WorldWideScience

Sample records for texture mapping hardware

  1. Tomographic image reconstruction and rendering with texture-mapping hardware

    International Nuclear Information System (INIS)

    Azevedo, S.G.; Cabral, B.K.; Foran, J.

    1994-07-01

    The image reconstruction problem, also known as the inverse Radon transform, for x-ray computed tomography (CT) is found in numerous applications in medicine and industry. The most common algorithm used in these cases is filtered backprojection (FBP), which, while a simple procedure, is time-consuming for large images on any type of computational engine. Specially-designed, dedicated parallel processors are commonly used in medical CT scanners, whose results are then passed to graphics workstation for rendering and analysis. However, a fast direct FBP algorithm can be implemented on modern texture-mapping hardware in current high-end workstation platforms. This is done by casting the FBP algorithm as an image warping operation with summing. Texture-mapping hardware, such as that on the Silicon Graphics Reality Engine (TM), shows around 600 times speedup of backprojection over a CPU-based implementation (a 100 Mhz R4400 in this case). This technique has the further advantages of flexibility and rapid programming. In addition, the same hardware can be used for both image reconstruction and for volumetric rendering. The techniques can also be used to accelerate iterative reconstruction algorithms. The hardware architecture also allows more complex operations than straight-ray backprojection if they are required, including fan-beam, cone-beam, and curved ray paths, with little or no speed penalties

  2. Computer Texture Mapping for Laser Texturing of Injection Mold

    Directory of Open Access Journals (Sweden)

    Yongquan Zhou

    2014-04-01

    Full Text Available Laser texturing is a relatively new multiprocess technique that has been used for machining 3D curved surfaces; it is more flexible and efficient to create decorative texture on 3D curved surfaces of injection molds so as to improve the surface quality and achieve cosmetic surface of molded plastic parts. In this paper, a novel method of laser texturing 3D curved surface based on 3-axis galvanometer scanning unit has been presented to prevent the texturing of injection mold surface from much distortion which is often caused by traditional texturing processes. The novel method has been based on the computer texture mapping technology which has been developed and presented. The developed texture mapping algorithm includes surface triangulation, notations, distortion measurement, control, and numerical method. An interface of computer texture mapping has been built to implement the algorithm of texture mapping approach to controlled distortion rate of 3D texture math model from 2D original texture applied to curvature surface. Through a case study of laser texturing of a high curvature surface of injection mold of a mice top case, it shows that the novel method of laser texturing meets the quality standard of laser texturing of injection mold.

  3. Filtering Color Mapped Textures and Surfaces

    OpenAIRE

    Heitz , Eric; Nowrouzezahrai , Derek; Poulin , Pierre; Neyret , Fabrice

    2013-01-01

    International audience; Color map textures applied directly to surfaces, to geometric microsurface details, or to procedural functions (such as noise), are commonly used to enhance visual detail. Their simplicity and ability to mimic a wide range of realistic appearances have led to their adoption in many rendering problems. As with any textured or geometric detail, proper filtering is needed to reduce aliasing when viewed across a range of distances, but accurate and efficient color map filt...

  4. Texture mapping in a distributed environment

    NARCIS (Netherlands)

    Nicolae, Goga; Racovita, Zoea; Telea, Alexandru

    2003-01-01

    This paper presents a tool for texture mapping in a distributed environment. A parallelization method based on the master-slave model is described. The purpose of this work is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the

  5. Wavelet and Blend maps for texture synthesis

    OpenAIRE

    Du Jin-Lian; Wang Song; Meng Xianhai

    2011-01-01

    blending is now a popular technology for large realtime texture synthesis .Nevertheless, creating blend map during rendering is time and computation consuming work. In this paper, we exploited a method to create a kind of blend tile which can be tile together seamlessly. Note that blend map is in fact a kind of image, which is Markov Random Field, contains multiresolution signals, while wavelet is a powerful way to process multiresolution signals, we use wavelet to process the traditional ble...

  6. Texture mapping via optimal mass transport.

    Science.gov (United States)

    Dominitz, Ayelet; Tannenbaum, Allen

    2010-01-01

    In this paper, we present a novel method for texture mapping of closed surfaces. Our method is based on the technique of optimal mass transport (also known as the "earth-mover's metric"). This is a classical problem that concerns determining the optimal way, in the sense of minimal transportation cost, of moving a pile of soil from one site to another. In our context, the resulting mapping is area preserving and minimizes angle distortion in the optimal mass sense. Indeed, we first begin with an angle-preserving mapping (which may greatly distort area) and then correct it using the mass transport procedure derived via a certain gradient flow. In order to obtain fast convergence to the optimal mapping, we incorporate a multiresolution scheme into our flow. We also use ideas from discrete exterior calculus in our computations.

  7. Hardware Transactional Memory Optimization Guidelines, Applied to Ordered Maps

    DEFF Research Database (Denmark)

    Bonnichsen, Lars Frydendal; Probst, Christian W.; Karlsson, Sven

    2015-01-01

    efficiently requires reasoning about those differences. In this paper we present 5 guidelines for applying hardware transactional memory efficiently, and apply the guidelines to BT-trees, a concurrent ordered map. Evaluating BT-trees on standard benchmarks shows that they are up to 5.3 times faster than...

  8. Nearest Neighborhood Grayscale Operator for Hardware-Efficient Microscale Texture Extraction

    Directory of Open Access Journals (Sweden)

    Andreas König

    2007-01-01

    Full Text Available First-stage feature computation and data rate reduction play a crucial role in an efficient visual information processing system. Hardware-based first stages usually win out where power consumption, dynamic range, and speed are the issue, but have severe limitations with regard to flexibility. In this paper, the local orientation coding (LOC, a nearest neighborhood grayscale operator, is investigated and enhanced for hardware implementation. The features produced by this operator are easy and fast to compute, compress the salient information contained in an image, and lend themselves naturally to various medium-to-high-level postprocessing methods such as texture segmentation, image decomposition, and feature tracking. An image sensor architecture based on the LOC has been elaborated, that combines high dynamic range (HDR image aquisition, feature computation, and inherent pixel-level ADC in the pixel cells. The mixed-signal design allows for simple readout as digital memory.

  9. Texture memory and strain-texture mapping in a NiTi shape memory alloy

    International Nuclear Information System (INIS)

    Ye, B.; Majumdar, B. S.; Dutta, I.

    2007-01-01

    The authors report on the near-reversible strain hysteresis during thermal cycling of a polycrystalline NiTi shape memory alloy at a constant stress that is below the yield strength of the martensite. In situ neutron diffraction experiments are used to demonstrate that the strain hysteresis occurs due to a texture memory effect, where the martensite develops a texture when it is cooled under load from the austenite phase and is thereafter ''remembered.'' Further, the authors quantitatively relate the texture to the strain by developing a calculated strain-texture map or pole figure for the martensite phase, and indicate its applicability in other martensitic transformations

  10. Head Tracking via Robust Registration in Texture Map Images

    National Research Council Canada - National Science Library

    LaCascia, Marco

    1998-01-01

    .... The resulting dynamic texture map provides a stabilized view of the face that can be used as input to many existing 2D techniques for face recognition, facial expressions analysis, lip reading, and eye tracking...

  11. Texture Mapped Paper Pop-Ups

    OpenAIRE

    Darmadji, Armandarius; --, Liliana

    2013-01-01

    Origamic architecture (OA) merupakan papercraft yang dapat mereplika struktur arsitektural, pola geometri, dan objek tiga dimensi (3D) lainnya dalam bentuk pop-up hanya dengan melipat dan menggunting satu buah kertas. Rancangan image 2-dimensi yang dapat direalisasikan menjadi OA disebut OA plan. Pemberian texture pada OA plan dapat digunakan untuk menampilkan detail visual pada OA yang dihasilkan. Akan tetapi, desain OA plan cenderung memiliki bentuk geometri yang berbeda dengan objek asliny...

  12. AUTOMATIC TEXTURE MAPPING OF ARCHITECTURAL AND ARCHAEOLOGICAL 3D MODELS

    Directory of Open Access Journals (Sweden)

    T. P. Kersten

    2012-07-01

    Full Text Available Today, detailed, complete and exact 3D models with photo-realistic textures are increasingly demanded for numerous applications in architecture and archaeology. Manual texture mapping of 3D models by digital photographs with software packages, such as Maxon Cinema 4D, Autodesk 3Ds Max or Maya, still requires a complex and time-consuming workflow. So, procedures for automatic texture mapping of 3D models are in demand. In this paper two automatic procedures are presented. The first procedure generates 3D surface models with textures by web services, while the second procedure textures already existing 3D models with the software tmapper. The program tmapper is based on the Multi Layer 3D image (ML3DImage algorithm and developed in the programming language C++. The studies showing that the visibility analysis using the ML3DImage algorithm is not sufficient to obtain acceptable results of automatic texture mapping. To overcome the visibility problem the Point Cloud Painter algorithm in combination with the Z-buffer-procedure will be applied in the future.

  13. Automatic Texture Mapping of Architectural and Archaeological 3d Models

    Science.gov (United States)

    Kersten, T. P.; Stallmann, D.

    2012-07-01

    Today, detailed, complete and exact 3D models with photo-realistic textures are increasingly demanded for numerous applications in architecture and archaeology. Manual texture mapping of 3D models by digital photographs with software packages, such as Maxon Cinema 4D, Autodesk 3Ds Max or Maya, still requires a complex and time-consuming workflow. So, procedures for automatic texture mapping of 3D models are in demand. In this paper two automatic procedures are presented. The first procedure generates 3D surface models with textures by web services, while the second procedure textures already existing 3D models with the software tmapper. The program tmapper is based on the Multi Layer 3D image (ML3DImage) algorithm and developed in the programming language C++. The studies showing that the visibility analysis using the ML3DImage algorithm is not sufficient to obtain acceptable results of automatic texture mapping. To overcome the visibility problem the Point Cloud Painter algorithm in combination with the Z-buffer-procedure will be applied in the future.

  14. Mapping the Soil Texture in the Heihe River Basin Based on Fuzzy Logic and Data Fusion

    Directory of Open Access Journals (Sweden)

    Ling Lu

    2017-07-01

    Full Text Available Mapping soil texture in a river basin is critically important for eco-hydrological studies and water resource management at the watershed scale. However, due to the scarcity of in situ observation of soil texture, it is very difficult to map the soil texture in high resolution using traditional methods. Here, we used an integrated method based on fuzzy logic theory and data fusion to map the soil texture in the Heihe River basin in an arid region of Northwest China, by combining in situ soil texture measurement data, environmental factors, a previous soil texture map, and other thematic maps. Considering the different landscape characteristics over the whole Heihe River basin, different mapping schemes have been used to extract the soil texture in the upstream, middle, and downstream areas of the Heihe River basin, respectively. The validation results indicate that the soil texture map achieved an accuracy of 69% for test data from the midstream area of the Heihe River basin, which represents a much higher accuracy than that of another existing soil map in the Heihe River basin. In addition, compared with the time-consuming and expensive traditional soil mapping method, this new method could ensure greater efficiency and a better representation of the explicitly spatial distribution of soil texture and can, therefore, satisfy the requirements of regional modeling.

  15. Pure Surface Texture Mapping Technology and it's Application for Mirror Image

    Directory of Open Access Journals (Sweden)

    Wei Feng Wang

    2013-02-01

    Full Text Available Based on the study of pure surface texture mapping technology, pure texture surface rendering method is proposed. The method is combined pure surface texture rendering and view mirror, real-time rendering has an index of refraction, reflection, and the flow of water ripple effect. Through the experimental verification of the validity of the algorithm.

  16. UAV Remote Sensing for Urban Vegetation Mapping Using Random Forest and Texture Analysis

    Directory of Open Access Journals (Sweden)

    Quanlong Feng

    2015-01-01

    Full Text Available Unmanned aerial vehicle (UAV remote sensing has great potential for vegetation mapping in complex urban landscapes due to the ultra-high resolution imagery acquired at low altitudes. Because of payload capacity restrictions, off-the-shelf digital cameras are widely used on medium and small sized UAVs. The limitation of low spectral resolution in digital cameras for vegetation mapping can be reduced by incorporating texture features and robust classifiers. Random Forest has been widely used in satellite remote sensing applications, but its usage in UAV image classification has not been well documented. The objectives of this paper were to propose a hybrid method using Random Forest and texture analysis to accurately differentiate land covers of urban vegetated areas, and analyze how classification accuracy changes with texture window size. Six least correlated second-order texture measures were calculated at nine different window sizes and added to original Red-Green-Blue (RGB images as ancillary data. A Random Forest classifier consisting of 200 decision trees was used for classification in the spectral-textural feature space. Results indicated the following: (1 Random Forest outperformed traditional Maximum Likelihood classifier and showed similar performance to object-based image analysis in urban vegetation classification; (2 the inclusion of texture features improved classification accuracy significantly; (3 classification accuracy followed an inverted U relationship with texture window size. The results demonstrate that UAV provides an efficient and ideal platform for urban vegetation mapping. The hybrid method proposed in this paper shows good performance in differentiating urban vegetation mapping. The drawbacks of off-the-shelf digital cameras can be reduced by adopting Random Forest and texture analysis at the same time.

  17. A recognition method research based on the heart sound texture map

    Directory of Open Access Journals (Sweden)

    Huizhong Cheng

    2016-06-01

    Full Text Available In order to improve the Heart Sound recognition rate and reduce the recognition time, in this paper, we introduces a new method for Heart Sound pattern recognition by using Heart Sound Texture Map. Based on the Heart Sound model, we give the Heart Sound time-frequency diagram and the Heart Sound Texture Map definition, we study the structure of the Heart Sound Window Function principle and realization method, and then discusses how to use the Heart Sound Window Function and the Short-time Fourier Transform to obtain two-dimensional Heart Sound time-frequency diagram, propose corner correlation recognition algorithm based on the Heart Sound Texture Map according to the characteristics of Heart Sound. The simulation results show that the Heart Sound Window Function compared with the traditional window function makes the first (S1 and the second (S2 Heart Sound texture clearer. And the corner correlation recognition algorithm based on the Heart Sound Texture Map can significantly improve the recognition rate and reduce the expense, which is an effective Heart Sound recognition method.

  18. Land use/land cover mapping using multi-scale texture processing of high resolution data

    Science.gov (United States)

    Wong, S. N.; Sarker, M. L. R.

    2014-02-01

    Land use/land cover (LULC) maps are useful for many purposes, and for a long time remote sensing techniques have been used for LULC mapping using different types of data and image processing techniques. In this research, high resolution satellite data from IKONOS was used to perform land use/land cover mapping in Johor Bahru city and adjacent areas (Malaysia). Spatial image processing was carried out using the six texture algorithms (mean, variance, contrast, homogeneity, entropy, and GLDV angular second moment) with five difference window sizes (from 3×3 to 11×11). Three different classifiers i.e. Maximum Likelihood Classifier (MLC), Artificial Neural Network (ANN) and Supported Vector Machine (SVM) were used to classify the texture parameters of different spectral bands individually and all bands together using the same training and validation samples. Results indicated that texture parameters of all bands together generally showed a better performance (overall accuracy = 90.10%) for land LULC mapping, however, single spectral band could only achieve an overall accuracy of 72.67%. This research also found an improvement of the overall accuracy (OA) using single-texture multi-scales approach (OA = 89.10%) and single-scale multi-textures approach (OA = 90.10%) compared with all original bands (OA = 84.02%) because of the complementary information from different bands and different texture algorithms. On the other hand, all of the three different classifiers have showed high accuracy when using different texture approaches, but SVM generally showed higher accuracy (90.10%) compared to MLC (89.10%) and ANN (89.67%) especially for the complex classes such as urban and road.

  19. Land use/land cover mapping using multi-scale texture processing of high resolution data

    International Nuclear Information System (INIS)

    Wong, S N; Sarker, M L R

    2014-01-01

    Land use/land cover (LULC) maps are useful for many purposes, and for a long time remote sensing techniques have been used for LULC mapping using different types of data and image processing techniques. In this research, high resolution satellite data from IKONOS was used to perform land use/land cover mapping in Johor Bahru city and adjacent areas (Malaysia). Spatial image processing was carried out using the six texture algorithms (mean, variance, contrast, homogeneity, entropy, and GLDV angular second moment) with five difference window sizes (from 3×3 to 11×11). Three different classifiers i.e. Maximum Likelihood Classifier (MLC), Artificial Neural Network (ANN) and Supported Vector Machine (SVM) were used to classify the texture parameters of different spectral bands individually and all bands together using the same training and validation samples. Results indicated that texture parameters of all bands together generally showed a better performance (overall accuracy = 90.10%) for land LULC mapping, however, single spectral band could only achieve an overall accuracy of 72.67%. This research also found an improvement of the overall accuracy (OA) using single-texture multi-scales approach (OA = 89.10%) and single-scale multi-textures approach (OA = 90.10%) compared with all original bands (OA = 84.02%) because of the complementary information from different bands and different texture algorithms. On the other hand, all of the three different classifiers have showed high accuracy when using different texture approaches, but SVM generally showed higher accuracy (90.10%) compared to MLC (89.10%) and ANN (89.67%) especially for the complex classes such as urban and road

  20. Introducing students to digital geological mapping: A workflow based on cheap hardware and free software

    Science.gov (United States)

    Vrabec, Marko; Dolžan, Erazem

    2016-04-01

    The undergraduate field course in Geological Mapping at the University of Ljubljana involves 20-40 students per year, which precludes the use of specialized rugged digital field equipment as the costs would be way beyond the capabilities of the Department. A different mapping area is selected each year with the aim to provide typical conditions that a professional geologist might encounter when doing fieldwork in Slovenia, which includes rugged relief, dense tree cover, and moderately-well- to poorly-exposed bedrock due to vegetation and urbanization. It is therefore mandatory that the digital tools and workflows are combined with classical methods of fieldwork, since, for example, full-time precise GNSS positioning is not viable under such circumstances. Additionally, due to the prevailing combination of complex geological structure with generally poor exposure, students cannot be expected to produce line (vector) maps of geological contacts on the go, so there is no need for such functionality in hardware and software that we use in the field. Our workflow therefore still relies on paper base maps, but is strongly complemented with digital tools to provide robust positioning, track recording, and acquisition of various point-based data. Primary field hardware are students' Android-based smartphones and optionally tablets. For our purposes, the built-in GNSS chips provide adequate positioning precision most of the time, particularly if they are GLONASS-capable. We use Oruxmaps, a powerful free offline map viewer for the Android platform, which facilitates the use of custom-made geopositioned maps. For digital base maps, which we prepare in free Windows QGIS software, we use scanned topographic maps provided by the National Geodetic Authority, but also other maps such as aerial imagery, processed Digital Elevation Models, scans of existing geological maps, etc. Point data, like important outcrop locations or structural measurements, are entered into Oruxmaps as

  1. Comprehensive QTL mapping survey dissects the complex fruit texture physiology in apple (Malus x domestica Borkh.).

    Science.gov (United States)

    Longhi, Sara; Moretto, Marco; Viola, Roberto; Velasco, Riccardo; Costa, Fabrizio

    2012-02-01

    Fruit ripening is a complex physiological process in plants whereby cell wall programmed changes occur mainly to promote seed dispersal. Cell wall modification also directly regulates the textural properties, a fundamental aspect of fruit quality. In this study, two full-sib populations of apple, with 'Fuji' as the common maternal parent, crossed with 'Delearly' and 'Pink Lady', were used to understand the control of fruit texture by QTL mapping and in silico gene mining. Texture was dissected with a novel high resolution phenomics strategy, simultaneously profiling both mechanical and acoustic fruit texture components. In 'Fuji × Delearly' nine linkage groups were associated with QTLs accounting from 15.6% to 49% of the total variance, and a highly significant QTL cluster for both textural components was mapped on chromosome 10 and co-located with Md-PG1, a polygalacturonase gene that, in apple, is known to be involved in cell wall metabolism processes. In addition, other candidate genes related to Md-NOR and Md-RIN transcription factors, Md-Pel (pectate lyase), and Md-ACS1 were mapped within statistical intervals. In 'Fuji × Pink Lady', a smaller set of linkage groups associated with the QTLs identified for fruit texture (15.9-34.6% variance) was observed. The analysis of the phenotypic variance over a two-dimensional PCA plot highlighted a transgressive segregation for this progeny, revealing two QTL sets distinctively related to both mechanical and acoustic texture components. The mining of the apple genome allowed the discovery of the gene inventory underlying each QTL, and functional profile assessment unravelled specific gene expression patterns of these candidate genes.

  2. Reciprocal-space mapping for simultaneous determination of texture and stress in thin films

    Czech Academy of Sciences Publication Activity Database

    Šimek, Daniel; Kužel, R.; Rafaja, D.

    2006-01-01

    Roč. 39, č. 4 (2006), s. 487-501 ISSN 0021-8898 Institutional support: RVO:68378271 Keywords : texture * stress * X-ray diffraction * reciprocal space mapping Subject RIV: BM - Solid Matter Physics ; Magnetism Impact factor: 2.495, year: 2006

  3. Texture evolution maps for upset deformation of body-centered cubic metals

    International Nuclear Information System (INIS)

    Lee, Myoung-Gyu; Wang, Jue; Anderson, Peter M.

    2007-01-01

    Texture evolution maps are used as a tool to visualize texture development during upset deformation in body-centered cubic metals. These maps reveal initial grain orientations that tend toward normal direction (ND)|| versus ND|| . To produce these maps, a finite element analysis (FEA) with a rate-dependent crystal plasticity constitutive relation for tantalum is used. A reference case having zero workpiece/die friction shows that ∼64% of randomly oriented grains rotate toward ND|| and ∼36% rotate toward ND|| . The maps show well-established trends that increasing strain rate sensitivity and decreasing latent-to-self hardening ratio reduce both and percentages, leading to more diffuse textures. Reducing operative slip systems from both {1 1 0}/ and {1 1 2}/ to just {1 1 0}/ has a mixed effect: it increases the percentage but decreases the percentage. Reducing the number of slip systems and increasing the number of FEA integration points per grain strengthen - texture bands that are observed experimentally

  4. Probability mapping of scarred myocardium using texture and intensity features in CMR images

    Science.gov (United States)

    2013-01-01

    Background The myocardium exhibits heterogeneous nature due to scarring after Myocardial Infarction (MI). In Cardiac Magnetic Resonance (CMR) imaging, Late Gadolinium (LG) contrast agent enhances the intensity of scarred area in the myocardium. Methods In this paper, we propose a probability mapping technique using Texture and Intensity features to describe heterogeneous nature of the scarred myocardium in Cardiac Magnetic Resonance (CMR) images after Myocardial Infarction (MI). Scarred tissue and non-scarred tissue are represented with high and low probabilities, respectively. Intermediate values possibly indicate areas where the scarred and healthy tissues are interwoven. The probability map of scarred myocardium is calculated by using a probability function based on Bayes rule. Any set of features can be used in the probability function. Results In the present study, we demonstrate the use of two different types of features. One is based on the mean intensity of pixel and the other on underlying texture information of the scarred and non-scarred myocardium. Examples of probability maps computed using the mean intensity of pixel and the underlying texture information are presented. We hypothesize that the probability mapping of myocardium offers alternate visualization, possibly showing the details with physiological significance difficult to detect visually in the original CMR image. Conclusion The probability mapping obtained from the two features provides a way to define different cardiac segments which offer a way to identify areas in the myocardium of diagnostic importance (like core and border areas in scarred myocardium). PMID:24053280

  5. High-Resolution 3-D Mapping of Soil Texture in Denmark

    DEFF Research Database (Denmark)

    Adhikari, Kabindra; Bou Kheir, Rania; Greve, Mette Balslev

    2013-01-01

    Soil texture which is spatially variable in nature, is an important soil physical property that governs most physical, chemical, biological, and hydrological processes in soils. Detailed information on soil texture variability both in vertical and lateral dimensions is crucial for proper crop...... and land management and environmental studies, especially in Denmark where mechanized agriculture covers two thirds of the land area. We modeled the continuous depth function of texture distribution from 1958 Danish soil profiles (up to a 2-m depth) using equal-area quadratic splines and predicted clay......, silt, fine sand, and coarse sand content at six standard soil depths of GlobalSoilMap project (0–5, 5–15, 15–30, 30–60, 60–100, and 100–200 cm) via regression rules using the Cubist data mining tool. Seventeen environmental variables were used as predictors and their strength of prediction was also...

  6. Exploiting High Resolution Multi-Seasonal Textural Measures and Spectral Information for Reedbed Mapping

    Directory of Open Access Journals (Sweden)

    Alex Okiemute Onojeghuo

    2016-02-01

    Full Text Available Reedbeds across the UK are amongst the most important habitats for rare and endangered birds, wildlife and organisms. However, over the past century, this valued wetland habitat has experienced a drastic reduction in quality and spatial coverage due to pressures from human related activities. To this end, conservation organisations across the UK have been charged with the task of conserving and expanding this threatened habitat. With this backdrop, the study aimed to develop a methodology for accurate reedbed mapping through the combined use of multi-seasonal texture measures and spectral information contained in high resolution QuickBird satellite imagery. The key objectives were to determine the most effective single-date (autumn or summer and multi-seasonal QuickBird imagery suitable for reedbed mapping over the study area; to evaluate the effectiveness of combining multi-seasonal texture measures and spectral information for reedbed mapping using a variety of combinations; and to evaluate the most suitable classification technique for reedbed mapping from three selected classification techniques, namely maximum likelihood classifier, spectral angular mapper and artificial neural network. Using two selected grey-level co-occurrence textural measures (entropy and angular second moment, a series of experiments were conducted using varied combinations of single-date and multi-seasonal QuickBird imagery. Overall, the results indicate the multi-seasonal pansharpened multispectral bands (eight layers combined with all eight grey level co-occurrence matrix texture measures (entropy and angular second moment computed using windows 3 × 3 and 7 × 7 produced the optimal reedbed (76.5% and overall classification (78.1% accuracies using the maximum likelihood classifier technique. Using the optimal 16 layer multi-seasonal pansharpened multispectral and texture combined image dataset, a total reedbed area of 9.8 hectares was successfully mapped over the

  7. Temporal high-pass non-uniformity correction algorithm based on grayscale mapping and hardware implementation

    Science.gov (United States)

    Jin, Minglei; Jin, Weiqi; Li, Yiyang; Li, Shuo

    2015-08-01

    In this paper, we propose a novel scene-based non-uniformity correction algorithm for infrared image processing-temporal high-pass non-uniformity correction algorithm based on grayscale mapping (THP and GM). The main sources of non-uniformity are: (1) detector fabrication inaccuracies; (2) non-linearity and variations in the read-out electronics and (3) optical path effects. The non-uniformity will be reduced by non-uniformity correction (NUC) algorithms. The NUC algorithms are often divided into calibration-based non-uniformity correction (CBNUC) algorithms and scene-based non-uniformity correction (SBNUC) algorithms. As non-uniformity drifts temporally, CBNUC algorithms must be repeated by inserting a uniform radiation source which SBNUC algorithms do not need into the view, so the SBNUC algorithm becomes an essential part of infrared imaging system. The SBNUC algorithms' poor robustness often leads two defects: artifacts and over-correction, meanwhile due to complicated calculation process and large storage consumption, hardware implementation of the SBNUC algorithms is difficult, especially in Field Programmable Gate Array (FPGA) platform. The THP and GM algorithm proposed in this paper can eliminate the non-uniformity without causing defects. The hardware implementation of the algorithm only based on FPGA has two advantages: (1) low resources consumption, and (2) small hardware delay: less than 20 lines, it can be transplanted to a variety of infrared detectors equipped with FPGA image processing module, it can reduce the stripe non-uniformity and the ripple non-uniformity.

  8. Texture analysis for mapping Tamarix parviflora using aerial photographs along the Cache Creek, California.

    Science.gov (United States)

    Ge, Shaokui; Carruthers, Raymond; Gong, Peng; Herrera, Angelica

    2006-03-01

    Natural color photographs were used to detect the coverage of saltcedar, Tamarix parviflora, along a 40 km portion of Cache Creek near Woodland, California. Historical aerial photographs from 2001 were retrospectively evaluated and compared with actual ground-based information to assess accuracy of the assessment process. The color aerial photos were sequentially digitized, georeferenced, classified using color and texture methods, and mosaiced into maps for field use. Eight types of ground cover (Tamarix, agricultural crops, roads, rocks, water bodies, evergreen trees, non-evergreen trees and shrubs (excluding Tamarix)) were selected from the digitized photos for separability analysis and supervised classification. Due to color similarities among the eight cover types, the average separability, based originally only on color, was very low. The separability was improved significantly through the inclusion of texture analysis. Six types of texture measures with various window sizes were evaluated. The best texture was used as an additional feature along with the color, for identifying Tamarix. A total of 29 color photographs were processed to detect Tamarix infestations using a combination of the original digital images and optimal texture features. It was found that the saltcedar covered a total of 3.96 km(2) (396 hectares) within the study area. For the accuracy assessment, 95 classified samples from the resulting map were checked in the field with a global position system (GPS) unit to verify Tamarix presence. The producer's accuracy was 77.89%. In addition, 157 independently located ground sites containing saltcedar were compared with the classified maps, producing a user's accuracy of 71.33%.

  9. Large Scale Textured Mesh Reconstruction from Mobile Mapping Images and LIDAR Scans

    Science.gov (United States)

    Boussaha, M.; Vallet, B.; Rives, P.

    2018-05-01

    The representation of 3D geometric and photometric information of the real world is one of the most challenging and extensively studied research topics in the photogrammetry and robotics communities. In this paper, we present a fully automatic framework for 3D high quality large scale urban texture mapping using oriented images and LiDAR scans acquired by a terrestrial Mobile Mapping System (MMS). First, the acquired points and images are sliced into temporal chunks ensuring a reasonable size and time consistency between geometry (points) and photometry (images). Then, a simple, fast and scalable 3D surface reconstruction relying on the sensor space topology is performed on each chunk after an isotropic sampling of the point cloud obtained from the raw LiDAR scans. Finally, the algorithm proposed in (Waechter et al., 2014) is adapted to texture the reconstructed surface with the images acquired simultaneously, ensuring a high quality texture with no seams and global color adjustment. We evaluate our full pipeline on a dataset of 17 km of acquisition in Rouen, France resulting in nearly 2 billion points and 40000 full HD images. We are able to reconstruct and texture the whole acquisition in less than 30 computing hours, the entire process being highly parallel as each chunk can be processed independently in a separate thread or computer.

  10. LARGE SCALE TEXTURED MESH RECONSTRUCTION FROM MOBILE MAPPING IMAGES AND LIDAR SCANS

    Directory of Open Access Journals (Sweden)

    M. Boussaha

    2018-05-01

    Full Text Available The representation of 3D geometric and photometric information of the real world is one of the most challenging and extensively studied research topics in the photogrammetry and robotics communities. In this paper, we present a fully automatic framework for 3D high quality large scale urban texture mapping using oriented images and LiDAR scans acquired by a terrestrial Mobile Mapping System (MMS. First, the acquired points and images are sliced into temporal chunks ensuring a reasonable size and time consistency between geometry (points and photometry (images. Then, a simple, fast and scalable 3D surface reconstruction relying on the sensor space topology is performed on each chunk after an isotropic sampling of the point cloud obtained from the raw LiDAR scans. Finally, the algorithm proposed in (Waechter et al., 2014 is adapted to texture the reconstructed surface with the images acquired simultaneously, ensuring a high quality texture with no seams and global color adjustment. We evaluate our full pipeline on a dataset of 17 km of acquisition in Rouen, France resulting in nearly 2 billion points and 40000 full HD images. We are able to reconstruct and texture the whole acquisition in less than 30 computing hours, the entire process being highly parallel as each chunk can be processed independently in a separate thread or computer.

  11. Hardware Implementation of a Modified Delay-Coordinate Mapping-Based QRS Complex Detection Algorithm

    Directory of Open Access Journals (Sweden)

    Andrej Zemva

    2007-01-01

    Full Text Available We present a modified delay-coordinate mapping-based QRS complex detection algorithm, suitable for hardware implementation. In the original algorithm, the phase-space portrait of an electrocardiogram signal is reconstructed in a two-dimensional plane using the method of delays. Geometrical properties of the obtained phase-space portrait are exploited for QRS complex detection. In our solution, a bandpass filter is used for ECG signal prefiltering and an improved method for detection threshold-level calculation is utilized. We developed the algorithm on the MIT-BIH Arrhythmia Database (sensitivity of 99.82% and positive predictivity of 99.82% and tested it on the long-term ST database (sensitivity of 99.72% and positive predictivity of 99.37%. Our algorithm outperforms several well-known QRS complex detection algorithms, including the original algorithm.

  12. Ensemble based system for whole-slide prostate cancer probability mapping using color texture features.

    LENUS (Irish Health Repository)

    DiFranco, Matthew D

    2011-01-01

    We present a tile-based approach for producing clinically relevant probability maps of prostatic carcinoma in histological sections from radical prostatectomy. Our methodology incorporates ensemble learning for feature selection and classification on expert-annotated images. Random forest feature selection performed over varying training sets provides a subset of generalized CIEL*a*b* co-occurrence texture features, while sample selection strategies with minimal constraints reduce training data requirements to achieve reliable results. Ensembles of classifiers are built using expert-annotated tiles from training images, and scores for the probability of cancer presence are calculated from the responses of each classifier in the ensemble. Spatial filtering of tile-based texture features prior to classification results in increased heat-map coherence as well as AUC values of 95% using ensembles of either random forests or support vector machines. Our approach is designed for adaptation to different imaging modalities, image features, and histological decision domains.

  13. Breast-Lesion Characterization using Textural Features of Quantitative Ultrasound Parametric Maps.

    Science.gov (United States)

    Sadeghi-Naini, Ali; Suraweera, Harini; Tran, William Tyler; Hadizad, Farnoosh; Bruni, Giancarlo; Rastegar, Rashin Fallah; Curpen, Belinda; Czarnota, Gregory J

    2017-10-20

    This study evaluated, for the first time, the efficacy of quantitative ultrasound (QUS) spectral parametric maps in conjunction with texture-analysis techniques to differentiate non-invasively benign versus malignant breast lesions. Ultrasound B-mode images and radiofrequency data were acquired from 78 patients with suspicious breast lesions. QUS spectral-analysis techniques were performed on radiofrequency data to generate parametric maps of mid-band fit, spectral slope, spectral intercept, spacing among scatterers, average scatterer diameter, and average acoustic concentration. Texture-analysis techniques were applied to determine imaging biomarkers consisting of mean, contrast, correlation, energy and homogeneity features of parametric maps. These biomarkers were utilized to classify benign versus malignant lesions with leave-one-patient-out cross-validation. Results were compared to histopathology findings from biopsy specimens and radiology reports on MR images to evaluate the accuracy of technique. Among the biomarkers investigated, one mean-value parameter and 14 textural features demonstrated statistically significant differences (p feature selection method could classify the legions with a sensitivity of 96%, a specificity of 84%, and an AUC of 0.97. Findings from this study pave the way towards adapting novel QUS-based frameworks for breast cancer screening and rapid diagnosis in clinic.

  14. INLINING 3D RECONSTRUCTION, MULTI-SOURCE TEXTURE MAPPING AND SEMANTIC ANALYSIS USING OBLIQUE AERIAL IMAGERY

    Directory of Open Access Journals (Sweden)

    D. Frommholz

    2016-06-01

    Full Text Available This paper proposes an in-line method for the simplified reconstruction of city buildings from nadir and oblique aerial images that at the same time are being used for multi-source texture mapping with minimal resampling. Further, the resulting unrectified texture atlases are analyzed for fac¸ade elements like windows to be reintegrated into the original 3D models. Tests on real-world data of Heligoland/ Germany comprising more than 800 buildings exposed a median positional deviation of 0.31 m at the fac¸ades compared to the cadastral map, a correctness of 67% for the detected windows and good visual quality when being rendered with GPU-based perspective correction. As part of the process building reconstruction takes the oriented input images and transforms them into dense point clouds by semi-global matching (SGM. The point sets undergo local RANSAC-based regression and topology analysis to detect adjacent planar surfaces and determine their semantics. Based on this information the roof, wall and ground surfaces found get intersected and limited in their extension to form a closed 3D building hull. For texture mapping the hull polygons are projected into each possible input bitmap to find suitable color sources regarding the coverage and resolution. Occlusions are detected by ray-casting a full-scale digital surface model (DSM of the scene and stored in pixel-precise visibility maps. These maps are used to derive overlap statistics and radiometric adjustment coefficients to be applied when the visible image parts for each building polygon are being copied into a compact texture atlas without resampling whenever possible. The atlas bitmap is passed to a commercial object-based image analysis (OBIA tool running a custom rule set to identify windows on the contained fac¸ade patches. Following multi-resolution segmentation and classification based on brightness and contrast differences potential window objects are evaluated against geometric

  15. SEMI-AUTOMATIC BUILDING MODELS AND FAÇADE TEXTURE MAPPING FROM MOBILE PHONE IMAGES

    Directory of Open Access Journals (Sweden)

    J. Jeong

    2016-06-01

    Full Text Available Research on 3D urban modelling has been actively carried out for a long time. Recently the need of 3D urban modelling research is increased rapidly due to improved geo-web services and popularized smart devices. Nowadays 3D urban models provided by, for example, Google Earth use aerial photos for 3D urban modelling but there are some limitations: immediate update for the change of building models is difficult, many buildings are without 3D model and texture, and large resources for maintaining and updating are inevitable. To resolve the limitations mentioned above, we propose a method for semi-automatic building modelling and façade texture mapping from mobile phone images and analyze the result of modelling with actual measurements. Our method consists of camera geometry estimation step, image matching step, and façade mapping step. Models generated from this method were compared with actual measurement value of real buildings. Ratios of edge length of models and measurements were compared. Result showed 5.8% average error of length ratio. Through this method, we could generate a simple building model with fine façade textures without expensive dedicated tools and dataset.

  16. Bas-relief map using texture analysis with application to live enhancement of ultrasound images.

    Science.gov (United States)

    Du, Huarui; Ma, Rui; Wang, Xiaoying; Zhang, Jue; Fang, Jing

    2015-05-01

    For ultrasound imaging, speckle is one of the most important factors in the degradation of contrast resolution because it masks meaningful texture and has the potential to interfere with diagnosis. It is expected that researchers would explore appropriate ways to reduce the speckle noise, to find the edges of structures and enhance weak borders between different organs in ultrasound imaging. Inspired by the principle of differential interference contrast microscopy, a "bas-relief map" is proposed that depicts the texture structure of ultrasound images. Based on a bas-relief map, an adaptive bas-relief filter was developed for ultrafast despeckling. Subsequently, an edge map was introduced to enhance the edges of images in real time. The holistic bas-relief map approach has been used experimentally with synthetic phantoms and digital ultrasound B-scan images of liver, kidney and gallbladder. Based on the visual inspection and the performance metrics of the despeckled images, it was found that the bas-relief map approach is capable of effectively reducing the speckle while significantly enhancing contrast and tissue boundaries for ultrasonic images, and its speckle reduction ability is comparable to that of Kuan, Lee and Frost filters. Meanwhile, the proposed technique could preserve more intra-region details compared with the popular speckle reducing anisotropic diffusion technique and more effectively enhance edges. In addition, the adaptive bas-relief filter was much less time consuming than the Kuan, Lee and Frost filter and speckle reducing anisotropic diffusion techniques. The bas-relief map strategy is effective for speckle reduction and live enhancement of ultrasound images, and can provide a valuable tool for clinical diagnosis. Copyright © 2015 World Federation for Ultrasound in Medicine & Biology. Published by Elsevier Inc. All rights reserved.

  17. Multi-phase EBSD mapping and local texture analysis in NdFeB sintered magnets

    Energy Technology Data Exchange (ETDEWEB)

    Woodcock, T.G., E-mail: t.woodcock@ifw-dresden.de [IFW Dresden, Institute for Metallic Materials, PO Box 270116, 01171 Dresden (Germany); Gutfleisch, O. [IFW Dresden, Institute for Metallic Materials, PO Box 270116, 01171 Dresden (Germany)

    2011-02-15

    A combination of electron backscatter diffraction and energy-dispersive X-ray spectroscopy has been used to identify the crystal structure and composition of all the phases present in commercially available NdFeB sintered magnets and to map their spatial distribution. The Nd{sub 2}Fe{sub 14}B and NdO grains were shown to have low defect densities. The fcc Nd-rich and Nd{sub 2}O{sub 3} grains had intra-grain misorientation angles of up to 14{sup o}, which was shown to be due to defects. Large numbers ({approx}100) of data points for each phase were used to study texture in the NdO, Nd{sub 2}O{sub 3} and Nd{sub 2}Fe{sub 14}B phases. The Nd{sub 2}Fe{sub 14}B grains exhibited a <0 0 1> fibre texture. The Nd oxide phases showed no strong texture, which implied that no strongly preferred orientation relationships between those phases and Nd{sub 2}Fe{sub 14}B exist. The result was shown to be valid for optimally annealed samples exhibiting high coercivity and as-sintered samples exhibiting low coercivity.

  18. AUTOMATIC TEXTURE MAPPING WITH AN OMNIDIRECTIONAL CAMERA MOUNTED ON A VEHICLE TOWARDS LARGE SCALE 3D CITY MODELS

    Directory of Open Access Journals (Sweden)

    F. Deng

    2012-07-01

    Full Text Available Today high resolution panoramic images with competitive quality have been widely used for rendering in some commercial systems. However the potential applications such as mapping, augmented reality and modelling which need accurate orientation information are still poorly studied. Urban models can be quickly obtained from aerial images or LIDAR, however with limited quality or efficiency due to low resolution textures and manual texture mapping work flow. We combine an Extended Kalman Filter (EKF with the traditional Structure from Motion (SFM method without any prior information based on a general camera model which can handle various kinds of omnidirectional and other kind of single perspective image sequences even with unconnected or weakly connected frames. The orientation results is then applied to mapping the textures from panoramas to the existing building models obtained from aerial photogrammetry. It turns out to largely improve the quality of the models and the efficiency of the modelling procedure.

  19. Aboveground biomass mapping of African forest mosaics using canopy texture analysis: toward a regional approach.

    Science.gov (United States)

    Bastin, Jean-François; Barbier, Nicolas; Couteron, Pierre; Adams, Benoît; Shapiro, Aurélie; Bogaert, Jan; De Cannière, Charles

    In the context of the reduction of greenhouse gas emissions caused by deforestation and forest degradation (the REDD+ program), optical very high resolution (VHR) satellite images provide an opportunity to characterize forest canopy structure and to quantify aboveground biomass (AGB) at less expense than methods based on airborne remote sensing data. Among the methods for processing these VHR images, Fourier textural ordination (FOTO) presents a good method to detect forest canopy structural heterogeneity and therefore to predict AGB variations. Notably, the method does not saturate at intermediate AGB values as do pixelwise processing of available space borne optical and radar signals. However, a regional-scale application requires overcoming two difficulties: (1) instrumental effects due to variations in sun–scene–sensor geometry or sensor-specific responses that preclude the use of wide arrays of images acquired under heterogeneous conditions and (2) forest structural diversity including monodominant or open canopy forests, which are of particular importance in Central Africa. In this study, we demonstrate the feasibility of a rigorous regional study of canopy texture by harmonizing FOTO indices of images acquired from two different sensors (Geoeye-1 and QuickBird-2) and different sun–scene–sensor geometries and by calibrating a piecewise biomass inversion model using 26 inventory plots (1 ha) sampled across very heterogeneous forest types. A good agreement was found between observed and predicted AGB (residual standard error [RSE] = 15%; R2 = 0.85; P biomass map (100-m pixels) was produced for a 400-km2 area, and predictions obtained from both imagery sources were consistent with each other (r = 0.86; slope = 1.03; intercept = 12.01 Mg/ha). These results highlight the horizontal structure of forest canopy as a powerful descriptor of the entire forest stand structure and heterogeneity. In particular, we show that quantitative metrics resulting from such

  20. Texture coarseness responsive neurons and their mapping in layer 2–3 of the rat barrel cortex in vivo

    Science.gov (United States)

    Garion, Liora; Dubin, Uri; Rubin, Yoav; Khateb, Mohamed; Schiller, Yitzhak; Azouz, Rony; Schiller, Jackie

    2014-01-01

    Texture discrimination is a fundamental function of somatosensory systems, yet the manner by which texture is coded and spatially represented in the barrel cortex are largely unknown. Using in vivo two-photon calcium imaging in the rat barrel cortex during artificial whisking against different surface coarseness or controlled passive whisker vibrations simulating different coarseness, we show that layer 2–3 neurons within barrel boundaries differentially respond to specific texture coarsenesses, while only a minority of neurons responded monotonically with increased or decreased surface coarseness. Neurons with similar preferred texture coarseness were spatially clustered. Multi-contact single unit recordings showed a vertical columnar organization of texture coarseness preference in layer 2–3. These findings indicate that layer 2–3 neurons perform high hierarchical processing of tactile information, with surface coarseness embodied by distinct neuronal subpopulations that are spatially mapped onto the barrel cortex. DOI: http://dx.doi.org/10.7554/eLife.03405.001 PMID:25233151

  1. Using texture analysis to improve per-pixel classification of very high resolution images for mapping plastic greenhouses

    Science.gov (United States)

    Agüera, Francisco; Aguilar, Fernando J.; Aguilar, Manuel A.

    The area occupied by plastic-covered greenhouses has undergone rapid growth in recent years, currently exceeding 500,000 ha worldwide. Due to the vast amount of input (water, fertilisers, fuel, etc.) required, and output of different agricultural wastes (vegetable, plastic, chemical, etc.), the environmental impact of this type of production system can be serious if not accompanied by sound and sustainable territorial planning. For this, the new generation of satellites which provide very high resolution imagery, such as QuickBird and IKONOS can be useful. In this study, one QuickBird and one IKONOS satellite image have been used to cover the same area under similar circumstances. The aim of this work was an exhaustive comparison of QuickBird vs. IKONOS images in land-cover detection. In terms of plastic greenhouse mapping, comparative tests were designed and implemented, each with separate objectives. Firstly, the Maximum Likelihood Classification (MLC) was applied using five different approaches combining R, G, B, NIR, and panchromatic bands. The combinations of the bands used, significantly influenced some of the indexes used to classify quality in this work. Furthermore, the quality classification of the QuickBird image was higher in all cases than that of the IKONOS image. Secondly, texture features derived from the panchromatic images at different window sizes and with different grey levels were added as a fifth band to the R, G, B, NIR images to carry out the MLC. The inclusion of texture information in the classification did not improve the classification quality. For classifications with texture information, the best accuracies were found in both images for mean and angular second moment texture parameters. The optimum window size in these texture parameters was 3×3 for IK images, while for QB images it depended on the quality index studied, but the optimum window size was around 15×15. With regard to the grey level, the optimum was 128. Thus, the

  2. Decision Tree and Texture Analysis for Mapping Debris-Covered Glaciers in the Kangchenjunga Area, Eastern Himalaya

    Directory of Open Access Journals (Sweden)

    Adina Racoviteanu

    2012-10-01

    Full Text Available In this study we use visible, short-wave infrared and thermal Advanced Spaceborne Thermal Emission and Reflection Radiometer (ASTER data validated with high-resolution Quickbird (QB and Worldview2 (WV2 for mapping debris cover in the eastern Himalaya using two independent approaches: (a a decision tree algorithm, and (b texture analysis. The decision tree algorithm was based on multi-spectral and topographic variables, such as band ratios, surface reflectance, kinetic temperature from ASTER bands 10 and 12, slope angle, and elevation. The decision tree algorithm resulted in 64 km2 classified as debris-covered ice, which represents 11% of the glacierized area. Overall, for ten glacier tongues in the Kangchenjunga area, there was an area difference of 16.2 km2 (25% between the ASTER and the QB areas, with mapping errors mainly due to clouds and shadows. Texture analysis techniques included co-occurrence measures, geostatistics and filtering in spatial/frequency domain. Debris cover had the highest variance of all terrain classes, highest entropy and lowest homogeneity compared to the other classes, for example a mean variance of 15.27 compared to 0 for clouds and 0.06 for clean ice. Results of the texture image for debris-covered areas were comparable with those from the decision tree algorithm, with 8% area difference between the two techniques.

  3. Design and implementation of three-dimension texture mapping algorithm for panoramic system based on smart platform

    Science.gov (United States)

    Liu, Zhi; Zhou, Baotong; Zhang, Changnian

    2017-03-01

    Vehicle-mounted panoramic system is important safety assistant equipment for driving. However, traditional systems only render fixed top-down perspective view of limited view field, which may have potential safety hazard. In this paper, a texture mapping algorithm for 3D vehicle-mounted panoramic system is introduced, and an implementation of the algorithm utilizing OpenGL ES library based on Android smart platform is presented. Initial experiment results show that the proposed algorithm can render a good 3D panorama, and has the ability to change view point freely.

  4. Phase Composition Maps integrate mineral compositions with rock textures from the micro-meter to the thin section scale

    Science.gov (United States)

    Willis, Kyle V.; Srogi, LeeAnn; Lutz, Tim; Monson, Frederick C.; Pollock, Meagen

    2017-12-01

    Textures and compositions are critical information for interpreting rock formation. Existing methods to integrate both types of information favor high-resolution images of mineral compositions over small areas or low-resolution images of larger areas for phase identification. The method in this paper produces images of individual phases in which textural and compositional details are resolved over three orders of magnitude, from tens of micrometers to tens of millimeters. To construct these images, called Phase Composition Maps (PCMs), we make use of the resolution in backscattered electron (BSE) images and calibrate the gray scale values with mineral analyses by energy-dispersive X-ray spectrometry (EDS). The resulting images show the area of a standard thin section (roughly 40 mm × 20 mm) with spatial resolution as good as 3.5 μm/pixel, or more than 81 000 pixels/mm2, comparable to the resolution of X-ray element maps produced by wavelength-dispersive spectrometry (WDS). Procedures to create PCMs for mafic igneous rocks with multivariate linear regression models for minerals with solid solution (olivine, plagioclase feldspar, and pyroxenes) are presented and are applicable to other rock types. PCMs are processed using threshold functions based on the regression models to image specific composition ranges of minerals. PCMs are constructed using widely-available instrumentation: a scanning-electron microscope (SEM) with BSE and EDS X-ray detectors and standard image processing software such as ImageJ and Adobe Photoshop. Three brief applications illustrate the use of PCMs as petrologic tools: to reveal mineral composition patterns at multiple scales; to generate crystal size distributions for intracrystalline compositional zones and compare growth over time; and to image spatial distributions of minerals at different stages of magma crystallization by integrating textures and compositions with thermodynamic modeling.

  5. Texture analysis on the fluence map to evaluate the degree of modulation for volumetric modulated arc therapy

    International Nuclear Information System (INIS)

    Park, So-Yeon; Kim, Il Han; Ye, Sung-Joon; Carlson, Joel

    2014-01-01

    Purpose: Texture analysis on fluence maps was performed to evaluate the degree of modulation for volumetric modulated arc therapy (VMAT) plans. Methods: A total of six textural features including angular second moment, inverse difference moment, contrast, variance, correlation, and entropy were calculated for fluence maps generated from 20 prostate and 20 head and neck VMAT plans. For each of the textural features, particular displacement distances (d) of 1, 5, and 10 were adopted. To investigate the deliverability of each VMAT plan, gamma passing rates of pretreatment quality assurance, and differences in modulating parameters such as multileaf collimator (MLC) positions, gantry angles, and monitor units at each control point between VMAT plans and dynamic log files registered by the Linac control system during delivery were acquired. Furthermore, differences between the original VMAT plan and the plan reconstructed from the dynamic log files were also investigated. To test the performance of the textural features as indicators for the modulation degree of VMAT plans, Spearman’s rank correlation coefficients (r s ) with the plan deliverability were calculated. For comparison purposes, conventional modulation indices for VMAT including the modulation complexity score for VMAT, leaf travel modulation complexity score, and modulation index supporting station parameter optimized radiation therapy (MI SPORT ) were calculated, and their correlations were analyzed in the same way. Results: There was no particular textural feature which always showed superior correlations with every type of plan deliverability. Considering the results comprehensively, contrast (d = 1) and variance (d = 1) generally showed considerable correlations with every type of plan deliverability. These textural features always showed higher correlations to the plan deliverability than did the conventional modulation indices, except in the case of modulating parameter differences. The r s values

  6. Texture analysis on the fluence map to evaluate the degree of modulation for volumetric modulated arc therapy

    Energy Technology Data Exchange (ETDEWEB)

    Park, So-Yeon [Department of Radiation Oncology, Seoul National University Hospital, Seoul 110-744 (Korea, Republic of); Institute of Radiation Medicine, Seoul National University Medical Research Center, Seoul 110-744 (Korea, Republic of); Biomedical Research Institute, Seoul National University College of Medicine, Seoul 110-744 (Korea, Republic of); Interdisciplinary Program in Radiation Applied Life Science, Seoul National University College of Medicine, Seoul 110-799 (Korea, Republic of); Kim, Il Han [Department of Radiation Oncology, Seoul National University Hospital, Seoul 110-744 (Korea, Republic of); Institute of Radiation Medicine, Seoul National University Medical Research Center, Seoul 110-744 (Korea, Republic of); Biomedical Research Institute, Seoul National University College of Medicine, Seoul 110-744 (Korea, Republic of); Department of Radiation Oncology, Seoul National University College of Medicine, Seoul 110-744 (Korea, Republic of); Ye, Sung-Joon [Department of Radiation Oncology, Seoul National University Hospital, Seoul 110-744, (Korea, Republic of); Institute of Radiation Medicine, Seoul National University Medical Research Center, Seoul 110-744 (Korea, Republic of); Biomedical Research Institute, Seoul National University College of Medicine, Seoul 110-744 (Korea, Republic of); Program in Biomedical Radiation Sciences, Department of Transdisciplinary Studies, Seoul National University Graduate School of Convergence Science and Technology, Suwon 433-270 (Korea, Republic of); Carlson, Joel [Biomedical Research Institute, Seoul National University College of Medicine, Seoul 110-744 (Korea, Republic of); Program in Biomedical Radiation Sciences, Department of Transdisciplinary Studies, Seoul National University Graduate School of Convergence Science and Technology, Suwon 433-270 (Korea, Republic of); and others

    2014-11-01

    Purpose: Texture analysis on fluence maps was performed to evaluate the degree of modulation for volumetric modulated arc therapy (VMAT) plans. Methods: A total of six textural features including angular second moment, inverse difference moment, contrast, variance, correlation, and entropy were calculated for fluence maps generated from 20 prostate and 20 head and neck VMAT plans. For each of the textural features, particular displacement distances (d) of 1, 5, and 10 were adopted. To investigate the deliverability of each VMAT plan, gamma passing rates of pretreatment quality assurance, and differences in modulating parameters such as multileaf collimator (MLC) positions, gantry angles, and monitor units at each control point between VMAT plans and dynamic log files registered by the Linac control system during delivery were acquired. Furthermore, differences between the original VMAT plan and the plan reconstructed from the dynamic log files were also investigated. To test the performance of the textural features as indicators for the modulation degree of VMAT plans, Spearman’s rank correlation coefficients (r{sub s}) with the plan deliverability were calculated. For comparison purposes, conventional modulation indices for VMAT including the modulation complexity score for VMAT, leaf travel modulation complexity score, and modulation index supporting station parameter optimized radiation therapy (MI{sub SPORT}) were calculated, and their correlations were analyzed in the same way. Results: There was no particular textural feature which always showed superior correlations with every type of plan deliverability. Considering the results comprehensively, contrast (d = 1) and variance (d = 1) generally showed considerable correlations with every type of plan deliverability. These textural features always showed higher correlations to the plan deliverability than did the conventional modulation indices, except in the case of modulating parameter differences. The r

  7. GateKeeper: a new hardware architecture for accelerating pre-alignment in DNA short read mapping.

    Science.gov (United States)

    Alser, Mohammed; Hassan, Hasan; Xin, Hongyi; Ergin, Oguz; Mutlu, Onur; Alkan, Can

    2017-11-01

    High throughput DNA sequencing (HTS) technologies generate an excessive number of small DNA segments -called short reads- that cause significant computational burden. To analyze the entire genome, each of the billions of short reads must be mapped to a reference genome based on the similarity between a read and 'candidate' locations in that reference genome. The similarity measurement, called alignment, formulated as an approximate string matching problem, is the computational bottleneck because: (i) it is implemented using quadratic-time dynamic programming algorithms and (ii) the majority of candidate locations in the reference genome do not align with a given read due to high dissimilarity. Calculating the alignment of such incorrect candidate locations consumes an overwhelming majority of a modern read mapper's execution time. Therefore, it is crucial to develop a fast and effective filter that can detect incorrect candidate locations and eliminate them before invoking computationally costly alignment algorithms. We propose GateKeeper, a new hardware accelerator that functions as a pre-alignment step that quickly filters out most incorrect candidate locations. GateKeeper is the first design to accelerate pre-alignment using Field-Programmable Gate Arrays (FPGAs), which can perform pre-alignment much faster than software. When implemented on a single FPGA chip, GateKeeper maintains high accuracy (on average >96%) while providing, on average, 90-fold and 130-fold speedup over the state-of-the-art software pre-alignment techniques, Adjacency Filter and Shifted Hamming Distance (SHD), respectively. The addition of GateKeeper as a pre-alignment step can reduce the verification time of the mrFAST mapper by a factor of 10. https://github.com/BilkentCompGen/GateKeeper. mohammedalser@bilkent.edu.tr or onur.mutlu@inf.ethz.ch or calkan@cs.bilkent.edu.tr. Supplementary data are available at Bioinformatics online. © The Author (2017). Published by Oxford University Press

  8. Risk predicting of macropore flow using pedotransfer functions, textural maps and modeling

    DEFF Research Database (Denmark)

    Iversen, Bo Vangsø; Børgesen, Christen Duus; Lægdsmand, Mette

    2011-01-01

    of this study were first to develop pedotransfer functions (PTFs) predicting near-saturated [k(−1)] and saturated (Ks) hydraulic conductivity using simple soil parameters as predictors and second to use this information and a newly developed rasterbased soil property map of Denmark to identify risk areas...... modeling were used to construct a new map dividing Denmark into risk categories for macropore flow. This map can be combined with other tools to identify areas where there is a high risk of contaminants leaching out of the root zone....

