experiment 3 presented names auditorily and professions visually. All three experiments revealed the same inverse priming effect with concordant test pairs associated with significantly slower classification judgements. Experiment 4 sought to establish if learning would be more efficient with supraliminal stimuli and found evidence that a different strategy is adopted when stimuli are consciously perceived. Finally, Experiment 5 replicated the unconscious cross-modal association achieved in Experiment 3 utilising non-linguistic stimuli. The results demonstrate the acquisition of novel cross-modal associations between stimuli which are not

  6. Depersonalization disorder: disconnection of cognitive evaluation from autonomic responses to emotional stimuli.

    Directory of Open Access Journals (Sweden)

    Matthias Michal

    Full Text Available BACKGROUND: Patients with depersonalization disorder (DPD typically complain about emotional detachment. Previous studies found reduced autonomic responsiveness to emotional stimuli for DPD patients as compared to patients with anxiety disorders. We aimed to investigate autonomic responsiveness to emotional auditory stimuli of DPD patients as compared to patient controls. Furthermore, we examined the modulatory effect of mindful breathing on these responses as well as on depersonalization intensity. METHODS: 22 DPD patients and 15 patient controls balanced for severity of depression and anxiety, age, sex and education, were compared regarding 1 electrodermal and heart rate data during a resting period, and 2 autonomic responses and cognitive appraisal of standardized acoustic affective stimuli in two conditions (normal listening and mindful breathing. RESULTS: DPD patients rated the emotional sounds as significantly more neutral as compared to patient controls and standardized norm ratings. At the same time, however, they responded more strongly to acoustic emotional stimuli and their electrodermal response pattern was more modulated by valence and arousal as compared to patient controls. Mindful breathing reduced severity of depersonalization in DPD patients and increased the arousal modulation of electrodermal responses in the whole sample. Finally, DPD patients showed an increased electrodermal lability in the rest period as compared to patient controls. CONCLUSIONS: These findings demonstrated that the cognitive evaluation of emotional sounds in DPD patients is disconnected from their autonomic responses to those emotional stimuli. The increased electrodermal lability in DPD may reflect increased introversion and cognitive control of emotional impulses. The findings have important psychotherapeutic implications.

  7. Implicit and Explicit Associations with Erotic Stimuli in Women with and Without Sexual Problems.

    Science.gov (United States)

    van Lankveld, Jacques J D M; Bandell, Myrthe; Bastin-Hurek, Eva; van Beurden, Myra; Araz, Suzan

    2018-02-20

    Conceptual models of sexual functioning have suggested a major role for implicit cognitive processing in sexual functioning. The present study aimed to investigate implicit and explicit cognition in sexual functioning in women. Gynecological patients with (N = 38) and without self-reported sexual problems (N = 41) were compared. Participants performed two Single-Target Implicit Association Tests (ST-IAT), measuring the implicit association of visual erotic stimuli with attributes representing, respectively, valence and motivation. Participants also rated the erotic pictures that were shown in the ST-IATs on the dimensions of valence, attractiveness, and sexual excitement, to assess their explicit associations with these erotic stimuli. Participants completed the Female Sexual Functioning Index and the Female Sexual Distress Scale for continuous measures of sexual functioning, and the Hospital Anxiety and Depression Scale to assess depressive symptoms. Compared to nonsymptomatic women, women with sexual problems were found to show more negative implicit associations of erotic stimuli with wanting (implicit sexual motivation). Across both groups, stronger implicit associations of erotic stimuli with wanting predicted higher level of sexual functioning. More positive explicit ratings of erotic stimuli predicted lower level of sexual distress across both groups.

  8. Effects of Temporal Congruity Between Auditory and Visual Stimuli Using Rapid Audio-Visual Serial Presentation.

    Science.gov (United States)

    An, Xingwei; Tang, Jiabei; Liu, Shuang; He, Feng; Qi, Hongzhi; Wan, Baikun; Ming, Dong

    2016-10-01

    Combining visual and auditory stimuli in event-related potential (ERP)-based spellers gained more attention in recent years. Few of these studies notice the difference of ERP components and system efficiency caused by the shifting of visual and auditory onset. Here, we aim to study the effect of temporal congruity of auditory and visual stimuli onset on bimodal brain-computer interface (BCI) speller. We designed five visual and auditory combined paradigms with different visual-to-auditory delays (-33 to +100 ms). Eleven participants attended in this study. ERPs were acquired and aligned according to visual and auditory stimuli onset, respectively. ERPs of Fz, Cz, and PO7 channels were studied through the statistical analysis of different conditions both from visual-aligned ERPs and audio-aligned ERPs. Based on the visual-aligned ERPs, classification accuracy was also analyzed to seek the effects of visual-to-auditory delays. The latencies of ERP components depended mainly on the visual stimuli onset. Auditory stimuli onsets influenced mainly on early component accuracies, whereas visual stimuli onset determined later component accuracies. The latter, however, played a dominate role in overall classification. This study is important for further studies to achieve better explanations and ultimately determine the way to optimize the bimodal BCI application.