  9. Textural features of dynamic contrast-enhanced MRI derived model-free and model-based parameter maps in glioma grading.

    Science.gov (United States)

    Xie, Tian; Chen, Xiao; Fang, Jingqin; Kang, Houyi; Xue, Wei; Tong, Haipeng; Cao, Peng; Wang, Sumei; Yang, Yizeng; Zhang, Weiguo

    2018-04-01

    Presurgical glioma grading by dynamic contrast-enhanced MRI (DCE-MRI) has unresolved issues. The aim of this study was to investigate the ability of textural features derived from pharmacokinetic model-based or model-free parameter maps of DCE-MRI in discriminating between different grades of gliomas, and their correlation with pathological index. Retrospective. Forty-two adults with brain gliomas. 3.0T, including conventional anatomic sequences and DCE-MRI sequences (variable flip angle T1-weighted imaging and three-dimensional gradient echo volumetric imaging). Regions of interest on the cross-sectional images with maximal tumor lesion. Five commonly used textural features, including Energy, Entropy, Inertia, Correlation, and Inverse Difference Moment (IDM), were generated. All textural features of model-free parameters (initial area under curve [IAUC], maximal signal intensity [Max SI], maximal up-slope [Max Slope]) could effectively differentiate between grade II (n = 15), grade III (n = 13), and grade IV (n = 14) gliomas (P textural features, Entropy and IDM, of four DCE-MRI parameters, including Max SI, Max Slope (model-free parameters), vp (Extended Tofts), and vp (Patlak) could differentiate grade III and IV gliomas (P textural features of any DCE-MRI parameter maps could discriminate between subtypes of grade II and III gliomas (P features revealed relatively lower inter-observer agreement. No significant correlation was found between microvascular density and textural features, compared with a moderate correlation found between cellular proliferation index and those features. Textural features of DCE-MRI parameter maps displayed a good ability in glioma grading. 3 Technical Efficacy: Stage 2 J. Magn. Reson. Imaging 2018;47:1099-1111. © 2017 International Society for Magnetic Resonance in Medicine.

  10. Distributed multi-hypothesis coding of depth maps using texture motion information and optical flow

    DEFF Research Database (Denmark)

    Salmistraro, Matteo; Zamarin, Marco; Rakêt, Lars Lau

    2013-01-01

    Distributed Video Coding (DVC) is a video coding paradigm allowing a shift of complexity from the encoder to the decoder. Depth maps are images enabling the calculation of the distance of an object from the camera, which can be used in multiview coding in order to generate virtual views, but also...

  11. SU-E-J-113: Effects of Deformable Registration On First-Order Texture Maps Calculated From Thoracic Lung CT Scans

    International Nuclear Information System (INIS)

    Smith, C; Cunliffe, A; Al-Hallaq, H; Armato, S

    2015-01-01

    Purpose: To determine the stability of eight first-order texture features following the deformable registration of serial computed tomography (CT) scans. Methods: CT scans at two different time points from 10 patients deemed to have no lung abnormalities by a radiologist were collected. Following lung segmentation using an in-house program, texture maps were calculated from 32×32-pixel regions of interest centered at every pixel in the lungs. The texture feature value of the ROI was assigned to the center pixel of the ROI in the corresponding location of the texture map. Pixels in the square ROI not contained within the segmented lung were not included in the calculation. To quantify the agreement between ROI texture features in corresponding pixels of the baseline and follow-up texture maps, the Fraunhofer MEVIS EMPIRE10 deformable registration algorithm was used to register the baseline and follow-up scans. Bland-Altman analysis was used to compare registered scan pairs by computing normalized bias (nBias), defined as the feature value change normalized to the mean feature value, and normalized range of agreement (nRoA), defined as the range spanned by the 95% limits of agreement normalized to the mean feature value. Results: Each patient’s scans contained between 6.8–15.4 million ROIs. All of the first-order features investigated were found to have an nBias value less than 0.04% and an nRoA less than 19%, indicating that the variability introduced by deformable registration was low. Conclusion: The eight first-order features investigated were found to be registration stable. Changes in CT texture maps could allow for temporal-spatial evaluation of the evolution of lung abnormalities relating to a variety of diseases on a patient-by-patient basis. SGA and HA receives royalties and licensing fees through the University of Chicago for computer-aided diagnosis technology. Research reported in this publication was supported by the National Institute Of General

  12. SU-E-J-113: Effects of Deformable Registration On First-Order Texture Maps Calculated From Thoracic Lung CT Scans

    Energy Technology Data Exchange (ETDEWEB)

    Smith, C; Cunliffe, A; Al-Hallaq, H; Armato, S [The University of Chicago, Chicago, IL (United States)

    2015-06-15

    Purpose: To determine the stability of eight first-order texture features following the deformable registration of serial computed tomography (CT) scans. Methods: CT scans at two different time points from 10 patients deemed to have no lung abnormalities by a radiologist were collected. Following lung segmentation using an in-house program, texture maps were calculated from 32×32-pixel regions of interest centered at every pixel in the lungs. The texture feature value of the ROI was assigned to the center pixel of the ROI in the corresponding location of the texture map. Pixels in the square ROI not contained within the segmented lung were not included in the calculation. To quantify the agreement between ROI texture features in corresponding pixels of the baseline and follow-up texture maps, the Fraunhofer MEVIS EMPIRE10 deformable registration algorithm was used to register the baseline and follow-up scans. Bland-Altman analysis was used to compare registered scan pairs by computing normalized bias (nBias), defined as the feature value change normalized to the mean feature value, and normalized range of agreement (nRoA), defined as the range spanned by the 95% limits of agreement normalized to the mean feature value. Results: Each patient’s scans contained between 6.8–15.4 million ROIs. All of the first-order features investigated were found to have an nBias value less than 0.04% and an nRoA less than 19%, indicating that the variability introduced by deformable registration was low. Conclusion: The eight first-order features investigated were found to be registration stable. Changes in CT texture maps could allow for temporal-spatial evaluation of the evolution of lung abnormalities relating to a variety of diseases on a patient-by-patient basis. SGA and HA receives royalties and licensing fees through the University of Chicago for computer-aided diagnosis technology. Research reported in this publication was supported by the National Institute Of General

  13. Sub-hectare crop area mapped wall-to-wall in Tigray Ethiopia with HEC processing of WorldView sub-meter panchromatic image texture

    Science.gov (United States)

    Neigh, C. S. R.; Carroll, M.; Wooten, M.; McCarty, J. L.; Powell, B.; Husak, G. J.; Enenkel, M.; Hain, C.

    2017-12-01

    Global food production in the developing world occurs within sub-hectare fields that are difficult to identify with moderate resolution satellite imagery. Knowledge about the distribution of these fields is critical in food security programs. We developed a semi-automated image segmentation approach using wall-to-wall sub-meter imagery with high-end computing (HEC) to map crop area (CA) throughout Tigray, Ethiopia that encompasses over 41,000 km2. Our approach tested multiple HEC processing streams to reduce processing time and minimize mapping error. We applied multiple resolution smoothing kernels to capture differences in land surface texture associated to CA. Typically, very-small fields (mean big-data methodology to extract wall-to-wall CA for other regions of the world that have very-small agriculture fields with similar image texture.

  14. Hardware Accelerated Simulated Radiography

    International Nuclear Information System (INIS)

    Laney, D; Callahan, S; Max, N; Silva, C; Langer, S; Frank, R

    2005-01-01

    We present the application of hardware accelerated volume rendering algorithms to the simulation of radiographs as an aid to scientists designing experiments, validating simulation codes, and understanding experimental data. The techniques presented take advantage of 32 bit floating point texture capabilities to obtain validated solutions to the radiative transport equation for X-rays. An unsorted hexahedron projection algorithm is presented for curvilinear hexahedra that produces simulated radiographs in the absorption-only regime. A sorted tetrahedral projection algorithm is presented that simulates radiographs of emissive materials. We apply the tetrahedral projection algorithm to the simulation of experimental diagnostics for inertial confinement fusion experiments on a laser at the University of Rochester. We show that the hardware accelerated solution is faster than the current technique used by scientists

  15. Mapping Spatial Distribution of Larch Plantations from Multi-Seasonal Landsat-8 OLI Imagery and Multi-Scale Textures Using Random Forests

    Directory of Open Access Journals (Sweden)

    Tian Gao

    2015-02-01

    Full Text Available The knowledge about spatial distribution of plantation forests is critical for forest management, monitoring programs and functional assessment. This study demonstrates the potential of multi-seasonal (spring, summer, autumn and winter Landsat-8 Operational Land Imager imageries with random forests (RF modeling to map larch plantations (LP in a typical plantation forest landscape in North China. The spectral bands and two types of textures were applied for creating 675 input variables of RF. An accuracy of 92.7% for LP, with a Kappa coefficient of 0.834, was attained using the RF model. A RF-based importance assessment reveals that the spectral bands and bivariate textural features calculated by pseudo-cross variogram (PC strongly promoted forest class-separability, whereas the univariate textural features influenced weakly. A feature selection strategy eliminated 93% of variables, and then a subset of the 47 most essential variables was generated. In this subset, PC texture derived from summer and winter appeared the most frequently, suggesting that this variability in growing peak season and non-growing season can effectively enhance forest class-separability. A RF classifier applied to the subset led to 91.9% accuracy for LP, with a Kappa coefficient of 0.829. This study provides an insight into approaches for discriminating plantation forests with phenological behaviors.

  16. Mapping Above-Ground Biomass in a Tropical Forest in Cambodia Using Canopy Textures Derived from Google Earth

    Directory of Open Access Journals (Sweden)

    Minerva Singh

    2015-04-01

    Full Text Available This study develops a modelling framework for utilizing very high-resolution (VHR aerial imagery for monitoring stocks of above-ground biomass (AGB in a tropical forest in Southeast Asia. Three different texture-based methods (grey level co-occurrence metric (GLCM, Gabor wavelets and Fourier-based textural ordination (FOTO were used in conjunction with two different machine learning (ML-based regression techniques (support vector regression (SVR and random forest (RF regression. These methods were implemented on both 50-cm resolution Digital Globe data extracted from Google Earth™ (GE and 8-cm commercially obtained VHR imagery. This study further examines the role of forest biophysical parameters, such as ground-measured canopy cover and vertical canopy height, in explaining AGB distribution. Three models were developed using: (i horizontal canopy variables (i.e., canopy cover and texture variables plus vertical canopy height; (ii horizontal variables only; and (iii texture variables only. AGB was variable across the site, ranging from 51.02 Mg/ha to 356.34 Mg/ha. GE-based AGB estimates were comparable to those derived from commercial aerial imagery. The findings demonstrate that novel use of this array of texture-based techniques with GE imagery can help promote the wider use of freely available imagery for low-cost, fine-resolution monitoring of forests parameters at the landscape scale.

  17. The software and hardware architectural design of the vessel thermal map real-time system in JET

    International Nuclear Information System (INIS)

    Alves, D.; Neto, A.; Valcarcel, D.F.; Jachmich, S.; Arnoux, G.; Card, P.; Devaux, S.; Felton, R.; Goodyear, A.; Kinna, D.; Lomas, P; McCullen, P.; Stephen, A.; Zastrow, K.D.

    2012-01-01

    The installation of ITER-relevant materials for the Plasma Facing Components (PFCs) in the Joint European Torus (JET) is expected to have a strong impact on the operation and protection of the experiment. In particular, the use of all-beryllium tiles, which deteriorate at a substantially lower temperature than the formerly installed Carbon Fibre Composite (CFC) tiles, imposes strict thermal restrictions on the PFCs during operation. Prompt and precise responses are therefore required whenever anomalous temperatures are detected. The new Vessel Thermal Map (VTM) real-time application collects the temperature measurements provided by dedicated pyrometers and Infra-Red (IR) cameras, groups them according to spatial location and probable offending heat source and raises alarms that will trigger appropriate protective responses. In the context of JETs global scheme for the protection of the new wall, the system is required to run on a 10 millisecond cycle communicating with other systems through the Real-Time Data Network (RTDN). In order to meet these requirements a Commercial Off- The-Shelf (COTS) solution has been adopted based on standard *86 multi-core technology, Linux and the Multi-threaded Application Real-Time executor (MARTe) software framework. This paper presents an overview of the system with particular technical focus on the configuration of its real-time capability and the benefits of the modular development approach and advanced tools provided by the MARTe framework. (authors)

  18. Hardware malware

    CERN Document Server

    Krieg, Christian

    2013-01-01

    In our digital world, integrated circuits are present in nearly every moment of our daily life. Even when using the coffee machine in the morning, or driving our car to work, we interact with integrated circuits. The increasing spread of information technology in virtually all areas of life in the industrialized world offers a broad range of attack vectors. So far, mainly software-based attacks have been considered and investigated, while hardware-based attacks have attracted comparatively little interest. The design and production process of integrated circuits is mostly decentralized due to

  19. Mechanism of Dynamic Recrystallization and Evolution of Texture in the Hot Working Domains of the Processing Map for Mg-4Al-2Ba-2Ca Alloy

    Directory of Open Access Journals (Sweden)

    Kalidass Suresh

    2017-12-01

    Full Text Available The occurrence of dynamic recrystallization (DRX and its effect on the evolution of texture during uniaxial compression of a creep-resistant cast Mg-4Al-2Ba-2Ca alloy in the temperature range of 260–500 °C and strain rate range of 0.0003–10 s−1 has been studied using transmission electron microscopy and electron backscatter diffraction techniques with a view to understand its mechanism. For this purpose, a processing map has been developed for this alloy, which revealed two domains of DRX in the temperature and strain rate ranges of: (1 300–390 °C/0.0003–0.001 s−1 and (2 400–500 °C/0.0003–0.5 s−1. In Domain 1, DRX occurs by basal slip and recovery by dislocation climb, as indicated by the presence of planar slip bands and high dislocation density leading to tilt boundary formation and a low-intensity basal texture. On the other hand, DRX in Domain 2 occurs by second order pyramidal slip and recovery by cross-slip since the microstructure revealed tangled dislocation structure with twist boundaries and randomized texture. The high volume content of intermetallic phases Mg21Al3Ba2 and (Al,Mg2Ca eutectic phase is considered to be responsible for the observed hot deformation behavior.

  20. Symmetric textures

    International Nuclear Information System (INIS)

    Ramond, P.

    1993-01-01

    The Wolfenstein parametrization is extended to the quark masses in the deep ultraviolet, and an algorithm to derive symmetric textures which are compatible with existing data is developed. It is found that there are only five such textures

  1. Motion compensation in digital subtraction angiography using graphics hardware.

    Science.gov (United States)

    Deuerling-Zheng, Yu; Lell, Michael; Galant, Adam; Hornegger, Joachim

    2006-07-01

    An inherent disadvantage of digital subtraction angiography (DSA) is its sensitivity to patient motion which causes artifacts in the subtraction images. These artifacts could often reduce the diagnostic value of this technique. Automated, fast and accurate motion compensation is therefore required. To cope with this requirement, we first examine a method explicitly designed to detect local motions in DSA. Then, we implement a motion compensation algorithm by means of block matching on modern graphics hardware. Both methods search for maximal local similarity by evaluating a histogram-based measure. In this context, we are the first who have mapped an optimizing search strategy on graphics hardware while paralleling block matching. Moreover, we provide an innovative method for creating histograms on graphics hardware with vertex texturing and frame buffer blending. It turns out that both methods can effectively correct the artifacts in most case, as the hardware implementation of block matching performs much faster: the displacements of two 1024 x 1024 images can be calculated at 3 frames/s with integer precision or 2 frames/s with sub-pixel precision. Preliminary clinical evaluation indicates that the computation with integer precision could already be sufficient.

  2. Inline inspection of textured plastics surfaces

    Science.gov (United States)

    Michaeli, Walter; Berdel, Klaus

    2011-02-01

    This article focuses on the inspection of plastics web materials exhibiting irregular textures such as imitation wood or leather. They are produced in a continuous process at high speed. In this process, various defects occur sporadically. However, current inspection systems for plastics surfaces are able to inspect unstructured products or products with regular, i.e., highly periodic, textures, only. The proposed inspection algorithm uses the local binary pattern operator for texture feature extraction. For classification, semisupervised as well as supervised approaches are used. A simple concept for semisupervised classification is presented and applied for defect detection. The resulting defect-maps are presented to the operator. He assigns class labels that are used to train the supervised classifier in order to distinguish between different defect types. A concept for parallelization is presented allowing the efficient use of standard multicore processor PC hardware. Experiments with images of a typical product acquired in an industrial setting show a detection rate of 97% while achieving a false alarm rate below 1%. Real-time tests show that defects can be reliably detected even at haul-off speeds of 30 m/min. Further applications of the presented concept can be found in the inspection of other materials.

  3. Nonuniform multiview color texture mapping of image sequence and three-dimensional model for faded cultural relics with sift feature points

    Science.gov (United States)

    Li, Na; Gong, Xingyu; Li, Hongan; Jia, Pengtao

    2018-01-01

    For faded relics, such as Terracotta Army, the 2D-3D registration between an optical camera and point cloud model is an important part for color texture reconstruction and further applications. This paper proposes a nonuniform multiview color texture mapping for the image sequence and the three-dimensional (3D) model of point cloud collected by Handyscan3D. We first introduce nonuniform multiview calibration, including the explanation of its algorithm principle and the analysis of its advantages. We then establish transformation equations based on sift feature points for the multiview image sequence. At the same time, the selection of nonuniform multiview sift feature points is introduced in detail. Finally, the solving process of the collinear equations based on multiview perspective projection is given with three steps and the flowchart. In the experiment, this method is applied to the color reconstruction of the kneeling figurine, Tangsancai lady, and general figurine. These results demonstrate that the proposed method provides an effective support for the color reconstruction of the faded cultural relics and be able to improve the accuracy of 2D-3D registration between the image sequence and the point cloud model.

  4. TEXTURAL FRACTOGRAPHY

    Directory of Open Access Journals (Sweden)

    Hynek Lauschmann

    2011-05-01

    Full Text Available The reconstitution of the history of a fatigue process is based on the knowledge of any correspondences between the morphology of the crack surface and the velocity of the crack growth (crack growth rate - CGR. The textural fractography is oriented to mezoscopic SEM magnifications (30 to 500x. Images contain complicated textures without distinct borders. The aim is to find any characteristics of this texture, which correlate with CGR. Pre-processing of images is necessary to obtain a homogeneous texture. Three methods of textural analysis have been developed and realized as computational programs: the method based on the spectral structure of the image, the method based on a Gibbs random field (GRF model, and the method based on the idealization of light objects into a fibre process. In order to extract and analyze the fibre process, special methods - tracing fibres and a database-oriented analysis of a fibre process - have been developed.

  5. Evaluation of accelerated iterative x-ray CT image reconstruction using floating point graphics hardware

    International Nuclear Information System (INIS)

    Kole, J S; Beekman, F J

    2006-01-01

    Statistical reconstruction methods offer possibilities to improve image quality as compared with analytical methods, but current reconstruction times prohibit routine application in clinical and micro-CT. In particular, for cone-beam x-ray CT, the use of graphics hardware has been proposed to accelerate the forward and back-projection operations, in order to reduce reconstruction times. In the past, wide application of this texture hardware mapping approach was hampered owing to limited intrinsic accuracy. Recently, however, floating point precision has become available in the latest generation commodity graphics cards. In this paper, we utilize this feature to construct a graphics hardware accelerated version of the ordered subset convex reconstruction algorithm. The aims of this paper are (i) to study the impact of using graphics hardware acceleration for statistical reconstruction on the reconstructed image accuracy and (ii) to measure the speed increase one can obtain by using graphics hardware acceleration. We compare the unaccelerated algorithm with the graphics hardware accelerated version, and for the latter we consider two different interpolation techniques. A simulation study of a micro-CT scanner with a mathematical phantom shows that at almost preserved reconstructed image accuracy, speed-ups of a factor 40 to 222 can be achieved, compared with the unaccelerated algorithm, and depending on the phantom and detector sizes. Reconstruction from physical phantom data reconfirms the usability of the accelerated algorithm for practical cases

  6. Multimodal Translation System Using Texture-Mapped Lip-Sync Images for Video Mail and Automatic Dubbing Applications

    Directory of Open Access Journals (Sweden)

    Nakamura Satoshi

    2004-01-01

    Full Text Available We introduce a multimodal English-to-Japanese and Japanese-to-English translation system that also translates the speaker's speech motion by synchronizing it to the translated speech. This system also introduces both a face synthesis technique that can generate any viseme lip shape and a face tracking technique that can estimate the original position and rotation of a speaker's face in an image sequence. To retain the speaker's facial expression, we substitute only the speech organ's image with the synthesized one, which is made by a 3D wire-frame model that is adaptable to any speaker. Our approach provides translated image synthesis with an extremely small database. The tracking motion of the face from a video image is performed by template matching. In this system, the translation and rotation of the face are detected by using a 3D personal face model whose texture is captured from a video frame. We also propose a method to customize the personal face model by using our GUI tool. By combining these techniques and the translated voice synthesis technique, an automatic multimodal translation can be achieved that is suitable for video mail or automatic dubbing systems into other languages.

  7. Multimodal Translation System Using Texture-Mapped Lip-Sync Images for Video Mail and Automatic Dubbing Applications

    Science.gov (United States)

    Morishima, Shigeo; Nakamura, Satoshi

    2004-12-01

    We introduce a multimodal English-to-Japanese and Japanese-to-English translation system that also translates the speaker's speech motion by synchronizing it to the translated speech. This system also introduces both a face synthesis technique that can generate any viseme lip shape and a face tracking technique that can estimate the original position and rotation of a speaker's face in an image sequence. To retain the speaker's facial expression, we substitute only the speech organ's image with the synthesized one, which is made by a 3D wire-frame model that is adaptable to any speaker. Our approach provides translated image synthesis with an extremely small database. The tracking motion of the face from a video image is performed by template matching. In this system, the translation and rotation of the face are detected by using a 3D personal face model whose texture is captured from a video frame. We also propose a method to customize the personal face model by using our GUI tool. By combining these techniques and the translated voice synthesis technique, an automatic multimodal translation can be achieved that is suitable for video mail or automatic dubbing systems into other languages.

  8. Hardware-Accelerated Simulated Radiography

    International Nuclear Information System (INIS)

    Laney, D; Callahan, S; Max, N; Silva, C; Langer, S.; Frank, R

    2005-01-01

    We present the application of hardware accelerated volume rendering algorithms to the simulation of radiographs as an aid to scientists designing experiments, validating simulation codes, and understanding experimental data. The techniques presented take advantage of 32-bit floating point texture capabilities to obtain solutions to the radiative transport equation for X-rays. The hardware accelerated solutions are accurate enough to enable scientists to explore the experimental design space with greater efficiency than the methods currently in use. An unsorted hexahedron projection algorithm is presented for curvilinear hexahedral meshes that produces simulated radiographs in the absorption-only regime. A sorted tetrahedral projection algorithm is presented that simulates radiographs of emissive materials. We apply the tetrahedral projection algorithm to the simulation of experimental diagnostics for inertial confinement fusion experiments on a laser at the University of Rochester

  9. Feature-aware natural texture synthesis

    KAUST Repository

    Wu, Fuzhang

    2014-12-04

    This article presents a framework for natural texture synthesis and processing. This framework is motivated by the observation that given examples captured in natural scene, texture synthesis addresses a critical problem, namely, that synthesis quality can be affected adversely if the texture elements in an example display spatially varied patterns, such as perspective distortion, the composition of different sub-textures, and variations in global color pattern as a result of complex illumination. This issue is common in natural textures and is a fundamental challenge for previously developed methods. Thus, we address it from a feature point of view and propose a feature-aware approach to synthesize natural textures. The synthesis process is guided by a feature map that represents the visual characteristics of the input texture. Moreover, we present a novel adaptive initialization algorithm that can effectively avoid the repeat and verbatim copying artifacts. Our approach improves texture synthesis in many images that cannot be handled effectively with traditional technologies.

  10. Introduction to Hardware Security

    Directory of Open Access Journals (Sweden)

    Yier Jin

    2015-10-01

    Full Text Available Hardware security has become a hot topic recently with more and more researchers from related research domains joining this area. However, the understanding of hardware security is often mixed with cybersecurity and cryptography, especially cryptographic hardware. For the same reason, the research scope of hardware security has never been clearly defined. To help researchers who have recently joined in this area better understand the challenges and tasks within the hardware security domain and to help both academia and industry investigate countermeasures and solutions to solve hardware security problems, we will introduce the key concepts of hardware security as well as its relations to related research topics in this survey paper. Emerging hardware security topics will also be clearly depicted through which the future trend will be elaborated, making this survey paper a good reference for the continuing research efforts in this area.

  11. Fast Image Texture Classification Using Decision Trees

    Science.gov (United States)

    Thompson, David R.

    2011-01-01

    Texture analysis would permit improved autonomous, onboard science data interpretation for adaptive navigation, sampling, and downlink decisions. These analyses would assist with terrain analysis and instrument placement in both macroscopic and microscopic image data products. Unfortunately, most state-of-the-art texture analysis demands computationally expensive convolutions of filters involving many floating-point operations. This makes them infeasible for radiation- hardened computers and spaceflight hardware. A new method approximates traditional texture classification of each image pixel with a fast decision-tree classifier. The classifier uses image features derived from simple filtering operations involving integer arithmetic. The texture analysis method is therefore amenable to implementation on FPGA (field-programmable gate array) hardware. Image features based on the "integral image" transform produce descriptive and efficient texture descriptors. Training the decision tree on a set of training data yields a classification scheme that produces reasonable approximations of optimal "texton" analysis at a fraction of the computational cost. A decision-tree learning algorithm employing the traditional k-means criterion of inter-cluster variance is used to learn tree structure from training data. The result is an efficient and accurate summary of surface morphology in images. This work is an evolutionary advance that unites several previous algorithms (k-means clustering, integral images, decision trees) and applies them to a new problem domain (morphology analysis for autonomous science during remote exploration). Advantages include order-of-magnitude improvements in runtime, feasibility for FPGA hardware, and significant improvements in texture classification accuracy.

  12. Extraction of Homogeneous Fine-Grained Texture Segments in Visual Images

    Czech Academy of Sciences Publication Activity Database

    Golcev, A.; Gritsenko, V.; Húsek, Dušan

    2017-01-01

    Roč. 27, č. 5 (2017), s. 447-477 ISSN 1210-0552 Institutional support: RVO:67985807 Keywords : texture feature * texture window * homogeneous fine-grained texture segment * extraction of texture segment * texture segmentation * ”float” coding method Subject RIV: IN - Informatics, Computer Science OBOR OECD: Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8) Impact factor: 0.394, year: 2016

  13. Open Hardware Business Models

    Directory of Open Access Journals (Sweden)

    Edy Ferreira

    2008-04-01

    Full Text Available In the September issue of the Open Source Business Resource, Patrick McNamara, president of the Open Hardware Foundation, gave a comprehensive introduction to the concept of open hardware, including some insights about the potential benefits for both companies and users. In this article, we present the topic from a different perspective, providing a classification of market offers from companies that are making money with open hardware.

  14. Open Hardware Business Models

    OpenAIRE

    Edy Ferreira

    2008-01-01

    In the September issue of the Open Source Business Resource, Patrick McNamara, president of the Open Hardware Foundation, gave a comprehensive introduction to the concept of open hardware, including some insights about the potential benefits for both companies and users. In this article, we present the topic from a different perspective, providing a classification of market offers from companies that are making money with open hardware.

  15. Three dimensional range geometry and texture data compression with space-filling curves.

    Science.gov (United States)

    Chen, Xia; Zhang, Song

    2017-10-16

    This paper presents a novel method to effectively store three-dimensional (3D) data and 2D texture data into a regular 24-bit image. The proposed method uses the Hilbert space-filling curve to map the normalized unwrapped phase map to two 8-bit color channels, and saves the third color channel for 2D texture storage. By further leveraging existing 2D image and video compression techniques, the proposed method can achieve high compression ratios while effectively preserving data quality. Since the encoding and decoding processes can be applied to most of the current 2D media platforms, this proposed compression method can make 3D data storage and transmission available for many electrical devices without requiring special hardware changes. Experiments demonstrate that if a lossless 2D image/video format is used, both original 3D geometry and 2D color texture can be accurately recovered; if lossy image/video compression is used, only black-and-white or grayscale texture can be properly recovered, but much higher compression ratios (e.g., 1543:1 against the ASCII OBJ format) are achieved with slight loss of 3D geometry quality.

  16. Texture collapse

    International Nuclear Information System (INIS)

    Prokopec, T.; Sornborger, A.; Brandenberger, R.H.

    1992-01-01

    We study single-texture collapse using a leapfrog discretization method on a 30x30x30 spatial lattice. We investigate the influence of boundary conditions, physical size of the lattice, type of space-time background (flat, i.e., nonexpanding, vs radiation-dominated and matter-dominated universes), and spatial distribution of the initial texture configuration on collapse time and critical winding. For a spherically symmetric initial configuration of size equal to the horizon size on a lattice containing 12 (30) horizon volumes, the critical winding is found to be 0.621±0.001 (0.602±0.003) (flat case), 0.624±0.002 (0.604±0.005) (radiation era), 0.628±0.002 (0.612±0.003) (matter era). The larger the physical size of the lattice (in units of the horizon size), the smaller is the critical winding, and in the limit of an infinite lattice, we argue that the critical winding approaches 0.5. For radially asymmetric cases, contraction of one axis ( /Ipancake case) slightly reduces collapse time and critical winding, and contraction of two axes (d/Icigar case) reduces collapse time and critical winding significantly

  17. Mapping Robinia Pseudoacacia Forest Health Conditions by Using Combined Spectral, Spatial, and Textural Information Extracted from IKONOS Imagery and Random Forest Classifier

    Directory of Open Access Journals (Sweden)

    Hong Wang

    2015-07-01

    Full Text Available The textural and spatial information extracted from very high resolution (VHR remote sensing imagery provides complementary information for applications in which the spectral information is not sufficient for identification of spectrally similar landscape features. In this study grey-level co-occurrence matrix (GLCM textures and a local statistical analysis Getis statistic (Gi, computed from IKONOS multispectral (MS imagery acquired from the Yellow River Delta in China, along with a random forest (RF classifier, were used to discriminate Robina pseudoacacia tree health levels. Specifically, eight GLCM texture features (mean, variance, homogeneity, dissimilarity, contrast, entropy, angular second moment, and correlation were first calculated from IKONOS NIR band (Band 4 to determine an optimal window size (13 × 13 and an optimal direction (45°. Then, the optimal window size and direction were applied to the three other IKONOS MS bands (blue, green, and red for calculating the eight GLCM textures. Next, an optimal distance value (5 and an optimal neighborhood rule (Queen’s case were determined for calculating the four Gi features from the four IKONOS MS bands. Finally, different RF classification results of the three forest health conditions were created: (1 an overall accuracy (OA of 79.5% produced using the four MS band reflectances only; (2 an OA of 97.1% created with the eight GLCM features calculated from IKONOS Band 4 with the optimal window size of 13 × 13 and direction 45°; (3 an OA of 93.3% created with the all 32 GLCM features calculated from the four IKONOS MS bands with a window size of 13 × 13 and direction of 45°; (4 an OA of 94.0% created using the four Gi features calculated from the four IKONOS MS bands with the optimal distance value of 5 and Queen’s neighborhood rule; and (5 an OA of 96.9% created with the combined 16 spectral (four, spatial (four, and textural (eight features. The most important feature ranked by RF

  18. AUTOMATIC TEXTURE RECONSTRUCTION OF 3D CITY MODEL FROM OBLIQUE IMAGES

    Directory of Open Access Journals (Sweden)

    J. Kang

    2016-06-01

    Full Text Available In recent years, the photorealistic 3D city models are increasingly important in various geospatial applications related to virtual city tourism, 3D GIS, urban planning, real-estate management. Besides the acquisition of high-precision 3D geometric data, texture reconstruction is also a crucial step for generating high-quality and visually realistic 3D models. However, most of the texture reconstruction approaches are probably leading to texture fragmentation and memory inefficiency. In this paper, we introduce an automatic framework of texture reconstruction to generate textures from oblique images for photorealistic visualization. Our approach include three major steps as follows: mesh parameterization, texture atlas generation and texture blending. Firstly, mesh parameterization procedure referring to mesh segmentation and mesh unfolding is performed to reduce geometric distortion in the process of mapping 2D texture to 3D model. Secondly, in the texture atlas generation step, the texture of each segmented region in texture domain is reconstructed from all visible images with exterior orientation and interior orientation parameters. Thirdly, to avoid color discontinuities at boundaries between texture regions, the final texture map is generated by blending texture maps from several corresponding images. We evaluated our texture reconstruction framework on a dataset of a city. The resulting mesh model can get textured by created texture without resampling. Experiment results show that our method can effectively mitigate the occurrence of texture fragmentation. It is demonstrated that the proposed framework is effective and useful for automatic texture reconstruction of 3D city model.

  19. Open Hardware at CERN

    CERN Multimedia

    CERN Knowledge Transfer Group

    2015-01-01

    CERN is actively making its knowledge and technology available for the benefit of society and does so through a variety of different mechanisms. Open hardware has in recent years established itself as a very effective way for CERN to make electronics designs and in particular printed circuit board layouts, accessible to anyone, while also facilitating collaboration and design re-use. It is creating an impact on many levels, from companies producing and selling products based on hardware designed at CERN, to new projects being released under the CERN Open Hardware Licence. Today the open hardware community includes large research institutes, universities, individual enthusiasts and companies. Many of the companies are actively involved in the entire process from design to production, delivering services and consultancy and even making their own products available under open licences.

  20. Hardware description languages

    Science.gov (United States)

    Tucker, Jerry H.

    1994-01-01

    Hardware description languages are special purpose programming languages. They are primarily used to specify the behavior of digital systems and are rapidly replacing traditional digital system design techniques. This is because they allow the designer to concentrate on how the system should operate rather than on implementation details. Hardware description languages allow a digital system to be described with a wide range of abstraction, and they support top down design techniques. A key feature of any hardware description language environment is its ability to simulate the modeled system. The two most important hardware description languages are Verilog and VHDL. Verilog has been the dominant language for the design of application specific integrated circuits (ASIC's). However, VHDL is rapidly gaining in popularity.

  1. Hardware protection through obfuscation

    CERN Document Server

    Bhunia, Swarup; Tehranipoor, Mark

    2017-01-01

    This book introduces readers to various threats faced during design and fabrication by today’s integrated circuits (ICs) and systems. The authors discuss key issues, including illegal manufacturing of ICs or “IC Overproduction,” insertion of malicious circuits, referred as “Hardware Trojans”, which cause in-field chip/system malfunction, and reverse engineering and piracy of hardware intellectual property (IP). The authors provide a timely discussion of these threats, along with techniques for IC protection based on hardware obfuscation, which makes reverse-engineering an IC design infeasible for adversaries and untrusted parties with any reasonable amount of resources. This exhaustive study includes a review of the hardware obfuscation methods developed at each level of abstraction (RTL, gate, and layout) for conventional IC manufacturing, new forms of obfuscation for emerging integration strategies (split manufacturing, 2.5D ICs, and 3D ICs), and on-chip infrastructure needed for secure exchange o...

  2. ZEUS hardware control system

    Science.gov (United States)

    Loveless, R.; Erhard, P.; Ficenec, J.; Gather, K.; Heath, G.; Iacovacci, M.; Kehres, J.; Mobayyen, M.; Notz, D.; Orr, R.; Orr, R.; Sephton, A.; Stroili, R.; Tokushuku, K.; Vogel, W.; Whitmore, J.; Wiggers, L.

    1989-12-01

    The ZEUS collaboration is building a system to monitor, control and document the hardware of the ZEUS detector. This system is based on a network of VAX computers and microprocessors connected via ethernet. The database for the hardware values will be ADAMO tables; the ethernet connection will be DECNET, TCP/IP, or RPC. Most of the documentation will also be kept in ADAMO tables for easy access by users.

  3. ZEUS hardware control system

    International Nuclear Information System (INIS)

    Loveless, R.; Erhard, P.; Ficenec, J.; Gather, K.; Heath, G.; Iacovacci, M.; Kehres, J.; Mobayyen, M.; Notz, D.; Orr, R.; Sephton, A.; Stroili, R.; Tokushuku, K.; Vogel, W.; Whitmore, J.; Wiggers, L.

    1989-01-01

    The ZEUS collaboration is building a system to monitor, control and document the hardware of the ZEUS detector. This system is based on a network of VAX computers and microprocessors connected via ethernet. The database for the hardware values will be ADAMO tables; the ethernet connection will be DECNET, TCP/IP, or RPC. Most of the documentation will also be kept in ADAMO tables for easy access by users. (orig.)

  4. Texture-based segmentation with Gabor filters, wavelet and pyramid decompositions for extracting individual surface features from areal surface topography maps

    International Nuclear Information System (INIS)

    Senin, Nicola; Leach, Richard K; Pini, Stefano; Blunt, Liam A

    2015-01-01

    Areal topography segmentation plays a fundamental role in those surface metrology applications concerned with the characterisation of individual topography features. Typical scenarios include the dimensional inspection and verification of micro-structured surface features, and the identification and characterisation of localised defects and other random singularities. While morphological segmentation into hills or dales is the only partitioning operation currently endorsed by the ISO specification standards on surface texture metrology, many other approaches are possible, in particular adapted from the literature on digital image segmentation. In this work an original segmentation approach is introduced and discussed, where topography partitioning is driven by information collected through the application of texture characterisation transforms popular in digital image processing. Gabor filters, wavelets and pyramid decompositions are investigated and applied to a selected set of test cases. The behaviour, performance and limitations of the proposed approach are discussed from the viewpoint of the identification and extraction of individual surface topography features. (paper)

  5. 3D IBFV : Hardware-Accelerated 3D Flow Visualization

    NARCIS (Netherlands)

    Telea, Alexandru; Wijk, Jarke J. van

    2003-01-01

    We present a hardware-accelerated method for visualizing 3D flow fields. The method is based on insertion, advection, and decay of dye. To this aim, we extend the texture-based IBFV technique for 2D flow visualization in two main directions. First, we decompose the 3D flow visualization problem in a

  6. 3D IBFV : hardware-accelerated 3D flow visualization

    NARCIS (Netherlands)

    Telea, A.C.; Wijk, van J.J.

    2003-01-01

    We present a hardware-accelerated method for visualizing 3D flow fields. The method is based on insertion, advection, and decay of dye. To this aim, we extend the texture-based IBFV technique presented by van Wijk (2001) for 2D flow visualization in two main directions. First, we decompose the 3D

  7. Hardware Objects for Java

    DEFF Research Database (Denmark)

    Schoeberl, Martin; Thalinger, Christian; Korsholm, Stephan

    2008-01-01

    Java, as a safe and platform independent language, avoids access to low-level I/O devices or direct memory access. In standard Java, low-level I/O it not a concern; it is handled by the operating system. However, in the embedded domain resources are scarce and a Java virtual machine (JVM) without...... an underlying middleware is an attractive architecture. When running the JVM on bare metal, we need access to I/O devices from Java; therefore we investigate a safe and efficient mechanism to represent I/O devices as first class Java objects, where device registers are represented by object fields. Access...... to those registers is safe as Java’s type system regulates it. The access is also fast as it is directly performed by the bytecodes getfield and putfield. Hardware objects thus provide an object-oriented abstraction of low-level hardware devices. As a proof of concept, we have implemented hardware objects...

  8. Dark texture in artworks

    Science.gov (United States)

    Parraman, Carinna

    2012-01-01

    This presentation highlights issues relating to the digital capture printing of 2D and 3D artefacts and accurate colour reproduction of 3D objects. There are a range of opportunities and technologies for the scanning and printing of two-dimensional and threedimensional artefacts [1]. A successful approach of Polynomial Texture Mapping (PTM) technique, to create a Reflectance Transformation Image (RTI) [2-4] is being used for the conservation and heritage of artworks as these methods are non invasive or non destructive of fragile artefacts. This approach captures surface detail of twodimensional artworks using a multidimensional approach that by using a hemispherical dome comprising 64 lamps to create an entire surface topography. The benefits of this approach are to provide a highly detailed visualization of the surface of materials and objects.

  9. Computer hardware fault administration

    Science.gov (United States)

    Archer, Charles J.; Megerian, Mark G.; Ratterman, Joseph D.; Smith, Brian E.

    2010-09-14

    Computer hardware fault administration carried out in a parallel computer, where the parallel computer includes a plurality of compute nodes. The compute nodes are coupled for data communications by at least two independent data communications networks, where each data communications network includes data communications links connected to the compute nodes. Typical embodiments carry out hardware fault administration by identifying a location of a defective link in the first data communications network of the parallel computer and routing communications data around the defective link through the second data communications network of the parallel computer.

  10. Virtual reality hardware for use in interactive 3D data fusion and visualization

    Science.gov (United States)

    Gourley, Christopher S.; Abidi, Mongi A.

    1997-09-01

    Virtual reality has become a tool for use in many areas of research. We have designed and built a VR system for use in range data fusion and visualization. One major VR tool is the CAVE. This is the ultimate visualization tool, but comes with a large price tag. Our design uses a unique CAVE whose graphics are powered by a desktop computer instead of a larger rack machine making it much less costly. The system consists of a screen eight feet tall by twenty-seven feet wide giving a variable field-of-view currently set at 160 degrees. A silicon graphics Indigo2 MaxImpact with the impact channel option is used for display. This gives the capability to drive three projectors at a resolution of 640 by 480 for use in displaying the virtual environment and one 640 by 480 display for a user control interface. This machine is also the first desktop package which has built-in hardware texture mapping. This feature allows us to quickly fuse the range and intensity data and other multi-sensory data. The final goal is a complete 3D texture mapped model of the environment. A dataglove, magnetic tracker, and spaceball are to be used for manipulation of the data and navigation through the virtual environment. This system gives several users the ability to interactively create 3D models from multiple range images.

  11. The VMTG Hardware Description

    CERN Document Server

    Puccio, B

    1998-01-01

    The document describes the hardware features of the CERN Master Timing Generator. This board is the common platform for the transmission of General Timing Machine required by the CERN accelerators. In addition, the paper shows the various jumper options to customise the card which is compliant to the VMEbus standard.

  12. The LASS hardware processor

    International Nuclear Information System (INIS)

    Kunz, P.F.

    1976-01-01

    The problems of data analysis with hardware processors are reviewed and a description is given of a programmable processor. This processor, the 168/E, has been designed for use in the LASS multi-processor system; it has an execution speed comparable to the IBM 370/168 and uses the subset of IBM 370 instructions appropriate to the LASS analysis task. (Auth.)

  13. CERN Neutrino Platform Hardware

    CERN Document Server

    Nelson, Kevin

    2017-01-01

    My summer research was broadly in CERN's neutrino platform hardware efforts. This project had two main components: detector assembly and data analysis work for ICARUS. Specifically, I worked on assembly for the ProtoDUNE project and monitored the safety of ICARUS as it was transported to Fermilab by analyzing the accelerometer data from its move.

  14. RRFC hardware operation manual

    International Nuclear Information System (INIS)

    Abhold, M.E.; Hsue, S.T.; Menlove, H.O.; Walton, G.

    1996-05-01

    The Research Reactor Fuel Counter (RRFC) system was developed to assay the 235 U content in spent Material Test Reactor (MTR) type fuel elements underwater in a spent fuel pool. RRFC assays the 235 U content using active neutron coincidence counting and also incorporates an ion chamber for gross gamma-ray measurements. This manual describes RRFC hardware, including detectors, electronics, and performance characteristics

  15. Ion beam texturing

    Science.gov (United States)

    Hudson, W. R.

    1977-01-01

    A microscopic surface texture was created by sputter-etching a surface while simultaneously sputter-depositing a lower sputter yield material onto the surface. A xenon ion-beam source was used to perform the texturing process on samples as large as 3-cm diameter. Textured surfaces have been characterized with SEM photomicrographs for a large number of materials including Cu, Al, Si, Ti, Ni, Fe, stainless steel, Au, and Ag. A number of texturing parameters are studied including the variation of texture with ion-beam powder, surface temperature, and the rate of texture growth with sputter etching time.

  16. Transformations in destination texture

    DEFF Research Database (Denmark)

    Gyimóthy, Szilvia

    2018-01-01

    This article takes heterogeographical approaches to understand Bollywood-induced destination transformations in Switzerland. Positioned within the theoretical field of mediatized mobility, the study contextualizes Bollywood-induced tourism in Europe the concept of texture. Textural analysis (base...

  17. Sterilization of space hardware.

    Science.gov (United States)

    Pflug, I. J.

    1971-01-01

    Discussion of various techniques of sterilization of space flight hardware using either destructive heating or the action of chemicals. Factors considered in the dry-heat destruction of microorganisms include the effects of microbial water content, temperature, the physicochemical properties of the microorganism and adjacent support, and nature of the surrounding gas atmosphere. Dry-heat destruction rates of microorganisms on the surface, between mated surface areas, or buried in the solid material of space vehicle hardware are reviewed, along with alternative dry-heat sterilization cycles, thermodynamic considerations, and considerations of final sterilization-process design. Discussed sterilization chemicals include ethylene oxide, formaldehyde, methyl bromide, dimethyl sulfoxide, peracetic acid, and beta-propiolactone.

  18. Hardware characteristic and application

    International Nuclear Information System (INIS)

    Gu, Dong Hyeon

    1990-03-01

    The contents of this book are system board on memory, performance, system timer system click and specification, coprocessor such as programing interface and hardware interface, power supply on input and output, protection for DC output, Power Good signal, explanation on 84 keyboard and 101/102 keyboard,BIOS system, 80286 instruction set and 80287 coprocessor, characters, keystrokes and colors, communication and compatibility of IBM personal computer on application direction, multitasking and code for distinction of system.

  19. Texturing of continuous LOD meshes with the hierarchical texture atlas

    Science.gov (United States)

    Birkholz, Hermann

    2006-02-01

    For the rendering of detailed virtual environments, trade-offs have to be made between image quality and rendering time. An immersive experience of virtual reality always demands high frame-rates with the best reachable image qual-ity. Continuous Level of Detail (cLoD) triangle-meshes provide an continuous spectrum of detail for a triangle mesh that can be used to create view-dependent approximations of the environment in real-time. This enables the rendering with a constant number of triangles and thus with constant frame-rates. Normally the construction of such cLoD mesh representations leads to the loss of all texture information of the original mesh. To overcome this problem, a parameter domain can be created, in order to map the surface properties (colour, texture, normal) to it. This parameter domain can be used to map the surface properties back to arbitrary approximations of the original mesh. The parameter domain is often a simplified version of the mesh to be parameterised. This limits the reachable simplification to the domain mesh which has to map the surface of the original mesh with the least possible stretch. In this paper, a hierarchical domain mesh is presented, that scales between very coarse domain meshes and good property-mapping.

  20. Texture of lipid bilayer domains

    DEFF Research Database (Denmark)

    Jensen, Uffe Bernchou; Brewer, Jonathan R.; Midtiby, Henrik Skov

    2009-01-01

    We investigate the texture of gel (g) domains in binary lipid membranes composed of the phospholipids DPPC and DOPC. Lateral organization of lipid bilayer membranes is a topic of fundamental and biological importance. Whereas questions related to size and composition of fluid membrane domain...... are well studied, the possibility of texture in gel domains has so far not been examined. When using polarized light for two-photon excitation of the fluorescent lipid probe Laurdan, the emission intensity is highly sensitive to the angle between the polarization and the tilt orientation of lipid acyl...... chains. By imaging the intensity variations as a function of the polarization angle, we map the lateral variations of the lipid tilt within domains. Results reveal that gel domains are composed of subdomains with different lipid tilt directions. We have applied a Fourier decomposition method...

  1. Mapeamento preliminar de solos com horizonte B textural e B nítico na região de Lavras, MG Preliminary mapping of alfisols and ultisols in the region of Lavras, MG

    Directory of Open Access Journals (Sweden)

    Marilusa Pinto Coelho Lacerda

    2009-06-01

    Full Text Available Estudos de caracterização de solos e estabelecimento de relações entre pedologia, geologia e geomorfologia permitem a elaboração de modelos preditivos da distribuição dos solos na paisagem. Objetivou-se, com o presente trabalho, estudar estas relações, com a finalidade de representar a distribuição de solos com horizonte B textural e B nítico na paisagem da região de Lavras, MG, por intermédio da geração de mapa preliminar de solos, utilizando técnicas de geoprocessamento. Os estudos foram realizados em solos com horizonte B textural e B nítico, uma vez que esses solos apresentam características relacionadas à variação da composição geoquímica das rochas ígneas de origem, refletindo-se em vários atributos dos solos, enfatizando a cor e o teor de Fe2O3. Foram realizadas campanhas de campo com avaliações morfológicas, físicas e químicas de perfis de solos representativos, desenvolvidos a partir de unidades geológicas de composições geoquímicas distintas, estabelecendo as relações pedogeológicas. Verificou-se, também, a distribuição dos solos na paisagem, com o estabelecimento das relações pedogeomorfológicas. Foi constatado que tais solos são desenvolvidos na região em relevo caracterizado por classes de declividade de 12 a 45%, originando diferentes classes de solos com horizonte B textural e B nítico, diretamente relacionados à variação do material de origem. Os critérios estabelecidos nas relações entre pedologia, geologia e geomorfologia permitiram avaliar a distribuição dos solos na paisagem estudada e a geração do mapa preliminar de solos, com individualização de solos com horizonte B textural e B nítico.Studies of characterization of soils and establishment of relationships among pedology, geology and geomorphology allow the elaboration of models of soil distribution in landscaping. This study aimed at studies of this nature, with the purpose of representing the distribution of

  2. Automatic Texture Optimization for 3D Urban Reconstruction

    Directory of Open Access Journals (Sweden)

    LI Ming

    2017-03-01

    Full Text Available In order to solve the problem of texture optimization in 3D city reconstruction by using multi-lens oblique images, the paper presents a method of seamless texture model reconstruction. At first, it corrects the radiation information of images by camera response functions and image dark channel. Then, according to the corresponding relevance between terrain triangular mesh surface model to image, implements occlusion detection by sparse triangulation method, and establishes the triangles' texture list of visible. Finally, combines with triangles' topology relationship in 3D triangular mesh surface model and means and variances of image, constructs a graph-cuts-based texture optimization algorithm under the framework of MRF(Markov random filed, to solve the discrete label problem of texture optimization selection and clustering, ensures the consistency of the adjacent triangles in texture mapping, achieves the seamless texture reconstruction of city. The experimental results verify the validity and superiority of our proposed method.

  3. Natural texture retrieval based on perceptual similarity measurement

    Science.gov (United States)

    Gao, Ying; Dong, Junyu; Lou, Jianwen; Qi, Lin; Liu, Jun

    2018-04-01

    A typical texture retrieval system performs feature comparison and might not be able to make human-like judgments of image similarity. Meanwhile, it is commonly known that perceptual texture similarity is difficult to be described by traditional image features. In this paper, we propose a new texture retrieval scheme based on texture perceptual similarity. The key of the proposed scheme is that prediction of perceptual similarity is performed by learning a non-linear mapping from image features space to perceptual texture space by using Random Forest. We test the method on natural texture dataset and apply it on a new wallpapers dataset. Experimental results demonstrate that the proposed texture retrieval scheme with perceptual similarity improves the retrieval performance over traditional image features.

  4. Soil texture derived from topography in North-eastern Amazonia

    OpenAIRE

    Laurent, François; Poccard-Chapuis, René; Plassin, Sophie; Pimentel Martinez, Gustavo

    2017-01-01

    We present a 1:100,000 scale soil texture map of Paragominas county (Pará, Brazil), covering 19,330 km2. The method allows rapid production of a soil texture map of a large area where the strength of a duricrust controls the relief. It is based on an easily accessible explanatory variable, topography, which is represented using a Digital Elevation Model. The method makes it possible to map the spatial distribution of the texture of the topsoil layer. Modelling was complemented by field observ...

  5. COMPUTER HARDWARE MARKING

    CERN Multimedia

    Groupe de protection des biens

    2000-01-01

    As part of the campaign to protect CERN property and for insurance reasons, all computer hardware belonging to the Organization must be marked with the words 'PROPRIETE CERN'.IT Division has recently introduced a new marking system that is both economical and easy to use. From now on all desktop hardware (PCs, Macintoshes, printers) issued by IT Division with a value equal to or exceeding 500 CHF will be marked using this new system.For equipment that is already installed but not yet marked, including UNIX workstations and X terminals, IT Division's Desktop Support Service offers the following services free of charge:Equipment-marking wherever the Service is called out to perform other work (please submit all work requests to the IT Helpdesk on 78888 or helpdesk@cern.ch; for unavoidable operational reasons, the Desktop Support Service will only respond to marking requests when these coincide with requests for other work such as repairs, system upgrades, etc.);Training of personnel designated by Division Leade...

  6. Foundations of hardware IP protection

    CERN Document Server

    Torres, Lionel

    2017-01-01

    This book provides a comprehensive and up-to-date guide to the design of security-hardened, hardware intellectual property (IP). Readers will learn how IP can be threatened, as well as protected, by using means such as hardware obfuscation/camouflaging, watermarking, fingerprinting (PUF), functional locking, remote activation, hidden transmission of data, hardware Trojan detection, protection against hardware Trojan, use of secure element, ultra-lightweight cryptography, and digital rights management. This book serves as a single-source reference to design space exploration of hardware security and IP protection. · Provides readers with a comprehensive overview of hardware intellectual property (IP) security, describing threat models and presenting means of protection, from integrated circuit layout to digital rights management of IP; · Enables readers to transpose techniques fundamental to digital rights management (DRM) to the realm of hardware IP security; · Introduce designers to the concept of salutar...

  7. Open hardware for open science

    CERN Multimedia

    CERN Bulletin

    2011-01-01

    Inspired by the open source software movement, the Open Hardware Repository was created to enable hardware developers to share the results of their R&D activities. The recently published CERN Open Hardware Licence offers the legal framework to support this knowledge and technology exchange.   Two years ago, a group of electronics designers led by Javier Serrano, a CERN engineer, working in experimental physics laboratories created the Open Hardware Repository (OHR). This project was initiated in order to facilitate the exchange of hardware designs across the community in line with the ideals of “open science”. The main objectives include avoiding duplication of effort by sharing results across different teams that might be working on the same need. “For hardware developers, the advantages of open hardware are numerous. For example, it is a great learning tool for technologies some developers would not otherwise master, and it avoids unnecessary work if someone ha...

  8. Hiding State in CλaSH Hardware Descriptions

    NARCIS (Netherlands)

    Gerards, Marco Egbertus Theodorus; Baaij, C.P.R.; Kuper, Jan; Kooijman, Matthijs

    Synchronous hardware can be modelled as a mapping from input and state to output and a new state, such mappings are referred to as transition functions. It is natural to use a functional language to implement transition functions. The CaSH compiler is capable of translating transition functions to

  9. Dilatometry study of textures

    International Nuclear Information System (INIS)

    Sofrenovic, R.; Lazarevic, Dj.

    1965-01-01

    Presence of textures in the metal uranium fuel is harmful because of anisotropy properties of uranium during thermal treatment, and especially during irradiation. Anisotropic radiation swelling of uranium can cause deformation of fuel element due to existence of textures. The objective of this work was studying of the influence of phase transformations on textures in uranium which has undergone plastic deformation due to rotational casting. Dilatometry method was adopted for testing the textures. This report describes the device for dilatometry testing and the measured preliminary results are shown

  10. M-HinTS: Mimicking Humans in Texture Sorting

    NARCIS (Netherlands)

    van den Broek, Egon; Rogowitz, Bernice E.; van Rikxoort, Eva M.; Pappas, Thrasyvoulos N.; Kok, Thijs; Daly, Scott J.; Schouten, Theo E.

    2006-01-01

    Various texture analysis algorithms have been developed the last decades. However, no computational model has arisen that mimics human texture perception adequately. In 2000, Payne, Hepplewhite, and Stoneham and in 2005, Van Rikxoort, Van den Broek, and Schouten achieved mappings between humans and

  11. Mimicking human texture classification

    NARCIS (Netherlands)

    Rogowitz, B.E.; van Rikxoort, Eva M.; van den Broek, Egon; Pappas, T.N.; Schouten, Theo E.; Daly, S.J.

    2005-01-01

    In an attempt to mimic human (colorful) texture classification by a clustering algorithm three lines of research have been encountered, in which as test set 180 texture images (both their color and gray-scale equivalent) were drawn from the OuTex and VisTex databases. First, a k-means algorithm was

  12. Textured perovskite cells

    NARCIS (Netherlands)

    Deelen, J. van; Tezsevin, Y.; Barink, M.

    2017-01-01

    Most research of texturization of solar cells has been devoted to Si based cells. For perovskites, it was assumed that texturization would not have much of an impact because of the relatively low refractive indexes lead to relatively low reflection as compared to the Si based cells. However, our

  13. Hardware Support for Embedded Java

    DEFF Research Database (Denmark)

    Schoeberl, Martin

    2012-01-01

    The general Java runtime environment is resource hungry and unfriendly for real-time systems. To reduce the resource consumption of Java in embedded systems, direct hardware support of the language is a valuable option. Furthermore, an implementation of the Java virtual machine in hardware enables...... worst-case execution time analysis of Java programs. This chapter gives an overview of current approaches to hardware support for embedded and real-time Java....

  14. HARDWARE TROJAN IDENTIFICATION AND DETECTION

    OpenAIRE

    Samer Moein; Fayez Gebali; T. Aaron Gulliver; Abdulrahman Alkandari

    2017-01-01

    ABSTRACT The majority of techniques developed to detect hardware trojans are based on specific attributes. Further, the ad hoc approaches employed to design methods for trojan detection are largely ineffective. Hardware trojans have a number of attributes which can be used to systematically develop detection techniques. Based on this concept, a detailed examination of current trojan detection techniques and the characteristics of existing hardware trojans is presented. This is used to dev...

  15. Hardware assisted hypervisor introspection.

    Science.gov (United States)

    Shi, Jiangyong; Yang, Yuexiang; Tang, Chuan

    2016-01-01

    In this paper, we introduce hypervisor introspection, an out-of-box way to monitor the execution of hypervisors. Similar to virtual machine introspection which has been proposed to protect virtual machines in an out-of-box way over the past decade, hypervisor introspection can be used to protect hypervisors which are the basis of cloud security. Virtual machine introspection tools are usually deployed either in hypervisor or in privileged virtual machines, which might also be compromised. By utilizing hardware support including nested virtualization, EPT protection and #BP, we are able to monitor all hypercalls belongs to the virtual machines of one hypervisor, include that of privileged virtual machine and even when the hypervisor is compromised. What's more, hypercall injection method is used to simulate hypercall-based attacks and evaluate the performance of our method. Experiment results show that our method can effectively detect hypercall-based attacks with some performance cost. Lastly, we discuss our furture approaches of reducing the performance cost and preventing the compromised hypervisor from detecting the existence of our introspector, in addition with some new scenarios to apply our hypervisor introspection system.

  16. LHCb: Hardware Data Injector

    CERN Multimedia

    Delord, V; Neufeld, N

    2009-01-01

    The LHCb High Level Trigger and Data Acquisition system selects about 2 kHz of events out of the 1 MHz of events, which have been selected previously by the first-level hardware trigger. The selected events are consolidated into files and then sent to permanent storage for subsequent analysis on the Grid. The goal of the upgrade of the LHCb readout is to lift the limitation to 1 MHz. This means speeding up the DAQ to 40 MHz. Such a DAQ system will certainly employ 10 Gigabit or technologies and might also need new networking protocols: a customized TCP or proprietary solutions. A test module is being presented, which integrates in the existing LHCb infrastructure. It is a 10-Gigabit traffic generator, flexible enough to generate LHCb's raw data packets using dummy data or simulated data. These data are seen as real data coming from sub-detectors by the DAQ. The implementation is based on an FPGA using 10 Gigabit Ethernet interface. This module is integrated in the experiment control system. The architecture, ...

  17. Hardware for soft computing and soft computing for hardware

    CERN Document Server

    Nedjah, Nadia

    2014-01-01

    Single and Multi-Objective Evolutionary Computation (MOEA),  Genetic Algorithms (GAs), Artificial Neural Networks (ANNs), Fuzzy Controllers (FCs), Particle Swarm Optimization (PSO) and Ant colony Optimization (ACO) are becoming omnipresent in almost every intelligent system design. Unfortunately, the application of the majority of these techniques is complex and so requires a huge computational effort to yield useful and practical results. Therefore, dedicated hardware for evolutionary, neural and fuzzy computation is a key issue for designers. With the spread of reconfigurable hardware such as FPGAs, digital as well as analog hardware implementations of such computation become cost-effective. The idea behind this book is to offer a variety of hardware designs for soft computing techniques that can be embedded in any final product. Also, to introduce the successful application of soft computing technique to solve many hard problem encountered during the design of embedded hardware designs. Reconfigurable em...

  18. FY1995 evolvable hardware chip; 1995 nendo shinkasuru hardware chip

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1997-03-01

    This project aims at the development of 'Evolvable Hardware' (EHW) which can adapt its hardware structure to the environment to attain better hardware performance, under the control of genetic algorithms. EHW is a key technology to explore the new application area requiring real-time performance and on-line adaptation. 1. Development of EHW-LSI for function level hardware evolution, which includes 15 DSPs in one chip. 2. Application of the EHW to the practical industrial applications such as data compression, ATM control, digital mobile communication. 3. Two patents : (1) the architecture and the processing method for programmable EHW-LSI. (2) The method of data compression for loss-less data, using EHW. 4. The first international conference for evolvable hardware was held by authors: Intl. Conf. on Evolvable Systems (ICES96). It was determined at ICES96 that ICES will be held every two years between Japan and Europe. So the new society has been established by us. (NEDO)

  19. SHAPE FROM TEXTURE USING LOCALLY SCALED POINT PROCESSES

    Directory of Open Access Journals (Sweden)

    Eva-Maria Didden

    2015-09-01

    Full Text Available Shape from texture refers to the extraction of 3D information from 2D images with irregular texture. This paper introduces a statistical framework to learn shape from texture where convex texture elements in a 2D image are represented through a point process. In a first step, the 2D image is preprocessed to generate a probability map corresponding to an estimate of the unnormalized intensity of the latent point process underlying the texture elements. The latent point process is subsequently inferred from the probability map in a non-parametric, model free manner. Finally, the 3D information is extracted from the point pattern by applying a locally scaled point process model where the local scaling function represents the deformation caused by the projection of a 3D surface onto a 2D image.

  20. Secure coupling of hardware components

    NARCIS (Netherlands)

    Hoepman, J.H.; Joosten, H.J.M.; Knobbe, J.W.

    2011-01-01

    A method and a system for securing communication between at least a first and a second hardware components of a mobile device is described. The method includes establishing a first shared secret between the first and the second hardware components during an initialization of the mobile device and,

  1. Methods of making textured catalysts

    Science.gov (United States)

    Werpy, Todd [West Richland, WA; Frye, Jr., John G.; Wang, Yong [Richland, WA; Zacher, Alan H [Kennewick, WA

    2010-08-17

    A textured catalyst having a hydrothermally-stable support, a metal oxide and a catalyst component is described. Methods of conducting aqueous phase reactions that are catalyzed by a textured catalyst are also described. The invention also provides methods of making textured catalysts and methods of making chemical products using a textured catalyst.

  2. NDAS Hardware Translation Layer Development

    Science.gov (United States)

    Nazaretian, Ryan N.; Holladay, Wendy T.

    2011-01-01

    The NASA Data Acquisition System (NDAS) project is aimed to replace all DAS software for NASA s Rocket Testing Facilities. There must be a software-hardware translation layer so the software can properly talk to the hardware. Since the hardware from each test stand varies, drivers for each stand have to be made. These drivers will act more like plugins for the software. If the software is being used in E3, then the software should point to the E3 driver package. If the software is being used at B2, then the software should point to the B2 driver package. The driver packages should also be filled with hardware drivers that are universal to the DAS system. For example, since A1, A2, and B2 all use the Preston 8300AU signal conditioners, then the driver for those three stands should be the same and updated collectively.

  3. Hardware for dynamic quantum computing.

    Science.gov (United States)

    Ryan, Colm A; Johnson, Blake R; Ristè, Diego; Donovan, Brian; Ohki, Thomas A

    2017-10-01

    We describe the hardware, gateware, and software developed at Raytheon BBN Technologies for dynamic quantum information processing experiments on superconducting qubits. In dynamic experiments, real-time qubit state information is fed back or fed forward within a fraction of the qubits' coherence time to dynamically change the implemented sequence. The hardware presented here covers both control and readout of superconducting qubits. For readout, we created a custom signal processing gateware and software stack on commercial hardware to convert pulses in a heterodyne receiver into qubit state assignments with minimal latency, alongside data taking capability. For control, we developed custom hardware with gateware and software for pulse sequencing and steering information distribution that is capable of arbitrary control flow in a fraction of superconducting qubit coherence times. Both readout and control platforms make extensive use of field programmable gate arrays to enable tailored qubit control systems in a reconfigurable fabric suitable for iterative development.

  4. Area-delay trade-offs of texture decompressors for a graphics processing unit

    Science.gov (United States)

    Novoa Súñer, Emilio; Ituero, Pablo; López-Vallejo, Marisa

    2011-05-01

    Graphics Processing Units have become a booster for the microelectronics industry. However, due to intellectual property issues, there is a serious lack of information on implementation details of the hardware architecture that is behind GPUs. For instance, the way texture is handled and decompressed in a GPU to reduce bandwidth usage has never been dealt with in depth from a hardware point of view. This work addresses a comparative study on the hardware implementation of different texture decompression algorithms for both conventional (PCs and video game consoles) and mobile platforms. Circuit synthesis is performed targeting both a reconfigurable hardware platform and a 90nm standard cell library. Area-delay trade-offs have been extensively analyzed, which allows us to compare the complexity of decompressors and thus determine suitability of algorithms for systems with limited hardware resources.

  5. FY1995 evolvable hardware chip; 1995 nendo shinkasuru hardware chip

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1997-03-01

    This project aims at the development of 'Evolvable Hardware' (EHW) which can adapt its hardware structure to the environment to attain better hardware performance, under the control of genetic algorithms. EHW is a key technology to explore the new application area requiring real-time performance and on-line adaptation. 1. Development of EHW-LSI for function level hardware evolution, which includes 15 DSPs in one chip. 2. Application of the EHW to the practical industrial applications such as data compression, ATM control, digital mobile communication. 3. Two patents : (1) the architecture and the processing method for programmable EHW-LSI. (2) The method of data compression for loss-less data, using EHW. 4. The first international conference for evolvable hardware was held by authors: Intl. Conf. on Evolvable Systems (ICES96). It was determined at ICES96 that ICES will be held every two years between Japan and Europe. So the new society has been established by us. (NEDO)

  6. Ion-beam texturing of uniaxially textured Ni films

    International Nuclear Information System (INIS)

    Park, S.J.; Norton, D.P.; Selvamanickam, Venkat

    2005-01-01

    The formation of biaxial texture in uniaxially textured Ni thin films via Ar-ion irradiation is reported. The ion-beam irradiation was not simultaneous with deposition. Instead, the ion beam irradiates the uniaxially textured film surface with no impinging deposition flux, which differs from conventional ion-beam-assisted deposition. The uniaxial texture is established via a nonion beam process, with the in-plane texture imposed on the uniaxial film via ion beam bombardment. Within this sequential ion beam texturing method, grain alignment is driven by selective etching and grain overgrowth

  7. Fast computation of voxel-level brain connectivity maps from resting-state functional MRI using l₁-norm as approximation of Pearson's temporal correlation: proof-of-concept and example vector hardware implementation.

    Science.gov (United States)

    Minati, Ludovico; Zacà, Domenico; D'Incerti, Ludovico; Jovicich, Jorge

    2014-09-01

    An outstanding issue in graph-based analysis of resting-state functional MRI is choice of network nodes. Individual consideration of entire brain voxels may represent a less biased approach than parcellating the cortex according to pre-determined atlases, but entails establishing connectedness for 1(9)-1(11) links, with often prohibitive computational cost. Using a representative Human Connectome Project dataset, we show that, following appropriate time-series normalization, it may be possible to accelerate connectivity determination replacing Pearson correlation with l1-norm. Even though the adjacency matrices derived from correlation coefficients and l1-norms are not identical, their similarity is high. Further, we describe and provide in full an example vector hardware implementation of l1-norm on an array of 4096 zero instruction-set processors. Calculation times correlation in very high-density resting-state functional connectivity analyses. Copyright © 2014 IPEM. Published by Elsevier Ltd. All rights reserved.

  8. Semantic attributes based texture generation

    Science.gov (United States)

    Chi, Huifang; Gan, Yanhai; Qi, Lin; Dong, Junyu; Madessa, Amanuel Hirpa

    2018-04-01

    Semantic attributes are commonly used for texture description. They can be used to describe the information of a texture, such as patterns, textons, distributions, brightness, and so on. Generally speaking, semantic attributes are more concrete descriptors than perceptual features. Therefore, it is practical to generate texture images from semantic attributes. In this paper, we propose to generate high-quality texture images from semantic attributes. Over the last two decades, several works have been done on texture synthesis and generation. Most of them focusing on example-based texture synthesis and procedural texture generation. Semantic attributes based texture generation still deserves more devotion. Gan et al. proposed a useful joint model for perception driven texture generation. However, perceptual features are nonobjective spatial statistics used by humans to distinguish different textures in pre-attentive situations. To give more describing information about texture appearance, semantic attributes which are more in line with human description habits are desired. In this paper, we use sigmoid cross entropy loss in an auxiliary model to provide enough information for a generator. Consequently, the discriminator is released from the relatively intractable mission of figuring out the joint distribution of condition vectors and samples. To demonstrate the validity of our method, we compare our method to Gan et al.'s method on generating textures by designing experiments on PTD and DTD. All experimental results show that our model can generate textures from semantic attributes.

  9. Chameleons: Reptilian Texture

    Science.gov (United States)

    Petersen, Hugh

    2009-01-01

    This article presents an art project inspired by a drawing of a chameleon the author saw in an art-supply catalog. Chameleons prove to be a good subject to highlight shape, color and texture with eigth-graders. In this project, middle- and high-school students draw a chameleon, learn how to use shapes to add to their chameleon drawing, learn how…

  10. Strings, texture, and inflation

    International Nuclear Information System (INIS)

    Hodges, H.M.; Primack, J.R.

    1991-01-01

    We examine mechanisms, several of which are proposed here, to generate structure formation, or to just add large-scale features, through either gauged or global cosmic strings or global texture, within the framework of inflation. We first explore the possibility that strings or texture form if there is no coupling between the topological theory and the inflaton or spacetime curvature, via (1) quantum creation, and (2) a sufficiently high reheat temperature. In addition, we examine the prospects for the inflaton field itself to generate strings or texture. Then, models with the string/texture field coupled to the curvature, and an equivalent model with coupling to the inflaton field, are considered in detail. The requirement that inflationary density fluctuations are not so large as to conflict with observations leads to a number of constraints on model parameters. We find that strings of relevance for structure formation can form in the absence of coupling to the inflaton or curvature through the process of quantum creation, but only if the strings are strongly type I, or if they are global strings. If formed after reheating, naturalness suggests that gauged cosmic strings correspond to a type-I superconductor. Similarly, gauged strings formed during inflation via conformal coupling ξ=1/6 to the spacetime curvature (in a model suggested by Yokoyama in order to evade the millisecond pulsar constraint on cosmic strings) are expected to be strongly type I

  11. Texture analysis of

    NARCIS (Netherlands)

    Lubsch, A.; Timmermans, K.

    2017-01-01

    Texture analysis is a method to test the physical properties of a material by tension and compression. The growing interest in commercialisation of seaweeds for human food has stimulated research into the physical properties of seaweed tissue. These are important parameters for the survival of

  12. Statistical Texture Model for mass Detection in Mammography

    Directory of Open Access Journals (Sweden)

    Nicolás Gallego-Ortiz

    2013-12-01

    Full Text Available In the context of image processing algorithms for mass detection in mammography, texture is a key feature to be used to distinguish abnormal tissue from normal tissue. Recently, a texture model based on a multivariate Gaussian mixture was proposed, of which the parameters are learned in an unsupervised way from the pixel intensities of images. The model produces images that are probabilistic maps of texture normality and it was proposed as a visualization aid for diagnostic by clinical experts. In this paper, the usability of the model is studied for automatic mass detection. A segmentation strategy is proposed and evaluated using 79 mammography cases.

  13. Raspberry Pi hardware projects 1

    CERN Document Server

    Robinson, Andrew

    2013-01-01

    Learn how to take full advantage of all of Raspberry Pi's amazing features and functions-and have a blast doing it! Congratulations on becoming a proud owner of a Raspberry Pi, the credit-card-sized computer! If you're ready to dive in and start finding out what this amazing little gizmo is really capable of, this ebook is for you. Taken from the forthcoming Raspberry Pi Projects, Raspberry Pi Hardware Projects 1 contains three cool hardware projects that let you have fun with the Raspberry Pi while developing your Raspberry Pi skills. The authors - PiFace inventor, Andrew Robinson and Rasp

  14. Compiling quantum circuits to realistic hardware architectures using temporal planners

    Science.gov (United States)

    Venturelli, Davide; Do, Minh; Rieffel, Eleanor; Frank, Jeremy

    2018-04-01

    To run quantum algorithms on emerging gate-model quantum hardware, quantum circuits must be compiled to take into account constraints on the hardware. For near-term hardware, with only limited means to mitigate decoherence, it is critical to minimize the duration of the circuit. We investigate the application of temporal planners to the problem of compiling quantum circuits to newly emerging quantum hardware. While our approach is general, we focus on compiling to superconducting hardware architectures with nearest neighbor constraints. Our initial experiments focus on compiling Quantum Alternating Operator Ansatz (QAOA) circuits whose high number of commuting gates allow great flexibility in the order in which the gates can be applied. That freedom makes it more challenging to find optimal compilations but also means there is a greater potential win from more optimized compilation than for less flexible circuits. We map this quantum circuit compilation problem to a temporal planning problem, and generated a test suite of compilation problems for QAOA circuits of various sizes to a realistic hardware architecture. We report compilation results from several state-of-the-art temporal planners on this test set. This early empirical evaluation demonstrates that temporal planning is a viable approach to quantum circuit compilation.

  15. Perceptual asymmetry in texture perception.

    OpenAIRE

    Williams, D; Julesz, B

    1992-01-01

    A fundamental property of human visual perception is our ability to distinguish between textures. A concerted effort has been made to account for texture segregation in terms of linear spatial filter models and their nonlinear extensions. However, for certain texture pairs the ease of discrimination changes when the role of figure and ground are reversed. This asymmetry poses a problem for both linear and nonlinear models. We have isolated a property of texture perception that can account for...

  16. Parallel-Sequential Texture Analysis

    NARCIS (Netherlands)

    van den Broek, Egon; Singh, Sameer; Singh, Maneesha; van Rikxoort, Eva M.; Apte, Chid; Perner, Petra

    2005-01-01

    Color induced texture analysis is explored, using two texture analysis techniques: the co-occurrence matrix and the color correlogram as well as color histograms. Several quantization schemes for six color spaces and the human-based 11 color quantization scheme have been applied. The VisTex texture

  17. Hardware standardization for embedded systems

    International Nuclear Information System (INIS)

    Sharma, M.K.; Kalra, Mohit; Patil, M.B.; Mohanty, Ashutos; Ganesh, G.; Biswas, B.B.

    2010-01-01

    Reactor Control Division (RCnD) has been one of the main designers of safety and safety related systems for power reactors. These systems have been built using in-house developed hardware. Since the present set of hardware was designed long ago, a need was felt to design a new family of hardware boards. A Working Group on Electronics Hardware Standardization (WG-EHS) was formed with an objective to develop a family of boards, which is general purpose enough to meet the requirements of the system designers/end users. RCnD undertook the responsibility of design, fabrication and testing of boards for embedded systems. VME and a proprietary I/O bus were selected as the two system buses. The boards have been designed based on present day technology and components. The intelligence of these boards has been implemented on FPGA/CPLD using VHDL. This paper outlines the various boards that have been developed with a brief description. (author)

  18. Commodity hardware and software summary

    International Nuclear Information System (INIS)

    Wolbers, S.

    1997-04-01

    A review is given of the talks and papers presented in the Commodity Hardware and Software Session at the CHEP97 conference. An examination of the trends leading to the consideration of PC's for HEP is given, and a status of the work that is being done at various HEP labs and Universities is given

  19. Hardware-accelerated autostereogram rendering for interactive 3D visualization

    Science.gov (United States)

    Petz, Christoph; Goldluecke, Bastian; Magnor, Marcus

    2003-05-01

    Single Image Random Dot Stereograms (SIRDS) are an attractive way of depicting three-dimensional objects using conventional display technology. Once trained in decoupling the eyes' convergence and focusing, autostereograms of this kind are able to convey the three-dimensional impression of a scene. We present in this work an algorithm that generates SIRDS at interactive frame rates on a conventional PC. The presented system allows rotating a 3D geometry model and observing the object from arbitrary positions in real-time. Subjective tests show that the perception of a moving or rotating 3D scene presents no problem: The gaze remains focused onto the object. In contrast to conventional SIRDS algorithms, we render multiple pixels in a single step using a texture-based approach, exploiting the parallel-processing architecture of modern graphics hardware. A vertex program determines the parallax for each vertex of the geometry model, and the graphics hardware's texture unit is used to render the dot pattern. No data has to be transferred between main memory and the graphics card for generating the autostereograms, leaving CPU capacity available for other tasks. Frame rates of 25 fps are attained at a resolution of 1024x512 pixels on a standard PC using a consumer-grade nVidia GeForce4 graphics card, demonstrating the real-time capability of the system.

  20. BIOLOGICALLY INSPIRED HARDWARE CELL ARCHITECTURE

    DEFF Research Database (Denmark)

    2010-01-01

    Disclosed is a system comprising: - a reconfigurable hardware platform; - a plurality of hardware units defined as cells adapted to be programmed to provide self-organization and self-maintenance of the system by means of implementing a program expressed in a programming language defined as DNA...... language, where each cell is adapted to communicate with one or more other cells in the system, and where the system further comprises a converter program adapted to convert keywords from the DNA language to a binary DNA code; where the self-organisation comprises that the DNA code is transmitted to one...... or more of the cells, and each of the one or more cells is adapted to determine its function in the system; where if a fault occurs in a first cell and the first cell ceases to perform its function, self-maintenance is performed by that the system transmits information to the cells that the first cell has...

  1. The principles of computer hardware

    CERN Document Server

    Clements, Alan

    2000-01-01

    Principles of Computer Hardware, now in its third edition, provides a first course in computer architecture or computer organization for undergraduates. The book covers the core topics of such a course, including Boolean algebra and logic design; number bases and binary arithmetic; the CPU; assembly language; memory systems; and input/output methods and devices. It then goes on to cover the related topics of computer peripherals such as printers; the hardware aspects of the operating system; and data communications, and hence provides a broader overview of the subject. Its readable, tutorial-based approach makes it an accessible introduction to the subject. The book has extensive in-depth coverage of two microprocessors, one of which (the 68000) is widely used in education. All chapters in the new edition have been updated. Major updates include: powerful software simulations of digital systems to accompany the chapters on digital design; a tutorial-based introduction to assembly language, including many exam...

  2. Seismic texture classification. Final report

    Energy Technology Data Exchange (ETDEWEB)

    Vinther, R.

    1997-12-31

    The seismic texture classification method, is a seismic attribute that can both recognize the general reflectivity styles and locate variations from these. The seismic texture classification performs a statistic analysis for the seismic section (or volume) aiming at describing the reflectivity. Based on a set of reference reflectivities the seismic textures are classified. The result of the seismic texture classification is a display of seismic texture categories showing both the styles of reflectivity from the reference set and interpolations and extrapolations from these. The display is interpreted as statistical variations in the seismic data. The seismic texture classification is applied to seismic sections and volumes from the Danish North Sea representing both horizontal stratifications and salt diapers. The attribute succeeded in recognizing both general structure of successions and variations from these. Also, the seismic texture classification is not only able to display variations in prospective areas (1-7 sec. TWT) but can also be applied to deep seismic sections. The seismic texture classification is tested on a deep reflection seismic section (13-18 sec. TWT) from the Baltic Sea. Applied to this section the seismic texture classification succeeded in locating the Moho, which could not be located using conventional interpretation tools. The seismic texture classification is a seismic attribute which can display general reflectivity styles and deviations from these and enhance variations not found by conventional interpretation tools. (LN)

  3. [Visual Texture Agnosia in Humans].

    Science.gov (United States)

    Suzuki, Kyoko

    2015-06-01

    Visual object recognition requires the processing of both geometric and surface properties. Patients with occipital lesions may have visual agnosia, which is impairment in the recognition and identification of visually presented objects primarily through their geometric features. An analogous condition involving the failure to recognize an object by its texture may exist, which can be called visual texture agnosia. Here we present two cases with visual texture agnosia. Case 1 had left homonymous hemianopia and right upper quadrantanopia, along with achromatopsia, prosopagnosia, and texture agnosia, because of damage to his left ventromedial occipitotemporal cortex and right lateral occipito-temporo-parietal cortex due to multiple cerebral embolisms. Although he showed difficulty matching and naming textures of real materials, he could readily name visually presented objects by their contours. Case 2 had right lower quadrantanopia, along with impairment in stereopsis and recognition of texture in 2D images, because of subcortical hemorrhage in the left occipitotemporal region. He failed to recognize shapes based on texture information, whereas shape recognition based on contours was well preserved. Our findings, along with those of three reported cases with texture agnosia, indicate that there are separate channels for processing texture, color, and geometric features, and that the regions around the left collateral sulcus are crucial for texture processing.

  4. Hunting for hardware changes in data centres

    International Nuclear Information System (INIS)

    Coelho dos Santos, M; Steers, I; Szebenyi, I; Xafi, A; Barring, O; Bonfillou, E

    2012-01-01

    With many servers and server parts the environment of warehouse sized data centres is increasingly complex. Server life-cycle management and hardware failures are responsible for frequent changes that need to be managed. To manage these changes better a project codenamed “hardware hound” focusing on hardware failure trending and hardware inventory has been started at CERN. By creating and using a hardware oriented data set - the inventory - with detailed information on servers and their parts as well as tracking changes to this inventory, the project aims at, for example, being able to discover trends in hardware failure rates.

  5. Texturized dairy proteins.

    Science.gov (United States)

    Onwulata, Charles I; Phillips, John G; Tunick, Michael H; Qi, Phoebi X; Cooke, Peter H

    2010-03-01

    Dairy proteins are amenable to structural modifications induced by high temperature, shear, and moisture; in particular, whey proteins can change conformation to new unfolded states. The change in protein state is a basis for creating new foods. The dairy products, nonfat dried milk (NDM), whey protein concentrate (WPC), and whey protein isolate (WPI) were modified using a twin-screw extruder at melt temperatures of 50, 75, and 100 degrees C, and moistures ranging from 20 to 70 wt%. Viscoelasticity and solubility measurements showed that extrusion temperature was a more significant (P extruded dairy protein ranged from rigid (2500 N) to soft (2.7 N). Extruding at or above 75 degrees C resulted in increased peak force for WPC (138 to 2500 N) and WPI (2.7 to 147.1 N). NDM was marginally texturized; the presence of lactose interfered with its texturization. WPI products extruded at 50 degrees C were not texturized; their solubility values ranged from 71.8% to 92.6%. A wide possibility exists for creating new foods with texturized dairy proteins due to the extensive range of states achievable. Dairy proteins can be used to boost the protein content in puffed snacks made from corn meal, but unmodified, they bind water and form doughy pastes with starch. To minimize the water binding property of dairy proteins, WPI, or WPC, or NDM were modified by extrusion processing. Extrusion temperature conditions were adjusted to 50, 75, or 100 degrees C, sufficient to change the structure of the dairy proteins, but not destroy them. Extrusion modified the structures of these dairy proteins for ease of use in starchy foods to boost nutrient levels. Dairy proteins can be used to boost the protein content in puffed snacks made from corn meal, but unmodified, they bind water and form doughy pastes with starch. To minimize the water binding property of dairy proteins, whey protein isolate, whey protein concentrate, or nonfat dried milk were modified by extrusion processing. Extrusion

  6. Texture classification using autoregressive filtering

    Science.gov (United States)

    Lawton, W. M.; Lee, M.

    1984-01-01

    A general theory of image texture models is proposed and its applicability to the problem of scene segmentation using texture classification is discussed. An algorithm, based on half-plane autoregressive filtering, which optimally utilizes second order statistics to discriminate between texture classes represented by arbitrary wide sense stationary random fields is described. Empirical results of applying this algorithm to natural and sysnthesized scenes are presented and future research is outlined.

  7. Gravitational effects of global textures

    International Nuclear Information System (INIS)

    Noetzold, D.

    1990-03-01

    A solution for the dynamics of global textures is obtained. Their gravitational field during the collapse and the subsequent evolution is found to be given solely by a space-time dependent ''deficit solid angle.'' The frequency shift of photons traversing this gravitational field is calculated. The space-time dependent texture metric locally contracts the volume of three-space and thereby induces overdensities in homogeneous matter distributions. There are no gravitational forces unless matter has a nonzero angular momentum with respect to the texture origin which would be the case for moving textures

  8. Qualification of software and hardware

    International Nuclear Information System (INIS)

    Gossner, S.; Schueller, H.; Gloee, G.

    1987-01-01

    The qualification of on-line process control equipment is subdivided into three areas: 1) materials and structural elements; 2) on-line process-control components and devices; 3) electrical systems (reactor protection and confinement system). Microprocessor-aided process-control equipment are difficult to verify for failure-free function owing to the complexity of the functional structures of the hardware and to the variety of the software feasible for microprocessors. Hence, qualification will make great demands on the inspecting expert. (DG) [de

  9. Door Hardware and Installations; Carpentry: 901894.

    Science.gov (United States)

    Dade County Public Schools, Miami, FL.

    The curriculum guide outlines a course designed to provide instruction in the selection, preparation, and installation of hardware for door assemblies. The course is divided into five blocks of instruction (introduction to doors and hardware, door hardware, exterior doors and jambs, interior doors and jambs, and a quinmester post-test) totaling…

  10. LOCAL TEXTURE DESCRIPTION FRAMEWORK FOR TEXTURE BASED FACE RECOGNITION

    Directory of Open Access Journals (Sweden)

    R. Reena Rose

    2014-02-01

    Full Text Available Texture descriptors have an important role in recognizing face images. However, almost all the existing local texture descriptors use nearest neighbors to encode a texture pattern around a pixel. But in face images, most of the pixels have similar characteristics with that of its nearest neighbors because the skin covers large area in a face and the skin tone at neighboring regions are same. Therefore this paper presents a general framework called Local Texture Description Framework that uses only eight pixels which are at certain distance apart either circular or elliptical from the referenced pixel. Local texture description can be done using the foundation of any existing local texture descriptors. In this paper, the performance of the proposed framework is verified with three existing local texture descriptors Local Binary Pattern (LBP, Local Texture Pattern (LTP and Local Tetra Patterns (LTrPs for the five issues viz. facial expression, partial occlusion, illumination variation, pose variation and general recognition. Five benchmark databases JAFFE, Essex, Indian faces, AT&T and Georgia Tech are used for the experiments. Experimental results demonstrate that even with less number of patterns, the proposed framework could achieve higher recognition accuracy than that of their base models.

  11. Travel Software using GPU Hardware

    CERN Document Server

    Szalwinski, Chris M; Dimov, Veliko Atanasov; CERN. Geneva. ATS Department

    2015-01-01

    Travel is the main multi-particle tracking code being used at CERN for the beam dynamics calculations through hadron and ion linear accelerators. It uses two routines for the calculation of space charge forces, namely, rings of charges and point-to-point. This report presents the studies to improve the performance of Travel using GPU hardware. The studies showed that the performance of Travel with the point-to-point simulations of space-charge effects can be speeded up at least 72 times using current GPU hardware. Simple recompilation of the source code using an Intel compiler can improve performance at least 4 times without GPU support. The limited memory of the GPU is the bottleneck. Two algorithms were investigated on this point: repeated computation and tiling. The repeating computation algorithm is simpler and is the currently recommended solution. The tiling algorithm was more complicated and degraded performance. Both build and test instructions for the parallelized version of the software are inclu...

  12. Emotional effects of dynamic textures

    NARCIS (Netherlands)

    Toet, A.; Henselmans, M.; Lucassen, M.P.; Gevers, T.

    2011-01-01

    This study explores the effects of various spatiotemporal dynamic texture characteristics on human emotions. The emotional experience of auditory (eg, music) and haptic repetitive patterns has been studied extensively. In contrast, the emotional experience of visual dynamic textures is still largely

  13. Quantitative Characterisation of Surface Texture

    DEFF Research Database (Denmark)

    De Chiffre, Leonardo; Lonardo, P.M.; Trumpold, H.

    2000-01-01

    This paper reviews the different methods used to give a quantitative characterisation of surface texture. The paper contains a review of conventional 2D as well as 3D roughness parameters, with particular emphasis on recent international standards and developments. It presents new texture...

  14. Human versus artificial texture perception

    NARCIS (Netherlands)

    Petiet, Peter J.; van Erp, J.; Drullman, R.; van den Broek, Egon; Beintema, J.; van Wijngaarden, S.

    2006-01-01

    The performances of current texture analysis algorithms are still poor, especially when applied to a large, diffuse texture domain. Most of these purely computationally driven techniques are created to function within a highly restricted domain. When applied as computer vision techniques, frequently

  15. Perceptual asymmetry in texture perception.

    Science.gov (United States)

    Williams, D; Julesz, B

    1992-07-15

    A fundamental property of human visual perception is our ability to distinguish between textures. A concerted effort has been made to account for texture segregation in terms of linear spatial filter models and their nonlinear extensions. However, for certain texture pairs the ease of discrimination changes when the role of figure and ground are reversed. This asymmetry poses a problem for both linear and nonlinear models. We have isolated a property of texture perception that can account for this asymmetry in discrimination: subjective closure. This property, which is also responsible for visual illusions, appears to be explainable by early visual processes alone. Our results force a reexamination of the process of human texture segregation and of some recent models that were introduced to explain it.

  16. Clustering document fragments using background color and texture information

    Science.gov (United States)

    Chanda, Sukalpa; Franke, Katrin; Pal, Umapada

    2012-01-01

    Forensic analysis of questioned documents sometimes can be extensively data intensive. A forensic expert might need to analyze a heap of document fragments and in such cases to ensure reliability he/she should focus only on relevant evidences hidden in those document fragments. Relevant document retrieval needs finding of similar document fragments. One notion of obtaining such similar documents could be by using document fragment's physical characteristics like color, texture, etc. In this article we propose an automatic scheme to retrieve similar document fragments based on visual appearance of document paper and texture. Multispectral color characteristics using biologically inspired color differentiation techniques are implemented here. This is done by projecting document color characteristics to Lab color space. Gabor filter-based texture analysis is used to identify document texture. It is desired that document fragments from same source will have similar color and texture. For clustering similar document fragments of our test dataset we use a Self Organizing Map (SOM) of dimension 5×5, where the document color and texture information are used as features. We obtained an encouraging accuracy of 97.17% from 1063 test images.

  17. Hardware Support for Dynamic Languages

    DEFF Research Database (Denmark)

    Schleuniger, Pascal; Karlsson, Sven; Probst, Christian W.

    2011-01-01

    In recent years, dynamic programming languages have enjoyed increasing popularity. For example, JavaScript has become one of the most popular programming languages on the web. As the complexity of web applications is growing, compute-intensive workloads are increasingly handed off to the client...... side. While a lot of effort is put in increasing the performance of web browsers, we aim for multicore systems with dedicated cores to effectively support dynamic languages. We have designed Tinuso, a highly flexible core for experimentation that is optimized for high performance when implemented...... on FPGA. We composed a scalable multicore configuration where we study how hardware support for software speculation can be used to increase the performance of dynamic languages....

  18. Micro-Texture Synthesis by Phase Randomization

    Directory of Open Access Journals (Sweden)

    Bruno Galerne

    2011-09-01

    Full Text Available This contribution is concerned with texture synthesis by example, the process of generating new texture images from a given sample. The Random Phase Noise algorithm presented here synthesizes a texture from an original image by simply randomizing its Fourier phase. It is able to reproduce textures which are characterized by their Fourier modulus, namely the random phase textures (or micro-textures.

  19. Hardware Approach for Real Time Machine Stereo Vision

    Directory of Open Access Journals (Sweden)

    Michael Tornow

    2006-02-01

    Full Text Available Image processing is an effective tool for the analysis of optical sensor information for driver assistance systems and controlling of autonomous robots. Algorithms for image processing are often very complex and costly in terms of computation. In robotics and driver assistance systems, real-time processing is necessary. Signal processing algorithms must often be drastically modified so they can be implemented in the hardware. This task is especially difficult for continuous real-time processing at high speeds. This article describes a hardware-software co-design for a multi-object position sensor based on a stereophotogrammetric measuring method. In order to cover a large measuring area, an optimized algorithm based on an image pyramid is implemented in an FPGA as a parallel hardware solution for depth map calculation. Object recognition and tracking are then executed in real-time in a processor with help of software. For this task a statistical cluster method is used. Stabilization of the tracking is realized through use of a Kalman filter. Keywords: stereophotogrammetry, hardware-software co-design, FPGA, 3-d image analysis, real-time, clustering and tracking.

  20. Hardware Design Considerations for Edge-Accelerated Stereo Correspondence Algorithms

    Directory of Open Access Journals (Sweden)

    Christos Ttofis

    2012-01-01

    Full Text Available Stereo correspondence is a popular algorithm for the extraction of depth information from a pair of rectified 2D images. Hence, it has been used in many computer vision applications that require knowledge about depth. However, stereo correspondence is a computationally intensive algorithm and requires high-end hardware resources in order to achieve real-time processing speed in embedded computer vision systems. This paper presents an overview of the use of edge information as a means to accelerate hardware implementations of stereo correspondence algorithms. The presented approach restricts the stereo correspondence algorithm only to the edges of the input images rather than to all image points, thus resulting in a considerable reduction of the search space. The paper highlights the benefits of the edge-directed approach by applying it to two stereo correspondence algorithms: an SAD-based fixed-support algorithm and a more complex adaptive support weight algorithm. Furthermore, we present design considerations about the implementation of these algorithms on reconfigurable hardware and also discuss issues related to the memory structures needed, the amount of parallelism that can be exploited, the organization of the processing blocks, and so forth. The two architectures (fixed-support based versus adaptive-support weight based are compared in terms of processing speed, disparity map accuracy, and hardware overheads, when both are implemented on a Virtex-5 FPGA platform.

  1. Spatio-temporal topsoil organic carbon mapping of a semi-arid Mediterranean region: The role of land use, soil texture, topographic indices and the influence of remote sensing data to modelling

    KAUST Repository

    Schillaci, Calogero

    2017-06-02

    SOC is the most important indicator of soil fertility and monitoring its space-time changes is a prerequisite to establish strategies to reduce soil loss and preserve its quality. Here we modelled the topsoil (0–0.3m) SOC concentration of the cultivated area of Sicily in 1993 and 2008. Sicily is an extremely variable region with a high number of ecosystems, soils, and microclimates. We studied the role of time and land use in the modelling of SOC, and assessed the role of remote sensing (RS) covariates in the boosted regression trees modelling. The models obtained showed a high pseudo-R2 (0.63–0.69) and low uncertainty (s.d.<0.76gCkg−1 with RS, and <1.25gCkg−1 without RS). These outputs allowed depicting a time variation of SOC at 1arcsec. SOC estimation strongly depended on the soil texture, land use, rainfall and topographic indices related to erosion and deposition. RS indices captured one fifth of the total variance explained, slightly changed the ranking of variance explained by the non-RS predictors, and reduced the variability of the model replicates. During the study period, SOC decreased in the areas with relatively high initial SOC, and increased in the area with high temperature and low rainfall, dominated by arables. This was likely due to the compulsory application of some Good Agricultural and Environmental practices. These results confirm that the importance of texture and land use in short-term SOC variation is comparable to climate. The present results call for agronomic and policy intervention at the district level to maintain fertility and yield potential. In addition, the present results suggest that the application of RS covariates enhanced the modelling performance.

  2. Spatio-temporal topsoil organic carbon mapping of a semi-arid Mediterranean region: The role of land use, soil texture, topographic indices and the influence of remote sensing data to modelling.

    Science.gov (United States)

    Schillaci, Calogero; Acutis, Marco; Lombardo, Luigi; Lipani, Aldo; Fantappiè, Maria; Märker, Michael; Saia, Sergio

    2017-12-01

    SOC is the most important indicator of soil fertility and monitoring its space-time changes is a prerequisite to establish strategies to reduce soil loss and preserve its quality. Here we modelled the topsoil (0-0.3m) SOC concentration of the cultivated area of Sicily in 1993 and 2008. Sicily is an extremely variable region with a high number of ecosystems, soils, and microclimates. We studied the role of time and land use in the modelling of SOC, and assessed the role of remote sensing (RS) covariates in the boosted regression trees modelling. The models obtained showed a high pseudo-R 2 (0.63-0.69) and low uncertainty (s.d.<0.76gCkg -1 with RS, and <1.25gCkg -1 without RS). These outputs allowed depicting a time variation of SOC at 1arcsec. SOC estimation strongly depended on the soil texture, land use, rainfall and topographic indices related to erosion and deposition. RS indices captured one fifth of the total variance explained, slightly changed the ranking of variance explained by the non-RS predictors, and reduced the variability of the model replicates. During the study period, SOC decreased in the areas with relatively high initial SOC, and increased in the area with high temperature and low rainfall, dominated by arables. This was likely due to the compulsory application of some Good Agricultural and Environmental practices. These results confirm that the importance of texture and land use in short-term SOC variation is comparable to climate. The present results call for agronomic and policy intervention at the district level to maintain fertility and yield potential. In addition, the present results suggest that the application of RS covariates enhanced the modelling performance. Copyright © 2017 Elsevier B.V. All rights reserved.

  3. Filter and Filter Bank Design for Image Texture Recognition

    Energy Technology Data Exchange (ETDEWEB)

    Randen, Trygve

    1997-12-31

    The relevance of this thesis to energy and environment lies in its application to remote sensing such as for instance sea floor mapping and seismic pattern recognition. The focus is on the design of two-dimensional filters for feature extraction, segmentation, and classification of digital images with textural content. The features are extracted by filtering with a linear filter and estimating the local energy in the filter response. The thesis gives a review covering broadly most previous approaches to texture feature extraction and continues with proposals of some new techniques. 143 refs., 59 figs., 7 tabs.

  4. Textures in Utopia Planitia

    Science.gov (United States)

    2002-01-01

    [figure removed for brevity, see original site] Bizarre textures cover the surface of eastern Utopia Planitia where there is a high probability that ground ice has played a role in the formation of this unusual landscape.Note: this THEMIS visual image has not been radiometrically nor geometrically calibrated for this preliminary release. An empirical correction has been performed to remove instrumental effects. A linear shift has been applied in the cross-track and down-track direction to approximate spacecraft and planetary motion. Fully calibrated and geometrically projected images will be released through the Planetary Data System in accordance with Project policies at a later time.NASA's Jet Propulsion Laboratory manages the 2001 Mars Odyssey mission for NASA's Office of Space Science, Washington, D.C. The Thermal Emission Imaging System (THEMIS) was developed by Arizona State University, Tempe, in collaboration with Raytheon Santa Barbara Remote Sensing. The THEMIS investigation is led by Dr. Philip Christensen at Arizona State University. Lockheed Martin Astronautics, Denver, is the prime contractor for the Odyssey project, and developed and built the orbiter. Mission operations are conducted jointly from Lockheed Martin and from JPL, a division of the California Institute of Technology in Pasadena.

  5. Clustered deep shadow maps for integrated polyhedral and volume rendering

    KAUST Repository

    Bornik, Alexander; Knecht, Wolfgang; Hadwiger, Markus; Schmalstieg, Dieter

    2012-01-01

    This paper presents a hardware-accelerated approach for shadow computation in scenes containing both complex volumetric objects and polyhedral models. Our system is the first hardware accelerated complete implementation of deep shadow maps, which

  6. Constructing Hardware in a Scale Embedded Language

    Energy Technology Data Exchange (ETDEWEB)

    2014-08-21

    Chisel is a new open-source hardware construction language developed at UC Berkeley that supports advanced hardware design using highly parameterized generators and layered domain-specific hardware languages. Chisel is embedded in the Scala programming language, which raises the level of hardware design abstraction by providing concepts including object orientation, functional programming, parameterized types, and type inference. From the same source, Chisel can generate a high-speed C++-based cycle-accurate software simulator, or low-level Verilog designed to pass on to standard ASIC or FPGA tools for synthesis and place and route.

  7. Open-source hardware for medical devices.

    Science.gov (United States)

    Niezen, Gerrit; Eslambolchilar, Parisa; Thimbleby, Harold

    2016-04-01

    Open-source hardware is hardware whose design is made publicly available so anyone can study, modify, distribute, make and sell the design or the hardware based on that design. Some open-source hardware projects can potentially be used as active medical devices. The open-source approach offers a unique combination of advantages, including reducing costs and faster innovation. This article compares 10 of open-source healthcare projects in terms of how easy it is to obtain the required components and build the device.

  8. Hardware Resource Allocation for Hardware/Software Partitioning in the LYCOS System

    DEFF Research Database (Denmark)

    Grode, Jesper Nicolai Riis; Knudsen, Peter Voigt; Madsen, Jan

    1998-01-01

    as a designer's/design tool's aid to generate good hardware allocations for use in hardware/software partitioning. The algorithm has been implemented in a tool under the LYCOS system. The results show that the allocations produced by the algorithm come close to the best allocations obtained by exhaustive search.......This paper presents a novel hardware resource allocation technique for hardware/software partitioning. It allocates hardware resources to the hardware data-path using information such as data-dependencies between operations in the application, and profiling information. The algorithm is useful...

  9. Generating a Danish raster-based topsoil property map combining choropleth maps and point information

    DEFF Research Database (Denmark)

    Greve, Mogens H.; Greve, Mette B.; Bøcher, Peder K.

    2007-01-01

    The Danish environmental authorities have posed a soil type dependent restriction on the application of nitrogen. The official Danish soil map is a choropleth topsoil map classifying the agricultural land into eight classes. The use of the soil map has shown that the maps have serious...... classification flaws. The objective of this work is to compile a continuous national topsoil texture map to replace the old topsoil map. Approximately 45,000 point samples were interpolated using ordinary kriging in 250 m x 250 m cells. To reduce variability and to obtain more homogeneous strata, the samples...... were stratified according to landscape types. Five new soil texture maps were compiled; one for each of the five textural classes, and a new categorical soil type map was compiled using the old classification system. Both the old choropleth map and the new continuous soil maps were compared to 354...

  10. Symmetry realization of texture zeros

    International Nuclear Information System (INIS)

    Grimus, W.; Joshipura, A.S.; Lavoura, L.; Tanimoto, M.

    2004-01-01

    We show that it is possible to enforce texture zeros in arbitrary entries of the fermion mass matrices by means of Abelian symmetries; in this way, many popular mass-matrix textures find a symmetry justification. We propose two alternative methods which allow one to place zeros in any number of elements of the mass matrices that one wants. They are applicable simultaneously in the quark and lepton sectors. They are also applicable in grand unified theories. The number of scalar fields required by our methods may be large; still, in many interesting cases this number can be reduced considerably. The larger the desired number of texture zeros is, the simpler are the models which reproduce the texture. (orig.)

  11. Hardware architecture for projective model calculation and false match refining using random sample consensus algorithm

    Science.gov (United States)

    Azimi, Ehsan; Behrad, Alireza; Ghaznavi-Ghoushchi, Mohammad Bagher; Shanbehzadeh, Jamshid

    2016-11-01

    The projective model is an important mapping function for the calculation of global transformation between two images. However, its hardware implementation is challenging because of a large number of coefficients with different required precisions for fixed point representation. A VLSI hardware architecture is proposed for the calculation of a global projective model between input and reference images and refining false matches using random sample consensus (RANSAC) algorithm. To make the hardware implementation feasible, it is proved that the calculation of the projective model can be divided into four submodels comprising two translations, an affine model and a simpler projective mapping. This approach makes the hardware implementation feasible and considerably reduces the required number of bits for fixed point representation of model coefficients and intermediate variables. The proposed hardware architecture for the calculation of a global projective model using the RANSAC algorithm was implemented using Verilog hardware description language and the functionality of the design was validated through several experiments. The proposed architecture was synthesized by using an application-specific integrated circuit digital design flow utilizing 180-nm CMOS technology as well as a Virtex-6 field programmable gate array. Experimental results confirm the efficiency of the proposed hardware architecture in comparison with software implementation.

  12. CRUMB TEXTURE OF SPELT BREAD

    Directory of Open Access Journals (Sweden)

    Joanna Korczyk-Szabó

    2013-12-01

    Full Text Available Abstract The bread quality is considerably dependent on the texture characteristic of bread crumb. Crumb texture is an important quality indicator, as consumer prefer different bread taste. Texture analysis is primarily concerned with the evaluation of mechanical characteristics where a material is subjected to a controlled force from which a deformation curve of its response is generated. It is an objective physical examination of baked products and gives direct information on the product quality, oppositely to dough rheology tests what inform on the baking suitability of the flour, as raw material. This is why the texture analysis is one of the most helpful analytical methods of the product development. In the framework of our research during the years 2008 – 2009 were analyzed selected indicators for bread texture quality of five Triticum spelta L. varieties – Altgold, Oberkulmer Rotkorn, Ostro, Rubiota and Franckenkorn grown in an ecological system. The bread texture quality was evaluated on texture analyzer TA.XT Plus (Stable Micro Systems, Surrey, UK, following the AACC (74-09 standard method and expressed as crumb firmness (N, stiffness (N.mm-1 and relative elasticity (%. Our research proved that all selected indicators were significantly influenced by the year of growing and variety. The most soft bread was achieved in Rubiota, whereas bread crumb samples from Franckenkorn and Altgold were the most firm and stiff. Correlation analysis showed strong negative correlation between relative elasticity and bread crumb firmness as well as bread stiffness (-0.81++, -0.78++. The spelt grain can be a good source for making bread flour, but is closely dependent on choice of spelt variety. The spelt wheat bread crumb texture need further investigation as it can be a reliable quality parameter.

  13. Food Texture Preferences in Infants Versus Toddlers.

    Science.gov (United States)

    Lundy, Brenda; And Others

    1998-01-01

    Compared food texture preferences during infancy and toddlerhood. Found that infants displayed more negative expressions and head and body movements in response to complex textures than to simple textures. Toddlers displayed more positive head and body movements and more eagerness in response to complex than to simple textures. Experience with…

  14. Computer hardware description languages - A tutorial

    Science.gov (United States)

    Shiva, S. G.

    1979-01-01

    The paper introduces hardware description languages (HDL) as useful tools for hardware design and documentation. The capabilities and limitations of HDLs are discussed along with the guidelines needed in selecting an appropriate HDL. The directions for future work are provided and attention is given to the implementation of HDLs in microcomputers.

  15. Visual perception of procedural textures: identifying perceptual dimensions and predicting generation models.

    Science.gov (United States)

    Liu, Jun; Dong, Junyu; Cai, Xiaoxu; Qi, Lin; Chantler, Mike

    2015-01-01

    Procedural models are widely used in computer graphics for generating realistic, natural-looking textures. However, these mathematical models are not perceptually meaningful, whereas the users, such as artists and designers, would prefer to make descriptions using intuitive and perceptual characteristics like "repetitive," "directional," "structured," and so on. To make up for this gap, we investigated the perceptual dimensions of textures generated by a collection of procedural models. Two psychophysical experiments were conducted: free-grouping and rating. We applied Hierarchical Cluster Analysis (HCA) and Singular Value Decomposition (SVD) to discover the perceptual features used by the observers in grouping similar textures. The results suggested that existing dimensions in literature cannot accommodate random textures. We therefore utilized isometric feature mapping (Isomap) to establish a three-dimensional perceptual texture space which better explains the features used by humans in texture similarity judgment. Finally, we proposed computational models to map perceptual features to the perceptual texture space, which can suggest a procedural model to produce textures according to user-defined perceptual scales.

  16. Visual perception of procedural textures: identifying perceptual dimensions and predicting generation models.

    Directory of Open Access Journals (Sweden)

    Jun Liu

    Full Text Available Procedural models are widely used in computer graphics for generating realistic, natural-looking textures. However, these mathematical models are not perceptually meaningful, whereas the users, such as artists and designers, would prefer to make descriptions using intuitive and perceptual characteristics like "repetitive," "directional," "structured," and so on. To make up for this gap, we investigated the perceptual dimensions of textures generated by a collection of procedural models. Two psychophysical experiments were conducted: free-grouping and rating. We applied Hierarchical Cluster Analysis (HCA and Singular Value Decomposition (SVD to discover the perceptual features used by the observers in grouping similar textures. The results suggested that existing dimensions in literature cannot accommodate random textures. We therefore utilized isometric feature mapping (Isomap to establish a three-dimensional perceptual texture space which better explains the features used by humans in texture similarity judgment. Finally, we proposed computational models to map perceptual features to the perceptual texture space, which can suggest a procedural model to produce textures according to user-defined perceptual scales.

  17. An evaluation of Skylab habitability hardware

    Science.gov (United States)

    Stokes, J.

    1974-01-01

    For effective mission performance, participants in space missions lasting 30-60 days or longer must be provided with hardware to accommodate their personal needs. Such habitability hardware was provided on Skylab. Equipment defined as habitability hardware was that equipment composing the food system, water system, sleep system, waste management system, personal hygiene system, trash management system, and entertainment equipment. Equipment not specifically defined as habitability hardware but which served that function were the Wardroom window, the exercise equipment, and the intercom system, which was occasionally used for private communications. All Skylab habitability hardware generally functioned as intended for the three missions, and most items could be considered as adequate concepts for future flights of similar duration. Specific components were criticized for their shortcomings.

  18. Comparative Modal Analysis of Sieve Hardware Designs

    Science.gov (United States)

    Thompson, Nathaniel

    2012-01-01

    The CMTB Thwacker hardware operates as a testbed analogue for the Flight Thwacker and Sieve components of CHIMRA, a device on the Curiosity Rover. The sieve separates particles with a diameter smaller than 150 microns for delivery to onboard science instruments. The sieving behavior of the testbed hardware should be similar to the Flight hardware for the results to be meaningful. The elastodynamic behavior of both sieves was studied analytically using the Rayleigh Ritz method in conjunction with classical plate theory. Finite element models were used to determine the mode shapes of both designs, and comparisons between the natural frequencies and mode shapes were made. The analysis predicts that the performance of the CMTB Thwacker will closely resemble the performance of the Flight Thwacker within the expected steady state operating regime. Excitations of the testbed hardware that will mimic the flight hardware were recommended, as were those that will improve the efficiency of the sieving process.

  19. "Textural analysis of multiparametric MRI detects transition zone prostate cancer".

    Science.gov (United States)

    Sidhu, Harbir S; Benigno, Salvatore; Ganeshan, Balaji; Dikaios, Nikos; Johnston, Edward W; Allen, Clare; Kirkham, Alex; Groves, Ashley M; Ahmed, Hashim U; Emberton, Mark; Taylor, Stuart A; Halligan, Steve; Punwani, Shonit

    2017-06-01

    To evaluate multiparametric-MRI (mpMRI) derived histogram textural-analysis parameters for detection of transition zone (TZ) prostatic tumour. Sixty-seven consecutive men with suspected prostate cancer underwent 1.5T mpMRI prior to template-mapping-biopsy (TPM). Twenty-six men had 'significant' TZ tumour. Two radiologists in consensus matched TPM to the single axial slice best depicting tumour, or largest TZ diameter for those with benign histology, to define single-slice whole TZ-regions-of-interest (ROIs). Textural-parameter differences between single-slice whole TZ-ROI containing significant tumour versus benign/insignificant tumour were analysed using Mann Whitney U test. Diagnostic accuracy was assessed by receiver operating characteristic area under curve (ROC-AUC) analysis cross-validated with leave-one-out (LOO) analysis. ADC kurtosis was significantly lower (p Textural features of the whole prostate TZ can discriminate significant prostatic cancer through reduced kurtosis of the ADC-histogram where significant tumour is included in TZ-ROI and reduced T1 entropy independent of tumour inclusion. • MR textural features of prostate transition zone may discriminate significant prostatic cancer. • Transition zone (TZ) containing significant tumour demonstrates a less peaked ADC histogram. • TZ containing significant tumour reveals higher post-contrast T1-weighted homogeneity. • The utility of MR texture analysis in prostate cancer merits further investigation.

  20. Microstructure, crystallographic texture and mechanical properties of friction stir welded AA2017A

    Energy Technology Data Exchange (ETDEWEB)

    Ahmed, M.M.Z., E-mail: mohamed_ahmed4@s-petrol.suez.edu.eg [Institute for Microstructural and Mechanical Processing Engineering, University of Sheffield (IMMPETUS), Mappin Street, Sheffield S1 3JD (United Kingdom); Department of Metallurgical and Materials Engineering, Suez Canal University, Suez 43721 (Egypt); Wynne, B.P.; Rainforth, W.M. [Institute for Microstructural and Mechanical Processing Engineering, University of Sheffield (IMMPETUS), Mappin Street, Sheffield S1 3JD (United Kingdom); Threadgill, P.L. [TWI LTD, Granta Park, Great Abington, Cambridge CB21 6AL (United Kingdom)

    2012-02-15

    In this study a thick section (20 mm) friction stir welded AA2017A-T451 has been characterized in terms of microstructure, crystallographic texture and mechanical properties. For microstructural analysis both optical and scanning electron microscopes have been used. A detailed crystallographic texture analysis has been carried out using the electron back scattering diffraction technique. Crystallographic texture has been examined in both shoulder and probe affected regions of the weld NG. An entirely weak texture is observed at the shoulder affected region which is mainly explained by the effect of the sequential multi pass deformation experienced by both tool probe and tool shoulder. The texture in the probe dominated region at the AS side of the weld is relatively weak but still assembles the simple shear texture of FCC metals with B/B{sup Macron} and C components existing across the whole map. However, the texture is stronger at the RS than at the AS of the weld, mainly dominated byB/B{sup Macron} components and with C component almost absent across the map. An alternating bands between (B) components and (B{sup Macron }) component are observed only at the AS side of the weld. - Highlights: Black-Right-Pointing-Pointer Detailed investigation of microstructure and crystallographic texture. Black-Right-Pointing-Pointer The grain size is varied from the top to the bottom of the NG. Black-Right-Pointing-Pointer An entirely weak texture is observed at the shoulder affected region. Black-Right-Pointing-Pointer The texture in the probe affected region is dominated by simple shear texture.