  9. Gene expression analysis in response to osmotic stimuli in the intervertebral disc with DNA microarray.

    Science.gov (United States)

    Zhang, Wenzhi; Li, Xu; Shang, Xifu; Zhao, Qichun; Hu, Yefeng; Xu, Xiang; He, Rui; Duan, Liqun; Zhang, Feng

    2013-12-27

    Intervertebral disc (IVD) cells experience a broad range of physicochemical stimuli under physiologic conditions, including alterations in their osmotic environment. At present, the molecular mechanisms underlying osmotic regulation in IVD cells are poorly understood. This study aims to screen genes affected by changes in osmotic pressure in cells of subjects aged 29 to 63 years old, with top-scoring pair (TSP) method. Gene expression data set GSE1648 was downloaded from Gene Expression Omnibus database, including four hyper-osmotic stimuli samples, four iso-osmotic stimuli samples, and three hypo-osmotic stimuli samples. A novel, simple method, referred to as the TSP, was used in this study. Through this method, there was no need to perform data normalization and transformation before data analysis. A total of five pairs of genes ((CYP2A6, FNTB), (PRPF8, TARDBP), (RPS5, OAZ1), (SLC25A3, NPM1) and (CBX3, SRSF9)) were selected based on the TSP method. We inferred that all these genes might play important roles in response to osmotic stimuli and age in IVD cells. Additionally, hyper-osmotic and iso-osmotic stimuli conditions were adverse factors for IVD cells. We anticipate that our results will provide new thoughts and methods for the study of IVD disease.

  10. Adaptation to Variance of Stimuli in Drosophila Larva Navigation

    Science.gov (United States)

    Wolk, Jason; Gepner, Ruben; Gershow, Marc

    In order to respond to stimuli that vary over orders of magnitude while also being capable of sensing very small changes, neural systems must be capable of rapidly adapting to the variance of stimuli. We study this adaptation in Drosophila larvae responding to varying visual signals and optogenetically induced fictitious odors using an infrared illuminated arena and custom computer vision software. Larval navigational decisions (when to turn) are modeled as the output a linear-nonlinear Poisson process. The development of the nonlinear turn rate in response to changes in variance is tracked using an adaptive point process filter determining the rate of adaptation to different stimulus profiles. Supported by NIH Grant 1DP2EB022359 and NSF Grant PHY-1455015.

  11. The subliminal mere exposure effect does not generalize to structurally related stimuli.

    Science.gov (United States)

    Newell, Ben R; Bright, James E H

    2003-03-01

    R.F. Bornstein (1994) questioned whether subliminal mere exposure effects might generalize to structurally related stimuli, thereby providing evidence for the existence of implicit learning. Two experiments examined this claim using letter string stimuli constructed according to the rules of an artificial grammar. Experiment 1 demonstrated that brief, masked exposure to grammatical strings impaired recognition but failed to produce a mere exposure effect on novel structurally related strings seen at test. Experiment 2 replicated this result but also demonstrated that a reliable mere exposure effect could be obtained, provided the same grammatical strings were presented at test. The results suggest that the structural relationship between training and test items prevents the mere exposure effect when participants are unaware of the exposure status of stimuli, and therefore provide no evidence for the existence of implicit learning.

  12. Amygdala reactivity to negative stimuli is influenced by oral contraceptive use.

    Science.gov (United States)

    Petersen, Nicole; Cahill, Larry

    2015-09-01

    The amygdala is a highly interconnected region of the brain that is critically important to emotional processing and affective networks. Previous studies have shown that the response of the amygdala to emotionally arousing stimuli can be modulated by sex hormones. Because oral contraceptive pills dramatically lower circulating sex hormone levels with potent analogs of those hormones, we performed a functional magnetic resonance imaging experiment to measure amygdala reactivity in response to emotional stimuli in women using oral contraceptives, and compared their amygdala reactivity with that of naturally cycling women. Here, we show that women who use oral contraceptive pills have significantly decreased bilateral amygdala reactivity in response to negatively valenced, emotionally arousing stimuli compared with naturally cycling women. We suggest that by modulating amygdala reactivity, oral contraceptive pills may influence behaviors that have previously been shown to be amygdala dependent-in particular, emotional memory. © The Author (2015). Published by Oxford University Press. For Permissions, please email: journals.permissions@oup.com.

  13. Gestalt perceptual organization of visual stimuli captures attention automatically: Electrophysiological evidence

    Directory of Open Access Journals (Sweden)

    Francesco Marini

    2016-08-01

    Full Text Available The visual system leverages organizational regularities of perceptual elements to create meaningful representations of the world. One clear example of such function, which has been formalized in the Gestalt psychology principles, is the perceptual grouping of simple visual elements (e.g., lines and arcs into unitary objects (e.g., forms and shapes. The present study sought to characterize automatic attentional capture and related cognitive processing of Gestalt-like visual stimuli at the psychophysiological level by using event-related potentials (ERPs. We measured ERPs during a simple visual reaction time task with bilateral presentations of physically matched elements with or without a Gestalt organization. Results showed that Gestalt (vs. non-Gestalt stimuli are characterized by a larger N2pc together with enhanced ERP amplitudes of non-lateralized components (N1, N2, P3 starting around 150ms post-stimulus onset. Thus, we conclude that Gestalt stimuli capture attention automatically and entail characteristic psychophysiological signatures at both early and late processing stages.