  1. Combining high productivity with high performance on commodity hardware

    DEFF Research Database (Denmark)

    Skovhede, Kenneth

    -like compiler for translating CIL bytecode on the CELL-BE. I then introduce a bytecode converter that transforms simple loops in Java bytecode to GPGPU capable code. I then introduce the numeric library for the Common Intermediate Language, NumCIL. I can then utilizing the vector programming model from Num......CIL and map this to the Bohrium framework. The result is a complete system that gives the user a choice of high-level languages with no explicit parallelism, yet seamlessly performs efficient execution on a number of hardware setups....

  2. Graph based communication analysis for hardware/software codesign

    DEFF Research Database (Denmark)

    Knudsen, Peter Voigt; Madsen, Jan

    1999-01-01

    In this paper we present a coarse grain CDFG (Control/Data Flow Graph) model suitable for hardware/software partitioning of single processes and demonstrate how it is necessary to perform various transformations on the graph structure before partitioning in order to achieve a structure that allows...... for accurate estimation of communication overhead between nodes mapped to different processors. In particular, we demonstrate how various transformations of control structures can lead to a more accurate communication analysis and more efficient implementations. The purpose of the transformations is to obtain...

  3. Texturing of polypropylene (PP) with nanosecond lasers

    Science.gov (United States)

    Riveiro, A.; Soto, R.; del Val, J.; Comesaña, R.; Boutinguiza, M.; Quintero, F.; Lusquiños, F.; Pou, J.

    2016-06-01

    Polypropylene (PP) is a biocompatible and biostable polymer, showing good mechanical properties that has been recently introduced in the biomedical field for bone repairing applications; however, its poor surface properties due to its low surface energy limit their use in biomedical applications. In this work, we have studied the topographical modification of polypropylene (PP) laser textured with Nd:YVO4 nanosecond lasers emitting at λ = 1064 nm, 532 nm, and 355 nm. First, optical response of this material under these laser wavelengths was determined. The application of an absorbing coating was also studied. The influence of the laser processing parameters on the surface modification of PP was investigated by means of statistically designed experiments. Processing maps to tailor the roughness, and wettability, the main parameters affecting cell adhesion characteristics of implants, were also determined. Microhardness measurements were performed to discern the impact of laser treatment on the final mechanical properties of PP.

  4. High-performance reconfigurable hardware architecture for restricted Boltzmann machines.

    Science.gov (United States)

    Ly, Daniel Le; Chow, Paul

    2010-11-01

    Despite the popularity and success of neural networks in research, the number of resulting commercial or industrial applications has been limited. A primary cause for this lack of adoption is that neural networks are usually implemented as software running on general-purpose processors. Hence, a hardware implementation that can exploit the inherent parallelism in neural networks is desired. This paper investigates how the restricted Boltzmann machine (RBM), which is a popular type of neural network, can be mapped to a high-performance hardware architecture on field-programmable gate array (FPGA) platforms. The proposed modular framework is designed to reduce the time complexity of the computations through heavily customized hardware engines. A method to partition large RBMs into smaller congruent components is also presented, allowing the distribution of one RBM across multiple FPGA resources. The framework is tested on a platform of four Xilinx Virtex II-Pro XC2VP70 FPGAs running at 100 MHz through a variety of different configurations. The maximum performance was obtained by instantiating an RBM of 256 × 256 nodes distributed across four FPGAs, which resulted in a computational speed of 3.13 billion connection-updates-per-second and a speedup of 145-fold over an optimized C program running on a 2.8-GHz Intel processor.

  5. Reconfigurable Signal Processing and Hardware Architecture for Broadband Wireless Communications

    Directory of Open Access Journals (Sweden)

    Liang Ying-Chang

    2005-01-01

    Full Text Available This paper proposes a broadband wireless transceiver which can be reconfigured to any type of cyclic-prefix (CP -based communication systems, including orthogonal frequency-division multiplexing (OFDM, single-carrier cyclic-prefix (SCCP system, multicarrier (MC code-division multiple access (MC-CDMA, MC direct-sequence CDMA (MC-DS-CDMA, CP-based CDMA (CP-CDMA, and CP-based direct-sequence CDMA (CP-DS-CDMA. A hardware platform is proposed and the reusable common blocks in such a transceiver are identified. The emphasis is on the equalizer design for mobile receivers. It is found that after block despreading operation, MC-DS-CDMA and CP-DS-CDMA have the same equalization blocks as OFDM and SCCP systems, respectively, therefore hardware and software sharing is possible for these systems. An attempt has also been made to map the functional reconfigurable transceiver onto the proposed hardware platform. The different functional entities which will be required to perform the reconfiguration and realize the transceiver are explained.

  6. 2D neural hardware versus 3D biological ones

    Energy Technology Data Exchange (ETDEWEB)

    Beiu, V.

    1998-12-31

    This paper will present important limitations of hardware neural nets as opposed to biological neural nets (i.e. the real ones). The author starts by discussing neural structures and their biological inspirations, while mentioning the simplifications leading to artificial neural nets. Going further, the focus will be on hardware constraints. The author will present recent results for three different alternatives of implementing neural networks: digital, threshold gate, and analog, while the area and the delay will be related to neurons' fan-in and weights' precision. Based on all of these, it will be shown why hardware implementations cannot cope with their biological inspiration with respect to their power of computation: the mapping onto silicon lacking the third dimension of biological nets. This translates into reduced fan-in, and leads to reduced precision. The main conclusion is that one is faced with the following alternatives: (1) try to cope with the limitations imposed by silicon, by speeding up the computation of the elementary silicon neurons; (2) investigate solutions which would allow one to use the third dimension, e.g. using optical interconnections.

  7. Transmission delays in hardware clock synchronization

    Science.gov (United States)

    Shin, Kang G.; Ramanathan, P.

    1988-01-01

    Various methods, both with software and hardware, have been proposed to synchronize a set of physical clocks in a system. Software methods are very flexible and economical but suffer an excessive time overhead, whereas hardware methods require no time overhead but are unable to handle transmission delays in clock signals. The effects of nonzero transmission delays in synchronization have been studied extensively in the communication area in the absence of malicious or Byzantine faults. The authors show that it is easy to incorporate the ideas from the communication area into the existing hardware clock synchronization algorithms to take into account the presence of both malicious faults and nonzero transmission delays.

  8. BREAD CRUMBS TEXTURE OF SPELT

    Directory of Open Access Journals (Sweden)

    Joanna Korczyk – Szabó

    2014-02-01

    Full Text Available Texture analysis is an objective physical examination of baked products and gives direct information on the product quality, oppositely to dough rheology tests what inform on the baking suitability of the flour, as raw material. Evaluation of the mechanical properties of bread crumb is important not only for quality assurance in the bakeries, but also for assessing the effects of changes in dough ingredients and processing condition and also for describing the changes in bread crumb during storage. Crumb cellular structure is an important quality criterion used in commercial baking and research laboratories to judge bread quality alongside taste, crumb colour and crumb physical texture. In the framework of our research during the years 2010 – 2011 were analyzed selected indicators of bread crumb for texture quality of three Triticum spelta L. cultivars – Altgold, Rubiota and Ostro grown in an ecological system. The bread texture quality was evaluated on texture analyzer TA.XT Plus (Stable Micro Systems, Surrey, UK, following the AACC (74-09 standard and expressed as crumb firmness (N, stiffness (N.mm-1 and relative elasticity (%. Our research proved that all selected indicators were significantly influenced by the year of growing and variety. The most soft bread was achieved in Rubiota, whereas bread crumb samples from Altgold and Ostro were the most firm and stiff. Correlation analysis showed strong negative correlation between relative elasticity and bread crumb firmness as well as bread stiffness (-0.65++, -0.66++. The spelt wheat bread crumb texture need further investigation as it can be a reliable quality parameter.

  9. Laser surface texturing of tool steel: textured surfaces quality evaluation

    Science.gov (United States)

    Šugár, Peter; Šugárová, Jana; Frnčík, Martin

    2016-05-01

    In this experimental investigation the laser surface texturing of tool steel of type 90MnCrV8 has been conducted. The 5-axis highly dynamic laser precision machining centre Lasertec 80 Shape equipped with the nano-second pulsed ytterbium fibre laser and CNC system Siemens 840 D was used. The planar and spherical surfaces first prepared by turning have been textured. The regular array of spherical and ellipsoidal dimples with a different dimensions and different surface density has been created. Laser surface texturing has been realized under different combinations of process parameters: pulse frequency, pulse energy and laser beam scanning speed. The morphological characterization of ablated surfaces has been performed using scanning electron microscopy (SEM) technique. The results show limited possibility of ns pulse fibre laser application to generate different surface structures for tribological modification of metallic materials. These structures were obtained by varying the processing conditions between surface ablation, to surface remelting. In all cases the areas of molten material and re-cast layers were observed on the bottom and walls of the dimples. Beside the influence of laser beam parameters on the machined surface quality during laser machining of regular hemispherical and elipsoidal dimple texture on parabolic and hemispherical surfaces has been studied.

  10. Hardware-in-the-Loop Testing

    Data.gov (United States)

    Federal Laboratory Consortium — RTC has a suite of Hardware-in-the Loop facilities that include three operational facilities that provide performance assessment and production acceptance testing of...

  11. Hardware device binding and mutual authentication

    Science.gov (United States)

    Hamlet, Jason R; Pierson, Lyndon G

    2014-03-04

    Detection and deterrence of device tampering and subversion by substitution may be achieved by including a cryptographic unit within a computing device for binding multiple hardware devices and mutually authenticating the devices. The cryptographic unit includes a physically unclonable function ("PUF") circuit disposed in or on the hardware device, which generates a binding PUF value. The cryptographic unit uses the binding PUF value during an enrollment phase and subsequent authentication phases. During a subsequent authentication phase, the cryptographic unit uses the binding PUF values of the multiple hardware devices to generate a challenge to send to the other device, and to verify a challenge received from the other device to mutually authenticate the hardware devices.

  12. Implementation of Hardware Accelerators on Zynq

    DEFF Research Database (Denmark)

    Toft, Jakob Kenn

    of the ARM Cortex-9 processor featured on the Zynq SoC, with regard to execution time, power dissipation and energy consumption. The implementation of the hardware accelerators were successful. Use of the Monte Carlo processor resulted in a significant increase in performance. The Telco hardware accelerator......In the recent years it has become obvious that the performance of general purpose processors are having trouble meeting the requirements of high performance computing applications of today. This is partly due to the relatively high power consumption, compared to the performance, of general purpose...... processors, which has made hardware accelerators an essential part of several datacentres and the worlds fastest super-computers. In this work, two different hardware accelerators were implemented on a Xilinx Zynq SoC platform mounted on the ZedBoard platform. The two accelerators are based on two different...

  13. Cooperative communications hardware, channel and PHY

    CERN Document Server

    Dohler, Mischa

    2010-01-01

    Facilitating Cooperation for Wireless Systems Cooperative Communications: Hardware, Channel & PHY focuses on issues pertaining to the PHY layer of wireless communication networks, offering a rigorous taxonomy of this dispersed field, along with a range of application scenarios for cooperative and distributed schemes, demonstrating how these techniques can be employed. The authors discuss hardware, complexity and power consumption issues, which are vital for understanding what can be realized at the PHY layer, showing how wireless channel models differ from more traditional

  14. Designing Secure Systems on Reconfigurable Hardware

    OpenAIRE

    Huffmire, Ted; Brotherton, Brett; Callegari, Nick; Valamehr, Jonathan; White, Jeff; Kastner, Ryan; Sherwood, Ted

    2008-01-01

    The extremely high cost of custom ASIC fabrication makes FPGAs an attractive alternative for deployment of custom hardware. Embedded systems based on reconfigurable hardware integrate many functions onto a single device. Since embedded designers often have no choice but to use soft IP cores obtained from third parties, the cores operate at different trust levels, resulting in mixed trust designs. The goal of this project is to evaluate recently proposed security primitives for reconfigurab...

  15. IDD Archival Hardware Architecture and Workflow

    Energy Technology Data Exchange (ETDEWEB)

    Mendonsa, D; Nekoogar, F; Martz, H

    2008-10-09

    This document describes the functionality of every component in the DHS/IDD archival and storage hardware system shown in Fig. 1. The document describes steps by step process of image data being received at LLNL then being processed and made available to authorized personnel and collaborators. Throughout this document references will be made to one of two figures, Fig. 1 describing the elements of the architecture and the Fig. 2 describing the workflow and how the project utilizes the available hardware.

  16. Software for Managing Inventory of Flight Hardware

    Science.gov (United States)

    Salisbury, John; Savage, Scott; Thomas, Shirman

    2003-01-01

    The Flight Hardware Support Request System (FHSRS) is a computer program that relieves engineers at Marshall Space Flight Center (MSFC) of most of the non-engineering administrative burden of managing an inventory of flight hardware. The FHSRS can also be adapted to perform similar functions for other organizations. The FHSRS affords a combination of capabilities, including those formerly provided by three separate programs in purchasing, inventorying, and inspecting hardware. The FHSRS provides a Web-based interface with a server computer that supports a relational database of inventory; electronic routing of requests and approvals; and electronic documentation from initial request through implementation of quality criteria, acquisition, receipt, inspection, storage, and final issue of flight materials and components. The database lists both hardware acquired for current projects and residual hardware from previous projects. The increased visibility of residual flight components provided by the FHSRS has dramatically improved the re-utilization of materials in lieu of new procurements, resulting in a cost savings of over $1.7 million. The FHSRS includes subprograms for manipulating the data in the database, informing of the status of a request or an item of hardware, and searching the database on any physical or other technical characteristic of a component or material. The software structure forces normalization of the data to facilitate inquiries and searches for which users have entered mixed or inconsistent values.

  17. Real-time visual tracking of less textured three-dimensional objects on mobile platforms

    Science.gov (United States)

    Seo, Byung-Kuk; Park, Jungsik; Park, Hanhoon; Park, Jong-Il

    2012-12-01

    Natural feature-based approaches are still challenging for mobile applications (e.g., mobile augmented reality), because they are feasible only in limited environments such as highly textured and planar scenes/objects, and they need powerful mobile hardware for fast and reliable tracking. In many cases where conventional approaches are not effective, three-dimensional (3-D) knowledge of target scenes would be beneficial. We present a well-established framework for real-time visual tracking of less textured 3-D objects on mobile platforms. Our framework is based on model-based tracking that efficiently exploits partially known 3-D scene knowledge such as object models and a background's distinctive geometric or photometric knowledge. Moreover, we elaborate on implementation in order to make it suitable for real-time vision processing on mobile hardware. The performance of the framework is tested and evaluated on recent commercially available smartphones, and its feasibility is shown by real-time demonstrations.

  18. Height and Tilt Geometric Texture

    DEFF Research Database (Denmark)

    Andersen, Vedrana; Desbrun, Mathieu; Bærentzen, Jakob Andreas

    2009-01-01

    compromise between functionality and simplicity: it can efficiently handle and process geometric texture too complex to be represented as a height field, without having recourse to full blown mesh editing algorithms. The height-and-tilt representation proposed here is fully intrinsic to the mesh, making...

  19. Texture analysis using Gabor wavelets

    Science.gov (United States)

    Naghdy, Golshah A.; Wang, Jian; Ogunbona, Philip O.

    1996-04-01

    Receptive field profiles of simple cells in the visual cortex have been shown to resemble even- symmetric or odd-symmetric Gabor filters. Computational models employed in the analysis of textures have been motivated by two-dimensional Gabor functions arranged in a multi-channel architecture. More recently wavelets have emerged as a powerful tool for non-stationary signal analysis capable of encoding scale-space information efficiently. A multi-resolution implementation in the form of a dyadic decomposition of the signal of interest has been popularized by many researchers. In this paper, Gabor wavelet configured in a 'rosette' fashion is used as a multi-channel filter-bank feature extractor for texture classification. The 'rosette' spans 360 degrees of orientation and covers frequencies from dc. In the proposed algorithm, the texture images are decomposed by the Gabor wavelet configuration and the feature vectors corresponding to the mean of the outputs of the multi-channel filters extracted. A minimum distance classifier is used in the classification procedure. As a comparison the Gabor filter has been used to classify the same texture images from the Brodatz album and the results indicate the superior discriminatory characteristics of the Gabor wavelet. With the test images used it can be concluded that the Gabor wavelet model is a better approximation of the cortical cell receptive field profiles.

  20. EUROMET SUPPLEMENTARY COMPARISON - SURFACE TEXTURE

    DEFF Research Database (Denmark)

    Koenders, L.; Andreasen, Jan Lasson; De Chiffre, Leonardo

    At the length meeting in Prague in Oct. 1999 a new comparison was suggested on surface texture. The last comparison on this field was finished in 1989. In the meantime the instrumentation, the standards and the written standards have been improved including some software filters. The pilot labora...

  1. Color Textons for Texture Recognition

    NARCIS (Netherlands)

    Burghouts, G.J.; Geusebroek, J.M.

    2006-01-01

    Texton models have proven to be very discriminative for the recognition of grayvalue images taken from rough textures. To further improve the discriminative power of the distinctive texton models of Varma and Zisserman (VZ model) (IJCV, vol. 62(1), pp. 61-81, 2005), we propose two schemes to exploit

  2. Sensory memory and food texture

    NARCIS (Netherlands)

    Mojet, J.; Köster, E.P.

    2005-01-01

    Memory for texture plays an important role in food expectations. After fasting overnight, subjects (41 women, 35 men, age 19-60 years) received a breakfast including breakfast drink, biscuits and yoghurt. Subsequently, they rated their hunger feelings every hour, and returned for a taste experiment

  3. Sensory memory and food texture

    NARCIS (Netherlands)

    Mojet, J.; Koster, E.P.

    2005-01-01

    Memory for texture plays an important role in food expectations. After fasting overnight, subjects (41 women, 35 men, age 19¿60 years) received a breakfast including breakfast drink, biscuits and yoghurt. Subsequently, they rated their hunger feelings every hour, and returned for a taste experiment

  4. Colloidal aspects of texture perception

    NARCIS (Netherlands)

    Vliet, T. van; Aken, G.A. van; Jongh, H.H.J. de; Hamer, R.J.

    2009-01-01

    Recently, considerable attention has been given to the understanding of texture attributes that cannot directly be related to physical properties of food, such as creamy, crumbly and watery. The perception of these attributes is strongly related to the way the food is processed during food intake,

  5. Feature-aware natural texture synthesis

    KAUST Repository

    Wu, Fuzhang; Dong, Weiming; Kong, Yan; Mei, Xing; Yan, Dongming; Zhang, Xiaopeng; Paul, Jean Claude

    2014-01-01

    This article presents a framework for natural texture synthesis and processing. This framework is motivated by the observation that given examples captured in natural scene, texture synthesis addresses a critical problem, namely, that synthesis

  6. Neuromorphic VLSI vision system for real-time texture segregation.

    Science.gov (United States)

    Shimonomura, Kazuhiro; Yagi, Tetsuya

    2008-10-01

    The visual system of the brain can perceive an external scene in real-time with extremely low power dissipation, although the response speed of an individual neuron is considerably lower than that of semiconductor devices. The neurons in the visual pathway generate their receptive fields using a parallel and hierarchical architecture. This architecture of the visual cortex is interesting and important for designing a novel perception system from an engineering perspective. The aim of this study is to develop a vision system hardware, which is designed inspired by a hierarchical visual processing in V1, for real time texture segregation. The system consists of a silicon retina, orientation chip, and field programmable gate array (FPGA) circuit. The silicon retina emulates the neural circuits of the vertebrate retina and exhibits a Laplacian-Gaussian-like receptive field. The orientation chip selectively aggregates multiple pixels of the silicon retina in order to produce Gabor-like receptive fields that are tuned to various orientations by mimicking the feed-forward model proposed by Hubel and Wiesel. The FPGA circuit receives the output of the orientation chip and computes the responses of the complex cells. Using this system, the neural images of simple cells were computed in real-time for various orientations and spatial frequencies. Using the orientation-selective outputs obtained from the multi-chip system, a real-time texture segregation was conducted based on a computational model inspired by psychophysics and neurophysiology. The texture image was filtered by the two orthogonally oriented receptive fields of the multi-chip system and the filtered images were combined to segregate the area of different texture orientation with the aid of FPGA. The present system is also useful for the investigation of the functions of the higher-order cells that can be obtained by combining the simple and complex cells.

  7. VEG-01: Veggie Hardware Verification Testing

    Science.gov (United States)

    Massa, Gioia; Newsham, Gary; Hummerick, Mary; Morrow, Robert; Wheeler, Raymond

    2013-01-01

    The Veggie plant/vegetable production system is scheduled to fly on ISS at the end of2013. Since much of the technology associated with Veggie has not been previously tested in microgravity, a hardware validation flight was initiated. This test will allow data to be collected about Veggie hardware functionality on ISS, allow crew interactions to be vetted for future improvements, validate the ability of the hardware to grow and sustain plants, and collect data that will be helpful to future Veggie investigators as they develop their payloads. Additionally, food safety data on the lettuce plants grown will be collected to help support the development of a pathway for the crew to safely consume produce grown on orbit. Significant background research has been performed on the Veggie plant growth system, with early tests focusing on the development of the rooting pillow concept, and the selection of fertilizer, rooting medium and plant species. More recent testing has been conducted to integrate the pillow concept into the Veggie hardware and to ensure that adequate water is provided throughout the growth cycle. Seed sanitation protocols have been established for flight, and hardware sanitation between experiments has been studied. Methods for shipping and storage of rooting pillows and the development of crew procedures and crew training videos for plant activities on-orbit have been established. Science verification testing was conducted and lettuce plants were successfully grown in prototype Veggie hardware, microbial samples were taken, plant were harvested, frozen, stored and later analyzed for microbial growth, nutrients, and A TP levels. An additional verification test, prior to the final payload verification testing, is desired to demonstrate similar growth in the flight hardware and also to test a second set of pillows containing zinnia seeds. Issues with root mat water supply are being resolved, with final testing and flight scheduled for later in 2013.

  8. A Review Paper on Camouflage Texture Evaluation

    OpenAIRE

    Amol Patil; Girraj Prasad Rathode

    2013-01-01

    Traditional evaluation method of camouflage texture effect is subjective evaluation. It’s very tedious and inconvenient to direct the texture designing. In this project, a systemic and rational method for direction and evaluation of camouflage texture designing is proposed. Camouflage consists of things such as leaves, branches, or brown and green paint, which are used to make it difficult for an enemy to see military forces and equipment. A camouflage texture evaluation method based on WSSIM...

  9. From Open Source Software to Open Source Hardware

    OpenAIRE

    Viseur , Robert

    2012-01-01

    Part 2: Lightning Talks; International audience; The open source software principles progressively give rise to new initiatives for culture (free culture), data (open data) or hardware (open hardware). The open hardware is experiencing a significant growth but the business models and legal aspects are not well known. This paper is dedicated to the economics of open hardware. We define the open hardware concept and determine intellectual property tools we can apply to open hardware, with a str...

  10. Texture analysis using Renyi's generalized entropies

    NARCIS (Netherlands)

    Grigorescu, SE; Petkov, N

    2003-01-01

    We propose a texture analysis method based on Renyi's generalized entropies. The method aims at identifying texels in regular textures by searching for the smallest window through which the minimum number of different visual patterns is observed when moving the window over a given texture. The

  11. Evaluation of color representation for texture analysis

    NARCIS (Netherlands)

    Verbrugge, R.; van den Broek, Egon; van Rikxoort, E.M.; Taatgen, N.; Schomaker, L.

    2004-01-01

    Since more than 50 years texture in image material is a topic of research. Hereby, color was ignored mostly. This study compares 70 different configurations for texture analysis, using four features. For the configurations we used: (i) a gray value texture descriptor: the co-occurrence matrix and a

  12. Modeling Human Aesthetic Perception of Visual Textures

    NARCIS (Netherlands)

    Thumfart, Stefan; Jacobs, Richard H. A. H.; Lughofer, Edwin; Eitzinger, Christian; Cornelissen, Frans W.; Groissboeck, Werner; Richter, Roland

    Texture is extensively used in areas such as product design and architecture to convey specific aesthetic information. Using the results of a psychological experiment, we model the relationship between computational texture features and aesthetic properties of visual textures. Contrary to previous

  13. Flight Hardware Virtualization for On-Board Science Data Processing

    Data.gov (United States)

    National Aeronautics and Space Administration — Utilize Hardware Virtualization technology to benefit on-board science data processing by investigating new real time embedded Hardware Virtualization solutions and...

  14. Non-fuel bearing hardware melting technology

    International Nuclear Information System (INIS)

    Newman, D.F.

    1993-01-01

    Battelle has developed a portable hardware melter concept that would allow spent fuel rod consolidation operations at commercial nuclear power plants to provide significantly more storage space for other spent fuel assemblies in existing pool racks at lower cost. Using low pressure compaction, the non-fuel bearing hardware (NFBH) left over from the removal of spent fuel rods from the stainless steel end fittings and the Zircaloy guide tubes and grid spacers still occupies 1/3 to 2/5 of the volume of the consolidated fuel rod assemblies. Melting the non-fuel bearing hardware reduces its volume by a factor 4 from that achievable with low-pressure compaction. This paper describes: (1) the configuration and design features of Battelle's hardware melter system that permit its portability, (2) the system's throughput capacity, (3) the bases for capital and operating estimates, and (4) the status of NFBH melter demonstration to reduce technical risks for implementation of the concept. Since all NFBH handling and processing operations would be conducted at the reactor site, costs for shipping radioactive hardware to and from a stationary processing facility for volume reduction are avoided. Initial licensing, testing, and installation in the field would follow the successful pattern achieved with rod consolidation technology

  15. Evaluation of the effect of initial texture on the development of deformation texture

    DEFF Research Database (Denmark)

    Leffers, Torben; Juul Jensen, Dorte

    1986-01-01

    The authors describe a computer procedure which allows them to introduce experimental initial textures as starting conditions for texture simulation (instead of a theoretical random texture). They apply the procedure on two batches of copper with weak initial textures and on fine-grained and coarse......-grained aluminium with moderately strong initial textures. In copper the initial texture turns out to be too weak to have any significant effect. In aluminium the initial texture has a very significant effect on the simulated textures-similar to the effect it has on the experimental textures. However......, there are differences between the simulated and the experimental aluminium textures that can only be explained as a grain-size effect. Possible future applications of the procedure are discussed...

  16. A Hardware Abstraction Layer in Java

    DEFF Research Database (Denmark)

    Schoeberl, Martin; Korsholm, Stephan; Kalibera, Tomas

    2011-01-01

    Embedded systems use specialized hardware devices to interact with their environment, and since they have to be dependable, it is attractive to use a modern, type-safe programming language like Java to develop programs for them. Standard Java, as a platform-independent language, delegates access...... to devices, direct memory access, and interrupt handling to some underlying operating system or kernel, but in the embedded systems domain resources are scarce and a Java Virtual Machine (JVM) without an underlying middleware is an attractive architecture. The contribution of this article is a proposal...... for Java packages with hardware objects and interrupt handlers that interface to such a JVM. We provide implementations of the proposal directly in hardware, as extensions of standard interpreters, and finally with an operating system middleware. The latter solution is mainly seen as a migration path...

  17. Hardware Acceleration of Adaptive Neural Algorithms.

    Energy Technology Data Exchange (ETDEWEB)

    James, Conrad D. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States)

    2017-11-01

    As tradit ional numerical computing has faced challenges, researchers have turned towards alternative computing approaches to reduce power - per - computation metrics and improve algorithm performance. Here, we describe an approach towards non - conventional computing that strengthens the connection between machine learning and neuroscience concepts. The Hardware Acceleration of Adaptive Neural Algorithms (HAANA) project ha s develop ed neural machine learning algorithms and hardware for applications in image processing and cybersecurity. While machine learning methods are effective at extracting relevant features from many types of data, the effectiveness of these algorithms degrades when subjected to real - world conditions. Our team has generated novel neural - inspired approa ches to improve the resiliency and adaptability of machine learning algorithms. In addition, we have also designed and fabricated hardware architectures and microelectronic devices specifically tuned towards the training and inference operations of neural - inspired algorithms. Finally, our multi - scale simulation framework allows us to assess the impact of microelectronic device properties on algorithm performance.

  18. MFTF supervisory control and diagnostics system hardware

    International Nuclear Information System (INIS)

    Butner, D.N.

    1979-01-01

    The Supervisory Control and Diagnostics System (SCDS) for the Mirror Fusion Test Facility (MFTF) is a multiprocessor minicomputer system designed so that for most single-point failures, the hardware may be quickly reconfigured to provide continued operation of the experiment. The system is made up of nine Perkin-Elmer computers - a mixture of 8/32's and 7/32's. Each computer has ports on a shared memory system consisting of two independent shared memory modules. Each processor can signal other processors through hardware external to the shared memory. The system communicates with the Local Control and Instrumentation System, which consists of approximately 65 microprocessors. Each of the six system processors has facilities for communicating with a group of microprocessors; the groups consist of from four to 24 microprocessors. There are hardware switches so that if an SCDS processor communicating with a group of microprocessors fails, another SCDS processor takes over the communication

  19. Watermarking textures in video games

    Science.gov (United States)

    Liu, Huajian; Berchtold, Waldemar; Schäfer, Marcel; Lieb, Patrick; Steinebach, Martin

    2014-02-01

    Digital watermarking is a promising solution to video game piracy. In this paper, based on the analysis of special challenges and requirements in terms of watermarking textures in video games, a novel watermarking scheme for DDS textures in video games is proposed. To meet the performance requirements in video game applications, the proposed algorithm embeds the watermark message directly in the compressed stream in DDS files and can be straightforwardly applied in watermark container technique for real-time embedding. Furthermore, the embedding approach achieves high watermark payload to handle collusion secure fingerprinting codes with extreme length. Hence, the scheme is resistant to collusion attacks, which is indispensable in video game applications. The proposed scheme is evaluated in aspects of transparency, robustness, security and performance. Especially, in addition to classical objective evaluation, the visual quality and playing experience of watermarked games is assessed subjectively in game playing.

  20. Textural features for image classification

    Science.gov (United States)

    Haralick, R. M.; Dinstein, I.; Shanmugam, K.

    1973-01-01

    Description of some easily computable textural features based on gray-tone spatial dependances, and illustration of their application in category-identification tasks of three different kinds of image data - namely, photomicrographs of five kinds of sandstones, 1:20,000 panchromatic aerial photographs of eight land-use categories, and ERTS multispectral imagery containing several land-use categories. Two kinds of decision rules are used - one for which the decision regions are convex polyhedra (a piecewise-linear decision rule), and one for which the decision regions are rectangular parallelpipeds (a min-max decision rule). In each experiment the data set was divided into two parts, a training set and a test set. Test set identification accuracy is 89% for the photomicrographs, 82% for the aerial photographic imagery, and 83% for the satellite imagery. These results indicate that the easily computable textural features probably have a general applicability for a wide variety of image-classification applications.

  1. Texture studies of Zr-2

    International Nuclear Information System (INIS)

    Madden, P.K.

    1976-09-01

    Basal pole figures of seven Zr-2 pressure tubes have been determined. The pole figures give texture factors but these do not correlate with the irradiation growth strains observed in SGHWR. Precautions taken in specimen preparation and in pole figure determination are described in detail. It is shown that any point on a pole figure may be unambiguously related to a defined set of coordinate axes in the pressure tube. (author)

  2. Hardware Accelerated Sequence Alignment with Traceback

    Directory of Open Access Journals (Sweden)

    Scott Lloyd

    2009-01-01

    in a timely manner. Known methods to accelerate alignment on reconfigurable hardware only address sequence comparison, limit the sequence length, or exhibit memory and I/O bottlenecks. A space-efficient, global sequence alignment algorithm and architecture is presented that accelerates the forward scan and traceback in hardware without memory and I/O limitations. With 256 processing elements in FPGA technology, a performance gain over 300 times that of a desktop computer is demonstrated on sequence lengths of 16000. For greater performance, the architecture is scalable to more processing elements.

  3. Quantum neuromorphic hardware for quantum artificial intelligence

    Science.gov (United States)

    Prati, Enrico

    2017-08-01

    The development of machine learning methods based on deep learning boosted the field of artificial intelligence towards unprecedented achievements and application in several fields. Such prominent results were made in parallel with the first successful demonstrations of fault tolerant hardware for quantum information processing. To which extent deep learning can take advantage of the existence of a hardware based on qubits behaving as a universal quantum computer is an open question under investigation. Here I review the convergence between the two fields towards implementation of advanced quantum algorithms, including quantum deep learning.

  4. Human Centered Hardware Modeling and Collaboration

    Science.gov (United States)

    Stambolian Damon; Lawrence, Brad; Stelges, Katrine; Henderson, Gena

    2013-01-01

    In order to collaborate engineering designs among NASA Centers and customers, to in clude hardware and human activities from multiple remote locations, live human-centered modeling and collaboration across several sites has been successfully facilitated by Kennedy Space Center. The focus of this paper includes innovative a pproaches to engineering design analyses and training, along with research being conducted to apply new technologies for tracking, immersing, and evaluating humans as well as rocket, vehic le, component, or faci lity hardware utilizing high resolution cameras, motion tracking, ergonomic analysis, biomedical monitoring, wor k instruction integration, head-mounted displays, and other innovative human-system integration modeling, simulation, and collaboration applications.

  5. Height perception influenced by texture gradient.

    Science.gov (United States)

    Tozawa, Junko

    2012-01-01

    Three experiments were carried out to examine whether a texture gradient influences perception of relative object height. Previous research implicated texture cues in judgments of object width, but similar influences have not been demonstrated for relative height. In this study, I evaluate a hypothesis that the projective ratio of the number of texture elements covered by the objects combined with the ratio of the retinal object heights determines percepts of relative object height. Density of texture background was varied: four density conditions ranged from no-texture to very dense texture. In experiments 1 and 2, participants judged the height of comparison bar compared to the standard bar positioned on no-texture or textured backgrounds. Results showed relative height judgments differed with texture manipulations, consistent with predictions from a hypothesised combination of the number of texture elements with retinal height (experiment 1), or partially consistent with this hypothesis (experiment 2). In experiment 2, variations in the position of a comparison object showed that comparisons located far from the horizon were judged more poorly than in other positions. In experiment 3 I examined distance perception; relative distance judgments were found to be also affected by textured backgrounds. Results are discussed in terms of Gibson's relational theory and distance calibration theory.

  6. About normal distribution on SO(3) group in texture analysis

    Science.gov (United States)

    Savyolova, T. I.; Filatov, S. V.

    2017-12-01

    This article studies and compares different normal distributions (NDs) on SO(3) group, which are used in texture analysis. Those NDs are: Fisher normal distribution (FND), Bunge normal distribution (BND), central normal distribution (CND) and wrapped normal distribution (WND). All of the previously mentioned NDs are central functions on SO(3) group. CND is a subcase for normal CLT-motivated distributions on SO(3) (CLT here is Parthasarathy’s central limit theorem). WND is motivated by CLT in R 3 and mapped to SO(3) group. A Monte Carlo method for modeling normally distributed values was studied for both CND and WND. All of the NDs mentioned above are used for modeling different components of crystallites orientation distribution function in texture analysis.

  7. Enabling Open Hardware through FOSS tools

    CERN Multimedia

    CERN. Geneva

    2016-01-01

    Software developers often take open file formats and tools for granted. When you publish code on github, you do not ask yourself if somebody will be able to open it and modify it. We need the same freedom in the open hardware world, to make it truly accessible for everyone.

  8. Hardware and layout aspects affecting maintainability

    International Nuclear Information System (INIS)

    Jayaraman, V.N.; Surendar, Ch.

    1977-01-01

    It has been found from maintenance experience at the Rajasthan Atomic Power Station that proper hardware and instrumentation layout can reduce maintenance and down-time on the related equipment. The problems faced in this connection and how they were solved is narrated. (M.G.B.)

  9. CAMAC high energy physics electronics hardware

    International Nuclear Information System (INIS)

    Kolpakov, I.F.

    1977-01-01

    CAMAC hardware for high energy physics large spectrometers and control systems is reviewed as is the development of CAMAC modules at the High Energy Laboratory, JINR (Dubna). The total number of crates used at the Laboratory is 179. The number of CAMAC modules of 120 different types exceeds 1700. The principles of organization and the structure of developed CAMAC systems are described. (author)

  10. Design of hardware accelerators for demanding applications.

    NARCIS (Netherlands)

    Jozwiak, L.; Jan, Y.

    2010-01-01

    This paper focuses on mastering the architecture development of hardware accelerators. It presents the results of our analysis of the main issues that have to be addressed when designing accelerators for modern demanding applications, when using as an example the accelerator design for LDPC decoding

  11. Building Correlators with Many-Core Hardware

    NARCIS (Netherlands)

    van Nieuwpoort, R.V.

    2010-01-01

    Radio telescopes typically consist of multiple receivers whose signals are cross-correlated to filter out noise. A recent trend is to correlate in software instead of custom-built hardware, taking advantage of the flexibility that software solutions offer. Examples include e-VLBI and LOFAR. However,

  12. Computer hardware for radiologists: Part I

    Directory of Open Access Journals (Sweden)

    Indrajit I

    2010-01-01

    Full Text Available Computers are an integral part of modern radiology practice. They are used in different radiology modalities to acquire, process, and postprocess imaging data. They have had a dramatic influence on contemporary radiology practice. Their impact has extended further with the emergence of Digital Imaging and Communications in Medicine (DICOM, Picture Archiving and Communication System (PACS, Radiology information system (RIS technology, and Teleradiology. A basic overview of computer hardware relevant to radiology practice is presented here. The key hardware components in a computer are the motherboard, central processor unit (CPU, the chipset, the random access memory (RAM, the memory modules, bus, storage drives, and ports. The personnel computer (PC has a rectangular case that contains important components called hardware, many of which are integrated circuits (ICs. The fiberglass motherboard is the main printed circuit board and has a variety of important hardware mounted on it, which are connected by electrical pathways called "buses". The CPU is the largest IC on the motherboard and contains millions of transistors. Its principal function is to execute "programs". A Pentium® 4 CPU has transistors that execute a billion instructions per second. The chipset is completely different from the CPU in design and function; it controls data and interaction of buses between the motherboard and the CPU. Memory (RAM is fundamentally semiconductor chips storing data and instructions for access by a CPU. RAM is classified by storage capacity, access speed, data rate, and configuration.

  13. Computer hardware for radiologists: Part I

    International Nuclear Information System (INIS)

    Indrajit, IK; Alam, A

    2010-01-01

    Computers are an integral part of modern radiology practice. They are used in different radiology modalities to acquire, process, and postprocess imaging data. They have had a dramatic influence on contemporary radiology practice. Their impact has extended further with the emergence of Digital Imaging and Communications in Medicine (DICOM), Picture Archiving and Communication System (PACS), Radiology information system (RIS) technology, and Teleradiology. A basic overview of computer hardware relevant to radiology practice is presented here. The key hardware components in a computer are the motherboard, central processor unit (CPU), the chipset, the random access memory (RAM), the memory modules, bus, storage drives, and ports. The personnel computer (PC) has a rectangular case that contains important components called hardware, many of which are integrated circuits (ICs). The fiberglass motherboard is the main printed circuit board and has a variety of important hardware mounted on it, which are connected by electrical pathways called “buses”. The CPU is the largest IC on the motherboard and contains millions of transistors. Its principal function is to execute “programs”. A Pentium ® 4 CPU has transistors that execute a billion instructions per second. The chipset is completely different from the CPU in design and function; it controls data and interaction of buses between the motherboard and the CPU. Memory (RAM) is fundamentally semiconductor chips storing data and instructions for access by a CPU. RAM is classified by storage capacity, access speed, data rate, and configuration

  14. Environmental Control System Software & Hardware Development

    Science.gov (United States)

    Vargas, Daniel Eduardo

    2017-01-01

    ECS hardware: (1) Provides controlled purge to SLS Rocket and Orion spacecraft. (2) Provide mission-focused engineering products and services. ECS software: (1) NASA requires Compact Unique Identifiers (CUIs); fixed-length identifier used to identify information items. (2) CUI structure; composed of nine semantic fields that aid the user in recognizing its purpose.

  15. Digital Hardware Design Teaching: An Alternative Approach

    Science.gov (United States)

    Benkrid, Khaled; Clayton, Thomas

    2012-01-01

    This article presents the design and implementation of a complete review of undergraduate digital hardware design teaching in the School of Engineering at the University of Edinburgh. Four guiding principles have been used in this exercise: learning-outcome driven teaching, deep learning, affordability, and flexibility. This has identified…

  16. The fast Amsterdam multiprocessor (FAMP) system hardware

    International Nuclear Information System (INIS)

    Hertzberger, L.O.; Kieft, G.; Kisielewski, B.; Wiggers, L.W.; Engster, C.; Koningsveld, L. van

    1981-01-01

    The architecture of a multiprocessor system is described that will be used for on-line filter and second stage trigger applications. The system is based on the MC 68000 microprocessor from Motorola. Emphasis is paid to hardware aspects, in particular the modularity, processor communication and interfacing, whereas the system software and the applications will be described in separate articles. (orig.)

  17. Remote hardware-reconfigurable robotic camera

    Science.gov (United States)

    Arias-Estrada, Miguel; Torres-Huitzil, Cesar; Maya-Rueda, Selene E.

    2001-10-01

    In this work, a camera with integrated image processing capabilities is discussed. The camera is based on an imager coupled to an FPGA device (Field Programmable Gate Array) which contains an architecture for real-time computer vision low-level processing. The architecture can be reprogrammed remotely for application specific purposes. The system is intended for rapid modification and adaptation for inspection and recognition applications, with the flexibility of hardware and software reprogrammability. FPGA reconfiguration allows the same ease of upgrade in hardware as a software upgrade process. The camera is composed of a digital imager coupled to an FPGA device, two memory banks, and a microcontroller. The microcontroller is used for communication tasks and FPGA programming. The system implements a software architecture to handle multiple FPGA architectures in the device, and the possibility to download a software/hardware object from the host computer into its internal context memory. System advantages are: small size, low power consumption, and a library of hardware/software functionalities that can be exchanged during run time. The system has been validated with an edge detection and a motion processing architecture, which will be presented in the paper. Applications targeted are in robotics, mobile robotics, and vision based quality control.

  18. The brass-type texture and its deviation from the copper-type texture

    DEFF Research Database (Denmark)

    Leffers, Torben; Ray, R.K.

    2009-01-01

    Our basic aim with the present review is to address the classical problem of the “fcc rolling texture transition” – the fact that fcc materials may, depending on material parameters and rolling conditions, develop two different types of rolling textures, the copper-type texture and the brass...... the subject and sketch our approach for dealing with it. We then recapitulate the decisive progress made during the nineteen sixties in the empirical description of the fcc rolling texture transition and in lining up a number of possible explanations. Then follows a section about experimental investigations...... of the brass-type texture after the nineteen sixties covering texture measurements and microstructural investigations. The main observations are: (1) The brass-type texture deviates from the copper-type texture from an early stage of texture development. (2) Deformation twinning has a decisive effect...

  19. Fine-grain reconfigurable platform: FPGA hardware design and software toolset development

    International Nuclear Information System (INIS)

    Pappas, I; Kalenteridis, V; Vassiliadis, N; Pournara, H; Siozios, K; Koutroumpezis, G; Tatas, K; Nikolaidis, S; Siskos, S; Soudris, D J; Thanailakis, A

    2005-01-01

    A complete system for the implementation of digital logic in a fine-grain reconfigurable platform is introduced. The system is composed of two parts. The fine-grain reconfigurable hardware platform (FPGA) on which the logic is implemented and the set of CAD tools for mapping logic to the FPGA platform. A novel energy-efficient FPGA architecture is presented (CLB, interconnect network, configuration hardware) and simulated in STM 0.18 μm CMOS technology. Concerning the tool flow, each tool can operate as a standalone program as well as part of a complete design framework, composed by existing and new tools

  20. Fine-grain reconfigurable platform: FPGA hardware design and software toolset development

    Energy Technology Data Exchange (ETDEWEB)

    Pappas, I [Electronics and Computers Div., Department of Physics, Aristotle University of Thessaloniki, 54006 Thessaloniki (Greece); Kalenteridis, V [Electronics and Computers Div., Department of Physics, Aristotle University of Thessaloniki, 54006 Thessaloniki (Greece); Vassiliadis, N [Electronics and Computers Div., Department of Physics, Aristotle University of Thessaloniki, 54006 Thessaloniki (Greece); Pournara, H [Electronics and Computers Div., Department of Physics, Aristotle University of Thessaloniki, 54006 Thessaloniki (Greece); Siozios, K [VLSI Design and Testing Center, Department of Electrical and Computer Engineering, Democritus University of Thrace, 67100 Xanthi (Greece); Koutroumpezis, G [VLSI Design and Testing Center, Department of Electrical and Computer Engineering, Democritus University of Thrace, 67100 Xanthi (Greece); Tatas, K [VLSI Design and Testing Center, Department of Electrical and Computer Engineering, Democritus University of Thrace, 67100 Xanthi (Greece); Nikolaidis, S [Electronics and Computers Div., Department of Physics, Aristotle University of Thessaloniki, 54006 Thessaloniki (Greece); Siskos, S [Electronics and Computers Div., Department of Physics, Aristotle University of Thessaloniki, 54006 Thessaloniki (Greece); Soudris, D J [VLSI Design and Testing Center, Department of Electrical and Computer Engineering, Democritus University of Thrace, 67100 Xanthi (Greece); Thanailakis, A [Electronics and Computers Div., Department of Physics, Aristotle University of Thessaloniki, 54006 Thessaloniki (Greece)

    2005-01-01

    A complete system for the implementation of digital logic in a fine-grain reconfigurable platform is introduced. The system is composed of two parts. The fine-grain reconfigurable hardware platform (FPGA) on which the logic is implemented and the set of CAD tools for mapping logic to the FPGA platform. A novel energy-efficient FPGA architecture is presented (CLB, interconnect network, configuration hardware) and simulated in STM 0.18 {mu}m CMOS technology. Concerning the tool flow, each tool can operate as a standalone program as well as part of a complete design framework, composed by existing and new tools.

  1. A cache-friendly sampling strategy for texture-based volume rendering on GPU

    Directory of Open Access Journals (Sweden)

    Junpeng Wang

    2017-06-01

    Full Text Available The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily on the performance of the texture cache. However, most existing texture-based volume rendering methods blindly map computational resources to texture memory and result in incoherent memory access patterns, causing low cache hit rates in certain cases. The distance between samples taken by threads of an atomic scheduling unit (e.g. a warp of 32 threads in CUDA of the GPU is a crucial factor that affects the texture cache performance. Based on this fact, we present a new sampling strategy, called Warp Marching, for the ray-casting algorithm of texture-based volume rendering. The effects of different sample organizations and different thread-pixel mappings in the ray-casting algorithm are thoroughly analyzed. Also, a pipeline manner color blending approach is introduced and the power of warp-level GPU operations is leveraged to improve the efficiency of parallel executions on the GPU. In addition, the rendering performance of the Warp Marching is view-independent, and it outperforms existing empty space skipping techniques in scenarios that need to render large dynamic volumes in a low resolution image. Through a series of micro-benchmarking and real-life data experiments, we rigorously analyze our sampling strategies and demonstrate significant performance enhancements over existing sampling methods.

  2. Aesthetic Perception of Visual Textures: A Holistic Exploration using Texture Analysis, Psychological Experiment and Perception Modeling

    Directory of Open Access Journals (Sweden)

    Jianli eLiu

    2015-11-01

    Full Text Available Modeling human aesthetic perception of visual textures is important and valuable in numerous industrial domains, such as product design, architectural design and decoration. Based on results from a semantic differential rating experiment, we modeled the relationship between low-level basic texture features and aesthetic properties involved in human aesthetic texture perception. First, we compute basic texture features from textural images using four classical methods. These features are neutral, objective and independent of the socio-cultural context of the visual textures. Then, we conduct a semantic differential rating experiment to collect from evaluators their aesthetic perceptions of selected textural stimuli. In semantic differential rating experiment, eights pairs of aesthetic properties are chosen, which are strongly related to the socio-cultural context of the selected textures and to human emotions. They are easily understood and connected to everyday life. We propose a hierarchical feed-forward layer model of aesthetic texture perception and assign 8 pairs of aesthetic properties to different layers. Finally, we describe the generation of multiple linear and nonlinear regression models for aesthetic prediction by taking dimensionality-reduced texture features and aesthetic properties of visual textures as dependent and independent variables, respectively. Our experimental results indicate that the relationships between each layer and its neighbors in the hierarchical feed-forward layer model of aesthetic texture perception can be fitted well by linear functions, and the models thus generated can successfully bridge the gap between computational texture features and aesthetic texture properties.

  3. TextureCam Field Test Results from the Mojave Desert, California: Autonomous Instrument Classification of Sediment and Rock Surfaces

    Science.gov (United States)

    Castano, R.; Abbey, W. J.; Bekker, D. L.; Cabrol, N. A.; Francis, R.; Manatt, K.; Ortega, K.; Thompson, D. R.; Wagstaff, K.

    2013-12-01

    TextureCam is an intelligent camera that uses integrated image analysis to classify sediment and rock surfaces into basic visual categories. This onboard image understanding can improve the autonomy of exploration spacecraft during the long periods when they are out of contact with operators. This could increase the number of science activities performed in each command cycle by, for example, autonomously targeting science features of opportunity with narrow field of view remote sensing, identifying clean surfaces for autonomous placement of arm-mounted instruments, or by detecting high value images for prioritized downlink. TextureCam incorporates image understanding directly into embedded hardware with a Field Programmable Gate Array (FPGA). This allows the instrument to perform the classification in real time without taxing the primary spacecraft computing resources. We use a machine learning approach in which operators train a statistical model of surface appearance using examples from previously acquired images. A random forest model extrapolates from these training cases, using the statistics of small image patches to characterize the texture of each pixel independently. Applying this model to each pixel in a new image yields a map of surface units. We deployed a prototype instrument in the Cima Volcanic Fields during a series of experiments in May 2013. We imaged each environment with a tripod-mounted RGB camera connected directly to the FPGA board for real time processing. Our first scenario assessed ground surface cover on open terrain atop a weathered volcanic flow. We performed a transect consisting of 16 forward-facing images collected at 1m intervals. We trained the system to categorize terrain into four classes: sediment, basalt cobbles, basalt pebbles, and basalt with iron oxide weathering. Accuracy rates with regards to the fraction of the actual feature that was labeled correctly by the automated system were calculated. Lower accuracy rates were

  4. Characterization and properties of batch-processed melt-textured YBCO

    Energy Technology Data Exchange (ETDEWEB)

    Kaiser, A.W.; Adam, M.; Bornemann, H.J. [INFP, Forschungszentrum Karlsruhe GmbH, PO Box 3640, 76021 Karlsruhe (Germany)

    1998-01-01

    High-temperature superconductor bulk parts are batch processed using a semi-automated processing technique based on the melt-texturation process. Levitation properties under static and dynamic load levels were analysed using a test bench with a three-dimensional force sensor unit. Measurements of levitation force give no detailed suggestions on texture, secondary domains or cracks. Therefore other measurements to control homogeneity of the bulk were performed. Texture on full-size pellets (FWHM < 5 deg., {delta}{sub {chi}} < 3 deg.) was verified by elastic neutron scattering. To study the influence of local texture on properties a pellet was divided into nine segments. Preliminary results indicate that a correlation between neutron data and levitation force needs further investigations. Flux maps of samples magnetized by permanent magnets or by a pulsed magnetization unit were used to verify the homogeneity and domain structure of the material and to evaluate macroscopic critical currents. (author)

  5. Thermal Texture Selection and Correction for Building Facade Inspection Based on Thermal Radiant Characteristics

    Science.gov (United States)

    Lin, D.; Jarzabek-Rychard, M.; Schneider, D.; Maas, H.-G.

    2018-05-01

    An automatic building façade thermal texture mapping approach, using uncooled thermal camera data, is proposed in this paper. First, a shutter-less radiometric thermal camera calibration method is implemented to remove the large offset deviations caused by changing ambient environment. Then, a 3D façade model is generated from a RGB image sequence using structure-from-motion (SfM) techniques. Subsequently, for each triangle in the 3D model, the optimal texture is selected by taking into consideration local image scale, object incident angle, image viewing angle as well as occlusions. Afterwards, the selected textures can be further corrected using thermal radiant characteristics. Finally, the Gauss filter outperforms the voted texture strategy at the seams smoothing and thus for instance helping to reduce the false alarm rate in façade thermal leakages detection. Our approach is evaluated on a building row façade located at Dresden, Germany.

  6. Cascaded Amplitude Modulations in Sound Texture Perception

    DEFF Research Database (Denmark)

    McWalter, Richard Ian; Dau, Torsten

    2017-01-01

    . In this study, we investigated the perception of sound textures that contain rhythmic structure, specifically second-order amplitude modulations that arise from the interaction of different modulation rates, previously described as "beating" in the envelope-frequency domain. We developed an auditory texture...... model that utilizes a cascade of modulation filterbanks that capture the structure of simple rhythmic patterns. The model was examined in a series of psychophysical listening experiments using synthetic sound textures-stimuli generated using time-averaged statistics measured from real-world textures....... In a texture identification task, our results indicated that second-order amplitude modulation sensitivity enhanced recognition. Next, we examined the contribution of the second-order modulation analysis in a preference task, where the proposed auditory texture model was preferred over a range of model...

  7. TEXTURAL DESCRIPTORS FOR MULTIPHASIC ORE PARTICLES

    Directory of Open Access Journals (Sweden)

    Laura Pérez-Barnuevo

    2012-11-01

    Full Text Available Monitoring of mineral processing circuits by means of particle liberation analysis through quantitative image analysis has become a routine technique within the last decades. Usually, liberation indices are computed as weight proportions, which is not informative enough when complex texture ores are treated by flotation. In these cases, liberation has to be computed as phase surface exposed to reactants, and textural relationships between minerals have to be characterized to determine the possibility of increasing exposure. In this paper, some indices to achieve a complete texture characterization have been developed in terms of 2D phase contact and mineral surfaces exposure. Indices suggested by other authors are also compared. The response of this set of parameters against textural changes has been explored on simple synthetic textures ranging from single to multiple inclusions and single to multiple veins and their ability to discriminate between different textural features is analyzed over real mineral particles with known internal structure.

  8. Description of textures by a structural analysis.

    Science.gov (United States)

    Tomita, F; Shirai, Y; Tsuji, S

    1982-02-01

    A structural analysis system for describing natural textures is introduced. The analyzer automatically extracts the texture elements in an input image, measures their properties, classifies them into some distinctive classes (one ``ground'' class and some ``figure'' classes), and computes the distributions of the gray level, the shape, and the placement of the texture elements in each class. These descriptions are used for classification of texture images. An analysis-by-synthesis method for evaluating texture analyzers is also presented. We propose a synthesizer which generates a texture image based on the descriptions. By comparing the reconstructed image with the original one, we can see what information is preserved and what is lost in the descriptions.

  9. Annealing texture of rolled nickel alloys

    International Nuclear Information System (INIS)

    Meshchaninov, I.V.; Khayutin, S.G.

    1976-01-01

    A texture of pure nickel and binary alloys after the 95% rolling and annealing has been studied. Insoluble additives (Mg, Zr) slacken the cubic texture in nickel and neral slackening of the texture (Zr). In the case of alloying with silicium (up to 2%) the texture practically coinsides with that of a technical-grade nickel. The remaining soluble additives either do not change the texture of pure nickel (C, Nb) or enhance the sharpness and intensity of the cubic compontnt (Al, Cu, Mn, Cr, Mo, W, Co -at their content 0.5 to 2.0%). A model is proposed by which variation of the annealing texture upon alloying is caused by dissimilar effect of the alloying elements on the mobility of high- and low-angle grain boundaries

  10. Fast Synthesis of Dynamic Colour Textures

    Czech Academy of Sciences Publication Activity Database

    Filip, Jiří; Haindl, Michal; Chetverikov, D.

    -, č. 66 (2006), s. 53-54 ISSN 0926-4981 R&D Projects: GA AV ČR IAA2075302; GA AV ČR 1ET400750407; GA MŠk 1M0572 EU Projects: European Commission(XE) 507752 - MUSCLE Institutional research plan: CEZ:AV0Z10750506 Keywords : dynamic colour texture * texture synthesis * texture modelling Subject RIV: BD - Theory of Information http://www.ercim.org/publication/Ercim_News/enw66/haindl.html

  11. Texture and anisotropy in ferroelectric lead metaniobate

    Science.gov (United States)

    Iverson, Benjamin John

    Ferroelectric lead metaniobate, PbNb2O6, is a piezoelectric ceramic typically used because of its elevated Curie temperature and anisotropic properties. However, the piezoelectric constant, d33, is relatively low in randomly oriented ceramics when compared to other ferroelectrics. Crystallographic texturing is often employed to increase the piezoelectric constant because the spontaneous polarization axes of grains are better aligned. In this research, crystallographic textures induced through tape casting are distinguished from textures induced through electrical poling. Texture is described using multiple quantitative approaches utilizing X-ray and neutron time-of-flight diffraction. Tape casting lead metaniobate with an inclusion of acicular template particles induces an orthotropic texture distribution. Templated grain growth from seed particles oriented during casting results in anisotropic grain structures. The degree of preferred orientation is directly linked to the shear behavior of the tape cast slurry. Increases in template concentration, slurry viscosity, and casting velocity lead to larger textures by inducing more particle orientation in the tape casting plane. The maximum 010 texture distributions were two and a half multiples of a random distribution. Ferroelectric texture was induced by electrical poling. Electric poling increases the volume of material oriented with the spontaneous polarization direction in the material. Samples with an initial paraelectric texture exhibit a greater change in the domain volume fraction during electrical poling than randomly oriented ceramics. In tape cast samples, the resulting piezoelectric response is proportional to the 010 texture present prior to poling. This results in property anisotropy dependent on initial texture. Piezoelectric properties measured on the most textured ceramics were similar to those obtained with a commercial standard.

  12. Neutrino mass textures with maximal CP violation

    International Nuclear Information System (INIS)

    Aizawa, Ichiro; Kitabayashi, Teruyuki; Yasue, Masaki

    2005-01-01

    We show three types of neutrino mass textures, which give maximal CP violation as well as maximal atmospheric neutrino mixing. These textures are described by six real mass parameters: one specified by two complex flavor neutrino masses and two constrained ones and the others specified by three complex flavor neutrino masses. In each texture, we calculate mixing angles and masses, which are consistent with observed data, as well as Majorana CP phases

  13. Textural features for radar image analysis

    Science.gov (United States)

    Shanmugan, K. S.; Narayanan, V.; Frost, V. S.; Stiles, J. A.; Holtzman, J. C.

    1981-01-01

    Texture is seen as an important spatial feature useful for identifying objects or regions of interest in an image. While textural features have been widely used in analyzing a variety of photographic images, they have not been used in processing radar images. A procedure for extracting a set of textural features for characterizing small areas in radar images is presented, and it is shown that these features can be used in classifying segments of radar images corresponding to different geological formations.

  14. Fuel cell hardware-in-loop

    Energy Technology Data Exchange (ETDEWEB)

    Moore, R.M.; Randolf, G.; Virji, M. [University of Hawaii, Hawaii Natural Energy Institute (United States); Hauer, K.H. [Xcellvision (Germany)

    2006-11-08

    Hardware-in-loop (HiL) methodology is well established in the automotive industry. One typical application is the development and validation of control algorithms for drive systems by simulating the vehicle plus the vehicle environment in combination with specific control hardware as the HiL component. This paper introduces the use of a fuel cell HiL methodology for fuel cell and fuel cell system design and evaluation-where the fuel cell (or stack) is the unique HiL component that requires evaluation and development within the context of a fuel cell system designed for a specific application (e.g., a fuel cell vehicle) in a typical use pattern (e.g., a standard drive cycle). Initial experimental results are presented for the example of a fuel cell within a fuel cell vehicle simulation under a dynamic drive cycle. (author)

  15. Hardware and software status of QCDOC

    International Nuclear Information System (INIS)

    Boyle, P.A.; Chen, D.; Christ, N.H.; Clark, M.; Cohen, S.D.; Cristian, C.; Dong, Z.; Gara, A.; Joo, B.; Jung, C.; Kim, C.; Levkova, L.; Liao, X.; Liu, G.; Mawhinney, R.D.; Ohta, S.; Petrov, K.; Wettig, T.; Yamaguchi, A.

    2004-01-01

    QCDOC is a massively parallel supercomputer whose processing nodes are based on an application-specific integrated circuit (ASIC). This ASIC was custom-designed so that crucial lattice QCD kernels achieve an overall sustained performance of 50% on machines with several 10,000 nodes. This strong scalability, together with low power consumption and a price/performance ratio of $1 per sustained MFlops, enable QCDOC to attack the most demanding lattice QCD problems. The first ASICs became available in June of 2003, and the testing performed so far has shown all systems functioning according to specification. We review the hardware and software status of QCDOC and present performance figures obtained in real hardware as well as in simulation

  16. Advanced hardware design for error correcting codes

    CERN Document Server

    Coussy, Philippe

    2015-01-01

    This book provides thorough coverage of error correcting techniques. It includes essential basic concepts and the latest advances on key topics in design, implementation, and optimization of hardware/software systems for error correction. The book’s chapters are written by internationally recognized experts in this field. Topics include evolution of error correction techniques, industrial user needs, architectures, and design approaches for the most advanced error correcting codes (Polar Codes, Non-Binary LDPC, Product Codes, etc). This book provides access to recent results, and is suitable for graduate students and researchers of mathematics, computer science, and engineering. • Examines how to optimize the architecture of hardware design for error correcting codes; • Presents error correction codes from theory to optimized architecture for the current and the next generation standards; • Provides coverage of industrial user needs advanced error correcting techniques.

  17. Dry texturing of solar cells

    Science.gov (United States)

    Sopori, Bhushan L.

    1994-01-01

    A textured backside of a semiconductor device for increasing light scattering and absorption in a semiconductor substrate is accomplished by applying infrared radiation to the front side of a semiconductor substrate that has a metal layer deposited on its backside in a time-energy profile that first produces pits in the backside surface and then produces a thin, highly reflective, low resistivity, epitaxial alloy layer over the entire area of the interface between the semiconductor substrate and a metal contact layer. The time-energy profile includes ramping up to a first energy level and holding for a period of time to create the desired pit size and density and then rapidly increasing the energy to a second level in which the entire interface area is melted and alloyed quickly. After holding the second energy level for a sufficient time to develop the thin alloy layer over the entire interface area, the energy is ramped down to allow epitaxial crystal growth in the alloy layer. The result is a textured backside an optically reflective, low resistivity alloy interface between the semiconductor substrate and the metal electrical contact layer.

  18. Planar simplification and texturing of dense point cloud maps

    NARCIS (Netherlands)

    Ma, L.; Whelan, T.; Bondarau, Y.; With, de P.H.N.; McDonald, J.

    2013-01-01

    Dense RGB-D based SLAM techniques and highfidelity LIDAR scanners are examples from an abundant set of systems capable of providing multi-million point datasets. These large datasets quickly become difficult to process and work with due to the sheer volume of data, which typically contains

  19. a Target Aware Texture Mapping for Sculpture Heritage Modeling

    Science.gov (United States)

    Yang, C.; Zhang, F.; Huang, X.; Li, D.; Zhu, Y.

    2017-08-01

    In this paper, we proposed a target aware image to model registration method using silhouette as the matching clues. The target sculpture object in natural environment can be automatically detected from image with complex background with assistant of 3D geometric data. Then the silhouette can be automatically extracted and applied in image to model matching. Due to the user don't need to deliberately draw target area, the time consumption for precisely image to model matching operation can be greatly reduced. To enhance the function of this method, we also improved the silhouette matching algorithm to support conditional silhouette matching. Two experiments using a stone lion sculpture of Ming Dynasty and a potable relic in museum are given to evaluate the method we proposed. The method we proposed in this paper is extended and developed into a mature software applied in many culture heritage documentation projects.

  20. Real-Time High-Dynamic Range Texture Mapping

    Science.gov (United States)

    2001-01-01

    the renderings produced by radiosity and global illumination algorithms. As a particular example, Greg Ward’s RADIANCE synthetic imaging system [32...in soft- ware only. [26] presented a technique for performing Ward’s tone reproduction algo- rithm interactively to visualize radiosity solutions

  1. Geometric Total Variation for Texture Deformation

    DEFF Research Database (Denmark)

    Bespalov, Dmitriy; Dahl, Anders Lindbjerg; Shokoufandeh, Ali

    2010-01-01

    In this work we propose a novel variational method that we intend to use for estimating non-rigid texture deformation. The method is able to capture variation in grayscale images with respect to the geometry of its features. Our experimental evaluations demonstrate that accounting for geometry...... of features in texture images leads to significant improvements in localization of these features, when textures undergo geometrical transformations. Accurate localization of features in the presense of unkown deformations is a crucial property for texture characterization methods, and we intend to expoit...

  2. Cascaded Amplitude Modulations in Sound Texture Perception

    Directory of Open Access Journals (Sweden)

    Richard McWalter

    2017-09-01

    Full Text Available Sound textures, such as crackling fire or chirping crickets, represent a broad class of sounds defined by their homogeneous temporal structure. It has been suggested that the perception of texture is mediated by time-averaged summary statistics measured from early auditory representations. In this study, we investigated the perception of sound textures that contain rhythmic structure, specifically second-order amplitude modulations that arise from the interaction of different modulation rates, previously described as “beating” in the envelope-frequency domain. We developed an auditory texture model that utilizes a cascade of modulation filterbanks that capture the structure of simple rhythmic patterns. The model was examined in a series of psychophysical listening experiments using synthetic sound textures—stimuli generated using time-averaged statistics measured from real-world textures. In a texture identification task, our results indicated that second-order amplitude modulation sensitivity enhanced recognition. Next, we examined the contribution of the second-order modulation analysis in a preference task, where the proposed auditory texture model was preferred over a range of model deviants that lacked second-order modulation rate sensitivity. Lastly, the discriminability of textures that included second-order amplitude modulations appeared to be perceived using a time-averaging process. Overall, our results demonstrate that the inclusion of second-order modulation analysis generates improvements in the perceived quality of synthetic textures compared to the first-order modulation analysis considered in previous approaches.

  3. Cartographic continuum rendering based on color and texture interpolation to enhance photo-realism perception

    Science.gov (United States)

    Hoarau, Charlotte; Christophe, Sidonie

    2017-05-01

    Graphic interfaces of geoportals allow visualizing and overlaying various (visually) heterogeneous geographical data, often by image blending: vector data, maps, aerial imagery, Digital Terrain Model, etc. Map design and geo-visualization may benefit from methods and tools to hybrid, i.e. visually integrate, heterogeneous geographical data and cartographic representations. In this paper, we aim at designing continuous hybrid visualizations between ortho-imagery and symbolized vector data, in order to control a particular visual property, i.e. the photo-realism perception. The natural appearance (colors, textures) and various texture effects are used to drive the control the photo-realism level of the visualization: color and texture interpolation blocks have been developed. We present a global design method that allows to manipulate the behavior of those interpolation blocks on each type of geographical layer, in various ways, in order to provide various cartographic continua.

  4. FCC Rolling Textures Reviewed in the Light of Quantitative Comparisons between Simulated and Experimental Textures

    DEFF Research Database (Denmark)

    Wierzbanowski, Krzysztof; Wroński, Marcin; Leffers, Torben

    2014-01-01

    The crystallographic texture of metallic materials has a very strong effect on the properties of the materials. In the present article, we look at the rolling textures of fcc metals and alloys, where the classical problem is the existence of two different types of texture, the "copper-type texture......" and the "brass-type texture." The type of texture developed is determined by the stacking fault energy of the material, the rolling temperature and the strain rate of the rolling process. Recent texture simulations by the present authors provide the basis for a renewed discussion of the whole field of fcc......} slip without or with deformation twinning, but we also consider slip on other slip planes and slip by partial dislocations. We consistently make quantitative comparison of the simulation results and the experimental textures by means of a scalar correlation factor. We find that the development...

  5. A Scalable Approach for Hardware Semiformal Verification

    OpenAIRE

    Grimm, Tomas; Lettnin, Djones; Hübner, Michael

    2018-01-01

    The current verification flow of complex systems uses different engines synergistically: virtual prototyping, formal verification, simulation, emulation and FPGA prototyping. However, none is able to verify a complete architecture. Furthermore, hybrid approaches aiming at complete verification use techniques that lower the overall complexity by increasing the abstraction level. This work focuses on the verification of complex systems at the RT level to handle the hardware peculiarities. Our r...

  6. Hardware Design of a Smart Meter

    OpenAIRE

    Ganiyu A. Ajenikoko; Anthony A. Olaomi

    2014-01-01

    Smart meters are electronic measurement devices used by utilities to communicate information for billing customers and operating their electric systems. This paper presents the hardware design of a smart meter. Sensing and circuit protection circuits are included in the design of the smart meter in which resistors are naturally a fundamental part of the electronic design. Smart meters provides a route for energy savings, real-time pricing, automated data collection and elimina...

  7. Optimization Strategies for Hardware-Based Cofactorization

    Science.gov (United States)

    Loebenberger, Daniel; Putzka, Jens

    We use the specific structure of the inputs to the cofactorization step in the general number field sieve (GNFS) in order to optimize the runtime for the cofactorization step on a hardware cluster. An optimal distribution of bitlength-specific ECM modules is proposed and compared to existing ones. With our optimizations we obtain a speedup between 17% and 33% of the cofactorization step of the GNFS when compared to the runtime of an unoptimized cluster.

  8. Particle Transport Simulation on Heterogeneous Hardware

    CERN Multimedia

    CERN. Geneva

    2014-01-01

    CPUs and GPGPUs. About the speaker Vladimir Koylazov is CTO and founder of Chaos Software and one of the original developers of the V-Ray raytracing software. Passionate about 3D graphics and programming, Vlado is the driving force behind Chaos Group's software solutions. He participated in the implementation of algorithms for accurate light simulations and support for different hardware platforms, including CPU and GPGPU, as well as distributed calculat...

  9. High exposure rate hardware ALARA plan

    International Nuclear Information System (INIS)

    Nellesen, A.L.

    1996-10-01

    This as low as reasonably achievable review provides a description of the engineering and administrative controls used to manage personnel exposure and to control contamination levels and airborne radioactivity concentrations. HERH waste is hardware found in the N-Fuel Storage Basin, which has a contact dose rate greater than 1 R/hr and used filters. This waste will be collected in the fuel baskets at various locations in the basins

  10. Research and Implementation of the Practical Texture Synthesis Algorithms

    Institute of Scientific and Technical Information of China (English)

    孙家广; 周毅

    1991-01-01

    How to generate pictures real and esthetic objects is an important subject of computer graphics.The techniques of mapping textures onto the surfaces of an object in the 3D space are efficient approaches for the purpose.We developed and implemented algorithms for generating objects with appearances stone,wood grain,ice lattice,brick,doors and windows on Apollo workstations.All the algorithms have been incorporated into the 3D grometry modelling system (GEMS) developed by the CAD Center of Tsinghua University.This paper emphasizes the wood grain and the ice lattice algorithms.

  11. Trends in computer hardware and software.

    Science.gov (United States)

    Frankenfeld, F M

    1993-04-01

    Previously identified and current trends in the development of computer systems and in the use of computers for health care applications are reviewed. Trends identified in a 1982 article were increasing miniaturization and archival ability, increasing software costs, increasing software independence, user empowerment through new software technologies, shorter computer-system life cycles, and more rapid development and support of pharmaceutical services. Most of these trends continue today. Current trends in hardware and software include the increasing use of reduced instruction-set computing, migration to the UNIX operating system, the development of large software libraries, microprocessor-based smart terminals that allow remote validation of data, speech synthesis and recognition, application generators, fourth-generation languages, computer-aided software engineering, object-oriented technologies, and artificial intelligence. Current trends specific to pharmacy and hospitals are the withdrawal of vendors of hospital information systems from the pharmacy market, improved linkage of information systems within hospitals, and increased regulation by government. The computer industry and its products continue to undergo dynamic change. Software development continues to lag behind hardware, and its high cost is offsetting the savings provided by hardware.

  12. Software error masking effect on hardware faults

    International Nuclear Information System (INIS)

    Choi, Jong Gyun; Seong, Poong Hyun

    1999-01-01

    Based on the Very High Speed Integrated Circuit (VHSIC) Hardware Description Language (VHDL), in this work, a simulation model for fault injection is developed to estimate the dependability of the digital system in operational phase. We investigated the software masking effect on hardware faults through the single bit-flip and stuck-at-x fault injection into the internal registers of the processor and memory cells. The fault location reaches all registers and memory cells. Fault distribution over locations is randomly chosen based on a uniform probability distribution. Using this model, we have predicted the reliability and masking effect of an application software in a digital system-Interposing Logic System (ILS) in a nuclear power plant. We have considered four the software operational profiles. From the results it was found that the software masking effect on hardware faults should be properly considered for predicting the system dependability accurately in operation phase. It is because the masking effect was formed to have different values according to the operational profile

  13. A Hardware Lab Anywhere At Any Time

    Directory of Open Access Journals (Sweden)

    Tobias Schubert

    2004-12-01

    Full Text Available Scientific technical courses are an important component in any student's education. These courses are usually characterised by the fact that the students execute experiments in special laboratories. This leads to extremely high costs and a reduction in the maximum number of possible participants. From this traditional point of view, it doesn't seem possible to realise the concepts of a Virtual University in the context of sophisticated technical courses since the students must be "on the spot". In this paper we introduce the so-called Mobile Hardware Lab which makes student participation possible at any time and from any place. This lab nevertheless transfers a feeling of being present in a laboratory. This is accomplished with a special Learning Management System in combination with hardware components which correspond to a fully equipped laboratory workstation that are lent out to the students for the duration of the lab. The experiments are performed and solved at home, then handed in electronically. Judging and marking are also both performed electronically. Since 2003 the Mobile Hardware Lab is now offered in a completely web based form.

  14. Instrument hardware and software upgrades at IPNS

    International Nuclear Information System (INIS)

    Worlton, Thomas; Hammonds, John; Mikkelson, D.; Mikkelson, Ruth; Porter, Rodney; Tao, Julian; Chatterjee, Alok

    2006-01-01

    IPNS is in the process of upgrading their time-of-flight neutron scattering instruments with improved hardware and software. The hardware upgrades include replacing old VAX Qbus and Multibus-based data acquisition systems with new systems based on VXI and VME. Hardware upgrades also include expanded detector banks and new detector electronics. Old VAX Fortran-based data acquisition and analysis software is being replaced with new software as part of the ISAW project. ISAW is written in Java for ease of development and portability, and is now used routinely for data visualization, reduction, and analysis on all upgraded instruments. ISAW provides the ability to process and visualize the data from thousands of detector pixels, each having thousands of time channels. These operations can be done interactively through a familiar graphical user interface or automatically through simple scripts. Scripts and operators provided by end users are automatically included in the ISAW menu structure, along with those distributed with ISAW, when the application is started

  15. Hydrologic-Process-Based Soil Texture Classifications for Improved Visualization of Landscape Function

    Science.gov (United States)

    Groenendyk, Derek G.; Ferré, Ty P.A.; Thorp, Kelly R.; Rice, Amy K.

    2015-01-01

    Soils lie at the interface between the atmosphere and the subsurface and are a key component that control ecosystem services, food production, and many other processes at the Earth’s surface. There is a long-established convention for identifying and mapping soils by texture. These readily available, georeferenced soil maps and databases are used widely in environmental sciences. Here, we show that these traditional soil classifications can be inappropriate, contributing to bias and uncertainty in applications from slope stability to water resource management. We suggest a new approach to soil classification, with a detailed example from the science of hydrology. Hydrologic simulations based on common meteorological conditions were performed using HYDRUS-1D, spanning textures identified by the United States Department of Agriculture soil texture triangle. We consider these common conditions to be: drainage from saturation, infiltration onto a drained soil, and combined infiltration and drainage events. Using a k-means clustering algorithm, we created soil classifications based on the modeled hydrologic responses of these soils. The hydrologic-process-based classifications were compared to those based on soil texture and a single hydraulic property, Ks. Differences in classifications based on hydrologic response versus soil texture demonstrate that traditional soil texture classification is a poor predictor of hydrologic response. We then developed a QGIS plugin to construct soil maps combining a classification with georeferenced soil data from the Natural Resource Conservation Service. The spatial patterns of hydrologic response were more immediately informative, much simpler, and less ambiguous, for use in applications ranging from trafficability to irrigation management to flood control. The ease with which hydrologic-process-based classifications can be made, along with the improved quantitative predictions of soil responses and visualization of landscape

  16. Multi Voxel Descriptor for 3D Texture Retrieval

    Directory of Open Access Journals (Sweden)

    Hero Yudo Martono

    2016-08-01

    Full Text Available In this paper, we present a new feature descriptors  which exploit voxels for 3D textured retrieval system when models vary either by geometric shape or texture or both. First, we perform pose normalisation to modify arbitrary 3D models  in order to have same orientation. We then map the structure of 3D models into voxels. This purposes to make all the 3D models have the same dimensions. Through this voxels, we can capture information from a number of ways.  First, we build biner voxel histogram and color voxel histogram.  Second, we compute distance from centre voxel into other voxels and generate histogram. Then we also compute fourier transform in spectral space.  For capturing texture feature, we apply voxel tetra pattern. Finally, we merge all features by linear combination. For experiment, we use standard evaluation measures such as Nearest Neighbor (NN, First Tier (FT, Second Tier (ST, Average Dynamic Recall (ADR. Dataset in SHREC 2014  and its evaluation program is used to verify the proposed method. Experiment result show that the proposed method  is more accurate when compared with some methods of state-of-the-art.

  17. Texture Segmentation Based on Wavelet and Kohonen Network for Remotely Sensed Images

    NARCIS (Netherlands)

    Chen, Z.; Feng, T.J.; Feng, T.J.; Houkes, Z.

    1999-01-01

    In this paper, an approach based on wavelet decomposition and Kohonen's self-organizing map is developed for image segmentation. After performing the 2D wavelet transform of image, some features are extracted for texture segmentation, and the Kohonen neural network is used to accomplish feature

  18. What you can't feel won't hurt you: Evaluating haptic hardware using a haptic contrast sensitivity function.

    Science.gov (United States)

    Salisbury, C M; Gillespie, R B; Tan, H Z; Barbagli, F; Salisbury, J K

    2011-01-01

    In this paper, we extend the concept of the contrast sensitivity function - used to evaluate video projectors - to the evaluation of haptic devices. We propose using human observers to determine if vibrations rendered using a given haptic device are accompanied by artifacts detectable to humans. This determination produces a performance measure that carries particular relevance to applications involving texture rendering. For cases in which a device produces detectable artifacts, we have developed a protocol that localizes deficiencies in device design and/or hardware implementation. In this paper, we present results from human vibration detection experiments carried out using three commercial haptic devices and one high performance voice coil motor. We found that all three commercial devices produced perceptible artifacts when rendering vibrations near human detection thresholds. Our protocol allowed us to pinpoint the deficiencies, however, and we were able to show that minor modifications to the haptic hardware were sufficient to make these devices well suited for rendering vibrations, and by extension, the vibratory components of textures. We generalize our findings to provide quantitative design guidelines that ensure the ability of haptic devices to proficiently render the vibratory components of textures.

  19. Mechanical seal with textured sidewall

    Energy Technology Data Exchange (ETDEWEB)

    Khonsari, Michael M.; Xiao, Nian

    2017-02-14

    The present invention discloses a mating ring, a primary ring, and associated mechanical seal having superior heat transfer and wear characteristics. According to an exemplary embodiment of the present invention, one or more dimples are formed onto the cylindrical outer surface of a mating ring sidewall and/or a primary ring sidewall. A stationary mating ring for a mechanical seal assembly is disclosed. Such a mating ring comprises an annular body having a central axis and a sealing face, wherein a plurality of dimples are formed into the outer circumferential surface of the annular body such that the exposed circumferential surface area of the annular body is increased. The texture added to the sidewall of the mating ring yields superior heat transfer and wear characteristics.

  20. D-branes and textures

    International Nuclear Information System (INIS)

    Everett, L.; Kane, G.L.; King, S.F.

    2000-01-01

    We examine the flavor structure of the trilinear superpotential couplings which can result from embedding the Standard Model within D-brane sectors in Type IIB orientifold models, which are examples within the Type I string framework. We find in general that the allowed flavor structures of the Yukawa coupling matrices to leading order are given by basic variations on the d emocratic'' texture ansatz. In certain interesting cases, the Yukawa couplings have a novel structure in which a single right-handed fermion couples democratically at leading order to three left-handed fermions. We discuss the viability of such a s ingle right-handed democracy'' in detail; remarkably, even though there are large mixing angles in the u,d sectors separately, the CKM mixing angles are small. The analysis demonstrates the ways in which the Type I superstring framework can provide a rich setting for investigating novel resolutions to the flavor puzzle. (author)

  1. Subjective figures and texture perception.

    Science.gov (United States)

    Zucker, S W; Cavanagh, P

    1985-01-01

    A texture discrimination task using the Ehrenstein illusion demonstrates that subjective brightness effects can play an essential role in early vision. The subjectively bright regions of the Ehrenstein can be organized either as discs or as stripes, depending on orientation. The accuracy of discrimination between variants of the Ehrenstein and control patterns was a direct function of the presence of the illusory brightness stripes, being high when they were present and low otherwise. It is argued that neither receptive field structure nor spatial-frequency content can adequately account for these results. We suggest that the subjective brightness illusions, rather than being a high-level, cognitive aspect of vision, are in fact the result of an early visual process.

  2. Cool Polar Bears: Dabbing on the Texture

    Science.gov (United States)

    O'Connell, Jean

    2011-01-01

    In this article, the author describes how her second-graders created their cool polar bears. The students used the elements of shape and texture to create the bears. They used Monet's technique of dabbing paint so as to give the bear some texture on his fur.

  3. Texture Repairing by Unified Low Rank Optimization

    Institute of Scientific and Technical Information of China (English)

    Xiao Liang; Xiang Ren; Zhengdong Zhang; Yi Ma

    2016-01-01

    In this paper, we show how to harness both low-rank and sparse structures in regular or near-regular textures for image completion. Our method is based on a unified formulation for both random and contiguous corruption. In addition to the low rank property of texture, the algorithm also uses the sparse assumption of the natural image: because the natural image is piecewise smooth, it is sparse in certain transformed domain (such as Fourier or wavelet transform). We combine low-rank and sparsity properties of the texture image together in the proposed algorithm. Our algorithm based on convex optimization can automatically and correctly repair the global structure of a corrupted texture, even without precise information about the regions to be completed. This algorithm integrates texture rectification and repairing into one optimization problem. Through extensive simulations, we show our method can complete and repair textures corrupted by errors with both random and contiguous supports better than existing low-rank matrix recovery methods. Our method demonstrates significant advantage over local patch based texture synthesis techniques in dealing with large corruption, non-uniform texture, and large perspective deformation.

  4. On texture formation of chromium electrodeposits

    DEFF Research Database (Denmark)

    Nielsen, Christian Bergenstof; Leisner, Peter; Horsewell, Andy

    1998-01-01

    The microstructure, texture and hardness of electrodeposited hard, direct current (DC) chromium and pulsed reversed chromium has been investigated. These investigations suggest that the growth and texture of hard chromium is controlled by inhibition processes and reactions. Further, it has been...

  5. On the origin of recrystallization textures

    Indian Academy of Sciences (India)

    Unknown

    rival theories of evolution of recrystallization textures i.e. oriented nucleation (ON) and oriented growth (OG) has been under dispute. In the ON model, it has been argued that a higher frequency of the special orientation. (grains) than random occur, thus accounting for the texture. In the OG model, it has been argued that the.

  6. Texture design for light touch perception

    NARCIS (Netherlands)

    Zhang, S.; Zeng, X.; Matthews, D.T.A.; Igartua, A.; Rodriguez Vidal, E.; Fortes, J. Contreras; Van Der Heide, E.

    This study focused on active light touch with predefined textures specially-designed for tactile perception. The counter-body material is stainless steel sheet. Three geometric structures (grid, crater and groove) were fabricated by pulsed laser surface texturing. A total number of twenty volunteers

  7. Hardware implementation of a GFSR pseudo-random number generator

    Science.gov (United States)

    Aiello, G. R.; Budinich, M.; Milotti, E.

    1989-12-01

    We describe the hardware implementation of a pseudo-random number generator of the "Generalized Feedback Shift Register" (GFSR) type. After brief theoretical considerations we describe two versions of the hardware, the tests done and the performances achieved.

  8. Texture Analysis of satellite imagery in the field of biodiversity and forest structure of the Colombian Andes

    International Nuclear Information System (INIS)

    Anaya A, Jesus A; Duque L, Rosa A; Valencia H, German M

    2008-01-01

    The relationship between texture calculated from an Ikonos image with diversity and structure was evaluated along a corridor with 43 field plots in the Colombian Andes. Diversity indexes were calculated at the 43 plots and Land Use maps were used as an approach to vegetation structure. Texture was obtained from an Ikonos image using Gray Level Co-occurrence Matrix GLCM and Gray Level Difference Vector GLDV. Traditionally, texture has been interpreted from a qualitatively point of view from smooth to rough, however our approach using a matrix allows for a quantitative measurement. Texture was related to field information at two different detail levels: first with diversity measurements (Shannon Index and Richness) established at forest plots and second, with classes of a land use map (primary forest, secondary forests, forest plantation, crops and pastures) considered to be representative of vegetation structure. Results are based on relations between structure diversity,texture diversity and texture structure. Ikonos texture presents a large potential to classify forests at different successional stages however, the relation between diversity and data gathered with remote sensing is still weak. Landsat images are mentioned throughout the text as a reference or comparison with Ikonos images.

  9. Open Source Hardware for DIY Environmental Sensing

    Science.gov (United States)

    Aufdenkampe, A. K.; Hicks, S. D.; Damiano, S. G.; Montgomery, D. S.

    2014-12-01

    The Arduino open source electronics platform has been very popular within the DIY (Do It Yourself) community for several years, and it is now providing environmental science researchers with an inexpensive alternative to commercial data logging and transmission hardware. Here we present the designs for our latest series of custom Arduino-based dataloggers, which include wireless communication options like self-meshing radio networks and cellular phone modules. The main Arduino board uses a custom interface board to connect to various research-grade sensors to take readings of turbidity, dissolved oxygen, water depth and conductivity, soil moisture, solar radiation, and other parameters. Sensors with SDI-12 communications can be directly interfaced to the logger using our open Arduino-SDI-12 software library (https://github.com/StroudCenter/Arduino-SDI-12). Different deployment options are shown, like rugged enclosures to house the loggers and rigs for mounting the sensors in both fresh water and marine environments. After the data has been collected and transmitted by the logger, the data is received by a mySQL-PHP stack running on a web server that can be accessed from anywhere in the world. Once there, the data can be visualized on web pages or served though REST requests and Water One Flow (WOF) services. Since one of the main benefits of using open source hardware is the easy collaboration between users, we are introducing a new web platform for discussion and sharing of ideas and plans for hardware and software designs used with DIY environmental sensors and data loggers.

  10. Computer hardware for radiologists: Part 2

    Directory of Open Access Journals (Sweden)

    Indrajit I

    2010-01-01

    Full Text Available Computers are an integral part of modern radiology equipment. In the first half of this two-part article, we dwelt upon some fundamental concepts regarding computer hardware, covering components like motherboard, central processing unit (CPU, chipset, random access memory (RAM, and memory modules. In this article, we describe the remaining computer hardware components that are of relevance to radiology. "Storage drive" is a term describing a "memory" hardware used to store data for later retrieval. Commonly used storage drives are hard drives, floppy drives, optical drives, flash drives, and network drives. The capacity of a hard drive is dependent on many factors, including the number of disk sides, number of tracks per side, number of sectors on each track, and the amount of data that can be stored in each sector. "Drive interfaces" connect hard drives and optical drives to a computer. The connections of such drives require both a power cable and a data cable. The four most popular "input/output devices" used commonly with computers are the printer, monitor, mouse, and keyboard. The "bus" is a built-in electronic signal pathway in the motherboard to permit efficient and uninterrupted data transfer. A motherboard can have several buses, including the system bus, the PCI express bus, the PCI bus, the AGP bus, and the (outdated ISA bus. "Ports" are the location at which external devices are connected to a computer motherboard. All commonly used peripheral devices, such as printers, scanners, and portable drives, need ports. A working knowledge of computers is necessary for the radiologist if the workflow is to realize its full potential and, besides, this knowledge will prepare the radiologist for the coming innovations in the ′ever increasing′ digital future.

  11. Computer hardware for radiologists: Part 2

    International Nuclear Information System (INIS)

    Indrajit, IK; Alam, A

    2010-01-01

    Computers are an integral part of modern radiology equipment. In the first half of this two-part article, we dwelt upon some fundamental concepts regarding computer hardware, covering components like motherboard, central processing unit (CPU), chipset, random access memory (RAM), and memory modules. In this article, we describe the remaining computer hardware components that are of relevance to radiology. “Storage drive” is a term describing a “memory” hardware used to store data for later retrieval. Commonly used storage drives are hard drives, floppy drives, optical drives, flash drives, and network drives. The capacity of a hard drive is dependent on many factors, including the number of disk sides, number of tracks per side, number of sectors on each track, and the amount of data that can be stored in each sector. “Drive interfaces” connect hard drives and optical drives to a computer. The connections of such drives require both a power cable and a data cable. The four most popular “input/output devices” used commonly with computers are the printer, monitor, mouse, and keyboard. The “bus” is a built-in electronic signal pathway in the motherboard to permit efficient and uninterrupted data transfer. A motherboard can have several buses, including the system bus, the PCI express bus, the PCI bus, the AGP bus, and the (outdated) ISA bus. “Ports” are the location at which external devices are connected to a computer motherboard. All commonly used peripheral devices, such as printers, scanners, and portable drives, need ports. A working knowledge of computers is necessary for the radiologist if the workflow is to realize its full potential and, besides, this knowledge will prepare the radiologist for the coming innovations in the ‘ever increasing’ digital future

  12. The Impact of Flight Hardware Scavenging on Space Logistics

    Science.gov (United States)

    Oeftering, Richard C.

    2011-01-01

    For a given fixed launch vehicle capacity the logistics payload delivered to the moon may be only roughly 20 percent of the payload delivered to the International Space Station (ISS). This is compounded by the much lower flight frequency to the moon and thus low availability of spares for maintenance. This implies that lunar hardware is much more scarce and more costly per kilogram than ISS and thus there is much more incentive to preserve hardware. The Constellation Lunar Surface System (LSS) program is considering ways of utilizing hardware scavenged from vehicles including the Altair lunar lander. In general, the hardware will have only had a matter of hours of operation yet there may be years of operational life remaining. By scavenging this hardware the program, in effect, is treating vehicle hardware as part of the payload. Flight hardware may provide logistics spares for system maintenance and reduce the overall logistics footprint. This hardware has a wide array of potential applications including expanding the power infrastructure, and exploiting in-situ resources. Scavenging can also be seen as a way of recovering the value of, literally, billions of dollars worth of hardware that would normally be discarded. Scavenging flight hardware adds operational complexity and steps must be taken to augment the crew s capability with robotics, capabilities embedded in flight hardware itself, and external processes. New embedded technologies are needed to make hardware more serviceable and scavengable. Process technologies are needed to extract hardware, evaluate hardware, reconfigure or repair hardware, and reintegrate it into new applications. This paper also illustrates how scavenging can be used to drive down the cost of the overall program by exploiting the intrinsic value of otherwise discarded flight hardware.

  13. Bayesian exploration for intelligent identification of textures

    Directory of Open Access Journals (Sweden)

    Jeremy A. Fishel

    2012-06-01

    Full Text Available In order to endow robots with humanlike abilities to characterize and identify objects, they must be provided with tactile sensors and intelligent algorithms to select, control and interpret data from useful exploratory movements. Humans make informed decisions on the sequence of exploratory movements that would yield the most information for the task, depending on what the object may be and prior knowledge of what to expect from possible exploratory movements. This study is focused on texture discrimination, a subset of a much larger group of exploratory movements and percepts that humans use to discriminate, characterize, and identify objects. Using a testbed equipped with a biologically inspired tactile sensor (the BioTac® we produced sliding movements similar to those that humans make when exploring textures. Measurement of tactile vibrations and reaction forces when exploring textures were used to extract measures of textural properties inspired from psychophysical literature (traction, roughness, and fineness. Different combinations of normal force and velocity were identified to be useful for each of these three properties. A total of 117 textures were explored with these three movements to create a database of prior experience to use for identifying these same textures in future encounters. When exploring a texture, the discrimination algorithm adaptively selects the optimal movement to make and property to measure based on previous experience to differentiate the texture from a set of plausible candidates, a process we call Bayesian exploration. Performance of 99.6% in correctly discriminating pairs of similar textures was found to exceed human capabilities. Absolute classification from the entire set of 117 textures generally required a small number of well-chosen exploratory movements (median=5 and yielded a 95.4% success rate. The method of Bayesian exploration developed and tested in this paper may generalize well to other

  14. Parenchymal texture measures weighted by breast anatomy: preliminary optimization in a case-control study

    Science.gov (United States)

    Gastounioti, Aimilia; Keller, Brad M.; Hsieh, Meng-Kang; Conant, Emily F.; Kontos, Despina

    2016-03-01

    Growing evidence suggests that quantitative descriptors of the parenchymal texture patterns hold a valuable role in assessing an individual woman's risk for breast cancer. In this work, we assess the hypothesis that breast cancer risk factors are not uniformly expressed in the breast parenchymal tissue and, therefore, breast-anatomy-weighted parenchymal texture descriptors, where different breasts ROIs have non uniform contributions, may enhance breast cancer risk assessment. To this end, we introduce an automated breast-anatomy-driven methodology which generates a breast atlas, which is then used to produce a weight map that reinforces the contributions of the central and upper-outer breast areas. We incorporate this methodology to our previously validated lattice-based strategy for parenchymal texture analysis. In the framework of a pilot case-control study, including digital mammograms from 424 women, our proposed breast-anatomy-weighted texture descriptors are optimized and evaluated against non weighted texture features, using regression analysis with leave-one-out cross validation. The classification performance is assessed in terms of the area under the curve (AUC) of the receiver operating characteristic. The collective discriminatory capacity of the weighted texture features was maximized (AUC=0.87) when the central breast area was considered more important than the upperouter area, with significant performance improvement (DeLong's test, p-valuewomen's cancer risk evaluation.

  15. Management of cladding hulls and fuel hardware

    International Nuclear Information System (INIS)

    1985-01-01

    The reprocessing of spent fuel from power reactors based on chop-leach technology produces a solid waste product of cladding hulls and other metallic residues. This report describes the current situation in the management of fuel cladding hulls and hardware. Information is presented on the material composition of such waste together with the heating effects due to neutron-induced activation products and fuel contamination. As no country has established a final disposal route and the corresponding repository, this report also discusses possible disposal routes and various disposal options under consideration at present

  16. Open Hardware for CERN's accelerator control systems

    International Nuclear Information System (INIS)

    Bij, E van der; Serrano, J; Wlostowski, T; Cattin, M; Gousiou, E; Sanchez, P Alvarez; Boccardi, A; Voumard, N; Penacoba, G

    2012-01-01

    The accelerator control systems at CERN will be upgraded and many electronics modules such as analog and digital I/O, level converters and repeaters, serial links and timing modules are being redesigned. The new developments are based on the FPGA Mezzanine Card, PCI Express and VME64x standards while the Wishbone specification is used as a system on a chip bus. To attract partners, the projects are developed in an 'Open' fashion. Within this Open Hardware project new ways of working with industry are being evaluated and it has been proven that industry can be involved at all stages, from design to production and support.

  17. Hardware for computing the integral image

    OpenAIRE

    Fernández-Berni, J.; Rodríguez-Vázquez, Ángel; Río, Rocío del; Carmona-Galán, R.

    2015-01-01

    La presente invención, según se expresa en el enunciado de esta memoria descriptiva, consiste en hardware de señal mixta para cómputo de la imagen integral en el plano focal mediante una agrupación de celdas básicas de sensado-procesamiento cuya interconexión puede ser reconfigurada mediante circuitería periférica que hace posible una implementación muy eficiente de una tarea de procesamiento muy útil en visión artificial como es el cálculo de la imagen integral en escenarios tales como monit...

  18. Development of Hardware Dual Modality Tomography System

    Directory of Open Access Journals (Sweden)

    R. M. Zain

    2009-06-01

    Full Text Available The paper describes the hardware development and performance of the Dual Modality Tomography (DMT system. DMT consists of optical and capacitance sensors. The optical sensors consist of 16 LEDs and 16 photodiodes. The Electrical Capacitance Tomography (ECT electrode design use eight electrode plates as the detecting sensor. The digital timing and the control unit have been developing in order to control the light projection of optical emitters, switching the capacitance electrodes and to synchronize the operation of data acquisition. As a result, the developed system is able to provide a maximum 529 set data per second received from the signal conditioning circuit to the computer.

  19. Fast Gridding on Commodity Graphics Hardware

    DEFF Research Database (Denmark)

    Sørensen, Thomas Sangild; Schaeffter, Tobias; Noe, Karsten Østergaard

    2007-01-01

    is the far most time consuming of the three steps (Table 1). Modern graphics cards (GPUs) can be utilised as a fast parallel processor provided that algorithms are reformulated in a parallel solution. The purpose of this work is to test the hypothesis, that a non-cartesian reconstruction can be efficiently...... implemented on graphics hardware giving a significant speedup compared to CPU based alternatives. We present a novel GPU implementation of the convolution step that overcomes the problems of memory bandwidth that has limited the speed of previous GPU gridding algorithms [2]....

  20. Reconfigurable Hardware for Compressing Hyperspectral Image Data

    Science.gov (United States)

    Aranki, Nazeeh; Namkung, Jeffrey; Villapando, Carlos; Kiely, Aaron; Klimesh, Matthew; Xie, Hua

    2010-01-01

    High-speed, low-power, reconfigurable electronic hardware has been developed to implement ICER-3D, an algorithm for compressing hyperspectral-image data. The algorithm and parts thereof have been the topics of several NASA Tech Briefs articles, including Context Modeler for Wavelet Compression of Hyperspectral Images (NPO-43239) and ICER-3D Hyperspectral Image Compression Software (NPO-43238), which appear elsewhere in this issue of NASA Tech Briefs. As described in more detail in those articles, the algorithm includes three main subalgorithms: one for computing wavelet transforms, one for context modeling, and one for entropy encoding. For the purpose of designing the hardware, these subalgorithms are treated as modules to be implemented efficiently in field-programmable gate arrays (FPGAs). The design takes advantage of industry- standard, commercially available FPGAs. The implementation targets the Xilinx Virtex II pro architecture, which has embedded PowerPC processor cores with flexible on-chip bus architecture. It incorporates an efficient parallel and pipelined architecture to compress the three-dimensional image data. The design provides for internal buffering to minimize intensive input/output operations while making efficient use of offchip memory. The design is scalable in that the subalgorithms are implemented as independent hardware modules that can be combined in parallel to increase throughput. The on-chip processor manages the overall operation of the compression system, including execution of the top-level control functions as well as scheduling, initiating, and monitoring processes. The design prototype has been demonstrated to be capable of compressing hyperspectral data at a rate of 4.5 megasamples per second at a conservative clock frequency of 50 MHz, with a potential for substantially greater throughput at a higher clock frequency. The power consumption of the prototype is less than 6.5 W. The reconfigurability (by means of reprogramming) of

  1. List search hardware for interpretive software

    CERN Document Server

    Altaber, Jacques; Mears, B; Rausch, R

    1979-01-01

    Interpreted languages, e.g. BASIC, are simple to learn, easy to use, quick to modify and in general 'user-friendly'. However, a critically time consuming process during interpretation is that of list searching. A special microprogrammed device for fast list searching has therefore been developed at the SPS Division of CERN. It uses bit- sliced hardware. Fast algorithms perform search, insert and delete of a six-character name and its value in a list of up to 1000 pairs. The prototype shows retrieval times of the order of 10-30 microseconds. (11 refs).

  2. Hardware trigger processor for the MDT system

    CERN Document Server

    AUTHOR|(SzGeCERN)757787; The ATLAS collaboration; Hazen, Eric; Butler, John; Black, Kevin; Gastler, Daniel Edward; Ntekas, Konstantinos; Taffard, Anyes; Martinez Outschoorn, Verena; Ishino, Masaya; Okumura, Yasuyuki

    2017-01-01

    We are developing a low-latency hardware trigger processor for the Monitored Drift Tube system in the Muon spectrometer. The processor will fit candidate Muon tracks in the drift tubes in real time, improving significantly the momentum resolution provided by the dedicated trigger chambers. We present a novel pure-FPGA implementation of a Legendre transform segment finder, an associative-memory alternative implementation, an ARM (Zynq) processor-based track fitter, and compact ATCA carrier board architecture. The ATCA architecture is designed to allow a modular, staged approach to deployment of the system and exploration of alternative technologies.

  3. 2D to 3D conversion implemented in different hardware

    Science.gov (United States)

    Ramos-Diaz, Eduardo; Gonzalez-Huitron, Victor; Ponomaryov, Volodymyr I.; Hernandez-Fragoso, Araceli

    2015-02-01

    Conversion of available 2D data for release in 3D content is a hot topic for providers and for success of the 3D applications, in general. It naturally completely relies on virtual view synthesis of a second view given by original 2D video. Disparity map (DM) estimation is a central task in 3D generation but still follows a very difficult problem for rendering novel images precisely. There exist different approaches in DM reconstruction, among them manually and semiautomatic methods that can produce high quality DMs but they demonstrate hard time consuming and are computationally expensive. In this paper, several hardware implementations of designed frameworks for an automatic 3D color video generation based on 2D real video sequence are proposed. The novel framework includes simultaneous processing of stereo pairs using the following blocks: CIE L*a*b* color space conversions, stereo matching via pyramidal scheme, color segmentation by k-means on an a*b* color plane, and adaptive post-filtering, DM estimation using stereo matching between left and right images (or neighboring frames in a video), adaptive post-filtering, and finally, the anaglyph 3D scene generation. Novel technique has been implemented on DSP TMS320DM648, Matlab's Simulink module over a PC with Windows 7, and using graphic card (NVIDIA Quadro K2000) demonstrating that the proposed approach can be applied in real-time processing mode. The time values needed, mean Similarity Structural Index Measure (SSIM) and Bad Matching Pixels (B) values for different hardware implementations (GPU, Single CPU, and DSP) are exposed in this paper.

  4. Static Scheduling of Periodic Hardware Tasks with Precedence and Deadline Constraints on Reconfigurable Hardware Devices

    Directory of Open Access Journals (Sweden)

    Ikbel Belaid

    2011-01-01

    Full Text Available Task graph scheduling for reconfigurable hardware devices can be defined as finding a schedule for a set of periodic tasks with precedence, dependence, and deadline constraints as well as their optimal allocations on the available heterogeneous hardware resources. This paper proposes a new methodology comprising three main stages. Using these three main stages, dynamic partial reconfiguration and mixed integer programming, pipelined scheduling and efficient placement are achieved and enable parallel computing of the task graph on the reconfigurable devices by optimizing placement/scheduling quality. Experiments on an application of heterogeneous hardware tasks demonstrate an improvement of resource utilization of 12.45% of the available reconfigurable resources corresponding to a resource gain of 17.3% compared to a static design. The configuration overhead is reduced to 2% of the total running time. Due to pipelined scheduling, the task graph spanning is minimized by 4% compared to sequential execution of the graph.

  5. Shape-Tailored Features and their Application to Texture Segmentation

    KAUST Repository

    Khan, Naeemullah

    2014-01-01

    Texture Segmentation is one of the most challenging areas of computer vision. One reason for this difficulty is the huge variety and variability of textures occurring in real world, making it very difficult to quantitatively study textures. One

  6. Is Hardware Removal Recommended after Ankle Fracture Repair?

    Directory of Open Access Journals (Sweden)

    Hong-Geun Jung

    2016-01-01

    Full Text Available The indications and clinical necessity for routine hardware removal after treating ankle or distal tibia fracture with open reduction and internal fixation are disputed even when hardware-related pain is insignificant. Thus, we determined the clinical effects of routine hardware removal irrespective of the degree of hardware-related pain, especially in the perspective of patients’ daily activities. This study was conducted on 80 consecutive cases (78 patients treated by surgery and hardware removal after bony union. There were 56 ankle and 24 distal tibia fractures. The hardware-related pain, ankle joint stiffness, discomfort on ambulation, and patient satisfaction were evaluated before and at least 6 months after hardware removal. Pain score before hardware removal was 3.4 (range 0 to 6 and decreased to 1.3 (range 0 to 6 after removal. 58 (72.5% patients experienced improved ankle stiffness and 65 (81.3% less discomfort while walking on uneven ground and 63 (80.8% patients were satisfied with hardware removal. These results suggest that routine hardware removal after ankle or distal tibia fracture could ameliorate hardware-related pain and improves daily activities and patient satisfaction even when the hardware-related pain is minimal.

  7. Mapping out Map Libraries

    Directory of Open Access Journals (Sweden)

    Ferjan Ormeling

    2008-09-01

    Full Text Available Discussing the requirements for map data quality, map users and their library/archives environment, the paper focuses on the metadata the user would need for a correct and efficient interpretation of the map data. For such a correct interpretation, knowledge of the rules and guidelines according to which the topographers/cartographers work (such as the kind of data categories to be collected, and the degree to which these rules and guidelines were indeed followed are essential. This is not only valid for the old maps stored in our libraries and archives, but perhaps even more so for the new digital files as the format in which we now have to access our geospatial data. As this would be too much to ask from map librarians/curators, some sort of web 2.0 environment is sought where comments about data quality, completeness and up-to-dateness from knowledgeable map users regarding the specific maps or map series studied can be collected and tagged to scanned versions of these maps on the web. In order not to be subject to the same disadvantages as Wikipedia, where the ‘communis opinio’ rather than scholarship, seems to be decisive, some checking by map curators of this tagged map use information would still be needed. Cooperation between map curators and the International Cartographic Association ( ICA map and spatial data use commission to this end is suggested.

  8. ISS Logistics Hardware Disposition and Metrics Validation

    Science.gov (United States)

    Rogers, Toneka R.

    2010-01-01

    I was assigned to the Logistics Division of the International Space Station (ISS)/Spacecraft Processing Directorate. The Division consists of eight NASA engineers and specialists that oversee the logistics portion of the Checkout, Assembly, and Payload Processing Services (CAPPS) contract. Boeing, their sub-contractors and the Boeing Prime contract out of Johnson Space Center, provide the Integrated Logistics Support for the ISS activities at Kennedy Space Center. Essentially they ensure that spares are available to support flight hardware processing and the associated ground support equipment (GSE). Boeing maintains a Depot for electrical, mechanical and structural modifications and/or repair capability as required. My assigned task was to learn project management techniques utilized by NASA and its' contractors to provide an efficient and effective logistics support infrastructure to the ISS program. Within the Space Station Processing Facility (SSPF) I was exposed to Logistics support components, such as, the NASA Spacecraft Services Depot (NSSD) capabilities, Mission Processing tools, techniques and Warehouse support issues, required for integrating Space Station elements at the Kennedy Space Center. I also supported the identification of near-term ISS Hardware and Ground Support Equipment (GSE) candidates for excessing/disposition prior to October 2010; and the validation of several Logistics Metrics used by the contractor to measure logistics support effectiveness.

  9. CASIS Fact Sheet: Hardware and Facilities

    Science.gov (United States)

    Solomon, Michael R.; Romero, Vergel

    2016-01-01

    Vencore is a proven information solutions, engineering, and analytics company that helps our customers solve their most complex challenges. For more than 40 years, we have designed, developed and delivered mission-critical solutions as our customers' trusted partner. The Engineering Services Contract, or ESC, provides engineering and design services to the NASA organizations engaged in development of new technologies at the Kennedy Space Center. Vencore is the ESC prime contractor, with teammates that include Stinger Ghaffarian Technologies, Sierra Lobo, Nelson Engineering, EASi, and Craig Technologies. The Vencore team designs and develops systems and equipment to be used for the processing of space launch vehicles, spacecraft, and payloads. We perform flight systems engineering for spaceflight hardware and software; develop technologies that serve NASA's mission requirements and operations needs for the future. Our Flight Payload Support (FPS) team at Kennedy Space Center (KSC) provides engineering, development, and certification services as well as payload integration and management services to NASA and commercial customers. Our main objective is to assist principal investigators (PIs) integrate their science experiments into payload hardware for research aboard the International Space Station (ISS), commercial spacecraft, suborbital vehicles, parabolic flight aircrafts, and ground-based studies. Vencore's FPS team is AS9100 certified and a recognized implementation partner for the Center for Advancement of Science in Space (CASIS

  10. ARM assembly language with hardware experiments

    CERN Document Server

    Elahi, Ata

    2015-01-01

    This book provides a hands-on approach to learning ARM assembly language with the use of a TI microcontroller. The book starts with an introduction to computer architecture and then discusses number systems and digital logic. The text covers ARM Assembly Language, ARM Cortex Architecture and its components, and Hardware Experiments using TILM3S1968. Written for those interested in learning embedded programming using an ARM Microcontroller. ·         Introduces number systems and signal transmission methods   ·         Reviews logic gates, registers, multiplexers, decoders and memory   ·         Provides an overview and examples of ARM instruction set   ·         Uses using Keil development tools for writing and debugging ARM assembly language Programs   ·         Hardware experiments using a Mbed NXP LPC1768 microcontroller; including General Purpose Input/Output (GPIO) configuration, real time clock configuration, binary input to 7-segment display, creating ...

  11. Introduction to Hardware Security and Trust

    CERN Document Server

    Wang, Cliff

    2012-01-01

    The emergence of a globalized, horizontal semiconductor business model raises a set of concerns involving the security and trust of the information systems on which modern society is increasingly reliant for mission-critical functionality. Hardware-oriented security and trust issues span a broad range including threats related to the malicious insertion of Trojan circuits designed, e.g.,to act as a ‘kill switch’ to disable a chip, to integrated circuit (IC) piracy,and to attacks designed to extract encryption keys and IP from a chip. This book provides the foundations for understanding hardware security and trust, which have become major concerns for national security over the past decade.  Coverage includes security and trust issues in all types of electronic devices and systems such as ASICs, COTS, FPGAs, microprocessors/DSPs, and embedded systems.  This serves as an invaluable reference to the state-of-the-art research that is of critical significance to the security of,and trust in, modern society�...

  12. Fast image processing on parallel hardware

    International Nuclear Information System (INIS)

    Bittner, U.

    1988-01-01

    Current digital imaging modalities in the medical field incorporate parallel hardware which is heavily used in the stage of image formation like the CT/MR image reconstruction or in the DSA real time subtraction. In order to image post-processing as efficient as image acquisition, new software approaches have to be found which take full advantage of the parallel hardware architecture. This paper describes the implementation of two-dimensional median filter which can serve as an example for the development of such an algorithm. The algorithm is analyzed by viewing it as a complete parallel sort of the k pixel values in the chosen window which leads to a generalization to rank order operators and other closely related filters reported in literature. A section about the theoretical base of the algorithm gives hints for how to characterize operations suitable for implementations on pipeline processors and the way to find the appropriate algorithms. Finally some results that computation time and usefulness of medial filtering in radiographic imaging are given

  13. Texture and wettability of metallic lotus leaves

    Science.gov (United States)

    Frankiewicz, C.; Attinger, D.

    2016-02-01

    Superhydrophobic surfaces with the self-cleaning behavior of lotus leaves are sought for drag reduction and phase change heat transfer applications. These superrepellent surfaces have traditionally been fabricated by random or deterministic texturing of a hydrophobic material. Recently, superrepellent surfaces have also been made from hydrophilic materials, by deterministic texturing using photolithography, without low-surface energy coating. Here, we show that hydrophilic materials can also be made superrepellent to water by chemical texturing, a stochastic rather than deterministic process. These metallic surfaces are the first analog of lotus leaves, in terms of wettability, texture and repellency. A mechanistic model is also proposed to describe the influence of multiple tiers of roughness on wettability and repellency. This demonstrated ability to make hydrophilic materials superrepellent without deterministic structuring or additional coatings opens the way to large scale and robust manufacturing of superrepellent surfaces.Superhydrophobic surfaces with the self-cleaning behavior of lotus leaves are sought for drag reduction and phase change heat transfer applications. These superrepellent surfaces have traditionally been fabricated by random or deterministic texturing of a hydrophobic material. Recently, superrepellent surfaces have also been made from hydrophilic materials, by deterministic texturing using photolithography, without low-surface energy coating. Here, we show that hydrophilic materials can also be made superrepellent to water by chemical texturing, a stochastic rather than deterministic process. These metallic surfaces are the first analog of lotus leaves, in terms of wettability, texture and repellency. A mechanistic model is also proposed to describe the influence of multiple tiers of roughness on wettability and repellency. This demonstrated ability to make hydrophilic materials superrepellent without deterministic structuring or additional

  14. On Texture and Geometry in Image Analysis

    DEFF Research Database (Denmark)

    Gustafsson, David Karl John

    2009-01-01

    fields and Maximum Entropy (FRAME) model [213, 214] is used for inpaining texture. We argue that many ’textures’ contain details that must be inpainted exactly. Simultaneous reconstruction of geometric structure and texture is a difficult problem, therefore, a two-phase reconstruction procedure...... is proposed. An inverse temperature is added to the FRAME model. In the first phase, the geometric structure is reconstructed by cooling the distribution, and in the second phase, the texture is added by heating the distribution. Empirically, we show that the long range geometric structure is inpainted...

  15. Doping profile measurement on textured silicon surface

    Science.gov (United States)

    Essa, Zahi; Taleb, Nadjib; Sermage, Bernard; Broussillou, Cédric; Bazer-Bachi, Barbara; Quillec, Maurice

    2018-04-01

    In crystalline silicon solar cells, the front surface is textured in order to lower the reflection of the incident light and increase the efficiency of the cell. This texturing whose dimensions are a few micrometers wide and high, often makes it difficult to determine the doping profile measurement. We have measured by secondary ion mass spectrometry (SIMS) and electrochemical capacitance voltage profiling the doping profile of implanted phosphorus in alkaline textured and in polished monocrystalline silicon wafers. The paper shows that SIMS gives accurate results provided the primary ion impact angle is small enough. Moreover, the comparison between these two techniques gives an estimation of the concentration of electrically inactive phosphorus atoms.