  14. Differential Memory of Picture and Word Stimuli in a Paired-Associate Learning Task.

    Science.gov (United States)

    Bartels, Laura Grand; Feinbloom, Jessica

    Ten concrete nouns represented in either a pictorial or a linguistic mode and accompanied by ten nonsense syllables were shown to 77 college students in a study of how pictorial stimuli varied in recall and recognition tasks. The group receiving pictorial stimuli recalled and recognized significantly more nonsense syllables than did the group…

  15. Range and variability in gesture-based interactions with medical images : do non-stereo versus stereo visualizations elicit different types of gestures?

    NARCIS (Netherlands)

    Beurden, van M.H.P.H.; IJsselsteijn, W.A.

    2010-01-01

    The current paper presents a study into the range and variability of natural gestures when interacting with medical images, using traditional non stereo and stereoscopic modes of presentation. The results have implications for the design of computer-vision algorithms developed to support natural

  16. Reward modulates oculomotor competition between differently valued stimuli.

    Science.gov (United States)

    Bucker, Berno; Silvis, Jeroen D; Donk, Mieke; Theeuwes, Jan

    2015-03-01

    The present work explored the effects of reward in the well-known global effect paradigm in which two objects appear simultaneously in close spatial proximity. The experiment consisted of three phases (i) a pre-training phase that served as a baseline, (ii) a reward-training phase to associate differently colored stimuli with high, low and no reward value, and (iii) a post-training phase in which rewards were no longer delivered, to examine whether objects previously associated with higher reward value attracted the eyes more strongly than those associated with low or no reward value. Unlike previous reward studies, the differently valued objects directly competed with each other on the same trial. The results showed that initially eye movements were not biased towards any particular stimulus, while in the reward-training phase, eye movements started to land progressively closer towards stimuli that were associated with a high reward value. Even though rewards were no longer delivered, this bias remained robustly present in the post-training phase. A time course analysis showed that the effect of reward was present for the fastest saccades (around 170 ms) and increased with increasing latency. Although strategic effects for slower saccades cannot be ruled out, we suggest that fast oculomotor responses became habituated and were no longer under strategic attentional control. Together the results imply that reward affects oculomotor competition in favor of stimuli previously associated high reward, when multiple reward associated objects compete for selection. Copyright © 2015 Elsevier Ltd. All rights reserved.

  17. [WMN: a negative ERPs component related to working memory during non-target visual stimuli processing].

    Science.gov (United States)

    Zhao, Lun; Wei, Jin-he

    2003-10-01

    To study non-target stimuli processing in the brain. Features of the event-related potentials (ERPs) from non-target stimuli during selective response task (SR) was compared with that during visual selective discrimination (DR) task in 26 normal subjects. The stimuli consisted of two color LED flashes (red and green) appeared randomly in left (LVF) or right (RVF) visual field with same probability. ERPs were derived at 9 electrode sites on the scalp under 2 task conditions: a) SR, making switch response to the target (NT) stimuli from LVF or RVF in one direction and making no response to the non-target (NT) ones; b) DR, making switching response to T stimuli differentially, i.e., to the left for T from LVF and to the right for T from RVF. 1) the non-target stimuli in DR conditions, compared with that in SR condition, elicited smaller P2 and P3 components and larger N2 component at the frontal brain areas; 2) a significant negative component, named as WMN (working memory negativity), appeared in the non-target ERPs during DR in the period of 100 to 700 ms post stimulation which was predominant at the frontal brain areas. According to the major difference between brain activities for non-target stimuli during SR and DR, the predominant appearance of WMN at the frontal brain areas demonstrated that the non-target stimulus processing was an active process and was related to working memory, i.e., the temporary elimination and the retrieval of the response mode which was stored in working memory.

  18. Analysis of the three-dimensional trajectories of dusts observed with a stereoscopic fast framing camera in the Large Helical Device

    Energy Technology Data Exchange (ETDEWEB)

    Shoji, M., E-mail: shoji@LHD.nifs.ac.jp [National Institute for Fusion Science, 322-6 Oroshi-cho, Toki 509-5292, Gifu (Japan); Masuzaki, S. [National Institute for Fusion Science, 322-6 Oroshi-cho, Toki 509-5292, Gifu (Japan); Tanaka, Y. [Kanazawa University, Kakuma, Kanazawa 920-1192 (Japan); Pigarov, A.Yu.; Smirnov, R.D. [University of California at San Diego, La Jolla, CA 92093 (United States); Kawamura, G.; Uesugi, Y.; Yamada, H. [National Institute for Fusion Science, 322-6 Oroshi-cho, Toki 509-5292, Gifu (Japan)

    2015-08-15

    The three-dimensional trajectories of dusts have been observed with two stereoscopic fast framing cameras installed in upper and outer viewports in the Large Helical Device (LHD). It shows that the dust trajectories locate in divertor legs and an ergodic layer around the main plasma confinement region. While it is found that most of the dusts approximately move along the magnetic field lines with acceleration, there are some dusts which have sharply curved trajectories crossing over the magnetic field lines. A dust transport simulation code was modified to investigate the dust trajectories in fully three dimensional geometries such as LHD plasmas. It can explain the general trend of most of observed dust trajectories by the effect of the plasma flow in the peripheral plasma. However, the behavior of the some dusts with sharply curved trajectories is not consistent with the simulations.