  16. Development and testing of texture discriminators for the analysis of trabecular bone in proximal femur radiographs

    Energy Technology Data Exchange (ETDEWEB)

    Huber, M. B.; Carballido-Gamio, J.; Fritscher, K.; Schubert, R.; Haenni, M.; Hengg, C.; Majumdar, S.; Link, T. M. [Department of Radiology and Biomedical Imaging, University of California, 400 Parnassus Avenue, San Francisco, California 94143 (United States); University of Health Sciences, Medical Informatics and Technology, 6060 Hall (Austria); AO Development Institute, 7270 Davos Platz (Switzerland); Medical University Innsbruck, 6020 Innsbruck (Austria); Department of Radiology and Biomedical Imaging, University of California, 400 Parnassus Avenue, San Francisco, California 94143 (United States)

    2009-11-15

    Purpose: Texture analysis of femur radiographs may serve as a potential low cost technique to predict osteoporotic fracture risk and has received considerable attention in the past years. A further application of this technique may be the measurement of the quality of specific bone compartments to provide useful information for treatment of bone fractures. Two challenges of texture analysis are the selection of the best suitable texture measure and reproducible placement of regions of interest (ROIs). The goal of this in vitro study was to automatically place ROIs in radiographs of proximal femur specimens and to calculate correlations between various different texture analysis methods and the femurs' anchorage strength. Methods: Radiographs were obtained from 14 femoral specimens and bone mineral density (BMD) was measured in the femoral neck. Biomechanical testing was performed to assess the anchorage strength in terms of failure load, breakaway torque, and number of cycles. Images were segmented using a framework that is based on the usage of level sets and statistical in-shape models. Five ROIs were automatically placed in the head, upper and lower neck, trochanteric, and shaft compartment in an atlas subject. All other subjects were registered rigidly, affinely, and nonlinearly, and the resulting transformation was used to map the five ROIs onto the individual femora. Results: In each ROI, texture features were extracted using gray level co-occurence matrices (GLCM), third-order GLCM, morphological gradients (MGs), Minkowski dimensions (MDs), Minkowski functionals (MFs), Gaussian Markov random fields, and scaling index method (SIM). Coefficients of determination for each texture feature with parameters of anchorage strength were computed. In a stepwise multiregression analysis, the most predictive parameters were identified in different models. Texture features were highly correlated with anchorage strength estimated by the failure load of up to R{sup 2

  17. Handbook of hardware/software codesign

    CERN Document Server

    Teich, Jürgen

    2017-01-01

    This handbook presents fundamental knowledge on the hardware/software (HW/SW) codesign methodology. Contributing expert authors look at key techniques in the design flow as well as selected codesign tools and design environments, building on basic knowledge to consider the latest techniques. The book enables readers to gain real benefits from the HW/SW codesign methodology through explanations and case studies which demonstrate its usefulness. Readers are invited to follow the progress of design techniques through this work, which assists readers in following current research directions and learning about state-of-the-art techniques. Students and researchers will appreciate the wide spectrum of subjects that belong to the design methodology from this handbook. .

  18. Battery Management System Hardware Concepts: An Overview

    Directory of Open Access Journals (Sweden)

    Markus Lelie

    2018-03-01

    Full Text Available This paper focuses on the hardware aspects of battery management systems (BMS for electric vehicle and stationary applications. The purpose is giving an overview on existing concepts in state-of-the-art systems and enabling the reader to estimate what has to be considered when designing a BMS for a given application. After a short analysis of general requirements, several possible topologies for battery packs and their consequences for the BMS’ complexity are examined. Four battery packs that were taken from commercially available electric vehicles are shown as examples. Later, implementation aspects regarding measurement of needed physical variables (voltage, current, temperature, etc. are discussed, as well as balancing issues and strategies. Finally, safety considerations and reliability aspects are investigated.

  19. EPICS: Allen-Bradley hardware reference manual

    International Nuclear Information System (INIS)

    Nawrocki, G.

    1993-01-01

    This manual covers the following hardware: Allen-Bradley 6008 -- SV VMEbus I/O scanner; Allen-Bradley universal I/O chassis 1771-A1B, -A2B, -A3B, and -A4B; Allen-Bradley power supply module 1771-P4S; Allen-Bradley 1771-ASB remote I/O adapter module; Allen-Bradley 1771-IFE analog input module; Allen-Bradley 1771-OFE analog output module; Allen-Bradley 1771-IG(D) TTL input module; Allen-Bradley 1771-OG(d) TTL output; Allen-Bradley 1771-IQ DC selectable input module; Allen-Bradley 1771-OW contact output module; Allen-Bradley 1771-IBD DC (10--30V) input module; Allen-Bradley 1771-OBD DC (10--60V) output module; Allen-Bradley 1771-IXE thermocouple/millivolt input module; and the Allen-Bradley 2705 RediPANEL push button module

  20. Locating hardware faults in a parallel computer

    Science.gov (United States)

    Archer, Charles J.; Megerian, Mark G.; Ratterman, Joseph D.; Smith, Brian E.

    2010-04-13

    Locating hardware faults in a parallel computer, including defining within a tree network of the parallel computer two or more sets of non-overlapping test levels of compute nodes of the network that together include all the data communications links of the network, each non-overlapping test level comprising two or more adjacent tiers of the tree; defining test cells within each non-overlapping test level, each test cell comprising a subtree of the tree including a subtree root compute node and all descendant compute nodes of the subtree root compute node within a non-overlapping test level; performing, separately on each set of non-overlapping test levels, an uplink test on all test cells in a set of non-overlapping test levels; and performing, separately from the uplink tests and separately on each set of non-overlapping test levels, a downlink test on all test cells in a set of non-overlapping test levels.

  1. Theorem Proving in Intel Hardware Design

    Science.gov (United States)

    O'Leary, John

    2009-01-01

    For the past decade, a framework combining model checking (symbolic trajectory evaluation) and higher-order logic theorem proving has been in production use at Intel. Our tools and methodology have been used to formally verify execution cluster functionality (including floating-point operations) for a number of Intel products, including the Pentium(Registered TradeMark)4 and Core(TradeMark)i7 processors. Hardware verification in 2009 is much more challenging than it was in 1999 - today s CPU chip designs contain many processor cores and significant firmware content. This talk will attempt to distill the lessons learned over the past ten years, discuss how they apply to today s problems, outline some future directions.

  2. Hardware implementation of stochastic spiking neural networks.

    Science.gov (United States)

    Rosselló, Josep L; Canals, Vincent; Morro, Antoni; Oliver, Antoni

    2012-08-01

    Spiking Neural Networks, the last generation of Artificial Neural Networks, are characterized by its bio-inspired nature and by a higher computational capacity with respect to other neural models. In real biological neurons, stochastic processes represent an important mechanism of neural behavior and are responsible of its special arithmetic capabilities. In this work we present a simple hardware implementation of spiking neurons that considers this probabilistic nature. The advantage of the proposed implementation is that it is fully digital and therefore can be massively implemented in Field Programmable Gate Arrays. The high computational capabilities of the proposed model are demonstrated by the study of both feed-forward and recurrent networks that are able to implement high-speed signal filtering and to solve complex systems of linear equations.

  3. Communication Estimation for Hardware/Software Codesign

    DEFF Research Database (Denmark)

    Knudsen, Peter Voigt; Madsen, Jan

    1998-01-01

    This paper presents a general high level estimation model of communication throughput for the implementation of a given communication protocol. The model, which is part of a larger model that includes component price, software driver object code size and hardware driver area, is intended...... to be general enough to be able to capture the characteristics of a wide range of communication protocols and yet to be sufficiently detailed as to allow the designer or design tool to efficiently explore tradeoffs between throughput, bus widths, burst/non-burst transfers and data packing strategies. Thus...... it provides a basis for decision making with respect to communication protocols/components and communication driver design in the initial design space exploration phase of a co-synthesis process where a large number of possibilities must be examined and where fast estimators are therefore necessary. The fill...

  4. The double Chooz hardware trigger system

    Energy Technology Data Exchange (ETDEWEB)

    Cucoanes, Andi; Beissel, Franz; Reinhold, Bernd; Roth, Stefan; Stahl, Achim; Wiebusch, Christopher [RWTH Aachen (Germany)

    2008-07-01

    The double Chooz neutrino experiment aims to improve the present knowledge on {theta}{sub 13} mixing angle using two similar detectors placed at {proportional_to}280 m and respectively 1 km from the Chooz power plant reactor cores. The detectors measure the disappearance of reactor antineutrinos. The hardware trigger has to be very efficient for antineutrinos as well as for various types of background events. The triggering condition is based on discriminated PMT sum signals and the multiplicity of groups of PMTs. The talk gives an outlook to the double Chooz experiment and explains the requirements of the trigger system. The resulting concept and its performance is shown as well as first results from a prototype system.

  5. Ore minerals textural characterization by hyperspectral imaging

    Science.gov (United States)

    Bonifazi, Giuseppe; Picone, Nicoletta; Serranti, Silvia

    2013-02-01

    The utilization of hyperspectral detection devices, for natural resources mapping/exploitation through remote sensing techniques, dates back to the early 1970s. From the first devices utilizing a one-dimensional profile spectrometer, HyperSpectral Imaging (HSI) devices have been developed. Thus, from specific-customized devices, originally developed by Governmental Agencies (e.g. NASA, specialized research labs, etc.), a lot of HSI based equipment are today available at commercial level. Parallel to this huge increase of hyperspectral systems development/manufacturing, addressed to airborne application, a strong increase also occurred in developing HSI based devices for "ground" utilization that is sensing units able to play inside a laboratory, a processing plant and/or in an open field. Thanks to this diffusion more and more applications have been developed and tested in this last years also in the materials sectors. Such an approach, when successful, is quite challenging being usually reliable, robust and characterised by lower costs if compared with those usually associated to commonly applied analytical off- and/or on-line analytical approaches. In this paper such an approach is presented with reference to ore minerals characterization. According to the different phases and stages of ore minerals and products characterization, and starting from the analyses of the detected hyperspectral firms, it is possible to derive useful information about mineral flow stream properties and their physical-chemical attributes. This last aspect can be utilized to define innovative process mineralogy strategies and to implement on-line procedures at processing level. The present study discusses the effects related to the adoption of different hardware configurations, the utilization of different logics to perform the analysis and the selection of different algorithms according to the different characterization, inspection and quality control actions to apply.

  6. Evolution of solidification texture during additive manufacturing

    Science.gov (United States)

    Wei, H. L.; Mazumder, J.; DebRoy, T.

    2015-01-01

    Striking differences in the solidification textures of a nickel based alloy owing to changes in laser scanning pattern during additive manufacturing are examined based on theory and experimental data. Understanding and controlling texture are important because it affects mechanical and chemical properties. Solidification texture depends on the local heat flow directions and competitive grain growth in one of the six preferred growth directions in face centered cubic alloys. Therefore, the heat flow directions are examined for various laser beam scanning patterns based on numerical modeling of heat transfer and fluid flow in three dimensions. Here we show that numerical modeling can not only provide a deeper understanding of the solidification growth patterns during the additive manufacturing, it also serves as a basis for customizing solidification textures which are important for properties and performance of components. PMID:26553246

  7. Decameter-Scale Regolith Textures on Mercury

    Science.gov (United States)

    Kreslavsky, M. A.; Zharkova, A. Yu.; Head, J. W.

    2018-05-01

    Like on the Moon, regolith gardening smooths the surface. Small craters are in equilibrium. “Elephant hide“ typical on the lunar slopes is infrequent on Mercury. Finely Textured Slope Patches have no analog on the Moon.

  8. Extrusion Cooking Systems and Textured Vegetable Proteins

    Directory of Open Access Journals (Sweden)

    2015-02-01

    Full Text Available Many fabricated foods are cooked industrially and are given desired textures, shapes, density and rehydration characteristics by an extrusion cooking process. This relatively new process is used in the preparation of “engineered” convenience foods: textured vegetable proteins, breakfast cereals, snacks, infant foods, dry soup mixes, breading, poultry stuffing, croutons, pasta products, beverage powders, hot breakfast gruels, and in the gelatinization of starch or the starchy component of foods.

  9. Determination of textures by neutron diffraction

    International Nuclear Information System (INIS)

    Dervin, P.; Penelle, R.

    1989-01-01

    In virtue of the low absorption coefficient of most materials in regard to neutrons, neutron diffraction is particularly well adapted for high-precision characterizing of the gross texture of massive fine-grained or coarse-grained specimens of the order of the cubic centimeter. The firt part of this paper is devoted to a description of the distribution of crystalline orientations, and the second part to experimental identification of textures [fr

  10. Texture and inflation in a closed universe

    International Nuclear Information System (INIS)

    Hacyan, S.; Sarmiento, A.

    1993-01-01

    We present a cosmological model with a global homogeneous texture and inflation, but without an initial singularity. The Universe starts from an equilibrium configuration in a symmetric vacuum; the dynamic stability of this configuration is studied. We obtain numerical solutions which show that the Universe expands exponentially and the texture field decays in a finite time; this corresponds to a period of inflation followed naturally by a Friedmann expansion

  11. Test Hardware Design for Flightlike Operation of Advanced Stirling Convertors (ASC-E3)

    Science.gov (United States)

    Oriti, Salvatore M.

    2012-01-01

    NASA Glenn Research Center (GRC) has been supporting development of the Advanced Stirling Radioisotope Generator (ASRG) since 2006. A key element of the ASRG project is providing life, reliability, and performance testing of the Advanced Stirling Convertor (ASC). For this purpose, the Thermal Energy Conversion branch at GRC has been conducting extended operation of a multitude of free-piston Stirling convertors. The goal of this effort is to generate long-term performance data (tens of thousands of hours) simultaneously on multiple units to build a life and reliability database. The test hardware for operation of these convertors was designed to permit in-air investigative testing, such as performance mapping over a range of environmental conditions. With this, there was no requirement to accurately emulate the flight hardware. For the upcoming ASC-E3 units, the decision has been made to assemble the convertors into a flight-like configuration. This means the convertors will be arranged in the dual-opposed configuration in a housing that represents the fit, form, and thermal function of the ASRG. The goal of this effort is to enable system level tests that could not be performed with the traditional test hardware at GRC. This offers the opportunity to perform these system-level tests much earlier in the ASRG flight development, as they would normally not be performed until fabrication of the qualification unit. This paper discusses the requirements, process, and results of this flight-like hardware design activity.

  12. Test Hardware Design for Flight-Like Operation of Advanced Stirling Convertors

    Science.gov (United States)

    Oriti, Salvatore M.

    2012-01-01

    NASA Glenn Research Center (GRC) has been supporting development of the Advanced Stirling Radioisotope Generator (ASRG) since 2006. A key element of the ASRG project is providing life, reliability, and performance testing of the Advanced Stirling Convertor (ASC). For this purpose, the Thermal Energy Conversion branch at GRC has been conducting extended operation of a multitude of free-piston Stirling convertors. The goal of this effort is to generate long-term performance data (tens of thousands of hours) simultaneously on multiple units to build a life and reliability database. The test hardware for operation of these convertors was designed to permit in-air investigative testing, such as performance mapping over a range of environmental conditions. With this, there was no requirement to accurately emulate the flight hardware. For the upcoming ASC-E3 units, the decision has been made to assemble the convertors into a flight-like configuration. This means the convertors will be arranged in the dual-opposed configuration in a housing that represents the fit, form, and thermal function of the ASRG. The goal of this effort is to enable system level tests that could not be performed with the traditional test hardware at GRC. This offers the opportunity to perform these system-level tests much earlier in the ASRG flight development, as they would normally not be performed until fabrication of the qualification unit. This paper discusses the requirements, process, and results of this flight-like hardware design activity.

  13. Hardware-Efficient Design of Real-Time Profile Shape Matching Stereo Vision Algorithm on FPGA

    Directory of Open Access Journals (Sweden)

    Beau Tippetts

    2014-01-01

    Full Text Available A variety of platforms, such as micro-unmanned vehicles, are limited in the amount of computational hardware they can support due to weight and power constraints. An efficient stereo vision algorithm implemented on an FPGA would be able to minimize payload and power consumption in microunmanned vehicles, while providing 3D information and still leaving computational resources available for other processing tasks. This work presents a hardware design of the efficient profile shape matching stereo vision algorithm. Hardware resource usage is presented for the targeted micro-UV platform, Helio-copter, that uses the Xilinx Virtex 4 FX60 FPGA. Less than a fifth of the resources on this FGPA were used to produce dense disparity maps for image sizes up to 450 × 375, with the ability to scale up easily by increasing BRAM usage. A comparison is given of accuracy, speed performance, and resource usage of a census transform-based stereo vision FPGA implementation by Jin et al. Results show that the profile shape matching algorithm is an efficient real-time stereo vision algorithm for hardware implementation for resource limited systems such as microunmanned vehicles.

  14. Combining fine texture and coarse color features for color texture classification

    Science.gov (United States)

    Wang, Junmin; Fan, Yangyu; Li, Ning

    2017-11-01

    Color texture classification plays an important role in computer vision applications because texture and color are two fundamental visual features. To classify the color texture via extracting discriminative color texture features in real time, we present an approach of combining the fine texture and coarse color features for color texture classification. First, the input image is transformed from RGB to HSV color space to separate texture and color information. Second, the scale-selective completed local binary count (CLBC) algorithm is introduced to extract the fine texture feature from the V component in HSV color space. Third, both H and S components are quantized at an optimal coarse level. Furthermore, the joint histogram of H and S components is calculated, which is considered as the coarse color feature. Finally, the fine texture and coarse color features are combined as the final descriptor and the nearest subspace classifier is used for classification. Experimental results on CUReT, KTH-TIPS, and New-BarkTex databases demonstrate that the proposed method achieves state-of-the-art classification performance. Moreover, the proposed method is fast enough for real-time applications.

  15. Texture and Elastic Anisotropy of Mantle Olivine

    Science.gov (United States)

    Nikitin, A. N.; Ivankina, T. I.; Bourilitchev, D. E.; Klima, K.; Locajicek, T.; Pros, Z.

    Eight olivine rock samples from different European regions were collected for neu- tron texture analyses and for P-wave velocity measurements by means of ultrasonic sounding at various confining pressures. The orientation distribution functions (ODFs) of olivine were determined and pole figures of the main crystallographic planes were calculated. The spatial P-wave velocity distributions were determined at confining pressures from 0.1 to 400 MPa and modelled from the olivine textures. In dependence upon the type of rock (xenolith or dunite) different behavior of both the P-wave veloc- ity distributions and the anisotropy coefficients with various confining pressures was observed. In order to explain the interdependence of elastic anisotropy and hydrostatic pressure, a model for polycrystalline olivine rocks was suggested, which considers the influence of the crystallographic and the mechanical textures on the elastic behaviour of the polycrystal. Since the olivine texture depends upon the active slip systems and the deformation temperature, neutron texture analyses enable us to estimate depth and thermodynamical conditions during texture formation.

  16. TEXTURE ANALYSIS OF SPELT WHEAT BREAD

    Directory of Open Access Journals (Sweden)

    Magdaléna Lacko - Bartošová

    2013-02-01

    Full Text Available The bread quality is considerably dependent on the texture characteristic of bread crumb. Texture analysis is primarily concerned with the evaluation of mechanical characteristics where a material is subjected to a controlled force from which a deformation curve of its response is generated. It is an objective physical examination of baked products and gives direct information on the product quality, oppositely to dough rheology tests what are inform on the baking suitability of the flour, as raw material. This is why the texture analysis is one of the most helpful analytical methods of the product development. In the framework of our research during the years 2008 – 2009 were analyzed selected indicators of bread crumb for texture quality of three Triticum spelta L. cultivars – Oberkulmer Rotkorn, Rubiota and Franckenkorn grown in an ecological system at the locality of Dolna Malanta near Nitra. The bread texture quality was evaluated on texture analyzer TA.XT Plus and expressed as crumb firmness (N, stiffness (N.mm-1 and relative elasticity (%.Our research proved that all selected indicators were significantly influenced by the year of growing and variety. The most soft bread was measured in Rubiota, whereas bread crumb samples from Franckenkorn were the most firm and stiff. Relative elasticity confirmed that the lowest firmness and stiffness was found in Rubiota bread. The spelt grain can be a good source for making bread flour, but is closely dependent on choice of spelt variety.

  17. Neutronographic Texture Analysis of Zirconium Based Alloys

    International Nuclear Information System (INIS)

    Kruz'elová, M; Vratislav, S; Kalvoda, L; Dlouhá, M

    2012-01-01

    Neutron diffraction is a very powerful tool in texture analysis of zirconium based alloys used in nuclear technique. Textures of five samples (two rolled sheets and three tubes) were investigated by using basal pole figures, inversion pole figures, and ODF distribution function. The texture measurement was performed at diffractometer KSN2 on the Laboratory of Neutron Diffraction, Department of Solid State Engineering, Faculty of Nuclear Sciences and Physical Engineering, CTU in Prague. Procedures for studying textures with thermal neutrons and procedures for obtaining texture parameters (direct and inverse pole figures, three dimensional orientation distribution function) are also described. Observed data were processed by software packages HEXAL and GSAS. Our results can be summarized as follows: i) All samples of zirconium alloys show the distribution of middle area into two maxima in basal pole figures. This is caused by alloying elements. A characteristic split of the basal pole maxima tilted from the normal direction toward the transverse direction can be observed for all samples, ii) Sheet samples prefer orientation of planes (100) and (110) perpendicular to rolling direction and orientation of planes (002) perpendicular to normal direction, iii) Basal planes of tubes are oriented parallel to tube axis, meanwhile (100) planes are oriented perpendicular to tube axis. Level of resulting texture and maxima position is different for tubes and for sheets. The obtained results are characteristic for zirconium based alloys.

  18. Haralick texture features from apparent diffusion coefficient (ADC) MRI images depend on imaging and pre-processing parameters.

    Science.gov (United States)

    Brynolfsson, Patrik; Nilsson, David; Torheim, Turid; Asklund, Thomas; Karlsson, Camilla Thellenberg; Trygg, Johan; Nyholm, Tufve; Garpebring, Anders

    2017-06-22

    In recent years, texture analysis of medical images has become increasingly popular in studies investigating diagnosis, classification and treatment response assessment of cancerous disease. Despite numerous applications in oncology and medical imaging in general, there is no consensus regarding texture analysis workflow, or reporting of parameter settings crucial for replication of results. The aim of this study was to assess how sensitive Haralick texture features of apparent diffusion coefficient (ADC) MR images are to changes in five parameters related to image acquisition and pre-processing: noise, resolution, how the ADC map is constructed, the choice of quantization method, and the number of gray levels in the quantized image. We found that noise, resolution, choice of quantization method and the number of gray levels in the quantized images had a significant influence on most texture features, and that the effect size varied between different features. Different methods for constructing the ADC maps did not have an impact on any texture feature. Based on our results, we recommend using images with similar resolutions and noise levels, using one quantization method, and the same number of gray levels in all quantized images, to make meaningful comparisons of texture feature results between different subjects.

  19. Characterization of microcirculation in multiple sclerosis lesions by dynamic texture parameter analysis (DTPA.

    Directory of Open Access Journals (Sweden)

    Rajeev Kumar Verma

    Full Text Available OBJECTIVE: Texture analysis is an alternative method to quantitatively assess MR-images. In this study, we introduce dynamic texture parameter analysis (DTPA, a novel technique to investigate the temporal evolution of texture parameters using dynamic susceptibility contrast enhanced (DSCE imaging. Here, we aim to introduce the method and its application on enhancing lesions (EL, non-enhancing lesions (NEL and normal appearing white matter (NAWM in multiple sclerosis (MS. METHODS: We investigated 18 patients with MS and clinical isolated syndrome (CIS, according to the 2010 McDonald's criteria using DSCE imaging at different field strengths (1.5 and 3 Tesla. Tissues of interest (TOIs were defined within 27 EL, 29 NEL and 37 NAWM areas after normalization and eight histogram-based texture parameter maps (TPMs were computed. TPMs quantify the heterogeneity of the TOI. For every TOI, the average, variance, skewness, kurtosis and variance-of-the-variance statistical parameters were calculated. These TOI parameters were further analyzed using one-way ANOVA followed by multiple Wilcoxon sum rank testing corrected for multiple comparisons. RESULTS: Tissue- and time-dependent differences were observed in the dynamics of computed texture parameters. Sixteen parameters discriminated between EL, NEL and NAWM (pAVG = 0.0005. Significant differences in the DTPA texture maps were found during inflow (52 parameters, outflow (40 parameters and reperfusion (62 parameters. The strongest discriminators among the TPMs were observed in the variance-related parameters, while skewness and kurtosis TPMs were in general less sensitive to detect differences between the tissues. CONCLUSION: DTPA of DSCE image time series revealed characteristic time responses for ELs, NELs and NAWM. This may be further used for a refined quantitative grading of MS lesions during their evolution from acute to chronic state. DTPA discriminates lesions beyond features of enhancement or T2

  20. Rapid Material Appearance Acquisition Using Consumer Hardware

    Directory of Open Access Journals (Sweden)

    Jiří Filip

    2014-10-01

    Full Text Available A photo-realistic representation of material appearance can be achieved by means of bidirectional texture function (BTF capturing a material’s appearance for varying illumination, viewing directions, and spatial pixel coordinates. BTF captures many non-local effects in material structure such as inter-reflections, occlusions, shadowing, or scattering. The acquisition of BTF data is usually time and resource-intensive due to the high dimensionality of BTF data. This results in expensive, complex measurement setups and/or excessively long measurement times. We propose an approximate BTF acquisition setup based on a simple, affordable mechanical gantry containing a consumer camera and two LED lights. It captures a very limited subset of material surface images by shooting several video sequences. A psychophysical study comparing captured and reconstructed data with the reference BTFs of seven tested materials revealed that results of our method show a promising visual quality. Speed of the setup has been demonstrated on measurement of human skin and measurement and modeling of a glue dessication time-varying process. As it allows for fast, inexpensive, acquisition of approximate BTFs, this method can be beneficial to visualization applications demanding less accuracy, where BTF utilization has previously been limited.

  1. Hardware descriptions of the I and C systems for NPP

    International Nuclear Information System (INIS)

    Lee, Cheol Kwon; Oh, In Suk; Park, Joo Hyun; Kim, Dong Hoon; Han, Jae Bok; Shin, Jae Whal; Kim, Young Bak

    2003-09-01

    The hardware specifications for I and C Systems of SNPP(Standard Nuclear Power Plant) are reviewed in order to acquire the hardware requirement and specification of KNICS (Korea Nuclear Instrumentation and Control System). In the study, we investigated hardware requirements, hardware configuration, hardware specifications, man-machine hardware requirements, interface requirements with the other system, and data communication requirements that are applicable to SNP. We reviewed those things of control systems, protection systems, monitoring systems, information systems, and process instrumentation systems. Through the study, we described the requirements and specifications of digital systems focusing on a microprocessor and a communication interface, and repeated it for analog systems focusing on the manufacturing companies. It is expected that the experience acquired from this research will provide vital input for the development of the KNICS

  2. Binary patterns encoded convolutional neural networks for texture recognition and remote sensing scene classification

    Science.gov (United States)

    Anwer, Rao Muhammad; Khan, Fahad Shahbaz; van de Weijer, Joost; Molinier, Matthieu; Laaksonen, Jorma

    2018-04-01

    Designing discriminative powerful texture features robust to realistic imaging conditions is a challenging computer vision problem with many applications, including material recognition and analysis of satellite or aerial imagery. In the past, most texture description approaches were based on dense orderless statistical distribution of local features. However, most recent approaches to texture recognition and remote sensing scene classification are based on Convolutional Neural Networks (CNNs). The de facto practice when learning these CNN models is to use RGB patches as input with training performed on large amounts of labeled data (ImageNet). In this paper, we show that Local Binary Patterns (LBP) encoded CNN models, codenamed TEX-Nets, trained using mapped coded images with explicit LBP based texture information provide complementary information to the standard RGB deep models. Additionally, two deep architectures, namely early and late fusion, are investigated to combine the texture and color information. To the best of our knowledge, we are the first to investigate Binary Patterns encoded CNNs and different deep network fusion architectures for texture recognition and remote sensing scene classification. We perform comprehensive experiments on four texture recognition datasets and four remote sensing scene classification benchmarks: UC-Merced with 21 scene categories, WHU-RS19 with 19 scene classes, RSSCN7 with 7 categories and the recently introduced large scale aerial image dataset (AID) with 30 aerial scene types. We demonstrate that TEX-Nets provide complementary information to standard RGB deep model of the same network architecture. Our late fusion TEX-Net architecture always improves the overall performance compared to the standard RGB network on both recognition problems. Furthermore, our final combination leads to consistent improvement over the state-of-the-art for remote sensing scene classification.

  3. Expert System analysis of non-fuel assembly hardware and spent fuel disassembly hardware: Its generation and recommended disposal

    International Nuclear Information System (INIS)

    Williamson, D.A.

    1991-01-01

    Almost all of the effort being expended on radioactive waste disposal in the United States is being focused on the disposal of spent Nuclear Fuel, with little consideration for other areas that will have to be disposed of in the same facilities. one area of radioactive waste that has not been addressed adequately because it is considered a secondary part of the waste issue is the disposal of the various Non-Fuel Bearing Components of the reactor core. These hardware components fall somewhat arbitrarily into two categories: Non-Fuel Assembly (NFA) hardware and Spent Fuel Disassembly (SFD) hardware. This work provides a detailed examination of the generation and disposal of NFA hardware and SFD hardware by the nuclear utilities of the United States as it relates to the Civilian Radioactive Waste Management Program. All available sources of data on NFA and SFD hardware are analyzed with particular emphasis given to the Characteristics Data Base developed by Oak Ridge National Laboratory and the characterization work performed by Pacific Northwest Laboratories and Rochester Gas ampersand Electric. An Expert System developed as a portion of this work is used to assist in the prediction of quantities of NFA hardware and SFD hardware that will be generated by the United States' utilities. Finally, the hardware waste management practices of the United Kingdom, France, Germany, Sweden, and Japan are studied for possible application to the disposal of domestic hardware wastes. As a result of this work, a general classification scheme for NFA and SFD hardware was developed. Only NFA and SFD hardware constructed of zircaloy and experiencing a burnup of less than 70,000 MWD/MTIHM and PWR control rods constructed of stainless steel are considered Low-Level Waste. All other hardware is classified as Greater-ThanClass-C waste

  4. Some distinguishing characteristics of contour and texture phenomena in images

    Science.gov (United States)

    Jobson, Daniel J.

    1992-01-01

    The development of generalized contour/texture discrimination techniques is a central element necessary for machine vision recognition and interpretation of arbitrary images. Here, the visual perception of texture, selected studies of texture analysis in machine vision, and diverse small samples of contour and texture are all used to provide insights into the fundamental characteristics of contour and texture. From these, an experimental discrimination scheme is developed and tested on a battery of natural images. The visual perception of texture defined fine texture as a subclass which is interpreted as shading and is distinct from coarse figural similarity textures. Also, perception defined the smallest scale for contour/texture discrimination as eight to nine visual acuity units. Three contour/texture discrimination parameters were found to be moderately successful for this scale discrimination: (1) lightness change in a blurred version of the image, (2) change in lightness change in the original image, and (3) percent change in edge counts relative to local maximum.

  5. Development and testing of texture discriminators for the analysis of trabecular bone in proximal femur radiographs

    International Nuclear Information System (INIS)

    Huber, M. B.; Carballido-Gamio, J.; Fritscher, K.; Schubert, R.; Haenni, M.; Hengg, C.; Majumdar, S.; Link, T. M.

    2009-01-01

    Purpose: Texture analysis of femur radiographs may serve as a potential low cost technique to predict osteoporotic fracture risk and has received considerable attention in the past years. A further application of this technique may be the measurement of the quality of specific bone compartments to provide useful information for treatment of bone fractures. Two challenges of texture analysis are the selection of the best suitable texture measure and reproducible placement of regions of interest (ROIs). The goal of this in vitro study was to automatically place ROIs in radiographs of proximal femur specimens and to calculate correlations between various different texture analysis methods and the femurs' anchorage strength. Methods: Radiographs were obtained from 14 femoral specimens and bone mineral density (BMD) was measured in the femoral neck. Biomechanical testing was performed to assess the anchorage strength in terms of failure load, breakaway torque, and number of cycles. Images were segmented using a framework that is based on the usage of level sets and statistical in-shape models. Five ROIs were automatically placed in the head, upper and lower neck, trochanteric, and shaft compartment in an atlas subject. All other subjects were registered rigidly, affinely, and nonlinearly, and the resulting transformation was used to map the five ROIs onto the individual femora. Results: In each ROI, texture features were extracted using gray level co-occurence matrices (GLCM), third-order GLCM, morphological gradients (MGs), Minkowski dimensions (MDs), Minkowski functionals (MFs), Gaussian Markov random fields, and scaling index method (SIM). Coefficients of determination for each texture feature with parameters of anchorage strength were computed. In a stepwise multiregression analysis, the most predictive parameters were identified in different models. Texture features were highly correlated with anchorage strength estimated by the failure load of up to R 2 =0.61 (MF

  6. Why Open Source Hardware matters and why you should care

    OpenAIRE

    Gürkaynak, Frank K.

    2017-01-01

    Open source hardware is currently where open source software was about 30 years ago. The idea is well received by enthusiasts, there is interest and the open source hardware has gained visible momentum recently, with several well-known universities including UC Berkeley, Cambridge and ETH Zürich actively working on large projects involving open source hardware, attracting the attention of companies big and small. But it is still not quite there yet. In this talk, based on my experience on the...

  7. Support for NUMA hardware in HelenOS

    OpenAIRE

    Horký, Vojtěch

    2011-01-01

    The goal of this master thesis is to extend HelenOS operating system with the support for ccNUMA hardware. The text of the thesis contains a brief introduction to ccNUMA hardware, an overview of NUMA features and relevant features of HelenOS (memory management, scheduling, etc.). The thesis analyses various design decisions of the implementation of NUMA support -- introducing the hardware topology into the kernel data structures, propagating this information to user space, thread affinity to ...

  8. Cloud field classification based on textural features

    Science.gov (United States)

    Sengupta, Sailes Kumar

    1989-01-01

    An essential component in global climate research is accurate cloud cover and type determination. Of the two approaches to texture-based classification (statistical and textural), only the former is effective in the classification of natural scenes such as land, ocean, and atmosphere. In the statistical approach that was adopted, parameters characterizing the stochastic properties of the spatial distribution of grey levels in an image are estimated and then used as features for cloud classification. Two types of textural measures were used. One is based on the distribution of the grey level difference vector (GLDV), and the other on a set of textural features derived from the MaxMin cooccurrence matrix (MMCM). The GLDV method looks at the difference D of grey levels at pixels separated by a horizontal distance d and computes several statistics based on this distribution. These are then used as features in subsequent classification. The MaxMin tectural features on the other hand are based on the MMCM, a matrix whose (I,J)th entry give the relative frequency of occurrences of the grey level pair (I,J) that are consecutive and thresholded local extremes separated by a given pixel distance d. Textural measures are then computed based on this matrix in much the same manner as is done in texture computation using the grey level cooccurrence matrix. The database consists of 37 cloud field scenes from LANDSAT imagery using a near IR visible channel. The classification algorithm used is the well known Stepwise Discriminant Analysis. The overall accuracy was estimated by the percentage or correct classifications in each case. It turns out that both types of classifiers, at their best combination of features, and at any given spatial resolution give approximately the same classification accuracy. A neural network based classifier with a feed forward architecture and a back propagation training algorithm is used to increase the classification accuracy, using these two classes

  9. Reliable software for unreliable hardware a cross layer perspective

    CERN Document Server

    Rehman, Semeen; Henkel, Jörg

    2016-01-01

    This book describes novel software concepts to increase reliability under user-defined constraints. The authors’ approach bridges, for the first time, the reliability gap between hardware and software. Readers will learn how to achieve increased soft error resilience on unreliable hardware, while exploiting the inherent error masking characteristics and error (stemming from soft errors, aging, and process variations) mitigations potential at different software layers. · Provides a comprehensive overview of reliability modeling and optimization techniques at different hardware and software levels; · Describes novel optimization techniques for software cross-layer reliability, targeting unreliable hardware.

  10. Environmental Friendly Coatings and Corrosion Prevention For Flight Hardware Project

    Science.gov (United States)

    Calle, Luz

    2014-01-01

    Identify, test and develop qualification criteria for environmentally friendly corrosion protective coatings and corrosion preventative compounds (CPC's) for flight hardware an ground support equipment.

  11. Open Hardware For CERN's Accelerator Control Systems

    CERN Document Server

    van der Bij, E; Ayass, M; Boccardi, A; Cattin, M; Gil Soriano, C; Gousiou, E; Iglesias Gonsálvez, S; Penacoba Fernandez, G; Serrano, J; Voumard, N; Wlostowski, T

    2011-01-01

    The accelerator control systems at CERN will be renovated and many electronics modules will be redesigned as the modules they will replace cannot be bought anymore or use obsolete components. The modules used in the control systems are diverse: analog and digital I/O, level converters and repeaters, serial links and timing modules. Overall around 120 modules are supported that are used in systems such as beam instrumentation, cryogenics and power converters. Only a small percentage of the currently used modules are commercially available, while most of them had been specifically designed at CERN. The new developments are based on VITA and PCI-SIG standards such as FMC (FPGA Mezzanine Card), PCI Express and VME64x using transition modules. As system-on-chip interconnect, the public domain Wishbone specification is used. For the renovation, it is considered imperative to have for each board access to the full hardware design and its firmware so that problems could quickly be resolved by CERN engineers or its ...

  12. Magnetic qubits as hardware for quantum computers

    International Nuclear Information System (INIS)

    Tejada, J.; Chudnovsky, E.; Barco, E. del

    2000-01-01

    We propose two potential realisations for quantum bits based on nanometre scale magnetic particles of large spin S and high anisotropy molecular clusters. In case (1) the bit-value basis states vertical bar-0> and vertical bar-1> are the ground and first excited spin states S z = S and S-1, separated by an energy gap given by the ferromagnetic resonance (FMR) frequency. In case (2), when there is significant tunnelling through the anisotropy barrier, the qubit states correspond to the symmetric, vertical bar-0>, and antisymmetric, vertical bar-1>, combinations of the two-fold degenerate ground state S z = ± S. In each case the temperature of operation must be low compared to the energy gap, Δ, between the states vertical bar-0> and vertical bar-1>. The gap Δ in case (2) can be controlled with an external magnetic field perpendicular to the easy axis of the molecular cluster. The states of different molecular clusters and magnetic particles may be entangled by connecting them by superconducting lines with Josephson switches, leading to the potential for quantum computing hardware. (author)

  13. Magnetic qubits as hardware for quantum computers

    Energy Technology Data Exchange (ETDEWEB)

    Tejada, J.; Chudnovsky, E.; Barco, E. del [and others

    2000-07-01

    We propose two potential realisations for quantum bits based on nanometre scale magnetic particles of large spin S and high anisotropy molecular clusters. In case (1) the bit-value basis states vertical bar-0> and vertical bar-1> are the ground and first excited spin states S{sub z} = S and S-1, separated by an energy gap given by the ferromagnetic resonance (FMR) frequency. In case (2), when there is significant tunnelling through the anisotropy barrier, the qubit states correspond to the symmetric, vertical bar-0>, and antisymmetric, vertical bar-1>, combinations of the two-fold degenerate ground state S{sub z} = {+-} S. In each case the temperature of operation must be low compared to the energy gap, {delta}, between the states vertical bar-0> and vertical bar-1>. The gap {delta} in case (2) can be controlled with an external magnetic field perpendicular to the easy axis of the molecular cluster. The states of different molecular clusters and magnetic particles may be entangled by connecting them by superconducting lines with Josephson switches, leading to the potential for quantum computing hardware. (author)

  14. Nanorobot Hardware Architecture for Medical Defense

    Directory of Open Access Journals (Sweden)

    Luiz C. Kretly

    2008-05-01

    Full Text Available This work presents a new approach with details on the integrated platform and hardware architecture for nanorobots application in epidemic control, which should enable real time in vivo prognosis of biohazard infection. The recent developments in the field of nanoelectronics, with transducers progressively shrinking down to smaller sizes through nanotechnology and carbon nanotubes, are expected to result in innovative biomedical instrumentation possibilities, with new therapies and efficient diagnosis methodologies. The use of integrated systems, smart biosensors, and programmable nanodevices are advancing nanoelectronics, enabling the progressive research and development of molecular machines. It should provide high precision pervasive biomedical monitoring with real time data transmission. The use of nanobioelectronics as embedded systems is the natural pathway towards manufacturing methodology to achieve nanorobot applications out of laboratories sooner as possible. To demonstrate the practical application of medical nanorobotics, a 3D simulation based on clinical data addresses how to integrate communication with nanorobots using RFID, mobile phones, and satellites, applied to long distance ubiquitous surveillance and health monitoring for troops in conflict zones. Therefore, the current model can also be used to prevent and save a population against the case of some targeted epidemic disease.

  15. Hardware upgrade for A2 data acquisition

    Energy Technology Data Exchange (ETDEWEB)

    Ostrick, Michael; Gradl, Wolfgang; Otte, Peter-Bernd; Neiser, Andreas; Steffen, Oliver; Wolfes, Martin; Koerner, Tito [Institut fuer Kernphysik, Mainz (Germany); Collaboration: A2-Collaboration

    2014-07-01

    The A2 Collaboration uses an energy tagged photon beam which is produced via bremsstrahlung off the MAMI electron beam. The detector system consists of Crystal Ball and TAPS and covers almost the whole solid angle. A frozen-spin polarized target allows to perform high precision measurements of polarization observables in meson photo-production. During the last summer, a major upgrade of the data acquisition system was performed, both on the hardware and the software side. The goal of this upgrade was increased reliability of the system and an improvement in the data rate to disk. By doubling the number of readout CPUs and employing special VME crates with a split backplane, the number of bus accesses per readout cycle and crate was cut by a factor of two, giving almost a factor of two gain in the readout rate. In the course of the upgrade, we also switched most of the detector control system to using the distributed control system EPICS. For the upgraded control system, some new tools were developed to make full use of the capabilities of this decentralised slow control and monitoring system. The poster presents some of the major contributions to this project.

  16. Bilinear magnetoelectric resistance as a probe of three-dimensional spin texture in topological surface states

    Science.gov (United States)

    He, Pan; Zhang, Steven S.-L.; Zhu, Dapeng; Liu, Yang; Wang, Yi; Yu, Jiawei; Vignale, Giovanni; Yang, Hyunsoo

    2018-05-01

    Surface states of three-dimensional topological insulators exhibit the phenomenon of spin-momentum locking, whereby the orientation of an electron spin is determined by its momentum. Probing the spin texture of these states is of critical importance for the realization of topological insulator devices, but the main technique currently available is spin- and angle-resolved photoemission spectroscopy. Here we reveal a close link between the spin texture and a new kind of magnetoresistance, which depends on the relative orientation of the current with respect to the magnetic field as well as the crystallographic axes, and scales linearly with both the applied electric and magnetic fields. This bilinear magnetoelectric resistance can be used to map the spin texture of topological surface states by simple transport measurements. For a prototypical Bi2Se3 single layer, we can map both the in-plane and out-of-plane components of the spin texture (the latter arising from hexagonal warping). Theoretical calculations suggest that the bilinear magnetoelectric resistance originates from conversion of a non-equilibrium spin current into a charge current under application of the external magnetic field.

  17. Rapid prototyping of an automated video surveillance system: a hardware-software co-design approach

    Science.gov (United States)

    Ngo, Hau T.; Rakvic, Ryan N.; Broussard, Randy P.; Ives, Robert W.

    2011-06-01

    FPGA devices with embedded DSP and memory blocks, and high-speed interfaces are ideal for real-time video processing applications. In this work, a hardware-software co-design approach is proposed to effectively utilize FPGA features for a prototype of an automated video surveillance system. Time-critical steps of the video surveillance algorithm are designed and implemented in the FPGAs logic elements to maximize parallel processing. Other non timecritical tasks are achieved by executing a high level language program on an embedded Nios-II processor. Pre-tested and verified video and interface functions from a standard video framework are utilized to significantly reduce development and verification time. Custom and parallel processing modules are integrated into the video processing chain by Altera's Avalon Streaming video protocol. Other data control interfaces are achieved by connecting hardware controllers to a Nios-II processor using Altera's Avalon Memory Mapped protocol.

  18. TEXTURE OF COOKED SPELT WHEAT NOODLES

    Directory of Open Access Journals (Sweden)

    Magdaléna Lacko - Bartošová

    2013-02-01

    Full Text Available At present, there are limited and incomplete data on the ability of spelt to produce alimentary pasta of suitable quality. Noodles are traditional cereal-based food that is becoming increasingly popular worldwide because of its convenience, nutritional qualities, and palatability. It is generally accepted that texture is the main criterion for assessing overall quality of cooked noodles. We present selected indicators of noodle texture of three spelt cultivars – Oberkulmer Rotkorn, Rubiota and Franckenkorn grown in an ecological system at the locality of Dolna Malanta near Nitra. A texture analyzer TA.XT PLUS was used to determine cooked spelt wheat noodle firmness (N (AACC 66-50. The texture of cooked spelt wheat noodles was expressed also as elasticity (N and extensibility (mm. Statistical analysis showed significant influence of the variety and year of growing on the firmness, elasticity and extensibility of cooked noodles. The wholemeal spelt wheat noodles were characterized with lower cutting firmness than the flour noodles. Flour noodles were more tensile than wholemeal noodles. The best elasticity and extensibility of flour noodles was found in noodles prepared from Rubiota however from wholemeal noodles it was Oberkulmer Rotkorn. Spelt wheat is suitable for noodle production, however also here it is necessary to differentiate between varieties. According to achieved results, wholemeal noodles prepared from Oberkulmer Rotkorn can be recommended for noodle industry due to their consistent structure and better texture quality after cooking.

  19. FPGA BASED HARDWARE KEY FOR TEMPORAL ENCRYPTION

    Directory of Open Access Journals (Sweden)

    B. Lakshmi

    2010-09-01

    Full Text Available In this paper, a novel encryption scheme with time based key technique on an FPGA is presented. Time based key technique ensures right key to be entered at right time and hence, vulnerability of encryption through brute force attack is eliminated. Presently available encryption systems, suffer from Brute force attack and in such a case, the time taken for breaking a code depends on the system used for cryptanalysis. The proposed scheme provides an effective method in which the time is taken as the second dimension of the key so that the same system can defend against brute force attack more vigorously. In the proposed scheme, the key is rotated continuously and four bits are drawn from the key with their concatenated value representing the delay the system has to wait. This forms the time based key concept. Also the key based function selection from a pool of functions enhances the confusion and diffusion to defend against linear and differential attacks while the time factor inclusion makes the brute force attack nearly impossible. In the proposed scheme, the key scheduler is implemented on FPGA that generates the right key at right time intervals which is then connected to a NIOS – II processor (a virtual microcontroller which is brought out from Altera FPGA that communicates with the keys to the personal computer through JTAG (Joint Test Action Group communication and the computer is used to perform encryption (or decryption. In this case the FPGA serves as hardware key (dongle for data encryption (or decryption.

  20. Bayesian Estimation and Inference using Stochastic Hardware

    Directory of Open Access Journals (Sweden)

    Chetan Singh Thakur

    2016-03-01

    Full Text Available In this paper, we present the implementation of two types of Bayesian inference problems to demonstrate the potential of building probabilistic algorithms in hardware using single set of building blocks with the ability to perform these computations in real time. The first implementation, referred to as the BEAST (Bayesian Estimation and Stochastic Tracker, demonstrates a simple problem where an observer uses an underlying Hidden Markov Model (HMM to track a target in one dimension. In this implementation, sensors make noisy observations of the target position at discrete time steps. The tracker learns the transition model for target movement, and the observation model for the noisy sensors, and uses these to estimate the target position by solving the Bayesian recursive equation online. We show the tracking performance of the system and demonstrate how it can learn the observation model, the transition model, and the external distractor (noise probability interfering with the observations. In the second implementation, referred to as the Bayesian INference in DAG (BIND, we show how inference can be performed in a Directed Acyclic Graph (DAG using stochastic circuits. We show how these building blocks can be easily implemented using simple digital logic gates. An advantage of the stochastic electronic implementation is that it is robust to certain types of noise, which may become an issue in integrated circuit (IC technology with feature sizes in the order of tens of nanometers due to their low noise margin, the effect of high-energy cosmic rays and the low supply voltage. In our framework, the flipping of random individual bits would not affect the system performance because information is encoded in a bit stream.

  1. Electrochemically grown rough-textured nanowires

    International Nuclear Information System (INIS)

    Tyagi, Pawan; Postetter, David; Saragnese, Daniel; Papadakis, Stergios J.; Gracias, David H.

    2010-01-01

    Nanowires with a rough surface texture show unusual electronic, optical, and chemical properties; however, there are only a few existing methods for producing these nanowires. Here, we describe two methods for growing both free standing and lithographically patterned gold (Au) nanowires with a rough surface texture. The first strategy is based on the deposition of nanowires from a silver (Ag)-Au plating solution mixture that precipitates an Ag-Au cyanide complex during electrodeposition at low current densities. This complex disperses in the plating solution, thereby altering the nanowire growth to yield a rough surface texture. These nanowires are mass produced in alumina membranes. The second strategy produces long and rough Au nanowires on lithographically patternable nickel edge templates with corrugations formed by partial etching. These rough nanowires can be easily arrayed and integrated with microscale devices.

  2. Texture and deformation mechanism of yttrium

    International Nuclear Information System (INIS)

    Adamesku, R.A.; Grebenkin, S.V.; Stepanenko, A.V.

    1992-01-01

    X-ray pole figure analysis was applied to study texture and deformation mechanism in pure and commercial polycrystalline yttrium on cold working. It was found that in cast yttrium the texture manifected itself weakly enough both for pure and commercial metal. Analysis of the data obtained made it possible to assert that cold deformation of pure yttrium in the initial stage occurred mainly by slip the role of which decreased at strains higher than 36%. The texture of heavily deformed commercial yttrium contained two components, these were an 'ideal' basic orientation and an axial one with the angle of inclination about 20 deg. Twinning mechanism was revealed to be also possible in commercial yttrium

  3. Deformation texture and microtexture development in zircaloy-2

    International Nuclear Information System (INIS)

    Vanitha, C.; Kiran Kumar, M.; Samajdar, I.; Vishvanathan, N.N.; Dey, G.K.; Tewari, R.; Srivastava, D.; Banerjee, S.

    2002-01-01

    In the present study, two starting materials used were as-cast Zircaloy-2 with random texture and the finished tube with relatively stronger starting texture. Specimens of the alloys were hot rolled to various strains at different temperature. The texture measurement was carried out and was represented in the form of Orientation Distribution Function which showed a sluggish texture development on high temperature deformation. In the case of as cast alloy with increase in strain at a constant deformation temperature, development in the texture was significant. Upon increasing the working temperature, rate of the overall texture development has been found to reduce. This could be due to reduced slip-twin activities, recovery or due to recrystallization. Microstructural and relative hardening studies were carried out for understanding the mechanisms of deformation texture developments at warm and hot working stages. In the case of finished tube having initially strong texture exhibited slower development in texture on warm and hot rolling. (author)

  4. Sharing open hardware through ROP, the robotic open platform

    NARCIS (Netherlands)

    Lunenburg, J.; Soetens, R.P.T.; Schoenmakers, F.; Metsemakers, P.M.G.; van de Molengraft, M.J.G.; Steinbuch, M.; Behnke, S.; Veloso, M.; Visser, A.; Xiong, R.

    2014-01-01

    The robot open source software community, in particular ROS, drastically boosted robotics research. However, a centralized place to exchange open hardware designs does not exist. Therefore we launched the Robotic Open Platform (ROP). A place to share and discuss open hardware designs. Among others

  5. Sharing open hardware through ROP, the Robotic Open Platform

    NARCIS (Netherlands)

    Lunenburg, J.J.M.; Soetens, R.P.T.; Schoenmakers, Ferry; Metsemakers, P.M.G.; Molengraft, van de M.J.G.; Steinbuch, M.

    2013-01-01

    The robot open source software community, in particular ROS, drastically boosted robotics research. However, a centralized place to exchange open hardware designs does not exist. Therefore we launched the Robotic Open Platform (ROP). A place to share and discuss open hardware designs. Among others

  6. The role of the visual hardware system in rugby performance ...

    African Journals Online (AJOL)

    This study explores the importance of the 'hardware' factors of the visual system in the game of rugby. A group of professional and club rugby players were tested and the results compared. The results were also compared with the established norms for elite athletes. The findings indicate no significant difference in hardware ...

  7. Hardware packet pacing using a DMA in a parallel computer

    Science.gov (United States)

    Chen, Dong; Heidelberger, Phillip; Vranas, Pavlos

    2013-08-13

    Method and system for hardware packet pacing using a direct memory access controller in a parallel computer which, in one aspect, keeps track of a total number of bytes put on the network as a result of a remote get operation, using a hardware token counter.

  8. Hardware/software virtualization for the reconfigurable multicore platform.

    NARCIS (Netherlands)

    Ferger, M.; Al Kadi, M.; Hübner, M.; Koedam, M.L.P.J.; Sinha, S.S.; Goossens, K.G.W.; Marchesan Almeida, Gabriel; Rodrigo Azambuja, J.; Becker, Juergen

    2012-01-01

    This paper presents the Flex Tiles approach for the virtualization of hardware and software for a reconfigurable multicore architecture. The approach enables the virtualization of a dynamic tile-based hardware architecture consisting of processing tiles connected via a network-on-chip and a

  9. Flexible hardware design for RSA and Elliptic Curve Cryptosystems

    NARCIS (Netherlands)

    Batina, L.; Bruin - Muurling, G.; Örs, S.B.; Okamoto, T.

    2004-01-01

    This paper presents a scalable hardware implementation of both commonly used public key cryptosystems, RSA and Elliptic Curve Cryptosystem (ECC) on the same platform. The introduced hardware accelerator features a design which can be varied from very small (less than 20 Kgates) targeting wireless

  10. Hardware and software for image acquisition in nuclear medicine

    International Nuclear Information System (INIS)

    Fideles, E.L.; Vilar, G.; Silva, H.S.

    1992-01-01

    A system for image acquisition and processing in nuclear medicine is presented, including the hardware and software referring to acquisition. The hardware is consisted of an analog-digital conversion card, developed in wire-wape. Its function is digitate the analogic signs provided by gamma camera. The acquisitions are made in list or frame mode. (C.G.C.)

  11. Hardware Abstraction and Protocol Optimization for Coded Sensor Networks

    DEFF Research Database (Denmark)

    Nistor, Maricica; Roetter, Daniel Enrique Lucani; Barros, João

    2015-01-01

    The design of the communication protocols in wireless sensor networks (WSNs) often neglects several key characteristics of the sensor's hardware, while assuming that the number of transmitted bits is the dominating factor behind the system's energy consumption. A closer look at the hardware speci...

  12. Fast, Automated, Scalable Generation of Textured 3D Models of Indoor Environments

    Science.gov (United States)

    2014-12-18

    throughs of environments, gaming entertainment, augmented reality , indoor navigation, and energy simulation analysis. These applications rely on the...models are used in virtual reality , gaming, navigation, and simulation applica- tions. State-of-the-art scanning produces accurate point-clouds of...meshes that remove furniture and other temporary objects. We propose a method to texture-map these models from captured camera imagery to produce

  13. Analysis of SURRGO Data and Obtaining Soil Texture Classifications for Simulating Hydrologic Processes

    Science.gov (United States)

    2016-07-01

    the general texture classifications. 2. Another source for soil information, such as the Food and Agriculture Organization of the United Nations (FAO...is to use another soils dataset that contains soil properties for the areas of interest, such as the Digital Soil Map of the World provided by the...www.nrcs.usda.gov/wps/portal/nrcs/main/soils/survey/ NOTE: The contents of this technical note are not to be used for advertising

  14. A Practical Introduction to HardwareSoftware Codesign

    CERN Document Server

    Schaumont, Patrick R

    2013-01-01

    This textbook provides an introduction to embedded systems design, with emphasis on integration of custom hardware components with software. The key problem addressed in the book is the following: how can an embedded systems designer strike a balance between flexibility and efficiency? The book describes how combining hardware design with software design leads to a solution to this important computer engineering problem. The book covers four topics in hardware/software codesign: fundamentals, the design space of custom architectures, the hardware/software interface and application examples. The book comes with an associated design environment that helps the reader to perform experiments in hardware/software codesign. Each chapter also includes exercises and further reading suggestions. Improvements in this second edition include labs and examples using modern FPGA environments from Xilinx and Altera, which make the material applicable to a greater number of courses where these tools are already in use.  Mo...

  15. A Noise Robust Statistical Texture Model

    DEFF Research Database (Denmark)

    Hilger, Klaus Baggesen; Stegmann, Mikkel Bille; Larsen, Rasmus

    2002-01-01

    Appearance Models segmentation framework. This is accomplished by augmenting the model with an estimate of the covariance of the noise present in the training data. This results in a more compact model maximising the signal-to-noise ratio, thus favouring subspaces rich on signal, but low on noise......This paper presents a novel approach to the problem of obtaining a low dimensional representation of texture (pixel intensity) variation present in a training set after alignment using a Generalised Procrustes analysis.We extend the conventional analysis of training textures in the Active...

  16. The structure of surface texture knowledge

    International Nuclear Information System (INIS)

    Yan Wang; Scott, Paul J; Jiang Xiangqian

    2005-01-01

    This research aims to create an intelligent knowledge-based system for engineering and bio-medical engineering surface texture, which will provide expert knowledge of surface texture to link surface function, specification of micro- and nano-geometry through manufacture, and verification. The intelligent knowledge base should be capable of incorporating knowledge from multiple sources (standards, books, experts, etc), adding new knowledge from these sources and still remain a coherent reliable system. A new data model based on category theory will be adopted to construct this system

  17. Biaxially textured articles formed by powder metallurgy

    Science.gov (United States)

    Goyal, Amit; Williams, Robert K.; Kroeger, Donald M.