  19. Reuse of ideas and concepts for creative stimuli in engineering design

    DEFF Research Database (Denmark)

    Howard, Thomas J.; Culley, Steve J.; Dekoninck, Elies A.

    2011-01-01

    Creative idea generation is essential to novel concept development and ultimately innovation. The following paper describes an extensive industry-based study investigating the use of creative stimuli during a brainstorming session at the conceptual stages of design.A new approach to retrieving...... real, industrially-based experiment regarding brainstorming. The results and observations suggest that having a guided approach to sourcing creative stimuli is very beneficial. The use of the TRIZ contradiction matrix and inventive principles is also shown to be a good example of a guided approach...

  20. Afferent activity to necklace glomeruli is dependent on external stimuli

    Directory of Open Access Journals (Sweden)

    Munger Steven D

    2009-03-01

    Full Text Available Abstract Background The main olfactory epithelium (MOE is a complex organ containing several functionally distinct subpopulations of sensory neurons. One such subpopulation is distinguished by its expression of the guanylyl cyclase GC-D. The axons of GC-D-expressing (GC-D+ neurons innervate 9–15 "necklace" glomeruli encircling the caudal main olfactory bulb (MOB. Chemosensory stimuli for GC-D+ neurons include two natriuretic peptides, uroguanylin and guanylin, and CO2. However, the biologically-relevant source of these chemostimuli is unclear: uroguanylin is both excreted in urine, a rich source of olfactory stimuli for rodents, and expressed in human nasal epithelium; CO2 is present in both inspired and expired air. Findings To determine whether the principal source of chemostimuli for GC-D+ neurons is external or internal to the nose, we assessed the consequences of removing external chemostimuli for afferent activity to the necklace glomeruli. To do so, we performed unilateral naris occlusions in Gucy2d-Mapt-lacZ +/- mice [which express a β-galactosidase (β-gal reporter specifically in GC-D+ neurons] followed by immunohistochemistry for β-gal and a glomerular marker of afferent activity, tyrosine hydroxylase (TH. We observed a dramatic decrease in TH immunostaining, consistent with reduced or absent afferent activity, in both necklace and non-necklace glomeruli ipsilateral to the occluded naris. Conclusion Like other MOB glomeruli, necklace glomeruli exhibit a large decrease in afferent activity upon removal of external stimuli. Thus, we conclude that activity in GC-D+ neurons, which specifically innervate necklace glomeruli, is not dependent on internal stimuli. Instead, GC-D+ neurons, like other OSNs in the MOE, primarily sense the external world.

  1. Automatic affective appraisal of sexual penetration stimuli in women with vaginismus or dyspareunia.

    Science.gov (United States)

    Huijding, Jorg; Borg, Charmaine; Weijmar-Schultz, Willibrord; de Jong, Peter J

    2011-03-01

    Current psychological views are that negative appraisals of sexual stimuli lie at the core of sexual dysfunctions. It is important to differentiate between deliberate appraisals and more automatic appraisals, as research has shown that the former are most relevant to controllable behaviors, and the latter are most relevant to reflexive behaviors. Accordingly, it can be hypothesized that in women with vaginismus, the persistent difficulty to allow vaginal entry is due to global negative automatic affective appraisals that trigger reflexive pelvic floor muscle contraction at the prospect of penetration. To test whether sexual penetration pictures elicited global negative automatic affective appraisals in women with vaginismus or dyspareunia and to examine whether deliberate appraisals and automatic appraisals differed between the two patient groups. Women with persistent vaginismus (N = 24), dyspareunia (N = 23), or no sexual complaints (N = 30) completed a pictorial Extrinsic Affective Simon Task (EAST), and then made a global affective assessment of the EAST stimuli using visual analogue scales (VAS). The EAST assessed global automatic affective appraisals of sexual penetration stimuli, while the VAS assessed global deliberate affective appraisals of these stimuli. Automatic affective appraisals of sexual penetration stimuli tended to be positive, independent of the presence of sexual complaints. Deliberate appraisals of the same stimuli were significantly more negative in the women with vaginismus than in the dyspareunia group and control group, while the latter two groups did not differ in their appraisals. Unexpectedly, deliberate appraisals seemed to be most important in vaginismus, whereas dyspareunia did not seem to implicate negative deliberate or automatic affective appraisals. These findings dispute the view that global automatic affect lies at the core of vaginismus and indicate that a useful element in therapeutic interventions may be the modification of

  2. Stereoscopic displays for virtual reality in the car manufacturing industry: application to design review and ergonomic studies

    Science.gov (United States)

    Moreau, Guillaume; Fuchs, Philippe

    2002-05-01

    In the car manufacturing industry the trend is to drastically reduce the time-to-market by increasing the use of the Digital Mock-up instead of physical prototypes. Design review and ergonomic studies are specific tasks because they involve qualitative or even subjective judgements. In this paper, we present IMAVE (IMmersion Adapted to a VEhicle) designed for immersive styling review, gaps visualization and simple ergonomic studies. We show that stereoscopic displays are necessary and must fulfill several constraints due to the proximity and size of the car dashboard. The duration fo the work sessions forces us to eliminate all vertical parallax, and 1:1 scale is obviously required for a valid immersion. Two demonstrators were realized allowing us to have a large set of testers (over 100). More than 80% of the testers saw an immediate use of the IMAVE system. We discuss the good and bad marks awarded to the system. Future work include being able to use several rear-projected stereo screens for doors and central console visualization, but without the parallax presently visible in some CAVE-like environments.