    2003-08-05

    A biaxially textured alloy article having a magnetism less than pure Ni includes a rolled and annealed compacted and sintered powder-metallurgy preform article, the preform article having been formed from a powder mixture selected from the group of ternary mixtures consisting of: Ni powder, Cu powder, and Al powder, Ni powder, Cr powder, and Al powder; Ni powder, W powder and Al powder; Ni powder, V powder, and Al powder; Ni powder, Mo powder, and Al powder; the article having a fine and homogeneous grain structure; and having a dominant cube oriented {100} orientation texture; and further having a Curie temperature less than that of pure Ni.

  18. Biaxially textured articles formed by powder metallurgy

    Science.gov (United States)

    Goyal, Amit; Williams, Robert K.; Kroeger, Donald M.

    2003-07-29

    A biaxially textured alloy article having a magnetism less than pure Ni includes a rolled and annealed compacted and sintered powder-metallurgy preform article, the preform article having been formed from a powder mixture selected from the group of mixtures consisting of: at least 60 at % Ni powder and at least one of Cr powder, W powder, V powder, Mo powder, Cu powder, Al powder, Ce powder, YSZ powder, Y powder, Mg powder, and RE powder; the article having a fine and homogeneous grain structure; and having a dominant cube oriented {100} orientation texture; and further having a Curie temperature less than that of pure Ni.

  19. Biaxially textured articles formed by power metallurgy

    Science.gov (United States)

    Goyal, Amit; Williams, Robert K.; Kroeger, Donald M.

    2003-08-26

    A biaxially textured alloy article having a magnetism less than pure Ni includes a rolled and annealed compacted and sintered powder-metallurgy preform article, the preform article having been formed from a powder mixture selected from the group of mixtures consisting of: at least 60 at % Ni powder and at least one of Cr powder, W powder, V powder, Mo powder, Cu powder, Al powder, Ce powder, YSZ powder, Y powder, Mg powder, and RE powder; the article having a fine and homogeneous grain structure; and having a dominant cube oriented {100} orientation texture; and further having a Curie temperature less than that of pure Ni.

  20. Martensitic textures: Multiscale consequences of elastic compatibility

    International Nuclear Information System (INIS)

    Shenoy, S.R.; Lookman, T.; Saxena, A.; Bishop, A.R.

    2001-03-01

    We show that a free energy entirely in the order-parameter strain variable(s), rather than the displacement field, provides a unified understanding of martensitic textures. We use compatibility equations, linking the strain tensor components in the bulk and at interfaces, that induce anisotropic order-parameter strain interactions. These two long-range bulk/interface potentials, together with local compositional fluctuations, drive the formation of global elastic textures. Relaxational simulations show the spontaneous formation (and evolution under stress/temperature quenches) of equal width parallel twins, branched twins, and tweed, including characteristic scaling of twin width with twin length. (author)

  1. Global crystallographic textures obtained by neutron and synchrotron radiation

    International Nuclear Information System (INIS)

    Brokmeier, Heinz-Guenter

    2006-01-01

    Global crystallographic textures belong to the main characteristic parameters of engineering materials. The global crystallographic texture is always the average texture of a well-defined sample volume which is representative to solve practical engineering problems. Thus a beam having a high penetration power is needed available as neutron or high energetic X-ray radiation. Texture type and texture sharpness are of great importance for materials properties such as the deep drawing behaviour, one of the basic techniques in many industries. Advantages and disadvantages of both radiations make them complementary for measuring crystallographic textures in a wide range of materials

  2. Hardware Development Process for Human Research Facility Applications

    Science.gov (United States)

    Bauer, Liz

    2000-01-01

    The simple goal of the Human Research Facility (HRF) is to conduct human research experiments on the International Space Station (ISS) astronauts during long-duration missions. This is accomplished by providing integration and operation of the necessary hardware and software capabilities. A typical hardware development flow consists of five stages: functional inputs and requirements definition, market research, design life cycle through hardware delivery, crew training, and mission support. The purpose of this presentation is to guide the audience through the early hardware development process: requirement definition through selecting a development path. Specific HRF equipment is used to illustrate the hardware development paths. The source of hardware requirements is the science community and HRF program. The HRF Science Working Group, consisting of SCientists from various medical disciplines, defined a basic set of equipment with functional requirements. This established the performance requirements of the hardware. HRF program requirements focus on making the hardware safe and operational in a space environment. This includes structural, thermal, human factors, and material requirements. Science and HRF program requirements are defined in a hardware requirements document which includes verification methods. Once the hardware is fabricated, requirements are verified by inspection, test, analysis, or demonstration. All data is compiled and reviewed to certify the hardware for flight. Obviously, the basis for all hardware development activities is requirement definition. Full and complete requirement definition is ideal prior to initiating the hardware development. However, this is generally not the case, but the hardware team typically has functional inputs as a guide. The first step is for engineers to conduct market research based on the functional inputs provided by scientists. CommerCially available products are evaluated against the science requirements as

  3. Cokriging of Electromagnetic Induction Soil Electrical Conductivity Measurements and Soil Textural Properties to Demarcate Sub-field Management Zones for Precision Irrigation.

    Science.gov (United States)

    Ding, R.; Cruz, L.; Whitney, J.; Telenko, D.; Oware, E. K.

    2017-12-01

    There is the growing need for the development of efficient irrigation management practices due to increasing irrigation water scarcity as a result of growing population and changing climate. Soil texture primarily controls the water-holding capacity of soils, which determines the amount of irrigation water that will be available to the plant. However, while there are significant variabilities in the textural properties of the soil across a field, conventional irrigation practices ignore the underlying variability in the soil properties, resulting in over- or under-irrigation. Over-irrigation leaches plant nutrients beyond the root-zone leading to fertilizer, energy, and water wastages with dire environmental consequences. Under-irrigation, in contrast, causes water stress of the plant, thereby reducing plant quality and yield. The goal of this project is to leverage soil textural map of a field to create water management zones (MZs) to guide site-specific precision irrigation. There is increasing application of electromagnetic induction methods to rapidly and inexpensively map spatially continuous soil properties in terms of the apparent electrical conductivity (ECa) of the soil. ECa is a measure of the bulk soil properties, including soil texture, moisture, salinity, and cation exchange capacity, making an ECa map a pseudo-soil map. Data for the project were collected from a farm site at Eden, NY. The objective is to leverage high-resolution ECa map to predict spatially dense soil textural properties from limited measurements of soil texture. Thus, after performing ECa mapping, we conducted particle-size analysis of soil samples to determine the textural properties of soils at selected locations across the field. We cokriged the high-resolution ECa measurements with the sparse soil textural data to estimate a soil texture map for the field. We conducted irrigation experiments at selected locations to calibrate representative water-holding capacities of each

  4. Monitoring Particulate Matter with Commodity Hardware

    Science.gov (United States)

    Holstius, David

    Health effects attributed to outdoor fine particulate matter (PM 2.5) rank it among the risk factors with the highest health burdens in the world, annually accounting for over 3.2 million premature deaths and over 76 million lost disability-adjusted life years. Existing PM2.5 monitoring infrastructure cannot, however, be used to resolve variations in ambient PM2.5 concentrations with adequate spatial and temporal density, or with adequate coverage of human time-activity patterns, such that the needs of modern exposure science and control can be met. Small, inexpensive, and portable devices, relying on newly available off-the-shelf sensors, may facilitate the creation of PM2.5 datasets with improved resolution and coverage, especially if many such devices can be deployed concurrently with low system cost. Datasets generated with such technology could be used to overcome many important problems associated with exposure misclassification in air pollution epidemiology. Chapter 2 presents an epidemiological study of PM2.5 that used data from ambient monitoring stations in the Los Angeles basin to observe a decrease of 6.1 g (95% CI: 3.5, 8.7) in population mean birthweight following in utero exposure to the Southern California wildfires of 2003, but was otherwise limited by the sparsity of the empirical basis for exposure assessment. Chapter 3 demonstrates technical potential for remedying PM2.5 monitoring deficiencies, beginning with the generation of low-cost yet useful estimates of hourly and daily PM2.5 concentrations at a regulatory monitoring site. The context (an urban neighborhood proximate to a major goods-movement corridor) and the method (an off-the-shelf sensor costing approximately USD $10, combined with other low-cost, open-source, readily available hardware) were selected to have special significance among researchers and practitioners affiliated with contemporary communities of practice in public health and citizen science. As operationalized by

  5. A Spectral-Texture Kernel-Based Classification Method for Hyperspectral Images

    Directory of Open Access Journals (Sweden)

    Yi Wang

    2016-11-01

    Full Text Available Classification of hyperspectral images always suffers from high dimensionality and very limited labeled samples. Recently, the spectral-spatial classification has attracted considerable attention and can achieve higher classification accuracy and smoother classification maps. In this paper, a novel spectral-spatial classification method for hyperspectral images by using kernel methods is investigated. For a given hyperspectral image, the principle component analysis (PCA transform is first performed. Then, the first principle component of the input image is segmented into non-overlapping homogeneous regions by using the entropy rate superpixel (ERS algorithm. Next, the local spectral histogram model is applied to each homogeneous region to obtain the corresponding texture features. Because this step is performed within each homogenous region, instead of within a fixed-size image window, the obtained local texture features in the image are more accurate, which can effectively benefit the improvement of classification accuracy. In the following step, a contextual spectral-texture kernel is constructed by combining spectral information in the image and the extracted texture information using the linearity property of the kernel methods. Finally, the classification map is achieved by the support vector machines (SVM classifier using the proposed spectral-texture kernel. Experiments on two benchmark airborne hyperspectral datasets demonstrate that our method can effectively improve classification accuracies, even though only a very limited training sample is available. Specifically, our method can achieve from 8.26% to 15.1% higher in terms of overall accuracy than the traditional SVM classifier. The performance of our method was further compared to several state-of-the-art classification methods of hyperspectral images using objective quantitative measures and a visual qualitative evaluation.

  6. Crystallographic texture and microstructural changes in fusion welds of recrystallized Zry-4 rolled plates

    International Nuclear Information System (INIS)

    Moya Riffo, A.; Vicente Alvarez, M.A.; Santisteban, J.R.; Vizcaino, P.; Limandri, S.; Daymond, M.R.; Kerr, D.; Okasinski, J.; Almer, J.; Vogel, S.C.

    2017-01-01

    This work presents a detailed characterization of the microstructural and crystallographic texture changes observed in the transition region in a weld between two Zircaloy-4 cold rolled and recrystallized plates. The microstructural study was performed by optical microscopy under polarized light and scanning electron microscopy (SEM). Texture changes were characterized at different lengthscales: in the micrometric size, orientation imaging maps (OIM) were constructed by electron backscatter diffraction (EBSD), in the millimetre scale, high energy XRD experiments were done at the Advanced Photon Source (USA) and compared to neutron diffraction texture determinations performed in the HIPPO instrument at Los Alamos National Laboratory. In the heat affected zone (HAZ) we observed the development of Widmanstätten microstructures, typical of the α(hcp) to β(bcc) phase transformation. Associated with these changes a rotation of the c-poles is found in the HAZ and fusion zone. While the base material shows the typical texture of a cold rolled plate, with their c-poles pointing 35° apart from the normal direction of the plate in the normal-transversal line, in the HAZ, c-poles align along the transversal direction of the plate and then re-orient along different directions, all of these changes occurring within a lengthscale in the order of mm. The evolution of texture in this narrow region was captured by both OIM and XRD, and is consistent with previous measurements done by Neutron Diffraction in the HIPPO diffractometer at Los Alamos National Laboratory, USA. The microstructural and texture changes along the HAZ were interpreted as arising due to the effect of differences in the cooling rate and β grain size on the progress of the different α variants during transformation. Fast cooling rates and large β grains are associated to weak variant selection during the β−>α transformation, while slow cooling rates and fine β grains result in strong variant selection.

  7. Abilities in tactile discrimination of textures in adult rats exposed to enriched or impoverished environments.

    Science.gov (United States)

    Bourgeon, Stéphanie; Xerri, Christian; Coq, Jacques-Olivier

    2004-08-12

    In previous studies, we have shown that housing in enriched environment for about 3 months after weaning improved the topographic organization and decreased the size of the receptive fields (RFs) located on the glabrous skin surfaces in the forepaw maps of the primary somatosensory cortex (SI) in rats [Exp. Brain Res. 121 (1998) 191]. In contrast, housing in impoverished environment induced a degradation of the SI forepaw representation, characterized by topographic disruptions, a reduction of the cutaneous forepaw area and an enlargement of the glabrous RFs [Exp. Brain Res. 129 (1999) 518]. Based on these two studies, we postulated that these representational alterations could underlie changes in haptic perception. Therefore, the present study was aimed at determining the influence of housing conditions on the rat's abilities in tactile texture discrimination. After a 2-month exposure to enriched or impoverished environments, rats were trained to perform a discrimination task during locomotion on floorboards of different roughness. At the end of every daily behavioral session, rats were replaced in their respective housing environment. Rats had to discriminate homogeneous (low roughness) from heterogeneous floorboards (combination of two different roughness levels). To determine the maximum performance in texture discrimination, the roughness contrast of the heterogeneous texture was gradually reduced, so that homogeneous and heterogeneous floorboards became harder to differentiate. We found that the enriched rats learned the first steps of the behavioral task faster than the impoverished rats, whereas both groups exhibited similar performances in texture discrimination. An individual "predilection" for either homogeneous or heterogeneous floorboards, presumably reflecting a behavioral strategy, seemed to account for the absence of differences in haptic discrimination between groups. The sensory experience depending on the rewarded texture discrimination task

  8. Crystallographic texture and microstructural changes in fusion welds of recrystallized Zry-4 rolled plates

    Energy Technology Data Exchange (ETDEWEB)

    Moya Riffo, A., E-mail: alvaromoya@cab.cnea.gov.ar [Neutron Physics Department, Centro Atómico Bariloche, CNEA-CONICET (Argentina); Vicente Alvarez, M.A.; Santisteban, J.R. [Neutron Physics Department, Centro Atómico Bariloche, CNEA-CONICET (Argentina); Vizcaino, P. [Zirconium Technology Department, Centro Atómico Ezeiza, CNEA-CONICET (Argentina); Limandri, S. [Facultad de Matemática, Astronomía y Física, Universidad Nacional de Córdoba (Argentina); Daymond, M.R.; Kerr, D. [Dept. Mechanical and Materials Engineering, Queen' s University, Kingston, Ontario (Canada); Okasinski, J.; Almer, J. [Advanced Photon Source, Argonne National Laboratory, Argonne (United States); Vogel, S.C. [Los Alamos Neutron Science Center, Los Alamos National Laboratory, Los Alamos, NM (United States)

    2017-05-15

    This work presents a detailed characterization of the microstructural and crystallographic texture changes observed in the transition region in a weld between two Zircaloy-4 cold rolled and recrystallized plates. The microstructural study was performed by optical microscopy under polarized light and scanning electron microscopy (SEM). Texture changes were characterized at different lengthscales: in the micrometric size, orientation imaging maps (OIM) were constructed by electron backscatter diffraction (EBSD), in the millimetre scale, high energy XRD experiments were done at the Advanced Photon Source (USA) and compared to neutron diffraction texture determinations performed in the HIPPO instrument at Los Alamos National Laboratory. In the heat affected zone (HAZ) we observed the development of Widmanstätten microstructures, typical of the α(hcp) to β(bcc) phase transformation. Associated with these changes a rotation of the c-poles is found in the HAZ and fusion zone. While the base material shows the typical texture of a cold rolled plate, with their c-poles pointing 35° apart from the normal direction of the plate in the normal-transversal line, in the HAZ, c-poles align along the transversal direction of the plate and then re-orient along different directions, all of these changes occurring within a lengthscale in the order of mm. The evolution of texture in this narrow region was captured by both OIM and XRD, and is consistent with previous measurements done by Neutron Diffraction in the HIPPO diffractometer at Los Alamos National Laboratory, USA. The microstructural and texture changes along the HAZ were interpreted as arising due to the effect of differences in the cooling rate and β grain size on the progress of the different α variants during transformation. Fast cooling rates and large β grains are associated to weak variant selection during the β−>α transformation, while slow cooling rates and fine β grains result in strong variant selection.

  9. Radiative stability of neutrino-mass textures

    Indian Academy of Sciences (India)

    physics pp. 647-650. Radiative stability of neutrino-mass textures. M K PARIDA ... A major challenge to particle physics at present is the theoretical understanding of ... A possible origin of two large neutrino mixings for /e -/μ and /μ -/г but small.

  10. Functionality of extrusion--texturized whey proteins.

    Science.gov (United States)

    Onwulata, C I; Konstance, R P; Cooke, P H; Farrell, H M

    2003-11-01

    Whey, a byproduct of the cheesemaking process, is concentrated by processors to make whey protein concentrates (WPC) and isolates (WPI). Only 50% of whey proteins are used in foods. In order to increase their usage, texturizing WPC, WPI, and whey albumin is proposed to create ingredients with new functionality. Extrusion processing texturizes globular proteins by shearing and stretching them into aligned or entangled fibrous bundles. In this study, WPC, WPI, and whey albumin were extruded in a twin screw extruder at approximately 38% moisture content (15.2 ml/min, feed rate 25 g/min) and, at different extrusion cook temperatures, at the same temperature for the last four zones before the die (35, 50, 75, and 100 degrees C, respectively). Protein solubility, gelation, foaming, and digestibility were determined in extrudates. Degree of extrusion-induced insolubility (denaturation) or texturization, determined by lack of solubility at pH 7 for WPI, increased from 30 to 60, 85, and 95% for the four temperature conditions 35, 50, 75, and 100 degrees C, respectively. Gel strength of extruded isolates increased initially 115% (35 degrees C) and 145% (50 degrees C), but gel strength was lost at 75 and 100 degrees C. Denaturation at these melt temperatures had minimal effect on foaming and digestibility. Varying extrusion cook temperature allowed a new controlled rate of denaturation, indicating that a texturized ingredient with a predetermined functionality based on degree of denaturation can be created.

  11. AN ILLUMINATION INVARIANT TEXTURE BASED FACE RECOGNITION

    Directory of Open Access Journals (Sweden)

    K. Meena

    2013-11-01

    Full Text Available Automatic face recognition remains an interesting but challenging computer vision open problem. Poor illumination is considered as one of the major issue, since illumination changes cause large variation in the facial features. To resolve this, illumination normalization preprocessing techniques are employed in this paper to enhance the face recognition rate. The methods such as Histogram Equalization (HE, Gamma Intensity Correction (GIC, Normalization chain and Modified Homomorphic Filtering (MHF are used for preprocessing. Owing to great success, the texture features are commonly used for face recognition. But these features are severely affected by lighting changes. Hence texture based models Local Binary Pattern (LBP, Local Derivative Pattern (LDP, Local Texture Pattern (LTP and Local Tetra Patterns (LTrPs are experimented under different lighting conditions. In this paper, illumination invariant face recognition technique is developed based on the fusion of illumination preprocessing with local texture descriptors. The performance has been evaluated using YALE B and CMU-PIE databases containing more than 1500 images. The results demonstrate that MHF based normalization gives significant improvement in recognition rate for the face images with large illumination conditions.

  12. Spin Transport in Ferromagnetic and Antiferromagnetic Textures

    KAUST Repository

    Akosa, Collins Ashu

    2016-01-01

    in this thesis, the current-driven velocity of magnetic textures is related to the ratio between the so-called non-adiabatic torque and magnetic damping. Uncovering the physics underlying these phenomena can lead to the optimal design of magnetic systems

  13. Adaptive Matrices for Color Texture Classification

    NARCIS (Netherlands)

    Bunte, Kerstin; Giotis, Ioannis; Petkov, Nicolai; Biehl, Michael; Real, P; DiazPernil, D; MolinaAbril, H; Berciano, A; Kropatsch, W

    2011-01-01

    In this paper we introduce an integrative approach towards color texture classification learned by a supervised framework. Our approach is based on the Generalized Learning Vector Quantization (GLVQ), extended by an adaptive distance measure which is defined in the Fourier domain and 2D Gabor

  14. Some Numerical Characteristics of Image Texture

    Directory of Open Access Journals (Sweden)

    O. Samarina

    2012-05-01

    Full Text Available Texture classification is one of the basic images processing tasks. In this paper we present some numerical characteristics to the images analysis and processing. It can be used at the solving of images classification problems, their recognition, problems of remote sounding, biomedical images analysis, geological researches.

  15. Factors Affecting the Textural Properties of Pork

    Science.gov (United States)

    Holmer, Sean Frederick

    2009-01-01

    Research concerning rate and extent of tenderization has focused on beef or lamb. However, it is critical to understand these processes in pork, especially as retailers move towards minimally processed or non-enhanced product. The objectives of this experiment were to evaluate the textural properties of pork (firmness and tenderness) by examining…

  16. Prague texture segmentation data generator and benchmark

    Czech Academy of Sciences Publication Activity Database

    Mikeš, Stanislav; Haindl, Michal

    2006-01-01

    Roč. 2006, č. 64 (2006), s. 67-68 ISSN 0926-4981 R&D Projects: GA MŠk(CZ) 1M0572; GA AV ČR(CZ) 1ET400750407; GA AV ČR IAA2075302 Institutional research plan: CEZ:AV0Z10750506 Keywords : image segmentation * texture * benchmark * web Subject RIV: BD - Theory of Information

  17. Phosphorus leaching in a soil textural gradient

    DEFF Research Database (Denmark)

    Glæsner, Nadia; Kjærgaard, Charlotte; Rubæk, Gitte Holton

    2009-01-01

    Texture is a major factor influencing mobilization and transport of P in soil owing partly to differences in adsorptive properties, and partly to differences in pore-size distribution and pore organization. Slurry application strategies may be important mitigation measures for reducing agricultur...

  18. On the origin of recrystallization textures

    Indian Academy of Sciences (India)

    In the ON model, it has been argued that a higher frequency of the special ... In FCC metals and alloys like aluminium, cube orientation [(001) ⟨ 100 ⟩ ] is the ... in deformation textures of aluminium and hence the classic OG model remains ...

  19. A comparison of texture results obtained using precession electron diffraction and neutron diffraction methods at diminishing length scales in ordered bimetallic nanolamellar composites

    International Nuclear Information System (INIS)

    Carpenter, J.S.; Liu, X.; Darbal, A.; Nuhfer, N.T.; McCabe, R.J.; Vogel, S.C.; LeDonne, J.E.; Rollett, A.D.; Barmak, K.; Beyerlein, I.J.; Mara, N.A.

    2012-01-01

    Precession electron diffraction (PED) is used to acquire orientation information in Cu–Nb nanolamellar composites fabricated by accumulative roll bonding (ARB). The resulting maps quantify the grain size, shape, orientation distributions and interface planes in the vicinity of nanometer-thick deformation twins. The PED-based texture results compare favorably with bulk textures provided by neutron diffraction measurements, indicating uniformity in the ARB Cu–Nb texture. Additionally, {1 1 2} Cu ||{1 1 2} Nb interfaces are present, suggesting that ARB techniques can lead to stable interfaces with a special crystallography.

  20. Estimating spatially distributed soil texture using time series of thermal remote sensing - a case study in central Europe

    Science.gov (United States)

    Müller, Benjamin; Bernhardt, Matthias; Jackisch, Conrad; Schulz, Karsten

    2016-09-01

    For understanding water and solute transport processes, knowledge about the respective hydraulic properties is necessary. Commonly, hydraulic parameters are estimated via pedo-transfer functions using soil texture data to avoid cost-intensive measurements of hydraulic parameters in the laboratory. Therefore, current soil texture information is only available at a coarse spatial resolution of 250 to 1000 m. Here, a method is presented to derive high-resolution (15 m) spatial topsoil texture patterns for the meso-scale Attert catchment (Luxembourg, 288 km2) from 28 images of ASTER (advanced spaceborne thermal emission and reflection radiometer) thermal remote sensing. A principle component analysis of the images reveals the most dominant thermal patterns (principle components, PCs) that are related to 212 fractional soil texture samples. Within a multiple linear regression framework, distributed soil texture information is estimated and related uncertainties are assessed. An overall root mean squared error (RMSE) of 12.7 percentage points (pp) lies well within and even below the range of recent studies on soil texture estimation, while requiring sparser sample setups and a less diverse set of basic spatial input. This approach will improve the generation of spatially distributed topsoil maps, particularly for hydrologic modeling purposes, and will expand the usage of thermal remote sensing products.

  1. Targeting multiple heterogeneous hardware platforms with OpenCL

    Science.gov (United States)

    Fox, Paul A.; Kozacik, Stephen T.; Humphrey, John R.; Paolini, Aaron; Kuller, Aryeh; Kelmelis, Eric J.

    2014-06-01

    The OpenCL API allows for the abstract expression of parallel, heterogeneous computing, but hardware implementations have substantial implementation differences. The abstractions provided by the OpenCL API are often insufficiently high-level to conceal differences in hardware architecture. Additionally, implementations often do not take advantage of potential performance gains from certain features due to hardware limitations and other factors. These factors make it challenging to produce code that is portable in practice, resulting in much OpenCL code being duplicated for each hardware platform being targeted. This duplication of effort offsets the principal advantage of OpenCL: portability. The use of certain coding practices can mitigate this problem, allowing a common code base to be adapted to perform well across a wide range of hardware platforms. To this end, we explore some general practices for producing performant code that are effective across platforms. Additionally, we explore some ways of modularizing code to enable optional optimizations that take advantage of hardware-specific characteristics. The minimum requirement for portability implies avoiding the use of OpenCL features that are optional, not widely implemented, poorly implemented, or missing in major implementations. Exposing multiple levels of parallelism allows hardware to take advantage of the types of parallelism it supports, from the task level down to explicit vector operations. Static optimizations and branch elimination in device code help the platform compiler to effectively optimize programs. Modularization of some code is important to allow operations to be chosen for performance on target hardware. Optional subroutines exploiting explicit memory locality allow for different memory hierarchies to be exploited for maximum performance. The C preprocessor and JIT compilation using the OpenCL runtime can be used to enable some of these techniques, as well as to factor in hardware

  2. DANoC: An Efficient Algorithm and Hardware Codesign of Deep Neural Networks on Chip.

    Science.gov (United States)

    Zhou, Xichuan; Li, Shengli; Tang, Fang; Hu, Shengdong; Lin, Zhi; Zhang, Lei

    2017-07-18

    Deep neural networks (NNs) are the state-of-the-art models for understanding the content of images and videos. However, implementing deep NNs in embedded systems is a challenging task, e.g., a typical deep belief network could exhaust gigabytes of memory and result in bandwidth and computational bottlenecks. To address this challenge, this paper presents an algorithm and hardware codesign for efficient deep neural computation. A hardware-oriented deep learning algorithm, named the deep adaptive network, is proposed to explore the sparsity of neural connections. By adaptively removing the majority of neural connections and robustly representing the reserved connections using binary integers, the proposed algorithm could save up to 99.9% memory utility and computational resources without undermining classification accuracy. An efficient sparse-mapping-memory-based hardware architecture is proposed to fully take advantage of the algorithmic optimization. Different from traditional Von Neumann architecture, the deep-adaptive network on chip (DANoC) brings communication and computation in close proximity to avoid power-hungry parameter transfers between on-board memory and on-chip computational units. Experiments over different image classification benchmarks show that the DANoC system achieves competitively high accuracy and efficiency comparing with the state-of-the-art approaches.

  3. Spin Transport in Ferromagnetic and Antiferromagnetic Textures

    KAUST Repository

    Akosa, Collins A.

    2016-12-07

    In this dissertation, we provide an accurate description of spin transport in magnetic textures and in particular, we investigate in detail, the nature of spin torque and magnetic damping in such systems. Indeed, as will be further discussed in this thesis, the current-driven velocity of magnetic textures is related to the ratio between the so-called non-adiabatic torque and magnetic damping. Uncovering the physics underlying these phenomena can lead to the optimal design of magnetic systems with improved efficiency. We identified three interesting classes of systems which have attracted enormous research interest (i) Magnetic textures in systems with broken inversion symmetry: We investigate the nature of magnetic damping in non-centrosymmetric ferromagnets. Based on phenomenological and microscopic derivations, we show that the magnetic damping becomes chiral, i.e. depends on the chirality of the magnetic texture. (ii) Ferromagnetic domain walls, skyrmions and vortices: We address the physics of spin transport in sharp disordered magnetic domain walls and vortex cores. We demonstrate that upon spin-independent scattering, the non-adiabatic torque can be significantly enhanced. Such an enhancement is large for vortex cores compared to transverse domain walls. We also show that the topological spin currents owing in these structures dramatically enhances the non-adiabaticity, an effect unique to non-trivial topological textures (iii) Antiferromagnetic skyrmions: We extend this study to antiferromagnetic skyrmions and show that such an enhanced topological torque also exist in these systems. Even more interestingly, while such a non-adiabatic torque inuences the undesirable transverse velocity of ferromagnetic skyrmions, in antiferromagnetic skyrmions, the topological non-adiabatic torque directly determines the longitudinal velocity. As a consequence, scaling down the antiferromagnetic skyrmion results in a much more efficient spin torque.

  4. Hardware Implementation of a Bilateral Subtraction Filter

    Science.gov (United States)

    Huertas, Andres; Watson, Robert; Villalpando, Carlos; Goldberg, Steven

    2009-01-01

    A bilateral subtraction filter has been implemented as a hardware module in the form of a field-programmable gate array (FPGA). In general, a bilateral subtraction filter is a key subsystem of a high-quality stereoscopic machine vision system that utilizes images that are large and/or dense. Bilateral subtraction filters have been implemented in software on general-purpose computers, but the processing speeds attainable in this way even on computers containing the fastest processors are insufficient for real-time applications. The present FPGA bilateral subtraction filter is intended to accelerate processing to real-time speed and to be a prototype of a link in a stereoscopic-machine- vision processing chain, now under development, that would process large and/or dense images in real time and would be implemented in an FPGA. In terms that are necessarily oversimplified for the sake of brevity, a bilateral subtraction filter is a smoothing, edge-preserving filter for suppressing low-frequency noise. The filter operation amounts to replacing the value for each pixel with a weighted average of the values of that pixel and the neighboring pixels in a predefined neighborhood or window (e.g., a 9 9 window). The filter weights depend partly on pixel values and partly on the window size. The present FPGA implementation of a bilateral subtraction filter utilizes a 9 9 window. This implementation was designed to take advantage of the ability to do many of the component computations in parallel pipelines to enable processing of image data at the rate at which they are generated. The filter can be considered to be divided into the following parts (see figure): a) An image pixel pipeline with a 9 9- pixel window generator, b) An array of processing elements; c) An adder tree; d) A smoothing-and-delaying unit; and e) A subtraction unit. After each 9 9 window is created, the affected pixel data are fed to the processing elements. Each processing element is fed the pixel value for

  5. Texture of semi-solids : sensory flavor-texture interactions for custard desserts

    NARCIS (Netherlands)

    Wijk, de R.A.; Rasing, F.; Wilkinson, C.L.

    2003-01-01

    Possible interactions between flavor and oral texture sensations were investigated for four flavorants, diacetyl, benzaldehyde, vanillin, and caffeine, added in two concentrations to model vanilla custard desserts. The flavorants affected viscosities and resulted in corresponding changes in

  6. Rapidly 3D Texture Reconstruction Based on Oblique Photography

    Directory of Open Access Journals (Sweden)

    ZHANG Chunsen

    2015-07-01

    Full Text Available This paper proposes a city texture fast reconstruction method based on aerial tilt image for reconstruction of three-dimensional city model. Based on the photogrammetry and computer vision theory and using the city building digital surface model obtained by prior treatment, through collinear equation calculation geometric projection of object and image space, to obtain the three-dimensional information and texture information of the structure and through certain the optimal algorithm selecting the optimal texture on the surface of the object, realize automatic extraction of the building side texture and occlusion handling of the dense building texture. The real image texture reconstruction results show that: the method to the 3D city model texture reconstruction has the characteristics of high degree of automation, vivid effect and low cost and provides a means of effective implementation for rapid and widespread real texture rapid reconstruction of city 3D model.

  7. Comparison of features response in texture-based iris segmentation

    CSIR Research Space (South Africa)

    Bachoo, A

    2009-03-01

    Full Text Available the Fisher linear discriminant and the iris region of interest is extracted. Four texture description methods are compared for segmenting iris texture using a region based pattern classification approach: Grey Level Co-occurrence Matrix (GLCM), Discrete...

  8. Hardware Realization of Chaos Based Symmetric Image Encryption

    KAUST Repository

    Barakat, Mohamed L.

    2012-06-01

    This thesis presents a novel work on hardware realization of symmetric image encryption utilizing chaos based continuous systems as pseudo random number generators. Digital implementation of chaotic systems results in serious degradations in the dynamics of the system. Such defects are illuminated through a new technique of generalized post proceeding with very low hardware cost. The thesis further discusses two encryption algorithms designed and implemented as a block cipher and a stream cipher. The security of both systems is thoroughly analyzed and the performance is compared with other reported systems showing a superior results. Both systems are realized on Xilinx Vetrix-4 FPGA with a hardware and throughput performance surpassing known encryption systems.

  9. Dynamically-Loaded Hardware Libraries (HLL) Technology for Audio Applications

    DEFF Research Database (Denmark)

    Esposito, A.; Lomuscio, A.; Nunzio, L. Di

    2016-01-01

    In this work, we apply hardware acceleration to embedded systems running audio applications. We present a new framework, Dynamically-Loaded Hardware Libraries or HLL, to dynamically load hardware libraries on reconfigurable platforms (FPGAs). Provided a library of application-specific processors......, we load on-the-fly the specific processor in the FPGA, and we transfer the execution from the CPU to the FPGA-based accelerator. The proposed architecture provides excellent flexibility with respect to the different audio applications implemented, high quality audio, and an energy efficient solution....

  10. Acceleration of Meshfree Radial Point Interpolation Method on Graphics Hardware

    International Nuclear Information System (INIS)

    Nakata, Susumu

    2008-01-01

    This article describes a parallel computational technique to accelerate radial point interpolation method (RPIM)-based meshfree method using graphics hardware. RPIM is one of the meshfree partial differential equation solvers that do not require the mesh structure of the analysis targets. In this paper, a technique for accelerating RPIM using graphics hardware is presented. In the method, the computation process is divided into small processes suitable for processing on the parallel architecture of the graphics hardware in a single instruction multiple data manner.

  11. Hardware support for collecting performance counters directly to memory

    Science.gov (United States)

    Gara, Alan; Salapura, Valentina; Wisniewski, Robert W.

    2012-09-25

    Hardware support for collecting performance counters directly to memory, in one aspect, may include a plurality of performance counters operable to collect one or more counts of one or more selected activities. A first storage element may be operable to store an address of a memory location. A second storage element may be operable to store a value indicating whether the hardware should begin copying. A state machine may be operable to detect the value in the second storage element and trigger hardware copying of data in selected one or more of the plurality of performance counters to the memory location whose address is stored in the first storage element.

  12. Aspects of system modelling in Hardware/Software partitioning

    DEFF Research Database (Denmark)

    Knudsen, Peter Voigt; Madsen, Jan

    1996-01-01

    This paper addresses fundamental aspects of system modelling and partitioning algorithms in the area of Hardware/Software Codesign. Three basic system models for partitioning are presented and the consequences of partitioning according to each of these are analyzed. The analysis shows...... the importance of making a clear distinction between the model used for partitioning and the model used for evaluation It also illustrates the importance of having a realistic hardware model such that hardware sharing can be taken into account. Finally, the importance of integrating scheduling and allocation...

  13. Distinction of [220] and [204] textures of Cu(In,Ga)Se{sub 2} film and their growth behaviors depending on substrate nature and Na incorporation

    Energy Technology Data Exchange (ETDEWEB)

    Cho, Dae-Hyung, E-mail: dhcho@etri.re.kr [IT Components and Materials Industry Technology Research Department, Electronics and Telecommunications Research Institute (ETRI), 218 Gajeongno, Yuseong-gu, Daejeon 305-700 (Korea, Republic of); Kim, Jeha [Department of Solar & Energy Engineering, Cheongju University, 298 Daeseongro, Sangdang-gu, Cheongju, Chungbuk 360-764 (Korea, Republic of); Chung, Yong-Duck [IT Components and Materials Industry Technology Research Department, Electronics and Telecommunications Research Institute (ETRI), 218 Gajeongno, Yuseong-gu, Daejeon 305-700 (Korea, Republic of); Korea University of Science and Technology (UST), 217 Gajeongno, Yuseong-gu, Daejeon 305-350 (Korea, Republic of)

    2015-08-31

    For better understanding of the structural property of polycrystalline tetragonal Cu(In,Ga)Se{sub 2} (CIGS) thin films grown on soda-lime glass, it is necessary to characterize the [220]- and [204]-oriented textures clearly that are related to the different physical properties. However, the distinction between the [220]- and [204]-oriented textures is very difficult because of their nearly identical plane spacings and atomic arrangements. Using X-ray diffraction techniques of high resolution θ–2θ scanning and reciprocal space mapping, we distinguished the [220]- and [204]-oriented textures of CIGS films and observed that the behaviors of [220] and [204] textures independently depended on both substrate nature and Na presence. We report the Na- and substrate-related dependence of the physical properties of the CIGS film was attributed to the independent growth behaviors of the [220] and [204] textures in the CIGS. - Highlights: • We investigated [220]- and [204]-oriented textures of Cu(In,Ga)Se{sub 2} (CIGS) films. • X-ray diffraction methods distinguished two textures. • The growth behaviors were influenced by underlying substrate and Na. • The [220] and [204] textures in CIGS should be differentially observed.

  14. Very fast road database verification using textured 3D city models obtained from airborne imagery

    Science.gov (United States)

    Bulatov, Dimitri; Ziems, Marcel; Rottensteiner, Franz; Pohl, Melanie

    2014-10-01

    Road databases are known to be an important part of any geodata infrastructure, e.g. as the basis for urban planning or emergency services. Updating road databases for crisis events must be performed quickly and with the highest possible degree of automation. We present a semi-automatic algorithm for road verification using textured 3D city models, starting from aerial or even UAV-images. This algorithm contains two processes, which exchange input and output, but basically run independently from each other. These processes are textured urban terrain reconstruction and road verification. The first process contains a dense photogrammetric reconstruction of 3D geometry of the scene using depth maps. The second process is our core procedure, since it contains various methods for road verification. Each method represents a unique road model and a specific strategy, and thus is able to deal with a specific type of roads. Each method is designed to provide two probability distributions, where the first describes the state of a road object (correct, incorrect), and the second describes the state of its underlying road model (applicable, not applicable). Based on the Dempster-Shafer Theory, both distributions are mapped to a single distribution that refers to three states: correct, incorrect, and unknown. With respect to the interaction of both processes, the normalized elevation map and the digital orthophoto generated during 3D reconstruction are the necessary input - together with initial road database entries - for the road verification process. If the entries of the database are too obsolete or not available at all, sensor data evaluation enables classification of the road pixels of the elevation map followed by road map extraction by means of vectorization and filtering of the geometrically and topologically inconsistent objects. Depending on the time issue and availability of a geo-database for buildings, the urban terrain reconstruction procedure has semantic models

  15. Anisotropic 3D texture synthesis with application to volume rendering

    DEFF Research Database (Denmark)

    Laursen, Lasse Farnung; Ersbøll, Bjarne Kjær; Bærentzen, Jakob Andreas

    2011-01-01

    images using a 12.1 megapixel camera. Next, we extend the volume rendering pipeline by creating a transfer function which yields not only color and opacity from the input intensity, but also texture coordinates for our synthesized 3D texture. Thus, we add texture to the volume rendered images....... This method is applied to a high quality visualization of a pig carcass, where samples of meat, bone, and fat have been used to produce the anisotropic 3D textures....

  16. Model for texture evolution in cold rolling of 2.4 wt.-% Si non-oriented electrical steel

    Science.gov (United States)

    Wei, X.; Hojda, S.; Dierdorf, J.; Lohmar, J.; Hirt, G.

    2017-10-01

    Iron loss and limited magnetic flux density are constraints for NGO electrical steel used in highly efficient electrical machinery cores. The most important factors that affect these properties are the final microstructure and the texture of the NGO steel. Reviewing the whole process chain, cold rolling plays an important role because the recrystallization and grain growth during the final heat treatment can be strongly affected by the stored energy and microstructure of cold rolling, and some texture characteristics can be inherited as well. Therefore, texture evolution during cold rolling of NGO steel is worth a detailed investigation. In this paper, texture evolution in cold rolling of non-oriented (NGO) electrical steel is simulated with a crystal plasticity finite element method (CPFEM) model. In previous work, a CPFEM model has been implemented for simulating the texture evolution with periodic boundary conditions and a phenomenological constitutive law. In a first step the microstructure in the core of the workpiece was investigated and mapped to a representative volume element to predict the texture evolution. In this work an improved version of the CPFEM model is described that better reflects the texture evolution in cold rolling of NGO electrical steel containing 2.4 wt.-% Si. This is achieved by applying the deformation gradient and calibrating the flow curve within the CPFEM model. Moreover, the evolution of dislocation density is calculated and visualized in this model. An in depth comparison of the numerical and experimental results reveals, that the improved CPFEM model is able to represent the important characteristics of texture evolution in the core of the workpiece during cold rolling with high precision.

  17. COMPUTER GRAPHICS MEETS IMAGE FUSION: THE POWER OF TEXTURE BAKING TO SIMULTANEOUSLY VISUALISE 3D SURFACE FEATURES AND COLOUR

    Directory of Open Access Journals (Sweden)

    G. J. Verhoeven

    2017-08-01

    Full Text Available Since a few years, structure-from-motion and multi-view stereo pipelines have become omnipresent in the cultural heritage domain. The fact that such Image-Based Modelling (IBM approaches are capable of providing a photo-realistic texture along the threedimensional (3D digital surface geometry is often considered a unique selling point, certainly for those cases that aim for a visually pleasing result. However, this texture can very often also obscure the underlying geometrical details of the surface, making it very hard to assess the morphological features of the digitised artefact or scene. Instead of constantly switching between the textured and untextured version of the 3D surface model, this paper presents a new method to generate a morphology-enhanced colour texture for the 3D polymesh. The presented approach tries to overcome this switching between objects visualisations by fusing the original colour texture data with a specific depiction of the surface normals. Whether applied to the original 3D surface model or a lowresolution derivative, this newly generated texture does not solely convey the colours in a proper way but also enhances the smalland large-scale spatial and morphological features that are hard or impossible to perceive in the original textured model. In addition, the technique is very useful for low-end 3D viewers, since no additional memory and computing capacity are needed to convey relief details properly. Apart from simple visualisation purposes, the textured 3D models are now also better suited for on-surface interpretative mapping and the generation of line drawings.

  18. Computer Graphics Meets Image Fusion: the Power of Texture Baking to Simultaneously Visualise 3d Surface Features and Colour

    Science.gov (United States)

    Verhoeven, G. J.

    2017-08-01

    Since a few years, structure-from-motion and multi-view stereo pipelines have become omnipresent in the cultural heritage domain. The fact that such Image-Based Modelling (IBM) approaches are capable of providing a photo-realistic texture along the threedimensional (3D) digital surface geometry is often considered a unique selling point, certainly for those cases that aim for a visually pleasing result. However, this texture can very often also obscure the underlying geometrical details of the surface, making it very hard to assess the morphological features of the digitised artefact or scene. Instead of constantly switching between the textured and untextured version of the 3D surface model, this paper presents a new method to generate a morphology-enhanced colour texture for the 3D polymesh. The presented approach tries to overcome this switching between objects visualisations by fusing the original colour texture data with a specific depiction of the surface normals. Whether applied to the original 3D surface model or a lowresolution derivative, this newly generated texture does not solely convey the colours in a proper way but also enhances the smalland large-scale spatial and morphological features that are hard or impossible to perceive in the original textured model. In addition, the technique is very useful for low-end 3D viewers, since no additional memory and computing capacity are needed to convey relief details properly. Apart from simple visualisation purposes, the textured 3D models are now also better suited for on-surface interpretative mapping and the generation of line drawings.

  19. Sculpting 3D worlds with music: advanced texturing techniques

    Science.gov (United States)

    Greuel, Christian; Bolas, Mark T.; Bolas, Niko; McDowall, Ian E.

    1996-04-01

    Sound within the virtual environment is often considered to be secondary to the graphics. In a typical scenario, either audio cues are locally associated with specific 3D objects or a general aural ambiance is supplied in order to alleviate the sterility of an artificial experience. This paper discusses a completely different approach, in which cues are extracted from live or recorded music in order to create geometry and control object behaviors within a computer- generated environment. Advanced texturing techniques used to generate complex stereoscopic images are also discussed. By analyzing music for standard audio characteristics such as rhythm and frequency, information is extracted and repackaged for processing. With the Soundsculpt Toolkit, this data is mapped onto individual objects within the virtual environment, along with one or more predetermined behaviors. Mapping decisions are implemented with a user definable schedule and are based on the aesthetic requirements of directors and designers. This provides for visually active, immersive environments in which virtual objects behave in real-time correlation with the music. The resulting music-driven virtual reality opens up several possibilities for new types of artistic and entertainment experiences, such as fully immersive 3D `music videos' and interactive landscapes for live performance.

  20. A dynamical system approach to texel identification in regular textures

    NARCIS (Netherlands)

    Grigorescu, S.E.; Petkov, N.; Loncaric, S; Neri, A; Babic, H

    2003-01-01

    We propose a texture analysis method based on Rényi’s entropies. The method aims at identifying texels in regular textures by searching for the smallest window through which the minimum number of different visual patterns is observed when moving the window over a given texture. The experimental

  1. Texture Analysis Using Rényi’s Generalized Entropies

    NARCIS (Netherlands)

    Grigorescu, S.E.; Petkov, N.

    2003-01-01

    We propose a texture analysis method based on Rényi’s generalized entropies. The method aims at identifying texels in regular textures by searching for the smallest window through which the minimum number of different visual patterns is observed when moving the window over a given texture. The

  2. TEXTURE ANALYSIS OF EXTRUDED APPLE POMACE - WHEAT SEMOLINA BLENDS

    Directory of Open Access Journals (Sweden)

    Ivan Bakalov

    2016-03-01

    Full Text Available Apple pomace - wheat semolina blends were extruded in a laboratory single screw extruder (Brabender 20 DN, Germany. Effects apple pomace content, moisture content, screw speed, and temperature of final cooking zone on texture of extrudates were studied applying response surface methodology. The texture characteristics of the extrudates were measured using a TA.XT Plus Texture Analyser, Stable Micro Systems.

  3. Texture Control During the Manufacturing of Nonoriented Electrical Steels

    NARCIS (Netherlands)

    Kestens, L.; Jacobs, S.

    2008-01-01

    Methods of modern quantitative texture analysis are applied in order to characterize the crystallographic texture of various non-oriented electrical steel grades in view of their relation with the magnetic properties of the steel sheet. A texture parameter is defined which quantifies the density of

  4. Evaluation of texture differences among varieties of cooked quinoa

    Science.gov (United States)

    Texture is one of the most significant factors for consumers’ experience of foods. Texture difference of cooked quinoa among thirteen different varieties was studied. Correlations between the texture and seed composition, seed characteristics, cooking qualities, flour pasting properties and flour th...

  5. Reliable Fault Classification of Induction Motors Using Texture Feature Extraction and a Multiclass Support Vector Machine

    Directory of Open Access Journals (Sweden)

    Jia Uddin

    2014-01-01

    Full Text Available This paper proposes a method for the reliable fault detection and classification of induction motors using two-dimensional (2D texture features and a multiclass support vector machine (MCSVM. The proposed model first converts time-domain vibration signals to 2D gray images, resulting in texture patterns (or repetitive patterns, and extracts these texture features by generating the dominant neighborhood structure (DNS map. The principal component analysis (PCA is then used for the purpose of dimensionality reduction of the high-dimensional feature vector including the extracted texture features due to the fact that the high-dimensional feature vector can degrade classification performance, and this paper configures an effective feature vector including discriminative fault features for diagnosis. Finally, the proposed approach utilizes the one-against-all (OAA multiclass support vector machines (MCSVMs to identify induction motor failures. In this study, the Gaussian radial basis function kernel cooperates with OAA MCSVMs to deal with nonlinear fault features. Experimental results demonstrate that the proposed approach outperforms three state-of-the-art fault diagnosis algorithms in terms of fault classification accuracy, yielding an average classification accuracy of 100% even in noisy environments.

  6. Characterization of Enhancing MS Lesions by Dynamic Texture Parameter Analysis of Dynamic Susceptibility Perfusion Imaging

    Directory of Open Access Journals (Sweden)

    Rajeev K. Verma

    2016-01-01

    Full Text Available Purpose. The purpose of this study was to investigate statistical differences with MR perfusion imaging features that reflect the dynamics of Gadolinium-uptake in MS lesions using dynamic texture parameter analysis (DTPA. Methods. We investigated 51 MS lesions (25 enhancing, 26 nonenhancing lesions of 12 patients. Enhancing lesions (n=25 were prestratified into enhancing lesions with increased permeability (EL+; n=11 and enhancing lesions with subtle permeability (EL−; n=14. Histogram-based feature maps were computed from the raw DSC-image time series and the corresponding texture parameters were analyzed during the inflow, outflow, and reperfusion time intervals. Results. Significant differences (p<0.05 were found between EL+ and EL− and between EL+ and nonenhancing inactive lesions (NEL. Main effects between EL+ versus EL− and EL+ versus NEL were observed during reperfusion (mainly in mean and standard deviation (SD: EL+ versus EL− and EL+ versus NEL, while EL− and NEL differed only in their SD during outflow. Conclusion. DTPA allows grading enhancing MS lesions according to their perfusion characteristics. Texture parameters of EL− were similar to NEL, while EL+ differed significantly from EL− and NEL. Dynamic texture analysis may thus be further investigated as noninvasive endogenous marker of lesion formation and restoration.

  7. Line Laser and Triple Laser Quantification of the Difference in International Roughness Index between Textured and Non-Textured Strips

    Science.gov (United States)

    2017-07-01

    Practitioners have often wondered whether, during ride measurement with inertial devices, the motion of the laser through pavement texture introduces non representative values of international roughness index (IRI), particularly in certain textures. ...

  8. Generation of Embedded Hardware/Software from SystemC

    Directory of Open Access Journals (Sweden)

    Dominique Houzet

    2006-08-01

    Full Text Available Designers increasingly rely on reusing intellectual property (IP and on raising the level of abstraction to respect system-on-chip (SoC market characteristics. However, most hardware and embedded software codes are recoded manually from system level. This recoding step often results in new coding errors that must be identified and debugged. Thus, shorter time-to-market requires automation of the system synthesis from high-level specifications. In this paper, we propose a design flow intended to reduce the SoC design cost. This design flow unifies hardware and software using a single high-level language. It integrates hardware/software (HW/SW generation tools and an automatic interface synthesis through a custom library of adapters. We have validated our interface synthesis approach on a hardware producer/consumer case study and on the design of a given software radiocommunication application.

  9. Generation of Embedded Hardware/Software from SystemC

    Directory of Open Access Journals (Sweden)

    Ouadjaout Salim

    2006-01-01

    Full Text Available Designers increasingly rely on reusing intellectual property (IP and on raising the level of abstraction to respect system-on-chip (SoC market characteristics. However, most hardware and embedded software codes are recoded manually from system level. This recoding step often results in new coding errors that must be identified and debugged. Thus, shorter time-to-market requires automation of the system synthesis from high-level specifications. In this paper, we propose a design flow intended to reduce the SoC design cost. This design flow unifies hardware and software using a single high-level language. It integrates hardware/software (HW/SW generation tools and an automatic interface synthesis through a custom library of adapters. We have validated our interface synthesis approach on a hardware producer/consumer case study and on the design of a given software radiocommunication application.

  10. Hardware device to physical structure binding and authentication

    Science.gov (United States)

    Hamlet, Jason R.; Stein, David J.; Bauer, Todd M.

    2013-08-20

    Detection and deterrence of device tampering and subversion may be achieved by including a cryptographic fingerprint unit within a hardware device for authenticating a binding of the hardware device and a physical structure. The cryptographic fingerprint unit includes an internal physically unclonable function ("PUF") circuit disposed in or on the hardware device, which generate an internal PUF value. Binding logic is coupled to receive the internal PUF value, as well as an external PUF value associated with the physical structure, and generates a binding PUF value, which represents the binding of the hardware device and the physical structure. The cryptographic fingerprint unit also includes a cryptographic unit that uses the binding PUF value to allow a challenger to authenticate the binding.

  11. Hardware Realization of Chaos Based Symmetric Image Encryption

    KAUST Repository

    Barakat, Mohamed L.

    2012-01-01

    This thesis presents a novel work on hardware realization of symmetric image encryption utilizing chaos based continuous systems as pseudo random number generators. Digital implementation of chaotic systems results in serious degradations

  12. Hardware Implementation Of Line Clipping A lgorithm By Using FPGA

    Directory of Open Access Journals (Sweden)

    Amar Dawod

    2013-04-01

    Full Text Available The computer graphics system performance is increasing faster than any other computing application. Algorithms for line clipping against convex polygons and lines have been studied for a long time and many research papers have been published so far. In spite of the latest graphical hardware development and significant increase of performance the clipping is still a bottleneck of any graphical system. So its implementation in hardware is essential for real time applications. In this paper clipping operation is discussed and a hardware implementation of the line clipping algorithm is presented and finally formulated and tested using Field Programmable Gate Arrays (FPGA. The designed hardware unit consists of two parts : the first is positional code generator unit and the second is the clipping unit. Finally it is worth mentioning that the  designed unit is capable of clipping (232524 line segments per second.       

  13. Performance comparison between ISCSI and other hardware and software solutions

    CERN Document Server

    Gug, M

    2003-01-01

    We report on our investigations on some technologies that can be used to build disk servers and networks of disk servers using commodity hardware and software solutions. It focuses on the performance that can be achieved by these systems and gives measured figures for different configurations. It is divided into two parts : iSCSI and other technologies and hardware and software RAID solutions. The first part studies different technologies that can be used by clients to access disk servers using a gigabit ethernet network. It covers block access technologies (iSCSI, hyperSCSI, ENBD). Experimental figures are given for different numbers of clients and servers. The second part compares a system based on 3ware hardware RAID controllers, a system using linux software RAID and IDE cards and a system mixing both hardware RAID and software RAID. Performance measurements for reading and writing are given for different RAID levels.

  14. Hardware Realization of Chaos-based Symmetric Video Encryption

    KAUST Repository

    Ibrahim, Mohamad A.

    2013-01-01

    This thesis reports original work on hardware realization of symmetric video encryption using chaos-based continuous systems as pseudo-random number generators. The thesis also presents some of the serious degradations caused by digitally

  15. Improvement of hardware basic testing : Identification and development of a scripted automation tool that will support hardware basic testing

    OpenAIRE

    Rask, Ulf; Mannestig, Pontus

    2002-01-01

    In the ever-increasing development pace, circuits and hardware are no exception. Hardware designs grow and circuits gets more complex at the same time as the market pressure lowers the expected time-to-market. In this rush, verification methods often lag behind. Hardware manufacturers must be aware of the importance of total verification if they want to avoid quality flaws and broken deadlines which in the long run will lead to delayed time-to-market, bad publicity and a decreasing market sha...

  16. Photogrammetry of the three-dimensional shape and texture of a nanoscale particle using scanning electron microscopy and free software

    International Nuclear Information System (INIS)

    Gontard, Lionel C.; Schierholz, Roland; Yu, Shicheng; Cintas, Jesús; Dunin-Borkowski, Rafal E.

    2016-01-01

    We apply photogrammetry in a scanning electron microscope (SEM) to study the three-dimensional shape and surface texture of a nanoscale LiTi_2(PO_4)_3 particle. We highlight the fact that the technique can be applied non-invasively in any SEM using free software (freeware) and does not require special sample preparation. Three-dimensional information is obtained in the form of a surface mesh, with the texture of the sample stored as a separate two-dimensional image (referred to as a UV Map). The mesh can be used to measure parameters such as surface area, volume, moment of inertia and center of mass, while the UV map can be used to study the surface texture using conventional image processing techniques. We also illustrate the use of 3D printing to visualize the reconstructed model. - Highlights: • 3D shape and surface texture of a nanoscale LiTi_2(PO_4)_3 particle. • The technique can be applied non-invasively in any SEM using freeware software. • The mesh can be used to measure parameters such as surface area, volume, moment of inertia and center of mass. • The UV map can be processed using 2D image processing software.

  17. Photogrammetry of the three-dimensional shape and texture of a nanoscale particle using scanning electron microscopy and free software

    Energy Technology Data Exchange (ETDEWEB)

    Gontard, Lionel C., E-mail: lionelcg@gmail.com [Departamento de Ciencia de los Materiales e Ingeniería Metalúrgica y Química Inorgánica, Universidad de Cádiz, Puerto Real 11510 (Spain); Faico PCT Cartuja. Edif. TI Marie Curie, C/ Leonardo da Vinci 18, 4a Planta, 41092 Sevilla (Spain); Schierholz, Roland; Yu, Shicheng [Institute of Energy and Climate Research, Fundamental Electrochemistry (IEK-9), Forschungszentrum Jülich, D-52425 Jülich (Germany); Cintas, Jesús [Servicio de Microscopía Centro de Investigación, Tecnología e Innovación (CITIUS), Universidad de Sevilla, Av. Reina Mercedes 4b, 41012 Sevilla (Spain); Dunin-Borkowski, Rafal E. [Ernst Ruska-Centre for Microscopy and Spectroscopy with Electrons and Peter Grünberg Institute, Forschungszentrum Jülich, D-52425 Jülich (Germany)

    2016-10-15

    We apply photogrammetry in a scanning electron microscope (SEM) to study the three-dimensional shape and surface texture of a nanoscale LiTi{sub 2}(PO{sub 4}){sub 3} particle. We highlight the fact that the technique can be applied non-invasively in any SEM using free software (freeware) and does not require special sample preparation. Three-dimensional information is obtained in the form of a surface mesh, with the texture of the sample stored as a separate two-dimensional image (referred to as a UV Map). The mesh can be used to measure parameters such as surface area, volume, moment of inertia and center of mass, while the UV map can be used to study the surface texture using conventional image processing techniques. We also illustrate the use of 3D printing to visualize the reconstructed model. - Highlights: • 3D shape and surface texture of a nanoscale LiTi{sub 2}(PO{sub 4}){sub 3} particle. • The technique can be applied non-invasively in any SEM using freeware software. • The mesh can be used to measure parameters such as surface area, volume, moment of inertia and center of mass. • The UV map can be processed using 2D image processing software.