  3. Poly(ethyl glyoxylate)-Poly(ethylene oxide) Nanoparticles: Stimuli-Responsive Drug Release via End-to-End Polyglyoxylate Depolymerization.

    Science.gov (United States)

    Fan, Bo; Gillies, Elizabeth R

    2017-08-07

    The ability to disrupt polymer assemblies in response to specific stimuli provides the potential to release drugs selectively at certain sites or conditions in vivo. However, most stimuli-responsive delivery systems require many stimuli-initiated events to release drugs. "Self-immolative polymers" offer the potential to provide amplified responses to stimuli as they undergo complete end-to-end depolymerization following the cleavage of a single end-cap. Herein, linker end-caps were developed to conjugate self-immolative poly(ethyl glyoxylate) (PEtG) with poly(ethylene oxide) (PEO) to form amphiphilic block copolymers. These copolymers were self-assembled to form nanoparticles in aqueous solution. Cleavage of the linker end-caps were triggered by a thiol reducing agent, UV light, H 2 O 2 , and combinations of these stimuli, resulting in nanoparticle disintegration. Low stimuli concentrations were effective in rapidly disrupting the nanoparticles. Nile red, doxorubin, and curcumin were encapsulated into the nanoparticles and were selectively released upon application of the appropriate stimulus. The ability to tune the stimuli-responsiveness simply by changing the linker end-cap makes this new platform highly attractive for applications in drug delivery.

  4. A test of the symbol interdependency hypothesis with both concrete and abstract stimuli

    Science.gov (United States)

    Buchanan, Lori

    2018-01-01

    In Experiment 1, the symbol interdependency hypothesis was tested with both concrete and abstract stimuli. Symbolic (i.e., semantic neighbourhood distance) and embodied (i.e., iconicity) factors were manipulated in two tasks—one that tapped symbolic relations (i.e., semantic relatedness judgment) and another that tapped embodied relations (i.e., iconicity judgment). Results supported the symbol interdependency hypothesis in that the symbolic factor was recruited for the semantic relatedness task and the embodied factor was recruited for the iconicity task. Across tasks, and especially in the iconicity task, abstract stimuli resulted in shorter RTs. This finding was in contrast to the concreteness effect where concrete words result in shorter RTs. Experiment 2 followed up on this finding by replicating the iconicity task from Experiment 1 in an ERP paradigm. Behavioural results continued to show a reverse concreteness effect with shorter RTs for abstract stimuli. However, ERP results paralleled the N400 and anterior N700 concreteness effects found in the literature, with more negative amplitudes for concrete stimuli. PMID:29590121

  5. A test of the symbol interdependency hypothesis with both concrete and abstract stimuli.

    Science.gov (United States)

    Malhi, Simritpal Kaur; Buchanan, Lori

    2018-01-01

    In Experiment 1, the symbol interdependency hypothesis was tested with both concrete and abstract stimuli. Symbolic (i.e., semantic neighbourhood distance) and embodied (i.e., iconicity) factors were manipulated in two tasks-one that tapped symbolic relations (i.e., semantic relatedness judgment) and another that tapped embodied relations (i.e., iconicity judgment). Results supported the symbol interdependency hypothesis in that the symbolic factor was recruited for the semantic relatedness task and the embodied factor was recruited for the iconicity task. Across tasks, and especially in the iconicity task, abstract stimuli resulted in shorter RTs. This finding was in contrast to the concreteness effect where concrete words result in shorter RTs. Experiment 2 followed up on this finding by replicating the iconicity task from Experiment 1 in an ERP paradigm. Behavioural results continued to show a reverse concreteness effect with shorter RTs for abstract stimuli. However, ERP results paralleled the N400 and anterior N700 concreteness effects found in the literature, with more negative amplitudes for concrete stimuli.

  6. Neural Conflict–Control Mechanisms Improve Memory for Target Stimuli

    Science.gov (United States)

    Krebs, Ruth M.; Boehler, Carsten N.; De Belder, Maya; Egner, Tobias

    2015-01-01

    According to conflict-monitoring models, conflict serves as an internal signal for reinforcing top-down attention to task-relevant information. While evidence based on measures of ongoing task performance supports this idea, implications for long-term consequences, that is, memory, have not been tested yet. Here, we evaluated the prediction that conflict-triggered attentional enhancement of target-stimulus processing should be associated with superior subsequent memory for those stimuli. By combining functional magnetic resonance imaging (fMRI) with a novel variant of a face-word Stroop task that employed trial-unique face stimuli as targets, we were able to assess subsequent (incidental) memory for target faces as a function of whether a given face had previously been accompanied by congruent, neutral, or incongruent (conflicting) distracters. In line with our predictions, incongruent distracters not only induced behavioral conflict, but also gave rise to enhanced memory for target faces. Moreover, conflict-triggered neural activity in prefrontal and parietal regions was predictive of subsequent retrieval success, and displayed conflict-enhanced functional coupling with medial-temporal lobe regions. These data provide support for the proposal that conflict evokes enhanced top-down attention to task-relevant stimuli, thereby promoting their encoding into long-term memory. Our findings thus delineate the neural mechanisms of a novel link between cognitive control and memory. PMID:24108799

  7. Reversed stereo depth and motion direction with anti-correlated stimuli.

    Science.gov (United States)

    Read, J C; Eagle, R A

    2000-01-01

    We used anti-correlated stimuli to compare the correspondence problem in stereo and motion. Subjects performed a two-interval forced-choice disparity/motion direction discrimination task for different displacements. For anti-correlated 1d band-pass noise, we found weak reversed depth and motion. With 2d anti-correlated stimuli, stereo performance was impaired, but the perception of reversed motion was enhanced. We can explain the main features of our data in terms of channels tuned to different spatial frequencies and orientation. We suggest that a key difference between the solution of the correspondence problem by the motion and stereo systems concerns the integration of information at different orientations.

  8. 4D bioprinting: the next-generation technology for biofabrication enabled by stimuli-responsive materials.

    Science.gov (United States)

    Li, Yi-Chen; Zhang, Yu Shrike; Akpek, Ali; Shin, Su Ryon; Khademhosseini, Ali

    2016-12-02

    Four-dimensional (4D) bioprinting, encompassing a wide range of disciplines including bioengineering, materials science, chemistry, and computer sciences, is emerging as the next-generation biofabrication technology. By utilizing stimuli-responsive materials and advanced three-dimensional (3D) bioprinting strategies, 4D bioprinting aims to create dynamic 3D patterned biological structures that can transform their shapes or behavior under various stimuli. In this review, we highlight the potential use of various stimuli-responsive materials for 4D printing and their extension into biofabrication. We first discuss the state of the art and limitations associated with current 3D printing modalities and their transition into the inclusion of the additional time dimension. We then suggest the potential use of different stimuli-responsive biomaterials as the bioink that may achieve 4D bioprinting where transformation of fabricated biological constructs can be realized. We finally conclude with future perspectives.

  9. Naltrexone alters the processing of social and emotional stimuli in healthy adults.

    Science.gov (United States)

    Wardle, Margaret C; Bershad, Anya K; de Wit, Harriet

    2016-12-01

    Endogenous opioids have complex social effects that may depend on specific receptor actions and vary depending on the "stage" of social behavior (e.g., seeking vs. responding to social stimuli). We tested the effects of a nonspecific opioid antagonist, naltrexone (NTX), on social processing in humans. NTX is used to treat alcohol and opiate dependence, and may affect both mu and kappa-opioid systems. We assessed attention ("seeking"), and subjective and psychophysiological responses ("responding") to positive and negative social stimuli. Based on literature suggesting mu-opioid blockade impairs positive social responses, we hypothesized that NTX would decrease responses to positive social stimuli. We also tested responses to negative stimuli, which might be either increased by NTX's mu-opioid effects or decreased by its kappa-opioid effects. Thirty-four healthy volunteers received placebo, 25 mg, or 50 mg NTX across three sessions under double-blind conditions. At each session, participants completed measures of attention, identification, and emotional responses for emotional faces and scenes. NTX increased attention to emotional expressions, slowed identification of sadness and fear, and decreased ratings of arousal for social and nonsocial emotional scenes. These findings are more consistent with anxiolytic kappa-antagonist than mu-blocking effects, suggesting effects on kappa receptors may contribute to the clinical effects of NTX.

  10. Stimuli-Responsive Block Copolymer-Based Assemblies for Cargo Delivery and Theranostic Applications

    Directory of Open Access Journals (Sweden)

    Jun Yin

    2016-07-01

    Full Text Available Although a number of tactics towards the fabrication and biomedical exploration of stimuli-responsive polymeric assemblies being responsive and adaptive to various factors have appeared, the controlled preparation of assemblies with well-defined physicochemical properties and tailor-made functions are still challenges. These responsive polymeric assemblies, which are triggered by stimuli, always exhibited reversible or irreversible changes in chemical structures and physical properties. However, simple drug/polymer nanocomplexes cannot deliver or release drugs into the diseased sites and cells on-demand due to the inevitable biological barriers. Hence, utilizing therapeutic or imaging agents-loaded stimuli-responsive block copolymer assemblies that are responsive to tumor internal microenvironments (pH, redox, enzyme, and temperature, etc. or external stimuli (light and electromagnetic field, etc. have emerged to be an important solution to improve therapeutic efficacy and imaging sensitivity through rationally designing as well as self-assembling approaches. In this review, we summarize a portion of recent progress in tumor and intracellular microenvironment responsive block copolymer assemblies and their applications in anticancer drug delivery and triggered release and enhanced imaging sensitivity. The outlook on future developments is also discussed. We hope that this review can stimulate more revolutionary ideas and novel concepts and meet the significant interest to diverse readers.