  18. Basics of spectroscopic instruments. Hardware of NMR spectrometer

    International Nuclear Information System (INIS)

    Sato, Hajime

    2009-01-01

    NMR is a powerful tool for structure analysis of small molecules, natural products, biological macromolecules, synthesized polymers, samples from material science and so on. Magnetic Resonance Imaging (MRI) is applicable to plants and animals Because most of NMR experiments can be done by an automation mode, one can forget hardware of NMR spectrometers. It would be good to understand features and performance of NMR spectrometers. Here I present hardware of a modern NMR spectrometer which is fully equipped with digital technology. (author)

  19. Memory Based Machine Intelligence Techniques in VLSI hardware

    OpenAIRE

    James, Alex Pappachen

    2012-01-01

    We briefly introduce the memory based approaches to emulate machine intelligence in VLSI hardware, describing the challenges and advantages. Implementation of artificial intelligence techniques in VLSI hardware is a practical and difficult problem. Deep architectures, hierarchical temporal memories and memory networks are some of the contemporary approaches in this area of research. The techniques attempt to emulate low level intelligence tasks and aim at providing scalable solutions to high ...

  20. Utilizing IXP1200 hardware and software for packet filtering

    OpenAIRE

    Lindholm, Jeffery L.

    2004-01-01

    As network processors have advanced in speed and efficiency they have become more and more complex in both hardware and software configurations. Intel's IXP1200 is one of these new network processors that has been given to different universities worldwide to conduct research on. The goal of this thesis is to take the first step in starting that research by providing a stable system that can provide a reliable platform for further research. This thesis introduces the fundamental hardware of In...

  1. Security challenges and opportunities in adaptive and reconfigurable hardware

    OpenAIRE

    Costan, Victor Marius; Devadas, Srinivas

    2011-01-01

    We present a novel approach to building hardware support for providing strong security guarantees for computations running in the cloud (shared hardware in massive data centers), while maintaining the high performance and low cost that make cloud computing attractive in the first place. We propose augmenting regular cloud servers with a Trusted Computation Base (TCB) that can securely perform high-performance computations. Our TCB achieves cost savings by spreading functionality across two pa...

  2. Review of Maxillofacial Hardware Complications and Indications for Salvage

    OpenAIRE

    Hernandez Rosa, Jonatan; Villanueva, Nathaniel L.; Sanati-Mehrizy, Paymon; Factor, Stephanie H.; Taub, Peter J.

    2015-01-01

    From 2002 to 2006, more than 117,000 facial fractures were recorded in the U.S. National Trauma Database. These fractures are commonly treated with open reduction and internal fixation. While in place, the hardware facilitates successful bony union. However, when postoperative complications occur, the plates may require removal before bony union. Indications for salvage versus removal of the maxillofacial hardware are not well defined. A literature review was performed to identify instances w...

  3. Testing Microgravity Flight Hardware Concepts on the NASA KC-135

    Science.gov (United States)

    Motil, Susan M.; Harrivel, Angela R.; Zimmerli, Gregory A.

    2001-01-01

    This paper provides an overview of utilizing the NASA KC-135 Reduced Gravity Aircraft for the Foam Optics and Mechanics (FOAM) microgravity flight project. The FOAM science requirements are summarized, and the KC-135 test-rig used to test hardware concepts designed to meet the requirements are described. Preliminary results regarding foam dispensing, foam/surface slip tests, and dynamic light scattering data are discussed in support of the flight hardware development for the FOAM experiment.

  4. Accelerator Technology: Injection and Extraction Related Hardware: Kickers and Septa

    CERN Document Server

    Barnes, M J; Mertens, V

    2013-01-01

    This document is part of Subvolume C 'Accelerators and Colliders' of Volume 21 'Elementary Particles' of Landolt-Börnstein - Group I 'Elementary Particles, Nuclei and Atoms'. It contains the the Section '8.7 Injection and Extraction Related Hardware: Kickers and Septa' of the Chapter '8 Accelerator Technology' with the content: 8.7 Injection and Extraction Related Hardware: Kickers and Septa 8.7.1 Fast Pulsed Systems (Kickers) 8.7.2 Electrostatic and Magnetic Septa

  5. Learning Machines Implemented on Non-Deterministic Hardware

    OpenAIRE

    Gupta, Suyog; Sindhwani, Vikas; Gopalakrishnan, Kailash

    2014-01-01

    This paper highlights new opportunities for designing large-scale machine learning systems as a consequence of blurring traditional boundaries that have allowed algorithm designers and application-level practitioners to stay -- for the most part -- oblivious to the details of the underlying hardware-level implementations. The hardware/software co-design methodology advocated here hinges on the deployment of compute-intensive machine learning kernels onto compute platforms that trade-off deter...

  6. Hardware control system using modular software under RSX-11D

    International Nuclear Information System (INIS)

    Kittell, R.S.; Helland, J.A.

    1978-01-01

    A modular software system used to control extensive hardware is described. The development, operation, and experience with this software are discussed. Included are the methods employed to implement this system while taking advantage of the Real-Time features of RSX-11D. Comparisons are made between this system and an earlier nonmodular system. The controlled hardware includes magnet power supplies, stepping motors, DVM's, and multiplexors, and is interfaced through CAMAC. 4 figures

  7. MRI monitoring of focused ultrasound sonications near metallic hardware.

    Science.gov (United States)

    Weber, Hans; Ghanouni, Pejman; Pascal-Tenorio, Aurea; Pauly, Kim Butts; Hargreaves, Brian A

    2018-07-01

    To explore the temperature-induced signal change in two-dimensional multi-spectral imaging (2DMSI) for fast thermometry near metallic hardware to enable MR-guided focused ultrasound surgery (MRgFUS) in patients with implanted metallic hardware. 2DMSI was optimized for temperature sensitivity and applied to monitor focus ultrasound surgery (FUS) sonications near metallic hardware in phantoms and ex vivo porcine muscle tissue. Further, we evaluated its temperature sensitivity for in vivo muscle in patients without metallic hardware. In addition, we performed a comparison of temperature sensitivity between 2DMSI and conventional proton-resonance-frequency-shift (PRFS) thermometry at different distances from metal devices and different signal-to-noise ratios (SNR). 2DMSI thermometry enabled visualization of short ultrasound sonications near metallic hardware. Calibration using in vivo muscle yielded a constant temperature sensitivity for temperatures below 43 °C. For an off-resonance coverage of ± 6 kHz, we achieved a temperature sensitivity of 1.45%/K, resulting in a minimum detectable temperature change of ∼2.5 K for an SNR of 100 with a temporal resolution of 6 s per frame. The proposed 2DMSI thermometry has the potential to allow MR-guided FUS treatments of patients with metallic hardware and therefore expand its reach to a larger patient population. Magn Reson Med 80:259-271, 2018. © 2017 International Society for Magnetic Resonance in Medicine. © 2017 International Society for Magnetic Resonance in Medicine.

  8. Hardware Middleware for Person Tracking on Embedded Distributed Smart Cameras

    Directory of Open Access Journals (Sweden)

    Ali Akbar Zarezadeh

    2012-01-01

    Full Text Available Tracking individuals is a prominent application in such domains like surveillance or smart environments. This paper provides a development of a multiple camera setup with jointed view that observes moving persons in a site. It focuses on a geometry-based approach to establish correspondence among different views. The expensive computational parts of the tracker are hardware accelerated via a novel system-on-chip (SoC design. In conjunction with this vision application, a hardware object request broker (ORB middleware is presented as the underlying communication system. The hardware ORB provides a hardware/software architecture to achieve real-time intercommunication among multiple smart cameras. Via a probing mechanism, a performance analysis is performed to measure network latencies, that is, time traversing the TCP/IP stack, in both software and hardware ORB approaches on the same smart camera platform. The empirical results show that using the proposed hardware ORB as client and server in separate smart camera nodes will considerably reduce the network latency up to 100 times compared to the software ORB.

  9. Comparing the performance of various digital soil mapping approaches to map physical soil properties

    Science.gov (United States)

    Laborczi, Annamária; Takács, Katalin; Pásztor, László

    2015-04-01

    Spatial information on physical soil properties is intensely expected, in order to support environmental related and land use management decisions. One of the most widely used properties to characterize soils physically is particle size distribution (PSD), which determines soil water management and cultivability. According to their size, different particles can be categorized as clay, silt, or sand. The size intervals are defined by national or international textural classification systems. The relative percentage of sand, silt, and clay in the soil constitutes textural classes, which are also specified miscellaneously in various national and/or specialty systems. The most commonly used is the classification system of the United States Department of Agriculture (USDA). Soil texture information is essential input data in meteorological, hydrological and agricultural prediction modelling. Although Hungary has a great deal of legacy soil maps and other relevant soil information, it often occurs, that maps do not exist on a certain characteristic with the required thematic and/or spatial representation. The recent developments in digital soil mapping (DSM), however, provide wide opportunities for the elaboration of object specific soil maps (OSSM) with predefined parameters (resolution, accuracy, reliability etc.). Due to the simultaneous richness of available Hungarian legacy soil data, spatial inference methods and auxiliary environmental information, there is a high versatility of possible approaches for the compilation of a given soil map. This suggests the opportunity of optimization. For the creation of an OSSM one might intend to identify the optimum set of soil data, method and auxiliary co-variables optimized for the resources (data costs, computation requirements etc.). We started comprehensive analysis of the effects of the various DSM components on the accuracy of the output maps on pilot areas. The aim of this study is to compare and evaluate different

  10. Efficient rolling texture predictions and texture-sensitive thermomechanical properties of α-uranium foils

    Science.gov (United States)

    Steiner, Matthew A.; Klein, Robert W.; Calhoun, Christopher A.; Knezevic, Marko; Garlea, Elena; Agnew, Sean R.

    2017-11-01

    Finite element (FE) analysis was used to simulate the strain history of an α-uranium foil during cold straight-rolling, with the sheet modeled as an isotropic elastoplastic continuum. The resulting strain history was then used as input for a viscoplastic self-consistent (VPSC) polycrystal plasticity model to simulate crystallographic texture evolution. Mid-plane textures predicted via the combined FE→VPSC approach show alignment of the (010) poles along the rolling direction (RD), and the (001) poles along the normal direction (ND) with a symmetric splitting along RD. The surface texture is similar to that of the mid-plane, but with a shear-induced asymmetry that favors one of the RD split features of the (001) pole figure. Both the mid-plane and surface textures predicted by the FE→VPSC approach agree with published experimental results for cold straight-rolled α-uranium plates, as well as predictions made by a more computationally intensive full-field crystal plasticity based finite element model. α-uranium foils produced by cold-rolling must typically undergo a recrystallization anneal to restore ductility prior to their final application, resulting in significant texture evolution from the cold-rolled plate deformation texture. Using the texture measured from a foil in the final recrystallized state, coefficients of thermal expansion and the elastic stiffness tensors were calculated using a thermo-elastic self-consistent model, and the anisotropic yield loci and flow curves along the RD, TD, and ND were predicted using the VPSC code.

  11. SURFACE TEXTURE ANALYSIS FOR FUNCTIONALITY CONTROL

    DEFF Research Database (Denmark)

    De Chiffre, Leonardo; Andreasen, Jan Lasson; Tosello, Guido

    This document is used in connection with three exercises of 3 hours duration as a part of the course VISION ONLINE – One week course on Precision & Nanometrology. The exercises concern surface texture analysis for functionality control, in connection with three different case stories. This docume...... contains a short description of each case story, 3-D roughness parameters analysis and relation with the product’s functionality.......This document is used in connection with three exercises of 3 hours duration as a part of the course VISION ONLINE – One week course on Precision & Nanometrology. The exercises concern surface texture analysis for functionality control, in connection with three different case stories. This document...

  12. Composite biaxially textured substrates using ultrasonic consolidation

    Science.gov (United States)

    Blue, Craig A; Goyal, Amit

    2013-04-23

    A method of forming a composite sheet includes disposing an untextured metal or alloy first sheet in contact with a second sheet in an aligned opposing position; bonding the first sheet to the second sheet by applying an oscillating ultrasonic force to at least one of the first sheet and the second sheet to form an untextured intermediate composite sheet; and annealing the untextured intermediate composite sheet at a temperature lower than a primary re-crystallization temperature of the second sheet and higher than a primary re-crystallization temperature of the first sheet to convert the untextured first sheet into a cube textured sheet, wherein the cube texture is characterized by a .phi.-scan having a FWHM of no more than 15.degree. in all directions, the second sheet remaining untextured, to form a composite sheet.

  13. Dropwise condensation on inclined textured surfaces

    CERN Document Server

    Khandekar, Sameer

    2014-01-01

    Dropwise Condensation on Textured Surfaces presents a holistic framework for understanding dropwise condensation through mathematical modeling and meaningful experiments. The book presents a review of the subject required to build up models as well as to design experiments. Emphasis is placed on the effect of physical and chemical texturing and their effect on the bulk transport phenomena. Application of the model to metal vapor condensation is of special interest. The unique behavior of liquid metals, with their low Prandtl number and high surface tension, is also discussed. The model predicts instantaneous drop size distribution for a given level of substrate subcooling and derives local as well as spatio-temporally averaged heat transfer rates and wall shear stress.

  14. Texture-based analysis of COPD

    DEFF Research Database (Denmark)

    Sørensen, Lauge; Nielsen, Mads; Lo, Pechin Chien Pau

    2012-01-01

    This study presents a fully automatic, data-driven approach for texture-based quantitative analysis of chronic obstructive pulmonary disease (COPD) in pulmonary computed tomography (CT) images. The approach uses supervised learning where the class labels are, in contrast to previous work, based...... on measured lung function instead of on manually annotated regions of interest (ROIs). A quantitative measure of COPD is obtained by fusing COPD probabilities computed in ROIs within the lung fields where the individual ROI probabilities are computed using a k nearest neighbor (kNN ) classifier. The distance...... and subsequently applied to classify 200 independent images from the same screening trial. The texture-based measure was significantly better at discriminating between subjects with and without COPD than were the two most common quantitative measures of COPD in the literature, which are based on density...

  15. Texture of fermion mass matrices in partially unified theories

    International Nuclear Information System (INIS)

    Dutta, B.; Texas Univ., Austin, TX; Nandi, S.; Texas Univ., Austin, TX

    1996-01-01

    We investigate the texture of fermion mass matrices in theories with partial unification (for example, SU(2) L x SU(2) R x SU(4) c ) at a scale of ∼ 10 12 GeV. Starting with the low energy values of the masses and the mixing angles, we find only two viable textures with at most four texture zeros. One of these corresponds to a somewhat modified Fritzsch textures. A theoretical derivation of these textures leads to new interesting relations among the masses and the mixing angles. 13 refs

  16. Texture analyses of Sauropod dinosaur bones from Tendaguru

    International Nuclear Information System (INIS)

    Pyzalla, A.R.; Sander, P.M.; Hansen, A.; Ferreyro, R.; Yi, S.-B.; Stempniewicz, M.; Brokmeier, H.-G.

    2006-01-01

    The apatite texture of fossil Brachiosaurus brancai and Barosaurus africanus sauropod bones from the excavation site at Tendaguru, Tanzania, was characterized by neutron diffraction pole figures. The results obtained reveal predominantly -fibre textures of the apatite; the fibre direction coincides with the longitudinal direction of the long bones of the skeletons. Neutron pole figures further indicate that other texture types may also be present. Texture strength is similar to dinosaur tendons and contemporary turkey tendon studied by others. Variations of texture strength across the bone wall cross-sections are not significantly large

  17. Texture analyses of Sauropod dinosaur bones from Tendaguru

    Energy Technology Data Exchange (ETDEWEB)

    Pyzalla, A.R. [TU Wien, Institute of Material Science and Technology, Karlsplatz 13-308, A-1040 Vienna (Austria) and MPI fuer Eisenforschung GmbH, Max-Planck-Str. 1, D-40237 Duesseldorf (Germany)]. E-mail: pyzalla@mpie.de; Sander, P.M. [University of Bonn, Institute of Palaeontology, Nusseallee, D-53115 Bonn (Germany); Hansen, A. [TU Clausthal, Institute of Materials Science and Engineering. A, Structural Materials: Properties, Microstructure and Processingnd GKSS Research Centre Geesthacht GmbH, Geesthacht, Max-Planck-Str.1, D-21502 Geesthacht (Germany); Ferreyro, R. [TU Wien, Institute of Material Science and Technology, Karlsplatz 13-308, A-1040 Vienna (Austria); Yi, S.-B. [TU Clausthal, Institute of Materials Science and Engineering. A, Structural Materials: Properties, Microstructure and Processingnd GKSS Research Centre Geesthacht GmbH, Geesthacht, Max-Planck-Str.1, D-21502 Geesthacht (Germany); MPI fuer Eisenforschung GmbH, Max-Planck-Str. 1, D-40237 Duesseldorf (Germany); Stempniewicz, M. [TU Wien, Institute of Material Science and Technology, Karlsplatz 13-308, A-1040 Vienna (Austria); Brokmeier, H.-G. [TU Clausthal, Institute of Materials Science and Engineering. A, Structural Materials: Properties, Microstructure and Processingnd GKSS Research Centre Geesthacht GmbH, Geesthacht, Max-Planck-Str.1, D-21502 Geesthacht (Germany)

    2006-11-10

    The apatite texture of fossil Brachiosaurus brancai and Barosaurus africanus sauropod bones from the excavation site at Tendaguru, Tanzania, was characterized by neutron diffraction pole figures. The results obtained reveal predominantly <0 0 0 1>-fibre textures of the apatite; the fibre direction coincides with the longitudinal direction of the long bones of the skeletons. Neutron pole figures further indicate that other texture types may also be present. Texture strength is similar to dinosaur tendons and contemporary turkey tendon studied by others. Variations of texture strength across the bone wall cross-sections are not significantly large.

  18. Dynamic texture as foreground and background

    Czech Academy of Sciences Publication Activity Database

    Chetverikov, D.; Fazekas, S.; Haindl, Michal

    2011-01-01

    Roč. 22, č. 5 (2011), s. 741-750 ISSN 0932-8092 R&D Projects: GA ČR GA102/08/0593 EU Projects: European Commission(XE) 507752 - MUSCLE Institutional research plan: CEZ:AV0Z10750506 Keywords : Dynamic texture * Optical flow * SVD Subject RIV: BD - Theory of Information Impact factor: 1.009, year: 2011 http://library.utia.cas.cz/separaty/2011/RO/haindl-0345450.pdf

  19. Texture zeros in neutrino mass matrix

    Energy Technology Data Exchange (ETDEWEB)

    Dziewit, B., E-mail: bartosz.dziewit@us.edu.pl; Holeczek, J., E-mail: jacek.holeczek@us.edu.pl; Richter, M., E-mail: monikarichter18@gmail.com [University of Silesia, Institute of Physics (Poland); Zajac, S., E-mail: s.zajac@uksw.edu.pl [Cardinal Stefan Wyszyński University in Warsaw, Faculty of Mathematics and Natural Studies (Poland); Zralek, M., E-mail: marek.zralek@us.edu.pl [University of Silesia, Institute of Physics (Poland)

    2017-03-15

    The Standard Model does not explain the hierarchy problem. Before the discovery of nonzero lepton mixing angle θ{sub 13} high hopes in explanation of the shape of the lepton mixing matrix were combined with non-Abelian symmetries. Nowadays, assuming one Higgs doublet, it is unlikely that this is still valid. Texture zeroes, that are combined with abelian symmetries, are intensively studied. The neutrino mass matrix is a natural way to study such symmetries.

  20. Topological patterns of mesh textures in serpentinites

    Science.gov (United States)

    Miyazawa, M.; Suzuki, A.; Shimizu, H.; Okamoto, A.; Hiraoka, Y.; Obayashi, I.; Tsuji, T.; Ito, T.

    2017-12-01

    Serpentinization is a hydration process that forms serpentine minerals and magnetite within the oceanic lithosphere. Microfractures crosscut these minerals during the reactions, and the structures look like mesh textures. It has been known that the patterns of microfractures and the system evolutions are affected by the hydration reaction and fluid transport in fractures and within matrices. This study aims at quantifying the topological patterns of the mesh textures and understanding possible conditions of fluid transport and reaction during serpentinization in the oceanic lithosphere. Two-dimensional simulation by the distinct element method (DEM) generates fracture patterns due to serpentinization. The microfracture patterns are evaluated by persistent homology, which measures features of connected components of a topological space and encodes multi-scale topological features in the persistence diagrams. The persistence diagrams of the different mesh textures are evaluated by principal component analysis to bring out the strong patterns of persistence diagrams. This approach help extract feature values of fracture patterns from high-dimensional and complex datasets.

  1. Depth image enhancement using perceptual texture priors

    Science.gov (United States)

    Bang, Duhyeon; Shim, Hyunjung

    2015-03-01

    A depth camera is widely used in various applications because it provides a depth image of the scene in real time. However, due to the limited power consumption, the depth camera presents severe noises, incapable of providing the high quality 3D data. Although the smoothness prior is often employed to subside the depth noise, it discards the geometric details so to degrade the distance resolution and hinder achieving the realism in 3D contents. In this paper, we propose a perceptual-based depth image enhancement technique that automatically recovers the depth details of various textures, using a statistical framework inspired by human mechanism of perceiving surface details by texture priors. We construct the database composed of the high quality normals. Based on the recent studies in human visual perception (HVP), we select the pattern density as a primary feature to classify textures. Upon the classification results, we match and substitute the noisy input normals with high quality normals in the database. As a result, our method provides the high quality depth image preserving the surface details. We expect that our work is effective to enhance the details of depth image from 3D sensors and to provide a high-fidelity virtual reality experience.

  2. Calculation of skid resistance from texture measurements

    Directory of Open Access Journals (Sweden)

    Andreas Ueckermann

    2015-02-01

    Full Text Available There is a wide range of routine skid resistance measurement devices on the market. All of them are measuring the friction force between a rubber wheel and the wetted road surface. Common to all of them is that they are relatively complex and costly because generally a truck carrying a large water tank is needed to wet the surface with a defined water layer. Because of the limited amount of water they can carry they are limited in range. Besides that the measurement is depending on factors like water film thickness, temperature, measurement speed, rubber aging, rubber wear and even road evenness and curviness. All of these factors will affect the skid resistance and are difficult to control. We present a concept of contactless skid resistance measurement which is based on optical texture measurement and consists of two components: measurement of the pavement texture by means of an optical measuring system and calculation of the skid resistance based on the measured texture by means of a rubber friction model. The basic assumptions underlying the theoretical approach and the model itself based on the theory of Persson are presented. The concept is applied to a laboratory device called Wehner/Schulze (W/S machine to prove the theoretical approach. The results are very promising. A strong indication could be provided that skid resistance could be measured without contact in the future.

  3. Model for understanding consumer textural food choice.

    Science.gov (United States)

    Jeltema, Melissa; Beckley, Jacqueline; Vahalik, Jennifer

    2015-05-01

    The current paradigm for developing products that will match the marketing messaging is flawed because the drivers of product choice and satisfaction based on texture are misunderstood. Qualitative research across 10 years has led to the thesis explored in this research that individuals have a preferred way to manipulate food in their mouths (i.e., mouth behavior) and that this behavior is a major driver of food choice, satisfaction, and the desire to repurchase. Texture, which is currently thought to be a major driver of product choice, is a secondary factor, and is important only in that it supports the primary driver-mouth behavior. A model for mouth behavior is proposed and the qualitative research supporting the identification of different mouth behaviors is presented. The development of a trademarked typing tool for characterizing mouth behavior is described along with quantitative substantiation of the tool's ability to group individuals by mouth behavior. The use of these four groups to understand textural preferences and the implications for a variety of areas including product design and weight management are explored.

  4. Efficient Bit-to-Symbol Likelihood Mappings

    Science.gov (United States)

    Moision, Bruce E.; Nakashima, Michael A.

    2010-01-01

    This innovation is an efficient algorithm designed to perform bit-to-symbol and symbol-to-bit likelihood mappings that represent a significant portion of the complexity of an error-correction code decoder for high-order constellations. Recent implementation of the algorithm in hardware has yielded an 8- percent reduction in overall area relative to the prior design.

  5. Functional mapping in biology and medicine

    International Nuclear Information System (INIS)

    McEachron, D.L.

    1986-01-01

    This book contains 10 selections. Some of the titles are: Two Views of Functional Mapping and Autoradiography; Quantitative Analysis of Autoradiographs; Hardware and Software Design Considerations in Engineering an Image Processing Workstation: Autoradiographic Analysis with DUMAS and the BRAIN Autoradiograph Analysis Software Package (with 1 color plate); and Quantitative Autoradiography and in vitro Radioligand Binding

  6. Advecting Procedural Textures for 2D Flow Animation

    Science.gov (United States)

    Kao, David; Pang, Alex; Moran, Pat (Technical Monitor)

    2001-01-01

    This paper proposes the use of specially generated 3D procedural textures for visualizing steady state 2D flow fields. We use the flow field to advect and animate the texture over time. However, using standard texture advection techniques and arbitrary textures will introduce some undesirable effects such as: (a) expanding texture from a critical source point, (b) streaking pattern from the boundary of the flowfield, (c) crowding of advected textures near an attracting spiral or sink, and (d) absent or lack of textures in some regions of the flow. This paper proposes a number of strategies to solve these problems. We demonstrate how the technique works using both synthetic data and computational fluid dynamics data.

  7. A Novel Texture Classification Procedure by using Association Rules

    Directory of Open Access Journals (Sweden)

    L. Jaba Sheela

    2008-11-01

    Full Text Available Texture can be defined as a local statistical pattern of texture primitives in observer’s domain of interest. Texture classification aims to assign texture labels to unknown textures, according to training samples and classification rules. Association rules have been used in various applications during the past decades. Association rules capture both structural and statistical information, and automatically identify the structures that occur most frequently and relationships that have significant discriminative power. So, association rules can be adapted to capture frequently occurring local structures in textures. This paper describes the usage of association rules for texture classification problem. The performed experimental studies show the effectiveness of the association rules. The overall success rate is about 98%.

  8. Simulating the Effect of Modulated Tool-Path Chip Breaking On Surface Texture and Chip Length

    Energy Technology Data Exchange (ETDEWEB)

    Smith, K.S.; McFarland, J.T.; Tursky, D. A.; Assaid, T. S.; Barkman, W. E.; Babelay, Jr., E. F.

    2010-04-30

    One method for creating broken chips in turning processes involves oscillating the cutting tool in the feed direction utilizing the CNC machine axes. The University of North Carolina at Charlotte and the Y-12 National Security Complex have developed and are refining a method to reliably control surface finish and chip length based on a particular machine's dynamic performance. Using computer simulations it is possible to combine the motion of the machine axes with the geometry of the cutting tool to predict the surface characteristics and map the surface texture for a wide range of oscillation parameters. These data allow the selection of oscillation parameters to simultaneously ensure broken chips and acceptable surface characteristics. This paper describes the machine dynamic testing and characterization activities as well as the computational method used for evaluating and predicting chip length and surface texture.

  9. Texture development and strain hysteresis in a NiTi shape-memory alloy during thermal cycling under load

    International Nuclear Information System (INIS)

    Ye, B.; Majumdar, B.S.; Dutta, I.

    2009-01-01

    Thermal cycling experiments were conducted on a NiTi shape-memory alloy at different constant applied stresses below the yield strength of the martensite. The mechanical strain response manifested as strain hysteresis loops, whose range was proportional to the applied stress. In situ neutron diffraction experiments show that the strain hysteresis occurs as a result of the establishment of a stress-dependent crystallographic texture of the martensite during the first cool-down from austenite, and thereafter repeated during thermal cycling under the same load. This texture is found to depend on the stress during the thermal cycling experiments. A strain-pole map is derived and shown to explain the observed texture during thermal cycling. The strain-pole methodology is shown to work with similar martensitic transformations in other material systems.

  10. Flight Hardware Virtualization for On-Board Science Data Processing Project

    Data.gov (United States)

    National Aeronautics and Space Administration — Utilize Hardware Virtualization technology to benefit on-board science data processing by investigating new real time embedded Hardware Virtualization solutions and...

  11. Effects of alkali on protein polymerization and textural characteristics of textured wheat protein.

    Science.gov (United States)

    Li, Ting; Guo, Xiao-Na; Zhu, Ke-Xue; Zhou, Hui-Ming

    2018-01-15

    The impact of alkali addition on the degree of gluten polymerization and textural characteristics of textured wheat protein was investigated. Results showed that the extrusion process increased the average molecular weight of gluten as evidenced by SDS-PAGE and SDS extractable protein. The addition of alkali not only promoted the degree of gluten polymerization, but also induced dehydroalanine-derived cross-linking. Alkali addition decreased the content of cystine and increased the contents of dehydroalanine and lanthionine. The obvious decrease of free SH showed that dehydroalanine-derived cross-linking was quantitatively less crucial than disulfide cross-linking. Furthermore, the protein cross-linking induced by alkali improved the texture properties of gluten extrudates. SEM analysis showed extrusion under alkaline condition conferred a more fibrous microstructure as a consequence of a compact gluten network. Copyright © 2017 Elsevier Ltd. All rights reserved.

  12. GOSH! A roadmap for open-source science hardware

    CERN Multimedia

    Stefania Pandolfi

    2016-01-01

    The goal of the Gathering for Open Science Hardware (GOSH! 2016), held from 2 to 5 March 2016 at IdeaSquare, was to lay the foundations of the open-source hardware for science movement.   The participants in the GOSH! 2016 meeting gathered in IdeaSquare. (Image: GOSH Community) “Despite advances in technology, many scientific innovations are held back because of a lack of affordable and customisable hardware,” says François Grey, a professor at the University of Geneva and coordinator of Citizen Cyberlab – a partnership between CERN, the UN Institute for Training and Research and the University of Geneva – which co-organised the GOSH! 2016 workshop. “This scarcity of accessible science hardware is particularly obstructive for citizen science groups and humanitarian organisations that don’t have the same economic means as a well-funded institution.” Instead, open sourcing science hardware co...

  13. Fast DRR splat rendering using common consumer graphics hardware

    International Nuclear Information System (INIS)

    Spoerk, Jakob; Bergmann, Helmar; Wanschitz, Felix; Dong, Shuo; Birkfellner, Wolfgang

    2007-01-01

    Digitally rendered radiographs (DRR) are a vital part of various medical image processing applications such as 2D/3D registration for patient pose determination in image-guided radiotherapy procedures. This paper presents a technique to accelerate DRR creation by using conventional graphics hardware for the rendering process. DRR computation itself is done by an efficient volume rendering method named wobbled splatting. For programming the graphics hardware, NVIDIAs C for Graphics (Cg) is used. The description of an algorithm used for rendering DRRs on the graphics hardware is presented, together with a benchmark comparing this technique to a CPU-based wobbled splatting program. Results show a reduction of rendering time by about 70%-90% depending on the amount of data. For instance, rendering a volume of 2x10 6 voxels is feasible at an update rate of 38 Hz compared to 6 Hz on a common Intel-based PC using the graphics processing unit (GPU) of a conventional graphics adapter. In addition, wobbled splatting using graphics hardware for DRR computation provides higher resolution DRRs with comparable image quality due to special processing characteristics of the GPU. We conclude that DRR generation on common graphics hardware using the freely available Cg environment is a major step toward 2D/3D registration in clinical routine

  14. Forest Classification Based on Forest texture in Northwest Yunnan Province

    Science.gov (United States)

    Wang, Jinliang; Gao, Yan; Wang, Xiaohua; Fu, Lei

    2014-03-01

    Forest texture is an intrinsic characteristic and an important visual feature of a forest ecological system. Full utilization of forest texture will be a great help in increasing the accuracy of forest classification based on remote sensed data. Taking Shangri-La as a study area, forest classification has been based on the texture. The results show that: (1) From the texture abundance, texture boundary, entropy as well as visual interpretation, the combination of Grayscale-gradient co-occurrence matrix and wavelet transformation is much better than either one of both ways of forest texture information extraction; (2) During the forest texture information extraction, the size of the texture-suitable window determined by the semi-variogram method depends on the forest type (evergreen broadleaf forest is 3×3, deciduous broadleaf forest is 5×5, etc.). (3)While classifying forest based on forest texture information, the texture factor assembly differs among forests: Variance Heterogeneity and Correlation should be selected when the window is between 3×3 and 5×5 Mean, Correlation, and Entropy should be used when the window in the range of 7×7 to 19×19 and Correlation, Second Moment, and Variance should be used when the range is larger than 21×21.

  15. Forest Classification Based on Forest texture in Northwest Yunnan Province

    International Nuclear Information System (INIS)

    Wang, Jinliang; Gao, Yan; Fu, Lei; Wang, Xiaohua

    2014-01-01

    Forest texture is an intrinsic characteristic and an important visual feature of a forest ecological system. Full utilization of forest texture will be a great help in increasing the accuracy of forest classification based on remote sensed data. Taking Shangri-La as a study area, forest classification has been based on the texture. The results show that: (1) From the texture abundance, texture boundary, entropy as well as visual interpretation, the combination of Grayscale-gradient co-occurrence matrix and wavelet transformation is much better than either one of both ways of forest texture information extraction; (2) During the forest texture information extraction, the size of the texture-suitable window determined by the semi-variogram method depends on the forest type (evergreen broadleaf forest is 3×3, deciduous broadleaf forest is 5×5, etc.). (3)While classifying forest based on forest texture information, the texture factor assembly differs among forests: Variance Heterogeneity and Correlation should be selected when the window is between 3×3 and 5×5; Mean, Correlation, and Entropy should be used when the window in the range of 7×7 to 19×19; and Correlation, Second Moment, and Variance should be used when the range is larger than 21×21

  16. WE-FG-206-12: Enhanced Laws Textures: A Potential MRI Surrogate Marker of Hepatic Fibrosis in a Murine Model

    International Nuclear Information System (INIS)

    Li, B; Yu, H; Jara, H; Soto, J; Anderson, S

    2016-01-01

    Purpose: To compare enhanced Laws texture derived from parametric proton density (PD) maps to other MRI-based surrogate markers (T2, PD, ADC) in assessing degrees of liver fibrosis in a murine model of hepatic fibrosis using 11.7T scanner. Methods: This animal study was IACUC approved. Fourteen mice were divided into control (n=1) and experimental (n=13). The latter were fed a DDC-supplemented diet to induce hepatic fibrosis. Liver specimens were imaged using an 11.7T scanner; the parametric PD, T2, and ADC maps were generated from spin-echo pulsed field gradient and multi-echo spin-echo acquisitions. Enhanced Laws texture analysis was applied to the PD maps: first, hepatic blood vessels and liver margins were segmented/removed using an automated dual-clustering algorithm; secondly, an optimal thresholding algorithm was applied to reduce the partial volume artifact; next, mean and stdev were corrected to minimize grayscale variation across images; finally, Laws texture was extracted. Degrees of fibrosis was assessed by an experienced pathologist and digital image analysis (%Area Fibrosis). Scatterplots comparing enhanced Laws texture, T2, PD, and ADC values to degrees of fibrosis were generated and correlation coefficients were calculated. Unenhanced Laws texture was also compared to assess the effectiveness of the proposed enhancements. Results: Hepatic fibrosis and the enhanced Laws texture were strongly correlated with higher %Area Fibrosis associated with higher Laws texture (r=0.89). Only a moderate correlation was detected between %Area Fibrosis and unenhanced Laws texture (r=0.70). Strong correlation also existed between ADC and %Area Fibrosis (r=0.86). Moderate correlations were seen between %Area Fibrosis and PD (r=0.65) and T2 (r=0.66). Conclusions: Higher degrees of hepatic fibrosis are associated with increased Laws texture. The proposed enhancements improve the accuracy of Laws texture. Enhanced Laws texture features are more accurate than PD and T2 in

  17. WE-FG-206-12: Enhanced Laws Textures: A Potential MRI Surrogate Marker of Hepatic Fibrosis in a Murine Model

    Energy Technology Data Exchange (ETDEWEB)

    Li, B; Yu, H; Jara, H; Soto, J; Anderson, S [Boston University Medical Center, Boston, MA (United States)

    2016-06-15

    Purpose: To compare enhanced Laws texture derived from parametric proton density (PD) maps to other MRI-based surrogate markers (T2, PD, ADC) in assessing degrees of liver fibrosis in a murine model of hepatic fibrosis using 11.7T scanner. Methods: This animal study was IACUC approved. Fourteen mice were divided into control (n=1) and experimental (n=13). The latter were fed a DDC-supplemented diet to induce hepatic fibrosis. Liver specimens were imaged using an 11.7T scanner; the parametric PD, T2, and ADC maps were generated from spin-echo pulsed field gradient and multi-echo spin-echo acquisitions. Enhanced Laws texture analysis was applied to the PD maps: first, hepatic blood vessels and liver margins were segmented/removed using an automated dual-clustering algorithm; secondly, an optimal thresholding algorithm was applied to reduce the partial volume artifact; next, mean and stdev were corrected to minimize grayscale variation across images; finally, Laws texture was extracted. Degrees of fibrosis was assessed by an experienced pathologist and digital image analysis (%Area Fibrosis). Scatterplots comparing enhanced Laws texture, T2, PD, and ADC values to degrees of fibrosis were generated and correlation coefficients were calculated. Unenhanced Laws texture was also compared to assess the effectiveness of the proposed enhancements. Results: Hepatic fibrosis and the enhanced Laws texture were strongly correlated with higher %Area Fibrosis associated with higher Laws texture (r=0.89). Only a moderate correlation was detected between %Area Fibrosis and unenhanced Laws texture (r=0.70). Strong correlation also existed between ADC and %Area Fibrosis (r=0.86). Moderate correlations were seen between %Area Fibrosis and PD (r=0.65) and T2 (r=0.66). Conclusions: Higher degrees of hepatic fibrosis are associated with increased Laws texture. The proposed enhancements improve the accuracy of Laws texture. Enhanced Laws texture features are more accurate than PD and T2 in

  18. Hardware Realization of Chaos-based Symmetric Video Encryption

    KAUST Repository

    Ibrahim, Mohamad A.

    2013-05-01

    This thesis reports original work on hardware realization of symmetric video encryption using chaos-based continuous systems as pseudo-random number generators. The thesis also presents some of the serious degradations caused by digitally implementing chaotic systems. Subsequently, some techniques to eliminate such defects, including the ultimately adopted scheme are listed and explained in detail. Moreover, the thesis describes original work on the design of an encryption system to encrypt MPEG-2 video streams. Information about the MPEG-2 standard that fits this design context is presented. Then, the security of the proposed system is exhaustively analyzed and the performance is compared with other reported systems, showing superiority in performance and security. The thesis focuses more on the hardware and the circuit aspect of the system’s design. The system is realized on Xilinx Vetrix-4 FPGA with hardware parameters and throughput performance surpassing conventional encryption systems.

  19. Hardware and software maintenance strategies for upgrading vintage computers

    International Nuclear Information System (INIS)

    Wang, B.C.; Buijs, W.J.; Banting, R.D.

    1992-01-01

    The paper focuses on the maintenance of the computer hardware and software for digital control computers (DCC). Specific design and problems related to various maintenance strategies are reviewed. A foundation was required for a reliable computer maintenance and upgrading program to provide operation of the DCC with high availability and reliability for 40 years. This involved a carefully planned and executed maintenance and upgrading program, involving complementary hardware and software strategies. The computer system was designed on a modular basis, with large sections easily replaceable, to facilitate maintenance and improve availability of the system. Advances in computer hardware have made it possible to replace DCC peripheral devices with reliable, inexpensive, and widely available components from PC-based systems (PC = personal computer). By providing a high speed link from the DCC to a PC, it is now possible to use many commercial software packages to process data from the plant. 1 fig

  20. Asymmetric Hardware Distortions in Receive Diversity Systems: Outage Performance Analysis

    KAUST Repository

    Javed, Sidrah; Amin, Osama; Ikki, Salama S.; Alouini, Mohamed-Slim

    2017-01-01

    This paper studies the impact of asymmetric hardware distortion (HWD) on the performance of receive diversity systems using linear and switched combining receivers. The asymmetric attribute of the proposed model motivates the employment of improper Gaussian signaling (IGS) scheme rather than the traditional proper Gaussian signaling (PGS) scheme. The achievable rate performance is analyzed for the ideal and non-ideal hardware scenarios using PGS and IGS transmission schemes for different combining receivers. In addition, the IGS statistical characteristics are optimized to maximize the achievable rate performance. Moreover, the outage probability performance of the receive diversity systems is analyzed yielding closed form expressions for both PGS and IGS based transmission schemes. HWD systems that employ IGS is proven to efficiently combat the self interference caused by the HWD. Furthermore, the obtained analytic expressions are validated through Monte-Carlo simulations. Eventually, non-ideal hardware transceivers degradation and IGS scheme acquired compensation are quantified through suitable numerical results.

  1. Hardware controls for the STAR experiment at RHIC

    International Nuclear Information System (INIS)

    Reichhold, D.; Bieser, F.; Bordua, M.; Cherney, M.; Chrin, J.; Dunlop, J.C.; Ferguson, M.I.; Ghazikhanian, V.; Gross, J.; Harper, G.; Howe, M.; Jacobson, S.; Klein, S.R.; Kravtsov, P.; Lewis, S.; Lin, J.; Lionberger, C.; LoCurto, G.; McParland, C.; McShane, T.; Meier, J.; Sakrejda, I.; Sandler, Z.; Schambach, J.; Shi, Y.; Willson, R.; Yamamoto, E.; Zhang, W.

    2003-01-01

    The STAR detector sits in a high radiation area when operating normally; therefore it was necessary to develop a robust system to remotely control all hardware. The STAR hardware controls system monitors and controls approximately 14,000 parameters in the STAR detector. Voltages, currents, temperatures, and other parameters are monitored. Effort has been minimized by the adoption of experiment-wide standards and the use of pre-packaged software tools. The system is based on the Experimental Physics and Industrial Control System (EPICS) . VME processors communicate with subsystem-based sensors over a variety of field busses, with High-level Data Link Control (HDLC) being the most prevalent. Other features of the system include interfaces to accelerator and magnet control systems, a web-based archiver, and C++-based communication between STAR online, run control and hardware controls and their associated databases. The system has been designed for easy expansion as new detector elements are installed in STAR

  2. Plutonium Protection System (PPS). Volume 2. Hardware description. Final report

    International Nuclear Information System (INIS)

    Miyoshi, D.S.

    1979-05-01

    The Plutonium Protection System (PPS) is an integrated safeguards system developed by Sandia Laboratories for the Department of Energy, Office of Safeguards and Security. The system is designed to demonstrate and test concepts for the improved safeguarding of plutonium. Volume 2 of the PPS final report describes the hardware elements of the system. The major areas containing hardware elements are the vault, where plutonium is stored, the packaging room, where plutonium is packaged into Container Modules, the Security Operations Center, which controls movement of personnel, the Material Accountability Center, which maintains the system data base, and the Material Operations Center, which monitors the operating procedures in the system. References are made to documents in which details of the hardware items can be found

  3. Asymmetric Hardware Distortions in Receive Diversity Systems: Outage Performance Analysis

    KAUST Repository

    Javed, Sidrah

    2017-02-22

    This paper studies the impact of asymmetric hardware distortion (HWD) on the performance of receive diversity systems using linear and switched combining receivers. The asymmetric attribute of the proposed model motivates the employment of improper Gaussian signaling (IGS) scheme rather than the traditional proper Gaussian signaling (PGS) scheme. The achievable rate performance is analyzed for the ideal and non-ideal hardware scenarios using PGS and IGS transmission schemes for different combining receivers. In addition, the IGS statistical characteristics are optimized to maximize the achievable rate performance. Moreover, the outage probability performance of the receive diversity systems is analyzed yielding closed form expressions for both PGS and IGS based transmission schemes. HWD systems that employ IGS is proven to efficiently combat the self interference caused by the HWD. Furthermore, the obtained analytic expressions are validated through Monte-Carlo simulations. Eventually, non-ideal hardware transceivers degradation and IGS scheme acquired compensation are quantified through suitable numerical results.

  4. Optimized hardware design for the divertor remote handling control system

    Energy Technology Data Exchange (ETDEWEB)

    Saarinen, Hannu [Tampere University of Technology, Korkeakoulunkatu 6, 33720 Tampere (Finland)], E-mail: hannu.saarinen@tut.fi; Tiitinen, Juha; Aha, Liisa; Muhammad, Ali; Mattila, Jouni; Siuko, Mikko; Vilenius, Matti [Tampere University of Technology, Korkeakoulunkatu 6, 33720 Tampere (Finland); Jaervenpaeae, Jorma [VTT Systems Engineering, Tekniikankatu 1, 33720 Tampere (Finland); Irving, Mike; Damiani, Carlo; Semeraro, Luigi [Fusion for Energy, Josep Pla 2, Torres Diagonal Litoral B3, 08019 Barcelona (Spain)

    2009-06-15

    A key ITER maintenance activity is the exchange of the divertor cassettes. One of the major focuses of the EU Remote Handling (RH) programme has been the study and development of the remote handling equipment necessary for divertor exchange. The current major step in this programme involves the construction of a full scale physical test facility, namely DTP2 (Divertor Test Platform 2), in which to demonstrate and refine the RH equipment designs for ITER using prototypes. The major objective of the DTP2 project is the proof of concept studies of various RH devices, but is also important to define principles for standardizing control hardware and methods around the ITER maintenance equipment. This paper focuses on describing the control system hardware design optimization that is taking place at DTP2. Here there will be two RH movers, namely the Cassette Multifuctional Mover (CMM), Cassette Toroidal Mover (CTM) and assisting water hydraulic force feedback manipulators (WHMAN) located aboard each Mover. The idea here is to use common Real Time Operating Systems (RTOS), measurement and control IO-cards etc. for all maintenance devices and to standardize sensors and control components as much as possible. In this paper, new optimized DTP2 control system hardware design and some initial experimentation with the new DTP2 RH control system platform are presented. The proposed new approach is able to fulfil the functional requirements for both Mover and Manipulator control systems. Since the new control system hardware design has reduced architecture there are a number of benefits compared to the old approach. The simplified hardware solution enables the use of a single software development environment and a single communication protocol. This will result in easier maintainability of the software and hardware, less dependence on trained personnel, easier training of operators and hence reduced the development costs of ITER RH.

  5. Electrical, electronics, and digital hardware essentials for scientists and engineers

    CERN Document Server

    Lipiansky, Ed

    2012-01-01

    A practical guide for solving real-world circuit board problems Electrical, Electronics, and Digital Hardware Essentials for Scientists and Engineers arms engineers with the tools they need to test, evaluate, and solve circuit board problems. It explores a wide range of circuit analysis topics, supplementing the material with detailed circuit examples and extensive illustrations. The pros and cons of various methods of analysis, fundamental applications of electronic hardware, and issues in logic design are also thoroughly examined. The author draws on more than tw

  6. Automating an EXAFS facility: hardware and software considerations

    International Nuclear Information System (INIS)

    Georgopoulos, P.; Sayers, D.E.; Bunker, B.; Elam, T.; Grote, W.A.

    1981-01-01

    The basic design considerations for computer hardware and software, applicable not only to laboratory EXAFS facilities, but also to synchrotron installations, are reviewed. Uniformity and standardization of both hardware configurations and program packages for data collection and analysis are heavily emphasized. Specific recommendations are made with respect to choice of computers, peripherals, and interfaces, and guidelines for the development of software packages are set forth. A description of two working computer-interfaced EXAFS facilities is presented which can serve as prototypes for future developments. 3 figures

  7. Surface moisture measurement system hardware acceptance test report

    Energy Technology Data Exchange (ETDEWEB)

    Ritter, G.A., Westinghouse Hanford

    1996-05-28

    This document summarizes the results of the hardware acceptance test for the Surface Moisture Measurement System (SMMS). This test verified that the mechanical and electrical features of the SMMS functioned as designed and that the unit is ready for field service. The bulk of hardware testing was performed at the 306E Facility in the 300 Area and the Fuels and Materials Examination Facility in the 400 Area. The SMMS was developed primarily in support of Tank Waste Remediation System (TWRS) Safety Programs for moisture measurement in organic and ferrocyanide watch list tanks.

  8. Hardware Evaluation of the Horizontal Exercise Fixture with Weight Stack

    Science.gov (United States)

    Newby, Nate; Leach, Mark; Fincke, Renita; Sharp, Carwyn

    2009-01-01

    HEF with weight stack seems to be a very sturdy and reliable exercise device that should function well in a bed rest training setting. A few improvements should be made to both the hardware and software to improve usage efficiency, but largely, this evaluation has demonstrated HEF's robustness. The hardware offers loading to muscles, bones, and joints, potentially sufficient to mitigate the loss of muscle mass and bone mineral density during long-duration bed rest campaigns. With some minor modifications, the HEF with weight stack equipment provides the best currently available means of performing squat, heel raise, prone row, bench press, and hip flexion/extension exercise in a supine orientation.

  9. Computer organization and design the hardware/software interface

    CERN Document Server

    Hennessy, John L

    1994-01-01

    Computer Organization and Design: The Hardware/Software Interface presents the interaction between hardware and software at a variety of levels, which offers a framework for understanding the fundamentals of computing. This book focuses on the concepts that are the basis for computers.Organized into nine chapters, this book begins with an overview of the computer revolution. This text then explains the concepts and algorithms used in modern computer arithmetic. Other chapters consider the abstractions and concepts in memory hierarchies by starting with the simplest possible cache. This book di

  10. Carbonate fuel cell endurance: Hardware corrosion and electrolyte management status

    Energy Technology Data Exchange (ETDEWEB)

    Yuh, C.; Johnsen, R.; Farooque, M.; Maru, H.

    1993-01-01

    Endurance tests of carbonate fuel cell stacks (up to 10,000 hours) have shown that hardware corrosion and electrolyte losses can be reasonably controlled by proper material selection and cell design. Corrosion of stainless steel current collector hardware, nickel clad bipolar plate and aluminized wet seal show rates within acceptable limits. Electrolyte loss rate to current collector surface has been minimized by reducing exposed current collector surface area. Electrolyte evaporation loss appears tolerable. Electrolyte redistribution has been restrained by proper design of manifold seals.

  11. Carbonate fuel cell endurance: Hardware corrosion and electrolyte management status

    Energy Technology Data Exchange (ETDEWEB)

    Yuh, C.; Johnsen, R.; Farooque, M.; Maru, H.

    1993-05-01

    Endurance tests of carbonate fuel cell stacks (up to 10,000 hours) have shown that hardware corrosion and electrolyte losses can be reasonably controlled by proper material selection and cell design. Corrosion of stainless steel current collector hardware, nickel clad bipolar plate and aluminized wet seal show rates within acceptable limits. Electrolyte loss rate to current collector surface has been minimized by reducing exposed current collector surface area. Electrolyte evaporation loss appears tolerable. Electrolyte redistribution has been restrained by proper design of manifold seals.

  12. Integrated circuit authentication hardware Trojans and counterfeit detection

    CERN Document Server

    Tehranipoor, Mohammad; Zhang, Xuehui

    2013-01-01

    This book describes techniques to verify the authenticity of integrated circuits (ICs). It focuses on hardware Trojan detection and prevention and counterfeit detection and prevention. The authors discuss a variety of detection schemes and design methodologies for improving Trojan detection techniques, as well as various attempts at developing hardware Trojans in IP cores and ICs. While describing existing Trojan detection methods, the authors also analyze their effectiveness in disclosing various types of Trojans, and demonstrate several architecture-level solutions. 

  13. Hardware-assisted software clock synchronization for homogeneous distributed systems

    Science.gov (United States)

    Ramanathan, P.; Kandlur, Dilip D.; Shin, Kang G.

    1990-01-01

    A clock synchronization scheme that strikes a balance between hardware and software solutions is proposed. The proposed is a software algorithm that uses minimal additional hardware to achieve reasonably tight synchronization. Unlike other software solutions, the guaranteed worst-case skews can be made insensitive to the maximum variation of message transit delay in the system. The scheme is particularly suitable for large partially connected distributed systems with topologies that support simple point-to-point broadcast algorithms. Examples of such topologies include the hypercube and the mesh interconnection structures.

  14. Texturing and modeling a procedural approach

    CERN Document Server

    Ebert, David S

    1994-01-01

    Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of ""Turbulence"", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award.* * Written at a usable level by the developers of the techniques* Serves as a source book for

  15. Maya Studio Projects Texturing and Lighting

    CERN Document Server

    Lanier, Lee

    2011-01-01

    Learn to create realistic digital assets for film and games with this project-based guide Focused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results. The companion DVD includes supplemental videos, proje

  16. Texture of low temperature isotropic pyrocarbons

    International Nuclear Information System (INIS)

    Pelissier, Joseph; Lombard, Louis.

    1976-01-01

    Isotropic pyrocarbon deposited on fuel particles was studied by transmission electron microscopy in order to determine its texture. The material consists of an agglomerate of spherical growth features similar to those of carbon black. The spherical growth features are formed from the cristallites of turbostratic carbon and the distribution gives an isotropic structure. Neutron irradiation modifies the morphology of the pyrocarbon. The spherical growth features are deformed and the coating becomes strongly anisotropic. The transformation leads to the rupture of the coating caused by strong irradiation doses [fr

  17. O(4) texture with a cosmological constant

    International Nuclear Information System (INIS)

    Cho, Inyong

    2002-01-01

    We investigate O(4) textures in a background with a positive cosmological constant. We find static solutions which comove with the expanding background. There exists a solution in which the scalar field is regular at the horizon. This solution has a noninteger winding number smaller than 1. There also exist solutions in which scalar-field derivatives are singular at the horizon. Such solutions can complete one winding within the horizon. If the winding number is larger than some critical value, static solutions including the regular one are unstable under perturbations

  18. Quantitative texture analysis of electrodeposited line patterns

    DEFF Research Database (Denmark)

    Pantleon, Karen; Somers, Marcel A.J.

    2005-01-01

    Free-standing line patterns of Cu and Ni were manufactured by electrochemical deposition into lithographically prepared patterns. Electrodeposition was carried out on top of a highly oriented Au-layer physically vapor deposited on glass. Quantitative texture analysis carried out by means of x......-ray diffraction for both the substrate layer and the electrodeposits yielded experimental evidence for epitaxy between Cu and Au. An orientation relation between film and substrate was discussed with respect to various concepts of epitaxy. While the conventional mode of epitaxy fails for the Cu...

  19. The effect of substrate texture and oxidation temperature on oxide texture development in zirconium alloys

    Energy Technology Data Exchange (ETDEWEB)

    Garner, A., E-mail: alistair.garner@manchester.ac.uk [Materials Performance Centre, University of Manchester, Grosvenor Street, Manchester, M17HS (United Kingdom); Frankel, P. [Materials Performance Centre, University of Manchester, Grosvenor Street, Manchester, M17HS (United Kingdom); Partezana, J. [Westinghouse Electric Company, 1332 Beulah Road, Pittsburgh, PA 15235 (United States); Preuss, M. [Materials Performance Centre, University of Manchester, Grosvenor Street, Manchester, M17HS (United Kingdom)

    2017-02-15

    During corrosion of zirconium alloys a highly textured oxide is formed, the degree of this preferred orientation has previously been shown to be an important factor in determining the corrosion behaviour of these alloys. Two distinct experiments were designed in order to investigate the origin of this oxide texture development on two commercial alloys. Firstly, sheet samples of Zircaloy-4 were oxidised between 500 and 800 °C in air. The resulting monoclinic oxide texture strength was observed to decrease with increasing oxidation temperature. In a second experiment, orthogonal faces of Low Tin ZIRLO{sub ™} were oxidised in 360 °C water, providing different substrate textures but identical microstructures. The substrate texture was observed to have a negligible effect on the corrosion performance whilst the major orientation of both oxide phases was found to be independent of substrate orientation. It is concluded that the main driving force for oxide texture development in single-phase zirconium alloys is the compressive stress caused by the Zr−ZrO{sub 2} transformation. - Highlights: • Substrate orientation does not significantly affect oxide texture development. • Corrosion performance is independent of substrate texture. • Monoclinic oxide texture strength decreases with increasing oxidation temperature. • The main driving force for texture development is the oxidation-induced stress.

  20. Texture analysis using angle dispersive neutron nuclear scattering

    International Nuclear Information System (INIS)

    Brokmeier, H.G.

    1995-01-01

    This paper describes in detail the method of texture determination using neutron diffraction. The main advantages of neutron diffraction arise from the high penetration depth for most materials which is a factor of 10 2 -10 4 higher than for X-ray diffraction. Consequently neutron diffraction is an efficient tool for the investigation of global textures and coarse grained materials. Moreover, the measurement of large sample volumes gives excellent grain statistics, allows the influence of texture inhomogeneities to be neglected and allows the measurement of complete pole figures even of minority phases. A number of examples show the application of neutron diffraction to measure textures of metals, alloys, composites, intermetallic compounds and rocks. A detailed description of TEX-2 the neutron texture diffractometer at GKSS Research Centre is given which is completed by a comparison to other neutron texture diffractometers. (orig.) [de