  11. Fusion and rivalry are dependent on the perceptual meaning of visual stimuli.

    Science.gov (United States)

    Andrews, Timothy J; Lotto, R Beau

    2004-03-09

    We view the world with two eyes and yet are typically only aware of a single, coherent image. Arguably the simplest explanation for this is that the visual system unites the two monocular stimuli into a common stream that eventually leads to a single coherent sensation. However, this notion is inconsistent with the well-known phenomenon of rivalry; when physically different stimuli project to the same retinal location, the ensuing perception alternates between the two monocular views in space and time. Although fundamental for understanding the principles of binocular vision and visual awareness, the mechanisms under-lying binocular rivalry remain controversial. Specifically, there is uncertainty about what determines whether monocular images undergo fusion or rivalry. By taking advantage of the perceptual phenomenon of color contrast, we show that physically identical monocular stimuli tend to rival-not fuse-when they signify different objects at the same location in visual space. Conversely, when physically different monocular stimuli are likely to represent the same object at the same location in space, fusion is more likely to result. The data suggest that what competes for visual awareness in the two eyes is not the physical similarity between images but the similarity in their perceptual/empirical meaning.

  12. A SSVEP Stimuli Encoding Method Using Trinary Frequency-Shift Keying Encoded SSVEP (TFSK-SSVEP

    Directory of Open Access Journals (Sweden)

    Xing Zhao

    2017-06-01

    Full Text Available SSVEP is a kind of BCI technology with advantage of high information transfer rate. However, due to its nature, frequencies could be used as stimuli are scarce. To solve such problem, a stimuli encoding method which encodes SSVEP signal using Frequency Shift–Keying (FSK method is developed. In this method, each stimulus is controlled by a FSK signal which contains three different frequencies that represent “Bit 0,” “Bit 1” and “Bit 2” respectively. Different to common BFSK in digital communication, “Bit 0” and “Bit 1” composited the unique identifier of stimuli in binary bit stream form, while “Bit 2” indicates the ending of a stimuli encoding. EEG signal is acquired on channel Oz, O1, O2, Pz, P3, and P4, using ADS1299 at the sample rate of 250 SPS. Before original EEG signal is quadrature demodulated, it is detrended and then band-pass filtered using FFT-based FIR filtering to remove interference. Valid peak of the processed signal is acquired by calculating its derivative and converted into bit stream using window method. Theoretically, this coding method could implement at least 2n−1 (n is the length of bit command stimulus while keeping the ITR the same. This method is suitable to implement stimuli on a monitor and where the frequency and phase could be used to code stimuli is limited as well as implementing portable BCI devices which is not capable of performing complex calculations.

  13. Non-target adjacent stimuli classification improves performance of classical ERP-based brain computer interface

    Science.gov (United States)

    Ceballos, G. A.; Hernández, L. F.

    2015-04-01

    Objective. The classical ERP-based speller, or P300 Speller, is one of the most commonly used paradigms in the field of Brain Computer Interfaces (BCI). Several alterations to the visual stimuli presentation system have been developed to avoid unfavorable effects elicited by adjacent stimuli. However, there has been little, if any, regard to useful information contained in responses to adjacent stimuli about spatial location of target symbols. This paper aims to demonstrate that combining the classification of non-target adjacent stimuli with standard classification (target versus non-target) significantly improves classical ERP-based speller efficiency. Approach. Four SWLDA classifiers were trained and combined with the standard classifier: the lower row, upper row, right column and left column classifiers. This new feature extraction procedure and the classification method were carried out on three open databases: the UAM P300 database (Universidad Autonoma Metropolitana, Mexico), BCI competition II (dataset IIb) and BCI competition III (dataset II). Main results. The inclusion of the classification of non-target adjacent stimuli improves target classification in the classical row/column paradigm. A gain in mean single trial classification of 9.6% and an overall improvement of 25% in simulated spelling speed was achieved. Significance. We have provided further evidence that the ERPs produced by adjacent stimuli present discriminable features, which could provide additional information about the spatial location of intended symbols. This work promotes the searching of information on the peripheral stimulation responses to improve the performance of emerging visual ERP-based spellers.

  14. Hot or not: Response inhibition reduces the hedonic value and motivational incentive of sexual stimuli

    Directory of Open Access Journals (Sweden)

    Anne E. Ferrey

    2012-12-01

    Full Text Available The motivational incentive of reward-related stimuli can become so salient that it drives behavior at the cost of other needs. Here we show that response inhibition applied during a Go/No-go task not only impacts hedonic evaluations but also reduces the behavioral incentive of motivationally-relevant stimuli. We first examined the impact of response inhibition on the hedonic value of sex stimuli associated with strong behavioral-approach responses (Experiment 1. Sexually-appealing and non-appealing images were both rated as less attractive when previously encountered as No-go (inhibited than as Go (non-inhibited items. We then discovered that inhibition reduces the motivational incentive of sexual appealing stimuli (Experiment 2. Prior Go/No-go status affected the number of key-presses by heterosexual males to view erotic-female (sexually-appealing but not erotic-male or scrambled-control (non-appealing images. These findings may provide an important foundation for developing inhibition-based interventions to reduce the hedonic value and motivational incentive of stimuli associated with disorders of self-control.

  15. Hot or Not: Response Inhibition Reduces the Hedonic Value and Motivational Incentive of Sexual Stimuli

    Science.gov (United States)

    Ferrey, Anne E.; Frischen, Alexandra; Fenske, Mark J.

    2012-01-01

    The motivational incentive of reward-related stimuli can become so salient that it drives behavior at the cost of other needs. Here we show that response inhibition applied during a Go/No-go task not only impacts hedonic evaluations but also reduces the behavioral incentive of motivationally relevant stimuli. We first examined the impact of response inhibition on the hedonic value of sex stimuli associated with strong behavioral-approach responses (Experiment 1). Sexually appealing and non-appealing images were both rated as less attractive when previously encountered as No-go (inhibited) than as Go (non-inhibited) items. We then discovered that inhibition reduces the motivational incentive of sexual appealing stimuli (Experiment 2). Prior Go/No-go status affected the number of key-presses by heterosexual males to view erotic-female (sexually appealing) but not erotic-male or scrambled-control (non-appealing) images. These findings may provide a foundation for developing inhibition-based interventions to reduce the hedonic value and motivational incentive of stimuli associated with disorders of self-control. PMID:23272002

  16. Brief report: Inhibitory control of socially relevant stimuli in children with high functioning autism

    NARCIS (Netherlands)

    Geurts, H.M.; Begeer, S.; Stockman, L.

    2009-01-01

    The current study explored whether inhibitory control deficits in high functioning autism (HFA) emerged when socially relevant stimuli were used and whether arousal level affected the performance. A Go/NoGo paradigm, with socially relevant stimuli and varying presentation rates, was applied in 18

  17. 3D pressure imaging of an aircraft propeller blade-tip flow by phase-locked stereoscopic PIV

    Energy Technology Data Exchange (ETDEWEB)

    Ragni, D.; Oudheusden, B.W. van; Scarano, F. [Delft University of Technology, Faculty of Aerospace Engineering, Delft (Netherlands)

    2012-02-15

    The flow field at the tip region of a scaled DHC Beaver aircraft propeller, running at transonic speed, has been investigated by means of a multi-plane stereoscopic particle image velocimetry setup. Velocity fields, phase-locked with the blade rotational motion, are acquired across several planes perpendicular to the blade axis and merged to form a 3D measurement volume. Transonic conditions have been reached at the tip region, with a revolution frequency of 19,800 rpm and a relative free-stream Mach number of 0.73 at the tip. The pressure field and the surface pressure distribution are inferred from the 3D velocity data through integration of the momentum Navier-Stokes equation in differential form, allowing for the simultaneous flow visualization and the aerodynamic loads computation, with respect to a reference frame moving with the blade. The momentum and pressure data are further integrated by means of a contour-approach to yield the aerodynamic sectional force components as well as the blade torsional moment. A steady Reynolds averaged Navier-Stokes numerical simulation of the entire propeller model has been used for comparison to the measurement data. (orig.)

  18. 3D pressure imaging of an aircraft propeller blade-tip flow by phase-locked stereoscopic PIV

    Science.gov (United States)

    Ragni, D.; van Oudheusden, B. W.; Scarano, F.

    2012-02-01

    The flow field at the tip region of a scaled DHC Beaver aircraft propeller, running at transonic speed, has been investigated by means of a multi-plane stereoscopic particle image velocimetry setup. Velocity fields, phase-locked with the blade rotational motion, are acquired across several planes perpendicular to the blade axis and merged to form a 3D measurement volume. Transonic conditions have been reached at the tip region, with a revolution frequency of 19,800 rpm and a relative free-stream Mach number of 0.73 at the tip. The pressure field and the surface pressure distribution are inferred from the 3D velocity data through integration of the momentum Navier-Stokes equation in differential form, allowing for the simultaneous flow visualization and the aerodynamic loads computation, with respect to a reference frame moving with the blade. The momentum and pressure data are further integrated by means of a contour-approach to yield the aerodynamic sectional force components as well as the blade torsional moment. A steady Reynolds averaged Navier-Stokes numerical simulation of the entire propeller model has been used for comparison to the measurement data.

  19. Relating Attentional Biases for Stimuli Associated with Social Reward and Punishment to Autistic Traits

    Directory of Open Access Journals (Sweden)

    Brian A. Anderson

    2018-04-01

    Full Text Available Evidence for impaired attention to social stimuli in autism has been mixed. The role of social feedback in shaping attention to other, non-social stimuli that are predictive of such feedback has not been examined in the context of autism. In the present study, participants searched for a color-defined target during a training phase, with the color of the target predicting the emotional reaction of a face that appeared after each trial. Then, participants performed visual search for a shape-defined target while trying to ignore the color of stimuli. On a subset of trials, one of the non-targets was rendered in the color of a former target from training. Autistic traits were measured for each participant using the Autism Quotient (AQ. Our findings replicate robust attentional capture by stimuli learned to predict valenced social feedback. There was no evidence that autistic traits are associated with blunted attention to predictors of social outcomes. Consistent with an emerging body of literature, our findings cast doubt on strong versions of the claim that autistic traits can be explained by a blunted influence of social information on the attention system. We extend these findings to non-social stimuli that predict socially relevant information.

  20. Do Live versus Audio-Recorded Narrative Stimuli Influence Young Children's Narrative Comprehension and Retell Quality?

    Science.gov (United States)

    Kim, Young-Suk Grace

    2016-01-01

    Purpose: The primary aim of the present study was to examine whether different ways of presenting narrative stimuli (i.e., live narrative stimuli versus audio-recorded narrative stimuli) influence children's performances on narrative comprehension and oral-retell quality. Method: Children in kindergarten (n = 54), second grade (n = 74), and fourth…